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Sion

Over a century past, the brutal warlord Sion rose to prominence, slaughtering all who dared stand in his way. Greatly feared by friend and foe alike, he was the last of a proud warrior culture that had been part of Noxus since its founding. Sion had sworn oaths to his ancestors to never take a backward step in battle, and to die a proud warrior’s death when his time came.

While not noted for his subtlety or strategic acumen, Sion’s methods were ruthlessly effective, and he won many vicious triumphs for Noxus. The empire’s might was at a peak not seen for hundreds of years, and so it took the generals of high command by surprise when a nation from the west first resisted, then began pushing back their steady advance. These Demacians drove the Noxian warbands eastward, harrying them back behind the walls of Hvardis. Sion, who had been campaigning in the Argent Mountains, now turned south, filled with fury.

He arrived at the city to find the Demacians on the horizon. They had no intention of besieging Hvardis—having driven the Noxians from the lands neighboring their own, they were preparing to return home. Sion readied his troops, determined to punish these upstarts for their impudence. The Noxian commander at Hvardis, however, had already suffered several defeats to the enemy, and was content to hide behind the city walls and let them leave unscathed.

It had been Sion and his warriors who had paid the claim to the land now lost in blood; outraged, he hurled the commander from the city walls, and ordered the attack.

Sion tore straight through the Demacian lines, seeking out their leader—King Jarvan the First. But while his own warband charged with him, fearless of death, those who had been cowering in Hvardis were weak. Their spirit broke, and they retreated back to the city, leaving Sion and his trusted few surrounded. One by one, they fell, but Sion ploughed on.

Alone, pierced by a dozen swords and a score of crossbow bolts, he finally reached Jarvan. The fight was brutal, and it was the Demacian who delivered the killing blow. Sion dropped his axe and, with a final burst of strength, tore the king’s crown from his head with one hand, clamping the other around his throat. Jarvan’s guards stabbed Sion again and again, but his grip did not loosen.

Only when the enemy king was slain did Sion allow death to claim him.

His body was recovered—along with the Demacian king’s crown, still in his grip—and borne back to the Immortal Bastion in honor. Noxus mourned Sion’s passing, and his corpse was interred within a towering monument constructed to honor him for all time.

Half a century passed before Sion’s tomb was reopened.

Noxian dominance had waned in the years since Sion’s death, and the ruling Grand General of the empire, Boram Darkwill, was willing to pay almost any price to restore its lost glory. Darkwill’s allies, a mysterious cabal known as the Black Rose, reanimated the long-dead hero using forbidden magics, and presented him to the Grand General.

He could not refuse this gift, and so Sion returned to life, driven by unnatural bloodlust and utterly inured to pain.

He hurled himself like a living battering ram against the enemies of Noxus, destroying all he faced. More so than before his death, the victories Sion brought were costly. He was uncontrollable, killing friend and foe without remorse, and those forced to fight alongside him began to desert. Finally, Darkwill ordered Sion reinterred.

Hundreds of warriors died trying to restrain him before he was finally bound in chains and dragged back to the Immortal Bastion. Without slaughter, the blood magic that sustained him quickly engulfed his mind in an all-consuming rage. His roars finally fell silent as he was sealed in beneath his giant statue.

There he languished for many years, neither alive nor truly dead. When his tomb opened once more, it was to a very different empire. Darkwill was gone, overthrown by the general Jericho Swain—but Sion cared little, roaring and pulling against his bindings in a frenzy that could only be sated in battle.

Chained within an iron cage, he returned to Hvardis, which had broken away from Noxian rule under Darkwill’s reign; Sion was the new Grand General’s punishment for their rebellion.

He butchered the defenders of Hvardis and leveled the city, laughing as he ripped its towers apart with his bare hands. Other regions that had abandoned Noxus soon bent the knee, fearing the undead juggernaut would be unleashed upon them next.

When harsh daylight floods his opening tomb, Sion now welcomes it… for with it comes the chance to shed his chains and sate his hunger for bloodshed, to briefly silence the screaming madness drowning out all thought of rest.

Sion remembers only fragments of his life, and less of the times since, but one truth has remained as stark as on the day of his death—now, as then, the world trembles before him.

More stories

  1. In the Mind of Madness

    In the Mind of Madness

    BLOOD.

    SMELL IT.

    WANT. ACHING. NEED!

    CLOSE NOW. THEY COME.

    NO CHAINS? FREE! KILL!

    IN REACH. YES! DIE! DIE!

    Gone. Too quick. No fight. More. I want... more.

    A voice? Unfamiliar. I see him. The Grand General. My general.

    He leads. I follow. Marching. To where? I should know. I can't remember.

    It all bleeds together. Does it matter? Noxus conquers. The rest? Trivial. So long... since I've tasted victory.

    The war wagon rocks. Rattles. A cramped cage. Pointless ceremony. The waiting. Maddening. Faster, dogs!

    There. Banners. Demacians and their walls. Cowards. Their gates will shatter. Thoughts of the massacre come easily.

    Who gave the order to halt? The underlings don't answer. No familiar faces. If I do not remember, neither will history.

    The cage is opened. Finally! No more waiting. WE CHARGE!

    Slings and arrows? The weapons of children! Their walls will not save them!

    I can taste their fear. They shrink at every blow as their barricades splinter. SOON!

    Noxian drums. Demacian screams. Glory isn't accolades; glory is hot blood on your hands! This is life!

    A thousand shattered corpses lie at my feet, and Demacian homes burn all around me. It's over too quickly! Just one more...

    The men stare. There's fear in their eyes. If they're afraid to look upon victory, I should pluck those craven eyes out. There is no fear in the Grand General's eyes, only approval. He is pleased with this conquest.

    Walking the field with the Grand General, surveying the carnage, I ache for another foe. He is hobbled, a leg wound from the battle? If it pains him, he does not show it. A true Noxian. I do not like his pet, though; it picks over the dead, having earned nothing. His war hounds were more fitting company.

    Demacia will be within our grasp soon. I can feel it. I am ready to march. The Grand General insists that I rest. How can I rest when my enemies still live?

    Why do we mill about? The waiting eats at me. I'm left to my own devices. The bird watches. It's unsettling. Were it anyone else's, I would crush it.

    Fatigue sets in. I've never felt so... tired.

    Boram? Is that you? What are you whispering?

    Where am I?

    Captured? Kenneled like some dog. How?

    There was... the battle, the razing of the fortress, the quiet of the aftermath. Were we ambushed? I can't remember.

    I was wounded. I can feel the ragged gash... but no pain. They thought me dead. Now, I am their prize. Fate is laughing. I will not be caged! They will regret sparing me.

    Demacian worms! They parrot kind words, but they are ruthless all the same. This place is a dank pit. They bring no food. There is no torture. They do not make a show of me. I am left to rot.

    I remember my finest hour. I held a king by his throat and felt the final beat of his heart through my tightening grasp. I don't remember letting go. Is this your vengeance, Jarvan?

    I hear the triumphal march. Boots on stone. Faint, through the dungeon walls. The cadence of Noxian drums. I shall be free. Demacian blood will run in the streets!

    No one came. I heard no struggle. No retreat. Did I imagine it?

    There is no aching in this stump. I barely noticed the iron boot. It's caked in rust.

    When did I lose my leg?

    I still smell the blood. Battle. It brings comfort.

    The hunger gnaws. I have not slept. Time crawls. So tired.

    How long?

    So dark. This pit. I remember. Grand General. His whispering. What was it?

    Not who I think.

    Fading. Mustn't forget.

    Message. Cut. Remember.

    ''SION – Beware ravens.''

    FREE ME!

    BLOOD.

  2. Galio

    Galio

    Galio’s legend begins in the aftermath of the Rune Wars, when countless refugees fled from the destructive power of magic. In the west of Valoran, a band of these displaced people were hounded by a vicious band of dark mages—exhausted from days without rest, the refugees hid among the shadows of an ancient, petrified forest, and their pursuers suddenly found their magic to be ineffective.

    It seemed the fossilized trees were a natural magic-dampener, and any sorcery used within them would simply fail. No longer helpless, the refugees turned their swords on the dark mages and drove them from the land.

    Some decided that this sanctuary from magic was a gift from the gods, others saw it as a fair reward for their terrible journey, but all agreed this should be their new home.

    As years passed, the settlers crafted items of protection from the enchanted wood. Eventually, they found it could be mixed with ash and lime to make petricite—a material with a powerful resistance to magic. It would be the foundation for their new civilization, forming the walls of the new kingdom of Demacia.

