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Shuriman Trash

Amanda Jeffrey

So I was walking through this little plaza off the library district in Nashramae—super dusty, flagstones older than empires, and usually pretty quiet. Having just out-negotiated those dumb human merchants in the Grand Marketplace, I was feeling good. I’d been all “You want how much for that teapot?!” and “There’s no way that’s an authentic Ascended-age mace with that iconography!”

But a whole day around mortals was enough for me. If I had to hear another cheery “Water and shade to you!” greeting, I was gonna get heated.

Anyway, I’d almost gotten my cart full of treasure to my stall, thinking how great it’d be to get back in my junkyard, when whammo! I was flat on my backside.

I jumped back on my feet in a heartbeat, surrounded by mortals again. But these were younger humans, a bunch of ’em, and most of ’em were laughing at the scrawny kid who’d slammed into me and my cart. He was trying to pick himself up off the ground and onto the sorriest excuse for a mech I’d ever seen—a board with wheels—and he wasn’t laughing. Just kept apologizing.

“Sorry, Obujan!”

I said, “Do I look like your grandfather?” This kid didn’t have my winning smile, or my razor-sharp cheekbones, and his ears weren’t even furry, so there was barely any family resemblance.

Anyway, the laughing kids had a ringleader: a nasty-looking boy wearing an oversized Noxian-style tunic and iron-capped boots. He said, “Where d’you think you’re rolling, armadillo-bug?”

My hackles went up until I realized he was talking to the scrawny kid. But still, that’s a pretty mean thing to say!

This ringleader didn’t stop there. He was all, “You’re Shuriman trash, Anaktu. You’re ugly and you can’t even walk.” He pointed at my broken cart. “The empire doesn’t need useless things. We should throw you with the rest of the garbage on this old man’s pile of junk.”

Now I was seeing red. Steam right outta my ears. So I got up in the big bully’s face—well, up in his knees—and I said, “Hey, kid. You better apologize.”

He scoffed with his stupid face, “You don’t know who you’re dealing with, old man. I’m Kesu Rance. Son of Governor Rance! Walk away, or we’ll clear this plaza of all its trash!”

Of course, I walked.

I mentioned my stall, right? Shuttered, overlooked, and full of bric-a-brac that’s way too good to ever sell to humans. It’s a cover—a front—for where the portal back home appears once I set things up juuuuust right.

So I wasn’t walking away from this bully. I was walking to my stall. Not to escape, obviously—I was walking to an especially large, tarpaulin-covered, metallic form…

Meanwhile, Kesu was so busy monologuing to his club-wielding amateur thugs about being the strong future of Shurima that he didn’t even notice me until I was blocking out the sun from the cockpit of the sweetest of bipedal mechs, my beloved Tristy.

Walker and shade to you, Kesu.”

Oh, his face! Kid looked like I’d harpooned him!

I hadn’t, of course. That comes later.

Now, I’m an unbiased storyteller, so I’ll mention Tristy might have had an ever-so-slight malfunction around this point. Barely worth noting, really, but in the interest of tellin’ you everything, there was… a hiccup. A hesitation. A stoppage.

Tristy and me were the definition of intimidating, but that hitch was making some of those older kids bold, and one of them bashed my mech’s leg with a club! “You’re just a dumb old man with a dirty pile of junk. There’s only one of you against all of us,” she said, swinging her hand to indicate about a dozen armed, angry-looking snots.

And then who should roll up—still piloting the worst mech ever—but the scrawny kid, Anaktu.

While I applied percussive maintenance to Tristy’s precision mechanisms, I noticed he’d grabbed the “one hundred percent authentic” Ascended-age mace from my cart. I’d have to have a chat about personal property with my “grandson” later.

Anyway, Anaktu yelled, “He’s not alone!”

But Kesu just laughed and tried to kick him! The little guy pivoted on his rolling board and swept the mace under Kesu’s other leg, and whack! The bully went down hard.

With a shout, Anaktu took the fight to the rest of ’em. Surprised ’em, too, because within seconds, he’d gotten two big ones backed into a corner. Too bad he didn’t see Kesu coming at him from behind with the torn-off handle of my cart, ready to clonk him.

But Anaktu wasn’t alone either.

Tristy sprang back to life, and bam! I was zooming across the plaza. We skidded to a stop, kicking up dust, and I pulled the trigger.

Zap!

Remember that harpoon I mentioned? Yeah, I electro-harpooned that cart handle mid-swing. I’d like to see a certain other yordle pull off a demonstration of extreme marksmanship like that!

And Kesu? He toppled into the dust. Anaktu heard the commotion and spun around. Gave me a big smile.

Obujan!

“Yeah, yeah, get up here,” I said, giving him a hand up to Tristy’s cockpit. “The view’s better.”

He said something like, “You don’t have to tell me twice!” which is a pretty cool thing to say under the circumstances.

And then Tristy went pew pew and zap zap zap, and I let Anaktu activate the flamespitter, but only to scare the bigger kids. Anyway, Tristy and me were awesome and I guess Anaktu wasn’t bad for a mortal, and soon the bullies were running away.

Grinning, I said to Anaktu, “This is gonna be bumpy.” Then everything shook and the air was full of rockets.

The bullies got as far as the archway over the plaza’s exit when boomboomboom the rockets slammed into the ground, flaming and zapping anything nearby, barring their escape.

So there they were, stuck between the Equalizer’s wall of fire and Runeterra’s finest mechanized pilot. I was about to demand that apology, when Anaktu climbed down, rolled up to Kesu, and asked, “Why are you so mean?”

Kesu whined something about his new Noxian dad, how he wanted to impress him. It was pretty boring, really.

The rockets sputtered and died, and the other bully kids fled, leaving Kesu behind. He started to back away, too.

Hold it!” I yelled, harpoon at the ready. “What about my apology?”

As I pulled back my hood, he finally figured out I wasn’t just some old man, because his eyes were buggin’. He bowed down in the dust, saying, “Master Yordle, I’m sorry I threatened you—”

But I stopped him. “You think I care about threats? Ha! Try again.”

He said, “I’m sorry for fighting—” but I cut him off there, too.

“Nope. I’m ready for round two if you don’t apologize for the right reason.”

“I shouldn’t have been so mean to Anaktu—”

You disrespected junk!” I shouted. “Junk is not garbage. It’s pure potential! Dumb people don’t see its worth, but with imagination and hard work and love, junk can be turned into the finest mech a yordle could dream of! And other stuff.”

Kesu was obviously awestruck at my logic, because he was speechless. When he found words, he said, “Uh… I’m sorry…?”

Thank you!”

So I finally got the apology that junk deserved.

Anaktu helped Kesu out of the dirt. They clasped arms and there were tears or something, but I’d had enough of mortals, so Tristy and I turned to head home.

“Obujan, your mace! You must want it back.” Anaktu rolled over to hand it to me.

Wouldn’t you know, a mortal who respects junk.

“Keep it,” I said. I mean, if you can’t spoil your grandkids, what’s the point?

More stories

  1. Pyke

    Pyke

    As a youth, Pyke started out like many in Bilgewater: on the slaughter docks. All day, every day, monstrous creatures of the deep were hauled in for rendering in the butcheries that lined the waterfront. He found employment in a district known as Bloodharbor, as even the tide itself was not strong enough to wash away the red slick that ran constantly down its wooden slips.

    He became well acquainted with the trade—both the gruesome work and meager paychecks. Over and over, Pyke watched heavy purses of gold being handed to captains and crews in exchange for the daunting carcasses that he and his fellows would hack into salable chunks. He became hungry for more than a few copper sprats in his pocket, and managed to talk his way onto a ship’s crew. Few individuals dared to hunt in the traditional Serpent Isles manner: launching themselves at their targets to secure tow-hooks with their bare hands, and beginning to butcher the creatures while they yet lived. Fearless and highly skilled in this regard, Pyke soon cut a name for himself as the best harpooner a golden kraken could buy. He knew meat was worth pennies compared to certain organs from the larger, more dangerous beasts… organs that needed to be harvested fresh.

    Depending on the difficulty of the hunt, each sea monster commanded its own price, and the most desired by Bilgewater traders was the jaull-fish. From its razor-toothed maw, priceless sacs of sapphilite were coveted across Runeterra for various sorcerous distillations, and a small flask of the glowing blue oil could pay for a ship and its crew ten times over. But it was while hunting with an untested captain that Pyke learned where a life of blood and guts would land him.

    Days into their journey, a huge jaull-fish breached, opening its maw wide to reveal rows of sapphilite sacs. Several harpoon lines secured the beast, and though it was far bigger and older than any he had encountered before, Pyke leapt into its mouth without hesitation.

    As he set about his work, a deep vibration began to stir in the creature’s cavernous gullet. Roiling bubbles broke the ocean’s surface, and an entire pod of jaulls began to push against the tethered ship’s hull. The captain lost his nerve, and cut Pyke’s lifeline. The last thing the doomed harpooner saw before the beast’s jaws snapped shut was the look of horror on his crewmates’ faces, as they watched him being swallowed alive.

    But this was not the end for Pyke.

    In the deepest fathoms of the unknowable ocean, crushed by the titanic pressure, and still firmly trapped within the jaull’s mouth, he opened his eyes once more. There were blue lights everywhere, thousands of them, seemingly watching him. Tremulous echoes of something ancient and mysterious filled his brain, crushing his mind, showing him visions of all he had lost whilst others grew fat.

    A new hunger overtook Pyke, one for vengeance and retribution. He would fill the depths with the corpses of those who had wronged him.

    Back in Bilgewater, no one thought much of the killings at first—for so dangerous a place, the occasional red tide was nothing new. But weeks became months, and a pattern began to emerge. Captains from many ships were found carved up and left out for the dawn. Bar-room patrons whispered it was a supernatural killer, wronged at sea, gutting his way through the crew manifest of some damned ship called the Terror. Once a mark of respect and celebrity, the question “You a captain?” became a cause for alarm.

    Soon it was the caulkers, too, and the first mates, merchant officers, bankers… indeed, anyone associated with the bloody business of the slaughter docks. A new name went up on the bounty boards: a thousand krakens for the infamous Bloodharbor Ripper.

    Driven by memories twisted by the deep, Pyke has succeeded where many have failed—striking fear into the hearts of unscrupulous businessmen, killers, and seafaring scoundrels alike, even though no one can find any mention of a ship named the Terror ever docking in Bilgewater.

    A city that prides itself on hunting monsters now finds a monster hunting them, and Pyke has no intention of stopping.

  2. The Final Reign

    The Final Reign

    Michael Yichao

    A raised fist. A surge of necromantic power. Before him, the final spire of the final tower takes form, inky smoke coalescing into black iron. Mordekaiser gazes upon his domain with dark pride.

    Mitna Rachnun, his Afterworld, is complete.

    Once, he stood in this very place, a mortal soul faced with the emptiness of oblivion. Now, a kingdom stretches before him, forged through his works.

    He strides down the path toward his fortress, reveling in the satisfaction of his work. Each stone underfoot, his doing. The battlements and ramparts, all shaped from cruel magic and iron will.

    Where there was nothing, Mordekaiser forged his own reality—a realm where all souls will soon dwell in eternity, never to fade.




    Sahn-Uzal blinked and looked around. Uncertain, his mind blank.

    I am dead.

    The thought flitted by, a whisper on the wind. As the truth of it sank in, for just a moment, a fleeting sadness flooded his heart. Then laughter welled up, a rumble from his gut that washed over his entire body, overflowed from his chest, and poured out in a rumbling cascade.

    Good.

