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Message on a Blade's Edge

Michael Yichao

Echoing footfalls. Cold stone floors.

A shout from behind. Someone’s caught sight of me. Doors flash by as I sprint down the wide hall. Stone archway ahead—my way out of the barracks. Suddenly blocked as an entire patrol skids into view. Not good.

I turn and dash back the way I came. More soldiers careen towards me. My fingertips itch, but there are too many. I vault through a door, slam it shut, and drop the wooden bar across it.

An assassin’s blades are but one of her weapons, his voice echoes in my head, cemented there by years of training. Know your mark. Know the killing ground. Anything can be a tool to secure the kill.

I run through the room. Some kind of trophy chamber. Well fortified, with a side door leading to a back corridor. Behind me, armor thuds against oak. Iron hinges and strong construction should buy me more than enough time to—

My thought is broken by the sound of splintering wood, as a massive axe chews its way through the frame. Ahead, the other door swings open, and more soldiers pour in.

Too many, too well prepared. They knew I was coming.

These soldiers wear Noxian colors, but bear the sigil of a house in open rebellion against the Trifarix. So assured of their strength, they spent time painting rather than preparing. How cute.

I draw my blades.

Those ahead slow their advance, fanning out, weapons at the ready. Behind, those storming through the broken door do the same. They circle, taking a trained formation. Six in front. Seven behind. Won’t be easy.

It’s more fun when it’s a challenge.

His voice intrudes again. Think fast. Move faster. Plan before you engage, then attack on pure instinct.

I let a blade fly. It glances off the chandelier hanging above, breaking the chain and sending it crashing down onto the soldiers behind me. Two bodies hit the floor as candles bounce and sputter out, casting wild shadows and drawing eyes betrayed by reflex. I spin into the nearest distracted man, and slide my dagger into his side. He gurgles as his lungs fill with blood.

I unsheathe my blade from his body with a satisfying squelch, and fling it at the second chandelier. It also crashes to the floor, the last sources of light flickering out. At the same time, I sidestep the swing of a charging soldier, letting momentum carry him into the two rushing me from behind.

Cries of alarm and confusion echo off the stonework as they struggle in the darkness, suddenly uncertain which silhouette friend, and which is foe.

I don’t have that problem.

Adapt where others cannot. Lead their intuition astray, and their instinct to betray them.

I dash forward, low to the ground, scooping up my first blade where it fell. It finds a throat, then an eye, then a kidney, before a shout cuts through the screams.

“You fools! She’s right there!”

As the remaining soldiers stumble toward me, I close my eyes, sense my second blade where it lies, draw my focus inward, and leap.

They cry out in confusion as I disappear from their sight. I land low behind them, snatching up the dagger and spinning, cutting through ankle tendons. I am rewarded with screeches of pain and surprise as three more fall. That never gets old.

I invert the grip on my daggers and jump, plunging them down in an overhead strike into the shoulders of the man who yelled, then kick off him into a backflip. He falls to the ground as I hurl both blades into the faces of two others.

The butt of a spear smashes into my head. I recoil, slightly dazed. With a flourish, the soldier that caught me off balance brings the spearhead to bear and jabs for my heart. I leap again, appearing in midair, my hand wrapping around one blade and wrenching it from the face I left it in.

I barely pivot my attack into a parry as an axe swings toward my ribs, the clang of metal ringing in my ears as I stumble back. The titan of a man wielding the weapon hefts it again, and I leap once more to my remaining blade. I pull it back just in time as another soldier swings a morningstar at me, and she smashes through her comrade’s face. The weapon’s points graze my arm, drawing blood.

I roll back and reset in a crouch. Four remain standing, scattered before me. Several more are injured but still alive. All of them squint at me in the darkness. Clearly they now know to track my daggers as well as me.

Never take a fair fight. The cornered assassin is a dead assassin. My eyes flit between the exits.

Then she strides into the room.

Through the side door. Flanked by her two personal guards, each wielding a crossbow. She has a torch in one hand, a sword in the other. An arrogant smirk dances on her lips. Even in the darkness, she oozes confidence and charm. All other eyes immediately fly to her.

My mark.

“Well, this is disappointing,” she drawls. “If all the Trifarix has to throw at me is a disgraced assassin, then they must be desperate.”

Her taunt is undercut by footfalls outside the room. Reinforcements, arriving fast. Clearly she underestimated the numbers needed to trap me.

But that will be of little consolation if I end up dead.

If you’ve been made, vanish. Never take your mark head on. Never kill in the presence of witnesses.

I smile and stare into her eyes. “Goodbye, commander.”

I throw my blade straight up in the air. Crossbow bolts fly toward it, predicting my leap. The four standing soldiers charge.

Time seems to slow as the blade spins.

One rotation. Two.

I fling the remaining dagger past the charging soldiers at my target. One of the guards shifts in front of her, and the dagger sticks fast in his breastplate.

Three, four.

I leap to my dagger—my momentum forces the point through the man’s armor, into flesh. I see the white of his eyes, the mixture of shock, pain, and fear. Behind me, I hear the others shout and pivot. Impressively fast. Still not fast enough.

Five, six.

The commander stumbles back and raises her sword. Reaction dulled by surprise. I pull my dagger free and lunge forward. My free hand finds her hair, my edge her throat.

Seven rotations. Thunk.

Another crossbow bolt flies through where I had stood a moment earlier, but I am gone. It pierces the mark’s chest, as I land back at my falling blade, now plunged into the ground. In one hand, I hold a bloody dagger. In the other… the severed head of my mark, her face frozen in surprise.

