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  1. Ornn icon

    Ornn, the Fire Below the Mountain

    “I have said enough.”
    • Spirit God

    The Freljord

    Ornn’s name was once spoken throughout the lands that would one day become known as the Freljord. It was widely held that he was the firstborn of the old demi-gods, who had shaped the land itself, and brought forth the first snows.

    More than any other of his kind, Ornn was said to value privacy, solitude, and focus. Beneath a dormant volcano that bore scars from some ancient eruption, he labored day and night, forging whatever his heart desired. The results were priceless tools destined for feats of legend—the lucky few who have stumbled upon these relics note their bewilderingly high quality. Some even claim that Braum’s shield was made by Ornn thousands of years ago, and remains as sturdy as the day it was finished.

    No one can be sure, however, for none can find the forge-god to ask him. Almost all the tales of Ornn’s deeds and accomplishments have been excised from history by his enemies, and the slow march of time.

    The few that remain are remembered by the handful of tribes who can trace their lineage back to a single culture of blacksmiths, architects, and brewmasters. This long-lost populace was known as the Hearthblood, apprentices who journeyed from all corners of Valoran, and gathered on the slopes of Hearth-Home to follow Ornn’s example.

    Despite this imitative form of worship, Ornn never considered himself their patron. He would only give them curt nods or frowns when they offered up their work, and yet the Hearthblood accepted this and were determined to hone their skills. As a result, they came to create the finest tools, design the sturdiest structures, and brew the tastiest ales the world had ever beheld. They believed Ornn secretly approved of their perseverance, and the fact that they were always looking to better themselves in their craft.

    But, in one catastrophic night, all the Hearthblood had accomplished was destroyed when Ornn battled with his brother Volibear at the mountain’s peak, for reasons no mortal could comprehend. The resultant cataclysm was a storm of fire and ash and lightning so intensely violent that it was seen ten horizons away.

    When the dust settled, Hearth-Home was a smoldering caldera, and the Hearthblood were reduced to scattered bones and cinders.

    Though he would never admit it, Ornn was devastated. Through the Hearthblood he had glimpsed the sweeping potential of mortal life, only to see it all lost beneath the indiscriminate wrath of his immortal struggle. Wracked with guilt, he retreated to the isolation of his foundry, and buried himself in his work for an age.

    Now, perhaps he senses that the world is on the cusp of a new era. Some of his siblings appear to have taken physical form once more, their cults of followers growing restless and aggressive. The Freljord itself is fractured and leaderless, and ancient horrors are lurking in the shadows, waiting for any opportunity to strike…

    In the wars to come, and in their aftermath, Ornn knows that the Freljord—and the rest of Runeterra—will have need of a good blacksmith.

  2. The Lost Tales of Ornn

    The Lost Tales of Ornn

    Matt Dunn

    She asked Ornn what sort of tool it was.

    “I used it to hammer,” Ornn said.

  3. The Voice from the Hearth

    The Voice from the Hearth

    Matt Dunn

    Legless Kriek called it “the Half-Mountain of Old Ornn.” Our shaman had lost his mind, but Olgavanna bade us carry the fool.
  4. Aurora

    Aurora

    And, though painful, Ornn also spoke of his brother Valhir, whose relentless storm rages against the Freljord in his desperation to quench the Vorrijaard's bloodlust with the rains of war.
  5. Volibear

    Volibear

    With them, he would defeat the three sisters. In preparation, he sought out Ornn to arm his warriors for battle.

    But Ornn refused. He did not approve of the Ursine’s savage ways, and a terrible fight erupted between the two demi-gods.

  6. Dead of Winter

    Dead of Winter

    Graham McNeill

    “I told ya,” said Kriek. “The Great Cauldron of Ornn. Lost Ones stole it from Hearth-Home for spite’s sake. Said Ornn was too soft on mortals, that if they could fill their bellies any time they wanted, they’d get spoiled and weak!

  7. Garen

    Garen

    Born into the noble Crownguard family, along with his younger sister Lux, Garen knew from an early age that he would be expected to defend the throne of Demacia with his life. His father, Pieter, was a decorated military officer, while his aunt Tianna was Sword-Captain of the elite Dauntless Vanguard—and both were recognized and greatly respected by King Jarvan III. It was assumed that Garen would eventually come to serve the king’s son in the same manner.

    The kingdom of Demacia had risen from the ashes of the Rune Wars, and the centuries afterward were plagued with further conflict and strife. One of Garen’s uncles, a ranger-knight in the Demacian military, told young Garen and Lux his tales of venturing outside the kingdom’s walls to protect its people from the dangers of the world beyond.

    He warned them that, one day, something would undoubtedly end this time of relative peace—whether it be rogue mages, creatures of the abyss, or some other unimaginable horror yet to come.

    As if to confirm those fears, their uncle was killed in the line of duty by a mage, before Garen turned eleven. Garen saw the pain this brought to his family, and the fear in his young sister’s eyes. He knew then, for certain, that magic was the first and greatest peril that Demacia faced, and he vowed never to let it within their walls. Only by following their founding ideals, and by displaying their unshakeable pride, could the kingdom be kept safe.

    At the age of twelve, Garen left the Crownguard home in High Silvermere to join the military. As a squire, his days and nights were consumed by training and the study of war, honing his body and mind into a weapon as strong and true as Demacian steel. It was then that he first met young Jarvan IV—the prince who, as king, he would one day serve—among the other recruits, and the two became inseparable.

    In the years that followed, Garen earned his place in the shieldwall as a warrior of Demacia, and quickly gained a fearsome reputation on the battlefield. By the time he was eighteen, he had served with honor in campaigns along the Freljordian borders, played a key role in purging fetid cultists from the Silent Forest, and fought alongside the valiant defenders of Whiterock.

    King Jarvan III himself summoned Garen’s battalion back to the Great City of Demacia, honoring them before the royal court in the Hall of Valor. Tianna Crownguard, recently elevated to the role of High Marshal, singled out her nephew in particular, and recommended him for the trials necessary to join the ranks of the Dauntless Vanguard.

    Garen returned home in preparation, and was greeted warmly by Lux and his parents, as well as the common people living on his family’s estate. Though he was pleased to see his sister growing into an intelligent, capable young woman, something about her had changed. He had noticed it whenever he visited, but now Garen wrestled with a real and gnawing suspicion that Lux possessed magical powers… though he never let himself entertain the idea for long. The thought of a Crownguard being capable of the same forbidden sorceries that had slain their uncle was too unbearable to confront.

    Naturally, through courage and skill, Garen won his place among the Vanguard. With his proud family and his good friend the prince looking on, he took his oaths before the throne.

    Lux and her mother spent much more time in the capital, in service to the king as well as the humble order of the Illuminators—yet Garen tried to keep his distance as much as possible. Though he loved his sister more than anything else in the world, some small part of him had a hard time getting close to her, and he tried not to think about what he would be forced to do if his suspicions were ever confirmed. Instead, he threw himself into his new duties, fighting and training twice as hard as he had before.

    When the new Sword-Captain of the Dauntless Vanguard fell in battle, Garen found himself put forward for command by his fellow warriors, and the nomination was unopposed.

    To this day, he stands resolute in the defense of his homeland, against all foes. Far more than Demacia's most formidable soldier, he is the very embodiment of all the greatest and most noble ideals upon which it was founded.

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