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The Lost Tales of Ornn

Matt Dunn

“I have never seen the forgotten god. My grandmother told me these tales, but she never saw the forgotten god either—nor did her grandmother before her, or hers before her, a thousand times over. His legends endure only around crackling fires and meals of roasted fish. The further back we trace our ancestors, the truer the tales become.”

The children’s weary faces lift a little higher. Firelight dances on their cheeks, but pain lives in their eyes.

“Gods dwell around us, in the sky, in between clumps of soil, and behind the veil of stars. We need only to seek their favor, to channel their being into our hearts and deeds. For instance, on the sea, it is so cold that your eyeballs might freeze solid in their sockets. No, it’s true! But when sailors rub blubber on their faces and think about the Seal Sister, whose true name is forgotten, they are protected from the icy ocean winds.

“Others, such as Volibear, refuse to allow their own legends to fade, and still stalk this world. He demands sacrifice and forces obedience, much like the Ursine…”

They have all heard tales of the half-bear abominations. Fear makes the children lean closer to the fire.

“Oh yes, little ones—we may speak later of the bearskinned storm-bearer, but the less said about him the better.”

Like grandmother used to say, once they lean closer to the fire, they’re yours.

“Instead, these stories concern the firstborn of the gods…”

Ornn was the firstborn of his brothers and sisters. He leapt into the world, itching for a fight. This was not so easy, however. Trees were weak adversaries, snapping far too easily. Icebergs melted at his touch, running away into the sea.

Frustrated, he punched a mountain. The mountain did not yield. Ornn was pleased by this, so he challenged the land itself to a good-natured brawl.

As Ornn wrestled with the land, he dented and bruised it, shaping all of the Freljord that we know today. He headbutted mountains from the planes, and pounded down deep valleys. When he was tired, Ornn thanked the land for the glorious match. The land responded by opening a fiery pit, showing him its very heart, and he was honored to see it was a reflection of him: a fiery ram. The land had deemed Ornn worthy, and bestowed its secrets to him, gifting him the strength of primordial flame, for fire is the true agent of change.

He looked at the landscape that was the result of his fight and nodded. It would do. After this, Ornn set himself to building tools and weapons.


My ancestors must be smiling, for at this moment, a light snow begins to fall. Gentle flakes settle on the children’s furred hoods, and they stick out their tongues.

“Did you know that there used to be no snow in the Freljord?” I ask them. The children look confused. “It’s true. Our lands have always been the coldest in the entire world, but in the early days there was only bitter, dry air, and no such things as stormclouds…”

It was during the early, cloudless and cold days that Ornn built a house. He made it of the finest lumber. The magnificent home spanned three valleys. Can you imagine that? After completing his majestic Horn Hall, Ornn appraised his work.

“Good,” he said. These were the days before language, so this was a compliment indeed.

Now, his sister Anivia was annoyed. Ornn had felled her favorite perching trees to build his home. So she decided to teach him a lesson.

While Ornn was sleeping, she flew in through his bedroom window. Then, she tickled his nose with one of her feathers, causing him to sneeze a gout of flame that set fire to the bedsheets! The bedsheets set the floor ablaze! Anivia panicked, and flapped her wings to fly away, but this only stoked the fire hotter with the dry Freljord air. Soon, all of Horn Hall was alight.

The fire raged for days, darkening the skies with ash. Of course, Ornn slept through the whole thing. He awoke atop a pile of ashes in a very bad mood, for he had not had a restful sleep. But he did not know what Anivia had done. And to this day, she has never told him the truth.

“I complimented my own handiwork, and look where it got me,” said Ornn, surveying the damage. “Never again will I pat myself on the back. I shall let the quality of the work speak for itself.”

Ornn had one goal in particular for his next home: he did not want it to be flammable. He fashioned himself a spade, a lever, and a fork. With these tools, he could dig for ore, move mighty pillars, and eat the delicious spiced cherries he so enjoyed.

He hammered and shaped chunks of ore until a black mountain stood. Inside was a great forge that channeled the primordial molten flame from deep within the earth. He was pleased with his Hearth-Home—but it was too hot inside to dwell comfortably, even for Ornn.

So he dug a trench from the sea, straight to the mountain. The Seal Sister allowed cold waters to rush through the trench and cool the Hearth-Home. Great plumes of steam rose up. It took three days for the mountain to cool enough for Ornn. In that time, the ocean that fed the river dipped several inches.

By then, so much steam had risen from the waters that the perpetual blue sky was mottled with darkening gray clouds. As these new puffy forms gathered and cooled, they grew heavier and heavier until they burst with snow.

It snowed for a hundred years. This is why the Freljord still has so much snow today.


One of the children frowns at me. “If Ornn did so much for the world, then why is it only you who knows the stories about him?” she asks. The girl is young, but has already seen so much hardship that her hair has several shocks of silver running through it.

“There is one tale that answers this very question,” I reply. “Would you like to hear it?”

The children’s eager faces say it all.

Once, there were Three Sisters who needed Ornn’s help in saving their world. Ornn, however, did not care to help anyone save any world, anywhere. It was for personal reasons, and he did not elaborate on the matter. But this did not stop the Three Sisters journeying many days and nights to ask.

“There are creatures of great and wicked magic that stalk our tribes,” the First Sister said. She had fierceness and war in her eyes. “They want to destroy all things and claim the world for themselves!”

“This sounds like a problem,” Ornn said. He did not look up from his forging.

“Then will you fight with us, and use your strength to slay the monsters?”

Ornn grunted. This grunt meant “no” in such a way as to halt any more discussion. This was understood by all. If you heard this grunt, you would have thought the First Sister wise for not pressing the matter further.

“These beings watch our every move,” the Second Sister said. There was hope and wisdom in her voice. “I would ask you to take the spade that once dug your mighty river, and use it to dig the deepest trench in all the world. Then we can lure the monsters into the pit ourselves, and solve our own problem.”

Ornn grunted. The sound of this grunt meant “I will dig that hole,” and that everyone should stop talking immediately. This was understood by all. If you heard this grunt, you would have thought the Second Sister wise for not pressing the matter further.

So Ornn dug them a trench, for a very deep hole can add much to a landscape. Also, he had planned on digging one anyway, and the proposed location was a fine spot. When Ornn was finished with the trench, he left the three sisters with nary a word, for he had already said far too much to them.

“That is one deep hole,” the Second Sister said. “I pray it is deep enough.”

Wind blew up from the freshly dug abyss with an otherworldly howl, as if to say that it was deep enough. If you had heard the abyss’ howl, you would have thought it wise that no one climbed down to measure its depth.

Several years later, the sisters returned. They looked as if the battles with their foes had taken a toll.

This time, the Third Sister spoke. Her icy breath reminded Ornn of the cold and dry days, long ago. “Ornn, Builder of All Things,” she began.

“I did not build all things,” Ornn grumbled. Again, he did not look up from his forging. “Just some of them.”

The Third Sister continued. “We come now to ask you one simple favor. The pit you dug is so deep and so wide that we cannot build even a single bridge across it. Teach me how to build a bridge that can never break, and I will do the work myself.”

Ornn raised an eyebrow. He studied the Third Sister’s eyes. He did not trust her, for she had a scent of magic about her, and magic always makes sturdy things weaker. “There are many able bridge builders. Go and bother them.”

“The other builders cannot make a bridge with the type of stone we have,” the Third Sister replied. “They claim it fell from the sky, and they cannot forge it for all their efforts.” She then presented a chunk of star metal.

If you had seen the star metal, you would think it wise that only Ornn could possibly ever shape this material, for it was almost as stubborn and unyielding as him. Ornn agreed, but he would do the work alone, and required the star metal itself as payment.

The Third Sister gave it to him, and he used it to forge a tool to help build the bridge.

With that tool, and only that tool, Ornn built the bridge. The Second Sister felt bad about the Third Sister’s lie—for they did not need a bridge at all. She asked Ornn what sort of tool it was.

“I used it to hammer,” Ornn said. “So I will call it ‘Hammer.’ I have said enough.”

When he was out of sight, the Third Sister walked the length of the bridge, reciting strange incantations across the entire span. This turned the bridge into a crossbar that sealed the beasts below within the abyss. However, Ornn had been right, and the addition of magic ruined the quality of his work. Had the Three Sisters left it well enough alone, it would have lasted forever. Instead, the enchantment would slowly eat away at the masonry. It would take ages, though, so nobody paid it much mind, and the Three Sisters vowed never to speak of Ornn again.

Ornn, meanwhile, realized he did not like people asking him favors, and threw his spade as far to the west as he could. Where it landed, no one knows, and its fate is lost to darkness.

Then he turned east and threw his favorite eating fork as far as he could. It landed in the Great Sea. Some say, later, a mer-king found a powerful trident at the sea-bottom, and still uses it to rule his kingdom.

Ornn was ready to throw his hammer into the night sky, but he could not bear to do it and decided to keep it. Were you to see Ornn and ask him if it is his favorite tool, he would scold you for thinking like a child. But in secret, he favors Hammer above all other things he has made.


“Dawn brings the plumpest berries and the meatiest fish,” I say to the children. “We need to be rested.”

They groan in unison and plead with me for one more story. Just one more story.

“There is only one more story about Ornn left,” I tell them. “We should save it for another night…”

Only when they pledge to do every chore and not complain about being too tired, do I relent.

Everyone knows that you never challenge a troll to a drinking contest, don’t they? Even you little ones know not to make a bet with a troll, for trolls are sneaky and will always win. Also, everyone in the Freljord knows that the uglier a troll is, the luckier and more cunning it can be.

Unfortunately, Ornn did not know any of these things.

Grubgrack the Hideous was the oldest troll-kin in the world. His chest hair was so long, it got tangled up in his gnarled toes. Ugh! He would often trip over it and break his nose, which was bulbous and misshapen from being broken so many times. He only had two good teeth, one bad eye, and one worse eye. Warts and pimples covered his rotund belly. I will not tell you how he smelled. If I did, you would never eat fermented fish stew again.

“Build me a door that will keep my treasure safe from thieves forever,” Grubgrack said to Ornn outside Hearth-Home, “and I will give you ten casks of my trollmead. It’s a family recipe.”

Ornn dismissed his guest, but Grubgrack stuck out his foot to stop the door from closing. Ornn did not want the troll’s bunion-covered toes ruining the paint, so he let the creature go on.

“Let us make a wager,” said the truly un-beautiful troll. “Whoever can finish a cask of trollmead first owes the other a debt.”

“If it will make you go away, okay.” Ornn had never been beaten in a drinking contest. Everyone knew this back then, and now you do, too.

“At least it will be good to have a drink,” Grubrack replied, and his smile warped one of the Hearth-Home’s pillars. While Ornn’s back was turned, the troll slipped a shard of True Ice into a cask and handed it to his challenger.

They toasted in the jovial manner of the Freljord and drank. Ornn found the trollmead watered down, and he did not like it. However, Grubgrack was halfway through his cask. With his own cask still almost at the brim, Ornn tipped his head back further and drank until he thought he would drown.

But Grubgrack slammed his empty cask down and belched, and the fire in the oven turned a sickly green! Ornn coughed and spluttered.

“What is wrong?” Grubgrack teased him. “Are you choking?”

Then Ornn noticed the True Ice in his drink. It was perpetually melting and watering down the trollmead. No matter how much he chugged, the True Ice had replaced it. He smashed the cask with one hand.

“You cheated,” Ornn said. His angry voice set off an earthquake that sunk a few islands.

“Of course! What other advantage would an ugly troll like me have against the mighty Ornn?” In truth, the ugliest trolls have almost all the advantages in the world, but Ornn did not spend much time with ugly trolls, so he wouldn’t know that, but now all of you little ones do. “A deal is a deal,” Grubgrack reminded him.

“My word is as good as Hammer,” Ornn grumbled. “Even if I was cheated.”

So Ornn labored for ten days and built the single best door anyone had ever built. He adorned it with a ram’s head, like his own, and the one at the heart of the Freljord. It was impervious to magic and lock-pickers alike. Grubgrack was so impressed with the quality of the door that he was speechless, which is very rare for a troll.

Ornn fastened the door in front of the troll’s cave, which was on top of the troll’s mountain, and where all the ugliest troll-kin in history had hid their treasure.

With a grunt, Ornn trundled off, leaving Grubgrack admiring his new door.

When he had regained his wits, Grubgrack realized it had been a day since he last counted his gold, and he was growing anxious. But he could find no way to open the door! None at all.