Her body collapses. Blood sprays over the stone floor. Her soldiers halt, caught in disbelief and horror.

I throw the head down in front of them.

“Grand General Swain sends his greetings.”

More soldiers arrive at the doorway. I revel in their gasps and angered cries.

Never take your mark head on. Never kill in the presence of witnesses. The voice repeats itself in my head. Somehow, it seems quieter than before. I laugh out loud.

I am no longer your assassin, father. I have outgrown your timid little rules.

I flick blood off my blades and stare down the soldiers before me. Fear is as powerful a weapon as any dagger. Let them see. Let the rumors spread. I am far more than a mere instrument of death.

I am the true will of Noxus.

Before me, a soldier lets out a shout and charges. I can’t help but smirk as I again raise my blades.

Not that I mind the killing.

More stories

  1. Talon

    Talon

    Talon's earliest memories are the darkness of Noxus' underground passages and the reassuring steel of a blade. He remembers no family, warmth, or kindness. Instead, the clink of stolen gold and the security of a wall at his back are all the kinship he has ever craved. Kept alive only by his quick wits and deft thievery, Talon scraped out a living in the seedy underbelly of Noxus. His mastery of the blade quickly marked him as a threat, and Noxian guilds sent assassins to him with a demand: join their ranks or be killed. He left the bodies of his pursuers dumped in Noxus' moat as his response.

    The assassination attempts grew increasingly frequent until one assailant met Talon blade-for-blade in a match of strength. To his surprise, Talon was disarmed and facing down his executioner's sword when the assassin revealed himself to be General Du Couteau. The General offered Talon the choice between death at his hand, or life as an agent of the Noxian High Command. Talon chose life, on the condition that his service was to Du Couteau alone, for the only type of orders he could respect were from one he could not defeat.

    Talon remained in the shadows, carrying out secret missions on Du Couteau's orders that took him from the frigid lands of the Freljord to the inner sanctums of Demacia itself. When the general vanished, Talon considered claiming his freedom, but he had gained immense respect for Du Couteau after years in his service. He became obsessed with tracking down the general's whereabouts, and scours the land in search of those responsible for Du Couteau's disappearance.

  2. Shaco

    Shaco

    Most would say that death isn't funny. It isn't, unless you're Shaco - then it's hysterical. He is Valoran's first fully functioning homicidal comic; he jests until someone dies, and then he laughs. The figure that has come to be known as the Demon Jester is an enigma. No one fully agrees from whence he came, and Shaco never offers any details on his own. A popular belief is that Shaco is not of Runeterra - that he is a thing from a dark and twisted world. Still others believe that he is the demonic manifestation of humanity's dark urges and therefore cannot be reasoned with. The most plausible belief is that Shaco is an assassin for hire, left to his own lunatic devices until his services are needed. Shaco certainly has proven himself to be a cunning individual, evading authorities at every turn who might seek him for questioning for some horrendous, law-breaking atrocity. While such scuttlebutt might reassure the native inhabitants of Valoran, it seems unimaginable that such a malevolent figure is allowed to remain at large.

    Whatever the truth of his history might be, Shaco is a terrifying, elusive figure most often seen where madness can openly reign.

  3. Kayn

    Kayn

    Noxian by birth, Shieda Kayn and others like him were conscripted as child soldiers, a cruel practice employed by only the most devious commanders in Boram Darkwill’s empire. Following the disastrous battle at the Placidium of Navori, the invasion was deliberately reformulated into a protracted war of attrition. Ionian compassion was a weakness to be exploited—their warriors would hesitate before striking down a supposed innocent. Thus, barely able to lift the blade he had been given, Kayn’s first day in battle was also expected to be his last.

    Striking against the province of Bahrl, Noxian forces landed at the mouth of the Epool River. Kayn and the others were a reluctant vanguard, facing disorganized bands of locals defending their home from these returning invaders. While his young comrades were cut down or fled the battlefield, Kayn showed no fear. He dropped his heavy sword and snatched up a fallen sickle, turning to face the shocked Ionians just as the Noxian regulars swept in from the flank.

    The carnage was staggering. Farmers, hunters—even a handful of vastaya—all were butchered without ceremony.

    Two days later, after word had spread throughout the southern provinces, the Order of Shadow came upon the grisly scene. Their leader, Zed, knew this area had no tactical significance. This massacre was intended as a message. Noxus would show no mercy.

    A flickering glint of steel caught his eye. A child of no more than ten lay in the mud, leveling his broken sickle at the master assassin, bloody knuckles straining white. The boy’s eyes harbored a pain that belied his age, yet still burned with all the fury of a hardened warrior. This tenacity was not something that could be taught. Zed saw in this child, this abandoned Noxian survivor, a weapon that could be turned against those who had sent him here to die. The assassin held out his hand and welcomed Kayn into the Order of Shadow.

    Acolytes traditionally spent years training with a single weapon of their choosing, but Kayn mastered them all—to him, they were mere tools, and he was the weapon. Armor he viewed as a cumbersome burden, instead cloaking himself in shadows and slaying his enemies with quickness and stealth. These swift executions instilled fear in the hearts of those fortunate enough to be spared.

    And as Kayn’s legend grew, so did his arrogance. He truly believed that one day his power would eclipse even that of Zed himself.

    This hubris led Kayn to embrace his final test: to seek out a darkin weapon recently unearthed in Noxus, and prevent it from ever being used against the weary defenders of Ionia. He accepted without hesitation, never questioning why he had been chosen for this task. Indeed, where any other acolyte would have destroyed the living scythe known as Rhaast, Kayn took it for himself.

