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Draven

Even as an orphan on the streets of Basilich, Draven was headstrong and full of bravado, frequently getting into vicious brawls with older street children and shady underworld thugs. While supremely confident in his own ability—some would say overconfident—it is unlikely he would have survived childhood had it not been for his older brother, Darius, who invariably finished the fights Draven started.

When Basilich fell to the warhosts of Noxus, the brothers came to the attention of a captain named Cyrus, after Draven made an ill-considered attempt on his life. Impressed with their fighting spirit, Cyrus allowed them to join the Noxian ranks.

For years, the brothers fought as part of Cyrus’ warhost—yet while Darius took to this life easily, Draven grew steadily more bored. His martial skill was beyond question, but the daily drudgery of soldiering felt like too much effort for too little reward… and not enough personal glory.

Darius inevitably rose to command his own warband, and Draven joined him. However, if he thought that would be easier, or a way to achieve greater individual recognition, he was sorely disappointed.

Some say Draven chose to leave Darius’ command. Some say he was forced out. Either way, his skills were highly sought after as a champion and duelist, and he was enticed to join a succession of warbands during the occupation of Ionia, before ending up with a fairly respectable contract in the Reckoning pits.

For centuries, the gladiatorial Reckoners had performed a vital role in Noxus—punishing criminals and settling disputes between the noble houses—and Draven was determined to receive the riches, adoration, and renown he felt he deserved. However, with long, protracted wars on many fronts, the spectacle was beginning to lose its appeal for the common citizen. As the attention of the crowds drifted, Draven fell into a slump, spending more and more time in the seedier drinking halls and gambling dens of the capital.

He was washed-up and broke when the former general Jericho Swain found him.

Swain had a plan to reclaim Noxus’ lost glory, and needed Draven’s help to achieve it. Perhaps Swain only enlisted him as a way to ensure his brother Darius’ support after the fact. Regardless, Draven proved integral to Swain’s plan—to depose the Grand General himself, Boram Darkwill.

Standing triumphant with Swain, Draven smiled for the first time in months as the cheers of the Noxian people washed over him.

But duty called. In the days and weeks following this unprecedented coup, many among the noble elite refused to honor Swain’s succession, so they were sentenced to death in the arena.

One condemned man escaped his handlers ahead of his execution. Operating on pure instinct—as was ever his wont—Draven leapt from the high balcony and hurled a pair of axes at the fleeing man, cutting him down in a heartbeat. After a moment of stunned silence, the crowd roared their approval. Draven retrieved his axes, spinning them high in the air, playing to his new fans, and savoring their rapturous applause.

Thus Draven became the Glorious Executioner, turning routine bouts into grand spectacles that drew ever larger crowds.

Soon enough, an enterprising (and diminutive) promoter, tired of paying to house, feed, and train Reckoners only for them to die in front of dwindling audiences, approached Draven with an idea. What if the drama of the classic pit fights could be combined with Draven’s natural showmanship?

The Reckoners quickly became entertainers as much as combatants, each with their own carefully constructed backstory, fighting style, and flamboyant personality. The fights were often bloody—this was still Noxus after all—but far less often ended in death. The rivalries, trash-talking, and intrigue between the best-known Reckoners became the stuff of legend throughout the empire, but none were talked about more than Draven.

For a time he lived the high life, receiving invitations to a never-ending stream of parties and banquets, mixing with the wealthy and influential of Swain’s new Noxus. He even reconciled with Darius, and would occasionally still march out with the warhosts, defeating enemy champions and generals in single combat.

Nevertheless, Draven has started to grow restless once again. He has all that he could have ever imagined, and more, but now dreams of the day when the whole world knows his name.

More stories

  1. Darius

    Darius

    Darius and his brother Draven grew up as orphans in the port city of Basilich. Darius struggled to provide for them both, constantly fighting with gangs of older urchins and anyone else who threatened his little brother—even the city guard. Every day on the streets was a battle for survival, and Darius earned more scars by his twelfth summer than some soldiers do in a lifetime.

    After Basilich was seized by the expanding Noxian empire, the victorious commander Cyrus saw the strength in these defiant brothers, and they found a home within the ranks of his warhost. Over the years, they fought in many grueling campaigns of conquest from one end of the known world to the other, as well as crushing a number of rebellions against the throne.

    Within the empire, anyone could rise to power, no matter their birth, culture, or background, and none embraced this ideal more fervently than Darius. From humble beginnings, he rose steadily through the ranks, always putting duty before all else, and garnering great respect for his aggression, discipline, and refusal to ever take a backward step. On the bloodsoaked fields of Dalamor Plain, he even beheaded a Noxian general after the coward ordered a retreat. Roaring in defiance and hefting his bloodied axe overhead, Darius rallied the scattered warbands and won a great and unexpected victory against a far more numerous foe.

    He was rewarded with a senior command of his own, attracting many thousands of eager recruits from across the empire. Darius turned the majority away, accepting only the strongest, the most disciplined and iron-willed. Such was his fearsome notoriety, even in the lands beyond Noxus, that it was not uncommon for entire cities to surrender at the first sight of his banners.

    After a grinding victory against the cloud-fortresses of the Varju, a proud warrior people who had resisted decades of Noxian aggression, Darius was named the Hand of Noxus by Emperor Boram Darkwill himself. Those who knew Darius best knew he craved neither power nor adulation—he wished merely to see Noxus triumph over all—so Darkwill ordered him and his warhosts far north into the Freljord, to finally bring the barbarian tribes to heel.

    The campaign dragged on for years, ending in a bitter, icy stalemate. Darius narrowly survived assassination attempts, ambushes, and even capture by the vicious Winter’s Claw. He was growing weary of endless wars of attrition, and returned to Noxus to demand a reconsolidation of the military.

    He marched his veterans into the capital, only to find that the emperor was dead, killed in a coup led by Jericho Swain. The act had been supported by many allies, including Darius’s own brother, Draven.

    This was a difficult position. As Hand, many of the noble houses would expect Darius to avenge Darkwill, but he had known and greatly respected the disgraced general Swain, and had spoken against his discharge after the botched offensive in Ionia some years earlier. The oaths of the Hand were to Noxus, not any particular ruler, and Swain was a man who spoke honestly of his new vision for the empire. Darius realized this was a leader he was prepared to follow... but Swain had other ideas.

    With the establishment of the Trifarix, three individuals would rule Noxus together, each embodying one principle of strength: Vision, Might, and Guile. Darius gladly accepted his place on this council, and pledged to raise a new, elite force—the Trifarian Legion, the most loyal and prestigious warriors the empire could produce—and lead the armies of Noxus into a glorious new age of conquest.

  2. Swain

    Swain

    Born into a patrician family, one of many to exist since the first walls were raised around Noxus, Jericho Swain seemed destined for a life of privilege. The noble houses had played a key role in Boram Darkwill’s rise to power, stoking rhetoric that their proud heritage was the nation’s greatest strength.

    However, many hungered for greater influence, plotting against Darkwill in a secret cabal united by nothing more than the symbol of a black rose. Uncovering their intrigue, Swain personally executed the most prominent conspirators. Among them were his own parents, whose whispers of a “pale woman” had first alerted him of the danger to Noxus, which he valued more than house or kin.

    They sought a power, a shapeless voice cackling in the darkness of the Immortal Bastion. Something like a raven’s caw

    For exposing the cabal, Swain was granted a commission in the Noxian army, far from anything he had ever known. There, he learned firsthand that the empire was not strong because of Noxians, as he had believed, but because of the way it could unite all men in spite of their origins. On the front lines, a foreign slave could be the equal of a highborn noble.

    But still, Swain found only darkness in the wake of each battle. Clouds of carrion crows

    After securing the western borders, Swain’s own reputation was secured in Shurima, where his forces raised countless noxtoraa above the desert sands. Yet, in time, it became clear that greed was the sole purpose driving the empire forward. Fighting wars on too many fronts, lusting over magical relics, the aging Boram Darkwill was clearly growing unhinged.

    When Noxus invaded Ionia, Darkwill began to move even more brazenly, retasking entire warbands to scour the land for anything rumored to extend a mortal lifespan. With Swain’s forces depleted, it became nearly impossible to engage the enemy. Finally, at the Battle of the Placidium, after luring the local militia into what should have been a trap, Swain’s warhost was overrun. His veterans were routed, and Swain was gravely wounded, his knee shattered, Ionian blades cleaving through his left arm.

    As he lay on the verge of death, a raven approached to feed, and Swain felt an old, familiar darkness press upon him again. But he would not let it take him. He could not. Staring into the the bird’s eye, he saw reflections of the evil strangling the heart of Noxus. A black rose. The pale woman... and her puppet emperor. Swain realized that he had not defeated the hidden cabal, and they had betrayed him to what should have been his death, after seducing Darkwill, the man they failed to overthrow.

    All this was glimpsed, not in the mind of a raven, but something more. The power his parents had been seeking, the demonic eyes blazing in the dark…

    Cast out of the military for his “failure,” considered nothing more than a cripple, Swain set about uncovering what truly lay within the Immortal Bastion—an ancient entity, preying upon the dying and consuming their secrets, as it had attempted to consume his own. Swain stared into that darkness, seeing what even it could not: a way to wield it.

    Though his meticulous preparations took many years, Swain and his remaining allies seized control of Noxus in a single night. Physically restored by the demon, he crushed Darkwill in full view of his followers, leaving the throne shattered and empty.

    Swain’s vision for the future of Noxus is one of strength through unity. He has pulled back the warhosts from Darkwill’s unwinnable campaigns and, with the establishment of the Trifarix, ensured that no individual can rule unopposed. He embraces any who will pledge themselves to the empire—even the Black Rose, though he knows, in secret, they still plot against him.

    Gathering knowledge as the demon did before him, Swain has foreseen far greater dangers lurking just beyond. However, many Noxians secretly wonder if the darkness they face will pale in comparison to the dark things Swain has done…

    The sacrifices are only beginning, for the good of Noxus.

  3. Kled

    Kled

    Legends of the popular folk hero Kled can be traced back to the founding of Noxus, and perhaps even further still. He is an icon revered by the common soldiery, which is increasingly a cause of concern to their commanders—for there are some among the warhosts who claim to have literally served beside him.

    Tall tales such as “The Great Hussar’s Victory”, “The Return of the High General Marshal-Sergeant”, and “The Mountain Admiral” abound, which strongly imply Kled has fought in every campaign ever waged, acquired every military title, and never once backed down from a fight. Though the details are often outlandish and contradictory, the essence of the tale remains: charging into battle on his un-trusty steed, Skaarl, Kled fights to protect what’s his… and takes whatever else he can get.

    In truth, the Cantankerous Cavalier hails from another land entirely—Bandle City. As a yordle, he made his home among the proud Noxii tribes in the wake of the Rune Wars, and has never looked back.

