LoL Universe Indexing and Search

The Slayer

Poppy had nothing against the briar wolf, aside from the fact that it was about to maul her. Its muzzle was stained crimson from a previous kill, and the yordle wouldn’t chance being its next. She was hot on the trail of a renowned monster slayer, and she didn’t intend to die before she found the man and judged his worth.

“You should step back. You won’t survive this,” Poppy told the wolf, holding her hammer aloft as a deterrent.

But the briar wolf was not discouraged. It padded toward her, propelled by some strange desperation that Poppy couldn’t identify. Then she saw the telltale foam at the corners of its mouth. This animal was not driven by hunger or territorial instincts. It was in pain, and it wanted release. The wolf leapt at her, as if it had made up its mind that its next act would be to kill or be killed.

Poppy swung the hammer, using every ounce of her strength to move the weapon’s considerable weight. The blow she delivered collapsed the animal’s skull in an instant, ending its torment. Poppy took no pleasure in the kill, but she supposed it was the best possible outcome, for her and the wolf.

The yordle looked around at the empty meadow, but sensed no trace of the monster slayer she’d come to find. She had roamed the countryside, following rumors of his activities, hoping this mysterious hunter might be the fabled hero she had sought for so many years. But thus far, all she’d found were wolves and wyverns and highwaymen, most of whom she’d been forced to kill in self-defense.

She had spent weeks traveling from hamlet to hamlet in the far-flung corners of Demacia. She walked as fast as her tiny gait would allow, but the monster slayer always seemed to be one step ahead of her, leaving naught but tales of heroic exploits in his wake. For a yordle, time is a curious thing whose passing is seldom felt, but even for Poppy, the search was beginning to grow long.

One day, just when she was beginning to doubt herself and her mission, she spied a notice nailed to a roadside post:

“All are invited to attend the Festival of the Slayer!”

It was a celebration to honor the very monster hunter Poppy had been seeking. If there was any hope of locating this elusive hero, she would certainly find it there. He might even make an appearance, and then she could size him up in person to determine if he was worthy to carry the hammer Orlon had bequeathed her. The prospect put a spring in her step, and she marched with renewed purpose toward the celebration.

Poppy was anxious when she arrived at the village, its banners and streamers gaudily proclaiming the day’s festivities. Ideally, she would have arrived early at such a public event and claimed a spot in the rear of the crowd, so as not to draw attention. But the main market was already packed with spectators, and Poppy found it hard to maneuver through the press of bodies. She squeezed through the legs of the townsfolk, most of whom were too inebriated to notice her.

“I’d buy ’im a pint if ’e were here,” slurred one voice above her. “Saved my goats by killing that monster.”

Poppy’s heart raced, as it always did when she heard tales of the hunter.

What if he turns out to be the one? she thought.

But deep inside, Poppy asked a different question. What would she do once she was rid of the weapon? Would she find an entirely new purpose? A yordle without one was a pathetic sight indeed. She stopped her mind from wandering and brought it back to the task at hand.

The tiny warrior finally managed to weave her way to the back of the market. She found a tall lamppost both easy to climb and behind the eyes of the crowd. She then shimmied up the post, just high enough to see over the throng.

Poppy was just in time. On the far side of the market, a speaker stood with several Demacian officials on a dais, and behind him, something tall was draped in a ceremonial veil.

Even with her keen yordle senses, Poppy could barely hear the man’s words. He was talking about the monster hunter, and how he had saved numerous farms and villages from wyverns, rabid wolves, and bandits. He said that although this revered warrior had chosen to remain anonymous, it shouldn’t stop them from celebrating his deeds. The slayer had been spotted several weeks ago near the town of Uwendale, leaving the first eyewitness accounts of his appearance. With that, the speaker pulled off the veil to reveal a stone statue.

Poppy grew faint with excitement as she saw the hunter’s likeness for the first time. He was the paragon of a Demacian warrior—seven feet tall, armored in heavy plate mail, and rippling with sharply defined muscles. Beneath him lay the corpse of a wolf he had presumably slain.

Just as the image had begun to settle in Poppy’s mind, she heard the sound of a child’s voice a few yards away.

“Look, Da. It’s the slayer! The one from the statue!” declared the wide-eyed girl.

Poppy saw the girl was pointing in her direction. She whirled around to see if the slayer was standing behind her. But no one was there.

“No, lass,” said the girl’s father. “That one’s no monster slayer. Too small by half.”

The girl and her father quickly lost interest and strolled through the village to partake in the various amusements.

As the crowd in front of the statue dispersed, Poppy moved in for a closer inspection. Now she could see the fine details of the hunter’s marble depiction. His hair was long, fair, and bound in two separate side knots. His hands were gnarled from a hundred battles, and in them, he held a massive battle hammer not unlike the one Orlon had given her. If there was a truer hero in the kingdom, Poppy had never seen him.

“He has to be the one,” Poppy said. “Hope I’m not too late.”

She turned and left the festival as fast as her legs could carry her, taking the swiftest route to Uwendale.

More stories

  1. Jhin

    Jhin

    One can travel to nearly any village across Ionia and hear the tale of the Capture of the Golden Demon. Depicted in a variety of plays and epic poems, the cruel spirit’s banishment is still celebrated to this day.

    But at the heart of every myth there lies a kernel of truth, and the truth of the Golden Demon is one far different than the fiction.

    For years, Ionia’s southern mountains were plagued by the infamous creature. Throughout the province of Zhyun, and even as far as Shon-Xan and Galrin, a monster slaughtered scores of travelers and sometimes whole farmsteads, leaving behind twisted displays of corpses. Armed militias searched the forests, towns hired demon hunters, Wuju masters patrolled the roads—but nothing slowed the beast’s grisly work.

    In desperation, the Council of Zhyun sent an envoy to beg Great Master Kusho of the Kinkou Order for help. Charged with maintaining the balance between the spirit and material realms, Kusho was adept in the banishment of demons. Leaving in secret lest the cunning creature be alerted to their intent, Kusho, his teenage son, Shen, and young apprentice, Zed, traveled to the province. They tended to countless families shattered by the killings, dissected the horrific crime scenes, and looked for connections between the murders. Soon, Kusho realized they were far from the first to hunt this killer, and his conviction grew that this was the work of something beyond the demonic.

    For the next four years, the Golden Demon remained beyond their reach, and the long investigation left the three men changed. The famous red mane of Kusho turned white; Shen, known for his wit and humor, became somber; and Zed, the brightest star of Kusho’s temple, began to struggle with his studies. It was almost as though the demon knew they were seeking it, and delighted in the torment sown by their failure.

