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Adaptation

Ian St. Martin

To be exiled is to be erased.

You are not forgotten. You never existed at all. Each beat of your heart is judged unworthy of counting. Even a slave wears chains, proving their value. Even the dead are mourned.

I am nothing to the Kiilash who birthed me. The name Rengar no longer recalls the face of their kin, son of Chieftain Ponjaf. I am outcast from their hearts as much as their hearths.

There is no return from such a fate.

Or so I was told. Years and blood can change such things.

My heart still beats, and so I went to them with trophies gathered on the hunter’s path. Wordlessly I was brought before my father’s gaze. He offered me a return to the tribe, where my name would be spoken and face remembered, where my heart’s beating would be counted again.

And he named the cost for such a thing.

I must track a shadow. Bladed shard of moonless night. Abomination.

Return from the jungle with its head, and I shall be exiled no more.




I melt between the trees. I hear, smell, feel. I parse the spoor of a thousand creatures, big and small. This comes from instinct, sharpened by the cold teachings of the human who found an outcast, and set him down the path of the hunt. I still bear the knife Markon gave me.

I search for the wrong-thing that dwells here, unable to belong.

The trophies that hang and rattle from my coat are gone, left behind at my camp. There is only the blade, a layer of grease to slicken my fur, and the slow, measured beat of a hunter’s heart in my chest.

There is nothing, amid the teeming life of the rainforest… until there is something. It is faint, but stark, slithering over my senses. The sickly sweet unfamiliarity of it halts me for a moment as I take it in. It is wrong in every way. Repulsive. An enemy to life in ways I cannot describe. It defies everything around it.

The true hunt begins. I follow the trail.

I snake around it, never touching. I endure the wrong-thing’s scent, until the sounds of bloodletting reward me.

Something is dying. Through the trees ahead. It is not dying well.

A pack of jungle raptors. Far from the apex, raptors are still capable predators, and rarely ever prey. Their attacker is either desperate with hunger, or unconcerned by their lethality.

I bare my teeth in a grin. It may be a challenge after all.

The reek of the wrong-thing is overpowering. It clings to the clumps of bright, bloody plumage strewn about the forest floor. I surge up a thick, rugged tree trunk, my claws carrying me silently into the canopy. I crouch there in the leafy shadows, tasting the humidity of the air, narrowing my eyes, seeking my quarry.

It has speed. That is a weapon it has honed to a fine edge. I catch only glimpses as it darts back and forth, finishing its kills and preparing to feast.

The promise of trophies does not spur it to hunt. I sense a greater hunger in its movements, something beyond the primal urge to survive.

When the last raptor dies, the wrong-thing slows. Even so, it is never still. It leaps and slides across the ground like smoke. I can see it more clearly now. It makes my brain itch.

It is like an insect, but not completely. Its parts do not make sense. Limbs and flesh and shell and claws that cannot belong to the same single creature—all inside a glistening outer skeleton, blackish-purple like rotten fruit. The air and light writhe around it. They do not want to touch it either.

That gives me the understanding I seek. The wrong-thing bears the mark of an exile, too. I am ready to send it back to whatever foulness spawned it.

With Markon’s knife light in my grip, I drop from the branches.

There is no sound when I land behind the creature. It pays my approach no heed. I know how to move unseen, unheard, until those sweet, adrenaline-filled moments after a killing blow is struck. I have risen to become an apex predator by adaptation, by instinct… and in this moment my instinct screams that something is not right.

Hesitation saves my lifeblood from joining that of the raptors. I barely see the claw as it slices the air I would have occupied. It knew I was coming. Had I not stopped short, it would have ended me then.

Everything has been too clean. Too easy. I should have recognized this sooner. Ponjaf’s promise has blinded me, confidence soured to hubris, leaving me exposed.

A slick chittering comes from the monster’s throat. Ichor flecks its jaws. There is movement on its back, straining against the carapace. It hisses, a noise I cannot tell is of pain or pleasure, as a pair of new limbs erupt and unfurl into hideous, dripping wings. It has seen the threat I pose, and so it changes. It is unwilling to submit as prey.

I lunge.

Too slow. The creature’s riposte sends Markon’s knife spinning from my grip. Foolishly, sentimentally, my eyes follow it for an instant. The error opens the way for the wrong-thing to strike.

Another bladed claw flicks out. Hot, stinging pain. A roaring between my ears.

I fall back. Blood slicks my face.

I scramble to gain distance, trying to blink the red from my vision. The right eye is a blur. The left remains dark. The roaring will not fade.

I reach for my cheek. I realize what the beast has taken.

Beating the last of the vile slime from its wings, the wrong-thing rises to hover over me. It bares its fangs, either in further challenge or a cruel grin, and holds my left eye up for me to see. Slowly it lowers the blood-slick orb over its fangs, and drops it down its gullet.

My gorge rises. I clench my fists, rubbing at my remaining eye.

The defilement of it. The symbolic shift as this foul creature snatches the role of hunter away from me. I no longer feel any pain. Only rage.

I hurl myself at it. I need no knife. I have the claws I was born with, and the triumphal roar I learned for myself. I will not be defeated.

We collide.

The red dance of violence seems unending. We each give chase in turn. The abomination is cold darkness. I am the core of a vengeful sun. We cut away at each other, over and over, and the rest of the world no longer matters.




Finally, as night falls, my enemy flees.

Or… is that just as I wish to see it? Maybe it learned all it can from me, and instinct guides it on to greater things. Exhaustion takes hold. I collapse, left with bloody wounds and a new, terrible sense of connection to this monster. It is a bond forged in the moment it ate of my flesh.

The Kiilash know the wrong-thing as Kha’Zix.

In the old mortal tongue, it means, “You Face Yourself”.

True enough, it changed as we fought, growing and twisting. It went forward, always forward to find its edge, where I looked back into myself, back into the past and the tribe of my birth, to summon my exile’s fury.

This was not enough. As it has adapted, now so must I.

For I will have my kill.

