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The Uninvited Guest

I look out across the once-verdant field, now scarred and ruined by the toil of battle.

The loss of life will be immense, but I cannot save those who seek their own destruction. All those sons, all those fathers, all those futures lost. Demacians and Noxians, ever at each other’s throats, magnetically drawn to one another by something lesser than both.

Plenty of defenders exist for their lofty ideals, and they all stand in my way, almost gleefully slaughtering themselves over a scrap of land, with no idea of its true importance. Two armies entwined, both committed to their ruinous dance.

I could try to reason with them, ask them to move their brawl elsewhere, but my former countrymen now see me as something between a traitor and a wrathful god, and the Noxians… well, the Noxians have always been short on patience.

My usual weapons—wit, charm, and warmth—are useless in this cauldron of desperation. So I push aside those who would slow me, and wade into those who would stop me. Every kind of horror one soul can inflict on another rages around me as I near my goal.

And there, dead center of the roiling fury of battle, the blaze of color calls to me—a delicate life about to be snuffed out amid the mud- and gore-covered boots. Standing bravely, unbowed by the thudding dullness of the armored brutes around it, its beauty rings out like a single crystal bell. It is the last flower of its kind. If it dies, no more shall bloom. I can not allow it to perish.

The two opposing commanders pause in their combat as I approach, an uninvited guest at their last moments. They turn to me, suddenly allied in their outrage at my intrusion.

I stand at the very eye of the two armies, seemingly inviting the cold embrace of death from all sides. But unlike all those who are now taking wary steps toward me, their sword hands trembling, I know why I fight.

More stories

  1. Azir

    Azir

    Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.

    Thousands of years ago, the Shuriman empire was a sprawling realm of vassal states conquered by powerful armies led by all but invincible warriors known as the Ascended. Ruled by an ambitious and power hungry emperor, Shurima was the greatest realm of its day; a fertile land blessed by the power of the sun that shone from a great golden disc floating atop the temple at the heart of its capital.

    The youngest and least-favored son of the emperor, Azir was never destined for greatness. With so many siblings ahead of him, he would never be emperor. Most likely he would take up a position in the priesthood or as governor of some backwater province. He was a slender, studious boy who spent more time perusing the texts collected in the Great Library of Nasus than training to fight under the stern tutelage of the Ascended hero, Renekton.

    Amid the twisting shelves of scrolls, books and tablets, Azir met a young slave boy who visited the library almost every day in search of texts desired by his master. Slaves in Shurima were forbidden to take names, but as the two boys became friends, Azir broke that law and called his new friend Xerath, which means ‘one who shares.’ He appointed Xerath - though he was careful never to endanger him by naming him publicly - as his personal slave and the two boys shared their love of history by learning all they could of Shurima’s past and its long legacy of Ascended heroes.

    While traveling with his father, brothers and Renekton on the yearly tour of the empire, the royal caravan stopped at a well-known oasis for the night. Azir and Xerath stole away in the middle of the night to draw the stars and add their own celestial maps to those they had studied in the Great Library. While they drew the patterns of constellations, the royal caravan was attacked by a cabal of assassins sent by the emperor’s enemies. One of the assassins found the two boys out in the desert and was poised to cut Azir’s throat when Xerath intervened, throwing himself upon the assassin’s back. In the ensuing melee, Azir freed his dagger and plunged it into his attacker’s throat.

    Azir took up the dead man’s sword and rushed back to the oasis, but by the time he returned, the assassins were already defeated. Renekton had protected the emperor and slain the attackers, but Azir’s brothers were all dead. Azir told his father of Xerath’s courage and asked him to reward the slave boy, but his words fell on deaf ears. In the emperor’s eyes, the boy was a slave and beneath his notice, but Azir swore that one day he and Xerath would be brothers.

    The emperor returned to his capital, with the fifteen year old Azir now his heir, and unleashed a merciless campaign of bloodshed against those he believed had sent the assassins. Shurima descended into years of paranoia and murder as the emperor took revenge on any he suspected of treason. Though he was now heir to the throne, Azir’s life yet hung by a thread. His father hated him - wishing he had died instead of his brothers - and the queen was still young enough to bear sons.

    Azir trained in combat, for the attack at the oasis had revealed how little he knew of the deadly arts. Renekton took up the task of teaching the growing prince, and under his aegis, Azir learned to wield sword and spear, to command warriors, and to read the ebb and flow of battle. The young heir elevated Xerath, his only trusted confidant, and made him his right hand man. To better counsel him, Azir tasked Xerath with seeking out knowledge wherever he could find it.

    Years passed, but the queen was never able to carry a child to term, every conceived infant perishing before it could be born. So long as the queen remained barren, Azir’s life was relatively safe. Some around the court believed a curse was at work and a few even whispered the young heir’s name in connection with this – though Azir claimed innocence and even executed some who dared voice such accusations openly.

    Eventually, the queen bore a healthy son, but on the night of his birth a terrible storm engulfed Shurima. The queen’s chambers were struck again and again by powerful bolts of lightning, and in the subsequent blaze, both the queen and her newborn son were killed. It was said the emperor went mad with grief and took his own life upon hearing the news, but tales soon spread of how he and his guards had been found lying in pieces on the palace floor, their bodies little more than charred skeletons.

    Azir was shocked by their deaths, but the empire needed a leader, and with Xerath at his side he took control of Shurima as its emperor. Over the next decade, he expanded Shurima’s borders and ruled with a harsh, but just hand. He instituted reforms to better the lives of slaves and privately developed a plan to overturn millennia of tradition and eventually free them all. He kept his plans secret, even from Xerath, and the issue of slavery would prove to be a continual bone of contention between them. The empire had been built on the back of slavery, and many of the great noble houses depended on enforced labor for their vast wealth and power. Such monolithic institutions could not be overturned overnight, and Azir’s plans would be undone were they to become common knowledge. Despite Azir’s desire to name Xerath his brother, he could not do so until all Shurima’s slaves were free.

    Through these years, Xerath protected Azir from his political rivals and guided the expansion of the empire. Azir married and fathered numerous children, some by wedlock, others by ill-advised liaisons with slaves and harem girls. Xerath stoked the emperor’s grand vision of an empire greater than any the world had ever known. But to stand as ruler over the entire world, Xerath convinced Azir that he would need to be all but invincible, a god amongst men – an Ascended being.

    As the kingdom reached the zenith of its power, Azir announced he would undertake the Ascension ritual, that the time was right for him to take his place alongside Nasus and Renekton and their glorious forebears. Many questioned this decision; the Ascension ritual was highly dangerous and intended only for those near the end of their lives, those who had devoted their lives to Shurima and whose service was to be honored with Ascension. It was for the Sun Priests to decree who would be blessed with Ascension, not the hubris of an emperor to bestow it upon himself. Azir would not be dissuaded from his rash course of action, for his arrogance had grown along with his empire, and he ordered them to comply on pain of death.

    The day of the ritual finally came and Azir marched toward the Dais of Ascension, flanked by thousands of his warriors and tens of thousands of his subjects. The brothers Renekton and Nasus were absent, having been dispatched by Xerath to deal with an emergent threat, but still Azir would not turn from what he saw as his great destiny. He climbed to the great golden disc atop the temple at the heart of the city and in the moments before the sun priests began the ritual, he turned to Xerath and finally freed him. And not just him, but all slaves…

    Xerath was stunned into speechlessness, but Azir was not yet done. He embraced Xerath and named him his eternal brother, as he had promised he would all those years ago. Azir turned as the priests began the ritual to bring down the awesome power of the sun. Azir was unaware that Xerath had studied more than just history and philosophy in his quest for knowledge. He had learned the dark arts of sorcery, all the while nursing a desire for freedom that had grown like a cancer into a burning hatred.

    At the height of the ritual, the former slave unleashed his powers and Azir was blasted from his place on the dais. Without the protection of the runic circle, Azir was consumed by the sun’s fire as Xerath took his place. The light filled Xerath with power, and he roared as his mortal body began to transform.

    But the magic of the ritual was not intended for Xerath, and such awesomely powerful celestial energies could not be diverted without dire consequence. The power of the Ascension ritual exploded outward, devastating Shurima and laying waste to the city. Its people burned to ash and its towering palaces fell to ruin as the desert sands rose up to swallow the city. The sun disc sank from the sky and what had taken centuries to build was brought to ruin in an instant by one man’s ambition and another’s misplaced hate. All that remained of Azir’s city were sunken ruins and echoes of its people’s screams on the night winds.

    Azir saw none of this. For him, all was nothingness. His last memories were of pain and fire; he knew nothing of what befell him atop the temple, nor what became of his empire. He remained lost in timeless oblivion until, thousands of years after Shurima’s doom, the blood of his last descendant spilled onto the temple ruins and resurrected him. Azir was reborn, but was yet incomplete; his body little more than animate dust given form, held together by the last vestiges of his indomitable will.

    Gradually resuming his corporeal form, Azir stumbled through the ruins and came across the corpse of a woman with a treacherous knife wound in her back. He did not know her, but saw in her features the distant echo of his bloodline. All thoughts of empires and power were forgotten as he lifted this daughter of Shurima and bore her to what had once been the Oasis of the Dawn. The oasis was empty and dry, but with every step Azir took, clear water began filling the rocky basin. Azir immersed the woman’s body in the restorative waters of the oasis and as the blood washed away, only a faint scar remained where the blade had pierced her.

    And with that act of selflessness, Azir was lifted up in a column of fire as the magic of Shurima renewed him, remaking him as the Ascended being he was meant to become. The sun’s immortal radiance poured into him, crafting his magnificent, hawk-armored form and granting him the power to command the very sand itself. Azir lifted his arms and his ruined city shrugged off the dust of centuries spent beneath the desert to rise anew. The sun disc lifted into the sky once more, and healing waters flowed between temples heaving themselves back into the light at the emperor’s command.

