LoL Universe Indexing and Search

Double Down

All eyes in Fortune's Glory were on Twisted Fate. He felt the gambling hall's many patrons regarding him with a mixture of envy, vicarious excitement, and spiteful longing for him to lose everything on the turn of the last card.

Beyond the avarice common to dens of chance, Twisted Fate felt a singular purpose at work here, a noose being slowly drawn around his neck. The cards were twitching in agitation, warning him of danger. He knew he should fold and get out before whoever was hunting him sprang their trap, but the opportunity to make a pauper of the man across the table was too enticing to forego.

He grinned at his opponent, a greedy merchant whose fortune was built on the whipped backs of enslaved miners. The man's robes were expensive: Freljord furs, hand-tooled leather, and Bilgewater sea charms. Every finger boasted a ring of blood gold worth more than most men would see in a lifetime. Aromatic smoke drifted from clay pipes to hang over the fortune in coin, jewelry, and deeds lying between them like a pirate's treasure horde.

Twisted Fate nodded toward the merchant.

“I do believe it's your call, Master Henmar.”

“I am aware of the rules, river rat,” said Henmar, as Twisted Fate ran his tattooed fingers in a repeating spiral pattern on the backs of his cards. “And do not think any of your fancy sleight of hand is going to distract me into making an error of judgment.”

“Distract you?” said Twisted Fate, exuding laconic confidence in every gesture. “I declare, I would never stoop to such a low and dishonorable ruse.”

“No? Then why is it your eyes keep darting from the table?” said Henmar. “Listen closely, I have negotiated with the best of them, and I know the tell of a desperate man when I see it.”

Twisted Fate gave a sly grin, swapping the cards between his hands and theatrically doffing his wide-brimmed hat.

“You're sharp, sir. I can see that,” he said, sweeping his gaze across the gathered crowd. The usual collection of hangers-on; men and women hoping that whoever won might be generous to those nearby. The cards trembled as Twisted Fate's eyes fell upon certain individuals and he felt his mouth fill with the rancid flavor of sour milk. He’d long learned to trust that reaction as a sign of imminent bedlam.

There. A man with an eye patch and a flame-haired woman. They were almost certainly armed and well aware of his slippery nature. Did he know them? Probably not. Were they working for Henmar, protecting his assets? Unlikely. A man like Henmar would make it obvious who he'd brought. Bounty hunters then. The cards were growing ever more alarmed in Twisted Fate's hands. He slipped them together and placed them flat on the table.

“You have a look that tells me you know you have already lost,” said Henmar with the tone of a man who believes everyone to be his inferior.

“Then what say we make this a little more interesting, sir?” replied Twisted Fate, spreading the cards in a fan and watching as the hunters eased closer. “Care to double down?”

“Are you able to cover that much?” asked Henmar suspiciously.

“Easily,” said Twisted Fate, locking his gaze with the merchant and lifting a heavy pouch of coins from the voluminous pockets of his long coat. “Can you?”

Henmar licked his lips and snapped his fingers. A flunky behind the merchant handed him a matching bag of coins. The patrons of Fortune's Glory gave a collective moan as it was added to the gold heaped in the middle of the table. Wars had been waged for less coin than was at stake here.

“You first,” said Henmar.

“Always,” agreed Twisted Fate, flipping over his cards as the bounty hunters made their move.

The man with the eye patch lunged at him with a capture collar. The woman shouted his name and drew a matching pair of pistols.

Twisted Fate kicked the underside of the table, spinning it into the air in a shower of coins, cards, and parchment. The pistols fired with deafening roars, blasting fist-sized holes in the table. The capture collar snapped closed, but when the smoke cleared and the screams stopped, Twisted Fate was nowhere to be found.

Henmar rose to his feet, his face twisted in outrage as he searched in vain for his opponent. He looked down at the broken pieces of the table and the color drained from his face.

“Where is the money?” he yelled. “Where is my money?”

Five cards fluttered face-up to the floor of Fortune's Glory.

A winning hand.

More stories

  1. Twisted Fate

    Twisted Fate

    Born to the nomadic river folk of the Serpentine Delta, the boy Tobias Felix quickly learned what it was to be an outsider. Tolerated for the exotic goods they peddled, but shunned for their strange traditions, his people found only short welcomes wherever they berthed their colorful river barques. His elders would shrug, and say this was just the way of the world… but the obvious prejudice always stuck in Tobias’ craw.

    He found his true calling in the gambling tents, between games of chance and skill like Mortwheel and Stabberscotch, when he first picked up a deck of playing cards. Many years earlier, his superstitious grandfather had shown him how to read omens in the shuffle and cut, while his aunt had later taught him how to read all an opponent’s tells. Between the two, Tobias took to the high-stakes game of Krakenhand like an old master. He could almost feel each card’s place in the deck, and follow their movements through each successive hand. He was often accused of cheating, but it was difficult for anyone to explain exactly how.

    Finally, one night, a group of men who’d lost their fortunes to young Tobias returned in the dead of night to settle the score. They came bearing cudgels and, emboldened by cheap rotgut, went from tent to tent in their search for him, beating down any of the river folk who got in their way. Fearing for his life, Tobias turned and fled into the darkness.

    When dawn came, the lad sheepishly crept back to find his people breaking down the camp. No one would look him in the eye. He had thought only of himself, and left others to face the consequences of his actions.

    Though he begged and pleaded with them all, Tobias was exiled for what he had done. With his whole world falling apart around him, he watched helplessly as the barques left, leaving him alone on the riverbank with nothing but his grandfather’s worn deck of cards clutched in his hands.

    He grew to manhood as a drifter, trawling the gambling halls of every settlement he came to, using his preternatural skill to earn enough coin to survive. That Tobias was able to relieve the boastful, the arrogant, and the cruel of their cash was just an added bonus—though he was always careful to let his marks win at least a few hands, here and there.

    Across one table, he met a deplorable fellow named Malcolm Graves.

    Each recognizing a kindred soul, Tobias and Graves quickly joined forces, and the two of them spent years running various… dubious endeavors across the northeastern coastal towns, and beyond. With every con, swindle, and heist, Tobias felt the pull of the cards growing stronger, and he knew it was more than mere gambler’s luck that guided him. His people had always waved away concerns over primitive magic and “cartomancy”, but now Tobias began to seek out ever more dangerous means to bend the cards to his will.

