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Blood in the Water

The massive Noxian war captain shuddered and dropped his axe as Gangplank rammed his cutlass deep into the man’s gut. Blood bubbled from the warrior’s tattooed lips as he mouthed an unheard curse.

Gangplank pulled his blade free with a sneer and shoved the dying man to the deck. He collapsed in a clatter of heavy armor, his blood mingling with the seawater sloshing across the war galley’s foredeck. The black-painted hull of Gangplank’s ship loomed above, the two vessels locked together with boarding grapples and lines.

Gangplank’s black and gold teeth gritted in suppressed pain – the Noxian had almost bested him. Nevertheless, he refused to let his crew see his weakness, forcing his lips into a wicked smile.

Wind and rain whipping at him, he turned to survey the rest of the Noxians. He’d issued a blood-challenge to the enemy captain, and now that he’d won, their will to fight evaporated.

“This ship is now mine,” Gangplank roared, loud enough to be heard over the driving gale. “Does anyone else have anything to say on the matter?”

One of the Noxians, a huge warrior with blood-cult tattoos upon his face and garbed in spiked armor glared at Gangplank.

“We are sons of Noxus,” he bellowed. “We would all gladly die before we let our ship be taken by the likes of you!”

Gangplank frowned, then shrugged.

“Fair enough,” he said, and turned away.

Gangplank favored his crew with a vicious smile.

“Kill them all,” he roared. “And burn their ship to the waterline!”

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  1. Gangplank

    Gangplank

    As unpredictable as he is brutal, the dethroned reaver king known as Gangplank is feared far and wide. Where he goes, death and ruin follow, and such is his infamy and reputation that the merest sight of his black sails on the horizon causes panic among even the hardiest crew.

    Having grown rich preying upon the trade routes of the Twelve Seas, Gangplank has made himself many powerful enemies. In Ionia, he incurred the wrath of the deadly Order of Shadow after ransacking the Temple of the Jagged Knife, and it is said that the Grand General of Noxus himself has sworn to see Gangplank torn asunder after the pirate stole the Leviathan, Swain’s personal warship and the pride of the Noxian fleet.

    While Gangplank has incurred the wrath of many, none have yet been able to bring him to justice, despite assassins, bounty hunters, and entire armadas being sent after him. He takes grim pleasure in the ever-increasing rewards posted for his head, and makes sure to nail them to the Bounty Board in Bilgewater for all to see whenever he returns to port, his ships heavy with loot.

    In recent times, Gangplank has been brought down by the machinations of the bounty hunter Miss Fortune. His ship was destroyed with all of Bilgewater watching, killing his crew and shattering his aura of invincibility. Now that they have seen he is vulnerable, the gangs of Bilgewater have risen up, fighting amongst themselves to claim dominion over the port city.

    Despite receiving horrific injuries in the explosion, Gangplank survived. Sporting a multitude of fresh scars, and with a newly crafted metal arm to replace his amputated limb, he is now determined to rebuild his strength, reclaim what he sees as rightfully his – and to ruthlessly punish all those who turned against him.

  2. The Burden

    The Burden

    “Truth Bearer, this is why we must retreat to Buhru. We cannot save the paylangi,” the Hierophant said. The heavy-set woman grinned, obviously pleased by the prospect of leaving Bilgewater.

    “You’ve mentioned that before,” Illaoi said, walking around the stone table in the center of the room. She rolled her shoulders, loosening the muscles to fight off a yawn.

    Beside the Hierophant, an elderly serpent caller stood. He wore a vestment made from ropes. Each indigo-dyed cord had been woven to curl; their varying thicknesses and faded kraken ink gave him the illusion of being draped in rough-hewn tentacles. His face was completely covered by a black tattoo depicting the endless teeth of a leviathan’s maw. Monks and serpent callers were always trying to look scary. It was an annoying habit of most men.

    “The greatest beasts won’t approach Bilgewater,” the serpent caller said with a wheeze. “They stay out in the deep water, away from the stench of the Slaughter Docks. At best, a few half-starved younglings will heed our summons.”

    Only the greatest children of Nagakabouros were strong enough to consume the mists and defend the city from the Harrowing. The rest of the Serpent Isles didn’t have this problem.

    It was yet another reminder of the ignorance of Bilgewater’s population. The mainlanders and their descendants didn’t give time for fresh water to flow through and clean their docks. Instead, the paylangi settled permanent anchorages around every shore in the bay. It was so foolish. Many of the priesthood asserted it was proof the paylangi actually wanted to be consumed by the Black Mists.

    “Crap,” Illaoi said. If she was going to stay, she would have to find a way to defend the city without serpents. She picked at the food from one of the offering bowls around her, before selecting a mango. She needed a plan, and these two fools were useless.

    A loud crack interrupted her musing. A heavy, wooden door had slammed open downstairs.

    Gangplank’s voice howled, the words were unintelligible, echoing around the stone walls.

    “We pulled him from the water, as you commanded,” the Hierophant smiled, adjusting the jade collar of her office. “Perhaps it would have been better to let his energy return to Nagakabouros?”

    “You do not judge souls.”

    “Of course Truth Bearer, it is for Nagakabouros to judge,” he said, implying that Illaoi’s opinion was biased.

    Illaoi walked between the two clerics, dwarfing the pair of them. Even for an islander, the Truth Bearer was tall. It had always been so. She was taller even than the largest Northman. As a girl, she had been self-conscious about it, always feeling like she was stumbling into people, but she had learned. When I move, they should know enough to get out of my way.

    She lifted the Eye of God from its stand. The golden idol was larger than a wine barrel and many times the weight. Her fingers tingled against its cold metal. It had been placed next to the giant roaring fire, which illuminated the room, but the Eye of God stayed forever cool and damp to the touch. Illaoi deftly shouldered its massive weight. In a dozen years, the Truth Bearer had never been more than two strides from it.

    “Hierophant, I remember my duties,” Illaoi said as she headed down the stairs. “We will not be retreating to Buhru. I will stop the Harrowing here.”

    The high priestess had done little but complain since arriving from Buhru, but there was some truth in her words.

    When Gangplank’s ship had exploded, Illaoi’s heart had jumped. It had been many years since they had laid together, many years since she had ended the relationship... but some feelings still lingered. She had loved him once… stupid, old bastard.

    Surrounded by tall walls of interlocking stones, the courtyard to the temple was shaped like the fanged mouth of a leviathan. The entrance looked over the blue waters of the bay far below. Illaoi stomped down the stairway toward the front gate. She assumed she would have to smack Gangplank in the mouth; he was prone to arrogance and rum. But still, it would be nice to see him.

    She was unprepared for the snarling creature in her temple’s entrance. She knew he had been injured, but not like this. He was limping badly and bent over from shattered ribs. He cradled what was left of his arm.

    He swung a pistol around the room with his other arm, in a half-mad attempt to force the monks and priestesses to back away from him; oblivious to the fact that these were the very people who had pulled his drowned body from the bay only a few hours ago. Worse, his pistol was clearly empty and completely useless.

    “Where is Illaoi?” he bellowed.

    “I’m here, Gangplank,” she answered. “You look like crap.”

    He fell to his knees.

    “It was Miss Fortune. Had to be. Working with those two alley whores. They sank it.”

    “I do not care about your warship,” she said.

    “You were always telling me to move on, to head back out to sea. I needed a boat.”

    “You need only a canoe for the sea.”

    “This is my town!” he screamed.

    The monks and priestesses surrounding Gangplank tensed at this outburst. That Gangplank was foolish enough to make such a claim while standing in a structure thousands of years older than his city, was dangerous in itself. But a paylangi shouting at the thrice-blessed Truth Bearer in her own temple? Any other man would’ve been dumped into the sea with broken knees.

    “It’s my town!” he roared again. Spittle flew from his mouth in rage.

    “So what are you gonna do about it?” Illaoi said.

    “I, I need Okao and the other chiefs’ support. They’ll listen to you... if you ask them. If you ask them, they’ll help me.” He lowered his head in front of her.

    “What are you going to do about it?” Illaoi said, raising her voice this time.

    “What can I do?” he said hopelessly. “She took my ship, she took my men, she took my arm. Anything I had left… I used to get here.”

    “Leave us,” Illaoi told the other priests as she walked toward the gate. She looked down on Gangplank. It had been ten years since she’d last seen him; drink and worry had taken his dashing looks.

    “There is nothing for me but this town, and without your help…” his voice trailed off when he met her gaze. Illaoi kept her eyes as hard and unforgiving as the Kraken. She gave Gangplank nothing. The priestess of Nagakabouros could show no pity or sympathy, even if it tore at her chest. In despair, the old captain’s eyes darted away from hers.

    “I could do that,” Illaoi said, “and with a word, the tribes and Okao’s gang would join you. But why should I?”

    “Help me, damn it! You owe me,” he snapped like a child.

    “I owe you?” Illaoi rolled the words in her mouth.

    “I keep up the rituals. I offer the sacrifices,” Gangplank snarled.

    “But clearly you did not learn the lesson. Rituals? Sacrifices? You speak of things for weak men and their weak gods. My god demands action,” Illaoi said.

    “I suffered for this town! Bled for it. It is mine by right!”

    Illaoi knew what she had to do. She knew it before Gangplank had spoken. She had known years before his ship had sunk.

    Gangplank had strayed. For too long, he had festered in the hatred and self-pity his father had beaten into him. Illaoi had ignored her duty. She had ignored it because she had loved him, once, and because she had led him down this path when she left him. He had been content as a killer, a corsair, a true pirate, and never interested in his father’s title of Reaver King.

    He had only set anchor in his bloody quest to become the lord of Bilgewater after they had parted ways.

    Illaoi felt a dampness in her eyes. His time had passed. He had been unable to move forward. To advance. To evolve. And now? Now he would not survive the Test of Nagakabouros. But he needed to be tested. He was here to be tested.

    Illaoi looked at the old pirate before her. Could I send him away? Trust that he still has some sliver of strength or ambition that might see him through? If I send him away, he might live, at least…

    That was not the way of Nagakabouros. That was not the role of a Truth Bearer. This was not the place for doubts or second-guessing. If she trusted her god, she must trust her instincts. If she felt he had to be tested, then it was her god’s will. And what fool would choose a man over a god?

    Gripping the Eye of God’s handle tightly, Illaoi lowered the heavy gold icon from her shoulder. A familiar lightness replaced it, yet somehow she could still feel its weight there.

    “Please,” Gangplank begged. “Show me some kindness, at least.”

    “I will show you the truth,” Illaoi said, steeling her will.

    She stomp-kicked Gangplank, her heel smashing into his nose with a crunch. He flew backward like a drunkard, blood pouring down his lip. He rolled over and looked up at her with furious eyes.

    “BEHOLD!” Illaoi intoned.

    She reached out with her mind and called forth the energy of the Mother Serpent as she swung the giant idol forward. A glowing mist vomited from the icon’s mouth and swirls of blue-green energy formed around the Mother Serpent’s face, solidifying into ghostly tentacles. Touched by gold, these tendrils were as beautiful as the sunrise over water, and as horrifying as the darkest undersea abomination. More tentacles grew from the icon, replicating around the room as if born from some unknowable mathematics. Exponentially they grew larger, and somehow each one’s growth seemed to hold all the promise and horror of the world.

    “No!” Gangplank screamed. But the whirlwind ignored his cries as the storm of tentacles took him.

    “Face Nagakabouros!” she yelled. “Prove yourself!” The tentacles grasped at Gangplank, then dived into his chest. He shuddered as ghostly images of his past lives shook around him.

    He screamed as his soul was ripped from his body. His doppelganger stood unmoving before Illaoi. The spirit of Gangplank smoldered an almost blinding blue, its body crackling and flickering through his previous lives.

    The mass of tentacles attacked the wounded captain. Gangplank rolled and stumbled to his feet, dodging what he could. But for each one that missed, more and more appeared. Reality twisted and churned around him. The swarm of tentacles crashed against him, pushing him down, pulling him further and further from his soul—toward oblivion.

    Illaoi wanted to look away. More than anything, she wanted to turn her eyes. It is my duty to witness his passing. He was a great man, but he has failed. The universe demands—

    Gangplank rose. Slowly, inexorably, and unrelentingly he forced his broken body to stand. He ripped himself from the mass of tentacles and advanced step by painstaking step, roaring through the agony. Bloody and exhausted, he finally stood in front of Illaoi. His eyes bulged with hate and pain, but full of purpose. With his final ounce of strength, he walked into the glowing visage of his spirit.

    “I will be king.”

    The wind fell still. The tentacles ruptured in bursts of light. Nagakabouros was satisfied.

    “You are in motion,” Illaoi smiled.

    Gangplank stood inches from his former love—glaring at her. His back arched and his chest swelled with the sweet air of resolve—he was the proud captain once more.

    Gangplank turned and walked away from her, no less injured or limping, but his stride now held its familiar boldness.

    “Next time I ask for help, just say no,” Gangplank growled.

    “Do something about that arm,” Illaoi said.

    “Was nice to see you,” he said as he walked out of the temple and down the long steps toward the water below.

    “Stupid old bastard,” she grinned.

    As the monks and hierophant returned to the antechamber, Illaoi remembered there were a thousand things she needed to do. A thousand little burdens she needed to carry. The Truth Bearer would have to meet with Sarah Fortune. Illaoi suspected Nagakabouros would soon need to test the bounty hunter.

    “Tell Okao and the chiefs to support Gangplank,” Illaoi said to the hierophant. “Help him retake the city.”

    “The city is in chaos, many want his head. He won’t survive the night,” the hierophant grumbled, looking at the injured captain struggling down the steps.

    “He is still the right man for the job,” Illaoi said as she hefted the Eye of God onto her shoulder.

    We can never be certain if we’re doing the right thing, or how things will happen, or when we will die. But the universe gives us our desires, and our instincts. So we must trust them.

    She began walking up the steps from the courtyard to the inner temple, the Truth Bearer’s idol on her shoulder. It was a heavy burden—but Illaoi didn’t mind it.

    She didn’t mind at all.

  3. Miss Fortune

    Miss Fortune

    Like most who rise to notoriety in the twisting, salt-crusted labyrinth of Bilgewater, Sarah Fortune has no shortage of blood on her hands…

    Beloved daughter of the renowned gun-dame Abigale Fortune, Sarah spent much of her happy childhood in the forge of their island settlement just off the coast—learning to file wheel locks, set trigger pulls, and even cast batches of custom pistol shot. Her mother’s skill in crafting firearms was legendary, and her bespoke handguns were to be found in the collections of many a wealthy merchant captain.

    But oft-times, they were coveted by those with more meager means, and darker hearts.

    One such individual was an up-and-coming Bilgewater reaver, known to his crew as Gangplank. Cocksure and certain of his power, he demanded a pair of Fortune pistols the like of which no other man could hope to possess. A reluctant deal was struck, and a year later to the day, Gangplank returned. With no intention of paying for the work, he had masked his face with a grimy scarf. He was there to take the guns by force.

    Abigale had crafted two masterpieces, twin hand cannons of exquisite workmanship and pinpoint lethality—indeed, she declared, too fine for the likes of him. She could see the brutish thug that Gangplank had become. Enraged, he seized the pistols and gunned her down with her own creations before turning them on her husband, and young Sarah too. Then, out of nothing but spite, he set the workshop ablaze and smashed both pistols on the cobblestones, to wipe the Fortune legacy from the face of Runeterra completely.

    Sarah awoke to agony. Her wounds were grave, but she managed to crawl from the burning ruins with the remains of the two pistols clutched to her chest. In time, her body healed, but waking nightmares and night terrors would torment her for many years to come.

    Even so, she endured. She was determined to have vengeance. She rebuilt her mother’s pistols, and learned all she could of the masked murderer who had since declared himself the new reaver king of Bilgewater, and forced even the most influential ship captains to honor his claim.

    No matter. When Sarah faced him again, she would be ready.

    Taking a ship to Bilgewater Bay, she killed her first man within minutes of setting foot on the crooked timbers of the quayside—a drunken pirate with a gallon of Myron’s Dark in his belly, and a price on his head. Sarah dragged his corpse to the bounty board officials, before tearing off a dozen more warrants and heading off into the city.

    Within a week, every one of them was settled, and those with the misfortune to be hunted by Sarah were either dead or in chains. She quickly earned a reputation in the taverns and gambling dens, becoming known only as “Miss Fortune”. Gangplank would never see her coming. What was one more bounty hunter on the streets of his city?

    In the years that followed, tales of Miss Fortune’s exploits spread far and wide, each more fanciful than the last. She drowned the leader of the Silk-Knife Corsairs in a barrel of her own stolen rum. She took the Syren from a captain who learned the hard way what it meant to slip a hand where it wasn’t wanted. She tracked the insane Doxy-Ripper to his lair in the belly of a half-dismembered leviathan down on the slaughter docks, and shot him in the back as he fled.

    In spite of all this, Gangplank was far too powerful to confront openly, with the fierce Jagged Hooks crew always at his side—but Miss Fortune knew just killing him would never be enough. Only his abject humiliation, and the burning to ash of all he had stolen, would satisfy the girl who had died on the floor of her mother’s workshop.

    And so, little by little, she began to surround herself with a small but loyal cadre of allies that would eventually help her lay her demons to rest.

    Miss Fortune risked everything to make her move against Gangplank. Plots within plots saw his ship, the Dead Pool, blown to flaming wreckage in the harbor, and the tyrannical reaver king overthrown. Best of all, everyone in Bilgewater saw him fall. It was everything Sarah could have hoped for, exactly as she’d planned.

    And it was over in moments.

    With Gangplank gone, the other rival captains quickly descended into fighting amongst themselves for control of the city. What little semblance of law there had been was gone in an instant, with countless innocent civilians caught between the warring crews. Reluctantly, Miss Fortune stepped up—as captain of the Syren, and backed by her own people, she brokered an uneasy truce that has somehow held to this day.

    But little is ever really permanent in the port city, and Captain Fortune still finds herself having to impose her own brand of order on every reaver, ganglord, and distant threat that comes her way.

    The real battle for Bilgewater has only just begun.

  4. Burning Tides

    Burning Tides

    Scott Hawkes, George Krstic, Anthony Reynolds, and John O'Bryan

    The Rat Town slaughter docks; they smell as bad as their name suggests.

    And yet here I am, hidden in the shadows, breathing the blood-and-bile stink of butchered sea serpents.

    I melt deeper into the darkness, pulling the brim of my hat down low over my face as heavily armed members of the Jagged Hooks stalk by.

    They’ve got a reputation for savagery, these boys. In a fair fight, they might take me down, but I’m not big on playing fair, and I’m not here to fight. Not this time.

    So what brings me here, to one of the foulest districts in Bilgewater?

    Money. What else?

    It was a gamble, taking on this job, but the payout is big enough that I couldn’t pass it up. And besides, I cased this place to stack the deck in my favor.

    I don’t intend to linger. I want to be in and out as quickly and as quietly as possible. Once the job’s done, I aim to collect my payment and be gone before dawn. All goes well, I’ll be halfway to Valoran before anyone knows the damn thing’s missing.

