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Greed and Tears

“The gods were angry, and shook the land. Cracks rent the earth,” said old Khaldun, his crag-featured face lit by firelight. “It was into one of these fissures that a young man ventured. He found an opening; the entrance to a tomb, hidden for the Jackal knows how long. The man had little ones to feed and a wife to please, and so he ventured in, lured by opportunity.”

Adults and children alike crowded in close to hear the old storyteller’s words. They were all weary - they had traveled far that day, and the Shuriman sun had been unrelenting - but Khaldun’s tales were a rare treat. They drew their cloaks tight around their shoulders against the chill of the night and leaned in.

“The air was cool in the tomb, a merciful relief from the scorching heat outside. The young man lit a torch. Its light made shadows dance before him. He stepped cautiously, wary of traps. He was poor, but he was no fool.

“The walls inside were smooth obsidian and carved with ancient writings and images. He could not read – he was a simple man – but he studied the images.

“He saw a boy prince, sitting cross-legged upon a sun disk borne by a team of servants, a beaming smile upon his face. Chests of coins and riches were piled before him, the offerings of strangely garbed, bowing emissaries.

“He saw other carvings, again showing the smiling prince, this time walking among his people. Their heads were pressed to the ground before him. Stylized rays of sunshine radiated from the boy’s crown.

“Before one of these images was a small, gold statue. It alone was worth more than he could have hoped to earn in ten lifetimes. The young man took it, slipping it into his satchel.

“He did not intend to linger. He knew it would not be long before others came upon this place. When they did, he wanted to be gone. Greed makes fools of even the greatest men, and he knew that others would willingly spill his blood to claim that golden statue - and the other riches that were surely further in. Avarice was not one of the young man’s faults, however. He felt no need to delve further. The other treasures hidden here were someone else’s to claim.

“He looked upon one last image before he left the tomb. It showed the boy prince dead, lying upon a bier. Those closest to him were wailing... but further back, people were celebrating. Had the boy prince been beloved, or had he been a tyrant? There was no way of knowing.

“That was when he heard it: a sound in the darkness that made his skin crawl.

“He looked around, wide eyed, holding his torch up before him. Nothing.

“‘Who’s there?’ he said. Silence was his only answer.

“The young man shook his head. ‘It is just the wind, you fool,’ he thought. ‘Nothing but the wind.’

“Then he heard it again, more distinctly this time. A child was crying in the darkness further into the tomb.

“Heard anywhere else, his paternal instinct would have been to go to the sound. But here, in the darkness of a funereal tomb?

“He wanted to run... but he did not. The sobbing touched his heart. It was filled with such misery and grief.

“Was it possible there was another entrance to this tomb? Had a young boy found his way down here and become lost?

“Torch held high, he crept forward. The weeping continued, echoing faintly through the gloom.

“A wide chamber opened before him, its floor black and highly reflective. Golden artifacts and jewel-inlaid walls glinted within. Gingerly, he entered the room.

“He stepped back sharply as his heel sent ripples spreading out across the floor. Water. The floor was not made of reflective obsidian – it was covered in water.

“Kneeling, he scooped a handful of it to his lips. He spat it out immediately. It was salt water! Here, in the heart of Shurima, a thousand leagues from the nearest sea!

“He heard the sound of the boy weeping once more, closer now.

“Holding his torch before him, the young man glimpsed a shape at the edge of its light. It appeared to be the child, sitting with his back to the man.

“Carefully, he stepped into the room. The water upon the floor was not deep. The hairs on the back of his neck stood on end, and fear clutched at his chest, yet he did not turn to run.

“‘Are you lost?’ he asked, as he stepped closer. ‘How did you get here?’

“The shadowed figure did not turn... but he did speak.

“‘I... I don’t remember,’ he said. The sound swam around the young man, echoing off the walls. The boy spoke in an old dialect. His words were strange... but understandable. ‘I don’t remember who I am.’

“‘Be calm, child,’ said the man. ‘All will be well.’

“He stepped closer, and the figure resolved itself before him. His eyes widened.

“The shape before him was a god-statue carved in onyx, nothing more. It was not the source of the crying, nor of the child’s voice.

“That was when a small, dry hand grabbed him.”

The youngest of the listeners gasped, his eyes wide. The other children laughed in false bravado. Old Khaldun smiled, a golden tooth glinting in the firelight. Then, he continued.

“The young man looked down. The linen-wrapped corpse of the tiny prince stood beside the man. Dull, ghostly light emanated from the deathly boy’s eye sockets, though his entire face was bound in burial wrappings. The corpse-child held the man’s hand.

“‘Will you be my friend?’ the boy asked, his voice muffled by linen.

“The young man lurched backward, breaking free of the child’s grasp. The young man looked down at his arm in horror; his hand was shriveling, turning black and withered. The wasting touch then began to climb up his arm.

“He turned and ran. In his shock and haste, he dropped his lantern. It hissed as it fell into the lake of tears, and darkness descended. Still, he could just make out the glow of daylight up ahead. He ran toward it, scrambling desperately, even as the wasting death crept up his arm towards his heart.

“At any moment, he expected to feel the deathly boy’s grasp upon him... but did not. After what felt like an eternity, but could only have been a matter of heartbeats, he burst from the darkness into the desert heat once more.

“‘I’m sorry,’ echoed a mournful voice from the gloom behind him. ‘I didn’t mean to.’

“And thus, the Tomb of Amumu was unearthed,” said old Khaldun, “and the deathly child released into the world.”

“But everyone knows he isn’t real!” cried one of the children, the oldest of them, after a moment of silence.

“Amumu is real!” said the youngest. “He’s wandering the land trying to find a friend!”

“He’s real, but he isn’t a boy,” said another. “He’s a Yordle!”

Khaldun laughed, and pushed himself to his feet with the aid of a gnarled walking stick.

“I am old, and we have far to travel tomorrow,” he said. “It is past time I was abed.”

His audience began to dissipate, smiling and talking in low, familial voices, but one child did not move. She stared at Khaldun, unblinking.

“Grandfather,” she said. “How did you lose your arm?”

Old Khaldun looked down at the empty sleeve pinned at his shoulder, then flashed the girl a grin.

“Goodnight, little one,” he said with a wink.

More stories

  1. Sivir

    Sivir

    From an early age, Sivir learned firsthand the harsh lessons of Shuriman desert life. With her entire family slain by marauding Kthaons—one of the Great Sai’s most infamous raider tribes—the young girl and other orphans like her could only hope to survive by stealing food from local markets, and delving into half-buried ancient ruins in search of trinkets to sell. They would brave cramped tunnels and forgotten crypts, hunting for anything of value, often scrapping viciously with one another over the best finds.

    Sivir would lead others into the depths, but could rarely hold on to what few treasures she managed to unearth. After being robbed by her supposed friend Mhyra, she swore she would never allow herself to be betrayed again, and in time she joined a group of mercenaries led by the renowned Iha Ziharo, serving as their guide and general lackey.

    Though her flourishing skill at arms eventually led her to become Ziharo’s personal sergeant, Sivir noted that the domineering leader took the greatest share of gold and glory from every raid… even when it was Sivir’s clever strategies that brought them their wealth. Rallying her fellow sellswords, Sivir decided to strike against Ziharo, and replace her as leader. Unwilling to kill her former mentor, though, Sivir left her alone in the desert with a hollow offer of good luck.

    Over the years, Sivir and her new followers earned a fearsome reputation. They accepted any task for good pay, including a commission from a Nashramae patriarch looking for a lost heirloom—a blade known as “the Chalicar”. Accompanied by his personal guards, Sivir searched for many months, until she finally pried a cross-shaped blade from the sarcophagus of some hero of the old Shuriman empire.

    This was a treasure indeed, crafted by cunning and magic in a long-forgotten age. Sivir marveled at it—never had a weapon felt so natural in her grip. When the captain of the guard demanded they return it to their master, Sivir threw the blade in a curved arc, decapitating the captain and cutting down the three men behind him in an instant. She fought her way from the tomb, leaving only the dead in her wake.

    Sivir’s reputation soon spread beyond the desert. Indeed, when Noxian expeditions began to move inland from the northern coast, she found herself in the employ of Cassiopeia, the youngest daughter of General Du Couteau, to help plunder Shurima’s lost capital. As they traversed twisting catacombs, many of Sivir’s mercenaries fell to ancient traps, but Cassiopeia refused to turn back.

    When they finally reached a great tomb door, surrounded by statued guardians and bas-reliefs depicting the mighty god-warriors of old, Sivir felt her blood stir. She was mesmerized by these beast-headed heroes, and their wars against the foul creatures of the underworld.

    Taking advantage of Sivir’s inattention, Cassiopeia thrust a dagger into the mercenary’s back.

    Sivir collapsed in agony, her blood soaking the sand. Using the Chalicar itself, Cassiopeia unlocked the tomb door, unknowingly triggering the sorcerous curse that had been placed upon it. On the verge of death, Sivir watched as a stone serpent came to life before her eyes, searing Cassiopeia's skin with venom. The last thing the sellsword heard before her senses dimmed were the roars of maddened gods, unleashed from the tomb to walk the earth once more…

    But fate, it seemed, was not yet done with Sivir.

    Unknown to her, she carried the last trace of an ancient, royal bloodline in her veins. She awoke to find herself tended by none other than Azir—the last ruler of the empire, who had been denied his rite of Ascension and passed into legend. Her spilled blood had reawakened his spirit after almost three thousand years, completing the ritual and imbuing him with all the celestial power of a god-emperor. There, in the Oasis of the Dawn, he used the healing waters of that sacred pool to miraculously undo Sivir’s mortal wound.

    She had heard tales of Azir and his prophesied return, and always thought only fools could believe in such fantasy… and yet she could not deny what was unfolding before her very eyes.The earth split, and great plumes of dust whirled into the air as the ancient city of Shurima rose from its grave, crowned by an enormous golden disc that shone with the heavenly rays of the sun. Shaken to her very core, Sivir fled with the Chalicar on her back.

    While she would have liked nothing more than to return to her former life, she instead found herself caught up in the struggles of powers greater than most mortals could comprehend. At the city of Vekaura, she crossed paths with another Ascended being—the freed magus Xerath, now seeking to end Azir’s bloodline for good—but with the help of the scholar Nasus and a young stoneweaver named Taliyah, Sivir survived once more.

    The time has now come when she must choose a path, either embracing the destiny she has been given, or forging her own amid the shifting sands of Shurima.

  2. The Elixir of Uloa

    The Elixir of Uloa

    Rayla Heide

    After hours of trekking through the stiflingly humid jungle, the cool air of this underground crypt is sweet bliss. Sure, potential death awaits at every turn, but so does certain glory.

    I step through a stone archway and clouds of dust rise like phantoms, revealing a pathway of circular patterns carved into the rock. This tomb is rumored to be impenetrable, uncrackable, and deadly. No explorer has yet escaped with their life, but then, none of them have been me.

    So far I’ve infiltrated miles of labyrinthine tunnels, navigated spike-filled sand traps, crawled beneath swinging blade-pendulums, and wrestled hissing pit vipers. Nice place to visit, but I wouldn’t want to live here.

    Dozens of lidless stone eyes leer at me from the walls. Well, I’d leer too. I doubt they’ve seen anyone this astonishingly handsome since the last Rune War.

    At the center of the room, a crystal vial rests on a pedestal. It shimmers with lambent fluid, casting tiny rainbows on the floor. That’s what I’m here for. Many will dismiss a grandiose tale of bold adventure as pure fiction, but there’s no denying a physical artifact. Collecting legendary treasure proves beyond doubt you’ve conquered the impossible.

    The Elixir of Uloa is sought after by cults hoping it will imbue them with immortality, withered dynasties looking to reclaim power, and pilgrims seeking wisdom beyond belief. Quite a lot to promise for a vial whose contents wouldn’t fill a teaspoon.

    I know every trap in the book will trigger as soon as I lift it from the pedestal. That’s the nature of places like this. I flex my fingers and the gemstone at the center of my gauntlet glows a satisfying cerulean blue. Now the real fun begins.

    I approach slowly. A stone trembles underfoot and I step back to avoid activating a trigger. I pick my way across the room, only stepping on the most immobile stones. As my fingers close over the Elixir, deep cracks split the stone floor of the chamber. I activate my gauntlet, charging it with magical energy. Swirling rays of light overwhelm my vision as I teleport to the archway fifteen feet away. Not a second too soon. Hundreds of knife-sharp stakes cascade from the ceiling, missing me by a hair’s breadth as the entire room collapses into a shadowy crevasse below.

    My gauntlet’s power is perfect for tight spots, but doesn’t lend itself to crossing great distances. And takes longer than I’d like to recharge.

    A thunderous boom shakes the walls and echoes down the corridor. Sounds like the ancient foundations of this tomb won’t hold much longer, so it’s time to speed things along. I prefer my ground strictly solid, with a generous helping of reliability, so I sprint down the tunnel as widening cracks obliterate the floor behind me.

    I chase the directional marks I chalked when I entered the tomb, sliding beneath collapsing archways, leaping over boiling quicksand, and dashing around colossal boulders rolling in to block this ever-narrowing passageway.

    The wall to my right splits apart and a barrage of colossal insects tumble through, giant pincers snapping and venom dripping from their jaws. Thousands of red spider eyes gleam with hunger while scorpions scuttle forward with stingers poised. Jungle vermin are a damn nuisance, but I’ve got just the remedy!

