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An Intimate Evening at Oyster Bill’s

Jared Rosen

You will know joy

You will be a hero

And you will pass into legend as all great heroes do

The only price I ask for such treasures

Is you

The Cycle of Ashlesh: Chapter Ten, Verse Seven



Bilgewater isn’t particularly known for its cuisine, which makes Oyster Bill’s Oyster Bar an interesting conundrum. Located in one of the city’s poorer pockets, the establishment gained an impressive reputation over the years with the entire venture held aloft by “local celebrity” and proprietor Oyster Bill.

Along with the oyster-man’s love of seafood and exaggerated stories, he also enjoys renting an extra room above the restaurant to various drifters and vagabonds. One such person being his most recent guest: an ascetic warrior with few belongings and an unceasing ear-to-ear smile—who just kicked Malcolm Graves horizontally through the dining-room wall.

“I didn’t even do anything!” Graves moans, shifting his toothpick to the other side of his mouth. “You want one of the other ones. Senna maybe. Or Rango.”

“Your lack of foresight now threatens millions of innocents, Malcolm Graves,” replies a cheery-sounding voice in an unfamiliar accent. “I have questions about the little present you left on my shores. Viego of Camavor.”

The voice’s owner moves purposefully through the cloud of dust and debris, her liquid whip-blade suspended in a glittering arc around her. Each step illuminates the dingy restaurant as brilliant indigos and golds cast strange, dancing shadows over everything. Messy black hair frames a thin face and violet eyes, all underlined by an oddly exuberant expression, while at her side rests a glowing sphere held by two hands cast from a foreign metal. This is Nilah, and Graves has been trying to avoid her for weeks.

It hasn’t gone well.

Nilah arrived in Bilgewater seemingly overnight, and her presence immediately raised eyebrows across the city. From her odd habit of reciting various textual passages throughout the day—always while making complicated gestures with her palms—to her strange, seven-hand-motif armor, forged from a pearlescent metal no one recognized. Or her insistence that she hailed from Kathkan, even though the last full-blooded Kathkani hadn’t stepped foot on Valoran soil in over seven hundred years.

Then she started killing sea serpents—forty, fifty, sixty fathoms long. When any ship was threatened, Nilah rushed down to the docks and soared across the surface of the sea with a wide, calm smile, her wiry frame launching itself toward the writhing necks of her foes. As word spread about her, she began to ask the port’s grateful sailors if they knew anything about a so-called order of sentinels... and that was when Graves started running.

Now that Nilah’s found him, she doesn’t seem happy.

Or rather, she isn’t acting happy. She seems disconcertingly cheerful with her pleasant grin that never breaks and her demeanor and voice that stay locked in unnatural positivity at all hours of every day. It’s this peculiarity that makes most people unable to read her intentions—besides her pathological need to fight very big things—and that makes conversations with the woman hard to navigate.

“Don’t know nothing about Viego,” Graves lies, sifting through the rubble for his gun.

“I believe it was you who sealed him in Alovedra, am I correct?” Nilah smiles cheerfully, taking another two steps forward. Her legs move in a curious, artful pattern, like a coiled snake about to strike. “Don’t lie. You are man-sized. Killing you would be very easy for me.”

“Not that easy,” Graves snorts, New Destiny finally in hand. Savoring the moment to turn the tables, he fires three rounds directly into Nilah’s torso. Or, at least, he thinks he does. The bullets seem to move around her... Or maybe she moves around them. It’s like firing his gun into deep water—a thought Graves finds inexplicably unsettling.

Nilah’s wide smile twitches at the sides of her mouth. Unbeknownst to Graves, she is unable to feel anger, or any emotion beyond a radiant joyfulness—but she knows she would want to right now, were it possible. She whips the gun out of his hands and knocks it to the far side of the restaurant before bisecting a metal table next to his head with a brutal second strike of her whip-blade. For a brief moment, Graves swears he sees phantasmal blue hands in the air around Nilah... but maybe this is his imagination. He’s been getting hit in the head a lot lately.

“An interesting armament,” Nilah muses. “I imagine it works well against lesser opponents.”

“So what does that make you?” seethes Graves.

But Nilah doesn’t answer. Instead, she sheathes her weapon within the sphere, offering a brief recitation under her breath that Graves can’t quite make out. “My apologies. Based on your fighting style, you're not the sentinel I’m looking for.”

“Sweet Tommy Kench, ain’t you supposed to be some kinda hero?” Graves yells, sitting up among wood fragments and twisted metal. “I’m a hero too, when viewed in a certain light! So lay off, will ya?”

Graves exhales. “Damn... Nice magic, though. I gotta respect it.”

Nilah offers another recitation, her hands shifting as she mouths the words beneath her breath, smiling ominously in the dark. “Thank you, Malcolm Graves. I gave much to wield it.”

“I would prefer if you’d call me ‘Graves.’”

“I wouldn’t,” replies Nilah. “There is great power in a true name, Malcolm Graves. Remember that.”

"If you say so." Graves looks behind Nilah. "You folks in the back hear that, or should we speak up?"

Right on cue, a voice rings out from the street. “We’re here for the serpent slayer!”

Nilah turns to face a half-dozen mercenaries peeking through the hole she’d ripped in the wall. Her eyes drift past the men to a massive, pale something shifting on the planks behind them... and her heart skips a beat. She is often followed by disgruntled killers, but she hasn’t seen one of these before.

“I am she,” Nilah replies, her attention fixed on the creature. “What do you want, exactly?”

“You’re losing our bosses a lot of money. Think you can just flood the market with serpent catch? We own those docks and those ships, and as of now, we own you!”

“What is that creature?” Nilah asks Graves, ignoring the mercenaries.

“Deep eater,” mutters Graves. “They chow down on anchor graves that sink to the seafloor. Gives ‘em a taste for people. Mean and real dumb, so these idiots drag ‘em up and sic ‘em on marks they don’t like.”

Nilah’s eyes flash with excitement. “How big do they get?”

“I’unno. Ten, fifteen oars? That one looks pretty big.”

“Interesting,” she whispers. “An enemy of worth.”

“Hey!” shouts a mercenary. “When I’m talking, you listen or you die. Understand what I’m saying?”

“Yes, I believe I do,” replies Nilah, dipping her hand into the sphere at her side. “I am Nilah of the Seventh Layer. May our battle sing across history.”

Nilah whips her blade outward, its glimmering water forming two sharpened prongs that dance through the air with ghostly radiance. Whatever the mercenaries were expecting, it wasn’t this, and they mutter nervously as the weapon shifts and expands.

They don’t know it, but none of them will leave this encounter alive. The Seventh Layer is not simply a title, but a mythical order steeled to face opponents of unimaginable power and scale. Self-trained killers are merely pebbles on the road to true challenge, and tonight, this so-called “deep eater” is the only foe of worth—a massive isopod with sickly, flesh-colored plates and a mean-looking maw of bloody teeth.

From the depths of Nilah’s being, a hungry joy begins to swell.

What happens next is a blur. Nilah bounds across the room with frightening speed, cutting through her unassuming opponents while wearing that same cheerful, unmoving smile. Each strike of her blade connects with the force of a towering ocean wave, yet the dancing water is sharp as polished stone. Nilah glides between blows, beautiful and deadly, as her enemies are blasted apart.

In seconds, all that’s left is the deep eater. Considering that the words “ten oars” had suggested a beast of much larger proportions, this one isn’t too bad—about the size of a covered wagon. Not the most exciting opponent Nilah’s ever faced, but here in Bilgewater, it was something that would get people talking. They’d remember this victory, and that was all that mattered.

Nilah leaps onto its back, her formless blade flickering in the night air. “Beast of the deep! May you find Joy!” she sings, and she slices the monster clean in half.




“So, what exactly are ya lookin’ fer the sentinels for?” asks Graves, consigned to either having this conversation or being cut into little pieces. “We disbanded, mostly. And I pawned all my stuff, so you’re not getting those magic rocks or whatever.”

“Viego of Camavor will free himself someday,” Nilah replies, her smile now kind. Friendly, even. “The magic binding him is Helian, and it is weakening over time. My people are in unimaginable danger.”

“Hey, we beat him once,” replies Graves. “He’s strong, but we can probably do it again.”

“He is not the true threat, Malcolm Graves,” says Nilah. “His ruinations write new magic into the world... an act that drives demonkind berserk. Enough to stir their primeval forebears.

“Ten lords, long forgotten,” she continues, tapping the sphere at her side, “who must never be allowed to wake.”

“Demons, huh?” says Graves. “You’re not a demon, are ya?”

“No,” Nilah laughs. “Not entirely.”

The ascetic performs another hand gesture, reciting something under her breath. As she speaks, Graves gazes at her sphere of prismatic liquid, which seems to draw him in. An unconscious smile curls at the edge of his lips as high-pitched, whispering laughter rings in his ears. It seems like the metal hands are almost... offering it up to him.

