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The Curator's Gambit

Matt Dunn

Look, I should be clear—I didn’t want anything to do with “the dread lord,” or whoever Januk was talking about. I was just trying to sell this stupid little vial to the guy who asked me to get it for him. Should have been easy.

But when you’re me, nothing goes your way for long.

My way. Whatever.

Januk was a red-bearded Freljordian transplant, with deep pockets and big appetites. Unknown to his employers, his private residence was filled with relics and artwork, half of it raided illegally from tombs or other museums, and he loved to dine amidst his collection. As some of the pieces would attest, we’d worked together several times in the past, and he only betrayed me twice. Well, two and a half times, if I’m counting when he blew my cover after we had already salvaged the wreck of the Echelon Dawn

To Januk’s credit, payment was never a problem, which vastly diminishes my ability to hold a grudge.

“Ezreal,” he said, pushing his plate aside. There were flecks of lamb in his teeth. “Did you find it?”

The it he was referring to was to the Elixir of Uloa. And yes, I had indeed liberated it from a trap-strewn hovel in the jungle near Paretha. I pulled the bone and crystal vial from my satchel. It was cool in the palm of my hand.

“Got what you’re looking for right here,” I said, holding up the vial. “Interesting container. My best guess would be pre-classical Shuriman.”

The spoonful of viscous liquid inside it shimmered in the moonlight. Januk’s eyes widened.

I decided to ramp up the drama. “I tell you what, though—this here isn’t just any ordinary ancient serum. It’s a load bearing ancient serum. The whole place crumbled around me. I barely escaped with my life.”

“The Elixir…” Januk’s voice took on a reverence I had never heard before. “A single drop can quench the soul for a thousand years… Give a man skin as tough as petricite…”

He went to grab it with his greedy hands. I pulled it out of reach.

“Not so fast, Januk.”

“Right, right, right,” he muttered, fumbling for his desk drawer key. “Payment. We agreed sixty thousand.”

“And full accreditation in the Guild, remember?”

I’d been denied entry to plenty of things, in my time. Bars, schools, even a Sona recital… but the Piltover Explorers Guild was the one that stung the most, considering the number of times I’ve risked my neck in the field. Ingrates.

Januk was scowling. “The Guild aren’t particularly fond of you, Ezreal. Can’t say I blame them, having worked with you in the past.” He poured himself some amberwine from a decanter and took a swig. “You left me to rot in that Noxian prison camp…”

“That was payback. For the Echelon Dawn.”

“Which was payback for the map.”

“Which was payback for… something else you did.” I gritted my teeth. “Probably.”

I was getting antsy. I readied myself to make a quick exit.

“Come on, accreditation was half the deal,” I reminded him. “If you don’t want to honor it, I can always find another buyer.”

His boisterous laugh broke the tension. “Why do you think I continue to do business with you? It’s because I like you. We have history, and history is always good for business.” He finished his drink. “Let me fetch the letter from my study. One moment, please.”

Buyers keeping payment in their studies? Oldest trick in the book. He’d probably return aiming a flintlock at my pretty face.

To kill time, I perused his collection of artifacts. There were some I had procured on his behalf. Then my eyes fell on something I had not seen before. Something new—a stone bell, roughly the size of a housecat. Its base was adorned with strange writing. I stepped closer to inspect it.

“It’s Ochnun,” Januk called out. “The language of the dead, composed beyond the mortal veil, and spoken only by those in the afterworld.”

I was getting some serious backstabby vibes, so I spun around.

Januk didn’t have a flintlock. He had two flintlocks.

“I am sorry to inform you, Ezreal, that the Guild has once again denied your application.” He stepped closer, into the light. “The dread lord will rise again. And the Elixir will make it happen.”

A dread lord? Great. I was so close this time…

My gauntlet’s charge rose. Anger is a wonderful arcane motivator. Use it or lose it, I always say.

I raised my arm. Januk fired his pistols. It was magic versus lead shot.

Surprise! Magic won. Magic always wins.

The dull metal slugs burned white-hot in the face of my blast, and winked into silvery vapor on the other side. But with double-crossers, one must be doubly careful, so I quickly charged my gauntlet again. There was a slight fizzle, then a pop, and then I was standing right behind Januk. Teleporting short distances doesn’t really take a lot out of me, so I put my gauntleted hand to the back of his big, stupid head before he could turn around.

“Drop the guns, Januk.”

“Already one step ahead of you.”

Oh, I did not like the sound of that. I glanced down. Sure enough, the pistols were at his feet.

Did I mention Januk was strong? Because he is super strong. He grabbed my gauntlet in one hand, yanked me over his shoulder with the other, and slammed me bodily through his work desk. The damn stone bell jabbed into my spine. I saw white, and splinters. Lots of little splinters.

Januk kicked me in the ribs for good measure. He twisted the Elixir of Uloa out of my shaky grip, pulled the stopper, and drank deep.

“Your pathetic gauntlet will do nothing to an immortal! The Elixir is—”

Fake,” I croaked. “Almost the right hues, though.” I held up another, far less remarkable looking vial. “This is the real Elixir. You just drank sand wasp venom, out of a cheap souvenir trinket vessel.”

Januk peered into the empty vial, his face scrunched up like he’d tasted sour milk. In fairness, sour milk would have been a lot better for his digestive system.

I winced as I pulled myself back to my feet. He had kicked me unnecessarily hard, but at least he spared my face.

“If I were you, I wouldn’t stray too far from a lavatory for the next few days,’ I added.

He threw the fancy casing to the ground, doubled over, and groaned. Sand wasp venom hits hard and fast. “You… petulant little… I’ll get you… for this…”

I shrugged, then raised my gauntlet and fired another blast of magical energy at the wall. The masonry cracked, melted and exploded outwards. Papers flew everywhere. I picked up the bell, and crouched by Januk’s new window.

“Always a pleasure, ” I said. “I won’t charge you for the, uhh… remodeling.”

I hopped out through the hole, scampered down the masonry and leapt across to a nearby rooftop. I wanted to be far away from Januk as quickly as possible, for lots of reasons. Admittedly, the sand wasp venom was the main one—it was not going to be pretty in that place by morning.

As I ran, I took a closer look at my latest acquisition. Whatever else it was, the Ochnun bell was definitely touched by some darker energy. Once the Explorers Guild got a load of this piece, I’d be a shoo-in for accreditation. With a party in my honor, perhaps? After all, I had just single-handedly kept some dread lord from rising.

And in the end, that’s usually all that matters.

More stories

  1. The Elixir of Uloa

    The Elixir of Uloa

    Rayla Heide

    After hours of trekking through the stiflingly humid jungle, the cool air of this underground crypt is sweet bliss. Sure, potential death awaits at every turn, but so does certain glory.

    I step through a stone archway and clouds of dust rise like phantoms, revealing a pathway of circular patterns carved into the rock. This tomb is rumored to be impenetrable, uncrackable, and deadly. No explorer has yet escaped with their life, but then, none of them have been me.

    So far I’ve infiltrated miles of labyrinthine tunnels, navigated spike-filled sand traps, crawled beneath swinging blade-pendulums, and wrestled hissing pit vipers. Nice place to visit, but I wouldn’t want to live here.

    Dozens of lidless stone eyes leer at me from the walls. Well, I’d leer too. I doubt they’ve seen anyone this astonishingly handsome since the last Rune War.

    At the center of the room, a crystal vial rests on a pedestal. It shimmers with lambent fluid, casting tiny rainbows on the floor. That’s what I’m here for. Many will dismiss a grandiose tale of bold adventure as pure fiction, but there’s no denying a physical artifact. Collecting legendary treasure proves beyond doubt you’ve conquered the impossible.

    The Elixir of Uloa is sought after by cults hoping it will imbue them with immortality, withered dynasties looking to reclaim power, and pilgrims seeking wisdom beyond belief. Quite a lot to promise for a vial whose contents wouldn’t fill a teaspoon.

    I know every trap in the book will trigger as soon as I lift it from the pedestal. That’s the nature of places like this. I flex my fingers and the gemstone at the center of my gauntlet glows a satisfying cerulean blue. Now the real fun begins.

    I approach slowly. A stone trembles underfoot and I step back to avoid activating a trigger. I pick my way across the room, only stepping on the most immobile stones. As my fingers close over the Elixir, deep cracks split the stone floor of the chamber. I activate my gauntlet, charging it with magical energy. Swirling rays of light overwhelm my vision as I teleport to the archway fifteen feet away. Not a second too soon. Hundreds of knife-sharp stakes cascade from the ceiling, missing me by a hair’s breadth as the entire room collapses into a shadowy crevasse below.

    My gauntlet’s power is perfect for tight spots, but doesn’t lend itself to crossing great distances. And takes longer than I’d like to recharge.

    A thunderous boom shakes the walls and echoes down the corridor. Sounds like the ancient foundations of this tomb won’t hold much longer, so it’s time to speed things along. I prefer my ground strictly solid, with a generous helping of reliability, so I sprint down the tunnel as widening cracks obliterate the floor behind me.

    I chase the directional marks I chalked when I entered the tomb, sliding beneath collapsing archways, leaping over boiling quicksand, and dashing around colossal boulders rolling in to block this ever-narrowing passageway.

    The wall to my right splits apart and a barrage of colossal insects tumble through, giant pincers snapping and venom dripping from their jaws. Thousands of red spider eyes gleam with hunger while scorpions scuttle forward with stingers poised. Jungle vermin are a damn nuisance, but I’ve got just the remedy!

    I close my eyes for a split second. Energy flows down my arm, jangling my nerves with a pulsating beat as I concentrate power into the gem. I steady my gauntlet and aim it at the largest spider. As the monster opens his jaws I unleash a blazing ray into its mouth, blasting it back into the crawling horde. The smell of burned chitin stings my throat and my stomach churns.

    I turn and run, firing blinding beams of light behind me at every twist of the passageway. A slab of rock the size of a house breaks from the ceiling directly overhead. My gauntlet recharges just in time and I reappear ten feet ahead in a whirling spiral of light as the tunnel behind me collapses.

    Two toppling pillars fall toward each other and I slide between them a moment before they smash to dust. I dash into a chamber with a floor angled toward the surface.

    A sliver of sunlight shines ahead, and I grin as I bolt for it. Freedom is close. The ground shakes with a deafening rumble and I stumble mid-run as the chamber falls apart in front of me. Freedom was close.

    Then again, backup plans are a particular specialty of mine.

    I ready my gauntlet and concentrate all my energy into the gem. I feel it drawing power from me. My vision blurs and the world seems to tilt as the gem fills with magic. The gauntlet pulses the blue of a clear sky.

    I open my hand and a brilliant arc of golden light as wide as the tunnel bursts from my palm. The force of the blast staggers me, but I maintain my focus. The light blazes in a continuous glowing channel, gleaming brightly as it disintegrates everything in its path, leaving a precariously narrow gap. My favorite kind of gap!

    I close my hand into a fist and the tunnel darkens once more. The ground lurches unpleasantly, sending me to my knees. I’m so spent I can barely move, let alone stand. Inches from my face, cracks spread across the floor faster than I can track them. Not good. The tomb won’t hold much longer, so I muster my remaining strength and rise, sprinting to what I dearly hope is safety.