    Upon finally finding a pattern to the killings, the Great Master is quoted as saying: “Good and evil are not truths. They are born from men, and each sees the shades differently.” Kusho sought to hand off the investigation, believing now that they sought not a demon, but a wicked human or vastaya, taking them beyond the Kinkou’s mandate. Shen and Zed, unwilling to turn back after all they had sacrificed to bring the killer within reach, convinced him to continue the hunt.

    On the eve of the Spirit Blossom Festival in Jyom Pass, Kusho disguised himself as a renowned calligrapher to blend in with the other guest artists. Then he waited. Shen and Zed laid a carefully prepared trap, and at long last, they found themselves face to face with their hated quarry. Kusho was proven right—the famed “Golden Demon” was a mere stagehand in Zhyun’s traveling theaters and opera houses, working under the name Khada Jhin.

    After they caught Jhin, young Zed made to kill the cowering man, but Kusho held him back. He reminded his students that they had already broken their remit, and that killing Jhin would only worsen matters. Kusho worried that knowledge of Jhin’s humanity would undermine the harmony and trust that defined Ionian culture, or could even encourage others to commit similar crimes. Despite Jhin’s actions, the legendary master decided the killer should be taken alive and locked away within the monastery prison at Tuula.

    Shen disagreed, but submitted to the emotionless logic of his father’s judgment. Zed, disturbed and haunted by the horrors he had witnessed, was unable to understand or accept this mercy, and it is said a resentment began to bloom in his heart.

    Imprisoned in Tuula, Jhin kept his secrets, revealing little of himself as many years went by. The monks guarding him noted he was a bright student who excelled in many subjects, including smithing, poetry, and dance. Regardless, they could find nothing to cure him of his morbid fascinations. Meanwhile, outside the monastery’s walls, Ionia fell into turmoil as the Noxian empire invaded, and war awoke the tranquil nation’s appetite for bloodshed.

    Jhin was freed from Tuula sometime after the war with Noxus, possibly put to use by one of the many radical elements vying for power of the First Lands near the conflict’s end. He now has access to the Kashuri armories’ new weapons, though how he came to possess such implements of destruction, and what connection he has to Kashuri, is still a mystery.

    Whoever his shadowy patrons might be, they have endowed Jhin with nearly unlimited funds, and seem unconcerned by the growing scale of his “performances”. Recently, he attacked members of Zed’s Yanlei order, and mass murders and assassinations bearing his signature “flair” have occurred not only across Ionia’s many regions, but also in distant Piltover and Zaun.

    It seems that all of Runeterra might be but a canvas for the atrocity that is Khada Jhin’s art, and only he knows where the next brushstroke will fall.

  2. Poppy

    Poppy

    Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing a hammer twice the length of her body, this determined yordle has spent untold years searching for the “Hero of Demacia,” a fabled warrior said to be the rightful wielder of her weapon.

    As legend describes it, this hero is the only person who can unlock the full power of the hammer and lead Demacia to true greatness. Though Poppy has searched the furthest corners of the kingdom for this legendary fighter, her quest has proven fruitless. Each time she has attempted to pass the hammer on to a potential hero, the results have been disastrous, often ending in the warrior’s death. Most people would have abandoned the task long ago, but most people do not possess the pluck and resolve of this indomitable heroine.

    Poppy was once a very different yordle. For as long as she could remember, she had been in search of a purpose. Feeling alienated by the chaotic whimsy of other yordles, she preferred to soak up stability and structure where she could find it. This drive brought her to the human settlements of western Valoran, where she gazed in wonder at the caravans striping the countryside in an endless file. Many of the people there looked tattered and weary, but they stumbled on in pursuit of some ephemeral better life that might lie just beyond the horizon.

    One day, however, a different sort of caravan passed through. Unlike the other travelers, these people seemed to move with purpose. They all awoke at the exact same time each morning, roused by the sound of a watchman’s horn. They took their meals together every day at the same hour, always finishing within a few minutes. They set up their camps and took them down with remarkable efficiency.

    While yordles used their innate magic to fashion extraordinary things, these humans achieved equally astounding feats through coordination and discipline. They acted in concert like the cogs of a gear, becoming something much larger and stronger than any single person could ever be. To Poppy, that was more marvelous than all the magic in the world.

    As Poppy watched the camp from the safety of her hiding place, her eyes caught the gleam of armor emerging from a tent. It was the group’s commanding officer, wearing a brigandine of gleaming steel plates, each piece overlapping, each an integral part of the whole. The man’s name was Orlon, and his presence seemed to stir the souls of everyone there. If someone became discouraged, he was there to remind them of why they pressed on. If someone collapsed from exhaustion, he inspired them to get up. It reminded Poppy of certain yordle charms, though again, without magic.

    Poppy crept in for a closer look. She found herself following this shining commander, as if drawn to him by fate itself. She observed Orlon as he led his soldiers in training exercises. He was not a large fellow, yet he swung his massive battle hammer with surprising alacrity. At night, Poppy listened intently to his hushed discussions with the elders of the camp. She heard them making plans to pull up stakes and head west to build a permanent settlement.

    Poppy’s mind was overwhelmed with questions. Where was Orlon going? Where did he come from? How did he assemble this meticulous band of travelers, and was there a place for a yordle in it? At that moment, she made the most important decision in her life: For the first time ever, she would reveal herself to a human, as this was the first time she’d ever felt a connection with one.

    The introduction was a jarring one, with Orlon having just as many questions for Poppy as she had for him, but the two soon became inseparable. He became a mentor to her, and she a devotee to his cause. In the training grounds, Poppy was an invaluable sparring partner–the only member of Orlon’s battalion who was unafraid to strike him. She was never obsequious, questioning his decisions with an almost childlike innocence, as though she didn’t know she was supposed to meekly follow orders. She accompanied him to the site of the new settlement–an ambitious new nation called Demacia, where all were welcome, regardless of station or background, so long as they contributed to the good of the whole.

    Orlon became a beloved figure throughout the kingdom. Though few had actually seen him wield his hammer, he always bore it on his back, and the weapon quickly became a revered icon for the fledgling nation. People whispered that it had the power to level mountains and tear the earth itself asunder.

    Orlon passed the hammer to Poppy on his deathbed, and with it, his hope of an enduring kingdom. It was only then that Orlon told her the story of his weapon’s creation, and how it was never truly intended for his hands. He explained to Poppy that the hammer was meant to go to the Hero of Demacia–the only one who could keep Demacia whole. As her friend drew his last breath, Poppy swore to him that she would find this hero and place the weapon in his hands.