    That search ended badly when a particularly daring heist went wrong. The exact details of that night remain shrouded in mystery, for neither of them likes to speak of it—but Graves was taken alive, while Tobias and their other accomplices ran free.

    Though he tried to break Graves out, he failed. Instead, seeking to begin again, he returned his birth name to the river’s waters, and took another: Twisted Fate.

    After that, Twisted Fate continued to ply his criminal trade in the high parlors and low dens of every city he visited, though without his partner to help him, he tended to find himself cornered far more often. Indeed, he was imprisoned with great fanfare too many times to count, yet no cell ever seemed able to hold him for long; Twisted Fate was always gone with morning’s light, leaving only a mocking calling card to confirm he had ever been there at all.

    In the port of Bilgewater, Twisted Fate and Graves finally had their day of reckoning. They were forced to put aside their differences after being caught up in a power struggle between the ship captains who ran the place—but following the death of the reaver king Gangplank, the pair managed a swift reconciliation before shoving off and making for distant Piltover.

    All in all, Twisted Fate is glad to have his old friend back, even if it might take another job or two—or ten—to restore their once easy partnership.

  2. A Well-Earned Tip

    A Well-Earned Tip

    Laura Michet

    Up in the mountains that separate Demacia from the Freljord, there aren’t a lot of jobs that pay coin. Some pay in furs, or in loaves of frost-hard bread... But Aegil’s baby sister was born sickly. The family needed coin to keep her well-fed, and to buy her medicine.

    So Aegil’s father cut a deal with Aegil’s uncle, Jasper. Aegil would become a servant in Jasper’s inn at the mountain pass, selling ale to passing traders.

    “Work hard, all right?” Aegil’s mother told him. “For your sister.”




    One night, a season after Aegil started working for Jasper, a whole crowd of customers arrived just as the inn was closing. It was strange for travelers to arrive so late after nightfall in the winter.

    Jasper peered out the window. “I don’t know them,” he said, tugging nervously on his wild black beard.

    The door slammed open and a crowd of shaggy-haired men thumped inside, shaking the snow from their boots and cloaks. They parted ranks, and an old fellow with a velvet-trimmed cloak approached the bar.

    “Good evening,” he said with a Great City accent. “Our business associate is arriving in a few minutes. What’s on offer?”

    Uncle Jasper pointed numbly at the drink list hanging behind the bar. There were twelve brews there—an impressive selection for this part of the Demacian hinterlands. But one by one, the guards all ordered the absolute cheapest: Forsyn’s Red. Aegil had never tasted any other beer, but even he knew it wasn’t good stuff. That’s why it was so cheap.

    Aegil hurried into the back room where the kegs were kept to pour their ale. As the skunky beverage foamed into the cups, he wondered how much these guests would tip. Would he get one big tip from the leader, or eleven small tips, one from each? His heart raced.

    Then Aegil heard a heavy step on the path outside. The door creaked open... and the next step made the tavern floorboards groan.

    Aegil wheeled the drink cart out into the main room. The newcomer was the absolute biggest man he’d ever seen. His head scraped the ceiling beams. His limbs were pure muscle, as thick as tree trunks, and his face was covered in a bristly red beard. The grisly scars criss-crossing his vast sides looked like he’d really lived through the gruesome battles Jasper’s drunken patrons liked to brag about.

    The velvet-clad man raised his hand toward the stranger. “Gragas, I presume?” he called.

    Gragas didn’t answer. His eyes were fixed on the drinks list hanging behind the bar.

    “You are Gragas? The brewer?” the merchant repeated impatiently.

    Gragas turned his huge shoulders and gave the little old man a red-faced glare. With a voice so loud it reminded Aegil of an old god speaking from below the snowpack, the newcomer growled, “I’m buyin’ a drink.”

    The air in the room felt like it does when a thunderstorm gathers overhead. Aegil began handing out the ales. His hands were shaking.

    “What’s that ‘Karsten-Flower’ stuff?” Gragas asked Jasper, pointing at the list. “What flower’s that?”

    “That’s just the brewer’s name,” Jasper said. “It ain’t got flowers in it. Sorry.”

    “Hmmm,” Gragas rumbled.

    Aegil handed out the final drink to the old merchant, then stood patiently, waiting for his tip... but the merchant ignored him. His glinting gaze was fixed on the huge newcomer—like a fox’s eyes before the pounce.

    “I’ll take... the Sungold Porter,” Gragas announced. “That’s a precious one, I’ve heard.” Jasper scurried into the back to pour it, and Gragas thumped over to the table to sit down. “Now, what d’ya have for me?” he asked.

    The old merchant started digging around in his huge coat. “I heard you’re in the market for Shuriman goods,” he said. “Floodplain grains. Cactus blooms.”

    “I’m... innerested,” Gragas said.

    The merchant noticed Aegil standing there. “Shoo, boy,” he said.

    Aegil froze. No tip?

    “I said shoo,” the merchant snapped. All the guards laughed.

    Tears starting at the corners of his eyes, Aegil hurried into the keg room behind the bar. Jasper was pacing back there, tugging nervously at his beard.

    “Damn that man,” Jasper seethed. “The Sungold Porter? I don’t have any!

    “We ran out?”

    “We never had it! I can’t afford to stock any of those rare ales. They’re on offer to impress people. Almost nobody orders them—they’re too expensive! And when they do, I just mix some stuff together! Nobody can tell!”

    To Aegil, this seemed like stealing. “You should tell the big man,” he said.

    Jasper laughed. “Why? It doesn’t hurt anyone. I have a business to run, boy! One glass of the porter is a week of earnings here at the inn.” Jasper squared his shoulders. “He won’t be able to tell.”

    Jasper snatched a massive stein off one of the hooks on the wall and started filling it at the Forsyn’s tap... then Eigen Ale... then Karsten-Flower.

    As that murky mixture foamed toward the brim, Aegil realized he’d have to deliver Gragas the concocted drink. Cold washed over him like a night wind over the snow. When Jasper thunked the stein into his outstretched hands, he almost fell over.

    “Keep a straight face!” Jasper ordered.

    Aegil thought of his sister. He thought of money clinking in his palm. Then he tottered forward across the empty floor of the inn, struggling to hold the stein aloft.

    Gragas’ booming voice filled the room. “...The recipe I’m working on has a very spicy taste already. I need somethin’ to balance it out.”