    The corruption took hold the moment his fingers closed around the weapon, locking them both in a fateful struggle. Rhaast has long awaited the perfect host in order to rejoin its darkin brethren and lay waste to the world, but Kayn will not be easily dominated. He returns to Ionia in triumph, convinced that Zed will name him the new leader of the Order of Shadow.

  4. Akali

    Akali

    Ionia has always been a land of wild magic, its vibrant people and powerful spirits seeking to live in harmony… but sometimes this peaceful equilibrium does not come easily. Sometimes it needs to be kept in check.

    The Kinkou are the self-appointed keepers of Ionia’s sacred balance. The order’s loyal acolytes walk the spirit and material realms, mediating conflicts between them and, when necessary, intervening by force. Born among their ranks was Akali, daughter of Mayym Jhomen Tethi, the renowned Fist of Shadow. Mayym and her partner Tahno raised their daughter within the Kinkou Order, under the watchful leadership of Great Master Kusho, the Eye of Twilight.

    Whenever her parents were called away, other members of the order stepped in as Akali’s surrogate family. Kennen, the Heart of the Tempest, spent many hours with the young girl, teaching her shuriken techniques, and emphasizing speed and agility over strength. Akali was a precocious child, and soaked up the knowledge like a sponge. It became clear to all that she would follow her parents’ path—along with the Great Master’s son and appointed successor Shen, she would lead a new generation dedicated to preserving Ionia’s balance.

    But balance can be fleeting. The order found itself divided.

    A wayward acolyte named Zed returned, and clashed violently with Kusho, wresting power in a bloody coup. Akali fled into the eastern mountains along with Mayym, Shen, Kennen, and a handful of other acolytes. Sadly, Tahno was not among them.

    Zed’s transformation of the Kinkou into the merciless Order of Shadow was almost complete. But, as the new Eye of Twilight, Shen intended to rebuild what had been lost. They would return to the Kinkou’s three fundamental philosophies: the pure impartiality of Watching the Stars, the passage of judgment in Coursing the Sun, and the elimination of imbalance by Pruning the Tree. Even though they were now few, they would train neophytes to restore and grow their numbers once more.

    When Akali came of age at fourteen, she formally entered her Kinkou training, determined to succeed her mother as the new Fist of Shadow.

    She was a prodigious fighter, and mastered the kama and kunai—a handheld sickle and throwing dagger. Though she did not possess the magical abilities of many of her fellow acolytes, she proved to all she was worthy of the title, in time allowing her mother to step down and help mentor the younger neophytes.

    But Akali’s soul was restless, and her eyes were open. Though the Kinkou and the Order of Shadow had come to an uneasy accord in the wake of the Noxian invasion of Ionia, she saw that her homeland continued to suffer. She questioned whether they were truly fulfilling their purpose. Pruning the Tree was meant to eliminate those who threatened the sacred balance... yet Shen would always urge restraint.

    He was holding her back. All the mantras and meditations could quiet her spirit, but such platitudes would not defeat their adversaries. Her youthful precociousness turned to outright disobedience. She argued with Shen, she defied him, and she took down Ionia’s enemies her way.

    In front of the whole order, she declared the impotence of the Kinkou, all its talk of spiritual balance and patience accomplishing little. Ionians were dying in the material realm, and that was the realm Akali would defend. She was trained as an assassin. She was going to be an assassin. She did not need the order anymore.

    Shen let her go without a fight, knowing this was a path that Akali must walk alone. Perhaps that path would bring her back one day, but that would be for her to decide.

  5. Shuriman Trash

    Shuriman Trash

    Amanda Jeffrey

    So I was walking through this little plaza off the library district in Nashramae—super dusty, flagstones older than empires, and usually pretty quiet. Having just out-negotiated those dumb human merchants in the Grand Marketplace, I was feeling good. I’d been all “You want how much for that teapot?!” and “There’s no way that’s an authentic Ascended-age mace with that iconography!”

    But a whole day around mortals was enough for me. If I had to hear another cheery “Water and shade to you!” greeting, I was gonna get heated.

    Anyway, I’d almost gotten my cart full of treasure to my stall, thinking how great it’d be to get back in my junkyard, when whammo! I was flat on my backside.

    I jumped back on my feet in a heartbeat, surrounded by mortals again. But these were younger humans, a bunch of ’em, and most of ’em were laughing at the scrawny kid who’d slammed into me and my cart. He was trying to pick himself up off the ground and onto the sorriest excuse for a mech I’d ever seen—a board with wheels—and he wasn’t laughing. Just kept apologizing.

    “Sorry, Obujan!”

    I said, “Do I look like your grandfather?” This kid didn’t have my winning smile, or my razor-sharp cheekbones, and his ears weren’t even furry, so there was barely any family resemblance.

    Anyway, the laughing kids had a ringleader: a nasty-looking boy wearing an oversized Noxian-style tunic and iron-capped boots. He said, “Where d’you think you’re rolling, armadillo-bug?”

    My hackles went up until I realized he was talking to the scrawny kid. But still, that’s a pretty mean thing to say!

    This ringleader didn’t stop there. He was all, “You’re Shuriman trash, Anaktu. You’re ugly and you can’t even walk.” He pointed at my broken cart. “The empire doesn’t need useless things. We should throw you with the rest of the garbage on this old man’s pile of junk.”

    Now I was seeing red. Steam right outta my ears. So I got up in the big bully’s face—well, up in his knees—and I said, “Hey, kid. You better apologize.”

