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Karma

Karma is the living embodiment of an ancient Ionian soul, who serves as a spiritual beacon to each generation of her people. Her most recent incarnation came in the form of a 12-year-old girl named Darha. Raised in the northern highlands of Shon-Xan, she was headstrong and independent, always dreaming of a life beyond her provincial village.

But Darha began to suffer strange, fitful visions. The images were curious—they felt like memories, yet the girl was certain they had not happened to her. At first, the problem was easy enough to conceal, but the visions grew in intensity until Darha was convinced she was descending into madness.

Just when it seemed she would be confined to the healing huts forever, a group of monks visited her village. They had come from a place known as the Lasting Altar, where the divine leader Karma had passed away some months earlier. The monks were in search of the old man’s next incarnation, believing him to be among the villagers. They applied a series of tests to everyone they met, but eventually prepared to leave empty handed.

As they passed the healing huts, Darha threw herself out of her cot and ran to stop them. She wept, telling them of her visions, and that she had known the monks’ voices from the babble in her head.

They recognized the signs immediately. This was their Karma. The visions were past lives rushing to fill a new vessel.

In that moment, Darha’s life changed forever. She bid farewell to all she’d ever known, and journeyed to the Lasting Altar to learn from the monks. Over the years, they taught her to connect with her ancient soul, and to commune with thousands of previous incarnations, each espousing the wisdom of ages past. Karma had always advocated peace and harmony, teaching that any act of evil would bring about its own repercussions, and so required no response.

But Darha questioned these principles, even as she became Karma. Some of her followers were confused. How could she be invested with the Spirit of Ionia, the First Lands’ most sacred manifestation, and yet disagree with their most self-evident philosophies?

Indeed, these beliefs were truly tested when Noxus invaded Ionia. Many thousands were killed as the enemy warbands advanced inland, and Karma was forced to face the harsh realities of war. She could feel the immense destructive potential that swelled in her soul, and wondered what the point of this power could be, if it was not to be used.

The voices of the past urged her to remain at the Lasting Altar, to comfort her people and allow this conflict to pass. And yet, a far deeper truth compelled her to act...

Karma agonized over this, until she could stand it no longer. She confronted a Noxian commander on the deck of his own war frigate, and unleashed her divine fury. This was no single, measured attack—she obliterated the entire vessel and its crew in a heartbeat.

Though many Ionians rejoiced at this apparent victory, the monks believed she had made a huge mistake. She had upset the spiritual harmony of their homeland, disgracing all who had borne the name of Karma before her, and tarnished her own undying soul along with those of her followers. Even if it meant a life of solitary meditation and penance, they implored her to do no further injury.

Karma silenced them with a raised hand. Though she could still hear the voices in her head, it was the Spirit of Ionia in her heart that guided her… and the First Lands were stirring to defend themselves. She did not know if she had been chosen for her courage and strength of will, but Karma knew that sometimes harmony came only at a great cost. Their world was changing, and true wisdom lay not in resisting that fact, but accepting it.

Though the war with Noxus is now long over, there are still many in Ionia who have become only too glad to meet violence with violence, even against their own neighbors. Karma has pledged to guide as many of them as she can to a more enlightened path—to peace when possible, to action when necessary.

More stories

  1. Remember Me

    Remember Me

    Dana Luery Shaw

    Watai twisted the jade ring on her finger anxiously as she stared up at the monastery carved into the mountainside. The Lasting Altar, home to Karma. She hadn’t expected to find herself back here after all this time. The trip had been painful in many ways, not least because her knees had been giving her trouble. Taking a deep breath, she walked up the path, toward a small shrine that marked the entrance to Karma’s private meditation room.

    Her knee buckled as she reached the entrance, and Watai fell hard onto the ground. This damned place. She learned to hate the Lasting Altar when she had visited with Jakgri some sixty years ago, after the monks had summoned him. The memories brought her as much pain as her fall. She struggled to stand.

    “Are you all right?”

    Watai looked up to see a tall and beautiful woman offering her hand. Although she didn’t know the woman’s face, she recognized the mantle she wore with its twin dragons of Ionia encircling her head like a halo. Karma.

    “I’m fine,” Watai said brusquely. “I have an appointment to see you.”

    “Welcome, wayfarer.” The woman smiled beatifically, her dark eyes sparkling, as she took Watai’s hand in her own. “Here, let me try…” Karma flexed her free hand and a pulsing green light surrounded her. Watai’s skin prickled—the glow felt cold against her skin. The woman pulled Watai to her feet. “How’s that?”

    Gingerly, Watai tested her leg. The knee held. Yet seeing this new Karma wield this power broke her heart. “I can stand,” she said, her voice tight.

    The other woman looked at Watai in concern. “Are you sure? You don’t seem—”

    “My leg is fine, Enlightened One,” Watai snapped, pulling her hand back. “But your magic can’t heal every pain.”

    She had expected the other woman to look confused or upset, but instead Karma looked… calm.

    “You’re right,” Karma said, nodding placidly as she ushered Watai into the simple meditation room. “I can’t heal grief. If you lost someone in the war, there’s nothing I can do except apologize. I’ve spent years apologizing across the country, for the loss and the pain that followed my decision to support… to pursue the war against Noxus. But…” A pause, a deep breath. “I am not sorry that I—that Ionia—fought back.”

    Watai and Karma stared at each other for a long beat. “Is there anything else I can help you with?” Karma asked, not unkindly.

    Watai took a few moments to compose herself. “My loss was before the war.” She held up her hand. “Do you know this ring?”

    Karma’s gaze turned to the jade ring and she gasped. “Yes. I gave it to… No. He? He gave it to someone.” She closed her eyes, covering them with her hands.

    Watai knew from her time with Jakgri that Karma was concentrating hard, trying to access memories that weren’t fully her own. “It’s okay. Take your time.”

    Sixty years ago, Jakgri had asked Watai, his betrothed, to accompany him on a trip to the Lasting Altar. Watai, who had never traveled outside their village, was excited to see more of the world. Maybe this was how their life together could be from this point on. And so Watai and Jakgri set out together on the two-month journey to the monastery.

    You will love it here, Jakgri had exclaimed. His smile was burned into her mind. I know it’s far from our village, but we’ll have the woodweaver grow plenty of bedrooms in our house for your family when they visit. We’ll live together in the town just outside the monastery. Isn’t it wonderful?

    But the life they had dreamed of together was not to be. Watai quickly discovered that she couldn’t be so far from her home and family and still be happy. But Jakgri’s path led him here—there was no way he could go back. He had a duty to fulfill. So she journeyed back to their village alone, still wearing his ring, never expecting to return. Never expecting to see her Karma again.

    Finally, Karma’s hands fell to her side as her eyes flew open. Her irises glowed the same green that Jakgri’s had when he was speaking with the countless voices in his mind. His past lives, now hers. Karma blinked and her eyes faded to normal.

