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Ornn

Ornn’s name was once spoken throughout the lands that would one day become known as the Freljord. It was widely held that he was the firstborn of the old demi-gods, who had shaped the land itself, and brought forth the first snows.

More than any other of his kind, Ornn was said to value privacy, solitude, and focus. Beneath a dormant volcano that bore scars from some ancient eruption, he labored day and night, forging whatever his heart desired. The results were priceless tools destined for feats of legend—the lucky few who have stumbled upon these relics note their bewilderingly high quality. Some even claim that Braum’s shield was made by Ornn thousands of years ago, and remains as sturdy as the day it was finished.

No one can be sure, however, for none can find the forge-god to ask him. Almost all the tales of Ornn’s deeds and accomplishments have been excised from history by his enemies, and the slow march of time.

The few that remain are remembered by the handful of tribes who can trace their lineage back to a single culture of blacksmiths, architects, and brewmasters. This long-lost populace was known as the Hearthblood, apprentices who journeyed from all corners of Valoran, and gathered on the slopes of Hearth-Home to follow Ornn’s example.

Despite this imitative form of worship, Ornn never considered himself their patron. He would only give them curt nods or frowns when they offered up their work, and yet the Hearthblood accepted this and were determined to hone their skills. As a result, they came to create the finest tools, design the sturdiest structures, and brew the tastiest ales the world had ever beheld. They believed Ornn secretly approved of their perseverance, and the fact that they were always looking to better themselves in their craft.

But, in one catastrophic night, all the Hearthblood had accomplished was destroyed when Ornn battled with his brother Volibear at the mountain’s peak, for reasons no mortal could comprehend. The resultant cataclysm was a storm of fire and ash and lightning so intensely violent that it was seen ten horizons away.

When the dust settled, Hearth-Home was a smoldering caldera, and the Hearthblood were reduced to scattered bones and cinders.

Though he would never admit it, Ornn was devastated. Through the Hearthblood he had glimpsed the sweeping potential of mortal life, only to see it all lost beneath the indiscriminate wrath of his immortal struggle. Wracked with guilt, he retreated to the isolation of his foundry, and buried himself in his work for an age.

Now, perhaps he senses that the world is on the cusp of a new era. Some of his siblings appear to have taken physical form once more, their cults of followers growing restless and aggressive. The Freljord itself is fractured and leaderless, and ancient horrors are lurking in the shadows, waiting for any opportunity to strike…

In the wars to come, and in their aftermath, Ornn knows that the Freljord—and the rest of Runeterra—will have need of a good blacksmith.

More stories

  1. The Lost Tales of Ornn

    The Lost Tales of Ornn

    Matt Dunn

    “I have never seen the forgotten god. My grandmother told me these tales, but she never saw the forgotten god either—nor did her grandmother before her, or hers before her, a thousand times over. His legends endure only around crackling fires and meals of roasted fish. The further back we trace our ancestors, the truer the tales become.”

    The children’s weary faces lift a little higher. Firelight dances on their cheeks, but pain lives in their eyes.

    “Gods dwell around us, in the sky, in between clumps of soil, and behind the veil of stars. We need only to seek their favor, to channel their being into our hearts and deeds. For instance, on the sea, it is so cold that your eyeballs might freeze solid in their sockets. No, it’s true! But when sailors rub blubber on their faces and think about the Seal Sister, whose true name is forgotten, they are protected from the icy ocean winds.

    “Others, such as Volibear, refuse to allow their own legends to fade, and still stalk this world. He demands sacrifice and forces obedience, much like the Ursine…”

    They have all heard tales of the half-bear abominations. Fear makes the children lean closer to the fire.

    “Oh yes, little ones—we may speak later of the bearskinned storm-bearer, but the less said about him the better.”

    Like grandmother used to say, once they lean closer to the fire, they’re yours.

    “Instead, these stories concern the firstborn of the gods…”

    Ornn was the firstborn of his brothers and sisters. He leapt into the world, itching for a fight. This was not so easy, however. Trees were weak adversaries, snapping far too easily. Icebergs melted at his touch, running away into the sea.

    Frustrated, he punched a mountain. The mountain did not yield. Ornn was pleased by this, so he challenged the land itself to a good-natured brawl.

    As Ornn wrestled with the land, he dented and bruised it, shaping all of the Freljord that we know today. He headbutted mountains from the planes, and pounded down deep valleys. When he was tired, Ornn thanked the land for the glorious match. The land responded by opening a fiery pit, showing him its very heart, and he was honored to see it was a reflection of him: a fiery ram. The land had deemed Ornn worthy, and bestowed its secrets to him, gifting him the strength of primordial flame, for fire is the true agent of change.

    He looked at the landscape that was the result of his fight and nodded. It would do. After this, Ornn set himself to building tools and weapons.


    My ancestors must be smiling, for at this moment, a light snow begins to fall. Gentle flakes settle on the children’s furred hoods, and they stick out their tongues.

    “Did you know that there used to be no snow in the Freljord?” I ask them. The children look confused. “It’s true. Our lands have always been the coldest in the entire world, but in the early days there was only bitter, dry air, and no such things as stormclouds…”

    It was during the early, cloudless and cold days that Ornn built a house. He made it of the finest lumber. The magnificent home spanned three valleys. Can you imagine that? After completing his majestic Horn Hall, Ornn appraised his work.

    “Good,” he said. These were the days before language, so this was a compliment indeed.

    Now, his sister Anivia was annoyed. Ornn had felled her favorite perching trees to build his home. So she decided to teach him a lesson.

    While Ornn was sleeping, she flew in through his bedroom window. Then, she tickled his nose with one of her feathers, causing him to sneeze a gout of flame that set fire to the bedsheets! The bedsheets set the floor ablaze! Anivia panicked, and flapped her wings to fly away, but this only stoked the fire hotter with the dry Freljord air. Soon, all of Horn Hall was alight.

    The fire raged for days, darkening the skies with ash. Of course, Ornn slept through the whole thing. He awoke atop a pile of ashes in a very bad mood, for he had not had a restful sleep. But he did not know what Anivia had done. And to this day, she has never told him the truth.

    “I complimented my own handiwork, and look where it got me,” said Ornn, surveying the damage. “Never again will I pat myself on the back. I shall let the quality of the work speak for itself.”

    Ornn had one goal in particular for his next home: he did not want it to be flammable. He fashioned himself a spade, a lever, and a fork. With these tools, he could dig for ore, move mighty pillars, and eat the delicious spiced cherries he so enjoyed.

    He hammered and shaped chunks of ore until a black mountain stood. Inside was a great forge that channeled the primordial molten flame from deep within the earth. He was pleased with his Hearth-Home—but it was too hot inside to dwell comfortably, even for Ornn.

    So he dug a trench from the sea, straight to the mountain. The Seal Sister allowed cold waters to rush through the trench and cool the Hearth-Home. Great plumes of steam rose up. It took three days for the mountain to cool enough for Ornn. In that time, the ocean that fed the river dipped several inches.

    By then, so much steam had risen from the waters that the perpetual blue sky was mottled with darkening gray clouds. As these new puffy forms gathered and cooled, they grew heavier and heavier until they burst with snow.

    It snowed for a hundred years. This is why the Freljord still has so much snow today.


    One of the children frowns at me. “If Ornn did so much for the world, then why is it only you who knows the stories about him?” she asks. The girl is young, but has already seen so much hardship that her hair has several shocks of silver running through it.

    “There is one tale that answers this very question,” I reply. “Would you like to hear it?”

    The children’s eager faces say it all.

    Once, there were Three Sisters who needed Ornn’s help in saving their world. Ornn, however, did not care to help anyone save any world, anywhere. It was for personal reasons, and he did not elaborate on the matter. But this did not stop the Three Sisters journeying many days and nights to ask.

    “There are creatures of great and wicked magic that stalk our tribes,” the First Sister said. She had fierceness and war in her eyes. “They want to destroy all things and claim the world for themselves!”

    “This sounds like a problem,” Ornn said. He did not look up from his forging.

    “Then will you fight with us, and use your strength to slay the monsters?”

    Ornn grunted. This grunt meant “no” in such a way as to halt any more discussion. This was understood by all. If you heard this grunt, you would have thought the First Sister wise for not pressing the matter further.

    “These beings watch our every move,” the Second Sister said. There was hope and wisdom in her voice. “I would ask you to take the spade that once dug your mighty river, and use it to dig the deepest trench in all the world. Then we can lure the monsters into the pit ourselves, and solve our own problem.”

    Ornn grunted. The sound of this grunt meant “I will dig that hole,” and that everyone should stop talking immediately. This was understood by all. If you heard this grunt, you would have thought the Second Sister wise for not pressing the matter further.

    So Ornn dug them a trench, for a very deep hole can add much to a landscape. Also, he had planned on digging one anyway, and the proposed location was a fine spot. When Ornn was finished with the trench, he left the three sisters with nary a word, for he had already said far too much to them.

    “That is one deep hole,” the Second Sister said. “I pray it is deep enough.”

    Wind blew up from the freshly dug abyss with an otherworldly howl, as if to say that it was deep enough. If you had heard the abyss’ howl, you would have thought it wise that no one climbed down to measure its depth.

    Several years later, the sisters returned. They looked as if the battles with their foes had taken a toll.

    This time, the Third Sister spoke. Her icy breath reminded Ornn of the cold and dry days, long ago. “Ornn, Builder of All Things,” she began.

    “I did not build all things,” Ornn grumbled. Again, he did not look up from his forging. “Just some of them.”

    The Third Sister continued. “We come now to ask you one simple favor. The pit you dug is so deep and so wide that we cannot build even a single bridge across it. Teach me how to build a bridge that can never break, and I will do the work myself.”

