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Tahm Kench

The waterways of Valoran are old, but far older still is the demon Tahm Kench. From muddy gambling tents along the Serpentine River, through the salt-crusted dice halls of Bilgewater, to the gilded wagering tables of Piltover and Zaun—all those who have given a covetous glance to another’s wealth know the unending hunger that comes from an encounter with the River King.

The first tales of the creature were told by a traveling people who plied the Serpentine. They warned of a giant fish with a cavernous mouth, who would lure in the dissatisfied with the promise of more. One such story was that of a young man renowned for his honesty. Though born to the ways of a raftsman, he desired a life beyond the poor banks he knew so well, and the River King promised him an unforgettable experience if only he would tell one little lie. It seemed harmless enough, so the raftsman bent the truth in conversation with his own brother. That night the demon appeared, revealing a fork in the river the raftsman had never noticed before. He followed it to a camp of foreign folk who offered him food and drink, and fresh companionship. As dawn neared, and the raftsman was full and ready to return to his people, the demon appeared again, promising an even greater experience for another lie. His interested piqued, the man accepted the bargain, telling falsehoods to his hosts. The river parted again and he followed it to an evening of even greater luxury. This continued, night after night, until the once-honest raftsman’s deceits came as easily as breathing.

When the river finally emptied into the sea, he found himself alone and lost—there was no one left to lie to. So many dark choices, all of them his own, had left the raftsman with no way back home.

The brackish rivers of the mainland carried the tales of the River King to the Blue Flame Isles, where the creature gained a name as his legend grew—Tahm Kench. In Bilgewater, fortunes are boom or bust, with as much wealth going out with the tide as comes in. Many a tavern yarn tells of ol’ Tahm, a demon of the water with an unending appetite for games of chance, such that the loquacious beast became a symbol for many of the city’s gambling dens and houses of sin.

Once the Sun Gates opened easy trade from Bilgewater to Piltover, tales of Tahm Kench became more common in the City of Progress and its underbelly, Zaun. There, children know Tahm as “Two-Coats,” a fish so monstrously large that he wears two fine jackets stitched together. With a jaunty top hat and a smile wider than the Pilt itself, he drives the jealousies of young artificers. It is said he came one Progress Day to a struggling Piltovan inventor, and offered her an idea certain to make a wealthy clan take notice. All he asked in return was a single lock of her hair. The ambitious woman made the trade and, true enough, her work landed her a lucrative contract. But one invention would not satisfy, and Two-Coats wandered by, this time asking for all of her lovely braids. Not wishing to disappoint her new patrons, the inventor agreed—and Two-Coats ate them up on the spot. Still the woman was unable to find the one great innovation that would make her name. The demon came again, offering a deal that would take the tip of one finger. The following week it was an ear. A year passed, and by then there was little left of the woman to give. Finally she called Two-Coats herself, begging him to make it all stop.

He laughed as he opened his jaws wide, telling her he would protect her from herself, and promptly swallowed her whole.

The River King. The Great Waddler. Old Yawn-Belly. Two-Coats. The demon Tahm Kench is known by many names, but all who speak them have learned a singular truth: no matter how alluring his words may be, in his mouth you will be lost.

More stories

  1. The Gambler’s Woe

    The Gambler’s Woe

    Anthony Reynolds

    My, that’s quite the haul ye have, there! Won at the tables, was it? Well, here’s to your very good health. Cheers.

    Oh, no, I’ll not be rollin’ the dice with ye. Not a gamblin’ man no more, or so I tells me self. There were a time, though... What happened? The River King happened, that’s what. Aye, Two-Coats, that old devil Tahm Kench. He’s what happened.

    I was bilge-poor, beg your pardon, and livin’ in a flophouse. Had nothin’ to me name, not ‘til a single gold Krakenaye, this one ‘erecome into my possession. I could tell you how, but you’d call me a liar, heh.

    So, with this one coin, what I oughta done was pay me debts, and find a new crew to join. I was a harpooner, see. Shoulda put aside whatever was left for the future. Been responsible, like. Harpoonin’s a harsh life, even for a younger man.

    But that’s when the River King found me. “Why work someone else’s ship,” he says, “slavin’ away, riskin’ your life for next t’ nothin’, when ye might ‘ave a ship o’ your own?” I just had to think bigger, like. O’ course, one Kraken won’t buy a ship, but ‘e had an answer to that, didn’t he.

    Dice. One good throw o’ the bones, an’ I’d ‘ave enough to start me own little operation. Others could do the danger work, while I sits back, nice and plum, enjoyin’ the profits. An’ after a few more drinks, you understand, that crooked devil’s advice starts to make a lot o’ sense to my ears. So, blinded by greed and possibility, I went along wi’ it.

    That night were a blur. I awoke well after noon the next day, me head fairly poundin’! Had no idea where I wassome fancy bawdy-house, as it turns outbut on the dresser were me previous night’s winnings... more than enough to purchase me self a ship! Ah, but the River King, ‘e’d given me a taste for somethin’ more. Why should young Lars content his self with a single ship, when he could ‘ave a fleet? Just needed to chance me hand a few more times...

    That’s Bilgewater. There’s riches to be had, if you’re willin’ to risk everything, over and over.

    With old Two-Coat’s arm around me, I was led from the dice tables to other halls of avaricefrom backroom card games to gamblin’ and bettin’ parlors, high and low. I spent a fortune, lost a fortune, then made it all back again. Around and around in that allurin’ spiral I went. I was feelin’ the hunger, the yearning, and it was pullin’ me down like a whirlpool.

    Years passed, an’ somewhere along the way, I’m ashamed to say I forgot what I was doing all this for. I forgot who I was. I had it all, but it never were enough. I wanted more.

    And then I started losin’ big. That made me double-down, go for broke, all-or-nothin’, looking for the big stakes to put me back on top. Pretty soon, I was in a worse state than I’d been to start with. Sleepin’ in the gutter, catching rats to eat if I were lucky. I begged, borrowed and stole from everyone who’d ever shown me any kindness. Lost all me mates, chasing the dream.

    ‘E feeds on misery, see, does Tahm Kench. As old as sin, ‘e is, and older than Bilgewater by far. Been ‘round from the start of things, gorgin’ his self on the desperation what comes with the greed and sorrow in men’s hearts. I mean, I’d done it to me self, but it were him what give me the means. Ye might say, ‘e took me to the cliff’s edge, but I were the numpty what threw me self off, beg your pardon, and that old glutton revelled in me despair.

    Came to me once more, ‘e did, when I was at me very lowest, drinkin’ from puddles, havin’ sold me own leg to be used for chum. In the darkest night, whisperin’ an’ cajolin’, ‘e pressed this gold Kraken back into me hand, with a knowin’ wink.

    ‘Twere the same one I’d ‘ad back at the start! It were this damn coin what started me on that wretched path! Eh, ‘e opened his mouth up wide, and says, “It’s not too late, Lars. Never too late. Come with me, an’ we’ll find you a fortune again...”

    Even after everythin’, I was tempted. ‘Course I was! But no. I resistedMother Serpent knows how. Two-Coats only laughed. Said he’d be there when I changed me mind.

    And, sure enough, the temptation’s still there, now, every day.

    So here I am. Friendless. Broke. All the best years of me life behind me, wasted in those lost decades. Can’t remember most of it, neither, so I’ve no idea if I even enjoyed me self.

    Anyways. Enough o’ my ramblin’. There’s a lesson to be learned, ‘erekeep your purse strings tight, and never, ever make a deal wi’ the River King. Ye’ve always got more to lose...

  2. Evelynn

    Evelynn

    Within the dark seams of Runeterra, the demon Evelynn searches for her next victim. She lures in prey with the voluptuous façade of a human female, but once a person succumbs to her charms, Evelynn’s true form is unleashed. She then subjects her victim to unspeakable torment, gratifying herself with their pain. To the demon, these liaisons are innocent flings. To the rest of Runeterra, they are ghoulish tales of lust gone awry and horrific reminders of the cost of wanton desire.

    Evelynn was not always a skilled huntress. She began eons ago, as something primordial, shapeless, and barely sentient. This nascent wisp of shadow existed, numb and unroused by any stimulation, for centuries. It might have remained so, had the world not been upended by conflict. The Rune Wars, as they would come to be known, brought an era of mass suffering the world had never known.

    As people across Runeterra began to experience a vast array of pain, anguish, and loss, the shadow stirred. The nothingness it had known for so long had been replaced by the manic vibrations of an agonized world. The creature quivered with excitement.

    As the Rune Wars escalated, the world’s torment grew so intense that the shadow felt as if it might burst. It drank in all of Runeterra’s pain, which it experienced as boundless pleasure. The sensation nourished the creature, and over time, it transformed into something more. It became a demon, a ravenous spiritual parasite that fed on the basest of human emotions.

