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Karthus

The harbinger of oblivion, Karthus is an undying specter whose haunting songs are a prelude to the horror of his nightmarish appearance. The living fear the eternity of undeath, but Karthus sees only beauty and purity in its embrace, a perfect union of life and death. When Karthus emerges from the Shadow Isles, it is to bring the joy of death to mortals, an apostle of the unliving.

Karthus was born into abject poverty in the sprawl of dwellings built beyond the walls of the Noxian capital. His mother died at the moment of his birth, leaving his father to raise him and his three sisters alone. They shared a crumbling, rat-infested almshouse with scores of other families, subsisting on a diet of rainwater and vermin. Of all the children, Karthus was the best ratter, and regularly brought gnawed corpses for the cook-pot.

Death was commonplace in the slums of Noxus, and many mornings began with the wailing of bereaved parents who woke to discover their child cold and lifeless beside them. Karthus learned to love these laments, and would watch, fascinated, as the tally-men of Kindred notched their staffs and bore the bodies from the almshouse. At night the young Karthus would sneak through the cramped rooms, seeking those whose lives hung by a thread, hoping to witness the moment their soul passed from life to death. For years, his nightly travels were fruitless, as it was impossible to predict exactly when a person would die. He was denied witnessing the moment of death until it reached his own family.

Outbreaks of disease were frequent in such cramped confines, and when Karthus’s sisters sickened with the plague, he watched over them intently. While his father drowned his grief, Karthus was the ever dutiful brother, caring for his sisters as the disease consumed them. He watched each of them as they died, and a sublime connection seemed to reach into him as the light faded from their eyes - a yearning to see what lay beyond death and unlock the secrets of eternity. When the tally-men came for the bodies, Karthus followed them back to their temple, asking them question after question about their order and the workings of death. Could a person exist at the moment where life ends, but before death begins? If such a liminal moment could be understood and held, might the wisdom of life be combined with the clarity of death?

The tally-men quickly recognized Karthus’s suitability for their order and he was inducted into their ranks, first as a digger of graves and pyre-builder, before ascending to the rank of corpse collector. Karthus guided his bone-cart around the streets of Noxus to gather the dead every day. His dirges quickly became known throughout Noxus, mournful laments that spoke to the beauty of death and the hope that what lay beyond was something to be embraced. Many a grieving family took solace in his songs, finding a measure of peace in his heartfelt elegies. Eventually, Karthus worked in the temple itself, tending to the sick in their final moments, watching as whatever death had laid its claim upon them took its due. Karthus would speak to each person laid before him, ushering their souls into death, in search of further wisdom in their fading eyes.

Eventually, Karthus reached the conclusion that he could learn no more from mortals, that only the dead themselves could answer his questions. None of the dying souls could tell of what lay beyond, but whispered rumors and tales told to frighten children echoed of a place where death was not the end - The Shadow Isles.

Karthus emptied the temple’s coffers and bought passage to Bilgewater, a city plagued by a strange black mist said to draw souls to a cursed island far out at sea. No captain was willing to take Karthus to the Shadow Isles, but eventually he came upon a rum-sodden fisherman with a mountain of debts and nothing to lose. The boat plied the ocean for many days and nights, until a storm drove them onto the rocks of an island that appeared on no charts. A black mist rolled out from a haunted landscape of gnarled trees and tumbled ruins. The fisherman freed his boat and turned its prow in terror for Bilgewater, but Karthus leapt into the sea and waded ashore. Steadying himself with his notched tally-staff, he proudly sang the lament he had prepared for the moment of his own death, and his words were carried on a cold wind to the heart of the island.

The black mist flowed through Karthus, ravaging his flesh and spirit with ancient sorcery, but such was the force of his desire to transcend mortality that it did not destroy him. Instead, it remade him, and Karthus was born anew in the waters of the island as a fleshless revenant.

Revelation filled Karthus as he became what he always believed he should have been; a being poised at the threshold of death and life. The beauty of this eternal moment filled him with wonder as the wretched spirits of the island rose to behold his transformation, drawn to his passion like predators scenting blood in the ocean. Finally, Karthus was where he belonged, surrounded by those who truly understood the boon undeath truly was. Filled with righteous zeal, he knew he had to return to Valoran and share his gift with the living, to free them from petty mortal concerns.

Karthus turned and the Black Mist bore him over the waves to the fisherman’s boat. The man fell to his knees before Karthus, begging for his life, and Karthus granted him the blessing of death, ending his mortal suffering and raising him up as an immortal spirit as he sang his lament for passing souls. The fisherman was the first of many such souls Karthus would free, and soon the Deathsinger would command a legion of unliving wraiths. To Karthus’s awakened senses, the Shadow Isles was in a state of apathetic limbo, where the blessings of death were squandered. He would galvanize the dead in a crusade to bring the beauty of oblivion to the living, to end the suffering of mortality and usher in a glorious age of undeath.

Karthus has become the emissary of the Shadow Isles, the herald of oblivion whose laments are paeans to the glory of death. His legions of unbound souls join with his funereal dirges, their haunting song reaching beyond the Black Mist to be heard on cold nights over graveyards and charnel houses all across Valoran.

More stories

  1. Burial At Sea

    Burial At Sea

    The sea was mirror-smooth and dark. A pirate’s moon hung low on the horizon as it had for the last six nights. Not so much as a whisper of wind stirred the air, only that damned dirge carried from who knew where. Vionax had sailed the oceans around Noxus long enough to know that seas like this only ever presaged ill-fortune. She stood on the Darkwill’s foredeck, training her spyglass on the far ocean, searching for anything she could use to plot their position.

    “Nothing but sea in all directions,” she said to the night. “No land in sight and no stars I recognize. Our sails are empty of wind. The oar decks have rowed for days, but no matter which way we turn, land never comes and the moon neither waxes nor wanes.”

    She took a moment to rub the heels of her palms against her face. Thirst and hunger growled in her belly and the constant darkness had made it impossible to accurately gauge the passage of time. The Darkwill wasn’t even her ship. She’d been it’s first mate until a Freljordian reaver’s axe had split Captain Mettok’s skull and given her a sudden promotion. The captain and fifteen other Noxian warriors were laid within sewn-up hammocks on the main deck. The growing stench rising from the bodies was the only consistent measure of time’s passing.

    She lifted her gaze to the open ocean and her eyes widened as she saw thick black mist rising from the water. Shapes moved in the mist, lambent suggestions of clawed arms and gaping mouths. That damned dirge rang out over the water again, louder now and accompanied by the dolorous peals of a funeral bell.

    “The Black Mist,” she said. “All hands on deck!”

    She turned and vaulted down to the main deck, running for the quarterdeck and the ship’s wheel. Not that she could do anything to move the ship, but she’d be damned if she’d be found anywhere else. A haunting lament for lost souls drifted over the ship as men stumbled from below decks, and even as terror shivered her spine, Vionax couldn’t deny the poetry in the sound. Tears pricked her eyes and ran down her cheeks, not in fear, but from infinite sadness.

    “Let me end your grief.”

    The voice in her head was cold and lifeless, the voice of a dead man. It conjured the image of iron-rimmed wheels on a corpse-heaped cart, a knife cutting yet another death mark on a staff. Vionax knew the tales of the Black Mist; she knew to avoid the islands brooding beneath the darkness in the east. She’d thought the ship was far from the Shadow Isles, but she was wrong.

    She pulled up short as black mist boiled up over the gunwale, bringing with it howls and screeches of dead things. Wraiths spun overhead, a swirling chorus of the damned, and the Darkwill’s crew cried out in terror at the sight of them. Vionax drew her pistol and cocked the hammer as a figure loomed from the mist; towering and wide-shouldered, robed in tattered vestments like an ancient prelate, yet his shoulders and gaunt skull were armored as a warrior. A chained book hung at his waist and he carried a long staff with its haft notched by countless tally-marks. Spectral light shone at its tip and burned like a fallen star in the palm of his free hand.

    “Why do you cry?” said the creature. “I am Karthus, and I bring you a great gift.”

    “I don’t want your gift,” said Vionax, pulling the trigger. Her pistol boomed and fire exploded from the barrel. The shot struck the monstrous wraith, but passed through it without harm.

    “You mortals,” said Karthus, shaking his helmeted head. “You fear what you do not understand and would turn away from a boon that is freely offered.”

    The monster drifted closer, and the dark radiance of his staff bathed the ship’s deck in pale, sickly light. Vionax backed away from the wraith’s chill as her crew fell before the light, their souls drifting like steam from their bodies. Her heel caught on one of the laid out hammocks and she tripped, falling backwards onto her haunches. She pushed herself away from Karthus, scrambling over the bodies of her fellow sailors.

    The hammock beneath her moved.

    They were all moving, squirming and writhing like fresh-caught fish gasping for air at the bottom of a boat. Tendrils of mist rose from tears in the canvas and between the rough stitches the ship’s sailmaker had used to sew them shut. Faces moved in the mist, faces she’d sailed with for years, men and women she’d fought beside.

    The wraith towered over her and the dead crew of the Darkwill stood beside him, their spirit forms limned in moonlight.

    “Death is nothing to be feared, Mistress Vionax,” said Karthus. “It will free you from all your pain. It will lift your eyes from your mundane existence and show you the glory of life eternal. Embrace the beauty and wonder of death. Let go of your mortality. You do not need it.”

    He held his hand out and the light there swelled to envelop her. She screamed as it pressed through her skin, into muscle, through bone, down to her very soul. The wraith clenched his fist and Vionax cried out as she felt herself being unwoven from the inside out.

    “Let your soul fly free,” said Karthus, turning to carve another notch in his staff with a sharpened nail. “You shall feel no pain, no fear, no desire to feel anything but the beauty of what I have to show you. Miracles and wonders await, mortal. Why would you not crave such rapture...?”

    “No,” she said with her last breath. “I don’t want to see.”

    “It is already done,” said Karthus.

  2. Vex

    Vex

    In the black heart of the Shadow Isles, a lone yordle trudges through the spectral fog, content in its murky misery. With an endless supply of malaise and a powerful shadow in tow, Vex shields herself from the pep and happiness of the outside world, and all of the irksome “normies” who occupy it.

    Growing up in Bandle City, Vex never felt she belonged. The whimsy and color of the yordle realm was cloying to her. Despite the best efforts of her parents, she never seemed to find her “yordle spirit” or any like-minded friends, and chose to spend most of her time sulking in her room.

    There, she found an unlikely soulmate in her own shadow. It was black (her favorite color), and it didn’t talk—the perfect companion for the sullen youth. She learned to entertain herself with the shadow, performing gloomy pantomimes for her own amusement.

    Alas, it was just a shadow, incapable of shielding Vex from the loathsome cheerfulness that surrounded her. Surely something more lay in store. Something darker. Something sad. Something just like her.

    That something arrived in the form of a Harrowing, thick clouds of Black Mist that billowed through Bandle City, stirring its residents to panic. While most yordles fought valiantly to beat back the Mist, Vex was intrigued by the foul miasma and began to follow it to its source.

    When she arrived in the Shadow Isles, Vex couldn’t believe her eyes. Vast tracts of land and sea, devoid of all life and color, stretched out before her. Here, she could finally sulk, unbothered by the laughter and merriment of others.

    As the days passed, Vex realized the Black Mist was having a strange effect on her. Her shadow had taken on a new ghostly persona—much more lively and expressive than its host—and her benign yordle magic had transformed into something far more sinister. Vex could now spread her misery far and wide.

    “Who made this wonderfully awful place?” she wondered.

    Her question was soon answered when the Ruined King, Viego, appeared in the Isles, seeking to spread his Mist to all corners of Runeterra. Upon meeting Vex, Viego realized the yordle had a unique ability to spread despair, making people more vulnerable to his Harrowing. Vex, in turn, was inspired by his vision for a world covered in Black Mist. The two became fast allies and set out to turn the entire world into a harrowed wasteland.

    Before Viego’s vision could be fully realized, Vex discovered his ulterior motive: to reclaim the soul of his dead queen Isolde, and reunite with her in matrimonial bliss. She shuddered in disgust, feeling betrayed that the man she had trusted to kill the world’s happiness had, in fact, been seeking it himself. Vex left Viego to be defeated by the Sentinels of Light, his dreams of a matrimonial reunion dashed upon the stones of the Camavoran wreckage. Alone once more, she watched in disappointment as the world returned to the bright, colorful place she had always hated. Finding a lasting melancholy was going to be tougher than she’d thought.