    The thugs turn the corner of the massive slaughter shed. Means I’ve got two minutes until they swing back around - plenty of time.

    The silver moon slides behind a bank of clouds, covering the wharf in shadow. Crates from the day’s work are scattered across the dock. It makes for easy cover.

    I see lookouts on top of the main warehouse, silhouettes standing watch, crossbows in hand. They’re gossiping loudly like fishwives. I could be wearing bells and these idiots still wouldn’t hear me.

    They think no one would be fool enough to come here.

    A bloated corpse hangs overhead, a warning for all to see. It spins slowly in the midnight breeze coming off the harbor. It’s an ugly sight. A huge hook, the type used to catch devilfish, holds the body aloft.

    Stepping over rusted chains lying limp upon wet stone, I pass between a pair of towering cranes. They’re used to haul giant sea creatures into the slaughter sheds for butchering. It’s those looming factories that are the source of the gods-awful stench that permeates everything here. I’m gonna need to buy myself a new set of clothes once this is over.

    Across the bay, past the chum-churned waters of the slaughter docks, scores of ships lie at anchor, their lanterns swaying gently. One of the vessels draws my eye; a massive, black-sailed war galleon. I know whose ship that is. Everyone in Bilgewater knows.

    I take a moment to gloat. I’m about to steal from the most powerful man in town. There’s always a certain thrill that comes from spitting in death’s eye.

    As expected, the main warehouse is locked up tighter than a noblewoman’s virtue. Guards posted at every entrance. Doors locked and barred. For anyone other than me, it would be impossible to break into.

    I duck into a blind alley opposite the warehouse. It’s a dead end, and it’s not as dark as I’d have liked. If I’m still here when the patrol comes back, they will see me. And if they get ahold of me, the best I can hope for is a quick death. More likely, I’ll be taken to him... and that would be a far more painful, drawn out way to go.

    The trick, as always, is not to get caught.

    Then I hear them. The bruisers are returning early. I have seconds, at best. I snap a card from my sleeve and weave it through my fingers; it’s as natural as breathing. This is the easy part, the rest can’t be rushed.

    I let my mind drift as the card starts to glow. Pressure builds around me, and I’m nearly overcome with the promise of everywhere. Half-closing my eyes, I focus, and picture where I need to be.

    Then, there’s the familiar lurch in the guts as I shift. A displacement of air, and I’m inside the warehouse. Gone with barely a trace.

    Damn, I’m good.

    One of the Jagged Hooks outside might glance up the alley and notice a single playing card falling to the ground, but probably not.

    It takes a moment for me to get my bearings. Dim light from the lanterns outside creeps in through the cracks in the walls. My eyes adjust.

    The warehouse is crowded, stacked high with treasures from all over the Twelve Seas: gleaming suits of armor, exotic works of art, shining silks. All things of considerable value, but not what I’m here for.

    My attention is drawn to the loading doors at the front of the warehouse, where I know I’ll find the most recent arrivals. I run my fingertips across the various cartons and crates... until I come to a small, wooden box. I can feel the power emanating from within. This is what I’m here for.

    I unlatch the lid.

    My prize is revealed; a knife of exquisite design, lying upon a bed of black velvet. I reach for it—

    Chh-chunk.

    I freeze. There’s no mistaking that sound.

    Before he even speaks, I know who’s standing behind me in the darkness.

    “T.F.,” says Graves. “It’s been a long time.”

    I’ve been here for hours. Some folks might get bored standing still this long, but I’ve got my anger to keep me company. I ain’t leaving this spot until I settle the score.

    Long after midnight, the snake finally shows. He suddenly appears in the warehouse, using that same old magic trick. I prime my shotgun, ready to turn him inside out. After years spent looking for that treacherous son of a bitch here he is, dead to rights at the end of Destiny’s barrels.

    “T.F.,” I say. “It’s been a long time.”

    I had better words ready for this moment. Funny how they all went out the window as soon as I saw him.

    But T.F.? His face shows nothing. No fear, no regret, no hint of surprise. Not even while facing down a loaded gun. Gods damn him.

    “Malcolm, how long have you been standing there?” he asks, the smile in his voice enrages me.

    I take aim. I can pull the trigger and leave him deader than sea scum.

    I should.

    Not yet, though. I need to hear him say it. “Why’d you do it?” I ask, knowing full well he’ll just come back with something clever.

    “Is the gun really necessary? I thought we were friends.”

    Friends. The bastard’s mocking me. Now I want to tear his smug head off – but I’ve got to keep my cool.

    “You’re looking as dapper as ever,” he says.

    I look down at the devilfish bites on my clothes. I had to swim to get past the guards. Ever since he got a little money, T.F.’s been a stickler for appearance. I can’t wait to mess him up. But first, I want answers.

    “Tell me why you left me to take the fall, or they’ll be pickin’ bits of your pretty face out of the rafters.” This is how you’ve got to be with T.F. Give him room, and he’ll pull your strings ‘til you don’t know which end’s your ass.

    His slipperiness came in handy when we were partners.

    “Ten damn years in the Locker! Know what that does to a man?”

    He doesn’t. For once, he’s got nothing cute to say. He knows he did me wrong.

    “They did things to me that would’ve driven most men mad. All that kept me from breaking was my anger. And thinking about this moment, right here.”

    Then comes the clever reply: “Sounds like I kept you alive. Maybe you should thank me.”

    That one gets me. I’m so mad, I can barely see. He’s trying to goad me. Then, when I’m blind with rage, he’ll do his little disappearing act. I take a breath and leave the bait alone. He’s surprised I ain’t biting. This time, I’m getting answers.

    “How much did they pay you to sell me out?” I growl.

    T.F. stands there, smiling, just trying to buy some time.

    “Malcolm, I’ll be happy to have this conversation with you, but this really isn’t a good time or place.”

    Almost too late, I notice the card dancing through his fingers. I snap out of it and squeeze the trigger.

    BLAM.

    His card’s gone. Almost took his damn hand off, too.

    “Idiot!” he barks. I finally made him lose his cool. “You just woke up the whole damned island! Y’know whose place this is?”

    I don’t care.

    I ready a second shot. I barely see his hands move, then cards explode all around me. I fire back, not sure if I want him dead or just almost dead.

    Before I can find him again in the smoke, fury, and splintering wood, a door gets kicked open.

    A dozen thugs come roaring in, just to add to the damn mess.

    “So, do you really want to do this?” T.F. asks, ready to throw another fistful of cards at me.

    I nod, and hold my gun steady on him.

    It’s time to settle up.

    Things get ugly. Fast.

    The whole damned warehouse is crawling with Jagged Hooks, but Malcolm couldn’t care less. I’m all he’s interested in.

    I sense Graves’s next shot coming and turn away. The boom of his gun is deafening. A box explodes where I’d been a fraction of a second earlier.

    I do believe my old partner is trying to kill me.

    Somersaulting over a stack of mammoth ivory, I whip a trio of cards in his direction. Before they hit home, I’m already ducking into cover, looking for an out. I only need a few seconds.

    He curses loudly, but the cards won’t do more than slow him down. He’s always been a tough bastard. Stubborn, too. Never knows when to let things go.

    “You ain’t gettin’ away, T.F,” he growls. “Not this time.”

    Yep, that trait’s still riding him hard.

    He’s wrong, though — as usual. I’ll be taking my leave as soon as possible. There’s no use talking to him when he’s out for blood.

    Another blast, and shrapnel ricochets off a priceless suit of Demacian armor, embedding into the walls and floor. I dart left and right, weaving and feinting, sprinting from cover to cover. He sticks with me, roaring his threats and accusations, his shotgun barking in his hands. Graves moves fast for a big man. I’d almost forgotten that.

    He’s not my only problem. The damned fool’s stirred up a hornet’s nest with all his shooting and hollering. The Jagged Hooks are all over us, but they’re smart enough to leave some men barring the main doors.

    I have to get gone — but I’m not leaving without what I came for.

    I’ve led Graves on a merry dance around the warehouse, and I arrive back where we started a moment before he does. There are Hooks between me and my prize, and more coming, but there’s no time to wait. The card in my hand glows red, and I hurl it dead center of the warehouse doors. The detonation blows them off their hinges and scatters the Hooks. I move in.

    One of them recovers faster than I expect, and he swings at me with a hatchet. I sway around the blow and kick out his knee, hurling another spread of cards at his friends to keep them honest.

    My path clear, I swipe the ornate dagger I’ve been hired to steal, hooking it onto my belt. After all this trouble, might as well get paid.

    The gaping loading doors beckon, but there are too many damned Hooks piling in. There’s no way out there, so I make for the only quiet corner left in this madhouse.

    A card is dancing in my hand as I prepare to shift, but as I start to drift away, Graves appears, stalking me like a rabid bear. Destiny bucks in his grip, and a Jagged Hook is shot to tatters.

    Graves’s glare is drawn to the card glowing in my hand. He knows what it means, and swings the smoking barrels of his gun at me. I’m forced to move, interrupting my concentration.

    “Can’t run forever,” he bellows after me.

    For once, he’s not stupid. He’s not giving me the time I need.

    He’s keeping me off my game, and the thought of being taken down by these Hooks is starting to weigh on me. Their boss is not known for his mercy.

    Among the dozen other thoughts rattling around my head is the nagging feeling that I’ve been set up. I’m thrown an easy job out of nowhere, a big score just when I need it most - and surprise, there’s my old partner standing there waiting for me. Someone a lot smarter than Graves is playing me for a fool.

    I’m better than this. I’d kick myself for being sloppy, but there’s a dock full of goons waiting to save me the trouble.

    Right now, all that matters is getting the hell away from here. Two blasts from that damned gun of Malcolm’s send me scurrying. My back slams against a dusty wooden crate. A crossbow bolt lodges in the rotted wood behind me, just inches from my head.

    “No way out, sunshine,” Graves yells.

    I look around and see fire from the explosion starting to spread to the roof. He may have a point.

    “We’ve been sold out, Graves,” I shout.

    “You’d know all about that,” he replies.

    I try reasoning with him.

    “We work together, we can get out of this.”

    I must be desperate.

    “I’d see us both dead before I trust you again,” he snarls.

    I didn’t expect anything else. Talking sense to him just makes him angrier, which is exactly what I need. The distraction buys me just enough time to shift outside the warehouse.

    I can hear Graves roaring inside. No doubt he just rounded on my spot only to find me gone, a single card on the ground, taunting him.

    I launch a barrage of cards through the loading doors behind me. It’s long past time for subtlety.

    I feel bad for a moment about leaving Graves in a burning building - but I know it won’t kill him. He’s too stubborn for that. Besides, a fire on the docks is a serious deal in a port town. It might buy me some time.

    As I search for the quickest way off the slaughter docks, the sound of an explosion makes me look over my shoulder.

    Graves appears, stepping through the hole he’s just blown out the side of the warehouse. He’s got murder in his eyes.

    I tip my hat to him and run. He comes after me, shotgun booming.

    I have to admire the man’s determination.

    Hopefully it won’t kill me tonight.

    The young urchin’s eyes were wide and panicked as he was led toward the captain’s quarters.

    It was the agonized screams emanating from the door at the end of the passageway that gave him second thoughts. The cries echoing through the claustrophobic decks of the enormous, black warship were heard by every crewman aboard the Dead Pool — as intended.

    The first mate, his face a web of scars, rested a reassuring hand on the boy’s shoulder. They came to a halt before the door. The child winced as another tortured wail issued from within.

    “Steady,” said the first mate. “The captain’ll want to hear what you’ve got to say.”

    With that, he rapped sharply on the door. It was opened a moment later by a hulking brute with facial tattoos and a broad, curved blade strapped across his back. The boy didn’t hear the words spoken between the two men; his gaze was locked on the heavyset figure seated with his back to him.

    He was a big man, the captain, and of middling years. His neck and shoulders were thick and bullish. His sleeves were rolled up, and his forearms slick with blood. A red greatcoat hung from a peg nearby, alongside his black tricorne.

    “Gangplank,” breathed the urchin, his voice thick with fear and awe.

    “Captain, I figured you’d want to hear this,” said the mate.

    Gangplank said nothing, nor did he turn, still intent as he was on his work. The scarred sailor nudged the boy forward. He stumbled before he caught his footing and shuffled closer. The child approached the captain of the Dead Pool as he would a cliff’s edge. His breath quickened as he caught full sight of the captain’s work.

    Basins of bloody water sat upon Gangplank’s desk, along with an array of knives, hooks, and gleaming surgical implements.

    A man lay upon the captain’s workbench, bound tightly with leather straps. Only his head was free. He looked around in wild desperation, neck straining, his face covered with sweat.

    The boy’s gaze was inexorably drawn to the man’s flayed left leg. The urchin suddenly realized he couldn’t remember what he came here to do.

    Gangplank turned from his work to stare at the visitor. His eyes were as cold and dead as a shark’s. He held a slender blade in one hand, delicately poised between his fingers, like a fine paintbrush.

    “It’s a dying art, scrimshaw,” said Gangplank, his attention returning to his work. “Few have the patience for carving bone these days. It takes time. See? Every cut has a purpose.”

    Somehow, the man was still alive, despite the ragged wound in his leg, the skin and flesh peeled back from his thighbone. Transfixed with horror, the lad saw the intricate designs the captain had carved upon that bone; coiling tentacles and waves. It was delicate work, beautiful even. That just made it even more terrible.

    Gangplank’s living canvas sobbed.

    “Please...” he moaned.

    Gangplank ignored the pathetic plea and set down his knife. He splashed a cup of cheap whiskey over his work, clearing it of blood. The man’s scream threatened to rip his own throat out, until he slumped into merciful unconsciousness, his eyes rolling back in his head. Gangplank grunted in disgust.

    “Remember this, boy,” Gangplank said. “Sometimes, even those who are loyal forget their place. Sometimes, it’s necessary to remind them. Real power is all about how people see you. Look weak, even for a moment, and you’re done.”

    The child nodded, his face now drained of color.

    “Wake him,” said Gangplank, gesturing toward the unconscious crewman. “The whole crew needs to hear his song.”

    As the ship’s surgeon stepped forward, Gangplank swung his gaze back to the child.

    “Now,” he said. “What did you want to tell me?”

    “A... a man,” said the boy, his words faltering. “A man on the Rat Town docks.”

    “Go on,” Gangplank said.

    “He was tryin’ not to be seen by the Hooks. But I seen him.”

    “Mm-hmm,” Gangplank muttered as he began to lose interest. He turned back to his work.

    “Keep goin’, lad,” the first mate urged.

    “He was playing around with some fancy deck of cards. They glowed funny.”

    Gangplank stood up from his chair, like a colossus rising from the depths.

    “Tell me where,” he said.

    The leather belt of his holster creaked in his tightening grip.

    “By the warehouse, the big one near the sheds.”

    Gangplank’s face flushed an angry shade of crimson as he pulled on his greatcoat and claimed his hat from its peg. His eyes glinted red in the lamplight. The child was not alone in taking a wary step back.

    “Give the boy a silver serpent and a hot meal,” the captain ordered to his first mate as he strode purposefully toward the cabin door.

    “And get everyone to the docks. We’ve got work to do.”

    I’m coughin’ up black. The smoke from the warehouse fire is tearin’ my lungs to shreds, but I don’t have time to catch my breath. T.F.’s getting away, and I’ll be damned if I’m gonna spend another dog’s age chasin’ him all over Runeterra. It ends tonight.

    The bastard sees me coming. He shoves a couple of dock hands out of the way and runs off across the wharf. He’s trying to work his escape card, but I’m keeping the heat on him, so he can’t focus.

    More Hooks swarm around, like flies on an outhouse. Before they can block his path, T.F. tosses a couple of his exploding cards and takes the thugs out. A few Hooks are an easy fight for him. But I ain’t. I’m comin’ to get my due, and T.F. knows it. He scurries down the wharf as fast as he can.

    His scuffle with the dock boys gives me just enough time to catch up. He sees me and darts behind a huge hunk of whale spine. A blast from my gun shatters his cover, filling the air with shards of bone.

    He answers by trying to take my head off, but I shoot his card in midair. It explodes like a bomb, knocking us both on our asses. He scrambles to his feet first and takes off. I fire Destiny as fast as she’ll shoot.

    Some Hooks close in on us with chains and cutlasses. I turn quick and blow their insides out their backs. Before I can hear the wet slap of their guts on the dock, I’m spinning on my heels. I take aim at T.F., but I’m clipped by a shot from a pistol. More Hooks, and these are better armed.

    I duck behind a piece of an old trawler’s hull to return fire. My gun just clicks. Gotta reload. I slam some fresh shells into the cylinder, spit my anger onto the floor, and wade back into the chaos.

    All around me, shots and bolts burst through wooden crates. One of ’em tears a chunk of my ear off. I just grit my teeth and plow forward, squeezing the trigger. Destiny is chewin’ up everything. One Jagged Hook loses a jaw. Another is blasted into the bay. A third gets torn into a red sheet of muscle and sinew.

    I snap around to find T.F. escaping deeper into the slaughter docks. I run past a fishmonger hanging up scavenger eels. One of the beasts is just skinned, its innards still spillin’ onto the dock. The monger turns on me, swinging a meat hook.

    BOOM.

    I take off his leg.

    BOOM.

    I follow up with a shot to his head.

    I shove away a stinking razorfish carcass and keep moving. The blood is ankle deep, some of it from the fish and some from the Hooks we’ve gunned down. It’s enough to give a dandy like T.F. fits. Even with me on his tail, he slows his stride to keep from messin’ up his skirts.

    Before I can close in, T.F. kicks on into a gallop. I can feel myself losing wind.

    “Turn and face me!” I holler.

    What kind of man don’t own up to his problems?

    A noise to my right draws my attention to a balcony holding two more Hooks. I fire, and the whole thing crashes to the docks.

    The gun smoke and debris are so thick, I can’t see a damn thing. I run toward the sound of his lady boots thudding across the wooden slats. He’s makin’ for Butcher’s Bridge at the end of the slaughter docks - the only way off the island. Damned if I’m letting him get away again.

    As I reach the bridge, T.F. skids to a halt, halfway across. At first, I think he’s given up. Then I see why he stopped: On the far side, blocking his way, there’s a mass of sword-wielding bastards. But I ain’t backing down.

    T.F. turns back only to find me. He’s trapped. He looks over the side of the bridge, down at the water. He’s thinking about jumping - but I know he won’t.

    He’s all out of options. He starts walking toward me.

    “Look, Malcolm. Neither of us needs to die here. As soon as we get out of this-”

    “You’ll run again. That’s all you’ve ever done.”

    He don’t answer. Suddenly, he ain’t so worried about me. I turn back to see what he’s fixed on.

    Behind me, I see every lowlife that can carry a blade or pistol storming onto the docks. Gangplank must’ve called in all his boys from across the city. To keep going’s a death sentence.

    But livin’ ain’t the most important thing to me today.

    They’re in no rush, the Hooks. Not anymore. They know they have us trapped. Behind them, it looks like every rat-stabbing cutthroat in Bilgewater has shown up to the party. No way back.

