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In the Mind of Madness

BLOOD.

SMELL IT.

WANT. ACHING. NEED!

CLOSE NOW. THEY COME.

NO CHAINS? FREE! KILL!

IN REACH. YES! DIE! DIE!

Gone. Too quick. No fight. More. I want... more.

A voice? Unfamiliar. I see him. The Grand General. My general.

He leads. I follow. Marching. To where? I should know. I can't remember.

It all bleeds together. Does it matter? Noxus conquers. The rest? Trivial. So long... since I've tasted victory.

The war wagon rocks. Rattles. A cramped cage. Pointless ceremony. The waiting. Maddening. Faster, dogs!

There. Banners. Demacians and their walls. Cowards. Their gates will shatter. Thoughts of the massacre come easily.

Who gave the order to halt? The underlings don't answer. No familiar faces. If I do not remember, neither will history.

The cage is opened. Finally! No more waiting. WE CHARGE!

Slings and arrows? The weapons of children! Their walls will not save them!

I can taste their fear. They shrink at every blow as their barricades splinter. SOON!

Noxian drums. Demacian screams. Glory isn't accolades; glory is hot blood on your hands! This is life!

A thousand shattered corpses lie at my feet, and Demacian homes burn all around me. It's over too quickly! Just one more...

The men stare. There's fear in their eyes. If they're afraid to look upon victory, I should pluck those craven eyes out. There is no fear in the Grand General's eyes, only approval. He is pleased with this conquest.

Walking the field with the Grand General, surveying the carnage, I ache for another foe. He is hobbled, a leg wound from the battle? If it pains him, he does not show it. A true Noxian. I do not like his pet, though; it picks over the dead, having earned nothing. His war hounds were more fitting company.

Demacia will be within our grasp soon. I can feel it. I am ready to march. The Grand General insists that I rest. How can I rest when my enemies still live?

Why do we mill about? The waiting eats at me. I'm left to my own devices. The bird watches. It's unsettling. Were it anyone else's, I would crush it.

Fatigue sets in. I've never felt so... tired.

Boram? Is that you? What are you whispering?

Where am I?

Captured? Kenneled like some dog. How?

There was... the battle, the razing of the fortress, the quiet of the aftermath. Were we ambushed? I can't remember.

I was wounded. I can feel the ragged gash... but no pain. They thought me dead. Now, I am their prize. Fate is laughing. I will not be caged! They will regret sparing me.

Demacian worms! They parrot kind words, but they are ruthless all the same. This place is a dank pit. They bring no food. There is no torture. They do not make a show of me. I am left to rot.

I remember my finest hour. I held a king by his throat and felt the final beat of his heart through my tightening grasp. I don't remember letting go. Is this your vengeance, Jarvan?

I hear the triumphal march. Boots on stone. Faint, through the dungeon walls. The cadence of Noxian drums. I shall be free. Demacian blood will run in the streets!

No one came. I heard no struggle. No retreat. Did I imagine it?

There is no aching in this stump. I barely noticed the iron boot. It's caked in rust.

When did I lose my leg?

I still smell the blood. Battle. It brings comfort.

The hunger gnaws. I have not slept. Time crawls. So tired.

How long?

So dark. This pit. I remember. Grand General. His whispering. What was it?

Not who I think.

Fading. Mustn't forget.

Message. Cut. Remember.

''SION – Beware ravens.''

FREE ME!

BLOOD.

More stories

  1. Garen

    Garen

    Born into the noble Crownguard family, along with his younger sister Lux, Garen knew from an early age that he would be expected to defend the throne of Demacia with his life. His father, Pieter, was a decorated military officer, while his aunt Tianna was Sword-Captain of the elite Dauntless Vanguard—and both were recognized and greatly respected by King Jarvan III. It was assumed that Garen would eventually come to serve the king’s son in the same manner.

    The kingdom of Demacia had risen from the ashes of the Rune Wars, and the centuries afterward were plagued with further conflict and strife. One of Garen’s uncles, a ranger-knight in the Demacian military, told young Garen and Lux his tales of venturing outside the kingdom’s walls to protect its people from the dangers of the world beyond.

    He warned them that, one day, something would undoubtedly end this time of relative peace—whether it be rogue mages, creatures of the abyss, or some other unimaginable horror yet to come.

    As if to confirm those fears, their uncle was killed in the line of duty by a mage, before Garen turned eleven. Garen saw the pain this brought to his family, and the fear in his young sister’s eyes. He knew then, for certain, that magic was the first and greatest peril that Demacia faced, and he vowed never to let it within their walls. Only by following their founding ideals, and by displaying their unshakeable pride, could the kingdom be kept safe.

    At the age of twelve, Garen left the Crownguard home in High Silvermere to join the military. As a squire, his days and nights were consumed by training and the study of war, honing his body and mind into a weapon as strong and true as Demacian steel. It was then that he first met young Jarvan IV—the prince who, as king, he would one day serve—among the other recruits, and the two became inseparable.

    In the years that followed, Garen earned his place in the shieldwall as a warrior of Demacia, and quickly gained a fearsome reputation on the battlefield. By the time he was eighteen, he had served with honor in campaigns along the Freljordian borders, played a key role in purging fetid cultists from the Silent Forest, and fought alongside the valiant defenders of Whiterock.

    King Jarvan III himself summoned Garen’s battalion back to the Great City of Demacia, honoring them before the royal court in the Hall of Valor. Tianna Crownguard, recently elevated to the role of High Marshal, singled out her nephew in particular, and recommended him for the trials necessary to join the ranks of the Dauntless Vanguard.

