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Darius

Darius and his brother Draven grew up as orphans in the port city of Basilich. Darius struggled to provide for them both, constantly fighting with gangs of older urchins and anyone else who threatened his little brother—even the city guard. Every day on the streets was a battle for survival, and Darius earned more scars by his twelfth summer than some soldiers do in a lifetime.

After Basilich was seized by the expanding Noxian empire, the victorious commander Cyrus saw the strength in these defiant brothers, and they found a home within the ranks of his warhost. Over the years, they fought in many grueling campaigns of conquest from one end of the known world to the other, as well as crushing a number of rebellions against the throne.

Within the empire, anyone could rise to power, no matter their birth, culture, or background, and none embraced this ideal more fervently than Darius. From humble beginnings, he rose steadily through the ranks, always putting duty before all else, and garnering great respect for his aggression, discipline, and refusal to ever take a backward step. On the bloodsoaked fields of Dalamor Plain, he even beheaded a Noxian general after the coward ordered a retreat. Roaring in defiance and hefting his bloodied axe overhead, Darius rallied the scattered warbands and won a great and unexpected victory against a far more numerous foe.

He was rewarded with a senior command of his own, attracting many thousands of eager recruits from across the empire. Darius turned the majority away, accepting only the strongest, the most disciplined and iron-willed. Such was his fearsome notoriety, even in the lands beyond Noxus, that it was not uncommon for entire cities to surrender at the first sight of his banners.

After a grinding victory against the cloud-fortresses of the Varju, a proud warrior people who had resisted decades of Noxian aggression, Darius was named the Hand of Noxus by Emperor Boram Darkwill himself. Those who knew Darius best knew he craved neither power nor adulation—he wished merely to see Noxus triumph over all—so Darkwill ordered him and his warhosts far north into the Freljord, to finally bring the barbarian tribes to heel.

The campaign dragged on for years, ending in a bitter, icy stalemate. Darius narrowly survived assassination attempts, ambushes, and even capture by the vicious Winter’s Claw. He was growing weary of endless wars of attrition, and returned to Noxus to demand a reconsolidation of the military.

He marched his veterans into the capital, only to find that the emperor was dead, killed in a coup led by Jericho Swain. The act had been supported by many allies, including Darius’s own brother, Draven.

This was a difficult position. As Hand, many of the noble houses would expect Darius to avenge Darkwill, but he had known and greatly respected the disgraced general Swain, and had spoken against his discharge after the botched offensive in Ionia some years earlier. The oaths of the Hand were to Noxus, not any particular ruler, and Swain was a man who spoke honestly of his new vision for the empire. Darius realized this was a leader he was prepared to follow... but Swain had other ideas.

With the establishment of the Trifarix, three individuals would rule Noxus together, each embodying one principle of strength: Vision, Might, and Guile. Darius gladly accepted his place on this council, and pledged to raise a new, elite force—the Trifarian Legion, the most loyal and prestigious warriors the empire could produce—and lead the armies of Noxus into a glorious new age of conquest.

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  1. Draven

    Draven

    Even as an orphan on the streets of Basilich, Draven was headstrong and full of bravado, frequently getting into vicious brawls with older street children and shady underworld thugs. While supremely confident in his own ability—some would say overconfident—it is unlikely he would have survived childhood had it not been for his older brother, Darius, who invariably finished the fights Draven started.

    When Basilich fell to the warhosts of Noxus, the brothers came to the attention of a captain named Cyrus, after Draven made an ill-considered attempt on his life. Impressed with their fighting spirit, Cyrus allowed them to join the Noxian ranks.

    For years, the brothers fought as part of Cyrus’ warhost—yet while Darius took to this life easily, Draven grew steadily more bored. His martial skill was beyond question, but the daily drudgery of soldiering felt like too much effort for too little reward… and not enough personal glory.

    Darius inevitably rose to command his own warband, and Draven joined him. However, if he thought that would be easier, or a way to achieve greater individual recognition, he was sorely disappointed.

    Some say Draven chose to leave Darius’ command. Some say he was forced out. Either way, his skills were highly sought after as a champion and duelist, and he was enticed to join a succession of warbands during the occupation of Ionia, before ending up with a fairly respectable contract in the Reckoning pits.

    For centuries, the gladiatorial Reckoners had performed a vital role in Noxus—punishing criminals and settling disputes between the noble houses—and Draven was determined to receive the riches, adoration, and renown he felt he deserved. However, with long, protracted wars on many fronts, the spectacle was beginning to lose its appeal for the common citizen. As the attention of the crowds drifted, Draven fell into a slump, spending more and more time in the seedier drinking halls and gambling dens of the capital.

    He was washed-up and broke when the former general Jericho Swain found him.

    Swain had a plan to reclaim Noxus’ lost glory, and needed Draven’s help to achieve it. Perhaps Swain only enlisted him as a way to ensure his brother Darius’ support after the fact. Regardless, Draven proved integral to Swain’s plan—to depose the Grand General himself, Boram Darkwill.

    Standing triumphant with Swain, Draven smiled for the first time in months as the cheers of the Noxian people washed over him.

    But duty called. In the days and weeks following this unprecedented coup, many among the noble elite refused to honor Swain’s succession, so they were sentenced to death in the arena.

    One condemned man escaped his handlers ahead of his execution. Operating on pure instinct—as was ever his wont—Draven leapt from the high balcony and hurled a pair of axes at the fleeing man, cutting him down in a heartbeat. After a moment of stunned silence, the crowd roared their approval. Draven retrieved his axes, spinning them high in the air, playing to his new fans, and savoring their rapturous applause.

    Thus Draven became the Glorious Executioner, turning routine bouts into grand spectacles that drew ever larger crowds.

    Soon enough, an enterprising (and diminutive) promoter, tired of paying to house, feed, and train Reckoners only for them to die in front of dwindling audiences, approached Draven with an idea. What if the drama of the classic pit fights could be combined with Draven’s natural showmanship?

    The Reckoners quickly became entertainers as much as combatants, each with their own carefully constructed backstory, fighting style, and flamboyant personality. The fights were often bloody—this was still Noxus after all—but far less often ended in death. The rivalries, trash-talking, and intrigue between the best-known Reckoners became the stuff of legend throughout the empire, but none were talked about more than Draven.

    For a time he lived the high life, receiving invitations to a never-ending stream of parties and banquets, mixing with the wealthy and influential of Swain’s new Noxus. He even reconciled with Darius, and would occasionally still march out with the warhosts, defeating enemy champions and generals in single combat.

    Nevertheless, Draven has started to grow restless once again. He has all that he could have ever imagined, and more, but now dreams of the day when the whole world knows his name.

  2. Renekton

    Renekton

    Renekton was born to fight. From a young age, it was obvious he had no fear, regularly brawling with much older children. It was usually his pride that led to these confrontations—Renekton was unable to back down, or let any insult pass. While his older brother, Nasus, disapproved of his street-fighting, Renekton relished it.

    Nasus eventually left to join the prestigious Collegium of the Sun, and Renekton’s skirmishes became more serious. Fearing his brother’s violent nature would see him imprisoned or in an early grave, Nasus helped him enlist in the Shuriman army. Officially, Renekton was too young, but Nasus made sure this was conveniently overlooked.

    The discipline of military life was a blessing. Renekton fought in numerous wars of conquest to expand the empire—his ferocity and toughness were still evident, but his honor and bravery became renowned. Nasus, now a celebrated general and tactician, would often say that he planned many great battles, but it was Renekton who won them.

    Indeed, after saving the isolated city of Zuretta, Renekton was made a captain by the emperor himself, and named Gatekeeper of Shurima. Outnumbered ten to one, he and a small contingent had faced the enemy in the remote, rocky passes to the south, to buy time for the city to be evacuated. It was a battle none had expected Renekton to survive, let alone win... yet he held out long enough for a relief force led by Nasus to arrive, and the invading forces were routed.

    Through decades of service, Renekton’s reputation came to rival even the god-warriors of the Ascended Host, his presence on the battlefield an inspiration to those fighting alongside him, and terrifying to his foes. Still, he was a grizzled and battle-scarred veteran of middling years when word reached him that his brother was close to death.

    He raced back to the capital to find Nasus a pale shadow of his former self, having been struck down by a debilitating wasting malady. The sickness was incurable.

    Nevertheless, the general’s greatness was recognized by one and all. Beyond his military acumen, Nasus had curated the empire’s great libraries, and compiled or translated many of the finest literary works of antiquity. Such a man could not be allowed to pass, and it was decreed that he was worthy of Ascension.

    The whole city gathered in witness, but Nasus no longer had the strength to climb onto the dais before the Sun Disc. Without thought for his own safety, Renekton lifted his brother in his arms, and climbed the final steps, fully expecting to be obliterated in the process. He was just a warrior, after all, and he knew Shurima would need Nasus in the years to come.

    However, Renekton was not destroyed. Beneath the blinding radiance of the Sun Disc, both brothers were raised up and remade, and when the light faded, two mighty god-warriors stood before the crowds—Nasus in his lean, jackal-headed body, and Renekton as an immense reptile. The jackal was often regarded as the most clever and cunning of beasts, and the fearless aggression of the crocodile fit Renekton perfectly.

    Renekton had been a mighty hero before, but now he possessed power beyond mortal understanding. He led Shurima’s armies to many bloody victories, neither giving nor expecting any mercy. His legend spread far beyond the borders of the empire, and it was his enemies that knew him as “the Butcher of the Sands”, a title he embraced.

