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Do No Harm

It has been while, Mundo thought, stroking the massive purple tongue that hung from his mouth like an executed criminal swinging from gallows, since Mundo made a housecall.

He rolled out of his bed (a large wooden box filled with sharpened knives and rusty nails), brushed his teeth (with a nail file), and ate breakfast (a cat). Mundo felt exuberant. He felt alive.

Today was a fine day for practicing medicine.

He spotted his first patient hawking shimmerdrops just outside Ranker’s Limb Maintenance. The man limped around in a circle, shouting at everyone within arm’s length about how shimmerdrops would make their eyes roll into the backs of their heads and how if they didn’t buy some right now, right this second, then they were damn idiots and did you just give him a condescending look? Because he’ll kill you and your family and your family’s family.

Mundo took out his notepad, a tool he often used to mark down observations about his patients, both past and present. The notepad was large, yellow, and imaginary.

Patient exhibits signs of mania, Mundo would have written if he hadn’t been tracing random squiggles in the air with a meaty finger. Possible infection of nervous system via cranial virus, he might have inscribed if he were capable of such multisyllabic thought.

“MUNDO CURE HEAD AND FACE AREA GOOD,” he said to himself.


Rank was just about to pack up his shimmerdrops and head home for the night. He needed to get new shoes. These ones rubbed his feet raw when he walked, and at the end of a long day’s work, hadn’t he earned the soft leather of grayeels?

As Rank was thinking this, a huge purple monster jumped out of the shadows and yelled, “MUNDO HAS RESULTS OF YOUR BLOOD WORK.”


Mundo left his first patient more or less as he found him (save for a few limbs) and took to the Commercia Fantastica, a market specializing primarily in gearwork toys. Though most of the shops were closed, Mundo spied a lone Zaunite teetering to and fro as he stumbled down the path. The Zaunite sang a song of a Piltovan beauty and the shy boy from the undercity who loved her, except he seemed to have forgotten most of the words apart from “big ol’ eyes” and “gave it to her.” An empty bottle dangled from his hand, and he looked as if he hadn’t had a bath in months.

Was this man afflicted by the same disease that had ravaged the shimmerdrop dealer? Was this a virus? An epidemic in the making? Mundo had to act fast.

This was clearly a man in need of medical attention.


“TAKE TWO OF THESE AND TALK TO MUNDO IN MORNING,” the purple monstrosity said as he tossed a bonesaw into the drunk’s back.


Mundo descended into Zaun’s Sump level. If there was a virus going around, chances were it originated here. There must be a patient zero somewhere. If he could just cure the first sufferer of this mystery disease, Mundo knew he could cure the rest of Zaun.

But how was Mundo to find one specific patient in the sprawl of the Sump level? What steps would he take to isolate, quarantine, and fix this most suffering of Zaunites? How would he–-

Mundo heard something. Footsteps, and a rhythmic clang of metal against metal.

He followed the noise as carefully and quietly as he could –- wouldn’t want to spook the patient into running away and infecting even more people –- and found exactly what he was looking for.

A young boy. No older than fifteen, probably, with a shock of white hair and a large metal sword-looking-thing in his hand. He had some sort of hourglass tattooed onto his face. Maybe a warning? A symbol that he was not to be approached under any circumstances?

Mundo knew he’d found him. Patient zero.

It would be a complex operation, requiring skill, planning, a careful eye and–-


“YOU MIGHT FEEL A LITTLE STING,” the creature said, leaping out. His enormous purple form hurtling through the air, massive bonesaw in hand, tongue flapping in the wind.

The boy was surprised, but not unprepared. Anybody hanging out in the Sump knew to be ready for trouble at a moment’s notice, and the kid had plenty of time to prepare.

Nothing but time, in fact.


No two ways about it: this was a troublesome patient.

He refused to answer Mundo’s questions about his medical history, and continued to evade Mundo’s attempts to make him take his medicine. He repeated himself over and over again (perhaps suffering from a case of physical amnesia?) and had no respect for Dr. Mundo’s authority.

The two scuffled over the child’s sickness for what felt like hours. Mundo made what he thought were very salient points about the merits of treatment, but the child constantly evaded Mundo’s attempts to help him.

Mundo grew tired of arguing with the boy. He mustered up one final attempt at treatment, wielding his precision scalpel with the artistry of a Demacian duelist. The words of his medical vows -– “MUNDO FIX ALL THINGS, MUNDO DO MEDICINE VERY HARD” –- ran through his head again and again. His desire to cure this child filled him with purpose and determination.

He swung with all his might.

The treatment was a success.

But then –- somehow –- the treatment reversed itself. Whatever good Mundo had accomplished in his last attempt at a cure was suddenly undone. To Mundo’s utter confusion, the child scurried away, utterly uncured.

Mundo screamed in irritation.

“WHY CAN’T MUNDO SAVE THEM ALL?” he screamed to the sky.


Not every operation was a success. Mundo would be the first to admit that. Still, Mundo tried to focus on the positive: Apart from this most recent patient, Mundo had helped an awful lot of people. He’d done a full day’s work, and now it was time to rest.

As the sun came up, Mundo retired home and tucked himself into bed. Who knew what tomorrow might bring? Another patient to help. Another epidemic to stop.

A doctor’s work was never done.

More stories

  1. Mundos Medikul Jernel

    Mundos Medikul Jernel

    Mundo

    Portions of this text have been transcribed for legibility and edited for grammar by John O'Bryan.

    Day 283

    Deer Dieree: No pashents today. But that’s OKay. Evry bizness has downs. I am fine withh it. In fact it is good becuz it means pepul in Zaun are healfy! No patients is good noos for the peeple, I always say.


