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A Feast Fit for A King

Graham McNeill

A hulking figure trudged through the waist-deep snow of the canyon, lumbering uphill with a purposeful gait that dared the blizzard to stop him. He left a deep trench in his wake, heavy clawed feet ripping up the loose shale beneath the snow with every step. Howling winds billowed his patchwork cloak of stitched-together hides, and the figure pulled it tighter around his body.

Even among trollkind, Trundle was huge; his muscles like rocks rolling beneath thick blue skin that was the texture of leather left out under the desert sun. Not that Trundle had ever seen a desert, but he knew what one was.

The Ice Witch had told him about a place beyond the southern mountains where the sun burned you red, and the snow was like little bits of gritty rock that got all up in your nethers and didn’t melt.

Sounded a bit far-fetched to Trundle, and what was the point of snow that didn’t melt?

He carried a giant leather sack slung over one massive shoulder, bulging with the carcasses of elnük, drüvasks, feral hogs, and clumsy mountain goats. It had been more days than he had fingers since he’d left his cave, and the meat was starting to give off a deliciously ripe stink, and the blood pooling inside had frozen black and solid.

Soaring cliffs of ice reared up to either side of him, blue like an ocean wave that had suddenly frozen in place. Maybe they had, Trundle didn’t know. The Ice Witch had told him about a long ago time when magic did all sorts of mad things to the world, so maybe he was walking through a rolling ocean at the top of the world right now. He liked that idea, and wondered if he’d see any skeletons of sea monsters this far north.

Sea monsters in ice, yes, that’d be a good story to tell when he got back. Didn’t matter if it wasn’t true. Most trolls didn’t have much rattling around in their skulls anyway, and would believe pretty much any tale he told.

He stopped thinking so hard for now.

He was going to need all his best thinking later.

This wasn’t his territory, there were more ways to die up here than he could count, and he could count a lot higher than any other troll he knew.

He might fall into a crevasse, get swallowed by a riddling ice-wyrm, or get cooked in the pot of one of the wild troll clans that lived up this way. Bigger than most other trolls, they didn’t have the good sense to know they needed a king to be in charge of stuff and didn’t give an elnük’s fart for titles.

They’d rip his arms and legs off for a snack if he tried to be all fancy.

Which made the need for this journey all the more strange, because he’d heard stories of a giant troll called Yettu who was going about telling the other clan-trolls that he was the troll king. Trundle had needed to bash a few heads together when some uppity trolls heard those stories and got to saying stupid stuff out loud. Stupid stuff like, if anyone could call themselves king, then why did they give Trundle the biggest share of the food and do what he told them?

Yeah, something needed to be done about this Yettu before things got out of hand.

Just because he’d newly thought of becoming a king like Grubgrack and the other ancient troll lords, didn’t mean anyone else got to think like that!

The wiry hairs on the back of Trundle’s neck tingled, like he was being watched.

He couldn’t see them yet, but he could smell the stink of their ripe bodies hidden beneath the snow ahead. Any troll that called himself king didn’t get to stay that way for long without having a sense for when blood was about to be spilled.

He kept going, walking all casual, like he was just out for a morning emptying of his guts. He pretended like he was having a big, wide-fanged yawn as he scanned the lumpy snowbanks ahead of him.

Hard to see much of anything through the swirling blizzard and howling winds.

There, two humps of snow that were just a bit too big and too regular to be natural.

Also, he could see a foot sticking out of one, and a tuft of hair from the other.

Trundle grinned a wide, gap-toothed grin and shook his mane of ragged red hair free of frost.

Then he reached under his filthy, patchwork cloak to grip the frozen haft of his faithful war-club, unhooking it from his belt. He trudged onward, making sure to look like he was struggling against the fierce wind and driving snow.

A pair of long fingers with long, yellowed nails poked through the snow of the mound to his left. They slipped back into the mound, and a pair of yellow eyes appeared, staring right at him.

Trundle waited until he was a club’s length away from the mound before hauling out Boneshiver. Instantly, the temperature dropped, and icy cold stabbed into his hands as the eternal ice frosted the air around him. The club was an enormous chunk of True Ice mounted on an obsidian handle, and it had never failed him in battle.

The eyes inside the mound widened in surprise as Trundle sprang through the air and slammed his giant club down into the snow with a satisfying crunch.

A troll with greenish skin like mossy tree bark rose unsteadily from his hiding place, the back of his skull a smashed-in crater. He waved a stone-bladed sword at Trundle, but his knitted brow and cross-eyed glare told him he was trying to decide if he was dead or not.

“I fink I’m dead,” said the troll.

“I think you’re right,” said Trundle, and the troll toppled over into the snow.

The second ambusher leapt out with a throaty roar, lifting a giant stone club over his head and slamming it down where Trundle had been standing a moment ago. It looked puzzled there wasn’t a dead troll on the end of its weapon. And in the span of time it took for him to notice the only dead troll was his fellow ambusher, Trundle had a meaty fist wrapped around his throat.

He lifted the troll from the ground, a middling-sized thing with a rust-brown hide covered in gnarled lumps and sprouting tufts of wiry hair from its armpits and nethers.

“Right then, you rascal!” said Trundle cheerfully.

“You supposed to be dead,” gurgled the troll. “I meant to hit you with me club.”

“I saw that,” said Trundle, squeezing the troll’s neck until his face turned a pretty shade of purple. “But turns out I’m alive, and looks like you and your friend here got the dungy end of the stick, don’t it?”

Trundle dropped the troll, who fell to the snow with a rasping wheeze of breath.

“This is King Yettu’s land,” gasped the troll. “Whatcha want ’ere?”

Trundle held Boneshiver close to the troll’s head, who grunted in pain from the nearness of its icy power.

“My name’s Trundle, the Troll King, an’ I want you to take me to Yettu,” he said.




The troll with the rust-brown hide was called Sligu, and he led Trundle through the blizzard toward a series of dots in a glacier that looked like cave entrances. Sligu wasn’t the chattiest of trolls, but after a couple of encouraging taps from Boneshiver he discovered a whole lot of things he wanted to say.

Trundle knew trolls were, by and large, not exactly imaginative, so when Sligu described Yettu as a mountain with eyes, a fighter with fists like boulders, and a belly as deep as a ravine, he began to get an idea of what he might be up against.

“So where does he get off on calling himself a king?” asked Trundle.

“He heard you was walkin’ about calling yourself king and that everyone gave you all the best food first,” said Sligu. “Soon as he ’eard that, it was king this and king that all the time!”

“I thought you northern trolls hated titles like that?”

“We do, but Yettu said if it were good enough for a warmskin southern troll like you, then he wanted to be a king as well. And once he killed all the uvver clan-chieftains who said he weren’t no king, it didn’t seem too clever to not agree wiv ’im.”

“He killed them all?”

“Yeah, punched the chief of the Rock-Eaters’ head right off his neck,” said Sligu. “Flew right over to the next valley, so it did.”

“Not bad,” said Trundle, wondering how far he could punch a head.

“And then he smoked out trolls of Ice Cave Glacier and took their lair.”

“How’d he do that?”

“Ate a load of cave mushrooms and elnük dung, then blocked the cave entrance and let loose a bum-ripper down their air hole.”

“Clever,” said Trundle. “Nasty, but clever all the same.”

“And then he ate the biggest troll of the Night Soilers from the knees up.”

“Why the knees?” said Trundle. “There’s good eating on feet.”

Sligu shrugged, and a tiny rodent poked its head out from the dense knot of fur at the back of his neck with an annoyed squeak. “Dunno. I fink ’e said summat about them being too smelly. Said even a midden-licker wouldn’t touch ’em.”

“Nice ’n’ crunchy, feet are,” said Trundle, taking a sidelong glance at Sligu’s. Wide and flat, just the way Trundle liked them, with good, crusty-looking toenails.

“More of a fingers troll meself, but I likes a good foot too,” agreed Sligu.

Trundle prodded the troll with Boneshiver, and said, “You was telling me about Yettu.”

“Oh, right, so I was,” continued Sligu. “Well, he ’eard about the big troll horde you ’ad, and wanted one for ’imself. Someone told ’im only a king could have an army, so figured he needed to be a king.”

“Does he have a crown?”

“What’s a crown?” asked Sligu.

“It’s like a spiky hat that tells everyone you’s the king.”

“A hat does that? It’s magical, like?”

“I think some of them are,” said Trundle.

“Oh, well, then yeah, he’s got a crown.”

“Where’d he get it?”

“He told us he got it from an ice-wyrm’s belly wot he walked through like a big smelly tunnel, but my mate, Regi, says it looks like he made it from some teef and antlers wot he found in a dung pile.”

Dung pile or not, Trundle wanted a look at that crown now. Couldn’t have some wannabe king saying he was better than Trundle just because he had a bigger crown!

“How far is it to Yettu’s cave?”

Sligu pointed a crooked finger up toward a blue-sheened glacier at the end of the canyon that looked like it had been crudely carved to resemble a giant troll’s head. The giant icy face was the second biggest thing Trundle had ever seen, with giant eyes that still managed to look beady and cunning, fat lips and jutting tusks below a giant, warted nose.

“That supposed to be Yettu?” asked Trundle, trying not to sound impressed.

Sligu nodded. “Yeah, but they ’aven’t quite got his nose right.”

A winding series of rocky paths and bone-scaffolds offered a treacherous path up the sheer face of the glacier.

“Right, let’s get to climbin’ then,” said Trundle.




The sun was going down over the edge of the canyon by the time Trundle and Sligu reached the entrance to Yettu’s cave. That entrance was through the wide nostril of the carved head, and the water dripping from the icicles inside it had a peculiar greenish color.

A pair of wild trolls stood guard, carrying giant bone axes, and naked but for helmets made from hollowed-out drüvask skulls.

They were big, all right, orange-skinned and wiry, birds’ nest hair sprouting from the empty eye sockets of the dead animals. Both were bigger than Sligu—who Trundle was now beginning to realize must have been chosen as a sentry because he was skinnier and sneakier than the rest.

If these boys were this big, how big might Yettu be…?

“Who goes dere?” said the first guard.

“It’s me, Sligu.”

“Which one?”

“Your brother, dung-for-brains.”

“Oh, that Sligu,” said the guard. “Why you not say so? What you want?”

Sligu jerked a yellowed thumb in Trundle’s direction and said, “This one’s ’ere to see Yettu.”

“No one get to see Yettu,” declared the second guard, his beady eyes like two lumps of coal.

“He’ll want to see me,” said Trundle.

“Me? Who’s Me?” said the second guard. “Is it you?”

Trundle tried to follow the guard’s logic, but gave up when it began to hurt his brain.

“I’m Trundle,” he said. “Trundle the Troll King.”

“I heard of you,” said Sligu’s brother. “You not from here.”

“You’s a clever one,” said Trundle.

The troll shook his head and waved his axe at the beady-eyed guard. “He clever one.”

Trundle whacked the clever, beady-eyed guard over the head with Boneshiver, and turned back to Sligu’s brother. The troll took one look at the glittering mass of True Ice that used to be his fellow guard, and Trundle could almost hear the rocks in his brain grinding together as his eyes went back and forth between the club and its owner.