    But there were some—Nasus among them—who came to believe that a portion of Renekton’s humanity had been lost in his transformation. He seemed crueler, taking ever greater pleasure in the spilling of blood, and there were whispers of many battlefield atrocities. Nevertheless, he remained a staunch defender of Shurima, faithfully serving a succession of emperors, even through the rebellion of Icathia and the horrifying war that followed.

    Some years later, it was decided that the young emperor Azir would join the ranks of the Ascended Host, and become the immortal ruler his people deserved.

    The results were catastrophic.

    Renekton and Nasus were each more than a day’s journey from the capital when it happened, and they arrived to find the glorious city in ruins. The Sun Disc was failing, drained of all its power. At the center of the carnage, they found the emperor’s treacherous magus, Xerath—now a malevolent being of pure energy.

    The brothers fought hard, but knowing that they could not destroy Xerath, Renekton finally wrestled him into the Tomb of the Emperors beneath the city, and bade his brother seal them inside. Knowing there was no other way, Nasus reluctantly did as his brother ordered.

    Xerath and Renekton continued their battle. For uncounted centuries they stalked one another through the lightless depths, as the once-great civilization of Shurima turned to dust in the world above. Xerath taunted his adversary, whispering poison in Renekton’s ear, and gradually, his viperous words began to take hold. He convinced Renekton that Nasus, jealous of his success, had leapt at the chance to be rid of him, and enjoy immortality alone.

    Piece by piece, Renekton’s sanity cracked. Xerath drove a wedge into these cracks, twisting his perception of what was real and what was imagined. When the Tomb of the Emperors was finally opened by greedy mortal scavengers, Renekton roared his fury and thundered out into the desert, sniffing the air for his brother’s scent.

    But Shurima has changed much in his absence. The Ascended Host is no more, leaving the people scattered and leaderless, for the most part. Though he cares little for such things, Renekton has attracted followers among the most fierce and bloodthirsty of the desert raiders... even if he cannot always tell friend from foe in his frequent, deranged frenzies.

    And while there are moments when he resembles the proud, honorable hero of the past, most often Renekton is little more than a devolved, hate-maddened beast, driven on by the thirst for blood and vengeance.

  3. Proclamation of the Trifarix

    Proclamation of the Trifarix

    Citizens of Noxus, I bring word from the capital!

    It is a time for celebration! The Hand of Noxus is returned, and stands with our new Grand General! With the noble houses united behind them, the new age of our glorious empire begins now!

    Let it be known that, on this day, from distant Shurima to the shores of Ionia, the countless wars initiated by Boram Darkwill have been ended. No longer will our treasuries be drained in pursuit of victories that none can truthfully promise. No longer will our brave warriors spend their lives needlessly, and without gain.

    Noxian gold, and Noxian blood. These are the treasures that Jericho Swain has pledged to return to you, the people.

    While on campaign in the northlands, mighty General Darius received orders to stand down. Rather than meekly accept this edict, he marched back to the capital with all his warhosts—for the duty of the Hand of Noxus is first and foremost to the empire itself, and not to whomsoever shall sit upon its throne, with the passing of years. It is right and proper that he would question these orders, and the authority by which they were issued.

    Let it be known that General Darius met with General Swain. Let it also be known that Darius was satisfied that the coup against Boram Darkwill was just, and legal, and that Swain’s intentions were for the good of all Noxus.

    Long live Grand General Jericho Swain, savior of the empire!

    Under the protection of Darius and his warhosts, representatives from all noble houses have met to hear Swain’s plans for the future of Noxus. Those who have sworn themselves and their houses to him in perpetuity have received full pardons for any prior wrongdoing, or opposition they may have offered. These men and women are proud and honorable servants of the Grand General, and are not to be harmed.

    In his boundless wisdom and mercy, he has also granted clemency to those who refuse his benevolence. They have a full seven days to conclude their affairs within the empire, surrender their lands and titles, and depart Noxus forevermore. Any who choose to remain in defiance will forfeit their lives, with public Reckonings to recommence in the Noxkraya Arena three days thereafter.

    Henceforth, let it be known that each and every Noxian shall be treated equally, and on the merit of their own ability and strength. Furthermore, let it be known that Jericho Swain and the noble houses are committed to ending the decades of incompetence and nepotism that plagued Darkwill’s rule.

    But the former Grand General was not an evil man, and Swain would not have him remembered as such. Rather, he was a weak man—manipulated from behind the scenes by others...

    Yes, friends. There is a corruption at the heart of our great empire. For centuries this corruption has grown, blooming like a pleasant flower in plain sight, while its roots twist and spread in the darkness beneath.

    No more, friends! No more! Jericho Swain will destroy any who seek to exploit Noxus for their own secretive gains! He will tear out this corruption, this blighted and thorned rose, root and stem! Every one of its agents and allies are hereby named enemies of the empire, and all good citizens are obliged to do them harm, if they are able. Together we shall prevail! Let none be above suspicion!

    Before Boram Darkwill, these same sinister forces puppeted even the greatest kings and champions of the Noxii, all the way back to the Rune Wars. Indeed, our beloved Grand General has heard the fears of the noble houses—that if any could fall to such corruption, then why not him also? To that end, henceforth he has decreed that Noxus shall not be ruled by any single individual... but three. He draws upon the legacy of the greatest among the old tribes—the vision of the Noxidi, the might of the Noxkri, the guile of the Noxtali—to create a “Trifarix” council, whose members will eschew any throne, and embody those same principles of strength that have ever allowed Noxus to triumph over its foes.

    Finally, let it be known that after much consultation with his dear friends among the nobility, the Grand General has reconciled with the leaders of the assassin guilds. Alongside Swain and Darius, they will find a place on the council prepared for them, maintaining a “faceless” representative to protect the empire against even the most insidious threats from within.

    Go forth, citizens! Carry these words and proclamations to all! The greatest years of Noxus lie yet before us, and we shall rise as a single people, united in purpose and glory, once more!




    ARCHIVIST’S NOTE: In spite of the inspirational and conciliatory promises contained in these official pronouncements, within a single year the Trifarix had completely changed the political landscape of Noxus. Imperial governorships and military commissions were no longer inherited, but bestowed through official channels. All personal wealth was to be declared and verified, and hefty taxes imposed on any gold or silver not held in trust by state banks. Finally, it became illegal for any citizen to be owned as chattel by another, and unauthorized sale or transfer of the same was made punishable by death.

    Effectively, Jericho Swain courted the noble houses to gain a foothold within the assassin guilds, then systematically dismantled the power structures that had supported them for almost a thousand years. Though the full repercussions of this remain to be seen, it is likely that many nobles have been driven into alliance with his clandestine enemies, and eventual rebellion.

  4. Kha'Zix

    Kha'Zix

    A vicious Void predator, Kha'Zix infiltrated Valoran to devour the land's most promising creatures. With each kill he absorbs his prey's strength, evolving to grow more powerful. Kha'Zix hungers most to conquer and consume Rengar, the one beast he considers his equal.

    When Kha'Zix crossed over into this world, he was fragile and ravenous. The animals he first encountered were too small to fuel the rapid evolution he craved. Kha'Zix focused his hunger on the most dangerous creatures he could find, risking his life to satisfy his need. With each kill he feasted and changed, becoming a stronger, faster predator. Kha'Zix soon chased his prey with unrestrained aggression, believing he was unstoppable. One day, while savoring a fresh kill, the predator became the prey. From cover a creature pounced in a blur of fangs and steel, tackling him to the ground. It roared in his face slashing and clawing, and Kha'Zix felt his blood spill for the first time. Screeching in fury, he sliced at the brute's eye driving it back. They fought from sunset to sunrise. Finally, near death, they reluctantly separated. As his wounds closed, Kha'Zix burned with anticipation at the idea of devouring one who could match the Void's strength. He resumed his search for powerful prey with renewed vigor. Someday, Kha'Zix will feast on Rengar.

  5. The Winterspike Road

    The Winterspike Road

    Laura Michet

    By evening, the snow had soaked all the way through Maja’s boots. With each step, she could feel icy water slosh from her heel to her toes, like a flaying knife drawn along her foot.

    Other soldiers were struggling, too—fifteen miles downhill in waist-high snow wasn’t easy. But the legionaries at the head of the column weren’t limping. Their steps kept the confident rhythm they’d struck since morning, and their watchful eyes were still glued to the horizon.

    They probably have better boots, Maja thought. Trifarians are tough, but nobody’s that tough in standard-issue boots.

    “Hey,” Zalt muttered. “Holding up?”

    Zalt, the only minotaur in the warband, was taller, wider, and older than everyone else. He was plowing a deep trench through the snow on sturdy hooves. Maja was jealous. “Wish I couldn’t feel my feet,” she said. “If I didn’t have feet, no one could make me march.”

    “In the last campaign against the Winter’s Claw, I saw a soldier’s foot freeze solid,” Zalt said. “His toes cracked off when he put his boot on. So, wham! General Darius chopped the whole thing off.”

    Maja turned her gaze down the mountain. On a bend in the road far below, she could see Darius himself—the Hand of Noxus, Might incarnate. The general’s huge axe gleamed on his back.

    “You’re lucky to be here,” Zalt told her. “Darius knows this road better than anyone. He built it during Darkwill’s campaign. And we can help him take it back.” A little lick of anger burned in Zalt’s eye. “Damned Winter’s Claw!”