    Azir climbed the steps of the newly-risen sun temple, weaving the desert winds to recreate the city’s last moments. Ghosts formed of sand relived his city’s last moments from long ago, and Azir watched in horror as Xerath’s treachery unfolded. He wept as he saw his family murdered, his empire fall and his power stolen. Only now, millennia too late, did he finally understand the depths of hatred harbored by his former friend and ally. With the power and prescience of an Ascended being, Azir sensed Xerath somewhere abroad in the world and summoned an army of sand warriors to march alongside their reborn emperor. As the sun blazed from the golden disc above him, Azir swore a mighty oath.

    I will reclaim my lands and take back what was mine!

  2. Galio

    Galio

    Galio’s legend begins in the aftermath of the Rune Wars, when countless refugees fled from the destructive power of magic. In the west of Valoran, a band of these displaced people were hounded by a vicious band of dark mages—exhausted from days without rest, the refugees hid among the shadows of an ancient, petrified forest, and their pursuers suddenly found their magic to be ineffective.

    It seemed the fossilized trees were a natural magic-dampener, and any sorcery used within them would simply fail. No longer helpless, the refugees turned their swords on the dark mages and drove them from the land.

    Some decided that this sanctuary from magic was a gift from the gods, others saw it as a fair reward for their terrible journey, but all agreed this should be their new home.

    As years passed, the settlers crafted items of protection from the enchanted wood. Eventually, they found it could be mixed with ash and lime to make petricite—a material with a powerful resistance to magic. It would be the foundation for their new civilization, forming the walls of the new kingdom of Demacia.

    For years, these petricite barriers were all the Demacians needed to feel secure from the threat of magic within the borders of their homeland. In the rare event that they needed to settle a conflict abroad, their military proved fierce and formidable… but when their enemies employed sorcery, Demacia’s roaming army had little recourse. Somehow, they needed to take the security of their magic-dampening walls into battle.

    The sculptor Durand was commissioned to fashion some manner of petricite shield for the military, and two years later the artist unveiled his masterpiece. While it was not what many were expecting, the winged statue Galio would become vital to the defense of the nation, and serve as a symbol of Demacia across Valoran.

    Using a system of pulleys, steel sledges, and countless oxen, they would pull the great stone figure to the battlefield. Many would-be invaders simply froze at the sight of the awe-inspiring silhouette looming before them—the titan who “ate magic” inspired a kingdom, and terrified those who opposed it.

    However, no one thought to consider what exposing the statue to such unpredictable energies might do…

    Demacia had been mired in battle with enemy forces in the Greenfang Mountains. A skilled order of warmages, known as the Arcane Fist, bombarded the Demacians with crackling bolts of raw, mystical power for thirteen days. Those who had survived this long felt their morale dwindling, and huddled close to Galio. Just when their spirits could be brought no lower, a slow, deafening rumble shook the vale, as if two mountains were grinding against each other. As a great shadow grew above them, the Demacian soldiers steeled themselves for death.

    A deep voice bellowed from above. To the Demacians’ astonishment, the sound came from the colossus at their backs—Galio was moving, and speaking, entirely on his own. Somehow, the accumulation of absorbed magic had given him life. He threw himself in front of the Demacians, shielding them from attack after attack, absorbing each fresh bolt into his massive, stone frame.

    Then Galio turned, bounded up the mountainside, and crushed every last one of the Arcane Fist into the craggy soil.

    The Demacians cheered. They were eager to thank the petricite sentinel that had saved them… but as quickly as he’d come to life, their fearsome protector had ceased moving, returning to his pedestal, just as before. Back in the Great City, this bizarre tale was told in hushed tones by the few who had survived the Battle of the Greenfangs, and was usually received with silent incredulity. That day passed into legend—perhaps a mere allegory of ancient days to help people through hard times.

    Certainly, no one would have believed that the colossus continued to see all that transpired around him. Even while immobile, Galio retained consciousness, longing to experience the sensations of battle once again.

    He watched mortals pass beneath him, paying him tribute year after year. It puzzled him to see them disappear one by one as time rolled on. Galio wondered where they went when they vanished. Perhaps they were sent away to be mended, as he often was when he returned from war?

    As the years slipped by, Galio began to realize the sorrowful answer to his question—unlike himself, the people of Demacia could not be repainted, or have their damage easily repaired. Mortals were frail, ephemeral creatures, and he now understood just how badly they needed his protection. Fighting had been his passion, but the people were now his purpose.

    Even so, Galio has been called to battle only a handful of times in all the centuries since. Demacia has begun to look inward, with magic becoming rarer in his world than it once was, and so the petricite colossus remains dormant, observing the world through the murk of his waking dreams. The statue’s greatest hope is to be blessed by a magic so powerful that he will never be forced to sleep again.

    Only then will Galio be able to truly serve his purpose: to stand and fight as Demacia’s protector, forevermore.

  3. Stormbringer

    Stormbringer

    Anthony Reynolds & Rayla Heide

    “Valhir!”

    The god-bear twitched in his sleep, but his eyes didn’t open.

    It was an old name, and had not been spoken aloud for… how long? What he heard must have been a dream, or an echo of the past. With a snort, he burrowed his head deeper into the thick snow and continued his slumber of ages.

    “Valhir, with your name, and with this blood, I call upon you!”

    The demi-god’s eyes flicked open.

    The voice was half a land away, but sounded as clear as if spoken directly into his ear.

    With a low growl, the great bear rose, pushing himself to his feet. An avalanche of snow fell from his titanic form, making the earth rumble. He shook out his fur and turned his heavy head from horizon to horizon, nostrils flaring.

    He could taste the blood tribute on the air, and a thrill ran through him. Somewhere, stones had been arranged to form his rune. A sacrifice had been made in his name. He felt the power of worship infusing his limbs.

    “Valhir! We call on your fury! Give us your strength! Every death is an offering!”

    With the promise of battle, slaughter, and worship, Valhir’s heart pounded in time to the war drums he could feel echoing across the land. He could hear the stamping of feet, the clash of blades, the cries of the dying.

    It called to the body he wore. It called to him.

    The Volibear reared onto his hind legs and roared to the heavens. The sound reverberated across the icy tundra, touching the soul of every living creature in the Freljord.




    Hundreds of miles away, where the sun never rose, a spirit walker woke screaming, clawing at his face with hands twisted into immense talons.

    Across the ice floes in a different direction, packs of rimefang wolves threw back their heads and howled, echoing the demi-god’s cry.

    And elsewhere, far, far away, a group of tribesmen sitting around fires fell silent, hearts suddenly thundering. Friends eyed friends with hostile expressions. Blood would be spilled.




    The Volibear dropped to all fours and surged forward, massive claws ripping up the frozen earth. Snow-covered boulders and trees were smashed out of his path, and the wind whistled through his thick fur as he picked up speed.

    When next he paused, sniffing the air, he was hundreds of miles away. He was getting close. The storm clouds of his war-rage darkened the sky overhead.

    “Valhir! We kill and die in your name!”

    With an earth-shattering impact, the god-bear arrived.

    High upon an icy rise, lightning flickering across his ivory fur, he gazed across the battlefield.

    Two armies were engaged upon the blood-soaked plain below. The dead and dying were strewn across the snow. One of the forces was vastly outnumbered. They were fighting a losing battle.

    The giant bear snorted. Something smelled wrong about the larger of the armies. Its humans were clad in black iron, and fought beneath a red banner. He growled as he realized they were not of the Freljord, but weaklings from a land where the snow no longer held sway. He bared his teeth, and lightning flashed. It struck in the midst of the battle with a deafening crash, sending charred corpses from both sides flying.

    “Valhir! Valhir!”

    The Volibear focused his fury-reddened gaze on the one who shouted his name. A mortal woman, clad in fur, stared up at him, her face splattered with gore. She raised a pair of bloodied axes to the sky in salute, a savage grin on her face.

    Many of the other combatants had ceased fighting, staring at the demi-god in awe and horror, but the Volibear’s attention was fixed on the woman.

    This was the one whose heart had called the storm.

    “Valhir!” she screamed, thrusting her bloodied axes into the air once more. “With these deaths, we honor you!”

    With a last deferent salute, the woman turned back to the fight, hurling herself into her enemy with renewed vigor.

    The Volibear turned his gaze upon those the woman fought—the outsiders. The enemy. With a snarl, he charged.

    “Vol kau fera!” he roared, making the heavens themselves shake.

    He smashed into the enemy like a living battering ram, sending their frail troops flying. Bones crunched. Blood splashed. Voices wailed.

    It was over in moments.

    In the face of the unstoppable fury of the god-bear, the resolve of the enemy crumbled. The first of them turned to run. It quickly turned into a rout, then to butchery, as the Freljordians—now filled with the savage rage of the Volibear—fell upon the fleeing enemy like wolves, howling as they pursued them across the snow.

    The Volibear watched the slaughter in satisfaction, blood dripping from his maw.

    The woman that had called him dropped to her knees in reverence and bowed her head.

    “Oh, great Valhir!” she cried. “I am Warmother Raetha, the Bloodied Hand. By your intervention, our village is saved!”

    It was only then, as the Volibear’s battle-lust began to abate, that he saw the nearby farmsteads and stone houses, and his eyes narrowed. He turned his gaze back upon the kneeling woman.

    He loomed over her, easily four times her height, but growing ever larger as his anger returned. His almighty form was crisscrossed with old scars and new battle wounds—all marks he bore proudly. His massive claws dripped with gore. The urge to rip and rend remained strong.

    He snarled down at the warmother. “Vol t’svaag dakk skolj.”