    The earliest mention of Kled in historical records was at the First Battle of Drugne. In the dusty hills of those badlands, the warhost of General Zaavan was on the run from barbarian foes. Having lost the previous two engagements, morale was low. The supply train had been abandoned in the rout, and they were a week’s march from the nearest outpost. Zaavan, in his spotless armor, seemed more concerned with how this would appear back home than the welfare of his soldiers, and ordered a defensive circle formation to buy himself time to think.

    Then, as the morning sun rose, the lone figure of Kled appeared on the hilltop, mounted upon a desert drakalops. This warrior’s weapon was rusted, his armor worn, his clothes tattered—but contempt and anger burned in his one good eye.

    He bellowed an ultimatum to the barbarian horde, demanding that they leave his lands or be destroyed. However, he did not wait for any response, spurring his steed and screaming the charge. Desperate, starving, and furious with their general, the Noxian warhost’s anger ignited at the sight of this act of bravado. They rushed after Kled as he tore into the enemy.

    What followed was one of the bloodiest melees ever fought on the northern steppes. The initial momentum of the counterattack was crushed beneath a hail of barbarian arrows from higher ground, but Kled fought on even after he was thrown from his saddle and his drakalops fled. He always seemed to be at the heart of the battle, chopping down foes, kicking out teeth, and biting faces. The bodies piled up around him, and his clothes were soaked with blood. He screamed louder challenges and cruder insults. Clearly, this great warrior was willing to die before ever backing down.

    Cowardice can be infectious, but so too can courage. Where the Noxians might have given up and fled for their lives, instead they were inspired to make one last stand.

    Even Kled’s drakalops returned, and crashed into the barbarians’ rearguard, snarling and clawing as it dived in to free its master. With his mount again beneath him, Kled became a veritable whirlwind of death, and it was the barbarians who broke and ran.

    Though too few of the Noxian soldiers survived that day for it to be considered a victory, Drugne was contested long enough that word reached the Immortal Bastion, and reinforcements were sent. The war ground on for at least another decade, until the barbarian leaders sued for peace—their strength was added to Noxus, and Drugne became a foothold for continued campaigns across Dalamor and the north for many centuries to come.

    The body of General Zaavan—and his fine armor—was never found.

    In time, countless other warhosts of the empire acquired similar stories of Kled. It has long been said that he rides wherever Noxians march, claiming the spoils of war for himself. Indeed, in their wake, good-humored signs can often be found proclaiming each new territory “Property of Kled”.

  4. Riven

    Riven

    Built on perpetual conflict, Noxus has never had a shortage of war orphans. Her father lost to an unnamed battle and her mother to the girl’s own stubborn birth, Riven was raised on a farm run by the empire on the rocky hillsides of Trevale.

    Physical strength and ferocious will kept the children alive and working on the hard scrap of land, but Riven hungered for more than simply bread on the table. She watched conscriptors from regional warbands visiting the farms, year after year, and in them, she saw a chance at the life she dreamed of. When she finally pledged the empire her strength, she knew Noxus would embrace her as the daughter she longed to be.

    Riven proved a natural soldier. Young as she was, her years of hard labor allowed her to quickly master the weight of a longsword taller than herself. Her new family was forged in the heat of battle, and Riven saw her bond to her brothers- and sisters-in-arms as unbreakable.

    So exceptional was her dedication to the empire, that Boram Darkwill himself recognized her with a runic blade of dark metal, enchanted by a pale sorceress within his court. The weapon was heavier than a kite shield and nearly as broad—perfectly suited to Riven’s tastes.

    Not long after, the warhosts set sail for Ionia as part of the long-planned Noxian invasion.

    As this new war dragged on, it became clear that Ionia would not kneel. Riven’s unit was assigned to escort another warband making its way through the embattled province of Navori. The warband’s leader, Emystan, had employed a Zaunite alchymist, eager to test a new kind of weapon. Across countless campaigns, Riven would gladly have given her life for Noxus, but now she saw something awry in these other soldiers—something that made her deeply uncomfortable. The fragile amphorae they carried on their wagons had no purpose on any battlefield she could imagine...

    The two warbands met increasingly fierce resistance, as if even the land itself sought to defy them. During a heavy rain storm, with mud pouring down the hillsides, Riven and her warriors were stranded with their deadly cargo—and it was then that the Ionian fighters revealed themselves. Seeing the danger, Riven called to Emystan for support.

    The only answer she received was a flaming arrow, fired out from the ridgeline, and Riven understood this was no longer a war to expand the borders of Noxus. It was to be a complete annihilation of the enemy, no matter the cost.

    The wagon was hit straight on. Instinctively, Riven drew her sword, but it was too late to protect anyone but herself. Chemical fire burst from the ruptured containers, and screams filled the night—both Ionian and Noxian falling victim to an agonizing, gruesome death. Shielded from the scorching, poisonous mists by the magic of her blade, she bore unwilling witness to scenes of horror and betrayal that would haunt her forever.

    For Riven, memories of the hours that followed come only in fragments, and nightmares. She bound her wounds. She mourned the dead. But, most of all, she came to hate the sword that saved her life. The words carved into its surface mocked her, reminding her of all she had lost. She would find a way to break it, severing her last tie to Noxus, before the dawn.

    But when the blade was finally shattered, still she found no peace.

    Stripped of the faith and conviction that had bolstered her entire life, Riven chose to exile herself, wandering Ionia’s battle-scarred landscape. When she finally returned to the village where she had broken the sword, it was revealed that her self-destructive needs had cost the life of their most revered elder... and yet Ionia embraced her with forgiveness.

    Noxus was not nearly so merciful. Although the empire had long since withdrawn from the First Lands, it had not forgotten about Riven, or her runic blade. After fighting fiercely against those sent to bring her to justice, she refused to let any more Ionian blood be shed on her account, and surrendered herself to the charges of desertion leveled against her.

    As she returns to Noxus in chains, Riven remains haunted. Though Darkwill is no more, and the empire is rumored to have evolved, she is uncertain what will become of her, or whether she will ever be made whole again.

  5. The Whispering Doodad

    The Whispering Doodad

    Graham McNeill

    Let me tell you about my glade.

    On a clear night—like this night, in fact—when the moon is full and ripe, silver light glitters on star-shaped leaves with hair-fine fronds like threads of silk, and night-blooming Seleneia render my glade a magical wonderland.

    A traveler might catch the scent of far distant continents on the wind. Only hints, to be sure, but such hints! A bouquet of desert spices, sun-baked stone, and salt from the crests of racing waves, mingled with the evergreen sap-scent of highland firs. You might think such a turn of phrase overly whimsical, words that might tumble from the lips of a hopeless romantic, or a lovelorn poet. You’d be right, of course, but that doesn’t make them any less true.

    And while we’re on the subject of romantics—an artistic soul might, if they came here at just the right time, see dancing patterns in the moonglow dappling through the forest canopy. Their eye might follow it around, gradually sensing an order to the play of light and shadow across the bark of a tree, or in the ripples upon a pool of water. A pattern that almost looks like it might just form a doorway of sorts, if only it would complete.

    But no matter how those patterns swirl and dance, they never fully coalesce into a whole. Almost never, that is. After all, the magic of these lands is skittish—with good reason—and doesn’t reveal its secrets to just anyone. We nature spirits are drawn to places like this. They nurture us, as we in turn nurture them. You can find us all over the world—in some places more than others, yes, but if there’s magic bubbling up, like as not you’ll find a spirit like me.

    I flatter myself that the glade I inhabit is more infused with it than most other places in this land that mortals call Noxus—if you know the right way to look. Most of this world’s inhabitants have forgotten how to see, how to really see, but there are others, a whole race of them, in fact, who never forgot. They’re called yordles, and they’re not exactly from this world. I’m friends with a lot of them.

    Two of them are approaching now. It sounds like they’re trying to get back to their kin, but they’re having trouble with the—for want of a better word—key that’s supposed to help them find their way home. You see, the low roads they travel don’t run on the surface of this world. Nor do they travel straight, like those of the men who call the lands hereabouts home. They curve and loop, swirling all around the place like a crazy knot you can’t ever untie.

    Most yordles know how to travel them relatively easily, but these two?

    Let’s just say they’re not the best-suited traveling companions. I can hear them, just beyond the spirit veil, bickering like a pair of hungry foxes.

    They’ll be here soon, but I wonder if they know they’re not the only ones approaching.

    Mortals are coming this way. Warriors. Armored in steel and stone, bearing instruments of death. I don’t like them, but don’t misunderstand my reasons. I understand death is necessary, a vital part of the natural cycle of being, but these people only take, and don’t give back. They pave over the land with roads that do not curve. They use their axes and saws to clear the land of growing things. They are an empire of angles and order. Nearby trees bend away from them in response, but they don’t notice, of course.

    Mortals almost always miss their impact on the world around them.




    A woman with long brown hair is the first to enter my wooded glade. She taps spurred heels to her horse’s flanks, and rides in a circle, scanning the treeline and ground for signs of life that might mean her harm.

    Her eyes are cold, and she surveys the beauty of the trees like a woodsman sharpening an axe.

    She halts her mount in the middle of the glade and sits in silence. She hears birdsong, the sighing of the forest, and the burbling stream flowing over time-smoothed rocks. Most people who come here are calmed by these sounds, their souls replenished simply by being in nature.

    But not her.

    None of the forest’s energy touches her, and I don’t know whether to feel sad or angry. The woman is patient, and only after several minutes pass does she lift her arm and spread her fingers wide. Moments later, a dozen riders appear at the edge of the glade. Their horses are exhausted, flanks lathered white and heads bowed. These animals have carried their riders a great distance, so I extend a little magic into their tired limbs. They whinny and toss their manes in gratitude.

    A mustachioed man clad in leather and furs rides towards the woman. A bronze circlet holds his long dark hair from his face, and his tunic has been cut to show off his muscular build. A wolf-pelt cloak mantles his shoulders, and a pair of circle-grip axes are slung at his back. Like the woman, his gaze makes me fear what he might do to the trees.

    Yes, I think I dislike him even more than the woman.

    “What took you so long, Tamara?” he says. “Afraid we’ll be ambushed?”

    She ignores his questions. “We should make camp here, Draven. Fresh water and plentiful wood. It’s broad and wide, too, so there’s limited avenues of approach.”

    “Spoken like a true Noxian warmason.”

    “You say that like it’s a bad thing.”

    She slides from her saddle, and as soon as her boots hit the ground, I recoil from the stone in her veins, the iron in her soul. The sounds in the glade dim, but none of the humans notice.

    “I want to reach the capital before we die of old age,” says Draven. “The fighting in Basilich was fun, but I need to get back to the arena and put these axes to good use.”

