LoL Universe Indexing and Search

Varus

Regardless of what he would later become, Varus was once a paragon of loyalty and honor. A skilled archer of the ancient Shuriman empire, he was appointed as a temple warden in the eastern states, and he held this duty sacred above all else.

During the earliest stages of the war with Icathia, even though it lay far from that cursed place, Varus’ homeland was attacked. While other wardens abandoned their posts to join the defense of the outlying villages, he alone remained, screaming in anguish with every arrow he loosed—for he had chosen to uphold his oaths rather than return home to protect his own family.

Emissaries from the Ascended Host found him kneeling in solemn meditation amid the corpses of his foes. It was said that his cold gaze unsettled even the god-warriors themselves, and yet, in recognition of his noble sacrifice, Varus was offered a place in their ranks.

As one of the great Ascended, he was utterly consumed by his pursuit of vengeance against the Icathians, and the voidling horrors they had unleashed. It is likely that Varus did not even fully comprehend Shurima’s ultimate victory in that war, so twisted had his mind become—nor the empire’s fall centuries later. Atrocity after atrocity blurred together, leaving him as a withdrawn, callous killer, reshaped and sent into battle countless times by his degenerate brethren.

Their name became feared throughout the known world.

The darkin.

Warring among themselves, they destroyed any other who stood against them. With his crystalline bow, Varus assassinated enemy commanders and champions, helping the darkin defeat entire mortal armies with ever greater ease.

Eventually, Varus was cornered by vastayan moon-stalkers and human mages in service of a golden-armored warrior queen of Valoran. They bound him within his bow, leaving him to howl in impotent rage. By then, the raw, corrupting influence of the darkin was known, and yet still the queen chose to wield the deadly weapon in the final days of the war, gladly sacrificing herself for a greater victory.

In the months that followed, the queen carried Varus to the First Lands—those that would later be known as Ionia. Now made monstrous by the bow’s power, her last act was to command her followers to bury her alive in a lightless well, sunk deep beneath a mountain temple overlooking the village of Pallas.

And there Varus was imprisoned, both by the natural magic of Ionia, and the ritual ministrations of the temple guardians.

The bow remained hidden for centuries, unknown, untouched, and all but forgotten, until Noxian invaders attacked the First Lands. Two beast hunters—Valmar and his heartlight, Kai—fought against the first wave at the Temple of Pallas. Though their courage was great and they drove off the attackers, Kai was mortally wounded, and a grief-stricken Val carried him inside, believing the well’s forbidden magic could restore him.

But the temple held only damnation, and both hunters were consumed by the unleashed power of the darkin within it. The very matter of their bodies was unraveled and bound together again to craft a new body, a body fit to free Varus from his imprisonment. What emerged from the well was a gestalt creature, pale and inhumanly beautiful, part human and part darkin. After more than a thousand years, Varus was reborn.

Even so, the human and darkin elements of this imperfect form are in constant flux, with each managing to wrest control for a short time before being reined in by the other. Varus fights to silence the two mortal souls once and for all, and wreak vengeance for the destruction of his race. Still, Kai and Val struggle against his malevolent influence, hoping against hope that their love can overcome the darkin’s hatred.

How long they can keep Varus conflicted is anyone’s guess—but should this sadistic and egotistical killer come to fully dominate his new host, it is certain he will seek to reunite with others of his kind, and reduce all of Runeterra to an ashen wasteland.

More stories

  1. Dark Kin

    Dark Kin

    Graham McNeill

    Varus followed a river running through the desert. Its water was gritty, but drinkable. The new body he had wrought to bear his bow was beautiful, fast and strong, but it came with the weaknesses of flesh. It hungered. It thirsted.

    Days earlier, a crook-backed creature with a withered arm and birdlike features had told him this was Shurima, but that couldn’t be true. The Shurima Varus remembered had been a desolate wasteland.

    “Was I imprisoned for so long?” he wondered.

    He despised the human noises his new mouth made. It sounded bestial and primitive, but at least he could speak aloud once more. As to how long he had been imprisoned... it was hard to say. He retained no concept of how mortals measured time, and the bird creature hadn’t recognized what he was. She had no idea how far back the Darkin War had been fought.

    “My kind all but destroyed this world,” he said. “And now we have been forgotten? How is that even possible?”

    With enough time, even the greatest horrors can fade.

    The voice echoed in his skull, impossible to ignore. Which one was it? Kai or Valmar? He suspected Val, but mortal minds were so simple and muddy that it was hard to tell one from another.

    “Any race that can forget staring into the abyss of its own extinction does not deserve to live,” said Varus.

    We don’t forget. This was Valmar, decided Varus. Horrors become myths so we can bear to hear them, so we can learn from them and not go mad.

    Such a notion was ridiculous, and Varus knew he would never allow the doom of his kind to fade from memory. He was about to say so, when he heard noises from around a bend in the river ahead; shouting voices, braying animals, and the sound of tools on stone. He darted forward, into the shadow of a toppled obelisk, and scanned ahead.

    The new river had exposed the sunken ruins of an ancient structure comprised of pillars and statues of the oldest Ascended. Yes, this was the source of the magic he had sensed. Old magic. The kind the flame-haired queen used to enslave his kind.

    The kind used to imprison him beneath the rock of Ionia.

    Tanned, wolf-lean men worked the ruins, digging out hidden reliquary chambers as thick-limbed beasts of burden dragged excavated rocks from deeper inside the structure. Warriors wearing boiled leather breastplates and carrying hook-bladed spears guarded the perimeter. Varus grinned and vaulted onto the obelisk, drawing back on his bow as he landed. Violet light built in the living weapon as it flexed, and a coruscating arrow of lightning formed in the air.

    Why must you kill them? This was Kai. He hated unnecessary killing.

    Varus felt his hands tremble as Kai fought to make him lower the bow.

    “Your people destroyed my kin,” said Varus, exerting his will to steady his aim. “That’s the only reason I need.”

    He sighted along the crackling arrow as a burly warrior with a forked beard and shaven scalp saw him, and yelled a warning.

    So everyone you see must die?

    Varus exhaled, and in the space between breaths loosed the shot. It flashed through the air to pierce the bearded warrior’s heart, burning a hole clean through him. He dropped to his knees, his mouth wide with shock. Others hurled spears, but Varus was already moving. He sprang from the obelisk, sending a hail of blood-red bolts toward them, and hit the ground running.

    A hook-spear swung at him. He dove to the side, rising to his feet and sending a pair of crimson shots through his attacker’s chest. Varus sprinted, leapt, and dashed through the ruins, blazing shafts of light striking his targets with absolute precision.

    In seconds it was over. Sixteen dead, and he hadn’t even broken a sweat. He felt the anguish of Valmar and Kai within him, and grinned. Every death gnawed at them, weakened them, and made them less able to fight him.

    The men excavating the ruined city fled, throwing down their tools and running for the river. Varus let them go. They were an irrelevance, and the killing of mortals without weapons always provoked the two souls within him to greater rebellion.

    Varus entered the ruined structure, briefly glancing at a pair of canine and crocodilian statues as he passed. Inside, it was cool and dark, the walls covered in vivid bas-reliefs depicting wide discs spreading golden rays over a bountiful land. The stone floor was inscribed with a magical script that had been old even before Icathia’s rebellion.

    “Warding sigils. Potent once, but faded,” said Varus, crossing the inscribed flagstones to where a towering statue of a great, serpent-headed god-warrior had once stood sentinel. Some past catastrophe had toppled it, and beyond its sandstone remains lay a lightless chamber.

    He entered, the glow from the smoldering light at his heart revealing nothing but bare stone, burned black and glossy by ancient fire.

    Varus sighed. “Where are you, sister...?”

  2. The Legend of the Darkin

    The Legend of the Darkin

    The darkin are thrice-cursed—once by the ancient enemy they faced, again by the fall of their glorious empire, and finally by the betrayal that has damned them for all eternity.

