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Nilah

A confident and joyful woman who always wears an eerie smile, Nilah’s sudden arrival in Bilgewater has sent the city into an uproar. Her duels with rampaging sea serpents defy the limits of human ability: Racing across the surface of the open ocean with a whip-blade formed from glittering, prismatic water, she scales the great beasts before dramatically slaying them, pausing only to thank her “worthy enemies” for their efforts. Any threat taller than a house is guaranteed to draw her into combat, and the deadlier and physically larger that threat is, the more determined she becomes to challenge and destroy it.

Her strength and origins are shrouded in mystery. Yet the truth, known only to Nilah, is that she once had a different name and lived a very different life.

The precocious child of a large Kathkani family, the girl who would become Nilah was not a warrior at all—rather, she was a lanky bookworm with an interest in myths and legends. Kathkan had known relative peace since its neighbor Camavor’s collapse almost a thousand years prior, and had no further need for great warriors or storied heroes. Or, at least, that’s what Nilah believed.

Wishing the age of heroes had never ended, she collected and obsessed over colorful tales of old—epics of great beasts and shining warriors who clashed beneath the eyes of the gods, back when the world was young and humanity’s enemies were a thousandfold. She read of the mad king Viego and his tragic fall, the genesis of the first dragons, and the foundation of the universe in the Kathkan tradition. Nilah memorized each in turn, knowing in her heart that their color and magic were more than simple fiction.

One story, in particular, was her favorite: The Cycle of Ashlesh.

It spoke of the fantastical Lord of Joy, Ashlesh: A many-limbed beast who menaced the world along with its nine ferocious siblings. Hungering for primal joy, Ashlesh attempted to consume the realm of the gods—but the gods struck the monster down, trapping it deep below the earth in an endless, shimmering lake within the seventh layer of the underworld. There it would be guarded by a mythical order of heroes.

An order of heroes that, after unraveling the story’s many riddles, Nilah realized was beneath her very feet in the heart of the Kathkani capital. Overcome with excitement, she struck out to find this hidden order—to learn its secrets and perhaps even stand among the heroes as an equal...

And then she was gone. All knowledge of the girl she was—her face, her voice, her true name—was erased from living memory. Records curled and evaporated, writing vanished from walls and texts, and words failed on the tongues of her friends and family. It was as though Nilah had never been born at all.

The woman who resurfaced ten years later was a stranger to her homeland, unbound from the world she knew, yet possessed of a strange smile and an unending, ceaseless joy. Whatever happened to her during her long absence, she would not say. Perhaps she met the mythical order after all, and they trained her in the arts of magic and war. Perhaps she stood face to face with the primordial demon Ashlesh, battling it in the apocryphal darkness for a decade before finally emerging triumphant. Perhaps this wasn’t the girl at all, but a pretender wearing her flesh... Or maybe the truth was somewhere in between. Whoever or whatever she was, she began calling herself “Nilah,” the name of the legendary river of fate.

And then her work began.

Possessed of wiry, acrobatic strength, and wielding a liquid blade of incalculable might, she embarked on a conquest of the greatest threats of ancient myth: Grandmother Viper, the invincible progenitor of all Camavoran dragons; Imago, demon of change and scourge of the Carnelian Valley; the mad demigod Nabavelicus, perpetrator of countless atrocities.

Each new foe rises against Nilah in challenge, and each is snuffed out in a ferocious battle of color and fury, dazzling all witnesses.

Nilah's own legend grows with every victory. And with it, an epic tale has begun to take shape, following her journey through strange lands near and far. At her side is the power of Ashlesh itself, which Nilah wields against other evils that might one day threaten the safety of Kathkan. In her heart is the memory of what she has lost, and the knowledge of what is to come, driving her to face greater and greater opponents wherever they might be found.

Whatever happened to that lanky girl who was buried in books, Nilah now faces her future with unbridled bliss. Her mere presence inspires others to fight alongside her, while her deeds ensure that people remember the hero she has become, even if they cannot remember the woman she once was.

Facing the mythological villains of Runeterra with unerring glee, she will challenge the end itself if it means she can protect those who cannot protect themselves.

More stories

  1. An Intimate Evening at Oyster Bill’s

    An Intimate Evening at Oyster Bill’s

    Jared Rosen

    You will know joy

    You will be a hero

    And you will pass into legend as all great heroes do

    The only price I ask for such treasures

    Is you

    The Cycle of Ashlesh: Chapter Ten, Verse Seven



    Bilgewater isn’t particularly known for its cuisine, which makes Oyster Bill’s Oyster Bar an interesting conundrum. Located in one of the city’s poorer pockets, the establishment gained an impressive reputation over the years with the entire venture held aloft by “local celebrity” and proprietor Oyster Bill.

    Along with the oyster-man’s love of seafood and exaggerated stories, he also enjoys renting an extra room above the restaurant to various drifters and vagabonds. One such person being his most recent guest: an ascetic warrior with few belongings and an unceasing ear-to-ear smile—who just kicked Malcolm Graves horizontally through the dining-room wall.

    “I didn’t even do anything!” Graves moans, shifting his toothpick to the other side of his mouth. “You want one of the other ones. Senna maybe. Or Rango.”

    “Your lack of foresight now threatens millions of innocents, Malcolm Graves,” replies a cheery-sounding voice in an unfamiliar accent. “I have questions about the little present you left on my shores. Viego of Camavor.”

    The voice’s owner moves purposefully through the cloud of dust and debris, her liquid whip-blade suspended in a glittering arc around her. Each step illuminates the dingy restaurant as brilliant indigos and golds cast strange, dancing shadows over everything. Messy black hair frames a thin face and violet eyes, all underlined by an oddly exuberant expression, while at her side rests a glowing sphere held by two hands cast from a foreign metal. This is Nilah, and Graves has been trying to avoid her for weeks.

    It hasn’t gone well.

    Nilah arrived in Bilgewater seemingly overnight, and her presence immediately raised eyebrows across the city. From her odd habit of reciting various textual passages throughout the day—always while making complicated gestures with her palms—to her strange, seven-hand-motif armor, forged from a pearlescent metal no one recognized. Or her insistence that she hailed from Kathkan, even though the last full-blooded Kathkani hadn’t stepped foot on Valoran soil in over seven hundred years.

    Then she started killing sea serpents—forty, fifty, sixty fathoms long. When any ship was threatened, Nilah rushed down to the docks and soared across the surface of the sea with a wide, calm smile, her wiry frame launching itself toward the writhing necks of her foes. As word spread about her, she began to ask the port’s grateful sailors if they knew anything about a so-called order of sentinels... and that was when Graves started running.

    Now that Nilah’s found him, she doesn’t seem happy.

    Or rather, she isn’t acting happy. She seems disconcertingly cheerful with her pleasant grin that never breaks and her demeanor and voice that stay locked in unnatural positivity at all hours of every day. It’s this peculiarity that makes most people unable to read her intentions—besides her pathological need to fight very big things—and that makes conversations with the woman hard to navigate.

    “Don’t know nothing about Viego,” Graves lies, sifting through the rubble for his gun.

    “I believe it was you who sealed him in Alovedra, am I correct?” Nilah smiles cheerfully, taking another two steps forward. Her legs move in a curious, artful pattern, like a coiled snake about to strike. “Don’t lie. You are man-sized. Killing you would be very easy for me.”

    “Not that easy,” Graves snorts, New Destiny finally in hand. Savoring the moment to turn the tables, he fires three rounds directly into Nilah’s torso. Or, at least, he thinks he does. The bullets seem to move around her... Or maybe she moves around them. It’s like firing his gun into deep water—a thought Graves finds inexplicably unsettling.