    She knew one last place she could go—a surefire way to achieve the misery she craved. She paid a visit to her parents in Bandle City, eager to show them who she had become and bask in their disapproval.

    The young yordle watched as her parents turned dumbstruck, still as tree stumps. Their expressions changed from shock, to denial, to reluctant acceptance.

    “Honey. We don’t understand... this,” said her mother, motioning with her finger at Vex’s entire being.

    “But we love you unconditionally,” said her father. “And if you’re happy, we’re happy for you.”

    Rolling her eyes, Vex released a loud, exasperated sigh. “You guys are the worst,” she moaned.

    She trudged out of her parents’ living room, anxious to return to the Shadow Isles where she could sulk undisturbed.

  3. Yorick

    Yorick

    The last survivor of a long-forgotten religious order, Yorick is both blessed and cursed with power over the dead. Trapped on the Shadow Isles, his only companions are the rotting corpses and shrieking spirits that he gathers to him. Yorick’s monstrous actions belie his noble purpose: to free his home from the curse of the Ruination.

    Even as a child, Yorick’s life was never normal. Raised in a fishing village at the very edge of the Blessed Isles, he always struggled to find acceptance. While most children his age were playing hide-and-seek, young Yorick was making friends of a different kind—the spirits of the recently deceased.

    At first, Yorick was terrified of his ability to see and hear the dead. Whenever someone in the village passed away, Yorick would lie awake all night, waiting for the chilling cry of a new visitor. He could not understand why they chose to haunt him, and why his parents believed the spirits to be nothing more than nightmares.

    In time, he came to realize the souls were not there to harm him. They were simply lost and needed help finding their way to the beyond. Since only Yorick was able to see these spirits, he took it upon himself to be their guide, escorting them to whatever awaited in eternity.

    The task was bittersweet. Yorick found that he enjoyed the company of ghosts, but each one he brought to rest meant saying farewell to another friend. To the dead, he was a savior, but to the living, he was a pariah. The villagers only saw a disturbed little boy who spoke to people who weren’t there.

    Tales of Yorick’s visions soon spread beyond his village, and drew the attention of a small order of monks who dwelled at the heart of the Blessed Isles. Its envoys traveled to Yorick’s island, believing he could become an asset to their faith.

    Yorick agreed to journey to their monastery, and there, he learned the ways of the Brethren of the Dusk and the true significance of their trappings. Every monk carried a spade as a symbol of their duty to conduct proper burial rites, which ensured souls would not lose their way. And each brother wore a vial of water drawn from the Blessed Isles’ sacred spring. These Tears of Life represented the monks’ duty to heal the living.

    Yet, no matter how he tried, Yorick could never gain the acceptance of the other monks. To them, he was tangible proof of things that should only be known through faith. They resented his power to easily perceive what they themselves had struggled their entire lives to understand. Shunned by his brothers, Yorick found himself alone again.

    One morning, as he tended to his duties in the cemetery, Yorick was interrupted by the sight of a pitch-black cloud roiling across the surface of the Blessed Isles, devouring everything in its path. Yorick tried to run, but the cloud quickly enveloped him and plunged him into shadow.

    All around Yorick, living things began to writhe and contort, corrupted by the foul magic in the Black Mist. People, animals, even plants began to transform into vile, ghoulish mockeries of their former selves. Whispers emanated from the turbulent air around him, and his brothers began ripping the vials of healing water from their necks, as if the objects were causing them great anguish. A moment later, Yorick watched in abject horror as the monks’ souls were ripped from their bodies, leaving cold, pale corpses behind.

    Among the quieting screams of his brethren, Yorick alone could hear voices within the mist.

    “Remove it. Join us. We will become one.”

    He felt his fingers grasping for the vial at his neck. Mustering all his resolve, Yorick forced his hands away from his throat and commanded the howling souls to stop. The Black Mist writhed violently, and darkness overtook him.

    When Yorick awoke, the winds had calmed, and the once-fertile lands had transformed into the grotesque hellscape of the Shadow Isles. Isolated tendrils of the Black Mist clung to him, trying to overtake the one living thing not yet corrupted. As the Mist wrapped itself around him, Yorick saw it suddenly recoil from the vial at his neck. Yorick clutched the blessed water, realizing it was all that kept him alive.

    In the days that followed, Yorick scoured the islands for survivors, but found only the twisted remnants of what once lived there. Everywhere he walked, he witnessed wretched spirits rising from the bodies of the dead.

    As he searched, Yorick slowly pieced together the events that led to the cataclysm: A king had arrived seeking to resurrect his queen, but instead, had doomed the Isles and everything on them.

    Yorick wished to find this “Ruined King” and undo the curse he had unleashed. But he felt powerless in the face of the seemingly endless death that surrounded him.

    Almost lost within his grief, Yorick began to speak to the spirits around him, attempting to find solace with them as he had as a child. Instead, as he communed with the Mist, corpses left their graves, guided by his voice. He realized the bodies he once laid to rest were now his to command.

    A glimmer of hope shone from the heart of his despair. To free the dead of the Shadow Isles, Yorick would wield their power and their strength.

    In order to end the curse, he would be forced to use it.

  4. Kindred

    Kindred

    Separate, but never parted, Kindred represents the twin essences of death. Lamb’s bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred’s nature vary across Runeterra, every mortal must choose the true face of their death.

    Kindred is the white embrace of nothingness and the gnashing of teeth in the dark. Shepherd and the butcher, poet and the primitive, they are one and both. When caught on the edge of life, louder than any trumpeting horn, it is the hammering pulse at one’s throat that calls Kindred to their hunt. Stand and greet Lamb’s silvered bow and her arrows will lay you down swiftly. If you refuse her, Wolf will join you for his merry hunt, where every chase runs to its brutal end.

    For as long as its people have known death, Kindred has stalked Valoran. When the final moment comes, it is said a true Demacian will turn to Lamb, taking the arrow, while through the shadowed streets of Noxus, Wolf leads the hunt. In the snows of the Freljord, before going off to fight, some warbands “kiss the Wolf,” vowing to honor his chase with the blood of their enemies. After each Harrowing, the town of Bilgewater gathers to celebrate its survivors and honor those granted a true death by Lamb and Wolf.

    Denying Kindred is to deny the natural order of things. There are but a wretched few who have eluded these hunters. This perverse escape is no sanctuary, for it only holds a waking nightmare. Kindred waits for those locked in the undeath of the Shadow Isles, for they know all will eventually fall to Lamb’s bow or Wolf’s teeth.

    The earliest dated appearance of the eternal hunters is from a pair of ancient masks, carved by unknown hands into the gravesites of people long-forgotten. But to this day, Lamb and Wolf remain together, and they are always Kindred.

  5. Elise

    Elise

    The Lady Elise was born centuries ago to House Kythera, one of the oldest bloodlines of Noxus, and swiftly learned the power of beauty to influence the weak.

    When she came of age, she entertained the courtship of Berholdt, heir to House Zaavan. Their union was opposed by many, since it would strengthen Kythera at Zaavan’s expense—but Elise worked hard to beguile her intended husband, and manipulated her detractors to secure a betrothal.

    Unbeknown to her, this political marriage had been planned for many years by shadowy forces working behind the scenes throughout the empire, with Berholdt Zaavan a mere pawn in a much larger game. Even so, it was an unexpected twist that Elise should dominate him so completely, and while he remained the face of his house, it was clear who was in charge. As time passed, his resentment grew.

    One evening, over a typically frosty dinner, Berholdt revealed he had poisoned her wine, and demanded Elise withdraw from society and allow him to take up the reins of power. Knowing he would have the antidote about his person, Elise played the role of a remorseful wife, weeping and begging her husband’s forgiveness. Just as it seemed he might be convinced, she snatched up a knife and plunged it into his heart.

    Even with the antidote, Elise was bedridden for weeks… and it was then that the Pale Woman approached her.

    The enigmatic mistress of “the Black Rose” spoke of a secret society where hidden knowledge and sorcery were shared among those who could be trusted, and kept from those who could not. In truth, the Pale Woman did not care who controlled each of the noble houses, as long as they were sworn to her. Since Elise had killed the thrall Berholdt, she would have to prove her own value, or a more suitable replacement would be found.

    Seeing a path to greater power, Elise took to the cabal like few before her. She met often with the most prominent members, trading influence and thwarting her rivals in a complex web of tangled schemes. With the wealth of two houses, there were not many who could oppose her, and she became even more adept at persuading others to do her bidding.

    Eventually, she learned of an object that held great significance for the Black Rose—the skull of an ancient warlord known as Sahn-Uzal, rumored to have been hidden long ago in the Shadow Isles. Keen to gain the Pale Woman’s favor, Elise found a desperate, debt-ridden captain willing to bear her and a handful of devotees to the cursed city of Helia. They came ashore on a beach of ashen sand, and were tormented by spiteful wraiths as they searched in vain for the lost vault.

    But Elise found something she had not anticipated.

    A creature of the long-forgotten past had made its home in the lightless depths beneath the city. This bloated, chitinous monster was the spider-god Vilemaw, and it erupted from the darkness to devour the intruders, before sinking its fangs into Elise’s shoulder. She fell, howling and convulsing as the venom wrought terrible changes upon her body. Her spine rippled with undulant motion, and arachnoid legs pushed out from her flesh.

    Finally, breathless with the agony of transformation, Elise turned to find her new master looming above her. An unspoken understanding passed between them in that moment, and she scuttled back to the beach, untroubled by the Isles’ spirits as she weaved in and out of the twisted treeline.

    Some weeks later, when her ship arrived back at the Noxian capital in the dead of night, Elise had regained her human form… though she was the only living thing left aboard.

    Though no evidence was ever found of the warlord’s skull, the Pale Woman saw Elise’s dangerous new gift for what it was—a means to come and go safely between Noxus and the Shadow Isles. An accord was struck, wherein the Black Rose would provide Elise with endless unwitting sacrifices to offer up to the spider-god, and in return she would recover any artifacts of power she could from those benighted, forbidding shores.

    Elise once again took up residence in the neglected halls of House Zaavan, carefully cultivating a reputation as a seductive yet unreachable recluse. Few have ever guessed her true nature, yet fanciful rumors abound—wild tales of her ageless beauty, and a terrifying, voracious creature said to lair in the bowels of her dilapidated, dust-wreathed palace.

    Though centuries have passed, whenever Elise feels the summons of her god, she returns to the land of the Black Mist with a hapless suitor in tow, or some other easily swayed soul.

    And none who accompany her ever return.

  6. Maokai

    Maokai

    Maokai is a rageful, towering treant who fights the unnatural horrors of the Shadow Isles. He was twisted into a force of vengeance after a magical cataclysm destroyed his home, surviving undeath only through the waters of life infused within his heartwood. Once a peaceful nature spirit, Maokai now furiously battles to banish the scourge of unlife from the Shadow Isles and restore his home to its former beauty.

    Long before living memory, a chain of islands erupted from deep beneath the ocean tides as blank slates of rock and clay. With its creation, the nature spirit Maokai was born. He took the form of a treant, with his tall body covered in bark and long limbs resembling branches. Maokai felt the profound loneliness of the land and its potential for teeming growth. He wandered from island to island in search of signs of life, growing ever more forlorn in his solitude.

    On a hilly isle covered in soft, rich soil, Maokai sensed a boundless energy radiating from deep beneath the ground. He plunged his great roots downward until they reached a spring of magical, life-giving water and drank deeply. From this potent liquid, he grew hundreds of saplings and planted them across the islands.

    Soon the land was shawled with verdant forests, groves of towering virenpine, and tangled woods, all steeped in wondrous magic. Magnificent skytrees with expansive canopies and thickly winding roots covered the isles with lush green foliage. Nature spirits were drawn to the lavish vegetation, and animals reveled in the fertile greenery.

    When humans eventually came to the islands, they too thrived in the land’s abundance and formed an enlightened society of scholars devoted to studying the world’s mysteries. Though Maokai was wary of their presence, he saw how they respected the sanctity of the land. Sensing the deep magic within the woods, the humans built their homes in areas not heavily forested, to avoid disturbing any nature spirits. Maokai occasionally revealed himself directly to those he trusted and blessed them with knowledge of the verdant isles, even its greatest gift – the underground spring that could heal mortal wounds.

    Centuries passed, and Maokai lived in idyllic contentment until a fleet of soldiers from across the sea beached upon the shores of the isles. Maokai sensed something was terribly wrong. Their grief-maddened king bore the corpse of his queen and in hopes of reviving her, bathed her decayed flesh in the healing waters. Reanimated as a rotting corpse, the queen begged to return to death. The king sought to reverse what he had done, unwittingly casting a terrible curse upon the land.