“Don’t look too closely,” Nilah warns, and Graves snaps back to attention. “The beast is always hungry.”

Nilah claps her hands on her hips. “Ah, but the hour is late, and I fear you have no further answers to give me. I will retire to my room,” she says matter-of-factly, walking past a confused Graves as she circles the damaged dining room and climbs the restaurant stairwell. “If you encounter any monstrosities of note, come find me so I can slay them. If you encounter Oyster Bill, tell him that I apologize for tonight’s damage.

“It is good to meet a fellow hero, Malcolm Graves.”

A door closes upstairs, and the woman is gone.

Graves flicks his broken toothpick to the ground, bitten through in all the excitement. He reaches for a replacement but finds none, so instead gazes quietly out onto the street where six dead bodies and two halves of a giant marine louse are scattered.

“The sentinels ruined my life,” he says to no one in particular.

“Neat lady, though.”

More stories

  1. Nilah

    Nilah

    A confident and joyful woman who always wears an eerie smile, Nilah’s sudden arrival in Bilgewater has sent the city into an uproar. Her duels with rampaging sea serpents defy the limits of human ability: Racing across the surface of the open ocean with a whip-blade formed from glittering, prismatic water, she scales the great beasts before dramatically slaying them, pausing only to thank her “worthy enemies” for their efforts. Any threat taller than a house is guaranteed to draw her into combat, and the deadlier and physically larger that threat is, the more determined she becomes to challenge and destroy it.

    Her strength and origins are shrouded in mystery. Yet the truth, known only to Nilah, is that she once had a different name and lived a very different life.

    The precocious child of a large Kathkani family, the girl who would become Nilah was not a warrior at all—rather, she was a lanky bookworm with an interest in myths and legends. Kathkan had known relative peace since its neighbor Camavor’s collapse almost a thousand years prior, and had no further need for great warriors or storied heroes. Or, at least, that’s what Nilah believed.

    Wishing the age of heroes had never ended, she collected and obsessed over colorful tales of old—epics of great beasts and shining warriors who clashed beneath the eyes of the gods, back when the world was young and humanity’s enemies were a thousandfold. She read of the mad king Viego and his tragic fall, the genesis of the first dragons, and the foundation of the universe in the Kathkan tradition. Nilah memorized each in turn, knowing in her heart that their color and magic were more than simple fiction.

    One story, in particular, was her favorite: The Cycle of Ashlesh.

    It spoke of the fantastical Lord of Joy, Ashlesh: A many-limbed beast who menaced the world along with its nine ferocious siblings. Hungering for primal joy, Ashlesh attempted to consume the realm of the gods—but the gods struck the monster down, trapping it deep below the earth in an endless, shimmering lake within the seventh layer of the underworld. There it would be guarded by a mythical order of heroes.

    An order of heroes that, after unraveling the story’s many riddles, Nilah realized was beneath her very feet in the heart of the Kathkani capital. Overcome with excitement, she struck out to find this hidden order—to learn its secrets and perhaps even stand among the heroes as an equal...

    And then she was gone. All knowledge of the girl she was—her face, her voice, her true name—was erased from living memory. Records curled and evaporated, writing vanished from walls and texts, and words failed on the tongues of her friends and family. It was as though Nilah had never been born at all.

    The woman who resurfaced ten years later was a stranger to her homeland, unbound from the world she knew, yet possessed of a strange smile and an unending, ceaseless joy. Whatever happened to her during her long absence, she would not say. Perhaps she met the mythical order after all, and they trained her in the arts of magic and war. Perhaps she stood face to face with the primordial demon Ashlesh, battling it in the apocryphal darkness for a decade before finally emerging triumphant. Perhaps this wasn’t the girl at all, but a pretender wearing her flesh... Or maybe the truth was somewhere in between. Whoever or whatever she was, she began calling herself “Nilah,” the name of the legendary river of fate.

    And then her work began.

    Possessed of wiry, acrobatic strength, and wielding a liquid blade of incalculable might, she embarked on a conquest of the greatest threats of ancient myth: Grandmother Viper, the invincible progenitor of all Camavoran dragons; Imago, demon of change and scourge of the Carnelian Valley; the mad demigod Nabavelicus, perpetrator of countless atrocities.

    Each new foe rises against Nilah in challenge, and each is snuffed out in a ferocious battle of color and fury, dazzling all witnesses.

    Nilah's own legend grows with every victory. And with it, an epic tale has begun to take shape, following her journey through strange lands near and far. At her side is the power of Ashlesh itself, which Nilah wields against other evils that might one day threaten the safety of Kathkan. In her heart is the memory of what she has lost, and the knowledge of what is to come, driving her to face greater and greater opponents wherever they might be found.

    Whatever happened to that lanky girl who was buried in books, Nilah now faces her future with unbridled bliss. Her mere presence inspires others to fight alongside her, while her deeds ensure that people remember the hero she has become, even if they cannot remember the woman she once was.

    Facing the mythological villains of Runeterra with unerring glee, she will challenge the end itself if it means she can protect those who cannot protect themselves.

  2. The Boys and Bombolini

    The Boys and Bombolini

    Jared Rosen

    There existed, among the multitude of disgusting Bilgewater shipping warehouses filled with rusted knives and arms-length carnivorous rats, one Bilgewater shipping warehouse devoid of such things. Owned by a Piltovan arms dealer whose relative was recently murdered (and skinned and stuffed into a dockside horror house), it was primarily used to ship large quantities of high explosives—both powder and hex—to various enemies of peace across the continent. Most notably, the Noxians in Ionia, the Noxians in Shurima, the Noxians in Demacia, and, very occasionally, the Noxians in Noxus—the latter having recently sent a letter threatening to murder “the cheap bastard who was gouging them with their bomb prices.”

    Said Piltovan owner-slash-bastard, deciding it was no longer safe to be the consigliere of colonial evil, therefore employed a group of heavily armed Azure Way mercenaries to guard his warehouse while simultaneously hiring a different group of heavily armed mercenaries to steal the entire hoard from under the first group’s noses. A great sum of coin was spent insuring this hoard so that in the event of a colossal chain explosion during a violent, hypothetical gunfight, the owner would walk away an ever-so-slightly wealthier arms dealer. A forward-thinking business decision, considering his heist crew consisted of notorious con artist Twisted Fate, and notorious bath-avoider Malcolm Graves.

    Collateral damage was intended.




    “What the blue hells is this? Some kinda setup?” Malcolm Graves correctly guessed from behind a second-floor catwalk, his large, meaty body only barely concealed by a double-wide pillar. Gunfire rained upward all around him, chewing away thick pieces of his cover and punching holes into nearby shipping containers—many of which displayed prominent illustrations of a frowning cartoon man being blown apart.

    “Seems that way,” Twisted Fate replied, crouched nearby as he flipped a playing card over in his fingers. With each turn, its hues shifted from blue, to red, to gold—though when he got especially nervous, he couldn’t get the order right. This was a problem, considering the red ones caused large flaming explosions, the gold ones caused large glittering explosions, and the blue ones were not really that useful right now.

    “Why aren’t you doing anything, ya jackass? I can’t even take a shot!” yelled Graves, his finger twitching over the trigger of his human-sized shotgun. He didn’t mind being shot at as long as he could return the favor.

    “They’re set up behind a crate of gunpowder,” Fate snapped back, motioning around the room that was stacked floor to ceiling with volatile dry-pack explosives. “Unless you want to go down like the Dead Pool, we might need to figure out a plan B.”

    “I don’t wanna do that!” whinged Graves, not specifying whether he meant dying or thinking. “This sucks! Why do we always gotta pick the weird jobs?”

    “Because they pay the best,” replied Fate, perhaps more nonchalantly than the moment called for. “Ain’t a reflection on us.”

    “Huh. Makes sense when you say it like that.” Graves pondered their predicament, wondering if his smoke bombs would cause the pair to immediately die by igniting some stray black powder on the warehouse floor, or if they’d die half a second later when one of the blinded fish-men accidentally fired his gun into a crate of dynamite. The second option sounded good. Really good. Really, really good.

    “I’ve got a really, really, really good plan!” Graves announced, confidently holding out a live grenade. He glanced at the tiny frowning cartoon man on the boxes in front of him. “Don’t judge me,” he told him.

    “What are you doin’?” Fate protested, his eyes widening in horror as Graves’ arm arced back for the throw. In his mind, he saw the two of them disintegrating along with a good portion of the Slaughter Docks—or at least Graves disintegrating, which would be inconvenient at best. “Malcolm, what are you doin’?

    “Wait!” boomed a voice from below. “Do not throw that!”