    But what Poppy possesses in resolve, she lacks in ego, as it never even occurred to her that she might be the hero Orlon described.

  3. Varus

    Varus

    Regardless of what he would later become, Varus was once a paragon of loyalty and honor. A skilled archer of the ancient Shuriman empire, he was appointed as a temple warden in the eastern states, and he held this duty sacred above all else.

    During the earliest stages of the war with Icathia, even though it lay far from that cursed place, Varus’ homeland was attacked. While other wardens abandoned their posts to join the defense of the outlying villages, he alone remained, screaming in anguish with every arrow he loosed—for he had chosen to uphold his oaths rather than return home to protect his own family.

    Emissaries from the Ascended Host found him kneeling in solemn meditation amid the corpses of his foes. It was said that his cold gaze unsettled even the god-warriors themselves, and yet, in recognition of his noble sacrifice, Varus was offered a place in their ranks.

    As one of the great Ascended, he was utterly consumed by his pursuit of vengeance against the Icathians, and the voidling horrors they had unleashed. It is likely that Varus did not even fully comprehend Shurima’s ultimate victory in that war, so twisted had his mind become—nor the empire’s fall centuries later. Atrocity after atrocity blurred together, leaving him as a withdrawn, callous killer, reshaped and sent into battle countless times by his degenerate brethren.

    Their name became feared throughout the known world.

    The darkin.

    Warring among themselves, they destroyed any other who stood against them. With his crystalline bow, Varus assassinated enemy commanders and champions, helping the darkin defeat entire mortal armies with ever greater ease.

    Eventually, Varus was cornered by vastayan moon-stalkers and human mages in service of a golden-armored warrior queen of Valoran. They bound him within his bow, leaving him to howl in impotent rage. By then, the raw, corrupting influence of the darkin was known, and yet still the queen chose to wield the deadly weapon in the final days of the war, gladly sacrificing herself for a greater victory.

    In the months that followed, the queen carried Varus to the First Lands—those that would later be known as Ionia. Now made monstrous by the bow’s power, her last act was to command her followers to bury her alive in a lightless well, sunk deep beneath a mountain temple overlooking the village of Pallas.

    And there Varus was imprisoned, both by the natural magic of Ionia, and the ritual ministrations of the temple guardians.

    The bow remained hidden for centuries, unknown, untouched, and all but forgotten, until Noxian invaders attacked the First Lands. Two beast hunters—Valmar and his heartlight, Kai—fought against the first wave at the Temple of Pallas. Though their courage was great and they drove off the attackers, Kai was mortally wounded, and a grief-stricken Val carried him inside, believing the well’s forbidden magic could restore him.

    But the temple held only damnation, and both hunters were consumed by the unleashed power of the darkin within it. The very matter of their bodies was unraveled and bound together again to craft a new body, a body fit to free Varus from his imprisonment. What emerged from the well was a gestalt creature, pale and inhumanly beautiful, part human and part darkin. After more than a thousand years, Varus was reborn.

    Even so, the human and darkin elements of this imperfect form are in constant flux, with each managing to wrest control for a short time before being reined in by the other. Varus fights to silence the two mortal souls once and for all, and wreak vengeance for the destruction of his race. Still, Kai and Val struggle against his malevolent influence, hoping against hope that their love can overcome the darkin’s hatred.

    How long they can keep Varus conflicted is anyone’s guess—but should this sadistic and egotistical killer come to fully dominate his new host, it is certain he will seek to reunite with others of his kind, and reduce all of Runeterra to an ashen wasteland.

  4. Yasuo

    Yasuo

    As a child, Yasuo often believed what the others in his village said of him: on the best days, his very existence was an error in judgement; on the worst, he was a mistake that could never be undone.

    Like most pain, there was some truth to it. His mother was a widow already raising a young son, when the man who would be Yasuo’s father blew into her life like an autumn wind. And, just like that lonely season, he was gone again before the blanket of Ionian winter settled over the small family.

    Even though Yasuo’s older half-brother, Yone, was everything Yasuo was not—respectful, cautious, conscientious—the two were inseparable. When other children teased Yasuo, Yone was there to defend him. But what Yasuo lacked in patience, he made up for in determination. When Yone began his apprenticeship at the village’s renowned sword school, a young Yasuo followed, waiting outside in monsoon rain, until the teachers relented and opened the gates.

    Much to the annoyance of his new peers, Yasuo showed natural talent, and became the only student to catch the attention of Elder Souma, last master of the legendary wind technique. The old man saw Yasuo’s potential, but the impulsive pupil refused his tutelage, remaining unbridled like a whirlwind. Yone pleaded with his brother to set aside his arrogance, gifting him a maple seed, the school’s highest lesson in humility. The next morning, Yasuo accepted the position as Souma’s apprentice, and personal bodyguard.

    When word of the Noxian invasion reached the school, some were inspired by the great stand that had been taken at the Placidium of Navori, and soon the village was bled of the able bodied. Yasuo longed to add his sword to the cause, but even as his classmates and brother left to fight, he was ordered to remain and protect the elders.

    The invasion became a war. Finally, one rain-slicked night, the drums of a Noxian march could be heard in the next valley over. Yasuo abandoned his post, foolishly believing he could turn the tide.

    But he found no battle—only a raw grave for hundreds of Noxian and Ionian corpses. Something terrible and unnatural had happened here, something that no single blade could have stopped. The land itself seemed tainted by it.

    Sobered, Yasuo returned to the school the next day, only to be surrounded by the remaining students, their swords drawn. Elder Souma was dead, and Yasuo found himself accused not only of dereliction, but of murder. He realized the true killer would go unpunished if he did not act quickly, so he fought his way free, though he knew this would all but confirm his apparent guilt.

    Now a fugitive in war-torn Ionia, Yasuo sought any clue that might lead him to the murderer. All the while, he was hunted by his former allies, continually forced to fight or die. This was a price he was willing to pay, until he was tracked down by the one he dreaded most—his own brother, Yone.

    Bound by honor, they circled each other. When their swords finally met, Yasuo’s wind magic overcame Yone’s dual blades, and with a single flash of steel, the outcast cut his brother down.

    He begged forgiveness, but Yone’s dying words were of the wind techniques responsible for Elder Souma’s death, and that his brother was the only one who could have known them. Then he fell silent, passing on before he could grant any absolution.