    I’m losing sight of the sunlight. Another crash - the walls crumble around me. I close my eyes and dive through the hole. Nothing wrong with hoping for a bit of good luck, and I am exceptionally lucky. I hit the ground, roll to my feet and inhale the sweet air of the jungle.

    Behind me, the entrance to the tomb caves in completely, releasing a billowing cloud of ancient dust. I brush the dirt from my clothes, toss my hair out of my eyes with a well-practiced flick and walk away.

    Another impossible ruin traversed. Another treasure to prove the truth of my daring tales.

    And all before lunch.

  2. Alone

    Alone

    Ian St. Martin

    Lyvia had nearly found sleep when the light appeared.

    The first night in the orphanage carried strange emotions for her, unfamiliar yet close to a past that she had once held. Life had taken trust from Lyvia, like it had taken everything else, but habits of survival waned here, their edges dulled by the safety of a roof overhead. Her cot, though narrow and thin, was still far removed from the cold cobblestones of the capital. Sleep beckoned, warm and enveloping, tenderly lowering her eyelids with the promise of true rest.

    Then the door opened.

    “Wake, child.” Lyvia recognized the voice of Cynn, the headmistress. “Come.”

    Afraid to lose what respite she had found from the streets, Lyvia obeyed and sat up. Her legs swung over the side to land on the cold floor, and she walked into the light of the hall.

    Blinking, Lyvia took her place alongside the other children. All of them, ranging from eight to ten summers, had arrived there today, freshly collected from the streets of Noxus. A pair of brothers, three scrawny urchin boys who clutched each other’s hands in grubby unity, and Lyvia. Both groups shuffled away from her, retreating to the familiar.

    “I know the hour is late,” said Cynn as she walked down the line of little faces, “but there are many demands upon the time of our patron. Still, he wishes to welcome the newly arrived.” There was something within Cynn’s words that Lyvia could not place. “It is an honor.”

    It was then that the children noticed him with a start, as though he had appeared out of thin air. Tall, slender, clad in a wealth Lyvia had never known, the patron approached them. Cynn demurred into the background, her expression impassible.

    Slowly, the man walked from orphan to orphan, his pale eyes casting them in an odd scrutiny. He passed the brothers without a thought. Lyvia felt her pulse quicken as he paused, the eyes falling upon her, and felt it slow again as he continued on. The trio of urchins bunched together, each defending the others, and the patron barely spared them a glance.

    “Her,” the man said to Cynn, his voice low, silken.


    Cynn’s arm was on her shoulder now, leading her to another room. It was empty, but for a single chair. “No harm will come to you,” Cynn said, an attempt to dispel Lyvia’s fear. “It is an honor,” she repeated, closing the door behind her.

    Lyvia crossed to the chair, and sat in it. She watched the door intently, the sole means of entry into the room, only to notice a moment later the shadow stretching out from behind her.

    The patron.

    “Please,” he said, raising his hands as she bolted to her feet.

    Lyvia did her best to contain her fear, to remember what Cynn had told her.

    “Think I am here to hurt you?” he asked, his voice languid, accent cultured.

    Lyvia shook her head, but it was far from convincing.

    He feigned puzzlement, laughing softly. “My dear, has life not done enough?” He circled around in front of her. “No, my child, I am only here to hear about your life, and what has brought you here.”

    He gestured kindly to the chair, and slowly Lyvia took her seat.

    “I’m from Drekan,” she began.

    “Yes?” He nodded, urging that she continue.

    “War took papa,” said Lyvia, trying to keep her voice level, to betray no weakness. “So we came to the city. Mama went out to find work, but after four days we stopped waiting for her to come back. It was just my sister Vira and I. I kept her safe.” She fought her voice but it faltered. “Then Vira took sick. I couldn’t protect her, and then I… I was...”

    “Alone,” he said softly.

    Lyvia’s chest swelled with a tide of pain. Of loss. “Alone,” she repeated, and a tear struck her cheek.

    There!” he breathed. She recoiled as he reached toward her.

    “Close your eyes,” he said, his voice hypnotic. “Focus upon that feeling. The pain. It has mounted for you in this unforgiving world, nowhere to go but bottled up inside. Feel it rise up, above your neck, slipping up over your nose, your ears. It threatens to swallow you, but just at the precipice, it yields. Face it and feel it break against you. That is strength. Turn your mind upon it, and allow it to drain from you.”

    She let the pain flow out of her in sobs, feeling the cold of glass against her cheeks, softly touching beneath each eye. A torrent of despair, taking her breath, then it was gone.

    Lyvia opened her eyes.

    “Thank you,” said the man, and Lyvia noticed a vial in his hands, “for sharing.”

    “You,” Lyvia dared to ask, seeing something she could recognize in her patron despite everything else about him. “You’re alone, too?”

    He took his eyes from the vial, glanced at her. “I have seen much of this world, over many years—yes, almost all of it alone.”

    Livia sniffed, looking up at him. “Will it get better?”

    “For you?” He smiled gently, his eyes glimmering for a moment in a gentle show of sadness. “No.”


    “She is unharmed?” Cynn asked as Vladimir stepped into the hall.

    Vladimir arched an eyebrow. “Were you harmed, Cynn, all those years ago when it was you in that room?” He tilted his head, producing a thin ampoule in his long fingers.

    Cynn’s eyes locked to the slender tube of glass, its frosted length dulling the contents to a soft ruby. Cynn snatched the ampoule, her eyes darting as she secreted it in the sleeve of her robe.

    “Until next time, my dear,” Vladimir chuckled, then he turned and left.

    The moon was full that night, bathing the Noxian streets in radiant silver hues. Vladimir stopped at the fountain in the orphanage’s empty courtyard, dipping a finger into the still water. Whorls of crimson bloomed from his touch, rushing across the shallow pool until it was a depthless claret. Stepping briskly up to the lip of the fountain, Vladimir dropped into it without sound or splash.


    Vladimir rose from another pool within the dark halls of his manor, emerging dry, it was as though he had never touched the liquid. A chill wound through the yawning cavern of shadow and stone arches, brushing over shuttered windows and priceless artworks collected over a thousand lifetimes. His step was light across thick rugs, barely disturbing the layers of dust that caked them as he ascended a staircase.

    For a moment his thoughts lingered on the child, Lyvia. Doubtless tonight had been a strange experience, but he had seen enough mortals to know this night would not define her life. She would live, and then die, like all the other little sparks around him. Her name, her face, their interaction would slip away from him, as they always did, to where he wondered if they had ever existed at all.

    People. The creatures surrounded Vladimir yet stood upon the opposite side of an impossible gulf, tantalizing and impermanent. A thin, crooked smile came to him. He was melancholy tonight. He rolled the vial of tears in his fingers.

    The studio beckoned.

    Maudlin thoughts aside, of all the countless mortal lives he encountered, there were a select few Vladimir refused to forget, and so he labored to do what his mind could not. To remember them, those brief moments their lives touched, what felt like an eternity ago. In this case it was less than a millennium, the memory springing suddenly into his mind despite the vast time since last they met. For this one, he chose paint.

    It was nearly finished, a work most would not find out of place alongside the masterworks adorning his lonely walls. He had certainly had the years to hone a craft. All the details were done: the gentle tumble of auburn hair, the tanned skin, features that alone were commonplace, but combined effected a demanding, regal aura. The expression, unthinkable loss. It was all there, save the whites of his eyes.

    Vladimir opened the vial, tipping it into a pot. The innocent tears mingled with the paint, and with the touch of his brush, came alive when laid upon the canvas. Nothing else, in all his travels, could match the splendor it wrought.

    What was his name?

    He found he could not remember. The absence stabbed at him, a name gone, but at least the face preserved. The whites of his eyes would keep his memory here.

    Like a lonesome soul, he sought me out from beyond, Vladimir mused with a smile. More melancholy, but fitting perhaps.

    After all, there was nothing in the world as beautiful as sadness.

  3. Yorick

    Yorick

    The last survivor of a long-forgotten religious order, Yorick is both blessed and cursed with power over the dead. Trapped on the Shadow Isles, his only companions are the rotting corpses and shrieking spirits that he gathers to him. Yorick’s monstrous actions belie his noble purpose: to free his home from the curse of the Ruination.

    Even as a child, Yorick’s life was never normal. Raised in a fishing village at the very edge of the Blessed Isles, he always struggled to find acceptance. While most children his age were playing hide-and-seek, young Yorick was making friends of a different kind—the spirits of the recently deceased.

    At first, Yorick was terrified of his ability to see and hear the dead. Whenever someone in the village passed away, Yorick would lie awake all night, waiting for the chilling cry of a new visitor. He could not understand why they chose to haunt him, and why his parents believed the spirits to be nothing more than nightmares.

    In time, he came to realize the souls were not there to harm him. They were simply lost and needed help finding their way to the beyond. Since only Yorick was able to see these spirits, he took it upon himself to be their guide, escorting them to whatever awaited in eternity.

    The task was bittersweet. Yorick found that he enjoyed the company of ghosts, but each one he brought to rest meant saying farewell to another friend. To the dead, he was a savior, but to the living, he was a pariah. The villagers only saw a disturbed little boy who spoke to people who weren’t there.

    Tales of Yorick’s visions soon spread beyond his village, and drew the attention of a small order of monks who dwelled at the heart of the Blessed Isles. Its envoys traveled to Yorick’s island, believing he could become an asset to their faith.

    Yorick agreed to journey to their monastery, and there, he learned the ways of the Brethren of the Dusk and the true significance of their trappings. Every monk carried a spade as a symbol of their duty to conduct proper burial rites, which ensured souls would not lose their way. And each brother wore a vial of water drawn from the Blessed Isles’ sacred spring. These Tears of Life represented the monks’ duty to heal the living.

    Yet, no matter how he tried, Yorick could never gain the acceptance of the other monks. To them, he was tangible proof of things that should only be known through faith. They resented his power to easily perceive what they themselves had struggled their entire lives to understand. Shunned by his brothers, Yorick found himself alone again.

    One morning, as he tended to his duties in the cemetery, Yorick was interrupted by the sight of a pitch-black cloud roiling across the surface of the Blessed Isles, devouring everything in its path. Yorick tried to run, but the cloud quickly enveloped him and plunged him into shadow.

    All around Yorick, living things began to writhe and contort, corrupted by the foul magic in the Black Mist. People, animals, even plants began to transform into vile, ghoulish mockeries of their former selves. Whispers emanated from the turbulent air around him, and his brothers began ripping the vials of healing water from their necks, as if the objects were causing them great anguish. A moment later, Yorick watched in abject horror as the monks’ souls were ripped from their bodies, leaving cold, pale corpses behind.

    Among the quieting screams of his brethren, Yorick alone could hear voices within the mist.

    “Remove it. Join us. We will become one.”

    He felt his fingers grasping for the vial at his neck. Mustering all his resolve, Yorick forced his hands away from his throat and commanded the howling souls to stop. The Black Mist writhed violently, and darkness overtook him.