    Cliffs rose sheer on either side of Darius’ mountain road. Looking up, Maja could see the silhouettes of soldiers standing atop them. “The scouts don’t get a rest, do they?” she asked.

    “What?”

    She pointed. “The scouts.”

    “Which scouts?” Zalt asked.

    Then he looked up, too.

    Whatever curse he bellowed was smothered by the avalanche.

    Two curtains of white separated from the cliff tops above them. Almost instantly, they filled the pass. Chunks of hard-packed snow smashed into the Noxian column, swallowing the soldiers row by row as the avalanche raced downhill. Maja braced, but it was like being hit by a charging basilisk. There was tumbling terror, an awful weightlessness—then darkness, and the crush of winter.




    Crunch! Someone heaved Maja out of the snowpack. “Get up,” he commanded—a voice ringing like the clash of blades. “Dig them out!”

    She shook herself and started to dig. Then she realized: she was digging beside the general himself.

    Darius found a cloven foot in the snow. “Zalt!” Maja shouted. She helped the general heave him out.

    Maja looked back up the frosty slope: far above, Winter’s Claw warriors were picking through the scattered remains of the Noxian dead. No retreat now, Maja thought.

    Darius was counting heads. “Officers?” he called. Two Trifarian legionaries swiftly ran over. “Report casualties. There’s a river over the next ridge. We’ll fortify there.” Darius surveyed the battered Noxian ranks, his expression burning with barely leashed anger. “If you can’t walk, crawl.”




    As the pale sun plummeted toward the horizon, Winter’s Claw skirmishers followed the Noxian column all the way down to the frozen river, peppering them with barbed arrows. However, the probing fire didn’t slow down the disciplined Trifarian Legion. Maja’s breath grew ragged as she hurried to keep up with them.

    The frozen river was wide and slick enough to make it a dangerous approach for the Winter’s Claw, and by holding the bank, the Noxians knew any attack would have to come from the nearby treeline. In spite of the sporadic fire from the shadows beneath the pines, Darius ordered two snow trenches dug parallel to the bank. Soldiers repurposed shields into shovels, and Maja saw Darius doing the same.

    “Remember this,” Zalt said. “You saw the Hand of Noxus digging with the infantry!”

    Everyone then sharpened stakes for the outer trench. Darius checked defenses along the line—but stopped at Zalt. “You’re familiar,” he said.

    “I fought in the first Freljord campaign, general!” Zalt nodded at Maja. “Told this youngster how much worse it was!”

    Darius looked Maja over. “This is your first action,” he said.

    Maja wondered how he could tell. “Yes, general.”

    “Don’t waste time on fear,” he told her. “Focus on facing the enemy. On putting your blade in their throats.”

    Maja wasn’t sure what to say. “Uh—”

    Zzzzip. Something parted the air between them, and a javelin lodged in the wall of the trench.

    Maja turned toward the treeline. Branches were shaking, blades were shining, and moonlight glinted on polished bone.

    “Stand to!” Darius bellowed.

    As the Noxians scrambled for cover, and another volley of javelins flew from the trees, Maja saw a soldier stagger, three feet of knotty wood sprouting from his chest.

    Darius pushed past Maja and Zalt, arrows pinging off the axe on his back. “Soon. They’ll charge soon,” he told them. His eyes were lit with fierce excitement. “That’s when we’ll strike!”

    And just as he spoke, a snarling came from the trees. A pack of six-legged, catlike shadows raced out of the darkness—trained wildclaws, leaping for Noxian throats.

    The Winter’s Claw followed.

    As Trifarian legionaries rose from the trench to meet them, Maja drew her sword. She saw Darius bring his axe down like a guillotine. She rose, too, ready to fight—when Zalt collapsed beside her.

    A javelin was buried in his shoulder.

    “Go,” he gasped, but Maja planted herself beside him. Winter’s Claw warriors were on them in an instant, hatchets swinging. Zalt deflected a skull-crushing strike with his good arm, and Maja tripped their attacker—but instead of delivering the killing blow, she turned back to Zalt.

    She could save him. She had to!

    She pushed Zalt toward the river, away from the fight, and they slithered out onto the ice behind the Noxian line. As Zalt fell to his knees, struggling for breath, Maja had a sudden urge to flee across the river with him.

    “Don’t!” Zalt could tell what she was thinking. “A Noxian never flees!”

    Maja’s heart seemed to be beating in her throat. She opened her mouth to argue with Zalt—I am a Noxian, I am—but her mouth refused to form the words.

    Then Zalt’s eyes widened, and a heavy hand landed on Maja’s shoulder. She knew who it was before she turned around.

    “Face the enemy,” Darius growled.

    “I—”

    “You’re not facing them.” With a flick of his arm, Darius spun her on the ice. “Noxians who flee, die,” he said.

    By your hand, Maja knew. By that axe. As she stared, Darius hefted the axe above his head, and for an instant Maja thought, This is it—my execution.

    But the moment never came. A flurry of arrows ricocheted off the flat of the blade, falling harmlessly around them, and Darius lowered the axe again. “Noxians don’t run. We win,” he growled. “We chop them to pieces for what they do to us.”

    And suddenly, Maja was angry—at the Winter’s Claw, and at herself, and at her fear. With jerking, frozen limbs, she shoved Zalt aside. She heard him grunt as he hit the ice—but she left him there, and Darius did, too. Beside him, lock-step, she ran into the whirlwind of Noxian steel.

    Their blades flashed, and Maja swung hers until her muscles burned and her hand was sore from impact after impact. And with each hammering blow, she reminded herself: Live. Win. Chop them to pieces.

    By sunrise, the Winter’s Claw had been routed.




    When they returned, Darius and Maja found Zalt at the riverbank, his chest prickled with arrows. Dead.

    Maja felt numb. She’d been telling herself, Maybe he rallied. Maybe he fought. But he’d just died where they left him.

    “I was trying to protect him,” she told Darius. “He’s—He was a good soldier. I was trying to protect him.”

    Darius paused. “That was a poor decision,” he said.

    Maja startled. “Sir?”

    “You should have been fighting alongside soldiers who still had a chance of living.” He turned his gaze to Maja. She shuddered—his eyes were like iron. “Old Zalt was ready to die. But you should have been ready to fight.”

    “Y-yes,” she stammered. “I’ll… I’ll be better, sir.”

    Darius turned north, toward the dawn-lit slopes of the Winterspike mountains. Maja could see campfires up there. Smoke rising through the trees.

    The Winter’s Claw, waiting.

    “Then do it fast,” Darius said.

  6. The Principles of Strength

    The Principles of Strength

    Anthony Reynolds

    My name is Alyssa Roshka Gloriana val-Lokan. For almost two millennia, my ancestors ruled the Delverhold as kings.

    Warlords, nations and would-be empires sought to overthrow us, jealous of the wealth the Ironspike Mountains offered up to us, but none could breach our fastness. They broke against our walls like ocean waves, and fell back from the doom of our blades.

    All of them failed... until Noxus came.

    And then my family were kings no more.


    She held her head high as they climbed the Stairs of Triumph. Liveried guards stood sentinel every twelve steps, but her flinty gaze was locked forward, unwavering. This might have been Alyssa’s first time in the capital, but she refused to be overawed; she would not gawk like some provincial lowborn. She was of the Delverhold, and the blood of kings flowed through her veins.

    The steps were flanked by guards clad in dark steel. The ore used in the forging of their armor came from the depths below her mountain home. All the best plate in Noxus started there, deep under the mountains. For five generations, ever since her realm had been conquered by Noxus and incorporated into the empire, it had been so.

    Red banners rippled in the evening’s dry wind as they ascended. The scent of coalfire and industry wafted upon that hot breeze. In Noxus, the forges rarely cooled.

    The Immortal Bastion loomed before them, dark and threatening.

    “They flaunt their wealth and decadence, while we live as paupers,” said her brother, Oram. She looked askance at him, striding beside her.

    Oram Arkhan val-Lokan. Broad-shouldered, strong of arm, and undeniably skilled with a blade, he was also arrogant and limited of mind—in Alyssa’s opinion—but she kept her disdain concealed behind an impassive, unexpressive mask. He was her elder, if only by a matter of minutes, and was only two steps removed from ruling the Delverhold himself. Alyssa was well aware of her place.

    Outwardly, the fact they were twins was obvious. Both were tall and athletic in stature, and each had the cold eyes of the family line, as well as the proud demeanor of those born to nobility. Both wore their long, black hair bound artfully in tight braids, they each bore angular facial tattoos and wore shale-grey cloaks over their armor.

    They reached the top of the stairs. There was a flutter of wings, and a raven flew low over their heads.

    Alyssa almost flinched, but caught herself. “Should we consider that an ill omen, brother?”

    She saw Oram’s hands turn to fists.

    “Too long have we filled the coffers of Noxus and armored its soldiers,’ he snarled, making only the barest pretense in keeping his voice out of the earshot of the guards. “And for what?”

    For survival, Alyssa thought, though she didn’t speak it aloud.

    A pair of warriors clad in full plate awaited them outside the great metal doors of the palace. They stood to attention, heavy axe-headed halberds gripped in their gauntlets. The three indentations in their breastplates and their dark red cloaks and tabards informed Alyssa these were no regular guards.

