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The Princeling’s Lament

Scrape the bench of sunless moss,
And harken to this tale of loss.
A princess lies below the soil,
A king’s pride and joy, a beauty divine.
Now food for worms, her flesh to dine.
Skin once fair, now left to spoil.

A Princeling came, a suitor fair,
To press his cause, to wed the heir.
The marriage feast like none before
was blighted by a deed most foul.
A poisoned cup, the king did howl.
To find a cure, the Princeling swore.

His ship set sail, crossed ocean’s deep,
With knights all pledged to end death’s sleep.
Through tempests fierce and unknown miles,
Drawn by wind from a land undying,
The very storm its name seem’d sighing.
A place men named the Shadow Isles.

Like the hound abroad with bloody scent,
Drawn ever on by forlorn lament,
To a night-veiled isle on no man’s chart.
No wind was heard, no bird nor beast,
Only spirits summoned by death’s priest.
Onward knights to this island’s heart!

Through black-thorned trees on crooked path,
A clash of steel, a cry of wrath.
The Shadow of War wrought bitter defeat,
The Princeling’s men were slain.
He ran in fear; they died in vain,
His love of life too bright, too sweet.

Lost in darkest, haunted night,
Pursued by spiteful wraith and wight.
He chanced upon a moonlit field,
And a ghastly monk assailed by the mist.
“Aid me!” cried he, “With sword and fist!
The spirits are cruel, their hearts unhealed.”

“Here, all men are equal, all sins forgiven,
But pride hath made this land corpse-riven.
The dead we’ll fight, our lives as the prize.
Shepherd them onward, and then come the dawn,
Triumph will teach you secrets long gone,
But vanquished, we fall and then rise.”

They fought as brothers on cursed battleground,
Atop the bones of scholars renowned
‘Gainst spirits in black, with hunger infernal.
Dawn never came, but the battle was done.
The monk and the Princeling had won!
“Speak, fellow! Tell secrets of life eternal.”

The monk told tales of a time forgotten
An ancient queen, now dead and mulch-rotten.
Of her king brought low by sorrow and woe,
Who came to this isle to bring back her life,
But damned the world to endless strife,
Spirits of death and carrion crow.

His magic unleashed a terrible scourge;
Grim prelude to the Deathsinger’s dirge.
Black mist rose up and doomed all to death.
But spirits arose from every dead thing,
Cursed to undeath by this grief-maddened king.
He begged it all end with his very last breath.

A land once blessed, was ripped asunder,
Split with lightning and beaten by thunder.
Phantoms now mutter in graves enshrined.
And banshees throng its haunted streets,
Shrieking their woes of black defeats,
A boundless curse upon all mankind.

The Princeling listened, all aghast,
To hear this tale from the grim outcast.
He spared this ancient king no boon,
But tales of death and grim disaster;
Unmask all, from slave to master.
The Princeling’s lies laid bare by the moon.

The goblet supped by his new wife,
The Princeling poisoned to take her life.
Her father’s wealth and crown he craved;
No cure he wished, but existence deathless,
No succor for his queen, forever breathless;
His soul was dark, his mind depraved.

And yet his bride had one last curse.
A fatal spell of bitter verse.
Justice sought with dying breath,
Set the Spear of Vengeance on the hunt
To punish him for such great affront
And bring about his bloody death.

The mist closed in and called his name,
A huntress aglow in mist-wreathed flame.
Her spears of light pierced his breast,
A cold ground yawned wide and deep,
The Princeling fell to blackest sleep,
Never to wake from his victim’s bequest.

Smothered in darkness, dying in pain,
No crown for his brow, never to reign.
Buried forever in earth’s dark womb,
Heed the price of ambition’s dark call
Be not ensnared by its artful thrall,
The Princeling’s greed was his doom.

A pallid light waxed cold and bright,
Borne up through the earth, his soul took flight.
No reprieve was this, but torment afresh,
The Warden of Chains drawn by his scent.
Dancing to the Deathsinger’s lament.
“Your soul is mine,” said the beast called Thresh.

So heed this fate and learn it well,
Shun the Isles where the dead still dwell.
Seek ye all the things to cherish,
And pass the years in time well spent.
A life full-lived, a soul content.
And know you all are doomed to perish...

More stories

  1. All That Glitters...

    All That Glitters...

    Ancient roots, sinuous trees and thickly-leafed vines clinging to the rocks all but obscured the path through the lush jungle. Three men sweated as they hacked their way onward, driven by hearts filled with greed and dreams of untold wealth. For six days the jungle had defied them, but now the temple reared from the undergrowth. Its facade was carved into a colossal stone outcropping, with blossoms of red and blue spreading around its base. Serene statuary filled golden alcoves and garlands of golden orchids were entwined around its eaves.

    “You see, Horta?” said Wren. “Didn’t we tell you the temple was real?”

    “So long as the treasures inside are real,” said Horta, tossing aside the blunted hatchet and drawing a freshly sharpened sword. “You both staked your lives on that, remember?”

    “Don’t worry, Horta,” said Merta, with a rasping cough. “You’ll be able to buy your own palace after this.”

    “I’d better,” said Horta. “Now draw your blades. Kill anyone who gets in our way.”

    The three brigands approached the temple, weapons glinting in the setting sun. Horta saw its corners were not sharp and defined; every edge flowing together instead of meeting at angles. As they made their way inside, they passed between two magnificent Ionian Whipwillows, their trunks curved to form an entranceway, with bark so white it seemed painted.

    “Why aren’t there any guards?” he asked, as he stepped inside.

    The question went unanswered as his eyes adjusted to the sepulchral gloom of a chamber hewn into the rock. The arched roof was carved with bas-relief, and every wall glittered with colored chips of glass to form a mosaic of vivid landscapes that rippled with light and life. Ivory tablets engraved with ancient Shojin parables were situated upon pillars of carved bronze, and gem-studded idols of jet stood watchfully in sunken alcoves. Statues of warrior-gods, each trimmed with gold, stared down from plinths of porphyry and jade.

    Horta grinned. “Take it. Take it all.”

    Wren and Merta sheathed their swords and flung open their packs. They began filling them with everything they could reach: statues, idols and gemstones, whooping with glee as they dragged a fortune in gold behind them. Horta circled the chamber, already planning their deaths when they got back to civilization, when he noticed that one of the statues was moving.

    At first glance, he’d thought it to be a painted idol of a warrior monk, seated with his legs crossed and his hands resting on his knees. His back had been toward Horta, but now the man stood and turned on the spot with the fluid ease of a coiled snake. Lean and powerfully muscled, he wore loose-fitting trousers and a red bandanna across his eyes.

    “Not so empty after all,” said Horta, flexing his fingers on the leather-wound grip of his sword. “Good. I was hoping I’d get to cut someone up.”

    The monk cocked his head to the side as though listening to sounds only he could hear and said, “Three men. One with a blighted lung, another with a weak heart that will not see out the year.”

    The sightless monk turned and stared directly at Horta, though there was surely no way he could see him through the thick fabric bound across his eyes.

    “You have a twist in your spine,” he said. “It pains you in the winter and forces you to favor your left side.”

    “What are you, some kind of seer?” demanded Horta, nervously licking his lips.

