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Caravan North

Rayla Heide

Ojan’s knife whittled the edge of the ironwood into a soft curve. As an eight-year-old, he wasn’t the most practiced craftsman; his wood block was just starting to resemble something round and spiky.

His sister, Zyama, leaned down from her bunk and grimaced.

“What’s that? Rhoksha dung?” she said. “No one will want to buy that.”

“It’s not dung, it’s a great and fearsome god, with his armor and everything! And it won’t be for sale. It’s for luck.”

“We’re traders, little brother,” she said. “Everything here is for sale.”

The caravan clinked and clanged as it rolled over the dunes. Every space from floor to ceiling was packed tightly with jars of spices, leaving just enough room for the family’s narrow bunks.

“Something’s chasing us from the south!” Ojan’s mother shouted from outside. Ojan heard her whip crack, urging the camels to hurry their pace.

Zyama leaned out the window, staring through her most prized possession, an ornate spyglass.

“They’re Kmiros! I’ll ready the arrows,” she said. “They must be after your Rhoksha dung.”

Ojan replaced her at the window. Sure enough, hundreds of beetles the size of dogs swarmed over the dune behind them.

Zyama returned with a bow and quiver of colorful arrows. She fired, taking one beetle out, but the mass of insects charged on without pause.

“How many arrows do we have?” Ojan asked.

“About forty,” Zyama said, looking into the quiver. She frowned.

Their mother’s voice carried from the front. “We’ll have to outrun them. Hold on!”

Whips cracked once more and the caravan jolted forward, knocking Ojan to the floor.

Zyama loosed another arrow into the swarm, spearing two at once. The creatures fell, but plenty more took their place.

“Oil! In the left cabinet!” their mother shouted.

Ojan ducked away and returned with a flask of lamp oil and a wad of rags. He doused a piece of cloth before wrapping it around the tip of an arrow. He lit the bundle on fire and carefully handed it to Zyama, who blasted the flaming shot into a cluster of beetles. They burst into flames, screeching as they burned. Ojan grinned.

Together they bombarded the horde with flaming arrows, firing as fast as Ojan could wrap each arrowhead. The air smoked with burning chitin. The caravan accelerated, and the gap increased. They were nearly safe.

Ojan’s stomach dropped. The Kmiros spread glittering wings and rose to the skies as a unified black cloud.

Ojan flinched as a heavy thud shook the cabin from above. More followed, and the wooden slats groaned under the weight of the oversized insects.

“Hold on!” his mother shouted from the front as she veered them sharply left. Beetles tumbled from the roof, but Ojan heard a discordant scratching from above and knew more had landed.

Pincers broke through the layered beams in the ceiling and an enormous beetle tumbled into the caravan. Zyama drew her dagger and stabbed it, but her blade was unable to pierce its tough carapace. She pushed Ojan back and waved her blade before her, desperately trying to hold it at bay.

More Kmiros dropped through the smashed roof, all snapping jaws and clicking pincers. Ojan dove beneath his bunk, desperately kicking the insects as they clawed for him. He prised the round wooden figure from his pocket.

“Please, Rammus, I pray to you,” he whispered. “Help us!”

The caravan jolted as beetles landed on the roof. It pitched back and forth like a ship on a rough sea. Then the world tilted sideways as the caravan overturned completely, skidding in the sand.

Ojan shielded his face from tumbling objects as dust clouded his vision. He was flung against the wall, his ears ringing and head throbbing as the caravan swerved. After a moment of stillness, he felt a hand tug his arm as his mother dragged him from the rubble. He squinted in the blinding sunlight.

The family huddled in the wreckage of their caravan, coughing in the dusty air as the Kmiros circled. A beetle charged forward and Ojan’s mother stabbed it between its clicking jaws. She skewered another as it scrambled to bite her daughter, spilling rank yellow innards across the sand. A third beetle leapt from the top of the caravan and landed behind them. Zyama screamed as it seized her foot in its pincers.

The beetles froze abruptly, halting their attack. They hunkered low to the ground, antennas flexing. In the silence, Ojan heard a distant whirring. He watched the western horizon as a sand cloud rushed toward them in a fury of dust. The family brandished their weapons in readiness to fight this new threat.

A round armored shape exploded from the flurry of sand and smashed into the nearest beetle with terrible force, crushing it to pulp.

The shape barreled on, smashing beasts left and right. Though the insects snapped at the shape with their sharp pincers, it was unstoppable, and in a moment, no living Kmiros remained.

The dust began to settle once more, and Ojan glimpsed spiked armor jutting from the round shape ahead.

“Is that...?” Zyama said.

“Rammus!” Ojan shouted. He scrambled down the hill to meet his hero.

The creature’s shell was intricately patterned with spiral scales, and his claws were sharp as knives. He gnawed slowly on the hairy leg of a beetle, juice dripping from his mouth.

Ojan and Zyama gaped.

Their mother approached the Armordillo, bowing her head deeply.

“You saved us,” she said. “We are grateful.”

Rammus crunched the beetle leg as the family watched. Several minutes passed.

He rolled to the fallen caravan and rummaged through the debris, emerging with Ojan’s wooden carving of the Armordillo. The likeness wasn’t perfect, but certainly discernible.

“That’s you,” Ojan said. “Please, take it.”

Rammus knelt down and bit the wooden figurine in two with a crunch. He turned and walked a few paces before spitting the pieces into the sand. Zyama stifled a laugh.

“Hmm,” said Rammus.

He tore a leg from another dead beetle and dragged it through the sand as he rolled away.

The family watched him disappear over the horizon.

Ojan ran after Rammus to retrieve the broken pieces of the statue. He pocketed them and bowed.

“For luck,” he said.

More stories

  1. Water

    Water

    Sivir's throat felt like it was coated in a layer of broken glass. The cracked flesh of her lips burned. Her eyes refused to focus. I've given them more than enough time to move on.

    She leaned around the edge of the boulder. The caravan was still at the spring and showing no signs of moving on.

    Why did they have to be Kthaons? Of the many, many tribes that want her dead, the Kthaons stood out in their persistence.

    Sivir scanned the tribesmen again, looking for any sign the caravan might climb out of the old riverbed and continue its journey. She rolled her shoulders trying to judge if her muscles were up to fighting a half-dozen men. She'd have to take them by surprise to stand a chance.

    That prissy Noxian got the drop on me...

    Sivir shook her head, trying to clear her mind. Now wasn't the time for those thoughts. I'm becoming scattered from the lack of water. Why didn't I bring more water?

    The city had been bursting with it. Huge streams poured from statues, all at the command of an Ancient. He healed my wound and saved my life. Then he returned to rebuilding the temples around him, calling out strange words in an old dialect she could barely make sense of. Talking to himself in a dead city filled only with sand. I had to get out before that sorcerer decided to sink it all back beneath the dust – or that I owed him.

    Swallowing brought fresh agony to Sivir's throat. She looked at the spring again, a simple puddle of brown water in the center of the caravan.

    I've given them a day, she reasoned. I will die, or they will die. For a few drops of water or a few slivers of gold. That is the way of the desert.

    Sprinting toward the first guard, she readied her crossblade. Would there be enough time to reach him before he turned back around? She counted the distance. Fourteen strides. Twelve. Ten. He can't make a sound. Two strides. She jumped. Her blade sank completely through his neck, down into his shoulder.

    Blood erupted as she crashed down on him. Her momentum drove them behind the line of rocks on which he'd been standing. Sivir grabbed his arms. He struggled against her, refusing to accept he was already dead. The guard's blood drenched Sivir as he took a final gurgling breath. This man didn't need to die.

    Sivir thought again of Cassiopeia’s blade. That Noxian bitch sunk a blade in my back. I died. That should mean something.

    A distant rumble sounded. Horses? A sandwall collapsing? There wasn't time to wonder what it meant. Sivir crawled across the hard stones. It won't take the rest of the caravan long to notice the guard's absence. The next target was moving high along the ridge line. She needed to hit him before he walked away from the ledge. The shot has to be perfect. She threw the crossblade.

    It hit the second guard, cutting him in half. The flying blade arced upward, but as it reached its apex, it slowed before reversing its direction. As it flew back toward her, it clipped the neck of the third man. There wouldn't be time for another throw now – the blade completed its arc, flying down toward the center of the water. She only had to reach it in time. The maneuver was an old standby. She would catch the weapon and kill the three remaining men in a single, spinning summersault.

    But as she ran, her feet became heavy, and it seemed impossible to draw enough air into her pained lungs. Thirty strides. She had to make the distance before the second man's body hit the ground. Twenty strides. The muscles in her legs cramped, refusing to obey her commands. Fifteen strides. She found herself sliding, stumbling. No. Not yet.

    Then, sooner than she had expected, the second man's body completed its fall and impacted the rocks. The sound was impossible to miss.

    One mistake was enough. The Kthaons were a desert people. The remaining guards had weapons drawn before she took another step.

    Her crossblade hit the water between the men and her. Five strides in front of them. Ten strides from her.

    I could make it. Every reflex in Sivir's body willed her forward. Instead, she slid to a halt, nearly falling forward.

    Failing to bring enough water. Waiting too long to attack. Misjudging distances. I don't make these mistakes. Why? Some other part of Sivir's mind answered. She remembered the moment after Cassiopeia’s dagger had pierced her back – she couldn't feel the blade itself. Instead, she felt a sudden, unexpected weight that seemed to steal her breath and crush her lungs.