    “You also want to go back and tell Darius you’d rather his army advance without a warmason carefully scouting the way?”

    “We’re in no danger,” says Draven. “Not in the empire’s heartland.”

    She folds her arms. “You heard what happened to Wintory outside Drekan?”

    “No,” shrugs Draven, “but you’re going to tell me, aren’t you?”

    She looks at him, then sighs and shakes her head. “What would be the point? It’s not about you, so you’re not going to care.”

    I listen to them trade insults back and forth, but am confused at how the words they say don’t match the shimmering colors of their auras. It’s a source of great confusion to me that mortals spend so much time saying things they do not mean, and feeling things they do not express.

    There’s an honesty to nature—albeit a bloody one—you can count on.




    It’s nightfall when the yordles get here.

    I feel the irresistible call of their key, and push a little of my power into the spirit realm to open the way. One of the silverbark trees shifts her branches windward slightly, and the last rays of sunset complete a glowing amber pattern on the gnarled knots of her mossy trunk. Shadow, light and ridged bark combine to form an endless loop that, from a certain angle and a certain height, looks like a portal into a land of eternal sunrise.

    Whispers and song echo from the arbor in the heart of the tree. The Noxians are busy with their horses, and the animals make enough noise that the humans don’t hear it. It sounds like the winds are speaking, passing secrets between the trees. Maybe they are—you can never really know what the winds are saying. Well, maybe the blue bird of the seas knows, but she doesn’t roam far from the sunken city these days.

    The grass around the base of the silverbark ripples in a warm breeze that carries a multitude of stories from another realm. I’ve heard hundreds of them, but the yordles have an inexhaustible supply, and I never tire of learning of their travels.

    There’s a soft pop of air, like a bubble bursting on the surface of a lake…

    …and two diminutive forms tumble out from the tree. They roll into the high grass, looking surprised to find themselves in a forest glade. One of them immediately picks herself up, and brings her big cannon to bear. She spins around. Left then right. She draws a bead on a rabbit with a half-chewed ear, poking a twitching nose from its burrow.

    “Did you do this?” she asks.

    The rabbit doesn’t answer. But then rabbits are stoic. You want a secret kept, but have to tell someone? Tell a rabbit, they’ll take it to their grave.

    I know this yordle—she’s called Tristana, and she looks mad. Like she’s ready to march off to fight, but forgot which way the war was. Her purple skin is flushed a deeper shade than normal, and her white hair is swept back in a tight ponytail.

    She hefts her cannon and aims it towards the rabbit.

    It hops forward, unfazed by the threat.

    “I won’t ask again,” says Tristana, “and Boomer never misses!”

    The rabbit twitches its nose, cool as winter frost.

    Tristana’s traveling companion sits up, a tiny, winged faerie circling her head. Ah, Lulu and Pix. Her wild purple hair billows in a wind that only seems to affect her, and her tall hat sits at a funny angle. It’s slipped over her eyes, and she taps around her with a curling stick.

    “I’ve gone blind!” she says. “That’s new.”

    Tristana keeps her gaze locked on the rabbit, and holds up a hand to silence Lulu, but her friend doesn’t see it. Lulu gets up and walks in a circle, tapping the ground in front of her. The flowers duck, and the buzzing glitterbugs scatter before Pix can pluck their wings. Lulu’s faerie companion is cute, but he’s got a strange sort of humor. I can’t ever tell if he’s really funny or rude. Maybe it’s both.

    “Tristana! Are you there?” says Lulu.

    Tristana sighs in exasperation. She taps two fingers to her eyes, then points them at the rabbit with a stern look.

    “I’m watching you, flopsy,” she warns. Her jaw drops as she finally notices the humans in the glade. She darts over to Lulu and pushes her back against the tree. The portal they fell from is already fading as the light changes.

    “Humans,” she hisses.

    “Where?” says Lulu. “It’s all dark! But then, sometimes I see more with my eyes closed.”

    Tristana sighs, and pulls the brim of Lulu’s hat up.

    Lulu blinks, and hugs Tristana.

    “It’s a miracle!”

    “Quiet,” hisses Tristana, and Pix darts down to zap a tiny spike of violet light at her cheek.

    Tristana bats the faerie away with a grimace.

    I bend the shadows around the trees a little. Humans sometimes have a hard time seeing yordles, at least as they really are, but I think the woman with the cold eyes might be sharper than most, and I don’t want to see these two get hurt.

    Tristana glances around the tree. The Noxians are making camp, but I’m relieved to see they’re not lighting a fire. Draven is grumbling about that, but Tamara is adamant they not broadcast their presence. I make sure all the wood in this glade is green and not good for fires. Doesn’t stop everyone who comes this way from trying their luck with an axe or saw… but most of them.

    Tristana nods to herself.

    “They haven’t seen us,” she whispers. “Good.”

    “They look friendly,” says Lulu, peeking over Tristana’s shoulder. “I think we should say hello.”

    “They’re Noxians,” replies Tristana, and I feel her exasperation. “You don’t talk to Noxians unless you want to lose your head.”

    “Why? Do they like collecting heads?”

    Tristana rolls her eyes, finally taking the time to examine her surroundings. I lift up some flowers and wave to her. She can’t help but feel the magic in the glade, and waves back. Some people say Tristana’s all business, and so very serious, but I know better.

    She looks up at the tree and gives it an experimental rap with her knuckles. She taps gently around the bark, before finally hearing a booming echo from deep inside the tree. Some of the Noxians look up, and she winces. I creak some branches, and persuade the water to splash playfully over the rocks. The Noxians return to their work.

    Tristana nods and says, “Thanks,” before turning back to Lulu and asking, “Right, where’s the whispering key?”

    “The what-now?”

    “The thing we’ve been using to travel through all the portals…”

    “Remind me, what did it look like?”

    “It looked a little like a compass made of carved stone.”

    “Oh, you mean my doodad.”

    “Your…,” begins Tristana before settling on, “Yes. That’s what I mean.”

    Lulu does a pirouette and pats herself down, checking pockets that seem to appear and disappear at random. She closes one eye, and bites her lip, pulling out coins, dice, chips of precious stones and glittering fluff. But nothing resembling a key.

    “I just had it.”

    “Yes, you did,” agrees Tristana through gritted teeth. “You used it to open the portal on the beach while we were running from that pack of cragwolves, after we’d dropped in on Poppy.”

    “I like Poppy, but she’s so serious,” says Lulu, stomping around as if she’s marching on a parade ground. She pauses to stare at Tristana. “Wait! Are you and her actually the same yordle?”

    “No, of course we’re not,” sighs Tristana. “Now, will you hurry up, please?”

    “You could be, you know. Same hair, and that little furrow just above your nose when you get mad. See, there it is!”

    Getting angry with Lulu won’t do any good. It would be like chasing a cub that’s stolen your shoe; it’s all part of a fun game. I send a cooling breeze to ruffle Tristana’s white hair, but it doesn’t seem to help.

    “The whispering… I mean, your doodad? Can you just get it for me?”

    “Oh, right, yes, I was looking for that, wasn’t I?”

    “Yes. Yes, you were.”

    Lulu sighs, making a theatrical show of befuddlement. She looks up at the darkening sky and snaps her fingers.

    “No wonder I can’t find it,” she says. “It’s too dark!”

    She lifts her crooked staff, and Tristana’s eyes widen as she realizes what Lulu’s about to do. But it’s too late to stop her.

    A stream of glitter bursts from the end of Lulu’s staff and explodes like a swarm of dancing fireflies overhead. The glade is bathed in the glow of a thousand stars and a secret gathering of moons.

    “Aha!” says Lulu, finally pulling out something from a fold in her tunic. It looks like a cross between a budding seedpod and a curling seashell. A rainbow of colorful lines swirls on its surface, and what look like tiny tadpoles swim inside it. “Here it is.”

    Tristana looks horrified as the light from Lulu’s staff floods the glade, but before she can react, a spinning axe blade flashes between the two of them and buries itself in the bark of the tree.

    Lulu almost jumps out of her skin, and the seedpod-seashell flies from her hand.

    The silverbark cries out in pain, so I pour magic up through her roots and into the heartwood. Vivid amber sap oozes from the gouge in the wounded tree’s bark, pinning the axe in place.

    Lulu’s doodad sails through the air to land somewhere in the middle of the glade. It rolls into the tall grass, and I feel its primal energies pulse outwards in a rippling wave.

    “Oops,” says Lulu.

    A veritable flurry of black-shafted arrows slices through the undergrowth as the Noxians respond the only way they know how.

    “Get back!” shouts Tristana, swinging Boomer around and dragging Lulu away to find cover behind a moldy log covered in moss and ivy.

    An arrow punches into the rotten wood. Another splits the night a hair’s breadth from Tristana’s ear. Lulu squeals, and Pix darts to Tristana’s side. Fresh wildflowers of blue, gold, and crimson instantly bloom on the dead wood.

    Tristana fires Boomer. Blam, blam, blam!

    Everyone ducks. Noxians, rabbits, and glitterbugs. Even the worms burrow deeper.

    Boomer’s cannonballs streak burning streamers across the glade, and spouts of water leap from the stream to cool them as they ricochet from the rocks. The last thing we want in the glade is a fire!

    “Spread out!” yells Draven, running to retrieve his axe from the silverbark’s trunk.

    The Noxians are quick to obey.

    Say what you want about the Noxians—and I’ve heard plenty of humans passing through my glade who have a lot to say about Noxians—they’re disciplined! Tamara runs to her horse and draws a slender rapier from a saddle scabbard.

    She grins at Draven and says, “No chance of an ambush, eh?”

    Draven shrugs, and his aura gives no sense of any alarm or care at being proven wrong. All I sense is glee at the chance to spill blood.

    Yes, I definitely dislike him more than Tamara.

    The Noxian warriors spread through the glade, moving forward in pairs, as archers loose steady volleys of arrows to keep the two yordles from moving. I know nothing of war, but even I can see the deadly tactics of the Noxians will see Lulu and Tristana dead.

    I’m all for fun and games, but I don’t want anyone killed

    Magic surges through the ground in a powerful wave. I weave loops of grass that tangle the feet of the first Noxian soldier, a great brute of a man with a double-bladed axe. He goes down hard, slicing open his arm as he falls flat on his face. His companion trips over him, dropping her sword, and the man cries out in pain as it stabs a handspan into his buttock.

    An amberwood tree twists its trunk and whips its willowy branches around like a catapult. It smacks a crouching archer in the face, and he topples backwards. The arrow he was poised to loose goes straight up in the air. A careful gust of wind, and it plunges down between his legs, tearing his britches open at the crotch. He yelps in alarm and scrambles back on his haunches.

    Tristana fires again, and Pix jumps onto her head, punching the air and shouting squeaking insults with every shot. Flowers fall from the air above the tiny faerie, and I see more than one arrow deflected around the yordle gunner by their shimmering petals.