    Day 301

    Still no pashunts. But tooday I wint outsid and yelld at ppl HOO NEED A DOCOTOR? They runned away. They runned fast, so they must not b sick. It is fine. In fact it is good! I will wayt more. Wait untel they r sik. Ooh, ther wuz a gud thing that happen—me found nurs to hire! Her liv in alley behind da hospittl. Mundo xcited to hav help!!


    Day 30-Hundred-somethin

    Aggh! Stil No Pashunts! Wear r they all? It not possibul they all healfy. Mundo think they avoid goin to doktur! Mabbe me go find them? Mundo to da reskue!


    Day 304

    I hav a pahent! The firstest in a long time. He is fancee! Waring a suut an glassissss. Came in to say him wants to turn this hospital inntu a kem-fak-tow-ree. I tol him he sound krayzee. Putt him in Mundos old room. Da one wif da pads. Gud place for screemin. He be happee in ther for now.


    Day 305

    Bad noos. My payshint is detererorayding. Him thinks he wurks fur da chem bearen. Wont eat and wont stop skreemin. Him keep yellin “Yooll be sorry Doktur Mundo!” Mundo tol him me AM sorry becuz he krayze but Mundo will git him bettr. Dis mite take a wile.


    Day 306

    Tooday i use a wunderfuhl treetmint on da pashent. No wut it is? Elektristee! I putted it in his brane wif wires. He skreemd becuz that is da sownd peepul make when yuu cure them. Gettin bettr sumtimes hurt. Mundo happee to see progresses!


    Day 30-Blundred-&

    wow da pashint is lowd! Evreeday he skreem LEMEE OWT LEMEE OWT but wut can I do? Put him owt on da street? He Krazee and danjerous! Moar lekristee and mabee surguree? I dunnno. Wish me luk dieree!!


    Day %5#

    Mundo am runnnn out uf opshuns. Da lektristee dont werk no moar. Payshent still krazee as a chem-bat. Me wint for a walk owtside to kleer me head tooday. Mundo found nurs an askd her opinyun. Me tol her da lectristee dont werk on da pashent anymor. She sed me need too operat. Then her hissd an ran up a fense. Dat is medikul kunsensis then. Tomorrrro i operat! It gunna go good!


    Day 2,22,0172

    I think da payshint is bettur! I purformd what wee dokturs call a brane labotmee. (Das whare yuu chop up da brane) Payshent is no longr skreemn! Hurray fur sciens! Now kums his recuvry. It will be long an ardyoouss. But he shud pul throo!


    DAY 0.19

    Payshint did not pul throo. at leest i don fink so. he haz bin vary still fur a week now. If he dont muuve todaae me hav to put him in garbij. Dis onlee part of job Mundo hate!! Why kant we sayv them all? Sciens still hav so far to go! At leest pashent not suffr no moar.


    DAY ^*∞∞∞

    Me saw nurs agin tooday. Her was eeting out of trash can. Her eet old pashints hand! Mundo tol her dis unprofeshinul! Me say sorry dis not workng out but me rite her good recomindashun lettur. Her hissd and ran up fense agin! Why so hard to find gud help? Me run respektabul practis. Me kare abowt pashints. Is it unreesunabl to xpeckt same frum implowees? Mundo not tink so. Sum day me find nurs hoo kares as much as Mundo. Sum day.

  2. Dr. Mundo

    Dr. Mundo

    In the wards of Zaun’s infamous asylum, a single monstrous figure roams the halls. His methods are bold, his bonesaw is sharp, and his patients are terrified. For this man is no doctor at all, except in the fancy of his own mind.

    Though his true name has been lost to both time and memory, Dr. Mundo was once an enforcer for one of Zaun's most powerful chem-barons. Known for his boisterous affability, he was remarkably good-natured for a man who made his living off physical intimidation. He was always quick with a familiar nickname and a friendly clap on the back, and often blissfully unaware of the toes he was stepping on. It wasn’t long before he had stepped firmly on the toes of his boss.

    Determined to make an example of his underling, the chem-baron had him committed to Osweld Asylum—a place well known for its inhumane treatment and questionable cures. The baron watched with satisfaction as his enforcer was placed in restraints and dragged away to the padded confines of the asylum’s most secure cell.

    As months went by, the enforcer suffered unspeakable horrors at the hands of his supposed caregivers. Experimental treatments were rendered without concern for the patient's well-being. Nerves were prodded, lobes were severed, and unproved medicines were administered in large quantities. The enforcer began to change, his large frame gaining more muscle by the day. His brain, however, suffered a far worse fate. As he lost all memory of his past life, the enforcer struggled to make sense of the cruel world around him. He looked down at his old restraining jacket—it almost resembled the white coats of the medical professionals that surrounded him.

    Misreading the words on his own uniform, he began to assume a new name and new profession for himself.

    I must be a doctor, too. Why else would I be in this wretched asylum? he reasoned. And all these other people... must be my patients.

    At last, the day came when the chem-baron arrived to discharge his enforcer from the asylum. To his surprise, there was no one to greet him in the lobby. The halls were empty and dead silent, save for the faint, incoherent babbling of a deranged patient in a room at the end of the hallway.

    The baron entered the room to a horrifying sight: Scattered across the floor were countless bodies—staff and patients alike, dismembered beyond recognition. Standing above them, a hulking, purple monstrosity blathered unintelligibly as a large blue tongue lolled out the side of its gaping mouth. Muscles bulged grotesquely beneath its undersized garments, and its fist tightened around the handle of a surgical saw. The baron turned pale as his gaze found the face of the monster—and recognized it as his old enforcer.

