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Gift of Venom

For most people, a hundred years is a very long time. In a century, one could explore the entire world, meet thousands of people, or complete countless works of art. Now, anyone could easily assume that standing in one spot for over a century would be a colossal waste. But during that time, Ivern Bramblefoot accomplished more than any could dream.

For instance, he settled a longstanding dispute between a colony of lichen and their host boulder, helped each generation of winter squirrels find their forgotten autumn acorns, and coaxed a lone wolf to rejoin her pack, despite the fact that they once called her howling “shrill.”

Ivern’s toes burrowed deep beneath the topsoil, curled between vigilant tubers and oblivious earthworms to mingle with the roots of older trees, and the forest around him bloomed. There was much more, of course, but those examples alone are proof enough of a good century’s work.

Things were going swimmingly until the sassafras started murmuring about dark doings on the edge of the forest.

Hunters! they cried through their roots, alarming half the forest.

Ivern knew sassafras to be anxious trees, raising their leaves in panic over the slightest stray saltsnail, and after all, hunting wasn’t so bad, for nothing is wasted or senseless in the cycle of life. But the sassafras had worried the robins, who told the butterflies, and if butterflies knew a secret, so did the entire forest.

So Ivern stood up, and after briefly soothing the clipper ant colony whose ancestral home he had just displaced, he stalked away, shaking off layers of crusty bark. With each flower-blooming step through the forest, the alarm grew more frantic.

Three of them, nattered the squirrels.

Eyes like twin blood moons, gibbered the scuttle-crabs as they hid in the river.

More bloodthirsty than elmarks, proclaimed the elmarks.

The peregrines swore the hunters were after their eggs. The ivory-wreathed chrysanthemum feared for her illustrious petals—that worried Daisy, who loved her flowers dearly. Ivern calmed each of them, and urged them to hide until trouble passed. He pretended not to notice Daisy following him, since she thought herself to be quite sneaky.

He saw an eight-tusked shagyak dead in the grass. Three arrows were thrust deep into the thick hump of muscle at the base of its neck. As a sappy tear escaped Ivern’s eye, a squirrel he’d named Mikkus scampered up the Green Father’s chest and lapped it off his cheek in solace.

“Hunters take meat for food,” Ivern said aloud. “Hunters whittle bone into toys and tools. Hunters sew pelts into garments and tan skin into boots.”

The corpse was missing its eight shimmering, pearlescent tusks. Ivern touched the ground, and a circle of daisies bloomed around the dead shagyak. He saw a baby stonescale viper slithering away. Stone-scale vipers are wise beyond their years.

“Ssssssssafe?” the snake hiss-asked.

Ivern knew snakes were embarrassed by their lisps and for a long time had avoided words with sibilant sounds. He’d challenged them to embrace the words they feared the most, but they took the lesson to heart and now spoke exclusively in words beginning “s.”

Snakes; such overachievers.

“It’s safe now, little one.” Poor thing must’ve witnessed the whole ordeal. “Coil up here and watch the shagyak for me,” Ivern urged the baby viper. “I’ll return once I get to the bottom of this.”


The shagyak horns clacked relentlessly with each step Risbell took, so much so that she had to stop and repack the tusks lest the noise scare off their next kill. Upriver, those horns would earn them a fortune. City people paid well for half-cocked backwater remedies these days.

Niko, the square-jawed hunter with one eye, uncovered another set of shagyak hoof prints. She beckoned behind her to Eddo, the rich city man with the whalebone bow, and grinned. Eddo’s toothy smile and malicious eyes made Risbell, the youngest of the crew, shiver.

Up ahead, in a glade, another eight-tusked shagyak grazed on its very favorite variety of grass. Each of the three hunters approached slowly and quietly, rustling nary a dead leaf.

In rehearsed synchronicity, all three readied their bows and took careful aim. The shagyak’s head was still bent low, as it dined on the soft mulderberries and scullygrass, obscuring the knot of muscles at the base of its neck. When pierced, the hump would keep the blood flowing while the hunters hewed off horns. It was very important that the shagyak still be alive when the tusks were harvested to increase their potency, Eddo said.

Sweat beaded down her neck as she waited for the shagyak to raise its head. Just as the beast’s head swung up, the glade of low scullygrass bloomed impossibly fast, from ankle height to over their heads in a moment. The stalks stretched toward the sun, flowers blooming instantly in an array of radiant petals. A flowering wall of scullygrass completely obscured the shagyak.

Eddo dropped his bow. Niko’s one good eye looked as if it was going to bulge from its socket. Risbell’s arrow errantly soared through the air. She didn’t command her fingers to release the bowstring. She backed up against the nearest tree, terrified.

“I told you these woods were cursed,” Risbell whispered. “We should leave now.”

“I’ve dealt with sorcery before,” Niko said. “I will do this the old way.”

She placed her arrow back in her quiver and pulled a long, mean-looking dagger from her belt.

Eddo did the same. They both beckoned for Risbell to stay put with the tusks as they stealthily disappeared into the wall of grass. She waited and held her breath, but couldn’t even hear their footfalls. One day she hoped to be as silently deadly as her companions. Still, she couldn’t shake the unnerving feeling that the wall of vegetation was a warning to be heeded. Stories her grandmother told her, of the strange creatures of magic that wandered this world, came back to her. Just children’s tales, she reminded herself.

An eerie and unfamiliar sound echoed through the glade. It wasn’t the shrieking of a shagyak, but the heavy sound of rocks smashing into ground with loud, splintery thuds. Whatever caused the sound, it was enough to make Eddo and Niko race out of the brush, running at full tilt. Their skin was pale and their eyes were wide. Then she saw what had caused her companions to flee.

A flower, a simple ivory-wreathed chrysanthemum, was dancing on top of the grass. It was a rather curious sight.

Then Risbell realized it was getting closer. The grass parted, and there stood a behemoth of stone and moss. A living incarnation of granite, massively strong, and moving with rhythm. In the moment it took Risbell to reconcile what was happening, she heard a calm voice calling to the creature.

“Daisy! Be careful. And... gentle!”

Risbell grabbed the satchel of tusks and ran after Niko and Eddo, trying to remember the route that led back to their camp. At each tree, a new wall of grass sprouted up. Something stalked within the grass, rustling through the leaves as it walked, giggling as Risbell spun in circles trying to find her way out. She was alone in a strange forest, and behind every infernal tree lurked more grass, springing up nearly instantly.

Risbell realized she was being corralled the same way grandmother used to herd sheep. Knowing full well that she was walking into a trap, Risbell squared her shoulders and followed the grass.


Ivern watched as the young hunter stepped out of the grassy maze and approached the shagyak’s body. The poor thing looked positively terrified. She clearly had never seen anything or anyone quite like himself before. He tried to be gentle, but humans tended to be so individual in their reactions. Unlike, say, the caterwauling of smug mewlarks.

“Please. Don’t be frightened. Unless that is your natural state. In which case, fright away. I’ll wait. I really don’t mind.”