    Sahn-Uzal scanned the distance for the grand gateway of souls that would lead to the famed Hall of Bones. Searched for the attendants who would carry him triumphant into the eternal. Savored his growing excitement to meet the great conquerors who came before him.

    Yet there was nothing but fog, as far as he could see.

    Sahn-Uzal took a step forward—then looked down, surprised. Fine sand—a coarse grit—shifted underfoot. In the distance, discordant voices rustled, too quiet to make out the words.

    This makes no sense.

    He struck out across the wasteland, determined to find the truth.

    Time passed, untold.

    Confusion melted into disbelief. Disbelief kindled anger. Anger flared into fury.

    Nothing.

    There is nothing.

    The dessicated sands extended endlessly. The relentless voices whispered on, a maddening itch in the back of his mind. The fog never abated, an eternal haze that hovered, a shroud over all.

    Had the priests lied? Or were they false prophets, prattling fools proclaiming hollow superstitions? Or had the ancestors made a grotesque error of judgement, and not welcomed him into the great halls?

    These questions gnawed at him, at first. But they did not matter. Sahn-Uzal realized that now. Nothing mattered but the present, pressing truth—there was nothing here. A vast emptiness, devoid of reward. Devoid of promise.

    As this truth percolated through him, the shadow of despair stalked Sahn-Uzal, hungry to consume him.

    But he was Sahn-Uzal. Conqueror of the wildlands. Master of the tribes. He had built an empire where there was none. In life, he had overcome all odds and conquered despair through will and ambition. Death would be no different.

    If death does not hold the kingdoms I was promised… I will forge them myself.




    Mordekaiser walks beneath the inner portcullis, fashioned after that of the Immortal Bastion, his mortal seat of power. He walks through the entryway and into the great hall.

    Before him, his throne looms.

    All around, in constant cacophony, the endless wailing of souls rises and falls, an unholy chorus of anguish. Yet Mordekaiser does not hear them—or rather, hears them as one might hear the clang of metal in a war camp, or the sound of boots on gravel during a forced march—common sounds, unnoteworthy in their banality.

    After all, the worthy souls stand at attention along the hall, and none of them dare speak.

    All is as it should be.

    Mordekaiser steps toward his throne.




    The arcane tome floated above the pedestal, serene and untouched. A strange contrast to all of the blood spilled around it.

    The last surviving mage raised a feeble hand, blood trickling from his brow. Small licks of fire danced between his fingers—a final spell, one last, desperate attempt.

    Mordekaiser spoke, bemused. “Such magics would consume you, mortal. And your precious book as well.”

    The mage spat his words. “I don’t matter. Nothing matters but stopping you from obtaining it.”

    A gout of fire, burning blue with heat, burst from the mage’s hands. It engulfed the Iron Revenant towering above him. Scorching energy raced up the arms of the mage, the backlash of the spell splitting his own flesh. Still, the mage pressed on, teeth cracking as he gritted them defiantly.

    Mordekaiser stepped forward, a spirit encased in a suit of dark iron armor, shielding the tome from the flames. In his hands, Nightfall, his infamous mace, pulsed an ephemeral green. The heat from the fire cracked the stone and melted the flesh of the other, already dead mages. But Mordekaiser stood stoic against the onslaught.

    Finally spent, his body broken, the mage collapsed to his knees, his ragged breath resolving in a whispered prayer for his power to be enough.

    If Mordekaiser still had a body of flesh, he would have smiled. “Lacking in conviction.”

    The mage stifled a sob as Mordekaiser approached. He squinted up at the specter and spoke through a throat dry and cracked.

    “You will not find what you seek! A brutish monster could never understand the secrets of the Tome of Spirits and—”

    A swing of the mace. A satisfying crash.

    Another surge of blood joined the sticky pools coagulating in the room. Another broken mage—the thirteenth—fell still on the floor.

    Mordekaiser laughed.

    “You mistake brutality for ignorance.”

    He gazed around the room at the corpses and whispered a verse in the unspoken tongue of the dead.

    Pitiful struggle
    Freed from flesh
    You are all mine

    He tapped Nightfall on the ground. It glowed brighter, almost seemed to breathe—as thirteen points of light rose from the broken bodies, then sank into the earth.

    Mordekaiser turned his attention back to the book, still floating in its place, ahum with spirit magic. Another piece of knowledge for his plans. Another treasure in his conquest.

    He stepped forward to collect his prize.




    The throne looms before him. Its back of sheer iron pillars extends upward and tapers to vicious points. Ochnun script, angular and sharp, runs around the throne’s dais. The everpresent whispering is almost a roar here, incessant and desperate. Mordekaiser rests a hand on the armrest, taking pride in his work. This piece subsumed more souls in its creation than any other single part in his fortress. The wails emanating from it are music to him.

    With a thought, Mordekaiser calls Nightfall to his hands. With a swing, he obliterates the throne.

    A squall of a hundred souls echoes in the great hall as they are released from the throne, dissipating into oblivion. Mordekaiser watches them vanish with grim satisfaction.

    Thrones are for mortals encumbered by flesh and human exhaustion. He… is now far more.

    He steps atop the twisted iron and looks back across his great hall. His generals, souls that were worthy to die at his own hand when he last walked the physical realm, stand at attention. None so much as flinch in response. None will move without his direct command.

    Now, his kingdom is truly ready.

    Mordekaiser strides out of the great hall, toward the heart of his fortress, the centerpiece of his power and his machinations. Toward the relic that ties Mitna Rachnun to the mortal realm. Toward the place that gives the secret heart of the Immortal Bastion its true purpose.

    In his first life, he thought himself a great conqueror, befitting the eternal halls of his faith. How small, how petty, how mortal his ambitions were then! But where others accepted death as the end, he used it forge the beginning of his true conquest. And now… he can hear and understand every whisper of this realm with stark clarity. Now, the magic of death itself courses through him. Now, he holds the arcane secrets gathered over a second lifetime, wrested from the hidden and unknown places of the world. Few other beings can claim the mastery of spirit, death, and mortal magics that he holds. He will wield them to shape all realms to his iron will.

    The time has come to return to the world of the living. All the souls of Runeterra await.

    Mordekaiser raises Nightfall in one hand.

    And so, his final reign begins.

  3. Mordekaiser

    Mordekaiser

    In a previous epoch, the fierce warlord Sahn-Uzal rampaged across the northern wildlands. Driven by dark faith, he crushed every tribe and settlement in his path, forging an empire in blood and death. As his mortal life neared its end, he took great satisfaction in knowing he had doubtless earned a seat at the gods’ table, in the glorious Hall of Bones, for all eternity.

    Yet, when he died, he found no halls or glory awaiting him. Instead, Sahn-Uzal stood in an empty, gray wasteland, shrouded by ethereal fog and plagued by discordant whispers. Occasionally, other lost souls drifted nearby—little more than ghostly shapes, wandering their own personal oblivion.

    Anger consumed Sahn-Uzal. Had his faith been false? Or was his domination of the world simply not enough to grant him the immortality he craved? Surely this emptiness could not be all there was… yet there seemed no end to it. He watched as the lesser spirits slowly faded into the fog, unmade and lost to time.

    But Sahn-Uzal refused to fade.

    His will, tempered by rage and torment, held him together. Over time, the unknowable, disembodied whispering in that place crystalized into words he could almost comprehend—this, he learned, was Ochnun, a profane tongue unspoken by any among the living. Slowly, a deceitful plan began to form in what was left of Sahn-Uzal’s mind. He began to whisper temptations across the veil between realms, promising his indomitable strength to any who dared listen.

    And, sure enough, the day came when a coven of sorcerers resolved to bring Sahn-Uzal back from the dead. Lacking any flesh or bone, he spurred them to make him stronger than any mortal, binding his spirit-form in dark metal plates wrought in the likeness of his old armor. So he rose, a hulking revenant of iron and hate.

    These power-hungry sorcerers had hoped to use him as a weapon in their trivial wars. Instead, he slew them where they stood, their weapons and magic useless against him.

    In desperation, they screamed out his name to bind him—but to no avail, for Sahn-Uzal was no more.

    With an ethereal rumble, he spoke his spirit-name in Ochnun: Mordekaiser.

    Thus began his second conquest of the mortal realm. As before, his ambitions were great, only now empowered by necromantic sorceries he could never have previously imagined. From the fearful, dissipating souls of the sorcerers, Mordekaiser forged a weapon fit for an emperor of death—his brutal mace, Nightfall—and seized control of the army they had raised.

    To his foes, it seemed he cared only for massacre and destruction. Entire generations perished under his relentless campaigns.

    However, there was far more to Mordekaiser’s plan. He raised the Immortal Bastion at the center of his empire; while most assumed it was merely a seat of power, some came to know the secrets it held. Mordekaiser hungered for all the forbidden knowledge of spirits and death, and a true understanding of the realm… or realms… beyond.

    Such tyranny could only bring him enemies. The Iron Revenant was defeated, surprisingly, by an alliance of the Noxii tribes, and betrayal from within his own inner circle. This hidden cabal managed to sever the anchors of his soul from his armor, and sealed the empty iron shell away in a secret place.

    And so, Mordekaiser was cast out of the material realm. However, unbeknownst to anyone, he had planned for this—indeed, it was a pivotal part of his design. Domination and deceit had carried him far, but he knew that a destiny far grander than the Hall of Bones awaited him.

    There, in the once empty wasteland, all those who had died under his latest reign were waiting. Perverted by dark sorcery, their spirits would never fade. The strongest became his devout, eternal army, bound to his will… but even the weak were given purpose.

    From the subtle matter of their souls, Mordekaiser would forge a new empire. They would be the building blocks and mortar of his Afterworld.

    Centuries have passed on Runeterra, and another empire has arisen around the Immortal Bastion. Mordekaiser’s name is still whispered in fear and awe by those who study the old histories, and remembered unkindly by the few ancient souls who knew him. For them, the greatest terror would be for Mordekaiser to find his own way to return permanently.

    It is something they pray will not come to pass, for they know of no way to stop him.

  4. The Eyes and the Embers

    The Eyes and the Embers

    Conor Sheehy

    Run.

    She raced as fast as she could, bloodied feet pounding the earth beneath her. She tore through another thick bramble. More thorns tugging at her ragged clothes. More scratches. More blood. More pain.

    Her lungs burned. She gasped for breath, begged for rest, but the voice inside demanded more.

    Run.

    She fled just yesterday afternoon, but so much had happened since. First she heard the faculty staff, screaming for her from the conservatory grounds. Then the dogs, barking as she scrambled along the banks of the River Gren.

    Night came, and with it, the distant sound of riders, thundering through the dark. She had lost her satchel there, along with the meager pickings she'd stolen from the kitchens of the Ravenbloom Conservatory—two apples, a torn heel of bread, and half a block of cheese that smelled like it had come all the way from Nockmirch. Enough to get her to safety, but barely. Gods, how the hunger gnawed. She picked berries, chewed on twigs, drank the rainwater from leaves.

    There was so little peace. Every moment she paused, every time she allowed the exhaustion to weigh down on her, the voice inside would speak again.

    Run.

    She fell, tripped by a protruding root, landing heavy enough for something in her to crack. Through gritted teeth, she screamed. The pain lanced through her leg, up her body, then slowly, with each passing throb, melded with the rest. Everything ached. Everything burned.

    For a time, she just lay there, her face in the mud. Night rain fell on her broken body, washing away her tears, and the blood.

    Run, the voice said, angrier now.

    Finally, she responded. "I can't!" she cried, her voice ragged as the rest of her. "I can't!"

    The voice quietened.




    Time passed. Exhaustion and pain braided together, and sent her to sleep.

