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Thresh

The horrifying specter now known as Thresh was once a simple, if troubled, man. In an age history has all but forgotten, he was a lowly warden of an order devoted to the gathering and protection of arcane knowledge. This order was established on the Blessed Isles, which were hidden and protected from the outside world by magical pale mists.

The masters of the order acknowledged Thresh’s long years of service, and tasked him with the custodianship of certain hidden vaults beneath the city of Helia. It was there that a vast, secret collection of dangerous artifacts was kept under lock and key. Incredibly strong-willed and methodical, Thresh was well suited to such work… but even then, his penchant for cruelty had been noted by his brethren. While it had not yet manifested in murderous ways—at least, none that could be proven—he was shunned by many.

It became clear he had been given a job that kept him away from others, preventing him from gaining the recognition he felt he deserved. Solitary years in the darkness took their toll, and Thresh grew ever more bitter and jealous as he patrolled the long halls with his lantern-stave, and only his own resentful thoughts for company.

His moment of opportunity came when the armies of a mad king managed to pierce the veiling mists, and arrived unbidden upon the shores of the Blessed Isles.

Secretly, Thresh delighted in the slaughter that followed. The invading king was obsessed with resurrecting his dead queen—and Thresh willingly led him to the fabled Waters of Life.

None but the most senior members of the order had ever been permitted to enter the hidden catacomb that housed the Waters. Now, with the king’s greatest warriors at his back, Thresh laughed as the guardians of that sacred place were cut down before him. Finally, he believed, he would get what he had long deserved.

Only those who were there could say what truly occurred when the king lowered the lifeless corpse of his wife into the Waters, but the aftermath would shake the whole of Runeterra.

A catastrophic blastwave of dark energy surged outward, engulfing Helia and spreading rapidly across the rest of the Blessed Isles, and the white mist that had once protected them turned black and predatory. Every living thing in its path perished in an instant, and yet their spirits could not move on, caught in a horrifying new existence somewhere between life and death. Thresh himself was among the first to be claimed… but while others screamed in anguish at their fate, he reveled in it.

He arose from this cataclysm, this Ruination, as a spectral monstrosity, relishing the chance to torment others without fear of reprisal, and unfettered by the limits of mortality.

Over the decades and centuries that followed, his supernatural appearance slowly changed to match the malice and cruelty that had always festered in his heart. To his amusement, Thresh came to realize most other spirits trapped within the Black Mist retained only fragments of their former selves—even the strongest of the foreign invaders, such as Hecarim or Ledros—while his power continued to grow.

Driven by spite to prey upon those he perceives as lesser souls, Thresh’s favorite victims have always been those who will suffer the most from his attentions. No matter how strong their resolve, resilience, or faith, he strives to break them as slowly as possible, by learning their fears and weaknesses, and toying with them to the very end. Only when their lives lie in tatters, their loved ones taken from them, their sense of purpose lost and their last glimmer of hope snuffed out, do Thresh’s hooked chains finally drag them into his undying grasp.

Even so, death brings no merciful release, for he tears out the souls of all he kills—imprisoning them within his accursed lantern, to be unwilling witnesses to his depredations for all eternity.

Only a single soul has ever escaped him.

Senna, one of the hated “Sentinels of Light”, died a futile death after facing Thresh in some forgotten eldritch vault. Her distraught husband, Lucian, then pursued the cruel spirit for years, becoming singularly obsessed with the hunt, letting his grief and rage consume him almost entirely. To Thresh, it was delectable.

However, before he could finally claim Lucian’s soul, a vengeful blow split Thresh’s lantern open, and freed Senna from it.

Intrigued by the obvious strength of their mortal bond, he has decided to allow them this small and insignificant victory, knowing all too well that the game of light and shadow they all play is still far from over…

More stories

  1. Yorick

    Yorick

    The last survivor of a long-forgotten religious order, Yorick is both blessed and cursed with power over the dead. Trapped on the Shadow Isles, his only companions are the rotting corpses and shrieking spirits that he gathers to him. Yorick’s monstrous actions belie his noble purpose: to free his home from the curse of the Ruination.

    Even as a child, Yorick’s life was never normal. Raised in a fishing village at the very edge of the Blessed Isles, he always struggled to find acceptance. While most children his age were playing hide-and-seek, young Yorick was making friends of a different kind—the spirits of the recently deceased.

    At first, Yorick was terrified of his ability to see and hear the dead. Whenever someone in the village passed away, Yorick would lie awake all night, waiting for the chilling cry of a new visitor. He could not understand why they chose to haunt him, and why his parents believed the spirits to be nothing more than nightmares.

    In time, he came to realize the souls were not there to harm him. They were simply lost and needed help finding their way to the beyond. Since only Yorick was able to see these spirits, he took it upon himself to be their guide, escorting them to whatever awaited in eternity.

    The task was bittersweet. Yorick found that he enjoyed the company of ghosts, but each one he brought to rest meant saying farewell to another friend. To the dead, he was a savior, but to the living, he was a pariah. The villagers only saw a disturbed little boy who spoke to people who weren’t there.

    Tales of Yorick’s visions soon spread beyond his village, and drew the attention of a small order of monks who dwelled at the heart of the Blessed Isles. Its envoys traveled to Yorick’s island, believing he could become an asset to their faith.

    Yorick agreed to journey to their monastery, and there, he learned the ways of the Brethren of the Dusk and the true significance of their trappings. Every monk carried a spade as a symbol of their duty to conduct proper burial rites, which ensured souls would not lose their way. And each brother wore a vial of water drawn from the Blessed Isles’ sacred spring. These Tears of Life represented the monks’ duty to heal the living.

    Yet, no matter how he tried, Yorick could never gain the acceptance of the other monks. To them, he was tangible proof of things that should only be known through faith. They resented his power to easily perceive what they themselves had struggled their entire lives to understand. Shunned by his brothers, Yorick found himself alone again.

    One morning, as he tended to his duties in the cemetery, Yorick was interrupted by the sight of a pitch-black cloud roiling across the surface of the Blessed Isles, devouring everything in its path. Yorick tried to run, but the cloud quickly enveloped him and plunged him into shadow.

