LoL Universe Indexing and Search

Jayce

Jayce is a brilliant inventor who has pledged his life to the defense of Piltover and its unyielding pursuit of progress. With his transforming hextech hammer in hand, Jayce uses his strength, courage, and considerable intelligence to protect his hometown. While revered throughout the city as a hero, he hasn’t taken well to the attention it brings. Still, Jayce’s heart is in the right place, and even those who envy his natural skills are grateful for his protection in the City of Progress.

A native son of Piltover, Jayce was raised to believe in the principles that made the city great: Invention. Discovery. Not going to Zaun if you could help it. With a knack for understanding machinery, Jayce earned the honor of being the youngest apprenta to ever be offered patronage by Clan Giopara, one of Piltover’s most respected ruling clans. Utterly unsurprised, Jayce took the offer, and spent most of his early years constructing potential hextech devices and designing transformable multi-tools for Piltover’s working class: a wrench that transformed into a prybar, a pickaxe that could morph into a shovel, a hammer that could turn into a demolition beam, if only it had a sufficiently powerful battery. Everything Jayce touched put his contemporaries to shame.

Most things came easy to Jayce, and he could never understand why his peers had so much trouble with what, to him, were simple concepts. As a result, nearly everyone who worked alongside Jayce found him arrogant, dismissive, and unwilling to slow his pace to help his colleagues catch up. As time went on, his patience became shorter, while at the same time, a chasm grew between decorum, charm, and Jayce’s natural demeanor.

Only one person ever managed to match Jayce’s intelligence while also maintaining a healthy indifference to his superior attitude.

His name was Viktor.

The two met at a mandatory Progress Day party, and immediately bonded over how little either of them wanted to be there. They started working together shortly after. Viktor expanded Jayce’s intellectual horizons and challenged many of his assumptions. While Jayce sought to improve humanity via versatile technology, Viktor sought to solve problems inherent to humanity itself, such as physical decay or illogical prejudices. They constantly argued with one another, but their conflicts never got personal – though their methods were different, the two colleagues knew their ultimate goals were very much the same. More than that, they both knew what it was like to be ostracized by their colleagues: Viktor because of his unconventional thinking, Jayce because of his rudeness.

Together, Jayce and Viktor invented a mechanized construction suit for Piltover’s dockworkers – something hearty enough to enhance the wearer’s strength, but light enough that its wearer wouldn’t immediately drown upon falling overboard. However, the two reached an impasse when Viktor’s design for the next version of the suit included a chemtech implant that would increase the wearer’s strength output by tenfold, while also preventing them from getting tired, panicking, or disobeying instructions from their superiors. While Viktor considered this feature a brilliant means of reducing the frequency of construction accidents, Jayce found its indifference toward free will immoral. The two nearly came to blows over the design and ultimately, after Jayce warned the academy of Viktor’s invention, Viktor was stripped of his honors and ostracized from Piltover’s scientific community.

Viktor was the closest thing Jayce had ever really had to a friend, and distraught over their falling-out, went back to working on his own. He grew more insular. His patience toward others grew even thinner.

As Jayce studied in solitude, Clan Giopara’s explorers discovered a raw, blue crystal deep within the Shuriman desert. Though Jayce volunteered to experiment on it (specifically by suggesting the clan’s other scholars wouldn’t be smart enough to get anything out of it), his lack of tact in doing so prompted Clan Giopara to give it to their better-mannered scholars as a form of punishment. Yet, after many months, the scholars reached a unanimous conclusion: the crystal was worthless. A power-drained hunk of rock. The disappointed clan leaders finally handed the crystal over to Jayce, assuming that even he, with his remarkable intelligence, wouldn’t be able to learn anything from it.

Something inside the crystal called to Jayce. No, more than that – it sang to him. He couldn’t explain why, but he knew the Shuriman gem still held mysteries yet to be discovered.

He spent many months running every variety of test on the crystal. He braced it into a cogwheel centrifuge; he superheated it and deep-froze it; he tinkered, and observed, and hypothesized, and beat his head against his copper pantograph. Quite simply, Jayce wasn’t used to working hard: this damned crystal was the first thing that had ever resisted his considerable mental aptitude. For the first time, he realized how his peers must have felt, trying so hard to solve a problem, only to bump against your own limitations. It felt frustrating. It felt unfair.

And it probably felt much, much worse if you were working alongside an arrogant inventor who dismissed your every effort.

Jayce realized that despite how dismissive he’d been toward his fellow scholars, none of them ever gave up. None of them ever stopped seeking the very things that defined Piltover: Progress. Discovery. If they wouldn’t give up, Jayce decided, he wouldn’t either.

And maybe he’d try to be nicer.

Maybe.

Jayce approached the problem from a completely different angle. Rather than trying to experiment on the crystal as a whole, he wondered, why not run more invasive experiments on a smaller shard? Jayce chiseled off a piece of the crystal and suspended it in a liquid alloy. As he sent a voltaic current through the liquid metal, Jayce’s eardrums nearly shattered from the booming baritone note that blasted from the shard. Heat radiated from the crystal and, with a flash, it glowed bright enough to nearly blind him. This was unexpected. This was potentially dangerous. But this was progress. Jayce couldn’t erase the smile from his face as he worked well through the night, into the dawn.

The next day, Jayce was surprised to find his old friend Viktor on his doorstep. Alerted by the massive power spike from the crystal shard, Viktor had a simple proposition.

Since his expulsion from the Piltovan scientific community, Viktor had commenced work on a secret project in Zaun. He’d finally learned how to achieve his dream – how to eradicate disease, hunger, hatred. If Jayce joined him, the two would accomplish more than anyone from Piltover or Zaun could have dreamed of: they’d save humanity from itself.

Jayce had heard a monologue like this before from Viktor. He never liked where it led.

Viktor told Jayce that he only needed one thing for his Glorious Evolution – a power source like Jayce’s crystal. Jayce disagreed, informing Viktor that what he truly needed was a moral compass. Viktor, who had long grown tired of Jayce’s rudeness, leapt upon him, grabbed the crystal and knocked Jayce unconscious with it. When Jayce awoke hours later, he noticed that though the Shuriman crystal was gone Viktor hadn’t seemed to notice or care about the smaller shard.

Jayce knew whatever Viktor was planning, he would only resort to these measures if he were close to completion. Even though he didn’t know what Viktor’s Glorious Evolution consisted of, it probably didn’t have a lot of respect for the free will of others. Without wasting a second, Jayce retrieved the suspended shard and installed it into a massive, transforming hammer – a demolitions invention he’d abandoned years ago for lack of a strong enough battery to power it. Though he had no idea where Viktor might have taken the crystal, he could feel the hextech hammer vibrate, pulling him not north, south, east or west, but down, toward the undercity of Zaun.

The shard, eager to be reunited with the crystal from which it was chiseled, eventually led Jayce to a warehouse in the depths of the sump. Within the cavernous building, Jayce found something horrifying. Dozens of corpses, their skulls sawed open and hollowed out, their brains transplanted into an army of immobile metal soldiers, hooked up to the now-pulsing crystal.

This was the first step in Viktor’s Glorious Evolution.

Jayce’s stride grew less confident as he approached Viktor. He and Viktor had not always seen eye to eye, but this was something else entirely. For the first time, it occurred to Jayce that he might have to kill his old friend.

He called out to Viktor, flinching as the army of robots stood to attention. Jayce asked him to look around – to see what he was doing. Whatever this was – this Evolution – wasn’t the progress they fought for in their youths. He even, to Viktor’s surprise, apologized for acting like such a jerk.

Viktor sighed. He had only two words in response: “Kill him.”

The automatons sprinted toward Jayce, breaking free of the wires connecting them to the crystal and introducing Jayce to another new emotion: panic. He gripped the hammer tight, realizing he’d never actually used it before. When the first golem was within reach, he swung as hard as he could, feeling the shard’s energy surge through his muscles, accelerating the hammer’s movement until Jayce was worried it might fly out of his hands.

It slammed into the automaton, all but exploding it into a hail of metal. Despite the obliteration of their comrade, the other machines didn’t even pause as they rushed at Jayce, trying to pummel him into unconsciousness.

Jayce analyzed the formation of the mechanical wave coming at him and attempted to quickly calculate how to take out the largest number of them with the fewest amount of swings. It was pointless; they were on him before he could swing even once. As he fell to the ground under a storm of their blows, Jayce saw Viktor looking on, not with triumph, but with sadness. He’d outsmarted Jayce and ensured humanity’s future, but he knew that future came at a cost: he couldn’t let his old friend live. Jayce vanished under a sea of swinging metal limbs.

That’s when Jayce, for the first time in his life, decided to stop thinking and just break stuff.

No longer caring for his own safety, Jayce used every last bit of strength he had to break free from Viktor’s automatons. He sprinted to the glowing crystal, and struck it with all of the hextech-enhanced force his hammer could muster, crushing the mystical object.

Viktor cried out in horror as the crystal shattered to fragments, the shockwave blasting them all backward as the army of automatons collapsed lifelessly to the floor. The very foundations of the warehouse shook, and Jayce barely managed to escape before the entire building toppled.

Viktor’s body was never found.

Upon his return to Piltover, Jayce informed his clan masters of Viktor’s nefarious plans. Soon, Jayce found himself a topic of discussion in both Zaun and Piltover alike. Hailed for his quick thinking in a time of crisis, Jayce became a beloved figure (at least, amongst those who hadn’t met him), earning himself a nickname: the Defender of Tomorrow.

Jayce cared little for the adoration of his fellow Piltovans, but took the nickname to heart. He knew that Viktor was still out there, plotting his revenge. One day – maybe someday soon – an awful lot of trouble was headed for Piltover.

And Jayce would be waiting.

More stories

  1. Viktor

    Viktor

    The herald of a new age of technology, Viktor has devoted his life to the advancement of humankind. An idealist who seeks to lift people to a new level of understanding, he believes that only by embracing a glorious evolution of technology can humanity’s full potential be realized. With a body augmented by steel and science, Viktor is zealous in his pursuit of this bright future.

    Viktor was born in Zaun on the borders of the Entresol level, and, encouraged by his artisan parents, discovered a passion for invention and building. He devoted every waking minute to his studies, hating to interrupt his work even to eat or sleep. Even worse was having to rapidly relocate if there was a nearby chemical spill, accidental detonation or incoming chem-cloud. Abandoning his work, even for a short time, was anathema to Viktor.

    In a bid to impose a level of order and certainty on his world, Viktor researched Zaun’s many accidents and came to realize that almost all of them were the result of human error, not mechanical failure. He offered his services to the local businesses, developing inventions that made them far safer working environments. Most turned him away, but one - the Fredersen Chem-forge - took a chance on this earnest young man.

    Viktor’s inventions in automation reduced the number of accidents in the forge to zero within a month. Soon, other establishments sought his work and Viktor’s designs became common in Zaun, improving production with every innovation that removed human error from a process. Eventually, at the age of nineteen, he was surprised to be offered a place in Zaun’s prestigious Academy of Techmaturgy. But Viktor’s work had attracted the eye of Professor Stanwick of Piltover, who convinced him to leave Zaun and travel to Piltover’s academy instead. There, he could work in the most advanced laboratories and gain access to all the resources the City of Progress could offer. Thrilled to be singled out, Viktor accepted his offer and took up residence in Piltover, where he refined his craft and sought to perfect his theorems in ways that would benefit everyone.

    Viktor worked with Piltover’s best and brightest; including an insufferable genius named Jayce. The two were equally matched in intellect, but where Viktor was methodical, logical and thorough, Jayce was flamboyant and arrogant. The two worked together frequently, but never truly became friends. Often, the two would butt heads over their perceptions of intuition vs logic in the process of invention, but a level of mutual respect developed as each saw the flawed brilliance in the other.

    In the midst of his studies in Piltover, a major chem-spill devastated entire districts of Zaun, and Viktor returned home to offer his help in the rescue efforts. By grafting a sophisticated series of cognitive loops upon existing automata-technology, he crafted a custom-built golem, Blitzcrank, to help in the clean-up. Blitzcrank was instrumental in saving scores of lives and appeared to develop a level of sentience beyond anything Viktor had envisioned.