    Ornn raised an eyebrow. He studied the Third Sister’s eyes. He did not trust her, for she had a scent of magic about her, and magic always makes sturdy things weaker. “There are many able bridge builders. Go and bother them.”

    “The other builders cannot make a bridge with the type of stone we have,” the Third Sister replied. “They claim it fell from the sky, and they cannot forge it for all their efforts.” She then presented a chunk of star metal.

    If you had seen the star metal, you would think it wise that only Ornn could possibly ever shape this material, for it was almost as stubborn and unyielding as him. Ornn agreed, but he would do the work alone, and required the star metal itself as payment.

    The Third Sister gave it to him, and he used it to forge a tool to help build the bridge.

    With that tool, and only that tool, Ornn built the bridge. The Second Sister felt bad about the Third Sister’s lie—for they did not need a bridge at all. She asked Ornn what sort of tool it was.

    “I used it to hammer,” Ornn said. “So I will call it ‘Hammer.’ I have said enough.”

    When he was out of sight, the Third Sister walked the length of the bridge, reciting strange incantations across the entire span. This turned the bridge into a crossbar that sealed the beasts below within the abyss. However, Ornn had been right, and the addition of magic ruined the quality of his work. Had the Three Sisters left it well enough alone, it would have lasted forever. Instead, the enchantment would slowly eat away at the masonry. It would take ages, though, so nobody paid it much mind, and the Three Sisters vowed never to speak of Ornn again.

    Ornn, meanwhile, realized he did not like people asking him favors, and threw his spade as far to the west as he could. Where it landed, no one knows, and its fate is lost to darkness.

    Then he turned east and threw his favorite eating fork as far as he could. It landed in the Great Sea. Some say, later, a mer-king found a powerful trident at the sea-bottom, and still uses it to rule his kingdom.

    Ornn was ready to throw his hammer into the night sky, but he could not bear to do it and decided to keep it. Were you to see Ornn and ask him if it is his favorite tool, he would scold you for thinking like a child. But in secret, he favors Hammer above all other things he has made.


    “Dawn brings the plumpest berries and the meatiest fish,” I say to the children. “We need to be rested.”

    They groan in unison and plead with me for one more story. Just one more story.

    “There is only one more story about Ornn left,” I tell them. “We should save it for another night…”

    Only when they pledge to do every chore and not complain about being too tired, do I relent.

    Everyone knows that you never challenge a troll to a drinking contest, don’t they? Even you little ones know not to make a bet with a troll, for trolls are sneaky and will always win. Also, everyone in the Freljord knows that the uglier a troll is, the luckier and more cunning it can be.

    Unfortunately, Ornn did not know any of these things.

    Grubgrack the Hideous was the oldest troll-kin in the world. His chest hair was so long, it got tangled up in his gnarled toes. Ugh! He would often trip over it and break his nose, which was bulbous and misshapen from being broken so many times. He only had two good teeth, one bad eye, and one worse eye. Warts and pimples covered his rotund belly. I will not tell you how he smelled. If I did, you would never eat fermented fish stew again.

    “Build me a door that will keep my treasure safe from thieves forever,” Grubgrack said to Ornn outside Hearth-Home, “and I will give you ten casks of my trollmead. It’s a family recipe.”

    Ornn dismissed his guest, but Grubgrack stuck out his foot to stop the door from closing. Ornn did not want the troll’s bunion-covered toes ruining the paint, so he let the creature go on.

    “Let us make a wager,” said the truly un-beautiful troll. “Whoever can finish a cask of trollmead first owes the other a debt.”

    “If it will make you go away, okay.” Ornn had never been beaten in a drinking contest. Everyone knew this back then, and now you do, too.

    “At least it will be good to have a drink,” Grubrack replied, and his smile warped one of the Hearth-Home’s pillars. While Ornn’s back was turned, the troll slipped a shard of True Ice into a cask and handed it to his challenger.

    They toasted in the jovial manner of the Freljord and drank. Ornn found the trollmead watered down, and he did not like it. However, Grubgrack was halfway through his cask. With his own cask still almost at the brim, Ornn tipped his head back further and drank until he thought he would drown.

    But Grubgrack slammed his empty cask down and belched, and the fire in the oven turned a sickly green! Ornn coughed and spluttered.

    “What is wrong?” Grubgrack teased him. “Are you choking?”

    Then Ornn noticed the True Ice in his drink. It was perpetually melting and watering down the trollmead. No matter how much he chugged, the True Ice had replaced it. He smashed the cask with one hand.

    “You cheated,” Ornn said. His angry voice set off an earthquake that sunk a few islands.

    “Of course! What other advantage would an ugly troll like me have against the mighty Ornn?” In truth, the ugliest trolls have almost all the advantages in the world, but Ornn did not spend much time with ugly trolls, so he wouldn’t know that, but now all of you little ones do. “A deal is a deal,” Grubgrack reminded him.

    “My word is as good as Hammer,” Ornn grumbled. “Even if I was cheated.”

    So Ornn labored for ten days and built the single best door anyone had ever built. He adorned it with a ram’s head, like his own, and the one at the heart of the Freljord. It was impervious to magic and lock-pickers alike. Grubgrack was so impressed with the quality of the door that he was speechless, which is very rare for a troll.

    Ornn fastened the door in front of the troll’s cave, which was on top of the troll’s mountain, and where all the ugliest troll-kin in history had hid their treasure.

    With a grunt, Ornn trundled off, leaving Grubgrack admiring his new door.

    When he had regained his wits, Grubgrack realized it had been a day since he last counted his gold, and he was growing anxious. But he could find no way to open the door! None at all.

    Grubgrack tried brute force. The ram-faced door did not budge. Then, he tried to strip the paint with his foul breath. Again, the door did not budge. Lastly, he tried to pry the hinges from the cave wall but, alas, the door was fixed to the mountain so firmly that the troll only hurt his shoulders trying to shake it loose. He was locked out.

    Grubgrack stormed into Ornn’s forge. “What trickery is this?” he shouted. His breath was so bad, the forge fire nearly flickered out.

    “There is no trickery,” Ornn replied, stoking the flames back to life. “You told me to build a door that would keep your treasure safe from thieves forever, and I did. This door will stand longer than the mountain it is on. No one can break it. I made it just as you asked.”

    “But I cannot get inside!” Grubgrack cried. “And I stole nothing from you!”

    “Time is more valuable than gold,” Ornn said. “So you are a thief, and my work is as good as my word.”

    Grubgrack tried for years to get back inside for his treasure, but the door never opened for him, and he could not even find the keyhole. With each attempt, the ram-headed door stared back at him, an eternal reminder of the time he cheated Ornn.

    And if you listen carefully, up in the mountains, you can hear greedy old Grubgrack’s wails of anguish before any avalanche, even to this day.


    The children are fast asleep, snuggled into each other around the fire. I carry them one by one to the orphans’ tent. Our tribe hasn’t much to share, but we are not the Winter’s Claw.

    The last child is still awake by the fire. He lies on his side.

    “Those stories aren’t real,” he says with the tiniest voice.

    It’s the legless boy. We found him half-dead after our own village had been raided. We couldn’t leave him—I couldn’t leave him—so I wrapped his wounds in bandages, and carried him on my shoulders.

    “I think they are made up. Or… changed to help us go to sleep.”

    “A story is as real as we believe it is,” I tell him, as I settle down next to him.

    “There is a god who is good, but he doesn’t care about us.”

    I nod slowly. “I can see why you would think that, but it is not true. There is one more story I can tell you. It was the last story my grandmother told me before I blossomed into womanhood. She wanted me to be ready, for it is not like the others. But I think you have seen enough to be ready. What do you think?”

    The boy nods. I draw him close to my chest and begin.

    Once, long before the splintering of the Freljord, Ornn had a legion of smiths who lived at the base of his mountain. They claimed to worship Ornn, but if you were to ask him, they were misguided, for he would say he had no followers. Still, it is true that they built themselves a little town and that it was filled with folk who wished to make the finest things in all the world.

    There were thousands of them. They made tools. They made plows. They made carts and armor and saddles. They built furnaces and homes. They called themselves the Hearthblood, for they never felt the biting cold of the Freljord, and could tolerate the immense heat bubbling beneath their bare feet on the slopes of Hearth-Home. They became the finest craftspeople in the world, and their workmanship was surpassed in quality only by Ornn’s.

    Occasionally, he would appraise their work. If he liked what one of the Hearthblood had wrought, he simply said “Passable.” This was a mighty compliment from Ornn, who had learned long ago to let good work speak for itself. Do you remember that tale?

    Ornn never admitted that he admired the Hearthblood but, deep inside his chest, his volcanic heart churned with respect for the hardworking people. They did not kneel or offer him sacrificed flesh. They did not turn his words into scriptures and spread them across the land to people who did not want to hear them. Instead, they focused on their work in silence. They were imaginative, resourceful, and hardworking. These Hearthblood folks made Ornn smile, although nobody knew because they couldn’t see the smile underneath his beard.

    One day, Volibear came to visit his brother Ornn.

    This was no friendly stop, for Ornn and his brother were never friendly, nor had they ever visited one another before. The great bear was going to make war and needed weapons for his army. Ornn saw the army—fierce aberrations, men twisted into other shapes by their efforts to please Volibear. They were simple, and fierce, and quick to anger.

    “Give them swords and axes,” Volibear demanded, with wicked intent. “Give them armor, and I will make it worth your while.”

    “No,” said Ornn, for he wanted no part in Volibear’s warmongering.

    “Fine,” said Volibear. “Have your followers do it instead. I do not care. Do this. I am your brother.”

