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Veigar

For most of the peoples of Runeterra, yordles are not typically something to be feared. Their fabled home of Bandle City is said to be a mysterious, spiritual place, filled with odd trinkets and keepsakes gathered from across the material realm. While these curious creatures often leave to dwell among mortal races for a time, they generally return with fresh tales and new experiences to recount.

Yet, sadly, there are also those yordles who lose their way. Among them is the sorcerer Veigar.

After the Great Darkin War left the world in ruin many centuries ago, the only light that seemed to shine on Valoran came from the skies above. Scattered survivors looked to the heavens, and their renewed study of ancient celestial magic piqued Veigar’s interest. Imagining himself already a master of these mystical arts, the yordle joined an order of mages in the Noxii territories, hoping to learn more of their craft. They did not think to question this eager newcomer, and he taught them to draw hope from the patterns created by the movements of the stars.

But while many toiled to rebuild the world, others sought to conquer it. The brutal warlord Mordekaiser and his armies swept across the lands, crushing and enslaving any who would oppose his rule, and the mages of the order—unskilled in war—were of little value to this tyrant. Looming over them in his accursed battleplate, his keen eye fell upon Veigar, and Mordekaiser recognized the yordle for what he truly was. He snatched him up in one iron gauntlet, and dragged his prize away as the other mages were put to the sword.

Imprisoned in the heart of the warlord’s new, monolithic fortress, Veigar was forced to turn his magic to darker purposes. Knowing that yordles were craftier than any of the mortal races, Mordekaiser bound Veigar to the physical plane, preventing him even from escaping to Bandle City. He was not the only captive in that hellish place, but such isolation was the worst and most cruel form of torture for a yordle. Veigar performed grisly enchantments against his will—some strengthening his master’s dominion, others simply evoking terror for terror’s sake.

Indeed, terror was what seemed to fuel this dreadful empire. Miserable beyond imagining, Veigar became a reluctant witness as Mordekaiser's vile deeds empowered him to near-immortality. Whether it was over the course of decades or centuries, Veigar never knew, but eventually the yordle’s magic and appearance started to twist in response…

Memories of his past faded. Why had he come to Valoran? Where had he come from? Had he known any other life before this? Questions such as these weighed on his fragile mind, like the last flickers of light before an eclipse.

When the revenant warlord’s own followers conspired against him, the nightmare of his reign was ended, but by this point Veigar was nigh unrecognizable. His eyes blazed. Even his voice had become a sneer of malice. Fleeing from his ensorcelled cage, the wretched creature had no interest in the wars of succession that inevitably followed. Deep down, he most likely yearned to regain the sense of safety and freedom that all living things crave.

And yet, he chose not to turn away from evil, but to embrace it. Clad in armor befitting a sinister warlock, he vowed to seize respect in the only way he could remember—through ruthless villainy, inspiring fear in all who encountered him. He would call down the fury of the stars themselves upon his foes, and trap them in the timeless infinities between moments.

And yet… Veigar could not quite find the same success as his former captor.

Certainly, the good people of Valoran did learn to fear him, to some extent. More often than not, they would find their pastures scorched, or the local baron’s mansion razed to its foundations. Sometimes though, inexplicably, bands of brigands would be driven from their woodland hideouts, or the remains of feral murk wolves found scattered through the town square, and it was difficult to tell whether these acts were malicious or actually reasonably helpful. For all his aspirations of evildoing, it seemed Veigar would always come up a tiny bit short.

Still, the nefarious yordle has not abandoned his quest to become the world’s most wicked villain. With his diabolic staff in hand, he seeks nothing less than to bring all before him to their knees, and revels in the timely demise of those who dare to underestimate him.

More stories

  1. Rumble

    Rumble

    Even amongst yordles, Rumble was always the runt of the litter. As such, he was used to being bullied. In order to survive, he had to be scrappier and more resourceful than his peers. He developed a quick temper and a reputation for getting even, no matter who crossed him. This made him something of a loner, but he didn't mind. He liked to tinker, preferring the company of gadgets, and he could usually be found rummaging through the junkyard.

    Rumble showed great potential as a mechanic, and his teachers recommended him for enrollment at the Yordle Academy of Science and Progress in Piltover. He may very well have become one of Heimerdinger's esteemed proteges, but Rumble refused to go. He believed that Heimerdinger and his associates were ''sellouts,'' trading superior yordle technology to humans for nothing more than a pat on the head while yordles remained the butt of their jokes.

    When a group of human graduates from the Yordle Academy sailed to Bandle City to visit the place where their mentor was born and raised, Rumble couldn't resist the temptation to see them face-to-face (so to speak). He only intended to get a good look at the humans, but four hours and several choice words later, he returned home bruised and bloodied with an earful about how he was an embarrassment to ''enlightened'' yordles like Heimerdinger.

    The next morning, Rumble left Bandle City without a word, and wasn't seen again for months. When he returned, he was at the helm of a clanking, mechanized monstrosity. He marched it to the center of town amidst dumbfounded onlookers and there announced that he would show the world what yordle-tech was really capable of achieving.

  2. Vex

    Vex

    In the black heart of the Shadow Isles, a lone yordle trudges through the spectral fog, content in its murky misery. With an endless supply of malaise and a powerful shadow in tow, Vex shields herself from the pep and happiness of the outside world, and all of the irksome “normies” who occupy it.

    Growing up in Bandle City, Vex never felt she belonged. The whimsy and color of the yordle realm was cloying to her. Despite the best efforts of her parents, she never seemed to find her “yordle spirit” or any like-minded friends, and chose to spend most of her time sulking in her room.

    There, she found an unlikely soulmate in her own shadow. It was black (her favorite color), and it didn’t talk—the perfect companion for the sullen youth. She learned to entertain herself with the shadow, performing gloomy pantomimes for her own amusement.

