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Kindred

Separate, but never parted, Kindred represents the twin essences of death. Lamb’s bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred’s nature vary across Runeterra, every mortal must choose the true face of their death.

Kindred is the white embrace of nothingness and the gnashing of teeth in the dark. Shepherd and the butcher, poet and the primitive, they are one and both. When caught on the edge of life, louder than any trumpeting horn, it is the hammering pulse at one’s throat that calls Kindred to their hunt. Stand and greet Lamb’s silvered bow and her arrows will lay you down swiftly. If you refuse her, Wolf will join you for his merry hunt, where every chase runs to its brutal end.

For as long as its people have known death, Kindred has stalked Valoran. When the final moment comes, it is said a true Demacian will turn to Lamb, taking the arrow, while through the shadowed streets of Noxus, Wolf leads the hunt. In the snows of the Freljord, before going off to fight, some warbands “kiss the Wolf,” vowing to honor his chase with the blood of their enemies. After each Harrowing, the town of Bilgewater gathers to celebrate its survivors and honor those granted a true death by Lamb and Wolf.

Denying Kindred is to deny the natural order of things. There are but a wretched few who have eluded these hunters. This perverse escape is no sanctuary, for it only holds a waking nightmare. Kindred waits for those locked in the undeath of the Shadow Isles, for they know all will eventually fall to Lamb’s bow or Wolf’s teeth.

The earliest dated appearance of the eternal hunters is from a pair of ancient masks, carved by unknown hands into the gravesites of people long-forgotten. But to this day, Lamb and Wolf remain together, and they are always Kindred.

More stories

  1. A Good Death

    A Good Death

    Matt Dunn

    Magga was about to die for the fourteenth time. She had bitten into a rotten apple–yet again. Its putrid flesh had, as always, infected her with carrionshade. The actress went through the motions of stumbling to her death while shouting her final words for all to hear.

    “Oh, but how wondrous a dream is life? Only now—too late!—do I wake to see its myriad of splendors,” she bemoaned.

    With a puff of smoke and glittering powder, Kindred made a grand entrance upon the stage. As per tradition, they were played by one actor, his head covered by two opposing masks. He approached Magga, the white mask of the Lamb facing her.

    “Hark! Do I hear a plea for my keenest arrow? Come, child, let the warmth of your heart fade into the cold embrace of oblivion.”

    Magga refused, as she had thirteen times before. Any nuance in her performance was buried beneath the ear-splitting delivery of her scream. On cue, Lamb spun around, revealing the second mask–that of the Wolf.

    “There is naught ye can do to stave off thine end,” growled Wolf.

    “I am but a poor young maiden! Please, let my piteous cry fall on all four of thine ears.”

    The audience seemed enraptured by the unfolding dramatics of the Orphellum Mechanicals. With the twin threats of plague and war on the tongues of those in neighboring protectorates, death dramas were all the rage.

    Denji, the actor portraying both Lamb and Wolf, descended upon the young actress, awkwardly baring wooden fangs. Magga offered her neck. At the threat of Wolf’s bite, she triggered the device sewn into her blouse’s collar. Ribbons of red fabric unspooled to the delighted pips and yelps of the audience. They’d gotten what they paid for.

    By the time the Mechanicals had staggered back to their wagon and set off in the direction of Needlebrook, there were no stars to be seen. Instead, a veil of clouds stretched across the night sky.

    Needlebrook always delivered a good audience, Illusian, the company’s owner and sole dramaturg, explained once more. He staggered around, drunk on his own accolades—as well as the wine Parr had grifted from the locals.

    The night wore on, and the troupe had descended into bickering. Tria and Denji lambasted their playwright over the quality of his plots, which fell into a predictable structure: tragedy strikes maiden, death finds maiden, death takes maiden. Illusian argued that complicated plots detracted from a good death scene.

    Magga, the youngest of the bunch, agreed with Tria and Denji’s diagnosis, but kept her mouth shut. Had she not stowed away in the wandering troupe’s wagon, she would certainly be somewhere far more miserable. Luckily for her, the Mechanicals had recently lost several actors due to Illusian’s insistence on complete artistic control. Because of his attitude—and obvious mediocrity—they were facing a drought of fresh faces. And so, the Orphellum Mechanicals agreed to contract Magga to die in all their dramatics for the foreseeable future. For which she had been grateful.

    Illusian was still smarting from Denji and Tria’s words when he motioned to Parr, their wagoner, to stop and make camp. The inebriated auteur set out his bedroll in pride of place next to the wagon. He then threw the rest of the bedding into the long grass nearby.

    “Ungrateful players can sleep in the wilds,” Illusian spat, “where they shall hopefully find their manners.”

    The rest of the troupe built a fire and swapped stories. Denji and Tria had fallen asleep in each other’s arms while whispering potential names for their unborn child into each other’s ears. They had nattered on about the day the traveling company would stop in Jandelle, a town so perfect and peaceful they would set aside their vagabond ways to raise their child.

    Magga moved closer to the crackling fire so its pops and whistles would drown out the irksome affections of her traveling companions.

    But sleep never came. Instead, Magga tossed and turned, thinking about the looks on the audience’s faces as the coiled spurts of blood unfurled from her neckline. A pretty maiden struck dead by her own naïveté was all the theatrical pomp Illusian could muster, but the crowd lusted after the gruesome façade.

    Eventually, she left her bedroll and set out into the woods to soothe her unsettled mind.

    In the dead of night, Magga came upon a low grassy mound with slabs of standing stone at its base. Although she could not read the inscriptions, her fingers traced the familiar etching of Kindred’s twin masks. This was a place of the dead, a burial site built long ago.

    She felt a chill on the back of her neck that compelled her to look up. She was not alone. Magga immediately understood what she saw, for she’d encountered a crude impersonation of them night after night. But poor Denji couldn’t begin to instill the dread washing over Magga. Before her, perched on a weathered barrow-archway, was Lamb herself, flanked by her ever-faithful counterpart, Wolf.

    “I hear a beating heart!” said Wolf, his black eyes twinkling with delight. “May I have it?”

    “Perhaps,” replied Lamb. “I sense she is afraid. Speak, beautiful one. Tell us your name.”

    “I-I would have yours first,” stammered Magga, stepping backward. Her slow escape was halted by the speedy Wolf, who materialized unsettlingly close behind her.

    He spoke directly in her ear. “We have many names.”

    “In the West, I am Ina to his Ani,” said Lamb. “In the East, Farya to his Wolyo. But we are Kindred everywhere. I am always Lamb to Wolf, and he is always Wolf to Lamb.”

    Wolf reared up and sniffed at the air.

    “She is playing a boring game,” said Wolf. “Let us play a new game, one of chasing and running and biting.”

    “She is not playing, dear Wolf,” said the Lamb. “She is frightened and has lost her own name. It hides behind her lips, afraid to come out. Worry not, dear child, I have found your name. We know it as you know us, Magga.”

    “P-please,” Magga stammered. “Tonight is not a very good night for—”

    Wolf’s great pink tongue lolled out of the side of his mouth, and he proceeded to cackle.

    “All nights are good nights for pouncing,” said Wolf, laughing.

    “All days are, too,” Lamb said. “With light comes a clear shot.”

    “There is no moon tonight!” cried Magga. She used what Illusian had taught her—to gesture grand, so those in the back could see her movements. “It is hidden by a blanket of clouds, tucked away from my eyes and yours. Without the moon, what would be the last thing I would see?”

    “We see the moon,” replied Lamb, as she caressed her fabled bow. “It is always there.”

    “There are no stars!” said Magga, trying again, this time gesturing smaller and speaking quieter. “No menagerie of twinkling diamonds, glittering in the midnight hue. What more beautiful view could one hope for whence one meets Lamb and Wolf?”

    “This Magga-thing is playing a new game,” growled Wolf. “It is called ‘stalling.’”

    Wolf stopped moving and cocked his head to the side. He turned his sideways snout toward Magga before speaking. “Can we play ‘Chasing the Magga-Thing and Bite Her to Bits?’?” Wolf clacked his fangs together loudly for effect.