    Garen returned home in preparation, and was greeted warmly by Lux and his parents, as well as the common people living on his family’s estate. Though he was pleased to see his sister growing into an intelligent, capable young woman, something about her had changed. He had noticed it whenever he visited, but now Garen wrestled with a real and gnawing suspicion that Lux possessed magical powers… though he never let himself entertain the idea for long. The thought of a Crownguard being capable of the same forbidden sorceries that had slain their uncle was too unbearable to confront.

    Naturally, through courage and skill, Garen won his place among the Vanguard. With his proud family and his good friend the prince looking on, he took his oaths before the throne.

    Lux and her mother spent much more time in the capital, in service to the king as well as the humble order of the Illuminators—yet Garen tried to keep his distance as much as possible. Though he loved his sister more than anything else in the world, some small part of him had a hard time getting close to her, and he tried not to think about what he would be forced to do if his suspicions were ever confirmed. Instead, he threw himself into his new duties, fighting and training twice as hard as he had before.

    When the new Sword-Captain of the Dauntless Vanguard fell in battle, Garen found himself put forward for command by his fellow warriors, and the nomination was unopposed.

    To this day, he stands resolute in the defense of his homeland, against all foes. Far more than Demacia's most formidable soldier, he is the very embodiment of all the greatest and most noble ideals upon which it was founded.

  2. Veigar

    Veigar

    For most of the peoples of Runeterra, yordles are not typically something to be feared. Their fabled home of Bandle City is said to be a mysterious, spiritual place, filled with odd trinkets and keepsakes gathered from across the material realm. While these curious creatures often leave to dwell among mortal races for a time, they generally return with fresh tales and new experiences to recount.

    Yet, sadly, there are also those yordles who lose their way. Among them is the sorcerer Veigar.

    After the Great Darkin War left the world in ruin many centuries ago, the only light that seemed to shine on Valoran came from the skies above. Scattered survivors looked to the heavens, and their renewed study of ancient celestial magic piqued Veigar’s interest. Imagining himself already a master of these mystical arts, the yordle joined an order of mages in the Noxii territories, hoping to learn more of their craft. They did not think to question this eager newcomer, and he taught them to draw hope from the patterns created by the movements of the stars.

    But while many toiled to rebuild the world, others sought to conquer it. The brutal warlord Mordekaiser and his armies swept across the lands, crushing and enslaving any who would oppose his rule, and the mages of the order—unskilled in war—were of little value to this tyrant. Looming over them in his accursed battleplate, his keen eye fell upon Veigar, and Mordekaiser recognized the yordle for what he truly was. He snatched him up in one iron gauntlet, and dragged his prize away as the other mages were put to the sword.

    Imprisoned in the heart of the warlord’s new, monolithic fortress, Veigar was forced to turn his magic to darker purposes. Knowing that yordles were craftier than any of the mortal races, Mordekaiser bound Veigar to the physical plane, preventing him even from escaping to Bandle City. He was not the only captive in that hellish place, but such isolation was the worst and most cruel form of torture for a yordle. Veigar performed grisly enchantments against his will—some strengthening his master’s dominion, others simply evoking terror for terror’s sake.

    Indeed, terror was what seemed to fuel this dreadful empire. Miserable beyond imagining, Veigar became a reluctant witness as Mordekaiser's vile deeds empowered him to near-immortality. Whether it was over the course of decades or centuries, Veigar never knew, but eventually the yordle’s magic and appearance started to twist in response…

    Memories of his past faded. Why had he come to Valoran? Where had he come from? Had he known any other life before this? Questions such as these weighed on his fragile mind, like the last flickers of light before an eclipse.

    When the revenant warlord’s own followers conspired against him, the nightmare of his reign was ended, but by this point Veigar was nigh unrecognizable. His eyes blazed. Even his voice had become a sneer of malice. Fleeing from his ensorcelled cage, the wretched creature had no interest in the wars of succession that inevitably followed. Deep down, he most likely yearned to regain the sense of safety and freedom that all living things crave.

    And yet, he chose not to turn away from evil, but to embrace it. Clad in armor befitting a sinister warlock, he vowed to seize respect in the only way he could remember—through ruthless villainy, inspiring fear in all who encountered him. He would call down the fury of the stars themselves upon his foes, and trap them in the timeless infinities between moments.

    And yet… Veigar could not quite find the same success as his former captor.

    Certainly, the good people of Valoran did learn to fear him, to some extent. More often than not, they would find their pastures scorched, or the local baron’s mansion razed to its foundations. Sometimes though, inexplicably, bands of brigands would be driven from their woodland hideouts, or the remains of feral murk wolves found scattered through the town square, and it was difficult to tell whether these acts were malicious or actually reasonably helpful. For all his aspirations of evildoing, it seemed Veigar would always come up a tiny bit short.

    Still, the nefarious yordle has not abandoned his quest to become the world’s most wicked villain. With his diabolic staff in hand, he seeks nothing less than to bring all before him to their knees, and revels in the timely demise of those who dare to underestimate him.

  3. Sion

    Sion

    Over a century past, the brutal warlord Sion rose to prominence, slaughtering all who dared stand in his way. Greatly feared by friend and foe alike, he was the last of a proud warrior culture that had been part of Noxus since its founding. Sion had sworn oaths to his ancestors to never take a backward step in battle, and to die a proud warrior’s death when his time came.

