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Karthus

The harbinger of oblivion, Karthus is an undying spirit whose haunting songs are a prelude to the horror of his nightmarish appearance. The living fear the eternity of undeath, but Karthus sees only beauty and purity in its embrace, a perfect union of life and death. When Karthus emerges from the Shadow Isles, it is to bring the joy of death to mortals, an apostle of the unliving.

Karthus was born into abject poverty in the sprawl of dwellings built beyond the walls of the Noxian capital. His mother died at the moment of his birth, leaving his father to raise him and his three sisters alone. They shared a crumbling, rat-infested almshouse with scores of other families, subsisting on a diet of rainwater and vermin. Of all the children, Karthus was the best ratter, and regularly brought gnawed corpses for the cook-pot.

Death was commonplace in the slums of Noxus, and many mornings began with the wailing of bereaved parents who woke to discover their child cold and lifeless beside them. Karthus learned to love these laments, and would watch, fascinated, as the tally-men of Kindred notched their staffs and bore the bodies from the almshouse. At night the young Karthus would sneak through the cramped rooms, seeking those whose lives hung by a thread, hoping to witness the moment their soul passed from life to death. For years, his nightly travels were fruitless, as it was impossible to predict exactly when a person would die. He was denied witnessing the moment of death until it reached his own family.

Outbreaks of disease were frequent in such cramped confines, and when Karthus’s sisters sickened with the plague, he watched over them intently. While his father drowned his grief, Karthus was the ever dutiful brother, caring for his sisters as the disease consumed them. He watched each of them as they died, and a sublime connection seemed to reach into him as the light faded from their eyes - a yearning to see what lay beyond death and unlock the secrets of eternity. When the tally-men came for the bodies, Karthus followed them back to their temple, asking them question after question about their order and the workings of death. Could a person exist at the moment where life ends, but before death begins? If such a liminal moment could be understood and held, might the wisdom of life be combined with the clarity of death?

The tally-men quickly recognized Karthus’s suitability for their order and he was inducted into their ranks, first as a digger of graves and pyre-builder, before ascending to the rank of corpse collector. Karthus guided his bone-cart around the streets of Noxus to gather the dead every day. His dirges quickly became known throughout Noxus, mournful laments that spoke to the beauty of death and the hope that what lay beyond was something to be embraced. Many a grieving family took solace in his songs, finding a measure of peace in his heartfelt elegies. Eventually, Karthus worked in the temple itself, tending to the sick in their final moments, watching as whatever death had laid its claim upon them took its due. Karthus would speak to each person laid before him, ushering their souls into death, in search of further wisdom in their fading eyes.

Eventually, Karthus reached the conclusion that he could learn no more from mortals, that only the dead themselves could answer his questions. None of the dying souls could tell of what lay beyond, but whispered rumors and tales told to frighten children echoed of a place where death was not the end - The Shadow Isles.

Karthus emptied the temple’s coffers and bought passage to Bilgewater, a city plagued by a strange black mist said to draw souls to a cursed island far out at sea. No captain was willing to take Karthus to the Shadow Isles, but eventually he came upon a rum-sodden fisherman with a mountain of debts and nothing to lose. The boat plied the ocean for many days and nights, until a storm drove them onto the rocks of an island that appeared on no charts. A black mist rolled out from a haunted landscape of gnarled trees and tumbled ruins. The fisherman freed his boat and turned its prow in terror for Bilgewater, but Karthus leapt into the sea and waded ashore. Steadying himself with his notched tally-staff, he proudly sang the lament he had prepared for the moment of his own death, and his words were carried on a cold wind to the heart of the island.

The black mist flowed through Karthus, ravaging his flesh and spirit with ancient sorcery, but such was the force of his desire to transcend mortality that it did not destroy him. Instead, it remade him, and Karthus was born anew in the waters of the island as a fleshless revenant.

Revelation filled Karthus as he became what he always believed he should have been; a being poised at the threshold of death and life. The beauty of this eternal moment filled him with wonder as the wretched spirits of the island rose to behold his transformation, drawn to his passion like predators scenting blood in the ocean. Finally, Karthus was where he belonged, surrounded by those who truly understood the boon undeath truly was. Filled with righteous zeal, he knew he had to return to Valoran and share his gift with the living, to free them from petty mortal concerns.

Karthus turned and the Black Mist bore him over the waves to the fisherman’s boat. The man fell to his knees before Karthus, begging for his life, and Karthus granted him the blessing of death, ending his mortal suffering and raising him up as an immortal spirit as he sang his lament for passing souls. The fisherman was the first of many such souls Karthus would free, and soon the Deathsinger would command a legion of unliving wraiths. To Karthus’s awakened senses, the Shadow Isles was in a state of apathetic limbo, where the blessings of death were squandered. He would galvanize the dead in a crusade to bring the beauty of oblivion to the living, to end the suffering of mortality and usher in a glorious age of undeath.

Karthus has become the emissary of the Shadow Isles, the herald of oblivion whose laments are paeans to the glory of death. His legions of unbound souls join with his funereal dirges, their haunting song reaching beyond the Black Mist to be heard on cold nights over graveyards and charnel houses all across Valoran.

More stories

  1. Burial At Sea

    Burial At Sea

    The sea was mirror-smooth and dark. A pirate’s moon hung low on the horizon as it had for the last six nights. Not so much as a whisper of wind stirred the air, only that damned dirge carried from who knew where. Vionax had sailed the oceans around Noxus long enough to know that seas like this only ever presaged ill-fortune. She stood on the Darkwill’s foredeck, training her spyglass on the far ocean, searching for anything she could use to plot their position.

    “Nothing but sea in all directions,” she said to the night. “No land in sight and no stars I recognize. Our sails are empty of wind. The oar decks have rowed for days, but no matter which way we turn, land never comes and the moon neither waxes nor wanes.”

    She took a moment to rub the heels of her palms against her face. Thirst and hunger growled in her belly and the constant darkness had made it impossible to accurately gauge the passage of time. The Darkwill wasn’t even her ship. She’d been it’s first mate until a Freljordian reaver’s axe had split Captain Mettok’s skull and given her a sudden promotion. The captain and fifteen other Noxian warriors were laid within sewn-up hammocks on the main deck. The growing stench rising from the bodies was the only consistent measure of time’s passing.

    She lifted her gaze to the open ocean and her eyes widened as she saw thick black mist rising from the water. Shapes moved in the mist, lambent suggestions of clawed arms and gaping mouths. That damned dirge rang out over the water again, louder now and accompanied by the dolorous peals of a funeral bell.

    “The Black Mist,” she said. “All hands on deck!”

    She turned and vaulted down to the main deck, running for the quarterdeck and the ship’s wheel. Not that she could do anything to move the ship, but she’d be damned if she’d be found anywhere else. A haunting lament for lost souls drifted over the ship as men stumbled from below decks, and even as terror shivered her spine, Vionax couldn’t deny the poetry in the sound. Tears pricked her eyes and ran down her cheeks, not in fear, but from infinite sadness.

    “Let me end your grief.”

    The voice in her head was cold and lifeless, the voice of a dead man. It conjured the image of iron-rimmed wheels on a corpse-heaped cart, a knife cutting yet another death mark on a staff. Vionax knew the tales of the Black Mist; she knew to avoid the islands brooding beneath the darkness in the east. She’d thought the ship was far from the Shadow Isles, but she was wrong.

    She pulled up short as black mist boiled up over the gunwale, bringing with it howls and screeches of dead things. Wraiths spun overhead, a swirling chorus of the damned, and the Darkwill’s crew cried out in terror at the sight of them. Vionax drew her pistol and cocked the hammer as a figure loomed from the mist; towering and wide-shouldered, robed in tattered vestments like an ancient prelate, yet his shoulders and gaunt skull were armored as a warrior. A chained book hung at his waist and he carried a long staff with its haft notched by countless tally-marks. Spectral light shone at its tip and burned like a fallen star in the palm of his free hand.

    “Why do you cry?” said the creature. “I am Karthus, and I bring you a great gift.”

    “I don’t want your gift,” said Vionax, pulling the trigger. Her pistol boomed and fire exploded from the barrel. The shot struck the monstrous wraith, but passed through it without harm.

    “You mortals,” said Karthus, shaking his helmeted head. “You fear what you do not understand and would turn away from a boon that is freely offered.”

    The monster drifted closer, and the dark radiance of his staff bathed the ship’s deck in pale, sickly light. Vionax backed away from the wraith’s chill as her crew fell before the light, their souls drifting like steam from their bodies. Her heel caught on one of the laid out hammocks and she tripped, falling backwards onto her haunches. She pushed herself away from Karthus, scrambling over the bodies of her fellow sailors.

    The hammock beneath her moved.

    They were all moving, squirming and writhing like fresh-caught fish gasping for air at the bottom of a boat. Tendrils of mist rose from tears in the canvas and between the rough stitches the ship’s sailmaker had used to sew them shut. Faces moved in the mist, faces she’d sailed with for years, men and women she’d fought beside.

    The wraith towered over her and the dead crew of the Darkwill stood beside him, their spirit forms limned in moonlight.

    “Death is nothing to be feared, Mistress Vionax,” said Karthus. “It will free you from all your pain. It will lift your eyes from your mundane existence and show you the glory of life eternal. Embrace the beauty and wonder of death. Let go of your mortality. You do not need it.”

    He held his hand out and the light there swelled to envelop her. She screamed as it pressed through her skin, into muscle, through bone, down to her very soul. The wraith clenched his fist and Vionax cried out as she felt herself being unwoven from the inside out.

    “Let your soul fly free,” said Karthus, turning to carve another notch in his staff with a sharpened nail. “You shall feel no pain, no fear, no desire to feel anything but the beauty of what I have to show you. Miracles and wonders await, mortal. Why would you not crave such rapture...?”

    “No,” she said with her last breath. “I don’t want to see.”

    “It is already done,” said Karthus.

  2. Vex

    Vex

    In the black heart of the Shadow Isles, a lone yordle trudges through the spectral fog, content in its murky misery. With an endless supply of malaise and a powerful shadow in tow, Vex shields herself from the pep and happiness of the outside world, and all of the irksome “normies” who occupy it.

    Growing up in Bandle City, Vex never felt she belonged. The whimsy and color of the yordle realm was cloying to her. Despite the best efforts of her parents, she never seemed to find her “yordle spirit” or any like-minded friends, and chose to spend most of her time sulking in her room.

    There, she found an unlikely soulmate in her own shadow. It was black (her favorite color), and it didn’t talk—the perfect companion for the sullen youth. She learned to entertain herself with the shadow, performing gloomy pantomimes for her own amusement.

    Alas, it was just a shadow, incapable of shielding Vex from the loathsome cheerfulness that surrounded her. Surely something more lay in store. Something darker. Something sad. Something just like her.

    That something arrived in the form of a Harrowing, thick clouds of Black Mist that billowed through Bandle City, stirring its residents to panic. While most yordles fought valiantly to beat back the Mist, Vex was intrigued by the foul miasma and began to follow it to its source.

    When she arrived in the Shadow Isles, Vex couldn’t believe her eyes. Vast tracts of land and sea, devoid of all life and color, stretched out before her. Here, she could finally sulk, unbothered by the laughter and merriment of others.

    As the days passed, Vex realized the Black Mist was having a strange effect on her. Her shadow had taken on a new ghostly persona—much more lively and expressive than its host—and her benign yordle magic had transformed into something far more sinister. Vex could now spread her misery far and wide.

    “Who made this wonderfully awful place?” she wondered.

    Her question was soon answered when the Ruined King, Viego, appeared in the Isles, seeking to spread his Mist to all corners of Runeterra. Upon meeting Vex, Viego realized the yordle had a unique ability to spread despair, making people more vulnerable to his Harrowing. Vex, in turn, was inspired by his vision for a world covered in Black Mist. The two became fast allies and set out to turn the entire world into a harrowed wasteland.

    Before Viego’s vision could be fully realized, Vex discovered his ulterior motive: to reclaim the soul of his dead queen Isolde, and reunite with her in matrimonial bliss. She shuddered in disgust, feeling betrayed that the man she had trusted to kill the world’s happiness had, in fact, been seeking it himself. Vex left Viego to be defeated by the Sentinels of Light, his dreams of a matrimonial reunion dashed upon the stones of the Camavoran wreckage. Alone once more, she watched in disappointment as the world returned to the bright, colorful place she had always hated. Finding a lasting melancholy was going to be tougher than she’d thought.

    She knew one last place she could go—a surefire way to achieve the misery she craved. She paid a visit to her parents in Bandle City, eager to show them who she had become and bask in their disapproval.

    The young yordle watched as her parents turned dumbstruck, still as tree stumps. Their expressions changed from shock, to denial, to reluctant acceptance.

    “Honey. We don’t understand... this,” said her mother, motioning with her finger at Vex’s entire being.

    “But we love you unconditionally,” said her father. “And if you’re happy, we’re happy for you.”

    Rolling her eyes, Vex released a loud, exasperated sigh. “You guys are the worst,” she moaned.

    She trudged out of her parents’ living room, anxious to return to the Shadow Isles where she could sulk undisturbed.

  3. True Neutral

    True Neutral

    “It was no tempest. It was a spirit,” said the fisherman, still rattled by the shipwreck he’d barely survived two nights ago. The man told of his fishing vessel being sunk by a creature, large as a house and quick as the wind.

    Shen listened to the tale, silently weighing the facts as presented.

    “Show me where it happened,” said Shen.

    The man led him to a beach in the bay, where a team of villagers worked to recover the drowned bodies of the mariners. Shen knelt to examine a piece of wreckage. The gashes in the driftwood were deep and savage, the work of powerful claws.

    “How many dead?” he asked.

    “All but me… Six,” responded the fisherman.

    The spirits are strong, thought Shen, digging through the wreckage for any further evidence.

    At last, on the edge of a splintered portion of the hull, he found it: a small tuft of gossamer hair. Most people would overlook it, or if they did see it, they’d never believe a creature that could break a ship in half could leave something so delicate. But Shen had seen hair like this before. Any doubts he’d had about the veracity of the fisherman’s tale faded as he watched the fine, silvery tuft dissolve into nothing at his touch.

    “A demon,” Shen remarked. “You must have sailed into its path.”

    The fisherman nodded grimly. Spirits of all kinds were known to mingle with the physical world, especially in Ionia, where the barrier between realms was thin and passable. The ethereal and material planes were in constant contact, sliding peacefully past one another like oil atop water.

    As the Eye of Twilight, it was Shen’s duty to walk between the worlds, ensuring neither side overwhelmed the other. To humans, he was a ghost, vanishing in the space between breaths to reappear many miles away. To spirits, he was a human, flesh and bone who ought never to venture into ethereal realms.

    He knelt on the beach to examine one of the corpses that had been recovered. The man had been torn in half, just below the ribs. What was left of his innards dangled from a pale, bloated torso.

    “You need not worry. I shall have the monster before nightfall,” said a voice from behind.

    Shen turned to see a holy man sent by the local temple. Several acolytes stood around him, carrying an assortment of mystical trinkets and oils. They were beginning a cleansing ritual to root out any spiritual disturbances in the area. The holy man stared at Shen, as if sizing up his value.

    “Can we count on your help, sir?” the man asked.

    “Balance will be restored,” said Shen with an assuring nod.

    He parted ways with the holy man and continued to follow the faint trail of gossamer hair. He thought of the dead seafarers and the cost he’d need to exact from the demon. The words of his father still rang true: “The hardest part is finding the point of balance in all things.” True neutrality, the precise center of all forces at work in the world - that is what the Eye must be able to distinguish.

    Enforcing that equilibrium was its own struggle. For the task, Shen carried two blades on his back. One was an Ionian steel saber that could cleave through a person in one blow. The other was a sword of pure arcane energy. It was used for dealing with spirits, and had been passed down through many generations of Shen’s ancestors. He had slain countless demons, ghosts, wraiths, and sprites with it over the years, and fully expected to take one more before the day was done.

    At last, Shen came to a secluded inlet, quiet and devoid of human activity. On a sandbar in the shallows lay the demon, its fine, glossy coat shimmering in the dusk. The creature swelled as it rested, engorged from consuming the mortal essences of its victims. Shen crept through the rushes, silently edging toward the sleeping demon. He could see its massive ribcage expand and contract with deep, restful breaths. When he was but a few paces from the sandbar, he drew his spirit blade, readying his strike.

    Suddenly, a distressing sound stayed his hand. It was a shrill, ghastly cry, emanating from the very air itself. It sounded familiar, but before Shen could identify the noise, he heard it again. And again. And again, culminating in a chorus of blood-curdling shrieks. These were the cries of dying spirits. Shen’s eyes darted back to the demon, now beginning to stir from its slumber. Shen took one more look at his spirit blade, calmly weighing his options. He then clasped his hands together, carefully focusing his ki, and disappeared in a vortex of crackling energy, leaving the demon alone on its sandbar.

    A moment later, Shen reappeared at the site of the shipwreck.  All around, smoldering pools of black ooze evaporated into the air, coupled with the lingering reek of terror.

    Shen counted the dissipating black puddles, each the remains of a slain spirit. His tally was interrupted as the holy man entered the clearing with his acolytes. One of the men held a cord of flax and silver. Tethered to the other end was a smaller spirit - an imp of no significance. It struggled against the choke of its leash. It wailed as it saw the remains of its brethren.

    “Would you care to dispose of this one?” the holy man asked Shen, casually, as if offering him a bowl of soup at dinner.

    Shen looked at the sticky, smoldering pools that were mighty beings of the otherworld just moments ago. Then he turned his gaze toward the priest and the wailing imp.

    “I am sorry for this, Your Holiness,” he said. He placed his spirit blade back into its scabbard and drew his steel saber instead. It was not the sword he had expected to use that day.

  4. Yorick

    Yorick

    The last survivor of a long-forgotten religious order, Yorick is both blessed and cursed with power over the dead. Trapped on the Shadow Isles, his only companions are the rotting corpses and shrieking spirits that he gathers to him. Yorick’s monstrous actions belie his noble purpose: to free his home from the curse of the Ruination.

    Even as a child, Yorick’s life was never normal. Raised in a fishing village at the very edge of the Blessed Isles, he always struggled to find acceptance. While most children his age were playing hide-and-seek, young Yorick was making friends of a different kind—the spirits of the recently deceased.

    At first, Yorick was terrified of his ability to see and hear the dead. Whenever someone in the village passed away, Yorick would lie awake all night, waiting for the chilling cry of a new visitor. He could not understand why they chose to haunt him, and why his parents believed the spirits to be nothing more than nightmares.

    In time, he came to realize the souls were not there to harm him. They were simply lost and needed help finding their way to the beyond. Since only Yorick was able to see these spirits, he took it upon himself to be their guide, escorting them to whatever awaited in eternity.

    The task was bittersweet. Yorick found that he enjoyed the company of ghosts, but each one he brought to rest meant saying farewell to another friend. To the dead, he was a savior, but to the living, he was a pariah. The villagers only saw a disturbed little boy who spoke to people who weren’t there.

    Tales of Yorick’s visions soon spread beyond his village, and drew the attention of a small order of monks who dwelled at the heart of the Blessed Isles. Its envoys traveled to Yorick’s island, believing he could become an asset to their faith.

    Yorick agreed to journey to their monastery, and there, he learned the ways of the Brethren of the Dusk and the true significance of their trappings. Every monk carried a spade as a symbol of their duty to conduct proper burial rites, which ensured souls would not lose their way. And each brother wore a vial of water drawn from the Blessed Isles’ sacred spring. These Tears of Life represented the monks’ duty to heal the living.

    Yet, no matter how he tried, Yorick could never gain the acceptance of the other monks. To them, he was tangible proof of things that should only be known through faith. They resented his power to easily perceive what they themselves had struggled their entire lives to understand. Shunned by his brothers, Yorick found himself alone again.

    One morning, as he tended to his duties in the cemetery, Yorick was interrupted by the sight of a pitch-black cloud roiling across the surface of the Blessed Isles, devouring everything in its path. Yorick tried to run, but the cloud quickly enveloped him and plunged him into shadow.

    All around Yorick, living things began to writhe and contort, corrupted by the foul magic in the Black Mist. People, animals, even plants began to transform into vile, ghoulish mockeries of their former selves. Whispers emanated from the turbulent air around him, and his brothers began ripping the vials of healing water from their necks, as if the objects were causing them great anguish. A moment later, Yorick watched in abject horror as the monks’ souls were ripped from their bodies, leaving cold, pale corpses behind.

    Among the quieting screams of his brethren, Yorick alone could hear voices within the mist.

    “Remove it. Join us. We will become one.”

    He felt his fingers grasping for the vial at his neck. Mustering all his resolve, Yorick forced his hands away from his throat and commanded the howling souls to stop. The Black Mist writhed violently, and darkness overtook him.

    When Yorick awoke, the winds had calmed, and the once-fertile lands had transformed into the grotesque hellscape of the Shadow Isles. Isolated tendrils of the Black Mist clung to him, trying to overtake the one living thing not yet corrupted. As the Mist wrapped itself around him, Yorick saw it suddenly recoil from the vial at his neck. Yorick clutched the blessed water, realizing it was all that kept him alive.