    “Watai?” There was incredulity in her voice, the fear that she was wrong.

    But she wasn’t. “Oh, bless the spirits,” Watai said, wiping tears away before they had a chance to fall. “I wasn’t sure if Jakgri was… himself, in you.”

    “He is and he isn’t. His memories are mine, but…” She trailed off, suddenly timid.

    That was fine. That was enough. Watai looked directly into Karma’s eyes, hoping Jakgri could see her through them. Watai wanted to unburden her heart before she died full of regret. “I’m sorry, Jakgri. I wish I could have stayed here with you, or that you could have returned home with me. I hope you were able to find another to love. I don’t like to think of you alone.”

    She removed her ring and placed it in Karma’s palm, closing the woman’s long fingers around it.

    No.” Many voices spoke as one, Karma’s eyes alight with the souls of the past once more. “Jakgri loved you to the end of his days. His only regret in becoming Karma was that he could not share his life here with you. But he was never alone. He had the spirit of Ionia with him always.” She held the ring out to Watai. “He desires for you to keep his ring, if you still want it.”

    Under Karma’s watchful gaze, Watai slipped the ring back on her finger. It felt right, for she had never loved another either. “I love you, Jakgri,” she whispered, shaken but elated. “I love you.”

    A dark-eyed Karma looked back at Watai. “I’m sorry. It never lasts long.”

    Watai nodded, her throat tight. “Thank you. For this.”

    “I should be thanking you, Watai.”

    “Why?”

    “He hasn’t spoken to me,” she murmured. “Not since the attack. He… was disappointed, then went silent. Years without Jakgri’s voice, without the wisdom of the Karma who came before me.” She took Watai’s hands in her own with a sudden intensity. “Thank you, for bringing him back to me.”




    Karma—or Darha, as she introduced herself—asked Watai to stay a few days longer at the Lasting Altar. Perhaps together they could begin to heal, as one of them said goodbye to Jakgri and one welcomed him back.

    As she left the meditation room, Watai looked at the glint of moonlight on her ring, admiring its fidelity. Like her love for Jakgri, and his for her, it had stayed true, unscratched and unsullied, for over sixty years. Even when she died, when her bones were picked clean by the sky, this ring would remain, a token of the love they shared.

    Through Karma, their love would outlast lifetimes.

  2. Irelia

    Irelia

    Even as a small child, Xan Irelia was fascinated by the grace and beauty of human movement. Under her grandmother’s tutelage, she learned the traditional silk dances of her province—though she was dubious of their supposedly mystical connection to the Spirit of Ionia, Irelia’s love for the dances was real. Seeking to master the art, she eventually left home to study with some of Ionia’s most respected performers at the Placidium of Navori.

    Irelia’s people were peaceful and sought harmony with their neighbors, but rumors of foreign invaders sighted off the coast unsettled many at the Placidium. Irelia returned to her village to find it already occupied, with steel-helmed soldiers from distant Noxus shoving unarmed civilians through the streets with the butts of their spears. The Noxian Admiral Duqal had seized the Xan home to quarter his fleet officers.

    Irelia’s brothers and her father Lito had evidently protested; her entire family now lay in unmarked graves, in the gardens.

    Ravaged by grief, the young girl saw Duqal’s men hauling valuables from the house. Among the loot was a large metal crest, depicting the Xan family emblem. Irelia raced to it, wrenching it from Noxian hands. The admiral himself hurled her to the ground, and had his warriors shatter the crest with a heavy iron maul, before ordering them to dig a fresh grave for this upstart child.

    As they surrounded her, Irelia averted her eyes, looking to the pieces of the Xan crest scattered on the ground. From deep within her soul, she felt a strange rhythm begin to beat. The shards of metal began to twitch, to twist, moving seemingly on their own, and Irelia felt the serene joy of the ancient dances once more...

    With a sweep of her arm, she sent the pieces flying like ragged blades, cutting clean through two of the Noxians. As Duqal and his officers reeled in shock, Irelia snatched up the shards of her crest, and fled the village.

    In the quiet forests beyond, Irelia mourned her family, and thought back to her grandmother’s teachings. She realized that the techniques she had learned were more than mere dances—they were a powerful expression of something far greater.

    The Noxian occupation soon began to test the fragile peace of the First Lands. It was said that even the religious leader Karma had been forced to strike back at the invaders with deadly magic, though her followers had now withdrawn to the Lasting Altar and would not condone any further violence. Across Navori, dissenting voices began to band together. A resistance was forming, one that would not rest until Ionia was free once more. Irelia joined their ranks, performing her cherished dances for them in the woodland camps, to preserve some vestige of their vanishing culture.

    She was barely fourteen years old when she found herself back at the Placidium. Her band of resistance fighters joined the militia who had sworn to guard the monasteries and wild, sacred gardens.

    But Noxus knew only too well what this place represented. A particularly cunning general named Jericho Swain captured the Placidium and took its defenders hostage, hoping to lure the inevitable reinforcements into a trap.

    It was in this moment that Irelia rose to meet her destiny. Freed from her bonds, she unleashed the full potential of her ancient blade dance, lashing out with graceful zeal. A dozen of Swain’s veterans fell, sowing chaos in their ranks as the other captives joined her, before she struck down the general himself—the sight of this rebellious girl hefting his severed arm over her head would be the turning point of the war.

    This victory, the Great Stand at Navori, ensured that everyone in Ionia knew the name of Xan Irelia, and looked to her for leadership. Reluctantly, she led the growing resistance for almost three years of grueling battle before her triumph at Dalu Bay. There, she finally cornered the defeated Admiral Duqal, and exacted the vengeance she had sought for so long.

    Though the war has long since ended, Ionia has been permanently changed by it. The First Lands are now divided, with rival factions fighting each other almost as bitterly as they did the Noxians. Many continue to look to Irelia for answers but, while others might welcome such power, Irelia remains uneasy with it.

    At heart, she still yearns only to dance alone.

  3. Lee Sin

    Lee Sin

    Among the many spirits Ionians revere, none are as storied as that of the dragon. While some believe it embodies ruin, others view it as a symbol of rebirth. Few can say for certain, and fewer still have ever been able to channel the dragon’s spirit, and none so completely as Lee Sin.

    He arrived at the Shojin monastery as a boy, claiming the dragon had chosen him to wield its power. The elder monks saw flashes of its fire in the talented child, but also sensed his reckless pride, and the disaster it could bring. Warily, they nonetheless took him as a pupil—though, as others advanced, the elders kept him cleaning dishes and scrubbing floors.

    Lee Sin grew impatient. He longed to fulfill his destiny, not waste time on chores.