Knowing a troll’s thought processes could take a while, Trundle swung the large sack down from his shoulder and held it open before Sligu’s brother. An irresistible stench of maggoty meat and rank, coagulated blood wafted from its ragged neck.

The troll licked his lips, and thick ropes of yellow saliva drooled between his jutting tusks.

Trundle reached into the sack, lifted out a dripping hunk of meat and handed it over.

“You get come in,” said Sligu’s brother with a hungry smile.




Sligu’s brother, it turned out, was also called Sligu, so Trundle came up with the bright idea of calling one Big Sligu, and the other Little Sligu. Even the guard he’d bashed over the head would be able to tell one from the other now, if he forgot he was dead and got back up.

Big Sligu led him deeper into the glacier, a sparkling network of smooth tunnels carved deep into the ice. No trolls had cut these passageways, but something about them didn’t strike Trundle as being natural. He got a gripey, magical feeling from them, the same as he had when he’d been deep in the frozen maze beneath the palace of the Ice Witch.

They passed caves with spiky roofs of ice and filled with trolls of all shapes and sizes. Trundle couldn’t help but notice that most of those shapes and sizes went from just really big all the way to massive.

Trundle quickly lost count of how many trolls he saw.

“You northern trolls are a big bunch,” he said.

Big Sligu nodded. “Lots of monsters here. Want to eat trolls. Only big trolls live.”

Trundle took a better look at Little Sligu, wondering how he’d managed to survive, guessing there was maybe more going on inside his head than most. Amongst trolls that wasn’t saying much, but cleverness was something a cunning troll like Trundle noticed.

Maybe he might take Little Sligu back with him. Didn’t do to leave clever trolls alone for too long. Sligu might only be little, but sooner or later he might get some big ideas.

Eventually, Big Sligu led them into a gigantic cavern deep in the heart of the glacier. A beam of moonlight speared into the cavern through a hole in the roof that made the towering walls of ice shimmer with dancing lights and ghostly shapes. Trundle thought it looked pretty until he remembered how Yettu had won these caves, and tried not to imagine his warty backside pressed through that hole and disgorging the foggy contents of his guts.

“Big trolls hang out here with king,” said Big Sligu.

A lot of very big trolls indeed were gathered around a gigantic blue rock covered in slimy moss and knots of what looked like taiga grass.

Except it wasn’t a rock.

It was a troll, and somehow it managed to get even bigger when it turned around, catching wind of the sack Trundle was carrying.

Yettu was nearly twice the height of Trundle, his rangy arms like tree trunks and his legs like even bigger tree trunks. His head was like a boulder that had rolled down from a mountain top, gathering up all the frozen moss and gorse along the way before landing on an even larger boulder. A long black-bladed knife of smooth stone from the steaming haunches of a fire mountain was sheathed across his chest in a fold of his skin.

He stared at Trundle the way a pack of rimefangs looks at a fat elnük with a limp.

Trundle had planned to smash Yettu’s head in with Boneshiver the moment he came face to face with him. Looking at the northern troll’s giant head, he decided against it. Between Yettu’s skull and Boneshiver’s True Ice, Trundle wasn’t sure which would come out best.

Time for a new plan…

“You got meat,” said Yettu with a rumbling, gravelly voice.

“I got meat,” said Trundle, reaching into the bag and hauling out the stinking remains of a curling-horned mountain ram. Yettu’s eyes widened and he snatched the carcass from Trundle’s hands to stuff it whole down his gullet.

Yettu wiped his blood-greasy chin and belched.

“You Trundle?” he asked. “One who says he troll king?”

“Yes.”

Yettu reached out and lifted Trundle’s patchwork fur cloak.

“This far north too cold for you, little troll?” said Yettu, and the trolls around them grunted with laughter, the sound like avalanches colliding in slow motion.

Trundle shrugged. “Troll King gotta look good, right? I suppose you’re Yettu then?”

“Who else I be? You see any other troll here wearing a crown?”

Trundle took a closer look at the great mass of moss on Yettu’s head, now seeing that woven into the wiry thatch of thorny briars and ice were various bloodstained animal bones, horns, and antlers.

It looked like an upside-down storm cloud spitting bolts of bone lightning back at the sky.

“So that’s what a crown looks like,” he said.

Yettu nodded and stomped toward Trundle.

“You not so big,” said Yettu, tapping a thick finger on Trundle’s matted red hair. “I ’erd you was biggest troll ever. That you scraped your head on the sky and could drink seas.”

“That was a good one. I made trolls tell that one wherever they went,” said Trundle. “Did you hear the one about how I used the tallest tree in the Big Green Forest for a toothpick? Or the one where I ate a mammoth for breakfast and then used its skull for a bath?”

“What is bath…?”

“It’s when you… Never mind,” said Trundle. “Or the one where I jumped over the southern mountains in a single leap to wrestle the Whitestone Giant? That I broke his tail across my knee and took it home to dig out the inland sea at Rakelstake? That’s my favorite.”

“You fight giants a lot,” said Yettu.

“It’s the only way to get a good fight,” answered Trundle.

“You come here to fight me?” said Yettu with a grin, putting up his fists that were, as Sligu had mentioned, like giant boulders. The other trolls made a rough circle around them and began stamping their feet, just waiting for Yettu to bash him good.

Time for a plan so cunning it would make the Ice Witch’s hair melt.

“Fighting ain’t always done with fists,” said Trundle.

“Yeah, sometimes I kicks things to death,” agreed Yettu.

“That ain’t what I mean,” said Trundle, tapping a curling, yellowed claw to his forehead. “If you’re a king, a real king, you gotta use this.”

Yettu nodded. “Headbutts. Yeah. I likes them too, I do.”

“I mean the thing inside your head,” sighed Trundle. “The brain that does your thinking!”

“Brain?”

“It’d be a battle of wits,” said Trundle, then, under his breath, “Lucky for me it looks like you’re unarmed.”

“How do we fight wiv our squishy brains?”

Trundle grinned a toothy grin and upended the sack to spill out the rest of the animal carcasses between them in a stinking red pile of fur, bones, and rotten meat.

“An eating contest!” said Trundle.

“’Ow’s that usin’ our brains?” asked Yettu with a confused look at his trolls.

“You’ll see,” promised Trundle.




More meat was brought up and placed in the pile between the two seated troll kings. Giant hunks of flesh torn from the bellies of giant sea creatures, ribs from hairy mammoths, slithering piles of rotten fish, giant wings from the flightless birds of the tundra, entire elnük heads, and squirming heaps of wriggling body parts that Trundle was glad he didn’t recognize.

As well as food, giant stone bowls of frothed liquid were brought out, stuff that made the hairs in Trundle’s nose curl up. The stench was like the cracks in the earth around the mountains that spouted smoke and fire, and Trundle had a feeling it would taste worse than the amber water the squishy folk of the south called beer.

Truly this was a feast fit for a king, but only one of them could walk away from it.

“We just eat?” said Yettu.

Trundle nodded. “Eat and eat. First one to die loses. Last troll standing is the real king.”

Yettu grinned and said, “You got some good stories, Trundle, but you only got little belly. Real king needs the biggest belly, and Yettu’s bigger and meaner. Once ate two whole mammoths when yawned and didn’t even notice.”

The trolls around the two kings oohhed.

“That so?” said Trundle. “Well, I once drank so much that when I had to pass water I made the sea at Rakelstake.”

The trolls aahhed.

Yettu’s brow furrowed and his eyes rolled around their sockets as he tried to dredge up a memory from only a few moments ago.

“Wait, you said you dug land to make sea at Rakelstake…”

Trundle retorted without missing a beat. “Dug it out to make a hole big enough to pee in.”

The heads of the trolls around them went back and forth as the two troll kings exchanged boasts, each one more outlandish than the last.

Finally, Trundle said, “Just before I came here, I climbed yetis’ mountain and took a bite of the moon.”

The trolls laughed at this outrageous boast until Trundle pointed up at the crescent moon shining down through the hole in the cavern’s roof. Every troll’s head lifted to follow his pointing finger, and they muttered among themselves with a newfound respect.

While they were looking up, Trundle stuffed the now empty sack beneath his patchwork cloak and pulled it tight around his body.

“No more stories,” growled Yettu. “We eat.”

Trundle nodded, and the feast began.

He began by tearing the meat from a giant rib, making sure it was picked clean before cracking it open over his knee and sucking out the marrow within. Yettu wolfed down the flank of a drüvask, chasing it down with a hearty mouthful of the frothed liquid in the stone bowls.

“Drink!” commanded Yettu. “Not feast without frustbogga!”

Trundle took a proffered bowl and swilled it down in one, chugging gulp. His eyes watered at the noxious flavor of it, somewhere between corpse-blood swamp runoff and the red rock that flows. It burned his throat as it went down, and he felt it light a fire in his belly he knew was going to wreak havoc on his backside when he was forced to empty himself out.

He forced a smile and said, “Not bad. I’ve had stronger.”

Yettu grinned, seeing the sweat on Trundle’s brow, and leaned forward, grease dripping from his chin. “I see fire in belly. Burn you up, little troll.”

In response, Trundle picked up a crawling hunk of whale meat and devoured it in three giant bites. He spat the gristle and bone aside, and hungry trolls pounced, fighting for the splintered scraps.

Yettu tilted his head back and slid an entire Aurma fish down his throat, smacking his lips together as its tail disappeared into his gullet. Trundle scooped up handfuls of meat and guts, stuffing them into his mouth with relish and chewing the meat to paste before swallowing.

On and on they ate, their audience cheering with every rotten mouthful of food and every bowl of frustbogga they drank. The mountain of meat seemed to get no smaller, no matter how many chunks they ate. Yettu popped a shovel-like handful of tiny skulls into his mouth, crunching them and rolling the pieces around his mouth like they were some kind of delicacy.

“Found these when boat made of trees wrecked on sea,” said Yettu. “Lots of little people all dead and going to waste.”

Trundle didn’t mind eating the meat of the small people, but tried to avoid it where he could since most of them didn’t have much in the way of eating on them and their brittle bones got stuck between his teeth.

Another carcass of ribs and meat was washed down with frustbogga, and he knew he was going to pay for this feat on the way home. The northern king stuffed his face with the furry meat of a mammoth, but Trundle saw the telltale signs of a full belly in the redness of Yettu’s face and the slowed pace of his eating.

Trundle, too, was feeling the effects of so much meat and frustbogga.

Yettu belched, a belly-rumbling roar that shook snow from the ceiling and sent a bunch of giant icicles falling from the roof. Trolls jumped out of the way, and Trundle used the distraction to lift the neck of the food sack beneath his patchwork cloak up under his fat and blood-soaked chin.

He looked up and saw Little Sligu staring at him. The clever little troll must have seen him hide the sack under his cloak. Little Sligu gave him a slow nod and Trundle grinned, leaning forward to grab yet more meat and bone. He shoved it toward his mouth, but instead of eating it he tipped most of it down his front and into the sack. He took his time, taking slow bites here and there, all the while stuffing entire wings, heads, and racks of blackened ribs into the sack until it was full and he could fit no more in.

Trundle’s belly rumbled and he belched a stinking cloud of yellowed gas.

“Full yet?” said Yettu, chewing on a leg bone of something long and heavy.