    This irked Ornn so much that his great horns flared with molten heat. “The people in the town below do not follow me. They build for themselves. They are quiet and work hard. That is all.”

    But Volibear saw beneath his brother’s words to the fiery heart in his chest. For all his flaws, Volibear was very good at reading others.

    “They are a reflection of your own image.”

    Ornn’s horns grew red hot, and then white hot. “If I see you again, Volibear, I will beat you within an inch of your life,” he growled. If you had heard this threat, you would think it wise for Volibear to leave and never return.

    But Volibear loved fighting, and he was not wise, so he took a piece of armor from the walls of Ornn’s forge.

    “If you will not make me what I want, then I will take it.”

    With that, Ornn charged at Volibear and smashed him with his horns. It was so powerful a blow, the summit of the mountain shook.

    This was exactly what Volibear wanted. For centuries, he had grown jealous of the love the Hearthblood freely gave to his brother. It enraged the war-bear.

    They fought for eight days. They fought so hard, the base of the mountain trembled. So fierce was their fighting that molten stone exploded from the peak of Hearth-Home. Lighting strikes barraged the mountainside, and geysers of flame gushed from the cliffs. The skies grew black and red. The blood of the world ran through the highlands as the ground shook. People all over the Freljord saw the results of the battle between Volibear and Ornn.

    When the smoke cleared, the mountain had lost its peak. But worse, the Hearthblood were all dead, and their town was nothing but smoldering ruins and a fading memory.

    For many centuries, the half-mountain once called Hearth-Home has stood silent. Every now and then, a plume of smoke rises from the crater where the peak once stood. Some say it is Ornn, lighting his furnace to keep the fires under the surface of the world from going out. Others say he is building a great weapon that he will one day unleash.

    And there are others still, who believe Ornn was killed by Volibear, for he has not been seen in the Freljord since.


    “And so, Ornn’s name and tales have been lost to time and written out of the histories. These few stories, passed on around our meals of roasted fish, are all that remain.”

    “That is a sad tale, which means it is the truest,” the legless boy says, looking up at me. There is a tear in his eye. “What do you believe happened to Ornn?”

    “I believe when the Great Builder returns,” I tell him, “it will be to remake the world.”

    The boy laughs. “I would like to see that day.”

    “Maybe you will. Do not weep for the Hearthblood. Weep instead for the stories lost to war and time, for once they were more numerous than the stars. Repeat these tales so our children’s children can still hear our ancestors’ voices, and stoke the fire of the forge in our hearts.”

    In my own heart, I can feel my grandmother’s smile.

    It warms me. I feel no cold beneath my bare feet.

  2. Aurora

    Aurora

    Most mortals live and die knowing only a single plane of reality—the material realm. However, this view reflects just half of existence. Running parallel is the spirit realm, invisible to many and just as vibrant and full of life. Yet deep in the frozen tundra of the Freljord, there is a vastaya who lives in a blended world of her own...

    Aurora was born in the secluded village of Aamu, home to the Bryni tribe, and spent her youth playing with critters no one else could see while exploring a world no one else could appreciate. Though she was happy, she felt isolated from the rest of Aamu. Even her parents didn’t understand her, believing Aurora’s “friends” were merely imaginary.

    The only Bryni who wholeheartedly embraced Aurora was her great aunt Havu, who always entertained her stories, fostered her passions, and encouraged her to celebrate her individuality. So Aurora learned to be herself and revel in her own company.

    As Aurora grew older, she realized something: Her invisible friends were not imaginary, but spirits. The beautiful, vibrant world she lived in was completely unique, for only her eyes could pierce through the veil between the realm of mortals and spirits.

    She meticulously documented this intertwined world, studying Aamu's spirits in hopes of helping others understand the realms as she saw them.

    Over time, more and more spirits appeared in Aamu, including ones who felt… different. Lost and wild, they had become "wayward" when the balance between realms was disturbed by mortal affairs. But after investigating this phenomenon, Aurora discovered she could help these spirits return home by getting to the root of their pain.

    This was difficult work, but in it, Aurora found her life's purpose.

    She knew that continuing her research meant she had to explore the world outside of Aamu. Though the idea of change made her nervous, the prospect of expanding her knowledge inspired Aurora to leave her home behind.

    It was during her travels that she encountered a wayward spirit who took the form of a monstrous, twisted elk. He was feral and afraid, lashing out with bloodstained antlers. Aurora was determined to calm him down, and though it took time, she earned his trust. But this spirit was unlike the others—with every attempt to help him, Aurora failed. Undeterred, she convinced the afflicted elk to travel with her, using her powers to tuck him away in the spirit realm as she worked to unravel his mystery.

    Having come across a number of spirit walkers as she traversed the Freljord, Aurora sought their advice, believing their ability to channel spirits may shed some light on what plagued her wayward companion. However, they too were at a loss, suggesting she find Udyr, the tundra’s most powerful spirit walker.

    Udyr needed just one look to recognize the immense power of Aurora's spirit friend, but the fearsome elk was too lost to commune with. Instead, he encouraged her to ask the demigods for answers.

    Aurora decided to first search for the Great Ram, Ornn. She traveled far through ice and snow to study the artifacts of his followers, the Hearthblood, hoping to learn where they had worshiped him. Only through her persistent research was she at last able to discern the location of Hearth-Home—but where once stood a grand settlement was nothing but ruin and rubble.

    Aurora knew this was not as it appeared. Using her ability to open a doorway between realms, she stepped inside and was met with the great hall of Ornn's forge, alive with roaring fire.

    Ornn was not receptive to his new visitor—but in time, he realized that she, like him, valued solitude and quiet. As he grew to trust her, Ornn finally shared the name of Aurora’s companion: Haestryr. One of Ornn's siblings, Hestrelk, as he was once commonly called, was originally a powerful demigod, but with the waning worship of the Old Gods, many demigods had lost their identities and become distorted shadows of who they once were.

    This revelation about her wayward friend brought Aurora one step closer to helping him find his way home, but there was still a long journey ahead of her.

    From Ornn, she learned about Ysjarn, the cryophoenix who guides and protects the land while enduring an eternal cycle of birth, life, and death. And, though painful, Ornn also spoke of his brother Valhir, whose relentless storm rages against the Freljord in his desperation to quench the Vorrijaard's bloodlust with the rains of war.

    Believing these demigods hold the key to Hestrelk’s recovery, Aurora has left Hearth-Home and now traverses through the material and spirit realms of her frozen homeland in unwavering pursuit of their knowledge.

  3. The Voice from the Hearth

    The Voice from the Hearth

    Matt Dunn

    No one knew who lit the fire, but we saw the plume of smoke from far away.

    The Winter’s Claw had driven our tribe north, where the land was so harsh that even our warmother Olgavanna shivered through the first night. Our elnuk herd died on the second. At least we had food for the third.

    But even that feast was a memory as we climbed the mountain with no peak. Legless Kriek called it “the Half-Mountain of Old Ornn.” Our shaman had lost his mind, but Olgavanna bade us carry the fool. He had convinced her that our survival lay at the source of that mysterious smoke. The rest of us believed we were marching to our doom.

    The slopes of the half-mountain were a tortured landscape of black stone. We found the ruins of a forgotten city shown on no map—now just a maze of charred foundations. Kriek, perched atop Boarin’s shoulders, insisted it was once named Hearth-Home.

    Dark clouds to the east flashed lightning and winds carried the stench of wet fur and sweet decay. Our scouts did not return. We all knew what this meant, but none of us wished to utter the word “Ursine” aloud.

    We climbed until we stood at the edge of a vast crater. Then, Kriek saw the fire. This was odd, because Legless Kriek was also blind.

    In the center of that basin was the source of the smoke venting into the sky. Olgavanna reasoned that at least the steep crater walls offered respite from the howling winds, and so we descended into what would likely be our grave. The smoldering terrain proved difficult to navigate, but any halt would mean to bow our heads and accept slaughter.

    Then we saw the furnace. The domed structure was the only one that looked hand-made. It was crafted like the head of a great ram, with tufts of goat-grass in the spaces between the smooth flagstones. In the ram’s mouth was a flame so bright, we could find it with our eyes closed.

    We huddled around it for warmth while Olgavanna laid out the plans for our last stand. It was better to die on our feet, than shivering and huddled in the cold. Most of us were farmers, builders, menders, and few were skilled in combat like the other tribes. We cared for our elderly, our sick, and our children. Now we were far from the aid of the Avarosans—but war craves only blood and bones.

    We could only ever stand a chance against the Winter’s Claw. If the Ursine struck first, our defense would be terrifyingly short. That hideous legion of half-bear abominations would overwhelm us.

    And soon enough, we heard their battle-growls growing louder, along with the clamor of their footsteps. We smelled their stench. Hundreds descended the cliffs, like shadows twisting down the basalt slopes. We fashioned spears from our stretchers, and sharpened our carving knives on the flint. We would minister the Rite of the Lamb to our elderly and wounded, and the rest of us would dance with the Wolf. It would all be over by morning.

    No one saw who stoked the fire, but it grew so hot that we needed to back away. Then the furnace spoke, its voice like crackling logs.

    “Volibear is near,” it said. “Seek shelter now.”

    “There is no shelter to seek,” Olgavanna replied to the fire in the forge. We knew not in whose presence we stood. “Enemies are at our heels. The Ursine are flanking us.”

    “The Ursine…” and the forge grew hotter at these words, “…will be stopped. The other problems are your own.” The goat-grass caught fire. The flagstones grew red hot around the edges, then toward their centers. Steam sizzled from the cracks.

    Some shed their clothes to seek reprieve as the temperature rose. Others fainted. The next wave of blistering heat dropped us all to our knees, gasping for air. “I never thought I’d see the day!” cried Kriek, weeping tears of joy.