    As Aegil approached the table, the merchant leaned forward. “So. We arrive at the real business.”

    “Yeah,” Gragas grunted. “The real business.”

    The merchant reached inside his coat and drew out a palm-sized lockbox covered in gold and glinting jewels.

    The shining box was absolutely the most valuable thing Aegil had ever seen in his life—it was probably worth ten lifetimes of Jasper’s smelly ale. Standing near it felt like standing beside the sun.

    “Azir’s Tears,” the merchant said. “Ancient heirloom spice. Ground from tomb-herbs found only in the ruins of the Sun Disc. The Sun Emperors used it to season their mead.”

    “Really...” Gragas said.

    “When I heard about your quest—the greatest ale ever brewed! Well, I immediately sought out the Tears. The trades I had to make! The spice is worth a fortune, but I knew you’d be good for it.”

    Gragas nodded slowly, thinking. Aegil suddenly realized that if anyone was going to be able to notice a substitute drink it would be a master brewer on a quest to make the perfect beer. He reached for the stein, thinking frantically of an excuse—

    But he was too slow. Gragas noticed Aegil, and the beer sitting at his elbow. “Thanks, boy,” he said, and grabbed the stein himself.

    He drank deep—and immediately, Aegil saw his bushy eyebrows furrow. His nostril twitched. His bearded lip curled into a hint of a grimace. His gaze traveled across the room... and fixed on Jasper.

    Aegil felt like he was going to melt. He knows we’re tricking him!

    But the master brewer did not shout out his displeasure. Instead, Gragas held his hand out for the jeweled box.

    “So lemme see,” he said. “Show me your perfect spices.”

    The merchant handed it over. Gragas lifted the lid of the lockbox and sniffed.

    And again, his nostril twitched. That sensitive sense of smell had found another flavor that troubled it.

    Aegil felt his heart stop. They’re tricking him too. It’s a FAKE!

    One forgery was forgivable. Two? Over the same pint? Not as much. Gragas glanced at Aegil—just for a moment.

    It was warning enough. Aegil dove away from the table like a snow hare leaping for the safety of the treeline.

    Then Gragas stood. He flipped the table as he rose, and simultaneously, each one of the guards produced jagged hatchets from beneath their cloaks.

    Gragas just took out his fists.

    Aegil saw only bits of the ensuing fight. He saw the merchant flee toward the bar... then Gragas followed with huge strides. There was a sound like an explosion. Jasper gave a high-pitched scream and skittered straight out the front door. Then the kegs all rolled across the floor toward the guards, a thundering avalanche spraying ale and foam in every direction. It flattened them—all but one, who hid behind a table, then popped up, ready to throw his axe—

    But Gragas grunted, a barrel flew across the room, and the guard simply vanished. So did half of the back wall. Aegil heard the guard’s tiny scream disappear down the mountainside.

    Aegil crawled out from under a table to see Gragas pouring the grey, dusty contents of the shiny lockbox onto the groaning merchant at his feet.

    “Mummy dust,” he growled. “Have some respect!”

    Then he caught sight of Aegil. His wild brows narrowed. “Boy,” he called. His booming voice made shards of broken glass tremble on the floor. “Come here!”

    Cautiously, Aegil approached. He thought of his sister. He wondered whether he could run faster than a thrown barrel.

    “Tell the innkeep to go lighter on the Forsyn’s next time,” Gragas said.

    Then Aegil saw the lockbox in the master brewer’s outstretched hand. A huge smile parted that bushy red beard.

    “Yer tip.”

  3. Daredevil Impulse

    Daredevil Impulse

    Michael Luo

    The weapons shop looked grimy—just the way Samira liked it. A sign hung askew on the door: Lani & Miel Munitions. Samira heard about this Noxian hole-in-the-wall from Captain Indari, who’d received a tip from one of her old saboteur connections. That and the fact the apprentices here moonlighted as tattoo artists was enough to intrigue Samira. She stepped in, and Indari followed.

    The captain didn’t need to tag along, but it wasn’t like Samira could tell her otherwise.

    Inside, Samira smelled molten iron and saw tools rarely found in Noxian armories. A chirpy woman with two labret piercings welded Zaunite brass while her partner, a woman built like an ox, cleaned a hexcarbine. Tattooed apprentices helped wherever they could.

    “How much coin you wasting today?” Indari asked, adjusting the hand rims of her wooden wheelchair. Her voice carried the strength of many decades in service to the empire. Years ago, her disapproval would’ve stung.

    Now, annoying the captain was just a bonus.

    “Not nearly as much as I’d like to.” Samira saw two pistols displayed in glass. One had the color of charcoal. The other was a revolver, sleek and silver. Both contained untested Zaunite innovations.

    “These as easy on the hands as they are on the eyes?” Samira asked.

    “They’re the best we got!” the welder shouted. “Miel and I made ’em with materials imported from back home—my home, that is. Will cost ya a fortune.”

    Samira threw a sack of coins on a counter. Behind her, Indari crossed her arms. “That's the whole payout from your last mission!”

    Samira smiled. “A woman’s gotta have the right equipment for the job. Besides, the last firearms I had… weren’t that exciting.”

    Indari shook her head. “Sam. Even for you, this is reckless.”

    Samira beamed. “Just like you taught me.”




    The journey into the southern jungles took weeks, and to Samira’s disappointment, not even one person had tried to kill her. Standing near a large stone building, she double-checked the location the captain had marked on her journal—a compound near Qualthala rumored to house a weapon that threatened the empire. Orders were to retrieve the weapon and leave no survivors.

    The building, devoid of markings, loomed before her, its wooden doors smashed to pieces.

    “Huh,” Samira mused.

    She stepped forward, then stopped herself. Lifting up her right boot, she picked off a piece of warped iron stuck to the metal clasp. Strange, she thought, staring at its unnatural shape. Then came rushed footsteps.

    Two guards faced her, wielding spears.

    “Another intruder!” one shouted. “Don’t let this one get away!”

    My kind of welcoming party.

    Samira drew her pistols. Sliding to her right, she unloaded a flurry of bullets, executing the guards before they were within spear’s length.

    Samira’s brow furrowed. “Not much of a challenge, now, was it?” She pressed on, sprinting loudly past metal debris in the corridors of the compound, figuring this’d be the best way to attract everyone’s attention. Warmasons, alerted to the intrusion, ran toward her.