    For years, these petricite barriers were all the Demacians needed to feel secure from the threat of magic within the borders of their homeland. In the rare event that they needed to settle a conflict abroad, their military proved fierce and formidable… but when their enemies employed sorcery, Demacia’s roaming army had little recourse. Somehow, they needed to take the security of their magic-dampening walls into battle.

    The sculptor Durand was commissioned to fashion some manner of petricite shield for the military, and two years later the artist unveiled his masterpiece. While it was not what many were expecting, the winged statue Galio would become vital to the defense of the nation, and serve as a symbol of Demacia across Valoran.

    Using a system of pulleys, steel sledges, and countless oxen, they would pull the great stone figure to the battlefield. Many would-be invaders simply froze at the sight of the awe-inspiring silhouette looming before them—the titan who “ate magic” inspired a kingdom, and terrified those who opposed it.

    However, no one thought to consider what exposing the statue to such unpredictable energies might do…

    Demacia had been mired in battle with enemy forces in the Greenfang Mountains. A skilled order of warmages, known as the Arcane Fist, bombarded the Demacians with crackling bolts of raw, mystical power for thirteen days. Those who had survived this long felt their morale dwindling, and huddled close to Galio. Just when their spirits could be brought no lower, a slow, deafening rumble shook the vale, as if two mountains were grinding against each other. As a great shadow grew above them, the Demacian soldiers steeled themselves for death.

    A deep voice bellowed from above. To the Demacians’ astonishment, the sound came from the colossus at their backs—Galio was moving, and speaking, entirely on his own. Somehow, the accumulation of absorbed magic had given him life. He threw himself in front of the Demacians, shielding them from attack after attack, absorbing each fresh bolt into his massive, stone frame.

    Then Galio turned, bounded up the mountainside, and crushed every last one of the Arcane Fist into the craggy soil.

    The Demacians cheered. They were eager to thank the petricite sentinel that had saved them… but as quickly as he’d come to life, their fearsome protector had ceased moving, returning to his pedestal, just as before. Back in the Great City, this bizarre tale was told in hushed tones by the few who had survived the Battle of the Greenfangs, and was usually received with silent incredulity. That day passed into legend—perhaps a mere allegory of ancient days to help people through hard times.

    Certainly, no one would have believed that the colossus continued to see all that transpired around him. Even while immobile, Galio retained consciousness, longing to experience the sensations of battle once again.

    He watched mortals pass beneath him, paying him tribute year after year. It puzzled him to see them disappear one by one as time rolled on. Galio wondered where they went when they vanished. Perhaps they were sent away to be mended, as he often was when he returned from war?

    As the years slipped by, Galio began to realize the sorrowful answer to his question—unlike himself, the people of Demacia could not be repainted, or have their damage easily repaired. Mortals were frail, ephemeral creatures, and he now understood just how badly they needed his protection. Fighting had been his passion, but the people were now his purpose.

    Even so, Galio has been called to battle only a handful of times in all the centuries since. Demacia has begun to look inward, with magic becoming rarer in his world than it once was, and so the petricite colossus remains dormant, observing the world through the murk of his waking dreams. The statue’s greatest hope is to be blessed by a magic so powerful that he will never be forced to sleep again.

    Only then will Galio be able to truly serve his purpose: to stand and fight as Demacia’s protector, forevermore.

  3. Lux

    Lux

    Luxanna—or Lux, as she prefers to be called—grew up in the Demacian city of High Silvermere, along with her older brother Garen. They were born to the prestigious Crownguard family, which had served for generations as protectors of the kings of Demacia. Their grandfather saved the king’s life at the Battle of Storm’s Fang, and their aunt Tianna was named commander of the elite Dauntless Vanguard regiment before Lux was born.

    Garen took to his family’s role with fervor, joining the military when he was still little more than a boy. Lux, in his absence, was expected to help run the family’s many estates—a task she resented, even as a young child. She wanted to explore the world, to see what lay beyond the walls and borders of Demacia. She idolized Garen, but railed against his insistence that she put her own ambitions aside.

    To the endless frustration of Lux’s tutors, who sought to prepare her for a life of dutiful service to the Crownguard family, she would question their every teaching, examine differing perspectives, and seek out knowledge far beyond what they were prepared for. Even so, few could find it in themselves to stay angry at Lux, with her zest for life and intoxicating optimism.

    Little did any of them know a time of change was approaching. Magic had once brought Runeterra to the brink of annihilation, and Demacia had been founded as a place where such powers were forbidden. Many of the kingdom’s folktales told of pure hearts turned dark by the lure of magic. Indeed, Lux and Garen’s uncle had been slain by a rogue mage some years earlier.

    And there were fearful whispers, rumors from beyond the great mountains, that magic was rising once more in the world…

    Riding home one fateful night, Lux and her horse were attacked by a ravenous sabrewulf pack. In a moment of fear and desperation, the young girl let loose a torrent of magical light from deep within her, routing the beasts but leaving her shivering in fear. Magic, the terror of Demacian myths, was as much a part of Lux as her Crownguard lineage.

    Fear and doubt gnawed at her. Would she become evil? Was she an abomination, to be imprisoned or exiled? At the very least, if her powers were discovered, it would see the Crownguard name disgraced forever.

    With Garen spending more time away from High Silvermere, Lux found herself alone in the halls of their family home. Still, over time, she became more familiar with her magic, and her sleepless nights—fists clenched, willing her inner light to fade—became fewer and fewer. She began experimenting in secret, playing with sunbeams in the courtyards, bending them into solid form, and even creating tiny, glowing figures in her palm. She resolved to keep it a secret, as much as she could.

    When she was sixteen, Lux traveled with her parents Pieter and Augatha to their formal residence in the Great City of Demacia, to witness Garen’s investiture into the honored ranks of the Dauntless Vanguard.

    The city dazzled Lux. It was a monument to the noble ideals of the kingdom, with every citizen protected and cared for; and it was there that Lux learned of the Illuminators, a charitable religious order working to help the sick and the poor. Between her family’s courtly engagements, she became close with a knight of the order named Kahina, who also taught Lux more martial skills, sparring and training with her in the gardens of the Crownguard manor.

    Spending more time in the capital, Lux has finally begun to learn about the wider world—its diversity, and its history. She now understands that the Demacian way of life is not the only way, and with clear eyes she can see her love for her homeland standing alongside her desire to see it made more just… and perhaps a little more accepting of mages like her.

  4. Sona

    Sona

    Sona’s earliest memories are of the Ionian monastery where she was raised, in the province of Galrin. The monks, along with kindhearted volunteers from the local villages, took in any orphans or foundlings left at the front gates, and made sure that they would want for nothing.

    As a young girl, Sona was considered shy and quiet, until it became apparent that she couldn’t speak at all. But she was unusually thoughtful and attentive, and the other children tended to seek her out whenever they needed comfort, their playful smiles quickly restored.

    And Sona discovered other ways to express herself.

    Unlike her playmates, she had one possession when she was first found—a curiously strung instrument, packed into a plain wooden case. None of the visiting musicians or teachers knew what it was… though that did not stop several of them from attempting to procure it for themselves, one way or another. Instead, Sona taught herself how to play it, and her simple, beautiful melodies moved even the most skeptical listener to tears of joy.

    However, dark times were approaching. The foreign empire of Noxus had begun landing troops in the northern provinces, and the monks decided to evacuate their young charges to safety before the invasion reached Galrin. After their caretakers struck a deal with a Demacian trader, Sona and a handful of her friends found themselves bundled onto one of the last ships to escape before the Noxian blockade of Ionia’s western coast. She looked back in anguish, knowing that she would not be able to return for many years, if at all.

    After months at sea, they arrived in Demacia—a strange, dour land where magic was widely distrusted. Their monks were called “Illuminators”, and they worshipped no gods or spirits, yet still placed great value on showing kindness to strangers and the needy.

    So it was that Sona was taken in by the Buvelle family. Lord Barrett and his wife, Lestara, were prominent supporters of the Illuminator order, and renowned patrons of the arts in the Great City. Sona became like a sister to their daughter, Kahina, and Lestara in particular grew very attached to her. The Demacian language was often difficult to learn, but the Buvelles developed a personalized sign language that enabled Sona to communicate easily with her new family, and their friends.

    Yet she yearned to express so much more. To show her appreciation to her adopted countrymen, she decided to use her gift to delight and soothe them, and returned to her music with renewed passion.

    Soon, word spread of her virtuoso talents. Her performances captivated audiences, bringing them from sorrow to bliss, from righteous martial pride to almost exquisite peace… and Lestara became intrigued by the mysterious instrument that made this possible.