    The enforcer, who recalled nothing of his old boss, saw only another patient in desperate need of treatment. The purple thing lumbered toward the chem-baron, wagging his bonesaw in anticipation. The baron drew his chem-tech pistol and fired. The shot tore through the looming mass in front of him, staggering the monster...

    But only for a brief moment.

    The hole in the creature's flesh quickly closed as new slabs of muscle rapidly regrew over the wound. The monster paused, eyed the baron quizzically, and uttered, “You sick. Need help!”

    Mimicking what he had seen performed countless times by the asylum's former practitioners, the enforcer threw the man on a nearby gurney, strapped his arms into the restraints, and prepared his instruments for surgery. The chem-baron turned pale as he realized the grim fate that awaited him.

    The ensuing surgery—like so many before and after it—was not successful. The burgeoning doctor added the remains of his latest patient to the pile on the floor. Though he was saddened he could not save them, he knew he had done all he could. Besides, he would have other chances. Zaun was full of sick people just waiting to be cured. With a smile returning to his face, he left the hospital and set out into the streets to find more patients.

  3. Do Not Engage

    Do Not Engage

    H.I.V.E. Incident Report
    Code Violation: Industrial Homicide
    Casefile Status: Unsolved
    Investigating Agent: Rol, P.

    Team responded to report of suspicious character, criminal activity; proceeded to Sump Works, Sector 90TZ. Sector 90TZ notably absent. In its place: sinkhole, smoke, noxious fumes. Interviews with private security indicate urgent need for better private security.

    Response team entered sinkhole. Toxic runoff had melted away building wreckage. Two survivors located, one partially liquefied and dripping off catwalk. Six deceased bodies found among wreckage, three of them partial; two appear to predate incident. Causes of death include acute deceleration, caustic liquidation, and/or fatal crossbow wounds. Unclear if lab's destruction was itself the perpetrator's motive or an attempt to cover tracks.

    Survivor #1 (Ra Qintava, facility researcher) brought up for interview, but unable to provide statement due to 1) post-traumatic stress and 2) liquefaction of tongue and lower jaw. Awaiting toxin screen and prosthesis fitting.

    Search-and-rescue discovered apparent shantytown constructed from refuse. Recovered items include:

    57 waterlogged romance novels, illegible, with edits made in crayon
    108 bottles, unlabeled (possible toxic runoff or discarded shampoo remnants)
    200 pounds chewing gum (possible installation art project)
    1 jar toenails, labeled by toe/finger, date, and mood

    Survivor #2 (Valori Olant, Sludge Analyst) in recovery; regained lucidity following prolonged therapeutic electrocution. Statement transcript excerpt follows:

    V.O.: GOT TO DO SOMETHING -
    NURSE: She's lost so much blood --
    P.R.: Her co-workers lost a lot more than that --
    V.O.: IT'S STILL OUT THERE!
    P.R.: Ma'am, I need you to focus. Tell me what he looked like.
    V.O.: LIKE A RAT! (pause)
    NURSE: Like a what?
    P.R.: You mean, small? Beady-eyed? Sorta rat-faced -- ?
    V.O.: I MEAN IT LOOKED LIKE A GIANT GODSDAMNED RAT! (pause). WITH A CROSSBOW! (pause).
    P.R.: (to nurse) Can we moderate her painkillers?
    V.O.: YOU'RE NOT LISTENING! IT'S A HOMICIDAL, PSYCHOPATHIC, GIANT FREAKING RAT!
    IN A WAISTCOAT!
    P.R.: Nurse?
    NURSE: (injecting Olant's arm with sedative) On it.
    [EDIT]
    V.O.: We were just scientists, working on refining human waste into inexpensive baby formula... [EDIT] I saw - I don't know how else to - this crazed, enormous RAT - screaming at us! Kicking over vats! Spitting on our food! [EDIT] The lab was sealed. Industrial waste was spilling everywhere. Nowhere to run. [EDIT] I woke up in the dark. Well, the acid had melted my eyeballs. I could SMELL the twitchy bastard inches from my face. It said, “NOBODY STEALS TWITCH'S JUICE!” cackled wildly, and skittered off... I can still smell it in my mind. OH MY GODS, I CAN STILL SMELL IT-

    End transcript. At this point victim began screaming; has yet to stop.

    [UPDATE: Qintava, Written Testimony]
    Suspect summary, as reported:
    NAME/KNOWN ALIASES: ''Twitch.''
    SEX: Male (unconfirmed).
    AGE: Unknown.
    HEIGHT: 4'9'' (hunched)
    WEIGHT: < 99 lbs. (wet).
    DISTINGUISHING FEATURES: Is a giant rat.
    STATUS: At large; armed, extremely dangerous; DO NOT ENGAGE.

    H.I.V.E - Enforcing Progress!

  4. Kalista

    Kalista

    In life, Kalista was a proud general, niece to the king of an empire that none now recall. She lived by a strict code of honor, serving the throne with utmost loyalty. The king had many enemies, and when they sent an assassin to slay him, it was Kalista’s vigilance that averted disaster.

    But in saving the king, she damned the one he loved most—the assassin’s deflected blade was envenomed, and sliced the arm of the queen. The greatest priests and surgeons were summoned, but none could draw the poison from her body. Wracked with grief, the king dispatched Kalista in search of a cure, with Hecarim of the Iron Order taking her place at his side.

