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The Ophidian

Anthony Reynolds

No, no, that seat’s not taken. Pull up a chair, and sink a few, friend... Though that might be a poor turn o’ phrase, given my history. Heh.

Aye, I’ve seen a few shipwrecks. Been in one me self, as it goes, back when I was young like you. Her name was the Ophidian, that ship, pulled down beneath the Jagged Straits. I was the only survivor too, mind. Maybe you buys me a drink, and I’ll tell ye about it.

This? No, this coin’s not for spending, friend. That’s my lucky Kraken, for to pay the Tithe.

The Tithe. Ye know the Tithe. Everyone knows about the Tithe. “Pay the Tithe, or face the ocean’s wrath.”

Oh, by the Bearded Lady... Then you never heard o’ Nautilus, either? The Titan of the Depths?

Barkeep! Pour us a round, barkeep, there’s a good lass. This is a tale that needs an ale, as they say... and my friend here’s buyin’.

Ahh, that’s the good stuff, that is.

‘Twas almost thirty years back, now, returning from a hunt. I was a harpooner, finest shot in the Slaughter Fleets. We’d caught ourselves an axe-fin leviathanaye, one o’ them big, mean boggersand we was haulin’ the beast back to port. It were just before dawn. Bilgewater’s city lights flickered in the distance, beckonin’ us in. There were razorfish and berserker sharks following close by, ‘cos the axe-fin was oozing into the water, see.

And our captain... Well, none of us much cared for him. Untrustworthy sort. He swears blind he paid the Tithe ‘afore we left. “A single gold Kraken,” he said, “for ‘tis all I have to give.”

But none of us seen him throw it over the side, now did we. So, naturally we was suspicious, ‘cos we knew he was a tight-fisted old wharf rat. But on we sailed anyway.

And that was when the Titan hit us.

Without warning, this bloody great anchor comes at us from below. Smashed clean through the keel, up through the main deck. Caught us tight, and started pullin’ us down... Oh, it was chaos, friend. Sailors thrown overboard. The waters churnin’, scavengers feedin’. I grabs the captain, screamin’ at him, “You’re a liar! This is the Lady’s punishment for those as don’t pay!”

The ship was going down fast. But then the planking gave way, didn’ it, and the anchor slid back into the depths. If it had ended then, more of us might’ve got away.

But it weren’t over. Nautilus weren’t done wi’ us yet.

The ship tipped to starboard, right-sudden. It was the weight of the Titan himself, hauling up onto the deck. Perhaps once it’d been a man, but it weren’t no man I saw that night, risin’ from the waves. I has our captain by the throat. “This is your doing!” I roared, as I chokes the bastard, his eyes wide. He can see Nautilus is comin’ for us...

So I shoves the captain away, down the slanted deck, and this thing catches him in one hand, if you can believe it! It was so big, the fingers closed completely around ‘is bodyand the captain weren’t a small man by any stretch.

“There’s your Tithe!” I yells, and jumped overboard.

I dunno how long I was in the water. Must’ve only been seconds, but it felt like an age. But the sea scavengers didn’t get me, Mother Serpent be praised. Pulled myself up onto one of them stone pinnacles, out there in the Straits, an’ I watched the Ophidian sink.

Nautilus still held the captain, squirmin’ and wrigglin’ like a stuck worm, but there were no escapin’ that grasp. The Titan was just standing there, motionless as a statue. I watched them go down, down into the darkness.

Why spare me? Don’t rightly know. Perhaps I was the only one to make an offering. Or maybe Nautilus wanted someone left alive, to tell the tale. But on the darkest Bilgewater nights, when the murder-fogs roll in, ye might hear ‘im wading out from the shallows, slow and steady like, draggin’ that accursed anchor in his wake...

Want my advice, friend? Keep a coin in your pocket, and always pay the Tithe. And don’t trust no captain who says he’s done it, ‘less you seen it for yourself.

After all, ye might not be so lucky as me.

More stories

  1. Nautilus

    Nautilus

    To understand the legend of Nautilus, one must first know the man—for even the tallest of tavern tales agree, he was indeed a man.

    Though the waves have washed away the name he was born with, most remember Nautilus as no mere sailor, but as a salvage diver. Just beyond the southernmost reach of the Blue Flame Isles lies a graveyard of ships, rumored lost while searching for a blessed land, looking to trade wealth for immortality. On a fair day, their glittering holds beckon from beneath the surface. Many crews sought divers to collect the lost fortune, and none could match the skill of the quick-sinking hulk of solid muscle that was Nautilus.

    With lungs that could steal the air from a galleon’s sails, Nautilus preferred to freedive. Always bringing up plenty of gold or jewels for the crew, the man demanded no special wages—he asked only that the captain toss a coin overboard as they set out, honoring and appeasing the vast ocean. A sailor’s superstition to be sure, but many a sea-fearing crew made such offerings to ensure a safe return.

    Years of salvage depleted the easy treasure, each haul becoming less and less, until one day Nautilus’s crew learned that their ship and working papers had been bought out from under them.

    The dawn was scarlet the morning the new captain came aboard. Hailing from a foreign port, he brought with him a giant suit of brass and iron. He zeroed in on Nautilus; indeed, he had purchased the command because of Nautilus. It was clear the captain was obsessed with a specific wreck, one shrouded in darkness even on a fair day. The diving armor could withstand the pressures of the ocean floor far longer than any man, long enough to collect what was hidden in the abnormal murk.

    The crew agreed working was better than starving, and Nautilus found himself being bolted into the suit, the wooden deck groaning under the load. Panic rose in his throat when he realized that they had nothing to pay the tithe. The foreign captain laughed as Nautilus was lowered into the water. He assured the crew that whatever the Bearded Lady was protecting would make them all rich beyond their wildest dreams. When Nautilus returned to the surface, they would make their silly sacrifice.

    As Nautilus sank, the light above dimmed, and all grew quiet, the man’s own breath the only sound echoing in the iron suit. Then something reached out from the depths. He was being pulled down, and for the first time Nautilus felt liquid fear wrap itself around his heart. It was not treasure his captain sought, but some slumbering, eldritch power.

    Nautilus grabbed the anchor chain, his last connection to the world above, and hauled himself up even as the thing below sought to drag him down. But the weight was too much. Just as his giant metal fingers were about to breach the surface, the chain snapped. Nautilus screamed within the suit, but none could hear him. He tumbled back into the inky maelstrom, clutching the sinking anchor in desperation. Dark tendrils enveloped him, and he could only watch as the dimming outline of his ship faded away. Then everything went black.

    When Nautilus awoke on the ocean floor, he was something… different. The darkness could no longer hurt him. The great metal suit had become a seamless shell around him, concealing the bond that the primordial power had made with his spirit. Trapped in the sunless depths, he could remember only one thing—the new captain’s broken promise.

    Nautilus vowed, there and then, that all would pay the ocean’s tithe. He would see to it himself.

    Driven ever forward by this thought, he trudged toward the shore. But by the time he reached Bilgewater, years had passed, and he could find no traces of his captain or crew. There was no life to which he could return, no revenge he could take. Instead he returned to the sea, allowing his anger to surface on the greedy, gutting their ships with his mighty anchor.

    Sometimes, in the tumble of waves, distant memories of who he was push up above the waterline… but always the man who is Nautilus stays drowned just below the surface.

  2. Dead in the Water

    Dead in the Water

    Graham McNeill

    Red tide out, red tide in.

    Hook ’em up, carve ’em true,

    Strip ’em down, guts to skin.

    But always pay the Lady her due,

    Or the Titan of the Deep will come for you!

    — from ‘Song of the Slaughter’




    It was the stench of Bloodharbor that hit you first.

    Like a gut-punch that took the wind right out of your sails.

    The stink always got inside you, making you feel like you’d never get it out.

    A noisome reek of opened leviathan bellies, dripping entrails you could crawl through, and weeks-old offal sticking to the cobbles like gory mortar left to rot in the sun. Mix that with the shit of ten thousand scavenging seabirds and the piss of the Slaughter Docks’ bloodied workers, and it was a smell strong enough to turn even the strongest stomach inside out.

    You could wear a bandanna soaked in enough rum to souse the Bearded Lady herself, and it’d still get you.

    Yes, it was awful, but Sarah Fortune loved what it represented.

    It was the smell of prosperity, of a plentiful catch, and monster bounties earned.

    A red tide meant people with coins in their pockets, ready to spend them all in the quayside taverns, gambling dens, and fleshpots, all of which paid a cut of their takings to Sarah.

    Prosperity, yes—by the Bearded Lady, it was just the worst smell in the world.

    Her small landing boat eased out into the sludgy water, its passage through the deepening evening lit by a storm lantern swaying from a wrought-iron tentacle at its bow.

    Seated in the back of the boat, Sarah draped her hand over the gunwale and let her fingertips carve a path through the fatty layers on the water’s surface, drawing undulant spirals that rose and fell with the red tide.

    “Even for you, that’s pretty damn reckless,” grunted Rafen, sweating as he leaned back and forth on the oars. Rafen was an old salt of the islands, with a craggy face weathered by ocean spray and hard winds, and a keen mind the rum hadn’t managed to take the edge off. He was, by turns, her conscience and right-hand man, and had seen pretty much every dark nook and cranny Bilgewater had to offer.

    “How so?” asked Sarah.

    “There’s ripper fish and flaying lampreys lurking just under the surface.”

    “Scared I’ll get my fingers bitten off?” replied Sarah.

    “Can’t pull a trigger without your fingers.”

    “You worry too much, Rafen.”

    “That’s my job, to worry about the things you don’t worry enough about.”

    “Like this boat ride out to the Moon Serpent?”

    “Exactly,” said Rafen. “I have a saying, and it ain’t steered me wrong none since I heard it at my papa’s knee. If it smells bad, leave it damn well alone, you idiot!

    Sarah shrugged. “Pretty much everything smells bad out here.”

    “Maybe so, but that don’t change the truth of it,” said Rafen, glancing over his shoulder into the mist rising up from the water, where the Moon Serpent lurked like a dark secret. “The sea has an evil cast to it this night. Feels like hungry eyes are looking up from the deep.”

    “Your bones talking to you again?”

    “You mock, but I been listening to ’em for more’n forty years now, and I’m still alive, ain’t I?”

    “Let it go, old man,” said Miss Fortune. “It’s a Captain’s Requiem, I have to be there. And if I have to be there in this ridiculous getup, then my second in command has to be there too.”

    Said ridiculous getup consisted of a—literally—breathtaking whalebone corset of cobalt blue and golden lace beneath a gloriously long-tailed scarlet frock coat. In addition, she wore linen breeches of pale cream tucked into heeled boots of polished black leather with silver kraken buckles running from ankle to knee.

    An absurdly impractical outfit, but in a gathering of captains it didn’t do to look anything less than obscenely wealthy. A poor captain was a weak captain, and like every kind of predator, Bilgewater reavers would ruthlessly prey on the weak.

    Rafen hadn’t escaped the need to smarten up, either, and—under duress and threat of a demotion—wore a borrowed suit of sealskin leather, a scaled waistcoat whose buttons threatened to split from the fabric with every pull of the oars, and a stovepipe hat with a pressed tentacle headband.

    “I might have to be there, but that don’t mean I got to like it,” said Rafen.

    “True, but I need you to watch my back,” said Sarah. “Aligh had a large crew, and with him dead every captain will be circling like a wharf rat in heat. Last thing I need is his old crew going over to a rival captain or falling in with the likes of the Jackdaws or Butcher Blades.”

    “Aye, there’s that,” begrudged Rafen. “Lot of powerful captains’ll likely be here to see Aligh off to the Bearded Lady, but do you really trust all of them to abide by the Truce?”

    “Not even a little bit,” said Sarah, opening her coat to reveal a pair of exquisite ivory-handled pistols holstered under each armpit. “But it’s not like I’m going in unarmed.”

    “They’ll take those off you, sure as eggs is eggs.”

    Please, you think they’re the only weapons I have?” she said, tapping the side of her head.

    “Fair enough, but this still feels like a risk.”

    “It surely is, but what’s life without a little risk?”

    “I’ll remind you of that if this all goes under fast.”

    Sarah grinned. “If it does, I promise you can haunt me from our watery grave.”

    Rafen made a quick sign of the horns over his heart and shook his head, but returned his effort to rowing. He’d made his point, and Sarah had made sure he knew better than to press her when her mind was made up. Besides, she knew he was right, and there was nothing more irritating than a man who believed he was right.

    But in deference to Rafen’s words, Sarah lifted her hand from the surface of the water and flicked the scum from her fingertips. Something toothy broke the surface where it landed and the old man raised his eyes in a told ya fashion.

    Behind her, the ramshackle crags of Bilgewater shimmered in the fog, flickering anthills where people—her people—lived upon the flotsam and jetsam the ocean provided. Its structures clung to the rocks and mountains of the island chain like persistent barnacles that neither storm, Harrowing, nor the occasional probes of Noxian war-barques could ever entirely dislodge.

