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Deep Breath

They think Zaun is where the losers live.

They won’t admit it, of course – they’ll smile through their teeth and pat us on the back and tell us that Piltover would be nowhere without Zaun. Our hard workers! Our bustling trade! Our chemtech that everyone in Piltover pretends they don’t buy, except they constantly do! Zaun is a vital part of Piltover’s culture, they’ll say.

All lies. Obviously.

They think Zaun is where the idiots go. People too stupid to make it in Piltover’s golden towers.

People like me.

I spent months dealing shimmer so I could afford to apply for Clan Holloran’s apprenticeship. I studied every crusty, dog-eared book I could find on gearwork machinery. I built a prototype gearbrace for people with broken or arthritic wrists that increased their mobility. I did everything I could have done to earn an apprenticeship in Piltover. I even made it to the final stage of the vetting process: a face-to-face meeting with Boswell Holloran himself.

They said it was a formality. Just a way to welcome me to the family.

He entered the room, looked down at my Gray-stained clothes, and laughed a strangled, joyless laugh. He said, “Sorry, my boy – we don’t take sump-rats here.”

He never even sat down.

So now I’m back here. In Zaun. One more idiot.

The Gray rolls through the streets, welcoming me back. Most days, it’s thin enough that you can breathe deep without coughing up something wet. Today, though, is what we call a Grayout. You choke with every breath. Your chest feels tight. Can’t see much past your fingertips. I want to run, but I know there’s nowhere to run to. The Gray feels like it’s closing in on me, crushing me, smothering me.

These are the times I pray to Janna.

Not everyone in Zaun believes she’s real, but my mother always had faith. She told me a bluebird hovered outside her window on the day of my birth, and she knew – she knew – it was Janna telling her I was going to be fine.

She was wrong, of course. I wasn’t fine, in the end. Couple of years ago, she – my mother – died while sump-scrapping, and I had to raise myself with the few gears she left me. Then, the usual: couldn’t make friends. Got beaten up a lot. Boy I loved didn’t love me back. Tried to study, tried to think my way up to Piltover. Couldn’t. Figured Janna had forgotten about me.

But I still keep the pendant my mother gave me: a wooden engraving depicting the bluebird she saw. Just in case of moments like these.

So I sit on the wet ground because I don’t care enough to find a bench, and I take out the bluebird pendant I always keep tucked in my shirt, and I talk to Janna.

Not out loud, of course – don’t need people thinking I’m some chem-burnt freak – but still, I talk to her.

I don’t ask her for anything. I just tell her about my day, and the day before that, and how scared I am that I’ll never become anything worthwhile and that I’ll die down here knee-deep in the Sump with nothing to show for it just like my mother, and that sometimes I just want to run away somewhere I can breathe and stop being so frightened and not feel like crying all the time and how I hate myself for feeling like I want to cry because I have it so much easier than some other people, and how sometimes I think about throwing myself into the chem pools of the Sump, just throwing myself in with my mother where I’d let myself sink to the bottom and my lungs would fill with fluid because then it’d be over, at least. I tell Janna I hope she’s okay. I hope she’s happy, wherever she is.

That’s when I feel the breeze caress my cheek. Just a light flutter, but it’s there. Soon, I can feel it blow hair across my face. The wind whistles loud and fast, and soon it’s whipping my coat in the air and I feel as though I’m at the center of a maelstrom.

The Gray swirls before me, pushed up by a breeze that seems to flow from everywhere at once. The fog slowly dissipates, and I can see other passersby on the Entresol level watching it float away.

The wind stops.

The Gray clears.

I can breathe.

Not just small, cautious gasps, but deep breaths that fill my lungs with cold, fresh air. No longer veiled in Gray, the sun shines past the towers of Piltover into Zaun itself.

I can see the Piltovans above, peering down at us. Without the Gray clouding their view, they can see us from their lofty bridges and balconies. I don’t think they like it very much. Nobody wants to be reminded they live above a slum; I see a few scowls.

That’s when I see him again: Boswell Holloran. Holding a sweetcake in his hand, looking down at me again. An expression of disgust on his face, just like before.

I’m so busy staring at his contemptuous face that I don’t notice the presence behind me until her hand is on my shoulder.

“It’s okay,” she says, and I know without turning who it is.

She squeezes my shoulder, then kneels and crosses her arms in front of my chest, pulling me into a hug.

“It’s going to be okay,” she says.

Strands of her hair fall onto my shoulders. She smells like the air after a long rain.

“It might not be okay now. You might not be okay for a while. And that’s fine. But someday, without knowing exactly when or why or how it happened, you’ll feel happy,” she says. My face is warm and wet and I don’t know when I started crying but it’s a relief, like the clouds are clearing, and I hold her arms and she holds me, just telling me over and over that it’s okay, that she’s here, that things will be better.

I don’t know how long she holds me, but soon I see everyone on Zaun’s Entresol and the balconies of Piltover above are staring.

Before I can say anything, she says, “Don’t think about them. Just take care of yourself. Will you do that for me?”

I try to speak, but instead I just nod.

“Thank you,” she says, and she kisses my wet cheek and gives me one last, quick squeeze.

She rises and glides past me. For the first time, I see her in her entirety – a tall, ethereal figure that I would’ve assumed was from my imagination if she hadn’t just touched me. I notice her long, pointed ears. Feet that don’t touch the ground. Hair flowing in the wind, even right now when there isn’t any. Eyes so blue I feel a little cold just looking at her.

But then she smiles, winks, and says, “You’ll want to watch this next part.”

There’s a massive gust of wind, so fast and sharp I have to cover my eyes. When I open them again she’s gone, but the wind is still blowing. It blows up toward Piltover and its gawking citizens.

It whistles as it picks up speed and strength, and the Pilties run for cover but it’s too late, the breeze hits them full force, sending their frocks sailing and mussing their hair. Boswell Holloran shrieks in terror as the wind launches him off the balcony.

It seems as if he’s about to plummet toward certain death, but another gust of wind shoots up toward him, and his descent slows significantly, as if the wind is guiding him down. You wouldn’t know it to look at him, though. Even though he’s falling with all the velocity of a tumbling leaf, He screams the entire way down. Very high pitched. Very undignified.

His clothes flap upward, smacking him in the face as he descends, until he’s hovering a few inches above a puddle.

“I –,” he begins, before the wind disappears altogether and he plops ass-first into the puddle, ruining what I assume was a very expensive ensemble. He yelps in a mixture of surprise, pain, and irritation, splashing around like an angry child. He tries to get to his feet, only to slip and fall back down all over again. If I’m being completely honest, he looks like an idiot.

And I can’t stop laughing.

More stories

  1. Janna

    Janna

    Since ancient times, there have been those who prayed to the winds. From sailors seeking good weather to the downtrodden calling on winds of change, mortals have placed their hope in the tempests and gales that sweep across Runeterra.

    Surprisingly, the wind sometimes would seem to answer. Seafarers might spot a bright blue bird just before a healthy tailwind billowed their sails. Others could swear they’d heard a whistling in the air right before a storm, as if to warn them of its approach. As word of these omens spread, sightings of the bird grew more common. Some even swore they had seen the bird transform into a woman. With tapered ears and flowing hair, this mysterious maiden was said to float above the water and direct the wind with a flick of her staff.

    The faithful called this wind spirit Jan’ahrem, an ancient Shuriman word meaning “guardian,” for she always seemed to appear in moments of great need. As time went on, she came to be known more simply as Janna.

    Her name spread across the Shuriman continent’s coasts, and the seafaring people of Oshra Va’Zaun were her most fervent believers. They depended on calm seas for the trade ships that traveled through their city’s port. Statues and shrines were raised in gratitude for Janna’s benevolence. After the Shuriman empire enveloped the city, these displays of devotion continued… for a time.

    When the emperor issued decrees suppressing “false idols,” Janna’s statues were torn down. Yet despite the growing worship of the Ascended god-warriors, many still offered quiet prayers to Janna, for what could god-warriors do to protect ships from storms? These mortals often wore amulets with the image of a bluebird—smaller, more personal tokens in Janna’s honor.

    Through all of this, Janna continued to aid the vulnerable who called upon her. In a region rife with upheaval, she remained constant. Those with an eye toward history might appreciate the irony of “winds of change” being the only thing that did not.

    After the great empire fell, once verdant lands became a desert as the remaining Ascended brought war and chaos—yet Janna shielded the city, now known as Zaun, from the turmoil.

    Over the centuries, Janna watched as Zaun’s ambitions grew. While the city was still a robust trade port, its denizens aspired for more. They dreamed of cutting a canal through the isthmus on which they lived, opening a path that would unite the seas surrounding Valoran and Shurima. The city poured great effort, wealth, and time into the construction. Prayers to Janna waned as mortal dreams focused on mortal machinations.

    However, the canal’s excavation made great portions of Zaun unstable. On one cataclysmic day, entire districts on the River Pilt collapsed below the western sea level, and thousands suddenly found themselves fighting for their lives against the clashing currents.

    As these unfortunate souls faced their doom, they prayed for salvation. They called out the name of their ancient protector:

    Janna.

    Though these mortals had seemingly forgotten her until now, Janna did not hesitate to help them. An immense gale swept over the city as she took corporeal form. Impossible walls of air held flooding waters at bay as people fled the drowned ruins of their homes. Ferocious gusts of wind cut through the suffocating smoke from fires caused by the destruction. Yet while she saved many, thousands still perished that day—but all who survived witnessed Janna’s benevolence. Never again would the city’s people forget their savior.

    To this day, through the rise of Piltover and the ongoing struggles of modern Zaun, Janna’s faithful wear bluebird medallions and show reverence to the winds. And through it all, Janna stands steadfast by the humble and the meek. Zaunites all know that whether they fight for breath amid the toxic clouds of the Zaun Gray, stand against the brutality of violent chem-barons, or fend off other threats, Janna will not abandon them.

  2. If They Run

    If They Run

    I find her near the Black Lanes, where merchants and thieves do business. Anything is for sale. Everything is stolen. I could kill them all.

    Do they think the shadows hide their misdeeds? The gleam of their knives? The deals they make, shrouded in darkness? I can smell the shimmerwine on a beggar’s breath from across this wretched city.

    I know their crimes. I can taste them.

    Then I see her. She’s taking a message from one of Baron Spindlow’s men—the lump-faced one, all scars and scowl—and placing it into a pneuma-tube. He mutters instructions to her.

    Who knew the dob could even speak, let alone write a message? I’ve only heard him scream. The last time we met, I took his leg. Its replacement is already rusted.

    The cogs clink as they pass from the thug’s meaty hand into the girl’s. I can smell the blood on the gear-shaped coins. The pain that passes from person to person. If you want something in this city, it doesn’t matter how many cogs you have. Pain is the true currency.