    The monk ignored the question and said, “I am Lee Sin.”

    “Is that supposed to mean something?” asked Horta.

    “I give you this one chance to put back what you have taken,” said Lee Sin. “Then leave this place and never return.”

    “You’re in no position to make demands, my blind friend,” said Horta, letting the tip of his sword scrape across the stone floor. “There are three of us and you aren’t even armed.”

    Wren and Merta gave nervous laughs, wary of the monk’s confidence even in the face of their advantage of numbers. Horta gestured with his free hand, and his two companions moved to flank the monk, each drawing a curved blade from leather sheaths.

    “This is a sacred place,” said Lee Sin, with a rueful sigh. “It should not be desecrated.”

    Horta gave the others a nod. “Put this sightless fool out of his misery.”

    Wren stepped forward. Lee Sin was moving before his foot hit the ground. The monk went from being utterly still to a blur of motion in the blink of an eye. His arm whipped around and the hard edge of his hand struck Wren’s neck. Bone crunched and the bandit dropped, his head twisted at an unnatural angle. Lee Sin swayed aside as Merta slashed with his sword. The blow was wild, and the reverse stroke flashed over Lee Sin’s head. The monk dropped flat, twisting as he fell to sweep his shin out and scythe Merta’s legs out from under him. The bandit collapsed, his weapon skittering away over the tiled floor. Lee Sin sprang to his feet and hammered his heel down on Merta’s sternum.

    Merta gave a strangled cry as his ribs cracked and the splintered ends were driven into his weak heart. Stolen gemstones spilled from his fallen pack as his eyes bulged in agony and he fought for breath like a landed fish.

    “You’re fast for a monk,” said Horta, slicing his sword through the air in a series of blindingly swift maneuvers. “But I’m no slouch with a blade.”

    “You believe you are fast?” asked Lee Sin.

    “Trained by the best, so you won’t find me as easy to beat as those two idiots,” said Horta, nodding toward the bodies of his former companions.

    Lee Sin made no reply as they circled one another. Horta watched as the blind man tracked his every motion. The monk’s steps were fluid and precise, and Horta had the uncomfortable feeling that every passing second was revealing more of his own abilities to his opponent.

    He roared and threw himself at the monk, attacking in a blistering series of high slashes and lunges. Lee Sin swayed aside, moving like a wind-blown sapling as he dodged, deflected and spun away from Horta’s desperate strikes. He kept his blade in constant motion, forcing Lee Sin back with every attack. The monk hadn’t even broken a sweat. His impassive mouth, covered eyes and casual disdain infuriated Horta.

    He gathered himself for one final attack, drawing on every scrap of training, fury and strength he could muster. His sword cut the air around the monk, but never once made contact.

    Lee Sin spun away one last time and bent his knees, his body taut.

    “You have speed and not a little skill,” he said, sinews pulsing beneath his skin, “but anger colors your every thought. It has consumed you and has led to your death.”

    Horta felt the air in the chamber grow warmer as streamers of energy coalesced around Lee Sin. A fiery vortex engulfed the monk and Horta backed away in terror, his sword falling from his grip. Lee Sin was trembling, as though fighting to control energies more powerful than he could contain. The chamber reverberated with the sound of a rising wind.

    “Please,” said Horta. “I’ll put it back. I’ll put it all back!”

    Lee Sin leapt, propelled by the blitzing hurricane of energy. His foot hammered into Horta’s chest, hurling him backward. Horta slammed against the wall and stone cracked under the impact. He fell limply to the floor, every bone in his spine shattered like broken pottery.

    “You had a chance to avoid this, but you did not take it,” said Lee Sin. “Now you pay the price.”

    Horta’s vision greyed at the edges as death approached, but not before he saw Lee Sin return to his seated position. The monk’s back was to him, and, as his posture relaxed, the vortex of lethal energies began to dissipate.

    Lee Sin bowed his head and resumed his meditation.

  2. Unbound

    Unbound

    This was the moment.

    The singular moment that had cost him so much, that had taken a lifetime of planning. A corrupt empire and its strutting princeling would be struck down under the blankly idiotic sun symbol they both so trusted. The key to immortality, jealously guarded and miserly offered, would be his alone, stolen in front of the entire world. A singular moment of perfect vengeance that would finally free the slave known as Xerath.

    Though his master's helm revealed no human expression, and knowing that the lovingly etched metal could not respond in kind, Xerath smiled up at the soulless hawk's face just the same, his joy genuine. A life spent in servitude, first for a mad emperor and now a vain one, endless manipulations for and against the throne, a near-damning quest for barely remembered knowledge that almost consumed him – all of it led to this grotesque masquerade of Ascension.

    The very word when spoken aloud was an assault: We will Ascend, while you are chained to the broken stone as the sands of time swallow you all. No. Not anymore, and never again. The chosen golden lords will not be taken into the sun’s embrace and made gods. A slave will do this; a simple slave, a boy who once had the misfortune to save a noble child from the sands.

    And for this sin, Xerath had been punished with a horrible, maddening promise: Freedom. Unobtainable. Forbidden. Should the thought even dart through a slave’s mind, it would be punished by death, as the Ascended could gaze past flesh and bone, deep into one’s very soul, to see its dim traitorous glow. And yet, there it was, spoken by the young princeling he dragged from the embrace of the mercurial mother-desert. Azir, the Golden Sun, vowed that he would free his savior and new friend.

    A promise unkept to this day. The words of a grateful child, innocently oblivious to the impact they would have. How could Azir upend thousands of years of rule? How could he fight tradition, his father, his destiny?

    In the end, the young emperor would lose it all by not honoring his word.

    And so, Xerath was elevated and educated, eventually becoming Azir's trusted right hand – but never a free man. The soured promise ate into what he was, and what he could have been. Denied a small, simple thing, the right to live his life, Xerath decided to take everything, all of the things denied to him, all of the things he deserved: the empire, Ascension, and the absolute purest form of freedom possible.

    With each step taken toward the offensively grandiose Dais of Ascension, positioned respectfully behind his emperor and flanked by the inept sentinels who supposedly protected Shurima, Xerath felt an unknown lightness he was genuinely shocked by. Was this joy? Does vengeance bring joy? The impact was almost physical.

    At that very moment, the overwrought suit of golden armor that was his tormentor abruptly halted. And turned. And walked toward Xerath.

    Could he know? How could he possibly know? This spoiled, self-obsessed boy? This righteous, falsely benevolent emperor whose hands were just as bloody as Xerath's own? Even if he did, there was no staying the killing blow that was already in motion.

    Xerath had planned for every contingency. He had bribed, killed, out-maneuvered, and plotted for decades – he even tricked the monstrous brothers Nasus and Renekton into staying away from the event – but he had not planned for this...

    The Emperor of Shurima, the Golden Sun, Beloved of Mother Desert, soon to be Ascended, took off his helmet, revealed his proud brow and smiling eyes, and turned to his oldest and most trusted friend. He spoke about the love of brothers, the love of friends, of hard fights won and others lost, of family, of future, and finally... of freedom.

    At these words, the guards flanked Xerath, moving in, weapons drawn.

    So the princeling did know. Had Xerath's plans had been undone?