    He scoffed with his stupid face, “You don’t know who you’re dealing with, old man. I’m Kesu Rance. Son of Governor Rance! Walk away, or we’ll clear this plaza of all its trash!”

    Of course, I walked.

    I mentioned my stall, right? Shuttered, overlooked, and full of bric-a-brac that’s way too good to ever sell to humans. It’s a cover—a front—for where the portal back home appears once I set things up juuuuust right.

    So I wasn’t walking away from this bully. I was walking to my stall. Not to escape, obviously—I was walking to an especially large, tarpaulin-covered, metallic form…

    Meanwhile, Kesu was so busy monologuing to his club-wielding amateur thugs about being the strong future of Shurima that he didn’t even notice me until I was blocking out the sun from the cockpit of the sweetest of bipedal mechs, my beloved Tristy.

    Walker and shade to you, Kesu.”

    Oh, his face! Kid looked like I’d harpooned him!

    I hadn’t, of course. That comes later.

    Now, I’m an unbiased storyteller, so I’ll mention Tristy might have had an ever-so-slight malfunction around this point. Barely worth noting, really, but in the interest of tellin’ you everything, there was… a hiccup. A hesitation. A stoppage.

    Tristy and me were the definition of intimidating, but that hitch was making some of those older kids bold, and one of them bashed my mech’s leg with a club! “You’re just a dumb old man with a dirty pile of junk. There’s only one of you against all of us,” she said, swinging her hand to indicate about a dozen armed, angry-looking snots.

    And then who should roll up—still piloting the worst mech ever—but the scrawny kid, Anaktu.

    While I applied percussive maintenance to Tristy’s precision mechanisms, I noticed he’d grabbed the “one hundred percent authentic” Ascended-age mace from my cart. I’d have to have a chat about personal property with my “grandson” later.

    Anyway, Anaktu yelled, “He’s not alone!”

    But Kesu just laughed and tried to kick him! The little guy pivoted on his rolling board and swept the mace under Kesu’s other leg, and whack! The bully went down hard.

    With a shout, Anaktu took the fight to the rest of ’em. Surprised ’em, too, because within seconds, he’d gotten two big ones backed into a corner. Too bad he didn’t see Kesu coming at him from behind with the torn-off handle of my cart, ready to clonk him.

    But Anaktu wasn’t alone either.

    Tristy sprang back to life, and bam! I was zooming across the plaza. We skidded to a stop, kicking up dust, and I pulled the trigger.

    Zap!

    Remember that harpoon I mentioned? Yeah, I electro-harpooned that cart handle mid-swing. I’d like to see a certain other yordle pull off a demonstration of extreme marksmanship like that!

    And Kesu? He toppled into the dust. Anaktu heard the commotion and spun around. Gave me a big smile.

    Obujan!

    “Yeah, yeah, get up here,” I said, giving him a hand up to Tristy’s cockpit. “The view’s better.”

    He said something like, “You don’t have to tell me twice!” which is a pretty cool thing to say under the circumstances.

    And then Tristy went pew pew and zap zap zap, and I let Anaktu activate the flamespitter, but only to scare the bigger kids. Anyway, Tristy and me were awesome and I guess Anaktu wasn’t bad for a mortal, and soon the bullies were running away.

    Grinning, I said to Anaktu, “This is gonna be bumpy.” Then everything shook and the air was full of rockets.

    The bullies got as far as the archway over the plaza’s exit when boomboomboom the rockets slammed into the ground, flaming and zapping anything nearby, barring their escape.

    So there they were, stuck between the Equalizer’s wall of fire and Runeterra’s finest mechanized pilot. I was about to demand that apology, when Anaktu climbed down, rolled up to Kesu, and asked, “Why are you so mean?”

    Kesu whined something about his new Noxian dad, how he wanted to impress him. It was pretty boring, really.

    The rockets sputtered and died, and the other bully kids fled, leaving Kesu behind. He started to back away, too.

    Hold it!” I yelled, harpoon at the ready. “What about my apology?”

    As I pulled back my hood, he finally figured out I wasn’t just some old man, because his eyes were buggin’. He bowed down in the dust, saying, “Master Yordle, I’m sorry I threatened you—”

    But I stopped him. “You think I care about threats? Ha! Try again.”

    He said, “I’m sorry for fighting—” but I cut him off there, too.

    “Nope. I’m ready for round two if you don’t apologize for the right reason.”

    “I shouldn’t have been so mean to Anaktu—”

    You disrespected junk!” I shouted. “Junk is not garbage. It’s pure potential! Dumb people don’t see its worth, but with imagination and hard work and love, junk can be turned into the finest mech a yordle could dream of! And other stuff.”

    Kesu was obviously awestruck at my logic, because he was speechless. When he found words, he said, “Uh… I’m sorry…?”

    Thank you!”

    So I finally got the apology that junk deserved.

    Anaktu helped Kesu out of the dirt. They clasped arms and there were tears or something, but I’d had enough of mortals, so Tristy and I turned to head home.

    “Obujan, your mace! You must want it back.” Anaktu rolled over to hand it to me.

    Wouldn’t you know, a mortal who respects junk.

    “Keep it,” I said. I mean, if you can’t spoil your grandkids, what’s the point?

  6. Katarina

    Katarina

    Born to one of the most respected noble families of Noxus, Katarina Du Couteau found herself elevated above others from an early age. While her younger sister Cassiopeia took after their politically brilliant mother, Katarina was very much her father’s daughter, and the wily General Du Couteau pushed her to learn the way of the blade; to cut away the empire’s enemies not with reckless brutality, but deadly precision. He was a harsh teacher with many pupils, and notoriously difficult to impress.