    Alas, it was just a shadow, incapable of shielding Vex from the loathsome cheerfulness that surrounded her. Surely something more lay in store. Something darker. Something sad. Something just like her.

    That something arrived in the form of a Harrowing, thick clouds of Black Mist that billowed through Bandle City, stirring its residents to panic. While most yordles fought valiantly to beat back the Mist, Vex was intrigued by the foul miasma and began to follow it to its source.

    When she arrived in the Shadow Isles, Vex couldn’t believe her eyes. Vast tracts of land and sea, devoid of all life and color, stretched out before her. Here, she could finally sulk, unbothered by the laughter and merriment of others.

    As the days passed, Vex realized the Black Mist was having a strange effect on her. Her shadow had taken on a new ghostly persona—much more lively and expressive than its host—and her benign yordle magic had transformed into something far more sinister. Vex could now spread her misery far and wide.

    “Who made this wonderfully awful place?” she wondered.

    Her question was soon answered when the Ruined King, Viego, appeared in the Isles, seeking to spread his Mist to all corners of Runeterra. Upon meeting Vex, Viego realized the yordle had a unique ability to spread despair, making people more vulnerable to his Harrowing. Vex, in turn, was inspired by his vision for a world covered in Black Mist. The two became fast allies and set out to turn the entire world into a harrowed wasteland.

    Before Viego’s vision could be fully realized, Vex discovered his ulterior motive: to reclaim the soul of his dead queen Isolde, and reunite with her in matrimonial bliss. She shuddered in disgust, feeling betrayed that the man she had trusted to kill the world’s happiness had, in fact, been seeking it himself. Vex left Viego to be defeated by the Sentinels of Light, his dreams of a matrimonial reunion dashed upon the stones of the Camavoran wreckage. Alone once more, she watched in disappointment as the world returned to the bright, colorful place she had always hated. Finding a lasting melancholy was going to be tougher than she’d thought.

    She knew one last place she could go—a surefire way to achieve the misery she craved. She paid a visit to her parents in Bandle City, eager to show them who she had become and bask in their disapproval.

    The young yordle watched as her parents turned dumbstruck, still as tree stumps. Their expressions changed from shock, to denial, to reluctant acceptance.

    “Honey. We don’t understand... this,” said her mother, motioning with her finger at Vex’s entire being.

    “But we love you unconditionally,” said her father. “And if you’re happy, we’re happy for you.”

    Rolling her eyes, Vex released a loud, exasperated sigh. “You guys are the worst,” she moaned.

    She trudged out of her parents’ living room, anxious to return to the Shadow Isles where she could sulk undisturbed.

  3. The Biggest Catch

    The Biggest Catch

    Rayla Heide

    My yordle Norra snores into the pages of my friend, Book. My tail twitches as dozens of moon-moths sail in through the open window like floating lanterns, and I leap joyfully into the air, not caring if I catch one. I bounce higher and higher, batting at the moon-moths as they drift all around me.

    One of them bends and turns inside itself, lashing about until it twists into the shape of a mackerel. Around me, the other moon-moths spin in mid-air, all transforming into floating fish. Delicious—until the whole world turns upside down. Books cascade up from the shelves, landing on the ceiling with a dozen thuds. My Norra floats upward, still asleep. The fish flounder in every direction as we all fall up, up, up—

    I wake up, blinking sleepily in a wooden box as moonlight shines through the slats. How in a mouse’s house did I get here? Oh yes. The tasty stink of fish fills my nose and I remember prowling the streets of Bilgewater, finding a crate of dried fish, then eating my fill before falling into a deep, belly-full sleep.

    Before I can get comfy again, my stomach lurches and I’m knocked onto my side. Dozens of dried fish fall on top of me—just like my dream!—and my stomach purrs.

    Book flutters in the corner as it tries to edge away from the falling fish. It’s always hinting that food is bad for its pages. I think dried-up-trees would be much improved with the smell of fish, but Book knows much more about dried-up-trees than I do, so I don’t argue.

    I peek through the cracks between the slats. The floor beneath us creaks and shifts while, in the distance, moonlight flickers on the surface of the… ocean!

    “Book, whyyy?!” I cry. “Naps never lead to bad things!”

    Book opens and closes in exasperation. I don’t do water, and neither does Book.

    I start to panic. Book rustles, reminding me not to worry—but it’s too late. I scratch and scramble at the wood in desperation, and I shred some of the dried fish by accident. This ocean is making me destroy my yummiest snack—it’s the worst type of water! I paw at Book’s cover, opening it to a frost-tinged portal that will take us far away from this watery nightmare. We have to escape somewhere, anywhere. Even somewhere cold.

    I’m about to jump into Book’s portal when I hear a scream that sounds like tinkling bells and the brightest rainbows. A scream that makes my fur stand on end. A yordle scream.

    I peek through the slats in the crate and watch as two human sailors drag a blue-furred yordle to the edge of the bustling ship’s deck. One of them has black chin-whiskers and the other is chubby, and both are smirking. They step over roped stacks of harpoons, fishing poles, spears, and coils of thick fishing wire. Must be deep-sea monster hunters.

    “This little ’un is gonna fetch us a prize gulperfish, eh?” the first sailor says.

    “I hear the biggest fish love yordle meat,” says the chubbier sailor. “Never tried it before, myself. Not a lot of yordles ’round Bilgewater.”

    The blue-furred yordle squeals and struggles against them. “I’m not bait!” he exclaims, squeaking with each word. “I beg you, please release me!” The sailors don’t budge.

    The whole ship tilts as a particularly large bump shakes my crate. “Ah, that’ll be the fish now. Time to fill our boat with gulperflesh!” says the first sailor, grinning. I don’t like his grin.

