LoL Universe Indexing and Search

The Dreaming Pool

Anthony Reynolds

The darkening forest was full of beauty, but the girl saw none of it as she stomped along the winding path.

Glowing flitterwings danced through the twilight, leaving trails of luminescence in their wake, but she swatted them out of her face, oblivious to their fleeting grace. Eyes downcast, she kicked a rock, sending it skidding over the roots twisting across her path, blind to the glorious sunset glimpsed through the canopy. The delicate violet petals of a blooming night-sable unfurled to release its glowing pollen into the warm evening, but she reached out and twisted the flower off its stem as she passed.

Her face burned with shame and anger. The scolding from her mother still lingered, and the laughter of her brother and the others seemed to follow her.

She paused, looking back at the broken petals on the path, and frowned. There was something strangely familiar about all of this… almost like she’d lived it before. She shook her head and continued on, deeper into the forest.

Finally, she stood before the sacred ghost-willow. Its limbs moved languidly, as if underwater, accompanied by the faint, musical whisper of bone chimes.

While the anger still coursed through her, hot and fierce, she closed her eyes and forced her fists to unclench. She breathed in, slowly, just as the old master had taught her, trying to push back her rage.

Something hit her, hard, in the back of the head, and she fell to her knees. She touched a hand where she’d been struck, and her fingers came away bloody. Then she heard the laughter, and her fury surged to the fore.

She stood and turned towards her brother and the others, her eyes dark and glaring. Her breathing was heavy and short, and her hands clenched into fists at her side once more, all the effort to calm herself a moment before lost in a flash of anger. As it built within her, compounding and growing like a malignant sickness, the air around her seemed to shimmer, and the ghost-willow began to fade and wither behind her. It wept red sap, its leaves curling and blackening.

Since time immemorial the magic of this land had nourished the ghost-willow, just as it in turn nourished the land and its people, but now it was dying, its supple limbs turning bone-dry and brittle, its roots curling in pain. Its chimes tolled a mournful death-rattle, but the girl didn’t hear it, lost in the moment of her seething fury.

As the ancient, primordial tree perished, the little girl began to lift off the ground, rising into the air. Three light-swallowing spheres of absolute darkness began to orbit around the child.

Her tormentors were not laughing now...


Kalan stood upon the battlements of Fae’lor, looking across the narrow sea towards the mainland of the First Lands—what humans now called Ionia.

It was a dark, moonless night, but he saw as clearly as if it were daylight, the pupils of his feline eyes fully dilated. Occasionally, they caught the gleam of torch-light and reflected it back brightly; the mirrored eyes of a night predator.

Kalan was vastaya, of the ancient bloodline. His fur was russet-red and hung down his back in long, intricate, knotted braids that now had more than a few streaks of grey in them. His proud face was akin to that of a great hunting cat, and criss-crossed with scars from a lifetime of battle. The left side of that face was furless, and angry red welts bore evidence of the horrible burns he’d suffered as a young warrior. Curling horns sprouted from his temples, each engraved with spiralling runic patterns, and his three tails swished behind him, each covered in segmented plate. The armor he wore was Noxian dark iron, and he wore the trappings of his adopted empire with a scowl.

Some called him a traitor, both to Ionia and his vastayan heritage, but he didn’t care. What they thought didn’t matter.

The fortress of Fae’lor was built upon the westernmost island of Ionia. Highly defensible, this place had remained for centuries, standing against countless foes, before being finally overrun after a long siege during the Noxian invasion.

That was before Kalan had joined Noxus, before the fateful Battle of the Placidium when he’d pledged himself to Swain. Before he’d requested this post as governor of Fae’lor as reward for his service.

The Noxians laughed at him behind his back, he knew. He could have had a far more prestigious posting—but he had chosen Fae’lor, at the forgotten edge of the empire.

They didn’t understand, and that mattered nothing to him. He needed to be here.

Noxus had not won the war, of course… but nor had Ionia. Nevertheless, many seasons after the end of the campaign, Fae’lor remained under the invaders’ control.

Thirty-three warships were currently docked here, as well as perhaps half that number of trader vessels and merchant ships. Over a thousand warriors of Noxus—a mix of veteran warbands hailing from the far corners of the empire—were stationed here under his leadership.

A guard patrol stomped along the battlements. They saluted, fists crashing against breastplates, and he gave a nod in return. He didn’t fail to miss the dark looks they gave him as they marched by. They hated him almost as much as his own people did, but they feared and respected him, and that was enough.

He turned to look back across the sea once more, brooding on the past. Why was he here? It was a question he saw in the eyes of his subordinates every day, and one that crept up on him the darkest of nights, those nights when the forest, and the hunt, called to him. The answer was simple, however.

He remained here to keep watch over her.


A pair of dark-clad figures—one female, one male—emerged from the sea, unseen, and as silent as death. Swiftly, moving like spiders, they scaled the near-vertical hull of the warship Crimson Huntress, and slunk over its gunwale. Their blades glinted, and the ship’s night wardens were silently dispatched, one after another, without any alarm being sounded.

Within moments, all five Noxians were dead, their lifeblood leaking out onto the deck.

“Neatly done, little brother,” said one of the pair, now crouched in the shadow of the upper deck. Of her face, only her eyes and the swirling indigo tattoos that surrounded them were visible.

“I had a passably decent teacher,” replied the other. He too was fully clad in black and crouched in shadow, though in place of his sister’s swirling tattoos, his skin was a solid block of etched flesh.

Passably decent, Okin?” she replied, one eyebrow rising.

“No need to feed your ego, Sirik,” her brother replied.

“Enough fooling around,” said Sirik. She opened a black leather pouch at her hip and delicately removed an object, tightly bound in waxed leather. She unwrapped it, gingerly, revealing a fist-sized, black crystal.

“Is it dry?” whispered Okin.

In answer, Sirik gently shook the crystal. A hint of an orange glow lit it from within for a brief moment, like a fanned ember.

“It would seem so. I’ll find a suitable place for it,” she said, nodding to the nearby door leading below deck. “You signal the others.”

Okin nodded. Sirik ghosted below deck, and her brother moved silently back to the gunwale. He leaned over the edge and beckoned. Seven other black-clad figures rose from the dark water below, climbing soundlessly up onto the deck of the ship, hugging the shadows.

They were the dispossessed—the last remaining warriors who had served here at the fortress of Fae’lor, before the Noxians had wrested it from them. The shame of that defeat still burned in their hearts, as did the desire to see every Noxian pushed from their ancestral homelands.

Once all were on deck, they waited a moment for Sirik, who emerged after a few minutes.

“It is done,” she said.

The nine dispossessed Ionians flowed over the ship’s side, following the leading pair. They moved as fluidly as water, and ran lightly along the stone dock towards the fortress of Fae’lor.

From shadow to shadow they darted, like specters, until they reached the first wall. Hugging the darkness, they remained utterly motionless as a patrol marched by, the Noxian warriors speaking in their guttural language and laughing, utterly oblivious to the nigh-invisible Ionians crouched mere feet away.

As soon as the patrol turned a corner, the infiltrators snapped into motion once more, climbing the sheer surface of the wall, moving swiftly, hand-over-hand. They made it look easy, like climbing a ladder, though in truth there were virtually no handholds.

Sirik reached the crenellations first. She peered over, then ducked swiftly back and went perfectly still, clinging one-handed to the battlements. The others below her froze, then hurriedly climbed to join her as she made a series of swift hand-movements. She made a fist, before climbing atop the wall, joined by her brother, Okin. None of the Noxians saw the pair of Ionians ghosting along behind them, hopping lightly across the top of the battlements in their wake.

Then Sirik and Okin leapt among the enemy, and the four guards were killed before a single one drew a blade.

The last of them clutched his throat, blood welling beneath his hand, and teetered on the edge of the wall. Sirik grabbed him, like a lover enfolding her paramour in her arms, and lowered him gently to the ground; if he’d fallen, the sound would undoubtedly have raised the alarm.

Two other guards nearby were swiftly dispatched, silently and without mercy, as the other Ionians came over the wall. Then, as one, the nine moved on, darting across an open courtyard and scaling a second, inner wall.

Each of them knew their target, and each knew the precise layout of the fortress, for it had been their own people who had constructed it. The Noxians were merely its current occupants.

They scrambled up the inner wall, and flowed over the parapet, their timing almost preternatural as they avoided two pairs of sentries atop the wall. They ducked into the shadow of the jutting stone bluff Fae’lor abutted, and became as one with the darkness.

That was when a shout sounded, echoing up from the docks.

Okin cursed under his breath. “They know we’re here,” he hissed.

“I had hoped to be further in before they discovered the first body,” said Sirik, “but this changes nothing. We continue as planned.”

The first shout was echoed by others, and a bell began to toll, sounding out across the fortress.

“Time for our distraction,” said Sirik. She closed her eyes and silenced her inner thoughts. In her mind’s eye, she saw the black crystal she’d secreted below the deck of the Noxian warship, and she reached out to it, fanning it to life.

She was no conjurer or soul-mage, but like many of her people, she could feel and subtly manipulate the magic of the land in minor, fairly insignificant ways. Hers was just a small, common gift, akin to that of the farmers of her village who spun a little magic into their crops. To outsiders this was shocking, but among her people, such simple gifts were not at all unusual, nor regarded as anything to be held in awe. It was like being able to whistle, or curl your tongue—some people could do it, others couldn’t.

Sirik deepened her breathing, and intensified her silent entreaties, encouraging the fyrestone to do what was it its nature to do.

Her gift might have been minor, but the effect of it as she nudged the crystal to life was not. That had more to do with the volatile nature of the fyrestone crystal than any innate power of her own, of course, but nevertheless, the result was impressive.

In the harbor below, the Noxian warship Crimson Huntress exploded, lighting up the night in a billowing fireball. Soldiers who were responding to Fae’lor’s warning bells stopped in their tracks, turning towards sudden inferno.

Sirik opened her eyes. “Let’s go,” she said.


Kalan stalked onto the stone dock, flanked by guards, his three tails swishing dangerously.

“The work of Ionian saboteurs, I would guess, my lord,” said a nervous-looking officer, trotting to keep up with Kalan’s long strides. “A black powder detonation, most likely.”

Kalan halted and frowned deeply as he surveyed the mayhem on the docks.

The Crimson Huntress was no more, reduced to the waterline. What timbers remained still burned. Three other nearby vessels were ablaze, and while crews worked to put out the flames, Kalan could see at a glance that at least one of them was a lost cause, and he snarled in frustration, exposing his teeth.

“We’ve secured the docks, and a thorough search of all other ships is currently underway,” said the nervous officer. “If there are more explosives, they will be found.”

Kalan ignored him, eyes narrowed. He dropped to one knee and scratched at the ground, then lifted his hand to his nose, sniffing.

“If they are still here, lord, we’ll find them,” said the officer, clearly uncomfortable with his superior’s silence. “I’d guess they are long gone, though.”

Kalan stood, and looked back along the dock, away from the sea, towards the towering walls.

“A cowardly act,” the officer remarked. “They know they can’t take us in a siege, so they try to hurt us in other ways. But we will not be deterred! We are Noxus! We—”

“Be silent,” growled Kalan. He was looking at the officer for the first time now, his yellow eyes unblinking. The man paled under his gaze, and seemed to shrink a little, like a toad retreating into its hole. “It was fyrestone, not blackpowder. And they are still here. This was not an act of cowards.”

The officer gaped silently, like a landed fish. “No?” he managed, finally, his voice little more than a squeak.

“No.” Kalan swung away from him, and strode back towards the fortress of Fae’lor. “This is a distraction.”

Kalan seethed. He would deal with that fool later. Right now, he had something far more important to focus on.

“They are going for the Dreaming Pool,” he snarled.


Sirik kept her hand clamped across the Noxian’s mouth until his struggles ceased, then dropped his lifeless body to the ground. She wiped her bloody dagger clean on his tunic and glanced around to see her brother and the others deal with the remaining Noxians within the lower level of the tower.

They were close, now. A rocky bluff reached up to the night sky in the courtyard beyond their position, and Sirik’s eyes were drawn to its peak. A jutting structure, blotting out the stars, marked their target.

Tolling bells were sounding the alarm, echoing all across Fae’lor.

Sirik led the way out into the courtyard, breaking from the tower and sprinting towards the stone steps carved into the bluff. She didn’t care who saw them now. The time for subterfuge was passed. Now speed was the best ally.

Shouts erupted from above, and arrows chased the Ionians as they darted across the open space. None hit home, skidding off the cobbled stone at their feet. A handful of guards emerged from a nearby gate, rushing to intercept them. Sirik and her companions didn’t even slow as they drew weapons; curved swords, sickles, poisoned darts and bladed fans. In a heartbeat they were among the Noxians, sliding under and somersaulting over heavy blows, dancing through them, blades wreaking a bloody toll.

The first of the Ionians fell, then, hacked down by a heavy halberd blow to the neck. Sirik pushed her instant pang of grief within, and pushed on, breaking through the enemy with her brother at her side, leaving a handful of them bleeding in their wake.

They reached the carved, uneven steps—far older than the fortress itself—and began sprinting up, toward the peak, taking the stairs three at a time. Votive lanterns carved into the rock on either side of the stairs remained dark.

Before Noxus had taken this holy place, those would never have remained unlit, day or night.

Another Ionian fell, two arrows thudding into his chest. Without a sound, he toppled from the path, falling to the courtyard below. On and on, the remaining Ionians ran, climbing the spiralling path encircling the stone bluff towards its peak. More arrows clattered against the rock wall beside them, but thankfully no more of her companions were struck.

They rounded the curve at speed. A flash of metal in the night was all the warning Sirik had, and she threw herself instinctively into a roll. A heavy spear, thrown with great force, sliced scant inches over her to strike one of her companions behind. It took him in the chest and lifted him off his feet, hurling him off the bluff.

Two guards stood before the entrance to the shrine at the top of the bluff. Both were immense slabs of muscle and heavy black armor, with huge shields and heavy, jagged cleavers clutched in their brutish fists.

The six remaining Ionians attacked as one, sprinting, leaping and somersaulting towards the towering Noxians, blades glinting.

Moving at speed, Sirik ran up onto the side of the bluff, taking two steps across its vertical surface before leaping off, her short blades seeking the neck of the first guard, even as her brother attacked low. Okin rolled under a heavy swinging blow and came up behind the Noxian, slashing a backhanded blow across his foe’s leg, making him stumble. Sirik speared through the air, leading with her blades, carving a pair of deep furrows through the solid meat of the Noxian’s neck.

Still, he did not fall, and as Sirik landed lightly in a low crouch, one hand touching the ground for balance, the injured warrior roared and smashed one of the dispossessed Ionians to the ground with the flat of his tower shield. Before Sirik could intervene, the brute slammed the ridge of that shield down onto her fallen comrade’s neck, killing him instantly.

The other Noxian was proving equally difficult to put down, bellowing like a wounded bull and flailing about wildly, even as she bled from wounds that would have killed most, lesser individuals.