    Graves, somewhat disheartened by the order, but equally grateful the gunfire had suddenly ebbed, lowered his smoke bomb. Fate, who in a state of panic had forgotten the color of the card he held, gripped a red one, which would have accidentally killed everyone if he’d mistakenly activated it to try and escape the warehouse.

    The partners locked eyes for a moment, looked at their respective explosives, then back at each other.

    “Mine was better,” gloated Graves. “Safer.”

    The voice from below, now near hysterical, busied itself commanding the other mercenaries to stop firing wildly into a warehouse stuffed with bombs, specifically lambasting someone named Kouign who “should know better after last time.” The gunmen grumbled in turn. Or burbled, or blubbed, depending on the size and configuration of their prominently fishy heads.

    As the unseen voice in charge moved about, Fate leaned over to Graves, pointing at his interior coat pocket. “You still got that blue card I gave you?” he whispered.

    “What, the one from the Sentinels? Yeah, I still got it,” Graves answered at a normal volume.

    Quiet. Now what say we pop that sucker and get out of here? These guys are distracted. They’ll never know we left.”

    “Nuh-uh, you already told me what all this is worth. You think I’m just gonna leave a score that big on the table? I got a mouth to feed: mine.”

    “We shoulda died at least a hundred times already. Now’s the chance to cut our losses.”

    “I’ll never die, because I’m the handsome protagonist. Everyone knows that.”

    “Everyone knows squat. One stray bullet, and we’re all portraits at a funeral.”

    “Your funeral, maybe. I beat Viego. That makes me the male lead.”

    “The male lead? I am so tired of this damn story!” yelled Fate, immediately attracting the attention of everybody in the room.

    “See? That’s your fault. Real deuteragonist behavior,” Graves gloated, about forty percent sure he used the word “deuteragonist” right.

    Everyone collectively hesitated, each glancing around nervously as the realization of where they were and what, exactly, they had gotten themselves into began to sink in. Yet neither the pair of bumblers nor the rank and file Azure Way castoffs had the authority to end this standoff... Or really any standoff, as immediate and violent escalation is a rich Bilgewater tradition.

    The tall hammerhead-shark man with a menacing harpoon gun and no shirt was also unable to end this standoff, but he did not know it yet. His name was Bombolini, and the two things he knew best were how to project an understated elegance for a creature of his stature, and how to know exactly what to say to command a room.

    “What are you doing, you buncha ding dongs?” he shouted toward the catwalk. “You tryna vaporize half of Bilgewater? What kind of heist crew brings live ammunition to a powder job?”

    Malcolm Graves and Twisted Fate both (unwisely) poked their heads out from their cover, each looking into a different monocular eye of their newfound opponent. His steely gaze, his muscular figure, his mean-looking weapon that was clearly intended to skewer sea serpents. A second of recognition passed. Two seconds. And then, for some reason, three.

    “Bombolini?” Graves asked.

    “Malcolm?” Bombolini asked back. “Malcolm Graves? Is that you? Are... Are you robbing me?”

    Graves let out a sigh of relief, relaxing his shoulders. This wasn’t just any dumb fish. This was a dumb fish friend.

    “I’m not robbing you. I’m robbing the guy who hired you,” Graves explained. “I think he hired us, too. Which makes what we’re doin’ up here morally sound.”

    Us?”

    “Hey, Bombolini,” Fate waved. “I’m robbing you, too.”

    “Wha—” protested Bombolini. “Now wait a damn minute! You two blew me up! You blew me up on my own ship! We were partners, and you double-crossed me for the worst score this city has ever seen!”

    “It wasn’t the worst,” retorted Graves.

    “One jewel,” Fate corrected. “Ended up being glass.”

    “Nah, that’s not right,” Graves said. “Had to be more.”

    But it wasn’t.

    Many years prior, Bombolini had been the unappreciated third member of the Graves & Fate crime duo back when they pulled small jobs for bad pay, and their posters were somewhat... unfortunately worded.

    “Two men who will do anything (and we mean anything) to anybody (and we mean anybody) for the right price (any price),” the leaflets used to say, which, in addition to Bombolini’s complete erasure from the group, led to a number of rather avoidable miscommunications with prospective clientele. And thanks to Bilgewater’s rich tradition of violent escalation, these mishaps tended to end in bloodshed or minor dock explosions—ironically drawing enough attention to the upstart criminals that they became a popular mercenary outfit.

    The leaflets remained unchanged for years, which made a young Bombolini deeply bitter. He eventually used his portion of the group’s earnings to buy a modest schooner, retire from criminality, and start a solo wreck-diving operation in the Blue Flame Isles that paid much better than robbery and coincidentally did not bill itself as some sort of pirate flesh carnival in bar flyers.

    Also coincidentally, success tends to draw eyes, and two of those eyes eventually hired Malcolm Graves and Twisted Fate to rob their former companion at a dive site near a Buhru ruin. Lacking any moral fiber whatsoever, the pair immediately accepted. The robbery instantly led to a small oil fire, then a large oil fire, then bloodshed followed by a minor schooner explosion. All the treasure sank with the ship... save, of course, for a single piece of sea glass.

    Bombolini was assumed dead, the client was furious, and nobody got paid. All in all, it was one of the duo’s more successful heists.

    “Didn’t you die?” asked Fate. “I’m pretty sure you died.”

    Bombolini tilted his head, unable to see any part of himself thanks to the wide setting of his predatory eyes—though the attempt was quite valiant. “Does it look like I’m dead?”

    “I dunno,” replied Graves. “Maybe.”

    “Are we going to kill them, boss?” asked a fishman impatiently, this one a spotter resembling a large, bipedal goby.

    “I second Goby,” said his partner, a hunched-over humanoid pistol shrimp with a rather impressive long gun. “You said these guys double-crossed you before, right? What’s their deal?”

    Bombolini blinked, his walnut-sized brain chugging along as he attempted to remember what exactly their deal had been. After a few decades, one tends to forget the intricacies of their archnemeses.

    Graves. Fate. Graves... but also... Fate. What is their deal?

    Eureka.

    He had arrived at something interesting. Something he could use. Something that would turn the entire confrontation on its head.

    “They’re together,” he guessed confidently.

    A pause.

    “We know that,” replied Goby.

    “No, they’re together,” Bombolini repeated, even more confidently. “I knew they’d end up with each other. Graves always had the worst taste in men, and Fate is the worst man I’ve ever met. It all makes sense!”

    Goby shrugged. Shrimp sighed and turned back toward the pair of thieves above, adjusting the sight on his gun as he wondered why, exactly, he’d agreed to any of this in the first place.

    Up on the catwalk, however, the mood was decidedly different.

    “He thinks we’re together,” whispered Fate. “Like, together-together. A couple. Romantically.”

    “I know what ‘together’ means, Tobias,” Graves whispered back, now decidedly more discreet than before. “But how do we use it? What’s the play? And why was he so mean?”

    Fate stroked his chin with his free hand, flipping the errant red card into a gold card as he turned the question over in his head. The chance of everyone dying in a colossal fireball was still higher than he liked, but with Bombolini and his men off guard, now was the time for bold action. He needed something big. Something dumb. Something that would turn the entire confrontation on its head. He needed...

    “I cannot believe you got us into this mess again!” Fate shouted, pointing an accusatory finger at Graves while making sure most of his body remained hidden from the sniper. “This is just like you, never thinking before you show up! You’re too big, you have no finesse, and you packed hex-shots and grenades for a powder job! My ma was right, we shouldn’t have stayed together!”

    Graves was taken aback for several reasons. The first of which is that he had never met Fate’s mother, and, up until this point, had not been sure she even existed. The second was that Fate had not explained the plan to him and was now making jabs at Graves’ rugged burliness and masterful heist preparation—both of which made him a statuesque prince among thieves.

    “Hey, what are you sayin’? You’re the one always goin’ on about how you’re so clever, and yet here we are, pullin’ another garbage job where you’re gonna die and I gotta save you! If it were up to me, we’d be doin’ easy jobs, like individual murders and light-to-heavy extortion!”

    “Yeah, because you have no vision!” Fate continued, emphasizing the word “vision” while winking prominently.

    Graves did not register this right away, and continued to bluster about his partner’s many shortcomings.

    “That’s why we always fight,” Fate winked again. This one broke through.

    Down below, Bombolini was ecstatic among an otherwise bored or confused crew.

    When one is double-crossed by an old friend, their emotional chemistry is irreversibly altered. It makes them paranoid, delusional, and most importantly, occasionally taken with intricate revenge fantasies.

    Bombolini embodied all of this. He often liked to entertain one of these fantasies wherein his two most hated enemies had an immediate falling out in front of his steely shark eyes. This falling out would take place in some sort of room or vessel with a heavy explosive payload that would, at the apex of the argument, burst into flames and detonate, killing them both as the smoke spelled out “We’re sorry, Bombolini.” Then everyone would cheer, and he would be given a crown and a sash. Possibly a scepter.