    "I killed three of you before you heard me," Sivir coughed.

    "You don't have a weapon," the largest of the Kthaons said.

    "Only because I didn't want your blood in the water," she lied.

    The three remaining men exchanged glances. They've recognized me.

    "A year ago, I killed your chieftain and two dozen of your finest for a bag of thin gold. It was a cheap price for their lives." She met the three men's eyes. They were spreading out from the water, attempting to flank her.

    "The gold I earned from killing your chieftain and kinsmen?" she asked. "I gambled it away in a single evening."

    "We will avenge them and your insult," the largest man responded.

    "I shouldn't have killed them," she said, "not for that gold. Don't make me kill you for a few cups of water."

    The Kthaons’ leader nervously adjusted the grip on his weapon.

    "I'm telling you I can make it to the blade before you can act," Sivir explained. "And if I run for my blade. You will die." She indicated the foul brown water. "Your lives are worth more than that."

    "Then we will die with honor," the largest man decided, though his fellows seemed less certain.

    "Did I need that weapon to kill the twenty men you want to avenge?" Sivir warned. "You are too few."

    The three men hesitated. They knew Sivir's reputation. The other two pulled the largest man away, before backing to their mounts.

    Sivir edged toward the water.

    "We will return with our tribesmen for vengeance."

    "Lots of people have tried that," she said. "Never worked out for them."

    Sivir rolled her swollen tongue against the top of her mouth, desperate for relief. Every part of her wanted to kneel down to the water and drink. I have to wait until they cross the far dune.

    As the men climbed into their saddles and rode away, the strange rumbling sounded again. It was loud and growing louder. It’s not horses or shifting sands. Sivir turned to its source and watched as a three foot wall of blue water rushed down the ancient riverbed. The water from the city.

    The moment before the water hit Sivir, she felt the rush of cold, damp air in front of the flood. It shocked her like an unexpected kiss.

    The first wave nearly took out her knees. The impact stung with cold, but as it enveloped her waist and legs, it became soothingly cool. Sivir laid in the water, letting it wash over her. She could feel the painful grit of the desert washing away as her hair floated weightless and free.

    I was dead. I must make that mean something.

  2. Sai Kahleek

    Sai Kahleek

    Six boys and a camel, and the boys were cheaper to replace. Some were orphans and escaped slaves, but most were off casts — teenagers abandoned by families too poor to keep them. When Shahib offered him the work, Jaheje hadn’t eaten in days.

    Only the desperate would try crossing the Sai Kahleek, but those with any meager possessions bartered for Shahib. Jaheje looked across the cooking fire at the older boy. A few small tufts of facial hair had sprouted on Shahib’s cheeks, and his voice no longer cracked when he spoke. Few boys survived crossing the desert for more than a couple seasons. No one chose to do it after earning any money. No one except Shahib, who had walked the Sai Kahleek for almost ten years.


    Shahib whistled and the other boys ran to his side. He showed them how to cut the callouses from their feet.

    “Feel each step,” he instructed. “Start with your big toe, then roll outward until your whole foot touches down. Only then do you shift your weight from your rear foot.” He stood and demonstrated how to move with long, silent strides.

    “Practice,” he explained. “If the camel walks too slowly, it will reveal our presence. You must be quiet, and you must be swift.”

    Jaheje’s feet bled badly the first day; he nearly fainted from the pain. He practiced long after the caravan stopped and the ground cooled. By the fourth day, the pain was so intense, he used a bit of leather to bite down on. Shahib complimented him on his technique.

    Shahib laughed as he indicated it to the other boys. “Watch,” he said. “Jaheje is quieter than me. Copy how he moves. Each step as soft as a mouse, each stride as long as a gazelle. Yes, this is how you survive Sai Kahleek.”

    Longing as much for the older boy’s praise as the training he needed to survive, Jaheje soon followed him everywhere. He saw how Shahib rested with one foot raised and wrapped around the pendant spear. He saw how Shahib retied the spear’s pendant every morning, making sure the flag’s cut-cloth always flowed like the leaves of a desert palm. He saw how Shahib’s eyes searched the desert in a pattern, over and over, stopping only when he closed them for sleep.


    After the second moon, they arrived. From the top of the dunes, Jaheje looked down at the skeleton of the dead god. No one knew what the monster had been when alive, but its huge ribs raked into the sky, each casting a shadow that engulfed the caravan as they passed. Its bones meant they were entering the Sai Kahleek.

    Northerners called Sai Kahleek the “Bone Sea,” but this was a mistranslation. The Laaji tribes had never seen an ocean. Sai was the word the Laaji used for plains of sand and loosely packed rock, which were slow and painful to walk on. It meant the land was pockmarked with tunnels. It meant the Xer’Sai preyed here. It meant death lurked beneath the sand.


    Dragging the old camel behind them, the team of boys left before dawn, a half day’s march ahead of the caravan.

    Jaheje found his first burrow on the second day, and waved his signal flag. Shahib soft-stepped over to him. They approached the burrow cautiously and stopped a dozen yards from it. Its opening was no larger than a melon, but from it, the poisonous vapors of activity brewed. Shahib sent one of the boys back to redirect the caravan.

    Jaheje looked back and asked Shahib, “Can we kill a Xer’Sai that large?”

    Shahib scratched his chin, responding, “Their skin gets harder with age.” Slowly, a grin appeared proudly. “Last season I killed one the size of a jackal. We lost the camel, but I killed it.”

    Jaheje smiled, enjoying his mentor’s boast. But he found himself asking, “Does Rek’Sai exist?”

    Shahib chilled, his mood suddenly bitter. “I have seen her.” But before Jaheje could ask about the famous beast, Shahib stood and told Jaheje to keep moving. They crept away from the burrow, listening, waiting, scanning the horizon for any movement.


    When Jaheje heard the first gong of a sounding bell, it took him a moment to process what it meant. Something was coming from behind them, to the east. He had been so focused on looking for hidden burrows, he had forgotten to watch the horizon.

    The camel brayed, and Jaheje looked for the signal spears of the other boys in his crew. At the edge of his visibility, he could see their three flags.

    The bell sounded again. The boy who had sighted the Xer’Sai would now use the sounding bell to confuse the beast. Jaheje had to chase the camel away from the path of the caravan and toward the lookout. Assuming the lookout wasn’t killed, the Xer’Sai would follow the camel away from the caravan and allow the lookout a safe path to retreat.

    Jaheje could see Shahib running toward him. The bone-thin teen had abandoned silent-stepping, racing as fast as he could toward the camel and Jaheje. Shahib dropped his spear as a cloud of dust suddenly appeared behind him.

    Jaheje ran to the huge king-bell attached to the camel. He dragged it down to the ground and struck it with all of his might. Even muffled by the earth, the sound battered his ears. He kept hitting, but the cloud of dust pursuing Shahib didn’t change course. Each second it gained ground.

    At the moment, it seemed certain to overtake Shahib. Instead of running or dodging, he froze and screamed, “Don’t move!”

    The other boys stood as motionless as their bodies would allow. At the exact instant, the old camel began running.

    And then, before a word could be spoken, an energy crackle hit them like a wall. The hair on Jaheje’s neck stood on end.

    “It’s close,” Jaheje whispered.

    “No,” Shahib warned. “It’s not close. It’s big.” And for the first time Jaheje saw real fear on the older boy’s face.

    Shahib scanned the desert, looking for a fin, a dust cloud, anything. Then he judged the distance. “The caravan’s too far. If it heads for the camel we can make it to the rocks.”

    Jaheje desperately turned, looking for the hidden creature. “Where is it?!”

    In the distance, they heard the camel bray in pain. The animal’s screams ended suddenly.

    “What could kill a camel that quickly?” Jaheje asked.

    Shahib pushed them forward. “We have to reach the rocks,” he insisted.

    And with that, they began to run.

    When Shahib told them to stop, they stopped. When he indicated for them to silent-step, they did so. Jaheje could only hope Shahib saw what he did not.

    But the black rocks seemed to run away from them. No matter how many steps they took, they never grew closer. So they ran as clouds covered the sun and the desert became black. They ran as the wind swept away their trail. They ran knowing the Xer’Sai was behind them; knowing it heard every misstep, every stumble. They ran knowing that it followed, and that every mistake led it closer.


    When Jaheje saw it, it seemed to be a giant mouth cut into the rock, vapors hissing from it menacingly. The burrow’s entrance was so large, even standing upright, he would be able to walk into it without lowering his head.

    “Rek’Sai,” he whispered in terrified awe. As he turned, he realized that all around them, the black stone was pockmarked with the creature’s giant tunnels.

    Young Xalee gave voice to the horrible realization that they all understood: “She can tunnel through rock.” The cliffs they had thought to be their salvation were instead Rek’Sai’s lair.

    “We should go back, try and reach the caravan,” Xalee suggested.

    “Try if you like,” Shahib answered.

    “We can silent-step.”

    “A day’s travel,” Shahib cautioned. “Can you travel soundlessly for a whole day?”

    “What will you do Shahib?” Jaheje asked.

    “If we go back, we will die in the Sai Kahleek. I will go forward and pray a guardian watches over me.”

