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The Legend of the Darkin

The darkin are thrice-cursed—once by the ancient enemy they faced, again by the fall of their glorious empire, and finally by the betrayal that has damned them for all eternity.

When the rebels of Icathia foolishly unleashed the Void in battle, Shurima’s defense was led, as ever, by the legendary Ascended. Imbued with the power of the Sun Disc, these “god-warriors” towered over mortal soldiers, wielding magic and blade with equal ease, and eventually they were victorious. Even so, the horrors of the war took a heavy toll, and those who lived to remember it were perhaps never quite as they once were.

Centuries later, with the loss of mighty Azir at the very moment of his own Ascension, Shurima fell. Although apparently immortal, the god-warriors had been born human—gradually, with no emperor to lead them, many of the surviving Ascended began to falter in purpose as their older, petty ambitions resurfaced. They taught themselves forbidden sorceries, and came to view themselves as the rightful inheritors of the world. The scattered mortal populace named these new tyrants darkin, a whispered curse translating roughly in the old tongue as “the fallen.”

But even the darkin could not escape the sickness of soul that had come from fighting against the Void for so long. After centuries of uneasy alliance, they inevitably turned against one another—and so began the Great Darkin War.

This conflict spread from Shurima to Valoran, and beyond. The renegade god-warriors and the armies they raised were unstoppable, and entire nations were crushed between them. It seemed as though this would be the end of all things… until, unexpectedly, the mages of Runeterra learned how to contain the remaining darkin. Through secrecy and cunning artifice, the physical forms of the Ascended could be merged with the celestial power in their hearts, and all of it bound within the weapons they bore. With their leaders imprisoned forever, the rampaging hordes were broken and slain.

These darkin weapons were hidden, many of them carefully guarded by the mortal civilizations that grew in the aftermath—for it was clear that such power could be locked away, but never destroyed.

And, should such power fall into the wrong hands, the darkin will surely rise once more.

More stories

  1. Vladimir

    Vladimir

    A master of ancient, forbidden sorcery, Vladimir is among the oldest enigmas of Noxus. He was present at the dawn of the empire, and has since woven his influence deep into its foundations… but he remembers little of those days. His mind is mortal, and so most of his unnaturally extended life endures not in his memory, but in his chronicles.

    History has lost track of Vladimir on many occasions, though its pages are littered with figures suspected to have been him. Legend once told of a prince in a kingdom threatened by the infamous darkin, as their great war spilled into Valoran. With his father’s crown at stake, and many more heirs ahead of him in the line of succession, the unfortunate youth was traded to the fallen god-warriors as a hostage.

    Mortals were little more than cattle under the tyranny of the darkin, their supremacy apparent in the sorceries they had conceived—the arts of crafting flesh and transmuting blood, granting them mastery over life itself.

    Believing himself above other mortal vassals, and therefore worthy of such power, Vladimir was the first of his kind permitted to study this terrifying magic. His devotion earned him a place of favor in his patron’s warhost, and the right to practice hemomancy and enforce the darkin’s will on lesser beings. Over time, the god-warrior watched with amusement as Vladimir came to govern his subjects with as little mercy as the darkin themselves.

    The fall of these cruel tyrants is, likewise, the stuff of legend. An account of it, written in the dead High Shuriman language, is kept hidden within the Immortal Bastion. It speculates that Vladimir’s master was not imprisoned like so many of his kin, but instead died at the hands of his own warhost. The few surviving mortals fled, taking what knowledge they had of blood magic with them.

    Unknown to all but Vladimir himself, it was he who struck the killing blow. Scarred, blinded, driven mad by the radiance of a darkin’s undoing, he absorbed enough power to renew flesh that was never meant to last beyond a mortal lifespan.

    And he has done this countless times since, through rituals too vile to speak of.

    At the height of Mordekaiser’s dark reign, it was said that a mythic and bloodthirsty fiend haunted the coastal cliffs of eastern Valoran, demanding young lives and savage worship from the local tribes. Few were welcome in his lair, until the day a pale sorceress approached this barbarian god with an offer. The two feasted together as equals, weaving magic so dark that the wine at their table soured, and the roses withered, vibrant red turning to black.

    Thus began the pact between Vladimir and LeBlanc, rife with disputes, and games of politics and war. Over the centuries, others joined them—powerful nobles, exalted masters of magic, and beings darker still. This cabal grew into the hidden power that would guide the throne of Noxus for more than a thousand years, orchestrating many of the empire’s most ambitious campaigns.