    Nilah’s wide smile twitches at the sides of her mouth. Unbeknownst to Graves, she is unable to feel anger, or any emotion beyond a radiant joyfulness—but she knows she would want to right now, were it possible. She whips the gun out of his hands and knocks it to the far side of the restaurant before bisecting a metal table next to his head with a brutal second strike of her whip-blade. For a brief moment, Graves swears he sees phantasmal blue hands in the air around Nilah... but maybe this is his imagination. He’s been getting hit in the head a lot lately.

    “An interesting armament,” Nilah muses. “I imagine it works well against lesser opponents.”

    “So what does that make you?” seethes Graves.

    But Nilah doesn’t answer. Instead, she sheathes her weapon within the sphere, offering a brief recitation under her breath that Graves can’t quite make out. “My apologies. Based on your fighting style, you're not the sentinel I’m looking for.”

    “Sweet Tommy Kench, ain’t you supposed to be some kinda hero?” Graves yells, sitting up among wood fragments and twisted metal. “I’m a hero too, when viewed in a certain light! So lay off, will ya?”

    Graves exhales. “Damn... Nice magic, though. I gotta respect it.”

    Nilah offers another recitation, her hands shifting as she mouths the words beneath her breath, smiling ominously in the dark. “Thank you, Malcolm Graves. I gave much to wield it.”

    “I would prefer if you’d call me ‘Graves.’”

    “I wouldn’t,” replies Nilah. “There is great power in a true name, Malcolm Graves. Remember that.”

    "If you say so." Graves looks behind Nilah. "You folks in the back hear that, or should we speak up?"

    Right on cue, a voice rings out from the street. “We’re here for the serpent slayer!”

    Nilah turns to face a half-dozen mercenaries peeking through the hole she’d ripped in the wall. Her eyes drift past the men to a massive, pale something shifting on the planks behind them... and her heart skips a beat. She is often followed by disgruntled killers, but she hasn’t seen one of these before.

    “I am she,” Nilah replies, her attention fixed on the creature. “What do you want, exactly?”

    “You’re losing our bosses a lot of money. Think you can just flood the market with serpent catch? We own those docks and those ships, and as of now, we own you!”

    “What is that creature?” Nilah asks Graves, ignoring the mercenaries.

    “Deep eater,” mutters Graves. “They chow down on anchor graves that sink to the seafloor. Gives ‘em a taste for people. Mean and real dumb, so these idiots drag ‘em up and sic ‘em on marks they don’t like.”

    Nilah’s eyes flash with excitement. “How big do they get?”

    “I’unno. Ten, fifteen oars? That one looks pretty big.”

    “Interesting,” she whispers. “An enemy of worth.”

    “Hey!” shouts a mercenary. “When I’m talking, you listen or you die. Understand what I’m saying?”

    “Yes, I believe I do,” replies Nilah, dipping her hand into the sphere at her side. “I am Nilah of the Seventh Layer. May our battle sing across history.”

    Nilah whips her blade outward, its glimmering water forming two sharpened prongs that dance through the air with ghostly radiance. Whatever the mercenaries were expecting, it wasn’t this, and they mutter nervously as the weapon shifts and expands.

    They don’t know it, but none of them will leave this encounter alive. The Seventh Layer is not simply a title, but a mythical order steeled to face opponents of unimaginable power and scale. Self-trained killers are merely pebbles on the road to true challenge, and tonight, this so-called “deep eater” is the only foe of worth—a massive isopod with sickly, flesh-colored plates and a mean-looking maw of bloody teeth.

    From the depths of Nilah’s being, a hungry joy begins to swell.

    What happens next is a blur. Nilah bounds across the room with frightening speed, cutting through her unassuming opponents while wearing that same cheerful, unmoving smile. Each strike of her blade connects with the force of a towering ocean wave, yet the dancing water is sharp as polished stone. Nilah glides between blows, beautiful and deadly, as her enemies are blasted apart.

    In seconds, all that’s left is the deep eater. Considering that the words “ten oars” had suggested a beast of much larger proportions, this one isn’t too bad—about the size of a covered wagon. Not the most exciting opponent Nilah’s ever faced, but here in Bilgewater, it was something that would get people talking. They’d remember this victory, and that was all that mattered.

    Nilah leaps onto its back, her formless blade flickering in the night air. “Beast of the deep! May you find Joy!” she sings, and she slices the monster clean in half.




    “So, what exactly are ya lookin’ fer the sentinels for?” asks Graves, consigned to either having this conversation or being cut into little pieces. “We disbanded, mostly. And I pawned all my stuff, so you’re not getting those magic rocks or whatever.”

    “Viego of Camavor will free himself someday,” Nilah replies, her smile now kind. Friendly, even. “The magic binding him is Helian, and it is weakening over time. My people are in unimaginable danger.”

    “Hey, we beat him once,” replies Graves. “He’s strong, but we can probably do it again.”

    “He is not the true threat, Malcolm Graves,” says Nilah. “His ruinations write new magic into the world... an act that drives demonkind berserk. Enough to stir their primeval forebears.

    “Ten lords, long forgotten,” she continues, tapping the sphere at her side, “who must never be allowed to wake.”

    “Demons, huh?” says Graves. “You’re not a demon, are ya?”

    “No,” Nilah laughs. “Not entirely.”

    The ascetic performs another hand gesture, reciting something under her breath. As she speaks, Graves gazes at her sphere of prismatic liquid, which seems to draw him in. An unconscious smile curls at the edge of his lips as high-pitched, whispering laughter rings in his ears. It seems like the metal hands are almost... offering it up to him.

    “Don’t look too closely,” Nilah warns, and Graves snaps back to attention. “The beast is always hungry.”

    Nilah claps her hands on her hips. “Ah, but the hour is late, and I fear you have no further answers to give me. I will retire to my room,” she says matter-of-factly, walking past a confused Graves as she circles the damaged dining room and climbs the restaurant stairwell. “If you encounter any monstrosities of note, come find me so I can slay them. If you encounter Oyster Bill, tell him that I apologize for tonight’s damage.

    “It is good to meet a fellow hero, Malcolm Graves.”

    A door closes upstairs, and the woman is gone.

    Graves flicks his broken toothpick to the ground, bitten through in all the excitement. He reaches for a replacement but finds none, so instead gazes quietly out onto the street where six dead bodies and two halves of a giant marine louse are scattered.

    “The sentinels ruined my life,” he says to no one in particular.

    “Neat lady, though.”

  2. Nunu & Willump

    Nunu & Willump

    One of the Notai, a nomadic tribe that long traveled the Freljord, Nunu learned from his mother, Layka, that behind every thing is a story. Together, they gathered tales that Layka turned into songs. For Nunu, nothing was better than journeying from village to village, hearing his mother sing of ancient heroes. With music and dance, the Notai brought one last celebration to everyone they met, as each winter’s chill set in.

    Riding the wave of frost spilling from Anivia’s wings, his heart beating the rhythm of a jubilant song, Nunu’s world was full of possibility.

    On his fifth nameday, Layka gave Nunu a special gift: a flute, so he could learn to play her melodies himself. In the safety of their cart, the two bundled together and followed the knotted string that served as Layka’s heart-song, recording everywhere they’d been together, as the years came and went.

    When the caravan was attacked by raiders, Nunu was separated from his mother. Though he was dragged to safety by the surviving Notai, he was left to wonder what had happened to Layka, waiting to hear her songs on the wind…

    Snow fell. Weeks passed.

    Nunu missed his mother desperately, but the Notai assured him no child could safely search for her. They weren’t even impressed when he showed them the flute he now called Svellsongur—the name of a mighty blade existing only in his imagination.

    Nunu spent more and more time alone, escaping into his mother’s songs—the legends and heroes of old. He yearned to be one of these heroes, perhaps even a great warrior like the Frostguard, who could have saved his mother. He even met their leader, Lissandra, who asked countless questions about his mother’s stories, always seeking information about one particular song.