    Xalee asked, “Where does this valley lead?”

    “It doesn’t matter where it leads. It is our only choice.”

    They moved cautiously along the cliffs, entering a wind cut valley, and hoping it would lead to water soon. Avoiding the monstrous burrows was impossible. Each boy silently prayed Rek’Sai had heard, and pursued, the distant caravan instead of them.

    As the sunlight crept over the edge of the valley, it revealed the desolate obstacle they faced. It was impossible to walk silently in the canyon, for bones were scattered underfoot. The sound of each footstep echoed with a hollow lifelessness.


    She launched from an unseen hole behind them, which had appeared dead. For Jaheje, everything became a blur.

    “Back!” Shahib screamed to the others. “Get downwind!”

    The warning was already too late for Xalee. The creature brought down the boy like a wolf taking a mouse. Her huge fangs snapped Xalee’s spine, killing him before he could cry out.

    Rek’Sai loomed above Jaheje, twice his height. Her powerful forelimbs stalked left and right. Her leech-like tail, many times the size of an alligator, dragged behind her body. Her long tongue rose, then swayed like a dancing cobra, sniffing the wind.

    Jaheje could feel every muscle in his body aching to move. He stood transfixed as the huge Xer’Sai turned toward him. Gore covered the beast’s eyeless face and armored beak.

    Rek’Sai was so alien and perfect in her deadliness, Jaheje felt his mouth open in awe. The boy gripped his spear staff, certain he wouldn’t be able to pierce her armored hide if she attacked.

    “Down!” Shahib barked.

    All the boys ducked flat to the earth as Rek’Sai’s “fin” pulsed a sickly green color. Jaheje could feel the invisible energy crackling above him.

    The Xer’Sai turned, facing the distant caravan. Her tongue sniffed the air again, and considered the distance. Suddenly, the fin returned to its original violet color, and Rek’Sai pulled Xalee’s body down into her burrow.

    Save the pool of thickening blood and Xalee’s absence, no evidence of the great beast remained.

    Shahib whispered to go. The survivors silently retreated, deeper into the canyon.


    No one spoke. The dark stone, pockmarked with burrows, robbed them of the ability to speak, to cry, to mourn.

    Breaking free of the spell, his exhaustion cast over him. Jaheje looked around the canyon walls. He realized in an instant the enormity of what stalked them and why Shahib had decided to press on. Since Omah ‘Azir’s time, when stone was clay and Shurima built itself to the sun, Rek’Sai had fed here. This valley was hers alone. And all believed the Xer’Sai existed only to eat.

    “But why do they stay here?” Jaheje said aloud.

    Suddenly, the monster appeared. She burst out of the ground in front of them, diving at Jaheje.

    Jaheje ducked as Rek’Sai soared past him, her mass blocking the sun. As she landed, her forelimbs ripped apart the ground and she disappeared beneath the surface.

    Hidden in the brush, VezKah, the youngest boy, motioned Jaheje closer. Just then, his mouth opened in horror. A pulse of dark energy ripped from Rek’Sai’s fin, tearing apart the earth as she rushed toward VezKah. The earth cracked apart as Rek’Sai ripped the ground up and threw the boy into the air. VezKah landed in a heap as the huge fin rushed toward them.

    Together, Shahib and Jaheje ran out of the gully as quickly as they could.

    The creature lurched forward, then slowed a rhythm, which matched the swerving pattern of her pursuit. She pushed them even further into the valley, blocking any other road of escape.

    Silent-stepping was meaningless now. Rek’Sai was too close. All that was left was to run.


    When Caleeb lost his breath, Rek’Sai took him. Seeing this, Shahib stopped. He collected Caleeb’s spear and waited. All around him, the air churned and bent like a reflection in the water.

    “What are you doing?” Jaheje whispered.

    “I will be the camel. Go silently.” Shahib acknowledged the walls around them. “Tell people what you have seen here.”

    Jaheje followed Shahib’s eyeline. Behind him, the stone cliffs had been cut apart by burrows into a pattern of intersecting circles. From them, a bizarre connection of ink-black energy flowed and dripped like a sticky liquid. And through this matrix, an incompressible reality bent and twisted as someplace else prepared itself to enter our world.

    Hidden in this isolated valley, the true lair of Xer’Sai was a half-constructed tunnel. A tunnel to the nightmare place where these creatures had been born, and fouler things waited hungrily at this unfinished gateway to our world.

    “Keep going, Jaheje,” Shahib said with a tired smile. “Each step as soft as a mouse, each stride as long as a gazelle. You must survive the Sai Kahleek.”


    Jaheje made it to the far cliff before he heard the scream. Turning to look, Jaheje rolled his foot down, then slid his heel to the ground just as Shahib had taught him.

    He did this as his teacher was reduced to the sound of bones snapping, and the great beast chewing.

    Jaheje watched as Rek’Sai opened her maw and pulled a sticky ball of dark energy from Shahib’s ruined body. The ball rotated as tendrils dripped to the ground, sticking and stretching as Rek’Sai manipulated it into a pattern, which she attached between two of the burrows.

    Jaheje looked away, then turned silently and soft-stepped out of the valley.


    Jaheje ran out of sweat the next day. He felt his dry eyes scratching against his eyelids. His lips swelled, then split open bloodlessly.

    When his calf muscles locked in a cramp from dehydration, and he was no longer able to soft-step, only then did he fall to the ground to cry. He cried for the days of hunger he’d suffered before joining Shahib’s caravan. He cried for knowing his parents off cast him instead of his brothers. He cried for Shahib, the first person who’d shown him kindness. And it was those last tears that dragged him back onto his cramped legs and made him stand. Knowing each shaky and tired step revealed his position to any Xer’Sai nearby, Jaheje stumbled onward.


    When Jaheje reached the great river Renek and told his story, few believed him. But soon, those who tried to cross the Sai Kahleek with any meager possessions left, bartered for Jaheje. And Jaheje taught off cast boys how to cut the callouses from their feet and how to soft-step by rolling their heel. He taught them how to survive the Sai Kahleek, and he warned his students of the monster named Rek’Sai.

  3. Rammus

    Rammus

    Idolized by many, dismissed by some, mystifying to all, the curious being, Rammus, is an enigma. Protected by a spiked shell, Rammus inspires increasingly disparate theories on his origin wherever he goes - from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the desert.

    Some believe Rammus is an Ascended being, an ancient god amongst men who rolls to Shurima’s aid as an armored guardian in its times of need. Superstitious folk swear he is a harbinger of change, appearing when the land is on the verge of a great shift in power. Others speculate he is the last of a dying species that roamed the land before the Rune Wars sundered the desert with uncontrolled magic.

    With so many rumors of great power, magic, and mystery surrounding him, Rammus compels many Shurimans to seek his wisdom. Soothsayers, priests, and deranged lunatics alike claim to know where Rammus dwells, but the Armordillo has proved elusive. Despite this, proof of his presence predates living memory, with crumbling mosaics depicting his image on the most ancient walls of Shuriman ruins. His likeness adorns colossal stone monuments made in the early days of Ascension, leading some to believe he is no less than an immortal demigod. Skeptics often point to a simpler explanation: that Rammus is just one of many such creatures.

    It is said that he appears only to worthy pilgrims in great need of his aid, and those blessed by his presence experience great turning points. After the Armordillo rescued the heir to a vast kingdom from a terrible fire, the man renounced his position to become a goat farmer. An elderly mason was inspired by a profound, yet brief conversation with Rammus, and constructed an enormous marketplace which became the bustling heart of Nashramae.

    Knowing Rammus’s guidance can pave an enlightened path, devout believers perform elaborate rituals designed to attract the favor of their deity. Disciples of the cult devoted to Rammus demonstrate their unwavering faith in a yearly ceremony by imitating his famous roll and somersaulting through the city in droves. Every year, thousands of Shurimans trek through the most treacherous and remote corners of the desert on a quest to find Rammus, for many teachings indicate he will answer a single question of those he finds deserving, if they are able to find him. Knowing his enthusiasm for desert treats, the pilgrims arm themselves with offerings thought to attract his blessing, packing their mules with flasks of sweet goat’s milk, chests filled with colonies of ants sealed in wax, and jars of honeycombs. Many never return from the deep desert, and fewer still with stories of the demigod, though travelers describe waking to find their packs mysteriously emptied of all edible provisions.

    Whether he is truly a wise oracle, Ascended deity, or a mighty beast, Rammus is known for his miraculous feats of endurance. He entered the impenetrable Fortress of Siram, an imposing bastion designed by a crazed sorcerer. The structure was said to contain untold magical horrors - fearsome beasts mutated beyond recognition, corridors wreathed in flames, impenetrable tunnels guarded by shadow demons. Not an hour had passed when the enormous fortress collapsed in a plume of dust, and Rammus was seen rolling away. None knew why Rammus entered the darkened gate, nor what secrets he learned within the basalt walls of the fortress. In the year of the great flood he crossed the vast lake of Imalli in just two days, and dug many miles deep to destroy a giant anthill and kill its queen, whose daughters had devastated the nearby farmland.

