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Naafiri

In the pitch black Shuriman night, few sounds are as terrifying as the howls of the dune hound. Those who hear their piercing call on the arid wind know to keep a hand on their sword hilt, and their horse well rested, for the ravenous packs that rove these sands will chase whatever game they can find in their desert.

One pack, in particular, is driven by a hunger that is deeper—and more ancient—than that of any mere beast. It is the hunger of a creature who spent ages eating nothing at all.

For centuries, Naafiri remained in a crypt, her spirit bound to an ancient throwing dagger. Unable to move or speak, the weapon lay inert as her soul pondered the past: Naafiri was powerful, having almost led the Darkin. How easily she could have bested any of them in combat to become their rightful ruler... yet how easily she’d been tricked by that awful Aspect, Myisha, and cursed to embody these inanimate steel blades.

Shame and regret consumed her thoughts. If she could get another chance... If she could only find another host. A new vessel.

All she needed was a hand to grip her blade. Just a touch.

At last, the day came when the doors of her tomb burst open. She sensed the sweet relief of a fresh desert wind—her first in ages—and something else... A human presence.

He has come. My host. My sweet, unwitting vessel, thought the Darkin soul.

But the visitor was aware of her magic. He carefully picked up her dagger with metal tongs and placed it onto a thick, lead-lined cloth. Wrapping the blade tightly, he took great care not to touch it and set off across the desert under the late afternoon sun.

Despair overcame Naafiri as she felt the plodding movements of the man’s horse across the sands. Was she doomed to this form, this waking nightmare of impotence, for eternity?

She felt the steps of the horse quickening as sunset approached and sensed the distant howls of the dune hounds carried by the wind.

This was her opportunity.

Without sound or words, the Darkin called out to the beasts, hoping to bring them to this prey—that he might somehow slip. Just a glancing touch of his hand, and the host would be hers. Then she could use him to fulfill the ambitions she had held for so long, and vanquish her regrets.

The hounds appeared, salivating with teeth bared. Naafiri’s captor clung to the wrapped dagger with one arm, keenly aware of what would happen if it came loose. With his other arm, he drew his sword and attempted to defend himself from the pack.

Jaws snapped at the man and his horse from all sides, tearing at them, devouring them piece by piece until nothing remained.

Naafiri felt the world crash into focus as she became overwhelmed by senses. For the first time in ages, she smelled the dry air, which parched her nostrils. The metallic taste of hot blood still coated her mouth. She could see each of the dogs as if from the eyes of a separate packmate.

Confusion set in as she felt her sense of self crumble away. She had become the dune hounds—not one of them, but the entire pack—her shattered consciousness resonating throughout the body of each dog.

It seemed a cruel irony. She had found not one vessel, but dozens, and none of them were useful in her grand ambitions. She resented the hounds—hated their smell, their fleas, and, most of all, their need for companionship.

But, in time, the Darkin’s bitterness subsided as she began to grasp the true nature of her hosts. Though feral, their collective thoughts formed a wisdom all its own. Separately, the dogs would starve. Together, they were an apex predator, feasting on whatever game they fancied. There were no individuals—the pack was the entity that dominated all.

Naafiri realized this concept was not limited to dune hounds. It applied to fish, ants, and humans. It even applied to Darkin.

She thought again of her past: personal grudges and petty agendas tearing the Darkin asunder, which in turn toppled them from their rightful place as the regnant killers of Runeterra.

She knew how to restore them. Now she just needed to find her siblings and share with them the wisdom of the pack.

More stories

  1. The Legend of the Darkin

    The Legend of the Darkin

    The darkin are thrice-cursed—once by the ancient enemy they faced, again by the fall of their glorious empire, and finally by the betrayal that has damned them for all eternity.

    When the rebels of Icathia foolishly unleashed the Void in battle, Shurima’s defense was led, as ever, by the legendary Ascended. Imbued with the power of the Sun Disc, these “god-warriors” towered over mortal soldiers, wielding magic and blade with equal ease, and eventually they were victorious. Even so, the horrors of the war took a heavy toll, and those who lived to remember it were perhaps never quite as they once were.

    Centuries later, with the loss of mighty Azir at the very moment of his own Ascension, Shurima fell. Although apparently immortal, the god-warriors had been born human—gradually, with no emperor to lead them, many of the surviving Ascended began to falter in purpose as their older, petty ambitions resurfaced. They taught themselves forbidden sorceries, and came to view themselves as the rightful inheritors of the world. The scattered mortal populace named these new tyrants darkin, a whispered curse translating roughly in the old tongue as “the fallen.”

    But even the darkin could not escape the sickness of soul that had come from fighting against the Void for so long. After centuries of uneasy alliance, they inevitably turned against one another—and so began the Great Darkin War.

    This conflict spread from Shurima to Valoran, and beyond. The renegade god-warriors and the armies they raised were unstoppable, and entire nations were crushed between them. It seemed as though this would be the end of all things… until, unexpectedly, the mages of Runeterra learned how to contain the remaining darkin. Through secrecy and cunning artifice, the physical forms of the Ascended could be merged with the celestial power in their hearts, and all of it bound within the weapons they bore. With their leaders imprisoned forever, the rampaging hordes were broken and slain.

    These darkin weapons were hidden, many of them carefully guarded by the mortal civilizations that grew in the aftermath—for it was clear that such power could be locked away, but never destroyed.

    And, should such power fall into the wrong hands, the darkin will surely rise once more.