    On the far end of the bridge, blocking my escape into the maze of Bilgewater’s slums, is what appears to be the whole Red Caps dock gang. They rule the east side of the waterfront. Gangplank owns them, just like he owns the Hooks and nearly the whole damned town.

    Behind me, there’s Graves, stomping ever closer. The stubborn son of a bitch doesn’t care about the mess we’re in. It’s amazing, really. Here we are, yet again, like all those years ago. Deep in the muck, and he just won’t listen.

    I wish I could tell him what really happened back then, but there’s no point. He wouldn’t believe me, not for a second. Once something’s lodged in that thick skull of his, it takes a while to shake it loose. And we don’t have a while.

    I back up to the side of the bridge. Over the rail, I see the winches and pulleys suspended beneath me - then the ocean far below. My head spins, and my stomach drops into my boots. As I stagger back to the middle of the bridge, I get a full view of how bad a spot I’m in.

    Looming in the distance is Gangplank’s black-sailed ship. From it, a damned armada of boats is closing in below, rowing hard. Looks like all of his men are heading our way.

    I can’t get through the Hooks, I can’t get through the Caps, and I can’t get through Graves’s pig-headedness.

    Only one way to go.

    I step up onto the railing of the bridge. We’re even higher than I realized. The wind whips at my coat, making it snap like the sails of a ship. I should never have come back to Bilgewater.

    “Get the hell down from there,” says Graves. Is there a hint of desperation in his voice? It’d break him if I died before he got the confession he wants so much.

    I take a deep breath. It really is a long way down.

    “Tobias,” Malcolm says. “Step back.”

    I pause. I haven’t heard that name in a long time.

    Then I jump from the bridge.

    The Brazen Hydra was one of the few taverns in Bilgewater that didn’t have sawdust on the floor. Drinks were rarely spilled, let alone teeth, but on this night, its patrons could be heard all the way to Diver’s Bluff.

    Men of some repute, and even greater means, were turning the air blue with wondrous songs of the very worst acts.

    And there, in the middle of them all, was the conductor of the night’s revelry.

    She twirled, toasting the health of the harbor master and all his watchmen. Her lustrous red hair whipped around, captivating the eyes of every man in the room, not that they had been looking at anything other than her.

    No glass had been allowed to run empty all night - the crimson-haired siren made sure of that. But it wasn’t the dulled senses of every man in the room that drew them closer. It was the promise of her next glorious smile.

    With merriment still shaking the tavern, the front door opened, and in stepped a plainly dressed man. Inconspicuous to a degree that only comes from years of practice, he walked to the bar and ordered a drink.

    Among the clumsily assembled gallery, the young woman grabbed a fresh glass of amber ale.

    “My fine fellows, I’m afraid I must take my leave,” she said with a flourish.

    The men of the harbor guard responded with loud bellows of protest.

    “Now, now. We’ve had our fun,” she said, chiding them amiably. “But I have a busy night ahead, and you are all so very late to your posts.”

    She hopped onto a table without missing a beat, before looking down upon them all with triumphant glee.

    “May the Mother Serpent grant us mercy for our sins!”

    She smiled her most captivating smile, raised the large tankard to her lips, and then downed her ale in one tremendous gulp.

    “Especially the big ones,” she said, as she slammed her glass on the table.

    She wiped the beer from her mouth to a rapturous roar of approval and blew a kiss to all.

    Like servants before their queen, the room parted.

    The door was held open for her by the gracious harbor master. He hoped to garner one last glance of approval, but she was lost to the streets before he could look up from his unsteadily courteous bow.

    Outside, the moon had dipped behind Freeman’s Aerie, and the night’s shadow seemed to reach out to meet the woman. Each step that she took from the tavern became more purposeful and surefooted. Her carefree veil dissolved, and her true self was revealed.

    Her smile, her look of wonder and joy, were gone. She stared grimly, not seeing the streets and alleys around her, but looking far beyond to the many possibilities of the dark night ahead.

    Behind her, the plainly dressed man from the tavern was gaining. His footsteps were silent, yet unnervingly swift.

    In a measured heartbeat, he put his stride in perfect unison with hers, just off her shoulder, out of her periphery.

    “Is everything in place, Rafen?” she asked.

    After all these years, he was still taken aback at how he could never surprise her.

    “Yes, Captain,” he said.

    “You weren’t spotted?”

    “No,” he bristled, reining in his displeasure at the question. “The bay was free from the harbor master’s eyes, and the ship was as good as empty.”

    “And the boy?”

    “He played his part.”

    “Good. We meet at the Syren.”

    At her word, Rafen broke away and disappeared into the gloom.

    She continued onward as the night wrapped itself around her. Everything was in motion. All that remained was for her players to begin the show.

    I hear Graves roar as I dive off the bridge. All I can see is the rope beneath me. No need to think about the fall or the bottomless black depths.

    Everything is a blur of rushing wind.

    I nearly scream with joy when I catch the rope, but then it burns into my palm like a branding iron. My fall stops with a snap as I slide to the bottom of the looping tether.

    I hang there a moment, cursing.

    I’ve heard that dropping into water from this height normally won’t kill a man, but I’d rather take my chances on the stone loading dock that’s at least fifty feet straight down. I’ll die, but it’s a damned sight better than drowning.

    Between me and the stone platform, a pair of heavy-duty cables run from here to the mainland, one forward, one back. Crude, noisy mechanisms power them. They’re used to transport rendered down parts of sea beasts to the markets in Bilgewater proper.

    The cables strum as a heavy rusted bucket, as big as a house, grinds its way toward me.

    I let a smile creep on my face for a second. That is, until I see what’s in the cart. I’m about to drop feet first into a seething vat of rotting fish spleen.

    It took me months to earn the coin for my boots. Supple as gossamer and sturdy as tempered steel, they were crafted from the hide of an abyssal sea drake. There are fewer than four pairs in the whole world.

    Damn it.

    I time my jump just right and land in the middle of the chum bucket. The cold slop seeps through every hand-stitch of my prized boots. At least my hat’s clean.

    Suddenly, I hear that damned gun bark again.

    The mooring line explodes.

    The cart groans as it slides free from the cables. The wind’s knocked out of me as the bucket slams into the stone platform. I feel the foundations of the dock shake before everything flips on its side.

    The world falls over my head, along with a ton of fish guts.

    Struggling to stand, I look for another way out. Gangplank’s launches are closing in. They’re nearly here.

    Dazed, I drag myself toward a small boat moored on the loading dock. I’m not halfway there when a shotgun blast rips its hull wide open, scuttling it.

    As the boat sinks, I drop to my knees, exhausted. I try to catch some breath over my own stench. Malcolm stands over me. Somehow, he made his way down, too. Of course he did.

    “Not so charmin’ now, are ya?” Graves grins, looking me up and down.

    “Are you ever gonna learn?” I say, rising to my feet. “Every time I try to help you, I-”

    He fires into the ground in front of me. I’m pretty sure I get a chunk of something in my shin. “If you’d just list-”

    “Oh, I’m all done listenin’,” he interrupts, grinding out the words. “The biggest score of our lives, and before I knew it, you were gone.”

    “Before you knew it? I told you-”

    Another blast, another shower of stone, but I’m past caring.

    “I tried to get us out. The rest of us saw the job was going south,” I say. “But you wouldn’t back down. You never do.” The card’s in my hand before I realize it.

    “I told you then, all you had to do was back me up. We would’ve gotten out clean – and rich. But you ran,” he says, stepping forward. The man I used to know seems lost under years of hatred.

    I don’t try to say anything else. I can see it in his eyes, now. Something’s broken inside of him.

    Over his shoulder, a glint catches my eye - it’s a flintlock. The first of Gangplank’s crewmen are on us.

    Without thinking, I flick the card. It slices toward Graves.

    His gun thunders.

    My card takes out Gangplank’s man. His pistol was leveled at Malcolm’s back.

    Behind me, another member of his crew slumps to the ground, a knife in his hand. If Graves hadn’t shot him, he could’ve had me, cold.

    We both look at each other. Old habits.

    Gangplank’s men are all around now, crowding in close, howling and jeering. There’s too many to fight.

    That doesn’t stop Graves. He brings his gun up, but he’s out of shells.

    I don’t draw any cards. There’s no point.

    Malcolm roars and goes at them. That’s his way. He shatters one bastard’s nose with the butt of his gun, before the mob beats him to the ground.

    Hands grab me, pinning my arms. Malcolm’s hauled to his feet, blood dripping from his face.

    Ominously, the hoots and hollers from the mob around us fall silent.

    The wall of thugs parts to reveal a red-coated figure striding toward us.

    Gangplank.

    Up close, he’s much bigger than you’d imagine. And older. The lines of his face are deep and chiseled.

    He’s holding an orange in one hand, slicing off its skin with a short-bladed carving knife. He’s doing it slow, making each cut count.

    “So tell me, boys,” he says. His voice is a deep, rumbling growl. “Do you like scrimshaw?”

    The fist slams into my face again. I go down hard, hitting the deck of Gangplank’s ship. Pig-iron cuffs dig into my wrists.

    I’m hauled back upright and forced to kneel alongside T.F. Not that my legs would hold me if this pox-ridden mob made me stand.

    The massive, slab-muscled bastard that hit me swims in and out of focus.

    “Come on now, son,” I slur. “You’re doing it all wrong.”

    I don’t see the next one coming. There’s just an explosion of pain, and I’m back on the deck. Once again, I’m lifted up and forced to kneel. I spit out blood and teeth. Then I grin.

    “My old ma hits harder than you do, boy. And she’s been dead and buried five years now.”

    He steps forward to knock me down again, but a word from Gangplank stops him in his tracks.

    “Enough,” the captain says.

    Swaying slightly, I try to concentrate on Gangplank’s blurred outline. Slowly, my eyes clear. At his waist, I see he’s wearing that damn knife that T.F. stole.

    “Twisted Fate, huh? I heard you were good, and I’ve never been one to look down on a good thief,” Gangplank says. He steps in close and glares at T.F. “But a good thief knows better than to steal from me.” He hunkers down and looks me square in the eye.

    “And you... If you’d been two shades smarter, you could have put that gun to work for me. But we’re past that now.”

    Gangplank stands up and turns his back to us.

    “I’m not an unreasonable man,” he continues. “I don’t expect folk to bend the knee. All I ask is a modicum of respect - something you boys pissed all over. And that can’t go unpunished.”

    His crew pushes in, like dogs waiting for the order to rip us apart. I ain’t rattled, though. I won’t give them the satisfaction.

    “Do me a favor,” I say, nodding toward T.F. “Kill him first.”

    Gangplank chuckles at that.

    He nods to a crewman, who starts banging away on the ship’s bell. In answer, dozens more across the port city ring out. Drunks, sailors, and shopkeeps start pouring onto the streets, drawn by the ruckus. The bastard wants an audience.

    “Bilgewater’s watching, boys” Gangplank says. “Time to give ’em a show. Bring out Death’s Daughter!”

    There’s a cheer, and the deck drums with the clamor of stamping feet. An old cannon is wheeled out. It may be rusted and green with age, but it’s still a beauty.

    I glance over at T.F. His head’s down, and he ain’t sayin’ nothin’. They took his cards off him... once they found ’em all. They didn’t even leave him his stupid, dandy hat - some little inbred bastard in the crowd’s wearing it.

    In all my years of knowing T.F., he’s always had an out. Without one, here and now, he looks defeated.

    Good.

    “You’re gettin’ what you deserve, you son of a bitch,” I snarl at him.

    He stares back at me. There’s fire in him still.

    “I ain’t proud of how things went-”

    “You left me to rot!” I interrupt.

    “Me and the whole crew tried to break you out. And they died for it!” he snaps back at me. “We lost Kolt, Wallach, the Brick - all of ’em - just trying to save your stubborn ass.”

    “You made out alright, though,” I reply. “You know why? It’s because you’re a coward. And nothing you’ll ever say can change that.”

    My words hit him like a punch in the guts. He doesn’t argue. The last glimmer of fight in him goes, and his shoulders slump. He’s done.

    I don’t think even T.F. is this good an actor. My anger fades.

    I feel tired suddenly. Tired and old.

    “Everything went to hell, and maybe we’re both to blame,” he says. “I wasn’t lying, though. We tried to get you out. Doesn’t matter. You’ll believe what you want anyway.”

    It takes a moment for that to sink in. It takes a moment longer to realize that I believe him.

    Damn me, he’s right.

    I do things my way. Always have. Whenever I pushed it too far, he had my back. He was always the one with the out.

    But I didn’t listen to him that day, and I haven’t since.

    And now, I’ve killed us both.

    Suddenly, T.F. and I are yanked to our feet and dragged toward the cannon. Gangplank pats its muzzle, like it’s a prized hound.

    “The Death’s Daughter’s done well by me,” he says. “I’ve been wanting to give her a proper send off.”

    A heavy chain is dragged forward, and sailors begin looping it around the cannon. I see now how this is gonna pan out.

    T.F. and I are shoved back to back, and the same chain is run around our legs and through our manacles. A padlock snaps shut, binding us to the chain.

    A boarding gate in the ship’s bulwark slides open, and the cannon’s rolled into place in the gap. The wharfs and docks of Bilgewater are now packed with gawkers, here to see the show.

    Gangplank rests the heel of his boot on the cannon.

    “Well, I can’t get us out of this one,” T.F. says, over his shoulder. “I always knew you’d get me killed one day.”

    A laugh escapes my lips at that. It’s been a long time since I laughed.

    We’re dragged toward the edge of the ship, like cattle to the slaughter.

    I guess this is where my story ends. I had a good run for a while there. But nobody’s luck lasts forever.

    It’s only then that I know what I should do.

    Carefully, straining against my manacles, I reach into my back pocket. It’s still there; the playing card T.F. dropped back in the warehouse. I’d aimed to shove it down his bastard throat.

    They checked T.F. good for cards – but not me.

    I nudge him. Chained back to back, it’s easy to hand the card off to T.F. without being seen. I can feel him hesitate as I pass it to him.

    “You two will make a meager tithe, but you’ll serve,” says Gangplank. “Give the Bearded Lady my regards.”

    With a wave to the crowd, Gangplank kicks the cannon over the side. It hits the dark water with a splash, and sinks fast. The chain on the deck spools out after it.

    Now, at the end, I believe T.F. I know he tried everything to get me out, like he did all those times when we ran together. This time, for once, I’ve got the out. I can at least give him that.

    “Get outta here.”

    He starts going through the motions, spinning the card around his fingers. As the power starts to build, I feel an uncomfortable pressure in the back of my skull. I always hated being close to him when he did his trick.

    And then, he’s gone.

    The chains binding T.F. drop to the deck with a crash, and there’re shouts from the crowd. My chains are still locked tight. I ain’t getting out of this, but it’s worth it just to see the look on Gangplank’s face.

    The cannon’s chain yanks me off my feet. I hit the deck hard, and grunt in pain. In an instant, I’m dragged over the edge of the boat.

    The cold water hits me, stealing my breath.

    Then I’m under, sinking fast, dragged down into the dark.

    The card Malcolm puts in my hand could easily get me to the wharf. I’m so close to shore, and from there, the huge crowd’s just perfect for me to vanish into. I could be off this rat’s ass of an island inside an hour. This time, no one would ever find me.

    Then all I can see in my mind is his pissed-off face disappearing into the depths.

    Son of a bitch.

    I can’t leave him. Not after last time. There’s no running away from this. I know where to go.

    The pressure builds, and then I shift.

    In an instant, I’m right behind Gangplank, ready to make my move.

    One of his crew spots me – he looks baffled, like he’s trying to figure out how I got there. While he thinks about it, I punch him square in the face. He collapses into a crowd of bewildered deckhands. They all turn on me with cutlasses drawn. Gangplank leads the attack, slashing straight at my throat.

    But I’m faster. In one deft move, I slide underneath the arcing steel and lift Gangplank’s prized silver dagger from his belt. Behind me, I hear cursing that could split the mast in two.

    I leap to the deck, stowing the dagger in my britches as the end of the chain tears toward the edge of the ship. I stretch and grab the last steel link just before it disappears overboard.

    The snap of the chain hauls me over the side, and now I realize what I’ve done.

    The water is coming at me fast. In that frozen moment, every single part of me wants to let go of the chain. Being a river man who can’t swim has plagued me my whole life. Now it’ll be the death of me.

    I take one final gulp of air. Then a musket shot rips into my shoulder. I yell out in pain, and lose my last breath just before I’m dragged under.

    Frigid water punches me in the face as I sink into the suffocating blue.

    This is my nightmare.

    Panic wells inside. I try to quell it. It’s almost too much. More shots pierce the water above me. I’m still sinking.

    Sharks and devilfish circle. They taste the blood. They follow me deeper into the abyss.

    Everything is terror. No pain now. Heart pounds in my ears. Chest burning. Gotta keep the water out. Darkness coils around me. Too far down. No way back. I know that now.

    But maybe I can save Malcolm.

    Below me, there’s a thud, and the chain goes slack. The cannon’s hit the seabed.

    I pull myself down the chain into the shadows. There’s a shape below. I think it’s Graves. Frantic, I drag myself toward him.

    Then he’s right in front of me, though I can barely see the outline of his face. I think he’s shaking his head at me, angry that I came back.

    I’m growing faint. My arm is numb and my skull is being crushed.

    Letting go of the chain, I pull the dagger from my waist. My hand trembles.

    I fumble in the darkness. By some miracle, I find the lock on Graves’s cuffs. I work the blade to coax it open, like I have a thousand locks before. But my hands won’t stop shaking.

    Even Graves must be terrified. His lungs have to be giving out by now. The lock isn’t budging.

    What would Malcolm do?

    I twist the dagger. No finesse - nothing but force.

    Something gives. I think I cut my hand. The dagger is falling. Into the abyss. There it goes... Is it glowing?

    Above me, bright red. Red and orange... Everywhere. It’s beautiful... So this is what it’s like to die.

    I laugh.

    Water rushes in.

    It’s peaceful.

    Miss Fortune stared across the harbor from the deck of her ship, the Syren. Flames reflected in her eyes as she absorbed the full level of destruction she had wrought.

    All that remained of Gangplank’s ship was burning wreckage. The crew had been killed in the detonation, drowned in the chaos, or claimed by the swarming razorfish.

    It had been glorious. An immense ball of rolling fire had lit up the night like a new sun.

    Half the city had witnessed it; Gangplank himself had seen to that, as she knew he would. He had to parade Twisted Fate and Graves in front of Bilgewater. He had to remind everyone why no one should cross him. To Gangplank, people were just tools used to maintain control - so she’d used that to kill him.

    Shouts and tolling bells echoed across the port city. Word would be spreading like wildfire.

    Gangplank is dead.

    The corners of her lips curled into a smile.

    Tonight was merely the endgame: Hiring T.F., tipping off Graves – all just to distract Gangplank. It had taken years to exact her revenge.

    Miss Fortune’s smile faded.

    From the moment he had stormed into her family’s workshop, his face hidden behind a red bandana, she had been preparing herself for this moment.

    Sarah lost both her parents that day. She was just a child, but he shot her down as she stood watching her parents bleed out on the floor.