    When the rebels of Icathia foolishly unleashed the Void in battle, Shurima’s defense was led, as ever, by the legendary Ascended. Imbued with the power of the Sun Disc, these “god-warriors” towered over mortal soldiers, wielding magic and blade with equal ease, and eventually they were victorious. Even so, the horrors of the war took a heavy toll, and those who lived to remember it were perhaps never quite as they once were.

    Centuries later, with the loss of mighty Azir at the very moment of his own Ascension, Shurima fell. Although apparently immortal, the god-warriors had been born human—gradually, with no emperor to lead them, many of the surviving Ascended began to falter in purpose as their older, petty ambitions resurfaced. They taught themselves forbidden sorceries, and came to view themselves as the rightful inheritors of the world. The scattered mortal populace named these new tyrants darkin, a whispered curse translating roughly in the old tongue as “the fallen.”

    But even the darkin could not escape the sickness of soul that had come from fighting against the Void for so long. After centuries of uneasy alliance, they inevitably turned against one another—and so began the Great Darkin War.

    This conflict spread from Shurima to Valoran, and beyond. The renegade god-warriors and the armies they raised were unstoppable, and entire nations were crushed between them. It seemed as though this would be the end of all things… until, unexpectedly, the mages of Runeterra learned how to contain the remaining darkin. Through secrecy and cunning artifice, the physical forms of the Ascended could be merged with the celestial power in their hearts, and all of it bound within the weapons they bore. With their leaders imprisoned forever, the rampaging hordes were broken and slain.

    These darkin weapons were hidden, many of them carefully guarded by the mortal civilizations that grew in the aftermath—for it was clear that such power could be locked away, but never destroyed.

    And, should such power fall into the wrong hands, the darkin will surely rise once more.

  3. Naafiri

    Naafiri

    In the pitch black Shuriman night, few sounds are as terrifying as the howls of the dune hound. Those who hear their piercing call on the arid wind know to keep a hand on their sword hilt, and their horse well rested, for the ravenous packs that rove these sands will chase whatever game they can find in their desert.

    One pack, in particular, is driven by a hunger that is deeper—and more ancient—than that of any mere beast. It is the hunger of a creature who spent ages eating nothing at all.

    For centuries, Naafiri remained in a crypt, her spirit bound to an ancient throwing dagger. Unable to move or speak, the weapon lay inert as her soul pondered the past: Naafiri was powerful, having almost led the Darkin. How easily she could have bested any of them in combat to become their rightful ruler... yet how easily she’d been tricked by that awful Aspect, Myisha, and cursed to embody these inanimate steel blades.

    Shame and regret consumed her thoughts. If she could get another chance... If she could only find another host. A new vessel.

    All she needed was a hand to grip her blade. Just a touch.

    At last, the day came when the doors of her tomb burst open. She sensed the sweet relief of a fresh desert wind—her first in ages—and something else... A human presence.

    He has come. My host. My sweet, unwitting vessel, thought the Darkin soul.

    But the visitor was aware of her magic. He carefully picked up her dagger with metal tongs and placed it onto a thick, lead-lined cloth. Wrapping the blade tightly, he took great care not to touch it and set off across the desert under the late afternoon sun.

    Despair overcame Naafiri as she felt the plodding movements of the man’s horse across the sands. Was she doomed to this form, this waking nightmare of impotence, for eternity?

    She felt the steps of the horse quickening as sunset approached and sensed the distant howls of the dune hounds carried by the wind.

    This was her opportunity.

    Without sound or words, the Darkin called out to the beasts, hoping to bring them to this prey—that he might somehow slip. Just a glancing touch of his hand, and the host would be hers. Then she could use him to fulfill the ambitions she had held for so long, and vanquish her regrets.

    The hounds appeared, salivating with teeth bared. Naafiri’s captor clung to the wrapped dagger with one arm, keenly aware of what would happen if it came loose. With his other arm, he drew his sword and attempted to defend himself from the pack.

    Jaws snapped at the man and his horse from all sides, tearing at them, devouring them piece by piece until nothing remained.

    Naafiri felt the world crash into focus as she became overwhelmed by senses. For the first time in ages, she smelled the dry air, which parched her nostrils. The metallic taste of hot blood still coated her mouth. She could see each of the dogs as if from the eyes of a separate packmate.

    Confusion set in as she felt her sense of self crumble away. She had become the dune hounds—not one of them, but the entire pack—her shattered consciousness resonating throughout the body of each dog.

    It seemed a cruel irony. She had found not one vessel, but dozens, and none of them were useful in her grand ambitions. She resented the hounds—hated their smell, their fleas, and, most of all, their need for companionship.

    But, in time, the Darkin’s bitterness subsided as she began to grasp the true nature of her hosts. Though feral, their collective thoughts formed a wisdom all its own. Separately, the dogs would starve. Together, they were an apex predator, feasting on whatever game they fancied. There were no individuals—the pack was the entity that dominated all.

    Naafiri realized this concept was not limited to dune hounds. It applied to fish, ants, and humans. It even applied to Darkin.

    She thought again of her past: personal grudges and petty agendas tearing the Darkin asunder, which in turn toppled them from their rightful place as the regnant killers of Runeterra.

    She knew how to restore them. Now she just needed to find her siblings and share with them the wisdom of the pack.

  4. Aatrox

    Aatrox

    Whether mistaken for a demon or god, many tales have been told of the Darkin Blade... but few know his real name, or the story of his fall.

    In ancient times, long before desert sands swallowed the empire, a mighty champion of Shurima was brought before the Sun Disc to become the avatar for a now forgotten celestial ideal. Remade as one of the Ascended, his wings were the golden light of dawn, and his armor sparkled like a constellation of hope from beyond the great veil.

    Aatrox was his name. He was at the vanguard of every noble conflict. So true and just was his conduct that other god-warriors would always gather at his side, and ten thousand mortals of Shurima marched behind him. When Setaka, the Ascended warrior-queen, called for his help against the rebellion of Icathia, Aatrox answered without hesitation.

    But no one predicted the extent of the horrors that the rebels would unleash—the Void quickly overwhelmed its Icathian masters, and began the grinding annihilation of all life it encountered.

    After many years of desperate battle, Aatrox and his brethren finally halted the Void’s perverse advance, and seared the largest rifts shut. But the surviving Ascended, the self-described Sunborn, had been forever changed by what they had encountered. Though Shurima had triumphed, they all had lost something in their victory... even noble Aatrox.

    And in time, Shurima fell, as all empires must.

    Without any monarch to defend, or the existential threat of the Void to test them, Aatrox and the Sunborn began to clash with one another, and eventually this became a war for the ruins of their world. Mortals fleeing the conflict came to know them instead by a new and scornful name: the darkin.

    Fearing that these fallen Ascended were as dangerous to Runeterra’s survival as the Void incursions had been, the Targonians intervened. It is said that the Aspect of Twilight gave mortals the knowledge to trap the darkin, and the newly reborn Aspect of War united many in fighting back against them. Never fearing any foe, Aatrox and his armies were ready, and he realized only too late that they had been deceived. A force greater than a thousand dead suns pulled him inside the sword he had carried into battle countless times, and forever bound his immortal essence to it.

    The weapon was a prison, sealing his consciousness in suffocating, eternal darkness, robbing him even of the ability to die. For centuries, he strained against this hellish confinement... until some nameless mortal was foolish enough to try and wield the blade once more. Aatrox seized upon this opportunity, forcing his will and an imitation of his original form onto his bearer, though the process quickly drained all life from the new body.

    In the years that followed, Aatrox groomed many more hosts—men and women of exceptional vitality or fortitude. Though his grasp of such magics had been limited in life, he learned to take control of a mortal in the span of single breath, and in battle he discovered he could feast on his victims to build himself ever larger and stronger.