    In the days that followed, Yorick scoured the islands for survivors, but found only the twisted remnants of what once lived there. Everywhere he walked, he witnessed wretched spirits rising from the bodies of the dead.

    As he searched, Yorick slowly pieced together the events that led to the cataclysm: A king had arrived seeking to resurrect his queen, but instead, had doomed the Isles and everything on them.

    Yorick wished to find this “Ruined King” and undo the curse he had unleashed. But he felt powerless in the face of the seemingly endless death that surrounded him.

    Almost lost within his grief, Yorick began to speak to the spirits around him, attempting to find solace with them as he had as a child. Instead, as he communed with the Mist, corpses left their graves, guided by his voice. He realized the bodies he once laid to rest were now his to command.

    A glimmer of hope shone from the heart of his despair. To free the dead of the Shadow Isles, Yorick would wield their power and their strength.

    In order to end the curse, he would be forced to use it.

  5. Trial of the Masks

    Trial of the Masks

    Jared Rosen

    Imagine the world as a mirror.




    Sivir watches leaves fall outside her window, and sips tea flavored with rose petals. The liquid dances gently across her tongue. Its petals are delicate, pink, and soft. The air is still, and the sky is gray, and beneath Sivir’s thatch floor lies hard earth, grounding her upon a single and unnassailable reality.

    It is the dirt and the grass and the homes and the villagers she has been accustomed to for the majority of her life—here, in her small dining room, in her small cottage, in the small village of Sugiru. The world, she believes, cannot be a mirror. It is rigid. Concrete.

    Sivir’s world is a reflection of nothing.

    She avoids looking at the corner of the room.

    There is an object there, now. Perhaps it was there before. Perhaps it will be there tomorrow. A golden ring of immaculate, intricate design—or a monstrous wheel whose spokes are sharpened to a wire-thin killing edge. It is a compass, a star, a weapon, a key. It was buried once, someone told her, and now it is not.

    Hours pass between Sivir and the golden ring. She drinks tea flavored with rose petals, her cup never emptying as it rises and falls from her lips. Day never breaks, and the leaves outside her window never cease to fall. Hours become days. Days become years. Sivir grounds herself in her small dining room, in her small cottage, in a small village on a tiny island far out to sea, her vision locked in place, her muscles screaming.

    Sivir steals a glance at the corner of the room. The ring has begun to widen.

    Every synapse in her body freezes. The wheel’s empty center collapses into an ocean of liquid night. Framed with gold, a starless nothing stretches outward beyond an infinite, black horizon. An old fisherman, his shape stark within the ring’s abyss, awaits Sivir’s living eyes as they rise to meet his own. He grins, his mouth blooming into hundreds of teeth.

    The fisherman turns to cast his spear into space, each step ponderous, and the needle arcs endlessly upward, then down beneath the surface of glistening, obsidian waters. The ring continues to expand as ichor pours from its center. It fills the room, it fills the cottage, it bursts from the windows and doors. The ring slices into the roof of Sivir’s home, cutting the building’s facade from its foundation, cutting the cliff face it is stood on from the island itself. As she crashes into the sea, Sivir is reflected against the absence of nothing beneath her, the nothing all around her, and she watches the fisherman as his line catches on something, deep below their feet.

    Steadily, surely, he begins to drag it towards them.

    Sivir runs her finger across the edge of the golden ring. There is no pain as the cut opens, merely a sigh, a release. Sivir studies her blood as it sinks into the metal—a deep, blossoming vermillion that seems to stretch along its surface, down its labyrinthine engravings towards the ever-spreading emptiness at its center. The ring retracts; the portal closes, and the darkness burbles meekly before it is banished.

    Sivir drinks tea flavored with rose petals, and watches the leaves outside her window. The clouds begin to dissipate as morning turns to day, and the trees slowly settle against the wind. Blood is smeared along the side of her cup. Black fluid trails along her floor.

    It is three days before the rise of the blood moon, and a pair of twin girls has vanished along the beach at night. The day stretches. Sivir remembers how the elders wailed, how their cries punctured the evening air, and how their elaborate burial rites filled the waves with sputtering paper lanterns—an old tradition intended to guide lost souls home. The girls’ bodies were never recovered.

    Sivir watches the ring as it rests against the corner of her home.

    It is silent. Sated, for now.




    The flesh is incomplete.




    It took Sivir hours to dig the ring out of the woods. She hadn’t even known to stop until it almost cut her hand in half, its gleaming edge jutting from the foot of an old stone. When she looked up the day had fully passed, and it wasn’t clear how or why she had found herself there.

    Sivir took it into the village, maybe? It is hard to recall. Her memories seem distant, unfamiliar, as though they rest at the bottom of a clear lake she can’t breach. Sivir takes the ring to the other side of the island and buries it with sand. Sivir takes the ring to the sea throws it in.

    The ring always returns. Resting quietly against the dusty corner of her home, hungrily awaiting only her. And when Sivir gazes into it, the ring opens again and again, the old fisherman locking eyes with her against a still, atramentous midnight, and he begins to pull some nameless horror up from the bottom of the world.

    Sometimes Sivir thinks she is dead. She rubs her thumb along the matching shell bracelets in her pocket in those moments—each one small and delicate—and finds in some half-remembered nightmare a pair of girls, hand-in-hand, drifting crimson against the moonlit sea.




    She is with you.




    Sivir lives on a coastal road overlooking a small archipelago, on the far edge of a quiet island. She is remote enough from Sugiru to enjoy respite from its daily squabbles, and close enough to be accepted as a part of its community. When Sivir looks over the cliffs she sees herself smashed against the rocks below. A different Sivir will look up from the beach, her hands black with the blood of hundreds of people.

    Sivir awakens on a bed made of cotton and straw, on the second day before the rise of the blood moon. She peers down the hall at still another Sivir, clutching the golden ring so tightly that her fingers hang by fleshy threads. Her free hand carries a horned, wooden half-mask emblazoned with the visage of a demon, and she begins to place it over her face. Sivir closes her eyes, and when she opens them she is alone.

    Sivir’s memories often overlap. Great lengths of time vanish behind her, and recently she has begun to find herself standing outdoors, gazing upwards at a blank and yawning sky. She walks through the village and greets its inhabitants; she walks through the forest and savors its quiet. She looks at her feet and finds the lacerated skull of a man she saw only an hour before, but when she shakes herself awake he stands in front of her at the harborside, brow furrowed in concern. Sivir imagines her hands wrapping around his neck, and ripping his throat out with her teeth.

    Her fingers stretch and bend, her bones piercing through flesh in blighted indigos and reds. Great horns burst from her skull; her skin cracks apart as the chrysalis of her mortal body finally gives in, finally gives way to the true body beneath, and she howls through her single flaming eye as sad, small creatures run for safety. She moves against the turning of the world, her feet pounding across time as serrated claws cut through tiny, gnawing, pleading things. She peels the walls off a building and falls upon the craven figures inside, drinking in their screams as thick rivers of blood pour past her monstrous shadow and into the sea.

    Sivir finds herself suddenly on the beach, rubbing dead girls’ shell bracelets between her fingers.

    The night creeps in softly. Moment by moment, the sun’s rays vanish beneath a blanket of cold stars, and Sivir stands before the black static of the ocean, its lightless waves roiling against her reflectionless mirror world.




    Your true face.




    The fisherman’s spear sings across a vast emptiness. Light and sound fail as he casts his line, its heft sinking down into the bottomless chasm above which he stands. His is a sea without end, twin reflections of an infinite nihility, the grave of a lost and nameless epoch. He smiles with the hunger of an ancient shark.

    His hook sticks fast, and he begins to pull a great shape up from far below.

    Inch by inch, second by second, a mountainous silhouette emerges from beyond the edges of the fisherman’s black horizon. It is a tower, a fortress, a sun; thick ichor sloughs from it without end, a great wall of impenetrable darkness dragged along from some forgotten pelagic abyss. The spear tears loose from the object’s surface, a wooden mask impaled along its tip.

    One day before the night of the blood moon, Sivir places the mask over her face.




    Descend.




    Sivir is Sivir, and Sivir is not.

    In the red light of the blood moon, Sivir walks the paths of a long-deserted Sugiru, clutching the golden ring in one hand, and a mask in the other. Her muscles twitch at the slightest sound. Her organs pop unnaturally, pebbles washed smooth by the timeless advance of a biological sea.

    All around her are bodies. A thousand broken dolls, their arms outstretched in hideous ecstasy, frozen in some grotesque invocation of long-absent patrons, house gods, and ancestor spirits. These victims are a delicate garden—these offerings, their curled palms, are the blossoms of a dark and sumptuous harvest given in the name of entities too terrible to understand. Some aren’t completely dead, and their fingers grasp gently at nothing.

    The blood moon descends.

    It is larger than Sivir imagined it—too large, looming as a great crimson sphere over her lost and rudderless island. It casts no reflection against the sea, for it has no equal; it shadows the true moon and devours it whole, its hunger colossal, unending, unquenched.

    Sivir drops the wooden mask and the golden ring. She falls to her knees beneath this mirrored cradle, its center a bounding main of beating wings and boiling, rippling blood. A great figure stirs within: the lone demonic progeny of humanity’s twinned soul, a great demon in the shape of a man, sliding from his womb of light as the moon’s embryonic shell breaks open. The massive figure falls into the waves—a wicked blade in his hand, wings flapping with the sound of cracking glaciers. Buried once, and now not.

    Briefly, Sivir imagines the leaves outside her window, and tea flavored with rose petals, and a small cottage on a small island that seems now so, so small. She imagines the girls by the sea, their shattered bodies floating past the reflection of some pale, inadequate pretender, and the dark whispers of an ancient, unnameable thing, standing before her in the bloodstained night.

    She raises her head, and imagines the world as a mirror.

    The moon caresses Sivir’s two faces, and envelops them.

  6. Kindred

    Kindred

    Separate, but never parted, Kindred represents the twin essences of death. Lamb’s bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred’s nature vary across Runeterra, every mortal must choose the true face of their death.

    Kindred is the white embrace of nothingness and the gnashing of teeth in the dark. Shepherd and the butcher, poet and the primitive, they are one and both. When caught on the edge of life, louder than any trumpeting horn, it is the hammering pulse at one’s throat that calls Kindred to their hunt. Stand and greet Lamb’s silvered bow and her arrows will lay you down swiftly. If you refuse her, Wolf will join you for his merry hunt, where every chase runs to its brutal end.

    For as long as its people have known death, Kindred has stalked Valoran. When the final moment comes, it is said a true Demacian will turn to Lamb, taking the arrow, while through the shadowed streets of Noxus, Wolf leads the hunt. In the snows of the Freljord, before going off to fight, some warbands “kiss the Wolf,” vowing to honor his chase with the blood of their enemies. After each Harrowing, the town of Bilgewater gathers to celebrate its survivors and honor those granted a true death by Lamb and Wolf.

    Denying Kindred is to deny the natural order of things. There are but a wretched few who have eluded these hunters. This perverse escape is no sanctuary, for it only holds a waking nightmare. Kindred waits for those locked in the undeath of the Shadow Isles, for they know all will eventually fall to Lamb’s bow or Wolf’s teeth.

    The earliest dated appearance of the eternal hunters is from a pair of ancient masks, carved by unknown hands into the gravesites of people long-forgotten. But to this day, Lamb and Wolf remain together, and they are always Kindred.

  7. Elise

    Elise

    The Lady Elise was born centuries ago to House Kythera, one of the oldest bloodlines of Noxus, and swiftly learned the power of beauty to influence the weak.

    When she came of age, she entertained the courtship of Berholdt, heir to House Zaavan. Their union was opposed by many, since it would strengthen Kythera at Zaavan’s expense—but Elise worked hard to beguile her intended husband, and manipulated her detractors to secure a betrothal.

    Unbeknown to her, this political marriage had been planned for many years by shadowy forces working behind the scenes throughout the empire, with Berholdt Zaavan a mere pawn in a much larger game. Even so, it was an unexpected twist that Elise should dominate him so completely, and while he remained the face of his house, it was clear who was in charge. As time passed, his resentment grew.

    One evening, over a typically frosty dinner, Berholdt revealed he had poisoned her wine, and demanded Elise withdraw from society and allow him to take up the reins of power. Knowing he would have the antidote about his person, Elise played the role of a remorseful wife, weeping and begging her husband’s forgiveness. Just as it seemed he might be convinced, she snatched up a knife and plunged it into his heart.

    Even with the antidote, Elise was bedridden for weeks… and it was then that the Pale Woman approached her.

    The enigmatic mistress of “the Black Rose” spoke of a secret society where hidden knowledge and sorcery were shared among those who could be trusted, and kept from those who could not. In truth, the Pale Woman did not care who controlled each of the noble houses, as long as they were sworn to her. Since Elise had killed the thrall Berholdt, she would have to prove her own value, or a more suitable replacement would be found.

    Seeing a path to greater power, Elise took to the cabal like few before her. She met often with the most prominent members, trading influence and thwarting her rivals in a complex web of tangled schemes. With the wealth of two houses, there were not many who could oppose her, and she became even more adept at persuading others to do her bidding.

    Eventually, she learned of an object that held great significance for the Black Rose—the skull of an ancient warlord known as Sahn-Uzal, rumored to have been hidden long ago in the Shadow Isles. Keen to gain the Pale Woman’s favor, Elise found a desperate, debt-ridden captain willing to bear her and a handful of devotees to the cursed city of Helia. They came ashore on a beach of ashen sand, and were tormented by spiteful wraiths as they searched in vain for the lost vault.

    But Elise found something she had not anticipated.

    A creature of the long-forgotten past had made its home in the lightless depths beneath the city. This bloated, chitinous monster was the spider-god Vilemaw, and it erupted from the darkness to devour the intruders, before sinking its fangs into Elise’s shoulder. She fell, howling and convulsing as the venom wrought terrible changes upon her body. Her spine rippled with undulant motion, and arachnoid legs pushed out from her flesh.

    Finally, breathless with the agony of transformation, Elise turned to find her new master looming above her. An unspoken understanding passed between them in that moment, and she scuttled back to the beach, untroubled by the Isles’ spirits as she weaved in and out of the twisted treeline.

    Some weeks later, when her ship arrived back at the Noxian capital in the dead of night, Elise had regained her human form… though she was the only living thing left aboard.

    Though no evidence was ever found of the warlord’s skull, the Pale Woman saw Elise’s dangerous new gift for what it was—a means to come and go safely between Noxus and the Shadow Isles. An accord was struck, wherein the Black Rose would provide Elise with endless unwitting sacrifices to offer up to the spider-god, and in return she would recover any artifacts of power she could from those benighted, forbidding shores.

    Elise once again took up residence in the neglected halls of House Zaavan, carefully cultivating a reputation as a seductive yet unreachable recluse. Few have ever guessed her true nature, yet fanciful rumors abound—wild tales of her ageless beauty, and a terrifying, voracious creature said to lair in the bowels of her dilapidated, dust-wreathed palace.

    Though centuries have passed, whenever Elise feels the summons of her god, she returns to the land of the Black Mist with a hapless suitor in tow, or some other easily swayed soul.

    And none who accompany her ever return.

  8. Maokai

    Maokai

    Maokai is a rageful, towering treant who fights the unnatural horrors of the Shadow Isles. He was twisted into a force of vengeance after a magical cataclysm destroyed his home, surviving undeath only through the waters of life infused within his heartwood. Once a peaceful nature spirit, Maokai now furiously battles to banish the scourge of unlife from the Shadow Isles and restore his home to its former beauty.

    Long before living memory, a chain of islands erupted from deep beneath the ocean tides as blank slates of rock and clay. With its creation, the nature spirit Maokai was born. He took the form of a treant, with his tall body covered in bark and long limbs resembling branches. Maokai felt the profound loneliness of the land and its potential for teeming growth. He wandered from island to island in search of signs of life, growing ever more forlorn in his solitude.

    On a hilly isle covered in soft, rich soil, Maokai sensed a boundless energy radiating from deep beneath the ground. He plunged his great roots downward until they reached a spring of magical, life-giving water and drank deeply. From this potent liquid, he grew hundreds of saplings and planted them across the islands.

    Soon the land was shawled with verdant forests, groves of towering virenpine, and tangled woods, all steeped in wondrous magic. Magnificent skytrees with expansive canopies and thickly winding roots covered the isles with lush green foliage. Nature spirits were drawn to the lavish vegetation, and animals reveled in the fertile greenery.

    When humans eventually came to the islands, they too thrived in the land’s abundance and formed an enlightened society of scholars devoted to studying the world’s mysteries. Though Maokai was wary of their presence, he saw how they respected the sanctity of the land. Sensing the deep magic within the woods, the humans built their homes in areas not heavily forested, to avoid disturbing any nature spirits. Maokai occasionally revealed himself directly to those he trusted and blessed them with knowledge of the verdant isles, even its greatest gift – the underground spring that could heal mortal wounds.

    Centuries passed, and Maokai lived in idyllic contentment until a fleet of soldiers from across the sea beached upon the shores of the isles. Maokai sensed something was terribly wrong. Their grief-maddened king bore the corpse of his queen and in hopes of reviving her, bathed her decayed flesh in the healing waters. Reanimated as a rotting corpse, the queen begged to return to death. The king sought to reverse what he had done, unwittingly casting a terrible curse upon the land.

    From leagues away, Maokai felt the first ripples of the disaster that would soon devastate the isles. He sensed a horrific force gathering beneath the soil, and a bitter chill washed over him.

    As the ruination spread, Maokai desperately plunged his roots deep into the ground and drank of the healing waters, saturating every fiber of his being with their magic. Before the cursed water reached him, Maokai withdrew his roots, severing all connection to the pool. He howled in rage as the sacred reservoir he had entrusted to men was fully corrupted – the spiraling coils churning underwater until nothing pure remained.

    Moments later, the mists surrounding the islands blackened and spread over the land, trapping all living things in an unnatural state between life and death. Maokai watched in helpless agony as all he knew – plants, nature spirits, animals, and humans alike – twisted into wretched shades. His fury grew; the great beauty he had cultivated from tiny saplings fell to ruin in an instant at the careless hand of man.

    The enervating mist coiled around Maokai, and he wept as the bright flowers adorning his shoulders crumbled and fell to dust. His body shuddered and contorted into a mass of gnarled roots and tangled branches as the mist leached life from him. But Maokai’s heartwood was saturated with the precious waters of life, saving him from the terrible fate of undeath.

    As grotesque wraiths and horrific abominations flooded the land, Maokai was overcome by a host of lifeless men. He struck the spirits with his branchlike limbs in manic violence, realizing the force of his blows could shatter them to dust. Maokai shuddered with revulsion: he had never killed before. He flew at the breathless shapes in a frenzy, but hundreds more overwhelmed him, and eventually he was forced to retreat.

    With his home all but decimated and his companions turned to deathless horrors, Maokai was tempted to try and escape the nightmare of the isles. But from deep within his twisted form, he felt the sacred waters giving him life. He had survived the Ruination by carrying the very heart of the islands within him, and he would not abandon his home now. As the Blessed Isles’ first nature spirit, he would remain and fight for the soul of the land.

    Though surrounded by endless hosts of malicious foes and darkening mist, Maokai fights with furious vengeance to conquer the evil that plagues the isles. His only pleasure comes from dealing savage violence to the soulless wraiths who roam his land.

    Some days, Maokai subdues the mist and its deathless spirits, breaking their hold on a grove of trees or a small thicket. Though new life has not bloomed in such cursed soil for an age, Maokai strives to carve havens, however temporary, free from regret and decay.

    So long as Maokai continues to fight, hope remains, for steeped within his heartwood are the uncorrupted waters of life, the last remaining chance of restoring the isles. If the land returns to its joyous state, Maokai, too, will shed his twisted form. The nature spirit brought life to these isles long ago, and he refuses to rest until the isles bloom once more.

  9. Shadow and Fortune

    Shadow and Fortune

    Graham McNeill

    The Butcher Blades had hung the Jackdaw from a rusted marlinspike through his jawbone and left him for the quayside scavengers. This was the seventeenth murdered ganger the hooded man had seen tonight.

    A slow night by Bilgewater's standards.

    At least since the Corsair King had fallen.

    Red-fanged wharf rats had already eaten most of the hanged man's feet and were perched on stacked kreels to tear at the soft meat of his calves.

    The hooded man kept on walking.

    “Help. Me.”

    The words were wet, squeezed up through a throat clogged with blood. The hooded man spun, hands reaching towards the weapons slung on his wide belt.

    Incredibly, the Jackdaw was still alive on the bone-handled spike. The Hooks stuck it deep into the wooden frame of a loading crane. No way to get the Jackdaw down without tearing his skull to splinters.

    “Help. Me,” he said again.

    The hooded man paused, considering the Jackdaw's request.

    “What for?” he said at last. “Even if I get you down from there, you will be dead by morning.”

    The Jackdaw carefully lifted his hand to a concealed pocket in his patchwork jerkin and removed a golden Kraken. Even in the dim light, the hooded man saw it was genuine.

    The scavengers hissed and raised their hackles as he approached. Wharf rats weren't large, but meat as warm as this wasn't a prize to be surrendered lightly. They bared long, needle-like fangs, spitting diseased gobbets of saliva.