    When Yorick awoke, the winds had calmed, and the once-fertile lands had transformed into the grotesque hellscape of the Shadow Isles. Isolated tendrils of the Black Mist clung to him, trying to overtake the one living thing not yet corrupted. As the Mist wrapped itself around him, Yorick saw it suddenly recoil from the vial at his neck. Yorick clutched the blessed water, realizing it was all that kept him alive.

    In the days that followed, Yorick scoured the islands for survivors, but found only the twisted remnants of what once lived there. Everywhere he walked, he witnessed wretched spirits rising from the bodies of the dead.

    As he searched, Yorick slowly pieced together the events that led to the cataclysm: A king had arrived seeking to resurrect his queen, but instead, had doomed the Isles and everything on them.

    Yorick wished to find this “Ruined King” and undo the curse he had unleashed. But he felt powerless in the face of the seemingly endless death that surrounded him.

    Almost lost within his grief, Yorick began to speak to the spirits around him, attempting to find solace with them as he had as a child. Instead, as he communed with the Mist, corpses left their graves, guided by his voice. He realized the bodies he once laid to rest were now his to command.

    A glimmer of hope shone from the heart of his despair. To free the dead of the Shadow Isles, Yorick would wield their power and their strength.

    In order to end the curse, he would be forced to use it.

  4. Last Rites

    Last Rites

    “Help… me,” begged the shipwrecked man.

    Yorick couldn’t say how long the survivor had been lying there, bones broken, bleeding into what remained of his wrecked sailing vessel. He had been moaning loudly, but his cries were drowned out by the multitude of wailing souls that haunted the isle. A maelstrom of spirits gathered around him, drawn to his flickering life force like a beacon, hungry to reap a fresh soul. The man’s eyes widened in horror.

    He was right to be scared. Yorick had seen what happened to lost spirits taken by the Black Mist, and this—this was warm flesh, a rarity in the Shadow Isles. It had been how long—a hundred years?—since Yorick had seen a living being? He could feel the Mist on his back quivering, eager to wrap this stranger in its cold embrace. But the sight of the man stirred something in Yorick he had long forgotten, and whatever it was would not allow him to surrender this life. The burly monk heaved the damaged man onto his shoulders and carried him back up the hill to his old monastery.

    Yorick studied the face of the injured man as he groaned in agonized protest with each step the monk took. Why did you come here, live one?

    After completing the climb, Yorick carried his guest through several corridors in the abbey, before coming to a stop in an old infirmary. He eased the shipwrecked man onto a massive stone table and began to check his vitals. Most of the man’s ribs were shattered, and one of his lungs had collapsed.

    “Why do you waste your time?” asked a chorus of voices, speaking in unison from the Mist on Yorick’s back.

    Yorick remained silent. He left the table and made his way to a heavy door in the rear of the infirmary. The door resisted as he pushed, his hand doing little but leaving a print in the thick layer of dust. He pressed his shoulder against the wood and heaved his entire weight into it.

    “So much effort for naught,” sneered the Mist. “Let us have him.”

    Again, Yorick answered it with contemptuous silence as he finally forced the door open. The heavy oak dragged across the stone tiles of the monastery floor, revealing a chamber full of scrolls, herbs, and poultices. For a moment, Yorick stared at the artifacts of his former life, struggling to remember how to use them. He picked up a few that looked familiar—bandages, yellow and brittle with age, and some ointment that had long turned to crust—and returned to the man atop the stone table.

    “Just leave him,” said the Mist. “He was ours the moment he came ashore.”

    “Quiet!” snapped Yorick.

    The man on the table was now gasping for breath. Knowing he had little time to save him, Yorick tried to bind his wounds, but the rotten bandages fell apart as quickly as he could apply them.

    As his breath grew more ragged, the man convulsed. He grabbed the monk’s arm in agonized desperation. Yorick knew there was only one thing that could save the man’s life. He uncorked the crystal vial at his neck, and considered the life-giving water it contained. There was precious little left. Yorick was unsure if it was enough to save the man, and even if it did…

    Yorick was forced to face the truth. In trying to save the man, he was just chasing the memory of his former life, when this cursed place was called the Blessed Isles. The souls in the Mist had taunted him, but they’d taunted him with the truth. This man was doomed, and if Yorick used the Tears of Life, he would be too. He closed the vial and let it rest against his neck.

    Stepping back from the table, Yorick watched the man’s chest rise and fall one last time. The Black Mist filled the room, spirits clawing out from it in anticipation. The Mist shivered eagerly, then ripped the dead man’s soul from his body. It uttered a faint, feeble cry before it was devoured by its new host.

    Yorick stood motionless in the room and uttered a barely remembered prayer. He looked at the soulless husk on the table, a bitter reminder of the task he had yet to complete. While the curse of the Ruination remained, anyone who came to these isles would suffer the same fate. He had to bring peace to these cursed islands, but after years of searching, all he had found were whispers about a ruined king.

    He needed answers.

    With a single motion of Yorick’s hand, a thin strand of Mist poured into the man’s body. A moment later, it rose from the table, barely sentient. But it could see, it could hear, and it could walk.

    “Help me,” said Yorick.

    The body shambled out the door of the infirmary, its sloughing footsteps echoing through the halls of the monastery. It continued out into the foul air of the cemetery, walking through the rows of emptied graves.

    Yorick watched as the corpse trudged toward the center of the isles until it disappeared into the Mist. Perhaps this one would return with the answer.

  5. House on Emberflit Alley

    House on Emberflit Alley

    Rayla Heide

    Viktor’s third arm emitted a thin ray of light that welded metal into his left arm with steady precision. The smell of burning flesh no longer bothered him, nor did the sight of his left wrist splayed open, veins and sinewy muscle fused with mechanical augments. He did not wince. Instead, he felt a sense of achievement gazing at the seamless blend of synthetic and organic materials.

    The sound of children shouting gave Viktor pause. Rarely did anyone venture down the fog-bound confines of Emberflit Alley. He had chosen this location for that very reason — he preferred not to be interrupted.

    Keeping his left arm immobile, Viktor adjusted a silver dial on his iridoscope. The device contained a series of mirrored lenses that angled light to allow him full view of the street outside his laboratory.

    Several children were violently shoving a malnourished boy toward Viktor’s wrought iron gates.

    “I doubt Naph will last a minute in there,” said a girl with imitation gemstones embedded above her eyes.

    “I bet he comes back with a brass head,” said a boy with a shock of red hair. “Maybe then his brain won’t be dull as the Gray.”

    “You better return with something we can sell, or we’ll be the ones to give you a new head,” said the largest one, grabbing the small boy by the neck and forcing him forward. The other children backed away, watching.

    The young boy trembled as he approached the towering gate, which screeched as he pushed it open. He passed the front door encrusted with interlocking gears and shimmied through an open window. An alarm blared as he fell to the floor.

    Viktor sighed and pressed a switch that quieted the ringing.

    The skinny boy stared at his new environment. Glass jars, containing organic and metal organs floating in green fluid, lined the walls. A leather gurney stained with blood, upon which lay a mechanized drill, sat in the center of the chamber. Dozens of automatons stood motionless against every wall. To Viktor, his laboratory was a sanctuary for his most creative and vital experiments, but he could imagine it might seem frightening to a child.

    The boy’s eyes widened in shock when he saw Viktor at his workbench, arm splayed open on the table. He ducked behind a nearby crate.

    “You will not learn anything from that box, child,” said Viktor. “But on top of it, you will find a bone chisel. Hand it to me, please.”

    A trembling hand reached to the top of the crate and grasped the handle of the rusted metal tool. The chisel slid across the floor to Viktor, who picked it up.

    “Thank you,” said Viktor, who wiped off the instrument and continued work on his arm.

    Viktor heard the boy’s rapid breathing.

    “I am replacing the twisting flexor tendons — ahem, the broken mechanism in my wrist,” Viktor said, reaching into his arm to adjust a bolt. “Would you like to watch?”

    The boy peeked his head around the crate.

    “Doesn’t it hurt?” said the boy.

    “No,” said Viktor. “When one eliminates the anticipation and fear of pain, it becomes entirely bearable.”

    “Oh.”

    “It also helps that my arm is almost completely mechanized. See for yourself.”

    The boy stepped away from the crate and sat across from Viktor without a word, eyes fixed on his arm.

    Viktor resumed welding a new boltdrive onto the tendons beneath his skin. When he had finished, he sealed the flaps of dermis onto his arm. He drew the beam of light across the seam, cauterizing his flesh and fusing the incision.

    “Why did you do that?” the boy asked. “Didn’t your arm work fine as it was?”

    “Do you know what humanity’s greatest weakness is?”

    “No...” said the boy.

    “Humans consistently ignore the endless infinity of possibilities in favor of maintaining the status quo.”

    The boy gave him a blank stare.

    “People fear change,” Viktor said. “They settle with fine when they could have exceptional.”

    Viktor walked to his stovetop. He mixed a blend of dark powder and Dunpor cream into a saucepan, heating the liquid with his laser.

    “Would you like a glass of sweetmilk?” said Viktor. “A weakness of mine, but I have always enjoyed the anise flavor.”

    “Um... you’re not going to saw off my head and replace it with a metal one?”

    “Ah. Is that what they think of me now?” Viktor asked.

    “Pretty much,” said the boy. “I heard one kid had theirs replaced just because they had a cough.”

    “Did you get this information directly?” said Viktor.

    “No, it was my neighbor Bherma’s cousin. Or uncle. Or something like that.”

    “Ah. Well in that case.”

    “Would replacing someone’s head even get rid of a cough?” asked the boy.

    “Now you are asking the right questions,” said Viktor. “No, I imagine it would not be much of an upgrade. Coughing stems from the lungs, you see. And to your earlier point, I am not going to saw your head off and replace it with a metal one. Unless, of course, you want that.”

    “No thanks,” said the boy.

    Viktor poured the thick liquid into two mugs and passed one to the boy, who stared longingly at the hot drink.

    “It is not drugged,” said Viktor and took a sip from his own mug. The boy gulped down the sweetmilk.

    “Are the others still watching outside?” said the boy through stained teeth.

    Viktor glanced through his iridoscope. The three children were still waiting by the front entrance.

    “Indeed they are. Do you wish to give them a scare?” Viktor said.

    The boy’s eyes lit up, and he nodded.

    Viktor handed him a sonophone and said, “Scream as loud as you can into this.”

    The boy gave an exaggerated, blood-curdling shriek into the sonophone. It echoed along Emberflit Alley, and the other children jumped in terror, quickly scattering to hide. The boy looked at Viktor and grinned.

    “I find that fear is more often than not a limiting emotion,” said Viktor. “Tell me something that scares you, for example.”

    “The Chem-Barons.”

    “The Chem-Barons are feared because they project an air of dominance and often the threat of violence. If no one feared them, people would stand up to them. And then where would their power go?”

    “Uh...”

    “Away. Exactly. Think of how many Chem-Barons exist compared to how many people live in Zaun. Fear is used by the powerful few to control the weak because they understand how fear works. If someone can manipulate your emotions, they can control you.”

    “I guess that makes sense. But I’m still afraid of them,” said the boy.