    “Can you see your doodad?” shouts Tristana over the cannon’s noise.

    Lulu spins her staff around, and springs onto its shepherd’s crook handle. She shades her eyes with one hand, and peers through the fading illumination. An arrow slashes towards her, but the coiled point of her hat smacks it from the air.

    “Nope, but then I don’t know what it looks like now.”

    “What do you mean you don’t know what it looks like now?”

    Lulu spins in a spiral down her staff, and daisies spring up around her as she lands. “The doodad’s a bit flighty, you see. Every time I put it down, it likes to try out a different shape.”

    Tristana groans as Lulu sends a blazing shaft of sparkling light through the trees. A pair of Noxians are hurled through the air. They land in the stream, and I immediately mob them with a knot of frogs. The tongues of bucket-frogs are coated with slime that will give them waking dreams, and ought to send them to the moon and back.

    “So it could look like anything?” asks Tristana.

    “Pretty much,” agrees Lulu. “Just look for it out of the corner of your eye. It only changes if it thinks you’re looking right at it.”

    “I never thought I’d say this, but I wish Heimer was here right now,” says Tristana. “We could really use his hex-goggles.”

    “Don’t be silly,” says Lulu. “That’d take all the fun out of this.”

    Tristana spins on her heel to fire at a Noxian leaping towards her. Her cannonball punches him square in the chest and he flies back into a thorny bush that suddenly gets a lot more thorny.

    “Fun?” she says. Then she grins. “You know what, you’re right. Let’s have some fun with these numpties. Grab on.”

    Lulu laughs and throws her arms around Tristana’s neck as if she’s about to give her a big sloppy kiss. Tristana fires again, and this time her cannon is aimed at the ground. The two yordles erupt from behind the flowery, arrow-studded log and arc over the heads of the advancing soldiers. The Noxians watch in open-mouthed surprise as the two yordles spin over their heads, giggling musically as they go.

    Who knows what the Noxians are seeing? Something strange, no doubt. A yordle’s glamour is an inconstant thing, and even they don’t know how others see them most of the time.

    Gleaming bolts corkscrew from Lulu’s staff, and everywhere they hit, Noxians are thrown from their feet in a spray of petals and sparks that burn like drops of venom. The two yordles land on the run, and while Tristana spins around, firing at any Noxians who rear their heads, Lulu scrambles around on all fours in search of her doodad.

    “Here, doodad,” she whispers to the grass. “Pretty please, with sprinkles on top! I’ll let you take us somewhere you want to go next.”

    The doodad—or whatever it’s really called—doesn’t respond, but I sense it rolling away from Lulu. Well, not really rolling, as such, more making itself be where she isn’t. It’s a thing of old and powerful magic, but not without a childish sense of whimsy. It’s like it thinks this is a fun game. Perhaps it is, as Lulu is laughing with delight, spinning around and bounding through the glade like a weasel chasing its own tail as she chases her doodad. It turns into a large snail as Lulu gets close to it. And when she takes her hand away, sticky, it turns into a puff of light before reappearing behind Lulu as a stick-man tottering away on mismatched legs.

    Tristana’s keeping the Noxians’ heads down with a barrage of cannon fire. I hear Draven finally wrench his axe from the silverbark, its edge all gummy with sap. He turns and moves from cover to cover, stalking Tristana like a cat, all taut limbs and steely focus. He draws his arm back, ready to throw his other axe.

    A squadron of buzzing wasps swoops in and swarms him as a battalion of angry squirrels drops from the trees. His axe flies wide of the mark, thudding back to earth where the Noxian horses used to be. Now there’s only a mess of hoofprints and a few discarded saddles. Draven spins around in a frenzy, pulling the scratching, biting squirrels from his arms and neck. Squirrels are the thugs of the forest. Rabbits might be stoic, but squirrels will bite your ear off as soon as your back’s turned.

    Lulu’s not even looked up. She’s still running in circles and giggling like a child as she shoots puffs of light from her staff.

    With an explosive burst of speed, Tamara breaks from cover and runs straight for Lulu. I use my magic to throw distractions in her path. Frantic moles dig holes before her, but she weaves between their hasty traps. The thorny stems of a hookbrush whip at her, but she skids under them. She looks around, starting to understand she has another enemy here—one she can’t see or fight.

    “Gotcha!” cries Lulu, finally grabbing hold of her doodad. Now it looks like a knotted bunch of twigs held together by loops of grass and spiderwebs.

    Tamara dives over a coiling root I rip up from the earth, and rolls to her feet. The last sparkles of Lulu’s starburst gleam on the rapier as Tamara pulls it back to strike.

    And then Tristana’s there.

    She hefts Boomer as if her cannon’s suddenly gotten heavier.

    A lot heavier.

    “That’s my friend, buster,” she says, and pulls the trigger.

    The booming thunder of the cannon is deafening, and birds as far away as two rivers west take to the sky at the noise. A blazing tongue of fire erupts from the muzzle as a giant cannonball blasts out. The force of the recoil spins Tristana around, but that’s nothing compared to what it does to Tamara.

    She flies backwards like she’s been punched by an angry stone golem. She vanishes into the trees, and I don’t think she’ll be getting up any time soon.

    Then Tristana is hauled from her feet by the scruff of her neck. Boomer drops to the earth and Draven holds her up to his face with a bemused grin on his scratched and bleeding face.

    “Now, what in the name of the Wolf are you?”

    “Put me down, ya big oaf!” yells Tristana.

    She kicks and swings her fists at him, but not even her pluck can overcome the length of his limbs. Draven cocks his head to one side, clearly wondering what he’s got his hands on.

    “Hey, why don’t you pick on someone your own size?” yells Lulu, aiming her staff towards Draven. Swirling fireworks ripple up and down its length, but Draven doesn’t look impressed.

    “Do your worst, shorty,” he says. “You ain’t got nothing can hurt Draven.”

    The fireworks shoot out of Lulu’s staff in a storm of light.

    And miss.

    Draven laughs, spinning his axe up.

    But then a tall shadow falls over him, and he slowly turns around.

    That’s when he realizes Lulu didn’t miss at all.

    The rabbit with the half-chewed ear looms over Draven, twice his height at least. It munches slowly on a carrot—a carrot that’s as long as Draven’s arm. He drops Tristana as the giant rabbit taps two stubby fingers of its paw to its eyes, then points them at Draven with a stern look.

    Draven is a warrior, and has fought his share of monsters, but this is too much even for him. He turns and sprints for the trees, pausing only to scoop up his other axe as he goes. The rest of the Noxians have already fled, or are backing away slowly into the undergrowth at the sight of the giant rabbit. Something tells me they will find a different route for their master’s army.

    Tristana turns to look at the rabbit with the half-chewed ear.

    “Thanks,” she says, but the rabbit doesn’t reply. Like I said, stoic.

    It turns and makes its way back to its burrow in a series of thudding hops. By the time it reaches the entrance, it’s more or less returned to its normal size. It squeezes into the burrow with a final waggle of its tail and a puff of earth.

    Tristana slings Boomer over her shoulder. “Do you have your doodad?”

    Lulu holds it up triumphantly. “My very naughty doodad. Shouldn’t run off like that!”

    Tristana shakes her head and marches back to the tree they fell out of. Lulu skips after her as Pix buzzes overhead, riding a pair of wasps with a tiny squeal of delight.

    Lulu catches up with Tristana and waves her doodad at the tree in what might be a predetermined pattern, or might just be her hoping for the best. Whatever it is, it works, and the leafy arbor reappears in the silverbark’s trunk. Sunrise over the land of the yordles spills into my moonlit glade. I feel its ancient magic, and I send a pulse of my own through the air, wishing my two friends interesting travels.

    Lulu pauses and looks over her shoulder.

    “Thank you,” she says, and I feel the boundless joy in her heart.

    The beauty of my glade is made all the richer for it.

    “Come on, we should get going,” says Tristana.

    “Why are you in such a hurry?”

    “We should be gone before the Noxians return.”

    “I don’t think they’ll be coming back,” says Lulu with a wide grin.

    The light of the portal swells outwards in a glowing, rippling spiral to envelop the yordles. Their forms blur, and their voices grow faint as they are drawn away once more. But I hear Tristana’s last words, and cold winds pass through the glade in a ripple of unease.

    “They’re Noxians,” she says. “They always come back.”

  6. The Principles of Strength

    The Principles of Strength

    Anthony Reynolds

    My name is Alyssa Roshka Gloriana val-Lokan. For almost two millennia, my ancestors ruled the Delverhold as kings.

    Warlords, nations and would-be empires sought to overthrow us, jealous of the wealth the Ironspike Mountains offered up to us, but none could breach our fastness. They broke against our walls like ocean waves, and fell back from the doom of our blades.

    All of them failed... until Noxus came.

    And then my family were kings no more.


    She held her head high as they climbed the Stairs of Triumph. Liveried guards stood sentinel every twelve steps, but her flinty gaze was locked forward, unwavering. This might have been Alyssa’s first time in the capital, but she refused to be overawed; she would not gawk like some provincial lowborn. She was of the Delverhold, and the blood of kings flowed through her veins.

    The steps were flanked by guards clad in dark steel. The ore used in the forging of their armor came from the depths below her mountain home. All the best plate in Noxus started there, deep under the mountains. For five generations, ever since her realm had been conquered by Noxus and incorporated into the empire, it had been so.

    Red banners rippled in the evening’s dry wind as they ascended. The scent of coalfire and industry wafted upon that hot breeze. In Noxus, the forges rarely cooled.

    The Immortal Bastion loomed before them, dark and threatening.

    “They flaunt their wealth and decadence, while we live as paupers,” said her brother, Oram. She looked askance at him, striding beside her.

    Oram Arkhan val-Lokan. Broad-shouldered, strong of arm, and undeniably skilled with a blade, he was also arrogant and limited of mind—in Alyssa’s opinion—but she kept her disdain concealed behind an impassive, unexpressive mask. He was her elder, if only by a matter of minutes, and was only two steps removed from ruling the Delverhold himself. Alyssa was well aware of her place.

    Outwardly, the fact they were twins was obvious. Both were tall and athletic in stature, and each had the cold eyes of the family line, as well as the proud demeanor of those born to nobility. Both wore their long, black hair bound artfully in tight braids, they each bore angular facial tattoos and wore shale-grey cloaks over their armor.

    They reached the top of the stairs. There was a flutter of wings, and a raven flew low over their heads.

    Alyssa almost flinched, but caught herself. “Should we consider that an ill omen, brother?”

    She saw Oram’s hands turn to fists.

    “Too long have we filled the coffers of Noxus and armored its soldiers,’ he snarled, making only the barest pretense in keeping his voice out of the earshot of the guards. “And for what?”