    I close my eyes for a split second. Energy flows down my arm, jangling my nerves with a pulsating beat as I concentrate power into the gem. I steady my gauntlet and aim it at the largest spider. As the monster opens his jaws I unleash a blazing ray into its mouth, blasting it back into the crawling horde. The smell of burned chitin stings my throat and my stomach churns.

    I turn and run, firing blinding beams of light behind me at every twist of the passageway. A slab of rock the size of a house breaks from the ceiling directly overhead. My gauntlet recharges just in time and I reappear ten feet ahead in a whirling spiral of light as the tunnel behind me collapses.

    Two toppling pillars fall toward each other and I slide between them a moment before they smash to dust. I dash into a chamber with a floor angled toward the surface.

    A sliver of sunlight shines ahead, and I grin as I bolt for it. Freedom is close. The ground shakes with a deafening rumble and I stumble mid-run as the chamber falls apart in front of me. Freedom was close.

    Then again, backup plans are a particular specialty of mine.

    I ready my gauntlet and concentrate all my energy into the gem. I feel it drawing power from me. My vision blurs and the world seems to tilt as the gem fills with magic. The gauntlet pulses the blue of a clear sky.

    I open my hand and a brilliant arc of golden light as wide as the tunnel bursts from my palm. The force of the blast staggers me, but I maintain my focus. The light blazes in a continuous glowing channel, gleaming brightly as it disintegrates everything in its path, leaving a precariously narrow gap. My favorite kind of gap!

    I close my hand into a fist and the tunnel darkens once more. The ground lurches unpleasantly, sending me to my knees. I’m so spent I can barely move, let alone stand. Inches from my face, cracks spread across the floor faster than I can track them. Not good. The tomb won’t hold much longer, so I muster my remaining strength and rise, sprinting to what I dearly hope is safety.

    I’m losing sight of the sunlight. Another crash - the walls crumble around me. I close my eyes and dive through the hole. Nothing wrong with hoping for a bit of good luck, and I am exceptionally lucky. I hit the ground, roll to my feet and inhale the sweet air of the jungle.

    Behind me, the entrance to the tomb caves in completely, releasing a billowing cloud of ancient dust. I brush the dirt from my clothes, toss my hair out of my eyes with a well-practiced flick and walk away.

    Another impossible ruin traversed. Another treasure to prove the truth of my daring tales.

    And all before lunch.

  3. Ezreal

    Ezreal

    Born and raised in a wealthy neighborhood of Piltover, Ezreal was always a curious child. His parents were renowned archaeologists, so he became used to their long absences from the family home, often fantasizing about joining them on their travels. He loved hearing tales of high adventure, and shared their desire to fill in the blank spaces on every map.

    He was often left in the care of his uncle, the esteemed Professor Lymere. The professor did not enjoy having to wrangle such a rash and unruly child, and assigned the strictest tutors to teach him subjects including advanced cartography, hextech mechanics, and the ancient histories of Runeterra. But the boy had a knack for simply absorbing information, and found studying a waste of time. He passed assessments easily, with little or no preparation, infuriating his uncle and giving himself more time to roam the university grounds. Ezreal took great pleasure in evading the campus wardens, navigating the tunnels beneath the lecture halls as easily as the library rooftops. He even practiced lockpicking, sneaking into his teachers’ offices and rearranging their belongings for his own amusement.

    Whenever Ezreal’s parents returned to Piltover, his father in particular would tell him all they had seen, and their plans for future expeditions—none more ambitious and secretive than the search for the lost tomb of Ne’Zuk, a Shuriman tyrant who was said to be able to jump instantly from one place to another. If Ezreal’s father could learn whatever sorcery Ne’Zuk had possessed, he joked that wherever he was traveling, he would simply drop into Piltover for dinner with his son each night.

    As the boy grew older, the time between his parents’ visits grew longer until, one year, they did not return at all. Professor Lymere tearfully admitted that they had most likely perished, somewhere out in the desert.

    But Ezreal could not accept that. They had been too careful in their preparations. They must still be out there, somewhere

    Abandoning his reluctant studies, the budding explorer would strike out on his own. He knew, if he was ever to find his mother and father, he had to start with the final resting place of Ne’Zuk. He spent weeks secretly gathering supplies from the university—celestial diagrams, translations of runic sigils, guides on the burial rites of Shurima, and a pair of protective goggles. Leaving a note of farewell for his uncle, he snuck onto a supply ship bound for Nashramae.

    Following his mother’s meticulous field notes, he crossed the Great Sai with merchant caravans heading south. For many months, he delved into cavernous ruins beneath the shifting sands, relishing the freedom of the unknown, facing unspeakable horrors that guarded hidden chambers. With each step, Ezreal imagined himself following his parents’ path, drawing ever closer to solving the mystery of their disappearance.

    Finally, he managed what they evidently had not. Beneath the newer mausoleum of some unnamed emperor, he uncovered the tomb of Ne’Zuk.

    The great sarcophagus lay empty, save for a gleaming bronze gauntlet, with a bright, crystalline matrix at its center. As soon as Ezreal laid his hands upon it, the tomb itself seemed to turn upon him, with cunningly wrought traps and wards laid down thousands of years ago. With scarcely a thought, he donned the gauntlet and blasted his way through, even teleporting the last hundred yards back to the hidden entrance before the whole structure collapsed in a plume of sand and masonry dust.

    Breathing hard, Ezreal looked down at the gauntlet as it hummed along with his heartbeat. He could feel it siphoning and amplifying his own essence. This, he realized, was a fearsome weapon of a previous age. A weapon fit for a god-warrior of Shurima, and the perfect tool for an explorer.

    Soon after returning to Piltover, Ezreal found himself bounding from adventure to adventure. From lost cities to mystical temples, his nose for treasure-seeking led him to places most university professors could only read about on maps, and his reputation began to grow. Naturally, to Ezreal’s mind, these tales rarely conveyed the true scope and scale of his exploits… but they did give him an idea. If he could make a name for himself as the greatest adventurer in the world, then his parents would surely return, and seek him out in person.

    From the untamed borders of Noxus and Demacia, to the seedy depths of Zaun, and the frozen wilderness of the Freljord—Ezreal chases fame and glory, uncovering long-lost artifacts and solving the riddles of history. While some may dispute the details of his anecdotes, or call his methods into question, he never answers his critics.

    After all, they’re clearly just jealous.

  4. Nasus

    Nasus

    Nasus’ brilliance was recognized long before he was chosen to join the ranks of the Ascended. A voracious student, he memorized and critiqued the greatest works of Shuriman history and philosophy before he was ten.

    However, his passion was not shared by his younger brother Renekton, who tended to bore quickly, and fight with other local children instead. Nonetheless, the brothers were close, and Nasus kept an eye on Renekton, ensuring he didn’t get into too much trouble.

    When he came of age, Nasus was welcomed into the prestigious and exclusive Collegium of the Sun. He had the best teachers in the empire, and developed a keen understanding of military strategy and logistics, eventually becoming the youngest general in history. While a competent soldier, his genius lay not in fighting battles, but in planning them.

    A deeply empathetic man, Nasus took his responsibilities seriously, always ensuring his soldiers were well provisioned, paid on time, and treated fairly. He guided the emperor’s mortal armies to countless victories, and was respected by all who served beneath him. Sure enough, his brother Renekton also entered military service, and rose through the ranks as a trusted and capable warrior under Nasus’ command.

    But despite his triumphs and accolades, Nasus did not enjoy war. He understood its importance—for now, at least—in the empire’s rapid expansion, yet firmly believed his greatest contribution to Shurima was the knowledge they could gather and preserve in the wake of each conquest. At his urging, all the books, scrolls, and teachings of the cultures they defeated were added to libraries and repositories throughout the empire, to bring wisdom and enlightenment to generations still to come.

    After decades of dutiful service, Nasus was cruelly struck by a terrible wasting sickness, and his physician solemnly declared that the general would be dead within a week.

    The people of Shurima were bereft, for Nasus was their brightest star and beloved by all. The emperor himself pleaded with Setaka of the Ascended Host for the great man’s deeds to be weighed before the Sun Disc.

    After a day and night, Setaka’s emissaries confirmed that Nasus would be blessed with Ascension. He would have to undergo the rituals at once, despite his infirmity.

    Renekton, now a warleader in his own right, raced home to be with his brother. He was shocked to find Nasus’ flesh wasted away, his bones fragile as glass. So weak was he that, as Sun Disc’s golden radiance streamed over the dais, Nasus was unable to climb the final steps into its light.

    Renekton’s love for his brother was stronger than any sense of self-preservation. He carried the weakly protesting Nasus onto the dais, and would willingly accept oblivion.

    However, Renekton was not destroyed as expected. When the light faded, not one but two god-warriors emerged—both brothers had not only survived, but flourished. Nasus stood as a towering, jackal-headed avatar of wisdom and strength, while Renekton was a muscled behemoth in the likeness of a crocodile.

    Nasus had been gifted powers far beyond mortal understanding. The greatest boon of his Ascension was the countless lifetimes he could now spend in study and contemplation... though this would also eventually come to be his greatest curse.

    But he was more immediately concerned by the increased savagery he saw within Renekton. At the siege of Nashramae, finally bringing the city under Shuriman rule, Nasus learned that his brother had razed the grand library and massacred all who stood against him. This was the closest the brothers ever came to bloodshed, facing one another in the rubble, weapons drawn. Only under Nasus’ stern, disappointed gaze did Renekton’s bloodlust dwindle, and he turned away in shame.

    War with the rebel state of Icathia changed many of the Ascended. The horrors they witnessed left them hollow, and quicker to anger. Nasus undertook centuries of solitary study as he tried to comprehend what had happened to his immortal brethren, and what it could mean for the future.

    When the Ascension of Emperor Azir went terribly wrong, Nasus and Renekton were both far from the capital, and returned with all haste... but they were too late. Over the bodies of countless Shuriman dead, they fought Xerath—that twisted, malevolent being of pure energy who had betrayed Azir—yet were unable to slay him. Filled with rage, and perhaps seeking to atone for Nashramae, Renekton wrestled Xerath into the Tomb of the Emperors beneath the city, bidding Nasus seal them in.

    Nasus refused, desperate to find any other way, but there was none. With a heavy heart, he committed Xerath and his brother to the fathomless darkness for all eternity.

    Drained of its power by Xerath’s sorcery, the Sun Disc fell, and every remaining god-warrior felt its loss in their immortal heart. The divine waters flowing from the city’s oasis ran dry, bringing death and famine to all Shurima. For a time, the other Ascended tried to hold the fractured empire together, before their countless rivalries led them to fight among themselves. Withdrawing entirely, Nasus bore a heavy burden of guilt, stalking the empty ruins that were slowly being swallowed by the desert, and lamenting everything that had been lost.

    Centuries passed, and Nasus all but forgot his former life and purpose... until the moment when the Tomb of the Emperors was rediscovered by mortals, and its seal broken. He did not know how, but he knew Xerath was free.

    Ancient vigor reawakened in Nasus, and yet even he was stunned to see Azir reborn, and the Sun Disc raised once more from the sands. Though Xerath was still a grave threat, Nasus knew the new god-emperor would have great need of guidance and counsel in the years ahead.

    And hope stirred within him for the first time in millennia. Did he dare believe he might also be reunited with his beloved brother, Renekton?

  5. Renekton

    Renekton

    Renekton was born to fight. From a young age, it was obvious he had no fear, regularly brawling with much older children. It was usually his pride that led to these confrontations—Renekton was unable to back down, or let any insult pass. While his older brother, Nasus, disapproved of his street-fighting, Renekton relished it.

    Nasus eventually left to join the prestigious Collegium of the Sun, and Renekton’s skirmishes became more serious. Fearing his brother’s violent nature would see him imprisoned or in an early grave, Nasus helped him enlist in the Shuriman army. Officially, Renekton was too young, but Nasus made sure this was conveniently overlooked.

    The discipline of military life was a blessing. Renekton fought in numerous wars of conquest to expand the empire—his ferocity and toughness were still evident, but his honor and bravery became renowned. Nasus, now a celebrated general and tactician, would often say that he planned many great battles, but it was Renekton who won them.

    Indeed, after saving the isolated city of Zuretta, Renekton was made a captain by the emperor himself, and named Gatekeeper of Shurima. Outnumbered ten to one, he and a small contingent had faced the enemy in the remote, rocky passes to the south, to buy time for the city to be evacuated. It was a battle none had expected Renekton to survive, let alone win... yet he held out long enough for a relief force led by Nasus to arrive, and the invading forces were routed.

    Through decades of service, Renekton’s reputation came to rival even the god-warriors of the Ascended Host, his presence on the battlefield an inspiration to those fighting alongside him, and terrifying to his foes. Still, he was a grizzled and battle-scarred veteran of middling years when word reached him that his brother was close to death.

    He raced back to the capital to find Nasus a pale shadow of his former self, having been struck down by a debilitating wasting malady. The sickness was incurable.

    Nevertheless, the general’s greatness was recognized by one and all. Beyond his military acumen, Nasus had curated the empire’s great libraries, and compiled or translated many of the finest literary works of antiquity. Such a man could not be allowed to pass, and it was decreed that he was worthy of Ascension.