    Even with the spill contained, Viktor remained in Zaun to help those afflicted by the released toxins. With the golem’s help, he attempted to use his techmaturgical brilliance to save those whose lives had been blighted by the spill. Their attempt was ultimately unsuccessful in preventing more deaths, and the two parted ways. Though Viktor was distraught at the loss of life in Zaun, the work taught him a great deal about the merging of human anatomy with technology and how mortal anatomy could be enhanced with technology.

    When Viktor returned to Piltover, weeks later, it was to find that Professor Stanwick had held a symposium on Blitzcrank and presented Viktor’s researches as his own. Viktor lodged formal complaints with the masters of the college, but his impassioned claim that he had designed Blitzcrank fell on deaf ears. He turned to Jayce to verify his claims, but his fellow student refused to speak up, further widening the rift between them, and the matter was decided in Professor Stanwick’s favor.

    Bitter, but resigned, Viktor returned to his studies, knowing that his ultimate goal of making people’s lives better and enhancing humanity was more important than one stolen project and a bruised ego. He continued to excel, finding ever new ways to eliminate human error and weakness from his work, a facet of his researches that came to dominate his thinking. He saw human involvement in any part of a process as a grossly inefficient aberration - a view that put him at odds with a great many of his fellow students and professors, who saw the very things Viktor sought to remove as the source of human ingenuity and creativity.

    This came to a head during a reluctant collaboration with Jayce to improve the diving suits used to keep Piltover’s docks clear of underwater debris and lingering chemical waste. Viktor and Jayce’s enhanced suits allowed the wearer to go deeper, remain underwater for longer, and lift heavier weights. But many wearers claimed they saw phantom corpse lights in the depths or suffered from chem-induced hallucinations. When divers experienced such symptoms, they panicked and often got themselves or their fellow divers killed. Viktor saw the problem was not technical, but with the wearer’s nerves unraveling in the inky depths. He devised a chem-shunt helm that allowed an operator on the surface to bypass the wearer’s fear response and, effectively, control the diver. A heated discussion between Viktor and Jayce on free will and mental enslavement turned bitter - almost violent - and the two vowed never to work together again.

    Jayce reported the incident to the college masters, and Viktor was censured for violating basic human dignity - though, in his eyes, his work would have saved many lives. He was expelled from the college, and retreated to his old laboratory in Zaun, disgusted by the narrow-minded perceptions of Piltover’s inhabitants. Alone in the depths, Viktor sank into a deep depression, enduring a traumatic period of introspection for many weeks. He wrestled with the ethical dilemma he now faced, finding that, once again, human emotion and weakness had stood in his way. He had been trying to help, to enhance people beyond their natural capabilities to avoid error and save lives. Revelation came when he realized that he too had succumbed to such emotions, allowing his naive belief that good intentions could overcome ingrained prejudice to blind him to human failings. Viktor knew he could not expect others to follow where he did not go first, so, in secret, he operated on himself to remove those parts of his flesh and psyche that relied upon or were inhibited by emotion.

    When the surgery was done, almost no trace of the young man who had traveled to Piltover remained. He had supplanted the majority of his anatomy with mechanical augmentations, but his personality had also changed. His idealistic hope to better society was refined into an obsession with what he called the Glorious Evolution. Viktor now saw himself as the pioneer of Valoran's future - an idealized dream where man would renounce flesh in favor of superior hextech augmentations. This would free humanity from fatal errors and suffering, though Viktor knew it was a task that would not be completed easily or quickly.

    He threw himself into this great work with a vengeance. He used technological augmentations to help rebuild Zaunites injured in accidents, perfected breathing mechanisms, and worked tirelessly to reduce human inefficiency by decoupling physicality from emotion. His work saved hundreds of lives, yet seeking Viktor’s help could be dangerous, as his solutions often brought unexpected consequences.

    But if you were desperate, Viktor was the man you went to.

    Some in Zaun, hearing fragments of his philosophy and seeing the successes of his work, saw him as a messianic figure. Viktor couldn’t care less for them, viewing their quasi-religious cult as an aberration; yet another reason to eliminate emotional foibles and the belief in that which could not be empirically proven.

    After a toxic event in the Sump saw hundreds of men and women in the Factorywood transformed into rabid psychotics, Viktor was forced to use a powerful soporific to sedate the victims and bring them back to his labs to try and undo the damage. The toxins had begun to eat away portions of their brains, but Viktor was able to slow the degenerative process by opening up their craniums and employing machinery to slowly filter their bloodstreams of poison. The technology available to him wasn’t up to the task, and Viktor knew many people were going to die unless he found a way to greatly enhance his purgative machinery.

    As he fought to save these people, he detected a surge in hextech energy from Piltover and saw immediately that this could give him the power he needed. He followed the powerful energy surge to its source.

    Jayce’s lab.

    Viktor demanded Jayce hand over the source of this power, a pulsing crystal from the Shuriman desert. But his former colleague refused, leaving Viktor no option but to take it by force. He returned to Zaun and hooked the strange crystal to his machinery, readying a steam golem host for each afflicted person in case their body gave out under the stress of the procedure. Empowered by the new crystal, Viktor’s machines went to work and, gradually, the damage from the toxins began to reverse. His work would save these people - in a manner of speaking - and had Viktor retained more than a fragment of his humanity, he might have celebrated. As it was, the barest hint of a smile was all he allowed himself.

    Before the process could complete, a vengeful Jayce burst in and started smashing the laboratory with an energized hammer. Knowing an arrogant fool like Jayce would never listen to reason, Viktor ordered the automatons to kill Jayce. The battle was ferocious, and only ended when Jayce shattered the crystal Viktor had taken, bringing the entire warehouse down in an avalanche of steel and stone, thus ending the existence of those Viktor was trying to save. And for this, Jayce returned to Piltover, feted as a hero.

    Viktor escaped the destruction of the laboratory, and returned to his mission of bettering humanity by ridding it of its destructive emotional impulses. In Viktor’s mind, Jayce’s impetuous attack only proved the truth of his cause and strengthened his desire to unburden humanity of the failings of flesh. Viktor did send chem-augmented thugs to raid Jayce’s laboratory not long afterward. This was - Viktor told himself - not for revenge, but to learn if there were any more shards of the Shuriman crystal he could use for the advancement of mankind. The raid was unsuccessful, however, and Viktor thought no more of Jayce.

    Instead, he intensified his efforts to find ways in which humanity could be shepherded beyond their emotional weaknesses and brought into a new, more reasoned stage of their evolution. Such researches sometimes transgress the boundaries of what would be considered ethical in Piltover (and Zaun), but they are all necessary steps in bringing about Viktor’s Glorious Evolution.

  2. Blitzcrank

    Blitzcrank

    Zaun is a place of wondrous experimentation and vibrant, colorful life where anything can be achieved—but not without a cost. For all its boundless creativity, there is also waste, destruction, and suffering in the undercity, so pervasive that even the tools created to alleviate it cannot escape its corrosive grasp.

    Designed to remove the toxic waste claiming whole neighborhoods of Zaun, lumbering mechanical golems toiled in violently hazardous locations. One such golem worked alongside its fellows, fulfilling its programming to reclaim Zaun for the people. But the caustic reality of their mission soon wore away at its robust form, and before long it was rendered inoperative and discarded as useless.

    Useless to all but one person. The inventor Viktor discovered the abandoned golem and, seeing the potential still within the inert chassis, inspiration struck. Viktor began a series of experiments, seeking to improve the automaton by introducing a new element that would elevate it far beyond the original scope of its creation.

    Hextech.

    Implanting a priceless hextech crystal sourced from the deserts of Shurima into the chassis of the forsaken golem, Viktor waited with baited breath as the machine rumbled to life.

    Viktor named the golem Blitzcrank after the fizzing arcs of lightning that danced around their frame, an unexpected side effect of the hextech crystal, and sent them down into the most toxic regions of Zaun. Not only did Blitzcrank prove as capable as any of their steam-powered brethren, but they accomplished their tasks with vastly improved speed and efficiency, and as the days turned into weeks, Viktor began to watch something miraculous unfold…

    His creation was learning.

    Blitzcrank innovated, interpreting and extrapolating on their daily directives. As a result, they did far more to serve the people of Zaun, and even began to interact with them on a regular basis. Seeing his golem progress to the cusp of self-awareness, Viktor sought to replicate his achievement, but found only frustration and failure, as the key to Blitzcrank’s blossoming consciousness eluded him.

    Not all of Blitzcrank’s growth was cause for celebration. Concepts like moderation and nuance escaped them, and Blitzcrank would pursue any effort with the entirety of their being, or none at all. They would occasionally overdo or misinterpret the requests of Zaunites, such as smashing down the front of a tenement to admit a single resident who had lost their key.

    Or even tearing an entire factory apart.

    Dispatched by Viktor to clear a neighborhood of toxic chemicals, Blitzcrank traced the caustic runoff to its source. Reasoning that the most efficient means to prevent further pollution was to eliminate the source of said pollution, Blitzcrank proceeded to destroy the factory, their lightning-wreathed fists not stopping until it was reduced to a mound of rubble and twisted iron.

    Enraged, the chem-baron who owned the ruined factory descended upon Viktor, demanding that he destroy the golem or pay a steeper price in blood. Viktor was devastated, having come to view Blitzcrank as a living being rather than simply a tool to do his bidding. He concocted a scheme to smuggle his creation to safety, ready to accept the dangers and consequences of doing so—but as he returned to his laboratory to set his plan in motion, he discovered that Blitzcrank was already gone.

    Blitzcrank’s evolution beyond the constraints of their original programming had yet to cease. Having grown into full self-sufficiency, they resolved to take up their mission independent from their creator. Rumors abound that the golem has even begun to upgrade their own form as they labor tirelessly to assist and protect Zaunites without pausing for instruction.

    They now patrol the undercity, deciding for themselves how best to shepherd Zaun down the path to becoming the greatest city Valoran has ever seen.

  3. Ekko

    Ekko

    Born with genius-level intellect, Ekko constructed simple machines before he could crawl. His parents, Inna and Wyeth, vowed to provide a good future for their son—Zaun, with all its pollution and crime, would only stifle Ekko, whom they felt deserved the wealth and opportunities of Piltover. Throughout his youth he watched his parents age beyond their years, toiling for too many hours under dangerous conditions in suffocating factories. They earned meager wages while greedy factory owners, and sneering Piltovan buyers, profited immensely from their labor.

    It would all be worth it, they reasoned, if it meant their son could one day rise to the city above.

    Ekko saw things differently. Beyond Zaun’s flaws, he saw a dynamic place overflowing with energy and potential. Zaunites’ industry, resourcefulness, and resilience stirred a hotbed of pure innovation. They had built a thriving culture from catastrophe, and flourished where others would have perished. That spirit captivated Ekko, and spurred him to a youth of wild invention and innovation.

    He wasn’t alone. He befriended scrappy orphans, inquisitive runaways, and eager upstarts. Zaunites tended to eschew formal education in favor of apprenticeships, but these “Lost Children of Zaun” looked to the labyrinthine streets to be their mentor. They wasted time in glorious, youthful fashion—foot races through the border markets, or daring climbs from the Sump to the Promenade. They ran wild and free, answering to no one.

    One night, on a solo trek into the rubble of a recently demolished laboratory, Ekko made an astonishing find: a shard of blue-green crystal that glittered with magical energy. Every child of Zaun heard tales of hextech, said to power weapons and heroes alike. Such a thing had the potential to change the world, and now he held a broken one. He scrambled to find more pieces, but the crunching footfalls of teched-up enforcers told him he wasn’t the only one looking. Ekko barely escaped, and returned to his home.

    He experimented madly with the crystal. During one less-than-scientific attempt, the gem exploded into a vortex of shimmering dust, triggering eddies of temporal distortion. Ekko opened his eyes to see several splintered realities—and several “echo” versions of himself—staring back in sheer panic amid the fractured continua.

    He’d really done it this time.

    After some tense coordination between Ekko and his paradoxes, they managed to contain and repair the hole he had torn in the fabric of reality. Eventually, he harnessed the shattered crystal’s temporal powers into a device that would allow him to manipulate small increments of time… at least in theory.

    On his name day, his friends badgered him into climbing the ancient clocktower known as Old Hungry, so Ekko brought the untested device along with him.

