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The Elixir of Uloa

Rayla Heide

After hours of trekking through the stiflingly humid jungle, the cool air of this underground crypt is sweet bliss. Sure, potential death awaits at every turn, but so does certain glory.

I step through a stone archway and clouds of dust rise like phantoms, revealing a pathway of circular patterns carved into the rock. This tomb is rumored to be impenetrable, uncrackable, and deadly. No explorer has yet escaped with their life, but then, none of them have been me.

So far I’ve infiltrated miles of labyrinthine tunnels, navigated spike-filled sand traps, crawled beneath swinging blade-pendulums, and wrestled hissing pit vipers. Nice place to visit, but I wouldn’t want to live here.

Dozens of lidless stone eyes leer at me from the walls. Well, I’d leer too. I doubt they’ve seen anyone this astonishingly handsome since the last Rune War.

At the center of the room, a crystal vial rests on a pedestal. It shimmers with lambent fluid, casting tiny rainbows on the floor. That’s what I’m here for. Many will dismiss a grandiose tale of bold adventure as pure fiction, but there’s no denying a physical artifact. Collecting legendary treasure proves beyond doubt you’ve conquered the impossible.

The Elixir of Uloa is sought after by cults hoping it will imbue them with immortality, withered dynasties looking to reclaim power, and pilgrims seeking wisdom beyond belief. Quite a lot to promise for a vial whose contents wouldn’t fill a teaspoon.

I know every trap in the book will trigger as soon as I lift it from the pedestal. That’s the nature of places like this. I flex my fingers and the gemstone at the center of my gauntlet glows a satisfying cerulean blue. Now the real fun begins.

I approach slowly. A stone trembles underfoot and I step back to avoid activating a trigger. I pick my way across the room, only stepping on the most immobile stones. As my fingers close over the Elixir, deep cracks split the stone floor of the chamber. I activate my gauntlet, charging it with magical energy. Swirling rays of light overwhelm my vision as I teleport to the archway fifteen feet away. Not a second too soon. Hundreds of knife-sharp stakes cascade from the ceiling, missing me by a hair’s breadth as the entire room collapses into a shadowy crevasse below.

My gauntlet’s power is perfect for tight spots, but doesn’t lend itself to crossing great distances. And takes longer than I’d like to recharge.

A thunderous boom shakes the walls and echoes down the corridor. Sounds like the ancient foundations of this tomb won’t hold much longer, so it’s time to speed things along. I prefer my ground strictly solid, with a generous helping of reliability, so I sprint down the tunnel as widening cracks obliterate the floor behind me.

I chase the directional marks I chalked when I entered the tomb, sliding beneath collapsing archways, leaping over boiling quicksand, and dashing around colossal boulders rolling in to block this ever-narrowing passageway.

The wall to my right splits apart and a barrage of colossal insects tumble through, giant pincers snapping and venom dripping from their jaws. Thousands of red spider eyes gleam with hunger while scorpions scuttle forward with stingers poised. Jungle vermin are a damn nuisance, but I’ve got just the remedy!

I close my eyes for a split second. Energy flows down my arm, jangling my nerves with a pulsating beat as I concentrate power into the gem. I steady my gauntlet and aim it at the largest spider. As the monster opens his jaws I unleash a blazing ray into its mouth, blasting it back into the crawling horde. The smell of burned chitin stings my throat and my stomach churns.

I turn and run, firing blinding beams of light behind me at every twist of the passageway. A slab of rock the size of a house breaks from the ceiling directly overhead. My gauntlet recharges just in time and I reappear ten feet ahead in a whirling spiral of light as the tunnel behind me collapses.

Two toppling pillars fall toward each other and I slide between them a moment before they smash to dust. I dash into a chamber with a floor angled toward the surface.

A sliver of sunlight shines ahead, and I grin as I bolt for it. Freedom is close. The ground shakes with a deafening rumble and I stumble mid-run as the chamber falls apart in front of me. Freedom was close.

Then again, backup plans are a particular specialty of mine.

I ready my gauntlet and concentrate all my energy into the gem. I feel it drawing power from me. My vision blurs and the world seems to tilt as the gem fills with magic. The gauntlet pulses the blue of a clear sky.

I open my hand and a brilliant arc of golden light as wide as the tunnel bursts from my palm. The force of the blast staggers me, but I maintain my focus. The light blazes in a continuous glowing channel, gleaming brightly as it disintegrates everything in its path, leaving a precariously narrow gap. My favorite kind of gap!

I close my hand into a fist and the tunnel darkens once more. The ground lurches unpleasantly, sending me to my knees. I’m so spent I can barely move, let alone stand. Inches from my face, cracks spread across the floor faster than I can track them. Not good. The tomb won’t hold much longer, so I muster my remaining strength and rise, sprinting to what I dearly hope is safety.

I’m losing sight of the sunlight. Another crash - the walls crumble around me. I close my eyes and dive through the hole. Nothing wrong with hoping for a bit of good luck, and I am exceptionally lucky. I hit the ground, roll to my feet and inhale the sweet air of the jungle.

Behind me, the entrance to the tomb caves in completely, releasing a billowing cloud of ancient dust. I brush the dirt from my clothes, toss my hair out of my eyes with a well-practiced flick and walk away.

Another impossible ruin traversed. Another treasure to prove the truth of my daring tales.

And all before lunch.

More stories

  1. Ezreal

    Ezreal

    Born and raised in a wealthy neighborhood of Piltover, Ezreal was always a curious child. His parents were renowned archaeologists, so he became used to their long absences from the family home, often fantasizing about joining them on their travels. He loved hearing tales of high adventure, and shared their desire to fill in the blank spaces on every map.

    He was often left in the care of his uncle, the esteemed Professor Lymere. The professor did not enjoy having to wrangle such a rash and unruly child, and assigned the strictest tutors to teach him subjects including advanced cartography, hextech mechanics, and the ancient histories of Runeterra. But the boy had a knack for simply absorbing information, and found studying a waste of time. He passed assessments easily, with little or no preparation, infuriating his uncle and giving himself more time to roam the university grounds. Ezreal took great pleasure in evading the campus wardens, navigating the tunnels beneath the lecture halls as easily as the library rooftops. He even practiced lockpicking, sneaking into his teachers’ offices and rearranging their belongings for his own amusement.

    Whenever Ezreal’s parents returned to Piltover, his father in particular would tell him all they had seen, and their plans for future expeditions—none more ambitious and secretive than the search for the lost tomb of Ne’Zuk, a Shuriman tyrant who was said to be able to jump instantly from one place to another. If Ezreal’s father could learn whatever sorcery Ne’Zuk had possessed, he joked that wherever he was traveling, he would simply drop into Piltover for dinner with his son each night.

    As the boy grew older, the time between his parents’ visits grew longer until, one year, they did not return at all. Professor Lymere tearfully admitted that they had most likely perished, somewhere out in the desert.

    But Ezreal could not accept that. They had been too careful in their preparations. They must still be out there, somewhere

    Abandoning his reluctant studies, the budding explorer would strike out on his own. He knew, if he was ever to find his mother and father, he had to start with the final resting place of Ne’Zuk. He spent weeks secretly gathering supplies from the university—celestial diagrams, translations of runic sigils, guides on the burial rites of Shurima, and a pair of protective goggles. Leaving a note of farewell for his uncle, he snuck onto a supply ship bound for Nashramae.

    Following his mother’s meticulous field notes, he crossed the Great Sai with merchant caravans heading south. For many months, he delved into cavernous ruins beneath the shifting sands, relishing the freedom of the unknown, facing unspeakable horrors that guarded hidden chambers. With each step, Ezreal imagined himself following his parents’ path, drawing ever closer to solving the mystery of their disappearance.