It wasn’t Ivern’s intention to frighten anyone. But no one can account for another being’s experience.

“Get on with it,” Risbell said. Her voice quavered and her eyes flinched. “I’ve trespassed, I know. I’m at your mercy. Just let it be quick.”

“Be quick?” Ivern shrugged. “Certainly. It didn’t cross my mind that you might have better places to be. Very well then.”

The girl closed her eyes and lifted her chin, exposing her throat. She reached her hand back toward the scabbard at her belt and wrapped her knuckles around the dagger. If he came for her, there would be a surprise.

“But I only want to know why,” Ivern said in a voice filled with merriment. He gestured with his branchlike fingers to the shagyak’s body. His arm stretched longer than it should, to the dead beast’s back, where he lovingly stroked its blood-mottled fur.

Risbell drew her dagger and then felt a sharp pain in her ankle. A cold sensation spread up her leg. When she looked down, she saw the culprit: a stone-scaled viper, the most venomous asp in all the Aulderwood.

Out of anger and instinct, she lashed out at the snake.

“No!” Ivern shouted.

Viney roots sprouted up from the soil and caught her arm, preventing her strike. They wrapped around her wrists and ankles and knees. She dropped her dagger in her struggles to break free.

“I’m going to die!” she cried. The venom’s coldness spread up past her knees.

The serpent slithered to Ivern’s feet and coiled up the outside of his leg, climbing up and around his body until it vanished into his armpit. It emerged from the back of his head, curling around one of the branches, and licked its forked tongue at Ivern’s ear.

“Sssssssorry,” hissed the snake to Ivern. “Ssssstartled.”

“Please,” Risbell said. “Help me.”

Ivern thought for a second.

“Ah yes!” His honey eyes twinkled with an idea. “There’s one thing that loves shagyaks. Especially dead ones.

“And please, forgive Syrus; he’s only recently hatched and doesn’t know how to control his venom. Gave you a full dose, I’m afraid. He’s asked me to tell you that he’s awfully sorry. You startled him and he reacted purely on instinct,” Ivern said. “Now, watch.”

The tree man knelt before the shagyak’s body, closed his eyes, and hummed a deep, earthy tune. His hands were in the soil, fingers splayed out. Twinkling green pops of light cascaded from his rune-carved head, down his arms, and into the dirt. Odd purple mushrooms popped up from the carcass. They were tiny at first; then their stalks rose as rot overtook the shagyak’s corpse. Soon there was only fur, bones, and an army of violet mushrooms.

“Ah, stingsalve fungus,” Ivern sighed. He plucked one delicately. “Always so punctual.”

The vines retracted from Risbell’s body. She collapsed in a heap. Her hands immediately shot to her heart. The icy pangs of stone-scale venom had reached her chest.

“Eat this,” Ivern said, offered the purple mushroom to the dying woman. “It might not taste like salamander dew or sunshine, but it’s not as bad as lippertick apples.”

Risbell had no idea what the strange treeman was on about, but her options were severely limited at that moment. A voice came back to her from the past. Her grandmother’s. Trust in nature; the Green Father never leads you astray.

She grabbed the mushroom from Ivern’s hand. It tasted like bitter tea and mulch; a disappointing final meal. Then the icy grip around her heart thawed and retreated. Within minutes, her legs worked again.

As she recovered, Ivern made her a tincture of odd leaves, tree sap, and water from a spring he’d discovered with his toes. He served it to her in a bird’s nest cup that a peregrine dropped into his hand.

“You’re him, aren’t you? The Green Father.”

Ivern shrugged as if he didn’t know. “You know what we could do here?” he said, turning his attention to the shagyak bones. “Moss always loves to pretty up the place.”

As soon as he said it, a thick carpet of moss crept over the bones. With the mushrooms, what once had been a grisly sight was now beautiful.

“Sheldon would love how beautiful his bones turned out to be. Badgers will use his ribs as shelter from the autumn storms. Nothing is ever wasted,” Ivern said, turning his attention to Risbell. “It seemed so senseless, but it makes perfect sense. If it wasn’t killed, you wouldn’t have lived.”

“We wanted its tusks,” Risbell said. She fixed her eyes on her boots in shame. “Rich people clamor for them. Willing to pay a lot.”

“I remember money. It’s rarely a good motivator.”

“I knew we shouldn’t have killed it. My grandmother used to tell me that if one must kill, one must use all parts to honor the beast.”

“I would love to meet your grandmother,” Ivern said.

“She is gone to the ground.”

“Returning to the soil that which the soil gave is noble.”

“I’m sorry,” Risbell said after a long moment of silence.

“All life is precious.” The gentleness and warmth and forgiveness in Ivern’s voice moved Risbell to tears. Ivern patted her on the head. “I probably couldn’t have handled the whole thing better myself. I’ve so much to remember about humans, and so much too I had forgotten to ever learn.”

Ivern helped Risbell to her feet.

“I must be off now. I promised the tadpoles of Southern Pond that I would monitor their elections for the king of lily pads. It’s quite the contentious race.”


A while later, Risbell emerged from the tree line near the river. After gulping down some water, she dug a hole on the banks and tenderly placed the shagyak tusks inside. She scooped up a handful of dirt and recited the prayers of honor her grandmother had taught her. She repeated this ritual until the horns were buried. Then she bowed her head in reverence and left the site marked as a grave.

From the depths of the Aulderwood, Ivern smiled at the gesture. The shagyak herd would be proud.

More stories

  1. Ivern

    Ivern

    Ivern the Cruel was renowned as a fierce warrior, in the latter days of the ancient Vorrijaard. His clan followed the most warlike of the old gods, and would not kneel before the upstart “Three Sisters” like so many others had.

    However, the dark sorcery that strengthened their armies was undeniable. Ivern and his kin plotted long and hard to overthrow these hated Iceborn, eventually setting sail into the east—in search of the land where the sun first rose, from where it was said that all magic flowed into the world. If Ivern could seize such power for his own, then he could surely break any foe.

    As his fleet sailed over the horizon, they passed out of memory and into myth, for they were never seen in their homeland again.

    In truth, Ivern the Cruel landed on the shores of Ionia. After cleaving through a dozen coastal settlements, he and his warriors discovered a sacred grove known as Omikayalan, “the Heart of the World”. And there, in that strange and verdant garden, they met the fiercest resistance. Chimeric beings—half human, half beast—came at them again and again beneath the twisted branches.

    Undeterred, Ivern pressed on, until the battered remnants of his expedition reached what the Ionians held so sacred: the legendary God-Willow.

    Ivern was transfixed, even as the fighting raged around him. It was a truly colossal tree, dripping with long gossamer leaves that shimmered with golden-green light. It was magic like nothing he had ever felt before, and it was clear these inhuman creatures would die to protect it. Seeking to shatter their resolve, he took up his war axe, and roared with hatred as he struck at the God-Willow over and over again.