    In her dreams, she saw flashes of what had come before. Headmistress Telsi standing in her dormitory room, the Arbiter of Thorns beside her. "You have been chosen," Telsi said. “The war in Ionia requires new weapons. Old weapons.”

    The Arbiter's rough hands on her temples. Flashes of fire in her vision.

    The fever. The heat. The voice.

    The voice.

    Wake.




    She woke with a start and lurched to the side, searching for danger. The rain had stopped, and a calm silence had fallen over the woods, broken only by the wind whistling through the trees, and the distant hooting of an owl.

    No danger. At least, not for now.

    Slowly, with weary arms, she lifted herself, then turned onto her back. Her knee cracked again, sending agony through the whole leg. She held the scream at bay until the pain faded to its old dull throb.

    She gazed up past the swaying branches above, seeing stars through the clouds. Memories of happier times floated by. She remembered laying in the Fensworth fields with her grandmother as they named the constellations above. The Fox. The Liar. The Hope. Above her now, shining bright, was the Witch—her favorite. Emotion welled inside her. She let out a single sob, which steamed against the winter chill.

    Cold. Cold! She hadn't noticed, but the chill had numbed her fingers and feet. She was freezing. She sat up fast and hugged herself, wiping the wet mud from her body as best she could. She breathed faster, panic setting in. The shivering started.

    The voice spoke again. A new word.

    Fire.

    She limped from tree to tree in the darkness, searching for dry branches and leaves, anything she could burn. But the earlier rain had blanketed the woods, and left everything sodden.

    The shivering had stopped. Her pain had faded. She was about ready to give in and let the cold take her, when ahead, in a small clearing, her eyes caught the moonlight gleaming off the slick stump of a large, felled tree. She narrowed her focus, looked closer, and spotted a deep notch carved into its surface.

    Her heart soared. "A waytree… A waytree!"

    Such trees had been a common sight in her youth. Dotted throughout the woodlands, they were used as markers by the empire’s scouts, and housed preserved food and other camping supplies. Slowly, she limped forward, every step an agony, until she reached the stump. She fumbled inside its hollow, hoping to find something, anything, that might help her.

    There! Her frozen fingers clutched something thin and brittle. Kindling. She pulled out a bundle of sticks, tied neatly with twine. Inside was more—flint, emberleaves, dried beef, and a handful of wild mushrooms.




    Soon enough, the fire was built. She sat by its sputtering infancy, hugging her knees and chewing absently on the beef. It was old and barely edible, but she didn't care. With the threat of imminent danger easing, she allowed herself a moment to think back.

    Headmistress Telsi must be furious, she thought, as she stared into the blossoming flames. The old lady was a stern and brittle thing, with a lined and haggard face that would fall into a scowl more easily than a smile. She would have locked the conservatory down by now, and sent both scouting contingents out to search for her.

    "Oh, Fynn," she sighed.

    He was the conservatory's First Scout, a gentle man with kind eyes who found people like her—gifted people—and offered them a home. He had arrived at her grandmother's cottage just a few weeks after her passing, when the other villagers had all but exiled her. While the empire at large saw the value of mages, some of the more remote settlements like Fensworth still clung to old mistrusts. Witch, they called her. Witch. She remembered all those hateful eyes. She remembered begging for help. All the doors closed before her. The loneliness.

    And then, one summer's day, Fynn Retrick had arrived to offer her something beautiful: hope.

    She kicked the fire with her good leg. The wood cracked and the flames danced out again, warming her face. She gazed into the flickering light once more, deep in thought.

    Surely, Fynn couldn't have known what Telsi would do. He was so kind to me. He was so—

    She paused, noticing something odd before her. The fire seemed to be taking shape, creating a faint outline for a moment before collapsing away to nothing. She frowned, watching on as it happened again, then again. The same shape, the same collapse.

    She glanced up, higher in the fire, and noticed two dark holes in the burgeoning blaze. They remained still and black as the night, no matter how bright the flames around them burned. She looked closer. No, not holes, she realized.

    They were eyes.

    Amoline.

    She froze at the mention of her own name. The flames licked up, but the eyes held firm, fixed on her. She stared back, her skin crawling.

    "What… What is this?" Amoline asked, her voice wavering. But she knew. She remembered what Headmistress Telsi had called it. The Gift. Something that would make Amoline stronger, something that would make her more than just a mage.

    "You are a queen," Telsi had told her, "and it is your crown."

    Amoline.

    The voice grew with the flames. It rattled inside her, shaking her bones.

    Witness.

    The fire began shifting, creating shapes and patterns that put her in mind of events she’d never seen before.

    There. A stone cathedral, tall and magnificent. At its entrance, an armored titan made war, scattering the desperate mortal fighters before him with a heavy and cruel mace. By his side were two fearsome beasts—one made of shadow, the other of fire.

    Witness.

    Amoline felt herself drawn toward the second beast. She peered closer. It was huge, with too-many broad, burning arms and a pulsating frame. It screamed ahead, bellowing out rage that twisted and withered its enemies in unholy fire.

    The flames flared before Amoline. A pale woman smiled. At her feet lay the metal titan, destroyed. The two beasts that served him were beaten, forced back. Robed figures surrounded them, chanting in a tongue unknown to her. How the two raged. Amoline saw them falter. She saw their strength sapped until their power was whittled down into two droplets, small as rain.

    Amoline followed the droplet of raging fire, trapped now inside a small warded vial. Days, months, years passed. It lay untouched, locked away. Dwindling. Desperate. The spirit ebbed. The light began to wane. Its roars fell to wails.

    Amoline felt something unexpected well inside her. It was pity.

    The flames flared again. She saw the Arbiter of Thorns, riding silently in a carriage. Ahead stood the great Ravenbloom Conservatory. The droplet of fire fell from its cage onto a bare forehead.

    Then screaming, shackles, and fire.

    Fire.

    "Stop!" a voice cried out, and Amoline snapped from her trance.

    The two black eyes blazed with fury mere inches from her face. She felt something below. Heat. Amoline looked down to see she was standing in the fire pit, flames lapping at her ankles. Just as the pain began to set in, just as she opened her mouth to scream, a cloaked figure crashed into her side, knocking her clear.

    She slammed into the mud, coughing smoke and embers from the fire. The figure picked himself up, breathing hard.

    "Gods, woman," he gasped, "what were you doing?"

    Amoline turned away, smoke still burning her throat. She lay there, coughing and despondent, until the needles in her lungs calmed. Finally, she spoke. "I can't go back," she said, her voice feeble and hoarse. “You don’t know what she did to me.”

    She felt his hand on her shoulder. "Who?"

    "Headmistress Telsi," Amoline replied. She squeezed her eyes shut, expecting to feel steel restraints closing around her wrists once more.

    "Who?" he repeated, and this time the confusion was ripe in his voice.

    Amoline turned to find a slight man peering at her in the gloom, his eyes full of worry. He was a stranger to her—and, evidently, she to him.

    "Who are you?" she asked.

    The man turned and sat on the fallen tree beside him. "I am Gregori," he started, calm as he could muster, "just a simple traveler bound for the frontier. Nothing more." He studied her for a moment. "And you?"

    "Amoline."

    "Are you hurt, Amoline?"

    She checked her legs. The charred soles of her boots had taken the brunt of the heat, and her laces had been lost to the fire. She pulled at the scorched leather to examine her feet… and found them unhurt, save for the blisters and bruises she earned while fleeing the conservatory.

    She frowned.

    "Just my knee," she murmured, pushing the ruined boots aside, "but not from…"

    She looked over to where the fire had burned, and saw the wood scattered by the fall. The pit was little more than smoke and embers now, glowing impotently as the sunrise approached.

    Amoline looked for the dark eyes, and found nothing.

    "Well, between that and your bare feet, that’s two reasons not to travel on foot, hmm?" Gregori said. He eyed Amoline carefully, suspicious. But in the fledgling dawn light, he saw only a young and desperate woman. "My cart is just a short way there," he said, pointing through the trees, "I could take you to the nearest town. The healers there could—"

    "No." Amoline was quick with her refusal. Towns were too dangerous, especially here. Telsi's scouts would be waiting.

    "Well, I won't leave you like this."

    She looked over Gregori again, searching for a badge or a pin or a pattern somewhere on his clothes that resembled the Ravenbloom sigil. Nothing. "You should," she said.

    Gregori nodded slowly. "Would you like to eat, at least? I've a meat pie on my wagon, fresh from the baker’s oven, two villages back."

    Amoline fell silent for a moment, trying to fend off the grumbling in her stomach. She failed.

    "Yes," she admitted, "I would."




    By the time the pair had finished their meal, dawn had fully broken and a frigid winter sun had broken through the crooked treeline. Alongside the pie, Gregori had shared a cold flagon of cow's milk and handful of sweetened chestnuts. Afterward, he joined Amoline on the stump of the waytree, and sketched a misshapen map of Noxus into the mud before pointing out all the places he'd already visited on his travels. Amoline watched on, quietly. This man, Gregori the Gray, was a lively and spirited fellow. His tale about the drunken Basilich krug-whisperers even brought a shadow of a smile to her face, although it was faint and fleeting.

    His stories complete, silence fell on their small camp. Gregori leaned back and glanced over to the ruined fire pit. "Would you tell me what happened?" he asked, soft as a leaf.

    Amoline pursed her lips.

    "Show me where you're going," she demanded, ignoring his question and toeing the dirt map instead. Gregori nodded. He reached over with his charred stick and tapped the edge of the sketch.

    "There," he said. "Over the mountains. As north as north gets."

    "What's there?"

    Gregori shrugged. "Nothing. Plains, valleys. I hope to make a home there." He looked over. "And you? Where will the winds take you?"

    Amoline bowed her head, deep in thought. She'd thought of both Drugne and even somewhere in distant Tokugol—but now, in the clear light of day, both seemed so close, so obvious. She couldn't trust her old neighbors in Fensworth, and heading south to the capital would only tempt fate. Amoline thought back to a phrase she often heard the others whisper at the conservatory.

    The Rose is everywhere, the Rose is everyone.

    No. She would have to go somewhere new. Somewhere unexplored.

    "Would..." she started, staring into the mud. "Would you take me with you?"

    Gregori fell silent. Amoline slowly turned to see him looking at her, his eyebrows raised.

    "I could leave once we neared the border," she continued, "I won't be any trouble. I can hunt and cook. I can—"

    Gregori held his hand up, laughing softly. "I will take you as far as you please, Amoline, on one condition." Amoline waited as he leaned over. "It's a long way to the north. Will you tell me some stories of your own?"

    "You won't like my stories, Gregori the Gray," she sighed.

    "Maybe not, but I would still like to hear them."

    By noon, Gregori had mounted his horse and resumed his journey, with Amoline hiding between sacks of food and loose lumber in the cart behind. The cart's rocking, the blanket's warmth, and her own exhaustion soon had the soft pull of sleep tugging at her spirit once more.

    Darkness took her, and in her sleep, she finally dared to dream of a quiet and peaceful land far away from all who would hope to hurt her.

  5. Brotherhood

    Brotherhood

    Ariel Lawrence

    The source of the crying is a boy. Six, maybe seven summers.

    He sits cross-legged with his back to me, in front of a tall sapwood. The weeping settles into sniffling, wet hiccups. I stop at the edge of the trees, and look back at the shade of the road below. The midday sun is merciless, streaming bright into the boy’s meadow. He doesn’t seem hurt. The clearing is open. Unprotected.

    You’re not needed. Keep to your path.

    The voice rings clear in my head, though I haven’t heard it spoken aloud for some time. I turn, but about-face at the sound of a deep, racking sigh, ending in renewed little sobs.

