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Seraphine

In Piltover, where anyone’s dream can become everyone’s progress, a star is born.

As a child, Seraphine always loved music, especially her father’s lullabies. The songs were beautiful, but sad. He’d brought them up to Piltover as he and Seraphine’s mother—two lifelong Zaunites—sought a better life in the City of Progress.

Leaning out the window of their hexcoustics workshop, where broken sound tech was made to play again, Seraphine sang along with the streets. The shanties of the Sun Gates, the whistling of apprentices, even the melody of conversation—in a bustling city like Piltover, she was never alone.

Over time, Seraphine realized she could sense songs too private, too personal, for any ordinary person to hear. And as she grew, so did the intensity of her gifts. She heard every person’s soul, loving or cruel—turning the streets she’d once loved into an overwhelming cacophony of conflicting desires. How could she make sense of the voices if none of them harmonized? Some days, she hid shivering in a corner, hands over her ears, unable to hear herself above the chaos.

Seraphine’s parents had left everything behind so she could be born in Piltover; they couldn’t bear seeing her struggle. Scraping together their savings to purchase a shard of a rare hextech crystal, they crafted a device that dampened her magical hearing. For the first time in years, there was silence.

Within that quiet, though, Seraphine heard something—someone. The crystal had a consciousness, born of brackern blood. Though hard to hear, and harder to comprehend, the voice was kind. In a hymn of distant deserts and ancient conflicts of ancestors, a thousand years of history sang in unison.

Seraphine, awed, asked for guidance. Overwhelmed by the yearnings around her, she worried she may have no song of her own. What if she was merely the voices of others?

“We are all forged through others’ voices,” the presence sang back.

And slowly, she learned to manage the noise. The voice rarely spoke clearly, but Seraphine felt its influence as it helped her understand how to resonate with a crowd, to sing with them, using her dampener less each day. The first time she performed in front of an audience, testing her skills, she was nervous beyond words. But she kept singing, and the crowds swelled. Soon, the biggest venues in Piltover had Seraphine’s fans spilling into the streets. Still, something was missing—in the crowds, and in herself. She resolved to seek perspective in the city her parents had worked so hard to leave: Zaun.

The first time she rode the clanging lift down, Seraphine felt somehow at home but still a stranger. In Zaun, she heard refrains of resilience and ambition much like above, yet with a thrum of freedom that was all their own. But as she spent more time below, she also sensed pain. Fear of the chem-barons who controlled every opportunity. Hatred of the spoiled, arrogant Pilties above. There was so much discord. She began to perform, and listened to these new crowds, their hearts singing their struggles. The two cities were divided by more than simple misunderstanding. She wanted to mend, to unite. But she kept hearing the same refrain: “It’s not that simple in Zaun.”

Eventually, Piltover started to feel less like home.

Her hextech crystal had sung an elegy of what hatred left unchecked could accomplish. Seraphine couldn’t let that happen to the cities she loved. Persuading her parents to help, she dismantled her dampener, and together, they gave the crystal a new home in its opposite—a platform that would amplify her gifts, not repress them, allowing her to hear others in all their complexity. Seraphine hoped the crystal’s voice would be among them. She rode this platform down as a stage of sorts, stepping out onto the Entresol between Piltover and Zaun. As the crowds gathered and the lights dazzled, she heard citizens from both worlds, mingled together to hear her.

This was a new song. Not just understanding—unity.

It wasn’t perfect. It might never be. But her voice mattered. And so, Seraphine realized, maybe she could help others find their voice, too.

Seraphine has become the premier star in both Piltover and Zaun. Empowered by her gifts and her hextech, she amplifies the voices of all with a fresh force of optimism, because to her, everyone deserves to be heard—especially those who are struggling. They inspire her, and she will do her best to inspire them in return.

More stories

  1. Karma

    Karma

    Karma is the living embodiment of an ancient Ionian soul, who serves as a spiritual beacon to each generation of her people. Her most recent incarnation came in the form of a 12-year-old girl named Darha. Raised in the northern highlands of Shon-Xan, she was headstrong and independent, always dreaming of a life beyond her provincial village.

    But Darha began to suffer strange, fitful visions. The images were curious—they felt like memories, yet the girl was certain they had not happened to her. At first, the problem was easy enough to conceal, but the visions grew in intensity until Darha was convinced she was descending into madness.

    Just when it seemed she would be confined to the healing huts forever, a group of monks visited her village. They had come from a place known as the Lasting Altar, where the divine leader Karma had passed away some months earlier. The monks were in search of the old man’s next incarnation, believing him to be among the villagers. They applied a series of tests to everyone they met, but eventually prepared to leave empty handed.

    As they passed the healing huts, Darha threw herself out of her cot and ran to stop them. She wept, telling them of her visions, and that she had known the monks’ voices from the babble in her head.

    They recognized the signs immediately. This was their Karma. The visions were past lives rushing to fill a new vessel.

    In that moment, Darha’s life changed forever. She bid farewell to all she’d ever known, and journeyed to the Lasting Altar to learn from the monks. Over the years, they taught her to connect with her ancient soul, and to commune with thousands of previous incarnations, each espousing the wisdom of ages past. Karma had always advocated peace and harmony, teaching that any act of evil would bring about its own repercussions, and so required no response.

    But Darha questioned these principles, even as she became Karma. Some of her followers were confused. How could she be invested with the Spirit of Ionia, the First Lands’ most sacred manifestation, and yet disagree with their most self-evident philosophies?

    Indeed, these beliefs were truly tested when Noxus invaded Ionia. Many thousands were killed as the enemy warbands advanced inland, and Karma was forced to face the harsh realities of war. She could feel the immense destructive potential that swelled in her soul, and wondered what the point of this power could be, if it was not to be used.

    The voices of the past urged her to remain at the Lasting Altar, to comfort her people and allow this conflict to pass. And yet, a far deeper truth compelled her to act...

    Karma agonized over this, until she could stand it no longer. She confronted a Noxian commander on the deck of his own war frigate, and unleashed her divine fury. This was no single, measured attack—she obliterated the entire vessel and its crew in a heartbeat.

    Though many Ionians rejoiced at this apparent victory, the monks believed she had made a huge mistake. She had upset the spiritual harmony of their homeland, disgracing all who had borne the name of Karma before her, and tarnished her own undying soul along with those of her followers. Even if it meant a life of solitary meditation and penance, they implored her to do no further injury.

    Karma silenced them with a raised hand. Though she could still hear the voices in her head, it was the Spirit of Ionia in her heart that guided her… and the First Lands were stirring to defend themselves. She did not know if she had been chosen for her courage and strength of will, but Karma knew that sometimes harmony came only at a great cost. Their world was changing, and true wisdom lay not in resisting that fact, but accepting it.

    Though the war with Noxus is now long over, there are still many in Ionia who have become only too glad to meet violence with violence, even against their own neighbors. Karma has pledged to guide as many of them as she can to a more enlightened path—to peace when possible, to action when necessary.

  2. A Walk with the Voices

    A Walk with the Voices

    Michael Luo

    Far above, Udyr heard the cries of an eagle riding the gale. Its voice was strong, confident, but not close enough to get in the way of his own thoughts. It was a relief to feel this human.

    The voices were never silent, but Udyr knew not to be ungrateful. Even a moment’s reprieve was rare.

    I can hear myself breathe… for now, at least.

    Today, he walked alone. He hiked up the mountain slopes, a chill wind following him, carrying away his lingering memory of Ionia’s ethereal beauty with every gust. The monks at Hirana had offered him a parting gift a few moons past when he left their lands—a riddle intended to guide him on his path to mastering his spiritual powers.

    Below winter’s peak

    Nature’s pure life essence flows

    Now transformed to glass

    It read more beautifully in their tongue than his own, but it had not taken him long to solve. After spending months traveling with the blind monk, Udyr had learned to decipher the meaning behind Ionian speech.

    Reaching the precipitous eastern slopes of Winterspike, Udyr paused to gaze out at the lake before him, frozen in all its majesty. At the edges of the lake laid the bones and corpses of wild beasts, as well as those of dead shamans and priests who had come to this place, months, years, and lifetimes before him.

    Udyr stood still, his chest bare, eyes closed, bracing against the brisk morning air.

    This land was my home…

    He looked down at his reflection on the ice. It showed the face of a man, ragged and worn from his travels.

    My rest ends. I hear them coming.

    The ice stirred. A crack at first, as Udyr saw his image splinter into disparate pieces. Soon, entire slabs broke off, drifting apart. Udyr waited, respectfully.

    The frigid water bubbled. Slowly to begin with, and then rapidly all at once. Steam rose from the surface, filling the air with heat.

    Udyr took in a quiet breath, his shoulders rising, to ready himself.

    Out of the mist leapt an ice-formed beast, carved by the land’s magic and birthed from the lake. The ground trembled as it took a thundering step toward Udyr.

    Udyr looked up at the wild spirit towering above him, three times his height.

    The murmurs started low, soft—leaves falling on fresh snow. Yet quickly, they grew.

    Bitter. Restless.

    There they are.

    Grunts turned into snarls, mutters into barks, one swallowing another. Their rage seized his mind, shattering his every thought. At first, the voices competed for dominance—elnüks, drüvasks, and others. Udyr had heard these voices within himself many times. Soon, they joined together, into the shape he had most feared.

    The ravenous tiger.

    “Spirit walker. Step closer,” it growled. “Raise your voice and show us why you have returned.”

    Udyr only just mustered the strength to stifle a gasp. His knees buckled under the weight of the noise in his head. His hands shot toward the soil to steady his body. Straining his neck, he glared up at the savage creature, not willing to answer.

    The voices rose at the sight of Udyr’s inaction, with the tiger roaring above the rest.

    “You do not deserve to call the Freljord home. You are weak.”

    Udyr braced himself as the spirit rammed its head into him, shards of its icy body cutting into his skin. Tumbling far across the ground, Udyr landed against hard rock.

    I must not give in.

    Regaining his balance, he wiped the blood off his face and forced his hands into fists. He punched his knuckles into the frosty ground, and the throbbing in his arms overtook him. Veins pulsated from his hands to his shoulders. Getting back to his feet, Udyr readied himself to deflect another blow.

    The spirit roared once more. “The strong fight! Instead, you stifle your voice and cower!”

    The spirit charged headfirst. Udyr tried dodging out of the way, but his foe was quicker and stronger. As he rolled to the side, the tiger swiped his leg with its claws, spraying the spirit walker’s blood across the frosted ground.

    Udyr knelt on one knee in pain. He felt his own anger building, but still he held back.

    I must not give in.

    The spirit loomed closer, letting out a feral cry before pouncing toward Udyr. Realizing he could not dodge in time, he crossed his arms before him and clenched his fists. Magical energy surrounded him, blocking the tiger spirit’s lethal blow.

    The spirit slid backward. After regaining its footing, it grinned through its fangs. Its icy body crackled with vicious energy, splintering the bones of its past victims beneath its feet. Death was all this place knew.

    Udyr knelt on both knees now, his head down, his body pounding with pain while the spirit paced around him. He felt the ground shake with its every step.

    This is not the way.

    He gritted his teeth, their points drawing blood from his lips as he felt the ground tremble once more.

    The voices boomed. “The weak… are prey!”

    Udyr looked up, seeing the spirit charge toward him, its eyes lusting for blood—so wide he could see himself staring back, with the same lust for violence.

    I must embrace who I am.

    Golden flames erupted from Udyr’s skin like wildfire, the anger coursing through his body matching the fury of the tiger spirit before him.

    “Finally, the prey has decided to fight!”