    While not noted for his subtlety or strategic acumen, Sion’s methods were ruthlessly effective, and he won many vicious triumphs for Noxus. The empire’s might was at a peak not seen for hundreds of years, and so it took the generals of high command by surprise when a nation from the west first resisted, then began pushing back their steady advance. These Demacians drove the Noxian warbands eastward, harrying them back behind the walls of Hvardis. Sion, who had been campaigning in the Argent Mountains, now turned south, filled with fury.

    He arrived at the city to find the Demacians on the horizon. They had no intention of besieging Hvardis—having driven the Noxians from the lands neighboring their own, they were preparing to return home. Sion readied his troops, determined to punish these upstarts for their impudence. The Noxian commander at Hvardis, however, had already suffered several defeats to the enemy, and was content to hide behind the city walls and let them leave unscathed.

    It had been Sion and his warriors who had paid the claim to the land now lost in blood; outraged, he hurled the commander from the city walls, and ordered the attack.

    Sion tore straight through the Demacian lines, seeking out their leader—King Jarvan the First. But while his own warband charged with him, fearless of death, those who had been cowering in Hvardis were weak. Their spirit broke, and they retreated back to the city, leaving Sion and his trusted few surrounded. One by one, they fell, but Sion ploughed on.

    Alone, pierced by a dozen swords and a score of crossbow bolts, he finally reached Jarvan. The fight was brutal, and it was the Demacian who delivered the killing blow. Sion dropped his axe and, with a final burst of strength, tore the king’s crown from his head with one hand, clamping the other around his throat. Jarvan’s guards stabbed Sion again and again, but his grip did not loosen.

    Only when the enemy king was slain did Sion allow death to claim him.

    His body was recovered—along with the Demacian king’s crown, still in his grip—and borne back to the Immortal Bastion in honor. Noxus mourned Sion’s passing, and his corpse was interred within a towering monument constructed to honor him for all time.

    Half a century passed before Sion’s tomb was reopened.

    Noxian dominance had waned in the years since Sion’s death, and the ruling Grand General of the empire, Boram Darkwill, was willing to pay almost any price to restore its lost glory. Darkwill’s allies, a mysterious cabal known as the Black Rose, reanimated the long-dead hero using forbidden magics, and presented him to the Grand General.

    He could not refuse this gift, and so Sion returned to life, driven by unnatural bloodlust and utterly inured to pain.

    He hurled himself like a living battering ram against the enemies of Noxus, destroying all he faced. More so than before his death, the victories Sion brought were costly. He was uncontrollable, killing friend and foe without remorse, and those forced to fight alongside him began to desert. Finally, Darkwill ordered Sion reinterred.

    Hundreds of warriors died trying to restrain him before he was finally bound in chains and dragged back to the Immortal Bastion. Without slaughter, the blood magic that sustained him quickly engulfed his mind in an all-consuming rage. His roars finally fell silent as he was sealed in beneath his giant statue.

    There he languished for many years, neither alive nor truly dead. When his tomb opened once more, it was to a very different empire. Darkwill was gone, overthrown by the general Jericho Swain—but Sion cared little, roaring and pulling against his bindings in a frenzy that could only be sated in battle.

    Chained within an iron cage, he returned to Hvardis, which had broken away from Noxian rule under Darkwill’s reign; Sion was the new Grand General’s punishment for their rebellion.

    He butchered the defenders of Hvardis and leveled the city, laughing as he ripped its towers apart with his bare hands. Other regions that had abandoned Noxus soon bent the knee, fearing the undead juggernaut would be unleashed upon them next.

    When harsh daylight floods his opening tomb, Sion now welcomes it… for with it comes the chance to shed his chains and sate his hunger for bloodshed, to briefly silence the screaming madness drowning out all thought of rest.

    Sion remembers only fragments of his life, and less of the times since, but one truth has remained as stark as on the day of his death—now, as then, the world trembles before him.

  4. The True and Ghastly Tale of the Beast of Boleham Tower

    The True and Ghastly Tale of the Beast of Boleham Tower

    Amanda Jeffrey

    Thunderclouds rolled off the Argent Mountains, promising pyrotechnics, but delivering none.

    From the tower, the advancing mob looked like a child’s mismatched toys—all toothpick spears and tiny torches. The figure at the head of the group was tall, with a splash of grey hair, and a blade belted to her homespun tunic.

    Veigar watched as the group started battering the outer gates, incensed by his villainous ways, demanding justice for the terrible acts he had wrought. Finally! He hurried down the stairs to the inner door.

    There was a mighty crack as the gates gave way, and villagers tumbled into the courtyard. The leader drew her sword and advanced, picking her way between ungainly limbs, waiting for the rest of the group to find their feet and hold the right end of their spears.

    Squinting through the gap in the door, Veigar giggled with anticipation.

    The woman’s gaze snapped up.

    Veigar clapped a gauntlet over his mouth, but the jig was up. The farmers tripped over themselves to cower behind their leader’s skirts. It was perfect. He stepped back and, barely holding his staff steady with all his booming laughter, blasted open the door with an explosive ball of purple energy.

    He strode out to the top of the stone steps as the dust settled. He knew how imposing a figure he must strike—his hat barely clearing the enormous door frame, his iron boots sending up sparks and thunder with each giant step, his gauntlet big enough to crush any fool who might challenge him.

    Unfortunately, the cowering villagers hadn’t looked up yet, and holding an intimidating pose this long was starting to feel forced. He let go of the breath he’d been holding, and deflated a little.

    “The villain!” shouted the leader, eventually, brandishing her blade in his direction.

    In the shadow beneath his hat, Veigar grinned. He drew himself up as intimidatingly as possible as the villagers beheld him.

    Then the shouting and wailing began. Delightfully, someone at the back even fainted.