    Without master or brother, Yasuo roamed the mountains distraught, drinking away the pain of war and loss, a sword without a sheath. There in the snow, he met Taliyah, a young Shuriman stone mage who had fled the Noxian military. In her, Yasuo saw an unlikely student, and in himself, an even more unlikely teacher. He trained her in the ways of elemental magic, wind shaping stone, embracing at last the teachings of Elder Souma.

    Their world changed with rumors of a risen Shuriman god-emperor. Yasuo and Taliyah parted ways, though he gifted her the treasured maple seed, its lesson now learned. As she returned to her native desert sands, Yasuo set out for his own village, determined to put right his mistakes and find his old master’s true killer.

    Within the stone walls of the council hall, Elder Souma’s death was revealed to have been an accident, one brought about by the Noxian exile known as Riven—and one for which she felt deep remorse. Even so, Yasuo still could not absolve himself of the choice he had made to abandon his master or, worse yet, how that choice had ultimately led to Yone’s death.

    Yasuo eventually journeyed to the spirit blossom festival in Weh’le, though he held little hope that its healing rituals would ease his heart. It was there he encountered a demonic creature that sought to devour him, an azakana that fed on his pain and regret.

    Yet a masked intruder intervened, striking down the creature with righteous fury, and Yasuo realized he knew this man—it was Yone.

    Fully expecting his brother to take vengeance, Yasuo was surprised when Yone let him go with little more than a bitter blessing.

    With nothing left for him in the First Lands, Yasuo has embarked on a new adventure, though he knows not where it will lead, his sense of guilt the only thing weighing down the free wind.

  5. With Hell Before Them

    With Hell Before Them

    Jared Rosen

    June 7th, 1868

    The caravan has delivered me unto Dust.

    It is a listless and dead-eyed town, as likely to be swallowed by the desert as any other two-street this far south of the rail line. I recall it was once something quite spectacular back in the days of the Great Expansion, but now there is little left save a filth-encrusted saloon and a handful of sunken homesteads. The people’s faces are weighed down by a certain heaviness—they look to me for some measure of salvation, but I am not a true angel, and I cannot answer their prayers.

    I am unsure how long this place might weather the dark of the frontier, or if it will be here to greet me when I return. Regardless, I must press on.

    My own goal is east, shadowed by sandstone arches and miles of open backcountry. No man in his right mind would settle in these lands, as dangerously hostile as it is even for the well-prepared, and the quarry I seek is leagues beyond simple bandits or stick-up gangs. To that end, a killer travels with me. Paid half upfront, and half when the deed is done.

    He is a towering hulk of a creature, filled with that selfsame darkness endemic to his kind. I can almost feel the heat of his blood boiling within that blackened heart, but he is the quality of man this venture requires. No doubt. No hesitation. Only raw power and instinct. Thus the manhunter Darius has joined me in this, our ride into the lonely spines of the Black Canyon.

    It is in the depths of that bleak place that we will hunt the devil, and kill him.




    June 9th, 1868

    It has been two days since we left the town of Dust, and Darius has scarcely spoken a word. His is a grim and unclouded resolve, fueled by some swirling anger clutched deep within his breast. He reminds me strongly of my creators in the east, but moreso of his forebears—men who years ago stormed the gardens of paradise, and slew the things within.

    That is the great irony of this endeavor. A machine made in the image of the lost angels and a killer descended from killers, contracted to destroy the very product of mankind’s gravest sin. I am sure my companion is amused.

    We ride against the wind, following the scent of brimstone ash, burning hoofprints, and brushlands singed by hellfire. Here the land goes on for a thousand leagues and a thousand more, an endless, open pastiche of dirt, grass, and wild lavender that meets the sky at its middle and continues on into forever. It is a blessed country; I have explored much of it in the time since my birth, and will explore more in the decades and centuries to come, should this shell of a body hold out for that long.

    Sadly, the secrets of my creation were long ago lost; I stand the first and last of the artificial angels, fueled by the very blood of the old choirs. Their whispers still reach my ears, but the gods are dead and their attendants lay scattered across the frontier, words shorn of all power or consequence, until they, too, vanish completely from the world. That is why I keep this journal: so that those who remain when the old has been lost might not forget us, and know, at least, our story.

    In time my own earthly form will rust and the being within will return to wherever the souls of angels are wont to go, perhaps a long way from here, and I sometimes wonder if, when my days come to an end, I will ever again look upon this land of such agonizing beauty.




    June 11th, 1868

    We smelled the ranch before we saw it. A two-story farmhouse and horse stable, both rendered down to black, ashen ruins. These are the unmistakable signs of the devil we hunt: trails marked with smoldering hoofprints and the incinerated bodies of animals and people, scattered about as if some sadistic giant had tossed them through the air before finally delivering them unto oblivion. Each creature’s burnt face twisted upward in horror and fear as they stared into the flames of some distant, devouring hell.

    Damn these devils! Foreign horrors all, escaped from their prison of smoke and darkness. Some may have made this place their home; famously the great cattle-skulled stalker of the old world, prowling about this land since the time of the ancient progenitor deities. But the rest dwelt for eons within the bowels of the underworld, torturing the souls of the condemned and delivering pain upon the spirits of wicked and broken men. Then heaven fell in that first, great continental land rush, and paradise was lost to humanity for all of time.

    Human souls, compromised as they were, had nowhere left to go but the great grinning maw of the pit.

    Yet even hell could not hold all the wailing masses of mankind, and it burst open in a furious upwelling of flames and hatred—the devils finally rushing forth to join their cousins, the long-maligned demons. Those bestial creatures masquerading as snake-oil salesman, carnival barkers, and traveling undertakers, whose preference for plotting cruel and ironic downfalls of the desperate married happily with the newly expanded threat of hellfire and death.

    Now heaven is empty, and hell has overflown, and these poor mortal souls can do fair little to save themselves from a damnation of their own making.

    Still, Darius seems unmoved by the destruction that so often marks our path. He speaks of his obligation to me and to the success of our venture, yet wonders aloud what a mechanical angel might gain from fighting the long-concluded battle between good and evil. He does not seem ill at ease by my presence, nor does he expect the miracles of the angels to lighten his inner darkness. He seems rather unmoved by almost everything, save the fight ahead and the reward for his victory.

    I trust the man, despite my misgivings about humanity. It is a feeling born of pragmatism, and I suspect he trusts me in kind.

    I sometimes watch him in the dim hours when we camp for the evening, his eyes always drawn to the glittering coals within the firelight. Searching, perhaps, for something I cannot see.