Trundle slapped his bulging midriff and shook his head.

“Full? Me?” he grinned through a mouthful of crunching bone and dripping fat. “I’m just getting warmed up. When do we get properly started?”

The other trolls laughed, and Yettu roared at them to shut up.

“I king here!” he yelled. “Not him.”

Trundle grinned. Yettu was king here because he was the strongest, meanest, and hungriest troll, but Trundle knew that kind of king was easy to topple.

But the cunningest of kings? That kind of king could stay king forever.

Trundle leaned back and yawned, stretching like he was ready to go for a nap.

“Hey,” he said, holding his hand out to Yettu. “Can I borrow that big knife of yours?”

Yettu eyed him suspiciously through red-rimmed eyes swimming in grease.

“What for? Fink you gonna cut me?”

“Nah, just got to make room for next course.”

The northern king gripped the stone handle of his knife and pulled it from the flesh of his chest. He tossed it over the remaining mound of bloody meat, and Trundle caught it in his sticky palm. For a weapon of trolls, it was surprisingly well made and wickedly sharp.

Trundle pushed himself carefully to his feet, holding the bulge of his cloak and letting out a thunderous fart that swiftly cleared the space behind him.

Then, he took Yettu’s knife and sliced it across his cloaked belly.

He let out a convincing groan of relief as the vast quantities of food he’d stuffed into the sack spilled out around his feet in an avalanche of chewed meat, gnawed bones, and fragments of half-eaten gristle.

“Ah, that’s better,” he said, handing the knife to Little Sligu with a sly wink, who returned the blade to Yettu. The big troll stared in amazement at Trundle as he lifted yet another handful of meat and stuffed it into his mouth.

Yettu looked from the knife to Trundle, and rose to his full height with a roar of laughter.

“You gonna let him beat you like that?” said Little Sligu.

Yettu shook his head.

“Nobody beats me,” he snarled, and plunged the knife deep into his own stomach.

The northern king sliced the razor-sharp blade across his belly and lifted the bloody knife high with a triumphant grin.

“Yettu make room for food too!”

Trundle watched the northern king’s grin fade as his belly yawned open like a second mouth and all the half-digested food he’d just eaten came spilling out in a torrent of his own blood and coiled guts.

“Something wrong?” asked Trundle, pulling the skeleton of a fish carcass from his throat.

Yettu tried to answer, but his mouth just flapped as his innards continued to pour from his opened belly. The knife dropped from his hand and his knees buckled.

Yettu sank to the ground, trying in vain to hold the sliced flaps of his belly together.

“That don’t feel good…” he said, before falling face first into the mound of meat.

Little Sligu came forward and Trundle eyed the smaller troll with a mixture of suspicion and respect.

“Now I think I know how a little troll like you’s managed to survive up here among all these big boys,” said Trundle. “You’re clever.”

“A bit,” said Sligu with a modest shrug.

“Maybe you should come back down south with me,” suggested Trundle in a tone that made it clear it was anything but a suggestion.

“Yeah,” said Little Sligu, looking around at the other trolls. “Change of scenery might be nice.”

“Then you knows what you got to do now, yeah?”

Little Sligu lifted Trundle’s arm.

“Trundle is winner!” shouted the clever little troll. “True king of trolls!”

More stories

  1. Trundle

    Trundle

    Trolls are, for the most part, hulking and brutish creatures, found in many of Runeterra’s least hospitable environments. Though not invulnerable, they are blessed with a hardy constitution and the ability to heal more quickly than other mortal races—especially the feeble humans. This means they can endure extremes of climate and scarce resources merely by out-surviving their rivals, and this is the most likely reason some of the largest known tribes still call the mountains of the Freljord home.

    Trundle was whelped in a filthy cave, along with a brood of fifteen brothers and sisters. Times were particularly hard, so that only seven of them grew strong enough to join the ranks of their chieftain’s warband… and only three remained after their first winter of raiding.

    As the warband feasted, the chieftain spoke of his intention to circle back and raid the same lands again. All would fear them. It would get easier every time.

    Frowning, Trundle stood up, and said this plan was no good. The people they had crushed had nothing left for the tribe to take—they should return next winter when the granaries were full again, and the livestock grown big enough to make more than a single mouthful.

    Many of the other trolls did not like this at all. They ground their teeth and thumped the sides of their heads, trying to comprehend what Trundle was suggesting. Was he a coward? Had the cold got into his brain and turned it to slush? The chieftain beat Trundle with a rock, and threw him away down the mountainside. Fools had no place in his warband.

    Trundle wandered far, for he knew he would not be welcome anywhere nearby. He avoided other troll tribes scattered across the tundra, and was careful to keep his distance from the feral yetis that roamed the highlands. By night, he gazed up at the stars and remembered all the stories he had been told as a pup—legends of Grubgrack the Wise, and other ancient troll kings, who followed the old gods and were gifted powerful weapons as symbols of their right to rule the world.

    Eventually, Trundle came to a great crack in the ground. While he was glad to be out of the wind, he soon found himself lost in a maze of twisted, howling canyons that seemed to sink deeper beneath the Freljord than the mountains rose above it.

    And at the very bottom of that abyss, he met the Ice Witch.

    She waited for him on a shimmering, frozen lake, surrounded by little human warriors skinned in furs and metal. Trundle was not daunted by any of this; but the Ice Witch wanted to know how he had found his way here, into the very heart of her domain, and how he was able to walk upon her lake.

    Trundle looked down. The ice beneath his feet was darker than the night sky, far overhead. It made his brain want to squirm around inside his skull.

    The Ice Witch told him he was special—something called “Iceborn”, which meant he should stay there with her. But Trundle did not want this, and told her how he had been cast out by the chieftain, and that he wanted to find a great weapon and become a troll king like Grubgrack and all the others. To his surprise, the Ice Witch agreed, and handed him a mighty club of ice called Boneshiver. With this, he could become king of all trolls, and form a great alliance with her human tribe.

    He eagerly agreed, and began the long journey home.

    When Trundle arrived, the chieftain laughed in his face… until Trundle bashed him over the head with Boneshiver. In an instant, the old troll was frozen solid by the club’s icy magic, and a second blow shattered his body into tiny pieces.

    Awed by Trundle’s newfound strength, the rest of the warband listened to his tale of the Ice Witch, and the alliance she had promised. Trundle was smart. Trundle had been chosen to wield great power. Trundle would be their king.

    And with Trundle leading the charge, the time of the trolls is surely coming.

  2. Tomb of the Troll Boy

    Tomb of the Troll Boy

    ''Would you like to hear a bedtime story?''

    ''Grandma, I'm too old for that.''

    ''You're never too old to enjoy a good story.''

    The girl reluctantly crawled into bed and waited, knowing she wouldn’t win this battle. A bitter wind howled outside, whipping the falling snow into devil whirls.

    ''What kind though? A tale of the Ice Witch, perhaps?'' asked her grandmother.

    ''No, not her.''

    ''What about a story of Braum?''

    The girl nodded and the old woman smiled.

    ''Ah, there are so many, which to choose…? My grandmother used to tell me of the time Braum protected our village from a great dragon! Or once, this was long ago, mind, he raced down a river of lava! Or-''

    She paused and shook her head. “No, none of them. Wait, have I ever told you how Braum got his shield?''

    The girl shook her head. The hearth fire snapped, its warmth holding off the night’s chill.

    ''Well, in the mountains above our village lived a man named Braum. He mostly kept to his farm, tending his sheep and goats, but he was the kindest man anyone had ever met, and he always had a smile on his face and a laugh on his lips.

    ''Now, one day, something terrible happened. A young troll boy around your age was climbing the mountain and happened upon a massive stone door with a shard of True Ice at its center. When he opened the door, he couldn't believe his eyes! Beyond was a vault filled with gold and jewels. Every kind of treasure you could imagine!

    ''What he didn't know was that the vault was a trap. The Ice Witch had cursed it, and as the troll boy entered, the magical door clanged shut behind him! It locked him inside! Try as he might, he couldn't escape.

    ''A passing shepherd heard the boy’s cries. The entire village rushed to help, but even the strongest warriors couldn't open the door. The boy's parents were beside themselves. His mother's wails of grief echoed around the mountain. It seemed hopeless.

    ''And then they heard a distant laugh.''

    ''It was Braum, wasn't it?'' asked the girl.

    ''Aren't you clever? Braum had heard their cries and came striding down the mountain. The villagers told him of the troll boy and the curse. Braum smiled and nodded. He turned to the vault and faced the door. He pushed it. Pulled it. Punched it. Kicked it. Even tried to rip it from its hinges, but the door wasn’t for budging.''

    ''But he's the strongest man ever!'' cried the girl.

    ''It was perplexing,'' agreed her grandmother. ''For many days and nights, Braum sat on a boulder, trying to think of a solution. After all, a child's life was at stake.

    ''Then, as the sun rose on the fifth day, his eyes widened, and a broad grin lit up his face. ‘If I can't go through the door,' he said, ‘then I'll just have to go through-’...''

    The girl thought for a moment. Her eyes went wide as she exclaimed, ''The mountain!''

    ''The mountain indeed. Braum headed to the summit and began punching his way straight down, pummeling his way through the stone, fist after fist. Rocks flew in his wake, until he had vanished deep into the mountain.

    ''As the villagers held their breath, the rock around the door crumbled. And when the dust cleared, they saw Braum standing amidst the treasure, the weak but happy troll boy cradled in his arms.''

    ''I knew he could do it!''

    ''But before they could celebrate, everything began to rumble and shake. Braum's tunnel had weakened the mountain, and now it was caving in! Thinking quickly, Braum grabbed the enchanted door and held it above him like a shield, protecting the villagers as the mountain collapsed around them. When it was over, Braum was amazed. There wasn't a single scratch on the door! Braum knew it was something very special. And from that moment on, the magical shield never left Braum's side.''

    The girl sat upright, struggling to conceal her excitement.

    ''Grandma,'' she said, ''can you tell me another story?''

    The girl’s grandmother smiled, kissed her forehead and blew out the candle.

    ''Tomorrow,” she said. “You need to sleep, and there are many more stories to tell.''

  3. Hero of the Frost Moon

    Hero of the Frost Moon

    Matt Dunn

    A hero is anyone who answers the call to do what must be done.

    They sacrifice so much because of a singular truth: this fragile world requires protection.

    This means everything to Lissandra, who rarely rests, especially not on nights like tonight, when stars align in strange ways. The round apex of her private sanctum features many rune-inscribed windows to harness the powers from various celestial syzygies.

    Thousands of dark, coffin-like ice formations protrude from the snow-carpeted ground. They rise like great black teeth, jutting up from the depths below, poised to devour the sky. She knows exactly how far down these boulders descend, where their roots terminate, and their purpose.

    Lissandra strolls through this unique structure. Under this alignment of the Frost Moon and the Cold Star, she sees more without eyes than anyone who has ever dared set foot in this sacred space. Although it is quiet as a tomb, she hears what no one else can—the voices of the half-dreaming and half-dead trapped within each crystalline monolith.

    An ancient troll-king says nothing. Its deep-set eyes scream with malice as it tracks her path. When she passes out of sight, the troll-king’s growl shakes its black ice keep.