    But the fools in armor were saluting. There was no menace to them, they were honoring him. They were congratulating him.

    On his freedom.

    His hated master had just freed him – he had freed them all. No Shuriman would ever wear chains again. Azir's last act as a human was to unfetter his people.

    The foundation-shuddering roar of the assembled masses drowned out any response Xerath could have had. Azir donned his helmet and strode out onto the Dais, his attendants preparing him for the godhood that would never come.

    Xerath stood in the shadow of the monolithic Sun Disc, knowing that an empire-destroying doom was but seconds away.

    Too late, friend. Too late, brother. Far too late for us all.

  3. Udyr

    Udyr

    Whenever the moon rises into a wintery sky, round and red as blood, the spirit walkers of the Freljord know that another of their kind has been born into the world. One attuned to the wilds and the land, one who walks within and beside the spirit that best matches the shape of their heart. On the night of Udyr’s birth, there was nothing in the crimson moon that suggested anything different than that.

    Nothing that would suggest Udyr was already the most powerful walker to ever live.

    Every being has spirit, whether person or beast, plant or animal, dead or alive or deathless. But unlike his brethren, Udyr’s power of spiritual connection was not limited to one type of spirit—he could hear them all. The needs and wants of everything around him constantly flooded his mind, making it impossible to hear anything above their roar.

    His parents did not know how to help him. Their warmother sent for other spirit walkers to train the boy, but each said the same thing: spirit walker training focused on opening oneself up, not closing oneself off.

    The first time Udyr tapped into his powers with purpose was the night the Frostguard came for him. Young Udyr, terrified, hid in the forest. He did not expect to feel the life ripped from... everyone. His entire tribe, slaughtered in an instant. Howling with sadness and rage, Udyr took power from the spirits of the forest. With a swipe of his claws and a beating of his wings, he brought the mountain down on the Frostguard. Alone, grieving, and overwhelmed, Udyr wandered the wastes for years, doing what he had to in order to survive.

    He did not interact with humans again until he landed the killing blow on a wildclaw that was troubling a Winter’s Claw hunting party. Impressed, they brought Udyr back to camp. Warmother Hejian sent him to be trained in the ways of war alongside her daughter Kalkia. The wild boy showed the lonely daughter how to live in the wild, and she showed him how to live among people. Soon, the Winter’s Claw began to almost feel like a home.

    But that changed when a pack of starved and diseased rimefang wolves skulked close to the camp. Udyr lost himself in the fog of the pack’s madness and hunger, attacking and nearly killing a child. It took Kalkia and her mother’s True Ice to stop Udyr. After the wolves had all been slain, Hejian banished Udyr from the Winter’s Claw.

    Udyr returned to the mountains, far from those he could hurt. Kalkia would visit whenever she could get away until she was eventually called upon to lead her tribe. She joyfully lifted Udyr’s banishment, but he refused to return. He still had no control over the spirits whose wants and needs howled inside his mind, but swore he would always be there to protect Kalkia and the people she loved. That was the last time they saw one another.

    Everything changed when a foreign monk sought him out, saying he had come to train with the spirit walkers so that he may learn how to subdue the dragon spirit that burned within him. Udyr refused, but the monk challenged Udyr for the right to train with him. They fought to their limits, but in the end, neither won.

    The monk introduced himself as Lee Sin, and said that this battle had shown him they both had much to learn. He invited Udyr to train in his homeland of Ionia. With nothing left to tie him to the Freljord, Udyr agreed.

    The two men grew close during their journey, taking time each day to spar together and to speak of the spirits, but when they finally arrived at Hirana Monastery, they found it besieged by Noxian invaders. Calling upon the spirits of Ionia, Udyr leapt into the fray.

    After their victory, the two men asked the abbott for guidance and how to learn control. The abbott told them that self-mastery had no guaranteed end, but agreed to train them both.

    For the first time, Udyr’s mind was quiet enough for him to hear his own thoughts. He and Lee trained together to master the spirits within and beside them. With new knowledge and understanding, Udyr was able to help Lee and his dragon find balance with one another. And through this endeavor, Udyr came to understand that harmony and interdependence created a state of balance in Ionia. In contrast, balance in the Freljord was based on a sense of struggle and conflict—of growth and change—where the fight to survive against an uncaring and dangerous environment lived deep in the soul of every Freljordian.

    After several years, Udyr’s powers plateaued. He was faced with the choice to stay and train in Ionia, or return to the struggle of his homeland where he could continue his growth. In the end, the choice was obvious.

    Lee gave Udyr one of his blindfolds to keep with him—a reminder of his commitment to self-mastery—and asked for a promise. That, once Udyr had achieved what he was looking for in the Freljord, he would return the blindfold to Lee in person. Udyr wrapped the blindfold around his hand before setting off across the world once again to take up the mantle of spirit walker.

    A new conflict between an Avarosan and Winter’s Claw warmother greeted Udyr upon his return to the Freljord. The Avarosan wanted to unite the people of the Freljord under a single banner, putting an end to their struggles. Udyr understood that such an action would harm the spirit of the land, and so he decided to offer counsel to the other side—the Winter’s Claw. It was Kalkia’s headstrong daughter Sejuani who received him, and he could feel her need for guidance.

    The young woman accepted Udyr’s help, but Sejuani’s trust was hard-won, for she had grown up hearing tales of the spirit walker and his bloodlust. Udyr came to appreciate Sejuani’s drive and cleverness, though her ruthlessness worried him. Sejuani saw wisdom and a warrior’s heart in Udyr, but his frequent absences grated her nerves. In time, they came to view one another like family—a surrogate oathfather and daughter—though they would never say it aloud.

    Before long, the other spirit walkers summoned Udyr down to the south. But fate intervened when he met a strange old woman in an enormous coat. She asked for his help with several impossible tasks that he inevitably failed. Entertained by his attempts, she rewarded his efforts with bread so salty that he choked, and water so cold that his veins turned to ice. The old woman laughed at his reaction and shrugged off her coat, and the spiritual power hit Udyr like an avalanche. He passed out, and woke alone. But he could feel something had changed within him—a new power had awakened. He didn't realize it, but the Seal Sister, in one of her many disguises, had tested Udyr and given him her blessing.

    Still unnerved by this odd encounter, Udyr joined his brethren in the south and listened as they told him of a strange spiritual shift they had each felt. They feared the Freljord was dying—the spirits of the land itself crumbling from within. Udyr believed that it was the Avarosans, in their efforts to unite the Freljord, that was causing this pain. He told the other spirit walkers as much, and asked them to fight against the Avarosan advance alongside the Winter's Claw. Many were skeptical, but others, afraid that Udyr might be right, agreed.

    With his new spiritual power flowing within him, Udyr raced back to the Winter’s Claw to help end this existential threat to the Freljord once and for all.

  4. Last Rites

    Last Rites

    “Help… me,” begged the shipwrecked man.

    Yorick couldn’t say how long the survivor had been lying there, bones broken, bleeding into what remained of his wrecked sailing vessel. He had been moaning loudly, but his cries were drowned out by the multitude of wailing souls that haunted the isle. A maelstrom of spirits gathered around him, drawn to his flickering life force like a beacon, hungry to reap a fresh soul. The man’s eyes widened in horror.