    He kicked one rat out over the water. He crushed a second underfoot. They snapped and bit, but nimble footwork kept any from tasting his flesh, his every movement smooth and precise. He killed another three before the rest scattered to the shadows, sullen eyes glaring red in the darkness.

    The hooded man stood beside the Jackdaw. His features were hidden, but the light of a rogue’s moon suggested a face that no longer smiled.

    “Death is here for you,” he said. “Embrace it, safe in the knowledge I will ensure it is final.”

    He reached into his coat and withdrew a glittering spike of silver. Two handspans long and engraved with curling symbols spiraling along its length, it resembled an ornate, leather-worker's awl. He placed the tip under the dying man's chin.

    The man's eyes widened and his hand scrabbled at the hooded man's sleeve as he looked out over the vast expanse of ocean. The sea was a black mirror shimmering with the glow of myriad candles, quayside braziers and lamplight warped through salvaged glass from a thousand cliffside-hulks.

    “You know what lurks over the horizon,” he said. “You know the horror it brings. And yet you tear at each other like rabid beasts. It makes no sense to me.”

    He turned and hammered the heel of his palm against the flattened haft of the awl, driving the spike up into the man's brain. A last corpse rattle and the Jackdaw's pain ended. The gold coin fell from the dead man's fingers and rolled into the ocean with a soft splash.

    The man withdrew the spike and wiped it clean on the Jackdaw's ragged shirt. He returned it to the sheath inside his coat and removed a golden needle and a length of silver thread dipped in waters drawn from an Ionian spring.

    Working with the skill of one who had performed this service many times before, he sewed the man's eyes and lips shut. As he worked, he spoke words taught to him a lifetime ago, words first ill-spoken by a long dead king.

    “Now the dead cannot claim you,” he said as he finished his work and replaced his implements.

    “Maybe not, but we ain't leaving empty-handed, sure we ain't,” said a voice behind the hooded man.

    He turned and pulled back his hood to reveal skin the color and texture of aged mahogany, cheekbones that were angular and patrician. His dark hair was bound in a long scalp-lock and eyes that had seen horror beyond measure surveyed the newcomers.

    Six men. Dressed in aprons of blood-stiffened leather cut to display limbs of corded muscle wrapped with tattooed thorns. Each carried a serrated hook and wore belts hung with a variety of meat-workers’ knives. Petty thugs made bold by the fall of the tyrant who'd ruled Bilgewater with an iron fist. With him gone, the city was in chaos as rival gangs sought to carve out fresh territories.

    Their approach hadn’t been stealthy. Hobnailed boots, offal-stench and muttered curses had announced their presence long before they'd revealed themselves.

    “I don't mind a coin going to the Bearded Lady, sure I don't,” said the biggest of the Butchers, a man with a gut so prodigious it was a wonder he could get close enough to a carcass to gut it at all. “But one of ours killed Old Knock John there, fair and square, sure they did. So that gold serpent there was ours.”

    “Do you want to die here?” asked the man.

    The fat man laughed.

    “You know who you're talking to?”

    “No. Do you?”

    “Go on then, tell me so I can carve it on the rock I'll use to sink your bones.”

    “My name is Lucian,” he said, whipping back his long frock coat and drawing a pair of pistols wrought of knapped stone and burnished metals unknown to even the most reckless alchemists of Zaun. A bolt of coruscating light punched the fat Butcher from his feet with a scorched hole where his grotesquely swollen heart had been.

    Lucian's second pistol was smaller, more finely crafted, and fired a searing line of yellow fire that cut another of the Butchers in half from collarbone to groin.

    Like the wharf rats before, they fled, but Lucian picked them off one by one. Each burst of light was a killing shot. In the blink of an eye all six Butchers lay dead.

    He sheathed his pistols and pulled the coat back around him. Others would be drawn by the sound and fury of his work, and he had no time to save these men’s souls from what was coming.

    Lucian sighed. It had been a mistake to stop for the Jackdaw, but perhaps the man he had once been was not entirely lost. A memory threatened to surface and he shook his head.

    “I cannot be him again,” said Lucian.

    He isn't strong enough to kill the Chain Warden.

    Olaf’s frostscale hauberk was covered in blood and viscera. He grunted as he swung his axe one-handed. Bone sheared and muscle parted before the weapon, its blade quenched on a bed of True Ice deep in the farthest reaches of the Freljord.

    Bearing a spitting torch in one hand, he waded through the dripping innards of the Krakenwyrm, hewing deeper with every swing. It had taken him three hours to reach this far; cleaving through its enormous glistening organs and dense bones.

    True, the beast was already dead, skewered a week ago after a month’s long chase down from the north. Over thirty harpoons cast by strong arms and broad backs from the deck of Winter's Kiss pierced its scaled hide, but it had been Olaf's spear that finally ended its fight.

    Killing the beast in the heart of a churning storm outside Bilgewater had been exhilarating, and for one brief moment – as the ship heeled over and almost tossed him into the beast's maw – he'd thought this might be the moment he would achieve the glorious death he sought.

    But then Svarfell the helmsman, curse his mighty shoulder, centered the rudder to right the ship.

    And, sadly, Olaf had lived. Another day closer to the terror of dying peacefully in his bed as a greybearded ancient.

    They'd berthed in Bilgewater, hoping to sell the carcass and strip it of battle trophies; vast teeth, black blood that burned like oil, and titanic rib-bones fit to roof his mother’s hall.

    His fellow tribesmen, exhausted from the hunt, were sleeping aboard Winter's Kiss, but Olaf, ever impatient, could not rest. Instead, he took up his glittering axe and set to work in dismembering the colossal monster.

    Finally he saw the beast’s inner maw, a ribbed gullet large enough to swallow a clan whole or crush a thirty-oar Longreaver in a single bite. Its teeth were chiseled fangs like obsidian boulders.

    Olaf nodded. “Yah. Fit to ring a hearth circle of the wind-walkers and the readers of bones and ash.”

    He jammed the spiked base of the torch into the meat of the Krakenwyrm’s flesh and set to work, hacking at the jawbone until a tooth came loose. Hooking the axe to his belt, Olaf lifted it clear and set it upon his shoulder, grunting at the enormous weight.

    “Like a Frost Troll gathering ice for his lair,” he said, making his way out of the beast’s innards, wading knee-deep in blood and caustic digestive juices.

    Eventually he emerged from the giant wound in the Krakenwyrm’s rear and drew in a lungful of slightly fresher air. Even after the innards of the beast, Bilgewater was a rank soup of smoke and sweat and dead things. Its air was heavy with the smell of too many people living packed together like swine in a midden.

    He spat a rank mouthful and said, “The sooner I am in the north the better.”

    The air of the Freljord was so sharp it could cut you to the bone. Every breath here tasted of rancid milk and spoiled meat.

    “Hey!” shouted a voice over the water.

    Olaf squinted through the gloom, seeing a lone fisherman rowing out to sea beyond a line of floating water markers hung with dead birds and bells.

    “That beast just shit you out?” shouted the fisherman.

    Olaf nodded and said, “I had no gold to pay passage on a ship, so I let it swallow me in the Freljord and bear me south.”

    The fisherman grinned and drank from a cracked bottle of blue glass. “I’d sit and listen to that tall tale, right enough!”

    “Come to the Winter’s Kiss and ask for Olaf,” he shouted. “We’ll share a keg of Gravöl and honor the beast with songs of doom.”

    The air around the White Wharf usually smelled of gull-crap and rotten fish. Today it tasted of scorched meat and woodsmoke, a flavor with which Miss Fortune was coming to associate with ever more of Gangplank’s men dying. Ash darkened the sky and reeking fumes drifted westwards from burning vats of rendered leviathan blubber on the Slaughter Docks. Miss Fortune's mouth felt greasy, and she spat onto the crooked timbers of the wharf. The water below was scummed with residue expelled by the thousands of corpses sunk beneath the water over the years.

    “You and your men had a busy night,” she said, nodding toward the smoke rising from the western cliffs.

    “Aye, that we did,” agreed Rafen. “Plenty more of Gangplank’s men going under today.”

    “How many did you get?” asked Miss Fortune.

    “Another ten of his Cragside lads,” said Rafen. “And the Boneyard Scallys won’t be bothering us again.”

    Miss Fortune nodded in approval and turned to look at the ornate bronze cannon laid on the quayside.

    Jackknife Byrne lay inside the barrel, finally dead from the gutshot he'd taken on the day everything changed; the day the Dead Pool exploded in full view of Bilgewater.

    A gunshot meant for her.

    Now it was time for Byrne to go down among the dead men and she owed it to him to be there to see him go under. Around two hundred men and women had come to pay their respects; her own lieutenants, Byrne's old gang members, and strangers she thought might be former crewmen or curious gawkers hoping to see the woman who'd brought down Gangplank.

    Byrne said he'd once run his own ship, a two-masted brigantine that was the terror of the Noxian coast, but she only had his word for that. Maybe that was true, maybe it wasn't, but in Bilgewater, more often than not the truth was far stranger than any tale spun by the city’s many chanty-men.

    “I see you got them fighting each other out on the Slaughter Docks as well,” said Miss Fortune, brushing particles of ash from her lapels. Long red hair spilled from beneath a tricorn hat and gathered on the shoulders of her formal frock coat.

    “Yeah, wasn’t hard to turn the Rat Town Dogs and Wharf Kings against each other,” said Rafen. “Ven Gallar's always had his eye on that patch. Says Travyn's boys took it from his old man a decade ago.”

    “That true?”

    “Who knows?” said Rafen. “Don’t matter, no-how. Gallar would say anything to get control of that part of the docks. I just helped him along.”

    “Not much left to control over there now.”

    “No,” agreed Rafen with a grin. “They pretty much killed the hell out of each other. Don't reckon we'll get trouble from either of them gangs any time soon.”

    “Another week like this and there won't be any of Gangplank’s people left alive.”

    Rafen gave her a strange look and Miss Fortune pretended not to notice.

    “Come on, let's get Byrne sunk,” said Miss Fortune.

    They walked over to the cannon, ready to roll it into the sea. A forest of wooden markers dotted the scummed surface of the water, ranging from simple wooden discs to elaborate sculptures of sea wyrms.

    “Anyone want to say anything?” said Miss Fortune.

    Nobody did, and she nodded to Rafen, but before they could tip the cannon into the water, a booming voice echoed over the wharf.

    “I bring words for him.”

    Miss Fortune turned to see a giant of a woman clad in colorful robes and acres of fabric striding down the docks towards them. A posse of tattooed menfolk accompanied her; a dozen youths armed with tooth-bladed spears, wide-mouthed pistols and hooked clubs. They swaggered like the cocksure gangers they were, standing with their priestess like they owned the docks.

    “Seven hells, what's she doing here?”

    “Did Illaoi know Byrne?”

    “No. She knows me,” said Miss Fortune. “I heard that her and Gangplank used to...you know?”

    “Really?”

    “So the scuttlebutt goes.”

    “By the Bearded Lady, no wonder Okao's men have been giving us such a hard time these last few weeks.”

    Illaoi carried a heavy stone sphere that looked as if it weighed about as much as the Syren's anchor. The towering priestess carried it everywhere she went, and Miss Fortune assumed it was some kind of totem. What everyone else called the Bearded Lady, they called something virtually unpronounceable.

    Illaoi produced a peeled mango from somewhere and took a bite. She noisily chewed the fruit with her mouth open and looked down the barrel of the cannon.

    “A Bilgewater man deserves a blessing of Nagakabouros, yes?”

    “Why not?” said Miss Fortune. “He's going down to meet the goddess, after all.”

    “Nagakabouros doesn't live in the depths,” said Illaoi. “Only foolish paylangi think that. Nagakabouros is in everything we do that moves us along our path.”

    “Yeah, how stupid of me,” said Miss Fortune.

    Illaoi spat the fibrous mango pit into the water and swung the stone idol around like a giant cannonball, holding it up in front of Miss Fortune.

    “You're not stupid, Sarah,” said Illaoi with a laugh. “But you don't even know what you are, what you've done.”

    “Why are you really here, Illaoi? Is this about him?”

    “Ha! Not even a little bit,” snorted Illaoi. “My life is for Nagakabouros. A god or a man? What choice is that?”

    “None at all,” said Miss Fortune. “Bad luck for Gangplank.”

    Illaoi grinned, exposing a mouthful of pulped mango.

    “You're not wrong,” she said with a slow nod, “but you still don't hear. You let a razor-eel off the hook and you ought to stamp on its neck and walk away before it sinks its fangs into you. Then your motion will be gone forever.”

    “What does that mean?”

    “Come and see me when you figure it out,” said Illaoi, holding out her hand. Nestled in her palm was a pendant of pink coral arranged in a series of curves radiating from a central hub like a single, unblinking eye.

    “Take it,” said Illaoi.

    “What is it?”

    “A token of Nagakabouros to guide you when you’re lost.”

    “What is it really?”

    “Nothing more than I say.”

    Miss Fortune hesitated, but too many people were gathered for her to openly offend a priestess of the Bearded Lady by refusing her gift. She took the pendant and removed her tricorn to loop the leather thong around her neck.

    Illaoi leaned in to whisper.

    “I don’t think you're stupid,” she said. “Prove me right.”

    “Why do I care what you think?” said Miss Fortune.

    “Because a storm is coming,” said Illaoi, nodding at something over Miss Fortune's shoulder. “You know the one, so you best be ready to turn your prow into the waves.”

    She turned and kicked Byrne's cannon from the dock. It splashed down hard and sank in a froth of bubbles before the fatty surface residue reformed, leaving only its bobbing marker cross to indicate who was below.

    The priestess of the Bearded Lady marched back the way she had come, towards her temple in the cliff-crater, and Miss Fortune turned her gaze out to sea.

    A storm was brewing way out in the deep ocean, but that wasn't where Illaoi had been looking.

    She'd been looking towards the Shadow Isles.

    Nobody ever fished Bilgewater Bay at night.

    Piet knew why, of course; he’d known these waters all his life. The currents were treacherous, hull-splitting rocks lurked just below the surface, and the seabed was littered with the wrecks of ships whose captains had not accorded the sea its proper respect. But, more importantly, everyone knew the spirits of those drowned at sea were lonely and wanted others to join them.

    Piet knew all this, but still needed to feed his family.

    With Captain Jerimiad’s ship burned to cinders in the crossfire between Gangplank and Miss Fortune, Piet had no work and no coin to pay for food.

    He’d drunk half a bottle of Scuttler’s Scrumpy just to pluck up the courage to push his boat out onto the water tonight, and the prospect of sharing a drink with the giant Freljordian helped steady his nerves.

    Piet took another slug from the bottle, tugging the scruff of hair on his chin, then pouring a measure over the side to honor the Bearded Lady.

    Warmed and numbed by the liquor, Piet rowed past the warning buoys and their dead birds until he came to a stretch of ocean where he’d had some luck the previous night. Jeremiad always said he had a nose for where the fish were biting, and he had a feeling they’d be gathering where the remains of the Dead Pool had drifted.

    Piet pulled in the oars and stowed them before finishing off the Scrumpy. Then, making sure to leave a last mouthful in the bottle, he tossed it out to sea. With tired, drink-addled fingers he baited his hooks with grubs he’d scooped from a dead man’s eye and tied his lines to the gunwale cleats.

    He closed his eyes and bent over the side of the boat, placing both hands in the water.

    “Nagakabouros,” he said, hoping that using the natives’ name for the Bearded Lady might grant him a bit of luck, “I ain’t asking for much. Please help this poor fisherman and spare him a few morsels from your larder. Watch over me and keep me safe. And if I die in your embrace, keep me down among the dead men.”

    Piet opened his eyes.

    A pale face stared back at him, wavering just below the surface. It shimmered with cold, lifeless light.

    He cried out and jerked back into his boat as, one by one, his fishing lines were pulled taut. They spun his boat around as thin coils of mist rose from the water. The mist thickened swiftly and soon the light from Bilgewater’s cliffs was lost to the darkness as coal-dark fog rolled in from the sea.

    A cacophony of once-dead birds squawked from the warning markers, followed by the clamor of bells as their convulsing bodies swung the buoys back and forth.

    The black mist...

    Piet scrambled for his oars, fumbling in terror to fit them to the rowlocks. The mist was numbingly cold, and lines of necrotic black threaded his skin at its touch. He wept as the grave’s chill frosted his spine.

    “Bearded Lady, Mother Below, Nagakabouros,” he sobbed. “Please guide me home. Please, this I beg of-”

    Piet never finished his plea.

    A pair of hook-headed chains erupted from his chest, droplets of vividly red blood streaming from their tips. A third hook punched through his belly, another his throat. A fifth and sixth gouged his palms and pulled them down hard, pinning Piet to his boat.

    Agony surged through him and he screamed as a figure of purest malice emerged from the black mist. Emerald fire haloed its horned skull, and sockets gouged by vengeful spirits burned as they savored his pain.

    The dead spirit was robed in ancient black vestments, and rusted keys scraped at its side. A chained corpse-lantern moaned and swayed with monstrous appetite from its clenched fist.

    The glass of the infernal lantern opened to receive him, and Piet felt his spirit tear loose from the warmth of his flesh. The wails of tortured souls shrieked from its depths, maddened by their unending purgatory. Piet fought to keep his spirit within his body, but a spectral blade scythed and his time in the world was ended as the glass of the lantern snapped shut.

    “A wretched soul you are,” said the reaper of his life, its voice like gravel on a tombstone. “But only the first to be claimed by Thresh this night.”

    The black mist rippled, and the silhouettes of malefic spirits, howling wraiths and ghostly horsemen swelled within.

    The darkness boiled across the sea and swept onto land.

    And the lights in Bilgewater started to go out.

    Miss Fortune snapped the barrels of her pistols shut and laid them down on the table next to her short-bladed sword. Scores of frantic bells and shouts of alarm echoed from the panicked city below; she knew well what they signified.

    The Harrowing.

    In defiance of the incoming storm, she’d kept the shuttered windows of her newly-acquired villa open, daring the dead to come for her. Muttering winds carried their hunger and a cold that settled bone-deep.

    Perched high on Bilgewater’s eastern cliffs, the villa had once belonged to a hated gang leader. In the chaos of Gangplank’s fall, he’d been dragged from his bed and had his brains bashed out on the cobbles.

    Now it belonged to Miss Fortune, and she’d be damned if she’d go the same way. She reached up and ran a fingertip around the curves of the pendant Illaoi had given her at Byrne’s sinking. The coral was warm to the touch, and though she didn’t truly believe in what it represented, it was a pretty enough bauble.

    The door to her chamber opened and she let the pendant drop.

    She knew who was behind her without turning. Only one man would dare enter without knocking.

    “What are you doing?” asked Rafen.

    “What does it look like I’m doing?”

    “Like you’re about to do something damned stupid.”

    “Stupid?” said Miss Fortune, placing her hands on the table. “We shed blood and lost good people to bring down Gangplank. I’m not going to let the Harrowing just-”

    “Just what?”

    “Take this place from me,” she snapped lifting her pistols and jamming them into their custom tooled hip-scabbards. “And you’re not going to stop me.”

    “We’re not here to stop you.”

    Miss Fortune turned to see Rafen at the threshold of her chambers. A score of her best fighters waited in the vestibule beyond, armed to the teeth with a mixture of muskets, wheel-lock pistols, clanking bundles of clay splinter-bombs and cutlasses that looked like they’d been looted from a museum.

    “Looks like you’re about to do something damned stupid as well,” she said.

    “Aye,” agreed Rafen, walking over to the open window and slamming the shutters closed. “You really think we’d let our captain go out to face that alone?”

    “I almost died bringing Gangplank down, and I’m not done yet. I don’t expect you to go with me, not tonight,” said Miss Fortune coming to stand before her men and resting her hands on the carved walnut grips of her guns. “This isn’t your fight.”

    “Course it bloody is,” said Rafen.

    Miss Fortune took a breath and nodded.

    “There’s every chance we won’t live to see morning,” she said, unable to keep the hint of a smile tugging at her lip.

    “This ain’t our first Harrowing together, Captain,” said Rafen, tapping the skull pommel of his sword. “And I’ll be damned if it’s our last.”

    Olaf was in sight of the Winter’s Kiss when he heard the screams. He ignored them at first – screams were nothing new in Bilgewater – but then he saw men and women running from the quayside in terror, and his interest was piqued.

    They scrambled from their boats and fled for the crooked streets as fast as they could. They didn’t look back and they didn’t stop, not even when a shipmate tripped or fell into the water.

    Olaf had seen men run from battle, but this was something else. This was naked terror, the kind he’d only ever seen etched on the frozen corpses spat out by glaciers where the Ice Witch was said to dwell.

    Shutters were slamming shut all across the wharf and the strange symbols he’d seen on every door were frantically being dusted with white powder. Enormous winches were lifting timber structures formed from bolted-together hulls of ships high up the cliffs.

    He recognized a tavern-keeper who ran a drinking den where the beer was only slightly stronger than troll piss and waved to him.

    “What’s going on?” shouted Olaf.

    The tavern-keeper shook his head and pointed to the ocean before slamming his door. Olaf set the Krakenwyrm’s tooth on the stone wharf and turned to see what all the fuss was about.