    Sneaking into the hidden archives, he found ancient texts describing how to call upon the spirit realm, and chose to flaunt his skill during a combat lesson. Brashly, he unleashed the dragon’s rage in a wild kick, paralyzing his learned instructor. Consumed with shame and banished for his arrogance, the young man set out to atone.

    Years passed. Lee Sin wandered far, to distant places, benevolently aiding those in need. Eventually he reached the Freljord, where he met Udyr, a wildman who channeled the primal beasts of his homeland. The so-called Spirit Walker struggled to control the powers that warred within him, and Lee Sin began to wonder if controlling the dragon was even possible. Sharing a need for spiritual guidance, the two men forged a bond, and he invited Udyr on his journey back home.

    The two were dismayed to hear that the empire of Noxus had invaded and occupied Ionia. Monks from every province had fallen back to defend the holy monastery at Hirana, high up in the mountains.

    Lee Sin and Udyr found it besieged. Noxian soldiers had broken through to Hirana’s great hall. As Udyr leapt to join the fray, Lee Sin hesitated, seeing his former peers and elders fall to the enemy’s blades. The wisdom of Hirana, Shojin, so much of Ionia’s ancient culture—all would be lost.

    With no other choice left, he invoked the dragon spirit.

    A tempest of flames engulfed him, searing his skin and burning the sight from his eyes. Imbued with wild power, he crippled the invaders with a flurry of breakneck punches and rapid kicks, the untamable spirit flaring brighter and hotter with each blow.

    The monks were victorious, but Lee Sin’s desperate actions left the monastery in ruins, and his vision would never return. At last, in the blind darkness, he understood that no mortal could ever bend the might of the dragon spirit to their will completely. Devastated, agonized, he bound a cloth over his sightless eyes and tried to stagger away down the mountain paths.

    But the surviving elders stopped him. In forsaking all desire for power, their disgraced pupil was finally ready to begin anew. Although they would not forget his previous arrogance, the monks offered absolution: the dragon’s wrath was deadly and unpredictable, true enough, but the humblest and worthiest mortal souls could counter its fiery nature, and direct it from time to time.

    Gratefully, Lee Sin stayed with the monks to rebuild their monastery, and after the work was done and the Spirit Walker returned to the Freljord, Lee Sin devoted himself fully toward the pursuit of enlightenment.

    In the years since the war with Noxus ended, he has continued to meditate on his role in Ionia. Knowing his homeland has not faced the last of its trials, Lee Sin must master himself, and the dragon spirit within, to face whatever foe is yet to come.

  4. Sona

    Sona

    Sona’s earliest memories are of the Ionian monastery where she was raised, in the province of Galrin. The monks, along with kindhearted volunteers from the local villages, took in any orphans or foundlings left at the front gates, and made sure that they would want for nothing.

    As a young girl, Sona was considered shy and quiet, until it became apparent that she couldn’t speak at all. But she was unusually thoughtful and attentive, and the other children tended to seek her out whenever they needed comfort, their playful smiles quickly restored.

    And Sona discovered other ways to express herself.

    Unlike her playmates, she had one possession when she was first found—a curiously strung instrument, packed into a plain wooden case. None of the visiting musicians or teachers knew what it was… though that did not stop several of them from attempting to procure it for themselves, one way or another. Instead, Sona taught herself how to play it, and her simple, beautiful melodies moved even the most skeptical listener to tears of joy.

    However, dark times were approaching. The foreign empire of Noxus had begun landing troops in the northern provinces, and the monks decided to evacuate their young charges to safety before the invasion reached Galrin. After their caretakers struck a deal with a Demacian trader, Sona and a handful of her friends found themselves bundled onto one of the last ships to escape before the Noxian blockade of Ionia’s western coast. She looked back in anguish, knowing that she would not be able to return for many years, if at all.

    After months at sea, they arrived in Demacia—a strange, dour land where magic was widely distrusted. Their monks were called “Illuminators”, and they worshipped no gods or spirits, yet still placed great value on showing kindness to strangers and the needy.

    So it was that Sona was taken in by the Buvelle family. Lord Barrett and his wife, Lestara, were prominent supporters of the Illuminator order, and renowned patrons of the arts in the Great City. Sona became like a sister to their daughter, Kahina, and Lestara in particular grew very attached to her. The Demacian language was often difficult to learn, but the Buvelles developed a personalized sign language that enabled Sona to communicate easily with her new family, and their friends.

    Yet she yearned to express so much more. To show her appreciation to her adopted countrymen, she decided to use her gift to delight and soothe them, and returned to her music with renewed passion.

    Soon, word spread of her virtuoso talents. Her performances captivated audiences, bringing them from sorrow to bliss, from righteous martial pride to almost exquisite peace… and Lestara became intrigued by the mysterious instrument that made this possible.

    Delving deep into the libraries of the Illuminators, she came to believe it was one of the fabled etwahls—wondrous artifacts dating back thousands of years before Demacia’s founding, and now exceedingly rare in the world. If that were true, then this was an object of magic, and Sona’s preternatural connection to it was a dangerous gift indeed. Lestara urged her to keep it secret, to avoid bringing unwanted attention from the Demacian mageseekers.

    Sona obeyed, though she wondered how something that brought people peace could be seen as a threat.

    Some years later, Lord Barrett Buvelle was slain fighting Noxus at the Gates of Mourning. When Kahina took up her father’s blade and military commission, the heartbroken Lestara decided the time had come for Sona to return to Ionia, and the two of them withdrew from all courtly engagements to make the journey together.

    In the war’s aftermath, a great “restoration” was underway across the First Lands, but the people were much changed by what they had endured, and Sona realized there was no longer any place for her there. Saying farewell to Ionia once again, she went back to Demacia with Lestara.

    Even so, her chosen homeland is not without its own problems. In the wake of King Jarvan III’s assassination, the mageseekers have gained significant power, and many innocent citizens are persecuted for any supposed connection to magic.

    As a child of two wildly different cultures, Sona increasingly finds herself at odds with her family’s political allegiances. With etwahl in hand, her melodies now serve not only to provide comfort, but also to defend what she knows is right and just.

  5. Yorick

    Yorick

    The last survivor of a long-forgotten religious order, Yorick is both blessed and cursed with power over the dead. Trapped on the Shadow Isles, his only companions are the rotting corpses and shrieking spirits that he gathers to him. Yorick’s monstrous actions belie his noble purpose: to free his home from the curse of the Ruination.

    Even as a child, Yorick’s life was never normal. Raised in a fishing village at the very edge of the Blessed Isles, he always struggled to find acceptance. While most children his age were playing hide-and-seek, young Yorick was making friends of a different kind—the spirits of the recently deceased.

    At first, Yorick was terrified of his ability to see and hear the dead. Whenever someone in the village passed away, Yorick would lie awake all night, waiting for the chilling cry of a new visitor. He could not understand why they chose to haunt him, and why his parents believed the spirits to be nothing more than nightmares.