    “Of course you are. Patterns of fear are carved deep into your very flesh. Steel, however, has no such weakness.”

    Viktor retrieved a vial containing miniscule silver beads floating in milky fluid.

    “That is where I may be able to assist,” he said. “I have developed an augmentation that eliminates fear altogether. I could let you try it out for a short time.”

    “How short?”

    “The implant will dissolve in twenty minutes.”

    “You’re sure it’s not permanent?”

    “It can be, but not this one. You might find that without fear, your friends out there lose their grip. Bullies feed on fear, you see. And without it, they will starve.”

    The boy nursed his drink, considering the offer. After a moment he nodded to Viktor, who inserted a thin needle into the vial and injected one of the silver beads into the skin behind his ear.

    The boy shuddered for a moment. Then he smiled.

    “Do you feel your weakness falling away?” Viktor asked.

    “Oh yes,” said the boy.

    Viktor walked him to the door and twisted a dial to unlock it before waving him out.

    “Remember, you can always return if you wish a more permanent solution.”

    A wave of fog created a ghostly silhouette around the boy as he emerged from the laboratory. Viktor returned to his workbench to watch the experiment through his iridoscope.

    Emberflit Alley was empty, but as soon as the boy walked out his companions emerged.

    “Where’s our souvenir?” asked the red-haired boy.

    “Doesn’t seem like little Naph has held up his end of the deal,” said the girl.

    “Guess we have to punish him,” added the large boy. “We did promise him a new head today, after all.”

    “Don’t you touch me,” said Naph. He raised himself to his tallest height.

    The bully reached for Naph’s neck, but Naph turned and punched him square in the face.

    Blood streamed from the bully’s nose.

    “Grab him!” the bully screamed.

    But his companions were no longer interested in grabbing him.

    Naph stepped toward the bullies. They stepped back.

    “Get away from me,” he said.

    The bullies eyed each other, then turned and ran.

    Viktor closed his iridoscope and returned to his work. He stretched the fingers of his newly repaired arm and tapped them on his desk in satisfaction.

  6. Right On Time

    Right On Time

    Dana Luery Shaw

    18:17

    Renata Glasc’s heels click angrily against the marble floors on her way to the front door. It’s a long walk, and her annoyance grows as the bells screech out the same cloying tune a second time.

    The mechanical fingers of her left hand unfurl as she reaches for the latch, twisting and snapping into the necessary shapes, embedding in the bespoke lock as its one and only key.

    She throws open the ornate copper door and looks down at her visitor. “Mave.” All of Renata’s high-ranking subordinates had been informed that her priority for the evening was debuting her Decanter at the Vesella Novelty Gala.

    “Ms. Glasc,” the shorter woman says with a curt nod, her prosthetic iron eyes rattling against the glass of her gel-filled goggles. “Sorry to interrupt.”

    “It must be important.”

    “We’ve gotten wind of a new type of breather. Not just a filtration unit. An air purifier.”

    Renata’s eyes flash. “My devisers said we had nothing to worry about on that front.”

    Mave shrugs—not her department.

    “Who’s manufacturing it?”

    “Baron Midenstokke. Not sure where yet.”

    She glances at her gaudy Piltovan clock. The gala begins in just under two hours, her presentation slot is at precisely 21:05, and she hasn’t even had time to pick up the Decanter from the laboratory yet… She sighs. It looks as though the gala will have to start without her.

    Time to get the night back under control.

    18:56

    Basile, a worm of a man, grovels at Renata’s feet, dirtying her office floor with his soot-stained tears. “I’m sorry,” he chokes out, breath still rank from whatever swill he’d been drinking when she’d interrupted his visit to the Corrodyne Taproom. “I’ll get the money to you in a week. Two, at the most.”

    Renata says nothing, letting Basile squirm and sob on the floor a little longer. He had come to her for a loan six months ago for his wife’s replacement leg after an accident at a machinist’s shop. Renata gave him what he asked for, and got him a well-paying factory job to boot. But after his wife died from sepsis and Basile tried to drown his sorrows at the taproom… it’s no surprise he can’t pay.

    It’s what she’s counting on.

    “Do you think,” she asks finally, “that I need that money? That I would even miss it?”

    “I…”

    “I’m not interested in money, dear Basile. Keep it.”

    Basile’s eyes fill with tears of gratitude. “Thank you,” he whispers. “Ms. Glasc—”

    But.” She holds up a finger to quiet him. “There is something I need from you.”

    “Anything.”

    “You’re still working for Midenstokke, yes? Got a nice little promotion last month?”

    Basile’s face falls. Not everyone has the stomach to get between two chem-barons. He swallows hard. “I can get you your money in… in four days, Ms. Glasc.”

    “No, Basile.” Renata Glasc leans down. She can see the sheen of sweat on his forehead. “You’ll get me the information I need, and you’ll get it to me within the hour.”

    20:23

    Elodat carefully moves aside the vials and burners, the metals and wires, the tools and masks that litter her own private workspace, and lays out the first few pages of designs. Renata watches as the deviser dons a loupe, looking closely at all of the details that make these new breathers tick. There are few she would trust with this new alchemical technology, but Elodat has proven her worth time and again since she first entered Renata’s employ at age twelve.

    “These are unbelievable,” Elodat breathes reverently. “No filter system, no place for the toxins in the air to go. They just… destroy the toxins. Eliminate them completely.”

    “And you understand how it works?” Renata asks. “Would you be able to replicate the results in a similar product?”

    “Without question.” Elodat’s fingers twitch excitedly. “Is this my next project?”

    “It is.” She pauses. “But make some part of it necessary to replace. Filters are a great way to keep money rolling in. Find our version of that for a purifier.”

    Renata looks at Mave, who’s standing in the corner near the door and awaiting instructions. “We’re sure about the factory?”

    Mave nods. “My scouts confirmed it. Just beneath Midenstokke’s dance hall in the Promenade as Basile said.”

    “Excellent. 22:30, then. That should give us both plenty of time.”

    Mave turns to leave, but Renata stops her and glances at the deviser. “Elodat, the Decanter’s show-ready, yes?”

    Elodat snorts as she marks up the design documents. “Of course, Ms. Renata.”

    Beside the deviser’s workstation sits the Decanter prototype. A weapon. A tool. A mechanized wonder attuned only to the gestures of Renata’s left hand. All elegant lines of gold and brass, both sinuous and sharp, protective, yet delicate. Bubbling inside the contraption is the glowing magenta liquid that encompasses Renata’s entire inheritance.

    Renata twirls one of her mechanical fingers in the air. In response, one of the vials attached to the Decanter fills with a pink gas. She plucks a breather from Elodat’s desk and grabs the vial, clicking it into the mask in place of a filtration unit.

    “Make things easy on yourself,” she says as she tosses the mask to Mave. With a nod, Mave exits.

    “Um, Ms. Renata?” The deviser looks at the floor as Renata turns back to her. “How are my parents? I haven’t seen them in… yeah.”

    “They’ve just bought a house,” Renata says casually. “And I’ve found work for your brother and his fiancé at a cultivair. Your work has kept them very happy.” A pause. “You should visit them.”

    Elodat’s head snaps up. “Really?”

    “Absolutely.” With a beckoning gesture from Renata, the Decanter’s thrusters fire, lifting it into the air. It bobs beside her as she walks toward the door. “After the demonstration.”

    21:46

    “And now, finally,” the announcer says with a glare at Renata, “we have the newest product from Glasc Industries, presented by the fabulous Renata Glasc, herself! Renata, darling, please join us on the stage!”

    With practiced ease, Renata steps out from behind the curtain to ravenous applause. Wealthy Piltovans, dressed to impress, fill the Vesella clan’s lavish ballroom, eager to hear about the newest novelties from their favorite Zaunite. The announcer claps politely, though his eyes roll at this level of excitement from the audience.

    Renata removes her mask. Every breath she takes of the empty Piltovan air cuts her throat like glass, but still, she smiles. “A big thank you to the Vesella clan for having me! What a treat it is to spend an evening in your beautiful city.

    “For many of you, ‘chemtech’ is a scary word. An ugly word. One of iron and decay. What, then, could a Zaunite have to offer Piltover? Glasc Industries has shown you time and again that chemtech doesn’t have to be ugly. And tonight, I’m going to show you that it can be beautiful.”

    A flick of her wrist, and the Decanter floats across the stage past the announcer to Renata. Delighted gasps punctuate the murmur of the crowd.

    So easily pleased. So hopelessly naïve.

    “The Glasc Industries Decanter, a milestone in the world of healing! Alchemist and nursemaid all in one, creating medicine and administering it in the same breath.”

    She’s interrupted by the announcer coughing into his sleeve. She turns to him, knowing full well that none of the chemicals in the Decanter are strictly medicinal. “Would our kind announcer be interested in helping with a demonstration?”

    22:29

    Renata sips her sparkling wine as yet another potential investor approaches her. Across the room, the announcer stands beside the Decanter and hands out Renata’s business cards—just as Renata had... suggested.

    She peers at her pocket watch and walks toward a balcony with a phenomenal evening view of Piltover. Below, even Zaun’s promenade level is visible from here...

    22:30

    An explosion lights up the promenade. Right about where Baron Midenstokke’s dance hall is, in fact. Or, rather, where it used to be.

    But no one in the Vesella clan’s ballroom seems to care. A glance is the most any of them spare for the tragedy down in Zaun. It’s beneath them.

    Except for Renata Glasc, who watches with a chuckle and takes another sip of her fine Piltovan wine.

  7. An Explorer's Journey

    An Explorer's Journey

    Matt Dunn

    A Handwritten Account of the Discovery of the Vault of Resplendent Holies

    by

    EZREAL

    Piltover’s greatest, fully-accredited* explorer

    *official Piltover Explorers Guild membership still pending

    Day 1, preparation

    Expedition checklist:
    ✓ Shuriman power gauntlet
    ✓ Reinforced leather jacket (bespoke, of course, supplied by Zalie’s Expeditionary Outfitters & Haberdashery, on Sapphilite Row)
    ✓ Waxed canvas boots (also from Zalie)
    ✓ Spelunking gear
    ✓ 1 rope (Do I need to worry about length?)
    ✓ Hand pickaxe? What’s that tool even called?
    ✓ Chem-jack costume (single use only)
    ✓ 1 jar of Lightfeather brand Dapper Explorer Pomade (maybe double this?)

    I told Zalie to charge it all to my uncle. He’s good for it.

    Now I’m ready to explore!

    Day 3, planning

    Oh yeah, I probably should write down what I’m exploring. For posterity.

    My uncle theorizes that Zaun was once a Shuriman port city called “Oshra Va’Zaun”, and that over the centuries the name got shortened. He doesn’t have much proof and no one believes him. So, I’ll be a good nephew, find proof, and then take all the credit.

    My sources say industrial excavations opened up a crack somewhere deep in the Sump.

    The plan is simple:
    Tomorrow I will locate, and descend into, the crack.
    Find proof (see above). Preferably an accursed urn or lost grimoire. Something earth-shatteringly cool.
    Spelunk my way back to the surface.
    Gloat to my uncle over dinner.
    Profit?