    Gangplank taught her a harsh lesson: that no matter how safe you feel, your world – everything you’ve built, everything you care for - can be taken away in an instant.

    Gangplank’s one mistake was not making sure she was dead. Her anger and her hate had sustained her through that first cold, painful night, and every night since.

    For fifteen years, she had scraped together everything she needed; waiting until she wasn’t even a memory to him, for him to drop his guard and get comfortable in the life he’d built. Only then would he truly be able to lose everything. Only then would he know what it felt like to lose his home, to lose his world.

    She should have been feeling exultant, but she just felt empty.

    Joining her at the gunwale, Rafen jolted Sarah from her reverie.

    “He’s gone,” he said. “It’s over.”

    “No,” replied Miss Fortune. “Not yet.”

    She turned from the harbor, casting her gaze across Bilgewater. Sarah had hoped that killing him would kill her hate. But all she had done was unleash it. For the first time since that day, she felt truly powerful.

    “This is just the beginning,” she said. “I want everyone loyal to him to be brought to answer. I want the heads of his lieutenants mounted on my wall. Burn every bawdy house, tavern, and warehouse that bears his mark. And I want his corpse.”

    Rafen was shaken. He’d heard words like that before, but never from her.

    I’ve thought a lot about the ways I’d wanna go out. Chained up like a dog at the bottom of the ocean? That one never crossed my mind. Lucky for me, T.F. manages to pop the lock on my shackles just before he drops the dagger.

    I scramble out of the chains, thirsty for breath. I turn toward T.F. Poor bastard’s not moving. I twist my hand around his collar and start kickin’ toward the surface.

    As we go up, suddenly everything lights up bright red.

    A shockwave knocks me ass over ears. Chunks of iron sink past us. A cannon plunges by. Then a charred hunk of rudder. Bodies, too. A face covered in tattoos stares in shock at me. The severed head then slowly disappears into the darkness beneath us.

    I swim faster, my lungs set to bust.

    An age later, I’m at the surface, coughing up salt water and gasping for air. But it’s damn near unbreathable. Smoke chokes me and claws at my eyes. I’ve seen things burn in my time, but never like this. Looks like someone set the whole world on fire.

    “Damn me...” I hear myself mutter.

    Gangplank’s ship is gone. Bits of smoking debris are scattered all across the bay. Fiery islands of wood collapse all around, hissin’ as they go under. A flaming sail falls right in front of us, nearly dragging T.F. and me back down for good. Burning men desperately jump from smoldering pieces of wreckage into the water, quietin’ their own screams. It smells like the end of everything – sulfur and ash and death; cooked hair and melting skin.

    I check on T.F. I’m strugglin’ to keep him above water. Son of a bitch is a lot heavier than he looks, and it ain’t helping that half my ribs are broke. I find a piece of scorched hull floating nearby. It looks solid enough. I pull us both on top. It ain’t exactly seaworthy, but it’ll do.

    For the first time, I get a good look at T.F. He ain’t breathin’. I wail on his chest with my fists. Just when I’m worried I’m going to cave his ribs in, he coughs out a lungful of seawater. I slump and shake my head again as he slowly comes to his senses.

    “You stupid son of a bitch! What did you come back for?”

    It takes him a minute to answer.

    “Thought I’d try it your way,” he mutters, slurring his words. “See what being a stubborn ass felt like.” He hacks up more water. “Feels awful.”

    Razorfish and even meaner sea critters are startin’ to gather around us. I ain’t about to be anything’s chow. I pull my feet away from the edge.

    A mangled crewman bobs to the surface, grabbin’ for our raft. I plant my boot in his face and shove him off. A fat tentacle wraps around his neck and drags him back under. Now the fish have something else to keep ’em busy.

    Before they run out of fresh meat, I break off a plank from our raft and use it to paddle us away from the feedin’ frenzy.

    I pull at the water for what seems like hours. My arms are heavy and hurtin’, but I know better than to stop. Once I’ve put some distance between us and the massacre, I collapse onto my back.

    I’m spent like an empty shotgun shell as I look out over the bay. It’s stained red with the blood of Gangplank and his crew. Not a survivor in sight.

    How am I still breathing? Maybe I’m the luckiest man on Runeterra. Or maybe T.F.’s carrying enough good fortune for the both of us.

    I see a body floating by, holding something familiar lookin’. It’s Gangplank’s little inbred bastard, still clutching T.F.’s hat. I take it off him and toss it to T.F. He ain’t even a little surprised, like he always knew he’d get it back.

    “Now we just need to find your gun,” he says.

    “What, you itchin’ to go back down there?” I say, pointing to the deep.

    T.F. turns a funny shade of green.

    “We ain’t got the time. Whoever did this, they left Bilgewater without a boss,” I tell him. “It’s gonna get ugly here, fast.”

    “You’re telling me you can live without your gun?” he asks.

    “Maybe not,” I say. “But I know a really good gunsmith in Piltover.”

    “Piltover...” he says, lost in thought.

    “Lot of money flowing through there right now,” I say.

    T.F. figures hard for a moment.

    “Hmm. Not sure about having you as a partner again – you’re even dumber than you used to be,” he finally answers.

    “That’s alright. I’m not sure about havin’ a partner called Twisted Fate. Who the hell came up with that?”

    “Well, it’s a damn sight better than my real name,” T.F. laughs.

    “Fair enough,” I admit.

    I grin. It feels just like the old days. Then I go stone faced and look him dead in the eye.

    “Just one thing: You ever have mind to leave me holding the bag again, I’ll blow your goddamn head off. No questions.”

    Fate’s laugh dies down, and for a moment, he glares back at me. Then, after a while, he just smiles.

    “You got a deal.”

    Bilgewater was devouring itself. The streets rang with the shrieks of the desperate and the dying. Fires burning in the lowly slums rained ash across the entire city. Control had been lost, and now every gang rushed to fill the power vacuum left by the fall of one man. A war had been started by the spread of three simple words: Gangplank is dead.

    Savage ambitions and petty grudges that had festered for years were now being acted upon.

    On the docks, a crew of whalers ran down a rival fisherman. They skewered him with harpoons and left his body hanging from a trotline.

    At the highest peak of the island, tall opulent gates that had stood since Bilgewater’s founding were battered apart. A cowering gang lord was ripped from his bed by a rival. His mewling cries were silenced when his skull was dashed upon the hand-crafted marble of his own front steps.

    Along the wharf, a fleeing Red Cap attempted to staunch a bloody head wound. He looked over his shoulder but could see no sign of his pursuers. The Jagged Hooks had turned on the Caps. He had to get back to the safe house to warn his crew.

    He rounded the corner, screaming for his brothers to gather their arms and join him. But his thirst for blood dried in his throat. Standing in front of the Red Caps’ own den was a band of Hooks. Their blades dripped with gore. At their head, a wiry figure, barely a man, creased his pock-marked face with a vicious grin.

    The Red Cap had time to utter one last curse.

    Across the bay, off a quiet back alley, a physician attempted to ply his trade. The gold he had been handed was plenty to buy his services – and assure his silence.

    It had taken half an hour to peel the sodden coat from the sloughing flesh of his patient’s arm. The doctor had seen many horrific injuries before, but even he recoiled at the sight of the mangled limb. He paused for a moment, terrified of the response his next words would provoke.

    “I... I’m sorry. I can’t save your arm.”

    Within the shadows of the candlelit room, the bloodied ruin of a man composed himself before staggering to his feet. His good hand shot out like a lash and wrapped around the throat of the quivering doctor. He lifted the surgeon slowly, measuredly off the floor and pinned him to the wall.

    For a terrible moment, the brute stood impassively, considering the man in his grasp. Then he abruptly dropped him.

    Lost in panic and confusion, the healer coughed violently as the shadowed mass strode to the back of the room. Passing through the light of the surgeon’s lantern, the patient reached for the top drawer of a well-worn cabinet. Methodically, the man opened each drawer searching for what he needed. Finally, he stopped.

    “Everything must have a purpose,” he said, looking at his mutilated arm.

    He pulled something from the case, and threw it to the doctor’s feet. There, glinting under the lantern was the clean steel of a bonesaw.

    “Cut it off,” he said. “I’ve got work to do.”

  5. Irelia

    Irelia

    Even as a small child, Xan Irelia was fascinated by the grace and beauty of human movement. Under her grandmother’s tutelage, she learned the traditional silk dances of her province—though she was dubious of their supposedly mystical connection to the Spirit of Ionia, Irelia’s love for the dances was real. Seeking to master the art, she eventually left home to study with some of Ionia’s most respected performers at the Placidium of Navori.

    Irelia’s people were peaceful and sought harmony with their neighbors, but rumors of foreign invaders sighted off the coast unsettled many at the Placidium. Irelia returned to her village to find it already occupied, with steel-helmed soldiers from distant Noxus shoving unarmed civilians through the streets with the butts of their spears. The Noxian Admiral Duqal had seized the Xan home to quarter his fleet officers.

    Irelia’s brothers and her father Lito had evidently protested; her entire family now lay in unmarked graves, in the gardens.

    Ravaged by grief, the young girl saw Duqal’s men hauling valuables from the house. Among the loot was a large metal crest, depicting the Xan family emblem. Irelia raced to it, wrenching it from Noxian hands. The admiral himself hurled her to the ground, and had his warriors shatter the crest with a heavy iron maul, before ordering them to dig a fresh grave for this upstart child.

    As they surrounded her, Irelia averted her eyes, looking to the pieces of the Xan crest scattered on the ground. From deep within her soul, she felt a strange rhythm begin to beat. The shards of metal began to twitch, to twist, moving seemingly on their own, and Irelia felt the serene joy of the ancient dances once more...

    With a sweep of her arm, she sent the pieces flying like ragged blades, cutting clean through two of the Noxians. As Duqal and his officers reeled in shock, Irelia snatched up the shards of her crest, and fled the village.

    In the quiet forests beyond, Irelia mourned her family, and thought back to her grandmother’s teachings. She realized that the techniques she had learned were more than mere dances—they were a powerful expression of something far greater.

    The Noxian occupation soon began to test the fragile peace of the First Lands. It was said that even the religious leader Karma had been forced to strike back at the invaders with deadly magic, though her followers had now withdrawn to the Lasting Altar and would not condone any further violence. Across Navori, dissenting voices began to band together. A resistance was forming, one that would not rest until Ionia was free once more. Irelia joined their ranks, performing her cherished dances for them in the woodland camps, to preserve some vestige of their vanishing culture.

    She was barely fourteen years old when she found herself back at the Placidium. Her band of resistance fighters joined the militia who had sworn to guard the monasteries and wild, sacred gardens.

    But Noxus knew only too well what this place represented. A particularly cunning general named Jericho Swain captured the Placidium and took its defenders hostage, hoping to lure the inevitable reinforcements into a trap.

    It was in this moment that Irelia rose to meet her destiny. Freed from her bonds, she unleashed the full potential of her ancient blade dance, lashing out with graceful zeal. A dozen of Swain’s veterans fell, sowing chaos in their ranks as the other captives joined her, before she struck down the general himself—the sight of this rebellious girl hefting his severed arm over her head would be the turning point of the war.

    This victory, the Great Stand at Navori, ensured that everyone in Ionia knew the name of Xan Irelia, and looked to her for leadership. Reluctantly, she led the growing resistance for almost three years of grueling battle before her triumph at Dalu Bay. There, she finally cornered the defeated Admiral Duqal, and exacted the vengeance she had sought for so long.

    Though the war has long since ended, Ionia has been permanently changed by it. The First Lands are now divided, with rival factions fighting each other almost as bitterly as they did the Noxians. Many continue to look to Irelia for answers but, while others might welcome such power, Irelia remains uneasy with it.

    At heart, she still yearns only to dance alone.

  6. The Whispering Doodad

    The Whispering Doodad

    Graham McNeill

    Let me tell you about my glade.

    On a clear night—like this night, in fact—when the moon is full and ripe, silver light glitters on star-shaped leaves with hair-fine fronds like threads of silk, and night-blooming Seleneia render my glade a magical wonderland.

    A traveler might catch the scent of far distant continents on the wind. Only hints, to be sure, but such hints! A bouquet of desert spices, sun-baked stone, and salt from the crests of racing waves, mingled with the evergreen sap-scent of highland firs. You might think such a turn of phrase overly whimsical, words that might tumble from the lips of a hopeless romantic, or a lovelorn poet. You’d be right, of course, but that doesn’t make them any less true.

    And while we’re on the subject of romantics—an artistic soul might, if they came here at just the right time, see dancing patterns in the moonglow dappling through the forest canopy. Their eye might follow it around, gradually sensing an order to the play of light and shadow across the bark of a tree, or in the ripples upon a pool of water. A pattern that almost looks like it might just form a doorway of sorts, if only it would complete.

    But no matter how those patterns swirl and dance, they never fully coalesce into a whole. Almost never, that is. After all, the magic of these lands is skittish—with good reason—and doesn’t reveal its secrets to just anyone. We nature spirits are drawn to places like this. They nurture us, as we in turn nurture them. You can find us all over the world—in some places more than others, yes, but if there’s magic bubbling up, like as not you’ll find a spirit like me.

    I flatter myself that the glade I inhabit is more infused with it than most other places in this land that mortals call Noxus—if you know the right way to look. Most of this world’s inhabitants have forgotten how to see, how to really see, but there are others, a whole race of them, in fact, who never forgot. They’re called yordles, and they’re not exactly from this world. I’m friends with a lot of them.

    Two of them are approaching now. It sounds like they’re trying to get back to their kin, but they’re having trouble with the—for want of a better word—key that’s supposed to help them find their way home. You see, the low roads they travel don’t run on the surface of this world. Nor do they travel straight, like those of the men who call the lands hereabouts home. They curve and loop, swirling all around the place like a crazy knot you can’t ever untie.

    Most yordles know how to travel them relatively easily, but these two?

    Let’s just say they’re not the best-suited traveling companions. I can hear them, just beyond the spirit veil, bickering like a pair of hungry foxes.

    They’ll be here soon, but I wonder if they know they’re not the only ones approaching.

    Mortals are coming this way. Warriors. Armored in steel and stone, bearing instruments of death. I don’t like them, but don’t misunderstand my reasons. I understand death is necessary, a vital part of the natural cycle of being, but these people only take, and don’t give back. They pave over the land with roads that do not curve. They use their axes and saws to clear the land of growing things. They are an empire of angles and order. Nearby trees bend away from them in response, but they don’t notice, of course.

    Mortals almost always miss their impact on the world around them.




    A woman with long brown hair is the first to enter my wooded glade. She taps spurred heels to her horse’s flanks, and rides in a circle, scanning the treeline and ground for signs of life that might mean her harm.

    Her eyes are cold, and she surveys the beauty of the trees like a woodsman sharpening an axe.

    She halts her mount in the middle of the glade and sits in silence. She hears birdsong, the sighing of the forest, and the burbling stream flowing over time-smoothed rocks. Most people who come here are calmed by these sounds, their souls replenished simply by being in nature.

    But not her.

    None of the forest’s energy touches her, and I don’t know whether to feel sad or angry. The woman is patient, and only after several minutes pass does she lift her arm and spread her fingers wide. Moments later, a dozen riders appear at the edge of the glade. Their horses are exhausted, flanks lathered white and heads bowed. These animals have carried their riders a great distance, so I extend a little magic into their tired limbs. They whinny and toss their manes in gratitude.

    A mustachioed man clad in leather and furs rides towards the woman. A bronze circlet holds his long dark hair from his face, and his tunic has been cut to show off his muscular build. A wolf-pelt cloak mantles his shoulders, and a pair of circle-grip axes are slung at his back. Like the woman, his gaze makes me fear what he might do to the trees.

    Yes, I think I dislike him even more than the woman.

    “What took you so long, Tamara?” he says. “Afraid we’ll be ambushed?”

    She ignores his questions. “We should make camp here, Draven. Fresh water and plentiful wood. It’s broad and wide, too, so there’s limited avenues of approach.”

    “Spoken like a true Noxian warmason.”

    “You say that like it’s a bad thing.”

    She slides from her saddle, and as soon as her boots hit the ground, I recoil from the stone in her veins, the iron in her soul. The sounds in the glade dim, but none of the humans notice.

    “I want to reach the capital before we die of old age,” says Draven. “The fighting in Basilich was fun, but I need to get back to the arena and put these axes to good use.”

    “You also want to go back and tell Darius you’d rather his army advance without a warmason carefully scouting the way?”

    “We’re in no danger,” says Draven. “Not in the empire’s heartland.”

    She folds her arms. “You heard what happened to Wintory outside Drekan?”

    “No,” shrugs Draven, “but you’re going to tell me, aren’t you?”

    She looks at him, then sighs and shakes her head. “What would be the point? It’s not about you, so you’re not going to care.”

    I listen to them trade insults back and forth, but am confused at how the words they say don’t match the shimmering colors of their auras. It’s a source of great confusion to me that mortals spend so much time saying things they do not mean, and feeling things they do not express.

    There’s an honesty to nature—albeit a bloody one—you can count on.




    It’s nightfall when the yordles get here.

    I feel the irresistible call of their key, and push a little of my power into the spirit realm to open the way. One of the silverbark trees shifts her branches windward slightly, and the last rays of sunset complete a glowing amber pattern on the gnarled knots of her mossy trunk. Shadow, light and ridged bark combine to form an endless loop that, from a certain angle and a certain height, looks like a portal into a land of eternal sunrise.

    Whispers and song echo from the arbor in the heart of the tree. The Noxians are busy with their horses, and the animals make enough noise that the humans don’t hear it. It sounds like the winds are speaking, passing secrets between the trees. Maybe they are—you can never really know what the winds are saying. Well, maybe the blue bird of the seas knows, but she doesn’t roam far from the sunken city these days.

    The grass around the base of the silverbark ripples in a warm breeze that carries a multitude of stories from another realm. I’ve heard hundreds of them, but the yordles have an inexhaustible supply, and I never tire of learning of their travels.

    There’s a soft pop of air, like a bubble bursting on the surface of a lake…

    …and two diminutive forms tumble out from the tree. They roll into the high grass, looking surprised to find themselves in a forest glade. One of them immediately picks herself up, and brings her big cannon to bear. She spins around. Left then right. She draws a bead on a rabbit with a half-chewed ear, poking a twitching nose from its burrow.

    “Did you do this?” she asks.

    The rabbit doesn’t answer. But then rabbits are stoic. You want a secret kept, but have to tell someone? Tell a rabbit, they’ll take it to their grave.

    I know this yordle—she’s called Tristana, and she looks mad. Like she’s ready to march off to fight, but forgot which way the war was. Her purple skin is flushed a deeper shade than normal, and her white hair is swept back in a tight ponytail.

    She hefts her cannon and aims it towards the rabbit.

    It hops forward, unfazed by the threat.

    “I won’t ask again,” says Tristana, “and Boomer never misses!”

    The rabbit twitches its nose, cool as winter frost.

    Tristana’s traveling companion sits up, a tiny, winged faerie circling her head. Ah, Lulu and Pix. Her wild purple hair billows in a wind that only seems to affect her, and her tall hat sits at a funny angle. It’s slipped over her eyes, and she taps around her with a curling stick.