    No one believed he could be a hero, not even the other Notai children, who teased him for his flute when they now had daggers. But Nunu knew the songs in his heart, and one night, he realized how he could prove himself and persuade the others to help to find his mother.

    From the tribe’s fearful whispers, he’d learned of a fierce monster that killed all who sought its power, thwarting the local hunters who were sent each year, never to return. There was a song that Nunu’s mother sang… one that he now couldn’t seem to stop singing to himself.

    Suddenly, Nunu understood what he had to do. He could name the beast. It would answer his challenge, and feel the wrath of Svellsongur!

    Using his flute to tame a herd of elkyr, Nunu snuck out into the snow. One lonely child traveled to face a monster, finally living out a legend that not even he could imagine.


    An ancient and noble race that once ruled over the mountains of the Freljord, the yeti civilization was destroyed in a cataclysm of ice. Forced to watch his brethren descending into savagery after being stripped of their magic, one yeti swore to protect what remained of their power—a gem that swirled with the frozen dreams of any mortal mind nearby.

    As the last magical yeti, the guardian was also shaped by perception. Though he had been chosen to safeguard the magic until it would be needed again, he could find no worthy vessel. The men who intruded upon his ruined home had only malice in their hearts… and so a monster greeted them with fang and claw.

    But the guardian knew he was forgetting something. His name… and the names of those he had loved...

    Once, there had been song.

    That all changed when a young boy stumbled into the ruins. After centuries of unbroken vigil, the monster was prepared to end the boy’s life, snarling as he sensed the human approach.

    Unexpectedly, the gem brought forth images of heroes slaying dragons and beheading ancient serpents from the boy’s mind. The child roared, drawing his flute like a fearsome sword. But the blow never came, for even as the boy saw visions of heroes swirling around him, he realized the deeper truths of the songs his mother sang…

    When he looked at the guardian, he didn’t see a monster. He saw someone who needed a friend.

    Still enraged, the yeti did not expect the first snowball to the face. Or the second. Snowball fight! In anger, then shock, then joy, the guardian joined in, shaped not by fear, but by a child’s imagination. He was growing furrier and friendlier. His growl was becoming a laugh.

    Until the beast accidentally broke the boy’s flute.

    As the child began to cry, the guardian felt a kindred grief take shape around the gem. For centuries, he had looked into it and seen the end of his people—the threat they had buried, betrayal by the blind one—and now, instead, he saw a caravan burning. He heard a voice on the wind. He sensed something else within the boy, something he had never felt from a human, not even the three sisters who had come to him long ago. It was love, fighting back despair.

    In that moment, the guardian knew the Freljord’s only hope lay in the power already within this child. The magic he’d been guarding was a tool; what truly mattered was the heart that would shape it. With a gesture, the magic passed from the gem into the boy, giving him the ability to make his imagination real. To repair his flute, freezing it in dreams that hardened into True Ice.

    To imagine a best friend named “Willump.”


    Escaping into the Freljordian plains, Nunu’s heart and Willump’s strength now enable the pair to do what they never could alone: to have an adventure! Following the songs of Nunu’s mother, they snowball wildly from one place to the next, holding onto the hope that she is still out there, somewhere.

    But Willump knows that with magic and dreams come responsibility. One day the games will end, as the dark ice at the heart of the Freljord thaws, and thaws…

  3. Cassiopeia

    Cassiopeia

    The youngest child of General Du Couteau, Cassiopeia was born to a life of possibility and privilege among the Noxian noble houses. From an early age, she displayed a keen mind and sharp wit, and while her sister Katarina flourished under their father’s tutelage, it was their mother Soreana in whose footsteps Cassiopeia would follow.

    A hero of Noxus’ expansion into Shurima, General Du Couteau eventually sent for his family, installing them close to the governor of the coastal city of Urzeris. Surrounded by strangers in an unfamiliar land, Cassiopeia remained close to her mother, learning much of politics, diplomacy, and subtle influence. As she grew, Cassiopeia could not help but glimpse other, hidden concerns within Soreana, beyond those of the empire…

    One day, quite unexpectedly, Soreana collapsed in the family residence—her hairbrush had been laced with caustic venoms by an unknown hand, leaving her close to death. General du Couteau was well versed in the ways of an assassin, and so he had all the household staff removed, leaving his wife and daughters alone in an empty house.

    Still little more than a child, Cassiopeia never left her mother’s bedside. While Soreana’s recovery took many months, the bond between them became stronger than ever before.

    When the general was recalled to Noxus to prepare for the long-awaited invasion of Ionia, he took Katarina with him, but Cassiopeia remained in Urzeris. Seemingly relieved, Soreana confided in her daughter that she belonged to a clandestine and secretive cabal, known by some as “the Black Rose”. Having guided the empire for centuries, they had finally managed to spread their influence into Shurima.

    Now free of her husband’s watchful eye, Soreana’s real work could begin.

    In time, and under her mother’s tutelage, Cassiopeia blossomed into a young woman of tremendous beauty, cunning and intelligence, if somewhat lacking in empathy. She saw those around her as tools to be used to achieve her goals, and then cast aside just as quickly.

    Though she had barely reached the cusp of womanhood, she was initiated into the Black Rose by hunting down and eliminating those who had sought the death of her mother. She surprised even Soreana with her speed and efficiency, and left no trace of her activities—or her proxies—behind. Only then was Cassiopeia made privy to the cabal’s broader plan for Shurima. Using her family’s tremendous resources, she undertook a number of expeditions into the deep desert, raiding ancient ruins with the help of a local mercenary named Sivir.

    Her efforts were made all the more urgent when word reached Urzeris from the capital. Grand General Boram Darkwill had been deposed by Jericho Swain, and a number of noble houses had chosen to honor this coup… including Du Couteau.

    Outraged and disgusted by her husband’s betrayal, and fearing that all members of the Black Rose were now in jeopardy, Soreana became desperate. She dispatched Cassiopeia to seek out the godlike power that had been the key to Shurima’s supremacy in ages past. Cassiopeia swore she would return with a weapon ready for the looming secret war, or not at all.

    Fulfilling this oath would leave her changed forever. Upon unearthing a long lost tomb of the mythical Ascended, she knew this was the threshold to the power she sought, and intended to dispatch all witnesses from her expedition before claiming it. The guide Sivir was the first to fall to Cassiopeia’s blade, but then an ancient stone tomb guardian reared up, and buried its fangs into her flesh.

    Overcome by its arcane toxins, she was carried back through the desert by her hired soldiers, screaming as her body twisted into something new and unspeakable…

    Cassiopeia locked herself in the disused crypt of the Urzeris residence, and endured the untold agonies of this transformation. Gone was the brilliant and beautiful daughter of Soreana Du Couteau, replaced by a monstrous, slithering creature that skulked in the shadows, spitting poison, and crushing stone as easily as glass.

    For weeks she wept and howled, grieving her lost life… until the day she could weep no more. She dragged herself up from the depths of despair, determined to accept—maybe even someday embrace?—her fate. It was not the Ascension she had hoped for, but Cassiopeia had unearthed the magic of dead Shuriman gods. She would turn it to the schemes of the Black Rose just as she and her mother had planned, and she could feel this power growing within her, day by day.

    Though into what, even she cannot guess.

  4. Braum

    Braum

    Even as a child, Braum was much larger than other Freljordian youngsters, but his mother taught him never to use his size to intimidate or bully. She came from a proud line of herders, and believed true courage lay in using one’s power not to dominate, but to protect those in need.

    When Braum was still a boy, ice giants devastated a neighboring tribe. That tribe had long preyed upon the herds of Braum’s people, but his mother didn’t hesitate to head out across the tundra to help the survivors, bearing furs, foodstuffs, and healing supplies. At first, Braum didn’t understand why she would aid their rivals—but after her actions saved many lives, they became lifelong allies. He finally understood what his mother meant when she said all the Freljord’s people were a family, and from that day forth, he pledged to bring that family together.