    Finally, he managed what they evidently had not. Beneath the newer mausoleum of some unnamed emperor, he uncovered the tomb of Ne’Zuk.

    The great sarcophagus lay empty, save for a gleaming bronze gauntlet, with a bright, crystalline matrix at its center. As soon as Ezreal laid his hands upon it, the tomb itself seemed to turn upon him, with cunningly wrought traps and wards laid down thousands of years ago. With scarcely a thought, he donned the gauntlet and blasted his way through, even teleporting the last hundred yards back to the hidden entrance before the whole structure collapsed in a plume of sand and masonry dust.

    Breathing hard, Ezreal looked down at the gauntlet as it hummed along with his heartbeat. He could feel it siphoning and amplifying his own essence. This, he realized, was a fearsome weapon of a previous age. A weapon fit for a god-warrior of Shurima, and the perfect tool for an explorer.

    Soon after returning to Piltover, Ezreal found himself bounding from adventure to adventure. From lost cities to mystical temples, his nose for treasure-seeking led him to places most university professors could only read about on maps, and his reputation began to grow. Naturally, to Ezreal’s mind, these tales rarely conveyed the true scope and scale of his exploits… but they did give him an idea. If he could make a name for himself as the greatest adventurer in the world, then his parents would surely return, and seek him out in person.

    From the untamed borders of Noxus and Demacia, to the seedy depths of Zaun, and the frozen wilderness of the Freljord—Ezreal chases fame and glory, uncovering long-lost artifacts and solving the riddles of history. While some may dispute the details of his anecdotes, or call his methods into question, he never answers his critics.

    After all, they’re clearly just jealous.

  2. An Explorer's Journey

    An Explorer's Journey

    Matt Dunn

    A Handwritten Account of the Discovery of the Vault of Resplendent Holies

    by

    EZREAL

    Piltover’s greatest, fully-accredited* explorer

    *official Piltover Explorers Guild membership still pending

    Day 1, preparation

    Expedition checklist:
    ✓ Shuriman power gauntlet
    ✓ Reinforced leather jacket (bespoke, of course, supplied by Zalie’s Expeditionary Outfitters & Haberdashery, on Sapphilite Row)
    ✓ Waxed canvas boots (also from Zalie)
    ✓ Spelunking gear
    ✓ 1 rope (Do I need to worry about length?)
    ✓ Hand pickaxe? What’s that tool even called?
    ✓ Chem-jack costume (single use only)
    ✓ 1 jar of Lightfeather brand Dapper Explorer Pomade (maybe double this?)

    I told Zalie to charge it all to my uncle. He’s good for it.

    Now I’m ready to explore!

    Day 3, planning

    Oh yeah, I probably should write down what I’m exploring. For posterity.

    My uncle theorizes that Zaun was once a Shuriman port city called “Oshra Va’Zaun”, and that over the centuries the name got shortened. He doesn’t have much proof and no one believes him. So, I’ll be a good nephew, find proof, and then take all the credit.

    My sources say industrial excavations opened up a crack somewhere deep in the Sump.

    The plan is simple:
    Tomorrow I will locate, and descend into, the crack.
    Find proof (see above). Preferably an accursed urn or lost grimoire. Something earth-shatteringly cool.
    Spelunk my way back to the surface.
    Gloat to my uncle over dinner.
    Profit?

    I’m keeping this journal to document the process. The record of these events will probably end up in a museum, next to a marble statue of me.

    (Note to self: get sculptor recommendations)

    Day 4, bright and early

    Hmm. This is one massive crack. I forgot to bring a lantern, so it’s a good thing my gauntlet glows pretty bright. When I peered down into the crack, I almost literally gasped. There’s a whole maze of dusty staircases and old passageways down there. It’s a veritable labyrinth. Going to descend. Will update from the other side.

    Uncle Lymere’s probably going to be really jealous.

    Day 4, somewhere around lunchtime?


    Morale is low. Pomade supplies are low. I really should have packed a snack.

    I’m only about a quarter of the way down, and I’ve run out of rope. This narrow ledge provides me a chance to rest, and reflect upon this most dire situation. I must decide: face starvation and continue downward, or abandon the whole thing and return empty-handed.

    Day 4, well past noon


    Is pomade edible?

    Day 4, teatime-ish

    Excellent news! I found something!

    A few ledges down from where I was resting was a door. Old, sandstone, very dusty. I brushed away centuries of grime to reveal some glyphs. Owls and stuff.

    I deciphered what I could, but my ancient Shuriman is a little rusty. Best guess, it was something about a curse. A really bad curse that multiplies? Maybe a thousand curses? This is fantastic! Like I always say: if it’s not cursed, it’s not worth it.

    Since I couldn’t locate any kind of ancient door knob, I resorted to the ultimate lockpick—my gauntlet. Sorry about your door, history, but what lies on the other side intrigues me more than a bunch of old glyphs.

    This new antechamber is really intriguing. It’s impeccably clean, for starters and—

    Sorry, I thought I heard something. Cracks? Footsteps?

    With the benefit of hindsight, my gauntlet blast may have been too much for the support columns. Gotta go. No one remembers explorers who get smooshed.

    Day 4, almost dinnertime

    Well, that was fun. I thought the tomb was going to collapse, because tombs always collapse, especially when I’m inside. But, what really happened? Well, the door didn’t lie, the antechamber was cursed.

    Turns out, Oshra Va’Zaun housed the renowned Vault of Resplendent Holies. One of those “holies” is a relic that once belonged to the emperor’s personal spirit-banisher, Carikkan. Looks like he used to bind troublesome entities into inanimate objects, and use them for his own dark purposes. And he died right here, where Zaun now rests!

    He also had one of those slow, dimwitteda whole army of fiery stone-warriors, who don’t like people touching old Carikkan’s stuff.

    Don’t worry, I blasted them all to smoldering smithereens!

    I was able to grab this wonderfully preserved golden stele, though. It’s inscribed with the legend of the “Day of Fire”, and Carikkan’s oath to protect the city of Oshra Va’Zaun. It’s like a whole secret history that I can fit right in my satchel! This is going to change the world!

    (Hopefully not just the academic world. Nobody cares about the academic world.)

    Day 5?

    Ancient Shuriman curses really don’t mess around. Not only was there that one army of fiery stone-warriors (Oh wait, were they golems?) but all of a sudden water began rushing in through the cracks in the floor. I must be somewhere under the River Pilt.

    Swam through so many tunnels. Lots of locked doors. Had to resist the urge to explore them all.

    Think I’m close to the surface, which is good, because I saw some nasty-looking murk-eels a few tunnels back. Disgusting creatures.

    Might be a while before I can check in again, but as long as I keep this stele wrapped up in cloth and protected, this whole trip will be completely worth all the life-threatening shenanigans and tragically soaked socks.

    On a sadder note, I’ve used up the last of my Dapper Explorer Pomade.

    Day 6, back to civilization

    Sitting in Zalie’s. It really is one of the best outfitters in Piltover—in fact, I’m here to take advantage of their excellent return policy. My jacket is torn to shreds. The boots weren’t waterproof at all. I could say it’s all defective… but Zalie has already graciously offered to tailor me some replacements.

    The Explorers Guild is never going to take me seriously if I present this journal, and the stele, dressed like I’ve just lost a game of Krakenhand to a bunch of Mudtown buck-ringers! I have to look good. New jacket. Pants. Boots. Socks. Pomade.

    Feels good to look this good. Trust me on that.