    When the wars finally ended, the world’s suffering waned, and the demon found itself growing desperate. The only pleasure it had ever known was born of other creatures’ misery. Without their pain, it felt nothing, just as it had in its earliest days.

    If the world would not provide the suffering the demon needed to thrive, it would have to make its own. It needed to inflict pain on other beings so that it could experience that elation again.

    At first, catching prey was a challenge for the demon. It could move undetected in its shadow form, but to touch a human, the creature needed to manifest as something tangible. It made several attempts to fashion a physical body from its shadow-flesh, but each result was more monstrous than the last, scaring off her prey.

    The demon realized it needed a shape that was pleasing to humans, one that would not only lure them right into its claws, but would offer them ecstasy born of their own desires, so that their pain would be that much sweeter.

    From the shadows, it began to study those it sought to prey upon. It tailored its flesh to their liking, learned to say what they wanted to hear, and to walk in a manner they found alluring.

    In a matter of weeks, the demon had perfected her physique, leading dozens of enamored victims to be tortured to death at her hands. Though she relishes the exquisite pain of each of her victims, she always finds herself wanting more. Each human’s desires are so small, and they always expire too soon. Their pain, too fleeting to give her anything more than tiny morsels of pleasure, is just enough to tide her over to the next feeding.

    She yearns for the day she can plunge the world into utter chaos, and she can return to an existence of pure, rapturous ecstasy.

  3. Shaco

    Shaco

    Most would say that death isn't funny. It isn't, unless you're Shaco - then it's hysterical. He is Valoran's first fully functioning homicidal comic; he jests until someone dies, and then he laughs. The figure that has come to be known as the Demon Jester is an enigma. No one fully agrees from whence he came, and Shaco never offers any details on his own. A popular belief is that Shaco is not of Runeterra - that he is a thing from a dark and twisted world. Still others believe that he is the demonic manifestation of humanity's dark urges and therefore cannot be reasoned with. The most plausible belief is that Shaco is an assassin for hire, left to his own lunatic devices until his services are needed. Shaco certainly has proven himself to be a cunning individual, evading authorities at every turn who might seek him for questioning for some horrendous, law-breaking atrocity. While such scuttlebutt might reassure the native inhabitants of Valoran, it seems unimaginable that such a malevolent figure is allowed to remain at large.

    Whatever the truth of his history might be, Shaco is a terrifying, elusive figure most often seen where madness can openly reign.

  4. The Tallest Daisy

    The Tallest Daisy

    Evelynn slinked through the teeming streets, the shadows of her body blending seamlessly with the night. Her eyes glinted within the gloom, though only the keenest observer would have noticed. Drunks, sailors, and harlots chatted in a nearby thoroughfare, blissfully unaware they were being watched by a demon in the dark. The demon, on the other hand, saw them all with perfect clarity, and judged them with the most discerning eye.

    Evelynn’s gaze settled on a man lying in the gutter, a bottle of beet wine dangling from his hands. Ordinarily, the demon wouldn’t give a second thought to someone in his condition. But she had not fed in days, and she found herself desperate enough to consider the man, if only for a moment. It would be so easy. All she needed was to lure him to one of the numerous alleys far from the glow of the street lamps.

    The thought perished as she watched a cockroach scurry across the drunk’s face. This was a man too inebriated to feel. His arousal would be vague and muted, with none of the urgent attraction she loved to see in her victims before she brought them low. She might even flay an entire arm before he mustered a scream.

    And that was the problem. Over the course of countless feedings, Evelynn had learned everything about her palate: She preferred—no, needed—her victims to feel every prick, every bite, every bit of flesh she peeled away with her claws. A man in this condition would be dull and unfulfilling, scarcely worth her time.

    She dismissed the drunk and continued down the muddy promenade, past the windows of a dank, candlelit tavern. A fat, belching woman threw open its door and stumbled out into the night, grasping a half-eaten turkey leg. For a moment, Evelynn considered the woman, how she might woo her into an embrace, and then into the unspeakable hell that would follow.

    The demon watched as the woman wolfed down the rest of the meat, never tasting it. There was something deep inside her, a melancholy that would taint the experience.

    Evelynn preferred inflicting the pain herself.

    The demon moved on, gliding through the shadows of the town, over two more drunks, past a beggar asking for alms, between a couple in the midst of an argument. Evelynn found them all completely unappealing. Hurting them would be like plucking a flower that had already wilted. She preferred her daisies tall and healthy, for those were the most satisfying to cut down.

    A dreadful thought overtook her. Perhaps she’d made a mistake choosing this wretched backwater as her hunting ground. Perhaps, at any moment, the thrill from her last victim might wear off, leaving only the nothingness—that utterly empty space inside her where feelings should be.

    And then, she saw him…

    The gentleman was positively beaming as he exited one of the high-end pubs. He was dapper without being flashy, and he hummed a jaunty tune to himself as he set off down the street with a bouquet of flowers tucked gingerly in the fold of his arm.

    The two lashers on Evelynn’s back writhed with excitement. Even from a distance, she sensed this man was completely content in his own skin. She dashed after the gentleman, taking great care not to lose track of her prey or to alert him to her presence.

    He walked for nearly half an hour before finally turning up a long walkway toward a modestly sized, cut-stone manor. At the end of the path, the man stepped through the heavy oak door to his home. Evelynn held her unblinking gaze on the windows of the man’s house as they lit one by one with warm candlelight. A slender, austere woman in a high-necked evening gown entered and greeted the man with a welcoming embrace. She feigned a slight surprise at the flowers he had brought, before placing them in a clean vase, right next to an old bouquet.

    The demon’s interest grew.

    A moment later, two children, scarcely out of diapers, ran into the room and threw their arms around the man’s legs, their wide grins sparkling with tiny teeth. Though the scene played like the epitome of domestic bliss, Evelynn knew what she would find if she probed just a little deeper.

    She waited patiently, watching the candles go out one by one, until only the parlor remained lit. The man was alone, settling into a reading chair to draw on his pipe. Evelynn crept out of the shadows, her dark, wispy limbs giving way to warm flesh. Her demonic lashers disappeared behind her back, revealing a shapely female form, with curves too generous for any eye to ignore.

    Her hips waggled softly as she sauntered across the lawn to the window. She was nearly arm’s length from the glass when she saw the man bolt upright from his chair at the sight of her, his pipe nearly falling from his mouth. Evelynn beckoned with a single finger, motioning for the man to join her outside.

    The man crept to the front door and opened it tentatively, curious to investigate the strange beauty lurking outside his window. He approached her on the lawn with great apprehension, and greater anticipation.

    “Who… are you?” he asked timidly.

    “I’m whatever you want me to be,” assured the demon.

    As Evelynn locked eyes with the man, she plumbed the depths of his soul and found exactly what she was looking for—that tiny lesion of discontent that festered within even the happiest person.

    There it is, she thought. All that he wants and cannot have.

    “My family…” the man said, unable to finish his thought.

    The demon leaned close.

    “Shh. It’s okay,” she whispered in the man’s ear. “I know what you want, and the guilt you feel for wanting it. Let it go.”

    She pulled back to find the man hopelessly captivated.

    “Can I… have you?” he asked, ashamed of his brazenness, but overcome by a strange desire to take her right there on the lawn.

    “Of course, honey. That’s why I’m here,” said the demon.

    He touched her face with the tips of his fingers, caressing her cheek. She held his hand firmly to her skin and released a soft, sultry chuckle. This sweet, tender, happy man would be hers tonight. He had so much pain to give, and she would take it all.

    From behind them, the shuffling of slippered feet sounded from the open doorway of the house.

    “Is everything okay, love?” asked the man’s wife.

    “Everything’s going to be wonderful, my darling,” the demon answered for the dumbstruck man.

    The deal had become even sweeter, and the prospects more enticing. There was one daisy in full flower to pluck, and one bulb to bloom while it watched.

  5. True Neutral

    True Neutral

    “It was no tempest. It was a spirit,” said the fisherman, still rattled by the shipwreck he’d barely survived two nights ago. The man told of his fishing vessel being sunk by a creature, large as a house and quick as the wind.

    Shen listened to the tale, silently weighing the facts as presented.

    “Show me where it happened,” said Shen.

    The man led him to a beach in the bay, where a team of villagers worked to recover the drowned bodies of the mariners. Shen knelt to examine a piece of wreckage. The gashes in the driftwood were deep and savage, the work of powerful claws.

    “How many dead?” he asked.

    “All but me… Six,” responded the fisherman.

    The spirits are strong, thought Shen, digging through the wreckage for any further evidence.

    At last, on the edge of a splintered portion of the hull, he found it: a small tuft of gossamer hair. Most people would overlook it, or if they did see it, they’d never believe a creature that could break a ship in half could leave something so delicate. But Shen had seen hair like this before. Any doubts he’d had about the veracity of the fisherman’s tale faded as he watched the fine, silvery tuft dissolve into nothing at his touch.