    Like Sarah Fortune, Bilgewater was a survivor.

    Since Gangplank’s death, she’d fought the unquiet spirits of the Shadow Isles and survived countless attempts on her life. Consolidating her rule over Bilgewater had been a messy, bloody affair, and her grip was still as shaky as an apprentice rigger on their first climb of the ropes. But she was still alive despite the venom—and firearms—aimed at her for putting her head above the parapet.

    “Ship ahoy,” said Rafen.

    Sarah looked past him to see a looming shape emerging from the rising mist.

    Much like its former captain, the Moon Serpent was an old, unsubtle ship; broad in the beam and glowing with the dim light of dozens of hooded lanterns hanging from its many masts. The brigantine’s reinforced timbers were thickly caulked and carved with scales like a snake. Crusted salt in the grooves shone silver in the moonlight, and though its sails were still furled, Sarah knew they were woven from shimmering white cloth that must have cost Aligh a small fortune. Its ramming prow figurehead was a fanged serpent forged from the melted-down cannons of his enemies.

    “By the Bearded Lady, I always forget how big it is…”

    “She’s a beast sure enough,” said Rafen as the brigantine’s cold shadow fell across them.

    “How in the world did a tight-fisted miser like Aligh pay for this?” said Sarah. “That cheapskate bastard never paid a kraken if he could spend a sprat. I heard he skipped out on his dues to the ocean, never so much as a drop of rum or a copper coin for the lords and ladies of the deep.”

    “And ain’t that yet another reason for me to turn us around and not set foot on its deck,” said Rafen. “If even a bit of that’s true, then this here’s a doomed ship. The ocean needs its due, any captain worthy of the name knows that.”

    “I gave a hex-carbine to the waters off White Wharf after claiming Jakmunt Zyglos’s bounty.”

    “I remember,” said Rafen with a resigned shake of his head. “You promised that weapon to me.”

    “Decent craftsmanship too. Wasn’t a Fortune Manstopper, but it was pretty nice.”

    “Now you’re just being cruel.”

    “A queen must be cruel only to be kind,” said Sarah with mock affectation, as Rafen eased the boat up to half a dozen others moored beneath a wide cargo net strung from the gunwale. The glossy hull of the Moon Serpent rose up like a black cliff and dark silhouettes moved through the lamplight high above.

    “She’s sitting high in the water for such a big ship,” said Rafen, nodding toward the mottled green tide lines on the ship’s black hull as he tied the boat up with a loose slipknot.

    “Her holds will be empty and most of the crew will be ashore getting three sheets to the wind on whatever cheap rotgut Aligh left them for his wake,” said Sarah.

    “Lucky them,” said Rafen, pulling the oars in from the rowlocks and securing them along the gunwale. “You sure about this?”

    Sarah rose and took hold of the cargo net, tipping her head back.

    “Not really,” she said. “But when given the choice of going forward or back, a strong woman once told me that it’s always better to go forward, so let’s go.”

    Hand over hand, Sarah and Rafen climbed to the Moon Serpent’s deck.




    A pair of unsmiling twins in leather breeches and scaled shirts took Sarah’s guns and Rafen’s marlinspike dagger as soon as they clambered over the gunwale. Both women were heavily muscled and angrily sober, no doubt wishing they were ashore partaking in Aligh’s wake-rum instead of forming a skeleton crew for a bunch of captains who would, like as not, dance a jig to see one another dead.

    One of the twins wore a helmet made from the skull of a scuttle-crab and matching patchwork armor of boiled shells, while the other had a face covered with tattoos of unblinking eyes. When the latter grinned at the sight of the gun-dame forged pistols, Sarah saw her mouth was filled with teeth prized from a razorscale’s jawbone.

    Sarah followed them as they made their way to the raised foredeck, and marked which of the three chests they put the confiscated weapons into—cannonball dent in the right side.

    An enormous bronze cannon sat on a carved ebony gun carriage just in front of the chests. The weapon’s flared muzzle was sealed with wax, and the sail-shrouded body of Captain Aligh would be entombed within, pickled in rum, vinegar, and camphor for its journey to the bottom of the sea.

    “Shame to send something so beautiful to the deep,” said Sarah. “The cannon, I mean.”

    “Aye,” agreed Rafen. “A finer thirty pounder I’ve yet to see, but it’s tradition, and you don’t go messing with traditions, right?”

    Right…” said Sarah, turning her attention to the broad-shouldered figure standing immobile next to the ship-wrecker. “Lady help us if we ever buck tradition, eh?”

    He was swathed in a robe of iridescent scales with a wide-mouthed fish-head hood ringed in razor teeth. He carried a tentacle-wrapped billhook, and Sarah immediately knew him for what he was.

    “A rare honor to have a serpent caller at a Captain’s Requiem,” she said.

    “Amazing what enough gold krakens can buy you, eh?” replied Rafen.

    Within the jagged hood, the serpent caller wore a mask of perforated coral over the lower half of his face, while his eyes and forehead were obscured by a dried-out squid’s body with crudely cut eye-holes through which the priest surveyed the gathered captains.

    The wide deck was thronged with a host of Bilgewater reavers in all their finery: long coats, polished boots, tall hats, and archaic pieces of armor that would drag them straight to the ocean floor if they fell overboard. Sarah saw a wealth of gold and silver sigils and medals, Buhru fishhook amulets, and lucky talismans to honor the lords and ladies of the deeps.

    Some captains she knew from fighting or drinking—often both—and some she knew only by reputation.

    They, of course, all knew her.

    With her blood-red hair, creamy skin, and confident swagger, Sarah Fortune would be a hard woman to miss in any circumstance, but on this ship she was a wild rose among poisoned thorns.

    “Quite the gathering, eh?” said Rafen.

    “Nothing like death to really bring people together,” said Sarah.

    Rafen nodded and said, “Now I know how a fat waverider feels when it finds itself surrounded by a pack of hungry longtooths.”

    Sarah shook her head. “You have it backward, old man. I’m the longtooth here.”

    Rafen didn’t reply as Sarah marched to the ship’s centerline and back, adjusting each stride for the motion of the ship’s deck. Just as every pistol had its own unique character, so too did every ship; its own way to crest the tides and heed the wind. She moved with the anchored ship’s roll and sway, letting the creak and groan of seasoned timbers tell their secrets from her boots on up.

    “A shallow-riding wallower,” she said. “Surprising for such a wide-beamed vessel.”

    “I like ’em broad in the beam,” said Rafen, instinctively adjusting the width of his stance.

    “So I heard.”

    “Not as nimble as a cutter,” said Rafen, ignoring her jibe, “but I’ll wager a bottle of Myron’s Dark she’ll hold you tight to her bosom in rough seas.”

    “That she will, Rafen,” said a slender woman dressed in a long coat of pale blue, with gold edging at the cuffs and bronze fringed epaulettes. “She’s a grand old dame, right sure. Sank Darkwill’s Glory and even poked a few holes in the Red Noxtoraa before the Mudtown fogs closed in and saved its cursed hide.”

    A salt-stiffened bicorn flopped at a rakish angle on the woman’s shaven head, and the state of her eyes—two poached eggs wobbling in a bowl of fish soup—told Sarah she’d been hitting the rum hard already. Her skin had the waxy, yellowish complexion of someone only recently returned from a long sea voyage.

    “Captain Blaxton,” said Rafen. “I heard you were dead.”

    “Rumors of my death fly around Bilgewater with every sunset,” said the woman. “And with them, men weep, and their wives curse the morn of their disproving. I assure you, I am in the rudest of health.”

    She turned to Sarah and gave her an elaborate bow before offering her a hand.

    Sarah took it and was instantly on guard. Despite Blaxton’s drunken appearance and feather-light grip, she felt hard-earned calluses and powder burn ridges on the heel of her palm.

    “Marla Blaxton, at your service, Captain Fortune,” she said, releasing Sarah’s hand. “Recently returned from a year of raiding the Amarantine Coast, where the sea is clear, the sky blue, and the coastal settlements fat with more gold than a captain could spend in ten lifetimes.”

    “How wonderful,” said Sarah. “Why would you ever choose to return from that?”

    “Good times can only last so long, you know. The inhabitants of said settlements had some strange ideas about ‘ownership’ and ‘not being dead’. Also, they were able to summon some curious mage-types who turned the sea and sky against me in ways I’d never seen before.”

    “Ah, so you lost all your ships,” said Rafen.

    “A few,” allowed Blaxton, waving her hand dismissively. “A temporary setback, Rafen. One from which I expect to bounce back any day now.”

    “Perhaps with a new crew and a shallow-riding wallower of a brigantine?” suggested Sarah.

    Blaxton laughed and said, “Anything is possible,” before giving her another bow and rejoining a group of captains gathered around a leaking barrel of rum by the foremast.

    And Sarah’s heart skipped a beat as she saw a face she recognised, an enemy face.

    Rafen saw him too and gripped her arm.

    “Remember the Truce,” he hissed urgently.

    Sarah didn’t answer, too focused on the man before her.

    She pulled her arm free and strode toward him, keeping her face expressionless.

    Blond hair, tied back in a rough ponytail, a loose strand hanging, just so, over his handsome, clean-shaven features. He looked up and met her gaze, the ice in his eyes frosting at her approach.

    “Sarah,” he said, opening his arms to her. “Look, I know we—”

    She didn’t let him finish, hammering her fist into his gut without breaking stride.

    He buckled like he’d been hit by one of the twenty-four pounder balls, and his handsome face met her rising knee with a sickening crunch of bone.

    He flew back and Sarah pounced on him before he could rise, straddling him and reaching for her pistol before remembering it was locked in a chest next to the mainmast.

    Cannonball dent in the right side.

    Instead of shooting him, she hauled his head up by his collar and cocked her fist back for another punch. He coughed blood, and lifted a forge-crafted hand of whirring bronze cogs, leather straps, and clicking mechanics out in front him.

    “Please,” he wheezed through a broken nose and a mouthful of blood.

    “Hello, Petyr,” she said. “I told you what would happen if I saw you again, didn’t I?”




    Captain Petyr Harker.

    The last time she’d seen him, he’d been cradling the splintered, bloody ruin of his hand, the hand he’d always boasted killed the Crimson Blade.

    Petyr, along with Captains Crow and Bragg, had conspired to strip her of her hard-won gains in the wake of her killing Gangplank. Both Crow and Bragg were now dead, one from a pistol ball to the head, the other with one lodged in his liver.

    Her pistol balls.

    Walking out of the gunfight at MacGregan’s Killhouse, she’d promised to take more than Petyr’s other hand if she ever saw him again.




    The Truce of the Sinking Soul was a long-standing tradition in Bilgewater.

    More of an unwritten rule than a strictly enforced custom, but it allowed rival crews to gather without bloodshed when their captains attended the all too frequent funerals of old sea-legends.

    That violent men and women would abide by such an archaic custom always struck Sarah as somewhat quaint, and until now she’d always kept it in the if it ain’t broken… part of her mind.

    An iron grip seized her right elbow and pulled her clenched fist back.

    Rafen appeared on her left, dragging her off Petyr.

    “Easy, captain,” he said. “Easy now…”

    Part of her wanted to land another punch, but by the time Rafen had her back on her feet, the anger had gone out of Sarah. She’d made her point, and so let herself be pulled away.

    Upon our last descent,” said a rum-sodden voice in her ear. “All gathered heed this oath.”

    Peace be upon us all,” she repeated automatically. “No harm to body or soul.”

    No shot nor blade, no serpent nor spell,” added Rafen.

    Observe the Truce of the Sinking Soul!” finished Petyr, scrambling away from her.

    Sarah let out a long breath, and turned to see who, along with Rafen, had pulled her off.

    A hunched wretch in an expensive kraken-skin coat, fresh octopus-tentacle tie, and glistening stingray flat-cap that was well above the tattered sackcloth she normally saw him wearing.

    “Thorne?” she said, shrugging off Rafen’s touch.

    “It’s Captain Thorne these days,” he said, spitting a wad of expensive dried-seaweed tobacco to the deck and missing the polished toe of her boot by a finger’s breadth.

    Sarah laughed. “You? A captain? Since when?”

    Thorne preened, looking like a powder monkey with a freshly stolen mango. “Got me a ship now, and a crew of hearty sea-rats off the back of what you done to Crow and Bragg.”

    His breath was like a bucket of rotten clams. Thorne could parade in expensive clothes, but he could never change who he truly was.

    “You always were a bottom feeder, weren’t you?” said Sarah. “Now get out of my way.”

    Thorne stood aside, and said, “Mark my words, Sarah Fortune, you’ll get what’s comin’ to ya.”

    “Promises, promises,” said Sarah, and in two quick steps she was standing over Petyr Harker.

    She held her arm out and rippled her fingers, like she was flipping a coin along her knuckles.

    “Can I give you a hand?” she said with a grin.

    “Is that supposed to be funny?”

    “It is funny,” said Sarah. “Look how I’m smiling.”