    Delving deep into the libraries of the Illuminators, she came to believe it was one of the fabled etwahls—wondrous artifacts dating back thousands of years before Demacia’s founding, and now exceedingly rare in the world. If that were true, then this was an object of magic, and Sona’s preternatural connection to it was a dangerous gift indeed. Lestara urged her to keep it secret, to avoid bringing unwanted attention from the Demacian mageseekers.

    Sona obeyed, though she wondered how something that brought people peace could be seen as a threat.

    Some years later, Lord Barrett Buvelle was slain fighting Noxus at the Gates of Mourning. When Kahina took up her father’s blade and military commission, the heartbroken Lestara decided the time had come for Sona to return to Ionia, and the two of them withdrew from all courtly engagements to make the journey together.

    In the war’s aftermath, a great “restoration” was underway across the First Lands, but the people were much changed by what they had endured, and Sona realized there was no longer any place for her there. Saying farewell to Ionia once again, she went back to Demacia with Lestara.

    Even so, her chosen homeland is not without its own problems. In the wake of King Jarvan III’s assassination, the mageseekers have gained significant power, and many innocent citizens are persecuted for any supposed connection to magic.

    As a child of two wildly different cultures, Sona increasingly finds herself at odds with her family’s political allegiances. With etwahl in hand, her melodies now serve not only to provide comfort, but also to defend what she knows is right and just.

  5. Fiddlesticks

    Fiddlesticks

    Long, long ago, in a tower by the edge of the sea, a foolish young mage summoned something into the world that he was not prepared to control. What stepped before the boy was something older than recorded history. Something darker than a yawning, starless night. Something the world had desperately tried to forget—and in an instant, the mage, the creature, and the tower itself were lost to all of time.

    At least, that’s what the stories say.

    In the Freljord, children frighten each other around the fire with tales of a monster that raises itself from untended graves in the ice, its body a shambling mass of helmets, bucklers, furs, and wood. In Bilgewater, drunken sailors trade accounts of something standing alone on a tiny, distant atoll from which no one has ever returned. An old Targonian legend speaks of how a child of twilight stole the only joy from a ragged, whispering horror, while veteran Noxian soldiers prefer the fable of a lonely farmhand who was blamed for a poor harvest and fed to the crows, later returning to the world as a demon.

    Demacia. Ixtal. Piltover. Ionia. Shurima. In every corner of Runeterra, these myths persist—reshaped, respun, and passed down by countless generations of storytellers. Stories of a thing that looks almost human and stalks places thick with fear.

    But these are simply fables to frighten young children. No one would ever be afraid of a silly old monster called Fiddlesticks…

    Until now.

    Something has awoken in the Demacian hinterlands, drawn by the climate of rising fear and paranoia. Rural protectorates, separated from the capital by hundreds of miles of farmland, are emptying in mere days. Travelers vanish from the old footpaths. Guard patrols fail to report back from the edges of the kingdom. And wild-eyed survivors claw at their faces from the safety of roadside taverns, wailing of crows that aren’t crows, sounds that aren’t sounds, and a lopsided horror in the shape of a scarecrow that croaks in the stolen voices of the dead.

    Most blame rogue mages. Such accusations are common in these days of rebellion.

    Yet the truth is far worse. Something has returned, just as it had in the fictitious tale of the young mage in his seaside tower. An evil gone from the world for numberless centuries—long enough that the warnings of a nascent humanity passed into rumor, then myth, then legend… until all that remained were simple fables. An entity so utterly alien that it defies almost all contemporary knowledge of magic. So impossibly ancient that it has always been. So universally feared that even animals grow nervous when someone speaks its name.

    In the wake of this revival, another tale, nearly lost to memory, has seen a resurgence throughout the hinterlands. A legend of a great evil that has no form, no thoughts, and no understanding of the world it inhabits, instead building itself into the crude shape of those that fear it. The terror of all living things, given life in that first terrible scream of creation. A demon before demons were known.

    At least, that’s what the stories say.

    But Fiddlesticks is real.

  6. None Shall Pass

    None Shall Pass

    Jax sat cross-legged at the center of the bridge with his long-hafted polearm resting on his knees. Demacia had not changed much since he had last traveled this way, but that didn’t surprise him. Its people zealously protected their borders, which had turned them into pretty decent fighters. Well, some of them anyway, he thought, wiping a spot of blood from the softly glowing head of the lamppost. He flicked the droplet over the parapet to the river below and reached into his robe to pull out his third hard-boiled egg of the day. Tapping it on the cobbles, he slowly peeled the shell as he heard the warriors at the end of the bridge try to decide which one of them would face him next.

    Jax lifted his mask and bit into the egg. He took a deep breath, tasting sun-ripened crops on the wind and freshly turned earth from the expanse of farmland stretching to every horizon. Jax sighed; to see a realm at peace made him homesick for a land that no longer existed. He shook off the chill of memory, knowing thoughts of Icathia would only distract him. His robes were heavy, but the sun’s warmth didn’t reach the mottled and oddly hued skin beneath. No part of his flesh was visible, which was probably just as well. He wasn’t even sure what his skin looked like anymore.

    A cold wind scudded over the snowcapped mountains to the north and a distant storm disgorged rain over distant fields and settlements. Where Jax came from, there was little in the way of clouds, and even less rain. Perhaps the storm would come south and make the cobbles of the bridge slippery. That might make this more challenging for him.

    It would also make things more difficult for his opponents. And perhaps that was no bad thing. After all, a warrior worthy of fighting at his side in the battles against the monsters from beyond would need to be adaptable. He heard the clatter of armor and the whisper of a blade cutting air.

    “Stand and face me,” ordered a powerful voice.

    Jax held up a finger while he finished his egg. He licked his lips then settled his mask back over his face before looking up at the warrior standing before him. The man was powerfully built, broad of shoulder and thick of arm. Armored head to foot in gleaming warplate of burnished steel, he carried a double-edged, hand-and-a-half sword.

    And looked like he knew how to use it. Jax approved.

    “You seem like a man who can hew ironbirch trees all day and still have energy left for a tavern brawl,” said Jax.

    “I’ll not waste words on you, monster,” said the warrior, assuming the same fighting stance all the others had. Jax sighed, disappointed the defeat of the fifteen men before this one hadn’t taught them anything.

    “Monster?” he said, rising to his feet in one smooth motion. “I could show you monsters, but I fear you wouldn’t live long enough to tell anyone what a real monster looks like.”

    He swung his lamppost around to loosen the muscles in his shoulders. Not that he needed to, but he’d been fighting, on and off, for the last four hours and it might make the man facing him feel like he at least had a chance of winning this duel.

    “For Demacia!” shouted the swordsman and he attacked with the same tired, predictable strikes all the others had. The man was fast and strong enough to wield his sword in one hand. Jax swayed aside from the first blow, ducked the second and parried the third. He spun inside the swordsman’s guard and hammered his elbow against the side of his helmet. The metal buckled and the man went down on one knee with a grunt of pain. Jax gave him a moment to still the ringing in his head. The man tore off his helm and dropped it to the bridge.

    Blood matted the side of his head, but Jax was impressed at how the man controlled his anger. Demacians had always been sticklers for discipline, so he was glad to see that hadn’t changed. The man took a steadying breath and attacked again, a series of blisteringly fast cuts that went high and low, a mixture of sweeping slashes, lighting thrusts and overhead cuts. Jax parried them all, his lamppost in constant motion as it deflected the Demacian’s blade and delivered stinging, bruising ripostes to the man’s arms and legs. He feinted left and hooked his lamppost around the opponent’s legs, putting him flat on his back. He jabbed the butt of his post into the man’s belly, doubling him up and leaving him gasping for air.

    “Had enough yet?” asked Jax. “I can swap hands if it makes it easier.”

    “A Demacian would rather die than take succor from an enemy,” said the warrior, lurching to his feet. The man’s stoic facade was crumbling in the face of Jax’s mockery, and when he attacked again, it was with a ferocity untempered by discipline and skill. Jax ducked a risky beheading strike and switched to a one-handed grip on his lamppost. He spun his weapon under the man’s sword and rolled his wrist. The Demacian warrior’s sword was wrenched from his grasp and flipped through the air. Jax caught it deftly in his free hand.

    “Nice little weapon,” he said, spinning the blade in a dazzling series of master fencer’s strokes. “Lighter than it looks.”