    When I am about three sword lengths away, I step on a dry twig to announce my arrival. The boy starts at the sound.

    “Teo, I’m sorry, I didn’t mean…” The boy’s rushed apology is muffled by the swipe of his sleeve across his face. He stops dead at the sight of me.

    He retreats so quickly that his back thuds against the tree.

    Emai paid the Brotherhood,” he stammers. “I wasn’t playing on the road.”

    At the mention of the group, my hand goes to my blade. The boy stares at me; his crying gives over to a series of shallow gasps. Of course. He thinks I’m some Navori thief coming to take something from him.

    He thinks you’re a criminal.

    I release my grip, trying to appear more friendly. “No, I’m not with the Brotherhood,” I say. “I heard someone from the road. Sounded like they were having a tough time.”

    The boy wipes his wet cheek with his sleeve again, trying to save face in front of the stranger standing before him.

    “Know anyone like that?” I ask.

    The boy starts to shake his head slowly, but the truth tumbles out of him.

    “It was me,” he admits, shame roughing his voice. “I… I just wanted to play with it.” He points up. There among the tree’s uppermost branches is an old festival kite, its silk tails fluttering in the light breeze. “It’s Teo’s.”

    His eyes start to water again. He shows me the palms of his hands, covered in sap, darkened with dirt and bark.

    “I tried climbing the tree, but it’s too tall. Teo’s going to be so angry with me. He told me not to.”

    A moment passes between us. “Brothers often say that,” I murmur.

    There is a small pile of broken soil in front of the boy. I kneel, wiping away the top layer to reveal a newly sprouted sapwood nut.

    “My emai is a woodweaver. I’m learning. I thought…” The boy hangs his head, embarrassed at the idea. Woodweaving even a sapling would take far longer than an afternoon.

    I keep the smile from my lips. “An admirable effort.”

    The boy’s gaze lingers on the fluted edges of my pauldron.

    “That pattern isn’t from our village,” he says, caution edging into his voice. “Or the village in the next valley.”

    “I’m on my way to Weh’le,” I reply. “I was making good time on the Noxian road. Even if the stone is a bit hard on the feet.” I try to smile, but with the thought that Noxus could leave us anything of value, I know it comes off a grimace.

    “Can you help me?” he asks.

    I look up at the kite sitting delicately in the high branches. “It’s been a while since I’ve climbed a tree, kid.”

    “Joab,” he says. “My name is Joab.”

    I offer him my hand, my own name hesitant on the tip of my tongue. It’s been too long since I've said it with anything but shame.

    Come on. You’ve been called worse.

    “Yasuo,” I say, and pull him up from the ground.

    I step from the shade of the tree, and back into the sunlight of the clearing to get a better view. The day is hot and still. I close my eyes to feel the tiny currents of air lingering at the edges of the meadow. A small breeze picks up, pushing the wisps of hair from my face.

    “I wish I could just blow it down. Woodweaving is useless,” Joab mutters, frowning from the kite to his sapwood seed. “There was an elder once who could move the wind, but he’s dead. And his student could too, but emai says he’s dangerous, that he killed the elder…”

    I reach for the blade at my side. As I draw the weapon, I focus the magic. Eddies of wind swirl around it, gathering in tighter and tighter whirls. Dust and dead leaves dance on the blade until I shape the whirlwind to my liking, then release it with a flick of my wrist.

    The invisible force hits the tree dead-on, the trunk shuddering with the impact. The branches shake as if some unseen spirit rises through them, finally reaching the kite. The colorful silk lifts off gently as the air returns to the sky above, and drifts slowly into my outstretched hand.

    The boy’s mouth hangs open a bit, but he closes it quickly. The fear is back.

    “You?” he asks. “The elder’s student?”

    All of Ionia knows what you are.

    Joab looks to the forest road, maybe for someone to come hunting for me. “Did you escape?” he whispers, but I shake my head. “Did they let you go then? I mean, were you pardoned?”

    “I can’t be forgiven for a crime I didn’t commit.” It’s just a technicality, but I say it before the voice in my head can.

    But you killed the others…

    I take a deep, steadying breath, concentrating on the cool breeze at my back and the kite in my hand to keep the memories at bay. Joab chews on his own thoughts for a moment.

    Just as his mouth opens for another question, a glint of metal emerging from the forest catches the sun.

    I raise my blade in anticipation, only to find a slightly older mirror of Joab carrying a small farming tool attached to a long rope. I lower my weapon quickly, but too late—fear and wariness settle into the meadow.

    Too fast to react, too slow to stop.

    Never enough for him. It’s my whole life in miniature.

    Joab’s brother watches us. He does not leave the safety of the forest edge.

    “Joab,” the older boy calls out. Joab runs over obediently, but stops when he sees the tool and the rope. I pull on the light breeze, straining to hear.

    “What’s that for, Teo?” Joab asks, realization turning to anger. “You knew I would take the kite?”

    I shake my head. Of course he knew.

    Big brothers always know what little brothers will do.

    “Yeah, always the exact opposite of whatever I tell you, Joab,” the older boy says, still watching me. “Who’s that?”

    Joab glances back, then leans over and whispers in his brother’s ear. Teo’s eyes grow wide for a moment, then relax into a dismissive scowl.

    “Emai says it’s time to eat,” Teo says as he turns to leave. Joab pulls on his arm, trying to slow him down. He whispers again in Teo’s ear.

    I try to quiet the wind that carries the next words, to stop listening, but it’s too late.

    “No, he can’t come,” Teo says. “He’s xiiri.

    Xiiri.

    The word catches in my throat as the wind finally stills around me. Xiiri is something unwanted. A misfortune brought by outsiders or greed. A little pest that follows big brothers around…

    The sun beats down, heating the blade at my side. It’s a word I’ve heard all my life.

    You’re not needed. Keep to your path.

    I steel myself, and walk to the brothers.

    “Listen to him, kid,” I say, handing the precious silk bundle to Joab. “Brothers know best.”

    Before either of them can answer, I walk on, returning to the road ahead.

  6. The Unexpected Spark

    The Unexpected Spark

    Michael Luo

    “I can’t accept this,” the shopkeeper said, pushing Zeri’s change back at her. “It’s just spare parts. You’ve done too much to help since the Mist.”

    Restless, Zeri looked around. Familiar streets showed unfamiliar loss—homes and shops battered by wicked sorcery that nearly ended the world. People were missing. Families were hurting. But crowds still gathered at the Entresol markets. Zeri didn’t understand exactly what had happened, but she knew this: Zaun would rebuild, and she would help.

    She frowned at the shopkeeper’s work-hardened hands and pushed her own forward. “Get some banana cues. For your girls.”

    The shopkeeper sighed, then smiled.

    Zeri continued through the market, recalling her grandma’s oft-repeated reminders. “Ignore old man Shay—his parts are always rusted! Line up early at Auntie Maria’s—her marinated chicken is divine!” Zeri admitted her grandma could sometimes seem annoying, but she couldn’t deny that the woman was right. Her grandma knew the market and its people inside out, like how Moe’s daughters loved caramelized bananas. And it was in moments like this where that intimacy proved helpful.

    “C’mere, rat!”

    Zeri spun toward the noise in time to see a boy scurrying through the crowd. Two men tailed him, one short and square, the other tall with lanky limbs. Their outfits were unmistakable. Chem-baron thugs.

    As the boy darted by, Zeri snatched his arm. “There, quick,” she said, pointing with her lips at Moe’s shop. The shopkeeper nodded knowingly. The frightened boy stood still.

    “Trust me—go!”

    The boy sprinted over, ducking under a table that Moe quickly covered with cloth.

    “Hoy! Looking for someone?” Zeri shouted at the lackeys as they approached.

    The men shoved past the locals. “Yeah, a kid. Just ran through here. You see ‘im?” asked the stocky one.

    “Maybe. Maybe not.”

    The man narrowed his eyes. “Tell us. We won’t hurt you.”

    “Doubt that. But let’s skip to the part where I hurt you instead.”

    The man laughed. “With what?”

    Zeri reached for where her gun was usually strapped, only to find nothing there. Crap. Must’ve left it at mom's workshop—again.

    Well, time to improvise. She rubbed her hands together and started running in place.

    The thugs straightened in surprise.

    “Is she... dancing?” observed the lanky one.

    “Who cares?” his partner squawked. “Nab her already!”

    Zeri’s hands and feet became a blur. The gear on her jacket’s back, a limiter device she called the Sparkpack, spun with building electricity. In a blink, she zipped between the men, bowling them over in a trail of wild lightning. Stray currents bounced from her body onto nearby doors and awnings, leaving little embers.

    “Woo!” Zeri skid to a screeching halt. The lackeys lay collapsed on the ground. Her jaw dropped as she noticed a blackened awning collapse and fall to the street. “Oh, sorry! I—”

    “Don’t worry about it,” said Moe, gesturing under the table for the kid to come out.

    “You’re amazing!” the boy blurted, arms stretched wide. “You gotta help me. They still have my parents.”

    “What? Where?” Zeri asked.

    “Corner of Brasscopper Alley! A factory. They... they took them there. And others. I saw it!”

    “Got it,” Zeri nodded. “What’s your name?”

    “Timik.”

    “Timik, I’ll get your parents.” Zeri’s eyes met Moe’s. “Mind doing me another favor?”

    “Sure thing.” Moe patted Timik’s head. “Hey, kiddo. Want some banana cues for dinner?”




    Like its neighboring streets, Brasscopper Alley housed rows of chem-baron factories. Soot filled the air, heavy enough to taste. Who else but the barons would force people to work in these conditions?

    On the corner, a few guards reeking of less-than-fine spirits played cards by a run-down building with rusted double doors. Just like Timik described. Zeri touched her belt, ensuring her gun was secure.

    She looked for another way in, spotting a rickety air vent large enough to crawl through halfway up a nearby wall. She jumped for the opening, coming up inches short. Stepping back, Zeri ran, her feet catching sparks. She hopped higher this time, boosted by her electricity.

    “You already played that card!” she heard a guard growl as her fingers gripped the vent’s edge.

    “Did not!” snapped another. “And you woulda known too if yer head wasn’t buried in that bottle.”

    Zeri exhaled in relief. Right again, Grandma. Guards are lazier at night.

    She pulled herself into the vent and started crawling, eventually coming to a large grate in the floor. Below was a curious room where wide metal pipes lined every wall. The exit was closed off by the double doors she saw earlier.

    In the middle, a group of people assembled parts as several thugs with hextech-powered spears watched on like jail guards. Every time something reached the end of the assembly line, a thug tested it. And every time, there’d be a flash of blue light followed by nothing. The guard captain smashed these apparent failures and demanded the people start over. “And they said you were the smart ones,” he said, spitting on the floor.

    Zeri could tell these people were clearly being held against their will. Parents and spouses and friends, all suffering.

    “Argh!” Without thinking, Zeri banged a fist charged with frustration and electricity against the grate, which rattled from the impact. Zeri scrambled to secure it, but as the heavy grate fell from its fixture, so did she. With a loud clang, she landed in the middle of the factory floor.

    The room gasped and recoiled in surprise.

    “Is it him?” asked a thug, shaking off the shock.

    “No,” snarled the captain. “Her face doesn’t have the painted hourglass.”

    Zeri rushed to her feet. “Dunno who you’re expecting, but you can’t keep these people here like this.”

    The captain scowled. “Says who?”

    “Me.”

    Zeri whipped out her gun, her right hand clutching its rusted crimson grip. Her mom had designed it without trigger or magazine, needing only her daughter’s innate electricity, which now swelled with anger. Static buzzed from Zeri’s hand into the gun’s conductive barrel. She took aim.

    “Ultrashock laser!”