    Petyr looked at her gloved hand through an eye that was already swollen and purple. Despite the obvious pain of his bleeding nose and winded gut, he grinned.

    “If I give you my good hand, are you going to shoot it off?” he asked.

    “I’m not planning to, but the day’s yet young.”

    He took her hand, and Sarah hauled him to his feet.

    “Why are you here, Petyr?” she asked.

    “There might not be a Corsair’s Conclave anymore, but traditions need to be upheld, yes?”

    “So I keep hearing,” said Sarah, glancing at Rafen.

    She pulled a handkerchief from her coat and handed it to Petyr. He nodded gratefully and wiped the blood from his lips and chin before handing it back.

    “Keep it,” she said, then nodded admiringly at his new hand. “Nice work. Doesn’t look like Bilgewater craft.”

    “It’s not,” said Petyr. “Well, it is and it isn’t. A new apprentice down at Bitterbelt’s forge made it for me. Zaunite lad named Gysbert.”

    “Looks expensive.”

    “It was.”

    Sarah looked him up and down, taking in his tailored clothing, the well-fed cheeks, and the empty scabbard that looked like it might hold a fine blade. Whatever had become of Petyr after losing his hand, he’d clearly bounced back well enough.

    “I keep wondering if I should have killed you back at MacGregan’s,” said Sarah.

    “I’ve often wondered why you let me live,” said Petyr. “Don’t get me wrong, I’m glad you didn’t kill me, but let’s be honest, I’m just the sort of fellow to seek dramatic revenge in some stupidly elaborate scheme.”

    Despite herself, Sarah laughed. “That you are, Petyr, that you are. But if you want the truth, I didn’t kill you because killing you would have been Gangplank’s way of doing things, and I always try to be better than he was.”

    “And how’s that working out for you?”

    “It’s a work in progress,” admitted Sarah as Rafen stepped between them, holding tin mugs hooked over his fingers in one hand, and a large bottle of rum in the other.

    “Here,” he said. “If the Truce is holding, and we’re not going to start killing each other, then we might as well have a swig of Aligh’s rum, eh?”

    Sarah passed a mug to Petyr before taking one for herself as Rafen poured them all two fingers of the syrupy brown liquid.

    “Keep your powder dry and your cutlass sharp,” said Rafen.

    “And the world will turn,” finished Sarah, and the three of them touched mugs.

    Sarah tipped her head back and took a mouthful, wincing at the gritty, overly sweet taste.

    “Oh, that’s bad. That’s really bad,” she said. “You sure they didn’t put Aligh’s body in the rum barrel instead of the cannon barrel?”

    “Aligh was known for many things—being a cruel old bastard, a ruthless captain, and a seasoned killer—but one thing he wasn’t known for was his largesse in vittles,” said Petyr, pouring the remains of his rum onto the deck.

    “I didn’t know you knew Aligh.”

    Petyr shook his head vigorously. “I didn’t. I mean, I knew him by reputation, of course, but it’s not like I ever set foot on the Moon Serpent before today.”

    “The man was an enigma,” said Thorne, sidling up to Rafen and holding out his own mug. “A regular man of mystery, but who cares about that? He’s dead, and we ain’t.”

    Sarah shrugged and nodded to Rafen, who poured Thorne a generous measure.

    “Aye,” continued Thorne. “There’s none here gathered who knows much of the man. They say he never came ashore neither. Always sent one of them vicious twins. So, did you hear how he died?”

    “I heard he was stabbed in his sleep by a cabin boy who’d taken one too many beatings,” said Captain Blaxton, arriving mug in hand.

    Rafen duly poured her a measure.

    “May all your lookouts be sober,” she said, taking a drink. “Ah, some of the good stuff.”

    “That’s what you heard?” said Sarah. “I heard he choked to death on a barb-squid that wasn’t quite dead in his dinner.”

    Rafen shook his head. “No, that’s just what the cutters on the Slaughter Docks are saying. I heard it from one of the chandlers down the grottoes that he was so drunk he fell overboard. His pockets were so laden with gold that he sank all the way down, straight into the waiting grasp of the Bearded Lady.”

    Instinctively, they all looked over the gunwale to the ocean far below.

    The waters swirled around the ship, deep and black like a liquid mirror. She saw her wavering reflection, splintered by the water and lapping at the barnacled hull. Hard waves broke against the hull—the kind you saw when something large was coming up from below.

    “Told you it had an evil cast to it tonight,” said Rafen.

    Sarah let out a breath and tapped her left eye twice with her right thumb, an old sailor’s tradition to ward off evil influences.

    “Ach, he was an old man, maybe he just died,” said Sarah. “That’s what old men do best.”

    “Fog’s rolling in,” said Blaxton, nodding out to sea.

    A chill passed through Sarah as she saw the fog was coming in from the southeast; cold, clammy, and freighted with the smell of the deepest ocean trenches.

    “Don’t matter none how the old bastard died,” said Thorne. “All that matters is what happens to his ship and his crew. That’s why we’re all here, ain’t it? Every one of us wants to claim that big prize, don’t we?”

    All four captains studied one another, each knowing that was exactly why they were here.

    “No one ever found his serpent sigil, did they?” said Blaxton.

    “His sigil?” scoffed Rafen. “Like as not, it’s sealed away in that cannon with him. Doesn’t matter anyway, no one pays any heed to a captain’s sigil these days.”

    “Maybe they should,” said Sarah. “Maybe there’d be a lot less bloodshed if you could just claim a ship and crew with the previous captain’s sigil.”

    “Scared of a little blood, are ya?” grinned Thorne. “Not got the stomach for it, eh?”

    Sarah took a step toward him and said, “Truce or not, talk to me like that again and I’ll show you how much stomach I have for bloodshed.”

    “Didn’t mean to go upsettin’ ya, Captain Fortune,” laughed Thorne, exposing black teeth and rotten gums. “Just wondering how many of ’em here gathered would have even the slightest hesitation of trying to claim Aligh’s crew if they could get their hands on that sigil…?”

    Sarah looked past Thorne at the other captains gathered on the Moon Serpent’s deck, wondering the same thing. Most of them were small fry, with crews that were too green to make a serious play for Aligh’s ship, but the three drinking rum with her… Now that was a motley crew indeed, and any one of them might be a rival she needed to worry about sticking a knife in her back.

    Before any of them could say anything in answer to Thorne’s question, Sarah felt the deck shift underfoot, a slow roll and dip.

    She reached inside her coat and pulled out a silver coin, flicking it over the side of the ship.

    Thorne watched it tumble end over end to the waters, and for a moment she wondered if he might dive in after it.

    “Why’d ya do that?” he said. “This ain’t your ship.”

    “Someone has to,” said Sarah, as the Moon Serpent’s white sails unfurled. “We’re getting underway.”




    The ship sailed eastward out of Bilgewater Bay, taking a gently curving route to avoid the many jagged reefs, treacherous sandbanks, and jutting wrecks that could see a ship foundered. The fog Blaxton had spotted had fully enveloped them now, and the ship sailed in an almost dead silence, interrupted only by the occasional shout between the skeleton crew.

    Despite the awfulness of the rum, Sarah, Rafen, Thorne, Petyr, and Blaxton worked their way through the rest of the bottle. After a couple of shots, the sweetness became bearable, and Sarah felt her mood loosening.

    With the bottle empty, Rafen threw it overboard and Sarah sent him below deck to find another.

    The Moon Serpent sailed onward, deeper into the fog.

    More theories as to how Aligh had died were offered, each more ridiculous than the last, and Sarah found herself wiping tears of laughter from her eyes as Petyr finished a preposterous tale of Aligh falling afoul of the Trickster and being led out to sea in a golden narwhal costume only to be carved up by the Bloodharbor Ripper in a tragic case of mistaken identity.

    A distant voice, muffled by the fog, called out from the crow’s nest.

    “What did he say?” she asked, peering up through the rigging. She held on to the gunwale rail as her vision spun a tad. The rum was bad, but it was strong. Time to ease up.

    “I think he said ‘Land ho!’ or possibly ‘Sand Lo!’” said Blaxton, bleary eyed from the rum.

    Sarah blinked. “Sand Lo? Why would he say that?”

    “I believe it’s a traditional Shuriman greeting,” giggled Petyr, taking another belt of rum.

    Sarah fought the laughter bubbling up from her gut as she heard the clatter of iron chains spilling off the deck, swiftly followed by the heavy splash of an anchor hitting the water.

    “We’re here,” said Thorne, spitting a viscous wad of tobacco into the sea.

    Sarah peered through the mist, seeing a craggy spur of black rock rearing out of the water. Salt crystals glittered in the weak light of the stars.

    “Moonshard Reef,” she said. “Why in the name of the Lady’s Beard are we here?”

    “Aligh always claimed he was part Marai on his mother’s side,” said Petyr.

    “Horse dung!” said Thorne. “The man’s never even seen a Marai, let alone been birthed from one.”

    “Makes for an exotic tale though,” said Blaxton. “Mystic origins, magical blood, that sort of thing. Kind of backstory every captain wishes they had. Wish I’d thought of it.”

    The thumping of wood on wood halted further discussions, and Sarah turned to see the serpent caller hammering the raised foredeck with his tentacle-wrapped billhook.

    In his other hand, he held a flaming torch that burned with a brilliant silver light.

    “The sea is this world’s cemetery, and its souls sleep best without monument,” said the serpent caller, his voice a grating hiss through the coral mask. “All other graveyards show symbols of distinction between great and small, rich and poor—but the king, the fool, the prince, and the peasant are all the same to the ocean. Now, fellow travelers of the Sea… heed my words, it is time to pay the ocean its due!”

    “About damn time,” said Sarah. “Let’s get this done and go home.”

    “I’ll drink to that,” said Petyr.




    Sarah and the other captains gathered before the wax-stoppered cannon as the serpent caller’s eyes swept over them all. She felt the potency of the rum swimming around her body, and saw a number of the other captains swaying with more than the motion of the ship.

    Where in the eight seas is Rafen?

    She didn’t want any more rum. She just wanted him here by her side.

    The twins who’d met her and Rafen as they came aboard to confiscate their weapons worked a block and tackle over to the center of the deck. An enormous hook on a thick rope loop was lowered and secured to the lifting ring on the cannon just behind the oiled fuse.

    “What a waste,” said Blaxton, tears streaming down her face.

    “I didn’t realise you and Aligh were close,” said Sarah.

    “What? Gods, no! I mean the cannon. That’s an Orban thirty pounder,” said Blaxton. “Probably one of only a handful left in existence. One hit from that would punch a hole clean through a Noxian warship from stem to stern. Crying shame to see it go to waste.”

    Thanks to her mother’s teachings, Sarah knew more about pistols and rifles than she did about the intricacies of ship-borne weapons, but even she had to agree the bronze cannon was far too good for the likes of a miserly soul like Aligh. Was that a final insult to those left behind, that his most beautiful weapon would serve as his tomb and never belong to anyone else?

    Something niggled about that, though—a nagging feeling she was missing something.

    Crab Hat secured the hook to the cannon, then she and her twin stood back as the serpent caller began to speak.

    “Captains of Bilgewater, it does my heart proud to see so many of you here today,” he said. “The best and the worst, the scum and the cream of our city’s reaver-kind.”

    A few mutters went through the captains at so harsh an opening, but serpent callers were known to be touched by the Bearded Lady, and their ways were unknowable to most people.

    “Our fair isles stand at a pivotal moment in their history, and many paths lead into the future, as tangled and inconstant as the many limbs of Nagakabouros, but I have seen the way forward! On many of these paths, I see the peaks and coves of the Serpent Isles ablaze, its people dying as our enemies close in. But on one path, one singular path, I see us proud, stronger than ever, a united people under a great leader!”

    Sarah’s brow furrowed. Yes, the serpent callers were a strange bunch, but this was beyond anything she’d heard any of them say before.

    “You have gathered here to see Captain Aligh down to the depths, a man whose boots none of you were fit to clean. A man of vision, a man who knew what needed to be done!”

    The twins began hauling on the pulley ropes to lift the cannon, their muscles bunching and straining as the rear end of the cannon, gun carriage and all, began lifting from the deck. The barrel tilted downward, and were it not for the waxed stopper, Sarah felt she could have looked right down its length to see Aligh’s dead body.

    “You all have failed Nagakabouros! You all have fought and betrayed one another, like Rat Town scum scrabbling over a copper sprat. None of you has the vision to raise a fleet like the ones of old and make Bilgewater ruler of the waves! You all throw your coins and your tributes into the water, and for what? For safety? A blessing? No, it’s a sacrifice you’re offering, a blood price for the ocean to lend you its wrath. But what does the ocean care for copper coins or the smallest fish of the catch? No, for Bilgewater to prosper, it needs a red tide of offerings!”

    Sarah surreptitiously glanced around at the other captains to see what they were making of the serpent caller’s lunacy, but clearly the rum had numbed them to just how insane this was. She felt eyes upon her and saw Petyr looking right at her.

    He gave her a terse smile, and her unease ratcheted up several notches.