    “Let us ask her,” said Lamb. “Magga! Do you prefer Wolf’s chase, or my arrow?”

    Magga was trembling now. Her eyes raced to take in every last detail of the world around her. It wasn’t such a bad place to depart. There was grass. There were trees. There was the ancient archway. There was stillness to the air.

    “I would prefer Lamb’s arrow,” she said, looking at the rough crusts of bark on the trees. “I’ll imagine myself climbing to the highest boughs, like when I was a child. Only this time, I will never stop climbing. Is that what it is like to go with you?”

    “No,” said Lamb, “though it is a nice thought. Fear not, little maiden, we are just having our fun. You have come to us tonight; we have not come for you.”

    “I cannot chase Magga-thing,” said Wolf, with a hint of disappointment in his voice. “But there are other things nearby. Other things ripe for the chasing and the biting. Hurry, Lamb. I am hungry.”

    “For now, know that your theatrics have pleased us, and we will watch them until the day we meet again.”

    Wolf passed over Magga and disappeared into the woods. The shadowy beast snaked away through fields of tall grass. Magga looked back toward the weathered barrow. Lamb was gone.

    The actress fled.

    When Magga returned to the encampment, she found it in utter ruin. The wagon she had only just begun to call home had been ransacked and reduced to a smoldering husk. Bits of clothing and ruined props lay strewn across the campsite.

    She found Denji’s body near where he’d slept. He had died protecting Tria, whose corpse lay behind him. Judging from the trails of blood, their deaths had not been slow. They had dragged themselves toward each other, their fingers entwined in one last caress before death.

    Magga noticed that Illusian had managed to kill two of the bandits before being burnt to a crisp along with Parr in the wagon.

    The only thing that remained untouched were Denji’s Lamb and Wolf masks. Magga picked them up and held them in her hands. She placed the Lamb mask over her own eyes and heard the voice of Wolf.

    “Chase the Magga-thing.”

    The maiden ran the distance to Needlebrook, never once looking back.

    The Golden Round was filled to the brim with a sea of twinkling eyes, all glittering in excitement at the velvet curtain. The king sat in the theater with the queen and their advisers, all eagerly awaiting the onset of the dramatics. Everyone hushed as the black curtain lifted to reveal the actors.

    Magga sat in a quiet dressing room under the stage. She heard the crowd fall silent as she studied herself in the mirror. The luster of youth had faded from her eyes years ago, and left her with a long shock of silver running through her hair.

    “Madame!” said the stagehand. “You’re not in costume yet.”

    “No, child,” Magga said, “I only dress at the last moment.”

    “It is the last moment,” said the young stagehand, holding the two final pieces of Magga’s costume: the same Lamb and Wolf masks from her days with the Orphellum Mechanicals.

    “May your performance be blessed tonight,” the stagehand said.

    Magga prepared to leave for the stage. She slipped the masks over her head. The old chill from the dark barrow crept down her spine. She welcomed it—as always.

    She enthralled the audience as she glided onto the stage, embodying Lamb’s graceful movements. She thrilled the crowd with her rendition of Wolf’s playful savagery. She, as the twin deaths personified, eased the suffering of her fellow actors, or ripped it from their throats, until the crowd stood on its feet and erupted in thunderous applause.

    It was true. All audiences loved a good death, and they loved Magga’s more than any other.

    Even the king and queen were on their feet in praise of her work.

    But Magga heard no applause and saw no ovations. She didn’t feel the stage beneath her feet, nor the hands of her fellow mummers in hers as they bowed low. All she felt was a sharp pain in her chest.

    When Magga looked out over the audience, every single face was either a lamb or a wolf.

  2. Finishing Soates

    Finishing Soates

    Matt Dunn

    Tarnold knew the performance was doomed when all his playwright’s tricks were exhausted. His players were lost to performance jitters. Perhaps the text was to blame, or the superstitions surrounding the performance of a dead scribe’s unfinished work, but each mummer had succumbed to one form of unprofessionalism or another.

    Artlo, who played a character known only as the Philosopher, wouldn’t stop dying. Each time he pantomimed his last breath in the company of that kindred pair of macabre spirits known as the Lamb and the Wolf, he prolonged his death rattles to the point of absurdity. This time, Nenni had laughed so hard her Lamb’s mask fell off her face. It landed on the ground with a loud crack.

    Emile removed his Wolf’s mask. Its sharp, jagged edges were chafing his jowls to pulp. He winced in pain—Tarnold knew he was about to ask for the poultice again.

    “Stop!” Tarnold said. He did not need to yell. The Mummers’ Round’s renowned acoustics ensured even the eaves-perchers, with their half-copper admission, could hear the softest sigh with clarity.

    The old theater rested near the lord castellan’s hillfort and provided a nice glimpse of the dark forest. On banquet nights like tonight, nobles descended from the castellan’s manse to drunkenly take in the mummers’ theatrics. A displeased crowd of drunken nobles was worse than the humiliation of a failed play.

    The actors released their poses and turned to face their chief dramatist.

    Tarnold rubbed the bridge of his nose with his fingers and looked to the wings, where a mustachioed man, dressed in black finery, leaned against one of the story stones.

    “Duarte,” Tarnold said to the well-dressed man. “Buy me as much time as you can.”

    Duarte nodded in understanding. “I’ll hold the audience until I hear your sign.”

    “Do not disturb us, even if Lady Erhyn herself shakes off her malaise and demands a preview. We are on the verge, Duarte. We must fall together to rise together!”

    “Rise we shall, Tarnold. With the gust of life.” Duarte kissed the palm of his hand and placed it on the story stone for good luck. He disappeared from the stage and exited the theater. Silence pervaded while everyone waited on the sound of the heavy bolt sliding shut.

    Once they were sealed within the Mummers’ Round’s walls, with the sun dipping closer to the evening, Tarnold unleashed his temper.

    “Ask a Great City boy for water, and a Great City boy will bring you fire. There is to be one death, and one death alone, Artlo.” He turned to Nenni. “Stop laughing at Artlo’s nincompoopery, you daughter of Skaggorn. Shake off your provincial humors and exude the cold menace of death.” Finally, he pointed to Emile. “I can see your blood dribbling down your cheek. Dab your cheeks.”

    “Please, let me fix some padding to the inside of this accursed wolf mask.”

    “Project through the pain! Did Soates complain while writing her Kindred Fables on her deathbed? No. Be honored! One of her own heirlooms chafes your cheek.”

    “This one doesn’t fit me,” Nenni said. She had picked her lamb mask up off the stage floor. “It keeps sliding off.”

    “Then use straps!” Tarnold said, pulling off his own belt to throw it at Nenni’s feet.

    Endless hours of rehearsals had done nothing to prepare the troupe for the performance of Soates’ final, unfinished story. Part of that, Tarnold had accepted as his own fault. As the chief dramatist of Alderburg’s greatest—and only—theater, the grim task of finishing her story fell to him.

    Lambs in the Orchard was Soates’ final gush of madness. The very last of her spark is here, in our hands... and you all choose to desecrate her memory, picking at it for your own vanity and comfort. She spent her final moments coaxing truths from the impending nevermore. Had death not stilled her hand while writing this very scene, perhaps we would all have a far greater understanding of our own brief and tragic existence!”

    The actors remained silent, chastened even, until Artlo cleared his throat and spoke up.

    “With respect,” the gangly Demacian started. Tarnold knew Artlo meant the opposite, and rolled his eyes to show it. “Perhaps an unfinished work is simply not meant to be finished by another.”

    Tarnold sensed an attack on his integrity. They had had this argument over and again. “Are you suggesting that this production is a work of sacrilege?”

    “We seem unable to replicate the emotions of a master writing against time.”

    “Are you mad? We are out of time!” Tarnold pointed to the dwindling rays of sunlight piercing the wooden walls of the theater. A chilly sensation swept through him.

    “Perhaps, we perform the bits we know and leave the unfinished unperformed. Is that not a better way to honor Soates? You must acknowledge, Tarnold, this,” Artlo said, pointing around himself, “does not work!”