    Aatrox traveled the land, searching desperately, endlessly, for a way return to his previous Ascended form… but the riddle of the blade proved unsolvable, and in time he realized he would never be free of it. The flesh he stole and crudely shaped began to feel like a mockery of his former glory—a cage only slightly larger than the sword. Despair and loathing grew in his heart. The heavenly powers that Aatrox had once embodied had been wiped from the world, and all memory.

    Raging against this injustice, he arrived at a solution that could only be born of a prisoner’s desperation. If he could not destroy the blade or free himself, then he would embrace oblivion instead.

    Now, Aatrox marches toward this merciless goal, bringing war and death wherever he goes. He clings to a blind hope: if he can drive all of creation into a final, apocalyptic battle—where everything, everything else is destroyed—then maybe he and the blade will also cease to exist.

  5. Vladimir

    Vladimir

    A master of ancient, forbidden sorcery, Vladimir is among the oldest enigmas of Noxus. He was present at the dawn of the empire, and has since woven his influence deep into its foundations… but he remembers little of those days. His mind is mortal, and so most of his unnaturally extended life endures not in his memory, but in his chronicles.

    History has lost track of Vladimir on many occasions, though its pages are littered with figures suspected to have been him. Legend once told of a prince in a kingdom threatened by the infamous darkin, as their great war spilled into Valoran. With his father’s crown at stake, and many more heirs ahead of him in the line of succession, the unfortunate youth was traded to the fallen god-warriors as a hostage.

    Mortals were little more than cattle under the tyranny of the darkin, their supremacy apparent in the sorceries they had conceived—the arts of crafting flesh and transmuting blood, granting them mastery over life itself.

    Believing himself above other mortal vassals, and therefore worthy of such power, Vladimir was the first of his kind permitted to study this terrifying magic. His devotion earned him a place of favor in his patron’s warhost, and the right to practice hemomancy and enforce the darkin’s will on lesser beings. Over time, the god-warrior watched with amusement as Vladimir came to govern his subjects with as little mercy as the darkin themselves.

    The fall of these cruel tyrants is, likewise, the stuff of legend. An account of it, written in the dead High Shuriman language, is kept hidden within the Immortal Bastion. It speculates that Vladimir’s master was not imprisoned like so many of his kin, but instead died at the hands of his own warhost. The few surviving mortals fled, taking what knowledge they had of blood magic with them.

    Unknown to all but Vladimir himself, it was he who struck the killing blow. Scarred, blinded, driven mad by the radiance of a darkin’s undoing, he absorbed enough power to renew flesh that was never meant to last beyond a mortal lifespan.

    And he has done this countless times since, through rituals too vile to speak of.

    At the height of Mordekaiser’s dark reign, it was said that a mythic and bloodthirsty fiend haunted the coastal cliffs of eastern Valoran, demanding young lives and savage worship from the local tribes. Few were welcome in his lair, until the day a pale sorceress approached this barbarian god with an offer. The two feasted together as equals, weaving magic so dark that the wine at their table soured, and the roses withered, vibrant red turning to black.

    Thus began the pact between Vladimir and LeBlanc, rife with disputes, and games of politics and war. Over the centuries, others joined them—powerful nobles, exalted masters of magic, and beings darker still. This cabal grew into the hidden power that would guide the throne of Noxus for more than a thousand years, orchestrating many of the empire’s most ambitious campaigns.

    Uniquely among the leaders of the Black Rose, Vladimir has rarely limited himself to scheming from the shadows. In the past, he deigned to join the Noxian noble courts during the most interesting of times, only to fade into seclusion decades later, his extreme age—and the atrocities his sorcery could wreak—a well-kept secret. Even so, under Vladimir’s tutelage, the art of hemomancy has found a place in the military of Noxus, and among scions of the old aristocracy. Among these diverse practitioners is the Crimson Circle, a youthful cult dedicated as much to Vladimir’s personality as to blood magic itself.

    With the death of the previous Grand General and the rise of Jericho Swain, the political landscape of the empire changed dramatically, and Vladimir has been forced to rouse himself once more.

    Wearing the guise of a benevolent socialite, he has returned to the public eye as a vocal opponent of the ruling Trifarix council… much to the concern of more cautious members of the Black Rose. Indeed, his reappearance may have come too soon, as time has not yet washed away all the stains of his previous lifetime, and it seems likely that Swain himself has begun to grasp Vladimir’s true nature.

    As a new and darker conflict approaches Noxus, Vladimir drinks deeply from the renewed vitality of the empire, reminding himself of his past glories. To him, this life is a mere revelry, a masquerade spanning centuries, and the prologue to greatness—for though the darkin eventually fought amongst themselves and lost their immortal grip on the world, Vladimir knows he is strongest alone.

  6. Pantheon

    Pantheon

    Atreus was born on the hostile slopes of Targon, and named after a star in the constellation of War, known as the Pantheon.

    From an early age, he knew he was destined for battle. Like many in his tribe, he trained to join the Rakkor’s militant order, the Ra’Horak. Never the strongest or the most skilled warrior, Atreus somehow persevered, standing up, bloodied and bruised, after each bout. In time, he developed a fierce rivalry with a fellow recruit, Pylas—but no matter how often Atreus was cast onto the stones, he stood back up. Pylas was impressed by his unrelenting endurance, and through the blood they spilled in the training circle, a true brotherhood was born.

    Atreus and Pylas were among the Rakkor who stumbled across a barbarian incursion, surviving the ambush that left the rest of their patrol dead. When the Aspect of the Sun refused to destroy these trespassers, Atreus and Pylas swore to capture the power of the Aspects themselves by climbing to the peak of Mount Targon.

    Like so many before them, they underestimated how arduous the ascent would be, with Pylas shivering his last upon finally reaching the summit. Only Atreus remained as the skies opened, making him host to a divine Aspect, with the power to take revenge.

    But it was not a man who returned to the Rakkor afterward, spear and shield gleaming with celestial might. It was the Aspect of War itself, the Pantheon. Judging Atreus unworthy, a warrior who had known only defeat, it had taken control of his body to pursue its own ends—a task it considered too great for mortal men.

    Cast into the furthest corners of his own mind, Atreus endured only vague visions as the Aspect scoured the world for Darkin, living weapons created in a bygone age.

    Eventually, Pantheon was goaded into battle not far from Mount Targon by the Darkin Aatrox, who sought the mountain’s peak. Their fight raged into the skies, and swept through the armies of men beneath… until the impossible occurred. The Darkin’s god-killing blade was driven into Pantheon’s chest, a blow that carved the constellation of War from the heavens.

    But as the Aspect faded, Atreus—the man it had considered weak—awoke once more. Impaled upon Aatrox’s blade, and with the power of the Aspect’s weapons dimming, he took a ragged breath, and spit in the Darkin’s face. Aatrox sneered, and left Atreus to die.

    Hours later, as the crows descended, Atreus painfully stood back up, stumbling back to the Rakkor in a trail of blood. After a lifetime of defeat, his will to live, and his anger at betrayal, were enough to stave off the death that had claimed War itself.

    Atreus recovered on Pylas’ homestead, nursed back to health by his friend’s widow, Iula. There, Atreus realized he’d spent his life looking to the stars, never considering what lay beneath. Unlike gods, mortals fought because they must, knowing that death lay in wait. It was a resilience he saw in all life, the threats unending.

    Indeed, barbarian invaders now threatened the Rakkor’s northern settlements, including Iula’s farm. Though it was months before he could lift a spear, Atreus was determined to end this scourge himself, and eventually set out with the Aspect’s dulled weapons in hand.

    Yet, when he arrived, he found his sworn enemies already under siege. He knew from their cries, from the overwhelming stench of blood… they faced Aatrox.