    The whole city gathered in witness, but Nasus no longer had the strength to climb onto the dais before the Sun Disc. Without thought for his own safety, Renekton lifted his brother in his arms, and climbed the final steps, fully expecting to be obliterated in the process. He was just a warrior, after all, and he knew Shurima would need Nasus in the years to come.

    However, Renekton was not destroyed. Beneath the blinding radiance of the Sun Disc, both brothers were raised up and remade, and when the light faded, two mighty god-warriors stood before the crowds—Nasus in his lean, jackal-headed body, and Renekton as an immense reptile. The jackal was often regarded as the most clever and cunning of beasts, and the fearless aggression of the crocodile fit Renekton perfectly.

    Renekton had been a mighty hero before, but now he possessed power beyond mortal understanding. He led Shurima’s armies to many bloody victories, neither giving nor expecting any mercy. His legend spread far beyond the borders of the empire, and it was his enemies that knew him as “the Butcher of the Sands”, a title he embraced.

    But there were some—Nasus among them—who came to believe that a portion of Renekton’s humanity had been lost in his transformation. He seemed crueler, taking ever greater pleasure in the spilling of blood, and there were whispers of many battlefield atrocities. Nevertheless, he remained a staunch defender of Shurima, faithfully serving a succession of emperors, even through the rebellion of Icathia and the horrifying war that followed.

    Some years later, it was decided that the young emperor Azir would join the ranks of the Ascended Host, and become the immortal ruler his people deserved.

    The results were catastrophic.

    Renekton and Nasus were each more than a day’s journey from the capital when it happened, and they arrived to find the glorious city in ruins. The Sun Disc was failing, drained of all its power. At the center of the carnage, they found the emperor’s treacherous magus, Xerath—now a malevolent being of pure energy.

    The brothers fought hard, but knowing that they could not destroy Xerath, Renekton finally wrestled him into the Tomb of the Emperors beneath the city, and bade his brother seal them inside. Knowing there was no other way, Nasus reluctantly did as his brother ordered.

    Xerath and Renekton continued their battle. For uncounted centuries they stalked one another through the lightless depths, as the once-great civilization of Shurima turned to dust in the world above. Xerath taunted his adversary, whispering poison in Renekton’s ear, and gradually, his viperous words began to take hold. He convinced Renekton that Nasus, jealous of his success, had leapt at the chance to be rid of him, and enjoy immortality alone.

    Piece by piece, Renekton’s sanity cracked. Xerath drove a wedge into these cracks, twisting his perception of what was real and what was imagined. When the Tomb of the Emperors was finally opened by greedy mortal scavengers, Renekton roared his fury and thundered out into the desert, sniffing the air for his brother’s scent.

    But Shurima has changed much in his absence. The Ascended Host is no more, leaving the people scattered and leaderless, for the most part. Though he cares little for such things, Renekton has attracted followers among the most fierce and bloodthirsty of the desert raiders... even if he cannot always tell friend from foe in his frequent, deranged frenzies.

    And while there are moments when he resembles the proud, honorable hero of the past, most often Renekton is little more than a devolved, hate-maddened beast, driven on by the thirst for blood and vengeance.

  6. Xerath

    Xerath

    Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.

    The boy who would eventually be called Xerath was born a nameless slave in Shurima thousands of years ago. He was the son of captured scholars, with only the prospect of endless servitude ahead. His mother taught him letters and numbers, while his father told him tales from history in the hopes that such skills might allow him a better life. The boy vowed he would not end up bent-backed and whipped like every other slave.

    When the boy’s father was crippled during the excavations for the foundations of a monument to the Emperor’s favorite horse, he was left to die at the site of the accident. Fearing her son would suffer a similar fate, the boy’s mother begged an esteemed tomb architect to take him on as an apprentice. Though at first reluctant, the architect was impressed with the boy’s eye for detail and innate understanding of mathematics and language, and accepted. The boy never saw his mother again.

    He was a swift learner and his master dispatched him on errands to the Great Library of Nasus to retrieve specific texts and plans on an almost daily basis. On one trip, the boy met Azir, the least-favored son of the emperor. Azir was struggling to read a difficult passage in an ancient text, and, despite knowing that to talk to royalty was to invite death, the boy paused to help the young prince with its complex grammar. In that moment, a tentative friendship was established, and over the coming months that friendship only grew stronger.

    Though slaves were forbidden names, Azir gave one to the boy. He named him Xerath, which means ‘one who shares,’ though that name was only ever spoken between the two boys. Azir saw to it that Xerath was appointed to his household’s slaves, and made him his personal attendant. Their shared love of knowledge saw them devour texts from the library and become as close as brothers. Xerath was Azir’s constant companion, learning all he could from this new proximity to culture, power and knowledge, finally daring to dream that Azir might one day free him.

    On the annual tour of the emperor’s dominion, assassins struck the royal caravan as it spent the night at a well-known oasis. Xerath saved Azir from an assassin’s blade, but Azir’s brothers were all slain, leaving the young prince a heartbeat away from Shurima’s throne. As a slave, Xerath could expect no reward for his deed, but Azir promised that one day they would be as brothers.

    In the wake of the assassination attempt, Shurima endured years of horror and fear of the emperor’s retribution. Xerath knew enough of history and the workings of the Shuriman court to understand that Azir’s life hung by the slenderest of threads. That he was heir to the throne meant nothing, for the emperor hated Azir for living while his more beloved sons had died. Of more immediate danger, the emperor’s wife was still young enough to bear other children, and thus far she had borne many healthy sons. The odds were good that she would produce another male heir for her husband, and as soon as she did, Azir’s life was forfeit.

    Though Azir was a scholar at heart, Xerath persuaded him that to survive, he must also learn to fight. This Azir did, and in return the young heir elevated Xerath, insisting he continue his education. Both youths excelled, and Xerath proved to be an exceptionally gifted pupil, one who took to the pursuit of knowledge with gusto. Xerath became Azir’s confidant and right hand man, a position unheard of for a mere slave. This position gave him great - and some said, undue - influence over the young prince, who came to rely on Xerath’s judgement more each day.

    Xerath bent his every effort into seeking out knowledge wherever he could find it, no matter the cost, no matter its source. He unlocked long-sealed libraries, delved into forgotten vaults and consulted with mystics entombed deep beneath the sands; all to further his knowledge and ambition, both of which grew with unchecked rapidity. Whenever the whispers around court that spoke of his delving into unsavory places grew too loud to ignore, he would find cunning means to silence them. That Azir never mentioned these whispers was, to Xerath, tacit approval of how he was keeping his emperor safe.

    Years passed, and Xerath took ever darker steps to keep the emperor’s wife from carrying a child to term, using his nascent magical abilities to corrupt every infant in the womb. Without rivals to the throne, Azir would be safe. When rumors of a curse arose, Xerath ensured they were never spoken again, and oft-times those who had voiced such suspicions vanished without trace. By now, Xerath’s desire to escape his roots as a slave had become a burning ambition to achieve power of his own, though he justified every murderous act by telling himself he was doing it to keep his friend alive.

    Despite Xerath’s best efforts to thwart the queen’s midwives, a new prince of Shurima was brought into the world, but on the night of his birth, Xerath used his growing magical powers to summon the elemental spirits of the deep desert and craft a terrible storm. Xerath brought bolt after bolt of lightning down upon the queen’s chambers, reducing it to burning rubble and killing the queen and her newborn son. The emperor rushed to his queen’s chambers, only to be confronted by Xerath, his hands ablaze with arcane power. The emperor’s guards attacked, but Xerath burned them and the emperor to cindered skeletons. Xerath ensured that the mages of a conquered territory were blamed for these deaths, and Azir’s first act upon taking the throne was to lead a brutal campaign of retribution against its people.

    Azir was crowned emperor of Shurima with Xerath at his side, the boy who had once been a nameless slave. Xerath had long dreamed of this moment, and expected Azir to end slavery in Shurima before finally naming him brother. Azir did none of these things, continuing to expand his empire’s borders and deflecting Xerath’s overtures regarding the end of slavery. To Xerath, this was further proof of Shurima’s moral bankruptcy, and he raged at Azir’s breaking of his promise. Azir’s face was thunderous as he reminded Xerath that he was a slave and should remember his place. Something once noble died in Xerath that day, but he bowed in supplication, outwardly accepting Azir’s decision. As Azir continued his campaigns of conquest, Xerath remained at his side, but his every action was carefully designed to increase his influence over a realm he now planned to take for himself. To steal an empire was no small thing, and Xerath knew he needed more power.

    The famous legend of Renekton’s Ascension revealed that a mortal did not have to be chosen by the Sun Priests, that anyone could rise up. So Xerath plotted to steal the power of Ascension. No slave could ever stand upon the sun disc, so Xerath fed the Emperor’s vanity, inflating his ego and filling his head with impossible visions of a world-spanning empire. But such a dream would only be possible if Azir could Ascend as the greatest heroes of Shurima had before. In time Xerath’s perseverance paid off, and Azir announced he would undertake the Ascension ritual, that he had earned the right to stand alongside Nasus and Renekton as an Ascended being. The Sun Priests protested, but such was Azir’s hubris that he ordered them to comply on pain of torture and death.

    The Day of Ascension arrived and Azir marched toward the Dais of Ascension with Xerath at his side. Nasus and Renekton were absent from the day’s events, for Xerath had arranged a distraction for them by weakening the seal on a magical sarcophagus containing a beast of living fire. When that creature finally broke its bindings, Renekton and Nasus were the only warriors capable of defeating it. Thus Xerath had stripped Azir of the only two beings who might save him from what was to come.

    Azir stood beneath the sun disc and in the final moment before the priests began the ritual, events took a turn Xerath had not anticipated. The emperor turned to Xerath and told him that he was now a free man. He and all Shurima’s slaves were now released from their bonds of servitude. He embraced Xerath before naming him his eternal brother. Xerath was stunned. He had been given everything he desired, but the success of his plans hinged upon Azir’s death and nothing was going to dissuade him from acting. Too many pieces were in motion and Xerath had already sacrificed too much to turn back now – no matter how much that part of him wanted to. The emperor’s words pierced the bitterness enclosing Xerath’s heart, but came decades too late. Unaware of his peril, Azir turned as the priests began the ritual and brought down the awesome power of the sun.

    With a roar of anger and grief combined, Xerath blasted Azir from his place on the dais, watching through tears as his former friend burned to ash. Xerath took Azir’s place and the light of the sun filled him, reshaping his flesh into that of an Ascended being. But the power of the ritual was not his to take, and the consequences of his betrayal of Azir were devastating. The unbound power of the sun all but destroyed Shurima, sundering its temples and bringing ruination upon the city. Azir’s people were consumed in a terrifying conflagration as the desert rose up to claim the city. The sun disc fell and an empire built by generations of emperors was undone in a single day.

    Even as the city burned, Xerath held the sun priests in the grip of his magic, preventing them from ending the ritual. The energies filling him were immense, alloying with his dark sorcery to create a being of incredible power. As he drew ever more of the sun’s power into his body, his mortal flesh was consumed and remade as a glowing vortex of arcane power.

    With Xerath’s treachery revealed, Renekton and Nasus rushed to the epicenter of the magical storm destroying the city. They bore with them the magical sarcophagus that had imprisoned the spirit of eternal fire. The Ascended brothers fought their way to the Dais of Ascension just as Xerath fell from the deadly radiance engulfing the city. Before the newly-Ascended Magus could react, they hurled his crackling body within the sarcophagus and sealed it once more with blessed chains and powerful sigils of binding.

    But it was not enough. Xerath’s power had been great as a mortal, and that power - combined with the gift of Ascension - made him all but invincible. He shattered the sarcophagus, though its shards and chains remained bound to him. Renekton and Nasus hurled themselves at Xerath, but such was his newfound strength that he fought them both to a standstill. The battle raged throughout the collapsing city, destroying what had not already sunk beneath the sands. The brothers were able to drag Xerath toward the Tomb of Emperors, the greatest mausoleum of Shurima, a vault whose locks and wards were impossible to break and which answered only to the blood of emperors. Renekton wrestled Xerath within and called upon Nasus to seal the vault behind them. Nasus did so with heavy heart, knowing it was the only way to prevent Xerath’s escape. Renekton and Xerath fell into eternal darkness, and there they remained, locked in an endless battle as the once-great civilization of Shurima collapsed.

    Uncounted centuries passed and, in time, even Renekton’s mighty strength waned, leaving him vulnerable to Xerath’s influence. With poisoned lies and illusions, Xerath twisted Renekton’s mind, filling him with misplaced bitterness toward Nasus, the faithless brother who had - in Xerath’s fictive narrative - abandoned him so long ago.

    When the Tomb of Emperors was finally discovered beneath the desert and broken open by Sivir and Cassiopeia, both Xerath and Renekton were freed in an explosion of sand and rubble. Sensing his brother still lived, Renekton charged from the ruins, his distorted mind leaving him little better than a savage beast. After an age lost to legend, Shurima was reborn, and as it rose majestically from the desert, Xerath felt another soul return to life beneath the sand, one he had thought long dead. Azir was also newly resurrected as one of the Ascended, and Xerath knew there could be no peace for either of them while the other yet lived.

    Xerath sought the heart of the desert to regain his strength and understand how the world had changed in the millennia since his imprisonment. His stolen power grew with every passing moment, and he beheld a world ripe for conquest, a world brimming with mortals ready to worship at the feet of a new and terrible god.