  2. Varus

    Varus

    Regardless of what he would later become, Varus was once a paragon of loyalty and honor. A skilled archer of the ancient Shuriman empire, he was appointed as a temple warden in the eastern states, and he held this duty sacred above all else.

    During the earliest stages of the war with Icathia, even though it lay far from that cursed place, Varus’ homeland was attacked. While other wardens abandoned their posts to join the defense of the outlying villages, he alone remained, screaming in anguish with every arrow he loosed—for he had chosen to uphold his oaths rather than return home to protect his own family.

    Emissaries from the Ascended Host found him kneeling in solemn meditation amid the corpses of his foes. It was said that his cold gaze unsettled even the god-warriors themselves, and yet, in recognition of his noble sacrifice, Varus was offered a place in their ranks.

    As one of the great Ascended, he was utterly consumed by his pursuit of vengeance against the Icathians, and the voidling horrors they had unleashed. It is likely that Varus did not even fully comprehend Shurima’s ultimate victory in that war, so twisted had his mind become—nor the empire’s fall centuries later. Atrocity after atrocity blurred together, leaving him as a withdrawn, callous killer, reshaped and sent into battle countless times by his degenerate brethren.

    Their name became feared throughout the known world.

    The darkin.

    Warring among themselves, they destroyed any other who stood against them. With his crystalline bow, Varus assassinated enemy commanders and champions, helping the darkin defeat entire mortal armies with ever greater ease.

    Eventually, Varus was cornered by vastayan moon-stalkers and human mages in service of a golden-armored warrior queen of Valoran. They bound him within his bow, leaving him to howl in impotent rage. By then, the raw, corrupting influence of the darkin was known, and yet still the queen chose to wield the deadly weapon in the final days of the war, gladly sacrificing herself for a greater victory.

    In the months that followed, the queen carried Varus to the First Lands—those that would later be known as Ionia. Now made monstrous by the bow’s power, her last act was to command her followers to bury her alive in a lightless well, sunk deep beneath a mountain temple overlooking the village of Pallas.

    And there Varus was imprisoned, both by the natural magic of Ionia, and the ritual ministrations of the temple guardians.

    The bow remained hidden for centuries, unknown, untouched, and all but forgotten, until Noxian invaders attacked the First Lands. Two beast hunters—Valmar and his heartlight, Kai—fought against the first wave at the Temple of Pallas. Though their courage was great and they drove off the attackers, Kai was mortally wounded, and a grief-stricken Val carried him inside, believing the well’s forbidden magic could restore him.

    But the temple held only damnation, and both hunters were consumed by the unleashed power of the darkin within it. The very matter of their bodies was unraveled and bound together again to craft a new body, a body fit to free Varus from his imprisonment. What emerged from the well was a gestalt creature, pale and inhumanly beautiful, part human and part darkin. After more than a thousand years, Varus was reborn.

    Even so, the human and darkin elements of this imperfect form are in constant flux, with each managing to wrest control for a short time before being reined in by the other. Varus fights to silence the two mortal souls once and for all, and wreak vengeance for the destruction of his race. Still, Kai and Val struggle against his malevolent influence, hoping against hope that their love can overcome the darkin’s hatred.

    How long they can keep Varus conflicted is anyone’s guess—but should this sadistic and egotistical killer come to fully dominate his new host, it is certain he will seek to reunite with others of his kind, and reduce all of Runeterra to an ashen wasteland.

  3. Aatrox

    Aatrox

    Whether mistaken for a demon or god, many tales have been told of the Darkin Blade... but few know his real name, or the story of his fall.

    In ancient times, long before desert sands swallowed the empire, a mighty champion of Shurima was brought before the Sun Disc to become the avatar for a now forgotten celestial ideal. Remade as one of the Ascended, his wings were the golden light of dawn, and his armor sparkled like a constellation of hope from beyond the great veil.

    Aatrox was his name. He was at the vanguard of every noble conflict. So true and just was his conduct that other god-warriors would always gather at his side, and ten thousand mortals of Shurima marched behind him. When Setaka, the Ascended warrior-queen, called for his help against the rebellion of Icathia, Aatrox answered without hesitation.

    But no one predicted the extent of the horrors that the rebels would unleash—the Void quickly overwhelmed its Icathian masters, and began the grinding annihilation of all life it encountered.

    After many years of desperate battle, Aatrox and his brethren finally halted the Void’s perverse advance, and seared the largest rifts shut. But the surviving Ascended, the self-described Sunborn, had been forever changed by what they had encountered. Though Shurima had triumphed, they all had lost something in their victory... even noble Aatrox.

    And in time, Shurima fell, as all empires must.

    Without any monarch to defend, or the existential threat of the Void to test them, Aatrox and the Sunborn began to clash with one another, and eventually this became a war for the ruins of their world. Mortals fleeing the conflict came to know them instead by a new and scornful name: the darkin.

    Fearing that these fallen Ascended were as dangerous to Runeterra’s survival as the Void incursions had been, the Targonians intervened. It is said that the Aspect of Twilight gave mortals the knowledge to trap the darkin, and the newly reborn Aspect of War united many in fighting back against them. Never fearing any foe, Aatrox and his armies were ready, and he realized only too late that they had been deceived. A force greater than a thousand dead suns pulled him inside the sword he had carried into battle countless times, and forever bound his immortal essence to it.

    The weapon was a prison, sealing his consciousness in suffocating, eternal darkness, robbing him even of the ability to die. For centuries, he strained against this hellish confinement... until some nameless mortal was foolish enough to try and wield the blade once more. Aatrox seized upon this opportunity, forcing his will and an imitation of his original form onto his bearer, though the process quickly drained all life from the new body.