    She saw he was easing, half-step by half-step, toward the gunwale.

    Sarah looked back down the cannon barrel.

    And then she knew.

    “Oh no…”

    She ran toward the raised foredeck, tearing off her hat and reaching up to pull out twin stilettos masquerading as hairpins. Each was a slender needle of blackened steel with a rounded skull-pommel, and she knew just where to stick them to kill a man stone dead.

    “So I offer the sea your blood, your sacrifice!” screamed the serpent caller, tearing off his mask and hood so everyone could see him. So everyone would know who had brought them here to die.

    Sarah saw a grey-bearded face, furrowed by old age and aglow with madness. A long scar bisected his leathery face from right eyebrow to left cheek, and the wisps of his beard were twisted into thin braids entwined with pearls and fishhooks.

    His eyes were the eyes of a man who never paid a kraken if he could spend a sprat.

    Who skipped out on the ocean’s tithe on every voyage.

    A man she knew from reputation and decades of bloody legend.

    “Aligh, you treacherous bastard!” she yelled.

    The twins saw her coming, but couldn’t yet release the chains holding the cannon’s rear aloft.

    Time slowed for Sarah, her heartbeat like the slow tolling of the bell upon the Widow’s Manse whenever a ship was lost to the ocean. It felt like she was running knee deep in sticky guts in the carving bays of the Slaughter Docks.

    “You’re too late, Captain Fortune,” said Aligh.

    He swept the torch down to the back of the cannon, and roared in triumph.

    She pulled back her hand to throw one of her stilettos.

    She knew she wouldn’t make it.

    The silver flame lit the oiled touchpaper.

    And the world exploded in a deafening blast of fire and thunder.




    That she wasn’t dead was Sarah’s first surprise.

    Her second was that the Moon Serpent was still afloat.

    A cannon that big ought to have holed the ship all the way down to the ocean, and broken its keel.

    She couldn’t hear anything, not really. Her ears were filled with a high-pitched whine, maddeningly shrill and muffled at the same time.

    She rolled onto her side, wincing as she felt blood streaming down her arm.

    A dull awareness of foggy, distant sounds coming from behind made Sarah turn her head.

    A scene of utter carnage, worse than anything she’d seen in a long time.

    And suddenly she knew why the ship wasn’t sinking. The cannon had been primed with canister shot.

    It was a load designed to shred and maim flesh, but leave a vessel intact, and it had worked its lethal power with horrifying potency.

    Sarah’s mad dash toward Aligh had carried her mostly clear of the wide fan of red-hot fragments, but the other captains weren’t so lucky.

    Men and women lay sprawled on a deck slick with blood.

    Those closest to the gun were almost unrecognisable, transformed from living, breathing human beings into scraps of bloody meat. Shorn arms and legs lay scattered in gory heaps, and it was all but impossible to tell which limb belonged to which body.

    But not everyone was dead.

    Those captains toward the rear of the throng writhed in agony, bleeding from scores of deep lacerations and screaming the name of the Bearded Lady. Sarah could still barely hear them.

    She saw Blaxton lying in a lake of blood, her fine blue coat cut to pieces, as if someone had given her a hundred lashes from a barbed cat-o’-nine-tails. Sarah couldn’t tell if she was dead or alive, but she was lying very still. Thorne slithered out from beneath her, and with the luck typical of that lowlife, it looked like he’d escaped the worst of the blast using Blaxton as a human shield.

    Rafen! Where’s Rafen?

    She couldn’t see him, and could only hope that he’d found a way to survive.

    He must have, he’s Rafen. He survives everything, doesn’t he?

    Then her eyes settled on a figure lying sprawled against the railings, bloodied, but mostly unhurt.

    Petyr Harker.

    He grinned, and hate filled Sarah as she knew that somehow, in some way, that smug, conniving sea-slug had known about Aligh’s trap. He had to have been part of setting it up, a glittering, silver-tongued lure for captains who didn’t know him well enough to send him packing.

    Sarah saw the deck hatch swing open, and the skeleton crew that had sailed them out to Moonshard Reef emerged with long gutting knives to finish what their vile captain had begun. They moved as if in a languid dream, skewering bellies and cutting throats with sadistic relish.

    Anger surged through Sarah, and she sat upright, blinking through tears of pain.

    You’re alive, damn it! Do something!

    With that thought blazing in her mind, sounds rushed back and her vision cleared.

    The screams of the dying drove her to her feet, and she swept up her stilettos once again.

    Aligh stood far behind the smoking cannon, arms aloft and surveying his bloody handiwork with the eyes of a zealot. Sarah sprinted toward him again, but this time the twins rushed past their captain to intercept her.

    She vaulted over the cannon, and hammered her boots into the face of the twin with the tattooed eyes all across her skull. Razorscale teeth splintered under Sarah’s iron hard boot-heels, and sent the woman flying backward.

    Sarah landed lightly and leapt to the side as Crab Hat swung a monstrous, fang-toothed club at her head. It smashed the deck boards to splinters, and Sarah rolled to her feet hammering her daggered fist into the woman’s back. The crab-shell armor was hard and smooth and the stiletto slid clear without penetrating.

    The woman wrenched the club from the deck and spun around, the weapon slashing just over Sarah’s head. Her tattooed twin was back up, blood streaming down her face of many eyes, turning it into a hideous grimace. She held a pair of long punch daggers with razor-toothed sawfish blades.

    She came at Sarah in a flurry of blows, elbows, and high kicks.

    Sarah tried to parry and dodge, only barely avoiding each killing blow. She could hold her own in a fight, but she’d take a pistol over a pair of thin daggers any day. By the time they’d backed up toward the cannon, Sarah’s shirt was soaked in blood and she was seriously reconsidering the wisdom of her plan to fight hand to hand.

    From the corner of her eye she saw the armored twin winding up for another strike.

    Two to one, this fight would only end badly for Sarah.

    Tattooed Eyes slashed her dagger low, and Sarah grunted as it cut a line of fire across the side of her thigh. She dropped to one knee as a reverse stroke came for her throat.

    She lifted her arm to parry, and the slashing blade cut straight through the fabric of her coat.

    The impact sent searing bolts of pain up Sarah’s arm, but the iron rods specially woven into the back of the sleeve halted the blade before it bit flesh.

    Her foe let out a “Ha!” of triumph, but the grin fell from her face as she realised Sarah was unhurt.

    “Gedian and Sons, Battle Tailors and War Clothiers,” said Sarah, and hammered her stiletto up through the soft flesh on the underside of her foe’s jaw. Her eyes flew wide in shock, and Sarah saw the black needle of the blade behind her razor teeth as it punched up into her brain.

    Sarah rose and kicked the dead body away as her twin screamed in anguish.

    Stiletto versus war-club—bad odds. Really bad odds.

    Sarah risked a glance behind her.

    Cannonball dent in the right side…

    This was her chance to even those odds.

    The armored twin launched herself at Sarah in fury, her huge, toothed club rising up for a strike. The weapon slashed down in an executioner’s arc, and Sarah dived aside at the last instant.

    The iron head of the club smashed the chest behind Sarah apart. She spun inside the twin’s guard and drove her blade into a gap between the plates of crab-shell armor.

    The woman grunted and stumbled backward, tearing the weapon from Sarah’s hand.

    Sarah turned and began frantically searching through the shattered ruin of the chest, sweeping aside damaged knives, brass-knuckles, and iron-tipped cudgels.

    “Come on, come on, where are you…?” she hissed, hearing the scrape of a club being lifted from the deck. A broken handle, a bent blade.

    Had one of the twins hidden them somewhere else, hoping to keep them for themselves…?

    No, no, no…

    And then her palm closed on the smooth, ivory-handled grips she knew better than anything.

    Sarah spun the twin pistols into her grip, and snapped the firing mechanism into place.

    She twisted and dived to the side, pulling the triggers in a storm of shot.

    Crab-shell armor was proof against blades and hooks, but against gun-dame-forged weapons, the tattooed woman might as well have been naked.

    Red-hot pistol balls blasted through her armor, and she toppled over the cannon, leaking vital fluids from more than a dozen neat holes.

    Sarah rose to her feet and tensed as she felt the roll and sway of the deck change. It was a subtle change, almost unnoticeable, a change in the angle of the anchored ship’s prow as the swell of the ocean shifted

    “Oh, now that’s not good…” she said, as Aligh limped toward her, distraught at the sight of the dead twins.

    “You killed them!” he cried.

    Sarah fired a shot into each of his kneecaps. “That’s for all the captains you killed tonight.”

    Aligh screamed, writhing on the deck. He wept and feebly tried to swing his billhook at her.

    Sarah easily batted it aside and jammed a pistol under his chin.

    “Any last words?” she asked. “Now this really is your funeral.”

    The deck shifted again, and a deathly silence fell over the ship.

    Even the wounded seemed to recognize the strange quality of the darkness closing in around them as a deep rumbling sound rose up from the water.

    Sarah sensed fearful tremors running through the ship’s timbers.

    “What’s happening?” she demanded, jabbing the pistol harder into Aligh’s throat. “What else did you have planned tonight?”

    “This is none of my doing,” wept Aligh, and despite his obvious agony, he laughed with the hysteria of a man who knew his time had come. “My bill to the sea is due. And you’re going to pay it with me…”




    Sarah had felt something like this in the bones of a ship once before.

    Nine years ago, just north of Bilgewater and making the last, hooking sprint to the inner bay. They’d been returning from a bounty run up by Drakkengate and spotted a smuggler running a slimmed-down carrack out of the Ironwater coves, fleeing the Serpent Isles with treasures looted from a Buhru temple.

    She still remembered the mournful rumble of the titanic serpent horns as they echoed over the ocean, and the terror as her crew watched an abyssal kraken rear up from the water to smash the carrack to matchwood and drag all aboard to their deaths.

    The shift in the deck as the kraken had passed under their ship felt just like this.

    She ran to the gunwale and searched the fog and ocean.

    The sea swirled around the crags of Moonshard Reef, dark and keeping their secrets. No one knew just how deep it got around here, but any ship that sank out this way was never seen again, never washed up on the isles.

    What’s out there…?

    And then she saw it.

    Two hundred yards out, huge and unyielding, a titan rising from the deep.

    The vast dome of its helmeted head broke the water, twin eyes glowing with the orange light of a smelting furnace. The water boiled around it, frothed to madness by a dark miasma surrounding its wavering outline, and leaving an oily slick in its wake.

    Its body was huge, encased in plates of corroded iron, looped with chains torn from countless sunken vessels. Across one shoulder it carried a colossal, hook-bladed anchor, dripping with black water and garlanded with rotten weeds from the deepest, darkest abyss.

    Sarah’s mind refused to process what she was seeing.

    This is impossible.

    It was a dark legend come to life, a scare story told around the beer-soaked tables of the wharf-side taverns by drunken rakes hoping for a free drink. She knew its name, had even laughed at the impossibility of its existence.

    But here it was, rising from the ocean with booming, ponderous strides.

    The drowned tallyman, come to claim the ocean’s due.

    Even his name was said to be a curse.

    “Nautilus…”




    The water exploded as Nautilus hurled his anchor at the Moon Serpent.

    A tidal wave made stagnant and rotten by its time in the darkness washed over the ship, as the anchor crashed into the deck. It smashed clear through the timbers, and the ship tilted wildly to port as the impossible weight of it pulled it over.

    Sarah fell against the railing and jammed her pistols home in their shoulder holsters as the ship tilted downward. Crew screamed as they slid down the angled deck or were thrown overboard. The anchor ripped clear of the ship’s side, and the ship violently righted itself. Sarah looked up at the sound of splintering masts overhead. Silver sails billowed as the topmast and mizzen snapped like twigs, falling to the shattered deck to crush a dozen men or more.

    She struggled to her feet, hearing the groan of a keel bending under stresses it had never been designed to endure. Caulked timbers split and geysers of black water erupted all along the length of the deck.

    Sarah turned to Aligh, who clung to the bronze cannon that ought to have served as his tomb.

    “You did this!” she yelled, as the looming shadow of Nautilus reared up from the water.

    The carved wooden railing smashed to splinters as a massive hand, surely too large to have once been mortal, slammed down on the foredeck. Another swiftly followed, trailing a length of chain that slithered with a black, oily substance.

    “He’s not real!” screamed Aligh, his mind undone by the sight of Nautilus. “It was just a story!”

    “He looks pretty damn real to me!” shouted Sarah over the cacophony of smashing wood, tearing sails, and terrified screams. Fiery heat washed over her as Nautilus hauled his bulk over the gunwale, and turned his infernal gaze upon her.

    She felt the deathly heat of it crawling over her skin, its touch loathsome and invasive, as if the titan of the deeps could see into her very soul.

    His titanic weight heeled the ship over again, and Sarah grabbed hold of the looped pulley ropes as the deck tilted crazily. The front of the cannon slid sideways as the block and tackle swung wildly and its knotted end strained to bear its colossal weight. The wooden pegs securing the wheels of the gun carriage in place creaked ominously.