    The Demacian drew his dagger and rushed him. Jax shook his head at his foolishness. He threw the sword from the bridge and sidestepped a series of blisteringly fast thrusts. He ducked a sweeping cut and caught a thunderous right cross in his open palm. He nodded toward the river.

    “I hope you can swim,” he said, and twisted his wrist, lifting the armored warrior from his feet and flipping him over the bridge’s parapet. The man splashed down into the river and Jax planted his lamppost on the cobbles.

    “Who’s next?” he said.

    “That would be me,” said a woman dismounting a gray gelding at the end of the bridge. Her horse’s flanks were lathered with sweat, her cloak dusty from a hard ride. She wore a silversteel breastplate, and a long-bladed sword was scabbarded at her hip.

    She marched past the men at the end of the bridge and strode toward him, moving with a perfect economy of motion, utterly in balance and supremely confident in her skill. Her features were angular and patrician, framed by dark hair streaked with crimson. Her eyes were cold and unforgiving. They promised only death.

    “Who are you?” asked Jax, intrigued.

    “My name is Fiora of House Laurent,” she said, drawing her weapon, a dueling saber that gleamed with a perfect edge. “And this is my bridge.”

    Jax grinned beneath his mask.

    Finally, an opponent worth fighting!

  7. A Death Knot

    A Death Knot

    Odin Austin Shafer

    Sejuani slammed the axe into the tree’s trunk. It had taken her five hits to fell it, and hacking down a dozen trees had winded her. Iceborn were strongest in the cold, and the southern heat was sapping her strength.

    Her weary reavers cheered. Though only a hundred strong, their roar echoed off the hills.

    The time for stealth had passed. The southerners had gathered an army of many thousands and were less than a half-day behind. On the surrounding hilltops, enemy scouts watched.

    The main body of Sejuani’s forces were in the far north occupied by the summer: fatting herds, fishing, and hunting. She had scattered small war parties along the Demacian border to destroy towns, burn crops, and wreck keeps. Hoping, when winter came, her full horde could smash through these weakened lands and raid further south.

    Scarmaiden Kjelk approached Sejuani. Like the rest of the raiders, she rode a drüvask, a boar-like creature larger than any ox.

    “Warmother, enemies gather on the other side of the river!” Kjelk said, bringing her monstrous mount to a stop.

    “Show me,” Sejuani replied, leaping onto her own drüvask, Bristle. He was twice the size of his peers and as wide as a mammoth.

    Together they rode down the hillside, passing warriors lashing the logs into rafts. She followed Kjelk along the riverfront until sweat dampened their mounts’ backs.

    Downstream of a waterfall, just three hundred paces across the river, Demacian skirmishers were exiting the forest that had hidden them and climbing down the bare rocks. It was an advanced flanking force of a few hundred archers and spearmen. They spotted the two Freljordian women on their drüvasks, but continued on their path.

    Svaag!” Sejuani spat at the flowing water in front of her. In winter, bogs, lakes, and rivers like this one became frozen highways for her fast-moving warbands.

    A horn sounded, and Sejuani needed no scout to tell her that the main force of the enemy army had arrived. She turned and could see their armor glimmering on the hilltops behind them. The Demacians’ plan was clear.

    If her warband tried to cross the river on rafts, the enemy skirmishers would rain missiles onto them, cutting her numbers in half. Then, using the high ground just beyond the riverbank, the spearmen would be able to hold her survivors long enough for the main force to catch up and overwhelm them.

    Bitter and raging, Sejuani kicked Bristle onward and the giant beast ran, crashing through underbrush and shallows back to where the rafts waited.

    Most of the warriors had already spotted the enemy forces and were preparing to flee along the river’s edge. A fear had gripped them—not of battle, but of the trap the southlanders had sprung.

    “The enemy will send riders to block off any escape along the riverside. We cannot stand against the army coming down from the hills. We must cross. Now,” Sejuani commanded.

    Sejuani took a small piece of wood wrapped in leather, no larger than her thumb, and slipped it into her mouth. Then she uncoiled her great flail, Winter’s Wrath. Each link of the weapon’s chain was as large as a man’s hand. At the chain’s end hung a massive shard of True Ice, the largest most had ever seen. Misty vapor rose from its magical cold.

    Sejuani clamped her teeth down on the leather-wrapped stick to resist the pain of the weapon’s magic. For wielding True Ice always had a cost. Its cold frosted her arm, sending her into agony. Her eyes watered and tears froze like diamonds on her cheek. Yet all her warriors saw was a grimace of certainty and rage. She swung the weapon around her before crashing it into the water.

    A bridge of ice formed, but—as she had expected—it immediately broke apart in the warmer currents. It could not hold her war party.

    A few arrows began to fall from the other side of the river, archers testing their range. Few reached land, but she could hear the southerners’ jeers.

    Sejuani set Winter’s Wrath back, spat out the stick, and removed her helmet. Then she unwrapped the wolf-gut twine on her wrist. Seeing this simple act, her men roared in approval.

    A barking chant began. The warriors, no longer afraid, knew now they were witnessing something special. Sejuani was making the most sacred oath of her people.

    She would tie a death knot.

    She uncoiled her braids and deftly ran the wolf-gut through her hair. She wondered how many times she had taken a death oath. A dozen? More than any warrior known. Eventually she would fall or fail. Would it be today?

    Arrows began to hit the shore around her as she bound the knot. A few of her warriors fired bolts back at the enemy, but the wind was against them.

    “I am Sejuani, Warmother of the Winter’s Claw! I am the Winter’s Wrath! I am the Flail of the Northern Winds!” she cried as she tied the last triangular knot into her hair. “Even in death, I will hold the riverbank until you safely cross. This is my oath! I see the Wolf. And my fate… is tied!”

    Her warriors cheered, voices growing hoarse as they tried to hold the sound longer. Many had eyes wet with emotion, for Sejuani had sworn to save their lives, even at the cost of her own.

    She did not need to give them any further orders. They readied their weapons and climbed onto rafts. They would cross as quickly as they could—and perhaps they might arrive in time to save her.

    Sejuani placed the leather-wrapped stick back between her teeth. She ran her fingers through the wiry hair on Bristle’s neck, who needed no oath or words to understand her intent. He grunted and turned to face the water.

    Again she grabbed Winter’s Wrath and swung it. Exhausted, in pain, and sweating in the heat, Sejuani brought it down onto the water…

    A bridge of ice formed as Bristle charged. The ice cracked and tilted, but her steed somehow ran true.

    Arrows fell; not the few exploratory shots from before, but a black rain. Sejuani held her shield high, though a few still stabbed her shoulders and thighs. Dozens pierced Bristle’s hide.

    Then, barely halfway across the river, the bridge collapsed, and they were in the water.

    Bristle struggled. Desperately, he tried to hold them above the surface. Still the arrows fell. The distant shore was gone. All Sejuani could see was a rain of black bolts and the water red from Bristle’s blood.

    The great beast was screaming—with a sound like a thunderstorm and a baby wailing. Bristle sputtered. Without thinking, Sejuani leaned over, protecting his torso with her own. Her shield covered his face to ease the mount’s suffering.

    It was then she thought, Perhaps our death comes today.

    Suddenly, Bristle found his footing in the shallows. Instead of drowning, the great beast made huge splashing strides onto the riverbank.

    Sejuani stood in her saddle and swung her flail in front of her, releasing an explosion of ice. The blast cut apart a dozen unarmored archers. Bristle gored and trampled another two. The others ran from her, back uphill, seeking cover behind the spearmen who formed a shield wall to block her next attack. More missiles would rain down and the spearmen would charge her in mass momentarily, but Sejuani grinned, knowing the archers had lost their opportunity.

    She looked back to see her own warriors crossing, unharried by the barrage she had just weathered. Sejuani still did not know if she would survive this day, but she had not failed her oath or her people…

    And that is what mattered.

  8. Turmoil

    Turmoil

    “Why send us all the way out here?” said the soldier leaning against the wall of the gatehouse, arms folded across his chest. “There’s blood on the streets of the Great City, and we’re sent to the border?”

    His name was Bakker, and Cithria had never warmed to him—he was prone to seeing the bad in every situation, though to be fair, in this case there was truth in his words.

    The rest of their comrades stood nearby. None of them looked particularly happy about their predicament.

    Cithria remained silent. She was the youngest of the Demacian soldiers, though she was by no means an untested recruit. In the year she’d spent among their ranks she had proven herself a capable soldier, and one of the fastest with a blade, yet there were plenty of times—this among them—when she felt out of her depth and unsure of herself.

    She wore full, gleaming plate armor, as did they all. A shield was slung across her back, and she carried her helmet under one arm, leaving her dark hair, tied back in a long braid, hanging free.