    All around Yorick, living things began to writhe and contort, corrupted by the foul magic in the Black Mist. People, animals, even plants began to transform into vile, ghoulish mockeries of their former selves. Whispers emanated from the turbulent air around him, and his brothers began ripping the vials of healing water from their necks, as if the objects were causing them great anguish. A moment later, Yorick watched in abject horror as the monks’ souls were ripped from their bodies, leaving cold, pale corpses behind.

    Among the quieting screams of his brethren, Yorick alone could hear voices within the mist.

    “Remove it. Join us. We will become one.”

    He felt his fingers grasping for the vial at his neck. Mustering all his resolve, Yorick forced his hands away from his throat and commanded the howling souls to stop. The Black Mist writhed violently, and darkness overtook him.

    When Yorick awoke, the winds had calmed, and the once-fertile lands had transformed into the grotesque hellscape of the Shadow Isles. Isolated tendrils of the Black Mist clung to him, trying to overtake the one living thing not yet corrupted. As the Mist wrapped itself around him, Yorick saw it suddenly recoil from the vial at his neck. Yorick clutched the blessed water, realizing it was all that kept him alive.

    In the days that followed, Yorick scoured the islands for survivors, but found only the twisted remnants of what once lived there. Everywhere he walked, he witnessed wretched spirits rising from the bodies of the dead.

    As he searched, Yorick slowly pieced together the events that led to the cataclysm: A king had arrived seeking to resurrect his queen, but instead, had doomed the Isles and everything on them.

    Yorick wished to find this “Ruined King” and undo the curse he had unleashed. But he felt powerless in the face of the seemingly endless death that surrounded him.

    Almost lost within his grief, Yorick began to speak to the spirits around him, attempting to find solace with them as he had as a child. Instead, as he communed with the Mist, corpses left their graves, guided by his voice. He realized the bodies he once laid to rest were now his to command.

    A glimmer of hope shone from the heart of his despair. To free the dead of the Shadow Isles, Yorick would wield their power and their strength.

    In order to end the curse, he would be forced to use it.

  2. Kalista

    Kalista

    In life, Kalista was a proud general, niece to the king of an empire that none now recall. She lived by a strict code of honor, serving the throne with utmost loyalty. The king had many enemies, and when they sent an assassin to slay him, it was Kalista’s vigilance that averted disaster.

    But in saving the king, she damned the one he loved most—the assassin’s deflected blade was envenomed, and sliced the arm of the queen. The greatest priests and surgeons were summoned, but none could draw the poison from her body. Wracked with grief, the king dispatched Kalista in search of a cure, with Hecarim of the Iron Order taking her place at his side.

    Kalista traveled far, consulting learned scholars, hermits and mystics… but to no avail. Finally, she learned of a place protected from the outside world by shimmering pale mists, whose inhabitants were rumored to know the secrets of eternal life. She set sail on one last voyage of hope, to the almost legendary Blessed Isles.

    The guardians of the capital city Helia saw the purity of Kalista’s intent, and parted the mists to allow her safe passage. She begged them to heal the queen, and after much consideration, the masters of the city agreed. Time was of the essence. While the queen yet breathed, there was hope for her in the fabled Waters of Life. Kalista was given a talisman that would allow her to return to Helia unaided, but was warned against sharing this knowledge with any other.

    However, by the time Kalista reached the shores of her homeland, the queen was already dead.

    The king had descended into madness, locking himself in his tower with the queen’s festering corpse. When he learned of Kalista’s return, he demanded to know what she had found. With a heavy heart, for she had never before failed him, she admitted that the cure she had found would be of no use. The king would not believe this, and condemned Kalista as a traitor to the crown.

    It was Hecarim who persuaded her to lead them to the Blessed Isles, where her uncle could hear the truth of it from the masters themselves. Then, perhaps, he would find peace—even if only in accepting that the queen was gone, and allowing her to be laid to rest. Hesitantly, Kalista agreed.

    And so the king set out with a flotilla of his fastest ships, and cried out in joy as the glittering city of Helia was revealed to him. However, they were met by the stern masters, who would not allow them to pass. Death, they insisted, was final. To cheat it would be to break the natural order of the world.

    The king flew into a fevered rage, and commanded Kalista to slay any who opposed them. She refused, and called on Hecarim to stand with her… but instead he drove his spear through her armored back.

    The Iron Order joined him in this treachery, piercing Kalista’s body a dozen times more as she fell. A brutal melee erupted, with those devoted to Kalista fighting desperately against Hecarim’s knights, but their numbers were too few. As Kalista’s life faded, and she watched her warriors die, swearing vengeance with her final breath…

    When next Kalista opened her eyes, they were filled with the dark power of unnatural magic. She had no idea what had transpired, but the city of Helia had been transformed into a twisted mockery of its former beauty—indeed, the entirety of the Blessed Isles was now a place of shadow and darkness, filled with howling spirits trapped for all eternity in the nightmare of undeath.

    Though she tried to cling to those fragmented memories of Hecarim’s monstrous betrayal, they have slowly faded in all the centuries since, and all that now remains is a thirst for revenge burning in Kalista’s ruined chest. She has become a specter, a figure of macabre folklore, often invoked by those who have suffered similar treacheries.

    These wretched spirits are subsumed into hers, to pay the ultimate price—becoming one with the Spear of Vengeance.

  3. Hecarim

    Hecarim

    Born into an empire long since gone to dust and forgotten, Hecarim was a lieutenant of the Iron Order—a brotherhood sworn to defend their king’s lands.

    As Hecarim won victory after victory from the back of his mighty warhorse, the commander of the Iron Order saw in him a potential successor… but also a growing darkness. His obsessive hunger for glory was eroding his honor, and over time the knight-commander came to realize this young lieutenant must never lead them.

    When he was told this, Hecarim was furious. Even so, he bit back his anger, and continued in his duties.

    When they next rode to war, the commander found himself surrounded by enemies, and cut off from his fellow knights. Hecarim, seeing his chance, turned away and left him to die. At battle’s end, the Iron Order, oblivious to what Hecarim had done, knelt on the bloody ground and swore allegiance to him.