    I remember a man who knew this—the blood and cogs on his hands—but that man is gone.

    I growl, and the two figures flinch in surprise. Even the shadows seem to draw back as my augments cast a sickly, green glow. The girl takes one look and flees, but not deeper into the alley. She’s a pneuma-tube runner. She clambers up, into the darkness, taking a path few can follow.

    Afraid. Fast, but vulnerable. Carrying a pneuma-tube with a chem-baron’s seal. The gangers will come for her.

    She’s perfect…

    I begin the hunt.

    We move so quickly, the city is a blur—my claws cutting through the smoke, scrabbling for purchase as I leap across rooftops, following the pneuma-tube runner. Carving a path so deep through the city, it seems to bleed chemtech, toxic puddles gathering in the alleys.

    She tries to double back, skittering beneath a cart full of tinctures. She knows the city almost as well as I do. She knows where I’m driving her. Away from sanctuary, toward a place all the runners fear, where only the Zaun Gray escapes.

    I need to remind her to be more afraid of me than what lies in the darkness. I land ahead of her, roaring with rage, my claws tearing a chunk out of a steam conduit. She hesitates, but only for a moment, before turning back into the depths. Where I need her to run.

    I can hear the gasps of effort as she scrambles up walls and slides down railings. She’s praying to the wind goddess to save her. Perhaps I should do the same. The animal inside me wants more than murder. It wants meat.

    I could kill her right now. It would be so easy. I feel my claws emerging, greedy for flesh. I forget why I should spare her, until I draw closer. Close enough to see my reflection in her eyes, as she stumbles on a ledge and looks back.

    Her eyes brim with tears.

    It’s all so... familiar.

    I pull back and howl into the darkness, driving the girl forward. She drops down into a maze of pipes built for the ancient pneuma system. I follow behind her, hanging back as she reaches the dead end.

    The girl thinks I’m going to kill her. That her pale throat is the reason I bare my teeth. But she is only the bait. This is where she’ll lure out my true prey.

    Those who’d prey on her.

    “Well, well. Look what fell outta the Gray,” says a ganger emerging from the darkness. He and his friends surround the girl, their blades catching what little light survives in these depths. I recognize their tattered rags. The Gray Nails. A dead man once had dealings with them.

    There was another girl...

    I shake away the memories. I don’t want them.

    “I know you,” says one of the Nails, her face ringed by piercings. “You run for Boggin, eh? One ’a Spindlow’s mugs. What’s that krovin’ psycho got to say that he don’t want us to hear?” She pokes the pneuma-tube with her dagger and smiles.

    “Please, you don’t understand!” the girl sobs, scanning the gray darkness behind her and trying to rush past.

    “Neither do you,” the first ganger says. “We’re gonna have some fun.”

    I hesitate as the thug knocks the pneuma-tube from the girl’s hands. It’s worth more cogs than their own lives. It’s their ticket out of this miserable pit, to a slightly less miserable one.

    I thought the pneuma-tube would distract them for the moment I needed. It cracks against the alley stones, Spindlow’s seal broken.

    What have I done?

    The runner cries out as a Nail grabs her roughly. There’s a struggle, a flash of steel, and then...blood.

    Its scent enrages me.

    The chamber on my back pumps, and I am lost.

    A roar fills the darkness.

    “It’s him! The Howler!” a Gray Nail cries out as I race into the clearing, trying to focus on the punk. I slash into him, and the alley wall steams with red mist. He crumples to the stones.

    Where is the girl? I’ve lost track in the mayhem. Surrounded. Blades stabbing like clumsy teeth. Claws a metal blur. Jaws clamp down, and bones crack along with armor.

    I taste blood. And still there’s more.

    I see her now. One of the Nails hovers above the girl, his shiv raised. I can stop him.

    But the machine pumps again, and my limbs surge with power.

    The red haze fills my mind. Everything is a blur. Everything is forgotten.

    Everything is blood.

    I don’t know if I saved the girl. I don’t know if I killed her. I’m still biting through flesh when the surviving Nails flee into the darkness.

    I turn, following them into the night. I have no choice.

    They are the monsters I hunt. And I am one of them.

  3. Blitzcrank

    Blitzcrank

    Zaun is a place of wondrous experimentation and vibrant, colorful life where anything can be achieved—but not without a cost. For all its boundless creativity, there is also waste, destruction, and suffering in the undercity, so pervasive that even the tools created to alleviate it cannot escape its corrosive grasp.

    Designed to remove the toxic waste claiming whole neighborhoods of Zaun, lumbering mechanical golems toiled in violently hazardous locations. One such golem worked alongside its fellows, fulfilling its programming to reclaim Zaun for the people. But the caustic reality of their mission soon wore away at its robust form, and before long it was rendered inoperative and discarded as useless.

    Useless to all but one person. The inventor Viktor discovered the abandoned golem and, seeing the potential still within the inert chassis, inspiration struck. Viktor began a series of experiments, seeking to improve the automaton by introducing a new element that would elevate it far beyond the original scope of its creation.

    Hextech.

    Implanting a priceless hextech crystal sourced from the deserts of Shurima into the chassis of the forsaken golem, Viktor waited with baited breath as the machine rumbled to life.

    Viktor named the golem Blitzcrank after the fizzing arcs of lightning that danced around their frame, an unexpected side effect of the hextech crystal, and sent them down into the most toxic regions of Zaun. Not only did Blitzcrank prove as capable as any of their steam-powered brethren, but they accomplished their tasks with vastly improved speed and efficiency, and as the days turned into weeks, Viktor began to watch something miraculous unfold…

    His creation was learning.

    Blitzcrank innovated, interpreting and extrapolating on their daily directives. As a result, they did far more to serve the people of Zaun, and even began to interact with them on a regular basis. Seeing his golem progress to the cusp of self-awareness, Viktor sought to replicate his achievement, but found only frustration and failure, as the key to Blitzcrank’s blossoming consciousness eluded him.

    Not all of Blitzcrank’s growth was cause for celebration. Concepts like moderation and nuance escaped them, and Blitzcrank would pursue any effort with the entirety of their being, or none at all. They would occasionally overdo or misinterpret the requests of Zaunites, such as smashing down the front of a tenement to admit a single resident who had lost their key.

    Or even tearing an entire factory apart.

    Dispatched by Viktor to clear a neighborhood of toxic chemicals, Blitzcrank traced the caustic runoff to its source. Reasoning that the most efficient means to prevent further pollution was to eliminate the source of said pollution, Blitzcrank proceeded to destroy the factory, their lightning-wreathed fists not stopping until it was reduced to a mound of rubble and twisted iron.

    Enraged, the chem-baron who owned the ruined factory descended upon Viktor, demanding that he destroy the golem or pay a steeper price in blood. Viktor was devastated, having come to view Blitzcrank as a living being rather than simply a tool to do his bidding. He concocted a scheme to smuggle his creation to safety, ready to accept the dangers and consequences of doing so—but as he returned to his laboratory to set his plan in motion, he discovered that Blitzcrank was already gone.

    Blitzcrank’s evolution beyond the constraints of their original programming had yet to cease. Having grown into full self-sufficiency, they resolved to take up their mission independent from their creator. Rumors abound that the golem has even begun to upgrade their own form as they labor tirelessly to assist and protect Zaunites without pausing for instruction.

    They now patrol the undercity, deciding for themselves how best to shepherd Zaun down the path to becoming the greatest city Valoran has ever seen.

  4. Puboe Prison Break

    Puboe Prison Break

    Matt Dunn

    Rakan is the worst.

    He’s not listening. He’s fixated on his own golden feathers—as if they’d changed from when he cleaned them this morning. I’m going to have to repeat the plan. Although, thinking it over again, it probably was too complicated for a rescue mission. Simple is better.

    “They will kill me if they catch me,” I tell him.

    “Who?!” He looks ready to kill at the thought of anyone harming me.

    “The guards,” I say. “It’s always guards.”

    “Then I’ll distract them!” He puffs his chest out. “When?”

    “Look for a green flash before the sun sets. Then draw the guards away from the western walls while I run along the ramparts to the cells.”

    “I put on a show the moment the sun sets,” he says like it was his idea. “Where do we meet?”

    “At the gate. I’ll throw a golden blade into the sky. But you have to be there in ten breaths.” I pull one of his feathers from his cloak. It’s warm on my fingers. A memory floods back of me lying in his arms by the Aphae Waterfall. The sun filtering through the leaves, catching the edges of our feathers as they lay atop each other. That was a lovely day.

    “I will be at the gate the moment you throw the blade,” he swears.

    I take his hand in mine and lean close. “I know.”

    That smug, confident grin cracks his face. I want to slap him. Or kiss him. Or both.

    “Now, darling—if I were you, I would stay behind the cover of the tree line, so you’re not spotted.”

    Our embrace is so warm I wish it would last all night. But the sun is dangerously close to the horizon, and our esteemed consul isn’t going to escape a dungeon guarded by a horde of shadow acolytes on his own.

    Rakan tells me to be careful as he wanders away, looking at the sky. Every time he leaves, my heart sinks. I’m sure it won’t be the last time I see him. Although, one day, it might.

    “Remember, my heartfire,” I whisper after him. “Sunset.”


    I dart in between the fortress’ parapets unseen. Years of avoiding the stares of humans taught me their many blind spots.

    Six acolytes guard the gate leading to the dungeons. They carry double-firing crossbows, swords tucked in their belts, and who-knows-what-else in the pouches fastened around their waists. I slink along the inner wall behind them to get within striking distance. I pluck five of my feathers and stack them neatly in my palm, holding them in place between my index finger and thumb, ready to send them flying.

    There’s a noise from outside the walls. The crash of a gong. Shouts. Confused men. It has to be Rakan.

    The prison guards hear it, too. Worry chokes my heart. I hope my love is okay. I know he’s going to be okay. He’d better be okay, or I will force a necromancer to resurrect him so I can murder him myself. He knows I’ll do that, too. I’ll figure it out.

    The guards are distracted from their posts. He’s early, but it’s perfect timing. I can get in without needing to fell a single one of them.

    I almost reach the dungeon door, when I see another guard climb the parapet and take deadly aim with his rifle. Nobody aims anything at my Rakan. I’ll have the still-beating heart of anyone who dares to harm as much as one of his feathers. It’ll make a cute beating-heart necklace.

    I stop. The prisoners won’t be going anywhere. I’ve got time to turn this guard into a sieve.

    I leap back toward the parapet. The first feather I throw slices off the barrel of the gun. It clatters loudly to the floor. The rest slice through his chest. He drops like a bag of turnips.

    “Intruder!” one of the guards at the gate shouts.