    He gathered his sinister magic, gaining an inky nimbus, and causing violet sparks to leap off speartips and belt buckles. The leader stumbled back as a serpentine gash of deepest midnight encircled the villagers, and exploded upwards into an ensnaring cage of sorcery.

    “Silence!” Veigar commanded them.

    He relished every long stride down the steps toward the trapped mob. Around them, humming walls of violet light stretched between claw-like pillars, forming an eldritch henge. He stopped barely a sword’s length from the leader, glaring at his prisoners through his arcane barrier.

    “I can see the fear in your hearts!” he began with a derisive, humorless, snort. “You dare march here to challenge my dread rule? I, Veigar, who has yoked the magic of the universe to my will? Veigar, Great Master of Evil, who has defeated countless arcane foes in my quest for ever greater—”

    “Cursed my fields with rat-weevils for two seasons, you have!” an especially cloddish looking farmer cried out, crimson-faced with fury.

    Veigar blinked, trying to process this interruption. “Cursed you with what…?”

    “And ye turned Dollee lame the week ‘afore harvest!” claimed an outraged tiller, wagging her finger at the increasingly befuddled Great Master of Evil.

    With that, the banks broke and the villagers began to make all of their grievances heard. Veigar could only catch snippets of the loudest accusations, the majority featuring soured milk and undersized beets. As he shrunk away from the verbal onslaught, the purple barrier flickered and collapsed, but the villagers didn’t even notice. They shuffled forward, yelling in his face.

    He felt the stone banister of the stairs at his back. He was surrounded.

    He tried feebly to respond, his voice losing depth with every word. “But I… I am…” They crowded closer, glaring, now eye to eye with him rather than looking up.

    Suddenly, a commanding older voice rose over the din. “Stand down. Everyone.”

    “But Margaux…” someone began, before the leader’s glare withered their objection. The mob retreated, and Veigar found himself alone with her. She seemed more than twice his height by this point, and radiated confidence.

    He hated her.

    “Alright, villain,” she spat. “You’ve heard our accusations. Do you plead innocence?”

    Veigar felt like he had been slapped. He puffed out his chest, feeling a foot taller. “Innocence? Innocence?!” He turned and began climbing the steps, gaining height on the crowd. “You have the audacity to bring your superstitious bellyachings to my door, and then insult me by asking if I deny them?!”

    He glared over his shoulder in their direction.

    “I do! I deny every one of them! But do not dare presume that I claim innocence. You accuse me of evildoing—and I am evil! Since I took this arcane tower from its puny owner, I have burned your fields! I have terrorized your warlords, defeating them so thoroughly that they swore never to return!” He took the last two stairs in one great stride. “And I have begun my campaign of terror upon neighboring villainous sorcerers! For none will be permitted to obstruct my path to ultimate magical power!

    At this, the sky crackled, and magical bolts hurtled from the clouds, exploding around the courtyard. Veigar threw his head back and laughed, reveling in the sheer glory of his own evil. These puny mortals would beg forgiveness in the face of his terrible magnificence!

    When he stopped for breath, the villagers were conferring in a huddle, casting appraising glances in his direction. One of them popped her head up. “Did you defeat Vixis the Cruel? The warlord?”

    “Of course I did! She failed to exhibit proper deference, and I…”

    His words trailed off as the group returned to their earnest whispers. Veigar shifted uncomfortably, straining to hear what they were saying. One by one, the mob nodded to each other, and turned to face him.

    They found him coolly admiring the polished gleam of his gauntlet.

    The leader, Margaux, strode to the bottom of the steps, awkwardly half-bowing, and addressed him. “Oh, great and mighty… uh… sorcerer…?”

    “Wizard!” Veigar corrected her.

    “Mighty wizard. We, the residents of the barely-worth-bothering-with village of Boleham—”

    “That’s our village!” someone helpfully interjected.

    Margaux sighed. “Yes, our village. Well, you see, we’ve come to our senses, and do humbly beg the mighty wizard, Gray Jar—”

    “It’s Vay-gar! Veigar!”

    “Sorry! Veigar! We humbly beg that you spare us and just, umm, you know… keep doing what you’re doing.”

    Veigar narrowed his eyes. “What do you mean?”

    “Well, you know. We’ll just go home, and you keep doing your… reign of terror… thingy. Live and let terrorize, that’s what I say.”

    This had to be some kind of trick. And yet, she went on.

    “Of course, we’d exhibit the proper, you know, deference. Curse your name in your absence. Spread tales of your vile rampage. Frenk says his cousin down in Glorft heard a rumor of an evil sorcerer, if you’d be interested in, you know…”

    “Destroying them! And taking their dread sorceries for my own!” Veigar clenched his gauntleted hand, imagining the sweet triumph of crushing an arcane peer in a wizard battle.

    Margaux was watching him carefully. Hopefully, Veigar realized.

    Finally, after a long pause, he rolled his eyes and flourished his staff.

    “You fools! You thought you could trick me, Veigar, Master of Evil?! Perhaps you hoped I would grant you the mercy of a swift and painless end! Well, I regret to inform you that your lives are simply not worth my time!

    He laughed—a big, booming laugh to match his renewed stature.

    “Take yourselves from my sight, insignificant peasants! Return to Boleham, and pray I do not find you worthy of my attention ever again!”

    The villagers managed a few half-hearted bows or curtseys, before shuffling back toward the damaged archway. Margaux chanced a quick wink at him, then turned to leave.

    “Wait!” he thundered. Her hand snapped to the pommel of her sword.

    With as much indifference as he could muster, Veigar edged his way down the steps once more.