    Kalista traveled far, consulting learned scholars, hermits and mystics… but to no avail. Finally, she learned of a place protected from the outside world by shimmering pale mists, whose inhabitants were rumored to know the secrets of eternal life. She set sail on one last voyage of hope, to the almost legendary Blessed Isles.

    The guardians of the capital city Helia saw the purity of Kalista’s intent, and parted the mists to allow her safe passage. She begged them to heal the queen, and after much consideration, the masters of the city agreed. Time was of the essence. While the queen yet breathed, there was hope for her in the fabled Waters of Life. Kalista was given a talisman that would allow her to return to Helia unaided, but was warned against sharing this knowledge with any other.

    However, by the time Kalista reached the shores of her homeland, the queen was already dead.

    The king had descended into madness, locking himself in his tower with the queen’s festering corpse. When he learned of Kalista’s return, he demanded to know what she had found. With a heavy heart, for she had never before failed him, she admitted that the cure she had found would be of no use. The king would not believe this, and condemned Kalista as a traitor to the crown.

    It was Hecarim who persuaded her to lead them to the Blessed Isles, where her uncle could hear the truth of it from the masters themselves. Then, perhaps, he would find peace—even if only in accepting that the queen was gone, and allowing her to be laid to rest. Hesitantly, Kalista agreed.

    And so the king set out with a flotilla of his fastest ships, and cried out in joy as the glittering city of Helia was revealed to him. However, they were met by the stern masters, who would not allow them to pass. Death, they insisted, was final. To cheat it would be to break the natural order of the world.

    The king flew into a fevered rage, and commanded Kalista to slay any who opposed them. She refused, and called on Hecarim to stand with her… but instead he drove his spear through her armored back.

    The Iron Order joined him in this treachery, piercing Kalista’s body a dozen times more as she fell. A brutal melee erupted, with those devoted to Kalista fighting desperately against Hecarim’s knights, but their numbers were too few. As Kalista’s life faded, and she watched her warriors die, swearing vengeance with her final breath…

    When next Kalista opened her eyes, they were filled with the dark power of unnatural magic. She had no idea what had transpired, but the city of Helia had been transformed into a twisted mockery of its former beauty—indeed, the entirety of the Blessed Isles was now a place of shadow and darkness, filled with howling spirits trapped for all eternity in the nightmare of undeath.

    Though she tried to cling to those fragmented memories of Hecarim’s monstrous betrayal, they have slowly faded in all the centuries since, and all that now remains is a thirst for revenge burning in Kalista’s ruined chest. She has become a specter, a figure of macabre folklore, often invoked by those who have suffered similar treacheries.

    These wretched spirits are subsumed into hers, to pay the ultimate price—becoming one with the Spear of Vengeance.

  5. The Princeling’s Lament

    The Princeling’s Lament

    Scrape the bench of sunless moss,
    And harken to this tale of loss.
    A princess lies below the soil,
    A king’s pride and joy, a beauty divine.
    Now food for worms, her flesh to dine.
    Skin once fair, now left to spoil.

    A Princeling came, a suitor fair,
    To press his cause, to wed the heir.
    The marriage feast like none before
    was blighted by a deed most foul.
    A poisoned cup, the king did howl.
    To find a cure, the Princeling swore.

    His ship set sail, crossed ocean’s deep,
    With knights all pledged to end death’s sleep.
    Through tempests fierce and unknown miles,
    Drawn by wind from a land undying,
    The very storm its name seem’d sighing.
    A place men named the Shadow Isles.

    Like the hound abroad with bloody scent,
    Drawn ever on by forlorn lament,
    To a night-veiled isle on no man’s chart.
    No wind was heard, no bird nor beast,
    Only spirits summoned by death’s priest.
    Onward knights to this island’s heart!

    Through black-thorned trees on crooked path,
    A clash of steel, a cry of wrath.
    The Shadow of War wrought bitter defeat,
    The Princeling’s men were slain.
    He ran in fear; they died in vain,
    His love of life too bright, too sweet.

    Lost in darkest, haunted night,
    Pursued by spiteful wraith and wight.
    He chanced upon a moonlit field,
    And a ghastly monk assailed by the mist.
    “Aid me!” cried he, “With sword and fist!
    The spirits are cruel, their hearts unhealed.”

    “Here, all men are equal, all sins forgiven,
    But pride hath made this land corpse-riven.
    The dead we’ll fight, our lives as the prize.
    Shepherd them onward, and then come the dawn,
    Triumph will teach you secrets long gone,
    But vanquished, we fall and then rise.”

    They fought as brothers on cursed battleground,
    Atop the bones of scholars renowned
    ‘Gainst spirits in black, with hunger infernal.
    Dawn never came, but the battle was done.
    The monk and the Princeling had won!
    “Speak, fellow! Tell secrets of life eternal.”

    The monk told tales of a time forgotten
    An ancient queen, now dead and mulch-rotten.
    Of her king brought low by sorrow and woe,
    Who came to this isle to bring back her life,
    But damned the world to endless strife,
    Spirits of death and carrion crow.

    His magic unleashed a terrible scourge;
    Grim prelude to the Deathsinger’s dirge.
    Black mist rose up and doomed all to death.
    But spirits arose from every dead thing,
    Cursed to undeath by this grief-maddened king.
    He begged it all end with his very last breath.

    A land once blessed, was ripped asunder,
    Split with lightning and beaten by thunder.
    Phantoms now mutter in graves enshrined.
    And banshees throng its haunted streets,
    Shrieking their woes of black defeats,
    A boundless curse upon all mankind.

    The Princeling listened, all aghast,
    To hear this tale from the grim outcast.
    He spared this ancient king no boon,
    But tales of death and grim disaster;
    Unmask all, from slave to master.
    The Princeling’s lies laid bare by the moon.

