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Zac

Zac is the product of a toxic spill that ran through a chemtech seam and pooled in an isolated cavern deep in Zaun’s Sump. Despite such humble origins, Zac has grown from primordial ooze into a thinking being who dwells in the city’s pipes, occasionally emerging to help those who cannot help themselves or to rebuild the broken infrastructure of Zaun.

A group of Zaunite children first encountered Zac when they were out skimming rocks over a sump pool and some of the stones were thrown back. The “Returning Pool” became well-known to Zaun’s Sump dwellers, and eventually drew the attention of a shadowy cabal of chemtech alchymists. Over the protests of the local residents, the alchymists pumped the contents of the pool into vats and carried the substance back to their laboratories for experimentation.

Via a series of experiments designed to test negative and positive reinforcement techniques, the alchymists discovered the coagulate mass within the pool appeared to have psychotropic tendencies. Simply put, it mirrored whatever stimulus was provided to it. If treated well, it responded with childlike glee and playfulness, but when its response to pain and aggression were tested, the alchymists lost numerous augmented sump-scrappers in the ensuing destruction.

Most of the alchymists attributed this to nothing more than a simple reflex response, but two among their number weren’t so sure. They questioned the morality of experiments that seemed entirely driven to produce a creature of unmatched aggression. When the pair dug further, they discovered the project was being funded by Saito Takeda, a Chem-Baron with a notoriously violent temperament and reputation for bloody gang warfare. The implication was clear; Takeda sought to develop a fighter who could shrug off mortal wounds, squeeze into places humans could not and who would obey any command. They also discovered the project’s true name; the Zaun Amorphous Combatant.

As they pondered the best course of action, the two dissenting alchymists saw more than just a mirroring of whatever stimulus was applied to the viscous gel. They saw behaviors manifest without any obvious stimulus - behaviors consistent with sentience. They came to know the creature as Zac and concluded that he exhibited the behaviors of a thinking, feeling being. They brought their findings to the spindle-limbed leader of their research team, but their concerns were ignored.

Unwilling to let the matter drop, they began their own covert efforts to counter the violent teachings of the rest of their team. They sought to show Zac right from wrong, exposing him to acts of altruism and generosity. Their efforts bore fruit, with Zac showing sadness when one of the researchers hurt her hand and reacting badly when another killed a rat in the laboratory. Eventually, they could no longer tolerate the cruel experiments being done to Zac by their fellow alchymists.

One night, during Zaun’s Progress Day remembrances, when the laboratory was empty, they drained Zac into a wheeled septic tank and dragged him to a far distant part of Zaun. When their act was later discovered, the footsoldiers of Baron Takeda sought them out. But Zaun is a big place, and the researchers were able to hide from their pursuers. They had thought to give Zac his freedom, but Zac did not want to be released, for he now considered the two researchers his family. They alone had shown him kindness, and he wanted to learn more from them. In truth, they were pleased by his reaction, for they had become so fond of Zac that they considered him their adoptive son.

To stay hidden from Takeda’s men, they changed their identities and appearance, taking up residence in a remote part of the Sump, far from prying eyes. Zac learned to mimic their voices, and quickly adapted to shift his gelatinous mass into the required shapes to form sound. He lived alongside his adoptive parents for many years, hiding when necessary in sump pools or in the cracks in the cliffside rocks. His ‘parents’ told Zac of the world in which he lived, how it could be beautiful and full of wonder. They showed him the moon rise over the Sun Gates, the play of rainbow light on the stained glass roofs of Zaun’s commercia halls, and the bustling, vibrant beauty of their city’s heart. They also explained how the world could be cruel and harsh, and Zac learned that people were sometimes mean and unkind, hateful and prejudiced. Zac rejected such behaviors and helped his parents where he could as they used their skills to aid the people around them without attracting undue attention.

They did what they could to treat the sick, mend broken machinery or otherwise put their chem-knowledge to benign use. These were golden years for Zac, and he roamed Zaun through its almost limitless network of pipes and through the many cracks in its bedrock. As much as Zac was a sentient being, too much stimulus from his environment could sometimes overwhelm his senses and cause him to temporarily absorb the dominant emotions around him, for good or ill. Oft-times he couldn’t help getting involved in aiding the oppressed and downtrodden against thuggish bullies; leading to rumors of his presence spreading through Zaun. Though the majority of tales were of him helping, others attributed destructive events to Zac; a factory destroyed or a crevasse ripping open in a Sump neighborhood.

Eventually, those rumors reached the ears of Saito Takeda, and he sent a band of augmented thugs to retrieve what he saw as his property. His alchymists had been attempting - without success - to replicate the process that had created Zac from droplets left behind in his vat. Takeda wanted the creature returned, and his augmented heavies surrounded Zac’s parents’ home and attacked. They fought back, for they were chemtech researchers and not without esoteric means of defending themselves, but their defiance could not last forever and eventually they were killed, despite Takeda’s order that they be taken alive.

Zac had been exploring subterranean seams far below Zaun, but sensed his parents’ distress and raced back through the pipes of the city to the rescue. He arrived too late to save them, and the fury that overwhelmed him upon seeing their bodies was unmatched by anything the baron’s men had ever seen. Zac attacked in a ferocious display of stretching, smashing, and crushing. In his grief and anger, he demolished dozens of nearby dwellings, and by the time the battle was over, all the augmented thugs were dead.

When the heightened emotions of battle drained from Zac’s consciousness, he was overcome with remorse for the homes he had destroyed, and vowed to continue the good work done by his parents. He helped rebuild what he had destroyed, but as soon as the work was done, he vanished into Zaun’s vast network of pipes.

Now Zac lives alone, dwelling in the tunnels and caverns threading Zaun, and bathing in the emotions of the city’s inhabitants. Sometimes this enriches him, but other times it saddens him as he takes on both the good and bad of the city. He has become something of an urban legend among the people of Zaun, a mysterious creature that sometimes emerges from cracks in the rock or a section of damaged pipework. Most times this is to help those in need, but in times of trouble, when the city’s moods turn grim, his appearance can be cause for trepidation.

More stories

  1. Singed

    Singed

    The twisted, unfathomable madman known across Runeterra as Singed began his life as an ordinary man in Piltover. As a child, he displayed a prodigious intellect and a boundless sense of curiosity. The principles and interactions of the natural world fascinated him, eventually leading him to pursue a scholarship at the prestigious University of Piltover.

    It did not take long for his brilliance to be recognized.

    Singed’s research into the natural sciences was impressive—groundbreaking even—but he found that Piltover’s attention had been stolen away ever since the discovery of hextech, and the opportunities the hybrid of magic and technology presented. Singed found himself on the outside looking in, seeing magic as a crutch leaned upon by those who were either incapable of understanding how the world worked, or simply didn’t care enough to find out. He became a vocal critic of what he saw as a new and ignorant fad within the university.

    Singed instead delved into the chemical potential of alchemy, and despite the boon his intellect garnered for the field, his efforts earned him little more than the ridicule of his fellow academics. Before long, his funding had dried up, and he was forced out of the university, and out of Piltover. Singed had no choice but to begin a new life—in Zaun.

    In the undercity, life was cheap, and the demand for innovation high. Singed was quickly able to find work in the emergent chemtech industries, lending his skills and relentless drive for a variety of increasingly unscrupulous clients. His experiments, often of questionable ethicality, cast a wide net: augmenting humans, animals, and even fusions of the two, among countless other endeavours. Nonetheless, he pushed his new field forward at an incredibly rapid pace, but often at the expense of his own health. Understanding better than anyone the chemical needs of a living body, he engineered stimulants that could keep him alert and working for weeks at a time, before he would collapse, shivering and feeble, and sleep for days on end.

    Singed’s obsessive, tireless efforts as an alchymist meant he found no shortage of patrons and clients, eventually including even the warmasons of Noxus. The gossip was rampant across both Piltover and Zaun that the empire and their Grand General were on the verge of bankruptcy from paying Piltover’s extortionate tithes for military passage to the campaigns in northern Shurima, and soon they might be looking elsewhere for new, less expensive conquests. So long as they paid his fees, Singed didn’t care.

    After years of smaller, off-and-on projects, Singed was approached by a Noxian military commander named Emystan, who contracted the alchymist to help her break the bitter stalemate of the war in Ionia. She needed a new kind of weapon from him, the like of which no one had ever seen before… and she could make him a wealthy man indeed.