    I duck and roll as crossbow bolts ping off the stone wall behind me, or stab into the wooden posts. Staying low, I race straight toward the acolytes who are fanning out to get better angles. I leap. They shoot where they think gravity will take me, instead of where I am: hovering in the air.

    I throw another handful of feathers, shaping them into blades mid-flight.

    Five of the guards drop, my quills sticking out of their chests. The remaining acolyte narrows his eyes and squares his shoulders, ready to fight. His sword is out before my feet touch the ground.

    “Your soul will serve me forever,” he grunts. I can feel the shadow magic bound up in his blade, the essence of every life it has taken.

    I laugh. “I killed more people in the last twenty paces than you have in your entire life.”

    The acolyte hesitates before slashing wildly in my direction. His little sword leaves wavering trails of darkness. I don’t have time for this, the sun is setting. I turn my back.

    With a snap of my fingers, my quills tear free of the corpses behind the acolyte, and fly back toward me.

    I hear the sword clang to the floor a moment before the dull thud of his body. I’m sure the Order of the Shadow will find some way to harness these men’s souls into a slingshot or something. I don’t really know how these guys work, but good on them for being so economical. One shouldn’t waste life essence.

    I take Rakan’s feather and launch it high into the air. It hangs in the sky, a golden message that should turn some heads. But there’s only one who knows what it means.

    Meanwhile, I have a date in the dungeons with the consul.

    He looks terrible sitting in a cage. Emaciated. Weak. Beaten. He doesn’t look up, figuring me for one of the guards. He and his mate are Sodjoko, but his entourage are vastaya from other tribes. Their harrowed eyes thank me more than their tongues. They know as well as I that this is no time for gratitude. We’re not out of the fortress yet.


    As I lead the prisoners toward the eastern gate, I’m perplexed by the appalling lack of guards. Nearly every post is deserted. Isn’t this supposed to be a fortress? Who makes their schedules?

    We round past the armory and the barracks. There’s the gate. Looks like Rakan found the guards. Dozens of them. They’re surrounding him. My feathers bristle. Heartbeat necklace, here I come!

    Rakan reaches us. His smile turns from confident to bemused as he speaks with the consul. Akunir is one of my father’s oldest friends, and the most important of our ambassadors. I have much to discuss with him once we’re out of this.

    “All of you, run for the tree line,” I command.

    They’re panicked, but thankfully Rakan took out the riflemen. More of us will survive crossing the field. “Run!” I yell.

    Akunir’s too slow. Rakan begins to lead him toward the forest.

    The consul grabs at Rakan. “No. Please, protect Coll.” Rakan turns back toward her.

    I shake my head. Rakan understands. He drags the consul behind him.

    I nod to the strongest-looking juloah. He lifts Coll in his arms. She calls him Jurelv, and he pledges on his horns to keep her safe.

    He makes it ten paces before the first arrow strikes him, but he doesn’t stop. He carries Coll into the forest. The shadow acolytes surge forward after them.

    “Xayah!” Rakan yells. “Bowtube or tubebow?!”

    I wish I had time to play, but I don’t.

    Instead, I join the fight.

    And it’s not pretty.

    For the acolytes.


    We were safe under the forest canopy by the time Jurelv’s body could ignore its wounds no longer.

    Coll kneels next to his corpse. His blood is on the leaves. We have already prayed that his spirit finds our ancestors in joy and peace. His family will mourn for moons.

    I’m used to death. It doesn’t move me as it once did. Rakan takes it hard; I have to be strong for him.

    At least the consul is safe. After taking his hand off his wife’s shoulder, he turns to me.

    “I have friends in the south,” he says. “The Kinkou must be informed.”

    Humans broke the pact.” I feel my blood rising. “How can you not see this as a grievous trespass? To them, magic is power. To us, it is life. They will never respect our boundaries.”

    “Humans are a splintered race, Xayah. Only Zed and his shadows broke the pact. They do not speak for all men.”

    “You are naïve. Your friends in the south will betray you. Then, they will turn on us all.”

    “The Kinkou are honorable. They will believe me. I trust them.”

    “So you’re not naïve, you’re an idiot.” Akunir is shocked that I dare speak to him like this. I reject the notion of being diplomatic. Diplomacy will not restore life to the dead.

    Coll stands up. Her face is a mask of grief and anger. “I will go back north, Akunir. I will tell them what was done to us.”

    I honestly didn’t think she had it in her.

    The glow fades from Akunir’s eyes. “Coll, no.”

    “I will bear word of Jurelv’s fate to his kin, and mourn with them. Then, I will muster arms and prepare the tribe to fight.”

    “You cannot do that!” the consul proclaims.

    Coll ignores him. “I forsake my claim to you. I forsake your claim to me.”

    “Coll… please.” His voice falters.

    “No,” she says.

    The consul takes a step toward her, but Rakan stops him.

    “I will speak with my mate,” Akunir says to Rakan. To his guards.

    But Coll is already turned away. She looks at me, and I no longer see a diplomat’s wife. I see a warrior. She gathers those loyal to her—all but two of the consul’s entourage.

    “Thank you, Xayah,” Coll says before she turns north and walks farther into the forest.

    Akunir and his guards watch her leave, then wordlessly set off to the south.

    Rakan moves in close to me. I feel his heart beating in time with my own.

    “Promise me nothing will come between us like that, mieli,” I say.

    “We’re not like them, miella.” Rakan assures me. “We’ll never be like them.”

    I watch Coll as she disappears among the trees.

    “Where to now, Xayah?”

    “Let’s just stay here a moment longer,” I murmur.

    I bury my face in his chest. He drapes his cloak and arms around me. My head rises and falls with his breath. I could stay here forever.

    “Repeat it back to me,” I tell him.

    “We are not like them,” he says. “We are not like them.”

    He smiles and kisses my forehead. The vows we took at the Aphae Waterfall spring to mind. His heart beats for me, and mine for him. Home is within his arms, his breath, his smile.

    There is no one better than Rakan.

  5. Zeri

    Zeri

    Raised in a large working-class family, Zeri grew up surrounded by warmth, care, and many strong opinions. They were no strangers to hardship, having lost loved ones to Zaun’s dangers. Even so, their community was their strength.

    From birth, Zeri had a unique relationship with electricity. Each giggle caught a spark—each cry, a shock. Magic wasn’t rare in Zaun, but Zeri’s electric charm was. It charged with her emotions, sometimes grounded, sometimes building to fierce and fiery. By her teenage years, her neighbors knew she was more likely the cause of power outages than a broken circuit. Life in Zaun was beautiful chaos, her grandma would say, and Zeri embodied that all too well.

    Not everyone found her quirks endearing. To family and friends, Zeri was a lovable mess. To others, she was simply... a mess. During occasional outbursts where her stray currents shattered a street lamp or two (or twelve), Zeri thought she'd even see flashes of something—or someone—but there was no time to dwell. She wished she had better control of her volatile powers. Her determination was there, but her patience could have used some work.

    Still, with every spark came an opportunity.

    One night while Zeri strolled through the Entresol markets, the ground rattled from underground excavations that soon swelled into a destructive quake. She wasted no time zooming past fallen buildings to rescue trapped victims. As her world slowly crumbled, Zeri became a furious blur. She knew the chem-barons had mining facilities nearby that were installed after they'd claimed to have discovered resources better than hextech, but what they did not reveal were the risks of their uncontrolled digging.

    The faster Zeri moved, the more charged she became. She thrived under pressure, realizing what her powers could do and how much her neighborhood meant to her—even if it meant nothing to the barons.

    After the dust settled, survivors gathered to thank Zeri. Beneath her relief was anger. Zeri knew she could’ve saved more if she had better command of herself.

    What Zeri did accomplish was sure to catch the attention of the barons. She knew they wouldn’t think twice about who they went through to get to her, and she couldn’t risk others getting hurt. Not again. To guard them from herself, Zeri scoured the mining disaster’s wreckage and constructed a jacket to contain her electricity and avert the barons’ gaze. Now she could restrain her gift to protect those in need.

    Walking the damaged streets, Zeri saw broken faces. Families scrambled to rebuild, and Zeri lent her hand, doing all she could without her powers. But the more she helped, the more she witnessed. Workers struggled to jumpstart generators. Parents toiled to make meals with broken stovetops. These people didn’t have anyone standing up for them, let alone someone with a gift like hers. She knew her district—and those like it—would never truly be safe if things stayed the way they were. The barons saw them as nothing more than objects to be neglected and resources to be bled.

    Zeri knew what had to be done. She couldn’t wait for the next mining “accident.” She had to take the fight to the barons.

    Zeri was a one-woman force, sending shockwaves through Zaun. Word spread of chem-baron supply lines being destroyed, with reports of “lightning” striking faster than the eye could see. Enraged at their losses, the local barons formed a rare alliance, and their combined power trounced Zeri wherever she went. She tried to adapt—to strike faster—but against the barons’ endless resources, it wasn’t enough.

    She retreated with her body broken and her powers fizzling. The barons were united. She was alone.

    As she headed home, Zeri expected disappointment from those she let down. But what welcomed her was family, friends, and people she’d never met, all standing up to fight their oppressors. From their rebuilt homes came rediscovered courage. Zeri had never felt so inspired, yet it was she who had inspired them. She was the spark that ignited their fire.

    And she was no longer alone. With the help of their neighbors, Zeri’s mother had fashioned her a rifle made of materials given by those Zeri fought for: The people of the Entresol. The gun’s ammo was Zeri’s emotions, its conductive barrel amplifying her powers directly from her hands. Paired with her jacket, she could better control her voltage, charging up to shoot precise—or, at least, somewhat precise—electric bursts. Zeri gazed warmly at her family and her neighbors. She thought she’d lose them all in her efforts to fight back, but because she stood up for them, they stood up with her.

    Backed by her community, Zeri fights for those who cannot. Zaun is not perfect, and neither is Zeri, but sometimes a spark is all it takes to change the world.

  6. Annie

    Annie

    Boram Darkwill’s last years on the throne were a time of great uncertainty for Noxus, and many with an aptitude for magic left the capital for the relative peace of more distant provinces. Gregori the Gray and his wife, a witch by the name of Amoline, preferred to demonstrate their Noxian strength by taming the borderlands, rather than partaking in the political intrigue of the noble houses.

    The young couple claimed a piece of land beyond the Ironspike Mountains to the north, finishing their small home just before winter and the arrival of their first child. During their journey, other colonists’ tales of the great shadow bears that once roamed the territory had captivated Amoline—now heavily pregnant, she passed the time sitting near the fireplace, creating a toy version of the protective creatures. Just as she finished sewing the last button eye on the stuffed bear, the quickening of labor overcame her. Gregori remarked later that his daughter was eager to play with her new toy, for there, on an ember-warmed hearth, Amoline brought Annie into the world.