    Uniquely among the leaders of the Black Rose, Vladimir has rarely limited himself to scheming from the shadows. In the past, he deigned to join the Noxian noble courts during the most interesting of times, only to fade into seclusion decades later, his extreme age—and the atrocities his sorcery could wreak—a well-kept secret. Even so, under Vladimir’s tutelage, the art of hemomancy has found a place in the military of Noxus, and among scions of the old aristocracy. Among these diverse practitioners is the Crimson Circle, a youthful cult dedicated as much to Vladimir’s personality as to blood magic itself.

    With the death of the previous Grand General and the rise of Jericho Swain, the political landscape of the empire changed dramatically, and Vladimir has been forced to rouse himself once more.

    Wearing the guise of a benevolent socialite, he has returned to the public eye as a vocal opponent of the ruling Trifarix council… much to the concern of more cautious members of the Black Rose. Indeed, his reappearance may have come too soon, as time has not yet washed away all the stains of his previous lifetime, and it seems likely that Swain himself has begun to grasp Vladimir’s true nature.

    As a new and darker conflict approaches Noxus, Vladimir drinks deeply from the renewed vitality of the empire, reminding himself of his past glories. To him, this life is a mere revelry, a masquerade spanning centuries, and the prologue to greatness—for though the darkin eventually fought amongst themselves and lost their immortal grip on the world, Vladimir knows he is strongest alone.

  2. Aatrox

    Aatrox

    Whether mistaken for a demon or god, many tales have been told of the Darkin Blade... but few know his real name, or the story of his fall.

    In ancient times, long before desert sands swallowed the empire, a mighty champion of Shurima was brought before the Sun Disc to become the avatar for a now forgotten celestial ideal. Remade as one of the Ascended, his wings were the golden light of dawn, and his armor sparkled like a constellation of hope from beyond the great veil.

    Aatrox was his name. He was at the vanguard of every noble conflict. So true and just was his conduct that other god-warriors would always gather at his side, and ten thousand mortals of Shurima marched behind him. When Setaka, the Ascended warrior-queen, called for his help against the rebellion of Icathia, Aatrox answered without hesitation.

    But no one predicted the extent of the horrors that the rebels would unleash—the Void quickly overwhelmed its Icathian masters, and began the grinding annihilation of all life it encountered.

    After many years of desperate battle, Aatrox and his brethren finally halted the Void’s perverse advance, and seared the largest rifts shut. But the surviving Ascended, the self-described Sunborn, had been forever changed by what they had encountered. Though Shurima had triumphed, they all had lost something in their victory... even noble Aatrox.

    And in time, Shurima fell, as all empires must.

    Without any monarch to defend, or the existential threat of the Void to test them, Aatrox and the Sunborn began to clash with one another, and eventually this became a war for the ruins of their world. Mortals fleeing the conflict came to know them instead by a new and scornful name: the darkin.

    Fearing that these fallen Ascended were as dangerous to Runeterra’s survival as the Void incursions had been, the Targonians intervened. It is said that the Aspect of Twilight gave mortals the knowledge to trap the darkin, and the newly reborn Aspect of War united many in fighting back against them. Never fearing any foe, Aatrox and his armies were ready, and he realized only too late that they had been deceived. A force greater than a thousand dead suns pulled him inside the sword he had carried into battle countless times, and forever bound his immortal essence to it.

    The weapon was a prison, sealing his consciousness in suffocating, eternal darkness, robbing him even of the ability to die. For centuries, he strained against this hellish confinement... until some nameless mortal was foolish enough to try and wield the blade once more. Aatrox seized upon this opportunity, forcing his will and an imitation of his original form onto his bearer, though the process quickly drained all life from the new body.

    In the years that followed, Aatrox groomed many more hosts—men and women of exceptional vitality or fortitude. Though his grasp of such magics had been limited in life, he learned to take control of a mortal in the span of single breath, and in battle he discovered he could feast on his victims to build himself ever larger and stronger.

    Aatrox traveled the land, searching desperately, endlessly, for a way return to his previous Ascended form… but the riddle of the blade proved unsolvable, and in time he realized he would never be free of it. The flesh he stole and crudely shaped began to feel like a mockery of his former glory—a cage only slightly larger than the sword. Despair and loathing grew in his heart. The heavenly powers that Aatrox had once embodied had been wiped from the world, and all memory.

    Raging against this injustice, he arrived at a solution that could only be born of a prisoner’s desperation. If he could not destroy the blade or free himself, then he would embrace oblivion instead.