    Hecarim rode to the capital to take his formal oaths, and met with Kalista, the king’s most trusted general. She recognized his prowess and leadership, and when the queen was wounded by an assassin’s poisoned blade, Kalista was comforted to know the Iron Order would remain with the king while she sought a cure.

    Gripped by paranoia, and seeing new threats in every shadow, the king raged at those he believed were trying to separate him from his dying wife, and dispatched Hecarim to quell dissent throughout the kingdom. The Iron Order earned a dreadful reputation as ruthless enforcers of the king’s will. Towns and villages burned. Hundreds were put to the sword.

    With grim inevitability, when the queen died, Hecarim chose to sour the king’s grief into hatred, seeking sanction to lead the Iron Order into foreign lands. He would avenge her death, while earning yet more dark renown for himself.

    But before they could ride out, Kalista returned. She had found what she sought upon the distant Blessed Isles—and yet it was now too late. The king would not believe this, and had Kalista imprisoned as a traitor. Intrigued by what he had heard, Hecarim visited her cell, and they spoke of the pale mists that protected the islands from all invaders… and also of the inhabitants’ immense wealth, including the legendary Waters of Life.

    Knowing only Kalista could lead them there, Hecarim eventually persuaded her to guide the king’s fleet through the veil that concealed the Blessed Isles from mortal sight.

    They landed at the city of Helia with the queen’s body in solemn procession. The Iron Order led the way, only to be met by the city’s masters, who now refused to help. Enraged, the king ordered Kalista to kill them, but she refused, and Hecarim smiled as he made the decision that would damn him for eternity. He drove a spear through Kalista’s back, and ordered his knights to ransack the city, looting its vaults of arcane treasures.

    Amid the chaos, a lowly custodian agreed to grant the king access to the Waters of Life—but not even this could distract Hecarim from the revelry of bloodshed, and so it was that the Ruination of the Blessed Isles would take him almost completely by surprise.

    A blastwave of magical force tore across Helia, shattering every last building and leaving the fragments suspended in searing un-light. In its wake came the Black Mist, a billowing hurricane that dragged every living creature it touched into its shrieking, roiling embrace. Hecarim tried to rally the Iron Order, hoping to make it back to their ships, but the mist claimed them one by one as they fled.

    Alone, and defiant to the end, the knight-commander was taken by the shadows. He and his mighty steed were fused into a monstrous, spectral abomination that reflected the darkness in Hecarim’s heart—a brazen creature of fury and spite, at one with the Black Mist and yet utterly enslaved by it.

    Bound forevermore to these Shadow Isles, Hecarim has spent centuries in a sinister mockery of his former life, cursed to patrol the nightmarish lands he once intended to conquer. Whenever the Black Mist reaches out beyond their shores, he and the otherworldly host of the Iron Order ride out to slaughter the living, in memory of glories long passed.

  4. The Collection

    The Collection

    Rayla Heide

    A horrible scraping of metal chains drifted over the fields. Outside, an unnatural fog rendered the moon and stars all but invisible, and the regular hum of insects fell silent.

    Thresh approached a ruined hovel. He raised his lantern, not to see his surroundings, but to look inside the glass. The interior of the lantern resembled a starry nightscape with its thousands of tiny green glowing orbs. They buzzed frantically as if trying to escape Thresh’s gaze. His mouth twisted in a grotesque grin, teeth glinting from the glow. Each of the lights was precious to him.

    Behind the door, a man whimpered. Thresh sensed his pain, and was drawn to it. He knew the man’s suffering like an old friend.

    Thresh had only appeared to the man once, decades ago, but since then the spectre had taken everyone the man held dear: from his favorite horse to his mother, brother, and recently a manservant who had become a close confidant. The specter made no pretence of natural deaths; he wanted the man to know who caused each loss.

    The spirit passed through the door, scraping his chains as they dragged behind him. The walls were damp and ingrained with years of grime. The man looked even worse: his hair long and matted, his skin covered in scabs - angry and raw from clawing. He wore what had once been fine velvet clothes, but were now little more than torn, tattered rags.

    The man shrank from the sudden green glow, covering his eyes. He shook violently, backing away into the corner.

    “Please. Please, not you,” he whispered.

    “Long ago, I claimed you as mine.” Thresh’s voice creaked and stretched, as if he had not spoken for an age. “It is time I collect...”

    “I am dying,” the man said, his voice barely audible. “If you’re here to kill me, you’d best hurry.” He made an effort to look at Thresh directly.

    Thresh stretched his mouth wide. “Your death is not my desire.”

    He set the glass door of his lantern slightly ajar. Strange sounds came from within - a cacophony of screams.

    The man did not react, not at first. So many screams emerged that they blended together like scraping glass shards. But his eyes widened in horror as he heard voices he recognized plead from Thresh’s lantern. He heard his mother, his brother, his friend, and finally the sound he dreaded most: his children, wailing as if being burned alive.

    “What have you done?” he screamed. He scrambled for something to throw - a broken chair - and threw it at Thresh with all his strength. It passed through the spectre harmlessly, and Thresh laughed mirthlessly.

    The man ran at Thresh, eyes wild with fury. The spectre’s hooked chains whipped out like striking snakes. The barbed hooks struck the mortal’s chest, cracking ribs and piercing his heart. The man fell to his knees, face twisted in delicious agony.

    “I left them to keep them safe,” the man cried. Blood gurgled from his mouth.

    Thresh wrenched his chains hard. For a moment, the man did not move. Then the ripping began. Like a rough-spun sheet being slowly torn, he was excruciatingly pulled from himself. His body convulsed violently, and blood sprayed along the walls.

    “Now, we begin,” said Thresh. He pulled the captured soul, pulsing brightly from the end of the chain, and trapped him within the lantern. The man’s hollow corpse collapsed as Thresh departed.

    Thresh followed the curling Black Mist away from the cottage with his glowing lantern held high. Only after Thresh was gone, and the fog dissipated, did the insects resume their nightly chorus and stars once again filled the night sky.