    In time, he came to realize the souls were not there to harm him. They were simply lost and needed help finding their way to the beyond. Since only Yorick was able to see these spirits, he took it upon himself to be their guide, escorting them to whatever awaited in eternity.

    The task was bittersweet. Yorick found that he enjoyed the company of ghosts, but each one he brought to rest meant saying farewell to another friend. To the dead, he was a savior, but to the living, he was a pariah. The villagers only saw a disturbed little boy who spoke to people who weren’t there.

    Tales of Yorick’s visions soon spread beyond his village, and drew the attention of a small order of monks who dwelled at the heart of the Blessed Isles. Its envoys traveled to Yorick’s island, believing he could become an asset to their faith.

    Yorick agreed to journey to their monastery, and there, he learned the ways of the Brethren of the Dusk and the true significance of their trappings. Every monk carried a spade as a symbol of their duty to conduct proper burial rites, which ensured souls would not lose their way. And each brother wore a vial of water drawn from the Blessed Isles’ sacred spring. These Tears of Life represented the monks’ duty to heal the living.

    Yet, no matter how he tried, Yorick could never gain the acceptance of the other monks. To them, he was tangible proof of things that should only be known through faith. They resented his power to easily perceive what they themselves had struggled their entire lives to understand. Shunned by his brothers, Yorick found himself alone again.

    One morning, as he tended to his duties in the cemetery, Yorick was interrupted by the sight of a pitch-black cloud roiling across the surface of the Blessed Isles, devouring everything in its path. Yorick tried to run, but the cloud quickly enveloped him and plunged him into shadow.

    All around Yorick, living things began to writhe and contort, corrupted by the foul magic in the Black Mist. People, animals, even plants began to transform into vile, ghoulish mockeries of their former selves. Whispers emanated from the turbulent air around him, and his brothers began ripping the vials of healing water from their necks, as if the objects were causing them great anguish. A moment later, Yorick watched in abject horror as the monks’ souls were ripped from their bodies, leaving cold, pale corpses behind.

    Among the quieting screams of his brethren, Yorick alone could hear voices within the mist.

    “Remove it. Join us. We will become one.”

    He felt his fingers grasping for the vial at his neck. Mustering all his resolve, Yorick forced his hands away from his throat and commanded the howling souls to stop. The Black Mist writhed violently, and darkness overtook him.

    When Yorick awoke, the winds had calmed, and the once-fertile lands had transformed into the grotesque hellscape of the Shadow Isles. Isolated tendrils of the Black Mist clung to him, trying to overtake the one living thing not yet corrupted. As the Mist wrapped itself around him, Yorick saw it suddenly recoil from the vial at his neck. Yorick clutched the blessed water, realizing it was all that kept him alive.

    In the days that followed, Yorick scoured the islands for survivors, but found only the twisted remnants of what once lived there. Everywhere he walked, he witnessed wretched spirits rising from the bodies of the dead.

    As he searched, Yorick slowly pieced together the events that led to the cataclysm: A king had arrived seeking to resurrect his queen, but instead, had doomed the Isles and everything on them.

    Yorick wished to find this “Ruined King” and undo the curse he had unleashed. But he felt powerless in the face of the seemingly endless death that surrounded him.

    Almost lost within his grief, Yorick began to speak to the spirits around him, attempting to find solace with them as he had as a child. Instead, as he communed with the Mist, corpses left their graves, guided by his voice. He realized the bodies he once laid to rest were now his to command.

    A glimmer of hope shone from the heart of his despair. To free the dead of the Shadow Isles, Yorick would wield their power and their strength.

    In order to end the curse, he would be forced to use it.

  6. All That Glitters...

    All That Glitters...

    Ancient roots, sinuous trees and thickly-leafed vines clinging to the rocks all but obscured the path through the lush jungle. Three men sweated as they hacked their way onward, driven by hearts filled with greed and dreams of untold wealth. For six days the jungle had defied them, but now the temple reared from the undergrowth. Its facade was carved into a colossal stone outcropping, with blossoms of red and blue spreading around its base. Serene statuary filled golden alcoves and garlands of golden orchids were entwined around its eaves.

    “You see, Horta?” said Wren. “Didn’t we tell you the temple was real?”

    “So long as the treasures inside are real,” said Horta, tossing aside the blunted hatchet and drawing a freshly sharpened sword. “You both staked your lives on that, remember?”

    “Don’t worry, Horta,” said Merta, with a rasping cough. “You’ll be able to buy your own palace after this.”

    “I’d better,” said Horta. “Now draw your blades. Kill anyone who gets in our way.”

    The three brigands approached the temple, weapons glinting in the setting sun. Horta saw its corners were not sharp and defined; every edge flowing together instead of meeting at angles. As they made their way inside, they passed between two magnificent Ionian Whipwillows, their trunks curved to form an entranceway, with bark so white it seemed painted.

    “Why aren’t there any guards?” he asked, as he stepped inside.

    The question went unanswered as his eyes adjusted to the sepulchral gloom of a chamber hewn into the rock. The arched roof was carved with bas-relief, and every wall glittered with colored chips of glass to form a mosaic of vivid landscapes that rippled with light and life. Ivory tablets engraved with ancient Shojin parables were situated upon pillars of carved bronze, and gem-studded idols of jet stood watchfully in sunken alcoves. Statues of warrior-gods, each trimmed with gold, stared down from plinths of porphyry and jade.

    Horta grinned. “Take it. Take it all.”

    Wren and Merta sheathed their swords and flung open their packs. They began filling them with everything they could reach: statues, idols and gemstones, whooping with glee as they dragged a fortune in gold behind them. Horta circled the chamber, already planning their deaths when they got back to civilization, when he noticed that one of the statues was moving.

    At first glance, he’d thought it to be a painted idol of a warrior monk, seated with his legs crossed and his hands resting on his knees. His back had been toward Horta, but now the man stood and turned on the spot with the fluid ease of a coiled snake. Lean and powerfully muscled, he wore loose-fitting trousers and a red bandanna across his eyes.

    “Not so empty after all,” said Horta, flexing his fingers on the leather-wound grip of his sword. “Good. I was hoping I’d get to cut someone up.”

    The monk cocked his head to the side as though listening to sounds only he could hear and said, “Three men. One with a blighted lung, another with a weak heart that will not see out the year.”

    The sightless monk turned and stared directly at Horta, though there was surely no way he could see him through the thick fabric bound across his eyes.

    “You have a twist in your spine,” he said. “It pains you in the winter and forces you to favor your left side.”

    “What are you, some kind of seer?” demanded Horta, nervously licking his lips.

    The monk ignored the question and said, “I am Lee Sin.”