    The Lost Children climbed, stopping occasionally to paint an obscene caricature or two of prominent Pilties. They were near the top when a handhold gave way, sending one of Ekko’s friends tumbling to certain doom. Instinctively—as if he’d done it a thousand times before—Ekko activated his device. The world shattered around him, and he was wrenched backward through swirling particles of time.

    Then Ekko was back, watching his friend reach again for the same rotting plank. The plank broke, the boy fell… but Ekko was ready this time, diving to the edge and grabbing him by the shirt. Ekko tried to swing him to safety, but his friend became caught in the tower’s clockwork gears, and—

    Stop. Rewind.

    Several attempts later, Ekko finally saved his friend’s life. But to his crew, Ekko’s supernatural reflexes had saved their friend before anyone even realized the danger. He told them about the crystal and made them swear to secrecy. Instead, they dared each other to new heights of foolishness, knowing Ekko had the means to pluck them out of danger.

    With each trial, and so much error, the time-warping device—which Ekko dubbed the Zero Drive—grew more and more stable. The only limit was how many do-overs his body could take before exhaustion set in.

    Ekko’s time-bending antics have made him a person of interest to some of Zaun and Piltover’s most inventive, most powerful, and most dangerous individuals. But his only interest is in his friends, his family, and his city. He dreams of the day when his hometown rises up to dwarf the so-called City of Progress, when Piltover’s golden veneer will be overshadowed by the towering ingenuity and relentless spunk of a Zaun born not from generations of privilege, but from sheer daring. He may not have a plan yet, but he’s got all the time in the world.

    After all, if Ekko’s Z-Drive can change the past, how hard can it be to change the future?

  4. A Quick Fix

    A Quick Fix

    Any fool could have predicted that Viktor would strike back at some point. If one weren’t a fool, one might predict the exact date and time of an attempted counterattack.

    Jayce was not a fool.

    He stood in his workshop, bathed in sun rays from his skylight, surrounded by dozens of artifacts of his own genius: Gearwork boots that could cling to any surface. A knapsack with articulated limbs that always kept the user’s tools within easy reach.

    Greater than all these inventions, however, was the weapon that Jayce now held in his hands. Powered by a Shuriman shard, Jayce's transforming hextech greathammer was renowned throughout Piltover, but he tossed it from hand to hand as if was any other tool from his workshop.

    Three sharp taps echoed from Jayce’s door.

    They were here.

    Jayce had prepared for this. He'd run experiments on Viktor’s discarded automata. He'd intercepted the mechanical communications. Any second, they’d beat down his front door and try to rip away his hextech hammer. After that, they'd try to do the same with his skull. “Try” being the operative word.

    He flicked a switch on the hammer’s handle. With an energetic sizzle, the head of Jayce’s masterpiece transformed into a hextech blaster.

    He took aim.

    Stood his ground.

    Watched the door open. His finger tightened on the trigger.

    And he almost blasted a seven-year-old girl’s head off.

    She was tiny and blonde and would have seemed adorable to anyone who wasn’t Jayce. The girl pushed the door open and walked in with shuffling, tentative steps. Her ponytail swished to and fro as she approached Jayce. She kept her head down, ever avoiding his gaze. He had two hypotheses regarding why she might refuse eye contact: she was hugely impressed to be in the presence of someone so acclaimed, or she was working for Viktor and about to surprise him with a chem-bomb. Her blushing indicated it was likely the former.

    “My soldier broke,” she said, proffering a limp metal knight, its arm bent backward at a perverse angle.

    Jayce didn’t move.

    “Please leave or you’ll probably die.”

    The child stared at him.

    “Also, I don’t fix dolls. Find somebody with more time on their hands.”

    Tears began to well up in her eyes.

    “I don’t have any money for an artificer, and my muh–,” she said, stifling a sob, “mother made him for me before she passed, and–”

    Jayce furrowed his brow and, for the first time in quite a while, blinked.

    “If it’s so precious to you, why did you break it?”

    “I didn’t mean to! I took him to the Progress Day feast and somebody bumped into me and I dropped him, and I know I should have just left him at home–”

    “ –Yes, you should have. That was stupid of you.”

    The girl opened her mouth to speak, then stopped herself. Jayce had seen this kind of reaction before. Most everyone he met had heard the stories of his legendary hammer and his unyielding heroism. They expected grandeur. They expected humility. They expected him to not be a massive jerk. Jayce inevitably disappointed them.

    “What is wrong with you?” she asked.

    “Most facets of my personality, so I’ve been told,” he replied without hesitation.

    The child furrowed her brow. She shoved the broken doll into his face.

    “Fix it. Please.”

    “You’ll just break it again.”

    “I won’t!”

    “Look,” he said. ”Little girl. I’m very busy, and–”

    Something flitted across the skylight, casting a quick shadow on the two of them. Anyone else would have assumed it was nothing more than a falcon passing overhead. Jayce knew better. He fell silent. A wry smile spread across his face as he yanked the girl toward his workbench.

    “The thing is,” he said, “machines are very simple.”

    He lifted a large, thin sheet of bronze and began to hammer its corners with sharp taps. “They’re made of discrete parts. They combine and recombine in clear, predictable ways.” He beat the sheet over and over until it took the form of a smooth dome.

    “People are more complicated. They’re emotional, they’re unpredictable, and – in nearly every case – they’re not as smart as me,” he said, drilling a clean hole into the top of the dome. “Now usually, that’s a problem. But sometimes, their stupidity works in my favor.”

    “Is this still about my doll, or–”

    “Sometimes, they’re so insecure in their inferiority – so desperate to take their revenge – that they make a foolish mistake.” He grabbed a shining copper rod, and screwed it into the center of the dome.

    “Sometimes people fail to protect their most precious assets,” he said, nodding at her tin soldier before holding aloft the newly-formed metal umbrella. “And sometimes, that means instead of assaulting my workshop through the more obvious front door, they try to take…”

    He looked upward, “...the more dramatic approach.”

    He handed her the umbrella, which took all of her meager strength to keep aloft.

    “Hold this. Don’t move.”

    She opened her mouth to respond, only to yelp in surprise as the skylight shattered above her. Glass bounced off the makeshift umbrella like rain as a half-dozen men leapt down to the floor. Tubes of bright green chems protruded from the base of their necks, connecting to their limbs. Their eyes were dead, their faces emotionless. They were definitely Viktor’s boys, alright: drugged punks from Zaun’s sump level whom Viktor had pumped full of hallucinogens and hypnotics. Chem-stunted thugs who would follow Viktor’s every whim whether they wanted to or not. Jayce had been expecting to see automatons, but Viktor likely couldn’t have gotten so many through Piltover unnoticed. Still, these chem-slaves were just as much of a danger. They turned toward Jayce and the girl.

    Before they reached the pair, however, Jayce’s hextech blaster exploded with voltaic energy. An orb of hextech-powered lightning shot out of its core and detonated in the middle of the group. The chem-slaves slammed into the workshop's immaculate walls.

    “So much for the element of surprise, huh, Vikto–”

    A hulking brute of a machine leapt down amongst the pile of unconscious chem-slaves. It looked, Jayce thought, like a cross between a minotaur and a very angry building.

    “Watch out,” the girl yelped.

    Jayce rolled his eyes. “I am watching him. Stop panicking. I have the situation well in-ow!” he said, interrupted as the metal beast rammed him in the chest.

    The beast sent Jayce hurtling backward. He landed on a rolling cart, his back cracking from the impact.

    Grunting, he pulled himself to his feet as the beast charged again.

    “That’s the last time you touch me,” he said.

    Jayce swung his hextech weapon as hard as he could, transforming it back into a hammer mid-swing. The minotaur lowered its head to ram Jayce again, foolishly ignoring the weapon’s arc.

    The hammer found its mark with a resounding crunch. The minotaur, its head caved all the way back into its metal neck, collapsed to the floor. A cloud of escaping steam hissed from its carcass.

    Jayce pulled back the hammer again, readying for another attack. He watched the skylight. A few minutes passed. Soon enough, he seemed satisfied the assault was over.

    He tried to step back toward his workbench, only to double over in pain, grasping at his stomach. The girl rushed to his side.

    “Still hurts where he tackled you, huh?”

    “Obviously.”

    “Then maybe you shouldn’t have let him,” she said. “That was stupid of you.”

    Jayce raised an eyebrow at the kid. Her eyes widened, unsure if she’d crossed a line. A slow smile crept across his face.

    “What was your name?”

    “Amaranthine.”

    Jayce sat at his workbench and grabbed a screwdriver.

    “Gimme the doll, Amaranthine,” he said.

    A massive grin broke out on her face. “So you can fix it?”

    Jayce smirked at her.

    “There’s nothing I can’t fix.”

  5. Standing Room Only

    Standing Room Only

    Daniel Couts

    Zaun and Piltover sing to one another. The refrains are full of old wounds, and injustice, and pain. I think it's just me that can hear it, but we all feel it, a hum at the back of everyday life, pushing both Zaunites and Piltovans into strident discord.

    I know they can sing together. I've heard it. Scraps of it—once in a while—little chords that make my heart ache with possibility. And once, a beautiful, crushing tidal wave of harmony and hope. It was the same moment I heard my hextech crystal for the first time.

    The voice sang a thousand hymns at once. Each of them was a pebble in an avalanche, impossible to understand beyond scattered notes. The voice could hear me—and I wanted so badly to keep listening—but it fell back to a fuzzy hum the instant Zaun and Piltover ended their symphony.

    Here in the Entresol, where I hide in the dark behind the stage, that duet should ring clear. The top of Zaun; the bottom of Piltover. The Gray lingers, smearing grime across hammered Piltovan bronze. Zaunite chem-lamps scatter the colors of Piltovan stained glass across Zaunite cobbled streets carefully engineered with Piltovan tools.

    And folk from both cities make their way here, bringing that rapturous soul-song only I can hear. Zaunites pour in from below, a thousand different instruments strummed with tuneless enthusiasm. Kids taunt and jeer, while older folks usher them along, searching for a moment’s peace. Piltovans march down in trumpeting waves, inquisitive and bright and proud. They come by descender, or by the stairways and ramps connecting to the overhead Promenade, the Entresol’s posh Piltovan twin. They laugh and joke together, gesturing appreciatively at the quaintness of our makeshift open-air theatre.

    It’s exciting, at first. I’m so happy they’re all here. I close my eyes and tune to my crystal, pleading for it to speak again.

    But the crystal emits that same warbling, distant hum, a presence there and not there. Even that fades to a murmur as the songs clash, turning duet into duel. Piltovan laughter lapses into sneering discomfort. Zaunite shouts quiet into indignant scowls. And, almost as if they’d planned it, the crowd organizes into two perfect, separate halves.

    This is what it means to live in Zaun and in Piltover. The Entresol’s a place to come together, sure, but not to connect. Only because the cities have to touch, somewhere. I watch as one Piltovan trips, nearly crossing that perfect gap between them, only for two of his fellows to catch him and bring him protectively back into the fold.

    Ugh! They’re all here for the same reason! Why can’t they put their guards down for, like, one moment and just be with each other?

    Why do I always think it’ll change? I’m just one person. Just Seraphine. Who could barely even leave her house for how many years? How am I supposed to make them see that it could be different? Why do I think I can?

    Why did I ever think I could?

    The lights come on, and the shock makes me realize I’ve been holding my breath. I feel the chill on my forearms, the mic in my shivering grip. I look at the crowd. There are a few appreciative whoops, but mostly they’re focused on keeping separate from the other side. I take a breath.

    A pure, familiar note of soul-music rings out to me from the Piltovan audience. I look over and see Schala’s tired smile, beaming up at me from a crowd that melts for a moment into the background as I’m swept up in her song. During visits to my parents’ shop, Schala would tell me about her thesis, reading dramatically from it like an eager parent would a storybook. She’d tell me what had changed since the last time it had been rejected by the college. “Seventh time’s the charm” was what she said the last time we talked. But even back then, I could hear the doubt edging into her optimism. Six rejections, and she was still facing forward. But it was through a cloud of doubt: Should she maybe be doing something else with her life?

    Her self-doubt nestles into mine, and the next breath comes a little easier.