    Day 9, damage control

    Let this official record show that I had NOTHING to do with the swarm of fiery critters that plagued the mercantile district of Piltover. I am blameless!

    So, I hear you ask, who is to blame? The clerk at Zalie’s.

    Never let the bumbling clerk at Zalie’s handle a potentially enchanted golden stele you laboriously retrieved from a lost vault in the depths of Zaun. Why? Because he will undoubtedly unwrap it, and set it on a windowsill in direct sunlight… which, of course, will conjure disembodied voices chanting in a hitherto unknown, arcane language. Then, your precious stele will begin to glow, before exploding into living shards of searing heat.

    Yes. Turns out, when placed in the sunlight of an equinox, the stele unleashes old Carikkan’s infernus gremlins.

    Okay, so I didn’t know today was the equinox. That’s on me. I should invest in an almanac.

    (Note to self: invest in almanac. Not from Zalie’s.)

    The earth is shaking. I probably should stop writing right now, because more of these little horrors are pouring out of the sewer grates. I shot a few of them with my gauntlet. They didn’t like that one bit, and winked out of existence pretty quickly. Result!

    So, yeah. All the proof I have of the entire caper is this journal, and my own good word.

    Day 12, seeking legal advice

    The preliminary hearing is set for next week.

    Need to read up on Piltover’s libel and slander laws. I’ll be representing myself, obviously.

  3. The Curator's Gambit

    The Curator's Gambit

    Matt Dunn

    Look, I should be clear—I didn’t want anything to do with “the dread lord,” or whoever Januk was talking about. I was just trying to sell this stupid little vial to the guy who asked me to get it for him. Should have been easy.

    But when you’re me, nothing goes your way for long.

    My way. Whatever.

    Januk was a red-bearded Freljordian transplant, with deep pockets and big appetites. Unknown to his employers, his private residence was filled with relics and artwork, half of it raided illegally from tombs or other museums, and he loved to dine amidst his collection. As some of the pieces would attest, we’d worked together several times in the past, and he only betrayed me twice. Well, two and a half times, if I’m counting when he blew my cover after we had already salvaged the wreck of the Echelon Dawn

    To Januk’s credit, payment was never a problem, which vastly diminishes my ability to hold a grudge.

    “Ezreal,” he said, pushing his plate aside. There were flecks of lamb in his teeth. “Did you find it?”

    The it he was referring to was to the Elixir of Uloa. And yes, I had indeed liberated it from a trap-strewn hovel in the jungle near Paretha. I pulled the bone and crystal vial from my satchel. It was cool in the palm of my hand.

    “Got what you’re looking for right here,” I said, holding up the vial. “Interesting container. My best guess would be pre-classical Shuriman.”

    The spoonful of viscous liquid inside it shimmered in the moonlight. Januk’s eyes widened.

    I decided to ramp up the drama. “I tell you what, though—this here isn’t just any ordinary ancient serum. It’s a load bearing ancient serum. The whole place crumbled around me. I barely escaped with my life.”

    “The Elixir…” Januk’s voice took on a reverence I had never heard before. “A single drop can quench the soul for a thousand years… Give a man skin as tough as petricite…”

    He went to grab it with his greedy hands. I pulled it out of reach.

    “Not so fast, Januk.”

    “Right, right, right,” he muttered, fumbling for his desk drawer key. “Payment. We agreed sixty thousand.”

    “And full accreditation in the Guild, remember?”

    I’d been denied entry to plenty of things, in my time. Bars, schools, even a Sona recital… but the Piltover Explorers Guild was the one that stung the most, considering the number of times I’ve risked my neck in the field. Ingrates.

    Januk was scowling. “The Guild aren’t particularly fond of you, Ezreal. Can’t say I blame them, having worked with you in the past.” He poured himself some amberwine from a decanter and took a swig. “You left me to rot in that Noxian prison camp…”

    “That was payback. For the Echelon Dawn.”

    “Which was payback for the map.”

    “Which was payback for… something else you did.” I gritted my teeth. “Probably.”

    I was getting antsy. I readied myself to make a quick exit.

    “Come on, accreditation was half the deal,” I reminded him. “If you don’t want to honor it, I can always find another buyer.”

    His boisterous laugh broke the tension. “Why do you think I continue to do business with you? It’s because I like you. We have history, and history is always good for business.” He finished his drink. “Let me fetch the letter from my study. One moment, please.”

    Buyers keeping payment in their studies? Oldest trick in the book. He’d probably return aiming a flintlock at my pretty face.

    To kill time, I perused his collection of artifacts. There were some I had procured on his behalf. Then my eyes fell on something I had not seen before. Something new—a stone bell, roughly the size of a housecat. Its base was adorned with strange writing. I stepped closer to inspect it.

    “It’s Ochnun,” Januk called out. “The language of the dead, composed beyond the mortal veil, and spoken only by those in the afterworld.”

    I was getting some serious backstabby vibes, so I spun around.

    Januk didn’t have a flintlock. He had two flintlocks.

    “I am sorry to inform you, Ezreal, that the Guild has once again denied your application.” He stepped closer, into the light. “The dread lord will rise again. And the Elixir will make it happen.”

    A dread lord? Great. I was so close this time…

    My gauntlet’s charge rose. Anger is a wonderful arcane motivator. Use it or lose it, I always say.

    I raised my arm. Januk fired his pistols. It was magic versus lead shot.

    Surprise! Magic won. Magic always wins.

    The dull metal slugs burned white-hot in the face of my blast, and winked into silvery vapor on the other side. But with double-crossers, one must be doubly careful, so I quickly charged my gauntlet again. There was a slight fizzle, then a pop, and then I was standing right behind Januk. Teleporting short distances doesn’t really take a lot out of me, so I put my gauntleted hand to the back of his big, stupid head before he could turn around.

    “Drop the guns, Januk.”

    “Already one step ahead of you.”

    Oh, I did not like the sound of that. I glanced down. Sure enough, the pistols were at his feet.

    Did I mention Januk was strong? Because he is super strong. He grabbed my gauntlet in one hand, yanked me over his shoulder with the other, and slammed me bodily through his work desk. The damn stone bell jabbed into my spine. I saw white, and splinters. Lots of little splinters.

    Januk kicked me in the ribs for good measure. He twisted the Elixir of Uloa out of my shaky grip, pulled the stopper, and drank deep.

    “Your pathetic gauntlet will do nothing to an immortal! The Elixir is—”

    Fake,” I croaked. “Almost the right hues, though.” I held up another, far less remarkable looking vial. “This is the real Elixir. You just drank sand wasp venom, out of a cheap souvenir trinket vessel.”

    Januk peered into the empty vial, his face scrunched up like he’d tasted sour milk. In fairness, sour milk would have been a lot better for his digestive system.

    I winced as I pulled myself back to my feet. He had kicked me unnecessarily hard, but at least he spared my face.

    “If I were you, I wouldn’t stray too far from a lavatory for the next few days,’ I added.

    He threw the fancy casing to the ground, doubled over, and groaned. Sand wasp venom hits hard and fast. “You… petulant little… I’ll get you… for this…”

    I shrugged, then raised my gauntlet and fired another blast of magical energy at the wall. The masonry cracked, melted and exploded outwards. Papers flew everywhere. I picked up the bell, and crouched by Januk’s new window.

    “Always a pleasure, ” I said. “I won’t charge you for the, uhh… remodeling.”

    I hopped out through the hole, scampered down the masonry and leapt across to a nearby rooftop. I wanted to be far away from Januk as quickly as possible, for lots of reasons. Admittedly, the sand wasp venom was the main one—it was not going to be pretty in that place by morning.