    Now, Aatrox marches toward this merciless goal, bringing war and death wherever he goes. He clings to a blind hope: if he can drive all of creation into a final, apocalyptic battle—where everything, everything else is destroyed—then maybe he and the blade will also cease to exist.

  3. Varus

    Varus

    Regardless of what he would later become, Varus was once a paragon of loyalty and honor. A skilled archer of the ancient Shuriman empire, he was appointed as a temple warden in the eastern states, and he held this duty sacred above all else.

    During the earliest stages of the war with Icathia, even though it lay far from that cursed place, Varus' homeland was attacked. While other wardens abandoned their posts to join the defense of the outlying villages, he alone remained, screaming in anguish with every arrow he loosed—for he had chosen to uphold his oaths rather than return home to protect his own family.

    Emissaries from the Ascended Host found him kneeling in solemn meditation amid the corpses of his foes. It was said that his cold gaze unsettled even the god-warriors themselves, and yet, in recognition of his noble sacrifice, Varus was offered a place in their ranks.

    As one of the great Ascended, he was utterly consumed by his pursuit of vengeance against the Icathians, and the voidling horrors they had unleashed. It is likely that Varus did not even fully comprehend Shurima's ultimate victory in that war, so twisted had his mind become—nor the empire's fall centuries later. Atrocity after atrocity blurred together, leaving him as a withdrawn, callous killer, reshaped and sent into battle countless times by his degenerate brethren.

    Their name became feared throughout the known world.

    The Darkin.

    Warring among themselves, they destroyed any other who stood against them. With his crystalline bow, Varus assassinated enemy commanders and champions, helping the Darkin defeat entire mortal armies with ever greater ease.

    Eventually, legend has it that Varus was cornered by vastayan moon-stalkers and human mages in service of a golden-armored warrior queen of Valoran. They bound him within his bow, leaving him to howl in impotent rage. By then, the raw, corrupting influence of the Darkin was known, and yet still the queen chose to wield the deadly weapon in the final days of the war, gladly sacrificing herself for a greater victory.

    In the months that followed, the queen carried Varus to the First Lands—those that would later be known as Ionia. Now made monstrous by the bow's power, her last act was to command her followers to bury her alive in a lightless well, sunk deep beneath a mountain temple overlooking the village of Pallas.

    Curiously, no record of these events exists in any monastery in Ionia. And yet, it was there that Varus was imprisoned, and tended by the ritual ministrations of the temple's shrine maidens.

    The bow remained hidden for centuries, unknown, untouched, and all but forgotten, until Noxian invaders attacked the First Lands. Two beast hunters—Valmar and his heartlight, Kai—fought against the first wave at the Temple of Pallas. Though their courage was great and they drove off the attackers, Kai was mortally wounded, and a grief-stricken Val carried him inside, believing the well's forbidden magic could restore him.

    But the temple held only damnation, and both hunters were consumed by the unleashed power of the Darkin within it. The very matter of their bodies was unraveled and bound together again to craft a new body, a body fit to free Varus from his imprisonment. What emerged from the well was a gestalt creature, pale and inhumanly beautiful, part human and part Darkin. After more than a thousand years, Varus was reborn.

    Even so, the human and Darkin elements of this imperfect form are in constant flux, with each managing to wrest control for a short time before being reined in by the other. Varus fights to silence the two mortal souls once and for all, and wreak vengeance for the destruction of his race. Still, Kai and Val struggle against his malevolent influence, hoping against hope that their love can overcome the Darkin's hatred.

    How long they can keep Varus conflicted is anyone's guess—but should this sadistic and egotistical killer come to fully dominate his new host, it is certain he will seek to reunite with others of his kind, and reduce all of Runeterra to an ashen wasteland.

  4. Naafiri

    Naafiri

    In the pitch black Shuriman night, few sounds are as terrifying as the howls of the dune hound. Those who hear their piercing call on the arid wind know to keep a hand on their sword hilt, and their horse well rested, for the ravenous packs that rove these sands will chase whatever game they can find in their desert.

    One pack, in particular, is driven by a hunger that is deeper—and more ancient—than that of any mere beast. It is the hunger of a creature who spent ages eating nothing at all.

    For centuries, Naafiri remained in a crypt, her spirit bound to an ancient throwing dagger. Unable to move or speak, the weapon lay inert as her soul pondered the past: Naafiri was powerful, having almost led the Darkin. How easily she could have bested any of them in combat to become their rightful ruler... yet how easily she’d been tricked by that awful Aspect, Myisha, and cursed to embody these inanimate steel blades.