    The soldiers stood before the immense Graygate, guarding the northeast border of Demacia. The name was anomalous, for the bastion was built of pristine white stone. It was generally understood that the name had come from the gray shale cliffs nearby, though soldiers stationed here, particularly those who hailed from the south or the coast of Demacia, moaned it had more to do with the perpetually overcast, northern skies.

    To either side of the gate tower stretched tall, white stone walls. Pennants fluttered in the breeze from the crenulations, and sentries stood vigil in the cold wind, looking eastward.

    “We should be deployed with the rest of the battalion, scouring the forests for that traitor and his rabble,” another soldier said.

    Mages,” said Bakker, speaking the word with loathing. “We should be rid of the lot of them.”

    Such talk made Cithria uneasy. She herself had never encountered magic, or at least none that she was aware of, but she had been raised to fear and distrust those that were able to wield it. News from the capital made that fear seem justified.

    It was only a month since the rogue mage Sylas had escaped imprisonment and ripped the heart of Demacia apart. That insane, horrifically powerful rebel had ignited a wave of unrest across the kingdom, and even now the Great City was locked down, the military controlling the streets to ensure order.

    Cithria agreed they would be more useful elsewhere, but the venom in her comrade’s voice disturbed her.

    “I say the whole lot of them should—” Bakker started saying, but Cithria cut him short.

    “Heads up. The shield-sergeant’s back.”

    The short, stocky figure of Shield-Sergeant Gunthar was heading toward them at a brisk pace. A pair of hooded men walked with him, one to either side.

    “Who’s that with him?”

    “I don’t know,” said Cithria.

    The soldiers snapped sharply to attention as their sergeant and his mysterious companions drew near.

    “Alright you lot,” Gunthar said. “I know you’re all wondering why in the Protector’s name we’ve been sent all the way out here.”

    The sergeant cast his gaze across their ranks.

    “A foreign envoy from the Arbormark will soon be arriving here at the border, and we have been tasked with escorting them safely to the capital.”

    Escort duty?

    Even to Cithria, it seemed a strangely mundane task. Still, neither she nor any of the other soldiers said a word, and all remained staring resolutely forward.

    “The envoy’s protection is our highest priority,” continued Gunthar. “Were even so much as a hair on their head to be harmed while under our guard, it would tarnish the honor of Demacia. The Arbormark have long been our allies, and we must not allow anything to damage that relationship. It is expected we fulfill this duty with honor, grace, and good faith.”

    Gunthar’s expression hardened. “Even if it goes against our better judgment,” he added.

    The soldiers were well-disciplined, and made no overt reaction to those final words, but Cithria felt and mirrored their unease. What was that meant to mean?

    Gunthar gestured to his cloaked companions, who stepped forward, lowering their hoods.

    Cithria’s eyes widened.

    The older of the pair was a stern-looking man of middling years, his short-cropped hair going to gray, and his skin weathered with deep frown-lines and more than a few scars. The other was a younger man, slimmer of build and nervous-looking, with a sweep of dark hair hanging to one side of his face.

    Both wore form-fitting golden half-masks, and dull gray discs of engraved stone pinned at their shoulders holding their cloaks in place.

    Cithria let out a slow breath that she didn’t realize she’d been holding.

    Mageseekers.

    “This is Cadstone, a senior adept of the mageseeker order, and his associate, Arno,” said Gunthar, by way of introduction. The mageseekers bowed ever-so-slightly. “They will be accompanying us as we escort the envoy to the capital.”

    Horns sounded atop the gatehouse.

    “Riders approaching, under the banner of the Arbormark!” came a cry from a sentry up above.

    Shield-Sergeant Gunthar nodded to the guards, and the great gates were heaved open, hinges groaning under the weight. The ironwork portcullis was raised, chains clanking, and the immense drawbridge beyond was lowered. It slammed down with a boom like thunder. Early morning sunlight streamed in through the open gate.

    “With me,” Gunthar ordered, striding forward with the mageseekers at his side. Cithria and the other soldiers fell in behind them, moving with well-drilled precision.




    Cithria wasn’t sure exactly what she was expecting from the envoy, but it wasn’t the massive, dark-skinned man who waited for them. He was clad in bearskins, and carried a staff of heavy wood. He smiled broadly as the Demacians marched forth to meet him.

    Cithria watched him warily.

    He rode the biggest horse Cithria had ever seen, jet-black and with thick feathering covering its iron-shod hooves. Accompanying him were twenty riders, all wearing long scale mail coats, and carrying axes and shields. One of them bore a standard, depicting the crossed axes heraldry of the Arbormark, which was mirrored on the warriors’ shields.

    The envoy dismounted, and strode forward to meet Gunthar and his entourage, smiling broadly. He had the heavily muscled build of a soldier, or a smith; definitely not what she was expected of a mage. She had always imagined them as sneaking, cunning types, preferring subterfuge and trickery to physical strength.

    Halting before the Demacians, he touched the palm of his left hand to his forehead, then extended it to the sky. Cithria clasped her hand around the hilt of her sword, thinking he was performing some arcane conjuration, before realizing it was likely an Arbormark salute. Feeling her cheeks burn, she cursed herself for a fool.

    Shield-Sergeant Gunthar gave the man a salute of his own.

    “My name is Arjen, and I bring greetings from the Lord of the Arbormark,” said the envoy, bowing his head.

    “Welcome. I am Shield-Sergeant Gunthar, seventh battalion. And this,” he added, “is Cadstone, of the Order of Mageseekers.”

    “You have been a guest within the borders of Demacia before, have you not?” said Cadstone, without any pretense of small talk. “You are aware of the Laws of Stone?”

    “Yes, I have been here before, good seeker,” said Arjen, “and I am aware of your kingdom’s rules and regulations. I shall honor the Laws of Stone and make no use of my… talents… while within your realm. I give you my word.”

    “Good,” said Cadstone. “Mageseeker Arno and I will be with you, from now until the moment you leave Demacia. It is our task to hold you to your word. Know that there will be repercussions if you do not abide by our laws. But if you abstain from using your… talents, as you call them… then all will be well.”

    Arjen bowed deeply, still smiling.

    “Then let us be on our way,” said Gunthar. “Your personal guard will need to remain beyond the border, of course.”

    “Of course, of course,” Arjen said, before turning and waving his attendants away. “Shoo!” he said. “Be off with you!”

    Cithria stifled a smile at the man’s bizarre behavior. The stoic riders turned, one of them grabbing the reins of the envoy’s horse, and galloped away without a word.

    “Let us be on our way then!” said Arjen, clapping his hands together.




    It was three hours’ solid march northwest to Meltridge, a small river town, where they would board a waiting ship and sail the rest of the way to the capital. Cithria was surprised to find that the envoy from the Arbormark did not slow them, easily matching the punishing pace Gunthar set, his heavy staff striking the ground firmly with every step.

    The march took them across windswept moors and dales. The gales whipping down from the frozen north chilled Cithria to the bone. The Demacians trudged on, cinching their cloaks around their necks for additional warmth. Wrapped in bearskins, the envoy seemed unaffected by the weather.

    For all Cithria’s apprehension, Arjen was an affable and easily likeable man. She forced herself not to be lulled into a false sense of security, however. The ways of the arcane were full of deception and trickery. While the Demacians were tight-lipped and stoic, clearly uneasy around this mage, Arjen himself passed the time telling stories of his homeland. Most of them involved lots of drinking of ale, feats of strength, and farfetched heroics, but he had a gift for storytelling, and it certainly passed the time better than silence.

    “…and then the great beast growled. ‘You don’t come here for the hunting, do you?’ it said.”

    The big man guffawed with laughter at his own ribald joke, slapping one of his meaty thighs in mirth. Cithria, marching just to the envoy’s side, found herself smiling despite herself, even as she shook her head at the inappropriateness of the story.

    “You get it, lass?” said Arjen, addressing Cithria directly. “He says that because he thinks the man—“

    “Oh, I get it,” said Cithria hastily holding up her hand to stop Arjen’s explanation.

    Snow began to fall around halfway to their destination. At first, the flakes were small and light, but they quickly became heavier, until visibility was reduced dramatically. Soon, the ground and road were completely blanketed. The snowfall dampened all sound. Cithria walked near the envoy, who was guarded in the middle of the column of soldiers. Glancing over her shoulder, she saw the two mageseekers had fallen a few steps back, just out of earshot. They had both drawn their hoods over their heads against the cold.