    It was a very intricate fantasy.

    What was not part of the fantasy was being hit squarely in the chest by a well-aimed gold card and flying out of the shipping door into the sea.

    “Now!” said Fate, dashing out from his cover and into an adjoining office as he splashed the bare walls with gold cards wherever the explosives weren’t stacked high enough to ignite. Each card burst with a dazzling spray of golden filament, temporarily stunning Bombolini’s mercenaries who then immediately began firing in all directions.

    As Graves followed Fate through the suite and into the guts of the larger warehouse, a stray bullet buried itself in the crate Goby and Shrimp were using for cover, and the two fish-men froze. With bullets whizzing through the air, Goby looked at Shrimp, and Shrimp looked at Goby. What felt like an eternity passed between them.

    “I think we’re sa—” said Goby, exploding.

    The first blast rocked the entire structure as Fate and Graves stumbled along a flimsy metal suspension bridge over far more crates of black powder than their client had originally described.

    “That’s not good,” said Fate with a glance below.

    “It really isn’t,” replied Graves. “I know we was doing a bit, but on a personal and professional level, I am not happy with you right now.”

    “You’re never happy with me, anyway! We gotta move!” exclaimed Fate as several armed mercenaries looked up from the gloom, suddenly noticing the two distinctly non-fishlike criminals above them.

    Graves, now more emotionally wounded than he wanted to let on, tossed a smoke grenade over the side of the catwalk, enveloping the first floor in a thick cloud of caustic fog. “That’s usually fun, but my heart’s just not in it right now,” he explained over the sound of dry-heaving mercenaries.

    “Why are you being such a big baby? You’re a grown man!” shouted Fate, attempting to move the action along as stray shots rang out across the powder storage floor.

    “Stop calling me a big baby! You’re always taking shots at my size. I’m the muscle that saves the day every time you get your goose cooked. You’re ungrateful as hell, Fate!”

    “I’m ungrateful? I’m not the one who disappeared for months to go fight some Camavor ghost prince, then rolled back into town one night like he owned the place.”

    “He was a ghost king, and you’re lucky I fought him or we’d all be ghosts! You’d be a ghost, I’d be a ghost. Everyone would be a ghost!”

    “You weren’t even there! You think I don’t read Shauna’s letters? Graves, I’m a con man, you can’t trick me. They left you outside while scissors doll and the shirtless wonder saved the day.”

    “That ain’t how it went down, Fate,” said Graves darkly. “That’s just the story. We don’t talk about what really happened.”

    “Oh, please! Your delusions of grandeur were annoying decades before you became Valoran’s number-one hero.”

    “Is this still a fake fight or are we having a real fight? Because if it’s a real fight, I will punch that stupid hat through your mouth.”

    “I think it’s a real fight! And you know what else? You do stink, and you don’t think things through, and live grenades were not the best call here!”

    “Yeah, well, this is why we stopped working together the first damn time! Because you think you’re better than me, and you think you’re better than this!”

    “And what if I am?” yelled Fate, only realizing what he’d said after he had said it.

    From the burning, rupturing front of the warehouse, Bombolini’s surviving mercenaries poured through the service door and onto the catwalk, its bolts decoupling from the walls under their combined weight. Many of the gunmen were badly singed and filled with a roiling anger fit to match their newfound crispiness.

    “We can fight later, dammit! Get yer behind out that door!” Graves commanded as he and Fate dropped their argument and made a run for the exit with a rapidly sinking catwalk buckling underfoot.

    Six strides from the doorway, another blast tore upward from the powder floor, consuming the Azure Way mercenaries in a pillar of raging flame as the crates beneath them began to blow one by one. The smoke from Graves’ grenade, a highly flammable mix of stinging, blinding, and stinking components deployed for tactical measures, immediately caught fire—something Graves did not account for, despite his supplier telling him several dozen times that the smoke was flammable. This, of course, ignited and exploded even more crates of black powder, launching both the slick card-sharp and the daring bath-avoider through a crumbling brick wall, down one floor, and into a grimy foyer—also filled wall-to-wall with explosives.

    Among their heists, it still counted as one of the more successful ones.

    “Ugh,” groaned Graves. “That sucked.”

    Fate fumbled above his head to make sure his hat was still there, and only when he confirmed its safety did he hold his screaming ribs. “Yeah, it did.”

    “Tobias, if we don’t make it out of this... I just wanna say one thing.”

    “What is it, friend?” smiled Fate.

    “I hope you die first,” Graves cough-laughed.

    “Aw, shucks, that’s sweet.”

    The warehouse shook again as debris and chunks of roof smacked hard against the floor, smoke poured through the gaping second-story hole in the wall, and flames licked tightly packed boxes of hexplosives—these emblazoned with a different frowning cartoon man in the process of blowing up.

    “Did no one notice how wildly unsafe this was?” asked Graves, hobbling toward what appeared to be a service exit.

    “It’s Bilgewater, Malcolm. Nobody notices anything.”

    “Nobody... except for me!” said a familiar, if slightly raspier, voice.

    Bombolini, now sporting a thick purple bruise in the center of his torso, stepped theatrically before the duo, his harpoon gun primed as his large, sharky shape stood between Bilgewater’s most-noticed mercenaries and the only way out. Graves caught sight of a damp, shark-shaped spot on the dock outside. Bombolini had likely been hiding there, waiting minutes for this reveal.

    “Gods, not this donut again,” Fate muttered.

    “And yet, it is!” Bombolini exclaimed, stifling a cough. “Do you know what I thought when I saw you two after all these years? After all that time, all that—”

    “Not interested,” said Graves, pointing his massive shotgun at a container of explosives directly next to the shark-man. Graves pulled the trigger, the gun fired, and everything went up in smoke.




    Several hundred arm spans from the rupturing warehouse once filled with far too many explosives to actually steal, Malcolm Graves and Twisted Fate suddenly appeared in the air a length and a half above a quaint little fishing pier... along with some residual smoke and flame, as Fate’s teleportation timing had not been perfect. The two crashed onto the ground with Graves’ gun landing squarely on his stomach. The sound he made was a bit like “uhbloof,” though it could have been any number of other expletives.

    “Those blue cards sure are useful,” Fate bragged from flat on his newly injured back, dusting off his hat with the arm that wasn’t cradling his possibly broken ribs. It had been a long day.

    “Yeah, but they’re never useful in the beginning,” wheezed Graves, a little toasty and bruised, but otherwise none the worse for wear. “We should use them before a gunfight breaks out. For stealing and whatnot.”

    “That takes the artistry out of it. You don’t build a name for yourself by sticking to the shadows—you have to give the people a show!” Fate replied as the warehouse’s frame sagged in the distance and flames erupted furiously from still-unexploded payloads. He theatrically twirled his hand a bit, as if to underline the point.

    “Fair,” said Graves, unconvinced.

    The pair sat up in their blackened clothes, watching everything explode and then explode some more. It was almost romantic. If one considered that sort of thing romantic. Which, interestingly enough, they did.

    “So, uh... what now?” Fate said, breaking the silence as quickly as possible. “Double-cross our dirty client? Dig a grave for whatever’s left of Bombolini?”

    Graves chuckled. “Oh, we’re definitely doing that first thing. Nobody tries to blow me up without me blowing them up. As for Bombolini... I’d bet good money the shark is still out there. He’s like me. Too dumb to explode.”

    “My friend, you’re the most brilliant dummy I ever did meet,” smiled Fate. “You’ll never explode. And I mean that sincerely.”

    “Damn right,” puffed Graves. “Though, now that we’ve had it out... you and I need to have a conversation.”

    “Right,” Fate sighed. He was tired of looking for ways to avoid apologizing, and all the adrenaline made him feel better about breaking his cardinal rule of never doing it for any reason.

    He still wouldn’t say the word “sorry,” though. That was a bridge too far.

    “Malcolm, I did not mean to imply that I was better than you. When we dissolved the business—”

    “Stop, stop, stop,” said Graves, laying his shotgun behind himself as he dangled his legs over the water. “I already hate this. Apology accepted—next round’s on you.”

    “Good man,” replied Fate thankfully, gazing across the sea as the sun began to set.

    Graves looked over at his partner to add another quip, but noticed, perhaps for the first time, that there was a certain angularity to Tobias’ features that he had thus far failed to appreciate. A strong jaw, a shockingly unbroken nose, a bold choice in semi-fashionable hats. He was an objectively terrible person, but maybe the right kind of terrible for...

    Uh-oh, he thought.

    Malcolm Graves, now much older, only somewhat wiser, but infinitely more worldly, measured his next words more carefully than most things he did or said on any given day. Which was especially surprising to him, since navigating the complex relationship between two criminal masterminds such as themselves was not really his strong suit, nor had he ever given it much thought. He wondered... Why worry so much about Tobias’ opinion of him? It wasn’t like it mattered. They had their roles, after all, and—

    “Malcolm,” Fate interrupted. “Do you have a concussion?”