    Lissandra counts thirteen steps from the troll-king to her knight in rusty armor. Tonight, he speaks first.

    “Kill the Ice Witch!” he says. His eyes half-lidded, his grim face stoic. His teeth are broken from decades of gnashing.

    But his refrain catches on, as Lissandra winds through the forest of midnight ice.

    Kill the Ice Witch,” becomes a rousing chorus, with voices from across the world, all suspended in stasis, reliving the moment they killed said Ice Witch.

    As for the Ice Witch herself, she finds it beautiful when such a diverse crowd rallies behind a single course of action. Their tortured nightmares lull others to sleep. Tonight, though, one voice is peculiarly silent.

    Lissandra weaves her way through the crevasses between crystals, toward one of the most exotic heroes in her collection. Silence breeds mysteries, and she loves coaxing secrets from unspeaking lips... She feels a shift in temperature, an aura of warmth.

    She is not alone. Someone uninvited walks her menagerie. Her footfalls are whispers on the snow as she follows the trail of warmth.

    “Frozen tongues have no place here,” Lissandra says.

    “Release my sister, witch!” a voice, gruff and husky, cries out.

    Lissandra turns toward this unseen threat. Up, is all she has to think for blade-like shards of ice to erupt from the ground, blocking the intruder’s path. She hears wind gush from the infiltrator’s lungs. Then the soft thud of the fall.

    “Demands without a greeting make for ill-mannered guests.”

    The would-be interloper finds a shred of courage, then her voice.

    “M-My sister is Hara from the Caravanserai of Gilded Scarabs. She dreamt of eight hundred years of ice unless she slew the Prophetess of Frost.” The girl mustered some defiance. “Release my sister, witch, and I shall spare your life.”

    Lissandra finds no need to waste good breaths on a pitiful laugh.

    “Ah, you seek a bargain, then.”

    Lissandra runs her bony fingers across the surface of Hara’s casing and listens to the voice trapped within. The guest’s name dances on Hara’s tongue, and now on Lissandra’s as well.

    “You ignored your sister’s command, Marjen. You abandoned the caravanserai.”

    Marjen recoils from hearing her name on the Ice Witch’s tongue.

    “How do you—”

    “We are similar. I too deplore the pleas of unwise sisters.”

    “Release her now, or I will end you.”

    Marjen brandishes a blade that warms the bitter cold. It reeks of familiar and particularly hard-headed magic. Forged by an older spirit whose name Lissandra erased from the Freljord’s memory.

    “Consider the Ice Witch’s offer. I shall relieve you of that warm dagger, and in return, reunite you with your dear sister Hara.”

    The alignment of the Frost Moon with the Cold Star completes itself. Lissandra cannot see the shimmering pale blue light descending on the grotto. She wonders how it looks to this woman, born in the Great Sai.

    Marjen nods in agreement.

    “You are smarter than almost everyone here.” Lissandra’s blue lips stretch into a crooked smile.

    Kill the witch!” Hara screams from inside her own dark prison. Marjen’s heart beats out of time.

    And her arm follows through. The blade arcs through the cold air. It plunges into Lissandra’s chest.

    “You listened to your sister...”

    Lissandra slumps to her knees, then topples over. Silently falling snow shrouds her body.

    Marjen turns to Hara, encased in cracked ice. Its surface runs slick with brackish meltwater. Dark water pools on the white snow. Whatever magic that held her ebbs.

    “Remember when mother taught us to sand-dance? Follow the heat with the soles of your feet. Follow the heat, Hara. Follow me.”

    The cracks widen in Hara’s prison as she struggles to break free. Finally, the edifice crumbles and there she is, kneeling by Marjen’s side in an inky puddle. Relief sweeps both their faces as they embrace.

    “We did it,” Marjen says. “The caravanserai is safe. There is no eight-hundred-year freeze coming.”

    Hara pulls closer, and whispers in Marjen’s ear.

    Sisters who listen...” Instead of Hara’s voice, she hears the cold, calm voice of the Ice Witch. “...are the easiest to trick.

    Marjen breaks their embrace. Hara’s eyes widen at the words pouring out of her mouth. Her lips mouth a single word.

    Run.

    Only Marjen can’t. Her fur-lined leather boots have iced over, freezing her to the ground. Black ice crawls up their legs.

    “I-I killed...” She looks to Lissandra’s body, but sees only virgin snow. That’s when she sees the blade still in her hand.

    The realization dawns on Marjen.

    “I never threw the knife.”

    A flash of chalk-white catches her attention. She looks up to the rune-inscribed window above. Where there should be a Frost Moon over a Cold Star, a pair of dark blue lips stretch into a mocking grin.

    “Sisters,” Lissandra whispers to the two women inside their frozen tombs, “inseparable, devoted, but still so utterly foolish...”

    Marjen and Hara, their arms wrapped around each other in a sisterly embrace that turns to terror. They lock eyes as the dark ice entombs their faces.

    Lissandra admires her latest acquisition. “I found it more convenient to lose mine.”

    Where a single rock of black ice once stood, two now stand, joined together at the base. Sisters perpetually reunited—Marjen and Hara from the Great Sai, their bond stronger than the distance between tundra and desert. A reunion so powerful, Lissandra tastes the satisfaction of the feasting monsters below. The illusions cast by the dreams of the sisters, projected through ice, will keep the beasts slumbering a little while longer.

    How exhausting this work is, lulling monsters to sleep.

    Tonight, Lissandra too may rest. For the hero protects this fragile world just a little bit longer.

  4. The Legend of the Frozen Watchers

    The Legend of the Frozen Watchers

    Of all the tales of the old Freljord that have somehow endured into the modern age, there is one—and one alone—that can chill the blood of even the hardiest Iceborn.

    The Frostguard do not tell it. Many of them do not even know it, in full.

    By decree of the Ice Witch Lissandra herself, to perpetuate this forbidden legend is heresy against the true faith, and carries the penalty of death for any who speak it aloud. In all the vast libraries of the Frostguard Citadel, only a single written account remains—and that was penned by her most trusted scribe, many thousands of years ago. Few indeed are those individuals across Runeterra who know the truth behind the legend, and Lissandra can count on the fingers of one hand those who were there in person and might dare to contradict her…

    It was in the final, dark days of the War of the Three Sisters that Avarosa and Serylda finally marched their warriors up into the mountains, to face Lissandra before the walls of her own fortress. They would not serve the otherworldly masters that she had pledged them to. This would be an end to it.

    The Ice Witch gestured to the armies they led, the great alliance that had finally brought these wild lands to heel. The mortal Iceborn were all but immune to the winter’s chill. The troll kings had roamed far across the tundra, amassing tremendous wealth from their conquests. Even the magnificent and terrible Balestriders, twisted far beyond their original form, moved now at the command of the Three.

    All of this, Lissandra reminded her sisters, was because of the bargain she had made with the masters of the realm below—the beings she knew as Watchers. It was they who had revealed to her the primal secrets of the world. It was they who would have the final victory.

    And it was then, at the height of this bitter confrontation, that the Watchers finally came to Runeterra.

    The ground split open, swallowing thousands of warriors into the abyss beneath it, before the first of the dread things heaved itself up into existence. It was new to the material realm, bewildered by such notions as form and constancy, and began immediately to rail against them. In a foul riot of unchecked metamorphosis, it sprouted horns, and patches of fur, and its colossal tentacular limbs grew into jointed humanoid arms with fingers that clawed the bare rock of the mountainsides. Worst of all, other Watchers were following closely in its wake, wracked by horrifying transformations of their own.

    It might be fair to assume there was a battle, that the Iceborn rallied behind Avarosa and Serylda to fight back the darkness—but in truth, it was Lissandra who ended it. She saw these abominations now for what they were, and knew what had to be done.

    Summoning every last iota of the ancient magic around her, including that of her allies, she sacrificed everything to seal the rift-between-realms with True Ice, entombing the Watchers within it. Vast plumes of freezing vapor howled through the chasm, and those mortal warriors who managed to escape were driven to insanity by what they had witnessed.

    This, then, is not only the legend of how Lissandra saved the world from destruction, but also the only first-hand account of the martyrdom of Avarosa and Serylda.

    And may the Three have mercy upon all who read it.

  5. In the Mind of Madness

    In the Mind of Madness

    BLOOD.

    SMELL IT.

    WANT. ACHING. NEED!

    CLOSE NOW. THEY COME.

    NO CHAINS? FREE! KILL!

    IN REACH. YES! DIE! DIE!

    Gone. Too quick. No fight. More. I want... more.

    A voice? Unfamiliar. I see him. The Grand General. My general.

    He leads. I follow. Marching. To where? I should know. I can't remember.

    It all bleeds together. Does it matter? Noxus conquers. The rest? Trivial. So long... since I've tasted victory.

    The war wagon rocks. Rattles. A cramped cage. Pointless ceremony. The waiting. Maddening. Faster, dogs!

    There. Banners. Demacians and their walls. Cowards. Their gates will shatter. Thoughts of the massacre come easily.

    Who gave the order to halt? The underlings don't answer. No familiar faces. If I do not remember, neither will history.

    The cage is opened. Finally! No more waiting. WE CHARGE!

    Slings and arrows? The weapons of children! Their walls will not save them!

    I can taste their fear. They shrink at every blow as their barricades splinter. SOON!

    Noxian drums. Demacian screams. Glory isn't accolades; glory is hot blood on your hands! This is life!

    A thousand shattered corpses lie at my feet, and Demacian homes burn all around me. It's over too quickly! Just one more...

    The men stare. There's fear in their eyes. If they're afraid to look upon victory, I should pluck those craven eyes out. There is no fear in the Grand General's eyes, only approval. He is pleased with this conquest.

    Walking the field with the Grand General, surveying the carnage, I ache for another foe. He is hobbled, a leg wound from the battle? If it pains him, he does not show it. A true Noxian. I do not like his pet, though; it picks over the dead, having earned nothing. His war hounds were more fitting company.

    Demacia will be within our grasp soon. I can feel it. I am ready to march. The Grand General insists that I rest. How can I rest when my enemies still live?

    Why do we mill about? The waiting eats at me. I'm left to my own devices. The bird watches. It's unsettling. Were it anyone else's, I would crush it.

    Fatigue sets in. I've never felt so... tired.

    Boram? Is that you? What are you whispering?

    Where am I?

    Captured? Kenneled like some dog. How?

    There was... the battle, the razing of the fortress, the quiet of the aftermath. Were we ambushed? I can't remember.

    I was wounded. I can feel the ragged gash... but no pain. They thought me dead. Now, I am their prize. Fate is laughing. I will not be caged! They will regret sparing me.

    Demacian worms! They parrot kind words, but they are ruthless all the same. This place is a dank pit. They bring no food. There is no torture. They do not make a show of me. I am left to rot.

    I remember my finest hour. I held a king by his throat and felt the final beat of his heart through my tightening grasp. I don't remember letting go. Is this your vengeance, Jarvan?

    I hear the triumphal march. Boots on stone. Faint, through the dungeon walls. The cadence of Noxian drums. I shall be free. Demacian blood will run in the streets!

    No one came. I heard no struggle. No retreat. Did I imagine it?

    There is no aching in this stump. I barely noticed the iron boot. It's caked in rust.