    At first he thought a storm was coming in, but it was just thick black sea fog, albeit fog that approached with unnatural speed and fluid motion.

    “Ah, now,” he said, unhooking his axe from his belt. “This looks promising.”

    The feel of the weapon’s battle-worn leather grip was pleasing in his callused palm as he passed it from hand to hand, rolling his shoulders to loosen the muscles.

    The black mist swept over the farthest ships and Olaf’s eyes widened as he saw spirits plucked from the blackest nightmares writhing in the mist. A towering dreadknight, a monstrous chimera of warhorse and man, led them alongside a black-clad reaper limned in green fire. These lords of the dead left the spirit host to their sport on the quayside as they flew into Bilgewater proper with predatory speed.

    Olaf had heard the natives speak in hushed whispers of something called the Harrowing, a time of doom and darkness, but hadn’t expected to be lucky enough to face it axe in hand.

    The host of the dead tore into the wallowing galleys, merchantmen, and corsair ships with claw and fang, ripping them apart like an ursine with its snout in a fresh kill. Sailcloth tore and rigging lines snapped as easily as rotten sinew. Heavy masts splintered as boats were tossed into one another and smashed to kindling.

    A host of screaming wraiths flew into the Winter’s Kiss and Olaf roared in anger as the Longreaver’s keel heaved and split, its timbers freezing solid in a heartbeat. The boat sank as swiftly as if its hold were filled with rocks, and Olaf saw his fellow Freljordians dragged below the water by creatures with cadaverous limbs and fish-hooked mouths.

    “Olaf will make you wish you had stayed dead!” he yelled as he charged along the wharf.

    Spirits boiled up from the ocean, icy claws slashing towards him. Olaf’s axe sang out, cleaving a glittering arc through the host. The dead screeched as his blade sundered them, its True Ice edge more lethal than any enchantment.

    They howled as they died a second time and Olaf sang the song he’d written for the moment of his death with lusty vigor. The words were simple, but the equal of any saga told by the wandering poets of the ice. How long had he waited to sing these words? How often had he feared he might never get the chance?

    A shimmering mist of snapping jaws swarmed him, specters and things of mist. Webs of frost patterned his hauberk and the deathly touch of voracious spirits burned his skin.

    But Olaf’s heart was mighty and it fired his blood to heights of fury unknown to all but the berserker. He shrugged off the pain of the wraith touch, feeling reason recede and fury build.

    Crimson froth built at the corners of his mouth as he bit the inside of his cheeks raw. He roared and swung his axe like a madman, caring nothing for pain, only that he slew his enemies.

    That they were dead already meant nothing to him.

    Olaf drew his axe back, ready to strike another blow, when a deafening crash of splintering columns and roof beams erupted behind him. He spun to face this new foe as a blizzard of smashed wood and stone cascaded onto the quayside. Bladed shards sliced his face and fist-sized chunks of stone pummeled his arms raw. Rendered fats and animal fluids fell in a rank drizzle as a horrendous groaning issued from the black mist.

    Then he saw it.

    The spirit of the Krakenwyrm arose from the remains of the Slaughter Dock. Titanic and filled with fury, its ghostly tentacles lifted into the air and smashed down like thunderbolts hurled by a wrathful god. An entire street was smashed to ruin in the blink of an eye and Olaf’s berserker fury surged as he finally beheld a foe worthy of claiming his life.

    Olaf raised his axe in salute of his killer.

    “Ya beauty!” he yelled and charged to his doom.

    The woman was beautiful, with wide, almond shaped eyes, full lips and the high cheekbones common to Demacia. The portrait in the locket was a miniature masterpiece, but it failed to capture the depth of Senna’s strength and determination.

    He rarely looked at her picture, knowing that to carry his grief too close to his heart made him weak. Grief was a chink in his armor. Lucian could not allow himself to truly feel her loss, so he snapped the locket shut. He knew he should bury it in the sand of this cave beneath the cliffs, but could not put her memory below the earth as he had her body.

    He would shut the grief away until Thresh was destroyed and Senna’s death avenged.

    Then, and only then, would Lucian mourn his lost wife with tears and offerings to the Veiled Lady.

    How long had it been since that terrible night?

    He felt the bottomless abyss of sorrow lurking in ambush and viciously suppressed it as he had so many times before. He drew on the teachings of his order, repeating the mantras he and Senna had been taught to close themselves off from emotion. Only then could he reach a place of equilibrium that would allow him to face deathly horrors beyond imagining.

    The grief ebbed slowly, but it remained.

    He’d opened the locket only reluctantly, feeling a growing distance between himself and Senna’s memory. He found he could no longer recall the exact sweep of her jawline, the smoothness of her skin or the precise color of her eyes.

    The longer his hunt went on, the further away she felt.

    Lucian lifted his head, letting the breath ease from his lungs, forcing his heartbeat to slow.

    The walls of the cave were pale limestone, gouged from the cliffs upon which Bilgewater was built. The motion of water and the stone picks of the natives had crafted a labyrinth beneath the city few knew of or even suspected existed. The pale rock walls were etched with looping spirals, rippling waves and things that might have been unblinking eyes.

    He’d learned these were symbols of the native religion, but whoever had carved them had not visited this place in many years. He’d found it by following the secret symbols of his own order, symbols that would guide him to places of refuge and succor in any city of Valoran.

    Only dim reflections of light shimmered on the roof of the cave, but as his eyes followed the spiral of carvings, a shimmering radiance spread from his palm.

    Let me be your shield.

    Lucian looked down, the memory of her words as clear as though she stood next to him.

    The locket glistened with lambent green flame.

    He looped the chain of the locket around his neck and swept up his twin relic pistols.

    “Thresh,” he whispered.

    Bilgewater’s streets were deserted. The bells from the ocean were still ringing and cries of terror echoed from below. Rat Town was completely covered by the Black Mist, and howling storms raged over Port Mourn’s desolation. Fires burned all along Butcher’s Bridge and a shimmering fog clung to the cliffs above the Grey Harbor.

    The people in the upper reaches of the city hid in their homes and prayed to the Bearded Lady that the Harrowing would pass them by, that grief would fall upon some other poor unfortunate.

    Warding candles of ambergris burned in every window, shimmering through bottle green sea-glass. Burning roots of Empress of the Dark Forest hung from doors, shutters and nailed up planks.

    “People really believe in the Empress?” asked Miss Fortune.

    Rafen shrugged, his mouth a thin line and the creases around his eyes pulled tight as he searched the gathering mist for threats. He pulled out a smoldering length of identical root from beneath his shirt.

    “It’s all about where you place your faith, isn’t it?”

    Miss Fortune drew her pistols.

    “I have faith in these and in us,” she said. “What else are you carrying?”

    “This cutlass has kept me safe through six Harrowings,” he said, tapping its pommel again. “I offered up a bottle of ten year old rum to the Bearded Lady and this knife here was sold to me by a man who swore its edge was purest sunsteel.”

    Miss Fortune glanced at the scabbarded knife, certain without even seeing the blade that Rafen had been swindled. The workmanship around the quillons was too poor to be Demacian, but she wasn’t about to tell him that.

    “What about you?” he asked.

    Miss Fortune patted her pouch of pistol shot.

    “Every one’s been dipped in Myron’s Dark,” she said, loud enough for every one of her thirty-strong company to hear. “If the dead want a fight, we’ll meet them with spirits of our own.”

    The oppressive gloom made it hard to laugh, but she saw a few smiles and that was about as much as she could expect on a night like this.

    She turned and pushed down into Bilgewater, descending crooked stairs cut into the rock of the cliffs, crossing secret bridges of half-rotted rope and threading forgotten alleys that hadn’t known the tread of feet in years.

    She brought them out into a wide square on one of the floating wharf-shanties, where swaying dwellings leaned together as though their twisted eaves whispered to one another. Every façade was a mishmash of driftwood, and patterns of frost clung to the skewed timbers. Frozen winds blew through the patchwork dwellings, freighted with sobs and screams from afar. Flaming braziers hung from hundreds of mast-lines strung between buildings, smoking with strange herbs. Pools of water rippled with reflections of things that weren’t there.

    Most days this was a thriving marketplace, packed to the gunwales with stalls, rattling meat-vendors, drink-hawkers, merchants, pirates, bounty hunters and surly flotsam washed in from every corner of the world. Just about everywhere in Bilgewater had a view of this place, which was just how Miss Fortune wanted it.

    Mist clung to every outcropping of timber.

    Discarded figureheads wept frozen tears.

    Mist and shadows gathered.

    “Cutpurse Square?” said Rafen. “How did we get here? I ran this place as a wharf-snipe. Thought I knew every way in and out like any good little thief.”

    “Not every way,” said Miss Fortune.

    The counting houses on either side were silent and dark, and she resisted the impulse to look through the torn sheets of flapping canvas nailed over porthole windows.

    “How do you know these routes and I don’t?”

    “Lady Bilgewater and I are two of a kind,” said Miss Fortune, her gaze narrowing as black mist seeped into the square. “She whispers her secrets to me like an old friend, so I know her every hidden wynd and jitty like you never will.”

    Rafen grunted as they spread into the empty square.

    “What next?”

    “We wait,” said Miss Fortune as they reached the center of the square, feeling terribly exposed.

    The black mist twitched with things moving in its depths.

    A disembodied skull of ghostly light stretched from the darkness, empty-eyed and with sharpened teeth. Its jaw stretched wider than any natural bone structure would allow and a keening wail built in its gullet.

    Miss Fortune’s bullets punched through each of its eye-sockets and the skull vanished with a shriek of frustration. She twisted the wheel-lock on each pistol and ingenious mechanisms within reloaded each one.

    For a moment, all was silent.

    Then the black mist erupted in a screeching howl as the spirits of the dead surged into the square.

    For the second time this evening, Olaf cut his way inside the dead Krakenwyrm. He wielded his axe like a crazed woodsman, hewing left and right with gleeful abandon. The beast’s vast limbs were insubstantial as mist, yet the ice of his blade clove them like flesh.

    Tentacles flailed and slammed down on the stone of the wharf, but Olaf was fast for a big man. Slow warriors didn’t survive in the Freljord. He rolled and slashed with his axe, severing a suckered length of limb that faded from existence as it was parted from the monster’s body.

    Even in the grip of the red shroud, Olaf saw the creature’s skull in the thrashing chaos of phantom limbs surrounding him.

    Its eyes were afire with the enraged spirit of its life.

    A moment of sublime connection passed between them.

    The beast’s soul knew him.

    Olaf laughed with joy.

    “You see the taker of your life and we are now bonded in death!” he roared. “Mayhap if you kill me, we shall battle forever in the realms beyond mortal ken.”

    The prospect of eternal war against so mighty a foe poured fresh strength into Olaf’s aching muscles. He charged towards the creature’s maw, caring nothing for his pain as each brush with the Krakenwyrm’s tentacles burned his skin worse than the splinter-winds of the Lokfar coast.

    He leapt into the air, axe aloft.

    He looked glorious death in the face.

    A tentacle whipped out and lashed around his thigh.

    It swung him around in a dizzying arc, lifting him high into the air.

    “Come then!” bellowed Olaf, punching his axe skyward in salute of their shared destiny. “Unto death!”

    A wraith-creature with grasping talons and a mouth of icy fangs lunged from the swirling mass of spirits. Miss Fortune put a bullet through its face and it vanished like smoke in a gale.

    A second shot and another spirit vanished.

    She grinned through her fear as she spun into cover behind a weather-worn stone bollard of the River King to reload. On impulse, she leaned over and gave his toothy grin a kiss.

    It’s all about where you place your faith.

    Gods, bullets or her own skill?

    The grin fell from her face as one of the pistols jammed with a grinding crunch of metal. Her mother’s admonishing words arose from the dark recesses of memory.

    “That’s what you get when someone else mixes your powder, Sarah,” she said, holstering the gun and sliding her sword from its sheath. She’d looted it from the captain of a Demacian galiot running north up the Shuriman rust-coast, and it was as fine an example of the artificer’s art as any she’d seen.

    Miss Fortune spun from cover, firing her loaded pistol and slashing her sword through the mist creatures. Her shot plucked another specter from the air and her sword’s edge bit as if cutting flesh and bone. Did the spirits of the dead have a physical component to them that could be hurt? It seemed unlikely, but she was wounding something inside them.

    She didn’t have time to think too hard on the matter and suspected that whatever power she’d tapped into would be undone if she did.

    Men and women screamed as the howling storm of dead spirits filled Cutpurse Square, slashing with claws that froze their blood or reached into chests and sundered hearts with terror. Seven were dead, maybe more, their souls wrenched from their fallen corpses to turn on their comrades. Her heroic band fought with blades and muskets, shouting the name of the Bearded Lady, their loved ones, and even heathen gods of faraway lands.

    Whatever works, thought Miss Fortune.

    Rafen was down on one knee, his face ashen, breathing like a wharfside doxy after a long shift. Scraps of mist clung to him like cobwebs and the smoldering root around his neck burned with a fierce cherry red glow.

    “On your feet, this fight isn’t done!” she said.

    “Don’t tell me the fight’s not done,” he snapped, pushing himself to his feet. “I’ve been through more Harrowings than you could wrap a dead rat’s tail around.”

    Before Miss Fortune could ask exactly what that meant, he leaned to the side and fired his pistol at something behind her. A conjoined spirit of wolf and bat screeched as it was banished, and Miss Fortune returned the favor as a spirit form of grasping hooks and snapping fangs lunged at her second in command.

    “Everyone down!” shouted Miss Fortune, plucking a pair of splinter bombs from her belt and lobbing them into the howling mist.

    They detonated in a deafening explosion of fire and smoke. Wood splinters and fragments of stone ricocheted. Broken glass fell in a glittering rain of daggers. Acrid fog filled the square, but it was man-made and entirely bereft of spirits.

    Rafen shook his head and worked a finger in his ear.

    “What was in that bomb?”

    “Black Powder mixed with essence of copal and rue,” said Miss Fortune. “One from my special stash.”

    “And stuff like that works against the dead?”

    “My mother believed in it,” she said.

    “Good enough for me,” said Rafen. “You know, we might just make it through-”

    “Don’t say it,” warned Miss Fortune.

    The mist began coalescing throughout the square, first in thin tendrils and wisps, then in glowing outlines of monsters; things with conjoined legs, fang-filled jaws, and arms that ended in hooks or pincers. The spirits they thought they’d killed.

    Reforming, returning.

    What was it folk said about plans and the contents of a privy?

    “Turns out the dead are pretty hard to kill,” said Miss Fortune, trying not to let her fear show.

    She’d been naïve to think petty trinkets and blind faith were enough to face the spirits of the dead. She’d wanted to show the people of Bilgewater they didn’t need Gangplank, that they could forge their own destiny.

    Instead, she was going to get herself killed and leave the city to be torn apart.

    A bass rumble rolled through the square. Then another.

    Percussive thunder strikes, rising in a stalking storm.

    It grew to become pounding hammerblows upon an anvil. Faster and louder until the ground shook with its violence.

    “What in the nine deeps is that?” said Rafen.

    “I don’t know,” said Miss Fortune as the outline of a spectral horseman in midnight plate emerged from the mist. He sat atop a strangely proportioned warhorse and his helm was worked in the form of a snarling demon.

    “A dread knight,” said Miss Fortune.

    Rafen shook his head, his face drained of color.

    “That’s no knight,” he said. “That’s the Shadow of War…”

    Paralyzing terror rippled through Miss Fortune’s company at the mention of this eternal nightmare of killing rage and endless fury.

    The Shadow of War.

    His name was once Hecarim, but no one knew if that were true or some ancient taleteller’s invention. Only fools dared recite his dark legend around the hearthfire, and even then only after enough rum to sink a Noxian war-barque.

    As the Shadow of War emerged further from the mist, Miss Fortune saw he was no mere horseman. Cold dread settled upon her like a shroud at the sight of the monstrous creature.

    Perhaps Hecarim had once been a knight, man and horse separate entities. But rider and mount were now one, a single, towering behemoth whose only purpose was destruction.

    “They’re all around us,” said a voice.

    Miss Fortune risked looking away from the armored centaur to see a whole host of ghostly knights, their outlines lambent with pellucid green radiance. They leveled lances or drew swords of dark radiance. Hecarim swept out a hooked and terrible glaive, its killing edge erupting with green fire.

    “You know any secret ways out of here?” asked Rafen.

    “No,” said Miss Fortune. “I want to fight that bastard.”

    “You want to fight the Shadow of War?”

    Before Miss Fortune could answer, a hooded figure leapt from the rooftop of a grain store and dropped into the square. He landed gracefully, a storm coat of worn leather splayed behind him. He carried two pistols, but they were like no weapons Miss Fortune had ever seen on her mother’s gun-table; bronzed metalwork braced around hunks of what looked like carved stone.

    Light filled the square as he loosed searing bolts from each pistol in a fusillade that put the destruction of the Dead Pool to shame. The man turned in a tight spiral, marking targets and picking them off with whip-fast motion. The mist burned where his bolts struck, and the ghostly wraiths screeched as they were consumed.

    The mist withdrew from Cutpurse Square, taking Hecarim and the death knights with it. Something told Miss Fortune this was but a temporary respite.

    The man holstered his pistols and turned to look at Miss Fortune, throwing back his hood to reveal darkly handsome features with haunted eyes.

    “The thing about shadows,” he said. “Bring enough light and they disappear.”

    Olaf was not happy with this doom.

    He hoped men would speak of his epic battle with the Krakenwyrm, not this ignoble fall to his death.

    He hoped someone might have seen him charge the sea beast.

    He prayed at least one observer had seen him lifted high into the air by its ghostly tentacle, then fled before seeing him hurled away like an unworthy morsel.

    Olaf crashed down through the roof of a building bolted to the side of the cliff. Maybe it was a ship’s hull? He fell too fast to make it out. Crashing timbers and earthenware tumbled with him in his headlong plunge through the building. He glimpsed astonished, shouting faces flash past him.

    Olaf smashed through a floor. A support beam drove the wind from him as he tumbled down Bilgewater’s cliffs. He bounced from an outcrop of rock and went headfirst through an open window, crashing out again through yet another floor.

    Angry curses followed him down.

    He spun out into a trailing forest of ropes and pulleys, flags and pennants. He thrashed as he fell, tangling his limbs and weapon. Fate was mocking him, wrapping him in a folded shroud of canvas sailcloth.

    “Not like this, damn it!” he roared. “Not like this!”

    “Who are you and where can I get a pair of guns like those?” said Miss Fortune, offering her hand to the new arrival.

    “My name is Lucian,” he said, warily taking her hand.

    “Damn glad to know you, friend,” said Rafen, clapping him on the back as if they were old shipmates. Miss Fortune saw Rafen’s familiarity made Lucian acutely uncomfortable, like he’d forgotten how to be around others.

    His eyes scanned the edges of the square, his fingers dancing on the grips of his pistols.

    “You’re a welcome sight, Lucian,” said Miss Fortune.

    “We should move.” he said. “The Shadow of War will return.”

    “He’s right,” said Rafen, giving her an imploring look. “It’s time to get inside, batten down the hatches.”

    “No. We came out to fight.”

    “Look, I get it, Sarah. We won Bilgewater and you need to fight to hold onto it, to show everyone you’re better than Gangplank. Well, you’ve done that. We went out into the Black Mist and we fought the dead. That’s more than he ever did. Anyone who risks lookin’ out a window is gonna know that. Hell, even the ones who ain’t looking will hear about it. What more do you want?”

    “To fight for Bilgewater.”

    “There’s fighting for Bilgewater and then there’s dying for Bilgewater,” said Rafen. “I’m all up for the first, not so much the second. These men and women followed you down into hell, but now it’s time to climb back out.”

    Miss Fortune faced her company of fighters, every ragged, cutthroat one of them. None of them could be trusted not to sell their own mothers for a shiny trinket, but they’d done everything and more she’d asked of them. Venturing out into the Black Mist was just about the bravest thing any of them had ever done and she couldn’t repay that by leading them to their deaths for the sake of her vengeance.

    “You’re right,” she said, taking a breath. “We’re done here.”

    “Then may fortune follow you,” said Lucian, turning away and drawing his strange pistols once again.

    “Wait,” said Miss Fortune. “Come with us.”

    Lucian shook his head. “No, there is a mist wraith I need to destroy. The one they call Thresh, the Chain Warden. I owe him a death.”

    Miss Fortune saw the lines around Lucian’s eyes deepen and recognized the expression she’d worn ever since her mother’s murder.

    “He took someone from you, didn’t he?” she said.

    Lucian nodded slowly, and said no more, but his very silence spoke volumes.

    “This clearly isn’t your first tussle with the dead,” she said, “but you won’t survive the night if you stay out here alone. I’m guessing that might not mean much to you, but whoever this Thresh took from you, they wouldn’t want you to die here.”

    Lucian’s eyes flicked downwards, and Miss Fortune saw a silver locket just visible round his neck. Was it her imagination or a trick of the mist that made it shimmer in the moonlight?

    “Come with us,” said Miss Fortune. “Find somewhere safe till morning and you’ll live to do it again.”

    “Safe? Where is safe in this city?” said Lucian.

    “I think I might know a place,” said Miss Fortune.