More stories

  1. One Last Show

    One Last Show

    Katie Chironis

    That old, familiar smell hit her first. Hay, strawberries, and sturdy wood. The courtyard of the Argentine Inn had a particular waft to it that brought the ache of memories long past: a hundred concerts, a thousand faces lit by lantern light, and—most painful of all—a time when things were simpler and happier in Demacia.

    But these days, that version of her home country felt distant. Worlds away. When she first spotted her old friend Etra emerging from the doorway of the inn, her breath hitched—maybe this, too, was different. But Etra’s eyes went wide. She shrieked with joy, and as she ran forward to wrap Sona up in her arms, Sona breathed a little sigh of relief. Some things didn’t change after all.

    “You got my letter!” Etra said, and squeezed her tight.

    Sona nodded. As Etra released her, she stood back to get a good look, still clasping Sona’s hands. “Someone’s been traveling,” she said, impressed. As if noticing Sona was on edge, Etra paused, released her hands, and slipped into the rough sign language they’d forged over a lifetime. All is well?

    It was a relief to be able to sign back. To be understood by someone who loved her. Yes, of course, Sona responded, whether it was true or not. Missed you terribly, though. She held her hands a little lower. Didn’t want passersby to see the sharp gestures, the twitching fingers, and draw the wrong conclusions.

    How long will you stay this time?

    As long as I can, Sona signed. You know I never could refuse an empty stage.

    Etra grinned. Excellent.




    There was no audience around sunset, when Sona struck her first chord, but the first few folks trickled in right away. She was standing front and center in the Argentine’s “concert hall”—a converted barn with a bit of raised wood at the front to make a stage. Some of the people she could see were familiar faces. They brought their evening plans with them: wine by the flagon, cheese in its cloth.

    Sona had set her etwahl center stage. The burnished gold on the front was freshly polished, gleaming. It sat on its little frame, the one she brought for Demacian performances only.To Sona’s right, a man named Cal kept beat on the inn’s goatskin drums. Etra’s voice joined her on the left after a moment, high and clear and smooth like water.

    As they settled into their familiar rhythm, the crowd swelled. Wagons were pulled up beyond the open door of the stage hall now, horses tied to posts. Some of the men had started to sing along loudly. They were drunk faster than usual. Sona smirked over at Etra, and she signed back with one hand: They missed you, too.

    Things were tense for folks right now. They’d just lost their king and seen their country turn on itself in a single bloody year.

    As if to punctuate Sona’s thoughts, four figures slipped into the back row of the audience, hoods pulled loose over their faces. Dark blue fabric. Not terribly suspicious on its own, but…

    One of them tilted their head up at Sona, and she saw the hint of a gold mask glinting in the light.

    Mageseekers.

    Sona’s stomach lurched. She heard the slightest hitch in Etra’s voice, too, but neither of them dared look at each other right now.

    The only answer was to keep performing, keep singing, and—hopefully—keep up appearances. The next song in the set was a solo. Etra and Cal slipped backstage.

    This was the moment the crowd had really come to hear, and there were small murmurs and comfortable rustles in the audience as people settled in. There was no name for the piece, but they all knew it regardless. It was Sona’s own creation, and she relaxed into it. Her fingers brushed the strings, the air teemed with silence—and then, with a pick of a single note, they were off.

    Her fingers danced like fireflies. The song flowed, built, faded, built again.

    But then something evolved in the music. There were additional layers to it, notes that should have been impossible to play simultaneously. Sona looked up and saw only smiles and closed eyes. The audience had become enamored, absorbed.

    It was time. The etwahl had awoken. Long, twisting illusions rose up from the strings, stretching and snapping as the very air hummed. To her, they were brilliant—a language she and the instrument alone shared. No one else could see them.

    The etwahl had chosen someone. An old woman in the back of the room was thinking of her husband, a farmer, and the instrument had become throaty with the full warmth and bass of his voice. Sona could almost hear him talk. And in the shapes that rapidly shifted before her, she saw the outline of his weathered face, the way his cheeks crinkled when he smiled. But the outline morphed… the fuzzy curve of a sleeping figure. He had fallen ill and passed a month ago. A hard harvest without him, no doubt.

    The etwahl hummed something private to Sona then: the last rasping song the man had ever sung to his wife. The notes hung in the air. She took the snatched phrases of the melody and, without even having to pause, she wove it back into the song, building around it. When she glanced up, Sona saw the widow’s eyebrows raised with recognition, tears trailing down the woman’s cheeks.

    Sona slipped music into the woman’s heart. Music to warm her. Music to soothe her. Music to give her strength to face the year ahead.

    The music had reached crescendo now. She and the etwahl were deep in conversation. The shapes had expanded, brilliant and ever-moving, an aurora stretching across the hall…

    A shout shattered the song. She halted, frozen. But the shapes still drifted, no longer a secret between her and the instrument.

    She’d lost control.

    The mageseekers in the back had risen, making their way down the center aisle. They were coming for her. Some threw their hoods back now. The rest of the audience was still transfixed, unseeing. They hadn’t yet registered what was happening. Sona took two steps back, toward the archway that led out the back of the barn.

    “Stop!” one of the mageseekers cried. They were undeniably here for her. She bolted, hefting her skirts in one hand. The etwahl shuddered, broke free of its stand, and drifted after her through the air. Why hide it anymore?

    She emerged out back and into the darkness. There was an alley back there—she could flee into the woods before they spotted her. But as she reached the end of the alley, two seekers stepped into her path. She pulled up short and turned around. Maybe… No. Three more blocked her way back to the inn’s door. She was trapped.

    “If you don’t resist…” one of them started, but she saw the flash of Demacian steel in his hand and she heard nothing else. Behind her, footsteps. They were closing in.

    She backed up against the wall of the inn, all five of them now standing in front of her.

    She laid her fingers on the etwahl. I hope Etra ran, she thought.

    The etwahl glowed. She struck a violent burst of music. The chord shot forth from her and slammed into the seekers. The air was charged gold, sickeningly radiant. They turned away from her. She heard their groans, their broken screams, and knew it was over.

    They were dancing, all of them. They cut an eerie sight to anyone who might see: contorted, twisting figures bent against their will like puppets being made to perform. It was painful, she knew that much. But she had to make them hurt. She had to make pain the only thing they could remember. That way, they couldn’t remember Etra. They couldn’t come after her.