    “I’ve gone blind!” she says. “That’s new.”

    Tristana keeps her gaze locked on the rabbit, and holds up a hand to silence Lulu, but her friend doesn’t see it. Lulu gets up and walks in a circle, tapping the ground in front of her. The flowers duck, and the buzzing glitterbugs scatter before Pix can pluck their wings. Lulu’s faerie companion is cute, but he’s got a strange sort of humor. I can’t ever tell if he’s really funny or rude. Maybe it’s both.

    “Tristana! Are you there?” says Lulu.

    Tristana sighs in exasperation. She taps two fingers to her eyes, then points them at the rabbit with a stern look.

    “I’m watching you, flopsy,” she warns. Her jaw drops as she finally notices the humans in the glade. She darts over to Lulu and pushes her back against the tree. The portal they fell from is already fading as the light changes.

    “Humans,” she hisses.

    “Where?” says Lulu. “It’s all dark! But then, sometimes I see more with my eyes closed.”

    Tristana sighs, and pulls the brim of Lulu’s hat up.

    Lulu blinks, and hugs Tristana.

    “It’s a miracle!”

    “Quiet,” hisses Tristana, and Pix darts down to zap a tiny spike of violet light at her cheek.

    Tristana bats the faerie away with a grimace.

    I bend the shadows around the trees a little. Humans sometimes have a hard time seeing yordles, at least as they really are, but I think the woman with the cold eyes might be sharper than most, and I don’t want to see these two get hurt.

    Tristana glances around the tree. The Noxians are making camp, but I’m relieved to see they’re not lighting a fire. Draven is grumbling about that, but Tamara is adamant they not broadcast their presence. I make sure all the wood in this glade is green and not good for fires. Doesn’t stop everyone who comes this way from trying their luck with an axe or saw… but most of them.

    Tristana nods to herself.

    “They haven’t seen us,” she whispers. “Good.”

    “They look friendly,” says Lulu, peeking over Tristana’s shoulder. “I think we should say hello.”

    “They’re Noxians,” replies Tristana, and I feel her exasperation. “You don’t talk to Noxians unless you want to lose your head.”

    “Why? Do they like collecting heads?”

    Tristana rolls her eyes, finally taking the time to examine her surroundings. I lift up some flowers and wave to her. She can’t help but feel the magic in the glade, and waves back. Some people say Tristana’s all business, and so very serious, but I know better.

    She looks up at the tree and gives it an experimental rap with her knuckles. She taps gently around the bark, before finally hearing a booming echo from deep inside the tree. Some of the Noxians look up, and she winces. I creak some branches, and persuade the water to splash playfully over the rocks. The Noxians return to their work.

    Tristana nods and says, “Thanks,” before turning back to Lulu and asking, “Right, where’s the whispering key?”

    “The what-now?”

    “The thing we’ve been using to travel through all the portals…”

    “Remind me, what did it look like?”

    “It looked a little like a compass made of carved stone.”

    “Oh, you mean my doodad.”

    “Your…,” begins Tristana before settling on, “Yes. That’s what I mean.”

    Lulu does a pirouette and pats herself down, checking pockets that seem to appear and disappear at random. She closes one eye, and bites her lip, pulling out coins, dice, chips of precious stones and glittering fluff. But nothing resembling a key.

    “I just had it.”

    “Yes, you did,” agrees Tristana through gritted teeth. “You used it to open the portal on the beach while we were running from that pack of cragwolves, after we’d dropped in on Poppy.”

    “I like Poppy, but she’s so serious,” says Lulu, stomping around as if she’s marching on a parade ground. She pauses to stare at Tristana. “Wait! Are you and her actually the same yordle?”

    “No, of course we’re not,” sighs Tristana. “Now, will you hurry up, please?”

    “You could be, you know. Same hair, and that little furrow just above your nose when you get mad. See, there it is!”

    Getting angry with Lulu won’t do any good. It would be like chasing a cub that’s stolen your shoe; it’s all part of a fun game. I send a cooling breeze to ruffle Tristana’s white hair, but it doesn’t seem to help.

    “The whispering… I mean, your doodad? Can you just get it for me?”

    “Oh, right, yes, I was looking for that, wasn’t I?”

    “Yes. Yes, you were.”

    Lulu sighs, making a theatrical show of befuddlement. She looks up at the darkening sky and snaps her fingers.

    “No wonder I can’t find it,” she says. “It’s too dark!”

    She lifts her crooked staff, and Tristana’s eyes widen as she realizes what Lulu’s about to do. But it’s too late to stop her.

    A stream of glitter bursts from the end of Lulu’s staff and explodes like a swarm of dancing fireflies overhead. The glade is bathed in the glow of a thousand stars and a secret gathering of moons.

    “Aha!” says Lulu, finally pulling out something from a fold in her tunic. It looks like a cross between a budding seedpod and a curling seashell. A rainbow of colorful lines swirls on its surface, and what look like tiny tadpoles swim inside it. “Here it is.”

    Tristana looks horrified as the light from Lulu’s staff floods the glade, but before she can react, a spinning axe blade flashes between the two of them and buries itself in the bark of the tree.

    Lulu almost jumps out of her skin, and the seedpod-seashell flies from her hand.

    The silverbark cries out in pain, so I pour magic up through her roots and into the heartwood. Vivid amber sap oozes from the gouge in the wounded tree’s bark, pinning the axe in place.

    Lulu’s doodad sails through the air to land somewhere in the middle of the glade. It rolls into the tall grass, and I feel its primal energies pulse outwards in a rippling wave.

    “Oops,” says Lulu.

    A veritable flurry of black-shafted arrows slices through the undergrowth as the Noxians respond the only way they know how.

    “Get back!” shouts Tristana, swinging Boomer around and dragging Lulu away to find cover behind a moldy log covered in moss and ivy.

    An arrow punches into the rotten wood. Another splits the night a hair’s breadth from Tristana’s ear. Lulu squeals, and Pix darts to Tristana’s side. Fresh wildflowers of blue, gold, and crimson instantly bloom on the dead wood.

    Tristana fires Boomer. Blam, blam, blam!

    Everyone ducks. Noxians, rabbits, and glitterbugs. Even the worms burrow deeper.

    Boomer’s cannonballs streak burning streamers across the glade, and spouts of water leap from the stream to cool them as they ricochet from the rocks. The last thing we want in the glade is a fire!

    “Spread out!” yells Draven, running to retrieve his axe from the silverbark’s trunk.

    The Noxians are quick to obey.

    Say what you want about the Noxians—and I’ve heard plenty of humans passing through my glade who have a lot to say about Noxians—they’re disciplined! Tamara runs to her horse and draws a slender rapier from a saddle scabbard.

    She grins at Draven and says, “No chance of an ambush, eh?”

    Draven shrugs, and his aura gives no sense of any alarm or care at being proven wrong. All I sense is glee at the chance to spill blood.

    Yes, I definitely dislike him more than Tamara.

    The Noxian warriors spread through the glade, moving forward in pairs, as archers loose steady volleys of arrows to keep the two yordles from moving. I know nothing of war, but even I can see the deadly tactics of the Noxians will see Lulu and Tristana dead.

    I’m all for fun and games, but I don’t want anyone killed

    Magic surges through the ground in a powerful wave. I weave loops of grass that tangle the feet of the first Noxian soldier, a great brute of a man with a double-bladed axe. He goes down hard, slicing open his arm as he falls flat on his face. His companion trips over him, dropping her sword, and the man cries out in pain as it stabs a handspan into his buttock.

    An amberwood tree twists its trunk and whips its willowy branches around like a catapult. It smacks a crouching archer in the face, and he topples backwards. The arrow he was poised to loose goes straight up in the air. A careful gust of wind, and it plunges down between his legs, tearing his britches open at the crotch. He yelps in alarm and scrambles back on his haunches.

    Tristana fires again, and Pix jumps onto her head, punching the air and shouting squeaking insults with every shot. Flowers fall from the air above the tiny faerie, and I see more than one arrow deflected around the yordle gunner by their shimmering petals.

    “Can you see your doodad?” shouts Tristana over the cannon’s noise.

    Lulu spins her staff around, and springs onto its shepherd’s crook handle. She shades her eyes with one hand, and peers through the fading illumination. An arrow slashes towards her, but the coiled point of her hat smacks it from the air.

    “Nope, but then I don’t know what it looks like now.”

    “What do you mean you don’t know what it looks like now?”

    Lulu spins in a spiral down her staff, and daisies spring up around her as she lands. “The doodad’s a bit flighty, you see. Every time I put it down, it likes to try out a different shape.”

    Tristana groans as Lulu sends a blazing shaft of sparkling light through the trees. A pair of Noxians are hurled through the air. They land in the stream, and I immediately mob them with a knot of frogs. The tongues of bucket-frogs are coated with slime that will give them waking dreams, and ought to send them to the moon and back.

    “So it could look like anything?” asks Tristana.

    “Pretty much,” agrees Lulu. “Just look for it out of the corner of your eye. It only changes if it thinks you’re looking right at it.”

    “I never thought I’d say this, but I wish Heimer was here right now,” says Tristana. “We could really use his hex-goggles.”

    “Don’t be silly,” says Lulu. “That’d take all the fun out of this.”

    Tristana spins on her heel to fire at a Noxian leaping towards her. Her cannonball punches him square in the chest and he flies back into a thorny bush that suddenly gets a lot more thorny.

    “Fun?” she says. Then she grins. “You know what, you’re right. Let’s have some fun with these numpties. Grab on.”

    Lulu laughs and throws her arms around Tristana’s neck as if she’s about to give her a big sloppy kiss. Tristana fires again, and this time her cannon is aimed at the ground. The two yordles erupt from behind the flowery, arrow-studded log and arc over the heads of the advancing soldiers. The Noxians watch in open-mouthed surprise as the two yordles spin over their heads, giggling musically as they go.

    Who knows what the Noxians are seeing? Something strange, no doubt. A yordle’s glamour is an inconstant thing, and even they don’t know how others see them most of the time.

    Gleaming bolts corkscrew from Lulu’s staff, and everywhere they hit, Noxians are thrown from their feet in a spray of petals and sparks that burn like drops of venom. The two yordles land on the run, and while Tristana spins around, firing at any Noxians who rear their heads, Lulu scrambles around on all fours in search of her doodad.

    “Here, doodad,” she whispers to the grass. “Pretty please, with sprinkles on top! I’ll let you take us somewhere you want to go next.”

    The doodad—or whatever it’s really called—doesn’t respond, but I sense it rolling away from Lulu. Well, not really rolling, as such, more making itself be where she isn’t. It’s a thing of old and powerful magic, but not without a childish sense of whimsy. It’s like it thinks this is a fun game. Perhaps it is, as Lulu is laughing with delight, spinning around and bounding through the glade like a weasel chasing its own tail as she chases her doodad. It turns into a large snail as Lulu gets close to it. And when she takes her hand away, sticky, it turns into a puff of light before reappearing behind Lulu as a stick-man tottering away on mismatched legs.

    Tristana’s keeping the Noxians’ heads down with a barrage of cannon fire. I hear Draven finally wrench his axe from the silverbark, its edge all gummy with sap. He turns and moves from cover to cover, stalking Tristana like a cat, all taut limbs and steely focus. He draws his arm back, ready to throw his other axe.

    A squadron of buzzing wasps swoops in and swarms him as a battalion of angry squirrels drops from the trees. His axe flies wide of the mark, thudding back to earth where the Noxian horses used to be. Now there’s only a mess of hoofprints and a few discarded saddles. Draven spins around in a frenzy, pulling the scratching, biting squirrels from his arms and neck. Squirrels are the thugs of the forest. Rabbits might be stoic, but squirrels will bite your ear off as soon as your back’s turned.

    Lulu’s not even looked up. She’s still running in circles and giggling like a child as she shoots puffs of light from her staff.

    With an explosive burst of speed, Tamara breaks from cover and runs straight for Lulu. I use my magic to throw distractions in her path. Frantic moles dig holes before her, but she weaves between their hasty traps. The thorny stems of a hookbrush whip at her, but she skids under them. She looks around, starting to understand she has another enemy here—one she can’t see or fight.

    “Gotcha!” cries Lulu, finally grabbing hold of her doodad. Now it looks like a knotted bunch of twigs held together by loops of grass and spiderwebs.

    Tamara dives over a coiling root I rip up from the earth, and rolls to her feet. The last sparkles of Lulu’s starburst gleam on the rapier as Tamara pulls it back to strike.

    And then Tristana’s there.

    She hefts Boomer as if her cannon’s suddenly gotten heavier.

    A lot heavier.

    “That’s my friend, buster,” she says, and pulls the trigger.

    The booming thunder of the cannon is deafening, and birds as far away as two rivers west take to the sky at the noise. A blazing tongue of fire erupts from the muzzle as a giant cannonball blasts out. The force of the recoil spins Tristana around, but that’s nothing compared to what it does to Tamara.

    She flies backwards like she’s been punched by an angry stone golem. She vanishes into the trees, and I don’t think she’ll be getting up any time soon.

    Then Tristana is hauled from her feet by the scruff of her neck. Boomer drops to the earth and Draven holds her up to his face with a bemused grin on his scratched and bleeding face.

    “Now, what in the name of the Wolf are you?”

    “Put me down, ya big oaf!” yells Tristana.

    She kicks and swings her fists at him, but not even her pluck can overcome the length of his limbs. Draven cocks his head to one side, clearly wondering what he’s got his hands on.

    “Hey, why don’t you pick on someone your own size?” yells Lulu, aiming her staff towards Draven. Swirling fireworks ripple up and down its length, but Draven doesn’t look impressed.

    “Do your worst, shorty,” he says. “You ain’t got nothing can hurt Draven.”

    The fireworks shoot out of Lulu’s staff in a storm of light.

    And miss.

    Draven laughs, spinning his axe up.

    But then a tall shadow falls over him, and he slowly turns around.

    That’s when he realizes Lulu didn’t miss at all.

    The rabbit with the half-chewed ear looms over Draven, twice his height at least. It munches slowly on a carrot—a carrot that’s as long as Draven’s arm. He drops Tristana as the giant rabbit taps two stubby fingers of its paw to its eyes, then points them at Draven with a stern look.

    Draven is a warrior, and has fought his share of monsters, but this is too much even for him. He turns and sprints for the trees, pausing only to scoop up his other axe as he goes. The rest of the Noxians have already fled, or are backing away slowly into the undergrowth at the sight of the giant rabbit. Something tells me they will find a different route for their master’s army.

    Tristana turns to look at the rabbit with the half-chewed ear.

    “Thanks,” she says, but the rabbit doesn’t reply. Like I said, stoic.

    It turns and makes its way back to its burrow in a series of thudding hops. By the time it reaches the entrance, it’s more or less returned to its normal size. It squeezes into the burrow with a final waggle of its tail and a puff of earth.

    Tristana slings Boomer over her shoulder. “Do you have your doodad?”

    Lulu holds it up triumphantly. “My very naughty doodad. Shouldn’t run off like that!”

    Tristana shakes her head and marches back to the tree they fell out of. Lulu skips after her as Pix buzzes overhead, riding a pair of wasps with a tiny squeal of delight.

    Lulu catches up with Tristana and waves her doodad at the tree in what might be a predetermined pattern, or might just be her hoping for the best. Whatever it is, it works, and the leafy arbor reappears in the silverbark’s trunk. Sunrise over the land of the yordles spills into my moonlit glade. I feel its ancient magic, and I send a pulse of my own through the air, wishing my two friends interesting travels.

    Lulu pauses and looks over her shoulder.

    “Thank you,” she says, and I feel the boundless joy in her heart.

    The beauty of my glade is made all the richer for it.

    “Come on, we should get going,” says Tristana.

    “Why are you in such a hurry?”

    “We should be gone before the Noxians return.”

    “I don’t think they’ll be coming back,” says Lulu with a wide grin.

    The light of the portal swells outwards in a glowing, rippling spiral to envelop the yordles. Their forms blur, and their voices grow faint as they are drawn away once more. But I hear Tristana’s last words, and cold winds pass through the glade in a ripple of unease.

    “They’re Noxians,” she says. “They always come back.”

  7. Graves

    Graves

    Raised in the wharf alleys of Bilgewater, Malcolm Graves quickly learned how to fight and how to steal, skills that would serve him very well in all the years ahead. He could always find work hauling contraband up from the smugglers’ skiffs that came into the bay each night—with a tidy side-gig as hired muscle for various other unsavory local characters, as they went about their business in the port.

    But the alleys were small-time, and he craved more excitement than they could offer. Still little more than a youth, Graves stole a blunderbuss and smuggled himself aboard a ship headed out of Bilgewater to the Shuriman mainland, where he stole, lied, and gambled his way from place to place along the coast.

    Across the table of a high-stakes—and highly illegal—card game in Mudtown, Graves met a man who would change the course of his life, and his career: the trickster now known to many as Twisted Fate.

    Each immediately saw in the other the same reckless passion for danger and adventure, and together they formed a most lucrative partnership. Between Graves’ raw brawn and Twisted Fate’s ability to talk his way out of (and occasionally back into) almost any situation, they were an unusually effective team from the outset. Their mutual sense of roguish honor grew into genuine trust, and together they stole from the rich, swindled the foolish, handpicked skilled crews for specific jobs, and sold out their rivals whenever they could.

    Though at times Twisted Fate would blow all their shares and leave them with nothing to show for it, Graves knew that the thrill of some new escapade was always just around the corner…

    On the southern borderlands of Valoran, they set two renowned noble houses of Noxus at each other’s throats as cover for the rescue of a kidnapped heir. That they pocketed the reward money, only to ransom the vile young man to the highest bidder, should really have come as no surprise to their original employer. In Piltover, they still hold the distinction of being the only thieves ever to crack the supposedly impenetrable Clockwork Vault. Not only did the pair empty the vault of all its treasures, they also tricked the guards into loading the loot onto their hijacked schooner, for a quick getaway through the Sun Gates.

    In almost every case, only once they and their accomplices were safely over the horizon were their crimes even discovered—usually along with one of Twisted Fate’s trademark calling cards left where it would be easily found.

    But, eventually, their luck ran out.

    During a heist that rapidly turned from complex to completely botched, Graves was taken by the local enforcers, while Twisted Fate merely turned tail and abandoned him.

    Thrown into the infamous prison known as the Locker, Graves endured years of torture and solitary confinement, during which time he nursed his bitter anger toward his old partner. A lesser man would surely have been broken by all this, but not Malcolm Graves. He was determined to have his revenge.

    When he finally clawed his way to freedom, with the prison warden’s brand new shotgun slung over his shoulder, Graves began his long-overdue pursuit of Twisted Fate.

    The search led him back home to Bilgewater, where he found that the wily old cardsharp had acquired a few new bounties on his head—and Graves would be only too happy to claim them. However, just as he got Twisted Fate in his sights, they were forced to put aside their differences in order to escape almost certain death in the ongoing conflict between the reaver king Gangplank and his rival ship captains.