    “It’s possible,” Graves sighed, but not in a sad or tired way. More of a concussed way.

    “Alright, let me look,” said the very injured Fate, brushing Graves’ hair aside as he looked for signs of a bruise. “We both know you’re a durable fella, but neither of us is invincible.”

    “Not like Bombolini,” said Graves, confused by the welling excitement over Fate playing with his hair.

    “I am legitimately dumbfounded by that,” Fate offered. “I remember that boat heist. Our old friend was caught in the middle of a deeply vicious detonation.”

    “Deserved it, though. I do not have terrible taste in men. I have good taste in terrible men, and there is absolutely a difference.”

    Fate finished inspecting his partner’s head, which didn’t exactly produce any new information, as he didn’t know what a concussion was supposed to look like. He gazed at Graves’ rugged features as the setting sun danced across his boyishly unkempt hair, and then considered all of those words together in a sentence, and then immediately recoiled at the complete thought. “Your taste isn’t terrible, Malcolm. It’s catastrophic.”

    “Catastrophic?” Graves fired back. “Name one example. You can’t.”

    “The Northman,” Fate said almost instantly. “The trader with the cockroach tattoo. That Buhru cultist—”

    “Not a cultist.”

    “Tried to sacrifice us both, but sure, not a cultist. The whale guy. The octopus guy. The second whale guy.”

    “Orca.”

    “An orca is a kind of whale. The monk. The vastaya. The Noxian.”

    Graves winced. “Alright, he was bad.”

    “A Noxian, Malcolm. From Noxus. People talked about that one.”

    “More racist than I would have preferred in a man, in hindsight,” Graves allowed. “But it ain’t like you’re bringing home the greatest lovers in history. You ain’t that slick.”

    “Excuse me, I am very slick,” Fate protested. “No matter the size, shape, make, or model, none can resist the charms of Tobias Felix. I have conned hundreds—nay, thousands—of dew-eyed tourists across the whole of this vast and gullible land.”

    “Not this one,” laughed Graves, a little too forcefully. “Or, uh... you know.”

    “Y... yes, of course, I am aware,” Fate responded, not making eye contact as he fiddled with his hat.

    The two sat in silence for a while. Or relative silence, considering the towering flames and brutal detonations and screaming and shouting in the distance.

    “Sweet Tommy Kench, look at that sucker burn,” said Graves, still dangling his legs off the pier like the world’s grungiest adult child. “Tobias, I’ve been thinking. And don’t get me wrong, I do love a crime or twenty, and you’ll be there for literally all of them—”

    “What about Shauna? Or that lady with the laughing jar?” asked Fate with a tinge of poorly concealed jealousy, despite Graves having been gay for the better part of four decades.

    Vayne,” Graves corrected, more deliberately than was necessary for such a normal and casual conversation between platonic business associates, “is a good friend. But she’ll only help if we’re killing monsters. And for the love of all that’s sacred, never call her ‘Shauna.’ She will break your neck by looking at it. As for the other one... I don’t even want to deal with that right now.”

    “She’s scary,” said Fate. “Never seen clothes like that before. So many hands.”

    “She’s very scary,” Graves agreed. “I’m afraid she’s gonna kick me through a wall or something.

    “Point is, I’m meeting new people. I’m seeing the world. Piltover. The Shadow Isles. I saw Camavor, Tobias. I’m expanding my horizons. I might even want to expand ‘em more. Hear Ixtal’s opening up. Could be good money out there... you know... if you wanted to come along for the ride.”

    He rustled through his coat, producing a familiar blue playing card. “In which case, I probably wouldn’t need this anymore. Since you’d be around.”

    Fate chuckled. “Why don’t you hold onto that for now? Think of it as... a souvenir.”

    Graves grinned, slipping it back into his pocket. “I do like the sound of that.”

    The partners smiled foolishly at this, each imagining various swashbuckling criminal misadventures while sitting at an awkward physical distance apart.

    “But, you know, as, uh... partners,” Graves specified.

    “Yes, obviously. Partners. In crime,” Fate added.

    “Nothing else.”

    “Nope.”

    “Nada.”

    “No sir.”

    They concluded this exchange with a simultaneous fake cough. Graves looked unblinking at the water, and Fate looked at the underside of his hat. Far off in the distance, the warehouse burned and burned.

    It was, all in all, one of their better heists.

     

  3. Vex

    Vex

    In the black heart of the Shadow Isles, a lone yordle trudges through the spectral fog, content in its murky misery. With an endless supply of malaise and a powerful shadow in tow, Vex shields herself from the pep and happiness of the outside world, and all of the irksome “normies” who occupy it.

    Growing up in Bandle City, Vex never felt she belonged. The whimsy and color of the yordle realm was cloying to her. Despite the best efforts of her parents, she never seemed to find her “yordle spirit” or any like-minded friends, and chose to spend most of her time sulking in her room.

    There, she found an unlikely soulmate in her own shadow. It was black (her favorite color), and it didn’t talk—the perfect companion for the sullen youth. She learned to entertain herself with the shadow, performing gloomy pantomimes for her own amusement.

    Alas, it was just a shadow, incapable of shielding Vex from the loathsome cheerfulness that surrounded her. Surely something more lay in store. Something darker. Something sad. Something just like her.

    That something arrived in the form of a Harrowing, thick clouds of Black Mist that billowed through Bandle City, stirring its residents to panic. While most yordles fought valiantly to beat back the Mist, Vex was intrigued by the foul miasma and began to follow it to its source.

    When she arrived in the Shadow Isles, Vex couldn’t believe her eyes. Vast tracts of land and sea, devoid of all life and color, stretched out before her. Here, she could finally sulk, unbothered by the laughter and merriment of others.

    As the days passed, Vex realized the Black Mist was having a strange effect on her. Her shadow had taken on a new ghostly persona—much more lively and expressive than its host—and her benign yordle magic had transformed into something far more sinister. Vex could now spread her misery far and wide.

    “Who made this wonderfully awful place?” she wondered.

    Her question was soon answered when the Ruined King, Viego, appeared in the Isles, seeking to spread his Mist to all corners of Runeterra. Upon meeting Vex, Viego realized the yordle had a unique ability to spread despair, making people more vulnerable to his Harrowing. Vex, in turn, was inspired by his vision for a world covered in Black Mist. The two became fast allies and set out to turn the entire world into a harrowed wasteland.

    Before Viego’s vision could be fully realized, Vex discovered his ulterior motive: to reclaim the soul of his dead queen Isolde, and reunite with her in matrimonial bliss. She shuddered in disgust, feeling betrayed that the man she had trusted to kill the world’s happiness had, in fact, been seeking it himself. Vex left Viego to be defeated by the Sentinels of Light, his dreams of a matrimonial reunion dashed upon the stones of the Camavoran wreckage. Alone once more, she watched in disappointment as the world returned to the bright, colorful place she had always hated. Finding a lasting melancholy was going to be tougher than she’d thought.

    She knew one last place she could go—a surefire way to achieve the misery she craved. She paid a visit to her parents in Bandle City, eager to show them who she had become and bask in their disapproval.

    The young yordle watched as her parents turned dumbstruck, still as tree stumps. Their expressions changed from shock, to denial, to reluctant acceptance.

    “Honey. We don’t understand... this,” said her mother, motioning with her finger at Vex’s entire being.

    “But we love you unconditionally,” said her father. “And if you’re happy, we’re happy for you.”

    Rolling her eyes, Vex released a loud, exasperated sigh. “You guys are the worst,” she moaned.

    She trudged out of her parents’ living room, anxious to return to the Shadow Isles where she could sulk undisturbed.

  4. She

    She

    Jared Rosen

    Each time Viego thought of her face, it looked a little different.

    Sometimes, the eyes were just too far apart, or too close together. Or her cheeks were a little too thin or a little too wide. Sometimes, her hands lacked the calluses of a seamstress, but other times, they were gnarled and thick from long days holding scissors and needles. She wore a gown some days, and others, a simple work frock, and on others still, she wore nothing at all. She was never the same, but always the same, never there, but always present. A ghost of the heart Viego no longer possessed, rent open when... when...

    Viego, on his shattered, blackened throne at the bottom of the world, slammed his king’s blade deeply into the rock beneath, cracking the obsidian and sending a brutal tremor across the entirety of the Shadow Isles.

    To his left lay a painting he could no longer bear to look at, for the fair Isolde’s countenance had been too perfect to lay eyes upon, too lovely to grant him any peace or respite. He had torn her away, leaving only the image of a foolish young king who had believed the world was kind centuries before, but who now was rightfully dead.

    Or if not dead, something else.