    “For pity’s sake, mercy!”

    “Ungh… My arm—”

    At first they begged her to stop, but after a moment even that died away and there was nothing but gurgling, the shuffle of footsteps, the creaking and snapping of joints. I didn’t want to hurt you, she thought. I never do. But you… You’re the reason home isn’t home anymore.

    One last beat. One final encore. She strummed. The chord reached them, deep violet. They dropped to the floor instantly like discarded toys, unconscious and forgetful.

    And Sona disappeared into the silence of the woods.

  2. The Legend of the Darkin

    The Legend of the Darkin

    The darkin are thrice-cursed—once by the ancient enemy they faced, again by the fall of their glorious empire, and finally by the betrayal that has damned them for all eternity.

    When the rebels of Icathia foolishly unleashed the Void in battle, Shurima’s defense was led, as ever, by the legendary Ascended. Imbued with the power of the Sun Disc, these “god-warriors” towered over mortal soldiers, wielding magic and blade with equal ease, and eventually they were victorious. Even so, the horrors of the war took a heavy toll, and those who lived to remember it were perhaps never quite as they once were.

    Centuries later, with the loss of mighty Azir at the very moment of his own Ascension, Shurima fell. Although apparently immortal, the god-warriors had been born human—gradually, with no emperor to lead them, many of the surviving Ascended began to falter in purpose as their older, petty ambitions resurfaced. They taught themselves forbidden sorceries, and came to view themselves as the rightful inheritors of the world. The scattered mortal populace named these new tyrants darkin, a whispered curse translating roughly in the old tongue as “the fallen.”

    But even the darkin could not escape the sickness of soul that had come from fighting against the Void for so long. After centuries of uneasy alliance, they inevitably turned against one another—and so began the Great Darkin War.

    This conflict spread from Shurima to Valoran, and beyond. The renegade god-warriors and the armies they raised were unstoppable, and entire nations were crushed between them. It seemed as though this would be the end of all things… until, unexpectedly, the mages of Runeterra learned how to contain the remaining darkin. Through secrecy and cunning artifice, the physical forms of the Ascended could be merged with the celestial power in their hearts, and all of it bound within the weapons they bore. With their leaders imprisoned forever, the rampaging hordes were broken and slain.

    These darkin weapons were hidden, many of them carefully guarded by the mortal civilizations that grew in the aftermath—for it was clear that such power could be locked away, but never destroyed.

    And, should such power fall into the wrong hands, the darkin will surely rise once more.

  3. The Uninvited Guest

    The Uninvited Guest

    I look out across the once-verdant field, now scarred and ruined by the toil of battle.

    The loss of life will be immense, but I cannot save those who seek their own destruction. All those sons, all those fathers, all those futures lost. Demacians and Noxians, ever at each other’s throats, magnetically drawn to one another by something lesser than both.

    Plenty of defenders exist for their lofty ideals, and they all stand in my way, almost gleefully slaughtering themselves over a scrap of land, with no idea of its true importance. Two armies entwined, both committed to their ruinous dance.

    I could try to reason with them, ask them to move their brawl elsewhere, but my former countrymen now see me as something between a traitor and a wrathful god, and the Noxians… well, the Noxians have always been short on patience.

    My usual weapons—wit, charm, and warmth—are useless in this cauldron of desperation. So I push aside those who would slow me, and wade into those who would stop me. Every kind of horror one soul can inflict on another rages around me as I near my goal.

    And there, dead center of the roiling fury of battle, the blaze of color calls to me—a delicate life about to be snuffed out amid the mud- and gore-covered boots. Standing bravely, unbowed by the thudding dullness of the armored brutes around it, its beauty rings out like a single crystal bell. It is the last flower of its kind. If it dies, no more shall bloom. I can not allow it to perish.

    The two opposing commanders pause in their combat as I approach, an uninvited guest at their last moments. They turn to me, suddenly allied in their outrage at my intrusion.

    I stand at the very eye of the two armies, seemingly inviting the cold embrace of death from all sides. But unlike all those who are now taking wary steps toward me, their sword hands trembling, I know why I fight.

  4. THEN, TEETH

    THEN, TEETH

    Matt Dunn

    Mazier is sprawled on the rotten planks, waves lapping at stone underneath. Her slowing heartbeat pumps blood into the seawater. She stares, unblinking, at the shanty-dwellings above, and the stars beyond.

    Pyke studies her face once more. Mazier’s dead eyes stab at his mind.

    A jaulling vessel. Four-master with tattered sails. Waves the size of mountains.

    Long hair in high-sea wind. Dozens of faces on deck. Watching. Blue eyes. Mazier’s blue eyes, wide in disbelief.

    Then, teeth.

    Not Mazier’s pearly whites. Gunky, sword-sized teeth. Criss-crossed the boat. Losing light. Closing. In the jaull’s mouth. Lifeline slack. Cut.

    The tongue was too slick. Eyes stung with sweat. Fingers finding no purchase. Get to open water. Swim, swim...

    The jaull’s teeth clamped shut. Then pain. Then darkness.

    Ship was gone. So were the eyes.

    Mazier’s eyes.

    An able-bodied sailor. Aye. She was there. She cut my line.

    Pyke nudges the body with his boot, gazing downward all the while. He nudges her until she reaches the edge of the dock. One more kick, and Mazier is floating. The sharks are quick to feast. Circling. Snapping. The ocean never wastes time.

    Gulls shriek, their warbled cries caught on the wind, as Pyke finds Mazier, abled-bodied sailor, on the list. Red ink strikes her name from the parchment.

    The last name on the Terror’s crew manifest.

    That’s it. No more names, just a lot of red crosses. Where did I get all that ink...?

    A feeling gnaws at Pyke. Restless, unsettled, unsatisfied. The churning lurch of bile in his belly. He can’t be done. There were too many of them there, on the decks. Maybe he got the wrong manifest. Maybe it doesn’t even matter.

    They let me die. So many hands. So many times.