    It was Aatrox who had driven the barbarians into Targon, Atreus realized. Though he’d considered them his foes, they were much like the Rakkor—mortals who suffered in the conflicts between greater powers. Atreus felt a cold rage at both the Darkin and the Aspects. They were no different. They were the problem.

    Atreus put himself between the barbarians and Aatrox. Recognizing the battered shield and spear of the fallen Aspect, the Darkin mocked him—what hope had Atreus now, without the Pantheon’s power? But even though Aatrox’s blows cast him to his knees, Atreus’ own will reignited the Aspect’s spear, upon hearing the cries of the people around him… and with a mighty leap, he struck a blow that severed the Darkin’s sword arm.

    Both blade and Darkin fell to the ground. Only Atreus still stood, and watched his namesake star blaze back to life in the heavens.

    Though he often yearns to return to Iula’s farm, Atreus vowed that day to stand against Aspects, Ascended, demons, and any who wield power so great, it can only destroy. Forsaking his own name, he has become a new Pantheon—the Aspect’s weapons fueled by the will to fight that can only exist in the face of death.

    For with the divine Pantheon gone, War must be reborn in man.

  7. LeBlanc

    LeBlanc

    Matron of the Black Rose, LeBlanc’s identity is as intangible as the whispers that describe her, as ephemeral as the illusions that give her shape. Perhaps it is unknown even to herself, after so many centuries of mimicry and deception…

    Remnants of an order that has existed far longer than Noxus itself, initiates of the Black Rose have schemed from the shadows for centuries, drawing the rich and powerful to their ranks. Though they do not often learn the origins of their matron, many have uncovered legends of a pale sorceress who aided the broken barbarian tribes, in their struggle against the infamous Iron Revenant subjugating lands already ravaged by the darkin. Even today, his name is whispered in fear: Mordekaiser.

    Uniquely skilled among the revenant’s inner circle before she betrayed him, the sorceress pledged to neutralize the source of his power, the Immortal Bastion, cutting him off from the well of death that fueled his nightmarish empire. Yet, even as the barbarians built an empire of their own in the bastion’s shadow, they failed to realize that the arcane secrets it held had not completely been locked away. The pale sorceress had always been gifted at illusion, and her greatest trick was to make Noxus forget the dark power roiling in its own heart, before she was burned from the pages of history around the time of the Rune Wars.

    The Black Rose exists now to further the clandestine interests of those who can wield such magic—with its rank-and-file composed of mundane nobles, drawn to rumors of miracles, kept in thrall and ruthlessly exploited. Even the most powerful military commander could only ever serve the cult’s true masters, as they fight one another for influence in games of intrigue and conquest, both in the Noxian capital and beyond its borders.

    For centuries, LeBlanc has served in secret as an advisor to foreign dignitaries, appearing in many nations at once, her illusions driving order into chaos. Rumors of a new matron rising with each generation only raise further questions—which is the “true” version of herself? When she speaks, is it with her own voice? And what will the price be, for the favor she offers?

    Boram Darkwill was but the latest to learn this last answer for himself. Though the Black Rose had aided his bid for the throne, he refused the counsel of their hand-picked advisors, requiring LeBlanc to take drastic measures. Manipulating a young nobleman named Jericho Swain into revealing the cult’s involvement, LeBlanc allowed herself to be executed along with the most prominent conspirators… or at least, so it appeared. In time, she reached out to Darkwill herself, and found an increasingly paranoid ruler, fearful of his own mortality.

    After promising him the secrets to extend his life, LeBlanc slowly poisoned Darkwill’s mind, even as she empowered him. Under his rule, the Noxian reverence of strength became something far more sinister, and together they ensured Swain’s legend would end in disgrace on the battlefields of Ionia.

    But Swain, emboldened by forbidden lore from within the Immortal Bastion, did something wholly unexpected, managing to drag Darkwill from the throne and seize Noxus for himself. This new Grand General was not interested in his own legacy, but the glory of the empire—and such a man could not so easily be corrupted. After countless centuries, LeBlanc wondered, had she finally found a worthy nemesis?

    Her actions have pushed Runeterra to the brink of all-out war many times. In the wake of desperate campaigns across the Freljord, on Targon’s peaks, and deep in Shurima’s deserts, the darkest magic has begun to spread once more, circling closer and closer to Noxus. Whether LeBlanc is still the same pale sorceress who betrayed the Iron Revenant, or merely one of countless hollow reflections, her influence clearly stems from ancient roots.

    The Black Rose has yet to truly bloom.

  8. For Those Who Have Fallen

    For Those Who Have Fallen

    When I land in the ruins of Nerimazeth, it does not feel as if I have leapt, celestial magic burning my path across the sky, but as if I have fallen.

    I am, after all, only a man.

    Around me on the swirling dunes, a cohort of Ra’Horak fights, Solari warriors far from the temples of Mount Targon. They have marched with fifty spears, three weeks into the desert—a distance I have crossed in moments—to investigate a power that grows, even as their own wanes. Here, the sun they worship is so constant, it is as if the shadows of the past are still burned into the desert, their outline all that remains of an empire long lost. Buildings, now covered in dunes. A sun, once meant to raise men into the heavens, now dulled and fallen to earth.

    Shurima was born, and died here. It was in Nerimazeth that the first Ascended were created. Meant to defend Shurima against any threat, those that outlived the empire were driven mad by long centuries of conflict, becoming Darkin and laying waste to the world before being contained.

    But, as I well know, some abominations birthed by Shuriman hubris live on…

    The sound of metal rings in my ear, as a spear whips past my helm. Then another, and another. The ringing rises up into a full battlecry, as the Ra’Horak unleash their might. Yet, as steel fills the sky, a blast of magic tears through the spears’ path, carving a swath of destruction through the ruins.

    Once the dust clears, I see it. The reason I have come. A creature looms, burning and broken like the empire it would rule. It is unlike any Ascended I have ever seen, a shattered god that has claimed this fallen city, and would see it rise again.

    But once… it too was a man.

    I will remind it what that means—to draw breath in the face of destruction. I will remind them all.

    “The god-warrior!” one of the Ra’Horak cries. “We cannot defeat it!”

    “Let me show you how a god dies!” I bellow in response, and I charge toward the creature, raising my spear. It is with their power that the spear glows—the power of the gods. The power of the stars. My muscles strain to bear the strange weight of the magic, as the creature unleashes another blast from within its shattered form. My spear is not burned away as the Ra’Horak’s were, but instead burns with its own light. It streaks like a comet at the Ascended, casting it to the earth, and its blast into the heavens.

    Before me, only feet from the rent opened by the creature’s blast, a Ra’Horak cradles the body of a fallen warrior. Her own arm has been scorched by magic, where she sought to shield him from the attack.

    “You… You are an Aspect,” she says, though in her eyes I can see the desperation. She is pleading, begging me to say yes, so that I can save her. So that I can save her friend. All around, the Ra’Horak lines are broken, along with their will to fight.

    I do not answer as the spear is called back to my hand by the magic she so craves, its return an echo of my own thrust. The Ascended has left no blood upon its tip, only sand. It possesses no flesh other than magic and stone.

    I want to tell her my name. That I am Atreus, that I too was once a Ra’Horak looking to the skies for the power to save me… But that man is dead. He died on Targon’s peak, along with his brother, Pylas. Slain by the Pantheon, and by his own failures. And no matter how hard I try, I can bring neither Atreus nor Pylas back. Even the god is gone, its constellation torn from the heavens.

    Instead, I turn to face the creature once more.

    “You must fight,” I tell the Ra’Horak simply. “You all must.” Around us, the ruined city burns, as the Ascended’s magic refuses to fade.

    I run over sand fused into glass, each new blast of magic shaking the whole world, until it feels like the earth itself must fall apart. That only the heavens will remain. But I refuse to give up. I see ballistae, abandoned on the ground. The Ra’Horak raise their shields against debris cast from falling buildings, disappearing into dust.