    Stone began to drip like candlewax. Masonry flowed down the base of the structure. The domed top of the forge melted inward, pulling the rest of the outer shell into a molten pool.

    A flash of orange light blinded us, briefly silhouetting a humanoid figure. Then, a geyser of flame spouted into the air, drops of molten rock hardened on the ground at our feet. Where the massive forge had stood, there was now a hulking beast, its form blurred by waves of heat. There it was, the forgotten legend Kriek always told us about—Old Ornn, as tall as three frost pines. The ancient forge-master cooled rapidly into fur and form, lava dribbling down his chin and hardening into a braided beard. His eyes were glaring embers. In one hand he carried a hammer, in the other he hefted an anvil with equal ease.

    We gathered behind our warmother. Olgavanna gripped Fellswaig, her true-ice axe, and approached Ornn. “If the Ursine are your foes, we will fight by your side,” she said. Then, in a gesture unbecoming of an iceborn warmother, she bent the knee and laid her weapon at Ornn’s feet. Fellswaig’s true-ice melted, revealing an ordinary bronze and iron axe beneath.

    I had never seen true-ice melt. No one had ever seen true-ice melt. We felt it wise to join Olgavanna in her kneeling.

    Ornn grunted. “Stand up. Kneeling is death.” He looked to the gathering thunderstorm swirling overhead. “I will deal with the Ursine. Do not follow me.”

    He lumbered toward the advancing horde, who charged forward with vicious speed. We could see his fire reflected in their large eyes. Boarin hoisted the old shaman higher onto his shoulders. “Old Ornn swinging his hammer, he pounds valleys from mountains,” the legless fool half-sung.

    We watched in stunned silence as the creature stood alone against the Ursine. With a roar, he brought his hammer down onto the ground, and a fissure cracked toward the advancing army, stopping just short of their vanguard. Spouts of lava and sulfur jetted into the sky, hardened fire rained down on the half-bear warriors.

    Whatever Old Ornn was, he fought with the hot blood of the earth.

    Behind the Ursine, giant chunks of slag broke through the ground, cutting off their retreat. Ornn charged and smashed them with more swings of his hammer. Still, they attacked with the viciousness of ten berserkers each.

    But we knew when Ornn reached their rearguard, for there was a deafening explosion—the slag wall shattered, and Ursine flew through the air in contorted arcs of burning flesh and fur.

    The sky darkened with ash. Columns of smoke rose to clash with the menacing thunderclouds, and bolts of lightning lanced through the haze. The world grew eerily still as the Thousand-Pierced Bear itself took to the battlefield. We could see its telltale shape: spears, swords, tusks, all were stuck in its hide. Lightning followed in its wake.

    And it laughed.

    The answering blare of the horn shook our insides. Lava bled from the black cliffs, rivers of fire flowed down the slopes, rushing toward the valley basin, and formed a surging wave. Bolts of lightning stabbed back at the cliffs, to cauterize the wounds in the rock, and a thick, caustic fog blanketed the entire caldera. We saw only blue-white bolts and hellish crimson explosions filtered by the thick vapor. The heat from below the ground scorched the soles of our boots.

    Then we saw that surging wave of flame form into a great stampeding ram. Ornn charged at the molten beast, catching the thing he had named as Volibear between his shoulder and the lava-ram.

    The force of the explosion toppled us all. The legless shaman was thrown a hundred paces from Boarin’s shoulders, laughing the whole time.

    We waited all night for the great cataclysm to overtake us, but it never came. We only heard the roars of the Thousand-Pierced Bear, and the gruff bellowing of the forge ram.


    When the pall lifted in the late morning, we saw that the slopes around us were covered in chunks of hissing scree, and unnatural columns of crusted basalt rose at odd angles from the ground.

    As we realized what stood before us, we recoiled in horror and awe. The Ursine were frozen in stone, their faces petrified masks of agony.

    We did not see any sign of Ornn, nor Volibear. We had no time to look, either. The hunting horns of the Winter’s Claw announced their approach. We picked up our weapons and dug in our heels. What remained of our clothes were scorched tatters of cloth, but our skin no longer prickled with cold.

    Olgavanna’s hair had been singed away, her muscular back branded with heat. Her once true-ice axe was bronze and iron, as naked as we were. She had never looked stronger.

    Our blood boiled. Our stomachs growled. We were raw and blistered, bare and exposed. We smeared our chests with ash in the shape of a hammer, and ram horns upon our faces.

    We sang and chanted in the memory of last night, with the words of mad old Kriek.

    We knew who lit the fire. The Winter’s Claw would know, too.

  4. Volibear

    Volibear

    To some, he is the Thunder’s Roar, the Greatstorm, or Valhir. To others, he is Ruin, the Thousand-Pierced Bear, or He Who Stands. But to most of the tribes who still hold to the old ways, he is known as the Volibear.

    Destruction, strength, and the storm made manifest, the Volibear represents the unstoppable power and fury of the Freljord itself. It was the Volibear and his demi-god kin who formed the land they called Vorrijaard long before the arrival of the mortal races. The sagas tell how he created the Five Fjords with one mighty swipe of his claws, and how his epic battle with the savage magma-serpent, Rhond, formed countless valleys and ravines. When the Volibear finally felled the beast, its blood became the first river in the Freljord, and its colossal corpse formed the Wyrmback Mountains.

    In the days of the first tribes, wild magic ran rampant. The Volibear was venerated and worshipped by all, for they needed his indomitable strength to survive. Great wars were waged, and the Volibear took to the field alongside his followers, clad in rune-inscribed armor made by his brother Ornn, demi-god of the forge. At the time, the brothers’ bond was strong—they often fought at each other’s side, even though Ornn never had quite the same lust for battle. The Volibear reveled in hard-fought victories, and as ever more blood offerings were made to him, his power swelled.

    In time, the Volibear and his kin drifted apart, each focusing on their own pursuits. Even so, there was no true division between them… until new ideas began to usurp the old beliefs.

    Three sisters rose to power, seeking to control and impose order on the Freljord, and the demi-gods could not agree on how to proceed. A few, like Anivia, seemed inclined to work with the sisters, while the Volibear and the Iron Boar wanted to destroy them. Others would have been content to ignore them completely, since these feeble creatures would eventually die like all before them.

    The Volibear looked to the most animalistic and savage of his followers, known as the Ursine. With them, he would defeat the three sisters. In preparation, he sought out Ornn to arm his warriors for battle.

    But Ornn refused. He did not approve of the Ursine’s savage ways, and a terrible fight erupted between the two demi-gods. In the aftermath, the Volibear cursed his brother’s name, and cast off his rune-inscribed armor. He would fight from then on with just tooth, and claw, and might, and thunder. Far from being lessened, the Volibear found his full power was now unleashed.

    With newfound rage, he confronted one of the mortal sisters who sought to steal the power of the demi-gods for herself. Before her entire army, he struck her down, blinding her—but he was unable to stop what she had already set in motion.

    As the centuries rolled by, and despite the Volibear’s resistance, tribes began to venerate and worship the Three Sisters instead.

    Many of the more ancient practices were forgotten. He saw tribes cowering behind stone walls rather than face the rawness of nature. He saw fields being tilled, and farmers herding cattle rather than hunting. He bellowed in fury to see great rivers dammed rather than be allowed to roar free. This was not his Freljord. The change had happened slowly—glacially—but the Volibear finally came to realize that the tribes had been cut off from the wild spirit of the land, making them frail, compliant, and soft. These weaklings had no reverence for the old ways, or old gods.

    Anger and determination rumbled within him. He vowed to tear down all evidence of civilization and return the Freljord to its ancient state as a true wilderness. The people would become strong once more. He would again be honored and feared by all.

    As the call of the Volibear reverberates across the mountains and plains of the north, more and more Freljordians are responding. Slowly, the old ways are being remembered and re-embraced, and his strength grows with each new follower.

    A reckoning of blood awaits… and the Volibear is rushing toward it.

  5. Shaco

    Shaco

    Most would say that death isn't funny. It isn't, unless you're Shaco - then it's hysterical. He is Valoran's first fully functioning homicidal comic; he jests until someone dies, and then he laughs. The figure that has come to be known as the Demon Jester is an enigma. No one fully agrees from whence he came, and Shaco never offers any details on his own. A popular belief is that Shaco is not of Runeterra - that he is a thing from a dark and twisted world. Still others believe that he is the demonic manifestation of humanity's dark urges and therefore cannot be reasoned with. The most plausible belief is that Shaco is an assassin for hire, left to his own lunatic devices until his services are needed. Shaco certainly has proven himself to be a cunning individual, evading authorities at every turn who might seek him for questioning for some horrendous, law-breaking atrocity. While such scuttlebutt might reassure the native inhabitants of Valoran, it seems unimaginable that such a malevolent figure is allowed to remain at large.

    Whatever the truth of his history might be, Shaco is a terrifying, elusive figure most often seen where madness can openly reign.

  6. Cho'Gath

    Cho'Gath

    There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men. Cho'Gath is a creature born of the Void, a thing whose true nature is so awful most will not speak its name. Its fellows have been poking at the walls that divide dimensions for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. They are called the Voidborn, creatures so ancient and terrible that they have been removed from history altogether. It is rumored that the Voidborn command vast armies of unspeakable creatures on other worlds, that they were once driven from Runeterra by powerful magic lost to antiquity.

    If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return. Even now, something dark stirs in Icathia. Cho'Gath, an alien creature of malice and violence, causes all but the most stalwart to cringe in fear. Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself. Worse yet, the creature is intelligent, perhaps greatly so, hinting at the sentient horror of the Void.