    An enormous fin circles our boat, making lion-sized waves that bash the side of our ship. I feel Book tugging at me. I know it wants us to escape through a portal, to get away from the bad water right now before anyone sees us, but I hear the yordle cry out. I stick my paw through the slats in the crate and open the crate’s latch. I won’t leave a yordle alone to die. Not after losing my Norra.

    The sailors watch the fin thrash around in the water. They don’t notice me as I leap from my crate like the quietest tiger and stalk them from behind.

    The poor yordle is tied to a long fishing pole, which the sailors are dangling over the ocean. The water beneath him is bubbling and frothing. How does water always move in the worst ways?! I jump over the pile of harpoons and Book follows, flying next to me and nervously flapping its pages as it hovers in the air. They see us.

    “Is that a purple raccoon—with a flying book?” one of the sailors asks.

    “I think it’s a baby bear with a journal,” says another.

    “No, you idiots, it’s just a cat,” says a third. “Get it!”

    The sailors rush at me, but I dart swiftly between their feet. I unfurl a coil of magic that twists and tangles around their legs. They trip and topple like cups on a table.

    I perch on the ship’s railing next to the fishing pole, unsure what to do next. The waves swirl below us, and my hunting instincts kick in—something’s gonna pounce.

    “Untie me!” shouts the yordle as he clings to the fishing rod. “I am not a piece of bait. This is quite strange and embarrassing!”

    Luckily for him, I am not afraid of fish. Even if I don’t like water.

    I bound onto the fishing pole. In the midst of a cat’s leap, sometimes time slows. With my paws splayed out like pancakes and wind rushing through my fur over the terrible water, I am determined to save this yordle with everything I’ve got. Besides, mid-leap, there’s no going back.

    “Don’t worry, small blue yordle!” I shout. “I got you!”

    The yordle’s fate and mine intertwine as I land on its shoulder, with Book right behind.

    The fishing pole wobbles under our weight. The biggest fish I’ve ever seen—a third the size of the boat—bursts from the sea with its mouth gaping open, hundreds of teeth glistening in the moonlight. Its jaws open so wide it could swallow a pair of cows, without even chewing them up. Even in the dark, with my shinylight I can see its skin is made up of pointed razor-sharp scales of silver and violet.

    The giant gulperfish swallows us whole—the yordle, Book, me, and even a bit of the fishing pole, with room to spare.

    We jostle against the roof of the fish’s mouth as it falls back into the water. It’s pitch-black, and smells like old seafood! Before it can gulp us down, though, I balloon open a magical shield that bubbles around us, lodging us in the fish’s leathery gullet. I blink on my shinylight again, illuminating some seriously rotten teeth that explain the awful smell. The yordle squeals at the sight. The fish lashes about, and the three of us are thrown in every direction, protected by the impermeable bubble.

    What a strange way to make new friends!

    I try to open Book so the three of us can escape, but the gulperfish leaps into the air once more, and we are tossed into a heap inside the bubble. We fall with a thud—the fish must have landed on the ship’s deck. I hear the sailors shouting as the enormous gulper thrashes back and forth, slapping them with its tail.

    I hear a splash, and another, and another. The humans must have been knocked into the water. Still stuck in the throat of the gulperfish, I flip Book open to a portal that shimmers with the dusky green of Bandle City, the green of home.

    I grab the small yordle’s shirt with my teeth and dive into the page. The portal widens and we spin into the spirit realm, dizzy and whirling into a jumble of colors.

    We emerge, coughing, on the banks of a shallow creek. My lungs fill with the sweet air of Bandle City, thick and lush as in my dream. Sapphire-blue crickets chirp in the twilight as the brook babbles gently, full of fish—normal-sized fish.

    Book flaps its pages to dry off. The blue-furred yordle stands up, dripping and shaking. “What was that? How did we… escape?” he asks. “Wasn’t the nearest Bilgewater portal back on the docks?”

    “Lucky for us, Book carries our portals around wherever we go,” I say. Book twirls, showing off its dried-up-tree pages, each inscribed with a magical gateway outlined in ink and paint.

    “Well, thank you for saving me, both of you,” says the yordle. He looks at Book curiously. “Is this where you’re from, too?”

    “Yes, but we don’t live here anymore,” I say. I look at Book, sadly, thinking of master.

    Book flutters. I know it thinks it’s time to move on.

    “You know how to get home from here?” I ask the yordle.

    “Yes, yes, just up the hill past the bowl-moles. I know this meadow well. And I do hope you find your yordle,” he says, before wandering off.

    I stay for a moment, watching as the gloaming turns to daybreak. I catch a glimpse of a moon-moth hovering on the horizon and I long to pounce on it, but I remember that Norra is still lost somewhere, perhaps waiting for us to rescue her this very minute.

    I pat Book as gently as I can with my paw—I know it misses her too.

    Then I open it to a new page, and dive in.

  4. Kennen

    Kennen

    A riotous domain of constant transformation, Bandle City was no place for a yordle like Kennen. Searching for harmony and balance, he ventured out from the spirit realm millennia ago. He explored the material realm with boundless curiosity, traveling great distances in a heartbeat. But he was drawn in particular to Ionia.

    In the First Lands, he witnessed ancient wars that none now remember, and a land struggling to rebuild afterward. Kennen grew fascinated by a people seeking balance for themselves and their home. Over time, he returned to Bandle City less and less, choosing to remain in Ionia, where yordles were respected as creatures of the spirit realm. Though he did not age as beings of the material realm did, Kennen embraced mortals, studying them for generations. He admired how, despite their fragile lives, they were diligent protectors of the sacred balance.

    Even so, there were threats to the tranquility of Ionia. Malevolent entities of the spirit realm traversed the land with ill intent. Kennen battled these disturbances alone for years, enjoying the fun each challenge brought, but in the end he understood he was doing little to address why the incursions were happening: imbalance. He discovered a fledgling order whose members actively pursued balance between the realms—who, after careful observation, would judge what needed to be done to restore it.