    Udyr roared as he rushed straight at the tiger spirit. Vaulting onto the beast’s leg, he climbed its craggy surface, smashing his bleeding hands into whatever piece of ice he could to pull himself upward. The creature shook, the sharp edges of its body piercing the spirit walker’s skin. Udyr screamed, relishing in his might. At last, his wrath matched the fire in his foe, as the two reveled in their savage violence.

    With a brutal lunge, he reached the spirit’s back, trails of his blood dripping down its sides. Spirit energy surged through him, a force strong enough to drown out any pain. The voices of wild beasts clamored unchecked in his mind—the bitter cries of those consumed by the tiger, and his own unbridled anger—merging as one.

    “I am no prey!”

    Udyr brought his fists down in a flurry of explosive blows, creating a web of cracks running down the creature’s body. He clawed and slashed with abandon, tearing away at his foe. Howling in pure rage, he threw back his head and sank his fangs deep into the spirit’s neck.

    He expected the spirit to tumble over, its body to break apart, giant lumps of ice disappearing to dust.

    But it was already gone, along with its voices. Had they shrieked? Had they cried?

    High above, he heard the eagle call.

    Focus. Calm.

    Udyr fell and staggered onto solid ground. Breathing heavily, he lay next to the lake, and watched the last of his enemy vanish. Suddenly, he heard another rumbling and stumbled to his feet. The lake, as if celebrating his victory, began to thaw. Piece by piece, the remaining ice melted, raising the water level to wash over the cold, hard land.

    Remembering the ritual he had repeated countless times at Hirana, Udyr limped forth. Cupping his hands, he splashed cool water across his head, shoulders, and back, rinsing his wounds clean. Then, gently, he took a drink.

    He stared at his reflection, seeing a man looking back. Wounded, tested, alive.

    I am who I am.

    Udyr heard only the sound of flowing water—and yet, he did not smile.

    But this fight is far from over.

  3. Evelynn

    Evelynn

    Within the dark seams of Runeterra, the demon Evelynn searches for her next victim. She lures in prey with the voluptuous façade of a human female, but once a person succumbs to her charms, Evelynn’s true form is unleashed. She then subjects her victim to unspeakable torment, gratifying herself with their pain. To the demon, these liaisons are innocent flings. To the rest of Runeterra, they are ghoulish tales of lust gone awry and horrific reminders of the cost of wanton desire.

    Evelynn was not always a skilled huntress. She began eons ago, as something primordial, shapeless, and barely sentient. This nascent wisp of shadow existed, numb and unroused by any stimulation, for centuries. It might have remained so, had the world not been upended by conflict. The Rune Wars, as they would come to be known, brought an era of mass suffering the world had never known.

    As people across Runeterra began to experience a vast array of pain, anguish, and loss, the shadow stirred. The nothingness it had known for so long had been replaced by the manic vibrations of an agonized world. The creature quivered with excitement.

    As the Rune Wars escalated, the world’s torment grew so intense that the shadow felt as if it might burst. It drank in all of Runeterra’s pain, which it experienced as boundless pleasure. The sensation nourished the creature, and over time, it transformed into something more. It became a demon, a ravenous spiritual parasite that fed on the basest of human emotions.

    When the wars finally ended, the world’s suffering waned, and the demon found itself growing desperate. The only pleasure it had ever known was born of other creatures’ misery. Without their pain, it felt nothing, just as it had in its earliest days.

    If the world would not provide the suffering the demon needed to thrive, it would have to make its own. It needed to inflict pain on other beings so that it could experience that elation again.

    At first, catching prey was a challenge for the demon. It could move undetected in its shadow form, but to touch a human, the creature needed to manifest as something tangible. It made several attempts to fashion a physical body from its shadow-flesh, but each result was more monstrous than the last, scaring off her prey.

    The demon realized it needed a shape that was pleasing to humans, one that would not only lure them right into its claws, but would offer them ecstasy born of their own desires, so that their pain would be that much sweeter.

    From the shadows, it began to study those it sought to prey upon. It tailored its flesh to their liking, learned to say what they wanted to hear, and to walk in a manner they found alluring.

    In a matter of weeks, the demon had perfected her physique, leading dozens of enamored victims to be tortured to death at her hands. Though she relishes the exquisite pain of each of her victims, she always finds herself wanting more. Each human’s desires are so small, and they always expire too soon. Their pain, too fleeting to give her anything more than tiny morsels of pleasure, is just enough to tide her over to the next feeding.

    She yearns for the day she can plunge the world into utter chaos, and she can return to an existence of pure, rapturous ecstasy.

  4. Hero of the Frost Moon

    Hero of the Frost Moon

    Matt Dunn

    A hero is anyone who answers the call to do what must be done.

    They sacrifice so much because of a singular truth: this fragile world requires protection.

    This means everything to Lissandra, who rarely rests, especially not on nights like tonight, when stars align in strange ways. The round apex of her private sanctum features many rune-inscribed windows to harness the powers from various celestial syzygies.

    Thousands of dark, coffin-like ice formations protrude from the snow-carpeted ground. They rise like great black teeth, jutting up from the depths below, poised to devour the sky. She knows exactly how far down these boulders descend, where their roots terminate, and their purpose.

    Lissandra strolls through this unique structure. Under this alignment of the Frost Moon and the Cold Star, she sees more without eyes than anyone who has ever dared set foot in this sacred space. Although it is quiet as a tomb, she hears what no one else can—the voices of the half-dreaming and half-dead trapped within each crystalline monolith.

    An ancient troll-king says nothing. Its deep-set eyes scream with malice as it tracks her path. When she passes out of sight, the troll-king’s growl shakes its black ice keep.

    Lissandra counts thirteen steps from the troll-king to her knight in rusty armor. Tonight, he speaks first.

    “Kill the Ice Witch!” he says. His eyes half-lidded, his grim face stoic. His teeth are broken from decades of gnashing.

    But his refrain catches on, as Lissandra winds through the forest of midnight ice.

    Kill the Ice Witch,” becomes a rousing chorus, with voices from across the world, all suspended in stasis, reliving the moment they killed said Ice Witch.

    As for the Ice Witch herself, she finds it beautiful when such a diverse crowd rallies behind a single course of action. Their tortured nightmares lull others to sleep. Tonight, though, one voice is peculiarly silent.

    Lissandra weaves her way through the crevasses between crystals, toward one of the most exotic heroes in her collection. Silence breeds mysteries, and she loves coaxing secrets from unspeaking lips... She feels a shift in temperature, an aura of warmth.

    She is not alone. Someone uninvited walks her menagerie. Her footfalls are whispers on the snow as she follows the trail of warmth.

    “Frozen tongues have no place here,” Lissandra says.

    “Release my sister, witch!” a voice, gruff and husky, cries out.

    Lissandra turns toward this unseen threat. Up, is all she has to think for blade-like shards of ice to erupt from the ground, blocking the intruder’s path. She hears wind gush from the infiltrator’s lungs. Then the soft thud of the fall.

    “Demands without a greeting make for ill-mannered guests.”

    The would-be interloper finds a shred of courage, then her voice.

    “M-My sister is Hara from the Caravanserai of Gilded Scarabs. She dreamt of eight hundred years of ice unless she slew the Prophetess of Frost.” The girl mustered some defiance. “Release my sister, witch, and I shall spare your life.”

    Lissandra finds no need to waste good breaths on a pitiful laugh.

    “Ah, you seek a bargain, then.”

    Lissandra runs her bony fingers across the surface of Hara’s casing and listens to the voice trapped within. The guest’s name dances on Hara’s tongue, and now on Lissandra’s as well.

    “You ignored your sister’s command, Marjen. You abandoned the caravanserai.”

    Marjen recoils from hearing her name on the Ice Witch’s tongue.

    “How do you—”

    “We are similar. I too deplore the pleas of unwise sisters.”

    “Release her now, or I will end you.”

    Marjen brandishes a blade that warms the bitter cold. It reeks of familiar and particularly hard-headed magic. Forged by an older spirit whose name Lissandra erased from the Freljord’s memory.

    “Consider the Ice Witch’s offer. I shall relieve you of that warm dagger, and in return, reunite you with your dear sister Hara.”

    The alignment of the Frost Moon with the Cold Star completes itself. Lissandra cannot see the shimmering pale blue light descending on the grotto. She wonders how it looks to this woman, born in the Great Sai.

    Marjen nods in agreement.

    “You are smarter than almost everyone here.” Lissandra’s blue lips stretch into a crooked smile.

    Kill the witch!” Hara screams from inside her own dark prison. Marjen’s heart beats out of time.

    And her arm follows through. The blade arcs through the cold air. It plunges into Lissandra’s chest.

    “You listened to your sister...”

    Lissandra slumps to her knees, then topples over. Silently falling snow shrouds her body.

    Marjen turns to Hara, encased in cracked ice. Its surface runs slick with brackish meltwater. Dark water pools on the white snow. Whatever magic that held her ebbs.

    “Remember when mother taught us to sand-dance? Follow the heat with the soles of your feet. Follow the heat, Hara. Follow me.”

    The cracks widen in Hara’s prison as she struggles to break free. Finally, the edifice crumbles and there she is, kneeling by Marjen’s side in an inky puddle. Relief sweeps both their faces as they embrace.

    “We did it,” Marjen says. “The caravanserai is safe. There is no eight-hundred-year freeze coming.”

    Hara pulls closer, and whispers in Marjen’s ear.

    Sisters who listen...” Instead of Hara’s voice, she hears the cold, calm voice of the Ice Witch. “...are the easiest to trick.

    Marjen breaks their embrace. Hara’s eyes widen at the words pouring out of her mouth. Her lips mouth a single word.

    Run.

    Only Marjen can’t. Her fur-lined leather boots have iced over, freezing her to the ground. Black ice crawls up their legs.

    “I-I killed...” She looks to Lissandra’s body, but sees only virgin snow. That’s when she sees the blade still in her hand.

    The realization dawns on Marjen.

    “I never threw the knife.”

    A flash of chalk-white catches her attention. She looks up to the rune-inscribed window above. Where there should be a Frost Moon over a Cold Star, a pair of dark blue lips stretch into a mocking grin.

    “Sisters,” Lissandra whispers to the two women inside their frozen tombs, “inseparable, devoted, but still so utterly foolish...”

    Marjen and Hara, their arms wrapped around each other in a sisterly embrace that turns to terror. They lock eyes as the dark ice entombs their faces.

    Lissandra admires her latest acquisition. “I found it more convenient to lose mine.”

    Where a single rock of black ice once stood, two now stand, joined together at the base. Sisters perpetually reunited—Marjen and Hara from the Great Sai, their bond stronger than the distance between tundra and desert. A reunion so powerful, Lissandra tastes the satisfaction of the feasting monsters below. The illusions cast by the dreams of the sisters, projected through ice, will keep the beasts slumbering a little while longer.

    How exhausting this work is, lulling monsters to sleep.

    Tonight, Lissandra too may rest. For the hero protects this fragile world just a little bit longer.

  5. Camille

    Camille

    Clan Ferros understands sacrifice.

    Most of the family’s wealth came through harvesting a rare crystal from the brackern, a creature native to Shurima. These hex-crystals—or “first crystals”—contained power normally only wielded by those born with innate magical ability. After Camille’s great-great aunt lost an arm during an early expedition, her sacrifice inspired the Ferros family motto: “For family, will I give.”

    The brackern were a limited resource, and Camille's family had to augment the crystals they’d accumulated. Utilizing shadow investments in chemtech and runic alchemy, they developed less powerful, but easier to make, synthetic hex-crystals.

    Yet there were consequences—synthetic crystal manufacturing has long been rumored to heavily contribute to the Zaun Gray. Furthermore, it was only through espionage, intimidation, and murder that Clan Ferros held its monopoly on this priceless commodity, and ensured its uninterrupted production in Zaun, maintaining the family’s place in Piltover’s illustrious Bluewind Court.