    He was right to be scared. Yorick had seen what happened to lost spirits taken by the Black Mist, and this—this was warm flesh, a rarity in the Shadow Isles. It had been how long—a hundred years?—since Yorick had seen a living being? He could feel the Mist on his back quivering, eager to wrap this stranger in its cold embrace. But the sight of the man stirred something in Yorick he had long forgotten, and whatever it was would not allow him to surrender this life. The burly monk heaved the damaged man onto his shoulders and carried him back up the hill to his old monastery.

    Yorick studied the face of the injured man as he groaned in agonized protest with each step the monk took. Why did you come here, live one?

    After completing the climb, Yorick carried his guest through several corridors in the abbey, before coming to a stop in an old infirmary. He eased the shipwrecked man onto a massive stone table and began to check his vitals. Most of the man’s ribs were shattered, and one of his lungs had collapsed.

    “Why do you waste your time?” asked a chorus of voices, speaking in unison from the Mist on Yorick’s back.

    Yorick remained silent. He left the table and made his way to a heavy door in the rear of the infirmary. The door resisted as he pushed, his hand doing little but leaving a print in the thick layer of dust. He pressed his shoulder against the wood and heaved his entire weight into it.

    “So much effort for naught,” sneered the Mist. “Let us have him.”

    Again, Yorick answered it with contemptuous silence as he finally forced the door open. The heavy oak dragged across the stone tiles of the monastery floor, revealing a chamber full of scrolls, herbs, and poultices. For a moment, Yorick stared at the artifacts of his former life, struggling to remember how to use them. He picked up a few that looked familiar—bandages, yellow and brittle with age, and some ointment that had long turned to crust—and returned to the man atop the stone table.

    “Just leave him,” said the Mist. “He was ours the moment he came ashore.”

    “Quiet!” snapped Yorick.

    The man on the table was now gasping for breath. Knowing he had little time to save him, Yorick tried to bind his wounds, but the rotten bandages fell apart as quickly as he could apply them.

    As his breath grew more ragged, the man convulsed. He grabbed the monk’s arm in agonized desperation. Yorick knew there was only one thing that could save the man’s life. He uncorked the crystal vial at his neck, and considered the life-giving water it contained. There was precious little left. Yorick was unsure if it was enough to save the man, and even if it did…

    Yorick was forced to face the truth. In trying to save the man, he was just chasing the memory of his former life, when this cursed place was called the Blessed Isles. The souls in the Mist had taunted him, but they’d taunted him with the truth. This man was doomed, and if Yorick used the Tears of Life, he would be too. He closed the vial and let it rest against his neck.

    Stepping back from the table, Yorick watched the man’s chest rise and fall one last time. The Black Mist filled the room, spirits clawing out from it in anticipation. The Mist shivered eagerly, then ripped the dead man’s soul from his body. It uttered a faint, feeble cry before it was devoured by its new host.

    Yorick stood motionless in the room and uttered a barely remembered prayer. He looked at the soulless husk on the table, a bitter reminder of the task he had yet to complete. While the curse of the Ruination remained, anyone who came to these isles would suffer the same fate. He had to bring peace to these cursed islands, but after years of searching, all he had found were whispers about a ruined king.

    He needed answers.

    With a single motion of Yorick’s hand, a thin strand of Mist poured into the man’s body. A moment later, it rose from the table, barely sentient. But it could see, it could hear, and it could walk.

    “Help me,” said Yorick.

    The body shambled out the door of the infirmary, its sloughing footsteps echoing through the halls of the monastery. It continued out into the foul air of the cemetery, walking through the rows of emptied graves.

    Yorick watched as the corpse trudged toward the center of the isles until it disappeared into the Mist. Perhaps this one would return with the answer.

  5. Yorick

    Yorick

    The last survivor of a long-forgotten religious order, Yorick is both blessed and cursed with power over the dead. Trapped on the Shadow Isles, his only companions are the rotting corpses and shrieking spirits that he gathers to him. Yorick’s monstrous actions belie his noble purpose: to free his home from the curse of the Ruination.

    Even as a child, Yorick’s life was never normal. Raised in a fishing village at the very edge of the Blessed Isles, he always struggled to find acceptance. While most children his age were playing hide-and-seek, young Yorick was making friends of a different kind—the spirits of the recently deceased.

    At first, Yorick was terrified of his ability to see and hear the dead. Whenever someone in the village passed away, Yorick would lie awake all night, waiting for the chilling cry of a new visitor. He could not understand why they chose to haunt him, and why his parents believed the spirits to be nothing more than nightmares.

    In time, he came to realize the souls were not there to harm him. They were simply lost and needed help finding their way to the beyond. Since only Yorick was able to see these spirits, he took it upon himself to be their guide, escorting them to whatever awaited in eternity.

    The task was bittersweet. Yorick found that he enjoyed the company of ghosts, but each one he brought to rest meant saying farewell to another friend. To the dead, he was a savior, but to the living, he was a pariah. The villagers only saw a disturbed little boy who spoke to people who weren’t there.

    Tales of Yorick’s visions soon spread beyond his village, and drew the attention of a small order of monks who dwelled at the heart of the Blessed Isles. Its envoys traveled to Yorick’s island, believing he could become an asset to their faith.

    Yorick agreed to journey to their monastery, and there, he learned the ways of the Brethren of the Dusk and the true significance of their trappings. Every monk carried a spade as a symbol of their duty to conduct proper burial rites, which ensured souls would not lose their way. And each brother wore a vial of water drawn from the Blessed Isles’ sacred spring. These Tears of Life represented the monks’ duty to heal the living.

    Yet, no matter how he tried, Yorick could never gain the acceptance of the other monks. To them, he was tangible proof of things that should only be known through faith. They resented his power to easily perceive what they themselves had struggled their entire lives to understand. Shunned by his brothers, Yorick found himself alone again.

    One morning, as he tended to his duties in the cemetery, Yorick was interrupted by the sight of a pitch-black cloud roiling across the surface of the Blessed Isles, devouring everything in its path. Yorick tried to run, but the cloud quickly enveloped him and plunged him into shadow.

    All around Yorick, living things began to writhe and contort, corrupted by the foul magic in the Black Mist. People, animals, even plants began to transform into vile, ghoulish mockeries of their former selves. Whispers emanated from the turbulent air around him, and his brothers began ripping the vials of healing water from their necks, as if the objects were causing them great anguish. A moment later, Yorick watched in abject horror as the monks’ souls were ripped from their bodies, leaving cold, pale corpses behind.

    Among the quieting screams of his brethren, Yorick alone could hear voices within the mist.

    “Remove it. Join us. We will become one.”

    He felt his fingers grasping for the vial at his neck. Mustering all his resolve, Yorick forced his hands away from his throat and commanded the howling souls to stop. The Black Mist writhed violently, and darkness overtook him.

    When Yorick awoke, the winds had calmed, and the once-fertile lands had transformed into the grotesque hellscape of the Shadow Isles. Isolated tendrils of the Black Mist clung to him, trying to overtake the one living thing not yet corrupted. As the Mist wrapped itself around him, Yorick saw it suddenly recoil from the vial at his neck. Yorick clutched the blessed water, realizing it was all that kept him alive.