    Shame and regret consumed her thoughts. If she could get another chance... If she could only find another host. A new vessel.

    All she needed was a hand to grip her blade. Just a touch.

    At last, the day came when the doors of her tomb burst open. She sensed the sweet relief of a fresh desert wind—her first in ages—and something else... A human presence.

    He has come. My host. My sweet, unwitting vessel, thought the Darkin soul.

    But the visitor was aware of her magic. He carefully picked up her dagger with metal tongs and placed it onto a thick, lead-lined cloth. Wrapping the blade tightly, he took great care not to touch it and set off across the desert under the late afternoon sun.

    Despair overcame Naafiri as she felt the plodding movements of the man’s horse across the sands. Was she doomed to this form, this waking nightmare of impotence, for eternity?

    She felt the steps of the horse quickening as sunset approached and sensed the distant howls of the dune hounds carried by the wind.

    This was her opportunity.

    Without sound or words, the Darkin called out to the beasts, hoping to bring them to this prey—that he might somehow slip. Just a glancing touch of his hand, and the host would be hers. Then she could use him to fulfill the ambitions she had held for so long, and vanquish her regrets.

    The hounds appeared, salivating with teeth bared. Naafiri’s captor clung to the wrapped dagger with one arm, keenly aware of what would happen if it came loose. With his other arm, he drew his sword and attempted to defend himself from the pack.

    Jaws snapped at the man and his horse from all sides, tearing at them, devouring them piece by piece until nothing remained.

    Naafiri felt the world crash into focus as she became overwhelmed by senses. For the first time in ages, she smelled the dry air, which parched her nostrils. The metallic taste of hot blood still coated her mouth. She could see each of the dogs as if from the eyes of a separate packmate.

    Confusion set in as she felt her sense of self crumble away. She had become the dune hounds—not one of them, but the entire pack—her shattered consciousness resonating throughout the body of each dog.

    It seemed a cruel irony. She had found not one vessel, but dozens, and none of them were useful in her grand ambitions. She resented the hounds—hated their smell, their fleas, and, most of all, their need for companionship.

    But, in time, the Darkin’s bitterness subsided as she began to grasp the true nature of her hosts. Though feral, their collective thoughts formed a wisdom all its own. Separately, the dogs would starve. Together, they were an apex predator, feasting on whatever game they fancied. There were no individuals—the pack was the entity that dominated all.

    Naafiri realized this concept was not limited to dune hounds. It applied to fish, ants, and humans. It even applied to Darkin.

    She thought again of her past: personal grudges and petty agendas tearing the Darkin asunder, which in turn toppled them from their rightful place as the regnant killers of Runeterra.

    She knew how to restore them. Now she just needed to find her siblings and share with them the wisdom of the pack.

  5. Pantheon

    Pantheon

    Atreus was born on the hostile slopes of Targon, and named after a star in the constellation of War, known as the Pantheon.

    From an early age, he knew he was destined for battle. Like many in his tribe, he trained to join the Rakkor’s militant order, the Ra’Horak. Never the strongest or the most skilled warrior, Atreus somehow persevered, standing up, bloodied and bruised, after each bout. In time, he developed a fierce rivalry with a fellow recruit, Pylas—but no matter how often Atreus was cast onto the stones, he stood back up. Pylas was impressed by his unrelenting endurance, and through the blood they spilled in the training circle, a true brotherhood was born.

    Atreus and Pylas were among the Rakkor who stumbled across a barbarian incursion, surviving the ambush that left the rest of their patrol dead. When the Aspect of the Sun refused to destroy these trespassers, Atreus and Pylas swore to capture the power of the Aspects themselves by climbing to the peak of Mount Targon.

    Like so many before them, they underestimated how arduous the ascent would be, with Pylas shivering his last upon finally reaching the summit. Only Atreus remained as the skies opened, making him host to a divine Aspect, with the power to take revenge.

    But it was not a man who returned to the Rakkor afterward, spear and shield gleaming with celestial might. It was the Aspect of War itself, the Pantheon. Judging Atreus unworthy, a warrior who had known only defeat, it had taken control of his body to pursue its own ends—a task it considered too great for mortal men.

    Cast into the furthest corners of his own mind, Atreus endured only vague visions as the Aspect scoured the world for Darkin, living weapons created in a bygone age.