    “Legionaries,” breathed Oram, his usual bluster and arrogance forgotten.

    In a nation of killers, the elite Trifarian Legion was feared and respected above all—by both friend and foe alike. It was said that their mere presence had seen cities and nations take the knee, rather than face them in battle.

    “They honor us,” Alyssa said. “Come brother. It’s time we meet this so-called ‘Council of Three’ for ourselves.”




    The first thing anyone saw as they entered the audience chamber was the throne of the old Noxian emperors. It was an immense thing, carved of obsidian, blunt and angular, and the innumerable hanging banners, sharply angled pillars, and the burning sconces all worked to direct the eye back toward it. It dominated the space entirely.

    The throne sat empty, however, as it had since the previous Grand General of Noxus had died.

    Not died, Alyssa corrected herself. Been executed.

    No emperor for Noxus, no tyrant upon the throne. Not any longer.

    Before she’d left the Delverhold, Alyssa had been counselled regarding this new leadership.

    “The Trifarix,” her father’s chief advisor had named it. “Three together, each representing one of the core Principles of Strength—Vision, Might, and Guile. The theory is, where a single individual could doom Noxus through incompetence, madness or corruption, now there will always be two others to hold any rogue third accountable.”

    To Alyssa, it was an intriguing concept, but one that remained untested in practice.

    The chamber felt cavernous, large enough to house over a thousand petitioners, but at this moment it was empty, other than three figures sat at a simple table of marbled stone at the foot of the throne’s raised platform.

    The two grim, unspeaking warriors of the Trifarian Legion escorted Alyssa and her brother towards the trio, their footfalls echoing sharply upon the cold floor. The three were deep in discussion, but they ceased their talk as the siblings of the Delverhold came towards them. They were seated in a row, facing the approaching envoys like a silent panel of judgement.

    Two of them she knew by reputation. Of the third… well, no one knew anything, really.

    In the center, keen-eyed and unblinking, sat Jericho Swain—the renowned visionary, the new Grand General. Some among the noble houses still called him usurper, since it was he who had dragged the madman Boram Darkwill from the throne of Noxus, but none of them said it to his face. His gaze, which seemed to see too much, bore first into Oram, then Alyssa. She resisted the urge to stare at the sleeve of his left arm, tucked within his dark coat. It was said he had lost the limb during the failed invasion of Ionia, severed by some blade-witch of that fey archipelago.

    To his right sat Darius, the legendary Hand of Noxus, leader of the elite Trifarian Legion, and now commander of all the empire’s armies. He was the embodiment of might itself; where Swain sat rigidly upright, Darius slouched back, the fingers of one gauntleted hand drumming a steady tattoo upon the wooden armrest of his chair. His arms were massive, his expression hard.

    The third figure—only ever referred to as “the Faceless”—was a mystery. This individual sat unmoving, bedecked from head to toe in a many-layered, voluminous robe. They wore a blank, staring, glossy-black mask, and even the eye-holes were obscured with dark mesh, giving away nothing as to their identity. Their hands, too, were concealed, hidden in sleeves of thick fabric. Alyssa thought she perceived a vaguely feminine aspect to the mask, but that might simply have been the way it happened to catch the light.

    A barely perceptible inclination of the chin from Darius dismissed the legionaries that had escorted them in. The two warriors slammed their armored fists to their breastplates in salute, and retreated a half dozen steps, leaving Alyssa and her brother alone before the Trifarix.

    “Sit, please,” said Swain, indicating the chairs opposite.

    “I prefer to stand, Grand General,” replied Oram.

    “As you wish.”

    There was something undeniably threatening and predatory about the Grand General, Alyssa decided… considering he was a cripple heading into his twilight years…

    “Oram and Alyssa val-Lokan, third and fourth-born children of the Governor of the Delverhold,” he continued. “It’s a long journey from the Ironspike Mountains. I take it this is not a social visit.”

    “I come bearing the seal of my father,” said Oram, “to speak in his name.”

    “Get on with it, then,” said Darius, his voice the warning growl of a murk-wolf. “No ceremony. This is Noxus, not some noble court.”

    His accent was rough and earthy, not cultured like Swain’s. The voice of a commoner. Alyssa could almost feel her brother’s sneer.

    “For decades, the Delverhold has served loyally,” Oram began, emphasizing the nobility of his own accent, perhaps in an unwise show of superiority. “Our gold feeds the campaigns of conquest. Our iron clads and arms the warbands of the empire. The Trifarian Legion too.”

    Darius remained unimpressed. “Ironspike ore makes the best armor. I would not have the Legion protected in anything else. You should be proud.”

    “We are proud, my lord,” said Alyssa.

    “I am no lord. Especially not yours.”

    Swain smiled, raising his hand. “What he means to say is—in Noxus, no man or woman is born superior to another. It is not by bloodline that one earns their place, but by their deeds.”

    “Of course,” Alyssa demurred, cursing herself inwardly for her mistake.

    “We toil likes slaves in the darkness of the deep-mines below the mountains,” Oram went on. “And every day we watch as the fruits of our labors are taken from us in great wagon trains that come back empty. We are scarcely able to feed our—”

    “Oh, really?” Swain exclaimed, raising an eyebrow. “Please, show me your palms.”

    “What?” said Oram, taken aback.

    “Show us your hands, boy,” said Darius, leaning on the polished surface of the table between them. “Show us these hands that toil in the rock and dust and darkness beneath your mountain fortress.”

    Oram squared his jaw, refusing to be drawn.

    Darius scoffed. “Never struggled a day in his life, this one. Her neither. The only calluses you two possess certainly didn’t come from hard work.”

    “I will not be spoken to in such a manner by…” Oram began, but Alyssa placed a placating hand upon his shoulder. He angrily shrugged it off, but wisely chose not to finish the thought. “The mountains are being bled dry,” he said, his voice more measured. “It is unsustainable, and that is not good for anyone—not for us, and certainly not for the armies of Noxus. There must be concession.”

    “Tell me, Oram Arkhan val-Lokan,” said Swain, “how many warriors does the Delverhold send out to fight for Noxus? Approximately. Annually.”

    “None, sir. But that is by-the-by. Our people serve better working the mines and guarding the northern frontiers from barbarian attack. That is where our chief value to Noxus lies.”

    Swain sighed. “Of all the provinces, city-states and nations that submit to Noxus, the Delverhold stands alone in providing no soldiers to join our warhosts. You do not bleed for Noxus. You have never bled for Noxus. Is that not concession enough?”

    “It is not,” Oram replied, curtly. “We have come at our father’s behest to renegotiate our tithes, or the Delverhold will have no option but to reconsider its place within the Noxian empire.”

    The room had become very still. Even Darius had ceased the incessant tapping of his fingers.

    Alyssa’s face drained of color, and stared at her brother in horror. This was a turn she had not been privy to, and her mind reeled at its implications. The Faceless continued to gaze levelly at her, from behind that glossy mask.

    “I see,” said Swain, finally. “I believe I know your father’s real purpose in sending the two of you here, but the question is… do you?”

    Oram nodded to Alyssa. “Show them,” he ordered, his eyes flashing in anger.

    She took a deep breath, and brought forth a scroll case. Unhooking its end with trembling fingers, she slid free an old sheaf of parchment, covered in intricate, angular writing in Ur-Noxian. It bore both the seal of the Delverhold, and the blood-red crest of Noxus. She placed it upon the table, and smoothed it flat before standing back at her brother’s side—although half a step behind, as was her place, according to Ironspike custom.

    Darius appeared disinterested, but both Swain and the Faceless leaned forward to look upon the document. Once again, Alyssa found herself trying to get any sense of who it was that hid behind the mask.

    “When the Delverhold submitted to Noxian rule, eighty-seven years ago,” said Oram, “our ancestors gave up their sovereign rights and bowed before the throne of Noxus—the very throne I see before me now, empty.”

    Darius glowered at him. “And…?”

    “The terms are clear, as you can see for yourself, as to where we pledged our allegiance. The last man to sit on that throne died a little over seven years ago,” said Oram, gesturing up at the dais. “As far as our father is concerned, this piece of paper is now worthless. The Delverhold is under no obligation to continue to pay any tithes at all, but has continued to do so as an act of good faith. However, if our concessions are not met, the Delverhold will be forced to extricate itself from the empire. The Ironspike region will no longer be under our immediate protection.”

    Alyssa wanted to look away, wanted to run, but found herself rooted to the spot as she waited for the reaction of the council.

    “History only remembers the victors,” Darius warned them. “Stand with Noxus, and be remembered forever. Stand against us, and you will be crushed and forgotten.”

    “No army has ever breached the Delverhold,” said Oram. “Our forefathers opened the gates to Noxus willingly, remember. No blood was spilled.”

    “You’re playing a dangerous game, boy.” Darius pointed to the warriors standing a few paces behind Alyssa and Oram. “Just two of the Trifarian Legion could walk in and take your precious Delverhold. I wouldn’t even trouble myself to go with them.”

    As if to emphasize his point, the two legionaries slammed the butts of their halberds into the floor, the sound echoing like a thunderclap.

    Oram scoffed at the display, but Darius’ confidence struck Alyssa. He did not seem to be a man to make idle boasts.

    “Enough,” said Swain, with a wave of his hand. “Let us hear what these concessions would entail.”


    The silver moon had passed its zenith in the night sky overhead by the time Alyssa and Oram left the palace. They began making their way toward the nearby estate that served as their base of operations within the capital.