    A thunderous beam struck the double doors behind the thugs, blasting the rusted metal apart.

    “Run!” Zeri cried. “I’ll take care of the guards!”

    The hostages scattered, guards in pursuit.

    A woman grabbed Zeri’s arm. “Have you seen my son? He wasn’t taken with us!”

    “Timik’s fine. He’s—”

    “Timik? No, that’s not—”

    More thugs swarmed close. Zeri yanked her gun to face them and fired, pushing them back and creating space for the worried woman to flee.

    “We gotta go,” a man warned, pulling the woman away.

    Zeri unleashed more electric bullets as coverfire. “When word of this gets out to your boss,” she yelled, “you’re gonna wish you’d killed me here.”

    The frustrated guards turned their attention away from the fleeing hostages and toward Zeri.

    Good. Come to me.

    As they approached, she vaulted onto one of the wide interlocking pipes attached to the walls. It was made of brass and copper—natural conductors.

    Zeri’s feet crackled with electricity. Fueled by her sparks, she skated along the web of pipes, unloading flurries of bullets at three of the onrushing guards. Their bodies twitched and flailed before falling over. Deftly, Zeri switched directions, dropping the next few who were climbing the side railings to surprise her from behind. Only a handful of her attackers were left. She could head home soon. Her family was probably worried sick...

    A blast struck the pipe beneath Zeri, forcing her off balance. She crashed to the ground.

    “Got you now,” the captain said, holding what looked like a hextech cannon, smoke billowing off its muzzle. His remaining troops rallied, spears ready.

    Zeri struggled to her feet, head spinning, knees scraped and bleeding, electric currents flickering across her injured body. She lifted her gun to fire.

    It fizzled.

    The captain smirked.

    Damn! Must’ve broken in the fall.

    Her enemies closed in.

    “Screw it!” Zeri chucked her gun aside and tore off her jacket. Freed of the Sparkpack, she felt her body surge with voltage. Leaping into the air, she punched her left fist up toward the ceiling.

    “LIGHTNING CRASH!”

    Bioelectric waves shot from her fist, then her chest, and then her entire body, ripping the space asunder. Like a lightning storm, the waves arced off conductive metals, crackling violently as they drowned the room with Zeri’s raw power. Bodies jolted before dropping in droves.

    Zeri fell to her knees, her knuckles propping her up. Blinking sweat from her eyes, she felt searing pain from her wounds everywhere at once. “That better have worked.”

    “You little shit.” The captain's voice cut through the room. Zeri saw him stumble to his feet, bleeding from his nose and ears.

    Why?” Zeri roared. “Why hurt innocent people?”

    The man scoffed, kicking the limp bodies around him in search of his weapon. “No one’s innocent in the baroness’s eyes.”

    A hum filled the air as the captain lifted his cannon toward Zeri.

    With what little force she could muster, Zeri tumbled to the side and slipped behind a large fallen pipe. The blast flung her and her cover into a wall. Zeri’s vision turned black. When her eyes opened, the captain was gone.




    Staggering under moonlight, Zeri headed home through nearly empty streets. She was relieved the hostages were safe, but still gritted her teeth. The chem-barons—they always had more. More resources, more power. Their strength was the system they created with everyone under their reign, all contributing to a Zaun they controlled. Maybe the captain was right—no one’s innocent.

    And everyone’s a victim.

    A flash of blue light erupted behind her, stopping Zeri in her tracks.

    “Hey, nice work.”

    She turned to see a teenager with a painted face and a glowing bat in hand. Unsure if she’d been tailed, Zeri tried to ready herself once more, but struggled to stand up straight in the face of the stranger.

    “Relax,” the young man said. “Timik told me about you.”

    “And who are you?” Zeri asked.

    “Name’s Ekko. Those goons from the warehouse were looking for me before you showed up. But man, you wrecked ‘em.”

    Zeri sighed. If he’s against the barons, he’s alright.

    “Look,” Ekko continued, “I know you’ve got questions—so do I. And I’ve gotta ask... why help folks you don’t know?”

    Zeri shrugged. “I stand up for my community.”

    Ekko smiled. “Then we should talk. Zaun needs people like you… and I oughta thank you for saving my parents tonight, too.”

    Zeri smiled back. “Anytime.”

  7. Vayne

    Vayne

    Shauna Vayne is a deadly, remorseless monster hunter who has pledged her life to finding and killing the demon who murdered her family. Armed with her wrist-mounted crossbows and a heart full of vengeance, Vayne is only truly happy when she’s slaying practitioners or creations of the dark arts.

    As the only child to a wealthy Demacian couple, Vayne enjoyed an upbringing of privilege. She spent most of her childhood indulged in solitary pursuits – reading, learning music, and avidly collecting the various insects found on their manor’s grounds. Her parents had traveled across Runeterra in their youth, but settled in Demacia after Shauna’s birth because more than any place they’d found, Demacians looked out for one another.

    Shortly after Vayne’s sixteenth birthday, she returned home from a midsummer banquet and saw something she would never forget.

    An unspeakably beautiful, horned woman stood before the bloodied corpses of her parents.

    Vayne screamed in agony and terror. Before disappearing, the demon looked down at the young girl and flashed her a terrible, lustful smile.

    Vayne tried to brush the bloody hair out of her mother’s eyes, but that haunting smile lingered in her mind, growing and consuming her. Even as she shakily smoothed her father’s eyelids closed – his mouth still agape, frozen in his last horrific moments of confusion – the demon’s smile seeped through her thoughts.

    It was a smile that would fill Shauna’s veins with hatred for the rest of her days.

    Vayne tried to explain what happened, but no one truly believed her. The thought of a demon on the loose – in the well-defended, magic-averse kingdom of Demacia, of all places – was too far-fetched to consider.

    Vayne knew better. She knew from the demon’s smile the enchantress would strike again. Even Demacia’s tall walls couldn’t keep dark magic from creeping through the cracks. It may disguise itself with subtleties or keep to shadowed corners, but Vayne knew it was there.

    And she was done being afraid.

    Vayne had a heart full of hatred and enough coin to outfit a small army, but where she would go, no army dared follow. She needed to learn everything about dark magic: How to track it. How to stop it. How to kill those who practiced it.

    She needed a teacher.

    Her parents had told her stories of iceborn warriors who fought against an Ice Witch in the north. For generations, they had defended themselves from her unknowable forces and dark minions. This, Vayne knew, would be where she would find her tutor. She evaded her appointed custodians and booked passage on the next ship to the Freljord.

    Shortly after arriving, Vayne set out in search of a monster hunter. She found one, although not in the way she intended. Traversing a frozen ravine, Vayne was ensnared by a cleverly carved icetrap. After tumbling to the bottom of a jagged, crystalline pit, Vayne stared up to see a ravenous ice troll, lips smacking with anticipation as he gazed upon his catch.

    His gigantic blue tongue fell limp as a spear whistled through the air, pierced the troll’s skull and planted itself deep in his brain. The giant toppled into the pit and Vayne rolled aside just in time to escape being crushed. A sticky pool of drool and blood collected at her boots.

    Vayne’s savior was a grizzled, middle-aged woman named Frey. She bandaged Vayne’s wounds as they clung to the warmth of a campfire that struggled to stay ablaze in the frigid canyon. Frey told Vayne of her life’s work spent fighting the Ice Witch’s minions who had murdered her children. Vayne implored the woman to take her on as a student and teach her to track the dark creatures of the world, but the Freljordian had no interest. Vayne stank of privilege and money, neither of which kept your teeth gritted or your blade sharp through the grueling perseverance of a fight.

    Vayne couldn’t accept Frey’s answer and challenged her to a duel: if she won, Frey would train her. If she lost, she’d offer herself as bait to the Ice Witch’s minions, so Frey could ambush them. Vayne had no reason to think she’d win – her training amounted to a single afternoon of studying fencing before she wearied of trying to fight with one hand behind her back – but she refused to back down. To reward Vayne’s mettle, Frey threw snow in Vayne’s eyes and subsequently taught her the first rule of monster hunting: don’t play fair.

    Frey saw a determination in Vayne she couldn’t help but respect. The girl had a long way to go as a fighter, but each time Vayne pushed her bruised body up from the dirtied snow to continue the fight, Frey saw a little more of the relentless hunter this girl could become. Beaten in skill, but never in spirit, Vayne beseeched Frey one last time: both of their families were dead. Frey could spend the rest of her days tracking ice trolls until one of them caved her head in, or she could teach Vayne. Together, they could kill twice as many monsters. Together, they could save twice as many families from experiencing the pain that defined them both. Frey saw the same hatred and loss in Vayne’s eyes her own had burned with for years.

    Frey agreed to accompany Vayne back to Demacia.

    Together they made the journey south, heavily disguising Frey to illude Demacia’s border guards. Once back at Vayne’s estate, the two spent years training. Despite the pageant of suitors who solicited Vayne’s company, Shauna had no interest in anything other than training with Frey. As a result, the two became incredibly close.

    Frey taught Vayne the fundamentals of dark magic, conjured beasts, and vile spells. Vayne committed every word of Frey's teachings to heart, but found it slightly unnerving that Frey never explained how she came to know so many specifics of these malefic practices.

    Due to the kingdom’s watchful soldiers and antimagic trees, dark creatures were rare within Demacia's walls, so Frey and Vayne would venture into the border forests at night to hunt. Vayne earned her first kill – a bloodthirsty creature who preyed on traveling merchants – at the age of eighteen.

    Soaked in the creature’s viscera, something awoke within Vayne: pleasure. The hot flush of vengeance and violence raced through her blood, and she relished in the sensation.

    Vayne and Frey spent several years hunting dark creatures, their respect for one another growing with every kill. One day, Vayne realized that she loved Frey like a mother, but her emotions of familial love were so tangled with pain and tainted by trauma, Vayne fought them as she would any beast out to hurt her.

    Vayne and Frey traveled Valoran, until tavern tales from the highlands caught their ear, whispering of a demonic horned creature of mesmerizing beauty. According to the stories, the demon had been busy: she’d formed a cult, designed to attract worshippers who would do her bidding. People would walk into the hills, never to be heard from again. It was said the cult’s high priests had a holy grounds near the cliffside, where they’d prepare the demon’s sacrificial offerings. Vayne and Frey immediately set off on the hunt.

    As they journeyed into the hills by cover of night, Vayne found herself distracted. For the first time since their partnership began, she felt worried for Frey – worried she might lose her mother figure for a second time. Before she could confess her fear, one of the demon’s priests lunged from the brush, swinging a mace into Vayne’s shoulder.

    Vayne was badly wounded. Frey had a brief moment of hesitation, but her eyes steeled with certainty as she apologized to her friend and transformed into a monstrous Freljordian wolf. As Vayne watched in shock, Frey – in her animalistic form – tore the priest’s tendons from his throat with a swift snap of her mighty jaws.

    With the priest’s body laid strewn at Vayne’s feet, Frey retook her human form, yet her eyes betrayed the scared animal within. She explained that after the death of her family, she had become a shaman, inviting the curse upon herself in order to gain the power to change shape and fight against the Ice Witch. The ritual that gave her these powers involved dark magic, but she made this sacrifice to protect–

    –Vayne put an arrow through Frey’s heart without allowing her another syllable. Whatever affection she had felt for Frey evaporated upon discovering her true nature. A tear formed in Frey’s eye as she collapsed, but Vayne didn’t notice – whatever warmth the two had shared died with Frey.

    There were still hours left before dawn, which meant hours left to continue the hunt. Vayne thought only of the demon. The kill that would be hers to savor. And all the kills to come. Runeterra’s underworld would come to fear her, just as she had once feared them.