Okin hacked into the Noxian’s ribs, just to the side of her heavy breastplate, and danced aside as his enemy turned on him. Sirik darted in then, landing another strike, and as her enemy swung in her direction, another of her companions did likewise, hitting the Noxian from behind. They fought like a pack mercilessly taking down large prey, and at last the other Noxian dropped to her knees, lifeblood leaking out onto the stones. She stayed upright for a moment more, spitting curses, then fell facedown and was still.

Her companion roared in grief and anger, and hacked one of the dispossessed down with a brutal sweep of his cleaver. Then he ran to his fallen comrade, dropping to his knees and cradling her in his huge arms. All the fight had gone out of him, and he let out a terrible, anguished wail to the night sky.

Okin and the others encircled him to land the killing blow, but Sirik shook her head. “Leave him be,” she said. “Come. Let’s finish this.”

The Noxian didn’t understand her words, but recognized their intent. He looked up with grief-filled eyes, and regained his feet, picking up his blade. Then, with a cry, he launched himself at Sirik. He was cut down before he went more than a few steps—as he’d likely expected—and he dropped beside the other Noxian. With his last breath, he reached out to her, then went limp.

His death saddened Sirik, for all that he was an enemy. Were they kin, these two? Lovers? Friends? With a deep breath, she pushed those feelings aside, so as to focus on the task at hand.

With a silent nod, she led the four remaining dispossessed Ionians into the shrine known to her people as the Dael’eh Ahira—the Dreaming Pool.


Fae’lor was not originally intended as a fortress. Far from it, it was once a center of tranquility and guidance, where gifted young Ionians came, from far and wide, to learn how better to harness their own innate gifts. All that had ended years before Sirik had been born, and the island that had once been teeming with life, study and peace, became little more than a barren prison. Barely any vegetation grew on the island around the fortress now—only dry, brittle thorn-bushes and ghost-gray lichen was able to thrive. Birds and other wildlife, so abundant on the nearby islands, also shunned it now, except for the dark, hateful crows and ravens that had come with the Noxians.

For all of Sirik’s time here, before the invasion, she and other guards had stood sentinel, watching over the Dael’eh Ahira. It was their duty to ensure that the one held within it was never released.

Sirik led the way down into the darkness within the rock, holding aloft a glass sphere filled with glowing flitterwings to light the way. She shivered, skin prickling, as the temperature dropped the deeper they went.

The stone steps were slick with moisture, but she picked her way down swiftly, for it would not be long before the Noxians arrived in overwhelming force. None of them had expected to make it back from this mission; all that mattered was completing the task they’d come to achieve, and ending the threat imprisoned down here within the Dreaming Pool once and for all.

They reached the deepest point of the Dael’eh Ahira, finally, sliding down the uneven rocks the final ten feet, and landed with a splash in the shallow waters below.

Once, this shrine had been beautiful, but disaster had brought the cavern down in years past.

Here was imprisoned the one they had guarded for so many years.

The one Sirik now came to kill.

Kalan leapt toward the top of the the stone bluff in powerful bounds, clearing ten steps with each one, quickly outpacing his soldiers. He arrived at the peak alone, and growled in frustration as he saw the corpses there: two Noxian, two Ionian.

Without waiting for his warriors, he plunged into the Dael’eh Ahira. Into the darkness he descended, his feline eyes instantly adjusting. He could taste the scent of the humans on the air, leading him on.

Padding silently into the gloom, Kalan began the hunt.


The darkening forest was full of beauty, but the girl saw none of it as she stomped along the winding path.

Glowing flitterwings danced through the twilight, leaving trails of luminescence in their wake, but she swatted them out of her face, oblivious to their fleeting grace. Eyes downcast, she kicked a rock, sending it skidding over the roots twisting across her path, blind to the glorious sunset glimpsed through the canopy. The delicate violet petals of a blooming night-sable unfurled to release its glowing pollen into the warm evening, but she reached out and twisted the flower off its stem as she passed.

Her face burned with shame and anger. The scolding from her mother still lingered, and the laughter of her brother and the others seemed to follow her.

She paused, looking back at the broken petals on the path, and frowned. There was something strangely familiar about all of this… almost like she’d

Dark shapes appeared in her peripheral vision, and she looked around, trying to see them clearly. There were four of them, but she could only just make them out if she didn’t look directly at them.

Her brow furrowed in confusion. This wasn’t how it was meant to be.

Something was very wrong.


Sirik and her three companions stood in a circle, looking down into a deeper section of the water. A woman lay there, beneath the surface, her pure white hair, long and flowing, drifting around her languidly.

Syndra. That was her name; a byword for destruction, for giving in to your darkest fears and anger. A name still cursed throughout the provinces.

Sirik pulled off the dark hood hiding her face and tossed it aside. The delicate, indigo tattoos surrounding her eyes seemed to writhe in the shifting light emitted by the flitterwings in the glass sphere she held aloft. The others removed their head-coverings as well. All of them bore similar tattoos upon their faces, tattoos that marked them as guardians of Fae’lor. All of them looked down at Syndra, their expressions hard.

The roots of an ancient tree—the only thing holding the immense stones from crashing down upon this already half-collapsed cavern—curled around her limbs. They might have been cradling her, like a protective mother, or holding her down, trapping her, depending on your point of view. She could easily have been mistaken for being dead but for the steady rise and fall of her chest as she breathed the water.

Syndra didn’t look at all dangerous, but Sirik knew well how deceiving such an impression was. This one had been responsible for the destruction of the once-peaceful temple at the heart of Fae’lor. She had only been contained when the spirit of the land itself had drawn her down here, pulling her in and ensnaring her within this strange, suspended existence.

Sirik had once voiced aloud her confusion as to why they let Syndra live. Why not just end her life, and end the threat of her waking from her slumber? Her old master had smiled, and asked her why, if the land wanted her dead, did it sustain her? Sirik had no answer to that, not then and certainly not now. Her old master talked of balance, but he was dead, killed by a Noxian blade, along with almost all of those who had served here as this slumbering woman’s jailors, yet the one they had guarded still lived. Where was the balance in that?

As long as she lived, Syndra was a threat, yet that threat was contained while she and the others had stood watch over the Dael’eh Ahira. Now that it was within Noxian control, however… The fools would likely release her, either accidentally or in some ill-advised attempt to utilize her destructive power.

No, that danger was too great to risk. Syndra must die. Tonight.

Sirik tossed her flitterwing-filled glow-globe to her brother and stepped into the deeper pool, blade drawn.

“Wait,” said Okin.

“We have no time, brother,” said Sirik. “The Noxians will be upon us momentarily. We must end this now.”

“But she may be our best weapon against them.”

Sirik froze, then turned slowly towards her brother, her expression one of disbelief.

“She is Ionian, after all,” continued Okin. “She could be a great ally. With her, we could push Noxus from Ionia, once and for all!”

“And what then, brother? You think she could be controlled?”

“We wouldn’t need to control her.” Okin stepped forward, his voice full of passion. “We could strike against Noxus, in its heartland! We could—”

“You are a fool, brother,” Sirik interrupted him, her voice thick with derision. She turned away, and began to wade towards the motionless figure of Syndra.

“I can’t let you do that, sister. We can’t let you.”

It was only then Sirik realized her brother and her other two companions had fanned out around her, weapons drawn. “You can’t let me?” she said.

“Don’t make us do this, sister.”

Her gaze flicked between them, judging their distance from her, and whether she would be able to kill Syndra before they reached her. It would be close.

“I’m not making you do anything,” she said. “We came here to end a threat to Ionia—not unleash it.”

“This could be our chance to—”

“No,” said Sirik. “Don’t you see? This sort of division within Ionia is killing us, and it’s playing into the Noxians’ hands. We are all divided, arguing and working against each other, when we need to pull together.”

“So work with us,” begged Okin.

Sirik pointed at the motionless figure of Syndra. “She is a greater threat to this land than Noxus. It’s a foolish act of desperation to think otherwise.”

“Just stop being so stubborn, for once in your life!”

“You’re not going to convince me, brother,” she said. “So what now. You’re going to kill me?”

“Please, don’t let it come to that,” said Okin.

The four of them stood frozen for a second, none quite ready to escalate the situation just yet.

Then a shadow detached itself from the surrounding darkness, and sprang at them with lethal intent.

Sirik gave a shout of warning and lurched forward. The move surprised Okin and their other two companions, who raised weapons, thinking she was attacking. One flung a pair of throwing blades with a sweep of his arm, the move instinctual and reactionary.

Sirik swayed aside from the first dagger, but the second struck home, imbedding itself deep in the meat of her shoulder, making her hiss in pain as she stumbled backwards, falling awkwardly in the water.

Too late, Sirik’s attacker realized the real threat was behind him. The Ionian was lifted from his feet, a blade bursting from his chest, having been driven completely through him. Then he was hurled aside, and the shadowy attacker moved on, abandoning his sword and turning on Okin.

It was a vastaya, garbed in Noxian armor, and he roared, lips curling back to reveal his predator’s teeth. The sound reverberated painfully within the cavern.

Sirik recognized him, of course, as she struggled to regain her feet. This was Kalan, reviled traitor of the Placidium, who had turned away from his people and Ionia to join the enemy. He’d been given Fae’lor as his prize, a bone thrown to a loyal and subservient pet. She and her brother had lost more than a few friends at his hands.

“Noxian lickspittle!” said Okin, crouched low, blade at the ready. “You betrayed our people! You betrayed Ionia!”

Kalan gave a bitter laugh as he padded in towards Okin. He flexed his hands, and long talons emerged from his fingertips, as well as along the ridge of his forearms.

“There is no Ionia,” snarled the vastayan warrior. “There never was. A thousand mortal cultures are scattered across the First Lands, each with their own beliefs, customs, history and feuds. Your people have never been unified, never stood as one.”

“Then perhaps it is time that changed,” said Okin. “Though you have chosen the losing side.”

“Losing? The war is far from over, child,” said Kalan.

With a grimace, Sirik tore the throwing dagger from her shoulder, her blood leaking out into the water like a crimson ribbon wafting in a breeze. She tossed it deftly into the air, spinning it end over end, and caught it by its blade. With a swift flick of her wrist, she hurled it at the betrayer closing in on Okin.

It took him in the side of the neck, sinking deep, though Sirik cursed herself, for her aim was slightly off. It was not a killing blow. Nevertheless, Okin and their last companion took advantage of the moment, leaping in to strike.

Okin dashed forward, lunging, but his strike was turned aside by the flat of Kalan’s hand, who then knocked him away with a sharp kick. Their last companion came in fast from the flank, bladed fans slicing through the air, but the vastaya, even injured, was too fast, and too powerful.

He swayed aside, first one way, then the next, as the fan-blades sliced at him. Then, he lunged forward and grabbed his foe by the tunic with both hands, and slammed her head-first into a wall. An awful crack sounded as her neck broke.

Kalan’s yellow cat eyes turned back to Okin.

Sirik was too far away to help, she knew that instantly. Instead, she turned and began to slog back towards Syndra. She would do what she came to do. She had not expected to escape this venture with her life anyway, but she was determined their deaths would not be in vain.

She heard her brother shout in defiance, and the vastaya roar, but she dared not look back. She plunged deeper into the water, and reached down, fingers closing around Syndra’s throat. Her skin was warm to the touch. In her other hand, Sirik’s blade drew back for the killing blow.


This wasn’t how it was meant to be.

Something was very wrong.

The girl could still hear the sounds of the night forest around her. She could still see the ferns and twisted roots, and the last colors of the sunset beyond the thick canopy overhead.

But at the same time, she could hear shouts and roars, though they were muffled, as if she was hearing them from a distance… or from underwater?

For a moment, she felt her throat filled with liquid, and a sudden panic rose within her. She was drowning! But no, that was impossible. She was here, a child in the twilight forest outside her village. She was nowhere near water.

A shadowy form appeared before her, like a night-terror given insubstantial form. She felt a sudden constriction around her throat, and she struggled for breath.

Her eyes flickered. She glimpsed a young woman, her face covered in twisting tattoos. The vision was strange, and vague, however, as if she were looking at this person through water. A hand gripped her throat, choking her, and a blade was raised, ready to plunge down into—

No.

She was back in the forest. She was having some kind of awful waking dream. She’d just run here, shame and anger coloring her cheeks. She was going to the ghost-willow, to calm the rage surging within her.

No, she’d already done that. She’d done that over and over, hundreds and thousands of times. Reliving that moment, again and again.

What if this was the dream, and the other vision was real?

The darkness of Syndra’s hatred and anger surged within her.

And she woke from her endless dream.


Sirik saw Syndra’s eyes snap open.

With a desperate cry, she stabbed down with her blade, but struck nothing, for she was hauled into the air by some sudden, unseen force. She struggled against it, flailing wildly, but might as well have been trying to fight the rising tide. She was as helpless as a kitten in the mouth of its mother.

Syndra slipped free of the twisting roots that had ensnared her limbs for so many years, and emerged, gasping. Water streamed off her as she rose into the air, hovering several feet above the surface of the pool, shimmering and pulsing beneath her. Dark power radiated from one hand as she kept Sirik held aloft, floating helplessly, and her eyes burned with cold fire.

As Sirik watched, both horrified and fascinated, a helm—or perhaps a crown—grew into existence upon Syndra’s head. It coiled around her brow, like darkness given life, to form a pair of tall, curving horns. A bead of pure shadow formed at its center, becoming as hard as a gemstone, and burning with the same power that bled from her in waves.

Sirik twisted in the air as her brother Okin broke from Kalan’s grasp. As he did so, he saw Syndra, his expression one of awe. For his part, the vastaya looked almost as stunned, feline lips curled back in a hiss, his eyes wide.

With a horrible, sucking sound, three orbs of utter darkness materialised in the air around Syndra, and began to slowly orbit her. They seemed to swallow the scant light in the cavern, and pull at Sirik’s soul, a vile sensation of loathing and despair clutching at her.

“How long?” Syndra demanded, her voice cracked and unsteady from lack of use. “How long have I been imprisoned here?”

“Years,” spat Sirik. “Decades. We should have killed you long ago.”

She felt Syndra’s hatred surge as a painful stab within her, and she gasped. Then Syndra snarled in fury, and with a gesture sent Sirik hurtling across the cavern.

She smashed against a wall some twenty feet distant, and fell heavily, splashing painfully to the floor. Then Syndra’s dark gaze turned upon Okin and the Noxian creature.

Sirik grimaced in pain. Her left leg and more than one rib were broken, she judged, wincing as she struggled to push herself upright. She cried out as she saw her brother Okin stumble forward into the water, holding his hands up in entreaty.

“No, brother…” she managed, weakly.

“I am not your enemy!” Okin called out. “We are both children of Ionia! Join us!”

Syndra looked down upon him, her gaze radiating power.

“The Noxians attacked our lands, and slaughtered our people!” he continued. “We pushed them back, but they still have a foothold in our ancestral lands. They are not done with us yet! Ionia is divided, and vulnerable! You must help! Help us fight against this new tyranny!”