    They called themselves the Kinkou.

    Kennen was intrigued by the order, led by a distant Eye of Twilight and a vindictive Fist of Shadow. He realized that the Kinkou’s leadership required another aspect. A consensus builder, one who would prevent the warlike Fist from domineering over the introspective Eye, and likewise keep the Eye’s tireless observation from paralyzing the Fist.

    As a creature of both the spirit and material realms, Kennen proposed that he was uniquely suited to be an arbiter. The order accepted Kennen’s wisdom, and he became the Kinkou’s first Heart of the Tempest. As part of the new triumvirate with the Eye of Twilight and the Fist of Shadow, Kennen passed judgment on how best to preserve balance, and his affability and diplomacy kept the Kinkou in harmony.

    Moreover, Kennen noticed that a rift had grown between the order and the people around them, as judgments were carried out swiftly, mysteriously, and without chance for appeal. Again, the yordle realized he could fill a need for the Kinkou. With his fantastic speed and compassion, he was the ideal representative to communicate the judgments of the order to those affected by them. He’d seen how the Kinkou distanced themselves from the people, wearing masks over their faces, and took care to remove his to connect with those he sought to protect.

    Yet there was another side to Kennen, a far more serious aspect as Heart of the Tempest. Charged with Coursing the Sun, he addressed challenges to the Kinkou’s judgments, and not always with words.

    For sometimes, the cost of balance was the blood of the offender—and Kennen’s shuriken and summoned maelstroms were quite capable of silencing all dissent.

    There have been many threats to the Kinkou over the centuries, but none as grave as the Noxian invasion and its aftermath. When Noxus invaded the First Lands, Kennen opposed joining the resistance, even as the war threatened to tear the Kinkou apart. In their darkest hour, after a coup led by a former acolyte named Zed, the yordle guided the order while the new Eye of Twilight, Shen, struggled to lead. Kennen urged the Fist of Shadow, Mayym, to look to her daughter Akali, whom he’d trained since childhood, and see her as a successor.

    But even he couldn’t find the words to stop Akali from eventually leaving the Kinkou, frustrated at the order’s failure to act against Ionia’s enemies.

    Recent events have tested Kennen, a new age of disruption and violence that has thrown Ionia into chaos. Come what may, he will protect the fractured Kinkou Order, fighting alongside Shen to defend the balance of the First Lands. Do not let Kennen’s diminutive appearance fool you—for the heart of the tempest is its calmest part, but when it turns its eye upon you, its force is never more than a moment behind.

  5. Tristana

    Tristana

    Like most yordles, Tristana was always fascinated by the world beyond Bandle City. She traveled far and wide, full of wonder and enthusiasm for the varied places, people, and creatures she encountered. Using the hidden pathways that only yordles know, she explored the length and breadth of the material realm, remaining mostly unseen.

    She witnessed such breathtaking sights as ice trolls migrating across the floes of the far north beneath kaleidoscopic auroras. She marveled as warships blasted each other to pieces in naval battles that churned the seas. She watched, awestruck, as great armies marched with unity and precision—incredibly strange concepts to a yordle!—across the endless sands to the south.

    But Tristana’s carefree, wandering ways changed the day she witnessed the destruction of a bandlewood. These places are steeped in the magic of the gateways they grow around, giving yordles a safe haven from the world. Tristana, dozing in the dappled sunshine, was shaken awake as the trees around her began to burn and topple. A warband of armored marauders rampaged through the woodland with fire and axes, led by a sorcerer wreathed in dark energy.

    Tristana hid in horror. The sorcerer focused his power upon the portal at the heart of the bandlewood, speaking one final utterance. Her ears still ringing with pain, Tristana watched the gateway collapse, never to be opened again. The ripples of that destruction were felt in Bandle City itself, causing great despair among the yordles.

    Tristana had never experienced anything like the pain of this loss, or the guilt she felt for not acting. Never again would she allow such a terrible thing to happen. In that moment, she dedicated herself to become the guardian of all bandlewoods, and her fellow yordles.

    Tristana had often marveled at how mortals protected the things that were dear to them. While she couldn’t comprehend their reasons to guard shiny metals, or walls of stone, she respected their methods, and decided to emulate them. Other yordles watched with curiosity as she took to marching around the borders of Bandle City stern-faced, and watching out for danger. She started calling her food “rations”, and set herself strict times for rest and relaxation.

    But something was missing. In her travels, she had seen many powerful inventions, including the black powder cannons of Bilgewater. Inspired by them, she collected enough precious metal discs to commission a gun suited to her diminutive size.

    With a wry smile, she named it Boomer.

    Since then,Tristana has defended the bandlewoods from innumerable threats. In the jungles of the Serpent Isles, she intervened in a clash between the local Buhru people and treasure hunters from Valoran that was getting too close to a hidden portal, sending them all running for their lives after she leapt into their midst, Boomer roaring. And in the burning deserts at the edge of Shurima, she destroyed a Void-horror after it began consuming a secret bandlewood oasis, killing it with an explosive bomb down the gullet.

    Tristana has become something of a legend in Bandle City, and recently, a number of yordles have started to imitate her, trying—and mostly failing—to copy her disciplined ways. Some have even had weapons mimicking Boomer constructed for them by the scrappy inventor Rumble, who is always seeking to win Tristana’s approval. While Tristana finds this all rather embarrassing, she has come to the conclusion that if they are going to defend the pathways to Bandle City, they had better do it properly. As such, she has started training these new recruits, and they have adopted a new moniker—the Bandle Gunners.

    Nevertheless, Tristana can often be found out in the wilds on patrol by herself—simultaneously protecting the bandlewoods and also getting away from her new, and rather annoying, trainees.

  6. Soraka

    Soraka

    An age ago, when time itself was young, the inhabitants of the celestial realm regarded the fledgling races of Runeterra with growing concern.