    Round two. Let’s make this fun.

    Out of the corner of her eye, she saw a table shoved against a wall. Samira rushed forward and jumped onto it. Leaping off the tabletop, she spun in a wild circle, mowing down her pursuers in a blaze of gunfire before her feet hit the ground.

    Without rest, she hopped over a crushed balcony to land in an open courtyard. Nearby was another building, its doors smashed apart.

    Someone must’ve beat me to this weapon, she thought, smirking. Been years since that’s happened.

    Samira’s pulse quickened. Hearing the faintest rumble, she spun around, guns pointed forward.

    Two massive figures charged into the courtyard. Samira smiled.

    Basilisks. Lucky me.

    Atop each was an armored soldier wielding a bladed axe. The hair on Samira’s arms rose in excitement.

    Looky here—target practice.

    “She here for the null kid, too?” one of the soldiers asked.

    “Doesn’t matter, kid’s gone. And this one looks nothin’ like the earlier intruder,” said the second soldier, turning to Samira. “What are you?”

    Samira raised an eyebrow. “What I am is the last thing you’ll see.”

    “Ha! This one’s got a mou—”

    A bullet tore into his head.

    “What a shame,” Samira said, checking her revolver. “Wasted my last round on him.”

    The soldier fell dead to the ground. His basilisk roared, charging headfirst toward Samira, its jaw snapping.

    “Come and get it, beast.”

    Samira crouched. She felt her heart race, but didn’t move a muscle.

    Won’t be as thrilling until…

    The basilisk drew close. Samira’s fingers itched.

    Just the right moment.

    She reared back her arms and chucked her guns at its eyes, dazing the beast for a moment. Turning her back, she leapt into the air, flipping her body in a perfect backward circle before landing on the creature’s saddle. Pulling the reins taut, she jerked her mount to face the remaining soldier.

    The soldier growled. “Rell send you to clean up the mess?”

    “Nope, never heard of ’em. Noxus sent me,” Samira answered, enjoying her foe’s confusion. “Sometimes, I’m sent to save the strong. Other times,” her eyes locked with the soldier’s, “to cull the weak.”

    Enraged, the soldier forced his mount forward.

    Samira loosened her grip and whispered, “Go.” Her basilisk lurched forward to meet the other rider. He came at her with his axe held high, aiming for her neck.

    Tsk, tsk. Common mistake.

    Samira arched her back as her mount met his, dodging his slash and unsheathing her sword in one swift motion. With a crescent swing, she struck her blade at his stomach.

    The soldier roared. “That won’t work on this armor!”

    “Darling, I don’t work. I slay.”

    Samira pumped the slide barrel attached to the dull edge of her blade, and pulled the trigger. Black powder burst out behind her sword, forcing the blade forward to break open the soldier’s armor. With an excited yell, she split his torso apart before leaping off her mount to land on her feet, smoke billowing off her sword.

    Both basilisks, now riderless, stood still. Samira cut their saddles off. As the beasts fled to their freedom, she kicked the dead bodies aside, retrieving her empty pistols.

    On the other side of the courtyard, a crumbling stairway spiraled downward beyond the building’s smashed doors. Samira followed it to the remains of a stone prison cell, warped pieces of metal scattered everywhere. The front door was destroyed while the back wall was torn asunder, leaving a gaping hole that tunneled out into the jungle.

    “What were they keeping in here?”

    Samira walked around the space, examining the destruction. Split by jagged shards of metal was a small cot fit for a child. Shrugging, she took a seat, reached into her pocket, and pulled out a flask. With her boots resting on the wreckage, she leaned back and raised the flask high into the air.

    “Congratulations, weapon! Whatever—or whoever—you are, you’ve got my attention!”




    Weeks later, Samira was back in the weapons shop. A skeptical Indari sat nearby as a burly male apprentice touched up Samira’s tattoos with bronze needles.

    “Anything new today?” he asked.

    “Nah. Not quite thrilling enough… But something dangerous is on the way, so leave some space.”

    Indari rolled her eyes. “So. How were they?”

    “Exquisite. I’ll be playing with these for a while.”

    “Wow,” Indari said, feigning admiration. “The great Desert Rose… reusing guns.”

    “Life’s full of surprises.” Samira placed a handful of coins on the counter before walking out. “Keep the missions coming, captain,” she said with a salute. “You know where to find me.”

    Indari wheeled after her. “What do you mean, ‘I know where to find you’? Last time, you were jumping off some remote cliff in Shurima! My scouts nearly died trying to locate you!”

    But Samira was already gone.

    Frustrated, Indari returned to the shop. “One of these days,” she mumbled under her breath, “she’ll have to fend for herself.”

    The tattoo artist, now without the guise of dark sorcery, walked out from the shadows to reveal a woman’s shape, her face pale under the light.

    “Captain Indari. You will give her whatever she wants—the empire needs Samira.”

  4. With the Flowers

    With the Flowers

    Matt Dunn

    The humidity of Tonnika market and the crowd’s fragrant odor usually rushed buyers into hasty decisions, but Hatilly stood transfixed. Her eyes had fallen upon the strange, tangled bud encased with red withered leaves, a specimen she had never seen before.

    “You don’t want that,” the old florist said. “It’s a rare Night-Blooming Zychid. Plucked from the southern jungles, where sunlight never touches the forest floor. It’s more for potion brewers or alchemists…”

    The merchant directed her gaze to a bouquet of Sapphire Roses. “Now, these are from fair Ionia. Adapted them to our robust Kumangra soil myself… Or perhaps some Pearls of the Moon?”

    Hatilly was not swayed. Sapphire Roses and Pearls of the Moon flashed their colors for any eyes to see. This zychid held exotic potential like the Kraken Lilies along the Serpentine Delta, or Parethan Corpse Tulips. Rare flowerings were precisely her and Cazworth’s type of indulgence.

    “I’ll take the zychid.”

    The florist welcomed the gold pressed into his palm, despite the doubt scrawled across his face. He deftly cradled the bud in a nest of damp silk, and planted the parcel into Hatilly’s waiting hands. She noticed the aerial rootlets clinging to a shard of something hard and chalk-white.

    “What’s this?”

    “Zychids cling to foreign objects,” the merchant said. “That one’s grafted to a bit of bone.”