    Aligh pulled his way along the cannon toward her.

    “I won’t go alone!” he screamed. “If the ocean wants me, I’ll drag you down with me!”

    The man was a lunatic, like the crippled sailors raving in Bilgewater’s alleys with a mind destroyed by the foulest rotgut. His fraudulent serpent caller robes had come loose, and dangling from his neck on a leather thong was a silver-and-brass sigil of three intertwined serpents.

    Swinging on the pulley, Sarah tried to kick him away, but he had a madman’s strength, clawing at her throat with his free hand. Cracked fingernails drew blood, and she struggled to find purchase as the ship tipped over onto its side, its port side now completely underwater.

    Far above them, Nautilus drew back his anchor once again and brought it down like a colossal woodsman’s axe.

    Its unnatural mass sheared through the deck amidships, and Sarah heard the thunderous crack of the keel finally splitting. The vessel’s stern rose up sharply, and the sounds of Aligh’s screaming crew echoed in the mist.

    On the ocean, we are all equal, went the old saying, but right now Sarah didn’t give a wharf-rat’s shit for those murderous, traitorous bastards.

    Let them all drown.

    The front half of the ship sprang up with the force of the blow, then slammed back down onto the ocean, tilting back upright as seawater poured into the bow section. The weight of it was dragging the prow deeper underwater with every passing second.

    In moments, nothing would remain on the surface.

    A body slammed into the deck next to her; Aligh’s tattooed daughter, the one with Sarah’s stiletto still jammed in her brain.

    Slicks of black fluid spilled from her mouth and swirled in her eyes.

    With a groan of screeching metal, Nautilus reached for Aligh with a massive, corroded gauntlet. His crushing grip fastened on the treacherous captain’s torso and pulled. Aligh held fast to Sarah with lunatic strength, as though they embraced like lovers.

    She couldn’t shake him loose.

    “All because you wouldn’t pay the damn tithe,” snarled Sarah, as Aligh fought to hold on to her.

    “The ocean will take you as well as me!” he screamed.

    “Not today,” said Sarah, reaching up and back to grip the skull-pommel of the stiletto wedged in the soft tissue under the tattooed twin’s jaw.

    She pulled hard, and the blade slid free in a welter of fluids.

    “You want him?” said Sarah, reversing her grip on the weapon. “He’s all yours!”

    She rammed the blade into the side of Aligh’s neck, driving it hard through to the other side. His head snapped back and Sarah’s hand flashed out to catch a falling leather thong cut loose from around Aligh’s throat. His grip spasmed, and the metal titan wrenched him back just as the deck hook securing Sarah’s rope loop snapped.

    The full weight of the cannon yanked on the block and tackle, lifting Sarah away from the weapon and Aligh. Swinging wildly above the sinking ship, she watched as Nautilus turned and sank back into the ocean, the screaming Aligh clutched in one iron fist.

    The water closed over him, a trail of frantic bubbles following Aligh down as Nautilus returned to the darkness below with his bounty. As Aligh was dragged down, Sarah took grim pleasure in seeing the look of terror in his eyes at his fate; condemned to an eternity in darkness without so much as a pauper’s marker to his name.

    The Moon Serpent’s prow rose almost vertically in the ocean, and Sarah swung on the rope to reach the jutting, serpent figurehead. Her booted feet caught the silver fangs, and she managed to remain upright as the ship slowly sank into the ocean.

    With a moment’s pause, she saw the back half of the boat was almost entirely underwater, with only a few sailors crowded in around the upright stern, so close she could likely have swung over to reach them. One of the survivors was Petyr Harker, and she felt bilious hatred rise in her gorge.

    “I did tell you I was just the sort of fellow to seek dramatic revenge in some stupidly elaborate scheme,” said Petyr. “Admittedly, I didn’t quite see it turning out like this, but at least—”

    Sarah didn’t give him a chance to finish, throwing the rope loop toward him like a lasso, and no harpooner had ever cast so perfect a throw.

    The loop settled around Petyr’s neck like a noose, but before he could lift it clear, Sarah drew her pistol and aimed upward.

    “Say hello to Aligh on the way down, Petyr,” she said, and pulled the trigger.

    The shot smashed the block and tackle straining to hold the cannon’s enormous weight, and it immediately fell into the ocean. Sarah had a fraction of a second to savor the look of horror in Petyr’s eyes before the rope snapped taut and wrenched him from his perch.

    His scream was cut short as he hit the water and vanished into the depths as the cannon dragged him all the way down.

    Standing atop the serpent figurehead, Sarah watched the Moon Serpent’s stern finally go under in a swirl of foaming water and cracking timbers. The few sailors still clinging to the wreckage paddled frantically on the surface before the suction of the wreck finally pulled them down with it.

    Looking down, she reckoned she had a few seconds at best before the prow did the same to her.

    “Shame to send something so beautiful to the deep,” said a voice behind her, and Sarah smiled.

    She looked over her shoulder to see Rafen in their landing boat, soaked to the skin and covered in cuts, bruises, and bites. The storm lamp on the prow bobbed like a welcome beacon of safety.

    “Thank you kindly, old man,” she said.

    “I meant the cannon,” said Rafen, carefully rowing toward her. “A finer thirty pounder I’ve yet to see.”

    “Aye,” agreed Sarah, “but it’s tradition, and you don’t go messing with traditions, right?”

    “Right indeed,” said Rafen.

    “So where in the name of the Bearded Lady did you get to?” asked Sarah, “I needed you on the damn deck when everything went to shit.”

    Rafen shrugged and said, “Went below to get another bottle of rum and ran into Aligh’s crew fixing to get a-murderin’. They didn’t take kindly to being discovered and tried to cut my damn head off. Managed to gut a couple with some borrowed steel, but had to jump out of a gunport before they shanked me good. Swam around to get our boat, getting feasted on by all that lives under the surface, thank you very much. But I’m here now, so do you want to get on board or are you planning to go down with the ship?”

    “This ship’s captain’s already gone with her,” said Sarah, stepping casually from the figurehead to the landing boat.

    With her safely aboard, Rafen rowed them away from the doomed Moon Serpent as the figurehead and its topmost mast finally went under in a swirl of bubbles, rope, and broken spars.

    Sarah moved to the back of the landing boat, now seeing she wasn’t the only passenger Rafen had picked up. A bloodied body in a lacerated coat of pale blue, gold cuffs, and frayed bronze epaulettes lay slumped in the landing boat’s bilges.

    “Blaxton?” said Sarah. “She’s still alive?”

    “Just about,” said Rafen. “She’s a blowhard, but she didn’t deserve to go down with scum like Aligh. Didn’t feel right to leave her to drown, right?”

    Sarah said nothing, too exhausted to do more than nod.

    “So you going to tell me what in the eight seas happened up there?” asked Rafen.

    “You’d never believe me,” said Sarah.

    “I’m guessing it was you that sank the ship firing the damn cannon into the deck?” said Rafen.

    “Wasn’t me. What happened up there was all Aligh’s doing,” said Sarah, with a look that told him not to ask more.

    “Fair enough.”

    “Though I did manage to get this.” She opened her palm to reveal a disc stamped with three intertwined serpents of silver and brass.

    “Aligh’s sigil,” said Rafen.

    “Might not mean much these days, but we’ll see what happens when I show it to the rest of his crew, once they’ve sobered up.”

    Rafen grinned. “Well, at least this trip wasn’t a total waste of time.”

    Sarah slumped in the back of the boat and watched as the rearing crag of Moonshard Reef began to fade into the mist. She narrowed her eyes as she saw a lone figure climb from the water and shake itself dry.

    A hunched wretch in an expensive kraken-skin coat.

    “Thorne,” she whispered. “It’s always the bloody rats that make it out.”

    “What’s that?” said Rafen, mid-row. “Someone else made it out?”

    “No,” said Sarah, turning away. “No one at all.”

  3. The Unexpected Spark

    The Unexpected Spark

    Michael Luo

    “I can’t accept this,” the shopkeeper said, pushing Zeri’s change back at her. “It’s just spare parts. You’ve done too much to help since the Mist.”

    Restless, Zeri looked around. Familiar streets showed unfamiliar loss—homes and shops battered by wicked sorcery that nearly ended the world. People were missing. Families were hurting. But crowds still gathered at the Entresol markets. Zeri didn’t understand exactly what had happened, but she knew this: Zaun would rebuild, and she would help.

    She frowned at the shopkeeper’s work-hardened hands and pushed her own forward. “Get some banana cues. For your girls.”

    The shopkeeper sighed, then smiled.

    Zeri continued through the market, recalling her grandma’s oft-repeated reminders. “Ignore old man Shay—his parts are always rusted! Line up early at Auntie Maria’s—her marinated chicken is divine!” Zeri admitted her grandma could sometimes seem annoying, but she couldn’t deny that the woman was right. Her grandma knew the market and its people inside out, like how Moe’s daughters loved caramelized bananas. And it was in moments like this where that intimacy proved helpful.

    “C’mere, rat!”

    Zeri spun toward the noise in time to see a boy scurrying through the crowd. Two men tailed him, one short and square, the other tall with lanky limbs. Their outfits were unmistakable. Chem-baron thugs.

    As the boy darted by, Zeri snatched his arm. “There, quick,” she said, pointing with her lips at Moe’s shop. The shopkeeper nodded knowingly. The frightened boy stood still.

    “Trust me—go!”

    The boy sprinted over, ducking under a table that Moe quickly covered with cloth.

    “Hoy! Looking for someone?” Zeri shouted at the lackeys as they approached.

    The men shoved past the locals. “Yeah, a kid. Just ran through here. You see ‘im?” asked the stocky one.

    “Maybe. Maybe not.”

    The man narrowed his eyes. “Tell us. We won’t hurt you.”

    “Doubt that. But let’s skip to the part where I hurt you instead.”

    The man laughed. “With what?”

    Zeri reached for where her gun was usually strapped, only to find nothing there. Crap. Must’ve left it at mom's workshop—again.

    Well, time to improvise. She rubbed her hands together and started running in place.

    The thugs straightened in surprise.

    “Is she... dancing?” observed the lanky one.

    “Who cares?” his partner squawked. “Nab her already!”

    Zeri’s hands and feet became a blur. The gear on her jacket’s back, a limiter device she called the Sparkpack, spun with building electricity. In a blink, she zipped between the men, bowling them over in a trail of wild lightning. Stray currents bounced from her body onto nearby doors and awnings, leaving little embers.

    “Woo!” Zeri skid to a screeching halt. The lackeys lay collapsed on the ground. Her jaw dropped as she noticed a blackened awning collapse and fall to the street. “Oh, sorry! I—”

    “Don’t worry about it,” said Moe, gesturing under the table for the kid to come out.

    “You’re amazing!” the boy blurted, arms stretched wide. “You gotta help me. They still have my parents.”

    “What? Where?” Zeri asked.

    “Corner of Brasscopper Alley! A factory. They... they took them there. And others. I saw it!”

    “Got it,” Zeri nodded. “What’s your name?”

    “Timik.”

    “Timik, I’ll get your parents.” Zeri’s eyes met Moe’s. “Mind doing me another favor?”

    “Sure thing.” Moe patted Timik’s head. “Hey, kiddo. Want some banana cues for dinner?”




    Like its neighboring streets, Brasscopper Alley housed rows of chem-baron factories. Soot filled the air, heavy enough to taste. Who else but the barons would force people to work in these conditions?

    On the corner, a few guards reeking of less-than-fine spirits played cards by a run-down building with rusted double doors. Just like Timik described. Zeri touched her belt, ensuring her gun was secure.

    She looked for another way in, spotting a rickety air vent large enough to crawl through halfway up a nearby wall. She jumped for the opening, coming up inches short. Stepping back, Zeri ran, her feet catching sparks. She hopped higher this time, boosted by her electricity.

    “You already played that card!” she heard a guard growl as her fingers gripped the vent’s edge.

    “Did not!” snapped another. “And you woulda known too if yer head wasn’t buried in that bottle.”

    Zeri exhaled in relief. Right again, Grandma. Guards are lazier at night.

    She pulled herself into the vent and started crawling, eventually coming to a large grate in the floor. Below was a curious room where wide metal pipes lined every wall. The exit was closed off by the double doors she saw earlier.

    In the middle, a group of people assembled parts as several thugs with hextech-powered spears watched on like jail guards. Every time something reached the end of the assembly line, a thug tested it. And every time, there’d be a flash of blue light followed by nothing. The guard captain smashed these apparent failures and demanded the people start over. “And they said you were the smart ones,” he said, spitting on the floor.

    Zeri could tell these people were clearly being held against their will. Parents and spouses and friends, all suffering.

    “Argh!” Without thinking, Zeri banged a fist charged with frustration and electricity against the grate, which rattled from the impact. Zeri scrambled to secure it, but as the heavy grate fell from its fixture, so did she. With a loud clang, she landed in the middle of the factory floor.

    The room gasped and recoiled in surprise.

    “Is it him?” asked a thug, shaking off the shock.