    The great tree fell. In a riot of life-energy, Ivern the Cruel was instantly undone.

    Detached, drifting, he saw the battle was over. The flesh of the fallen fed carrion birds and insects alike, or decayed under bursts of colorful mushrooms. Bones rotted into fertile soil, and seeds within it budded and sprouted into trees bearing fruit of their own. Leaves and petals pulsed like colorful hearts. From the death that surrounded him, life exploded forth in ways too numerous to believe.

    Never had Ivern beheld such beauty. Life, in all its forms, was tangled together like an impossible knot that didn’t want to be untied. He wept, and those dewdrop tears fell upon his changed body. He was taller than he remembered, his limbs rough with bark and leaves. The magic of an entirely different world coursed through him. He did not know why, or how, but he was all that now remained of the God-Willow.

    With that realization, he heard the bawling of hills, the howling of trees, and the dripping tears of moss. He reflected on the mistakes he’d made, the cruelty he’d visited on others. Remorse washed over Ivern, and he cried out for forgiveness.

    When he finally moved, so much time had passed that the world felt… new? The violence and sadness of his former self were mere echoes in his heart. He found he could dig his toes deep into the soil, and commune with the roots, rocks, and rivers. Even the dirt itself had opinions!

    Ivern wandered far—across Ionia, and beyond—and the strange magic of Omikayalan followed in his wake. He developed close kinships with creatures great and small, observing their foibles, delighting in their little habits, and occasionally offering a helping hand. He shortened the inchworm’s path, played tricks with mischievous bramblebacks, hugged thorny elmarks, and laughed with wizened elder-fungus.

    In one instance, he found a wounded stone golem. Knowing the poor thing’s spirit was fading, he fashioned her a new heart from a river pebble, and the golem became Ivern’s devoted life-friend. He named her Daisy, after the flowers that mysteriously sprouted from her stone body.

    Sometimes, Ivern encountered mortals, and many of them were at least somewhat peaceful. They called him Bramblefoot, or Green Father, or the Old Woodsman, and told tales of his strange benevolence. But he was filled with sadness to see how they still took more than they gave, how they could be so cruel and so careless, and he retreated from their company.

    If he bore the God-Willow’s legacy, he needed to cultivate humanity—help them watch, listen, and grow. Being mortal once himself, Ivern knew this would be difficult, so he smiled and challenged himself to complete this task before the final sunset.

    He knew he would have time.

  2. Tomb of the Troll Boy

    Tomb of the Troll Boy

    ''Would you like to hear a bedtime story?''

    ''Grandma, I'm too old for that.''

    ''You're never too old to enjoy a good story.''

    The girl reluctantly crawled into bed and waited, knowing she wouldn’t win this battle. A bitter wind howled outside, whipping the falling snow into devil whirls.

    ''What kind though? A tale of the Ice Witch, perhaps?'' asked her grandmother.

    ''No, not her.''

    ''What about a story of Braum?''

    The girl nodded and the old woman smiled.

    ''Ah, there are so many, which to choose…? My grandmother used to tell me of the time Braum protected our village from a great dragon! Or once, this was long ago, mind, he raced down a river of lava! Or-''

    She paused and shook her head. “No, none of them. Wait, have I ever told you how Braum got his shield?''

    The girl shook her head. The hearth fire snapped, its warmth holding off the night’s chill.

    ''Well, in the mountains above our village lived a man named Braum. He mostly kept to his farm, tending his sheep and goats, but he was the kindest man anyone had ever met, and he always had a smile on his face and a laugh on his lips.

    ''Now, one day, something terrible happened. A young troll boy around your age was climbing the mountain and happened upon a massive stone door with a shard of True Ice at its center. When he opened the door, he couldn't believe his eyes! Beyond was a vault filled with gold and jewels. Every kind of treasure you could imagine!

    ''What he didn't know was that the vault was a trap. The Ice Witch had cursed it, and as the troll boy entered, the magical door clanged shut behind him! It locked him inside! Try as he might, he couldn't escape.

    ''A passing shepherd heard the boy’s cries. The entire village rushed to help, but even the strongest warriors couldn't open the door. The boy's parents were beside themselves. His mother's wails of grief echoed around the mountain. It seemed hopeless.

    ''And then they heard a distant laugh.''

    ''It was Braum, wasn't it?'' asked the girl.

    ''Aren't you clever? Braum had heard their cries and came striding down the mountain. The villagers told him of the troll boy and the curse. Braum smiled and nodded. He turned to the vault and faced the door. He pushed it. Pulled it. Punched it. Kicked it. Even tried to rip it from its hinges, but the door wasn’t for budging.''

    ''But he's the strongest man ever!'' cried the girl.

    ''It was perplexing,'' agreed her grandmother. ''For many days and nights, Braum sat on a boulder, trying to think of a solution. After all, a child's life was at stake.

    ''Then, as the sun rose on the fifth day, his eyes widened, and a broad grin lit up his face. ‘If I can't go through the door,' he said, ‘then I'll just have to go through-’...''

    The girl thought for a moment. Her eyes went wide as she exclaimed, ''The mountain!''

    ''The mountain indeed. Braum headed to the summit and began punching his way straight down, pummeling his way through the stone, fist after fist. Rocks flew in his wake, until he had vanished deep into the mountain.

    ''As the villagers held their breath, the rock around the door crumbled. And when the dust cleared, they saw Braum standing amidst the treasure, the weak but happy troll boy cradled in his arms.''

    ''I knew he could do it!''

    ''But before they could celebrate, everything began to rumble and shake. Braum's tunnel had weakened the mountain, and now it was caving in! Thinking quickly, Braum grabbed the enchanted door and held it above him like a shield, protecting the villagers as the mountain collapsed around them. When it was over, Braum was amazed. There wasn't a single scratch on the door! Braum knew it was something very special. And from that moment on, the magical shield never left Braum's side.''

    The girl sat upright, struggling to conceal her excitement.

    ''Grandma,'' she said, ''can you tell me another story?''

    The girl’s grandmother smiled, kissed her forehead and blew out the candle.

    ''Tomorrow,” she said. “You need to sleep, and there are many more stories to tell.''

  3. Milio

    Milio

    Milio's story began generations ago with his grandmother, Lupé, and her twin sister, Luné—two elemental masters who wove their respective earth and fire axioms together to overcome the Vidalion’s trials and join the Yun Tal. But after Luné was caught plotting against the Yun Tal, both sisters were convicted of her crime and punished as twins. Lupé was banished to the farthest reaches of Ixtal and Luné all but vanished, taking with her the last of Lupé's trust.

    By the time Milio was born, his family had done all they could to make the best of their new lives. He knew only love and laughter, and to him, life in the village was paradise—what more could they ever need?

    When Milio was old enough, Lupé tried to teach her grandson the axiomata. Where the rest of her family had failed her, Milio showed promise and took to the elements naturally, but struggled to grasp the rules and rigidity of the discipline. Disappointed, Lupé gave up hope, abandoning Milio's teachings.