    Cazworth was bent over his antique desk, scribbling notes in the margins of his ledger by candlelight. He didn’t look up until Hatilly set the ceramic upon his table. The strange zychid, half buried in a mound of wetted soil, already seemed happy, its reds and greens vibrant and slick with life.

    “A budding gift for a blooming businessman.” She planted a kiss on Cazworth’s cheek, feeling clever. He smiled and turned to examine the specimen.

    “When you said you needed flowers to brighten the place up, I assumed they’d be colorful.” Cazworth jabbed the plant with his quill. “What is this curious fellow?”

    “A most extravagant gift to celebrate the opening of the upper Kumangra’s newest trading supplier… Cazworth’s Exotic Goods.”

    Cazworth pulled his wife onto his lap.

    “Well, if you say this is a rarity indeed, then we are in for a treat.”

    He kissed her sweetly. A single petal opened up, unfolding into the darkening room.

    “It’s beginning,” Hatilly said. “Will you be up all night?”

    “Most likely. There are still several invoices that need rubber stamping—the partners still have concerns about the shipping lanes…”

    Hatilly yawned.

    “Don’t let me bore you, dear wife. Run along to bed. I’ll wake you when it starts to flower.”

    “Thank you, sweet husband.”




    Hatilly awoke to a creeping sensation on her ankle.

    Infernal skitter-ants were everywhere, this near to the jungle. She kicked it away. Sleepily blinking, she turned to the empty pillow next to her. Cazworth hadn’t come to bed.

    The nagging insect was undaunted, and was crawling further up her shin. She flung off the bedsheets and saw that there was no insect, but rather a tendril vine weaving through her toes, entangling her ankle, and twining around her leg.

    Panic shoved sleep from her mind.

    She kicked but could not get the green and red shoots to release her leg. They tightened, biting into her flesh. She pried them off with her fingernails. Her hands bled from thorny splinters.

    The snaking stalks wound a trail from under the bed chamber door, where they sprouted aerial rootlets to climb the bed frame. Her mind immediately flashed to Cazworth.

    Armed with a flickering lantern and a pair of sewing shears, Hatilly followed the vines through the hallway of their manse. Their circumference widened the closer she stepped toward its source, which she now saw was in Cazworth’s study.

    The door took several tries to open. Hatilly hadn’t known what to expect, but it wasn’t this.

    The room was covered, floor to ceiling, with floral growth. A riot of obscene colors danced in her lantern’s flicker. Exotic bulbs dangled from the walls, their finger-like leaves undulating as if drawing breath. Flowers seemed to mock her through the darkness, flashing their rainbow petals like signal fires. All had sprouted from a singular dark nexus: an enormous closed flower bud, which lay on the fainting couch by the fireplace, where Hatilly herself often read while Cazworth worked. Bits of ceramic and soil lay strewn about. The zychid had outgrown its habitat.

    All manner of protrusion crept from its pulsating petals. Everything in Hatilly’s mind screamed for her to flee her home, put it to the torch, and burn that hideous bouquet. But not without Cazworth. Vines twisted around the legs of the chair, the legs of the study table, the legs of…

    Her husband.

    Still sitting in his chair, Cazworth was cocooned from head to toe by a writhing mass of leaves. Hatilly reached his side, bare feet slipping on the foliage underfoot. She cut frantically at the strangling vines, but each snip of the shears only made them tighten their grip and produce little thorns that pierced her and her husband. Blood trickled out. Where the drops landed, zychid blossoms burst forward to feed.

    Hatilly freed one of Cazworth’s hands—it was pale, and cold to the touch.

    A stench filled the air, like a rotting corpse. With tears in her eyes, she turned her head toward the fainting couch, where the zychid bud was flowering.

    The stench grew worse. Hatilly retched. The gargantuan petals peeled backward in colorful layers, revealing oblong petals of striking scarlet and deep green, garlanded in black tips, revealing a woman in place of the stamen. Her hair was red as blood. Her flesh like leaves. Vines and petals wreathed her in deadly beauty. Her eyes opened. They reminded Hatilly of a panther’s—narrow irises seeing only prey.

    The woman who blossomed from the flower arose.

    Hatilly clutched the shears like a dagger.

    “You wish to prune me already?” the thing said, its deep voice ensnaring Hatilly.

    “What are you?”

    “The bloom you longed to witness.”

    The stench turned. Gone was the reek of death.

    Hatilly inhaled sweet fragrances—orange blossoms, the aroma of Sapphire Roses, the fruity scent of Kraken Lilies, the musk of Pearls of the Moon, the delicate hints of wisteria. There were more, secret flowers, but she somehow knew their names—they smelled of colors her eyes never saw. A name formed in Hatilly’s mind…

    Zyra.

    “Thank you for the lovely garden,” Zyra said, nodding toward Cazworth’s remains. “You tended me well, but we need more sustenance. To make the soil here more… fertile.”

    Hatilly saw visions of a world covered by a bouquet of colorful death. It was a beautiful riot of hues, soft and fluttering, choking cities. There were no graves, no war, no money… Hatilly was breathless. She didn’t even feel the vines pull her down, nor the thorns bury themselves in her flesh, rending her skin, spilling her blood.

    “Step into the garden that ever grows…” Zyra whispered through the stems and petals. “Death blossoms, and you don’t want to miss the colors, do you?”

    Hatilly did not respond, for she was with the flowers.

  5. Malzahar

    Malzahar

    Beneath the glare of the Shuriman sun, there have always been those blessed with the power of foresight. The only son of aging trinket peddlers, Malzahar did not realize his gift until his parents had already succumbed to a wasting sickness, leaving the young, traumatized boy to fend for himself on the city streets of Amakra. He read fortunes in the gutter, for a coin or scraps of bread.

    As his auguries proved more and more accurate, his reputation grew. He used his second sight to predict who a curious cameleer might marry, or where throwing daggers would land in games of chance at the bazaar. Soon, he began to receive patrons dressed not in dirtied sandals, but jeweled slippers.

    However, for all this, Malzahar could never see his own destiny. His future was hidden.

    Increasingly disillusioned with his success, he noted the common disparities of wealth, and witnessed those unhappy with their lives acting out in spiteful violence against one another. It was apparent to him that people were bound up in a never-ending cycle of pain, often of their own making, and no hopeful prophecy seemed able to break it. Malzahar himself soon felt nothing but a sense of emptiness, finally relinquishing his mortal possessions and leaving Amakra for good.