    “Fight! You must fight!” I yell louder, my voice carrying more of the gods’ authority than I would like, and then I am upon it, my spear slashing into the Ascended, cutting across the broken stone it boasts instead of a face. This close, its blasts crash into my shield, pushing me backward. I slash again, my spear trailing magic, and again, I raise my shield only just in time to deflect the Ascended’s wrath.

    My feet dig into the dirt. I struggle to hold the beast at bay as the magic beats into me with the Ascended’s will, made only stronger by cruelty and rage. I push against it, snarling, and power lances off of the shield wildly in every direction—cutting through the ruins, the sky, and through the Ra’Horak still cowering beneath both. My hands begin to shake, and it is not to the warriors, but to myself, that I growl against lungs gasping for breath.

    “Fight…”

    The creature’s eyes narrow. It knows. The earth beneath me can no longer hold. My strength can no longer hold. As I fall back to earth, the magic in my spear dies, and the helm clatters from my coughing face.

    I spit blood into the dirt, and struggle to raise my head. But all I can see of Nerimazeth is that one Ra’Horak warrior, framed by smoke and chaos—as she looks back at me, into eyes only now revealed… and for the first time, sees something other than an Aspect. The man who cradled Pylas, as snow formed from his dying breath.

    I wonder if she recognizes the stars, and my destiny, tattooed upon my chest. The scar that cuts through them. It is no longer pleading that shows in her eyes, as I see the light grow on her face, the creature gathering power for one more blast. Though her arm is ruined, and though her friend lies still, she picks up her shield and begins stumbling toward me, as inevitable and determined as death.

    “What… is your name?!” I cough through ragged breaths, and still, the light grows brighter.

    “Asose,” she says firmly as she stands beside me, and turns her shield to face the blast.

    The ruins fill with impossible brightness that promises to burn everything away, until it does, and only darkness is left. There is no more power, no more Aspect. Where Asose once stood, there is nothing. Only my memory.

    But still, I can feel my scar, throbbing with pain. Reminding me I am alive, and of every moment that brought me here. My brother-in-arms, Pylas, telling me to stop getting blood on his victory… The barbarian raid, each of us near death… Collapsing upon Targon’s pinnacle… The Darkin blade, cutting through death to awaken me again… Empyrean wheat, clinging to the mountain… The mud on my hands as I put down the plow, and pick up the spear…

    All of that would be nothing without a woman taking up her shield—knowing that she would not survive, but that she would fight. Her power, her sacrifice, so much greater than that of the stars. So much greater than mine, and the weapons of the Aspect that have kept me safe.

    It will not be in vain.

    As I struggle to my feet, broken, I see the shadow of the Ra’Horak, emerging from cover, eclipsing the Sun Disc cradle behind me at the center of the ruins. I rise with them, not as a god, but as a man. My pantheon, all who have fallen, earning me another moment. All who have lived, and all who have died facing a moment of truth where they must decide why they fight. Who they love. What they truly are.

    What are gods before this courage? They are nothing.

    “Asose!” I yell into the ruins, though my ribs dig into my lungs.

    “Asose!” the Ra’Horak call back. They too stand amidst the rubble, their shadow looming all the larger as the Ascended gathers its magic again.

    And though I am broken, and though the god is dead, I feel the power ignite once more in my spear, as the plume on my helm bursts alight. It is calling me to battle, as the Ra’Horak cast their spears once more.

    And, for a moment, a star lost with the Constellation of War gleams brighter than the sun.

    Her name was Asose.

  9. The Faceless God

    The Faceless God

    Graham McNeill

    I watch the worm wriggling its way up from the sand.

    Its fronded head sways this way and that as it tastes the air, sensing the ewer of water I keep by my bedside amid the pile of scrolls, bone styluses, and ink pots. The water is two days old, gritty with dust from a well that is dry more often than not—but the worm won’t care.

    I admire its courage, emerging from its home beneath the sand before a creature hundreds, if not thousands, of times its size. It must surely know I could crush it beneath my sandaled foot, but it has no fear of me. A hair-fine tongue emerges as the worm eases itself through the hole in the threadbare rug covering the floor of my humble abode.

    The rug was a last gift from my mother before I left Kenethet as an apprentice stonemason in the employ of Arch-Mason Nouria. Even as a young man, my skill with a chisel, rasp, and file was well known, and had earned me first place in the annual Feast of the Ascended, where I carved a likeness of Setaka.

    It had also drawn the attention of the Arch-Mason, whose great carvings adorned the carved frontage of Magyett Sadja’s silk palace in Nashramae, and the Sun Temple of Bel’zhun. Some said she had even sculpted the likenesses of great men and women across the ocean in a city where the streets were paved in gold and great machines of magic did the work of ten strong men. I do not know if I truly believe these latter tales, for Nouria never speaks of any work she has done beyond the sands of Shurima.

    I remember the moment she lifted my statue vividly, though it is close to twenty years ago now...

    “How did you choose the look of the queen of the god-warriors?” she asked, her voice not yet worn thin by the years and her lungs not yet ravaged by the dust of her great work. “No true likenesses have ever been found of Setaka.”

    I had been prepared for that question and replied with my carefully rehearsed answer.

    “I dreamed of her,” I said, with the earnestness of youth. “I dreamed I saw her lead the Last Charge, and she turned to me just before I awoke, her head haloed by the setting sun.”

    “A fine answer, young man,” she said, “but I happen to recognize this face. If I’m not mistaken, this is a sand-maiden working in the employ of Benida-Marah.”

    I blushed, caught in my lie.

    But Arch-Mason Nouria only laughed and said, “Don’t be abashed, boy. You’re not the first artist to use their lover as a model.”

    She turned my sculpture this way and that, running her fingertips over the stone and nodding, judging my work and, apparently, finding it worthy.

    “How would you like to be my apprentice?” she asked.

    I left Kenethet the next day, following the Arch-Mason across the northern reaches of the Sai Kahleek, to Xolan.

    To where the faceless god awaited.




    I pour a small amount of water onto the ground near the worm before strapping my tool belt around my waist. It hangs loose over my hips, and I fear I may need to use my awl to punch another hole in the leather. Our food is not plentiful, and if the trade caravans do not pass our way, we sometimes go weeks with our meager supplies strictly rationed.

    I leave the worm wriggling happily in his little pool, pleased to have been able to help him survive. Every living thing deserves its chance to exist. I am reminded of the mendicant preacher who passed through our town last year, and told me that even the smallest creatures are part of the Great Weaver’s plan.

    I wonder what became of her, for she seemed in a great hurry.

    Putting her and the worm from my mind, I head outside, feeling the heat of the day even though the sun is still to fully rise. The sky is a velvety blue, a few stars still glittering in pleasing patterns above.

    A gust of cold air disturbs the stone dust that swoops in playful spirals along the street. The wind carries the smell of something foul, like spoiled meat or rancid milk, and I wonder if some wild animal is lying dead somewhere nearby.

    The ground hereabouts is rocky and mostly inhospitable, but there are signs it was once abundantly fertile and used to raise crops and graze animals. The Shuriman desert is far from the lifeless wasteland many outsiders believe it to be; it has a vibrant ecosystem of flora and fauna, some dangerous, some entirely harmless. Thankfully, we are untroubled by dangerous predators or bandits in Xolan, in part thanks to our remoteness, but also because the elder stonemasons tell us Xolaani herself watches over us, protecting us so that we might restore her to glory.

    Work starts early, and scores of yawning masons are already making their way to the great cliff to carry out their assigned tasks. We share morning greetings before scattering to our assigned duties around or upon the great statue.

    And though I have seen it every day for the last two decades, it still has the power to take my breath away.

    The rock rises vertically in a solid escarpment, a towering wall of ochre stone, layered in wind-worn knife-like outcroppings. Some of those we have cut from the cliff to create our canvas, others we have left as great windbreaks to better preserve our work.