    In the years that followed, Aatrox groomed many more hosts—men and women of exceptional vitality or fortitude. Though his grasp of such magics had been limited in life, he learned to take control of a mortal in the span of single breath, and in battle he discovered he could feast on his victims to build himself ever larger and stronger.

    Aatrox traveled the land, searching desperately, endlessly, for a way return to his previous Ascended form… but the riddle of the blade proved unsolvable, and in time he realized he would never be free of it. The flesh he stole and crudely shaped began to feel like a mockery of his former glory—a cage only slightly larger than the sword. Despair and loathing grew in his heart. The heavenly powers that Aatrox had once embodied had been wiped from the world, and all memory.

    Raging against this injustice, he arrived at a solution that could only be born of a prisoner’s desperation. If he could not destroy the blade or free himself, then he would embrace oblivion instead.

    Now, Aatrox marches toward this merciless goal, bringing war and death wherever he goes. He clings to a blind hope: if he can drive all of creation into a final, apocalyptic battle—where everything, everything else is destroyed—then maybe he and the blade will also cease to exist.

  4. Pantheon

    Pantheon

    Atreus was born on the hostile slopes of Targon, and named after a star in the constellation of War, known as the Pantheon.

    From an early age, he knew he was destined for battle. Like many in his tribe, he trained to join the Rakkor’s militant order, the Ra’Horak. Never the strongest or the most skilled warrior, Atreus somehow persevered, standing up, bloodied and bruised, after each bout. In time, he developed a fierce rivalry with a fellow recruit, Pylas—but no matter how often Atreus was cast onto the stones, he stood back up. Pylas was impressed by his unrelenting endurance, and through the blood they spilled in the training circle, a true brotherhood was born.

    Atreus and Pylas were among the Rakkor who stumbled across a barbarian incursion, surviving the ambush that left the rest of their patrol dead. When the Aspect of the Sun refused to destroy these trespassers, Atreus and Pylas swore to capture the power of the Aspects themselves by climbing to the peak of Mount Targon.

    Like so many before them, they underestimated how arduous the ascent would be, with Pylas shivering his last upon finally reaching the summit. Only Atreus remained as the skies opened, making him host to a divine Aspect, with the power to take revenge.

    But it was not a man who returned to the Rakkor afterward, spear and shield gleaming with celestial might. It was the Aspect of War itself, the Pantheon. Judging Atreus unworthy, a warrior who had known only defeat, it had taken control of his body to pursue its own ends—a task it considered too great for mortal men.

    Cast into the furthest corners of his own mind, Atreus endured only vague visions as the Aspect scoured the world for Darkin, living weapons created in a bygone age.

    Eventually, Pantheon was goaded into battle not far from Mount Targon by the Darkin Aatrox, who sought the mountain’s peak. Their fight raged into the skies, and swept through the armies of men beneath… until the impossible occurred. The Darkin’s god-killing blade was driven into Pantheon’s chest, a blow that carved the constellation of War from the heavens.

    But as the Aspect faded, Atreus—the man it had considered weak—awoke once more. Impaled upon Aatrox’s blade, and with the power of the Aspect’s weapons dimming, he took a ragged breath, and spit in the Darkin’s face. Aatrox sneered, and left Atreus to die.

    Hours later, as the crows descended, Atreus painfully stood back up, stumbling back to the Rakkor in a trail of blood. After a lifetime of defeat, his will to live, and his anger at betrayal, were enough to stave off the death that had claimed War itself.

    Atreus recovered on Pylas’ homestead, nursed back to health by his friend’s widow, Iula. There, Atreus realized he’d spent his life looking to the stars, never considering what lay beneath. Unlike gods, mortals fought because they must, knowing that death lay in wait. It was a resilience he saw in all life, the threats unending.

    Indeed, barbarian invaders now threatened the Rakkor’s northern settlements, including Iula’s farm. Though it was months before he could lift a spear, Atreus was determined to end this scourge himself, and eventually set out with the Aspect’s dulled weapons in hand.

    Yet, when he arrived, he found his sworn enemies already under siege. He knew from their cries, from the overwhelming stench of blood… they faced Aatrox.

    It was Aatrox who had driven the barbarians into Targon, Atreus realized. Though he’d considered them his foes, they were much like the Rakkor—mortals who suffered in the conflicts between greater powers. Atreus felt a cold rage at both the Darkin and the Aspects. They were no different. They were the problem.

    Atreus put himself between the barbarians and Aatrox. Recognizing the battered shield and spear of the fallen Aspect, the Darkin mocked him—what hope had Atreus now, without the Pantheon’s power? But even though Aatrox’s blows cast him to his knees, Atreus’ own will reignited the Aspect’s spear, upon hearing the cries of the people around him… and with a mighty leap, he struck a blow that severed the Darkin’s sword arm.

    Both blade and Darkin fell to the ground. Only Atreus still stood, and watched his namesake star blaze back to life in the heavens.

    Though he often yearns to return to Iula’s farm, Atreus vowed that day to stand against Aspects, Ascended, demons, and any who wield power so great, it can only destroy. Forsaking his own name, he has become a new Pantheon—the Aspect’s weapons fueled by the will to fight that can only exist in the face of death.

    For with the divine Pantheon gone, War must be reborn in man.

  5. Vladimir

    Vladimir

    A master of ancient, forbidden sorcery, Vladimir is among the oldest enigmas of Noxus. He was present at the dawn of the empire, and has since woven his influence deep into its foundations… but he remembers little of those days. His mind is mortal, and so most of his unnaturally extended life endures not in his memory, but in his chronicles.