    “Is that supposed to mean something?” asked Horta.

    “I give you this one chance to put back what you have taken,” said Lee Sin. “Then leave this place and never return.”

    “You’re in no position to make demands, my blind friend,” said Horta, letting the tip of his sword scrape across the stone floor. “There are three of us and you aren’t even armed.”

    Wren and Merta gave nervous laughs, wary of the monk’s confidence even in the face of their advantage of numbers. Horta gestured with his free hand, and his two companions moved to flank the monk, each drawing a curved blade from leather sheaths.

    “This is a sacred place,” said Lee Sin, with a rueful sigh. “It should not be desecrated.”

    Horta gave the others a nod. “Put this sightless fool out of his misery.”

    Wren stepped forward. Lee Sin was moving before his foot hit the ground. The monk went from being utterly still to a blur of motion in the blink of an eye. His arm whipped around and the hard edge of his hand struck Wren’s neck. Bone crunched and the bandit dropped, his head twisted at an unnatural angle. Lee Sin swayed aside as Merta slashed with his sword. The blow was wild, and the reverse stroke flashed over Lee Sin’s head. The monk dropped flat, twisting as he fell to sweep his shin out and scythe Merta’s legs out from under him. The bandit collapsed, his weapon skittering away over the tiled floor. Lee Sin sprang to his feet and hammered his heel down on Merta’s sternum.

    Merta gave a strangled cry as his ribs cracked and the splintered ends were driven into his weak heart. Stolen gemstones spilled from his fallen pack as his eyes bulged in agony and he fought for breath like a landed fish.

    “You’re fast for a monk,” said Horta, slicing his sword through the air in a series of blindingly swift maneuvers. “But I’m no slouch with a blade.”

    “You believe you are fast?” asked Lee Sin.

    “Trained by the best, so you won’t find me as easy to beat as those two idiots,” said Horta, nodding toward the bodies of his former companions.

    Lee Sin made no reply as they circled one another. Horta watched as the blind man tracked his every motion. The monk’s steps were fluid and precise, and Horta had the uncomfortable feeling that every passing second was revealing more of his own abilities to his opponent.

    He roared and threw himself at the monk, attacking in a blistering series of high slashes and lunges. Lee Sin swayed aside, moving like a wind-blown sapling as he dodged, deflected and spun away from Horta’s desperate strikes. He kept his blade in constant motion, forcing Lee Sin back with every attack. The monk hadn’t even broken a sweat. His impassive mouth, covered eyes and casual disdain infuriated Horta.

    He gathered himself for one final attack, drawing on every scrap of training, fury and strength he could muster. His sword cut the air around the monk, but never once made contact.

    Lee Sin spun away one last time and bent his knees, his body taut.

    “You have speed and not a little skill,” he said, sinews pulsing beneath his skin, “but anger colors your every thought. It has consumed you and has led to your death.”

    Horta felt the air in the chamber grow warmer as streamers of energy coalesced around Lee Sin. A fiery vortex engulfed the monk and Horta backed away in terror, his sword falling from his grip. Lee Sin was trembling, as though fighting to control energies more powerful than he could contain. The chamber reverberated with the sound of a rising wind.

    “Please,” said Horta. “I’ll put it back. I’ll put it all back!”

    Lee Sin leapt, propelled by the blitzing hurricane of energy. His foot hammered into Horta’s chest, hurling him backward. Horta slammed against the wall and stone cracked under the impact. He fell limply to the floor, every bone in his spine shattered like broken pottery.

    “You had a chance to avoid this, but you did not take it,” said Lee Sin. “Now you pay the price.”

    Horta’s vision greyed at the edges as death approached, but not before he saw Lee Sin return to his seated position. The monk’s back was to him, and, as his posture relaxed, the vortex of lethal energies began to dissipate.

    Lee Sin bowed his head and resumed his meditation.

  7. The Burden

    The Burden

    “Truth Bearer, this is why we must retreat to Buhru. We cannot save the paylangi,” the Hierophant said. The heavy-set woman grinned, obviously pleased by the prospect of leaving Bilgewater.

    “You’ve mentioned that before,” Illaoi said, walking around the stone table in the center of the room. She rolled her shoulders, loosening the muscles to fight off a yawn.

    Beside the Hierophant, an elderly serpent caller stood. He wore a vestment made from ropes. Each indigo-dyed cord had been woven to curl; their varying thicknesses and faded kraken ink gave him the illusion of being draped in rough-hewn tentacles. His face was completely covered by a black tattoo depicting the endless teeth of a leviathan’s maw. Monks and serpent callers were always trying to look scary. It was an annoying habit of most men.

    “The greatest beasts won’t approach Bilgewater,” the serpent caller said with a wheeze. “They stay out in the deep water, away from the stench of the Slaughter Docks. At best, a few half-starved younglings will heed our summons.”

    Only the greatest children of Nagakabouros were strong enough to consume the mists and defend the city from the Harrowing. The rest of the Serpent Isles didn’t have this problem.

    It was yet another reminder of the ignorance of Bilgewater’s population. The mainlanders and their descendants didn’t give time for fresh water to flow through and clean their docks. Instead, the paylangi settled permanent anchorages around every shore in the bay. It was so foolish. Many of the priesthood asserted it was proof the paylangi actually wanted to be consumed by the Black Mists.

    “Crap,” Illaoi said. If she was going to stay, she would have to find a way to defend the city without serpents. She picked at the food from one of the offering bowls around her, before selecting a mango. She needed a plan, and these two fools were useless.

    A loud crack interrupted her musing. A heavy, wooden door had slammed open downstairs.

    Gangplank’s voice howled, the words were unintelligible, echoing around the stone walls.

    “We pulled him from the water, as you commanded,” the Hierophant smiled, adjusting the jade collar of her office. “Perhaps it would have been better to let his energy return to Nagakabouros?”

    “You do not judge souls.”

    “Of course Truth Bearer, it is for Nagakabouros to judge,” he said, implying that Illaoi’s opinion was biased.

    Illaoi walked between the two clerics, dwarfing the pair of them. Even for an islander, the Truth Bearer was tall. It had always been so. She was taller even than the largest Northman. As a girl, she had been self-conscious about it, always feeling like she was stumbling into people, but she had learned. When I move, they should know enough to get out of my way.

    She lifted the Eye of God from its stand. The golden idol was larger than a wine barrel and many times the weight. Her fingers tingled against its cold metal. It had been placed next to the giant roaring fire, which illuminated the room, but the Eye of God stayed forever cool and damp to the touch. Illaoi deftly shouldered its massive weight. In a dozen years, the Truth Bearer had never been more than two strides from it.

    “Hierophant, I remember my duties,” Illaoi said as she headed down the stairs. “We will not be retreating to Buhru. I will stop the Harrowing here.”