    “No,” snarled the captain. “Her face doesn’t have the painted hourglass.”

    Zeri rushed to her feet. “Dunno who you’re expecting, but you can’t keep these people here like this.”

    The captain scowled. “Says who?”

    “Me.”

    Zeri whipped out her gun, her right hand clutching its rusted crimson grip. Her mom had designed it without trigger or magazine, needing only her daughter’s innate electricity, which now swelled with anger. Static buzzed from Zeri’s hand into the gun’s conductive barrel. She took aim.

    “Ultrashock laser!”

    A thunderous beam struck the double doors behind the thugs, blasting the rusted metal apart.

    “Run!” Zeri cried. “I’ll take care of the guards!”

    The hostages scattered, guards in pursuit.

    A woman grabbed Zeri’s arm. “Have you seen my son? He wasn’t taken with us!”

    “Timik’s fine. He’s—”

    “Timik? No, that’s not—”

    More thugs swarmed close. Zeri yanked her gun to face them and fired, pushing them back and creating space for the worried woman to flee.

    “We gotta go,” a man warned, pulling the woman away.

    Zeri unleashed more electric bullets as coverfire. “When word of this gets out to your boss,” she yelled, “you’re gonna wish you’d killed me here.”

    The frustrated guards turned their attention away from the fleeing hostages and toward Zeri.

    Good. Come to me.

    As they approached, she vaulted onto one of the wide interlocking pipes attached to the walls. It was made of brass and copper—natural conductors.

    Zeri’s feet crackled with electricity. Fueled by her sparks, she skated along the web of pipes, unloading flurries of bullets at three of the onrushing guards. Their bodies twitched and flailed before falling over. Deftly, Zeri switched directions, dropping the next few who were climbing the side railings to surprise her from behind. Only a handful of her attackers were left. She could head home soon. Her family was probably worried sick...

    A blast struck the pipe beneath Zeri, forcing her off balance. She crashed to the ground.

    “Got you now,” the captain said, holding what looked like a hextech cannon, smoke billowing off its muzzle. His remaining troops rallied, spears ready.

    Zeri struggled to her feet, head spinning, knees scraped and bleeding, electric currents flickering across her injured body. She lifted her gun to fire.

    It fizzled.

    The captain smirked.

    Damn! Must’ve broken in the fall.

    Her enemies closed in.

    “Screw it!” Zeri chucked her gun aside and tore off her jacket. Freed of the Sparkpack, she felt her body surge with voltage. Leaping into the air, she punched her left fist up toward the ceiling.

    “LIGHTNING CRASH!”

    Bioelectric waves shot from her fist, then her chest, and then her entire body, ripping the space asunder. Like a lightning storm, the waves arced off conductive metals, crackling violently as they drowned the room with Zeri’s raw power. Bodies jolted before dropping in droves.

    Zeri fell to her knees, her knuckles propping her up. Blinking sweat from her eyes, she felt searing pain from her wounds everywhere at once. “That better have worked.”

    “You little shit.” The captain's voice cut through the room. Zeri saw him stumble to his feet, bleeding from his nose and ears.

    Why?” Zeri roared. “Why hurt innocent people?”

    The man scoffed, kicking the limp bodies around him in search of his weapon. “No one’s innocent in the baroness’s eyes.”

    A hum filled the air as the captain lifted his cannon toward Zeri.

    With what little force she could muster, Zeri tumbled to the side and slipped behind a large fallen pipe. The blast flung her and her cover into a wall. Zeri’s vision turned black. When her eyes opened, the captain was gone.




    Staggering under moonlight, Zeri headed home through nearly empty streets. She was relieved the hostages were safe, but still gritted her teeth. The chem-barons—they always had more. More resources, more power. Their strength was the system they created with everyone under their reign, all contributing to a Zaun they controlled. Maybe the captain was right—no one’s innocent.

    And everyone’s a victim.

    A flash of blue light erupted behind her, stopping Zeri in her tracks.

    “Hey, nice work.”

    She turned to see a teenager with a painted face and a glowing bat in hand. Unsure if she’d been tailed, Zeri tried to ready herself once more, but struggled to stand up straight in the face of the stranger.

    “Relax,” the young man said. “Timik told me about you.”

    “And who are you?” Zeri asked.

    “Name’s Ekko. Those goons from the warehouse were looking for me before you showed up. But man, you wrecked ‘em.”

    Zeri sighed. If he’s against the barons, he’s alright.

    “Look,” Ekko continued, “I know you’ve got questions—so do I. And I’ve gotta ask... why help folks you don’t know?”

    Zeri shrugged. “I stand up for my community.”

    Ekko smiled. “Then we should talk. Zaun needs people like you… and I oughta thank you for saving my parents tonight, too.”

    Zeri smiled back. “Anytime.”

  4. Pyke

    Pyke

    As a youth, Pyke started out like many in Bilgewater: on the slaughter docks. All day, every day, monstrous creatures of the deep were hauled in for rendering in the butcheries that lined the waterfront. He found employment in a district known as Bloodharbor, as even the tide itself was not strong enough to wash away the red slick that ran constantly down its wooden slips.

    He became well acquainted with the trade—both the gruesome work and meager paychecks. Over and over, Pyke watched heavy purses of gold being handed to captains and crews in exchange for the daunting carcasses that he and his fellows would hack into salable chunks. He became hungry for more than a few copper sprats in his pocket, and managed to talk his way onto a ship’s crew. Few individuals dared to hunt in the traditional Serpent Isles manner: launching themselves at their targets to secure tow-hooks with their bare hands, and beginning to butcher the creatures while they yet lived. Fearless and highly skilled in this regard, Pyke soon cut a name for himself as the best harpooner a golden kraken could buy. He knew meat was worth pennies compared to certain organs from the larger, more dangerous beasts… organs that needed to be harvested fresh.

    Depending on the difficulty of the hunt, each sea monster commanded its own price, and the most desired by Bilgewater traders was the jaull-fish. From its razor-toothed maw, priceless sacs of sapphilite were coveted across Runeterra for various sorcerous distillations, and a small flask of the glowing blue oil could pay for a ship and its crew ten times over. But it was while hunting with an untested captain that Pyke learned where a life of blood and guts would land him.

    Days into their journey, a huge jaull-fish breached, opening its maw wide to reveal rows of sapphilite sacs. Several harpoon lines secured the beast, and though it was far bigger and older than any he had encountered before, Pyke leapt into its mouth without hesitation.

    As he set about his work, a deep vibration began to stir in the creature’s cavernous gullet. Roiling bubbles broke the ocean’s surface, and an entire pod of jaulls began to push against the tethered ship’s hull. The captain lost his nerve, and cut Pyke’s lifeline. The last thing the doomed harpooner saw before the beast’s jaws snapped shut was the look of horror on his crewmates’ faces, as they watched him being swallowed alive.

    But this was not the end for Pyke.

    In the deepest fathoms of the unknowable ocean, crushed by the titanic pressure, and still firmly trapped within the jaull’s mouth, he opened his eyes once more. There were blue lights everywhere, thousands of them, seemingly watching him. Tremulous echoes of something ancient and mysterious filled his brain, crushing his mind, showing him visions of all he had lost whilst others grew fat.

    A new hunger overtook Pyke, one for vengeance and retribution. He would fill the depths with the corpses of those who had wronged him.

    Back in Bilgewater, no one thought much of the killings at first—for so dangerous a place, the occasional red tide was nothing new. But weeks became months, and a pattern began to emerge. Captains from many ships were found carved up and left out for the dawn. Bar-room patrons whispered it was a supernatural killer, wronged at sea, gutting his way through the crew manifest of some damned ship called the Terror. Once a mark of respect and celebrity, the question “You a captain?” became a cause for alarm.

    Soon it was the caulkers, too, and the first mates, merchant officers, bankers… indeed, anyone associated with the bloody business of the slaughter docks. A new name went up on the bounty boards: a thousand krakens for the infamous Bloodharbor Ripper.

    Driven by memories twisted by the deep, Pyke has succeeded where many have failed—striking fear into the hearts of unscrupulous businessmen, killers, and seafaring scoundrels alike, even though no one can find any mention of a ship named the Terror ever docking in Bilgewater.

    A city that prides itself on hunting monsters now finds a monster hunting them, and Pyke has no intention of stopping.

  5. Sivir

    Sivir

    From an early age, Sivir learned firsthand the harsh lessons of Shuriman desert life. With her entire family slain by marauding Kthaons—one of the Great Sai’s most infamous raider tribes—the young girl and other orphans like her could only hope to survive by stealing food from local markets, and delving into half-buried ancient ruins in search of trinkets to sell. They would brave cramped tunnels and forgotten crypts, hunting for anything of value, often scrapping viciously with one another over the best finds.

    Sivir would lead others into the depths, but could rarely hold on to what few treasures she managed to unearth. After being robbed by her supposed friend Mhyra, she swore she would never allow herself to be betrayed again, and in time she joined a group of mercenaries led by the renowned Iha Ziharo, serving as their guide and general lackey.

    Though her flourishing skill at arms eventually led her to become Ziharo’s personal sergeant, Sivir noted that the domineering leader took the greatest share of gold and glory from every raid… even when it was Sivir’s clever strategies that brought them their wealth. Rallying her fellow sellswords, Sivir decided to strike against Ziharo, and replace her as leader. Unwilling to kill her former mentor, though, Sivir left her alone in the desert with a hollow offer of good luck.

    Over the years, Sivir and her new followers earned a fearsome reputation. They accepted any task for good pay, including a commission from a Nashramae patriarch looking for a lost heirloom—a blade known as “the Chalicar”. Accompanied by his personal guards, Sivir searched for many months, until she finally pried a cross-shaped blade from the sarcophagus of some hero of the old Shuriman empire.

    This was a treasure indeed, crafted by cunning and magic in a long-forgotten age. Sivir marveled at it—never had a weapon felt so natural in her grip. When the captain of the guard demanded they return it to their master, Sivir threw the blade in a curved arc, decapitating the captain and cutting down the three men behind him in an instant. She fought her way from the tomb, leaving only the dead in her wake.

    Sivir’s reputation soon spread beyond the desert. Indeed, when Noxian expeditions began to move inland from the northern coast, she found herself in the employ of Cassiopeia, the youngest daughter of General Du Couteau, to help plunder Shurima’s lost capital. As they traversed twisting catacombs, many of Sivir’s mercenaries fell to ancient traps, but Cassiopeia refused to turn back.

    When they finally reached a great tomb door, surrounded by statued guardians and bas-reliefs depicting the mighty god-warriors of old, Sivir felt her blood stir. She was mesmerized by these beast-headed heroes, and their wars against the foul creatures of the underworld.

    Taking advantage of Sivir’s inattention, Cassiopeia thrust a dagger into the mercenary’s back.

    Sivir collapsed in agony, her blood soaking the sand. Using the Chalicar itself, Cassiopeia unlocked the tomb door, unknowingly triggering the sorcerous curse that had been placed upon it. On the verge of death, Sivir watched as a stone serpent came to life before her eyes, searing Cassiopeia's skin with venom. The last thing the sellsword heard before her senses dimmed were the roars of maddened gods, unleashed from the tomb to walk the earth once more…

    But fate, it seemed, was not yet done with Sivir.

    Unknown to her, she carried the last trace of an ancient, royal bloodline in her veins. She awoke to find herself tended by none other than Azir—the last ruler of the empire, who had been denied his rite of Ascension and passed into legend. Her spilled blood had reawakened his spirit after almost three thousand years, completing the ritual and imbuing him with all the celestial power of a god-emperor. There, in the Oasis of the Dawn, he used the healing waters of that sacred pool to miraculously undo Sivir’s mortal wound.

    She had heard tales of Azir and his prophesied return, and always thought only fools could believe in such fantasy… and yet she could not deny what was unfolding before her very eyes.The earth split, and great plumes of dust whirled into the air as the ancient city of Shurima rose from its grave, crowned by an enormous golden disc that shone with the heavenly rays of the sun. Shaken to her very core, Sivir fled with the Chalicar on her back.

    While she would have liked nothing more than to return to her former life, she instead found herself caught up in the struggles of powers greater than most mortals could comprehend. At the city of Vekaura, she crossed paths with another Ascended being—the freed magus Xerath, now seeking to end Azir’s bloodline for good—but with the help of the scholar Nasus and a young stoneweaver named Taliyah, Sivir survived once more.

    The time has now come when she must choose a path, either embracing the destiny she has been given, or forging her own amid the shifting sands of Shurima.

  6. Daredevil Impulse

    Daredevil Impulse

    Michael Luo

    The weapons shop looked grimy—just the way Samira liked it. A sign hung askew on the door: Lani & Miel Munitions. Samira heard about this Noxian hole-in-the-wall from Captain Indari, who’d received a tip from one of her old saboteur connections. That and the fact the apprentices here moonlighted as tattoo artists was enough to intrigue Samira. She stepped in, and Indari followed.

    The captain didn’t need to tag along, but it wasn’t like Samira could tell her otherwise.