    History has lost track of Vladimir on many occasions, though its pages are littered with figures suspected to have been him. Legend once told of a prince in a kingdom threatened by the infamous darkin, as their great war spilled into Valoran. With his father’s crown at stake, and many more heirs ahead of him in the line of succession, the unfortunate youth was traded to the fallen god-warriors as a hostage.

    Mortals were little more than cattle under the tyranny of the darkin, their supremacy apparent in the sorceries they had conceived—the arts of crafting flesh and transmuting blood, granting them mastery over life itself.

    Believing himself above other mortal vassals, and therefore worthy of such power, Vladimir was the first of his kind permitted to study this terrifying magic. His devotion earned him a place of favor in his patron’s warhost, and the right to practice hemomancy and enforce the darkin’s will on lesser beings. Over time, the god-warrior watched with amusement as Vladimir came to govern his subjects with as little mercy as the darkin themselves.

    The fall of these cruel tyrants is, likewise, the stuff of legend. An account of it, written in the dead High Shuriman language, is kept hidden within the Immortal Bastion. It speculates that Vladimir’s master was not imprisoned like so many of his kin, but instead died at the hands of his own warhost. The few surviving mortals fled, taking what knowledge they had of blood magic with them.

    Unknown to all but Vladimir himself, it was he who struck the killing blow. Scarred, blinded, driven mad by the radiance of a darkin’s undoing, he absorbed enough power to renew flesh that was never meant to last beyond a mortal lifespan.

    And he has done this countless times since, through rituals too vile to speak of.

    At the height of Mordekaiser’s dark reign, it was said that a mythic and bloodthirsty fiend haunted the coastal cliffs of eastern Valoran, demanding young lives and savage worship from the local tribes. Few were welcome in his lair, until the day a pale sorceress approached this barbarian god with an offer. The two feasted together as equals, weaving magic so dark that the wine at their table soured, and the roses withered, vibrant red turning to black.

    Thus began the pact between Vladimir and LeBlanc, rife with disputes, and games of politics and war. Over the centuries, others joined them—powerful nobles, exalted masters of magic, and beings darker still. This cabal grew into the hidden power that would guide the throne of Noxus for more than a thousand years, orchestrating many of the empire’s most ambitious campaigns.

    Uniquely among the leaders of the Black Rose, Vladimir has rarely limited himself to scheming from the shadows. In the past, he deigned to join the Noxian noble courts during the most interesting of times, only to fade into seclusion decades later, his extreme age—and the atrocities his sorcery could wreak—a well-kept secret. Even so, under Vladimir’s tutelage, the art of hemomancy has found a place in the military of Noxus, and among scions of the old aristocracy. Among these diverse practitioners is the Crimson Circle, a youthful cult dedicated as much to Vladimir’s personality as to blood magic itself.

    With the death of the previous Grand General and the rise of Jericho Swain, the political landscape of the empire changed dramatically, and Vladimir has been forced to rouse himself once more.

    Wearing the guise of a benevolent socialite, he has returned to the public eye as a vocal opponent of the ruling Trifarix council… much to the concern of more cautious members of the Black Rose. Indeed, his reappearance may have come too soon, as time has not yet washed away all the stains of his previous lifetime, and it seems likely that Swain himself has begun to grasp Vladimir’s true nature.

    As a new and darker conflict approaches Noxus, Vladimir drinks deeply from the renewed vitality of the empire, reminding himself of his past glories. To him, this life is a mere revelry, a masquerade spanning centuries, and the prologue to greatness—for though the darkin eventually fought amongst themselves and lost their immortal grip on the world, Vladimir knows he is strongest alone.

  6. Caravan North

    Caravan North

    Rayla Heide

    Ojan’s knife whittled the edge of the ironwood into a soft curve. As an eight-year-old, he wasn’t the most practiced craftsman; his wood block was just starting to resemble something round and spiky.

    His sister, Zyama, leaned down from her bunk and grimaced.

    “What’s that? Rhoksha dung?” she said. “No one will want to buy that.”

    “It’s not dung, it’s a great and fearsome god, with his armor and everything! And it won’t be for sale. It’s for luck.”

    “We’re traders, little brother,” she said. “Everything here is for sale.”

    The caravan clinked and clanged as it rolled over the dunes. Every space from floor to ceiling was packed tightly with jars of spices, leaving just enough room for the family’s narrow bunks.

    “Something’s chasing us from the south!” Ojan’s mother shouted from outside. Ojan heard her whip crack, urging the camels to hurry their pace.

    Zyama leaned out the window, staring through her most prized possession, an ornate spyglass.

    “They’re Kmiros! I’ll ready the arrows,” she said. “They must be after your Rhoksha dung.”

    Ojan replaced her at the window. Sure enough, hundreds of beetles the size of dogs swarmed over the dune behind them.

    Zyama returned with a bow and quiver of colorful arrows. She fired, taking one beetle out, but the mass of insects charged on without pause.

    “How many arrows do we have?” Ojan asked.

    “About forty,” Zyama said, looking into the quiver. She frowned.

    Their mother’s voice carried from the front. “We’ll have to outrun them. Hold on!”

    Whips cracked once more and the caravan jolted forward, knocking Ojan to the floor.

    Zyama loosed another arrow into the swarm, spearing two at once. The creatures fell, but plenty more took their place.

    “Oil! In the left cabinet!” their mother shouted.