    Artlo was right. They had failed to recreate the spark found in the prolific bard’s other fables. Their ailing patron, a Soates devotee, expected the impossible—an ending to an unfinished work. In desperation, Tarnold had authorized Duarte to travel to King Jarvan II’s Great City to the west, and hunt down the bard’s original masks. They were ancient and therefore costly.

    Tarnold’s head slumped, his shoulders followed, and then he was on his back, struggling to breathe. His heart raced against the quickening hour.

    “We have to cancel the performance.” He rubbed his forehead, trying to eke out some last shred of luck, but finding only sweat. “Worse, we’ll be forced to offer refunds.” He gasped out. “We already spent the gold!”

    “It’s probably not a good time to mention that the lamb mask is broken.”

    The color drained from Tarnold’s face. “What?”

    “When it fell off my face, it broke. It was an accident!” Nenni held the pieces of the mask in her hand. One of the wooden ears had snapped off. “I think I can strap it back together.”

    “This is utterly majestic.” Tarnold almost laughed. “That’s what we spent the gold on. They were Soates’ original masks. They’re on loan!”

    “She said it was an accident,” said Emile.

    “Let me think.” Tarnold stood up to take in the theater. Its storied round had existed for centuries. The story stones were the foundation of the Mummers’ Round. The circle of towering flagstones had stood in the theater’s location long before anyone settled the Nockmirch. Over the years, wooden viewing platforms were erected to allow more a better view of the theatrics and rituals performed inside the round. Performers and singers notched the pillars with their sigils, leaving their mark upon hallowed grounds.

    The theater had been home to Tarnold during many difficult times. Now, under his stewardship, it was the source of all his sorrows.

    “A broken mask tells two stories,” said a voice from the middle balcony, reserved for the wealthiest nobles. Even in his loneliest moments, Tarnold dared not rest his head on those fine cushions. “Three, if you consider the tale of the maskmaker... Alas, no one wishes to hear that story.”

    “We agreed for no visitors during rehearsals!” Tarnold said to his performers.

    “She’s been here all night,” Nenni said. “We thought she was with you.”

    Had she? It was possible. Tarnold had battled insomnia for weeks. His attention snapped to the woman in the golden seats, which were reserved for the Lady Erhyn herself. Two summers ago, King Jarvan II’s little heir had sat upon those velvet cushions to enjoy Tarnold’s rendition of The King of All Fishes. The boy had clapped loudest as the final curtain fell.

    “Who are you?” Tarnold said. “Step into the light.”

    The woman came forward, but the light illuminated little of her mystery. Her eyes were distant stars shining through mist. She wore a ghostly half-mask with a curious twirl of a twig sprouting off the top. Upon that sprig was a single dark leaf. Her elegant gait sang of nobility, and Tarnold finally recognized the crest on her gown.

    It was their patron, recovered from her malaise.

    “My lady Erhyn, I did not recognize you! Please forgive me.” Tarnold offered a respectable bow. “Tell me, what mask is this that graces your face? It is familiar yet beyond memory.”

    “It is made of eldlock.” She spoke in a calm voice. Her words were clear, even as she whispered. “The stories tell that any wood removed from an eldlock will continue to blossom and flower in season with its mothertree, as long as it still stands. No distance may sever their bond.”

    “It is exquisite, my lady.”

    “I have interrupted,” Lady Erhyn said, gesturing to the actors. “Perhaps I could suggest a change.”

    “Why, of course!” Tarnold fidgeted with his hands. He looked to the wings, and to the stage. The mummers were keeping their mouths shut, for once. “Advice from our favorite patron is always welcome.”

    “All actors were masked in Soates’ day—perhaps all must don masks to channel the strange spirits she saw at death’s door, as she scribbled furiously into the night’s embrace.”

    “I like that!” Artlo said. “Where is the casket of masks? There were others in that trunk,” he called as he vanished behind the stage.

    “Now, wait, let’s talk this—”

    Tarnold was silenced by the sight of the gaunt lady with the eldlock mask clasping her hands together. There was something off about their benefactor.

    Before Tarnold could put his finger on it, Artlo returned onstage, dragging a trunk that was as long as he was tall. The name Q. W. Soates was engraved on its long side. Suddenly, it struck Tarnold how much the old trunk resembled a coffin.

    Artlo lifted open the heavy trunk’s lid. “Smells like dead poets,” he said.

    The man really has no taste, Tarnold thought.

    A heavy creak of rusted hinges reverberated through the round like the howl of a starving dog. The other two actors craned their necks to peer inside.

    “Before you choose,” the woman in the eldlock mask said. “Please heed these next words wisely. The hour is late, the show waits to play, and tonight can be truly memorable if all choose the mask that is right for them, for the spirits we become...”

    “...Inhabit us,” Emile completed.

    “The mummers’ tenet,” Nenni said.

    “Whatever flavor of madness this is,” Artlo said, a grin spreading on his face, “I want to be a part of it. Come, Tarnold. Even you must agree that at this late stage, we must perform with the gust of life.”

    “Intrepid,” the lady said.

    Tarnold heard the hint of a strange smile on her face. He couldn’t remember... had the nobles’ balcony not been empty when Duarte left? The whole theater was empty... Lady Erhyn struck him as different now, too. She seemed gaunt and haunted. Perhaps the noble lady Erhyn hadn’t entirely shaken off her affliction. The evening chill was settling in.

    “My lady, I am most pleased at your recovery. Perhaps I can fetch you a cloak?”

    “Now, this is the mask to honor a forgotten poet,” Artlo said.

    Lady Erhyn waved off Tarnold’s offer, turning to Artlo. “An ominous choice. The Vulture picks at what remains, and when nothing is left... it flies on to perches far removed from here and waits for the next meal.”

    “Pecking at Soates’ legacy sounds like a feast.” Artlo turned around and showed off his guise: a bone-white mask with a long, hooked beak. The gangly man resembled a carrion bird.

    The gaunt lady approached the stage. She seemed so ancient, yet hale and graceful in her moves. Her skin did not look like flesh. It reminded Tarnold of plaster, after it had been set and smoothed. Her hair was the very night itself, radiating outward in a wavering embrace. He felt as if the breath were stabbed out of his lungs. How could he have ever mistaken the two?

    “You’re not Lady Erhyn.”

    The actors were oblivious to Tarnold’s epiphany. A chilling swoon descended upon his heart. Its beating pulsed loudly in his ears, nearly drowning out the actors’ words.

    “Switch masks with me,” Nenni said to Emile. “Your soft skin can’t wear such a handsome mask. My skin’s weathered worse, I’ll reckon.”

    “If you want to wear that agonizing thing...” Emile offered the wolf mask to his stage partner. “I mourn for your lovely cheekbones.”

    The two slipped on their swapped masks.

    The walls whispered as a gust of wind swept over the Mummers’ Round. Shutters clacked shut. Tarnold heard voices in that swift and swirling breeze.

    “Heartbeats, Lamb. Here,” a deep voice growled.

    Tarnold looked for the source, but could only see his mummers. They seemed to have forgotten all about him. Then, in his left ear, sang another voice.

    “Bits of light,

    Dancing in the dark,

    Playing on, playing on, playing on...”

    The words flew through Tarnold with a jolt. On the stage, he saw Nenni and Emile, hand in hand, wearing each other’s masks. Then he saw the otherwordly words were coming from the actors’ mouths.

    “Yes,” Emile said, shifting his voice up to a lilting and haunted falsetto. “I see my darlingest Wolf now.”

    “Ahhh.” Nenni let out a relieved growl, her voice guttural and deep. “That feels better, little Lamb.” The actor dropped down on all fours, and stretched lower than a human should be able to. “Is it time to play chase?”

    “When the veil lifts,

    You shall claw and bite,

    My arrow swift, and on to the next act we go.”

    Tarnold crossed the round, keeping his eyes fixed on the gaunt lady. “What trickery is this? Please, leave us be!”

    The woman turned to Tarnold. “I am not your patron,” she said.

    Tarnold looked to his masked actors. “All of you, clear the stage. Go home. The performance is over.” He raised his voice, shouting toward the barred entrance. “Duarte!”