    Milio, however, continued to learn on his own. Away from the guidance of his grandmother, he abandoned the restrictions she had tried to impose on him. Studying nature itself, he intuited his own set of rules and eventually mastered fire—the one axiom his grandmother wouldn't teach him.

    But something bothered Milio about fire. Did it have to be so destructive, especially when he saw the potential for it to do more?

    The answer revealed itself one night while Milio was chasing the glow of summer fireflies. They led him to one of the village’s hunters who was injured and unable to move. Milio tried to keep her stable with his fire axiom, but it wasn't enough. Knowing the village healer was too far, he tried desperately to adapt the axiom into a force that could heal.

    As he placed his hands on the hunter's stomach to support her wound, he felt a flicker of warmth.. It was so familiar and soothing, like he was touching her soul. Her inner flame. Then Milio began to feel that same flame within himself. He could feel it within the trees, within the leaves—as if each part of the jungle was coming to life like a cozy bonfire.

    Focusing all of his energy into that feeling, he used what nature had taught him to manifest that fire. What emerged was a creature—small and timid with wide, friendly eyes. Milio placed it on the hunter's wound and felt the creature—his inner flame—heal her from the inside out.

    That night, he’d discovered an entirely new axiom, which he affectionately named “soothing fire.”

    Milio ran home to show his family what he'd done. Before their eyes, he manifested another soothing flame that danced happily in the palm of his hand—his "fuemigo"—and his family celebrated.

    Grandmother Lupé, however, was unsettled by this achievement.

    Seeing Milio’s mastery of the axiomata at such a young age, Lupé knew that her grandson had done what the rest of her family failed to do. With his abilities, he could finally end their exile and restore them to their rightful place among Ixtal's ruling caste. However, she was troubled by his fascination with fire and how his burgeoning skills went against the traditional teachings of the axiomata.

    Despite this, Lupé threw everything into her last chance at redemption. Milio became her sole focus as she nurtured and shaped his abilities, preparing him to leave home, travel to Ixaocan, and finally free her from the burden of her sister's failures. Milio felt this weight upon his shoulders, and the thought of leaving home on his own terrified him. But because Milio loved his family more than anything, he would find the courage if it meant ensuring their happiness.

    In preparation for the journey, he and his grandmother fashioned a special backpack that Milio called his "furnasita," inside of which he could keep his ever-burning fuemigo. Then, with a heavy heart and a wide smile, Milio—at only twelve years old—left his village behind, outfitted with only his trusty furnasita and some new clothes made by his family.

    He traveled the entirety of Ixtal, forging his way through the jungle, camping underneath the stars, and making friends along the way, all while sending frequent letters home that detailed his exciting adventures. After a long journey, Milio finally made it to Ixaocan, where he's since begun his training to challenge the Vidalion.

    "The boy with the soothing flames" has caught the eye of more than a few—including Luné, currently imprisoned beneath the city and biding her time. Even Milio notices the whispering that accompanies him around the city, but his focus is on joining the Yun Tal and making his family proud.

  4. Sejuani

    Sejuani

    Sejuani was the child of a Freljordian political marriage that ended as coldly as it began. Her mother, the Iceborn warrior Kalkia of the Winter’s Claw, abandoned her new family to pursue the man who had captured her heart years before, and the tribe fell into decline and chaos without a young Warmother to lead it.

    Sejuani was instead raised by her grandmother, Hejian. Though Sejuani tried her best to earn Hejian’s love, she was never able to meet her arduous expectations. As the tribe’s troubles grew in the years that followed, Hejian had even less time for the girl.

    Wealth, love, safety—these were things Sejuani only experienced secondhand, through visits to the Winter’s Claw’s sister tribe, the Avarosans. During the summers, Grena, the most famous warrior in the region, took Sejuani into her household. After discovering Grena had in fact once bested Kalkia in a duel, the Avarosan Warmother instantly became Sejuani’s idol… and Grena’s daughter Ashe became the only person she ever truly considered a friend.

    After Grena questioned the treatment of the young girl by her grandmother, an affronted Hejian cut all ties with the Avarosans. The Winter’s Claw then instigated a series of conflicts with other neighboring tribes, attempting to reclaim the lands and honor they had lost with Kalkia’s flight, but these desperate tactics only led them further into ruin.

    Somehow, word of this reached Kalkia.

    Hearing of her former tribe’s misfortunes, she returned and took up the mantle of Warmother once more. Even so, quelling these hostilities left the Winter’s Claw with game-poor lands and precious few other resources, forcing them to rely on the grim Frostguard for protection.

    Sejuani was galled by this, and resolved to seize leadership from her mother. She swore a sacred oath to lead a perilous raid against a Noxian warship, hoping that fulfilling this oath would be enough to rally the tribe to her, with enough support to wrest power from Kalkia and the Frost Priests.

    During the vicious assault, Sejuani freed a juvenile drüvask from the ship’s butchery stores, naming it Bristle for the feel of its hide. Though she could not have guessed it at the time, this creature would grow to become one of the largest drüvasks ever seen, and remained with Sejuani as her loyal steed.

    Her raid a success, Sejuani decided it was time to challenge her mother directly for the tribe. By the ancient customs, a duel between a mother and her daughter was unthinkable—but Sejuani would not be deterred.

    Outraged, the Frost Priests were forced to intervene, and Kalkia died in the struggle before Sejuani could reach her.

    As the new Warmother of the Winter’s Claw, Sejuani began attacking and absorbing nearby tribes, consolidating her power and gathering a veritable horde of followers. Her defiance of the Frostguard also attracted outcast shamans, spirit walkers, Iceborn and Stormborn, and unrepentant worshippers of all the old gods from across the Freljord.

    Where once they had been weak, disgraced, and preyed upon by their neighbors, in only a few years the Winter’s Claw had become feared throughout the northlands for their speed, brutality, and absolute devotion to their Warmother.

    Now, as the seasons turn, Sejuani marches on the southern tribes, Noxian interlopers, and even the borderlands of Demacia—raiding, pillaging, and conquering any who stand against her. Ultimately, she seeks to cast down and destroy the burgeoning coalition of tribes formed by her childhood friend, Ashe. As far as Sejuani is concerned, the Avarosan Warmother has betrayed not only their friendship but, far worse, she has also betrayed Grena’s legacy.

    And so, Sejuani will prove that only she is worthy of ruling the Freljord.

  5. Smolder

    Smolder

    Long before the lands that would become Camavor were named, dragons dwelt there.

    Once mortals arrived, conflict followed. The strife was only quelled when the first king of Camavor humbled himself before the dragon matriarch, bending the knee and pleading with her to lend her great strength to his armies, and all his dreams of empire. So it was that the dragon who would eventually be known as Grandmother Viper and the Camavoran ruler swore the oath of Vol Visperi-Desinvein, binding their lineages for generations to come.