    These creatures deviated wildly, unpredictably, and dangerously from the great designs intended for them by those above. The guidance and fates that had been woven into the night sky often went unseen—or worse, were misinterpreted by their simple mortal minds, leading to chaos, uncertainty, and suffering.

    No longer able to merely watch, one celestial being chose to descend to the mortal realm, determined to untangle the knots in the tapestry of the world. This child of the stars took on a form of flesh and blood, and though the powerful magic coursing through her veins burned this new body from the inside out, she knew her suffering meant little if she could help to heal all that was broken and incomplete.

    And so Soraka came to be, and set upon her journey to soothe the mortals she encountered.

    Even so, she quickly learned the capacity for cruelty that the peoples of Runeterra possessed. Whether on the battlefields of inescapable conflicts, in the seedy underbellies of sprawling cities, or on the frontiers of the untamed wilderness beyond them, there seemed to be no end to the fighting, betrayal, and suffering Soraka witnessed. She watched, helpless, as mortals ignorantly broke the threads of destiny they could have woven together. Their lives were too short, she reasoned. They were simply unable to see the greater patterns, now lost.

    But as Soraka lived among them, as one of them, trying to repair what little of the damage she could… something incredible and wholly unforeseen happened.

    From the snarls and tangles and knots, the messy breaks in the great patterns, Soraka noticed a new, unintended design emerging—intertwined, and of a staggering complexity.

    Unintended and wild, the mortals were forging new and unknown futures for themselves. From the celestial realm above, it had seemed like pure chaos; but with her new perspective, and blessed by the stars to stand against the erosion of time, Soraka now beheld an almost perfect beauty. Just as mortals had the deepest capacity for cruelty, so too did they possess infinite potential for kindness, and inspiration to rival anything among the stars.

    Soraka realized her place was not to repair or replicate the celestial pattern. While a part of her craved the fixed, comforting destinies of the stars, she knew in her heart that static fates could not contain the unbridled, dynamic potential of mortality.

    And so her work took on renewed vigor, driven to unlock the untapped possibilities of all she met. Soraka sought now to inspire and guide rather than shepherd, to see what unblazed trails each mortal would discover for themselves in their brief, radiant moment.

    Over the millennia, legends of the Starchild have filtered through all the lands of Runeterra. Some tribes of the Freljord still speak of a far wanderer, a horned healer who soothed the icy bite of the most brutal winters. In the depths beneath Zaun, rumors float of a lilac skinned medic who would purify weary lungs from the ravages of the alchemical Gray. In troubled Ionia, the oldest myths of the Vastayashai’rei recall a seer who communed with the stars themselves, and called upon their light both to heal the wounded and scorch those who would do further harm to the First Lands.

    Currently, Soraka calls the westernmost peaks of Targon her home. She watches over an isolated tribe of vastaya, teaching them her healing ways, and tending quietly to her own needs—though what brings her so close to the great mountain, or how long she will stay, only Soraka knows.

    Many times, she has watched entire civilizations dance close to the brink of destruction, and she has learned that she cannot save those who do not wish it, nor force them to see what they will not.

    All the same, Soraka is determined never to stop trying.

  7. The Hunter Hunted

    The Hunter Hunted

    Leslee Sullivant

    The jungle does not forgive blindness. Every broken branch tells a story.

    I've hunted every creature this jungle has to offer. I was certain there were no challenges left here, but now there is something new. Each track is the size of a tusklord; its claws like scimitars. It could rend a man in half. Finally, worthy prey.

    As I stalk my prize through the jungle, I begin to see the damage this thing has wrought. I step into a misshapen circle of splintered trees. These giant wooden sentinels have stood over this land for countless ages, their iron-like hides untouched by the flimsy axes of anyone foolish enough to attempt to cut them down. This thing brushed them aside like they were twigs.

    How can a creature with this level of strength disappear so easily? And yet, even though it has left this unmistakable trail of destruction, I have been unable to lay my eye upon it. How can it appear like a hurricane then fade into the jungle like the morning mist?

    I thrill in anticipation of finally standing before this creature. It will make a tremendous trophy.

    Passing through the clearing, I follow the sound of a stream to get my bearings once more. There I see a small shock of orange fur, crouching, waiting. I spy on it from a distance. A tiny fish splashes out of the stream and the creature scrambles for it, diving gleefully into the rushing water. To my joy, I realize it's a yordle. And a hunter, at that!

    This is a good omen. The beast will be found. Nothing will escape me.

    The yordle's large ears perk up and face toward me. He runs on all fours with a bone boomerang in hand, quickly stopping in front of me. He babbles.

    I nod in appreciation at the young yordle and venture onward. I traverse the difficult terrain with ease, trying to pick up any sign of my quarry. As I try to pick up his scent, a distraction. I'm startled by strange chittering. The yordle followed me. I cannot allow him to disrupt my hunt. I face him and point into the distance. He looks at me quizzically. I need to be more insistent, good omen or no.

    I rear back and let out a roar, the wind whipping the yordle's fur and the ground rumbling beneath us. After a few short seconds, he turns his head and, with what I think could be a smile, he holds up his small boomerang. There can be no further delay. I snatch the weapon out of his hand and expertly throw it into a tree, impaling it high amongst the branches. He turns and scrambles for it, jumping frantically.

    I barely get ten paces when a roar shakes me to my very spine. The deafening crack of stone and wood echoes all around. Ahead, a giant tree crashes across my path. The bone weapon of the yordle juts out from its trunk.

    An unearthly growl rises behind me.

    I've made a terrible mistake.

  8. Between Light and Shadows

    Between Light and Shadows

    Joey Yu

    Kennen had not slowed since setting off from the Great Temple of Koeshin.

    The colors of the land formed a swirling palette as he flitted over hills and cliffs, plains and plateaus. The yordle was like a speeding dot amid broad strokes painted on canvas.