    When Annie was still a toddler, she and her father took ill. As night fell, Annie began to burn with fever, and soon she was so hot, she could no longer be held in her mother’s arms. Amoline grew desperate, deciding at last to fetch icy water from the nearby river. The next morning Gregori awoke, weak and groggy from his sickness. In the crib, a now-healthy Annie played with her stuffed bear, Tibbers, but Amoline was gone.

    Naïvely, Annie believed her mother would one day return. Gregori would often find the girl sitting in her mother’s rocking chair near the hearth, hugging Tibbers and staring into a crackling fire, where he was sure there had been nothing but cold ashes. He chalked up these slips of the mind to the burden of parenting a child alone.

    Years passed, bringing more colonists to the region. And in time, Gregori met Leanna, a woman seeking a new life outside the capital with her own young daughter, Daisy.

    Annie was eager for a playmate, but spoiled by the indulgences of being an only child, so acclimation to her new stepfamily was difficult. Whenever Annie’s fiery temper erupted, it left Leanna uneasy, and quick to take her own daughter’s side. It fell to Gregori to keep an uneasy peace between the three.

    Unused to the dangers of the untamed borderlands, Daisy’s playing ended in catastrophe for the family. Leanna, of course, blamed Annie for the loss of her daughter, focusing her rage and grief on her stepdaughter’s most prized possession: Tibbers. Annie was horrified as the last physical memory of her mother was threatened. The girl’s terror grew to an unbridled rage, releasing her latent and powerful pyromancy, and the stuffed bear was brought to life in a maelstrom of protective fire.

    When the flames died down and the swirl of ash settled, Annie was left orphaned and alone.

    Believing most city adults to be like her stepmother, Annie has kept to the wilder parts of her frontier homeland. On occasion, she will use her disarmingly adorable exterior to be taken in by some pioneer family long enough to be offered new clothes and a hot meal. However, fire and death awaits anyone foolish enough to try parting Annie from the stuffed bear at her side.

    Kept safe by Tibbers, she wanders the dark forests of Noxus, oblivious to danger—and the dangers posed to others by her own unchecked power—hoping, one day, to find someone like her to play with.

  7. Progress Day

    Progress Day

    Graham McNeill

    Tamara forces herself to rise early - an easy habit to get into when the earth is your bed and fallen leaves the only blanket. Less so when the mattress is stuffed with goose down and the sheets woven from soft cotton. The curtains are pulled back, and warm light pools on the floor of her third floor boarding room. She’d closed the curtains on her first night in Piltover and had slept two hours past dawn, which worried her so much, she has never closed them since.

    Swinging herself out of bed, she strides naked to the window and taps the colored glass with a callused fingertip, black with sooty residue from the workshop. The light shimmers on her skin, her frame wolf-lean and wiry-muscled. Despite that, she rubs a hand across her belly as if fearing it has grown soft. Below her, the cobbled street is already busy with stall-holders setting up to catch Progress Day’s early trade. Colorful bunting to celebrate this auspicious day is strung between every building, giving the narrow street a festive atmosphere so unlike the city Tamara calls home. Cog and key banners of gold and crimson silk hang from the distant towers glittering on the upper slopes of the clan districts. It is there the rivers of gold said to flow through Piltover’s streets have their source.

    Tamara grins at the thought and turns from the window. Her room is meticulously tidy, a place for everything and everything in its place. Notebooks are stacked at one corner of her workbench, alongside carefully arranged tools, hex-calipers and folded schemata. Yesterday’s lunch of black bread, cheese and dried fruit sits unopened in muslin wrapping next to her tools. A small metalworking forge is ingeniously built into the brick wall, the fumes carried to the roof via a twisting series of iron pipes. At the center of the desk is a wooden box in which sits the device that has taken her many months of effort to construct, working from the plans etched into rolls of wax-paper she keeps hidden beneath her mattress.

    She reaches under her bed for the chamber pot and relieves herself before quickly freshening up with the powders and tinctures provided by her host. She dresses in the rugged clothes of an apprenta; simple leggings, an undershirt equipped with numerous pockets and a wrap-around doublet with an ingenious system of hooks and eye fasteners that can be ripped off with one quick pull. She’d been puzzled at the need for this until Gysbert had blushingly told her it was to make it easier to get off in the event of it catching fire in a workshop.

    She checks her reflection in a polished glass mirror hanging on a brass hook on the back of her door, brushing her long dark hair back over her ears and securing it with a leather thong and copper hair-clips. Tamara runs her fingers over her high cheekbones then along the line of her chin, and is satisfied by what she sees. Colette keeps telling her she could do more with her looks, but her friend is young and hasn’t yet learned the danger of being memorable.

    Tamara places the wooden box in her shoulder bag, together with the muslin wrapped food and a selection of notebooks and pencils. She’s nervous, but that’s understandable. This is a big day for her, and she doesn’t want to fail.

    She removes the chair wedging her door shut and turns the locking wheel to release the bars securing it in place. Compared to where she comes from, Piltover is a safe place, its violent crime rate absurdly low. Its inhabitants are untroubled by the everyday violence of most other cities, but they are not so foolish as to believe they can do without locks on their doors.

    Especially in the weeks leading up to Progress Day.

    Tamara locks her door and pauses on her way down the stairs to empty her chamber pot in the boarding house’s central chute for the disposal of night-soil. She used to wonder where it ended up, before realizing that shit only ever flows downward. Somewhere below in Zaun, there’s a garden that likely blooms like no other. She places the pot in its assigned cubbyhole for cleaning, and makes her way down the winding screw-stair to the communal dining room. A few of her fellow apprenta are either breaking their fast or frantically tinkering with the devices they hope will finally get them noticed by one of the clans. Tamara places a hand over her shoulder bag, feeling a sense of pride at what she has made. She’d followed the plans exactly, even though the finishing touches went against the grain of her stoic professionalism.

    She waves in response to a few weary hellos, but doesn’t stop to talk. Few of them will have slept more than an hour or two a night for the last fortnight, and she will be surprised if some of them don’t fall asleep during their auditions today. She’s out the door to the street before anyone can delay her, and the brightness of the sun pulls her up short.

    The high buildings of her street are constructed of square-cut limestone and chamfered timber. Embellished with bronze facings, leaded glass and copper eaves, dazzling sunlight glitters from every surface. The streets are busy and loud, filled with moderately well-dressed men and women moving back and forth. Couriers push between apparitors, victuallers and tallymen, who shout after them and wave their fists. A few vagabond tinkers ply their suspect wares on canvas cloths atop barrelheads, ready to run at the first sight of a warden. Sumpsnipes who’ve hitched a lift on the Rising Howl from Zaun lurk at the edges of the street, scanning the passing trade for someone to cutpurse. These are the younger, inexperienced ones, forced away from the easy pickings of the cross-chasm bridges by the older, stronger kids.

    Tamara keeps a wary eye on them as she moves down the street, her steps precise and measured. She has little enough worth stealing, but the last thing she needs today is a sumpsnipe picking something he shouldn’t from her. The smell of roasting fish and fresh-baked Shuriman sunbread from an open dining hall makes her mouth water. Instead, she stops a woman pushing a wheeled barrel encircled by hissing pipes and purchases a hot tisane, together with one of the sugared pastries she has come to love a little too much.

    “Happy Progress Day, dearheart!” says the woman as Tamara places a silver gear in her hand and tells her to keep the change. “May the cogs turn clockwise for you today, my lovely.”

    The woman’s accent sounds oddly lean and leisurely to Tamara, as if she has all the time in the world to voice what she wants to say, yet it is not uncommon this close to the Boundary Markets: a blend of Piltovan affectation and the looser familiarity of Zaun.

    “Thank you,” replies Tamara. “May the Gray never rise to your door.”

    The woman taps her head and her heart, a sure sign that she is born of parents from above and below. As much as the citizens of Piltover and Zaun like to pretend they are separate entities, both are far more intertwined than they might openly admit. Tamara wolfs down her pastry and follows the road to its end, exactly twenty steps distant, where it meets the larger thoroughfare of Horologica Avenue. She turns right, finishing her tisane and counting her steps as she crosses each intersecting street. The buildings here are grander than the apprenta quarter where she’s billeted, fashioned from polished granite and ironwork columns.

    Many boast flickering chemtech lamps that give the morning air a crisp, actinic flavor. It seems pointless to burn them given the early hour, but Tamara has learned a great deal of Piltover society is dominated by perceived wealth and power - one being a factor of the other. It’s everywhere she looks: in the cut of the clothes people wear, the vividness of the colors and the extent of their publicized philanthropy. Tamara sees numerous couples taking their morning constitutional; well-appointed men and women adorned with subtle augments. One woman wears an implanted cheek-plate with a gem-like hextech loupe over one eye. Her arm is linked with a man bearing a metallic gauntlet that flickers with traceries of light. Across the street, another hunched man in overalls wears what appears to be some form of breathing apparatus on his back - tanks filled with bubbling greenish liquid that vent puffs of atomized vapor.

    She sees people look on in admiration and wonderment, but her gaze has been trained to notice what others do not.

    The two hextech augments are fake.

    Tamara has studied Piltover’s emergent technology closely enough to know what is real and what is not. The cheek-plate is molded silver glued to the woman’s face, and her loupe is nothing more than a lapidary’s lens engraved with a maker’s mark she assumes is fictional. Her beau’s hand is an ordinary bronze gauntlet with glass channels filled with bioluminescent algae scraped from one of Zaun’s cultivairs. Only the breathing apparatus is genuine, and the bloodshot redness of the hunched man’s eyes, combined with the tougher, hard-wearing nature of his overalls, tells Tamara he is from a deep level of Zaun.

    She travels from Horologica Avenue to Glasswell Street, along the winding Boulevard of a Hundred Taverns and thence into Sidereal Avenue to Incognia Plaza, where Zindelo’s great sphere sits inactive as it has done since the inventor’s mysterious disappearance last year. Crowds gather around the latticework artifact; gaggles of would-be inventors, artists and pallid, hack-coughed Zaunites who have traveled up-city for the day.

    Deep in his cups, Gysbert has told her Progress Day is viewed very differently down in his hometown of Zaun, which he insists was the original City of Progress before Piltover came along. Above, Progress Day marks the moment the Sun Gates opened for the first time, allowing trade to pass easily between the east and west of Valoran. It also marks the moment when taxation on that trade turned the trickle of gold entering the city’s coffers into a fast flowing river. Below in Zaun, it is a day to remember those lost in the geological upheaval that created the east-west passage and submerged entire districts underwater.

    One day, two very different perceptions.