    From leagues away, Maokai felt the first ripples of the disaster that would soon devastate the isles. He sensed a horrific force gathering beneath the soil, and a bitter chill washed over him.

    As the ruination spread, Maokai desperately plunged his roots deep into the ground and drank of the healing waters, saturating every fiber of his being with their magic. Before the cursed water reached him, Maokai withdrew his roots, severing all connection to the pool. He howled in rage as the sacred reservoir he had entrusted to men was fully corrupted – the spiraling coils churning underwater until nothing pure remained.

    Moments later, the mists surrounding the islands blackened and spread over the land, trapping all living things in an unnatural state between life and death. Maokai watched in helpless agony as all he knew – plants, nature spirits, animals, and humans alike – twisted into wretched shades. His fury grew; the great beauty he had cultivated from tiny saplings fell to ruin in an instant at the careless hand of man.

    The enervating mist coiled around Maokai, and he wept as the bright flowers adorning his shoulders crumbled and fell to dust. His body shuddered and contorted into a mass of gnarled roots and tangled branches as the mist leached life from him. But Maokai’s heartwood was saturated with the precious waters of life, saving him from the terrible fate of undeath.

    As grotesque wraiths and horrific abominations flooded the land, Maokai was overcome by a host of lifeless men. He struck the spirits with his branchlike limbs in manic violence, realizing the force of his blows could shatter them to dust. Maokai shuddered with revulsion: he had never killed before. He flew at the breathless shapes in a frenzy, but hundreds more overwhelmed him, and eventually he was forced to retreat.

    With his home all but decimated and his companions turned to deathless horrors, Maokai was tempted to try and escape the nightmare of the isles. But from deep within his twisted form, he felt the sacred waters giving him life. He had survived the Ruination by carrying the very heart of the islands within him, and he would not abandon his home now. As the Blessed Isles’ first nature spirit, he would remain and fight for the soul of the land.

    Though surrounded by endless hosts of malicious foes and darkening mist, Maokai fights with furious vengeance to conquer the evil that plagues the isles. His only pleasure comes from dealing savage violence to the soulless wraiths who roam his land.

    Some days, Maokai subdues the mist and its deathless spirits, breaking their hold on a grove of trees or a small thicket. Though new life has not bloomed in such cursed soil for an age, Maokai strives to carve havens, however temporary, free from regret and decay.

    So long as Maokai continues to fight, hope remains, for steeped within his heartwood are the uncorrupted waters of life, the last remaining chance of restoring the isles. If the land returns to its joyous state, Maokai, too, will shed his twisted form. The nature spirit brought life to these isles long ago, and he refuses to rest until the isles bloom once more.

  7. True Neutral

    True Neutral

    “It was no tempest. It was a spirit,” said the fisherman, still rattled by the shipwreck he’d barely survived two nights ago. The man told of his fishing vessel being sunk by a creature, large as a house and quick as the wind.

    Shen listened to the tale, silently weighing the facts as presented.

    “Show me where it happened,” said Shen.

    The man led him to a beach in the bay, where a team of villagers worked to recover the drowned bodies of the mariners. Shen knelt to examine a piece of wreckage. The gashes in the driftwood were deep and savage, the work of powerful claws.

    “How many dead?” he asked.

    “All but me… Six,” responded the fisherman.

    The spirits are strong, thought Shen, digging through the wreckage for any further evidence.

    At last, on the edge of a splintered portion of the hull, he found it: a small tuft of gossamer hair. Most people would overlook it, or if they did see it, they’d never believe a creature that could break a ship in half could leave something so delicate. But Shen had seen hair like this before. Any doubts he’d had about the veracity of the fisherman’s tale faded as he watched the fine, silvery tuft dissolve into nothing at his touch.

    “A demon,” Shen remarked. “You must have sailed into its path.”

    The fisherman nodded grimly. Spirits of all kinds were known to mingle with the physical world, especially in Ionia, where the barrier between realms was thin and passable. The ethereal and material planes were in constant contact, sliding peacefully past one another like oil atop water.

    As the Eye of Twilight, it was Shen’s duty to walk between the worlds, ensuring neither side overwhelmed the other. To humans, he was a ghost, vanishing in the space between breaths to reappear many miles away. To spirits, he was a human, flesh and bone who ought never to venture into ethereal realms.

    He knelt on the beach to examine one of the corpses that had been recovered. The man had been torn in half, just below the ribs. What was left of his innards dangled from a pale, bloated torso.

    “You need not worry. I shall have the monster before nightfall,” said a voice from behind.

    Shen turned to see a holy man sent by the local temple. Several acolytes stood around him, carrying an assortment of mystical trinkets and oils. They were beginning a cleansing ritual to root out any spiritual disturbances in the area. The holy man stared at Shen, as if sizing up his value.

    “Can we count on your help, sir?” the man asked.

    “Balance will be restored,” said Shen with an assuring nod.

    He parted ways with the holy man and continued to follow the faint trail of gossamer hair. He thought of the dead seafarers and the cost he’d need to exact from the demon. The words of his father still rang true: “The hardest part is finding the point of balance in all things.” True neutrality, the precise center of all forces at work in the world - that is what the Eye must be able to distinguish.

    Enforcing that equilibrium was its own struggle. For the task, Shen carried two blades on his back. One was an Ionian steel saber that could cleave through a person in one blow. The other was a sword of pure arcane energy. It was used for dealing with spirits, and had been passed down through many generations of Shen’s ancestors. He had slain countless demons, ghosts, wraiths, and sprites with it over the years, and fully expected to take one more before the day was done.

    At last, Shen came to a secluded inlet, quiet and devoid of human activity. On a sandbar in the shallows lay the demon, its fine, glossy coat shimmering in the dusk. The creature swelled as it rested, engorged from consuming the mortal essences of its victims. Shen crept through the rushes, silently edging toward the sleeping demon. He could see its massive ribcage expand and contract with deep, restful breaths. When he was but a few paces from the sandbar, he drew his spirit blade, readying his strike.

    Suddenly, a distressing sound stayed his hand. It was a shrill, ghastly cry, emanating from the very air itself. It sounded familiar, but before Shen could identify the noise, he heard it again. And again. And again, culminating in a chorus of blood-curdling shrieks. These were the cries of dying spirits. Shen’s eyes darted back to the demon, now beginning to stir from its slumber. Shen took one more look at his spirit blade, calmly weighing his options. He then clasped his hands together, carefully focusing his ki, and disappeared in a vortex of crackling energy, leaving the demon alone on its sandbar.

    A moment later, Shen reappeared at the site of the shipwreck.  All around, smoldering pools of black ooze evaporated into the air, coupled with the lingering reek of terror.

    Shen counted the dissipating black puddles, each the remains of a slain spirit. His tally was interrupted as the holy man entered the clearing with his acolytes. One of the men held a cord of flax and silver. Tethered to the other end was a smaller spirit - an imp of no significance. It struggled against the choke of its leash. It wailed as it saw the remains of its brethren.

    “Would you care to dispose of this one?” the holy man asked Shen, casually, as if offering him a bowl of soup at dinner.

    Shen looked at the sticky, smoldering pools that were mighty beings of the otherworld just moments ago. Then he turned his gaze toward the priest and the wailing imp.

    “I am sorry for this, Your Holiness,” he said. He placed his spirit blade back into its scabbard and drew his steel saber instead. It was not the sword he had expected to use that day.

  8. Kassadin

    Kassadin

    Kassadin started life as a lowly offcast, walking the harsh sands of the Great Sai alongside merchant caravans to draw predators away from their more valuable goods. He survived many of these treks across the desert, and began to serve less as bait, and more as a guide.

    The foreign tongues that sought his talents, “Kas sai a dyn?” or “whom does the desert know?” often slurred their Shuriman, and so he became fondly known as Kassadin in the back alleys and markets of Bel’zhun. He spent many years exploring the ancient ruins of his homeland, making his employers exceedingly wealthy, but it wasn’t until a dig near Zirima that he found a treasure of his own—he fell in love with a woman from one of the desert tribes.

    With his wife and newborn daughter, Kassadin settled in a small village in the rocky canyons to the south. He was on the road often, his work sometimes requiring him to accompany particularly valuable relics to some faraway sponsor. But, no matter where his travels took him, Kassadin would always return with exciting tales from the world beyond.

    Journeying home from distant Piltover, Kassadin and his fellow caravaneers were watering their beasts at an oasis when they encountered the first terrified survivors stumbling out of the desert. They spoke of the disaster that had claimed their homes, as if the maw of the underworld itself had opened up to devour them. They had barely escaped with their lives.

    Fearing for his own family’s safety, Kassadin left the others behind, riding hard, driving his mount almost to exhaustion. When he finally reached the place where his village had once stood, he found only shifting sand and rubble. He clawed at the debris until his hands bled, screaming out his wife and daughter’s names, though no answer came. Days later, Kassadin’s companions caught up to him, now just a broken and empty man weeping beneath the scorching sun.

    They dragged him back to Zirima, but Kassadin would go no further. For years, he tried to drown his grief, reduced to little more than a vagrant… until word reached town of “the Prophet.”

    Whispers of unspeakable horrors that dwelt beneath the earth, and of sacrifices made in their name, chilled Kassadin to the bone. He knew well the legends of old Icathia, and the fate that befell that accursed place—if the Void had been deliberately drawn toward Shurima once more, then it had likely been the death of his entire village, and countless more besides. He also knew there were few, if any, who could stand against it.

    In that moment, Kassadin swore that he would avenge his wife and daughter, by destroying this insidious Prophet, and the source of his abyssal power. He was a man who had made his living by finding safe paths through the most dangerous places, and resolved to arm himself with the most arcane and esoteric weapons ever known in Valoran, fused with Zaunite ingenuity, and blessed by Ionian spirit-healers. He called in every favor he could, from scholars of antiquities to common smugglers, for their help in… acquiring what he sought. Many called him a madman, believing this the last time they would ever see their old friend alive—Kassadin merely thanked them for their concern, and bid them farewell. He would face the Void alone.

    Last of all, he stole the infamous Nether Blade of Horok, the sword that had slain a thousand deceivers in the latter days of the empire. He could feel the cold pull of oblivion in its edge, but no longer had any regard for his own mortality, and nothing of his old life left to lose.

    Disguised in the robes of a pilgrim, more than a decade since he had last set foot anywhere near that desolate land, Kassadin made his way into Icathia. He would go where no man was ever meant to walk.

    He would have his vengeance, even if it killed him.

  9. Trial of the Masks

    Trial of the Masks

    Jared Rosen

    Imagine the world as a mirror.




    Sivir watches leaves fall outside her window, and sips tea flavored with rose petals. The liquid dances gently across her tongue. Its petals are delicate, pink, and soft. The air is still, and the sky is gray, and beneath Sivir’s thatch floor lies hard earth, grounding her upon a single and unnassailable reality.

    It is the dirt and the grass and the homes and the villagers she has been accustomed to for the majority of her life—here, in her small dining room, in her small cottage, in the small village of Sugiru. The world, she believes, cannot be a mirror. It is rigid. Concrete.

    Sivir’s world is a reflection of nothing.

    She avoids looking at the corner of the room.

    There is an object there, now. Perhaps it was there before. Perhaps it will be there tomorrow. A golden ring of immaculate, intricate design—or a monstrous wheel whose spokes are sharpened to a wire-thin killing edge. It is a compass, a star, a weapon, a key. It was buried once, someone told her, and now it is not.

    Hours pass between Sivir and the golden ring. She drinks tea flavored with rose petals, her cup never emptying as it rises and falls from her lips. Day never breaks, and the leaves outside her window never cease to fall. Hours become days. Days become years. Sivir grounds herself in her small dining room, in her small cottage, in a small village on a tiny island far out to sea, her vision locked in place, her muscles screaming.

    Sivir steals a glance at the corner of the room. The ring has begun to widen.

    Every synapse in her body freezes. The wheel’s empty center collapses into an ocean of liquid night. Framed with gold, a starless nothing stretches outward beyond an infinite, black horizon. An old fisherman, his shape stark within the ring’s abyss, awaits Sivir’s living eyes as they rise to meet his own. He grins, his mouth blooming into hundreds of teeth.