Grubgrack tried brute force. The ram-faced door did not budge. Then, he tried to strip the paint with his foul breath. Again, the door did not budge. Lastly, he tried to pry the hinges from the cave wall but, alas, the door was fixed to the mountain so firmly that the troll only hurt his shoulders trying to shake it loose. He was locked out.

Grubgrack stormed into Ornn’s forge. “What trickery is this?” he shouted. His breath was so bad, the forge fire nearly flickered out.

“There is no trickery,” Ornn replied, stoking the flames back to life. “You told me to build a door that would keep your treasure safe from thieves forever, and I did. This door will stand longer than the mountain it is on. No one can break it. I made it just as you asked.”

“But I cannot get inside!” Grubgrack cried. “And I stole nothing from you!”

“Time is more valuable than gold,” Ornn said. “So you are a thief, and my work is as good as my word.”

Grubgrack tried for years to get back inside for his treasure, but the door never opened for him, and he could not even find the keyhole. With each attempt, the ram-headed door stared back at him, an eternal reminder of the time he cheated Ornn.

And if you listen carefully, up in the mountains, you can hear greedy old Grubgrack’s wails of anguish before any avalanche, even to this day.


The children are fast asleep, snuggled into each other around the fire. I carry them one by one to the orphans’ tent. Our tribe hasn’t much to share, but we are not the Winter’s Claw.

The last child is still awake by the fire. He lies on his side.

“Those stories aren’t real,” he says with the tiniest voice.

It’s the legless boy. We found him half-dead after our own village had been raided. We couldn’t leave him—I couldn’t leave him—so I wrapped his wounds in bandages, and carried him on my shoulders.

“I think they are made up. Or… changed to help us go to sleep.”

“A story is as real as we believe it is,” I tell him, as I settle down next to him.

“There is a god who is good, but he doesn’t care about us.”

I nod slowly. “I can see why you would think that, but it is not true. There is one more story I can tell you. It was the last story my grandmother told me before I blossomed into womanhood. She wanted me to be ready, for it is not like the others. But I think you have seen enough to be ready. What do you think?”

The boy nods. I draw him close to my chest and begin.

Once, long before the splintering of the Freljord, Ornn had a legion of smiths who lived at the base of his mountain. They claimed to worship Ornn, but if you were to ask him, they were misguided, for he would say he had no followers. Still, it is true that they built themselves a little town and that it was filled with folk who wished to make the finest things in all the world.

There were thousands of them. They made tools. They made plows. They made carts and armor and saddles. They built furnaces and homes. They called themselves the Hearthblood, for they never felt the biting cold of the Freljord, and could tolerate the immense heat bubbling beneath their bare feet on the slopes of Hearth-Home. They became the finest craftspeople in the world, and their workmanship was surpassed in quality only by Ornn’s.

Occasionally, he would appraise their work. If he liked what one of the Hearthblood had wrought, he simply said “Passable.” This was a mighty compliment from Ornn, who had learned long ago to let good work speak for itself. Do you remember that tale?

Ornn never admitted that he admired the Hearthblood but, deep inside his chest, his volcanic heart churned with respect for the hardworking people. They did not kneel or offer him sacrificed flesh. They did not turn his words into scriptures and spread them across the land to people who did not want to hear them. Instead, they focused on their work in silence. They were imaginative, resourceful, and hardworking. These Hearthblood folks made Ornn smile, although nobody knew because they couldn’t see the smile underneath his beard.

One day, Volibear came to visit his brother Ornn.

This was no friendly stop, for Ornn and his brother were never friendly, nor had they ever visited one another before. The great bear was going to make war and needed weapons for his army. Ornn saw the army—fierce aberrations, men twisted into other shapes by their efforts to please Volibear. They were simple, and fierce, and quick to anger.

“Give them swords and axes,” Volibear demanded, with wicked intent. “Give them armor, and I will make it worth your while.”

“No,” said Ornn, for he wanted no part in Volibear’s warmongering.

“Fine,” said Volibear. “Have your followers do it instead. I do not care. Do this. I am your brother.”

This irked Ornn so much that his great horns flared with molten heat. “The people in the town below do not follow me. They build for themselves. They are quiet and work hard. That is all.”

But Volibear saw beneath his brother’s words to the fiery heart in his chest. For all his flaws, Volibear was very good at reading others.

“They are a reflection of your own image.”

Ornn’s horns grew red hot, and then white hot. “If I see you again, Volibear, I will beat you within an inch of your life,” he growled. If you had heard this threat, you would think it wise for Volibear to leave and never return.

But Volibear loved fighting, and he was not wise, so he took a piece of armor from the walls of Ornn’s forge.

“If you will not make me what I want, then I will take it.”

With that, Ornn charged at Volibear and smashed him with his horns. It was so powerful a blow, the summit of the mountain shook.

This was exactly what Volibear wanted. For centuries, he had grown jealous of the love the Hearthblood freely gave to his brother. It enraged the war-bear.

They fought for eight days. They fought so hard, the base of the mountain trembled. So fierce was their fighting that molten stone exploded from the peak of Hearth-Home. Lighting strikes barraged the mountainside, and geysers of flame gushed from the cliffs. The skies grew black and red. The blood of the world ran through the highlands as the ground shook. People all over the Freljord saw the results of the battle between Volibear and Ornn.

When the smoke cleared, the mountain had lost its peak. But worse, the Hearthblood were all dead, and their town was nothing but smoldering ruins and a fading memory.

For many centuries, the half-mountain once called Hearth-Home has stood silent. Every now and then, a plume of smoke rises from the crater where the peak once stood. Some say it is Ornn, lighting his furnace to keep the fires under the surface of the world from going out. Others say he is building a great weapon that he will one day unleash.

And there are others still, who believe Ornn was killed by Volibear, for he has not been seen in the Freljord since.


“And so, Ornn’s name and tales have been lost to time and written out of the histories. These few stories, passed on around our meals of roasted fish, are all that remain.”

“That is a sad tale, which means it is the truest,” the legless boy says, looking up at me. There is a tear in his eye. “What do you believe happened to Ornn?”

“I believe when the Great Builder returns,” I tell him, “it will be to remake the world.”

The boy laughs. “I would like to see that day.”

“Maybe you will. Do not weep for the Hearthblood. Weep instead for the stories lost to war and time, for once they were more numerous than the stars. Repeat these tales so our children’s children can still hear our ancestors’ voices, and stoke the fire of the forge in our hearts.”

In my own heart, I can feel my grandmother’s smile.

It warms me. I feel no cold beneath my bare feet.

More stories

  1. Ornn

    Ornn

    Ornn’s name was once spoken throughout the lands that would one day become known as the Freljord. It was widely held that he was the firstborn of the old demi-gods, who had shaped the land itself, and brought forth the first snows.

    More than any other of his kind, Ornn was said to value privacy, solitude, and focus. Beneath a dormant volcano that bore scars from some ancient eruption, he labored day and night, forging whatever his heart desired. The results were priceless tools destined for feats of legend—the lucky few who have stumbled upon these relics note their bewilderingly high quality. Some even claim that Braum’s shield was made by Ornn thousands of years ago, and remains as sturdy as the day it was finished.

    No one can be sure, however, for none can find the forge-god to ask him. Almost all the tales of Ornn’s deeds and accomplishments have been excised from history by his enemies, and the slow march of time.

    The few that remain are remembered by the handful of tribes who can trace their lineage back to a single culture of blacksmiths, architects, and brewmasters. This long-lost populace was known as the Hearthblood, apprentices who journeyed from all corners of Valoran, and gathered on the slopes of Hearth-Home to follow Ornn’s example.

    Despite this imitative form of worship, Ornn never considered himself their patron. He would only give them curt nods or frowns when they offered up their work, and yet the Hearthblood accepted this and were determined to hone their skills. As a result, they came to create the finest tools, design the sturdiest structures, and brew the tastiest ales the world had ever beheld. They believed Ornn secretly approved of their perseverance, and the fact that they were always looking to better themselves in their craft.

    But, in one catastrophic night, all the Hearthblood had accomplished was destroyed when Ornn battled with his brother Volibear at the mountain’s peak, for reasons no mortal could comprehend. The resultant cataclysm was a storm of fire and ash and lightning so intensely violent that it was seen ten horizons away.

    When the dust settled, Hearth-Home was a smoldering caldera, and the Hearthblood were reduced to scattered bones and cinders.

    Though he would never admit it, Ornn was devastated. Through the Hearthblood he had glimpsed the sweeping potential of mortal life, only to see it all lost beneath the indiscriminate wrath of his immortal struggle. Wracked with guilt, he retreated to the isolation of his foundry, and buried himself in his work for an age.

    Now, perhaps he senses that the world is on the cusp of a new era. Some of his siblings appear to have taken physical form once more, their cults of followers growing restless and aggressive. The Freljord itself is fractured and leaderless, and ancient horrors are lurking in the shadows, waiting for any opportunity to strike…

    In the wars to come, and in their aftermath, Ornn knows that the Freljord—and the rest of Runeterra—will have need of a good blacksmith.

  2. Aurora

    Aurora

    Most mortals live and die knowing only a single plane of reality—the material realm. However, this view reflects just half of existence. Running parallel is the spirit realm, invisible to many and just as vibrant and full of life. Yet deep in the frozen tundra of the Freljord, there is a vastaya who lives in a blended world of her own...

    Aurora was born in the secluded village of Aamu, home to the Bryni tribe, and spent her youth playing with critters no one else could see while exploring a world no one else could appreciate. Though she was happy, she felt isolated from the rest of Aamu. Even her parents didn’t understand her, believing Aurora’s “friends” were merely imaginary.

    The only Bryni who wholeheartedly embraced Aurora was her great aunt Havu, who always entertained her stories, fostered her passions, and encouraged her to celebrate her individuality. So Aurora learned to be herself and revel in her own company.

    As Aurora grew older, she realized something: Her invisible friends were not imaginary, but spirits. The beautiful, vibrant world she lived in was completely unique, for only her eyes could pierce through the veil between the realm of mortals and spirits.

    She meticulously documented this intertwined world, studying Aamu's spirits in hopes of helping others understand the realms as she saw them.

    Over time, more and more spirits appeared in Aamu, including ones who felt… different. Lost and wild, they had become "wayward" when the balance between realms was disturbed by mortal affairs. But after investigating this phenomenon, Aurora discovered she could help these spirits return home by getting to the root of their pain.

    This was difficult work, but in it, Aurora found her life's purpose.

    She knew that continuing her research meant she had to explore the world outside of Aamu. Though the idea of change made her nervous, the prospect of expanding her knowledge inspired Aurora to leave her home behind.

    It was during her travels that she encountered a wayward spirit who took the form of a monstrous, twisted elk. He was feral and afraid, lashing out with bloodstained antlers. Aurora was determined to calm him down, and though it took time, she earned his trust. But this spirit was unlike the others—with every attempt to help him, Aurora failed. Undeterred, she convinced the afflicted elk to travel with her, using her powers to tuck him away in the spirit realm as she worked to unravel his mystery.

    Having come across a number of spirit walkers as she traversed the Freljord, Aurora sought their advice, believing their ability to channel spirits may shed some light on what plagued her wayward companion. However, they too were at a loss, suggesting she find Udyr, the tundra’s most powerful spirit walker.

    Udyr needed just one look to recognize the immense power of Aurora's spirit friend, but the fearsome elk was too lost to commune with. Instead, he encouraged her to ask the demigods for answers.

    Aurora decided to first search for the Great Ram, Ornn. She traveled far through ice and snow to study the artifacts of his followers, the Hearthblood, hoping to learn where they had worshiped him. Only through her persistent research was she at last able to discern the location of Hearth-Home—but where once stood a grand settlement was nothing but ruin and rubble.

    Aurora knew this was not as it appeared. Using her ability to open a doorway between realms, she stepped inside and was met with the great hall of Ornn's forge, alive with roaring fire.

    Ornn was not receptive to his new visitor—but in time, he realized that she, like him, valued solitude and quiet. As he grew to trust her, Ornn finally shared the name of Aurora’s companion: Haestryr. One of Ornn's siblings, Hestrelk, as he was once commonly called, was originally a powerful demigod, but with the waning worship of the Old Gods, many demigods had lost their identities and become distorted shadows of who they once were.

    This revelation about her wayward friend brought Aurora one step closer to helping him find his way home, but there was still a long journey ahead of her.

    From Ornn, she learned about Ysjarn, the cryophoenix who guides and protects the land while enduring an eternal cycle of birth, life, and death. And, though painful, Ornn also spoke of his brother Valhir, whose relentless storm rages against the Freljord in his desperation to quench the Vorrijaard's bloodlust with the rains of war.