    As the eldest surviving child of Clan Ferros’ masters, Camille received every educational advantage. She had exceptional tutors, learning to speak several foreign languages and play the cellovinna at a concert-master level. Camille also learned to read and write Ancient Shuriman while assisting her father on digs in the Odyn Valley.

    Traditionally, one of the younger children would become their family's principal intelligencer, working with the clan master to secure their family’s success by any means necessary. However, Camille's younger brother, Stevan, had a weak constitution, and so Camille took his place. He jealously watched her embrace her additional training, and she became quite adept in combat, reconnaissance, and interrogation.

    When Camille was twenty-five, augmented Zaunite thugs attacked her and her father, intent on stealing lucrative trade secrets. Camille’s father succumbed to his wounds, and in anguish, her mother died soon after. Stevan became clan master, and he doubled the clan’s research in human hextech augmentation, eager to prove himself as a strong leader.

    After a year of mourning, Stevan oversaw the induction of Hakim Naderi—a promising young crystallographer from the Shuriman coastal city of Bel'zhun—as the family’s lead artificer.

    Camille requested hextech augmentation from Hakim to push her beyond her human limitations. Hakim was instantly enamored with her, and they bonded over the preparations and late night stories of Shurima… and eventually, Camille returned Hakim's feelings. Their affair grew reckless, as they knew the surgery would conclude their time together. Hakim would move onto other projects, and Camille would once again be fully committed to the principal intelligencer’s duties. More than that, Hakim worried that in carving away Camille's heart, he might remove her humanity.

    Days before Camille's operation, Hakim proposed marriage and begged her to run away with him. For the first time in her life, Camille was torn.

    Stevan had no such conflict, as he needed Camille to execute his vision. When he learned of the secret proposal, he devised a plan—the next time Camille and Hakim were together, Stevan set himself up to be attacked. When she saw her brother bruised and bloodied, Camille recognized what could happen when her attention was divided.

    Hakim pleaded with Camille, but she wouldn’t listen. For family, she would give. She ended her relationship with Hakim, insisting her surgery go forward.

    He was the only one who could safely perform the operation, and so he excised Camille’s heart and replaced it with hextech—then resigned. When she awoke, the lab she and Hakim had shared was abandoned.

    Camille focused on her work. She took on further refinements, including bladed legs, grapple-spindled hips, and other, minor hex-augmentations, leading some to wonder how much of the woman was left. And as Clan Ferros amassed more power and wealth, Camille’s missions became darker and more deadly.

    Thanks to her hextech heart, she did not age—but the years were not so kind to her brother. Yet even as Stevan's body grew more frail, his iron grip on the clan remained.

    Eventually, Camille uncovered the depth of Stevan's betrayal, and realized his machinations were no longer in the family’s best interests. In that moment, she discarded the last sentiment she felt toward her brother.

    After installing her favorite grand-niece as clan master, Camille now runs the family's public affairs as well as its more shady operations. As a solver of… difficult problems, she embraces her more-than-human transformation and the cutting judgment it affords her—but a strange, mournful keening in her hextech heart may yet prove a troubling portent.

    Regardless, Camille refuses to sit idle, and gains invigoration from well-executed industrial espionage, a fresh-brewed cup of tea, and long walks in the Gray.

  6. One Last Show

    One Last Show

    Katie Chironis

    That old, familiar smell hit her first. Hay, strawberries, and sturdy wood. The courtyard of the Argentine Inn had a particular waft to it that brought the ache of memories long past: a hundred concerts, a thousand faces lit by lantern light, and—most painful of all—a time when things were simpler and happier in Demacia.

    But these days, that version of her home country felt distant. Worlds away. When she first spotted her old friend Etra emerging from the doorway of the inn, her breath hitched—maybe this, too, was different. But Etra’s eyes went wide. She shrieked with joy, and as she ran forward to wrap Sona up in her arms, Sona breathed a little sigh of relief. Some things didn’t change after all.

    “You got my letter!” Etra said, and squeezed her tight.

    Sona nodded. As Etra released her, she stood back to get a good look, still clasping Sona’s hands. “Someone’s been traveling,” she said, impressed. As if noticing Sona was on edge, Etra paused, released her hands, and slipped into the rough sign language they’d forged over a lifetime. All is well?

    It was a relief to be able to sign back. To be understood by someone who loved her. Yes, of course, Sona responded, whether it was true or not. Missed you terribly, though. She held her hands a little lower. Didn’t want passersby to see the sharp gestures, the twitching fingers, and draw the wrong conclusions.

    How long will you stay this time?

    As long as I can, Sona signed. You know I never could refuse an empty stage.

    Etra grinned. Excellent.




    There was no audience around sunset, when Sona struck her first chord, but the first few folks trickled in right away. She was standing front and center in the Argentine’s “concert hall”—a converted barn with a bit of raised wood at the front to make a stage. Some of the people she could see were familiar faces. They brought their evening plans with them: wine by the flagon, cheese in its cloth.

    Sona had set her etwahl center stage. The burnished gold on the front was freshly polished, gleaming. It sat on its little frame, the one she brought for Demacian performances only.To Sona’s right, a man named Cal kept beat on the inn’s goatskin drums. Etra’s voice joined her on the left after a moment, high and clear and smooth like water.

    As they settled into their familiar rhythm, the crowd swelled. Wagons were pulled up beyond the open door of the stage hall now, horses tied to posts. Some of the men had started to sing along loudly. They were drunk faster than usual. Sona smirked over at Etra, and she signed back with one hand: They missed you, too.

    Things were tense for folks right now. They’d just lost their king and seen their country turn on itself in a single bloody year.

    As if to punctuate Sona’s thoughts, four figures slipped into the back row of the audience, hoods pulled loose over their faces. Dark blue fabric. Not terribly suspicious on its own, but…

    One of them tilted their head up at Sona, and she saw the hint of a gold mask glinting in the light.

    Mageseekers.

    Sona’s stomach lurched. She heard the slightest hitch in Etra’s voice, too, but neither of them dared look at each other right now.

    The only answer was to keep performing, keep singing, and—hopefully—keep up appearances. The next song in the set was a solo. Etra and Cal slipped backstage.

    This was the moment the crowd had really come to hear, and there were small murmurs and comfortable rustles in the audience as people settled in. There was no name for the piece, but they all knew it regardless. It was Sona’s own creation, and she relaxed into it. Her fingers brushed the strings, the air teemed with silence—and then, with a pick of a single note, they were off.

    Her fingers danced like fireflies. The song flowed, built, faded, built again.

    But then something evolved in the music. There were additional layers to it, notes that should have been impossible to play simultaneously. Sona looked up and saw only smiles and closed eyes. The audience had become enamored, absorbed.

    It was time. The etwahl had awoken. Long, twisting illusions rose up from the strings, stretching and snapping as the very air hummed. To her, they were brilliant—a language she and the instrument alone shared. No one else could see them.

    The etwahl had chosen someone. An old woman in the back of the room was thinking of her husband, a farmer, and the instrument had become throaty with the full warmth and bass of his voice. Sona could almost hear him talk. And in the shapes that rapidly shifted before her, she saw the outline of his weathered face, the way his cheeks crinkled when he smiled. But the outline morphed… the fuzzy curve of a sleeping figure. He had fallen ill and passed a month ago. A hard harvest without him, no doubt.

    The etwahl hummed something private to Sona then: the last rasping song the man had ever sung to his wife. The notes hung in the air. She took the snatched phrases of the melody and, without even having to pause, she wove it back into the song, building around it. When she glanced up, Sona saw the widow’s eyebrows raised with recognition, tears trailing down the woman’s cheeks.

    Sona slipped music into the woman’s heart. Music to warm her. Music to soothe her. Music to give her strength to face the year ahead.

    The music had reached crescendo now. She and the etwahl were deep in conversation. The shapes had expanded, brilliant and ever-moving, an aurora stretching across the hall…

    A shout shattered the song. She halted, frozen. But the shapes still drifted, no longer a secret between her and the instrument.

    She’d lost control.

    The mageseekers in the back had risen, making their way down the center aisle. They were coming for her. Some threw their hoods back now. The rest of the audience was still transfixed, unseeing. They hadn’t yet registered what was happening. Sona took two steps back, toward the archway that led out the back of the barn.

    “Stop!” one of the mageseekers cried. They were undeniably here for her. She bolted, hefting her skirts in one hand. The etwahl shuddered, broke free of its stand, and drifted after her through the air. Why hide it anymore?

    She emerged out back and into the darkness. There was an alley back there—she could flee into the woods before they spotted her. But as she reached the end of the alley, two seekers stepped into her path. She pulled up short and turned around. Maybe… No. Three more blocked her way back to the inn’s door. She was trapped.

    “If you don’t resist…” one of them started, but she saw the flash of Demacian steel in his hand and she heard nothing else. Behind her, footsteps. They were closing in.

    She backed up against the wall of the inn, all five of them now standing in front of her.

    She laid her fingers on the etwahl. I hope Etra ran, she thought.

    The etwahl glowed. She struck a violent burst of music. The chord shot forth from her and slammed into the seekers. The air was charged gold, sickeningly radiant. They turned away from her. She heard their groans, their broken screams, and knew it was over.

    They were dancing, all of them. They cut an eerie sight to anyone who might see: contorted, twisting figures bent against their will like puppets being made to perform. It was painful, she knew that much. But she had to make them hurt. She had to make pain the only thing they could remember. That way, they couldn’t remember Etra. They couldn’t come after her.

    “For pity’s sake, mercy!”

    “Ungh… My arm—”

    At first they begged her to stop, but after a moment even that died away and there was nothing but gurgling, the shuffle of footsteps, the creaking and snapping of joints. I didn’t want to hurt you, she thought. I never do. But you… You’re the reason home isn’t home anymore.

    One last beat. One final encore. She strummed. The chord reached them, deep violet. They dropped to the floor instantly like discarded toys, unconscious and forgetful.

    And Sona disappeared into the silence of the woods.

  7. Rakan

    Rakan

    The Lhotlan vastaya once lived on the ancient, mystical borders of Ionia’s deep forests, on the eastern island of Qaelin. It was a place where magic was breathed like air, and time had little meaning. To these chimeric creatures, the lands of mortals were an unforgiving desert, virtually devoid of magic—and over the centuries, that desert only grew, encroaching on the vastaya’s territories.

    Rakan was born into a tribe in decline, yet he never gave up hope.

    Like his brethren, Rakan watched as human settlements continued to expand, damming the flow of Ionia’s wild, chaotic magic for their own safety. Many tribes sent emissaries to negotiate with them, securing treaties to protect the mystical energy the vastaya needed to thrive. Yet over and over again, these promises were broken.

    Disillusioned, most vastaya became increasingly isolationist as they clung to their remaining lands. But young Rakan advocated a different path. The battle-dancer believed that mortals could be convinced to let wild magic run free if they could only appreciate its beauty, and he boasted that he was the one to make them see it. For this, he was labeled mu’takl—distrusted as a human sympathizer, and collaborator.

    Rakan left the Lhotlan tribe, determined to spread the song of his people across Ionia. He was an entertaining rogue, a welcome performer at any tavern or village carnival, but over the years he realized that was all he was to mortals—no matter how many dances and songs he performed, no matter how much he enthralled the crowds, he merely provided diversion to drunken revelers.

    Rakan grew restless, finding himself without purpose... until he had a chance encounter with Xayah, a fellow Lhotlan, at the harvest festival in Vlonqo.

    Seeing her in the crowd, Rakan sang one of his old songs, entrancing the entire town with his gleaming plumage. Though countless human and vastayan women had fallen for him in the past, this violet raven seemed immune to his charms, though not uninterested.

    How could she see him and yet choose not to follow him? It was a puzzle with no easy answer.