    In the days that followed, Yorick scoured the islands for survivors, but found only the twisted remnants of what once lived there. Everywhere he walked, he witnessed wretched spirits rising from the bodies of the dead.

    As he searched, Yorick slowly pieced together the events that led to the cataclysm: A king had arrived seeking to resurrect his queen, but instead, had doomed the Isles and everything on them.

    Yorick wished to find this “Ruined King” and undo the curse he had unleashed. But he felt powerless in the face of the seemingly endless death that surrounded him.

    Almost lost within his grief, Yorick began to speak to the spirits around him, attempting to find solace with them as he had as a child. Instead, as he communed with the Mist, corpses left their graves, guided by his voice. He realized the bodies he once laid to rest were now his to command.

    A glimmer of hope shone from the heart of his despair. To free the dead of the Shadow Isles, Yorick would wield their power and their strength.

    In order to end the curse, he would be forced to use it.

  6. A Walk with the Voices

    A Walk with the Voices

    Michael Luo

    Far above, Udyr heard the cries of an eagle riding the gale. Its voice was strong, confident, but not close enough to get in the way of his own thoughts. It was a relief to feel this human.

    The voices were never silent, but Udyr knew not to be ungrateful. Even a moment’s reprieve was rare.

    I can hear myself breathe… for now, at least.

    Today, he walked alone. He hiked up the mountain slopes, a chill wind following him, carrying away his lingering memory of Ionia’s ethereal beauty with every gust. The monks at Hirana had offered him a parting gift a few moons past when he left their lands—a riddle intended to guide him on his path to mastering his spiritual powers.

    Below winter’s peak

    Nature’s pure life essence flows

    Now transformed to glass

    It read more beautifully in their tongue than his own, but it had not taken him long to solve. After spending months traveling with the blind monk, Udyr had learned to decipher the meaning behind Ionian speech.

    Reaching the precipitous eastern slopes of Winterspike, Udyr paused to gaze out at the lake before him, frozen in all its majesty. At the edges of the lake laid the bones and corpses of wild beasts, as well as those of dead shamans and priests who had come to this place, months, years, and lifetimes before him.

    Udyr stood still, his chest bare, eyes closed, bracing against the brisk morning air.

    This land was my home…

    He looked down at his reflection on the ice. It showed the face of a man, ragged and worn from his travels.

    My rest ends. I hear them coming.

    The ice stirred. A crack at first, as Udyr saw his image splinter into disparate pieces. Soon, entire slabs broke off, drifting apart. Udyr waited, respectfully.

    The frigid water bubbled. Slowly to begin with, and then rapidly all at once. Steam rose from the surface, filling the air with heat.

    Udyr took in a quiet breath, his shoulders rising, to ready himself.

    Out of the mist leapt an ice-formed beast, carved by the land’s magic and birthed from the lake. The ground trembled as it took a thundering step toward Udyr.

    Udyr looked up at the wild spirit towering above him, three times his height.

    The murmurs started low, soft—leaves falling on fresh snow. Yet quickly, they grew.

    Bitter. Restless.

    There they are.

    Grunts turned into snarls, mutters into barks, one swallowing another. Their rage seized his mind, shattering his every thought. At first, the voices competed for dominance—elnüks, drüvasks, and others. Udyr had heard these voices within himself many times. Soon, they joined together, into the shape he had most feared.

    The ravenous tiger.

    “Spirit walker. Step closer,” it growled. “Raise your voice and show us why you have returned.”

    Udyr only just mustered the strength to stifle a gasp. His knees buckled under the weight of the noise in his head. His hands shot toward the soil to steady his body. Straining his neck, he glared up at the savage creature, not willing to answer.

    The voices rose at the sight of Udyr’s inaction, with the tiger roaring above the rest.

    “You do not deserve to call the Freljord home. You are weak.”

    Udyr braced himself as the spirit rammed its head into him, shards of its icy body cutting into his skin. Tumbling far across the ground, Udyr landed against hard rock.

    I must not give in.

    Regaining his balance, he wiped the blood off his face and forced his hands into fists. He punched his knuckles into the frosty ground, and the throbbing in his arms overtook him. Veins pulsated from his hands to his shoulders. Getting back to his feet, Udyr readied himself to deflect another blow.

    The spirit roared once more. “The strong fight! Instead, you stifle your voice and cower!”

    The spirit charged headfirst. Udyr tried dodging out of the way, but his foe was quicker and stronger. As he rolled to the side, the tiger swiped his leg with its claws, spraying the spirit walker’s blood across the frosted ground.

    Udyr knelt on one knee in pain. He felt his own anger building, but still he held back.

    I must not give in.

    The spirit loomed closer, letting out a feral cry before pouncing toward Udyr. Realizing he could not dodge in time, he crossed his arms before him and clenched his fists. Magical energy surrounded him, blocking the tiger spirit’s lethal blow.

    The spirit slid backward. After regaining its footing, it grinned through its fangs. Its icy body crackled with vicious energy, splintering the bones of its past victims beneath its feet. Death was all this place knew.

    Udyr knelt on both knees now, his head down, his body pounding with pain while the spirit paced around him. He felt the ground shake with its every step.

    This is not the way.

    He gritted his teeth, their points drawing blood from his lips as he felt the ground tremble once more.

    The voices boomed. “The weak… are prey!”

    Udyr looked up, seeing the spirit charge toward him, its eyes lusting for blood—so wide he could see himself staring back, with the same lust for violence.

    I must embrace who I am.

    Golden flames erupted from Udyr’s skin like wildfire, the anger coursing through his body matching the fury of the tiger spirit before him.

    “Finally, the prey has decided to fight!”

    Udyr roared as he rushed straight at the tiger spirit. Vaulting onto the beast’s leg, he climbed its craggy surface, smashing his bleeding hands into whatever piece of ice he could to pull himself upward. The creature shook, the sharp edges of its body piercing the spirit walker’s skin. Udyr screamed, relishing in his might. At last, his wrath matched the fire in his foe, as the two reveled in their savage violence.

    With a brutal lunge, he reached the spirit’s back, trails of his blood dripping down its sides. Spirit energy surged through him, a force strong enough to drown out any pain. The voices of wild beasts clamored unchecked in his mind—the bitter cries of those consumed by the tiger, and his own unbridled anger—merging as one.

    “I am no prey!”

    Udyr brought his fists down in a flurry of explosive blows, creating a web of cracks running down the creature’s body. He clawed and slashed with abandon, tearing away at his foe. Howling in pure rage, he threw back his head and sank his fangs deep into the spirit’s neck.

    He expected the spirit to tumble over, its body to break apart, giant lumps of ice disappearing to dust.

    But it was already gone, along with its voices. Had they shrieked? Had they cried?

    High above, he heard the eagle call.

    Focus. Calm.

    Udyr fell and staggered onto solid ground. Breathing heavily, he lay next to the lake, and watched the last of his enemy vanish. Suddenly, he heard another rumbling and stumbled to his feet. The lake, as if celebrating his victory, began to thaw. Piece by piece, the remaining ice melted, raising the water level to wash over the cold, hard land.