    Yet for all his newfound power, however far he has come from that nameless slave boy, a part of Xerath knows he is still in chains.

  7. The Despoiler of Havenfall

    The Despoiler of Havenfall

    Michael Haugen Wieske

    The fog had come in swiftly, eclipsing the afternoon sun over the crossroads. Jonath had tried to find his way between the thick tendrils, the world around him darkened by an impenetrable shroud. Shapes pushed at the fabric of the mist, grasping for purchase. Reaching for him from beyond.

    He fumbled with the reins in his hands, trying to find the nerve to do what he had to. So he could mount up and ride for safety.

    “Don’t do this, boy. We all have a duty.”

    Jonath blinked the fear from his eyes, fixating on the knight slumped over the steed. He had found her like this, still mounted but unable to even right herself in the saddle. Her armor was pierced and slick with blood, although Jonath didn’t know what manner of weapon could have inflicted these wounds. The knight was dying all the same.

    In her eyes, he saw judgment—they found him weak. Unworthy. She gripped the reins firmly in one plated fist, pulling him in close.

    “We must carry word to the capital. You... the heir must know. Tell Prince Jarvan what is happening here, the garrison cannot hold them off.”

    Faint sounds of battle from the south told Jonath that the beings in the mist had reached Havenfall. The air around him grew colder, darker. The inky mist pulsated, inching close. Havenfall’s knights were none of his business. The supposed elite of the crown had never done anything for him. And the people there...

    Screwing shut his eyes, Jonath ripped the reins from the knight, trying to ignore her pained gasp as she rolled out of the saddle and hit the ground.

    “Protector forgive me,” he whispered, his voice wavering. This was no worse than the other times he’d taken horses, he tried to tell himself as he mounted.

    The war steed’s bulk instilled a measure of calm in him. Running a hand down the stallion’s muscled neck, Jonath looked around the crossroads to get his bearings. The eastbound road led to the Great City, with its high walls and countless soldiers. What warning did they need? Surely, whatever foul magic urged the claws and voices in the mist would be no match for the capital’s defense of stone and steel. Just to the south lay Havenfall, his home. Moments ago, he could see its glinting rooftops and rows of masts from where he now stood. Behind the town lay open country, as far as a horse could carry him.

    Jonath had spent days beyond count riding across those rolling hills, racing incoming ships along the white cliffs overlooking the bay, letting the sea stiffen his hair with salt, rejoicing in the thrills of unchecked freedom. He’d never kept any he took. He was no thief who deserved to be exiled to the Hinterlands. He borrowed horses, always returning them at the end of his excursions, tired but unharmed.

    How will I return this one? If I leave her to—

    No. It wasn’t his fault she had gotten in the way of this mist and squandered her chance at survival—for Jonath to take his did not make him guilty of her death. No matter what he did, he had always been deemed insufficient. He had a hand with horses and the will to work, but even his elders—horse breeders and traders—had shunned him for his unwillingness to put the demands of others ahead of his own needs. No use in talent if he couldn’t be relied on, they said. No use in the approval of people who didn’t value true freedom, thought Jonath. Not to mention the garrison, who glorified obedience above all else, sneering at him down gilded lances even when he came to prove his mettle on the recruiting fields.

    Well, out in the hills, chasing the wind on the back of an unbroken steed, he was the exemplar. He would outrun this unnatural mist, and lose himself among the ranging herds.

    Jonath spurred the stallion, making for the southern path, as time slowed down around him. The stallion flattened his ears, suddenly rigid under Jonath. Whatever had scared it was beyond the natural din of battle, something that didn’t belong here; Jonath felt it, too. Primal fear seized him, squeezing his chest with an unyielding grip. The mist pulled close, then pulsed clear of the crossing, as if limbs within were pulling the veil aside. Jonath heard nothing in the deathly stillness.

    Then came the sound of steeled hooves on hard-pack road.

    As the veil parted, Jonath made out riders in the gloom. Even though he could hear the mounts at full gallop, the clatter of plate armor, and the whipping of stirrups, the echelon appeared immobile—like a framed tableau of nobles on the hunt, or the crown’s elite on the charge, come at the last second to defend the citizenry against the dangers beyond the border. But these were not Demacian knights, nor saviors from fairy tales. These riders were not here to protect. They were girded in black-iron plate, and an evil light glowed in their motionless eyes. A bannerman carried a still pennant, the beating fabric audible nonetheless. A hornblower, lipless mouth deadlocked around his instrument, sounded the attack.

    The mist shrieked. Heeeecaaaariiiim.

    It was a name—somehow, Jonath knew. The mist heralded his coming.

    It was the name of death itself.

    As this realization staggered Jonath, he noticed the rider at the lead. He was gigantic, towering over his retinue, shaking the ground with each unmoving stride. His eyes, bright with inner fire, took in all before them. Even staring ahead, they seemed to bore into Jonath, searing through him, filling him with an ancient dread.

    The rider turned his head, and smiled.

    Jonath let out a cry, recoiling with instinctual fear. He flailed, kicking back to stay in the saddle, startling his stallion. The mount reared, throwing Jonath to the ground with a dry thud. Galvanized by the shock, the animal bolted into the darkness. Jonath groaned, his head ringing with the impact. He pressed his forehead against the dry earth, dust packing his nostrils with each panicked breath. He wished he could pray away what he would see when he looked up.

    “Rise, squire,” a grinding voice said, a smile pulling the syllables taut. “Find your courage... Look at me.

    The words were guttural, each syllable slowly surfacing as if rising from the depths of a furnace. Jonath could not place the accent, but he had heard its mocking tone before. A sting of old spite made him raise his head.

    Crudely shod hooves burned the soil where they stood. The rider’s horse seemed to be made entirely of blackened iron, glowing from within with green fire. Jonath’s breath caught in his throat as he saw the rider was not saddled on this unnatural steed—he was fused with it. What was he? Had he come as punishment for Jonath’s crime? The monstrosity laughed, slowly raising an infernal glaive.

    Tears ran down Jonath’s face, his mind seizing hold of the only thought it could. Protector forgive me. Protector forgive me.

    But the blow never fell. Instead, the monster called one of his ghostly riders closer. The rider, too, was not a horseman at all, but fused at the midriff with the body of a horse. The entire echelon was deformed like their leader. Hecarim gripped the rider’s neck and slowly, effortlessly, ripped his torso from the equine trunk. The rider, trailing green smoke, made no sound, twitching erratically. Where his body had been, there was now the head of a withered, armored destrier.

    “We’ll be back for you later,” the leader chuckled as he released the rider’s spirit. The spirit floated mid-air, aimless now that it had been severed from its animal half. The rest of the undying echelon remained utterly motionless, frozen in time.

    Hecarim turned his gaze to Jonath.

    “I claim this land by decree of King Viego, regent of the Shadow Isles. Let my loyal knights witness that Hecarim, Conqueror of Helia, Grand Master of the Iron Order, honors his foes with a fair fight.” The words twisted around his smirk. “So, find your courage, noble squire, and mount up. War has come.” He presented the reins of the spectral destrier to Jonath.

    Jonath took in Hecarim, the tone of his offer betraying it for the lie it was. He looked around him, the echelon of knights looming, immovable rictus grins carved into their skeletal faces. His mind screamed in tune with the whispers behind the veil. Let soldiers deal with these monsters. He grabbed the reins and, with one motion, swung up into the saddle.

    The steed’s body was solid yet incorporeal at the same time, the heavy barding hissing where it moved against the beast’s bulk. Where he would sense a horse’s character, Jonath felt only emptiness. Where he should feel a union of kindred minds, he teetered on the edge of a ravenous void. Jonath let his fear take over and hammered his heels into its flanks. He ripped at the reins and turned south, piercing into the wall of black mist...

    Hooked nails scoring my skin. Long-dead grimaces accusing me.

    ...and bursting out the other side into the clear. Ahead, the path was open. The sun was setting over the bay, the sea glittering calmly beyond the cliffs.

    Behind Jonath, hollow, furnace laughter echoed through the crossroads.

    “Give chase,” he heard Hecarim order.




    Jonath clung to the steed, speeding down the path faster than he had ever seen any stallion gallop. In his wake, a thin trail of the unnatural mist lined the packed earth. The sun was setting into the bay, giving way to the deep blue of dusk. It had been a beautiful day for a ride; if he kept its pace, he might see another. Looking up, he saw the Protector’s Shield coming into view in the darkening sky. Jonath’s smile at the constellation turned stale as he heard the long call of a hunting horn.

    His heartbeat quickened as he saw thick tendrils of mist closing in behind him. The monstrous Hecarim and his Iron Order rode within. Tendrils of darkness flanked Jonath, and he thought he could see shapes coalescing inside. His mouth fell open in horror, his vision blurring from sudden tears. He could see her nonetheless. The knight he had left to die, now a ghostly form trapped in the mist. She raised an arm that ended in a ragged stump—the hand that had held the reins, missing.

    “You have no honor,” she wailed. “You are no true Demacian!”

    “Please, no,” Jonath whispered, forcing his gaze ahead. He frantically kicked the steed’s flanks, willing it to get him away from this horror. He glanced down at the reins. The knight’s severed fist was gripping them, yanking the mount into a stall.

    “Flee, coward,” the voice echoed from the mist.

    Whimpering in anguish, Jonath ripped the reins out of the fist and threw the plated gauntlet toward the riders at his heels.

    “So quick to take offense, squire,” Hecarim jeered. “I did not think you had the courage. If you are challenging me to a duel, then I accept. We noblemen have a code to follow, after all.”

    Jonath raised his arm in front of his face as Hecarim closed to striking distance, but instead of being beheaded by the glaive, Jonath was engulfed once more in cloying darkness. The faces of the dead surrounded him, their scornful laughter an anthem to their twisted master’s trickery. Jonath spurred his spectral steed, and as he burst from the mist, Hecarim and the riders disappeared from view.

    Night had fallen over the coast as Jonath passed the stables at the edge of Havenfall. The sound of battle had stopped, and the approaches to the town appeared largely untouched. He felt a brief wave of relief. He would find soldiers here who could fight. Commander Tyndarid and his garrison would see off the riders on Jonath’s trail—for all his imperious arrogance, the castellan was an indomitable warrior.

    Jonath saw war horses, some half saddled and barded, some still tied to their hitching rails near the trough, lay dead. His heart sank.

    As Jonath’s destrier carried him further into the settlement, the true horror of the black mist around him became apparent. Jonath slowly turned around. All of this... couldn’t be real. It had to be a figment of his troubled imagination, or some dark sorcery worked by a vengeful hedge mage.

    But his eyes told him otherwise.

    In the streets, the spirits of newly dead townsfolk lingered above their own corpses, cowering in fear, wailing silently, reliving the instant they were ridden down by the Iron Order. Proud knights of the crown stood mute where they had died battling. As Jonath passed, one by one, spirits fixed their hollow eyes on him. A knight, his killer’s spear still pinning his shield to the shade of his body, made a step toward Jonath. A gasp escaped his lips as he recognized Commander Tyndarid. A group of dead shipbuilders haltingly gained their feet and tumbled toward Jonath in agitation. He kicked his steed and made his escape. A voice inside him whispered that even in death, they knew he didn’t belong.

    Wraithlike raiders coursed through the merchant quarters, corralling survivors and putting torches to the roofs of the smithies and trade posts. Green fire engulfed the buildings and cast a deathly light across the square—the thatching and wood somehow remaining untouched by the flames. The townsfolk inside... Jonath looked away as he rode, willing himself not to hear.

    By the harbor, fishing boats and river barges lay low against the white-stone pier, scuttled and ablaze. Jonath looked out over the bay, his gaze drawn across the still water by the long, mournful note of a hunting horn. A squadron of spectral riders raced across the calm water in the moonlight, lowering their spears as they neared the last sailship still afloat. The charge hit home, followed by the faint clash of weapons and the cries of sailors dying. The ship disappeared from sight in a mass of writhing fog.

    The entirety of Havenfall was under siege—who knew how much of Demacia was affected by this invasion.

    Circling his mount, Jonath tried to control his fear and find a way out. Perhaps he should race his own steed off the pier and ride the waters across the bay. He was unable to outpace these deathless monsters, but he might slip away unnoticed and escape this terrible nightmare...

    Jonath was brought back to the present by the sound of footfalls. He noticed a gaggle of survivors picking their way through the ruined market square. There were four of them. A pair of brown-haired youths, clearly siblings by their features, held on to short blades, their eyes darting fearfully across the square. They protected an elderly woman who followed in their wake, dressed in the garb of the Illuminators and carrying a steel cudgel. Jonath knew the powerfully built figure at the head of the group—it was the blacksmith Adamar. He held a heavy blade and shield, still unadorned and blackened with the soot of its forging.

    “Jonath!” Adamar called out quietly. “We thought we were the last ones left alive. We’re getting away from here. You are welcome to joi—” The blacksmith fell silent as he saw Jonath’s steed. His eyes hardened with fury, and he ushered the others behind him, soot-matt shield held high. “You’re in league with these monsters!”

    The old Illuminator placed a hand on Adamar’s shoulder. “Look at his eyes, Ada. He’s just as afraid as we are. He’s not with them.” She addressed Jonath directly. “Get off that abomination, child, and come with us.”