    She looked up at him in confusion. It was clear the old tongue had been all but forgotten.

    “Stand,” he rumbled in the younger, bastardized language she spoke. “A warrior kneels to no one.”

    His gaze settled on something further along the valley. A dangerous growl rose from deep within him, heavy with the promise of violence. The woman, Raetha, took a step back, suddenly wary.

    “What. Is. This?” he bellowed, the air tingling with electricity as his anger grew.

    The woman glanced over her shoulder, confused and uneasy.

    “The… The dam?” she asked.

    The Volibear’s lips curled back, exposing bloodied fangs. This was his river, and it had flowed free and wild since before the coming of humanity. That mortals dared block it, to hold back its power, was an abomination.

    He stomped past the woman, his anger building with every step. By the time he reached the crude structure, his rage was a barely contained maelstrom, and the air around him crackled with power. Warmother Raetha and a collection of others shadowed him at a wary distance.

    The god-bear splashed into the shallows below the dam. The water barely reached past his paws, and his anger redoubled. The river should be thundering.

    With a roar, he tore down the stones and freed the waters.

    Now it thundered, bursting forth in a great churning wave. The power of the river crashed around him.

    There was screaming as it surged down across the floodplain. The god-bear watched in satisfaction as the first of the Freljordian’s houses was smashed aside, timbers shattering and stonework collapsing. People ran, clutching younglings, as the waters demolished the entire settlement.

    Once all evidence of civilization was gone, the Volibear turned to the Freljordians. They stood aghast, shocked at what he had wrought.

    “Today, you are free!”

    He could taste fear in the air, but he also felt the awe and reverence of the onlooking mortals.

    “Live!” he commanded. “Live wild! Hunt! Kill! Honor the old ways… and the old ways will honor you!”

    Warmother Raetha was now standing tall and slowly nodding. This one had the spirit of a true warrior. And in his immortal heart, he knew most of the others would follow her.

    The Volibear gave her a nod, and turned to the horizon.

    There was much to be done.

  4. The Light Bringer

    The Light Bringer

    The raiders attacked before dawn; fifty wolf-lean men in iron hauberks mantled with strange furs and bearing ash-dulled axes. Their steps were swift as they entered the settlement at the foot of the mountain. These were men who had fought as brothers for years, who lived in the heartbeat between life and death. A warrior in battered scale armor and bearing a heavy-bladed greatsword over his shoulder led them. Beneath his dragon-helm, his face was bearded and raw, burned by a lifetime of war-making under a harsher sun than this.

    The previous settlements had been easily overcome; little challenge for men weaned on battle. The spoils were few and far between, but in this strange land, a man took what he could get.

    This one would be no different.

    Sudden light flared ahead, sunlight gleaming brightly.

    Impossible. Dawn was an hour or more away.

    The leader raised a callused hand as he saw a lone figure standing athwart the settlement’s street. He grinned as he saw it was a woman. Finally, something worth plundering. Light enflamed her, and the grin fell from his face as he stepped closer and saw she was clad in ornate warplate. Auburn hair spilled from a golden circlet and sunlight glinted from her heavy shield and long-bladed sword.

    More warriors emerged from the street, taking their place to either side of the woman, each gold-armored and bearing a long spear.

    “These lands are under my protection,” she said.

    Leona lifted her sword as the twelve warriors of the Ra-Horak formed a wedge with her at their center. Six to either side, they swung their shields and hammered them down as one. Leona made a quarter turn and locked her own shield into place at the apex. Her sword slid into the thrust groove beneath the shield’s bladed halo.

    She flexed her fingers on the leather-wound grip of her sword, feeling the surge-tide of power within her. A coiled fire that ached to be released. Leona held it within her, letting it ease into her flesh. Embers flecked her eyes and her heart pounded in her chest. The being she had joined with atop the mountain longed to burn these men with its cleansing fire.

    Dragon-helm is the key. Kill him and the rest will falter.

    Part of Leona wanted to give the power in her free reign; wanted to scorch these men to smoldering bone and ash. Their attacks had killed scores of people who called the lands around Mount Targon home. They had defiled the sacred places of the Solari, toppling sacred sun stones and polluting the mountain springs with their excretions.

    Dragon-helm laughed and swung his greatsword from his shoulders as his men moved away from him. To fight with such a huge weapon and keep it in constant motion needed space. He yelled something in a guttural tongue that sounded more like animal barks than anything human, and his warriors gave an answering roar.

    Leona let out a hot breath as the raiders charged, their braided beards flecked with frothed spittle as they pounded toward the Ra-Horak. Leona let the fire into her blood, feeling the ancient creature merge its essence with hers more completely, becoming one with her senses and gifting her with perceptions not of this world.

    Time slowed for Leona. She saw the pulsing glow of each enemy’s heart and heard the thunderous drum-beat of their blood. To her, their bodies were hazed with the red fires of battle-lust. Dragon-helm leapt forward, his sword hammering Leona’s shield like a stone titan’s fist. The impact was ferocious, buckling the metal and driving her back a full yard. The Ra-Horak stepped back with her, keeping the shieldwall unbroken. Leona’s shield blazed with light and Dragon-helm’s mantle of fur smoldered in its furnace heat. His eyes widened in surprise as he hauled his enormous sword back for another strike.

    “Brace and thrust!” she yelled as the rest of the raiders hit their line. Golden spears thrust at the instant of impact and the first rank of attackers fell with their bellies pierced by mountain-forged steel. They were trampled underfoot as the warriors behind them pressed the attack.

    The shieldwall buckled, but held. Axes smashed down, sinews swelled and throats grunted with the effort of attack. Leona thrust her sword through the neck of a raider with a scar bisecting his face from crown to jaw. He screamed and fell back, his throat filling with blood. Her shield slammed into the face of the man next to him, caving in his skull.

    The Ra-Horak’s line bent back as Dragon-helm’s sword slammed down again, this time splintering the shield of the warrior next to her. The man dropped, cloven from neck to pelvis.

    Leona didn’t give Dragon-helm the chance for a third strike.

    She thrust her golden sword toward him and a searing echo of its image blazed from the rune-cut blade. White-hot fire engulfed Dragon-helm, his furs and hair instantly igniting and his armor fusing to his flesh like a brand. He shrieked in hideous pain, and Leona felt the cosmic power inside her revel in the man’s agony. He staggered backward, somehow still alive and screaming as her fire melted the flesh from his bones. His men faltered in their assault as he fell to his knees as a blazing pyre.

    “Into them!” shouted Leona, and the Ra-Horak surged forward. Powerful arms stabbed spear blades with brutal efficiency. Thrust, twist, withdraw. Over and over again like the relentless arms of a threshing machine. The raiders turned and fled from the Ra-Horak’s blood-wetted blades, horrified at their war-leader’s doom. Now they sought only to escape.

    How and why these raiders had come to Targon was a mystery, for they had clearly not come to bear witness on the mountain nor make an ascent. They were warriors, not pilgrims, and left alive they would only regroup to kill again.

    Leona could not allow that and thrust her sword into the earth. She reached deep inside herself, drawing on the awesome power from beyond the mountain. The sun emerged from behind its highest peaks as Leona thrust her hand to the light.

    She dropped to one knee and slammed her fist on the ground.

    And sunfire rained from the sky.

  5. The Dreaming Pool

    The Dreaming Pool

    Anthony Reynolds

    The darkening forest was full of beauty, but the girl saw none of it as she stomped along the winding path.

    Glowing flitterwings danced through the twilight, leaving trails of luminescence in their wake, but she swatted them out of her face, oblivious to their fleeting grace. Eyes downcast, she kicked a rock, sending it skidding over the roots twisting across her path, blind to the glorious sunset glimpsed through the canopy. The delicate violet petals of a blooming night-sable unfurled to release its glowing pollen into the warm evening, but she reached out and twisted the flower off its stem as she passed.

    Her face burned with shame and anger. The scolding from her mother still lingered, and the laughter of her brother and the others seemed to follow her.

    She paused, looking back at the broken petals on the path, and frowned. There was something strangely familiar about all of this… almost like she’d lived it before. She shook her head and continued on, deeper into the forest.

    Finally, she stood before the sacred ghost-willow. Its limbs moved languidly, as if underwater, accompanied by the faint, musical whisper of bone chimes.

    While the anger still coursed through her, hot and fierce, she closed her eyes and forced her fists to unclench. She breathed in, slowly, just as the old master had taught her, trying to push back her rage.

    Something hit her, hard, in the back of the head, and she fell to her knees. She touched a hand where she’d been struck, and her fingers came away bloody. Then she heard the laughter, and her fury surged to the fore.

    She stood and turned towards her brother and the others, her eyes dark and glaring. Her breathing was heavy and short, and her hands clenched into fists at her side once more, all the effort to calm herself a moment before lost in a flash of anger. As it built within her, compounding and growing like a malignant sickness, the air around her seemed to shimmer, and the ghost-willow began to fade and wither behind her. It wept red sap, its leaves curling and blackening.

    Since time immemorial the magic of this land had nourished the ghost-willow, just as it in turn nourished the land and its people, but now it was dying, its supple limbs turning bone-dry and brittle, its roots curling in pain. Its chimes tolled a mournful death-rattle, but the girl didn’t hear it, lost in the moment of her seething fury.

    As the ancient, primordial tree perished, the little girl began to lift off the ground, rising into the air. Three light-swallowing spheres of absolute darkness began to orbit around the child.

    Her tormentors were not laughing now...


    Kalan stood upon the battlements of Fae’lor, looking across the narrow sea towards the mainland of the First Lands—what humans now called Ionia.

    It was a dark, moonless night, but he saw as clearly as if it were daylight, the pupils of his feline eyes fully dilated. Occasionally, they caught the gleam of torch-light and reflected it back brightly; the mirrored eyes of a night predator.