    I’m keeping this journal to document the process. The record of these events will probably end up in a museum, next to a marble statue of me.

    (Note to self: get sculptor recommendations)

    Day 4, bright and early

    Hmm. This is one massive crack. I forgot to bring a lantern, so it’s a good thing my gauntlet glows pretty bright. When I peered down into the crack, I almost literally gasped. There’s a whole maze of dusty staircases and old passageways down there. It’s a veritable labyrinth. Going to descend. Will update from the other side.

    Uncle Lymere’s probably going to be really jealous.

    Day 4, somewhere around lunchtime?


    Morale is low. Pomade supplies are low. I really should have packed a snack.

    I’m only about a quarter of the way down, and I’ve run out of rope. This narrow ledge provides me a chance to rest, and reflect upon this most dire situation. I must decide: face starvation and continue downward, or abandon the whole thing and return empty-handed.

    Day 4, well past noon


    Is pomade edible?

    Day 4, teatime-ish

    Excellent news! I found something!

    A few ledges down from where I was resting was a door. Old, sandstone, very dusty. I brushed away centuries of grime to reveal some glyphs. Owls and stuff.

    I deciphered what I could, but my ancient Shuriman is a little rusty. Best guess, it was something about a curse. A really bad curse that multiplies? Maybe a thousand curses? This is fantastic! Like I always say: if it’s not cursed, it’s not worth it.

    Since I couldn’t locate any kind of ancient door knob, I resorted to the ultimate lockpick—my gauntlet. Sorry about your door, history, but what lies on the other side intrigues me more than a bunch of old glyphs.

    This new antechamber is really intriguing. It’s impeccably clean, for starters and—

    Sorry, I thought I heard something. Cracks? Footsteps?

    With the benefit of hindsight, my gauntlet blast may have been too much for the support columns. Gotta go. No one remembers explorers who get smooshed.

    Day 4, almost dinnertime

    Well, that was fun. I thought the tomb was going to collapse, because tombs always collapse, especially when I’m inside. But, what really happened? Well, the door didn’t lie, the antechamber was cursed.

    Turns out, Oshra Va’Zaun housed the renowned Vault of Resplendent Holies. One of those “holies” is a relic that once belonged to the emperor’s personal spirit-banisher, Carikkan. Looks like he used to bind troublesome entities into inanimate objects, and use them for his own dark purposes. And he died right here, where Zaun now rests!

    He also had one of those slow, dimwitteda whole army of fiery stone-warriors, who don’t like people touching old Carikkan’s stuff.

    Don’t worry, I blasted them all to smoldering smithereens!

    I was able to grab this wonderfully preserved golden stele, though. It’s inscribed with the legend of the “Day of Fire”, and Carikkan’s oath to protect the city of Oshra Va’Zaun. It’s like a whole secret history that I can fit right in my satchel! This is going to change the world!

    (Hopefully not just the academic world. Nobody cares about the academic world.)

    Day 5?

    Ancient Shuriman curses really don’t mess around. Not only was there that one army of fiery stone-warriors (Oh wait, were they golems?) but all of a sudden water began rushing in through the cracks in the floor. I must be somewhere under the River Pilt.

    Swam through so many tunnels. Lots of locked doors. Had to resist the urge to explore them all.

    Think I’m close to the surface, which is good, because I saw some nasty-looking murk-eels a few tunnels back. Disgusting creatures.

    Might be a while before I can check in again, but as long as I keep this stele wrapped up in cloth and protected, this whole trip will be completely worth all the life-threatening shenanigans and tragically soaked socks.

    On a sadder note, I’ve used up the last of my Dapper Explorer Pomade.

    Day 6, back to civilization

    Sitting in Zalie’s. It really is one of the best outfitters in Piltover—in fact, I’m here to take advantage of their excellent return policy. My jacket is torn to shreds. The boots weren’t waterproof at all. I could say it’s all defective… but Zalie has already graciously offered to tailor me some replacements.

    The Explorers Guild is never going to take me seriously if I present this journal, and the stele, dressed like I’ve just lost a game of Krakenhand to a bunch of Mudtown buck-ringers! I have to look good. New jacket. Pants. Boots. Socks. Pomade.

    Feels good to look this good. Trust me on that.

    Day 9, damage control

    Let this official record show that I had NOTHING to do with the swarm of fiery critters that plagued the mercantile district of Piltover. I am blameless!

    So, I hear you ask, who is to blame? The clerk at Zalie’s.

    Never let the bumbling clerk at Zalie’s handle a potentially enchanted golden stele you laboriously retrieved from a lost vault in the depths of Zaun. Why? Because he will undoubtedly unwrap it, and set it on a windowsill in direct sunlight… which, of course, will conjure disembodied voices chanting in a hitherto unknown, arcane language. Then, your precious stele will begin to glow, before exploding into living shards of searing heat.

    Yes. Turns out, when placed in the sunlight of an equinox, the stele unleashes old Carikkan’s infernus gremlins.

    Okay, so I didn’t know today was the equinox. That’s on me. I should invest in an almanac.

    (Note to self: invest in almanac. Not from Zalie’s.)

    The earth is shaking. I probably should stop writing right now, because more of these little horrors are pouring out of the sewer grates. I shot a few of them with my gauntlet. They didn’t like that one bit, and winked out of existence pretty quickly. Result!

    So, yeah. All the proof I have of the entire caper is this journal, and my own good word.

    Day 12, seeking legal advice

    The preliminary hearing is set for next week.

    Need to read up on Piltover’s libel and slander laws. I’ll be representing myself, obviously.

  8. THE DISSONANT VERSES

    THE DISSONANT VERSES

    Ian St. Martin

    I: Herald of the Forbidden God


    “Fools!”

    The word struck Melodie’s ear like a lash, echoing from beyond the temple’s walls and jarring her from the familiar calm of her meditations.

    Her fingers ceased their dance along the strings of her praytar, her eyes of warm hazel flickering open to take in the arched stonework of the temple’s inner sanctum. Setting down the instrument with all the reverence due to the worldly object that enabled her communion with blessed Cacophoni, Melodie rose and made for the entrance, and the source of the disquieting voice.

    She lifted the veil of lacquered plectrums she wore over her face, before whorls of incense and the midday light of the suns stole her sight for a moment. The city sprawled out before her, stone and iron and glass wrought into brutal harmony by the chosen of the gods. Grand monoliths hung in the sky, carrying and strengthening the tolling of the Temporonomicon, the rhythmic heartbeat of the world.

    All was in tune—save for that single, angry voice whose owner Melodie now beheld from the top of the temple steps.

    He was young, slender of build and fair of skin, with gentle locks of platinum blond that tumbled down to his shoulders. His face was ardent, eyes burning with the fervor of belief. Alone he stood, swathed in rags, the crowds ebbing back from him as though he were diseased.

    “You have been led astray,” the young man continued, appealing to the wall of scowls surrounding him, “deceived by those who claim sole possession of the truth.”

    Melodie glanced at the Rectifiers—those tall, hulking warriors clad in plate of gleaming brass who served as the temple’s guardians, as still as the statues they protected.

    Why were they not stopping this?

    The young man gestured to the main courtyard, and the brutal and abstract depictions of the Noisome Host that dominated it. “Stentorus, Cacophoni, Perpetuum,” he said. “The gods are true, and worthy of worship, but the faith raised up in their name is built upon lies. And their champions?”

    He stabbed a finger in accusation at the only slightly lesser monuments standing with the gods in the silent majesty of granite and gold-flecked marble, the warlords that they had chosen to rule over all.

    Pentakill.

    “By your sweat did they render their thrones,” he spat. “By your blood do they quench their thirst. You are nothing but slaves to them, your toil the mortar that keeps their stale, unchanging act from collapsing!”

    Melodie flinched at the sheer heresy of it, the words burrowing into her thoughts. She shook her head to free herself of them, but they held fast to her with painful barbs. Yet she would not flee back to the sanctuary of the temple, instead gaining strength from the inevitable rebuke that came from the crowd.

    “Liar!”

    “Blasphemer!”

    “May the scriptures curse you!”

    The man laughed bitterly. “Scriptures? Pentakill would have you believe that the holy books are complete, that no pages have been torn from them and hidden in fear, that all power in the universe is meted out by the Noisome Host alone. I say again, you are being lied to!”

    Disquiet rippled through the assembled masses, murmurs of shock and doubt.

    “There is more than you have been allowed to know,” he went on, his tone growing softer in sympathy yet somehow stronger in projection. “You believe it is the will of the gods that lays your paths out before you... but friends, there is another—”

    “That’s enough, Viego!”

    Melodie turned, hearing the susurrus of a cloak of golden strings trailing against the flagstones. Qylmaster the Sanctifier emerged from the calm of the temple, crossing the threshold and striding down the steps with all the grandeur and assurance enjoyed by one of his rank.

    “I was wondering when you would scurry forth, priest,” the heretic smiled thinly. “Puppet of the dying light.”

    “Begone from this place,” said Qylmaster, his voice calm and measured but leaving no room for debate. “Have you fallen so far from the grace of Perpetuum that you are deaf to the poison that escapes your own lips? Trouble these innocents and true believers no longer.”

    Viego leaned forward and spat upon the ground. “You no longer have any hold over me, old man. I do not bow and scrape at the feet of your weary idols. I answer to a truer power, one worthy of worship. I speak of the Dissonant One!”

    The Sanctifier’s expression dropped. His tone became a low rumble. “Leave. Now.

    Viego straightened. “And if I refuse?”

    Qylmaster lifted a hand, revealing small cymbals bound to his thumb and index finger. “Then you will be removed.”

    The Sanctifier clashed his fingers together once, and in response to the chime the Rectifiers stepped forward as one. Sworn acolytes of Stentorus, they bore mauls of flame-hardened ironwood, and their bootfalls were a percussive staccato upon the earth. Swiftly they surrounded Viego, their weapons raised and poised to strike him down.

    “We will suffer no further apostasy,” said Qylmaster. “Still your forked tongue, or in the name of the Noisome Host I will have it torn from your mouth.”

    But Viego only sneered. “Why not call forth your fair headliners, eh? Where are Pentakill to answer for the ‘poison’ I utter?” He turned again to the crowd. “High up in their gilded towers, fat and corrupt from your toil. Let them come here and tell me to leave, and I will depart without incident.”

    There was a moment of silence. Viego cocked his ear, and his eyes met with Melodie’s, though only briefly.

    Then he smirked. “Nothing. I thought as much.”

    Melodie watched, shaken by the scene unfolding before her. She could not countenance the worldview being foisted upon them all by Viego. To question the power of the Host was like stating that the twin suns did not blaze, or the bitter oceans did not rise and fall. Pentakill were the greatest band of all time, and rightful champions of the gods. Why were they allowing this to persist?

    Agitation began to wind and twist through the crowd. Raised voices and angry words turned to shoves and strikes. Violence and uncertainty crept into the temple courtyard as friends turned on one another, incited by the intriguing madness of Viego’s ravings.

    “Silence!” Qylmaster cried, raising his arms. “Peace, my brothers and sisters! Close your ears and your hearts to these lies.”

    He glowered at Viego.