    As Braum grew, it was clear he was one of the revered Iceborn, though even among their number, his strength and ability to endure the elements were legendary. He became a local hero, rescuing children who had slipped into icy ravines, saving travelers stranded in blizzards, and protecting families from ravaging wildclaws. Whenever he appeared, people knew help had arrived. He was a figure of hope, known for his liveliness and laughter, and the easy way he made friends.

    Eventually, Braum realized he was needed beyond the valleys and tundra where he’d been raised. Bidding his mother a tearful farewell, he set out to travel the Freljord.

    Over the years, countless stories spread of Braum’s mighty feats and good deeds. While most had at least a kernel of truth, they grew increasingly far-fetched and mythic—such as the legend of how he chopped down an entire forest in a single night using only his bare hands, or how during a volcanic eruption, he saved an isolated farmstead by picking it up and carrying it to higher ground.

    A more recent tale spoke of how Braum found his immense ram-headed shield. As the story went, it was an enchanted vault door, forged in ancient times and set into a mountain. Braum heard cries from within, but he couldn’t break the door down. Undeterred, he punched his way through the mountain’s bare rock, rescuing a troll boy who was trapped inside. He ripped the unbreakable door off its hinges, and has borne it ever since.

    As with many legends about him, Braum laughed uproariously when he first heard this particular tale—but far from refuting such stories, he embraces them. Why let the truth get in the way of inspiring others to acts of generosity and kindness?

    No matter how he actually found his shield, soon afterward Braum made his way to the sacred site of Rakelstake, where many tribes had gathered to hear the words of the Avarosan warmother, Ashe—said to be the reincarnation of Avarosa herself. There, he witnessed the barbarian Tryndamere, desperate to prove his worth, savagely beating any who would face him.

    As Braum watched, he saw that Tryndamere was growing increasingly unhinged. During one duel, he was so lost in his fury that it seemed certain he would kill his opponent, despite having already prevailed. Deciding things had gone far enough, Braum planted himself in front of the downed fighter, shield raised, and Tryndamere hacked and smashed against the impenetrable bulwark. When the barbarian’s rage finally subsided, Braum’s good humor won him over, and before long the pair were laughing and drinking to each other’s health. Some even say that it was Braum who first introduced Tryndamere to Ashe. The barbarian would later marry her, becoming her only bloodsworn.

    Braum doesn’t hold any particular tribal allegiance, for he views all within the Freljord as brothers and sisters. Even so, he sees in Ashe someone who can end the centuries-old feuding among the Freljord’s tribes, and the Avarosans have informally adopted him into their number. Braum’s dream, as he often tells adoring children, is that someday the Freljord will be united in one big family… and then he can retire to become a humble poro herder.

    Though Braum counts no one as his enemy, he has had a few run-ins with the Frostguard since he started carrying his shield. He doesn’t understand why they have a grudge against him, nor why they seem so interested in what he now bears…

  5. The Mountain

    The Mountain

    Mount Targon is the mightiest peak in Runeterra, a towering mountain of sun-baked rock amid a range of summits unmatched in scale anywhere else in the world. Located far from civilization, Mount Targon is utterly remote and all but impossible to reach save by the most determined seeker.

    Many legends cling to Mount Targon, ranging from tales of blazing warriors imbued with incredible powers falling from the sky to battle monsters, to fantastical tales of gods and their celestial abodes crashing down to form the mountain. Some legends even go so far as to claim the Mountain itself is a sleeping titan of antiquity.

    Like any place of myth, Mount Targon is a beacon to dreamers, madmen and questors of adventure. Those who survive the arduous journey to the foot of the titanic mountain are welcomed as fellow pilgrims by the scattered, tribal communities that have set up nomadic camps around its base.

    Here the weary traveller learns of the tribes, such as the Rakkor, who have endured the harsh climate and unforgiving lands around the mountain for millennia. These people are united in their belief that living in the shadow of these cyclopean structures of monumental scale is a true calling of mysterious powers. The origin and purpose of these structures - if such things ever had one - remain a mystery, for mortals can never truly know the minds of the structures’ lost creators. Many faiths find root around the mountain, but all are beholden to the Solari, a sun-worshipping faith whose tenets dominate the land. The Solari high temple sits on the eastern slope of the mountain, reachable only by crossing swaying rope bridges over abyssal canyons, climbing winding stairs weathered into the living rock and traversing whisper-thin ledges cut upon sheer cliffs carved with ancient symbols and vast effigies.

    Some brave souls attempt to scale the impossible mountain, perhaps seeking wisdom or enlightenment, perhaps chasing glory or some soul-deep yearning to see its summit. The dwellers at the peak’s base cheer as these brave souls begin their ascent, knowing the mountain will find the vast majority of them unworthy. And to be judged unworthy by Mount Targon is to die.

    The mountain’s sheer flanks and the treacherous conditions of its high slopes make it incredibly difficult to climb. Its rocks are littered with the contorted bodies of those who have made the attempt and failed. The ascent is all but impossible, a grueling test of every facet of a climber’s strength, character, resolve, willpower and determination. Some climbers ascend for weeks or months, others for only a day, for the mountain is inconstant and ever-changing. And even for those hardy few who somehow survive to reach the top, the testing is not over. Some who claw their way to the summit do so only to find it utterly empty, an abandoned expanse of ruins and faded carvings beyond human understanding. For unknowable reasons, the mountain has found the climber’s soul lacking.

    For a handful of others, however, the summit is said to be veiled in a cascade of shimmering light, through which wonders and far-distant vistas can be glimpsed, the bewildering, tantalizing visions of a mythical domain beyond. Despite attaining their goal of reaching the summit, most fail this last test, turning away in fear from this inhuman realm. Of the rare few who press on, most never return, while others may reappear minutes, years or even centuries later.

    Only one thing is certain - those who return are changed beyond all recognition.

    The sky around Mount Targon shimmers with celestial bodies; the sun and moons, but also constellations, planets, fiery comets that streak the darkness, and auspicious arrangements of stars. The people living at the mountain’s base believe these to be aspects of long-vanished stellar beings, creatures powerful and ancient on a scale beyond human comprehension. Some believe the power of these Aspects sometimes come down the mountain within the lambent bodies of those climbers found worthy. Such an occurrence is unimaginably rare and amazing tales of their exploits form around such individuals, who only ever appear once every few generations.

    It is incredibly unusual for more than a single Aspect to walk the earth of Runeterra at any given time, so the tales of several Aspects manifesting has spread a pall of fear and uncertainty around the mountain. For what threat might be arising that requires the power of so many powerful beings to fight?

  6. Vladimir

    Vladimir

    A master of ancient, forbidden sorcery, Vladimir is among the oldest enigmas of Noxus. He was present at the dawn of the empire, and has since woven his influence deep into its foundations… but he remembers little of those days. His mind is mortal, and so most of his unnaturally extended life endures not in his memory, but in his chronicles.

    History has lost track of Vladimir on many occasions, though its pages are littered with figures suspected to have been him. Legend once told of a prince in a kingdom threatened by the infamous darkin, as their great war spilled into Valoran. With his father’s crown at stake, and many more heirs ahead of him in the line of succession, the unfortunate youth was traded to the fallen god-warriors as a hostage.

    Mortals were little more than cattle under the tyranny of the darkin, their supremacy apparent in the sorceries they had conceived—the arts of crafting flesh and transmuting blood, granting them mastery over life itself.

    Believing himself above other mortal vassals, and therefore worthy of such power, Vladimir was the first of his kind permitted to study this terrifying magic. His devotion earned him a place of favor in his patron’s warhost, and the right to practice hemomancy and enforce the darkin’s will on lesser beings. Over time, the god-warrior watched with amusement as Vladimir came to govern his subjects with as little mercy as the darkin themselves.