    Kalan was vastaya, of the ancient bloodline. His fur was russet-red and hung down his back in long, intricate, knotted braids that now had more than a few streaks of grey in them. His proud face was akin to that of a great hunting cat, and criss-crossed with scars from a lifetime of battle. The left side of that face was furless, and angry red welts bore evidence of the horrible burns he’d suffered as a young warrior. Curling horns sprouted from his temples, each engraved with spiralling runic patterns, and his three tails swished behind him, each covered in segmented plate. The armor he wore was Noxian dark iron, and he wore the trappings of his adopted empire with a scowl.

    Some called him a traitor, both to Ionia and his vastayan heritage, but he didn’t care. What they thought didn’t matter.

    The fortress of Fae’lor was built upon the westernmost island of Ionia. Highly defensible, this place had remained for centuries, standing against countless foes, before being finally overrun after a long siege during the Noxian invasion.

    That was before Kalan had joined Noxus, before the fateful Battle of the Placidium when he’d pledged himself to Swain. Before he’d requested this post as governor of Fae’lor as reward for his service.

    The Noxians laughed at him behind his back, he knew. He could have had a far more prestigious posting—but he had chosen Fae’lor, at the forgotten edge of the empire.

    They didn’t understand, and that mattered nothing to him. He needed to be here.

    Noxus had not won the war, of course… but nor had Ionia. Nevertheless, many seasons after the end of the campaign, Fae’lor remained under the invaders’ control.

    Thirty-three warships were currently docked here, as well as perhaps half that number of trader vessels and merchant ships. Over a thousand warriors of Noxus—a mix of veteran warbands hailing from the far corners of the empire—were stationed here under his leadership.

    A guard patrol stomped along the battlements. They saluted, fists crashing against breastplates, and he gave a nod in return. He didn’t fail to miss the dark looks they gave him as they marched by. They hated him almost as much as his own people did, but they feared and respected him, and that was enough.

    He turned to look back across the sea once more, brooding on the past. Why was he here? It was a question he saw in the eyes of his subordinates every day, and one that crept up on him the darkest of nights, those nights when the forest, and the hunt, called to him. The answer was simple, however.

    He remained here to keep watch over her.


    A pair of dark-clad figures—one female, one male—emerged from the sea, unseen, and as silent as death. Swiftly, moving like spiders, they scaled the near-vertical hull of the warship Crimson Huntress, and slunk over its gunwale. Their blades glinted, and the ship’s night wardens were silently dispatched, one after another, without any alarm being sounded.

    Within moments, all five Noxians were dead, their lifeblood leaking out onto the deck.

    “Neatly done, little brother,” said one of the pair, now crouched in the shadow of the upper deck. Of her face, only her eyes and the swirling indigo tattoos that surrounded them were visible.

    “I had a passably decent teacher,” replied the other. He too was fully clad in black and crouched in shadow, though in place of his sister’s swirling tattoos, his skin was a solid block of etched flesh.

    Passably decent, Okin?” she replied, one eyebrow rising.

    “No need to feed your ego, Sirik,” her brother replied.

    “Enough fooling around,” said Sirik. She opened a black leather pouch at her hip and delicately removed an object, tightly bound in waxed leather. She unwrapped it, gingerly, revealing a fist-sized, black crystal.

    “Is it dry?” whispered Okin.

    In answer, Sirik gently shook the crystal. A hint of an orange glow lit it from within for a brief moment, like a fanned ember.

    “It would seem so. I’ll find a suitable place for it,” she said, nodding to the nearby door leading below deck. “You signal the others.”

    Okin nodded. Sirik ghosted below deck, and her brother moved silently back to the gunwale. He leaned over the edge and beckoned. Seven other black-clad figures rose from the dark water below, climbing soundlessly up onto the deck of the ship, hugging the shadows.

    They were the dispossessed—the last remaining warriors who had served here at the fortress of Fae’lor, before the Noxians had wrested it from them. The shame of that defeat still burned in their hearts, as did the desire to see every Noxian pushed from their ancestral homelands.

    Once all were on deck, they waited a moment for Sirik, who emerged after a few minutes.

    “It is done,” she said.

    The nine dispossessed Ionians flowed over the ship’s side, following the leading pair. They moved as fluidly as water, and ran lightly along the stone dock towards the fortress of Fae’lor.

    From shadow to shadow they darted, like specters, until they reached the first wall. Hugging the darkness, they remained utterly motionless as a patrol marched by, the Noxian warriors speaking in their guttural language and laughing, utterly oblivious to the nigh-invisible Ionians crouched mere feet away.

    As soon as the patrol turned a corner, the infiltrators snapped into motion once more, climbing the sheer surface of the wall, moving swiftly, hand-over-hand. They made it look easy, like climbing a ladder, though in truth there were virtually no handholds.

    Sirik reached the crenellations first. She peered over, then ducked swiftly back and went perfectly still, clinging one-handed to the battlements. The others below her froze, then hurriedly climbed to join her as she made a series of swift hand-movements. She made a fist, before climbing atop the wall, joined by her brother, Okin. None of the Noxians saw the pair of Ionians ghosting along behind them, hopping lightly across the top of the battlements in their wake.

    Then Sirik and Okin leapt among the enemy, and the four guards were killed before a single one drew a blade.

    The last of them clutched his throat, blood welling beneath his hand, and teetered on the edge of the wall. Sirik grabbed him, like a lover enfolding her paramour in her arms, and lowered him gently to the ground; if he’d fallen, the sound would undoubtedly have raised the alarm.

    Two other guards nearby were swiftly dispatched, silently and without mercy, as the other Ionians came over the wall. Then, as one, the nine moved on, darting across an open courtyard and scaling a second, inner wall.

    Each of them knew their target, and each knew the precise layout of the fortress, for it had been their own people who had constructed it. The Noxians were merely its current occupants.

    They scrambled up the inner wall, and flowed over the parapet, their timing almost preternatural as they avoided two pairs of sentries atop the wall. They ducked into the shadow of the jutting stone bluff Fae’lor abutted, and became as one with the darkness.

    That was when a shout sounded, echoing up from the docks.

    Okin cursed under his breath. “They know we’re here,” he hissed.

    “I had hoped to be further in before they discovered the first body,” said Sirik, “but this changes nothing. We continue as planned.”

    The first shout was echoed by others, and a bell began to toll, sounding out across the fortress.

    “Time for our distraction,” said Sirik. She closed her eyes and silenced her inner thoughts. In her mind’s eye, she saw the black crystal she’d secreted below the deck of the Noxian warship, and she reached out to it, fanning it to life.

    She was no conjurer or soul-mage, but like many of her people, she could feel and subtly manipulate the magic of the land in minor, fairly insignificant ways. Hers was just a small, common gift, akin to that of the farmers of her village who spun a little magic into their crops. To outsiders this was shocking, but among her people, such simple gifts were not at all unusual, nor regarded as anything to be held in awe. It was like being able to whistle, or curl your tongue—some people could do it, others couldn’t.

    Sirik deepened her breathing, and intensified her silent entreaties, encouraging the fyrestone to do what was it its nature to do.

    Her gift might have been minor, but the effect of it as she nudged the crystal to life was not. That had more to do with the volatile nature of the fyrestone crystal than any innate power of her own, of course, but nevertheless, the result was impressive.

    In the harbor below, the Noxian warship Crimson Huntress exploded, lighting up the night in a billowing fireball. Soldiers who were responding to Fae’lor’s warning bells stopped in their tracks, turning towards sudden inferno.

    Sirik opened her eyes. “Let’s go,” she said.


    Kalan stalked onto the stone dock, flanked by guards, his three tails swishing dangerously.

    “The work of Ionian saboteurs, I would guess, my lord,” said a nervous-looking officer, trotting to keep up with Kalan’s long strides. “A black powder detonation, most likely.”

    Kalan halted and frowned deeply as he surveyed the mayhem on the docks.

    The Crimson Huntress was no more, reduced to the waterline. What timbers remained still burned. Three other nearby vessels were ablaze, and while crews worked to put out the flames, Kalan could see at a glance that at least one of them was a lost cause, and he snarled in frustration, exposing his teeth.

    “We’ve secured the docks, and a thorough search of all other ships is currently underway,” said the nervous officer. “If there are more explosives, they will be found.”

    Kalan ignored him, eyes narrowed. He dropped to one knee and scratched at the ground, then lifted his hand to his nose, sniffing.

    “If they are still here, lord, we’ll find them,” said the officer, clearly uncomfortable with his superior’s silence. “I’d guess they are long gone, though.”

    Kalan stood, and looked back along the dock, away from the sea, towards the towering walls.

    “A cowardly act,” the officer remarked. “They know they can’t take us in a siege, so they try to hurt us in other ways. But we will not be deterred! We are Noxus! We—”

    “Be silent,” growled Kalan. He was looking at the officer for the first time now, his yellow eyes unblinking. The man paled under his gaze, and seemed to shrink a little, like a toad retreating into its hole. “It was fyrestone, not blackpowder. And they are still here. This was not an act of cowards.”

    The officer gaped silently, like a landed fish. “No?” he managed, finally, his voice little more than a squeak.

    “No.” Kalan swung away from him, and strode back towards the fortress of Fae’lor. “This is a distraction.”

    Kalan seethed. He would deal with that fool later. Right now, he had something far more important to focus on.

    “They are going for the Dreaming Pool,” he snarled.


    Sirik kept her hand clamped across the Noxian’s mouth until his struggles ceased, then dropped his lifeless body to the ground. She wiped her bloody dagger clean on his tunic and glanced around to see her brother and the others deal with the remaining Noxians within the lower level of the tower.