    Putting aside all other concerns, Singed poured all of his intellect, knowledge, and experience into the synthesis of this new weapon. The result of his efforts was an alchemical fire that was unstable, volatile, and utterly horrifying. When it was finally unleashed in Ionia against the enemies of Noxus, it burned hot enough to fracture stone, and tainted the earth around it with dense, metallic poisons so completely that almost nothing would grow there. Even Emystan’s own allies were appalled, though not quite enough to name her and Singed as war criminals.

    Now, without any restraint for capital, materials, or even subjects to experiment upon, Singed nonetheless feels the weight of years upon him. His most recent work has taken a decidedly more biological angle, and of a far more dramatic scope. A recent exercise in the melding of animal, man, and machine left his laboratories in ruins, his face held together with filthy bandages, and his subject freely prowling the streets of Zaun, yet Singed remains undeterred.

    He has already mastered the destruction of flesh, and thus now has turned to the preservation and transformation of it… and perhaps even the possibility that life need not end with an inescapable death.

  2. Protection

    Protection

    The golden hour between fifth and sixth bell. That’s my favorite time of day. It’s when most people in the Factorywood finish their work shifts. They’re bone tired, but they’re done for the day. Work is behind them. A hot meal and home are ahead. The people here are nice, and I always feel good squeezing my gelatinous body through the cliff-cracks seaming the rocks around the Factorywood. I feel love emanating from a man going home to his newborn son. I relish the anticipation of a married couple looking forward to a romantic dinner in the Boundary Markets.

    Their thoughts soak into me. It’s nice, like a warm bath, though I tend to stretch out pretty thin when things get too hot. There’s always a few people in the mix who aren’t so happy. After all, life in Zaun can be hard. Some people are nursing broken hearts, while others can’t stomach the thought of another shift and feel nothing but seething resentment. I absorb the good and the bad, because that’s the way I was made. The bad feelings sometimes make me angry, but there’s nothing I can do about that. My parents taught me it’s okay to feel bad sometimes. Without the bad you can’t properly savor the good.

    I follow the crowd until people start to go their separate ways. A few lingering bad feelings drift through my thoughts, so I decide to do something good to push them out. I seep down through a network of cracked vents I’ve been meaning to fix for a while, but just hadn’t gotten around to. I collect fragments of metal in my body as I go, extruding them from my amorphous form wherever there’s a crack, then heating my outer layers to weld them in place. With the cracks sealed, clean air from the pump station higher up in Piltover flows once again. Which hopefully means fewer cases of lung blight in a good many of the streets below.

    The bottom of the pipe brings me out in the upper reaches of the Sump level. Things aren’t so nice here. Lots of people don’t have much of anything, and there’s plenty who want to take even that from them. The sump pools, full of toxins and runoff from the chem-forges, remind me of the time I spent alone as a specimen in a laboratory. I try not to think of that time, because it makes me angry. And when I get angry I sometimes break stuff, even though I don’t mean to. I don’t like feeling like that, so I ease myself into my favorite cleft in the rock, the one running beneath the twisting rookeries of the Skylight Commercia. It’s always nice there. People out together, browsing the galleries, meeting friends, dining or going to see one of the companies of players that tour the undercity with their satirical works. The atmosphere warm and friendly, it’s the perfect place to bask in all that Zaun has to offer.

    But as I pass beneath the outlying streets, a spike of anguish ripples through me. A tremor of fear and pain disturbs my liquid flesh. I don’t like it. It feels out of place, like something I’d expect to find deeper down in the Sump. That’s the place where bad things happen more often than good things. It shouldn’t be happening here! I get angry as more of the bad feelings soak into me. I follow them down, wanting to stop them from spreading.

    I push my body from the corroded pipes running below a metalsmith’s shop. My bulk fills the space under the warped floorboards. Light shines in angled beams through the louvers of a grille set in the floor. Angry voices come from above. Shouts and the sound of a weeping man. I press my body against the grille. My gelatinous mass breaks apart, only to reform on the other side. I push hard and quick, re-establishing my form inside the shop.

    The owner of the shop is on his knees beside a woman who bleeds from a deep wound in her belly. He kneels at her side, one arm outstretched toward the four men standing in the wreckage of his shop. I know these kinds of men. I see them all the time in the Sump; thugs who force good-hearted people to pay up or face seeing their livelihoods smashed.

    The interior of the shop is lit by chem-lanterns, one of which is held by a man wearing a butcher’s apron and who has a meat-hook crudely fixed to the stump of his other hand. The other three are mere brutes, slab-muscled simpletons in canvas overalls and thick magnifier goggles. Their eyes grow stupidly wide with shock at the sight of me rising over them. I bloat my body, greenish limbs swelling with power as I form a mouth where I think it ought to be.

    I want to really hurt these men. I know it’s their emotions I’ve been feeling, but I don’t care. I just want to hurt them as badly as they hurt these people.

    “This is gonna get messy,” I say.

    My right arm shoots out, smashing the first thug from his feet. He slams into the metal stanchion by the door and doesn’t get back up. A second thug swings a heavy iron club, a sump-scrapper’s oversized wrench. It hits me in my middle and is promptly swallowed by my pliant flesh. I reach down and pluck him from the ground, hammering him up to the latticework girders of the ceiling. He drops back down, his limbs bending in ways even I can tell they shouldn’t. The third thug turns and runs, but I reach up and stretch my arms toward the girders. I spring forward and hammer my feet into his back. I squash him to the ground as their leader slices the blade of his butcher’s hook down the center of my back.

    It hurts! Oh, how it hurts. The pain causes my body to lose cohesion. I fall to the floor in a shower of liquid green ooze. For a moment, I lose all sense of spatial awareness, seeing and feeling the world from a thousand different perspectives. The thug stands over me, a gap-toothed smile splitting his stupid face. He’s glad he killed me, filled with pride at his destruction of a living thing.

    His pleasure at this destruction courses through me like a hateful elixir. I don’t want to feel like this, it’s not what I was taught, but to help these people I need to use the wrath that fills me. I must turn it against these men. My scattered globules reform in the time it takes him to realize he hasn’t killed me as thoroughly as he thought. I surge from the floor and crash into him, altering my density to that of a thundering piledriver. We smash into the wall of the establishment, the flesh and bone beneath me disintegrating at the force of impact.

    I peel myself from the bloody wall, feeling the anger slowly drain from me. I form my body into something man-shaped as I feel the mixed emotions emanating from the couple behind me. The man looks at me with a mixture of fear and trepidation. His wife smiles at me, though I can feel her tremendous pain. I kneel beside her and she takes my hand. It is soft. I am immediately soothed by her gratitude.

    I nod and place my hand on her stomach. Heat spreads from me as I ease a sliver of my form into her wound. I’ll be leaving a piece of me behind, a piece I’ll never grow back, but I give it willingly, knowing she will live because of me. The portion of my body within her repairs damaged flesh, knits ruptured tissue and stimulates regenerative growth in her stomach lining. Her husband wipes his hand over her wound, and gasps to see her skin is pink and new.

    “Thank you,” she says.

    I do not answer. I cannot. Expending such power drains me, leaves me thin. I allow my cohesion to loosen, flowing back down the grille and into the pipes. It is all I can do to maintain my form as I pour down through the cracks in the rock, heading toward the places I know will be awash with good emotions. I need to renew myself. I need to feel all the good Zaun has to offer.

    I need to feel alive.

    I need to feel.

  3. Bard

    Bard

    It is said that most inhabitants of the celestial realm see their home as a wondrous and vivid tapestry, woven with prismatic threads of purest starlight. However, for one prodigious entity, the intangible and everlasting beauty of this dimension is not seen, but heard—for Bard, a troubadour as enigmatic as he is eternal, the wondrous firmament is a symphony of mystic, ambrosial music.

    In the beginning, Bard had drifted without purpose or perspective through a silent cosmos, but with a deep sense of anticipation that something miraculous would eventually come to fill it. Fate did not disappoint, and with the forging of the first stars, the silence was broken and the first rapturous notes of creation rang in Bard’s ear.

    He traveled the swirling harmonies between the stars, along with the tiniest wisps of residual inspiration and thought left over from their birth. These semitonal, incomplete motes of energy—or meeps—were drawn to him whenever he added his own voice to the cosmic opus, forever ringing in one perfect accord.

    This was not his masterpiece, yet he gloried in it all the same.

    But after a measureless interval, a dissonance began to creep in. It was so small at first, Bard might have missed it, but the ever-doting meeps drew his attention to a failed dynamic shift here, an unexpected syncopation there, and even the growing absence of sound where, before, sound had been.