    The fall of these cruel tyrants is, likewise, the stuff of legend. An account of it, written in the dead High Shuriman language, is kept hidden within the Immortal Bastion. It speculates that Vladimir’s master was not imprisoned like so many of his kin, but instead died at the hands of his own warhost. The few surviving mortals fled, taking what knowledge they had of blood magic with them.

    Unknown to all but Vladimir himself, it was he who struck the killing blow. Scarred, blinded, driven mad by the radiance of a darkin’s undoing, he absorbed enough power to renew flesh that was never meant to last beyond a mortal lifespan.

    And he has done this countless times since, through rituals too vile to speak of.

    At the height of Mordekaiser’s dark reign, it was said that a mythic and bloodthirsty fiend haunted the coastal cliffs of eastern Valoran, demanding young lives and savage worship from the local tribes. Few were welcome in his lair, until the day a pale sorceress approached this barbarian god with an offer. The two feasted together as equals, weaving magic so dark that the wine at their table soured, and the roses withered, vibrant red turning to black.

    Thus began the pact between Vladimir and LeBlanc, rife with disputes, and games of politics and war. Over the centuries, others joined them—powerful nobles, exalted masters of magic, and beings darker still. This cabal grew into the hidden power that would guide the throne of Noxus for more than a thousand years, orchestrating many of the empire’s most ambitious campaigns.

    Uniquely among the leaders of the Black Rose, Vladimir has rarely limited himself to scheming from the shadows. In the past, he deigned to join the Noxian noble courts during the most interesting of times, only to fade into seclusion decades later, his extreme age—and the atrocities his sorcery could wreak—a well-kept secret. Even so, under Vladimir’s tutelage, the art of hemomancy has found a place in the military of Noxus, and among scions of the old aristocracy. Among these diverse practitioners is the Crimson Circle, a youthful cult dedicated as much to Vladimir’s personality as to blood magic itself.

    With the death of the previous Grand General and the rise of Jericho Swain, the political landscape of the empire changed dramatically, and Vladimir has been forced to rouse himself once more.

    Wearing the guise of a benevolent socialite, he has returned to the public eye as a vocal opponent of the ruling Trifarix council… much to the concern of more cautious members of the Black Rose. Indeed, his reappearance may have come too soon, as time has not yet washed away all the stains of his previous lifetime, and it seems likely that Swain himself has begun to grasp Vladimir’s true nature.

    As a new and darker conflict approaches Noxus, Vladimir drinks deeply from the renewed vitality of the empire, reminding himself of his past glories. To him, this life is a mere revelry, a masquerade spanning centuries, and the prologue to greatness—for though the darkin eventually fought amongst themselves and lost their immortal grip on the world, Vladimir knows he is strongest alone.

  7. Interview: Inside K/DA

    Interview: Inside K/DA

    PopRox

    PopRox: Hello to our international audience! Today we have very special guests for you. I’m here with the four members of K/DA. If you haven’t heard of them, and how have you not heard of them, are you living under a rock?! Go to YouTube right now and search for their hit song “POP/STARS”.

    We are so excited to have you today, K/DA.

    K/DA: Hi everyone! My name is Kai’Sa and you’re listening to PopRox! The rest of K/DA and I are excited to hang out!

    PopRox: I got to say, Kai’Sa, it’s so lovely to hear your accent. Tell us more about your upbringing.

    Kai’Sa: Thank you. Well, I grew up all over actually; my parents traveled quite a bit. My accent is pretty international.

    PopRox: Any favorite cities?

    Kai’Sa: <LAUGHS> Of course! My favorite cities are Cape Town, Seoul, New York, and Hong Kong, where I spent most of my time before K/DA.

    Ahri: 그래서 저희 안무에 이국적인 느낌이 있어요. 카이사랑 안무 연습을 하면 연습 같지 않고 너무 즐겁죠.
    (She brings international style to our choreography too! It's never a boring dance practice with Kai'Sa.)

    PopRox: That’s incredible! And thank you, Eve for translating. How long does it take for you to get ready for a performance?

    Ahri: A lot of time! 상상도 못 할 정도로 오래 걸려요. 다들 최선을 다하거든요. 투어 중에는 빨리 일어나서 의상 챙기고 메이크업 받고 준비를 하죠. 투어 중이 아닐 땐 스튜디오에 일찍부터 가 있고요.
    (Everyone in the house works so hard. We get up early to get dressed and prepare for a day during tours. If we're not touring, we'll be at the studio early.)

    PopRox: Alright, let’s talk about you Ahri. How does it feel to be back in the limelight and with such a hit single?

    Evelynn to Ahri: 자꾸 왜 이런 걸 물어볼까? 난 이 질문 별로야.
    (I don’t think it’s a great question. They always ask.)

    Ahri: 너무 그러지 마, 이블린. 저는… 일단 음악에 집중했어요. 팬분들께서 좋아하고 자랑스러워하실 만한 노래, 대담하고 아름다운 노래를 만들고 싶었거든요. 언제나 다양한 문화에 열린 마음으로 저희를 응원해 주시는 팬 여러분께 감사하다는 말씀 드리고 싶네요. 정말 감사합니다! 꿈이 현실이 된 것 같아요.
    (It’s ok, Eve. I focused on my music. I wanted to make bold and beautiful songs that people love and have confidence in. Thank you to our fans around the world for the continued support and acceptance of our cross-cultural artists. Thank you for all your love. Our vision came together.)

    Eve: This is important. Ahri did not disappear. She saw real issues with the restrictions of creativity from music labels and found a way to unleash a powerful album with a fearless team.

    PopRox: That’s a great point, Evelynn. You have a reputation in the music industry as a difficult artist to work with. Do you feel you’ve found a perfect position on K/DA?

    Eve: Oh, I’m familiar with the “bad girl” or “diva” labels. I have nothing but good things to say about previous bands I’ve worked with. We simply had creative differences. Everything we do in K/DA is collaborative. Ahri’s leadership enables each of us to express our talents equally. Yes, this is a perfect fit for me.

    PopRox: Can you tell us more about your album, K/DA?

    Ahri: 카이사, 네가 대답할래?
    (Kai’Sa, can you answer?)

    Kai’Sa: There is a place between fantasy and reality where anything can happen. You have the power to be anyone, and do anything. It is your dream. In our in-between world, K/DA feels confident and strong. We can do anything, and so can you.

    Akali: So can you!

    Ahri: <LAUGHS>

    PopRox: Why do you think the song “POP/STARS” is such a hit?

    Ahri: 아칼리 덕분이죠. 저희의 비밀 병기라고나 할까요? 목소리가 독보적이잖아요.
    (Akali. She's our secret weapon. No one sounds like her.)

    Akali: No! No it’s not me I promise. I am trying to break tradition, but it’s easier with K/DA doing it together. It’s all of us. Eve and Ahri work so hard to encourage each of us to unleash our minds. For example, I wrote the rap for “POP/STARS” so many times, and each time Ahri encouraged me to go further. Eve… well Eve is more direct.

    Eve: I told her to stop trying to be the most creative rap artist in Asia, and to just be it.

    Kai’Sa: I feel like Akali brings this truly unique vibe. We each have our own style and with Ahri’s direction we make music completely different than current pop songs. And our fans love it!

    PopRox: Akali, you perform on the street, right?

    Eve: You can’t stop her.

    Akali: Ha. Yes. Sometimes. I don’t want to be successful because people know who I am. I want them to like my lyrics because they’re good.

    Eve: They’re good.

    PopRox: That’s pretty rare for a pop star, and we really appreciate it. You’ve been spotted in Hong Kong and Tokyo as well, wherever you girls tour. There’s a viral video of you in Seoul rapping and doing a few flips.

    Akali: Ha. Yeah. Just a few flips.

    PopRox: What was each of your favorite parts in “POP/STARS?”