    And what work it is! The statue of Ascended Xolaani is, quite literally, a towering achievement.

    Around three hundred yards from her carven feet to her shorn neck, the statue carved into the cliff had been all but worn away by centuries of neglect when I first laid eyes upon it. A passing traveler might even have missed it, were their eyes fixed too warily on the horizon.

    The wind softened the detail of the sculpted robes wrapped around her legs, and a long-ago rockfall smashed portions of the kaftan billowing around her outflung arms like wings.

    But most grievously of all, some ancient wound slashed clean through her carven stone face, leaving no hint as to the god-warrior’s true likeness. This legend from Shurima’s past has remained faceless for uncounted centuries, but we—the stonemasons of Xolan—are poised to finally restore her to glory once more.

    If only we could agree on her true face.




    “Water and shade to you, Arch-Mason,” I say, climbing onto the lift platform at the base of the cliff.

    “Water and shade to you, Mennas,” Arch-Mason Nouria replies, without looking up. “You’re late.”

    She says this to me every morning now, a habit she has fallen into lately, though I have never given her a reason to accuse me of tardiness.

    “I was slaking the thirst of a worm,” I say.

    “A worm?”

    “Yes, it comes by every morning, looking for water.”

    “And you give it some?”

    “I do.”

    She shakes her head, but I can see the idea of me keeping a worm as a pet amuses her.

    I crane my neck, looking up the length of the statue. This close to the cliff, it is impossible to make out the details, but as we rise we will be able to see the stonework.

    A network of scaffolding clings to the face of the cliff like the web of a spider, the wood brought at great expense from the jungles of the east, and the greener lands south of the mountains. Tempered ironwood beams and steps hammered into the rock allow masons to climb to where they need to work. A series of pulleys and ropes serve as an elevator to reach the highest portions of the statue.

    It is there that Arch-Mason Nouria and I will be working today.

    “Ready?” she asks.

    “I am.”

    I untie the loops of ropes securing the lift mechanism, and allow the counterweight rope to pull free of its moorings on the lift platform. The whole contraption judders, and I count the knots as we ascend, each one marking a twelve-foot interval.

    I sit at the edge of the platform, relishing the increasing sense of height as we rise.

    The town of Xolan is not large, a collection of perhaps two hundred souls clustered around a murky lake and patches of greenery that provide a little shade and some fruit from time to time. To live so far from the cities is hard, but what we do here is more important than any human comforts we might miss. Our dwellings are all finely made, as you would expect from a community of stonemasons, each uniquely crafted by the artisans within and reflective of their character and style. My own house is humble, its understated aesthetic reminiscent of my mother’s home in Kenethet.

    A work-yard lies at the sunward edge of our town, filled with rock cut from the cliff, fallen boulders, and larger pieces of new, decorative stonework that have yet to be lifted into place.

    Were we all to vanish tomorrow, its many statues, carvings, and master-worked blocks would stand as a testament to our life’s work.

    A wide channel cuts through the heart of our town, running from the rubble-choked base of the cliff in a zig-zagging manner before disappearing beneath the sands of the Sai Kahleek. Shards of stone and sand fill its length, but I have seen pictures that show this channel was once awash with running water.

    If the stories of the Hawk Emperor restoring the ancient city of Shurima to life are true, then little of his liquid bounty has come our way. But when we have restored the faceless god, the channel will once again flow with healing waters, and we will be lauded for our part in the land’s restoration.

    “Tell me of Xolaani,” says Nouria, her eyes somewhere far away.

    I have been waiting for this, and turn to smile at her.

    This is another habit she has fallen into—having me recite the history of the god-warrior as we ascend. I do not mind indulging her, for it is good to remember why we do this, why we have all devoted our lives to restoring the face of the Ascended, even if much of what we know is fragmentary.

    “Xolaani was said to be the daughter of a healer,” I begin, closing my eyes and tilting my head to the east, “a child born under the Aspect of the Protector at an auspicious passage of the sun. She lived in a time of great change for Shurima, when the war against the vile thaumaturges had just begun, and the armies of the emperor had suffered a great defeat before the walls of Icathia.

    “Great was the suffering, and Xolaani worked tirelessly to save as many lives as she could, speaking out against the folly of emperors that still drove the tribes of the sun to make war with one another.”

    Nouria nods, her eyes drifting over the horizon, as if seeing something I can not.

    Is it my imagination, or do I detect a milkiness to the once sapphire-blue of her eyes...?

    Sensing my scrutiny, she turns away. “Go on.”

    “It is said that she saved hundreds, maybe even thousands of lives, but mourned that they were saved only to be sent back into the fighting. Some say she even spoke out against the emperor, calling him a warmonger and a despot.”

    “Your tone tells me you find that unlikely,” says Nouria.

    “If she spoke out against the emperor, why would he later agree to her being gifted with Ascension?”

    “It was not the emperor who decreed who would rise to meet the sun, but the priests who read the augurs and charted the course of the future in the beams of its golden light. Rare would it be for any emperor to defy the will of the sun.”

    “But not unheard of?”

    She coughs, her lungs still weak from the fever that struck her last winter.

    “No, not unheard of,” she says finally. “All too easy for one to manipulate the other. But keep going. Tell me what became of Xolaani when Shurima fell. Tell me about the conflict that followed.”

    I’ve never needed to tell this part of the story. We always reach our destination before the details of Xolaani’s history grow more obscure. But now, with us bound for the missing face of the god-warrior, I have no choice but to continue.

    The Arch-Mason catches my hesitation. “You have studied this, yes?”

    “I have,” I assure her, “but many of our scrolls are incomplete, or wilfully opaque, filled with stories that are clearly exaggerated, or possibly entirely fabricated.”

    “Tell me anyway.”

    I nod and try to piece what fragments I have been able to gather into a coherent narrative, but I already know I will disappoint her.

    “It is said there was a war. That without the Hawk Emperor, Azir, to guide them, a great conflict erupted between the Ascended Host—one the scrolls say almost tore the world apart.”

    “Do you believe that?”

    “I do not know,” I say, honestly. “History is full of conflicts that speak of world-ending threats, and while I am sure they would have been terrible to live through, the idea of them all being so cataclysmic feels... unlikely.”

    “You may be right, but the long passage of the years has a tendency to dim the fires of such wars in the memory. What part did Xolaani play in this conflict?”

    “Nothing certain,” I reply. “I have found little mention of her taking part in the wars between the god-warriors and those who would become known and feared as Darkin. There are veiled references to a being known as Ta’anari begging her to intervene and save the lives of the fallen. In some tellings she refuses, but others say she chose to bestow her healing gifts on those she deemed worthy, that she knew the innermost secrets of blood so deeply she could even return the dead to life. A final tale speaks of how she angered the most vicious of the Darkin, who struck her a fateful blow that laid her low for many centuries.”

    Nouria knows much more of Xolaani than I, but likes to hear me tell the stories, as though being reminded helps carve them deeper into her memory.

    In truth, I wonder if her mind has reached the point where these retellings are new to her each day... if she has begun the slow descent into her dotage.

    I am spared further questions when the lift arrives at our destination.

    Locking the ropes in place and hauling the restraining bar into position, we carefully step out onto the rocky ledge that runs around the colossal shoulders of the faceless god-warrior.

    When the work is finally complete, the ledge will be hacked away and smoothed off, but for now it serves as our vantage point. I look down, unfazed by the dizzying drop.

    I imagine what Xolan would look like were the waters to flow again.

    A faded illustration in one of the elder stonemasons’ books shows water tumbling from the top of the cliff and falling in graceful arcs to either side of the great statue. In that picture, the small lake at the heart of our community is wide and full, its waters a wondrous shade of cerulean blue that narrows until it becomes a river flowing out into Shurima.

    It is my hope that if we can divine the true face of Xolaani, that river will live again.