    Believing these demigods hold the key to Hestrelk’s recovery, Aurora has left Hearth-Home and now traverses through the material and spirit realms of her frozen homeland in unwavering pursuit of their knowledge.

  3. The Voice from the Hearth

    The Voice from the Hearth

    Matt Dunn

    No one knew who lit the fire, but we saw the plume of smoke from far away.

    The Winter’s Claw had driven our tribe north, where the land was so harsh that even our warmother Olgavanna shivered through the first night. Our elnuk herd died on the second. At least we had food for the third.

    But even that feast was a memory as we climbed the mountain with no peak. Legless Kriek called it “the Half-Mountain of Old Ornn.” Our shaman had lost his mind, but Olgavanna bade us carry the fool. He had convinced her that our survival lay at the source of that mysterious smoke. The rest of us believed we were marching to our doom.

    The slopes of the half-mountain were a tortured landscape of black stone. We found the ruins of a forgotten city shown on no map—now just a maze of charred foundations. Kriek, perched atop Boarin’s shoulders, insisted it was once named Hearth-Home.

    Dark clouds to the east flashed lightning and winds carried the stench of wet fur and sweet decay. Our scouts did not return. We all knew what this meant, but none of us wished to utter the word “Ursine” aloud.

    We climbed until we stood at the edge of a vast crater. Then, Kriek saw the fire. This was odd, because Legless Kriek was also blind.

    In the center of that basin was the source of the smoke venting into the sky. Olgavanna reasoned that at least the steep crater walls offered respite from the howling winds, and so we descended into what would likely be our grave. The smoldering terrain proved difficult to navigate, but any halt would mean to bow our heads and accept slaughter.

    Then we saw the furnace. The domed structure was the only one that looked hand-made. It was crafted like the head of a great ram, with tufts of goat-grass in the spaces between the smooth flagstones. In the ram’s mouth was a flame so bright, we could find it with our eyes closed.

    We huddled around it for warmth while Olgavanna laid out the plans for our last stand. It was better to die on our feet, than shivering and huddled in the cold. Most of us were farmers, builders, menders, and few were skilled in combat like the other tribes. We cared for our elderly, our sick, and our children. Now we were far from the aid of the Avarosans—but war craves only blood and bones.

    We could only ever stand a chance against the Winter’s Claw. If the Ursine struck first, our defense would be terrifyingly short. That hideous legion of half-bear abominations would overwhelm us.

    And soon enough, we heard their battle-growls growing louder, along with the clamor of their footsteps. We smelled their stench. Hundreds descended the cliffs, like shadows twisting down the basalt slopes. We fashioned spears from our stretchers, and sharpened our carving knives on the flint. We would minister the Rite of the Lamb to our elderly and wounded, and the rest of us would dance with the Wolf. It would all be over by morning.

    No one saw who stoked the fire, but it grew so hot that we needed to back away. Then the furnace spoke, its voice like crackling logs.

    “Volibear is near,” it said. “Seek shelter now.”

    “There is no shelter to seek,” Olgavanna replied to the fire in the forge. We knew not in whose presence we stood. “Enemies are at our heels. The Ursine are flanking us.”

    “The Ursine…” and the forge grew hotter at these words, “…will be stopped. The other problems are your own.” The goat-grass caught fire. The flagstones grew red hot around the edges, then toward their centers. Steam sizzled from the cracks.

    Some shed their clothes to seek reprieve as the temperature rose. Others fainted. The next wave of blistering heat dropped us all to our knees, gasping for air. “I never thought I’d see the day!” cried Kriek, weeping tears of joy.

    Stone began to drip like candlewax. Masonry flowed down the base of the structure. The domed top of the forge melted inward, pulling the rest of the outer shell into a molten pool.

    A flash of orange light blinded us, briefly silhouetting a humanoid figure. Then, a geyser of flame spouted into the air, drops of molten rock hardened on the ground at our feet. Where the massive forge had stood, there was now a hulking beast, its form blurred by waves of heat. There it was, the forgotten legend Kriek always told us about—Old Ornn, as tall as three frost pines. The ancient forge-master cooled rapidly into fur and form, lava dribbling down his chin and hardening into a braided beard. His eyes were glaring embers. In one hand he carried a hammer, in the other he hefted an anvil with equal ease.

    We gathered behind our warmother. Olgavanna gripped Fellswaig, her true-ice axe, and approached Ornn. “If the Ursine are your foes, we will fight by your side,” she said. Then, in a gesture unbecoming of an iceborn warmother, she bent the knee and laid her weapon at Ornn’s feet. Fellswaig’s true-ice melted, revealing an ordinary bronze and iron axe beneath.

    I had never seen true-ice melt. No one had ever seen true-ice melt. We felt it wise to join Olgavanna in her kneeling.

    Ornn grunted. “Stand up. Kneeling is death.” He looked to the gathering thunderstorm swirling overhead. “I will deal with the Ursine. Do not follow me.”

    He lumbered toward the advancing horde, who charged forward with vicious speed. We could see his fire reflected in their large eyes. Boarin hoisted the old shaman higher onto his shoulders. “Old Ornn swinging his hammer, he pounds valleys from mountains,” the legless fool half-sung.

    We watched in stunned silence as the creature stood alone against the Ursine. With a roar, he brought his hammer down onto the ground, and a fissure cracked toward the advancing army, stopping just short of their vanguard. Spouts of lava and sulfur jetted into the sky, hardened fire rained down on the half-bear warriors.

    Whatever Old Ornn was, he fought with the hot blood of the earth.

    Behind the Ursine, giant chunks of slag broke through the ground, cutting off their retreat. Ornn charged and smashed them with more swings of his hammer. Still, they attacked with the viciousness of ten berserkers each.

    But we knew when Ornn reached their rearguard, for there was a deafening explosion—the slag wall shattered, and Ursine flew through the air in contorted arcs of burning flesh and fur.

    The sky darkened with ash. Columns of smoke rose to clash with the menacing thunderclouds, and bolts of lightning lanced through the haze. The world grew eerily still as the Thousand-Pierced Bear itself took to the battlefield. We could see its telltale shape: spears, swords, tusks, all were stuck in its hide. Lightning followed in its wake.

    And it laughed.

    The answering blare of the horn shook our insides. Lava bled from the black cliffs, rivers of fire flowed down the slopes, rushing toward the valley basin, and formed a surging wave. Bolts of lightning stabbed back at the cliffs, to cauterize the wounds in the rock, and a thick, caustic fog blanketed the entire caldera. We saw only blue-white bolts and hellish crimson explosions filtered by the thick vapor. The heat from below the ground scorched the soles of our boots.

    Then we saw that surging wave of flame form into a great stampeding ram. Ornn charged at the molten beast, catching the thing he had named as Volibear between his shoulder and the lava-ram.

    The force of the explosion toppled us all. The legless shaman was thrown a hundred paces from Boarin’s shoulders, laughing the whole time.

    We waited all night for the great cataclysm to overtake us, but it never came. We only heard the roars of the Thousand-Pierced Bear, and the gruff bellowing of the forge ram.


    When the pall lifted in the late morning, we saw that the slopes around us were covered in chunks of hissing scree, and unnatural columns of crusted basalt rose at odd angles from the ground.

    As we realized what stood before us, we recoiled in horror and awe. The Ursine were frozen in stone, their faces petrified masks of agony.

    We did not see any sign of Ornn, nor Volibear. We had no time to look, either. The hunting horns of the Winter’s Claw announced their approach. We picked up our weapons and dug in our heels. What remained of our clothes were scorched tatters of cloth, but our skin no longer prickled with cold.

    Olgavanna’s hair had been singed away, her muscular back branded with heat. Her once true-ice axe was bronze and iron, as naked as we were. She had never looked stronger.

    Our blood boiled. Our stomachs growled. We were raw and blistered, bare and exposed. We smeared our chests with ash in the shape of a hammer, and ram horns upon our faces.

    We sang and chanted in the memory of last night, with the words of mad old Kriek.

    We knew who lit the fire. The Winter’s Claw would know, too.

  4. The Road to Ruin

    The Road to Ruin

    When I was a child, my brother asked me: “Does the wind flee, or does it follow?”

    For a long time, I chose to run, for death followed at my back. The people hunting me once called me their friend. Now, when they draw their blades, they call me murderer.

    One by one, they find me. The first was a swordsman of strength renowned throughout Ionia. When we were young, I saw him cleave a tree in two with a single swing of his blade.

    But he could not cleave the wind.

    The second was a warrior of speed and grace. Agile and cunning, she outran the clever foxes in the woods.

    But she could not outrun the wind.

    The third was a man of compassion. He taught me the meaning of patience when I was just a prideful child.

    My guide. My friend.

    My brother.

    How long can I keep going? Even the strongest wind eventually dies.

    But until then, I will not flee. I will follow the truth. Let the wind guide my blade, and lead me to the true murderer—the one responsible for the blood on my hands.

  5. Volibear

    Volibear

    To some, he is the Thunder’s Roar, the Greatstorm, or Valhir. To others, he is Ruin, the Thousand-Pierced Bear, or He Who Stands. But to most of the tribes who still hold to the old ways, he is known as the Volibear.

    Destruction, strength, and the storm made manifest, the Volibear represents the unstoppable power and fury of the Freljord itself. It was the Volibear and his demi-god kin who formed the land they called Vorrijaard long before the arrival of the mortal races. The sagas tell how he created the Five Fjords with one mighty swipe of his claws, and how his epic battle with the savage magma-serpent, Rhond, formed countless valleys and ravines. When the Volibear finally felled the beast, its blood became the first river in the Freljord, and its colossal corpse formed the Wyrmback Mountains.

    In the days of the first tribes, wild magic ran rampant. The Volibear was venerated and worshipped by all, for they needed his indomitable strength to survive. Great wars were waged, and the Volibear took to the field alongside his followers, clad in rune-inscribed armor made by his brother Ornn, demi-god of the forge. At the time, the brothers’ bond was strong—they often fought at each other’s side, even though Ornn never had quite the same lust for battle. The Volibear reveled in hard-fought victories, and as ever more blood offerings were made to him, his power swelled.

    In time, the Volibear and his kin drifted apart, each focusing on their own pursuits. Even so, there was no true division between them… until new ideas began to usurp the old beliefs.

    Three sisters rose to power, seeking to control and impose order on the Freljord, and the demi-gods could not agree on how to proceed. A few, like Anivia, seemed inclined to work with the sisters, while the Volibear and the Iron Boar wanted to destroy them. Others would have been content to ignore them completely, since these feeble creatures would eventually die like all before them.

    The Volibear looked to the most animalistic and savage of his followers, known as the Ursine. With them, he would defeat the three sisters. In preparation, he sought out Ornn to arm his warriors for battle.

    But Ornn refused. He did not approve of the Ursine’s savage ways, and a terrible fight erupted between the two demi-gods. In the aftermath, the Volibear cursed his brother’s name, and cast off his rune-inscribed armor. He would fight from then on with just tooth, and claw, and might, and thunder. Far from being lessened, the Volibear found his full power was now unleashed.

    With newfound rage, he confronted one of the mortal sisters who sought to steal the power of the demi-gods for herself. Before her entire army, he struck her down, blinding her—but he was unable to stop what she had already set in motion.

    As the centuries rolled by, and despite the Volibear’s resistance, tribes began to venerate and worship the Three Sisters instead.

    Many of the more ancient practices were forgotten. He saw tribes cowering behind stone walls rather than face the rawness of nature. He saw fields being tilled, and farmers herding cattle rather than hunting. He bellowed in fury to see great rivers dammed rather than be allowed to roar free. This was not his Freljord. The change had happened slowly—glacially—but the Volibear finally came to realize that the tribes had been cut off from the wild spirit of the land, making them frail, compliant, and soft. These weaklings had no reverence for the old ways, or old gods.

    Anger and determination rumbled within him. He vowed to tear down all evidence of civilization and return the Freljord to its ancient state as a true wilderness. The people would become strong once more. He would again be honored and feared by all.

    As the call of the Volibear reverberates across the mountains and plains of the north, more and more Freljordians are responding. Slowly, the old ways are being remembered and re-embraced, and his strength grows with each new follower.

    A reckoning of blood awaits… and the Volibear is rushing toward it.

  6. Dead of Winter

    Dead of Winter

    Graham McNeill

    Even from a distance, Sejuani could see the mammoth was dying, but like everything in the Freljord, it fought to live with every fiber of its being. Half a dozen spears and twice that many arrows jutted from the colossal beast’s matted hide, its russet hair stiff with frozen blood, but still it wouldn’t die.