    For years, he roamed the land, from the trackless wastes of the lesser sai to the ruins of old Shurima. By distancing himself from others, he was alone with his thoughts at last. He divined not just how callous people could be, but also how corrupt the world might yet become. Feverish visions began to plague his waking hours, along with otherworldly whispers of war and strife, and endless suffering.

    He wandered far, until the sands turned to salt. He could not know that he had arrived in Icathia, a lost city ravaged in the wars of a bygone age. There, gazing into the depths of a ragged abyss, Malzahar opened his unsteady mind, desperate for understanding.

    And the Void answered.

    That would have been the end of any other tale, and yet somehow Malzahar endured. What lay in the darkness below brushed against the soul of the broken seer, only for an instant, and yet its strange and unknowable energies saturated his mind completely.

    The lone figure that eventually strode out of Icathia was no longer just a man, but something greater. Malzahar had seen in the abyss an end to all the suffering he had witnessed in his mortal lifetime. He realized the future he had believed hidden from him all this time was in fact a vision of his true calling: to accelerate the world toward inevitable oblivion. He had to return to the people, and spread word of the holy nothingness that would gladly embrace them, the willing and non-believers alike. He would become the herald of the world’s salvation.

    Among the nomads of the deep desert, he found his first disciples. Before their astonished eyes, he used his new Void-given powers to rend the very earth itself, summoning chittering, nightmarish creatures to carry away any who dared to deny him. Within a matter of months, strange rumors began to travel with the merchant caravans; rumors of men and women gladly sacrificing themselves to unseen powers, and of powerful quakes opening up the bedrock of Shurima in new fault lines hundreds of miles long.

    In the years since, Malzahar’s legend has spread even to the northern ports. As followers of “the Prophet” grow in number, nearby settlers are said to experience malefic visions grasping at their hearts, and fear gives rise to superstition—even the hardy villagers of the far wastes now make offerings of livestock to appease the voidling creatures below.

    Little do they know, this only helps Malzahar in shepherding the coming of the end.

  6. Caitlyn

    Caitlyn

    Born into a wealthy and influential merchant clan, Caitlyn Kiramman swiftly learned the social graces of life in Piltover, but preferred to spend her time in the wilder lands outside it. Equally adept at mingling with the moneyed elite of the City of Progress or stalking a deer through the mud of the forest, she could confidently track a bird on the wing over the merchant districts, or put a shot through the eye of a hare at a hundred paces with her father’s repeater musket.

    Caitlyn’s greatest assets, however, were her intelligence and willingness to learn from her parents, who reinforced her understanding of right and wrong, even within a life of comfort and privilege. Her mother was one of the highest comptrollers in Clan Kiramman, and would always warn Caitlyn of Piltover’s seductions, and its gilded promises that could harden the kindest heart. At first, Caitlyn paid little heed—to her, Piltover was a place of beauty and order that she cherished after each trip into the wild.

    All that was to change one Progress Day, some years later.

    Caitlyn returned to find her home ransacked and empty. The family retainers were all dead, and there was no trace of her parents. Caitlyn secured the house, and immediately set out to find them.

    Tracking within the confines of a city was very different from hunting in the wild but, one by one, Caitlyn located the thugs who had invaded her family home. The trail eventually led her to a hidden safehouse, where her mother and father were being tortured for information. She rescued them under cover of darkness, and alerted the Piltover Wardens… though not one of the kidnappers they arrested knew the identity of the individual who had hired them—only a proxy with the initial C.

    Caitlyn and her parents began to rebuild their lives… but something fundamental had changed. Her mother in particular could no longer face the politics and duplicity of clan life, and gave up her prestigious role, leaving something of a vacuum in the Kiramman leadership. And, though she loved her parents dearly, Caitlyn had no desire to take her mother’s place, nor to learn her father’s trade as an artificer.

    Instead, her focus turned toward breaking through the web of intrigue surrounding the mysterious "C". Utilizing her hunting skills, she established herself as a private investigator, and quickly made a name for herself as someone who could find anything or anyone. In recognition of her self-made success, Caitlyn’s parents crafted her a hextech rifle of exquisite artifice, with greater accuracy than any musket. The weapon could take a variety of specialized shells, and be easily modified in the field.

    After a particularly traumatic case involving a missing hextech device and a series of child abductions, Caitlyn was summoned by the Wardens.

    She had been recommended by one of their number who had also developed something of an affinity for stranger cases—and their battle with a host of rogue chimerics in the employ of a lunatic chem-researcher driven mad by his own concoctions led to her being offered a formal position as a sheriff. At first, Caitlyn refused, but eventually came to realize that the Wardens’ resources could potentially get her closer to discovering the true identity of “C".

    Caitlyn has since become a highly respected officer within the ranks of the Wardens, always striving to make the City of Progress a better and safer place. She recently partnered with a new recruit from Zaun, the brash and reckless Vi. How such an unlikely pairing came about—and been proven so effective—is the subject of wild rumor and tavern speculation among their fellow Wardens, as well as those they haul away to jail.

    What Caitlyn doesn't know, however, is that "C" is also keeping tabs on her... especially as her investigations bring her ever closer to the truth.

  7. Destiny and Fate

    Destiny and Fate

    Anthony Reynolds

    Ah, Bilgewater.

    It’s a hateful, stinking cesspit of murder and treachery at the best of times… and damn, it’s good to be home.

    My back’s to the open ocean as I row out across Bilgewater Bay, so I’m facing the lights of the port city, shining like fool’s gold in the distance.

    We’d been running jobs in Valoran, in the City of Progress and its uglier, downtrodden sister, but things started getting hot. And besides, the Prince reached out to us with this contract, and the money was too good to ignore.

    Far too good, really, for what looks to me like a wild-eel chase. There’s gotta be a catch—always is—but as I said, the coin on offer weren’t to be sniffed at.

    Still can’t believe we’re back. Last time we were here, things got a little, well, explosive.