    “When do you think I could talk to Frenk’s cousin about that other sorcerer?”

  5. Alistar

    Alistar

    Many civilizations have resisted Noxus, but none as long as the clans of the Great Barrier mountains. Though these fierce minotaurs had protected the overland trade routes to the ancient city of Zaun for centuries, they preferred to avoid Valoran’s wider conflicts.

    The noble warrior Alistar was respected among all the clans. Out on the mountain peaks, his roar could scatter even the bravest trespassers, leaving only the foolhardy to face him in combat. Even so, in the moot halls he would always urge his kin to forge greater bonds with other mortal races. Many saw minotaurs as little more than beasts, which soured any interaction and kept them firmly as outsiders.

    Then Noxus came, promising something better. Their emissary, the matriarch of House Tewain, proclaimed that the empire was poised to take Basilich, a coastal city to the east. However, she pledged that they would not do this without the support of the great clans of the mountains, and called for parley on neutral ground.

    Many of the minotaurs were eager to accept her offer. This was a way to gain the power and recognition they sought, by joining with Noxus.

    But Alistar remained skeptical—he had encountered many Noxian scouts in recent years, and knew them to be a duplicitous and cunning people. For this reason, his clan sent him to meet Tewain, along with fifty of their mightiest warriors, to reject any alliance. The other clans could do as they wished, but Alistar would not accept the rule of some distant “Grand General”.

    Under the banners of truce, he and his kin were betrayed.

    The larger clans had already pledged themselves to Noxus, and their representatives turned against him as soon as he made his position known. The battle was swift and bloody, and Alistar himself crushed Lady Tewain’s skull with his bare hands—but soon enough he and his surviving warriors found themselves bound in chains, headed for the distant Noxian capital, accused of inciting rebellion.

    These unfortunate minotaurs found themselves cast into the Reckoning arenas of the capital, as part of a grim gladiatorial festival known as the Fleshing.

    Alistar was appalled by the chanting of the bloodthirsty spectators. He implored his clanfolk not to fight back, not to give these Noxians the monstrous display they so craved…

    When the festival ended twenty-one days later, Alistar was the only member of his tribe left. Pelted with pebbles and rotten fruit from the crowd, dragged out to face Reckoner after Reckoner, he was driven to fight like a beast—and think like one. He killed and killed until even his memories of home became stained with blood.

    Alistar had fallen far by the time he met Ayelia, a servant girl in the arenas. At first he bellowed and charged the bars of his cage, expecting her to fear or goad him like the others, but Ayelia did neither.

    She returned every day, and spoke to him with gentle respect, until eventually Alistar answered in kind. Ayelia’s homeland had also been claimed by Noxus, and seeing his suffering had convinced her they should leave this hateful city together. She whispered her plans through the bars, and for the first time in years Alistar found he could think of home without dwelling on the way it had been taken from him.

    One night, Ayelia brought Alistar the key to his cell. She had sacrificed much to arrange this escape, and he swore he would repay her tenfold.

    They hurried to the river, where a cargo barge awaited them. However, as they boarded, Noxian agents burst from the shadows. Alistar hurled himself into battle, his vision tunneled with rage, and although Ayelia called out to him again and again, he did not hear.

    By the time Alistar had slain their attackers, the boat was gone—and Ayelia with it—so he fled south on foot instead. He searched everywhere for the servant girl, but found nothing. Had she been captured? Killed? It seemed there were no clues left to find.

    Weeks later, a political coup shook the empire to its dark foundations, and the arena minotaur’s escape was quite forgotten.

    Alistar now travels alone, as quietly and anonymously as he can, encouraging resistance in Noxian-held territories and fighting on behalf of the downtrodden and the abused. Only when he has cleared the shame from his heart, repaying every cruelty and every kindness, will Alistar return to the mountains and leave his rage behind.

    And in every city he passes through, he asks after Ayelia.

  6. Gangplank

    Gangplank

    As unpredictable as he is brutal, the dethroned reaver king known as Gangplank is feared far and wide. Where he goes, death and ruin follow, and such is his infamy and reputation that the merest sight of his black sails on the horizon causes panic among even the hardiest crew.

    Having grown rich preying upon the trade routes of the Twelve Seas, Gangplank has made himself many powerful enemies. In Ionia, he incurred the wrath of the deadly Order of Shadow after ransacking the Temple of the Jagged Knife, and it is said that the Grand General of Noxus himself has sworn to see Gangplank torn asunder after the pirate stole the Leviathan, Swain’s personal warship and the pride of the Noxian fleet.

    While Gangplank has incurred the wrath of many, none have yet been able to bring him to justice, despite assassins, bounty hunters, and entire armadas being sent after him. He takes grim pleasure in the ever-increasing rewards posted for his head, and makes sure to nail them to the Bounty Board in Bilgewater for all to see whenever he returns to port, his ships heavy with loot.

    In recent times, Gangplank has been brought down by the machinations of the bounty hunter Miss Fortune. His ship was destroyed with all of Bilgewater watching, killing his crew and shattering his aura of invincibility. Now that they have seen he is vulnerable, the gangs of Bilgewater have risen up, fighting amongst themselves to claim dominion over the port city.

    Despite receiving horrific injuries in the explosion, Gangplank survived. Sporting a multitude of fresh scars, and with a newly crafted metal arm to replace his amputated limb, he is now determined to rebuild his strength, reclaim what he sees as rightfully his – and to ruthlessly punish all those who turned against him.

  7. Proclamation of the Trifarix

    Proclamation of the Trifarix

    Citizens of Noxus, I bring word from the capital!