    They left Cutpurse Square and were traveling west up towards the Serpent Bridge when they found the Freljordian. He hung from a crooked spar like a shrouded corpse on a gibbet. Unlike most corpses, however, this one was thrashing like a landed fish.

    A splintered pile of debris lay scattered all around him, and Miss Fortune looked up to see how far he’d fallen through the cliffside dwellings.

    A long way was the answer, and that he was still alive was nothing short of a miracle.

    Lucian leveled his pistols, but she shook her head.

    “No, this one’s actually on the right side of the grave.”

    Muffled cries came from within the shroud, curses that would get a man beaten to death in a host of different lands, shouted in a thick, Freljordian accent.

    She placed the tip of her sword against the canvas and sliced downwards. Like a newborn sea-calf pulled from a ruptured birth-sac, a hugely bearded man spilled onto the cobbles. The reek of fish guts and offal clung to him.

    He climbed unsteadily to his feet, brandishing an axe with a blade like a shard of diamond ice.

    “Which way to the Slaughter Docks?” he said, weaving like a drunk. He looked around, confused, his head a mass of lumps and bruises.

    “Ordinarily I’d tell you to follow your nose,” said Miss Fortune, “but I’d be amazed if you’ve any sense of smell left.”

    “I’ll kill that Krakenwyrm ten times over if I have to,” said the man. “I owe it a death.”

    “Lot of that going around tonight,” said Miss Fortune.

    The Freljordian named himself Olaf, a warrior of the rightful mistress of the ice, and, after shaking off his concussion, declared his intention to join them until he could fight the most dangerous spirit within the Black Mist.

    “Do you want to die?” Lucian asked him.

    “Of course,” said Olaf, as though the very question was the height of foolishness. “I seek an ending worthy of legend.”

    Miss Fortune left the madman to his dreams of death. So long as he swung that axe in the right direction, he was welcome to join them as they pushed onwards.

    Three times the mist closed in on them, and each time it took an unlucky soul from their company. Spiteful laughter echoed from the sides of buildings, the sound of a whetstone over rusted steel. Ranks of carrion birds cawed from rooftops in anticipation of a flesh banquet by the light of the moon. Welcoming lights danced in the darkness of the mist, like beguiling corpse-candles over sucking marshland.

    “Don’t look at them,” warned Lucian.

    His warning came too late for one man and his wife. Miss Fortune didn’t know their names, but knew they had lost a son to ocean-ague less than a year ago. They walked from the cliffs following a vision in the lights only they could see.

    Another man took his hooked hand to his throat before his friends could stop him. Another simply vanished into the mist without anyone seeing him go.

    By the time they reached Serpent Bridge, their company numbered less than a dozen. Miss Fortune couldn’t feel sorry for them, she’d told them not to come with her. If they’d wanted to live forever, they should be shuttered behind closed doors and protective carvings, clutching spiral talismans of the Bearded Lady and praying to whatever gave them solace.

    But against the Harrowing, even that was no guarantee of safety.

    They’d passed countless homes smashed open with splintered shutters and doors hanging limply from leather hinges. Miss Fortune kept her eyes fixed forward, but it was impossible not to feel the accusing gazes from the frozen faces within or sense the terror of their last moments.

    “The Black Mist will have its due,” said Rafen as they passed yet another charnel house, the families within cold and dead.

    She wanted to be angry at such acceptance of horror, but what good would that do? After all, he was right.

    Instead, she focused on the hazed outline of the structure across the bridge. It sat in the center of a gouged crater in the cliff, as if some mighty sea creature had taken a vast bite from the rock. Like most places in Bilgewater it was constructed from the ocean’s leavings. Its walls were driftwood and branches from faraway lands, its windows the scavenged remains of ships swept up from the seabed. It had a peculiar quality of possessing not a single straight line anywhere in its construction. The curious angles gave it a sense of being somehow in motion, as if it might one day choose another place to set down temporary roots.

    Its spire was likewise crooked, fluted like the horn of a narwhal and topped with the same spiral symbol Miss Fortune wore around her neck. A shimmering light wreathed the icon, and where it shone the darkness was held in abeyance.

    “What is that place?” asked Lucian.

    “The Temple of the Bearded Lady,” she said. “The House of Nagakabouros.”

    “Is it safe?”

    “It’s better than staying out here.”

    Lucian nodded and they set off across the winding length of the bridge. Like the temple it approached, the bridge was an uneven thing, its cobbles undulant like something alive.

    Rafen paused at the crumbling parapet and looked down.

    “Getting higher every year,” he said.

    Reluctantly, Miss Fortune joined him and looked over the edge.

    The docks and Rat Town were smothered beneath the Black Mist, and even the web of gun’dolas was barely visible. Bilgewater was choking in the grip of the mist, its tendrils seeping ever deeper into the city. Screams of terror drifted upwards, each one a life ended and a fresh soul for the legion of the dead.

    Rafen shrugged. “A few years from now there won’t be anywhere in Bilgewater beyond its reach.”

    “A lot can happen in a few years,” said Miss Fortune.

    “This happens every year?” asked Olaf, one foot perched on the parapet with a reckless disregard for the dizzying drop.

    Miss Fortune nodded.

    “Excellent,” said the Freljordian. “If I am fated not to die this night, I will return here when the Black Mist rises again.”

    “It’s your funeral,” replied Rafen.

    “Thank you,” said Olaf, slapping an enormous palm on Rafen’s back, almost knocking him from the bridge. The Freljordian’s eyes widened as a host of ghostly tentacles rose from the mist, uncoiling to smash down on the dwellings of Rat Town.

    “The beast!” he cried.

    And before anyone could stop him, he vaulted onto the parapet and hurled himself from the edge.

    “Mad bastard,” said Rafen as Olaf’s dwindling form vanished into the mist below.

    “All the ice-dwellers are mad,” said Miss Fortune. “But he was madder than most I’ve met.”

    “Get everyone inside,” said Lucian.

    She heard the urgency in his voice and turned to see him facing a towering figure in stitched black robes hung with hooked chains. Sickly green light wreathed the specter as it lifted a swaying lantern in one pallid hand. Fear touched Miss Fortune, fear like nothing she’d known since she’d watched her mother die and stared down the barrel of the killer’s gun.

    Lucian drew his pistols. “Thresh is mine.”

    “He’s all yours,” she said, and turned away.

    Her gaze was drawn upwards as shadows closed around the temple. The breath caught in her throat as she saw Hecarim and his death knights at the crater’s ridge.

    The Shadow of War raised his fiery glaive and the ghostly horsemen urged their hell-steeds downward. No mortal rider could make that descent, but these were riders of death.

    “Run!” shouted Miss Fortune.

    The end of the bridge thickened with noxious green light. The Chain Warden hid his corpse features beneath a rotted hood, but the light of his lantern hinted at the remains of ravaged flesh, gaunt and drained of all emotion, save sadistic relish.

    He moved softly, like all his kind. Pained moans sighed from his robes as he moved. Thresh lifted his head a fraction, and Lucian saw the glint of too-sharp teeth widen in a grin of anticipation.

    “Mortal,” said Thresh, rolling the word around his mouth like a sweetmeat.

    Lucian knelt, reciting the mantra of clarity to steel his soul for the battle to come. He had prepared for this moment a thousand times, and now that it was here, his mouth was dry, his palms slick with sweat.

    “You murdered Senna,” he said, standing and lifting his head. “The only person I had left in the world.”

    “Senna...?” said Thresh, the sound wet and gurgling, as though squeezed from a throat once crushed by a hangman’s noose.

    “My wife,” said Lucian, knowing he should not speak, that every word was a weapon the wraith would turn against him. Tears blurred his vision as grief washed away every preparation and every shred of logic. He lifted the silver locket from around his neck and snapped it open, needing the wraith to understand the depth of all he had lost.

    Thresh grinned, his needle teeth glinting as he tapped the glass of the lantern with a yellowed nail.

    “I remember her,” he said. “A vital soul. Not yet barren and cold. Ripe for torment. Hope for a new life. It bloomed in her, you know. Fresh, new, like a spring flower. All too easy to pluck and ruin those with dreams.”

    Lucian lifted his pistols.

    “If you remember her, then you will remember these,” he said.

    The toothed grin never faltered beneath the ragged cowl.

    “The weapons of light,” he said.

    “And light is ever the bane of darkness,” said Lucian, channeling every scrap of hatred into his relic pistols.

    “Wait,” said Thresh, but Lucian was done waiting.

    He loosed a pair of blinding shots.

    A conflagration of purifying fire engulfed the Chain Warden and his howls were music to Lucian’s ears.

    Then the howls changed to gurgling laughter.

    A nimbus of dark light faded around Thresh, drawn back into his lantern and leaving him utterly untouched by the fire.

    Lucian fired again, a storm of radiant bolts, each perfectly aimed, but every one wasted. Each shot dissipated harmlessly against a shimmering haze of dark energy from the lantern.

    “Yes, I remember those weapons,” said the wraith. “I tore their secrets from her mind.”

    Lucian froze.

    “What did you just say?”

    Thresh laughed, a wheezing, consumptive rasp.

    “You don’t know? After all the reborn order learned of me, you never once suspected?”

    Lucian felt cold dread settle in his belly. A horror he had never acknowledged for fear he would go insane.

    “She did not die,” continued Thresh, holding up his lantern.

    Lucian saw tortured spirits twisting in its depths.

    Thresh grinned. “I ripped her soul out and kept it.”

    “No...” said Lucian. “I saw her die.”

    “She screams still inside my lantern,” said Thresh, drifting closer with every choked-out word. “Her every moment of existence is sweet agony. Listen...can you hear her?”

    “No,” sobbed Lucian, his relic pistols falling to the stones of the bridge.

    Thresh circled him, chains snaking from his leather belt and slithering over Lucian’s body. The hooks cut into his storm coat, seeking the soft flesh beneath.

    “Hope was her weakness. Love her undoing.”

    Lucian looked up into Thresh’s ravaged features.

    His eyes were voids, dark holes into emptiness.

    Whatever Thresh had been in life, nothing now remained. No compassion, no mercy and no humanity.

    “All is death and suffering, mortal,” said the Chain Warden, reaching for Lucian’s neck. “No matter where you run, your only true legacy is death. But before then, there is me.”

    The breath hammered in Miss Fortune’s throat as she ran for the temple. Her lungs fought to draw breath, and her veins felt sluggish with ice. Coils of enervating mist reached up to the rock of the temple, drawn by the presence of the two lords of the unliving. Brilliant flashes of light flared behind her, but she didn’t look back. She heard the thunder of hoof beats on rock, seeing sparks above them in the darkness.

    She imagined the breath of ghostly steeds on her neck.

    The space between her shoulder blades burned hot where she expected the stabbing thrust of a spectral lance.

    Wait, how can they make sparks when they’re ghosts?

    The absurdity of the thought made her laugh, and she was still laughing as she slammed into the warped timber doors of the temple. Rafen and her ragged band were already there, hammering fists and palms against the door.

    “In the name of the Bearded Lady, let us in!” he yelled.

    He looked up as Miss Fortune joined him.

    “The doors are shut,” he said.

    “I noticed,” she gasped, wrenching the pendant Illaoi had given her. She placed her palm flat on door, with the coral pressed hard against the wood.

    “Illaoi!” she shouted. “I’m ready to stamp on that damn eel’s neck. Now open the bloody door!”

    “Eel?” said Rafen. “What eel? What are you talking about?”

    “Never mind,” she snapped, battering her palm bloody against the wood. “I think it was a metaphor.”

    The door swung outwards as if it had been unbarred the whole time. Miss Fortune stepped back to allow her fighters inside first, and finally turned around.

    Hecarim reared up and swung his fiery glaive for her skull.

    A hand grasped her collar and hauled her backward. The tip of the weapon sliced an inch from her throat.

    She fell hard on her backside.

    Illaoi stood in the doorway, holding her stone idol out before her like a shield. White mist clung to it like corposant.

    “The dead are not welcome here,” she said.

    Rafen and the others hauled the door shut and dropped a heavy spar of seasoned oak into place on the rusted anchors to either side. A huge impact slammed into the door.

    Wood split and splinters flew.

    Illaoi turned and walked past Miss Fortune, still sprawled on a mosaic floor of seashells and clay fragments.

    “You took your sweet time, girl,” she said as Miss Fortune climbed to her feet. The temple was filled with at least two hundred people, maybe more. She saw a wide cross section of Bilgewater’s denizens: its native population, pirates, traders and assorted sea-scum, together with travellers unlucky or unwise enough to seek a berth so close to the Harrowing.

    “Is that door going to hold?” she asked.

    “It will or it won’t,” said Illaoi, heading towards a many-tentacled statue at the centre of the temple. Miss Fortune tried to make sense of it, but gave up when her eye kept getting lost in the many spirals and looping curves.

    “That’s not an answer.”

    “It’s the only one I have,” said Illaoi, setting her idol in a concave depression in the statue. She began moving in a circle around the statue, beating a rhythmic pattern on her thighs and chest with her fists. The people in the temple joined her circling, beating palms against bare skin, stamping their feet and speaking in a language she didn’t understand.

    “What are they doing?”

    “Giving some motion back to the world,” said Illaoi. “But we will need time.”

    “You’ll have it,” promised Miss Fortune.

    Lucian felt the spectral hooks bite deep into his flesh, colder than northern ice and twice as painful. The Chain Warden’s hand closed on his throat and his skin burned at the wraith’s touch. He felt his strength drawn from him, the beat of his heart slow.

    Thresh lifted him from the ground and held his lantern aloft, ready to receive his soul. The moaning lights within swirled in agitation, ghostly faces and hands pressing against the glass from within.

    “Long I have sought your soul, shadow hunter,” said Thresh. “But only now is it ripe for the taking.”

    Lucian’s vision greyed at the edges, feeling his soul peel away from his bones. He fought to hold on, but the Chain Warden had been harvesting souls for countless lifetimes and knew his craft better than any.

    “Struggle harder,” said Thresh with monstrous appetite. “Your soul burns brighter when you fight.”

    Lucian tried to speak, but no words came out, just a soft stream of warm breath that carried his soul.

    A glittering scythe floated in the air above Lucian, a murder-soaked reaper of souls. Its blade shivered with anticipation.

    Lucian...

    That voice. Her voice.

    My love...

    The murder-edge of Thresh’s blade turned, angled to better part soul from flesh.

    Lucian drew back his breath as he saw a face resolve in the glass of the lantern. One among countless thousands, but one with more reason than any to push herself to the fore.

    Full lips, wide, almond shaped eyes, imploring him to live.

    “Senna...” gasped Lucian.

    Let me be your shield.

    He knew what she meant in a heartbeat.

    The link between them was as strong as it had been when they hunted the creatures of shadow side by side.

    With the last of his strength, Lucian reached up and snapped the locket from around his neck. The chain glittered silver in the moonlight.

    The Chain Warden saw something was amiss and hissed in anger.

    Lucian was faster.

    He spun the chain like a slingshot, but instead of loosing a lead bullet, he lashed it around the arm holding the lantern. Before Thresh could shake it off, Lucian drew the silver awl from its sheath in his long coat and plunged it into the specter’s wrist.

    The Chain Warden screeched in pain, a sensation he had likely not felt in millennia. He dropped Lucian and thrashed in agony as the myriad souls trapped in his lantern suddenly found a means to strike back at their tormentor.

    Lucian felt his soul snap back into his body and drew in heaving gulps of air, like a drowning man breaking the surface.

    Hurry, my love. He is too strong...

    His sight returned, clearer than ever before. Lucian snatched his pistols from the ground. He caught the briefest glimpse of Senna’s face in the lantern and etched it on his heart.

    Never again would her face grow dim in his memories.

    “Thresh,” he said, aiming his twin pistols.

    The Chain Warden looked up, the voids of his eyes alight with outrage at the defiance of his captive souls. He held Lucian’s gaze and extended his lantern, but the rebellious souls had dispelled whatever protection it once offered.

    Lucian fired a blistering series of perfect shots.

    They burned through the Chain Warden’s ghostly robes and ignited his spirit form in a searing inferno of light. Lucian marched towards Thresh, his twin weapons blazing.

    Shrieking in agony, the Chain Warden retreated from Lucian’s unending barrage, his wraithform now powerless to resist these weapons of ancient power.

    “Death is here for you,” said Lucian. “Embrace it, safe in the knowledge I will ensure it is final.”

    Thresh gave one last howl before leaping from the bridge, falling like a burning comet to the city below.

    Lucian watched him fall until the Black Mist swallowed him.

    He slumped to his knees.

    “Thank you, my love,” said Lucian. “My light.”

    The temple walls shook with the violence of the assault. Black mist oozed between ill-fitting planks and through cracks in the scavenged glass of the windows. The door shuddered in its frame. Grasping claws of mist tore at the wood. Screams echoed as a howling gale battered the mismatched timbers of the roof.

    “Over there!” shouted Miss Fortune as a host of mist-creatures with burning red eyes poured through a broken section of wall that had once been a series of tea-chests from Ionia.

    She leapt into the midst of the wraiths. It felt like jumping naked into an ice hole cut in a glacier. Even the lightest touch of the dead leeched warmth and life.

    The coral pendant burned hot against her skin.

    She slashed her looted sword through the creatures and felt the same bite she’d felt before. Her bullets might be useless against the dead, but this Demacian blade hurt them. They fell back from her, screeching and hissing.

    Could the dead know fear?

    It seemed they could, for they fled the sword’s glittering edge. She didn’t let them go, stabbing and slashing the mist wherever it poured in.

    “That’s it! Run!” she yelled.

    A child screamed and Miss Fortune sprinted over as the mist reached to claim him. She dived and snatched the boy in her arms before rolling to safety. Chill claws plunged into her back, and Miss Fortune gasped as numbing cold spread through her limbs.

    She stabbed behind her and something dead howled.

    A woman sheltering behind an overturned pew reached for the boy and Miss Fortune let him squirm to safety. She pushed herself to her feet, weakness spreading through her body like a raging infection.

    Everywhere was gunfire and clashing steel, deathly howls and screams of terror.

    “Sarah!” shouted Rafen.

    She looked up to see the oaken locking bar securing the door split along its length. Rafen and a dozen men had their backs braced against the bludgeoning assault, but the doors were bulging inwards. Cracks spread and grasping hands of mist reached inside. A man was snatched backwards and his piteous screams were abruptly cut off as he vanished into the mist.

    Another had his arm ripped off as he reached to help him.

    Rafen spun and rammed his dagger through the gap.

    Clawed hands tore the useless weapon from his hand.

    A howling body pushed itself in through the disintegrating door and plunged its hands into Rafen’s chest. Her second in command roared in pain, his face draining of color.

    She staggered over to him, her strength all but gone. Her blade hacked through spectral arms, and the creature shrieked as it vanished. Rafen fell into her, and they collapsed back into the nave together.

    Rafen gasped for breath, his features as slack as hers.

    “Don’t you die on me, Rafen!” she wheezed.

    “It’ll take more than the dead to kill me,” he grunted. “Bastard thing just winded me.”

    Glass broke somewhere up above. Coils of black mist coalesced overhead, a boiling mass of snapping teeth, claws and hungry eyes.

    Miss Fortune tried to get to her feet, but her limbs burned with exhaustion. She ground her teeth in frustration. Barely a handful of her company remained, and the people sheltering in here weren’t fighters.

    The dead were getting in.

    Miss Fortune looked back at Illaoi.

    The priestess was surrounded by her people, all of them still circling the statue and performing their fist-thumping, palm-slapping ritual. It didn’t appear to be achieving anything. The strange statue remained unmoving and impotent.

    What had she expected, that it would come to life and drive the dead back like some clanking iron golem from Piltover?

    “Whatever it is you’re doing, do it faster!” shouted Miss Fortune.

    A section of the roof ripped loose and spun off into the tempest surrounding the temple. A swirling column of spirits boiled inside and touched down like a tornado. Wraiths and things that defied understanding spun from the unliving vortex to fall upon the living.

    Finally the door gave out and exploded inwards, the timbers dry and rotted by the touch of the dead. The skirling blast of a hunting horn filled the temple, and Miss Fortune’s hands flew to her ears at its deafening echoes.

    Hecarim rode into the temple, crushing the men who’d been bracing the door with their bodies. Their souls were drawn up into the Shadow of War’s flaming glaive, and the cold fire of its edge illuminated the temple with loathsome radiance. His death knights rode at his back, and the spirits already within the temple drew back in recognition of Hecarim’s terrible glory.

    “I said the dead are not welcome here,” boomed Illaoi.

    Miss Fortune looked up to see the priestess towering over her, stout and majestic. Pale light clung to her limbs and sparkled on the stone tablet she held in trembling hands. Veins stood out like hawsers on her neck, and her jawline was taut with effort. Sweat ran in runnels down her face.

    Whatever Illaoi was doing was costing her greatly.

    “These mortal souls are mine,” said Hecarim, and Miss Fortune felt herself recoil from the iron syllables of his voice.

    “They are not,” said Illaoi. “This is the house of Nagakabouros, who stands in opposition to the dead.”

    “The dead will have their due,” said Hecarim, lowering his glaive to point at Illaoi’s heart.

    The priestess shook her head.

    “Not today,” she said. “Not while I still move.”