    Ojan ducked away and returned with a flask of lamp oil and a wad of rags. He doused a piece of cloth before wrapping it around the tip of an arrow. He lit the bundle on fire and carefully handed it to Zyama, who blasted the flaming shot into a cluster of beetles. They burst into flames, screeching as they burned. Ojan grinned.

    Together they bombarded the horde with flaming arrows, firing as fast as Ojan could wrap each arrowhead. The air smoked with burning chitin. The caravan accelerated, and the gap increased. They were nearly safe.

    Ojan’s stomach dropped. The Kmiros spread glittering wings and rose to the skies as a unified black cloud.

    Ojan flinched as a heavy thud shook the cabin from above. More followed, and the wooden slats groaned under the weight of the oversized insects.

    “Hold on!” his mother shouted from the front as she veered them sharply left. Beetles tumbled from the roof, but Ojan heard a discordant scratching from above and knew more had landed.

    Pincers broke through the layered beams in the ceiling and an enormous beetle tumbled into the caravan. Zyama drew her dagger and stabbed it, but her blade was unable to pierce its tough carapace. She pushed Ojan back and waved her blade before her, desperately trying to hold it at bay.

    More Kmiros dropped through the smashed roof, all snapping jaws and clicking pincers. Ojan dove beneath his bunk, desperately kicking the insects as they clawed for him. He prised the round wooden figure from his pocket.

    “Please, Rammus, I pray to you,” he whispered. “Help us!”

    The caravan jolted as beetles landed on the roof. It pitched back and forth like a ship on a rough sea. Then the world tilted sideways as the caravan overturned completely, skidding in the sand.

    Ojan shielded his face from tumbling objects as dust clouded his vision. He was flung against the wall, his ears ringing and head throbbing as the caravan swerved. After a moment of stillness, he felt a hand tug his arm as his mother dragged him from the rubble. He squinted in the blinding sunlight.

    The family huddled in the wreckage of their caravan, coughing in the dusty air as the Kmiros circled. A beetle charged forward and Ojan’s mother stabbed it between its clicking jaws. She skewered another as it scrambled to bite her daughter, spilling rank yellow innards across the sand. A third beetle leapt from the top of the caravan and landed behind them. Zyama screamed as it seized her foot in its pincers.

    The beetles froze abruptly, halting their attack. They hunkered low to the ground, antennas flexing. In the silence, Ojan heard a distant whirring. He watched the western horizon as a sand cloud rushed toward them in a fury of dust. The family brandished their weapons in readiness to fight this new threat.

    A round armored shape exploded from the flurry of sand and smashed into the nearest beetle with terrible force, crushing it to pulp.

    The shape barreled on, smashing beasts left and right. Though the insects snapped at the shape with their sharp pincers, it was unstoppable, and in a moment, no living Kmiros remained.

    The dust began to settle once more, and Ojan glimpsed spiked armor jutting from the round shape ahead.

    “Is that...?” Zyama said.

    “Rammus!” Ojan shouted. He scrambled down the hill to meet his hero.

    The creature’s shell was intricately patterned with spiral scales, and his claws were sharp as knives. He gnawed slowly on the hairy leg of a beetle, juice dripping from his mouth.

    Ojan and Zyama gaped.

    Their mother approached the Armordillo, bowing her head deeply.

    “You saved us,” she said. “We are grateful.”

    Rammus crunched the beetle leg as the family watched. Several minutes passed.

    He rolled to the fallen caravan and rummaged through the debris, emerging with Ojan’s wooden carving of the Armordillo. The likeness wasn’t perfect, but certainly discernible.

    “That’s you,” Ojan said. “Please, take it.”

    Rammus knelt down and bit the wooden figurine in two with a crunch. He turned and walked a few paces before spitting the pieces into the sand. Zyama stifled a laugh.

    “Hmm,” said Rammus.

    He tore a leg from another dead beetle and dragged it through the sand as he rolled away.

    The family watched him disappear over the horizon.

    Ojan ran after Rammus to retrieve the broken pieces of the statue. He pocketed them and bowed.

    “For luck,” he said.

  7. Ahri

    Ahri

    For most of her life, Ahri's origins were a mystery to her, the history of her vastayan tribe all but lost save for the twin gemstones she has carried her entire life. 

    Ahri's earliest memories are of running with icefoxes in the northern reaches of Shon-Xan. Though she knew she was not one of them, they clearly saw her as something of a kindred spirit, and came to accept her within the pack.

    In that wild, predatory existence, Ahri nonetheless felt a deeper connection to the forests around her. In time, she came to understand that this was the magic of the vastaya that coursed through every fiber of her being, and the realm of spirits that lay beyond. With no one to teach her, instead she learned to call upon this power in her own ways—most often using it to quicken her reflexes in pursuit of prey. If she was careful and close enough, she also found she might soothe a panicked deer, so that it remained serene and calm even as she and her packmates sank their teeth into its flesh.

    The world of mortals was as distant and unsettling to Ahri as it was to the icefoxes, but she felt drawn to it for reasons she could not explain. Humans in particular were coarse, gruff creatures… and when a band of huntsmen camped nearby, Ahri watched them from afar as they went about their grim business.

    When one of them was wounded by a stray arrow, Ahri could feel his life seeping away. Knowing nothing but the instincts of a predator, she savored the spirit essence leaving his body, and through it gained brief flashes of his memories—the lover he had lost in battle, and the children he had left behind when he came north. Ahri subtly pushed his emotions from fear to sorrow to joy, and comforted him with visions of a sun-soaked meadow as he died.

    Afterward, she found that human words now came to her easily, like something from a half-remembered dream, and Ahri knew the time had come to leave the pack behind.