    Its furious bellows shook the mountainside, and Sejuani kept glancing to the lightning-wreathed summit, fearful of an avalanche.

    Or something worse…

    Purple lightning flared beyond the mountains, silhouetting the toothed peaks and turning them into serrated fangs ripping open the sky.

    She and her Winter’s Claw hunters had stalked the mammoth for a week, driving it toward the shallow canyons of the foothills, but each time it broke through their ring of spears and axes to flee higher up the mountain’s pine-shawled flanks.

    Of the ten warriors she had set out with, only seven now remained.

    Three less mouths to feed.

    Sejuani hated having to think this way, because these were fine hunters and fearsome warriors, but Viljalmr the seer was predicting one of the harshest winters in living memory and the Winter’s Claw’s supplies of food were dwindling fast. The mountain herds of Elnuk they would usually raid had already been driven south to the greener lowlands by their Avarosan drovers, and the fish of the Ice Sea were locked below thick pack ice.

    She hauled back on Bristle’s reins, pausing to gather her thoughts. The giant drüvask grunted and shook his head in annoyance, the smell of the mammoth’s blood thick in its nostrils. The mounts of her hunters were wary at being this close to a mammoth, but Bristle was eager for a fight.

    “Easy there,” she said, loosening the stiffened scarf from across her mouth and feeling the cold on her skin like a slap in the face. “This is not a fight for tusks, but spears and bows.”

    “Good to know even Iceborn can feel this svaaging cold,” said a cloaked figure riding next to her. His voice was muffled by the furs wrapped around his face, and all Sejuani could see were his bloodshot eyes. The rest of his face was hidden behind a leather mask wrought in the shape of a roaring bear, its snout formed by thick, overlapping knotwork.

    A low rumble built in Bristle’s throat at the man’s nearness, so Sejuani ran a hand through the coarse, wiry hair of his flanks to calm him.

    “I feel it well enough, Urkath,” Sejuani replied, “I just don’t gripe about it.”

    Urkath nodded up the mountain and said, “How much higher do you think our quarry will go before it turns and fights?”

    Some three hundred yards ahead of them, the mammoth trudged uphill through the snow, its steps labored and a trail of crimson staining the virgin whiteness of the landscape.

    “It won’t be long,” said Sejuani. “He’s lost too much blood to reach the summit. He’ll turn before the timberline.”

    “How do you know?” asked Urkath.

    “I don’t,” admitted Sejuani, “but I’m betting he thinks we won’t follow him if he gets higher.”

    “Is he wrong? Any higher and we’ll cross into the realm of He Who Stands.”

    Even thinking about the Volibear and the Ursine flooded Sejuani’s mouth with the taste of warm blood and the sensation of lightning in her veins.

    Images flashed in her mind, sharp, bright, and painfully real. Memories that weren’t hers, sensations she hadn't felt, woven together as though she’d lived them only moments ago.

    Fangs and claws ripping flesh from the bone…

    Elongated skulls with cold, blue fire burning in empty eye sockets….

    A pact and a living city reduced to blackened skeletons of stone and timber…

    Slaughtered corpses hung from the withered branches of death-nourished trees…

    “Warmother?” said Urkath.

    Sejuani tried to answer, but the words wouldn’t come, as though a more ancient, primal part of her soul was looking out through her eyes, the part that once ran with the beasts, knees and palms bloody, skin raw and bare, caked in mud.

    Urkath reached out and placed a hand on her fur-swathed arm.

    “Warmother?” he said again, more urgent this time.

    Her hackles raised at his unwanted touch. Saliva filled her mouth as her lips pulled back, baring her teeth, ready to tear his throat out.

    Sejuani closed her fist on the spiked pommel of her saddle, hard.

    The pain cleared her head and wrenched her back to the present as she let out a shuddering breath.

    “You’ll want to take that hand away,” she said, her eyes flashing a pale winter’s blue and her tone icier than the mountain winds.

    Eyes watchful, Urkath snatched his hand back and said, “Apologies, Warmother, but to enter the lands of the Lost Ones without their leave… it’s a death sentence.”

    A shadow blotted out the low sun before Sejuani could respond, a towering figure of a man wearing the wide-horned helm favored by warriors of the Lokfar.

    The coastal peninsula of Lokfar was one of the harshest, most brutally cold regions of the Freljord, and only those with fire in their blood could endure there.

    Its warriors were typically rangy, lean, and stoic.

    Shedding blood alongside Olaf the Berserker for many years had taught Sejuani that he was none of those things. Even on foot, he was easily the biggest Freljordian she had ever seen, the equal of the mounted Sejuani and Urkath in height. Some said Olaf’s mother must have lain with a troll to grow so big, but they never said it to his face.

    He climbed into the teeth of the oncoming blizzard like a man out for a stroll, his powerfully-muscled body made thicker and broader by the furs and iron plates bound across his chest and arms.

    The braids of his beard were frozen into spikes of fiery orange and his pale eyes were alight with the prospect of potentially facing what lay at the top of the mountain.

    “A death sentence, you say,” said Olaf, striding past them. “I like the sound of that.”




    The mammoth sank to its knees within a spear’s throw of the cliffside timberline.

    Its blood soaked the snow, and Sejuani almost felt sorry for the beast, coming so close to the border between this world and the terrible things that dwelled in the storms wracking the summit.

    She pushed thoughts of sentiment aside. An animal this size would feed the Winter’s Claw for a week—surviving a day, an hour, or even the span of a breath was a victory in the Freljord.

    Sejuani slid from Bristle’s back as her hunters dropped to the snow, unstrapping long, thick-hafted spears from their mounts. She reached over her shoulder and unlaced the thongs securing her mighty flail, Winter’s Wrath.

    Steeling herself for the pain, she gripped its leather-wrapped haft and swung it around her body, feeling the deathly cold of the True Ice secured at the end of its thick chain. Pale radiance built behind the blue of her eyes, and she exhaled a breath of aching cold.

    The flail was a weapon of great power, but it came with a cost.

    Glowing lines of hard, crystalline blue formed under her skin, threading the veins of her forearm and reaching up to her corded bicep.

    Urkath drew his great longsword, its hilt worked from the jawbones of a rimefang wolf and its blade sharp enough to cut stone. Olaf unsheathed his mighty axes, their blades glimmering with hoar-frost.

    “My edges hunger,” said Olaf, his teeth grinding in anticipation. Blood flecked his lips where he’d chewed the inside of his cheeks.

    “We do this right,” said Sejuani. “Together. No heroics.”

    Olaf grinned and nodded, his eyes glazing over and his mind already sinking into the blood-mist of the berserker.

    Sejuani took a step toward the mammoth, lifting the flail and letting the beast see the glimmering cold of its True Ice.

    “Get up,” she ordered. “You are a king of the Freljord. You don’t die on your knees.”

    The mammoth glared at her and, taking strength from her words, pushed itself to its feet. It threw back its shaggy, tusked head and loosed a ferocious bray of defiance. The sound echoed over the mountains like the Forge God’s legendary Carnyx, a war-horn whose blast could be heard all around the world.

    The sound shook snow from the trees, eclipsing the storm raging at the summit.

    The mammoth lowered its head and stamped its huge front legs, each as thick as the ironwood trees ringing the rocks at Ornnkaal. Its head swayed from side to side, displaying its jagged, sword-like tusks, each capable of goring a warrior to death with a single blow.

    “We will give you a good death, you have my word,” promised Sejuani.

    “A glorious death…” grunted Olaf, the words forced out between bloodied teeth, but Sejuani wasn’t sure whose death he meant.

    The Winter’s Claw hunters spread out, weapons at the ready. The warriors with the spears flanked the mammoth left and right as Sejuani, Olaf, and Urkath stood before it, meeting its challenge head-on.

    With a bellow of rage, the mortally wounded beast charged.

    Its speed was ferocious, far faster than should have been possible.

    It churned the snow, throwing up great chunks of black rock and bloody ice.

    Sejuani and Urkath dove to the side, but Olaf leapt to meet the beast with a bellow to rival that of his foe. His ax struck the mammoth in the center of its head, but bit only a finger breadth before skidding from the thick bone of its skull. With a dismissive flick of its trunk, the mammoth tossed the berserker over its back. Olaf landed hard on the rocks behind, dangerously close to the sheer drop of the cliffs. He came to his feet with a delighted, lunatic laugh.

    Sejuani rolled to her feet and swung Winter’s Wrath in a wide, two-handed sweep.

    The flail’s True Ice smashed into the mammoth’s back knee.

    It faltered, stumbling as the limb buckled beneath it.

    The beast crashed to the ground and skidded to a halt, trying to push itself to its feet on a back leg that wouldn’t work. Sejuani’s warriors closed in, ramming their spears into its flanks with the grim, pitiless precision of hunters who had done this many times before.

    Thrust the blade, twist the haft, withdraw to a safe distance.

    The mammoth roared and surged upright as iron spearheads pierced its body, fresh blood staining the snow. A successful hunt had little to do with glory or honor; it was about exhausting the prey, wounding it and wearing it down until it couldn’t fight back.

    Then came the killing.

    One of her warriors slipped in the snow, and the mammoth jerked to the side, stamping down with one mighty foreleg. The man’s scream was cut off as he was crushed to gory red paste beneath its massive foot.

    The other hunters backed off, chests heaving, looking for an opening to strike again.

    The mammoth swung its lethal tusks from side to side, turning on the spot and backing toward the edge of the cliff. Sejauni moved left, keeping the head of her flail in motion. Urkath circled right, sword held high at his shoulder.

    Sejuani resisted turning her head as she heard Olaf’s ululating battle cry.

    He charged headfirst at the mammoth, his ax flashing silver in the waning light.

    The beast lowered its head, tusks ready to gore the berserker to death.

    Olaf was deep in the blood-mist, a state of mind that turned him into a ferocious killing machine, a living avatar of death. The mammoth swung its head up and Olaf leapt into the air to grip one of the slashing tusks with his free hand. Using the momentum of the beast’s movement, he swung up and over its head to land on the mammoth’s shaggy back.

    His ax hacked down, like a woodsman chopping at a stubborn tree-root.

    The mammoth reared up, shaking its body to dislodge the berserker, but Olaf had ridden wilder monsters than this. He gripped a handful of its long hair and laid a flurry of blows upon the mammoth’s back. Seeing his chance, Urkath charged toward the beast, sword raised to cut its exposed throat.

    Its trunk lashed around his waist like a tentacle of the boneless creatures that sometimes washed up from the deep ocean on Yadulsk’s shores. The mammoth lifted Urkath into the air before slamming him down on a jutting black rock.

    Sejuani heard his spine shatter even over his scream of agony.

    Twice more it smashed him against the rock before hurling his body aside.

    Urkath’s bloody remains fell to the snow, his body shattered, his arms and legs hideously twisted. Sejuani screamed and sprinted forward as Olaf continued to chop through the beast’s thick hide to its spine.

    The beast’s eyes were maddened with pain and fury, but still it saw her coming.

    It bellowed and thrust its tusks at her, almost too fast to avoid.

    Almost…

    Sejuani dropped to the snow and slid beneath the mammoth’s belly on her back. Holding the haft of Winter’s Wrath in one hand, she screamed as she took hold of the chained shard of True Ice in her fist.

    The pain was unbearable, as if she’d thrust her hand deep into a fire.

    She slammed the shard up into the mammoth’s chest, turning her head from the flaring burst of blue-white fire as it punched deep into its body.

    Sejuani slid out from under the mammoth and sprang to her feet. The chained True Ice fell from her numbed hand. Her fingers were black and clawed with frostbite.

    The mammoth staggered, its mighty heart freezing in its chest, the blood in its veins turning to ice. Its eyes misted with the white of a blizzard and it staggered like a drunk as it fought to stay upright.

    “Olaf, get off!” yelled Sejuani. “Olaf!

    Her voice was hard and commanding, a voice to be obeyed. It penetrated the blood-mist wreathing Olaf’s mind, and he vaulted from the mammoth’s back.

    He landed next to her, chest heaving, eyes wide and his ax blade soaked in blood.

    Sejuani wanted to speak, but the pain was too great. That was good, she hoped, it meant the hand wasn’t beyond saving. Her fingers throbbed in agony, and she thrust them deep within her furs, doing her best to hide the pain.

    The mammoth staggered and swayed, dragging its back leg as its blood grew ever more sluggish and cold. Her hunters closed in, spears poised, but Sejuani halted them with a word. The hunt was over. The beast had its back to the cliff, nowhere to go.