    Intrigued, the battle-dancer approached Xayah and asked after the welfare of their tribe. When she told him that the Lhotlan had lost the last of their lands, Rakan howled with rage. This finally seemed to impress Xayah, and she assured him that there was still hope: she was part of something greater, a rebellion of sorts, to take back what the vastaya had lost. Not just for the Lhotlan, but for all tribes.

    Rakan was thunderstruck. Here was a chance for him to redeem his people, a cause he was willing to die for. He implored Xayah to let him accompany her, and she agreed—as long as he carried his weight.

    And, as Xayah would soon learn, Rakan’s dances were as impressive in battle as they were on stage. He called himself the greatest battle-dancer in Lhotlan history, a boast that none could refute. His grand entrances and dazzling acrobatics distracted and befuddled enemies, before Xayah felled them with her razor-sharp quills. In any dangerous situation, they fought together with uncanny harmony.

    During their travels, Rakan became fascinated by how Xayah interacted with the world. She seemed always prepared, aloof, and focused... whereas he was absent-minded, affable, and lacking seriousness. Although Rakan would often forget her carefully laid plans, he made up for it with his ability to read the emotions of others, using charisma and insight to persuade them. The two vastaya were so different, and yet they achieved great feats, each one’s strengths complementing the other’s weaknesses.

    Soon enough, Rakan couldn’t imagine life without Xayah, and it was clear that she felt the same for him. The pair pledged themselves to each other in the midst of a raucous tavern brawl.

    Yet they did not see eye to eye in all things. Where she viewed the world as black and white, with mortals always the enemy, he had more compassion, and believed some of them were redeemable. Despite this difference, Rakan was certain that his and Xayah’s love for each other would bear them through the storms that lay ahead.

    Through Xayah, Rakan has found purpose. Inspired by his partner’s singular drive, Rakan has made her crusade his own, and together they will fight to reclaim the First Lands for the vastaya.

  8. Interrogation 101

    Interrogation 101

    Vi stifled a yawn as she moved through the gilded chamber at the heart of Piltover’s Hall of Law. Dawn was less than an hour old, and the place was quiet. A few drunks were sleeping it off in the shaming cells, and she’d heard there were a couple of chem-augmented thugs in the deeper, more secure lock-ups. She’d ask around later, see if she could provide any insight as to what they were doing up in Piltover.

    She rolled her shoulders, the muscles there stiff after a hard night’s work. It had been a long shift, and her forearms were aching from the pressure of her powered gauntlets. All she wanted to do was go back home, get them off, and bathe her fists in ice water. Maybe throw back a few glasses of something strong and sleep some, but the pnuema-tube from Caitlyn had been full of imperatives about getting herself down to the district house on the double. Vi had cocked an eyebrow, tossed the message and given it an hour before leaving her cramped home in the dressmakers-quarter to answer Caitlyn’s summons.

    “Hey, Harknor,” she said to the desk-warden when she reached the cells. “What’s so important Caitlyn has to drag me from an erotic dream about—”

    “Ah, ah, stop right there,” said Harknor without looking up from his elevated desk as he ran a finger down the list of prisoners brought in during the night. “I’m not in the mood to hear another of your lurid fantasies.”

    “You sure?” grinned Vi, leaning on his desk and blowing a loose strand of pink hair from her eyes. “This was a good one. Had a plot and everything.”

    “Quite sure,” said Harknor, looking away and holding out the charge sheet. “Caitlyn and Mohan brought in a hextech thief last night. He hasn’t said a word to anyone, but she thinks you might be able to get him to talk.”

    Vi arched an eyebrow as she scanned the page.

    “Devaki? You’ve been a very naughty boy,” she said, rolling her eyes and curling her metaled fingers into a fist. “Yeah, Devaki and I knew each other back in the day. I’ll get him to talk.”

    Harknor shook his head, saying, “Listen, Vi, I don’t want to have to call the surgeon back here again. Caitlyn wants this fella to able to speak when he goes before the procurator.”

    “Where is she anyway?” asked Vi. “She isn’t even here to say hello?”

    “Chasing down a lead at the docks,” said Harknor. “Said she figured you could handle this one on your own. She wrong about that?”

    “Nope,” said Vi, turning and sashaying toward the cells. “Which cell’s Devaki in?”

    “Number six. But remember, he’s got to be able to talk!”

    Vi nodded and said, “Yeah, yeah...”

    She reached cell six and slid back the locking bar. Normally, another warden would secure the door, but Vi didn’t need anyone at her back. She knew Devaki from the old days, even worked with him a few times before the job with the Factorywood Fiends went bad. Devaki was a thief, not a fighter, and if she needed backup to restrain his scrawny frame, then it was time to find a new line of work.

    Devaki was sitting on the edge of the chipped hunk of stone they called a bed with his back to the wall and his knees drawn up to his chest. He cradled one arm close to his body, the limb ending at a bandaged stump where his hand ought to be. He looked up as she entered, and his eyes widened in surprise.

    “Vi?”

    “Piltover’s finest,” she said with a petite curtsey that, despite where he sat, made Devaki smile. “What happened to your hand?”

    “Your damn sheriff shot if off,” he said. “What happened to yours?”

    “I got an upgrade,” said Vi, holding up her hextech gauntlets. They hummed with a low buzz and she turned them around to let Devaki see just how powerful they were. “Fully customizable with variant levels of hurt. I can punch through walls with these babies.”

    “Yeah, I heard what happened to the Ecliptic Vaults,” said Devaki with an easy smile, as if he was talking to the old Vi, the Vi from the Lanes. He wasn’t bright enough to know that Vi wasn’t the one standing in front of him.

    Devaki held up the arm ending in a stump. “I’m gonna need an upgrade too. This was a high-end augment from Bronzio’s. That sheriff didn’t need to shoot it off.”

    “You can bill her,” said Vi, closing the distance between them in two strides and lifting Devaki off his feet. She threw him against the opposite wall, rattling his bones and sending plaster dust billowing into the air.

    Devaki slid to the floor, shocked and gasping for breath. “They’ve been playing nice so far, but now they send you in? What gives?”

    “I’m the one they send in when asking all polite doesn’t get you anywhere, cupcake,” said Vi, letting the power build in her gauntlets. “I’m the one who’ll go to town on you with these beauties. Unless, of course, you tell me what I want to know.”

    “Whoa, wait! Vi, what are you doing?” spluttered Devaki, holding his remaining hand out before him as he scrambled to his feet.

    “I’m interrogating you, what’s it look like?”

    “But you haven’t asked me anything!”

    Vi cocked her head to the side. “Yeah, I should probably get on that.”

    She reached down and hauled Devaki to his feet, applying a growing pressure to his shoulder.

    “So, who was gonna buy that stolen hextech?”

    Devaki winced in pain, but didn’t answer.

    “Come on, you’re tougher than that,” said Vi, releasing his bruised shoulder. “You want to see what happens to a face when I don’t pull my punches?”

    “No!” cried Devaki.

    “Then tell me what I want to know.”

    “I can’t.”

    Vi tapped a finger on her chin, as if weighing whether to punch him again. She smiled, the expression worrying Devaki more than the thought of her fists.

    “Be a shame if word got round the Lanes that you’d been informing on all your criminal friends for the last couple of years.”

    “What?” said Devaki, spluttering in pain and indignation. “That’s a lie!”

    “Of course it is,” said Vi, “but I know all the right people to talk to down there. A lot of folk’ll listen if I let it slip that you’re in the wardens’ pocket.”

    “I’ll be dead in a day if you do that,” protested Devaki.

    “Now you’re catching on,” said Vi. “Tell me what I want to know. I’ll make sure it gets about you resisted arrest. Even give you a black eye so it looks like I beat it out of ya.”

    Devaki’s shoulders slumped, knowing he had no defiance left in him.

    “Fine, I’ll tell you what you want to know.”

    “Excellent,” said Vi, “Now we’re getting somewhere.”

  9. Briar

    Briar

    Near the end of his reign, Grand General Boram Darkwill entrusted the Black Rose and its many hemomancers with creating a new kind of living weapon. Unlike their previous experiments on the deceased, this would be a being born from and fueled by blood—one driven to hunt down targets without requiring the sustenance of food and water.

    And so Briar was born.

    Her creators wanted an assassin, but all she wanted was to eat, eat, EAT! When her first mission ended in a frenzied, gory failure, the Black Rose decided that Briar was too dangerous to use, but too powerful to be destroyed. In order to control her, they devised a special pillory—locked by a hemolith gemstone—to restrain her and focus her mind. Once shackled with the pillory, Briar, along with the rest of the Black Rose’s living weapons, was quickly deployed during Jericho Swain’s coup against Darkwill.

    She was given a handler to help direct her, but when released from her pillory, Briar immediately devoured him and everyone near her—everyone but her target, Swain, who escaped while the living weapon fed upon friend and foe.

    After an arduous capture, Swain’s guards managed to trigger Briar’s pillory and restore her restraint, enabling them to transfer her to their holding facility.

    Alone in her cell, Briar could focus on nothing except her hunger. Though she couldn't die from starvation, the absence of fresh blood weakened her day by day.

    At first, she thought the chorus of crazed wails echoing around her room were her own starving thoughts... until she realized the sounds were drifting in from unseen neighbors. Did Swain’s forces manage to capture other living weapons during the coup? Was she locked up with them now, each having failed their mission? Their purpose?

    The voices cried out for blood—a sentiment Briar could relate to. But what she couldn’t stand wasn’t how often they did it, nor how loud they were, but that it was ALL they talked about. Their unrelenting hemomania was the most boring thing she had ever experienced.

    As hungry as Briar was—and she was hungry—her thoughts stayed focused on the pitiful sounds of the others. What if she managed to break out of the pillory? Would her frenzy make her even more unhinged than her neighbors? Would she become as single-minded and boring as them? The idea was too horrifying to dwell on, so she instead resigned herself to listless solitude.

    Years passed, and the time alone allowed Briar to reflect on herself and consider the possibilities of the world outside her cell. Entertainment consisted of eavesdropping on the guards’ conversations, devising new ways to pester them for raw meat, and agonizing over whether she should race her pet spiders or eat them.

    By chance while she was toying with her pillory one day, she inadvertently loosened the hemolith, which settled into a position just short of unlocking the restraint. Briar froze as thoughts of her hemomaniacal neighbors filled her head—is that what she’d become? But then she realized something: Being under control was just as dangerous as being out of control. She wanted to strike the balance.

    Having discovered the hemolith’s mechanism, Briar devised a plan.

    By this point, the guards were so used to her calls for attention that when she lured one close to her cell, nobody noticed he was missing until it was too late. The guard’s blood surged within her, lighting a fire that had been waiting to spread.

    Briar was finally free.

    Now the living weapon gleefully roams the streets of Noxus, pillory locked back in place—until she wants to unlock it. As she acclimates to the world outside, with the Black Rose monitoring the unexpected development, Briar eagerly learns all she can, making new friends and discoveries in a world she is starving to experience.
  10. Child of Zaun

    Child of Zaun

    Ian St. Martin

    What’s the difference between law and order?

    Can you have one without the other? And what does either have to do with justice? Maybe it depends on who you ask. If you asked me, well, the young me, justice comes by cracking skulls.

    Guess I’m feeling young today.

    It’s still dark when I finally reach the Hall of Law. As is often the case, though not usually so early in the morning, I’m bringing guests with me. A pair of them, two from the seven I had caught vandalizing a row of shops and cafes down on Horologica Avenue. One is snoring from the light tap I gave him, but the other is wide awake, and quite the fan of colorful language.

    “Pipe down—you’re disturbing my peace.” I tighten my metal fingers around his collar and nod to his accomplice, slung over my shoulder. “If I were you, I’d take a hint from your friend here.”