    Once again, Graves found himself escaping his hometown… only this time, he had his old friend in tow. While both of them might have liked to pick up their partnership where they left off all those years ago, such resentment couldn't simply be forgotten overnight, and it would be a while before Graves could bring himself to trust Twisted Fate again.

    Still, he feels Bilgewater calling to him once more. Maybe this time around, the pair of them will find their stride and be able to pull off the ultimate heist…

  8. Twisted Fate

    Twisted Fate

    Born to the nomadic river folk of the Serpentine Delta, the boy Tobias Felix quickly learned what it was to be an outsider. Tolerated for the exotic goods they peddled, but shunned for their strange traditions, his people found only short welcomes wherever they berthed their colorful river barques. His elders would shrug, and say this was just the way of the world… but the obvious prejudice always stuck in Tobias’ craw.

    He found his true calling in the gambling tents, between games of chance and skill like Mortwheel and Stabberscotch, when he first picked up a deck of playing cards. Many years earlier, his superstitious grandfather had shown him how to read omens in the shuffle and cut, while his aunt had later taught him how to read all an opponent’s tells. Between the two, Tobias took to the high-stakes game of Krakenhand like an old master. He could almost feel each card’s place in the deck, and follow their movements through each successive hand. He was often accused of cheating, but it was difficult for anyone to explain exactly how.

    Finally, one night, a group of men who’d lost their fortunes to young Tobias returned in the dead of night to settle the score. They came bearing cudgels and, emboldened by cheap rotgut, went from tent to tent in their search for him, beating down any of the river folk who got in their way. Fearing for his life, Tobias turned and fled into the darkness.

    When dawn came, the lad sheepishly crept back to find his people breaking down the camp. No one would look him in the eye. He had thought only of himself, and left others to face the consequences of his actions.

    Though he begged and pleaded with them all, Tobias was exiled for what he had done. With his whole world falling apart around him, he watched helplessly as the barques left, leaving him alone on the riverbank with nothing but his grandfather’s worn deck of cards clutched in his hands.

    He grew to manhood as a drifter, trawling the gambling halls of every settlement he came to, using his preternatural skill to earn enough coin to survive. That Tobias was able to relieve the boastful, the arrogant, and the cruel of their cash was just an added bonus—though he was always careful to let his marks win at least a few hands, here and there.

    Across one table, he met a deplorable fellow named Malcolm Graves.

    Each recognizing a kindred soul, Tobias and Graves quickly joined forces, and the two of them spent years running various… dubious endeavors across the northeastern coastal towns, and beyond. With every con, swindle, and heist, Tobias felt the pull of the cards growing stronger, and he knew it was more than mere gambler’s luck that guided him. His people had always waved away concerns over primitive magic and “cartomancy”, but now Tobias began to seek out ever more dangerous means to bend the cards to his will.

    That search ended badly when a particularly daring heist went wrong. The exact details of that night remain shrouded in mystery, for neither of them likes to speak of it—but Graves was taken alive, while Tobias and their other accomplices ran free.

    Though he tried to break Graves out, he failed. Instead, seeking to begin again, he returned his birth name to the river’s waters, and took another: Twisted Fate.

    After that, Twisted Fate continued to ply his criminal trade in the high parlors and low dens of every city he visited, though without his partner to help him, he tended to find himself cornered far more often. Indeed, he was imprisoned with great fanfare too many times to count, yet no cell ever seemed able to hold him for long; Twisted Fate was always gone with morning’s light, leaving only a mocking calling card to confirm he had ever been there at all.

    In the port of Bilgewater, Twisted Fate and Graves finally had their day of reckoning. They were forced to put aside their differences after being caught up in a power struggle between the ship captains who ran the place—but following the death of the reaver king Gangplank, the pair managed a swift reconciliation before shoving off and making for distant Piltover.

    All in all, Twisted Fate is glad to have his old friend back, even if it might take another job or two—or ten—to restore their once easy partnership.

  9. The Uninvited Guest

    The Uninvited Guest

    I look out across the once-verdant field, now scarred and ruined by the toil of battle.

    The loss of life will be immense, but I cannot save those who seek their own destruction. All those sons, all those fathers, all those futures lost. Demacians and Noxians, ever at each other’s throats, magnetically drawn to one another by something lesser than both.

    Plenty of defenders exist for their lofty ideals, and they all stand in my way, almost gleefully slaughtering themselves over a scrap of land, with no idea of its true importance. Two armies entwined, both committed to their ruinous dance.

    I could try to reason with them, ask them to move their brawl elsewhere, but my former countrymen now see me as something between a traitor and a wrathful god, and the Noxians… well, the Noxians have always been short on patience.

    My usual weapons—wit, charm, and warmth—are useless in this cauldron of desperation. So I push aside those who would slow me, and wade into those who would stop me. Every kind of horror one soul can inflict on another rages around me as I near my goal.

    And there, dead center of the roiling fury of battle, the blaze of color calls to me—a delicate life about to be snuffed out amid the mud- and gore-covered boots. Standing bravely, unbowed by the thudding dullness of the armored brutes around it, its beauty rings out like a single crystal bell. It is the last flower of its kind. If it dies, no more shall bloom. I can not allow it to perish.

    The two opposing commanders pause in their combat as I approach, an uninvited guest at their last moments. They turn to me, suddenly allied in their outrage at my intrusion.

    I stand at the very eye of the two armies, seemingly inviting the cold embrace of death from all sides. But unlike all those who are now taking wary steps toward me, their sword hands trembling, I know why I fight.

  10. Sisterhood of War Part II: The Unquiet Dead

    Sisterhood of War Part II: The Unquiet Dead

    Ian St. Martin

    She cannot breathe.

    Her eyes are open, but there is nothing but a heavy, suffocating blackness. It crushes down on her. Her breath smothering. She draws in a slow, rasping breath. It fills her nose with the scents of blood and offal, a slaughterhouse stink. There is something else too, something thin, caustic, and sharp, coiling its way toward her lungs.

    The weight around her shifts. She hears something heavy tumble away, the muffled sound of lifeless limbs slapping into mud. The darkness wanes in patches, giving texture to her prison. Bloodied rags. Shattered plate. Cold, abused flesh.

    Bodies. She is buried under bodies.

    The urge to fight, to escape and survive, rises all-consuming. Adrenaline rushes through exhausted veins. She struggles, wrenching from side to side to force a cavity between herself and the mass. She sees a hairline crack, the faintest trickle of light spilling in. Hope feeds her frenzy. She scratches and claws. Eyesight blurring, rasping breath as she tears the gap wider.

    Her hand punches free. Cold air floods in, gulping it into her lungs, but that toxic, bitter something comes with it again. She gags as it coats her tongue, spilling down her throat. She pushes out an arm, beginning to haul herself out.

    Her head and arm are free. Gasping for breath but her lungs are twin lanterns ablaze. She can see the ground churned to mire, patches of it burning azure and silver, strewn with the dead. A felled tree’s trunk reaches out for its lost branches, the leaves screaming in tongues. The battle is over.

    She glimpses shapes wandering through pale, boiling fog. Creatures gather in the aftermath, wicked birds and gaunt dogs. The dead are carrion now. The vanquished, food.

    There is a body just ahead of her, the one she had heard fall away from atop the mound. A boy sprawled out on the ground, his armor broken open, the protection it once offered him gone.

    A dog feeds. The boy shudders like a marionette from the roving muzzle. She tries to shout, to drive the beast away, but razors line her throat. The fog covers everything in its acrid and corrosive touch. The boy’s head lolls to the side, the eyes meeting hers glazed over and lifeless.

    Then he blinks.

    Arrel sat up, placing her hands against the ground to stop her head from spinning. The smell of wet earth and grass asserted themselves over the blood and sour air of the dream. Rainwater trickled down through gaps in the tent over her head.

    She looked to her side and found Second sitting there, watching Arrel intently with her helm in his jaws. She stared at the drakehound for a moment, blinking away the afterimages of a starving beast’s maw lined with gore. She gestured, and he padded closer, releasing the helmet into her hands as the flap to the tent was pulled open a fraction.

    “Mistress,” came a familiar voice from outside. “It’s time.”

    Arrel replaced the helm, taking a slow, rasping breath and ignoring the pain it stitched down into her lungs before standing up. The damp fabric of her bedroll squelched beneath her feet as she stooped to leave her tent and stepped out into the rain. First trailed behind the tracker, joining the other three of the pack that waited outside as they followed obediently in her wake.

    Erath stepped back from the tent, eyeing Arrel carefully. Hers had not been a silent sleep, and they had been getting worse since they had left Fae’lor.

    “Are you alright?” he asked.

    “Strike the tent,” the tracker replied. Arrel looked out across a small clearing in the wooded hills they had chosen to make camp, shrouded in a gentle rain that glittered and shone with every color of the rainbow. Some of the drops struck the ground as rain should, others winked in the air like tiny stars, dissolving in a mote of light with the soft chime of a distant bell.

    She hated Ionia, and it pursued Arrel even into her dreams. She could swear, grasping back at the images, that Riven’s body was among the dead. It would have been so much simpler, if that were true.

    Arrel looked back over her shoulder at Erath. “Has she kept the scent?”

    The blade squire nodded once. “The runesmith’s blade still sings to her.”

    “Then I’ll range ahead,” said Arrel, already walking.

    “No need,” said Erath. “Teneff and I found a village up nearby, we aim to stop there for supplies.”

    Arrel grunted, fists clenching as she came to a halt. “We ought to avoid them. We are not welcome here.”

    “Our provisions are growing scarce,” said Erath. “Teneff and I will go alone. She thinks Marit, Henrietta, and your hounds will attract attention we don’t desire. We shall return quickly and then be on our path again.”

    After a few moments, Arrel gave a nod.


    Erath did not know the name of the village. Like so much of Ionia, he simply assumed it would be something unknowably poetic, like a secret whispered between friends he could neither hear nor understand.

    He had thought the rain would make it easier to conceal themselves. The group of them had discarded as much Noxian gear as possible when they left Fae’lor, to avoid notice of both the locals and the empire as they conducted their mission, but they were still strangers in a strange land. As he followed Teneff down the muddy thoroughfare of the village, Erath felt every pair of eyes on him, dissuading him of any pretense of camouflage.

    “Stay close to me,” said Teneff, her gruff tones affecting a calm Erath attempted to adopt, though he didn’t feel it. Both of them were armed, but that was not unusual for anyone in Navori. Though Erath was beginning to come to the realization that not every weapon was one that he could see.

    “Hold on,” whispered Teneff, and the pair faded back to lean against the wall of a tea house. There was a scuffle developing ahead, a handful of warriors edged in red surrounding an Ionian elder. A small crowd of onlookers was gathering.

    “What are they doing here?” said Erath, his eyes locked to the Noxian soldiers.

    “We have an outpost not far to the south,” said Teneff quietly. “This might just be a patrol, or a reprisal sweep if we got hit in the night by a Brotherhood raid.”

    The pair moved closer, skirting around the periphery of the people who were watching the confrontation. Erath tugged his hood down further over his head, his fingers brushing against the bone pendant around his neck, then down to check the short blade at his belt. They stopped once they came close enough for the shouting to become words.

    “I come from festival,” the old man was trying to explain, his lips fighting to pronounce the Va-Noxian. “In Weh’le.”

    “Weh’le,” repeated the lead soldier. “That’s pretty far.” He eyed a paper-wrapped bundle the old man held.

    “T-tea.” The Ionian clutched the parcel to his chest protectively. “This tea, this blossom tea.”

    The soldier’s eyes narrowed. “All the way to Weh’le and back, for tea?”

    “I’ve heard of that festival,” remarked another of the Noxians. “It’s their death feast.”

    “Celebrating war heroes?” The lead Noxian took a step closer to the man. “Reminisce a little, dig up some old hurts—people can get crazy ideas in their heads doing that.”

    “Like setting fire to a stockade last night,” offered another soldier.

    “Nothing like that,” said the Ionian. Suddenly the packet he carried glimmered with a faint blue light. The Noxians sprang into combat postures, leveling their blades at the Ionian.

    “That is magic,” barked the lead soldier. “That is a weapon!”

    “No! This, this,” the old man struggled to find the words. “Ezari! Ezari, my… son. My wife, too old to go. I bring back for her, to see him.”

    “More lies,” snarled a Noxian.

    “Yeah, yeah, just like before,” another soldier hissed, her eyes glazed over with the scars of a hateful memory. “You all make nice, wait ’til our backs are turned before you whisper some curse and then boom! Boyod bursts into flame, Iddy’s legs gone, my friend Kron’s heart turned to salt in his chest! That’s what you do!”

    “This is getting ugly,” murmured Erath. “What should we do?”

    “Nothing,” answered Teneff, still brutally calm. “Not our fight.”

    “Surrender the weapon,” snarled the lead Noxian, the haft of his axe creaking in his grip.

    “Is no weapon,” the elder pleaded. He looked to the crowd, but their eyes were fixed on the blades carried by a dozen Noxian soldiers, and they did nothing to help him.

    “You heard him,” barked another soldier. She advanced, snatching at the parcel. The two struggled over it, and Erath heard the sound of paper tearing.

    The Ionian cried out, wordless anguish spilling from his lips as the tea scattered across the ground. He tried to save a measure of it, but the rain was already sweeping it from him.

    “Ezari…” croaked the old man as he sank to his knees, watching the tea disintegrate into the mud. Every raindrop that struck the powdered leaves elicited a pulse of radiant blue, each successive one growing fainter and fainter until it finally washed away.

    “Try something,” said the lead soldier to the crowd as the Noxians joined ranks and began to edge their way back. “Please. I’ll burn all this to ashes.”

    Xiir!” the Ionian shrieked, his face turned up into the rain. “Xiir!”

    Erath felt a hand grip his shoulder.

    “We are leaving,” said Teneff, not taking her eyes from the soldiers as they marched the opposite way.

    “Do you see those Ionians?” said Erath. “Our comrades won’t make it out of this town alive.”

    “Not our fight,” Teneff said again. “You can sympathize for them on an empty stomach, blade squire. Now we’ll have to make due on the trail.”

    “That word he was screaming,” said Erath, looking back over his shoulder as he followed after Teneff. “What does it mean?”

    “Xiir,” Teneff repeated. “It is a curse that they use for those of us that come from ‘the Captive Lands’. It means locust.”


    Tifalenji was waiting for them just outside of the village. The runesmith’s sword was drawn, and faint traceries of emerald light ghosted across the surface of the blade.

    “What was all that?” she asked.

    “Our outpost near here got hit last night,” said Teneff. “Probably the Navori Brotherhood. Looks like the warleader there sent out troops to track down leads, or just cause trouble for the locals.”

    The runesmith absorbed her words for a moment. “Were you seen?”

    “No,” Teneff replied. “And from reading the town, it didn’t seem wise to linger and seek out barter.”

    “There speaks wisdom,” Tifalenji nodded. “Let us be off then.”

    Erath accepted the reins for Talz, the group’s hulking basilisk, from the runesmith. Patting the side of the creature, he glimpsed Arrel and her drakehounds. The tracker looked haggard to him, but he had learned better than to pry.

    “Where is Marit?” asked Teneff.

    “She said that waiting for you all was boring, so she rode ahead,” said Tifalenji.

    For a while they walked in silence, trudging through the ankle-deep mud and shimmering rain. Erath thought back to the village and the sequence of events that had unfolded. The anger, hatred, and fear he had seen on the faces of the Noxian soldiers. His hand strayed to the bone pendant around his neck.

    “Teneff?”

    The veteran looked back at him. “What’s on your mind?”

    “It’s just, those villagers, all the Ionians. How can we convince them to join the empire like that?”

    Teneff’s aspect darkened. She stopped, allowing Erath to catch up to her. “Do not judge your fellow Noxians, boy, until you have endured what they have endured, and seen what they have seen.”

    Erath looked at Teneff.

    “Each of them came here to bring the promise of the empire to those who they would call brethren,” she continued, “just as we did across Valoran, and in Shurima. This land is… different. It lays a great challenge upon the soul of every soldier in service to Noxus. We all strive to enlighten these people, to draw them to us and enrich us all by doing so, but it is not always a simple thing. Ionia is very much not a simple thing.”

    “So much is different here,” Erath agreed. “Do Ionians really turn into flowers when they die?”

    Tifalenji grunted. “A spirit blossom. The souls of the dead inhabit them, and when they bloom they call out to the living, if what I have been told is true.”

    “That holds with what I know,” said Teneff.

    “Is it only Ionians who inhabit the blossoms?” Erath asked Teneff.

    “I know not, why?”

    Erath reached under his jerkin, and took his pendant off. “During the war, all the fighters in our tribe came here. For years we heard nothing, until one day a woman came with this.” He held out the sliver of bone in his hands, lifting it up to show Teneff. “This is all that she said is left of my father. I wonder, could he be in one of the blossoms? Is his spirit still here, and could I find him?”

    “Even if there were,” Tifalenji interjected, “we have no time for such fancies. I need you focused now. Remember why you are here, blade squire. The purpose each of us is bound to carry out. Put all else from your mind.”

    Erath lowered his head. Unlike Tifalenji and the huntresses, his own purpose here felt elusive, a hard thing to balance against something as absolute as desertion. He dragged a thumb over the surface of the pendant. “Yes, mistress.”

    Teneff looked back over her shoulder. “If your father died here, then he died a hero for Noxus. That is all that matters.”

    Erath nodded, slowly slipping the cord and the pendant back around his neck.


    Does the rain here ever stop?

    Erath hauled one foot out of the mud, fighting to keep the mire from sucking the boot off him and only partially succeeding. Bouncing on one foot, he reached down to tug his boot up, shivering and at complete odds with the world surrounding him.

    The shimmering color of the rainfall made everything like a dream in a wavering, queasy way. He heard creatures make calls from the branches of trees the color of summer sunsets, sounds that didn’t seem like they could come from an animal. Maybe it was the trees themselves that were calling, as their leaves waxed and waned from orange to indigo.

    It was all so unreal.

    The only thing that felt truly real to Erath at that moment was the grumbling of an empty stomach. He wished they had managed to barter with the villagers before the soldiers had rendered their chance impossible. The whole scene had sat wrong with him, scattering his mind with jagged, uncomfortable thoughts. Is that how war was fought here? Was that how his father had fought it?

    Erath’s boots struck hard ground, and he breathed out a moment’s relief at the prospect of being free of the mud. He stretched the muscles in his arms as he led Talz forward across the stretch of pale stone ahead of them.

    As he walked, Erath took notice of the ground, seeing subtle shapes and lines that were somehow familiar to him. There was something intentional about the rock beneath his feet. An artfulness, even. His eyes grew wide.

    They were walking across a pair of cupped hands rendered from stone, half buried in the earth. Much of them was hidden beneath the surface, but the palms alone were wide enough to span a courtyard. Erath wondered about the size of the person they would be connected to, and where they might have come from.

    “I would like to know how anyone could make such a thing,” said Erath.

    “I’m rather more keen to know who could have destroyed it,” replied Tifalenji, her face stern as her gaze drifted over the scars and fissures where immense fingers had once been. “Or what.”

    “Hold,” Arrel warned, a low guttural chorus of snarls issuing from her hounds.