    The dragons remained fiercely loyal to the throne and to those high houses that passed the trials and performed the sacred rites of the oath. In exchange, the dragons were kept satiated with livestock and showered with offerings. The gold, jewels, and precious artifacts they accumulated over the years garnered them a great respect… and those brazen enough to cross the dragons would pause at the thought of their own fortunes being reduced to molten slag and windblown ash.

    Long after Grandmother Viper passed into legend and her brood was already much diminished, the young king—Viego Santiarul Molach Vol Kalah Heigaari—called upon the imperial dragons to accompany him and the knightly orders to the Blessed Isles. The dragons refused, seeming to recognize his madness for what it was… though even remaining in Camavor with all their treasures could not spare the kingdom from the tragic repercussions of the Ruination. The handful that survived bore witness to endless neglect and conflict, roosting within the deteriorating palace where no monarch would ever reign again.

    Centuries would pass before another imperial dragon would hatch.

    As that hatchling grew, scarcity of game forced his mother to venture further and further to hunt. This left the nest vulnerable to far-roaming Noxian beastmasters, who stole the young dragon and set sail for home to collect their reward.

    However, shortly before arriving at their destination, the mother dragon discovered the ship’s whereabouts and obliterated it with her fiery breath. In the chaos, the hatchling was swept away, borne by the current to a nearby island off mainland Noxus.

    Scared, alone, and hungry, the hatchling employed his mother’s lessons to hunt small prey in this strange environment—and on one such hunt, he stumbled across a human child called Marinos. The boy would go on to name his new friend “Smolder,” and as the young dragon’s ability to communicate grew, their friendship flourished… but remained a secret. The boy feared that if anyone else were to discover Smolder, he’d be taken to the mainland and sold to the highest bidder.

    As time passed, the boy grew into a man—one with responsibilities that seldom allowed for the playtime Smolder had grown so fond of. And so, in an effort to amuse himself, Smolder decided he’d learn to breathe fire like the dragons in Marinos’ stories.

    After many attempts, instead of sneezing sparks as he’d done countless times before, flames burst forth… and in his excitement over this new development, Smolder failed to notice the fire spreading until it had engulfed the forest canopy.

    Suddenly, louder than a hunting horn, louder than thunder, a roar unlike any other rang through the air as a massive dragon approached. Having been drawn by the rising smoke, Smolder’s mother swept down to embrace her child lovingly, as if they never parted. Carried away from the growing inferno by the scruff of his neck, Smolder soared—his first time experiencing the world as dragons should.

    Smolder now roosts with his mother on the cliffside where she’d spent so long watching and waiting for signs he yet lived. Every night, she recounts the history of his kin, the meaning and responsibilities of imperial dragons, and how to hone his fledgling abilities.

    And one day, when he is ready, they will return together to their ancestral home to usher in a new golden age for Camavor.

  6. The Unexpected Spark

    The Unexpected Spark

    Michael Luo

    “I can’t accept this,” the shopkeeper said, pushing Zeri’s change back at her. “It’s just spare parts. You’ve done too much to help since the Mist.”

    Restless, Zeri looked around. Familiar streets showed unfamiliar loss—homes and shops battered by wicked sorcery that nearly ended the world. People were missing. Families were hurting. But crowds still gathered at the Entresol markets. Zeri didn’t understand exactly what had happened, but she knew this: Zaun would rebuild, and she would help.

    She frowned at the shopkeeper’s work-hardened hands and pushed her own forward. “Get some banana cues. For your girls.”

    The shopkeeper sighed, then smiled.

    Zeri continued through the market, recalling her grandma’s oft-repeated reminders. “Ignore old man Shay—his parts are always rusted! Line up early at Auntie Maria’s—her marinated chicken is divine!” Zeri admitted her grandma could sometimes seem annoying, but she couldn’t deny that the woman was right. Her grandma knew the market and its people inside out, like how Moe’s daughters loved caramelized bananas. And it was in moments like this where that intimacy proved helpful.

    “C’mere, rat!”

    Zeri spun toward the noise in time to see a boy scurrying through the crowd. Two men tailed him, one short and square, the other tall with lanky limbs. Their outfits were unmistakable. Chem-baron thugs.

    As the boy darted by, Zeri snatched his arm. “There, quick,” she said, pointing with her lips at Moe’s shop. The shopkeeper nodded knowingly. The frightened boy stood still.

    “Trust me—go!”

    The boy sprinted over, ducking under a table that Moe quickly covered with cloth.

    “Hoy! Looking for someone?” Zeri shouted at the lackeys as they approached.

    The men shoved past the locals. “Yeah, a kid. Just ran through here. You see ‘im?” asked the stocky one.

    “Maybe. Maybe not.”

    The man narrowed his eyes. “Tell us. We won’t hurt you.”

    “Doubt that. But let’s skip to the part where I hurt you instead.”

    The man laughed. “With what?”

    Zeri reached for where her gun was usually strapped, only to find nothing there. Crap. Must’ve left it at mom's workshop—again.

    Well, time to improvise. She rubbed her hands together and started running in place.

    The thugs straightened in surprise.

    “Is she... dancing?” observed the lanky one.

    “Who cares?” his partner squawked. “Nab her already!”

    Zeri’s hands and feet became a blur. The gear on her jacket’s back, a limiter device she called the Sparkpack, spun with building electricity. In a blink, she zipped between the men, bowling them over in a trail of wild lightning. Stray currents bounced from her body onto nearby doors and awnings, leaving little embers.

    “Woo!” Zeri skid to a screeching halt. The lackeys lay collapsed on the ground. Her jaw dropped as she noticed a blackened awning collapse and fall to the street. “Oh, sorry! I—”

    “Don’t worry about it,” said Moe, gesturing under the table for the kid to come out.

    “You’re amazing!” the boy blurted, arms stretched wide. “You gotta help me. They still have my parents.”

    “What? Where?” Zeri asked.

    “Corner of Brasscopper Alley! A factory. They... they took them there. And others. I saw it!”

    “Got it,” Zeri nodded. “What’s your name?”

    “Timik.”

    “Timik, I’ll get your parents.” Zeri’s eyes met Moe’s. “Mind doing me another favor?”

    “Sure thing.” Moe patted Timik’s head. “Hey, kiddo. Want some banana cues for dinner?”




    Like its neighboring streets, Brasscopper Alley housed rows of chem-baron factories. Soot filled the air, heavy enough to taste. Who else but the barons would force people to work in these conditions?

    On the corner, a few guards reeking of less-than-fine spirits played cards by a run-down building with rusted double doors. Just like Timik described. Zeri touched her belt, ensuring her gun was secure.

    She looked for another way in, spotting a rickety air vent large enough to crawl through halfway up a nearby wall. She jumped for the opening, coming up inches short. Stepping back, Zeri ran, her feet catching sparks. She hopped higher this time, boosted by her electricity.

    “You already played that card!” she heard a guard growl as her fingers gripped the vent’s edge.

    “Did not!” snapped another. “And you woulda known too if yer head wasn’t buried in that bottle.”