“I do not know who these Noxians are that you speak of,” Syndra replied. “But if they killed my people, then perhaps I owe them thanks. The only tyranny I experienced was at the hands of those I once called kin.”

Okin’s face was mask of horror, perhaps finally realizing his own foolishness, and he slumped to his knees, defeated.

With a sickening tearing sound, Syndra conjured another dark sphere—all of her bitterness, resentment and anger made manifest. It hovered above her hand, slowly spinning.

“And if you are Ionian, then you are my enemy,” she mused.

Sirik screamed, but there was nothing she could do. With a flick of her wrist, Syndra sent the orb hurtling toward, then through, her brother. He gasped, all the color draining from his flesh, and sank beneath the waters.

Kalan attacked then, leaping from the shadows, claws extended, but another gesture from Syndra sent the three spheres surrounding her hurtling from their orbits towards him, throwing him backward.

“You…” said Syndra, tilting her head to the side, as if trying to place him. “I recognize your soul. You shadowed my dreams.” Her expression darkened even more. “You were my jailor. You… You kept me here.”

From her position, Sirik saw the vastaya push himself to one knee.

“You are an abomination,” he hissed.

Syndra’s hand stabbed out, and the snarling creature was lifted into the air.

The waters of the Dreaming Pool were churning, and Sirik stared in wonder as the roots that had held Syndra began reaching out to reclaim her.

“Kill me, then!” Kalan snarled. “But do so in the knowledge that you will never find peace. Wherever you are, you will be hated and hunted. You will never live free.”

“Kill you?” said Syndra, her lip curling in rage. “No. That would be too clean an end for you.”

With a sweep of her arm, Syndra sent Kalan hurling down into the waters, into the grasp of the writhing roots. They clamped around his limbs reflexively, holding him under. He screamed, air bubbles billowing around him… and then went still.

Sirik stared defiantly at Syndra, knowing that she likely had only moments to live, but to her surprise, the powerful sorceress paid her no mind. Instead, Syndra turned her attention skyward. Both hands were wreathed in dark energy, and with a shout she lifted them high. The stone cracked, and a tumble of dust and rocks fell into the pool, sending crazy ripples spreading out in all directions.

With a violent cutting motion of her arms and a deafening boom, Syndra ripped apart the rock overhead. Huge chunks of stone fell around her, crashing down with titanic force, and Sirik pushed herself backwards desperately, each movement sending searing pain flaring up her leg and side.

Stars blinked in the sky far above, and Syndra began to rise, floating up towards freedom. She glanced back down, once, toward the motionless, submerged figure of Kalan, ensnared by roots.

“Your turn to dream, jailor,” she whispered, and with a sweep of her arms, she entombed him completely beneath the fallen rocks.

Wincing with every movement, Sirik crawled further away, certain she would be crushed at any moment…


The island rumbled, as if wracked by an earthquake. It went on for what seemed like an eternity.

And, when it finally ceased, an unnerving silence fell across Fae’lor.

Sirik crawled from the gloom, breathing in fresh air, and stared about her, eyes wide in shock. Easily half of the fortress was gone.

Her gaze drifted up. At first, she saw nothing but darkness where there should have been stars. With a sharp intake of air, she realized she was looking at the silhouette of the greatest towers and ramparts hanging against the night sky. It hadn’t collapsed into the sea—it had been ripped from the island, and lifted toward the heavens.

She stared, her mouth gaping. She had known Syndra was powerful, but this? This was power she could never have imagined.

As Sirik watched, frozen by the sight, she saw one of the Noxian warships moored in the harbor below lifted from the sea. Men tumbled from its deck like so many ants, falling to their deaths on the rocks below, as the ship was lifted ever higher. Then it fell, smashing back down upon two other vessels, crushing them to splinters. The destruction was catastrophic.

The ruined castle in the sky began to drift northwards. Alone at the sundered peak of the Dael’eh Ahira, Sirik watched it go, until the first rays of dawn crept over the horizon.

The import of the night weighed upon her heavily. Her brother, and the last of the guardians of Fae’lor were dead. All but her.

And while the destruction wrought against the Noxians this night would have been cause for great rejoicing at any other time, her heart was heavy.

Syndra was back in the world.

They had failed.


Kalan knelt, motionless and silent, as he waited for the seer to speak. She was a curious creature, violet-skinned, and with a pearlescent single horn growing from her forehead. Some may have mistaken her for one of his bloodline, the children of the Vastayashai’rei, but any of the kin would know otherwise.

The seer was of a people older even than his ancestors.

When she opened her eyes—those strange, kind, golden-flecked eyes that saw far more than they should—he saw they were tinged with sadness, and his heart sank.

“You are faced with an impossible choice,” she said, her voice as quiet as the rustle of autumn leaves.

“Then tell me what I must do,” said Kalan.

“That is not for me to say. Two paths lie before you, but you can only take one. I warn you, though—both lead to tragedy and sadness.”

Kalan didn’t blink. “Tell me.”

“The first path. You fight the invaders. At the Placidium of Navori, a great battle will be fought. While it will be bloody, you will be victorious. You will be proclaimed a hero. You and your heartlight live in peace for many years. You are happy. And yet, you are destined to outlive both your cubs, who will be taken before their time.”

Kalan took a deep breath. “And the other?” he said.

“You fight alongside the enemy. You never see your heartlight again, nor your children. They call you traitor, and curse your name. Your path is one of darkness, and bitterness, and revilement. You will be hated by your kin, and despised by your invader allies. After they are defeated at the Placidium, you must stand vigil on the isle of Fae’lor, guarding over the place of dreaming. And there you will stay.”

“And my little ones?”

“They live. They prosper. If not in this land, then another. But you will never look upon their faces again, and if you ever deviate from this dark path, they will be lost.”

Kalan nodded, and pushed himself to his feet. Sadness threatened to drag him down, but he suppressed it, pushing it deep inside himself.

As he looked around, taking in the details of the seer’s shrine, he felt that there was something strangely familiar about it… a vague sense that he’d been here before, that he’d felt this awful sense of grief and loss more than once.

He shook his head. To be trapped in this accursed moment forever? Now, that would be a fate far worse than death.

“I am sorry, my child,” said the seer. “It is a terrible choice you must make.”

“No,” said Kalan. “The choice is a simple one.”

More stories

  1. Syndra

    Syndra

    As a young child of Navori, Syndra was prone to distraction. She would often get lost in the magical beauty of a pond eclipsed in shadow, or a trail of sugarbeetles climbing the wall. Whenever her chores at home went unfinished, she was scolded harshly by her mother for her lack of focus. Syndra was even blamed when the milk soured, or when any other minor misfortunes befell the family.

    Her older brother, Evard, teased her more than anyone. Syndra often fled to her favorite hiding spot—the ghost-willow, a tree sacred to the people of her village. Alone, she would whisper to the tree for hours, seeking solace. Unbeknownst to her, one warm evening, Evard and his friends followed her in secret. They snickered at her childish tears. Her shame and rage grew as she tried to ignore their insults, until one of them threw a clump of dirt at her head.

    Syndra could no longer control her emotions. All her anger erupted from deep within her, in the form of darkly shining magical orbs, heavy with the weight of her anguish.

    This powerful ability had been dormant until now. It flared with volatile strength, the orbs like pearls of negativity that leached the spirit magic from the world around her, draining the ghost-willow of its life essence. Evard and his friends backed away in horror as the ancient tree twisted, its bark withering to a tarry black.

    Deprived of the ghost-willow, the villagers grew concerned that their connection to the Spirit of Ionia had been severed, and Syndra’s family was to blame. Forced to move on in search of a new home, all had become fearful of her magic.

    After months of travel, they reached the coast and encountered a hermit-priest named Konigen. He spoke of his home on the island of Fae’lor, where he taught those who wished to learn to control their wild magic, and Syndra’s family could see no other option—perhaps he could succeed where they had not. Young Syndra climbed the steps to a cliffside temple, crafted long ago from dark stone, and overlooking the sea. Though she missed her old life, she tried to embrace her teacher’s wisdom, and put all her effort into tempering her emotions.

    However, Syndra grew frustrated as, instead of gaining more control, over the years her magic seemed to weaken. Konigen now locked himself away each morning, meditating in solitude rather than teaching her anything new, and so she confronted him. His teeth gritted with exhaustion, he confessed that he was deliberately dampening her power, for her own safety. Such negativity had a strange, unpredictable effect on reality, and Syndra had grown far beyond his ability as a mentor.

    She felt more betrayed than she ever had before. Konigen tried to calm her, which only fueled her anger… and in that moment, his focus was lost.

    The foundations of the temple shook. The morning light seemed to pale. Syndra rose from the floor, as her frustrations surged within her. She snatched dark orbs from the air, and cast them through her mentor’s body, forcing him to feel all of her bitter outrage as he died.

    The ceiling gave way, rubble raining down, burying the sacred gardens in dust. Syndra turned her powers against what was left of the temple, sending shockwaves throughout Fae’lor, and draining raw magic from the island itself.

    Never had such negative energy been so concentrated in one place, and it was the Spirit of Ionia that swelled to counter it. The bedrock opened up beneath Syndra, dragging her down to a cavern deep underground—roots pulled her into a pool of living water to suppress her powers, and trap her in a magical slumber.

    Syndra dreamed for what seemed an eternity. Most of the world forgot she had ever existed.

    War with the Noxian empire divided the people of Ionia, and Syndra was eventually awakened by those who had once stood guard over Fae’lor. Some came to kill her, while others hoped she would aid them against Noxus, but she unleashed chaos upon them all. She refused to be a pawn in someone else’s game. Ripping apart the walls of the fortress that had been built on top of her island prison, Syndra raised the greatest tower into the skies to carry her far away.

    She would not be controlled. Not ever again.

  2. Aphelios

    Aphelios

    The moon looms over the towering slopes of Mount Targon, distant, yet impossibly close.

    Born during a rare lunar convergence, when the physical moon was eclipsed by its reflection in the spirit realm, Aphelios and his twin sister, Alune, were celebrated as children of destiny by those of Targon’s Lunari faith.

    Mirroring the celestial event that heralded their birth, the two children knew they had been marked by fate—Aphelios physically gifted like the moon of stone, and Alune magically like its spiritual reflection. Zealously devout, they grew up within a faith of mystery, reflection, and discovery, and embraced darkness not just out of belief, but as the only thing that could keep them safe.

    The Solari who ruled Targon considered the Lunari heretics, driving them into hiding until most forgot the Lunari even existed. The Lunari were left to the shadows, dwelling in temples and caves far from the Solaris’ sight.

    The pressure to be exemplary weighed heavily upon Aphelios. He practiced tirelessly with mystical moonstone blades, spilling his own blood in training so he could spill that of others to protect the faith. Intense and vulnerable, he bonded deeply with his sister in lieu of any other friendships.

    While Aphelios was sent on increasingly dangerous missions to protect the Lunari, Alune trained separately as a seer, using her luminous magic to reveal hidden pathways and truths by the moon’s light. In time, her tasks required her to leave the temple where they were raised.

    Without Alune, Aphelios’ faith wavered.

    Desperate for purpose, he undertook a ceremonial journey into darkness where Lunari were said to discover their paths—their orbits. He followed the moon’s light to a pool where rare noctum flowers bloomed beneath the water’s surface. Though poisonous, the flowers could be distilled into a liquid that opened him to the night’s power.

    Drinking the noctum’s essence, Aphelios felt so much pain that it numbed him to everything else.

    Soon after, an ancient temple, the Marus Omegnum, began to come into phase from the spirit realm for the first time in centuries. Lunari from across the mountain gathered, emerging from hiding to witness the balance of power shift as celestial cycles in the heavens turned.

    The fortress accepted only one occupant, gifted in magic, each time it appeared. This time it would be Alune, her orbit guiding her to the temple. Aphelios, usually asking for nothing, requested to attend the event.

    But as the fortress passed through the veil in a luminous display of magic, a harsher radiance filled the night. Somehow, the Lunari had been discovered even as the celestial cycles turned in their favor.

    An army of Solari descended upon them.

    All seemed lost, the Solari purging the Lunari heresy with fire and steel. Even Aphelios was beaten, his moonstone blades shattered on the ground, blood spilling from his lips as he reached for the noctum…

    But as the battle raged, Alune traveled deeper into the temple—and when she reached its heart, her full potential unlocked. Through the noctum, Aphelios could feel Alune’s power embrace him… and he could hear her voice. With a whisper, she pushed magic into his hands—a replacement for his blades solidifying into moonstone.

    Like the moon of stone and its spiritual reflection, Aphelios’s skill and Alune’s magic converged.

    Those Solari would not live to see the sun again.

    As her power flared, Alune pushed the temple, and herself within, back into the spirit realm where it would remain safe from the Solari. From inside, amplified by the temple’s focusing power, Alune was able to project her magic anywhere, so long as it found a focus—like the poison coursing through Aphelios’ veins.

    Only now did they understand their destiny. Aphelios would hollow himself out with pain, but would become a conduit for the moon’s power. Alune would live alone, isolated in her fortress, but she would guide her brother, able to see through his eyes.

    Together, they would be the weapon the Lunari needed, bound by pain and sacrifice. Only apart could they be together—their souls brushing across the veil, distant, yet impossibly close, converging into something they could not understand.

    To protect the survivors of the attack who retreated back into the shadows of the mountain, Aphelios’ training as an assassin has been given reach by Alune’s magic—his blades now an arsenal of mystical weapons, perfected by Alune over the course of many missions together.

    Now that the power balance of Targon is shifting, and the Solari know the Lunari still endure, Aphelios and Alune are needed more than ever.

  3. Malphite

    Malphite

    For more than two millennia, Shurima dominated the known world—an empire that reigned over countless peoples without challenge, and without threat.

    Until the day Icathia fell.

    From the moment the Void tore its way into the material realm, the armies of Shurima faced an enemy that could not only lay their grand empire low, but one that seemed to grow stronger the more they fought it. The corruption spread rapidly from Icathia’s ruins, boiling over the land and beneath the oceans, before its hideous tendrils reached the southernmost jungles of Ixtal.

    Ne’Zuk of the Ascended Host was an Ixtali elemental mage of colossal power, and almost unrivaled arrogance. He went before the emperor, pledging to create a weapon powerful enough to take the fight to the Void, and eradicate it at the source of its original eruption.

    After months of inhuman labor, Ne’Zuk revealed the Monolith—a floating fortress of living stone, maintained by the greatest elemental mages, and its ramparts manned by his fellow Ixtali god-warriors. The size of a city itself, the Monolith glided titanically toward the wastelands of Icathia, the lightning crackling from its magical inhibitors fusing the sands to glass beneath it. Ne’Zuk and his superweapon arrived at their destination, to face once more the howling infinite darkness of the abyssal realm, and the hordes of Voidborn monstrosities it had created.

    The battle dragged into weeks. It was violence of a scale and intensity never before witnessed in Runeterra. Sorcery enough to raze entire civilizations, or render whole continents into naught but a memory, was unleashed upon the Void.