    It is a time for celebration! The Hand of Noxus is returned, and stands with our new Grand General! With the noble houses united behind them, the new age of our glorious empire begins now!

    Let it be known that, on this day, from distant Shurima to the shores of Ionia, the countless wars initiated by Boram Darkwill have been ended. No longer will our treasuries be drained in pursuit of victories that none can truthfully promise. No longer will our brave warriors spend their lives needlessly, and without gain.

    Noxian gold, and Noxian blood. These are the treasures that Jericho Swain has pledged to return to you, the people.

    While on campaign in the northlands, mighty General Darius received orders to stand down. Rather than meekly accept this edict, he marched back to the capital with all his warhosts—for the duty of the Hand of Noxus is first and foremost to the empire itself, and not to whomsoever shall sit upon its throne, with the passing of years. It is right and proper that he would question these orders, and the authority by which they were issued.

    Let it be known that General Darius met with General Swain. Let it also be known that Darius was satisfied that the coup against Boram Darkwill was just, and legal, and that Swain’s intentions were for the good of all Noxus.

    Long live Grand General Jericho Swain, savior of the empire!

    Under the protection of Darius and his warhosts, representatives from all noble houses have met to hear Swain’s plans for the future of Noxus. Those who have sworn themselves and their houses to him in perpetuity have received full pardons for any prior wrongdoing, or opposition they may have offered. These men and women are proud and honorable servants of the Grand General, and are not to be harmed.

    In his boundless wisdom and mercy, he has also granted clemency to those who refuse his benevolence. They have a full seven days to conclude their affairs within the empire, surrender their lands and titles, and depart Noxus forevermore. Any who choose to remain in defiance will forfeit their lives, with public Reckonings to recommence in the Noxkraya Arena three days thereafter.

    Henceforth, let it be known that each and every Noxian shall be treated equally, and on the merit of their own ability and strength. Furthermore, let it be known that Jericho Swain and the noble houses are committed to ending the decades of incompetence and nepotism that plagued Darkwill’s rule.

    But the former Grand General was not an evil man, and Swain would not have him remembered as such. Rather, he was a weak man—manipulated from behind the scenes by others...

    Yes, friends. There is a corruption at the heart of our great empire. For centuries this corruption has grown, blooming like a pleasant flower in plain sight, while its roots twist and spread in the darkness beneath.

    No more, friends! No more! Jericho Swain will destroy any who seek to exploit Noxus for their own secretive gains! He will tear out this corruption, this blighted and thorned rose, root and stem! Every one of its agents and allies are hereby named enemies of the empire, and all good citizens are obliged to do them harm, if they are able. Together we shall prevail! Let none be above suspicion!

    Before Boram Darkwill, these same sinister forces puppeted even the greatest kings and champions of the Noxii, all the way back to the Rune Wars. Indeed, our beloved Grand General has heard the fears of the noble houses—that if any could fall to such corruption, then why not him also? To that end, henceforth he has decreed that Noxus shall not be ruled by any single individual... but three. He draws upon the legacy of the greatest among the old tribes—the vision of the Noxidi, the might of the Noxkri, the guile of the Noxtali—to create a “Trifarix” council, whose members will eschew any throne, and embody those same principles of strength that have ever allowed Noxus to triumph over its foes.

    Finally, let it be known that after much consultation with his dear friends among the nobility, the Grand General has reconciled with the leaders of the assassin guilds. Alongside Swain and Darius, they will find a place on the council prepared for them, maintaining a “faceless” representative to protect the empire against even the most insidious threats from within.

    Go forth, citizens! Carry these words and proclamations to all! The greatest years of Noxus lie yet before us, and we shall rise as a single people, united in purpose and glory, once more!




    ARCHIVIST’S NOTE: In spite of the inspirational and conciliatory promises contained in these official pronouncements, within a single year the Trifarix had completely changed the political landscape of Noxus. Imperial governorships and military commissions were no longer inherited, but bestowed through official channels. All personal wealth was to be declared and verified, and hefty taxes imposed on any gold or silver not held in trust by state banks. Finally, it became illegal for any citizen to be owned as chattel by another, and unauthorized sale or transfer of the same was made punishable by death.

    Effectively, Jericho Swain courted the noble houses to gain a foothold within the assassin guilds, then systematically dismantled the power structures that had supported them for almost a thousand years. Though the full repercussions of this remain to be seen, it is likely that many nobles have been driven into alliance with his clandestine enemies, and eventual rebellion.

  8. Taric

    Taric

    For the noble defenders of Demacia, daily life is the very model of focused, selfless dedication to the ideals of king and country. Called upon to continue his family’s long tradition of military service, Taric never dreamed of shirking that responsibility—though he would not limit or define exactly whom and what he would protect.

    The young warrior trained hard, and possessed great martial skill. Even so, in his scant hours of free time, he would find other ways to serve his homeland. He volunteered with the Illuminators, tending the sick or helping rebuild homes damaged by flooding. He lent his creative talents, such as they were, to the stonemasons and craftsmen who raised monuments to the glory of the Winged Protector and the lofty ideals it embodied.

    A work of art. A stranger’s life. These were the things that made Demacia worth fighting for. Taric saw every one of them as beautiful, fragile, and worthy of saving.

    Fortunately, his disarming manner and innate warmth allowed him to brush aside any criticism from his fellow soldiers or commanding officers. He rose modestly through the ranks, and even fought beside a young Garen Crownguard.

    Ironically, it was Taric’s steady rise that would bring about his eventual downfall—at least as far as Demacia was concerned.