    For the first time since her parents’ death, Vayne smiled.

  8. The Boys and Bombolini

    The Boys and Bombolini

    Jared Rosen

    There existed, among the multitude of disgusting Bilgewater shipping warehouses filled with rusted knives and arms-length carnivorous rats, one Bilgewater shipping warehouse devoid of such things. Owned by a Piltovan arms dealer whose relative was recently murdered (and skinned and stuffed into a dockside horror house), it was primarily used to ship large quantities of high explosives—both powder and hex—to various enemies of peace across the continent. Most notably, the Noxians in Ionia, the Noxians in Shurima, the Noxians in Demacia, and, very occasionally, the Noxians in Noxus—the latter having recently sent a letter threatening to murder “the cheap bastard who was gouging them with their bomb prices.”

    Said Piltovan owner-slash-bastard, deciding it was no longer safe to be the consigliere of colonial evil, therefore employed a group of heavily armed Azure Way mercenaries to guard his warehouse while simultaneously hiring a different group of heavily armed mercenaries to steal the entire hoard from under the first group’s noses. A great sum of coin was spent insuring this hoard so that in the event of a colossal chain explosion during a violent, hypothetical gunfight, the owner would walk away an ever-so-slightly wealthier arms dealer. A forward-thinking business decision, considering his heist crew consisted of notorious con artist Twisted Fate, and notorious bath-avoider Malcolm Graves.

    Collateral damage was intended.




    “What the blue hells is this? Some kinda setup?” Malcolm Graves correctly guessed from behind a second-floor catwalk, his large, meaty body only barely concealed by a double-wide pillar. Gunfire rained upward all around him, chewing away thick pieces of his cover and punching holes into nearby shipping containers—many of which displayed prominent illustrations of a frowning cartoon man being blown apart.

    “Seems that way,” Twisted Fate replied, crouched nearby as he flipped a playing card over in his fingers. With each turn, its hues shifted from blue, to red, to gold—though when he got especially nervous, he couldn’t get the order right. This was a problem, considering the red ones caused large flaming explosions, the gold ones caused large glittering explosions, and the blue ones were not really that useful right now.

    “Why aren’t you doing anything, ya jackass? I can’t even take a shot!” yelled Graves, his finger twitching over the trigger of his human-sized shotgun. He didn’t mind being shot at as long as he could return the favor.

    “They’re set up behind a crate of gunpowder,” Fate snapped back, motioning around the room that was stacked floor to ceiling with volatile dry-pack explosives. “Unless you want to go down like the Dead Pool, we might need to figure out a plan B.”

    “I don’t wanna do that!” whinged Graves, not specifying whether he meant dying or thinking. “This sucks! Why do we always gotta pick the weird jobs?”

    “Because they pay the best,” replied Fate, perhaps more nonchalantly than the moment called for. “Ain’t a reflection on us.”

    “Huh. Makes sense when you say it like that.” Graves pondered their predicament, wondering if his smoke bombs would cause the pair to immediately die by igniting some stray black powder on the warehouse floor, or if they’d die half a second later when one of the blinded fish-men accidentally fired his gun into a crate of dynamite. The second option sounded good. Really good. Really, really good.

    “I’ve got a really, really, really good plan!” Graves announced, confidently holding out a live grenade. He glanced at the tiny frowning cartoon man on the boxes in front of him. “Don’t judge me,” he told him.

    “What are you doin’?” Fate protested, his eyes widening in horror as Graves’ arm arced back for the throw. In his mind, he saw the two of them disintegrating along with a good portion of the Slaughter Docks—or at least Graves disintegrating, which would be inconvenient at best. “Malcolm, what are you doin’?

    “Wait!” boomed a voice from below. “Do not throw that!”

    Graves, somewhat disheartened by the order, but equally grateful the gunfire had suddenly ebbed, lowered his smoke bomb. Fate, who in a state of panic had forgotten the color of the card he held, gripped a red one, which would have accidentally killed everyone if he’d mistakenly activated it to try and escape the warehouse.

    The partners locked eyes for a moment, looked at their respective explosives, then back at each other.

    “Mine was better,” gloated Graves. “Safer.”

    The voice from below, now near hysterical, busied itself commanding the other mercenaries to stop firing wildly into a warehouse stuffed with bombs, specifically lambasting someone named Kouign who “should know better after last time.” The gunmen grumbled in turn. Or burbled, or blubbed, depending on the size and configuration of their prominently fishy heads.

    As the unseen voice in charge moved about, Fate leaned over to Graves, pointing at his interior coat pocket. “You still got that blue card I gave you?” he whispered.

    “What, the one from the Sentinels? Yeah, I still got it,” Graves answered at a normal volume.

    Quiet. Now what say we pop that sucker and get out of here? These guys are distracted. They’ll never know we left.”

    “Nuh-uh, you already told me what all this is worth. You think I’m just gonna leave a score that big on the table? I got a mouth to feed: mine.”

    “We shoulda died at least a hundred times already. Now’s the chance to cut our losses.”

    “I’ll never die, because I’m the handsome protagonist. Everyone knows that.”

    “Everyone knows squat. One stray bullet, and we’re all portraits at a funeral.”

    “Your funeral, maybe. I beat Viego. That makes me the male lead.”

    “The male lead? I am so tired of this damn story!” yelled Fate, immediately attracting the attention of everybody in the room.

    “See? That’s your fault. Real deuteragonist behavior,” Graves gloated, about forty percent sure he used the word “deuteragonist” right.

    Everyone collectively hesitated, each glancing around nervously as the realization of where they were and what, exactly, they had gotten themselves into began to sink in. Yet neither the pair of bumblers nor the rank and file Azure Way castoffs had the authority to end this standoff... Or really any standoff, as immediate and violent escalation is a rich Bilgewater tradition.

    The tall hammerhead-shark man with a menacing harpoon gun and no shirt was also unable to end this standoff, but he did not know it yet. His name was Bombolini, and the two things he knew best were how to project an understated elegance for a creature of his stature, and how to know exactly what to say to command a room.

    “What are you doing, you buncha ding dongs?” he shouted toward the catwalk. “You tryna vaporize half of Bilgewater? What kind of heist crew brings live ammunition to a powder job?”

    Malcolm Graves and Twisted Fate both (unwisely) poked their heads out from their cover, each looking into a different monocular eye of their newfound opponent. His steely gaze, his muscular figure, his mean-looking weapon that was clearly intended to skewer sea serpents. A second of recognition passed. Two seconds. And then, for some reason, three.

    “Bombolini?” Graves asked.

    “Malcolm?” Bombolini asked back. “Malcolm Graves? Is that you? Are... Are you robbing me?”

    Graves let out a sigh of relief, relaxing his shoulders. This wasn’t just any dumb fish. This was a dumb fish friend.

    “I’m not robbing you. I’m robbing the guy who hired you,” Graves explained. “I think he hired us, too. Which makes what we’re doin’ up here morally sound.”

    Us?”

    “Hey, Bombolini,” Fate waved. “I’m robbing you, too.”

    “Wha—” protested Bombolini. “Now wait a damn minute! You two blew me up! You blew me up on my own ship! We were partners, and you double-crossed me for the worst score this city has ever seen!”

    “It wasn’t the worst,” retorted Graves.

    “One jewel,” Fate corrected. “Ended up being glass.”

    “Nah, that’s not right,” Graves said. “Had to be more.”

    But it wasn’t.

    Many years prior, Bombolini had been the unappreciated third member of the Graves & Fate crime duo back when they pulled small jobs for bad pay, and their posters were somewhat... unfortunately worded.

    “Two men who will do anything (and we mean anything) to anybody (and we mean anybody) for the right price (any price),” the leaflets used to say, which, in addition to Bombolini’s complete erasure from the group, led to a number of rather avoidable miscommunications with prospective clientele. And thanks to Bilgewater’s rich tradition of violent escalation, these mishaps tended to end in bloodshed or minor dock explosions—ironically drawing enough attention to the upstart criminals that they became a popular mercenary outfit.

    The leaflets remained unchanged for years, which made a young Bombolini deeply bitter. He eventually used his portion of the group’s earnings to buy a modest schooner, retire from criminality, and start a solo wreck-diving operation in the Blue Flame Isles that paid much better than robbery and coincidentally did not bill itself as some sort of pirate flesh carnival in bar flyers.

    Also coincidentally, success tends to draw eyes, and two of those eyes eventually hired Malcolm Graves and Twisted Fate to rob their former companion at a dive site near a Buhru ruin. Lacking any moral fiber whatsoever, the pair immediately accepted. The robbery instantly led to a small oil fire, then a large oil fire, then bloodshed followed by a minor schooner explosion. All the treasure sank with the ship... save, of course, for a single piece of sea glass.

    Bombolini was assumed dead, the client was furious, and nobody got paid. All in all, it was one of the duo’s more successful heists.

    “Didn’t you die?” asked Fate. “I’m pretty sure you died.”

    Bombolini tilted his head, unable to see any part of himself thanks to the wide setting of his predatory eyes—though the attempt was quite valiant. “Does it look like I’m dead?”

    “I dunno,” replied Graves. “Maybe.”

    “Are we going to kill them, boss?” asked a fishman impatiently, this one a spotter resembling a large, bipedal goby.

    “I second Goby,” said his partner, a hunched-over humanoid pistol shrimp with a rather impressive long gun. “You said these guys double-crossed you before, right? What’s their deal?”

    Bombolini blinked, his walnut-sized brain chugging along as he attempted to remember what exactly their deal had been. After a few decades, one tends to forget the intricacies of their archnemeses.

    Graves. Fate. Graves... but also... Fate. What is their deal?

    Eureka.

    He had arrived at something interesting. Something he could use. Something that would turn the entire confrontation on its head.

    “They’re together,” he guessed confidently.

    A pause.

    “We know that,” replied Goby.

    “No, they’re together,” Bombolini repeated, even more confidently. “I knew they’d end up with each other. Graves always had the worst taste in men, and Fate is the worst man I’ve ever met. It all makes sense!”

    Goby shrugged. Shrimp sighed and turned back toward the pair of thieves above, adjusting the sight on his gun as he wondered why, exactly, he’d agreed to any of this in the first place.

    Up on the catwalk, however, the mood was decidedly different.

    “He thinks we’re together,” whispered Fate. “Like, together-together. A couple. Romantically.”

    “I know what ‘together’ means, Tobias,” Graves whispered back, now decidedly more discreet than before. “But how do we use it? What’s the play? And why was he so mean?”

    Fate stroked his chin with his free hand, flipping the errant red card into a gold card as he turned the question over in his head. The chance of everyone dying in a colossal fireball was still higher than he liked, but with Bombolini and his men off guard, now was the time for bold action. He needed something big. Something dumb. Something that would turn the entire confrontation on its head. He needed...

    “I cannot believe you got us into this mess again!” Fate shouted, pointing an accusatory finger at Graves while making sure most of his body remained hidden from the sniper. “This is just like you, never thinking before you show up! You’re too big, you have no finesse, and you packed hex-shots and grenades for a powder job! My ma was right, we shouldn’t have stayed together!”

    Graves was taken aback for several reasons. The first of which is that he had never met Fate’s mother, and, up until this point, had not been sure she even existed. The second was that Fate had not explained the plan to him and was now making jabs at Graves’ rugged burliness and masterful heist preparation—both of which made him a statuesque prince among thieves.

    “Hey, what are you sayin’? You’re the one always goin’ on about how you’re so clever, and yet here we are, pullin’ another garbage job where you’re gonna die and I gotta save you! If it were up to me, we’d be doin’ easy jobs, like individual murders and light-to-heavy extortion!”