    Bard scoured the celestial realm for clues, until he discovered the source. It was the most curious of things—a world with a song all of its own.

    Driven by unknown magic, the music produced by Runeterra was as primitive, unevolved, and chaotic as the mortal beings that lived there… and yet it had an inherent beauty, like the rolling thunder of a storm, or the melodious knocking of wooden chimes in the wind that precedes it. Bard would have merely appreciated it for what it was, but unfortunately this particular song had gone far beyond a mere counterpoint to the celestial whole, and was becoming destructive. Something had to be done.

    Touching down in the First Lands of Ionia, Bard and his attendant meeps crossed into the material realm. All at once, his ears became like eyes, and he fashioned himself a simple body from the trinkets and fabrics of a traveling shawm-player’s wagon, including a beguiling mask—circular, with three holes in the face.

    He walked the world for an age, confusing and delighting those he encountered along the way, and found the state of things far more complex than he had first imagined. Many objects of wild and unpredictable power seemed to have made their way erroneously into Runeterra, and were disrupting the natural cosmic order of things. Casting his gaze back to the heavens, Bard deduced that some other power within the celestial realm was at work here… though to what end, he could not guess.

    Regardless, he has taken to the role of caretaker, retrieving anything out of place and returning it to where it can do no further harm. Though this may be only the first step in bringing the universe back in tune, it may also be the only way this world can be saved from what lies beyond it.

    And Bard is not blind to the future. He can see a great conflict approaching—one fought not in any single realm, but in all—and awaits the time when he must finally pick a side.

  4. Blitzcrank

    Blitzcrank

    Zaun is a place of wondrous experimentation and vibrant, colorful life where anything can be achieved—but not without a cost. For all its boundless creativity, there is also waste, destruction, and suffering in the undercity, so pervasive that even the tools created to alleviate it cannot escape its corrosive grasp.

    Designed to remove the toxic waste claiming whole neighborhoods of Zaun, lumbering mechanical golems toiled in violently hazardous locations. One such golem worked alongside its fellows, fulfilling its programming to reclaim Zaun for the people. But the caustic reality of their mission soon wore away at its robust form, and before long it was rendered inoperative and discarded as useless.

    Useless to all but one person. The inventor Viktor discovered the abandoned golem and, seeing the potential still within the inert chassis, inspiration struck. Viktor began a series of experiments, seeking to improve the automaton by introducing a new element that would elevate it far beyond the original scope of its creation.

    Hextech.

    Implanting a priceless hextech crystal sourced from the deserts of Shurima into the chassis of the forsaken golem, Viktor waited with baited breath as the machine rumbled to life.

    Viktor named the golem Blitzcrank after the fizzing arcs of lightning that danced around their frame, an unexpected side effect of the hextech crystal, and sent them down into the most toxic regions of Zaun. Not only did Blitzcrank prove as capable as any of their steam-powered brethren, but they accomplished their tasks with vastly improved speed and efficiency, and as the days turned into weeks, Viktor began to watch something miraculous unfold…

    His creation was learning.

    Blitzcrank innovated, interpreting and extrapolating on their daily directives. As a result, they did far more to serve the people of Zaun, and even began to interact with them on a regular basis. Seeing his golem progress to the cusp of self-awareness, Viktor sought to replicate his achievement, but found only frustration and failure, as the key to Blitzcrank’s blossoming consciousness eluded him.

    Not all of Blitzcrank’s growth was cause for celebration. Concepts like moderation and nuance escaped them, and Blitzcrank would pursue any effort with the entirety of their being, or none at all. They would occasionally overdo or misinterpret the requests of Zaunites, such as smashing down the front of a tenement to admit a single resident who had lost their key.

    Or even tearing an entire factory apart.

    Dispatched by Viktor to clear a neighborhood of toxic chemicals, Blitzcrank traced the caustic runoff to its source. Reasoning that the most efficient means to prevent further pollution was to eliminate the source of said pollution, Blitzcrank proceeded to destroy the factory, their lightning-wreathed fists not stopping until it was reduced to a mound of rubble and twisted iron.

    Enraged, the chem-baron who owned the ruined factory descended upon Viktor, demanding that he destroy the golem or pay a steeper price in blood. Viktor was devastated, having come to view Blitzcrank as a living being rather than simply a tool to do his bidding. He concocted a scheme to smuggle his creation to safety, ready to accept the dangers and consequences of doing so—but as he returned to his laboratory to set his plan in motion, he discovered that Blitzcrank was already gone.

    Blitzcrank’s evolution beyond the constraints of their original programming had yet to cease. Having grown into full self-sufficiency, they resolved to take up their mission independent from their creator. Rumors abound that the golem has even begun to upgrade their own form as they labor tirelessly to assist and protect Zaunites without pausing for instruction.

    They now patrol the undercity, deciding for themselves how best to shepherd Zaun down the path to becoming the greatest city Valoran has ever seen.

  5. Briar

    Briar

    Near the end of his reign, Grand General Boram Darkwill entrusted the Black Rose and its many hemomancers with creating a new kind of living weapon. Unlike their previous experiments on the deceased, this would be a being born from and fueled by blood—one driven to hunt down targets without requiring the sustenance of food and water.

    And so Briar was born.

    Her creators wanted an assassin, but all she wanted was to eat, eat, EAT! When her first mission ended in a frenzied, gory failure, the Black Rose decided that Briar was too dangerous to use, but too powerful to be destroyed. In order to control her, they devised a special pillory—locked by a hemolith gemstone—to restrain her and focus her mind. Once shackled with the pillory, Briar, along with the rest of the Black Rose’s living weapons, was quickly deployed during Jericho Swain’s coup against Darkwill.

    She was given a handler to help direct her, but when released from her pillory, Briar immediately devoured him and everyone near her—everyone but her target, Swain, who escaped while the living weapon fed upon friend and foe.

    After an arduous capture, Swain’s guards managed to trigger Briar’s pillory and restore her restraint, enabling them to transfer her to their holding facility.

    Alone in her cell, Briar could focus on nothing except her hunger. Though she couldn't die from starvation, the absence of fresh blood weakened her day by day.

    At first, she thought the chorus of crazed wails echoing around her room were her own starving thoughts... until she realized the sounds were drifting in from unseen neighbors. Did Swain’s forces manage to capture other living weapons during the coup? Was she locked up with them now, each having failed their mission? Their purpose?

    The voices cried out for blood—a sentiment Briar could relate to. But what she couldn’t stand wasn’t how often they did it, nor how loud they were, but that it was ALL they talked about. Their unrelenting hemomania was the most boring thing she had ever experienced.

    As hungry as Briar was—and she was hungry—her thoughts stayed focused on the pitiful sounds of the others. What if she managed to break out of the pillory? Would her frenzy make her even more unhinged than her neighbors? Would she become as single-minded and boring as them? The idea was too horrifying to dwell on, so she instead resigned herself to listless solitude.

    Years passed, and the time alone allowed Briar to reflect on herself and consider the possibilities of the world outside her cell. Entertainment consisted of eavesdropping on the guards’ conversations, devising new ways to pester them for raw meat, and agonizing over whether she should race her pet spiders or eat them.

    By chance while she was toying with her pillory one day, she inadvertently loosened the hemolith, which settled into a position just short of unlocking the restraint. Briar froze as thoughts of her hemomaniacal neighbors filled her head—is that what she’d become? But then she realized something: Being under control was just as dangerous as being out of control. She wanted to strike the balance.

    Having discovered the hemolith’s mechanism, Briar devised a plan.

    By this point, the guards were so used to her calls for attention that when she lured one close to her cell, nobody noticed he was missing until it was too late. The guard’s blood surged within her, lighting a fire that had been waiting to spread.

    Briar was finally free.

    Now the living weapon gleefully roams the streets of Noxus, pillory locked back in place—until she wants to unlock it. As she acclimates to the world outside, with the Black Rose monitoring the unexpected development, Briar eagerly learns all she can, making new friends and discoveries in a world she is starving to experience.
  6. Smolder

    Smolder

    Long before the lands that would become Camavor were named, dragons dwelt there.

    Once mortals arrived, conflict followed. The strife was only quelled when the first king of Camavor humbled himself before the dragon matriarch, bending the knee and pleading with her to lend her great strength to his armies, and all his dreams of empire. So it was that the dragon who would eventually be known as Grandmother Viper and the Camavoran ruler swore the oath of Vol Visperi-Desinvein, binding their lineages for generations to come.