    So it was that Katarina’s childhood—if it can be called such—had little room for kindness or rest. She spent every waking moment honing herself into the ultimate weapon, testing her endurance, her dexterity, her tolerance for pain. She stole poisons from the city’s least reputable apothecaries, testing their efficacy in tiny increments upon herself, gradually building her resistance even as she catalogued their effects. She scaled the tallest towers in the dead of night, unseen by anyone.

    She yearned to do her part for Noxus. She yearned for the opportunity to demonstrate her hidden strengths in service of the empire, and the throne.

    Her first mark came straight from her father, camped with his warbands on the eve of one of the military’s innumerable westward invasions… She was to assassinate a line officer of the opposing army, a low-born wretch by the name of Demetrius.

    Katarina was livid. She hadn’t trained her entire life to have her talents wasted on some dungheel barely skilled enough to swing a sword! He simply wouldn’t do. Instead of her assigned target, Katarina stole into the enemy camp and slit the enemy commander’s throat as he slept. It was a flawless execution. It would bring a swift victory, and glory to Noxus. It would make her father proud.

    At dawn, his face daubed with ashes, the vengeful hero Demetrius led a berzerk charge into her father’s encampment. Dozens of Noxian soldiers were slaughtered, along with the general’s personal retinue. Katarina’s father himself barely escaped with his life.

    He was furious beyond words, refusing even to look his daughter in the eye. She had shamed him, and their family name. The greatest assassins do not seek recognition or glory, he reminded her. They do not expect to occupy a place of honor at their master’s right hand.

    Overwhelmed, Katarina struck out into the wilderness, alone. She would complete her original mission. Demetrius would pay with his life. Even so, her mind swam. Could she ever forgive herself? How had she been so foolish?

    She was so distracted, she didn’t see her attacker until he had nearly taken her eye out.

    For Katarina’s failure, General Du Couteau had sent another of his protégés after her; a nameless whelp dragged up from one of the lesser assassins’ guilds. But even with blood streaming down her face, the years of rigorous training kicked in, and her blades were in her hands in an instant.

    Six hours later, she tossed Demetrius’s severed head at her father’s feet.

    She told the general she had considered taking his head instead, but eventually decided—as much as she hated to admit it—that he had done the right thing in ordering her death. She had failed. Not just as an assassin, or as a daughter, but as a Noxian.

    And failure must have its consequences. She ran her fingers along the raw, deep gash over her left eye, and thought of the price others had paid for her arrogance.

    She knew she had lost her father’s favor, and could never regain it. He would raise others in her place, simply to spite her. Still, she vowed to redeem herself, no matter the cost—to rededicate her talents to the empire, and to become the sinister weapon she always intended to be.

  7. One Last Show

    One Last Show

    Katie Chironis

    That old, familiar smell hit her first. Hay, strawberries, and sturdy wood. The courtyard of the Argentine Inn had a particular waft to it that brought the ache of memories long past: a hundred concerts, a thousand faces lit by lantern light, and—most painful of all—a time when things were simpler and happier in Demacia.

    But these days, that version of her home country felt distant. Worlds away. When she first spotted her old friend Etra emerging from the doorway of the inn, her breath hitched—maybe this, too, was different. But Etra’s eyes went wide. She shrieked with joy, and as she ran forward to wrap Sona up in her arms, Sona breathed a little sigh of relief. Some things didn’t change after all.

    “You got my letter!” Etra said, and squeezed her tight.

    Sona nodded. As Etra released her, she stood back to get a good look, still clasping Sona’s hands. “Someone’s been traveling,” she said, impressed. As if noticing Sona was on edge, Etra paused, released her hands, and slipped into the rough sign language they’d forged over a lifetime. All is well?

    It was a relief to be able to sign back. To be understood by someone who loved her. Yes, of course, Sona responded, whether it was true or not. Missed you terribly, though. She held her hands a little lower. Didn’t want passersby to see the sharp gestures, the twitching fingers, and draw the wrong conclusions.

    How long will you stay this time?

    As long as I can, Sona signed. You know I never could refuse an empty stage.

    Etra grinned. Excellent.




    There was no audience around sunset, when Sona struck her first chord, but the first few folks trickled in right away. She was standing front and center in the Argentine’s “concert hall”—a converted barn with a bit of raised wood at the front to make a stage. Some of the people she could see were familiar faces. They brought their evening plans with them: wine by the flagon, cheese in its cloth.

    Sona had set her etwahl center stage. The burnished gold on the front was freshly polished, gleaming. It sat on its little frame, the one she brought for Demacian performances only.To Sona’s right, a man named Cal kept beat on the inn’s goatskin drums. Etra’s voice joined her on the left after a moment, high and clear and smooth like water.

    As they settled into their familiar rhythm, the crowd swelled. Wagons were pulled up beyond the open door of the stage hall now, horses tied to posts. Some of the men had started to sing along loudly. They were drunk faster than usual. Sona smirked over at Etra, and she signed back with one hand: They missed you, too.

    Things were tense for folks right now. They’d just lost their king and seen their country turn on itself in a single bloody year.

    As if to punctuate Sona’s thoughts, four figures slipped into the back row of the audience, hoods pulled loose over their faces. Dark blue fabric. Not terribly suspicious on its own, but…

    One of them tilted their head up at Sona, and she saw the hint of a gold mask glinting in the light.

    Mageseekers.

    Sona’s stomach lurched. She heard the slightest hitch in Etra’s voice, too, but neither of them dared look at each other right now.