    “This is brutality,” he hisses. “Where are we? In Noxus?”

    Noxus?” I have to stop myself from laughing. “I wish. If we were in Noxus, I’d be taking you to the Reckoning pits, not a shaming cell.”

    The imagery gives him a jolt, and I get a few moments’ quiet before he’s back at it.

    “You think you can silence us, but you can’t. We are going to expose your system of oppression and tear it down.”

    “And breaking all the windows in a tea room accomplishes this, how? You’re just another bored, spoiled brat, looking for a reason to smash things. You aren’t helping anybody.”

    “We’re speaking up for those without a voice!” he snaps. “For the poor and the downtrodden.”

    I look at his clothes. New, clean. There hasn’t been a day he’s wanted for anything. “Well, I am one of those poor, downtrodden Zaunites, and my voice works just fine.”

    “And now you’re part of the system.” He spits pink onto the street. “Put a few cogs in your pocket and you turn on anything. How do you sleep at night?”

    There’s an itch I get, wearing these gauntlets. The urge to feel a ribcage wrap around my knuckles that on some days is damn near overpowering. Try as I might, his words have my blood getting hotter, and my hextech fists begin purring in response, ready for a scrap that’s usually sure to come. But I tamp it down.

    “When I’m not rounding up idiots for smashing up tea rooms? I sleep like a baby.”

    Mercifully we reach the doors.

    “Here, help a poor Zaunite in need.” I use the talker’s head to knock. I confess letting a touch of my frustration slip into the last rap—it’s loud enough to get someone to work the lock from the other side.

    “Warden Kepple.” I grin at the blinking face behind the slowly opening door.

    “Getting an awful early start, eh, Vi?” he grumbles, pawing sleep from his eyes.

    “Injustice never rests, my friend.” I drag my arrests through the door, giving Kepple the quick version of the morning’s events.

    “I’ve apprehended two of them,” I finish. “Both suspects are…” I look at each of them, now both snoring in tandem. “Subdued.”

    Kepple raises an eyebrow. “Sure seems like it. Sheriff Caitlyn’s already looking for ya, upstairs.”

    “I trust you can handle the processing for this pair of recreational revolutionaries, then?”

    “I’ll get it logged,” Kepple grunts as I dump one of the punks in his arms, and the mouthy one at his feet.

    I flash a smile as I pass him. “You’re an asset to the force.”




    Caitlyn’s office is a mess. The creaking wooden desk is smothered, hidden beneath a forest of brass pneuma-tube capsules and the endless forms, messages, and edicts that they contain. The sheriff is lost somewhere in that forest, rummaging through warrants and mandates and the demands of her bosses and the merchant clans. It doesn’t look like she’s left the room in days, leaving me to guess at how short her temper might be as I close the door behind me.

    “Sit down,” she says without looking up, still digging around for something.

    Straight to it, then.

    “What, this about those punks?” I clear off a chair and sit, flexing the mechanical fingers of my right hand and propping my boots up on the corner of her desk. “They’ll be walking around again in a few days. If you ask me, I went easy on them.”

    “This isn’t about that,” she answers, each word somehow more tired than the last. “There is something that has been brought to our attention, developments that are… complicated, that we need to look into. It’s about Zaun.”

    I see then that it’s not all lack of sleep weighing Cait down. Something’s got her guard up, an apprehension that’s rare in a woman who can put a bullet through a silver cog from three streets away.

    “Is it her?” I ask. Can’t keep the acid from my voice.

    Cait finally stops hunting around her desk. Those sapphire eyes flick up to me. “No. This is something different. Something new.”

    “New,” I repeat, though no more sense comes out of it.

    Cait takes a slow breath. “Something is happening in the Sump.”

    I cock my head. “That’s pretty damn far from our jurisdiction.”

    “Ever since the split,” says Cait, “our cities have existed in symbiosis. Despite appearances, one can’t survive without the other, so a balance must be maintained.”

    Split, they call it. Usually a split is clean and even. In this case, some rich merchants got excited about digging a canal, too excited to make sure the land was stable. They put half of Zaun under water. Drowning people in service of commerce, and the way that commerce has been divvied since, is pretty far from clean or even.

    “A real easy way to break that balance would be to reach down into lower Zaun and start shaking things,” I point out. “But we aren’t talking about the Promenade here—there’s no overlap in the Sump where we can massage events after the fact and make matters slide.”

    Cait sighs. “These are all topics that have been discussed and considered.”

    “By who?” I ask. “Care to clue me in?”

    “I am able to tell you as much as you need to know, and right now you don’t need to know that.”

    “So what does this have to do with us?” I ask, fiddling with an empty pneuma-tube capsule. “What the undercity does is its own business.”

    “Not this time.” Cait plucks the capsule from my hand, setting it down as she sits back against the desk. I frown. She isn’t normally this tight-lipped.

    “What’s changed, then?”

    “We don’t know,” Cait answers. “To find out, we need eyes down there, someone who knows Zaun. That’s where you come in.”

    “This is all pretty vague, sheriff.” I shake my head. “What about the barons? You think they’re just gonna sit back and let Piltover send wardens down to their turf and start flipping tables?”

    Cait gives me a tired grin. “Is that the big, bad Vi I hear, scared of a few little chem-barons?”

    I cross my arms over my chest. “I just like to know who’s going to be looking for my scalp, is all.”

    “The barons won’t be an issue.”

    “Oh, really?” I raise an eyebrow. “And why is that?”

    “Because they’re the ones asking for help.”

    I sit up straighter at that.

    “You’re right. This is new.” I shake my head. Something is very off with this, and I’m not getting anywhere close to the full picture. “Still a lot of bad blood between the barons and the Wardens. There’s a dozen ways this can go wrong.”

    “I wouldn’t worry too much on that account,” she says, “because you won’t be going as a warden. Those kids you tuned up happened to have spawned from Clan Medarda, and their parents want your head.”

    She holds up a sheaf of vellum missives. I can make out the calligraphy through the light coming in from the window. From that same window I hear the beginnings of a crowd gathering—an angry one.

    “Lucky for you,” Cait says with a smile, “I talked them down. You can keep your head, so long as you’re out of the Wardens. You’re leaving town, going home to reflect and reconnect with your roots.”

    “Cute story.” The word home sticks out, whether she meant it to or not. All these years here, guess I’m still a visitor—one who’s getting the boot for doing her job, because someone has enough cogs to think they’re above the law. “Convenient, too.”

    “This means you’ll be on your own down there.” The levity drops from her voice. “No backup. And appearances must be kept up. I’ll need your badge, and your hands.”

    “Go down to Zaun…” I work the clasps on my gauntlets and take them off. “Don’t know what I’m looking for, only that it’s bad enough that the chem-barons can’t handle it.” I drop the bulky hextech fists on Cait’s desk with a thunk that crushes capsules and scatters papers onto the floor. “And I can’t even bring my hands. This is getting better by the minute.”

    “There’s no one else I could trust to do this,” Cait says.

    “So you’re really not gonna tell me who’s pulling the strings on this one?” I ask, biting back on my temper. “Not every day I’m asked to provoke an international incident.”

    “I’ve told you all I can, Vi. Believe me.”

    “You could always come with me,” I say with a grin. “Take a little working vacation to Valoran’s most scenic tourist destination.”

    Cait doesn’t answer, but she doesn’t have to. I know she can’t go, but it’s always fun to tease. And it keeps me from punching a hole in the wall.




    Dawn settles into morning by the time I reach the Rising Howl. The crowds outside the Hall of Law gave me jeers and a few tossed stones as I left, but they knew better than to get too close. They clung to the Hall where they could stay seen, and keep their teeth in their heads.

    It feels strange to walk the city without my gauntlets, my hands still wrapped up from the day before. I left anything that could tie me to the Wardens back at the Hall, anything to tie me to Piltover, really. I’ll need to lay low—I’m far from forgotten in Zaun, and there are plenty of folks whose memories I’d rather not refresh. I’ll go down, see what’s got the barons so spooked, and be back in a few days, tops.

    The conveyor fills near to bursting as the conductor whistles herself hoarse and the doors finally lock. Hexdraulic winches loosen their grip on the great chains holding us, and the descent begins. I find a seat on the bottom level of the pod, staring out through the bottle-green window panels as we sink.

    The morning light has spilled across all of Piltover, glittering off towers of iron and glass, but only teases the lips of the chasms. The light will reach the Promenade—Zaun’s highest level—but won’t be much more than a glimmer any lower than that.

    I shift my boot, seeing a symbol scratched crudely into the floor. Some kind of spider.

    The air already starts to slicken as the conveyor slides through the Promenade, and I taste chem fumes and feel a low sting in my nostrils. The new spire comes into view, a giant tower of pale stone and shimmering glass starting all the way down at the Entresol. Mechanicians, laborers, and menials toil in its base levels, synthesizing and refining their hex-crystals before shipping them up to the city above. Of the process, all that remains in Zaun is the concentrated runoff, more dangerous than the Gray by tenfold, at least by the smell of it.

    I’m not sure who owns this spire—Ferros isn’t the only player in the synthetic hex-crystal game anymore, though they still make the strongest, purest kind. Word is even chem-barons, like the Poingdestres, are trying to make their own brands of cheap knock-offs, without the merchant clans. But most likely, this spire is yet another joint venture between the barons and the clans.

    As we descend to the Entresol, something catches my eye through the window. The conveyor shafts are no stranger to graffiti, but one mark stands out bright and new against the faded tags it’s covering.

    A spider.

    I look down at the floor. The mark is the same. My eyes go back to the window and I find it again, and again.

    I stand up, pressing my back to the wall as the Howl shudders to a stop at the Entresol. The conveyor empties, and more than one pair of eyes look at me with alarm when I don’t exit.

    A bell chimes, a signal the Rising Howl is due to depart. The conductor descends the stairs, peering this way and that before spotting me.

    “Lift’s going down soon,” she says, the unease clear in her voice. “You’re heading Sumpward, then?”

    I take a look around, seeing an empty platform beyond the doors. “Looks like I’m the only one.”

    “May not pay to be unique in this regard, dear.” She takes a step closer, pushing her goggles up to her brow. I can see the fear in her eyes. “Sump’s not right these days. Best to stay further up.”

    “You know anything about it?” I ask.

    The conductor looks down, fidgeting with her sonophone. “Enough not to trifle with it.”

    I consider her for a moment. “I think I’ll take my chances.”

    She lingers, hoping I’ll have a change of heart, before giving a slow nod and clambering back up the stairs. Soon the Howl begins its slow rumble downward, down to the Sump, where I will see what everyone is so afraid of.




    The light gets poorer once you clear the Entresol. Chem-lamps appear fewer and fewer, like fireflies rising up the farther down we go. The light from the Howl itself is enough to see the immediate surroundings of the conveyor, though the worth of that might be dubious.

    The Sump has never been pretty. Maybe a long way back, before the Flood turned half of it into a graveyard and the other half became a landfill, it might have been different. But that’s long gone, and from what I see, even compared to what I remember, it’s only getting worse.

    Make the wrong enemies, break one too many promises, back a loser with your last cog, you’ll end up down here. Desperate people scratching out a living, safe from those above who won’t stoop to look for them. That makes it almost a haven for them, if not from each other.

    The lights flicker out. I stand, walk over to the window, and lean against the railing to glimpse through the green glass. After a few moments, the lights return, bathing the conveyor shaft in enough illumination to show me what’s covering every inch of it.

    Spiders. Nothing but spiders.

    That same crude mark as before, but where above it was rare, here it has been etched, carved, or sprayed over everything. An unending swarm, as though marching and climbing up from the dark they had already claimed as theirs.

    I feel something cold in my stomach, a tiny flare of adrenaline. Whatever it is that Cait sent me down here to find, it has to be connected to this.