    “I wish I could,” Jonath heard himself say. The guilt of his actions washed over him, making his head swim. He saw the dying knight’s face again, accusing him. “But Adamar... he’s right. I don’t belong here, and I don’t deserve your mercy. You don’t know what I did today, who I really am. I am no Demacian.”

    “Enough of that. You are Jonath of Ropemaker’s Row, not some stranger. Don’t think I haven’t noticed you pray at the Protector’s shrine after dark. I know your heart wants to lead you back to righteousness. I cannot tell you if it will, but tonight all that matters is survival. There are not many of us left here, and you are one of us. One of the living. Now get off that... thing, and let us leave this place.”

    Jonath grabbed the saddle, swinging his leg up to dismount. “Thank the Protector for your mercy—”

    Coils of mist ripped open above the town square, spectral riders bursting forth. Hecarim was at the fore, galloping through thin air, swinging his jagged glaive wide. Before Jonath understood what he was looking at, the blade struck the Illuminator in the chest, cleaving her in two. Hecarim’s riders unceremoniously ran through Adamar and the two youths, before cantering to a halt. Like the first time Jonath saw them, they became completely still—their spears held rigidly upright, their banners and pinions frozen, only the sound of their motionless regalia piercing the deathly quiet.

    Ever the first of their number, there was Hecarim, hooves scraping the ground, his animal body pacing back and forth, his eyes burning with ancient intellect. Grand Master, conqueror. Despoiler of Havenfall. How was Jonath meant to stand against the might of this infernal warmaster? How was anyone?

    Hecarim closed the distance, riding up alongside Jonath until they stood shoulder to shoulder. Slowly, he reached down toward the bridle of Jonath’s borrowed steed, arresting it in place. The Grand Master was taller than Jonath by half.

    “You acquitted yourself well today,” Hecarim said, the deep, furnace-roar softened to a growl. His gaze wandered, settling on the moonlit bay behind Jonath. “I have seen kings lose their minds when faced with the Black Mist and the eternal anguish that it brings. Everyone you ever knew perished this night, yet your will to survive remains unbroken. Who else are you willing to sacrifice so you can live? Are you willing to let even your liege die?”

    Jonath’s heart pounded, his vision blurred as tears of helpless panic threatened to overwhelm him. Moments ago, Hecarim had slain the last survivors of his hometown, and now he was conversing with him as if they had sparred in some practice duel on the training grounds.

    “The... the king is already dead. The crown prince, Protector guide his hand, is next in line, and there could be no one more deserving. I... do not want to put him in peril for my own gain.”

    Hecarim remained still for a moment, then scoffed with soured mirth. “In the line of succession, the crown does not always go to the most fitting heir. And what do I care for the frail kingdoms of the living. We all have to make do with the hand fate deals us.”

    Up close, Jonath could see the countless pits and scratches in Hecarim’s armor. He could see endless years of conflict scored into the black-iron plates encasing the flames that made up his body, and understood a fundamental truth about this creature... He had been created by war, and he was made for war. He had done nothing but battle for centuries, condemned to relive his worst transgressions. Whatever crimes he had committed in life, this was his punishment.

    And he relished every interminable second of it.

    Wherever the unnatural mist went, Hecarim and his Iron Order followed—pillaging, killing, and reveling in the atrocities they inflicted on the living. What would become of Demacia if no one stopped this evil? Jonath finally understood something that had eluded him his entire life. Courage wasn’t some unique quality infused into true Demacians at birth, or a measure of his worth to the world. It was a question of realizing what must be done, and choosing to do it no matter what. He felt calm for the first time since the crossroads. He remembered the wounded knight’s dying words, one last time.

    There were no soldiers left in Havenfall to warn the crown prince, and soon there might be none left in the entire kingdom. Fixing the Grand Master with his gaze, he pulled the reins from Hecarim’s mailed fist, taking control of the destrier. Hecarim indulged him, his posture changing from introspection to curiosity.

    Jonath wheeled, gaining a few paces of distance. “I have seen how you ride down defenseless villagers, reveling in the screams of the helpless. I know you are bound to your basest instincts for eternity, but there is more to you. If a shred of your living self remains, if you have any honor at all, abomination, you will let me pass!”

    He collected himself. He knew he would not make it to the Great City, but he was going to try. The bulk of his tireless mount tensed as it sensed what was about to happen. With all his might, Jonath gave it the spurs, and his spectral steed charged. For the first time in his life, Jonath truly believed the words as they sprang from his lips.

    “For the uncrowned king! For Demacia!




    Hecarim smirked with delight as the boy charged willingly toward the spears of the Iron Order. The folly of youth had stayed with him until death, a flaw all too common in Hecarim’s experience. But as long as Viego chased his own foolish obsession across the oceans of the world, trailing the Mist in his wake, Hecarim would enjoy the spoils of war.

    Around him, as far as he could see, his riders spread terror and death. A cast-iron grin widened across his burning skull.

    “If but our hands were not bound by fealty...” he mused, as he watched the last living soul of Havenfall perish.

  8. An Explorer's Journey

    An Explorer's Journey

    Matt Dunn

    A Handwritten Account of the Discovery of the Vault of Resplendent Holies

    by

    EZREAL

    Piltover’s greatest, fully-accredited* explorer

    *official Piltover Explorers Guild membership still pending

    Day 1, preparation

    Expedition checklist:
    ✓ Shuriman power gauntlet
    ✓ Reinforced leather jacket (bespoke, of course, supplied by Zalie’s Expeditionary Outfitters & Haberdashery, on Sapphilite Row)
    ✓ Waxed canvas boots (also from Zalie)
    ✓ Spelunking gear
    ✓ 1 rope (Do I need to worry about length?)
    ✓ Hand pickaxe? What’s that tool even called?
    ✓ Chem-jack costume (single use only)
    ✓ 1 jar of Lightfeather brand Dapper Explorer Pomade (maybe double this?)

    I told Zalie to charge it all to my uncle. He’s good for it.

    Now I’m ready to explore!

    Day 3, planning

    Oh yeah, I probably should write down what I’m exploring. For posterity.

    My uncle theorizes that Zaun was once a Shuriman port city called “Oshra Va’Zaun”, and that over the centuries the name got shortened. He doesn’t have much proof and no one believes him. So, I’ll be a good nephew, find proof, and then take all the credit.

    My sources say industrial excavations opened up a crack somewhere deep in the Sump.

    The plan is simple:
    Tomorrow I will locate, and descend into, the crack.
    Find proof (see above). Preferably an accursed urn or lost grimoire. Something earth-shatteringly cool.
    Spelunk my way back to the surface.
    Gloat to my uncle over dinner.
    Profit?

    I’m keeping this journal to document the process. The record of these events will probably end up in a museum, next to a marble statue of me.

    (Note to self: get sculptor recommendations)

    Day 4, bright and early

    Hmm. This is one massive crack. I forgot to bring a lantern, so it’s a good thing my gauntlet glows pretty bright. When I peered down into the crack, I almost literally gasped. There’s a whole maze of dusty staircases and old passageways down there. It’s a veritable labyrinth. Going to descend. Will update from the other side.

    Uncle Lymere’s probably going to be really jealous.

    Day 4, somewhere around lunchtime?


    Morale is low. Pomade supplies are low. I really should have packed a snack.

    I’m only about a quarter of the way down, and I’ve run out of rope. This narrow ledge provides me a chance to rest, and reflect upon this most dire situation. I must decide: face starvation and continue downward, or abandon the whole thing and return empty-handed.

    Day 4, well past noon


    Is pomade edible?

    Day 4, teatime-ish

    Excellent news! I found something!

    A few ledges down from where I was resting was a door. Old, sandstone, very dusty. I brushed away centuries of grime to reveal some glyphs. Owls and stuff.

    I deciphered what I could, but my ancient Shuriman is a little rusty. Best guess, it was something about a curse. A really bad curse that multiplies? Maybe a thousand curses? This is fantastic! Like I always say: if it’s not cursed, it’s not worth it.

    Since I couldn’t locate any kind of ancient door knob, I resorted to the ultimate lockpick—my gauntlet. Sorry about your door, history, but what lies on the other side intrigues me more than a bunch of old glyphs.

    This new antechamber is really intriguing. It’s impeccably clean, for starters and—

    Sorry, I thought I heard something. Cracks? Footsteps?

    With the benefit of hindsight, my gauntlet blast may have been too much for the support columns. Gotta go. No one remembers explorers who get smooshed.

    Day 4, almost dinnertime

    Well, that was fun. I thought the tomb was going to collapse, because tombs always collapse, especially when I’m inside. But, what really happened? Well, the door didn’t lie, the antechamber was cursed.

    Turns out, Oshra Va’Zaun housed the renowned Vault of Resplendent Holies. One of those “holies” is a relic that once belonged to the emperor’s personal spirit-banisher, Carikkan. Looks like he used to bind troublesome entities into inanimate objects, and use them for his own dark purposes. And he died right here, where Zaun now rests!

    He also had one of those slow, dimwitteda whole army of fiery stone-warriors, who don’t like people touching old Carikkan’s stuff.

    Don’t worry, I blasted them all to smoldering smithereens!

    I was able to grab this wonderfully preserved golden stele, though. It’s inscribed with the legend of the “Day of Fire”, and Carikkan’s oath to protect the city of Oshra Va’Zaun. It’s like a whole secret history that I can fit right in my satchel! This is going to change the world!

    (Hopefully not just the academic world. Nobody cares about the academic world.)

    Day 5?

    Ancient Shuriman curses really don’t mess around. Not only was there that one army of fiery stone-warriors (Oh wait, were they golems?) but all of a sudden water began rushing in through the cracks in the floor. I must be somewhere under the River Pilt.

    Swam through so many tunnels. Lots of locked doors. Had to resist the urge to explore them all.

    Think I’m close to the surface, which is good, because I saw some nasty-looking murk-eels a few tunnels back. Disgusting creatures.

    Might be a while before I can check in again, but as long as I keep this stele wrapped up in cloth and protected, this whole trip will be completely worth all the life-threatening shenanigans and tragically soaked socks.

    On a sadder note, I’ve used up the last of my Dapper Explorer Pomade.

    Day 6, back to civilization

    Sitting in Zalie’s. It really is one of the best outfitters in Piltover—in fact, I’m here to take advantage of their excellent return policy. My jacket is torn to shreds. The boots weren’t waterproof at all. I could say it’s all defective… but Zalie has already graciously offered to tailor me some replacements.

    The Explorers Guild is never going to take me seriously if I present this journal, and the stele, dressed like I’ve just lost a game of Krakenhand to a bunch of Mudtown buck-ringers! I have to look good. New jacket. Pants. Boots. Socks. Pomade.

    Feels good to look this good. Trust me on that.

    Day 9, damage control

    Let this official record show that I had NOTHING to do with the swarm of fiery critters that plagued the mercantile district of Piltover. I am blameless!

    So, I hear you ask, who is to blame? The clerk at Zalie’s.

    Never let the bumbling clerk at Zalie’s handle a potentially enchanted golden stele you laboriously retrieved from a lost vault in the depths of Zaun. Why? Because he will undoubtedly unwrap it, and set it on a windowsill in direct sunlight… which, of course, will conjure disembodied voices chanting in a hitherto unknown, arcane language. Then, your precious stele will begin to glow, before exploding into living shards of searing heat.

    Yes. Turns out, when placed in the sunlight of an equinox, the stele unleashes old Carikkan’s infernus gremlins.

    Okay, so I didn’t know today was the equinox. That’s on me. I should invest in an almanac.

    (Note to self: invest in almanac. Not from Zalie’s.)

    The earth is shaking. I probably should stop writing right now, because more of these little horrors are pouring out of the sewer grates. I shot a few of them with my gauntlet. They didn’t like that one bit, and winked out of existence pretty quickly. Result!

    So, yeah. All the proof I have of the entire caper is this journal, and my own good word.

    Day 12, seeking legal advice

    The preliminary hearing is set for next week.

    Need to read up on Piltover’s libel and slander laws. I’ll be representing myself, obviously.

  9. With the Flowers

    With the Flowers

    Matt Dunn

    The humidity of Tonnika market and the crowd’s fragrant odor usually rushed buyers into hasty decisions, but Hatilly stood transfixed. Her eyes had fallen upon the strange, tangled bud encased with red withered leaves, a specimen she had never seen before.

    “You don’t want that,” the old florist said. “It’s a rare Night-Blooming Zychid. Plucked from the southern jungles, where sunlight never touches the forest floor. It’s more for potion brewers or alchemists…”

    The merchant directed her gaze to a bouquet of Sapphire Roses. “Now, these are from fair Ionia. Adapted them to our robust Kumangra soil myself… Or perhaps some Pearls of the Moon?”

    Hatilly was not swayed. Sapphire Roses and Pearls of the Moon flashed their colors for any eyes to see. This zychid held exotic potential like the Kraken Lilies along the Serpentine Delta, or Parethan Corpse Tulips. Rare flowerings were precisely her and Cazworth’s type of indulgence.

    “I’ll take the zychid.”

    The florist welcomed the gold pressed into his palm, despite the doubt scrawled across his face. He deftly cradled the bud in a nest of damp silk, and planted the parcel into Hatilly’s waiting hands. She noticed the aerial rootlets clinging to a shard of something hard and chalk-white.

    “What’s this?”

    “Zychids cling to foreign objects,” the merchant said. “That one’s grafted to a bit of bone.”