    For survival, Alyssa thought, though she didn’t speak it aloud.

    A pair of warriors clad in full plate awaited them outside the great metal doors of the palace. They stood to attention, heavy axe-headed halberds gripped in their gauntlets. The three indentations in their breastplates and their dark red cloaks and tabards informed Alyssa these were no regular guards.

    “Legionaries,” breathed Oram, his usual bluster and arrogance forgotten.

    In a nation of killers, the elite Trifarian Legion was feared and respected above all—by both friend and foe alike. It was said that their mere presence had seen cities and nations take the knee, rather than face them in battle.

    “They honor us,” Alyssa said. “Come brother. It’s time we meet this so-called ‘Council of Three’ for ourselves.”




    The first thing anyone saw as they entered the audience chamber was the throne of the old Noxian emperors. It was an immense thing, carved of obsidian, blunt and angular, and the innumerable hanging banners, sharply angled pillars, and the burning sconces all worked to direct the eye back toward it. It dominated the space entirely.

    The throne sat empty, however, as it had since the previous Grand General of Noxus had died.

    Not died, Alyssa corrected herself. Been executed.

    No emperor for Noxus, no tyrant upon the throne. Not any longer.

    Before she’d left the Delverhold, Alyssa had been counselled regarding this new leadership.

    “The Trifarix,” her father’s chief advisor had named it. “Three together, each representing one of the core Principles of Strength—Vision, Might, and Guile. The theory is, where a single individual could doom Noxus through incompetence, madness or corruption, now there will always be two others to hold any rogue third accountable.”

    To Alyssa, it was an intriguing concept, but one that remained untested in practice.

    The chamber felt cavernous, large enough to house over a thousand petitioners, but at this moment it was empty, other than three figures sat at a simple table of marbled stone at the foot of the throne’s raised platform.

    The two grim, unspeaking warriors of the Trifarian Legion escorted Alyssa and her brother towards the trio, their footfalls echoing sharply upon the cold floor. The three were deep in discussion, but they ceased their talk as the siblings of the Delverhold came towards them. They were seated in a row, facing the approaching envoys like a silent panel of judgement.

    Two of them she knew by reputation. Of the third… well, no one knew anything, really.

    In the center, keen-eyed and unblinking, sat Jericho Swain—the renowned visionary, the new Grand General. Some among the noble houses still called him usurper, since it was he who had dragged the madman Boram Darkwill from the throne of Noxus, but none of them said it to his face. His gaze, which seemed to see too much, bore first into Oram, then Alyssa. She resisted the urge to stare at the sleeve of his left arm, tucked within his dark coat. It was said he had lost the limb during the failed invasion of Ionia, severed by some blade-witch of that fey archipelago.

    To his right sat Darius, the legendary Hand of Noxus, leader of the elite Trifarian Legion, and now commander of all the empire’s armies. He was the embodiment of might itself; where Swain sat rigidly upright, Darius slouched back, the fingers of one gauntleted hand drumming a steady tattoo upon the wooden armrest of his chair. His arms were massive, his expression hard.

    The third figure—only ever referred to as “the Faceless”—was a mystery. This individual sat unmoving, bedecked from head to toe in a many-layered, voluminous robe. They wore a blank, staring, glossy-black mask, and even the eye-holes were obscured with dark mesh, giving away nothing as to their identity. Their hands, too, were concealed, hidden in sleeves of thick fabric. Alyssa thought she perceived a vaguely feminine aspect to the mask, but that might simply have been the way it happened to catch the light.

    A barely perceptible inclination of the chin from Darius dismissed the legionaries that had escorted them in. The two warriors slammed their armored fists to their breastplates in salute, and retreated a half dozen steps, leaving Alyssa and her brother alone before the Trifarix.

    “Sit, please,” said Swain, indicating the chairs opposite.

    “I prefer to stand, Grand General,” replied Oram.

    “As you wish.”

    There was something undeniably threatening and predatory about the Grand General, Alyssa decided… considering he was a cripple heading into his twilight years…

    “Oram and Alyssa val-Lokan, third and fourth-born children of the Governor of the Delverhold,” he continued. “It’s a long journey from the Ironspike Mountains. I take it this is not a social visit.”

    “I come bearing the seal of my father,” said Oram, “to speak in his name.”

    “Get on with it, then,” said Darius, his voice the warning growl of a murk-wolf. “No ceremony. This is Noxus, not some noble court.”

    His accent was rough and earthy, not cultured like Swain’s. The voice of a commoner. Alyssa could almost feel her brother’s sneer.

    “For decades, the Delverhold has served loyally,” Oram began, emphasizing the nobility of his own accent, perhaps in an unwise show of superiority. “Our gold feeds the campaigns of conquest. Our iron clads and arms the warbands of the empire. The Trifarian Legion too.”

    Darius remained unimpressed. “Ironspike ore makes the best armor. I would not have the Legion protected in anything else. You should be proud.”

    “We are proud, my lord,” said Alyssa.

    “I am no lord. Especially not yours.”

    Swain smiled, raising his hand. “What he means to say is—in Noxus, no man or woman is born superior to another. It is not by bloodline that one earns their place, but by their deeds.”

    “Of course,” Alyssa demurred, cursing herself inwardly for her mistake.

    “We toil likes slaves in the darkness of the deep-mines below the mountains,” Oram went on. “And every day we watch as the fruits of our labors are taken from us in great wagon trains that come back empty. We are scarcely able to feed our—”

    “Oh, really?” Swain exclaimed, raising an eyebrow. “Please, show me your palms.”

    “What?” said Oram, taken aback.

    “Show us your hands, boy,” said Darius, leaning on the polished surface of the table between them. “Show us these hands that toil in the rock and dust and darkness beneath your mountain fortress.”

    Oram squared his jaw, refusing to be drawn.

    Darius scoffed. “Never struggled a day in his life, this one. Her neither. The only calluses you two possess certainly didn’t come from hard work.”

    “I will not be spoken to in such a manner by…” Oram began, but Alyssa placed a placating hand upon his shoulder. He angrily shrugged it off, but wisely chose not to finish the thought. “The mountains are being bled dry,” he said, his voice more measured. “It is unsustainable, and that is not good for anyone—not for us, and certainly not for the armies of Noxus. There must be concession.”

    “Tell me, Oram Arkhan val-Lokan,” said Swain, “how many warriors does the Delverhold send out to fight for Noxus? Approximately. Annually.”

    “None, sir. But that is by-the-by. Our people serve better working the mines and guarding the northern frontiers from barbarian attack. That is where our chief value to Noxus lies.”

    Swain sighed. “Of all the provinces, city-states and nations that submit to Noxus, the Delverhold stands alone in providing no soldiers to join our warhosts. You do not bleed for Noxus. You have never bled for Noxus. Is that not concession enough?”

    “It is not,” Oram replied, curtly. “We have come at our father’s behest to renegotiate our tithes, or the Delverhold will have no option but to reconsider its place within the Noxian empire.”

    The room had become very still. Even Darius had ceased the incessant tapping of his fingers.

    Alyssa’s face drained of color, and stared at her brother in horror. This was a turn she had not been privy to, and her mind reeled at its implications. The Faceless continued to gaze levelly at her, from behind that glossy mask.

    “I see,” said Swain, finally. “I believe I know your father’s real purpose in sending the two of you here, but the question is… do you?”

    Oram nodded to Alyssa. “Show them,” he ordered, his eyes flashing in anger.

    She took a deep breath, and brought forth a scroll case. Unhooking its end with trembling fingers, she slid free an old sheaf of parchment, covered in intricate, angular writing in Ur-Noxian. It bore both the seal of the Delverhold, and the blood-red crest of Noxus. She placed it upon the table, and smoothed it flat before standing back at her brother’s side—although half a step behind, as was her place, according to Ironspike custom.

    Darius appeared disinterested, but both Swain and the Faceless leaned forward to look upon the document. Once again, Alyssa found herself trying to get any sense of who it was that hid behind the mask.

    “When the Delverhold submitted to Noxian rule, eighty-seven years ago,” said Oram, “our ancestors gave up their sovereign rights and bowed before the throne of Noxus—the very throne I see before me now, empty.”

    Darius glowered at him. “And…?”

    “The terms are clear, as you can see for yourself, as to where we pledged our allegiance. The last man to sit on that throne died a little over seven years ago,” said Oram, gesturing up at the dais. “As far as our father is concerned, this piece of paper is now worthless. The Delverhold is under no obligation to continue to pay any tithes at all, but has continued to do so as an act of good faith. However, if our concessions are not met, the Delverhold will be forced to extricate itself from the empire. The Ironspike region will no longer be under our immediate protection.”

    Alyssa wanted to look away, wanted to run, but found herself rooted to the spot as she waited for the reaction of the council.

    “History only remembers the victors,” Darius warned them. “Stand with Noxus, and be remembered forever. Stand against us, and you will be crushed and forgotten.”

    “No army has ever breached the Delverhold,” said Oram. “Our forefathers opened the gates to Noxus willingly, remember. No blood was spilled.”

    “You’re playing a dangerous game, boy.” Darius pointed to the warriors standing a few paces behind Alyssa and Oram. “Just two of the Trifarian Legion could walk in and take your precious Delverhold. I wouldn’t even trouble myself to go with them.”

    As if to emphasize his point, the two legionaries slammed the butts of their halberds into the floor, the sound echoing like a thunderclap.

    Oram scoffed at the display, but Darius’ confidence struck Alyssa. He did not seem to be a man to make idle boasts.

    “Enough,” said Swain, with a wave of his hand. “Let us hear what these concessions would entail.”


    The silver moon had passed its zenith in the night sky overhead by the time Alyssa and Oram left the palace. They began making their way toward the nearby estate that served as their base of operations within the capital.

    Alyssa was quiet and brooding, her stomach a tight knot of unease, but her brother seemed energized by the encounter with the rulers of Noxus.

    “Swain will agree to our terms! I’m sure of it,” he gushed. “He knows the Delverhold is too important to the empire to allow father to close its gates.”

    “This is madness,” Alyssa muttered. “We walk in there and you threaten them? That was your plan?”

    “That was father’s plan.”

    “Why didn’t you tell me?”

    “Would you have agreed to it, had you known?”

    “Of course not,” Alyssa replied. “This is a fool’s errand. We may just as well have offered ourselves up for the next Fleshing…”

    “If Swain is convinced, we only need one of the others to join him for them to concede to our terms,” said Oram, seeming not to hear her concerns. “That is how the Trifarix works. Their leadership cannot be deadlocked, when only two of them need agree on anything to get it done.”

    “Darius will never agree.”

    “Darius is an arrogant dog. He thinks he could send two men to take the Delverhold? Pah! But I fear you are right. While he objects, that leaves only the Faceless. Our future prosperity lies with the vote of whoever is behind that mask.”