    The darkness retaliated in kind. Its hideous energies gouged deep wounds into the living stone of the Monolith, whose surfaces became pocked and seared with unnatural malphite—from the Ixtali for “bad stone”—and leaving mineral-like scars. The fortress was pushed to the very limits of its design, struggling to self-repair and reknit its weakened superstructure… but even the incredible magics that held it aloft had a breaking point.

    As Ne’Zuk fought to rally his Ascended brethren for one last, desperate charge, the unthinkable happened. Sagging for an instant, the Monolith crashed down to earth, cleaving through the bedrock of Icathia and opening the Void beneath to the skies.

    Much of the fortress was lost within that gaping maw, vanishing into the silent nothingness beyond. The rest rained down as great ruins, littering a landscape already blackened by the terrible conflict that had been cut so abruptly short. Only a single Ascended survived—Ne’Zuk hauled himself from the wreckage, choking on the ashes of what was meant to be his grandest triumph, now his greatest folly, and fled for his life.

    In defiance of all worldly reason, some disparate fragments of the Monolith endured, still imbued with something like magical life. The far-flung shards struggled to heal, to reform the whole to which they had once belonged. But the Void’s endless hunger leached away at them, rendering them as little more than inert shapes clawing feebly in the dust.

    However, against all that had been lost, a single shard remained.

    Buried deep beneath the surface, forgotten even by those that dwelt in the abyss, it slowly gathered in strength. It lived, until at last it awakened after uncounted centuries, and realized it was alone.

    In all the centuries since that dark day, Malphite, the last shard of the Monolith, has become something of a legend in Runeterra. It has reputedly been sighted everywhere, from Targon to Zaun; heard sometimes as a tectonic roar in the deepest caverns, and sometimes as a quiet voice, humming to itself, that it might still remember the sounds of the world it once knew.

    Despite the enormous span of its existence, the overwhelming drive enkindled by Ne’Zuk’s creation of the Monolith has not wavered. Now, Malphite knows it must soon rise to meet the resurgent darkness it once battled, as the Void awakens to threaten all of Runeterra once more.

  4. Sisterhood of War Part I: Old Wounds

    Sisterhood of War Part I: Old Wounds

    Ian St. Martin

    “Is anything you just heard unclear to you?”

    Tifalenji knelt in darkness. She did not raise her head to the voice addressing her, because the voice was part of that darkness. It filled the chamber, swelling warm and sickly sweet, with a scent like rotting flowers. Such a thing was not particularly remarkable to one whose life was sworn to the weft and wane of runes—even a smith as young as Tifalenji did not question what surrounded her, now.

    She knew when to accept that something was beyond her understanding.

    “All is clear,” she answered.

    “Excellent.”

    The darkness rasped, as though drawing in breath. “Your mistress spoke highly of you. Resourceful,” it spoke the word in another voice, the voice of Tifalenji’s teacher, “and those who are resourceful can be of great use.”

    Tifalenji swallowed. She felt the air displace, the temperature rise as though the chamber were now filled with people. Daring to look out the corner of her eye, she saw the hems of robed figures lining the walls, ringing her and the source of the voice.

    “Watch the moon.” Suddenly there was a pulse of light, reflecting cold and silver against the floor. “See its course, how it turns.”

    Her mind raced, considering what lay ahead, the moments available to her spilling away one by one, like grains of sand from an hourglass.

    “Remember your task above all else.” A hand extended from the dark, cupping Tifalenji’s chin. “What we have entrusted you to find, to return to us, cannot be replaced.” The hand lifted Tifalenji’s head, and she looked up into a perfect reflection of her own face, grinning with another person’s smile.

    You, however, can be.”


    Erath was a son of Noxus. From the first generation of his tribe to be born into the empire, his training had begun the day he took his first steps.

    Fortitude. Discipline. Resolve.

    He was raised among shepherds, tending flocks and beasts of burden, keeping them well until the time for harvest came. He learned to kill, quickly and cleanly, with the small knife he had been taught to never let leave his side. It was a lesson that would do him credit when the day came that Noxus would call upon him to serve.

    He had been taught to kill his enemies, his empire’s enemies, but never to hate them. Because an enemy of the empire was never more than a ceremony away from being a wayward brother or sister, brought forth with honor and purpose into the arms of Noxus to stand beside Erath in the line. To make him stronger.

    Kill them until they’re family, his father had once told him, when he showed Erath the dull purple trails of his old campaign scars. Erath had never hated his enemies, but here, looking around at the scope of what surrounded him, without even knowing who their enemy was, he pitied them.

    The streets quaked with an endless procession, tens of thousands of soldiers passing down the boulevards and avenues of the Immortal Bastion. A dozen tongues overlapped in the primal shouted rhythm of battle chants, marching calls, and war song. The full unbridled might of the Noxian host was on display, with blades and the hands that wielded them from across the breadth of the empire. Tribal war parties sauntered down the roads, clad in skins and ceremonial dress, followed by tightly regimented cohorts of troops encased in blackened iron plate, and a contingent of brightly uniformed naval soldiers from Shurima.

    And more after them, and on, and on.

    Countless peoples, but a single empire. The spectacle, the sheer demonstration of strength, stilled Erath’s heart to see it.

    Erath’s own tribe was in the midst of disembarking from the riverboat that had ferried them from the plains of Dalamor down south to the capital. He and his comrades had marveled over their oars at the sight of the Immortal Bastion, the towering central monolith of ancient stone visible two days out from their arrival. He looked up from watching his chieftain Yhavi squabble with a gaggle of quartermasters to behold it again, now within the boundaries of the city proper. The sun was trapped behind the trio of enormous towers at the center of the Bastion, locked away like a shining jewel.

    The thought of their unknown enemy returned to Erath’s mind, and he smiled. What could stand before this?

    Donnis, one of the spearmen, nudged Erath from his thoughts, nodding toward their chieftain who was beckoning Erath over. He quickly moved to stand before Yhavi, who had just been handed a ream of vellum inked with their orders.

    “We move soon,” Yhavi began, speaking in their tribal tongue as he looked over their mandate.

    “Have they said where the fighting will be, yet?” asked Erath, letting his excitement get the better of him.

    “No,” Yhavi frowned, squinting at the Noxian script before looking at the boy. “But it won’t matter to you. You won’t be coming with us.”

    “I don’t understand,” Erath adopted his chieftain’s frown. “I’m to be your blade squire.” Erath had won the honor in a blood trial before the tribe departed home. It was Erath’s right to bear Yhavi’s wargear on the battle train, to hone and oil his relic blade on the eve of battle, to arm his chieftain and bind his wounds, and should calamity pass, to see to Yhavi’s body if he fell. If not Erath, then who?

    “You shall be a blade squire indeed,” said Yhavi. “Just not mine. You have been seconded elsewhere.” He sensed the confusion in Erath, and his tone hardened. “For Noxus.

    Erath straightened, pushing the questions from his thoughts, his features neutral and firm as he thudded a fist against his chest in salute. “For the empire.”

    Yhavi returned the salute, and dipped his head in approval. “We all shall answer when called, blades sharp, minds ready.”

    With a deep breath, Erath put his disappointment out of his mind. “I am ready.”

    Yhavi’s grim facade cracked, and he offered the boy a warm grin. “I know you are, Erath. He would see you this day and feel pride, I know it.” Erath glanced down for a moment, and Yhavi handed him a small scroll, sealed and tightly rolled. “Proceed to the ninth gate of the Bastion, across the canal just ahead of us. The legionaries will stop you. Show them this.”

    Even a mention of the Trifarian Legion made Erath stand straighter. He studied the scroll, brightly bleached paper compared to the rough vellum of his brethren’s mandate. He had never seen paper before. It felt delicate in his fingers.

    “It seems fate has its own course for you to walk, enhasyi,” Yhavi favored Erath with the tribal expression for a warrior poised to make his mark on the warpath. He laid a scarred paw of a hand on Erath’s shoulder, before sending him on his way. “Walk it well.”


    Erath navigated the bustling throng of a city readying itself for war. For a boy raised in a lonely shepherd’s village, the scale of everything was astounding. Towering monuments and buildings of stone, iron, and glass loomed over streets worn smooth by armies marching to the next campaign. Erath moved along the current of humanity, barely able to lift his arms within the crowd. He had never considered there could be so many peoples, so many languages. It was nearly overwhelming, but he kept his mind to his duty.

    Few from the tribe were learned in Noxian, but Erath knew a passable amount of Va-Noxian, the unified spoken tongue, and a paltry understanding of the empire’s formal written language. He knew enough to guess at the signs and engravings to guide him along toward the ninth gate, just up ahead, where he was to report to his new commander.

    Shouldering the sackcloth pack holding his kit, Erath reached into his jerkin, passing over the bone pendant he wore around his neck. He laid a reassuring hand on the pendant for a moment before touching his orders, inscribed on the tightly rolled sheet of bleached paper. The value of the tiny thing made his mind race as to who his new leader would be, and how important their mission. He was so lost in thought he didn’t notice falling under a pair of towering shadows cast over the courtyard of the gate.

    Khosis g’vyar!

    A sharp crash of iron froze Erath in place. He looked up from the ground, finding himself staring down the gleaming edges of twin halberds, each longer than he was tall and leveled at his heart. Wielding the spears were monsters of blackened iron plate, capes the hue of fresh blood billowing from their shoulders, glowering down at him from the impassive masks of spiked war helms.

    Erath’s breath caught in his throat. Trifarian Legionaries. He noticed then that the gates weren’t barred. These two, of the Noxian warrior elite, they were the bars.

    The challenge repeated, thundering from one of the legionaries, somehow deepened and projected to an inhuman degree by his mask. The words were unfamiliar, thick with a strange dialect.

    Was it Va-Noxian? Erath squinted, remembering what he had learned. The warrior tilted his head, clearing his throat with a sound like rubble dislodging.

    “Where go, little blade?” the legionary rumbled again, in more clipped tones.

    Erath exhaled like a drowning man finally reaching the water’s surface, able to understand the words. Still his tongue defied him, thick and still behind teeth he desperately fought to keep from chattering. Slowly, he reached into his jerkin, wincing as he saw the legionaries tense, and produced the scroll.

    The warriors exchanged a glance, and one of them, the one who had spoken, shouldered his halberd. He advanced on Erath with heavy, pounding bootsteps, stopping just a pace away from the boy. Erath looked up, barely reaching the man’s chest, and held out his orders.

    The legionary plucked the scroll from Erath’s grasp, the paper looking ridiculous in his thick, gauntleted fingers. With a quick squeeze he crushed the seal in his fist, and the scroll unspooled in a small shower of broken bits of red wax. After studying it for a moment, the legionary spun on his heel and hammered the butt of his halberd three times against the polished stone floor, the boom of each impact ringing from the dark archway of the gate.

    Within seconds, Erath heard the soft, echoing slaps of sandaled feet approaching. A robed figure emerged from the darkness of the gate, her features hidden in the shadow of a red cowl. She stopped before the legionary, completely unfazed by his menacing, armored bulk, and took the scroll from him.

    “You will follow me,” she said to Erath without sparing him a glance, turning and setting off across the courtyard. Erath hurried after her, looking back over his shoulder to watch the legionary plod back to his place beside his fellow guard.

    Erath followed the robed woman as they crossed over another canal and wound deeper into the bustling city. They kept to side streets, avoiding the larger boulevards packed with troop movements and hemmed by rows of barrack tents arrayed on either side.

    Before long, Erath began to pick up strong scents on the air. Straw, cut grass, dung, smells that were familiar to any shepherd or beast herder. He heard the low baying of animals, some he recognized, many he did not.

    The narrow alley they were walking ended, opening up into a wide open square filled with people tending animals. Massive pack beasts grazed on confined plots. Men and women checked pens of sheep and counted chickens in their coops. It seemed to Erath as though the area had served some other purpose, maybe as a park or public garden, but now had been requisitioned and was being used as part of the greater mobilization.

    The comfort of familiarity washed over Erath, setting his mind at ease as they stopped before a tent at the periphery of the square. The robed woman returned the scroll to Erath and pulled the flap aside, gesturing for him to enter and disappearing as soon as he had.

    Inside the tent the air was cold, and thick with the spicy tang of incense that made Erath’s eyes water. He wrinkled his nose as he stood at the entrance, squinting to try to study the interior. The only light came from a kneeling figure at the center of the tent, her arms weaving a strand of glowing green runes around a sword that hung suspended in the air above her.

    Erath watched the magic, entranced by the elegant dance of the runes as they burned themselves into the blade of the sword and vanished one by one. He remembered watching the shamans of his tribe as a child, when they turned the air into fire for their rituals. He avoided staring directly at the symbols, as even out of the corner of his eye they made his teeth itch. The woman turned her head slightly as the last rune winked out, catching her blade as it fell and rising to her feet.

    “Reporting for duty,” Erath snapped to attention and saluted. He extended the scroll to her. “My orders.”

    The woman ignored him, moving as though in a trance to set her blade on an arming rack. She lit a lantern at the center of the tent, bathing them both in soft, amber light. She was tall, her dusky skin speaking of a home far from the chill northern reaches Erath hailed from. He saw the same green light from the runes flicker once in her eyes, as she glanced at him.

    “Literate?”

    Erath hesitated. Her Va-Noxian had a lilting, mellifluous accent, far different from the curt and guttural voices he had heard so far in the capital. The woman’s eyes narrowed.

    “You are literate?” she asked again. She looked either fatigued or bored, and Erath couldn’t tell which.

    Erath nodded. “I know some of the written word, mistress.”

    “Did you read this?” she asked, holding up the scroll Erath realized was no longer in his hand.

    “No, mistress,” Erath shook his head.

    “Good,” she said sharply, tucking the roll of paper into her sleeve. “I am Tifalenji, and from this moment, my word is law to you. Read, think, and do what I say, when I say, and much unpleasantness will be avoided between us. Do you understand?”

    Erath saluted again. “Yes, mistress.”

    “Once we are clear of the capital, there will be no more saluting.” Tifalenji took up a ledger from a table, thumbing through its contents.

    “May I ask a question, mistress?”

    She looked up. “Do not make a habit of it.”

    “How may I serve?” Erath asked. “What are to be my duties?”

    Tifalenji snapped the ledger shut. “I needed someone versed in the care and upkeep of beasts, young and of hearty enough stock. You are from the plains of Dalamor, yes?”

    “Yes, mistress,” he fought to keep anger from his voice. He had nearly had to kill his cousin to win his blood trial and become his chieftain’s second, and now he was back to tending beasts? “I was a shepherd there.”

    She offered him a thin smile, and Erath could swear he could hear something snarling behind him, just within earshot. “The creatures under your care here may be more… exotic.”

    The flap of the tent was thrown open in a snap of whipping canvas. Erath turned, his hand immediately on the grip of his knife.

    “I wouldn’t,” said Tifalenji, as Erath discovered the source of the snarling.