    The goblet supped by his new wife,
    The Princeling poisoned to take her life.
    Her father’s wealth and crown he craved;
    No cure he wished, but existence deathless,
    No succor for his queen, forever breathless;
    His soul was dark, his mind depraved.

    And yet his bride had one last curse.
    A fatal spell of bitter verse.
    Justice sought with dying breath,
    Set the Spear of Vengeance on the hunt
    To punish him for such great affront
    And bring about his bloody death.

    The mist closed in and called his name,
    A huntress aglow in mist-wreathed flame.
    Her spears of light pierced his breast,
    A cold ground yawned wide and deep,
    The Princeling fell to blackest sleep,
    Never to wake from his victim’s bequest.

    Smothered in darkness, dying in pain,
    No crown for his brow, never to reign.
    Buried forever in earth’s dark womb,
    Heed the price of ambition’s dark call
    Be not ensnared by its artful thrall,
    The Princeling’s greed was his doom.

    A pallid light waxed cold and bright,
    Borne up through the earth, his soul took flight.
    No reprieve was this, but torment afresh,
    The Warden of Chains drawn by his scent.
    Dancing to the Deathsinger’s lament.
    “Your soul is mine,” said the beast called Thresh.

    So heed this fate and learn it well,
    Shun the Isles where the dead still dwell.
    Seek ye all the things to cherish,
    And pass the years in time well spent.
    A life full-lived, a soul content.
    And know you all are doomed to perish...

  6. Renata Glasc

    Renata Glasc

    Life had not always been good to Renata Glasc.

    Her parents were brilliant alchemists, focused on innovations for the healing arts. Dedicated to their work and their community in Zaun, they gave their care and their cures to anyone in need... regardless of whether their patients could afford them. Renata grew up accustomed to going to bed hungry, resentful of her parents’ ideology, yet powerless to change her circumstances. She dreamed of the ships that sailed through Piltover’s Sun Gate canal, imagining herself taking the wheel and steering her life in a new direction—toward the riches of the world.

    When she was old enough to join the family business, it was quickly discerned that Renata had no aptitude for alchemy. She did, however, have ideas about turning a profit. In her first sales pitch, Renata convinced her parents that they wouldn’t need to ask anything more than people could give, if they started treating wealthier Zaunites. With loyal patients extolling the Glascs’ talents to their betters, their charity work was soon paid for by the rates Renata set for the rich.

    Instead of living comfortably, however, the Glascs spent that money developing a highly refined chemtech formula to extend the lives of their sickest patients. No matter what they did, the formula always had unwanted side effects—such as making their patients extremely suggestible, or extremely violent—so they continued to try and improve their work. Only Renata, bitter at what her parents chose to do with the money she had earned them, wondered if the formula could be useful as is.

    Up in Piltover, the elite clan leaders who had been making money off of Zaunite medical stopgaps heard whispers of the Glasc family’s research. Not willing to let anything threaten their bottom line, they paid off a handful of enforcers to “take care of it.” Renata woke to the sound of her parents’ screams as her home burned down around them. She lost her arm trying—and failing—to save them.

    With only her family name and the scraps of research that survived the fire, Renata swore to avoid her parents’ mistake of thankless altruism. Instead, she threw herself into building her meager inheritance into something bigger, something that could give her everything she’d never had, something that would give her money and power and control. An empire.

    As the years passed, she became the brains behind several successful small-time operations while building relationships with unsavory, but influential, individuals throughout the city. She’d give people jobs, lend them money, and give them medicine for their sick children—but never for free. If they couldn’t pay in coin, she demanded their loyalty.

    Renata quickly realized that genius was the rarest and most lucrative commodity in Zaun and devised a plan to invest in destitute youths with a talent for innovation. She offered a space to work and stability for their families in exchange for their work in perpetuity. The poorest among them couldn’t afford to say no. Renata found herself with plentiful access to new and unique product designs, and novel uses for the chemtech formula that was her parents’ legacy. Profits soared. She then established Glasc Industries after purchasing the first of what would eventually be dozens of factories to manufacture her high-end chemtech products.

    Glasc Industries quickly expanded across Zaun—from chemtech mining operations to dance halls to refineries—angering some barons who’d held monopolies over the ventures. But, one by one, Renata persuaded them all to go into business with her. And just like that, Renata quietly managed to become a chem-baron in her own right, and no one could push back for fear of upsetting their own cash flow. While Glasc Industries flourished, Renata herself remained in the shadows, waiting for the right time to make her next move.

    That time came after a chemical accident sent poisonous fumes sweeping through the streets of Zaun, leaving the city in its worst state in decades. Amidst the noxious gray clouds, Glasc Industries offered basic breathers and replacement filters to everyone in the city… for free. Now everyone in Zaun knew of Renata Glasc and her benevolence. She had earned Zaun’s loyalty.

    Word of her generosity swept through Piltover, as well. For the first time, shopkeepers looked seriously at Renata’s elegant and ultra-refined chemtech designs and soon lined their shelves with her products.

    Now, every fashionable Piltovan owns at least one Glasc Industries product, and the wealthiest among them vie to sit beside Renata at novelty galas and the opera house. But Renata’s plan was never to be a chem-baron in Zaun or the corporate darling of Piltover.

    No, she aims to take Piltover’s source of financial power for herself—the Sun Gate she had dreamed of so often in her youth. For she who controls the Sun Gate, controls the flow of trade; and she who controls the trade, controls the world. With a secret cache of her parents’ chemtech formula embedded in every Glasc product in both Piltover and Zaun, ready to be released at her command—side effects and all—it’s only a matter of time before everyone works for Renata Glasc.