  7. Dead of Winter

    Dead of Winter

    Graham McNeill

    Even from a distance, Sejuani could see the mammoth was dying, but like everything in the Freljord, it fought to live with every fiber of its being. Half a dozen spears and twice that many arrows jutted from the colossal beast’s matted hide, its russet hair stiff with frozen blood, but still it wouldn’t die.

    Its furious bellows shook the mountainside, and Sejuani kept glancing to the lightning-wreathed summit, fearful of an avalanche.

    Or something worse…

    Purple lightning flared beyond the mountains, silhouetting the toothed peaks and turning them into serrated fangs ripping open the sky.

    She and her Winter’s Claw hunters had stalked the mammoth for a week, driving it toward the shallow canyons of the foothills, but each time it broke through their ring of spears and axes to flee higher up the mountain’s pine-shawled flanks.

    Of the ten warriors she had set out with, only seven now remained.

    Three less mouths to feed.

    Sejuani hated having to think this way, because these were fine hunters and fearsome warriors, but Viljalmr the seer was predicting one of the harshest winters in living memory and the Winter’s Claw’s supplies of food were dwindling fast. The mountain herds of Elnuk they would usually raid had already been driven south to the greener lowlands by their Avarosan drovers, and the fish of the Ice Sea were locked below thick pack ice.

    She hauled back on Bristle’s reins, pausing to gather her thoughts. The giant drüvask grunted and shook his head in annoyance, the smell of the mammoth’s blood thick in its nostrils. The mounts of her hunters were wary at being this close to a mammoth, but Bristle was eager for a fight.

    “Easy there,” she said, loosening the stiffened scarf from across her mouth and feeling the cold on her skin like a slap in the face. “This is not a fight for tusks, but spears and bows.”

    “Good to know even Iceborn can feel this svaaging cold,” said a cloaked figure riding next to her. His voice was muffled by the furs wrapped around his face, and all Sejuani could see were his bloodshot eyes. The rest of his face was hidden behind a leather mask wrought in the shape of a roaring bear, its snout formed by thick, overlapping knotwork.

    A low rumble built in Bristle’s throat at the man’s nearness, so Sejuani ran a hand through the coarse, wiry hair of his flanks to calm him.

    “I feel it well enough, Urkath,” Sejuani replied, “I just don’t gripe about it.”

    Urkath nodded up the mountain and said, “How much higher do you think our quarry will go before it turns and fights?”

    Some three hundred yards ahead of them, the mammoth trudged uphill through the snow, its steps labored and a trail of crimson staining the virgin whiteness of the landscape.

    “It won’t be long,” said Sejuani. “He’s lost too much blood to reach the summit. He’ll turn before the timberline.”

    “How do you know?” asked Urkath.

    “I don’t,” admitted Sejuani, “but I’m betting he thinks we won’t follow him if he gets higher.”

    “Is he wrong? Any higher and we’ll cross into the realm of He Who Stands.”

    Even thinking about the Volibear and the Ursine flooded Sejuani’s mouth with the taste of warm blood and the sensation of lightning in her veins.

    Images flashed in her mind, sharp, bright, and painfully real. Memories that weren’t hers, sensations she hadn't felt, woven together as though she’d lived them only moments ago.

    Fangs and claws ripping flesh from the bone…

    Elongated skulls with cold, blue fire burning in empty eye sockets….

    A pact and a living city reduced to blackened skeletons of stone and timber…

    Slaughtered corpses hung from the withered branches of death-nourished trees…

    “Warmother?” said Urkath.

    Sejuani tried to answer, but the words wouldn’t come, as though a more ancient, primal part of her soul was looking out through her eyes, the part that once ran with the beasts, knees and palms bloody, skin raw and bare, caked in mud.

    Urkath reached out and placed a hand on her fur-swathed arm.

    “Warmother?” he said again, more urgent this time.

    Her hackles raised at his unwanted touch. Saliva filled her mouth as her lips pulled back, baring her teeth, ready to tear his throat out.

    Sejuani closed her fist on the spiked pommel of her saddle, hard.

    The pain cleared her head and wrenched her back to the present as she let out a shuddering breath.

    “You’ll want to take that hand away,” she said, her eyes flashing a pale winter’s blue and her tone icier than the mountain winds.

    Eyes watchful, Urkath snatched his hand back and said, “Apologies, Warmother, but to enter the lands of the Lost Ones without their leave… it’s a death sentence.”

    A shadow blotted out the low sun before Sejuani could respond, a towering figure of a man wearing the wide-horned helm favored by warriors of the Lokfar.

    The coastal peninsula of Lokfar was one of the harshest, most brutally cold regions of the Freljord, and only those with fire in their blood could endure there.

    Its warriors were typically rangy, lean, and stoic.

    Shedding blood alongside Olaf the Berserker for many years had taught Sejuani that he was none of those things. Even on foot, he was easily the biggest Freljordian she had ever seen, the equal of the mounted Sejuani and Urkath in height. Some said Olaf’s mother must have lain with a troll to grow so big, but they never said it to his face.

    He climbed into the teeth of the oncoming blizzard like a man out for a stroll, his powerfully-muscled body made thicker and broader by the furs and iron plates bound across his chest and arms.

    The braids of his beard were frozen into spikes of fiery orange and his pale eyes were alight with the prospect of potentially facing what lay at the top of the mountain.

    “A death sentence, you say,” said Olaf, striding past them. “I like the sound of that.”




    The mammoth sank to its knees within a spear’s throw of the cliffside timberline.

    Its blood soaked the snow, and Sejuani almost felt sorry for the beast, coming so close to the border between this world and the terrible things that dwelled in the storms wracking the summit.

    She pushed thoughts of sentiment aside. An animal this size would feed the Winter’s Claw for a week—surviving a day, an hour, or even the span of a breath was a victory in the Freljord.

    Sejuani slid from Bristle’s back as her hunters dropped to the snow, unstrapping long, thick-hafted spears from their mounts. She reached over her shoulder and unlaced the thongs securing her mighty flail, Winter’s Wrath.

    Steeling herself for the pain, she gripped its leather-wrapped haft and swung it around her body, feeling the deathly cold of the True Ice secured at the end of its thick chain. Pale radiance built behind the blue of her eyes, and she exhaled a breath of aching cold.

    The flail was a weapon of great power, but it came with a cost.

    Glowing lines of hard, crystalline blue formed under her skin, threading the veins of her forearm and reaching up to her corded bicep.

    Urkath drew his great longsword, its hilt worked from the jawbones of a rimefang wolf and its blade sharp enough to cut stone. Olaf unsheathed his mighty axes, their blades glimmering with hoar-frost.

    “My edges hunger,” said Olaf, his teeth grinding in anticipation. Blood flecked his lips where he’d chewed the inside of his cheeks.

    “We do this right,” said Sejuani. “Together. No heroics.”

    Olaf grinned and nodded, his eyes glazing over and his mind already sinking into the blood-mist of the berserker.

    Sejuani took a step toward the mammoth, lifting the flail and letting the beast see the glimmering cold of its True Ice.

    “Get up,” she ordered. “You are a king of the Freljord. You don’t die on your knees.”

    The mammoth glared at her and, taking strength from her words, pushed itself to its feet. It threw back its shaggy, tusked head and loosed a ferocious bray of defiance. The sound echoed over the mountains like the Forge God’s legendary Carnyx, a war-horn whose blast could be heard all around the world.

    The sound shook snow from the trees, eclipsing the storm raging at the summit.

    The mammoth lowered its head and stamped its huge front legs, each as thick as the ironwood trees ringing the rocks at Ornnkaal. Its head swayed from side to side, displaying its jagged, sword-like tusks, each capable of goring a warrior to death with a single blow.

    “We will give you a good death, you have my word,” promised Sejuani.

    “A glorious death…” grunted Olaf, the words forced out between bloodied teeth, but Sejuani wasn’t sure whose death he meant.

    The Winter’s Claw hunters spread out, weapons at the ready. The warriors with the spears flanked the mammoth left and right as Sejuani, Olaf, and Urkath stood before it, meeting its challenge head-on.

    With a bellow of rage, the mortally wounded beast charged.

    Its speed was ferocious, far faster than should have been possible.

    It churned the snow, throwing up great chunks of black rock and bloody ice.

    Sejuani and Urkath dove to the side, but Olaf leapt to meet the beast with a bellow to rival that of his foe. His ax struck the mammoth in the center of its head, but bit only a finger breadth before skidding from the thick bone of its skull. With a dismissive flick of its trunk, the mammoth tossed the berserker over its back. Olaf landed hard on the rocks behind, dangerously close to the sheer drop of the cliffs. He came to his feet with a delighted, lunatic laugh.

    Sejuani rolled to her feet and swung Winter’s Wrath in a wide, two-handed sweep.

    The flail’s True Ice smashed into the mammoth’s back knee.

    It faltered, stumbling as the limb buckled beneath it.

    The beast crashed to the ground and skidded to a halt, trying to push itself to its feet on a back leg that wouldn’t work. Sejuani’s warriors closed in, ramming their spears into its flanks with the grim, pitiless precision of hunters who had done this many times before.

    Thrust the blade, twist the haft, withdraw to a safe distance.

    The mammoth roared and surged upright as iron spearheads pierced its body, fresh blood staining the snow. A successful hunt had little to do with glory or honor; it was about exhausting the prey, wounding it and wearing it down until it couldn’t fight back.

    Then came the killing.

    One of her warriors slipped in the snow, and the mammoth jerked to the side, stamping down with one mighty foreleg. The man’s scream was cut off as he was crushed to gory red paste beneath its massive foot.

    The other hunters backed off, chests heaving, looking for an opening to strike again.