    “A demon,” Shen remarked. “You must have sailed into its path.”

    The fisherman nodded grimly. Spirits of all kinds were known to mingle with the physical world, especially in Ionia, where the barrier between realms was thin and passable. The ethereal and material planes were in constant contact, sliding peacefully past one another like oil atop water.

    As the Eye of Twilight, it was Shen’s duty to walk between the worlds, ensuring neither side overwhelmed the other. To humans, he was a ghost, vanishing in the space between breaths to reappear many miles away. To spirits, he was a human, flesh and bone who ought never to venture into ethereal realms.

    He knelt on the beach to examine one of the corpses that had been recovered. The man had been torn in half, just below the ribs. What was left of his innards dangled from a pale, bloated torso.

    “You need not worry. I shall have the monster before nightfall,” said a voice from behind.

    Shen turned to see a holy man sent by the local temple. Several acolytes stood around him, carrying an assortment of mystical trinkets and oils. They were beginning a cleansing ritual to root out any spiritual disturbances in the area. The holy man stared at Shen, as if sizing up his value.

    “Can we count on your help, sir?” the man asked.

    “Balance will be restored,” said Shen with an assuring nod.

    He parted ways with the holy man and continued to follow the faint trail of gossamer hair. He thought of the dead seafarers and the cost he’d need to exact from the demon. The words of his father still rang true: “The hardest part is finding the point of balance in all things.” True neutrality, the precise center of all forces at work in the world - that is what the Eye must be able to distinguish.

    Enforcing that equilibrium was its own struggle. For the task, Shen carried two blades on his back. One was an Ionian steel saber that could cleave through a person in one blow. The other was a sword of pure arcane energy. It was used for dealing with spirits, and had been passed down through many generations of Shen’s ancestors. He had slain countless demons, ghosts, wraiths, and sprites with it over the years, and fully expected to take one more before the day was done.

    At last, Shen came to a secluded inlet, quiet and devoid of human activity. On a sandbar in the shallows lay the demon, its fine, glossy coat shimmering in the dusk. The creature swelled as it rested, engorged from consuming the mortal essences of its victims. Shen crept through the rushes, silently edging toward the sleeping demon. He could see its massive ribcage expand and contract with deep, restful breaths. When he was but a few paces from the sandbar, he drew his spirit blade, readying his strike.

    Suddenly, a distressing sound stayed his hand. It was a shrill, ghastly cry, emanating from the very air itself. It sounded familiar, but before Shen could identify the noise, he heard it again. And again. And again, culminating in a chorus of blood-curdling shrieks. These were the cries of dying spirits. Shen’s eyes darted back to the demon, now beginning to stir from its slumber. Shen took one more look at his spirit blade, calmly weighing his options. He then clasped his hands together, carefully focusing his ki, and disappeared in a vortex of crackling energy, leaving the demon alone on its sandbar.

    A moment later, Shen reappeared at the site of the shipwreck.  All around, smoldering pools of black ooze evaporated into the air, coupled with the lingering reek of terror.

    Shen counted the dissipating black puddles, each the remains of a slain spirit. His tally was interrupted as the holy man entered the clearing with his acolytes. One of the men held a cord of flax and silver. Tethered to the other end was a smaller spirit - an imp of no significance. It struggled against the choke of its leash. It wailed as it saw the remains of its brethren.

    “Would you care to dispose of this one?” the holy man asked Shen, casually, as if offering him a bowl of soup at dinner.

    Shen looked at the sticky, smoldering pools that were mighty beings of the otherworld just moments ago. Then he turned his gaze toward the priest and the wailing imp.

    “I am sorry for this, Your Holiness,” he said. He placed his spirit blade back into its scabbard and drew his steel saber instead. It was not the sword he had expected to use that day.

  6. Swain

    Swain

    Born into a patrician family, one of many to exist since the first walls were raised around Noxus, Jericho Swain seemed destined for a life of privilege. The noble houses had played a key role in Boram Darkwill’s rise to power, stoking rhetoric that their proud heritage was the nation’s greatest strength.

    However, many hungered for greater influence, plotting against Darkwill in a secret cabal united by nothing more than the symbol of a black rose. Uncovering their intrigue, Swain personally executed the most prominent conspirators. Among them were his own parents, whose whispers of a “pale woman” had first alerted him of the danger to Noxus, which he valued more than house or kin.

    They sought a power, a shapeless voice cackling in the darkness of the Immortal Bastion. Something like a raven’s caw

    For exposing the cabal, Swain was granted a commission in the Noxian army, far from anything he had ever known. There, he learned firsthand that the empire was not strong because of Noxians, as he had believed, but because of the way it could unite all men in spite of their origins. On the front lines, a foreign slave could be the equal of a highborn noble.

    But still, Swain found only darkness in the wake of each battle. Clouds of carrion crows

    After securing the western borders, Swain’s own reputation was secured in Shurima, where his forces raised countless noxtoraa above the desert sands. Yet, in time, it became clear that greed was the sole purpose driving the empire forward. Fighting wars on too many fronts, lusting over magical relics, the aging Boram Darkwill was clearly growing unhinged.

    When Noxus invaded Ionia, Darkwill began to move even more brazenly, retasking entire warbands to scour the land for anything rumored to extend a mortal lifespan. With Swain’s forces depleted, it became nearly impossible to engage the enemy. Finally, at the Battle of the Placidium, after luring the local militia into what should have been a trap, Swain’s warhost was overrun. His veterans were routed, and Swain was gravely wounded, his knee shattered, Ionian blades cleaving through his left arm.

    As he lay on the verge of death, a raven approached to feed, and Swain felt an old, familiar darkness press upon him again. But he would not let it take him. He could not. Staring into the the bird’s eye, he saw reflections of the evil strangling the heart of Noxus. A black rose. The pale woman... and her puppet emperor. Swain realized that he had not defeated the hidden cabal, and they had betrayed him to what should have been his death, after seducing Darkwill, the man they failed to overthrow.

    All this was glimpsed, not in the mind of a raven, but something more. The power his parents had been seeking, the demonic eyes blazing in the dark…

    Cast out of the military for his “failure,” considered nothing more than a cripple, Swain set about uncovering what truly lay within the Immortal Bastion—an ancient entity, preying upon the dying and consuming their secrets, as it had attempted to consume his own. Swain stared into that darkness, seeing what even it could not: a way to wield it.

    Though his meticulous preparations took many years, Swain and his remaining allies seized control of Noxus in a single night. Physically restored by the demon, he crushed Darkwill in full view of his followers, leaving the throne shattered and empty.

    Swain’s vision for the future of Noxus is one of strength through unity. He has pulled back the warhosts from Darkwill’s unwinnable campaigns and, with the establishment of the Trifarix, ensured that no individual can rule unopposed. He embraces any who will pledge themselves to the empire—even the Black Rose, though he knows, in secret, they still plot against him.

    Gathering knowledge as the demon did before him, Swain has foreseen far greater dangers lurking just beyond. However, many Noxians secretly wonder if the darkness they face will pale in comparison to the dark things Swain has done…

    The sacrifices are only beginning, for the good of Noxus.

  7. Nocturne

    Nocturne

    While all magic can be dangerous and unpredictable, there are some forms or disciplines that even the most skilled mages and sorcerers will shun, and with good reason. For centuries, the practice of “shadow magic” was all but forbidden across Runeterra, for fear of reawakening the horrors it once unleashed upon the world.

    The greatest of those horrors has a name, and its name is Nocturne.

    Towards the end of the Rune Wars, desperate for victory, cabals of warrior-mages sought any advantage they could find over their foes. Although no record names the first of them to cast off their flesh and enter the spirit realm, it is known that they came to stalk one another not only on the battlefield, but in landscapes shaped by their own subconscious thoughts and emotions. Unconstrained by the laws of physical reality, they fought in ways that more mundane minds could scarcely comprehend, even conjuring subtle, etheric assassins to do their bidding. Shadow mages seemed particularly skilled at such things—and so it was, for a time, that they came to dominate the spirit realm, casting it into twilight.

    The thoughts of mortals everywhere were touched by this darkness. It sapped their morale and infected their dreams, with nameless fears hounding them day and night, driving some to commit ever more horrendous acts against their own kin.

    No one can say for certain whether all this suffering created Nocturne from nothing, or if it merely corrupted a lesser assassin-construct into something more willful and deadly, but the shadowy creature that resulted was one of insubstantial form and fathomless dread. Nocturne understood nothing of kindness, honor, or nobility—it was terror made manifest, with none of the restraint necessary to control itself.