    “You have fallen so very far, my child. It pains me to send you down deeper still. Honored sons of Stentorus, I loose thee!”

    The Rectifiers stamped in unison—three sharp, echoing crashes of brass—and beat Viego down. Their mauls rose and fell, again and again, and Melodie had to look away, flinching at the sound of each blow.

    Viego’s limp form was seized, dragged through the streets and pelted with insults and scraps of garbage. At the end of this abusive parade, the city gates were flung wide, and he was thrown into a crumpled heap in the dust beyond them.

    Melodie felt Qylmaster’s gentle touch upon her shoulder for a moment as he passed. “Come away, child. This has been no sight for the devout to behold.”

    Yet she could not move. Horror rooted her in place, and... something else. A new sensation crept up her spine, as she watched Viego roll shakily onto his knees outside the gates.

    Doubt.

    “You… cannot stop the... storm that is c-coming...” he choked from between split lips. “All your lies and... m-monuments will be swept away! Your... haughtiness laid low... in the ashes...”

    As the gates drew closed, Viego rose defiantly to his feet.

    “I am a disciple of Dissonance! I will show you! I will show you all!”


    II: Doubts of the Penitent


    Music was a wellspring of calm in Melodie’s life, the riffs and chords an oasis that made all other concerns fade. And yet, try as she might, she could not forget Viego’s words, even though days had passed since the incident outside the temple courtyard. She strummed her praytar, willing herself to let all but her heart, mind and fingers drift away.

    Still, the doubt remained.

    The tune Melodie was playing warped as her finger slipped, curdling the air with discord. She ceased, cursing softly behind her veil, as she heard the soft scrape of golden strings approaching.

    “There is suffering in your play, Stringstress.”

    Melodie looked up to see Sanctifier Qylmaster. He looked down, with concern in his eyes. “Do the other day’s events yet disturb you?”

    Melodie averted her gaze. “I confess they do.”

    A soft sigh of understanding passed Qylmaster’s lips. “Heresy is seldom kind,” he said, seating himself beside her, “least of all to the heretics themselves. They are to be pitied, helped whenever possible, however we are able—but their delusions are not to be heeded, much less dwelled upon.”

    “Were it so simple,” said Melodie, almost shocked at her own candor. “His words rooted a dread in my heart. A dread that holds fast to me even now.”

    The Sanctifier nodded once, then rose to his feet.

    “Walk with me, Stringstress Melodie.”


    She followed Qylmaster from the inner sanctum, ascending a spiral staircase through floor after floor of the temple, until they emerged from its tallest tower.

    Her breath caught in her throat. Never before had she stood at such a height, able to take in all of the city at once. The lesser temples and assorted screamatoria dotted the landscape, offering song and verse to the gods above with such fervour that they could be heard even in the wastelands beyond the city. And there, to the west, lay the Ashenpit, that grand arena erected at the site of Pentakill’s original, triumphant ascendance.

    She felt as though she might reach up and touch the floating monoliths overhead, and let her eyes fall upon the holy Temporonomicon in all its glory. Nonetheless, Viego’s words remained with her. Did she even regard that edifice with the same awe any longer?

    “Look, dear child,” said the Sanctifier, as though reading Melodie’s thoughts. “Look upon everything we have built together. All we have achieved. Tell me, was this done in the passage of a single day?”

    She frowned. “Of course not, holy one.”

    “A year, then?” he persisted. “Or even a lifetime?”

    Melodie shook her head.

    “Consider the first gatherings, those first primitive groups that offered up music and song, such as they could, to the gods. Do you not think they were afraid?”

    “They must have been,” Melodie admitted.

    “Quite so. And yet they persevered, for they had the truth of their beliefs to sustain them. They triumphed over their fear, and for that victory the Noisome Host deemed us worthy of patronage. All that we have done since has been by their eternal grace.” His arm swept across the majesty of the city once more. “And behold! What wonders we have rendered!”

    Melodie smiled. “It is beautiful, in its brutality.”

    “Rest easy then. For our path is righteous, as strong as steel. The words of that liar, that fool Viego, are nothing in comparison.”

    “His words were cunning,” said Melodie. “They were so sincere. I feel ashamed for my doubt.”

    “We must never doubt. Doubt is a doorway, one that only leads to ruin. A pox upon his name—we beat Viego and cast him out, and now I curse myself even for the kindness of that. Better to have gone further still.”

    The veil of plectrums jingled as Melodie gave a short bow. “I thank you for your wisdom, holy one.”

    “Come now,” Qylmaster gestured to the stairs leading back down to the temple. “I have heard you play, my child. The inspiration of Cacophoni has blessed you bountifully. You are strong not only in song but in mind, in will. You do not require my feeble words to stand against the challenges of this world.”

    “I am grateful for them all the same.”

    They descended, walking in contented silence, until they reached her simple alcove. Melodie suppressed a laugh.

    “To think that there could be a lost chapter of the scriptures, another god—”

    “There will be no more talk of such things!” Qylmaster snapped, all his former warmth gone. Melodie sank to her knees, shocked into mortified silence, clutching her praytar for support.

    A hush filled the sanctum. Veiled adepts, acolytes, and mystics shared glances and whispered words. They could not help but overhear the Sanctifier’s rebuke, their eyes like daggers piercing Melodie from every direction.

    “There is the Host, and nothing else.” Qylmaster towered over her. “Your doubts disrupt us all, throwing our faith from its divine cadence. Are you perhaps unworthy of the rank of Stringstress? Pray for mercy, Melodie. Pray that your thoughtless words will be forgiven.”

    Melodie bowed her head, cursing herself for her levity. “In Cacophoni’s name.”

    “You shall make penance with a dozen soli.” Qylmaster held out a slim crystal vial, which she accepted. “Contemplate the majesty of the Noisome Host, as you make your offering.”


    Melodie played, her fingers a blur over the strings. The vibrating metal stung after a while, yet relief washed over her. She finished the first solo in under an hour.

    It was not until midway through the fourth that the calluses on her fingers opened.

    Blood slicked the strings, running down to the bottom edge of the praytar’s fretboard, and she was careful to catch each crimson droplet in the vial. By the end of the twelfth solo, Melodie squeezed her shaking hands until it was filled.

    She glanced down at her bloodied fingers, unable to force the beaten figure of Viego from her mind, as he had lain broken in the dust.

    And where once doubt lingered, anger took its place—an anger unlike any she had felt before.

    “Is your penance done?” asked the Sanctifier when she came to him. “And did it bring reason back to you, Stringstress?”

    “I pray so,” Melodie answered through gritted teeth. “I know that man’s words were lies. For if they were true, none here would deny them, would they?”

    “I believed this matter was concluded,” Qylmaster growled. “Was I mistaken?”

    Melodie flinched. “No, Sanctifier, it’s just—”

    “It seems penance was not sufficient to quiet your mind! Need I remove you from this temple until you have come to your senses? Perhaps so. Oh, child—you seemed destined to rise so high among us. To become a font of holy wisdom! To teach others the tenets of the faith!” Qylmaster shook his head. “Look upon yourself, now. Bear this shame as I bear my disappointment.”

    Melodie cast her gaze around the temple, but found only judgement, coldness, some even stifled laughter at her plight. She knew there were those among them just like her, with questions and doubts. Yet they turned their backs, their denial an almost physical force pushing Melodie from the temple’s light.

    She had never felt more alone.

    “You will take your leave now,” said Qylmaster. “Return when your faith has, and we will decide if you are worthy of any place among us.”


    Melodie paced the streets with no idea of where to go. Her vision blurred with tears, she collided with a street performer who was clumsily attempting to appease all three gods in unison, with a bizarre apparatus of instruments bound to himself. The man sprawled to the ground in a crash of cheap cymbals and the squeal of protesting catgut.

    Ripping the veil loose from her face, Melodie looked down upon it as the blood from her hands smeared the lacquer, before tossing it into the gutter.

    She was angry. Angry at herself, at the Sanctifier... and most of all at the idea that Viego’s lies might not have been lies at all.


    III: A Storm of Dissonance


    With a soft, even rhythm, Melodie swept the temple steps, trying to ignore the heat of the suns beating down on her. She concentrated on the even swing of the broom, the rough bristles brushing against the stone, content that even in this humble task she was making music again.

    The weeks she had spent wandering the city had not dispelled her doubts, nor the newfound anger that surged in her heart. But when it felt like all else had turned to sand around her, she clung to what she knew would bring her peace.

    Music.

    She had stood with the other mendicants and aspirants at the gate each day, staring up into the impassive visors of the Rectifiers, seeing the afternoon light reflected brilliantly in the brass. When at last she had been permitted entry once more, Melodie threw herself upon the mercy of the faith, enduring all of the purification they demanded to prove herself worthy to return to the fold.

    However, back inside the temple walls she had begun to work in secret moments and hidden acts, searching for what she was now convinced was being hidden from them all. Lost chapters of the holy scriptures. Forbidden gods.

    She was determined to find answers.

    It played out just as she had hoped it would. Interrogated and scourged by Sanctifier Qylmaster, he had at last relented and Melodie was welcomed back into the ranks of the faithful, though with all the warmth shown to a beggar, beneath notice or friendship. The promising future she had once had, even the potential to one day become an anointed Roadwalker—the blessed servants who tended the sacred instruments of Pentakill—was gone forever. Where once she was adorned in finery, her fingers a conduit for the holy music of the Noisome Host, now she wore plain robes, confined to shuffling in the shadows as she cleaned the temple, and restrung the praytars of others.

    Melodie was invisible, but even the simple familiarity of the inner sanctum was a comfort... and in truth it was all the better to achieve the true purpose in her heart.

    Pausing to wipe the sweat from her brow, she sighed. It was hot, and she was exhausted, but the suns would begin to set before long, and she would have a chance in the quiet hours of the night to search for the lost chapters, if they even—

    She stopped, suddenly. Something prickled her awareness, reaching her ears and filling her veins with ice. She realized it was not a sound that had startled her, but rather its absence.

    It was silent. Utterly silent.

    Melodie had never heard true silence before. Had she been struck deaf by some cruel twist of fate, excommunicated from the songs that connected her to the divine? She ran to the temple’s front gate, looking up to set her thoughts in time with the holy immensity of the distant Temporonomicon, and her eyes went wide.

    It had stopped.

    What could stop the Temporonomicon?

    In the moment that she grappled with that impossibility, a shadow fell over her—but not just her.

    It fell over everything.

    The world was plunged into a sickly twilight as the suns were swallowed by a bloom of writhing, malignant darkness. Magical energies the color of a deep bruise lanced through, and throbbing lightning of brightest red reached out to craze the sky, drifting down and coiling toward the earth.

    And with it came... a sound, or a hideous un-sound, replacing the faithful beat of the Temporonomicon with the howling of ruin.

    The great monoliths hanging over the city began to tilt and sag. With no sacred rhythm to keep them in place, two of them collided, plummeting with titanic slowness to smash like meteors into the skyline. Violent shockwaves tore through the streets from the impacts, the dark energy storm joined by slashing gales of dust and jagged debris scraping and clashing, giving further voice to the din.