    Cazworth was bent over his antique desk, scribbling notes in the margins of his ledger by candlelight. He didn’t look up until Hatilly set the ceramic upon his table. The strange zychid, half buried in a mound of wetted soil, already seemed happy, its reds and greens vibrant and slick with life.

    “A budding gift for a blooming businessman.” She planted a kiss on Cazworth’s cheek, feeling clever. He smiled and turned to examine the specimen.

    “When you said you needed flowers to brighten the place up, I assumed they’d be colorful.” Cazworth jabbed the plant with his quill. “What is this curious fellow?”

    “A most extravagant gift to celebrate the opening of the upper Kumangra’s newest trading supplier… Cazworth’s Exotic Goods.”

    Cazworth pulled his wife onto his lap.

    “Well, if you say this is a rarity indeed, then we are in for a treat.”

    He kissed her sweetly. A single petal opened up, unfolding into the darkening room.

    “It’s beginning,” Hatilly said. “Will you be up all night?”

    “Most likely. There are still several invoices that need rubber stamping—the partners still have concerns about the shipping lanes…”

    Hatilly yawned.

    “Don’t let me bore you, dear wife. Run along to bed. I’ll wake you when it starts to flower.”

    “Thank you, sweet husband.”




    Hatilly awoke to a creeping sensation on her ankle.

    Infernal skitter-ants were everywhere, this near to the jungle. She kicked it away. Sleepily blinking, she turned to the empty pillow next to her. Cazworth hadn’t come to bed.

    The nagging insect was undaunted, and was crawling further up her shin. She flung off the bedsheets and saw that there was no insect, but rather a tendril vine weaving through her toes, entangling her ankle, and twining around her leg.

    Panic shoved sleep from her mind.

    She kicked but could not get the green and red shoots to release her leg. They tightened, biting into her flesh. She pried them off with her fingernails. Her hands bled from thorny splinters.

    The snaking stalks wound a trail from under the bed chamber door, where they sprouted aerial rootlets to climb the bed frame. Her mind immediately flashed to Cazworth.

    Armed with a flickering lantern and a pair of sewing shears, Hatilly followed the vines through the hallway of their manse. Their circumference widened the closer she stepped toward its source, which she now saw was in Cazworth’s study.

    The door took several tries to open. Hatilly hadn’t known what to expect, but it wasn’t this.

    The room was covered, floor to ceiling, with floral growth. A riot of obscene colors danced in her lantern’s flicker. Exotic bulbs dangled from the walls, their finger-like leaves undulating as if drawing breath. Flowers seemed to mock her through the darkness, flashing their rainbow petals like signal fires. All had sprouted from a singular dark nexus: an enormous closed flower bud, which lay on the fainting couch by the fireplace, where Hatilly herself often read while Cazworth worked. Bits of ceramic and soil lay strewn about. The zychid had outgrown its habitat.

    All manner of protrusion crept from its pulsating petals. Everything in Hatilly’s mind screamed for her to flee her home, put it to the torch, and burn that hideous bouquet. But not without Cazworth. Vines twisted around the legs of the chair, the legs of the study table, the legs of…

    Her husband.

    Still sitting in his chair, Cazworth was cocooned from head to toe by a writhing mass of leaves. Hatilly reached his side, bare feet slipping on the foliage underfoot. She cut frantically at the strangling vines, but each snip of the shears only made them tighten their grip and produce little thorns that pierced her and her husband. Blood trickled out. Where the drops landed, zychid blossoms burst forward to feed.

    Hatilly freed one of Cazworth’s hands—it was pale, and cold to the touch.

    A stench filled the air, like a rotting corpse. With tears in her eyes, she turned her head toward the fainting couch, where the zychid bud was flowering.

    The stench grew worse. Hatilly retched. The gargantuan petals peeled backward in colorful layers, revealing oblong petals of striking scarlet and deep green, garlanded in black tips, revealing a woman in place of the stamen. Her hair was red as blood. Her flesh like leaves. Vines and petals wreathed her in deadly beauty. Her eyes opened. They reminded Hatilly of a panther’s—narrow irises seeing only prey.

    The woman who blossomed from the flower arose.

    Hatilly clutched the shears like a dagger.

    “You wish to prune me already?” the thing said, its deep voice ensnaring Hatilly.

    “What are you?”

    “The bloom you longed to witness.”

    The stench turned. Gone was the reek of death.

    Hatilly inhaled sweet fragrances—orange blossoms, the aroma of Sapphire Roses, the fruity scent of Kraken Lilies, the musk of Pearls of the Moon, the delicate hints of wisteria. There were more, secret flowers, but she somehow knew their names—they smelled of colors her eyes never saw. A name formed in Hatilly’s mind…

    Zyra.

    “Thank you for the lovely garden,” Zyra said, nodding toward Cazworth’s remains. “You tended me well, but we need more sustenance. To make the soil here more… fertile.”

    Hatilly saw visions of a world covered by a bouquet of colorful death. It was a beautiful riot of hues, soft and fluttering, choking cities. There were no graves, no war, no money… Hatilly was breathless. She didn’t even feel the vines pull her down, nor the thorns bury themselves in her flesh, rending her skin, spilling her blood.

    “Step into the garden that ever grows…” Zyra whispered through the stems and petals. “Death blossoms, and you don’t want to miss the colors, do you?”

    Hatilly did not respond, for she was with the flowers.

  10. Demacian Heart

    Demacian Heart

    Phillip Vargas

    The boy admired the yellow dormisroot peeking through the frozen soil. It was one of hundreds growing in a tiny patch of vivid color in an otherwise barren landscape. He crouched next to the blossom and inhaled. Crisp morning air and a faint aroma greeted his nose. He reached out to pick the wildflower.

    “Leave it be,” said Vannis.

    The older man towered over the boy, his blue cloak stirring in the gentle breeze. Marsino stood next to him, holding an unlit torch. The three had been waiting for a while, completely unchallenged.

    The younger man smiled down at the boy and nodded.

    The boy plucked the flower and stuffed it in his pocket.

    Vannis shook his head and frowned. “Your time with the boy has instilled bad habits.”

    Marsino flushed at the remark, his smile disappearing. He cleared his throat and asked, “Do you see anything?”

    The boy stood and studied the row of houses across the frostbitten field, the weathered dwellings nothing more than dilapidated shacks strewn across a hillside. Shapes and shadows moved past the cast-glass windows.

    “There’re people inside,” he said.

    “We can all see that,” said Vannis, his tone biting. “Do you see what we’re looking for?”

    The boy searched for the smallest hint or impression. He saw nothing but the dull grey of weathered planks and hewn stone.

    “No, sir.”

    Vannis grumbled underneath his breath.

    “Perhaps if we drew closer,” said Marsino.

    The older man shook his head. “These are hillfolk. They’ll put a spear in you before you get within twenty paces of their door.”

    The boy shivered at the words. The southern hillfolk’s fierce reputation was known back in the Great City. They lived in the untamed edges of the kingdom, near the disputed territories. He glanced over his shoulder and inched closer to Marsino.

    “Light the torch,” said Vannis.

    Marsino struck his flint, showering the oil-soaked cord with sparks. The pitch erupted in flames and chased away the brisk morning air.

    They didn’t need to wait long.

    Several cabin doors opened, and a dozen men and women marched toward the group. They carried pikes and axes.

    The boy’s hand fell to the dagger at his side. He turned to Marsino, but the man’s eyes were fixed on the villagers.

    “Steady, boy,” said Vannis.

    The crowd stopped at the edge of the field, their ragged clothing in stark contrast to the royal blue and white finery worn by Vannis and Marsino. Even the boy’s own clothes were better kept.

    A slight tingle ran down his spine. He touched Marsino’s arm, attracting his attention, and nodded. The man acknowledged the signal and motioned for him to step back. There was a process to be followed.

    An old woman stepped out from behind the crowd. “Do mageseekers burn villages now?” she asked.

    “There’s nothing here, move on!” shouted a young man with wild hair, standing next to the woman. The others joined in, jeering and barking.

    “Hush!” the woman snapped, elbowing the man in the ribs.

    The man winced and bowed his head. The crowd fell silent.

    The hillfolk were unlike anyone the boy had seen in the Great City. They didn’t shrink at the sight of mageseekers in their traditional blue cloaks and half-masks of hammered bronze. Instead, they stood tall and defiant. A few fiddled with their weapons, glaring at the boy. He averted his gaze.

    Marsino stepped forward. “A bushel of dormisroot arrived in Wrenwall six days ago,” he said, gesturing to the flowers with his torch.

    “People sell things. People buy things. Is it different in the city?” the old woman asked.

    The hillfolk laughed.

    The boy nervously joined in. Even Marsino offered up a weak smile. Vannis remained unmoved. He regarded the crowd, hand on his quarterstaff.

    “Of course not,” said Marsino. “But the flower is rare this time of year.”

    “We’re good farmers. Good hunters, too,” she said, the smile disappearing.

    Vannis fixed his gaze on the old woman. “Aye, but the ground is frozen and there isn’t one among you who’s ever worked a plough.”

    The old woman shrugged. “Things grow where they want. Who are we to say different.”

    Vannis smirked. “Aye, plants grow,” he said, as he unclipped the Graymark from his cloak. He dropped down on his haunches and held the carved, stone disk over a dormisroot.

    The petals wilted and shriveled.

    “But they don’t die at the sight of petricite,” said Vannis, standing back up. “Unless you use magecraft to grow them.”

    The smiles disappeared from the villagers’ faces.

    “The use of magic is forbidden,” said Marsino. “We are all Demacian. Bound by birth to honor her laws—”

    “You can’t eat honor up here,” said the old woman.

    “Even if you could, your belly’d be empty,” sneered Vannis.

    The crowd stirred at the insult and pressed in closer, coming within several paces of the mageseekers.

    Marsino cleared his throat and raised a hand. “The hillfolk have always honored the ways of Demacia. Keeping with law and tradition,” he said. “We only ask you do so again today. Will the afflicted step forward?”

    No one moved or said a word.

    After a moment, Marsino spoke again. “If honor does not compel you, then know we have a boy here that will root out the guilty.”

    The crowd focused on the boy. Reproach welled in their eyes as harsh whispers flowed through their ranks.

    “So the runt can invoke magic without censure, but not us?” asked the man who had shouted earlier.

    The boy shrank at the accusation.

    “He works in service to Demacia,” Marsino said, before turning to the boy. “It’s fine, go ahead.”

    He nodded and rubbed a sweaty palm on the leg of his breeches before turning to face the hillfolk. Among the dirt-streaked faces stood a singular, radiating presence. A corona of light pulsated and shimmered around the mage.

    Only the boy could see this light, and it had been so all his life. This was his gift. This was his affliction.

    The rest of the villagers watched with scorn. It was the same everywhere. These people hated him for his gift. All of them—except for the old woman. Her soft eyes simply pleaded with him not to speak.

    The boy hung his head and looked at the ground.

    They all waited as the moment stretched in silence. He could feel Vannis taking measure, and judging him harshly.

    “It’s alright,” said Marsino, placing an encouraging hand on his shoulder. “We keep the order. We uphold the law.”

    The boy looked up, ready to point out the mage.

    “Don’t say it, boy,” said the old woman, shaking her head. “I’ll accept it. Do you hear me?”

    “Enough of this,” Vannis snapped, pushing past him, Graymark in hand.

    The radiant light around the mage momentarily dimmed as the crowd closed in.

    “Wait!”

    “Quiet, boy. You had your chance.”

    But it wasn’t the woman who was afflicted.

    The boy turned to Marsino. “It’s not her! It’s the other one!” he said, pointing to the wild-haired man standing next to the old woman.

    Marsino took his eyes off the hillfolk, attempting to follow the boy’s gesture. But before he could fix on the threat, the man lunged at the mageseekers.

    “Mamma!” he yelled as he reached for Vannis. His hands glimmered with an emerald sheen as thorny vines bloomed from his fingertips.

    Vannis spun out of the way, swinging his staff in a wide arc, and cracked the mage across the temple with the hefty wooden pole.

    The mage stumbled into Marsino, clutching him by the arm. Sharp thorns pierced his sleeve. Marsino recoiled in pain and shoved the stricken man to the ground, dropping the torch in the commotion.

    Flames licked the man’s tunic and ignited the tatters.

    The old woman screamed and rushed toward her son.

    Arms grabbed and pulled her back, holding her as she struggled. The rest of the hillfolk pressed forward, but Vannis held his ground, staff ready.

    “Did he touch you?!”

    Marsino fumbled with his weapon, finally unhooking his scepter, his eyes glazed and unfocused.

    “Marsino!”

    “I’m fine!”

    “Are there any more?” Vannis yelled.

    The boy didn’t answer. He remained frozen, gazing down at the dying mage writhing in the flames. Bitterness rose in his throat, but he choked back the foul taste, refusing to retch.

    “Boy!”

    He finally snapped to attention. The fire was spreading through the field, creating a wall between them and the mob. He searched the murderous faces behind the growing flames, the heat overwhelming his senses.

    “No.”

    “Then mount up!”

    The boy mounted his pony. Marsino and Vannis quickly followed on their own steeds and the three raced away from the village. The boy turned to look back. The fire roared, and the field of flowers was already wilting.




    Vannis had pushed them to ride well into the evening, putting as much distance between them and the hillfolk as possible. It would take three days to reach Castle Wrenwall. Vannis intended to mount a cohort of mageseekers and return. The law must be upheld, he said.