    The fisherman turns to cast his spear into space, each step ponderous, and the needle arcs endlessly upward, then down beneath the surface of glistening, obsidian waters. The ring continues to expand as ichor pours from its center. It fills the room, it fills the cottage, it bursts from the windows and doors. The ring slices into the roof of Sivir’s home, cutting the building’s facade from its foundation, cutting the cliff face it is stood on from the island itself. As she crashes into the sea, Sivir is reflected against the absence of nothing beneath her, the nothing all around her, and she watches the fisherman as his line catches on something, deep below their feet.

    Steadily, surely, he begins to drag it towards them.

    Sivir runs her finger across the edge of the golden ring. There is no pain as the cut opens, merely a sigh, a release. Sivir studies her blood as it sinks into the metal—a deep, blossoming vermillion that seems to stretch along its surface, down its labyrinthine engravings towards the ever-spreading emptiness at its center. The ring retracts; the portal closes, and the darkness burbles meekly before it is banished.

    Sivir drinks tea flavored with rose petals, and watches the leaves outside her window. The clouds begin to dissipate as morning turns to day, and the trees slowly settle against the wind. Blood is smeared along the side of her cup. Black fluid trails along her floor.

    It is three days before the rise of the blood moon, and a pair of twin girls has vanished along the beach at night. The day stretches. Sivir remembers how the elders wailed, how their cries punctured the evening air, and how their elaborate burial rites filled the waves with sputtering paper lanterns—an old tradition intended to guide lost souls home. The girls’ bodies were never recovered.

    Sivir watches the ring as it rests against the corner of her home.

    It is silent. Sated, for now.




    The flesh is incomplete.




    It took Sivir hours to dig the ring out of the woods. She hadn’t even known to stop until it almost cut her hand in half, its gleaming edge jutting from the foot of an old stone. When she looked up the day had fully passed, and it wasn’t clear how or why she had found herself there.

    Sivir took it into the village, maybe? It is hard to recall. Her memories seem distant, unfamiliar, as though they rest at the bottom of a clear lake she can’t breach. Sivir takes the ring to the other side of the island and buries it with sand. Sivir takes the ring to the sea throws it in.

    The ring always returns. Resting quietly against the dusty corner of her home, hungrily awaiting only her. And when Sivir gazes into it, the ring opens again and again, the old fisherman locking eyes with her against a still, atramentous midnight, and he begins to pull some nameless horror up from the bottom of the world.

    Sometimes Sivir thinks she is dead. She rubs her thumb along the matching shell bracelets in her pocket in those moments—each one small and delicate—and finds in some half-remembered nightmare a pair of girls, hand-in-hand, drifting crimson against the moonlit sea.




    She is with you.




    Sivir lives on a coastal road overlooking a small archipelago, on the far edge of a quiet island. She is remote enough from Sugiru to enjoy respite from its daily squabbles, and close enough to be accepted as a part of its community. When Sivir looks over the cliffs she sees herself smashed against the rocks below. A different Sivir will look up from the beach, her hands black with the blood of hundreds of people.

    Sivir awakens on a bed made of cotton and straw, on the second day before the rise of the blood moon. She peers down the hall at still another Sivir, clutching the golden ring so tightly that her fingers hang by fleshy threads. Her free hand carries a horned, wooden half-mask emblazoned with the visage of a demon, and she begins to place it over her face. Sivir closes her eyes, and when she opens them she is alone.

    Sivir’s memories often overlap. Great lengths of time vanish behind her, and recently she has begun to find herself standing outdoors, gazing upwards at a blank and yawning sky. She walks through the village and greets its inhabitants; she walks through the forest and savors its quiet. She looks at her feet and finds the lacerated skull of a man she saw only an hour before, but when she shakes herself awake he stands in front of her at the harborside, brow furrowed in concern. Sivir imagines her hands wrapping around his neck, and ripping his throat out with her teeth.

    Her fingers stretch and bend, her bones piercing through flesh in blighted indigos and reds. Great horns burst from her skull; her skin cracks apart as the chrysalis of her mortal body finally gives in, finally gives way to the true body beneath, and she howls through her single flaming eye as sad, small creatures run for safety. She moves against the turning of the world, her feet pounding across time as serrated claws cut through tiny, gnawing, pleading things. She peels the walls off a building and falls upon the craven figures inside, drinking in their screams as thick rivers of blood pour past her monstrous shadow and into the sea.

    Sivir finds herself suddenly on the beach, rubbing dead girls’ shell bracelets between her fingers.

    The night creeps in softly. Moment by moment, the sun’s rays vanish beneath a blanket of cold stars, and Sivir stands before the black static of the ocean, its lightless waves roiling against her reflectionless mirror world.




    Your true face.




    The fisherman’s spear sings across a vast emptiness. Light and sound fail as he casts his line, its heft sinking down into the bottomless chasm above which he stands. His is a sea without end, twin reflections of an infinite nihility, the grave of a lost and nameless epoch. He smiles with the hunger of an ancient shark.

    His hook sticks fast, and he begins to pull a great shape up from far below.

    Inch by inch, second by second, a mountainous silhouette emerges from beyond the edges of the fisherman’s black horizon. It is a tower, a fortress, a sun; thick ichor sloughs from it without end, a great wall of impenetrable darkness dragged along from some forgotten pelagic abyss. The spear tears loose from the object’s surface, a wooden mask impaled along its tip.

    One day before the night of the blood moon, Sivir places the mask over her face.




    Descend.




    Sivir is Sivir, and Sivir is not.

    In the red light of the blood moon, Sivir walks the paths of a long-deserted Sugiru, clutching the golden ring in one hand, and a mask in the other. Her muscles twitch at the slightest sound. Her organs pop unnaturally, pebbles washed smooth by the timeless advance of a biological sea.

    All around her are bodies. A thousand broken dolls, their arms outstretched in hideous ecstasy, frozen in some grotesque invocation of long-absent patrons, house gods, and ancestor spirits. These victims are a delicate garden—these offerings, their curled palms, are the blossoms of a dark and sumptuous harvest given in the name of entities too terrible to understand. Some aren’t completely dead, and their fingers grasp gently at nothing.

    The blood moon descends.

    It is larger than Sivir imagined it—too large, looming as a great crimson sphere over her lost and rudderless island. It casts no reflection against the sea, for it has no equal; it shadows the true moon and devours it whole, its hunger colossal, unending, unquenched.

    Sivir drops the wooden mask and the golden ring. She falls to her knees beneath this mirrored cradle, its center a bounding main of beating wings and boiling, rippling blood. A great figure stirs within: the lone demonic progeny of humanity’s twinned soul, a great demon in the shape of a man, sliding from his womb of light as the moon’s embryonic shell breaks open. The massive figure falls into the waves—a wicked blade in his hand, wings flapping with the sound of cracking glaciers. Buried once, and now not.

    Briefly, Sivir imagines the leaves outside her window, and tea flavored with rose petals, and a small cottage on a small island that seems now so, so small. She imagines the girls by the sea, their shattered bodies floating past the reflection of some pale, inadequate pretender, and the dark whispers of an ancient, unnameable thing, standing before her in the bloodstained night.

    She raises her head, and imagines the world as a mirror.

    The moon caresses Sivir’s two faces, and envelops them.

  10. The Will of the Dead

    The Will of the Dead

    Laura Michet

    Long before she became a Truth Bearer of her people, Illaoi had been an acolyte priestess at a Buhru temple on the coast. Every morning, she went down to the shoreline to exercise in the sun. She tried to focus on the principles her teachers held dear. Discipline. Motion. Strength.

    She’d been alone on the beach one morning when the sea dropped low, lower than a low tide. The lookouts on the serpent-caller towers began ringing their alarm bells and pointing toward the horizon.

    A Great Wave loomed, rushing toward shore with the strength to pulverize bone and rip swimmers out to sea.

    In the moments after the alarms rang out, fear blanked Illaoi’s mind. Her teachers’ lessons abandoned her all at once. Do I have the time to escape? she wondered. Should I just stand here?

    She glanced at the wave, then at the waterline. At her feet, she noticed a swarm of pink crabs. The wave had sucked the water away, and the crabs were frozen absolutely still on the wet rocks, paralyzed by sunshine and surprise and indecision.

    Little creatures, too small to understand the fear they felt. A crab couldn’t do much to avoid a wave like that.

    Illaoi could. She shook herself into action and sprinted to the temple gates just in time for the priestesses to slam them shut. As she perched on the temple’s parapet and watched the wave hit the shore, Illaoi thought about how she had stood in paralysis and fear.

    I could have died. It was the closest she’d come to death in her sixteen years.

    “I won’t do that again,” she told her teachers. Nagakabouros, the Mother Serpent, loved those who grew and changed. She had no sympathy for those who carried on as before while the wave bore down on them.




    These days, something about the streets of Bilgewater reminded her of those frightened crabs.

    It was noon. The sun was high and hot. Usually, the streets would be filled with sailors celebrating shore leave, or sea-monster hunters spending their earnings. But today, the streets were full of people hurrying about their business heads down, silent.

    Bilgewater was on the edge of a civil war, but this was no battle of fresh and eager wills. Sarah Fortune and Gangplank were fighting the same damned war they’d fought already. The same war they’d fight a hundred times, if they could. Gangplank wanted his throne back; Sarah wanted him dead. The city stank of the stagnation lurking in their hearts. Each believed that victory would give them the things they had lost. Respect, perhaps. Justice for the long-lost dead. Something to soothe the pain of defeat and failure.

    It would be so much easier if I cared nothing for either of them, Illaoi thought. But Sarah was her closest friend—and Gangplank, her former lover. Never before had two people been so trapped by their past, and so eager to waste their potential.

    Illaoi glanced down at the lockbox under her arm. “And this is your fault, too,” she muttered.

    The lockbox screamed back at her.

    Its screams were quiet, just soft enough that they were hard to hear without listening closely. But whenever Illaoi focused on them, a hateful presence started scrabbling at the edge of her mind.

    The fellow within the lockbox—the screamer who hurled horrible, muffled imprecations at Illaoi day and night—was to blame for everything.

    It was he who put the shadow on Sarah’s soul.

    Just then, some of Sarah’s crew came marching around the corner. Cutlasses and pistols hung from every belt, and every knuckle was ornamented with brass. They were streaked with blood and sweat and gunpowder. The fighting had been hard.

    And with them, of course, was Sarah Fortune herself. She looked exhausted. The right sleeve of her fancy captain’s coat was stained with blood. Her shoulders were hunched and her hat was tipped low, as if a cold rain only she could feel battered her from above.

    “Hey, Illaoi,” Sarah called, her voice flat and sharp. “Let’s get this done.”

    “Are you well?” Illaoi asked. “You look miserable.”

    “I’ve been chasing Gangplank for a week.” Sarah pointed at the quietly wailing lockbox. “And that thing is still on this island, too. Come on, let’s finish this.”

    They turned to a nearby artifact dealer’s shop. While Sarah’s crew remained on guard outside, guns drawn, Illaoi led the way inside.

    The loupe in the owner’s eye flashed as they entered. “Illaoi!” he called. “It’s been too long!”

    Jorden Irux was a spindly fellow with knees and elbows heading in every direction. He was also the only artifacts dealer in the city with mixed paylangi and Buhru heritage. Illaoi often went to him for help identifying the relics she couldn’t recognize.

    “I have a puzzle for you, Jorden.” Illaoi thumped the lockbox down on his countertop.

    “You have two for me,” he said, glancing at Sarah. “Captain Fortune herself in my little shop!”

    “Don’t get weird about it,” Sarah growled. “Let’s get this over with.”

    The moment Illaoi’s key clicked in the lockbox, Sarah shuddered. A sickly light blazed a slash of teal across the wall.

    Inside the box sat an amulet. Three curved stones, carved in the Buhru style and looped together with a thin wire. They glowed brightly with the light of a trapped soul.

    “Oh, that’s nasty.” Jorden, too, could hear the screams. “By the Goddess, that’s not...?”

    Illaoi nodded. “Viego of Camavor.”

    It had been only a week since this furious shade of an ancient king attempted to turn Bilgewater into a smoking crater. The whole city knew his name now, and knew to curse his memory. If he gets out of this amulet, he will do it all again.

    “It’s a temporary solution,” Sarah said. She let out a short, bitter laugh. “We couldn’t figure out how to kill him for good. There’s no telling what he’ll do if he gets out of there.”

    Illaoi nodded. “Our historians say that the stones are made of serpent-amber... but we do not know if shattering them will release the spirit, or kill it.”