    Though the mammoth knew it was beaten, it lifted its head proudly.

    It had fought to the last, and Sejuani held her weapon high, honoring its spirit.

    The great beast stared her down, caring nothing for the gesture.

    Instead, it stepped back and over the cliff.

    Sejuani ran to the cliff’s edge and sank to her knees, watching as the mammoth fell thousands of feet down the mountain before landing on a wide expanse of heavy snow.

    “Svaag!” swore Sejuani, balling her fists in the snow, heedless of the pain.

    Olaf stood over her, leaning dangerously far out over the cliff.

    “Ach, we’ll just climb down to carve it up,” he said with a shrug. “The beast saved us the bother of dragging its carcass off the mountain.”

    Sejuani sighed, about to agree with him, when she heard a distant cracking sound. A sound babes in arms were taught to recognize.

    The sound of breaking ice.

    A network of angular black lines spread out from where the mammoth had landed and Sejuani realized the wide expanse of white wasn’t a stretch of tundra at all. It was the frozen surface of a mountain tarn, a lake pool formed in a deep hollow.

    The ice splintered into jagged segments and Sejuani watched with a sick sense of horrified inevitability as the mammoth’s body slid beneath the frigid black waters, far beyond their reach.

    “Svaaaaaaag!”




    Defying all Sejuani’s understanding of the human body, Urkath yet lived.

    His ribs were smashed and his spine was splintered into fragments, but he still drew breath as Sejuani and Olaf squatted next to him. Incredibly, he’d managed to prop himself up against the very rock that had destroyed his spine, drawing short, hiked breaths.

    “Wolf calls me home…” he said with a pained grin, his voice little more than a whisper.

    “Lamb would never think to come for you, Urkath,” said Sejuani, taking his hand. “We are Winter’s Claw. We don’t go meekly into the beyond.”

    Urkath nodded. “My sword?”

    Olaf pressed Urkath’s weapon into his palm and closed the man’s fingers around its grip.

    “The tale of your death will be told at the hearthfires for many seasons,” said the berserker, a melancholic edge in his voice. “I envy you that.”

    Urkath coughed a mouthful of blood and said, “I’d gladly… swap fates with you, big man.”

    “No,” said Olaf sadly. “I do not think that you would.”

    Urkath turned his head, the light fading from his eyes, and said, “The gods… they show me a fine sight… as I die…”

    Sejuani followed his gaze to the top of the mountain, where a vivid borealis of crimson and amber had driven away the lightning, a swathe of light painting the night sky that was as beautiful and magical as it was strange.

    She saw Urkath’s bloodstained mask lying in the snow and slid it over his now lifeless face.

    “Wolf will be here soon,” whispered Sejuani. “Give the old bastard a scare for me.”




    They left Urkath there, at the border between the realm of mortals and the Lost Ones.

    His body belonged to the Freljord now and his spirit would roam the frozen winds until the cold, atavistic soul of the land found a use for it.

    Their mood was grim as they descended the mountain.

    To stay on the hunt any longer would be pointless. As it was, they had only scraps to sustain them back to the Winter’s Claw encampment, two days’ travel westward.

    Exhausted and with hunger gnawing at her belly, Sejuani swayed in Bristle’s saddle, her frozen hand tingling beneath her furs.

    Olaf kept pace with her on foot, keeping his own counsel, his mood dark.

    Night closed in as they reached the foot of the mountains and camped in the lee of a titanic menhir. It had once been part of a great stone circle higher up the mountain, but had toppled in a long-ago earthquake. The smooth stone surface was carved with ancient symbols no one could read, and a pair of frozen skeletons lay entwined at its far end, a frosted blade lying within their bones.

    Lovers or bitter enemies, who could say?

    Dawn brought fresh snows and colder winds coming off the high peaks, as though the mountain itself sought to drive them from its slopes. Their route home took them past the remains of a village that had once stood where the road turned to the mountain pass. Its structures were ghostly tombs now, its inhabitants dead or long gone.

    Nightfall on the second day saw them come within sight of the Winter’s Claw encampment.

    A few guttering torches marked its edge, and Sejuani’s heart sank to see how few they were now. Not so very long ago, when she had first marshaled her followers, they numbered in the thousands, but hunger and the harshness of recent seasons had forced her to scatter her host.

    “How do you fare?” asked Olaf as they trudged toward the beacons of light, the first words he had said since coming off the mountain.

    “At last, he speaks,” said Sejuani, irritated at his sullenness.

    “Ach, don’t mind me,” said Olaf. “Each time the blood-mist takes me I hope it will be the last time. That I will finally die in glory. And every time it fades, I am sad that I know I am one step closer to dying at peace.”

    Sejuani shrugged. “Have no fear, Olaf. With enemies all around us, I promise you days of blood and battle, nights of death and fury.”

    Olaf grinned, and his grim countenance vanished like snow before the summer.

    “You swear it?”

    “I swear it,” promised Sejuani. “But to answer your first question, Viljalmr will take it as an ill-omen that the tribe’s leader returns with nothing to show for her hunt.”

    “A pox on his kind,” spat Olaf. “Seers only ever speak in riddles and deliver naught but grim portents. I’d sooner trust a southerner.”

    Sensing an opening, Sejuani asked, “Are you ever going to tell me why you went south?”

    “No,” said the berserker. “I don’t think I will. Some tales are best left in the past.”




    Sejuani ran the stiff brush through Bristle’s fur, letting the anger burning within her after the meeting in the tented longhouse flow from her with every hard sweep. As she’d feared, the seer, Viljalmr, had found great woe in her having returned without meat for curing. Circling the firepit, his cloak of raven feathers glistening in the orange light of the flames, he told the assembled claw-leaders that the coming winter would be the grimmest any of them had known.

    Olaf had openly mocked the man, telling him a child could see the same thing.

    The other hunting claws had met with little more success—Svalyek’s claw had taken six elnuk from an Avarosan drover who’d waited too long to lead his herd to greener pastures, and Heffnar’s group had found and killed a small pod of horned seals trapped on land after the ocean floes had frozen to the edge of the land.

    It wasn’t nearly enough, but it would keep the tribe’s bellies full for a few days.

    Fear made the tribe’s blood run hot, and shouting voices clamored to know what she would do, how she planned to keep her people alive until the spring muster. Sejuani had no answer, and angry voices echoed long into the night with ill-formed thoughts on how they should survive.

    Some said they should march south to Ornnkaal Rocks and make peace with the Avarosans, but they were quickly shouted down by Gunnak, the most bellicose of Sejuani’s war-leaders. Beating his tattooed chest with his ax, he demanded they take their claws and carve a red path as deep as they could into Avarosan lands to earn a glorious death.

    Sejuani had to admit, despite its suicidal futility, the idea of riding into the southern lowlands with blades unsheathed greatly appealed to her. Others said they should try another hunt. After all, wasn’t there still light and food enough to mount one more expedition?

    Heads nodded at that suggestion until Hunt-leader Varruki explained there was barely enough food to sustain the hunters, and that everyone would be frozen and starved before they returned.

    Quieter speakers said maybe they should disperse the tribe, each family making their own way into the wilds. Smaller groups would be easier to feed after all…

    Sejuani had quashed such talk straight away.

    She knew it was going to be hard enough to get the full tribe back together in the spring months as it was. Breaking up even further would only tempt each smaller group to turn from the Winter’s Claw to try and forge a new life in the south.

    In the Freljord, community was life, and to separate further was to die. No one could endure alone, and only by the combined will of the tribe, even one as harsh and unforgiving as the Winter’s Claw, was survival even possible.

    Besides, going south meant a life lived as a prisoner of the fields, of homes built from stone, of tending flocks. That was not the Winter’s Claw way, and would never be their way.

    Sejuani would rather die with the blood running hot in her veins and a blade in her hand than stooped and worn down by years of grubbing in the dirt for seeds.

    In the end, Viljalmr had marched straight up to her, a brazen threat to her authority.

    How were the Winter’s Claw to survive?

    Once, she would have struck him down for such open defiance, but his question was fair and everyone gathered in the tent knew it.

    Her people needed a leader who could make life and death decisions without fear, so she told the assembled leaders they would have her answer when dawn’s light clawed over the mountains.

    Now, brushing the thick hair running down Bristle’s back, she felt the raging storm within her mind finally calming. Grooming the giant beast always soothed Sejuani’s emotions, reminding her of a time when things had been simpler, though part of her knew that life had never been simpler, not really.

    She thought back to when she’d brought Ashe to the Winter’s Claw after finding her alone and in exile on the ice. She smiled, remembering how her childhood friend had mistaken Sejuani for one of the Ursine.

    Her strokes grew harder as she thought of how Ashe had betrayed them and turned her back on Sejuani during the raid on the Ebrataal. That was the moment Sejuani had known for sure there was no chance of the Winter’s Claw ever making peace with the Avarosan.

    Bristle grunted in annoyance, stamping his hoofs in irritation.

    “Careful, lass, the beast’s getting unsettled,” said a voice from behind.

    Sejuani spun, reaching for the knife at her hip.

    A shape lay at the corner of the corral, small and useless looking, like a bundle of rags.

    She released her grip on the knife, shocked to see who had spoken.

    Lying in a makeshift bed of straw was a wretched old man who should have been left out on the ice to die many years ago. His legs were stumps that ended just above the knee, and his sightless eyes were mottled white like a gull’s egg.

    His name was Kriek and he’d once been the seer of Olgavanna’s tribe, farmers and builders who’d refused the call to Sejuani’s banner. So she had sent Urkath’s war-claw to wipe them out and take their herds, their furs, their iron, and their salt. The survivors fled up the slopes of a mountain whose summit seethed with the red rock that flows.

    When Urkath returned, it was with Kriek on his back and he’d seemed confused when Sejuani demanded to know why he’d brought them a useless mouth to feed. Urkath claimed the Ursine had driven them from the mountain, speaking of blade-pierced titans draped in bloodied fur and horns, gaping skulls, and fists that hurled fire.

    He’d simply said that the mountain had told him to bring the blind man, before dumping him unceremoniously at the edge of the village. Sejuani had given orders that no one feed the seer, that he be left behind for the Freljord to take. But here he was, many months and leagues from that battle, alive and, more confusingly, somehow still with the Winter’s Claw.

    “Word is you glimpsed the realm of the Lost Ones on the mountain,” said Kriek. “Don’t envy you that, lass. I saw them once, back when you drove us into Hearth-Home.”

    Sejuani put aside her irritation long enough to say, “You didn’t see anything. You’re blind.”

    Kriek nodded and said, “Oh, I seen them, better’n any true-shotted archer ever did. White and gold in the clouds, lightning for blood, and voices of thunder. I saw, I did.”

    Sejuani peered into the milky whiteness of his gaze.

    “Those eyes haven’t seen anything in many a year.”

    “True,” said Kriek. “World went white for me on my tenth winter, but some things are best seen without eyes, lass!”

    Sejuani tapped the flat of her blade against Kriek’s neck and said, “Call me lass again and I’ll slit your throat right now.”

    “Ah, yes, that’s right, you’re no lass, you’re Warmother, ain’t ya? You remember that next time some seer tries to tell you what to do,” laughed Kriek, waving a filthy, gnawed hand at her. “But listen, you know warriors who lose a hand or leg’ll swear they can still feel the cold in ‘em? Same for my eyes. Now I see more’n I ever did before, more’n I ever wished to see. Things you’d gouge your own eyes out with that knife if y’saw the half of them.”

    “You don’t know the things I’ve seen,” said Sejuani.

    “That’s right,” said Kriek, leaning in. “Ever since that night you and your spirit walker made offerings to the Lost Ones… You sang the oaths, you burned the wood in the death knot, and offered up the weapons and bone, so what do you see? Days of blood and battle, nights of death and fury?”

    Just thinking of the slaughter at the city by the river filled Sejuani with a hunger for raw meat, a thirst for marrow sucked from splintered bone.

    She shook her head free of the sensations and said, “How are you alive? I told my people not to feed you, to leave you behind.”

    “Old Ornn fed me,” said Kriek. “At Hearth-Home, just before your killers came out of the smoke. Lifted me up like a babe and nourished me with a mouthful of broth from his great cauldron. That he did, yes!”

    Sejuani sighed. Kriek was clearly mad, but she was more irritated that someone in the Winter’s Claw had clearly been feeding this old fool when their own were going hungry. She went to rise, but the old man’s hand shot out and took her wrist in a powerful grip.