    The dragons remained fiercely loyal to the throne and to those high houses that passed the trials and performed the sacred rites of the oath. In exchange, the dragons were kept satiated with livestock and showered with offerings. The gold, jewels, and precious artifacts they accumulated over the years garnered them a great respect… and those brazen enough to cross the dragons would pause at the thought of their own fortunes being reduced to molten slag and windblown ash.

    Long after Grandmother Viper passed into legend and her brood was already much diminished, the young king—Viego Santiarul Molach Vol Kalah Heigaari—called upon the imperial dragons to accompany him and the knightly orders to the Blessed Isles. The dragons refused, seeming to recognize his madness for what it was… though even remaining in Camavor with all their treasures could not spare the kingdom from the tragic repercussions of the Ruination. The handful that survived bore witness to endless neglect and conflict, roosting within the deteriorating palace where no monarch would ever reign again.

    Centuries would pass before another imperial dragon would hatch.

    As that hatchling grew, scarcity of game forced his mother to venture further and further to hunt. This left the nest vulnerable to far-roaming Noxian beastmasters, who stole the young dragon and set sail for home to collect their reward.

    However, shortly before arriving at their destination, the mother dragon discovered the ship’s whereabouts and obliterated it with her fiery breath. In the chaos, the hatchling was swept away, borne by the current to a nearby island off mainland Noxus.

    Scared, alone, and hungry, the hatchling employed his mother’s lessons to hunt small prey in this strange environment—and on one such hunt, he stumbled across a human child called Marinos. The boy would go on to name his new friend “Smolder,” and as the young dragon’s ability to communicate grew, their friendship flourished… but remained a secret. The boy feared that if anyone else were to discover Smolder, he’d be taken to the mainland and sold to the highest bidder.

    As time passed, the boy grew into a man—one with responsibilities that seldom allowed for the playtime Smolder had grown so fond of. And so, in an effort to amuse himself, Smolder decided he’d learn to breathe fire like the dragons in Marinos’ stories.

    After many attempts, instead of sneezing sparks as he’d done countless times before, flames burst forth… and in his excitement over this new development, Smolder failed to notice the fire spreading until it had engulfed the forest canopy.

    Suddenly, louder than a hunting horn, louder than thunder, a roar unlike any other rang through the air as a massive dragon approached. Having been drawn by the rising smoke, Smolder’s mother swept down to embrace her child lovingly, as if they never parted. Carried away from the growing inferno by the scruff of his neck, Smolder soared—his first time experiencing the world as dragons should.

    Smolder now roosts with his mother on the cliffside where she’d spent so long watching and waiting for signs he yet lived. Every night, she recounts the history of his kin, the meaning and responsibilities of imperial dragons, and how to hone his fledgling abilities.

    And one day, when he is ready, they will return together to their ancestral home to usher in a new golden age for Camavor.

  7. Evelynn

    Evelynn

    Within the dark seams of Runeterra, the demon Evelynn searches for her next victim. She lures in prey with the voluptuous façade of a human female, but once a person succumbs to her charms, Evelynn’s true form is unleashed. She then subjects her victim to unspeakable torment, gratifying herself with their pain. To the demon, these liaisons are innocent flings. To the rest of Runeterra, they are ghoulish tales of lust gone awry and horrific reminders of the cost of wanton desire.

    Evelynn was not always a skilled huntress. She began eons ago, as something primordial, shapeless, and barely sentient. This nascent wisp of shadow existed, numb and unroused by any stimulation, for centuries. It might have remained so, had the world not been upended by conflict. The Rune Wars, as they would come to be known, brought an era of mass suffering the world had never known.

    As people across Runeterra began to experience a vast array of pain, anguish, and loss, the shadow stirred. The nothingness it had known for so long had been replaced by the manic vibrations of an agonized world. The creature quivered with excitement.

    As the Rune Wars escalated, the world’s torment grew so intense that the shadow felt as if it might burst. It drank in all of Runeterra’s pain, which it experienced as boundless pleasure. The sensation nourished the creature, and over time, it transformed into something more. It became a demon, a ravenous spiritual parasite that fed on the basest of human emotions.

    When the wars finally ended, the world’s suffering waned, and the demon found itself growing desperate. The only pleasure it had ever known was born of other creatures’ misery. Without their pain, it felt nothing, just as it had in its earliest days.

    If the world would not provide the suffering the demon needed to thrive, it would have to make its own. It needed to inflict pain on other beings so that it could experience that elation again.

    At first, catching prey was a challenge for the demon. It could move undetected in its shadow form, but to touch a human, the creature needed to manifest as something tangible. It made several attempts to fashion a physical body from its shadow-flesh, but each result was more monstrous than the last, scaring off her prey.

    The demon realized it needed a shape that was pleasing to humans, one that would not only lure them right into its claws, but would offer them ecstasy born of their own desires, so that their pain would be that much sweeter.

    From the shadows, it began to study those it sought to prey upon. It tailored its flesh to their liking, learned to say what they wanted to hear, and to walk in a manner they found alluring.

    In a matter of weeks, the demon had perfected her physique, leading dozens of enamored victims to be tortured to death at her hands. Though she relishes the exquisite pain of each of her victims, she always finds herself wanting more. Each human’s desires are so small, and they always expire too soon. Their pain, too fleeting to give her anything more than tiny morsels of pleasure, is just enough to tide her over to the next feeding.

    She yearns for the day she can plunge the world into utter chaos, and she can return to an existence of pure, rapturous ecstasy.

  8. She

    She

    Jared Rosen

    Each time Viego thought of her face, it looked a little different.

    Sometimes, the eyes were just too far apart, or too close together. Or her cheeks were a little too thin or a little too wide. Sometimes, her hands lacked the calluses of a seamstress, but other times, they were gnarled and thick from long days holding scissors and needles. She wore a gown some days, and others, a simple work frock, and on others still, she wore nothing at all. She was never the same, but always the same, never there, but always present. A ghost of the heart Viego no longer possessed, rent open when... when...

    Viego, on his shattered, blackened throne at the bottom of the world, slammed his king’s blade deeply into the rock beneath, cracking the obsidian and sending a brutal tremor across the entirety of the Shadow Isles.

    To his left lay a painting he could no longer bear to look at, for the fair Isolde’s countenance had been too perfect to lay eyes upon, too lovely to grant him any peace or respite. He had torn her away, leaving only the image of a foolish young king who had believed the world was kind centuries before, but who now was rightfully dead.

    Or if not dead, something else.

    Viego could not remember much of his old country that was not twisted by shadows or anguish. In his memories, he stepped out upon the sandstone streets and only saw Isolde before him. Every fresco on every wall contained her within a painted world that only he could touch, only he could see. Yet when he went to reach for her, the illusion broke away, and he was here, surrounded on all sides by the putrid waters that had stolen her all over again.

    Viego ripped his blade from the ground and stood, smashing its great heft into the floor and walls as he wailed. Then he was still for a long while, regarding the ancient painting from the old kingdom as if he had seen something new. Regarding himself as he was before the Isles had been swallowed up by darkness.

    “Viego,” he said. “So handsome. So young. What became of you, Viego? Where have you gone?” He dropped the painting to the floor, its frame cracking awkwardly as the canvas crumpled beneath it.

    “Where are you, Isolde?” said Viego. “Why won’t you come back to me?”

    But he already knew the answer.




    To most, the Black Mist is a plague, a vector for monstrous, life-sucking wraiths to assault the living and steal them away until the sun dies and the world crumbles into nothing.

    To Viego, it is his great, unending sadness, pouring ceaselessly from his broken heart. A testament to his love, of better days long gone by, and a cruel reminder of what was taken from him so long ago.

    It is this very Mist that scours the land, tendrils infecting everything with their grim power, draining the life from whatever they touch until all that remains glows with the soft, necrotic green of the Ruination. Yet this, too, has a purpose, for as Viego’s sadness ebbs and wanes, the Mist surges forward, searching as if drawn to something... something old, familiar, safe. The wraiths and spirits that travel within it do what they will, but the Mist itself, no—it grasps ceaselessly for her.

    Everything Viego does is for her.

    And now, it has found something, far from the shores of the Isles, far past the docks of Bilgewater and the coasts of Ionia. Something on the mainland, hidden within a modest city at the edge of a river. The object calls to Viego, screams for Viego, demands his attention at all costs. And though the people wail, though they run from the blanket of death that rolls softly across their homes and fields, though the wraiths shriek and the horrors stir to feed, Viego hears but one voice, and one voice alone.

    “Viego,” he imagines it says, for he cannot make out the words.