    Inside, Samira smelled molten iron and saw tools rarely found in Noxian armories. A chirpy woman with two labret piercings welded Zaunite brass while her partner, a woman built like an ox, cleaned a hexcarbine. Tattooed apprentices helped wherever they could.

    “How much coin you wasting today?” Indari asked, adjusting the hand rims of her wooden wheelchair. Her voice carried the strength of many decades in service to the empire. Years ago, her disapproval would’ve stung.

    Now, annoying the captain was just a bonus.

    “Not nearly as much as I’d like to.” Samira saw two pistols displayed in glass. One had the color of charcoal. The other was a revolver, sleek and silver. Both contained untested Zaunite innovations.

    “These as easy on the hands as they are on the eyes?” Samira asked.

    “They’re the best we got!” the welder shouted. “Miel and I made ’em with materials imported from back home—my home, that is. Will cost ya a fortune.”

    Samira threw a sack of coins on a counter. Behind her, Indari crossed her arms. “That's the whole payout from your last mission!”

    Samira smiled. “A woman’s gotta have the right equipment for the job. Besides, the last firearms I had… weren’t that exciting.”

    Indari shook her head. “Sam. Even for you, this is reckless.”

    Samira beamed. “Just like you taught me.”




    The journey into the southern jungles took weeks, and to Samira’s disappointment, not even one person had tried to kill her. Standing near a large stone building, she double-checked the location the captain had marked on her journal—a compound near Qualthala rumored to house a weapon that threatened the empire. Orders were to retrieve the weapon and leave no survivors.

    The building, devoid of markings, loomed before her, its wooden doors smashed to pieces.

    “Huh,” Samira mused.

    She stepped forward, then stopped herself. Lifting up her right boot, she picked off a piece of warped iron stuck to the metal clasp. Strange, she thought, staring at its unnatural shape. Then came rushed footsteps.

    Two guards faced her, wielding spears.

    “Another intruder!” one shouted. “Don’t let this one get away!”

    My kind of welcoming party.

    Samira drew her pistols. Sliding to her right, she unloaded a flurry of bullets, executing the guards before they were within spear’s length.

    Samira’s brow furrowed. “Not much of a challenge, now, was it?” She pressed on, sprinting loudly past metal debris in the corridors of the compound, figuring this’d be the best way to attract everyone’s attention. Warmasons, alerted to the intrusion, ran toward her.

    Round two. Let’s make this fun.

    Out of the corner of her eye, she saw a table shoved against a wall. Samira rushed forward and jumped onto it. Leaping off the tabletop, she spun in a wild circle, mowing down her pursuers in a blaze of gunfire before her feet hit the ground.

    Without rest, she hopped over a crushed balcony to land in an open courtyard. Nearby was another building, its doors smashed apart.

    Someone must’ve beat me to this weapon, she thought, smirking. Been years since that’s happened.

    Samira’s pulse quickened. Hearing the faintest rumble, she spun around, guns pointed forward.

    Two massive figures charged into the courtyard. Samira smiled.

    Basilisks. Lucky me.

    Atop each was an armored soldier wielding a bladed axe. The hair on Samira’s arms rose in excitement.

    Looky here—target practice.

    “She here for the null kid, too?” one of the soldiers asked.

    “Doesn’t matter, kid’s gone. And this one looks nothin’ like the earlier intruder,” said the second soldier, turning to Samira. “What are you?”

    Samira raised an eyebrow. “What I am is the last thing you’ll see.”

    “Ha! This one’s got a mou—”

    A bullet tore into his head.

    “What a shame,” Samira said, checking her revolver. “Wasted my last round on him.”

    The soldier fell dead to the ground. His basilisk roared, charging headfirst toward Samira, its jaw snapping.

    “Come and get it, beast.”

    Samira crouched. She felt her heart race, but didn’t move a muscle.

    Won’t be as thrilling until…

    The basilisk drew close. Samira’s fingers itched.

    Just the right moment.

    She reared back her arms and chucked her guns at its eyes, dazing the beast for a moment. Turning her back, she leapt into the air, flipping her body in a perfect backward circle before landing on the creature’s saddle. Pulling the reins taut, she jerked her mount to face the remaining soldier.

    The soldier growled. “Rell send you to clean up the mess?”

    “Nope, never heard of ’em. Noxus sent me,” Samira answered, enjoying her foe’s confusion. “Sometimes, I’m sent to save the strong. Other times,” her eyes locked with the soldier’s, “to cull the weak.”

    Enraged, the soldier forced his mount forward.

    Samira loosened her grip and whispered, “Go.” Her basilisk lurched forward to meet the other rider. He came at her with his axe held high, aiming for her neck.

    Tsk, tsk. Common mistake.

    Samira arched her back as her mount met his, dodging his slash and unsheathing her sword in one swift motion. With a crescent swing, she struck her blade at his stomach.

    The soldier roared. “That won’t work on this armor!”

    “Darling, I don’t work. I slay.”

    Samira pumped the slide barrel attached to the dull edge of her blade, and pulled the trigger. Black powder burst out behind her sword, forcing the blade forward to break open the soldier’s armor. With an excited yell, she split his torso apart before leaping off her mount to land on her feet, smoke billowing off her sword.

    Both basilisks, now riderless, stood still. Samira cut their saddles off. As the beasts fled to their freedom, she kicked the dead bodies aside, retrieving her empty pistols.

    On the other side of the courtyard, a crumbling stairway spiraled downward beyond the building’s smashed doors. Samira followed it to the remains of a stone prison cell, warped pieces of metal scattered everywhere. The front door was destroyed while the back wall was torn asunder, leaving a gaping hole that tunneled out into the jungle.

    “What were they keeping in here?”

    Samira walked around the space, examining the destruction. Split by jagged shards of metal was a small cot fit for a child. Shrugging, she took a seat, reached into her pocket, and pulled out a flask. With her boots resting on the wreckage, she leaned back and raised the flask high into the air.

    “Congratulations, weapon! Whatever—or whoever—you are, you’ve got my attention!”




    Weeks later, Samira was back in the weapons shop. A skeptical Indari sat nearby as a burly male apprentice touched up Samira’s tattoos with bronze needles.

    “Anything new today?” he asked.

    “Nah. Not quite thrilling enough… But something dangerous is on the way, so leave some space.”

    Indari rolled her eyes. “So. How were they?”

    “Exquisite. I’ll be playing with these for a while.”

    “Wow,” Indari said, feigning admiration. “The great Desert Rose… reusing guns.”

    “Life’s full of surprises.” Samira placed a handful of coins on the counter before walking out. “Keep the missions coming, captain,” she said with a salute. “You know where to find me.”

    Indari wheeled after her. “What do you mean, ‘I know where to find you’? Last time, you were jumping off some remote cliff in Shurima! My scouts nearly died trying to locate you!”

    But Samira was already gone.

    Frustrated, Indari returned to the shop. “One of these days,” she mumbled under her breath, “she’ll have to fend for herself.”

    The tattoo artist, now without the guise of dark sorcery, walked out from the shadows to reveal a woman’s shape, her face pale under the light.

    “Captain Indari. You will give her whatever she wants—the empire needs Samira.”

  7. Kalista

    Kalista

    In life, Kalista was a proud general, niece to the king of an empire that none now recall. She lived by a strict code of honor, serving the throne with utmost loyalty. The king had many enemies, and when they sent an assassin to slay him, it was Kalista’s vigilance that averted disaster.

    But in saving the king, she damned the one he loved most—the assassin’s deflected blade was envenomed, and sliced the arm of the queen. The greatest priests and surgeons were summoned, but none could draw the poison from her body. Wracked with grief, the king dispatched Kalista in search of a cure, with Hecarim of the Iron Order taking her place at his side.

    Kalista traveled far, consulting learned scholars, hermits and mystics… but to no avail. Finally, she learned of a place protected from the outside world by shimmering pale mists, whose inhabitants were rumored to know the secrets of eternal life. She set sail on one last voyage of hope, to the almost legendary Blessed Isles.

    The guardians of the capital city Helia saw the purity of Kalista’s intent, and parted the mists to allow her safe passage. She begged them to heal the queen, and after much consideration, the masters of the city agreed. Time was of the essence. While the queen yet breathed, there was hope for her in the fabled Waters of Life. Kalista was given a talisman that would allow her to return to Helia unaided, but was warned against sharing this knowledge with any other.

    However, by the time Kalista reached the shores of her homeland, the queen was already dead.

    The king had descended into madness, locking himself in his tower with the queen’s festering corpse. When he learned of Kalista’s return, he demanded to know what she had found. With a heavy heart, for she had never before failed him, she admitted that the cure she had found would be of no use. The king would not believe this, and condemned Kalista as a traitor to the crown.

    It was Hecarim who persuaded her to lead them to the Blessed Isles, where her uncle could hear the truth of it from the masters themselves. Then, perhaps, he would find peace—even if only in accepting that the queen was gone, and allowing her to be laid to rest. Hesitantly, Kalista agreed.

    And so the king set out with a flotilla of his fastest ships, and cried out in joy as the glittering city of Helia was revealed to him. However, they were met by the stern masters, who would not allow them to pass. Death, they insisted, was final. To cheat it would be to break the natural order of the world.

    The king flew into a fevered rage, and commanded Kalista to slay any who opposed them. She refused, and called on Hecarim to stand with her… but instead he drove his spear through her armored back.

    The Iron Order joined him in this treachery, piercing Kalista’s body a dozen times more as she fell. A brutal melee erupted, with those devoted to Kalista fighting desperately against Hecarim’s knights, but their numbers were too few. As Kalista’s life faded, and she watched her warriors die, swearing vengeance with her final breath…

    When next Kalista opened her eyes, they were filled with the dark power of unnatural magic. She had no idea what had transpired, but the city of Helia had been transformed into a twisted mockery of its former beauty—indeed, the entirety of the Blessed Isles was now a place of shadow and darkness, filled with howling spirits trapped for all eternity in the nightmare of undeath.

    Though she tried to cling to those fragmented memories of Hecarim’s monstrous betrayal, they have slowly faded in all the centuries since, and all that now remains is a thirst for revenge burning in Kalista’s ruined chest. She has become a specter, a figure of macabre folklore, often invoked by those who have suffered similar treacheries.

    These wretched spirits are subsumed into hers, to pay the ultimate price—becoming one with the Spear of Vengeance.

  8. Galio

    Galio

    Galio’s legend begins in the aftermath of the Rune Wars, when countless refugees fled from the destructive power of magic. In the west of Valoran, a band of these displaced people were hounded by a vicious band of dark mages—exhausted from days without rest, the refugees hid among the shadows of an ancient, petrified forest, and their pursuers suddenly found their magic to be ineffective.

    It seemed the fossilized trees were a natural magic-dampener, and any sorcery used within them would simply fail. No longer helpless, the refugees turned their swords on the dark mages and drove them from the land.

    Some decided that this sanctuary from magic was a gift from the gods, others saw it as a fair reward for their terrible journey, but all agreed this should be their new home.

    As years passed, the settlers crafted items of protection from the enchanted wood. Eventually, they found it could be mixed with ash and lime to make petricite—a material with a powerful resistance to magic. It would be the foundation for their new civilization, forming the walls of the new kingdom of Demacia.

    For years, these petricite barriers were all the Demacians needed to feel secure from the threat of magic within the borders of their homeland. In the rare event that they needed to settle a conflict abroad, their military proved fierce and formidable… but when their enemies employed sorcery, Demacia’s roaming army had little recourse. Somehow, they needed to take the security of their magic-dampening walls into battle.

    The sculptor Durand was commissioned to fashion some manner of petricite shield for the military, and two years later the artist unveiled his masterpiece. While it was not what many were expecting, the winged statue Galio would become vital to the defense of the nation, and serve as a symbol of Demacia across Valoran.

    Using a system of pulleys, steel sledges, and countless oxen, they would pull the great stone figure to the battlefield. Many would-be invaders simply froze at the sight of the awe-inspiring silhouette looming before them—the titan who “ate magic” inspired a kingdom, and terrified those who opposed it.

    However, no one thought to consider what exposing the statue to such unpredictable energies might do…

    Demacia had been mired in battle with enemy forces in the Greenfang Mountains. A skilled order of warmages, known as the Arcane Fist, bombarded the Demacians with crackling bolts of raw, mystical power for thirteen days. Those who had survived this long felt their morale dwindling, and huddled close to Galio. Just when their spirits could be brought no lower, a slow, deafening rumble shook the vale, as if two mountains were grinding against each other. As a great shadow grew above them, the Demacian soldiers steeled themselves for death.

    A deep voice bellowed from above. To the Demacians’ astonishment, the sound came from the colossus at their backs—Galio was moving, and speaking, entirely on his own. Somehow, the accumulation of absorbed magic had given him life. He threw himself in front of the Demacians, shielding them from attack after attack, absorbing each fresh bolt into his massive, stone frame.

    Then Galio turned, bounded up the mountainside, and crushed every last one of the Arcane Fist into the craggy soil.