  5. Viego

    Viego

    Few know of the kingdom to the east, far across the seas, whose name lies all but forgotten among the ruins that dot its shores. Fewer still know of its foolish young ruler, whose lovestruck heart was doomed to destroy it.

    Now a grave threat to all, that man’s name was—and is—Viego.

    The second son of a dynastic king, Viego was never intended to lead. Instead, he lived a life of comfort that made him complacent and selfish. Yet, when his older brother died unexpectedly, Viego, who possessed neither the inclination nor the aptitude for rulership, suddenly found himself crowned.

    He showed little interest in his position until he met a poor seamstress, Isolde. So taken was he by her beauty that the young king offered her his hand in marriage, and thus, one of the most powerful rulers of the age was wed to a peasant girl.

    Their romance was enchanting, and Viego, who’d rarely shown interest in anyone other than himself, devoted his life to her. The two were inseparable—he scarcely went anywhere without Isolde, always lavishing gifts upon his queen, and his attention could seldom be broken when she was present.

    Viego’s allies fumed. Unable to interest him in governance, and with the nation beginning to unravel under his questionable rulership, some plotted in secret to end their new king’s reign before it had begun. His nation’s enemies, meanwhile, saw an opportunity to strike. And the vipers began to circle.

    Thus did an assassin’s poisoned dagger one day come for Viego. But the king was well defended, and the dagger did not strike true—instead grazing Isolde.

    The toxin worked quickly, and Isolde fell into a ruinous torpor, while Viego could only watch in horror as his wife’s condition grew ever more serious. Overwhelmed with fury and despair, he spent every last coin within his coffers trying to save her.

    But it was all for naught. Isolde perished in her bed, and Viego was consumed by madness.

    His search for an antidote became desperate, crazed. Unable to accept his wife’s death, every treasure of the kingdom—every scrap of wealth—was sacrificed to his quest to return her to him. As the land fell into disarray, Viego hid himself away with Isolde’s body, becoming hateful and violent.

    Then came the day he learned the secret of the Blessed Isles, of its water that healed any ailment. With his great army, he stormed the peaceful country by force, slaughtering everyone who stood in his way until he at last breached its inner sanctum and let his wife drift beneath the blessed water. She would return to him, no matter the destruction he wrought. No matter the cost.

    And for just one moment, she did.

    Isolde arose a horrifying wraith of shadow and rage, and in her pain, her anger, her confusion at being ripped from death, she took Viego’s own enchanted blade and thrust it through his heart. The magic of the waters and the ancient sword clashed, and the chamber’s energy erupted, tearing across the Isles and trapping everything it touched in tortured, conscious undeath.

    Yet of this, Viego remembers nothing. His country collapsed into ruin, great nations rose and fell, and in time, even his name was forgotten... until, a thousand years after his death, Viego stood once more. And this time, he would not fail.

    His mind twisted by the same dangerous obsession he possessed in life, Viego’s unflinching, deranged love fuels his every action, his every desire, his every atrocity. The deadly Black Mist pours freely from Viego’s broken heart—ripping the life from everything it touches—and he uses the Mist to scour the world for some way to return Isolde to his side.

    Legions will fall before him only to rise again in his service, continents will be swallowed by living darkness, and the world will pay for every moment of happiness it stole from an ancient ruler laid low by all-consuming love. He cares naught for the destruction he causes, so long as he can see Isolde’s face again.

    His reign is terror.

    His love is eternal.

    And until Isolde returns to him, all will fall before the Ruined King.

  6. Zoe

    Zoe

    As befits her Targonian Aspect’s nature, Zoe did not come to the attention of the celestial realm in any traditional way. She didn’t win a great victory against overwhelming odds, or sacrifice herself for a noble ideal, or overcome the existential trial of climbing Mount Targon. Instead, Zoe was a normal girl, seemingly chosen at random from among the Rakkor.

    Her teachers reported Zoe to be an imaginative child, but willful, lazy, mischievous, and easily distracted. One day, as she skipped away from her studies of the holy texts to pursue something “less boring,” she was noticed by the Aspect of Twilight.

    It observed as the young girl playfully mocked the angry cries of the scholarly priests chasing her through the village. Then, after an hour-long pursuit, she found herself cornered against the sheer drop of a cliff’s edge. Before Zoe’s teachers could grab her, the Aspect summoned six objects in front of her: a bag of gold coins, a sword, a completed study book, a devotion rug, a silk rope, and a toy ball. Five of these items could have let her flee, or otherwise defuse the situation.

    Zoe chose the sixth option.

    Unconcerned with escape or forgiveness, she instead grabbed the toy ball, kicked it toward the wall of a nearby house, and sang gleefully as it ricocheted among the humorless priests.

    The Aspect hadn’t seen such joyful irreverence in the face of peril since its last host, who heralded the end of the Great Darkin War. Delighted by Zoe’s carefree exuberance, it opened a shimmering portal to the apex of Mount Targon, offering the girl a chance to see the universe. She dived backward into the portal, instantly merging with the Aspect, then stuck her tongue out at her dumbfounded teachers as she disappeared.

    This transcendence was unique—in fact, it was unheard of in all the myths and legends of Targon. Yet Zoe did not trouble herself with why the rules that govern Aspects had been changed just for her. She didn’t trouble herself with rules at all. Instead, she journeyed to dimensions of reality at the very edge of mortal comprehension, playing with powers seen by few before or since.

    While for Zoe barely a year had passed, she returned home after what had apparently been many centuries in Runeterra. Full of teenage curiosity, she wondered what she had missed while she was away. Fortunately, she could traverse the streams of time with only a thought. Among the events she witnessed were the rise and fall of “the big armored meanie,” Mordekaiser; the destruction of the Blessed Isles in the “Spooky Ghost Party”; the cataclysms of the “War for Sparkly Rocks”; and the founding of a dour new nation near the “No Fun Forest.”

    One thing in particular became clear to Zoe—she was not alone. Walking the mortal world were other Aspects, in fact more than ever before. More friends for her to meet! But they brushed her aside time and again, seeming rather preoccupied with whatever it was they were doing in the spaces between realms. Intrigued, Zoe traveled to the stars, where she found the great cosmic dragon, Aurelion Sol.