    Keeping to the fringes of society, she felt more alive than ever. Her predatory nature remained, but she was caught up in a riot of new experiences, emotions, and customs across Ionia. Mortals, it seemed, also became fascinated by her in return—and she often used this to her advantage, draining their essence while charming them with recollections of beauty, hallucinations of deep longing, and occasionally dreams colored by raw sorrow.

    She grew drunk on memories that were not her own, and exhilarated in ending the lives of others even as she felt the grief and woe she brought to her victims. She experienced heartbreak and elation in tantalizing flashes that left her craving more. It was overwhelming, but she sensed her own power fading whenever she tried to stay away, and could not help but partake again and again… 

    In time, she began to see herself as mortals did: a monster.

    Until one day, an artist stumbled upon her, hunched over a man as she drained his life essence from him. Where others would run, he stayed, offering his own life essence in exchange for her heart. For the first time in her life, Ahri let herself fall in love and be loved, wholly and completely.

    Their days passed in warmth and laughter, Ahri curbing her hunger by feeding on her lover. She was truly happy... until she lost control, draining her lover completely.

    Ahri fell into despair, her grief consuming her as she mourned the loss of the first and only person she's ever truly loved. The first and only person who ever truly loved her. Retreating even further from society, she became consumed with learning more about where she came from, in hopes that it would help her control her abilities.

    With her twin sunstones in hand, she set out in search of others like her, a journey that would take her out of Ionia and across Runeterra, eventually leading her to the discovery of her ancestors, the Vesani, a vastayan tribe that brought innovation and magic to the world before being wiped out.

    Inspired by their memories, Ahri has set off to travel the world in search of other remnants of the Vesani. She hopes to carry their legacy forward, bringing good into the world like they did. No longer burdened by the heavy weight of her regrets, she also hopes to finally leave her stolen memories behind and create new memories of her own making.

  8. LeBlanc

    LeBlanc

    Matron of the Black Rose, LeBlanc’s identity is as intangible as the whispers that describe her, as ephemeral as the illusions that give her shape. Perhaps it is unknown even to herself, after so many centuries of mimicry and deception…

    Remnants of an order that has existed far longer than Noxus itself, initiates of the Black Rose have schemed from the shadows for centuries, drawing the rich and powerful to their ranks. Though they do not often learn the origins of their matron, many have uncovered legends of a pale sorceress who aided the broken barbarian tribes, in their struggle against the infamous Iron Revenant subjugating lands already ravaged by the darkin. Even today, his name is whispered in fear: Mordekaiser.

    Uniquely skilled among the revenant’s inner circle before she betrayed him, the sorceress pledged to neutralize the source of his power, the Immortal Bastion, cutting him off from the well of death that fueled his nightmarish empire. Yet, even as the barbarians built an empire of their own in the bastion’s shadow, they failed to realize that the arcane secrets it held had not completely been locked away. The pale sorceress had always been gifted at illusion, and her greatest trick was to make Noxus forget the dark power roiling in its own heart, before she was burned from the pages of history around the time of the Rune Wars.

    The Black Rose exists now to further the clandestine interests of those who can wield such magic—with its rank-and-file composed of mundane nobles, drawn to rumors of miracles, kept in thrall and ruthlessly exploited. Even the most powerful military commander could only ever serve the cult’s true masters, as they fight one another for influence in games of intrigue and conquest, both in the Noxian capital and beyond its borders.

    For centuries, LeBlanc has served in secret as an advisor to foreign dignitaries, appearing in many nations at once, her illusions driving order into chaos. Rumors of a new matron rising with each generation only raise further questions—which is the “true” version of herself? When she speaks, is it with her own voice? And what will the price be, for the favor she offers?

    Boram Darkwill was but the latest to learn this last answer for himself. Though the Black Rose had aided his bid for the throne, he refused the counsel of their hand-picked advisors, requiring LeBlanc to take drastic measures. Manipulating a young nobleman named Jericho Swain into revealing the cult’s involvement, LeBlanc allowed herself to be executed along with the most prominent conspirators… or at least, so it appeared. In time, she reached out to Darkwill herself, and found an increasingly paranoid ruler, fearful of his own mortality.

    After promising him the secrets to extend his life, LeBlanc slowly poisoned Darkwill’s mind, even as she empowered him. Under his rule, the Noxian reverence of strength became something far more sinister, and together they ensured Swain’s legend would end in disgrace on the battlefields of Ionia.

    But Swain, emboldened by forbidden lore from within the Immortal Bastion, did something wholly unexpected, managing to drag Darkwill from the throne and seize Noxus for himself. This new Grand General was not interested in his own legacy, but the glory of the empire—and such a man could not so easily be corrupted. After countless centuries, LeBlanc wondered, had she finally found a worthy nemesis?

    Her actions have pushed Runeterra to the brink of all-out war many times. In the wake of desperate campaigns across the Freljord, on Targon’s peaks, and deep in Shurima’s deserts, the darkest magic has begun to spread once more, circling closer and closer to Noxus. Whether LeBlanc is still the same pale sorceress who betrayed the Iron Revenant, or merely one of countless hollow reflections, her influence clearly stems from ancient roots.

    The Black Rose has yet to truly bloom.

  9. For Those Who Have Fallen

    For Those Who Have Fallen

    When I land in the ruins of Nerimazeth, it does not feel as if I have leapt, celestial magic burning my path across the sky, but as if I have fallen.

    I am, after all, only a man.