    “Yeah, because you have no vision!” Fate continued, emphasizing the word “vision” while winking prominently.

    Graves did not register this right away, and continued to bluster about his partner’s many shortcomings.

    “That’s why we always fight,” Fate winked again. This one broke through.

    Down below, Bombolini was ecstatic among an otherwise bored or confused crew.

    When one is double-crossed by an old friend, their emotional chemistry is irreversibly altered. It makes them paranoid, delusional, and most importantly, occasionally taken with intricate revenge fantasies.

    Bombolini embodied all of this. He often liked to entertain one of these fantasies wherein his two most hated enemies had an immediate falling out in front of his steely shark eyes. This falling out would take place in some sort of room or vessel with a heavy explosive payload that would, at the apex of the argument, burst into flames and detonate, killing them both as the smoke spelled out “We’re sorry, Bombolini.” Then everyone would cheer, and he would be given a crown and a sash. Possibly a scepter.

    It was a very intricate fantasy.

    What was not part of the fantasy was being hit squarely in the chest by a well-aimed gold card and flying out of the shipping door into the sea.

    “Now!” said Fate, dashing out from his cover and into an adjoining office as he splashed the bare walls with gold cards wherever the explosives weren’t stacked high enough to ignite. Each card burst with a dazzling spray of golden filament, temporarily stunning Bombolini’s mercenaries who then immediately began firing in all directions.

    As Graves followed Fate through the suite and into the guts of the larger warehouse, a stray bullet buried itself in the crate Goby and Shrimp were using for cover, and the two fish-men froze. With bullets whizzing through the air, Goby looked at Shrimp, and Shrimp looked at Goby. What felt like an eternity passed between them.

    “I think we’re sa—” said Goby, exploding.

    The first blast rocked the entire structure as Fate and Graves stumbled along a flimsy metal suspension bridge over far more crates of black powder than their client had originally described.

    “That’s not good,” said Fate with a glance below.

    “It really isn’t,” replied Graves. “I know we was doing a bit, but on a personal and professional level, I am not happy with you right now.”

    “You’re never happy with me, anyway! We gotta move!” exclaimed Fate as several armed mercenaries looked up from the gloom, suddenly noticing the two distinctly non-fishlike criminals above them.

    Graves, now more emotionally wounded than he wanted to let on, tossed a smoke grenade over the side of the catwalk, enveloping the first floor in a thick cloud of caustic fog. “That’s usually fun, but my heart’s just not in it right now,” he explained over the sound of dry-heaving mercenaries.

    “Why are you being such a big baby? You’re a grown man!” shouted Fate, attempting to move the action along as stray shots rang out across the powder storage floor.

    “Stop calling me a big baby! You’re always taking shots at my size. I’m the muscle that saves the day every time you get your goose cooked. You’re ungrateful as hell, Fate!”

    “I’m ungrateful? I’m not the one who disappeared for months to go fight some Camavor ghost prince, then rolled back into town one night like he owned the place.”

    “He was a ghost king, and you’re lucky I fought him or we’d all be ghosts! You’d be a ghost, I’d be a ghost. Everyone would be a ghost!”

    “You weren’t even there! You think I don’t read Shauna’s letters? Graves, I’m a con man, you can’t trick me. They left you outside while scissors doll and the shirtless wonder saved the day.”

    “That ain’t how it went down, Fate,” said Graves darkly. “That’s just the story. We don’t talk about what really happened.”

    “Oh, please! Your delusions of grandeur were annoying decades before you became Valoran’s number-one hero.”

    “Is this still a fake fight or are we having a real fight? Because if it’s a real fight, I will punch that stupid hat through your mouth.”

    “I think it’s a real fight! And you know what else? You do stink, and you don’t think things through, and live grenades were not the best call here!”

    “Yeah, well, this is why we stopped working together the first damn time! Because you think you’re better than me, and you think you’re better than this!”

    “And what if I am?” yelled Fate, only realizing what he’d said after he had said it.

    From the burning, rupturing front of the warehouse, Bombolini’s surviving mercenaries poured through the service door and onto the catwalk, its bolts decoupling from the walls under their combined weight. Many of the gunmen were badly singed and filled with a roiling anger fit to match their newfound crispiness.

    “We can fight later, dammit! Get yer behind out that door!” Graves commanded as he and Fate dropped their argument and made a run for the exit with a rapidly sinking catwalk buckling underfoot.

    Six strides from the doorway, another blast tore upward from the powder floor, consuming the Azure Way mercenaries in a pillar of raging flame as the crates beneath them began to blow one by one. The smoke from Graves’ grenade, a highly flammable mix of stinging, blinding, and stinking components deployed for tactical measures, immediately caught fire—something Graves did not account for, despite his supplier telling him several dozen times that the smoke was flammable. This, of course, ignited and exploded even more crates of black powder, launching both the slick card-sharp and the daring bath-avoider through a crumbling brick wall, down one floor, and into a grimy foyer—also filled wall-to-wall with explosives.

    Among their heists, it still counted as one of the more successful ones.

    “Ugh,” groaned Graves. “That sucked.”

    Fate fumbled above his head to make sure his hat was still there, and only when he confirmed its safety did he hold his screaming ribs. “Yeah, it did.”

    “Tobias, if we don’t make it out of this... I just wanna say one thing.”

    “What is it, friend?” smiled Fate.

    “I hope you die first,” Graves cough-laughed.

    “Aw, shucks, that’s sweet.”

    The warehouse shook again as debris and chunks of roof smacked hard against the floor, smoke poured through the gaping second-story hole in the wall, and flames licked tightly packed boxes of hexplosives—these emblazoned with a different frowning cartoon man in the process of blowing up.

    “Did no one notice how wildly unsafe this was?” asked Graves, hobbling toward what appeared to be a service exit.

    “It’s Bilgewater, Malcolm. Nobody notices anything.”

    “Nobody... except for me!” said a familiar, if slightly raspier, voice.

    Bombolini, now sporting a thick purple bruise in the center of his torso, stepped theatrically before the duo, his harpoon gun primed as his large, sharky shape stood between Bilgewater’s most-noticed mercenaries and the only way out. Graves caught sight of a damp, shark-shaped spot on the dock outside. Bombolini had likely been hiding there, waiting minutes for this reveal.

    “Gods, not this donut again,” Fate muttered.

    “And yet, it is!” Bombolini exclaimed, stifling a cough. “Do you know what I thought when I saw you two after all these years? After all that time, all that—”

    “Not interested,” said Graves, pointing his massive shotgun at a container of explosives directly next to the shark-man. Graves pulled the trigger, the gun fired, and everything went up in smoke.




    Several hundred arm spans from the rupturing warehouse once filled with far too many explosives to actually steal, Malcolm Graves and Twisted Fate suddenly appeared in the air a length and a half above a quaint little fishing pier... along with some residual smoke and flame, as Fate’s teleportation timing had not been perfect. The two crashed onto the ground with Graves’ gun landing squarely on his stomach. The sound he made was a bit like “uhbloof,” though it could have been any number of other expletives.

    “Those blue cards sure are useful,” Fate bragged from flat on his newly injured back, dusting off his hat with the arm that wasn’t cradling his possibly broken ribs. It had been a long day.

    “Yeah, but they’re never useful in the beginning,” wheezed Graves, a little toasty and bruised, but otherwise none the worse for wear. “We should use them before a gunfight breaks out. For stealing and whatnot.”

    “That takes the artistry out of it. You don’t build a name for yourself by sticking to the shadows—you have to give the people a show!” Fate replied as the warehouse’s frame sagged in the distance and flames erupted furiously from still-unexploded payloads. He theatrically twirled his hand a bit, as if to underline the point.

    “Fair,” said Graves, unconvinced.

    The pair sat up in their blackened clothes, watching everything explode and then explode some more. It was almost romantic. If one considered that sort of thing romantic. Which, interestingly enough, they did.

    “So, uh... what now?” Fate said, breaking the silence as quickly as possible. “Double-cross our dirty client? Dig a grave for whatever’s left of Bombolini?”

    Graves chuckled. “Oh, we’re definitely doing that first thing. Nobody tries to blow me up without me blowing them up. As for Bombolini... I’d bet good money the shark is still out there. He’s like me. Too dumb to explode.”

    “My friend, you’re the most brilliant dummy I ever did meet,” smiled Fate. “You’ll never explode. And I mean that sincerely.”

    “Damn right,” puffed Graves. “Though, now that we’ve had it out... you and I need to have a conversation.”

    “Right,” Fate sighed. He was tired of looking for ways to avoid apologizing, and all the adrenaline made him feel better about breaking his cardinal rule of never doing it for any reason.

    He still wouldn’t say the word “sorry,” though. That was a bridge too far.

    “Malcolm, I did not mean to imply that I was better than you. When we dissolved the business—”

    “Stop, stop, stop,” said Graves, laying his shotgun behind himself as he dangled his legs over the water. “I already hate this. Apology accepted—next round’s on you.”

    “Good man,” replied Fate thankfully, gazing across the sea as the sun began to set.

    Graves looked over at his partner to add another quip, but noticed, perhaps for the first time, that there was a certain angularity to Tobias’ features that he had thus far failed to appreciate. A strong jaw, a shockingly unbroken nose, a bold choice in semi-fashionable hats. He was an objectively terrible person, but maybe the right kind of terrible for...

    Uh-oh, he thought.

    Malcolm Graves, now much older, only somewhat wiser, but infinitely more worldly, measured his next words more carefully than most things he did or said on any given day. Which was especially surprising to him, since navigating the complex relationship between two criminal masterminds such as themselves was not really his strong suit, nor had he ever given it much thought. He wondered... Why worry so much about Tobias’ opinion of him? It wasn’t like it mattered. They had their roles, after all, and—

    “Malcolm,” Fate interrupted. “Do you have a concussion?”

    “It’s possible,” Graves sighed, but not in a sad or tired way. More of a concussed way.

    “Alright, let me look,” said the very injured Fate, brushing Graves’ hair aside as he looked for signs of a bruise. “We both know you’re a durable fella, but neither of us is invincible.”

    “Not like Bombolini,” said Graves, confused by the welling excitement over Fate playing with his hair.

    “I am legitimately dumbfounded by that,” Fate offered. “I remember that boat heist. Our old friend was caught in the middle of a deeply vicious detonation.”

    “Deserved it, though. I do not have terrible taste in men. I have good taste in terrible men, and there is absolutely a difference.”

    Fate finished inspecting his partner’s head, which didn’t exactly produce any new information, as he didn’t know what a concussion was supposed to look like. He gazed at Graves’ rugged features as the setting sun danced across his boyishly unkempt hair, and then considered all of those words together in a sentence, and then immediately recoiled at the complete thought. “Your taste isn’t terrible, Malcolm. It’s catastrophic.”

    “Catastrophic?” Graves fired back. “Name one example. You can’t.”

    “The Northman,” Fate said almost instantly. “The trader with the cockroach tattoo. That Buhru cultist—”

    “Not a cultist.”

    “Tried to sacrifice us both, but sure, not a cultist. The whale guy. The octopus guy. The second whale guy.”

    “Orca.”

    “An orca is a kind of whale. The monk. The vastaya. The Noxian.”

    Graves winced. “Alright, he was bad.”

    “A Noxian, Malcolm. From Noxus. People talked about that one.”

    “More racist than I would have preferred in a man, in hindsight,” Graves allowed. “But it ain’t like you’re bringing home the greatest lovers in history. You ain’t that slick.”

    “Excuse me, I am very slick,” Fate protested. “No matter the size, shape, make, or model, none can resist the charms of Tobias Felix. I have conned hundreds—nay, thousands—of dew-eyed tourists across the whole of this vast and gullible land.”