    The Ruined King bursts from the fog like a hungry shadow, tearing through the first guard he sees as he lifts his blade high above the ground. The man’s face contorts in pain as his body melts away and his spirit is absorbed into the Mist, but Viego barely pays him any attention before he brings his sword down upon the second. Everywhere around him, ghouls feast upon the living, tearing them apart as their souls are dragged away to join the king’s legions.

    Searing flesh sails through the air, arrows tumble across space, swords clatter, and warriors fall.

    It does not matter to Viego.

    He raises a single hand before the city’s great wall, and the Mist rushes forward, stones falling away as the structure becomes tainted with decay. Viego simply steps across the threshold, and suddenly, he is through. He cuts down two more men as he moves silently toward the source of the voice, then another. They mean nothing. None of them bear any weight, and not one matters at all. Their spirits simply rise behind him, to do as he wills.

    The ruler of this city now stands before him, a proud man protecting a treasure of some kind, Viego is sure. But as a fellow leader, as a skilled warrior, perhaps he would make a better vassal than hungry spirit.

    “Stop,” says Viego, raising a single hand once more. The Mist, the wraiths, the horrors, the fighting—everything seems to freeze on the Ruined King’s command.

    “Behind you is a treasure you could not fathom the importance of. I will see it returned to me, and in exchange, you will serve me personally.”

    The man seems to stumble over his words, grasping at something he cannot quite muster the courage to speak. But Viego gives him time, and slowly, the words form on his lips: “If I give you this treasure, will you spare the city?”

    The Ruined King seems disappointed. Whether he ponders an answer or reflects on the situation, this man will never know, as Viego suddenly appears above him, his great blade slicing down through the heart of this small, frightened warrior-king. His body slides harmlessly down the massive greatsword, as blackness spreads across his skin.

    Viego rips the door behind him open, and there, the treasure lies.

    An old, worn-down music box, a gift from Viego’s wedding day, whispering something he cannot quite hear. It seems possessed by grief, by boundless, immeasurable sorrow, but Viego simply holds it before his eyes, imagining the soft smile that will surely dance across Isolde’s face the day he sees her again.

    “What have they done to you, my love?” he coos, as the man he slaughtered slowly rises from the earth, ghostly greens and blues throbbing from between the cracks in his skin.

    “Do not worry,” he assures the music box. “I will find you. It is simply a matter of time.”

    And with that, Viego is gone, vanishing as wraiths devour the city.

  9. Xayah

    Xayah

    As a child of the Lhotlan tribe, Xayah loved listening to her father sing folk-hymns about ancient vastayan heroes. The haunting melodies transported her to a long-forgotten time, when magic danced freely through the island of Qaelin, imbuing the Lhotlan with immense power.

    Yet with each new generation, humans encroached farther into all the vastaya’s ancestral tribelands, disrupting their raw essence. The tribes began to fade, losing vitality as they were gradually cut off from the spirit of the First Lands, and were forced to negotiate with their mortal rivals.

    Xayah watched in frustration as, time and again, her tribe’s juloah ambassadors made treaties with mortals that were swiftly broken. Most disturbingly, humans had discovered the secrets of towering constructs known as quinlons, and were using them to inhibit Ionia’s natural magic in order to protect their expanding settlements.

    Even though Xayah and others like her urged their people to fight back, the Lhotlan instead withdrew into themselves, shunning the mortal world as they clung to what little they had left. Yet this would not protect them, and they were eventually driven from their homes.

    The Lhotlan became rootless nomads. Xayah became a freedom fighter.

    And she was not alone. Vastayan rebellions were growing across Ionia, seeking retribution against mortals. The time for negotiation was over. Xayah was determined to use her lethal quills in battle, to release the land’s wild magic.

    Flitting in and out of the most fortified strongholds and leaving a trail of bodies in her wake, she earned the sobriquet “the Violet Raven”. Her dedication to the cause was unmatched, as she focused only on the next mission, and the next step toward freedom for her kind. Though she cherished her rebel allies, she usually acted alone, believing she could do the job better than any other.

    But then she met another vastaya who would change her life forever.

    After she entered the remote mountain town of Vlonqo in search of a stolen artifact, she was struck by the sight of a braying crowd of humans. Onstage before them stood a preening, flamboyant performer, who sang old vastayan songs for his captivated audience. As he finished his show with a dazzling array of cheap tricks, the crowd erupted and chanted his name: Rakan! Rakan! Rakan!

    He took a theatrical bow. Xayah dismissed him as a buffoon. A fellow Lhotlan he might be, but this Rakan seemed like nothing more than a foolish mu’takl.

    Xayah willed herself to ignore him, and completed her mission... which she couldn’t deny had become far easier thanks to Rakan distracting the locals.

    Before Xayah could flee into the wilderness, Rakan accosted her. After making a series of failed attempts to charm her with flattery, the brash vastaya asked for news of the Lhotlan tribe. When she told him they had lost their lands, his plumage darkened, and she was surprised at the depth of his rage. Perhaps there was more to Rakan than she’d thought.

    When she told him of her true cause, he begged to join her. Seeing potential in his ability to create diversions, if nothing else, Xayah agreed.

    When they began their travels, she saw Rakan as a useful—but annoying—asset. The showboating battle-dancer would leap and pirouette through enemies with ease, distracting them before Xayah struck them down. Indeed, this fighting style almost compensated for his irritating inability to remember Xayah’s meticulous plans.

    Rakan helped Xayah in other ways as well. While she was blunt and abrasive, he was insightful and charismatic, able to use charm and persuasion where she would have resorted to violence. She was impressed by his uncanny ability to assess people’s emotions and trustworthiness. She sometimes questioned Rakan’s compassion for mortals, but never doubted his devotion to the rebel cause.

    Eventually, Xayah realized her feelings for Rakan were changing. There was a lightness to him and his free-spirited ways that she found aggravatingly alluring. Over time, she grew to welcome his company, and—though she was initially loath to admit it—the world didn’t feel so broken and lonely. They became inseparable.

    In all the years since, the two of them have become formidable champions of the vastaya, and word of their deeds is spreading. In the wake of the Noxian invasion, Ionians are undeniably more aggressive and dangerous—especially the peoples of Navori, and the hated “Order of Shadow”. Even so, this has enabled Xayah and Rakan to rally countless more vastaya to their side, and their dream of rebellion is coming to fruition.

    Together, they will fight to reclaim the First Lands, so that the tribes may thrive once again.

  10. The Host

    The Host

    Amanda Jeffrey

    I’m going to die.

    Every halting breath is agony. It feels like someone has torn open my chest with a rusty saw and filled the cavity with teeth. Because someone has.

    He has.

    I can’t look at what he’s done to me. I stare through watering eyes at a tiny vault light in the brick ceiling, desperate to see anything but what I’ve become. Beyond lies Zaun—my city—but of the thousands of bustling souls there, not one will have noticed I’m missing. No one is looking for the man I was before.

    click

    The recording device has clicked on, the wax cylinder turning steadily, and my breath catches again, this time against a sob. He speaks.

    “Subject ‘Thinker’ is functionally impaired. Yet hearing and recognition still present.”

    click

    Between the tears in my eyes and the warping effect of the thick greenish glass of the observation window, the nameless man looks like a half-melted waxen nightmare. Sunken, mismatched eyes dripping across a contorted pallid face, the bandages over his mouth growing and shrinking as he restlessly paces behind the window to get a better look at my condition.

    His good eye flicks from me to the source of a deep groan in the corner of my cell. I turn to look at a hulking form, rousing itself from unconsciousness. Glowing pipes and tubes snake around and through its forearms, making them more than double their already considerable size.

    As I am now, withered and... changed, the brute could snap me in half without thinking.

    click

    “Subject ‘Breaker’ regained consciousness at six past fourth bell. Earlier than expected. Promising! Experiment begins at... seven past fourth bell.”

    click

    No. No, no! Not another experiment.

    click

    “Establishing the baseline. Subject Thinker, answer the following questions as quickly and as accurately as possible.”

    “Wha—”

    “First question: what is your full name?”

    “I’m not doing this! Do you hear me? I demand you release me at once. I refuse to participate in whatever sick, twisted...” My words trail off.

    click

    He puts down the mouthpiece of his recording device, and moves to a set of valves at the edge of the window. Without even glancing at me or the thing in the corner, he spins one open, and high-pressure, ice-cold sump water slams me into the wall.

    I think I’m screaming.




    An eternity later, I’m trembling on atrophied hands and knees, gasping for air. I fumble at the floor, seeking purchase through the slowly draining water, when I somehow catch my wrist on something, and my elbow buckles reflexively, slamming me face first onto the ground.