    They were close, now. A rocky bluff reached up to the night sky in the courtyard beyond their position, and Sirik’s eyes were drawn to its peak. A jutting structure, blotting out the stars, marked their target.

    Tolling bells were sounding the alarm, echoing all across Fae’lor.

    Sirik led the way out into the courtyard, breaking from the tower and sprinting towards the stone steps carved into the bluff. She didn’t care who saw them now. The time for subterfuge was passed. Now speed was the best ally.

    Shouts erupted from above, and arrows chased the Ionians as they darted across the open space. None hit home, skidding off the cobbled stone at their feet. A handful of guards emerged from a nearby gate, rushing to intercept them. Sirik and her companions didn’t even slow as they drew weapons; curved swords, sickles, poisoned darts and bladed fans. In a heartbeat they were among the Noxians, sliding under and somersaulting over heavy blows, dancing through them, blades wreaking a bloody toll.

    The first of the Ionians fell, then, hacked down by a heavy halberd blow to the neck. Sirik pushed her instant pang of grief within, and pushed on, breaking through the enemy with her brother at her side, leaving a handful of them bleeding in their wake.

    They reached the carved, uneven steps—far older than the fortress itself—and began sprinting up, toward the peak, taking the stairs three at a time. Votive lanterns carved into the rock on either side of the stairs remained dark.

    Before Noxus had taken this holy place, those would never have remained unlit, day or night.

    Another Ionian fell, two arrows thudding into his chest. Without a sound, he toppled from the path, falling to the courtyard below. On and on, the remaining Ionians ran, climbing the spiralling path encircling the stone bluff towards its peak. More arrows clattered against the rock wall beside them, but thankfully no more of her companions were struck.

    They rounded the curve at speed. A flash of metal in the night was all the warning Sirik had, and she threw herself instinctively into a roll. A heavy spear, thrown with great force, sliced scant inches over her to strike one of her companions behind. It took him in the chest and lifted him off his feet, hurling him off the bluff.

    Two guards stood before the entrance to the shrine at the top of the bluff. Both were immense slabs of muscle and heavy black armor, with huge shields and heavy, jagged cleavers clutched in their brutish fists.

    The six remaining Ionians attacked as one, sprinting, leaping and somersaulting towards the towering Noxians, blades glinting.

    Moving at speed, Sirik ran up onto the side of the bluff, taking two steps across its vertical surface before leaping off, her short blades seeking the neck of the first guard, even as her brother attacked low. Okin rolled under a heavy swinging blow and came up behind the Noxian, slashing a backhanded blow across his foe’s leg, making him stumble. Sirik speared through the air, leading with her blades, carving a pair of deep furrows through the solid meat of the Noxian’s neck.

    Still, he did not fall, and as Sirik landed lightly in a low crouch, one hand touching the ground for balance, the injured warrior roared and smashed one of the dispossessed Ionians to the ground with the flat of his tower shield. Before Sirik could intervene, the brute slammed the ridge of that shield down onto her fallen comrade’s neck, killing him instantly.

    The other Noxian was proving equally difficult to put down, bellowing like a wounded bull and flailing about wildly, even as she bled from wounds that would have killed most, lesser individuals.

    Okin hacked into the Noxian’s ribs, just to the side of her heavy breastplate, and danced aside as his enemy turned on him. Sirik darted in then, landing another strike, and as her enemy swung in her direction, another of her companions did likewise, hitting the Noxian from behind. They fought like a pack mercilessly taking down large prey, and at last the other Noxian dropped to her knees, lifeblood leaking out onto the stones. She stayed upright for a moment more, spitting curses, then fell facedown and was still.

    Her companion roared in grief and anger, and hacked one of the dispossessed down with a brutal sweep of his cleaver. Then he ran to his fallen comrade, dropping to his knees and cradling her in his huge arms. All the fight had gone out of him, and he let out a terrible, anguished wail to the night sky.

    Okin and the others encircled him to land the killing blow, but Sirik shook her head. “Leave him be,” she said. “Come. Let’s finish this.”

    The Noxian didn’t understand her words, but recognized their intent. He looked up with grief-filled eyes, and regained his feet, picking up his blade. Then, with a cry, he launched himself at Sirik. He was cut down before he went more than a few steps—as he’d likely expected—and he dropped beside the other Noxian. With his last breath, he reached out to her, then went limp.

    His death saddened Sirik, for all that he was an enemy. Were they kin, these two? Lovers? Friends? With a deep breath, she pushed those feelings aside, so as to focus on the task at hand.

    With a silent nod, she led the four remaining dispossessed Ionians into the shrine known to her people as the Dael’eh Ahira—the Dreaming Pool.


    Fae’lor was not originally intended as a fortress. Far from it, it was once a center of tranquility and guidance, where gifted young Ionians came, from far and wide, to learn how better to harness their own innate gifts. All that had ended years before Sirik had been born, and the island that had once been teeming with life, study and peace, became little more than a barren prison. Barely any vegetation grew on the island around the fortress now—only dry, brittle thorn-bushes and ghost-gray lichen was able to thrive. Birds and other wildlife, so abundant on the nearby islands, also shunned it now, except for the dark, hateful crows and ravens that had come with the Noxians.

    For all of Sirik’s time here, before the invasion, she and other guards had stood sentinel, watching over the Dael’eh Ahira. It was their duty to ensure that the one held within it was never released.

    Sirik led the way down into the darkness within the rock, holding aloft a glass sphere filled with glowing flitterwings to light the way. She shivered, skin prickling, as the temperature dropped the deeper they went.

    The stone steps were slick with moisture, but she picked her way down swiftly, for it would not be long before the Noxians arrived in overwhelming force. None of them had expected to make it back from this mission; all that mattered was completing the task they’d come to achieve, and ending the threat imprisoned down here within the Dreaming Pool once and for all.

    They reached the deepest point of the Dael’eh Ahira, finally, sliding down the uneven rocks the final ten feet, and landed with a splash in the shallow waters below.

    Once, this shrine had been beautiful, but disaster had brought the cavern down in years past.

    Here was imprisoned the one they had guarded for so many years.

    The one Sirik now came to kill.

    Kalan leapt toward the top of the the stone bluff in powerful bounds, clearing ten steps with each one, quickly outpacing his soldiers. He arrived at the peak alone, and growled in frustration as he saw the corpses there: two Noxian, two Ionian.

    Without waiting for his warriors, he plunged into the Dael’eh Ahira. Into the darkness he descended, his feline eyes instantly adjusting. He could taste the scent of the humans on the air, leading him on.

    Padding silently into the gloom, Kalan began the hunt.


    The darkening forest was full of beauty, but the girl saw none of it as she stomped along the winding path.

    Glowing flitterwings danced through the twilight, leaving trails of luminescence in their wake, but she swatted them out of her face, oblivious to their fleeting grace. Eyes downcast, she kicked a rock, sending it skidding over the roots twisting across her path, blind to the glorious sunset glimpsed through the canopy. The delicate violet petals of a blooming night-sable unfurled to release its glowing pollen into the warm evening, but she reached out and twisted the flower off its stem as she passed.

    Her face burned with shame and anger. The scolding from her mother still lingered, and the laughter of her brother and the others seemed to follow her.

    She paused, looking back at the broken petals on the path, and frowned. There was something strangely familiar about all of this… almost like she’d

    Dark shapes appeared in her peripheral vision, and she looked around, trying to see them clearly. There were four of them, but she could only just make them out if she didn’t look directly at them.

    Her brow furrowed in confusion. This wasn’t how it was meant to be.

    Something was very wrong.


    Sirik and her three companions stood in a circle, looking down into a deeper section of the water. A woman lay there, beneath the surface, her pure white hair, long and flowing, drifting around her languidly.

    Syndra. That was her name; a byword for destruction, for giving in to your darkest fears and anger. A name still cursed throughout the provinces.

    Sirik pulled off the dark hood hiding her face and tossed it aside. The delicate, indigo tattoos surrounding her eyes seemed to writhe in the shifting light emitted by the flitterwings in the glass sphere she held aloft. The others removed their head-coverings as well. All of them bore similar tattoos upon their faces, tattoos that marked them as guardians of Fae’lor. All of them looked down at Syndra, their expressions hard.

    The roots of an ancient tree—the only thing holding the immense stones from crashing down upon this already half-collapsed cavern—curled around her limbs. They might have been cradling her, like a protective mother, or holding her down, trapping her, depending on your point of view. She could easily have been mistaken for being dead but for the steady rise and fall of her chest as she breathed the water.

    Syndra didn’t look at all dangerous, but Sirik knew well how deceiving such an impression was. This one had been responsible for the destruction of the once-peaceful temple at the heart of Fae’lor. She had only been contained when the spirit of the land itself had drawn her down here, pulling her in and ensnaring her within this strange, suspended existence.

    Sirik had once voiced aloud her confusion as to why they let Syndra live. Why not just end her life, and end the threat of her waking from her slumber? Her old master had smiled, and asked her why, if the land wanted her dead, did it sustain her? Sirik had no answer to that, not then and certainly not now. Her old master talked of balance, but he was dead, killed by a Noxian blade, along with almost all of those who had served here as this slumbering woman’s jailors, yet the one they had guarded still lived. Where was the balance in that?

    As long as she lived, Syndra was a threat, yet that threat was contained while she and the others had stood watch over the Dael’eh Ahira. Now that it was within Noxian control, however… The fools would likely release her, either accidentally or in some ill-advised attempt to utilize her destructive power.

    No, that danger was too great to risk. Syndra must die. Tonight.

    Sirik tossed her flitterwing-filled glow-globe to her brother and stepped into the deeper pool, blade drawn.

    “Wait,” said Okin.

    “We have no time, brother,” said Sirik. “The Noxians will be upon us momentarily. We must end this now.”