    As I ran, I took a closer look at my latest acquisition. Whatever else it was, the Ochnun bell was definitely touched by some darker energy. Once the Explorers Guild got a load of this piece, I’d be a shoo-in for accreditation. With a party in my honor, perhaps? After all, I had just single-handedly kept some dread lord from rising.

    And in the end, that’s usually all that matters.

  4. Nunu & Willump

    Nunu & Willump

    One of the Notai, a nomadic tribe that long traveled the Freljord, Nunu learned from his mother, Layka, that behind every thing is a story. Together, they gathered tales that Layka turned into songs. For Nunu, nothing was better than journeying from village to village, hearing his mother sing of ancient heroes. With music and dance, the Notai brought one last celebration to everyone they met, as each winter’s chill set in.

    Riding the wave of frost spilling from Anivia’s wings, his heart beating the rhythm of a jubilant song, Nunu’s world was full of possibility.

    On his fifth nameday, Layka gave Nunu a special gift: a flute, so he could learn to play her melodies himself. In the safety of their cart, the two bundled together and followed the knotted string that served as Layka’s heart-song, recording everywhere they’d been together, as the years came and went.

    When the caravan was attacked by raiders, Nunu was separated from his mother. Though he was dragged to safety by the surviving Notai, he was left to wonder what had happened to Layka, waiting to hear her songs on the wind…

    Snow fell. Weeks passed.

    Nunu missed his mother desperately, but the Notai assured him no child could safely search for her. They weren’t even impressed when he showed them the flute he now called Svellsongur—the name of a mighty blade existing only in his imagination.

    Nunu spent more and more time alone, escaping into his mother’s songs—the legends and heroes of old. He yearned to be one of these heroes, perhaps even a great warrior like the Frostguard, who could have saved his mother. He even met their leader, Lissandra, who asked countless questions about his mother’s stories, always seeking information about one particular song.

    No one believed he could be a hero, not even the other Notai children, who teased him for his flute when they now had daggers. But Nunu knew the songs in his heart, and one night, he realized how he could prove himself and persuade the others to help to find his mother.

    From the tribe’s fearful whispers, he’d learned of a fierce monster that killed all who sought its power, thwarting the local hunters who were sent each year, never to return. There was a song that Nunu’s mother sang… one that he now couldn’t seem to stop singing to himself.

    Suddenly, Nunu understood what he had to do. He could name the beast. It would answer his challenge, and feel the wrath of Svellsongur!

    Using his flute to tame a herd of elkyr, Nunu snuck out into the snow. One lonely child traveled to face a monster, finally living out a legend that not even he could imagine.


    An ancient and noble race that once ruled over the mountains of the Freljord, the yeti civilization was destroyed in a cataclysm of ice. Forced to watch his brethren descending into savagery after being stripped of their magic, one yeti swore to protect what remained of their power—a gem that swirled with the frozen dreams of any mortal mind nearby.

    As the last magical yeti, the guardian was also shaped by perception. Though he had been chosen to safeguard the magic until it would be needed again, he could find no worthy vessel. The men who intruded upon his ruined home had only malice in their hearts… and so a monster greeted them with fang and claw.

    But the guardian knew he was forgetting something. His name… and the names of those he had loved...

    Once, there had been song.

    That all changed when a young boy stumbled into the ruins. After centuries of unbroken vigil, the monster was prepared to end the boy’s life, snarling as he sensed the human approach.

    Unexpectedly, the gem brought forth images of heroes slaying dragons and beheading ancient serpents from the boy’s mind. The child roared, drawing his flute like a fearsome sword. But the blow never came, for even as the boy saw visions of heroes swirling around him, he realized the deeper truths of the songs his mother sang…

    When he looked at the guardian, he didn’t see a monster. He saw someone who needed a friend.

    Still enraged, the yeti did not expect the first snowball to the face. Or the second. Snowball fight! In anger, then shock, then joy, the guardian joined in, shaped not by fear, but by a child’s imagination. He was growing furrier and friendlier. His growl was becoming a laugh.

    Until the beast accidentally broke the boy’s flute.

    As the child began to cry, the guardian felt a kindred grief take shape around the gem. For centuries, he had looked into it and seen the end of his people—the threat they had buried, betrayal by the blind one—and now, instead, he saw a caravan burning. He heard a voice on the wind. He sensed something else within the boy, something he had never felt from a human, not even the three sisters who had come to him long ago. It was love, fighting back despair.

    In that moment, the guardian knew the Freljord’s only hope lay in the power already within this child. The magic he’d been guarding was a tool; what truly mattered was the heart that would shape it. With a gesture, the magic passed from the gem into the boy, giving him the ability to make his imagination real. To repair his flute, freezing it in dreams that hardened into True Ice.

    To imagine a best friend named “Willump.”


    Escaping into the Freljordian plains, Nunu’s heart and Willump’s strength now enable the pair to do what they never could alone: to have an adventure! Following the songs of Nunu’s mother, they snowball wildly from one place to the next, holding onto the hope that she is still out there, somewhere.

    But Willump knows that with magic and dreams come responsibility. One day the games will end, as the dark ice at the heart of the Freljord thaws, and thaws…

  5. Sivir

    Sivir

    From an early age, Sivir learned firsthand the harsh lessons of Shuriman desert life. With her entire family slain by marauding Kthaons—one of the Great Sai’s most infamous raider tribes—the young girl and other orphans like her could only hope to survive by stealing food from local markets, and delving into half-buried ancient ruins in search of trinkets to sell. They would brave cramped tunnels and forgotten crypts, hunting for anything of value, often scrapping viciously with one another over the best finds.

    Sivir would lead others into the depths, but could rarely hold on to what few treasures she managed to unearth. After being robbed by her supposed friend Mhyra, she swore she would never allow herself to be betrayed again, and in time she joined a group of mercenaries led by the renowned Iha Ziharo, serving as their guide and general lackey.

    Though her flourishing skill at arms eventually led her to become Ziharo’s personal sergeant, Sivir noted that the domineering leader took the greatest share of gold and glory from every raid… even when it was Sivir’s clever strategies that brought them their wealth. Rallying her fellow sellswords, Sivir decided to strike against Ziharo, and replace her as leader. Unwilling to kill her former mentor, though, Sivir left her alone in the desert with a hollow offer of good luck.

    Over the years, Sivir and her new followers earned a fearsome reputation. They accepted any task for good pay, including a commission from a Nashramae patriarch looking for a lost heirloom—a blade known as “the Chalicar”. Accompanied by his personal guards, Sivir searched for many months, until she finally pried a cross-shaped blade from the sarcophagus of some hero of the old Shuriman empire.

    This was a treasure indeed, crafted by cunning and magic in a long-forgotten age. Sivir marveled at it—never had a weapon felt so natural in her grip. When the captain of the guard demanded they return it to their master, Sivir threw the blade in a curved arc, decapitating the captain and cutting down the three men behind him in an instant. She fought her way from the tomb, leaving only the dead in her wake.

    Sivir’s reputation soon spread beyond the desert. Indeed, when Noxian expeditions began to move inland from the northern coast, she found herself in the employ of Cassiopeia, the youngest daughter of General Du Couteau, to help plunder Shurima’s lost capital. As they traversed twisting catacombs, many of Sivir’s mercenaries fell to ancient traps, but Cassiopeia refused to turn back.

    When they finally reached a great tomb door, surrounded by statued guardians and bas-reliefs depicting the mighty god-warriors of old, Sivir felt her blood stir. She was mesmerized by these beast-headed heroes, and their wars against the foul creatures of the underworld.