    As the Kinkou’s Heart of the Tempest, he had delivered the judgment of the order’s leadership thousands of times before. But this time it’s different, Kennen thought. This time it’s about the lives of my Kinkou brothers and sisters.

    An urgent request had come from a branch of acolytes to the south. Their temple had been corrupted by an unknown evil spirit. They could find no way to repel it, and so they sought aid from the Kinkou triumvirate.

    With Akali’s former role as Fist of Shadow currently unfilled, this “triumvirate” consisted of just two leaders: Shen—the Eye of Twilight—and Kennen. They had made a decision, and now, Kennen raced to distant Raishai, on the southern coast of Zhyun.

    When Noxus invaded Ionia many seasons ago, the triumvirate ruled that the Kinkou would not be involved in the war. The Raishai acolytes had been among the order’s most faithful, supporting the edict without question.

    And for that, I must save them.

    Kennen followed a churning river and dashed across ample golden grassland. Bolting through the misty forests of the southern Shon-Xan mountains, he was like lightning zipping through clouds. He passed a series of ruins, including the village of Xuanain.

    It wasn’t until he reached the harbor town of Evirny that Kennen came to a halt under the morning sun. Zhyun’s shore was across the strait, beyond shimmering blue waters.




    Kennen boarded the first ferry just before it set sail. Its mast was a living tree grown out of the hull, branches arcing backward, massive leaves catching the sea breeze like membranes on the wings of a southern-isles wyvern.

    There was a loose crowd on the ferry, with Kennen the only yordle. The humans tipped their heads to him.

    Yordles were treated with respect among Ionians, even when the spirit creatures appeared in their true form, as Kennen did now—as he always did, for he had achieved a state of balance through his Kinkou training. Especially through the teachings of the first Great Master, Tagaciiry, the first Fist of Shadow.

    When Kennen joined the Kinkou centuries ago, Tagaciiry had inquired what the yordle admired most about humans.

    “Your stories. You have so many.” Kennen’s eyes were wide. “Your lives are short, but your stories preserve what you hold most dear. That’s why you’re better suited for safeguarding the realms than any of the undying.”

    Under that clear sky and the blazing sun, Kennen had shared his thoughts on what role he could play for the Kinkou. The Great Master listened, and considered his words.

    “Someday, all of you will die,” Kennen added cheerfully. “I’d like to bear your stories. The story of the Kinkou.”

    Great Master Tagaciiry had smiled then. “That is a noble idea, and not a small responsibility.”

    “I can begin now, by delivering our verdicts to the people.”

    “Very well,” said the Great Master. “Your role shall be Coursing the Sun—to shine the light of our judgment, and be the force that mediates between that light and its shadows.”

    Kennen stirred from his reverie as the dock came into view, under chalky white cliffs crowned by an emerald expanse of trees.

    He waved a clawed hand at the passengers behind him, and they wished him fair winds and swift travel. He jumped off the ferry even before it slowed to dock, skipping over water and onto land.

    A storm was beginning to brew. Kennen’s Kinkou robes and mask were soaking wet as he charged through pouring rain, and he went on without food or rest.

    I hope I’m not too late.




    Dark clouds whirled low, pierced by lightning as the yordle leader arrived.

    Kennen noted twenty acolytes sitting in front of the Raishai temple. The building appeared unremarkable, solid and intact.

    “Master Kennen, you’re here.” The head of the acolytes, Hayda, stood in deference, but his limbs quaked, his knees buckling under him. “You need to help us fight the baleful spirit that plagues our temple…”

    The rest of the acolytes slowly rose, their eyes glassy.

    Kennen was hoping that he and Shen had been wrong, but now their worst fear was confirmed. He felt a pang of sadness. They’ve been so loyal.

    “There is nothing to be fought,” Kennen told Hayda, his voice soft with grief. “The temple isn’t corrupted. It’s you. All of you.”

    A riot of noise broke out. Several acolytes tilted their heads, glaring.

    “Corrupted?” Hayda’s eyes bored into Kennen. “We have always obeyed… Long ago, when you told us not to fight the Noxian invaders, we stood by while our people were slaughtered!” His face contorted unnaturally, as if it had melted. “And then, when our fellow Ionians in Tuula, Kashuri, and Huroi called for aid, you bade us not to heed them, and again, we obeyed! We’ve forsaken the opportunity to bring justice to Noxus!”

    “You’re filled with anguish,” Kennen said, “and malevolent entities of the spirit realm are feeding on it. They’re feeding on you.

    Kennen could see what the humans could not: dark smoke emanated from them, like tentacles bursting from their bodies. They were surrounded by inky tendrils that sought to devour, creatures clawing out of the spirit realm with greater force as their prey grew more agitated—eventually, they would consume these Kinkou and wreak havoc in Raishai.

    “The world is changing,” he said. “Zhyun has descended into turmoil, and you’re torn between what the Kinkou demands of you and what your hearts desire.” He paused, then said what he came to say. “I’m releasing you from the order.”

    “You’re banishing us?” said an acolyte in the back row.

    “You can’t preserve the balance between realms in this state.” Kennen looked at each acolyte in turn. I need to get through to them. “Leave the Kinkou now. This is the only way you can heal. Do what you will, so your dark emotions won’t destroy you.”

    “You want to get rid of us now that we’re no longer useful to you. This is dishonor!” Hayda flashed his blade. The acolytes howled in unison, unaware that shadowy talons were grasping at them with voracious intent.

    Kennen could feel their pain, the kind born out of the rift between two worlds of belief. The kind Akali had felt before she left. Yet, he let lightning crackle between his hands. “Don’t think to test me.”

    Snarling, Hayda and several acolytes charged forward.

    The small yordle waltzed between the clumsy humans, easily evading all attacks. He clicked his clawed fingers, and arcs of electricity rippled out, dropping his attackers in one ferocious burst.