    “But she may be our best weapon against them.”

    Sirik froze, then turned slowly towards her brother, her expression one of disbelief.

    “She is Ionian, after all,” continued Okin. “She could be a great ally. With her, we could push Noxus from Ionia, once and for all!”

    “And what then, brother? You think she could be controlled?”

    “We wouldn’t need to control her.” Okin stepped forward, his voice full of passion. “We could strike against Noxus, in its heartland! We could—”

    “You are a fool, brother,” Sirik interrupted him, her voice thick with derision. She turned away, and began to wade towards the motionless figure of Syndra.

    “I can’t let you do that, sister. We can’t let you.”

    It was only then Sirik realized her brother and her other two companions had fanned out around her, weapons drawn. “You can’t let me?” she said.

    “Don’t make us do this, sister.”

    Her gaze flicked between them, judging their distance from her, and whether she would be able to kill Syndra before they reached her. It would be close.

    “I’m not making you do anything,” she said. “We came here to end a threat to Ionia—not unleash it.”

    “This could be our chance to—”

    “No,” said Sirik. “Don’t you see? This sort of division within Ionia is killing us, and it’s playing into the Noxians’ hands. We are all divided, arguing and working against each other, when we need to pull together.”

    “So work with us,” begged Okin.

    Sirik pointed at the motionless figure of Syndra. “She is a greater threat to this land than Noxus. It’s a foolish act of desperation to think otherwise.”

    “Just stop being so stubborn, for once in your life!”

    “You’re not going to convince me, brother,” she said. “So what now. You’re going to kill me?”

    “Please, don’t let it come to that,” said Okin.

    The four of them stood frozen for a second, none quite ready to escalate the situation just yet.

    Then a shadow detached itself from the surrounding darkness, and sprang at them with lethal intent.

    Sirik gave a shout of warning and lurched forward. The move surprised Okin and their other two companions, who raised weapons, thinking she was attacking. One flung a pair of throwing blades with a sweep of his arm, the move instinctual and reactionary.

    Sirik swayed aside from the first dagger, but the second struck home, imbedding itself deep in the meat of her shoulder, making her hiss in pain as she stumbled backwards, falling awkwardly in the water.

    Too late, Sirik’s attacker realized the real threat was behind him. The Ionian was lifted from his feet, a blade bursting from his chest, having been driven completely through him. Then he was hurled aside, and the shadowy attacker moved on, abandoning his sword and turning on Okin.

    It was a vastaya, garbed in Noxian armor, and he roared, lips curling back to reveal his predator’s teeth. The sound reverberated painfully within the cavern.

    Sirik recognized him, of course, as she struggled to regain her feet. This was Kalan, reviled traitor of the Placidium, who had turned away from his people and Ionia to join the enemy. He’d been given Fae’lor as his prize, a bone thrown to a loyal and subservient pet. She and her brother had lost more than a few friends at his hands.

    “Noxian lickspittle!” said Okin, crouched low, blade at the ready. “You betrayed our people! You betrayed Ionia!”

    Kalan gave a bitter laugh as he padded in towards Okin. He flexed his hands, and long talons emerged from his fingertips, as well as along the ridge of his forearms.

    “There is no Ionia,” snarled the vastayan warrior. “There never was. A thousand mortal cultures are scattered across the First Lands, each with their own beliefs, customs, history and feuds. Your people have never been unified, never stood as one.”

    “Then perhaps it is time that changed,” said Okin. “Though you have chosen the losing side.”

    “Losing? The war is far from over, child,” said Kalan.

    With a grimace, Sirik tore the throwing dagger from her shoulder, her blood leaking out into the water like a crimson ribbon wafting in a breeze. She tossed it deftly into the air, spinning it end over end, and caught it by its blade. With a swift flick of her wrist, she hurled it at the betrayer closing in on Okin.

    It took him in the side of the neck, sinking deep, though Sirik cursed herself, for her aim was slightly off. It was not a killing blow. Nevertheless, Okin and their last companion took advantage of the moment, leaping in to strike.

    Okin dashed forward, lunging, but his strike was turned aside by the flat of Kalan’s hand, who then knocked him away with a sharp kick. Their last companion came in fast from the flank, bladed fans slicing through the air, but the vastaya, even injured, was too fast, and too powerful.

    He swayed aside, first one way, then the next, as the fan-blades sliced at him. Then, he lunged forward and grabbed his foe by the tunic with both hands, and slammed her head-first into a wall. An awful crack sounded as her neck broke.

    Kalan’s yellow cat eyes turned back to Okin.

    Sirik was too far away to help, she knew that instantly. Instead, she turned and began to slog back towards Syndra. She would do what she came to do. She had not expected to escape this venture with her life anyway, but she was determined their deaths would not be in vain.

    She heard her brother shout in defiance, and the vastaya roar, but she dared not look back. She plunged deeper into the water, and reached down, fingers closing around Syndra’s throat. Her skin was warm to the touch. In her other hand, Sirik’s blade drew back for the killing blow.


    This wasn’t how it was meant to be.

    Something was very wrong.

    The girl could still hear the sounds of the night forest around her. She could still see the ferns and twisted roots, and the last colors of the sunset beyond the thick canopy overhead.

    But at the same time, she could hear shouts and roars, though they were muffled, as if she was hearing them from a distance… or from underwater?

    For a moment, she felt her throat filled with liquid, and a sudden panic rose within her. She was drowning! But no, that was impossible. She was here, a child in the twilight forest outside her village. She was nowhere near water.

    A shadowy form appeared before her, like a night-terror given insubstantial form. She felt a sudden constriction around her throat, and she struggled for breath.

    Her eyes flickered. She glimpsed a young woman, her face covered in twisting tattoos. The vision was strange, and vague, however, as if she were looking at this person through water. A hand gripped her throat, choking her, and a blade was raised, ready to plunge down into—

    No.

    She was back in the forest. She was having some kind of awful waking dream. She’d just run here, shame and anger coloring her cheeks. She was going to the ghost-willow, to calm the rage surging within her.

    No, she’d already done that. She’d done that over and over, hundreds and thousands of times. Reliving that moment, again and again.

    What if this was the dream, and the other vision was real?

    The darkness of Syndra’s hatred and anger surged within her.

    And she woke from her endless dream.


    Sirik saw Syndra’s eyes snap open.

    With a desperate cry, she stabbed down with her blade, but struck nothing, for she was hauled into the air by some sudden, unseen force. She struggled against it, flailing wildly, but might as well have been trying to fight the rising tide. She was as helpless as a kitten in the mouth of its mother.

    Syndra slipped free of the twisting roots that had ensnared her limbs for so many years, and emerged, gasping. Water streamed off her as she rose into the air, hovering several feet above the surface of the pool, shimmering and pulsing beneath her. Dark power radiated from one hand as she kept Sirik held aloft, floating helplessly, and her eyes burned with cold fire.

    As Sirik watched, both horrified and fascinated, a helm—or perhaps a crown—grew into existence upon Syndra’s head. It coiled around her brow, like darkness given life, to form a pair of tall, curving horns. A bead of pure shadow formed at its center, becoming as hard as a gemstone, and burning with the same power that bled from her in waves.

    Sirik twisted in the air as her brother Okin broke from Kalan’s grasp. As he did so, he saw Syndra, his expression one of awe. For his part, the vastaya looked almost as stunned, feline lips curled back in a hiss, his eyes wide.

    With a horrible, sucking sound, three orbs of utter darkness materialised in the air around Syndra, and began to slowly orbit her. They seemed to swallow the scant light in the cavern, and pull at Sirik’s soul, a vile sensation of loathing and despair clutching at her.

    “How long?” Syndra demanded, her voice cracked and unsteady from lack of use. “How long have I been imprisoned here?”

    “Years,” spat Sirik. “Decades. We should have killed you long ago.”

    She felt Syndra’s hatred surge as a painful stab within her, and she gasped. Then Syndra snarled in fury, and with a gesture sent Sirik hurtling across the cavern.

    She smashed against a wall some twenty feet distant, and fell heavily, splashing painfully to the floor. Then Syndra’s dark gaze turned upon Okin and the Noxian creature.

    Sirik grimaced in pain. Her left leg and more than one rib were broken, she judged, wincing as she struggled to push herself upright. She cried out as she saw her brother Okin stumble forward into the water, holding his hands up in entreaty.

    “No, brother…” she managed, weakly.

    “I am not your enemy!” Okin called out. “We are both children of Ionia! Join us!”

    Syndra looked down upon him, her gaze radiating power.

    “The Noxians attacked our lands, and slaughtered our people!” he continued. “We pushed them back, but they still have a foothold in our ancestral lands. They are not done with us yet! Ionia is divided, and vulnerable! You must help! Help us fight against this new tyranny!”

    “I do not know who these Noxians are that you speak of,” Syndra replied. “But if they killed my people, then perhaps I owe them thanks. The only tyranny I experienced was at the hands of those I once called kin.”

    Okin’s face was mask of horror, perhaps finally realizing his own foolishness, and he slumped to his knees, defeated.

    With a sickening tearing sound, Syndra conjured another dark sphere—all of her bitterness, resentment and anger made manifest. It hovered above her hand, slowly spinning.

    “And if you are Ionian, then you are my enemy,” she mused.

    Sirik screamed, but there was nothing she could do. With a flick of her wrist, Syndra sent the orb hurtling toward, then through, her brother. He gasped, all the color draining from his flesh, and sank beneath the waters.

    Kalan attacked then, leaping from the shadows, claws extended, but another gesture from Syndra sent the three spheres surrounding her hurtling from their orbits towards him, throwing him backward.

    “You…” said Syndra, tilting her head to the side, as if trying to place him. “I recognize your soul. You shadowed my dreams.” Her expression darkened even more. “You were my jailor. You… You kept me here.”