    This demonic creature howled within the spirit realm, and set upon those foolish, errant mages who had given it life, thrashing in desperation for an end to its own suffering. It was in pain, and that pain made it cruel, but it quickly acquired a taste for mortal fear. Time has little meaning in that other place, but Nocturne dragged out each and every pursuit for as long as possible, savoring the prey’s anguish before cutting their life’s silvery thread in an instant. Soon enough, there were none left who dared to enter Nocturne’s domain.

    Would the outcome of the Rune Wars have been different if the demon had not played its part beyond the veil? It is difficult to say for certain, but afterwards, what little remained of the lore of shadow magic was hidden away, and its practice carried the sentence of death in many lands.

    Trapped in the spirit realm, and with precious few intruders to sustain it, Nocturne began to starve. The only thing close to the delectable feasts of fear it had once tasted was when mortal minds unknowingly drifted through the ether in the hours of sleep. Drawn on currents of magic to where the two realms divide—and where peaceful dreams can easily become night terrors—Nocturne found a way to manifest itself into the waking world.

    Existing now as a shade, eyes burning with cold light, Nocturne has become a sinister reflection of the most primal fears of the many peoples of Runeterra. From the bustling cities to the desolate plains, from the mightiest king to the lowliest peasant, the demon is drawn to any weakness of spirit it can twist into mortal terror, and everlasting darkness.

  8. Vayne

    Vayne

    Shauna Vayne is a deadly, remorseless monster hunter who has pledged her life to finding and killing the demon who murdered her family. Armed with her wrist-mounted crossbows and a heart full of vengeance, Vayne is only truly happy when she’s slaying practitioners or creations of the dark arts.

    As the only child to a wealthy Demacian couple, Vayne enjoyed an upbringing of privilege. She spent most of her childhood indulged in solitary pursuits – reading, learning music, and avidly collecting the various insects found on their manor’s grounds. Her parents had traveled across Runeterra in their youth, but settled in Demacia after Shauna’s birth because more than any place they’d found, Demacians looked out for one another.

    Shortly after Vayne’s sixteenth birthday, she returned home from a midsummer banquet and saw something she would never forget.

    An unspeakably beautiful, horned woman stood before the bloodied corpses of her parents.

    Vayne screamed in agony and terror. Before disappearing, the demon looked down at the young girl and flashed her a terrible, lustful smile.

    Vayne tried to brush the bloody hair out of her mother’s eyes, but that haunting smile lingered in her mind, growing and consuming her. Even as she shakily smoothed her father’s eyelids closed – his mouth still agape, frozen in his last horrific moments of confusion – the demon’s smile seeped through her thoughts.

    It was a smile that would fill Shauna’s veins with hatred for the rest of her days.

    Vayne tried to explain what happened, but no one truly believed her. The thought of a demon on the loose – in the well-defended, magic-averse kingdom of Demacia, of all places – was too far-fetched to consider.

    Vayne knew better. She knew from the demon’s smile the enchantress would strike again. Even Demacia’s tall walls couldn’t keep dark magic from creeping through the cracks. It may disguise itself with subtleties or keep to shadowed corners, but Vayne knew it was there.

    And she was done being afraid.

    Vayne had a heart full of hatred and enough coin to outfit a small army, but where she would go, no army dared follow. She needed to learn everything about dark magic: How to track it. How to stop it. How to kill those who practiced it.

    She needed a teacher.

    Her parents had told her stories of iceborn warriors who fought against an Ice Witch in the north. For generations, they had defended themselves from her unknowable forces and dark minions. This, Vayne knew, would be where she would find her tutor. She evaded her appointed custodians and booked passage on the next ship to the Freljord.

    Shortly after arriving, Vayne set out in search of a monster hunter. She found one, although not in the way she intended. Traversing a frozen ravine, Vayne was ensnared by a cleverly carved icetrap. After tumbling to the bottom of a jagged, crystalline pit, Vayne stared up to see a ravenous ice troll, lips smacking with anticipation as he gazed upon his catch.

    His gigantic blue tongue fell limp as a spear whistled through the air, pierced the troll’s skull and planted itself deep in his brain. The giant toppled into the pit and Vayne rolled aside just in time to escape being crushed. A sticky pool of drool and blood collected at her boots.

    Vayne’s savior was a grizzled, middle-aged woman named Frey. She bandaged Vayne’s wounds as they clung to the warmth of a campfire that struggled to stay ablaze in the frigid canyon. Frey told Vayne of her life’s work spent fighting the Ice Witch’s minions who had murdered her children. Vayne implored the woman to take her on as a student and teach her to track the dark creatures of the world, but the Freljordian had no interest. Vayne stank of privilege and money, neither of which kept your teeth gritted or your blade sharp through the grueling perseverance of a fight.

    Vayne couldn’t accept Frey’s answer and challenged her to a duel: if she won, Frey would train her. If she lost, she’d offer herself as bait to the Ice Witch’s minions, so Frey could ambush them. Vayne had no reason to think she’d win – her training amounted to a single afternoon of studying fencing before she wearied of trying to fight with one hand behind her back – but she refused to back down. To reward Vayne’s mettle, Frey threw snow in Vayne’s eyes and subsequently taught her the first rule of monster hunting: don’t play fair.

    Frey saw a determination in Vayne she couldn’t help but respect. The girl had a long way to go as a fighter, but each time Vayne pushed her bruised body up from the dirtied snow to continue the fight, Frey saw a little more of the relentless hunter this girl could become. Beaten in skill, but never in spirit, Vayne beseeched Frey one last time: both of their families were dead. Frey could spend the rest of her days tracking ice trolls until one of them caved her head in, or she could teach Vayne. Together, they could kill twice as many monsters. Together, they could save twice as many families from experiencing the pain that defined them both. Frey saw the same hatred and loss in Vayne’s eyes her own had burned with for years.

    Frey agreed to accompany Vayne back to Demacia.

    Together they made the journey south, heavily disguising Frey to illude Demacia’s border guards. Once back at Vayne’s estate, the two spent years training. Despite the pageant of suitors who solicited Vayne’s company, Shauna had no interest in anything other than training with Frey. As a result, the two became incredibly close.

    Frey taught Vayne the fundamentals of dark magic, conjured beasts, and vile spells. Vayne committed every word of Frey's teachings to heart, but found it slightly unnerving that Frey never explained how she came to know so many specifics of these malefic practices.

    Due to the kingdom’s watchful soldiers and antimagic trees, dark creatures were rare within Demacia's walls, so Frey and Vayne would venture into the border forests at night to hunt. Vayne earned her first kill – a bloodthirsty creature who preyed on traveling merchants – at the age of eighteen.

    Soaked in the creature’s viscera, something awoke within Vayne: pleasure. The hot flush of vengeance and violence raced through her blood, and she relished in the sensation.

    Vayne and Frey spent several years hunting dark creatures, their respect for one another growing with every kill. One day, Vayne realized that she loved Frey like a mother, but her emotions of familial love were so tangled with pain and tainted by trauma, Vayne fought them as she would any beast out to hurt her.

    Vayne and Frey traveled Valoran, until tavern tales from the highlands caught their ear, whispering of a demonic horned creature of mesmerizing beauty. According to the stories, the demon had been busy: she’d formed a cult, designed to attract worshippers who would do her bidding. People would walk into the hills, never to be heard from again. It was said the cult’s high priests had a holy grounds near the cliffside, where they’d prepare the demon’s sacrificial offerings. Vayne and Frey immediately set off on the hunt.

    As they journeyed into the hills by cover of night, Vayne found herself distracted. For the first time since their partnership began, she felt worried for Frey – worried she might lose her mother figure for a second time. Before she could confess her fear, one of the demon’s priests lunged from the brush, swinging a mace into Vayne’s shoulder.

    Vayne was badly wounded. Frey had a brief moment of hesitation, but her eyes steeled with certainty as she apologized to her friend and transformed into a monstrous Freljordian wolf. As Vayne watched in shock, Frey – in her animalistic form – tore the priest’s tendons from his throat with a swift snap of her mighty jaws.

    With the priest’s body laid strewn at Vayne’s feet, Frey retook her human form, yet her eyes betrayed the scared animal within. She explained that after the death of her family, she had become a shaman, inviting the curse upon herself in order to gain the power to change shape and fight against the Ice Witch. The ritual that gave her these powers involved dark magic, but she made this sacrifice to protect–

    –Vayne put an arrow through Frey’s heart without allowing her another syllable. Whatever affection she had felt for Frey evaporated upon discovering her true nature. A tear formed in Frey’s eye as she collapsed, but Vayne didn’t notice – whatever warmth the two had shared died with Frey.

    There were still hours left before dawn, which meant hours left to continue the hunt. Vayne thought only of the demon. The kill that would be hers to savor. And all the kills to come. Runeterra’s underworld would come to fear her, just as she had once feared them.

    For the first time since her parents’ death, Vayne smiled.