    They bedded down shortly after dark, the rocky terrain too dangerous to navigate. The boy was relieved to have his own feet on the ground. Boys from Dregbourne rarely rode horses, unless they stole them from a livery stable, and he’d never been much of a thief.

    He took the first watch, sitting at the base of a towering oak, back and bottom sore and stiff from hours of riding. He shifted his body, seeking a comfortable position. After a few minutes, he stood and leaned against the ancient giant. A solitary wolf howled somewhere up in the hills, and a chorus responded in kind. Or perhaps they were braget hounds—he still couldn’t tell them apart.

    Distant thunderheads flickered in the night sky, their rumblings so removed they never reached his ears. Overhead, stars struggled to push through drifting billows of gray. A sheet of thick fog settled over the lowlands.

    He threw another bundle of wood in the fire. It sent up a burst of embers that quickly died out.

    Ghostly voices filled the stillness in his mind. They pleaded and denied a shimmering truth as memories of the burning mage danced in the campfire. He shuddered and turned away.

    It had been a gruesome death. But every time those thoughts invaded his mind he pushed them away and replaced them with all the beauty he’d witnessed since joining Vannis and Marsino.

    He’d been traveling with the mageseekers for months, seeing the world outside the crowded streets of Dregbourne for the first time. He’d explored the distant hills and mountains he’d once watched from the roof of his tenement. New mountains now stood before him, and he wanted to see more.

    Magic had made it possible.

    The affliction that once filled him with fear of discovery was now a gift. It allowed him to walk as a true Demacian. He even wore the blue. Perhaps someday he would also don a half-mask and a Graymark of his own, in spite of being a mage.

    Faint rustling broke his thoughts.

    He turned and found Marsino mumbling in his sleep. Next to him lay an empty blanket roll. The boy’s heart raced at the sight. He searched the treeline for the older mageseeker—

    Vannis stood beneath a nearby oak, watching him.

    “You hesitated today,” he said, as he stepped out of the shadow. “Made a bad showing. Was it fear or something else?”

    The boy averted his gaze and remained silent, searching for an answer that would satisfy the mageseeker.

    Vannis scowled, growing impatient. “Go on, say your piece.”

    “I don’t understand… what’s the harm in growing dormisroot?”

    Vannis grumbled and shook his head. “Every inch given is an inch lost,” he said. “It's true on the battlefield and true with mages.”

    The boy nodded at the words. Vannis regarded him for a moment.

    “Where’s your heart, boy?”

    “With Demacia, sir.”

    Marsino stirred once again. His mumbles rapidly turned into moans until the man was struggling against his blanket roll.

    The boy walked over and tugged at the man’s shoulder. “Marsino, wake up,” he whispered.

    The young mageseeker twisted at the boy’s touch. The moans grew louder until the man was wailing. He shook Marsino again, only more roughly this time.

    “What’s wrong?” Vannis asked, looming over him.

    “I don’t know. He’s not waking.”

    Vannis pushed the boy aside and turned Marsino over. Sweat slicked his brow and temple, matting his dark hair. Marsino’s eyes were open and vacant and shined a cloudy white.

    Vannis pulled back the heavy blanket and opened Marsino’s cloak. Dark tendrils of blight marred his arm. To the boy’s eyes, a radiant bloom pulsed beneath the corrupted skin.




    They had been riding since before first light.

    Vannis and the boy had managed to lift Marsino onto his horse and secured him to the saddle. The young mageseeker had remained in a fever dream as Vannis tied Marsino’s horse to his own and set off.

    The boy’s pony struggled to keep the brisk pace Vannis had set—Castle Wrenwall was still over a day’s ride away.

    He watched Marsino jostle with every stride. The wounded man threatened to fall over several times, but Vannis would slow down and resecure Marsino in his saddle. Every time the old mageseeker did so, he scowled at the boy before pushing on.

    They reached Corvo Pass by mid-morning. Their mounts clambered up the narrow switchbacks carved into the mountainside. It would cut half a day from their travels, but the treacherous path was ill kept and the thick brush slowed them to a crawl.

    The boy squeezed his legs and clutched the reins, nervously watching the precarious drop into the deep gorge below. His pony simply trudged along, instinctively keeping them from certain death.

    They broke through the thicket into a flat clearing. He watched Vannis push on his stirrups, driving the horses into a canter—Marsino began inching to his right, leaning over much further than before.

    “Vannis!”

    The mageseeker reached out, but it was too late. Marsino fell over and slammed onto the ground.

    The boy reined up and leapt off his mount, rushing to the downed man. Vannis did the same.

    Blood streamed from Marsino’s forehead.

    “We need to staunch the bleeding,” said Vannis.

    The man unsheathed his dagger and, without asking, reached out and cut a long strip of cloth from the boy’s cloak.

    “Water,” said Vannis.

    The boy pulled his water skin and poured a stream over the deep gash as Vannis cleaned the wound.

    Marsino shifted and muttered incoherently in his fevered state. The boy tried following the man’s ramblings but understood only a few words.

    “Drink,” he said, pouring drops of water over the man’s dry lips.

    The young mageseeker stirred, his tongue lapping at the moisture. He opened his eyes. Ruddy blotches stained the cloudy white.

    “Are we… there?” Marsino asked, chest wheezing with every word.

    Vannis shot the boy a look. He knew not to say a thing. They were still far from reaching help.

    “Almost, brother,” said Vannis.

    “Why build… Wrenwall… so far up a mountain?”

    “'It's supposed to be hard to reach,” Vannis said, with a brittle smile.

    Marsino closed his eyes and chuckled slightly. It soon turned into a cough.

    “Easy there, brother,” Vannis said, watching the man for a moment before turning to the boy. “The dormisroot—do you still have it?”

    “Yes.”

    The boy dug into his pocket, drawing a straw horse, a polished river stone, and the yellow flower. He smiled at the sight, knowing the blossom would help Marsino.

    Vannis snatched it from the boy’s hand. “At least you did something right, boy.”

    His stomach tightened at the words. Vannis was right. He had faltered, and his friend had paid the price.

    Marsino shook his head. “It’s not… his fault… I should’ve been… more careful.”

    The older mageseeker remained silent as he picked several petals from the dormisroot.

    “Chew on this. It’s not refined, but it will help with the pain.”

    “What about… the magic?” Marsino asked.

    “It quickened the growth and kept it hardy, but the plant is untainted,” Vannis said as he placed the petals in Marsino’s mouth. He leaned in close and whispered in the younger man’s ear, gently stroking his hair. Marsino smiled, seemingly lost in some memory.

    The boy took a swig from his waterskin. A slight shiver ran down his spine. The fine hair on his arms stood on edge.

    He turned and walked to the end of the clearing—a verdant canopy of pines covered the lowlands below.

    “What is it?” Vannis asked.

    “I don’t know…” He gazed down at the valley. Nothing appeared out of place, even the sensation had disappeared.

    “I thought—”

    He stopped short. Plumes of dark smoke rose in the distance.




    The boy stared at the charred and smoldering husks lying in the pasture. The smell of burnt animal flesh hung in the air. His stomach rumbled.

    “What do you think did that?” he asked, tending to Marsino. The young mageseeker lay on a makeshift litter made from a blanket roll and lengths of rope.

    “Don’t know,” said Vannis. “Stay there and keep watch.”

    The older mageseeker inspected the dead cattle. They all bore fist-sized puncture wounds in their thick hides. Vannis prodded one of the scorched cavities with the tip of his stave, measuring its depth. A third of the shaft disappeared.

    “Maybe we should go,” the boy said.

    Vannis turned to him. “Do you feel anything?”

    The boy studied the cattle. Traces of magic radiated underneath the seared flesh. Whatever had killed them was powerful enough to mutilate the immense creatures. A man couldn’t fare any better. Even one with a quarterstaff.

    The boy turned his attention to the farmstead. It held a small log cabin, a weathered barn, and an outhouse at the far end. The property was tucked against the hills, surrounded by dense forest. They never would have seen it if not for the smoke.

    The sound of footfalls approached.

    Vannis spun around and raised his staff.

    An old man rounded the corner of the barn. He stopped at the sight of the unannounced visitors. He wore trousers and a tunic fitted for a larger man, and he carried an old, beaten halberd, its edge gleaming and sharp.

    “What are you doing on my farm?” The man asked, shifting the grip on his weapon and remaining well outside Vannis’ reach.

    “My friend’s hurt,” said the boy. “Please, he needs help, sir.”

    Vannis gave the boy a sidelong glance but said nothing.

    The farmer looked down at Marsino. The young mageseeker stirred in his litter, lost to a fever dream.

    “They have healers in Wrenwall,” the farmer said.

    “It’s over a day’s ride. He’ll never make it,” said Vannis.

    “A beast prowls these woods. You best ride out,” the old man said, gesturing to the dead cattle.

    The boy glanced at the dense treeline. He sensed nothing at the moment, but he remembered the shiver he’d felt earlier. At that distance, it had to be a massive creature.

    “What kind of beast? Is it a dragon?”

    “Steady, boy.” Vannis said as he stepped toward the farmer. “You have a duty to quarter a Demacian soldier.”

    The farmer stood his ground. “You wear the blue… but a mageseeker is not a soldier.”

    “Aye, but I was once. Like you.”

    The farmer’s eyes narrowed, and he angled the spearpoint of his halberd in Vannis’ direction.

    “It’s that pole cleaver,” Vannis said. “A gut ripper of the old Thornwall Halberdiers, if memory serves. Far as I can see, neither it nor this old soldier have lost their edge.”

    The farmer regarded his weapon with a faint smile. “That was long ago.”

    “Brothers are for life,” said Vannis, softer this time. “Help us. And we’ll hunt your beast down after we’re done.”

    The boy glanced down at Marsino. The mageseeker’s eyes remained shut as he drew shallow breaths.

    The farmer regarded Vannis, considering the offer. “That won't be necessary,” he finally said. “Let’s bring your man inside.”




    Vannis and the farmer carried Marsino inside the cabin. A small fire burned in the firepit and the modest room smelled of cedar and earth. The boy cleared a table standing in the middle of the room, tossing wooden bowls and hardtack biscuits onto a nearby sleeping pallet. The men eased Marsino down onto the wooden planks.

    “Who else is here?” Vannis asked, using his dagger to cut off Marsino’s tunic.

    “I live alone,” the old man said, examining the wound. The boy could see the blight had spread. Dark tendrils reached out toward Marsino’s neck and heart.

    “We have to have cut it out,” said Vannis.

    Marsino started to convulse, threatening to fall off the table.

    “Hold ‘em down,” said Vannis. The boy pinned Marsino’s legs, using his weight to secure them in place. The man thrashed against the restraint. A heavy boot kicked free and cracked the boy in the mouth. He stumbled back, nursing his jaw.

    “I said hold him!” Vannis yelled as he wiped down the blade of his dagger.

    He reached for Marsino’s legs again, but the farmer stepped in.

    “It’s alright, son,” the man said. “Try talking to him.”

    He moved around the table. Marsino’s tremors had eased, but his chest rattled with each ragged breath.

    “Marsino?”

    “Hold his hand, let him know you’re there,” said the farmer. “It helps with injured animals. Men aren’t much different.”

    The boy grasped Marsino’s hand. It felt warm to the touch and slick with sweat. “It’s going to be alright. We got help.”

    Marsino seemed to focus on his voice, turning toward the sound, his cloudy white gaze now a deep red.

    “Are we in Wrenwall?”

    The boy looked at Vannis, and the magehunter nodded.

    “Yes. The healers are working on you,” the boy said.

    “The dormisroot… it bought me… some time,” Marsino said, squeezing his hand. “You did good… You did good…”

    The boy clenched his teeth, fighting back the grief swelling in his throat. He held Marsino’s hand tighter, not wanting to let go.

    “I’m sorry, Marsino. I should’ve—”

    “Don’t… it wasn’t… your fault,” Marsino said, every word labored and pained. He strained to lift his head. Searching the room with eyes that could no longer see.

    “Vannis?”

    “Right here, brother.”

    “Tell ‘em… tell ‘em it’s not on him.”

    Vannis fixed his stare on the boy. “Aye, bad luck is all,” he finally said.

    “See…” Marsino said, offering a wan smile. “You don’t need… to carry it.”

    Vannis gripped Marsino’s shoulder and leaned in close to the man’s ear. “We need to cut it out, brother,” Vannis said.

    Marsino nodded his head.

    “He’ll need something to bite on,” said the farmer.

    The boy unsheathed his dagger, the carved wooden handle perfectly suited for the task. He placed it in Marsino’s mouth.

    “Good,” Vannis said, holding his own blade inches from the wounded arm.

    The tendrils slithered beneath the skin. To the boy’s eyes, they radiated a soft, pulsating light the others couldn’t see.

    “Stop,” he said.

    Vannis looked up at the boy. “What is it?”

    Marsino bit down on the dagger’s handle and released a stifled scream. He squeezed the boy’s hand and thrashed against the table until the movement underneath his skin subsided.

    The blight stretched across Marsino’s neck.

    “It’s too deep,” said Vannis. “I can’t cut it out.” The mageseeker stepped back, unsure of what to do next.

    “What if you burn it out?” The boy asked.

    “You can’t cauterize that close to the artery,” Vannis said. He turned to the old man. “Do you have any medicinals?”

    “Nothing that would help that.”