    When did I lose my leg?

    I still smell the blood. Battle. It brings comfort.

    The hunger gnaws. I have not slept. Time crawls. So tired.

    How long?

    So dark. This pit. I remember. Grand General. His whispering. What was it?

    Not who I think.

    Fading. Mustn't forget.

    Message. Cut. Remember.

    ''SION – Beware ravens.''

    FREE ME!

    BLOOD.

  6. Yorick

    Yorick

    The last survivor of a long-forgotten religious order, Yorick is both blessed and cursed with power over the dead. Trapped on the Shadow Isles, his only companions are the rotting corpses and shrieking spirits that he gathers to him. Yorick’s monstrous actions belie his noble purpose: to free his home from the curse of the Ruination.

    Even as a child, Yorick’s life was never normal. Raised in a fishing village at the very edge of the Blessed Isles, he always struggled to find acceptance. While most children his age were playing hide-and-seek, young Yorick was making friends of a different kind—the spirits of the recently deceased.

    At first, Yorick was terrified of his ability to see and hear the dead. Whenever someone in the village passed away, Yorick would lie awake all night, waiting for the chilling cry of a new visitor. He could not understand why they chose to haunt him, and why his parents believed the spirits to be nothing more than nightmares.

    In time, he came to realize the souls were not there to harm him. They were simply lost and needed help finding their way to the beyond. Since only Yorick was able to see these spirits, he took it upon himself to be their guide, escorting them to whatever awaited in eternity.

    The task was bittersweet. Yorick found that he enjoyed the company of ghosts, but each one he brought to rest meant saying farewell to another friend. To the dead, he was a savior, but to the living, he was a pariah. The villagers only saw a disturbed little boy who spoke to people who weren’t there.

    Tales of Yorick’s visions soon spread beyond his village, and drew the attention of a small order of monks who dwelled at the heart of the Blessed Isles. Its envoys traveled to Yorick’s island, believing he could become an asset to their faith.

    Yorick agreed to journey to their monastery, and there, he learned the ways of the Brethren of the Dusk and the true significance of their trappings. Every monk carried a spade as a symbol of their duty to conduct proper burial rites, which ensured souls would not lose their way. And each brother wore a vial of water drawn from the Blessed Isles’ sacred spring. These Tears of Life represented the monks’ duty to heal the living.

    Yet, no matter how he tried, Yorick could never gain the acceptance of the other monks. To them, he was tangible proof of things that should only be known through faith. They resented his power to easily perceive what they themselves had struggled their entire lives to understand. Shunned by his brothers, Yorick found himself alone again.

    One morning, as he tended to his duties in the cemetery, Yorick was interrupted by the sight of a pitch-black cloud roiling across the surface of the Blessed Isles, devouring everything in its path. Yorick tried to run, but the cloud quickly enveloped him and plunged him into shadow.

    All around Yorick, living things began to writhe and contort, corrupted by the foul magic in the Black Mist. People, animals, even plants began to transform into vile, ghoulish mockeries of their former selves. Whispers emanated from the turbulent air around him, and his brothers began ripping the vials of healing water from their necks, as if the objects were causing them great anguish. A moment later, Yorick watched in abject horror as the monks’ souls were ripped from their bodies, leaving cold, pale corpses behind.

    Among the quieting screams of his brethren, Yorick alone could hear voices within the mist.

    “Remove it. Join us. We will become one.”

    He felt his fingers grasping for the vial at his neck. Mustering all his resolve, Yorick forced his hands away from his throat and commanded the howling souls to stop. The Black Mist writhed violently, and darkness overtook him.

    When Yorick awoke, the winds had calmed, and the once-fertile lands had transformed into the grotesque hellscape of the Shadow Isles. Isolated tendrils of the Black Mist clung to him, trying to overtake the one living thing not yet corrupted. As the Mist wrapped itself around him, Yorick saw it suddenly recoil from the vial at his neck. Yorick clutched the blessed water, realizing it was all that kept him alive.

    In the days that followed, Yorick scoured the islands for survivors, but found only the twisted remnants of what once lived there. Everywhere he walked, he witnessed wretched spirits rising from the bodies of the dead.

    As he searched, Yorick slowly pieced together the events that led to the cataclysm: A king had arrived seeking to resurrect his queen, but instead, had doomed the Isles and everything on them.

    Yorick wished to find this “Ruined King” and undo the curse he had unleashed. But he felt powerless in the face of the seemingly endless death that surrounded him.

    Almost lost within his grief, Yorick began to speak to the spirits around him, attempting to find solace with them as he had as a child. Instead, as he communed with the Mist, corpses left their graves, guided by his voice. He realized the bodies he once laid to rest were now his to command.

    A glimmer of hope shone from the heart of his despair. To free the dead of the Shadow Isles, Yorick would wield their power and their strength.

    In order to end the curse, he would be forced to use it.

  7. Darkness Renews

    Darkness Renews

    Am I a god?

    He no longer knows. Once, perhaps, when the sun disc gleamed like gold atop the great Palace of Ten Thousand Pillars. He remembers carrying a withered ancient in his arms, and them both borne into the sky by the sun’s radiance. All his hurts and pain were washed away as the light remade him. If this memory is his, then was he once mortal? He thinks so, but cannot remember. His thoughts are a cloud of duneflies, myriad shattered memories buzzing angrily in his elongated skull.

    What is real? What am I now?

    This place, this cave under the sands. Is it real? He believes so, but he is no longer sure he can trust his senses. For as long as he can remember, he knew only darkness; awful, unending darkness that clung to him like a shroud. But then the darkness broke apart and he was hurled back into the light. He remembers clawing his way through the sand as the earth buckled and heaved, the living rock grinding as something long buried and all but forgotten heaved itself to the surface once again.

    Towering statues erupted from beneath the sand, vast and terrible in their aspect. Armored warriors with demonic heads loomed over him, ancient gods of a long dead culture. Bellicose phantoms rose from the sand and he fled their wrath, escaping the rising city as light blazed and the moons and stars wheeled overhead. He remembers staggering through the desert, his mind afire with visions of blood and betrayal, of titanic palaces and golden temples brought down in the blink of an eye. Centuries of progress undone for the sake of one man’s vanity and pride. Was it his? He does not know, but fears it might have been.

    The light that once remade his flesh now pains him. It burned him raw and seared his soul as he wandered the desert, lost and alone, tormented by a hatred he did not understand. He has taken refuge from its unforgiving light, but even here, squatting and weeping in this dripping cave, the Whisperer has found him. The shadow on the walls slithers around him; always muttering, always conspiring to feed his bitterness. He presses long, gnarled hands that end in vicious, ebon talons to his temples, but he cannot shut his constant companion in the darkness out. He never could.

    The Whisperer tells tales of his shame and guilt. It speaks of the thousands who died because of him, who never had the chance to live thanks to his failure. A part of him believes these to be honeyed falsehoods, twisted fictions told often enough that he can no longer sift truth from lies. The Whisperer reminds him of the light being shut away, showing him the jackal-face of his betrayer looking down as he condemned him to the abyssal dark for all eternity. Tears gather at the corners of his cataracted eyes and he angrily wipes them away. The Whisperer knows every secret path into his mind, twisting every certainty he once clung to, every virtue that made him the hero revered as a god throughout...Shurima!

    That name has meaning to him, but it fades like a shimmering mirage, remaining bound within the prison of his mind by chains of madness. His eyes, once so clear-sighted and piercing, are misted with the eons he spent in the endless dark. His skin was as tough as armored bronze, but is now dull and cracked, dust spilling from his many wounds like sand from an executioner’s hourglass. Perhaps he is dying. He thinks he might be, but the thought does not trouble him overmuch. He has lived an age and suffered too long to fear extinction.

    Worse, he is no longer sure he can die. He looks at the weapon before him, a crescent bladed axe without a handle. It belonged to a warrior king of Icathia, but a fleeting memory of breaking its haft as he had broken its bearer’s army returns to him. He remembers remaking it, but not why. Perhaps he will use it to slice open his ridged throat and see what happens. Will blood or dust flow? No, he will not die here. Not yet. The Whisperer tells him fate has another role for him. He has blood yet to spill, a thirst for vengeance yet to slake. The jackal-face of the one who condemned him to darkness floats in his mind, and each time he sees it, the hatred carved on his heart boils to the surface.

    He looks up at the cave walls as the shadows part, revealing the crude daubings of mortals. Ancient, flaking images, so faded as to be almost invisible, depict the desert city in all its glory. Rivers of cold, clear water flow in its pillared thoroughfares and the life-giving rays of the sun bring forth wondrous greenery from a newly fertile landscape. He sees a king in a hawk-headed helm atop a towering palace and a dark-robed figure at his side. Beneath them are two giants in armor wrought for war, one a hulking, crocodilian beast armed with a crescent-bladed axe, the other a jackal-headed warrior-scholar. In the reptilian form, he recognizes a mortal’s awed representation of his ascended incarnation. He turns his gaze upon the remaining warrior. Time has all but erased the angular script beneath the faded image, but enough is still legible for him to make out his betrayer’s name.

    “Nasus…” he says. “Brother…”

    And with the source of his torment named, his own identity is revealed like the sun emerging from behind a stormcloud.

    “I am Renekton,” he hisses through hooked teeth. “The Butcher of the Sands.”

    He lifts his crescent blade and rises to his full height as the dust of ages falls away from his armored form. Old wounds seal, broken skin knits afresh and color returns to his supple, jade crocodilian skin as purpose fills him. Once the sun remade him, but now darkness is his ally. Strength surges through his monstrously powerful body, muscles swelling and eyes burning red with hatred for Nasus. He hears the Whisperer speak once again, but he no longer heeds its voice. He clenches a clawed fist and touches the tip of his blade to the image of the jackal-headed warrior.

    “You left me alone in the darkness, brother,” he says. “You will die for that betrayal.”

  8. The Lost Tales of Ornn

    The Lost Tales of Ornn

    Matt Dunn

    “I have never seen the forgotten god. My grandmother told me these tales, but she never saw the forgotten god either—nor did her grandmother before her, or hers before her, a thousand times over. His legends endure only around crackling fires and meals of roasted fish. The further back we trace our ancestors, the truer the tales become.”

    The children’s weary faces lift a little higher. Firelight dances on their cheeks, but pain lives in their eyes.

    “Gods dwell around us, in the sky, in between clumps of soil, and behind the veil of stars. We need only to seek their favor, to channel their being into our hearts and deeds. For instance, on the sea, it is so cold that your eyeballs might freeze solid in their sockets. No, it’s true! But when sailors rub blubber on their faces and think about the Seal Sister, whose true name is forgotten, they are protected from the icy ocean winds.

    “Others, such as Volibear, refuse to allow their own legends to fade, and still stalk this world. He demands sacrifice and forces obedience, much like the Ursine…”

    They have all heard tales of the half-bear abominations. Fear makes the children lean closer to the fire.

    “Oh yes, little ones—we may speak later of the bearskinned storm-bearer, but the less said about him the better.”

    Like grandmother used to say, once they lean closer to the fire, they’re yours.