    June 14th, 1868

    We have reached the mouth of the Black Canyon, after many days of tracking the black hoofprints of the devil’s dread riders. Darius’ horse refuses to move ahead, and so I will leave my own mount, Virtue, behind, and the two of us will continue on foot. In the end it could work to our advantage. The beasts will not spook this way, and cannot alert our target.

    The manhunter carries with him a mighty hatchet, upon its hilt countless notches for countless claimed bounties. A man devoid of emotion is a man incorruptible by fear or weakness, unlike the marshals and their untoward aggression to anything less than human. His eyes are consumed with violent intent, always alert for the slightest sound or movement, even when there is nothing on the horizon—used to, as any seasoned killer is, the unpredictability of supernatural assailants.

    The winds are soft, and no sound carries save the crunch of pebbles beneath our feet. Darius asks why a devil would make his home here. I tell him that for a devil, the only better place is hell itself.

    We stand amid the bones of a god, slain by men not so long ago.

    It was only fifty years prior that the deities who did not retreat into the Far West were hunted mercilessly by the government, gunned down by federal marshals and broken apart by skinners, tanners, and scavengers. The god’s colossal bones, too big for even these greedy men to lift, were left here—the rock quickly forming around them into what cartographers have deemed a canyon, though a canyon it is not.

    Darius laughs, and the sound carries across the limestone walls and down into the open belly of the earth. Twisting and contorting, rolling across great slabs of rock as they collapse in upon one another, his voice terminates into whispers and then into nothing—and at this, the manhunter smiles.

    How long do you think it took those men to kill a god? he asks me. Before I can answer, he shoulders his weapon, a new hunger apparent upon his face, and marches down the trail, his pace faster than ever before.




    June 15th, 1868

    Darius is beginning to worry me.

    I took the manhunter on for his ruthlessness, but something about this place is awakening the coiled serpent deep within his heart, and now it has given way to even darker intention. He walks with purpose, the hilt of his axe gripped tightly in his hands. When he looks at me now, I no longer see a companion, but a challenger—a man who would split the world in two if only he could muster the strength. What he sees within me is a road to that power, barely holding himself back as the sky falls away and the air grows warm and still.

    He mutters in the night about demons and devils, and what their bargains could offer.

    Demons give you what you want, he likes to say. Devils give you what you need.




    June ?, 1868

    The true nature of the Black Canyon reveals itself the further down we journey. Whispers from within my blood grow muted within its vast stone walls, their jagged spines ripping into the rapidly vanishing sky. Dirt and dust have given way to ghostly vegetation—fields of odd white flowers contained within valleys that should not exist, ringed by mountains that defy geologic time. Night and day seem interchangeable with each passing hour, but still we move deeper into the bowels of the rock, and deeper still into the lair of the devil.

    Darius grins, now and again, asking of gods and monsters, angels and demons. His questions are fueled by odd tics; he glances behind us as though someone might be there, batting at his ears as if an insect is buzzing about. I watch him carefully as we camp each night. His wild eyes glow as they stare into the burning coals, reflecting embers as they dance upward into the still air, and he interrogates me about the god who died here and how exactly it was slain.

    Occasionally, as he sleeps, I will spot the grinning silhouette of an outsider watching us from some distance away. Though those strange gamblers would never test the patience of an angel, I know why they have come, sensing within this killer some vicious longing for an intractable bargain.

    Darius is becoming a threat. But the devil is so close now—I can sense it, this thing we must slay… and no living creature can destroy one alone. Surely once the deed is done my charge will regain his proper senses, and perhaps the cloud over this place will finally lift itself forever.

    I have prepared myself in the event that Darius turns on me. We need each other alive until we strike into the monster’s lair, but after…

    Well, perhaps this man will find himself dead at the bottom of the world.

    Or, if fate demands it, all three of us will.




    ???

    I wonder if I will remember my death.

    The thought haunts me, at times. I remember my birth quite well—the sensation of being pulled from someplace very far from here, and awakening surrounded by the creaking and clattering of old machines. I was a miracle, I was told. Built from some archaic plan found in a great, silver city, and filled with the essence of the things that had lived there but now do not. Their whispers began to touch my ears, then, and I knew how painful it was to be the first and the last of something I could only half recall.

    Yet I know when I die I will remember the devil Hecarim, his skull burning within the canyon’s otherworldly darkness.

    My companion had regained himself after we reached the bottom of the crevasse, where the still air broke into a calm wind, and the deep unease that had dogged us thus far seemed to finally dissipate. We found ourselves standing before the mouth of a great opening in the rock, its entrance blasted jet-black as small fires flickered across the ground, and we knew our quarry was finally within reach. The hateful riders, that roving pack of demonic horsemen that seemed to follow Hecarim everywhere, would surely meet us inside. Weapons at the ready, we entered the cave to find—

    Nothing.

    A dark tunnel lay before us, but the riders did not make their presence known. How long had we prepared? How long had we been down here? It was difficult to say. We followed the path for a time, into the gloom, into the heat of that furnace, lit only by the glow of crackling ash that lined the edges of the cave floor. Far ahead was some sort of clearing, some opening on the other side of the canyon wall, and in it the flickering red-yellow tongues of fire that were the telltale signs of a devil awaiting his audience.

    For while we had hunted the devil, he had hunted us in turn. That was and always has been the nature of the creatures. Devils are the great kings of hell, and they demand an audience with the pomp and circumstance of any old world nobility or government man from the eastern territories. Demons may lie, and trick, and deceive. They may give mortals the things they want, and extract their prices once the terrible weight of their gifts is finally appreciated. But a devil is never caught unaware, and is always prepared to give its pursuers exactly the thing they need.

    Darius sneered, his eyes lit with the glimmer of so many burning coals, and I knew he had found whatever he saw within the heart of the fire.

    We emerged into a barren outcropping of molten stone and searing heat, ringed by a tower of flame that seemed to climb the very walls of the canyon itself. In its center was Hecarim, his body that of a great black stallion and the monstrous torso of a man, wearing the face of a skinless, burning horse skull. From it jutted a single wicked horn, cloaked in thick smoke, and he spoke with the voice of a mountain slowly tearing itself open:

    Why have you come?

    My companion said nothing. The question was not meant for him to hear, but for me, since his answer had already been given. Perhaps in his sleep, in the recesses in his own dark dreams, or whispered in the echoes of rocks and dust as they crunched beneath our feet in this long journey down. Power, he had said. I must have power. And he turned as if to answer for me, raising his axe high above his head, the weapon glowing with some bedeviled, red-hot flame, that he might bring it crashing down upon me.