    Another sound. Not gulls. Not waves. Not teeth closing. Not the voice in the back of his mind screaming out “You’re not done!” over and over and over. Not the music he remembers from the swimming city, all those years ago.

    It’s a new sound. A real sound. A here-and-now sound.

    Pyke looks with his living eye, and sees wooden stairs sagging under heavy bootfalls. A thickset man, walking down toward the moored, bobbing vessels.

    He stops when he sees all the blood. His hand disappears into his jacket, pulling a flintlock, keeping the barrel of the gun close to his chest. Ready to aim and fire. Like a bloody idiot.

    Pyke steps into the moonlight. The man looks like he’s seen a ghost. The skin around his mouth clams up tighter than a dock banker’s coin-purse. His eyes go wide and quivery, like jellyfish, like calm water catching a breeze.

    “Who’s that?” he yells.

    Come find out.

    The flintlock is aimed at Pyke’s head. Then comes the flash and the bang. The shot is true, but it splinters wood because Pyke is no longer where he was.

    He’s in the mist.

    He falls apart, into salt and drops of water—a fine man to a fine mist. He heard they call him a phantasm. They’re half right.

    The heavyset man reloads. Sweat beads his wrinkled brow.

    In those precious few seconds, Pyke is all around him, in the in between, somewhere behind the air itself, studying him. Those fearful eyes, crap-brown. His beard wild and white. Sagging jowls, crooked nose, cracked lips, the way his earlobes are cauliflowered from countless dirty tavern fights.

    Looks like a captain.

    The man reeks of sweet, prickly fear. Good old boot-quaking terror.

    Smells like a captain.

    Pyke needs to be sure. He takes form—he was always a big man, now with the baleful, glowing eye that the sea gifted him, he feels larger still. Tell me your name, he rumbles.

    The man didn’t expect anyone to appear behind him. Nobody expects that. Maybe they do in fantasies or nightmares or the stories they tell in bars. But in reality, everyone just craps their pants and falls flat on their face, and this heavyset captain is no rule-breaker on that count. He trips on his own stupid boots, and rolls down the stairs like a sack of tinned victuals.

    Pyke takes each step slowly. A Noxian galleon is moored at the dock. Trader ship, or traitor ship? Is there a difference? He guesses not.

    You got ‘til I get to the bottom of these steps to tell me what I want to know.

    The man wheezes, his wind knocked clear into someone else’s sails. Gasping. A fish on land. Chubby hands reaching out.

    I remember you...

    Step.

    White-knuckle grip on the deck rail...

    Step.

    The man tries to stand, but his knee bends the wrong way.

    Step.

    You were watching.

    Step. A wharf-rat scurries close. Dinner time soon.

    You were smiling.

    Sputter. Tears coming now. “P-please… I don’t know what you’re talking about...”

    Step.

    Name. Now.

    “Beke! Beke Nidd!”

    Pyke pauses to consult the manifest, one step from the bottom. All the red marks. All the crossed out names.

    There. Beke Nidd. Midshipman.

    Uncrossed. Clear as day. Must have had the paper folded wrong.

    Beke Nidd. Yeah, I remember you. You were there.

    “I’ve never seen you before! It’s my first night in Bilge—”

    People can’t lie with a hookman’s barber lodged in their cheek. They can’t beg or trade facts they don’t have.

    Fine tool, the barber-blade. Made of tempered sharkbone. Keener than steel. Sticks in real good, snagging on bone and flesh. Struggling only hooks it deeper, as Beke is learning. His eyes are really afraid now.

    Those eyes stab at Pyke’s mind.

    The memory rises like a tide, and he opens up to let the waters come crashing through, drowning out Beke’s gurgled pleas.

    A jaulling vessel. Four-master with tattered sails. Waves the size of mountains.

    Ragged beard in high-sea wind. Dozens of faces on deck. Watching. Crap-brown eyes. Beke Nidd’s crap-brown eyes, wide in disbelief.

    Then, teeth.

  5. Rengar

    Rengar

    Rengar hails from a tribe of Shuriman vastaya known as the Kiilash, whose society venerated the honor and glory of the hunt. Rengar was born the runt of the litter to the tribe's chieftain, Ponjaf. Ponjaf believed Rengar's diminutive size would make him a worthless hunter. He ignored his child, assuming the runt would starve to death.

    Eventually, the young Rengar fled the camp, ashamed that he had disappointed his father. He subsisted on grubs and plants for weeks until, one day, he was nearly killed by a legendary human hunter named Markon. Upon seeing Rengar's state, he took pity on the creature and let it live. Besides, this was no mighty vastayan warrior worthy of Markon's blade.

    Rengar spent months following Markon, feeding off the corpses the hunter left behind. He still hoped to one day rejoin his tribe, and so took great care in observing how Markon took down his quarries.

    After some time, Markon grew sick of the pathetic Kiilash following him around. He put a knife to Rengar's throat and informed him that the only way to be a hunter was to hunt. He tossed Rengar the blade and kicked him down a ravine, where he was forced to make his first kill to survive.

    From then on, Rengar spent years pushing himself almost to breaking point. He scoured Shurima for the most powerful and dangerous prey. Though he would never be as big as other Kiilash, Rengar was determined to be twice as ferocious. Over time, instead of coming back to his camp each time with fresh scars, he began to come back with trophies. He polished a sandhawk's skull to a sheen; he braided the teeth of a shrieker into his hair.

    Then, when he decided the time had come, Rengar returned to his tribe, ready to be accepted as a true hunter.

    Ponjaf scoffed at Rengar and his trophies. He decreed that only by bringing back the head of the elusive and legendary Void-abomination known as Kha'Zix would Rengar be welcomed back into the tribe.

    Blinded by his eagerness, Rengar allowed this cunning beast to get the drop on him. The Void creature ripped out one of Rengar's eyes and escaped. Furious and defeated, Rengar admitted his failure to Ponjaf. As expected, his father chastised him.

    But as Ponjaf spoke, Rengar noticed all the trophies adorning his father's hut were dusty and old. The chieftain had not hunted anything in a long time—he had likely sent Rengar after Kha'Zix because he was too afraid to do it himself.