    Sometimes he appears as a benevolent hero. When invading Noxian warbands attacked a Northern Shuriman settlement, disparate tribes banded together to defend the territory beneath the Temple of the Ascended. They were no match for the invaders in size or skill, and the battle was all but lost when Rammus entered the fray. Each side was so shocked to see the elusive creature that fighting halted completely as they watched him roll between them. As Rammus passed the towering temple, the foundations of the building shook, and enormous stone blocks toppled onto the invading army, crushing many of its warriors. Now outnumbered, the army retreated to elated cheers from the Shurimans. While many swear Rammus saved the town out of love for Shurima, others argue he was merely defending the territory in which his favorite cactus flowers grew. At least one tribesman claims Rammus was simply sleeprolling and had no intention of taking down a temple.

    Whatever the truth, stories of Rammus are treasured by the people of Shurima. Any Shuriman child can list a dozen theories on the question of his origin, half of which they likely invented on the spot. Tales of the Armordillo have only increased with the rise of Ancient Shurima, as they did just before its fall, giving way to a belief that his presence heralds darker times to come.

    But how can such a benevolent, epicurean soul herald an age of destruction?

  4. Ensemble

    Ensemble

    Rayla Heide

    The plump belly of the Rising Howl looms before me, churning with its endless gears and elaborate ironwork. Some say the Howl is named for the wrought iron wolf that cries atop the apex of the hexdraulic descender; others swear the ghost of a black-veiled gentle-servant haunts the cabin, and when the Howl lifts him away from his lost love in Zaun, the sounds of his moans reverberate and shake its metal core. Many Piltovans, convinced as they are in their own sound judgment, are sure the name refers to nothing more than the cold wind whistling between the crevasses below their city.

    But to me the Howl is not a single lone cry. It is an orchestra of noise, a melodic blend of a thousand unique sounds. It is why I am drawn to the machine.

    The multi-tiered elevator, supported by three vertical structural beams which span the height of the city, descends to the Promenade level and slows to a lurching halt.

    “Disembark for the Promenade!” the conductor announces, her voice magnified by a bell-shaped sonophone. She adjusts her thick goggles as she speaks. “Boundary Markets, College of Techmaturgy, Horticultural Center.”

    Passengers pour from the descender. Dozens of others board and spread throughout its floors: merchants traveling to Zaun to trade in the night bazaars, workers returning home to sleep, wealthy Zaunites visiting night blooms in glass-domed cultivairs. Then there are the unseen riders who have made the Howl their home. I spy them scurrying in the shadows: plague rats, shadowhares, and viridian beetles.

    Sometimes I climb down the crevasses to descend to the Sump, but tonight I long for the harmony of noise I know the descender will create.

    Instead of entering through the doorway, I swing around the outside and lock my grip on the bottommost bar where ridged steel brackets frame the glass windows. My metal plates clank as I clamber onto the Howl, drawing stares from the passengers and what looks like a grimace from the conductor. My knowledge of facial expressions grows each day.
    Most passengers ride within the compartment, away from the cold and soot, but outside, in the open air, I can hear the satisfying click-clack of mechanical parts snapping into place and the soft hiss of steam releasing as we sink into Zaun. And besides, I don’t easily fit through most doors.

    A small boy clings to his sump-scrapper father’s hand and gapes at me through the window. I wink at him and his mouth opens in what I estimate is surprise. He ducks behind his father.

    “Going down!” says the conductor. She rings a large bell and adjusts the dials on a bright red box. I can almost feel the commands buzz as they surge through wires into the descender’s engine.

    Below us, the iron pinnacles of Zaun’s towers and green glass cultivairs glitter like candles in the dimming light. The Howl whirs and creaks as its cranks spiral down against the three towering beams, weighted down with iron, steel, and glass. A blast of steam whistles from the topmost pipe.

    Inside the cabin, the sump-scrapper and his child look on as a musician tunes his four-stringed chittarone and begins a sonorous melody. His tune synchronizes with the clacking gears and whirring machinery of the Howl. The father taps his foot to the rhythm. A beetle snaps her pincers as she scrambles away from the man’s heavy boot. A gang of chem-punks lean against the wall in soft repose, a pause so unlike their usual frenzied jaunts through the city.

    The Howl whirs in its perfect fusion of sounds during our descent. I marvel at the symphony around me and find myself humming along to the deep buzzing tones. The rhythm thrums through me and I wonder if those around me feel it.

    “Entresol!” the conductor calls out as the descender slows. A pair of couriers carrying parcels wrapped in twine disembark, along with a crew of chemtech researchers and a crowd of chem-merchants. A merry crowd of Zaunites from the theater district steps aboard.

    “Down we go!” she says, ringing her bell, and the Howl responds with a whir. The descender sinks and the windows mist as vapor pours from pipes above. Beads of water spread across my metallic chest as the harmony of clanking machinery and whooshing steam begins anew.

    A discordant murmur interrupts the pattern of sounds. The vibration is subtle, but I can tell something is off. The descender continues as if all was normal, until a jarring clunk breaks its perfect rhythm.

    Though I have never dreamed, I know a break in the pattern this abrupt is a machine’s most frightening nightmare.

    The spiralling gearway is jammed, and the cabin’s iron brackets grate against it with a horrible screech. Many lives are at stake and I feel the machine’s pain as it braces desperately against the support beams. The entire weight of the Howl heaves against its bending columns and the cabin tilts at a lurching angle. Rivets burst from their seams as metal is pulled away from itself.

    We wobble for a moment, then drop.

    Inside the cabin, passengers scream and grasp at the nearest railing as they plunge. This is a different kind of howl.

    I tighten my hold on the cabin’s bottommost platform. I extend my other arm, launching it toward one of the three vertical structural beams. The iron column is slippery in the mist and my grip misses it by inches. I retract my arm and steam blasts from my back as I try again, whizzing it toward a second beam. Another miss.

    Time slows. Inside the cabin, the chem-punks cling to a ledge while the viridian beetle flies out an open window. The sump-scrapper and his child brace themselves against the glass, which fractures under their weight. The boy tumbles out, scrabbling at the frame with his fingers before he slips and falls.

    I reach up and catch the boy in mid-flight, then retract my arm.

    “Hold on,” I say.

    The child clings to the plates on my back.

    I fire my arm up toward the support beam once more, and this time my hand meets solid metal with a resounding clang as I secure my hold. My other arm is forced to extend as it’s wrenched down by the plunging cabin, so much that I feel my joints might fracture. Suspended in midair, I try to steady my grip.

    With a great jolt, my arm jerks as the descender halts its freefall. It shakes from the sudden stop, now supported only by my arm. The boy shudders as he tightens his grip on my back.

    The Howl is still fifty feet above the ground, hovering over the Sump-level buildings. My overlapping metal plates groan as they strain against the weight and I concentrate all my efforts on holding myself together. If I fall, the Howl falls with me, along with all its passengers.

    While locking my arm onto the support beam, I slide my arm down the pillar. We drop ten feet and the cabin sways precariously before stabilizing again.

    “Sorry about that!” I shout. Statements of empathy can be reassuring to humans in moments of crisis.

    I must try again. I must be strong.

    I release my grip on the support column ever so slightly, and with a piercing screech we gently slide down the remaining forty feet to the ground. My valves sigh as they contract.

    Passengers echo my sighs as they stumble through the doors and broken windows into the Sump level, leaning on each other for support.

    The boy on my back breathes rapidly as he holds my neck. My arms whir as I retract them and lower myself to the floor, crouching down so the child can touch the ground. He scrambles back to his father, who embraces him.

    The conductor emerges from the descender and looks at me.

    “You saved us. All of us,” she says, her voice shaking from what I think is shock. “Thank you.”

    “I am simply fulfilling my purpose,” I say. “I am glad you are not hurt. Have a good day.”

    She smiles, then turns to direct the crowd of Zaunites who have gathered to offer their assistance to the passengers and begin repairs. One of the chem-punk girls carries the musician’s chittarone for him as he crawls from the descender. Several of the theater-folk comfort an elderly man.

    Two Hex-mechanics stumble toward me and I direct them to a medical officer who is setting up a tented repair station. The murmurs of the passengers and the hissing groans of the wounded descender blend with the whirrs and churning of the Sump. The steam-engine within my chest murmurs along, and I am moved to whistle a tune.

    The boy turns and waves shyly at me.

    I wave back.

    He runs to catch up with his father, his heavy boots tapping a rhythm on the cobblestones. Shifting wheels sing and gears click-clack within the belly of the Rising Howl. The viridian beetle snaps her pincers in time with the beat as she zooms away into the Sump.

  5. Seams and Scars

    Seams and Scars

    Dana Luery Shaw

    “How came you to Ionia, friend?”

    Muramaat tried to keep her voice light. She had never felt uncomfortable sharing a campfire with other travelers along the road to the markets before. This, however, marked her first time sitting across the flames from a Noxian, one with an enormous weapon sheathed across her back.

    How many Ionian lives has that blade claimed? she wondered.

    The white-haired woman glanced at her “father” before swallowing a mouthful of charred peppers and rice, then cast her eyes down at her plate. “I was born in Noxus,” she said, her accent thick but her tonality nearly flawless. “I have not been back since the war, and I do not plan to return.”

    The Noxian’s father, Asa Konte, smiled and placed his hand on her shoulder. “This is her home now,” he said with finality.