    I’m still for a moment, cradling my arm where the pain is hot and alien—then I feel movement between my chest and the floor. Sharp wriggling, like I’ve fallen on a Uloan scorpion and it’s about to claw through me to escape. I roll, but it follows me. It’s on me, on my bare skin, scratching and squirming, and the skittering noise repulses me. I’m kicking and clawing and yelling and desperately trying to get it off me!

    “Tiresome.”

    My hands are bloodied and there’s something wrong with my wrists and I can’t get the thing off me. It’s all barbs and claws and it’s like it’s burrowed into my—my chest.

    The teeth in my chest.

    I remember now. There isn’t an arachnid on me. He did this to me. He carved me up and turned me into something else, something with sucking fangs grafted onto each wrist, and two columns of hungry, flexing pincers from neck to waist. And he wants me to use them to bite the thing in here with me.

    He’d once strapped us both down on a rusted iron gurney, needle moving quickly and without mercy as he joined us together. Then he waited. Waited for the “process” to start, for the instincts he’d given me through surgical and chemtech sins to kick in.

    When it didn’t happen—when I wouldn’t do it—everything went black.

    And now I am locked in this chamber with my intended “host”.

    click

    “Subject found initial stimulus unpleasant. Resuming baseline questions. If the Thinker subject does not state its full name—”

    “Stop, I beg you. Have mercy!” I yell.

    “Duration and intensity will be increased by a factor of two. Strike that—make it three.”

    click

    He’s looking right at me. If he’s smiling beneath those wraps, it doesn’t reach his eyes. He seizes the valve again, and I realize what’s next. There’s nothing to hide behind, nothing to grab a hold of, and as the pipes rumble, all I can do is curl up as small as I can, and take a deep breath.

    The blast of water hits so hard, so cold, the air is ripped from my lungs. I smash against surfaces I can’t identify, and up and down are meaningless. There’s a shooting pain from my ankle, and when the assault eventually ceases, I twist and drop to the floor. Once the heaving stops, I lie motionless, feeling weaker than I can ever remember as the last of the water drains from the room.

    I’m going to die.

    Slam. I flinch when my chem-doped cellmate smashes into the observation window. It is fury incarnate—huge, empowered fists hammering at the glass, incoherent primal yells tearing from its throat.

    The glass, and the monster behind it, is unmoved.

    Though each movement costs me dearly, I quietly drag myself to the other side of the floor, away from the raging beast called Breaker. It’s still smashing at the glass, knuckles bloodying, despite there being no sign of weakening the barrier. Stubborn or stupid, it keeps hitting. Even when its roaring diminishes and shifts to wordless sobs, those swollen fists won’t stop.

    click

    “Physical strength of subject ‘Breaker’ is within expected range of pneumatochem-muscular enhancements, but he exhibits limited to no problem-solving capabilities.”

    click

    Emotionlessly, our torturer taps on the glass opposite the smears from Breaker’s self-inflicted wounds. Then, with a scowl, he turns to look at me.

    click

    “Subject ‘Thinker’, on the other hand, may have been named hastil—”

    “My name’s Hadri! Hadri Spillwether. I’m a person—not this ‘Thinker’ you keep calling me.” I reach out, desperate to touch some grain of empathy in my captor’s heart, no matter what fabrications I have to concoct. “I have a son! He’s... he’s two years old, and he must miss me terribly.”

    “A son?” The bandaged man raises an eyebrow. “What’s his name?”

    “L-Locke. Little Locke Spillwether—cute as a button and twice as—”

    “Enough. You have no family. They perished from the same hereditary disease you yourself suffer from, characterized by accelerated aging and all the miserable infirmities that come with it. For the last thirteen years you’ve been making a nuisance of yourself to anyone who’d listen at the Zaun Academy of Sciences, seeking—no, begging for—a cure.”

    His words hammer into me, cold and crushing like the water.

    “And yet you repay my extraordinary gift with defiance and bad data.” Now he’s angry. “Your estimates give you five years left to live. More lies, but this time to yourself. You have three wretched years at best before you become a drooling invalid. And there’s no one to take care of you as you did your sister and father.”

    There’s nothing I can say. He’s right. What little hope I had for finding a cure was just that: hope. The Academy wouldn’t help me—a swarming mass of the world’s finest minds, each unreachable and distant. Everyone had their own desperate or greedy agenda, and I was just another lost cause. Pitiful. Alone.

    I’m going to die.

    “But you need not die.”

    My gaze snaps to his. I feel... revulsion? Loathing? Outrage? Hope. How dare he say such a thing. How dare he. How—

    “How?” I choke out the question. I hate that I’ve asked it.

    He doesn’t reply with words. He just slowly nods his head toward the hunched form of the thing I’m locked in with—toward Breaker. The brute is cradling his bleeding hands, rocking back and forth, avoiding eye contact with either of us. Maybe he’s incapable of speech. He’s at least three times my weight, all of it muscle, and that’s before whatever those augments on his arms are doing.

    I remember when we were strapped down on the gurney. Similarly trapped together. Equally helpless despite his monstrously augmented strength. The bandaged man wants me to latch on to Breaker, to use him as a... support? A living prosthesis?

    My own thoughts make me gag, and I dry heave as I scramble backward, away from Breaker.

    “Disappointing.” Our torturer sounds bored. “Perhaps three years is still too remote a negative outcome for you, Thinker. Let me make it more compelling—in your weakened state, you’ll likely suffer multiple fractures each time I apply this negative stimulus. Within four more applications, I’d expect you’d be classifiable as only minimally mobile, and face down in the water, you’ll very slowly drown.”

    He’s leering through the glass at me. “From previous observations, I’m led to believe it will be quite excruciating.”

    click

    The room’s too small. I can barely breathe. My heart is throwing itself against my ribcage like Breaker pummeling the observation window.

    I look to Breaker and catch his gaze on me—he immediately looks away. There was little understanding in those eyes, but I saw shared fear and something akin to sympathy. It’s the first real human connection I’ve felt in years. Far more human than our captor.

    Without turning to meet his cold, calculating stare, I ask, “And what happens if I do it? If I...?”

    click

    “Once an ectoparasitic melding is established, I’ll run tests on the nature of the pairing, on the extent of the parasite’s behavior-altering capabilities on the host and so on, and on the resilience of the resulting merged superorganism. The experiment will be concluded, and all this...” He waves airily at the chamber, the pipes and valves, the glass observation window. “All this will be done with.”

    click

    I nod absentmindedly, as if this is the most normal thing in the world, but my mind suddenly reels with realization. Testing the resilience of the organism. What a clean way to say torturing to death under a scalpel.

    This is no cure—not for me. It’s a death sentence.

    Finger width by finger width, I manage to pull myself to my feet, hugging the cold brick wall for support. I gasp and wobble for a moment—my ankle is broken already—before turning to face my enemy through the window.

    “No.”

    There’s a long pause. I can hear the sounds of Zaun—water dripping from the pipes, distant pumps, and the low, comforting rumble of never-sleeping machinery. At the very edge of my senses, I fancy I can hear fifth bell chiming.

    I expect nothing of my captor. Still I’m surprised when he reaches out—

    click

    “Subject is... uncooperative.”

    click

    He spins the water valve to full strength.

    Pain. The water hits like a mountain and slams me against the walls, ceiling, and floor without preference. I don’t know which is which anymore. There’s only noise. There’s only darkness. There’s only agony.

    Then there’s light.

    A flash so bright that the world behind my eyelids turns gold. A lung-hammering boom.

    And then nothing.




    I regain consciousness face down on the floor, battered and crushingly cold. I look up.

    Something’s changed. Water still gushes out of the vents, though at a lower pressure. Light streams in from a hole punched near the ceiling. A way out? There are more flashes of yellow, followed by distant booms.

    A keening wail pierces through the ringing in my ears. With horror, I realize it’s coming from Breaker—he’s cradling his face, blood weeping between his fingers. He charges into the wall, spins, and tumbles into the water.

    The water. It’s rising.

    In a panic, I try to drag myself closer to the hole, but I’m not moving. The fangs on my wrists rake across the stone beneath the water, setting my teeth on edge, but even with my aching fingers clawing at the floor, I make no headway.

    I twist around to see if I’m caught on something, and blanch.

    A slab of fallen debris—probably the exact piece that opened that treacherous escape route—is crushing my lower back. I kick at it, and nothing happens. I push it, and nothing happens. I try everything, squirming and screaming and flailing weakly. Slowly the block tumbles from me and splashes to the side. Around me, the rising waters flush red.