    “On my honor, not a scrap of food has passed my lips since your dead man brought me down the mountain,” said Kriek, his lifeless white eyes boring right into her, as though something else stared out from behind them, something infinitely older and wiser. “Never took no food. Nor water, neither! Ornn’s great cauldron seen to that! No company that sups from it ever leaves unsatisfied. One mouthful and your belly don’t growl for a whole turn of the seasons!”

    “Ornn’s Cauldron?” scoffed Sejuani. “That’s just a legend. Wishful thinking. It’s one of the lost tales to tell to children.”

    “And where d’you think them tales come from but truth!” snapped Kriek. lifting the furs covering his body. “This look like wishful thinking to you?”

    Sejuani let out an involuntary gasp at the sight of Kriek’s torso, his flesh ruddy and pink, his belly full and soft with fat. Sejuani was ivory pale, her wrists too slender, the flesh pulled tight over her frame, pressing against the bones for want of meat and fat and fish.

    “How…?” said Sejuani.

    “I told ya,” said Kriek. “The Great Cauldron of Ornn. Lost Ones stole it from Hearth-Home for spite’s sake. Said Ornn was too soft on mortals, that if they could fill their bellies any time they wanted, they’d get spoiled and weak! So they killed his followers and took it to their mountain, high up where its power now paints the sky with blood-red light. Ornn’s crafty, y’see. His magic’s too wyrd-cunning to stay hidden forever. Even the Lost Ones can’t keep power like that out of sight! Ask that spirit walker friend of yours. If he still remembers he’s a man, he’ll hear the truth of what I say!”

    Sejuani shook her head. “Udyr’s gone. He walked into the blizzard. Said he needed time away from the spirits looking to get inside him. Said he needed to find a way to strengthen his will.”

    “Then it’s all on you, Warmother,” said Kriek. “What’s it to be? The old ways? Frozen on your knees or your blood soaking warm southern soil? Or maybe try and take back what the Lost Ones stole? You’ve faced them before, so what’s one more time, eh?”

    The old man’s story was lunacy, wasn’t it? How could she possibly convince her people to march into the mountain realm of the Ursine on the word of a madman?

    The Freljord was a place of dark mystery, where legends walked the ice, and its magic was there in every breath. Some whispered that Ashe had fought her way to the legendary bow of Avarosa, and Sejuani’s own Iceborn powers were proof that magic was woven into the very fabric of the landscape… but still…?

    “Why would you help me?” asked Sejuani. “My warriors slew your tribe.”

    “Don’t you understand yet, Warmother?” said Kriek, the timbre of his voice deepening, becoming low and melodic. “We are all one tribe and it is long past time you understood that. You think too small, like a fighter only seeing the foe in front of them. You must think like a Warmother, like a queen! There is a season for fighting, a season for leading, and, aye, one for dying. But a time is coming when the sons and daughters of the Freljord must stand together or you will all die, one by one. And the first step on that road is staying alive. Tell me you hear me, daughter of Kalkia.”

    Sejuani nodded and said, “I hear you.”




    Sejuani left Kriek and Bristle in the corral. First light was breaking over the mountains, and she paused to savor the coming of a new day.

    The orange glow of the dying hearthfire was visible within the tented longhouse, where her people waited to hear what she had decided.

    Olaf squatted by its entrance, running a glittering whetstone over the blade of one of his enormous axes. He looked up and his eyes narrowed.

    “You have the look of someone chewing a nettle,” he said.

    “I know what we have to do, but no one’s going to like it.”

    Olaf shrugged. “They don’t need to like it. You’re Warmother. You tell them what to do and they do it. That’s how this works.”

    “I’ll want you at my side,” said Sejuani.

    Olaf rose to his full, towering height, hooking his ax over his shoulder.

    “No,” said Sejuani. “Blade out.”

    Olaf nodded slowly and said, “You going to tell me your plan before we go in?”

    “Remember how I promised you days of blood and battle, nights of death and fury?”

    “Aye, Warmother, I do!” said Olaf, his smile as wide as the horizon.

    “We’re going back up the mountain,” said Sejuani. “To the realm of the Ursine to steal the Great Cauldron of Ornn from the Volibear.”

    “You’re right, they’re not going to like it,” said Olaf. “But I love it!”

  7. Kai'Sa

    Kai'Sa

    Perhaps the most remarkable thing about the fearless hunter of the Void known as Kai’Sa is how unremarkably her life began. She did not descend from tribal warriors hardened by generations of battle, nor was she summoned from distant lands to fight the unknowable menace lurking beneath Shurima. Rather, she was just an ordinary girl, born to loving parents who called the unforgiving southern deserts their home. This was where she would spend her days playing with friends, and her nights dreaming about her place in the world.

    In her tenth summer, the young girl Kaisa’s destiny would be changed forever. Had she been older, she might have noticed more of the unusual events that had begun to unfold in the villages—every day, her mother urged her stay home, for fear of strangers wandering the land, demanding tribute to dark powers below. Kaisa and her friends did not believe it, until one evening they came upon a pen of sacrificial goats bought from nomad herdsmen. Using the knife her father had given her on her eighth birthday, she cut their tethers and set the animals free into a nearby canyon. It seemed like a harmless prank, until the unthinkable happened. The ground began to quake, flashes of light scorched the sky, and the children ran for their lives.

    The Void had been awakened. A great rift split the bedrock, swallowing up Kaisa’s village and everyone in it, leaving nothing behind but sand pierced with twisted columns as black as night.

    Kaisa regained consciousness to find herself trapped underground. She was filled with crippling fear, but there was still hope; she could hear the faint cries of other survivors. They called out to each other feebly, repeating their names one by one like a mantra. Sadly, by the third day, hers was the only voice left. Her friends and family were all gone. She was alone in the darkness.

    It was only when all seemed lost that she saw the light.

    She followed it down.

    Along the way, she found meager sustenance. Amid the debris left by the collapse were ragged waterskins, rotting peaches—anything to keep starvation at bay. But, eventually, Kaisa’s hunger was replaced by fear once again. She found herself in a vast cavern, illuminated by an otherworldly purplish glow, and she could see she was no longer alone.

    Skittering creatures swarmed in the depths. The first that came for Kaisa was no bigger than her, and she clutched her knife in both hands, ready to defend herself. The voidling horror knocked her to the ground, but she drove the blade into its pulsing heart, and the two of them tumbled deeper into the abyss.

    The creature was seemingly dead, but its unnatural skin had taken hold upon the flesh of her arm. The dark shell tingled, but was hard as steel to the touch. In a panic, Kaisa broke her knife trying to remove it. But when the larger beasts came, she used it as a shield to make her escape.

    Soon enough, she realized the shell was becoming part of her. As her daily struggle to survive drew out into years, this second skin grew with her, and so too did her resolve.

    Now she had more than hope, she had a plan. Fight hard. Stay alive. Find a way back.

    She was transformed, from frightened girl to fearless survivor, from prey to predator. For almost a decade, she has lived between two worlds in an attempt to keep them apart—the Void hungers to consume not only the scattered villages of Shurima, but the whole of Runeterra. She will not allow that to happen.

    Though she has slain countless Void-constructs, she understands that many of the people she protects would see her as a monster herself. Indeed, her name has begun to pass into legend, an echo of the ancient horrors of doomed Icathia.

    No longer Kaisa… but Kai’Sa.

  8. What Once Sailed Free

    What Once Sailed Free

    Michael Luo

    The prisoner stands tall, his ankles chained to a wooden post, his wrists bound together with coarse rope. Blood trickles down his cheeks onto his black Noxian tunic, leaving small red puddles by his bare toes. Above him, the sky paints patches of gray against blue, unsure of its true colors.

    A fence of tall jagged stakes surrounds the prisoner. Nearby soldiers run from tent to tent. Their hurried steps kick up dust, leaving grime on their boots they will be sure to clean before they face their commanders. The prisoner knows this, having observed their disciplined behavior over the past days. It is unlike any he has ever seen.

    Around the camp, bright navy banners ripple in the wind, displaying the image of a sword dividing two spread wings—the sigil of Demacia.

    Not long ago these were the black and crimson banners of Noxus. The prisoner remembers his orders: to reclaim Kalstead for the glory of the empire.

    He failed.

    And he knows the consequences. War does not forgive failure. This is the truth he is prepared to accept. For now, he awaits his fate. The first time he was held prisoner, he lost his home. This time, he will lose even more.

    He closes his eyes as more memories flood his mind. There were two men, he recalls. His master he knew—he had turned a lost boy taken from his home into a fighter fit for the Reckoner arenas. The other was a stranger, claiming to represent the empire’s best interests. After they shook hands, he was sent west, under the shadow of the Argent Mountains, to Kalstead.

    There were no goodbyes, no well wishes. But, he was not alone. Others like him shared a name, “soldiers-of-misfortune” as they were called back in Noxus. Ragtag groups of fighters sent to deal with tasks unworthy of a veteran warband’s attention. Not many had a say in the matter, their masters too willing to sell their talents to the military for the right price.

    “You don’t look like you’re from Noxus,” a voice calls out, breaking the prisoner’s moment of reflection.

    He opens his eyes and sees a Demacian man standing outside the enclosure. His garb is a mix of navy and brown fabric covered by chainmail, and a shortsword hangs by his waist. He has the bearing of a leader, the prisoner decides, but a junior one.

    “What’s your name?” the soldier calls.

    The prisoner thinks. Will his answer decide his fate?

    “Xin Zhao,” he replies, his voice rough and dry.

    “What?”

    “Xin. Zhao.”

    “That doesn’t sound like a Noxian name,” the soldier wonders aloud. “Noxian names are tough, like… Boram Darkwill.” He says the two words with a shudder.

    Xin Zhao does not reply. He doubts this conversation is worth having before his coming execution.

    “Come along, shield-sergeant,” says another Demacian. The young officer’s severe look commands the sergeant’s attention. She wears silver armor with gold trim adorning her shoulder pauldrons. A cape of vivid blue falls down her back.

    “Don’t bother conversing with Noxians,” she advises. “They do not share our virtues.”

    The sergeant bows his head. “Yes, Sword-Captain Crownguard. But if I might ask…”

    The captain nods.

    “Why is this one being kept by himself?”

    She glances at the prisoner, her blue eyes stern with contempt.

    “This one ended more lives than the others.”




    Xin Zhao wakes to the sound of horns. He sits in the mud kicking his numb feet at the damp soil. Pressing his back against the post, he snakes himself up to a standing position and sees the sergeant from the day before approach, accompanied by four others dressed in similar attire. They open the gate to the enclosure and the sergeant walks through first, carrying a tray holding a bowl of hot soup.

    “Morning. I’m Olber, and this is my watch unit,” the sergeant says. “Here’s your breakfast, Zen Jaw.”

    Xin Zhao watches him set the tray on the ground. Who knew someone could mispronounce two syllables so cruelly?

    A Demacian guard cuts through the rope binding Xin Zhao’s wrists with practiced motions. The sergeant and the others stand by, their hands resting on the hilts of their swords.

    “Well, go on and eat,” Olber says.

    Xin Zhao picks up the bowl. “They sent five of you.”

    “We do as the captain orders,” Olber explains. “She’s a Crownguard, after all. They protect the king himself.”

    The guards nod along and turn to each other.

    “Aye, her father saved the last Jarvan at Storm’s Fang,” one mentions.

    “Which Jarvan was that?” another asks.

    “Second. We’re on the third one now.”

    “That’s King Jarvan the Third,” Olber interjects. “Your king. And mine. You oughta show some respect, given he personally rode out here with us.”

    They think highly of their king, Xin Zhao notes. While the soldiers continue to banter, he drinks his soup, one sip at a time, as he listens to their conversation. They speak of how foolish the Noxians were to venture this far west, of how easy it was for them to come to Kalstead’s aid, and of how their triumph was one achieved in the name of justice.

    We were sent here to die, Xin Zhao realizes. He grips the empty bowl so tightly it cracks, the wood coming apart in his hands.

    The Demacians turn their attention. Olber looks at Xin Zhao. “Hands.”

    Xin Zhao offers his palms facing upward.

    “You sure took a beating,” Olber remarks, tying new rope around Xin Zhao's wrists. The guards gather around. They see scars everywhere, running like rivers up and down his skin. Xin Zhao follows their gaze. He can no longer tell which scars came from which match. There were so many that he fought, and so few he cared to remember.

    “Those aren’t recent wounds,” one of the guards observes.

    “You’re right,” Xin Zhao says. His voice, clear and strong, grabs their attention. For a moment, they stand still, looking at him like he is no longer just another prisoner.

    “What’d you do back in Noxus?” Olber asks.

    “I fought in the arenas,” Xin Zhao answers.