    Remembering the ritual he had repeated countless times at Hirana, Udyr limped forth. Cupping his hands, he splashed cool water across his head, shoulders, and back, rinsing his wounds clean. Then, gently, he took a drink.

    He stared at his reflection, seeing a man looking back. Wounded, tested, alive.

    I am who I am.

    Udyr heard only the sound of flowing water—and yet, he did not smile.

    But this fight is far from over.

  7. Anivia

    Anivia

    Anivia is an ancient Freljordian demi-god who represents the eternal cycle of life, death, and rebirth, intrinsically associated with the changing seasons. To those who venerate her, she is the elemental soul of the Freljord—a symbol of hope, and a sacred catalyst of change.

    Stories passed down through the ages often tell of how she rewards those who are kind and humble. On the rare occasion a mortal glimpses her—or at least claims to—she is described as a noble spirit-bird of ice, with glittering wings that span the heavens, and a piercing cry that can be heard over even the fiercest storm.

    The songs of the nomadic Notai tribe tell how Anivia’s birth first brought snow into the world. When she burst from her giant egg of ice, tiny pieces of it were hurled into the sky, and it has fallen as snow ever since. And, according to the sagas of the Mourncrow tribe, the frigid winds that scour the Freljord originate from the first beats of her wings.

    Indeed, the full power of winter is Anivia’s to command, and to those who seek to desecrate her homeland, she is a bitter foe. When roused to anger, she can cleave fortresses and mountains, and her screech can summon blizzards cold enough to shatter steel.

    One of the most enduring and respected beliefs is that Anivia’s greatest gift to the Freljord was the creation of True Ice. Infused with elemental magic, this unmelting substance is pure and potent, and the greatest seers and ice-mages have long strived to use shards of True Ice to amplify their might, while weapons that have even a tiny sliver forged into them are deadly beyond belief.

    When mortals first arrived in the Freljord, Anivia welcomed them. Seeing that they could not withstand the cold, she guided them to secluded valleys where they could shelter, become established, and slowly harden themselves against the elements. She nurtured and watched over them for those first precarious centuries—and they, in turn, worshipped her.

    Anivia hoped that these newly arrived tribes would remain unified in defending the Freljord from outsiders… but slowly, infighting and blood-feuds became all too common, making an invasion inevitable. According to legend, a greedy southern king marched his warriors up through the mountains, seeking to claim dominion over the northlands and shackle their wild magic for himself. So enraged was Anivia at the outsiders’ hubris and disrespect that she blasted them with a snowstorm that lasted a century and a day. Scattered standing stones can still be seen on the Scouring Plain, which the locals claim are all that remain of that ancient army.

    Other tales include the Avarosan legend of Ulla Shatter-Spear, an Iceborn warmother who was favored by Anivia for saving a young hawk from a rimefang wolf. Across her lifetime, the Cryophoenix protected Ulla from harm, and when she finally fell in battle, having witnessed almost a hundred winters, it is said that Anivia welcomed her with wings spread wide.

    If all these legends are true, then Anivia must have witnessed the rise and fall of countless mortal civilizations. While there are still some dwindling remnants of those earlier times, most have long been forgotten, and buried beneath millennia of ice.

    But death cannot touch Anivia herself. The sagas speak of how she has been struck down and slain a handful of times throughout history, though she is always reborn—for as long as the Freljord exists, her soul is immortal. While it may be hundreds or even thousands of years before she rises again, each rebirth coincides with the dawning of a new era. Thus, her appearance, while regarded as a wondrous blessing, is often the harbinger of something terrible on the horizon.

    Once, it is said, she sacrificed herself against a march of towering Balestriders. Anvia knew she could not slay these colossal creatures, and so she plunged into the ice beneath their feet, shattering her own body in order to entomb them.

    Recently, some claim Anivia has hatched from the egg once more, and that she has appeared before the new leader of the Avarosans—the Warmother Ashe. In her, perhaps Anivia sees one who may be able to finally reunite the Freljord.

    Yet if the Cryophoenix has indeed returned, as more and more shamans and spirit walkers proclaim, then it must be asked: what great threat has she come to face?

  8. Aurora

    Aurora

    Most mortals live and die knowing only a single plane of reality—the material realm. However, this view reflects just half of existence. Running parallel is the spirit realm, invisible to many and just as vibrant and full of life. Yet deep in the frozen tundra of the Freljord, there is a vastaya who lives in a blended world of her own...

    Aurora was born in the secluded village of Aamu, home to the Bryni tribe, and spent her youth playing with critters no one else could see while exploring a world no one else could appreciate. Though she was happy, she felt isolated from the rest of Aamu. Even her parents didn’t understand her, believing Aurora’s “friends” were merely imaginary.

    The only Bryni who wholeheartedly embraced Aurora was her great aunt Havu, who always entertained her stories, fostered her passions, and encouraged her to celebrate her individuality. So Aurora learned to be herself and revel in her own company.

    As Aurora grew older, she realized something: Her invisible friends were not imaginary, but spirits. The beautiful, vibrant world she lived in was completely unique, for only her eyes could pierce through the veil between the realm of mortals and spirits.

    She meticulously documented this intertwined world, studying Aamu's spirits in hopes of helping others understand the realms as she saw them.

    Over time, more and more spirits appeared in Aamu, including ones who felt… different. Lost and wild, they had become "wayward" when the balance between realms was disturbed by mortal affairs. But after investigating this phenomenon, Aurora discovered she could help these spirits return home by getting to the root of their pain.

    This was difficult work, but in it, Aurora found her life's purpose.

    She knew that continuing her research meant she had to explore the world outside of Aamu. Though the idea of change made her nervous, the prospect of expanding her knowledge inspired Aurora to leave her home behind.

    It was during her travels that she encountered a wayward spirit who took the form of a monstrous, twisted elk. He was feral and afraid, lashing out with bloodstained antlers. Aurora was determined to calm him down, and though it took time, she earned his trust. But this spirit was unlike the others—with every attempt to help him, Aurora failed. Undeterred, she convinced the afflicted elk to travel with her, using her powers to tuck him away in the spirit realm as she worked to unravel his mystery.

    Having come across a number of spirit walkers as she traversed the Freljord, Aurora sought their advice, believing their ability to channel spirits may shed some light on what plagued her wayward companion. However, they too were at a loss, suggesting she find Udyr, the tundra’s most powerful spirit walker.

    Udyr needed just one look to recognize the immense power of Aurora's spirit friend, but the fearsome elk was too lost to commune with. Instead, he encouraged her to ask the demigods for answers.

    Aurora decided to first search for the Great Ram, Ornn. She traveled far through ice and snow to study the artifacts of his followers, the Hearthblood, hoping to learn where they had worshiped him. Only through her persistent research was she at last able to discern the location of Hearth-Home—but where once stood a grand settlement was nothing but ruin and rubble.

    Aurora knew this was not as it appeared. Using her ability to open a doorway between realms, she stepped inside and was met with the great hall of Ornn's forge, alive with roaring fire.