    Tamara passes through the square, avoiding sprinting pneuma-tube runners as they race to bear messages to their destinations. A promenade courtier, Noami Kimba, waves to her and blows her a kiss. They have met three times in the sultry air of evening, and each time Kimba has offered her a chance to spend the night in her arms. Tamara has refused each time, too busy for any diversions, but if she is able to stay longer than today, she may take her up on the next offer. She makes her way to the plaza’s northern archway as a massively bearded man with metaled shoulder guards and an iron skullcap enters. His arms are pneumatic, piston-driven monstrosities, and Tamara recognizes one of the nameless hierophant cultists of the Glorious Evolved. He grunts at her, before entering the square to harangue passers-by with his zealous blend of theology and techno-sorcery. She leaves him to it and turns onto Oblique Lane, heading toward Techmaturgy Bridge, counting her steps as she goes.

    The city opens up before her, revealing the great split that divides northern and southern Piltover. The yawning chasm looks as though it ought to be ancient, the result of natural geological forces, but it came into existence within living memory and nothing natural created it. Man’s hubris and desire to master the elements wrought it. Tamara admires the strength of will it must have taken to enact a plan of such audacity that the splitting of the earth and the destruction of half of Zaun was seen as an acceptable price to pay for future prosperity.

    The great tower of the College of Techmaturgy rises arrogantly from the wide canyon, anchored to the upper cliffs by swaying suspension bridges and thick iron cables that thrum like musical strings when the winds blow in hard from the ocean. The main bridge is an arched wonder of steel and stone, thronged with people moving between Piltover’s two halves and cursing the vintners and purveyors of sweetmeats whose rival stalls have created a bottleneck at its center. Revelers still drunk from the night before are shepherded onward by wardens in blue jackets, gleaming boots and checkered trousers. In any other city, they would look ridiculous, but here their gaudy appearance actually seems normal. Sumpsnipes with razor-rings dart through the crowds and more than one reveler will be returning home with what remains of their purse slit and emptied.

    The north of the city is where the bulk of the clans have their mansions and heavily guarded workshop compounds. Most of the traffic today is heading in that direction. She sees a good many apprenta making their way across the bridge, each bearing their invention with the care of a mother bearing a newborn babe. She seeks out the familiar faces of Gysbert and Colette, but there are simply too many people to pick out her fellow apprenta. Tamara reaches the end of the bridge, and takes a breath. Normally, she is not scared of high places, but the dizzying scale of the height difference between Piltover and Zaun is breathtaking.

    Two statues of robed officials flank the road onto the bridge, one representing the spirit of wealth, the other the essence of honesty. Tamara digs out a bronze washer and places the coin in the outstretched palm of the first statue. The weight of it triggers an internal mechanism and the fingers close over the coin. When they open a moment later, it has gone.

    “I always go with the other one,” says a man appearing beside her. He is handsome, dark-haired, and smooth-skinned, which means he is rich. His breath reeks of last night’s shimmerwine. “I find it helps to pay for the things I don’t have.”

    Tamara ignores him and carries on her way.

    He moves after her, made persistent by the dulled senses of a hangover and too much money in his purse.

    “Here, now wait a minute, there’s no need to be rude, young lady.”

    “I’m not being rude, I have somewhere to be and I don’t want to talk to you,” she says.

    He follows her onto the bridge with a laugh that tells her he sees her as a challenge, someone he thinks he can buy with a few gold hex.

    “Aha, you’re an apprenta, aren’t you?” he says, finally recognizing her clothes and seeing the bag on her shoulder. “On your way to the auditions, eh? Hoping to catch the eye of an artificer and be snatched up by one of the great houses, are we?”

    “Not that it’s any of your business, but yes,” she answers, hoping against hope that he will hear the brusqueness of her tone and leave her alone. Instead, he increases his pace and stands in front of her, blocking her passage across the bridge. He looks her up and down, as though examining a piece of livestock he’s thinking of buying.

    “You’re a fine looking specimen, my girl. A bit bony, but nothing a few meals at Lacabro’s wouldn’t sort, eh? What do you say? It’s Progress Day, everyone should have a bit of fun, eh?”

    “I’m not interested,” says Tamara, moving to push past him. “Get out of my way and leave me alone.”

    “Now listen here, lass, my name is Cella Allabroxus, and I know a few of the bigwigs on the north side,” he says, continuing to block her way. “Spend the morning with me and I’ll put in a good word for you, make sure your audition gets a bit of a boost, if you know what I mean?”

    “No, thanks,” says Tamara, and she can see what’s coming next. He reaches for her arm, but she catches his hand before it makes contact, twisting it around and drawing a surprised gasp of pain from him. If she applies even a fraction more pressure, his wrist will snap like kindling. She uses his pain to maneuver him toward the bridge’s parapet. Her fear of heights quite forgotten, she presses Cella Allabroxus back against the waist-high stonework.

    “I asked you nicely to leave me alone,” she says, pressing hard on Allabroxus’s wrist and drawing a whimper of pain from him. “Now I’m asking again, albeit not so nicely. Leave me alone or I will push you off this bridge and when they find what’s left of you spread out over the rooftops of Zaun, they’ll think you were just another drunk who couldn’t walk a straight line over the bridge. Are we clear?”

    He nods, in too much pain to speak.

    “I don’t need your ‘good word’ or any kind of ‘boost’. I’m pretty damn good at what I do, and I’ll stand or fall on my own, thank you very much. Now smile at me, walk away and go home. Sleep off the wine and remember this moment any time you feel like being discourteous to a lady.”

    Cella Allabroxus gasps as Tamara releases his wrist. For a moment she sees he is tempted to retort with something offensive, but she cocks an eyebrow and he thinks better of it. Cradling his wrist, he scurries back the way he came and Tamara lets out a weary sigh. She catches the eye of a sumpsnipe gang loitering on the other side of the roadway and nods in the direction of the fleeing Allabroxus. The footpads take her meaning and race after the man.

    “What was that all about?” says a young voice behind her.

    The tautness drains from Tamara’s body and she lets a looseness return to her limbs. The cold determination Allabroxus saw falls from her face, replaced with an open smile.

    “Nothing,” she says, turning to see Gysbert and Colette. “Just a drunk who thought he’d try his luck.”

    “You’re late,” says Gysbert, pointing over the parapet at the dulled metal sides of a mechanized clocktower a hundred feet or so below the level of the bridge. “Look.”

    “What are you talking about?” answers Tamara. “I don’t think Old Hungry’s told the right time in years.”

    “True,” he says, and though he’s trying to look angry, his eyes speak only of infatuation. “But we agreed to meet before Old Hungry’s shadow was past the Techmaturgy tower.”

    He points to where the dark outline of the mysterious clocktower has fallen across the lower laboratory levels of the tower, where greenish-gray fumes leak from hornpipe vents. “See?”

    Tamara smiles and puts her hand on his shoulder. He glances down at the point of contact and any anger he might actually be feeling vanishes.

    Colette rolls her eyes and says, “Come on, let’s get going. Gysbert might be foolish enough to forgive your lateness, but Clan Medarda won’t. They shut the gates at third bell and they rang the second before we reached the bridge.”

    The manor house of Clan Medarda is not far from the northern end of the bridge, but the streets are busy and there will be many others seeking entry to display their creations at the auditions.

    “You’re right,” says Tamara, hefting her shoulder bag and patting the device within. “Let’s go and show those rich sons of bitches what we can make.”

    The gates of Clan Medarda’s mansion house are imposing creations of tempered steel set in a high wall of alabaster white stone. Bronze busts of its illustrious family members sit in numerous alcoves along the length of the wall, including the clan’s current head, Jago Medarda. Scores of eager apprenta are gathered by the opened gates, each bearing a prized invention they hope will see them secure a contract of servitude with this illustrious house. The politeness on display is endearing to Tamara, with each apprenta being careful not to jostle their neighbor’s creation.

    Men in the clan’s colors, armed with swords and pikes, guard the entrance, checking the authenticity of each supplicant’s paperwork before allowing them entry. Tamara watches them as they work, admiring their professionalism and thoroughness. A few apprenta are turned away, their papers incorrectly stamped or fraudulent. They don’t protest, but simply walk away with a resigned shrug.

    When it’s their turn, Tamara, Colette, and Gysbert are allowed in without a hitch. Colette had taken it upon herself to ensure their papers were in order, and the youngster is a stickler for details. It’s a trait Tamara believes will stand the girl in good stead in the years to come.

    Just as they pass through the gates and third bell rings from the Piltover Treasury building, Tamara feels the hairs on the back of her neck stand up. She has learned to trust this instinct over the years and pauses, as if to adjust the straps of her shoulder bag, looking back to the street. Sitting on the rim of a marble fountain is a woman wearing the loosely tied jacket of a Piltover sheriff, a customized cap pulled low over her shadowed features. One leg is cocked at an angle, her elbow resting atop it as her gaze sweeps the throng of apprenta. There’s a long-barreled rifle over her shoulder, one with what looks like a gleaming gemstone enclosed in a lattice of silver wire. Her gaze pauses on Tamara, who turns away before it can linger too long.

    Tamara knows that look: it is the look of a hunter.

    The gates shut and she catches up to Colette and Gysbert, who stand in a twenty-strong crowd staring in open-mouthed wonder at what seems at first glance to be a simple carriage. But then Tamara notices the underslung hextech pod and the knot of gold and silver cabling linking it to the front and rear axles. A soft light glows within the pod and Tamara tastes copper on her tongue.

    “It’s a self-locomotor,” says Gysbert. “One of Uberti’s designs, if I’m not mistaken.”

    “It can’t be,” says Tamara. “She works exclusively for Clan Cadwalder.”

    “Not for long, I hear,” says Colette.

    “What do you mean?” asks Gysbert.

    “Scuttlebut around the workbench says one of Medarda’s agents stole a copy of the schematics,” says Colette, her voice dropping to a whisper. “Rumor has it things got pretty bloody. Bodies all cut up, that sort of thing. Folks are saying Clan Torek are looking to lure her away, but Clan Cadwalder won’t admit anything, of course.”

    “Well, they wouldn’t, would they?” says Tamara, as the lacquered black doorway to the manor house opens. “A public admission that their head artisan’s designs were stolen would make them look weak.”

    A steward bearing a long black staff and liveried in the crimson and gold of Clan Medarda ushers the hopeful apprenta into the manor house. Tamara hears sighs of wonderment as he leads them through its vaulted antechambers, luxurious reception rooms and grand galleries. The clan’s conspicuous wealth is displayed for all to see in gold-framed portraits that fill entire walls, giant sandstone statues of beast-headed warriors conveyed at enormous expense from Shuriman tombs, and crossed weapons that bear the hallmarks of Ionian design. The floors are gleaming marble flagstones, the grand staircase wide and crafted from the whorled boles of Freljordian Ironwood trees.