    Taking advantage of Sivir’s inattention, Cassiopeia thrust a dagger into the mercenary’s back.

    Sivir collapsed in agony, her blood soaking the sand. Using the Chalicar itself, Cassiopeia unlocked the tomb door, unknowingly triggering the sorcerous curse that had been placed upon it. On the verge of death, Sivir watched as a stone serpent came to life before her eyes, searing Cassiopeia's skin with venom. The last thing the sellsword heard before her senses dimmed were the roars of maddened gods, unleashed from the tomb to walk the earth once more…

    But fate, it seemed, was not yet done with Sivir.

    Unknown to her, she carried the last trace of an ancient, royal bloodline in her veins. She awoke to find herself tended by none other than Azir—the last ruler of the empire, who had been denied his rite of Ascension and passed into legend. Her spilled blood had reawakened his spirit after almost three thousand years, completing the ritual and imbuing him with all the celestial power of a god-emperor. There, in the Oasis of the Dawn, he used the healing waters of that sacred pool to miraculously undo Sivir’s mortal wound.

    She had heard tales of Azir and his prophesied return, and always thought only fools could believe in such fantasy… and yet she could not deny what was unfolding before her very eyes.The earth split, and great plumes of dust whirled into the air as the ancient city of Shurima rose from its grave, crowned by an enormous golden disc that shone with the heavenly rays of the sun. Shaken to her very core, Sivir fled with the Chalicar on her back.

    While she would have liked nothing more than to return to her former life, she instead found herself caught up in the struggles of powers greater than most mortals could comprehend. At the city of Vekaura, she crossed paths with another Ascended being—the freed magus Xerath, now seeking to end Azir’s bloodline for good—but with the help of the scholar Nasus and a young stoneweaver named Taliyah, Sivir survived once more.

    The time has now come when she must choose a path, either embracing the destiny she has been given, or forging her own amid the shifting sands of Shurima.

  6. Whom Does the Desert Know?

    Whom Does the Desert Know?

    L J Goulding

    Shurima is dying. I do not think she will rise again.

    The emptiness that writhes in the very bones of my homeland is a malignant, unspeakable thing. It spreads. It devours. Its merest touch is death. A thousand deaths—a thousand, times a thousand, times a thousand. Perhaps once there were some who could stand against it and hope to prevail, but no longer.

    I walk here, alone, in the darkest places beneath the world, and I see it with my own eyes, through the finely crafted lenses of my helm. What is seen cannot be unseen, and what is known cannot be forgotten. Not here. I am weary, so very weary.

    Still, I walk.

    I can no longer feel the ground beneath me, nor the bare rock of the cavern walls, but so, too, am I spared the worst of the numbing winds that rise from the depths. I give thanks for that, for truly this is a chill beyond the desert’s night. I have sat upon the endless plain of the Sai Faraj beneath the first moon of winter, and yet never known anything like this. It is the deep cold of the Void, which the ancients—in their ignorance—might have named as their underworld, and the source of all evil in the mortal realm.

    The truth is worse, I think. The air itself feels wrong, and unnatural, throbbing with a fierce, purple un-light that pains the mind.

    And from the shadows that even my eyes cannot pierce, you come.

    Three. Four. Maybe five. It is difficult to say. A hundred and more of your kind have I faced, and slain. Your howls echo in the gloom, but I do not fear you, for you have already taken everything I ever had.

    My wife; my beloved. My daughter; our binsikhi, our little explorer. I call out their names, as I always do, to remind myself why it is that I fight. Then I raise my gauntlet.

    For all your teeth and your claws and your ravenous rage, you cannot defeat me. Either I will strike you down, back to the pit… or you will send me into the hereafter, and I will finally be at peace. I will be with them once more.

    Either way, I will win. No, you cannot defeat me, you who are shayatin, the beasts of the last infinity…

    In my other hand, I clutch the stone tightly. Its foreign magic has kept me alive this long—long enough to delve far, far beneath the wastelands of old Icathia. It holds your corruption at bay, though at what cost to my flesh and my spirit, I cannot guess, for this smallest of trinkets now thrums in time with my own heart. That fearful rhythm is not the pulse of life, or magic, or any other wholesome thing, but of oblivion itself. Of that much, I am certain.

    Back, beast. Stay back.

    The Nether Blade snaps out from my gauntleted wrist, into the air between us.

    Yes. Yes, you know this weapon, don’t you. You all remember it.

    Where only moments ago you hungered for my flesh, now you are wary. Now you hesitate. You circle. Those of you that have eyes cannot take them from the blade’s shimmering edge. Even you must know, I think, that this thing was not made for mortal hands, or mortal souls. It was made by clever magic, by men who were no longer men, and who now are nothing at all. Would you remember them too, I wonder?

    You screech and hiss, and stamp at the uneven ground. It would be easy to imagine that you hate all living things—but you do not hate us, I think. Not truly. You do not know what hate is.

    Hate is the fire that burned in the immortal hearts of the god-warriors when they saw your kind spilling out into the world. Hate was what drove them against you, again and again, though they knew it would almost certainly be their doom…

    Yes, this weapon remembers you. It remembers how to end you.

    Horok, it was, that struck the first telling blow against your masters. Great and mighty Horok of the Ascended Host, whose name shall live forever. He is the Finder of Hidden Ways, and the One Who Follows After. It was Horok who first dared to face you down here, in the darkness, away from the light of the sun that had given him his strength. It was Horok who first bore the Nether Blade unto the Void’s vile heart.

    And it was Horok who showed his brothers and sisters how to defeat the abyss.

    I am no Ascended hero of Shurima, no god-warrior to be remembered in the grand halls of that ruined empire. I am but a man. I am a grieving father, and a child of the sai in my own time. From the dust I came, and to the dust I shall return soon enough.

    But not yet. For now, I walk as Horok once walked, and I do this with his blade held out before—

    The closest of you lunges. Horned shell and razor-sharp talons graze my side as I twist away, breath rasping through the pipes in my mask. For a moment I am blind, trapped inside this meager armored suit of my own devising.

    Then I bring the Nether Blade up sharply, cleaving through what on any other creature could be called a neck.

    The sinuous body crashes down, and I feel the weapon’s aching hunger in my sword arm, in the sourness at the back of my tongue, like the aftertaste of a scream. Who will be next? Which of you will try?

    The desert knows Horok. His name shall live forever. Even when he was betrayed by the tyrant Ne’Zuk, to his death, none would claim the bladed gauntlet from Horok’s wrist. As far as the god-warriors had fallen, even they could not deny that these lands might be threatened by the Voidborn once again, in some unseen future, and this great weapon should be ready.

    This is my land. Such horrors walk here now, openly, and I cannot allow it. I will plunge this blade into the creeping nothingness beneath Shurima, as I have a dozen times before.

    Was it destiny? No. Nothing so noble as destiny. It was fated, I think, that I knew where this thing might be found. I led the echnebi treasure-seekers to Horok’s mausoleum on the banks of the Kahleek many years ago—back then I sought nothing more than their Piltovan gold, so that I might provide for my family. I gladly helped break open the tomb that had remained sealed for thousands of years. The Nether Blade was not the prize the echnebi sought, but they deemed it valuable all the same.

    Some in the tribes called me mercenary. Some called me a traitor. All I know is, in the strange days since then, Horok’s mausoleum has been utterly consumed by the enemy. Were it not for those treasure-seekers and the bounty they paid me, this weapon would now be lost. Like my people. My family.

    Unlike them, when the time came, the blade was something I could find again.

    Kas sai a dyn. Whom does the desert know?

    The desert does not know you, beast. You are not welcome here. You are lost in this ancient land of gods and men.