    They moaned as they twitched on the muddy ground. The rest stopped, uncertain about what to do. Grief, guilt, shame—the acolytes’ faces were masks of agony, the rain washing over the ichor oozing from their eyes.

    Kennen flipped away, out of range, and sighed. Then he remembered something he had learned from humans.

    Sometimes, to tell a story is to lie.

    “Let your story be mine to tell.” He pulled down his mask. “Go now, in peace. The sinister influence will remain in Zhyun, but the Kinkou will hear you fought hard against it before you left the order, with honor.”

    To fabricate truth. To preserve what you hold most dear.

    The acolytes’ eyes cleared for a moment, and the dark vapor began to dissipate. No one spoke, but some nodded their understanding to the yordle. Eventually, those who could gathered their wounded.

    It was always tough to watch old comrades go, but Kennen knew it was for the best. They had devoted themselves to the Kinkou, and now they were free to find a new purpose. Their mental state could regain balance, and the malevolent entities would have nothing to feed on.

    The yordle watched as the former acolytes stumbled away into the gloom. The rain did not abate. The drenched humans looked small and vulnerable.

    Someday, all of you will die, Kennen thought, sorrow gripping his heart.

    But I will bear your story.

  9. The True and Ghastly Tale of the Beast of Boleham Tower

    The True and Ghastly Tale of the Beast of Boleham Tower

    Amanda Jeffrey

    Thunderclouds rolled off the Argent Mountains, promising pyrotechnics, but delivering none.

    From the tower, the advancing mob looked like a child’s mismatched toys—all toothpick spears and tiny torches. The figure at the head of the group was tall, with a splash of grey hair, and a blade belted to her homespun tunic.

    Veigar watched as the group started battering the outer gates, incensed by his villainous ways, demanding justice for the terrible acts he had wrought. Finally! He hurried down the stairs to the inner door.

    There was a mighty crack as the gates gave way, and villagers tumbled into the courtyard. The leader drew her sword and advanced, picking her way between ungainly limbs, waiting for the rest of the group to find their feet and hold the right end of their spears.

    Squinting through the gap in the door, Veigar giggled with anticipation.

    The woman’s gaze snapped up.

    Veigar clapped a gauntlet over his mouth, but the jig was up. The farmers tripped over themselves to cower behind their leader’s skirts. It was perfect. He stepped back and, barely holding his staff steady with all his booming laughter, blasted open the door with an explosive ball of purple energy.

    He strode out to the top of the stone steps as the dust settled. He knew how imposing a figure he must strike—his hat barely clearing the enormous door frame, his iron boots sending up sparks and thunder with each giant step, his gauntlet big enough to crush any fool who might challenge him.

    Unfortunately, the cowering villagers hadn’t looked up yet, and holding an intimidating pose this long was starting to feel forced. He let go of the breath he’d been holding, and deflated a little.

    “The villain!” shouted the leader, eventually, brandishing her blade in his direction.

    In the shadow beneath his hat, Veigar grinned. He drew himself up as intimidatingly as possible as the villagers beheld him.

    Then the shouting and wailing began. Delightfully, someone at the back even fainted.

    He gathered his sinister magic, gaining an inky nimbus, and causing violet sparks to leap off speartips and belt buckles. The leader stumbled back as a serpentine gash of deepest midnight encircled the villagers, and exploded upwards into an ensnaring cage of sorcery.

    “Silence!” Veigar commanded them.

    He relished every long stride down the steps toward the trapped mob. Around them, humming walls of violet light stretched between claw-like pillars, forming an eldritch henge. He stopped barely a sword’s length from the leader, glaring at his prisoners through his arcane barrier.

    “I can see the fear in your hearts!” he began with a derisive, humorless, snort. “You dare march here to challenge my dread rule? I, Veigar, who has yoked the magic of the universe to my will? Veigar, Great Master of Evil, who has defeated countless arcane foes in my quest for ever greater—”

    “Cursed my fields with rat-weevils for two seasons, you have!” an especially cloddish looking farmer cried out, crimson-faced with fury.

    Veigar blinked, trying to process this interruption. “Cursed you with what…?”

    “And ye turned Dollee lame the week ‘afore harvest!” claimed an outraged tiller, wagging her finger at the increasingly befuddled Great Master of Evil.

    With that, the banks broke and the villagers began to make all of their grievances heard. Veigar could only catch snippets of the loudest accusations, the majority featuring soured milk and undersized beets. As he shrunk away from the verbal onslaught, the purple barrier flickered and collapsed, but the villagers didn’t even notice. They shuffled forward, yelling in his face.

    He felt the stone banister of the stairs at his back. He was surrounded.

    He tried feebly to respond, his voice losing depth with every word. “But I… I am…” They crowded closer, glaring, now eye to eye with him rather than looking up.

    Suddenly, a commanding older voice rose over the din. “Stand down. Everyone.”

    “But Margaux…” someone began, before the leader’s glare withered their objection. The mob retreated, and Veigar found himself alone with her. She seemed more than twice his height by this point, and radiated confidence.

    He hated her.

    “Alright, villain,” she spat. “You’ve heard our accusations. Do you plead innocence?”

    Veigar felt like he had been slapped. He puffed out his chest, feeling a foot taller. “Innocence? Innocence?!” He turned and began climbing the steps, gaining height on the crowd. “You have the audacity to bring your superstitious bellyachings to my door, and then insult me by asking if I deny them?!”

    He glared over his shoulder in their direction.

    “I do! I deny every one of them! But do not dare presume that I claim innocence. You accuse me of evildoing—and I am evil! Since I took this arcane tower from its puny owner, I have burned your fields! I have terrorized your warlords, defeating them so thoroughly that they swore never to return!” He took the last two stairs in one great stride. “And I have begun my campaign of terror upon neighboring villainous sorcerers! For none will be permitted to obstruct my path to ultimate magical power!