    This is as far as I’ll go,” I hear the conductor’s voice scratch from the sonophone as the Rising Howl comes to a halt in a groan of protesting iron. The doors unlock and I peer out at an abandoned platform, the only light a single chem-lamp pulsing faintly at the far end. I step onto the platform and the doors lock fast behind me, the conveyor already rising as I look back at it over my shoulder. Soon it’s just one more firefly, rising from the chasm.

    There’s no such thing as silence in Zaun, even down in the Sump. I hear steam coughing out of corroded pipework, factories and scrapyards growling in the distance… and a trio of voices muttering in the dark.




    The spider symbol crawling all over the conveyor shaft is on the gangers, too, splashed on threadbare clothes, still raw and red on their faces and necks from new tattoos. They’re armed, and making no effort to hide it. One has a chain, another a length of pipe. I see the dull sheen of a tarnished blade in the hand of the last.

    They’re young, young enough not to recognize me. Whatever gang this is, these are new pups, the most likely to do something stupid in order to prove themselves.

    “You lost?” one of them says, the one holding the knife.

    “Can’t say that I am,” I answer, playing off a bored calm as I take in every detail. Posture, health, temperament. I know in a few seconds which of them take the orders and which one gives them. Which are most likely to run, and who is willing to spill blood.

    I make to pass them. The blade flicks out ahead of me, catching the yellowed light from the chem-lamp.

    “I think you are.” He looks me over. “Tell me, sister, have you come to hear the Voice?”

    I take a slow quarter step to keep all three of them in view. “Whose voice might that be?”

    Knife wrinkles his nose. “Believers and pilgrims would know, and that’s all who’s welcome here.”

    “Time to turn around and go back home, sun-stained filth.” Another of them spits. He gets a hissing chorus of agreement from his mates.

    I could probably get more out of them. The name of their gang, who this Voice belongs to, how exactly they have the whole of the Sump running scared. But the urge to lay hands on them wins out.

    “Boys, boys.” I shake my head, smiling. I make a fist, and my knuckles crack loud enough for them to hear. “I am home.”

    A quick side glance to each other and they rush me. My eyes go to weapons, flicking from blade to chain to pipe to see who I need to drop first. The air tastes like ammonia and grease as the tension cracks open.

    Adding a splash of blood won’t hurt.

    I throw the first punch, forgetting I had left my hands behind. Wear them long enough, and you get used to the power a pair of hextech Atlas fists can give you. When my knuckles find the side of Knife’s skull, I feel something flex sideways, between my fingers. The pain is sharp and immediate, making me hesitate enough for the pipe to swing in low and take me in the ribs.

    The third circles, chain lashing my legs, but my focus is on the blade. My punch had sent him to all fours. A knee to the jaw and he sprawls.

    I snatch hold of the chain, wrenching the ganger holding it into a headbutt. His nose mashes flat against my forehead. He topples, clutching at his face. The whistle of the pipe makes me duck, throwing its owner off balance, and I add to his momentum to send him crashing into a wall.

    Pipe springs up to his feet, and freezes. His eyes dart from me to Knife, back to me, then to Chain. The pipe pings as it hits the ground, almost drowning out the pounding of his boots as he runs for it. I lunge after him, but I’m stopped cold by a spike of pain in my ribs squeezing my lungs shut. I let him go.

    Knife and Chain aren’t worth the trouble. I snap the blade beneath my boot and fling the weapons off the platform, ignoring my ribs as I start making my way deeper into the Sump.




    They say that when something’s hurt and on the run, it heads back to what’s familiar. A nest or warren, some kind of sanctuary where you know you’ll have some walls to put around you.

    Precious few sanctuaries in the Sump, for me at least. There might have been a handful of places I could go, but now everywhere I look there’s that mark, the spider that’s swallowed everything. I need somewhere to catch my breath, and down here there’s only one place I can think of.

    I’m hazy on when and how I first ended up at Hope House for Foundling Children. I haven’t thought about the orphanage in awhile, but I still know the way by heart. You always remember how to get home, even if you ran away from it.

    I stay out of the open, keeping to shadows and side streets to avoid any more encounters. I watch clots of gangers moving around, every one of them armed, but no chaos. They aren’t breaking or wrecking a thing down here.

    Why smash up what you already own?

    My hand is getting distracting, joining my ribs with a sharp poke each time my heart beats. I can feel it swelling up under the wraps, not broken but damn near close. I just pull them tighter.

    Round a corner and there it is, Hope House, in all its dull, crumbling glory. It was far from in good shape when I left it, and the years since haven’t been any kinder. I’m amazed it’s still standing. For a second I’m a kid again, coming home banged up from a scrap or a heist. I can’t keep the smile off my face seeing it.

    Kids chase each other around the front of the building, the faster, healthier children outpacing those with a missing limb or wheezing through third-rate esophilters. They see me coming and scatter. Trust is a hard thing to come by this far down, one of the first lessons the abandoned are forced to learn.

    One of them makes for the front door. He hurries up the worn steps leading to the entrance, nearly stumbling face first before reaching it. His fist pounds on the door until it opens, and a young woman looks down, too young to be his mother, but old enough to be responsible for him.

    “Now what did I tell you about playing on those stairs?” she scolds, thumbing away a smudge of grime from the boy’s cheek. “I’ve told you they’re tricky, and if you’re not careful, one of these days—”

    “One of these days,” I say, stopping at the foot of the steps, “you’ll collect a crack in your skull.”

    Her eyes go wide. I knew her voice the second I heard it, and it’s enough to sting my own eyes a touch. My mind fights to reconcile the young woman standing there with the shy little girl I once knew.

    “I used to have to warn a little girl here about that all the time.” I smile. “She was trying her hand as a tumbler, when her head wasn’t buried in a book.”

    “Gave up on the tumbling,” she replies, gently guiding the boy through the door before stepping outside and closing it behind her. “But I still like to read, when I can find the time.”

    “Roe?” The first stair creaks under my weight as I place a foot on it. “Is that you? Can’t be.”

    “It’s me.”

    I climb another stair. “You can’t be Roe. Roe’s just a kid, barely reaches my hip. Look at how you sprouted.”

    “Nobody stays a kid down here for long,” she says. “You should know that better than anyone.”

    Another stair. “It’s good to see you. Been a long time.”

    “Yeah, well.” She looks down. “I’m not the one who went anywhere.”

    I stop my climb, and take a step back. The hurt is clear in her voice. When I left, she was just a kid, one I had looked after from the day she first showed up at Hope House. I had never let her run with me, kept her clear of the scraps and the stealing and the gangs. I protected her.

    And then I left.

    “Heard you’re with the law now,” Roe says, leaning back against the door.

    “You see a badge anywhere?” I spread my arms out wide. “I was a warden for a little while, yeah, but we’ve gone our separate ways of late.”

    “Seems to happen a lot.”

    I dip my head. “Hey, if you wanna brawl, we can brawl. You’re old enough now.”

    Despite herself, a thin smile slips through.

    “Maybe. Can it wait until I get back?” Roe asks. “I’m gonna go in just a moment.”

    “Go where?”

    Roe looks back toward the door, then to me. She is silent for a moment, considering me. I glance at her and notice a pin on her collar, little more than an etching on a chip of scrap metal. It’s of a spider.

    “Have you ever heard the Voice?”




    I leave with Roe, walking through the crumbling neighborhoods toward the gathering. I listen to her talk about her life, learning about this new person she’s blossomed into. The shyness is still there, and she’s still smart from all those nights I saw her with her head hidden in books, but there’s more to her now. There’s conviction in her, an intensity that shines in her eyes.

    I stick to asking questions, skirting around mentioning what I’m doing down here. All the talking starts a coughing fit that nearly doubles me over.

    “What?” Roe laughs. “Spent too long up out of the Gray, huh?”

    “I took a pipe to the ribs.” I wince, pressing a hand to my side. “A message of welcome from your friends when I stepped off the Howl.”

    Her smile dulls. “We all want the same thing. An end to the oppression. Liberation from the barons and the clans. Clean air. Just not everybody agrees on how we should get there. Most are coming from life in the gangs, so they’re on edge. There’s great people here, kind people who just want a better future for us.”

    I’d spent years in Piltover, walking among those who saw Zaun as nothing but a prison, a wasteland, an underworld. Piltover looked down and saw Zaun’s eyes looking back at them, and they either pitied them or hated them—or tried to speak for them, like that punk I arrested.

    “They certainly seem preferable to the lot I’ve met already,” I say.

    Roe nods. “I’ll show you.”

    The closer we get, the more people we see. There are all kinds, young and old, members of rival gangs who were out to slit each other’s throats only weeks ago, all walking together. Every one of them has the spider on them, on a patch or tattoo or on a pin like Roe’s. They’re filing into an old factory with only three walls upright, and no ceiling, waiting in patient lines to gain entry.

    We reach the door, barred by a pair of brutes. They are armed, one augmented with a claw of burnished iron, but they know each person by name, greeting them warmly as they come in.

    “Roe, my sister, you are welcome,” one of them says, his voice low and soft despite his aggressive bulk. He then looks to me. “But this one, no.”

    “Let her in,” Roe tells them. “She’s with me.”

    “She is sun-stained,” says the other, lifting his chin with a sneer. “Not to be trusted.”

    They want to turn me away for the joke of a tan I’ve gotten upstairs in Piltover, not because I joined the Wardens. These guys must be new.

    “She has come to hear the Voice. I vouch for her, Togg.” Roe stares the guard in the eye, not backing down. “Get out of the way.”

    The pair convene, muttering, before turning back to us. “The Voice is for all to hear, so you are welcome, too. But we will be watching.”

    I feel their eyes on me as we step inside, and the static’s enough to have me taking in the room for ways out if this goes wrong. The place is a wreck, full of holes and collapsed masonry. If things turn red, I can get out. The only question is whether Roe will run with me, or after me.

    There’s no pomp or ceremony. No music or votive candles, no dish passed hand to hand for contributions to the cause. There’s just a mass of people, surrounding a mound of rubble in the center where a man sits, calmly waiting.

    “Is that him?” I whisper to Roe. “The Voice?”

    She nods. I look over at him, this man who conquered the Sump, and I don’t understand.

    He’s young, barely older than Roe, little more than a kid himself. Scrawny and gaunt, he has the look of a ganger in his eyes, eyes that have seen his share of horror. But there’s a strange warmth there, too, like he has a secret to tell, just to you. The last of the assembly enters, and the Voice begins to speak.

    “I see many new faces.” His voice is gentle, almost quiet, though it carries to every ear. “You are all welcome here. Each one of us found our own way to this place, countless paths leading to where they become one. Know now that you are no longer alone.”

    I scan the crowd. All are hanging on his every word. I wonder how many have never had those words spoken to them before. The rejected and abused, the forgotten, seen as people for the first time.

    “We all bear scars,” the Voice continues. “The marks of the lives we’ve had to live, our trials and our suffering. The world has done all it can to beat us down, to convince us to stay there and be grateful for what little we have. That has been the reality here for far too long, and it is time that changed.”

    Murmurs of affirmation wash over the gathering. You don’t need to have worked as a warden to feel the tension ratcheting up. The Voice is dredging up wounds, making them raw again. He isn’t lying—these people have borne more than their share of hurt, but I can see the game he’s playing, hidden beneath that truth.

    “How long have their boots been on our throats?” His voice begins to rise, its edge sharpening. “The chem-barons. They use our home to build their wealth, and what do we get from it? We get poison in the air we breathe, in the water we drink. Sickness, pain, death—is this what we deserve?”

    No!” The crowd is angry now, playing right into his hands. I glance at Roe beside me, and see the same rage on her and every other face. Maybe it’s the contrarian in me, but I feel like they should have found a theater to hold this performance.