    She pointed.

    There was something lying in the center of the hands. It was a small shape, mewling softly in the rain. Erath pawed water from his eyes, squinting as he went nearer to it. Every time he blinked it was a different color.

    “Careful,” said the runesmith. Her eyes were on their surroundings, wary as she slowly drew her sword in a low rasp of steel.

    Curiosity pulled Erath forward. The creature was small, a little less than the length of his falchion’s blade. He glimpsed both feathers and scales, short coiling fronds that grasped feebly at the air and raised nubs that might one day sprout what appeared to be wings. The blade squire knelt, finding himself saying the same phrase he had repeated again and again ever since he had first set foot in Ionia.

    “I’ve never seen anything like it,” murmured Erath. He reached toward the creature. “Hey, little one. You hungry?”

    “No, no, no,” breathed Teneff, her eyes darting to and fro like the runesmith’s. “No, no, no.”

    Erath blinked. “But, what if it’s hurt? This is just a baby.”

    “Exactly,” Teneff agreed. Erath heard the links of her chain unravel from her arm. “Where do you think the mother is, then?”

    Something detached from the trees beside them. The already chilly air grew colder. Erath’s breath caught in his throat as a massive form revealed itself, and the rain began to fall upward.

    Like the tiny, helpless thing they had found it was part bird, part beast, and part sea creature. Grown to its full size, though, every facet was heightened to a fully monstrous extent. The baby’s grasping fronds were, on the “mother”, tentacles thick as a man’s arm, the subtle bumps razored talons. Half its form seemed to ripple in and out of solidity, as though it existed only partially in the same reality that Erath did.

    A deafening shriek slashed out from the forest of teeth and eyes that could have counted as the thing’s face. Erath cried out in pain, clamping his hands over his ears. The creature beat the rows of multicolored wings upon its back, buffeting Erath away from its progeny.

    “Back!” Teneff roared, not to the creature but to Erath. “Keep Talz safe!”

    Erath’s falchion was drawn but he did as she said, watching as Teneff spun her chain until it blurred into a blackened spiked arc. Arrel had ghosted behind the thing, her hounds slavering as they waited for her to unleash them. Tifalenji was chanting an uncanny litany that drew blood from her nose as her blade shuddered with emerald light.

    The beast screamed again, and was attacked from three sides.

    Arrel made a sharp series of hand gestures, and her hounds leapt upon the creature. Fangs and claws tore into its rippling hide. It writhed, twisting and undulating as it fought to shake them loose. The pack was hurled to the ground, but Third came away with a wing in his jaws.

    Fr-ah deh-AHK!” Tifalenji bellowed, her blade trailing a constellation of burning jade as she swung. A pair of tentacles came free in a welter of incandescent blue blood, blurring into smears of dirty light before vanishing with a snap of air pressure. The oozing stumps twitched for a moment before sprouting, each appendage lost replaced by three new ones that formed like the branching limbs of a tree.

    Teneff charged. The beast wailed, lashing at her advance and raking the heavy pauldron on her left shoulder with its talons. She dipped her head behind the armor plating as a shower of sparks danced over her. She let loose her chain in a whirl of snapping links and it crashed against its flesh, but was quickly overwhelmed by slithering tentacles. The serpentine appendages pulled, seeking to yank Teneff off her feet, but she dug in her heels and held fast. She spun the short blade in her other hand, driving it into the creature’s flank again and again until the stone became slick with gore.

    The beast beat its wings, sending Teneff flying back. Her chain, still embedded in the creature’s side, snapped taut, wrenching her shoulder at an unnatural angle. With a bellow of pain she released her hold on its barbed links, hurtling backward to crash against the stone.

    Erath sprang toward Teneff, but was warded off by her outstretched hand. She glared back at him, her face a mask of blood from a gash across her forehead. Tifalenji launched herself at the monster, another incantation flowing from her lips, but she was smashed from the air by a clutch of tentacles.

    Every fiber of Erath’s being screamed at him to move, to do something. He shot Talz a glance, and set his jaw. It was time to pull his weight.

    Scrambling up the side of the basilisk, Erath took a tight hold of the reins and drove his heels into Talz’s flanks. The beast lumbered forward with a throaty grunt. Erath rode forward, placing himself between the creature and Teneff. A tentacle flicked at his face and he brought up his falchion in a blur of steel, slicing it away.

    Blood pounded in Erath’s ears as he deflected another slashing limb, making ready to charge. He pushed forward, slicing into a swarm of tentacles assailing him.

    “Stay clear of my manservant, beast!” came a voice from behind the creature.

    The sleek, agile silhouette of Lady Henrietta appeared from between the trees. The reptilian steed dashed forward, eager to coat her jewelry in a fresh kill. Seated upon her back, the masked figure of Marit laughed in equal eagerness, the blade of her glaive singing as it cut the air.

    With another piercing shriek the creature whirled around to face Marit in a disjointed, boneless spin.

    “Yes, that’s the spirit!” She flung out her glaive until she gripped the very end of it. She leaned back, spinning the spear in a wide arc before swinging it in closer. The blade slashed upward alongside the beast, shearing away an entire shoal of tentacles and two wings. The creature recoiled, and Marit hopped up to stand in a crouch on Henrietta’s saddle. Using her weapon for balance, she leapt up into the air before landing on the monster’s back.

    Clutching at a tentacle with her free hand, Marit scrambled up atop the beast as it bucked and rolled in a frenzied attempt to dislodge her. With a battle cry she plunged the tip of her glaive down into the base of the monster’s skull, and answered the steaming jets of glowing blood that splashed her with a sharp twist. The creature’s ear-splitting hiss was cut abruptly short as its limbs went slack and it toppled heavily to the ground. The rain fell normally again.

    The Noxians collected themselves, joining together in a loose circle around the dead creature. Erath climbed down from Talz’s back, still wary of sheathing his blade as he imagined the beast rising once more.

    Marit ripped her glaive loose with a grunt muffled by her leather mask. “I believe I am beginning to grow a touch weary of being your personal savior, runesmith.”

    “That creature,” said Tifalenji. “It came from the other realm.”

    “Indeed?” Marit raised an eyebrow. “Well, whatever part of it that is in this realm is dead.”

    The runesmith looked up at the rider. “When all this is finished, I shall craft you a weapon as savage as your spirit.”

    Marit matched her gaze. “I may just hold you to that.”

    “Well met, Marit,” Teneff dipped her head.

    “Yes,” Erath nodded hastily. “Thank you.”

    Arrel said nothing.

    “Of course,” Marit’s eyes smiled, and she gave a theatrical bow. “I’ll be damned if I have to endure any more of this adventure without the hired help.” She glanced back at the monster’s corpse. “Do you think this thing is good eating, or bursting with some ghastly poison?”

    “You want to try it?” scoffed Arrel. “Be our guest. Only fair as it is your kill, after all.”

    “I see,” Marit tilted her head. “What about the little one?”

    The Noxians all turned their attention to the smaller creature. Raising its head, the tiny monster trilled. It shivered for a moment before bursting into a cloud of snowflakes, which each then became a sound, and then nothing.

    Erath stared at the now empty space, releasing a breath slowly through his nose. “Someone tell me again, why do we want this place?”

    “The veil is thin here,” said Tifalenji, cuffing the trickle of blood from her upper lip as she sheathed her sword. “This land teems with the bizarre. Ignore it.”

    “This land is nothing but bizarre,” Erath muttered.

    Marit stepped gingerly onto the skull of the dead creature, snapping her fingers to draw Henrietta close. Sinking her glaive into the earth, she pushed down on the end of the haft, using it like a vault to swing herself over onto the saddle once more.

    “How long have you been up in that saddle, eh?” teased Teneff. “Why don’t you give Lady Henrietta a rest?”

    Marit scoffed. “I’m not touching Ionia any more than is absolutely necessary, thank you.”

    “Sounds like an awful long time to hold one’s piss,” Teneff grinned.

    “Hmm, well I’ve some jars stashed away here somewhere, if you’re in need of a fresh batch?” Marit began to rummage through her saddle pouches. Erath’s shoulders shook as he stifled a laugh.

    “Can we not?” asked Tifalenji, looking at both women in exasperation.

    Teneff shook her head. “You are no fun, runesmith.”

    “No fun at all,” echoed Marit. She looked to Erath, eyes narrowing into slits of cruel slyness.

    “Now, manservant, I don’t completely hate you yet, so whilst we are on the subject, a word of warning as you care for Lady Henrietta. Her urine is highly acidic, so no matter how desperate and overcome with thirst you might find yourself on our travels, you must look elsewhere, understand?”

    “Why?” Erath chuckled. “Is that what happened to your face?”

    Marit visibly tensed. Her eyes flashed wide for an instant, fingers digging into the haft of her glaive. “No,” she said coldly, winding Henrietta’s reins around her free hand and riding off without another word.

    The color drained from Erath’s face. “I—”

    “Let it be,” Teneff shook her head. “Just bide back a distance from her for a while.”

    Erath’s heart sank as he dragged himself back to Talz. After all this time, he had felt the faintest idea of being part of the group, of belonging. Now he felt it spill out between his fingers, like the elder Ionian’s tea.

    He had been so close, and he ruined it.


    The next week’s trek had been calm, or at least as calm as the wilds of Ionia could be to an outsider. The rains had ceased, and Erath savored marching over dry land for a change. The absence of bone-deep cold and the other miseries brought to a soldier by mud allowed him to truly see the natural splendour of Ionia in all its wondrous, breathtaking glory.

    Everything was in subtle motion, from the dancing of the birds to the gentle sway of the multicolored trees. Even the chase between the predator and its prey, glimpsed for only an instant at a time in the spaces between the trees, unfolded in a sort of graceful harmony. It was as though they were all moving in concert to some silent melody that was just beyond Erath’s ability to experience, a wider world he inhabited, but couldn’t see.

    They had been proceeding along the course of an immense river ever since they made landfall on Navori, never straying out of sight from its banks for too long. Not only had it served as a source of food and fresh water, but as a guide deeper into the interior, as the huntresses followed the eerie song that radiated from Tifalenji’s blade.

    “Night soon,” said Teneff, glancing over at the runesmith.

    Tifalenji’s eyes darted up at the swollen silver crescent of the moon, barely visible in the reddening sky. Erath thought he saw a moment of frustration flash across her features, before they become impassive and unreadable once more. “We’ll stop here, then.” She looked at Erath. “Make camp.”

    “Second,” murmured Arrel. The hound presented himself. “Find Marit, bring her back.”

    Second chuffed and turned, sprinting away into the deepening dusk. Marit had ridden ahead of the group since the incident after killing the creature, the thought sending a twist of regret in Erath’s gut.

    “I’ll go get some wood for a fire,” said Erath, drawing a hatchet from where it hung off Talz’s back.

    “Take care in how you do,” warned Teneff. “The trees here are alive.”

    Erath frowned. “Aren’t all trees alive?”

    “She means they’ll-kill-you alive,” said Arrel.

    Erath’s frown deepened.

    Night had fully descended, wrapping the world in a blanket of twinkling black velvet, by the time Erath had collected enough firewood. After the battle against the creature, he had opted to collect scattered branches from the ground rather than chop a fresh one loose and risk awakening some vicious animus within the tree that would seek one of his limbs to balance the scales.

    He returned to the campsite and made a fire. Once he was satisfied the embers were growing into a healthy flame, he slung a cooking pot and weighted net over his shoulder and made for the river. After checking how light their provision sacks had become, he hoped to return to camp with a fish.

    The minutes stretched by as he crouched on the river bank, staring into its glassy black surface. His pulse quickened as he saw motion in the water, and he flung out the net, cinching it tight and hauling it back onto land. The net wriggled and leapt with a captive carp.

    Breathing out a sigh of relieved triumph, Erath filled the pot with clear river water and dropped the carp inside.

    He walked back to camp, his step much lighter than when he had set off as he thanked the fish for its devoted service to the Noxian empire.


    “It’s ready,” said Erath as he portioned the soup out in each warrior’s tin cup. He was careful to drag the ladle across the bottom of the pot every time. When he had handed out the last cup he poured what was left for himself, and took a seat near the fire.

    For a while no one spoke, each of them content to enjoy the comforts of a hot meal and the crackling warmth of the fire. Erath was no exception, happy to fill his belly and give rest to sore feet and tired muscles.

    For that brief span of time, nothing else mattered.

    Each of the Noxians did their best to attempt some relaxation. Arrel was surrounded by her hounds, carefully inspecting their claws and teeth. Tifalenji had walked a short distance away, sitting cross legged beneath the light of the moon as she chanted and wrapped her levitating blade in magic. Teneff had taken out a battered pipe, slowly breathing out quivering rings of blue-grey smoke that crackled in the firelight.

    “You still use that thing, Ten?” Marit looked down from where she lounged atop Lady Henrietta’s back. “You do know that stuff will kill you.”

    Teneff shook her head. “This won’t be what kills me. Besides, I’m not allowing myself to die until this business is done.”

    Erath felt everyone’s thoughts coalesce, and cleared his throat. Teneff looked at him.

    “This person we’ve been sent to find,” said Erath.

    “Riven,” said Arrel softly.

    “You all knew her?”

    Tifalenji allowed her sword to drop into her hands. “Only by reputation.”

    “I shed blood alongside her, when first we came to these shores,” said Teneff, staring into the flames. “Tough little thing, you wouldn’t guess it by looking at her but she could haul a pair of legionaries down to her level, each by an ear. That sword of hers, took incredible strength to even lift it.”

    “Let alone the dancing she could do,” added Marit.

    Erath noticed the runesmith out of the corner of his eye, regarding Teneff carefully at the mention of the blade. The uncomfortable thought rose in his mind of how little he truly knew about Tifalenji, and how thoroughly his life depended on her now.

    “She was quiet at first,” said Marit, “mostly kept to herself.”

    “But stand together in the line with someone,” continued Teneff, “forge that bond with iron and blood…”

    “You become sisters,” Arrel finished.

    Silence descended, the three huntresses lost amidst their thoughts.

    “Why did she stay here?” said Marit, a thin edge creeping into the words. “All these years, everything that’s happened. Why did she betray us?”

    “We don’t know what happened,” said Teneff.

    Marit snorted. “Don’t play the imbecile, Ten. It does not suit you.”

    “You think I don’t seek to bring her to account?” Teneff stood and rounded on Marit. “Why else am I here?”

    “Years, she’s been here,” Marit replied, unmoving. “Years. Every opportunity to report back, and she didn’t. She is a deserter, and theirs is a weakness we cannot abide. A treachery we cannot forgive. We are here to seek vengeance.”

    “Don’t call it vengeance,” said Arrel. “This will be justice.”

    “Call it whatever you wish,” Marit replied. “Riven made her choice, and we are the consequence.”


    Erath tried to sleep, but despite his exhaustion it eluded him. He had seen the power the huntresses wielded when they worked together. Who was this person who was able to divide them without even being there? Who was Riven, who had left such a mark on each of them?

    The questions swirled around his head, though they slowly began to sink down beneath a promise of rest, before it was shattered by a voice.

    “Up!”

    Erath stirred. It was Teneff, standing watch.

    “Get up!” she bellowed again, clanging her short sword against her armor. “The river is flooding!”

    The Noxians scrambled to their feet. Erath turned to look at the riverbank, and his blood ran cold.

    Something had roiled the current, transforming it from a peaceful flow into a riot of churning rapids. Erath saw human faces take shape in the foaming walls of rushing water, boiling into being and mouthing silent, enraged curses before dissolving back. All the while it rose toward them, devouring the bank inch by inch.

    The river wasn’t flooding. It was alive.

    “Get to the treeline!” barked Tifalenji.

    Teneff was already running. Marit had only to spin into a riding position on Lady Henrietta before they were darting for the trees. Erath’s first thought was Talz.

    He hurried to the basilisk, taking hold of whatever he could from the camp as the ground beneath him turned to a marshy quagmire. Water rushed over his boots as he reached the massive reptile. He looked back just in time to see another great swell smash down over Arrel.

    And it looked like it had hands.

    Prying out the stakes rooting Talz in place, Erath started climbing onto his back before the basilisk charged. Erath clung to the straps and rigging on the beast’s flank for dear life as the water surged after them. He hauled himself up, his legs swinging free, head ducking as equipment, tools and what remained of their food supply tore loose.

    They made it to the trees, and Erath climbed as the water battered them. Talz clawed himself up to his hind legs to keep his head above the surface, each fresh surge crashing higher up his back and neck. Erath looked back. Teneff and Marit were clear, but Arrel and her hounds were caught in the swamp their camp had become, slowly being sucked back into the river.

    Erath braced as another swell struck him like a hail of stones. The tree next to him sagged, nearly snapping from its trunk. He looked from the tree to back at Arrel, and dropped down into water that reached his waist.

    Grabbing the hatchet from Talz, he swung, chopping into the wet bark of the ailing tree. He swore he heard some mournful note rasp from its leaves as it finally broke, smashing down at an angle toward the river. Erath watched a cluster of shapes approach it.

    Arrel’s hounds. They were paddling in a circle around her, dragging her up onto the tree. But there were only three of them.

    The waters began to recede as the first light of day broke through the foliage in bars of copper and gold. They glittered across the water. A horrific sound, like a dirge being played by a drowning man, filled the air as the tide slid back into the river.

    Marit galloped back, and Teneff climbed down, all of them converging on Arrel and the fallen tree. She had followed the bank, scanning the becalmed waters with her pack.

    “Second!” she called, pausing. “Second…”

    “He was carried beneath the water, Arrel,” said Teneff. She laid a tentative hand on her shoulder. “I’m sorry.”

    Arrel’s hand shook. She balled them into fists and set her jaw into a hard line.

    “We’re wasting time here,” the tracker croaked, shrugging off Teneff’s hand. She stood, sharply gesturing to bring the other hounds from their somber watch on the riverbank. Fourth lingered a second longer than the others, but a glare from Arrel brought him trotting to her.

    Erath flinched as the sunlight faded. He held out his hand, feeling heavy drops as they struck his palm. Their short reprieve from the rain was over.


    Within minutes the sun was gone, hidden behind heavy black stormclouds. The rain was joined by howling gales, whipping the downpour into twisting sheets of freezing water. The cold sliced through Erath to the bone. He could barely see an arm’s length in front of his face. It even forced Marit to dismount from Lady Henrietta.

    Tifalenji held her sword aloft. With a whisper, the blade burst with emerald flame, forcing back the storm’s blinding winds a fraction. Teneff retrieved a length of rope from Talz, looping it around each of their waists to bind them together.

    Leaning into the wind and lashing rain, the Noxians wandered forward behind Tifalenji, a tiny capsule of green light in the maelstrom. Time blurred for Erath as he trudged on. He couldn’t tell if it had been minutes or hours before Tifalenji spoke up.

    “We have to stop,” she roared over the wind.

    “Look!” Marit pointed with her glaive. “There’s light up ahead!”

    Erath could make out the faintest cluster of lights, like a constellation in the heavens.

    “This is wild country,” warned Teneff. “It could be bandits, or a Brotherhood camp for all we know.”