    Eventually, Pantheon was goaded into battle not far from Mount Targon by the Darkin Aatrox, who sought the mountain’s peak. Their fight raged into the skies, and swept through the armies of men beneath… until the impossible occurred. The Darkin’s god-killing blade was driven into Pantheon’s chest, a blow that carved the constellation of War from the heavens.

    But as the Aspect faded, Atreus—the man it had considered weak—awoke once more. Impaled upon Aatrox’s blade, and with the power of the Aspect’s weapons dimming, he took a ragged breath, and spit in the Darkin’s face. Aatrox sneered, and left Atreus to die.

    Hours later, as the crows descended, Atreus painfully stood back up, stumbling back to the Rakkor in a trail of blood. After a lifetime of defeat, his will to live, and his anger at betrayal, were enough to stave off the death that had claimed War itself.

    Atreus recovered on Pylas’ homestead, nursed back to health by his friend’s widow, Iula. There, Atreus realized he’d spent his life looking to the stars, never considering what lay beneath. Unlike gods, mortals fought because they must, knowing that death lay in wait. It was a resilience he saw in all life, the threats unending.

    Indeed, barbarian invaders now threatened the Rakkor’s northern settlements, including Iula’s farm. Though it was months before he could lift a spear, Atreus was determined to end this scourge himself, and eventually set out with the Aspect’s dulled weapons in hand.

    Yet, when he arrived, he found his sworn enemies already under siege. He knew from their cries, from the overwhelming stench of blood… they faced Aatrox.

    It was Aatrox who had driven the barbarians into Targon, Atreus realized. Though he’d considered them his foes, they were much like the Rakkor—mortals who suffered in the conflicts between greater powers. Atreus felt a cold rage at both the Darkin and the Aspects. They were no different. They were the problem.

    Atreus put himself between the barbarians and Aatrox. Recognizing the battered shield and spear of the fallen Aspect, the Darkin mocked him—what hope had Atreus now, without the Pantheon’s power? But even though Aatrox’s blows cast him to his knees, Atreus’ own will reignited the Aspect’s spear, upon hearing the cries of the people around him… and with a mighty leap, he struck a blow that severed the Darkin’s sword arm.

    Both blade and Darkin fell to the ground. Only Atreus still stood, and watched his namesake star blaze back to life in the heavens.

    Though he often yearns to return to Iula’s farm, Atreus vowed that day to stand against Aspects, Ascended, demons, and any who wield power so great, it can only destroy. Forsaking his own name, he has become a new Pantheon—the Aspect’s weapons fueled by the will to fight that can only exist in the face of death.

    For with the divine Pantheon gone, War must be reborn in man.

  6. Zaahen

    Zaahen

    Rhaast and I circle one another on a flattened mountaintop. We have warred for many days and nights, unflagging even when the mortal armies far below us rested to count their dead. Malice makes his features cruel, sharpening him almost beyond recognition… almost.

    “You have fallen far, brother. But this is not who you are.” I offer my hand. “Come, fight beside me—for what we once were.” I would show mercy to every god-warrior I hunt, though I know it will not reach them.

    Rhaast barks out a laugh. “What we once were is nothing. What we are now, you deny. It sickens me.”

    He hunches, prowling. I hold myself upright, bringing my proffered hand to a fist behind me. A moment passes, the sun beholding its once-divine children, before we lunge.

    Each strike of our blades rattles the heavens. The golden edge of my glaive veils the sun as I raise it again and again. The skies weep crimson, long since aflame from this war waged across lands, across centuries. I stab forth; he slashes; we bleed. With every wound we draw, Rhaast roars with joy. To watch him grin in madness’ hold, to see how far he has fallen—it awakens a cold wrath, a hatred to the death, for this is the face of my failure.

    “Why do you not join us, Zaahen?” he taunts, corrupted power gathering at his clawed fingertips. He wrenches it across his flesh, forcing his wounds to close. “This world has forgotten its masters. It deserves to be ravaged!”

    I cannot deny the whisper within that wants nothing more. If I turn against this world, I will be lost to fury, to bloodthirst, to the fall of our kind—but at least we will be lost, together. If we turn against this world as one, none could stop us.

    I cleave the thought from mind and ready my blade. We clash again.

    Flesh tears. My chest blooms with blood, a wound deep enough to be fatal. Warmth spreads through me; my divinity surges, working desperately to heal the gash. Not enough. I fall to one knee. Blood stains my feathers, the stench of iron chokes the air.

    I hear my name, shouted from far below—the voice of an old friend, calling to a broken god.

    I drag my talons through the wound, drawing blood from blood. My veins blacken, my body seethes as muscle and sinew weave back together.