    “I say, no more,” growls the Voice. “No more will we weep for brothers and sisters too weak to stand, or watch our children’s lives waste away. The barons will pay for what they’ve done, but more than that, we will bring justice to those they truly serve.”

    Here it comes.

    The Voice stabs an accusing finger skyward. “The corrupt merchants in that city towering over us. A city where the sun shines so bright it blinds them to the crimes they have committed here. The pain they have caused you, and the ones you love. They hide in that blindness, because they think it will protect them. But it will not, not after he arrives.”

    Awed whispers fill the room, like he has just spoken of a god. Roe brushes a tear from her eye. They’re all drawn in, but nothing about this feels right, and I’ve yet to trust a word that’s come from this Voice.

    “Who is he talking about?” I ask, but Roe nods back to him as he continues.

    “I am his Voice, and we are all of us his sons. I have seen his face. I have heard his words and survived his test. He laid his hands upon me as his chosen, to seek out his flock and make ready for his return. That day is soon to dawn, my brothers and sisters. Not one of retribution, but of justice.”

    “And who will pay the blood price for that?”

    Silence descends. All eyes turn to me as I find myself standing.

    “What are you doing?” Roe hisses, tugging at my hand.

    Damn my temper. Vi, you’re a terrible spy. Well, no going back now.

    “I’ve heard this kind of talk before,” I say, both to the Voice and the crowd. “Glib talkers who prey on the pain of the wronged and the dispossessed. They rile them up in the name of justice, when all they want is to see their puppets dance, because they want to be a god.”

    The Voice listens, without any change to his patient facade. “I have not seen you here before, sister. You are new to our ways—none can fault you for not seeing them clearly.”

    “I see clearly.” I glare at him. “I see a cult getting whipped up to spill blood. I see a liar promising freedom and prosperity, but putting armed thugs at every entrance to his territory.”

    “They are what will win our freedom,” he answers plainly. He looks me over. “If our brothers attacked you, then I am sorry. You must understand that a dog can only be kicked so many times before he bites back. We’ve waited and we’ve waited, but now there is another way.”

    He walks down from his mound of rubble, slowly approaching with his arms spread wide.

    “I see much pain in you, a hurt you keep hidden behind your eyes. I see a child of Zaun who has strayed from her rightful home. Piltover has its corruptive mark all over you. You think strength lies in helping our oppressors to change, but they won’t ever change. You have strength, strength that could be used to help liberate these people.”

    He certainly has a way with words. I realize I’ve made fists, and exhale to slowly release them. As much fun as making a crater out of his head would be, I wouldn’t last five seconds after.

    “Whatever pain I have is mine.” I thump a fist against my chest. “I carry the weight of the choices I made. I don’t push them onto others. I don’t make scapegoats, and I don’t believe the wrongs done to me justify my inflicting them on someone else.”

    The Voice looks down, chuckles softly before meeting my gaze again. “He would like you. But, if this is not your path, then leave now, and no harm will come to you. Return, though, and I can make no promises.”

    I glance down at Roe, at every face staring at me. “I’ll go, and so should all of you. There is no one coming, no great being to deliver you. All I see is a man, looking for lost people to do his bidding.”

    Again that soft smile, almost sad and without a hint of malice. “No, my child. He is very real. And soon enough, you won’t have to rely on my words to know that.”




    True to his claim, no one touches me when I leave. Not even a threat. I don’t hear a harsh word until I am clear of the place, and Roe catches up to me.

    She cuts me off. “Who do you think you are?”

    “I—”

    “You left,” Roe snaps. “Years pass, and all of a sudden you just walk back in and think you know what’s best for me?”

    “I heard enough. You can’t tell me you actually believe all of this.”

    “What’s so hard to believe? That there’s someone out there who gives a damn about what happens to the Sump?”

    I take a deep breath. “I know a demagogue when I hear one, Roe. They talk, and they say anything to spin folks up, but in the end it’s never their hands that get bloody. He’s manipulating all of you.”

    “He’s trying to help us.” She shakes her head bitterly. “Do you even remember what it’s like down here? You got out, but the rest of us aren’t so lucky. We stay separate and alone, and nothing will ever change. He’s going to set us free!”

    “How?” I try like hell not to sound like a warden just now. “And how many are going to be left alive when it’s done? Do you know what he plans to do? If you know something, Roe, please, it is very important that you tell me.”

    Something changes in her eyes. “Why? Who are you going to tell it to? Why are you even here?”

    “I want to understand what has happened.” I raise my hands, trying to walk back the suspicion curdling our talk. “What is happening now, so that I can keep two cities from falling apart.”

    Roe laughs, but it comes out as half a sob. “You’ve been in the sun too long. You’ve lived up there for all these years, you say you care, but what the hell have you done for us?”

    “Roe.”

    “Just name something,” she presses. “One single thing you’ve done to help these people, to help me, instead of keeping us all locked where we are.”

    “It’s not that easy.”

    “Why not?”

    It’s a simple question, but it hits me like a knife in the gut. A child might ask it, trying to figure out why the world doesn’t make sense.

    “Forget it. Go back up. You don’t belong here. He’s coming, Vi, and then you’ll see. All of you up there will see.”

    “Who?” I grip her shoulder. “Roe, who is he?”

    Her expression goes cold. “Everyone knows who the Voice is talking about. Everyone but you. It’s the Dreadnought.”




    “Dreadnought?”

    It’s night up in the Promenade. Cait’s left behind anything that might make her stand out, to be recognized as a sheriff of Piltover in the bustle of where the two cities touch.

    “Mean anything to you?” I ask.

    Cait shakes her head once. “I’ll do some digging, see what I can turn up. What else can you tell me?”

    I explain all that I had seen. The marks on every wall. The complete control over the Sump. The Voice’s words when they gathered.

    “They are organized,” I tell her, “and they are angry. It’s not a matter of if this boils over, but when.”

    “Okay.” She takes a breath, processing. “And when it boils over, do we know where, or how?”

    “I don’t know.”

    Cait’s voice changes with the next question. It’s lower, quieter. “Have you heard any of them mention hextech?”

    “Hextech?” I frown. “What does that have to do with—”

    “Hextech,” she repeats, locking my gaze to hers. “You hear anyone start talking about gems, crystals, magic, that is news I need to know immediately.”

    A question surfaces in my head, one I don’t want to ask, but will stay lodged there until I do. “Do you already know what you’re looking for, Cait?”

    She looks at me. “We’re on the same side here, Vi.”

    “And what side is that?” The fact she has to say such a thing puts me even further on edge. “It isn’t just the barons involved with this, is it? We’ve watched them feud with the gangs for years, and never lifted a finger. Suddenly there’s a new player on the scene that the barons can’t keep on a leash, and now you’re talking about hextech. The clans get spooked about their margins, so they need us to go down and keep Zaun in line?”

    Cait doesn’t answer. My blood’s up, and I push out a slow breath. “Guess I’ll have to find out myself.”

    “I told you what I could, what you needed to know.” She looks me over, her eyes falling on my hand. “You’re hurt.”

    “I’ll manage.” I stand, and start walking.




    Dawn’s light doesn’t reach this far down. The flickering chem-lamps make a poor substitute as I climb the steps to the front door of Hope House, where that little boy sits, alone.

    “Hey,” I say softly. “Remember me? I’m Roe’s friend. My name’s Vi. What’s yours?”

    Both of us are careful as I close the gap. He’s pouting, cheeks flushed and arms crossed over his chest. “Yulie.”

    “Yulie,” I say, stopping a few stairs shy of him. “Do you know where Roe is, Yulie?”

    He nods his head. “She’s gone.”

    Something goes cold in my stomach. “Gone where, Yulie?”

    The boy looks at me, the hurt making his eyes shiny in a grimy face. “She came home mad. Then she left with some of her friends.”

    “Now, Yulie, this is very important.” I reach out, very slowly, and place a hand on the stair he’s sitting on. He watches me, but doesn’t flinch away. “Do you know where they went?”

    “She said they were done waiting.” Yulie sniffles. “I wanted to go, but she said I had to stay here.”

    Where did they go?” I try to keep my voice soft so as not to spook him, but I’m getting impatient.

    “The new tower.” Yulie nods up toward the Entresol. “She told me they make the magic rocks there. I asked if she would bring me one, and she promised that, when she got back, she’d have enough for everyone.”

    I’m already running.




    It takes time to make it up to the Entresol, but once I’m there, I know where to go.

    The spire. A symbolic and literal image of the common Zaunite’s oppressors. It spans both cities, but while all the sweat and blood are shed in Zaun, most of the money is spent in Piltover. At the very tip of the spire is a dome, where the merchant clan’s representatives lord over the workers below.

    What a sight will greet them today, if they bother to look down. To see the base of their tower turned red with blood.

    The ground is already thick with dead when I arrive. Piltover may be the destination for the hex-crystals, but the chem-barons get their cut for having the spire on their turf, and they make sure they have enough brutes on hand to keep the factory secure.

    The cult must have run at the gates, dragging down the guards like a tide. I see corpses from both sides littering the way. The security force had chemtech weapons, training, and experience, but they couldn’t stop a wall of fanatics, armed with little more than blunt objects and the chance to get a little payback.

    The gates have been thrown open, and I see men and women that I recognize from the gathering, hauling crates and inspecting racks of round metal canisters. I keep my distance, blending into the crowds. I find my way to where most of them are massing, around a pile of crates seized from the spire. I can’t see Roe anywhere.

    Standing atop the crates is the Voice. His face is bloodied and bruised, his clothing torn. He looks like he had been in the thick of the fighting. Using a pry bar, he levers open the nearest crate, revealing racks of small, gleaming blue stones.

    Synthetic hextech crystals.

    “This is a momentous day!” The Voice holds up one of the crystals in triumph. “Behold, the instrument of our freedom. For so long we have given everything, and received nothing in return. Today, with these, we will balance those scales, and take what is rightfully ours!”

    His celebration is interrupted by the terrible screech of metal against stone.

    All eyes turn upward to the walls of the spire, where a dark shape can be seen descending in a great shower of dirty sparks. Even from a distance it is enormous, an entire arm replaced by a massive cannon, the body perched upon a multitude of splayed mechanical legs, segmented and ending in sharpened claws gouging deep wounds into the spire. As it gets closer, I can see that the top portion is vaguely human, pallid flesh fused to metal and lambent green medical tubing, but the legs belong to a monster.

    Or a spider.

    Dreadnought. I hear the name flicker through the crowd, whispered like a prayer.

    I had believed that the Voice was deluded, or a charlatan. That the creature was something he had conjured up to rally an army for himself. But he is real. Things have suddenly become far more dangerous.

    The Dreadnought crashes down to the ground, making impact in a cloud of dust and rock splinters. The people fall to awed silence, parting before him as his clicking spider legs bring him to loom over his prophet.

    “You’re here,” the Voice says, an ecstatic whisper. “You’re finally here.”

    “Indeed, my witness.” His true voice is thunder, rendered through furnace iron. “I am here.”

    I push into where the onlookers are thickest, my eyes darting, going from searching for Roe to watching what is unfolding. The Voice leaps down from the crates, his hands full of hex-crystals.

    “Mighty Dreadnought,” the Voice says, beaming, “I offer these, hard won with the blood of your children. The key to our liberation.”

    The Voice pours the crystals into his master’s flesh hand, stepping back in preparation for praise.

    “Why do you bring these before me?” The Dreadnought tilts his hand, and the crystals spill to the ground.

    Silence. Then: “I don’t understand,” the Voice stammers, watching the priceless gems scatter into the dust.

    “That is clear.”

    “We’ve won you a fortune. With these we can buy weapons, armies.”