    Ornn was not receptive to his new visitor—but in time, he realized that she, like him, valued solitude and quiet. As he grew to trust her, Ornn finally shared the name of Aurora’s companion: Haestryr. One of Ornn's siblings, Hestrelk, as he was once commonly called, was originally a powerful demigod, but with the waning worship of the Old Gods, many demigods had lost their identities and become distorted shadows of who they once were.

    This revelation about her wayward friend brought Aurora one step closer to helping him find his way home, but there was still a long journey ahead of her.

    From Ornn, she learned about Ysjarn, the cryophoenix who guides and protects the land while enduring an eternal cycle of birth, life, and death. And, though painful, Ornn also spoke of his brother Valhir, whose relentless storm rages against the Freljord in his desperation to quench the Vorrijaard's bloodlust with the rains of war.

    Believing these demigods hold the key to Hestrelk’s recovery, Aurora has left Hearth-Home and now traverses through the material and spirit realms of her frozen homeland in unwavering pursuit of their knowledge.

  9. True Neutral

    True Neutral

    “It was no tempest. It was a spirit,” said the fisherman, still rattled by the shipwreck he’d barely survived two nights ago. The man told of his fishing vessel being sunk by a creature, large as a house and quick as the wind.

    Shen listened to the tale, silently weighing the facts as presented.

    “Show me where it happened,” said Shen.

    The man led him to a beach in the bay, where a team of villagers worked to recover the drowned bodies of the mariners. Shen knelt to examine a piece of wreckage. The gashes in the driftwood were deep and savage, the work of powerful claws.

    “How many dead?” he asked.

    “All but me… Six,” responded the fisherman.

    The spirits are strong, thought Shen, digging through the wreckage for any further evidence.

    At last, on the edge of a splintered portion of the hull, he found it: a small tuft of gossamer hair. Most people would overlook it, or if they did see it, they’d never believe a creature that could break a ship in half could leave something so delicate. But Shen had seen hair like this before. Any doubts he’d had about the veracity of the fisherman’s tale faded as he watched the fine, silvery tuft dissolve into nothing at his touch.

    “A demon,” Shen remarked. “You must have sailed into its path.”

    The fisherman nodded grimly. Spirits of all kinds were known to mingle with the physical world, especially in Ionia, where the barrier between realms was thin and passable. The ethereal and material planes were in constant contact, sliding peacefully past one another like oil atop water.

    As the Eye of Twilight, it was Shen’s duty to walk between the worlds, ensuring neither side overwhelmed the other. To humans, he was a ghost, vanishing in the space between breaths to reappear many miles away. To spirits, he was a human, flesh and bone who ought never to venture into ethereal realms.

    He knelt on the beach to examine one of the corpses that had been recovered. The man had been torn in half, just below the ribs. What was left of his innards dangled from a pale, bloated torso.

    “You need not worry. I shall have the monster before nightfall,” said a voice from behind.

    Shen turned to see a holy man sent by the local temple. Several acolytes stood around him, carrying an assortment of mystical trinkets and oils. They were beginning a cleansing ritual to root out any spiritual disturbances in the area. The holy man stared at Shen, as if sizing up his value.

    “Can we count on your help, sir?” the man asked.

    “Balance will be restored,” said Shen with an assuring nod.

    He parted ways with the holy man and continued to follow the faint trail of gossamer hair. He thought of the dead seafarers and the cost he’d need to exact from the demon. The words of his father still rang true: “The hardest part is finding the point of balance in all things.” True neutrality, the precise center of all forces at work in the world - that is what the Eye must be able to distinguish.

    Enforcing that equilibrium was its own struggle. For the task, Shen carried two blades on his back. One was an Ionian steel saber that could cleave through a person in one blow. The other was a sword of pure arcane energy. It was used for dealing with spirits, and had been passed down through many generations of Shen’s ancestors. He had slain countless demons, ghosts, wraiths, and sprites with it over the years, and fully expected to take one more before the day was done.

    At last, Shen came to a secluded inlet, quiet and devoid of human activity. On a sandbar in the shallows lay the demon, its fine, glossy coat shimmering in the dusk. The creature swelled as it rested, engorged from consuming the mortal essences of its victims. Shen crept through the rushes, silently edging toward the sleeping demon. He could see its massive ribcage expand and contract with deep, restful breaths. When he was but a few paces from the sandbar, he drew his spirit blade, readying his strike.

    Suddenly, a distressing sound stayed his hand. It was a shrill, ghastly cry, emanating from the very air itself. It sounded familiar, but before Shen could identify the noise, he heard it again. And again. And again, culminating in a chorus of blood-curdling shrieks. These were the cries of dying spirits. Shen’s eyes darted back to the demon, now beginning to stir from its slumber. Shen took one more look at his spirit blade, calmly weighing his options. He then clasped his hands together, carefully focusing his ki, and disappeared in a vortex of crackling energy, leaving the demon alone on its sandbar.

    A moment later, Shen reappeared at the site of the shipwreck.  All around, smoldering pools of black ooze evaporated into the air, coupled with the lingering reek of terror.

    Shen counted the dissipating black puddles, each the remains of a slain spirit. His tally was interrupted as the holy man entered the clearing with his acolytes. One of the men held a cord of flax and silver. Tethered to the other end was a smaller spirit - an imp of no significance. It struggled against the choke of its leash. It wailed as it saw the remains of its brethren.

    “Would you care to dispose of this one?” the holy man asked Shen, casually, as if offering him a bowl of soup at dinner.

    Shen looked at the sticky, smoldering pools that were mighty beings of the otherworld just moments ago. Then he turned his gaze toward the priest and the wailing imp.

    “I am sorry for this, Your Holiness,” he said. He placed his spirit blade back into its scabbard and drew his steel saber instead. It was not the sword he had expected to use that day.

  10. Fieram

    Fieram

    Rayla Heide

    Orianna walked through the fairground, empty and still in the evening gloom. Sir Feisterly’s Fantastical Fair opened its gates to delighted crowds of Zaunites but twice a year, and Orianna did not want to miss her chance to see its wonders. She had waited until everyone had left for the day, and the rowdy laughter and accordion tunes had fallen silent. Only the low hum of nearby pipelines pumping steam through the chem district disturbed the quiet. Detritus lay strewn along the ground; colorful streamers and bright balloons mingling with crumpled wax paper that once held sweet jam pastries.

    Orianna’s clockwork ball hovered beside her as she passed a stall overflowing with roses, which according to a sign, smelled like each day of the week. She walked by a wind-up monkey holding a pair of cymbals, and a cart laden with sugared apples. None of these Zaun-born delights piqued her interest; Orianna had eyes only for the glass cabinet tucked into a secluded corner at the far edge of the grounds.

    A glimmering wink of metal flashed in the moonlight. It came from the mechanical boy sitting behind the glass. Orianna had seen nothing like him, and drew closer, intrigued. He was clad in a midnight-blue suit and a silk hat. His skin was a shell of pure porcelain that masked the delicate clockwork gears below, and his eyes shone with glints of silver thread. As Orianna approached him, his lips rearranged into a smile.

    “Can you keep a secret?” the boy said. His voice reminded Orianna of softly chiming bells.

    “Hello,” she said. “Of course.”

    “What say we make a trade. My secret, for your name.”

    “That seems fair. I am called Orianna.”