    “We are masters of nothing. We are Darkin.” I stand. “And we must all be destroyed.”

    I rise in rage for what we have become and reverence for the gods we once were. I rise with the pride of our great kinship and the pain of betraying it in bloodshed. Clinging to broken vows and broken brotherhood, the divine and profane war within. Yet in battle they find the same purpose: fight on. In this, I am whole. In this, I can silence all disquiet, carve away doubt, rise above my suffering.

    If the Darkin cannot be saved, then we must be silenced.

    This memory fades, leaving only the emptiness of my prison—the weapon that binds me.

    Beyond its confines, I sense movement: footsteps echoing through the temple halls. The tread of an ally… my old friend, ever vigilant. She often comes close, or so it seems, but never crosses the threshold.

    Does she think to free me? She cannot, she must not. She knows as well as I that Darkin and divine battle within me.

    Yet somewhere within that endless warring, the better part of my nature stirs, and remembers...

    I once stood upon the Ascension steps, wreathed in golden light, glaive in hand—a silver-winged god.

    A nascent Shurima stretched before me, destined for empire. Ritual drums resounded; thunderous ovation rose from an audience ten-thousand strong. Among them, a host of god-warriors, resplendent in their armor, rejoiced as I joined their ranks.

    I had led many to these same steps. It was my duty, my honor, the calling that earned me a place upon the sacred dais. I had come to them in what would be their last days of mortality, gave word of their worthiness to become gods, and swore guidance to deliver them unto eternity.

    I envision them as they were: young Rhaast, his wit and ambition sharp as his scythe; Xolaani, gentle-hearted and weary of war; Varus, the voice of reason who guided us back to duty; Setaka, lion-hearted, the pride of our kind, to whom I pledged my blade…

    My chest swelled with love for them, for the kin we were to be. I hoisted my glaive and vowed to fight beside them, to guard the light that made us.

    The brilliance of the memory disperses, as do her footsteps. I am alone once more with my thoughts, my war unending.

    This is my eternity. Time forgets, but I remember every vow, every face, every failure. If I am called again, I will save this world... or finish what we began.

  7. Cho'Gath

    Cho'Gath

    There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men. Cho'Gath is a creature born of the Void, a thing whose true nature is so awful most will not speak its name. Its fellows have been poking at the walls that divide dimensions for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. They are called the Voidborn, creatures so ancient and terrible that they have been removed from history altogether. It is rumored that the Voidborn command vast armies of unspeakable creatures on other worlds, that they were once driven from Runeterra by powerful magic lost to antiquity.

    If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return. Even now, something dark stirs in Icathia. Cho'Gath, an alien creature of malice and violence, causes all but the most stalwart to cringe in fear. Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself. Worse yet, the creature is intelligent, perhaps greatly so, hinting at the sentient horror of the Void.

  8. Dark Kin

    Dark Kin

    Graham McNeill

    Varus followed a river running through the desert. Its water was gritty, but drinkable. The new body he had wrought to bear his bow was beautiful, fast and strong, but it came with the weaknesses of flesh. It hungered. It thirsted.

    Days earlier, a crook-backed creature with a withered arm and birdlike features had told him this was Shurima, but that couldn’t be true. The Shurima Varus remembered had been a desolate wasteland.

    “Was I imprisoned for so long?” he wondered.

    He despised the human noises his new mouth made. It sounded bestial and primitive, but at least he could speak aloud once more. As to how long he had been imprisoned... it was hard to say. He retained no concept of how mortals measured time, and the bird creature hadn’t recognized what he was. She had no idea how far back the Darkin War had been fought.

    “My kind all but destroyed this world,” he said. “And now we have been forgotten? How is that even possible?”

    With enough time, even the greatest horrors can fade.

    The voice echoed in his skull, impossible to ignore. Which one was it? Kai or Valmar? He suspected Val, but mortal minds were so simple and muddy that it was hard to tell one from another.

    “Any race that can forget staring into the abyss of its own extinction does not deserve to live,” said Varus.

    We don’t forget. This was Valmar, decided Varus. Horrors become myths so we can bear to hear them, so we can learn from them and not go mad.

    Such a notion was ridiculous, and Varus knew he would never allow the doom of his kind to fade from memory. He was about to say so, when he heard noises from around a bend in the river ahead; shouting voices, braying animals, and the sound of tools on stone. He darted forward, into the shadow of a toppled obelisk, and scanned ahead.