    Goddess’s Tears? I’m not surprised,” Jorden said, using the Buhru term for serpent-amber. “It is so rare, only a fool would practice smashing it.” He leaned close and adjusted his loupe. “A Buhru artisan shaped these. Our people’s style is unmistakable. But there’s a marking here on the back... Where did this come from?”

    Illaoi laughed. “The Shadow Isles, actually. Our people studied with the scholars there, before the Isles were transformed.” If Viego escapes, he will try to transform Bilgewater into a twisted graveyard, too.

    “Let me look something up.” Jorden leaped off his stool and ran into the back of the shop.

    A half second of prickly silence followed... and then Sarah turned to Illaoi. “I know what you’re going to say,” she said, grit in her voice. “So don’t.

    “I was not planning to say anything.” After their last fight, there was no use belaboring Sarah with a truth she refused to listen to. “I was not going to talk about your futile hunt for Gangplank, or what it’s doing to the city. I was actually planning to let us stand in awkward silence.”

    Sarah scowled. “I’m having a terrible week. Don’t make it worse.”

    They silenced themselves when Jorden burst back into the room. He carried a scroll covered with a strange script Illaoi didn’t recognize. And there was a drawing of... a tower?

    “Look.” Jorden pointed to a matching symbol etched onto the back of the amulet. “The sign of its makers. The Brethren of the Dusk.”

    “Gloomy,” Sarah said. “Never heard of them.”

    “Religious order from the Blessed Isles. They died out long ago.”

    “Damn.” Sarah shook her head. “Then that’s a dead end.”

    Jorden caught himself. “Wait—I forgot. There is a mad hermit who claims he represents them. But... you know what people who spend too much time over there are like.”

    The twisted spirits of the happy folk who had once called the Blessed Isles home were not good neighbors. A thousand years wandering under the shadow of the Black Mist had turned most of them into beasts—wraiths, specters, and mistwalkers contorted in endless hideous reflections of mortal weakness. Any living person who chose to live alongside those shades must be uncommonly strong, and very strange. Some of the mortals who made their home on the Isles worshiped death and disease. And spiders, too, for some reason.

    But Illaoi had not yet met a Shadow Isles dweller she couldn’t flatten like a sea star beneath her Goddess’s idol. “Such beings do not frighten me,” Illaoi said. “Not long ago, we killed Thresh, the Isles’ greatest monster. Compared to him, parlaying with this hermit will be a simple task. He may know something about the amulet.”

    They paid Jorden and stepped out onto the street. “I didn’t expect this would send you back to the Shadow Isles,” Sarah muttered. She seemed apologetic.

    Illaoi nodded. Before trapping Viego in the amulet, they’d tracked and fought him on the Isles. Camping in collapsed ruins and sharing meals around a campfire were joyful when friends were there... but to go back so soon, alone, would be melancholy.

    “You’ll need a ship. There’s a captain who owes me—Matteo Ruven. He knows safe routes to the Shadow Isles. But don’t let him know about the amulet.”

    “Few are left in this city whom we can trust,” Illaoi agreed.

    Suddenly, Sarah’s face turned red. Her brow tightened.

    Ahh, I’ve said the wrong thing, Illaoi realized. She cannot trust me, because I will not fight in her heedless war against Gangplank.

    “I know you are still furious with me,” Illaoi said. She struggled for a new way to say the things Sarah refused to hear. “But my friendship comes with... with challenge. With change.”

    “I can hear everything the king says in that amulet,” Sarah blurted. “Did I tell you that? Every moment of the day and night. He talks about... my mother.” Her voice cracked, and her face contorted into a grimace. “I can hear that box whispering from all the way across the city.”

    Goddess. That’s a burden.

    Illaoi embraced her friend. The need came over her, and she did it, without worrying what Sarah would think.

    At first, Sarah held back—but then she returned the embrace. Tears started at the corners of her eyes. “Guhh,” she sighed. “Okay. Fine.”

    “You are meant for more than this,” Illaoi told her. “You are meant for better things.” She believed it. She’d never believed anything more. But no matter how many times she said it, Sarah never understood.

    “Meant for better things?” Sarah rubbed her hand across a damp eye. “Tell that to Gangplank.”




    Sarah must have had a serious claim on Captain Ruven, because he scrambled to make his ship, the Trained Rat, ready for sail the very next day.

    When Illaoi arrived, the ship was swarming with sailors hurrying to make it seaworthy. Ruven hollered orders from the command deck. He was older, slender, and knobbly-elbowed, with a halo of frizzy, wind-blasted orange hair.

    I could snap him in half, Illaoi thought. Those were her two categories of people—ones she could snap in half, and ones she could not. It made the world an easier place to navigate.

    He waved her up to the command deck. “I know you,” he called. “You’re the Buhru queen.”

    “Absolutely not,” Illaoi said. “I am a Truth Bearer. A priestess.” This will be one of the annoying ones, she thought.

    “All right.” Ruven shrugged. “Ship’s a disaster today. But this is the kind of service you get when you only give me twelve hours’ notice.” He flashed her a disarming, jagged smile, and extended his hand for a shake. “There’s an empty cabin for you down below.”

    “Will we leave today?” Illaoi asked.

    “We better. Or Sarah Fortune will include me in one of her little dockside executions.”

    The ship’s passageways were so cramped, Illaoi could barely fit her idol down the stairs into the lower deck. The enormous orb of sea-tempered metal was wider across than Illaoi’s muscled shoulders. Down here, the roof was too low to carry it comfortably on her back, and the passageways were too narrow to carry it at her side. She had to balance it on her hip and shuffle crabwise between the cannons.

    “Excuse me,” she muttered, squeezing past a group of sailors with scrubbing rags and buckets. As she passed, she heard them cursing quietly. Sailors, in Illaoi’s experience, were usually full of motion, game for anything and everything—her favorite sort of paylangi. But this crew was sullen. Their brittle fear filled the ship as completely as the stink of sea salt and rotten ropes.

    Bilgewater’s ill temper lives here, too.

    When the ship lifted its anchor and turned to ride the wind, Illaoi made her way up to the breezy command deck to speak with Ruven again. The jagged roofline of the city was soon hidden by wave chop and clouds of soaring birds.

    “Bilgewater to my rear, and all my troubles forgotten.” Ruven laughed.

    “Is Bilgewater more frightening to you than the Shadow Isles?” The idea made Illaoi smile. “The mood there is foul, certainly. But the Shadow Isles are worse.”

    “Hey, none of the spirits over there have it out for me personally,” Ruven said. “Our fearless queen, on the other hand... well. Between you and me, I’m lucky to still be alive.”

    Illaoi raised an eyebrow. “What did you do?”

    Ruven coughed out a nervous laugh. “I owe her. We have an agreement. I bring you there and back, and all my debts to her are cleared.”

    Sending someone to the Shadow Isles seemed like a poor way to collect a debt. Your chance of losing the debtor to a wraith or a spider bite seemed a little too high. “You must owe her a great price.”

    “Yeah. I tried to blow her up.”

    “What?!”

    “Look, I wasn’t working for Gangplank.” Ruven rubbed his face with his hands. “I was just against the new loot fees. I made some new friends... it was their idea.”

    These were not the words of a man who faced his destiny bravely or took responsibility for his choices. Ruven seemed like he was tossed about by the whims of others.

    “Captain Fortune does not care for such excuses,” Illaoi said. “These days, she solves problems like you with a pistol.”

    “Yeah.” His voice dropped. “The crew is... not pleased. We lost a choice contract because of it. So I went to Fortune and I told her: I’m useful! Make use of me. My pa and I were pilots for hire to the Shadow Isles, back in the day. I know routes nobody else knows.”

    “To be used by others is no freedom for a soul,” Illaoi said.

    “Well, it’s better than being executed! Look, you’re friends with Fortune, right?” he asked. “Being enemies with her is exhausting. I may be a sorry old fellow, but I could still learn some new tricks.”

    Illaoi sized him up. It isn’t likely, she found herself thinking. “Your life is ruled by stagnation,” she said. “The freedom you seek is impossible without motion. You need spiritual counsel, not... help with small talk.”

    Ruven chuckled. “I mean, I’d take that too.”

    Illaoi sighed. Even the most stagnant people could hide deep currents where the soul still moved and changed. Everyone deserves a chance to prove themselves worthy.

    And she knew: If this man can change, then Sarah certainly can, too.

    “Perhaps we can talk,” Illaoi said. “If we have time on the journey.”




    Ruven loved to talk.

    He told Illaoi about his father—a pilot for hire, perpetually lurking around Bilgewater’s busiest pubs, “copping free drinks off captains and fishing for gigs.” He wasn’t around when Ruven needed him most, but he was building a legacy, Ruven insisted, charting his route to the Shadow Isles.

    “You’ll see it when we get there. It’s incredible. Only safe approach to the entire archipelago. Never seen a wraith on the beach there once.”

    “Impressive. How did you learn it? Did your father show you?”

    Ruven laughed. “No way! He used to hand me the charts, shove me into a dingy, and make me do the trip myself. All alone in the Black Mist, with him safe on the ship!”

    “That is a great effort,” Illaoi said. “Any man who can teach himself a route to the Shadow Isles alone can turn his life around.” He is like Sarah, Illaoi thought. There is greatness within him. He must only find it.

    In the final days of their trip, the daylight was less reliable. Each afternoon, an early “evening” crept across the sun and drowned its light in an exhausted gray. It was the Black Mist—its frayed edges, at least. The lookouts grew more tense. The Mist’s cover could give safe passage to furious wraiths of all kinds.

    Illaoi always made the most converts to her faith among sailors who had been to the Shadow Isles. When they heard her preach against stagnation, they knew what she meant. Black sand shores. Rotten, twisted, leafless trees. Monuments of slick, dark stone, moist from ocean spray, buried by heaps of ancient loam.

    As those haunted Isles loomed on the horizon, Ruven joked constantly and obnoxiously, ribbing sailors about their frowns. The Buhru term for people like him was wave-dodgers: those who shift back and forth on the beach, trying to keep their toes dry with frivolous and frightened motion. Many small steps to avoid a bigger one.

    When the Isles were close enough to pick out the ruined towers on the hilltops, though, Ruven turned his frantic energy into action. He vanished into his cabin, then returned brandishing a bundle of paper scrawled with notes and diagrams. When he replaced the navigator at the ship’s wheel, he looked as if he were about to vomit.

    “Time for me to prove my worth,” he told Illaoi. He turned to the crew in the rigging and shouted, “Half speed!”

    The ship began a strange dance toward the shore. Ruven grappled with the wheel, throwing his scrawny weight into every urgent turn. The ship’s timbers groaned, and the tips of jagged rocks passed less than an arm’s length from the hull. She glanced at Ruven’s inscrutable papers. No wonder Sarah kept him alive. Whatever knowledge he has is useless in translation.

    They came to a stop in a rocky little cove. Shattered stones hid it from the open sea, and sheer cliffs concealed the mast and sails from the shoreline. A rare safe harbor... and luckily, not too far from the monastery.

    Ruven leaned against the wheel, exhausted. “And that’s how I earn my keep,” he said. “Tell Captain Fortune how impressive I am, will you?”




    About twenty sailors—more than half the crew—went ashore for the mission. The monastery would be a few hours’ walk inland. Illaoi brought only her idol, a full canteen, and the lockbox.

    “Stay close,” she told the crew. “My Goddess scorns the Mist, so the Mist fears her idol. We will be safe from it if we move together.”

    The sailors fell into place behind Illaoi and Ruven as they pushed into the forest. Illaoi’s idol parted the Mist, revealing strange architecture and foliage on either side of their path. Everything was frozen in a moment of decay. Desiccated trees more ancient in life than the citadels of the Buhru capital scraped the sailors’ faces and shoulders as they trudged by.

    Soon they found themselves among the ruins of a small town. Crumbling walls forced them to twist and turn through the underbrush. They slowed to pass, single file, along a tight path through the thicket—what might have once been an alleyway.

    The dried bushes and trees all looked the same. “Do you even know where you’re going?” someone behind Illaoi demanded.

    He was a small, wiry fellow with a patchy beard and a spattering of golden teeth. Another very snappable man.

    “Yes,” Illaoi said. “Please chart your own path, if you would like. I can hurl you into the Mist in any direction you please.”

    “Kristof? Shut up,” Ruven said. “Or you’re going in the brig when we get back on the ship.”

    Kristof was furious. “We shoulda put you in the brig, after what you pulled with Fortune!”

    “Stop this nonsense at once,” Illaoi commanded. But now everyone had joined the argument, and their raised voices were echoing through the forest.