    “A Reckoner!” a guard exclaims. “I’ve heard of you savages. They fight to the death in front of thousands!”

    “I’ve never heard of no Reckoner named Zen Jaw,” another mutters.

    “Maybe he wasn’t a good one? Maybe that’s why he’s here, all beaten and tied up?”

    “Hold on,” Olber chimes in. “Don't you Reckoners use different names in the arena?”

    Xin Zhao almost smiles. This Demacian is smarter than he lets on. It is known, even outside the empire, that Reckoners often choose inventive titles. Some opt for the extravagant. Others have something to hide. For Xin Zhao, it was to remember the life he had before it was taken away.

    “Viscero,” a guard says, holding an unfurled piece of parchment. “That’s what the other Noxians called him.”

    Olber snatches the parchment. He examines it. A few long seconds pass before he looks up at Xin Zhao. “You're the Reckoner.”

    Silence. Thin streaks of sunlight cut through the gray sky.

    “Viscero,” Olber repeats, his voice tinged with awe. “The one who never lost.”

    The guards look to each other. Then, together, they stare at Xin Zhao, their eyes now lit with recognition.

    “I know you!” says a guard.

    “Didn't you beat a minotaur?” says another.

    Olber raises a hand to halt the idle chatter. “Why'd you say your name was Zen Jaw?” he asks.

    Xin Zhao sighs. “Once I became a Reckoner, there was no more Xin Zhao. There was only Viscero.” He looks down at his bound wrists, at his chained ankles, and then back at the Demacians. “In the time I have left, I’d rather live by my real name.”

    “But what’s a famous Reckoner doing fighting Noxus’ border wars?” Olber asks again.

    “I was bought out,” Xin Zhao replies, “by the military.” He finds explaining all this rather strange. For so long, he had assumed his final moments would pass by quickly, in the arena, by spear or sword—not with a hot meal and questions about his past.

    Is this fate offering its last sympathies?

    Olber appears troubled. “You didn't have a choice,” he says.

    Xin Zhao shakes his head.

    “You have family left in Noxus?”

    Xin Zhao thinks for a moment, then shakes his head again. He wonders if he has any family at all, anywhere.

    “Well, I guess you're off to a new beginning.” Olber nods at a guard who pulls out a key and starts unchaining Xin Zhao from his pole.

    Xin Zhao tilts his head, curious. “What do you mean?”

    Olber smiles. “Let’s get you dressed.”




    Xin Zhao sits upright in the new tunic given to him. The Demacian fabric feels soft on his skin. He looks about the tent, counting the straw beds and the empty bowls of soup. Remarks of gratitude fill his ears. He recognizes the earthy voices. They come from others who, hours ago, were prisoners like him.

    One by one, they rise from their beds and thank the healers who mended their wounds. Armed Demacians enter the tent. Xin Zhao watches the prisoners be escorted out. He knows them well, having marched alongside them to Kalstead. On their journey, they spent much of their time trying to best each other in individual feats of strength, with the victors celebrating their might and the defeated left in shame. Those especially vocal would boast aloud how many Demacian soldiers they planned to kill. That was before they came face to face with a real army.

    There was no battle. Maybe the Noxian military would have fared better, with its legions and siege weaponry, but they were not the military. They were conscripts, untrained in the ways of formal combat, facing a unified kingdom. Within hours, Kalstead cheered for its saviors.

    We were sent here to die, Xin Zhao reminds himself. And yet, as fate would have it, they still lived. Not by the will of Noxus, but by that of Demacia.

    Fate flows like the four winds, his elders had once said, and no man can know its course until he sails it.

    An old healer walks by. Her pale robe matches the others working in the tent. “How are you feeling, child?” she asks.

    “I'm fine,” Xin Zhao replies. “Thank you.”

    “Do not thank me. Thank the king. It was by his royal decree that all prisoners be cared for.”

    “The third Jarvan?” This king, again. How can one man inspire so much?

    “Yes, our great Jarvan the Third,” she corrects him. “He granted you the opportunity to begin anew. To find peace.”

    Xin Zhao looks down at the floor with his hands folded. Viscero could always find a place in the arena. And elsewhere, the peoples of Valoran would embrace him for his strength, that much he is certain. As for his birthplace—the First Lands beyond the sea he has not seen for decades—it is as foreign to him now as any distant fantasy.

    Where could he find peace? Would he want it?

    No, his chance at peace died long ago, when he took his first life and was rewarded with an extension on his own.

    Xin Zhao turns to the healer. “I have one question, if I may.”

    “What is it, child?”

    “This king of yours. Who is he?”

    The healer chuckles. “Why don’t you see for yourself?”




    Xin Zhao walks behind Olber with four guards surrounding him. As they trudge through the camp, he peers into the passing tents, seeing Demacian soldiers pack their belongings and captains plan for their next deployment. Rumors tell that somewhere, not a week’s march away, another battle against Noxus is imminent. Xin Zhao ponders if that is where these people will head, following a trail of turmoil, righting wrongs wherever they go. They seem to serve a higher calling, something stronger than strength, and perhaps more valuable.

    He imagines how that might feel, to be so clear in your convictions you would sacrifice your own life for them. There were times in the arena when his life meant nothing. Now, it is worth an audience with a king.

    “Looks like you’re the last one,” Olber says, stopping the escort and pointing ahead.

    Xin Zhao follows the sergeant's finger and spots a tent larger than all the others. The same bright navy banners grace its roof. Guards in gleaming armor stand in parallel lines outside its entrance. He sees a man, bearing Noxian tattoos on his face and neck, shuffle out carrying a small bag. The man bows his head multiple times before he is led away by one of the guards, and immediately, another Demacian steps in to fill the empty space.

    “That's the king's tent,” Olber says. “We are to stay here. You go in, kneel, accept the provisions granted to you by the king, and then we'll collect you.”

    The sergeant smiles. “The king said once you're in front of him, you're a free man… but you’ll still need us when you’re out. Captain Crownguard runs this camp, and she’ll not have enemy combatants walk alone. Not ‘til they leave Kalstead for good.”

    Xin Zhao gives a knowing nod, and heads toward the tent.

    “The king welcomes Viscero!”

    The voice that hails him is deep and proper. Xin Zhao walks forth. Once inside, he kneels on his right leg and bows his head low. The floor is covered in cloth embroidered with depictions of winged knights and helmed warriors.

    “You may look up,” another voice comes. Xin Zhao lifts his head and identifies its source. It is a man, not much older than himself, sitting on a raised oaken chair. He wears radiant, gold-plated armor embellished with ebony spikes. Atop his head is a crown adorned with jewels. By his right hand lies a great steel lance, its edges sharp like the teeth of some magnificent beast.

    This is their king, Xin Zhao realizes. His eyes linger on the man for a second longer, sensing the air of majesty about him, paired with a raw physical presence he had not expected.

    To the king's left stands Sword-Captain Crownguard, just as stoic as when Xin Zhao first saw her.

    To his right, dressed in a royal tunic is a little boy. He sits on an oaken chair of his own with his small leather boots dangling over the edge. It is impossible not to notice the king’s likeness in him, both having strong noses and square jaws. Two additional guards surround these three, each holding a spear pointing upward.

    “Viscero is quite an unusual name,” King Jarvan III says. “What is its origin?”

    Xin Zhao peers downward, wondering how he should respond.

    “You will speak when the king addresses you,” the sword-captain commands.

    “At ease, Tianna,” the king says with a wave of his hand. “He is surely shocked by the events of these past few days. We would be right to offer this man his time, would we not?”

    The sword-captain opens her mouth only to close it without a word, choosing instead to give a curt nod.

    “It is a reminder of my home,” Xin Zhao answers.

    “Oh, is that so?” the king says, intrigued. “I have studied much of Noxus, yet I have never heard of a place called Viscero.”

    “It is not so much a place, but a memory… albeit one that changed meaning in Noxus.”

    “Ah,” the king says, looking briefly at his son, “memories of one’s childhood are such—”

    “But it is not my real name.”

    “You dare interrupt the king?” the sword-captain roars. Her hand clutches the hilt of her sword.

    Xin Zhao bows his head. Then, he hears laughter, hearty and full. Again, the voice of Jarvan III.

    “You are the first one today to have caused Tianna such grievance,” the king says. “It is her inaugural battle leading the Dauntless Vanguard, though it was not much of a battle, I am sure you would agree.”

    He pats the shoulder of the young prince, who has stayed quiet, attentively observing his father. “Please,” the king says. “Tell us your story, Viscero, whose real name has not yet been revealed to me.”

    Keeping his gaze low, Xin Zhao takes a breath. “My birth name is Xin Zhao, given to me by my parents who I have not seen since I was a boy. They may be alive, or dead—I do not know.”

    He swallows hard. “The place I was born is known as Raikkon, a coastal village in the First Lands, which the people here call Ionia. My childhood was spent on a fishing boat named Viscero, helping the elders with whatever they needed. Life was simple, peaceful… until the marauders came in their red and black ships.”

    He closes his eyes for a second. No Demacian speaks.

    “We didn’t stand a chance. I was taken. After months on the sea, I found myself in Noxus. Everything was… towering, oppressive, harsh. There was none of the natural beauty that filled my home.”

    Xin Zhao thinks he hears hushed sounds of agreement. A resonant murmur, a tiny voice whispering.

    “As any lost boy would, I did what was needed to survive. Things I’m not proud of that got the attention of those with power. They recognized my strength, and turned me into a fighter. From there, Viscero was reborn—as a Reckoner.”

    He sighs as his voice grows soft. “I killed many, many foes. Some whose real names I didn't even know. The more I killed, the louder the crowds cheered, ‘Viscero! Viscero!’ as their gold filled the pockets of my masters. I thought that would be how I lived out my days, fighting in the arena for the thrill of others. That is, until Noxus offered my masters more gold than the arenas could ever bring.”

    Xin Zhao’s shoulders slump. “That was all it took for me to end up here. Your soldiers know the rest.”

    Jarvan III is quiet. Everyone waits for him to speak.

    “You have lived quite the life,” the king finally says. He glimpses at his son before looking back at Xin Zhao. “Thank you for sharing with us your journey. It makes me, and all of Demacia, proud to be able to release you from the bonds of Noxus.”

    The king nods toward one of the guards, who brings out a linen pouch and sets it down before Xin Zhao. It jingles with coin.

    “This is the blessing of Jarvan the Third,” Captain Crownguard declares. “There is enough gold there to last you one week’s worth of travel. Know that you've erred to invade lands protected by the kingdom of Demacia, but as a show of good faith, our king has granted you a second chance. Use it well.”

    Xin Zhao glances at the pouch. He does not budge. Is it that simple? Take this bag and walk out of here—in peace? Just now, he spoke more honestly about himself than he has ever done, to a stranger who could have ended his life with the wave of a hand.

    However, that stranger cared to listen. And through that, he became a stranger no more.

    There is no peace for me, but maybe there can be a cause?

    “Well,” Captain Crownguard says, pointing two fingers toward the exit.

    Xin Zhao lowers his head. “I have one request, if I may.”

    “Speak,” the king says.

    “I wish to join your guard.”

    “Absurd!” Captain Crownguard shouts. The guards strike the ends of their spears against the ground in accord.

    The king lets out a soft chuckle and turns to his sword-captain. “What an interesting proposition.”

    “Surely, you can't—” Captain Crownguard begins, before she is silenced by her king’s hand once more.

    “Let the man explain himself,” Jarvan III says with a grin. “I wish to hear his reasoning.”

    Xin Zhao raises his head. His eyes meet the king's. “You have shown me mercy and honor,” he begins. “Two things I never knew until now. All my years in Noxus, I spent fighting for a cause not my own, and during that time I knew of only two truths. Victory meant survival and defeat meant death. That was what I learned, seeing other fighters fall in the arena or disappear never to be seen again after too many losses. But you and your people fight for something else. Something more.”

    A breeze ruffles the tent. Two small leather boots shuffle. Xin Zhao clears his throat.

    “And I'd rather die fighting for honor than live out my days regretting that I never made that choice.”

    Jarvan III leans forward. All others know to remain quiet.

    “You speak well,” the king replies. “Better than some of my own advisers, truth be told. Still, my wards endure years, decades even, of training. How am I to believe you are capable?”

    Xin Zhao stares at the king, at the prince, at Captain Crownguard. A part of him knows what he could say; another knows what he could do. Is it his choice to make?

    No.

    Fate has made its choice.