    I can’t feel my legs.

    “Experiment ends at... two, no, three past fifth bell.”

    I turn just in time to watch the bandaged man walk away from the window and out of sight. A heartbeat later, the lights go out. The sudden explosions, my paralysis, or my defiance—I wonder which variable rendered his precious experiment worthless to him, worthy only of flushing.

    Curse him.

    I pull myself to a sitting position against the debris, my blood now black in the dim Zaun light. It feels like the heat is being sucked out of my core, and I’m being frozen from the inside out. I have nothing left.

    Sobbing. I hear sobbing from Breaker, a boulder of despair hunkered in the corner, the tubes on his arms creating their own faint green illumination.

    I keep my voice low. “H-hey.”

    His head snaps up. Black streaks surround his ruined eyes, underlit by what that monster behind the glass did to his arms. An expression of anguish and loss twists on his face as he frantically angles his head to listen.

    “B-Breaker?” I’m shivering. It’s hard to get the words out. “Hey, I’m s-s-sorry I don’t know your real—”

    Breaker rises, splashing and stumbling, his chemtech implants casting wild shadows. He charges toward me—I squeeze my eyes shut, awaiting the impact.

    Suddenly I feel a hand, hot and enormous, on my head. I open my eyes, and Breaker is crouched in front of me, clumsily patting my face and shoulders, as if to make sure I’m real.

    A distant flash through the gap in the ceiling, like amber lightning, illuminates him. Under the blood and swelling, he looks so innocent. So alone.

    I’m going to die.

    But maybe Breaker doesn’t have to.

    “Breaker? B-Breaker, you ha-have to listen to... me.” He takes my hand and turns his head to point an ear my way. “There’s a way—a way out,” I tell him. “A hole in the ceiling. You w-want to get out of here, right?”

    Still holding my hand, he nods so vigorously that he jerks my body back and forth. The pain is white hot against the ice cold filling me. I almost welcome it.

    “Aah! All right. Good. L-listen. Listen! Now, you’re g-going to have to let go of my ha—”

    His refusal is clear in his death grip on my fingers.

    Water is now lapping against the column of weakly flexing barbs on my chest. They gnash, eager to latch on to a host, as if they know their intended target is near. But I’ll die before I do that to myself. Or Breaker.

    With so much of my blood swirling in the water around me, I don’t have long. I have to hurry.

    I bring up my other hand and gently unwrap his. “Y-you’re going to be fine, B-B-Breaker. I promise. I just need you to... to make sure it’s safe first.” Breathing’s harder now. “Y-you can do that for me? Then we can b-both get ou-out.”

    Lies, but it’s enough to get him to release me.

    I nudge his elbow, guiding him to stand. Stretching despite the pain, I give him a tiny shove forward, toward the blown-open gap.

    I let my arms fall back into the ice-cold water, realizing that his was probably the last warmth I’ll ever feel.

    “J-j-just listen to my voice. I’ll g-guide you!” The water’s at my neck now, and I’m shaking so much it’s hard to see straight. “Forward, just a few steps. Careful, th-there’s d-debris, and—” He smashes his shin into a fallen piece of wall and yelps. “All right, y-y-y-you’re all right. S-step up onto it. Good. Now r-reach out to the w-w-wall. Feel it? Good. That’s good. There are cracks between the bricks. Use them to cl-climb. Now reach up. Reach up, Breaker. That’s it—that’s the w-way out.”

    I tilt my head back to get a breath of air, the water at my jaw. At least I can’t feel most of my body now.

    “Climb, B-Breaker,” I gasp. Then I stretch my neck and splutter, “Goodb-b—”

    The water’s over my face, and despite everything, I’m holding this last breath. My heart beats loud in my ears. It occurs to me that I like the sound of it. I’ll miss it.

    My lungs start to burn. This is it. My heart roars. My numb arms thrash. My eyes flicker open and my chest heaves, hungry for air. I cough out part of that last breath and gobble a mouthful of bitter sump water.

    There is only panic.

    My hand hits something, and I instinctively try to push off from it. Up. Anywhere. But I’m caught. I can’t move. There’s no air and I can’t move. Suddenly my whole vision is taken up by Breaker’s face. No! Not him, too! I struggle, but there’s nothing. My body is giving up. I’m giving up. My vision narrows and darkens; grayness fills it. I see Breaker turning, and distantly hope he’ll make it.

    Something’s wrong. Or right. I can’t tell. There’s warmth and movement. I feel myself being lifted up. My body convulses and my vision turns sharp for just one beat of my weakening heart. Through the water, I see the back of Breaker’s head. My chest, no, the things in my chest sense the spine pressed against them, and flex back to strike, stretching like a too-big yawn. A welcome pain.

    No. Yes. No!

    ... I don’t want to die!

    As the barbs in my chest clamp down, I plunge my fangs deep into the sides of his neck—

    CRUNCH.

    I/we live!

    We’re still submerged, but our lungs are full of air (and empty). Our limbs are strong and powerful (and weak and broken). We can see again (like always).

    I/we push off for the faint light through the water. I/we bring up our hand to shove a metal bar out of the way. Our hand is shockingly big, and farther left than we expected, and we almost overshoot. Adjust. We’ve got it now. It’s so easy to push. The bar goes flying back. We kick upward and swim toward the hole in the ceiling, pulling ourselves up the last distance. We flop onto the roof, outside.

    Air.

    We cough up the water in our lungs, while our other lungs breathe deeply.

    No, not our lungs... my lungs. My hearts beat hard and fast. My minds reel.

    I climb down the side of the building with my powerful arms. When my feet touch the ground, it seems at once far away and slightly closer, offset to the side. I can hear with a depth and precision I couldn’t have imagined.

    It smells like we’re deep in Zaun. I’m surrounded by leaking containers and heaps of wriggling, sodden trash, in a courtyard behind an old factory. High above, some distance away, a segment of fallen tower is precariously leaning against a chasm wall, yellow flashes and rumbles still issuing from secondary explosions.

    The source of my freedom. Of my creation.

    I start at the sound of a piece of rubble falling from the cell wall behind me, and I’m reminded just how close I came to death. At his hands.

    I can’t stay here (fear!).

    Before I know it, I’m running.

    It’s exhilarating. I’m shocked by how fast the world goes by, how easily my legs move. Quick as a flash, I duck down an alley. There’s a gate blocking my path, but I’ve already spotted an outcropping of pipes I can vault from, and a hanging railing I can use to swing over it.

    Neither of my past selves could have done this, but I can. It’s so easy.

    I land lightly, and barely slow down. The impact hurts—one of my spines is broken, but it’s distant, no longer a devastating injury. Now, my strengths complement each other, my weaknesses recognized and supported. I’ve never felt this way before—greater than I was, more complete. At ease with myself.

    I lope onward, exiting the alleyway and running straight into a small crowd leaving a Church of the Glorious Evolved–a mass of mechanical legs, breather masks, extraneous metal arms, and other, stranger augments.

    But each and every one of these unsettling, augment-obsessed cultists stops dead in their tracks to stare at me.

    “He’s got something on his back,” a mechanical-eyed man says.

    “What is that?” a woman with a back-mounted prosthetic lung asks.

    “It’s feeding on him!” an unseen third hysterically yells from the rear of the crowd.

    Expressions change from shock to revulsion. I back up, but I’m surrounded.

    Someone shoves me from behind. I try to tell them to stop.

    “Pleas— —eave me— —lone.”
    “—ASE. LEA— —E ALO—”

    The words tumble out on top of each other, issuing from two mouths. I’ve never heard my new voice before, and it sounds both familiar and strange. The Evolved don’t seem to understand. A rock flies past my head.

    STOP-op. I HAVE-haven’t done anything-THING to you-YOU,” I beg. My words are still out of sync—it’s like talking through an echo. My voice won’t do what I want, and these people won’t listen!

    A yellow-haired man steps forward from the group, attaching a heavy hammer-like prosthetic to his augmented wrist. He raises it to attack.

    “I said leave me alone!” It’s my true voice. Clear as a bell—harmonious in the discord. But words won’t help me now.

    Frantic, I look around and find a steam pipe near me, bridging the alleyway from above. Just before my would-be attacker strikes, I leap up, hauling the pipe down to block. The hammer pierces it, and scalding vapor blasts into his face. He falls backward, screaming.