    Illaoi knew this would draw enemies. Behind the shouts, she could pick out a quiet crunching noise, like footsteps through heavy loam.

    The thicket beside the path suddenly churned. Branches scraped against one another with a sound like blades drawn across bones. Clawlike brambles unfurled into hands. There was a face in every bush and tree, withered like those of the unshriven dead.

    The arguing turned to screaming—and then the thicket smashed shut. The path was gone in an instant. The sailors bolted in sheer terror. She saw one dash into the woods, but he was slammed to the ground by a knotty branch. The trees closed over him, strangling his panicked shout.

    Illaoi even caught a glimpse of Ruven’s back as he ran away through the trees, his papers scattering behind him. Coward, she thought. Then the wraiths were upon her.

    The sailors nearest Illaoi fought back, but their swords did nothing—it was like stabbing a thornbush. The wraiths pressed forward through a hail of glancing blows and stabbed the sailors with splintered wooden limbs.

    When a wraith lunged toward her, Illaoi ferociously swung her idol. Her strike was true—its body echoed like a hollow bucket and burst into pieces. When another rushed forward, Illaoi punched it so hard it snapped in half like a rotten fencepost.

    Goddess, that’s satisfying!

    The avatars of the Goddess specialized in muscular force. “Nagakabouros,” she shouted, “defend us!”

    She lifted her idol in the air and slammed it down into the mud. The sailors staggered, but the wraiths flew back, repelled by the idol’s blazing green glow.

    Paylangi always asked her: Where do the tentacles come from? She’d tell them, It doesn’t matter. The Goddess was everywhere, in everything that changed. She could go anywhere, and be anything, because anything could change.

    A wraith, for example, could change into many tiny pieces of wraith.

    A protective wall of tentacles erupted from the ground and began transforming wraiths into sawdust. Illaoi helped. Bushes and trees splintered. Knotty wooden heads went rolling through the mud like bowls. She caught a glimpse of a wraith flung high in the air, spreadeagled; it looked like a bird.

    When the wraiths nearest them had fallen to pieces, Illaoi hefted her idol onto her shoulder, and the tentacles faded away. The trail was eerily quiet. There was no sign of the sailors who’d run off—not even distant screams. Even the dead were missing. Borne off, perhaps, or buried beneath roots.

    “Collect your breath,” she told the group. “Who remains?”

    There were only seven. Kristof was among them. “Should we go looking for the captain?” he asked. He didn’t seem enthusiastic. “We can’t sail away from here without Ruven.”

    Illaoi saw Ruven’s bundle of charts lying on the ground, soaked through with mud. She picked it up and fished out the map she’d given him. Behind the grime, the way to the monastery was still visible.

    On the ship, he’d seemed ready to change. But he’d returned to cowardice in the end—a stagnant soul, forever tossed about by the tide of others’ whims. I’d only be saving him to use him, she thought. Like Sarah and the others did.

    And searching for him with only seven injured and exhausted sailors? They would surely die. Kristof and his crewmates did not deserve such a fate. The living can still change and grow, she reminded herself. The dead cannot.

    Her decision was clear. “We must press ahead,” Illaoi announced. “To the monastery. We shall have to rely upon the charity of the hermit who lives there.”




    It wasn’t long before the monastery loomed up out of the Mist. It seemed well maintained—its tall tower looked just like the one carved on the amulet.

    As Illaoi approached the gate, a man leaped onto the path ahead of her. He looked so much like a beast of the Isles, she almost smashed him with her idol.

    “Wait! It’s me,” Ruven croaked.

    For a moment, the whole group simply stared. Ruven’s body was completely coated with mud. His jacket was soaked with blood. Dead twigs were trapped in his hair. He looked like he’d been run over by a herd of giant rock crabs.

    Illaoi was relieved—for a moment. Then her frustration returned in full force. “That was a shameful thing you did,” she snapped. “Leaving your crew.”

    Ruven seemed shocked. “I thought you’d be glad to see me.”

    “I am never glad to see a man abandon his duty!” Illaoi did not hold back. “You told me you wanted to change. I did not see a man who wants to change on the battlefield today.”

    Ruven shot the crew an embarrassed glance, and Kristof went for blood. “How’d you survive the Mist?” he asked.

    A strained smile cracked the mud on Ruven’s cheeks. “I, uh...”

    “Illaoi said running off by yourself was death.”

    Ruven’s expression darkened. “If you’d like to know, I brought my own protection, actually. I was fine.”

    Illaoi was disgusted. A protection he did not choose to share. An artifact of some kind? “We shall discuss your shame at a later time,” she said. “First, we must get inside.”

    She turned and knocked on the massive wooden door. The sound echoed in some open space beyond. Then, high above, someone cleared his throat and said, “Who goes there?”

    Illaoi could make out broad shoulders and a hooded head leaning over the parapet. “I am Illaoi, Truth Bearer of the Buhru,” she called. “I seek the hermit who represents the Brethren of the Dusk. May we take shelter here?”

    The man paused for a moment. “I will let you in,” he said, his voice deep. “But do not lay a hand on any creature inside.”

    Creature?” one of the sailors whispered.

    The doors slowly began to grind open. Each door was more than twice as tall as Illaoi, and enormously heavy. When they were cracked open about an arm’s length, she saw who was pushing them from within: mistwalkers.

    They were spirits shaped like hunched, tired men and women, with long dragging arms and slack mouths ringed with fangs. But unlike others Illaoi had seen, they moved in passive, obedient silence, heaving against the door like dutiful footmen.

    Illaoi recoiled, shocked—but the mistwalkers did not lunge for her. Behind her, the sailors reached for their weapons.

    The man from the parapet stepped into view. “Do they frighten you?” he asked. “They are my companions.”

    Illaoi had never seen anyone like him before. He was robed like a priest, but built like a boulder, with huge shoulders muscled by hard work. Not a man I could snap in half. In one hand, he carried a heavy shovel of dark, rugged metal, stained with dirt, as if he’d just come from digging these beasts out of their graves.

    Illaoi noticed that his arms were not sleeved. Their bluish tone... that was his bare skin.

    “Are you also a mistwalker?” She had allied with mistwalkers before, though it gave her no joy. Creatures trapped in the stagnation of death often brought pain to the living, and were an unholy affront to the sanctity of life.

    The man smiled. “Are you asking if I am alive?”

    “On these isles, it is a fair question!”

    “A very private one, too.” He made a thoughtful shrug. “I am... a caretaker. Please, come inside.”

    The courtyard beyond was filled with mistwalkers carrying scraps of wood and rocks, clambering among rows of gravestones. They paid the newcomers no mind. Though their mouths hung open and their eyes were vacant, they seemed to be driven by some strange mission.

    “This is madness,” Ruven whispered. “He has an army.”

    “He has protection of some kind, too,” Illaoi said. “Look. The Black Mist does not attack him.”

    The hermit overheard them. “It does not need to. It has the Maiden to watch me.”

    He pointed at the top of the tower. Illaoi caught a glimpse of a figure up there, but it retreated behind the parapet, as if ashamed to be seen.

    “The Maiden?”

    “Another... companion of mine.”

    “And what is your name?”

    “Yorick,” said the hermit. “I am the last of the Brethren at my post.”

    She stared. No. He can’t be serious. “The last?”

    “I’ve been here since all this started,” he said, gesturing at the Mist-choked sky. “I’ve been here since the Ruination.”




    Illaoi had never imagined a home like Yorick’s. The empty halls of the monastery were alive with the motion of mistwalkers. They walked the clean-swept floors in silence, each fixed on some cryptic duty.

    She felt her skin prickle and her mouth go dry. It was not fear—it was anger. He keeps the dead in servitude. Unconscionable. Disgusting. She kept this thought to herself, however. This man could still help save Bilgewater.

    “You had trouble on the road,” Yorick observed. He gestured to a spiraling stairwell. “I have little in the way of mortal comforts, but there is clean water in the cistern downstairs. And a fire to keep you warm.”

    While the others went down to wash on the lower level, Illaoi waited on the doorstep, gazing at the mistwalkers in the yard below. Before her journey with Sarah and their friends to stop Viego, if she’d met a man trapped in the rut of his life for a thousand years, leading an army of restless spirits... she’d have killed him on sight. And Nagakabouros would have blessed me for it.

    Yorick appeared at her side. “You have business with me,” he said.

    “I do.” She kept her voice calm with difficulty. “But I am not used to seeing spirits treated this way.”

    “They are not trapped here, if that is what worries you,” Yorick said. “I search these islands for the tormented dead. Some of them stay here with me for a while, before they move on.”

    “And what are they doing?”

    “Building graves,” he said. “These are the people of the Blessed Isles. My countrymen, seeking rest and peace.” He paused for a moment, as if saying a prayer. “We can speak privately upstairs, in my library.”

    The tower was made of huge, dark blocks of stone, smoothed by time and streaked black with torch smoke. It was older than the ruins of Helia, or the vaults Illaoi and Sarah had visited before.

    He has been entombed here like a man dead for a thousand years. Stagnation incarnate. His politeness almost made it worse.

    The chamber at the top of the tower was lined with bookshelves and lit by a cold, blue light filtering in through the window. Beside the door hung a pair of stone pauldrons with a cape of Black Mist roiling from them. And atop one of the lofty bookshelves, a nest of dark Mist and glowing blue light slowly turned on itself.

    “That is the Maiden,” Yorick said. “She has been with me for centuries.”

    “I thought you said they moved on.”

    “When they are ready.” He closed the door behind them. “And, if you are ready, please show me who you are hiding in that box on your belt.”

    Illaoi raised an eyebrow. “You can sense it?”

    “The Maiden speaks to me. She told me whose spirit that is.”

    Illaoi opened the box with the key around her neck. Yorick leaned forward to see, and the light of the amulet made a sinister dance across his craggy features.

    “Viego of Camavor,” he said. He extended one huge, calloused hand toward the box—then stopped himself. “Since the Ruination, I’d hoped to see something like this. But... I expected more.”

    “What did you expect?”

    “That the Mist would be gone. But it remains. That the spirits would cease their suffering. But it continues.” There was an unreadable expression on his face. “Perhaps I expected that I would change.”

    Illaoi felt a blaze of sympathy for him. She, too, had wondered if the Shadow Isles might change with Viego’s banishment, if the Mist might finally disperse. But that is a challenge for some greater strength than ours, she reminded herself.

    “When you defeated him, I saw the lights in the sky,” Yorick said. “But the spirits were not freed, and the Maiden continued whispering in my ear. So my responsibility to them continued.” He gazed at Illaoi, his expression stony. “I am a member of a holy order, same as you. Long years of toil... that is our way. Persistence, faith, and dedication.”

    Illaoi bristled. “Nagakabouros does not scorn dedication. She scorns stagnation.”

    Yorick stood and went to the window. “Come, look at this.”

    Spread out beyond the walls of the abbey, across miles of wild and Mist-wreathed hillsides, were thousands of tombs. Tombs carved by the hands of mortal artisans stood side by side with rough, makeshift ones assembled from rubble by the stumbling dead. Here and there, the endless acres of gravestones stirred with the motion of mistwalkers.

    “Is that not the largest cemetery you have ever seen?” Yorick asked wryly.

    It was, Illaoi realized, half as big as Bilgewater itself.

    Yorick’s voice was tight with controlled emotion. “If there is any agent of change on these isles, I am it. I open the earth and bring the spirits to their rest. And the world around me changes.” He turned to Illaoi. “Do I not, then, honor your goddess?”

    A constellation of beliefs netted Illaoi to the particulars of her faith. They were simple beliefs, clear and gracious and humanizing. Though her relationship with the Goddess had changed over the years, the core of her faith remained strong. Life is motion. To live fully is to change; to change is strength.

    The living can change. The dead cannot.

    Illaoi now felt that foundation shifting beneath her feet. Can the dead build a world of their own? Can they follow their own desires? No. Why would he think that?

    She’d brought motion to beings trapped between life and death before. The Bloodharbor Ripper, Pyke, was one of them. But his grace had been given to him by Nagakabouros, and the Goddess had no part in Yorick’s domain.

    “I suppose,” she finally admitted, “the dead could have their own kind of motion. But Nagakabouros would never keep spirits here beyond their years in life.”

    “She would see them reborn?”

    “Yes. As soon as possible! It would be a sin to deny them life for even a moment.”

    “And this is our difference,” Yorick said. “You would banish spirits before their time.”