    Although he clearly despised her, as he did all of her kind, Zoe always returned to the dragon’s side, trying to discover what aggrieved him. From his bombastic and self-aggrandizing diatribes, she gleaned that her fellow Aspects had humiliated him, crowning him with a cursed artifact to siphon away his power.

    Zoe felt sorry for this poor “space doggy,” and vowed to do what she could to protect him. For his part, Aurelion Sol has at least stopped threatening to destroy her when he eventually takes his long-overdue vengeance.

    Whether Zoe’s curious relationship with the Star Forger is due to a mere whim, possessiveness, or her function as a cosmic disrupter, no one can be certain.

    For the scholars and mystics of Mount Targon, the emergence of an Aspect is usually a joyous occasion... but Zoe’s unpredictability gives them pause, as not even she knows what her presence could portend. The only certainty is that Runeterra is on the brink of a profound transformation—one that may come at the cost of chaos, destruction, and blood.

  7. Senna

    Senna

    Senna’s journey to become a Sentinel of Light started with darkness. It started with the Black Mist…

    Senna first encountered the Mist at an early age, when wreckage from a distant Harrowing washed onto the shores of her home island. The Black Mist within the wreckage awakened upon contact with life. She and her village survived the ensuing storm of souls, thanks to the intervention of a nearby Sentinel… but in the wake of the attack, the Mist was still mysteriously drawn to Senna.

    She was cursed, marked by the Mist so its horrors pursued her endlessly, the darkness drawn to her like dying moth to living flame. She could never know when it would strike next—but worse was when it didn’t come, and Senna had to imagine what awaited in every shadow.

    The Sentinel who saved Senna, a brusque veteran named Urias, did not understand why the Mist was drawn to a solitary girl—but he knew if she was going to survive, she had to learn to fight back. And so, Senna joined Urias in the Sentinels of Light, a sacred order that could be traced back to the Blessed Isles, where the Black Mist originated. She proved to be a deadly enemy of darkness, mastering the relic-stone pistol Urias gave her, learning to channel her soul into light.

    Yet even as Senna grew comfortable working with Urias, relying on him for gruff guidance, she learned to keep others at gun’s length. If she allowed them to get too close, they would only be hurt when the Mist came again. Senna could never stay in one place for long, something she and Urias learned when those who offered them shelter inevitably found themselves under siege. After even Urias was slain, Senna wasn’t sure if she could let anyone get close again.

    Reluctantly, Senna sought out Urias’ family in Demacia, to tell them of his fate. There, she met his son, Lucian, who would not relent until Senna allowed him to join Urias’ parting vigil. From the very first moment she found herself flustered, wondering if her walls were enough to keep out someone so stubborn, full of humor and love. It became clear over time that Lucian’s place was with the Sentinels, as Senna’s partner, and Senna as his.

    The more they served together, the deeper their bond became, and Senna realized that the value of her walls wasn’t what she kept out, but who she let in. Yet as Lucian’s love for Senna grew, so did his desire to save her from her curse. In time, it became his only focus, the light in his eyes passing into his gun—making Senna wary that Lucian would only see sorrow where there was love.

    It was while researching a cure that Senna and Lucian came into conflict with the sadistic wraith Thresh. So close to answering mysteries about the Ruination and Senna’s curse, Lucian refused to turn back…

    Thresh’s chains whipped toward Senna as she stood between the wraith and her husband. More painful than the scythe was seeing the look of anguish on Lucian’s face. With her last breath, Senna screamed for Lucian to run.

    But as Senna felt the deathblow and knew she had lost, she realized there was a glimmer of hope. Her whole life, the Mist had haunted her—she didn’t need to fear it anymore. She could ride it into the darkness of Thresh’s lantern, and see what was inside.

    Her curse had become her only chance for salvation.

    While Lucian spent years seeking to grant his beloved peace, Senna explored her spectral prison. She learned that life had been the origin of her curse. Its spark shone brighter within her than in anyone else—she’d been infected with it when she first encountered the wreckage that brought the Harrowing. There, she’d been touched by a powerful, lingering soul, given its unnatural life…

    It was life that the Black Mist could never let go.

    She could use this force to pull the Mist into herself, empowering her to sever its hold over others in the lantern. Among the souls she freed were Sentinels who possessed lost knowledge of the Ruination’s origins, of her curse… and the love that created it.

    When Lucian drove his broken pistol into the lantern, intending to end the torture of the souls within, Senna was waiting. She escaped, shrouded in Mist she’d drawn from other souls. She was dead, but also alive, thanks to her curse, wielding a relic-stone cannon that could channel darkness along with light, forged from the weapons of fallen Sentinels.

    No longer running from the Mist, Senna now understands the suffering of the souls within. Though it is painful, she draws their Mist into herself, liberating them, and blasting darkness with darkness. Embracing her death every time she transforms into a wraith, she becomes like those she fought, only to be reborn again thanks to the life infecting her.

    Though Senna and Lucian’s love survived even death, now they face the consequences of her rebirth. Senna knows what they have to do next, a secret gleaned within the lantern.

    Find the Ruined King, and stop him at any cost…

  8. Nightbloom

    Nightbloom

    Rayla Heide

    The chill wind whips through cracks in my bark with a hollow whistling sound. I shiver. My limbs have long forgotten the warmth of summer.

    The towering shapes around me fracture and fall in the gale. The lives within died long ago; now they are my silent companions. Their brittle trunks remain only as empty husks, rough gray sketches of the lush forest that once bloomed here.

    A spirit weaves between the trees in front of me, pale and spectral against the night air. A knot tightens in my bark. Normally I would lash my roots through its heart, but today I hold still, trying not to alert the wraith to my presence. I am tired of resisting. That I exist at all is an act of defiance against the curse plaguing these lands.

    Its moonlike eyes are vacant. There is nothing alive and vulnerable to fuel its cold bitterness on this isle of death, nothing to be hunted or consumed. The spirit slips between the trees, leaving me to my solitude.