  7. Hecarim

    Hecarim

    Born into an empire long since gone to dust and forgotten, Hecarim was a lieutenant of the Iron Order—a brotherhood sworn to defend their king’s lands.

    As Hecarim won victory after victory from the back of his mighty warhorse, the commander of the Iron Order saw in him a potential successor… but also a growing darkness. His obsessive hunger for glory was eroding his honor, and over time the knight-commander came to realize this young lieutenant must never lead them.

    When he was told this, Hecarim was furious. Even so, he bit back his anger, and continued in his duties.

    When they next rode to war, the commander found himself surrounded by enemies, and cut off from his fellow knights. Hecarim, seeing his chance, turned away and left him to die. At battle’s end, the Iron Order, oblivious to what Hecarim had done, knelt on the bloody ground and swore allegiance to him.

    Hecarim rode to the capital to take his formal oaths, and met with Kalista, the king’s most trusted general. She recognized his prowess and leadership, and when the queen was wounded by an assassin’s poisoned blade, Kalista was comforted to know the Iron Order would remain with the king while she sought a cure.

    Gripped by paranoia, and seeing new threats in every shadow, the king raged at those he believed were trying to separate him from his dying wife, and dispatched Hecarim to quell dissent throughout the kingdom. The Iron Order earned a dreadful reputation as ruthless enforcers of the king’s will. Towns and villages burned. Hundreds were put to the sword.

    With grim inevitability, when the queen died, Hecarim chose to sour the king’s grief into hatred, seeking sanction to lead the Iron Order into foreign lands. He would avenge her death, while earning yet more dark renown for himself.

    But before they could ride out, Kalista returned. She had found what she sought upon the distant Blessed Isles—and yet it was now too late. The king would not believe this, and had Kalista imprisoned as a traitor. Intrigued by what he had heard, Hecarim visited her cell, and they spoke of the pale mists that protected the islands from all invaders… and also of the inhabitants’ immense wealth, including the legendary Waters of Life.

    Knowing only Kalista could lead them there, Hecarim eventually persuaded her to guide the king’s fleet through the veil that concealed the Blessed Isles from mortal sight.

    They landed at the city of Helia with the queen’s body in solemn procession. The Iron Order led the way, only to be met by the city’s masters, who now refused to help. Enraged, the king ordered Kalista to kill them, but she refused, and Hecarim smiled as he made the decision that would damn him for eternity. He drove a spear through Kalista’s back, and ordered his knights to ransack the city, looting its vaults of arcane treasures.

    Amid the chaos, a lowly custodian agreed to grant the king access to the Waters of Life—but not even this could distract Hecarim from the revelry of bloodshed, and so it was that the Ruination of the Blessed Isles would take him almost completely by surprise.

    A blastwave of magical force tore across Helia, shattering every last building and leaving the fragments suspended in searing un-light. In its wake came the Black Mist, a billowing hurricane that dragged every living creature it touched into its shrieking, roiling embrace. Hecarim tried to rally the Iron Order, hoping to make it back to their ships, but the mist claimed them one by one as they fled.

    Alone, and defiant to the end, the knight-commander was taken by the shadows. He and his mighty steed were fused into a monstrous, spectral abomination that reflected the darkness in Hecarim’s heart—a brazen creature of fury and spite, at one with the Black Mist and yet utterly enslaved by it.

    Bound forevermore to these Shadow Isles, Hecarim has spent centuries in a sinister mockery of his former life, cursed to patrol the nightmarish lands he once intended to conquer. Whenever the Black Mist reaches out beyond their shores, he and the otherworldly host of the Iron Order ride out to slaughter the living, in memory of glories long passed.

  8. Lucian

    Lucian

    From an early age, Lucian wanted nothing more than to be like his father, Urias, who was a member of the ancient order of the Sentinels of Light. While Lucian remained home in Demacia, Urias ranged far and wide, protecting the living from the wraiths of the Black Mist.

    Urias would regale Lucian with tales of his adventures, where courage and ingenuity carried the day. Lucian hung on every word, picturing himself saving the people of Runeterra at his father’s side. But Urias did not want his son to follow in his footsteps, hoping to keep his family safe from the dangerous life he had chosen.

    Lucian waited for the day he would become Urias’ apprentice, but it never came.

    Instead, Lucian stayed in Demacia, where he found himself increasingly at odds with the kingdom’s culture. It especially rankled him that Demacia would exile peaceful mages to the hinterlands. Lucian found fulfillment in safeguarding the banished on their perilous journey. Where his countrymen saw only outlaws, reducing the world to good or evil, Lucian looked closer, and saw people in need of help.

    After returning home from one such journey, Lucian found a stranger waiting at his door. She introduced herself as Senna, a Sentinel of Light. Cradling Urias’ relic pistol in her hands, Senna explained that Lucian’s father had died, falling in battle against the the long-dead wraiths of the Black Mist.

    Senna had been Urias’ apprentice, fighting at his side for years.

    Lucian reeled in shock—not only was his father dead, but before him stood a woman who had lived the life he had wanted for so long. As Senna made to take her leave, Lucian stopped her at the door, insisting he join her. He knew what came next—the vigil for lost Sentinels. Senna reluctantly allowed Lucian to accompany her.

    Along the way, the two traded stories of their time with Urias, Senna comforting Lucian with her plainspoken wisdom, and Lucian easing her pain with fond remembrances. They arrived at Urias’ birthplace, far away from Demacian lands. There, they held the vigil for lost Sentinels.