    Another song joins the melody, this time from the Zaunite crowd. I look over and see Roland, an absolute artist of a silversmith. I’d first been drawn to his little workshop by the sound of music. He’d piled crates and supplies all on one side of the shop to make room for a handful of kids who were using the corner for what looked like band practice. He said that the ruckus made it easier to focus, that he needed the sound more than the space. That he might need to get used to such a small room if his next design didn’t sell.

    Roland’s song twists with Schala’s in my head, one drums and brass and gravel, one wind and horns and hushed vocals. They couldn’t sound more different, but something just makes it work somehow. One song full of self-doubt, the other, fear for the future.

    But there’s something else. A sturdy, rolling, endless beat that keeps their songs from spinning out into singular, dying notes. It’s the same beat in both songs. Schala loves her work, and Roland his.

    Their determination finds mine, snatches it from a fall into darkness.

    The next breath is sweet.

    I don’t need to solve everything. I’m not here for that. Neither are they, and that’s okay. I listen for the crystal, and its steady rhythm builds and rumbles, indistinct but there. I want to reach out, and I only know one way how.

    I close my eyes and let myself be filled with Schala’s song and with Roland’s. I imagine their struggles. Schala, chewing on a pen until her eyes widen in epiphany and she writes the perfect conclusion to her thesis. Roland, one eye closed tight as he gently, gently, shapes the last detailing into an ornate silver frame, then stands back with a grin and a sigh when he knows it’s perfect. Tiny explosions crawl across my shoulders, up my spine, into my head, and music lights my whole body on fire.

    I sing.

    Maybe our voices are quiet alone. Maybe mine’s quiet alone. But I’m not. We’re not. I don’t hold anything back, because I know they don’t either. The panic, the fear, the self-doubt. I pour it all into the song, heaps of it, so much that I want to cry. Our songs are droplets of rainwater on a windowpane. Schala’s swirls itself into mine, and we become a little stream. We find Roland, happy to be caught up in our motion. Together, we find the crowd, each droplet gathering another and another and another until we’re a flood of song and feeling.

    That flood grows louder and louder as the crowd, silent but for the swell of their souls, opens to the music. Once, I would have gotten lost in this storm of sound. But I have Roland, and Schala, and myself, and we feel what they feel. They know what drives us, what drives me. I’m so grateful. I’ll make sure they know that, too. I push that feeling into a single note, and in that moment, I know the music we’re making could pierce the heavens.

    The song ends, and my eyes open to the crowd. A single entity greets me, raucous and cheering and surging together toward the stage. Not a cobble in sight. My muses have found one another in the center of the crowd, and I can’t tell anymore which side is which.




    The Entresol’s a beautiful place. I’ve got the best seat in the house, a hidden little corner table where a lucky patron can sit in secret silence, sip a hot cup of tea, and watch the world pass by.

    My show ended a few bells ago, but the crowd stuck around, talking and laughing together. Local businessfolk took quick advantage, opening up shop and ferrying out tables and chairs. My stage, powered down and pushed off to the side, has become a makeshift playground, where Piltovan and Zaunite kids are challenging one another to various antics. I can feel the charge in the air, excitement and wonder and that airy feeling you get on days you never want to end.

    I sit back, put both hands around my steaming mug, close my eyes, and smile. They all make such wondrous music. Piltover and Zaun continue their duet, if only for a little while.

    A familiar voice rumbles through me, faint but urgent. My soul soars even as my heart starts to pound. I don’t know what I’ll hear, whether we’ll understand each other this time, how long we have. I only know that it needs to be heard.

    Its song lifts in an orchestral swell, and I brace for the avalanche. It has so much to sing, and just me to hear it.

    But I won't ever stop trying to listen.

  6. House on Emberflit Alley

    House on Emberflit Alley

    Rayla Heide

    Viktor’s third arm emitted a thin ray of light that welded metal into his left arm with steady precision. The smell of burning flesh no longer bothered him, nor did the sight of his left wrist splayed open, veins and sinewy muscle fused with mechanical augments. He did not wince. Instead, he felt a sense of achievement gazing at the seamless blend of synthetic and organic materials.

    The sound of children shouting gave Viktor pause. Rarely did anyone venture down the fog-bound confines of Emberflit Alley. He had chosen this location for that very reason — he preferred not to be interrupted.

    Keeping his left arm immobile, Viktor adjusted a silver dial on his iridoscope. The device contained a series of mirrored lenses that angled light to allow him full view of the street outside his laboratory.

    Several children were violently shoving a malnourished boy toward Viktor’s wrought iron gates.

    “I doubt Naph will last a minute in there,” said a girl with imitation gemstones embedded above her eyes.

    “I bet he comes back with a brass head,” said a boy with a shock of red hair. “Maybe then his brain won’t be dull as the Gray.”

    “You better return with something we can sell, or we’ll be the ones to give you a new head,” said the largest one, grabbing the small boy by the neck and forcing him forward. The other children backed away, watching.

    The young boy trembled as he approached the towering gate, which screeched as he pushed it open. He passed the front door encrusted with interlocking gears and shimmied through an open window. An alarm blared as he fell to the floor.

    Viktor sighed and pressed a switch that quieted the ringing.

    The skinny boy stared at his new environment. Glass jars, containing organic and metal organs floating in green fluid, lined the walls. A leather gurney stained with blood, upon which lay a mechanized drill, sat in the center of the chamber. Dozens of automatons stood motionless against every wall. To Viktor, his laboratory was a sanctuary for his most creative and vital experiments, but he could imagine it might seem frightening to a child.

    The boy’s eyes widened in shock when he saw Viktor at his workbench, arm splayed open on the table. He ducked behind a nearby crate.

    “You will not learn anything from that box, child,” said Viktor. “But on top of it, you will find a bone chisel. Hand it to me, please.”

    A trembling hand reached to the top of the crate and grasped the handle of the rusted metal tool. The chisel slid across the floor to Viktor, who picked it up.

    “Thank you,” said Viktor, who wiped off the instrument and continued work on his arm.

    Viktor heard the boy’s rapid breathing.

    “I am replacing the twisting flexor tendons — ahem, the broken mechanism in my wrist,” Viktor said, reaching into his arm to adjust a bolt. “Would you like to watch?”

    The boy peeked his head around the crate.

    “Doesn’t it hurt?” said the boy.

    “No,” said Viktor. “When one eliminates the anticipation and fear of pain, it becomes entirely bearable.”

    “Oh.”

    “It also helps that my arm is almost completely mechanized. See for yourself.”

    The boy stepped away from the crate and sat across from Viktor without a word, eyes fixed on his arm.

    Viktor resumed welding a new boltdrive onto the tendons beneath his skin. When he had finished, he sealed the flaps of dermis onto his arm. He drew the beam of light across the seam, cauterizing his flesh and fusing the incision.

    “Why did you do that?” the boy asked. “Didn’t your arm work fine as it was?”

    “Do you know what humanity’s greatest weakness is?”

    “No...” said the boy.

    “Humans consistently ignore the endless infinity of possibilities in favor of maintaining the status quo.”

    The boy gave him a blank stare.

    “People fear change,” Viktor said. “They settle with fine when they could have exceptional.”

    Viktor walked to his stovetop. He mixed a blend of dark powder and Dunpor cream into a saucepan, heating the liquid with his laser.

    “Would you like a glass of sweetmilk?” said Viktor. “A weakness of mine, but I have always enjoyed the anise flavor.”

    “Um... you’re not going to saw off my head and replace it with a metal one?”

    “Ah. Is that what they think of me now?” Viktor asked.

    “Pretty much,” said the boy. “I heard one kid had theirs replaced just because they had a cough.”

    “Did you get this information directly?” said Viktor.

    “No, it was my neighbor Bherma’s cousin. Or uncle. Or something like that.”

    “Ah. Well in that case.”

    “Would replacing someone’s head even get rid of a cough?” asked the boy.

    “Now you are asking the right questions,” said Viktor. “No, I imagine it would not be much of an upgrade. Coughing stems from the lungs, you see. And to your earlier point, I am not going to saw your head off and replace it with a metal one. Unless, of course, you want that.”

    “No thanks,” said the boy.

    Viktor poured the thick liquid into two mugs and passed one to the boy, who stared longingly at the hot drink.

    “It is not drugged,” said Viktor and took a sip from his own mug. The boy gulped down the sweetmilk.

    “Are the others still watching outside?” said the boy through stained teeth.

    Viktor glanced through his iridoscope. The three children were still waiting by the front entrance.

    “Indeed they are. Do you wish to give them a scare?” Viktor said.

    The boy’s eyes lit up, and he nodded.

    Viktor handed him a sonophone and said, “Scream as loud as you can into this.”

    The boy gave an exaggerated, blood-curdling shriek into the sonophone. It echoed along Emberflit Alley, and the other children jumped in terror, quickly scattering to hide. The boy looked at Viktor and grinned.

    “I find that fear is more often than not a limiting emotion,” said Viktor. “Tell me something that scares you, for example.”

    “The Chem-Barons.”

    “The Chem-Barons are feared because they project an air of dominance and often the threat of violence. If no one feared them, people would stand up to them. And then where would their power go?”

    “Uh...”

    “Away. Exactly. Think of how many Chem-Barons exist compared to how many people live in Zaun. Fear is used by the powerful few to control the weak because they understand how fear works. If someone can manipulate your emotions, they can control you.”

    “I guess that makes sense. But I’m still afraid of them,” said the boy.

    “Of course you are. Patterns of fear are carved deep into your very flesh. Steel, however, has no such weakness.”

    Viktor retrieved a vial containing miniscule silver beads floating in milky fluid.

    “That is where I may be able to assist,” he said. “I have developed an augmentation that eliminates fear altogether. I could let you try it out for a short time.”

    “How short?”

    “The implant will dissolve in twenty minutes.”

    “You’re sure it’s not permanent?”

    “It can be, but not this one. You might find that without fear, your friends out there lose their grip. Bullies feed on fear, you see. And without it, they will starve.”

    The boy nursed his drink, considering the offer. After a moment he nodded to Viktor, who inserted a thin needle into the vial and injected one of the silver beads into the skin behind his ear.

    The boy shuddered for a moment. Then he smiled.

    “Do you feel your weakness falling away?” Viktor asked.

    “Oh yes,” said the boy.

    Viktor walked him to the door and twisted a dial to unlock it before waving him out.

    “Remember, you can always return if you wish a more permanent solution.”

    A wave of fog created a ghostly silhouette around the boy as he emerged from the laboratory. Viktor returned to his workbench to watch the experiment through his iridoscope.

    Emberflit Alley was empty, but as soon as the boy walked out his companions emerged.

    “Where’s our souvenir?” asked the red-haired boy.

    “Doesn’t seem like little Naph has held up his end of the deal,” said the girl.

    “Guess we have to punish him,” added the large boy. “We did promise him a new head today, after all.”

    “Don’t you touch me,” said Naph. He raised himself to his tallest height.

    The bully reached for Naph’s neck, but Naph turned and punched him square in the face.

    Blood streamed from the bully’s nose.

    “Grab him!” the bully screamed.

    But his companions were no longer interested in grabbing him.

    Naph stepped toward the bullies. They stepped back.

    “Get away from me,” he said.

    The bullies eyed each other, then turned and ran.

    Viktor closed his iridoscope and returned to his work. He stretched the fingers of his newly repaired arm and tapped them on his desk in satisfaction.

  7. Progress Day

    Progress Day

    Graham McNeill

    Tamara forces herself to rise early - an easy habit to get into when the earth is your bed and fallen leaves the only blanket. Less so when the mattress is stuffed with goose down and the sheets woven from soft cotton. The curtains are pulled back, and warm light pools on the floor of her third floor boarding room. She’d closed the curtains on her first night in Piltover and had slept two hours past dawn, which worried her so much, she has never closed them since.

    Swinging herself out of bed, she strides naked to the window and taps the colored glass with a callused fingertip, black with sooty residue from the workshop. The light shimmers on her skin, her frame wolf-lean and wiry-muscled. Despite that, she rubs a hand across her belly as if fearing it has grown soft. Below her, the cobbled street is already busy with stall-holders setting up to catch Progress Day’s early trade. Colorful bunting to celebrate this auspicious day is strung between every building, giving the narrow street a festive atmosphere so unlike the city Tamara calls home. Cog and key banners of gold and crimson silk hang from the distant towers glittering on the upper slopes of the clan districts. It is there the rivers of gold said to flow through Piltover’s streets have their source.