    I hope to see the water soon.




    Whatever fears I might harbor regarding Arch-Mason Nouria’s mind, she has lost none of her skill with the tools of her trade. Her hands may be tanned and leather-tough from years of practicing her craft, but they are graceful like no others when it comes to working the stone.

    We are applying the last touches to the collar, layering in deeper folds that will cast a shadow that can be seen from the ground. It is an illusion, an old stonemason’s trick she taught me the first day I worked the rock of the cliff.

    Today’s labors are more suited to that of a journeyman than a skilled mason like Nouria—but I sense that she needs to be working with her hands today, to be close to the stone.

    All that remains to be carved is the statue’s face, but what features she should possess is a question upon which none of the stonemasons of Xolan can agree. The illustration depicting the waterfall is the only guide we have, and the face behind it is indistinct, hidden by the spray of water. Every mason within the village has sought to bring forth the truth of her visage in dreams, in drink, in prayer, but no consensus has yet been reached.

    By mid-afternoon, there is little left for us to do, so we sit on the lip of the ledge, looking out over the undulant horizon. The sky is now a lush azure, the sun a copper disc descending in the west. The dunes ripple in the heat, as if disturbed from below.

    In the deepest desert, sandswimmers leave hissing grooves in their wake—but here the bedrock is too close to the surface for them, so we rarely see the sand spouts that mark their passing.

    “How do you think the meeting will go tonight?” asks the Arch-Mason, breaking my train of thought.

    “Much like the others, I suspect.”

    “I hear that Elder Bourai believes he is close to a likeness we may all agree upon.”

    “You said that about Mason Ulantor’s proposal last month.”

    “I did?”

    “Yes, and Master Regouma’s the time before that.”

    “Ah, yes, I did, didn’t I?” she says sadly. “All the more reason for this night’s meeting to be different.”

    “What do you mean?”

    “I will present this to the elders tonight,” says Nouria, pulling a folded scroll from her robes and holding it out to me.

    “What is that?” I ask, almost reluctant to take it.

    “Look,” she urges. “Then you’ll see.”

    Taking the scroll, I hesitantly unfold it. My eyes widen as I see the charcoal sketch she has drawn. Had she not been called to the stone, Nouria could almost certainly have become one of Shurima’s greatest artists.

    She has drawn a face, one that is beyond compare, a chimeric blend of the inhuman and the sublime. There is deep wisdom in the dark pools of its hooded eyes, infinite compassion, but also the capacity for lethal violence inherent in each of the god-warriors.

    “It’s... incredible. How did you do this?”

    “It came to me in a dream,” she says, with an impish grin that takes decades from her wind-worn face. “Just as you did with your sculpture of Setaka, remember?”

    “But I was lying. Is this really the Ascended Xolaani?”

    Nouria shrugs. “It might as well be.”

    “What does that mean?”

    She sighs, and I see the toll the years have taken on this brilliant woman. The stiffness in her fingers, the weariness deep in her bones, and—yes, now that I look harder—the growing mist in her eyes. She twists her head to look up at the scarred rock where the face of the Ascended should be.

    “This will be my last sculpture,” says Nouria. “There is a sickness in my heart. My mother had it, as did hers before her. I am older now than when they died, so I will count myself fortunate if I live to see the year’s end. I do not wish to pass before seeing my greatest work completed.”

    “But is it real?” I ask. “If the elders accept this and we carve it, will it be real?”

    She takes back the picture, her face betraying her disappointment in me, and looks down at the gray-brown lake.

    “I just want to see the blue waters flow,” she says. “One last time.”




    I lay on my bed, but sleep eludes me. I watch the moonlight move across my mother’s rug as the lonely hours of the night pass without the elders coming to a decision. The voices echoing from the Mason’s Hall are as strident as when they first began, but I suspect I already know what the outcome will be.

    Respect for Arch-Mason Nouria holds powerful sway in our community, and her drawing is more magnificent than any yet presented to the elders.

    I believe they will accept it as a true likeness, because it is miraculous.

    They will accept it because they are tired of not knowing.

    We all want the work to be completed in our lifetimes, to know that the face of the god who has watched over us for all these years will finally be finished.

    We all want to see the waters flow once more.

    For decades, we have bickered and debated, but every interpretation we have attempted to place upon Xolaani is hamstrung by our so-very-mortal sensibilities.

    How can we, beings so far removed from the time of the Ascended, ever hope to know them, or imagine their likenesses? They are beings wrought by the power of the sun, raised up to godhood by powers both ancient and divine.

    To imagine that any of us could set down their form is arrogant beyond words, and I feel a simmering resentment knot my gut at Nouria’s presumption. I am gripping the edge of my bed, a turbulent storm of emotions churning in my gut.

    My mouth is dry with fear and unease.

    For a moment, I dearly want the Arch-Mason’s drawing to be real, but how can I be sure?

    I scoop up a handful of water from the ewer and splash it over my face. It tastes old and the flecks of stone dust wear at my teeth. I run my tongue over my gums and spit a gritty mouthful back onto the dusty floor.

    To have spent so long working the stone only to falter at the last for the sake of convenience seems inherently wrong to me. I understand Nouria’s desire to see the work completed before she dies, but to present her vision as truth...?

    What if we finish the great work on a lie? I do not like where this thought will lead, and so I stand, pulling on a woolen cloak to keep the night’s chill at bay.

    Something crunches beneath my foot.

    The frond-mouthed sandworm is dead beneath my sandal.

    Its flattened, segmented body is faintly luminous in the moonlight, and my eyes fill with tears. It is only a tiny worm, but I feel an aching sadness at its needless death.

    I chide myself for mourning the passing of a worm, when a whisper of warm breath sighs through my window, bearing a sound I have not heard since leaving Kenethet.

    I cannot be certain, but it sounds like the pygmy owls that used to nest in the night-woods at the edge of the Sai Kahleek, luring insects with their clicking chirps. I climb the ladder to the roof of my home and open the bolted shutter, feeling the cool night air chill my skin, even through my cloak.

    Standing on the flat roof, knowing I will surely not see a pygmy owl, I search the night sky all the same.

    There is no owl of course, but lowering my gaze, I see something far stranger.

    The lake at the center of our community is gone.

    Its levels rise and fall with the seasons, yes, but there is always water.

    Now it is gone, simply an empty, rocky basin, its exposed banks and lakebed patterned with a curious spiral, as though the water had carved the mud before vanishing.

    The warm wind emanates from where the lake once lay, and I look up at the faceless god carved in the cliff.

    “Xolaani, show me the way,” I whisper as I drop from the roof to the sand and make my way toward the vanished lake.




    It chills me to see the lakebed emptied, not because we relied upon it for our water, but because to see it vanished on the very night we may finally know the face of Xolaani feels portentous.

    Kneeling at the edge, I run my fingers over the mud on its sloping banks. I expect it to be moist and pliant, but it is hard and glassy—like glazed clay after being fired in a kiln.

    “What could have done this?” I whisper. The entirety of the lakebed has been vitrified to the same enameled consistency.

    Once again, I hear the strange sound that drew me from my house, like chattering birds in the high branches of palm trees. It seems to be coming from the center of the lakebed, and I carefully make my way down the ridged slopes.

    The bottom is flat, filled with broken shards of stone, fragments carelessly discarded by the craftsmen above. I see a stone-cut hand with two of its fingers missing, a foot with the heel broken off.

    I see faces too. Some are half-sunk into the strangeness of the glassy lakebed, some split open down their length, others looking like they are pressing up from beneath the surface. Their faces are grotesque horrors, their mouths stretched in contorted grimaces. I cannot imagine any of the stonemasons of Xolan having carved such monstrous things, but understand why they would wish to be rid of them.

    I give these ghastly things a wide berth.