    The high priestess had done little but complain since arriving from Buhru, but there was some truth in her words.

    When Gangplank’s ship had exploded, Illaoi’s heart had jumped. It had been many years since they had laid together, many years since she had ended the relationship... but some feelings still lingered. She had loved him once… stupid, old bastard.

    Surrounded by tall walls of interlocking stones, the courtyard to the temple was shaped like the fanged mouth of a leviathan. The entrance looked over the blue waters of the bay far below. Illaoi stomped down the stairway toward the front gate. She assumed she would have to smack Gangplank in the mouth; he was prone to arrogance and rum. But still, it would be nice to see him.

    She was unprepared for the snarling creature in her temple’s entrance. She knew he had been injured, but not like this. He was limping badly and bent over from shattered ribs. He cradled what was left of his arm.

    He swung a pistol around the room with his other arm, in a half-mad attempt to force the monks and priestesses to back away from him; oblivious to the fact that these were the very people who had pulled his drowned body from the bay only a few hours ago. Worse, his pistol was clearly empty and completely useless.

    “Where is Illaoi?” he bellowed.

    “I’m here, Gangplank,” she answered. “You look like crap.”

    He fell to his knees.

    “It was Miss Fortune. Had to be. Working with those two alley whores. They sank it.”

    “I do not care about your warship,” she said.

    “You were always telling me to move on, to head back out to sea. I needed a boat.”

    “You need only a canoe for the sea.”

    “This is my town!” he screamed.

    The monks and priestesses surrounding Gangplank tensed at this outburst. That Gangplank was foolish enough to make such a claim while standing in a structure thousands of years older than his city, was dangerous in itself. But a paylangi shouting at the thrice-blessed Truth Bearer in her own temple? Any other man would’ve been dumped into the sea with broken knees.

    “It’s my town!” he roared again. Spittle flew from his mouth in rage.

    “So what are you gonna do about it?” Illaoi said.

    “I, I need Okao and the other chiefs’ support. They’ll listen to you... if you ask them. If you ask them, they’ll help me.” He lowered his head in front of her.

    “What are you going to do about it?” Illaoi said, raising her voice this time.

    “What can I do?” he said hopelessly. “She took my ship, she took my men, she took my arm. Anything I had left… I used to get here.”

    “Leave us,” Illaoi told the other priests as she walked toward the gate. She looked down on Gangplank. It had been ten years since she’d last seen him; drink and worry had taken his dashing looks.

    “There is nothing for me but this town, and without your help…” his voice trailed off when he met her gaze. Illaoi kept her eyes as hard and unforgiving as the Kraken. She gave Gangplank nothing. The priestess of Nagakabouros could show no pity or sympathy, even if it tore at her chest. In despair, the old captain’s eyes darted away from hers.

    “I could do that,” Illaoi said, “and with a word, the tribes and Okao’s gang would join you. But why should I?”

    “Help me, damn it! You owe me,” he snapped like a child.

    “I owe you?” Illaoi rolled the words in her mouth.

    “I keep up the rituals. I offer the sacrifices,” Gangplank snarled.

    “But clearly you did not learn the lesson. Rituals? Sacrifices? You speak of things for weak men and their weak gods. My god demands action,” Illaoi said.

    “I suffered for this town! Bled for it. It is mine by right!”

    Illaoi knew what she had to do. She knew it before Gangplank had spoken. She had known years before his ship had sunk.

    Gangplank had strayed. For too long, he had festered in the hatred and self-pity his father had beaten into him. Illaoi had ignored her duty. She had ignored it because she had loved him, once, and because she had led him down this path when she left him. He had been content as a killer, a corsair, a true pirate, and never interested in his father’s title of Reaver King.

    He had only set anchor in his bloody quest to become the lord of Bilgewater after they had parted ways.

    Illaoi felt a dampness in her eyes. His time had passed. He had been unable to move forward. To advance. To evolve. And now? Now he would not survive the Test of Nagakabouros. But he needed to be tested. He was here to be tested.

    Illaoi looked at the old pirate before her. Could I send him away? Trust that he still has some sliver of strength or ambition that might see him through? If I send him away, he might live, at least…

    That was not the way of Nagakabouros. That was not the role of a Truth Bearer. This was not the place for doubts or second-guessing. If she trusted her god, she must trust her instincts. If she felt he had to be tested, then it was her god’s will. And what fool would choose a man over a god?

    Gripping the Eye of God’s handle tightly, Illaoi lowered the heavy gold icon from her shoulder. A familiar lightness replaced it, yet somehow she could still feel its weight there.

    “Please,” Gangplank begged. “Show me some kindness, at least.”

    “I will show you the truth,” Illaoi said, steeling her will.

    She stomp-kicked Gangplank, her heel smashing into his nose with a crunch. He flew backward like a drunkard, blood pouring down his lip. He rolled over and looked up at her with furious eyes.

    “BEHOLD!” Illaoi intoned.

    She reached out with her mind and called forth the energy of the Mother Serpent as she swung the giant idol forward. A glowing mist vomited from the icon’s mouth and swirls of blue-green energy formed around the Mother Serpent’s face, solidifying into ghostly tentacles. Touched by gold, these tendrils were as beautiful as the sunrise over water, and as horrifying as the darkest undersea abomination. More tentacles grew from the icon, replicating around the room as if born from some unknowable mathematics. Exponentially they grew larger, and somehow each one’s growth seemed to hold all the promise and horror of the world.

    “No!” Gangplank screamed. But the whirlwind ignored his cries as the storm of tentacles took him.

    “Face Nagakabouros!” she yelled. “Prove yourself!” The tentacles grasped at Gangplank, then dived into his chest. He shuddered as ghostly images of his past lives shook around him.

    He screamed as his soul was ripped from his body. His doppelganger stood unmoving before Illaoi. The spirit of Gangplank smoldered an almost blinding blue, its body crackling and flickering through his previous lives.

    The mass of tentacles attacked the wounded captain. Gangplank rolled and stumbled to his feet, dodging what he could. But for each one that missed, more and more appeared. Reality twisted and churned around him. The swarm of tentacles crashed against him, pushing him down, pulling him further and further from his soul—toward oblivion.

    Illaoi wanted to look away. More than anything, she wanted to turn her eyes. It is my duty to witness his passing. He was a great man, but he has failed. The universe demands—

    Gangplank rose. Slowly, inexorably, and unrelentingly he forced his broken body to stand. He ripped himself from the mass of tentacles and advanced step by painstaking step, roaring through the agony. Bloody and exhausted, he finally stood in front of Illaoi. His eyes bulged with hate and pain, but full of purpose. With his final ounce of strength, he walked into the glowing visage of his spirit.

    “I will be king.”

    The wind fell still. The tentacles ruptured in bursts of light. Nagakabouros was satisfied.