    Tamara grins at the thought and turns from the window. Her room is meticulously tidy, a place for everything and everything in its place. Notebooks are stacked at one corner of her workbench, alongside carefully arranged tools, hex-calipers and folded schemata. Yesterday’s lunch of black bread, cheese and dried fruit sits unopened in muslin wrapping next to her tools. A small metalworking forge is ingeniously built into the brick wall, the fumes carried to the roof via a twisting series of iron pipes. At the center of the desk is a wooden box in which sits the device that has taken her many months of effort to construct, working from the plans etched into rolls of wax-paper she keeps hidden beneath her mattress.

    She reaches under her bed for the chamber pot and relieves herself before quickly freshening up with the powders and tinctures provided by her host. She dresses in the rugged clothes of an apprenta; simple leggings, an undershirt equipped with numerous pockets and a wrap-around doublet with an ingenious system of hooks and eye fasteners that can be ripped off with one quick pull. She’d been puzzled at the need for this until Gysbert had blushingly told her it was to make it easier to get off in the event of it catching fire in a workshop.

    She checks her reflection in a polished glass mirror hanging on a brass hook on the back of her door, brushing her long dark hair back over her ears and securing it with a leather thong and copper hair-clips. Tamara runs her fingers over her high cheekbones then along the line of her chin, and is satisfied by what she sees. Colette keeps telling her she could do more with her looks, but her friend is young and hasn’t yet learned the danger of being memorable.

    Tamara places the wooden box in her shoulder bag, together with the muslin wrapped food and a selection of notebooks and pencils. She’s nervous, but that’s understandable. This is a big day for her, and she doesn’t want to fail.

    She removes the chair wedging her door shut and turns the locking wheel to release the bars securing it in place. Compared to where she comes from, Piltover is a safe place, its violent crime rate absurdly low. Its inhabitants are untroubled by the everyday violence of most other cities, but they are not so foolish as to believe they can do without locks on their doors.

    Especially in the weeks leading up to Progress Day.

    Tamara locks her door and pauses on her way down the stairs to empty her chamber pot in the boarding house’s central chute for the disposal of night-soil. She used to wonder where it ended up, before realizing that shit only ever flows downward. Somewhere below in Zaun, there’s a garden that likely blooms like no other. She places the pot in its assigned cubbyhole for cleaning, and makes her way down the winding screw-stair to the communal dining room. A few of her fellow apprenta are either breaking their fast or frantically tinkering with the devices they hope will finally get them noticed by one of the clans. Tamara places a hand over her shoulder bag, feeling a sense of pride at what she has made. She’d followed the plans exactly, even though the finishing touches went against the grain of her stoic professionalism.

    She waves in response to a few weary hellos, but doesn’t stop to talk. Few of them will have slept more than an hour or two a night for the last fortnight, and she will be surprised if some of them don’t fall asleep during their auditions today. She’s out the door to the street before anyone can delay her, and the brightness of the sun pulls her up short.

    The high buildings of her street are constructed of square-cut limestone and chamfered timber. Embellished with bronze facings, leaded glass and copper eaves, dazzling sunlight glitters from every surface. The streets are busy and loud, filled with moderately well-dressed men and women moving back and forth. Couriers push between apparitors, victuallers and tallymen, who shout after them and wave their fists. A few vagabond tinkers ply their suspect wares on canvas cloths atop barrelheads, ready to run at the first sight of a warden. Sumpsnipes who’ve hitched a lift on the Rising Howl from Zaun lurk at the edges of the street, scanning the passing trade for someone to cutpurse. These are the younger, inexperienced ones, forced away from the easy pickings of the cross-chasm bridges by the older, stronger kids.

    Tamara keeps a wary eye on them as she moves down the street, her steps precise and measured. She has little enough worth stealing, but the last thing she needs today is a sumpsnipe picking something he shouldn’t from her. The smell of roasting fish and fresh-baked Shuriman sunbread from an open dining hall makes her mouth water. Instead, she stops a woman pushing a wheeled barrel encircled by hissing pipes and purchases a hot tisane, together with one of the sugared pastries she has come to love a little too much.

    “Happy Progress Day, dearheart!” says the woman as Tamara places a silver gear in her hand and tells her to keep the change. “May the cogs turn clockwise for you today, my lovely.”

    The woman’s accent sounds oddly lean and leisurely to Tamara, as if she has all the time in the world to voice what she wants to say, yet it is not uncommon this close to the Boundary Markets: a blend of Piltovan affectation and the looser familiarity of Zaun.

    “Thank you,” replies Tamara. “May the Gray never rise to your door.”

    The woman taps her head and her heart, a sure sign that she is born of parents from above and below. As much as the citizens of Piltover and Zaun like to pretend they are separate entities, both are far more intertwined than they might openly admit. Tamara wolfs down her pastry and follows the road to its end, exactly twenty steps distant, where it meets the larger thoroughfare of Horologica Avenue. She turns right, finishing her tisane and counting her steps as she crosses each intersecting street. The buildings here are grander than the apprenta quarter where she’s billeted, fashioned from polished granite and ironwork columns.

    Many boast flickering chemtech lamps that give the morning air a crisp, actinic flavor. It seems pointless to burn them given the early hour, but Tamara has learned a great deal of Piltover society is dominated by perceived wealth and power - one being a factor of the other. It’s everywhere she looks: in the cut of the clothes people wear, the vividness of the colors and the extent of their publicized philanthropy. Tamara sees numerous couples taking their morning constitutional; well-appointed men and women adorned with subtle augments. One woman wears an implanted cheek-plate with a gem-like hextech loupe over one eye. Her arm is linked with a man bearing a metallic gauntlet that flickers with traceries of light. Across the street, another hunched man in overalls wears what appears to be some form of breathing apparatus on his back - tanks filled with bubbling greenish liquid that vent puffs of atomized vapor.

    She sees people look on in admiration and wonderment, but her gaze has been trained to notice what others do not.

    The two hextech augments are fake.

    Tamara has studied Piltover’s emergent technology closely enough to know what is real and what is not. The cheek-plate is molded silver glued to the woman’s face, and her loupe is nothing more than a lapidary’s lens engraved with a maker’s mark she assumes is fictional. Her beau’s hand is an ordinary bronze gauntlet with glass channels filled with bioluminescent algae scraped from one of Zaun’s cultivairs. Only the breathing apparatus is genuine, and the bloodshot redness of the hunched man’s eyes, combined with the tougher, hard-wearing nature of his overalls, tells Tamara he is from a deep level of Zaun.

    She travels from Horologica Avenue to Glasswell Street, along the winding Boulevard of a Hundred Taverns and thence into Sidereal Avenue to Incognia Plaza, where Zindelo’s great sphere sits inactive as it has done since the inventor’s mysterious disappearance last year. Crowds gather around the latticework artifact; gaggles of would-be inventors, artists and pallid, hack-coughed Zaunites who have traveled up-city for the day.

    Deep in his cups, Gysbert has told her Progress Day is viewed very differently down in his hometown of Zaun, which he insists was the original City of Progress before Piltover came along. Above, Progress Day marks the moment the Sun Gates opened for the first time, allowing trade to pass easily between the east and west of Valoran. It also marks the moment when taxation on that trade turned the trickle of gold entering the city’s coffers into a fast flowing river. Below in Zaun, it is a day to remember those lost in the geological upheaval that created the east-west passage and submerged entire districts underwater.

    One day, two very different perceptions.

    Tamara passes through the square, avoiding sprinting pneuma-tube runners as they race to bear messages to their destinations. A promenade courtier, Noami Kimba, waves to her and blows her a kiss. They have met three times in the sultry air of evening, and each time Kimba has offered her a chance to spend the night in her arms. Tamara has refused each time, too busy for any diversions, but if she is able to stay longer than today, she may take her up on the next offer. She makes her way to the plaza’s northern archway as a massively bearded man with metaled shoulder guards and an iron skullcap enters. His arms are pneumatic, piston-driven monstrosities, and Tamara recognizes one of the nameless hierophant cultists of the Glorious Evolved. He grunts at her, before entering the square to harangue passers-by with his zealous blend of theology and techno-sorcery. She leaves him to it and turns onto Oblique Lane, heading toward Techmaturgy Bridge, counting her steps as she goes.

    The city opens up before her, revealing the great split that divides northern and southern Piltover. The yawning chasm looks as though it ought to be ancient, the result of natural geological forces, but it came into existence within living memory and nothing natural created it. Man’s hubris and desire to master the elements wrought it. Tamara admires the strength of will it must have taken to enact a plan of such audacity that the splitting of the earth and the destruction of half of Zaun was seen as an acceptable price to pay for future prosperity.

    The great tower of the College of Techmaturgy rises arrogantly from the wide canyon, anchored to the upper cliffs by swaying suspension bridges and thick iron cables that thrum like musical strings when the winds blow in hard from the ocean. The main bridge is an arched wonder of steel and stone, thronged with people moving between Piltover’s two halves and cursing the vintners and purveyors of sweetmeats whose rival stalls have created a bottleneck at its center. Revelers still drunk from the night before are shepherded onward by wardens in blue jackets, gleaming boots and checkered trousers. In any other city, they would look ridiculous, but here their gaudy appearance actually seems normal. Sumpsnipes with razor-rings dart through the crowds and more than one reveler will be returning home with what remains of their purse slit and emptied.

    The north of the city is where the bulk of the clans have their mansions and heavily guarded workshop compounds. Most of the traffic today is heading in that direction. She sees a good many apprenta making their way across the bridge, each bearing their invention with the care of a mother bearing a newborn babe. She seeks out the familiar faces of Gysbert and Colette, but there are simply too many people to pick out her fellow apprenta. Tamara reaches the end of the bridge, and takes a breath. Normally, she is not scared of high places, but the dizzying scale of the height difference between Piltover and Zaun is breathtaking.

    Two statues of robed officials flank the road onto the bridge, one representing the spirit of wealth, the other the essence of honesty. Tamara digs out a bronze washer and places the coin in the outstretched palm of the first statue. The weight of it triggers an internal mechanism and the fingers close over the coin. When they open a moment later, it has gone.

    “I always go with the other one,” says a man appearing beside her. He is handsome, dark-haired, and smooth-skinned, which means he is rich. His breath reeks of last night’s shimmerwine. “I find it helps to pay for the things I don’t have.”

    Tamara ignores him and carries on her way.

    He moves after her, made persistent by the dulled senses of a hangover and too much money in his purse.

    “Here, now wait a minute, there’s no need to be rude, young lady.”

    “I’m not being rude, I have somewhere to be and I don’t want to talk to you,” she says.

    He follows her onto the bridge with a laugh that tells her he sees her as a challenge, someone he thinks he can buy with a few gold hex.

    “Aha, you’re an apprenta, aren’t you?” he says, finally recognizing her clothes and seeing the bag on her shoulder. “On your way to the auditions, eh? Hoping to catch the eye of an artificer and be snatched up by one of the great houses, are we?”

    “Not that it’s any of your business, but yes,” she answers, hoping against hope that he will hear the brusqueness of her tone and leave her alone. Instead, he increases his pace and stands in front of her, blocking her passage across the bridge. He looks her up and down, as though examining a piece of livestock he’s thinking of buying.

    “You’re a fine looking specimen, my girl. A bit bony, but nothing a few meals at Lacabro’s wouldn’t sort, eh? What do you say? It’s Progress Day, everyone should have a bit of fun, eh?”

    “I’m not interested,” says Tamara, moving to push past him. “Get out of my way and leave me alone.”

    “Now listen here, lass, my name is Cella Allabroxus, and I know a few of the bigwigs on the north side,” he says, continuing to block her way. “Spend the morning with me and I’ll put in a good word for you, make sure your audition gets a bit of a boost, if you know what I mean?”

    “No, thanks,” says Tamara, and she can see what’s coming next. He reaches for her arm, but she catches his hand before it makes contact, twisting it around and drawing a surprised gasp of pain from him. If she applies even a fraction more pressure, his wrist will snap like kindling. She uses his pain to maneuver him toward the bridge’s parapet. Her fear of heights quite forgotten, she presses Cella Allabroxus back against the waist-high stonework.