    The new river had exposed the sunken ruins of an ancient structure comprised of pillars and statues of the oldest Ascended. Yes, this was the source of the magic he had sensed. Old magic. The kind the flame-haired queen used to enslave his kind.

    The kind used to imprison him beneath the rock of Ionia.

    Tanned, wolf-lean men worked the ruins, digging out hidden reliquary chambers as thick-limbed beasts of burden dragged excavated rocks from deeper inside the structure. Warriors wearing boiled leather breastplates and carrying hook-bladed spears guarded the perimeter. Varus grinned and vaulted onto the obelisk, drawing back on his bow as he landed. Violet light built in the living weapon as it flexed, and a coruscating arrow of lightning formed in the air.

    Why must you kill them? This was Kai. He hated unnecessary killing.

    Varus felt his hands tremble as Kai fought to make him lower the bow.

    “Your people destroyed my kin,” said Varus, exerting his will to steady his aim. “That’s the only reason I need.”

    He sighted along the crackling arrow as a burly warrior with a forked beard and shaven scalp saw him, and yelled a warning.

    So everyone you see must die?

    Varus exhaled, and in the space between breaths loosed the shot. It flashed through the air to pierce the bearded warrior’s heart, burning a hole clean through him. He dropped to his knees, his mouth wide with shock. Others hurled spears, but Varus was already moving. He sprang from the obelisk, sending a hail of blood-red bolts toward them, and hit the ground running.

    A hook-spear swung at him. He dove to the side, rising to his feet and sending a pair of crimson shots through his attacker’s chest. Varus sprinted, leapt, and dashed through the ruins, blazing shafts of light striking his targets with absolute precision.

    In seconds it was over. Sixteen dead, and he hadn’t even broken a sweat. He felt the anguish of Valmar and Kai within him, and grinned. Every death gnawed at them, weakened them, and made them less able to fight him.

    The men excavating the ruined city fled, throwing down their tools and running for the river. Varus let them go. They were an irrelevance, and the killing of mortals without weapons always provoked the two souls within him to greater rebellion.

    Varus entered the ruined structure, briefly glancing at a pair of canine and crocodilian statues as he passed. Inside, it was cool and dark, the walls covered in vivid bas-reliefs depicting wide discs spreading golden rays over a bountiful land. The stone floor was inscribed with a magical script that had been old even before Icathia’s rebellion.

    “Warding sigils. Potent once, but faded,” said Varus, crossing the inscribed flagstones to where a towering statue of a great, serpent-headed god-warrior had once stood sentinel. Some past catastrophe had toppled it, and beyond its sandstone remains lay a lightless chamber.

    He entered, the glow from the smoldering light at his heart revealing nothing but bare stone, burned black and glossy by ancient fire.

    Varus sighed. “Where are you, sister...?”

  9. Vel'Koz

    Vel'Koz

    To truly understand the horror that is Vel’Koz, one must first know of the Watchers, and how they were blinded to the mortal realm.

    Beyond the material plane, outside and somehow below it, lies the unknowable abyss. It is the realm of the Void, where no mortal or immortal creature may ever walk. It is not necessary to know how such a place ever came to be, nor why—only that it did. The Void is eternal. The Void consumes all.

    In that place, in the cold, endless dark, all is equal and empty. For timeless eons, there was purity in that fact. There was peace, if such a term could have any meaning there.

    Then, something changed. Not in the Void realm, but elsewhere. It was existence, it was... something, where before there had been nothing, and its mere presence scraped against the vast, cold, formless entities that drifted in the blackness. Before this, they had not even been fully aware of their own sentience, and yet now they knew that they could not tolerate the presence of this other place; this other-realm of mercurial, overwhelming creation.

    The entities watched. They scrutinized.

    And soon enough, the Watchers found themselves being scrutinized in return. The tiny, mortal minds that reached out to them were insignificant, little more than fleeting motes of light at the very edges of the abyss. Yet, in them, the Watchers saw a chance to invade the material realm, to destroy it, to silence the intolerable pulsing of reality beyond the Void.

    The boldest of them tore open the veil and hurled themselves upward, only to be horribly disoriented by the sudden shift between the abyss and the corporeal, linear nature of reality. In an instant, there was time, and heat, and pain...

    Then there was only cold. The way was shut, and dozens of the Watchers were trapped in the liminal space between two realms, frozen in the moment of transition.

    Those that remained in the Void recoiled. They had no concept of what had happened, yet they knew they had been betrayed.

    And so, they adapted.