    From her position, Sirik saw the vastaya push himself to one knee.

    “You are an abomination,” he hissed.

    Syndra’s hand stabbed out, and the snarling creature was lifted into the air.

    The waters of the Dreaming Pool were churning, and Sirik stared in wonder as the roots that had held Syndra began reaching out to reclaim her.

    “Kill me, then!” Kalan snarled. “But do so in the knowledge that you will never find peace. Wherever you are, you will be hated and hunted. You will never live free.”

    “Kill you?” said Syndra, her lip curling in rage. “No. That would be too clean an end for you.”

    With a sweep of her arm, Syndra sent Kalan hurling down into the waters, into the grasp of the writhing roots. They clamped around his limbs reflexively, holding him under. He screamed, air bubbles billowing around him… and then went still.

    Sirik stared defiantly at Syndra, knowing that she likely had only moments to live, but to her surprise, the powerful sorceress paid her no mind. Instead, Syndra turned her attention skyward. Both hands were wreathed in dark energy, and with a shout she lifted them high. The stone cracked, and a tumble of dust and rocks fell into the pool, sending crazy ripples spreading out in all directions.

    With a violent cutting motion of her arms and a deafening boom, Syndra ripped apart the rock overhead. Huge chunks of stone fell around her, crashing down with titanic force, and Sirik pushed herself backwards desperately, each movement sending searing pain flaring up her leg and side.

    Stars blinked in the sky far above, and Syndra began to rise, floating up towards freedom. She glanced back down, once, toward the motionless, submerged figure of Kalan, ensnared by roots.

    “Your turn to dream, jailor,” she whispered, and with a sweep of her arms, she entombed him completely beneath the fallen rocks.

    Wincing with every movement, Sirik crawled further away, certain she would be crushed at any moment…


    The island rumbled, as if wracked by an earthquake. It went on for what seemed like an eternity.

    And, when it finally ceased, an unnerving silence fell across Fae’lor.

    Sirik crawled from the gloom, breathing in fresh air, and stared about her, eyes wide in shock. Easily half of the fortress was gone.

    Her gaze drifted up. At first, she saw nothing but darkness where there should have been stars. With a sharp intake of air, she realized she was looking at the silhouette of the greatest towers and ramparts hanging against the night sky. It hadn’t collapsed into the sea—it had been ripped from the island, and lifted toward the heavens.

    She stared, her mouth gaping. She had known Syndra was powerful, but this? This was power she could never have imagined.

    As Sirik watched, frozen by the sight, she saw one of the Noxian warships moored in the harbor below lifted from the sea. Men tumbled from its deck like so many ants, falling to their deaths on the rocks below, as the ship was lifted ever higher. Then it fell, smashing back down upon two other vessels, crushing them to splinters. The destruction was catastrophic.

    The ruined castle in the sky began to drift northwards. Alone at the sundered peak of the Dael’eh Ahira, Sirik watched it go, until the first rays of dawn crept over the horizon.

    The import of the night weighed upon her heavily. Her brother, and the last of the guardians of Fae’lor were dead. All but her.

    And while the destruction wrought against the Noxians this night would have been cause for great rejoicing at any other time, her heart was heavy.

    Syndra was back in the world.

    They had failed.


    Kalan knelt, motionless and silent, as he waited for the seer to speak. She was a curious creature, violet-skinned, and with a pearlescent single horn growing from her forehead. Some may have mistaken her for one of his bloodline, the children of the Vastayashai’rei, but any of the kin would know otherwise.

    The seer was of a people older even than his ancestors.

    When she opened her eyes—those strange, kind, golden-flecked eyes that saw far more than they should—he saw they were tinged with sadness, and his heart sank.

    “You are faced with an impossible choice,” she said, her voice as quiet as the rustle of autumn leaves.

    “Then tell me what I must do,” said Kalan.

    “That is not for me to say. Two paths lie before you, but you can only take one. I warn you, though—both lead to tragedy and sadness.”

    Kalan didn’t blink. “Tell me.”

    “The first path. You fight the invaders. At the Placidium of Navori, a great battle will be fought. While it will be bloody, you will be victorious. You will be proclaimed a hero. You and your heartlight live in peace for many years. You are happy. And yet, you are destined to outlive both your cubs, who will be taken before their time.”

    Kalan took a deep breath. “And the other?” he said.

    “You fight alongside the enemy. You never see your heartlight again, nor your children. They call you traitor, and curse your name. Your path is one of darkness, and bitterness, and revilement. You will be hated by your kin, and despised by your invader allies. After they are defeated at the Placidium, you must stand vigil on the isle of Fae’lor, guarding over the place of dreaming. And there you will stay.”

    “And my little ones?”

    “They live. They prosper. If not in this land, then another. But you will never look upon their faces again, and if you ever deviate from this dark path, they will be lost.”

    Kalan nodded, and pushed himself to his feet. Sadness threatened to drag him down, but he suppressed it, pushing it deep inside himself.

    As he looked around, taking in the details of the seer’s shrine, he felt that there was something strangely familiar about it… a vague sense that he’d been here before, that he’d felt this awful sense of grief and loss more than once.

    He shook his head. To be trapped in this accursed moment forever? Now, that would be a fate far worse than death.

    “I am sorry, my child,” said the seer. “It is a terrible choice you must make.”

    “No,” said Kalan. “The choice is a simple one.”

  6. Blood in the Water

    Blood in the Water

    The massive Noxian war captain shuddered and dropped his axe as Gangplank rammed his cutlass deep into the man’s gut. Blood bubbled from the warrior’s tattooed lips as he mouthed an unheard curse.

    Gangplank pulled his blade free with a sneer and shoved the dying man to the deck. He collapsed in a clatter of heavy armor, his blood mingling with the seawater sloshing across the war galley’s foredeck. The black-painted hull of Gangplank’s ship loomed above, the two vessels locked together with boarding grapples and lines.

    Gangplank’s black and gold teeth gritted in suppressed pain – the Noxian had almost bested him. Nevertheless, he refused to let his crew see his weakness, forcing his lips into a wicked smile.

    Wind and rain whipping at him, he turned to survey the rest of the Noxians. He’d issued a blood-challenge to the enemy captain, and now that he’d won, their will to fight evaporated.

    “This ship is now mine,” Gangplank roared, loud enough to be heard over the driving gale. “Does anyone else have anything to say on the matter?”

    One of the Noxians, a huge warrior with blood-cult tattoos upon his face and garbed in spiked armor glared at Gangplank.

    “We are sons of Noxus,” he bellowed. “We would all gladly die before we let our ship be taken by the likes of you!”

    Gangplank frowned, then shrugged.

    “Fair enough,” he said, and turned away.

    Gangplank favored his crew with a vicious smile.

    “Kill them all,” he roared. “And burn their ship to the waterline!”

  7. In the Mind of Madness

    In the Mind of Madness

    BLOOD.

    SMELL IT.

    WANT. ACHING. NEED!

    CLOSE NOW. THEY COME.

    NO CHAINS? FREE! KILL!

    IN REACH. YES! DIE! DIE!

    Gone. Too quick. No fight. More. I want... more.

    A voice? Unfamiliar. I see him. The Grand General. My general.

    He leads. I follow. Marching. To where? I should know. I can't remember.

    It all bleeds together. Does it matter? Noxus conquers. The rest? Trivial. So long... since I've tasted victory.

    The war wagon rocks. Rattles. A cramped cage. Pointless ceremony. The waiting. Maddening. Faster, dogs!

    There. Banners. Demacians and their walls. Cowards. Their gates will shatter. Thoughts of the massacre come easily.

    Who gave the order to halt? The underlings don't answer. No familiar faces. If I do not remember, neither will history.

    The cage is opened. Finally! No more waiting. WE CHARGE!

    Slings and arrows? The weapons of children! Their walls will not save them!

    I can taste their fear. They shrink at every blow as their barricades splinter. SOON!

    Noxian drums. Demacian screams. Glory isn't accolades; glory is hot blood on your hands! This is life!

    A thousand shattered corpses lie at my feet, and Demacian homes burn all around me. It's over too quickly! Just one more...

    The men stare. There's fear in their eyes. If they're afraid to look upon victory, I should pluck those craven eyes out. There is no fear in the Grand General's eyes, only approval. He is pleased with this conquest.

    Walking the field with the Grand General, surveying the carnage, I ache for another foe. He is hobbled, a leg wound from the battle? If it pains him, he does not show it. A true Noxian. I do not like his pet, though; it picks over the dead, having earned nothing. His war hounds were more fitting company.

    Demacia will be within our grasp soon. I can feel it. I am ready to march. The Grand General insists that I rest. How can I rest when my enemies still live?

    Why do we mill about? The waiting eats at me. I'm left to my own devices. The bird watches. It's unsettling. Were it anyone else's, I would crush it.

    Fatigue sets in. I've never felt so... tired.

    Boram? Is that you? What are you whispering?

    Where am I?

    Captured? Kenneled like some dog. How?

    There was... the battle, the razing of the fortress, the quiet of the aftermath. Were we ambushed? I can't remember.

    I was wounded. I can feel the ragged gash... but no pain. They thought me dead. Now, I am their prize. Fate is laughing. I will not be caged! They will regret sparing me.

    Demacian worms! They parrot kind words, but they are ruthless all the same. This place is a dank pit. They bring no food. There is no torture. They do not make a show of me. I am left to rot.

    I remember my finest hour. I held a king by his throat and felt the final beat of his heart through my tightening grasp. I don't remember letting go. Is this your vengeance, Jarvan?

    I hear the triumphal march. Boots on stone. Faint, through the dungeon walls. The cadence of Noxian drums. I shall be free. Demacian blood will run in the streets!