    Tamara sees that everything in this house is artfully crafted to intimidate and remind the visitor just how little their achievements matter in the face of what Clan Medarda has acquired. She looks up in time to see a woman in a floor-length gray dress and crimson-tasseled pelisse glide being escorted across a mezzanine level by another steward. The heels of her boots click with a strange metallic cadence, and she looks down upon the herd of apprenta with the ghost of a smile creasing her lips as she passes from sight.

    Eventually the steward halts their march in a moderately sized waiting room with a herringbone-patterned floor and a Revek clock fashioned from ivory and mother-of-pearl that keeps time with metronomic precision. An imposing set of black-lacquered doors with a hatch at eye level leads onward, but the steward raps his staff on the wooden floor and indicates that they should sit on benches set against each wall.

    “When your name is called, enter the proving chamber,” he says. “Move to the lectern and state your name. Give a short explanation of what you will be demonstrating, followed by a brief - and I cannot stress that word enough, brief - explanation of its workings. You will be judged by the learned artificers of Clan Medarda, so assume they know more than you. My advice is to keep your answers short, as they bore easily. If you are successful, take the left door onward. If you are unsuccessful, take the right door onward. That is all. And good luck.”

    The steward has given this speech many times before, but Tamara hears sincerity in his last words to them. She places a hand on her shoulder bag, knowing that on any other day, the device within would be enough to secure her a place at any one of Piltover’s clan houses. She shares a look with Gysbert and Colette. Both are nervous, and she is surprised to find her own heart racing. She has spent so long preparing for the Progress Day audition that the thought of stumbling at this last hurdle makes her sick to her stomach. It has been a long time since she felt this way, and she smiles, welcoming the sensation. It will keep her sharp and focused. She reaches over to take Gysbert’s hand and gives it a squeeze. Sweat dapples his brow and he smiles weakly in thanks. Colette is staring straight ahead, scanning the faces on the other side of the room, no doubt wondering who might make the cut and who will fall by the wayside.

    The hatch in the black door slides back and everyone tenses. A name is called, and a young girl across from them stands. The door opens from the other side and she shuffles nervously through it. A musty smell of aged wood and charged atmosphere gusts from the proving chamber, and Tamara tries to imagine what it will be like.

    Another six apprenta pass through the door before one of their names is called. Colette is first, and she stands with determination, lets out a breath, and walks through the door without a backward glance.

    “She’ll be great,” says Gysbert under his breath. “I know it.”

    “So will you, Gys,” says Tamara, though she suspects his nerves will likely get the better of him. The kid from Zaun is skilled, but more than just his nerves will count against him in the grand halls of a Piltovan clan.

    Two more apprenta are called. Looking at the clock, Tamara sees each audition is getting shorter. Are the learned artisans of Clan Medarda already getting bored? Will that count for or against those yet to demonstrate their devices?

    Gysbert all but jumps off the bench when his name is called. He almost drops his bag, but catches it at the last minute, his face red with worry and dripping in sweat.

    “Take a deep breath,” Tamara advises him. “You know this stuff. Your work is good.”

    “But is it good enough?” he asks.

    Tamara thinks she knows the answer, but nods and says, “It is.”

    He passes through the door and more apprenta are called until only Tamara remains. The room is empty, but she can’t shake the feeling that she is being watched. When her name is finally called, it is a relief, and she takes a moment to compose herself before turning and stepping through the door into the proving room.

    The chamber beyond is circular and illuminated by glowing spheres of glass that float above sconces carved in the shape of outstretched hands, as though giving light to the world. It’s all Tamara can do to suppress a sneer at the rampant self-aggrandizement. It is a lecture theater, with tiered benches rising in concentric rings to the back wall. A plain wooden lectern and workbench sit in the center of the room, and two doors lead onward. Left for success, right for failure.

    The tiered benches are capable of holding at least a hundred people, but only five sit before her. Two men and three women, all wearing the crimson robes of masters. They are scratching on great ledgers with gold-plated quills that echo noisily in the chamber’s excellent acoustics. Every one of them bears a genuine hextech augment, and she senses their eagerness to be done.

    “Name?” says one of the women without looking up.

    “Tamara Lautari.”

    “What will you be demonstrating?” asks one of the men. His lips do not move, and his voice grates artificially from a mesh-fronted neck brace.

    Tamara sets her bag down on the workbench and removes her creation, an arrangement of wirework struts arranged in a cube with an acid-engraved sphere at its center.

    “I call it the Hex-Armillary Amplifier.”

    “How do you hope it will function?” he asks again, and Tamara tries not to show how much his mechanically-rendered voice disturbs her.

    “By harnessing the properties of a crystal and exponentially increasing its output beyond anything that’s been achieved so far.”

    She says the words neutrally, but the arrogance of what she says does not go unnoticed. Every one of the masters now fixes their gaze upon her. They are likely used to hearing grand claims from apprenta, but the confidence in her tone clearly piques their interest.

    “And how will you do that?” asks a white-haired man with a gem-faceted eye set in a porcelain plate upon his burn-scarred face.

    “The geometries of a crystal are vital, as is the axis upon which it spins,” says Tamara, opening a delicate hatch in the sphere to reveal a precisely engineered cradle. Thin chains, like those of an expensive necklace, hang down, ready to secure a power crystal. “My device reads the speed and angle of spin, adjusting it to achieve optimum power delivery.”

    “Absurd,” says a woman with an artificial arm and the penetrating gaze of an academic who has heard every wild idea from her students and dismissed them all. “There is no time in the discharge of a crystal’s power to adjust it with any degree of control. Praveen tried the same thing two years ago and almost brought down half the goldsmithing district.”

    “Respectfully, ma’am, I disagree.”

    “Your disagreement is irrelevant, apprenta. Can you prove it? Can you demonstrate what you claim?”

    “I believe so,” replies Tamara.

    “Belief is not the basis of science,” says the woman, as if speaking to a confident but ill-informed child. “Empirical evidence is what is demanded.”

    “I can do it,” promises Tamara.

    The woman looks unconvinced, but nods and says, “Very well, you may begin.”

    A hatch slides open in the workbench beside Tamara. A fretwork stand rises from below, holding a small, faceted crystal of sapphire blue that shimmers with its own internal light.

    A hextech crystal.

    The crystal is no bigger than her thumbnail, but it is the future.

    This is what could make the clans of Piltover rulers of the world if they so desired. Or, if not them, whoever can craft it more efficiently and without the years of work to produce a single item. This crystal has only a low level of power left in it, but it is still immeasurably powerful and outrageously valuable.

    She hadn’t anticipated it would also be so beautiful.

    “Well, go on then,” says the burn-scarred man. “Dazzle us.”

    She lifts the crystal from its holder. It’s warm to the touch, vibrating at a level almost too subtle to detect. It is far heavier than she expects. With exquisite care, Tamara places the crystal within her sphere and fastens it with delicate chains. She checks it is secure and seals her device. The mechanism atop the cube is movable and she twists its interlocking parts to arrange the cardinal points of contact into their engaged positions.

    Her device starts to hum as the conduits find a source of power in the crystal, and a soft blue glow emanates from within. Tamara grins as her device spools up. The hum builds and the taste of metal in her mouth grows stronger. It is getting louder now, unpleasantly so, pulsing in waves.

    The light spheres around the hall pulse in concert with the rise and fall of the bass thrum coming from her device. It is moving across the workbench, the vibrations jittering it left and right, up and down. Crackles of energy flicker around the sphere, flaring from its upper surfaces like lightning running in reverse.

    “Turn it off, Mistress Lautari!”

    Tamara reaches for her device, but a whip of blue light lashes out, carving an angry red weal over the back of her hand. She flinches and backs away from her rapidly overloading device.

    “I can’t,” says Tamara in dismay. “It’s optimizing too fast!”

    She always knew this was going to happen, but she’d hoped the changes she made to the design wouldn’t fail quite as catastrophically as this. A bolt of blue fire arcs out of her machine toward one of the light spheres. It explodes in a shower of magnesium-bright sparks.

    Another follows, then three more. Soon the only light is the violent blue glow of Tamara’s crackling device. The woman with the hextech arm stands and makes a fist. With a rush of sliding metal, the entire workbench falls into the floor, which promptly seals up after it. The outline of the trapdoor is briefly limned in light and a hard bang of detonation echoes from far below.

    “A safety chamber,” says Tamara, relieved her device didn’t explode a few seconds earlier.

    “Yes, Mistress Lautari,” says the woman, sitting back down and picking up her golden quill. “Do you think you are the first apprenta to come before us with a potentially lethal invention?”

    “I suppose not,” answers Tamara. She is disappointed, but not surprised. This was always the intended outcome, despite the best efforts of professional pride to sabotage her purpose.

    The man with the hextech eye writes in his ledger and speaks without looking at her.

    “I think you know which door to take.”

    Tamara’s exit from Clan Medarda’s mansion is far less grand than her entrance. The rightmost door opens into a bare stone corridor that winds downward through the rock of the cliffs until it reaches a steel door with enough reinforcement to withstand a siege ram. A heavily muscled enforcer type with hexdraulic arms and a helmet she’s not sure is actually a helmet opens the door. She’s barely through it before it’s slammed shut behind her.

    It opens onto a side street lower down the city, one that leads back to the cliffs. Not quite Zaun, but not entirely Piltover. The street is paved with mismatched cobbles and foggy with low lying scraps of the Zaun Gray. Gysbert sits opposite on a crumbling brick wall, the smashed remains of his device lying strewn at his feet.

    He smiles as he sees her and says, “It didn’t go well?”

    “Not exactly.”

    “What happened?”

    “It exploded.”

    His eyes widen in surprise. He laughs, then claps a hand over his mouth. “Sorry, shouldn’t laugh. Exploded?”

    She nods and grins. He laughs again.

    “At least all mine did was fall apart,” he says. “Not that it matters. As if Medarda would let a Zaunite into their hallowed ranks!”

    She ignores his bitterness and asks, “Have you seen Colette?”

    Gysbert’s eyes light up at the prospect of delivering good news.

    “I haven’t. I think she made it.”

    Tamara lets out a sigh of relief.

    “Well, at least one of us got in,” she says. “So… shall we drown our sorrows? It’s Progress Day, after all. I think we’ve earned a few after nearly blowing up the learned masters.”

    A figure moves into view, lithe and silhouetted against the light at the end of the street. Others are with her, but they’re clearly deferring to her since she’s the one with the long-barreled rifle pulled tight to her shoulder. The weapon’s muzzle is unwavering, its sights firmly aimed at Tamara’s head. “Sorry, Mistress Lautari,” says the sheriff she’d seen earlier today, “but I don’t think you’ll be getting that drink.”

    Gysbert’s protests are brushed aside as the sheriff and her men lead Tamara away. He hasn’t the courage to follow her, and she’s glad of that. She doesn’t want him dragged into this. She’s frogmarched toward the edge of the cliff, and for a wild moment she thinks they’re going to throw her over the edge.