    “Instead, these stories concern the firstborn of the gods…”

    Ornn was the firstborn of his brothers and sisters. He leapt into the world, itching for a fight. This was not so easy, however. Trees were weak adversaries, snapping far too easily. Icebergs melted at his touch, running away into the sea.

    Frustrated, he punched a mountain. The mountain did not yield. Ornn was pleased by this, so he challenged the land itself to a good-natured brawl.

    As Ornn wrestled with the land, he dented and bruised it, shaping all of the Freljord that we know today. He headbutted mountains from the planes, and pounded down deep valleys. When he was tired, Ornn thanked the land for the glorious match. The land responded by opening a fiery pit, showing him its very heart, and he was honored to see it was a reflection of him: a fiery ram. The land had deemed Ornn worthy, and bestowed its secrets to him, gifting him the strength of primordial flame, for fire is the true agent of change.

    He looked at the landscape that was the result of his fight and nodded. It would do. After this, Ornn set himself to building tools and weapons.


    My ancestors must be smiling, for at this moment, a light snow begins to fall. Gentle flakes settle on the children’s furred hoods, and they stick out their tongues.

    “Did you know that there used to be no snow in the Freljord?” I ask them. The children look confused. “It’s true. Our lands have always been the coldest in the entire world, but in the early days there was only bitter, dry air, and no such things as stormclouds…”

    It was during the early, cloudless and cold days that Ornn built a house. He made it of the finest lumber. The magnificent home spanned three valleys. Can you imagine that? After completing his majestic Horn Hall, Ornn appraised his work.

    “Good,” he said. These were the days before language, so this was a compliment indeed.

    Now, his sister Anivia was annoyed. Ornn had felled her favorite perching trees to build his home. So she decided to teach him a lesson.

    While Ornn was sleeping, she flew in through his bedroom window. Then, she tickled his nose with one of her feathers, causing him to sneeze a gout of flame that set fire to the bedsheets! The bedsheets set the floor ablaze! Anivia panicked, and flapped her wings to fly away, but this only stoked the fire hotter with the dry Freljord air. Soon, all of Horn Hall was alight.

    The fire raged for days, darkening the skies with ash. Of course, Ornn slept through the whole thing. He awoke atop a pile of ashes in a very bad mood, for he had not had a restful sleep. But he did not know what Anivia had done. And to this day, she has never told him the truth.

    “I complimented my own handiwork, and look where it got me,” said Ornn, surveying the damage. “Never again will I pat myself on the back. I shall let the quality of the work speak for itself.”

    Ornn had one goal in particular for his next home: he did not want it to be flammable. He fashioned himself a spade, a lever, and a fork. With these tools, he could dig for ore, move mighty pillars, and eat the delicious spiced cherries he so enjoyed.

    He hammered and shaped chunks of ore until a black mountain stood. Inside was a great forge that channeled the primordial molten flame from deep within the earth. He was pleased with his Hearth-Home—but it was too hot inside to dwell comfortably, even for Ornn.

    So he dug a trench from the sea, straight to the mountain. The Seal Sister allowed cold waters to rush through the trench and cool the Hearth-Home. Great plumes of steam rose up. It took three days for the mountain to cool enough for Ornn. In that time, the ocean that fed the river dipped several inches.

    By then, so much steam had risen from the waters that the perpetual blue sky was mottled with darkening gray clouds. As these new puffy forms gathered and cooled, they grew heavier and heavier until they burst with snow.

    It snowed for a hundred years. This is why the Freljord still has so much snow today.


    One of the children frowns at me. “If Ornn did so much for the world, then why is it only you who knows the stories about him?” she asks. The girl is young, but has already seen so much hardship that her hair has several shocks of silver running through it.

    “There is one tale that answers this very question,” I reply. “Would you like to hear it?”

    The children’s eager faces say it all.

    Once, there were Three Sisters who needed Ornn’s help in saving their world. Ornn, however, did not care to help anyone save any world, anywhere. It was for personal reasons, and he did not elaborate on the matter. But this did not stop the Three Sisters journeying many days and nights to ask.

    “There are creatures of great and wicked magic that stalk our tribes,” the First Sister said. She had fierceness and war in her eyes. “They want to destroy all things and claim the world for themselves!”

    “This sounds like a problem,” Ornn said. He did not look up from his forging.

    “Then will you fight with us, and use your strength to slay the monsters?”

    Ornn grunted. This grunt meant “no” in such a way as to halt any more discussion. This was understood by all. If you heard this grunt, you would have thought the First Sister wise for not pressing the matter further.

    “These beings watch our every move,” the Second Sister said. There was hope and wisdom in her voice. “I would ask you to take the spade that once dug your mighty river, and use it to dig the deepest trench in all the world. Then we can lure the monsters into the pit ourselves, and solve our own problem.”

    Ornn grunted. The sound of this grunt meant “I will dig that hole,” and that everyone should stop talking immediately. This was understood by all. If you heard this grunt, you would have thought the Second Sister wise for not pressing the matter further.

    So Ornn dug them a trench, for a very deep hole can add much to a landscape. Also, he had planned on digging one anyway, and the proposed location was a fine spot. When Ornn was finished with the trench, he left the three sisters with nary a word, for he had already said far too much to them.

    “That is one deep hole,” the Second Sister said. “I pray it is deep enough.”

    Wind blew up from the freshly dug abyss with an otherworldly howl, as if to say that it was deep enough. If you had heard the abyss’ howl, you would have thought it wise that no one climbed down to measure its depth.

    Several years later, the sisters returned. They looked as if the battles with their foes had taken a toll.

    This time, the Third Sister spoke. Her icy breath reminded Ornn of the cold and dry days, long ago. “Ornn, Builder of All Things,” she began.

    “I did not build all things,” Ornn grumbled. Again, he did not look up from his forging. “Just some of them.”

    The Third Sister continued. “We come now to ask you one simple favor. The pit you dug is so deep and so wide that we cannot build even a single bridge across it. Teach me how to build a bridge that can never break, and I will do the work myself.”

    Ornn raised an eyebrow. He studied the Third Sister’s eyes. He did not trust her, for she had a scent of magic about her, and magic always makes sturdy things weaker. “There are many able bridge builders. Go and bother them.”

    “The other builders cannot make a bridge with the type of stone we have,” the Third Sister replied. “They claim it fell from the sky, and they cannot forge it for all their efforts.” She then presented a chunk of star metal.

    If you had seen the star metal, you would think it wise that only Ornn could possibly ever shape this material, for it was almost as stubborn and unyielding as him. Ornn agreed, but he would do the work alone, and required the star metal itself as payment.

    The Third Sister gave it to him, and he used it to forge a tool to help build the bridge.

    With that tool, and only that tool, Ornn built the bridge. The Second Sister felt bad about the Third Sister’s lie—for they did not need a bridge at all. She asked Ornn what sort of tool it was.

    “I used it to hammer,” Ornn said. “So I will call it ‘Hammer.’ I have said enough.”

    When he was out of sight, the Third Sister walked the length of the bridge, reciting strange incantations across the entire span. This turned the bridge into a crossbar that sealed the beasts below within the abyss. However, Ornn had been right, and the addition of magic ruined the quality of his work. Had the Three Sisters left it well enough alone, it would have lasted forever. Instead, the enchantment would slowly eat away at the masonry. It would take ages, though, so nobody paid it much mind, and the Three Sisters vowed never to speak of Ornn again.

    Ornn, meanwhile, realized he did not like people asking him favors, and threw his spade as far to the west as he could. Where it landed, no one knows, and its fate is lost to darkness.

    Then he turned east and threw his favorite eating fork as far as he could. It landed in the Great Sea. Some say, later, a mer-king found a powerful trident at the sea-bottom, and still uses it to rule his kingdom.

    Ornn was ready to throw his hammer into the night sky, but he could not bear to do it and decided to keep it. Were you to see Ornn and ask him if it is his favorite tool, he would scold you for thinking like a child. But in secret, he favors Hammer above all other things he has made.


    “Dawn brings the plumpest berries and the meatiest fish,” I say to the children. “We need to be rested.”

    They groan in unison and plead with me for one more story. Just one more story.

    “There is only one more story about Ornn left,” I tell them. “We should save it for another night…”

    Only when they pledge to do every chore and not complain about being too tired, do I relent.

    Everyone knows that you never challenge a troll to a drinking contest, don’t they? Even you little ones know not to make a bet with a troll, for trolls are sneaky and will always win. Also, everyone in the Freljord knows that the uglier a troll is, the luckier and more cunning it can be.

    Unfortunately, Ornn did not know any of these things.

    Grubgrack the Hideous was the oldest troll-kin in the world. His chest hair was so long, it got tangled up in his gnarled toes. Ugh! He would often trip over it and break his nose, which was bulbous and misshapen from being broken so many times. He only had two good teeth, one bad eye, and one worse eye. Warts and pimples covered his rotund belly. I will not tell you how he smelled. If I did, you would never eat fermented fish stew again.

    “Build me a door that will keep my treasure safe from thieves forever,” Grubgrack said to Ornn outside Hearth-Home, “and I will give you ten casks of my trollmead. It’s a family recipe.”

    Ornn dismissed his guest, but Grubgrack stuck out his foot to stop the door from closing. Ornn did not want the troll’s bunion-covered toes ruining the paint, so he let the creature go on.

    “Let us make a wager,” said the truly un-beautiful troll. “Whoever can finish a cask of trollmead first owes the other a debt.”

    “If it will make you go away, okay.” Ornn had never been beaten in a drinking contest. Everyone knew this back then, and now you do, too.

    “At least it will be good to have a drink,” Grubrack replied, and his smile warped one of the Hearth-Home’s pillars. While Ornn’s back was turned, the troll slipped a shard of True Ice into a cask and handed it to his challenger.

    They toasted in the jovial manner of the Freljord and drank. Ornn found the trollmead watered down, and he did not like it. However, Grubgrack was halfway through his cask. With his own cask still almost at the brim, Ornn tipped his head back further and drank until he thought he would drown.

    But Grubgrack slammed his empty cask down and belched, and the fire in the oven turned a sickly green! Ornn coughed and spluttered.

    “What is wrong?” Grubgrack teased him. “Are you choking?”

    Then Ornn noticed the True Ice in his drink. It was perpetually melting and watering down the trollmead. No matter how much he chugged, the True Ice had replaced it. He smashed the cask with one hand.

    “You cheated,” Ornn said. His angry voice set off an earthquake that sunk a few islands.

    “Of course! What other advantage would an ugly troll like me have against the mighty Ornn?” In truth, the ugliest trolls have almost all the advantages in the world, but Ornn did not spend much time with ugly trolls, so he wouldn’t know that, but now all of you little ones do. “A deal is a deal,” Grubgrack reminded him.

    “My word is as good as Hammer,” Ornn grumbled. “Even if I was cheated.”

    So Ornn labored for ten days and built the single best door anyone had ever built. He adorned it with a ram’s head, like his own, and the one at the heart of the Freljord. It was impervious to magic and lock-pickers alike. Grubgrack was so impressed with the quality of the door that he was speechless, which is very rare for a troll.

    Ornn fastened the door in front of the troll’s cave, which was on top of the troll’s mountain, and where all the ugliest troll-kin in history had hid their treasure.

    With a grunt, Ornn trundled off, leaving Grubgrack admiring his new door.