    “Tarnold...” The woman who was not Lady Erhyn turned and looked at him with the enormity of her vast, glimmering eyes. Even behind the eldlock mask, they shone with a light born of darkness. Their eerie sheen pulled Tarnold’s attention out of his body. Whoever this was, he knew her and did not; feared her and sought her. Running from her felt foolish, and reasonable. Without deciding to, he walked toward the stage.

    “Take the masks off,” he said. “Now. This is madness... This play is cursed! Don’t you see? What if, in the conjuring, Soates did not happen to die while writing the play, the act of writing Lambs in the Orchard was itself what killed her... The narrative itself is a curse!”

    It was not the gaunt lady, Nenni’s wolf nor Emile’s lamb that replied. Artlo, or whatever spoke through Artlo, answered in a screeching voice. He spread his arms high and stood upon one leg, like a carrion bird.

    “The author waits for my beak,” he said. The corners of his lips cracked and split open. “Soates is truly dead... as none remember her now as she once was.” Tears ran down Artlo’s stretched cheeks. The voice stilled Tarnold’s heart and stopped him in his stride. “Soates flies in my wake, soon lost and forgotten. Words on a page. A name on the wind. Shreds... nothing more.”

    “Shreds of Soates is still Soates,” said the gaunt lady.

    He ceased the performance...” Whatever spoke through poor Artlo didn’t care how much pain it caused the man’s body. The actor’s arm violently wrenched forward and stretched, its bony hand pointing an accusatory finger at Tarnold. “And he wears no mask...”

    “You are so close to Soates,” the woman said to the dramatist. “Choose a mask, and see her final scene come alive.”

    He thought about running from the Mummers’ Round. He pictured himself fleeing up to the lord castellan’s fort on the hill, or into town. What would he find in Lady Erhyn’s house? He looked to the gaunt woman. The sun had almost set. The evening cacophony of insects and night birds chirped out their greetings to the coming night. How many nights had he dreamt of Soates’ final moments, of the final scene...

    “Everyone must wear a mask,” the woman said.

    Mouth agape, Tarnold nodded in agreement with the woman in the eldlock mask, that dark leaf dancing in an unfelt breeze.

    “If I must choose a mask, then I confess, I know the one I would select is not in that trunk, nor is it on the stage.” He felt life return to his limbs. His bones were stiff and unwieldy... but that was a temporary condition.

    The gaunt woman smiled. “You wish to wear my mask? That is a most excellent decision, dear Tarnold, a man of creativity and curiosity. Come and remove it from my face.”

    “I shall take your mask, and become you. May the spirits we become...”

    “...Inhabit us deeply and truly,” she finished.

    When Tarnold did, and placed the living eldlock mask on his face, he saw, finally, the true ending of Soates’ play. It was flawless and terrible, life-giving and breathtaking.

    “Places, my friends and fellows,” he said. “Our tale waits for no one. Let us fall together to rise as one, and sing our harmonies with the gust of life.”

    “One last gust,” replied Lamb, Wolf, and Vulture.

    And together, they played.




    Duarte had kept the news about Lady Erhyn hidden from Tarnold all day, even though the truth of her passing threatened to burst forth from his lips. Her malaise carried her off in kindred company before dawn, or so the new lady of House Erhyn had said. The news could break the morale of the entire troupe. Tarnold, he knew, would take it exceptionally hard.

    But just as sorrow weighed down Duarte’s heart, there was a brightness, an exciting turn of good fortune beyond the tragedy. Lady Erhyn, on her deathbed, bade her estate to fund the Mummers’ Round, and Tarnold specifically, in perpetuity.

    However, as the hour drew later, the inebriated nobles grew weary of the wait. Belligerent and insulted nobility often led to lashings, mockings, and worse: sanctions against future endeavors.

    As Duarte was about to address the amassed watchers, daubed with ashes and charcoal in mourning of Lady Erhyn, he heard Tarnold’s signal to open the doors.

    He rushed to the gate and removed the heavy deadbolt. The audience rushed in and stopped short as they found the actors posed upon a stage covered in wilted black-stemmed roses. Their buzzing anticipation was hushed by the macabre tableau. They quickly and quietly found their seats. Lady Erhyn’s seat of honor was the only empty spot in the house.

    The actors held their strenuous positions while the noble audience waited for Soates’ long-lost and unfinished masterpiece to finally begin.

    Duarte saw no sign of Tarnold. It was unusual for the dramatist to desert his cast on opening night—normally he would greet the audience before watching from the wings with a bottle of wine.

    He turned to inspect the opening stance. Nenni and Emile were locked in a mortal embrace. Nenni, wearing the wolf mask, held an arrow that seemed to stick directly into Emile’s side. Emile’s hands were wrapped around Nenni’s throat.

    Artlo, who was supposed to be playing a philosopher, now inexplicably wore a mask that resembled a dirge crow. He perched atop a prop tree, suspended over the other pair, his arms outstretched like great wings. Dead flowers hung from his arms like feathers.

    They weren’t even breathing...

    The audience stayed silent, eagerly awaiting action, but Duarte realized something was amiss. Backstage, Duarte checked the dramatist’s favorite perch. There was no bottle of wine, and no Tarnold, either.

    Instead there was the last surviving copy of Lambs in the Orchard.

    He thumbed to the last page. The story remained unfinished, but there was a new line written in Tarnold’s steady hand.

    The end is not for those who wear no masks. She showed me, and it was beautiful.

  3. Anivia

    Anivia

    Anivia is an ancient Freljordian demi-god who represents the eternal cycle of life, death, and rebirth, intrinsically associated with the changing seasons. To those who venerate her, she is the elemental soul of the Freljord—a symbol of hope, and a sacred catalyst of change.

    Stories passed down through the ages often tell of how she rewards those who are kind and humble. On the rare occasion a mortal glimpses her—or at least claims to—she is described as a noble spirit-bird of ice, with glittering wings that span the heavens, and a piercing cry that can be heard over even the fiercest storm.

    The songs of the nomadic Notai tribe tell how Anivia’s birth first brought snow into the world. When she burst from her giant egg of ice, tiny pieces of it were hurled into the sky, and it has fallen as snow ever since. And, according to the sagas of the Mourncrow tribe, the frigid winds that scour the Freljord originate from the first beats of her wings.

    Indeed, the full power of winter is Anivia’s to command, and to those who seek to desecrate her homeland, she is a bitter foe. When roused to anger, she can cleave fortresses and mountains, and her screech can summon blizzards cold enough to shatter steel.

    One of the most enduring and respected beliefs is that Anivia’s greatest gift to the Freljord was the creation of True Ice. Infused with elemental magic, this unmelting substance is pure and potent, and the greatest seers and ice-mages have long strived to use shards of True Ice to amplify their might, while weapons that have even a tiny sliver forged into them are deadly beyond belief.

    When mortals first arrived in the Freljord, Anivia welcomed them. Seeing that they could not withstand the cold, she guided them to secluded valleys where they could shelter, become established, and slowly harden themselves against the elements. She nurtured and watched over them for those first precarious centuries—and they, in turn, worshipped her.

    Anivia hoped that these newly arrived tribes would remain unified in defending the Freljord from outsiders… but slowly, infighting and blood-feuds became all too common, making an invasion inevitable. According to legend, a greedy southern king marched his warriors up through the mountains, seeking to claim dominion over the northlands and shackle their wild magic for himself. So enraged was Anivia at the outsiders’ hubris and disrespect that she blasted them with a snowstorm that lasted a century and a day. Scattered standing stones can still be seen on the Scouring Plain, which the locals claim are all that remain of that ancient army.

    Other tales include the Avarosan legend of Ulla Shatter-Spear, an Iceborn warmother who was favored by Anivia for saving a young hawk from a rimefang wolf. Across her lifetime, the Cryophoenix protected Ulla from harm, and when she finally fell in battle, having witnessed almost a hundred winters, it is said that Anivia welcomed her with wings spread wide.

    If all these legends are true, then Anivia must have witnessed the rise and fall of countless mortal civilizations. While there are still some dwindling remnants of those earlier times, most have long been forgotten, and buried beneath millennia of ice.