    Two arrows I did fire into his heart, and two arrows struck true. Darius fell to earth before his pact could be sealed: the power to slay everything before him, given at any cost.

    Without a word, the manhunter was dead… or so I believed.

    As I drew another arrow against the devil, Darius rose once more, his face twisted into a hateful grin, his axe glowing with the newly gifted powers of hell. And through the flames behind him rode the host of demonic horsemen. Hecarim’s trap had been sprung.

    Through the tunnel I fled, up the winding paths of the Black Canyon toward my steed and open prairie. Pursued by the legions of hell, and the blackened heart of that wicked, brutal man. For monsters are drawn to such power, changed by it, made into a force that in time will burn the continent and everything in it to dust.

    I ride for the border town of Angel’s Perch. There is a man there, a slayer of devils and an ally of those who once called the frontier home, who can rally the wild soul of such chaotic rabble against the threats allied against them. Perhaps they would not fight for the fate of mankind, who have cast us all into damnation with their lot. But they may yet fight for themselves.

    If you have found this journal, I ask that you join us. Our forces muster at the edge of the world. There is precious little time.

    Hell is coming. We must rise as one, or lose the west forever.

  6. No One Lives

    No One Lives

    Icy waves crashed on the bleak shore, red with the blood of the men Hecarim had already butchered. The mortals he had yet to kill were retreating over the beach in terror. Black rain doused them and stormclouds boiled in from the mourning heart of the island. He heard them shouting to one another. The words were a guttural battle-cant he did not recognize, but the meaning was clear; they actually thought they might live to reach their ship. True, they had some skill. They moved as one, wooden shields interlocked. But they were mortal and Hecarim savored the meat-stink of their fear.

    He circled them, threading crumbling ruins and unseen in the shadowed mist rising from the ashen sand. The echoing thunder of his hooves struck sparks from black rocks. It gnawed at their courage. He watched the mortals through the slitted visor of his helm. The weak light of their wretched spirits was flickering corposant in their flesh. It repulsed him even as he craved it.

    “No-one lives,” he said.

    His voice was muffled by the dread iron of his helm, like the corpse-rasp of a hanged man. The sound scraped along their nerves like rusted blades. He drank in their terror and grinned as one man threw down his shield and ran for the ship in desperation.

    He bellowed as he galloped from the weed-choked ruins, lowering his hooked glaive and feeling the old thrill of the charge. A memory flickered, riding at the head of a silver host. Winning glory and honor. The memory faded as the man reached the dark surf of cold breakers and looked over his shoulder.

    “Please! No!” he cried.

    Hecarim split him from collarbone to pelvis in one thunderous blow.

    His ebon-bladed glaive pulsed as it bathed in blood. The fragile wisp of the man’s spirit sought to fly free, but the mist’s hunger would not be cheated. Hecarim watched as the soul was twisted into a dark reflection of the man’s life.

    Hecarim drew the power of the island to him and the bloody surf churned with motion as a host of dark knights wreathed in shimmering light rose from the water. Sealed within archaic plates of ghostly iron, they drew black swords that glimmered with dark radiance. He should know these men. They had served him once and served him still, but he had no memory of them. He turned back towards the mortals on the beach. He parted the mists, revelling in their terror as they saw him clearly for the first time.

    His colossal form was a nightmarish hybrid of man and horse, a chimeric juggernaut of brazen iron. The plates of his body were dark and stamped with etchings whose meanings he only vaguely recalled. Bale-fire smouldered behind his visor, the spirit within cold and dead yet hatefully vital.

    Hecarim reared as forking traceries of lightning split the sky. He lowered his glaive and led his knights in the charge, throwing up giant clumps of blood-sodden sand and bone fragments as he went. The mortals screamed and brought up their shields, but the ghost-knights charge was unstoppable. Hecarim struck first as was his right as their master, and the thunderous impact splintered the shieldwall wide open. Men were trampled to bloody gruel beneath his iron-shod bulk. His glaive struck out left and right, killing with every strike. The ghost knights crushed all before them, slaughtering the living in a fury of thrashing hooves, stabbing lances and chopping blades. Bones cracked and blood sprayed as mortal spirits fled broken bodies, already trapped between life and death by the fell magic of the Ruined King.

    The spirits of the dead circled Hecarim, beholden to him as their killer and he revelled in the surging joy of battle. He ignored the wailing spirits. He had no interest in enslaving them. Leave such petty cruelties to the Chain Warden.

    All Hecarim cared for was killing.

  7. Shen

    Shen

    An enigma to the spirit realm, as well as the mortal world, Shen belongs to neither. Although born to one of the most revered families of northern Navori, it was his father’s role as the Eye of Twilight that set his destiny in the Kinkou Order.

    As the son of Great Master Kusho, he was immersed in the order’s culture, and its core tenets were as familiar to him as the Ionian sunset. He knew the necessity of Pruning the Tree, the determination of Coursing the Sun, but above all, he learned the wisdom of Watching the Stars. He meditated and studied throughout his childhood, and was considered exemplary by all his teachers.

    His closest friend, the only one who could match him in practice bouts, was the young acolyte Zed. They grew up as brothers, often confiding in each other their personal hopes and dreams. Shen could turn to Zed for a fresh perspective on any matter, and the two became known as the Kinkou’s most promising students.

    As their skills developed, Kusho brought them on dangerous missions, including a hunt for the Golden Demon plaguing the province of Zhyun. Their search took years, but Shen stayed committed even after uncovering countless gruesome murders. When they at last captured the “demon”, it was revealed to be Khada Jhin, a mere stagehand from a traveling theater. Instead of execution, Great Master Kusho ordered the criminal imprisoned.

    Though he and Zed both thought the killer deserved heavier punishment, Shen accepted his father’s decision. He strived to emulate the Eye of Twilight’s dispassion, and so found himself failing to console a bitter and resentful Zed.

    Even when Noxian invaders threatened the peace of the First Lands, Shen reluctantly supported Kusho’s inaction. But when Zed abandoned the Kinkou to join the fight, Shen stayed within the temple walls.

    Many of the provinces were soon occupied by the enemy. Despite this, Shen focused on maintaining Ionia’s spiritual harmony. So it was, when he was far from home, he felt a jolting imbalance within the Kinkou Order—rushing back, he came upon the survivors of a bloody coup. From them, he learned Zed had raised acolytes of his own, and seized the temple.

    Worst of all, Shen’s father had been slain by the man he once saw as kin.