    When he had regained his wits, Grubgrack realized it had been a day since he last counted his gold, and he was growing anxious. But he could find no way to open the door! None at all.

    Grubgrack tried brute force. The ram-faced door did not budge. Then, he tried to strip the paint with his foul breath. Again, the door did not budge. Lastly, he tried to pry the hinges from the cave wall but, alas, the door was fixed to the mountain so firmly that the troll only hurt his shoulders trying to shake it loose. He was locked out.

    Grubgrack stormed into Ornn’s forge. “What trickery is this?” he shouted. His breath was so bad, the forge fire nearly flickered out.

    “There is no trickery,” Ornn replied, stoking the flames back to life. “You told me to build a door that would keep your treasure safe from thieves forever, and I did. This door will stand longer than the mountain it is on. No one can break it. I made it just as you asked.”

    “But I cannot get inside!” Grubgrack cried. “And I stole nothing from you!”

    “Time is more valuable than gold,” Ornn said. “So you are a thief, and my work is as good as my word.”

    Grubgrack tried for years to get back inside for his treasure, but the door never opened for him, and he could not even find the keyhole. With each attempt, the ram-headed door stared back at him, an eternal reminder of the time he cheated Ornn.

    And if you listen carefully, up in the mountains, you can hear greedy old Grubgrack’s wails of anguish before any avalanche, even to this day.


    The children are fast asleep, snuggled into each other around the fire. I carry them one by one to the orphans’ tent. Our tribe hasn’t much to share, but we are not the Winter’s Claw.

    The last child is still awake by the fire. He lies on his side.

    “Those stories aren’t real,” he says with the tiniest voice.

    It’s the legless boy. We found him half-dead after our own village had been raided. We couldn’t leave him—I couldn’t leave him—so I wrapped his wounds in bandages, and carried him on my shoulders.

    “I think they are made up. Or… changed to help us go to sleep.”

    “A story is as real as we believe it is,” I tell him, as I settle down next to him.

    “There is a god who is good, but he doesn’t care about us.”

    I nod slowly. “I can see why you would think that, but it is not true. There is one more story I can tell you. It was the last story my grandmother told me before I blossomed into womanhood. She wanted me to be ready, for it is not like the others. But I think you have seen enough to be ready. What do you think?”

    The boy nods. I draw him close to my chest and begin.

    Once, long before the splintering of the Freljord, Ornn had a legion of smiths who lived at the base of his mountain. They claimed to worship Ornn, but if you were to ask him, they were misguided, for he would say he had no followers. Still, it is true that they built themselves a little town and that it was filled with folk who wished to make the finest things in all the world.

    There were thousands of them. They made tools. They made plows. They made carts and armor and saddles. They built furnaces and homes. They called themselves the Hearthblood, for they never felt the biting cold of the Freljord, and could tolerate the immense heat bubbling beneath their bare feet on the slopes of Hearth-Home. They became the finest craftspeople in the world, and their workmanship was surpassed in quality only by Ornn’s.

    Occasionally, he would appraise their work. If he liked what one of the Hearthblood had wrought, he simply said “Passable.” This was a mighty compliment from Ornn, who had learned long ago to let good work speak for itself. Do you remember that tale?

    Ornn never admitted that he admired the Hearthblood but, deep inside his chest, his volcanic heart churned with respect for the hardworking people. They did not kneel or offer him sacrificed flesh. They did not turn his words into scriptures and spread them across the land to people who did not want to hear them. Instead, they focused on their work in silence. They were imaginative, resourceful, and hardworking. These Hearthblood folks made Ornn smile, although nobody knew because they couldn’t see the smile underneath his beard.

    One day, Volibear came to visit his brother Ornn.

    This was no friendly stop, for Ornn and his brother were never friendly, nor had they ever visited one another before. The great bear was going to make war and needed weapons for his army. Ornn saw the army—fierce aberrations, men twisted into other shapes by their efforts to please Volibear. They were simple, and fierce, and quick to anger.

    “Give them swords and axes,” Volibear demanded, with wicked intent. “Give them armor, and I will make it worth your while.”

    “No,” said Ornn, for he wanted no part in Volibear’s warmongering.

    “Fine,” said Volibear. “Have your followers do it instead. I do not care. Do this. I am your brother.”

    This irked Ornn so much that his great horns flared with molten heat. “The people in the town below do not follow me. They build for themselves. They are quiet and work hard. That is all.”

    But Volibear saw beneath his brother’s words to the fiery heart in his chest. For all his flaws, Volibear was very good at reading others.

    “They are a reflection of your own image.”

    Ornn’s horns grew red hot, and then white hot. “If I see you again, Volibear, I will beat you within an inch of your life,” he growled. If you had heard this threat, you would think it wise for Volibear to leave and never return.

    But Volibear loved fighting, and he was not wise, so he took a piece of armor from the walls of Ornn’s forge.

    “If you will not make me what I want, then I will take it.”

    With that, Ornn charged at Volibear and smashed him with his horns. It was so powerful a blow, the summit of the mountain shook.

    This was exactly what Volibear wanted. For centuries, he had grown jealous of the love the Hearthblood freely gave to his brother. It enraged the war-bear.

    They fought for eight days. They fought so hard, the base of the mountain trembled. So fierce was their fighting that molten stone exploded from the peak of Hearth-Home. Lighting strikes barraged the mountainside, and geysers of flame gushed from the cliffs. The skies grew black and red. The blood of the world ran through the highlands as the ground shook. People all over the Freljord saw the results of the battle between Volibear and Ornn.

    When the smoke cleared, the mountain had lost its peak. But worse, the Hearthblood were all dead, and their town was nothing but smoldering ruins and a fading memory.

    For many centuries, the half-mountain once called Hearth-Home has stood silent. Every now and then, a plume of smoke rises from the crater where the peak once stood. Some say it is Ornn, lighting his furnace to keep the fires under the surface of the world from going out. Others say he is building a great weapon that he will one day unleash.

    And there are others still, who believe Ornn was killed by Volibear, for he has not been seen in the Freljord since.


    “And so, Ornn’s name and tales have been lost to time and written out of the histories. These few stories, passed on around our meals of roasted fish, are all that remain.”

    “That is a sad tale, which means it is the truest,” the legless boy says, looking up at me. There is a tear in his eye. “What do you believe happened to Ornn?”

    “I believe when the Great Builder returns,” I tell him, “it will be to remake the world.”

    The boy laughs. “I would like to see that day.”

    “Maybe you will. Do not weep for the Hearthblood. Weep instead for the stories lost to war and time, for once they were more numerous than the stars. Repeat these tales so our children’s children can still hear our ancestors’ voices, and stoke the fire of the forge in our hearts.”

    In my own heart, I can feel my grandmother’s smile.

    It warms me. I feel no cold beneath my bare feet.

  9. The Spirit of Copperwood Glade

    The Spirit of Copperwood Glade

    Jared Rosen

    It is common in these dark days to speak of the Elderwood with some deference, as both the young and old know it as a place of great danger, filled with tricks and traps laid by the last true children of the wilds.

    Yet this was not always the case, and in the bygone age before the gods fell these fair folk did mingle with a wide-eyed humankind, both for good and ill. Tales of those misadventures exist even to this day―perhaps the last surviving stories of a more innocent time, captured and passed down so those who come after us will remember the magic that has been lost to witchery and shadow.

    But let us not speak of sad things! Here is but one telling of those touched by the old forest, and the strange creatures living within it. For the Elderwood was once home to brave knights, gentle dryads, and odd spirits large and small, and some reside there still; perhaps, if you are lucky and pure of heart, you may one day even meet one yourself...




    Many years ago, in a kingdom to the south of the great Elderwood, there lived a good-natured husband and wife who worked as toymakers. They had a young daughter whose name was Rowan, as gentle and pleasant as a child could be, and together they lived quite happily making all manner of playthings from the wood of the forest.

    The toys fashioned by Rowan’s parents were greatly desired, even by members of the noble houses, and because of this they became wealthy and well-renowned. The toys were never damaged no matter how roughly children played, and never grew old no matter how much time had passed, and each was a work of art unique in everything but name, never to be made again―for this was the magic of the Elderwood, such as it was back then.

    It had been said that Rowan’s great-grandfather had once saved a fledgling spirit, and in return his family had been blessed for one-hundred-and-two years, so that they might harvest a single tree each year and from it make as many creations as they desired. No creature would harm him or his descendants, even the Great Guardian Hecarim, so long as his family never turned against the denizens of the forest, and not more than a single tree was taken on the first day of spring. They must also live away from the walls of the city, to signify the bond of spirit and man, and in return the Elderwood would extend its protection to their kin forevermore.

    Rowan’s family did respect the terms of this agreement for one-hundred-and-one years, and they were joyful for it.

    On the eve of the one-hundred-and-second year, a nobleman from a foreign land visited Rowan and her parents. His name was Brín, and he fancied himself a king, though in truth his lands were small and his influence was quite minor among the lords and ladies of the kingdoms. As such he was obsessed with baubles giving the appearance of wealth and status, and so mesmerized by these wooden toys that he decided he must have as many as he could, so that in his court they might be considered commonplace.

    “Honored toymaker,” he declared, “these treasures are priceless, and yet ye would sell them for such a pittance to the children of this land. Is it not more prudent to create them for a noble such as I? I could pay thee greatly, and fill thy coffers, so thy family may never want again.”

    But Rowan’s father refused, as the Elderwood provided all the family needed. “I do not wish to sell my wares for profit, though their fame has blessed me greatly. I strive only to honor my agreement with the great forest, as my father did, and his father before.”

    “Honored toymaker,” declared Brín, “thy fame is known throughout the lands, and yet ye would live among the edges of the untamed wilds. Craft these treasures in the name of my house, and I will build ye a great manse upon the riverbank, so ye might be the envy of all other men.”

    Again, Rowan’s father refused, as even when they could harvest the trees no further, his family would always have a place among the fair folk of the Elderwood. “I am sorry,” he said, “but ye may purchase any wares within these walls, and bring them back to thy court. They never age or wear, and I am sure that will suffice.”

    Now Brín did become furious. “If thou would’st reject such a generous offer, I will burn thy workshop to the ground. The Elderwood does not extend as far as my kingdom, and by the time its children come to thine aid thy life will be spent, and thy family slaughtered. I will take these treasures for my own, and that will be the end of it.”

    With this, Rowan’s father relented, and the lord Brín would return one month hence, to claim every toy crafted from the final gifted tree.

    “Father,” said Rowan, for she knew much despite her years, “what will we do? Though his lands are few, that man is a lord nonetheless, and might call upon a great many knights.”

    “True,” said Rowan’s father, “but in his hubris he disregards the spirits of the wood. Take warm clothes from thy mother, and a bindle of foodstuffs, and go to the place called Copperwood Glade. There, thy eyes will fall upon a great tree as hard as armor plate. Sleep softly at its base, and the spirit that blesses this house will appear in a dream to barter with ye. But beware, for it is not a kind spirit, but a violent one. If thy words are false, or thy offers unfair, or it senses darkness in thy heart, then it will cut thy soul away, and thy body will never wake.”