    But the desert knows my name, for that is my name.

    Not once have I lost my way. I know exactly where I am, and how many more paces it would be to the doom of all things. I will atone for what I have done, and that which I have not.

    And I will defy you until the end.

  7. Greed and Tears

    Greed and Tears

    “The gods were angry, and shook the land. Cracks rent the earth,” said old Khaldun, his crag-featured face lit by firelight. “It was into one of these fissures that a young man ventured. He found an opening; the entrance to a tomb, hidden for the Jackal knows how long. The man had little ones to feed and a wife to please, and so he ventured in, lured by opportunity.”

    Adults and children alike crowded in close to hear the old storyteller’s words. They were all weary - they had traveled far that day, and the Shuriman sun had been unrelenting - but Khaldun’s tales were a rare treat. They drew their cloaks tight around their shoulders against the chill of the night and leaned in.

    “The air was cool in the tomb, a merciful relief from the scorching heat outside. The young man lit a torch. Its light made shadows dance before him. He stepped cautiously, wary of traps. He was poor, but he was no fool.

    “The walls inside were smooth obsidian and carved with ancient writings and images. He could not read – he was a simple man – but he studied the images.

    “He saw a boy prince, sitting cross-legged upon a sun disk borne by a team of servants, a beaming smile upon his face. Chests of coins and riches were piled before him, the offerings of strangely garbed, bowing emissaries.

    “He saw other carvings, again showing the smiling prince, this time walking among his people. Their heads were pressed to the ground before him. Stylized rays of sunshine radiated from the boy’s crown.

    “Before one of these images was a small, gold statue. It alone was worth more than he could have hoped to earn in ten lifetimes. The young man took it, slipping it into his satchel.

    “He did not intend to linger. He knew it would not be long before others came upon this place. When they did, he wanted to be gone. Greed makes fools of even the greatest men, and he knew that others would willingly spill his blood to claim that golden statue - and the other riches that were surely further in. Avarice was not one of the young man’s faults, however. He felt no need to delve further. The other treasures hidden here were someone else’s to claim.

    “He looked upon one last image before he left the tomb. It showed the boy prince dead, lying upon a bier. Those closest to him were wailing... but further back, people were celebrating. Had the boy prince been beloved, or had he been a tyrant? There was no way of knowing.

    “That was when he heard it: a sound in the darkness that made his skin crawl.

    “He looked around, wide eyed, holding his torch up before him. Nothing.

    “‘Who’s there?’ he said. Silence was his only answer.

    “The young man shook his head. ‘It is just the wind, you fool,’ he thought. ‘Nothing but the wind.’

    “Then he heard it again, more distinctly this time. A child was crying in the darkness further into the tomb.

    “Heard anywhere else, his paternal instinct would have been to go to the sound. But here, in the darkness of a funereal tomb?

    “He wanted to run... but he did not. The sobbing touched his heart. It was filled with such misery and grief.

    “Was it possible there was another entrance to this tomb? Had a young boy found his way down here and become lost?

    “Torch held high, he crept forward. The weeping continued, echoing faintly through the gloom.

    “A wide chamber opened before him, its floor black and highly reflective. Golden artifacts and jewel-inlaid walls glinted within. Gingerly, he entered the room.

    “He stepped back sharply as his heel sent ripples spreading out across the floor. Water. The floor was not made of reflective obsidian – it was covered in water.

    “Kneeling, he scooped a handful of it to his lips. He spat it out immediately. It was salt water! Here, in the heart of Shurima, a thousand leagues from the nearest sea!

    “He heard the sound of the boy weeping once more, closer now.

    “Holding his torch before him, the young man glimpsed a shape at the edge of its light. It appeared to be the child, sitting with his back to the man.

    “Carefully, he stepped into the room. The water upon the floor was not deep. The hairs on the back of his neck stood on end, and fear clutched at his chest, yet he did not turn to run.

    “‘Are you lost?’ he asked, as he stepped closer. ‘How did you get here?’

    “The shadowed figure did not turn... but he did speak.

    “‘I... I don’t remember,’ he said. The sound swam around the young man, echoing off the walls. The boy spoke in an old dialect. His words were strange... but understandable. ‘I don’t remember who I am.’

    “‘Be calm, child,’ said the man. ‘All will be well.’

    “He stepped closer, and the figure resolved itself before him. His eyes widened.

    “The shape before him was a god-statue carved in onyx, nothing more. It was not the source of the crying, nor of the child’s voice.

    “That was when a small, dry hand grabbed him.”

    The youngest of the listeners gasped, his eyes wide. The other children laughed in false bravado. Old Khaldun smiled, a golden tooth glinting in the firelight. Then, he continued.

    “The young man looked down. The linen-wrapped corpse of the tiny prince stood beside the man. Dull, ghostly light emanated from the deathly boy’s eye sockets, though his entire face was bound in burial wrappings. The corpse-child held the man’s hand.

    “‘Will you be my friend?’ the boy asked, his voice muffled by linen.

    “The young man lurched backward, breaking free of the child’s grasp. The young man looked down at his arm in horror; his hand was shriveling, turning black and withered. The wasting touch then began to climb up his arm.

    “He turned and ran. In his shock and haste, he dropped his lantern. It hissed as it fell into the lake of tears, and darkness descended. Still, he could just make out the glow of daylight up ahead. He ran toward it, scrambling desperately, even as the wasting death crept up his arm towards his heart.

    “At any moment, he expected to feel the deathly boy’s grasp upon him... but did not. After what felt like an eternity, but could only have been a matter of heartbeats, he burst from the darkness into the desert heat once more.

    “‘I’m sorry,’ echoed a mournful voice from the gloom behind him. ‘I didn’t mean to.’

    “And thus, the Tomb of Amumu was unearthed,” said old Khaldun, “and the deathly child released into the world.”

    “But everyone knows he isn’t real!” cried one of the children, the oldest of them, after a moment of silence.

    “Amumu is real!” said the youngest. “He’s wandering the land trying to find a friend!”

    “He’s real, but he isn’t a boy,” said another. “He’s a Yordle!”

    Khaldun laughed, and pushed himself to his feet with the aid of a gnarled walking stick.

    “I am old, and we have far to travel tomorrow,” he said. “It is past time I was abed.”

    His audience began to dissipate, smiling and talking in low, familial voices, but one child did not move. She stared at Khaldun, unblinking.

    “Grandfather,” she said. “How did you lose your arm?”

    Old Khaldun looked down at the empty sleeve pinned at his shoulder, then flashed the girl a grin.

    “Goodnight, little one,” he said with a wink.

  8. Roots of a Poisoned Tree

    Roots of a Poisoned Tree

    Graham McNeill

    Dust hung in veils as Shoorai followed the mechanical-limbed form of Tunnel-Chief Hewlett deeper into the mine shaft. She breathed via a used esophilter, and tried not to imagine how many Zaunite miners had sucked air through it over the years. Sputtering chem-flares strung from timber roof beams dribbled glowing droplets onto their pitted iron helmets as they passed underneath.

    “Heed you waz assay on’a square,” grunted Hewlett, looking over his shoulder. “Waz big teem ’staken.”

    We heard you were a good assayer, Shoorai translated. But we were sorely mistaken.

    Seven years since she’d come to Zaun, but the miner’s strange argot still took her a moment to parse.

    “Say ta Ore-seer we no need Piltie assay,” continued Hewlett. “She not savvy wit Zaunrock liken we is. They as done sunk us inna first teem!”

    “I assure you, Chief Hewlett, I have delved mines everywhere from Shurima to Zaun,” said Shoorai. “I know this rock as well as you.”