    “I asked you nicely to leave me alone,” she says, pressing hard on Allabroxus’s wrist and drawing a whimper of pain from him. “Now I’m asking again, albeit not so nicely. Leave me alone or I will push you off this bridge and when they find what’s left of you spread out over the rooftops of Zaun, they’ll think you were just another drunk who couldn’t walk a straight line over the bridge. Are we clear?”

    He nods, in too much pain to speak.

    “I don’t need your ‘good word’ or any kind of ‘boost’. I’m pretty damn good at what I do, and I’ll stand or fall on my own, thank you very much. Now smile at me, walk away and go home. Sleep off the wine and remember this moment any time you feel like being discourteous to a lady.”

    Cella Allabroxus gasps as Tamara releases his wrist. For a moment she sees he is tempted to retort with something offensive, but she cocks an eyebrow and he thinks better of it. Cradling his wrist, he scurries back the way he came and Tamara lets out a weary sigh. She catches the eye of a sumpsnipe gang loitering on the other side of the roadway and nods in the direction of the fleeing Allabroxus. The footpads take her meaning and race after the man.

    “What was that all about?” says a young voice behind her.

    The tautness drains from Tamara’s body and she lets a looseness return to her limbs. The cold determination Allabroxus saw falls from her face, replaced with an open smile.

    “Nothing,” she says, turning to see Gysbert and Colette. “Just a drunk who thought he’d try his luck.”

    “You’re late,” says Gysbert, pointing over the parapet at the dulled metal sides of a mechanized clocktower a hundred feet or so below the level of the bridge. “Look.”

    “What are you talking about?” answers Tamara. “I don’t think Old Hungry’s told the right time in years.”

    “True,” he says, and though he’s trying to look angry, his eyes speak only of infatuation. “But we agreed to meet before Old Hungry’s shadow was past the Techmaturgy tower.”

    He points to where the dark outline of the mysterious clocktower has fallen across the lower laboratory levels of the tower, where greenish-gray fumes leak from hornpipe vents. “See?”

    Tamara smiles and puts her hand on his shoulder. He glances down at the point of contact and any anger he might actually be feeling vanishes.

    Colette rolls her eyes and says, “Come on, let’s get going. Gysbert might be foolish enough to forgive your lateness, but Clan Medarda won’t. They shut the gates at third bell and they rang the second before we reached the bridge.”

    The manor house of Clan Medarda is not far from the northern end of the bridge, but the streets are busy and there will be many others seeking entry to display their creations at the auditions.

    “You’re right,” says Tamara, hefting her shoulder bag and patting the device within. “Let’s go and show those rich sons of bitches what we can make.”

    The gates of Clan Medarda’s mansion house are imposing creations of tempered steel set in a high wall of alabaster white stone. Bronze busts of its illustrious family members sit in numerous alcoves along the length of the wall, including the clan’s current head, Jago Medarda. Scores of eager apprenta are gathered by the opened gates, each bearing a prized invention they hope will see them secure a contract of servitude with this illustrious house. The politeness on display is endearing to Tamara, with each apprenta being careful not to jostle their neighbor’s creation.

    Men in the clan’s colors, armed with swords and pikes, guard the entrance, checking the authenticity of each supplicant’s paperwork before allowing them entry. Tamara watches them as they work, admiring their professionalism and thoroughness. A few apprenta are turned away, their papers incorrectly stamped or fraudulent. They don’t protest, but simply walk away with a resigned shrug.

    When it’s their turn, Tamara, Colette, and Gysbert are allowed in without a hitch. Colette had taken it upon herself to ensure their papers were in order, and the youngster is a stickler for details. It’s a trait Tamara believes will stand the girl in good stead in the years to come.

    Just as they pass through the gates and third bell rings from the Piltover Treasury building, Tamara feels the hairs on the back of her neck stand up. She has learned to trust this instinct over the years and pauses, as if to adjust the straps of her shoulder bag, looking back to the street. Sitting on the rim of a marble fountain is a woman wearing the loosely tied jacket of a Piltover sheriff, a customized cap pulled low over her shadowed features. One leg is cocked at an angle, her elbow resting atop it as her gaze sweeps the throng of apprenta. There’s a long-barreled rifle over her shoulder, one with what looks like a gleaming gemstone enclosed in a lattice of silver wire. Her gaze pauses on Tamara, who turns away before it can linger too long.

    Tamara knows that look: it is the look of a hunter.

    The gates shut and she catches up to Colette and Gysbert, who stand in a twenty-strong crowd staring in open-mouthed wonder at what seems at first glance to be a simple carriage. But then Tamara notices the underslung hextech pod and the knot of gold and silver cabling linking it to the front and rear axles. A soft light glows within the pod and Tamara tastes copper on her tongue.

    “It’s a self-locomotor,” says Gysbert. “One of Uberti’s designs, if I’m not mistaken.”

    “It can’t be,” says Tamara. “She works exclusively for Clan Cadwalder.”

    “Not for long, I hear,” says Colette.

    “What do you mean?” asks Gysbert.

    “Scuttlebut around the workbench says one of Medarda’s agents stole a copy of the schematics,” says Colette, her voice dropping to a whisper. “Rumor has it things got pretty bloody. Bodies all cut up, that sort of thing. Folks are saying Clan Torek are looking to lure her away, but Clan Cadwalder won’t admit anything, of course.”

    “Well, they wouldn’t, would they?” says Tamara, as the lacquered black doorway to the manor house opens. “A public admission that their head artisan’s designs were stolen would make them look weak.”

    A steward bearing a long black staff and liveried in the crimson and gold of Clan Medarda ushers the hopeful apprenta into the manor house. Tamara hears sighs of wonderment as he leads them through its vaulted antechambers, luxurious reception rooms and grand galleries. The clan’s conspicuous wealth is displayed for all to see in gold-framed portraits that fill entire walls, giant sandstone statues of beast-headed warriors conveyed at enormous expense from Shuriman tombs, and crossed weapons that bear the hallmarks of Ionian design. The floors are gleaming marble flagstones, the grand staircase wide and crafted from the whorled boles of Freljordian Ironwood trees.

    Tamara sees that everything in this house is artfully crafted to intimidate and remind the visitor just how little their achievements matter in the face of what Clan Medarda has acquired. She looks up in time to see a woman in a floor-length gray dress and crimson-tasseled pelisse glide being escorted across a mezzanine level by another steward. The heels of her boots click with a strange metallic cadence, and she looks down upon the herd of apprenta with the ghost of a smile creasing her lips as she passes from sight.

    Eventually the steward halts their march in a moderately sized waiting room with a herringbone-patterned floor and a Revek clock fashioned from ivory and mother-of-pearl that keeps time with metronomic precision. An imposing set of black-lacquered doors with a hatch at eye level leads onward, but the steward raps his staff on the wooden floor and indicates that they should sit on benches set against each wall.

    “When your name is called, enter the proving chamber,” he says. “Move to the lectern and state your name. Give a short explanation of what you will be demonstrating, followed by a brief - and I cannot stress that word enough, brief - explanation of its workings. You will be judged by the learned artificers of Clan Medarda, so assume they know more than you. My advice is to keep your answers short, as they bore easily. If you are successful, take the left door onward. If you are unsuccessful, take the right door onward. That is all. And good luck.”

    The steward has given this speech many times before, but Tamara hears sincerity in his last words to them. She places a hand on her shoulder bag, knowing that on any other day, the device within would be enough to secure her a place at any one of Piltover’s clan houses. She shares a look with Gysbert and Colette. Both are nervous, and she is surprised to find her own heart racing. She has spent so long preparing for the Progress Day audition that the thought of stumbling at this last hurdle makes her sick to her stomach. It has been a long time since she felt this way, and she smiles, welcoming the sensation. It will keep her sharp and focused. She reaches over to take Gysbert’s hand and gives it a squeeze. Sweat dapples his brow and he smiles weakly in thanks. Colette is staring straight ahead, scanning the faces on the other side of the room, no doubt wondering who might make the cut and who will fall by the wayside.

    The hatch in the black door slides back and everyone tenses. A name is called, and a young girl across from them stands. The door opens from the other side and she shuffles nervously through it. A musty smell of aged wood and charged atmosphere gusts from the proving chamber, and Tamara tries to imagine what it will be like.

    Another six apprenta pass through the door before one of their names is called. Colette is first, and she stands with determination, lets out a breath, and walks through the door without a backward glance.

    “She’ll be great,” says Gysbert under his breath. “I know it.”

    “So will you, Gys,” says Tamara, though she suspects his nerves will likely get the better of him. The kid from Zaun is skilled, but more than just his nerves will count against him in the grand halls of a Piltovan clan.

    Two more apprenta are called. Looking at the clock, Tamara sees each audition is getting shorter. Are the learned artisans of Clan Medarda already getting bored? Will that count for or against those yet to demonstrate their devices?

    Gysbert all but jumps off the bench when his name is called. He almost drops his bag, but catches it at the last minute, his face red with worry and dripping in sweat.

    “Take a deep breath,” Tamara advises him. “You know this stuff. Your work is good.”

    “But is it good enough?” he asks.

    Tamara thinks she knows the answer, but nods and says, “It is.”

    He passes through the door and more apprenta are called until only Tamara remains. The room is empty, but she can’t shake the feeling that she is being watched. When her name is finally called, it is a relief, and she takes a moment to compose herself before turning and stepping through the door into the proving room.

    The chamber beyond is circular and illuminated by glowing spheres of glass that float above sconces carved in the shape of outstretched hands, as though giving light to the world. It’s all Tamara can do to suppress a sneer at the rampant self-aggrandizement. It is a lecture theater, with tiered benches rising in concentric rings to the back wall. A plain wooden lectern and workbench sit in the center of the room, and two doors lead onward. Left for success, right for failure.

    The tiered benches are capable of holding at least a hundred people, but only five sit before her. Two men and three women, all wearing the crimson robes of masters. They are scratching on great ledgers with gold-plated quills that echo noisily in the chamber’s excellent acoustics. Every one of them bears a genuine hextech augment, and she senses their eagerness to be done.

    “Name?” says one of the women without looking up.

    “Tamara Lautari.”

    “What will you be demonstrating?” asks one of the men. His lips do not move, and his voice grates artificially from a mesh-fronted neck brace.

    Tamara sets her bag down on the workbench and removes her creation, an arrangement of wirework struts arranged in a cube with an acid-engraved sphere at its center.

    “I call it the Hex-Armillary Amplifier.”

    “How do you hope it will function?” he asks again, and Tamara tries not to show how much his mechanically-rendered voice disturbs her.

    “By harnessing the properties of a crystal and exponentially increasing its output beyond anything that’s been achieved so far.”

    She says the words neutrally, but the arrogance of what she says does not go unnoticed. Every one of the masters now fixes their gaze upon her. They are likely used to hearing grand claims from apprenta, but the confidence in her tone clearly piques their interest.

    “And how will you do that?” asks a white-haired man with a gem-faceted eye set in a porcelain plate upon his burn-scarred face.

    “The geometries of a crystal are vital, as is the axis upon which it spins,” says Tamara, opening a delicate hatch in the sphere to reveal a precisely engineered cradle. Thin chains, like those of an expensive necklace, hang down, ready to secure a power crystal. “My device reads the speed and angle of spin, adjusting it to achieve optimum power delivery.”

    “Absurd,” says a woman with an artificial arm and the penetrating gaze of an academic who has heard every wild idea from her students and dismissed them all. “There is no time in the discharge of a crystal’s power to adjust it with any degree of control. Praveen tried the same thing two years ago and almost brought down half the goldsmithing district.”

    “Respectfully, ma’am, I disagree.”

    “Your disagreement is irrelevant, apprenta. Can you prove it? Can you demonstrate what you claim?”

    “I believe so,” replies Tamara.

    “Belief is not the basis of science,” says the woman, as if speaking to a confident but ill-informed child. “Empirical evidence is what is demanded.”

    “I can do it,” promises Tamara.

    The woman looks unconvinced, but nods and says, “Very well, you may begin.”

    A hatch slides open in the workbench beside Tamara. A fretwork stand rises from below, holding a small, faceted crystal of sapphire blue that shimmers with its own internal light.