    “You cannot stop me.”

    “Deaf as well as dead,” grinned Illaoi as a swelling radiance built behind her. “I didn’t say I was going to stop you.”

    Miss Fortune turned and saw the spiraling statue bathed in blinding radiance. White light smoked from its surfaces, and shadows fled from its touch. She shielded her eyes as the light billowed outwards like writhing tentacles and where it met the Black Mist it stripped it bare, exposing the twisted souls within. The sinuous light pulled the dead onwards, purging the baleful magic that cursed them to undeath so very long ago.

    She expected screams, but instead the unbound dead wept with joy as their souls were freed to move on. The light spread over the cracked walls of the temple, and as it touched her, Miss Fortune cried out as the deathly numbness in her flesh was banished in a rush of heat and life.

    The light of Nagakabouros closed on Hecarim, and Miss Fortune saw his fear at the thought of what transformations it might work upon him.

    What could be so awful that it was better to remain cursed?

    “You can be free, Hecarim,” said Illaoi, her voice strained to the limits of endurance by what she had unleashed. “You can move on, live in the light as the man you always dreamed of being before his grief and folly remade you.”

    Hecarim roared and swept his glaive at Illaoi’s neck.

    Miss Fortune’s blade intercepted it in a clashing flare of sparks. She shook her head.

    “Get out of my city,” she said.

    Hecarim’s blade drew back for another strike, but before the blow could land, the light finally pierced his veil of darkness. He bellowed in pain and fell back from its burning touch. The dark rider’s outline shimmered, like two picture box images wavering in candlelight on the same backcloth.

    Miss Fortune caught a fleeting glimpse of a tall rider, armored in silver and gold. A young man, handsome and proud with dark eyes and a future of glory ahead of him.

    What happened to him?

    Hecarim roared and galloped from the temple.

    His death knights and the darkness went with him, a shrieking host of tattered spirits following in their wake.

    The light of Nagakabouros spread over Bilgewater like the coming dawn. None who saw it could ever remember so sweet a sight; the first rays of sunlight after a storm, the first hint of warmth after a bitter winter.

    The Black Mist withdrew before it, roiling in a churning maelstrom of panicked spirits. The dead turned on one another in a frenzy, some fighting to return from whence they had come as others actively sought out the light’s release.

    Silence fell as the Black Mist drew back over the ocean, drawn to the cursed island where it claimed dominion.

    True dawn broke over the eastern horizon, and a cleansing wind blew through the city as the people of Bilgewater let out a collective breath.

    The Harrowing was over.

    Silence filled the temple; the utter lack of sound a stark contrast to the mayhem of moments ago.

    “It’s done,” said Miss Fortune.

    “Until the next time,” said Illaoi wearily. “The Black Mist’s hunger burns like a sickness.”

    “What did you do?”

    “What I had to.”

    “Whatever it was, I thank you.”

    Illaoi shook her head and put a powerful arm around Miss Fortune’s shoulder.

    “Thank the goddess,” said Illaoi. “Make an offering. Something big.”

    “I will,” said Miss Fortune.

    “You better. My god dislikes empty promises.”

    The veiled threat rankled, and for a moment she thought of putting a bullet through the priestess’ skull. Before she could do more than inch her hand to her pistols, Illaoi crumpled like a ripped topsail. Miss Fortune grabbed for her, but the priestess was too enormous to hold upright alone.

    They went to the seashell floor together.

    “Rafen, help me get her up,” she said.

    Together they propped Illaoi up against a broken pew, grunting with the effort of shifting her colossal bulk.

    “The Bearded Lady rose from the sea...” said Rafen.

    “Don’t be stupid all your life,” said Illaoi. “I said Nagakabouros doesn’t live under the sea.”

    “So where does she live?” asked Rafen. “In the sky?”

    Illaoi shook her head and punched him in the heart. Rafen grunted and winced in pain.

    “There is where you find her.”

    Illaoi grinned at the obliqueness of her answer and her eyes drifted closed.

    “Is she dead?” asked Rafen, rubbing his bruised chest.

    Illaoi reached up and slapped him.

    Then started snoring like a stevedore with lung-blight.

    Lucian sat on the edge of the bridge and watched the city emerge from Black Mist. He’d hated Bilgewater on first sight, but there was a quality of beauty to it as the sunlight bathed its myriad clay-tiled roofs in a warm amber glow.

    A city reborn, like it was every time the Harrowing receded.

    An apt name for this dread moment, but one that carried only a fraction of the sorrow of its origins. Did anyone here really understand the real tragedy of the Shadow Isles?

    And even if they did, would they care?

    He turned as he heard footsteps approaching.

    “It’s kind of pretty from up here,” said Miss Fortune.

    “But only from up here.”

    “Yes, it’s a viper’s nest alright,” said Miss Fortune. “There’s good people and bad people, but I’ve been making sure there’s a lot less of the bad.”

    “The way I hear it, you started a war,” said Lucian. “Some might say that’s like burning down your house to kill a rat.”

    He saw anger touch her, but it passed quickly.

    “I thought I was making things better for everyone,” she said, straddling the parapet, “but they’re only getting worse. I need to do something about that, starting now.”

    “Is that why you were out in the Black Mist?”

    The woman thought for a moment.

    “Maybe not at first,” she said. “I let a razor-eel off the hook when I killed Gangplank, and if I don’t take hold of it and get it back on, it’s going to bite a lot of the good people.”

    “A razor-eel?”

    “What I mean to say is that when I brought the Pirate King down, I had no idea what would happen when he was gone. I didn’t much care,” she said. “But I’ve seen what’s happening down there without someone in control. The city’s tearing its own throat out. Bilgewater needs someone strong at the top. No reason that someone can’t be me. The war’s just starting, and the only way it’ll end quickly is if I win it.”

    The silence between them stretched.

    “My answer is no.”

    “I didn’t ask anything.”

    “You’re going to,” said Lucian. “You want me to stay and help you win your war, but I can’t. Your fight isn’t my fight.”

    “It could be,” said Miss Fortune. “The pay’s good and you’d get to kill a lot of bad people. And save a lot of innocent souls.”

    “There is only one soul I need to save,” said Lucian. “And I won’t save it in Bilgewater.”

    Miss Fortune nodded and held out her hand.

    “Then I’ll say farewell and good hunting,” she said, standing and dusting her britches. “I hope you find what you’re looking for. Just know that you can lose yourself to revenge.”

    Lucian watched her limp back to the sagging ruins of the temple as the survivors within emerged, blinking, into the daylight. She thought she understood what drove him, but she hadn’t the first clue.

    Vengeance? He was far beyond vengeance.

    His beloved was held in torment by an undying wraith, a creature from ancient days that understood suffering like no other.

    Miss Fortune did not understand even a fraction of his pain.

    He rose and lifted his gaze out to sea.

    The ocean was calm now, an emerald green expanse.

    People were already moving down on the docks, repairing ships and rebuilding their homes. Bilgewater never stopped, even in the aftermath of the Harrowing. He scanned the forest of swaying masts, looking for a ship that wasn’t too badly damaged. Perhaps one desperate captain could be persuaded to take him where he needed to go.

    “I am coming, my light,” he said. “And I will free you.”

    The fisherman grunted as he worked the stern-windlass to haul the big man from the water and onto his boat. The rope was frayed and he sweated in the cold air as he worked the crank.

    “By the bristles of her bearded chin, you’re a big bastard, right sure ye are,” he said, snagging the big man’s armor with a gaffing hook and pulling him around over the rolling deck. He kept a wary eye out for predators, above and below the surface.

    No sooner had the Black Mist withdrawn over the horizon than scores of boats put out to sea. The waters were awash with plunder, and if you weren’t fast, you ended up with nothing.

    He’d spotted the floating man first and had already fought off six sewer-jacks trying to reach him. Damned if wharf-scum like them were going to steal this ocean bounty from him.

    The big man had been drifting on a bed of what looked like the remains of a giant Krakenwyrm. Its tentacles were pulped and bloated with noxious gasses, which was all that had kept the big man’s armored form afloat.

    He dropped his catch to the deck and laid him out along the gunwale before casting an appraising eye over his body.

    A heavy iron hauberk of ring and scale, rugged, fur-lined boots and, best of all, a magnificent axe tangled in the straps of his armor.

    “Oh, yes, make a few Krakens out of you, me beauty,” he said, dancing a happy jig around his boat. “A few Krakens indeed!”

    The big man coughed up brackish seawater.

    “Am I still alive?” he asked.

    The fisherman stopped his happy jig and slid a hand towards the long knife at his belt. He used it to open fish bellies. No reason he couldn’t use it to open a throat. Wouldn’t be the first time a salvager had helped someone on their way to the Bearded Lady to claim a prize.

    The big man opened his eyes.

    “Touch that knife again and I’ll cut you into more pieces than that damned Krakenwyrm.”

  10. The Will of the Dead

    The Will of the Dead

    Laura Michet

    Long before she became a Truth Bearer of her people, Illaoi had been an acolyte priestess at a Buhru temple on the coast. Every morning, she went down to the shoreline to exercise in the sun. She tried to focus on the principles her teachers held dear. Discipline. Motion. Strength.

    She’d been alone on the beach one morning when the sea dropped low, lower than a low tide. The lookouts on the serpent-caller towers began ringing their alarm bells and pointing toward the horizon.

    A Great Wave loomed, rushing toward shore with the strength to pulverize bone and rip swimmers out to sea.

    In the moments after the alarms rang out, fear blanked Illaoi’s mind. Her teachers’ lessons abandoned her all at once. Do I have the time to escape? she wondered. Should I just stand here?

    She glanced at the wave, then at the waterline. At her feet, she noticed a swarm of pink crabs. The wave had sucked the water away, and the crabs were frozen absolutely still on the wet rocks, paralyzed by sunshine and surprise and indecision.

    Little creatures, too small to understand the fear they felt. A crab couldn’t do much to avoid a wave like that.

    Illaoi could. She shook herself into action and sprinted to the temple gates just in time for the priestesses to slam them shut. As she perched on the temple’s parapet and watched the wave hit the shore, Illaoi thought about how she had stood in paralysis and fear.

    I could have died. It was the closest she’d come to death in her sixteen years.

    “I won’t do that again,” she told her teachers. Nagakabouros, the Mother Serpent, loved those who grew and changed. She had no sympathy for those who carried on as before while the wave bore down on them.




    These days, something about the streets of Bilgewater reminded her of those frightened crabs.

    It was noon. The sun was high and hot. Usually, the streets would be filled with sailors celebrating shore leave, or sea-monster hunters spending their earnings. But today, the streets were full of people hurrying about their business heads down, silent.

    Bilgewater was on the edge of a civil war, but this was no battle of fresh and eager wills. Sarah Fortune and Gangplank were fighting the same damned war they’d fought already. The same war they’d fight a hundred times, if they could. Gangplank wanted his throne back; Sarah wanted him dead. The city stank of the stagnation lurking in their hearts. Each believed that victory would give them the things they had lost. Respect, perhaps. Justice for the long-lost dead. Something to soothe the pain of defeat and failure.

    It would be so much easier if I cared nothing for either of them, Illaoi thought. But Sarah was her closest friend—and Gangplank, her former lover. Never before had two people been so trapped by their past, and so eager to waste their potential.

    Illaoi glanced down at the lockbox under her arm. “And this is your fault, too,” she muttered.

    The lockbox screamed back at her.

    Its screams were quiet, just soft enough that they were hard to hear without listening closely. But whenever Illaoi focused on them, a hateful presence started scrabbling at the edge of her mind.

    The fellow within the lockbox—the screamer who hurled horrible, muffled imprecations at Illaoi day and night—was to blame for everything.

    It was he who put the shadow on Sarah’s soul.

    Just then, some of Sarah’s crew came marching around the corner. Cutlasses and pistols hung from every belt, and every knuckle was ornamented with brass. They were streaked with blood and sweat and gunpowder. The fighting had been hard.

    And with them, of course, was Sarah Fortune herself. She looked exhausted. The right sleeve of her fancy captain’s coat was stained with blood. Her shoulders were hunched and her hat was tipped low, as if a cold rain only she could feel battered her from above.

    “Hey, Illaoi,” Sarah called, her voice flat and sharp. “Let’s get this done.”

    “Are you well?” Illaoi asked. “You look miserable.”

    “I’ve been chasing Gangplank for a week.” Sarah pointed at the quietly wailing lockbox. “And that thing is still on this island, too. Come on, let’s finish this.”

    They turned to a nearby artifact dealer’s shop. While Sarah’s crew remained on guard outside, guns drawn, Illaoi led the way inside.

    The loupe in the owner’s eye flashed as they entered. “Illaoi!” he called. “It’s been too long!”

    Jorden Irux was a spindly fellow with knees and elbows heading in every direction. He was also the only artifacts dealer in the city with mixed paylangi and Buhru heritage. Illaoi often went to him for help identifying the relics she couldn’t recognize.

    “I have a puzzle for you, Jorden.” Illaoi thumped the lockbox down on his countertop.

    “You have two for me,” he said, glancing at Sarah. “Captain Fortune herself in my little shop!”

    “Don’t get weird about it,” Sarah growled. “Let’s get this over with.”

    The moment Illaoi’s key clicked in the lockbox, Sarah shuddered. A sickly light blazed a slash of teal across the wall.

    Inside the box sat an amulet. Three curved stones, carved in the Buhru style and looped together with a thin wire. They glowed brightly with the light of a trapped soul.

    “Oh, that’s nasty.” Jorden, too, could hear the screams. “By the Goddess, that’s not...?”

    Illaoi nodded. “Viego of Camavor.”

    It had been only a week since this furious shade of an ancient king attempted to turn Bilgewater into a smoking crater. The whole city knew his name now, and knew to curse his memory. If he gets out of this amulet, he will do it all again.

    “It’s a temporary solution,” Sarah said. She let out a short, bitter laugh. “We couldn’t figure out how to kill him for good. There’s no telling what he’ll do if he gets out of there.”

    Illaoi nodded. “Our historians say that the stones are made of serpent-amber... but we do not know if shattering them will release the spirit, or kill it.”

    Goddess’s Tears? I’m not surprised,” Jorden said, using the Buhru term for serpent-amber. “It is so rare, only a fool would practice smashing it.” He leaned close and adjusted his loupe. “A Buhru artisan shaped these. Our people’s style is unmistakable. But there’s a marking here on the back... Where did this come from?”

    Illaoi laughed. “The Shadow Isles, actually. Our people studied with the scholars there, before the Isles were transformed.” If Viego escapes, he will try to transform Bilgewater into a twisted graveyard, too.

    “Let me look something up.” Jorden leaped off his stool and ran into the back of the shop.

    A half second of prickly silence followed... and then Sarah turned to Illaoi. “I know what you’re going to say,” she said, grit in her voice. “So don’t.

    “I was not planning to say anything.” After their last fight, there was no use belaboring Sarah with a truth she refused to listen to. “I was not going to talk about your futile hunt for Gangplank, or what it’s doing to the city. I was actually planning to let us stand in awkward silence.”

    Sarah scowled. “I’m having a terrible week. Don’t make it worse.”

    They silenced themselves when Jorden burst back into the room. He carried a scroll covered with a strange script Illaoi didn’t recognize. And there was a drawing of... a tower?

    “Look.” Jorden pointed to a matching symbol etched onto the back of the amulet. “The sign of its makers. The Brethren of the Dusk.”

    “Gloomy,” Sarah said. “Never heard of them.”

    “Religious order from the Blessed Isles. They died out long ago.”

    “Damn.” Sarah shook her head. “Then that’s a dead end.”

    Jorden caught himself. “Wait—I forgot. There is a mad hermit who claims he represents them. But... you know what people who spend too much time over there are like.”

    The twisted spirits of the happy folk who had once called the Blessed Isles home were not good neighbors. A thousand years wandering under the shadow of the Black Mist had turned most of them into beasts—wraiths, specters, and mistwalkers contorted in endless hideous reflections of mortal weakness. Any living person who chose to live alongside those shades must be uncommonly strong, and very strange. Some of the mortals who made their home on the Isles worshiped death and disease. And spiders, too, for some reason.

    But Illaoi had not yet met a Shadow Isles dweller she couldn’t flatten like a sea star beneath her Goddess’s idol. “Such beings do not frighten me,” Illaoi said. “Not long ago, we killed Thresh, the Isles’ greatest monster. Compared to him, parlaying with this hermit will be a simple task. He may know something about the amulet.”

    They paid Jorden and stepped out onto the street. “I didn’t expect this would send you back to the Shadow Isles,” Sarah muttered. She seemed apologetic.

    Illaoi nodded. Before trapping Viego in the amulet, they’d tracked and fought him on the Isles. Camping in collapsed ruins and sharing meals around a campfire were joyful when friends were there... but to go back so soon, alone, would be melancholy.

    “You’ll need a ship. There’s a captain who owes me—Matteo Ruven. He knows safe routes to the Shadow Isles. But don’t let him know about the amulet.”

    “Few are left in this city whom we can trust,” Illaoi agreed.

    Suddenly, Sarah’s face turned red. Her brow tightened.

    Ahh, I’ve said the wrong thing, Illaoi realized. She cannot trust me, because I will not fight in her heedless war against Gangplank.

    “I know you are still furious with me,” Illaoi said. She struggled for a new way to say the things Sarah refused to hear. “But my friendship comes with... with challenge. With change.”

    “I can hear everything the king says in that amulet,” Sarah blurted. “Did I tell you that? Every moment of the day and night. He talks about... my mother.” Her voice cracked, and her face contorted into a grimace. “I can hear that box whispering from all the way across the city.”

    Goddess. That’s a burden.

    Illaoi embraced her friend. The need came over her, and she did it, without worrying what Sarah would think.

    At first, Sarah held back—but then she returned the embrace. Tears started at the corners of her eyes. “Guhh,” she sighed. “Okay. Fine.”

    “You are meant for more than this,” Illaoi told her. “You are meant for better things.” She believed it. She’d never believed anything more. But no matter how many times she said it, Sarah never understood.

    “Meant for better things?” Sarah rubbed her hand across a damp eye. “Tell that to Gangplank.”




    Sarah must have had a serious claim on Captain Ruven, because he scrambled to make his ship, the Trained Rat, ready for sail the very next day.

    When Illaoi arrived, the ship was swarming with sailors hurrying to make it seaworthy. Ruven hollered orders from the command deck. He was older, slender, and knobbly-elbowed, with a halo of frizzy, wind-blasted orange hair.

    I could snap him in half, Illaoi thought. Those were her two categories of people—ones she could snap in half, and ones she could not. It made the world an easier place to navigate.

    He waved her up to the command deck. “I know you,” he called. “You’re the Buhru queen.”

    “Absolutely not,” Illaoi said. “I am a Truth Bearer. A priestess.” This will be one of the annoying ones, she thought.

    “All right.” Ruven shrugged. “Ship’s a disaster today. But this is the kind of service you get when you only give me twelve hours’ notice.” He flashed her a disarming, jagged smile, and extended his hand for a shake. “There’s an empty cabin for you down below.”

    “Will we leave today?” Illaoi asked.

    “We better. Or Sarah Fortune will include me in one of her little dockside executions.”

    The ship’s passageways were so cramped, Illaoi could barely fit her idol down the stairs into the lower deck. The enormous orb of sea-tempered metal was wider across than Illaoi’s muscled shoulders. Down here, the roof was too low to carry it comfortably on her back, and the passageways were too narrow to carry it at her side. She had to balance it on her hip and shuffle crabwise between the cannons.

    “Excuse me,” she muttered, squeezing past a group of sailors with scrubbing rags and buckets. As she passed, she heard them cursing quietly. Sailors, in Illaoi’s experience, were usually full of motion, game for anything and everything—her favorite sort of paylangi. But this crew was sullen. Their brittle fear filled the ship as completely as the stink of sea salt and rotten ropes.

    Bilgewater’s ill temper lives here, too.

    When the ship lifted its anchor and turned to ride the wind, Illaoi made her way up to the breezy command deck to speak with Ruven again. The jagged roofline of the city was soon hidden by wave chop and clouds of soaring birds.

    “Bilgewater to my rear, and all my troubles forgotten.” Ruven laughed.

    “Is Bilgewater more frightening to you than the Shadow Isles?” The idea made Illaoi smile. “The mood there is foul, certainly. But the Shadow Isles are worse.”

    “Hey, none of the spirits over there have it out for me personally,” Ruven said. “Our fearless queen, on the other hand... well. Between you and me, I’m lucky to still be alive.”

    Illaoi raised an eyebrow. “What did you do?”

    Ruven coughed out a nervous laugh. “I owe her. We have an agreement. I bring you there and back, and all my debts to her are cleared.”

    Sending someone to the Shadow Isles seemed like a poor way to collect a debt. Your chance of losing the debtor to a wraith or a spider bite seemed a little too high. “You must owe her a great price.”

    “Yeah. I tried to blow her up.”

    “What?!”

    “Look, I wasn’t working for Gangplank.” Ruven rubbed his face with his hands. “I was just against the new loot fees. I made some new friends... it was their idea.”

    These were not the words of a man who faced his destiny bravely or took responsibility for his choices. Ruven seemed like he was tossed about by the whims of others.