    “Then there is nothing more to do but wait to hear what our fates will be,” said Alyssa, a hint of bitterness in her voice.

    Oram’s eyes gleamed dangerously. “Not necessarily.”

    The knot in Alyssa’s stomach tightened a little more as he began to explain.


    Dawn was still several hours away, but Alyssa was already uncomfortably warm as she made her way swiftly and quietly through the streets of the capital. At the head of a contingent of Delverguard, she wore a tight-fitting helmet of dark steel, and already she could feel her hair dampening with sweat beneath it.

    There were a dozen of them in all, cloaked and hooded over their armor. All carried heavy crossbows, with blades strapped at their waists. In this city, it was not at all unusual to see armed warbands from all across the empire; if anyone saw them, their weapons would not raise alarm, and yet Alyssa could not shake the feeling they were being watched.

    And, somehow, that the observer knew their intent.

    The streets and alleys of Noxus were narrow and twisting, designed to stifle and frustrate any attacking force that managed to penetrate the city’s outer defenses. The rooftops were flat and crenellated, like the battlements of a castle, allowing any soldiers above to dominate any enemy below. Alyssa eyed those dark rooftops warily. Anyone could be up there, marking their progress. They could well be walking into an ambush…

    A flutter of black wings overhead made her skid to a halt, swinging her crossbow skywards. She cursed herself for being so jumpy, and gestured her retainers on.

    “This is a bad idea,” Alyssa said to herself, for the twentieth time since leaving the estate.

    She had said as much to her brother, trying to dissuade him from this course of action, but his mind was set. This was their father’s will, Oram had stated with finality. They would return home having secured a new deal, or they would not return at all. There was no other course.

    Now she had some time to digest it, Alyssa was not surprised that this was the old governor’s plan all along. Of course it was. While it may well end in both her and her brother’s capture and subsequent execution, what was that to her father? He had never cared for either of them over-much, saving his affections for his heir: Alyssa’s oldest brother, Herok. And if they were caught, and the Trifarix tried to hold them as hostages to keep the Delverhold within the rule of Noxus, she knew what their father’s answer would be.

    To him, Alyssa and Oram were expendable.

    She and her men hugged the shadows as they closed in on the Shrine of the Wolf, which butted up against the old southern bulwarks of the Immortal Bastion itself. Her brother would be a few streets to the east, with more of their armed retainers.

    In the weeks before the contingent arrived in the capital, spies in their employ had been watching the comings and goings around the palace. One of the observations had been of particular interest, and it was upon that intelligence that Alyssa and her brother were now operating.

    They were getting close. Alyssa lifted a hand, and the Delverguard fell in around her, pausing in the shadows of a narrow passage looking towards the Shrine of the Wolf. It was a tall, multi-tiered tower with open sides, each level held aloft by pillars of dark stone. In the center of the tower, looming almost fifty feet high, was a massive obsidian statue of a seated wolf.

    They waited there for a long minute, until they saw two brief flashes of light in the distance—the sparks of a blade against flint. That was the signal Oram was in place, and the way was clear.

    “Let’s move,” Alyssa hissed, and as one, she and her attendants were up and running, breaking from cover and hurrying towards the shrine, watchful for guards. There were none. It seemed her brother and his men had done their work.

    Alyssa loped up the steps to the shrine, indicating with a flick of her hand for her warriors to spread out. They entered, passing over the threshold, and circled out around the wolf statue. They hugged the shadows, leaning in against the pillars, melding into the darkness, and waited.

    She gazed up. In ancient Valoran custom, death was often represented as a dualistic in nature, taking the form of the Lamb of peaceful death, and the Wolf of violent ends. In Noxus, the latter was honored with rather more rigor and panoply. Dying peacefully in one’s bed was not the way to secure honor in an empire that venerated strength.

    Alyssa steadied her breathing, trying to slow her racing heart. Her hands were clammy. She wiped them on her cloak.

    Waiting was the always the worst part.

    She glanced around again, and found herself barely able to make out her retainers. Good. If they were spotted too early, then all of this would be for naught. Alyssa reached up and fastened a veil of finely wrought chainmail to her helmet, so that it hung below her eyes, obscuring her features.

    A distant watchtower tolled the fourth hour. Alyssa readied herself. If the information from their spies was correct, the target would be approaching any moment…

    And, as if on cue, a heavily robed figure emerged.

    It came from the direction of the Immortal Bastion proper, accompanied by four palace guards. The lead figure was almost invisible in the pre-dawn darkness, dressed as they were, from head-to-toe in black.

    It was the third member of the Trifarix—the Faceless.

    The anonymous figure walked slowly towards the shrine, head turning from side to side, as if scanning the shadows. Their hands were clasped before them, hidden beneath heavy sleeves.

    The guards stopped at the foot of the shrine. It appeared the Faceless conferred with them briefly, though Alyssa was too far away to hear their words, before the masked figure continued on alone, seemingly to pay respects to the Wolf.

    While warriors of the warhosts and reckoners from the gladiatorial pits were perhaps the most frequent visitors to the various martial shrines scattered around the capital, even bureaucrats, shop-keeps and servants made frequent offerings. The Faceless, it had been observed, visited this shrine at the fourth hour of every fifth day, always guarded and under the cover of darkness.

    Thankfully, while the loyalties of the Trifarian Legion were absolute, mere palace guards could most certainly be bribed to look the other way.

    As the masked figure approached the great statue, Alyssa stepped out of the concealing darkness. On cue, the paid off guards turned on their heels and marched back towards the Immortal Bastion. Alyssa had her crossbow levelled at the Faceless as she stepped cautiously into the flickering light of the sconces around the statue.

    “Don’t move, and don’t cry out,” she hissed. “Your guards are gone. Twelve crossbows are aimed at you right now.”

    The robed figure made a muffled sound, perhaps in surprise, and came a step closer to her. There was something distinctly familiar about it, both in the sound and its awkward movement…

    “Hold, I say,” said Alyssa. The Faceless froze.

    No one in Noxus seemed to know who the third member of the Trifarix was—no one that Alyssa and Oram had been able to find, at least. That was the strength of deception, the principle of guile represented on the Council of Three.

    But Alyssa intended to change that.

    “It’s all about leverage,” her brother had said. “If we can learn the identity of that one, then we can use it to our advantage.”

    “We mean you no harm,” Alyssa declared, as boldly as she could. “Take off your mask, and there will be no bloodshed.”

    The hooded figure looked around, perhaps seeking the guards, or trying to spot the crossbowmen Alyssa had spoken of, concealed in the darkness. Then the figure edged forward again, now almost within weapons’ reach, hands still hidden from view.

    Alyssa aimed her crossbow at the figure’s chest. “Don’t. Take. Another. Step.”

    The figure made another muffled sound, shaking the mask emphatically. Alyssa narrowed her eyes.

    Then she exhaled slowly, as the realization crept over her.

    “Ah. That makes things easier.’

    She pulled the trigger, and her bolt took the robed figure in the throat.

    One of her retinue was at her side in an instant, urging her to run. “We have to go,” he said. “We have to be out the city before sunrise, before anyone knows what has happened.”

    “It’s already too late,” Alyssa answered.

    She knelt beside the figure, now gasping on the ground. Blood was pooling beneath the body. Alyssa had seen enough wounds in her time to know this one was fatal.

    She reached out, and pulled the mask free.

    Oram stared up at her.

    Her brother’s face was pallid, his eyes wild, and a gag had been stuffed in his mouth. He jerked and twitched as death came for him. The movements pulled his sleeves back, revealing his hands, bound tightly together with cord.

    In his last moment, his gaze shifted from Alyssa to the massive statue of the Wolf looming over them.

    It was then that the legionaries arrived, loping out of the darkness like hunting hounds, to surround the shrine.


    The sun was high in the cloudless sky outside, sending angled beams of light through the narrow slit-windows into the audience chamber.

    Alyssa stood before the Trifarix once more, her head held high, wrists manacled behind her back. The members of the council regarded her carefully. The inscrutable masked face of the Faceless was, to Alyssa in this moment, perhaps the most intimidating of the three.

    It was Swain who finally broke the silence.

    “Let me speak plainly,” he said. “The Delverhold is of great value to Noxus, but not so valuable that we would acquiesce to the demands and threats of its governor. That would be a signal of weakness. Within the week, a dozen other provinces would be lining up with demands of their own. No, that was never going to be happen. But, you already knew that.”

    “I did,” said Alyssa. “My brother clearly didn’t.”

    “Then, it might make lesser minds wonder… why would an intelligent young woman such as yourself go along with such an obvious and clumsy scheme?”

    “Duty,” Alyssa replied.

    “Duty to the empire must always overshadow duty to family,” said Swain.

    Alyssa might have imagined it, but she thought she saw Darius’ expression darken very slightly at those words. Even so, the Hand of Noxus held his tongue.

    “I agree entirely,” said Alyssa. “Which is the reason, when I realized it was my brother under the mask, I shot him.”

    Swain turned towards the masked Faceless. “A risky gambit, to gag and disguise your captive. There were other ways we might have tested her.”

    He turned back to Alyssa.

    “Indulge me, please, for the benefit of my fellow council members. Why would you knowingly shoot and kill your brother?”

    “My father sent us here to die,” Alyssa replied, “and would have used our deaths to justify closing the gates of the Delverhold to Noxus.”

    “Go on.”

    “My father and my brothers are fools. They have been blinded by their desire to rule the Ironspike Mountains as kings once more, as our forebears did. They would lead my people to their doom for such a fleeting vanity.”

    The merest hint of an icy smile turned the corner of Swain’s mouth.

    “So then, Alyssa Roshka Gloriana val-Lokan—what would you propose instead?”


    The aging Governor val-Lokan looked up, an expression of pure outrage upon his face, as Alyssa threw open the doors to his tally-chamber.

    “What is this, girl?” he snarled, rising to his feet. “You return unannounced? Where is Oram?”

    Striding behind her were two warriors of the Trifarian Legion, imposing and ominous in their dark Ironspike armor, halberds at the ready.

    Beside her father was her brother Herok, heir to the Delverhold. His eyes were wide and fearful.

    “Guards!” the governor shouted. “Stop them!”

    His personal guard, however, made no move to intervene. The reputation of the Legion was known throughout Valoran—even among those who had never fought beside or against them. They marched with the authority of the Hand of Noxus. To defy them was to defy the Trifarix itself.

    Alyssa had thought much about the words Darius had spoken, those words that her brother had scoffed at.

    Just two of the Trifarian Legion could walk in and take your precious Delverhold.

    It had proved to be no idle boast after all.

    “What have you done?” her father hissed, sinking back into his chair.

    “What was needed.”