    Alyssa was quiet and brooding, her stomach a tight knot of unease, but her brother seemed energized by the encounter with the rulers of Noxus.

    “Swain will agree to our terms! I’m sure of it,” he gushed. “He knows the Delverhold is too important to the empire to allow father to close its gates.”

    “This is madness,” Alyssa muttered. “We walk in there and you threaten them? That was your plan?”

    “That was father’s plan.”

    “Why didn’t you tell me?”

    “Would you have agreed to it, had you known?”

    “Of course not,” Alyssa replied. “This is a fool’s errand. We may just as well have offered ourselves up for the next Fleshing…”

    “If Swain is convinced, we only need one of the others to join him for them to concede to our terms,” said Oram, seeming not to hear her concerns. “That is how the Trifarix works. Their leadership cannot be deadlocked, when only two of them need agree on anything to get it done.”

    “Darius will never agree.”

    “Darius is an arrogant dog. He thinks he could send two men to take the Delverhold? Pah! But I fear you are right. While he objects, that leaves only the Faceless. Our future prosperity lies with the vote of whoever is behind that mask.”

    “Then there is nothing more to do but wait to hear what our fates will be,” said Alyssa, a hint of bitterness in her voice.

    Oram’s eyes gleamed dangerously. “Not necessarily.”

    The knot in Alyssa’s stomach tightened a little more as he began to explain.


    Dawn was still several hours away, but Alyssa was already uncomfortably warm as she made her way swiftly and quietly through the streets of the capital. At the head of a contingent of Delverguard, she wore a tight-fitting helmet of dark steel, and already she could feel her hair dampening with sweat beneath it.

    There were a dozen of them in all, cloaked and hooded over their armor. All carried heavy crossbows, with blades strapped at their waists. In this city, it was not at all unusual to see armed warbands from all across the empire; if anyone saw them, their weapons would not raise alarm, and yet Alyssa could not shake the feeling they were being watched.

    And, somehow, that the observer knew their intent.

    The streets and alleys of Noxus were narrow and twisting, designed to stifle and frustrate any attacking force that managed to penetrate the city’s outer defenses. The rooftops were flat and crenellated, like the battlements of a castle, allowing any soldiers above to dominate any enemy below. Alyssa eyed those dark rooftops warily. Anyone could be up there, marking their progress. They could well be walking into an ambush…

    A flutter of black wings overhead made her skid to a halt, swinging her crossbow skywards. She cursed herself for being so jumpy, and gestured her retainers on.

    “This is a bad idea,” Alyssa said to herself, for the twentieth time since leaving the estate.

    She had said as much to her brother, trying to dissuade him from this course of action, but his mind was set. This was their father’s will, Oram had stated with finality. They would return home having secured a new deal, or they would not return at all. There was no other course.

    Now she had some time to digest it, Alyssa was not surprised that this was the old governor’s plan all along. Of course it was. While it may well end in both her and her brother’s capture and subsequent execution, what was that to her father? He had never cared for either of them over-much, saving his affections for his heir: Alyssa’s oldest brother, Herok. And if they were caught, and the Trifarix tried to hold them as hostages to keep the Delverhold within the rule of Noxus, she knew what their father’s answer would be.

    To him, Alyssa and Oram were expendable.

    She and her men hugged the shadows as they closed in on the Shrine of the Wolf, which butted up against the old southern bulwarks of the Immortal Bastion itself. Her brother would be a few streets to the east, with more of their armed retainers.

    In the weeks before the contingent arrived in the capital, spies in their employ had been watching the comings and goings around the palace. One of the observations had been of particular interest, and it was upon that intelligence that Alyssa and her brother were now operating.

    They were getting close. Alyssa lifted a hand, and the Delverguard fell in around her, pausing in the shadows of a narrow passage looking towards the Shrine of the Wolf. It was a tall, multi-tiered tower with open sides, each level held aloft by pillars of dark stone. In the center of the tower, looming almost fifty feet high, was a massive obsidian statue of a seated wolf.

    They waited there for a long minute, until they saw two brief flashes of light in the distance—the sparks of a blade against flint. That was the signal Oram was in place, and the way was clear.

    “Let’s move,” Alyssa hissed, and as one, she and her attendants were up and running, breaking from cover and hurrying towards the shrine, watchful for guards. There were none. It seemed her brother and his men had done their work.

    Alyssa loped up the steps to the shrine, indicating with a flick of her hand for her warriors to spread out. They entered, passing over the threshold, and circled out around the wolf statue. They hugged the shadows, leaning in against the pillars, melding into the darkness, and waited.

    She gazed up. In ancient Valoran custom, death was often represented as a dualistic in nature, taking the form of the Lamb of peaceful death, and the Wolf of violent ends. In Noxus, the latter was honored with rather more rigor and panoply. Dying peacefully in one’s bed was not the way to secure honor in an empire that venerated strength.

    Alyssa steadied her breathing, trying to slow her racing heart. Her hands were clammy. She wiped them on her cloak.

    Waiting was the always the worst part.

    She glanced around again, and found herself barely able to make out her retainers. Good. If they were spotted too early, then all of this would be for naught. Alyssa reached up and fastened a veil of finely wrought chainmail to her helmet, so that it hung below her eyes, obscuring her features.

    A distant watchtower tolled the fourth hour. Alyssa readied herself. If the information from their spies was correct, the target would be approaching any moment…

    And, as if on cue, a heavily robed figure emerged.

    It came from the direction of the Immortal Bastion proper, accompanied by four palace guards. The lead figure was almost invisible in the pre-dawn darkness, dressed as they were, from head-to-toe in black.

    It was the third member of the Trifarix—the Faceless.

    The anonymous figure walked slowly towards the shrine, head turning from side to side, as if scanning the shadows. Their hands were clasped before them, hidden beneath heavy sleeves.

    The guards stopped at the foot of the shrine. It appeared the Faceless conferred with them briefly, though Alyssa was too far away to hear their words, before the masked figure continued on alone, seemingly to pay respects to the Wolf.

    While warriors of the warhosts and reckoners from the gladiatorial pits were perhaps the most frequent visitors to the various martial shrines scattered around the capital, even bureaucrats, shop-keeps and servants made frequent offerings. The Faceless, it had been observed, visited this shrine at the fourth hour of every fifth day, always guarded and under the cover of darkness.

    Thankfully, while the loyalties of the Trifarian Legion were absolute, mere palace guards could most certainly be bribed to look the other way.

    As the masked figure approached the great statue, Alyssa stepped out of the concealing darkness. On cue, the paid off guards turned on their heels and marched back towards the Immortal Bastion. Alyssa had her crossbow levelled at the Faceless as she stepped cautiously into the flickering light of the sconces around the statue.

    “Don’t move, and don’t cry out,” she hissed. “Your guards are gone. Twelve crossbows are aimed at you right now.”

    The robed figure made a muffled sound, perhaps in surprise, and came a step closer to her. There was something distinctly familiar about it, both in the sound and its awkward movement…

    “Hold, I say,” said Alyssa. The Faceless froze.

    No one in Noxus seemed to know who the third member of the Trifarix was—no one that Alyssa and Oram had been able to find, at least. That was the strength of deception, the principle of guile represented on the Council of Three.

    But Alyssa intended to change that.

    “It’s all about leverage,” her brother had said. “If we can learn the identity of that one, then we can use it to our advantage.”

    “We mean you no harm,” Alyssa declared, as boldly as she could. “Take off your mask, and there will be no bloodshed.”

    The hooded figure looked around, perhaps seeking the guards, or trying to spot the crossbowmen Alyssa had spoken of, concealed in the darkness. Then the figure edged forward again, now almost within weapons’ reach, hands still hidden from view.

    Alyssa aimed her crossbow at the figure’s chest. “Don’t. Take. Another. Step.”

    The figure made another muffled sound, shaking the mask emphatically. Alyssa narrowed her eyes.

    Then she exhaled slowly, as the realization crept over her.

    “Ah. That makes things easier.’

    She pulled the trigger, and her bolt took the robed figure in the throat.

    One of her retinue was at her side in an instant, urging her to run. “We have to go,” he said. “We have to be out the city before sunrise, before anyone knows what has happened.”

    “It’s already too late,” Alyssa answered.

    She knelt beside the figure, now gasping on the ground. Blood was pooling beneath the body. Alyssa had seen enough wounds in her time to know this one was fatal.

    She reached out, and pulled the mask free.

    Oram stared up at her.

    Her brother’s face was pallid, his eyes wild, and a gag had been stuffed in his mouth. He jerked and twitched as death came for him. The movements pulled his sleeves back, revealing his hands, bound tightly together with cord.

    In his last moment, his gaze shifted from Alyssa to the massive statue of the Wolf looming over them.

    It was then that the legionaries arrived, loping out of the darkness like hunting hounds, to surround the shrine.


    The sun was high in the cloudless sky outside, sending angled beams of light through the narrow slit-windows into the audience chamber.

    Alyssa stood before the Trifarix once more, her head held high, wrists manacled behind her back. The members of the council regarded her carefully. The inscrutable masked face of the Faceless was, to Alyssa in this moment, perhaps the most intimidating of the three.

    It was Swain who finally broke the silence.

    “Let me speak plainly,” he said. “The Delverhold is of great value to Noxus, but not so valuable that we would acquiesce to the demands and threats of its governor. That would be a signal of weakness. Within the week, a dozen other provinces would be lining up with demands of their own. No, that was never going to be happen. But, you already knew that.”