    The only answer was to keep performing, keep singing, and—hopefully—keep up appearances. The next song in the set was a solo. Etra and Cal slipped backstage.

    This was the moment the crowd had really come to hear, and there were small murmurs and comfortable rustles in the audience as people settled in. There was no name for the piece, but they all knew it regardless. It was Sona’s own creation, and she relaxed into it. Her fingers brushed the strings, the air teemed with silence—and then, with a pick of a single note, they were off.

    Her fingers danced like fireflies. The song flowed, built, faded, built again.

    But then something evolved in the music. There were additional layers to it, notes that should have been impossible to play simultaneously. Sona looked up and saw only smiles and closed eyes. The audience had become enamored, absorbed.

    It was time. The etwahl had awoken. Long, twisting illusions rose up from the strings, stretching and snapping as the very air hummed. To her, they were brilliant—a language she and the instrument alone shared. No one else could see them.

    The etwahl had chosen someone. An old woman in the back of the room was thinking of her husband, a farmer, and the instrument had become throaty with the full warmth and bass of his voice. Sona could almost hear him talk. And in the shapes that rapidly shifted before her, she saw the outline of his weathered face, the way his cheeks crinkled when he smiled. But the outline morphed… the fuzzy curve of a sleeping figure. He had fallen ill and passed a month ago. A hard harvest without him, no doubt.

    The etwahl hummed something private to Sona then: the last rasping song the man had ever sung to his wife. The notes hung in the air. She took the snatched phrases of the melody and, without even having to pause, she wove it back into the song, building around it. When she glanced up, Sona saw the widow’s eyebrows raised with recognition, tears trailing down the woman’s cheeks.

    Sona slipped music into the woman’s heart. Music to warm her. Music to soothe her. Music to give her strength to face the year ahead.

    The music had reached crescendo now. She and the etwahl were deep in conversation. The shapes had expanded, brilliant and ever-moving, an aurora stretching across the hall…

    A shout shattered the song. She halted, frozen. But the shapes still drifted, no longer a secret between her and the instrument.

    She’d lost control.

    The mageseekers in the back had risen, making their way down the center aisle. They were coming for her. Some threw their hoods back now. The rest of the audience was still transfixed, unseeing. They hadn’t yet registered what was happening. Sona took two steps back, toward the archway that led out the back of the barn.

    “Stop!” one of the mageseekers cried. They were undeniably here for her. She bolted, hefting her skirts in one hand. The etwahl shuddered, broke free of its stand, and drifted after her through the air. Why hide it anymore?

    She emerged out back and into the darkness. There was an alley back there—she could flee into the woods before they spotted her. But as she reached the end of the alley, two seekers stepped into her path. She pulled up short and turned around. Maybe… No. Three more blocked her way back to the inn’s door. She was trapped.

    “If you don’t resist…” one of them started, but she saw the flash of Demacian steel in his hand and she heard nothing else. Behind her, footsteps. They were closing in.

    She backed up against the wall of the inn, all five of them now standing in front of her.

    She laid her fingers on the etwahl. I hope Etra ran, she thought.

    The etwahl glowed. She struck a violent burst of music. The chord shot forth from her and slammed into the seekers. The air was charged gold, sickeningly radiant. They turned away from her. She heard their groans, their broken screams, and knew it was over.

    They were dancing, all of them. They cut an eerie sight to anyone who might see: contorted, twisting figures bent against their will like puppets being made to perform. It was painful, she knew that much. But she had to make them hurt. She had to make pain the only thing they could remember. That way, they couldn’t remember Etra. They couldn’t come after her.

    “For pity’s sake, mercy!”

    “Ungh… My arm—”

    At first they begged her to stop, but after a moment even that died away and there was nothing but gurgling, the shuffle of footsteps, the creaking and snapping of joints. I didn’t want to hurt you, she thought. I never do. But you… You’re the reason home isn’t home anymore.

    One last beat. One final encore. She strummed. The chord reached them, deep violet. They dropped to the floor instantly like discarded toys, unconscious and forgetful.

    And Sona disappeared into the silence of the woods.

  8. The Name of the Blade

    The Name of the Blade

    Ian St. Martin

    There is copper in the air.

    The tang of fresh blood rises up to me, my back pressed into the shadows while I study her.

    As she kills.

    She was driven here, a large chamber, decoratively appointed, two exits, but through wide halls and high arched ceilings it was easy enough for me to follow her, and do it in silence. Her pursuers did not, a charging crash of weapons and armor brought to bear against her. To the uninitiated she appears trapped, and a cornered assassin is a dead one, but I know well that her blades are but one of her weapons, and far from her keenest.

    I recognize the hidden patterns of her strikes, thought translating seamlessly into action. The subtle movements masked by grander gestures as she adapts to exploit every weakness presented to her. I know the teachings that inform her violence, because they were taught to me as well. Wisdom passed down to only a handful, forging a family of purpose, if not of blood.

    It is her birthright, while for me it was earned in darkened alleyways, and the frothing chokes of slit throats. I see her follow the principles of our teachings, and then I see her break them.

    Her target appears, and she allows them to see her before the strike comes. There is flourish to the killing. Noise. Arrogance. Wasted energy. Each choice exposes her more, cracking her armor wider, betraying her lineage. My upper lip constricts, desperate to twitch, but I am stone. Succumbing to such weakness would only carry me further from the Edge.

    I have seen such ambition before. As a child in the world beneath the empire, I watched the ambitious rise head and shoulders above their fellows, just high enough for all to see them, standing out from the masses. And then I watched the masses butcher them for it.