    Vannis gazed down at his injured partner, weighing something in his mind. “What about a healer?” he said, the words no louder than a whisper.

    “They would have medicinals, but the closest one—”

    “Not that kind of healer.”

    The old man remained silent for a moment. “I don’t know anyone like that.”

    It appeared Vannis wanted to push the matter, but he bit his tongue and searched the cabin instead.

    The boy followed the mageseeker’s gaze. He found a stack of hides in one corner, a netted hammock in another, and a carver’s workbench crowded with dozens of wooden drakes against a wall. Nothing that would help.

    “The cattle,” said Vannis.

    The farmer blanched at the mention of the dead livestock. “What of them?”

    “Did they ever suffer from tinea worm?”

    “Yes. We burn it out with a pulvis of lunar caustic.”

    “If we cut the source and use a thin band of the pulvis for the rest, it might work,” Vannis said. “Where is it?”

    The farmer looked out the window. He seemed to hesitate, perhaps trying to remember where to search in all the clutter.

    A deep guttural sound rose from Marsino’s throat. He violently convulsed and teetered toward the edge of the table, dagger clenched between his teeth.

    Vannis held the wounded man down by the shoulders. “Where’s the pulvis?”

    The farmer wrestled with Marsino’s flailing legs. “It’s in the barn, but—”

    Marsino wailed.

    “I got it!” the boy said, as he turned and ran outside.




    Crisp mountain air rushed past his face as he raced toward the barn, the heat building in his legs and lungs. The barn door was less than twenty paces away when a shiver ran down his spine.

    He slid to a stop.

    The surrounding forest stood dark and silent. He searched the dense thicket for the slightest hint of magic but found nothing in the brush. Steam and smoke still rose from the smoldering heaps in the pasture. The tingling sensation spread across his back—there was something nearby.

    He needed to warn Vannis but knew better than to shout.

    Should he go back?

    Another agonizing scream erupted from within the cabin. Marsino needed him to be brave.

    He took a deep, sobering breath and darted to the outbuilding. His trembling hands fumbled with the latch until he finally got the door open, then he slammed it shut behind him.

    A jolt rushed down his spine.

    He stumbled back and fell, crashing into a rack of ditching tools. Shovels and spades clattered on the floor.

    It was inside the barn.

    The boy reached for his dagger but found the sheath empty. He had given it to Marsino. A silvery brilliance radiated from one of the stalls.

    He tried to stand, but his legs refused to act. The glow flourished as a shape exited the stall and rounded the corner. He’d never witnessed a light so blinding. It distorted the very air in waves of colors.

    The shape approached.

    A droning rose in his ears, like an army of nettle bees swarming inside his head. The boy scrambled back, one hand shielding his eyes as the other searched the ground for a weapon. He found nothing.

    The world vanished behind a sheet of light and color.

    A sound tried to break through the hum as the shape pushed through the radiant glow. His mind struggled to piece it together until a single utterance made everything clear…

    “Papa?”

    With a word, the entire world resolved back into place.

    It was a little girl.

    She stared at him, eyes wide in fear. The corona around her flared brighter again. It pulled at the boy, compelling him to reach out and touch its radiance.

    “W-Who are you?” she asked.

    “I’m… I’m Sylas.” He rose to his feet, holding out his hand. “I won’t hurt you… if you don’t hurt me.”

    The girl balled her hands and pressed them to her chest. “I would never hurt anyone…” she said, her gaze falling to her feet. “Not on purpose.”

    The boy recalled the cattle in the pasture. He pushed the thought away and focused on the golden-haired child. She seemed tiny and lost, even here in her own home.

    “I believe you,” he said. “It’s not always… easy.”

    The light around her dimmed, and the pull on him diminished.

    She looked up at the boy. “Have you seen my papa?”

    “He’s inside the house. Helping my friend.”

    She timidly reached out to grasp his hand. “Take me to him.”

    He drew back. “You can’t go inside,” he said.

    “Is something wrong with papa?”

    “No. It’s… He’s helping a mageseeker.”

    The little girl recoiled at the word, and the inside of the barn brightened once again. She understood the danger.

    “Are you a mageseeker?” She asked, her voice quivering.

    The question wrenched at something deep inside the boy.

    “No,” he said. “I’m like you.”

    The girl smiled. It was genuine and warmed his heart in a way that no praise from a mageseeker ever had.

    Another scream came from the main house.

    “Papa?”

    “It’s my friend. I need to go back,” he said. “Can you hide until we’re gone? Can you do that?”

    The girl nodded.

    “Good,” he said. “Do you know where the lunar caustic is?”

    She pointed to a clay jar sitting on a narrow shelf.




    The boy snatched the container and bolted from the barn. Another agonizing wail broke as he approached the cabin. He pushed harder for the last few steps and burst through the door.

    “I found it,” he said, holding the jar like a prize in hand.

    Silence filled the room.

    Vannis was staring at Marsino’s lifeless body. Only the farmer turned toward the door.

    There was fear and resentment in the old man’s eyes. It was the same the boy had seen in all those desperate souls trying to hide their affliction.

    The old man slowly reached for his halberd, his gaze sweeping from the boy to Vannis, who still hadn’t moved or said a word.

    The boy shook his head, silently imploring the man to stop.

    The farmer paused and looked toward the barn before looking back at the boy.

    He offered the father a reassuring smile.

    The old man regarded him for a moment and then rested his weapon against the wall.

    Vannis finally snapped from his trance. “What took you so long?” the mageseeker asked.

    “It’s not the boy’s fault. Your friend was too far gone.”

    Vannis stepped back from the body and sat down on the sleeping pallet.

    “The cur is the reason we’re here,” he sneered. “He’s one of them, you know. Pretending to be normal.”

    “Your friend didn’t believe so,” said the farmer. “Honor that memory.”

    Vannis looked away from Marsino’s body. He fixed his attention on the dozens of carver’s tools and wooden figures strewn about the floor beneath the hammock.

    “He was a young fool who felt things far too deeply,” he finally said. Vannis fell into a deep silence after that, his thoughts seemingly elsewhere.

    The farmer and the boy joined him in the uncomfortable stillness, unsure of what to do next.

    “So it’ll be the two of us hunting the beast, then?” Vannis asked the old man.

    “It’s not necessary,” said the farmer. “Tend to your friend. I have a wagon. It’s yours.”

    “Doesn’t seem proper to leave you here… alone,” said Vannis. “I’d be abandoning a brother.”

    The mageseeker’s voice carried a subtle sharpness that made the boy uneasy. Sorrow transformed into suspicion. The grieving mentor had become the interrogator once again.

    “I’ll manage,” said the farmer. “Been doing so since my days wearing the blue.”

    “Of course,” Vannis said, smiling.

    The mageseeker leapt from the cot, rushed the farmer, and slammed him against the wall—his dagger tip poised inches from the man’s throat.

    “Where is it?”

    “What?” The farmer asked, his voice trembling and confused.

    “Your beast?”

    “I-It’s in the woods.”

    “Does it bed down in your cabin at night?”

    “What?”

    “Your hammock,” said Vannis, gesturing to the netted cord. “Spend enough time on campaign and it becomes your best friend.”

    Vannis pressed the dagger to the man’s flesh. “So why the cot?”

    “It… belonged to my daughter,” said the farmer, his gaze momentarily flicked to the boy. “She passed last winter.”

    The boy looked at the sleeping pallet. It was built for a child.

    But it wasn’t only the cot. There was a wooden bowl and spoon, and a practice sword too small for a grown man. If he could see through the lie, then…

    “Let’s visit her grave,” said Vannis.

    “We can’t,” said the farmer, averting his eyes in shame. “The beast took her.”

    “Like it took your cattle?” Vannis sneered. “I wager if we search carefully we’ll find it on your farm.”

    “There’s nothing here,” the boy said. “We should go.”

    “What do you see on that table, boy?”

    He stared at Marsino’s body. The bloodstained eyes wide and lifeless. The blighted tendrils had choked off his neck and webbed his face.

    “What do you see!”

    “Marsino… I see Marsino.” he said, the words choking his throat.

    “A mageseeker, boy. One of my own,” Vannis said, anger and pain seeping from each word. “What is he to you?”

    Marsino had been the only mageseeker that showed him kindness. He had accepted him as a true Demacian, despite his affliction.

    “He was my friend.”

    “Aye… and he was killed by a mage,” Vannis said. “This man hides one from us. A dangerous one.”

    The boy remembered the intense glow of the little girl and the scorched flesh of the dead cattle.

    “What do we do?” Vannis asked.

    The boy wiped the corners of his eyes with his sleeve.

    “We keep the order. We uphold the law.”




    Vannis led the boy and the farmer outside, driving them with his staff. The three stood in the pasture, watching the barn and the outhouse. He jabbed the man in the ribs with the stave.

    “Call your daughter.”

    The farmer winced at the blow. “She’s not here,” he said. “She’s gone.”

    “We’ll see.”

    The old man looked at the boy, silently pleading.

    “I’ll search the barn,” the boy said.

    “No. Let her come to us.” Vannis slammed the farmer’s head with the edge of his staff, driving the man to the ground.

    “Come out! We have your father!”

    There was no response. No movement. And then the man wailed.

    The boy turned to find the farmer tottering on one knee, clutching his temple. Blood pooled underneath the man’s fingers, slicking his hand with blood. Vannis stood over him, ready to strike again.

    “What are you doing?”

    “What needs to be done,” said Vannis, his face contorted by anger and grief.

    A jolt raced down the boy’s spine. And once again, all the fine hair on his arms and neck stood on edge.

    The barn door creaked open.

    “That’s right, come on,” Vannis said.

    Darkness framed the doorway. Tiny footfalls approached. The little girl crossed the threshold and stepped outside. Her panicked eyes fixed on her injured father.

    “Papa…” she said, tears cascading down her face.

    “It’s alright,” the bleeding farmer stammered. Papa’s just talking to these men.”

    They all watched as the child inched toward them, the men were unaware of what only the boy could see.

    She glowed like the midday sun.

    The power inside her pulsated and shifted colors. It shimmered with a radiance that appeared to bend light itself. She was a living rainbow.

    This was his affliction. This was his gift.

    He alone could see the fundamental beauty and nature of magic. It lived in this frightened child as it lived in every single mage in Demacia, and perhaps all across the world. How could he betray that? The boy had seen all he needed to see.

    “She’s… normal.”

    “Are you sure? Look again!”

    He turned to the mageseeker. To Demacia, Vannis was a venerated bulwark, guarding against the threat of magic. But to the boy, he was a simple man clinging to tradition.

    “You were wrong. We should go.”

    Vannis regarded him for a moment, searching for deception. The mageseeker shook his head and scowled.

    “We’ll see if she passes the trials,” he said, removing the Graymark from his cloak.

    The farmer’s eyes went wide at the sight of the petricite emblem.

    “Run, child! Run!” the old man shouted as he leapt to his feet and lunged at Vannis.

    The mageseeker moved fast, thrusting his staff into the farmer's midsection. The man staggered back from the blow, creating some distance between the two. Vannis darted forward and drove the stave down onto the man's head. His crown shattered in a bloom of crimson.

    The little girl screamed. Her hands crackled with sparks of lightning—this time, for all to see.

    Vannis held out his Graymark, capturing the flickering arcs in the stone and suppressing the magic. But the petricite rapidly darkened and cracked, overwhelmed by the little girl's power. Vannis dropped the ruined disk and spun around, swinging his wooden stave at the child’s head.

    “No!”

    The boy rushed toward the girl, throwing himself between the heavy quarterstaff and the flaring streams of light. The hairs on his arms singed and his fingers blistered as he touched the little mage.

    A twisting arc of lightning pierced his hand, and a blazing current rushed through his flesh, contorting his entire body. The boy's heart clenched and all the air inside him rushed out. He gasped for breath but drew only emptiness.

    The edges of his vision blurred and the colors drained as deathly magic flooded him. Vannis appeared motionless, staff in mid-swing, like ancient statuary depicting a hero of old. The little girl was also frozen, her tears dull crystals as the radiant glow around her dimmed and faded…

    And then his lungs filled with air.

    His heart raced, pumping a numbing calmness throughout his body. The blaze inside him remained, but no longer threatened to consume him. Instead, it flowed calmly throughout, and for the briefest moments it felt malleable to his thoughts. Then it suddenly sparked and flared hotter until he could no longer contain it inside.

    Light erupted from his hands, and the world disappeared.




    Sylas opened his eyes. Three smoldering husks lay strewn on the scorched ground. One of them held a warped and splintered staff in hand. The other two had fallen near each other, their arms splayed and reaching, but forever apart. His eyes welled at the sight of his failure, and regret gripped his heart. He rolled over onto his back and shuddered.

    Countless stars stretched across a cloudless firmament. He watched them arc across the darkness and disappear behind a black canopy of trees.

    The night sky turned a purple hue before he finally staggered to his feet.

    His legs trembled as he limped away from the carnage. He stopped after a short distance, but didn’t look back.

    There was no need. Those images would remain with him for the rest of his life. He pushed them from his thoughts and gazed at the spine of mountaintops spanning the horizon.

    He had no intention of riding to Wrenwall, or any of their strongholds. No amount of pleading would save him from their punishment. In time, they would seek him out, not stopping until he was brought to justice. After all, the law must be upheld.

    But he knew their ways, and Demacia was vast.

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