    But death cannot touch Anivia herself. The sagas speak of how she has been struck down and slain a handful of times throughout history, though she is always reborn—for as long as the Freljord exists, her soul is immortal. While it may be hundreds or even thousands of years before she rises again, each rebirth coincides with the dawning of a new era. Thus, her appearance, while regarded as a wondrous blessing, is often the harbinger of something terrible on the horizon.

    Once, it is said, she sacrificed herself against a march of towering Balestriders. Anvia knew she could not slay these colossal creatures, and so she plunged into the ice beneath their feet, shattering her own body in order to entomb them.

    Recently, some claim Anivia has hatched from the egg once more, and that she has appeared before the new leader of the Avarosans—the Warmother Ashe. In her, perhaps Anivia sees one who may be able to finally reunite the Freljord.

    Yet if the Cryophoenix has indeed returned, as more and more shamans and spirit walkers proclaim, then it must be asked: what great threat has she come to face?

  4. Jax

    Jax

    Saijax Cail-Rynx Icath’un grew up in Icathia, a satrapy of the Shuriman empire. Ever since he was a boy, his father told him of when their home was a proud, independent nation, before it was ground under the heel of Shuriman oppression. He told him of the Kohari, heroes who protected Icathia and its Mage King. The Mage King had resisted Shurima’s conquest, but when he died in battle, his Kohari protectors followed him, committing ritual suicide. The Shuriman emperor displayed the Kohari’s decaying bodies for all to see, and the Mage King himself was impaled above the city gates, his bones left to molder.

    Saijax’s father had witnessed this cruel act, and over time he passed down to his son the burning resentment that was growing in every Icathian heart. Even so, Saijax committed himself to the study of arms, learning from Shurima’s weapons masters as well as his own clan’s elders.

    After many centuries of Shuriman rule, a massive earthquake struck the coastal province of Saabera. The destruction revealed something hidden deep beneath the earth, something dark and of great power—perhaps strong enough even to overcome Shurima’s god-like Ascended warriors. Saijax was entrusted with protecting the Icathian mages who encountered this discovery… which the guards just barely contained with brazier-staves that blazed with conjured elemental fire. Disturbed, he escorted the mages to the governing council so they could tell of what they’d learned.

    They called this power the Void.

    Immediately the council recognized its potential, but Saijax saw the doom the Void portended. As a master of weaponry, he knew the danger of using a weapon they could neither fully understand nor safely harness. He regretted that he didn’t kill the mages as they rode from Saabera. He would regret it even more in the days to come.

    Confident that the Void could defeat their Shuriman overlords, the council crowned a new Mage King. The Kohari were rebuilt, with Saijax among the first to join their ranks. They triumphed in early engagements, and Saijax even killed one of the vaunted Ascended in battle, watching with pride as its corpse was paraded around the liberated city of Bai-Zhek.

    When the Ascended Host approached Icathia, Saijax and his brethren assembled on the front lines. As the two armies churned the earth beneath them into crimson loam, Icathia’s mages and priests deemed the time had come to unleash the Void.

    Ruin swept over the land, as Icathians, Shurimans, and even Ascended were unraveled from existence. The city’s walls collapsed as the Void swallowed thousands into cold, silent oblivion.

    In moments, Icathia was lost.

    Saijax rode to the ruined crater where the Void had been summoned, determined to fall upon his sword like the Kohari of old. But before he could take his life, he saw among the devastation a discarded brazier-stave that he recognized from Saabera—it still blazed with elemental fire that harmed the Void. This flame kindled a spark in Saijax’s heart. He took up the stave and left behind the ruins of his homeland, tending to this “last light of Icathia”, and the hope it represented.

    Grieving and ashamed, Saijax Cail-Rynx Kohari Icath’un forsook his old name, and from that day was known only as Jax.

    He became a wanderer, traveling across the known world and to places beyond any map. As he bore the elemental fire, Jax’s life extended beyond even the expectations of his long-lived people. Yet the farther he went from Icathia, the lower the flame burned, until it threatened to gutter out once and for all. Jax understood with grim resolution that he couldn’t run from his past. He had a duty to return, and fight. The advance of the Void had been halted by the last surviving Ascended, but its singular threat endured.

    For centuries since, Jax has roamed, a vagabond warrior searching for those strong enough to rebuild the Kohari. Though he has fought countless times against beings of great skill, courage, and power, none have yet convinced him that they can march against the coming darkness. The fall of Icathia has plagued Jax with doubt, but one thing remains certain: when the final battle comes, Jax will stand against the Void.

    Even if he has to face it alone.

  5. The Ophidian

    The Ophidian

    Anthony Reynolds

    No, no, that seat’s not taken. Pull up a chair, and sink a few, friend... Though that might be a poor turn o’ phrase, given my history. Heh.

    Aye, I’ve seen a few shipwrecks. Been in one me self, as it goes, back when I was young like you. Her name was the Ophidian, that ship, pulled down beneath the Jagged Straits. I was the only survivor too, mind. Maybe you buys me a drink, and I’ll tell ye about it.

    This? No, this coin’s not for spending, friend. That’s my lucky Kraken, for to pay the Tithe.

    The Tithe. Ye know the Tithe. Everyone knows about the Tithe. “Pay the Tithe, or face the ocean’s wrath.”

    Oh, by the Bearded Lady... Then you never heard o’ Nautilus, either? The Titan of the Depths?

    Barkeep! Pour us a round, barkeep, there’s a good lass. This is a tale that needs an ale, as they say... and my friend here’s buyin’.

    Ahh, that’s the good stuff, that is.

    ‘Twas almost thirty years back, now, returning from a hunt. I was a harpooner, finest shot in the Slaughter Fleets. We’d caught ourselves an axe-fin leviathanaye, one o’ them big, mean boggersand we was haulin’ the beast back to port. It were just before dawn. Bilgewater’s city lights flickered in the distance, beckonin’ us in. There were razorfish and berserker sharks following close by, ‘cos the axe-fin was oozing into the water, see.

    And our captain... Well, none of us much cared for him. Untrustworthy sort. He swears blind he paid the Tithe ‘afore we left. “A single gold Kraken,” he said, “for ‘tis all I have to give.”

    But none of us seen him throw it over the side, now did we. So, naturally we was suspicious, ‘cos we knew he was a tight-fisted old wharf rat. But on we sailed anyway.

    And that was when the Titan hit us.

    Without warning, this bloody great anchor comes at us from below. Smashed clean through the keel, up through the main deck. Caught us tight, and started pullin’ us down... Oh, it was chaos, friend. Sailors thrown overboard. The waters churnin’, scavengers feedin’. I grabs the captain, screamin’ at him, “You’re a liar! This is the Lady’s punishment for those as don’t pay!”

    The ship was going down fast. But then the planking gave way, didn’ it, and the anchor slid back into the depths. If it had ended then, more of us might’ve got away.

    But it weren’t over. Nautilus weren’t done wi’ us yet.

    The ship tipped to starboard, right-sudden. It was the weight of the Titan himself, hauling up onto the deck. Perhaps once it’d been a man, but it weren’t no man I saw that night, risin’ from the waves. I has our captain by the throat. “This is your doing!” I roared, as I chokes the bastard, his eyes wide. He can see Nautilus is comin’ for us...

    So I shoves the captain away, down the slanted deck, and this thing catches him in one hand, if you can believe it! It was so big, the fingers closed completely around ‘is bodyand the captain weren’t a small man by any stretch.

    “There’s your Tithe!” I yells, and jumped overboard.

    I dunno how long I was in the water. Must’ve only been seconds, but it felt like an age. But the sea scavengers didn’t get me, Mother Serpent be praised. Pulled myself up onto one of them stone pinnacles, out there in the Straits, an’ I watched the Ophidian sink.

    Nautilus still held the captain, squirmin’ and wrigglin’ like a stuck worm, but there were no escapin’ that grasp. The Titan was just standing there, motionless as a statue. I watched them go down, down into the darkness.