    “You think as they do.” The Dreadnought says it like an accusation. He looks out to the crowd. “Hate Piltover for what they have become, but revere their forebears. Industrious, committed, those people possessed the strength to harness the magic within our world, and bend it to their will. Truly they were mighty.”

    I can feel the crowd’s confusion, because I share it. Of all the things they expected their savior to say, I can’t imagine it was this.

    “Yet over time, the tool they had forged bore more weight. It became a crutch, and then it became their master. They have made themselves into slaves. They awoke so shackled to these gems that in their absence, the civilization they had inherited would end.”

    He turns to the Voice. “Wealth is a vice—it is not strength. The boy I found that day appeared worthy. Was I mistaken?”

    Unease sweeps over the crowd. We all become very aware that nearly every facet of the Dreadnought is lethal, bladed, and weaponized as his hand cups the Voice’s jaw.

    “I was chosen,” the Voice pleads. “That day. You spared me.”

    “Indeed.” The monster nods slowly. “Though I am not infallible. I can only seek out my failures, and correct them.”

    The Voice screams, a sharp, short sound. A yelp of agony and it’s over. The Dreadnought discards the body, immediately forgotten.

    “I am Urgot,” the creature says, turning to address the crowd. “And I have heard you, Zaun. The whispers of your hearts, the things you have hoped and dreamt for me to be. The names, the titles. A liberator. A god. I speak before you now to say that I am none of these things. I am greater. I am an idea.”

    Every person there flocks to him, ringing his monstrous form like a congregation. He reaches for one of the metal canisters, and I notice dozens more of them within the gates. “I am a reflection of this world, an echo of the great contest between strength and weakness waged in each of our souls, with every breath we draw. I cannot be a god to you—that offering is not within my power. What I can offer you is a test to learn if you bear the strength needed to be your own god.”

    A sick feeling creeps up my spine. Urgot gestures to the medical tubing linking his mechanical body to the mask covering his mouth and nose, and holds up the canister. It’s covered with warning sigils: toxic, poison.

    “What lies within this metal shell is the very air I have come to breathe. I took it in, and conquered it, for true liberation comes from within. That is the message we will take to our enemies, our would-be oppressors.”

    Urgot scans the crowd. “Who among you has the strength to follow me? To take this misery within yourself, and endure?”

    Every one of them sinks to their knees, yearning to be baptized.

    Urgot!” they roar. “Urgot! Urgot!

    “Very well.” Urgot closes his hand over the canister’s safety valve, pale fingers forming a claw. “Let us see.”

    The gas bursts out from between Urgot’s fingers as he crushes the valve. He tears a rent in the canister, and a green cloud rushes out to envelop his followers. I’m near the back, away from the greatest concentration of it, but almost immediately people begin to die.

    “Roe,” I whisper, pushing through the crowd as panic begins to set in. Men and women collapse, pinkish froth boiling from lips and noses. I find a breather mask discarded by the wreck of an equipment shed, and pull it on as I feel the air begin to claw at my throat.

    Visibility devolves into a putrid greenish haze. I see silhouettes all around me, shivering and thrashing and toppling over. I have to find Roe. I have to get her out. I have to find her.

    And I do.

    She is kneeling with a group of others, tendrils of mist rolling up their chests as it finally reaches them.

    “Roe!”

    She looks up, seeing me. The shy little girl I used to know. Roe stares me in the eye, vision clear with absolute belief, and breathes in.

    “No!” I skid to her side. Her skin begins to blacken, dark webs of corrupted veins filling with poison. She gags. Bloody foam rings her lips. I tear the breather mask from my face, trying to press it to hers. Roe spends the last of her strength fighting me, even as she sags to the ground. Her conviction, that ironclad belief, never leaves her eyes until the life does.

    Less than half of them are still alive when the cloud finally dissipates. Many of the survivors are those who are half augmented, their jaws bracketed in clunky brass esophilters and prosthetic windpipes. My mouth tastes like blood and burnt sugar. Tears cut through the grime on my face.

    “Arise.” Urgot lifts a hand, and his army clambers to their feet. “Those who have passed the test bear the right, and the duty, to grant that trial to the world.”

    He turns his eyes to the peak of the spire. “For too long have they been separated from the full fruits of their labor. It is time we return it to them.”




    Urgot had sealed the spire, his followers opening every canister inside the air-filtration system. The toxic mist is coiling up the tower like a sickly green snake to fill floor after floor with choking, paralyzing death.

    I had managed to sneak in before they locked the gates. My heart pounds as I climb the stairs toward the top, clutching the breather mask to my face. I don’t know how many dead I pass on the way, but a feeling settles in my gut that I may join them before this day is done.

    If that’s the cost of a reckoning, then I’ll pay it.

    It’s a race now. The cult and their monstrous leader are swarming up to reach the dome. The men and women at the peak are clan folk, and if they die, so will many more from both cities. The symbiosis, that fragile peace, will end, and those waiting for an excuse to use violence will finally have one. That’s not a fight Zaun ever wins.

    I’m ready to give my life to see that prevented, to protect these people so that the true innocents might be spared. But when I throw open the doors to the clan’s sanctum, all I see makes me want to hate them.

    The peak of the tower is a shimmering glass dome, painted in painstaking detail to resemble a clear, clean sky. Opulence is heaped upon opulence, from the richly appointed furnishings to silver trays of sugared fruit. The clan representatives here do not reside in a laboratory or workspace—they are in a palace.

    I hurry toward the knot of frightened Piltovans, trying to suppress my anger, when a familiar face steps forward from their midst.

    “Cait?”

    The sheriff tips her cap. “Up here in the Promenade, it can get murky where Zaun ends and Piltover begins. Sometimes you just aren’t sure where your jurisdiction is.”

    I tell her of what has happened, of what is coming.

    “Well, then.” She produces a bulky case and hands it to me. “You’re going to be needing these.”

    The gauntlets purr as they come to life. I make a fist, my aching bones a memory as I wait for the scrap that’s coming. Toxic mist tumbles in, immediately stinging the eyes and biting the lungs. Several of the clan folk begin to vomit.

    Cait’s face goes stony and her rifle snaps up high, faster than I can track. I hear the shot and the ring it leaves in my ears. I feel the air tear as the bullet strikes the reinforced glass of the dome.

    Cracks radiate out from the hole left by the bullet, rushing across the surface like lightning. The dome shatters. Colored glass rains around us, spinning and slicing. The pressure change lashes at the gas, whipping it out of the tower.

    It buys us a second to breathe, but no longer. The mist fills the entrance, darkening as cultists skulk through. They pace and rattle their weapons, but hold back, waiting.

    The doorway darkens again, this time entirely. It solidifies into Urgot’s titanic silhouette as he arrives, stooping to enter the dome’s bucolic splendor, his followers parting before him.

    Urgot watches the gas dissipate and chuckles, a sound like gravel and slipping gears. “You think you have denied these people their test? That you have denied yourselves? No. I shall deliver it to you, and after you are destroyed, I shall deliver it to them.”

    Cait grips her rifle, the hextech crystal in its chamber pulsing with rose-tinted light. She looks over her shoulder at the Piltovans behind her. “Get clear, now. Take the bridge to the Promenade. We’ll handle this.”

    Energy dances across my gauntlets as I crash them together. “Behold!” Urgot cries, gazing at me. “Such precious weapons. Your masters give you strength, but underneath you are broken. Weak.”

    “I don’t need these to be strong.” I laugh, bitter and quick. “I won’t need them to break you. They’ll just make it more fun.”

    “I saw you with the girl.” Urgot gives a slow nod. “You cling to two worlds, child of Zaun. The day will come when you will have to choose.”

    “I’m tired of listening to you talk.” My rage finally slips. “I’m tired of doing anything other than beating you to death for what you did.”

    I can’t tell if the fight lasts seconds or hours. I only remember it in flashes. Crushing metal. Ribcages wrapping around my knuckles. Thunder from Urgot’s cannon-arm, stitching explosions. The sound of blood, fizzing and popping as it cooks on my gauntlets.

    Between Cait and me, we whittle down Urgot’s followers, until it’s only him left standing, a metal monster of fire and bullets and slashing chains. It’s unclear who will leave the broken dome alive, until Cait sees an opening with her bola net.

    Urgot roars as it envelops him, pinning his arms to his sides and distracting him just long enough for my charge. I put everything into the blow, sending him teetering off the edge of the dome. But I won’t let him fall, not yet.

    I gather up the end of the net, straining against his appalling weight as my boots slip and skid to the edge. I want to look him in the eye once more, before I drop him.

    “Let’s see how fast a spider flies.”

    “Wait!” I hear Cait shout behind me.

    “This ends here, Cait,” I hiss.

    Cait stops beside me, a metal spar in her hands. “True strength is being able to choose whether you use it. You let him die now, you make us no different than he is.”

    She threads the spar through the net to pin Urgot to the tower. I don’t want to listen to her. I want justice. But I know it won’t replace what he has taken.

    I spit, and hammer the spar into the ground.




    It would take a very generous perspective to call the stacks of wind-blown rock just off the isthmus islands. Barren and lashed by salt-spray, they’re far from any place someone would want to make their home. Seems a few generations back, someone in a position of authority in Piltover agreed, and built a prison there.

    After my reinstatement into the Wardens, I told Cait that I trusted her to see that Urgot would be transported and interred to the letter. I was headed for the Sump, to visit Hope House and use these heavy hands to build instead of break. But I think she saw what it meant to me, and she wanted me here to see with my own eyes that he would face justice.

    “I know this was difficult for you,” Cait says. “But I wanted you to see the end result of all that you did. So you know that you made a difference.”

    Difference. The word catches in my throat, and my head fills with the image of all those people, suffocating on the poison left in the wake of progress.

    “Putting him away, we saved both Piltover and Zaun a lot of chaos.”

    “Do you ever think that something better might come out of that chaos?”

    She looks at me, sighing softly. “Maybe, or maybe something even worse. A lot of people would have to die for anyone to find out, and I can’t let that happen. So we fight, and we do what we have to, to keep things together. That’s what the law does, what we do. We preserve order.”

    Law. Order. Can you have one without the other? And what does either of them have to do with justice? If you had asked the younger me, she might have had an answer. Ask me now, and I’m not so sure anymore.

    “Urgot’s following will wither,” Cait says. “Ambitious folks will fracture it, looking for power. They’ll be too busy fighting each other to give us any trouble.”

    “You weren’t there, Cait.” I shake my head. “Not like I was. You didn’t see the numbers, the commitment. We aren’t finished with them, not by a long shot.”

    We’re standing on a gantry overlooking the cell block. Cells flank us on either side, the cages cleared as wardens and prison guards bring Urgot down a central passage to his new home, an immense tube of reinforced iron running from floor to ceiling like some gigantic piston.

    Urgot is in chains. He makes no move to resist as the procession reaches his cell.

    “How much of him can we remove before he dies?” Cait asks me, loud enough for the Dreadnought to hear. “I bet most of him.”

    “Step forth and test your theory, then.” Urgot’s eyes glimmer. “Unless all you have brought with you are idle threats.”

    “Let’s speak plainly.” Cait slings her rifle. “You exist here on our sufferance alone. You will eat when we tell you, sleep when we tell you, breathe when we tell you. Nothing more, nothing less. Deviate from this in any way, and I will have you destroyed. Is that clear?”

    Urgot laughs. “You believe you have the power to destroy me? You don’t. You never did. That is a door that will never be open to you.”

    “Well, I suppose I’ll just have to settle for closing this one.” Cait nods to a technician. He throws a switch and the tube descends over Urgot, clanging to the floor and locking fast.

    I can still hear him laughing through the iron as we walk away. I pause at the door to the cell block, looking back over my shoulder, a dread I can’t shake sneaking up my spine.

    Urgot didn’t look like a prisoner to me.

    He looked like a spider, waiting patiently in his web.




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