    Moonlight skitters over the rippled glass beneath my feet, sending fractured reflections all around me. Is it my imagination, or is the surface of the lakebed glowing with a soft, inner radiance? The full moon makes it hard to be sure, but then a cloud passes over its face and I am suddenly certain; there is a faint light pulsing from the ground.

    It takes a moment for me to realize it is precisely in sync with the beating of my heart.

    My steps carry me towards the center of the lakebed, which I now see is the source of the light and the whispering, chattering birds. The ground at the center of the spiral is cracked, split open, and ever so slightly sunken. Hairline cracks radiate outward, and when the wind changes, my stomach heaves as I catch the same rancid smell from earlier this morning.

    It is the stench of an opened grave, of meat and fruit left to rot in the sun.

    I take a single step back, then another.

    Before I can take a third, my eyes narrow as I see a long flat shard of stone, like a mask made for a giant.

    The moon emerges from behind the clouds, and the exposed stone’s surface shines like polished porcelain. The beauty of the face carved into the stone takes my breath away, blended as it is with an inhuman, but alluringly wise mien of something atavistic.

    Its eyes seem to glimmer with a wisdom far beyond anything I could conceive, and I try to memorize its every contour, knowing that Xolaani herself has guided me to this revelation. I neither know nor care how this thing came to be submerged beneath our lake, that it is here and has been revealed to me on this singular night is enough for me.

    I kneel beside the softly glowing stone, reaching to touch it with trembling fingertips.

    Faith brought me to Xolan all those years ago, and now my faith has been rewarded.

    I must bring the elders to see this miracle...

    No sooner has the thought formed in my mind than the ground at the center of the lake breaks apart with a splintering crack like the clean hammer-cut of a block. Portions of the lakebed fall inwards, drawn down into the growing sinkhole.

    I scramble backward as the cracks spread wider and wider.

    The charnel stench billows up from below, and I feel the night grow still, the wind dropping away and the stars holding their breath.

    Something emerges from the hole at the center of the lakebed, a pale, spindle-thin appendage that reminds me of the frond-mouthed worm in my home. It is swiftly followed by another and, together, they haul the pulsating, segmented body of a... a thing from below.

    It is the size of a hound, its soft grub-like body tapered, wet, and glistening.

    Just looking at it leaves a bilious taste in my mouth.

    A multitude of black orbs ripple into existence on the surface of its head, and its skin splits apart as a circular, fang-rimmed mouth rips open. Black ichor drips from the toothed orifice. As it turns its misshapen head towards me, terror fills my veins with ice.

    Another creature hauls its insect-like bulk to the surface, its form just as horrible as the first, an unnatural assembly of bladed limbs, dripping teeth, and chitinous armor. More are following, and my mind screams in terror.

    But the sound they make is enough to melt the ice in my veins.

    Pushing myself upright, I turn and run, no thought but escape burning in my mind. I hear them behind me, a skittering cacophony of sharp claws on the glassy lakebed. Their hissing, rasping cries echo strangely from the rock.

    It is a sound not of this world.

    Breathless with terror, I climb the slopes of the empty lake, scrabbling for purchase and finding none. The ground is glass, not mud, and my fingers are slick with fear-sweat. I kick off my sandals, and the bare skin of my feet gives enough grip to haul myself over the lip of the banks.

    I scramble onto my knees, risking a swift glance over my shoulder.

    The lakebed is filled with the hideous, chittering beasts, hundreds of them now. They swarm together—blind, idiot things, hooting and braying, hissing and spitting as they boil up from the ground. Dozens more emerge from the widening sinkhole with every passing second.

    I weep as I see the porcelain face obscured by their monstrous forms, the stone flowing like wax, as though their very presence is anathema to its beauty.

    With tears in my eyes and sobs wracking my chest, I turn and run for the Mason’s Hall, screaming a warning at the top of my lungs.

    “Monsters! Flee!”

    I cannot tell if I have been heard, but my foolish urge to look back has cost me dear.

    Something sharp and hooked slashes over the back of my thigh, and I fall, going down in a graceless tangle of limbs. I roll, feeling a terrible burning heat spread from the wound as blood pours down my leg. I try to stand, but the leg is useless beneath me.

    I hear voices—panicked, terrified cries as the stonemasons of Xolan see the hundreds of terrible things swarming toward them.

    Someone rings a warning bell, but it will do no good.

    I roll onto my back as one of the creatures rears over me. Its chest splits open down its length, revealing a fleshy red cavity of toothed tentacles and barbed fangs. It falls on me, the gaping maw of its body fastening on my stomach and devouring me in a frenzy of ripping teeth.

    It is agony beyond imagining as the thing eats me alive.

    But I cannot die looking at this nightmarish creature, and so with the last of my strength, I turn my head to look up at Ascended Xolaani.

    “They said you watched over us...”

    I almost expect her to reply, but she has no face and so she says nothing.

  10. Malzahar

    Malzahar

    Beneath the glare of the Shuriman sun, there have always been those blessed with the power of foresight. The only son of aging trinket peddlers, Malzahar did not realize his gift until his parents had already succumbed to a wasting sickness, leaving the young, traumatized boy to fend for himself on the city streets of Amakra. He read fortunes in the gutter, for a coin or scraps of bread.

    As his auguries proved more and more accurate, his reputation grew. He used his second sight to predict who a curious cameleer might marry, or where throwing daggers would land in games of chance at the bazaar. Soon, he began to receive patrons dressed not in dirtied sandals, but jeweled slippers.

    However, for all this, Malzahar could never see his own destiny. His future was hidden.

    Increasingly disillusioned with his success, he noted the common disparities of wealth, and witnessed those unhappy with their lives acting out in spiteful violence against one another. It was apparent to him that people were bound up in a never-ending cycle of pain, often of their own making, and no hopeful prophecy seemed able to break it. Malzahar himself soon felt nothing but a sense of emptiness, finally relinquishing his mortal possessions and leaving Amakra for good.

    For years, he roamed the land, from the trackless wastes of the lesser sai to the ruins of old Shurima. By distancing himself from others, he was alone with his thoughts at last. He divined not just how callous people could be, but also how corrupt the world might yet become. Feverish visions began to plague his waking hours, along with otherworldly whispers of war and strife, and endless suffering.

    He wandered far, until the sands turned to salt. He could not know that he had arrived in Icathia, a lost city ravaged in the wars of a bygone age. There, gazing into the depths of a ragged abyss, Malzahar opened his unsteady mind, desperate for understanding.

    And the Void answered.

    That would have been the end of any other tale, and yet somehow Malzahar endured. What lay in the darkness below brushed against the soul of the broken seer, only for an instant, and yet its strange and unknowable energies saturated his mind completely.

    The lone figure that eventually strode out of Icathia was no longer just a man, but something greater. Malzahar had seen in the abyss an end to all the suffering he had witnessed in his mortal lifetime. He realized the future he had believed hidden from him all this time was in fact a vision of his true calling: to accelerate the world toward inevitable oblivion. He had to return to the people, and spread word of the holy nothingness that would gladly embrace them, the willing and non-believers alike. He would become the herald of the world’s salvation.

    Among the nomads of the deep desert, he found his first disciples. Before their astonished eyes, he used his new Void-given powers to rend the very earth itself, summoning chittering, nightmarish creatures to carry away any who dared to deny him. Within a matter of months, strange rumors began to travel with the merchant caravans; rumors of men and women gladly sacrificing themselves to unseen powers, and of powerful quakes opening up the bedrock of Shurima in new fault lines hundreds of miles long.

    In the years since, Malzahar’s legend has spread even to the northern ports. As followers of “the Prophet” grow in number, nearby settlers are said to experience malefic visions grasping at their hearts, and fear gives rise to superstition—even the hardy villagers of the far wastes now make offerings of livestock to appease the voidling creatures below.

    Little do they know, this only helps Malzahar in shepherding the coming of the end.

Related Champions

LoL Universe Indexing and Search isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.