    The mammoth swung its lethal tusks from side to side, turning on the spot and backing toward the edge of the cliff. Sejauni moved left, keeping the head of her flail in motion. Urkath circled right, sword held high at his shoulder.

    Sejuani resisted turning her head as she heard Olaf’s ululating battle cry.

    He charged headfirst at the mammoth, his ax flashing silver in the waning light.

    The beast lowered its head, tusks ready to gore the berserker to death.

    Olaf was deep in the blood-mist, a state of mind that turned him into a ferocious killing machine, a living avatar of death. The mammoth swung its head up and Olaf leapt into the air to grip one of the slashing tusks with his free hand. Using the momentum of the beast’s movement, he swung up and over its head to land on the mammoth’s shaggy back.

    His ax hacked down, like a woodsman chopping at a stubborn tree-root.

    The mammoth reared up, shaking its body to dislodge the berserker, but Olaf had ridden wilder monsters than this. He gripped a handful of its long hair and laid a flurry of blows upon the mammoth’s back. Seeing his chance, Urkath charged toward the beast, sword raised to cut its exposed throat.

    Its trunk lashed around his waist like a tentacle of the boneless creatures that sometimes washed up from the deep ocean on Yadulsk’s shores. The mammoth lifted Urkath into the air before slamming him down on a jutting black rock.

    Sejuani heard his spine shatter even over his scream of agony.

    Twice more it smashed him against the rock before hurling his body aside.

    Urkath’s bloody remains fell to the snow, his body shattered, his arms and legs hideously twisted. Sejuani screamed and sprinted forward as Olaf continued to chop through the beast’s thick hide to its spine.

    The beast’s eyes were maddened with pain and fury, but still it saw her coming.

    It bellowed and thrust its tusks at her, almost too fast to avoid.

    Almost…

    Sejuani dropped to the snow and slid beneath the mammoth’s belly on her back. Holding the haft of Winter’s Wrath in one hand, she screamed as she took hold of the chained shard of True Ice in her fist.

    The pain was unbearable, as if she’d thrust her hand deep into a fire.

    She slammed the shard up into the mammoth’s chest, turning her head from the flaring burst of blue-white fire as it punched deep into its body.

    Sejuani slid out from under the mammoth and sprang to her feet. The chained True Ice fell from her numbed hand. Her fingers were black and clawed with frostbite.

    The mammoth staggered, its mighty heart freezing in its chest, the blood in its veins turning to ice. Its eyes misted with the white of a blizzard and it staggered like a drunk as it fought to stay upright.

    “Olaf, get off!” yelled Sejuani. “Olaf!

    Her voice was hard and commanding, a voice to be obeyed. It penetrated the blood-mist wreathing Olaf’s mind, and he vaulted from the mammoth’s back.

    He landed next to her, chest heaving, eyes wide and his ax blade soaked in blood.

    Sejuani wanted to speak, but the pain was too great. That was good, she hoped, it meant the hand wasn’t beyond saving. Her fingers throbbed in agony, and she thrust them deep within her furs, doing her best to hide the pain.

    The mammoth staggered and swayed, dragging its back leg as its blood grew ever more sluggish and cold. Her hunters closed in, spears poised, but Sejuani halted them with a word. The hunt was over. The beast had its back to the cliff, nowhere to go.

    Though the mammoth knew it was beaten, it lifted its head proudly.

    It had fought to the last, and Sejuani held her weapon high, honoring its spirit.

    The great beast stared her down, caring nothing for the gesture.

    Instead, it stepped back and over the cliff.

    Sejuani ran to the cliff’s edge and sank to her knees, watching as the mammoth fell thousands of feet down the mountain before landing on a wide expanse of heavy snow.

    “Svaag!” swore Sejuani, balling her fists in the snow, heedless of the pain.

    Olaf stood over her, leaning dangerously far out over the cliff.

    “Ach, we’ll just climb down to carve it up,” he said with a shrug. “The beast saved us the bother of dragging its carcass off the mountain.”

    Sejuani sighed, about to agree with him, when she heard a distant cracking sound. A sound babes in arms were taught to recognize.

    The sound of breaking ice.

    A network of angular black lines spread out from where the mammoth had landed and Sejuani realized the wide expanse of white wasn’t a stretch of tundra at all. It was the frozen surface of a mountain tarn, a lake pool formed in a deep hollow.

    The ice splintered into jagged segments and Sejuani watched with a sick sense of horrified inevitability as the mammoth’s body slid beneath the frigid black waters, far beyond their reach.

    “Svaaaaaaag!”




    Defying all Sejuani’s understanding of the human body, Urkath yet lived.

    His ribs were smashed and his spine was splintered into fragments, but he still drew breath as Sejuani and Olaf squatted next to him. Incredibly, he’d managed to prop himself up against the very rock that had destroyed his spine, drawing short, hiked breaths.

    “Wolf calls me home…” he said with a pained grin, his voice little more than a whisper.

    “Lamb would never think to come for you, Urkath,” said Sejuani, taking his hand. “We are Winter’s Claw. We don’t go meekly into the beyond.”

    Urkath nodded. “My sword?”

    Olaf pressed Urkath’s weapon into his palm and closed the man’s fingers around its grip.

    “The tale of your death will be told at the hearthfires for many seasons,” said the berserker, a melancholic edge in his voice. “I envy you that.”

    Urkath coughed a mouthful of blood and said, “I’d gladly… swap fates with you, big man.”

    “No,” said Olaf sadly. “I do not think that you would.”

    Urkath turned his head, the light fading from his eyes, and said, “The gods… they show me a fine sight… as I die…”

    Sejuani followed his gaze to the top of the mountain, where a vivid borealis of crimson and amber had driven away the lightning, a swathe of light painting the night sky that was as beautiful and magical as it was strange.

    She saw Urkath’s bloodstained mask lying in the snow and slid it over his now lifeless face.

    “Wolf will be here soon,” whispered Sejuani. “Give the old bastard a scare for me.”




    They left Urkath there, at the border between the realm of mortals and the Lost Ones.

    His body belonged to the Freljord now and his spirit would roam the frozen winds until the cold, atavistic soul of the land found a use for it.

    Their mood was grim as they descended the mountain.

    To stay on the hunt any longer would be pointless. As it was, they had only scraps to sustain them back to the Winter’s Claw encampment, two days’ travel westward.

    Exhausted and with hunger gnawing at her belly, Sejuani swayed in Bristle’s saddle, her frozen hand tingling beneath her furs.

    Olaf kept pace with her on foot, keeping his own counsel, his mood dark.

    Night closed in as they reached the foot of the mountains and camped in the lee of a titanic menhir. It had once been part of a great stone circle higher up the mountain, but had toppled in a long-ago earthquake. The smooth stone surface was carved with ancient symbols no one could read, and a pair of frozen skeletons lay entwined at its far end, a frosted blade lying within their bones.

    Lovers or bitter enemies, who could say?

    Dawn brought fresh snows and colder winds coming off the high peaks, as though the mountain itself sought to drive them from its slopes. Their route home took them past the remains of a village that had once stood where the road turned to the mountain pass. Its structures were ghostly tombs now, its inhabitants dead or long gone.

    Nightfall on the second day saw them come within sight of the Winter’s Claw encampment.

    A few guttering torches marked its edge, and Sejuani’s heart sank to see how few they were now. Not so very long ago, when she had first marshaled her followers, they numbered in the thousands, but hunger and the harshness of recent seasons had forced her to scatter her host.

    “How do you fare?” asked Olaf as they trudged toward the beacons of light, the first words he had said since coming off the mountain.

    “At last, he speaks,” said Sejuani, irritated at his sullenness.

    “Ach, don’t mind me,” said Olaf. “Each time the blood-mist takes me I hope it will be the last time. That I will finally die in glory. And every time it fades, I am sad that I know I am one step closer to dying at peace.”

    Sejuani shrugged. “Have no fear, Olaf. With enemies all around us, I promise you days of blood and battle, nights of death and fury.”

    Olaf grinned, and his grim countenance vanished like snow before the summer.

    “You swear it?”

    “I swear it,” promised Sejuani. “But to answer your first question, Viljalmr will take it as an ill-omen that the tribe’s leader returns with nothing to show for her hunt.”

    “A pox on his kind,” spat Olaf. “Seers only ever speak in riddles and deliver naught but grim portents. I’d sooner trust a southerner.”

    Sensing an opening, Sejuani asked, “Are you ever going to tell me why you went south?”

    “No,” said the berserker. “I don’t think I will. Some tales are best left in the past.”




    Sejuani ran the stiff brush through Bristle’s fur, letting the anger burning within her after the meeting in the tented longhouse flow from her with every hard sweep. As she’d feared, the seer, Viljalmr, had found great woe in her having returned without meat for curing. Circling the firepit, his cloak of raven feathers glistening in the orange light of the flames, he told the assembled claw-leaders that the coming winter would be the grimmest any of them had known.

    Olaf had openly mocked the man, telling him a child could see the same thing.

    The other hunting claws had met with little more success—Svalyek’s claw had taken six elnuk from an Avarosan drover who’d waited too long to lead his herd to greener pastures, and Heffnar’s group had found and killed a small pod of horned seals trapped on land after the ocean floes had frozen to the edge of the land.

    It wasn’t nearly enough, but it would keep the tribe’s bellies full for a few days.

    Fear made the tribe’s blood run hot, and shouting voices clamored to know what she would do, how she planned to keep her people alive until the spring muster. Sejuani had no answer, and angry voices echoed long into the night with ill-formed thoughts on how they should survive.

    Some said they should march south to Ornnkaal Rocks and make peace with the Avarosans, but they were quickly shouted down by Gunnak, the most bellicose of Sejuani’s war-leaders. Beating his tattooed chest with his ax, he demanded they take their claws and carve a red path as deep as they could into Avarosan lands to earn a glorious death.