    I look across the forest of shadows and my branches waver. My gaze catches – a tiny flame of red growing amid the endless gray. Nestled in a mound of black dirt, the smallest flower bud pushes up from the ground, its petals so bright they burn my eyes.

    It is a nightbloom. Long ago, they carpeted the floor of the Blessed Isles, blossoming on the evening of the summer solstice. By morning the flowers wilted, leaving only blackened petals, not to be seen again until the following year. But for one night, they illuminated the forest with blazing crimson, as if the very ground were aflame.

    I look around and, for a fleeting moment, hope that if one flower exists there might be others. But there is only the somber gray of these dead isles.

    My boughs creak as I take a shaky step forward. I approach the bloom, transfixed, crushing ashen leaves to dust underfoot. My colossal frame towers over its delicate shape. I lean down until my face is inches above the sweet-scented petals. The potent groundwater within my heartwood stirs, awakening in recognition. Life.

    The flower’s neck is tilted as if curious. Deep vermillion veins spread across each petal, and its pale green stem is coated with hundreds of silvery, velvet-soft hairs. I could spend eternity basking in its every facet.

    Every moment it grows and shifts in subtle ways; its stem pushing ever higher while its petals slowly unfurl. I am enchanted by each movement, however minute. I watch as the bloom spreads to reveal the filaments extending from within, its heady scent flooding my mind with color. For a moment I forget the cold, the hollow wind, and my own bitterness.

    A pale light flickers and I flinch. A glowing shape approaches. My bark tingles. Nothing from these bloodless woods is an ally.

    The cursed spirit is returning, attracted to the lure of movement. Life is not so still as death.

    I flex my limbs in fury, no longer eluding violence. I welcome it.

    For one night, a living thing will exist on these barren isles unmarred by corrupt forces.

    The spirit glides toward us. She was once human, but is now translucent and bone-white. Her blank expression grows ravenous as she sees the blood-red blossom.

    The specter races toward the flower and tries to inhale its fragile life. Before the bloom withers into a lifeless shade, I fling my limbs forward and lash them about the spirit’s legs. She screeches, recoiling as if burned, and I roar. The groundwater within me is anathema to such unnatural beings.

    She twists and breaks free of my grasp. I hoist my roots and smash them to the ground. The impact splits the barren topsoil and sends shockwaves through the earth. The reverberations strike the wraith and she reels in agony. I laugh bitterly. As she stirs, I sling my limbs through her form and she dissolves.

    Dusky mist rises from the ground, accompanied by a foul stench. As the wind moans, dozens of spirits materialize before me, their garish faces gaping silently at the scene before them. The nightbloom and I grow before the wall of shadows. I will not let them destroy this one pure thing amongst so much darkness.

    I throw all my rage into my blows, driving them back with furious strength. I cannot destroy every spirit on the isles, but I can hold them off for a time. A wraith tries to dart past me. I howl as I lift my roots to pierce its heart, and it dissipates into mist.

    My strength is draining with so many spirits nearby, but I refuse to concede.

    The flower grows brightly beneath the moonlight, oblivious to this battle for its very existence. A single crimson petal falls from its perfect blossom like a drop of blood. The lifecycle of the bloom is near its end, bringing death, and with it, respite. But I do not crave it. I feel I could cleanse the entire island of its scourge in my fury.

    The cursed mist has risen above the treeline and swirls in great clouds. An endless host of spirits pours from the fog, mouths agape with ghoulish hunger. I rise to my greatest height and slam my limbs into the ravenous spirits, shattering one after another into dust. Still, more come.

    I howl as I stir the air into a crudely twisting spiral, and nourish the storm with my wrath until it expands in a tempestuous whirlwind. I revel in the chaos as the maelstrom surges in a frenzied circle around me and the flower. It blasts the spirits violently back beyond the trees. From within this nightmare, I have carved a sanctuary where life can grow.

    I turn to the flower. We are silent together at the eye of the storm, still amidst the madness. A second fiery petal falls from the nightbloom, then another. My energy drains into the maelstrom, but I do not falter and the tempest rages on. With each passing moment, the blossom droops further until it faces the ground. It is perfect in its slow, natural decay. I cannot look away as it gradually loses its crown of flaming petals and wilts completely.

    It is dead.

    I lower my branches and the maelstrom quiets. Above me, the sky is slate gray - as bright as it ever gets in this grim place. The gloom of the mist encroaches once more and the spirits return. Their faces are blank, no longer sensing the illicit life of the nightbloom, no longer anticipating the joy of a fresh kill.

    They retreat into the hollow woods. I whip my roots through a specter as it passes me, scattering its essence into the fading mist. The others edge farther away from me as they return to their gloom.

    Though the land appears unchanged, these isles are not the same gray wasteland they were yesterday. The waters of life stir within me and the soil beneath my roots is fertile again.

    Though its petals decay into dust, the luminous nightbloom burns fire-bright in my mind, igniting my fury. Just as these islands were born of burning rock, I will cleanse them of their pestilence in a flaming blaze.

    I follow the trailing spirits as they slip between hollow trees.

    They will pay for their wickedness.

  9. Ruination Prologue

    Ruination Prologue

    Anthony Reynolds

    Helia, the Blessed Isles

    Erlok Grael stood separate from his peers, awaiting the Choosing.

    They waited within a small open-air amphitheater, the architecture all gleaming white marble and gold-encased capstones. Helia wore its opulence proudly, as if in defiance of the brutalities of life beyond the shores of the Blessed Isles.

    The others joked and laughed together, their collective nervousness drawing them closer, yet Grael stood silent and alone, his gaze intense. No one spoke to him or included him in any of the whispered japes. Few even registered his presence; their gazes slipped over and around him as if he didn’t exist. To most of them, he didn’t.

    Grael did not care. He had no desire to swap inane small talk with them, and he felt no jealousy at their juvenile comradery. Today would be his moment of triumph. Today he would be embraced into the inner circle, apprenticed within the secretive upper echelons of the Fellowship of Light. He had more than earned his place there. No other student present came close. They might hail from wealth and nobility, while he came from a line of illiterate pig farmers, but none were as gifted or as worthy as he.