    Four drakehounds lined the entrance to the tent, sleek beasts of taut rippling muscle, bony carapace, and razor-sharp claws. Erath was told stories as a boy of when the tribes of the plains were brought into the Empire, that the chief of chiefs had been honored with a single drakehound pup, a gift worth more than three wagons of silver. He had never seen one up close, let alone a whole pack of them.

    A woman in gleaming war-plate stood behind them, glowering from behind an armored mask. Her hair was a stunning, crimson red, bound at the top of her head and flowing like a crest down her back. The hounds parted as she stepped forward into the tent, a pair to either side.

    “Arrel,” Tifalenji inclined her head. “You made good time, tracker.”

    Erath beheld Arrel, still unable to imagine someone owning four drakehounds. “Are you of the nobility, mistress?”

    Arrel flicked her eyes to Erath, as gray and cold as her armor, then back to Tifalenji.

    “Our blade squire,” said Tifalenji to Arrel before looking at Erath. “We don’t send the nobility to Tokogol.”

    “The western frontier,” said Erath. “How did you find Tokogol, mistress?”

    “Cold,” Arrel grumbled. Her voice was low, her accent severe.

    “I see,” Erath nodded. “And your journey here?”

    “Long,” Arrel glanced back at Tifalenji. “Does it always talk this much?”

    Erath started. “Have I displeased you, mistress?”

    “Fourth,” Arrel called. One of the drakehounds snapped forward from Arrel’s side, placing itself between her and Erath. Barely restrained violence radiated from the beast’s muscled frame. Thin strands of saliva descended from its bony mask, pebbled with froth from a growling throat.

    “If you had displeased me, blade squire,” said Arrel, “this hound would have made it known to you. And I am not your mistress.”

    “Forgiveness,” Erath took a slow step back. “How would you have me address you, then?”

    “Unless necessary, I would have that you not.” She tensed, as though speaking this much had made her throat sore. She flicked her wrist, signaling an end to the discussion.

    “There is a quartermaster outside gathering our supplies,” said Tifalenji, handing Erath a requisitions order. “Go and find him.”

    Erath exhaled, walking carefully around Arrel and her hounds to exit the tent. He heard Arrel ask a question as he left, the same one he still asked himself.

    “Why am I here, runesmith?”


    “Never seen a basilisk before, eh, boy?”

    Erath barely heard the quartermaster, his attention consumed by the great, lumbering beast before him. A giant saurian, the basilisk’s green flesh was hard as iron, and bulging with bands of dense muscle from its tree-trunk limbs to its long, thick tail. It looked to Erath as though it could crush a man into a paste without ever realizing it had done so.

    “What are you used to tending?” the quartermaster asked.

    “Sheep,” Erath answered.

    “Ah, don’t you fret,” the quartermaster clapped Erath on the back. “Just think of him like a big sheep, then. He’s still a baby so you’ll be fine with ’im. Time hasn’t made ’im mean, yet.”

    “This,” Erath looked at the man, “is a baby?”

    The quartermaster chuckled. “We use the bigguns to break down castle walls, son.”

    Erath glanced at the requisitions order the runesmith had given him. Mercifully it was written in plain terms, mostly numbers, and the quartermaster had helped with anything he couldn’t understand. The basilisk would be carrying the better part of an entire campsite on its back, but it looked like they were carrying much more equipment than would be needed for three people, even with Arrel’s drakehounds.

    “Everything in order?” Tifalenji appeared behind Erath. He noticed she was fully armored now, with her rune-etched sword on her back and a canvas rucksack at her feet.

    “We’re getting him squared away,” replied the quartermaster. “Most everything but the waterskins are loaded, we’ll be takin’ care of that next and you’ll be on your way.”

    “Good,” said the runesmith, checking the height of the sun. “We’ll link with the caravans leaving out the south entrance. We need to be on the road and clear of the city before sunfall.”

    “The road?” Erath asked. Ever since he arrived at the capital, Erath had watched the armies and warbands of Noxus, including his own tribe, march to embark on great troop ships at the docks. “We won’t be traveling with the others across the sea?”

    The runesmith shook her head. “No, we aren’t finished on the mainland, yet. There’s still someone we need to find first.”


    They left the organized chaos of the capital behind. The towering silhouette of the Immortal Bastion lingered on the horizon as Erath, Arrel, and Tifalenji joined a massive procession of troops moving east across the southern steppe of Noxus. Like a gargantuan snake of red banners and dark iron they marched, traversing flat plains that reminded Erath of his home, back in Dalamor.

    “There’s just too many of us,” a grizzled line sergeant had told Erath, waiting in the ration line as they camped one night. “The capital’s docks are huge and they could run them day and night—and they are—and it still wouldn’t be enough for the full mobilization.”

    “That’s why we are going east?” Erath asked.

    The sergeant grunted, smiling at his beaten tin cup as it was filled with stew and a hunk of hard brown bread. “While the rest of them get to share a damp boat’s innards with some rats for company, we get to stretch our legs a bit before we split off to berths across the coast.”

    “And then where?” Erath nodded his thanks to the cook as he received his own portion. “Where are all of us going?”

    “Nobody’s told you?” the line sergeant scoffed. “We’re going to Ionia, boy.”

    Erath stumbled to a halt, his food nearly falling from numb fingers. He felt for his chest, finding the lump of the pendant he wore. Ionia.

    “You’re holding up the line,” the sergeant frowned at him.

    “The last time…” Erath said quietly. “The war. The empire, they levied half the men of my tribe to go fight.” He looked up at the sergeant. “None of them came back.”

    “Sounds like you’re gonna get a chance to get some blood back.” The sergeant pulled the collar of his tunic down, revealing a wicked red scar that branched like lightning across his entire chest. “Magic. A lot of us got scores to settle over there, kid, and we’ve been patient. Now it’s time to collect.”

    Erath offered the sergeant a thin smile he didn’t feel, and wandered back to his billet, suddenly not feeling hungry anymore.

    The march continued on, brisk and uneventful. As the days went on, more segments of the battle train branched off, heading to ports they were assigned to deploy from. Erath continued to feel isolated from his companions, the runesmith Tifalenji aloof and Arrel hostile, so he focused instead on what he had been seconded from his tribe to do, and cared for the party’s hulking basilisk.

    Despite the creature’s immense size and strength, the quartermaster back in the capital had been right. Erath found him docile and receptive to his care, something he hoped with time would extend to Arrel’s drakehounds, though he didn’t hang too much hope on that. The pack practically orbited the armored Noxian at all times, totally obedient to their alpha.

    Erath had taken to calling the basilisk Talz, the name of his old herding dog when he had been a boy. The lumbering saurian responded to his new name as Erath led him to graze and kept him in line with the convoy.


    A week into their journey, the runesmith gathered the party, announcing that while the main body was continuing east, they would be taking their own path down a southern branch.

    “We make for the Bloodcliffs,” said Tifalenji, as Erath watched the convoy slowly shrink in the distance, still an unbroken column of Noxian warriors marching to the coast.

    “What’s there?” he asked.

    “Not what,” answered the runesmith, “but who.”

    Erath nodded, remembering Tifalenji had mentioned someone else before. He looked back at the extra supplies loaded onto Talz’s back. “Who is it?”

    “A haughty k’naad,” scoffed Arrel, pouring water from a flask into her palm to allow her hounds to drink. First’s ears perked up at the word, which Erath didn’t know but could guess as to its meaning. Arrel sneered at Tifalenji. “We are wasting our time, we don’t need her.”

    “I’ll be the reckoner of that,” the runesmith replied flatly. She glanced at Erath, and sighed through her teeth. “Her name is Marit, blade squire.”

    “Marit’s quite keen on reminding anyone within earshot that she was of the nobility before the revolution,” grumbled Arrel. “They stripped her family of their estate and power, though she hardly seems to realize that from talking to her.”

    Arrel scanned the landscape. “She went on and on about these wondrous lands her family held.” She shook her head. “What a shithole.”

    “She is an elite soldier,” countered Tifalenji. “Experienced and battle-tested. She will be an asset, and that is the end of this conversation.”


    The road to the Bloodcliffs cut through arid plains and low, sunbaked hills. The heat was a new experience for Erath, far from the fog-blanketed chill of Dalamor. He took care to ration what water they had as they traveled beneath the glaring sun in a cloudless, blisteringly blue sky.

    Arrel paused, and Erath patted Talz’s flank to bring him to a halt as he watched the tracker. She knelt, pressing a palm to the earth. “Something’s close.”

    From atop Talz’s back, the runesmith drew a spyglass from her belt, extending the brass tube and looking through it. “Riders ahead,” she confirmed. “And they aren’t Noxian.”

    Erath looked, seeing two tiny figures as they crested the top of a hill. He was just able to make out that they were on horseback. His pulse quickened, and his hand fell to the leather-wound haft of the short falchion at his hip. After so long on the road, day after day of monotony, the prospect of a skirmish was refreshingly welcome.

    “Second, Third,” Arrel called, and the two drakehounds leapt forward.

    “Wait,” said Tifalenji, now looking behind them. “There’s more.”

    Erath turned, seeing more figures appear behind them, and then to either side. He barely heard the sharp note of a horn, as they descended the hills toward them.

    “Raiders,” Tifalenji drew the runesword on her back. “Form a circle, now.”

    The ground began to shake, soft at first but steadily climbing to thunder as the horsemen charged. Erath turned to Talz, trying to find some means to root him to the ground in case the basilisk panicked, and recoiled as Tifalenji struck him across the head.

    Focus!” she hissed.

    Erath forgot Talz, pulling his falchion and gripping it tightly. He distanced himself from Arrel and the runesmith, trying to cover his third of the tiny perimeter they made. The raiders were in full view now, lightly armored with billowing cloaks and teal banners streaming from the tips of barbed lances.

    The Noxians braced for the charge. Emerald fire lit the runes along Tifalenji’s blade. Arrel’s hounds howled.

    At the last second, the horses peeled to either side, sprinting in a circle around them. The dust kicked up by their iron-shod hooves grew into a thick, whirling curtain, rising to cut them off from the world. Erath could just barely make out the silhouettes whipping around them.

    The air whistled and Erath leapt to one side as a lance embedded itself where he’d just been standing. He heard Arrel bark a command and one of her hounds leapt into the dust. Tifalenji began chanting, the words hurting Erath’s ears as worms of green light shivered across her blade.

    Say-RAH-dech!” she roared, slashing with her blade and sending a wave of jade lightning through the wall.

    Erath couldn’t tell if she hit anything. If Arrel’s hound was still alive. Everything was chaos. Noise. A keening wail split the air. The cyclone caging them shuddered. Erath heard something rip, and leapt back as a jet of dark blood burst from the wall of dust, coating his face and chest with hot crimson.

    He stood there. Help them, you idiot.

    The dust began to settle, and Erath summoned his courage. He focused on a shadow directly ahead of him and charged with falchion raised and the death cry of his tribe on his lips. He sprinted through the stinging grit, and as he opened his eyes he found what stood before him was no horse.

    Whatever it was, its rider had a glaive at his throat in an instant.

    “Now, now,” came a voice, smooth and cultured. “My dear steed feasted well today but she may yet have room for more.”

    The speartip lifted Erath’s jaw, and he followed it up to the speaker. She was a tall, thin woman, her face hidden behind a mask of iron and black leather. A Noxian banner hung from her glaive, while a second tattered standard Erath didn’t recognize was gathered around her shoulders like a cloak.

    She rode confidently upon a lithe, bipedal creature, all sleek muscle and lashing tail, somewhere between a lizard and a bird. Its vicious visage bared its blood-stained fangs in challenge. The dust had cleared now, revealing the dead raiders around them in various states of dismemberment.

    Erath felt the penetrating gaze from behind the mask, studying him. Her eyes narrowed in amusement as she dipped her glaive to a dead raider, cutting his banner free with a flick of her wrist. Only then did he see the others dangling from her mount as Tifalenji and Arrel approached.

    “Arrel, you icy k’naad!” the Noxian exclaimed, striding out confidently to meet the party. “Where did they dig you out of? Last I heard you were hunting bounties in that wretched stink-pit Zaun.” She shivered theatrically. “Like missing teeth, that city. Hideous!”

    “Marit,” Arrel said flatly. Erath glanced at the tracker. Even for Arrel, the greeting seemed cold, and he saw something different in the steel grey of her eyes.

    “And who are your friends here?” Marit regarded Erath and Tifalenji. “I find it hard to believe you would just happen to be passing through.”

    “Hail,” said Tifalenji, dipping her head in greeting. “Your instincts are true enough. We come in the empire’s service. Our mandate.”

    The runesmith handed Marit a scroll. The masked woman unfurled it, her dark eyes flicking up to regard Tifalenji several times as she read it.

    Under penalty of death,” Marit read dramatically, before handing the scroll back to Tifalenji. “Well this all seems to be in order. When do we leave?”

    “Now,” answered Tifalenji.

    “Fair enough,” Marit eyed Erath. “manservant, eh?”

    He hesitated. “Uh, I’m a blade squi—”

    “You may address me as ‘my lady,’ manservant,” Marit gestured to her mount. “And this is my glorious steed, the Lady Henrietta Eliza Vaspaysian IV of Orogonthis.” She looked at Erath, narrowing her eyes. “But you do appear quite stupid, so I suppose just Henrietta will suffice.”

    Henrietta swung her long, muscled neck in Erath’s direction, breathing out a chittering hiss through her gleaming fangs.

    “What does she eat?” asked Erath.

    “People who get on my nerves,” said Marit as she turned away toward her pavilion. “Tend to her ends, little man, and speak when spoken to.”

    Erath opened his mouth to reply, but Henrietta hissed again, and he bit down on his anger.

    Together they worked quickly, striking Marit’s camp and loading it onto Talz. The basilisk bore the weight easily, as though he didn’t even notice the added burden. Erath was beginning to understand how a fully grown one could level fortifications.

    “Is everything ready to move?” asked the runesmith.

    Erath nodded, and she signaled for them to move. Marit leapt up into a polished leather saddle on Henrietta’s back, binding the Noxian banner to her glaive and the second standard around her neck like a cloak.

    “Come on then, Talz!” Erath called, urging the basilisk from where it drank and munched on the soft grasses of the watering ground.

    Marit cocked her head to one side. “Wait, he named our pack animal?”

    “He did,” said Arrel.

    Marit scoffed. “Well, I suppose we can use the idiot’s tears to season the meat when we have to eat it on the trail.”

    “Those riders,” said Tifalenji, nodding in the direction where she had watched them vanish over the horizon.

    “Yes?” Marit leaned down from her saddle. “What about them?”

    “Aren’t you concerned they’ll simply go back to raiding in your absence?”

    Marit waved her hand. “Nonsense. These are my ancestral lands. If they choose to be good stewards of them then fine, and if they don’t, I’ll just kill them all when I return. Worry gives you frown-lines.”


    A few days’ ride took them from the Bloodcliffs. The runesmith kept their pace brisk, having the party sleep in shifts along the trail and only stopping when absolutely necessary. Erath saw her each night, either on the road or at camp, sitting apart from the others with her eyes intent upon the moon.