    As they prepared to depart, dark clouds rolled in over the coast, and wraiths manifested from the foulness, attacking them. Where Lucian was horrified, Senna drew her weapons with a grim familiarity—this was her curse. Since she was a child, tendrils of the Black Mist had stalked her wherever she went, unleashing its horror should she tarry anywhere for too long.

    As Senna fought one of the creatures, it clawed Urias’ pistol from her grip. Lucian retrieved it, sensing his fate opening up before him. The blazing sorrow in his heart manifested in a bolt of light that blasted from the pistol, distracting the wraith so Senna could banish it. Senna fought off the remaining spirits before the pair left, the Mist ever on her trail.

    Never before had one of the uninitiated fired a Sentinel’s relic weapon. For the first time, Lucian had shown Senna his potential to join the order.

    Eventually, Senna entrusted Lucian with his father’s pistol, and instructed him in the tactics and doctrines of the Sentinels. He proved himself worthy of the lessons. A bond slowly formed between them, Lucian’s warmth and charm the perfect balance to Senna’s discipline and unbreakable resolve.

    Lucian and Senna battled the myriad evils that ushered forth from the Black Mist, and their reliance upon each other blossomed into love. The closer Lucian grew to Senna, the more he witnessed the curse she bore. Each conflict hardened him, splitting the world apart into light and shadow, good and evil. Lucian’s urge to heal Senna became a crusade he pursued with reckless zeal.

    Scouring a forgotten vault for a cure, the two Sentinels were attacked by the monstrous wraith Thresh. The ghoulish Chain Warden was a dangerous foe, and when Senna called to withdraw and regroup, Lucian refused to turn back. Throwing himself blindly into the attack, Lucian realized his mistake as Thresh gained the upper hand. Senna stepped into Thresh’s path, imploring Lucian to run.

    As the dust settled, Senna lay dead before him, her soul claimed by Thresh’s eldritch lantern.

    Senna’s sacrifice was nearly Lucian’s undoing. For years, he stalked Runeterra, a husk of the man he once was, his former warmth replaced with anger and bitterness. Wielding both his pistol and Senna’s, Lucian hunted Thresh in the hope of destroying the lantern and granting oblivion to his captive love. On the day that battle finally came, Lucian shattered the lantern—but instead of finding her eternal rest, Senna reemerged.

    Lucian and Senna’s love is a bond even death could not sever. As Lucian struggles to grasp Senna’s altered form, he is forced to confront his own. Lucian now fights to return to his former self, while grappling with the reality that the dark forces he hates are all that keep Senna with him.

    While Senna has returned with knowledge of a new mission, Lucian remains obsessed with exacting vengeance from Thresh, as he is certain the Chain Warden’s machinations have only begun.

  9. Jhin

    Jhin

    One can travel to nearly any village across Ionia and hear the tale of the Capture of the Golden Demon. Depicted in a variety of plays and epic poems, the cruel spirit’s banishment is still celebrated to this day.

    But at the heart of every myth there lies a kernel of truth, and the truth of the Golden Demon is one far different than the fiction.

    For years, Ionia’s southern mountains were plagued by the infamous creature. Throughout the province of Zhyun, and even as far as Shon-Xan and Galrin, a monster slaughtered scores of travelers and sometimes whole farmsteads, leaving behind twisted displays of corpses. Armed militias searched the forests, towns hired demon hunters, Wuju masters patrolled the roads—but nothing slowed the beast’s grisly work.

    In desperation, the Council of Zhyun sent an envoy to beg Great Master Kusho of the Kinkou Order for help. Charged with maintaining the balance between the spirit and material realms, Kusho was adept in the banishment of demons. Leaving in secret lest the cunning creature be alerted to their intent, Kusho, his teenage son, Shen, and young apprentice, Zed, traveled to the province. They tended to countless families shattered by the killings, dissected the horrific crime scenes, and looked for connections between the murders. Soon, Kusho realized they were far from the first to hunt this killer, and his conviction grew that this was the work of something beyond the demonic.

    For the next four years, the Golden Demon remained beyond their reach, and the long investigation left the three men changed. The famous red mane of Kusho turned white; Shen, known for his wit and humor, became somber; and Zed, the brightest star of Kusho’s temple, began to struggle with his studies. It was almost as though the demon knew they were seeking it, and delighted in the torment sown by their failure.

    Upon finally finding a pattern to the killings, the Great Master is quoted as saying: “Good and evil are not truths. They are born from men, and each sees the shades differently.” Kusho sought to hand off the investigation, believing now that they sought not a demon, but a wicked human or vastaya, taking them beyond the Kinkou’s mandate. Shen and Zed, unwilling to turn back after all they had sacrificed to bring the killer within reach, convinced him to continue the hunt.

    On the eve of the Spirit Blossom Festival in Jyom Pass, Kusho disguised himself as a renowned calligrapher to blend in with the other guest artists. Then he waited. Shen and Zed laid a carefully prepared trap, and at long last, they found themselves face to face with their hated quarry. Kusho was proven right—the famed “Golden Demon” was a mere stagehand in Zhyun’s traveling theaters and opera houses, working under the name Khada Jhin.

    After they caught Jhin, young Zed made to kill the cowering man, but Kusho held him back. He reminded his students that they had already broken their remit, and that killing Jhin would only worsen matters. Kusho worried that knowledge of Jhin’s humanity would undermine the harmony and trust that defined Ionian culture, or could even encourage others to commit similar crimes. Despite Jhin’s actions, the legendary master decided the killer should be taken alive and locked away within the monastery prison at Tuula.