    “So you sayin’,” grunted Hewlett, as they entered the gallery chamber at the end of the shaft, “but rock here not be liken you say.”

    Dust-smeared miners sat next to chem-drills, pneuma-picks, and crates of hexplosives. Every one of them ought to be attacking the rock in search of the hexite seam she’d promised Baron Grime was here. To see them idle railed against her work ethic.

    Hewlett lifted a chem-lamp to illuminate the rock at the end of the chamber. At first, Shoorai wasn’t sure what she was seeing. Zaunite strata was most often crushed sedimentary limestone, interspersed with pockets of metamorphic rock wrought by intense, and not-so-long-ago, heat and pressure.

    This was something else entirely…

    Shoorai snatched the lamp and walked the length of the gallery. She pulled off her glove and ran her fingertips over the wall. Pitted and warm to the touch, with a curious umber hue—like something she’d expect to find in her native Shurima.

    “This makes no sense,” she said. “This wasn’t here yesterday.”

    “I try telling ya,” replied Hewlett. “We drill on the yester, jus’ liken you say. Come back on’a first bell and seen this.”

    “Whatever this is, the Baron isn’t paying you to sit around doing nothing. Blast through it.”

    Hewlett grinned. “So we fix’n to lay out ’splosives, yah?”

    “Yes,” agreed Shoorai.

    “I WOULDN’T DO THAT IF I WERE YOU.”

    The voice boomed from all around them—a shockwave in the air, each word sounding as though it had been formed by grinding tectonic plates.

    The miners took to their heels, but Shoorai flattened herself against the side wall of the chamber and pulled her helmet tightly down on her head. The voice sounded like it belonged to something titanic. Cracks spread across the ceiling of the gallery.

    She looked up in time to see the pitted rock wall… move.

    It shifted, grinding as it reshaped itself. Shoorai watched in amazement as it formed two deep craters that looked like closed eyes, and a projecting crag that could be a nose. Dust poured from a curved and jagged chasm that looked horribly like a vast mouth.

    The face filled the wall before her, fully thirty feet across and twice that high.

    Azir’s bones! If this is its head, how big is the rest of its body?

    The craters of its eyes opened with a grinding sound that reminded her of the time she’d seen that wandering weaver girl perform wonders on the road to Kenethet. Shoorai met the gaze of the colossal face, its eyes a liquid yellow gem-like material.

    Quartz, she thought. Not natural to this region.

    “THIS ROCK IS INFESTED,” said the voice, and Shoorai pressed her hands against her ears at its deafening volume. “CREATURES MOVE WITHIN IT. BEAUTIFUL IN THEIR OWN WAY, BUT CHAOTIC. YOU SHOULD NOT BREAK THIS ROCK, IT WILL END BADLY FOR YOU.”

    The eyes blinked, and pebbles fell from their rocky lids.

    “Um, are… are you the mountain spirit or something?” she asked.

    The brow of the face creased with a groaning rumble.

    “NO. AT LEAST, I DON’T THINK SO. I THINK I WAS PART OF ONE, ONCE. SO MUCH CHAOS IN THIS WORLD, MAKES IT HARD TO REMEMBER EVERYTHING.”

    “So what are you?” she asked.

    “AH, WHAT INDEED?” it said, and the mine shaft flexed as the face sighed mournfully. “A SHARD OF A GREATER WHOLE. A SERVANT OF ORDER SEEKING PURPOSE. CALL ME… MALPHITE.”

    Loose shale cascaded from cracks in the walls of the tunnel, and the timber supports groaned as they were subjected to stresses they were never built to endure. Shoorai didn’t like the look of the split lines on the seam above her head. They were ambitious, eager to race onwards.

    “Could you stop moving? I think you’re going to collapse the cave.”

    “OH. SORRY.”

    “You said the rock was… infested?” asked Shoorai. “With what?”

    “THINGS THAT SHOULD NOT BE. CREATURES THAT LIVE ONLY TO CONSUME.”

    Shoorai felt her heart race. Growing up in the shadow of lost Icathia, she knew of creatures that matched such a description.

    “I know them,” she said. “But they only dwell in the deserts of the southern continent.”

    “ONCE, PERHAPS, BUT NOW THEY THREAD THE CRUST OF THE WORLD LIKE THE ROOTS OF A POISONED TREE.”

    Shoorai looked uneasily at the ground.

    The rock face chuckled, and more shards of stone fell from the roof.

    “NOT TO WORRY, I HAVE THEM TRAPPED WITHIN MY BODY. I WILL CRUSH THESE ONES, BUT MORE WILL COME. SO BE WARY OF DELVING TOO DEEP…”

    The glow of the creature’s eyes faded as its heavy lids closed and the tunnel began to shake.

    “YOU SHOULD GO NOW,” said the rock face.

    Hewlett appeared behind Shoorai and took hold of her with his chem-powered arm.

    “We gotsta skedaddle, assay,” he said. “We linger, cave be crushin’ us.”

    Shoorai nodded, backing away from the gallery. “I’ll tell Baron Grime this seam was played out.”

    Hewlett grinned. “Maybe you assay on’a square after all.”

  9. Nasus

    Nasus

    Nasus’ brilliance was recognized long before he was chosen to join the ranks of the Ascended. A voracious student, he memorized and critiqued the greatest works of Shuriman history and philosophy before he was ten.

    However, his passion was not shared by his younger brother Renekton, who tended to bore quickly, and fight with other local children instead. Nonetheless, the brothers were close, and Nasus kept an eye on Renekton, ensuring he didn’t get into too much trouble.

    When he came of age, Nasus was welcomed into the prestigious and exclusive Collegium of the Sun. He had the best teachers in the empire, and developed a keen understanding of military strategy and logistics, eventually becoming the youngest general in history. While a competent soldier, his genius lay not in fighting battles, but in planning them.

    A deeply empathetic man, Nasus took his responsibilities seriously, always ensuring his soldiers were well provisioned, paid on time, and treated fairly. He guided the emperor’s mortal armies to countless victories, and was respected by all who served beneath him. Sure enough, his brother Renekton also entered military service, and rose through the ranks as a trusted and capable warrior under Nasus’ command.

    But despite his triumphs and accolades, Nasus did not enjoy war. He understood its importance—for now, at least—in the empire’s rapid expansion, yet firmly believed his greatest contribution to Shurima was the knowledge they could gather and preserve in the wake of each conquest. At his urging, all the books, scrolls, and teachings of the cultures they defeated were added to libraries and repositories throughout the empire, to bring wisdom and enlightenment to generations still to come.

    After decades of dutiful service, Nasus was cruelly struck by a terrible wasting sickness, and his physician solemnly declared that the general would be dead within a week.

    The people of Shurima were bereft, for Nasus was their brightest star and beloved by all. The emperor himself pleaded with Setaka of the Ascended Host for the great man’s deeds to be weighed before the Sun Disc.

    After a day and night, Setaka’s emissaries confirmed that Nasus would be blessed with Ascension. He would have to undergo the rituals at once, despite his infirmity.

    Renekton, now a warleader in his own right, raced home to be with his brother. He was shocked to find Nasus’ flesh wasted away, his bones fragile as glass. So weak was he that, as Sun Disc’s golden radiance streamed over the dais, Nasus was unable to climb the final steps into its light.

    Renekton’s love for his brother was stronger than any sense of self-preservation. He carried the weakly protesting Nasus onto the dais, and would willingly accept oblivion.

    However, Renekton was not destroyed as expected. When the light faded, not one but two god-warriors emerged—both brothers had not only survived, but flourished. Nasus stood as a towering, jackal-headed avatar of wisdom and strength, while Renekton was a muscled behemoth in the likeness of a crocodile.