    “You are in motion,” Illaoi smiled.

    Gangplank stood inches from his former love—glaring at her. His back arched and his chest swelled with the sweet air of resolve—he was the proud captain once more.

    Gangplank turned and walked away from her, no less injured or limping, but his stride now held its familiar boldness.

    “Next time I ask for help, just say no,” Gangplank growled.

    “Do something about that arm,” Illaoi said.

    “Was nice to see you,” he said as he walked out of the temple and down the long steps toward the water below.

    “Stupid old bastard,” she grinned.

    As the monks and hierophant returned to the antechamber, Illaoi remembered there were a thousand things she needed to do. A thousand little burdens she needed to carry. The Truth Bearer would have to meet with Sarah Fortune. Illaoi suspected Nagakabouros would soon need to test the bounty hunter.

    “Tell Okao and the chiefs to support Gangplank,” Illaoi said to the hierophant. “Help him retake the city.”

    “The city is in chaos, many want his head. He won’t survive the night,” the hierophant grumbled, looking at the injured captain struggling down the steps.

    “He is still the right man for the job,” Illaoi said as she hefted the Eye of God onto her shoulder.

    We can never be certain if we’re doing the right thing, or how things will happen, or when we will die. But the universe gives us our desires, and our instincts. So we must trust them.

    She began walking up the steps from the courtyard to the inner temple, the Truth Bearer’s idol on her shoulder. It was a heavy burden—but Illaoi didn’t mind it.

    She didn’t mind at all.

  8. Vex

    Vex

    In the black heart of the Shadow Isles, a lone yordle trudges through the spectral fog, content in its murky misery. With an endless supply of malaise and a powerful shadow in tow, Vex shields herself from the pep and happiness of the outside world, and all of the irksome “normies” who occupy it.

    Growing up in Bandle City, Vex never felt she belonged. The whimsy and color of the yordle realm was cloying to her. Despite the best efforts of her parents, she never seemed to find her “yordle spirit” or any like-minded friends, and chose to spend most of her time sulking in her room.

    There, she found an unlikely soulmate in her own shadow. It was black (her favorite color), and it didn’t talk—the perfect companion for the sullen youth. She learned to entertain herself with the shadow, performing gloomy pantomimes for her own amusement.

    Alas, it was just a shadow, incapable of shielding Vex from the loathsome cheerfulness that surrounded her. Surely something more lay in store. Something darker. Something sad. Something just like her.

    That something arrived in the form of a Harrowing, thick clouds of Black Mist that billowed through Bandle City, stirring its residents to panic. While most yordles fought valiantly to beat back the Mist, Vex was intrigued by the foul miasma and began to follow it to its source.

    When she arrived in the Shadow Isles, Vex couldn’t believe her eyes. Vast tracts of land and sea, devoid of all life and color, stretched out before her. Here, she could finally sulk, unbothered by the laughter and merriment of others.

    As the days passed, Vex realized the Black Mist was having a strange effect on her. Her shadow had taken on a new ghostly persona—much more lively and expressive than its host—and her benign yordle magic had transformed into something far more sinister. Vex could now spread her misery far and wide.

    “Who made this wonderfully awful place?” she wondered.

    Her question was soon answered when the Ruined King, Viego, appeared in the Isles, seeking to spread his Mist to all corners of Runeterra. Upon meeting Vex, Viego realized the yordle had a unique ability to spread despair, making people more vulnerable to his Harrowing. Vex, in turn, was inspired by his vision for a world covered in Black Mist. The two became fast allies and set out to turn the entire world into a harrowed wasteland.

    Before Viego’s vision could be fully realized, Vex discovered his ulterior motive: to reclaim the soul of his dead queen Isolde, and reunite with her in matrimonial bliss. She shuddered in disgust, feeling betrayed that the man she had trusted to kill the world’s happiness had, in fact, been seeking it himself. Vex left Viego to be defeated by the Sentinels of Light, his dreams of a matrimonial reunion dashed upon the stones of the Camavoran wreckage. Alone once more, she watched in disappointment as the world returned to the bright, colorful place she had always hated. Finding a lasting melancholy was going to be tougher than she’d thought.

    She knew one last place she could go—a surefire way to achieve the misery she craved. She paid a visit to her parents in Bandle City, eager to show them who she had become and bask in their disapproval.

    The young yordle watched as her parents turned dumbstruck, still as tree stumps. Their expressions changed from shock, to denial, to reluctant acceptance.

    “Honey. We don’t understand... this,” said her mother, motioning with her finger at Vex’s entire being.

    “But we love you unconditionally,” said her father. “And if you’re happy, we’re happy for you.”

    Rolling her eyes, Vex released a loud, exasperated sigh. “You guys are the worst,” she moaned.

    She trudged out of her parents’ living room, anxious to return to the Shadow Isles where she could sulk undisturbed.

  9. Jhin

    Jhin

    One can travel to nearly any village across Ionia and hear the tale of the Capture of the Golden Demon. Depicted in a variety of plays and epic poems, the cruel spirit’s banishment is still celebrated to this day.

    But at the heart of every myth there lies a kernel of truth, and the truth of the Golden Demon is one far different than the fiction.

    For years, Ionia’s southern mountains were plagued by the infamous creature. Throughout the province of Zhyun, and even as far as Shon-Xan and Galrin, a monster slaughtered scores of travelers and sometimes whole farmsteads, leaving behind twisted displays of corpses. Armed militias searched the forests, towns hired demon hunters, Wuju masters patrolled the roads—but nothing slowed the beast’s grisly work.

    In desperation, the Council of Zhyun sent an envoy to beg Great Master Kusho of the Kinkou Order for help. Charged with maintaining the balance between the spirit and material realms, Kusho was adept in the banishment of demons. Leaving in secret lest the cunning creature be alerted to their intent, Kusho, his teenage son, Shen, and young apprentice, Zed, traveled to the province. They tended to countless families shattered by the killings, dissected the horrific crime scenes, and looked for connections between the murders. Soon, Kusho realized they were far from the first to hunt this killer, and his conviction grew that this was the work of something beyond the demonic.

    For the next four years, the Golden Demon remained beyond their reach, and the long investigation left the three men changed. The famous red mane of Kusho turned white; Shen, known for his wit and humor, became somber; and Zed, the brightest star of Kusho’s temple, began to struggle with his studies. It was almost as though the demon knew they were seeking it, and delighted in the torment sown by their failure.

    Upon finally finding a pattern to the killings, the Great Master is quoted as saying: “Good and evil are not truths. They are born from men, and each sees the shades differently.” Kusho sought to hand off the investigation, believing now that they sought not a demon, but a wicked human or vastaya, taking them beyond the Kinkou’s mandate. Shen and Zed, unwilling to turn back after all they had sacrificed to bring the killer within reach, convinced him to continue the hunt.