    Repressing his anguish, he led the remnants of the Kinkou to safety in the mountains. Shen took up his father’s spirit blade, as well as the title of Eye of Twilight. His role was not to seek vengeance, but to rebuild the order. Following the core tenets, he began to recruit and train others, hoping to restore its strength.

    One acolyte in particular showed boundless potential. Shen taught the girl, Akali Jhomen Tethi, to master the arts of stealth and subterfuge. Her mother, Mayym, had stood alongside Kusho as the Fist of Shadow, and it seemed as though her daughter could follow the same path. Even so, Shen found himself forced to urge restraint whenever Akali would seek to strike back at their mortal foes.

    When Noxus finally withdrew, many Ionians celebrated the victorious resistance. Others, like Shen, endured the consequences of war—he persisted in his duty, while in private he wrestled with his hatred for Zed, and doubt in his own ability to lead. The years of conflict had taken a heavy toll on the First Lands, and Shen was uncertain whether the rebuilt Kinkou would ever be able to redress the balance.

    Indeed, even as Akali became the new Fist of Shadow, he felt her beginning to drift away. In time, she openly denounced his teachings, and left the order.

    Shen meditated, watching the stars, and understood that Akali would need to find her own way… and so would the Kinkou.

    Sometimes, between unseen struggles in the spirit realm, Shen still contemplates the value of his beliefs. He has never let his emotions stop him from preserving tradition, but the question remains: how long can one man walk two worlds, before the acts of one destroy the other?

  8. Pyke

    Pyke

    As a youth, Pyke started out like many in Bilgewater: on the slaughter docks. All day, every day, monstrous creatures of the deep were hauled in for rendering in the butcheries that lined the waterfront. He found employment in a district known as Bloodharbor, as even the tide itself was not strong enough to wash away the red slick that ran constantly down its wooden slips.

    He became well acquainted with the trade—both the gruesome work and meager paychecks. Over and over, Pyke watched heavy purses of gold being handed to captains and crews in exchange for the daunting carcasses that he and his fellows would hack into salable chunks. He became hungry for more than a few copper sprats in his pocket, and managed to talk his way onto a ship’s crew. Few individuals dared to hunt in the traditional Serpent Isles manner: launching themselves at their targets to secure tow-hooks with their bare hands, and beginning to butcher the creatures while they yet lived. Fearless and highly skilled in this regard, Pyke soon cut a name for himself as the best harpooner a golden kraken could buy. He knew meat was worth pennies compared to certain organs from the larger, more dangerous beasts… organs that needed to be harvested fresh.

    Depending on the difficulty of the hunt, each sea monster commanded its own price, and the most desired by Bilgewater traders was the jaull-fish. From its razor-toothed maw, priceless sacs of sapphilite were coveted across Runeterra for various sorcerous distillations, and a small flask of the glowing blue oil could pay for a ship and its crew ten times over. But it was while hunting with an untested captain that Pyke learned where a life of blood and guts would land him.

    Days into their journey, a huge jaull-fish breached, opening its maw wide to reveal rows of sapphilite sacs. Several harpoon lines secured the beast, and though it was far bigger and older than any he had encountered before, Pyke leapt into its mouth without hesitation.

    As he set about his work, a deep vibration began to stir in the creature’s cavernous gullet. Roiling bubbles broke the ocean’s surface, and an entire pod of jaulls began to push against the tethered ship’s hull. The captain lost his nerve, and cut Pyke’s lifeline. The last thing the doomed harpooner saw before the beast’s jaws snapped shut was the look of horror on his crewmates’ faces, as they watched him being swallowed alive.

    But this was not the end for Pyke.

    In the deepest fathoms of the unknowable ocean, crushed by the titanic pressure, and still firmly trapped within the jaull’s mouth, he opened his eyes once more. There were blue lights everywhere, thousands of them, seemingly watching him. Tremulous echoes of something ancient and mysterious filled his brain, crushing his mind, showing him visions of all he had lost whilst others grew fat.

    A new hunger overtook Pyke, one for vengeance and retribution. He would fill the depths with the corpses of those who had wronged him.

    Back in Bilgewater, no one thought much of the killings at first—for so dangerous a place, the occasional red tide was nothing new. But weeks became months, and a pattern began to emerge. Captains from many ships were found carved up and left out for the dawn. Bar-room patrons whispered it was a supernatural killer, wronged at sea, gutting his way through the crew manifest of some damned ship called the Terror. Once a mark of respect and celebrity, the question “You a captain?” became a cause for alarm.

    Soon it was the caulkers, too, and the first mates, merchant officers, bankers… indeed, anyone associated with the bloody business of the slaughter docks. A new name went up on the bounty boards: a thousand krakens for the infamous Bloodharbor Ripper.

    Driven by memories twisted by the deep, Pyke has succeeded where many have failed—striking fear into the hearts of unscrupulous businessmen, killers, and seafaring scoundrels alike, even though no one can find any mention of a ship named the Terror ever docking in Bilgewater.

    A city that prides itself on hunting monsters now finds a monster hunting them, and Pyke has no intention of stopping.

  9. Akshan

    Akshan

    Dashing through the shadows of eastern Shurima, a righteous avenger stalks those who have harmed others. His punishment is swift, certain, and exacted by a curious weapon that rights the wrongs of his foes.

    Raised on the streets of the city of Marwi, Akshan was introduced to injustice at birth. In a place where local warlords took what they wanted, most people survived by keeping their heads down and minding their own affairs. Try as he might, young Akshan could never manage to let bad deeds go unnoticed and was often quick to intervene when he saw someone being mistreated. This approach made the boy many powerful enemies, and on one fateful occasion, left him beaten within an inch of his life.

    But luck was on his side. An old woman named Shadya found the boy unconscious in the street outside her dwelling. Though Marwian custom said she should not get involved, she took young Akshan inside and, against all odds, he pulled through.

    As Akshan regained his faculties, he realized his savior was no ordinary woman. Shadya was a member of the Sentinels of Light, an ancient order committed to fighting Harrowings and eradicating agents of the Black Mist. She saw Akshan as a troubled youth, stubborn and defiant, but vulnerable. After butting heads with the boy over her numerous sentinel house rules, Shadya quickly discovered there was much to like about him. He had guts and a conscience—a combination seldom found in Marwi. Seeing the immense potential in the young man, Shadya made a deal with him: she would allow him to stay, free from the grasp of his countless enemies, and, in return, he would dedicate himself to the sentinel order.

    Shadya and Akshan formed a fast bond as she taught him everything she knew about surviving as a solo sentinel. Akshan the scrappy street urchin grew into Akshan the full-grown bane of scoundrels. But even as Akshan’s skills grew by the day, he could see his mentor growing more distant, and more troubled.