    Sarah Fortune played us all like a fiddle—me, T.F., Gangplank. No one’d ever taken on that gods-damned psychopath like she did. Blew him and his ship to smithereens, with all Bilgewater watching. And T.F. and I, we got a close-up view. Just dumb luck we survived. Of course I hold a grudge against her, but I have to admit, it was mighty impressive what she pulled off. She’s running the place now, from what I hear. Just a few more captains to bring into line, or see to the bottom of Bilgewater Bay. Only a few left who still reckon they can make a play to claim the unofficial throne themselves. Like our old friend, the Prince…

    “Can you at least try to keep your mind on the job? We’re drifting off course.”

    I glower at T.F. While I’m working up a sweat, the smug bastard’s sitting back, absently flipping cards through his slippery fingers. He’s far too scrawny to be of use on an oar anyway, but him criticizing me while lounging like a fancy Demacian high lord rubs me the wrong way.

    The fact that he’s right—current’s pulled us a couple hundred yards south, meaning I gotta row that extra bit harder to get us where we need to be—just riles me even more.

    “Feel free to take over any time you want, m’lord,” I growl.

    “Can’t,” he says, as he lays three cards face down on the upturned barrel in front of him. “Busy.”

    Scowling, I glance over my shoulder to get my bearings. We’re passing through a forest of sharp rocks, jutting out of the ocean like knife blades. ’Course, it ain’t the ones above the surface that are the problem. Just like always, it’s the blades you can’t see that are the real killers.

    They’re called the Widow Makers, and they’ve claimed scores of victims over the years. You can see the remnants of the ships that’ve smashed on ’em: broken masts wedged between rocks, shattered planks circling in eddies, rotted boarding nets strung up on razor-sharp pinnacles.

    Most of those wrecks are caused by damned fool captains not wanting to pay a Buhru wave-whisperer to guide ’em into port. Not too clever, that choice.

    Thankfully, we ain’t trying to navigate the Widow Makers in anything more than ten feet from bow to stern. The leaky rowboat’s name is Intrepid, and I must admit I’ve grown more than a little fond of her since we met an hour past. She’s not much to look at—a bit rusty around the edges, and she could use a lick of paint—but she hasn’t let us down yet, which is something. And she ain’t complained about my rowing.

    T.F. turns over each of the three cards, one by one. He frowns, and shuffles ’em back up in his hands. He’s been doing this since we ghosted off the White Wharf. Something in the cards has got him spooked, but I don’t give it any more thought. Tonight’s little paddle into the harbor ain’t gonna amount to nothin’, but we gotta make a show of giving it a solid try. I’m just damn pleased we got half the gold Krakens up front.

    Far as I’m concerned, that’s all we’ll be getting, and that’s fine by me. Easiest coin we’ve ever made.

    A splash of seawater from my oars slaps T.F. in the face. He stops shuffling his cards and looks up, glaring. “Do you mind?” he says.

    Nope, I don’t mind one bit.

    “My bad.” I give him a shrug, and keep on rowing.

    He takes off his hat and wipes his cheek. Once done, he gives me another glare and puts it back on. Pulls it down low in front, tryin’ to seem all mysterious. Looks like a damn fool to me.

    I try to keep the smirk off my face as I dig one of my oars into the water again. Get him good this time, right in the side of the head. Smack.

    “Oh, for Luck’s sake,” he snaps, glowering at me. Sticks one finger in his ear and gives it a good waggle. “You’re doing that on purpose.”

    “Can’t help it,” I says. “It’s your own fault, tryin’ to look fancy, with your mighty fine coat and your having a bath once a week. Brings out somethin’ mean in me.”

    I get him again, perhaps a little more than I intended to. Soaks him to the skin. Infuriated, he starts to stand up, leveling a finger at me, but that just sets Intrepid rocking wildly. He sits down in a hurry, clinging to the sides of the little rowboat, a hilariously terrified expression on his face. For all his show of fanciness, in that moment all T.F.’s cool just got thrown overboard.

    I shake my head, chuckling. Still makes me laugh that he’s one of the river folk, one that lived half his life in Bilgewater, no less, and he still can’t swim.

    He’s staring daggers at me, his perfumed and carefully oiled hair now hanging limp and dripping like seaweed. I try not to, but it sets me giggling again.

    “You’re an imbecile,” he says.

    I row on. After a time, the tolling of Third Bell reaches us, drifting across the harbor from Bilgewater.

    “We’re here,” T.F. announces, finally, consulting his cards once more.

    I look over my shoulder. A jagged rock big enough to be a small island is looming before us, but it doesn’t look much different from any of the others.

    “You sure?”

    “Yes, I’m sure,” he replies, sharply. Still annoyed about the water, I guess. “I’ve checked and re-checked. The cards keep telling me this is the one.”

    There’s quite a few little tricks T.F. can do with those cards of his. He can use ’em to get in and out of places we’d otherwise never have access to, which is mighty handy when tryin’ to pull off a job. I’ve even seen him hurl a card to make a wagon explode like it was packed with gunpowder. But what he’s been doin’ tonight is proper old-blood river folk stuff. Must say it’s usually pretty accurate.

    At T.F.’s direction, I pull Intrepid in close, rowing around to the leeward side of the sheer rock face. The swell rises and falls, threatening to smack us against it, but I keep her steady and drop anchor when T.F. tells me we’re at the right spot.

    The rock towers overhead.

    “So… How do we get up there?” I ask.

    “We don’t,” he says. “The cards tell me the shrine’s inside.”

    “I don’t see no cave entrance.”

    Then I see T.F.’s grin, and my heart sinks. He points overboard, down into the water.

    “You ain’t serious,” I mutter.

    Last time we were in Bilgewater, I thought I was gonna drown, chained to a cannon kicked overboard. T.F. saved me, but it was a close thing, and I ain’t too keen to relive the experience.

    “’Fraid so, partner,” he says. “Unless you want me going in by my lonesome…”

    “So you make off with the loot and claim the rest of those Krakens without me? I don’t think so.”

    I ain’t forgotten that this son of a dung-worm has left me high and dry before, running off with the coin and leaving me to face the consequences. Those years locked up ain’t ones I’m getting back.

    “I thought you didn’t believe the shrine existed,” says T.F. “If I recall correctly, you described it as a ‘wild-eel chase’, right?”

    “Yeah, well, I still think it’s a load of superstitious horse manure, but on the off chance it ain’t, I want my cut.”

    He’s the one smirking now, as I start taking off my coat and boots. I make sure my shells and cigars are secured and watertight. Then check and re-check that my big double-barreled shotgun, Destiny—newly forged in Piltover, to my own specifications—is tightly wrapped in oilskins, and strapped snugly across my back. I roll up my sleeves.