    Kai’Sa: Oh I adore Akali’s rap. The black light scenes showing how there’s so much more than what meets the eye, that’s the kind of art I like making.

    Akali: Kai’Sa spray painted the art herself! She made my mask. My favorite part is Ahri’s elegance. Her parts in “POP/STARS” give us a strong foundation to set up this magical world.

    PopRox: You two have so many talents! What about you, Eve?

    Eve: Driving down the tunnel at Kai’Sa was a thrill. The thing is we filmed that scene only seven times. I wish I had more time with that sports car. We did put Kai’Sa in front of the speeding car once, but they told us not to do it again. Seeing the final version of it was fabulous.

    Kai’Sa: You know I would’ve gotten away in time.

    Eve: But the stunt coordinator might not.

    PopRox: Ahri?

    Ahri: POP/STARS에서 제가 제일 좋아하는 부분은… 마지막 장면에서 같이 안무하는 거요. 촬영 중일 땐 따로 있는 경우가 많다 보니까 함께인 순간이 좀 특별하게 느껴져요. 넷이 같이 춤을 출 때 저희가 제일 빛나는 것 같아요.
    (Dancing together in the last scene is my favorite part of “POP/STARS”. We’re not always together when we film. When we are, it’s very special to me. When the four of us dance together, K/DA shines.)

    PopRox: So what’s next for K/DA?

    Ahri: 팬분들을 위해서 투어도 계속하고 음악도 만들어야죠. 저희 음악의 가치는 자기표현이나 사랑, 아름다움, 우정, 자신감 같은 데 있는 것 같아요. 더 많은 분들께 그런 가치를 전해드리고 싶어요.
    (We’ll continue to travel and create music for our fans. I believe our music celebrates self expression, love, beauty, friendship, and confidence. We will take that all over the world.)

    Eve: Basically, we’re just getting started.

    PopRox: Thank you so much for spending time with us K/DA. Wishing you the best of luck at the League of Legends Worlds Championship performance. And thank you to our listeners from around the world. This is PopRox signing off.

  8. Right On Time

    Right On Time

    Dana Luery Shaw

    18:17

    Renata Glasc’s heels click angrily against the marble floors on her way to the front door. It’s a long walk, and her annoyance grows as the bells screech out the same cloying tune a second time.

    The mechanical fingers of her left hand unfurl as she reaches for the latch, twisting and snapping into the necessary shapes, embedding in the bespoke lock as its one and only key.

    She throws open the ornate copper door and looks down at her visitor. “Mave.” All of Renata’s high-ranking subordinates had been informed that her priority for the evening was debuting her Decanter at the Vesella Novelty Gala.

    “Ms. Glasc,” the shorter woman says with a curt nod, her prosthetic iron eyes rattling against the glass of her gel-filled goggles. “Sorry to interrupt.”

    “It must be important.”

    “We’ve gotten wind of a new type of breather. Not just a filtration unit. An air purifier.”

    Renata’s eyes flash. “My devisers said we had nothing to worry about on that front.”

    Mave shrugs—not her department.

    “Who’s manufacturing it?”

    “Baron Midenstokke. Not sure where yet.”

    She glances at her gaudy Piltovan clock. The gala begins in just under two hours, her presentation slot is at precisely 21:05, and she hasn’t even had time to pick up the Decanter from the laboratory yet… She sighs. It looks as though the gala will have to start without her.

    Time to get the night back under control.

    18:56

    Basile, a worm of a man, grovels at Renata’s feet, dirtying her office floor with his soot-stained tears. “I’m sorry,” he chokes out, breath still rank from whatever swill he’d been drinking when she’d interrupted his visit to the Corrodyne Taproom. “I’ll get the money to you in a week. Two, at the most.”

    Renata says nothing, letting Basile squirm and sob on the floor a little longer. He had come to her for a loan six months ago for his wife’s replacement leg after an accident at a machinist’s shop. Renata gave him what he asked for, and got him a well-paying factory job to boot. But after his wife died from sepsis and Basile tried to drown his sorrows at the taproom… it’s no surprise he can’t pay.

    It’s what she’s counting on.

    “Do you think,” she asks finally, “that I need that money? That I would even miss it?”

    “I…”

    “I’m not interested in money, dear Basile. Keep it.”

    Basile’s eyes fill with tears of gratitude. “Thank you,” he whispers. “Ms. Glasc—”

    But.” She holds up a finger to quiet him. “There is something I need from you.”

    “Anything.”

    “You’re still working for Midenstokke, yes? Got a nice little promotion last month?”

    Basile’s face falls. Not everyone has the stomach to get between two chem-barons. He swallows hard. “I can get you your money in… in four days, Ms. Glasc.”

    “No, Basile.” Renata Glasc leans down. She can see the sheen of sweat on his forehead. “You’ll get me the information I need, and you’ll get it to me within the hour.”

    20:23

    Elodat carefully moves aside the vials and burners, the metals and wires, the tools and masks that litter her own private workspace, and lays out the first few pages of designs. Renata watches as the deviser dons a loupe, looking closely at all of the details that make these new breathers tick. There are few she would trust with this new alchemical technology, but Elodat has proven her worth time and again since she first entered Renata’s employ at age twelve.

    “These are unbelievable,” Elodat breathes reverently. “No filter system, no place for the toxins in the air to go. They just… destroy the toxins. Eliminate them completely.”

    “And you understand how it works?” Renata asks. “Would you be able to replicate the results in a similar product?”

    “Without question.” Elodat’s fingers twitch excitedly. “Is this my next project?”

    “It is.” She pauses. “But make some part of it necessary to replace. Filters are a great way to keep money rolling in. Find our version of that for a purifier.”

    Renata looks at Mave, who’s standing in the corner near the door and awaiting instructions. “We’re sure about the factory?”

    Mave nods. “My scouts confirmed it. Just beneath Midenstokke’s dance hall in the Promenade as Basile said.”

    “Excellent. 22:30, then. That should give us both plenty of time.”

    Mave turns to leave, but Renata stops her and glances at the deviser. “Elodat, the Decanter’s show-ready, yes?”

    Elodat snorts as she marks up the design documents. “Of course, Ms. Renata.”

    Beside the deviser’s workstation sits the Decanter prototype. A weapon. A tool. A mechanized wonder attuned only to the gestures of Renata’s left hand. All elegant lines of gold and brass, both sinuous and sharp, protective, yet delicate. Bubbling inside the contraption is the glowing magenta liquid that encompasses Renata’s entire inheritance.

    Renata twirls one of her mechanical fingers in the air. In response, one of the vials attached to the Decanter fills with a pink gas. She plucks a breather from Elodat’s desk and grabs the vial, clicking it into the mask in place of a filtration unit.

    “Make things easy on yourself,” she says as she tosses the mask to Mave. With a nod, Mave exits.

    “Um, Ms. Renata?” The deviser looks at the floor as Renata turns back to her. “How are my parents? I haven’t seen them in… yeah.”

    “They’ve just bought a house,” Renata says casually. “And I’ve found work for your brother and his fiancé at a cultivair. Your work has kept them very happy.” A pause. “You should visit them.”

    Elodat’s head snaps up. “Really?”

    “Absolutely.” With a beckoning gesture from Renata, the Decanter’s thrusters fire, lifting it into the air. It bobs beside her as she walks toward the door. “After the demonstration.”

    21:46

    “And now, finally,” the announcer says with a glare at Renata, “we have the newest product from Glasc Industries, presented by the fabulous Renata Glasc, herself! Renata, darling, please join us on the stage!”

    With practiced ease, Renata steps out from behind the curtain to ravenous applause. Wealthy Piltovans, dressed to impress, fill the Vesella clan’s lavish ballroom, eager to hear about the newest novelties from their favorite Zaunite. The announcer claps politely, though his eyes roll at this level of excitement from the audience.