    Why spare me? Don’t rightly know. Perhaps I was the only one to make an offering. Or maybe Nautilus wanted someone left alive, to tell the tale. But on the darkest Bilgewater nights, when the murder-fogs roll in, ye might hear ‘im wading out from the shallows, slow and steady like, draggin’ that accursed anchor in his wake...

    Want my advice, friend? Keep a coin in your pocket, and always pay the Tithe. And don’t trust no captain who says he’s done it, ‘less you seen it for yourself.

    After all, ye might not be so lucky as me.

  6. The Mountain

    The Mountain

    Mount Targon is the mightiest peak in Runeterra, a towering mountain of sun-baked rock amid a range of summits unmatched in scale anywhere else in the world. Located far from civilization, Mount Targon is utterly remote and all but impossible to reach save by the most determined seeker.

    Many legends cling to Mount Targon, ranging from tales of blazing warriors imbued with incredible powers falling from the sky to battle monsters, to fantastical tales of gods and their celestial abodes crashing down to form the mountain. Some legends even go so far as to claim the Mountain itself is a sleeping titan of antiquity.

    Like any place of myth, Mount Targon is a beacon to dreamers, madmen and questors of adventure. Those who survive the arduous journey to the foot of the titanic mountain are welcomed as fellow pilgrims by the scattered, tribal communities that have set up nomadic camps around its base.

    Here the weary traveller learns of the tribes, such as the Rakkor, who have endured the harsh climate and unforgiving lands around the mountain for millennia. These people are united in their belief that living in the shadow of these cyclopean structures of monumental scale is a true calling of mysterious powers. The origin and purpose of these structures - if such things ever had one - remain a mystery, for mortals can never truly know the minds of the structures’ lost creators. Many faiths find root around the mountain, but all are beholden to the Solari, a sun-worshipping faith whose tenets dominate the land. The Solari high temple sits on the eastern slope of the mountain, reachable only by crossing swaying rope bridges over abyssal canyons, climbing winding stairs weathered into the living rock and traversing whisper-thin ledges cut upon sheer cliffs carved with ancient symbols and vast effigies.

    Some brave souls attempt to scale the impossible mountain, perhaps seeking wisdom or enlightenment, perhaps chasing glory or some soul-deep yearning to see its summit. The dwellers at the peak’s base cheer as these brave souls begin their ascent, knowing the mountain will find the vast majority of them unworthy. And to be judged unworthy by Mount Targon is to die.

    The mountain’s sheer flanks and the treacherous conditions of its high slopes make it incredibly difficult to climb. Its rocks are littered with the contorted bodies of those who have made the attempt and failed. The ascent is all but impossible, a grueling test of every facet of a climber’s strength, character, resolve, willpower and determination. Some climbers ascend for weeks or months, others for only a day, for the mountain is inconstant and ever-changing. And even for those hardy few who somehow survive to reach the top, the testing is not over. Some who claw their way to the summit do so only to find it utterly empty, an abandoned expanse of ruins and faded carvings beyond human understanding. For unknowable reasons, the mountain has found the climber’s soul lacking.

    For a handful of others, however, the summit is said to be veiled in a cascade of shimmering light, through which wonders and far-distant vistas can be glimpsed, the bewildering, tantalizing visions of a mythical domain beyond. Despite attaining their goal of reaching the summit, most fail this last test, turning away in fear from this inhuman realm. Of the rare few who press on, most never return, while others may reappear minutes, years or even centuries later.

    Only one thing is certain - those who return are changed beyond all recognition.

    The sky around Mount Targon shimmers with celestial bodies; the sun and moons, but also constellations, planets, fiery comets that streak the darkness, and auspicious arrangements of stars. The people living at the mountain’s base believe these to be aspects of long-vanished stellar beings, creatures powerful and ancient on a scale beyond human comprehension. Some believe the power of these Aspects sometimes come down the mountain within the lambent bodies of those climbers found worthy. Such an occurrence is unimaginably rare and amazing tales of their exploits form around such individuals, who only ever appear once every few generations.

    It is incredibly unusual for more than a single Aspect to walk the earth of Runeterra at any given time, so the tales of several Aspects manifesting has spread a pall of fear and uncertainty around the mountain. For what threat might be arising that requires the power of so many powerful beings to fight?

  7. Zeri

    Zeri

    Raised in a large working-class family, Zeri grew up surrounded by warmth, care, and many strong opinions. They were no strangers to hardship, having lost loved ones to Zaun’s dangers. Even so, their community was their strength.

    From birth, Zeri had a unique relationship with electricity. Each giggle caught a spark—each cry, a shock. Magic wasn’t rare in Zaun, but Zeri’s electric charm was. It charged with her emotions, sometimes grounded, sometimes building to fierce and fiery. By her teenage years, her neighbors knew she was more likely the cause of power outages than a broken circuit. Life in Zaun was beautiful chaos, her grandma would say, and Zeri embodied that all too well.

    Not everyone found her quirks endearing. To family and friends, Zeri was a lovable mess. To others, she was simply... a mess. During occasional outbursts where her stray currents shattered a street lamp or two (or twelve), Zeri thought she'd even see flashes of something—or someone—but there was no time to dwell. She wished she had better control of her volatile powers. Her determination was there, but her patience could have used some work.

    Still, with every spark came an opportunity.

    One night while Zeri strolled through the Entresol markets, the ground rattled from underground excavations that soon swelled into a destructive quake. She wasted no time zooming past fallen buildings to rescue trapped victims. As her world slowly crumbled, Zeri became a furious blur. She knew the chem-barons had mining facilities nearby that were installed after they'd claimed to have discovered resources better than hextech, but what they did not reveal were the risks of their uncontrolled digging.

    The faster Zeri moved, the more charged she became. She thrived under pressure, realizing what her powers could do and how much her neighborhood meant to her—even if it meant nothing to the barons.

    After the dust settled, survivors gathered to thank Zeri. Beneath her relief was anger. Zeri knew she could’ve saved more if she had better command of herself.

    What Zeri did accomplish was sure to catch the attention of the barons. She knew they wouldn’t think twice about who they went through to get to her, and she couldn’t risk others getting hurt. Not again. To guard them from herself, Zeri scoured the mining disaster’s wreckage and constructed a jacket to contain her electricity and avert the barons’ gaze. Now she could restrain her gift to protect those in need.

    Walking the damaged streets, Zeri saw broken faces. Families scrambled to rebuild, and Zeri lent her hand, doing all she could without her powers. But the more she helped, the more she witnessed. Workers struggled to jumpstart generators. Parents toiled to make meals with broken stovetops. These people didn’t have anyone standing up for them, let alone someone with a gift like hers. She knew her district—and those like it—would never truly be safe if things stayed the way they were. The barons saw them as nothing more than objects to be neglected and resources to be bled.

    Zeri knew what had to be done. She couldn’t wait for the next mining “accident.” She had to take the fight to the barons.

    Zeri was a one-woman force, sending shockwaves through Zaun. Word spread of chem-baron supply lines being destroyed, with reports of “lightning” striking faster than the eye could see. Enraged at their losses, the local barons formed a rare alliance, and their combined power trounced Zeri wherever she went. She tried to adapt—to strike faster—but against the barons’ endless resources, it wasn’t enough.

    She retreated with her body broken and her powers fizzling. The barons were united. She was alone.

    As she headed home, Zeri expected disappointment from those she let down. But what welcomed her was family, friends, and people she’d never met, all standing up to fight their oppressors. From their rebuilt homes came rediscovered courage. Zeri had never felt so inspired, yet it was she who had inspired them. She was the spark that ignited their fire.

    And she was no longer alone. With the help of their neighbors, Zeri’s mother had fashioned her a rifle made of materials given by those Zeri fought for: The people of the Entresol. The gun’s ammo was Zeri’s emotions, its conductive barrel amplifying her powers directly from her hands. Paired with her jacket, she could better control her voltage, charging up to shoot precise—or, at least, somewhat precise—electric bursts. Zeri gazed warmly at her family and her neighbors. She thought she’d lose them all in her efforts to fight back, but because she stood up for them, they stood up with her.

    Backed by her community, Zeri fights for those who cannot. Zaun is not perfect, and neither is Zeri, but sometimes a spark is all it takes to change the world.