    “I did,” said Alyssa. “My brother clearly didn’t.”

    “Then, it might make lesser minds wonder… why would an intelligent young woman such as yourself go along with such an obvious and clumsy scheme?”

    “Duty,” Alyssa replied.

    “Duty to the empire must always overshadow duty to family,” said Swain.

    Alyssa might have imagined it, but she thought she saw Darius’ expression darken very slightly at those words. Even so, the Hand of Noxus held his tongue.

    “I agree entirely,” said Alyssa. “Which is the reason, when I realized it was my brother under the mask, I shot him.”

    Swain turned towards the masked Faceless. “A risky gambit, to gag and disguise your captive. There were other ways we might have tested her.”

    He turned back to Alyssa.

    “Indulge me, please, for the benefit of my fellow council members. Why would you knowingly shoot and kill your brother?”

    “My father sent us here to die,” Alyssa replied, “and would have used our deaths to justify closing the gates of the Delverhold to Noxus.”

    “Go on.”

    “My father and my brothers are fools. They have been blinded by their desire to rule the Ironspike Mountains as kings once more, as our forebears did. They would lead my people to their doom for such a fleeting vanity.”

    The merest hint of an icy smile turned the corner of Swain’s mouth.

    “So then, Alyssa Roshka Gloriana val-Lokan—what would you propose instead?”


    The aging Governor val-Lokan looked up, an expression of pure outrage upon his face, as Alyssa threw open the doors to his tally-chamber.

    “What is this, girl?” he snarled, rising to his feet. “You return unannounced? Where is Oram?”

    Striding behind her were two warriors of the Trifarian Legion, imposing and ominous in their dark Ironspike armor, halberds at the ready.

    Beside her father was her brother Herok, heir to the Delverhold. His eyes were wide and fearful.

    “Guards!” the governor shouted. “Stop them!”

    His personal guard, however, made no move to intervene. The reputation of the Legion was known throughout Valoran—even among those who had never fought beside or against them. They marched with the authority of the Hand of Noxus. To defy them was to defy the Trifarix itself.

    Alyssa had thought much about the words Darius had spoken, those words that her brother had scoffed at.

    Just two of the Trifarian Legion could walk in and take your precious Delverhold.

    It had proved to be no idle boast after all.

    “What have you done?” her father hissed, sinking back into his chair.

    “What was needed.”

    Alyssa produced a rolled parchment, freshly written and stamped with the crest of Noxus—the crest of the Trifarix—and slammed it down on the table before her father, making him jump.

    “On the order of the Grand General, I am removing you from office,” said Alyssa, “Henceforth, I shall govern this place, for the good of the empire.”

    “You?” her father scoffed. “A woman has never ruled the Delverhold!”

    “Then perhaps it is time that changed. It is time for someone who will look to the future of our people, and not obsess about the kings and faded glory of the past.”

    Alyssa nodded, and her father’s own guards stepped forward, grabbing hold of him.

    “You can’t do this!” he screeched. “I am your father! I am your lord!

    “You are no lord,” said Alyssa. “Especially not mine.”

  7. Olaf

    Olaf

    Most men would say that death is a thing to be feared; none of those men would be Olaf. The Berserker lives only for the roar of a battle cry and the clash of steel. Spurred on by his hunger for glory and the looming curse of a forgettable death, Olaf throws himself into every fight with reckless abandon. Surrendering to the bloodlust deep within his being, Olaf is only truly alive when grappling with the jaws of death.

    The coastal peninsula of Lokfar is among the most brutal places in the Freljord. There, rage is the only fire to warm frozen bones, blood is the only liquid that flows freely, and there is no worse fate than to grow old, frail, and forgotten. Olaf was a warrior of Lokfar with no shortage of glories and no hesitation to share them. While boasting one evening with his clansmen over the burning embers of a razed village, one of the elder warriors grew tired of Olaf's bluster. The old fighter goaded Olaf to read the omens and see if Olaf's fortunes matched his gloating. Emboldened by the challenge, Olaf mocked the aged raider's envy and tossed the knuckle bones of a long-dead beast to predict the heights of glory he'd achieve in death. All mirth left the gathering as the clansmen read the portents: the bones spoke of a long life and a quiet passing.

    Infuriated, Olaf stormed into the night determined to prove the prediction false by finding and slaughtering Lokfar's feared frost serpent. The monster had consumed thousands, man and ship alike, in its long lifetime and to die in battle with it would be a fitting end for any warrior. As Olaf hurled himself into the blackness of its maw, he fell deeper into the blackness of his mind. When the shock of freezing water roused him from the dark, there was only the butchered carcass of the beast afloat beside him. Thwarted but not defeated, Olaf set out to hunt down every legendary creature with claws and fangs, hoping that the next battle would be his last. Each time he charged headlong toward his coveted death, only to be spared by the frenzy that washed over him while on its brink.

    Olaf concluded that no mere beast could grant him a warrior's death. His solution was to take on the most fearsome tribe in the Freljord: the Winter's Claw. Sejuani appeared amused by Olaf's challenge to her warband, but his audacity would earn him no mercy. She ordered the charge and sent scores of her warriors to overwhelm Olaf. One by one, they fell until he lost himself in the bloodlust once again, effortlessly cutting a path to the leader of the Winter's Claw. The clash between Olaf and Sejuani rocked the glaciers with its force, and though he seemed unstoppable, Sejuani battled the berserker to a standstill. As they stood deadlocked, Sejuani's glare penetrated Olaf's berserker haze in a way no weapon ever could. His frenzy abated long enough for her to make him an offer: Sejuani swore that she would find Olaf his glorious death if he would lend his axe to her campaign of conquest. In that moment, Olaf vowed he would carve his legacy into the Freljord itself.

  8. Zac

    Zac

    Zac is the product of a toxic spill that ran through a chemtech seam and pooled in an isolated cavern deep in Zaun’s Sump. Despite such humble origins, Zac has grown from primordial ooze into a thinking being who dwells in the city’s pipes, occasionally emerging to help those who cannot help themselves or to rebuild the broken infrastructure of Zaun.

    A group of Zaunite children first encountered Zac when they were out skimming rocks over a sump pool and some of the stones were thrown back. The “Returning Pool” became well-known to Zaun’s Sump dwellers, and eventually drew the attention of a shadowy cabal of chemtech alchymists. Over the protests of the local residents, the alchymists pumped the contents of the pool into vats and carried the substance back to their laboratories for experimentation.

    Via a series of experiments designed to test negative and positive reinforcement techniques, the alchymists discovered the coagulate mass within the pool appeared to have psychotropic tendencies. Simply put, it mirrored whatever stimulus was provided to it. If treated well, it responded with childlike glee and playfulness, but when its response to pain and aggression were tested, the alchymists lost numerous augmented sump-scrappers in the ensuing destruction.

    Most of the alchymists attributed this to nothing more than a simple reflex response, but two among their number weren’t so sure. They questioned the morality of experiments that seemed entirely driven to produce a creature of unmatched aggression. When the pair dug further, they discovered the project was being funded by Saito Takeda, a Chem-Baron with a notoriously violent temperament and reputation for bloody gang warfare. The implication was clear; Takeda sought to develop a fighter who could shrug off mortal wounds, squeeze into places humans could not and who would obey any command. They also discovered the project’s true name; the Zaun Amorphous Combatant.

    As they pondered the best course of action, the two dissenting alchymists saw more than just a mirroring of whatever stimulus was applied to the viscous gel. They saw behaviors manifest without any obvious stimulus - behaviors consistent with sentience. They came to know the creature as Zac and concluded that he exhibited the behaviors of a thinking, feeling being. They brought their findings to the spindle-limbed leader of their research team, but their concerns were ignored.

    Unwilling to let the matter drop, they began their own covert efforts to counter the violent teachings of the rest of their team. They sought to show Zac right from wrong, exposing him to acts of altruism and generosity. Their efforts bore fruit, with Zac showing sadness when one of the researchers hurt her hand and reacting badly when another killed a rat in the laboratory. Eventually, they could no longer tolerate the cruel experiments being done to Zac by their fellow alchymists.

    One night, during Zaun’s Progress Day remembrances, when the laboratory was empty, they drained Zac into a wheeled septic tank and dragged him to a far distant part of Zaun. When their act was later discovered, the footsoldiers of Baron Takeda sought them out. But Zaun is a big place, and the researchers were able to hide from their pursuers. They had thought to give Zac his freedom, but Zac did not want to be released, for he now considered the two researchers his family. They alone had shown him kindness, and he wanted to learn more from them. In truth, they were pleased by his reaction, for they had become so fond of Zac that they considered him their adoptive son.

    To stay hidden from Takeda’s men, they changed their identities and appearance, taking up residence in a remote part of the Sump, far from prying eyes. Zac learned to mimic their voices, and quickly adapted to shift his gelatinous mass into the required shapes to form sound. He lived alongside his adoptive parents for many years, hiding when necessary in sump pools or in the cracks in the cliffside rocks. His ‘parents’ told Zac of the world in which he lived, how it could be beautiful and full of wonder. They showed him the moon rise over the Sun Gates, the play of rainbow light on the stained glass roofs of Zaun’s commercia halls, and the bustling, vibrant beauty of their city’s heart. They also explained how the world could be cruel and harsh, and Zac learned that people were sometimes mean and unkind, hateful and prejudiced. Zac rejected such behaviors and helped his parents where he could as they used their skills to aid the people around them without attracting undue attention.