    Around me on the swirling dunes, a cohort of Ra’Horak fights, Solari warriors far from the temples of Mount Targon. They have marched with fifty spears, three weeks into the desert—a distance I have crossed in moments—to investigate a power that grows, even as their own wanes. Here, the sun they worship is so constant, it is as if the shadows of the past are still burned into the desert, their outline all that remains of an empire long lost. Buildings, now covered in dunes. A sun, once meant to raise men into the heavens, now dulled and fallen to earth.

    Shurima was born, and died here. It was in Nerimazeth that the first Ascended were created. Meant to defend Shurima against any threat, those that outlived the empire were driven mad by long centuries of conflict, becoming Darkin and laying waste to the world before being contained.

    But, as I well know, some abominations birthed by Shuriman hubris live on…

    The sound of metal rings in my ear, as a spear whips past my helm. Then another, and another. The ringing rises up into a full battlecry, as the Ra’Horak unleash their might. Yet, as steel fills the sky, a blast of magic tears through the spears’ path, carving a swath of destruction through the ruins.

    Once the dust clears, I see it. The reason I have come. A creature looms, burning and broken like the empire it would rule. It is unlike any Ascended I have ever seen, a shattered god that has claimed this fallen city, and would see it rise again.

    But once… it too was a man.

    I will remind it what that means—to draw breath in the face of destruction. I will remind them all.

    “The god-warrior!” one of the Ra’Horak cries. “We cannot defeat it!”

    “Let me show you how a god dies!” I bellow in response, and I charge toward the creature, raising my spear. It is with their power that the spear glows—the power of the gods. The power of the stars. My muscles strain to bear the strange weight of the magic, as the creature unleashes another blast from within its shattered form. My spear is not burned away as the Ra’Horak’s were, but instead burns with its own light. It streaks like a comet at the Ascended, casting it to the earth, and its blast into the heavens.

    Before me, only feet from the rent opened by the creature’s blast, a Ra’Horak cradles the body of a fallen warrior. Her own arm has been scorched by magic, where she sought to shield him from the attack.

    “You… You are an Aspect,” she says, though in her eyes I can see the desperation. She is pleading, begging me to say yes, so that I can save her. So that I can save her friend. All around, the Ra’Horak lines are broken, along with their will to fight.

    I do not answer as the spear is called back to my hand by the magic she so craves, its return an echo of my own thrust. The Ascended has left no blood upon its tip, only sand. It possesses no flesh other than magic and stone.

    I want to tell her my name. That I am Atreus, that I too was once a Ra’Horak looking to the skies for the power to save me… But that man is dead. He died on Targon’s peak, along with his brother, Pylas. Slain by the Pantheon, and by his own failures. And no matter how hard I try, I can bring neither Atreus nor Pylas back. Even the god is gone, its constellation torn from the heavens.

    Instead, I turn to face the creature once more.

    “You must fight,” I tell the Ra’Horak simply. “You all must.” Around us, the ruined city burns, as the Ascended’s magic refuses to fade.

    I run over sand fused into glass, each new blast of magic shaking the whole world, until it feels like the earth itself must fall apart. That only the heavens will remain. But I refuse to give up. I see ballistae, abandoned on the ground. The Ra’Horak raise their shields against debris cast from falling buildings, disappearing into dust.

    “Fight! You must fight!” I yell louder, my voice carrying more of the gods’ authority than I would like, and then I am upon it, my spear slashing into the Ascended, cutting across the broken stone it boasts instead of a face. This close, its blasts crash into my shield, pushing me backward. I slash again, my spear trailing magic, and again, I raise my shield only just in time to deflect the Ascended’s wrath.

    My feet dig into the dirt. I struggle to hold the beast at bay as the magic beats into me with the Ascended’s will, made only stronger by cruelty and rage. I push against it, snarling, and power lances off of the shield wildly in every direction—cutting through the ruins, the sky, and through the Ra’Horak still cowering beneath both. My hands begin to shake, and it is not to the warriors, but to myself, that I growl against lungs gasping for breath.

    “Fight…”

    The creature’s eyes narrow. It knows. The earth beneath me can no longer hold. My strength can no longer hold. As I fall back to earth, the magic in my spear dies, and the helm clatters from my coughing face.

    I spit blood into the dirt, and struggle to raise my head. But all I can see of Nerimazeth is that one Ra’Horak warrior, framed by smoke and chaos—as she looks back at me, into eyes only now revealed… and for the first time, sees something other than an Aspect. The man who cradled Pylas, as snow formed from his dying breath.

    I wonder if she recognizes the stars, and my destiny, tattooed upon my chest. The scar that cuts through them. It is no longer pleading that shows in her eyes, as I see the light grow on her face, the creature gathering power for one more blast. Though her arm is ruined, and though her friend lies still, she picks up her shield and begins stumbling toward me, as inevitable and determined as death.

    “What… is your name?!” I cough through ragged breaths, and still, the light grows brighter.

    “Asose,” she says firmly as she stands beside me, and turns her shield to face the blast.

    The ruins fill with impossible brightness that promises to burn everything away, until it does, and only darkness is left. There is no more power, no more Aspect. Where Asose once stood, there is nothing. Only my memory.

    But still, I can feel my scar, throbbing with pain. Reminding me I am alive, and of every moment that brought me here. My brother-in-arms, Pylas, telling me to stop getting blood on his victory… The barbarian raid, each of us near death… Collapsing upon Targon’s pinnacle… The Darkin blade, cutting through death to awaken me again… Empyrean wheat, clinging to the mountain… The mud on my hands as I put down the plow, and pick up the spear…

    All of that would be nothing without a woman taking up her shield—knowing that she would not survive, but that she would fight. Her power, her sacrifice, so much greater than that of the stars. So much greater than mine, and the weapons of the Aspect that have kept me safe.