    And so Rowan did take warm clothes from her mother, and a bindle of food, and travel into the Elderwood, as her parents raced to carve toys for the lord Brín, in case her quest failed.




    Before long Rowan did stumble upon a quiet glade apart from the forest, at its center an ancient tree whose bark shone like polished copper. Around it were the bones of many people, their tattered belongings covered in deep, green moss. Rowan could not hear the birds or the streams of the whispers of the countless spirits in this place―only silence, as though not even the wind would dare disturb its countless secrets. She felt a great dread here, as though she were being watched, but despite her fear she unpacked her bindle, and buttoned up her warm coat, and rested herself against the base of the copperwood tree as her father had told her to do.

    Soon enough, she fell deeply asleep. The sun’s rays danced across her cheeks, and it seemed that these old bones strewn about were barely a bother anymore.

    She awoke in the dead of night, to the sound of a hymn.

    Now Rowan was brave and kind, but the words creaked and moaned like a beetle-filled log, and rustled like the branches of an old, dead willow, and soon enough her fear returned to her. Her father’s warning did echo in her ears, warning of a vicious thing, and so Rowan cried out, “Art thou the spirit of Copperwood Glade?”

    And for a while the hymn continued, as if to answer the question.

    Then the logs and the moss and the branches and the trees grew still, and the hymn ceased, and a strange, misshapen apparition did appear at the edges of the glade. Its arms hung low, and ended in sharpened blades, and its head turned unnaturally against its strange wooden body, and it looked at Rowan without expression.

    “Hwæt þú gewilnunge mædencild?” said the spirit, its voice creaking like rotten timber.

    But this was the old tongue, older by far even than Rowan’s great-grandfather, and she could not understand it.

    “Ah,” said the spirit, “it has been many years since thy ancestor lent me his aid. Forgive me, for time does not pass for us as it does for thee, and often I confuse the mortal tongues. I am called Nocturne, and I am the spirit you seek. What dost thou desire, child? I wish to hear thy words. But speak not falsely, or I will cut thy soul away, and thy body will rot in the glade with those others who have aimed to trick a creature such as I.”

    Yet the spirit did not draw closer, and Rowan’s fear would not subside.

    “O, Nocturne,” she said. “One-hundred-and-one years have passed since ye blessed my house, and this year will be the last. We have always honored thy will, and the will of the Elderwood, and from this we will never falter. But a lord named Brín now threatens us with death, and we entreat thee for protection.”

    “Ah,” said Nocturne, drawing closer. Rowan saw that he floated above the ground, and scraped his long blades across it as he went, and the bones beneath them were sliced clean in twain as though they were made from air. “I have heard of this Brín, and his lands to the west, where the air is warm and the forest thin. Should he slay thy family and steal thy treasures, I promise to take his life in return.”

    “O, Nocturne,” replied Rowan, “we are unlike spirits of the wood. We have but a single life, and when it is spent go from this world hence, and do not return. Couldst thou act against him now? Would that I could offer something to a spirit such as thee, in payment...”

    “Ah,” said Nocturne, drawing closer still. His hands trembled in excitement, and his blades clicked as they cut the stones and armor and paltry belongings scattered before him, and Rowan did feel within him a thirst for violence. “Perhaps if I had something fresh to eat, and something warm to wear, then I could make the journey westward.”

    And Rowan did give Nocturne her bindle of foodstuffs, and her warm clothes, despite his body of bark and blades.

    “Ah,” said Nocturne, rising up before Rowan, his carved face peering into her eyes. “But are thy words true? I wonder, what is the content of thy heart?”

    And he sank a blade deep inside her chest, and raised her body high above his head. Yet Rowan was silent, and resolute, for she knew her fate when she saw the bones scattered about Copperwood Glade, and had accepted it gladly.

    Nocturne then lowered Rowan, and placed her before him, and her wounds were healed. “Your words are spoken truly, and your offerings are given freely, and your heart is kind. You will not die upon this day. Go back to your home, and live your life, and the lord Brín will never trouble thee again.”

    And Rowan did thank the spirit, and when she awoke she returned to her home at the edge of the Elderwood, and her family went on to take the final tree and then lived happily for many generations until they became one with the forest, as was the agreement they had struck so many years before.




    As for Lord Brín, he and his knights were slain by a vicious spirit while they rested, and his kingdom fell into a dark slumber from which it never awakened. The Elderwood grew quickly towards these lands, and consumed them utterly within the year, with nary a soul escaping. One can still find their ruins in the place now known as Somberwood, where it is said the spirit Nocturne visits from time-to-time, to admire his handiwork.

  10. An Old Friend

    An Old Friend

    Ryze would have been cold if his body wasn’t simmering with nervous energy. With all that weighed on him that day, the harsh Freljordian elements scarcely seemed to have an effect. Neither was he daunted by the distant howl of a hungry ice troll. He had come to do a job. Not one he relished, but one that had to be done, and one he could no longer avoid.

    As he approached the gates, he could hear the rustling of fur cloaks over pine timber as the warriors of the tribe rushed to inspect him. In seconds, their spears were poised atop the gate, ready to kill, should he prove unwelcome.

    “I’ve come to see Yago,” said Ryze, pulling back the hood of his cloak just enough to reveal his violet skin. “It’s urgent.”

    The stoic faces of the warriors atop the fence flashed with surprise at the sight of the Rune Mage. They climbed down and worked in unison to open the heavy hardwood gates, which seemed to croak apprehensively at the sight of the interloper. This was not a place that saw many visitors, and those it did see usually ended up on pikes as a deterrent to others. Ryze, on the other hand, had a reputation that granted him access to even the most hostile regions of Runeterra—

    —For a few minutes, anyway, if no problems arise, he thought.

    His face betrayed none of those uncertainties as he walked between the columns of fierce, wind-chapped faces that seemed to judge him, looking for any reason to try him. A young boy, no more than five, gaped at Ryze, bravely leaving his grandmother’s side for a closer look.

    “Are you a warlock?” asked the boy.

    “Something like that,” replied Ryze, barely glancing at the boy as he continued his stride.

    He found the path that led toward the rear of the fortification. To his surprise, the village had hardly changed since he had last seen it, many years before. He made his way to an unmistakable structure of domed crystalline ice, its brilliant azure hue standing out among the dull surroundings of wood and earth.

    He was always a wise man. Maybe he’ll cooperate, thought Ryze as he entered the temple, steeling himself for whatever lay in wait.

    Inside, an old frost mage was pouring wine into a dish on an altar. He turned to see Ryze approaching, and seemed to judge him silently. Ryze felt his heart sink in dread. After a moment, the man smiled, and embraced Ryze like a long-lost brother.

    “You look thin,” said the mage. “You should eat something.”

    “You shouldn’t,” replied Ryze, nodding to Yago’s slightly sagging paunch.

    The two friends laughed long and easily, as if they had never been apart. Ryze slowly felt his guard begin to drop. There were very few people in the world he would call friend, and it did his soul good to talk to one. He and Yago spent the next hour reminiscing, eating, and catching up. Ryze had forgotten how good it felt to converse with another human being. He could easily stay a fortnight with Yago, drinking wine and sharing tales of triumph and loss.

    “What brings you so deep into the Freljord?” asked Yago at last.

    The question jolted Ryze back to reality. He quickly recalled the words he’d carefully prepared for this point in the conversation. He told a story of his days in Shurima. He’d gone to investigate a tribe of nomads that had swelled in wealth and land, to the size of a small kingdom, almost overnight. On closer inspection, Ryze found a World Rune in their possession. They resisted, and…

    Ryze lowered his tone to suit the silence of the room. He explained that sometimes awful things must be done for the world to remain intact. Sometimes those awful things are better than the horrible cataclysm that would otherwise unfold.

    “They must be kept safe,” said Ryze, finally coming to his point. “All of them.”

    Yago nodded grimly, and the warmth that had been rekindled between the two friends instantly evaporated.

    “You would take it from us, knowing it is all that keeps the trolls away?” asked Yago.

    “You knew this would come,” said Ryze, offering no solution. “You’ve known for years.”

    “Give us more time. In the spring, we will head south. What chance do we have in winter?”

    “You’ve said those words before,” Ryze said coldly.

    To his surprise, Yago took him by the hands, making a gentle plea.

    “There are many children among us. And three of our women are swollen with child. You would doom us all?” asked Yago desperately.

    “How many are in this village?” asked Ryze.

    “Ninety-two,” replied Yago.

    “And how many are in the world?”

    Yago fell silent.

    “It can wait no longer. Dark forces gather to take it. It leaves with me today,” Ryze demanded.

    “You would use it for yourself,” accused Yago, erupting in a jealous rage.

    Ryze looked into Yago’s face to see that it had been transfigured into a scowling visage—that of a fiend, no longer recognizable as the man Ryze once had once known. Ryze started to explain that he had learned long ago not to use the Runes, that doing so would always come with too high a price. But he could tell this madman before him was not one to be reasoned with.

    Suddenly, Ryze felt a severe pain, and found himself writhing on the floor, saliva dripping from his mouth. He looked up to see Yago in a casting stance, his fingers crackling with power that no mortal being should possess. Coming to his senses, Ryze rooted the frost mage in place with a ring of arcane power, giving himself just enough time to get to his feet.

    Ryze and Yago circled each other, clashing with powers the world had not seen in ages. Yago seared Ryze’s flesh with what felt like the power of twenty suns. Ryze countered with a potent series of arcane bursts. After what seemed like hours, the combined power of their attacks breached the walls of the temple, and brought the thick ice dome crumbling down upon them.

    Badly wounded, Ryze dug himself out of the rubble and got to his knees. He saw a blurred image of Yago, battered, and fumbling to open a lockbox that he’d dug out of the debris. Ryze could tell by the lust in his eyes what he was reaching for, and what would surely happen once he had it.

    With his magic energy drained, Ryze leapt on the back of his old friend and began to garrote him with the belt from his own robe. He felt nothing; the man who he had loved deeply just minutes ago was now merely a task in need of completion. Yago struggled mightily, his legs flailing, searching for a foothold. Then he fell dead.

    Ryze pulled a key from Yago’s necklace and unlocked the box. He removed the World Rune, its otherworldly pulse beating with a warm orange glow. Wrapping the Rune in a scrap of his dead comrade’s robe, he gingerly placed it in his satchel and hobbled out of the temple, breathing a mournful sigh at the loss of another friend.

    The Rune Mage limped toward the village gate, past the same wind-chapped faces that had watched him arrive. He looked askance at them, expecting an attack, but the villagers made no move to stop him. These were no longer fierce defenders; these were people who looked stunned to be facing their own end. They looked at Ryze with big, helpless eyes.

    “What are we to do?” asked the grandmother, with the young boy still clutching her furs.

    “I’d leave,” said Ryze.

    He knew if they stayed, the trolls would descend on the village come nightfall, leaving none alive. And outside the village, worse dangers lurked.

    “Can’t we come with you?” called the young boy.

    Ryze paused. Part of him—a vestige of irrational compassion deep within—screamed, Take them. Protect them. Forget about the rest of the world.

    But he knew he couldn’t. Ryze trudged into the deep Freljordian snow, choosing not to look back at the faces of those he was leaving. For these were the faces of the dead, and his business was with those who could still be saved.

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