    They skirted east across the base of low mountains before arriving at their port of call at the Drakkengate, at the first light of dawn. Erath found the docks there to be just as bustling as any other, mired in the same organized chaos of armed mobilization that seemed to be taking place over the entire eastern coast of Noxus. Thousands of warriors, and the countless armorers, cooks, builders, menders, priests, and forge-smiths that attended to them, filed into the holds of great troop ships, ready to unfurl immense crimson sails and dip their oars for the voyage across the sea.

    Erath set about hunting down supplies as soon as they arrived. While the ships were already provisioned for soldiers and more common animals for the crossing, their party had accumulated a variety of exotic creatures he was now responsible for. Luckily for Erath, the mandate the runesmith carried granted them swift passage through the congested queues and overruled any of the more obstinate quartermasters. Before midday, they were ready to board.

    “There,” Tifalenji pointed toward the docks. “That is our ship. The Atoniad.”

    Erath’s eyes fell upon the vessel. The Atoniad was a troop carrier of unmistakably Noxian design, from its strong lines and dark iron plating to the tightly bound red sails, eager to be unleashed and carry the ship forward onto the waves. The largest boat he had ever embarked upon was the river skiff that had borne his tribe to the Immortal Bastion, and comparing that to the Atoniad was like comparing a toothpick to a battle axe.

    Lines of men and women were already boarding, filing up gangplanks, while other wider ramps admitted animals and pallets of tools, stone, and lumber.

    “I don’t see many soldiers,” said Erath.

    “We’ll be traveling with mostly laborers and stonemasons,” said Tifalenji. “The Atoniad is bound for Fae’lor, not the main islands.”

    “Fae’lor?” Erath glanced at the runesmith. “We go to the great fortress, then?”

    “What’s left of it,” muttered Arrel.

    Word had reached as far as Dalamor of the tragedy at Fae’lor. Erath had gathered with the tribe around a fire as the shamans relayed how a cowardly band of Ionians had assaulted the Noxian fortress there. In their desperation, they had unleashed magic that was beyond their power to control, wrecking horrific damage to the defenses, there.

    A fortnight later, the tribe had received the call to carry their spears to the capital.

    All of their spears.

    “We embark,” said Tifalenji. She pointed to the wider access points. “Take the beasts and get them aboard, blade squire.”

    Erath dipped his head, looking over at Arrel. “Shall I take the hounds as well?”

    All four drakehounds glared at Erath. They somehow managed to snarl at him in the exact same pitch, at the exact same time. A chorus of angry jaws.

    “They will remain with me,” Arrel snapped a finger and the pack fell silent.

    Erath gathered up the reins for Talz. Marit handed over the reins to Henrietta, favoring her steed with a final caress down her jawline.

    “Make sure the good lady has her own accommodations,” called Marit as Erath led the beasts toward the ship. “If you put anything else in with her, she’ll be alone soon enough.”


    The open air was cold, and sharp with salt spray. Twelve other ships sailed beside the Atoniad in the squadron, their red sails full and taut with a generous wind that at least for now handled the duty of the oarsmen below decks. Gossip aboard amongst bored soldiers had spread the rumor that they had passed through pirate routes at some point the previous night, though few of them could imagine any corsair fool enough to try their luck against a dozen Imperial warships packed from bow to stern with war-edgy killers.

    Erath turned from looking out across the squadron as Arrel approached, nearly saluting before remembering he had been told not to. Arrel ignored the awkwardness. She glanced down, noting how tightly the boy held on to the railing. “Your first passage?”

    The blade squire nodded. “Three days at sea, and still another three, they say, until we get to Fae’lor.” He waved a hand at the endless span of churning grey waves stretching all the way to the horizon, broken only by the salt-shrouded shapes of the other warships. “I never thought there could be this much water.”

    Arrel grunted, noncommittal.

    “You were in the war before,” Erath said, uneasy with the subject. “Ionia, what is it like?”

    Arrel did not answer him at once. The tracker stared out over the ocean, reaching down to scratch the sleek, leathery skin behind Second’s bony crestmask. She breathed slowly. “It is a place of beauty, and of death.”

    “All of Ionia is just one giant jungle raptor with its head cut off,” Marit appeared from behind them, strutting forward to lounge against the railing. “We decapitated it last time, and now it’s just thrashing about, making a mess, too stupid to realize it’s already dead.”

    “I’ve hunted raptors,” said Arrel. “And even headless they can still gut you.”

    “So it is war, then?” asked Erath. “Another war with Ionia?”

    Marit shrugged. “Damned if I know, but the Grand General sure shoved a lot of boots across the ocean just to rattle swords. Just hope he has enough backbone to let us finish what we start, this time.”

    Arrel walked away, and Erath looked back at the fathomless expanse of gently crashing waves. “What is the name of this ocean?” he asked.

    “Who cares what it’s called?” Marit leaned over Erath’s shoulder before she stalked off. “It’s ours.”


    Erath had never been so grateful to see dry land.

    The fortress of Fae’lor grew in size and definition on the horizon before them. The Atoniad had made speed in her voyage to the island, but Erath had discovered he was far from suited for a life on the seas. The heaving, rolling motion of their warship had stolen many meals from his stomach, offered to the ocean in the queasy tribute of abrupt sickness. Everything was soaked, coated in a crackling crust of salt that burned his skin.

    He had kept below decks for the most part, ensuring that the creatures in his care endured the passage with as much comfort as he was able to offer. Talz seemed fine, eating regularly and spending the majority of the time in his pen, sleeping. Lady Henrietta, however, had required more diligent attention. A nimble and energetic beast, Marit’s steed was clearly unhappy with the confines of the ship. Erath took extra care during her feedings, to ensure he did not become the meal himself, and looked forward to getting Henrietta off the Atoniad where she could stretch her legs.

    When the call for land had gone out from the scouts at the ship’s bow, Erath hurried above decks to see. The top deck was crowded with Noxians eager for their own view. At first it was little more than a smudge in the distance, faintly more defined than the hazy stripe where the water met the sky, but the closer they came, the more distinct it grew. Erath glimpsed what appeared to be banks of fog surrounding the island, tinted a ruddy brown that upon closer inspection became red.

    Fae’lor was surrounded by Noxian ships.

    There were concentric circles of vessels ringing the island, defense pickets that were constantly shifting. The Atoniad was halted by the outermost patrols, a pair of frigates that lashed themselves to the larger vessel with boarding hooks as squads of naval soldiers came aboard.

    Erath noted their stern countenances as they inspected the troop ship, weapons in hand as they pored over the captain’s mandate and manifest. They scoured every deck, and the blade squire watched as a trio of robed blood mages studied every soldier onboard, softly chanting as they looked every man and woman in the eye.

    “What are they looking for, mistress?” he asked Tifalenji.

    “Signs of subterfuge,” replied the runesmith. “Deceptions. Wild magic.”

    To Erath it all seemed strange. “But we are all Noxian soldiers, on an imperial ship. Does this not seem paranoid?”

    “Patience, boy,” said Tifalenji. “When we dock at Fae’lor, you will understand.”

    After they had been over every inch of the Atoniad, a contingent of the soldiery remained aboard while the others returned to their frigate, and the ship was cleared to advance to the next ring of the blockade. The inspections and checks repeated with each checkpoint, the guard detail rotating each time the Atoniad was stopped. Erath had been poked, prodded, and scrutinized so many times that when they finally had the harbor in sight, he questioned whether any of his own comrades trusted him, or anyone for that matter.

    And then he got a better look at Fae’lor, and understood why.

    The fortress had been gutted. He could make out only echoes of the great ramparts that had once stood at its heart, the formerly impregnable fortifications reduced to shattered remnants that rose from the ground like blackened, broken teeth. But the extent of the devastation went far beyond the walls and towers. The very land itself was broken open, torn apart and ripped out, bearing all the hallmarks of some incredible natural disaster.

    The Atoniad drew up to her berth, and Noxians leapt to work both aboard and on the dock as soon as she came to a halt. Craftsmen rushed out to their assigned posts, while raw materials and supplies were offloaded and taken ashore. Erath went below decks, trying to put the shock of the island from his mind as he went about getting Talz and Henrietta off the Atoniad.

    Standing out against the herds of livestock and more mundane pack animals, Erath led his beasts up a wide ramp leading from the ship’s hold. Waiting as those ahead of him were processed and allowed into Fae’lor, he stood transfixed as he watched crews descend over the wreckage of another warship like a swarm of furious ants.

    Great winches and chains hauled the wreck up out of the water, a piece at a time. Teams scrambled down within, pulling out the pale, bloated shapes of the fallen in droves. She was more than twice the tonnage of the Atoniad, and her hull had been broken in two, like a stick over a man’s knee.

    What kind of power could have possibly done such a thing?

    Erath thought back to when he stood in the shadow of the Immortal Bastion. The certainty he felt there, seeing the empire marching to war, that there was nothing in creation that could possibly stand against them.

    For the first time, seeing what had befallen Fae’lor with his own eyes, he felt doubt creep into his heart.

    Finally he reached the end of the ramp, stepping from soaked wood onto cracked rock. The air was thick, humid, and dusty. It smelled of spice, things Erath couldn’t place as he realized, at long last, that he was there.

    This was Ionia.

    Erath lost track of how long he was standing there, or how the leather of Henrietta’s reins was sliding through his fingers. By the time he was aware of it, Marit’s mount was loping into the camp.

    “Hey!” The blade squire started to pursue her, before looking back at Talz. “Stay,” he warned, drawing his knife and pinning the basilisk’s reins to the ground with it before sprinting after Henrietta.

    “Whoa,” he called to the roving saurian as she stalked between a line of billet tents. She stopped, her long neck swiveling to regard Erath. Henrietta hissed at him through the gleaming metal of her chanfron, what Marit called “her jewelry.” Enclosing her face and skull, it was part protective helm, part weapon, accentuating her already vicious fangs with sharpened iron blades.

    “Easy, my lady,” Erath coaxed, arms wide as he slowly closed the distance between them. “Easy, now.”

    “Control that thing!” bellowed a voice from a group nearby. Both Henrietta and the blade squire shot them a hostile glare.

    “She’s been cooped up on a ship for days,” Erath barked at the soldiers. He took advantage of Henrietta’s diverted attention and grabbed hold of her reins, wrapping the leather around his forearm. “She needs exercise, you want to be it? Then stay out of the way!”

    Erath stared down the soldiers and watched them disperse, only registering after a time that the runesmith was calling for him. He went back to gather up Talz’s reins and guided his charges along, tugging the basilisk forward and holding Henrietta back as he headed toward where Tifalenji waited with Arrel and Marit. He saw new tension in the runesmith’s companions as he approached, a tightness in their postures that hadn’t been there before.

    “Take your time,” Marit sneered, snatching Henrietta’s reins from Erath. Arrel squatted down, fingers brushing over the rubble strewn over the ground as her drakehounds orbited her.

    “This was old magic,” muttered the tracker. “Something long-sleeping, now roused.”

    “Where did you learn to sense magic?” Marit arced a skeptical eyebrow.

    Here,” Arrel answered, barely above a whisper.

    “Oh joy,” replied Marit. She glanced at Tifalenji expectantly. “Well?”

    “The last member of our expedition is here, at Fae’lor,” the runesmith replied. “We simply need to find her.”

    “Just look for a dueling pit,” said Arrel. “She won’t be far from the scent of blood.”

    Erath nodded, growing accustomed to gleaning what he could from inferences and cryptic words. “Does she have a beast that I am to care for as well?”

    “Oh, manservant,” Marit shook her head. “Teneff? She is the beast.”


    Arrel was right. While Fae’lor was in the midst of its reconstruction, it still remained a Noxian military camp. They followed the sound of ringing steel, sharper than the rhythm coming from the forges’ hammers, leading them to where the warriors on the island trained.

    Past rows of billet tents were dug a series of shallow pits, each of them occupied by a pair of dueling soldiers. With blunted swords, wooden staves, or bare hands they sparred, but one in particular had attracted a crowd. The party had to muscle their way through the watching soldiers to catch a glimpse into the pit.

    Two Noxians circled each other in full war-plate. One wielded a training sword and buckler, the other a heavy iron hook mounted on a length of chain. The soldiers watching cheered the pair as they measured distance and exchanged feints.

    The swordsman sensed an opening. He lunged forward, flicking his buckler into his opponent’s face while slashing low with his sword. The other fighter leapt back, just shy of the blade, while throwing her hooked chain to ensnare the man’s shield arm. She whipped her arm down, wrenching the swordsman forward into a brutal headbutt. He dropped to the mire like a stone, blood spraying from a ruined nose.

    “That’s first blood to me,” she crowed, and the onlookers erupted in cheers.

    “That was dirty, Teneff,” the swordsman snarled, pawing blood from his mashed nose with a wicked laugh. “Let’s make it second blood. I’m not done with you yet.”

    First blood was the agreement,” Teneff repeated, with no compromise in her voice. “We need you in the line, Cestus.”

    The swordsman barked out a swear and stood, trudging up out of the pit. Teneff wound her chain around her forearm, looking up to find Erath and the party staring down at her. Her eyes widened in confusion. “Marit? Arrel?”

    Marit chuckled. “Still cracking skulls, eh, Ten?”

    Teneff spat a gobbet of phlegm onto the ground. “Some of us never stopped,” she said with a grin, taking the hand Arrel offered her to pull her up out of the pit.

    Erath backed out of her way as she climbed out. Teneff bore the hallmarks of a shield-breaker, a warrior of the line at home when her enemy was within arm’s reach. Scars crisscrossed any flesh not covered in leather and iron armor, tales of blood and honor etched into her over a lifetime of battle. He wondered how many of the scars she bore were earned here in Ionia.

    “The last time I saw either of you,” said Teneff, “we were all—”

    “Here,” said Marit. Quiet descended between the soldiers for a few moments. There was a bond between them, Erath could see that clearly. But there was a void there as well, something unspoken, or even missing. He had lived around soldiers long enough to know not to prod.

    “Well,” said Teneff, breaking the silence. “If you’re all coming from Valoran, then you’ve been eating ship’s slop for days. Our cook’s no artist, but they’re a damn sight better than that. Come.”

    The sun had begun to sink into the horizon, painting the sky in dappled bands of gold, orange, and scarlet, drifting down into indigo. They made their way through the mess tent and then found seats around a fire as the air started to chill. The women talked amongst themselves, of what they had done since last they served beside each other, and of the old wounds endured together. Erath remained silent, and listened.

    “And you, boy,” said Teneff, her attention shifting to the blade squire. “You blooded? Fought your principal yet?”

    Erath straightened. “I served my principal, yes.”

    Her aspect became serious, analytical. “Where?”

    “It was a border skirmish west of the Dalamor plains,” Erath answered. “A quick action, pretty light.” He looked to each of them, seeing that his answer had not been enough. This was not the ignorant voyeurism of the civilian, eager to satisfy some fanciful idea of what it was like to fight in a war they would never experience. These were veterans, warriors who may find themselves beside him in the line, needing to know what he had seen and how he had carried himself.