    Shen disagreed, but submitted to the emotionless logic of his father’s judgment. Zed, disturbed and haunted by the horrors he had witnessed, was unable to understand or accept this mercy, and it is said a resentment began to bloom in his heart.

    Imprisoned in Tuula, Jhin kept his secrets, revealing little of himself as many years went by. The monks guarding him noted he was a bright student who excelled in many subjects, including smithing, poetry, and dance. Regardless, they could find nothing to cure him of his morbid fascinations. Meanwhile, outside the monastery’s walls, Ionia fell into turmoil as the Noxian empire invaded, and war awoke the tranquil nation’s appetite for bloodshed.

    Jhin was freed from Tuula sometime after the war with Noxus, possibly put to use by one of the many radical elements vying for power of the First Lands near the conflict’s end. He now has access to the Kashuri armories’ new weapons, though how he came to possess such implements of destruction, and what connection he has to Kashuri, is still a mystery.

    Whoever his shadowy patrons might be, they have endowed Jhin with nearly unlimited funds, and seem unconcerned by the growing scale of his “performances”. Recently, he attacked members of Zed’s Yanlei order, and mass murders and assassinations bearing his signature “flair” have occurred not only across Ionia’s many regions, but also in distant Piltover and Zaun.

    It seems that all of Runeterra might be but a canvas for the atrocity that is Khada Jhin’s art, and only he knows where the next brushstroke will fall.

  10. Senna

    Senna

    Senna’s journey to become a Sentinel of Light started with darkness. It started with the Black Mist…

    Senna first encountered the Mist at an early age, when wreckage from a distant Harrowing washed onto the shores of her home island. The Black Mist within the wreckage awakened upon contact with life. She and her village survived the ensuing storm of souls, thanks to the intervention of a nearby Sentinel… but in the wake of the attack, the Mist was still mysteriously drawn to Senna.

    She was cursed, marked by the Mist so its horrors pursued her endlessly, the darkness drawn to her like dying moth to living flame. She could never know when it would strike next—but worse was when it didn’t come, and Senna had to imagine what awaited in every shadow.

    The Sentinel who saved Senna, a brusque veteran named Urias, did not understand why the Mist was drawn to a solitary girl—but he knew if she was going to survive, she had to learn to fight back. And so, Senna joined Urias in the Sentinels of Light, a sacred order that could be traced back to the Blessed Isles, where the Black Mist originated. She proved to be a deadly enemy of darkness, mastering the relic-stone pistol Urias gave her, learning to channel her soul into light.

    Yet even as Senna grew comfortable working with Urias, relying on him for gruff guidance, she learned to keep others at gun’s length. If she allowed them to get too close, they would only be hurt when the Mist came again. Senna could never stay in one place for long, something she and Urias learned when those who offered them shelter inevitably found themselves under siege. After even Urias was slain, Senna wasn’t sure if she could let anyone get close again.

    Reluctantly, Senna sought out Urias’ family in Demacia, to tell them of his fate. There, she met his son, Lucian, who would not relent until Senna allowed him to join Urias’ parting vigil. From the very first moment she found herself flustered, wondering if her walls were enough to keep out someone so stubborn, full of humor and love. It became clear over time that Lucian’s place was with the Sentinels, as Senna’s partner, and Senna as his.

    The more they served together, the deeper their bond became, and Senna realized that the value of her walls wasn’t what she kept out, but who she let in. Yet as Lucian’s love for Senna grew, so did his desire to save her from her curse. In time, it became his only focus, the light in his eyes passing into his gun—making Senna wary that Lucian would only see sorrow where there was love.

    It was while researching a cure that Senna and Lucian came into conflict with the sadistic wraith Thresh. So close to answering mysteries about the Ruination and Senna’s curse, Lucian refused to turn back…

    Thresh’s chains whipped toward Senna as she stood between the wraith and her husband. More painful than the scythe was seeing the look of anguish on Lucian’s face. With her last breath, Senna screamed for Lucian to run.

    But as Senna felt the deathblow and knew she had lost, she realized there was a glimmer of hope. Her whole life, the Mist had haunted her—she didn’t need to fear it anymore. She could ride it into the darkness of Thresh’s lantern, and see what was inside.

    Her curse had become her only chance for salvation.

    While Lucian spent years seeking to grant his beloved peace, Senna explored her spectral prison. She learned that life had been the origin of her curse. Its spark shone brighter within her than in anyone else—she’d been infected with it when she first encountered the wreckage that brought the Harrowing. There, she’d been touched by a powerful, lingering soul, given its unnatural life…

    It was life that the Black Mist could never let go.

    She could use this force to pull the Mist into herself, empowering her to sever its hold over others in the lantern. Among the souls she freed were Sentinels who possessed lost knowledge of the Ruination’s origins, of her curse… and the love that created it.

    When Lucian drove his broken pistol into the lantern, intending to end the torture of the souls within, Senna was waiting. She escaped, shrouded in Mist she’d drawn from other souls. She was dead, but also alive, thanks to her curse, wielding a relic-stone cannon that could channel darkness along with light, forged from the weapons of fallen Sentinels.

    No longer running from the Mist, Senna now understands the suffering of the souls within. Though it is painful, she draws their Mist into herself, liberating them, and blasting darkness with darkness. Embracing her death every time she transforms into a wraith, she becomes like those she fought, only to be reborn again thanks to the life infecting her.

    Though Senna and Lucian’s love survived even death, now they face the consequences of her rebirth. Senna knows what they have to do next, a secret gleaned within the lantern.

    Find the Ruined King, and stop him at any cost…

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