    But this is Piltover. They do things by the book here. Back home, she’d already have a knife in her guts or be sailing through the air on a long drop to the spires of the city below. Instead, they turn into a narrow overhanging street that winds along the line of the cliffs toward the great funicular that leads down to the busy wharves on the ocean passage through the city.

    “Are you arresting me?” asks Tamara. “What did I do?”

    “Really? You’re going to play dumb?” asks the sheriff. “We searched your room and found everything. The hextech journals, the schematics.”

    “I’m an apprenta,” says Tamara. “I’m supposed to have schematics.”

    They reach an iron-mesh platform attached to a collimated series of rails angled down toward the ocean and docks below. Hundreds of ships throng the wide channel, moored in the shadow of the titanic form of the Sun Gates that allow sea transit from east to west. Some are just passing through, while others berthed offload goods before filling their holds with the bounty Piltover and Zaun have to offer. Tamara sees Freljordian ice-runners, Noxian troop barques, Shuriman grain-galleys and even a few vessels that look suspiciously like they’ve recently sailed from the thieves’ haven of Bilgewater.

    Watching over them all are Piltover’s warship squadrons: sleek, ebon-hulled vessels with twin banks of oars and iron-sheathed rams. Rumor has it they’re powered by more than just the strength of their oarsmen and that each is equipped with a battery of powerful hextech weaponry. Tamara doesn’t know if that’s true, but that people believe it is true is all that matters.

    She’s jolted from thoughts of warships as three of the sheriff’s men bundle her onto the elevator, holding her tighter and more painfully than they need to.

    “Maybe so, but I don’t think many apprenta have such detailed maps of Piltover hidden within their work. I’m Caitlyn, and I’ve walked a beat for more years than I care to count, so I know this city’s streets better than most. And I have to say, you did a damned accurate job. Even Vi could walk blindfold around Piltover with those plans and not get lost.”

    “I don’t follow,” says Tamara, as Caitlyn pulls a lever and the angled elevator begins its juddering descent to the city’s lowest levels.

    “Yeah, you’re more a trailblazer than a follower, aren’t you?”

    “What does that mean?”

    The sheriff doesn’t answer, and Tamara shakes her head, her eyes filling with tears.

    “Look, I swear I don’t know what this is all about,” she says, her voice cracking and her chest heaving with sobs. “Please, I’m just an apprenta trying to catch a break. Signing a contract with Clan Medarda was my last chance to make something of myself before my father’s money runs out and I have to indenture myself to one of the Zaun Chem-forges. Please, you have to believe me!”

    Her pleas fall on deaf ears, and neither the sheriff or her men bother to answer her increasingly histrionic pleas for compassion and understanding as their descent continues. When the elevator lurches to a halt on the dockside, it’s in the shadow of a Shuriman galleon riding high in the water, its holds freshly unloaded. Tamara sees all her worldly possessions stuffed into a metal cart used to haul grain from the holds of such vessels. Her journals and rolled up plans are inside, pages ripped and torn, months of painstaking work discarded like junk. She smells oil and knows what’s coming next. She throws off the grip of the men holding her and falls to her knees before Caitlyn.

    “No! Please, don’t,” she weeps. “Please. I’m begging you!”

    Caitlyn ignores her and walks over to the cart. She lifts a smoking pipe from a passing stevedore and tips its burning contents into the cart. The oil-soaked paper of Tamara’s books and plans bursts into flames with a whoosh of ignition. The fire consumes them swiftly, burning everything to ash in a matter of minutes. Smoke curls from the remains of Tamara’s work, and she spits at Caitlyn’s feet.

    “Damn you,” she snaps. “May the Gray forever be at your door!”

    “Nice try,” says Caitlyn, dragging her to her feet. “You’re pretty tricksy with that accent. It’s good, I’ll give you that. Just enough slang, just enough roughness, but I’ve heard every voice in this city, from top to bottom, and yours just doesn’t fit, you know? A little too much of the soot and spite from your homeland to really pull it off.”

    “What are you talking about?” protests Tamara. “I was raised in upper Piltover. I’m a Goldview Lass! Born in sight of the Ecliptic Vaults! I swear I’m not lying!”

    Caitlyn shakes her head. She’s tired of this game.

    “No, your accent’s good, but it can’t quite cover that guttural Noxian superiority,” she says, punctuating her words with a finger jabbing into Tamara’s chest. “And I know what you are. Yeah, I’ve heard the fireside tales of the warmasons, the warriors who sneak into enemy territory and scout it out. You map out the terrain, find the best ways for an army to advance, laying the groundwork for invasion.”

    Tamara doesn’t get the chance to deny the accusation as Caitlyn’s men march her up the gangway and onto the galleon. They hand her to two swarthy Shuriman bladesmen, hard-eyed killers who’d sell their own grandmother for half a silver gear.

    “You don’t come back to Piltover,” says Caitlyn, resting her rifle in her arms. “If I see you again, I’ll put a bullet in your head. Understand?”

    Tamara doesn’t answer. She sees Caitlyn means every word she says.

    “Keep her below, then dump her somewhere unpleasant in Bel’zhun,” says Caitlyn to the shipmaster. “Or throw her overboard once you get far enough out, I don’t care.”

    The ship is far out to sea by the time they let her up on deck. Too far from land to swim, but Tamara has no plans to get wet. She watches the glittering jewel of Piltover slide away over the horizon, sad to be leaving, but pleased her mission is finally over.

    A shame her artfully prepared plans and schematics went up in smoke, but that was always a risk, and she can recreate them from memory. She closes her eyes and runs through the mental exercises that allow her to conjure walking Piltover’s streets at night, counting steps and mentally mapping every junction, street and winding alley.

    She ponders which of the breadcrumbs she left in her wake allowed Caitlyn to draw the net around her, but supposes it doesn’t matter now. The sheriff of Piltover is clever, but Tamara has a nagging sensation it wasn’t actually Caitlyn who discovered her. That worries Tamara, as it means there is someone in Piltover she doesn’t know about who has cunning enough to unmask a warmason.

    Whoever it was, and no matter how much they might think they know about the secretive Order of Warmasons, there’s one thing they haven’t yet realized.

    That warmasons work in pairs and sometimes it pays to burn one to embed another more deeply in foreign lands.

    Tamara smiles to herself, already imagining the valuable intelligence Colette will be gathering for Noxus in the heart of Clan Medarda.

    She lies back on a bed of empty grain sacks and settles down to sleep.

  8. Camille

    Camille

    Clan Ferros understands sacrifice.

    Most of the family’s wealth came through harvesting a rare crystal from the brackern, a creature native to Shurima. These hex-crystals—or “first crystals”—contained power normally only wielded by those born with innate magical ability. After Camille’s great-great aunt lost an arm during an early expedition, her sacrifice inspired the Ferros family motto: “For family, will I give.”

    The brackern were a limited resource, and Camille's family had to augment the crystals they’d accumulated. Utilizing shadow investments in chemtech and runic alchemy, they developed less powerful, but easier to make, synthetic hex-crystals.

    Yet there were consequences—synthetic crystal manufacturing has long been rumored to heavily contribute to the Zaun Gray. Furthermore, it was only through espionage, intimidation, and murder that Clan Ferros held its monopoly on this priceless commodity, and ensured its uninterrupted production in Zaun, maintaining the family’s place in Piltover’s illustrious Bluewind Court.

    As the eldest surviving child of Clan Ferros’ masters, Camille received every educational advantage. She had exceptional tutors, learning to speak several foreign languages and play the cellovinna at a concert-master level. Camille also learned to read and write Ancient Shuriman while assisting her father on digs in the Odyn Valley.

    Traditionally, one of the younger children would become their family's principal intelligencer, working with the clan master to secure their family’s success by any means necessary. However, Camille's younger brother, Stevan, had a weak constitution, and so Camille took his place. He jealously watched her embrace her additional training, and she became quite adept in combat, reconnaissance, and interrogation.

    When Camille was twenty-five, augmented Zaunite thugs attacked her and her father, intent on stealing lucrative trade secrets. Camille’s father succumbed to his wounds, and in anguish, her mother died soon after. Stevan became clan master, and he doubled the clan’s research in human hextech augmentation, eager to prove himself as a strong leader.

    After a year of mourning, Stevan oversaw the induction of Hakim Naderi—a promising young crystallographer from the Shuriman coastal city of Bel'zhun—as the family’s lead artificer.

    Camille requested hextech augmentation from Hakim to push her beyond her human limitations. Hakim was instantly enamored with her, and they bonded over the preparations and late night stories of Shurima… and eventually, Camille returned Hakim's feelings. Their affair grew reckless, as they knew the surgery would conclude their time together. Hakim would move onto other projects, and Camille would once again be fully committed to the principal intelligencer’s duties. More than that, Hakim worried that in carving away Camille's heart, he might remove her humanity.

    Days before Camille's operation, Hakim proposed marriage and begged her to run away with him. For the first time in her life, Camille was torn.

    Stevan had no such conflict, as he needed Camille to execute his vision. When he learned of the secret proposal, he devised a plan—the next time Camille and Hakim were together, Stevan set himself up to be attacked. When she saw her brother bruised and bloodied, Camille recognized what could happen when her attention was divided.

    Hakim pleaded with Camille, but she wouldn’t listen. For family, she would give. She ended her relationship with Hakim, insisting her surgery go forward.

    He was the only one who could safely perform the operation, and so he excised Camille’s heart and replaced it with hextech—then resigned. When she awoke, the lab she and Hakim had shared was abandoned.

    Camille focused on her work. She took on further refinements, including bladed legs, grapple-spindled hips, and other, minor hex-augmentations, leading some to wonder how much of the woman was left. And as Clan Ferros amassed more power and wealth, Camille’s missions became darker and more deadly.

    Thanks to her hextech heart, she did not age—but the years were not so kind to her brother. Yet even as Stevan's body grew more frail, his iron grip on the clan remained.

    Eventually, Camille uncovered the depth of Stevan's betrayal, and realized his machinations were no longer in the family’s best interests. In that moment, she discarded the last sentiment she felt toward her brother.

    After installing her favorite grand-niece as clan master, Camille now runs the family's public affairs as well as its more shady operations. As a solver of… difficult problems, she embraces her more-than-human transformation and the cutting judgment it affords her—but a strange, mournful keening in her hextech heart may yet prove a troubling portent.

    Regardless, Camille refuses to sit idle, and gains invigoration from well-executed industrial espionage, a fresh-brewed cup of tea, and long walks in the Gray.