    On the eve of the Spirit Blossom Festival in Jyom Pass, Kusho disguised himself as a renowned calligrapher to blend in with the other guest artists. Then he waited. Shen and Zed laid a carefully prepared trap, and at long last, they found themselves face to face with their hated quarry. Kusho was proven right—the famed “Golden Demon” was a mere stagehand in Zhyun’s traveling theaters and opera houses, working under the name Khada Jhin.

    After they caught Jhin, young Zed made to kill the cowering man, but Kusho held him back. He reminded his students that they had already broken their remit, and that killing Jhin would only worsen matters. Kusho worried that knowledge of Jhin’s humanity would undermine the harmony and trust that defined Ionian culture, or could even encourage others to commit similar crimes. Despite Jhin’s actions, the legendary master decided the killer should be taken alive and locked away within the monastery prison at Tuula.

    Shen disagreed, but submitted to the emotionless logic of his father’s judgment. Zed, disturbed and haunted by the horrors he had witnessed, was unable to understand or accept this mercy, and it is said a resentment began to bloom in his heart.

    Imprisoned in Tuula, Jhin kept his secrets, revealing little of himself as many years went by. The monks guarding him noted he was a bright student who excelled in many subjects, including smithing, poetry, and dance. Regardless, they could find nothing to cure him of his morbid fascinations. Meanwhile, outside the monastery’s walls, Ionia fell into turmoil as the Noxian empire invaded, and war awoke the tranquil nation’s appetite for bloodshed.

    Jhin was freed from Tuula sometime after the war with Noxus, possibly put to use by one of the many radical elements vying for power of the First Lands near the conflict’s end. He now has access to the Kashuri armories’ new weapons, though how he came to possess such implements of destruction, and what connection he has to Kashuri, is still a mystery.

    Whoever his shadowy patrons might be, they have endowed Jhin with nearly unlimited funds, and seem unconcerned by the growing scale of his “performances”. Recently, he attacked members of Zed’s Yanlei order, and mass murders and assassinations bearing his signature “flair” have occurred not only across Ionia’s many regions, but also in distant Piltover and Zaun.

    It seems that all of Runeterra might be but a canvas for the atrocity that is Khada Jhin’s art, and only he knows where the next brushstroke will fall.

  10. The Princeling’s Lament

    The Princeling’s Lament

    Scrape the bench of sunless moss,
    And harken to this tale of loss.
    A princess lies below the soil,
    A king’s pride and joy, a beauty divine.
    Now food for worms, her flesh to dine.
    Skin once fair, now left to spoil.

    A Princeling came, a suitor fair,
    To press his cause, to wed the heir.
    The marriage feast like none before
    was blighted by a deed most foul.
    A poisoned cup, the king did howl.
    To find a cure, the Princeling swore.

    His ship set sail, crossed ocean’s deep,
    With knights all pledged to end death’s sleep.
    Through tempests fierce and unknown miles,
    Drawn by wind from a land undying,
    The very storm its name seem’d sighing.
    A place men named the Shadow Isles.

    Like the hound abroad with bloody scent,
    Drawn ever on by forlorn lament,
    To a night-veiled isle on no man’s chart.
    No wind was heard, no bird nor beast,
    Only spirits summoned by death’s priest.
    Onward knights to this island’s heart!

    Through black-thorned trees on crooked path,
    A clash of steel, a cry of wrath.
    The Shadow of War wrought bitter defeat,
    The Princeling’s men were slain.
    He ran in fear; they died in vain,
    His love of life too bright, too sweet.

    Lost in darkest, haunted night,
    Pursued by spiteful wraith and wight.
    He chanced upon a moonlit field,
    And a ghastly monk assailed by the mist.
    “Aid me!” cried he, “With sword and fist!
    The spirits are cruel, their hearts unhealed.”

    “Here, all men are equal, all sins forgiven,
    But pride hath made this land corpse-riven.
    The dead we’ll fight, our lives as the prize.
    Shepherd them onward, and then come the dawn,
    Triumph will teach you secrets long gone,
    But vanquished, we fall and then rise.”

    They fought as brothers on cursed battleground,
    Atop the bones of scholars renowned
    ‘Gainst spirits in black, with hunger infernal.
    Dawn never came, but the battle was done.
    The monk and the Princeling had won!
    “Speak, fellow! Tell secrets of life eternal.”

    The monk told tales of a time forgotten
    An ancient queen, now dead and mulch-rotten.
    Of her king brought low by sorrow and woe,
    Who came to this isle to bring back her life,
    But damned the world to endless strife,
    Spirits of death and carrion crow.

    His magic unleashed a terrible scourge;
    Grim prelude to the Deathsinger’s dirge.
    Black mist rose up and doomed all to death.
    But spirits arose from every dead thing,
    Cursed to undeath by this grief-maddened king.
    He begged it all end with his very last breath.

    A land once blessed, was ripped asunder,
    Split with lightning and beaten by thunder.
    Phantoms now mutter in graves enshrined.
    And banshees throng its haunted streets,
    Shrieking their woes of black defeats,
    A boundless curse upon all mankind.

    The Princeling listened, all aghast,
    To hear this tale from the grim outcast.
    He spared this ancient king no boon,
    But tales of death and grim disaster;
    Unmask all, from slave to master.
    The Princeling’s lies laid bare by the moon.

    The goblet supped by his new wife,
    The Princeling poisoned to take her life.
    Her father’s wealth and crown he craved;
    No cure he wished, but existence deathless,
    No succor for his queen, forever breathless;
    His soul was dark, his mind depraved.

    And yet his bride had one last curse.
    A fatal spell of bitter verse.
    Justice sought with dying breath,
    Set the Spear of Vengeance on the hunt
    To punish him for such great affront
    And bring about his bloody death.

    The mist closed in and called his name,
    A huntress aglow in mist-wreathed flame.
    Her spears of light pierced his breast,
    A cold ground yawned wide and deep,
    The Princeling fell to blackest sleep,
    Never to wake from his victim’s bequest.

    Smothered in darkness, dying in pain,
    No crown for his brow, never to reign.
    Buried forever in earth’s dark womb,
    Heed the price of ambition’s dark call
    Be not ensnared by its artful thrall,
    The Princeling’s greed was his doom.

    A pallid light waxed cold and bright,
    Borne up through the earth, his soul took flight.
    No reprieve was this, but torment afresh,
    The Warden of Chains drawn by his scent.
    Dancing to the Deathsinger’s lament.
    “Your soul is mine,” said the beast called Thresh.

    So heed this fate and learn it well,
    Shun the Isles where the dead still dwell.
    Seek ye all the things to cherish,
    And pass the years in time well spent.
    A life full-lived, a soul content.
    And know you all are doomed to perish...

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