    “Captain Fortune does not care for such excuses,” Illaoi said. “These days, she solves problems like you with a pistol.”

    “Yeah.” His voice dropped. “The crew is... not pleased. We lost a choice contract because of it. So I went to Fortune and I told her: I’m useful! Make use of me. My pa and I were pilots for hire to the Shadow Isles, back in the day. I know routes nobody else knows.”

    “To be used by others is no freedom for a soul,” Illaoi said.

    “Well, it’s better than being executed! Look, you’re friends with Fortune, right?” he asked. “Being enemies with her is exhausting. I may be a sorry old fellow, but I could still learn some new tricks.”

    Illaoi sized him up. It isn’t likely, she found herself thinking. “Your life is ruled by stagnation,” she said. “The freedom you seek is impossible without motion. You need spiritual counsel, not... help with small talk.”

    Ruven chuckled. “I mean, I’d take that too.”

    Illaoi sighed. Even the most stagnant people could hide deep currents where the soul still moved and changed. Everyone deserves a chance to prove themselves worthy.

    And she knew: If this man can change, then Sarah certainly can, too.

    “Perhaps we can talk,” Illaoi said. “If we have time on the journey.”




    Ruven loved to talk.

    He told Illaoi about his father—a pilot for hire, perpetually lurking around Bilgewater’s busiest pubs, “copping free drinks off captains and fishing for gigs.” He wasn’t around when Ruven needed him most, but he was building a legacy, Ruven insisted, charting his route to the Shadow Isles.

    “You’ll see it when we get there. It’s incredible. Only safe approach to the entire archipelago. Never seen a wraith on the beach there once.”

    “Impressive. How did you learn it? Did your father show you?”

    Ruven laughed. “No way! He used to hand me the charts, shove me into a dingy, and make me do the trip myself. All alone in the Black Mist, with him safe on the ship!”

    “That is a great effort,” Illaoi said. “Any man who can teach himself a route to the Shadow Isles alone can turn his life around.” He is like Sarah, Illaoi thought. There is greatness within him. He must only find it.

    In the final days of their trip, the daylight was less reliable. Each afternoon, an early “evening” crept across the sun and drowned its light in an exhausted gray. It was the Black Mist—its frayed edges, at least. The lookouts grew more tense. The Mist’s cover could give safe passage to furious wraiths of all kinds.

    Illaoi always made the most converts to her faith among sailors who had been to the Shadow Isles. When they heard her preach against stagnation, they knew what she meant. Black sand shores. Rotten, twisted, leafless trees. Monuments of slick, dark stone, moist from ocean spray, buried by heaps of ancient loam.

    As those haunted Isles loomed on the horizon, Ruven joked constantly and obnoxiously, ribbing sailors about their frowns. The Buhru term for people like him was wave-dodgers: those who shift back and forth on the beach, trying to keep their toes dry with frivolous and frightened motion. Many small steps to avoid a bigger one.

    When the Isles were close enough to pick out the ruined towers on the hilltops, though, Ruven turned his frantic energy into action. He vanished into his cabin, then returned brandishing a bundle of paper scrawled with notes and diagrams. When he replaced the navigator at the ship’s wheel, he looked as if he were about to vomit.

    “Time for me to prove my worth,” he told Illaoi. He turned to the crew in the rigging and shouted, “Half speed!”

    The ship began a strange dance toward the shore. Ruven grappled with the wheel, throwing his scrawny weight into every urgent turn. The ship’s timbers groaned, and the tips of jagged rocks passed less than an arm’s length from the hull. She glanced at Ruven’s inscrutable papers. No wonder Sarah kept him alive. Whatever knowledge he has is useless in translation.

    They came to a stop in a rocky little cove. Shattered stones hid it from the open sea, and sheer cliffs concealed the mast and sails from the shoreline. A rare safe harbor... and luckily, not too far from the monastery.

    Ruven leaned against the wheel, exhausted. “And that’s how I earn my keep,” he said. “Tell Captain Fortune how impressive I am, will you?”




    About twenty sailors—more than half the crew—went ashore for the mission. The monastery would be a few hours’ walk inland. Illaoi brought only her idol, a full canteen, and the lockbox.

    “Stay close,” she told the crew. “My Goddess scorns the Mist, so the Mist fears her idol. We will be safe from it if we move together.”

    The sailors fell into place behind Illaoi and Ruven as they pushed into the forest. Illaoi’s idol parted the Mist, revealing strange architecture and foliage on either side of their path. Everything was frozen in a moment of decay. Desiccated trees more ancient in life than the citadels of the Buhru capital scraped the sailors’ faces and shoulders as they trudged by.

    Soon they found themselves among the ruins of a small town. Crumbling walls forced them to twist and turn through the underbrush. They slowed to pass, single file, along a tight path through the thicket—what might have once been an alleyway.

    The dried bushes and trees all looked the same. “Do you even know where you’re going?” someone behind Illaoi demanded.

    He was a small, wiry fellow with a patchy beard and a spattering of golden teeth. Another very snappable man.

    “Yes,” Illaoi said. “Please chart your own path, if you would like. I can hurl you into the Mist in any direction you please.”

    “Kristof? Shut up,” Ruven said. “Or you’re going in the brig when we get back on the ship.”

    Kristof was furious. “We shoulda put you in the brig, after what you pulled with Fortune!”

    “Stop this nonsense at once,” Illaoi commanded. But now everyone had joined the argument, and their raised voices were echoing through the forest.

    Illaoi knew this would draw enemies. Behind the shouts, she could pick out a quiet crunching noise, like footsteps through heavy loam.

    The thicket beside the path suddenly churned. Branches scraped against one another with a sound like blades drawn across bones. Clawlike brambles unfurled into hands. There was a face in every bush and tree, withered like those of the unshriven dead.

    The arguing turned to screaming—and then the thicket smashed shut. The path was gone in an instant. The sailors bolted in sheer terror. She saw one dash into the woods, but he was slammed to the ground by a knotty branch. The trees closed over him, strangling his panicked shout.

    Illaoi even caught a glimpse of Ruven’s back as he ran away through the trees, his papers scattering behind him. Coward, she thought. Then the wraiths were upon her.

    The sailors nearest Illaoi fought back, but their swords did nothing—it was like stabbing a thornbush. The wraiths pressed forward through a hail of glancing blows and stabbed the sailors with splintered wooden limbs.

    When a wraith lunged toward her, Illaoi ferociously swung her idol. Her strike was true—its body echoed like a hollow bucket and burst into pieces. When another rushed forward, Illaoi punched it so hard it snapped in half like a rotten fencepost.

    Goddess, that’s satisfying!

    The avatars of the Goddess specialized in muscular force. “Nagakabouros,” she shouted, “defend us!”

    She lifted her idol in the air and slammed it down into the mud. The sailors staggered, but the wraiths flew back, repelled by the idol’s blazing green glow.

    Paylangi always asked her: Where do the tentacles come from? She’d tell them, It doesn’t matter. The Goddess was everywhere, in everything that changed. She could go anywhere, and be anything, because anything could change.

    A wraith, for example, could change into many tiny pieces of wraith.

    A protective wall of tentacles erupted from the ground and began transforming wraiths into sawdust. Illaoi helped. Bushes and trees splintered. Knotty wooden heads went rolling through the mud like bowls. She caught a glimpse of a wraith flung high in the air, spreadeagled; it looked like a bird.

    When the wraiths nearest them had fallen to pieces, Illaoi hefted her idol onto her shoulder, and the tentacles faded away. The trail was eerily quiet. There was no sign of the sailors who’d run off—not even distant screams. Even the dead were missing. Borne off, perhaps, or buried beneath roots.

    “Collect your breath,” she told the group. “Who remains?”

    There were only seven. Kristof was among them. “Should we go looking for the captain?” he asked. He didn’t seem enthusiastic. “We can’t sail away from here without Ruven.”

    Illaoi saw Ruven’s bundle of charts lying on the ground, soaked through with mud. She picked it up and fished out the map she’d given him. Behind the grime, the way to the monastery was still visible.

    On the ship, he’d seemed ready to change. But he’d returned to cowardice in the end—a stagnant soul, forever tossed about by the tide of others’ whims. I’d only be saving him to use him, she thought. Like Sarah and the others did.

    And searching for him with only seven injured and exhausted sailors? They would surely die. Kristof and his crewmates did not deserve such a fate. The living can still change and grow, she reminded herself. The dead cannot.

    Her decision was clear. “We must press ahead,” Illaoi announced. “To the monastery. We shall have to rely upon the charity of the hermit who lives there.”




    It wasn’t long before the monastery loomed up out of the Mist. It seemed well maintained—its tall tower looked just like the one carved on the amulet.

    As Illaoi approached the gate, a man leaped onto the path ahead of her. He looked so much like a beast of the Isles, she almost smashed him with her idol.

    “Wait! It’s me,” Ruven croaked.

    For a moment, the whole group simply stared. Ruven’s body was completely coated with mud. His jacket was soaked with blood. Dead twigs were trapped in his hair. He looked like he’d been run over by a herd of giant rock crabs.

    Illaoi was relieved—for a moment. Then her frustration returned in full force. “That was a shameful thing you did,” she snapped. “Leaving your crew.”

    Ruven seemed shocked. “I thought you’d be glad to see me.”

    “I am never glad to see a man abandon his duty!” Illaoi did not hold back. “You told me you wanted to change. I did not see a man who wants to change on the battlefield today.”

    Ruven shot the crew an embarrassed glance, and Kristof went for blood. “How’d you survive the Mist?” he asked.

    A strained smile cracked the mud on Ruven’s cheeks. “I, uh...”

    “Illaoi said running off by yourself was death.”

    Ruven’s expression darkened. “If you’d like to know, I brought my own protection, actually. I was fine.”

    Illaoi was disgusted. A protection he did not choose to share. An artifact of some kind? “We shall discuss your shame at a later time,” she said. “First, we must get inside.”

    She turned and knocked on the massive wooden door. The sound echoed in some open space beyond. Then, high above, someone cleared his throat and said, “Who goes there?”

    Illaoi could make out broad shoulders and a hooded head leaning over the parapet. “I am Illaoi, Truth Bearer of the Buhru,” she called. “I seek the hermit who represents the Brethren of the Dusk. May we take shelter here?”

    The man paused for a moment. “I will let you in,” he said, his voice deep. “But do not lay a hand on any creature inside.”

    Creature?” one of the sailors whispered.

    The doors slowly began to grind open. Each door was more than twice as tall as Illaoi, and enormously heavy. When they were cracked open about an arm’s length, she saw who was pushing them from within: mistwalkers.

    They were spirits shaped like hunched, tired men and women, with long dragging arms and slack mouths ringed with fangs. But unlike others Illaoi had seen, they moved in passive, obedient silence, heaving against the door like dutiful footmen.

    Illaoi recoiled, shocked—but the mistwalkers did not lunge for her. Behind her, the sailors reached for their weapons.

    The man from the parapet stepped into view. “Do they frighten you?” he asked. “They are my companions.”

    Illaoi had never seen anyone like him before. He was robed like a priest, but built like a boulder, with huge shoulders muscled by hard work. Not a man I could snap in half. In one hand, he carried a heavy shovel of dark, rugged metal, stained with dirt, as if he’d just come from digging these beasts out of their graves.

    Illaoi noticed that his arms were not sleeved. Their bluish tone... that was his bare skin.

    “Are you also a mistwalker?” She had allied with mistwalkers before, though it gave her no joy. Creatures trapped in the stagnation of death often brought pain to the living, and were an unholy affront to the sanctity of life.

    The man smiled. “Are you asking if I am alive?”

    “On these isles, it is a fair question!”

    “A very private one, too.” He made a thoughtful shrug. “I am... a caretaker. Please, come inside.”

    The courtyard beyond was filled with mistwalkers carrying scraps of wood and rocks, clambering among rows of gravestones. They paid the newcomers no mind. Though their mouths hung open and their eyes were vacant, they seemed to be driven by some strange mission.

    “This is madness,” Ruven whispered. “He has an army.”

    “He has protection of some kind, too,” Illaoi said. “Look. The Black Mist does not attack him.”

    The hermit overheard them. “It does not need to. It has the Maiden to watch me.”

    He pointed at the top of the tower. Illaoi caught a glimpse of a figure up there, but it retreated behind the parapet, as if ashamed to be seen.

    “The Maiden?”

    “Another... companion of mine.”

    “And what is your name?”

    “Yorick,” said the hermit. “I am the last of the Brethren at my post.”

    She stared. No. He can’t be serious. “The last?”

    “I’ve been here since all this started,” he said, gesturing at the Mist-choked sky. “I’ve been here since the Ruination.”




    Illaoi had never imagined a home like Yorick’s. The empty halls of the monastery were alive with the motion of mistwalkers. They walked the clean-swept floors in silence, each fixed on some cryptic duty.

    She felt her skin prickle and her mouth go dry. It was not fear—it was anger. He keeps the dead in servitude. Unconscionable. Disgusting. She kept this thought to herself, however. This man could still help save Bilgewater.

    “You had trouble on the road,” Yorick observed. He gestured to a spiraling stairwell. “I have little in the way of mortal comforts, but there is clean water in the cistern downstairs. And a fire to keep you warm.”

    While the others went down to wash on the lower level, Illaoi waited on the doorstep, gazing at the mistwalkers in the yard below. Before her journey with Sarah and their friends to stop Viego, if she’d met a man trapped in the rut of his life for a thousand years, leading an army of restless spirits... she’d have killed him on sight. And Nagakabouros would have blessed me for it.

    Yorick appeared at her side. “You have business with me,” he said.

    “I do.” She kept her voice calm with difficulty. “But I am not used to seeing spirits treated this way.”

    “They are not trapped here, if that is what worries you,” Yorick said. “I search these islands for the tormented dead. Some of them stay here with me for a while, before they move on.”

    “And what are they doing?”

    “Building graves,” he said. “These are the people of the Blessed Isles. My countrymen, seeking rest and peace.” He paused for a moment, as if saying a prayer. “We can speak privately upstairs, in my library.”

    The tower was made of huge, dark blocks of stone, smoothed by time and streaked black with torch smoke. It was older than the ruins of Helia, or the vaults Illaoi and Sarah had visited before.

    He has been entombed here like a man dead for a thousand years. Stagnation incarnate. His politeness almost made it worse.

    The chamber at the top of the tower was lined with bookshelves and lit by a cold, blue light filtering in through the window. Beside the door hung a pair of stone pauldrons with a cape of Black Mist roiling from them. And atop one of the lofty bookshelves, a nest of dark Mist and glowing blue light slowly turned on itself.

    “That is the Maiden,” Yorick said. “She has been with me for centuries.”

    “I thought you said they moved on.”

    “When they are ready.” He closed the door behind them. “And, if you are ready, please show me who you are hiding in that box on your belt.”

    Illaoi raised an eyebrow. “You can sense it?”

    “The Maiden speaks to me. She told me whose spirit that is.”

    Illaoi opened the box with the key around her neck. Yorick leaned forward to see, and the light of the amulet made a sinister dance across his craggy features.

    “Viego of Camavor,” he said. He extended one huge, calloused hand toward the box—then stopped himself. “Since the Ruination, I’d hoped to see something like this. But... I expected more.”

    “What did you expect?”

    “That the Mist would be gone. But it remains. That the spirits would cease their suffering. But it continues.” There was an unreadable expression on his face. “Perhaps I expected that I would change.”

    Illaoi felt a blaze of sympathy for him. She, too, had wondered if the Shadow Isles might change with Viego’s banishment, if the Mist might finally disperse. But that is a challenge for some greater strength than ours, she reminded herself.

    “When you defeated him, I saw the lights in the sky,” Yorick said. “But the spirits were not freed, and the Maiden continued whispering in my ear. So my responsibility to them continued.” He gazed at Illaoi, his expression stony. “I am a member of a holy order, same as you. Long years of toil... that is our way. Persistence, faith, and dedication.”

    Illaoi bristled. “Nagakabouros does not scorn dedication. She scorns stagnation.”

    Yorick stood and went to the window. “Come, look at this.”

    Spread out beyond the walls of the abbey, across miles of wild and Mist-wreathed hillsides, were thousands of tombs. Tombs carved by the hands of mortal artisans stood side by side with rough, makeshift ones assembled from rubble by the stumbling dead. Here and there, the endless acres of gravestones stirred with the motion of mistwalkers.

    “Is that not the largest cemetery you have ever seen?” Yorick asked wryly.

    It was, Illaoi realized, half as big as Bilgewater itself.

    Yorick’s voice was tight with controlled emotion. “If there is any agent of change on these isles, I am it. I open the earth and bring the spirits to their rest. And the world around me changes.” He turned to Illaoi. “Do I not, then, honor your goddess?”

    A constellation of beliefs netted Illaoi to the particulars of her faith. They were simple beliefs, clear and gracious and humanizing. Though her relationship with the Goddess had changed over the years, the core of her faith remained strong. Life is motion. To live fully is to change; to change is strength.

    The living can change. The dead cannot.

    Illaoi now felt that foundation shifting beneath her feet. Can the dead build a world of their own? Can they follow their own desires? No. Why would he think that?

    She’d brought motion to beings trapped between life and death before. The Bloodharbor Ripper, Pyke, was one of them. But his grace had been given to him by Nagakabouros, and the Goddess had no part in Yorick’s domain.

    “I suppose,” she finally admitted, “the dead could have their own kind of motion. But Nagakabouros would never keep spirits here beyond their years in life.”

    “She would see them reborn?”

    “Yes. As soon as possible! It would be a sin to deny them life for even a moment.”

    “And this is our difference,” Yorick said. “You would banish spirits before their time.”

    Illaoi knew that if the conversation continued, she’d never settle the issue of the amulet. So she changed the subject. “This is one spirit I’d like to banish.” She lifted the amulet by its chain and showed him the mark on its back. “Your order made this, but in the Buhru style. We hoped you could tell us how to destroy the spirit inside.”

    Yorick took the amulet in his bare hand. It did not seem to trouble him the way it had troubled Sarah.

    “I think I remember the woman who made this,” he said. He turned to his bookshelves and found a sheaf of fragile, gray parchment. “She was a Buhru sailor. She saw too many perish at sea. So she joined our order, to bring peace to the dying.”

    The parchment was covered in an ancient Buhru script. Illaoi could pick out the old words well enough. This artisan had worked on gems made of serpent-amber—a technique practiced only by the Buhru. But she had also tempered the gems under high heat, to form a crystalline shell capable of holding an angry spirit. The technique she used was from the Blessed Isles.

    “I cannot read Buhru myself,” Yorick admitted. “Does it say anything useful?”

    Illaoi’s eyes wandered down the page. She picked out an illustration of some kind of blast furnace, powered by magic focused through prisms and lenses. A gyroscopic dynamo of light and flame. The illustration was labeled, The Spirit Destroyed.

    That seemed clear enough. “She used your people’s machines to temper the gems. At the same heat, we could kill the spirit inside.”

    “The furnaces?” He laughed sadly. “I used the blocks to make tombstones.”

    They stood for a moment in silence again, thinking. Illaoi wondered how Sarah was doing. She wondered if, across all this distance, she could still hear the amulet speaking to her.

    “There is one solution close at hand,” Yorick suddenly said. “You could hurl the amulet into a volcano.”

    Illaoi glanced at him. “You are joking.”

    “I am not. I have not gone this far in a thousand years, but volcanoes, at least, last that long.” He returned to the bookshelves and found a map rolled into an enormous sheaf. It showed the Blessed Isles as they had been before the Ruination, marked with roads and cities. “This one.” Yorick pointed to a tiny dot in a far corner of the map. “Scardover Cay. Half a day’s sail from here.”

    “It has... exposed lava?” She felt ridiculous asking.

    “Time changes these things,” Yorick said. “But it did, in my day.”

    A thought occurred to Illaoi. If Pyke could see the truth in the Goddess’s ways, this man could, too. “It is still your day,” she said. “Come with us. You wanted to see this king destroyed. You may hurl him to his death yourself, if you like!”

    Yorick coughed out a grim bark of a laugh. “It is beyond the Black Mist. I doubt I will be able to help you much when I am outside the realm of the dead.” He gestured to the Maiden. “My powers lie with the dead. And I have not left my post in a thousand years.”

    “Then there is no better time to try it!” Illaoi urged. “Leave this place, if only for a day. I think you will enjoy the experience.”

    Yorick considered for a moment. “What a curious idea,” he murmured. “Doing something because I would enjoy it.” He drew himself up straight, and crossed his huge arms on his barrel chest. “And you’re right. There is nothing I’d enjoy more than killing Viego.”




    They all gathered in the courtyard to leave the monastery.

    Ruven stood apart from the rest of the group. As Yorick directed his spirits to open the gate and let them out, Illaoi bundled the navigational charts she’d found in the woods, and went to talk to the captain.

    “Have you settled things with your crew?” she asked. “Can you all return to the ship in peace?”

    He would not look directly at her. “Sure. Yeah. We can walk back.”

    “Did they threaten you? I have a mission. I will tolerate no interruption from you or the crew.” Still, Ruven refused to look at her. Frustration tightened her throat. “You must tell me if they plan a mutiny,” she muttered.