  8. Xin Zhao

    Xin Zhao

    Rumored to have never lost in one-on-one combat, Xin Zhao spent much of his life fighting an uphill battle. Some of his earliest memories are of the Viscero, an Ionian fishing boat he served aboard off the coast of Raikkon. A diligent cabin boy, he obeyed his elders’ every request—from cleaning grimy decks to fixing tangled nets—and enjoyed a peaceful existence… until the day they unknowingly ventured too deep into foreign waters.

    A pair of privateer ships from Noxus chased down the smaller vessel. Their commander cited the glory of the empire as he boarded, claiming the Viscero and its crew as his rightful property. They were mostly ageing fishermen, unfit for military service, but they would be taken back to Noxian territory regardless.

    After enduring a tough journey across the open ocean, Xin Zhao found himself in a strange new land. There was no delicate beauty in the waters here, no magic in the trees. Imposing gateways and fortified stone walls unlike anything he had ever seen lined the streets, and the people were crammed into every available inch of space. He learned this was the capital of Noxus, and it was from here that a man known as “Darkwill” ruled the vast empire. Separated from the rest of the Viscero’s crew, and with no means of returning home, Xin Zhao entered the service of the man who had taken him prisoner.

    His skill with a spear did not go unnoticed, and soon he was promised a better life—with meals served on plates—in exchange for his martial prowess. Noxus celebrated strength, and his patron deemed him to be a strong fighter.

    Having nothing to lose, the young man accepted. He shed his ragged clothes for crude armor, and entered the Reckoning arenas.

    Truly, this was a strange form of entertainment. Mighty warriors, known by even mightier titles, fought each other before ravenous crowds, who cheered for displays of skill and showmanship as often as they did for blood. Xin Zhao, taking the name “Viscero”, was catapulted into success. His bouts soon filled the seats of every arena… and also the pockets of his sponsors. In only a few short years, Viscero became a celebrated name—one that audiences adored, and other Reckoners came to fear.

    But this good fortune did not last.

    Beyond the distractions of the Reckoner circuit, the empire faced difficult times. Hostile nations encroached upon its territories, provoking rebellion all along the Noxian frontier. It was rumored that Darkwill and his advisors had offered a fortune in gold for the private release of mercenaries, prisoners, and Reckoners alike, to be conscripted into the empire’s warhosts. With little more than a handshake, Xin Zhao and his fellows were bought out, and placed on a transport ship heading west.

    Here, at the coastal fortress of Kalstead, the names and reputations of even the most well-known Reckoners counted for little. They were hurled into battle against the elite forces of King Jarvan III of Demacia, who was determined to curb Noxian influence on Valoran… and Xin Zhao quickly learned that war was unlike any arena duel.

    While many of the former Reckoners deserted in the face of inevitable defeat, Xin Zhao held his ground, staining his spear with the blood of hundreds. When the king’s Dauntless Vanguard—some of whom were silently impressed by his skill—finally surrounded him, still he refused to run. Xin Zhao stood tall, welcoming his execution.

    However, Jarvan thought differently. Unlike the arena crowds, the king of Demacia took no pleasure in needless killing. He granted the defeated Noxians their freedom, if they would swear to leave Kalstead in peace. Surprised by this show of mercy, Xin Zhao thought about what awaited him back in Noxus. He could return to a society where his life had meant little beyond the gold he earned for his patrons… or he could fight for those who embodied the virtues to which he, himself, aspired.

    Compelled by honor, he knelt before Jarvan III, pledging himself to the king’s service.

    In the decades that followed, Xin Zhao proved his loyalty time and again. As a seneschal of the royal household, he became bodyguard and advisor not only to his friend and master, but also to the king’s son—young Prince Jarvan, who would one day inherit the crown. Xin Zhao’s path to becoming a Demacian may have been unusual, yet never once did he falter in his commitment to the kingdom and its ideals. This was not from a sense of duty, he reasoned, but by choice.

    However, his greatest test came when a mage insurrection threatened the capital. With the nefarious Sylas of Dregbourne wreaking havoc throughout the Great City, Xin Zhao stood ready to defend his liege, but the king commanded him to leave on a personal mission of critical importance. With a heavy heart, Xin Zhao reluctantly obeyed.

    It was only when the palace bells tolled that he knew the true gravity of his mistake. By the time the seneschal fought his way back, King Jarvan III was dead.

    Xin Zhao believed his life would be forfeit… but instead, Prince Jarvan reminded him of the pledge he had once made, and accepted a renewal of his service to the kingdom.

    For now, more than ever, Demacia needs its seneschal. The throne lies vacant, as the other noble houses fear that the prince may not yet be fit to rule. Xin Zhao has no such concerns—he is utterly devoted to Jarvan, and determined to guide him in the perilous days to come.

  9. The Tallest Daisy

    The Tallest Daisy

    Evelynn slinked through the teeming streets, the shadows of her body blending seamlessly with the night. Her eyes glinted within the gloom, though only the keenest observer would have noticed. Drunks, sailors, and harlots chatted in a nearby thoroughfare, blissfully unaware they were being watched by a demon in the dark. The demon, on the other hand, saw them all with perfect clarity, and judged them with the most discerning eye.

    Evelynn’s gaze settled on a man lying in the gutter, a bottle of beet wine dangling from his hands. Ordinarily, the demon wouldn’t give a second thought to someone in his condition. But she had not fed in days, and she found herself desperate enough to consider the man, if only for a moment. It would be so easy. All she needed was to lure him to one of the numerous alleys far from the glow of the street lamps.

    The thought perished as she watched a cockroach scurry across the drunk’s face. This was a man too inebriated to feel. His arousal would be vague and muted, with none of the urgent attraction she loved to see in her victims before she brought them low. She might even flay an entire arm before he mustered a scream.

    And that was the problem. Over the course of countless feedings, Evelynn had learned everything about her palate: She preferred—no, needed—her victims to feel every prick, every bite, every bit of flesh she peeled away with her claws. A man in this condition would be dull and unfulfilling, scarcely worth her time.

    She dismissed the drunk and continued down the muddy promenade, past the windows of a dank, candlelit tavern. A fat, belching woman threw open its door and stumbled out into the night, grasping a half-eaten turkey leg. For a moment, Evelynn considered the woman, how she might woo her into an embrace, and then into the unspeakable hell that would follow.

    The demon watched as the woman wolfed down the rest of the meat, never tasting it. There was something deep inside her, a melancholy that would taint the experience.

    Evelynn preferred inflicting the pain herself.

    The demon moved on, gliding through the shadows of the town, over two more drunks, past a beggar asking for alms, between a couple in the midst of an argument. Evelynn found them all completely unappealing. Hurting them would be like plucking a flower that had already wilted. She preferred her daisies tall and healthy, for those were the most satisfying to cut down.

    A dreadful thought overtook her. Perhaps she’d made a mistake choosing this wretched backwater as her hunting ground. Perhaps, at any moment, the thrill from her last victim might wear off, leaving only the nothingness—that utterly empty space inside her where feelings should be.

    And then, she saw him…

    The gentleman was positively beaming as he exited one of the high-end pubs. He was dapper without being flashy, and he hummed a jaunty tune to himself as he set off down the street with a bouquet of flowers tucked gingerly in the fold of his arm.

    The two lashers on Evelynn’s back writhed with excitement. Even from a distance, she sensed this man was completely content in his own skin. She dashed after the gentleman, taking great care not to lose track of her prey or to alert him to her presence.

    He walked for nearly half an hour before finally turning up a long walkway toward a modestly sized, cut-stone manor. At the end of the path, the man stepped through the heavy oak door to his home. Evelynn held her unblinking gaze on the windows of the man’s house as they lit one by one with warm candlelight. A slender, austere woman in a high-necked evening gown entered and greeted the man with a welcoming embrace. She feigned a slight surprise at the flowers he had brought, before placing them in a clean vase, right next to an old bouquet.

    The demon’s interest grew.