    “Not this one,” laughed Graves, a little too forcefully. “Or, uh... you know.”

    “Y... yes, of course, I am aware,” Fate responded, not making eye contact as he fiddled with his hat.

    The two sat in silence for a while. Or relative silence, considering the towering flames and brutal detonations and screaming and shouting in the distance.

    “Sweet Tommy Kench, look at that sucker burn,” said Graves, still dangling his legs off the pier like the world’s grungiest adult child. “Tobias, I’ve been thinking. And don’t get me wrong, I do love a crime or twenty, and you’ll be there for literally all of them—”

    “What about Shauna? Or that lady with the laughing jar?” asked Fate with a tinge of poorly concealed jealousy, despite Graves having been gay for the better part of four decades.

    Vayne,” Graves corrected, more deliberately than was necessary for such a normal and casual conversation between platonic business associates, “is a good friend. But she’ll only help if we’re killing monsters. And for the love of all that’s sacred, never call her ‘Shauna.’ She will break your neck by looking at it. As for the other one... I don’t even want to deal with that right now.”

    “She’s scary,” said Fate. “Never seen clothes like that before. So many hands.”

    “She’s very scary,” Graves agreed. “I’m afraid she’s gonna kick me through a wall or something.

    “Point is, I’m meeting new people. I’m seeing the world. Piltover. The Shadow Isles. I saw Camavor, Tobias. I’m expanding my horizons. I might even want to expand ‘em more. Hear Ixtal’s opening up. Could be good money out there... you know... if you wanted to come along for the ride.”

    He rustled through his coat, producing a familiar blue playing card. “In which case, I probably wouldn’t need this anymore. Since you’d be around.”

    Fate chuckled. “Why don’t you hold onto that for now? Think of it as... a souvenir.”

    Graves grinned, slipping it back into his pocket. “I do like the sound of that.”

    The partners smiled foolishly at this, each imagining various swashbuckling criminal misadventures while sitting at an awkward physical distance apart.

    “But, you know, as, uh... partners,” Graves specified.

    “Yes, obviously. Partners. In crime,” Fate added.

    “Nothing else.”

    “Nope.”

    “Nada.”

    “No sir.”

    They concluded this exchange with a simultaneous fake cough. Graves looked unblinking at the water, and Fate looked at the underside of his hat. Far off in the distance, the warehouse burned and burned.

    It was, all in all, one of their better heists.

     

  9. Do No Harm

    Do No Harm

    It has been while, Mundo thought, stroking the massive purple tongue that hung from his mouth like an executed criminal swinging from gallows, since Mundo made a housecall.

    He rolled out of his bed (a large wooden box filled with sharpened knives and rusty nails), brushed his teeth (with a nail file), and ate breakfast (a cat). Mundo felt exuberant. He felt alive.

    Today was a fine day for practicing medicine.

    He spotted his first patient hawking shimmerdrops just outside Ranker’s Limb Maintenance. The man limped around in a circle, shouting at everyone within arm’s length about how shimmerdrops would make their eyes roll into the backs of their heads and how if they didn’t buy some right now, right this second, then they were damn idiots and did you just give him a condescending look? Because he’ll kill you and your family and your family’s family.

    Mundo took out his notepad, a tool he often used to mark down observations about his patients, both past and present. The notepad was large, yellow, and imaginary.

    Patient exhibits signs of mania, Mundo would have written if he hadn’t been tracing random squiggles in the air with a meaty finger. Possible infection of nervous system via cranial virus, he might have inscribed if he were capable of such multisyllabic thought.

    “MUNDO CURE HEAD AND FACE AREA GOOD,” he said to himself.


    Rank was just about to pack up his shimmerdrops and head home for the night. He needed to get new shoes. These ones rubbed his feet raw when he walked, and at the end of a long day’s work, hadn’t he earned the soft leather of grayeels?

    As Rank was thinking this, a huge purple monster jumped out of the shadows and yelled, “MUNDO HAS RESULTS OF YOUR BLOOD WORK.”


    Mundo left his first patient more or less as he found him (save for a few limbs) and took to the Commercia Fantastica, a market specializing primarily in gearwork toys. Though most of the shops were closed, Mundo spied a lone Zaunite teetering to and fro as he stumbled down the path. The Zaunite sang a song of a Piltovan beauty and the shy boy from the undercity who loved her, except he seemed to have forgotten most of the words apart from “big ol’ eyes” and “gave it to her.” An empty bottle dangled from his hand, and he looked as if he hadn’t had a bath in months.

    Was this man afflicted by the same disease that had ravaged the shimmerdrop dealer? Was this a virus? An epidemic in the making? Mundo had to act fast.

    This was clearly a man in need of medical attention.


    “TAKE TWO OF THESE AND TALK TO MUNDO IN MORNING,” the purple monstrosity said as he tossed a bonesaw into the drunk’s back.


    Mundo descended into Zaun’s Sump level. If there was a virus going around, chances were it originated here. There must be a patient zero somewhere. If he could just cure the first sufferer of this mystery disease, Mundo knew he could cure the rest of Zaun.

    But how was Mundo to find one specific patient in the sprawl of the Sump level? What steps would he take to isolate, quarantine, and fix this most suffering of Zaunites? How would he–-

    Mundo heard something. Footsteps, and a rhythmic clang of metal against metal.

    He followed the noise as carefully and quietly as he could –- wouldn’t want to spook the patient into running away and infecting even more people –- and found exactly what he was looking for.

    A young boy. No older than fifteen, probably, with a shock of white hair and a large metal sword-looking-thing in his hand. He had some sort of hourglass tattooed onto his face. Maybe a warning? A symbol that he was not to be approached under any circumstances?

    Mundo knew he’d found him. Patient zero.

    It would be a complex operation, requiring skill, planning, a careful eye and–-


    “YOU MIGHT FEEL A LITTLE STING,” the creature said, leaping out. His enormous purple form hurtling through the air, massive bonesaw in hand, tongue flapping in the wind.

    The boy was surprised, but not unprepared. Anybody hanging out in the Sump knew to be ready for trouble at a moment’s notice, and the kid had plenty of time to prepare.

    Nothing but time, in fact.


    No two ways about it: this was a troublesome patient.

    He refused to answer Mundo’s questions about his medical history, and continued to evade Mundo’s attempts to make him take his medicine. He repeated himself over and over again (perhaps suffering from a case of physical amnesia?) and had no respect for Dr. Mundo’s authority.

    The two scuffled over the child’s sickness for what felt like hours. Mundo made what he thought were very salient points about the merits of treatment, but the child constantly evaded Mundo’s attempts to help him.

    Mundo grew tired of arguing with the boy. He mustered up one final attempt at treatment, wielding his precision scalpel with the artistry of a Demacian duelist. The words of his medical vows -– “MUNDO FIX ALL THINGS, MUNDO DO MEDICINE VERY HARD” –- ran through his head again and again. His desire to cure this child filled him with purpose and determination.

    He swung with all his might.

    The treatment was a success.

    But then –- somehow –- the treatment reversed itself. Whatever good Mundo had accomplished in his last attempt at a cure was suddenly undone. To Mundo’s utter confusion, the child scurried away, utterly uncured.

    Mundo screamed in irritation.

    “WHY CAN’T MUNDO SAVE THEM ALL?” he screamed to the sky.


    Not every operation was a success. Mundo would be the first to admit that. Still, Mundo tried to focus on the positive: Apart from this most recent patient, Mundo had helped an awful lot of people. He’d done a full day’s work, and now it was time to rest.

    As the sun came up, Mundo retired home and tucked himself into bed. Who knew what tomorrow might bring? Another patient to help. Another epidemic to stop.

    A doctor’s work was never done.

  10. The Ophidian

    The Ophidian

    Anthony Reynolds

    No, no, that seat’s not taken. Pull up a chair, and sink a few, friend... Though that might be a poor turn o’ phrase, given my history. Heh.

    Aye, I’ve seen a few shipwrecks. Been in one me self, as it goes, back when I was young like you. Her name was the Ophidian, that ship, pulled down beneath the Jagged Straits. I was the only survivor too, mind. Maybe you buys me a drink, and I’ll tell ye about it.

    This? No, this coin’s not for spending, friend. That’s my lucky Kraken, for to pay the Tithe.

    The Tithe. Ye know the Tithe. Everyone knows about the Tithe. “Pay the Tithe, or face the ocean’s wrath.”

    Oh, by the Bearded Lady... Then you never heard o’ Nautilus, either? The Titan of the Depths?

    Barkeep! Pour us a round, barkeep, there’s a good lass. This is a tale that needs an ale, as they say... and my friend here’s buyin’.

    Ahh, that’s the good stuff, that is.

    ‘Twas almost thirty years back, now, returning from a hunt. I was a harpooner, finest shot in the Slaughter Fleets. We’d caught ourselves an axe-fin leviathanaye, one o’ them big, mean boggersand we was haulin’ the beast back to port. It were just before dawn. Bilgewater’s city lights flickered in the distance, beckonin’ us in. There were razorfish and berserker sharks following close by, ‘cos the axe-fin was oozing into the water, see.

    And our captain... Well, none of us much cared for him. Untrustworthy sort. He swears blind he paid the Tithe ‘afore we left. “A single gold Kraken,” he said, “for ‘tis all I have to give.”

    But none of us seen him throw it over the side, now did we. So, naturally we was suspicious, ‘cos we knew he was a tight-fisted old wharf rat. But on we sailed anyway.

    And that was when the Titan hit us.

    Without warning, this bloody great anchor comes at us from below. Smashed clean through the keel, up through the main deck. Caught us tight, and started pullin’ us down... Oh, it was chaos, friend. Sailors thrown overboard. The waters churnin’, scavengers feedin’. I grabs the captain, screamin’ at him, “You’re a liar! This is the Lady’s punishment for those as don’t pay!”

    The ship was going down fast. But then the planking gave way, didn’ it, and the anchor slid back into the depths. If it had ended then, more of us might’ve got away.

    But it weren’t over. Nautilus weren’t done wi’ us yet.

    The ship tipped to starboard, right-sudden. It was the weight of the Titan himself, hauling up onto the deck. Perhaps once it’d been a man, but it weren’t no man I saw that night, risin’ from the waves. I has our captain by the throat. “This is your doing!” I roared, as I chokes the bastard, his eyes wide. He can see Nautilus is comin’ for us...

    So I shoves the captain away, down the slanted deck, and this thing catches him in one hand, if you can believe it! It was so big, the fingers closed completely around ‘is bodyand the captain weren’t a small man by any stretch.

    “There’s your Tithe!” I yells, and jumped overboard.

    I dunno how long I was in the water. Must’ve only been seconds, but it felt like an age. But the sea scavengers didn’t get me, Mother Serpent be praised. Pulled myself up onto one of them stone pinnacles, out there in the Straits, an’ I watched the Ophidian sink.

    Nautilus still held the captain, squirmin’ and wrigglin’ like a stuck worm, but there were no escapin’ that grasp. The Titan was just standing there, motionless as a statue. I watched them go down, down into the darkness.

    Why spare me? Don’t rightly know. Perhaps I was the only one to make an offering. Or maybe Nautilus wanted someone left alive, to tell the tale. But on the darkest Bilgewater nights, when the murder-fogs roll in, ye might hear ‘im wading out from the shallows, slow and steady like, draggin’ that accursed anchor in his wake...

    Want my advice, friend? Keep a coin in your pocket, and always pay the Tithe. And don’t trust no captain who says he’s done it, ‘less you seen it for yourself.

    After all, ye might not be so lucky as me.

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