    Zeri exhaled in relief. Right again, Grandma. Guards are lazier at night.

    She pulled herself into the vent and started crawling, eventually coming to a large grate in the floor. Below was a curious room where wide metal pipes lined every wall. The exit was closed off by the double doors she saw earlier.

    In the middle, a group of people assembled parts as several thugs with hextech-powered spears watched on like jail guards. Every time something reached the end of the assembly line, a thug tested it. And every time, there’d be a flash of blue light followed by nothing. The guard captain smashed these apparent failures and demanded the people start over. “And they said you were the smart ones,” he said, spitting on the floor.

    Zeri could tell these people were clearly being held against their will. Parents and spouses and friends, all suffering.

    “Argh!” Without thinking, Zeri banged a fist charged with frustration and electricity against the grate, which rattled from the impact. Zeri scrambled to secure it, but as the heavy grate fell from its fixture, so did she. With a loud clang, she landed in the middle of the factory floor.

    The room gasped and recoiled in surprise.

    “Is it him?” asked a thug, shaking off the shock.

    “No,” snarled the captain. “Her face doesn’t have the painted hourglass.”

    Zeri rushed to her feet. “Dunno who you’re expecting, but you can’t keep these people here like this.”

    The captain scowled. “Says who?”

    “Me.”

    Zeri whipped out her gun, her right hand clutching its rusted crimson grip. Her mom had designed it without trigger or magazine, needing only her daughter’s innate electricity, which now swelled with anger. Static buzzed from Zeri’s hand into the gun’s conductive barrel. She took aim.

    “Ultrashock laser!”

    A thunderous beam struck the double doors behind the thugs, blasting the rusted metal apart.

    “Run!” Zeri cried. “I’ll take care of the guards!”

    The hostages scattered, guards in pursuit.

    A woman grabbed Zeri’s arm. “Have you seen my son? He wasn’t taken with us!”

    “Timik’s fine. He’s—”

    “Timik? No, that’s not—”

    More thugs swarmed close. Zeri yanked her gun to face them and fired, pushing them back and creating space for the worried woman to flee.

    “We gotta go,” a man warned, pulling the woman away.

    Zeri unleashed more electric bullets as coverfire. “When word of this gets out to your boss,” she yelled, “you’re gonna wish you’d killed me here.”

    The frustrated guards turned their attention away from the fleeing hostages and toward Zeri.

    Good. Come to me.

    As they approached, she vaulted onto one of the wide interlocking pipes attached to the walls. It was made of brass and copper—natural conductors.

    Zeri’s feet crackled with electricity. Fueled by her sparks, she skated along the web of pipes, unloading flurries of bullets at three of the onrushing guards. Their bodies twitched and flailed before falling over. Deftly, Zeri switched directions, dropping the next few who were climbing the side railings to surprise her from behind. Only a handful of her attackers were left. She could head home soon. Her family was probably worried sick...

    A blast struck the pipe beneath Zeri, forcing her off balance. She crashed to the ground.

    “Got you now,” the captain said, holding what looked like a hextech cannon, smoke billowing off its muzzle. His remaining troops rallied, spears ready.

    Zeri struggled to her feet, head spinning, knees scraped and bleeding, electric currents flickering across her injured body. She lifted her gun to fire.

    It fizzled.

    The captain smirked.

    Damn! Must’ve broken in the fall.

    Her enemies closed in.

    “Screw it!” Zeri chucked her gun aside and tore off her jacket. Freed of the Sparkpack, she felt her body surge with voltage. Leaping into the air, she punched her left fist up toward the ceiling.

    “LIGHTNING CRASH!”

    Bioelectric waves shot from her fist, then her chest, and then her entire body, ripping the space asunder. Like a lightning storm, the waves arced off conductive metals, crackling violently as they drowned the room with Zeri’s raw power. Bodies jolted before dropping in droves.

    Zeri fell to her knees, her knuckles propping her up. Blinking sweat from her eyes, she felt searing pain from her wounds everywhere at once. “That better have worked.”

    “You little shit.” The captain's voice cut through the room. Zeri saw him stumble to his feet, bleeding from his nose and ears.

    Why?” Zeri roared. “Why hurt innocent people?”

    The man scoffed, kicking the limp bodies around him in search of his weapon. “No one’s innocent in the baroness’s eyes.”

    A hum filled the air as the captain lifted his cannon toward Zeri.

    With what little force she could muster, Zeri tumbled to the side and slipped behind a large fallen pipe. The blast flung her and her cover into a wall. Zeri’s vision turned black. When her eyes opened, the captain was gone.




    Staggering under moonlight, Zeri headed home through nearly empty streets. She was relieved the hostages were safe, but still gritted her teeth. The chem-barons—they always had more. More resources, more power. Their strength was the system they created with everyone under their reign, all contributing to a Zaun they controlled. Maybe the captain was right—no one’s innocent.

    And everyone’s a victim.

    A flash of blue light erupted behind her, stopping Zeri in her tracks.

    “Hey, nice work.”

    She turned to see a teenager with a painted face and a glowing bat in hand. Unsure if she’d been tailed, Zeri tried to ready herself once more, but struggled to stand up straight in the face of the stranger.

    “Relax,” the young man said. “Timik told me about you.”

    “And who are you?” Zeri asked.

    “Name’s Ekko. Those goons from the warehouse were looking for me before you showed up. But man, you wrecked ‘em.”

    Zeri sighed. If he’s against the barons, he’s alright.

    “Look,” Ekko continued, “I know you’ve got questions—so do I. And I’ve gotta ask... why help folks you don’t know?”

    Zeri shrugged. “I stand up for my community.”

    Ekko smiled. “Then we should talk. Zaun needs people like you… and I oughta thank you for saving my parents tonight, too.”

    Zeri smiled back. “Anytime.”

  7. Ashe

    Ashe

    Ashe hails from the northern Freljord, where brutal tribal raids and inter-clan warfare are as much a part of the landscape as the scream of the frozen winds, and the unyielding cold of the tundra.

    The only child of Grena, the matriarchal chieftain of the tiny Avarosan tribe, Ashe was Iceborn: a member of the warrior caste, gifted with an ancestral connection to the magic of her lands, and the rare ability to wield the power of True Ice. Everyone assumed that Ashe would follow her mother as the tribe's next leader. However, this was never a glory Ashe desired. The grim responsibility of her warlike lineage and extraordinary gifts instead left Ashe feeling isolated, burdened, and alone.

    Her only respite was when Sejuani, an Iceborn girl from a sister tribe, would stay with them for the summer hunts around the Ornnkaal Rocks. The girls' friendship defined their childhoods, but was cut short just as they reached their teens. Somehow, Grena had offended Sejuani's grandmother, and the fellowship between their tribes ended suddenly.

    Soon after, with her youth fading, Ashe's mother began her lifelong quest for the “Throne of Avarosa”, a supposed hoard of treasures and magical items that she hoped would return her people to greatness.