    They did what they could to treat the sick, mend broken machinery or otherwise put their chem-knowledge to benign use. These were golden years for Zac, and he roamed Zaun through its almost limitless network of pipes and through the many cracks in its bedrock. As much as Zac was a sentient being, too much stimulus from his environment could sometimes overwhelm his senses and cause him to temporarily absorb the dominant emotions around him, for good or ill. Oft-times he couldn’t help getting involved in aiding the oppressed and downtrodden against thuggish bullies; leading to rumors of his presence spreading through Zaun. Though the majority of tales were of him helping, others attributed destructive events to Zac; a factory destroyed or a crevasse ripping open in a Sump neighborhood.

    Eventually, those rumors reached the ears of Saito Takeda, and he sent a band of augmented thugs to retrieve what he saw as his property. His alchymists had been attempting - without success - to replicate the process that had created Zac from droplets left behind in his vat. Takeda wanted the creature returned, and his augmented heavies surrounded Zac’s parents’ home and attacked. They fought back, for they were chemtech researchers and not without esoteric means of defending themselves, but their defiance could not last forever and eventually they were killed, despite Takeda’s order that they be taken alive.

    Zac had been exploring subterranean seams far below Zaun, but sensed his parents’ distress and raced back through the pipes of the city to the rescue. He arrived too late to save them, and the fury that overwhelmed him upon seeing their bodies was unmatched by anything the baron’s men had ever seen. Zac attacked in a ferocious display of stretching, smashing, and crushing. In his grief and anger, he demolished dozens of nearby dwellings, and by the time the battle was over, all the augmented thugs were dead.

    When the heightened emotions of battle drained from Zac’s consciousness, he was overcome with remorse for the homes he had destroyed, and vowed to continue the good work done by his parents. He helped rebuild what he had destroyed, but as soon as the work was done, he vanished into Zaun’s vast network of pipes.

    Now Zac lives alone, dwelling in the tunnels and caverns threading Zaun, and bathing in the emotions of the city’s inhabitants. Sometimes this enriches him, but other times it saddens him as he takes on both the good and bad of the city. He has become something of an urban legend among the people of Zaun, a mysterious creature that sometimes emerges from cracks in the rock or a section of damaged pipework. Most times this is to help those in need, but in times of trouble, when the city’s moods turn grim, his appearance can be cause for trepidation.

  9. With Hell Before Them

    With Hell Before Them

    Jared Rosen

    June 7th, 1868

    The caravan has delivered me unto Dust.

    It is a listless and dead-eyed town, as likely to be swallowed by the desert as any other two-street this far south of the rail line. I recall it was once something quite spectacular back in the days of the Great Expansion, but now there is little left save a filth-encrusted saloon and a handful of sunken homesteads. The people’s faces are weighed down by a certain heaviness—they look to me for some measure of salvation, but I am not a true angel, and I cannot answer their prayers.

    I am unsure how long this place might weather the dark of the frontier, or if it will be here to greet me when I return. Regardless, I must press on.

    My own goal is east, shadowed by sandstone arches and miles of open backcountry. No man in his right mind would settle in these lands, as dangerously hostile as it is even for the well-prepared, and the quarry I seek is leagues beyond simple bandits or stick-up gangs. To that end, a killer travels with me. Paid half upfront, and half when the deed is done.

    He is a towering hulk of a creature, filled with that selfsame darkness endemic to his kind. I can almost feel the heat of his blood boiling within that blackened heart, but he is the quality of man this venture requires. No doubt. No hesitation. Only raw power and instinct. Thus the manhunter Darius has joined me in this, our ride into the lonely spines of the Black Canyon.

    It is in the depths of that bleak place that we will hunt the devil, and kill him.




    June 9th, 1868

    It has been two days since we left the town of Dust, and Darius has scarcely spoken a word. His is a grim and unclouded resolve, fueled by some swirling anger clutched deep within his breast. He reminds me strongly of my creators in the east, but moreso of his forebears—men who years ago stormed the gardens of paradise, and slew the things within.

    That is the great irony of this endeavor. A machine made in the image of the lost angels and a killer descended from killers, contracted to destroy the very product of mankind’s gravest sin. I am sure my companion is amused.

    We ride against the wind, following the scent of brimstone ash, burning hoofprints, and brushlands singed by hellfire. Here the land goes on for a thousand leagues and a thousand more, an endless, open pastiche of dirt, grass, and wild lavender that meets the sky at its middle and continues on into forever. It is a blessed country; I have explored much of it in the time since my birth, and will explore more in the decades and centuries to come, should this shell of a body hold out for that long.

    Sadly, the secrets of my creation were long ago lost; I stand the first and last of the artificial angels, fueled by the very blood of the old choirs. Their whispers still reach my ears, but the gods are dead and their attendants lay scattered across the frontier, words shorn of all power or consequence, until they, too, vanish completely from the world. That is why I keep this journal: so that those who remain when the old has been lost might not forget us, and know, at least, our story.

    In time my own earthly form will rust and the being within will return to wherever the souls of angels are wont to go, perhaps a long way from here, and I sometimes wonder if, when my days come to an end, I will ever again look upon this land of such agonizing beauty.




    June 11th, 1868

    We smelled the ranch before we saw it. A two-story farmhouse and horse stable, both rendered down to black, ashen ruins. These are the unmistakable signs of the devil we hunt: trails marked with smoldering hoofprints and the incinerated bodies of animals and people, scattered about as if some sadistic giant had tossed them through the air before finally delivering them unto oblivion. Each creature’s burnt face twisted upward in horror and fear as they stared into the flames of some distant, devouring hell.

    Damn these devils! Foreign horrors all, escaped from their prison of smoke and darkness. Some may have made this place their home; famously the great cattle-skulled stalker of the old world, prowling about this land since the time of the ancient progenitor deities. But the rest dwelt for eons within the bowels of the underworld, torturing the souls of the condemned and delivering pain upon the spirits of wicked and broken men. Then heaven fell in that first, great continental land rush, and paradise was lost to humanity for all of time.

    Human souls, compromised as they were, had nowhere left to go but the great grinning maw of the pit.

    Yet even hell could not hold all the wailing masses of mankind, and it burst open in a furious upwelling of flames and hatred—the devils finally rushing forth to join their cousins, the long-maligned demons. Those bestial creatures masquerading as snake-oil salesman, carnival barkers, and traveling undertakers, whose preference for plotting cruel and ironic downfalls of the desperate married happily with the newly expanded threat of hellfire and death.

    Now heaven is empty, and hell has overflown, and these poor mortal souls can do fair little to save themselves from a damnation of their own making.

    Still, Darius seems unmoved by the destruction that so often marks our path. He speaks of his obligation to me and to the success of our venture, yet wonders aloud what a mechanical angel might gain from fighting the long-concluded battle between good and evil. He does not seem ill at ease by my presence, nor does he expect the miracles of the angels to lighten his inner darkness. He seems rather unmoved by almost everything, save the fight ahead and the reward for his victory.

    I trust the man, despite my misgivings about humanity. It is a feeling born of pragmatism, and I suspect he trusts me in kind.

    I sometimes watch him in the dim hours when we camp for the evening, his eyes always drawn to the glittering coals within the firelight. Searching, perhaps, for something I cannot see.




    June 14th, 1868

    We have reached the mouth of the Black Canyon, after many days of tracking the black hoofprints of the devil’s dread riders. Darius’ horse refuses to move ahead, and so I will leave my own mount, Virtue, behind, and the two of us will continue on foot. In the end it could work to our advantage. The beasts will not spook this way, and cannot alert our target.

    The manhunter carries with him a mighty hatchet, upon its hilt countless notches for countless claimed bounties. A man devoid of emotion is a man incorruptible by fear or weakness, unlike the marshals and their untoward aggression to anything less than human. His eyes are consumed with violent intent, always alert for the slightest sound or movement, even when there is nothing on the horizon—used to, as any seasoned killer is, the unpredictability of supernatural assailants.

    The winds are soft, and no sound carries save the crunch of pebbles beneath our feet. Darius asks why a devil would make his home here. I tell him that for a devil, the only better place is hell itself.

    We stand amid the bones of a god, slain by men not so long ago.

    It was only fifty years prior that the deities who did not retreat into the Far West were hunted mercilessly by the government, gunned down by federal marshals and broken apart by skinners, tanners, and scavengers. The god’s colossal bones, too big for even these greedy men to lift, were left here—the rock quickly forming around them into what cartographers have deemed a canyon, though a canyon it is not.

    Darius laughs, and the sound carries across the limestone walls and down into the open belly of the earth. Twisting and contorting, rolling across great slabs of rock as they collapse in upon one another, his voice terminates into whispers and then into nothing—and at this, the manhunter smiles.

    How long do you think it took those men to kill a god? he asks me. Before I can answer, he shoulders his weapon, a new hunger apparent upon his face, and marches down the trail, his pace faster than ever before.




    June 15th, 1868

    Darius is beginning to worry me.

    I took the manhunter on for his ruthlessness, but something about this place is awakening the coiled serpent deep within his heart, and now it has given way to even darker intention. He walks with purpose, the hilt of his axe gripped tightly in his hands. When he looks at me now, I no longer see a companion, but a challenger—a man who would split the world in two if only he could muster the strength. What he sees within me is a road to that power, barely holding himself back as the sky falls away and the air grows warm and still.