    Rengar interrupted his father and called him a coward. Many Kiilash were blessed with strong bodies or comfortable homes. Rengar, conversely, was born facing death. He had taught himself how to hunt, and had the trophies and scars to prove it. Even his own bloody eye socket was a trophy: proof that though Rengar was born with disadvantages, he never gave up.

    Rengar leapt onto his father and gutted him from neck to belly. The fiercest hunters of the tribe crowned him with flame-roses, marking him as their new chieftain.

    But Rengar didn't need his village's acceptance. All he needed was adrenaline pumping through his veins as he chased down his prey. He left the village, without even pausing to take a trophy from what was left of Ponjaf—his father was not a kill worthy of remembering. Instead, he set off determined to find and slay the Void creature that had tried to blind him.

    Not to satisfy the Kiilash, but to satisfy himself.

  6. Yuumi

    Yuumi

    In the outlands of Bandle City, there was once a wooded glen where the moon-moths glimmered and the riverbanks overflowed with rainbowfish. In a cottage nestled between the verdant trees lived a yordle enchantress named Norra, with her cat, Yuumi.

    Born with magical powers of protection, Yuumi enjoyed a life of leisure for many years, pouncing on sunbeams and napping beneath the mouse-trees. Whenever adventure sparked her interest, she joined Norra on explorations across the material and spirit realms. Norra spent her time collecting strange objects like broken cups, shards of colored glass, and fabric with funny stitching. She examined each artifact with deep reverence, though Yuumi never understood their purpose. Nevertheless, Yuumi would use her magic to protect Norra from harm, and would warm her feet when they returned home.

    The doorways between realms are finicky and seldom open, even to creatures as dexterous as cats. Yuumi watched as other yordles waited for days for the eastern star to align with a particular stone archway, or waded impatiently between marsh-lilies, seeking a silver blossom blooming from the mud—only then would a pathway appear. But Yuumi’s yordle, Norra, possessed the powerful Book of Thresholds, which allowed her to instantly travel anywhere depicted in its pages. When Norra opened a portal, she and Yuumi would gleefully dive into its glowing paper and arrive at their destination, joined a moment later by the book.

    Yuumi never paid the book much attention until one starless night, when she returned home from luring moon-moths with her shinylight to find Norra missing. She saw the book on her master’s desk and flipped through its pages in a panic, noticing that some were torn out entirely. Unable to read its title, Yuumi cried out to it in distress, calling it, simply, “Book”. In response, the book wiggled, and Yuumi was surprised to learn she could understand thoughts amidst the rustling paper. Despite not having a voice, Book made itself loud and clear. Yuumi learned that Norra had gone somewhere so perilous, she had destroyed the portal as she traveled.

    Yuumi knew she had to rescue Norra, and turned to Book for help. Each of its thousand pages led to a different location along the lines of magic that crossed the material and spirit realms. The page Norra had used to travel was lost, but Book might be able to get them close. Yuumi and Book would have to explore every possible threshold. She became Book’s unlikely Keeper, vowing to protect it with the courage of a lion—if it fell into the wrong hands, the doorways to Bandle City could open to all kinds of unsavory and ravenous intruders.

    Yuumi and Book began their arduous journey, visiting dangerous and unfamiliar lands. Yuumi sought Norra’s scent on the wind, to little avail. While Yuumi would sometimes break from their search to follow the scent of a mouse or restore her strength with a quick catnap, Book was frustratingly cautious, grumpy over lost time and nervous about threats they might encounter. Nevertheless, Yuumi and Book were both determined to find their master and bring her home.

    When Yuumi especially missed Norra, she often sought out other companions. One of her favorites was a door-carrying shepherd with thick whiskers and a deep laugh like a babbling brook. Yuumi rested on his shoulders for a time, protecting him from angry snow-spirits stirring up flurries in a hailstorm, while he brought her wriggling fish.

    Eventually, Yuumi uncovered the scent of her master lingering in a vast Shuriman ruin. Digging deep into the sand, she unearthed a broken shard of blue pottery that looked like a piece from one of Norra’s teapots. Before she could burrow further, a ferocious beast surfaced from the sand, and Yuumi and Book barely escaped. She could only imagine the chaos if a creature like that ripped its claws into Book’s pages.

    Though unlikely companions, Yuumi and Book have become fast friends, united by their love for Norra. Yuumi continues to search everywhere for signs of her master, so she can someday return to her life of napping in the sun by Norra’s side.

  7. Illaoi

    Illaoi

    Illaoi’s powerful physique is dwarfed only by her indomitable faith. As the prophet of the Great Kraken, she uses a huge, golden idol to rip her foes’ spirits from their bodies and shatter their perception of reality. All who challenge the “Truth Bearer of Nagakabouros” soon discover Illaoi never battles alone - the god of the Serpent Isles fights by her side.

    All who encounter Illaoi are struck by her presence. An intense woman, the priestess is fully committed to the experience of living. She takes what she wants, destroys what she hates, and revels in everything she loves.

    However, to truly know Illaoi you must understand the religion she has devoted her life to. Nagakabouros, the deity of her faith, is usually depicted as an enormous serpent head with tentacles spiraling around it in endless motion, with no beginning and no end. Also called The Mother Serpent, The Great Kraken, or even The Bearded Lady, Nagakabouros is the Serpent Isles’ god of life, ocean storms, and motion. (The literal translation of its name is “the unending monster that drives the sea and sky.”) Central to the religion’s theology are three tenets: every spirit was born to serve the universe; desire was built into every living being by the universe; the universe only moves toward its destiny when living creatures chase their desires.

    Lesser priestesses are tasked with maintaining temples, calling holy serpents, and teaching people the ways of Nagakabouros. As the religion’s Truth Bearer, Illaoi’s role is to serve the god directly by unblocking the flow of the universe. To this end, she has two sacred responsibilities.

    The first duty of a Truth Bearer is to be the spearhead in the war against undeath. Having fallen outside of the normal flow of the universe, the undead are considered an abomination against Nagakabouros. While it is the responsibility of every priestess of the Kraken to protect the indigenous population from the Harrowing, a Truth Bearer directly engages its most powerful spirits and drives the Black Mist back.