    At this, the sky crackled, and magical bolts hurtled from the clouds, exploding around the courtyard. Veigar threw his head back and laughed, reveling in the sheer glory of his own evil. These puny mortals would beg forgiveness in the face of his terrible magnificence!

    When he stopped for breath, the villagers were conferring in a huddle, casting appraising glances in his direction. One of them popped her head up. “Did you defeat Vixis the Cruel? The warlord?”

    “Of course I did! She failed to exhibit proper deference, and I…”

    His words trailed off as the group returned to their earnest whispers. Veigar shifted uncomfortably, straining to hear what they were saying. One by one, the mob nodded to each other, and turned to face him.

    They found him coolly admiring the polished gleam of his gauntlet.

    The leader, Margaux, strode to the bottom of the steps, awkwardly half-bowing, and addressed him. “Oh, great and mighty… uh… sorcerer…?”

    “Wizard!” Veigar corrected her.

    “Mighty wizard. We, the residents of the barely-worth-bothering-with village of Boleham—”

    “That’s our village!” someone helpfully interjected.

    Margaux sighed. “Yes, our village. Well, you see, we’ve come to our senses, and do humbly beg the mighty wizard, Gray Jar—”

    “It’s Vay-gar! Veigar!”

    “Sorry! Veigar! We humbly beg that you spare us and just, umm, you know… keep doing what you’re doing.”

    Veigar narrowed his eyes. “What do you mean?”

    “Well, you know. We’ll just go home, and you keep doing your… reign of terror… thingy. Live and let terrorize, that’s what I say.”

    This had to be some kind of trick. And yet, she went on.

    “Of course, we’d exhibit the proper, you know, deference. Curse your name in your absence. Spread tales of your vile rampage. Frenk says his cousin down in Glorft heard a rumor of an evil sorcerer, if you’d be interested in, you know…”

    “Destroying them! And taking their dread sorceries for my own!” Veigar clenched his gauntleted hand, imagining the sweet triumph of crushing an arcane peer in a wizard battle.

    Margaux was watching him carefully. Hopefully, Veigar realized.

    Finally, after a long pause, he rolled his eyes and flourished his staff.

    “You fools! You thought you could trick me, Veigar, Master of Evil?! Perhaps you hoped I would grant you the mercy of a swift and painless end! Well, I regret to inform you that your lives are simply not worth my time!

    He laughed—a big, booming laugh to match his renewed stature.

    “Take yourselves from my sight, insignificant peasants! Return to Boleham, and pray I do not find you worthy of my attention ever again!”

    The villagers managed a few half-hearted bows or curtseys, before shuffling back toward the damaged archway. Margaux chanced a quick wink at him, then turned to leave.

    “Wait!” he thundered. Her hand snapped to the pommel of her sword.

    With as much indifference as he could muster, Veigar edged his way down the steps once more.

    “When do you think I could talk to Frenk’s cousin about that other sorcerer?”

  10. Vel'Koz

    Vel'Koz

    To truly understand the horror that is Vel’Koz, one must first know of the Watchers, and how they were blinded to the mortal realm.

    Beyond the material plane, outside and somehow below it, lies the unknowable abyss. It is the realm of the Void, where no mortal or immortal creature may ever walk. It is not necessary to know how such a place ever came to be, nor why—only that it did. The Void is eternal. The Void consumes all.

    In that place, in the cold, endless dark, all is equal and empty. For timeless eons, there was purity in that fact. There was peace, if such a term could have any meaning there.

    Then, something changed. Not in the Void realm, but elsewhere. It was existence, it was... something, where before there had been nothing, and its mere presence scraped against the vast, cold, formless entities that drifted in the blackness. Before this, they had not even been fully aware of their own sentience, and yet now they knew that they could not tolerate the presence of this other place; this other-realm of mercurial, overwhelming creation.

    The entities watched. They scrutinized.

    And soon enough, the Watchers found themselves being scrutinized in return. The tiny, mortal minds that reached out to them were insignificant, little more than fleeting motes of light at the very edges of the abyss. Yet, in them, the Watchers saw a chance to invade the material realm, to destroy it, to silence the intolerable pulsing of reality beyond the Void.

    The boldest of them tore open the veil and hurled themselves upward, only to be horribly disoriented by the sudden shift between the abyss and the corporeal, linear nature of reality. In an instant, there was time, and heat, and pain...

    Then there was only cold. The way was shut, and dozens of the Watchers were trapped in the liminal space between two realms, frozen in the moment of transition.

    Those that remained in the Void recoiled. They had no concept of what had happened, yet they knew they had been betrayed.

    And so, they adapted.

    Reaching into the material realm, the Watchers took from the crude matter that comprised it, shaping, corrupting and imbuing it with consciousness. These constructs were the first of the Voidborn, and would be their masters’ eyes and ears, sent forth into the nightmare of existence to watch, listen, and learn.

    Among them, one stands apart. As perhaps the oldest surviving Voidborn, certainly existing the longest outside of the abyss, he has been known by countless names to those unfortunate enough to encounter him. Thousands of years before Icathia unleashed the Void in battle, the primitive cultures of Shurima feared the devil Vel’Koz, who crept forth from the underworld to steal the dreams of wiser men. Though his name has no literal translation in the modern tongue, it equates roughly as “to understand by unmaking.”

    His insatiable hunger for knowledge has led Vel’Koz across the world, to its highest peaks and darkest depths. Cunning and methodical, he has quietly watched entire civilizations rise, stagnate and decay, spent centuries combing the ocean floor for its secrets, even scrying the movements of the stars in the heavens above him.

    He carries all of this knowledge back to the great rifts in the fabric of Runeterra—so that the Watchers might know what he knows—and will annihilate, without hesitation, any mortal who stands in his path.

    For the Void is eternal, and it will consume us all.

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