    I learned the sanctuary of shadow quickly, the shield that silence can be, and never forgetting that has kept me alive. I watch her defy them both, blundering to the precipice of failure. And it would not be the first time. I remember—

    the cold of the forest, the glittering frost on the branch where I perched, watching. Waiting for her to appear.

    When she did, she was wreathed in the ashen smell of the battle cooling just beyond our view. It clung to her as surely as her failure. There is always a price for failure. That day, for her, I had been made that price.

    I planned it all perfectly. I wouldn’t allow myself anything less. The slope of the ground, the strength and direction of the wind whistling through the trees. Her bearing, her garb, her weapons, and her gait. The small, clean blade held in fingers etched with a thousand tiny scars of imperfection. It all passed through my mind, before I was free to unfold. To strike.

    There was no sound when I descended. My blade cut air, was interrupted, air again. Blood trailed behind its path, a sluggish bloom of darkest red uncurled into icy air.

    My momentum carried me past her, as I planned. I looked back, my mind calm. What trophy would be proof enough? Her blades? A lock of hair? Her eyes?

    I turned and saw her standing. She clutched her left eye, blood squirting between fingers, but she didn’t fall. My stomach tightened. A bead of sweat trickled down my ribs, despite the cold. She was supposed to fall after the strike.

    The one strike.

    She should not be alive. I told her so. The words did not fell her, so I said them again. I screamed them at her.

    She answered with the edges of her blades.

    We fought, or rather, she fought. She was a blur of red hair and flashing silver, her cuts and slashes propelled by pain, skill, and rage in equal measure. Anger twisted her features, keeping the wound I gave her from closing.

    I flowed around her, cold and colorless against her passion. Three times she came close to opening me to the bone, to emptying my lifeblood upon the frosted earth of the forest floor, but emotion betrayed the blows early enough for me to displace myself. The instinct was there, but she did not plan the engagement, and so I kept my blood within me.

    I glimpsed an opening, once, where I could have ended her. She would have fallen, for true this time. Nobody would have known of my mistake, nobody but me.

    I saw the opening, but I let it pass me by. After my failed strike I would not try a second, and should I have fallen to her, it was deserved. I was now no different than she was.

    She watched me as I put my blade away, and she stopped.

    She touched her face again, tracing a wound that would never leave her. Breath feathered out from the cold, angry slashes from her nose as she spoke. Her own failure that brought me here loomed over her, and she was resolved to set it right. To atone for it.

    I could not bring myself to stand in her way, not anymore. The hypocrisy would be too great. My duty was to return and face judgment, and see what price I had to pay.

    Before turning back toward the battlefield, leaving the way she came, she asked me who I was. She did not ask if her father sent me, that much was clear to her—all but the name of the blade he sent.

    I did not have an answer for her. My name had never mattered. I told her so, but saw she would not relent. I thought back, remembering the world under the empire then.

    Down there, in those final, blood-soaked days before I left it all behind, they called me Talon.

    Blood spreads out across the stones from her target, now her kill. I watch her make quick work of the soldiers who remain to challenge her. I imagine myself in the place of the last of them, seeing the openings he does not, before his head rolls from his shoulders and he joins the dead.

    For a handful of seconds she admires her work. She is smiling, the pale scar bisecting her left eye flexing. The smile goes cold—does she sense me?—before she disappears down the corridor like smoke.

    I wait a moment, two, and then I allow myself to breathe again. Muscles clamped tight for hours loosen a fraction. Only now, with her gone, do I produce the knife.

    My fingers are pebbled with a thousand scars, each a single tiny step on my path toward the Edge, that unattainable perfect state I strive for. I spin the knife in a quick, practiced orbit, then again. And again. The blade is clean, the blood that once graced it on that day long since crumbled away, waiting for the day I might be made the price for her failure again.

    I call it Katarina.

  9. Proclamation of the Trifarix

    Proclamation of the Trifarix

    Citizens of Noxus, I bring word from the capital!

    It is a time for celebration! The Hand of Noxus is returned, and stands with our new Grand General! With the noble houses united behind them, the new age of our glorious empire begins now!

    Let it be known that, on this day, from distant Shurima to the shores of Ionia, the countless wars initiated by Boram Darkwill have been ended. No longer will our treasuries be drained in pursuit of victories that none can truthfully promise. No longer will our brave warriors spend their lives needlessly, and without gain.

    Noxian gold, and Noxian blood. These are the treasures that Jericho Swain has pledged to return to you, the people.

    While on campaign in the northlands, mighty General Darius received orders to stand down. Rather than meekly accept this edict, he marched back to the capital with all his warhosts—for the duty of the Hand of Noxus is first and foremost to the empire itself, and not to whomsoever shall sit upon its throne, with the passing of years. It is right and proper that he would question these orders, and the authority by which they were issued.

    Let it be known that General Darius met with General Swain. Let it also be known that Darius was satisfied that the coup against Boram Darkwill was just, and legal, and that Swain’s intentions were for the good of all Noxus.

    Long live Grand General Jericho Swain, savior of the empire!

    Under the protection of Darius and his warhosts, representatives from all noble houses have met to hear Swain’s plans for the future of Noxus. Those who have sworn themselves and their houses to him in perpetuity have received full pardons for any prior wrongdoing, or opposition they may have offered. These men and women are proud and honorable servants of the Grand General, and are not to be harmed.

    In his boundless wisdom and mercy, he has also granted clemency to those who refuse his benevolence. They have a full seven days to conclude their affairs within the empire, surrender their lands and titles, and depart Noxus forevermore. Any who choose to remain in defiance will forfeit their lives, with public Reckonings to recommence in the Noxkraya Arena three days thereafter.