    Second, Illaoi is tasked with seeking out individuals of great potential and challenging them with the Test of Nagakabouros. This task is the burden Illaoi’s title reflects. With her massive, holy relic, The Eye of God, the Truth Bearer strips the subject’s spirit from their body then forces them to stand against her to prove their worth. She does this knowing those who fail will be completely annihilated, for the great Kraken has no tolerance for cowardice, doubt, or restraint. But destruction is never the goal. Survivors of the ordeal are forever changed and often find the will to pursue their true destiny.

    Though Illaoi is the most powerful and respected Truth Bearer in a hundred generations, it is where she has broken the traditions of her faith that speaks the most about her. Having completed her training as a Truth Bearer, and at the height of her power, Illaoi left the golden temples of Buhru for the squalor of nearby Bilgewater.

    The pirate city is the only place foreigners are permitted on the Serpent Isles, viewed as a fetid gutter by Illaoi’s people. Previous Truth Bearers ignored the city and viewed the arriving foreigners as little better than untouchables. Illaoi broke with tradition when she chose to protect residents of Bilgewater from the Harrowing, or even more controversially when she decided that some of its residents had souls worthy of the great test. Despite this, only a handful of temples have been opened in the city, and very few paylangi (islander slang for residents of mainlander descent) have ever been permitted inside. Regardless, it is Illaoi who has brought the widespread awareness of the Mother Serpent to Bilgewater, and it is her indomitable spirit that has brought her religion into favor there.

    Rumors persist that Bilgewater’s most bloodthirsty and infamous pirate had his heart broken by the towering priestess. To anyone who has ever met her, this is no surprise. Illaoi’s rough manner belies subtle intelligence, strength, and a magnetic confidence.

    Many seek Illaoi’s favor and welcome her to Bilgewater... yet everyone fears being tested by the Kraken’s Prophet.

    “There can be no rest. We are the motion.”

    —From The Twenty Wisdoms of Nagakabouros

  8. Singed

    Singed

    The twisted, unfathomable madman known across Runeterra as Singed began his life as an ordinary man in Piltover. As a child, he displayed a prodigious intellect and a boundless sense of curiosity. The principles and interactions of the natural world fascinated him, eventually leading him to pursue a scholarship at the prestigious University of Piltover.

    It did not take long for his brilliance to be recognized.

    Singed’s research into the natural sciences was impressive—groundbreaking even—but he found that Piltover’s attention had been stolen away ever since the discovery of hextech, and the opportunities the hybrid of magic and technology presented. Singed found himself on the outside looking in, seeing magic as a crutch leaned upon by those who were either incapable of understanding how the world worked, or simply didn’t care enough to find out. He became a vocal critic of what he saw as a new and ignorant fad within the university.

    Singed instead delved into the chemical potential of alchemy, and despite the boon his intellect garnered for the field, his efforts earned him little more than the ridicule of his fellow academics. Before long, his funding had dried up, and he was forced out of the university, and out of Piltover. Singed had no choice but to begin a new life—in Zaun.

    In the undercity, life was cheap, and the demand for innovation high. Singed was quickly able to find work in the emergent chemtech industries, lending his skills and relentless drive for a variety of increasingly unscrupulous clients. His experiments, often of questionable ethicality, cast a wide net: augmenting humans, animals, and even fusions of the two, among countless other endeavours. Nonetheless, he pushed his new field forward at an incredibly rapid pace, but often at the expense of his own health. Understanding better than anyone the chemical needs of a living body, he engineered stimulants that could keep him alert and working for weeks at a time, before he would collapse, shivering and feeble, and sleep for days on end.

    Singed’s obsessive, tireless efforts as an alchymist meant he found no shortage of patrons and clients, eventually including even the warmasons of Noxus. The gossip was rampant across both Piltover and Zaun that the empire and their Grand General were on the verge of bankruptcy from paying Piltover’s extortionate tithes for military passage to the campaigns in northern Shurima, and soon they might be looking elsewhere for new, less expensive conquests. So long as they paid his fees, Singed didn’t care.

    After years of smaller, off-and-on projects, Singed was approached by a Noxian military commander named Emystan, who contracted the alchymist to help her break the bitter stalemate of the war in Ionia. She needed a new kind of weapon from him, the like of which no one had ever seen before… and she could make him a wealthy man indeed.

    Putting aside all other concerns, Singed poured all of his intellect, knowledge, and experience into the synthesis of this new weapon. The result of his efforts was an alchemical fire that was unstable, volatile, and utterly horrifying. When it was finally unleashed in Ionia against the enemies of Noxus, it burned hot enough to fracture stone, and tainted the earth around it with dense, metallic poisons so completely that almost nothing would grow there. Even Emystan’s own allies were appalled, though not quite enough to name her and Singed as war criminals.

    Now, without any restraint for capital, materials, or even subjects to experiment upon, Singed nonetheless feels the weight of years upon him. His most recent work has taken a decidedly more biological angle, and of a far more dramatic scope. A recent exercise in the melding of animal, man, and machine left his laboratories in ruins, his face held together with filthy bandages, and his subject freely prowling the streets of Zaun, yet Singed remains undeterred.

    He has already mastered the destruction of flesh, and thus now has turned to the preservation and transformation of it… and perhaps even the possibility that life need not end with an inescapable death.

  9. Testimony of the Balladeer

    Testimony of the Balladeer

    Marcus Terrell Smith

    You, there! Yes, you! You look like a fine Demacian with working ears—one who might stay a stretch and heed the warnings of an old man who has seen the impossible. I’m on a quest, you see, at the bidding of the Wandering Caretaker, and you can help!

    I must retrieve... Well, it’s best that I explain.

    Come, now. Don’t shy away. Hear my tale, which is entirely true...

    I was first awoken by the clanging of bells—my mother’s two-hundred-year-old wind chimes—screaming outside, beyond my window. She thought she was quite clever, my mother, convincing me their summer song would signal the coming of warm and sunny days. Even at my age, I can only count a handful of pleasant seasons in Valar’s Hollow. Ha! An adolescence marred by the endless chopping of firewood can attest to that. The night I speak of was no exception—a winter storm was raging.