    But Grena’s belief in prophecies and legends led her to take risks, which often left her tribe enfeebled. Finally, during a dangerous and unnecessary raid in another tribe's lands, Grena was killed. Her sudden death left young Ashe on the run, while most of her tribe was wiped out.

    Alone, pursued, Ashe followed her mother's last map to a deserted glacier where she found the supposed grave of Avarosa, and her magical bow of True Ice. Ashe used the weapon to avenge her mother's death, then turned west.

    Whether it was out of duty or loneliness, Ashe gained a reputation by protecting the many scattered hearthbound tribes she encountered. She spurned the custom of taking thralls, and instead chose to adopt these desperate people as full members of her new tribe, and her fame grew quickly. Soon many began to believe that she did not just carry the weapon of Avarosa—Ashe was the legend herself, reborn and destined to reunite the Freljord.

    But tall tales would not feed her followers, and their long march south left the tribe on the verge of starvation. So, Ashe leveraged the myths surrounding her, using them to form alliances with the powerful and land-rich southern tribes, promising to unite them into a nation capable of challenging neighboring kingdoms.

    These new alliances brought new dangers, and Ashe quickly found herself at the center of a political feud. A Warmother, as Freljordian tribal leaders are known, was expected to wed, and taking a husband from one of the major tribes would anger the others. Ashe could take several husbands, but this would only bring the conflict to a boil within her own household, and the ensuing bloodshed would shatter the alliances she had fought to build.

    Her answer was an impoverished vagabond from a mountain clan that had been nearly wiped out—the warrior Tryndamere. He was neither a spirit-walker nor blessed with any elemental powers, but upon his arrival in Ashe’s new capital, Tryndamere had thrown himself into every dueling ring he could find. He fought with abandon, desperate to prove the destitute survivors of his clan were worthy of adoption by one of the stronger tribes. But even for the Freljord, his brutal fighting style and extraordinary vitality were unsettling, and many suspected he was touched by dark magic. Ignoring this, Ashe offered to adopt his people as her own, if he became her first and only bloodsworn.

    Tryndamere accepted reluctantly. Though a political marriage, the attraction they felt for each other was palpable, and slowly a true affection blossomed.

    Now, Ashe stands at the head of the largest coalition of Freljordian tribes in many generations. Even so, the unity she would bring rests upon an uneasy peace threatened by internal intrigues, foreign powers, the growing violent horde of the Winter's Claw, and a supposed destiny that Ashe must at least pretend to believe…

  8. Lillia

    Lillia

    In Ionia, magic is woven into the land. Forests spread vibrantly, and trees often boast nearly as many colors as leaves, touched by the wonders of the spirit realm.

    But there is one forest, hidden away, that draws on a different kind of magic—a garden with a tree at its heart that gathers humanity’s dreams in its blooms.

    The Dreaming Tree grew from a seed of the God-Willow, which towered over the ancient grove of Omikayalan. Cast loose when the God-Willow was tragically felled, the seed took root in what came to be known as the Garden of Forgetting. Nurtured by the Green Father, Ivern—as many of the descendants of Omikayalan were—the Dreaming Tree spiraled up, spreading the magic of humanity’s desires each time the dream-laden buds bloomed.

    Lillia was born when one of the tree’s own dreams was captured in a bud that fell to the ground before it could bloom—something that had never happened before. Sprouting into an awkward fawn creature with the flower bud still on her head, Lillia’s only company was her mother tree, and the dreams that drifted to the garden each night.

    Lillia helped tend the buds, and learned about humanity through them. Enchanted by the people and places she glimpsed, she spent every waking moment experiencing a swirl of emotions and desires that mortals could only see when they closed their eyes.

    In caring for the dreams, Lillia also cared for the dreamers. She came to consider each of them a new friend, wanting nothing more than to one day greet the people who imagined such wonders. Lillia wanted it so badly that her own desires eventually gathered in a bud on the tree.

    But when Lillia finally did meet humans, it wasn’t like remembering a familiar dream. It was more like waking up.

    Something was happening in the world outside Lillia’s forest. War blazed like a fire through the land, and in time, fewer dreams began to reach the garden. The tree itself grew sick, and became infected with burls—writhing tangles in its trunk, which oozed darkness.

    Lillia did her best to nurture her mother tree and the dreams that remained in its buds, but it was not long before the garden became so weak that the violence of the world spilled in. One night, warriors entered the forest and chased a lone figure all the way to the Dreaming Tree. With a single errant blade’s slash, the branch containing Lillia’s unrealized dream came thudding to the ground.

    Lillia panicked and forced them all to sleep, shocked at the difference between the mortals she thought she knew, and the ones she had found.

    They were so afraid—more tangle than sparkle. They were like the burls

    But as the warriors slept and Lillia wept, a dream emerged from the lone figure the others had been chasing. Weakly, it floated toward the broken branch on the ground and moved into the bough’s bud.

    Lillia picked it up. She could feel the dream. As she whispered to it and soothed it, it glowed ever brighter—and so did she. The bud upon her head unfurled, and magic swirled around like sparkling pollen. In that moment, swept up in possibility and wonder, Lillia herself bloomed… until, with a sneeze, she sent the magic curling into the surrounding forest.

    The humans awoke one by one, unable to remember what had brought them to the forest, or what they had done. None noticed the timid fawn behind the tree. With relief, Lillia watched the humans go, still seeing only confusing tangles—but knowing now that there was still a sparkle beneath it all.

    And if their dreams wouldn’t come to the tree, she would have to bring the tree to them.

    Taking up her branch, Lillia left the garden and entered the world of humans—a world she had always wanted to know, but one that frightened her now more than anything. It was so unlike what she understood.

    Hiding just out of sight, Lillia now helps people’s dreams be born, drawn forward by glimpses of who they could be, and by what may be trapped beneath their tangles. By helping humans realize their deepest wishes, Lillia realizes her own, the bud on her head blooming as she is filled with joy.

    Though darkness may be encroaching on Ionia once more, it is but a mask, and beneath it lies the familiar sparkle of hope. Only by braving the world, and braving herself, can Lillia hope to untangle its burls.

  9. Amumu

    Amumu

    A lonely and melancholy soul from ancient Shurima, Amumu roams the world in search of a friend. Cursed by an ancient spell, he is doomed to remain alone forever, as his touch is death and his affection ruin. Those who claim to have seen him describe Amumu as a living cadaver, small in stature and covered in bandages the color of lichen. Amumu has inspired myths, folklore, and legends told and retold for generations – such that it is impossible to separate truth from fiction.

    The hardy folk of Shurima agree upon certain things: the wind always blows from the west in the morning; a full belly on a new moon is an ill omen; buried treasure hides under the heaviest of rocks. They do not agree, however, about the tale of Amumu.

    One oft-told story links Amumu to the first great ruling family of Shurima who succumbed to a disease that corrupted flesh with hideous speed. The youngest child, Amumu, was quarantined in his chambers and befriended a servant girl who heard his cries through the walls. She regaled the lonely heir with courtly news and stories of her grandmother’s mystic powers.