    Alyssa produced a rolled parchment, freshly written and stamped with the crest of Noxus—the crest of the Trifarix—and slammed it down on the table before her father, making him jump.

    “On the order of the Grand General, I am removing you from office,” said Alyssa, “Henceforth, I shall govern this place, for the good of the empire.”

    “You?” her father scoffed. “A woman has never ruled the Delverhold!”

    “Then perhaps it is time that changed. It is time for someone who will look to the future of our people, and not obsess about the kings and faded glory of the past.”

    Alyssa nodded, and her father’s own guards stepped forward, grabbing hold of him.

    “You can’t do this!” he screeched. “I am your father! I am your lord!

    “You are no lord,” said Alyssa. “Especially not mine.”

  7. Proclamation of the Trifarix

    Proclamation of the Trifarix

    Citizens of Noxus, I bring word from the capital!

    It is a time for celebration! The Hand of Noxus is returned, and stands with our new Grand General! With the noble houses united behind them, the new age of our glorious empire begins now!

    Let it be known that, on this day, from distant Shurima to the shores of Ionia, the countless wars initiated by Boram Darkwill have been ended. No longer will our treasuries be drained in pursuit of victories that none can truthfully promise. No longer will our brave warriors spend their lives needlessly, and without gain.

    Noxian gold, and Noxian blood. These are the treasures that Jericho Swain has pledged to return to you, the people.

    While on campaign in the northlands, mighty General Darius received orders to stand down. Rather than meekly accept this edict, he marched back to the capital with all his warhosts—for the duty of the Hand of Noxus is first and foremost to the empire itself, and not to whomsoever shall sit upon its throne, with the passing of years. It is right and proper that he would question these orders, and the authority by which they were issued.

    Let it be known that General Darius met with General Swain. Let it also be known that Darius was satisfied that the coup against Boram Darkwill was just, and legal, and that Swain’s intentions were for the good of all Noxus.

    Long live Grand General Jericho Swain, savior of the empire!

    Under the protection of Darius and his warhosts, representatives from all noble houses have met to hear Swain’s plans for the future of Noxus. Those who have sworn themselves and their houses to him in perpetuity have received full pardons for any prior wrongdoing, or opposition they may have offered. These men and women are proud and honorable servants of the Grand General, and are not to be harmed.

    In his boundless wisdom and mercy, he has also granted clemency to those who refuse his benevolence. They have a full seven days to conclude their affairs within the empire, surrender their lands and titles, and depart Noxus forevermore. Any who choose to remain in defiance will forfeit their lives, with public Reckonings to recommence in the Noxkraya Arena three days thereafter.

    Henceforth, let it be known that each and every Noxian shall be treated equally, and on the merit of their own ability and strength. Furthermore, let it be known that Jericho Swain and the noble houses are committed to ending the decades of incompetence and nepotism that plagued Darkwill’s rule.

    But the former Grand General was not an evil man, and Swain would not have him remembered as such. Rather, he was a weak man—manipulated from behind the scenes by others...

    Yes, friends. There is a corruption at the heart of our great empire. For centuries this corruption has grown, blooming like a pleasant flower in plain sight, while its roots twist and spread in the darkness beneath.

    No more, friends! No more! Jericho Swain will destroy any who seek to exploit Noxus for their own secretive gains! He will tear out this corruption, this blighted and thorned rose, root and stem! Every one of its agents and allies are hereby named enemies of the empire, and all good citizens are obliged to do them harm, if they are able. Together we shall prevail! Let none be above suspicion!

    Before Boram Darkwill, these same sinister forces puppeted even the greatest kings and champions of the Noxii, all the way back to the Rune Wars. Indeed, our beloved Grand General has heard the fears of the noble houses—that if any could fall to such corruption, then why not him also? To that end, henceforth he has decreed that Noxus shall not be ruled by any single individual... but three. He draws upon the legacy of the greatest among the old tribes—the vision of the Noxidi, the might of the Noxkri, the guile of the Noxtali—to create a “Trifarix” council, whose members will eschew any throne, and embody those same principles of strength that have ever allowed Noxus to triumph over its foes.

    Finally, let it be known that after much consultation with his dear friends among the nobility, the Grand General has reconciled with the leaders of the assassin guilds. Alongside Swain and Darius, they will find a place on the council prepared for them, maintaining a “faceless” representative to protect the empire against even the most insidious threats from within.

    Go forth, citizens! Carry these words and proclamations to all! The greatest years of Noxus lie yet before us, and we shall rise as a single people, united in purpose and glory, once more!




    ARCHIVIST’S NOTE: In spite of the inspirational and conciliatory promises contained in these official pronouncements, within a single year the Trifarix had completely changed the political landscape of Noxus. Imperial governorships and military commissions were no longer inherited, but bestowed through official channels. All personal wealth was to be declared and verified, and hefty taxes imposed on any gold or silver not held in trust by state banks. Finally, it became illegal for any citizen to be owned as chattel by another, and unauthorized sale or transfer of the same was made punishable by death.

    Effectively, Jericho Swain courted the noble houses to gain a foothold within the assassin guilds, then systematically dismantled the power structures that had supported them for almost a thousand years. Though the full repercussions of this remain to be seen, it is likely that many nobles have been driven into alliance with his clandestine enemies, and eventual rebellion.

  8. The Winterspike Road

    The Winterspike Road

    Laura Michet

    By evening, the snow had soaked all the way through Maja’s boots. With each step, she could feel icy water slosh from her heel to her toes, like a flaying knife drawn along her foot.

    Other soldiers were struggling, too—fifteen miles downhill in waist-high snow wasn’t easy. But the legionaries at the head of the column weren’t limping. Their steps kept the confident rhythm they’d struck since morning, and their watchful eyes were still glued to the horizon.

    They probably have better boots, Maja thought. Trifarians are tough, but nobody’s that tough in standard-issue boots.

    “Hey,” Zalt muttered. “Holding up?”

    Zalt, the only minotaur in the warband, was taller, wider, and older than everyone else. He was plowing a deep trench through the snow on sturdy hooves. Maja was jealous. “Wish I couldn’t feel my feet,” she said. “If I didn’t have feet, no one could make me march.”

    “In the last campaign against the Winter’s Claw, I saw a soldier’s foot freeze solid,” Zalt said. “His toes cracked off when he put his boot on. So, wham! General Darius chopped the whole thing off.”

    Maja turned her gaze down the mountain. On a bend in the road far below, she could see Darius himself—the Hand of Noxus, Might incarnate. The general’s huge axe gleamed on his back.

    “You’re lucky to be here,” Zalt told her. “Darius knows this road better than anyone. He built it during Darkwill’s campaign. And we can help him take it back.” A little lick of anger burned in Zalt’s eye. “Damned Winter’s Claw!”

    Cliffs rose sheer on either side of Darius’ mountain road. Looking up, Maja could see the silhouettes of soldiers standing atop them. “The scouts don’t get a rest, do they?” she asked.

    “What?”

    She pointed. “The scouts.”

    “Which scouts?” Zalt asked.

    Then he looked up, too.

    Whatever curse he bellowed was smothered by the avalanche.

    Two curtains of white separated from the cliff tops above them. Almost instantly, they filled the pass. Chunks of hard-packed snow smashed into the Noxian column, swallowing the soldiers row by row as the avalanche raced downhill. Maja braced, but it was like being hit by a charging basilisk. There was tumbling terror, an awful weightlessness—then darkness, and the crush of winter.




    Crunch! Someone heaved Maja out of the snowpack. “Get up,” he commanded—a voice ringing like the clash of blades. “Dig them out!”

    She shook herself and started to dig. Then she realized: she was digging beside the general himself.

    Darius found a cloven foot in the snow. “Zalt!” Maja shouted. She helped the general heave him out.

    Maja looked back up the frosty slope: far above, Winter’s Claw warriors were picking through the scattered remains of the Noxian dead. No retreat now, Maja thought.

    Darius was counting heads. “Officers?” he called. Two Trifarian legionaries swiftly ran over. “Report casualties. There’s a river over the next ridge. We’ll fortify there.” Darius surveyed the battered Noxian ranks, his expression burning with barely leashed anger. “If you can’t walk, crawl.”




    As the pale sun plummeted toward the horizon, Winter’s Claw skirmishers followed the Noxian column all the way down to the frozen river, peppering them with barbed arrows. However, the probing fire didn’t slow down the disciplined Trifarian Legion. Maja’s breath grew ragged as she hurried to keep up with them.

    The frozen river was wide and slick enough to make it a dangerous approach for the Winter’s Claw, and by holding the bank, the Noxians knew any attack would have to come from the nearby treeline. In spite of the sporadic fire from the shadows beneath the pines, Darius ordered two snow trenches dug parallel to the bank. Soldiers repurposed shields into shovels, and Maja saw Darius doing the same.

    “Remember this,” Zalt said. “You saw the Hand of Noxus digging with the infantry!”

    Everyone then sharpened stakes for the outer trench. Darius checked defenses along the line—but stopped at Zalt. “You’re familiar,” he said.

    “I fought in the first Freljord campaign, general!” Zalt nodded at Maja. “Told this youngster how much worse it was!”

    Darius looked Maja over. “This is your first action,” he said.

    Maja wondered how he could tell. “Yes, general.”

    “Don’t waste time on fear,” he told her. “Focus on facing the enemy. On putting your blade in their throats.”

    Maja wasn’t sure what to say. “Uh—”

    Zzzzip. Something parted the air between them, and a javelin lodged in the wall of the trench.

    Maja turned toward the treeline. Branches were shaking, blades were shining, and moonlight glinted on polished bone.

    “Stand to!” Darius bellowed.

    As the Noxians scrambled for cover, and another volley of javelins flew from the trees, Maja saw a soldier stagger, three feet of knotty wood sprouting from his chest.

    Darius pushed past Maja and Zalt, arrows pinging off the axe on his back. “Soon. They’ll charge soon,” he told them. His eyes were lit with fierce excitement. “That’s when we’ll strike!”

    And just as he spoke, a snarling came from the trees. A pack of six-legged, catlike shadows raced out of the darkness—trained wildclaws, leaping for Noxian throats.

    The Winter’s Claw followed.

    As Trifarian legionaries rose from the trench to meet them, Maja drew her sword. She saw Darius bring his axe down like a guillotine. She rose, too, ready to fight—when Zalt collapsed beside her.

    A javelin was buried in his shoulder.

    “Go,” he gasped, but Maja planted herself beside him. Winter’s Claw warriors were on them in an instant, hatchets swinging. Zalt deflected a skull-crushing strike with his good arm, and Maja tripped their attacker—but instead of delivering the killing blow, she turned back to Zalt.

    She could save him. She had to!

    She pushed Zalt toward the river, away from the fight, and they slithered out onto the ice behind the Noxian line. As Zalt fell to his knees, struggling for breath, Maja had a sudden urge to flee across the river with him.