  9. The Man With the Grinning Shadow

    The Man With the Grinning Shadow

    Jared Rosen

    “You the marshal?” the river man said, his features an unreadable patina of lowland dust and dried bottlebrush needles, caked together by mud from the bottom of an old lakebed. He stood in the doorway of Lucian's private train cabin, small and large at the same time, dressed in gold-panning rags that had been picked from a dead claim jumper on the outskirts of Progress.

    The river man didn't breathe in or out. Didn't have to.

    Lucian had heard about them before, the river men, but never seen one up close. They needed moisture or they'd dry out, never venturing far from the mudholes and gulches they spawned in. If a traveler was unlucky enough they’d try to fill a flask with a river man's putrid water, or dig a pan into the silt where one lived. Without warning, it would snap up like an alligator, pulling you into the suffocating muck with wide, earthen arms, and just like that you were gone. Another ghost of the Old West.

    “Not anymore,” said Lucian.

    Lucian looked at the river man and the river man looked back, the gunslinger comfortably resting against the floral draperies of his cabin. Flecks of light occasionally entered through the curtains as their train rattled along, illuminating the river man's dark, piscine eyes, nearly hidden beneath the earthen cracks in his face.

    “I want your badge,” he said.

    Lucian nodded. A federal's badge would get the thing past Fort Nox, away from its government monster hunters, and down by way of caravan to the mangrove swamps just south of Bandle. Probably thought it could take up shop there, now that more and more east coasters were settling the low desert. Didn't make the creature's gamble less desperate, but Lucian appreciated when the stakes were clear.

    “Must not be many of you left,” said Lucian.

    “Ain't too many of anything left,” said the river man.

    The boxcar's springs clicked once as they compressed against a couplet of uneven rail lines, and in the instant that the cabin shifted, the river man spread his arms wide, the mud on his face giving way to dozens of needle-sharp teeth as great spines burst from his shoulders. Before the springs clicked again a gunshot rang out, a thin ray of hellfire erupting through the side of the train and into the setting sun, and before the river man hit the floor Lucian's sidearm was already back in its holster.

    The creature's head, split down the center and burnt beyond recognition, smoldered with the faint scent of sulfur and blackthorn. Its body contorted on the ground, flame roasting its membranes from the inside, and Lucian straightened his hat as he leaned back into the darkness of his room. The darkness shuddered softly around him, and smiled.

    No one came to check on Lucian. No one came to take the dessicated body of the river man. The two traveled in silence together, door open, all the way down to the last stop at Angel's Perch.

    And then out to the preacher who spoke with the dead.



    Progress had been alive with whispers that this was the lawman what tangled with the devil and lost, and now he was headed up to New Eden to meet with the holy reverend. Both were ill portents in the Old West, so nobody would deny the aims of the man with the grinning shadow. They didn't need another Twin Reeds or Redriver, entire towns swallowed up and gone with some foul twist of happenstance. They needed Lucian out of their settlement and fast, and would give him anything he needed with all speed.

    This had been the game ever since his last job with the federals, when they'd sent him out to reckon with the devil himself and drag him back to civilization. They would ‘put the devil on trial’—or that was the play, at least—and prove to the world that the frontier was safe to claim.

    Of course, Lucian knew there wasn't just one devil, but the public thought better in singulars. He’d seen how the desert was crawling with strange creatures from every end of the world: demons in clean pressed suits, angels holed up in mountain crags, witches and ghosts and all manner of beast that might cloak itself in moonlight and tear an unsuspecting pilgrim to ribbons. The western natives and their alien weaponry; the skull-faced colossi who fed on ripened flesh; the mechanical men built by human hands, long gone rogue. And always, always devils.

    This devil, though, was different. He went by many names—The Reaper, The Slaughter God, Old Turnkey, and Great Horn. He collected souls, or so the stories said, and went from town to town conducting his dark business, tearing the spirits out of the living and leaving their flayed skins behind. A creature of the Old World and demon of the wild frontier who, like his kin, sated his terrible hungers on an endless river of fresh-faced pioneers. Enough so that folks were starting to take notice, and for a government aimed on expansion, folks taking notice was bad for business.

    Three marshals were dead at his hands, all told. Lucian had known two of them.

    “They call it Thresh,” his handlers revealed. “Think you can catch him?”

    Lucian looked over the sketches, noting the monster’s brazen, bovine skull, alight with the flames of all seven hells. He figured the lantern hanging curiously nearby was the source of its power, and if he could get in a clean shot, the fight would be over before it started.

    Yet it was never that easy with devils, especially devils with a federal bodycount. He remembered tangling with a particularly nasty specimen near Chuparosa that moved with the speed of a desert storm, kicking up whirlwinds as it went. It was too fast to hit with a bullet, and if it hadn’t been for the timely intervention of his partner, Lucian might not have made it out alive. This hunt required backup.

    “Not alone,” said Lucian. “I’ll need Senna.”



    “Last stop, Angel’s Perch,” the conductor uttered, so gently it was almost a whisper. The heat of the journey had shriveled the river man’s corpse nearly into rawhide, but in the long shadows of the cabin a worse creature had perched itself upon Lucian’s seat.

    It was smoke and fire, teeth and flames, its arms the artillery of a demon general cast up from the bottom of the abyss. It had the rough shape of a man, were a man made from campfire ash, with the glowing sigil of the federal marshals inverted upon its breast. Its legs were the incinerated spires of ancient, burning elms. Its red heart pulsed with the rage of all the earth.

    “God,” spoke the conductor, not knowing which god he was invoking. The thing stood on its curious, spindling legs, leaning against the train’s still air. Its face seemed to peel apart, mouth broken in horrific ecstasy, as hellfire illuminated a ragged, mocking grin.

    In that moment the ash fell away, and Lucian stepped out from the darkness.

    “Sorry, friend,” he spoke. “Didn’t mean to scare you.”

    The conductor quivered in silence for a long while before Lucian brushed past, down the steel halls of the cabin car and out into the twilit evening. He figured the man would make a good story of it.

    Angel’s Perch. A boomtown at the edge of civilization, where the trees grew tall and the air was thick with the scent of honey and wine. No one knew what lay beyond the ring of gargantuan pines at the foot of the mountains west of town, but they did know they had enough guns and men to hold off anything the far frontier could throw at them. Or at least they assumed. The creatures who made a home of Angel’s Perch would only reveal so much about what lay beyond, and no other living thing what had ventured that far west had returned sane, or at all.

    Lucian made his way through the Perch’s bustling train station and into the center of town, past no less than three snake oil salesmen, each hucking the artificial magic ointments of the industrial east, and a saloon girl with the body of a cobra. Her milky eyes were hidden behind a veil, lest a paying customer turn to granite before they ever sat down to drink.

    Near the mouth of main street, beyond the loggers and lamplighters, the general stores and the brothels, and the reclusive gunsmith rumored to be a fallen deity, there stood the town’s famed saloon. Popular myth held it had been in business since the founding of the settlement, or perhaps even before. It was called The Earthly King: be you man, woman or beast with a fate to outrun, its kingdom was open to you… as long as you had cash to spare.

    It was, in many ways, the kind of place where a man might lose himself. But Lucian didn’t have much of himself left to lose, always feeling the tug of invisible strings against the weight of his soul, the shadow grinning behind him. He couldn’t stay for long.

    Humans had little knowledge of settlements in the far west, and creatures living in town wouldn’t spill their precious secrets without a fight. The natives, if they spoke at all, would never reveal anything about anything, the few who tolerated settlers busying themselves with their strange machines.

    Lucian had to rely on friends. Most could have been counted among the federal marshals, but they didn’t take kindly to demons, and like it or not that was what Lucian was fast becoming. He had to reach even further back, before the government contracts and the cobblestone streets of St. Zaun, to his days as a brash young gunfighter for hire. There he’d met many friends who lived and died with a revolver in their hand, but one figure remained as steadfast and obstinate as always, too big to kill and too old to die. He wasn’t a man per se, but he’d been fighting long before the first ships landed on the continent, and would probably be fighting long after everything else was dust and whispers.

    Lucian stepped through the wide-set doors of the King and, for a moment, the bar grew quiet as its unsightly patrons sized up the harrowed stranger. “I’m looking for the longhorn,” he said, and they at once turned back to their card games and beer, the high shrill of an out of tune piano crashing against a dozen incomprehensible hoots and hollers.

    Lucian soon spotted the longhorn at the far end of the bar—his massive bulk was hard to miss, even amid the carousing of the King’s clientele. Despite his frame he liked to keep to himself, though it was not uncommon for cocky young fighters to call him out over some perceived slight, hoping to down the beast for fame and glory. This never ended well, and more nights than not a boisterous challenger would have their skull pulverized with a single, swift butt to the head.

    Alistar was a minotaur, easily ten feet tall and six feet wide. If you picked a fight with him, you got what was coming.