    One morning, the girl brought word that Amumu’s last remaining brother had passed away, making him Emperor of Shurima. Saddened that he had to bear this news alone, she unlocked his door and ran inside to comfort him face to face. Amumu threw his arms around her, but as they touched, he fell back, realizing he had condemned her to the same terrible fate as his family.

    Upon the girl’s death, her grandmother placed a twisted blight on the young emperor. In her mind, Amumu had as good as murdered her kin. As the curse took effect, Amumu was trapped in his moment of suffering like a locust ensnared in honeyed amber.

    A second tale whispers of another crown prince, one given to bouts of petulance, cruelty, and murderous vanity. In this telling, Amumu was crowned Emperor of Shurima at a young age, and convinced he was blessed by the sun, he forced his subjects to worship him as a god.

    Amumu sought the fabled Eye of Angor, an ancient relic entombed in a gilded crypt, said to grant eternal life to whoever looked upon it with an unflinching heart. He hunted the treasure for years with a host of slaves who carried him through labyrinthine catacombs, sacrificing themselves to traps so the emperor could continue without hindrance. Amumu finally reached the cyclopean golden archway, where upon dozens of his stonemasons labored to breach the sealed door.

    As the young emperor rushed within, determined to look into the Eye of Angor, his slaves seized their chance and sealed the stone doorway behind him. Some say the child emperor endured in the darkness for years, his loneliness driving him to insanity and causing him to claw at his own skin, which he was forced to wrap in bandages. His life was extended by the power of the Eye as he meditated on his past transgressions, but the gift was a double edged sword, for he was cursed to remain forever alone.

    When a series of devastating earthquakes shattered the foundations of his tomb, the emperor escaped with no knowledge of how much time had passed, seeking to undo the suffering he had caused in life.

    Yet another story of Amumu tells of the first and last Yordle ruler of Shurima, who believed in the innate goodness of the human heart. To prove his detractors wrong, he swore an oath to live as a beggar until he made one true friend, convinced his people would rally to help their fellow Shuriman.

    Though thousands walked by the disheveled Yordle, not one stopped to offer a helping hand. Amumu’s sadness grew until he eventually died of a broken heart. But his death was not the end, for some swear the Yordle still wanders the desert, forever searching for someone who might restore his faith in humanity.

    These stories, despite their differences, are woven with parallels. Whatever the circumstances, Amumu is doomed to exist in a broken state of emptiness, eternally alone and friendless. Fated to forever search for a companion, his presence is cursed and his touch is death. On long winter nights when the fire is never allowed to burn low, the sad mummy can sometimes be heard weeping in the desert, despairing that he’ll never know the solace of friendship.

    Whatever Amumu searches for – atonement, kinship, or a single act of kindness – one thing is as certain as the western wind at dawn: he has yet to find it.

  10. Zeri

    Zeri

    Raised in a large working-class family, Zeri grew up surrounded by warmth, care, and many strong opinions. They were no strangers to hardship, having lost loved ones to Zaun’s dangers. Even so, their community was their strength.

    From birth, Zeri had a unique relationship with electricity. Each giggle caught a spark—each cry, a shock. Magic wasn’t rare in Zaun, but Zeri’s electric charm was. It charged with her emotions, sometimes grounded, sometimes building to fierce and fiery. By her teenage years, her neighbors knew she was more likely the cause of power outages than a broken circuit. Life in Zaun was beautiful chaos, her grandma would say, and Zeri embodied that all too well.

    Not everyone found her quirks endearing. To family and friends, Zeri was a lovable mess. To others, she was simply... a mess. During occasional outbursts where her stray currents shattered a street lamp or two (or twelve), Zeri thought she'd even see flashes of something—or someone—but there was no time to dwell. She wished she had better control of her volatile powers. Her determination was there, but her patience could have used some work.

    Still, with every spark came an opportunity.

    One night while Zeri strolled through the Entresol markets, the ground rattled from underground excavations that soon swelled into a destructive quake. She wasted no time zooming past fallen buildings to rescue trapped victims. As her world slowly crumbled, Zeri became a furious blur. She knew the chem-barons had mining facilities nearby that were installed after they'd claimed to have discovered resources better than hextech, but what they did not reveal were the risks of their uncontrolled digging.

    The faster Zeri moved, the more charged she became. She thrived under pressure, realizing what her powers could do and how much her neighborhood meant to her—even if it meant nothing to the barons.

    After the dust settled, survivors gathered to thank Zeri. Beneath her relief was anger. Zeri knew she could’ve saved more if she had better command of herself.

    What Zeri did accomplish was sure to catch the attention of the barons. She knew they wouldn’t think twice about who they went through to get to her, and she couldn’t risk others getting hurt. Not again. To guard them from herself, Zeri scoured the mining disaster’s wreckage and constructed a jacket to contain her electricity and avert the barons’ gaze. Now she could restrain her gift to protect those in need.

    Walking the damaged streets, Zeri saw broken faces. Families scrambled to rebuild, and Zeri lent her hand, doing all she could without her powers. But the more she helped, the more she witnessed. Workers struggled to jumpstart generators. Parents toiled to make meals with broken stovetops. These people didn’t have anyone standing up for them, let alone someone with a gift like hers. She knew her district—and those like it—would never truly be safe if things stayed the way they were. The barons saw them as nothing more than objects to be neglected and resources to be bled.

    Zeri knew what had to be done. She couldn’t wait for the next mining “accident.” She had to take the fight to the barons.

    Zeri was a one-woman force, sending shockwaves through Zaun. Word spread of chem-baron supply lines being destroyed, with reports of “lightning” striking faster than the eye could see. Enraged at their losses, the local barons formed a rare alliance, and their combined power trounced Zeri wherever she went. She tried to adapt—to strike faster—but against the barons’ endless resources, it wasn’t enough.

    She retreated with her body broken and her powers fizzling. The barons were united. She was alone.

    As she headed home, Zeri expected disappointment from those she let down. But what welcomed her was family, friends, and people she’d never met, all standing up to fight their oppressors. From their rebuilt homes came rediscovered courage. Zeri had never felt so inspired, yet it was she who had inspired them. She was the spark that ignited their fire.

    And she was no longer alone. With the help of their neighbors, Zeri’s mother had fashioned her a rifle made of materials given by those Zeri fought for: The people of the Entresol. The gun’s ammo was Zeri’s emotions, its conductive barrel amplifying her powers directly from her hands. Paired with her jacket, she could better control her voltage, charging up to shoot precise—or, at least, somewhat precise—electric bursts. Zeri gazed warmly at her family and her neighbors. She thought she’d lose them all in her efforts to fight back, but because she stood up for them, they stood up with her.

    Backed by her community, Zeri fights for those who cannot. Zaun is not perfect, and neither is Zeri, but sometimes a spark is all it takes to change the world.

Related Champions

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