  9. Zac

    Zac

    Zac is the product of a toxic spill that ran through a chemtech seam and pooled in an isolated cavern deep in Zaun’s Sump. Despite such humble origins, Zac has grown from primordial ooze into a thinking being who dwells in the city’s pipes, occasionally emerging to help those who cannot help themselves or to rebuild the broken infrastructure of Zaun.

    A group of Zaunite children first encountered Zac when they were out skimming rocks over a sump pool and some of the stones were thrown back. The “Returning Pool” became well-known to Zaun’s Sump dwellers, and eventually drew the attention of a shadowy cabal of chemtech alchymists. Over the protests of the local residents, the alchymists pumped the contents of the pool into vats and carried the substance back to their laboratories for experimentation.

    Via a series of experiments designed to test negative and positive reinforcement techniques, the alchymists discovered the coagulate mass within the pool appeared to have psychotropic tendencies. Simply put, it mirrored whatever stimulus was provided to it. If treated well, it responded with childlike glee and playfulness, but when its response to pain and aggression were tested, the alchymists lost numerous augmented sump-scrappers in the ensuing destruction.

    Most of the alchymists attributed this to nothing more than a simple reflex response, but two among their number weren’t so sure. They questioned the morality of experiments that seemed entirely driven to produce a creature of unmatched aggression. When the pair dug further, they discovered the project was being funded by Saito Takeda, a Chem-Baron with a notoriously violent temperament and reputation for bloody gang warfare. The implication was clear; Takeda sought to develop a fighter who could shrug off mortal wounds, squeeze into places humans could not and who would obey any command. They also discovered the project’s true name; the Zaun Amorphous Combatant.

    As they pondered the best course of action, the two dissenting alchymists saw more than just a mirroring of whatever stimulus was applied to the viscous gel. They saw behaviors manifest without any obvious stimulus - behaviors consistent with sentience. They came to know the creature as Zac and concluded that he exhibited the behaviors of a thinking, feeling being. They brought their findings to the spindle-limbed leader of their research team, but their concerns were ignored.

    Unwilling to let the matter drop, they began their own covert efforts to counter the violent teachings of the rest of their team. They sought to show Zac right from wrong, exposing him to acts of altruism and generosity. Their efforts bore fruit, with Zac showing sadness when one of the researchers hurt her hand and reacting badly when another killed a rat in the laboratory. Eventually, they could no longer tolerate the cruel experiments being done to Zac by their fellow alchymists.

    One night, during Zaun’s Progress Day remembrances, when the laboratory was empty, they drained Zac into a wheeled septic tank and dragged him to a far distant part of Zaun. When their act was later discovered, the footsoldiers of Baron Takeda sought them out. But Zaun is a big place, and the researchers were able to hide from their pursuers. They had thought to give Zac his freedom, but Zac did not want to be released, for he now considered the two researchers his family. They alone had shown him kindness, and he wanted to learn more from them. In truth, they were pleased by his reaction, for they had become so fond of Zac that they considered him their adoptive son.

    To stay hidden from Takeda’s men, they changed their identities and appearance, taking up residence in a remote part of the Sump, far from prying eyes. Zac learned to mimic their voices, and quickly adapted to shift his gelatinous mass into the required shapes to form sound. He lived alongside his adoptive parents for many years, hiding when necessary in sump pools or in the cracks in the cliffside rocks. His ‘parents’ told Zac of the world in which he lived, how it could be beautiful and full of wonder. They showed him the moon rise over the Sun Gates, the play of rainbow light on the stained glass roofs of Zaun’s commercia halls, and the bustling, vibrant beauty of their city’s heart. They also explained how the world could be cruel and harsh, and Zac learned that people were sometimes mean and unkind, hateful and prejudiced. Zac rejected such behaviors and helped his parents where he could as they used their skills to aid the people around them without attracting undue attention.

    They did what they could to treat the sick, mend broken machinery or otherwise put their chem-knowledge to benign use. These were golden years for Zac, and he roamed Zaun through its almost limitless network of pipes and through the many cracks in its bedrock. As much as Zac was a sentient being, too much stimulus from his environment could sometimes overwhelm his senses and cause him to temporarily absorb the dominant emotions around him, for good or ill. Oft-times he couldn’t help getting involved in aiding the oppressed and downtrodden against thuggish bullies; leading to rumors of his presence spreading through Zaun. Though the majority of tales were of him helping, others attributed destructive events to Zac; a factory destroyed or a crevasse ripping open in a Sump neighborhood.

    Eventually, those rumors reached the ears of Saito Takeda, and he sent a band of augmented thugs to retrieve what he saw as his property. His alchymists had been attempting - without success - to replicate the process that had created Zac from droplets left behind in his vat. Takeda wanted the creature returned, and his augmented heavies surrounded Zac’s parents’ home and attacked. They fought back, for they were chemtech researchers and not without esoteric means of defending themselves, but their defiance could not last forever and eventually they were killed, despite Takeda’s order that they be taken alive.

    Zac had been exploring subterranean seams far below Zaun, but sensed his parents’ distress and raced back through the pipes of the city to the rescue. He arrived too late to save them, and the fury that overwhelmed him upon seeing their bodies was unmatched by anything the baron’s men had ever seen. Zac attacked in a ferocious display of stretching, smashing, and crushing. In his grief and anger, he demolished dozens of nearby dwellings, and by the time the battle was over, all the augmented thugs were dead.

    When the heightened emotions of battle drained from Zac’s consciousness, he was overcome with remorse for the homes he had destroyed, and vowed to continue the good work done by his parents. He helped rebuild what he had destroyed, but as soon as the work was done, he vanished into Zaun’s vast network of pipes.

    Now Zac lives alone, dwelling in the tunnels and caverns threading Zaun, and bathing in the emotions of the city’s inhabitants. Sometimes this enriches him, but other times it saddens him as he takes on both the good and bad of the city. He has become something of an urban legend among the people of Zaun, a mysterious creature that sometimes emerges from cracks in the rock or a section of damaged pipework. Most times this is to help those in need, but in times of trouble, when the city’s moods turn grim, his appearance can be cause for trepidation.

  10. Warwick

    Warwick

    Warwick is a monster who hunts the gray alleys of Zaun. Transformed by agonizing experiments, his body is fused with an intricate system of chambers and pumps, machinery filling his veins with alchemical rage. Bursting out of the shadows, he preys upon those criminals who terrorize the city’s depths. Warwick is drawn to blood, and driven mad by its scent. None who spill it can escape him.

    Though many think of Warwick as no more than a beast, buried beneath the fury lies the mind of a man—a gangster who put down his blade and took up a new name to live a better life. But no matter how hard he tried to move on, he could never escape the sins of his past.

    Memories of that time come to Warwick in flashes before they’re inevitably lost, replaced by searing echoes of the days he spent strapped to a table in Singed’s lab, the mad chemist’s face looming above him.

    His world a haze of pain, Warwick could not recall how he fell into Singed’s grasp… and even struggled to remember a time before the suffering began. The scientist patiently carved into him, installing pumps and hoses to inject chemicals into his veins, seeking what an alchemist always seeks: transmutation.

    Singed would reveal his subject’s true nature—the deadly beast hidden within a “good man.”

    The chemicals pumped into Warwick’s veins boosted his healing, allowing Singed to gradually and painfully reshape the man. When his hand was severed in the course of the experiment, Singed was able to reattach it, augmenting it with powerful, pneumatic claws, and bringing Warwick ever closer to his true potential.

    A chemical chamber was installed on Warwick’s back and integrated with his nervous system. Whenever he felt rage, or hate, or fear, it would drive liquid fury deeper into his veins, fully awakening the beast within.

    He was forced to endure it all, every cut of the mad chemist’s scalpel. Pain, Singed assured his subject, was necessary; it would prove to be the “great catalyst” of his transformation. Though the chemicals enabled Warwick’s body to heal through most of the physical damage, his mind was shattered by the unending agony.

    Warwick struggled to recall a single memory from his past... All he could see was blood. But then he heard a little girl screaming. Screaming something he couldn’t understand. It sounded like a name.

    He’d already forgotten his. He sensed that was for the best.

    Pain soon overwhelmed all other thoughts. Blood was the only thing left.

    Though his body and mind were broken after weeks on the slab, Warwick stubbornly resisted the chemicals transmuting him. Toxins leaked from his eyes in place of tears. He coughed up gobs of caustic phlegm that sizzled against his chest, before burning shallow holes in the floor of the lab. Restrained against the cold steel of the table, Warwick writhed in agony for hours on end, until his body finally gave out.

    With the untimely death of his subject, Singed disposed of the corpse in a charnel pit deep in Zaun’s Sump, before turning his mind to the next experiment.

    But death proved to be the true catalyst needed for Warwick’s transformation. As he lay cooling atop the pile of corpses, the chemicals could finally complete their work. The chamber on his back began to pump.

    His body contorted unnaturally, bones bending and snapping, teeth growing, sinews tearing and then healing with a faint alchemical glow, dead flesh replaced by something new and powerful. By the time his heart started beating once again, the man Warwick had been and the lives he’d lived were gone.

    He awoke to hunger. Everything hurt. Only one thing mattered.

    He needed blood.

    First, it was the blood of a nearby sump-scrapper, rooting through the charnel pile. And then a priestess of the Glorious Evolved, seeking a member of her flock. Then a Piltovan apprenta taking a shortcut, and a philter-faced merchant avoiding a gang, and a dram-dealer, and a tallyman, and a chem punk...

    He set up a den not far from a place that itched at the back of his now-animal mind. There, he continued the slaughter, not caring who fell to his claws. So long as blood dripped from gnashing teeth, he would feel nothing but a smear of red on his conscience, the hunger in his gut overwhelming any concern for his random victims.

    Yet, even as he surrendered to the beast, glimpses of his past began to haunt him. He saw a bearded man reflected in the eyes of a beggar as he tore out his throat. The other man looked somber, somehow familiar; there were scars on his arms. Sometimes, as he fed in dark alleys on stray gangers, the flash of knives would remind him of an old blade covered in blood. Blood passing from the blade to his hands. From his hands, to everything he touched. Sometimes, he remembered the girl again.

    And still there was blood.

    It had always been there, he realized, his entire life, and nothing he did could wash it off. He’d left so many scars that even if he didn’t remember his past, the city would. When he peered into the eyes of Zaun’s criminals—the gang bosses, murderers, and thieves—he saw himself. The chamber on his back would fill his body with hate. His claws tore out of his fingers.

    He hunted.

    No longer content to kill indiscriminately, Warwick now pursues those already covered in the stench of blood. Just as he was the day he was dragged to Singed’s door.

    He still wonders if he’d truly wanted this. He can’t remember details, but he remembers enough. Enough to know Singed had been right all along—the good man had been a lie, before disaster had burned it away, revealing the truth.

    He is Warwick. He is a killer.

    And there are so many killers to hunt.

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