    I jumped to my feet when my door burst open and the rush of freezing wind filled my room. After scrambling to sheathe my trembling body in the thickest furs I owned, I made my way to the door, ready to slam it shut. But I hesitated. My mother’s chimes were still screaming in the wind. Though they mostly stirred memories of my harsh and laborious upbringing, they provided me with a sense of connection to her. I should not risk losing them, or worse—suffer no sleep from their incessant wailing.

    Don’t get me wrong, the chimes did have a certain appeal. Stories of how they came into my family’s possession told of an incredible destiny and a celebrated past. They were forged from ingot—war metals—some of the rarest in the Freljord. Whenever a battle had been lost and won, the Collectors, my poor but resourceful ancestors, entered the battlefield and retrieved what had been left to rust in the blood-stained snow.

    “How much ingot was out there, mother?” I asked once, as she gushed about ancient times.

    “Centuries of it,” she replied.

    “What did the Collectors do with it all?”

    “Sold it to the Winter’s Claw,” she said, shrugging, “who made more weapons for wars to come.” Then she paused for a moment and smiled as her chimes began to sing. “But there was always a little we kept for ourselves—to make instruments of life, not death.”

    Indeed, those precious chimes were instruments that brought wonderful music to our land. “Good fortune in bad times,” she told me. I prayed for that fortune when she fell ill, but it never came. The Wandering Caretaker was more concerned with his own wonderful music than helping the infirm, and I was left with her infernal chimes to remember them both by.

    I digress.

    Taking a deep breath, I pushed my way outside, but I was halted by an impossible sight: Floating in front of me, unaffected by the storm, was a small, translucent creature. Without wings or arms to hold it in place, it hung there, as if some eldritch magic had nailed it to a block of air. Two glowing white eyes like torches were affixed to its orbish head, and three twinkling stars in its belly began to churn and flicker. To my surprise, one of my mother’s chimes responded, and, like a child’s arm, it reached back to the shimmering creature, adopting its starry glow.

    But then...

    The chime cracked! And I heard its summer song deform. A fissure that was made etched its way up the chime’s side, and specks of gold light were drawn out from within it, as if certain materials that composed it were being stolen away. Those were not lights the thing was stealing; they were my mother’s tears, falling, as this beloved yet irritating heirloom was quickly being destroyed. I could not—I would not let that happen!

    So I leapt into the blizzard and took hold of the chime. At its touch, I heard the blast of a horn in the distance. Why, I was not sure. I pulled back with all my might, but the creature’s magic was too strong to overcome. And worse, I felt my entire body jerk skyward, and my feet left the ground. Soon I was hurtling into the heavens, towed into the clouds by the befouled moppet!

    CRACK! Another break scribbled its way down the chime. Then I saw something taking shape in the space between us—a shard, a piece of a whole, was materializing. Believing it would be the only thing to save me, I grasped it.

    As I reached, I glanced back to the wicked creature, only to realize that it had disappeared. In its place, hovering before me in all his mystic glory, was the Wandering Caretaker. It had taken an entire lifetime of prayer for him to appear, and, as my mother had promised, the chimes brought him forth. The Bard seemed to stare back at me... into me... curious of my being there. But it was too late to explain.

    There suddenly came a rush of wind and a wave of heat. I felt my arm stretch the length of a vine. My body followed, spinning and twisting, as I was being taken somewhere—an otherworldly place!

    As to where I ended up, my mother’s old dulcimer here will aid me as I sing...

    The Bells

    ’Twas sound that harkened visions of a place.
    Divine, Bard’s music just beyond the veil.
    A firmament revealed to me in space,
    In string and drum and reed celestial.

    Bard opened up the cosmos wide to me!
    I felt Beginning, End, and In Between.
    Where waves had never stirred that lampless sea,
    We heard Sol first prepare the stars to ring.

    No human witness had there ever been,
    But I alone did hear the act take form.
    That symphony changed me from within,
    My mortal body suddenly transformed.

    A spirit now, a meep celestial,
    Ascended like the Aspects in this dream,
    I sang with Bard throughout the sonic realm,
    And tended to his will a century.

    The Bells! The Bells! The Bells!

    But then I heard a bell begin to bend
    And felt a darkness silencing the song.
    I told my brethren and my master then
    And travel all we did to right the wrong.

    And we were brought before a gaping maw,
    An empty soundless pit devoid of light.
    My ears beheld such darkness from beyond;
    It filled my soul with terror and with fright.

    I fear the hordes inside sang me a song,
    One that has no start; it only ends.
    For when I peered into that deep unknown,
    I felt my own music crook and bend.

    So I forced my ears above to the divine,
    Turned back to what is good and what is right.
    But then I caught the rip—the Void’s divide,
    And soon beheld destruction of the light.

    The Bells! The Bells! The Bells!

    In billions were the fragments, were these chimes,
    Showered ’cross the land, when darkness split
    The bell that tolls the rhythm and the time,
    Runeterra’s hymn, whose song may be forfeit.

    To close the door and bring the notes in line
    The Bard had sent us scouring the world.
    With every shard, a stitch to recombine
    What the Void had torn when it emerged.

    The Bells! The Bells! The Bells!

    Soon I awoke in bed, a meep no more,
    And back in Valar’s Hollow did I dwell,
    I tore my mother’s chimes from off that door,
    And offered Bard more shards to fix the bell.

    Since, my charge is to collect more chimes
    Through wind and rain and sun and land and sea.
    I pray that every treasure will rewind
    That music that the Void did play to me.

    The Bells! The Bells! The Bells!

    Dear Demacian, I have come a long way and farther still to warn everyone of the darkness that threatens to silence the music of this world. Runeterra is a bell—a world bell—that has been corroded by evil. Its fragments, its chimes, must be found to make it whole again.

    And our first step is to place all precious metals in your possession in my basket. I will take them, inspect them, sing to them Bard’s divine music to remove any chimes of the world bell within them. Any chimeless pieces I will, of course, return to you.