    Elevated to the prestigious Dauntless Vanguard, he was suddenly held to a far higher standard of conduct. No more would he be allowed to roam the forests looking for glimpses of some rare animal, neglect combat drills to sit in a tavern and listen to a bard’s simple ballad, or skip line inspections to ride out and observe the silver cloak of night settling across the hinterlands. Taric began to feel at odds with himself, and soon attracted attention as an insubordinate.

    Garen urged him to shape up and do his duty. He could see Taric had the potential to become one of Valoran’s greatest heroes—and yet he seemed to be thumbing his nose at destiny as well as his country.

    To keep him from demotion, Taric was seconded to serve the Sword-Captain of the Vanguard, though neither of them was particularly happy about it. However, when the older man was slain in battle along with the rest of his personal retinue, Taric was found to have abandoned his post… and rumor had it that he had been spotted wandering the cloisters of some forgotten ruined temple nearby.

    Nothing more could be said. A dozen warriors were dead, and Taric faced the executioner’s block for it.

    However, seeking mercy for his friend, Garen intervened. As the Sword-Captain’s successor, he sentenced Taric to endure “the Crown of Stone”—in accordance with Demacia’s most ancient traditions, he would be sent to climb Mount Targon, a trial that few had ever survived.

    Though the Crown of Stone usually allowed the dishonored to simply flee Demacia and start a new life in exile, Taric took the first ship heading south, and swore to actually atone for what he had done.

    The climb nearly claimed him, body and soul, numerous times. But Taric pushed past the pain, the ghosts of his dead comrades, and other tests inflicted upon him by the mountain. As he approached the summit, he was beset by a wave of new visions of loss and destruction…

    He witnessed the great Alabaster Library set aflame… and still he dashed into the inferno to retrieve the heavenly poetries of Tung. He screamed in anguish as the Frostguard ran the last dreamstag into the Howling Abyss… and then leapt over the precipice himself in a desperate attempt to save it. At the gates of the Immortal Bastion, Taric slumped to his knees when he saw Garen’s broken body swinging from a gibbet… before raising his shield, and charging headlong into the waiting hordes of Noxus.

    When the visions finally faded, Taric found himself at the very pinnacle of the mountain, and he was not alone. Before him stood something wearing the shape of a man, though its almost crystalline features blazed with the light of the stars themselves, and its voice was a thousand whispers that cut through Taric like a blade.

    It spoke truths he had somehow always known. It spoke of the mantle for which he had unwittingly been preparing his entire life, with every decision and deed that had brought him here, now, to Targon.

    And he would stand as the Shield of Valoran in great wars yet to come.

    Reborn as the Aspect of the Protector, gifted with power and purpose unimaginable to most mortals, Taric has gladly accepted this new calling—as the steadfast guardian of an entire world.

  9. Kayn

    Kayn

    Noxian by birth, Shieda Kayn and others like him were conscripted as child soldiers, a cruel practice employed by only the most devious commanders in Boram Darkwill’s empire. Following the disastrous battle at the Placidium of Navori, the invasion was deliberately reformulated into a protracted war of attrition. Ionian compassion was a weakness to be exploited—their warriors would hesitate before striking down a supposed innocent. Thus, barely able to lift the blade he had been given, Kayn’s first day in battle was also expected to be his last.

    Striking against the province of Bahrl, Noxian forces landed at the mouth of the Epool River. Kayn and the others were a reluctant vanguard, facing disorganized bands of locals defending their home from these returning invaders. While his young comrades were cut down or fled the battlefield, Kayn showed no fear. He dropped his heavy sword and snatched up a fallen sickle, turning to face the shocked Ionians just as the Noxian regulars swept in from the flank.

    The carnage was staggering. Farmers, hunters—even a handful of vastaya—all were butchered without ceremony.

    Two days later, after word had spread throughout the southern provinces, the Order of Shadow came upon the grisly scene. Their leader, Zed, knew this area had no tactical significance. This massacre was intended as a message. Noxus would show no mercy.

    A flickering glint of steel caught his eye. A child of no more than ten lay in the mud, leveling his broken sickle at the master assassin, bloody knuckles straining white. The boy’s eyes harbored a pain that belied his age, yet still burned with all the fury of a hardened warrior. This tenacity was not something that could be taught. Zed saw in this child, this abandoned Noxian survivor, a weapon that could be turned against those who had sent him here to die. The assassin held out his hand and welcomed Kayn into the Order of Shadow.

    Acolytes traditionally spent years training with a single weapon of their choosing, but Kayn mastered them all—to him, they were mere tools, and he was the weapon. Armor he viewed as a cumbersome burden, instead cloaking himself in shadows and slaying his enemies with quickness and stealth. These swift executions instilled fear in the hearts of those fortunate enough to be spared.

    And as Kayn’s legend grew, so did his arrogance. He truly believed that one day his power would eclipse even that of Zed himself.

    This hubris led Kayn to embrace his final test: to seek out a darkin weapon recently unearthed in Noxus, and prevent it from ever being used against the weary defenders of Ionia. He accepted without hesitation, never questioning why he had been chosen for this task. Indeed, where any other acolyte would have destroyed the living scythe known as Rhaast, Kayn took it for himself.

    The corruption took hold the moment his fingers closed around the weapon, locking them both in a fateful struggle. Rhaast has long awaited the perfect host in order to rejoin its darkin brethren and lay waste to the world, but Kayn will not be easily dominated. He returns to Ionia in triumph, convinced that Zed will name him the new leader of the Order of Shadow.

  10. Voices

    Voices

    Jared Rosen

    Ten great kings took ten great thrones,

    Nine crowns adorned nine heads.