    “Longhorn,” said Lucian.

    “Marshal,” replied Alistar.

    “I’m making my way to New Eden,” said Lucian.

    “Aren’t we all,” replied Alistar, as Lucian sat beside him.

    Alistar was old, now—few of his kind remained, and he would no doubt outlive them all. He spent his days as a glorified thug for other, weaker creatures, and his nights on a bar stool built for beings half his size.

    The pair gazed solemnly ahead. Not a man came to Angel’s Perch without a reason, and fewer still walked through the doors of The Earthly King unless that reason was dire. It was the drinking hole of renegades and dead men, a drain where the aimless slowly circled downward, and those seeking a final battle spilled their coin before vanishing into the wilderness.

    Lucian was heading deep into the uncharted northwest, where no trains ran and vicious gods walked among the trees, seeking a rumor on borrowed time.

    Both knew the stakes, and the favor, though none had been asked.

    “What do you think she’ll say?” asked Alistar. “When you get there.”

    “I don’t know,” answered Lucian. “I don’t rightly know.”

    The longhorn sighed into his drink, a thick aluminum tankard about the size of a child. He never had liked long goodbyes.

    “Let me draw you a map.”



    Lucian had first met Senna at the end of a gun—her gun—during a bloody shootout in one of Buzzard Gulch’s most squalid drinking parlors. Not that shootouts in Buzzard Gulch were uncommon, but this one had involved some fool bounty hunter drawing on an Outsider with his back turned. It got ugly.

    The Outsiders, so they claimed, were from everywhere and nowhere at once, creatures in clean pressed suits whose love of gambling had made them infamous among outlaw clans and desperate homesteaders. Beating one meant riches beyond compare, conjured from nothing and guaranteed by an Outsider’s wax seal—itself worth a small fortune. Losing was another matter, as they accepted no wager less than a man’s most deeply cherished possession. Farms, watches, children, souls… a favorite knife—the bet was always steep, even if you didn’t know it yet.

    Rumor had it this specimen had beaten Jeremiah James, a millionaire railroad baron Lucian had once done small jobs for. Jeremiah was a giant, and a mean one at that, who’d posted a sky-high bounty the moment he lost whatever dire prize he so foolishly put up for collateral—enough to bankrupt him twice over.

    And as almost every gunfighter knew, once a reward swung out of the piss-pot, gully stabbing, prairie-shotgun-ambush fare of Buzzard Gulch’s wanted board and into the realm of jilted industrialists, bounty hunters would come calling. The whole lot of them loved money and killing, and not much else.

    The hunter drew with little warning, and instantly the room went quiet. The Outsider sipped his whiskey with a calm that suggested the absence of all intent. Senna, a handful of federal marshals and the longhorn were present, among the town’s usual collection of heavily armed scoundrels and murderers. Everyone waited to make a move.

    “Now, friend,” the hunter cooed, her voice sugar tinged with blood, “I know you’ve got what I came for. Turn it over, and everybody walks out the way they came in.”

    The Outsider said nothing—his face was as placid as a porcelain doll, unmoved and unperturbed by the threat of his assailant’s twin six-guns. He’d known she was coming the whole time. Probably knew before she even took the job. But in the heat of the low sun, plied with drink at the edge of the world, it was hard to tell who was itching for a fight, and who was just bluffing.

    The hunter broke the silence with a bullet, and a heavy round exploded from her pistol and into the center of the creature’s chest. The Outsider’s body billowed outward, the hole rippling black smoke in the shape of crows, and from the smoky mass a great, vicious claw burst into a table of poker players. Cards, chips, and searing blood sprayed across the room as the hunter started unloading.

    Lucian drew on the hunter, the marshals drew on Lucian, and the longhorn tore through the bar to get as many pieces of the action as time would allow. Every gun in the place lit up, and as bullets ripped through fastgun and marshal alike, Lucian took cover behind a pool table—where he found himself in quite a different predicament.

    “Hello, stranger,” said Senna, her gun squarely aimed at Lucian’s forehead. Her eyes were the color of a gentle prairie, mottled with specks of black, and Lucian almost forgot he was speaking into a loaded firearm.

    “Ma’am,” he replied.

    “I assume you choose to associate with these upstanding individuals?” she asked, as the lead-riddled body of a barkeep collapsed limply beside them. Black smoke drifted softly out of his mouth.

    “Some of them,” Lucian answered.

    Senna ducked as another shell ripped past the backside of the bar, taking a chunk of a pool table with it. The motion was so quick Lucian almost didn’t see it—then again, he’d never seen anyone dodge a bullet. Certainly not with such confidence, and Senna had plenty to spare.

    She smiled warmly, her badge glinting in the light. The star of a chief marshal, one of the deadliest quickdraws in the known world.

    “Well, to each their own,” she grinned, gingerly confiscating Lucian’s pistol. “Don’t worry, I’ll give it back… if you’re not dead when this is over.”

    And with two quick shots from cover, she swung back into the fight, leaving Lucian wondering what had just happened.

    The rest of the shootout was a blur. At one point the bounty hunter ripped some sort of oil-soaked object from the Outsider’s roiling body and ran out the saloon doors, and the creature went screaming after her. With most of the clientele dead and nobody left to shoot, the survivors went across the street to finish their drinks. Buzzard Gulch never found itself wanting for corpses or liquor.



    It was there, the marshals like to say, that Lucian decided to hang up his hat and hunt monsters for the government.

    Though they’ll also mention it was less about saving people from beasts, and more about a pretty girl who dodged a bullet with a smile.



    The longhorn’s map had been useful, if sloppy. Lucian had followed it on foot for what seemed like a hundred years, further north from Angel's Perch than most living souls would ever dare to venture. Here colors seemed more vivid, the air itself breathed with strange magics, and when Lucian drifted off, he could swear gargantuan creatures lurked just beyond the edge of his vision, watching. Yet Lucian did not feel afraid. He made camp as the sun dipped over the horizon, and steeled himself. The shadow grew strongest at night.

    He would sense its evil dragging him downwards, pulling him out of himself. Soon Lucian’s skin would itch and flake away, his mouth twisted into a hungry grin. He would feel the flames, hear the demon whisper in his own voice. He would drown in the crackling inferno of indigo sagelands erupting into a sea of hellfire. And he would feel the anger. The terrible, ageless anger, the shame, the disgust. Hateful bile born the from the darkness of his own soul. Only then would the battle begin—the demon assuming Lucian’s body, while what was left of the man tried to wrestle it back.

    Lately, the transformations were beginning to last longer than Lucian liked.

    He felt his skin begin to prickle, and watched as it cracked against the cool night air. Lucian rested himself against an old log, as comfortably as he could. His muscles froze in place—awaiting the change, and the struggle, and the promise of morning.

    His eyes glazed over. The sky twisted into deep crimson—overtaken by a perpetual sundown, ringed with flame, and the trees around him stood as ghastly totems against thick, otherworldly fog. Only the campfire illuminated the world as it was, the greens and browns of patchy grassland. The change had begun.

    Or if not the change, something worse.

    Deep in the forest, a train whistle sounded. It rang hollow, a warped and yawning sound that spilled out from the demonic vision’s umber mist. This was something new, a creature Lucian had not prepared to face—and locked in combat with himself, he could not turn or draw. He tried to stand as thick metal legs splintered the primeval woodlands like they were toys, dragging a colossal torso awkwardly behind them. He could not move, nor turn his eyes from the glowing core of hungry coals, or grisly flesh, or smoke from bulbous locomotive valves that lined the shoulders of a long-dead giant.

    A devil, Lucian thought. Another devil.

    The hulking thing stepped before him, still obscured by fog, and bent its massive legs down until a familiar face leaned into view of the firelight.

    “Lucian,” it spoke.

    Lucian recognized it—him—instantly. The millionaire, long thought missing or dead, who so many years ago had wagered his own heart in an Outsider’s game of chance.

    “Jeremiah?”

    The old industrialist chuckled. He was hideously malformed—gone were even the last glimpses of his humanity, replaced instead by infernal steamwork and the gutted skeletons of a dozen ruined cargo trains. His belly swelled with heat of a devil’s furnace, and the campfire between the two travelers seemed to draw towards it, as though Jeremiah were breathing it in.

    “I have shed that name, my good marshal,” he spoke, his voice melting over the land as Lucian sat paralyzed before him. “You may call me Urgot now, for that is the name I have taken.”

    “I know what you are wondering,” he continued. “Understand that I was laid low in my efforts to civilize this desperate land, and divorced from my plans for a great steel empire. No, I made a mistake of hubris—I took a deal, as you once did… and paid so, so dearly for it.”

    The colossus motioned towards where his heart might have been, now nothing but a tangled mass of white-hot copper. The rumors had been true. Jeremiah had died.