    Melodie recoiled, clutching onto a pillar for support as she watched men and women fleeing through the streets from the advancing horror. The fortunate found whatever shelter they could, but they were few. So many were caught up in the storm, and it was only after witnessing its effects on them that Melodie realized she was screaming.

    It surged like a predator, engulfing its prey. It wound along their limbs like a serpent, surging past their teeth to produce a sound no natural thing should be capable of producing. It was, impossibly, a kind of song—but one attuned to some terrible, keening dissonance. Their faces collapsed around choked cries of agony, falling away slack and boneless, and what was within them was drawn out from between their howling lips, carried to hang up over them like the slick branches of incarnadine trees.

    This new and hideous forest sprung up across the city, shivering with discord as it amplified the grand dirge of unmaking. It grew, louder, and louder, and louder, with each new voice it claimed.

    Melodie’s throat went raw, cutting off her screams. She looked on as the stormfront rippled over the Rectifiers standing ready in the courtyard. The temple guardians twitched and thrashed, losing their sure footing as the brass of their armor ran like molten wax. The ironwood mauls in their fists caught fire. They stumbled, crashing to the ground in expanding pools of boiling foulness and liquid metal.

    Melodie retched as whorls of smoke and steam coiled into the air from the obliterated guardians, drawing her gaze up to the grand thoroughfare. There, through the dust and gloom, she glimpsed a figure striding confidently through the city gates like a conqueror, with his arms spread wide.

    “Viego?” she breathed. She could not say for certain.

    If it was Viego, he did not look as he had before—a lunatic in rags. This man was transcendent, his flesh absent any wounds that may have been laid into it by the outrage of the masses.

    Had he been right all along? Were these the blessings of his “Dissonant One”? Was this his wrath for the falsehood and ignorance of the faithful? Melodie had to know.

    “Into the temple!” Qylmaster’s voice came from behind Melodie as she took her first step. Desperate citizens were barging and rushing past her, looking for sanctuary.

    But Melodie was rooted in place.

    “He wasn’t lying, was he,” she called out, still transfixed by the unfolding destruction, all their great works rendered to ruin. She turned to the Sanctifier. “Where is Pentakill?”

    “Come away child!” he bellowed. “You see now the evils of this heresy! Get thee to safety with us!”

    “This is a power only the divine could bestow,” Melodie replied, pointing to the madness enveloping the city. “And this is not the work of the Noisome Host. There is another god, isn’t there?”

    The Sanctifier stared blankly. “Pentakill will come,” he murmured. “They will come to protect their faithful followers.”

    “Then where are they...?” Melodie snarled. She looked up, seeing the temple’s campanile tower topped with a golden statue of Karthus now falling to rubble. “They aren’t coming. You know that.”

    The Sanctifier reached out to her. “Sister Melodie...”

    He had never looked older, or more feeble.

    “We’ve all been living a lie,” Melodie turned her back on him. “I have been living a lie. There are answers, ones I thought hidden away out of mortal fear, or petty ignorance, but now I know.”

    She pointed to the storm.

    “The answer is out there.”

    Melodie descended the steps, moving against the surging current of men and women. Viego was out there, somewhere, doing precisely what he had promised he would do. He was opening the eyes of the world, through such violence and catastrophe that none could ever deny the reality of his patron, this Dissonant One.

    Amid all the devastation, she felt she could almost hear a word, a name, all but imperceptible in the chaos.

    “Muuuutaaaarisssss...”

    Despite its horror, Melodie pushed forward into the crimson maw of the storm. To her, revelation was worth any price. If that ended up being her own existence, then so be it—hers had been a life of ignorance, but no more. Somehow, impossibly, excitement welled up within her, washing away all doubt and anger as a new path appeared, dark and winding as it might be.

    And perhaps Viego would show her the way.

  9. The Eyes and the Embers

    The Eyes and the Embers

    Conor Sheehy

    Run.

    She raced as fast as she could, bloodied feet pounding the earth beneath her. She tore through another thick bramble. More thorns tugging at her ragged clothes. More scratches. More blood. More pain.

    Her lungs burned. She gasped for breath, begged for rest, but the voice inside demanded more.

    Run.

    She fled just yesterday afternoon, but so much had happened since. First she heard the faculty staff, screaming for her from the conservatory grounds. Then the dogs, barking as she scrambled along the banks of the River Gren.

    Night came, and with it, the distant sound of riders, thundering through the dark. She had lost her satchel there, along with the meager pickings she'd stolen from the kitchens of the Ravenbloom Conservatory—two apples, a torn heel of bread, and half a block of cheese that smelled like it had come all the way from Nockmirch. Enough to get her to safety, but barely. Gods, how the hunger gnawed. She picked berries, chewed on twigs, drank the rainwater from leaves.

    There was so little peace. Every moment she paused, every time she allowed the exhaustion to weigh down on her, the voice inside would speak again.

    Run.

    She fell, tripped by a protruding root, landing heavy enough for something in her to crack. Through gritted teeth, she screamed. The pain lanced through her leg, up her body, then slowly, with each passing throb, melded with the rest. Everything ached. Everything burned.

    For a time, she just lay there, her face in the mud. Night rain fell on her broken body, washing away her tears, and the blood.

    Run, the voice said, angrier now.

    Finally, she responded. "I can't!" she cried, her voice ragged as the rest of her. "I can't!"

    The voice quietened.




    Time passed. Exhaustion and pain braided together, and sent her to sleep.

    In her dreams, she saw flashes of what had come before. Headmistress Telsi standing in her dormitory room, the Arbiter of Thorns beside her. "You have been chosen," Telsi said. “The war in Ionia requires new weapons. Old weapons.”

    The Arbiter's rough hands on her temples. Flashes of fire in her vision.

    The fever. The heat. The voice.

    The voice.

    Wake.




    She woke with a start and lurched to the side, searching for danger. The rain had stopped, and a calm silence had fallen over the woods, broken only by the wind whistling through the trees, and the distant hooting of an owl.

    No danger. At least, not for now.

    Slowly, with weary arms, she lifted herself, then turned onto her back. Her knee cracked again, sending agony through the whole leg. She held the scream at bay until the pain faded to its old dull throb.

    She gazed up past the swaying branches above, seeing stars through the clouds. Memories of happier times floated by. She remembered laying in the Fensworth fields with her grandmother as they named the constellations above. The Fox. The Liar. The Hope. Above her now, shining bright, was the Witch—her favorite. Emotion welled inside her. She let out a single sob, which steamed against the winter chill.

    Cold. Cold! She hadn't noticed, but the chill had numbed her fingers and feet. She was freezing. She sat up fast and hugged herself, wiping the wet mud from her body as best she could. She breathed faster, panic setting in. The shivering started.

    The voice spoke again. A new word.

    Fire.

    She limped from tree to tree in the darkness, searching for dry branches and leaves, anything she could burn. But the earlier rain had blanketed the woods, and left everything sodden.

    The shivering had stopped. Her pain had faded. She was about ready to give in and let the cold take her, when ahead, in a small clearing, her eyes caught the moonlight gleaming off the slick stump of a large, felled tree. She narrowed her focus, looked closer, and spotted a deep notch carved into its surface.

    Her heart soared. "A waytree… A waytree!"

    Such trees had been a common sight in her youth. Dotted throughout the woodlands, they were used as markers by the empire’s scouts, and housed preserved food and other camping supplies. Slowly, she limped forward, every step an agony, until she reached the stump. She fumbled inside its hollow, hoping to find something, anything, that might help her.

    There! Her frozen fingers clutched something thin and brittle. Kindling. She pulled out a bundle of sticks, tied neatly with twine. Inside was more—flint, emberleaves, dried beef, and a handful of wild mushrooms.




    Soon enough, the fire was built. She sat by its sputtering infancy, hugging her knees and chewing absently on the beef. It was old and barely edible, but she didn't care. With the threat of imminent danger easing, she allowed herself a moment to think back.

    Headmistress Telsi must be furious, she thought, as she stared into the blossoming flames. The old lady was a stern and brittle thing, with a lined and haggard face that would fall into a scowl more easily than a smile. She would have locked the conservatory down by now, and sent both scouting contingents out to search for her.

    "Oh, Fynn," she sighed.

    He was the conservatory's First Scout, a gentle man with kind eyes who found people like her—gifted people—and offered them a home. He had arrived at her grandmother's cottage just a few weeks after her passing, when the other villagers had all but exiled her. While the empire at large saw the value of mages, some of the more remote settlements like Fensworth still clung to old mistrusts. Witch, they called her. Witch. She remembered all those hateful eyes. She remembered begging for help. All the doors closed before her. The loneliness.

    And then, one summer's day, Fynn Retrick had arrived to offer her something beautiful: hope.

    She kicked the fire with her good leg. The wood cracked and the flames danced out again, warming her face. She gazed into the flickering light once more, deep in thought.

    Surely, Fynn couldn't have known what Telsi would do. He was so kind to me. He was so—

    She paused, noticing something odd before her. The fire seemed to be taking shape, creating a faint outline for a moment before collapsing away to nothing. She frowned, watching on as it happened again, then again. The same shape, the same collapse.

    She glanced up, higher in the fire, and noticed two dark holes in the burgeoning blaze. They remained still and black as the night, no matter how bright the flames around them burned. She looked closer. No, not holes, she realized.

    They were eyes.

    Amoline.

    She froze at the mention of her own name. The flames licked up, but the eyes held firm, fixed on her. She stared back, her skin crawling.

    "What… What is this?" Amoline asked, her voice wavering. But she knew. She remembered what Headmistress Telsi had called it. The Gift. Something that would make Amoline stronger, something that would make her more than just a mage.

    "You are a queen," Telsi had told her, "and it is your crown."

    Amoline.

    The voice grew with the flames. It rattled inside her, shaking her bones.

    Witness.

    The fire began shifting, creating shapes and patterns that put her in mind of events she’d never seen before.

    There. A stone cathedral, tall and magnificent. At its entrance, an armored titan made war, scattering the desperate mortal fighters before him with a heavy and cruel mace. By his side were two fearsome beasts—one made of shadow, the other of fire.

    Witness.

    Amoline felt herself drawn toward the second beast. She peered closer. It was huge, with too-many broad, burning arms and a pulsating frame. It screamed ahead, bellowing out rage that twisted and withered its enemies in unholy fire.

    The flames flared before Amoline. A pale woman smiled. At her feet lay the metal titan, destroyed. The two beasts that served him were beaten, forced back. Robed figures surrounded them, chanting in a tongue unknown to her. How the two raged. Amoline saw them falter. She saw their strength sapped until their power was whittled down into two droplets, small as rain.

    Amoline followed the droplet of raging fire, trapped now inside a small warded vial. Days, months, years passed. It lay untouched, locked away. Dwindling. Desperate. The spirit ebbed. The light began to wane. Its roars fell to wails.

    Amoline felt something unexpected well inside her. It was pity.

    The flames flared again. She saw the Arbiter of Thorns, riding silently in a carriage. Ahead stood the great Ravenbloom Conservatory. The droplet of fire fell from its cage onto a bare forehead.

    Then screaming, shackles, and fire.

    Fire.

    "Stop!" a voice cried out, and Amoline snapped from her trance.