    Renata removes her mask. Every breath she takes of the empty Piltovan air cuts her throat like glass, but still, she smiles. “A big thank you to the Vesella clan for having me! What a treat it is to spend an evening in your beautiful city.

    “For many of you, ‘chemtech’ is a scary word. An ugly word. One of iron and decay. What, then, could a Zaunite have to offer Piltover? Glasc Industries has shown you time and again that chemtech doesn’t have to be ugly. And tonight, I’m going to show you that it can be beautiful.”

    A flick of her wrist, and the Decanter floats across the stage past the announcer to Renata. Delighted gasps punctuate the murmur of the crowd.

    So easily pleased. So hopelessly naïve.

    “The Glasc Industries Decanter, a milestone in the world of healing! Alchemist and nursemaid all in one, creating medicine and administering it in the same breath.”

    She’s interrupted by the announcer coughing into his sleeve. She turns to him, knowing full well that none of the chemicals in the Decanter are strictly medicinal. “Would our kind announcer be interested in helping with a demonstration?”

    22:29

    Renata sips her sparkling wine as yet another potential investor approaches her. Across the room, the announcer stands beside the Decanter and hands out Renata’s business cards—just as Renata had... suggested.

    She peers at her pocket watch and walks toward a balcony with a phenomenal evening view of Piltover. Below, even Zaun’s promenade level is visible from here...

    22:30

    An explosion lights up the promenade. Right about where Baron Midenstokke’s dance hall is, in fact. Or, rather, where it used to be.

    But no one in the Vesella clan’s ballroom seems to care. A glance is the most any of them spare for the tragedy down in Zaun. It’s beneath them.

    Except for Renata Glasc, who watches with a chuckle and takes another sip of her fine Piltovan wine.

  9. Stone Cold

    Stone Cold

    David Slagle

    I wake up suddenly, like a story that starts in the middle of the action.

    The song. I heard it!

    “Willump!” I shout. “I heard the song again! Wake up!”

    I shove aside the snow that serves as our blanket and look my flufferific friend in the face. His whiskers are twitching like they can feel my dream slowly fading. He growls, and his breath swirls into all kindsa shapes. But even though he’s old and has hair in his earholes, still, he’s my best friend! I laugh as his beard tickles my nose.

    Nothing like a magical yeti to bring me back to reality!

    Willump rolls over and starts scratching his grumbling belly. “You’re always thinking about food,” I laugh again. Laughing feels good, it helps me remember.

    My mom…

    We’ve been following her song across the Freljord—my mom’s heart-song. Everywhere we’ve ever been, she made a verse, and if I could only remember what each place was, I could find my way back to her. I could save her, like a hero in her stories!

    But I can only remember parts of the song when I’m not trying, and sometimes… it’s like my mom is out there, singing.

    Like that! Did you hear that?!

    “It’s coming from that village,” I bellow, pointing towards a patch of darkness beneath a frozen waterfall. Something inside me knows that’s where the song came from. “Sword first, Willump, I’ll cut through the wind!”

    I shiver as we enter the clearing a few moments later, though I’m surrounded by scrazzly fur. Even this close, the village is mostly shadows. There are no people—if there were, I’d know, ‘cause it’s so cold I’d see their breath. “What is this place?” I ask.

    Willump growls wisely.

    “‘Naljaäg’? That can’t be its name. How would anyone know how to spell that?” Then Willump grumbles that it’s the yeti word for “stone.”

    The buildings are stones heaped really high, the pathways are stones, too. Stones. Got it. So… it’s not weird that the flowers are carved out of stone, right? And those furs, hanging over a door. And that old rope! At least, it would be rope if it wasn’t hard and gray.

    “Is everything around here stones?” I ask. It’s not fair—in the stories, stones at least have runes carved into them or something.

    I’m starting to wonder why the song led me here, when finally I see a person, their back turned beneath an archway!

    “My name is Nunu, and I’m here to help!” I yell, and I pull at the person’s shoulder—but when they topple into the light with a dull thwunk, I immediately realize… they’re stone, too!

    And…

    Beyond the archway are all the missing people from the village, huddled together like statues. There’s one who looks like a warrior, now dull and gray. There’s a farmer and his wife, holding each other tightly, like they were carved from one slab. A little girl, a pebble beside them.

    It’s a curse. A real one.

    “Willump,” I say. “We gotta do something!”

    That’s the thing about mom’s songs. My favorites were always tales of heroes, more than a match for any curse. With the lessons I learned, we can save these people, right? I have to believe, otherwise… how am I gonna save her?

    I remember one song, a myth about how Avarosa healed the turtle that carries the sea, by giving it a big kiss! But I don’t want my first kiss to be a statue. I make Willump kiss ’em just in case, and watch as the stone gets stuck to his fur.

    I try saying the prayers Lissandra taught me, just in case. I make a dragon out of snow to scare the curse away, like Anivia did to fight the southern army! I even try pulling the sun closer, like how Braum thawed his village in the song my mom sang. But the sun’s too far.

    Braum must have really long arms.

    Willump tries to comfort me. He says some curses can’t be fought. Sometimes, heroes don’t win. But I remember what matters. I can feel it, even though my mom is missing, our caravan buried in snow. The feeling of being loved.

    That’s what this village deserves!

    “If we can’t help these people,” I tell Willump, “then we’re gonna help these statues!”

    I smile and reach for my flute. I mean, my sword! Svellsongur!

    Hero time, hah!


    I can smell the curse. A hateful stench, like troll. It has the weight of centuries; weight that could grind the years this child has left down to mere days. Here is where even heroes of song would question how they could fight, blades powerless against ancient magic.

    But Nunu is no mere hero. He is something better.

    He is a boy!

    He whoops, and calls my attention to the frozen waterfall above us. We are close enough now that we can see them, nestled atop stillness. Krugs. Stone creatures animated by magic, more than at home living above a village such as this one.

    Their nest has dammed the waters’ flow, holding back the Freljord’s lifeblood. I taste a hint of Nunu’s intentions.

    It tastes like krugs. Delicious.

    “Hey, stoney crabs! You took something from those statues!” Nunu yells, and hops onto my back without losing a beat, for the music is in his heart.

    The magic is his now. Swept up in his imagination, snow forms before us, gradually taking shape into a mighty snowball! I laugh as we ramble wildly, our merry burden growing so large that beneath us the village trembles, buildings stretching themselves awake. And still the snowball grows larger. The krugs make only a tiny chitter as we leap into the air to the top of the waterfall, blotting out the sun.

    The Freljord goes white, the dam embraced by snow even as it’s torn apart.

    And then, the earth roars.

    Icicles crack like bones made brittle by winter. The roar grows louder as the river coughs and clears dust from its throat, water tumbling into the village below.

    “Did you see that, Willump?!” Nunu asks. But my eyes are already closed.

    I can feel a magic more powerful than the curse welling up to fill the village, casting shivers through my fur and bringing warmth to a world that is cold. It is the only magic that can save the Freljord. Even the frozen dreams of my people, coveted by the Frostguard, pale in comparison to this magic, held in abundance by a child.

    Hope.

    His arms are around me now, and I hug him back with all four limbs, looking away so he does not see the snowflakes falling from my eyes.

    The curse has not lifted. But still, life has returned. And as it spreads, stone flowers washing away to make room for living ones, what curse could stand in its way? No evil can last, if life embraces joy, and refuses to hide…

    I reach onto the ground and pick up a chunk of ice, crushing it to snow between my paws.

    “Hey!” Nunu yells as I hit him in the face with a snowball, trailing the magic that swirls in his heart.

    As we play, the wind whips through the flute on Nunu’s back, casting up stray notes. Then I finally hear it, too.

    Her song.


    Where waters
    Once roared,
    Winds whisper
    To stone.
    In shadow,
    Naljaäg lies.
    Silence sings.
    Hope survives.