    “I’m curious,” Cithria said, in a low voice that she hoped only the envoy hear.

    “Curiosity is a powerful thing,” said Arjen. “Sometimes dangerous.”

    A nearby soldier gave her a glance, as if willing her to remain silent. Cithria paused, wondering if she should finish her thought, or let it pass. Her curiosity got the better of her.

    “You know of the Laws of Stone, and at least something of the… challenges that currently beset Demacia,” she said.

    “I do,” said Arjen. All of his levity was gone now, and his expression somber. “It is for this reason that I have come, sent by my lord. It is for this reason envoys are coming from all of your nation’s allies.”

    “But knowing all that, why would your lord send you?”

    Arjen looked down at her, raising an eyebrow. “I am chief advisor to the hall of the Arbormark, so it is my place to come,” he said. He saw her surprise, and smiled wryly. “Things are different beyond your borders. If you wished to discuss matters of the forge, you would summon a smith, yes? At a time like this, who better, then, to send than a mage?”

    Cithria opened her mouth to say something, then closed it.

    Let’s just get him to the capital safely, she told herself.

    The sooner they completed this mission, the better.




    Dusk was approaching as they made their way into the white-walled town of Meltridge. The guards at the gate saluted, and townspeople stood respectfully aside as the band marched down the main thoroughfare.

    “We turn northwest at the next junction,” said Cadstone. The snow was easing, and he lowered his hood, pointing. “The docks lie at the foot of that hill.”

    “You’ve been here before, then, lord seeker?” said Cithria, after Gunthar ordered the soldiers to follow the mageseeker’s directions. The mageseeker nodded.

    “A young girl lived here,” he said. “Powerful mage.”

    “You… captured her?” said Cithria, wide-eyed.

    “She gave herself in,” chimed in Arno. “She was benign. Registered. Normally, one such as her wouldn’t be taken in, but ever since—”

    “Arno!” snapped Cadstone.

    The younger mageseeker fell quiet, looking chastened.

    “Let us move,” said Cadstone. “It would be best for us not to linger.”




    At this time of early evening, the narrow road down to the docks was busy.

    Boatmen finishing work for the day were climbing the hill, making their way home or to one of the numerous taverns that lined the way. Children raced to and fro, chasing each other through the snow, a pair of excited hounds keeping pace. Shopkeepers stood in the doorways of their stores, and peddlers on the street shouted the prices of their wares.

    The soldiers were not even a third of the way down the hill before Cithria felt the mood of the street change.

    At first it was just a few dark looks and a few muttered words by passers-by. Clusters of townsfolk gathered in doors and alleys, talking in low voices and pointing. A fisherman spat on the ground, his eyes burning with anger.

    “Move along, citizen,” growled Gunthar. The man did so, somewhat reluctantly.

    Cithria was shocked. She did not expect such outright hostility from Demacians, despite all that had been happening in the capital.

    “Tighten ranks,” Gunthar said, and the soldiers responded instantly, keeping the mage and the mageseekers protected at the heart of the column.

    A rock struck one of the soldiers in the side of their helmet. Another, thrown from a different direction, glanced from Cadstone’s forehead, drawing blood.

    Cithria cursed under her breath at the narrowness of the street. There was little room to maneuver, and they were already too far down the hill to turn back. They had to continue on down to the docks.

    “Shields up!” barked Gunthar, the shield-sergeant clearly coming to the same conclusion. “Forward, double-time!”

    The soldiers instantly picked up their pace, surging forward along the street.

    “By order of the crown, clear the way! Move!” Gunthar shouted. Most of the townsfolk did so, scrambling out of the soldiers’ path, but up ahead, Cithria saw something that made her blood run cold.

    A pair of wagons were rolled from alleys ahead, blocking their way. Angry townsfolk crowded before them. Cithria glanced left and right. The white stone walls of shop fronts pressed in on either side, like the sides of a chasm. She realized the doors were all closed and barred, the windows shuttered.

    “This is a trap!” she hissed.

    “Aye,” said Gunthar. He cursed under his breath.

    “Halt! About-face!” the shield-sergeant shouted. The soldiers responded instantly, turning in place. All had their shields raised, though none had drawn weapons.

    The mageseekers stood close to the envoy, one to either side. The three of them were kept protected at the center of the soldiers’ formation.

    “It’s no good!” shouted Cithria. “This way is blocked, too.”

    Now facing the way they’d come, they could see the townsfolk had hurriedly rolled out another wagon, blocking their retreat.

    “Give him to us, and no one needs get hurt!” shouted a burly man from atop the wagon. He looked like the local blacksmith, wearing a thick leather apron and holding a hammer in hand.

    “Clear the street!” Gunthar ordered.

    The blacksmith, who appeared to be the spokesperson for the angry crowd, appeared unmoved.

    “Not gonna happen, lad,” he said, gently tapping his hammer into his open hand as an unspoken threat.

    While some people ran to get clear of the tense standoff, more townsfolk joined those gathered at either end of the street. Many of them carried farming tools, woodcutter’s axes, and other makeshift weapons, but more than a few had swords scabbarded at their waists. While they were clearly outclassed by the soldiers they faced, they would not be intimidated.

    “I say again, clear the way,” said Gunthar.

    In response, a stone struck Cithria’s shield. The soldier alongside her—Bakker—made to draw his sword, the blade hissing as he began to slide it from its scabbard.

    “No blades!” Cithria cried, putting her hand on the hilt of the sword. “These are Demacians, those we are sworn to protect!”

    Bakker, older and more senior than Cithria, scowled, and went to brush her aside, but their shield-sergeant stopped him with a sharp order.

    “She’s right,” Gunthar growled. “No sword will be drawn unless I order it.”

    The crowd became ever-more aggressive, shouting and closing in threateningly.

    Among the din, Cithria made out several individual voices.

    “You’ll pay, you swine!” shouted one woman.

    “Get him, get him!” roared a man well into his twilight years, though he had the bearing of an ex-soldier.

    “We should just give him to them,” muttered Bakker.

    Cithria glared at him. “Envoy Arjen is under our sworn protection!” she snapped. “Where is your honor?”

    “He’s just a mage,” said another soldier, though Cithria couldn’t see who had spoken.

    A heavy earthenware jar struck the soldiers’ line, shattering on a shield in an explosion of shards. A heavy chunk of masonry hit another soldier in the pauldron, dropped from above, and driving him to his knees. His comrades helped him quickly back to his feet, and Cithria looked up to see people appearing on the rooftops around them.

    She saw a hooded man up there throw something. Instinctively, Cithria lifted her shield high to protect the envoy standing behind her. A rusted horseshoe struck its curved surface before clattering away harmlessly. Had it struck home, it could have been lethal.

    The mage nodded his thanks. He wasn’t smiling now.

    “We’ll get you out of this unscathed, on my honor,” Cithria said.

    The townsfolk had closed in around them, still shouting, though none of them yet seemed willing to get too close. Nevertheless, Cithria knew it was only a matter of moments before someone charged the line, and she feared what would happen once they did.

    “We have to get out of here!” she shouted, as more stones, bricks and loose detritus clattered off the soldiers’ armor.

    “If we charge through them, there will be citizen casualties,” said Shield-Sergeant Gunthar.

    “That might be our only option,” said Cadstone. Reluctantly, Cithria had to agree. Unless…

    “That door!” she called out, gesturing toward a locked and barred shopfront nearby.

    “Worth a try,” said Gunthar. “Half circle, on me!”

    The Demacians smoothly shifted their formation, forming a curving shieldwall with their backs to the shopfront.

    “Cithria! Bakker!” ordered Gunthar. “Break down those doors!”

    The pair of them stepped out of the ranks. The mageseekers and Arjen stood within the protective cordon of soldiers, and Bakker impatiently pushed by the envoy.

    “Out of the way, mage,” he snarled.

    Cithria saw Arjen take a breath to remain calm and not respond. She hurried to the doors, stepping around the mage, and nodded to Bakker.

    “On three,” he said. “One, two, three!”

    Together, they kicked the double-doors, hard.

    “Again!”

    Three more times they struck, putting their full weight into the kicks, before there was a sharp, splintering crack, and the doors slammed inwards.

    “Go!” shouted Gunthar. “Take the envoy and the seekers, and find a way out! We will hold them here!”

    Seeing the object of their ire about to escape, the mob of townsfolk surged forward, charging into the shieldwall.

    “Come with me!” Cithria ordered, entering the darkened shop, shield raised before her. “There’s got to be a back door.”

    The shop, it seemed, belonged to a candle-maker. Hundreds of wax candles lined the shelves, and an array of floral scents assailed Cithria.