    He mutters in the night about demons and devils, and what their bargains could offer.

    Demons give you what you want, he likes to say. Devils give you what you need.




    June ?, 1868

    The true nature of the Black Canyon reveals itself the further down we journey. Whispers from within my blood grow muted within its vast stone walls, their jagged spines ripping into the rapidly vanishing sky. Dirt and dust have given way to ghostly vegetation—fields of odd white flowers contained within valleys that should not exist, ringed by mountains that defy geologic time. Night and day seem interchangeable with each passing hour, but still we move deeper into the bowels of the rock, and deeper still into the lair of the devil.

    Darius grins, now and again, asking of gods and monsters, angels and demons. His questions are fueled by odd tics; he glances behind us as though someone might be there, batting at his ears as if an insect is buzzing about. I watch him carefully as we camp each night. His wild eyes glow as they stare into the burning coals, reflecting embers as they dance upward into the still air, and he interrogates me about the god who died here and how exactly it was slain.

    Occasionally, as he sleeps, I will spot the grinning silhouette of an outsider watching us from some distance away. Though those strange gamblers would never test the patience of an angel, I know why they have come, sensing within this killer some vicious longing for an intractable bargain.

    Darius is becoming a threat. But the devil is so close now—I can sense it, this thing we must slay… and no living creature can destroy one alone. Surely once the deed is done my charge will regain his proper senses, and perhaps the cloud over this place will finally lift itself forever.

    I have prepared myself in the event that Darius turns on me. We need each other alive until we strike into the monster’s lair, but after…

    Well, perhaps this man will find himself dead at the bottom of the world.

    Or, if fate demands it, all three of us will.




    ???

    I wonder if I will remember my death.

    The thought haunts me, at times. I remember my birth quite well—the sensation of being pulled from someplace very far from here, and awakening surrounded by the creaking and clattering of old machines. I was a miracle, I was told. Built from some archaic plan found in a great, silver city, and filled with the essence of the things that had lived there but now do not. Their whispers began to touch my ears, then, and I knew how painful it was to be the first and the last of something I could only half recall.

    Yet I know when I die I will remember the devil Hecarim, his skull burning within the canyon’s otherworldly darkness.

    My companion had regained himself after we reached the bottom of the crevasse, where the still air broke into a calm wind, and the deep unease that had dogged us thus far seemed to finally dissipate. We found ourselves standing before the mouth of a great opening in the rock, its entrance blasted jet-black as small fires flickered across the ground, and we knew our quarry was finally within reach. The hateful riders, that roving pack of demonic horsemen that seemed to follow Hecarim everywhere, would surely meet us inside. Weapons at the ready, we entered the cave to find—

    Nothing.

    A dark tunnel lay before us, but the riders did not make their presence known. How long had we prepared? How long had we been down here? It was difficult to say. We followed the path for a time, into the gloom, into the heat of that furnace, lit only by the glow of crackling ash that lined the edges of the cave floor. Far ahead was some sort of clearing, some opening on the other side of the canyon wall, and in it the flickering red-yellow tongues of fire that were the telltale signs of a devil awaiting his audience.

    For while we had hunted the devil, he had hunted us in turn. That was and always has been the nature of the creatures. Devils are the great kings of hell, and they demand an audience with the pomp and circumstance of any old world nobility or government man from the eastern territories. Demons may lie, and trick, and deceive. They may give mortals the things they want, and extract their prices once the terrible weight of their gifts is finally appreciated. But a devil is never caught unaware, and is always prepared to give its pursuers exactly the thing they need.

    Darius sneered, his eyes lit with the glimmer of so many burning coals, and I knew he had found whatever he saw within the heart of the fire.

    We emerged into a barren outcropping of molten stone and searing heat, ringed by a tower of flame that seemed to climb the very walls of the canyon itself. In its center was Hecarim, his body that of a great black stallion and the monstrous torso of a man, wearing the face of a skinless, burning horse skull. From it jutted a single wicked horn, cloaked in thick smoke, and he spoke with the voice of a mountain slowly tearing itself open:

    Why have you come?

    My companion said nothing. The question was not meant for him to hear, but for me, since his answer had already been given. Perhaps in his sleep, in the recesses in his own dark dreams, or whispered in the echoes of rocks and dust as they crunched beneath our feet in this long journey down. Power, he had said. I must have power. And he turned as if to answer for me, raising his axe high above his head, the weapon glowing with some bedeviled, red-hot flame, that he might bring it crashing down upon me.

    Two arrows I did fire into his heart, and two arrows struck true. Darius fell to earth before his pact could be sealed: the power to slay everything before him, given at any cost.

    Without a word, the manhunter was dead… or so I believed.

    As I drew another arrow against the devil, Darius rose once more, his face twisted into a hateful grin, his axe glowing with the newly gifted powers of hell. And through the flames behind him rode the host of demonic horsemen. Hecarim’s trap had been sprung.

    Through the tunnel I fled, up the winding paths of the Black Canyon toward my steed and open prairie. Pursued by the legions of hell, and the blackened heart of that wicked, brutal man. For monsters are drawn to such power, changed by it, made into a force that in time will burn the continent and everything in it to dust.

    I ride for the border town of Angel’s Perch. There is a man there, a slayer of devils and an ally of those who once called the frontier home, who can rally the wild soul of such chaotic rabble against the threats allied against them. Perhaps they would not fight for the fate of mankind, who have cast us all into damnation with their lot. But they may yet fight for themselves.

    If you have found this journal, I ask that you join us. Our forces muster at the edge of the world. There is precious little time.

    Hell is coming. We must rise as one, or lose the west forever.

  10. Qiyana

    Qiyana

    The youngest child in a ruling family, Qiyana grew up believing she would never inherit the high seat of the Yun Tal. As her parents governed Ixaocan, a city-state hidden deep in the jungles of Ixtal, they raised their children to succeed them, schooling them in the proud traditions of their isolated nation. Primed to rule before her, Qiyana’s nine older sisters received most of the attention, and she often longed to find her own meaningful place in the family.

    That place became clear the day young Qiyana began to learn the ancient elemental magic of Ixtal. Soon after she took up lessons, she realized she was blessed with extraordinary talent. Though Qiyana was only seven years old, she mastered advanced techniques within weeks, while some of her older sisters had yet to grasp the basics after years of study.

    One by one, Qiyana surpassed her sisters in the elemental arts, and the more she progressed, the more resentful she became. Why did her parents waste so much effort grooming her inferior siblings? Each time they were chosen to preside over the grand rituals that shrouded Ixtal from the outside world, Qiyana lashed out in frustration, picking fights to prove her worth. It wasn’t long before Inessa, the eldest sister and immediate successor, became the target for Qiyana’s aggression.

    Rather than defusing the conflict, Inessa bristled at the disrespect from her sister, who was twelve years her junior. As both grew older, their words became increasingly heated, culminating in physical threats from Inessa, and a challenge from Qiyana: they should decide who was strongest in ritual combat, for all of Ixaocan to see—and for the right to succeed their parents. Inessa accepted the challenge to teach her sister some much needed humility.

    When the contest was over, Inessa was never to walk again, while Qiyana stood unscathed.

    She was eager to take her place as the rightful heir, but Qiyana’s parents were furious at her actions. They denied her the prize—tradition decreed that Qiyana would always be tenth in line to inherit the high seat of the Yun Tal. Though the news was bitter, Qiyana soon discovered that the duel had made her elemental prowess known across all of Ixaocan. At last, she had found what had long eluded her: respect.

    That respect quickly became an addiction. Qiyana felt a burning need to be recognized for her exceptional skill. In fact, all of Ixaocan should stand proud with her, and put the world in its place with their powerful elemental magic. Instead, they were hiding from foreign explorers, and miners who were uprooting the jungle on their borders.

    In her parents’ court, Qiyana laid out her ambitions—to drive off the miners and restore the lands. Qiyana’s parents rejected the idea. Contact with the “outlanders” would bring hatred, war, and disease, jeopardizing what their dynasty had protected for centuries. Qiyana stewed, impatient to prove her strength to the world, and determined to prove her parents wrong.

    Acting against their will, Qiyana raided the mining site, killing all the miners but one. As the man’s eyes shone brightly with fear, Qiyana knew he would spread her message—he would tell everyone in his Pilt-over about the grand elementalist who destroyed their mine.

    In Ixaocan, Qiyana gladly took credit for the slaughter, infuriating her mother and father. They told her the Piltovan merchants were sending fresh miners and armsmen into the jungle. Qiyana’s parents would not risk their insubordinate daughter drawing even more outlanders toward their borders, and regretfully ordered her imprisoned for her crime.

    Just as she was detained, several elementalists of the court came to Qiyana’s defense. The elemental talent displayed in the jungle was unheard of, and they convinced her parents that Qiyana should aid them in powering and defending the city. Qiyana was released, once she swore renewed fealty to her elders, and vowed to never cross paths with an outlander again.

    As a growing number of admirers throw their support behind Qiyana, she has finally realized her true place in the world. She holds a power stronger than tradition, and she will climb the ladder of succession by any means necessary.

    She is the greatest elementalist the world has ever seen. She is the inevitable ruler of Ixaocan, and the future empress of all Ixtal.

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