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  1. Vi icon

    Vi, the Piltover Enforcer

    “We can either do this the hard way or… Oh wait, no. There's just the hard way.”
    • Human

    Piltover

    Vi remembers little of her childhood in Zaun, and what she does remember, she wishes she didn’t. Running with the sump-snipe gangs, she quickly learned to use her wits, as well as her fists, to survive. Everyone who encountered Vi knew she could talk—or punch—her way out of trouble. More often than not, she chose the latter.

    None of the old-timers from her youth could tell her anything of her parents. Most assumed they had died in one of the industrial accidents that were, sadly, all too common in the undercity. Though she had ended up in the crumbling Hope House orphanage, a notoriously mad sump-scrapper claimed to have found her adrift in a bassinet large enough for two in the ruins of a collapsed chem-lab. In the end, Vi figured some things were best left unknown.

    With her wild pink hair, she became a distinctive sight on the streets of Zaun—hightailing from angry shopkeepers in the boundary markets, swaggering through the colorful bazaars of the Black Lanes, or hitching rides up into Piltover aboard the hexdraulic conveyors. Wherever there was a scrape to be gotten into or a scam to be run, Vi was in the thick of it, though she never stole from those that couldn’t cover the loss… and never hurt those that didn’t deserve it.

    As she got older, the capers of childhood became more audacious and daring, and Vi formed a gang of her own. Brash and quick to anger, she still relied on her fists a little too much, and was rarely without a black eye or split lip.

    She found a mentor in the owner of a bar on the edge of the Lanes, who tempered some of her more self-destructive tendencies. He tried to reinforce her moral code, and showed her how to fight with discipline, as well as teaching her ways to better direct her simmering anger.

    In time, Vi earned a reputation as someone who got things done, no questions asked.

    Listening to the chatter of the Zaunite miners who frequented the bar, she came to learn when big deals were being made, and how payments were to be delivered. To a chem-baron, this was chump change—but to her and her friends, it would be a fortune. She planned a heist, but knew it would require extra bodies to pull off, so Vi reluctantly brought a rival gang, the Factorywood Fiends, in on her score.

    Everything was going fine, until the leader of the Fiends killed the mine owner with a pair of oversized pulverizer gauntlets, and trapped the rest of the workers in the tunnels. Even as both gangs fled with the loot, Vi knew she could not leave these innocent people to die. She snatched up the gauntlets, the wrist mechanisms clamping down painfully on her arms, but she endured the agony long enough to smash open a path to free the miners.

    The following day, Vi paid a visit to the Factorywood Fiends. Still wearing the powered gauntlets, she took on the entire gang, administering a beating so legendary that it is still spoken of in the Lanes to this day.

    Vi eventually disappeared from Zaun during a time of great upheaval, when tensions with Piltover were running high. Rumors circulated between the gangs that she had been killed in a huge explosion in the heart of the undercity, or that she had turned her back on her friends and struck out for distant lands. The truth, however, finally came to light when Old Hungry’s Scars—a vicious gang whose murder sprees had spread topside—were brought down by a respected sheriff of Piltover and her new ally… Vi.

    The former gang leader was now in the employ of the Wardens, and she had replaced the chem-powered pulverizer gauntlets with a pair of brand new hextech Atlas prototypes.

    No one yet knows the exact reason why or how Vi came to be working alongside Caitlyn—but given the anarchic nature of the crime wave now sweeping Piltover, speculation runs rife that it might involve a certain blue-haired hellion from Zaun…

  2. Interrogation 101

    Interrogation 101

    “Number six. But remember, he’s got to be able to talk!”

    Vi nodded and said, “Yeah, yeah...”

  3. Jinx

    Jinx

    Many doubted even Jinx would have the guts to show up and risk almost certain capture.

    When the day arrived, Vi, Sheriff Caitlyn, and the wardens prepared a trap for Jinx outside the treasury.

  4. Do Not Engage

    Do Not Engage

    Two survivors located, one partially liquefied and dripping off catwalk. Six deceased bodies found among wreckage, three of them partial; two appear to predate incident.
  5. Katarina

    Katarina

    But even with blood streaming down her face, the years of rigorous training kicked in, and her blades were in her hands in an instant.

    Six hours later, she tossed Demetrius’s severed head at her father’s feet.

  6. Message on a Blade's Edge

    Message on a Blade's Edge

    Michael Yichao

    They circle, taking a trained formation. Six in front. Seven behind. Won’t be easy.

    It’s more fun when it’s a challenge.

  7. Caitlyn

    Caitlyn

    She recently partnered with a new recruit from Zaun, the brash and reckless Vi. How such an unlikely pairing came about—and been proven so effective—is the subject of wild rumor and tavern speculation among their fellow Wardens, as well as those they haul away to jail.
  8. Zoe

    Zoe

    Before Zoe’s teachers could grab her, the Aspect summoned six objects in front of her: a bag of gold coins, a sword, a completed study book, a devotion rug, a silk rope, and a toy ball.
  9. The Slumber Party Summoning

    The Slumber Party Summoning

    Ariel Lawrence

    “Twelve,” Jinx says.

    “Two hundred forty-six,” Fortune says. Her satisfied smirk is back.

    “Two hundred and forty-six it is.”

  10. Canticle of the Winged Sisters

    Canticle of the Winged Sisters



    VI - Morgana, Sword of Shadow

    As the brightest light casts the deepest shadow,

    One defines the other and brings balance.
  11. Burial At Sea

    Burial At Sea

    A pirate’s moon hung low on the horizon as it had for the last six nights. Not so much as a whisper of wind stirred the air, only that damned dirge carried from who knew where.
  12. Prey

    Prey

    Anthony Burch

    Rengar smelled the blood before he saw the dead humans. Six or so, he estimated, but it was tough to get an exact count thanks to the number of pieces they’d been torn into.

  13. The Light Bringer

    The Light Bringer

    Leona lifted her sword as the twelve warriors of the Ra-Horak formed a wedge with her at their center. Six to either side, they swung their shields and hammered them down as one.

  14. Engineering the Nightmare

    Engineering the Nightmare

    The subject remained conscious and screaming for six hours. Very encouraging as he endured significantly longer than earlier failures.
  15. True Neutral

    True Neutral

    he asked.

    “All but me… Six,” responded the fisherman.

    The spirits are strong, thought Shen, digging through the wreckage for any further evidence.

  16. Rules of Survival

    Rules of Survival

    The last Noxian turned and sprinted for the trees.

    Rule Six: If you have to fight, kill quickly.

    Quinn knelt and loosed a pair of bolts from her crossbow.

  17. Monsters

    Monsters

    Vayne tightened her wrist. With a metallic twang, a six-inch bolt of cold silver pierced the changeling’s brain. The widow’s eyes rolled back into her head.

  18. A Different Hunger

    A Different Hunger

    Ian St Martin

    The morning was new, dawn stretching through the thick forests of Tokogol as the six of us made our way to the watch point by a worn dirt path. We were travelling light, as our vigil would only last until the next moon before another band of spearmen took our place.
  19. The Winterspike Road

    The Winterspike Road

    Laura Michet

    And just as he spoke, a snarling came from the trees. A pack of six-legged, catlike shadows raced out of the darkness—trained wildclaws, leaping for Noxian throats.

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