    “Here!” shouted Bakker, disappearing towards the rear of the shop.

    “Stay close,” said Cithria, and the envoy from the Arbormark, flanked by the pair of mageseekers, dropped in behind her as she followed Bakker deeper into the shop.

    The door he found led to a storeroom, filled with barrels, stacks of crates, and sacks. It was so dark that Cithria could barely see Bakker’s shape a few feet in front of her.

    “If only we had a candle, eh?” remarked Arjen mildly, making Cithria snort, then cover her mouth to stop herself. It was hardly a time for levity.

    Then there was a sound of cracking timber, and light suddenly entered the storeroom as Bakker kicked the back door open. The alley beyond was clear.

    Bakker ushered Cithria and the others forward.

    “Move!” he said. “I’ll take the rearguard!”

    Cithria nodded, and plowed forward, leading Arjen and the mageseekers. She’d gone no more than ten paces when someone stepped out of the shadows of a side-alley, blocking her path.

    It was an auburn-haired woman, and she cradled a heavy crossbow in her arms. Even as Cithria slid to a standstill, one hand raised in warning to those behind, the woman leveled the weapon in their direction.

    Time seemed to slow.

    Snow was falling again, the heavy flakes drifting soundlessly down. The clamor of the crowd and the shouts of her fellow soldiers were faint, here in the quiet alley behind the main thoroughfare.

    Cithria saw that the woman’s eyes were red, as if she had been crying, and her expression was one of desperation.

    What had driven this town to such a state? In Cithria’s experience, the people of her homeland were lawful and stoic. Why was this town so angry?

    “Get out of the way,” the woman said to Cithria, eyes pleading. Her voice was cracked and choked with emotion. “Please.”

    “This man is an envoy from an allied nation,” Cithria said, in a calm voice, the kind she might use around a skittish horse. “I cannot allow any harm to befall him.”

    “What?” said the woman, her brow furrowing.

    “Don’t do this,” said Cithria. “This man is under the protection of Demacia.”

    The woman laughed then, the sound desperate and almost manic.

    “It’s not him I want,” she said. “It’s the seeker. That one.”

    Only then did Cithria realize the crossbow was pointed at Cadstone.

    “My daughter never did anything wrong!” the woman said, and tears ran down her cheeks. “Kyra chose to step forward, to alert the mageseekers of her power. She didn’t want to get anyone into trouble, didn’t want to bring grief down upon her family, or on this town. Everyone loved her! All this trouble—you caused it all!”

    “You took her daughter…” Cithria breathed, looking at Cadstone.

    The mageseeker nodded grimly.

    “We had to,” he said. “The law was amended. Any citizen with known magical power, benign or otherwise, is now ordered to be brought in for judgment. Every mage in the kingdom.”

    “She was just a girl!” shouted the woman, jabbing her crossbow in the mageseeker’s direction. “You locked her away! With all those criminals! Or maybe she has been exiled and is out beyond the borders, alone! You condemned her!”

    Cithria sucked in a breath, certain a bolt was going to be loosed… but it wasn’t. Not yet, at least.

    “Kyra was no threat to anyone!” the woman cried. “She used to cry herself to sleep, wishing she had been born like everyone else. And you took her. You’re a monster.”

    “The law is the law,” said Cadstone.

    “Then the law is wrong,” the woman said. “She was my life, and you took her from me. Now I will take yours from you.”

    Her finger tightened around the trigger… but she hesitated as Cithria stepped in between her and the mageseeker.

    “Move, please,” said the woman, crying. “I don’t want to see anyone harmed but the one responsible for this.”

    “I cannot let you do this,” said Cithria. “Put the crossbow down.”

    My life is over,” said the woman. “His should be too.”

    “If you do this, there is no coming back,” said Cithria. “What happens when your daughter returns home, but you are not here because of the choice you make today?”

    “No one taken by the seekers is ever seen again,” said the woman. “Kyra is never coming home.”

    The depth of despair in her voice was heart-wrenching, cutting Cithria to her core.

    “You can’t know that,” pleaded Cithria. “You owe it to her to be here if she does. She’ll need you.”

    The woman’s face crumpled in grief, her eyes screwing shut, tears running freely. But she didn’t lower the crossbow.

    Cithria took a step forward, reaching out to her.

    “I’ll help you,” Cithria said. “I promise you, I will do all I can to find out where your daughter is.”

    Cithria was certain she was failing to reach the woman. At this range, the sheer power of a heavy crossbow would punch straight through her breastplate.

    “Please,” she said. “You need to be strong. For Kyra.”

    The woman collapsed to her knees, all the fight going out of her. But as she dropped, finally giving in to grief and exhaustion, her finger tightened on the trigger.

    There was a click, followed by a sharp snap, as the crossbow fired.

    The bolt sliced through the air and ricocheted off one of the alley’s white stone walls. Cithria spun as the deadly bolt hissed past Cadstone and Arno, missing the nervous young mageseeker by inches, and shot directly at Bakker.

    Cithria saw the envoy from the Arbormark make a slight motion with his fingers, a subtle twisting of his hand. The bolt was knocked off course, as if it had struck an invisible, angled wall just in front of Bakker, and it spun harmlessly over his shoulder.

    The hair on the back of Cithria’s neck suddenly stood on end at what she had just seen.

    Bakker’s eyes were wide in shock. The bolt should have taken him in the neck, and Cithria could see that he knew it. The giant, bearskin-clad envoy gave her the slightest of winks.

    The young mageseeker was on the ground, breathing hard. Cadstone was pressed up against one wall of the alleyway. The woman was kneeling on the ground in the snow, her body wracked with sobs.

    Cithria rushed to her side, and gently removed the crossbow from her shaking hands. Then she hugged the woman, drawing her close.

    “Do not arrest her,” Cithria said, looking up at Cadstone. “It was an accident, nothing more.”

    The mageseeker hesitated, looking troubled.

    “No harm befell anyone,” continued Cithria. “She has suffered enough. Please.”

    Cadstone sighed, and rubbed his eyes.

    “This is not a matter for my order,” he said, finally. “Since there was no magic performed here, I leave that decision to you.”

    Cithria caught Bakker’s eye… but he said nothing.




    The mob of townsfolk hurled themselves against the Demacian shieldwall, kicking and surging. Bottles and rocks clashed upon shields and helmets, but still the soldiers did not draw weapons.

    There was a shout as Cithria emerged from the candle shop once more, leading the red-haired woman, an arm around her shoulder, and the townsfolk backed off.

    “Rosalyn?” called the burly blacksmith.

    “Kyra wouldn’t want this,” the woman called out. “She wouldn’t want anyone hurt on her account.”

    Her sudden appearance gave the crowd pause. A few of them fought on, shoving against the shieldwall, but others backed off, suddenly unsure of themselves.

    “Clear the street!” roared Gunthar. “Leave now, and there will be no repercussions!”

    The townspeople looked to the blacksmith.

    “Do what he says,” he said, finally. “It’s over.”

    The fury and resentment in the crowd dissipated, like an early morning fog beneath the sun’s rays. Within a few moments, they looked just like regular citizens once more, now that their faces were no longer twisted with anger and rage. Many in the crowd muttered and looked down, ashamed.

    At a nod from Gunthar, the soldiers parted to allow the blacksmith through their ranks, who took the woman in his arms.

    “The rest of you, go home!” Gunthar ordered the milling crowd. He could have had them all rounded up and clapped in irons, but Cithria was glad he chose leniency.

    Cithria looked around. Miraculously, other than a few scrapes and bruises, no one had been seriously harmed, either among the soldiers’ ranks, or the citizenry of Meltridge. The townsfolk drifted away, dragging the wagons with them.

    Her shield-sergeant, Gunthar, looked at Cithria in relief.

    “I don’t know what you did,” he said, shaking his head, “but whatever it was, you helped avert disaster today, soldier.”

    Cithria felt suddenly tired, and didn’t have the energy to respond. She nodded numbly, and sat heavily on a nearby step.

    Soldiers were still watching the last lingering townsfolk warily. Bakker stood nearby, his expression clouded. Cithria’s gaze drifted to the pair of mageseekers, their expressions grim, then to the woman, Rosalyn, crying in the blacksmith’s arms.

    All these people were Demacians, and all had good intentions at heart, yet recent actions had set them against each other.

    A difficult time was coming to Demacia, she thought.

    No, she corrected herself.

    It was already here.