    He shrugged. “I don’t know anymore. I don’t give a toss what they do with me. This is my last voyage, probably.”

    Illaoi looked down at the navigational notes. He’s the only one who can use them, she thought. There will be time to bring him back to his senses once we’re on open ocean.

    She handed him the paper bundle. “I expect focus from you,” she told him. “Dedication. A man can change his life, but he has to try.

    “Fine.” Ruven stuffed the papers into his mud-stained jacket.

    They returned to the ship in frigid silence. Half the crew was dead, and Ruven was no longer on speaking terms with the ones remaining. As Ruven navigated out of the cove, Yorick stood at the railing and watched the Maiden standing alone on the sand.

    “You are leaving her for the first time in a thousand years,” Illaoi said. “Do you feel any different?”

    He lifted something from his collar: a small vial, filled with a clear, bright liquid. “The Mist’s whispers are quieter,” he said. “And the sound this makes—it is louder.”

    Illaoi took a moment to realize what she was looking at. “Blessed water?”

    “Indeed.” He hid the vial under his collar again. “At the monastery, this merely kept me alive. Out here, I pray it will bring me strength.”




    The journey was a straight shot, half a day’s voyage to an island on the edge of the Shadow Isles’ archipelago. The crew kept the sails trimmed for speed, and Ruven stewed on the command deck. He hunched his shoulders, thrust his hands deep in his pockets, and kept his eyes fixed grimly on the horizon—and now and then, on the crew, too.

    Illaoi approached him. “I know we said we would discuss Nagakabouros, and your place in Bilgewater,” she told him. “If you still wish for guidance, I am here.”

    He glanced at her. There was something in his eyes—fear? “Maybe later,” he muttered.

    “What did you discuss with your crew at the monastery?” They must have had choice words for him. Whatever they’d said, he needed to listen closely.

    “I don’t want to talk about it,” he said. “Look, I’m busy.”

    Illaoi shrugged, and descended from the command deck to walk the length of the ship with Yorick.

    She was surprised at how much she enjoyed it. When she didn’t have to look at his army of mistwalkers, it was easier to discuss his beliefs on their own merits. They spent all night deep in conversation. His beliefs were as sincerely held as hers, but his priorities were so strange. Healing the dead was more important to him than returning them to the light of life.

    “I will never understand it,” she told him. “But I believe that you mean it.”

    “I do not expect you to understand. But I am glad you listened.”

    Most of the sailors went to sleep in the lower deck sometime before dawn. When the sun rose, the Trained Rat left the last of the Black Mist behind, and their destination came into view.

    “There it is,” Ruven said. “The island. That shadow on the horizon.”

    A handful of crew members gathered at the railing. There was a dark, conical blemish on the pale gray skyline ahead.

    “Scardover Cay,” Yorick mused. “I’ve heard that people lived there, long before my time. I am not sure I believe it.”

    Illaoi could pick out the stench of sulfur when they were still miles from shore. As they grew closer, the hazy shadow on the horizon resolved into a mountain of dark ash, running bare and treeless from the waterline to the lip of the crater. Here and there, it was studded with the stark forms of jagged rocks, each larger than a house.

    As the crew lowered the anchor, Illaoi returned to her bunk to retrieve her idol. The belly of the ship was shadowed and quiet, with no sound louder than the creak of timbers and the slosh of waves against the hull. Here and there, crew members were still sleeping in hammocks strung from the ceiling beams.

    Her idol was on her bunk. Carrying it awkwardly at her side, she made her way back down the center of the lower deck, between the cannons.

    It’s so quiet, she thought.

    Then she realized she couldn’t hear anyone snoring.

    She put her hand on the nearest hammock and tipped it toward her. Kristof lay inside... and he was not breathing. His dry lips were parted, and his eyes stared blankly upward. Illaoi could feel the presence of his spirit, but he lay like one dead.

    A magical stasis? This was not done by natural means.

    She stepped swiftly to the next hammock. The sailor there was trapped in corpse-like stasis, too.

    Every ship that leaves the Shadow Isles can carry as many stowaways as it has shadows.

    “Reveal yourself,” she said. “Who did this?”

    THUMP. Farther up the length of the ship, the hatch fell closed over the stairway, and the whole of the lower deck was drowned in darkness.

    Illaoi crouched and tightened her grip on her idol. There was barely any room to fight in the lower deck. It was the only place on the ship where she was vulnerable. “You waited until Yorick and I were separated, didn’t you?”

    A wink of blue light flared in the dark. “Yes,” a voice said. “And until the Mist was gone. Your new friend wields it like a weapon.” Ruven stepped out of the shadows between Illaoi and the stairwell. “I wanted to speak in private.”

    A faint glow wreathed him. And behind him stood someone else.

    It was a hunched, robe-swaddled spirit, dressed like a Blessed Isles scholar. His gowns were crisscrossed with arcane geometry and stained with black slime, as if he’d come wading out of some putrid swamp. Tendrils of Black Mist coiled around him. And above his tight, tarnished-gold collar sat a warped face of sagging, melted skin, split by an enormous, toadlike mouth. When his lips pulled back in a smile, Illaoi could see multiple rows of little pointed teeth.

    “I know you’ve made a habit of stooping low, captain. But I did not expect this. You’ve made a pact with a monster.”

    “I’ve made a pact with a man who helped me! That’s all I ever wanted—a little help.” Ruven’s lips twisted into a pained grin. “I’ve worked hard enough in my life, haven’t I? I don’t need spiritual work, Illaoi. I just need some help!

    The spirit raised his hand. He held an orb that glowed with the same blue light that flickered around Ruven. Black Mist flowed from it, as it flowed from the spirit himself. Then the orb flared, and Ruven’s head made a strange jerk.

    Illaoi realized she’d badly misread this man. He didn’t want to do the work of changing. He wanted to be some leader’s lackey. He just wanted a more forgiving master than Sarah.

    It was too cramped for her to attack, so she tried to keep the conversation going. “And where did you meet this spirit?” she asked, making her way forward between the cannons.

    “Bartek saved me from the wraiths.”

    Illaoi could not hold back her bitter laugh. “He’s using you. Be your own man, Ruven.”

    Ruven hesitated, but the orb flared again. He jerked like a puppet brought back to stand at attention.

    Stop her,” Bartek said. His voice was rough and wet, like a gas pocket escaping from a bog. “Get the amulet.

    Illaoi did not wait to see what he would do. She took one silent, confident step forward into an open space and swung her idol as hard as possible into Ruven’s snappable little body.

    He flew across the deck and hit the opposite hull of the ship hard, cracking the boards in half. Bartek recoiled in surprise and gave a frustrated shriek. “Foolish priestess!

    “Choose your champions better,” she said. “Or why not fight yourself?”

    She approached him, and the creature’s craven retreat answered her question clearly enough. “My master has given me a weapon stronger than your Goddess,” he snapped. “And a champion to fight for me.

    Once again, the orb in his hand flared... and the captain stirred. Slowly, he lifted his broken body back to its feet.

    You cannot kill him,” Bartek told Illaoi. His lips parted in a wide, toothy smile, like the River King’s catfish mouth. “I can bring him back. The lantern-lighter’s gift has given me dominion over his soul.

    The lantern-lighter—Thresh! Illaoi stepped back. An artifact that ensnared souls, a gift from Thresh’s hand? By the Goddess. That’s no good.

    Ruven moved like a pile of sticks held together with string. Illaoi could see his muscles bunching strangely on his arms and neck—driven by magic, not by his own will. With a twist of his cracked legs, he launched himself toward her with uncommon speed. She dove out of the way and dropped her idol, awkwardly, as she squeezed between cannons. It rolled across the boards of the deck between them.

    They paused. Ruven sized her up with a cross-eyed stare. Illaoi took a sharp breath, and lunged for the idol. Ruven dashed forward and kicked her in the ribs. It was like being hit by a mortar shell—and now it was Illaoi’s turn to shatter the boards behind her. The idol flew out of her hand and straight through the hull, leaving a ragged gap as tall as Illaoi herself.

    As her fingers slipped from the idol’s grip, she felt her vital connection to Nagakabouros fade. Damn! Fists it is, then. She struggled to peel herself off the deck and square up against Ruven.

    “Lost your magic?” Ruven sneered.

    “But not my faith. I have wanted to snap you in half for the last day,” Illaoi told him. “I think Nagakabouros will grant me my wish.”

    But as she raised her hand to strike him in the jaw, Bartek also raised his. The orb in his palm flared. In the hammocks around the deck, glass-eyed sailors sat up, rigid as a board. Each leaped from their hammock like a Piltovan automaton.

    “You profane the dead,” Illaoi snarled.

    They aren’t dead until I tell them to lie down and die!

    Bartek swung the orb, and the sailors swung for her. There were eight or nine of them, and they each hit with the force of a charging brineseal. Illaoi kept her guard up over her face, twisting to shrug off the blows.

    Without her idol, she could not summon Nagakabouros’s tentacles to throw them back—but she could punch. The Goddess tests even me, she thought. But this is a test I am glad to bear!

    She hit a sailor on the shoulder so hard, his arm dislocated with a sound like a plank cracking in half. She kneed another so forcefully that his flying body shattered the stairs leading to the upper deck. She moved through forms of combat she’d learned while training for the priesthood. Fists snap forward, like the strike of a ramming ship. Legs planted, like the roots of an island in the bed of the sea. Whispering a regretful prayer to Nagakabouros, she dodged Kristof’s punch, rolled him over her shoulder, and threw him down on the deck. His forehead left a splatter of red on the boards.

    She began backing up toward the hole in the wall. Outside the ship, I’ll have room to fight. “Captain, you’re an embarrassment,” she taunted. “You are everyone’s fool.”

    Exactly as she expected, Ruven’s expression curdled with rage.

    “You feel weak because you are weak,” she continued. “Nobody’s help can change that.”

    He dove at her. Illaoi let the force of his leap carry them both straight out the side of the ship.

    They burst into the sunlight locked arm-in-arm. She caught a glimpse of the chaos on the upper deck: Yorick swarmed by attacking sailors, each wreathed by blue light. She saw him swat a woman clear off the ship with the flat of his shovel.

    Then she and Ruven sank into the sea. This was her territory—Ruven was strong beyond human strength, but the man could not swim. Illaoi had been training to swim through riptides since childhood. She pinned him to the sand on the bottom of the bay, grabbed him by the neck, and held him down. Then she punched him until she cut her knuckles on his teeth.

    Illaoi could hold her breath underwater for nearly five minutes, if she was conserving her energy. Punching Ruven into submission took so much out of her, she only lasted for a minute and a half before she had to kick up to the surface and take a gulp of air.

    Ruven was thrashing weakly on the bay floor, kicking up a cloud of sand. Illaoi swam back down, grabbed him by the jacket, and dragged him across the water and onto the shore. “Give in,” she shouted, and struck him again. He coughed up a mouthful of seawater. “Give in! You’re a dead man.”

    Ruven’s eyes darted to the ship. She followed his glance and saw Yorick and Bartek grappling at the prow of the boat. Yorick was holding Bartek’s throat, but the spirit’s hand, gripping the orb, was raised to the sky...

    The orb flared a blinding white, and pain drove Illaoi to her knees. It was as if someone had driven a lance of fire through the top of her head. By the Goddess, what was that? She hurt too much to move.

    Ruven crawled to her on broken limbs, a dagger in his hand. “His master is too powerful, Illaoi,” he said. “We all have people we answer to. He answers to a phantom who’s near like a god. Just... just give him the amulet.”

    Illaoi had destroyed that “god” several weeks ago. “No,” was all she could croak.

    But the searing light of the orb shone from the boat again, and this time, the pain was worse. Illaoi gritted her teeth. It felt like someone was trying to peel her mind from her body.

    “Give in,” Ruven begged her. “He’ll suck your soul out your ear and make you a puppet. Like he did me.”

    I’d like... to see... him try.”

    She struggled to raise her arm—and simply gave Ruven a backhanded slap. He was so badly injured that it sent him sprawling.

    A moment later, a shadow loomed over Illaoi, and Bartek hurled Yorick to the ground beside her. Yorick seemed dazed, but alive.

    With tendrils of Black Mist flickering about him, Bartek leaned down and unhooked the lockbox from Illaoi’s belt. “My prize,” he gurgled.

    “Heal me, master,” Ruven begged. “Please... I’m dying.”

    Bartek simply gave a flat, scornful cough of a laugh. “No.

    Illaoi knew they had only moments before Bartek left. She turned to Yorick. “Gravekeeper,” she whispered.

    Yorick blinked, shook himself and collected his focus. He placed his palm on the sand to push himself up—then drew it back, as if burned. “There’s something down there,” he replied. “The dead. Corpses.”

    Ruven had seized the hem of his new master’s robes. “I want to live,” he begged.

    He won’t survive this, Illaoi realized. But his crew still could. She glanced at Bartek, then back at Yorick. “Let them out.”

    Yorick closed his eyes. “Rise,” he told the bones. “I have work for you!




    Illaoi felt the rumbling before she heard it.

    The sand danced. The ash on the slope of the volcano began to slide down toward them in sheets. Bartek looked about, suddenly nervous. Deep below them, in the bedrock beneath the ocean, something cracked.

    Then a tide of spirits rose.

    From a crevasse growing beneath Yorick’s palm poured a torrent of furious souls. Illaoi could see spirits leaping from the sand all around her, howling with a rage so profound and concentrated that she lost her breath. They stank of sulfur. The air was so thick with their charred, transparent forms, the terrain around her distorted.

    Yorick lifted his hand and flung it at Bartek. With a sound like a cracking whip, a lash of Black Mist flew from the cape on his back and struck the Helian scholar. The Mist around him surged and coiled.

    “This man is a servant of the Mist,” Yorick shouted. “The Mist that woke you, and trapped you here!”

    The spirits surged toward Bartek, drawn like hounds to a scent.

    “Kill him,” Yorick commanded.

    The geyser of souls struck Bartek, flipped him onto his back, and thumped the sand around him into a crater. The furious dead tore at Bartek’s robes and beat him with their fists. He writhed, screaming; every strike of their sulfurous hands burned him.

    Something flashed in his own hand. The lockbox! Illaoi forced her aching body to stand. The sand bubbled and churned as hundreds of spirits erupted from it, and the rushing current of passing souls whipped her hair and buffeted her like a strong wind. She could barely keep her footing.

    She pushed forward, stumbling, and grabbed Bartek by the robes. Spirits writhed around her, screaming in their desperate attempt to strike him. Holding on to him was like holding on to a flag in a hurricane. She tugged him closer. “Give me the amulet!”

    It belongs to my master,” Bartek roared.

    She struck him in the jaw. She felt something crack. “Your master is dead,” she shouted. “My friends and I killed him!”

    But then his jaw writhed back into position on his face. “No,” Bartek snarled, tar spilling over his warped and sagging lips. “He still lives!

    He brandished his orb, but Illaoi grabbed it. Its smooth surface burned her hands, but she ripped it from his grasp just as it released its final flash. The souls around him recoiled, screaming, and Illaoi fell backward.

    She caught a glimpse of Bartek launching himself out over the sea. The lockbox was clutched in his slimy fist. He floated there, victorious...

    But then the spirits caught up. They overwhelmed Bartek, and the force of their charge pushed him toward the horizon. He shot like a cannonball over the surface of the water—two hissing sheets of spray flew up on either side of his path.

    “No,” she heard Yorick shout to the dead. “Wait!”

    The spirits ignored him. The ocean boiled with furious souls, and they carried her enemy and her duty away from her. Far out at sea, something detonated, and a tower of spray shot up the height of a ship’s mast. A moment later, there came another, even farther out. The spirits were moving faster than any ship or serpent-steed.

    Illaoi dropped Bartek’s orb and fell to her knees. She pressed her forehead to the sand. I’ve failed. He has Viego.

    Yorick collapsed beside her. “This is their will, not mine,” he croaked.

    “I’ve failed in my duty,” she said. “I’ve failed Sarah.”

    “Who?”

    Illaoi struggled to sit up. “My dearest friend. I told her—I promised her I would destroy it.” When she needed me most, I failed her. Goddess, forgive me!

    Yorick watched as more spirits rushed out to sea. “I’ve uncorked something I cannot control,” he said. “They were locked down there for centuries, beneath the stone. A city of souls. So much pain and fury. They want revenge... and he is a creature of the Black Mist that roused them.”

    As the last of the spirits rose from the earth and poured into the ocean, Illaoi could feel their rage dissipating. “What will happen to them?” she asked.

    “If they make their way back to the Isles, I will find them,” Yorick said. “But I doubt I will find that toad who took Viego.”

    They struggled to their feet and surveyed the battlefield. Bartek’s rule over the ship’s crew had ended. She could see several of the sailors lying still on the beach, and more draped over the railing of the ship. Ruven himself lay nearby, half-buried by a drift of sand. Illaoi felt for a pulse, but could not find one. “He has died,” she told Yorick.

    “But his spirit is still here.”

    Yorick knelt beside Ruven and placed a hand on his shoulder. Illaoi saw a shade of him rise from the body, shimmering a near-invisible pale blue in the bright morning light.

    His voice was faint and echoing, like a person whispering to them from the far end of a pipe. “I’ve died!” he exclaimed, dismayed. “Gods. I’ve died!

    Yorick took the spirit’s hand. “You’re safe,” he said. “You’ve left your body behind.”

    Ruven regarded his broken body with uncomprehending shock.

    “You can leave it all behind,” Yorick said. “I’ve awoken you so that you can find peace.”

    Ruven froze. “Find peace?

    “Is there anything you need to say?” Yorick asked. “Anything you need to do?”

    I’m not going to find peace. Not without the crew,” Ruven said. “I’m their captain. I owe them.” He glanced around. “Where’s that fiend’s artifact?

    Illaoi was dumbfounded. In his moment of death, at last, Ruven thought of his crew. Goddess, Yorick was right. The dead can change.

    “I have the artifact,” Illaoi said. “Can you use it?”

    It held my soul,” Ruven said. “I felt how it works. It can’t save me... but it can save them if they haven’t died yet.

    “Help me heal them,” Yorick begged. “Please, show me how.”

    Ruven turned to Illaoi. His face was split with a silly grin, the only genuine smile she’d seen on him since they’d met. “Priestess, watch this,” he said. “I’ll show you what I can do.

    Then he gripped Yorick’s hand... and faded away.

    Yorick ran down the beach. The sailors on the shore were at the brink of death. He seemed to know whose spirit still stayed with them, and who had already passed. With Ruven’s knowledge guiding him, Yorick moved among the corpses. When the globe shone in his hand, their breath returned.

    As Kristof came alive again in a fit of coughing, Illaoi thought, Yorick heals the living and the dead. What does the Goddess think of him?

    But she knew the Goddess would not tell her what to think of Yorick. The Goddess needed her to decide for herself.




    That evening, after she’d hauled her idol up from the bottom of the bay, Illaoi and Yorick went to bury Ruven and the other dead high up near the lip of the volcano.

    “There’s a fantastic view up here,” Yorick remarked, covering the final grave. He wielded his spade like an accomplished craftsman.

    Illaoi approached the edge of the volcano and looked down into the black-capped, red-cracked lake of lava below. She wasn’t sure what to feel. “Perhaps their spirits can watch the rest of the world covered in ruination from up here,” she said.

    Yorick stood beside her. “I do not think that will happen,” he said. “Even if Viego tries to kill the whole world... well. The dead have their own kind of will.” He glanced at Illaoi. “I’ve met several in my time who would see him destroyed. They can help us.”

    Illaoi thought for a moment. The dead, rising up against Viego? She’d seen something like that on the Shadow Isles before. But it was so rare. With Yorick, was another future possible? Spirits and Buhru, aligned with the same goals? It felt impossible. But...

    “I will help them,” Yorick promised.

    Illaoi felt a strange hope growing inside her. “You have a good heart,” she said. “Your ability is like a promise of Nagakabouros fulfilled, I think. The power to move the dead from stagnation... I have never seen anything like it before.”

    Yorick shrugged. “I do what I must.”

    “No,” Illaoi insisted. “You do more than anyone expects. You freed Ruven’s spirit. You moved him after his death. And you brought motion to the trapped dead!”

    As she spoke the words, she felt the shock of it growing within her. If this is possible, she found herself thinking, then anything is. Motion for my friends. Freedom for Sarah. A better world for all of us.

    “Nagakabouros brought us together for a reason,” she continued. “I think we can learn from one another, as the ancients did.” The possibilities blossomed in her mind. The ancient Buhru and the scholars of the Blessed Isles had created such incredible things together. What they lacked was a common purpose, a mission uniting them toward a single goal. “What your Brethren wished for the world, what my faith dreams of—they are the same. Change and growth. Liberation!”

    “I do not know if the rest of your religion would agree.” Yorick laughed.

    “I will make them,” Illaoi promised.

    “I think it is possible. In my youth, our people were close. But for now, I must return to my home. There are spirits there to whom I owe a duty.”

    The Maiden, Illaoi thought. “It is your way. Persistence and dedication, as you said. But one day, when you are ready to leave, the Buhru will welcome an honorable monk like you. We will need an ally in the fight against Viego.”

    Yorick gazed down at the lava below. “No one has ever called me an honorable monk before,” he mused.

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