    Illaoi knew that if the conversation continued, she’d never settle the issue of the amulet. So she changed the subject. “This is one spirit I’d like to banish.” She lifted the amulet by its chain and showed him the mark on its back. “Your order made this, but in the Buhru style. We hoped you could tell us how to destroy the spirit inside.”

    Yorick took the amulet in his bare hand. It did not seem to trouble him the way it had troubled Sarah.

    “I think I remember the woman who made this,” he said. He turned to his bookshelves and found a sheaf of fragile, gray parchment. “She was a Buhru sailor. She saw too many perish at sea. So she joined our order, to bring peace to the dying.”

    The parchment was covered in an ancient Buhru script. Illaoi could pick out the old words well enough. This artisan had worked on gems made of serpent-amber—a technique practiced only by the Buhru. But she had also tempered the gems under high heat, to form a crystalline shell capable of holding an angry spirit. The technique she used was from the Blessed Isles.

    “I cannot read Buhru myself,” Yorick admitted. “Does it say anything useful?”

    Illaoi’s eyes wandered down the page. She picked out an illustration of some kind of blast furnace, powered by magic focused through prisms and lenses. A gyroscopic dynamo of light and flame. The illustration was labeled, The Spirit Destroyed.

    That seemed clear enough. “She used your people’s machines to temper the gems. At the same heat, we could kill the spirit inside.”

    “The furnaces?” He laughed sadly. “I used the blocks to make tombstones.”

    They stood for a moment in silence again, thinking. Illaoi wondered how Sarah was doing. She wondered if, across all this distance, she could still hear the amulet speaking to her.

    “There is one solution close at hand,” Yorick suddenly said. “You could hurl the amulet into a volcano.”

    Illaoi glanced at him. “You are joking.”

    “I am not. I have not gone this far in a thousand years, but volcanoes, at least, last that long.” He returned to the bookshelves and found a map rolled into an enormous sheaf. It showed the Blessed Isles as they had been before the Ruination, marked with roads and cities. “This one.” Yorick pointed to a tiny dot in a far corner of the map. “Scardover Cay. Half a day’s sail from here.”

    “It has... exposed lava?” She felt ridiculous asking.

    “Time changes these things,” Yorick said. “But it did, in my day.”

    A thought occurred to Illaoi. If Pyke could see the truth in the Goddess’s ways, this man could, too. “It is still your day,” she said. “Come with us. You wanted to see this king destroyed. You may hurl him to his death yourself, if you like!”

    Yorick coughed out a grim bark of a laugh. “It is beyond the Black Mist. I doubt I will be able to help you much when I am outside the realm of the dead.” He gestured to the Maiden. “My powers lie with the dead. And I have not left my post in a thousand years.”

    “Then there is no better time to try it!” Illaoi urged. “Leave this place, if only for a day. I think you will enjoy the experience.”

    Yorick considered for a moment. “What a curious idea,” he murmured. “Doing something because I would enjoy it.” He drew himself up straight, and crossed his huge arms on his barrel chest. “And you’re right. There is nothing I’d enjoy more than killing Viego.”




    They all gathered in the courtyard to leave the monastery.

    Ruven stood apart from the rest of the group. As Yorick directed his spirits to open the gate and let them out, Illaoi bundled the navigational charts she’d found in the woods, and went to talk to the captain.

    “Have you settled things with your crew?” she asked. “Can you all return to the ship in peace?”

    He would not look directly at her. “Sure. Yeah. We can walk back.”

    “Did they threaten you? I have a mission. I will tolerate no interruption from you or the crew.” Still, Ruven refused to look at her. Frustration tightened her throat. “You must tell me if they plan a mutiny,” she muttered.

    He shrugged. “I don’t know anymore. I don’t give a toss what they do with me. This is my last voyage, probably.”

    Illaoi looked down at the navigational notes. He’s the only one who can use them, she thought. There will be time to bring him back to his senses once we’re on open ocean.

    She handed him the paper bundle. “I expect focus from you,” she told him. “Dedication. A man can change his life, but he has to try.

    “Fine.” Ruven stuffed the papers into his mud-stained jacket.

    They returned to the ship in frigid silence. Half the crew was dead, and Ruven was no longer on speaking terms with the ones remaining. As Ruven navigated out of the cove, Yorick stood at the railing and watched the Maiden standing alone on the sand.

    “You are leaving her for the first time in a thousand years,” Illaoi said. “Do you feel any different?”

    He lifted something from his collar: a small vial, filled with a clear, bright liquid. “The Mist’s whispers are quieter,” he said. “And the sound this makes—it is louder.”

    Illaoi took a moment to realize what she was looking at. “Blessed water?”

    “Indeed.” He hid the vial under his collar again. “At the monastery, this merely kept me alive. Out here, I pray it will bring me strength.”




    The journey was a straight shot, half a day’s voyage to an island on the edge of the Shadow Isles’ archipelago. The crew kept the sails trimmed for speed, and Ruven stewed on the command deck. He hunched his shoulders, thrust his hands deep in his pockets, and kept his eyes fixed grimly on the horizon—and now and then, on the crew, too.

    Illaoi approached him. “I know we said we would discuss Nagakabouros, and your place in Bilgewater,” she told him. “If you still wish for guidance, I am here.”

    He glanced at her. There was something in his eyes—fear? “Maybe later,” he muttered.

    “What did you discuss with your crew at the monastery?” They must have had choice words for him. Whatever they’d said, he needed to listen closely.

    “I don’t want to talk about it,” he said. “Look, I’m busy.”

    Illaoi shrugged, and descended from the command deck to walk the length of the ship with Yorick.

    She was surprised at how much she enjoyed it. When she didn’t have to look at his army of mistwalkers, it was easier to discuss his beliefs on their own merits. They spent all night deep in conversation. His beliefs were as sincerely held as hers, but his priorities were so strange. Healing the dead was more important to him than returning them to the light of life.

    “I will never understand it,” she told him. “But I believe that you mean it.”

    “I do not expect you to understand. But I am glad you listened.”

    Most of the sailors went to sleep in the lower deck sometime before dawn. When the sun rose, the Trained Rat left the last of the Black Mist behind, and their destination came into view.

    “There it is,” Ruven said. “The island. That shadow on the horizon.”

    A handful of crew members gathered at the railing. There was a dark, conical blemish on the pale gray skyline ahead.

    “Scardover Cay,” Yorick mused. “I’ve heard that people lived there, long before my time. I am not sure I believe it.”

    Illaoi could pick out the stench of sulfur when they were still miles from shore. As they grew closer, the hazy shadow on the horizon resolved into a mountain of dark ash, running bare and treeless from the waterline to the lip of the crater. Here and there, it was studded with the stark forms of jagged rocks, each larger than a house.

    As the crew lowered the anchor, Illaoi returned to her bunk to retrieve her idol. The belly of the ship was shadowed and quiet, with no sound louder than the creak of timbers and the slosh of waves against the hull. Here and there, crew members were still sleeping in hammocks strung from the ceiling beams.

    Her idol was on her bunk. Carrying it awkwardly at her side, she made her way back down the center of the lower deck, between the cannons.

    It’s so quiet, she thought.

    Then she realized she couldn’t hear anyone snoring.

    She put her hand on the nearest hammock and tipped it toward her. Kristof lay inside... and he was not breathing. His dry lips were parted, and his eyes stared blankly upward. Illaoi could feel the presence of his spirit, but he lay like one dead.

    A magical stasis? This was not done by natural means.

    She stepped swiftly to the next hammock. The sailor there was trapped in corpse-like stasis, too.

    Every ship that leaves the Shadow Isles can carry as many stowaways as it has shadows.

    “Reveal yourself,” she said. “Who did this?”

    THUMP. Farther up the length of the ship, the hatch fell closed over the stairway, and the whole of the lower deck was drowned in darkness.

    Illaoi crouched and tightened her grip on her idol. There was barely any room to fight in the lower deck. It was the only place on the ship where she was vulnerable. “You waited until Yorick and I were separated, didn’t you?”

    A wink of blue light flared in the dark. “Yes,” a voice said. “And until the Mist was gone. Your new friend wields it like a weapon.” Ruven stepped out of the shadows between Illaoi and the stairwell. “I wanted to speak in private.”

    A faint glow wreathed him. And behind him stood someone else.

    It was a hunched, robe-swaddled spirit, dressed like a Blessed Isles scholar. His gowns were crisscrossed with arcane geometry and stained with black slime, as if he’d come wading out of some putrid swamp. Tendrils of Black Mist coiled around him. And above his tight, tarnished-gold collar sat a warped face of sagging, melted skin, split by an enormous, toadlike mouth. When his lips pulled back in a smile, Illaoi could see multiple rows of little pointed teeth.

    “I know you’ve made a habit of stooping low, captain. But I did not expect this. You’ve made a pact with a monster.”

    “I’ve made a pact with a man who helped me! That’s all I ever wanted—a little help.” Ruven’s lips twisted into a pained grin. “I’ve worked hard enough in my life, haven’t I? I don’t need spiritual work, Illaoi. I just need some help!

    The spirit raised his hand. He held an orb that glowed with the same blue light that flickered around Ruven. Black Mist flowed from it, as it flowed from the spirit himself. Then the orb flared, and Ruven’s head made a strange jerk.

    Illaoi realized she’d badly misread this man. He didn’t want to do the work of changing. He wanted to be some leader’s lackey. He just wanted a more forgiving master than Sarah.

    It was too cramped for her to attack, so she tried to keep the conversation going. “And where did you meet this spirit?” she asked, making her way forward between the cannons.

    “Bartek saved me from the wraiths.”

    Illaoi could not hold back her bitter laugh. “He’s using you. Be your own man, Ruven.”

    Ruven hesitated, but the orb flared again. He jerked like a puppet brought back to stand at attention.

    Stop her,” Bartek said. His voice was rough and wet, like a gas pocket escaping from a bog. “Get the amulet.

    Illaoi did not wait to see what he would do. She took one silent, confident step forward into an open space and swung her idol as hard as possible into Ruven’s snappable little body.

    He flew across the deck and hit the opposite hull of the ship hard, cracking the boards in half. Bartek recoiled in surprise and gave a frustrated shriek. “Foolish priestess!

    “Choose your champions better,” she said. “Or why not fight yourself?”

    She approached him, and the creature’s craven retreat answered her question clearly enough. “My master has given me a weapon stronger than your Goddess,” he snapped. “And a champion to fight for me.

    Once again, the orb in his hand flared... and the captain stirred. Slowly, he lifted his broken body back to its feet.

    You cannot kill him,” Bartek told Illaoi. His lips parted in a wide, toothy smile, like the River King’s catfish mouth. “I can bring him back. The lantern-lighter’s gift has given me dominion over his soul.

    The lantern-lighter—Thresh! Illaoi stepped back. An artifact that ensnared souls, a gift from Thresh’s hand? By the Goddess. That’s no good.

    Ruven moved like a pile of sticks held together with string. Illaoi could see his muscles bunching strangely on his arms and neck—driven by magic, not by his own will. With a twist of his cracked legs, he launched himself toward her with uncommon speed. She dove out of the way and dropped her idol, awkwardly, as she squeezed between cannons. It rolled across the boards of the deck between them.

    They paused. Ruven sized her up with a cross-eyed stare. Illaoi took a sharp breath, and lunged for the idol. Ruven dashed forward and kicked her in the ribs. It was like being hit by a mortar shell—and now it was Illaoi’s turn to shatter the boards behind her. The idol flew out of her hand and straight through the hull, leaving a ragged gap as tall as Illaoi herself.

    As her fingers slipped from the idol’s grip, she felt her vital connection to Nagakabouros fade. Damn! Fists it is, then. She struggled to peel herself off the deck and square up against Ruven.

    “Lost your magic?” Ruven sneered.

    “But not my faith. I have wanted to snap you in half for the last day,” Illaoi told him. “I think Nagakabouros will grant me my wish.”

    But as she raised her hand to strike him in the jaw, Bartek also raised his. The orb in his palm flared. In the hammocks around the deck, glass-eyed sailors sat up, rigid as a board. Each leaped from their hammock like a Piltovan automaton.

    “You profane the dead,” Illaoi snarled.

    They aren’t dead until I tell them to lie down and die!

    Bartek swung the orb, and the sailors swung for her. There were eight or nine of them, and they each hit with the force of a charging brineseal. Illaoi kept her guard up over her face, twisting to shrug off the blows.

    Without her idol, she could not summon Nagakabouros’s tentacles to throw them back—but she could punch. The Goddess tests even me, she thought. But this is a test I am glad to bear!