    No! Wait! Don’t walk away—what I tell you is true! Please, listen. There isn’t much time. The end of our world is nigh...

    And only Bard and his meeps can save us.

  10. Remember Me

    Remember Me

    Dana Luery Shaw

    Watai twisted the jade ring on her finger anxiously as she stared up at the monastery carved into the mountainside. The Lasting Altar, home to Karma. She hadn’t expected to find herself back here after all this time. The trip had been painful in many ways, not least because her knees had been giving her trouble. Taking a deep breath, she walked up the path, toward a small shrine that marked the entrance to Karma’s private meditation room.

    Her knee buckled as she reached the entrance, and Watai fell hard onto the ground. This damned place. She learned to hate the Lasting Altar when she had visited with Jakgri some sixty years ago, after the monks had summoned him. The memories brought her as much pain as her fall. She struggled to stand.

    “Are you all right?”

    Watai looked up to see a tall and beautiful woman offering her hand. Although she didn’t know the woman’s face, she recognized the mantle she wore with its twin dragons of Ionia encircling her head like a halo. Karma.

    “I’m fine,” Watai said brusquely. “I have an appointment to see you.”

    “Welcome, wayfarer.” The woman smiled beatifically, her dark eyes sparkling, as she took Watai’s hand in her own. “Here, let me try…” Karma flexed her free hand and a pulsing green light surrounded her. Watai’s skin prickled—the glow felt cold against her skin. The woman pulled Watai to her feet. “How’s that?”

    Gingerly, Watai tested her leg. The knee held. Yet seeing this new Karma wield this power broke her heart. “I can stand,” she said, her voice tight.

    The other woman looked at Watai in concern. “Are you sure? You don’t seem—”

    “My leg is fine, Enlightened One,” Watai snapped, pulling her hand back. “But your magic can’t heal every pain.”

    She had expected the other woman to look confused or upset, but instead Karma looked… calm.

    “You’re right,” Karma said, nodding placidly as she ushered Watai into the simple meditation room. “I can’t heal grief. If you lost someone in the war, there’s nothing I can do except apologize. I’ve spent years apologizing across the country, for the loss and the pain that followed my decision to support… to pursue the war against Noxus. But…” A pause, a deep breath. “I am not sorry that I—that Ionia—fought back.”

    Watai and Karma stared at each other for a long beat. “Is there anything else I can help you with?” Karma asked, not unkindly.

    Watai took a few moments to compose herself. “My loss was before the war.” She held up her hand. “Do you know this ring?”

    Karma’s gaze turned to the jade ring and she gasped. “Yes. I gave it to… No. He? He gave it to someone.” She closed her eyes, covering them with her hands.

    Watai knew from her time with Jakgri that Karma was concentrating hard, trying to access memories that weren’t fully her own. “It’s okay. Take your time.”

    Sixty years ago, Jakgri had asked Watai, his betrothed, to accompany him on a trip to the Lasting Altar. Watai, who had never traveled outside their village, was excited to see more of the world. Maybe this was how their life together could be from this point on. And so Watai and Jakgri set out together on the two-month journey to the monastery.

    You will love it here, Jakgri had exclaimed. His smile was burned into her mind. I know it’s far from our village, but we’ll have the woodweaver grow plenty of bedrooms in our house for your family when they visit. We’ll live together in the town just outside the monastery. Isn’t it wonderful?

    But the life they had dreamed of together was not to be. Watai quickly discovered that she couldn’t be so far from her home and family and still be happy. But Jakgri’s path led him here—there was no way he could go back. He had a duty to fulfill. So she journeyed back to their village alone, still wearing his ring, never expecting to return. Never expecting to see her Karma again.

    Finally, Karma’s hands fell to her side as her eyes flew open. Her irises glowed the same green that Jakgri’s had when he was speaking with the countless voices in his mind. His past lives, now hers. Karma blinked and her eyes faded to normal.

    “Watai?” There was incredulity in her voice, the fear that she was wrong.

    But she wasn’t. “Oh, bless the spirits,” Watai said, wiping tears away before they had a chance to fall. “I wasn’t sure if Jakgri was… himself, in you.”

    “He is and he isn’t. His memories are mine, but…” She trailed off, suddenly timid.

    That was fine. That was enough. Watai looked directly into Karma’s eyes, hoping Jakgri could see her through them. Watai wanted to unburden her heart before she died full of regret. “I’m sorry, Jakgri. I wish I could have stayed here with you, or that you could have returned home with me. I hope you were able to find another to love. I don’t like to think of you alone.”

    She removed her ring and placed it in Karma’s palm, closing the woman’s long fingers around it.

    No.” Many voices spoke as one, Karma’s eyes alight with the souls of the past once more. “Jakgri loved you to the end of his days. His only regret in becoming Karma was that he could not share his life here with you. But he was never alone. He had the spirit of Ionia with him always.” She held the ring out to Watai. “He desires for you to keep his ring, if you still want it.”

    Under Karma’s watchful gaze, Watai slipped the ring back on her finger. It felt right, for she had never loved another either. “I love you, Jakgri,” she whispered, shaken but elated. “I love you.”

    A dark-eyed Karma looked back at Watai. “I’m sorry. It never lasts long.”

    Watai nodded, her throat tight. “Thank you. For this.”

    “I should be thanking you, Watai.”

    “Why?”

    “He hasn’t spoken to me,” she murmured. “Not since the attack. He… was disappointed, then went silent. Years without Jakgri’s voice, without the wisdom of the Karma who came before me.” She took Watai’s hands in her own with a sudden intensity. “Thank you, for bringing him back to me.”




    Karma—or Darha, as she introduced herself—asked Watai to stay a few days longer at the Lasting Altar. Perhaps together they could begin to heal, as one of them said goodbye to Jakgri and one welcomed him back.

    As she left the meditation room, Watai looked at the glint of moonlight on her ring, admiring its fidelity. Like her love for Jakgri, and his for her, it had stayed true, unscratched and unsullied, for over sixty years. Even when she died, when her bones were picked clean by the sky, this ring would remain, a token of the love they shared.

    Through Karma, their love would outlast lifetimes.

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