    The masters arrived, filing down the central stairs one by one, silencing the gaggle of hopefuls. Grael watched them, eyes burning with a hungry light. He licked his lips, savoring

    the prestige and glory that were soon to be heaped upon him, anticipating all the secrets that he would soon be privy to.

    The masters shuffled into place upon the lower tiers of the amphitheater, their expressions solemn, staring down at the cluster of adepts on the floor below them. Finally, after an overlong pause to build suspense, a pompous, toadlike master, his skin pale and wet-looking—Elder Bartek—cleared his throat and welcomed the graduating students. His verbose speech was heavy with gravitas and self-congratulatory asides, and Grael’s eyes glazed over.

    Finally, the time came for the masters to choose which of the graduates would be taken under their wing as apprentices. There were leaders here from all the major disciplines and denominations of the Fellowship. They represented the Arcanic Sciences, the various schools of logic and metaphysics, the Blessed Archives, the Astro-Scryers, Hermetic Oratory, Esoteric Geometry, the Seekers, and other branches of study. All served, in one way or another, the greater purpose of the Fellowship—the gathering, study, cataloging, and securing of the most powerful arcane artifacts in existence.

    It was an auspicious gathering of some of the world’s most brilliant minds, yet Erlok Grael focused on only one of their number: Hierarch Malgurza, Master of the Key. Her dark skin was heavily lined, and her once-ebony hair was now mostly gray. Malgurza was a legend among the adepts of Helia. She didn’t appear at every year’s Choosing ceremony, but when she did, it was always to embrace a new apprentice into the inner circle.

    The Baton of Choosing was brought forth. It was passed first to Hierarch Malgurza, the most honored master present. She took it in one gnarled hand, causing a ripple of murmurs among the students. Malgurza would indeed choose an apprentice this day, and the ghost of a smile curled Grael’s thin lips. The elderly woman cast her hawkish gaze across the gathered hopefuls, who held their breaths as one.

    Whoever was named would be marked for greatness, joining a hallowed, elite cadre, their future assured. Erlok Grael’s fingers twitched in anticipation. This was his moment. He was already half stepping forward when the hierarch finally spoke, her voice husky, like oak-aged spirits.

    “Tyrus of Hellesmor.”

    Grael blinked. For a second, he thought there must have been some mistake, before the cold reality of his rejection washed over him, like a bucket of frigid water to the face. There was a delighted whoop from the chosen student, along with a burst of whispers and gasps. The newly named apprentice stepped forward amid a flurry of slaps on the back and ran up the steps of the amphitheater to take his place behind Hierarch Malgurza, a broad smile on his smug face.

    Grael made no outward reaction, though he had gone dangerously still.

    The rest of the ceremony went by in a dull, surreal blur. The Baton of Choosing passed from master to master, each choosing a new apprentice. Name by name, the crowd of hopefuls around Grael dwindled, until he stood alone. The sea of masters and former peers stared down at him, like a jury ready to announce his execution.

    His hands did not twitch now. Shame and hatred writhed within him, like a pair of serpents locked in a death struggle. With a click of finality, the Baton of Choosing was sealed back within its ceremonial case and borne away by golden-robed attendants.

    “Erlok Grael,” announced Bartek, his eyes smiling. “No master has spoken for you, yet the Fellowship is nothing if not benevolent. A place has been secured for you, one that will, it is hoped, teach you some much-needed humility, and at least a modicum of empathy. In time, perhaps, one of the masters may deign to take you on—”

    “Where?” interrupted Grael, eliciting murmurs and tuts, but he did not care.

    Bartek looked down his bulbous nose at him. His expression was that of a man who had inadvertently stepped upon something distasteful. “You will serve as a minor assistant to the Wardens of Thresholds,” he declared, malice gleaming in his eyes. There were smirks and stifled laughter among his former peers. The Threshers, as the student body derisively called them, were the lowest of the low, both literally and figuratively, those who guarded and patrolled the lowest depths of the vaults beneath Helia. Their ranks consisted of those who had earned the ire of the masters, whether through gross political misstep or misdemeanor, and any others whom the Fellowship wished out of the way. Down in the darkness, they could be forgotten. They were a joke. An embarrassment.

    Bartek’s patronizing voice droned on, but Grael barely heard his words.

    In that moment, he swore that this was not the end. He would serve among the wardens and ensure that his worth was noticed, such that none of these pompous, sniveling masters or his snobbish peers could deny him. He would serve a year, maybe two, and then he would take his rightful place within the inner circle.

    They would not break him.

    And he would remember this insult.


    Alovédra, Camavor

    It was dark and cool within the hallowed Sanctum of Judgment, and Kalista appreciated the reprieve from the scorching Camavoran summer outside. Standing at attention, bedecked

    in form-fitting armor and a high-plumed helm, she waited for judgment to be rendered.

    Despite being out of the sun, the slender young heir to the Argent Throne, kneeling at her side, was sweating, and his breath was shallow and quick.

    His name was Viego Santiarul Molach vol Kalah Heigaari, and he waited to see if he would be crowned king, or if this day would be his last.

    Absolute rulership, or death. There could be no middle ground.

    He was Kalista’s uncle, but she was more like an older sister to him. They had been raised together, and he had always looked up to her. He was never meant to be the next king.

    That should have been Kalista’s father, the firstborn, but his unexpected death had placed Viego, his younger brother, next in line.

    The sound of the massed crowds outside was muted within the cold walls of the sanctum. Hooded priests, their faces obscured by shadow and blank porcelain masks, stood anonymous in the gloom, forming a circle. The incense from their censers was cloying and acrid, their whispering chant monotonous and sibilant.

    “Kal?” breathed Viego.

    “I am here,” Kalista replied, standing at his side, her voice low.

    He glanced up at her. His patrician face was long and handsome, yet in that moment he seemed younger than his twenty-one years. His eyes were panicked, like those of an animal caught between fleeing and fighting. Upon his forehead, three lines had been drawn in blood, coming together to a point just between his eyebrows. The blood trident was traditionally drawn only upon the dead, to help speed them on their way to the Beyond and ensure that the Revered Ancestors recognized them. It spoke of the lethality of what lay ahead.