  9. Garen

    Garen

    Born into the noble Crownguard family, along with his younger sister Lux, Garen knew from an early age that he would be expected to defend the throne of Demacia with his life. His father, Pieter, was a decorated military officer, while his aunt Tianna was Sword-Captain of the elite Dauntless Vanguard—and both were recognized and greatly respected by King Jarvan III. It was assumed that Garen would eventually come to serve the king’s son in the same manner.

    The kingdom of Demacia had risen from the ashes of the Rune Wars, and the centuries afterward were plagued with further conflict and strife. One of Garen’s uncles, a ranger-knight in the Demacian military, told young Garen and Lux his tales of venturing outside the kingdom’s walls to protect its people from the dangers of the world beyond.

    He warned them that, one day, something would undoubtedly end this time of relative peace—whether it be rogue mages, creatures of the abyss, or some other unimaginable horror yet to come.

    As if to confirm those fears, their uncle was killed in the line of duty by a mage, before Garen turned eleven. Garen saw the pain this brought to his family, and the fear in his young sister’s eyes. He knew then, for certain, that magic was the first and greatest peril that Demacia faced, and he vowed never to let it within their walls. Only by following their founding ideals, and by displaying their unshakeable pride, could the kingdom be kept safe.

    At the age of twelve, Garen left the Crownguard home in High Silvermere to join the military. As a squire, his days and nights were consumed by training and the study of war, honing his body and mind into a weapon as strong and true as Demacian steel. It was then that he first met young Jarvan IV—the prince who, as king, he would one day serve—among the other recruits, and the two became inseparable.

    In the years that followed, Garen earned his place in the shieldwall as a warrior of Demacia, and quickly gained a fearsome reputation on the battlefield. By the time he was eighteen, he had served with honor in campaigns along the Freljordian borders, played a key role in purging fetid cultists from the Silent Forest, and fought alongside the valiant defenders of Whiterock.

    King Jarvan III himself summoned Garen’s battalion back to the Great City of Demacia, honoring them before the royal court in the Hall of Valor. Tianna Crownguard, recently elevated to the role of High Marshal, singled out her nephew in particular, and recommended him for the trials necessary to join the ranks of the Dauntless Vanguard.

    Garen returned home in preparation, and was greeted warmly by Lux and his parents, as well as the common people living on his family’s estate. Though he was pleased to see his sister growing into an intelligent, capable young woman, something about her had changed. He had noticed it whenever he visited, but now Garen wrestled with a real and gnawing suspicion that Lux possessed magical powers… though he never let himself entertain the idea for long. The thought of a Crownguard being capable of the same forbidden sorceries that had slain their uncle was too unbearable to confront.

    Naturally, through courage and skill, Garen won his place among the Vanguard. With his proud family and his good friend the prince looking on, he took his oaths before the throne.

    Lux and her mother spent much more time in the capital, in service to the king as well as the humble order of the Illuminators—yet Garen tried to keep his distance as much as possible. Though he loved his sister more than anything else in the world, some small part of him had a hard time getting close to her, and he tried not to think about what he would be forced to do if his suspicions were ever confirmed. Instead, he threw himself into his new duties, fighting and training twice as hard as he had before.

    When the new Sword-Captain of the Dauntless Vanguard fell in battle, Garen found himself put forward for command by his fellow warriors, and the nomination was unopposed.

    To this day, he stands resolute in the defense of his homeland, against all foes. Far more than Demacia's most formidable soldier, he is the very embodiment of all the greatest and most noble ideals upon which it was founded.

  10. The Winged Beast

    The Winged Beast

    Rayla Heide

    The gated watchtower was empty.

    Shyvana knew its stern, gray-bearded guard, Thomme, would have cut off his own hand before abandoning his post. She had scented human blood while patrolling the northern hills of Demacia and followed its trail to this tower.

    Inside, the smell was all but overpowering, though no bloodstains were visible. As a soldier of Demacia, Shyvana remained in her humanoid form most of the time in order to conceal her true nature, though her dragonic instincts remained sharply intact. She chewed her tongue to distract herself from her growing hunger at the scent. Shyvana climbed to the top of the tower where she could better survey the surroundings, and fixed her gaze on the thick, tangled trees where leaves rustled near the edge of a clearing.

    Shyvana leapt from the window of the watchtower and landed on her feet, five stories below. She detected a hint of blood on the wind, and sprinted west into the forest, dodging branches as she pursued the scent. At the edge of the clearing, a large feline beast with golden fur feasted on Thomme’s mangled body. Atop the creature’s shoulders were black feathered wings, and its forked serpentine tail twitched as if independent of its owner.

    The smell of fresh blood was intoxicating, but Shyvana forced herself to focus on the hunt. She had joined Demacia to be part of something greater, not to surrender to her animalistic desires.

    She crept toward the beast and felt dragonfyre warming in her hands as she readied to strike. But before she could attack, the creature turned from its kill. Its face was hairless and wrinkled, like an old man. It smiled at Shyvana through bloodied fangs.

    “All yours,” it said.

    Shyvana had heard stories of the vellox’s ferocity, its appetite for human flesh and its slick agility. But nothing had prepared her for the creature’s eerily human face; its unblinking eyes held her gaze as it slinked into the brush and disappeared. Shyvana’s heart raced as she sprinted to catch and kill the beast. The vellox’s fur mingled with the dappled sunlight, camouflaging its torso as it leapt over fallen bramblewoods and raging rivers. It could not disguise the blood on its breath, however, and Shyvana followed the scent.

    A fallen boulder blocked the path ahead. The vellox’s claws scraped the rock as it leapt and disappeared over it. Shyvana dug her heels in at the top of the crag to halt her momentum – the rock marked the edge of a wide crevasse, plummeting in a steep vertical drop.

    Across the gap, the forest continued indefinitely, and the vellox was already deep into the thicket. Shyvana sighed; there was only one way to cross the ravine, and she had not wanted to resort to it.

    She checked to ensure no one was watching, inhaled as much air as would fill her lungs and felt her breath burn within her chest. Even across the width of the ravine, she could smell Thomme on the vellox’s fangs. She embraced her hunger until it powered the furnace-heat beneath her skin. With an exhalation of streaming flame, Shyvana burst into her enormous draconic form and roared. The ravine shook as it echoed back her mighty call. She spread her thick, velvety wings, and swept across the ravine into the forest ahead.

    She no longer had to duck between trees. Instead, she barreled through their branches, tearing down anything in her path. She leaned into her wings and the forest blurred into a whirl of brown and green. Woodbears, silver elk, and other woodland creatures scrambled to evade her path, and Shyvana relished the power she felt at their fear. She breathed a flaming torrent of fire, burning a thick grove to smoldering ash.

    She spotted a trace of gold fur ahead and leapt onto the vellox’s back. Its teeth raked her flanks but she barely noticed the pain.

    “I know you,” the vellox snarled, fighting to break free. “They call you the Chained One.”

    The golden beast leapt, slashing taloned paws and grazing her throat with its teeth. Shyvana sank her claws into its back and savored the sensation of tearing flesh.

    “Why do you hunt me?” the vellox asked. “We are not enemies.”

    “You killed a soldier of the Demacian army,” Shyvana said. “Thomme.”

    The vellox drew blood from her neck, but she exhaled plumes of fire and it spun away to avoid the flames.

    “Was he your friend?”

    “No.”

    “And yet you attempt to avenge his death. I fear the rumors are true. You are merely a tamed pet.”

    Shyvana growled.

    “At least I am no killer of men,” she said.

    “Truly?” the vellox smiled through its stained teeth. “You have no thirst for human blood?”

    Shyvana circled the vellox.

    “I see the hunger in your eyes,” it said. “The taste for living meat. You need the hunt as much as I. After all, where’s the fun in a meal without a good chase?”

    Now Shyvana smiled.

    “Which brings us to my intent,” she said.

    Shyvana dashed forward. In one quick motion, she pinned the vellox’s body to the mulched forest floor and gorged on its throat. The vellox spit scorching venom and clawed at her chest, scraping scales from her skin. Shyvana’s eyes burned from his poison and her wounds stung, but she held fast.

    The vellox’s once-glossy fur was now sticky and matted with blood. Its watery human eyes stared up at Shyvana in horror as its life dripped away.

    Though her hunger was unrelenting, Shyvana stopped herself before she devoured his flesh. She exhaled, releasing the dragonfyre from her chest and shuddered as she transformed back into a human. She was disturbed at how much she had enjoyed the kill. Shaking, she lifted the vellox’s body and dragged him back to the crevasse. There he would lie, proof of her inhuman hunger, hidden in the darkness beneath the rock.

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