  10. Taliyah

    Taliyah

    Taliyah is a nomadic mage from Shurima who weaves stone with energetic enthusiasm and raw determination. Torn between teenage wonder and adult responsibility, she has crossed nearly all of Valoran on a journey to learn the true nature of her growing powers. Compelled by rumors of the rise of a long-dead emperor, she returns to protect her tribe from dangers uncovered by Shurima’s shifting sands. Some have mistaken her tender heart for weakness and paid the price for their error, for beneath Taliyah’s youthful demeanor is a will strong enough to move mountains, and a spirit fierce enough to make the earth tremble.

    Born in the rocky foothills bordering Icathia’s corrupted shadow, Taliyah spent her childhood herding goats with her tribe of nomadic weavers. Where most outsiders see Shurima as a beige and barren waste, her family raised her to be a true daughter of the desert and to see beauty in the rich hues of the land. Taliyah was always fascinated by the stone beneath the dunes. When she was a toddler, she collected colorful rocks as her people followed the seasonal waters. As she grew older, the earth itself seemed drawn to her, arcing and twisting to follow her tracks through the sand.

    After her sixth high summer, Taliyah wandered from the caravan in search of a lost goatling that had been placed in her charge. Determined not to disappoint her father—the master shepherd and headman of the tribe—she tracked the young animal into the night. She followed the hoofprints through a dry wash to a box canyon. The little beast had managed to get high up the rock wall, but could not get down.

    The sandstone called to her, urging her to pull handholds from the sheer wall. Taliyah laid a tentative palm against the rock, determined to rescue the scared animal. The elemental power she felt was as urgent and overwhelming as a monsoon rain. As soon as she opened herself to the magic, it poured over her, the stone leaping to her fingertips, bringing both the canyon wall and the beast down on top of her.

    The next morning, Taliyah’s panicked father tracked the skittish bleats of the goatling. He fell to his knees when he found his daughter unconscious, covered loosely in a blanket of woven stone. Grief-stricken, he returned to the tribe with Taliyah.

    Two days later, the girl awoke from fevered dreams in the tent of Babajan, the tribe’s grandmother. Taliyah began to tell the wise woman and her concerned parents of her night in the canyon, of the rock that called to her. Babajan consoled the family, telling them that the patterns of rock were evidence the Great Weaver, the desert tribe’s mythical protector, watched over the girl. In that moment, Taliyah saw her parents’ deep worry and decided to conceal what really happened that night: that she—not the Great Weaver—had pulled at the desert stone.

    When children in Taliyah’s tribe were old enough, they performed a dance under the face of the full moon, the manifestation of the Great Weaver herself. The dance celebrated the children’s innate talents and demonstrated the gifts they would bring to the tribe as adults. This was the start of their path to true learning, as those children then became apprenticed to their teachers.

    Taliyah continued to hide her growing power, believing the secret she carried was a danger, not a blessing. She watched as her childhood playmates spun wool to keep the tribe warm on cold desert nights, demonstrated their skill with shears and dye, or wove patterns that told the stories of her people. On those nights, she would lie awake long after the coals had burned to ash, tormented by the power she felt stirring within.

    The time finally came for Taliyah’s dance beneath the full moon. While she had talent enough to be a capable shepherd like her father, or a pattern mistress like her mother, the young girl dreaded what her dance would truly reveal. As Taliyah took her place on the sand, the tools of her people—the shepherd’s crook, the spindle, and the loom—surrounded her. She tried to concentrate on the task at hand, but it was the distant rocks, the layered colors of the land, that called to her. Taliyah closed her eyes and danced. Overwhelmed by the power flowing through her, she began to spin not thread, but the very earth beneath her feet.

    Startled cries from Taliyah’s tribe broke her out of her spell. An imposing braid of sharp rock reached up to the light of the moon. Taliyah looked at the shocked faces of the people who surrounded her. Her will over the stone broken, the earthen tapestry crashed down. Taliyah’s mother ran to her only daughter, to protect her from the falling rock. When the dust finally settled, Taliyah saw the destruction she had woven, the alarm on the faces of her tribe. But it was the small cut across her mother’s face that justified Taliyah’s fear. Though the cut was minor, Taliyah knew in that moment that she was a threat to the people she loved most in this world. She ran into the night, so weighed down by despair that the ground trembled beneath her feet.

    It was her father who found her again in the desert. As they sat in the light of the rising sun, Taliyah confessed her secret in choked sobs. In turn, he did the only thing a parent could do: He hugged his daughter tightly. He told her that she couldn’t run from her power, that she must complete her dance and see where her path would take her. Turning her back on the Great Weaver’s gift was the only danger that could truly break his and her mother’s heart.

    Taliyah returned with her father to the tribe. She entered the dancer’s circle with her eyes open. This time, she wove a new ribbon of stone, each color and texture a memory of the people surrounding her.

    When it was over, the tribe sat in awe. Taliyah waited nervously. It was time for one of her people to stand as her teacher and claim the student. What felt like eons stretched between Taliyah’s hammering heartbeats. She heard gravel shift as her father stood. Next to him, her mother stood. Babajan and the dye mistress and the master spinner stood. In a moment, the whole tribe was on its feet. All of them would stand with the girl who could weave stone.

    Taliyah looked at each of them. She knew that a power like hers had not been seen in generations, perhaps longer. They stood with her now, their love and trust surrounding her, but their worry was palpable. None among them heard the earth call as she did. As much as she loved these people, she did not see the one who could show her how to control the elemental magic that coursed within her. She knew that to stay with her tribe was to risk their lives. Though it pained all of them, Taliyah said farewell to her parents and her people, and set off alone into the world.

    She journeyed west toward the distant peak of Targon, her natural connection to rock drawing her toward the mountain that brushed the stars. However, at the northern edge of Shurima, it was those who marched beneath the banner of Noxus who discovered her power first. In Noxus, magic like hers was celebrated, they told her; revered, even. They promised her a teacher.

    The land had raised Taliyah to be trusting, so she was unprepared for the smooth promises and practiced smiles of Noxian dignitaries. Soon, the desert girl found herself on an unbending path, passing under the many Noxtoraa, the great iron gates that marked the Empire’s claim over a conquered land.

    The crush of people and the layers of politics within the capital city were claustrophobic to a girl from the open desert. Taliyah was paraded through the tiers of Noxian magical society. Many took an interest in her power, its potential, but it was a fallen captain who swore to take her to a wild place across the sea, a place where she could hone her abilities without fear, who made the most convincing case. She accepted the young officer’s offer and crossed the sea to Ionia. However, it was made clear as their ship dropped anchor that she was intended as a glorified weapon for a man desperate to regain his place at the highest ranks of the Noxian navy. At dawn, the captain gave her a choice: Bury a sleeping people in their homes, or be discarded in the surf.

    Taliyah looked across the bay. The cooking smoke had not yet risen from the village’s sleeping hearths. This was not the lesson she had come so far to learn. Taliyah refused, and the captain threw her overboard to drown.

    She escaped the tide and the fighting on the beach and found herself wandering, lost, in the wintry mountains of Ionia. It was there she finally discovered her teacher, a man whose blade harnessed the wind itself, someone who understood the elements and the need for balance. She trained with him for a time and began to find the control she had long sought.

    While resting at an isolated inn, Taliyah heard that the Ascended Emperor of Shurima had returned to his desert kingdom. Rumor had it this emperor turned god sought to gather his people, the disparate tribes, back to him as slaves. Even with her training unfinished, there was no other choice; she knew she must return to her family to protect them. Sadly, she and her mentor parted ways.

    Taliyah returned home to the sand-swept dunes of Shurima. As the punishing rays of the sun beat down on her, Taliyah pushed farther into the desert, determined to find her people. Hers was a will of stone, and she would do whatever was necessary to protect her family and her tribe from the danger that loomed on the horizon.

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