    “It was a shallow expansion through a fertile valley,” he continued. “They were big boys, farming stock, but they were brought up to till the soil, not turn it red. Once we got within a rapid drumbeat, running charge, we closed, rolled up their right side double fast. Opened them up quite quickly.”

    “Any of them left afterward,” asked Arrel, “to till that soil?”

    Erath shook his head. “We tried. After their elders came around, we brought in others to help them take up the work. Harvest needed planting, no time to wait.”

    Marit tilted her head. “And how many of those big farm boys did you make the soil red with, eh?”

    “Leave it alone,” said Tifalenji.

    “I was rearguard,” Erath shrugged. “By the time the lines rotated to me, they were already broken. We mostly just finished off those too wounded to save, and dug graves.”

    The memory surfaced in Erath’s mind without asking. Trudging through the aftermath of a broken shield wall, feeling someone take hold of his ankle. Looking down, seeing a man who had taken a spear thrust to the belly, croaking at him in words he didn’t know, but a message he understood clear enough.

    Putting his speartip to the man’s throat. The man tilting his head back to accept it.

    “When was this?” asked Teneff.

    “This past spring,” Erath answered.

    “An infant!” exclaimed Marit.

    “I said leave it alone,” the runesmith growled. “He’s here to tend beasts, nothing more.”

    Marit chuckled, her eyes narrowed in amusement. Teneff eyed Tifalenji. “What of you then, rune-shaper? Where have you served?”

    “Far from here,” she answered, and the odd light in her eyes convinced Erath that was as much as they would hear of her experiences.


    Sleep was a glorious thing to a soldier. Any span of uninterrupted rest was precious, rivaling a full belly or a pair of well-made boots to a fighting man or woman. Erath had tried to adjust to the endless rolling and pitching of the Atoniad, but sleep had only come to him in fits and starts. Back on solid ground, with his cloak laid out on a flat, dry patch near the animal pens and his duties done, the blade squire rested his head against his pack and savored the prospect of sleeping through the next handful of hours before the early morning feedings came.

    It felt as though he had no more than blinked before he heard the voice, sharp and cold as the edge of the knife he felt against his neck.

    “Do as I say, in silence, or I will cut your throat.”

    Erath opened his eyes. Dawn’s light was still hours away, the moon a thin silver sickle overhead as he was jerked to his feet. His knife had been taken. They walked, Erath careful to keep his movements slow and hands in view as he was led to the edge of the camp.

    A huddle of figures stood ahead. He heard the low snarling of hounds as they approached, the silhouettes materializing into Arrel and Marit with the kneeling figure of the runesmith between them.

    “What are you doing in Ionia, boy?” demanded the voice as Erath was shoved to his knees beside Tifalenji. He was alert enough to recognize the voice behind him as Teneff’s.

    “I—”

    “He knows nothing,” said Tifalenji calmly. Teneff lifted the knife from Erath’s throat and rounded upon the runesmith.

    “And what do we know about you, eh?” Teneff looked to her fellow veterans. “Documents can be forged, mandates concocted.”

    “My mandate is quite genuine,” said Tifalenji, her calm eerie to Erath, “as is the power you are flirting with opposing.”

    Marit tilted her head. “Does the boy even know who you say you’re hunting? Who you would have us hunt?”

    “He knows what has been necessary for him to know, and nothing more.”

    “Then perhaps it’s time he knew,” Teneff looked down at Erath. “You seek a ghost. A warrior who died in honor as a hero to Noxus. Our comrade.” She gestured to Arrel and Marit. “Our sister!”

    “She lives,” said the runesmith.

    “Lies!” Teneff hissed. “Tell me why I should believe a word from your mouth and not kill you right here?”

    “Because the powers to which I answer do not make those mistakes. If they say she lives, then she lives. You all served alongside her in service of the empire. Now the empire commands that we find her, and bring her back to them. My authority supersedes that of the garrisons here, they do not know of our task, nor shall they.”

    “What proof do you have of any of this?” demanded Marit.

    “Her blade,” Tifalenji sighed. The women stiffened.

    “What of it?” hissed Teneff.

    “Did you know she tried to destroy it?” asked the runesmith. She drew in a deep breath, and her eyes pulsed emerald. “She failed, and the magic that infused it cried out at the desecration. My masters heard it, and they saw who was responsible, as clearly as if they were standing in the room with her. That is how we know.”

    “If she yet lives,” said Teneff, “then she is a deserter, the very crime you now ask us all to commit. The punishment for which is death.”

    Tifalenji met Teneff’s withering gaze. “Succeed in this task, aid me in hunting her down and return her for judgment in Noxus, and no censure will befall you. Look into yourselves, all that you sacrificed in this place, and tell me that her treason does not wound you. Tell me you would turn your backs on seeing justice done, and the wayward answer for the life she has led these past years.”

    A dark silence hung over the gathering. Tension radiated from Teneff, Marit, and Arrel, the threat of violence balanced on a knife’s edge. Erath fought his nerves, the simmering rage of secrets and the idea he may die here, on Fae’lor, with no inkling at all as to why.

    “We will go with you.”

    All eyes fell on Arrel, her first words since Erath had been brought to them. Marit rounded on the tracker. “You speak for all of us, now?”

    “I do,” Arrel said flatly. She cleared her throat, the effort sounding almost pained to Erath. “Because we are soldiers, all of us. And a soldier does their duty. But more than that, she was a sister to us. And sisters deserve answers.”

    Marit glared at Arrel, her dark eyes slits of intensity, but she relented. “Answers,” she repeated.

    Teneff gritted her teeth, looking to the other veterans who gave her solemn nods. She hauled the runesmith to her feet by her collar, but did not release her. “At the first inkling that what you have told us here are lies, witch, I will take your head.”

    “I speak only the truth,” answered Tifalenji. “And more now that we can tarry no longer than we already have. We must cross into the heart of the First Lands, and we must do so now.”

    Tifalenji looked to Erath now for the first time. “What I have said to them bears the same truth to you, blade squire. Go with us along this path, attend and serve, and you will be rewarded.”

    “I am a loyal warrior of Noxus,” Erath proclaimed. “I do my duty, and need not shadowy promises or the threat of a slit throat to do it. The empire bids I serve you, so I do. I only ask one question.”

    Tifalenji regarded Erath soberly. “Ask it.”

    “Who is it?” asked Erath. “Who are we hunting?”

    The runesmith drew her sword. “She may call herself something different now, some adoptive name for her new life in the First Lands.”

    The runes Erath had watched her etch along the blade leapt from the iron into the sky, like a trail leading off into the dark mystic land that loomed ahead of them.

    “But in Noxus, her name was Riven.”

  5. In the Mind of Madness

    In the Mind of Madness

    BLOOD.

    SMELL IT.

    WANT. ACHING. NEED!

    CLOSE NOW. THEY COME.

    NO CHAINS? FREE! KILL!

    IN REACH. YES! DIE! DIE!

    Gone. Too quick. No fight. More. I want... more.

    A voice? Unfamiliar. I see him. The Grand General. My general.

    He leads. I follow. Marching. To where? I should know. I can't remember.

    It all bleeds together. Does it matter? Noxus conquers. The rest? Trivial. So long... since I've tasted victory.

    The war wagon rocks. Rattles. A cramped cage. Pointless ceremony. The waiting. Maddening. Faster, dogs!

    There. Banners. Demacians and their walls. Cowards. Their gates will shatter. Thoughts of the massacre come easily.

    Who gave the order to halt? The underlings don't answer. No familiar faces. If I do not remember, neither will history.

    The cage is opened. Finally! No more waiting. WE CHARGE!

    Slings and arrows? The weapons of children! Their walls will not save them!

    I can taste their fear. They shrink at every blow as their barricades splinter. SOON!

    Noxian drums. Demacian screams. Glory isn't accolades; glory is hot blood on your hands! This is life!

    A thousand shattered corpses lie at my feet, and Demacian homes burn all around me. It's over too quickly! Just one more...

    The men stare. There's fear in their eyes. If they're afraid to look upon victory, I should pluck those craven eyes out. There is no fear in the Grand General's eyes, only approval. He is pleased with this conquest.

    Walking the field with the Grand General, surveying the carnage, I ache for another foe. He is hobbled, a leg wound from the battle? If it pains him, he does not show it. A true Noxian. I do not like his pet, though; it picks over the dead, having earned nothing. His war hounds were more fitting company.

    Demacia will be within our grasp soon. I can feel it. I am ready to march. The Grand General insists that I rest. How can I rest when my enemies still live?

    Why do we mill about? The waiting eats at me. I'm left to my own devices. The bird watches. It's unsettling. Were it anyone else's, I would crush it.

    Fatigue sets in. I've never felt so... tired.

    Boram? Is that you? What are you whispering?

    Where am I?

    Captured? Kenneled like some dog. How?

    There was... the battle, the razing of the fortress, the quiet of the aftermath. Were we ambushed? I can't remember.

    I was wounded. I can feel the ragged gash... but no pain. They thought me dead. Now, I am their prize. Fate is laughing. I will not be caged! They will regret sparing me.

    Demacian worms! They parrot kind words, but they are ruthless all the same. This place is a dank pit. They bring no food. There is no torture. They do not make a show of me. I am left to rot.

    I remember my finest hour. I held a king by his throat and felt the final beat of his heart through my tightening grasp. I don't remember letting go. Is this your vengeance, Jarvan?

    I hear the triumphal march. Boots on stone. Faint, through the dungeon walls. The cadence of Noxian drums. I shall be free. Demacian blood will run in the streets!

    No one came. I heard no struggle. No retreat. Did I imagine it?

    There is no aching in this stump. I barely noticed the iron boot. It's caked in rust.

    When did I lose my leg?

    I still smell the blood. Battle. It brings comfort.

    The hunger gnaws. I have not slept. Time crawls. So tired.

    How long?

    So dark. This pit. I remember. Grand General. His whispering. What was it?

    Not who I think.

    Fading. Mustn't forget.

    Message. Cut. Remember.

    ''SION – Beware ravens.''

    FREE ME!

    BLOOD.

  6. Blood in the Water

    Blood in the Water

    The massive Noxian war captain shuddered and dropped his axe as Gangplank rammed his cutlass deep into the man’s gut. Blood bubbled from the warrior’s tattooed lips as he mouthed an unheard curse.

    Gangplank pulled his blade free with a sneer and shoved the dying man to the deck. He collapsed in a clatter of heavy armor, his blood mingling with the seawater sloshing across the war galley’s foredeck. The black-painted hull of Gangplank’s ship loomed above, the two vessels locked together with boarding grapples and lines.

    Gangplank’s black and gold teeth gritted in suppressed pain – the Noxian had almost bested him. Nevertheless, he refused to let his crew see his weakness, forcing his lips into a wicked smile.

    Wind and rain whipping at him, he turned to survey the rest of the Noxians. He’d issued a blood-challenge to the enemy captain, and now that he’d won, their will to fight evaporated.

    “This ship is now mine,” Gangplank roared, loud enough to be heard over the driving gale. “Does anyone else have anything to say on the matter?”

    One of the Noxians, a huge warrior with blood-cult tattoos upon his face and garbed in spiked armor glared at Gangplank.

    “We are sons of Noxus,” he bellowed. “We would all gladly die before we let our ship be taken by the likes of you!”

    Gangplank frowned, then shrugged.

    “Fair enough,” he said, and turned away.

    Gangplank favored his crew with a vicious smile.

    “Kill them all,” he roared. “And burn their ship to the waterline!”

  7. Samira

    Samira

    In the city of Amakra, on the eastern edge of the Great Sai, Samira and her parents made a living as street performers. They dazzled, beguiled, and awed onlookers, which thrilled Samira, but worried her parents. Despite the fun their daughter had, they wished she could enjoy a more stable life.

    But wishes are as fickle as the desert rain.

    On the eve of Samira’s fourteenth birthday, armed strangers swarmed Amakra. Hidden among the rafters of her home, Samira watched as the strangers invoked the name of an ancient magus and seized innocent villagers. Many people were slain before her eyes.

    Samira did not cry. She did not scream. Instead, she seethed in anger—not at the killers, but at herself for hiding. She had never felt crippled by fear before, even when she attempted the most daring stunts. In that moment, Samira hated herself, and vowed never to feel so scared and helpless again.

    Though wounded, Samira and her parents escaped to Bel’zhun, a port city under Noxian rule, with a handful of others. To the Amakrans, Noxus provided a safe haven. To Samira, Noxus opened a door.

    While other refugees found comfort in living quietly, Samira was determined to reclaim her courage. She took to the streets alone since her parents, weary and injured, could not. Performing was no longer a job—it was her stage to be fearless. She outdid herself with every stunt, even when no one bothered to look. But it was still not enough to support her family.

    That was when Samira stumbled upon a call to join a Noxian warband. Drawn to the excitement and the financial resources it would provide, she enlisted.

    Her physical prowess amazed her peers. Deft with a blade and sharp with her aim, Samira reveled in her raw athleticism, excelling in combat… but faltering in discipline. After two years of training, her recklessness frustrated her commanding officers, save for one: Captain Indari. A former saboteur, Indari valued Samira’s fearlessness and offered her a position in her private warband—a specialized unit charged with missions that were deemed too perilous for standard military personnel. Hungry for the dangers it promised, Samira agreed without hesitation.

    She fully embraced Noxian culture, finding her own strength and style amid life-and-death shootouts and breathtaking sword fights. In her free time, Samira regaled her family with stories of her tattoos, each representing only her most unforgettable feats. To her, what mattered most was challenging herself to turn danger into thrill, and thriving off the constant risk that made her feel truly alive.

    On orders from the capital, Indari’s unit found themselves on the Rokrund Plains, sent to crush a secessionist uprising. As the warband located the enemy stronghold and approached the rebel leader, the fortress exploded. Samira dove headfirst into the chaos as the structure collapsed, permanently injuring her right eye. Feeling neither scared nor helpless, she wasted no time in recovering Indari, who had sustained a more serious injury—the captain could no longer move her legs. Indari, frustrated at her failure as their leader, disbanded the unit upon the return of its survivors.

    Discharged, and with no other opportunities rousing her interest, Samira drifted back home to Bel’zhun—but it was no longer a lifestyle she could endure.

    Samira returned to the Noxian capital and located Indari. She believed her former captain understood her craving for challenges in ways nobody else could, and wanted to make use of Indari’s connections in the military and noble houses. She proposed they team up again in a new partnership, where Indari could operate behind the scenes to find Samira high-stakes mercenary work.

    Reluctantly, Indari agreed, but it left her former protégé alone with no field support…

    And Samira couldn’t have been happier. She eagerly undertook missions meant for entire warbands—and thrived.

    Her daredevil reputation spread far and wide. From beating a chem-baron in hand-to-hand combat, to being the lone survivor of a Bilgewater raid, Samira completed every job no matter the odds. With Indari’s support, even the Noxian high command accepted her, recognizing there was no one better suited to take on their most perilous missions.