    “It was not death,” he said, as if snatching the thought from the air. “Though by the time my treasured property was returned, it was far too late to call myself alive. My body was abandoned at the edge of the desert by some… associates… who have come to know the dire price of treachery. Yet as you are aware, there are many devils… and unlike the monster you failed to destroy, I was visited by one with a particularly tantalizing offer.”

    Urgot was close now, the campfire pouring endlessly upwards into his stomach. The grinding of a thousand starving gears echoed from somewhere within him, and Lucian imagined a devouring maw, chaining the sky down before swallowing it whole.

    “I know you will lose the duel within yourself, marshal. I did. Brought low by my losses I turned to common banditry, and the darkest hollows of my sadly mortal imagination. When you follow me down that trail—and you will—I intend to meet with the creature wearing your body. We have… a great many things to discuss.”

    With that, the enormous metal legs pulled Urgot away, until even his illuminated hellmouth disappeared from view. The sky buckled, and broke—bitter sun replaced once more by cold, lightless midnight, and Lucian was alone.

    The shadow would claim him soon.

    He had to move quickly.



    Lucian had been careless.

    Forgetting what a devil was, the kind of power one could wield, he and Senna had rushed into an alpine tundra on horseback, determined to take Thresh with a single shot. Lucian was one of the greatest marshals the outfit had ever seen; Senna was the greatest. They were brave, and impetuous, and in love—and Thresh had been waiting for them.

    The devil called Thresh was not an ordinary monster of the high frontier. Ravenous and cruel, he had lived for eons before the men of the Old World landed on his continent’s eastern shores.

    The cosmic beings who birthed the gods grew old and died, their ancient bodies fell to earth to become the mountains and valleys and primordial seas, but Thresh continued on, his unnatural life sustained by a bottomless, ravenous thirst for destruction. Before spoken word could give shape to his name, all living things knew his face—the skull of a beast, hateful and burning, gazing balefully down upon them. His malice was woven so deeply into his ancient form that it could never be purged, and he walked across the broken bodies of the vast things he had outlived, devouring the souls of their sad and forgotten children.

    Lucian didn’t even see his opponent before a razor whip sliced cleanly into his shoulder, knocking him from his mount and crippling his shooting arm. Senna leapt for her lover’s pistol, but she too was struck low by the devil’s power, walls of flame erupting from the earth as laughter echoed from his bleached, lidless skull. His voice rattled within their heads, a deep and primordial howl, and Lucian saw in his mind the beast sinking his blade deep into Senna’s throat. The fight had lasted only seconds, and already Thresh had won.

    The devil stood over Senna, flames within his ancient body twisting against the chill air, and he drew a jagged blade from somewhere inside of his ragged, billowing coat. Lucian had seen the skinned corpses of a dozen frontier towns on the way to Thresh’s den, and the piles of twitching muscle where unlucky wagon trains had drawn his hellish gaze. Lucian was prepared for the devil to take him, and always had been—but he would not let Senna share the fate of a young and foolish gunfighter.

    And perhaps, momentarily amused after so many years of dark, sumptuous slaughter, that was why Thresh offered him a deal.

    Such a simple thing, Lucian had thought. So easy to accept.

    His soul for the life of the girl.

    Then the shadow took hold, the hate and shame within the young marshal coming alive, hijacking his senses, his body corrupting before Senna’s pleading eyes. The bargain had been struck, the pact sealed. As Lucian’s vision turned to flame, he watched the monstrous devil he had been sent to hunt turn to Senna’s defenseless body—laughing hideously as he ripped out her heart.



    The holy reverend of New Eden was little known or understood, but the rumors of his supposed power had spread even as far as the eastern territories. A man who could speak with the dead, as many liked to say, though few did survive the pilgrimage into the unexplored northwest to see if the rumors were true. Those who struck out for New Eden never returned—and now, looking down upon the enclave from a nearby hill, Lucian understood why.

    Untouched by the elements and unspoiled by the beasts of the forest, the modest church commune was small and thriving, surrounded by bountiful crops and quaint homes that seemed to swell with life. Children ran across dirt roads as shopkeeps and townspeople passed peacefully by, far removed from demons and Outsiders, gorgons and giants, and the machinations of bandit clans that should have long ago picked every building clean. It was a place from a storybook, bright and clean. Lucian wondered for a moment if he had lost the duel with the demon already, and this was his reward.

    He descended from the hill, and the villagers turned to see the newcomer in their midst.

    “You’ve come to meet the holy reverend?” asked a fresh-faced young man.

    Lucian nodded.

    “Then hallelujah, stranger,” he smiled. “You’ve come home.”

    No town in Lucian’s memory accurately compared to the sights of New Eden. A bakery filled his nostrils with the scent of fresh bread, as young women danced and fiddlers played in the street. Songs of salvation drifted from mead halls that had never for a moment known the Old West’s violent madness. Ordinary people greeted him as he passed by, offering him food and water, asking where he came from and where he was going.

    The demon raged inside him, but in the light of day Lucian could overpower it, control it. And there was something about this place that calmed him, in a way he hadn’t felt in a long, long time.

    “No one fears death here,” someone spoke. Lucian turned to find a kindly old man, dressed in a modest preacher’s frock, possessing a youthful glint in his now-faded eyes. “A fear of death is a fear of life. We accept death for what it is, and live a life free from the snares of its uncertainty.”

    Lucian liked the way the man spoke. His speech lilted softly, like a song.

    “I don’t know if I believe that,” replied Lucian.

    The man smiled. “Of course.”

    He continued on, walking in no particular direction. Lucian followed.

    “We live in a land of angels and demons. We see their influence every day, for good or evil, and the calamities they wreak. The world is old, but many of our gods are still alive, watching over their progeny even now.”

    He motioned to the center of town, where a picturesque church with white walls and a blue roof stood. The building was immaculate—even the stained glass windows seemed to glow, polished to a radiant sheen. Villagers milled in and out, talking and laughing, as children crowded around their legs. The building could have been erected yesterday.

    “And they bestow the faithful with many gifts. The gift of life, the gift of love.”

    The man turned to Lucian, a knowing smile upon his face.

    “And the gift of death.”

    Something rang curiously in Lucian’s ears. It was the way the man said death, the way the sound was shaped by his lips, much like a secret whispered to a lover. The passersby, too, had become still, their eyes closed as if dreaming, and they only opened them again when the odd melody had finished washing over them.

    “Meet me inside, when you’re ready,” he said. “They call me Reverend Karthus, and I have so much I want to show you.”



    The interior of the church was clean and white—its pews were polished, its pulpit modest. Karthus shooed the rest of his congregation outside, and they looked lovingly at Lucian as they passed. Some whispered a passing “welcome,” others clapped their hands together in quiet reverence. To Lucian, New Eden seemed to be a sleeping child that hadn’t yet awoken to the monsters in the world outside its door. The fact that it stood at all was testament to whatever powers Karthus claimed to possess, real or not.

    Deep within Lucian, the shadow raged. He once again felt the itch beneath his skin, the flames bubbling up from some dark corner of his soul, and his mouth twisting into a forceful, mocking grin. But something was different—the creature was frightened, and Lucian couldn’t understand why.

    “My, my,” Karthus spoke, a smile still crossing his face. “We can’t have that now, can we?”

    The reverend picked up a small, black-bound book, emblazoned with the symbol of a golden key. With a gentle wave and some intangible words, the demon was suddenly silenced—but not before Lucian felt something else, something the creature had not done before. It whispered softly in his ear, the low and crackling whimper of a dying fire.

    “They are monsters.”

    “In a land of angels and demons, I wonder what you will become?” continued Karthus, resting a faded stole over his shoulders. The reverend then motioned for Lucian to kneel before him, and to Lucian’s surprise, he did.

    “Why do you fight this battle? What do you have to gain?”

    Lucian did not answer. The light had begun to fade, as New Eden’s hopeful music slowly twisted into a strange, lopsided dirge. Karthus nodded slowly, his smile widening, and Lucian kept his eyes locked ahead. A curious skittering echoed from the floorboards behind him. It was a sound he knew well.

    “We give so much of ourselves to fear,” spoke Karthus, his voice growing deeper and darker. “And you have given most of all.”

    Energies swirled about the old man—luminescent blues and greens in the rough shapes of friends Lucian had lost, things he had killed. They danced against the rafters of the now decrepit church, its paint peeling away to reveal black, moldering rot.

    Lucian sensed the presence of at least a dozen shapes behind him. Some were crouched on all fours, others clambered softly over the warped and ruined pews, and still more waited outside the church, their human disguises melting away. Lucian now knew why the town lay untouched, why its people seemed so good and kind: they weren’t people at all. Or if they had been, they’d been dead a very long time.

    Lucian’s hands moved slowly towards his pistols.