    Muramaat had invited Asa to make camp with her before she had spotted the Noxian asleep in the back of his cart. He had introduced her as his daughter, Riven, in this same tone, with his chin jutting forward in preemptive defense. Muramaat hadn’t pushed back against the strange old man’s declaration then, but that didn’t mean his “daughter” was beyond scrutiny.

    “You have not answered my question,” Muramaat pressed, the chimes of her mender’s necklace clinking together as she poured herself a cup of tea. “What brought you to our shores, Riven?”

    Riven tightly gripped her plate, tension rippling through her shoulders. “I fought in the war.”

    A simple statement, laden with sorrow. Curious, to hear regret from a Noxian.

    “Why did you stay?” Muramaat asked. “Why would anyone stay in a place where they and their people have caused so much pain, so much destruction?”

    Crack.

    The plate had broken in half in Riven’s white-knuckled grip, her charred peppers and rice falling to the ground. With a gasp, she dropped the plate shards before bowing ruefully. “My deepest apologies,” she mumbled as she rose. “I will pay for this plate, and then we will leave you to your evening. I didn’t mean to intrude—”

    But Muramaat wasn’t listening. Instead, she cradled the broken plate in her hands and held the shards to her ear, humming softly. Slowly, she adjusted her pitch, calling to the spirit within the clay.

    The back of her skull tingled when she hit the right tone, as the spirit reverberated with her hum. Holding the note, Muramaat lifted her necklace and flicked its chimes until she found the one that joined her and the spirit in song.

    She stared at the chime in the firelight—each one had been inscribed with a symbol that identified how to mend a resonant spirit. This symbol was for smoke, a single line with a curve that became more pronounced toward the end. Muramaat lifted the shards above the fire to bathe them in the smoke. It took only moments before they knitted back together, with only a few coal-colored seams and ridges to show that the plate had ever been broken.

    “I’m a mender,” she said as she held the pottery out to a wide-eyed Riven. “No need to replace anything.”

    Riven took the plate and examined it. “How does it work?” she asked, running a finger down a thick black seam.

    “Everything has a spirit, and every spirit wants to be whole. I ask them what they need to mend, and give it to them.”

    “It leaves scars,” Riven sighed.

    “Scars are a sign of healing. That plate will never be seamless again, but it is whole. And it is strong. I’d even say it is more beautiful like this.”

    Riven considered the plate in silence.

    “I am still here,” she said after a moment, “because I have caused so much pain and so much destruction. I stay to atone.”

    Muramaat nodded somberly. Clearly Riven’s scars, though invisible, ran deep. Perhaps this Noxian was different from the others.

    But then Muramaat’s eyes fell to the hilt of Riven’s massive weapon. A tool for cutting, not mending.

    How different can she really be?




    Muramaat woke bleary-eyed to a loud thump against the side of her caravan. Bandits. Riven had insisted on keeping watch through the night, Muramaat remembered as she grabbed her heaviest kettle. But the mender was experienced in dealing with robbers and could always hold her own in a fight.

    When she opened her door, however, she saw that Riven would not need her help after all.

    One of the intruders lay crumpled at the foot of the caravan. By the fire stood Riven, surrounded by three hulking bandits. She held the enormous hilt, and Muramaat was surprised to see only a broken blade attached to the end. Yet the weapon was still formidable. It seemed to pulse in Riven’s hands as she waited for the others to advance.

    Muramaat’s stomach turned to see that blade, not relishing the sight of a Noxian spilling more Ionian blood... but still she watched.

    The bandits rushed at Riven, yelling incoherently, but she took a single step forward and repulsed them with a burst of energy from her blade. They dropped their weapons, then scrambled to find them in the dark. Riven could have cut them all down, Muramaat realized, but she didn’t. Instead, she raised her sword, which began to glow an eerie green. The magic from the weapon blasted outward and repelled one of the bandits as soon as it touched him. He fell to the ground in a catatonic daze.

    By this point, the others were on their feet, weapons in hand. Riven brought her arm back, and glowing pieces of metal raced toward the Noxian from the cart. The shards formed around the blade, making it look almost whole—though there were still gaps between the pieces. The bandits rushed her again.

    Or so they tried. Riven whipped the blade in front of her and blew them back against the caravan with a sudden gust of wind, knocking them all unconscious.

    A bloodless victory.

    Muramaat stepped gingerly over the defeated bandits. “What will you do with them?” she asked Riven, who had barely broken a sweat.

    Riven shrugged, letting the shards of her sword drop to the ground. “I’ll just tie them to a tree until morning.”

    Muramaat stared at the remnant of the blade. It didn’t seem as threatening anymore, now that she had seen how Riven wielded it. “Could I see your weapon?”

    Riven frowned and took a step back. “Why?”

    “You don’t need to hand it to me. Just hold it up.”

    Warily, Riven raised the blade. Muramaat closed her eyes and hummed.

    “What are you doing?” Riven asked in alarm, just as Muramaat found the right pitch—

    —a pair of eyes, searching—

    —three hunters, hearts filled with hate, thoughts with revenge—

    —burning—

    —everything, burning—

    Muramaat didn’t realize she had fallen until she felt Riven shake her. “Are you all right?”

    “Someone,” Muramaat whispered, her throat dry, “is searching for this blade. For you.”

    Riven blanched, but her eyes revealed nothing of her thoughts. “What did you do, Muramaat?” she asked in a low whisper.

    “I was wrong to question you. I wanted to offer my apologies by mending your sword.”

    No.” The intensity of the word took Muramaat by surprise. “If you truly want to thank me, you will never fix this blade.” Riven chuckled, a bitter sound. “The one thing I would want you to fix, you can’t. But... thank you. For the offer.”

    She sighed, exhausted, and collected up the shards of her sword.

    “You should go back to sleep if you want to get to the marketplace early tomorrow.”

    Muramaat nodded and slowly made her way to her caravan. When she looked back, Riven was at the fire, sitting and watching the night.

    Not for the first time, Muramaat wished she knew how to mend people.

  6. Taliyah

    Taliyah

    Taliyah is a nomadic mage from Shurima who weaves stone with energetic enthusiasm and raw determination. Torn between teenage wonder and adult responsibility, she has crossed nearly all of Valoran on a journey to learn the true nature of her growing powers. Compelled by rumors of the rise of a long-dead emperor, she returns to protect her tribe from dangers uncovered by Shurima’s shifting sands. Some have mistaken her tender heart for weakness and paid the price for their error, for beneath Taliyah’s youthful demeanor is a will strong enough to move mountains, and a spirit fierce enough to make the earth tremble.

    Born in the rocky foothills bordering Icathia’s corrupted shadow, Taliyah spent her childhood herding goats with her tribe of nomadic weavers. Where most outsiders see Shurima as a beige and barren waste, her family raised her to be a true daughter of the desert and to see beauty in the rich hues of the land. Taliyah was always fascinated by the stone beneath the dunes. When she was a toddler, she collected colorful rocks as her people followed the seasonal waters. As she grew older, the earth itself seemed drawn to her, arcing and twisting to follow her tracks through the sand.

    After her sixth high summer, Taliyah wandered from the caravan in search of a lost goatling that had been placed in her charge. Determined not to disappoint her father—the master shepherd and headman of the tribe—she tracked the young animal into the night. She followed the hoofprints through a dry wash to a box canyon. The little beast had managed to get high up the rock wall, but could not get down.

    The sandstone called to her, urging her to pull handholds from the sheer wall. Taliyah laid a tentative palm against the rock, determined to rescue the scared animal. The elemental power she felt was as urgent and overwhelming as a monsoon rain. As soon as she opened herself to the magic, it poured over her, the stone leaping to her fingertips, bringing both the canyon wall and the beast down on top of her.

    The next morning, Taliyah’s panicked father tracked the skittish bleats of the goatling. He fell to his knees when he found his daughter unconscious, covered loosely in a blanket of woven stone. Grief-stricken, he returned to the tribe with Taliyah.

    Two days later, the girl awoke from fevered dreams in the tent of Babajan, the tribe’s grandmother. Taliyah began to tell the wise woman and her concerned parents of her night in the canyon, of the rock that called to her. Babajan consoled the family, telling them that the patterns of rock were evidence the Great Weaver, the desert tribe’s mythical protector, watched over the girl. In that moment, Taliyah saw her parents’ deep worry and decided to conceal what really happened that night: that she—not the Great Weaver—had pulled at the desert stone.

    When children in Taliyah’s tribe were old enough, they performed a dance under the face of the full moon, the manifestation of the Great Weaver herself. The dance celebrated the children’s innate talents and demonstrated the gifts they would bring to the tribe as adults. This was the start of their path to true learning, as those children then became apprenticed to their teachers.

    Taliyah continued to hide her growing power, believing the secret she carried was a danger, not a blessing. She watched as her childhood playmates spun wool to keep the tribe warm on cold desert nights, demonstrated their skill with shears and dye, or wove patterns that told the stories of her people. On those nights, she would lie awake long after the coals had burned to ash, tormented by the power she felt stirring within.

    The time finally came for Taliyah’s dance beneath the full moon. While she had talent enough to be a capable shepherd like her father, or a pattern mistress like her mother, the young girl dreaded what her dance would truly reveal. As Taliyah took her place on the sand, the tools of her people—the shepherd’s crook, the spindle, and the loom—surrounded her. She tried to concentrate on the task at hand, but it was the distant rocks, the layered colors of the land, that called to her. Taliyah closed her eyes and danced. Overwhelmed by the power flowing through her, she began to spin not thread, but the very earth beneath her feet.