    “Or-ee-AHN-uh,” he repeated. “Such soft sounds.”

    Orianna could have sworn his porcelain cheeks blushed.

    “I suppose it’s my turn. My name is Fieram. My secret is that I fear the outside world, though I long to see distant shores and far-off mountains.”

    “Is that why you live in a cabinet?” she asked. “Because you are afraid?”

    “From here, the world visits me,” said Fieram. “Behind the glass, I am safe. I’m very fragile, you see.” He pointed to a hairline fracture on his forearm. “There it is. I’m getting old.” Fieram’s mouth opened into a lopsided grin.

    Orianna giggled and shrugged her shoulders, a gesture she had recently acquired, though she wasn’t quite sure if she had used it correctly.

    “Oho! You haven’t seen my tricks yet,” said Fieram. He reached into his sleeve and produced a bouquet of daisies with a flourish.

    “Ta-Da!” he exclaimed. “And...”

    Fieram removed his hat and dipped his head in a nod. A half-dozen mechanical pigeons fluttered from beneath the brim. He brought his hands together in a clap and the entire cabinet filled with opaque red smoke. By the time it dissipated a few seconds later, the pigeons were gone.

    Orianna applauded in delight. The ball whirred, impressed.

    “Wonderful!” she exclaimed. “Like magic.”

    “And that wasn’t even my best execution. Fumbled my sleeve a bit,” he admitted, folding his hands. “But small miracles are my specialty. Like you finding your way to me, in this great city! You, above all others.”

    “You winked at me.” said Orianna. “Why?”

    “We are kindred spirits, you and I. But you already knew that,” said Fieram. “It’s why you’re here, isn’t it?” He shuffled his feet. Orianna marveled at the subtlety of his movement.

    “It is just that I have never seen another like you,” she said.

    “I’m one of a kind, aren’t I? Same as you,” said Fieram. He gestured toward her mechanical frame, and winked again.

    Orianna smiled. Fieram leaned in against the glass.

    “Your smile is—”

    “Fabricated?” she said. “Yes. I am still mastering certain expressions.”

    “... beautiful,” said Fieram.

    “Well now you are going to make me blush.”

    Orianna’s ball, hovering at her left shoulder, nudged her gently.

    “Not now,” she told the ball. She lifted the mechanical monkey from its stall nearby and turned its key. It scuttled about the floor, eyes lit with a red glow, clashing its cymbals together at every third step before slowing to a halt.

    “You are not like him, are you, Fieram? All wound up at the turn of a key?” she said. “You have a mind. You have thoughts.”

    “I may be comprised of cogs and wheels, but I have dreams, like anyone.”

    “I know you dream of leaving this place. Surely you are lonely behind this glass. Come with me. We could leave now, together,” Orianna said.

    “Leave?” Fieram’s expression fell. “I’m afraid I don’t know what you mean.”

    “You have no doubt listened to the restless bustle of Zaun, or heard of the grand marvels in Piltover?” Orianna asked.

    Fieram cocked his head.

    “I like to ride the Rising Howl at dusk to catch the last of the day’s golden rays,” Orianna said. “From the very top you can see the harbor beyond the sea-gates, and the endless glistening ocean. From up there, you can imagine the smell of faraway lands.”

    Orianna’s ball whirred as it spun in the air and nudged her again.

    “I suppose now is as good a time as any,” she said. “Fieram, would you like to see the world? We could leave together, right now. I can protect you.”

    “I can’t think of anything more wonderful,” he said.

    Orianna circled the glass cabinet in search of an opening. An iron padlock secured a small door at its base. She raised a fist and brought it down upon the lock, smashing it open.

    A watchman approached them.

    “Hey! Stop that!”

    With a glance from Orianna, the ball shot toward the watchman. It clanged upon impact with his helmet, then hovered in the air as if waiting for a command. Orianna nodded and the ball radiated waves of coruscating power. Caught in the energy flux, the watchman raised his baton and bashed it into the ball, which spun in midair before returning to his target.

    A second watchman ran toward Orianna. She tried to pull Fieram through the door but his chair jammed in the opening.

    “Fieram! Can you repeat your trick?”

    The ball reverberated with energy as it whirled around the first watchman. His metal helmet fizzled with sparks.

    “My tricks?” Fieram reached into his sleeve and pulled out the bouquet as Orianna spun away from the watchman.

    “No, the other one!”

    Fieram replaced his bouquet.

    “The very last trick,” she said. “Quickly!”

    The mechanical boy drew the bouquet from his sleeve once more.

    Orianna spun toward the watchman, her metal dress fanning out in a flurry of sharp blades until the man backed away, baton raised.

    “Get away from him, you!” said the watchman. “That’s our property you’re tampering with!”

    “From here, the world visits me,” Fieram said.

    He tipped his hat and pigeons poured out. The watchman aimed his baton at Orianna’s head, and she ducked just as Fieram clapped. The baton shattered the side of the glass cabinet and crimson smoke poured from the opening, obscuring all movement.

    The first watchman had responded to the ball’s galvanic attacks with rageful abandon, throwing all his weight into every punch. The ball was relentless, however, and shot a final blast of energy toward his helmet, and the watchman fell down, unconscious. Whirring in satisfaction, the ball flew to Orianna. It unleashed voltaic waves toward the second watchman, rendering him motionless.

    Orianna stepped into the smoke-filled cabinet. She lifted the mechanical boy from his chair but his legs would not flex to stand.

    “Fieram! Fieram, we must leave.”

    “Leave? I’m afraid I don’t know what you mean.” A pair of metallic pigeons flew through the broken glass, but dropped to the ground a few feet from the door.

    “Fieram, stand up so we can go,” Orianna said, her face falling. “Please.”

    “Oho! You haven’t seen my tricks yet.” He pulled the bouquet from his sleeve.

    Orianna ignored Fieram’s attempt to tip his hat and dragged him, still fixed in a seated posture, from the glass enclosure. Outside, her ball had cornered the second watchman, who had collapsed in a buzzing heap.

    “And that wasn’t even my best execution. Fumbled my sleeve a bit,” said Fieram.

    “You are not... your voice is... repeating?” Orianna said. His head lolled back awkwardly and she held it upright.

    “My secret is that I fear the outside world,” he said.

    Orianna noticed the embroidery lining his jacket.

    Sir Feisterly’s Fantastical Fair
    Friendly Fieram

    He was nothing more than a simple automaton, a spectacle for the crowds.

    “I was certain you had a mind. Had thoughts. Like me,” she said.

    Fieram looked up at her with eyes that glinted with silver. “I’m one of a kind, aren’t I?” He shuffled his feet nervously, though they were in midair. “Same as you.”

    The ball returned to Orianna and whirred gently.

    “We should go,” she whispered. She set Fieram back upon his chair, which she placed just outside the shattered glass cabinet. “I wish you well.”

    “Small miracles are my specialty,” he said. “Like you finding your way to me.”

    “Goodbye, Fieram,” said Orianna softly. The two watchmen lay unconscious on the ground. The ball hovered at her side as she walked away.

    She did not look back until she was clear of the park’s towering gates. As she turned, she thought she saw a glint of metal winking in the distance.

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