    Viego could not remember much of his old country that was not twisted by shadows or anguish. In his memories, he stepped out upon the sandstone streets and only saw Isolde before him. Every fresco on every wall contained her within a painted world that only he could touch, only he could see. Yet when he went to reach for her, the illusion broke away, and he was here, surrounded on all sides by the putrid waters that had stolen her all over again.

    Viego ripped his blade from the ground and stood, smashing its great heft into the floor and walls as he wailed. Then he was still for a long while, regarding the ancient painting from the old kingdom as if he had seen something new. Regarding himself as he was before the Isles had been swallowed up by darkness.

    “Viego,” he said. “So handsome. So young. What became of you, Viego? Where have you gone?” He dropped the painting to the floor, its frame cracking awkwardly as the canvas crumpled beneath it.

    “Where are you, Isolde?” said Viego. “Why won’t you come back to me?”

    But he already knew the answer.




    To most, the Black Mist is a plague, a vector for monstrous, life-sucking wraiths to assault the living and steal them away until the sun dies and the world crumbles into nothing.

    To Viego, it is his great, unending sadness, pouring ceaselessly from his broken heart. A testament to his love, of better days long gone by, and a cruel reminder of what was taken from him so long ago.

    It is this very Mist that scours the land, tendrils infecting everything with their grim power, draining the life from whatever they touch until all that remains glows with the soft, necrotic green of the Ruination. Yet this, too, has a purpose, for as Viego’s sadness ebbs and wanes, the Mist surges forward, searching as if drawn to something... something old, familiar, safe. The wraiths and spirits that travel within it do what they will, but the Mist itself, no—it grasps ceaselessly for her.

    Everything Viego does is for her.

    And now, it has found something, far from the shores of the Isles, far past the docks of Bilgewater and the coasts of Ionia. Something on the mainland, hidden within a modest city at the edge of a river. The object calls to Viego, screams for Viego, demands his attention at all costs. And though the people wail, though they run from the blanket of death that rolls softly across their homes and fields, though the wraiths shriek and the horrors stir to feed, Viego hears but one voice, and one voice alone.

    “Viego,” he imagines it says, for he cannot make out the words.




    The Ruined King bursts from the fog like a hungry shadow, tearing through the first guard he sees as he lifts his blade high above the ground. The man’s face contorts in pain as his body melts away and his spirit is absorbed into the Mist, but Viego barely pays him any attention before he brings his sword down upon the second. Everywhere around him, ghouls feast upon the living, tearing them apart as their souls are dragged away to join the king’s legions.

    Searing flesh sails through the air, arrows tumble across space, swords clatter, and warriors fall.

    It does not matter to Viego.

    He raises a single hand before the city’s great wall, and the Mist rushes forward, stones falling away as the structure becomes tainted with decay. Viego simply steps across the threshold, and suddenly, he is through. He cuts down two more men as he moves silently toward the source of the voice, then another. They mean nothing. None of them bear any weight, and not one matters at all. Their spirits simply rise behind him, to do as he wills.

    The ruler of this city now stands before him, a proud man protecting a treasure of some kind, Viego is sure. But as a fellow leader, as a skilled warrior, perhaps he would make a better vassal than hungry spirit.

    “Stop,” says Viego, raising a single hand once more. The Mist, the wraiths, the horrors, the fighting—everything seems to freeze on the Ruined King’s command.

    “Behind you is a treasure you could not fathom the importance of. I will see it returned to me, and in exchange, you will serve me personally.”

    The man seems to stumble over his words, grasping at something he cannot quite muster the courage to speak. But Viego gives him time, and slowly, the words form on his lips: “If I give you this treasure, will you spare the city?”

    The Ruined King seems disappointed. Whether he ponders an answer or reflects on the situation, this man will never know, as Viego suddenly appears above him, his great blade slicing down through the heart of this small, frightened warrior-king. His body slides harmlessly down the massive greatsword, as blackness spreads across his skin.

    Viego rips the door behind him open, and there, the treasure lies.

    An old, worn-down music box, a gift from Viego’s wedding day, whispering something he cannot quite hear. It seems possessed by grief, by boundless, immeasurable sorrow, but Viego simply holds it before his eyes, imagining the soft smile that will surely dance across Isolde’s face the day he sees her again.

    “What have they done to you, my love?” he coos, as the man he slaughtered slowly rises from the earth, ghostly greens and blues throbbing from between the cracks in his skin.

    “Do not worry,” he assures the music box. “I will find you. It is simply a matter of time.”

    And with that, Viego is gone, vanishing as wraiths devour the city.

  5. Senna

    Senna

    Senna’s journey to become a Sentinel of Light started with darkness. It started with the Black Mist…

    Senna first encountered the Mist at an early age, when wreckage from a distant Harrowing washed onto the shores of her home island. The Black Mist within the wreckage awakened upon contact with life. She and her village survived the ensuing storm of souls, thanks to the intervention of a nearby Sentinel… but in the wake of the attack, the Mist was still mysteriously drawn to Senna.

    She was cursed, marked by the Mist so its horrors pursued her endlessly, the darkness drawn to her like dying moth to living flame. She could never know when it would strike next—but worse was when it didn’t come, and Senna had to imagine what awaited in every shadow.

    The Sentinel who saved Senna, a brusque veteran named Urias, did not understand why the Mist was drawn to a solitary girl—but he knew if she was going to survive, she had to learn to fight back. And so, Senna joined Urias in the Sentinels of Light, a sacred order that could be traced back to the Blessed Isles, where the Black Mist originated. She proved to be a deadly enemy of darkness, mastering the relic-stone pistol Urias gave her, learning to channel her soul into light.

    Yet even as Senna grew comfortable working with Urias, relying on him for gruff guidance, she learned to keep others at gun’s length. If she allowed them to get too close, they would only be hurt when the Mist came again. Senna could never stay in one place for long, something she and Urias learned when those who offered them shelter inevitably found themselves under siege. After even Urias was slain, Senna wasn’t sure if she could let anyone get close again.

    Reluctantly, Senna sought out Urias’ family in Demacia, to tell them of his fate. There, she met his son, Lucian, who would not relent until Senna allowed him to join Urias’ parting vigil. From the very first moment she found herself flustered, wondering if her walls were enough to keep out someone so stubborn, full of humor and love. It became clear over time that Lucian’s place was with the Sentinels, as Senna’s partner, and Senna as his.

    The more they served together, the deeper their bond became, and Senna realized that the value of her walls wasn’t what she kept out, but who she let in. Yet as Lucian’s love for Senna grew, so did his desire to save her from her curse. In time, it became his only focus, the light in his eyes passing into his gun—making Senna wary that Lucian would only see sorrow where there was love.

    It was while researching a cure that Senna and Lucian came into conflict with the sadistic wraith Thresh. So close to answering mysteries about the Ruination and Senna’s curse, Lucian refused to turn back…

    Thresh’s chains whipped toward Senna as she stood between the wraith and her husband. More painful than the scythe was seeing the look of anguish on Lucian’s face. With her last breath, Senna screamed for Lucian to run.

    But as Senna felt the deathblow and knew she had lost, she realized there was a glimmer of hope. Her whole life, the Mist had haunted her—she didn’t need to fear it anymore. She could ride it into the darkness of Thresh’s lantern, and see what was inside.

    Her curse had become her only chance for salvation.

    While Lucian spent years seeking to grant his beloved peace, Senna explored her spectral prison. She learned that life had been the origin of her curse. Its spark shone brighter within her than in anyone else—she’d been infected with it when she first encountered the wreckage that brought the Harrowing. There, she’d been touched by a powerful, lingering soul, given its unnatural life…

    It was life that the Black Mist could never let go.

    She could use this force to pull the Mist into herself, empowering her to sever its hold over others in the lantern. Among the souls she freed were Sentinels who possessed lost knowledge of the Ruination’s origins, of her curse… and the love that created it.

    When Lucian drove his broken pistol into the lantern, intending to end the torture of the souls within, Senna was waiting. She escaped, shrouded in Mist she’d drawn from other souls. She was dead, but also alive, thanks to her curse, wielding a relic-stone cannon that could channel darkness along with light, forged from the weapons of fallen Sentinels.

    No longer running from the Mist, Senna now understands the suffering of the souls within. Though it is painful, she draws their Mist into herself, liberating them, and blasting darkness with darkness. Embracing her death every time she transforms into a wraith, she becomes like those she fought, only to be reborn again thanks to the life infecting her.

    Though Senna and Lucian’s love survived even death, now they face the consequences of her rebirth. Senna knows what they have to do next, a secret gleaned within the lantern.

    Find the Ruined King, and stop him at any cost…

  6. Graves

    Graves

    Raised in the wharf alleys of Bilgewater, Malcolm Graves quickly learned how to fight and how to steal, skills that would serve him very well in all the years ahead. He could always find work hauling contraband up from the smugglers’ skiffs that came into the bay each night—with a tidy side-gig as hired muscle for various other unsavory local characters, as they went about their business in the port.