    Startled cries from Taliyah’s tribe broke her out of her spell. An imposing braid of sharp rock reached up to the light of the moon. Taliyah looked at the shocked faces of the people who surrounded her. Her will over the stone broken, the earthen tapestry crashed down. Taliyah’s mother ran to her only daughter, to protect her from the falling rock. When the dust finally settled, Taliyah saw the destruction she had woven, the alarm on the faces of her tribe. But it was the small cut across her mother’s face that justified Taliyah’s fear. Though the cut was minor, Taliyah knew in that moment that she was a threat to the people she loved most in this world. She ran into the night, so weighed down by despair that the ground trembled beneath her feet.

    It was her father who found her again in the desert. As they sat in the light of the rising sun, Taliyah confessed her secret in choked sobs. In turn, he did the only thing a parent could do: He hugged his daughter tightly. He told her that she couldn’t run from her power, that she must complete her dance and see where her path would take her. Turning her back on the Great Weaver’s gift was the only danger that could truly break his and her mother’s heart.

    Taliyah returned with her father to the tribe. She entered the dancer’s circle with her eyes open. This time, she wove a new ribbon of stone, each color and texture a memory of the people surrounding her.

    When it was over, the tribe sat in awe. Taliyah waited nervously. It was time for one of her people to stand as her teacher and claim the student. What felt like eons stretched between Taliyah’s hammering heartbeats. She heard gravel shift as her father stood. Next to him, her mother stood. Babajan and the dye mistress and the master spinner stood. In a moment, the whole tribe was on its feet. All of them would stand with the girl who could weave stone.

    Taliyah looked at each of them. She knew that a power like hers had not been seen in generations, perhaps longer. They stood with her now, their love and trust surrounding her, but their worry was palpable. None among them heard the earth call as she did. As much as she loved these people, she did not see the one who could show her how to control the elemental magic that coursed within her. She knew that to stay with her tribe was to risk their lives. Though it pained all of them, Taliyah said farewell to her parents and her people, and set off alone into the world.

    She journeyed west toward the distant peak of Targon, her natural connection to rock drawing her toward the mountain that brushed the stars. However, at the northern edge of Shurima, it was those who marched beneath the banner of Noxus who discovered her power first. In Noxus, magic like hers was celebrated, they told her; revered, even. They promised her a teacher.

    The land had raised Taliyah to be trusting, so she was unprepared for the smooth promises and practiced smiles of Noxian dignitaries. Soon, the desert girl found herself on an unbending path, passing under the many Noxtoraa, the great iron gates that marked the Empire’s claim over a conquered land.

    The crush of people and the layers of politics within the capital city were claustrophobic to a girl from the open desert. Taliyah was paraded through the tiers of Noxian magical society. Many took an interest in her power, its potential, but it was a fallen captain who swore to take her to a wild place across the sea, a place where she could hone her abilities without fear, who made the most convincing case. She accepted the young officer’s offer and crossed the sea to Ionia. However, it was made clear as their ship dropped anchor that she was intended as a glorified weapon for a man desperate to regain his place at the highest ranks of the Noxian navy. At dawn, the captain gave her a choice: Bury a sleeping people in their homes, or be discarded in the surf.

    Taliyah looked across the bay. The cooking smoke had not yet risen from the village’s sleeping hearths. This was not the lesson she had come so far to learn. Taliyah refused, and the captain threw her overboard to drown.

    She escaped the tide and the fighting on the beach and found herself wandering, lost, in the wintry mountains of Ionia. It was there she finally discovered her teacher, a man whose blade harnessed the wind itself, someone who understood the elements and the need for balance. She trained with him for a time and began to find the control she had long sought.

    While resting at an isolated inn, Taliyah heard that the Ascended Emperor of Shurima had returned to his desert kingdom. Rumor had it this emperor turned god sought to gather his people, the disparate tribes, back to him as slaves. Even with her training unfinished, there was no other choice; she knew she must return to her family to protect them. Sadly, she and her mentor parted ways.

    Taliyah returned home to the sand-swept dunes of Shurima. As the punishing rays of the sun beat down on her, Taliyah pushed farther into the desert, determined to find her people. Hers was a will of stone, and she would do whatever was necessary to protect her family and her tribe from the danger that loomed on the horizon.

  7. Nunu & Willump

    Nunu & Willump

    One of the Notai, a nomadic tribe that long traveled the Freljord, Nunu learned from his mother, Layka, that behind every thing is a story. Together, they gathered tales that Layka turned into songs. For Nunu, nothing was better than journeying from village to village, hearing his mother sing of ancient heroes. With music and dance, the Notai brought one last celebration to everyone they met, as each winter’s chill set in.

    Riding the wave of frost spilling from Anivia’s wings, his heart beating the rhythm of a jubilant song, Nunu’s world was full of possibility.

    On his fifth nameday, Layka gave Nunu a special gift: a flute, so he could learn to play her melodies himself. In the safety of their cart, the two bundled together and followed the knotted string that served as Layka’s heart-song, recording everywhere they’d been together, as the years came and went.

    When the caravan was attacked by raiders, Nunu was separated from his mother. Though he was dragged to safety by the surviving Notai, he was left to wonder what had happened to Layka, waiting to hear her songs on the wind…

    Snow fell. Weeks passed.

    Nunu missed his mother desperately, but the Notai assured him no child could safely search for her. They weren’t even impressed when he showed them the flute he now called Svellsongur—the name of a mighty blade existing only in his imagination.

    Nunu spent more and more time alone, escaping into his mother’s songs—the legends and heroes of old. He yearned to be one of these heroes, perhaps even a great warrior like the Frostguard, who could have saved his mother. He even met their leader, Lissandra, who asked countless questions about his mother’s stories, always seeking information about one particular song.

    No one believed he could be a hero, not even the other Notai children, who teased him for his flute when they now had daggers. But Nunu knew the songs in his heart, and one night, he realized how he could prove himself and persuade the others to help to find his mother.

    From the tribe’s fearful whispers, he’d learned of a fierce monster that killed all who sought its power, thwarting the local hunters who were sent each year, never to return. There was a song that Nunu’s mother sang… one that he now couldn’t seem to stop singing to himself.

    Suddenly, Nunu understood what he had to do. He could name the beast. It would answer his challenge, and feel the wrath of Svellsongur!

    Using his flute to tame a herd of elkyr, Nunu snuck out into the snow. One lonely child traveled to face a monster, finally living out a legend that not even he could imagine.


    An ancient and noble race that once ruled over the mountains of the Freljord, the yeti civilization was destroyed in a cataclysm of ice. Forced to watch his brethren descending into savagery after being stripped of their magic, one yeti swore to protect what remained of their power—a gem that swirled with the frozen dreams of any mortal mind nearby.

    As the last magical yeti, the guardian was also shaped by perception. Though he had been chosen to safeguard the magic until it would be needed again, he could find no worthy vessel. The men who intruded upon his ruined home had only malice in their hearts… and so a monster greeted them with fang and claw.

    But the guardian knew he was forgetting something. His name… and the names of those he had loved...

    Once, there had been song.

    That all changed when a young boy stumbled into the ruins. After centuries of unbroken vigil, the monster was prepared to end the boy’s life, snarling as he sensed the human approach.

    Unexpectedly, the gem brought forth images of heroes slaying dragons and beheading ancient serpents from the boy’s mind. The child roared, drawing his flute like a fearsome sword. But the blow never came, for even as the boy saw visions of heroes swirling around him, he realized the deeper truths of the songs his mother sang…

    When he looked at the guardian, he didn’t see a monster. He saw someone who needed a friend.

    Still enraged, the yeti did not expect the first snowball to the face. Or the second. Snowball fight! In anger, then shock, then joy, the guardian joined in, shaped not by fear, but by a child’s imagination. He was growing furrier and friendlier. His growl was becoming a laugh.

    Until the beast accidentally broke the boy’s flute.

    As the child began to cry, the guardian felt a kindred grief take shape around the gem. For centuries, he had looked into it and seen the end of his people—the threat they had buried, betrayal by the blind one—and now, instead, he saw a caravan burning. He heard a voice on the wind. He sensed something else within the boy, something he had never felt from a human, not even the three sisters who had come to him long ago. It was love, fighting back despair.

    In that moment, the guardian knew the Freljord’s only hope lay in the power already within this child. The magic he’d been guarding was a tool; what truly mattered was the heart that would shape it. With a gesture, the magic passed from the gem into the boy, giving him the ability to make his imagination real. To repair his flute, freezing it in dreams that hardened into True Ice.

    To imagine a best friend named “Willump.”


    Escaping into the Freljordian plains, Nunu’s heart and Willump’s strength now enable the pair to do what they never could alone: to have an adventure! Following the songs of Nunu’s mother, they snowball wildly from one place to the next, holding onto the hope that she is still out there, somewhere.