    No one came. I heard no struggle. No retreat. Did I imagine it?

    There is no aching in this stump. I barely noticed the iron boot. It's caked in rust.

    When did I lose my leg?

    I still smell the blood. Battle. It brings comfort.

    The hunger gnaws. I have not slept. Time crawls. So tired.

    How long?

    So dark. This pit. I remember. Grand General. His whispering. What was it?

    Not who I think.

    Fading. Mustn't forget.

    Message. Cut. Remember.

    ''SION – Beware ravens.''

    FREE ME!

    BLOOD.

  8. Vel'Koz

    Vel'Koz

    To truly understand the horror that is Vel’Koz, one must first know of the Watchers, and how they were blinded to the mortal realm.

    Beyond the material plane, outside and somehow below it, lies the unknowable abyss. It is the realm of the Void, where no mortal or immortal creature may ever walk. It is not necessary to know how such a place ever came to be, nor why—only that it did. The Void is eternal. The Void consumes all.

    In that place, in the cold, endless dark, all is equal and empty. For timeless eons, there was purity in that fact. There was peace, if such a term could have any meaning there.

    Then, something changed. Not in the Void realm, but elsewhere. It was existence, it was... something, where before there had been nothing, and its mere presence scraped against the vast, cold, formless entities that drifted in the blackness. Before this, they had not even been fully aware of their own sentience, and yet now they knew that they could not tolerate the presence of this other place; this other-realm of mercurial, overwhelming creation.

    The entities watched. They scrutinized.

    And soon enough, the Watchers found themselves being scrutinized in return. The tiny, mortal minds that reached out to them were insignificant, little more than fleeting motes of light at the very edges of the abyss. Yet, in them, the Watchers saw a chance to invade the material realm, to destroy it, to silence the intolerable pulsing of reality beyond the Void.

    The boldest of them tore open the veil and hurled themselves upward, only to be horribly disoriented by the sudden shift between the abyss and the corporeal, linear nature of reality. In an instant, there was time, and heat, and pain...

    Then there was only cold. The way was shut, and dozens of the Watchers were trapped in the liminal space between two realms, frozen in the moment of transition.

    Those that remained in the Void recoiled. They had no concept of what had happened, yet they knew they had been betrayed.

    And so, they adapted.

    Reaching into the material realm, the Watchers took from the crude matter that comprised it, shaping, corrupting and imbuing it with consciousness. These constructs were the first of the Voidborn, and would be their masters’ eyes and ears, sent forth into the nightmare of existence to watch, listen, and learn.

    Among them, one stands apart. As perhaps the oldest surviving Voidborn, certainly existing the longest outside of the abyss, he has been known by countless names to those unfortunate enough to encounter him. Thousands of years before Icathia unleashed the Void in battle, the primitive cultures of Shurima feared the devil Vel’Koz, who crept forth from the underworld to steal the dreams of wiser men. Though his name has no literal translation in the modern tongue, it equates roughly as “to understand by unmaking.”

    His insatiable hunger for knowledge has led Vel’Koz across the world, to its highest peaks and darkest depths. Cunning and methodical, he has quietly watched entire civilizations rise, stagnate and decay, spent centuries combing the ocean floor for its secrets, even scrying the movements of the stars in the heavens above him.

    He carries all of this knowledge back to the great rifts in the fabric of Runeterra—so that the Watchers might know what he knows—and will annihilate, without hesitation, any mortal who stands in his path.

    For the Void is eternal, and it will consume us all.

  9. Volibear

    Volibear

    To some, he is the Thunder’s Roar, the Greatstorm, or Valhir. To others, he is Ruin, the Thousand-Pierced Bear, or He Who Stands. But to most of the tribes who still hold to the old ways, he is known as the Volibear.

    Destruction, strength, and the storm made manifest, the Volibear represents the unstoppable power and fury of the Freljord itself. It was the Volibear and his demi-god kin who formed the land they called Vorrijaard long before the arrival of the mortal races. The sagas tell how he created the Five Fjords with one mighty swipe of his claws, and how his epic battle with the savage magma-serpent, Rhond, formed countless valleys and ravines. When the Volibear finally felled the beast, its blood became the first river in the Freljord, and its colossal corpse formed the Wyrmback Mountains.

    In the days of the first tribes, wild magic ran rampant. The Volibear was venerated and worshipped by all, for they needed his indomitable strength to survive. Great wars were waged, and the Volibear took to the field alongside his followers, clad in rune-inscribed armor made by his brother Ornn, demi-god of the forge. At the time, the brothers’ bond was strong—they often fought at each other’s side, even though Ornn never had quite the same lust for battle. The Volibear reveled in hard-fought victories, and as ever more blood offerings were made to him, his power swelled.

    In time, the Volibear and his kin drifted apart, each focusing on their own pursuits. Even so, there was no true division between them… until new ideas began to usurp the old beliefs.

    Three sisters rose to power, seeking to control and impose order on the Freljord, and the demi-gods could not agree on how to proceed. A few, like Anivia, seemed inclined to work with the sisters, while the Volibear and the Iron Boar wanted to destroy them. Others would have been content to ignore them completely, since these feeble creatures would eventually die like all before them.

    The Volibear looked to the most animalistic and savage of his followers, known as the Ursine. With them, he would defeat the three sisters. In preparation, he sought out Ornn to arm his warriors for battle.

    But Ornn refused. He did not approve of the Ursine’s savage ways, and a terrible fight erupted between the two demi-gods. In the aftermath, the Volibear cursed his brother’s name, and cast off his rune-inscribed armor. He would fight from then on with just tooth, and claw, and might, and thunder. Far from being lessened, the Volibear found his full power was now unleashed.

    With newfound rage, he confronted one of the mortal sisters who sought to steal the power of the demi-gods for herself. Before her entire army, he struck her down, blinding her—but he was unable to stop what she had already set in motion.

    As the centuries rolled by, and despite the Volibear’s resistance, tribes began to venerate and worship the Three Sisters instead.

    Many of the more ancient practices were forgotten. He saw tribes cowering behind stone walls rather than face the rawness of nature. He saw fields being tilled, and farmers herding cattle rather than hunting. He bellowed in fury to see great rivers dammed rather than be allowed to roar free. This was not his Freljord. The change had happened slowly—glacially—but the Volibear finally came to realize that the tribes had been cut off from the wild spirit of the land, making them frail, compliant, and soft. These weaklings had no reverence for the old ways, or old gods.

    Anger and determination rumbled within him. He vowed to tear down all evidence of civilization and return the Freljord to its ancient state as a true wilderness. The people would become strong once more. He would again be honored and feared by all.

    As the call of the Volibear reverberates across the mountains and plains of the north, more and more Freljordians are responding. Slowly, the old ways are being remembered and re-embraced, and his strength grows with each new follower.

    A reckoning of blood awaits… and the Volibear is rushing toward it.

  10. Ambessa

    Ambessa

    Born into one of the most powerful families in modern Noxus, Ambessa Medarda was perhaps always destined for greatness. Her family was not counted among the old noble houses, yet they had gained immense respect and influence across the empire since its founding—and young Ambessa’s first exposure to bloodshed came early, watching Reckoners risk their lives for a chance at glory in the arenas. Though she was too young to know the thrill of battle herself, she studied every match and internalized every move.

    In the aftermath of the Battle of Hildenard, her father sent her to collect the blades of fallen soldiers. Though still a child, Ambessa never once averted her eyes from the death and carnage around her… and by the end of the day, she knew death was not something to be feared, but respected.

    Sacrifice was a noble thing. Greatness demanded it.

    The Medarda family code, passed down through generations since their earliest days as traders on the Shuriman coast, espoused the virtues of both the desert fox, and the fearsome wolf of legend. So it was no surprise that Ambessa would choose a soldier’s life, carrying the memories of her childhood lessons with her always, holding others to the ideals of familial honor and decisive action.

    She was a proud daughter of the Medardas—a born warrior, soon enough a general in command of several warbands—and clearly one of her grandfather Menelik’s favorites, as patriarch. And yet, she was so much more—a woman, a lover, and a mother. In her appetite for life, Ambessa experienced it all. But the moment she held her son Kino for the first time, she finally understood what it meant to devote herself to someone unconditionally.

    And with that came the potential for profound disappointment. While she loved him dearly, it was clear that Kino would never have the strength of a warrior in his heart.

    Not long after, Ambessa almost met her end in battle defending her ancestral home of Rokrund, while pregnant with her daughter Mel. As she lay among the bodies of her allies and foes alike, she drifted near death and experienced visions that she would speak of to few others in her lifetime. Whatever it was Ambessa had seen, it alloyed her resolve and ambition. She would bend the world to her will, so that any weakness in her children would not be something her enemies could exploit.

    From that moment, Ambessa's rise became almost meteoric. She led from the front in every battle, fearlessly staring death in the eye. And with every victory, she grew more resourceful, more daring, and more uncompromising.

    When old Menelik Medarda finally passed, he named no heir from his deathbed, sending several branches of the family into a conflict of succession. But Ambessa knew they clawed at air, for this was her destiny. She defeated her rivals and vowed to forge a legacy worthy of the Medarda name. Worthy of her own childrens' inheritance.

    As the new matriarch, Ambessa began to speak more often of her own personal mantra.

    In all things, be the Wolf.

    She would tolerate no weakness or dissent in those around her, lest that weakness spill over into her. She even sent her daughter Mel away to the distant city of Piltover.

    Years passed before Ambessa began to hear murmurs of a new and powerful invention called "hextech"—from the soft-spined idealists of Piltover, no less. Intrigued by the potential of such a discovery, Ambessa traveled to the gilded city to visit her daughter, determined to find out if this technology could be used to leverage even more power for the Medarda family…

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