    I hear their yells and threats as I run away. I don’t know where I’m going as I charge down the dark cobblestone streets. I run past tenement blocks and corner stores, past a pair of stilt-walking chem-jacks and a spring merchant. I take stairs and corners at speed. I’m sprinting across one of the smaller bridges, iron clanging beneath my boots, when I catch a half-familiar whiff from one of the street vendors. I duck behind an empty stall and inhale deeply.

    From a distant corner of my mind, I remember the smell—I remember coming here with... with Mama. She’d give me two washers for the porridge lady, and I’d carry a steaming bowl home.

    Home. My eyes well up at the thought. Somewhere I can hide, somewhere I can rest, somewhere safe.

    It’s not far from here!

    This time, I’m running with heartsick purpose. Up three flights of stone steps on the chasm side, past the old broken glasshouse, then down two streets to the edge of the Factorywood.

    Before I know it, I arrive at what was once my home. A charred husk remains, long since abandoned. My mind tries to make sense of it. This was my home (no, it wasn’t). I lived here with my mama and brother (no, I didn’t). She’d painted the walls yellow and said it was liquid sunshine (I’ve never been here).

    I carefully make my way up warped stairs sodden from countless rainstorms. The railing feels familiar (alien) to my hand.

    I push open the ruin of the door, and my vision swims. My happy memories of bright smiles clash with the reality of burnt remains and debris. Tears stream down my faces. Something terrible happened here, but I can’t remember.

    The door to the back room has long fallen from its hinges, and the roof is collapsed in, but my eyes are drawn to the left corner, where I once slept—a small cot lies blackened with soot. I approach, and for the first time, I read the name scratched into the wall beside it:

    “Palo.”

    That’s me. My name is Hadri—I mean, Palo. I was both, but the me that lived here, that was Palo. Hadri’s mother died in childbirth, but Palo was raised by his mama.

    What happened? An accident? An attack? Did Mama anger the wrong chem-baron? Did... did I do something without realizing?

    Mama’s desk is a drenched wreck, but something glints in the pile of wood. Her hand mirror. It’s cracked, likely from the heat. I pick it up. When I was Hadri, I couldn’t bring myself to look at what the bandaged man had turned me into, but that was a lifetime ago. I’m different in so many ways, and I have to know.

    I look.

    A nightmare looks back. A beaten, bloodied, and blinded man stands there—forearms encircled and pierced by glowing green tubes and cables. Hooked on to his back is a sickly parasite, its shriveled arms wrapped around his neck, their syringe-like fangs barely concealed. Its withered legs dangle uselessly. Bloodshot, beady eyes peer from behind the man’s shoulder, widening in horror at what they see.

    Revulsion washes over me. I drop the mirror, and my largest hands scramble to tear the parasite from its host. I’m hideous. (I’m smart now!) I’m just a failed experiment. (I’m better now!) No one could ever love me. (I love my new self!) I’ll always be alone. (I don’t want to be alone!)

    Alone. I was so alone.

    The bitter loneliness of two lives hits me, and I throw back my heads and howl. No one person should ever feel this. No one person can. I howl for losses doubled, and losses shared. I howl in sympathy for myself, and for the depth of loss in another. Across Zaun, I hear others take up the cry—animals, humans, and something in between—who for one moment, paradoxically, are together in their loneliness.

    I collapse to my knees, my feet uselessly brushing against the floor behind me.

    I will live. Not as Palo or Hadri. Not as Breaker or Thinker. I’m both, or all of them. I’m better this way.

    I tear one of the half-burned curtains from the wall and throw it over my shoulders, careful not to obscure my vision.

    My memories are too strange, too complex, too confusing. I can’t stay here. I walk out the door and down the steps as I try to decide where a monster like me can possibly go.

    click

    “In spite of, or perhaps due to, unexpected and explosive complications, stage one of the host experiment has finally completed.”

    click

    I freeze. My captor stands on the narrow street in front of the house, a pneumatic-powered dart gun leveled at me. Vials on his belt clink menacingly, filled with unknown liquids (it burns!), and a bag on his back suggests he has many more terrible things at hand.

    He did this to me.

    I can feel the fury swell in both of my chests, my hearts thumping against each other with just ribcages between them. I take an instinctual step toward him.

    “I don’t think so!” he warns. He casually flicks the dart thrower to the side, pulls the trigger, and spears a large viridian beetle straight through. I watch, horrified, as the liquid in the dart releases into its body, dissolving it almost immediately, its screams all too audible in my four ears.

    His gun is already reloaded, and it’s aimed at me again. I raise two of my hands.

    click

    “The following questions are for the Thinker entity. Answer quickly, or I’ll apply motivational pressures.”

    “What?”

    “Quiet. First question: what is your full name?”

    The dart gun doesn’t waver as his long, stained finger hovers over the recording device’s switch.

    “Hadri Spillwether.” I look around for a way out. Somewhere to run. Anything.

    “Good. Next question. What was your father’s name?”

    My father? I didn’t know my—wait, no, I did have a father. I looked after him when the disease worsened. His name... his name was...

    “Hurry up. Answer the question!” the bandaged man demanded.

    “Arvon! Arvon Spillwether!” I sounded more relieved than I expected. More desperate.

    “Hmph. Faster! Where did you live? What was your profession? What did I call myself when we first met at the Academy?”

    “Here! I lived he—no, wait. I... I don’t... Four-five-one! Room four-five-one at the Smellbloom Lodging House! Profession? I... Was I a clerk? I can’t... I don’t remember. It was so long ago!” I’m sweating, shaking my heads. It’s all mixed up.

    click

    “Pathetic. What a waste. Devolved into some sort of gestalt entity, contaminating the purity of the primary mind. Unsuitable for further exploration,” he mutters. Then he turns on his heel and starts to walk away.

    I feel my faces scrunch into masks of pure rage.

    He made me what I am. He set my house ablaze with chemical fire—I remember now how it burned. He exploited my hope for a cure.

    And now, he will pay.

    I’m four paces away from him. Now two. Then he spins on the spot and smashes a vial of something at my feet. I barely take another step when I find that my boots are glued fast to the ground. He’s two fingertips out of my reach, and I claw at the air uselessly.

    “So much for being a Thinker,” he says. “I really was too optimistic. I certainly won’t make that mistake again.”

    He takes a long step backward, and turns to head down a narrow alleyway. Leven Wynd—I remember it clearly. The second he’s out of sight, I hunker down and quickly untie my laces, loosening them enough to step out of my boots. With one strong leap, I’m padding barefoot after him down the wynd.

    It’s dark in the alley, but my hearing is sharpened. I can hear him at the end of the first turn, still muttering to himself about subjects and sources. It stinks here, and I try not to think about what I’m stepping in as I navigate past the narrow gaps and boarded-up doorways. By the time I reach the corner, he’s halfway down the next stretch, barely visible in the gloom and the smog. I lean down to wrench a broken pipe from the ground as a weapon, and feel a rush as I straighten.

    He’s gone.

    Impossible! I lope onward, checking doorways as I go. The air is nasty, and I try to muffle my coughs with my curtain, but I can only cover one mouth. I’m getting dizzy, and I turn around to look back the way I came. It’s hazy—too hazy.

    He’s using some kind of gas! I wrap the curtain around one of my mouths and bury the other into my shoulder, trying to breathe as little as possible. This is a trap.

    I try to stagger back toward home—the corner looks farther away than I remember. I need to make it. I start to run, but one of the doors—red, metal, and spiked—suddenly opens, smashing into my face. I fall.

    My limbs, all of them feel so heavy. So heavy. I think I’m crushing myself with my own weight on my back, but it’s already so hard to breathe.

    I’m going to die.

    The bandaged man stands over me. Tears streaming from my faces, I look up at my murderer, and I remember.

    Overlaid upon his face, I see a face from before—with tinted glasses and a clean-shaven jaw. When I first met him, years ago, he strode down the hallway from lab to lecture hall, master of his environment, looked upon with admiration, envy, and something I hadn’t recognized (fear!). In his wake was the faintest scent of cologne. He had stopped and looked at me—not with pity, as I was used to, but with a shadow of excitement and anticipation. He’d introduced himself.

    “Singed. You said you were Professor SIN-Singed.”

    The harmony drops from my voices, and in my last moment, I am alone again.

    Crushingly, painfully, deeply alone.

    Singed scrambles madly among his things, desperately searching for something. A cure? A mercy?

    His recording device. He clicks it on and drops to his haunches to observe.

    “Oh, well done, Thinker Four. That puts you... yes... more answers than even Thinker Two! You’ve been most helpful.”

    He clicks off his recording device.

    It’s the last thing I hear.

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