    Now, Samira shows no signs of slowing down. She can be found scaling mountain cliffs one day, and arm-wrestling outlaws in crowded taverns the next. But wherever she may be, one thing is certain: Samira never fails to find her next big thrill.

  8. The Uninvited Guest

    The Uninvited Guest

    I look out across the once-verdant field, now scarred and ruined by the toil of battle.

    The loss of life will be immense, but I cannot save those who seek their own destruction. All those sons, all those fathers, all those futures lost. Demacians and Noxians, ever at each other’s throats, magnetically drawn to one another by something lesser than both.

    Plenty of defenders exist for their lofty ideals, and they all stand in my way, almost gleefully slaughtering themselves over a scrap of land, with no idea of its true importance. Two armies entwined, both committed to their ruinous dance.

    I could try to reason with them, ask them to move their brawl elsewhere, but my former countrymen now see me as something between a traitor and a wrathful god, and the Noxians… well, the Noxians have always been short on patience.

    My usual weapons—wit, charm, and warmth—are useless in this cauldron of desperation. So I push aside those who would slow me, and wade into those who would stop me. Every kind of horror one soul can inflict on another rages around me as I near my goal.

    And there, dead center of the roiling fury of battle, the blaze of color calls to me—a delicate life about to be snuffed out amid the mud- and gore-covered boots. Standing bravely, unbowed by the thudding dullness of the armored brutes around it, its beauty rings out like a single crystal bell. It is the last flower of its kind. If it dies, no more shall bloom. I can not allow it to perish.

    The two opposing commanders pause in their combat as I approach, an uninvited guest at their last moments. They turn to me, suddenly allied in their outrage at my intrusion.

    I stand at the very eye of the two armies, seemingly inviting the cold embrace of death from all sides. But unlike all those who are now taking wary steps toward me, their sword hands trembling, I know why I fight.

  9. Puboe Prison Break

    Puboe Prison Break

    Matt Dunn

    Rakan is the worst.

    He’s not listening. He’s fixated on his own golden feathers—as if they’d changed from when he cleaned them this morning. I’m going to have to repeat the plan. Although, thinking it over again, it probably was too complicated for a rescue mission. Simple is better.

    “They will kill me if they catch me,” I tell him.

    “Who?!” He looks ready to kill at the thought of anyone harming me.

    “The guards,” I say. “It’s always guards.”

    “Then I’ll distract them!” He puffs his chest out. “When?”

    “Look for a green flash before the sun sets. Then draw the guards away from the western walls while I run along the ramparts to the cells.”

    “I put on a show the moment the sun sets,” he says like it was his idea. “Where do we meet?”

    “At the gate. I’ll throw a golden blade into the sky. But you have to be there in ten breaths.” I pull one of his feathers from his cloak. It’s warm on my fingers. A memory floods back of me lying in his arms by the Aphae Waterfall. The sun filtering through the leaves, catching the edges of our feathers as they lay atop each other. That was a lovely day.

    “I will be at the gate the moment you throw the blade,” he swears.

    I take his hand in mine and lean close. “I know.”

    That smug, confident grin cracks his face. I want to slap him. Or kiss him. Or both.

    “Now, darling—if I were you, I would stay behind the cover of the tree line, so you’re not spotted.”

    Our embrace is so warm I wish it would last all night. But the sun is dangerously close to the horizon, and our esteemed consul isn’t going to escape a dungeon guarded by a horde of shadow acolytes on his own.

    Rakan tells me to be careful as he wanders away, looking at the sky. Every time he leaves, my heart sinks. I’m sure it won’t be the last time I see him. Although, one day, it might.

    “Remember, my heartfire,” I whisper after him. “Sunset.”


    I dart in between the fortress’ parapets unseen. Years of avoiding the stares of humans taught me their many blind spots.

    Six acolytes guard the gate leading to the dungeons. They carry double-firing crossbows, swords tucked in their belts, and who-knows-what-else in the pouches fastened around their waists. I slink along the inner wall behind them to get within striking distance. I pluck five of my feathers and stack them neatly in my palm, holding them in place between my index finger and thumb, ready to send them flying.

    There’s a noise from outside the walls. The crash of a gong. Shouts. Confused men. It has to be Rakan.

    The prison guards hear it, too. Worry chokes my heart. I hope my love is okay. I know he’s going to be okay. He’d better be okay, or I will force a necromancer to resurrect him so I can murder him myself. He knows I’ll do that, too. I’ll figure it out.

    The guards are distracted from their posts. He’s early, but it’s perfect timing. I can get in without needing to fell a single one of them.

    I almost reach the dungeon door, when I see another guard climb the parapet and take deadly aim with his rifle. Nobody aims anything at my Rakan. I’ll have the still-beating heart of anyone who dares to harm as much as one of his feathers. It’ll make a cute beating-heart necklace.

    I stop. The prisoners won’t be going anywhere. I’ve got time to turn this guard into a sieve.

    I leap back toward the parapet. The first feather I throw slices off the barrel of the gun. It clatters loudly to the floor. The rest slice through his chest. He drops like a bag of turnips.

    “Intruder!” one of the guards at the gate shouts.

    I duck and roll as crossbow bolts ping off the stone wall behind me, or stab into the wooden posts. Staying low, I race straight toward the acolytes who are fanning out to get better angles. I leap. They shoot where they think gravity will take me, instead of where I am: hovering in the air.

    I throw another handful of feathers, shaping them into blades mid-flight.

    Five of the guards drop, my quills sticking out of their chests. The remaining acolyte narrows his eyes and squares his shoulders, ready to fight. His sword is out before my feet touch the ground.

    “Your soul will serve me forever,” he grunts. I can feel the shadow magic bound up in his blade, the essence of every life it has taken.

    I laugh. “I killed more people in the last twenty paces than you have in your entire life.”

    The acolyte hesitates before slashing wildly in my direction. His little sword leaves wavering trails of darkness. I don’t have time for this, the sun is setting. I turn my back.

    With a snap of my fingers, my quills tear free of the corpses behind the acolyte, and fly back toward me.

    I hear the sword clang to the floor a moment before the dull thud of his body. I’m sure the Order of the Shadow will find some way to harness these men’s souls into a slingshot or something. I don’t really know how these guys work, but good on them for being so economical. One shouldn’t waste life essence.

    I take Rakan’s feather and launch it high into the air. It hangs in the sky, a golden message that should turn some heads. But there’s only one who knows what it means.

    Meanwhile, I have a date in the dungeons with the consul.

    He looks terrible sitting in a cage. Emaciated. Weak. Beaten. He doesn’t look up, figuring me for one of the guards. He and his mate are Sodjoko, but his entourage are vastaya from other tribes. Their harrowed eyes thank me more than their tongues. They know as well as I that this is no time for gratitude. We’re not out of the fortress yet.


    As I lead the prisoners toward the eastern gate, I’m perplexed by the appalling lack of guards. Nearly every post is deserted. Isn’t this supposed to be a fortress? Who makes their schedules?

    We round past the armory and the barracks. There’s the gate. Looks like Rakan found the guards. Dozens of them. They’re surrounding him. My feathers bristle. Heartbeat necklace, here I come!

    Rakan reaches us. His smile turns from confident to bemused as he speaks with the consul. Akunir is one of my father’s oldest friends, and the most important of our ambassadors. I have much to discuss with him once we’re out of this.

    “All of you, run for the tree line,” I command.

    They’re panicked, but thankfully Rakan took out the riflemen. More of us will survive crossing the field. “Run!” I yell.

    Akunir’s too slow. Rakan begins to lead him toward the forest.

    The consul grabs at Rakan. “No. Please, protect Coll.” Rakan turns back toward her.

    I shake my head. Rakan understands. He drags the consul behind him.

    I nod to the strongest-looking juloah. He lifts Coll in his arms. She calls him Jurelv, and he pledges on his horns to keep her safe.

    He makes it ten paces before the first arrow strikes him, but he doesn’t stop. He carries Coll into the forest. The shadow acolytes surge forward after them.

    “Xayah!” Rakan yells. “Bowtube or tubebow?!”

    I wish I had time to play, but I don’t.

    Instead, I join the fight.

    And it’s not pretty.

    For the acolytes.


    We were safe under the forest canopy by the time Jurelv’s body could ignore its wounds no longer.

    Coll kneels next to his corpse. His blood is on the leaves. We have already prayed that his spirit finds our ancestors in joy and peace. His family will mourn for moons.

    I’m used to death. It doesn’t move me as it once did. Rakan takes it hard; I have to be strong for him.

    At least the consul is safe. After taking his hand off his wife’s shoulder, he turns to me.

    “I have friends in the south,” he says. “The Kinkou must be informed.”

    Humans broke the pact.” I feel my blood rising. “How can you not see this as a grievous trespass? To them, magic is power. To us, it is life. They will never respect our boundaries.”

    “Humans are a splintered race, Xayah. Only Zed and his shadows broke the pact. They do not speak for all men.”

    “You are naïve. Your friends in the south will betray you. Then, they will turn on us all.”

    “The Kinkou are honorable. They will believe me. I trust them.”

    “So you’re not naïve, you’re an idiot.” Akunir is shocked that I dare speak to him like this. I reject the notion of being diplomatic. Diplomacy will not restore life to the dead.

    Coll stands up. Her face is a mask of grief and anger. “I will go back north, Akunir. I will tell them what was done to us.”

    I honestly didn’t think she had it in her.

    The glow fades from Akunir’s eyes. “Coll, no.”

    “I will bear word of Jurelv’s fate to his kin, and mourn with them. Then, I will muster arms and prepare the tribe to fight.”

    “You cannot do that!” the consul proclaims.

    Coll ignores him. “I forsake my claim to you. I forsake your claim to me.”

    “Coll… please.” His voice falters.

    “No,” she says.

    The consul takes a step toward her, but Rakan stops him.

    “I will speak with my mate,” Akunir says to Rakan. To his guards.

    But Coll is already turned away. She looks at me, and I no longer see a diplomat’s wife. I see a warrior. She gathers those loyal to her—all but two of the consul’s entourage.

    “Thank you, Xayah,” Coll says before she turns north and walks farther into the forest.

    Akunir and his guards watch her leave, then wordlessly set off to the south.

    Rakan moves in close to me. I feel his heart beating in time with my own.

    “Promise me nothing will come between us like that, mieli,” I say.

    “We’re not like them, miella.” Rakan assures me. “We’ll never be like them.”

    I watch Coll as she disappears among the trees.

    “Where to now, Xayah?”

    “Let’s just stay here a moment longer,” I murmur.

    I bury my face in his chest. He drapes his cloak and arms around me. My head rises and falls with his breath. I could stay here forever.

    “Repeat it back to me,” I tell him.

    “We are not like them,” he says. “We are not like them.”

    He smiles and kisses my forehead. The vows we took at the Aphae Waterfall spring to mind. His heart beats for me, and mine for him. Home is within his arms, his breath, his smile.

    There is no one better than Rakan.

  10. Rammus

    Rammus

    Idolized by many, dismissed by some, mystifying to all, the curious being, Rammus, is an enigma. Protected by a spiked shell, Rammus inspires increasingly disparate theories on his origin wherever he goes - from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the desert.

    Some believe Rammus is an Ascended being, an ancient god amongst men who rolls to Shurima’s aid as an armored guardian in its times of need. Superstitious folk swear he is a harbinger of change, appearing when the land is on the verge of a great shift in power. Others speculate he is the last of a dying species that roamed the land before the Rune Wars sundered the desert with uncontrolled magic.

    With so many rumors of great power, magic, and mystery surrounding him, Rammus compels many Shurimans to seek his wisdom. Soothsayers, priests, and deranged lunatics alike claim to know where Rammus dwells, but the Armordillo has proved elusive. Despite this, proof of his presence predates living memory, with crumbling mosaics depicting his image on the most ancient walls of Shuriman ruins. His likeness adorns colossal stone monuments made in the early days of Ascension, leading some to believe he is no less than an immortal demigod. Skeptics often point to a simpler explanation: that Rammus is just one of many such creatures.

    It is said that he appears only to worthy pilgrims in great need of his aid, and those blessed by his presence experience great turning points. After the Armordillo rescued the heir to a vast kingdom from a terrible fire, the man renounced his position to become a goat farmer. An elderly mason was inspired by a profound, yet brief conversation with Rammus, and constructed an enormous marketplace which became the bustling heart of Nashramae.

    Knowing Rammus’s guidance can pave an enlightened path, devout believers perform elaborate rituals designed to attract the favor of their deity. Disciples of the cult devoted to Rammus demonstrate their unwavering faith in a yearly ceremony by imitating his famous roll and somersaulting through the city in droves. Every year, thousands of Shurimans trek through the most treacherous and remote corners of the desert on a quest to find Rammus, for many teachings indicate he will answer a single question of those he finds deserving, if they are able to find him. Knowing his enthusiasm for desert treats, the pilgrims arm themselves with offerings thought to attract his blessing, packing their mules with flasks of sweet goat’s milk, chests filled with colonies of ants sealed in wax, and jars of honeycombs. Many never return from the deep desert, and fewer still with stories of the demigod, though travelers describe waking to find their packs mysteriously emptied of all edible provisions.

    Whether he is truly a wise oracle, Ascended deity, or a mighty beast, Rammus is known for his miraculous feats of endurance. He entered the impenetrable Fortress of Siram, an imposing bastion designed by a crazed sorcerer. The structure was said to contain untold magical horrors - fearsome beasts mutated beyond recognition, corridors wreathed in flames, impenetrable tunnels guarded by shadow demons. Not an hour had passed when the enormous fortress collapsed in a plume of dust, and Rammus was seen rolling away. None knew why Rammus entered the darkened gate, nor what secrets he learned within the basalt walls of the fortress. In the year of the great flood he crossed the vast lake of Imalli in just two days, and dug many miles deep to destroy a giant anthill and kill its queen, whose daughters had devastated the nearby farmland.

    Sometimes he appears as a benevolent hero. When invading Noxian warbands attacked a Northern Shuriman settlement, disparate tribes banded together to defend the territory beneath the Temple of the Ascended. They were no match for the invaders in size or skill, and the battle was all but lost when Rammus entered the fray. Each side was so shocked to see the elusive creature that fighting halted completely as they watched him roll between them. As Rammus passed the towering temple, the foundations of the building shook, and enormous stone blocks toppled onto the invading army, crushing many of its warriors. Now outnumbered, the army retreated to elated cheers from the Shurimans. While many swear Rammus saved the town out of love for Shurima, others argue he was merely defending the territory in which his favorite cactus flowers grew. At least one tribesman claims Rammus was simply sleeprolling and had no intention of taking down a temple.

    Whatever the truth, stories of Rammus are treasured by the people of Shurima. Any Shuriman child can list a dozen theories on the question of his origin, half of which they likely invented on the spot. Tales of the Armordillo have only increased with the rise of Ancient Shurima, as they did just before its fall, giving way to a belief that his presence heralds darker times to come.

    But how can such a benevolent, epicurean soul herald an age of destruction?

Related Champions

LoL Universe Indexing and Search isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.