    But Willump knows that with magic and dreams come responsibility. One day the games will end, as the dark ice at the heart of the Freljord thaws, and thaws…

  8. The Spirit of Copperwood Glade

    The Spirit of Copperwood Glade

    Jared Rosen

    It is common in these dark days to speak of the Elderwood with some deference, as both the young and old know it as a place of great danger, filled with tricks and traps laid by the last true children of the wilds.

    Yet this was not always the case, and in the bygone age before the gods fell these fair folk did mingle with a wide-eyed humankind, both for good and ill. Tales of those misadventures exist even to this day―perhaps the last surviving stories of a more innocent time, captured and passed down so those who come after us will remember the magic that has been lost to witchery and shadow.

    But let us not speak of sad things! Here is but one telling of those touched by the old forest, and the strange creatures living within it. For the Elderwood was once home to brave knights, gentle dryads, and odd spirits large and small, and some reside there still; perhaps, if you are lucky and pure of heart, you may one day even meet one yourself...




    Many years ago, in a kingdom to the south of the great Elderwood, there lived a good-natured husband and wife who worked as toymakers. They had a young daughter whose name was Rowan, as gentle and pleasant as a child could be, and together they lived quite happily making all manner of playthings from the wood of the forest.

    The toys fashioned by Rowan’s parents were greatly desired, even by members of the noble houses, and because of this they became wealthy and well-renowned. The toys were never damaged no matter how roughly children played, and never grew old no matter how much time had passed, and each was a work of art unique in everything but name, never to be made again―for this was the magic of the Elderwood, such as it was back then.

    It had been said that Rowan’s great-grandfather had once saved a fledgling spirit, and in return his family had been blessed for one-hundred-and-two years, so that they might harvest a single tree each year and from it make as many creations as they desired. No creature would harm him or his descendants, even the Great Guardian Hecarim, so long as his family never turned against the denizens of the forest, and not more than a single tree was taken on the first day of spring. They must also live away from the walls of the city, to signify the bond of spirit and man, and in return the Elderwood would extend its protection to their kin forevermore.

    Rowan’s family did respect the terms of this agreement for one-hundred-and-one years, and they were joyful for it.

    On the eve of the one-hundred-and-second year, a nobleman from a foreign land visited Rowan and her parents. His name was Brín, and he fancied himself a king, though in truth his lands were small and his influence was quite minor among the lords and ladies of the kingdoms. As such he was obsessed with baubles giving the appearance of wealth and status, and so mesmerized by these wooden toys that he decided he must have as many as he could, so that in his court they might be considered commonplace.

    “Honored toymaker,” he declared, “these treasures are priceless, and yet ye would sell them for such a pittance to the children of this land. Is it not more prudent to create them for a noble such as I? I could pay thee greatly, and fill thy coffers, so thy family may never want again.”

    But Rowan’s father refused, as the Elderwood provided all the family needed. “I do not wish to sell my wares for profit, though their fame has blessed me greatly. I strive only to honor my agreement with the great forest, as my father did, and his father before.”

    “Honored toymaker,” declared Brín, “thy fame is known throughout the lands, and yet ye would live among the edges of the untamed wilds. Craft these treasures in the name of my house, and I will build ye a great manse upon the riverbank, so ye might be the envy of all other men.”

    Again, Rowan’s father refused, as even when they could harvest the trees no further, his family would always have a place among the fair folk of the Elderwood. “I am sorry,” he said, “but ye may purchase any wares within these walls, and bring them back to thy court. They never age or wear, and I am sure that will suffice.”

    Now Brín did become furious. “If thou would’st reject such a generous offer, I will burn thy workshop to the ground. The Elderwood does not extend as far as my kingdom, and by the time its children come to thine aid thy life will be spent, and thy family slaughtered. I will take these treasures for my own, and that will be the end of it.”

    With this, Rowan’s father relented, and the lord Brín would return one month hence, to claim every toy crafted from the final gifted tree.

    “Father,” said Rowan, for she knew much despite her years, “what will we do? Though his lands are few, that man is a lord nonetheless, and might call upon a great many knights.”

    “True,” said Rowan’s father, “but in his hubris he disregards the spirits of the wood. Take warm clothes from thy mother, and a bindle of foodstuffs, and go to the place called Copperwood Glade. There, thy eyes will fall upon a great tree as hard as armor plate. Sleep softly at its base, and the spirit that blesses this house will appear in a dream to barter with ye. But beware, for it is not a kind spirit, but a violent one. If thy words are false, or thy offers unfair, or it senses darkness in thy heart, then it will cut thy soul away, and thy body will never wake.”

    And so Rowan did take warm clothes from her mother, and a bindle of food, and travel into the Elderwood, as her parents raced to carve toys for the lord Brín, in case her quest failed.




    Before long Rowan did stumble upon a quiet glade apart from the forest, at its center an ancient tree whose bark shone like polished copper. Around it were the bones of many people, their tattered belongings covered in deep, green moss. Rowan could not hear the birds or the streams of the whispers of the countless spirits in this place―only silence, as though not even the wind would dare disturb its countless secrets. She felt a great dread here, as though she were being watched, but despite her fear she unpacked her bindle, and buttoned up her warm coat, and rested herself against the base of the copperwood tree as her father had told her to do.

    Soon enough, she fell deeply asleep. The sun’s rays danced across her cheeks, and it seemed that these old bones strewn about were barely a bother anymore.

    She awoke in the dead of night, to the sound of a hymn.

    Now Rowan was brave and kind, but the words creaked and moaned like a beetle-filled log, and rustled like the branches of an old, dead willow, and soon enough her fear returned to her. Her father’s warning did echo in her ears, warning of a vicious thing, and so Rowan cried out, “Art thou the spirit of Copperwood Glade?”

    And for a while the hymn continued, as if to answer the question.

    Then the logs and the moss and the branches and the trees grew still, and the hymn ceased, and a strange, misshapen apparition did appear at the edges of the glade. Its arms hung low, and ended in sharpened blades, and its head turned unnaturally against its strange wooden body, and it looked at Rowan without expression.

    “Hwæt þú gewilnunge mædencild?” said the spirit, its voice creaking like rotten timber.

    But this was the old tongue, older by far even than Rowan’s great-grandfather, and she could not understand it.

    “Ah,” said the spirit, “it has been many years since thy ancestor lent me his aid. Forgive me, for time does not pass for us as it does for thee, and often I confuse the mortal tongues. I am called Nocturne, and I am the spirit you seek. What dost thou desire, child? I wish to hear thy words. But speak not falsely, or I will cut thy soul away, and thy body will rot in the glade with those others who have aimed to trick a creature such as I.”

    Yet the spirit did not draw closer, and Rowan’s fear would not subside.

    “O, Nocturne,” she said. “One-hundred-and-one years have passed since ye blessed my house, and this year will be the last. We have always honored thy will, and the will of the Elderwood, and from this we will never falter. But a lord named Brín now threatens us with death, and we entreat thee for protection.”

    “Ah,” said Nocturne, drawing closer. Rowan saw that he floated above the ground, and scraped his long blades across it as he went, and the bones beneath them were sliced clean in twain as though they were made from air. “I have heard of this Brín, and his lands to the west, where the air is warm and the forest thin. Should he slay thy family and steal thy treasures, I promise to take his life in return.”

    “O, Nocturne,” replied Rowan, “we are unlike spirits of the wood. We have but a single life, and when it is spent go from this world hence, and do not return. Couldst thou act against him now? Would that I could offer something to a spirit such as thee, in payment...”

    “Ah,” said Nocturne, drawing closer still. His hands trembled in excitement, and his blades clicked as they cut the stones and armor and paltry belongings scattered before him, and Rowan did feel within him a thirst for violence. “Perhaps if I had something fresh to eat, and something warm to wear, then I could make the journey westward.”

    And Rowan did give Nocturne her bindle of foodstuffs, and her warm clothes, despite his body of bark and blades.

    “Ah,” said Nocturne, rising up before Rowan, his carved face peering into her eyes. “But are thy words true? I wonder, what is the content of thy heart?”

    And he sank a blade deep inside her chest, and raised her body high above his head. Yet Rowan was silent, and resolute, for she knew her fate when she saw the bones scattered about Copperwood Glade, and had accepted it gladly.

    Nocturne then lowered Rowan, and placed her before him, and her wounds were healed. “Your words are spoken truly, and your offerings are given freely, and your heart is kind. You will not die upon this day. Go back to your home, and live your life, and the lord Brín will never trouble thee again.”

    And Rowan did thank the spirit, and when she awoke she returned to her home at the edge of the Elderwood, and her family went on to take the final tree and then lived happily for many generations until they became one with the forest, as was the agreement they had struck so many years before.




    As for Lord Brín, he and his knights were slain by a vicious spirit while they rested, and his kingdom fell into a dark slumber from which it never awakened. The Elderwood grew quickly towards these lands, and consumed them utterly within the year, with nary a soul escaping. One can still find their ruins in the place now known as Somberwood, where it is said the spirit Nocturne visits from time-to-time, to admire his handiwork.

  9. The Blade of Millennia

    The Blade of Millennia

    Michael McCarthy

    Kayn stood confidently in the shadow of the noxtoraa, surrounded by dead soldiers, and smiled at the irony. These triumphal arches of dark stone were raised to honor the strength of Noxus—to instill fear and to demand fealty from all who passed beneath them. Now this one was a tombstone, a monument to false strength and arrogance, and a symbol of the fallen warriors’ own fear turned against them.