    A hextech crystal.

    The crystal is no bigger than her thumbnail, but it is the future.

    This is what could make the clans of Piltover rulers of the world if they so desired. Or, if not them, whoever can craft it more efficiently and without the years of work to produce a single item. This crystal has only a low level of power left in it, but it is still immeasurably powerful and outrageously valuable.

    She hadn’t anticipated it would also be so beautiful.

    “Well, go on then,” says the burn-scarred man. “Dazzle us.”

    She lifts the crystal from its holder. It’s warm to the touch, vibrating at a level almost too subtle to detect. It is far heavier than she expects. With exquisite care, Tamara places the crystal within her sphere and fastens it with delicate chains. She checks it is secure and seals her device. The mechanism atop the cube is movable and she twists its interlocking parts to arrange the cardinal points of contact into their engaged positions.

    Her device starts to hum as the conduits find a source of power in the crystal, and a soft blue glow emanates from within. Tamara grins as her device spools up. The hum builds and the taste of metal in her mouth grows stronger. It is getting louder now, unpleasantly so, pulsing in waves.

    The light spheres around the hall pulse in concert with the rise and fall of the bass thrum coming from her device. It is moving across the workbench, the vibrations jittering it left and right, up and down. Crackles of energy flicker around the sphere, flaring from its upper surfaces like lightning running in reverse.

    “Turn it off, Mistress Lautari!”

    Tamara reaches for her device, but a whip of blue light lashes out, carving an angry red weal over the back of her hand. She flinches and backs away from her rapidly overloading device.

    “I can’t,” says Tamara in dismay. “It’s optimizing too fast!”

    She always knew this was going to happen, but she’d hoped the changes she made to the design wouldn’t fail quite as catastrophically as this. A bolt of blue fire arcs out of her machine toward one of the light spheres. It explodes in a shower of magnesium-bright sparks.

    Another follows, then three more. Soon the only light is the violent blue glow of Tamara’s crackling device. The woman with the hextech arm stands and makes a fist. With a rush of sliding metal, the entire workbench falls into the floor, which promptly seals up after it. The outline of the trapdoor is briefly limned in light and a hard bang of detonation echoes from far below.

    “A safety chamber,” says Tamara, relieved her device didn’t explode a few seconds earlier.

    “Yes, Mistress Lautari,” says the woman, sitting back down and picking up her golden quill. “Do you think you are the first apprenta to come before us with a potentially lethal invention?”

    “I suppose not,” answers Tamara. She is disappointed, but not surprised. This was always the intended outcome, despite the best efforts of professional pride to sabotage her purpose.

    The man with the hextech eye writes in his ledger and speaks without looking at her.

    “I think you know which door to take.”

    Tamara’s exit from Clan Medarda’s mansion is far less grand than her entrance. The rightmost door opens into a bare stone corridor that winds downward through the rock of the cliffs until it reaches a steel door with enough reinforcement to withstand a siege ram. A heavily muscled enforcer type with hexdraulic arms and a helmet she’s not sure is actually a helmet opens the door. She’s barely through it before it’s slammed shut behind her.

    It opens onto a side street lower down the city, one that leads back to the cliffs. Not quite Zaun, but not entirely Piltover. The street is paved with mismatched cobbles and foggy with low lying scraps of the Zaun Gray. Gysbert sits opposite on a crumbling brick wall, the smashed remains of his device lying strewn at his feet.

    He smiles as he sees her and says, “It didn’t go well?”

    “Not exactly.”

    “What happened?”

    “It exploded.”

    His eyes widen in surprise. He laughs, then claps a hand over his mouth. “Sorry, shouldn’t laugh. Exploded?”

    She nods and grins. He laughs again.

    “At least all mine did was fall apart,” he says. “Not that it matters. As if Medarda would let a Zaunite into their hallowed ranks!”

    She ignores his bitterness and asks, “Have you seen Colette?”

    Gysbert’s eyes light up at the prospect of delivering good news.

    “I haven’t. I think she made it.”

    Tamara lets out a sigh of relief.

    “Well, at least one of us got in,” she says. “So… shall we drown our sorrows? It’s Progress Day, after all. I think we’ve earned a few after nearly blowing up the learned masters.”

    A figure moves into view, lithe and silhouetted against the light at the end of the street. Others are with her, but they’re clearly deferring to her since she’s the one with the long-barreled rifle pulled tight to her shoulder. The weapon’s muzzle is unwavering, its sights firmly aimed at Tamara’s head. “Sorry, Mistress Lautari,” says the sheriff she’d seen earlier today, “but I don’t think you’ll be getting that drink.”

    Gysbert’s protests are brushed aside as the sheriff and her men lead Tamara away. He hasn’t the courage to follow her, and she’s glad of that. She doesn’t want him dragged into this. She’s frogmarched toward the edge of the cliff, and for a wild moment she thinks they’re going to throw her over the edge.

    But this is Piltover. They do things by the book here. Back home, she’d already have a knife in her guts or be sailing through the air on a long drop to the spires of the city below. Instead, they turn into a narrow overhanging street that winds along the line of the cliffs toward the great funicular that leads down to the busy wharves on the ocean passage through the city.

    “Are you arresting me?” asks Tamara. “What did I do?”

    “Really? You’re going to play dumb?” asks the sheriff. “We searched your room and found everything. The hextech journals, the schematics.”

    “I’m an apprenta,” says Tamara. “I’m supposed to have schematics.”

    They reach an iron-mesh platform attached to a collimated series of rails angled down toward the ocean and docks below. Hundreds of ships throng the wide channel, moored in the shadow of the titanic form of the Sun Gates that allow sea transit from east to west. Some are just passing through, while others berthed offload goods before filling their holds with the bounty Piltover and Zaun have to offer. Tamara sees Freljordian ice-runners, Noxian troop barques, Shuriman grain-galleys and even a few vessels that look suspiciously like they’ve recently sailed from the thieves’ haven of Bilgewater.

    Watching over them all are Piltover’s warship squadrons: sleek, ebon-hulled vessels with twin banks of oars and iron-sheathed rams. Rumor has it they’re powered by more than just the strength of their oarsmen and that each is equipped with a battery of powerful hextech weaponry. Tamara doesn’t know if that’s true, but that people believe it is true is all that matters.

    She’s jolted from thoughts of warships as three of the sheriff’s men bundle her onto the elevator, holding her tighter and more painfully than they need to.

    “Maybe so, but I don’t think many apprenta have such detailed maps of Piltover hidden within their work. I’m Caitlyn, and I’ve walked a beat for more years than I care to count, so I know this city’s streets better than most. And I have to say, you did a damned accurate job. Even Vi could walk blindfold around Piltover with those plans and not get lost.”

    “I don’t follow,” says Tamara, as Caitlyn pulls a lever and the angled elevator begins its juddering descent to the city’s lowest levels.

    “Yeah, you’re more a trailblazer than a follower, aren’t you?”

    “What does that mean?”

    The sheriff doesn’t answer, and Tamara shakes her head, her eyes filling with tears.

    “Look, I swear I don’t know what this is all about,” she says, her voice cracking and her chest heaving with sobs. “Please, I’m just an apprenta trying to catch a break. Signing a contract with Clan Medarda was my last chance to make something of myself before my father’s money runs out and I have to indenture myself to one of the Zaun Chem-forges. Please, you have to believe me!”

    Her pleas fall on deaf ears, and neither the sheriff or her men bother to answer her increasingly histrionic pleas for compassion and understanding as their descent continues. When the elevator lurches to a halt on the dockside, it’s in the shadow of a Shuriman galleon riding high in the water, its holds freshly unloaded. Tamara sees all her worldly possessions stuffed into a metal cart used to haul grain from the holds of such vessels. Her journals and rolled up plans are inside, pages ripped and torn, months of painstaking work discarded like junk. She smells oil and knows what’s coming next. She throws off the grip of the men holding her and falls to her knees before Caitlyn.

    “No! Please, don’t,” she weeps. “Please. I’m begging you!”

    Caitlyn ignores her and walks over to the cart. She lifts a smoking pipe from a passing stevedore and tips its burning contents into the cart. The oil-soaked paper of Tamara’s books and plans bursts into flames with a whoosh of ignition. The fire consumes them swiftly, burning everything to ash in a matter of minutes. Smoke curls from the remains of Tamara’s work, and she spits at Caitlyn’s feet.

    “Damn you,” she snaps. “May the Gray forever be at your door!”

    “Nice try,” says Caitlyn, dragging her to her feet. “You’re pretty tricksy with that accent. It’s good, I’ll give you that. Just enough slang, just enough roughness, but I’ve heard every voice in this city, from top to bottom, and yours just doesn’t fit, you know? A little too much of the soot and spite from your homeland to really pull it off.”

    “What are you talking about?” protests Tamara. “I was raised in upper Piltover. I’m a Goldview Lass! Born in sight of the Ecliptic Vaults! I swear I’m not lying!”

    Caitlyn shakes her head. She’s tired of this game.

    “No, your accent’s good, but it can’t quite cover that guttural Noxian superiority,” she says, punctuating her words with a finger jabbing into Tamara’s chest. “And I know what you are. Yeah, I’ve heard the fireside tales of the warmasons, the warriors who sneak into enemy territory and scout it out. You map out the terrain, find the best ways for an army to advance, laying the groundwork for invasion.”

    Tamara doesn’t get the chance to deny the accusation as Caitlyn’s men march her up the gangway and onto the galleon. They hand her to two swarthy Shuriman bladesmen, hard-eyed killers who’d sell their own grandmother for half a silver gear.

    “You don’t come back to Piltover,” says Caitlyn, resting her rifle in her arms. “If I see you again, I’ll put a bullet in your head. Understand?”

    Tamara doesn’t answer. She sees Caitlyn means every word she says.

    “Keep her below, then dump her somewhere unpleasant in Bel’zhun,” says Caitlyn to the shipmaster. “Or throw her overboard once you get far enough out, I don’t care.”

    The ship is far out to sea by the time they let her up on deck. Too far from land to swim, but Tamara has no plans to get wet. She watches the glittering jewel of Piltover slide away over the horizon, sad to be leaving, but pleased her mission is finally over.

    A shame her artfully prepared plans and schematics went up in smoke, but that was always a risk, and she can recreate them from memory. She closes her eyes and runs through the mental exercises that allow her to conjure walking Piltover’s streets at night, counting steps and mentally mapping every junction, street and winding alley.

    She ponders which of the breadcrumbs she left in her wake allowed Caitlyn to draw the net around her, but supposes it doesn’t matter now. The sheriff of Piltover is clever, but Tamara has a nagging sensation it wasn’t actually Caitlyn who discovered her. That worries Tamara, as it means there is someone in Piltover she doesn’t know about who has cunning enough to unmask a warmason.

    Whoever it was, and no matter how much they might think they know about the secretive Order of Warmasons, there’s one thing they haven’t yet realized.

    That warmasons work in pairs and sometimes it pays to burn one to embed another more deeply in foreign lands.

    Tamara smiles to herself, already imagining the valuable intelligence Colette will be gathering for Noxus in the heart of Clan Medarda.

    She lies back on a bed of empty grain sacks and settles down to sleep.

  8. Seraphine

    Seraphine

    In Piltover, where anyone’s dream can become everyone’s progress, a star is born.

    As a child, Seraphine always loved music, especially her father’s lullabies. The songs were beautiful, but sad. He’d brought them up to Piltover as he and Seraphine’s mother—two lifelong Zaunites—sought a better life in the City of Progress.

    Leaning out the window of their hexcoustics workshop, where broken sound tech was made to play again, Seraphine sang along with the streets. The shanties of the Sun Gates, the whistling of apprentices, even the melody of conversation—in a bustling city like Piltover, she was never alone.

    Over time, Seraphine realized she could sense songs too private, too personal, for any ordinary person to hear. And as she grew, so did the intensity of her gifts. She heard every person’s soul, loving or cruel—turning the streets she’d once loved into an overwhelming cacophony of conflicting desires. How could she make sense of the voices if none of them harmonized? Some days, she hid shivering in a corner, hands over her ears, unable to hear herself above the chaos.