    He grabs the coin pouch and throws it at the sword-captain, hitting her in the face. While she recovers, he sweep kicks the guard to his left, knocking him to the floor. Xin Zhao snatches the Demacian’s spear, swinging it in a circle to trip the other guard to his right. His body moves on instinct, fluid and swift as his mind pretends he is back in the arena. With one final twirl of the weapon, he jabs it forward at Jarvan III, its blunt end stopping inches short of the king's throat.

    The young prince gasps. The king's guard gather themselves. Soldiers rush in as the sword-captain draws her blade.

    Xin Zhao falls to his knees. He lays the spear down without a sound and offers his neck. Finely crafted steel weapons touch his skin.

    Tension fills the room. All eyes lock onto Xin Zhao, whose own eyes are closed, at peace, ready to accept whatever comes next.

    The king straightens his cloak. “Stand down,” he commands. “My father once said Noxus wasted its talent in those arenas. Now I see the truth in his words.”

    “My king,” Captain Crownguard begs. “He tried to kill you!”

    “No, Tianna,” the king replies. “He showed me how I could be killed. Even in front of my own trusted guards.”

    “My deepest apologies,” Xin Zhao says. His voice is calm and measured, a quiet tide not yet ready to flow ashore. “It was the only way I thought to demonstrate myself.”

    “And demonstrate you did,” the king says. “To me, and these warriors of Demacia. It appears they could learn a thing or two from you.”

    “I will not have the king’s guard be sullied by a prisoner!” Captain Crownguard exclaims.

    “When this man entered my sight, he was a prisoner no more.” The king stands from his chair. “Demacia was founded long ago, by good people who sought refuge from the evils of this world. This man's story reminds me of those tales of old, of great Orlon and his followers. The very ones my father once told me.”

    His gaze falls on the prince, who looks back, amazed. “My son, my life’s joy,” the king says, “how happy I am that you are here to witness this moment. To see for yourself why we must uphold our virtues, so others may aspire to do the same. Do you understand?”

    “Yes, father,” the prince says, his voice small but firm.

    The king steps forward. “Xin Zhao, you have touched me with your life and your courage, a rare thing I have not felt in some time.” He bends down to help Xin Zhao to his feet. “Though you may not have been born a Demacian, I shall allow you to travel back with us, to my kingdom, where you will then prove yourself and your loyalty as my personal guard.”

    Xin Zhao feels the king's sturdy hands grip his shoulders.

    “Do not take this opportunity lightly.”

    Xin Zhao looks Jarvan III in the eye. And for the first time, in a long time, he feels joy, washing over his body like the waves that once carried Viscero free.




    The night air is chilly this far north of Kalstead. There is still a week or so before he will gaze upon the walls of the Great City of Demacia, Xin Zhao thinks as he walks outside his tent. A familiar face stands by the entrance.

    “Still awake?” Olber says.

    “I'm going for a walk. Won't be long.”

    Strolling through the camp alone, Xin Zhao takes in the spirit of his new allies. They are an orderly lot, quick to aid one another and ensure safety among their ranks. Seeing their disciplined manner brings a smile to his face. He rounds a corner to look up at the crescent moon when he feels a sudden force pulling him down.

    His body collides hard against the ground.

    After blinking a couple times, he regains his senses and realizes he has been dragged inside a dimly lit tent. The sword-captain glares down at him. Beside her stand fearsome soldiers dressed in heavy warplate.

    “You may have won the king's favor, but you are no Demacian in my eyes,” she states.

    As Xin Zhao stands on his feet, she unsheathes her sword. Like the pride following their lioness, those around her do the same.

    “I will be watching you,” she warns. “Should anything happen to the king while you are sworn in his service—”

    With two hands, Xin Zhao clasps the flat sides of her blade. “Take this as my oath to you.”

    Tianna Crownguard looks on, stunned, as he pulls the sword’s tip toward his own throat.

    “Should anything happen,” Xin Zhao says. “You may kill me.”

  9. Rules of Survival

    Rules of Survival

    Quinn waited for the Noxians to light a fire in the forest clearing and drink two wineskins. Drunk soldiers were easy to predict. She wanted them drunk enough to be stupid, but not reckless. Mistakes got you killed in the wilderness, and these men had just made two big ones. Lighting a fire told her they were overconfident, the wine that they were sure no one was in pursuit.

    Rule One: Always assume someone’s after you.

    She eased herself through the mud on her belly, using her elbows to pull herself toward a hollowed out, rotten log at the edge of the clearing. The rain had turned the forest into a quagmire, and she’d spend the next few hours picking bugs and worms from her clothes.

    Rule Two: Survival never takes second place to dignity.

    Careful not to look directly at the campfire and lose her night sight, she counted five men - one less than she expected. Where was the sixth man? Quinn started to ease herself upright, but froze as the hair stood up on the back of her neck, a warning from above.

    A shape moved from behind a tree in the darkness. A warrior. Armored in boiled black leather. Moving with skill. The man paused, scanning the darkness, his hand never leaving the wire-wound hilt of his sword.

    Had he seen her? She didn’t think so.

    “Hey, Vurdin,” called one of the men seated around the fire. “Better hurry if you want any of this wine. Olmedo’s drinking it all!”

    Rule Three: Stay silent.

    The man cursed, and Quinn smiled at his obvious frustration.

    “Quiet,” he hissed. “I think they heard you back in bloody Noxus.”

    “Ach, there’s no one out here, Vurdin. The Demacians are probably too busy buckling on their armor and giving it a polish to bother with coming after us. Come on, take a drink!”

    The man sighed and turned back to the fire with a weary shrug. Quinn let out a slow breath. That one had some talent, but he too believed they were alone in the wilderness.

    Rule Four: Don’t let stupid people drag you down to their level.

    Quinn smiled and glanced up, seeing the smudge of night-blue darkness of her eagle companion against the rainclouds. Valor dipped his wings, and Quinn nodded, their wordless communication refined over many years together. She circled her right fist, then raised three fingers, knowing Valor could see her perfectly and would understand.

    Rule Five: When it’s time to act, do it decisively.

    Quinn knew they should just take these men out quietly and without fuss, but the affront of Noxians this deep in Demacia was galling. She wanted these men to know exactly who had caught them and that Demacia was not some primitive tribal culture to be crushed by Noxian ambition. The decision made, she pushed herself to her feet and strode into the campsite as if her being there was the most natural thing in the world. She stood at the edge of the firelight, her hood raised and her oiled stormcloak drawn tightly around her.

    “Give me what you stole and no one has to die tonight,” said Quinn, nodding toward a leather satchel stitched with the winged sword symbol of Demacia.

    The Noxians scrambled upright, blinking as they scanned the edge of the forest. They fumbled to draw their swords and Quinn almost laughed at their surprised ineptitude. The one who’d almost walked right over her hid his shock well, but relaxed as he realized she was alone.

    “You’re a long way from home, girl,” he said, raising his sword.

    “Not as far as you, Vurdin.”

    He frowned, put on the back foot by her using his name. Quinn saw his mind working as he tried to figure out how much more she knew. She kept her cloak pulled tight as the men spread out, surrounding her.

    “Give me the satchel,” said Quinn, a note of boredom in her voice.

    “Take her!” shouted Vurdin.

    It was the last thing he said.

    Quinn swept her cloak back over her shoulder and lifted her left arm. A black shafted bolt from her repeater crossbow buried itself in Vurdin’s eye, and he fell without a sound. A second bolt tore into the chest of the man to his left. The remaining four came at her in a rush.

    A screeching cry split the night as Valor swept down like a lightning bolt from a clear sky. His wings boomed as he spread them wide and swung around in a scything arc. Hooked claws tore the face from one Noxian, and the eagle’s slashing beak clove the skull of the soldier next to him. The third Noxian managed to raise his weapon, but Valor sank his claws into his shoulders and bore him to the ground. The eagle’s beak slashed down and the man’s struggles ceased instantly.

    The last Noxian turned and sprinted for the trees.

    Rule Six: If you have to fight, kill quickly.

    Quinn knelt and loosed a pair of bolts from her crossbow. They hammered into the Noxian’s back and burst from his chest. He managed to reach the edge of the trees before pitching forward and lying still. Quinn remained motionless, listening to the sounds of the wilderness, making sure there were no other enemies nearby. The only sounds she heard were those she’d expect to hear in a forest at night.

    She stood, and Valor flew over to her, the satchel of military dispatches the Noxians had stolen held in his claws. He dropped it and she caught it with her free hand, looping it over her shoulder in one smooth motion. Valor perched on her arm, his body rippling with the thrill of the hunt. His claws and beak were red with blood. The eagle’s head cocked to the side, and his gold-flecked eyes glittered with amusement. She grinned, her bond with the bird so strong she already understood his thoughts.

    “I was wondering that too,” said Quinn. “How did these Noxians get this far into Demacia?”

    The eagle gave a shrill screech, and she nodded in agreement.

    “Yeah, that’s what I was thinking,” said Quinn. “South it is.”

    Rule Seven: Trust you can rely on your partner.

  10. Tomb of the Troll Boy

    Tomb of the Troll Boy

    ''Would you like to hear a bedtime story?''

    ''Grandma, I'm too old for that.''

    ''You're never too old to enjoy a good story.''

    The girl reluctantly crawled into bed and waited, knowing she wouldn’t win this battle. A bitter wind howled outside, whipping the falling snow into devil whirls.

    ''What kind though? A tale of the Ice Witch, perhaps?'' asked her grandmother.

    ''No, not her.''

    ''What about a story of Braum?''

    The girl nodded and the old woman smiled.

    ''Ah, there are so many, which to choose…? My grandmother used to tell me of the time Braum protected our village from a great dragon! Or once, this was long ago, mind, he raced down a river of lava! Or-''

    She paused and shook her head. “No, none of them. Wait, have I ever told you how Braum got his shield?''

    The girl shook her head. The hearth fire snapped, its warmth holding off the night’s chill.

    ''Well, in the mountains above our village lived a man named Braum. He mostly kept to his farm, tending his sheep and goats, but he was the kindest man anyone had ever met, and he always had a smile on his face and a laugh on his lips.

    ''Now, one day, something terrible happened. A young troll boy around your age was climbing the mountain and happened upon a massive stone door with a shard of True Ice at its center. When he opened the door, he couldn't believe his eyes! Beyond was a vault filled with gold and jewels. Every kind of treasure you could imagine!

    ''What he didn't know was that the vault was a trap. The Ice Witch had cursed it, and as the troll boy entered, the magical door clanged shut behind him! It locked him inside! Try as he might, he couldn't escape.

    ''A passing shepherd heard the boy’s cries. The entire village rushed to help, but even the strongest warriors couldn't open the door. The boy's parents were beside themselves. His mother's wails of grief echoed around the mountain. It seemed hopeless.

    ''And then they heard a distant laugh.''

    ''It was Braum, wasn't it?'' asked the girl.

    ''Aren't you clever? Braum had heard their cries and came striding down the mountain. The villagers told him of the troll boy and the curse. Braum smiled and nodded. He turned to the vault and faced the door. He pushed it. Pulled it. Punched it. Kicked it. Even tried to rip it from its hinges, but the door wasn’t for budging.''

    ''But he's the strongest man ever!'' cried the girl.

    ''It was perplexing,'' agreed her grandmother. ''For many days and nights, Braum sat on a boulder, trying to think of a solution. After all, a child's life was at stake.

    ''Then, as the sun rose on the fifth day, his eyes widened, and a broad grin lit up his face. ‘If I can't go through the door,' he said, ‘then I'll just have to go through-’...''

    The girl thought for a moment. Her eyes went wide as she exclaimed, ''The mountain!''

    ''The mountain indeed. Braum headed to the summit and began punching his way straight down, pummeling his way through the stone, fist after fist. Rocks flew in his wake, until he had vanished deep into the mountain.

    ''As the villagers held their breath, the rock around the door crumbled. And when the dust cleared, they saw Braum standing amidst the treasure, the weak but happy troll boy cradled in his arms.''

    ''I knew he could do it!''

    ''But before they could celebrate, everything began to rumble and shake. Braum's tunnel had weakened the mountain, and now it was caving in! Thinking quickly, Braum grabbed the enchanted door and held it above him like a shield, protecting the villagers as the mountain collapsed around them. When it was over, Braum was amazed. There wasn't a single scratch on the door! Braum knew it was something very special. And from that moment on, the magical shield never left Braum's side.''

    The girl sat upright, struggling to conceal her excitement.

    ''Grandma,'' she said, ''can you tell me another story?''

    The girl’s grandmother smiled, kissed her forehead and blew out the candle.

    ''Tomorrow,” she said. “You need to sleep, and there are many more stories to tell.''

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