    “Then we kill them all,” hissed Marit. “The rune-witch is right. We have no supplies, and if we do not take shelter, this storm will end us.”

    Teneff spat out a mouthful of rainwater, and nodded. Together they fought the storm, putting one foot ahead of the other, until they reached the lights.

    The trees overhead formed an overhang, absorbing the worst of the storm. A village materialized before them, small and isolated amidst the woods. It looked like an extension of the forest itself, the tall, thin dwellings appearing woven and sculpted. They could just see them over a wall of intertwined branches barring their way, as though the land itself had formed a stockade. The branches shuddered, peeling apart enough to create a small passage.

    A dozen men and women stepped through the opening. They wore hand-spun robes, faces hidden behind hoods raised against the storm. The huntresses noted the axes and swords in their hands, the broad slab-like blades chipped and worn. The battered remnants of armor plating they were clad in.

    The huntresses formed a line, with Erath and Talz behind them.

    “Those are Noxian weapons,” said Teneff.

    “And those are Noxians carrying them,” added Arrel.

    As one they sank into battle postures. Arrel’s hounds snarled.

    “Lower your weapons,” said the lead villager in perfect Va-Noxian. He pulled back his hood to reveal a scarred face, his dark hair and beard shot through with streaks of silver. “We don’t want a fight.”

    “Well, you are deserters,” sneered Marit. She spat upon the ground.

    “Remember what’s behind us,” Teneff grumbled under her breath.

    “Realize what’s in front of us!” Marit snapped.

    “Stop!” Erath pushed his way between the huntresses. There was something about the man, hearing his voice. He stepped forth with trembling hands. He regarded the lead Noxian with wide eyes.

    A single tear descended the curve of his cheek.

    “Father?”


    The man led Erath out of the storm into one of the huts, passing onlookers, Noxian and Ionian alike, their faces expressing a spectrum of shock and anger to fear. Erath followed him, as though in a trance, struggling to believe that this was Jobin, his father.

    Alive.

    “You look like you’ve missed a meal or two,” said Jobin. The two sat down around a fire pit. Jobin opened a steaming pot, scooping out a measure of rice into a pair of wooden bowls and handing Erath one. “My son, what are you doing here?”

    They talked, of Erath’s journey, of home. He omitted much, careful as he spoke with a man he thought was dead.

    When they were done, Jobin’s eyes gleamed in the firelight. “Look at you. You’re a man now. My little enhasyi.” He paused. “How is your mother?”

    “Still mourning you,” Erath said, trying to keep the bitterness from his voice. He removed the bone pendant from his neck. “Who even is this?”

    “Me,” Jobin raised a hand, showing where one finger ended in a stump. “A sacrifice we all sent back, that we hoped might bring you peace.”

    “Peace,” Erath exhaled the word.

    After weeks traversing a realm of wild magic, of illusion and the uncanny, he had to ask the obvious question.

    “Are you real?”

    Jobin leaned forward. “What?”

    “Are you real?” Erath said again. “Or a spell to make it appear my father is not truly dead? If it is deception I would thank you, I truly would, for all that the alternative would mean.”

    For a few moments, neither spoke. The silence stretched.

    “The world used to be so small,” said Jobin, finally. “You never knew it. We tended our herds, we traded with our neighbors, we raised families. We had simple lives and we were happy. Then the empire came, and our little world became so much bigger, and so much darker.”

    He glanced out the door of the hut. “Being here, seeing this place, it brought me back to that.”

    “And that was worth treachery?” asked Erath.

    “Against what?” Jobin looked back at him. “Against some distant ruler I would never meet, pushing markers across maps? Those markers are people, Erath. Noxian people, Ionian people. We should have never begun this war.”

    “But we are stronger together,” Erath insisted. “Noxus didn’t put us in chains, it set us free. No more herds growing thinner every year, no more raids from those same neighbors. And we can do the same here. You’ve been gone a long time, it isn’t the Noxus you remember. We’ve truly become part of something greater.”

    “I don’t believe much has changed,” Jobin shook his head. “We came here believing what you believe, that this place needed Noxus. ’Rath, I don’t think they need our help, and they don’t need our rule, but we can coexist. I didn’t have to kill them, to become family. Once I understood that, I knew I couldn’t return.”

    Erath processed his father’s words, and hung his head. “Everything you taught me was a lie.”

    “I’m sorry, my son.” Jobin laid a hand on Erath’s shoulder. “I was deceived myself by it. But there is always time for something different. Something better. There is a place for you, here.”

    “A lie,” Erath repeated. Slowly, he looked up. “So why should I believe you now?”

    Jobin visibly sagged. “My son…”

    “No,” Erath’s eyes were hard. “You don’t get to do that. You lost a finger, I lost you! And now you sit there and preach, as you hide in the woods? We had an excuse before we joined the empire, of being blind to the wider world. We don’t have that ignorance anymore. Now you are either working to unite the world, to make it better, or you’re running.”

    Erath stood.

    “I’m not running.”


    Erath and Jobin emerged from the hut. The blade squire looked up, seeing the clouds thinning through the canopy of the trees. The rain had slackened as well.

    “Think upon what I’ve said, my son,” said Jobin.

    “I have,” Erath replied, stepping away to stand beside the huntresses.

    Jobin swallowed, and cleared his throat. “We have offered you shelter. Now that the storm is passing, we will offer you a portion of our harvest. We ask in return only that you leave us in peace, and forget you ever found this place.”

    Teneff eyed the runesmith. She tilted her head, and the huntresses stepped back to confer amongst themselves.

    “The only question worth asking,” said Marit, “is if we kill them all.”

    “His father is among them,” Teneff nodded toward Erath.

    “His father is a traitor,” Marit replied.

    “He isn’t the only one,” said Arrel. “Close to half of this village are Noxian… or were.”

    “Scared of getting your hounds dirty?” Marit ran a finger down the edge of her glaive.

    “Slaughtering cowards and villagers finds us Riven how?” the tracker retorted.

    Erath looked to Tifalenji. The runesmith held the lives of these villagers—the life of his father—in her hands. For the life of him, Erath couldn’t decide what he wanted her to say, and that more than anything turned his heart to a lead weight in his chest. The huntresses studied her too, trying to parse her impassive features for her judgment.

    Teneff rested a hand on her chain. “What’s it to be, then?”

    “We move on,” Tifalenji stated. “Our task is to find one deserter, and these are not her.” She eyed Marit. “It is not a discussion.”

    “As you wish,” she shrugged, walking back to her mount. Tifalenji looked sternly upon Erath.

    “Were the circumstances different, I would not condone leaving them here alive.”

    “I understand,” Erath replied.

    “Now make haste,” ordered Tifalenji. “Time is against us, and you know what lies ahead.”

    The huntresses gathered and began the march out of the village. Erath spared a final look back as they passed through the unfolding stockade, then touched Teneff’s arm. “What lies ahead?”

    Her face turned grim, and her eyes distant. “The place where all this started.”


    They marched in silence, though troubled thoughts made it feel as though Erath were pushing his way through a crowd. He couldn’t reconcile the man who raised him with the one he discovered living in that village. A son is raised in the image of his father, but does he end up the same person?

    The bone pendant around his neck grated against his chest.

    The landscape changed, growing more arid and dry, as did the dispositions of the huntresses. Postures stiffened, reflexes had them twitching at the slightest sound, and all three had their weapons drawn, clutched in white-knuckle grips. Erath could smell a faintly acrid tang in the air.

    The Noxians crested a hill, and witnessed a dusty expanse of dessicated plains ahead. A marker was erected at the border to the plain, little more than a stone totem marked with Ionian script. He could not decipher it, but the meaning behind it was clear to Erath.

    It was a warning, to stay away.

    They found an old man sitting by the marker. Quietly he hummed to himself, flicking a necklace of chimes he wore looped around his shoulders. His eyes grew wide as the Noxians approached, and using a cane for support, he slowly pushed himself to his feet.

    “Travelers,” he raised a hand. “I have no part in any quarrel, and serve no master. I keep vigil here, at the threshold of a terrible place, to ward off those who might seek to cross.”

    The huntresses were silent. Erath had never seen such tension radiating from them. Tifalenji stepped forward.

    “We wish no harm to you, gatekeeper,” she said. “But do not seek to bar our passage.”

    “I beg you,” the Ionian clasped his tiny hands together, “go no further. You cannot imagine the pain that occurred here.”

    “We don’t have to,” answered Teneff, as she walked past.

    Erath followed, passing the dejected Ionian by. “I will sing for you,” said the gatekeeper. “For your pain.”

    The first step onto the dusty plain, and Erath felt like he had been transported somewhere alien, even for Ionia. It was absolutely devoid of life. The ground had a sickly, greenish tint, and the air was sour, stinging his nose and throat. His eyes and lips tingled.

    A profound sense of loss emanated from the earth like a haze, stabbing into Erath.

    Teneff stopped, slowly taking in the landscape.

    “This is where it happened.”

    “It was here,” breathed Tifalenji, the runes along her blade pulsing. She blinked. “She was here.”

    “We had been fighting for years,” said Teneff. “Everything ground to a stalemate. They said they had a way to break through, brought us some mad Zaunite and his concoction.”

    “Chemical fire,” Arrel murmured.

    “Something so caustic it would strip the life out of anything it touched,” said Marit. “We were safeguarding the payload, moving it up to the line, when it all went wrong.”

    Erath looked from one huntress to the next as their words flowed over each other.

    “We were ambushed…”

    “…so many of them…”

    “Riven called out for support…”

    “They couldn’t have known where we were.”

    “They fired—”

    “—and the jars ignited.”

    Marit reached behind her head, undoing the clasps that kept her mask in place. The straps slackened, came loose, and Erath swallowed.

    Her entire face and skull was a mass of hairless, glossy red scar tissue. Erath had seen things killed by burns, the way the flesh looked afterward, but this was different. Black veins threaded the tissue like cobwebs. Erath could not fathom what pain she must endure, even now.

    Only her eyes remained unscathed. She looked at Erath, holding his gaze in cold silence.

    Arrel removed her own helm. Erath glimpsed wounds around her lips and neck. The tracker hacked and spat a gobbet of blood phlegm.

    She must have breathed it in, Erath realized.

    “It was chaos,” said Teneff. “Comrades, enemies, boiling away, screaming themselves dead. I never saw Riven again. I believed that she died here, like all the rest.” She looked at Erath. “Do you understand? If we can find her, the thought that we can make something good from all this—”

    Then she stopped, her eyes on the horizon. Erath looked, seeing a group of figures appear on the hill. They were Ionian, clad in lightweight armor and festooned with blades of all kinds. Their faces were hidden behind masks and hoods the color of dark iron.

    “Calm is the ocean before the storm,” shouted one of the Ionians. “Stand to account, xiir! If any are to control this land, it will be us.”

    “Navori Brotherhood,” Teneff bared her teeth, speaking the words like a curse.

    “Full warparty,” said Marit, her voice calm and level despite an edge for the violence sure to come.

    “The village you stole from,” said the Brotherhood warrior, spreading his arms wide. “They were all so eager to speak of you. To help us fulfill our promise.”

    Erath’s blood ran cold.

    “We should have killed them,” Marit snarled, rage twisting the ruin of her face as she pulled her mask back on. A light rain began to fall from the iron-gray sky.

    “This forsaken rain,” hissed Arrel.

    The Brotherhood warrior took a step down the hill. “We promised to find you, the xiir, wherever you might be in the First Lands. We promised to hunt you, stalk you, to cleanse our homeland of those who have destroyed the balance between the twin realms.”

    The Ionians roared, raising weapons, many of which coursed and shivered with magic.

    “We make these promises to all those you have taken before their time, those whose limbs you have taken, whose peaceful dreams you have stolen and replaced with terror and broken memory. These promises we will keep, so long as our hearts beat life within us!”

    A dozen warriors descended the hill, coming within a handful of paces of the Noxians with weapons ready.

    “Tell me,” said the Ionian. “What will you promise?”

    Teneff breathed, slowly shut her eyes and opened them. “I promise… to make this hurt.”

    “You promise blood, then,” the warrior smiled beneath his hood. “We accept.”

    Teneff roared, hurling her hooked chain. It struck one of the Brotherhood in the temple. The force of the blow smashed him to the ground. Teneff stomped on his chest, tearing the hook free in a spray of blood. More flecked from the hook as she spun it again.

    Arrel flung out her hand and her hounds attacked. First tackled one of them, clamping down around the woman’s neck. The drakehound shook savagely, wrenching her body back and forth until she went limp, then moved on to another.

    The two groups closed into melee. Tifalenji thrust her sword into an Ionian’s midsection. She spat a curse and the blade ignited, setting the man ablaze with screaming jade flame. Marit strafed through their midst. Her glaive was a blur, never ceasing as it cut, stabbed and slashed in tandem with Lady Henrietta’s snapping jaws.

    Erath watched the opening strikes. This place had awakened something in them, unleashed a rage that they had crushed down deep within themselves for years. The runesmith had waded in, knowing the only way to achieve her goal was to eliminate the Ionians in her way. Talz’s reins slipped from his hand, replaced by his falchion.

    Teneff locked blades with the Brotherhood leader, their faces inches apart.

    “This ground pains you,” he taunted. “The xiir you lost, would you like to see them again?”

    As if on command, a young Ionian who had remained halfway down the hill began to sing. It was a lilting, haunting melody, a tune that no living thing should be able to make. It stilled the Noxians for an instant, the absolute wrongness of it.

    Erath’s footing slipped as the earth shook. Tiny things appeared up from the ground, like seedlings but pulsing with a sickly, intermittent unlight. Erath realized after a moment that they were fingers.

    Soon hands emerged, arms bursting through the soil. Insubstantial silhouettes of ragged men and women clawed their way up from below, dressed in incorporeal rags of Noxian garb, all radiating the same cold spectral darkness.

    “The dead here are not at peace,” hissed the Ionian, grappling with Teneff.

    “Madness,” Teneff snarled.

    The Brotherhood warrior leapt back, drawing a blade. “And you will join them!”

    The youth continued to sing, and more pale phantoms clawed their way up from the earth. Erath found himself surrounded, and slashed out in a wide arc. The spirits boiled away at his blade’s touch, only to resolve like a sickened wind. He struck again, carving an opening to see the wider battle.

    The Brotherhood numbers were thinning from the fury of the huntresses, but the dead were massing, dredged back into being by that hellish melody. Erath recoiled, sensing that even these Ionian’s kin would condemn the evil they were unleashing. They had but moments until they were overwhelmed, and it had to be stopped.

    He made for the hill. A Brotherhood warrior leapt in his path, wielding a pair of long daggers. Shouting an Ionian curse, he lunged at Erath. The blade squire parried the first dagger going low for his gut, but saw the flash of the second seeking his throat. He backpedaled, losing his balance and falling to the ground.

    The Ionian dived atop him. His mask slipped free, revealing a young determined face trying to drive one of the daggers into Erath’s chest. His falchion had slipped from his grasp in the fall. He fought the man, gripping his wrists as the dagger’s tip pierced his flesh. With a roar of pain and anger, Erath rolled, reversing the positions as he drew his knife.

    Erath dropped his weight down, driving the knife into the Ionian’s gut. Grunting, he twisted it sharply, and felt the strength leave the Ionian’s grip. Tugging the blade free he collected his falchion and stepped over the dying man.

    Rain and blood turned the ground to mire. Erath ran, weaving between clashes of blades and the moaning hordes of lost Noxians reaching for him. Their touch numbed his flesh, as though they were filling his veins with ice water. He gasped for breath as his side was raked by translucent claws.

    The singer’s eyes were closed, the lids twitching as he wept blood. Trickles of ruby issued from his nose, ears, and lips as he stood transfixed and dirged. He didn’t see Erath coming. The blade squire surged forward, pushing against cold, grasping hands. He was bent double, crying out in agony as one climbed on top of him. He thrust himself upright, throwing the ghoul back. Breathless, his vision narrowing like a collapsing tunnel, he charged forward and with the last of his strength brought his blade down.

    The Ionian’s song fell silent as he collapsed, his lifeblood emptying out from where Erath’s blade had split him from collar to sternum. The phantoms shrieked, their forms elongating as they were drawn violently back down into the earth. Within moments, all that remained of them was a pale, sickly fog, and the echoing cries of the unquiet dead.

    Erath turned, stumbling like a drunkard as he returned to the fight still raging below. The Navori Brotherhood warparty was down to their final warriors. They had clearly chosen to die rather than flee, save for one. Arrel’s hounds ran him down, and tore him apart. Lady Henrietta feasted, her jewelry stained crimson. Blood sizzled and snapped where it touched the runes of Tifalenji’s blade.

    Erath arrived in time to see Teneff with the leader of the warriors. She had encircled his neck with her chain and drove his face into the quagmire, a boot on his back as she watched him suffocate.

    All of them bled from a dozen wounds. Teneff looked up at Erath as he approached. She stood up straight sharply, snapping the Ionian’s neck, and stumbled back. She sank to one knee, overcome by the bone-deep exhaustion of prolonged fighting hand to hand.

    Erath looked down. The earth fizzed and fumed wherever blood had seeped into it. His skin burned from the dust, already reddened and peeling.

    “Insanity,” snapped Marit, flinging blood from her glaive. “Ionians claim to revere the dead, and yet do this?”

    “We aren’t their dead,” murmured Arrel. “Even still…”

    Insanity,” Marit repeated.

    “We can’t stay here,” panted Tifalenji. “The toxin is still in the ground. And who knows what further ruin their necromancy has wrought.” She stood beside Teneff.

    “I had almost hoped to see Riven among them,” she said, looking up at the runesmith. “I had wished that you were wrong.”

    The runesmith offered her hand. “I am not.”

    After a moment, Teneff took it.


    For once the rain was a blessing. Cool and cleansing, it washed the blood and poisoned earth from their bodies as they left the site of the chemical attack behind. They could all see the runesmith’s sword was shining now, humming to her.

    “She’s close,” Tifalenji whispered, eyes locked to the runes. “So very close.”

    She nodded to Marit and Arrel, and the two began ranging ahead.

    Erath felt his chest as they walked. Gingerly avoiding his dagger wound, he pulled his pendant out from under his jerkin, rubbing a thumb slowly over its surface. “He gave us up. My father gave us up.”

    “He may have been coerced,” said Teneff. After a while she shook her head. “It doesn’t really matter.”

    “I was only a child. They told me that he died, he’s gone, he’s never coming back, I’ll never see him again. Then I do see him, and everything I knew about him was a lie.” He looked at Teneff, taking a shaking breath. “What do I do with that?”

    Teneff reflected for a moment. “You can let him go.”

    Erath cuffed away a tear. “How does that help, after everything?

    “It’s not about helping everything.” She gripped his shoulder. “Just you. So long as Noxus endures, you will always have a family, Erath.”

    Erath paused. He let the words and memories of the past days wash over him. Exhaling, he pulled at the pendant until the cord around his neck snapped. He stared down at it, and slowly tilted his palm until the sliver of bone fell to the ground.

    Without looking back he jogged off to catch up to the others, as the pendant quickly vanished beneath the earth.

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