    The reverend now loomed over him, lifting off the ground as he gripped the book with the golden key, his sermon exploding into a rapturous chorus of overlapping voices: “Our souls will be purified in the cool waters of death! Our broken spirits will be repaired, the things we lost shall be returned!”

    The creatures behind Lucian crawled forward, slavering and starved, as Karthus floated ever upwards, his arms outstretched, ascending into the musty air. Images of Lucian’s past twirled all around him, men and women whose deaths played out again and again.

    A familiar voice brushed against his ear, almost a word, but not.

    “Do you hear her?” asked Karthus.

    Lucian listened.



    The sound was crackling sage, the ashes of a campfire, the striking of a match. It spoke of Senna’s death, and how Lucian had fallen into despair. For years the ruined marshal had wandered from place to place, dead in everything but name and emptied of all joy. As each day had passed, another small, cruel thing filled his mind, and the shadow had grown wild within him, his inner darkness yearning to seize control. Any offer of peace had to be investigated, no matter how dangerous or foolish.

    Lucian had heard of a man who could speak with the dead, and gone without question. He had given himself to a shadow that took the shape of his own monstrous hatred, and allowed it to rule him utterly.

    Lucian found himself alone with the demon—away from the church, and far from the streets of New Eden. The two stood apart, facing one another, in a moonlit field of white flowers. Lucian could feel the cool air against his skin. He could see the distant lights of a town, high in the mountains, and the moon hanging low in the sky. Beneath the demon the flowers burned, but the creature stood calmly, its face twisted into a familiar, ravenous grin.

    Lucian breathed. So much of himself had been lost to the shadow—to Thresh, and the spectre of the unforgiving west. But he still ruled his own soul, half-corrupted as it was, and the shadow was a part of it—a part of him.

    It drew closer, slowly, each step burning more flowers away.

    Lucian reached out his hand, and the shadow rested a charred limb upon it. It whispered: “Would you cast your enemies into the fire?”

    Lucian was silent. His skin crackled at the shadow’s touch, but he said nothing. It already had its answer.

    It whispered once more, now in Lucian’s own voice, as its ashen body bonded with his mortal flesh: “Then we will go together.”



    “Do you hear the love you have lost?” Karthus sang.

    Lucian drew his pistol. “No.”

    His arm elongated, stretching into the hellish cannon of the demon within him, and a ray of unholy flame ripped through Karthus’s forehead. As the preacher’s body fell, Lucian spun around, melting into shadow as a screaming ghoul leapt at him from one of the broken pews. He fired again, obliterating the creature, and launched a third shot into the crowd of its shriveled, wide-mouthed brethren—the fiddlers and bakers, dancers and farmers now shrunken, twisted, and hollow. The bullet exploded among them, blasting their bodies apart, and at once a swelling sea of horrors flowed in through the doors, windows, and broken cracks in the church’s ruined facade. New Eden had risen to greet him.

    Lucian’s body gave way to the shadow, and it lifted its arms high as a stream of liquid fire tore through the crowd of monsters. The demon shrieked with joy, its voice melding with Lucian’s own, and it soared into the air as hellfire sprayed in every direction. Burning wood fell from the ceiling as shots tore outward through the church’s brittle walls and across the sprawling wastes of New Eden, setting the town alight. Ghouls shrieked in terror, their hordes turned to flee, but the demon was quick—springing through the crumbling roof and into the delipidated streets, firing the cannons of hell into the creatures’ still-open mouths.

    Then, Lucian surged outwards from within the demon’s form, its body bursting into ashen mist. He clapped his pistols together as the undead hordes scattered in every direction. Artificial magics woven into the gunmetal bubbled, their intricate filigrees spiraling outward as the barrels hungrily fused. A concentrated beam of light surged from somewhere within them, cutting across the plains as screaming undead melted beneath its fury.

    Soon the light faded, and the metal unwound itself as Lucian scanned his surroundings.

    He waited. The shadow within him was quiet now. No more ghouls lept from the burning, derelict homes, or rose from the beds of rotten crops. Karthus lay dead as his church collapsed around him, flames consuming even the memory of his fell magic. Though from the corner of his eye Lucian swore he could see the old preacher, grinning among a crowd of New Eden’s townsfolk, as the burning roof finally caved in over their heads.

    The former marshal turned back towards civilization and began to walk, the shadow grinning close behind.

    He’d been close to speaking with Senna again. Closer than he’d ever been. But Lucian no longer needed the comforts of old rituals and incantation—he would see his love once more, one way or another, the day he was lowered into the dirt. That was the rightful end of a true and valiant gunfighter. Until then, there were terrible things lurking in the darkness, which could only imagine the demon soon to knock upon their doors.

    Out there, somewhere in the wild expanses of the great frontier, Lucian had a devil to kill.

  10. Jhin

    Jhin

    One can travel to nearly any village across Ionia and hear the tale of the Capture of the Golden Demon. Depicted in a variety of plays and epic poems, the cruel spirit’s banishment is still celebrated to this day.

    But at the heart of every myth there lies a kernel of truth, and the truth of the Golden Demon is one far different than the fiction.

    For years, Ionia’s southern mountains were plagued by the infamous creature. Throughout the province of Zhyun, and even as far as Shon-Xan and Galrin, a monster slaughtered scores of travelers and sometimes whole farmsteads, leaving behind twisted displays of corpses. Armed militias searched the forests, towns hired demon hunters, Wuju masters patrolled the roads—but nothing slowed the beast’s grisly work.

    In desperation, the Council of Zhyun sent an envoy to beg Great Master Kusho of the Kinkou Order for help. Charged with maintaining the balance between the spirit and material realms, Kusho was adept in the banishment of demons. Leaving in secret lest the cunning creature be alerted to their intent, Kusho, his teenage son, Shen, and young apprentice, Zed, traveled to the province. They tended to countless families shattered by the killings, dissected the horrific crime scenes, and looked for connections between the murders. Soon, Kusho realized they were far from the first to hunt this killer, and his conviction grew that this was the work of something beyond the demonic.

    For the next four years, the Golden Demon remained beyond their reach, and the long investigation left the three men changed. The famous red mane of Kusho turned white; Shen, known for his wit and humor, became somber; and Zed, the brightest star of Kusho’s temple, began to struggle with his studies. It was almost as though the demon knew they were seeking it, and delighted in the torment sown by their failure.

    Upon finally finding a pattern to the killings, the Great Master is quoted as saying: “Good and evil are not truths. They are born from men, and each sees the shades differently.” Kusho sought to hand off the investigation, believing now that they sought not a demon, but a wicked human or vastaya, taking them beyond the Kinkou’s mandate. Shen and Zed, unwilling to turn back after all they had sacrificed to bring the killer within reach, convinced him to continue the hunt.

    On the eve of the Spirit Blossom Festival in Jyom Pass, Kusho disguised himself as a renowned calligrapher to blend in with the other guest artists. Then he waited. Shen and Zed laid a carefully prepared trap, and at long last, they found themselves face to face with their hated quarry. Kusho was proven right—the famed “Golden Demon” was a mere stagehand in Zhyun’s traveling theaters and opera houses, working under the name Khada Jhin.

    After they caught Jhin, young Zed made to kill the cowering man, but Kusho held him back. He reminded his students that they had already broken their remit, and that killing Jhin would only worsen matters. Kusho worried that knowledge of Jhin’s humanity would undermine the harmony and trust that defined Ionian culture, or could even encourage others to commit similar crimes. Despite Jhin’s actions, the legendary master decided the killer should be taken alive and locked away within the monastery prison at Tuula.

    Shen disagreed, but submitted to the emotionless logic of his father’s judgment. Zed, disturbed and haunted by the horrors he had witnessed, was unable to understand or accept this mercy, and it is said a resentment began to bloom in his heart.

    Imprisoned in Tuula, Jhin kept his secrets, revealing little of himself as many years went by. The monks guarding him noted he was a bright student who excelled in many subjects, including smithing, poetry, and dance. Regardless, they could find nothing to cure him of his morbid fascinations. Meanwhile, outside the monastery’s walls, Ionia fell into turmoil as the Noxian empire invaded, and war awoke the tranquil nation’s appetite for bloodshed.

    Jhin was freed from Tuula sometime after the war with Noxus, possibly put to use by one of the many radical elements vying for power of the First Lands near the conflict’s end. He now has access to the Kashuri armories’ new weapons, though how he came to possess such implements of destruction, and what connection he has to Kashuri, is still a mystery.

    Whoever his shadowy patrons might be, they have endowed Jhin with nearly unlimited funds, and seem unconcerned by the growing scale of his “performances”. Recently, he attacked members of Zed’s Yanlei order, and mass murders and assassinations bearing his signature “flair” have occurred not only across Ionia’s many regions, but also in distant Piltover and Zaun.

    It seems that all of Runeterra might be but a canvas for the atrocity that is Khada Jhin’s art, and only he knows where the next brushstroke will fall.

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