    Nasus had been gifted powers far beyond mortal understanding. The greatest boon of his Ascension was the countless lifetimes he could now spend in study and contemplation... though this would also eventually come to be his greatest curse.

    But he was more immediately concerned by the increased savagery he saw within Renekton. At the siege of Nashramae, finally bringing the city under Shuriman rule, Nasus learned that his brother had razed the grand library and massacred all who stood against him. This was the closest the brothers ever came to bloodshed, facing one another in the rubble, weapons drawn. Only under Nasus’ stern, disappointed gaze did Renekton’s bloodlust dwindle, and he turned away in shame.

    War with the rebel state of Icathia changed many of the Ascended. The horrors they witnessed left them hollow, and quicker to anger. Nasus undertook centuries of solitary study as he tried to comprehend what had happened to his immortal brethren, and what it could mean for the future.

    When the Ascension of Emperor Azir went terribly wrong, Nasus and Renekton were both far from the capital, and returned with all haste... but they were too late. Over the bodies of countless Shuriman dead, they fought Xerath—that twisted, malevolent being of pure energy who had betrayed Azir—yet were unable to slay him. Filled with rage, and perhaps seeking to atone for Nashramae, Renekton wrestled Xerath into the Tomb of the Emperors beneath the city, bidding Nasus seal them in.

    Nasus refused, desperate to find any other way, but there was none. With a heavy heart, he committed Xerath and his brother to the fathomless darkness for all eternity.

    Drained of its power by Xerath’s sorcery, the Sun Disc fell, and every remaining god-warrior felt its loss in their immortal heart. The divine waters flowing from the city’s oasis ran dry, bringing death and famine to all Shurima. For a time, the other Ascended tried to hold the fractured empire together, before their countless rivalries led them to fight among themselves. Withdrawing entirely, Nasus bore a heavy burden of guilt, stalking the empty ruins that were slowly being swallowed by the desert, and lamenting everything that had been lost.

    Centuries passed, and Nasus all but forgot his former life and purpose... until the moment when the Tomb of the Emperors was rediscovered by mortals, and its seal broken. He did not know how, but he knew Xerath was free.

    Ancient vigor reawakened in Nasus, and yet even he was stunned to see Azir reborn, and the Sun Disc raised once more from the sands. Though Xerath was still a grave threat, Nasus knew the new god-emperor would have great need of guidance and counsel in the years ahead.

    And hope stirred within him for the first time in millennia. Did he dare believe he might also be reunited with his beloved brother, Renekton?

  10. Renekton

    Renekton

    Renekton was born to fight. From a young age, it was obvious he had no fear, regularly brawling with much older children. It was usually his pride that led to these confrontations—Renekton was unable to back down, or let any insult pass. While his older brother, Nasus, disapproved of his street-fighting, Renekton relished it.

    Nasus eventually left to join the prestigious Collegium of the Sun, and Renekton’s skirmishes became more serious. Fearing his brother’s violent nature would see him imprisoned or in an early grave, Nasus helped him enlist in the Shuriman army. Officially, Renekton was too young, but Nasus made sure this was conveniently overlooked.

    The discipline of military life was a blessing. Renekton fought in numerous wars of conquest to expand the empire—his ferocity and toughness were still evident, but his honor and bravery became renowned. Nasus, now a celebrated general and tactician, would often say that he planned many great battles, but it was Renekton who won them.

    Indeed, after saving the isolated city of Zuretta, Renekton was made a captain by the emperor himself, and named Gatekeeper of Shurima. Outnumbered ten to one, he and a small contingent had faced the enemy in the remote, rocky passes to the south, to buy time for the city to be evacuated. It was a battle none had expected Renekton to survive, let alone win... yet he held out long enough for a relief force led by Nasus to arrive, and the invading forces were routed.

    Through decades of service, Renekton’s reputation came to rival even the god-warriors of the Ascended Host, his presence on the battlefield an inspiration to those fighting alongside him, and terrifying to his foes. Still, he was a grizzled and battle-scarred veteran of middling years when word reached him that his brother was close to death.

    He raced back to the capital to find Nasus a pale shadow of his former self, having been struck down by a debilitating wasting malady. The sickness was incurable.

    Nevertheless, the general’s greatness was recognized by one and all. Beyond his military acumen, Nasus had curated the empire’s great libraries, and compiled or translated many of the finest literary works of antiquity. Such a man could not be allowed to pass, and it was decreed that he was worthy of Ascension.

    The whole city gathered in witness, but Nasus no longer had the strength to climb onto the dais before the Sun Disc. Without thought for his own safety, Renekton lifted his brother in his arms, and climbed the final steps, fully expecting to be obliterated in the process. He was just a warrior, after all, and he knew Shurima would need Nasus in the years to come.

    However, Renekton was not destroyed. Beneath the blinding radiance of the Sun Disc, both brothers were raised up and remade, and when the light faded, two mighty god-warriors stood before the crowds—Nasus in his lean, jackal-headed body, and Renekton as an immense reptile. The jackal was often regarded as the most clever and cunning of beasts, and the fearless aggression of the crocodile fit Renekton perfectly.

    Renekton had been a mighty hero before, but now he possessed power beyond mortal understanding. He led Shurima’s armies to many bloody victories, neither giving nor expecting any mercy. His legend spread far beyond the borders of the empire, and it was his enemies that knew him as “the Butcher of the Sands”, a title he embraced.

    But there were some—Nasus among them—who came to believe that a portion of Renekton’s humanity had been lost in his transformation. He seemed crueler, taking ever greater pleasure in the spilling of blood, and there were whispers of many battlefield atrocities. Nevertheless, he remained a staunch defender of Shurima, faithfully serving a succession of emperors, even through the rebellion of Icathia and the horrifying war that followed.

    Some years later, it was decided that the young emperor Azir would join the ranks of the Ascended Host, and become the immortal ruler his people deserved.

    The results were catastrophic.

    Renekton and Nasus were each more than a day’s journey from the capital when it happened, and they arrived to find the glorious city in ruins. The Sun Disc was failing, drained of all its power. At the center of the carnage, they found the emperor’s treacherous magus, Xerath—now a malevolent being of pure energy.

    The brothers fought hard, but knowing that they could not destroy Xerath, Renekton finally wrestled him into the Tomb of the Emperors beneath the city, and bade his brother seal them inside. Knowing there was no other way, Nasus reluctantly did as his brother ordered.

    Xerath and Renekton continued their battle. For uncounted centuries they stalked one another through the lightless depths, as the once-great civilization of Shurima turned to dust in the world above. Xerath taunted his adversary, whispering poison in Renekton’s ear, and gradually, his viperous words began to take hold. He convinced Renekton that Nasus, jealous of his success, had leapt at the chance to be rid of him, and enjoy immortality alone.

    Piece by piece, Renekton’s sanity cracked. Xerath drove a wedge into these cracks, twisting his perception of what was real and what was imagined. When the Tomb of the Emperors was finally opened by greedy mortal scavengers, Renekton roared his fury and thundered out into the desert, sniffing the air for his brother’s scent.

    But Shurima has changed much in his absence. The Ascended Host is no more, leaving the people scattered and leaderless, for the most part. Though he cares little for such things, Renekton has attracted followers among the most fierce and bloodthirsty of the desert raiders... even if he cannot always tell friend from foe in his frequent, deranged frenzies.

    And while there are moments when he resembles the proud, honorable hero of the past, most often Renekton is little more than a devolved, hate-maddened beast, driven on by the thirst for blood and vengeance.

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