    Kayn relished fear. He counted on it. It was a weapon, and as his brothers in the Order of the Shadow had mastered their katana and their shuriken, Kayn had mastered fear.

    But as he felt Noxian soil beneath him for the first time in years, amid the enemy soldiers slain and soon to be forgotten, there was unease. It hung in the air like the pressure before a storm, begging to be released.

    Nakuri, Kayn’s fellow acolyte of the Order, reversed the grip on his blade and prepared for a more personal fight. To his credit, he almost managed to hide the tremor in his voice. “What’s it going to be, brother?”

    Kayn said nothing. His hands rested empty at his sides. He knew he was in control. Even so, he felt a flickering sense of déjà vu, like something out of a dream. It came in a flash, and then was gone.

    A voice rose from the empty space between them—a dark and hateful voice that echoed with the pained cries of a thousand battlefields, daring each of them to act.

    “Who will prove worthy?”


    Zed had summoned his greatest student.

    Spies of the Order had confirmed the disheartening rumors. The hated Noxians had discovered an ancient scythe of darkin origin, as powerful as any magic in Ionia. A single eye of crimson hate stared out from the heel of the blade, tempting the strongest of men to wield it in battle. Evidently, none had proved worthy. All who touched it were quickly and painfully consumed by its malevolence, so it had been wrapped in chainmail and sackcloth, and secured by a guarded caravan bound for the Immortal Bastion.

    Shieda Kayn knew what would be asked of him. This would be his final test.

    He had reached the outskirts of the coastal city of Vindor before he ever considered the journey’s significance. Taking the fight to the enemy in their own land was audacious. But so was Kayn. There was no other who could match his talents, none to whom Zed would entrust the fate of Ionia, and so there could be no doubt: Kayn was destined for greatness.

    He set his trap shortly before sunset. The approaching caravan was just visible in the distance, as wisps of dust rising into the orange sky—ample time to dispatch the three guards at the noxtoraa.

    He moved in silence across the archway’s lengthening shadow as the first guard paced out a patrol. Kayn summoned his shadow magic and stepped into the black stone wall as if it were a passage open only to him. He could see the guards in silhouette, grasping their pikes tightly with both hands.

    He lunged from the edifice cloaked in shadow, and snuffed the life from the second guard with his bare hands. Before the third could even react, Kayn dissolved into tendrils of pure darkness and darted across the cobbled road, reforming in front of his victim. In a flash, he wrenched the man’s head around, snapping his neck with ease.

    The first guard heard the bodies fall, lifeless and limp, and turned toward Kayn.

    The assassin smiled, taking time to relish the moment. “It paralyzes, does it not?” he hissed, slipping into the shade of the noxtoraa once more. “The fear...”

    He rose from the quaking soldier’s own shadow.

    “This is the part where you run, Noxian. Tell others what you witnessed here.”

    The soldier threw down his pike and sprinted for the safety of Vindor. He didn’t get far.

    Clad in robes every bit as dark as Kayn’s, Nakuri leapt from behind the noxtoraa and plunged his katana into the belly of the fleeing soldier. The other acolyte locked eyes with Kayn. “The vaunted strength of Noxus? Such delusion...”

    “I knew you were impetuous, brother,” Kayn spat. “But this? Following me all this way, hoping to share in my glory?”

    There was no time for further admonishment. They could hear the caravan of soldiers approaching.

    “Get out of sight, Nakuri. I will deal with you later. If you survive.”


    The long shadows of twilight hid the bodies until the approaching soldiers were almost beneath the grand arch.

    “Hold!” the first outrider cried, drawing his sword. “Fan out! Now!”

    Confusion set in among the others as they left their horses and, for the first time, Kayn laid eyes on their cargo. It was just as Zed had described—wrapped in chainmail and sackcloth and strapped to the back of a sturdy Vindoran steed.

    Patience was a virtue that Nakuri did not possess, and he heedlessly dove for the nearest soldier. Kayn always selected his targets carefully, and so struck with precision at the lead outrider, felling him with his own sword.

    He turned again to the Vindoran, but the scythe was gone.

    No. He had come too far to fail.

    “Kayn!” Nakuri yelled as he cut down one soldier after another. “Behind you!”

    A desperate Noxian had freed the weapon, its red eye now revealed and glowing with inhuman rage. The soldier’s own eyes grew wide as he swung in vicious arcs at his own comrades. He was clearly not in control, trying in vain to release the scythe.

    The rumors were true.

    Calling again on his shadow magic, Kayn dove into the writhing Noxian’s darkin-corrupted flesh. For the briefest of moments, he saw through the eyes of this ageless being, witnessing millennia of inflicted pain and suffering, screams and lamentations. This thing was death reborn again and again. It was the purest evil, and it had to be stopped.

    He burst from what was left of the Noxian—the soldier’s flesh having warped into scales of hardened carapace that shattered into black shards and choking dust. All that remained was the scythe, its eye now closed. Kayn reached for it as Nakuri dispatched the last of their enemies.

    “Brother, stop!” the acolyte cried, flicking blood from his katana. “What are you doing? You saw what it can do! It must be destroyed!”

    Kayn faced him. “No. It is mine.”

    The two of them drew up, neither willing to back down. Beyond the city boundaries, warning bells began to toll. The moment seemed to stretch out.

    Nakuri reversed the grip on his blade. “What’s it going to be, brother?”

    The scythe spoke to Kayn, then. It seemed as if it was echoing in his mind, and yet the other acolyte’s widening eyes showed he had heard it too.

    “Who will prove worthy?”

    Kayn conjured fingers of darkness that snatched up the weapon, lifting it into the night and spinning it into his waiting hands. It felt like a part of him, like it had always been a part of him, as if he alone was born to wield it. He spun it with a comfortable flourish and leveled the blade toward Nakuri’s throat.

    “Do what you must.”

  10. Sett

    Sett

    Though now a powerful player in Ionia’s flourishing criminal underworld, Sett had humble origins. Born from an Ionian vastaya and a Noxian human, the “half-beast” child was an outcast from the start. His birth appalled his mother’s vastayan community, which expelled the family for violating its tribal norms. The humans of Ionia were no more accepting of the taboo union, though Sett’s father’s infamy as a local pitfighter usually kept them from voicing their disapproval.

    What little security the family enjoyed vanished the day Sett’s father disappeared. All of a sudden, those who had bitten their tongues at the sight of young Sett felt free to express their contempt. The boy was bewildered, wondering where his father had gone, and why trouble suddenly seemed to be following him.

    Sett grew up quickly, becoming calloused in the face of the taunts and threats he endured, and before long, he began using his fists to silence the insults. When news of his fights reached his mother, she made him swear not to go near the Noxian pits where his father had fought.

    But the more Sett fought, the more he thought of his father.

    Longing to find the man he only vaguely remembered, Sett snuck away to the pit late one night, after his mother had gone to bed. Immediately, he was enthralled by the spectacle. Scores of Noxian soldiers, fresh to the shores of Ionia, roared with bloodlust from the stands around him. Down in the center of the arena, fighters from all backgrounds and martial disciplines clashed in gruesome duels with a variety of weapons—the winners handsomely paid in Noxian coin. When the event was over, Sett inquired about his father, and learned a hard truth: his father had bought out his contract and left to tour more profitable pits abroad. He had deserted his family, to seek fortune on the other side of the world.

    Burning with rage, Sett asked the arena’s matchmaker for a fight, hoping that somehow his father would return from his tour—and be the opponent standing across the pit from him. The matchmaker assigned the boy a fight on the next card, figuring he would be easy fodder for one of his star combatants.

    Sett would prove him wrong.

    From the moment he threw his first punch, “The Beast-Boy Bastard” was a pit-fighting sensation. Though Sett had no formal martial arts training, his primal strength and ferocity more than compensated, and he leveled his more technically sound opponents like a battering ram. Never abandoning hope that he might one day fight his father, he soon became the undisputed “King of the Pit”, with a swollen coffer of prize money—and a trail of broken opponents—to his name.

    Night after night, Sett brought money and comforts to his mother, always lying about how he had acquired them. It warmed his calloused heart to see her so proud of his success, no longer forced to toil at menial jobs. Still, Sett couldn’t help but feel he could do better. Being the King of the Pit was good, but being the person who owned the pit… that was where the real money was.

    Late one night, after defending his title in front of a record-breaking crowd, Sett presented his new demands to the Noxian matchmaker and his cronies. He suggested they grant him control of the arena and its revenue. When they refused, Sett barred the doors. Minutes later, the doors re-opened, and the Noxians emerged, badly maimed, with a message on their bloodied lips: the half-beast was the new boss.

    With the promoters out of the picture, Sett took control of the pit he once fought in. Ionians, who had only recently been conditioned for war, flocked to the arena, paying to satisfy an urge they only now knew they possessed. Sett took full advantage of their newfound bloodlust, accumulating wealth and power beyond his wildest boyhood dreams, as he transformed the pit into the hub of an underground empire of gambling and vice.

    The half-beast who reigned supreme in the pit now runs his illicit enterprises with the same iron fist. Any time someone challenges his authority, he personally reminds them where they stand. Every punch Sett throws is a blow to his old life of poverty and ostracism, and he intends to make sure that old life stays down.

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