    “Don’t!” Zalt could tell what she was thinking. “A Noxian never flees!”

    Maja’s heart seemed to be beating in her throat. She opened her mouth to argue with Zalt—I am a Noxian, I am—but her mouth refused to form the words.

    Then Zalt’s eyes widened, and a heavy hand landed on Maja’s shoulder. She knew who it was before she turned around.

    “Face the enemy,” Darius growled.

    “I—”

    “You’re not facing them.” With a flick of his arm, Darius spun her on the ice. “Noxians who flee, die,” he said.

    By your hand, Maja knew. By that axe. As she stared, Darius hefted the axe above his head, and for an instant Maja thought, This is it—my execution.

    But the moment never came. A flurry of arrows ricocheted off the flat of the blade, falling harmlessly around them, and Darius lowered the axe again. “Noxians don’t run. We win,” he growled. “We chop them to pieces for what they do to us.”

    And suddenly, Maja was angry—at the Winter’s Claw, and at herself, and at her fear. With jerking, frozen limbs, she shoved Zalt aside. She heard him grunt as he hit the ice—but she left him there, and Darius did, too. Beside him, lock-step, she ran into the whirlwind of Noxian steel.

    Their blades flashed, and Maja swung hers until her muscles burned and her hand was sore from impact after impact. And with each hammering blow, she reminded herself: Live. Win. Chop them to pieces.

    By sunrise, the Winter’s Claw had been routed.




    When they returned, Darius and Maja found Zalt at the riverbank, his chest prickled with arrows. Dead.

    Maja felt numb. She’d been telling herself, Maybe he rallied. Maybe he fought. But he’d just died where they left him.

    “I was trying to protect him,” she told Darius. “He’s—He was a good soldier. I was trying to protect him.”

    Darius paused. “That was a poor decision,” he said.

    Maja startled. “Sir?”

    “You should have been fighting alongside soldiers who still had a chance of living.” He turned his gaze to Maja. She shuddered—his eyes were like iron. “Old Zalt was ready to die. But you should have been ready to fight.”

    “Y-yes,” she stammered. “I’ll… I’ll be better, sir.”

    Darius turned north, toward the dawn-lit slopes of the Winterspike mountains. Maja could see campfires up there. Smoke rising through the trees.

    The Winter’s Claw, waiting.

    “Then do it fast,” Darius said.

  9. Xin Zhao

    Xin Zhao

    Rumored to have never lost in one-on-one combat, Xin Zhao spent much of his life fighting an uphill battle. Some of his earliest memories are of the Viscero, an Ionian fishing boat he served aboard off the coast of Raikkon. A diligent cabin boy, he obeyed his elders’ every request—from cleaning grimy decks to fixing tangled nets—and enjoyed a peaceful existence… until the day they unknowingly ventured too deep into foreign waters.

    A pair of privateer ships from Noxus chased down the smaller vessel. Their commander cited the glory of the empire as he boarded, claiming the Viscero and its crew as his rightful property. They were mostly ageing fishermen, unfit for military service, but they would be taken back to Noxian territory regardless.

    After enduring a tough journey across the open ocean, Xin Zhao found himself in a strange new land. There was no delicate beauty in the waters here, no magic in the trees. Imposing gateways and fortified stone walls unlike anything he had ever seen lined the streets, and the people were crammed into every available inch of space. He learned this was the capital of Noxus, and it was from here that a man known as “Darkwill” ruled the vast empire. Separated from the rest of the Viscero’s crew, and with no means of returning home, Xin Zhao entered the service of the man who had taken him prisoner.

    His skill with a spear did not go unnoticed, and soon he was promised a better life—with meals served on plates—in exchange for his martial prowess. Noxus celebrated strength, and his patron deemed him to be a strong fighter.

    Having nothing to lose, the young man accepted. He shed his ragged clothes for crude armor, and entered the Reckoning arenas.

    Truly, this was a strange form of entertainment. Mighty warriors, known by even mightier titles, fought each other before ravenous crowds, who cheered for displays of skill and showmanship as often as they did for blood. Xin Zhao, taking the name “Viscero”, was catapulted into success. His bouts soon filled the seats of every arena… and also the pockets of his sponsors. In only a few short years, Viscero became a celebrated name—one that audiences adored, and other Reckoners came to fear.

    But this good fortune did not last.

    Beyond the distractions of the Reckoner circuit, the empire faced difficult times. Hostile nations encroached upon its territories, provoking rebellion all along the Noxian frontier. It was rumored that Darkwill and his advisors had offered a fortune in gold for the private release of mercenaries, prisoners, and Reckoners alike, to be conscripted into the empire’s warhosts. With little more than a handshake, Xin Zhao and his fellows were bought out, and placed on a transport ship heading west.

    Here, at the coastal fortress of Kalstead, the names and reputations of even the most well-known Reckoners counted for little. They were hurled into battle against the elite forces of King Jarvan III of Demacia, who was determined to curb Noxian influence on Valoran… and Xin Zhao quickly learned that war was unlike any arena duel.

    While many of the former Reckoners deserted in the face of inevitable defeat, Xin Zhao held his ground, staining his spear with the blood of hundreds. When the king’s Dauntless Vanguard—some of whom were silently impressed by his skill—finally surrounded him, still he refused to run. Xin Zhao stood tall, welcoming his execution.

    However, Jarvan thought differently. Unlike the arena crowds, the king of Demacia took no pleasure in needless killing. He granted the defeated Noxians their freedom, if they would swear to leave Kalstead in peace. Surprised by this show of mercy, Xin Zhao thought about what awaited him back in Noxus. He could return to a society where his life had meant little beyond the gold he earned for his patrons… or he could fight for those who embodied the virtues to which he, himself, aspired.

    Compelled by honor, he knelt before Jarvan III, pledging himself to the king’s service.

    In the decades that followed, Xin Zhao proved his loyalty time and again. As a seneschal of the royal household, he became bodyguard and advisor not only to his friend and master, but also to the king’s son—young Prince Jarvan, who would one day inherit the crown. Xin Zhao’s path to becoming a Demacian may have been unusual, yet never once did he falter in his commitment to the kingdom and its ideals. This was not from a sense of duty, he reasoned, but by choice.

    However, his greatest test came when a mage insurrection threatened the capital. With the nefarious Sylas of Dregbourne wreaking havoc throughout the Great City, Xin Zhao stood ready to defend his liege, but the king commanded him to leave on a personal mission of critical importance. With a heavy heart, Xin Zhao reluctantly obeyed.

    It was only when the palace bells tolled that he knew the true gravity of his mistake. By the time the seneschal fought his way back, King Jarvan III was dead.

    Xin Zhao believed his life would be forfeit… but instead, Prince Jarvan reminded him of the pledge he had once made, and accepted a renewal of his service to the kingdom.

    For now, more than ever, Demacia needs its seneschal. The throne lies vacant, as the other noble houses fear that the prince may not yet be fit to rule. Xin Zhao has no such concerns—he is utterly devoted to Jarvan, and determined to guide him in the perilous days to come.

  10. Alistar

    Alistar

    Many civilizations have resisted Noxus, but none as long as the clans of the Great Barrier mountains. Though these fierce minotaurs had protected the overland trade routes to the ancient city of Zaun for centuries, they preferred to avoid Valoran’s wider conflicts.

    The noble warrior Alistar was respected among all the clans. Out on the mountain peaks, his roar could scatter even the bravest trespassers, leaving only the foolhardy to face him in combat. Even so, in the moot halls he would always urge his kin to forge greater bonds with other mortal races. Many saw minotaurs as little more than beasts, which soured any interaction and kept them firmly as outsiders.

    Then Noxus came, promising something better. Their emissary, the matriarch of House Tewain, proclaimed that the empire was poised to take Basilich, a coastal city to the east. However, she pledged that they would not do this without the support of the great clans of the mountains, and called for parley on neutral ground.

    Many of the minotaurs were eager to accept her offer. This was a way to gain the power and recognition they sought, by joining with Noxus.

    But Alistar remained skeptical—he had encountered many Noxian scouts in recent years, and knew them to be a duplicitous and cunning people. For this reason, his clan sent him to meet Tewain, along with fifty of their mightiest warriors, to reject any alliance. The other clans could do as they wished, but Alistar would not accept the rule of some distant “Grand General”.

    Under the banners of truce, he and his kin were betrayed.

    The larger clans had already pledged themselves to Noxus, and their representatives turned against him as soon as he made his position known. The battle was swift and bloody, and Alistar himself crushed Lady Tewain’s skull with his bare hands—but soon enough he and his surviving warriors found themselves bound in chains, headed for the distant Noxian capital, accused of inciting rebellion.

    These unfortunate minotaurs found themselves cast into the Reckoning arenas of the capital, as part of a grim gladiatorial festival known as the Fleshing.

    Alistar was appalled by the chanting of the bloodthirsty spectators. He implored his clanfolk not to fight back, not to give these Noxians the monstrous display they so craved…

    When the festival ended twenty-one days later, Alistar was the only member of his tribe left. Pelted with pebbles and rotten fruit from the crowd, dragged out to face Reckoner after Reckoner, he was driven to fight like a beast—and think like one. He killed and killed until even his memories of home became stained with blood.

    Alistar had fallen far by the time he met Ayelia, a servant girl in the arenas. At first he bellowed and charged the bars of his cage, expecting her to fear or goad him like the others, but Ayelia did neither.

    She returned every day, and spoke to him with gentle respect, until eventually Alistar answered in kind. Ayelia’s homeland had also been claimed by Noxus, and seeing his suffering had convinced her they should leave this hateful city together. She whispered her plans through the bars, and for the first time in years Alistar found he could think of home without dwelling on the way it had been taken from him.

    One night, Ayelia brought Alistar the key to his cell. She had sacrificed much to arrange this escape, and he swore he would repay her tenfold.

    They hurried to the river, where a cargo barge awaited them. However, as they boarded, Noxian agents burst from the shadows. Alistar hurled himself into battle, his vision tunneled with rage, and although Ayelia called out to him again and again, he did not hear.

    By the time Alistar had slain their attackers, the boat was gone—and Ayelia with it—so he fled south on foot instead. He searched everywhere for the servant girl, but found nothing. Had she been captured? Killed? It seemed there were no clues left to find.

    Weeks later, a political coup shook the empire to its dark foundations, and the arena minotaur’s escape was quite forgotten.

    Alistar now travels alone, as quietly and anonymously as he can, encouraging resistance in Noxian-held territories and fighting on behalf of the downtrodden and the abused. Only when he has cleared the shame from his heart, repaying every cruelty and every kindness, will Alistar return to the mountains and leave his rage behind.

    And in every city he passes through, he asks after Ayelia.

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