    At last, Shadya told her pupil the reason for her concern: A Harrowing was coming, bigger than any the world had ever seen, bearing an army of wraiths and ghouls from the Shadow Isles. Their only hope of stopping the cataclysm rested with the ancient sentinel weapons that lay buried within Shurima's crypts and tombs. If the world was to be saved from ruination, they needed to collect these weapons, and quickly.

    To Shadya’s dismay, she found that the ancient weapons had already been plundered by local warlords. She pleaded with them to relinquish the artifacts for the fight against the inevitable Harrowing, but the warlords refused, determined to unlock the weapons’ mysterious power for themselves.

    With time running out, Akshan and Shadya were forced to make do with what they had. As they took stock of their arsenal, Akshan discovered a particularly striking gun hidden away in the base’s vault. Alarmed, his mentor snatched it away and forbade Akshan from ever using it. The weapon, known as the Absolver, was imbued with an ancient enchantment that granted it a strange, unspeakable power—it could take the life of a killer and, by doing so, restore their most recent victims to life.

    “It must not be wielded by anyone,” said Shadya. “Such matters of life and death are best left in the hands of fate.”

    But Akshan still bristled at sentinel rules, and he had even stronger opinions on fate. He had spent his whole life seeing good people horribly mistreated while bad people did as they pleased without consequence. If fate was real, it definitely needed help—help that the Absolver could provide.

    As his interest in the weapon deepened, Akshan continued to pry its history from Shadya and came to a shocking discovery: She had used the gun to save Akshan when she found him unconscious in the street all those years ago. With it, she’d slain the criminal who had nearly killed him, and, in doing so, restored young Akshan to life. He wondered: Why did he alone deserve to be revived by the gun? Surely there were others who were more worthy.

    While Akshan questioned the antiquated rules of his order, his mentor continued to press the warlords to turn over their stolen weapons. Tensions between the two parties built until one tragic day Akshan returned home to find Shadya murdered in the street, almost exactly where he had fallen all those years ago.

    Akshan knew what he had to do. He made some key alterations to the Absolver and set out into the scorching desert with the forbidden weapon, hungry for vengeance. Though he could not determine which of the warlords had killed his mentor, he knew one way to be certain: he would pick them off one by one until Shadya was returned to Runeterra.

  10. Morgana

    Morgana

    Whether through destiny or circumstance, Morgana and her sister were born to a world in conflict. The cataclysmic Rune Wars had ripped through most of Valoran and Shurima, and seemed poised to engulf even the peaks of Targon. Morgana’s parents, Mihira and Kilam, knew the legends of the great mountain granting divine power—they saw no other choice than to attempt the long and perilous journey, if their tribe was to be saved.

    Even when they learned Mihira was with child, they could not turn back. Finally, where Runeterra touches the stars, Kilam watched in wonder and fear as Mihira was chosen to embody the Aspect of Justice.

    The couple returned not only with the salvation they sought, but twin daughters—Morgana and Kayle. However, the celestial power that claimed Mihira began to overshadow her mortal personality and affections. She would often push the girls into their father’s arms, abandoning them to answer battle’s call.

    For many months, uncertainty gnawed at Kilam. The wars still raged on countless fronts, and his beloved wife was slipping away. Fearing for his daughters’ safety, he waited for Mihira to leave once more, then fled Targon with them both.

    Though their destination did not yet have a name, it would become known as a haven from magic and persecution: the kingdom of Demacia.

    There the twins grew different as day and night. While Kayle studied the settlement’s growing set of laws, dark-haired Morgana became troubled by their distrust of new arrivals. Knowing what it was to be a refugee, she wandered the wilds, talking to wayward mages and others cast out for the dangers they might bring. At home, she felt her father’s heartbreak at leaving Mihira behind, and grew bitter at her mother for causing such pain.

    Morgana’s fears that she and Kayle might carry some remnant of the Aspect’s power were eventually confirmed, when a great blade wreathed in shadow and starfire fell from the heavens. As it pierced the ground, splitting in two, feathered wings burst from the girls’ shoulders. Their father wept at the sight of them each taking up half of the weapon, and turned away even as Morgana reached out to comfort him.

    While Kayle embraced their new calling, rallying an order of judicators to enforce the laws, Morgana resented her gifts… until the night their settlement was raided. Kilam found himself surrounded as the fighting spread. In that moment, Morgana rushed to shield him, burning his attackers to ash. Together, the sisters saved countless lives, and were hailed as the Winged Protectors of Demacia.

    But Kayle grew more extreme in her ideologies, and Morgana increasingly found herself pleading the case of those who wanted to atone for their crimes. An accord was struck between the sisters and their mortal devotees—though it was uneasy, and did not last. Kayle’s most ardent disciple, Ronas, came to arrest Morgana herself. Attempting to protect her penitent followers, she shackled him with dark flame until he fell to the floor, dead.

    Divine fire lit the city from above as Kayle swore to bring Ronas’ killer to justice, and Morgana met her sister in the skies.

    They raised their blades, each matching the other with arcs of blinding light and burning darkness that lashed down at the buildings beneath them. It seemed certain that one of them would win… but Morgana faltered when she heard their father’s anguished voice. Kilam lay in the rubble, mortally wounded. Howling with grief, Morgana hurled her half of their mother’s sword at Kayle, and plunged to the surface like a meteorite.

    She cradled her father, cursing their inheritance for the destruction around them. Kayle landed, dumbstruck, and Morgana demanded to know if the smiting of wicked mortals included Kilam, whose crime was stealing them away from their mother. Kayle gave no answer, but soared into the heavens without looking back.

    Morgana’s wings became an inescapable reminder of her pain. She tried to cut them from her flesh, but could find no blade strong enough. Instead, she bound them with iron chains, resolving instead to walk the world of mortals.

    Over the centuries, her tale fell into myth, and the name Morgana was all but forgotten. To this day, the people of Demacia venerate “the Winged Protector,” but recall only the glory and truth of one sister, while Morgana’s dark outbursts and belief in personal redemption became the mysteries of “the Veiled One.”

    Through all of this, she still refuses to abandon those who would seek her aid. Bitter, betrayed, she bides her time in the kingdom’s shadows, knowing with certainty that Kayle’s light will someday return to Runeterra, and all will face her judgment.

    As magic begins to rise again, Morgana sees that dawn is nearly upon them.

Related Champions

LoL Universe Indexing and Search isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.