    The two black eyes blazed with fury mere inches from her face. She felt something below. Heat. Amoline looked down to see she was standing in the fire pit, flames lapping at her ankles. Just as the pain began to set in, just as she opened her mouth to scream, a cloaked figure crashed into her side, knocking her clear.

    She slammed into the mud, coughing smoke and embers from the fire. The figure picked himself up, breathing hard.

    "Gods, woman," he gasped, "what were you doing?"

    Amoline turned away, smoke still burning her throat. She lay there, coughing and despondent, until the needles in her lungs calmed. Finally, she spoke. "I can't go back," she said, her voice feeble and hoarse. “You don’t know what she did to me.”

    She felt his hand on her shoulder. "Who?"

    "Headmistress Telsi," Amoline replied. She squeezed her eyes shut, expecting to feel steel restraints closing around her wrists once more.

    "Who?" he repeated, and this time the confusion was ripe in his voice.

    Amoline turned to find a slight man peering at her in the gloom, his eyes full of worry. He was a stranger to her—and, evidently, she to him.

    "Who are you?" she asked.

    The man turned and sat on the fallen tree beside him. "I am Gregori," he started, calm as he could muster, "just a simple traveler bound for the frontier. Nothing more." He studied her for a moment. "And you?"

    "Amoline."

    "Are you hurt, Amoline?"

    She checked her legs. The charred soles of her boots had taken the brunt of the heat, and her laces had been lost to the fire. She pulled at the scorched leather to examine her feet… and found them unhurt, save for the blisters and bruises she earned while fleeing the conservatory.

    She frowned.

    "Just my knee," she murmured, pushing the ruined boots aside, "but not from…"

    She looked over to where the fire had burned, and saw the wood scattered by the fall. The pit was little more than smoke and embers now, glowing impotently as the sunrise approached.

    Amoline looked for the dark eyes, and found nothing.

    "Well, between that and your bare feet, that’s two reasons not to travel on foot, hmm?" Gregori said. He eyed Amoline carefully, suspicious. But in the fledgling dawn light, he saw only a young and desperate woman. "My cart is just a short way there," he said, pointing through the trees, "I could take you to the nearest town. The healers there could—"

    "No." Amoline was quick with her refusal. Towns were too dangerous, especially here. Telsi's scouts would be waiting.

    "Well, I won't leave you like this."

    She looked over Gregori again, searching for a badge or a pin or a pattern somewhere on his clothes that resembled the Ravenbloom sigil. Nothing. "You should," she said.

    Gregori nodded slowly. "Would you like to eat, at least? I've a meat pie on my wagon, fresh from the baker’s oven, two villages back."

    Amoline fell silent for a moment, trying to fend off the grumbling in her stomach. She failed.

    "Yes," she admitted, "I would."




    By the time the pair had finished their meal, dawn had fully broken and a frigid winter sun had broken through the crooked treeline. Alongside the pie, Gregori had shared a cold flagon of cow's milk and handful of sweetened chestnuts. Afterward, he joined Amoline on the stump of the waytree, and sketched a misshapen map of Noxus into the mud before pointing out all the places he'd already visited on his travels. Amoline watched on, quietly. This man, Gregori the Gray, was a lively and spirited fellow. His tale about the drunken Basilich krug-whisperers even brought a shadow of a smile to her face, although it was faint and fleeting.

    His stories complete, silence fell on their small camp. Gregori leaned back and glanced over to the ruined fire pit. "Would you tell me what happened?" he asked, soft as a leaf.

    Amoline pursed her lips.

    "Show me where you're going," she demanded, ignoring his question and toeing the dirt map instead. Gregori nodded. He reached over with his charred stick and tapped the edge of the sketch.

    "There," he said. "Over the mountains. As north as north gets."

    "What's there?"

    Gregori shrugged. "Nothing. Plains, valleys. I hope to make a home there." He looked over. "And you? Where will the winds take you?"

    Amoline bowed her head, deep in thought. She'd thought of both Drugne and even somewhere in distant Tokugol—but now, in the clear light of day, both seemed so close, so obvious. She couldn't trust her old neighbors in Fensworth, and heading south to the capital would only tempt fate. Amoline thought back to a phrase she often heard the others whisper at the conservatory.

    The Rose is everywhere, the Rose is everyone.

    No. She would have to go somewhere new. Somewhere unexplored.

    "Would..." she started, staring into the mud. "Would you take me with you?"

    Gregori fell silent. Amoline slowly turned to see him looking at her, his eyebrows raised.

    "I could leave once we neared the border," she continued, "I won't be any trouble. I can hunt and cook. I can—"

    Gregori held his hand up, laughing softly. "I will take you as far as you please, Amoline, on one condition." Amoline waited as he leaned over. "It's a long way to the north. Will you tell me some stories of your own?"

    "You won't like my stories, Gregori the Gray," she sighed.

    "Maybe not, but I would still like to hear them."

    By noon, Gregori had mounted his horse and resumed his journey, with Amoline hiding between sacks of food and loose lumber in the cart behind. The cart's rocking, the blanket's warmth, and her own exhaustion soon had the soft pull of sleep tugging at her spirit once more.

    Darkness took her, and in her sleep, she finally dared to dream of a quiet and peaceful land far away from all who would hope to hurt her.

  10. Whom Does the Desert Know?

    Whom Does the Desert Know?

    L J Goulding

    Shurima is dying. I do not think she will rise again.

    The emptiness that writhes in the very bones of my homeland is a malignant, unspeakable thing. It spreads. It devours. Its merest touch is death. A thousand deaths—a thousand, times a thousand, times a thousand. Perhaps once there were some who could stand against it and hope to prevail, but no longer.

    I walk here, alone, in the darkest places beneath the world, and I see it with my own eyes, through the finely crafted lenses of my helm. What is seen cannot be unseen, and what is known cannot be forgotten. Not here. I am weary, so very weary.

    Still, I walk.

    I can no longer feel the ground beneath me, nor the bare rock of the cavern walls, but so, too, am I spared the worst of the numbing winds that rise from the depths. I give thanks for that, for truly this is a chill beyond the desert’s night. I have sat upon the endless plain of the Sai Faraj beneath the first moon of winter, and yet never known anything like this. It is the deep cold of the Void, which the ancients—in their ignorance—might have named as their underworld, and the source of all evil in the mortal realm.

    The truth is worse, I think. The air itself feels wrong, and unnatural, throbbing with a fierce, purple un-light that pains the mind.

    And from the shadows that even my eyes cannot pierce, you come.

    Three. Four. Maybe five. It is difficult to say. A hundred and more of your kind have I faced, and slain. Your howls echo in the gloom, but I do not fear you, for you have already taken everything I ever had.

    My wife; my beloved. My daughter; our binsikhi, our little explorer. I call out their names, as I always do, to remind myself why it is that I fight. Then I raise my gauntlet.

    For all your teeth and your claws and your ravenous rage, you cannot defeat me. Either I will strike you down, back to the pit… or you will send me into the hereafter, and I will finally be at peace. I will be with them once more.

    Either way, I will win. No, you cannot defeat me, you who are shayatin, the beasts of the last infinity…

    In my other hand, I clutch the stone tightly. Its foreign magic has kept me alive this long—long enough to delve far, far beneath the wastelands of old Icathia. It holds your corruption at bay, though at what cost to my flesh and my spirit, I cannot guess, for this smallest of trinkets now thrums in time with my own heart. That fearful rhythm is not the pulse of life, or magic, or any other wholesome thing, but of oblivion itself. Of that much, I am certain.

    Back, beast. Stay back.

    The Nether Blade snaps out from my gauntleted wrist, into the air between us.

    Yes. Yes, you know this weapon, don’t you. You all remember it.

    Where only moments ago you hungered for my flesh, now you are wary. Now you hesitate. You circle. Those of you that have eyes cannot take them from the blade’s shimmering edge. Even you must know, I think, that this thing was not made for mortal hands, or mortal souls. It was made by clever magic, by men who were no longer men, and who now are nothing at all. Would you remember them too, I wonder?

    You screech and hiss, and stamp at the uneven ground. It would be easy to imagine that you hate all living things—but you do not hate us, I think. Not truly. You do not know what hate is.

    Hate is the fire that burned in the immortal hearts of the god-warriors when they saw your kind spilling out into the world. Hate was what drove them against you, again and again, though they knew it would almost certainly be their doom…

    Yes, this weapon remembers you. It remembers how to end you.

    Horok, it was, that struck the first telling blow against your masters. Great and mighty Horok of the Ascended Host, whose name shall live forever. He is the Finder of Hidden Ways, and the One Who Follows After. It was Horok who first dared to face you down here, in the darkness, away from the light of the sun that had given him his strength. It was Horok who first bore the Nether Blade unto the Void’s vile heart.

    And it was Horok who showed his brothers and sisters how to defeat the abyss.

    I am no Ascended hero of Shurima, no god-warrior to be remembered in the grand halls of that ruined empire. I am but a man. I am a grieving father, and a child of the sai in my own time. From the dust I came, and to the dust I shall return soon enough.

    But not yet. For now, I walk as Horok once walked, and I do this with his blade held out before—

    The closest of you lunges. Horned shell and razor-sharp talons graze my side as I twist away, breath rasping through the pipes in my mask. For a moment I am blind, trapped inside this meager armored suit of my own devising.

    Then I bring the Nether Blade up sharply, cleaving through what on any other creature could be called a neck.

    The sinuous body crashes down, and I feel the weapon’s aching hunger in my sword arm, in the sourness at the back of my tongue, like the aftertaste of a scream. Who will be next? Which of you will try?

    The desert knows Horok. His name shall live forever. Even when he was betrayed by the tyrant Ne’Zuk, to his death, none would claim the bladed gauntlet from Horok’s wrist. As far as the god-warriors had fallen, even they could not deny that these lands might be threatened by the Voidborn once again, in some unseen future, and this great weapon should be ready.

    This is my land. Such horrors walk here now, openly, and I cannot allow it. I will plunge this blade into the creeping nothingness beneath Shurima, as I have a dozen times before.

    Was it destiny? No. Nothing so noble as destiny. It was fated, I think, that I knew where this thing might be found. I led the echnebi treasure-seekers to Horok’s mausoleum on the banks of the Kahleek many years ago—back then I sought nothing more than their Piltovan gold, so that I might provide for my family. I gladly helped break open the tomb that had remained sealed for thousands of years. The Nether Blade was not the prize the echnebi sought, but they deemed it valuable all the same.

    Some in the tribes called me mercenary. Some called me a traitor. All I know is, in the strange days since then, Horok’s mausoleum has been utterly consumed by the enemy. Were it not for those treasure-seekers and the bounty they paid me, this weapon would now be lost. Like my people. My family.

    Unlike them, when the time came, the blade was something I could find again.

    Kas sai a dyn. Whom does the desert know?

    The desert does not know you, beast. You are not welcome here. You are lost in this ancient land of gods and men.

    But the desert knows my name, for that is my name.

    Not once have I lost my way. I know exactly where I am, and how many more paces it would be to the doom of all things. I will atone for what I have done, and that which I have not.

    And I will defy you until the end.

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