    Henceforth, let it be known that each and every Noxian shall be treated equally, and on the merit of their own ability and strength. Furthermore, let it be known that Jericho Swain and the noble houses are committed to ending the decades of incompetence and nepotism that plagued Darkwill’s rule.

    But the former Grand General was not an evil man, and Swain would not have him remembered as such. Rather, he was a weak man—manipulated from behind the scenes by others...

    Yes, friends. There is a corruption at the heart of our great empire. For centuries this corruption has grown, blooming like a pleasant flower in plain sight, while its roots twist and spread in the darkness beneath.

    No more, friends! No more! Jericho Swain will destroy any who seek to exploit Noxus for their own secretive gains! He will tear out this corruption, this blighted and thorned rose, root and stem! Every one of its agents and allies are hereby named enemies of the empire, and all good citizens are obliged to do them harm, if they are able. Together we shall prevail! Let none be above suspicion!

    Before Boram Darkwill, these same sinister forces puppeted even the greatest kings and champions of the Noxii, all the way back to the Rune Wars. Indeed, our beloved Grand General has heard the fears of the noble houses—that if any could fall to such corruption, then why not him also? To that end, henceforth he has decreed that Noxus shall not be ruled by any single individual... but three. He draws upon the legacy of the greatest among the old tribes—the vision of the Noxidi, the might of the Noxkri, the guile of the Noxtali—to create a “Trifarix” council, whose members will eschew any throne, and embody those same principles of strength that have ever allowed Noxus to triumph over its foes.

    Finally, let it be known that after much consultation with his dear friends among the nobility, the Grand General has reconciled with the leaders of the assassin guilds. Alongside Swain and Darius, they will find a place on the council prepared for them, maintaining a “faceless” representative to protect the empire against even the most insidious threats from within.

    Go forth, citizens! Carry these words and proclamations to all! The greatest years of Noxus lie yet before us, and we shall rise as a single people, united in purpose and glory, once more!




    ARCHIVIST’S NOTE: In spite of the inspirational and conciliatory promises contained in these official pronouncements, within a single year the Trifarix had completely changed the political landscape of Noxus. Imperial governorships and military commissions were no longer inherited, but bestowed through official channels. All personal wealth was to be declared and verified, and hefty taxes imposed on any gold or silver not held in trust by state banks. Finally, it became illegal for any citizen to be owned as chattel by another, and unauthorized sale or transfer of the same was made punishable by death.

    Effectively, Jericho Swain courted the noble houses to gain a foothold within the assassin guilds, then systematically dismantled the power structures that had supported them for almost a thousand years. Though the full repercussions of this remain to be seen, it is likely that many nobles have been driven into alliance with his clandestine enemies, and eventual rebellion.

  10. Nocturne

    Nocturne

    While all magic can be dangerous and unpredictable, there are some forms or disciplines that even the most skilled mages and sorcerers will shun, and with good reason. For centuries, the practice of “shadow magic” was all but forbidden across Runeterra, for fear of reawakening the horrors it once unleashed upon the world.

    The greatest of those horrors has a name, and its name is Nocturne.

    Towards the end of the Rune Wars, desperate for victory, cabals of warrior-mages sought any advantage they could find over their foes. Although no record names the first of them to cast off their flesh and enter the spirit realm, it is known that they came to stalk one another not only on the battlefield, but in landscapes shaped by their own subconscious thoughts and emotions. Unconstrained by the laws of physical reality, they fought in ways that more mundane minds could scarcely comprehend, even conjuring subtle, etheric assassins to do their bidding. Shadow mages seemed particularly skilled at such things—and so it was, for a time, that they came to dominate the spirit realm, casting it into twilight.

    The thoughts of mortals everywhere were touched by this darkness. It sapped their morale and infected their dreams, with nameless fears hounding them day and night, driving some to commit ever more horrendous acts against their own kin.

    No one can say for certain whether all this suffering created Nocturne from nothing, or if it merely corrupted a lesser assassin-construct into something more willful and deadly, but the shadowy creature that resulted was one of insubstantial form and fathomless dread. Nocturne understood nothing of kindness, honor, or nobility—it was terror made manifest, with none of the restraint necessary to control itself.

    This demonic creature howled within the spirit realm, and set upon those foolish, errant mages who had given it life, thrashing in desperation for an end to its own suffering. It was in pain, and that pain made it cruel, but it quickly acquired a taste for mortal fear. Time has little meaning in that other place, but Nocturne dragged out each and every pursuit for as long as possible, savoring the prey’s anguish before cutting their life’s silvery thread in an instant. Soon enough, there were none left who dared to enter Nocturne’s domain.

    Would the outcome of the Rune Wars have been different if the demon had not played its part beyond the veil? It is difficult to say for certain, but afterwards, what little remained of the lore of shadow magic was hidden away, and its practice carried the sentence of death in many lands.

    Trapped in the spirit realm, and with precious few intruders to sustain it, Nocturne began to starve. The only thing close to the delectable feasts of fear it had once tasted was when mortal minds unknowingly drifted through the ether in the hours of sleep. Drawn on currents of magic to where the two realms divide—and where peaceful dreams can easily become night terrors—Nocturne found a way to manifest itself into the waking world.

    Existing now as a shade, eyes burning with cold light, Nocturne has become a sinister reflection of the most primal fears of the many peoples of Runeterra. From the bustling cities to the desolate plains, from the mightiest king to the lowliest peasant, the demon is drawn to any weakness of spirit it can twist into mortal terror, and everlasting darkness.

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