    She hit a sailor on the shoulder so hard, his arm dislocated with a sound like a plank cracking in half. She kneed another so forcefully that his flying body shattered the stairs leading to the upper deck. She moved through forms of combat she’d learned while training for the priesthood. Fists snap forward, like the strike of a ramming ship. Legs planted, like the roots of an island in the bed of the sea. Whispering a regretful prayer to Nagakabouros, she dodged Kristof’s punch, rolled him over her shoulder, and threw him down on the deck. His forehead left a splatter of red on the boards.

    She began backing up toward the hole in the wall. Outside the ship, I’ll have room to fight. “Captain, you’re an embarrassment,” she taunted. “You are everyone’s fool.”

    Exactly as she expected, Ruven’s expression curdled with rage.

    “You feel weak because you are weak,” she continued. “Nobody’s help can change that.”

    He dove at her. Illaoi let the force of his leap carry them both straight out the side of the ship.

    They burst into the sunlight locked arm-in-arm. She caught a glimpse of the chaos on the upper deck: Yorick swarmed by attacking sailors, each wreathed by blue light. She saw him swat a woman clear off the ship with the flat of his shovel.

    Then she and Ruven sank into the sea. This was her territory—Ruven was strong beyond human strength, but the man could not swim. Illaoi had been training to swim through riptides since childhood. She pinned him to the sand on the bottom of the bay, grabbed him by the neck, and held him down. Then she punched him until she cut her knuckles on his teeth.

    Illaoi could hold her breath underwater for nearly five minutes, if she was conserving her energy. Punching Ruven into submission took so much out of her, she only lasted for a minute and a half before she had to kick up to the surface and take a gulp of air.

    Ruven was thrashing weakly on the bay floor, kicking up a cloud of sand. Illaoi swam back down, grabbed him by the jacket, and dragged him across the water and onto the shore. “Give in,” she shouted, and struck him again. He coughed up a mouthful of seawater. “Give in! You’re a dead man.”

    Ruven’s eyes darted to the ship. She followed his glance and saw Yorick and Bartek grappling at the prow of the boat. Yorick was holding Bartek’s throat, but the spirit’s hand, gripping the orb, was raised to the sky...

    The orb flared a blinding white, and pain drove Illaoi to her knees. It was as if someone had driven a lance of fire through the top of her head. By the Goddess, what was that? She hurt too much to move.

    Ruven crawled to her on broken limbs, a dagger in his hand. “His master is too powerful, Illaoi,” he said. “We all have people we answer to. He answers to a phantom who’s near like a god. Just... just give him the amulet.”

    Illaoi had destroyed that “god” several weeks ago. “No,” was all she could croak.

    But the searing light of the orb shone from the boat again, and this time, the pain was worse. Illaoi gritted her teeth. It felt like someone was trying to peel her mind from her body.

    “Give in,” Ruven begged her. “He’ll suck your soul out your ear and make you a puppet. Like he did me.”

    I’d like... to see... him try.”

    She struggled to raise her arm—and simply gave Ruven a backhanded slap. He was so badly injured that it sent him sprawling.

    A moment later, a shadow loomed over Illaoi, and Bartek hurled Yorick to the ground beside her. Yorick seemed dazed, but alive.

    With tendrils of Black Mist flickering about him, Bartek leaned down and unhooked the lockbox from Illaoi’s belt. “My prize,” he gurgled.

    “Heal me, master,” Ruven begged. “Please... I’m dying.”

    Bartek simply gave a flat, scornful cough of a laugh. “No.

    Illaoi knew they had only moments before Bartek left. She turned to Yorick. “Gravekeeper,” she whispered.

    Yorick blinked, shook himself and collected his focus. He placed his palm on the sand to push himself up—then drew it back, as if burned. “There’s something down there,” he replied. “The dead. Corpses.”

    Ruven had seized the hem of his new master’s robes. “I want to live,” he begged.

    He won’t survive this, Illaoi realized. But his crew still could. She glanced at Bartek, then back at Yorick. “Let them out.”

    Yorick closed his eyes. “Rise,” he told the bones. “I have work for you!




    Illaoi felt the rumbling before she heard it.

    The sand danced. The ash on the slope of the volcano began to slide down toward them in sheets. Bartek looked about, suddenly nervous. Deep below them, in the bedrock beneath the ocean, something cracked.

    Then a tide of spirits rose.

    From a crevasse growing beneath Yorick’s palm poured a torrent of furious souls. Illaoi could see spirits leaping from the sand all around her, howling with a rage so profound and concentrated that she lost her breath. They stank of sulfur. The air was so thick with their charred, transparent forms, the terrain around her distorted.

    Yorick lifted his hand and flung it at Bartek. With a sound like a cracking whip, a lash of Black Mist flew from the cape on his back and struck the Helian scholar. The Mist around him surged and coiled.

    “This man is a servant of the Mist,” Yorick shouted. “The Mist that woke you, and trapped you here!”

    The spirits surged toward Bartek, drawn like hounds to a scent.

    “Kill him,” Yorick commanded.

    The geyser of souls struck Bartek, flipped him onto his back, and thumped the sand around him into a crater. The furious dead tore at Bartek’s robes and beat him with their fists. He writhed, screaming; every strike of their sulfurous hands burned him.

    Something flashed in his own hand. The lockbox! Illaoi forced her aching body to stand. The sand bubbled and churned as hundreds of spirits erupted from it, and the rushing current of passing souls whipped her hair and buffeted her like a strong wind. She could barely keep her footing.

    She pushed forward, stumbling, and grabbed Bartek by the robes. Spirits writhed around her, screaming in their desperate attempt to strike him. Holding on to him was like holding on to a flag in a hurricane. She tugged him closer. “Give me the amulet!”

    It belongs to my master,” Bartek roared.

    She struck him in the jaw. She felt something crack. “Your master is dead,” she shouted. “My friends and I killed him!”

    But then his jaw writhed back into position on his face. “No,” Bartek snarled, tar spilling over his warped and sagging lips. “He still lives!

    He brandished his orb, but Illaoi grabbed it. Its smooth surface burned her hands, but she ripped it from his grasp just as it released its final flash. The souls around him recoiled, screaming, and Illaoi fell backward.

    She caught a glimpse of Bartek launching himself out over the sea. The lockbox was clutched in his slimy fist. He floated there, victorious...

    But then the spirits caught up. They overwhelmed Bartek, and the force of their charge pushed him toward the horizon. He shot like a cannonball over the surface of the water—two hissing sheets of spray flew up on either side of his path.

    “No,” she heard Yorick shout to the dead. “Wait!”

    The spirits ignored him. The ocean boiled with furious souls, and they carried her enemy and her duty away from her. Far out at sea, something detonated, and a tower of spray shot up the height of a ship’s mast. A moment later, there came another, even farther out. The spirits were moving faster than any ship or serpent-steed.

    Illaoi dropped Bartek’s orb and fell to her knees. She pressed her forehead to the sand. I’ve failed. He has Viego.

    Yorick collapsed beside her. “This is their will, not mine,” he croaked.

    “I’ve failed in my duty,” she said. “I’ve failed Sarah.”

    “Who?”

    Illaoi struggled to sit up. “My dearest friend. I told her—I promised her I would destroy it.” When she needed me most, I failed her. Goddess, forgive me!

    Yorick watched as more spirits rushed out to sea. “I’ve uncorked something I cannot control,” he said. “They were locked down there for centuries, beneath the stone. A city of souls. So much pain and fury. They want revenge... and he is a creature of the Black Mist that roused them.”

    As the last of the spirits rose from the earth and poured into the ocean, Illaoi could feel their rage dissipating. “What will happen to them?” she asked.

    “If they make their way back to the Isles, I will find them,” Yorick said. “But I doubt I will find that toad who took Viego.”

    They struggled to their feet and surveyed the battlefield. Bartek’s rule over the ship’s crew had ended. She could see several of the sailors lying still on the beach, and more draped over the railing of the ship. Ruven himself lay nearby, half-buried by a drift of sand. Illaoi felt for a pulse, but could not find one. “He has died,” she told Yorick.

    “But his spirit is still here.”

    Yorick knelt beside Ruven and placed a hand on his shoulder. Illaoi saw a shade of him rise from the body, shimmering a near-invisible pale blue in the bright morning light.

    His voice was faint and echoing, like a person whispering to them from the far end of a pipe. “I’ve died!” he exclaimed, dismayed. “Gods. I’ve died!

    Yorick took the spirit’s hand. “You’re safe,” he said. “You’ve left your body behind.”

    Ruven regarded his broken body with uncomprehending shock.

    “You can leave it all behind,” Yorick said. “I’ve awoken you so that you can find peace.”

    Ruven froze. “Find peace?

    “Is there anything you need to say?” Yorick asked. “Anything you need to do?”

    I’m not going to find peace. Not without the crew,” Ruven said. “I’m their captain. I owe them.” He glanced around. “Where’s that fiend’s artifact?

    Illaoi was dumbfounded. In his moment of death, at last, Ruven thought of his crew. Goddess, Yorick was right. The dead can change.

    “I have the artifact,” Illaoi said. “Can you use it?”

    It held my soul,” Ruven said. “I felt how it works. It can’t save me... but it can save them if they haven’t died yet.

    “Help me heal them,” Yorick begged. “Please, show me how.”

    Ruven turned to Illaoi. His face was split with a silly grin, the only genuine smile she’d seen on him since they’d met. “Priestess, watch this,” he said. “I’ll show you what I can do.

    Then he gripped Yorick’s hand... and faded away.

    Yorick ran down the beach. The sailors on the shore were at the brink of death. He seemed to know whose spirit still stayed with them, and who had already passed. With Ruven’s knowledge guiding him, Yorick moved among the corpses. When the globe shone in his hand, their breath returned.

    As Kristof came alive again in a fit of coughing, Illaoi thought, Yorick heals the living and the dead. What does the Goddess think of him?

    But she knew the Goddess would not tell her what to think of Yorick. The Goddess needed her to decide for herself.




    That evening, after she’d hauled her idol up from the bottom of the bay, Illaoi and Yorick went to bury Ruven and the other dead high up near the lip of the volcano.

    “There’s a fantastic view up here,” Yorick remarked, covering the final grave. He wielded his spade like an accomplished craftsman.

    Illaoi approached the edge of the volcano and looked down into the black-capped, red-cracked lake of lava below. She wasn’t sure what to feel. “Perhaps their spirits can watch the rest of the world covered in ruination from up here,” she said.

    Yorick stood beside her. “I do not think that will happen,” he said. “Even if Viego tries to kill the whole world... well. The dead have their own kind of will.” He glanced at Illaoi. “I’ve met several in my time who would see him destroyed. They can help us.”

    Illaoi thought for a moment. The dead, rising up against Viego? She’d seen something like that on the Shadow Isles before. But it was so rare. With Yorick, was another future possible? Spirits and Buhru, aligned with the same goals? It felt impossible. But...

    “I will help them,” Yorick promised.

    Illaoi felt a strange hope growing inside her. “You have a good heart,” she said. “Your ability is like a promise of Nagakabouros fulfilled, I think. The power to move the dead from stagnation... I have never seen anything like it before.”

    Yorick shrugged. “I do what I must.”

    “No,” Illaoi insisted. “You do more than anyone expects. You freed Ruven’s spirit. You moved him after his death. And you brought motion to the trapped dead!”

    As she spoke the words, she felt the shock of it growing within her. If this is possible, she found herself thinking, then anything is. Motion for my friends. Freedom for Sarah. A better world for all of us.

    “Nagakabouros brought us together for a reason,” she continued. “I think we can learn from one another, as the ancients did.” The possibilities blossomed in her mind. The ancient Buhru and the scholars of the Blessed Isles had created such incredible things together. What they lacked was a common purpose, a mission uniting them toward a single goal. “What your Brethren wished for the world, what my faith dreams of—they are the same. Change and growth. Liberation!”

    “I do not know if the rest of your religion would agree.” Yorick laughed.

    “I will make them,” Illaoi promised.

    “I think it is possible. In my youth, our people were close. But for now, I must return to my home. There are spirits there to whom I owe a duty.”

    The Maiden, Illaoi thought. “It is your way. Persistence and dedication, as you said. But one day, when you are ready to leave, the Buhru will welcome an honorable monk like you. We will need an ally in the fight against Viego.”

    Yorick gazed down at the lava below. “No one has ever called me an honorable monk before,” he mused.

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