    Seraphine’s parents had left everything behind so she could be born in Piltover; they couldn’t bear seeing her struggle. Scraping together their savings to purchase a shard of a rare hextech crystal, they crafted a device that dampened her magical hearing. For the first time in years, there was silence.

    Within that quiet, though, Seraphine heard something—someone. The crystal had a consciousness, born of brackern blood. Though hard to hear, and harder to comprehend, the voice was kind. In a hymn of distant deserts and ancient conflicts of ancestors, a thousand years of history sang in unison.

    Seraphine, awed, asked for guidance. Overwhelmed by the yearnings around her, she worried she may have no song of her own. What if she was merely the voices of others?

    “We are all forged through others’ voices,” the presence sang back.

    And slowly, she learned to manage the noise. The voice rarely spoke clearly, but Seraphine felt its influence as it helped her understand how to resonate with a crowd, to sing with them, using her dampener less each day. The first time she performed in front of an audience, testing her skills, she was nervous beyond words. But she kept singing, and the crowds swelled. Soon, the biggest venues in Piltover had Seraphine’s fans spilling into the streets. Still, something was missing—in the crowds, and in herself. She resolved to seek perspective in the city her parents had worked so hard to leave: Zaun.

    The first time she rode the clanging lift down, Seraphine felt somehow at home but still a stranger. In Zaun, she heard refrains of resilience and ambition much like above, yet with a thrum of freedom that was all their own. But as she spent more time below, she also sensed pain. Fear of the chem-barons who controlled every opportunity. Hatred of the spoiled, arrogant Pilties above. There was so much discord. She began to perform, and listened to these new crowds, their hearts singing their struggles. The two cities were divided by more than simple misunderstanding. She wanted to mend, to unite. But she kept hearing the same refrain: “It’s not that simple in Zaun.”

    Eventually, Piltover started to feel less like home.

    Her hextech crystal had sung an elegy of what hatred left unchecked could accomplish. Seraphine couldn’t let that happen to the cities she loved. Persuading her parents to help, she dismantled her dampener, and together, they gave the crystal a new home in its opposite—a platform that would amplify her gifts, not repress them, allowing her to hear others in all their complexity. Seraphine hoped the crystal’s voice would be among them. She rode this platform down as a stage of sorts, stepping out onto the Entresol between Piltover and Zaun. As the crowds gathered and the lights dazzled, she heard citizens from both worlds, mingled together to hear her.

    This was a new song. Not just understanding—unity.

    It wasn’t perfect. It might never be. But her voice mattered. And so, Seraphine realized, maybe she could help others find their voice, too.

    Seraphine has become the premier star in both Piltover and Zaun. Empowered by her gifts and her hextech, she amplifies the voices of all with a fresh force of optimism, because to her, everyone deserves to be heard—especially those who are struggling. They inspire her, and she will do her best to inspire them in return.

  9. Orianna

    Orianna

    Nestled among the eclectic storefronts of Piltover sat the workshop of the renowned artificer Corin Reveck. Famous for his masterful craft in artificial limbs, Corin’s intricate brass designs made the prosthetics both breathtakingly beautiful and often superior to the originals. His daughter, Orianna, served as his apprentice—friendly and inquisitive, she was a natural fit to run the shop, and blossomed into a capable artisan in her own right.

    Orianna had an adventurous spirit, but her father, fearing for her safety, never allowed her to venture beyond their neighborhood. Instead, he took her to the theater, where dancers, through leaps and pirouettes, told stories of distant lands. Orianna dreamed of visiting these strange and marvelous places, and would scurry home to build clockwork dancers of her own.

    News of disaster in the undercity of Zaun made its way to their shop. An explosion had ruptured a chemical line, venting clouds of poisonous gas. Orianna insisted they help the victims, but Corin forbade it. Zaun was far too dangerous.

    So, with as many supplies as she could carry, Orianna snuck away in the night and rode the hexdraulic descender into the depths.

    The devastation was overwhelming. Debris still filled the streets, and Zaunites walked through the toxic haze, faces covered with little more than oily rags. Night after night, Orianna repaired respirators and installed esophilters. She even gave her own mask to a child who could scarcely breathe.

    Her father was furious, but soon after her return, Orianna fell gravely ill. Her lungs were ravaged past all hope of recovery. Refusing to accept this, Corin threw himself into his most ambitious project yet: a fully functional set of artificial lungs.

    After weeks of sleepless nights, he completed his desperate task and carried out the surgery himself. To keep her from ever venturing too far again, the lungs were wound with a special key Corin kept in his safe.

    Orianna returned to work, and yet the poison continued to spread throughout her body. Father and daughter worked feverishly to develop new implants and prosthetics, replacing each of her organs as they failed. Piece by piece, Orianna's body was transformed from mortal to mechanical until only her healthy heart remained. This long—and expensive—process cost Corin his fortune, forcing him to relocate their business to Zaun… but he saved his daughter's life. And, for a time, they were happy.

    Gradually, Orianna began to feel disconnected from who she had been before. Old memories felt like stories. Even her creativity began to fade, and her beloved clockwork dancers became more like masterfully tuned mechanisms than works of art.

    But, even as time seemed to stand still for Orianna, it marched onward for her father.

    Long, lean years brought Corin agonizing chest spasms that meant he could no longer work, and Orianna was forced to provide for him. She'd become profoundly adept at crafting her figurines, even if she took only distant pleasure in recalling what once inspired their creation. The miniature dancers brought in good coin and barter, but never enough to afford the one thing she believed could save her father. For that, she turned to a local chem-baron.

    Orianna never asked how the man came by a hextech crystal. She simply paid what he asked. Even so, before she could use it, the chem-baron returned demanding a second payment. Then a third. When the money ran out, Orianna knew his next visit would end in violence. She looked to the crystal device, still incomplete, too unrefined and powerful for a human body. She saw the logical solution—she didn't need her human heart anymore, and Corin needed a heart no one could ever take from him.

    She spent weeks in preparation, building a clockwork orb—integrating it into her own mechanisms, readying it to house the crystal so she could defend herself in the journey ahead. Slipping her father a sleeping draught, she commenced the surgery.

    Corin became one with the last remnant of the daughter he had known and loved. She listened to his steady heartbeat through the night, the quiet hum of hextech in the beautifully intricate ball by her side. Only then did she realize she had shed the last of her humanity—but she felt no fear or remorse, merely acceptance. She had become something entirely new, a lady of clockwork, and she needed to find where in the world's vast machine she might fit.

    At dawn, she collected the key that wound her lungs, a single pulse from her ball welding it firmly to her back. Then she left for good.

    Corin woke to find his workshop filled with hundreds of figurines. But among them was one he vowed never to sell: pirouetting to an endless ballet, a golden dancer that needed no key.

  10. Dreamsong

    Dreamsong

    Rayla Heide

    The softskins broke our slumber of a thousand spins.

    For many long ages, I sensed the world’s dizzying movement. Stars exploded and died above me, though I did not see them. I felt the warmth of the sun flood the sand with life.

    When my heartpulse slowed and I curled in the dry sand to warm my body for longsleep, I thought my time below would be lonely, that the earth would not respond to my touch. But all around me were kin. I sensed them rustling in their slumber. I listened to their silent murmurs reaching for my mind. I heard their dreamsongs of worlds upon worlds. A place without softskins, without fear or pain or doubt. A place of great peace.

    In the sand, we were all connected; we dreamed as one. Not just the singers, but all living things; the worms curling around smooth rockgrains, the molerats burrowing tunnels to birth their young, even a family of fur-soft spiderlings who rested for a night in the deepdark.

    I thought the rocks would be immobile, cold, uncaring. But they, too, were part of us. The stones were warm, and the deeper we burrowed, the closer we got to this world’s wombfire. Each time the underground boiled in rage, I was there; its tremors shook the sand until I sang back with my own anger. We are one, we are all. Your anger is as mine. I heard its gratitude in the raintime when wet drops soaked the sand and the earth grew fat and full.

    When the softskins came, the ground knew only pain. Our songs became cries as we were torn and broken and scattered. I heard the sorrowsong as the softskins unearthed my kin. They tore crystal namestones from our bodies as we screamed, louder than earthshakes, and stole them away. I sang long into the many nights, sang until my heart was empty and cold, but they did not return.

    Today, I am alone in the aboveplace. Today, the dry wind burns my skin. With every step, the sand grinds against me in protest. I fight my urge to bury myself down, down, to go inside the earth’s deepdark. I am not apart. I am part of the one, not beyond.

    From far away, a song of painfear reaches me. The tone is faint, but I recognize the melody, and I send out a song of my sorrow. A note of hope rings back in my mind, clear and fine. Almost, almost.

    Another set of stars whirl overhead, and again. The endlessly blinking universe stares down at me. I feel moltenheavy with the weight of above. I should be down, but I am here, alone in the cold air.

    I have been above for three moons. A blink of an eye, a sliver of existence. A warming murmur passes silently underground — yet in the aboveplace, I feel the eternity of alone.

    Ahead, I hear softskins. They do not sing, they shout. Their tones scratch and clash without melody or cohesion. They burn meatflesh over a falsefire. Its fat smokes the air and I choke on the stench. Why would they do such a thing? The ground is plenty, plenty for all.

    The melody calls to me weakly. Almost. The namestone is close.

    I must explain; the softskins do not understand. Their race is but three turns young; they have only begun to dig; they have barely uncoiled the beginnings of underneath. They speak, but I have not yet heard them sing. They will learn.

    I sing in their minds a song of the calmland, so they feel the great beauty that awaits us when we sleep. I sing for my dead kin, so they know what they stole.

    The softskins do not sing back. They do not seem to hear me so my voice grows louder in their heads. I sing for our namestones, wrongfully taken. Bring them back, they are ours. You murdered one cluster already. Do not deny our future also. I sing a plea. Let me carry the crystals to the deepdark, so they can bind with us again. I sing to heal this tearing wound.

    The softskins are still shouting to each other. One of them releases a rhythmic sound… a laugh? I feel as though my body is being crushed by the air, so I burrow. I am comforted by the weight around me.

    How can they not see the ruin they’ve caused? You are heartless, you are crude. How could you sever us like this?

    My husk glows skywhite with rage. I will not let these softskins destroy us.

    I hear them scream as I erupt from the sand. I summon energy from the ground and store the power in my namestone. A softskin throws a splinterblade and it hits my leg, shattering on my lucent shell. You sing only death. I, too, can sing this song. I release sunbright energy and sharp crystals burst from the ground, impaling flesh and cracking spines.

    The falsefire spreads in their panic. Their crude structures of twig and hide burn through the darkness, carrying softskins into the flames. Smoke rises in an offering to the blinking stars. Softskins run from the chaos, but I am faster. I circle around them and lash out at a straggler, slicing his middle apart with my claw. I crush another underfoot. Lifeblood stains the sand. I roar in grief, not a song but a cry. Your blood is not worthy to touch the one and the all.

    My tail lashes left and right and I knock the softskins down. I summon the sunbright once again, and more crystals spike from the sand to pierce flesh. So you can hear my song, after all...

    I am crude like them. I am violence. I am death.

    When I dream I see only rage. I am no longer worthy of the deepdark. But I cannot stop.

    Only one remains. The softskin fumbles with a glowing thing of wood and metal. She means to kill me. A false sun blazes from the thing and punctures my hardshell, burning my insides. The light reflects inside my crystal, paralyzing me. I stagger in agonizing pain. I cannot move. I am broken. I am ended.

    A fading song rings in my mind. Almost, almost. We are one.

    She aims her weapon again and I shake with horror as I see the paling namestone strapped to it. Her weapon drains our life energy. They are wasting crystals to power their terrible song. I feeI I will burst in fury and pain, but instead I pull strength from the ground. I cry out and lash with my sting, impaling the softskin as she writhes like a worm. I grasp the weapon and crush it with a claw. It crumbles to dust, leaving only the skywhite namestone.

    I hold the crystal in my mouth where it will be safe. I am here, we are one.

    I curl my stinger and she falls. Do not return. Do not take our namestones. We are not yours. We are all. We belong only to the deepdark.

    I leave her alive and she runs. She lives not with my mercy, but because I know she has heard my dreamsong, and she has no choice but to sing.

Related Champions

LoL Universe Indexing and Search isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.