    “Tell me again of my father’s last words,” whispered Viego.

    Kalista stiffened. The old king had been the Lion of Camavor, with a fearsome reputation in battle—and on the political stage. But as he lay dying in bed, he hadn’t looked anything

    like the robust warrior-king who had so terrorized his enemies. In those final moments, his body was wasted and thin, all his vaunted power and vitality sapped from him. His eyes

    had still radiated a small measure of the power he’d had in his prime, but it was like the last glow of a fire’s embers, one final glimmer before the darkness claimed him.

    He clutched at her with the last of his strength, with hands that more closely resembled a vulture’s talons than anything belonging to a man. “Promise me,” he croaked, burning with

    a desperate fire. “The boy does not have the temperament to rule. I blame myself, but it is you who must bear the weight, granddaughter. Promise me you will guide him. Counsel him.

    Control him, if needed. Protect Camavor. That is now your duty.”

    “I promise, Grandfather,” Kalista said. “I promise.”

    Viego waited expectantly, looking up at her. The faint roar of the crowd outside rose and fell like the crashing of distant waves.

    “He said you’d be a great king,” Kalista lied. “That you’d eclipse even his great deeds.”

    Viego nodded, trying to take comfort in her words.

    “There is nothing wrong with being afraid,” she assured him, her stern demeanor softening. “You’d be a fool if you weren’t.” She gave him a wink. “More of a fool, I mean.”

    Viego laughed, though the sound had an edge of hysteria to it and was too loud in the cavernous space. Priests glared, and the heir to the throne gathered himself. He pushed a wayward strand of his wavy hair behind one ear, and was still once more, staring into the darkness.

    “You cannot let fear control you,” said Kalista.

    “If the blade claims me, it will be you kneeling here next, Kal,” Viego whispered. He reflected on that for a moment. “You would make a far better ruler than I.”

    “Do not speak of such things,” hissed Kalista. “You are blessed of the Ancestors, with power flowing through your veins that your father did not have. You are worthy. By nightfall you will be crowned king, and all of this will be just a memory. The blade will not claim you.”

    “Yet if—”

    The blade will not claim you.

    Viego gave a slow nod. “The blade will not claim me,” he repeated.

    There was a change in the air, and the priests’ incessant chanting quickened. Their censers swayed from side to side. Light speared down into the sanctum through a crystal lens

    set in the center of the dome high above, as the sun finally moved into position directly overhead. Motes of dust and ribbons of cloying scented smoke drifted in the beam of light,

    revealing... nothing.

    Then the Blade of the King appeared.

    Its name was Sanctity, and Kalista’s breath caught in her throat as she looked upon it. Hovering suspended in midair, the immense sword existed only in the spiritual Halls of the Ancestors, except when called forth by the rightful ruler of Camavor, or when summoned by the priests for the judgment of a new sovereign.

    Every monarch of Camavor wore the Argent Crown, a belligerent tri-spiked circlet perfectly befitting the long line of belligerent rulers, but Sanctity was the true symbol of the throne. The primacy of whoever held Sanctity was undisputed, and to possess the Blade of the King was to be soul-bound to it—although not every heir to the Camavoran throne survived

    the ritual of binding.

    Kalista knew that was not some vague, mythical threat, either. Down through the line of history, dozens of heirs had perished here in the Sanctum of Judgment. There was a good

    reason some called the blade Soulrender, and it was rightly feared by Camavor’s heirs and enemies alike.

    The crowd outside had fallen silent. They waited in hushed anticipation, ready to welcome a new monarch or mourn his passing. Either the doors would be thrown open and Viego would stride forth in glory, blade in hand, or the bell atop the sanctum would toll one singular, mournful note, signaling his end.

    “Viego,” Kalista said. “It is time.”

    The crown prince nodded and pushed himself to his feet. The blade hung before him, waiting for him to take it. And yet, still he hesitated. He stared at it, transfixed, terrified. The priests glared, eyes wide behind their expressionless masks, silently urging him to do what they had instructed.

    “Viego...” hissed Kalista.

    “You’ll be with me, won’t you?” he whispered urgently. “I don’t think I can do this alone. Rule, I mean.”

    “I’ll be with you,” said Kalista. “I’ll stand with you, as I always have. I promise.”

    Viego gave her a nod and turned back to Sanctity, hanging motionless in the shaft of light. In seconds, the moment would be lost. The time of judgment was now.

    The priests’ chanting reached a fevered pitch. Smoke coiled around the sacred blade, like so many serpents, writhing and twisting. Without further pause, Viego stepped forward

    and grasped the sword, closing both hands around its hilt.

    His eyes widened, and his pupils contracted sharply.

    Then he opened his mouth and began to scream.


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  10. Talon

    Talon

    Talon's earliest memories are the darkness of Noxus' underground passages and the reassuring steel of a blade. He remembers no family, warmth, or kindness. Instead, the clink of stolen gold and the security of a wall at his back are all the kinship he has ever craved. Kept alive only by his quick wits and deft thievery, Talon scraped out a living in the seedy underbelly of Noxus. His mastery of the blade quickly marked him as a threat, and Noxian guilds sent assassins to him with a demand: join their ranks or be killed. He left the bodies of his pursuers dumped in Noxus' moat as his response.

    The assassination attempts grew increasingly frequent until one assailant met Talon blade-for-blade in a match of strength. To his surprise, Talon was disarmed and facing down his executioner's sword when the assassin revealed himself to be General Du Couteau. The General offered Talon the choice between death at his hand, or life as an agent of the Noxian High Command. Talon chose life, on the condition that his service was to Du Couteau alone, for the only type of orders he could respect were from one he could not defeat.

    Talon remained in the shadows, carrying out secret missions on Du Couteau's orders that took him from the frigid lands of the Freljord to the inner sanctums of Demacia itself. When the general vanished, Talon considered claiming his freedom, but he had gained immense respect for Du Couteau after years in his service. He became obsessed with tracking down the general's whereabouts, and scours the land in search of those responsible for Du Couteau's disappearance.

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