    Sejuani had to admit, despite its suicidal futility, the idea of riding into the southern lowlands with blades unsheathed greatly appealed to her. Others said they should try another hunt. After all, wasn’t there still light and food enough to mount one more expedition?

    Heads nodded at that suggestion until Hunt-leader Varruki explained there was barely enough food to sustain the hunters, and that everyone would be frozen and starved before they returned.

    Quieter speakers said maybe they should disperse the tribe, each family making their own way into the wilds. Smaller groups would be easier to feed after all…

    Sejuani had quashed such talk straight away.

    She knew it was going to be hard enough to get the full tribe back together in the spring months as it was. Breaking up even further would only tempt each smaller group to turn from the Winter’s Claw to try and forge a new life in the south.

    In the Freljord, community was life, and to separate further was to die. No one could endure alone, and only by the combined will of the tribe, even one as harsh and unforgiving as the Winter’s Claw, was survival even possible.

    Besides, going south meant a life lived as a prisoner of the fields, of homes built from stone, of tending flocks. That was not the Winter’s Claw way, and would never be their way.

    Sejuani would rather die with the blood running hot in her veins and a blade in her hand than stooped and worn down by years of grubbing in the dirt for seeds.

    In the end, Viljalmr had marched straight up to her, a brazen threat to her authority.

    How were the Winter’s Claw to survive?

    Once, she would have struck him down for such open defiance, but his question was fair and everyone gathered in the tent knew it.

    Her people needed a leader who could make life and death decisions without fear, so she told the assembled leaders they would have her answer when dawn’s light clawed over the mountains.

    Now, brushing the thick hair running down Bristle’s back, she felt the raging storm within her mind finally calming. Grooming the giant beast always soothed Sejuani’s emotions, reminding her of a time when things had been simpler, though part of her knew that life had never been simpler, not really.

    She thought back to when she’d brought Ashe to the Winter’s Claw after finding her alone and in exile on the ice. She smiled, remembering how her childhood friend had mistaken Sejuani for one of the Ursine.

    Her strokes grew harder as she thought of how Ashe had betrayed them and turned her back on Sejuani during the raid on the Ebrataal. That was the moment Sejuani had known for sure there was no chance of the Winter’s Claw ever making peace with the Avarosan.

    Bristle grunted in annoyance, stamping his hoofs in irritation.

    “Careful, lass, the beast’s getting unsettled,” said a voice from behind.

    Sejuani spun, reaching for the knife at her hip.

    A shape lay at the corner of the corral, small and useless looking, like a bundle of rags.

    She released her grip on the knife, shocked to see who had spoken.

    Lying in a makeshift bed of straw was a wretched old man who should have been left out on the ice to die many years ago. His legs were stumps that ended just above the knee, and his sightless eyes were mottled white like a gull’s egg.

    His name was Kriek and he’d once been the seer of Olgavanna’s tribe, farmers and builders who’d refused the call to Sejuani’s banner. So she had sent Urkath’s war-claw to wipe them out and take their herds, their furs, their iron, and their salt. The survivors fled up the slopes of a mountain whose summit seethed with the red rock that flows.

    When Urkath returned, it was with Kriek on his back and he’d seemed confused when Sejuani demanded to know why he’d brought them a useless mouth to feed. Urkath claimed the Ursine had driven them from the mountain, speaking of blade-pierced titans draped in bloodied fur and horns, gaping skulls, and fists that hurled fire.

    He’d simply said that the mountain had told him to bring the blind man, before dumping him unceremoniously at the edge of the village. Sejuani had given orders that no one feed the seer, that he be left behind for the Freljord to take. But here he was, many months and leagues from that battle, alive and, more confusingly, somehow still with the Winter’s Claw.

    “Word is you glimpsed the realm of the Lost Ones on the mountain,” said Kriek. “Don’t envy you that, lass. I saw them once, back when you drove us into Hearth-Home.”

    Sejuani put aside her irritation long enough to say, “You didn’t see anything. You’re blind.”

    Kriek nodded and said, “Oh, I seen them, better’n any true-shotted archer ever did. White and gold in the clouds, lightning for blood, and voices of thunder. I saw, I did.”

    Sejuani peered into the milky whiteness of his gaze.

    “Those eyes haven’t seen anything in many a year.”

    “True,” said Kriek. “World went white for me on my tenth winter, but some things are best seen without eyes, lass!”

    Sejuani tapped the flat of her blade against Kriek’s neck and said, “Call me lass again and I’ll slit your throat right now.”

    “Ah, yes, that’s right, you’re no lass, you’re Warmother, ain’t ya? You remember that next time some seer tries to tell you what to do,” laughed Kriek, waving a filthy, gnawed hand at her. “But listen, you know warriors who lose a hand or leg’ll swear they can still feel the cold in ‘em? Same for my eyes. Now I see more’n I ever did before, more’n I ever wished to see. Things you’d gouge your own eyes out with that knife if y’saw the half of them.”

    “You don’t know the things I’ve seen,” said Sejuani.

    “That’s right,” said Kriek, leaning in. “Ever since that night you and your spirit walker made offerings to the Lost Ones… You sang the oaths, you burned the wood in the death knot, and offered up the weapons and bone, so what do you see? Days of blood and battle, nights of death and fury?”

    Just thinking of the slaughter at the city by the river filled Sejuani with a hunger for raw meat, a thirst for marrow sucked from splintered bone.

    She shook her head free of the sensations and said, “How are you alive? I told my people not to feed you, to leave you behind.”

    “Old Ornn fed me,” said Kriek. “At Hearth-Home, just before your killers came out of the smoke. Lifted me up like a babe and nourished me with a mouthful of broth from his great cauldron. That he did, yes!”

    Sejuani sighed. Kriek was clearly mad, but she was more irritated that someone in the Winter’s Claw had clearly been feeding this old fool when their own were going hungry. She went to rise, but the old man’s hand shot out and took her wrist in a powerful grip.

    “On my honor, not a scrap of food has passed my lips since your dead man brought me down the mountain,” said Kriek, his lifeless white eyes boring right into her, as though something else stared out from behind them, something infinitely older and wiser. “Never took no food. Nor water, neither! Ornn’s great cauldron seen to that! No company that sups from it ever leaves unsatisfied. One mouthful and your belly don’t growl for a whole turn of the seasons!”

    “Ornn’s Cauldron?” scoffed Sejuani. “That’s just a legend. Wishful thinking. It’s one of the lost tales to tell to children.”

    “And where d’you think them tales come from but truth!” snapped Kriek. lifting the furs covering his body. “This look like wishful thinking to you?”

    Sejuani let out an involuntary gasp at the sight of Kriek’s torso, his flesh ruddy and pink, his belly full and soft with fat. Sejuani was ivory pale, her wrists too slender, the flesh pulled tight over her frame, pressing against the bones for want of meat and fat and fish.

    “How…?” said Sejuani.

    “I told ya,” said Kriek. “The Great Cauldron of Ornn. Lost Ones stole it from Hearth-Home for spite’s sake. Said Ornn was too soft on mortals, that if they could fill their bellies any time they wanted, they’d get spoiled and weak! So they killed his followers and took it to their mountain, high up where its power now paints the sky with blood-red light. Ornn’s crafty, y’see. His magic’s too wyrd-cunning to stay hidden forever. Even the Lost Ones can’t keep power like that out of sight! Ask that spirit walker friend of yours. If he still remembers he’s a man, he’ll hear the truth of what I say!”

    Sejuani shook her head. “Udyr’s gone. He walked into the blizzard. Said he needed time away from the spirits looking to get inside him. Said he needed to find a way to strengthen his will.”

    “Then it’s all on you, Warmother,” said Kriek. “What’s it to be? The old ways? Frozen on your knees or your blood soaking warm southern soil? Or maybe try and take back what the Lost Ones stole? You’ve faced them before, so what’s one more time, eh?”

    The old man’s story was lunacy, wasn’t it? How could she possibly convince her people to march into the mountain realm of the Ursine on the word of a madman?

    The Freljord was a place of dark mystery, where legends walked the ice, and its magic was there in every breath. Some whispered that Ashe had fought her way to the legendary bow of Avarosa, and Sejuani’s own Iceborn powers were proof that magic was woven into the very fabric of the landscape… but still…?

    “Why would you help me?” asked Sejuani. “My warriors slew your tribe.”

    “Don’t you understand yet, Warmother?” said Kriek, the timbre of his voice deepening, becoming low and melodic. “We are all one tribe and it is long past time you understood that. You think too small, like a fighter only seeing the foe in front of them. You must think like a Warmother, like a queen! There is a season for fighting, a season for leading, and, aye, one for dying. But a time is coming when the sons and daughters of the Freljord must stand together or you will all die, one by one. And the first step on that road is staying alive. Tell me you hear me, daughter of Kalkia.”

    Sejuani nodded and said, “I hear you.”




    Sejuani left Kriek and Bristle in the corral. First light was breaking over the mountains, and she paused to savor the coming of a new day.

    The orange glow of the dying hearthfire was visible within the tented longhouse, where her people waited to hear what she had decided.

    Olaf squatted by its entrance, running a glittering whetstone over the blade of one of his enormous axes. He looked up and his eyes narrowed.

    “You have the look of someone chewing a nettle,” he said.

    “I know what we have to do, but no one’s going to like it.”

    Olaf shrugged. “They don’t need to like it. You’re Warmother. You tell them what to do and they do it. That’s how this works.”

    “I’ll want you at my side,” said Sejuani.

    Olaf rose to his full, towering height, hooking his ax over his shoulder.

    “No,” said Sejuani. “Blade out.”