    The Demacians cheered. They were eager to thank the petricite sentinel that had saved them… but as quickly as he’d come to life, their fearsome protector had ceased moving, returning to his pedestal, just as before. Back in the Great City, this bizarre tale was told in hushed tones by the few who had survived the Battle of the Greenfangs, and was usually received with silent incredulity. That day passed into legend—perhaps a mere allegory of ancient days to help people through hard times.

    Certainly, no one would have believed that the colossus continued to see all that transpired around him. Even while immobile, Galio retained consciousness, longing to experience the sensations of battle once again.

    He watched mortals pass beneath him, paying him tribute year after year. It puzzled him to see them disappear one by one as time rolled on. Galio wondered where they went when they vanished. Perhaps they were sent away to be mended, as he often was when he returned from war?

    As the years slipped by, Galio began to realize the sorrowful answer to his question—unlike himself, the people of Demacia could not be repainted, or have their damage easily repaired. Mortals were frail, ephemeral creatures, and he now understood just how badly they needed his protection. Fighting had been his passion, but the people were now his purpose.

    Even so, Galio has been called to battle only a handful of times in all the centuries since. Demacia has begun to look inward, with magic becoming rarer in his world than it once was, and so the petricite colossus remains dormant, observing the world through the murk of his waking dreams. The statue’s greatest hope is to be blessed by a magic so powerful that he will never be forced to sleep again.

    Only then will Galio be able to truly serve his purpose: to stand and fight as Demacia’s protector, forevermore.

  9. Samira

    Samira

    In the city of Amakra, on the eastern edge of the Great Sai, Samira and her parents made a living as street performers. They dazzled, beguiled, and awed onlookers, which thrilled Samira, but worried her parents. Despite the fun their daughter had, they wished she could enjoy a more stable life.

    But wishes are as fickle as the desert rain.

    On the eve of Samira’s fourteenth birthday, armed strangers swarmed Amakra. Hidden among the rafters of her home, Samira watched as the strangers invoked the name of an ancient magus and seized innocent villagers. Many people were slain before her eyes.

    Samira did not cry. She did not scream. Instead, she seethed in anger—not at the killers, but at herself for hiding. She had never felt crippled by fear before, even when she attempted the most daring stunts. In that moment, Samira hated herself, and vowed never to feel so scared and helpless again.

    Though wounded, Samira and her parents escaped to Bel’zhun, a port city under Noxian rule, with a handful of others. To the Amakrans, Noxus provided a safe haven. To Samira, Noxus opened a door.

    While other refugees found comfort in living quietly, Samira was determined to reclaim her courage. She took to the streets alone since her parents, weary and injured, could not. Performing was no longer a job—it was her stage to be fearless. She outdid herself with every stunt, even when no one bothered to look. But it was still not enough to support her family.

    That was when Samira stumbled upon a call to join a Noxian warband. Drawn to the excitement and the financial resources it would provide, she enlisted.

    Her physical prowess amazed her peers. Deft with a blade and sharp with her aim, Samira reveled in her raw athleticism, excelling in combat… but faltering in discipline. After two years of training, her recklessness frustrated her commanding officers, save for one: Captain Indari. A former saboteur, Indari valued Samira’s fearlessness and offered her a position in her private warband—a specialized unit charged with missions that were deemed too perilous for standard military personnel. Hungry for the dangers it promised, Samira agreed without hesitation.

    She fully embraced Noxian culture, finding her own strength and style amid life-and-death shootouts and breathtaking sword fights. In her free time, Samira regaled her family with stories of her tattoos, each representing only her most unforgettable feats. To her, what mattered most was challenging herself to turn danger into thrill, and thriving off the constant risk that made her feel truly alive.

    On orders from the capital, Indari’s unit found themselves on the Rokrund Plains, sent to crush a secessionist uprising. As the warband located the enemy stronghold and approached the rebel leader, the fortress exploded. Samira dove headfirst into the chaos as the structure collapsed, permanently injuring her right eye. Feeling neither scared nor helpless, she wasted no time in recovering Indari, who had sustained a more serious injury—the captain could no longer move her legs. Indari, frustrated at her failure as their leader, disbanded the unit upon the return of its survivors.

    Discharged, and with no other opportunities rousing her interest, Samira drifted back home to Bel’zhun—but it was no longer a lifestyle she could endure.

    Samira returned to the Noxian capital and located Indari. She believed her former captain understood her craving for challenges in ways nobody else could, and wanted to make use of Indari’s connections in the military and noble houses. She proposed they team up again in a new partnership, where Indari could operate behind the scenes to find Samira high-stakes mercenary work.

    Reluctantly, Indari agreed, but it left her former protégé alone with no field support…

    And Samira couldn’t have been happier. She eagerly undertook missions meant for entire warbands—and thrived.

    Her daredevil reputation spread far and wide. From beating a chem-baron in hand-to-hand combat, to being the lone survivor of a Bilgewater raid, Samira completed every job no matter the odds. With Indari’s support, even the Noxian high command accepted her, recognizing there was no one better suited to take on their most perilous missions.

    Now, Samira shows no signs of slowing down. She can be found scaling mountain cliffs one day, and arm-wrestling outlaws in crowded taverns the next. But wherever she may be, one thing is certain: Samira never fails to find her next big thrill.

  10. Taliyah

    Taliyah

    Taliyah is a nomadic mage from Shurima who weaves stone with energetic enthusiasm and raw determination. Torn between teenage wonder and adult responsibility, she has crossed nearly all of Valoran on a journey to learn the true nature of her growing powers. Compelled by rumors of the rise of a long-dead emperor, she returns to protect her tribe from dangers uncovered by Shurima’s shifting sands. Some have mistaken her tender heart for weakness and paid the price for their error, for beneath Taliyah’s youthful demeanor is a will strong enough to move mountains, and a spirit fierce enough to make the earth tremble.

    Born in the rocky foothills bordering Icathia’s corrupted shadow, Taliyah spent her childhood herding goats with her tribe of nomadic weavers. Where most outsiders see Shurima as a beige and barren waste, her family raised her to be a true daughter of the desert and to see beauty in the rich hues of the land. Taliyah was always fascinated by the stone beneath the dunes. When she was a toddler, she collected colorful rocks as her people followed the seasonal waters. As she grew older, the earth itself seemed drawn to her, arcing and twisting to follow her tracks through the sand.

    After her sixth high summer, Taliyah wandered from the caravan in search of a lost goatling that had been placed in her charge. Determined not to disappoint her father—the master shepherd and headman of the tribe—she tracked the young animal into the night. She followed the hoofprints through a dry wash to a box canyon. The little beast had managed to get high up the rock wall, but could not get down.

    The sandstone called to her, urging her to pull handholds from the sheer wall. Taliyah laid a tentative palm against the rock, determined to rescue the scared animal. The elemental power she felt was as urgent and overwhelming as a monsoon rain. As soon as she opened herself to the magic, it poured over her, the stone leaping to her fingertips, bringing both the canyon wall and the beast down on top of her.

    The next morning, Taliyah’s panicked father tracked the skittish bleats of the goatling. He fell to his knees when he found his daughter unconscious, covered loosely in a blanket of woven stone. Grief-stricken, he returned to the tribe with Taliyah.

    Two days later, the girl awoke from fevered dreams in the tent of Babajan, the tribe’s grandmother. Taliyah began to tell the wise woman and her concerned parents of her night in the canyon, of the rock that called to her. Babajan consoled the family, telling them that the patterns of rock were evidence the Great Weaver, the desert tribe’s mythical protector, watched over the girl. In that moment, Taliyah saw her parents’ deep worry and decided to conceal what really happened that night: that she—not the Great Weaver—had pulled at the desert stone.

    When children in Taliyah’s tribe were old enough, they performed a dance under the face of the full moon, the manifestation of the Great Weaver herself. The dance celebrated the children’s innate talents and demonstrated the gifts they would bring to the tribe as adults. This was the start of their path to true learning, as those children then became apprenticed to their teachers.

    Taliyah continued to hide her growing power, believing the secret she carried was a danger, not a blessing. She watched as her childhood playmates spun wool to keep the tribe warm on cold desert nights, demonstrated their skill with shears and dye, or wove patterns that told the stories of her people. On those nights, she would lie awake long after the coals had burned to ash, tormented by the power she felt stirring within.

    The time finally came for Taliyah’s dance beneath the full moon. While she had talent enough to be a capable shepherd like her father, or a pattern mistress like her mother, the young girl dreaded what her dance would truly reveal. As Taliyah took her place on the sand, the tools of her people—the shepherd’s crook, the spindle, and the loom—surrounded her. She tried to concentrate on the task at hand, but it was the distant rocks, the layered colors of the land, that called to her. Taliyah closed her eyes and danced. Overwhelmed by the power flowing through her, she began to spin not thread, but the very earth beneath her feet.

    Startled cries from Taliyah’s tribe broke her out of her spell. An imposing braid of sharp rock reached up to the light of the moon. Taliyah looked at the shocked faces of the people who surrounded her. Her will over the stone broken, the earthen tapestry crashed down. Taliyah’s mother ran to her only daughter, to protect her from the falling rock. When the dust finally settled, Taliyah saw the destruction she had woven, the alarm on the faces of her tribe. But it was the small cut across her mother’s face that justified Taliyah’s fear. Though the cut was minor, Taliyah knew in that moment that she was a threat to the people she loved most in this world. She ran into the night, so weighed down by despair that the ground trembled beneath her feet.

    It was her father who found her again in the desert. As they sat in the light of the rising sun, Taliyah confessed her secret in choked sobs. In turn, he did the only thing a parent could do: He hugged his daughter tightly. He told her that she couldn’t run from her power, that she must complete her dance and see where her path would take her. Turning her back on the Great Weaver’s gift was the only danger that could truly break his and her mother’s heart.

    Taliyah returned with her father to the tribe. She entered the dancer’s circle with her eyes open. This time, she wove a new ribbon of stone, each color and texture a memory of the people surrounding her.

    When it was over, the tribe sat in awe. Taliyah waited nervously. It was time for one of her people to stand as her teacher and claim the student. What felt like eons stretched between Taliyah’s hammering heartbeats. She heard gravel shift as her father stood. Next to him, her mother stood. Babajan and the dye mistress and the master spinner stood. In a moment, the whole tribe was on its feet. All of them would stand with the girl who could weave stone.

    Taliyah looked at each of them. She knew that a power like hers had not been seen in generations, perhaps longer. They stood with her now, their love and trust surrounding her, but their worry was palpable. None among them heard the earth call as she did. As much as she loved these people, she did not see the one who could show her how to control the elemental magic that coursed within her. She knew that to stay with her tribe was to risk their lives. Though it pained all of them, Taliyah said farewell to her parents and her people, and set off alone into the world.

    She journeyed west toward the distant peak of Targon, her natural connection to rock drawing her toward the mountain that brushed the stars. However, at the northern edge of Shurima, it was those who marched beneath the banner of Noxus who discovered her power first. In Noxus, magic like hers was celebrated, they told her; revered, even. They promised her a teacher.

    The land had raised Taliyah to be trusting, so she was unprepared for the smooth promises and practiced smiles of Noxian dignitaries. Soon, the desert girl found herself on an unbending path, passing under the many Noxtoraa, the great iron gates that marked the Empire’s claim over a conquered land.

    The crush of people and the layers of politics within the capital city were claustrophobic to a girl from the open desert. Taliyah was paraded through the tiers of Noxian magical society. Many took an interest in her power, its potential, but it was a fallen captain who swore to take her to a wild place across the sea, a place where she could hone her abilities without fear, who made the most convincing case. She accepted the young officer’s offer and crossed the sea to Ionia. However, it was made clear as their ship dropped anchor that she was intended as a glorified weapon for a man desperate to regain his place at the highest ranks of the Noxian navy. At dawn, the captain gave her a choice: Bury a sleeping people in their homes, or be discarded in the surf.

    Taliyah looked across the bay. The cooking smoke had not yet risen from the village’s sleeping hearths. This was not the lesson she had come so far to learn. Taliyah refused, and the captain threw her overboard to drown.

    She escaped the tide and the fighting on the beach and found herself wandering, lost, in the wintry mountains of Ionia. It was there she finally discovered her teacher, a man whose blade harnessed the wind itself, someone who understood the elements and the need for balance. She trained with him for a time and began to find the control she had long sought.

    While resting at an isolated inn, Taliyah heard that the Ascended Emperor of Shurima had returned to his desert kingdom. Rumor had it this emperor turned god sought to gather his people, the disparate tribes, back to him as slaves. Even with her training unfinished, there was no other choice; she knew she must return to her family to protect them. Sadly, she and her mentor parted ways.

    Taliyah returned home to the sand-swept dunes of Shurima. As the punishing rays of the sun beat down on her, Taliyah pushed farther into the desert, determined to find her people. Hers was a will of stone, and she would do whatever was necessary to protect her family and her tribe from the danger that loomed on the horizon.

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