    But the alleys were small-time, and he craved more excitement than they could offer. Still little more than a youth, Graves stole a blunderbuss and smuggled himself aboard a ship headed out of Bilgewater to the Shuriman mainland, where he stole, lied, and gambled his way from place to place along the coast.

    Across the table of a high-stakes—and highly illegal—card game in Mudtown, Graves met a man who would change the course of his life, and his career: the trickster now known to many as Twisted Fate.

    Each immediately saw in the other the same reckless passion for danger and adventure, and together they formed a most lucrative partnership. Between Graves’ raw brawn and Twisted Fate’s ability to talk his way out of (and occasionally back into) almost any situation, they were an unusually effective team from the outset. Their mutual sense of roguish honor grew into genuine trust, and together they stole from the rich, swindled the foolish, handpicked skilled crews for specific jobs, and sold out their rivals whenever they could.

    Though at times Twisted Fate would blow all their shares and leave them with nothing to show for it, Graves knew that the thrill of some new escapade was always just around the corner…

    On the southern borderlands of Valoran, they set two renowned noble houses of Noxus at each other’s throats as cover for the rescue of a kidnapped heir. That they pocketed the reward money, only to ransom the vile young man to the highest bidder, should really have come as no surprise to their original employer. In Piltover, they still hold the distinction of being the only thieves ever to crack the supposedly impenetrable Clockwork Vault. Not only did the pair empty the vault of all its treasures, they also tricked the guards into loading the loot onto their hijacked schooner, for a quick getaway through the Sun Gates.

    In almost every case, only once they and their accomplices were safely over the horizon were their crimes even discovered—usually along with one of Twisted Fate’s trademark calling cards left where it would be easily found.

    But, eventually, their luck ran out.

    During a heist that rapidly turned from complex to completely botched, Graves was taken by the local enforcers, while Twisted Fate merely turned tail and abandoned him.

    Thrown into the infamous prison known as the Locker, Graves endured years of torture and solitary confinement, during which time he nursed his bitter anger toward his old partner. A lesser man would surely have been broken by all this, but not Malcolm Graves. He was determined to have his revenge.

    When he finally clawed his way to freedom, with the prison warden’s brand new shotgun slung over his shoulder, Graves began his long-overdue pursuit of Twisted Fate.

    The search led him back home to Bilgewater, where he found that the wily old cardsharp had acquired a few new bounties on his head—and Graves would be only too happy to claim them. However, just as he got Twisted Fate in his sights, they were forced to put aside their differences in order to escape almost certain death in the ongoing conflict between the reaver king Gangplank and his rival ship captains.

    Once again, Graves found himself escaping his hometown… only this time, he had his old friend in tow. While both of them might have liked to pick up their partnership where they left off all those years ago, such resentment couldn't simply be forgotten overnight, and it would be a while before Graves could bring himself to trust Twisted Fate again.

    Still, he feels Bilgewater calling to him once more. Maybe this time around, the pair of them will find their stride and be able to pull off the ultimate heist…

  7. Viego

    Viego

    Few know of the kingdom to the east, far across the seas, whose name lies all but forgotten among the ruins that dot its shores. Fewer still know of its foolish young ruler, whose lovestruck heart was doomed to destroy it.

    Now a grave threat to all, that man’s name was—and is—Viego.

    The second son of a dynastic king, Viego was never intended to lead. Instead, he lived a life of comfort that made him complacent and selfish. Yet, when his older brother died unexpectedly, Viego, who possessed neither the inclination nor the aptitude for rulership, suddenly found himself crowned.

    He showed little interest in his position until he met a poor seamstress, Isolde. So taken was he by her beauty that the young king offered her his hand in marriage, and thus, one of the most powerful rulers of the age was wed to a peasant girl.

    Their romance was enchanting, and Viego, who’d rarely shown interest in anyone other than himself, devoted his life to her. The two were inseparable—he scarcely went anywhere without Isolde, always lavishing gifts upon his queen, and his attention could seldom be broken when she was present.

    Viego’s allies fumed. Unable to interest him in governance, and with the nation beginning to unravel under his questionable rulership, some plotted in secret to end their new king’s reign before it had begun. His nation’s enemies, meanwhile, saw an opportunity to strike. And the vipers began to circle.

    Thus did an assassin’s poisoned dagger one day come for Viego. But the king was well defended, and the dagger did not strike true—instead grazing Isolde.

    The toxin worked quickly, and Isolde fell into a ruinous torpor, while Viego could only watch in horror as his wife’s condition grew ever more serious. Overwhelmed with fury and despair, he spent every last coin within his coffers trying to save her.

    But it was all for naught. Isolde perished in her bed, and Viego was consumed by madness.

    His search for an antidote became desperate, crazed. Unable to accept his wife’s death, every treasure of the kingdom—every scrap of wealth—was sacrificed to his quest to return her to him. As the land fell into disarray, Viego hid himself away with Isolde’s body, becoming hateful and violent.

    Then came the day he learned the secret of the Blessed Isles, of its water that healed any ailment. With his great army, he stormed the peaceful country by force, slaughtering everyone who stood in his way until he at last breached its inner sanctum and let his wife drift beneath the blessed water. She would return to him, no matter the destruction he wrought. No matter the cost.

    And for just one moment, she did.

    Isolde arose a horrifying wraith of shadow and rage, and in her pain, her anger, her confusion at being ripped from death, she took Viego’s own enchanted blade and thrust it through his heart. The magic of the waters and the ancient sword clashed, and the chamber’s energy erupted, tearing across the Isles and trapping everything it touched in tortured, conscious undeath.

    Yet of this, Viego remembers nothing. His country collapsed into ruin, great nations rose and fell, and in time, even his name was forgotten... until, a thousand years after his death, Viego stood once more. And this time, he would not fail.

    His mind twisted by the same dangerous obsession he possessed in life, Viego’s unflinching, deranged love fuels his every action, his every desire, his every atrocity. The deadly Black Mist pours freely from Viego’s broken heart—ripping the life from everything it touches—and he uses the Mist to scour the world for some way to return Isolde to his side.

    Legions will fall before him only to rise again in his service, continents will be swallowed by living darkness, and the world will pay for every moment of happiness it stole from an ancient ruler laid low by all-consuming love. He cares naught for the destruction he causes, so long as he can see Isolde’s face again.

    His reign is terror.

    His love is eternal.

    And until Isolde returns to him, all will fall before the Ruined King.

  8. Akshan

    Akshan

    Dashing through the shadows of eastern Shurima, a righteous avenger stalks those who have harmed others. His punishment is swift, certain, and exacted by a curious weapon that rights the wrongs of his foes.

    Raised on the streets of the city of Marwi, Akshan was introduced to injustice at birth. In a place where local warlords took what they wanted, most people survived by keeping their heads down and minding their own affairs. Try as he might, young Akshan could never manage to let bad deeds go unnoticed and was often quick to intervene when he saw someone being mistreated. This approach made the boy many powerful enemies, and on one fateful occasion, left him beaten within an inch of his life.

    But luck was on his side. An old woman named Shadya found the boy unconscious in the street outside her dwelling. Though Marwian custom said she should not get involved, she took young Akshan inside and, against all odds, he pulled through.

    As Akshan regained his faculties, he realized his savior was no ordinary woman. Shadya was a member of the Sentinels of Light, an ancient order committed to fighting Harrowings and eradicating agents of the Black Mist. She saw Akshan as a troubled youth, stubborn and defiant, but vulnerable. After butting heads with the boy over her numerous sentinel house rules, Shadya quickly discovered there was much to like about him. He had guts and a conscience—a combination seldom found in Marwi. Seeing the immense potential in the young man, Shadya made a deal with him: she would allow him to stay, free from the grasp of his countless enemies, and, in return, he would dedicate himself to the sentinel order.

    Shadya and Akshan formed a fast bond as she taught him everything she knew about surviving as a solo sentinel. Akshan the scrappy street urchin grew into Akshan the full-grown bane of scoundrels. But even as Akshan’s skills grew by the day, he could see his mentor growing more distant, and more troubled.

    At last, Shadya told her pupil the reason for her concern: A Harrowing was coming, bigger than any the world had ever seen, bearing an army of wraiths and ghouls from the Shadow Isles. Their only hope of stopping the cataclysm rested with the ancient sentinel weapons that lay buried within Shurima's crypts and tombs. If the world was to be saved from ruination, they needed to collect these weapons, and quickly.

    To Shadya’s dismay, she found that the ancient weapons had already been plundered by local warlords. She pleaded with them to relinquish the artifacts for the fight against the inevitable Harrowing, but the warlords refused, determined to unlock the weapons’ mysterious power for themselves.