    A moment later, two children, scarcely out of diapers, ran into the room and threw their arms around the man’s legs, their wide grins sparkling with tiny teeth. Though the scene played like the epitome of domestic bliss, Evelynn knew what she would find if she probed just a little deeper.

    She waited patiently, watching the candles go out one by one, until only the parlor remained lit. The man was alone, settling into a reading chair to draw on his pipe. Evelynn crept out of the shadows, her dark, wispy limbs giving way to warm flesh. Her demonic lashers disappeared behind her back, revealing a shapely female form, with curves too generous for any eye to ignore.

    Her hips waggled softly as she sauntered across the lawn to the window. She was nearly arm’s length from the glass when she saw the man bolt upright from his chair at the sight of her, his pipe nearly falling from his mouth. Evelynn beckoned with a single finger, motioning for the man to join her outside.

    The man crept to the front door and opened it tentatively, curious to investigate the strange beauty lurking outside his window. He approached her on the lawn with great apprehension, and greater anticipation.

    “Who… are you?” he asked timidly.

    “I’m whatever you want me to be,” assured the demon.

    As Evelynn locked eyes with the man, she plumbed the depths of his soul and found exactly what she was looking for—that tiny lesion of discontent that festered within even the happiest person.

    There it is, she thought. All that he wants and cannot have.

    “My family…” the man said, unable to finish his thought.

    The demon leaned close.

    “Shh. It’s okay,” she whispered in the man’s ear. “I know what you want, and the guilt you feel for wanting it. Let it go.”

    She pulled back to find the man hopelessly captivated.

    “Can I… have you?” he asked, ashamed of his brazenness, but overcome by a strange desire to take her right there on the lawn.

    “Of course, honey. That’s why I’m here,” said the demon.

    He touched her face with the tips of his fingers, caressing her cheek. She held his hand firmly to her skin and released a soft, sultry chuckle. This sweet, tender, happy man would be hers tonight. He had so much pain to give, and she would take it all.

    From behind them, the shuffling of slippered feet sounded from the open doorway of the house.

    “Is everything okay, love?” asked the man’s wife.

    “Everything’s going to be wonderful, my darling,” the demon answered for the dumbstruck man.

    The deal had become even sweeter, and the prospects more enticing. There was one daisy in full flower to pluck, and one bulb to bloom while it watched.

  10. Water

    Water

    Sivir's throat felt like it was coated in a layer of broken glass. The cracked flesh of her lips burned. Her eyes refused to focus. I've given them more than enough time to move on.

    She leaned around the edge of the boulder. The caravan was still at the spring and showing no signs of moving on.

    Why did they have to be Kthaons? Of the many, many tribes that want her dead, the Kthaons stood out in their persistence.

    Sivir scanned the tribesmen again, looking for any sign the caravan might climb out of the old riverbed and continue its journey. She rolled her shoulders trying to judge if her muscles were up to fighting a half-dozen men. She'd have to take them by surprise to stand a chance.

    That prissy Noxian got the drop on me...

    Sivir shook her head, trying to clear her mind. Now wasn't the time for those thoughts. I'm becoming scattered from the lack of water. Why didn't I bring more water?

    The city had been bursting with it. Huge streams poured from statues, all at the command of an Ancient. He healed my wound and saved my life. Then he returned to rebuilding the temples around him, calling out strange words in an old dialect she could barely make sense of. Talking to himself in a dead city filled only with sand. I had to get out before that sorcerer decided to sink it all back beneath the dust – or that I owed him.

    Swallowing brought fresh agony to Sivir's throat. She looked at the spring again, a simple puddle of brown water in the center of the caravan.

    I've given them a day, she reasoned. I will die, or they will die. For a few drops of water or a few slivers of gold. That is the way of the desert.

    Sprinting toward the first guard, she readied her crossblade. Would there be enough time to reach him before he turned back around? She counted the distance. Fourteen strides. Twelve. Ten. He can't make a sound. Two strides. She jumped. Her blade sank completely through his neck, down into his shoulder.

    Blood erupted as she crashed down on him. Her momentum drove them behind the line of rocks on which he'd been standing. Sivir grabbed his arms. He struggled against her, refusing to accept he was already dead. The guard's blood drenched Sivir as he took a final gurgling breath. This man didn't need to die.

    Sivir thought again of Cassiopeia’s blade. That Noxian bitch sunk a blade in my back. I died. That should mean something.

    A distant rumble sounded. Horses? A sandwall collapsing? There wasn't time to wonder what it meant. Sivir crawled across the hard stones. It won't take the rest of the caravan long to notice the guard's absence. The next target was moving high along the ridge line. She needed to hit him before he walked away from the ledge. The shot has to be perfect. She threw the crossblade.

    It hit the second guard, cutting him in half. The flying blade arced upward, but as it reached its apex, it slowed before reversing its direction. As it flew back toward her, it clipped the neck of the third man. There wouldn't be time for another throw now – the blade completed its arc, flying down toward the center of the water. She only had to reach it in time. The maneuver was an old standby. She would catch the weapon and kill the three remaining men in a single, spinning summersault.

    But as she ran, her feet became heavy, and it seemed impossible to draw enough air into her pained lungs. Thirty strides. She had to make the distance before the second man's body hit the ground. Twenty strides. The muscles in her legs cramped, refusing to obey her commands. Fifteen strides. She found herself sliding, stumbling. No. Not yet.

    Then, sooner than she had expected, the second man's body completed its fall and impacted the rocks. The sound was impossible to miss.

    One mistake was enough. The Kthaons were a desert people. The remaining guards had weapons drawn before she took another step.

    Her crossblade hit the water between the men and her. Five strides in front of them. Ten strides from her.

    I could make it. Every reflex in Sivir's body willed her forward. Instead, she slid to a halt, nearly falling forward.

    Failing to bring enough water. Waiting too long to attack. Misjudging distances. I don't make these mistakes. Why? Some other part of Sivir's mind answered. She remembered the moment after Cassiopeia’s dagger had pierced her back – she couldn't feel the blade itself. Instead, she felt a sudden, unexpected weight that seemed to steal her breath and crush her lungs.

    "I killed three of you before you heard me," Sivir coughed.

    "You don't have a weapon," the largest of the Kthaons said.

    "Only because I didn't want your blood in the water," she lied.

    The three remaining men exchanged glances. They've recognized me.

    "A year ago, I killed your chieftain and two dozen of your finest for a bag of thin gold. It was a cheap price for their lives." She met the three men's eyes. They were spreading out from the water, attempting to flank her.

    "The gold I earned from killing your chieftain and kinsmen?" she asked. "I gambled it away in a single evening."

    "We will avenge them and your insult," the largest man responded.

    "I shouldn't have killed them," she said, "not for that gold. Don't make me kill you for a few cups of water."

    The Kthaons’ leader nervously adjusted the grip on his weapon.

    "I'm telling you I can make it to the blade before you can act," Sivir explained. "And if I run for my blade. You will die." She indicated the foul brown water. "Your lives are worth more than that."

    "Then we will die with honor," the largest man decided, though his fellows seemed less certain.

    "Did I need that weapon to kill the twenty men you want to avenge?" Sivir warned. "You are too few."

    The three men hesitated. They knew Sivir's reputation. The other two pulled the largest man away, before backing to their mounts.

    Sivir edged toward the water.

    "We will return with our tribesmen for vengeance."

    "Lots of people have tried that," she said. "Never worked out for them."

    Sivir rolled her swollen tongue against the top of her mouth, desperate for relief. Every part of her wanted to kneel down to the water and drink. I have to wait until they cross the far dune.

    As the men climbed into their saddles and rode away, the strange rumbling sounded again. It was loud and growing louder. It’s not horses or shifting sands. Sivir turned to its source and watched as a three foot wall of blue water rushed down the ancient riverbed. The water from the city.

    The moment before the water hit Sivir, she felt the rush of cold, damp air in front of the flood. It shocked her like an unexpected kiss.

    The first wave nearly took out her knees. The impact stung with cold, but as it enveloped her waist and legs, it became soothingly cool. Sivir laid in the water, letting it wash over her. She could feel the painful grit of the desert washing away as her hair floated weightless and free.

    I was dead. I must make that mean something.

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