    It will not be in vain.

    As I struggle to my feet, broken, I see the shadow of the Ra’Horak, emerging from cover, eclipsing the Sun Disc cradle behind me at the center of the ruins. I rise with them, not as a god, but as a man. My pantheon, all who have fallen, earning me another moment. All who have lived, and all who have died facing a moment of truth where they must decide why they fight. Who they love. What they truly are.

    What are gods before this courage? They are nothing.

    “Asose!” I yell into the ruins, though my ribs dig into my lungs.

    “Asose!” the Ra’Horak call back. They too stand amidst the rubble, their shadow looming all the larger as the Ascended gathers its magic again.

    And though I am broken, and though the god is dead, I feel the power ignite once more in my spear, as the plume on my helm bursts alight. It is calling me to battle, as the Ra’Horak cast their spears once more.

    And, for a moment, a star lost with the Constellation of War gleams brighter than the sun.

    Her name was Asose.

  10. Dark Kin

    Dark Kin

    Graham McNeill

    Varus followed a river running through the desert. Its water was gritty, but drinkable. The new body he had wrought to bear his bow was beautiful, fast and strong, but it came with the weaknesses of flesh. It hungered. It thirsted.

    Days earlier, a crook-backed creature with a withered arm and birdlike features had told him this was Shurima, but that couldn’t be true. The Shurima Varus remembered had been a desolate wasteland.

    “Was I imprisoned for so long?” he wondered.

    He despised the human noises his new mouth made. It sounded bestial and primitive, but at least he could speak aloud once more. As to how long he had been imprisoned... it was hard to say. He retained no concept of how mortals measured time, and the bird creature hadn’t recognized what he was. She had no idea how far back the Darkin War had been fought.

    “My kind all but destroyed this world,” he said. “And now we have been forgotten? How is that even possible?”

    With enough time, even the greatest horrors can fade.

    The voice echoed in his skull, impossible to ignore. Which one was it? Kai or Valmar? He suspected Val, but mortal minds were so simple and muddy that it was hard to tell one from another.

    “Any race that can forget staring into the abyss of its own extinction does not deserve to live,” said Varus.

    We don’t forget. This was Valmar, decided Varus. Horrors become myths so we can bear to hear them, so we can learn from them and not go mad.

    Such a notion was ridiculous, and Varus knew he would never allow the doom of his kind to fade from memory. He was about to say so, when he heard noises from around a bend in the river ahead; shouting voices, braying animals, and the sound of tools on stone. He darted forward, into the shadow of a toppled obelisk, and scanned ahead.

    The new river had exposed the sunken ruins of an ancient structure comprised of pillars and statues of the oldest Ascended. Yes, this was the source of the magic he had sensed. Old magic. The kind the flame-haired queen used to enslave his kind.

    The kind used to imprison him beneath the rock of Ionia.

    Tanned, wolf-lean men worked the ruins, digging out hidden reliquary chambers as thick-limbed beasts of burden dragged excavated rocks from deeper inside the structure. Warriors wearing boiled leather breastplates and carrying hook-bladed spears guarded the perimeter. Varus grinned and vaulted onto the obelisk, drawing back on his bow as he landed. Violet light built in the living weapon as it flexed, and a coruscating arrow of lightning formed in the air.

    Why must you kill them? This was Kai. He hated unnecessary killing.

    Varus felt his hands tremble as Kai fought to make him lower the bow.

    “Your people destroyed my kin,” said Varus, exerting his will to steady his aim. “That’s the only reason I need.”

    He sighted along the crackling arrow as a burly warrior with a forked beard and shaven scalp saw him, and yelled a warning.

    So everyone you see must die?

    Varus exhaled, and in the space between breaths loosed the shot. It flashed through the air to pierce the bearded warrior’s heart, burning a hole clean through him. He dropped to his knees, his mouth wide with shock. Others hurled spears, but Varus was already moving. He sprang from the obelisk, sending a hail of blood-red bolts toward them, and hit the ground running.

    A hook-spear swung at him. He dove to the side, rising to his feet and sending a pair of crimson shots through his attacker’s chest. Varus sprinted, leapt, and dashed through the ruins, blazing shafts of light striking his targets with absolute precision.

    In seconds it was over. Sixteen dead, and he hadn’t even broken a sweat. He felt the anguish of Valmar and Kai within him, and grinned. Every death gnawed at them, weakened them, and made them less able to fight him.

    The men excavating the ruined city fled, throwing down their tools and running for the river. Varus let them go. They were an irrelevance, and the killing of mortals without weapons always provoked the two souls within him to greater rebellion.

    Varus entered the ruined structure, briefly glancing at a pair of canine and crocodilian statues as he passed. Inside, it was cool and dark, the walls covered in vivid bas-reliefs depicting wide discs spreading golden rays over a bountiful land. The stone floor was inscribed with a magical script that had been old even before Icathia’s rebellion.

    “Warding sigils. Potent once, but faded,” said Varus, crossing the inscribed flagstones to where a towering statue of a great, serpent-headed god-warrior had once stood sentinel. Some past catastrophe had toppled it, and beyond its sandstone remains lay a lightless chamber.

    He entered, the glow from the smoldering light at his heart revealing nothing but bare stone, burned black and glossy by ancient fire.

    Varus sighed. “Where are you, sister...?”

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