    With time running out, Akshan and Shadya were forced to make do with what they had. As they took stock of their arsenal, Akshan discovered a particularly striking gun hidden away in the base’s vault. Alarmed, his mentor snatched it away and forbade Akshan from ever using it. The weapon, known as the Absolver, was imbued with an ancient enchantment that granted it a strange, unspeakable power—it could take the life of a killer and, by doing so, restore their most recent victims to life.

    “It must not be wielded by anyone,” said Shadya. “Such matters of life and death are best left in the hands of fate.”

    But Akshan still bristled at sentinel rules, and he had even stronger opinions on fate. He had spent his whole life seeing good people horribly mistreated while bad people did as they pleased without consequence. If fate was real, it definitely needed help—help that the Absolver could provide.

    As his interest in the weapon deepened, Akshan continued to pry its history from Shadya and came to a shocking discovery: She had used the gun to save Akshan when she found him unconscious in the street all those years ago. With it, she’d slain the criminal who had nearly killed him, and, in doing so, restored young Akshan to life. He wondered: Why did he alone deserve to be revived by the gun? Surely there were others who were more worthy.

    While Akshan questioned the antiquated rules of his order, his mentor continued to press the warlords to turn over their stolen weapons. Tensions between the two parties built until one tragic day Akshan returned home to find Shadya murdered in the street, almost exactly where he had fallen all those years ago.

    Akshan knew what he had to do. He made some key alterations to the Absolver and set out into the scorching desert with the forbidden weapon, hungry for vengeance. Though he could not determine which of the warlords had killed his mentor, he knew one way to be certain: he would pick them off one by one until Shadya was returned to Runeterra.

  9. Lucian

    Lucian

    From an early age, Lucian wanted nothing more than to be like his father, Urias, who was a member of the ancient order of the Sentinels of Light. While Lucian remained home in Demacia, Urias ranged far and wide, protecting the living from the wraiths of the Black Mist.

    Urias would regale Lucian with tales of his adventures, where courage and ingenuity carried the day. Lucian hung on every word, picturing himself saving the people of Runeterra at his father’s side. But Urias did not want his son to follow in his footsteps, hoping to keep his family safe from the dangerous life he had chosen.

    Lucian waited for the day he would become Urias’ apprentice, but it never came.

    Instead, Lucian stayed in Demacia, where he found himself increasingly at odds with the kingdom’s culture. It especially rankled him that Demacia would exile peaceful mages to the hinterlands. Lucian found fulfillment in safeguarding the banished on their perilous journey. Where his countrymen saw only outlaws, reducing the world to good or evil, Lucian looked closer, and saw people in need of help.

    After returning home from one such journey, Lucian found a stranger waiting at his door. She introduced herself as Senna, a Sentinel of Light. Cradling Urias’ relic pistol in her hands, Senna explained that Lucian’s father had died, falling in battle against the the long-dead wraiths of the Black Mist.

    Senna had been Urias’ apprentice, fighting at his side for years.

    Lucian reeled in shock—not only was his father dead, but before him stood a woman who had lived the life he had wanted for so long. As Senna made to take her leave, Lucian stopped her at the door, insisting he join her. He knew what came next—the vigil for lost Sentinels. Senna reluctantly allowed Lucian to accompany her.

    Along the way, the two traded stories of their time with Urias, Senna comforting Lucian with her plainspoken wisdom, and Lucian easing her pain with fond remembrances. They arrived at Urias’ birthplace, far away from Demacian lands. There, they held the vigil for lost Sentinels.

    As they prepared to depart, dark clouds rolled in over the coast, and wraiths manifested from the foulness, attacking them. Where Lucian was horrified, Senna drew her weapons with a grim familiarity—this was her curse. Since she was a child, tendrils of the Black Mist had stalked her wherever she went, unleashing its horror should she tarry anywhere for too long.

    As Senna fought one of the creatures, it clawed Urias’ pistol from her grip. Lucian retrieved it, sensing his fate opening up before him. The blazing sorrow in his heart manifested in a bolt of light that blasted from the pistol, distracting the wraith so Senna could banish it. Senna fought off the remaining spirits before the pair left, the Mist ever on her trail.

    Never before had one of the uninitiated fired a Sentinel’s relic weapon. For the first time, Lucian had shown Senna his potential to join the order.

    Eventually, Senna entrusted Lucian with his father’s pistol, and instructed him in the tactics and doctrines of the Sentinels. He proved himself worthy of the lessons. A bond slowly formed between them, Lucian’s warmth and charm the perfect balance to Senna’s discipline and unbreakable resolve.

    Lucian and Senna battled the myriad evils that ushered forth from the Black Mist, and their reliance upon each other blossomed into love. The closer Lucian grew to Senna, the more he witnessed the curse she bore. Each conflict hardened him, splitting the world apart into light and shadow, good and evil. Lucian’s urge to heal Senna became a crusade he pursued with reckless zeal.

    Scouring a forgotten vault for a cure, the two Sentinels were attacked by the monstrous wraith Thresh. The ghoulish Chain Warden was a dangerous foe, and when Senna called to withdraw and regroup, Lucian refused to turn back. Throwing himself blindly into the attack, Lucian realized his mistake as Thresh gained the upper hand. Senna stepped into Thresh’s path, imploring Lucian to run.

    As the dust settled, Senna lay dead before him, her soul claimed by Thresh’s eldritch lantern.

    Senna’s sacrifice was nearly Lucian’s undoing. For years, he stalked Runeterra, a husk of the man he once was, his former warmth replaced with anger and bitterness. Wielding both his pistol and Senna’s, Lucian hunted Thresh in the hope of destroying the lantern and granting oblivion to his captive love. On the day that battle finally came, Lucian shattered the lantern—but instead of finding her eternal rest, Senna reemerged.

    Lucian and Senna’s love is a bond even death could not sever. As Lucian struggles to grasp Senna’s altered form, he is forced to confront his own. Lucian now fights to return to his former self, while grappling with the reality that the dark forces he hates are all that keep Senna with him.

    While Senna has returned with knowledge of a new mission, Lucian remains obsessed with exacting vengeance from Thresh, as he is certain the Chain Warden’s machinations have only begun.

  10. One Last Shot

    One Last Shot

    Holed up in an empty bar, bleeding from a dozen wounds and surrounded by armed men who wanted him dead, Malcolm Graves had seen better days. He’d seen worse ones, too, so he wasn’t worried yet. Graves leaned over the smashed bar and helped himself to a bottle, sighing as he read the label.

    “Demacian wine? That all you got?”

    “It’s the most expensive bottle I have...” said the innkeeper, cowering below the bar in a glittering ocean of broken glass.

    Graves looked around the bar and grinned.

    “I reckon it’s the only bottle you got left.”

    The man had panic written all over him. He clearly wasn’t used to being in the middle of a gunfight. This wasn’t Bilgewater, where fatal brawls broke out ten times a day. Piltover was regarded a more civilized city than Graves’s hometown. In some ways, at least.

    He yanked the cork free with his teeth and spat it to the floor before taking a swig. He swilled it around his mouth like he’d seen rich folks do before swallowing it.

    “Pisswater,” he said, “but beggars can’t be choosers, huh?”

    A voice shouted through the broken windows, buoyed with confidence it hadn’t earned and the false bravado of numbers.

    “Give it up, Graves. There’s seven of us to one of you. This ain’t going to end well.”

    “Damn straight it ain’t,” hollered Graves in return. “If you want to walk away from this, you best go fetch more men!”

    He took another swig from the bottle, then put it down on the bar.

    “Time to get to work,” he said, lifting his one-of-a-kind shotgun from the bar.

    Graves reloaded, pushing fresh shells home. The weapon snapped together with a satisfyingly lethal sound, loud enough to carry to the men outside. Anyone who knew him would know that sound and what it meant.

    The outlaw slid off the barstool and made his way to the door, glass crunching beneath his boot heels. He stooped to glance through a cracked window. Four men crouched behind makeshift cover: two on the upper floor of a fancy workshop, another two in shadowed doorways to either side. All held crossbows or muskets at the ready.

    “We tracked you halfway across the world, you son of a bitch,” shouted the same voice. “Bounty didn’t say nothin’ about you being alive or dead. Walk out now with that cannon of yours held high and there don’t need to be no more bloodshed.”

    “Oh, I’m comin’ out,” shouted Graves. “Don’t you worry none about that.”

    He drew a silver serpent from his pocket and flipped it onto the bar, where it spun through a pool of spilled rum before landing heads up. A trembling hand reached up to take it. Graves grinned.

    “That’s for the door,” he said.

    “What about the door?” asked the innkeeper.

    Graves hammered his boot into the inn’s front door, smashing it from its hinges. He dove through the splintered frame, rolling to one knee, gun blasting from the hip.

    “Alright, you bastards!” he roared. “Let’s finish this!”

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