    Olaf nodded slowly and said, “You going to tell me your plan before we go in?”

    “Remember how I promised you days of blood and battle, nights of death and fury?”

    “Aye, Warmother, I do!” said Olaf, his smile as wide as the horizon.

    “We’re going back up the mountain,” said Sejuani. “To the realm of the Ursine to steal the Great Cauldron of Ornn from the Volibear.”

    “You’re right, they’re not going to like it,” said Olaf. “But I love it!”

  8. Bel’Veth

    Bel’Veth

    Fascinated by the world of existence and eager to create one for herself, Bel’Veth is like a dark cancer that has metastasized within the heart of the Void, through which all of Runeterra will be consumed and rebuilt in her own twisted image. She hungers for new experiences, memories, and concepts in vast amounts, devouring whole cities and their populations before repurposing the information into a sprawling alien landscape known as the Lavender Sea. Yet even the Void is not safe from her voracity as she spreads within it like a primordial ocean, forcing all before her to submit to her world of want... or be destroyed.

    Though Bel’Veth is new to Runeterra, her birth is untold millennia in the making—the end result of an allergic reaction between the Void and a nascent reality. The once-pristine dimension of peaceful nothingness was irrevocably shattered when existence came into being, and forcefully individualized Void entities lashed out for eons in an attempt to defend themselves from the shock and pain. Erasing everything they consumed, they were named by virtue of what they left behind—a void. But the beings within were changed each time they touched the world, mutating from their once-perfect forms into hedonistic, violent animals.

    So too did the Void change with them. After every battle, every incursion, something more sinister grew deep within a hidden womb inside the darkest recesses of the Voidborn tunnels... Buildings, sunlight, proto-humanoid limbs reaching toward nothing... A jigsaw puzzle where none of the pieces fit... The Void had taken a new, hideous shape. In time, fueled both by humans opening rifts for war and the Watchers attempting to invade the Freljord, this blasphemous pocket of un-creation grew to embrace the opposites of the Old Void: desire, want, and need.

    Soon enough, it craved a leader. Someone—or something—who could write a horrific new chapter in the worlds above and below. A leader who could interface with these “humans,” tell them of what was to come, and harvest their emotions and memories as they fought a bitter, fruitless war until the last fires of civilization died and a new era spawned.

    This leader is Bel’Veth. A terrifying empress born from the combined memories, experiences, and emotions of an entire devoured port city and its outlying ocean—Bel’Veth’s mind contains millions of years of perfectly preserved knowledge, giving her near-omniscience as she prepares to destroy both Runeterra and the domain of her progenitors, the Watchers.

    To those lucky enough to be of strategic value to her, she does not lie, ask questions, nor obfuscate the truth—she simply states the nature of things, for with victory all but assured thanks to the very nature of the Void itself, there is no need to say anything more. And to those who displease her, they will find her human form to be merely adaptational—nerve endings, muscles, and eyestalks—as she unfurls her titanic wings to reveal her true, monstrous figure.

    Ironically, the ancient Shurimans had a word for such a concept. Loosely translated to “God of Oblivion,” it was a tribal myth of a remorseless deity who would erase all things without hatred, replacing them with itself. They named the city of Belveth after it, though the true meaning was lost after many hundreds of years.

    Lost to all, perhaps, save for the creature that city has become.

  9. Rengar

    Rengar

    Rengar hails from a tribe of Shuriman vastaya known as the Kiilash, whose society venerated the honor and glory of the hunt. Rengar was born the runt of the litter to the tribe's chieftain, Ponjaf. Ponjaf believed Rengar's diminutive size would make him a worthless hunter. He ignored his child, assuming the runt would starve to death.

    Eventually, the young Rengar fled the camp, ashamed that he had disappointed his father. He subsisted on grubs and plants for weeks until, one day, he was nearly killed by a legendary human hunter named Markon. Upon seeing Rengar's state, he took pity on the creature and let it live. Besides, this was no mighty vastayan warrior worthy of Markon's blade.

    Rengar spent months following Markon, feeding off the corpses the hunter left behind. He still hoped to one day rejoin his tribe, and so took great care in observing how Markon took down his quarries.

    After some time, Markon grew sick of the pathetic Kiilash following him around. He put a knife to Rengar's throat and informed him that the only way to be a hunter was to hunt. He tossed Rengar the blade and kicked him down a ravine, where he was forced to make his first kill to survive.

    From then on, Rengar spent years pushing himself almost to breaking point. He scoured Shurima for the most powerful and dangerous prey. Though he would never be as big as other Kiilash, Rengar was determined to be twice as ferocious. Over time, instead of coming back to his camp each time with fresh scars, he began to come back with trophies. He polished a sandhawk's skull to a sheen; he braided the teeth of a shrieker into his hair.

    Then, when he decided the time had come, Rengar returned to his tribe, ready to be accepted as a true hunter.

    Ponjaf scoffed at Rengar and his trophies. He decreed that only by bringing back the head of the elusive and legendary Void-abomination known as Kha'Zix would Rengar be welcomed back into the tribe.

    Blinded by his eagerness, Rengar allowed this cunning beast to get the drop on him. The Void creature ripped out one of Rengar's eyes and escaped. Furious and defeated, Rengar admitted his failure to Ponjaf. As expected, his father chastised him.

    But as Ponjaf spoke, Rengar noticed all the trophies adorning his father's hut were dusty and old. The chieftain had not hunted anything in a long time—he had likely sent Rengar after Kha'Zix because he was too afraid to do it himself.

    Rengar interrupted his father and called him a coward. Many Kiilash were blessed with strong bodies or comfortable homes. Rengar, conversely, was born facing death. He had taught himself how to hunt, and had the trophies and scars to prove it. Even his own bloody eye socket was a trophy: proof that though Rengar was born with disadvantages, he never gave up.

    Rengar leapt onto his father and gutted him from neck to belly. The fiercest hunters of the tribe crowned him with flame-roses, marking him as their new chieftain.

    But Rengar didn't need his village's acceptance. All he needed was adrenaline pumping through his veins as he chased down his prey. He left the village, without even pausing to take a trophy from what was left of Ponjaf—his father was not a kill worthy of remembering. Instead, he set off determined to find and slay the Void creature that had tried to blind him.

    Not to satisfy the Kiilash, but to satisfy himself.

  10. Shen

    Shen

    An enigma to the spirit realm, as well as the mortal world, Shen belongs to neither. Although born to one of the most revered families of northern Navori, it was his father’s role as the Eye of Twilight that set his destiny in the Kinkou Order.

    As the son of Great Master Kusho, he was immersed in the order’s culture, and its core tenets were as familiar to him as the Ionian sunset. He knew the necessity of Pruning the Tree, the determination of Coursing the Sun, but above all, he learned the wisdom of Watching the Stars. He meditated and studied throughout his childhood, and was considered exemplary by all his teachers.

    His closest friend, the only one who could match him in practice bouts, was the young acolyte Zed. They grew up as brothers, often confiding in each other their personal hopes and dreams. Shen could turn to Zed for a fresh perspective on any matter, and the two became known as the Kinkou’s most promising students.

    As their skills developed, Kusho brought them on dangerous missions, including a hunt for the Golden Demon plaguing the province of Zhyun. Their search took years, but Shen stayed committed even after uncovering countless gruesome murders. When they at last captured the “demon”, it was revealed to be Khada Jhin, a mere stagehand from a traveling theater. Instead of execution, Great Master Kusho ordered the criminal imprisoned.

    Though he and Zed both thought the killer deserved heavier punishment, Shen accepted his father’s decision. He strived to emulate the Eye of Twilight’s dispassion, and so found himself failing to console a bitter and resentful Zed.

    Even when Noxian invaders threatened the peace of the First Lands, Shen reluctantly supported Kusho’s inaction. But when Zed abandoned the Kinkou to join the fight, Shen stayed within the temple walls.

    Many of the provinces were soon occupied by the enemy. Despite this, Shen focused on maintaining Ionia’s spiritual harmony. So it was, when he was far from home, he felt a jolting imbalance within the Kinkou Order—rushing back, he came upon the survivors of a bloody coup. From them, he learned Zed had raised acolytes of his own, and seized the temple.

    Worst of all, Shen’s father had been slain by the man he once saw as kin.

    Repressing his anguish, he led the remnants of the Kinkou to safety in the mountains. Shen took up his father’s spirit blade, as well as the title of Eye of Twilight. His role was not to seek vengeance, but to rebuild the order. Following the core tenets, he began to recruit and train others, hoping to restore its strength.

    One acolyte in particular showed boundless potential. Shen taught the girl, Akali Jhomen Tethi, to master the arts of stealth and subterfuge. Her mother, Mayym, had stood alongside Kusho as the Fist of Shadow, and it seemed as though her daughter could follow the same path. Even so, Shen found himself forced to urge restraint whenever Akali would seek to strike back at their mortal foes.

    When Noxus finally withdrew, many Ionians celebrated the victorious resistance. Others, like Shen, endured the consequences of war—he persisted in his duty, while in private he wrestled with his hatred for Zed, and doubt in his own ability to lead. The years of conflict had taken a heavy toll on the First Lands, and Shen was uncertain whether the rebuilt Kinkou would ever be able to redress the balance.

    Indeed, even as Akali became the new Fist of Shadow, he felt her beginning to drift away. In time, she openly denounced his teachings, and left the order.

    Shen meditated, watching the stars, and understood that Akali would need to find her own way… and so would the Kinkou.

    Sometimes, between unseen struggles in the spirit realm, Shen still contemplates the value of his beliefs. He has never let his emotions stop him from preserving tradition, but the question remains: how long can one man walk two worlds, before the acts of one destroy the other?

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