    Reaching into the material realm, the Watchers took from the crude matter that comprised it, shaping, corrupting and imbuing it with consciousness. These constructs were the first of the Voidborn, and would be their masters’ eyes and ears, sent forth into the nightmare of existence to watch, listen, and learn.

    Among them, one stands apart. As perhaps the oldest surviving Voidborn, certainly existing the longest outside of the abyss, he has been known by countless names to those unfortunate enough to encounter him. Thousands of years before Icathia unleashed the Void in battle, the primitive cultures of Shurima feared the devil Vel’Koz, who crept forth from the underworld to steal the dreams of wiser men. Though his name has no literal translation in the modern tongue, it equates roughly as “to understand by unmaking.”

    His insatiable hunger for knowledge has led Vel’Koz across the world, to its highest peaks and darkest depths. Cunning and methodical, he has quietly watched entire civilizations rise, stagnate and decay, spent centuries combing the ocean floor for its secrets, even scrying the movements of the stars in the heavens above him.

    He carries all of this knowledge back to the great rifts in the fabric of Runeterra—so that the Watchers might know what he knows—and will annihilate, without hesitation, any mortal who stands in his path.

    For the Void is eternal, and it will consume us all.

  10. LeBlanc

    LeBlanc

    Matron of the Black Rose, LeBlanc’s identity is as intangible as the whispers that describe her, as ephemeral as the illusions that give her shape. Perhaps it is unknown even to herself, after so many centuries of mimicry and deception…

    Remnants of an order that has existed far longer than Noxus itself, initiates of the Black Rose have schemed from the shadows for centuries, drawing the rich and powerful to their ranks. Though they do not often learn the origins of their matron, many have uncovered legends of a pale sorceress who aided the broken barbarian tribes, in their struggle against the infamous Iron Revenant subjugating lands already ravaged by the darkin. Even today, his name is whispered in fear: Mordekaiser.

    Uniquely skilled among the revenant’s inner circle before she betrayed him, the sorceress pledged to neutralize the source of his power, the Immortal Bastion, cutting him off from the well of death that fueled his nightmarish empire. Yet, even as the barbarians built an empire of their own in the bastion’s shadow, they failed to realize that the arcane secrets it held had not completely been locked away. The pale sorceress had always been gifted at illusion, and her greatest trick was to make Noxus forget the dark power roiling in its own heart, before she was burned from the pages of history around the time of the Rune Wars.

    The Black Rose exists now to further the clandestine interests of those who can wield such magic—with its rank-and-file composed of mundane nobles, drawn to rumors of miracles, kept in thrall and ruthlessly exploited. Even the most powerful military commander could only ever serve the cult’s true masters, as they fight one another for influence in games of intrigue and conquest, both in the Noxian capital and beyond its borders.

    For centuries, LeBlanc has served in secret as an advisor to foreign dignitaries, appearing in many nations at once, her illusions driving order into chaos. Rumors of a new matron rising with each generation only raise further questions—which is the “true” version of herself? When she speaks, is it with her own voice? And what will the price be, for the favor she offers?

    Boram Darkwill was but the latest to learn this last answer for himself. Though the Black Rose had aided his bid for the throne, he refused the counsel of their hand-picked advisors, requiring LeBlanc to take drastic measures. Manipulating a young nobleman named Jericho Swain into revealing the cult’s involvement, LeBlanc allowed herself to be executed along with the most prominent conspirators… or at least, so it appeared. In time, she reached out to Darkwill herself, and found an increasingly paranoid ruler, fearful of his own mortality.

    After promising him the secrets to extend his life, LeBlanc slowly poisoned Darkwill’s mind, even as she empowered him. Under his rule, the Noxian reverence of strength became something far more sinister, and together they ensured Swain’s legend would end in disgrace on the battlefields of Ionia.

    But Swain, emboldened by forbidden lore from within the Immortal Bastion, did something wholly unexpected, managing to drag Darkwill from the throne and seize Noxus for himself. This new Grand General was not interested in his own legacy, but the glory of the empire—and such a man could not so easily be corrupted. After countless centuries, LeBlanc wondered, had she finally found a worthy nemesis?

    Her actions have pushed Runeterra to the brink of all-out war many times. In the wake of desperate campaigns across the Freljord, on Targon’s peaks, and deep in Shurima’s deserts, the darkest magic has begun to spread once more, circling closer and closer to Noxus. Whether LeBlanc is still the same pale sorceress who betrayed the Iron Revenant, or merely one of countless hollow reflections, her influence clearly stems from ancient roots.

    The Black Rose has yet to truly bloom.

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