    One left to scratch upon their mounds,

    The crow, alive and dead.

    — old Demacian poem, author unknown


    It started when old Hubard, drunk out his mind on stale mead and the dulled memories of some battle he’d probably run from, locked himself in a shack just outside of Goldweald. Davil tried to break the door in, good neighbor as he was, but the miserable fossil had more strength than anyone could have anticipated, bracing his entire body against the entrance as he babbled about heights and spiders and being pecked to death by birds. No one believed the man was being pecked to death by anything but a bottle, so we all went home, assuming, as one does, that with a day to dry out, the ordeal would sort itself.

    Took only one night.

    First scream ripped across the village like someone had pulled it out of Hubard’s open chest, followed by a second that was almost the same—but worse. It pitched higher, like rusted metal wrapped in burlap, in almost-human words with an almost-human rhythm until the baker’s wife cried, “Mages!” and all hell broke loose. People arming themselves, the mayor—if that's what you could call the head of some hinterlands piss-hole—shooing whoever he could into the meeting hall, windows being boarded up in blind panic, the works. You’ve seen it a hundred times, probably two hundred since the Claw hit up north. Regular folks going mad at the fairest hint of magic.

    Point is, that’s around when everything went bad. But there’s a bottom to bad, and what happened in Goldweald broke right past it.

    Don’t believe me?

    Go for yourself. Goldweald ain’t there anymore.

    But I’m skipping ahead, and that ain’t fair to Davil. See, Davil was a spy from back when the Freljord pacifications were still talked about like there was honor in ’em, and he later served the crown as far out as Shurima and the Blue Flame Isles. The man had seen things. We’re lucky out west, since the worst the hinterlands have to offer are some stray raptors after the hatching season, and maybe a sun-cooked bandit or three, but Davil knew what was out there. What could be out there. And he gathered up all the folk who were willing to listen and organized a peasant militia to bring those supposed “mages” to justice.

    His plan was simple: First light, we’re all going on patrol, two by two, no one alone. Military stuff, and that gives us hope, gins us all up for a fight. For king and country! Rah-rah Demacia, and all that.

    Until the sun comes up and a family’s gone missing.

    Every one of them—five in all. Farmhouse torn to shreds, livestock slaughtered in their pens. Doors all locked from the inside, windows all latched. They’re gone. The mayor calls a meeting, but a pair of fieldhands don’t come in from the rows. When Davil calls for them, something calls back. But it isn’t them. Sounds almost like them, like something is forcing words into almost the right shape, but that old, rusty cage sound keeps cutting through, squeaking and rattling and clicking like it can’t help itself.

    Now people are afraid. Some hothead charges into the fields with a sword in his hand—gone. Another follows him—gone. Blacksmith gets the wise idea he’ll ride all the way to Amberfel and call the guard, but the horse bucks him halfway down the old trade road and something pulls him into the rows. Davil calls to see if he’s alright, and that awful voice burbles out, saying it’ll take the road to Amberfel and call the guard.

    Davil asks again, and it repeats: “I’ll take the old road to Amberfel and call the guard.”

    There’s something about it… like a pin twisting inside your head, poking through the meat into something darker underneath. I could see it on everyone’s faces. Folks holding their kids close, backing away toward their homes, some just running. That voice could cut away all the parts of a person and leave ’em naked and afraid, shivering in the middle of a blistering afternoon. Like it was pulling something out of you. Something it wanted.

    A little girl says she saw someone standing above the field out where we keep the scarecrow. It’s such an odd thing to notice, and there’s so much going on, that we pay her no mind.

    But we should have.

    Night comes and half the houses in town are boarded shut. You can hear folks inside whispering, muttering, giggling like maniacs, but about… I’m not sure. Snakes. Lightning. The dark. Walls closing in. Knives. The sea. They’re laughing and they’re screaming and it sounds like everyone has gone insane, like they’re trapped inside a room with a part of themselves they don’t want to face. It sounds like we’re all stuck in a nightmare.

    Then the lights start going out. One after the other in all the boarded-up houses, the lamps flicker and die. And the voices melt away, each suddenly silenced, all save for one. Something croaking behind the old smithy. Muttering to itself. About snakes. About lighting. Muttering about the dark.

    Davil, that poor fool, takes the militia and goes in. And I… I’m there with him. I have my blade. I have my lantern. But the rows are deep, and the light casts shadows everywhere you look.

    I… I don’t know exactly what happened. I saw a face—maybe. Something looking back at me just ahead of Davil, but it was like he saw right past it. Like that face was just there for me. All lopsided, twisted sackcloth and rusted teeth. And behind it… something huge. Splayed out on thin legs, but alive with hundreds of black birds rattling inside an old cage we’d thrown into the woods last year. And eyes. So many eyes.

    There’s no one left in Goldweald now. If no one came after me… I’m the only one left. Hearing those screams fade behind me as crimson light poured out from between the corn stalks—that sickly crunching, and the bellowing, tortured squeals of hogs and horses…

    And the crows! Hundreds of them—thousands! But crows they aren’t, can’t you see? They’re smoke and fire! They’re not real! They couldn’t be real…

    They follow that voice! The deep, rumbling voice beneath it all! Don’t you see? Don’t you—

    Oh, gods… Davil! I left him behind! I left him there—there in the rows with that horrible scarecrow! Everyone—they’re all dead! Gods, gods, it must have followed me. Once it tastes your fear, once it knows you, it never lets go. It won’t let you go, it won’t—

    What’s that voice?

    Can anyone hear—

    You don’t hear it?

    …Davil?

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