    “So where’s this tunnel, then?”




    I dive in. Hope I ain’t jumping right into a school of frenzied razorfish.

    It’s bastard cold and bastard dark, but I kick down, going deeper. Fish and gods-know-what-else dart in front of me, flickering at the edge of my vision.

    There. While it’s all dark down here, there’s a patch that’s, well, darker, further below. A tunnel entrance. Guess T.F.’s cards were right. I swim into it, and soon realize the water outside weren’t dark at all, not compared to this. I can’t even see my own hands in front of me. It ain’t too wide, neither—my fingertips scrape the smooth stone on either side with every pull.

    Glancing back, I see the little circle of blue marking the tunnel entrance. I reckon I’ve got just enough air to turn around and make for the surface. I go on any further, and I ain’t getting back out that way.

    T.F. better be right about this. If I drown down here, I swear, next Harrowing I’ll be back to haunt the bastard.

    There’s light up ahead, and I kick off the tunnel floor toward it, thinking I’ve found a way out… but no. It’s just a bastard glowing jellyfish, tentacles drifting like deadly towlines. Ain’t going near that thing.

    I swim on, now completely blind. Panic’s slowly rising like a Blood Moon tide. I hit a wall in front, and for a horrible moment I think I’m at a dead end. Instinct kicks in, and I push straight up, searching for air, but all I achieve is smacking my head on the rock above. Hard. The cold numbs the pain, but I reckon there’s blood in the water. Not exactly ideal to be bleeding. Berserker sharks can smell that miles away…

    I feel trapped, like a rat in a water-filled barrel. I might drown for real this time.

    There’s gotta be a way through. I scrabble around desperately, feeling blindly at the walls. Seems like there’re curving spirals carved in the stone, but that ain’t too interesting right now. The air in my lungs feels like poison, and my strength’s starting to fade when I find the opening.

    Kicking through, I suddenly see moonlight overhead. I swim up. Break the surface. Suck in a deep, ragged breath. I’m alive!

    Treading water, I take stock of my surroundings. I’m inside a cave, partially open to the sky, with the moon shining down.

    I paddle over to a rocky ledge and clamber out. Crabs the size of my head skitter out of my way. They’ve each got one overgrown blue claw, and they’re waving ’em at me like they begrudge my presence here. Well, that’s fine with me. Never liked crabs. Make my skin crawl, they do. Too many legs.

    First things first. I unsling Destiny and unwrap her oilskins. In the moonlight I give her a quick inspection, checking the loading mechanism and trigger. Looks good. I load a couple of shells, and suddenly things feel a whole lot brighter. Not much that gives me the fear when I’ve got the good lady Destiny locked and loaded in my hands.

    “Took you long enough,” says a voice.

    I almost unleash both barrels before I realize it’s just T.F. He’s leaning against a rock, trying to look all detached and suave since he took the easy way in with his cards.

    “Damn near shat myself, you stupid bastard,” I growl.

    “You’re bleeding,” he says.

    I touch my scalp. My hand comes away red. “I’ll live.” Hope I’m right about that.

    He might try to play it cool, but T.F.’s still looking at me, and I can tell he’s concerned. I won’t admit it, but I appreciate that.

    “Don’t get all excited. I’m fine!” I look around, noting that every inch of the walls is inscribed with curving patterns. Buhru carvings. Takes me a moment to realize what they are.

    “That’s a lot of serpents,” I say, stating the obvious.

    Huh. Maybe there’s something to this wild-eel chase after all.

    “Still think this is nothing but a myth?” T.F. asks.

    I just grunt in reply. Even if I am startin’ to come around, I ain’t giving him the satisfaction yet.

    See, the thing we’ve been hired to find is a Bilgewater legend, something any sane individual would dismiss as no more real than the Tidal Trickster, or the legends of the Summoners.

    The Abyssal Crown.

    It’s said that whoever wears the crown commands the Beasts Below. And whoever commands the Beasts Below would control the waters around the Serpent Isles. Control them, and, well, you’d naturally control Bilgewater.

    That’s why the Prince is so desperate to get his golden hands on it. Not much Missy Fortune could do to dispute his claim if he was wearing the Abyssal Crown.

    “So, where’s the shrine?” I say.

    “There’s a passage leading farther in, back over there,” T.F. says, gesturing deeper into the cave. “Perhaps it’s through there.”

    “No more swimmin’, I hope,” I mutter.




    The “passage” T.F. found ain’t much more than a crack in the rocks. He’s got no meat on his bones and slips through like a flounder. Mine is the more robust—and I daresay, more admirable—physique, and I lose a few buttons tryin’ to squeeze through.

    I’m grumblin’ and swearin’ under my breath, cursing that double helping of chowder I scarfed down earlier in the night, when T.F. shushes me, forefinger tapping pointedly on his lips.

    With a final grunt I’m through, almost falling flat on my face. Then the smell hits me like a fist. It’s a stink not dissimilar to the vile offal-and-fish-guts reek of the slaughter docks. Makes the eyes water. Brings back bad memories, too.

    Moonlight filters down through a gap in the cave ceiling, but it’s still dark. Takes me a moment to register the sheer amount of flotsam and jetsam piled up around the place. It looks like a hoarder’s paradise, with all manner of junk and refuse filling every nook and cranny.

    This cavern’s larger than the last, and every part of it—well, every part that doesn’t have random crap heaped up against it—is also covered in Buhru carvings. More serpents. I’m sensing a theme here…

    There’s a big old pool of black water to one side, probably connected to the same bastard tunnel that tried to drown me, but there’s no way all this refuse and junk got washed in here. Nah, this was brought here by someone. In truth, there’s a strange kinda order to it, even if it’s the kinda order imposed by a mind twisted like a sailor’s knot.

    There’re barrels and boxes, chests, and nets. Fishing tackle and rusted harpoons, lengths of long-rotted rope. Piles of shells and stones are arranged in strange stacks, and jars of fetid liquid and gods-know-what-else are lined up on crude shelves made from driftwood.

    A rusted anchor leans against a wall, and a ship’s barnacle-covered figurehead—a buxom lass with a fish tail—is wedged between a couple of boulders. Her flaking paint makes it look like her skin is coming off.

    Broken masts criss-cross overhead like crooked rafters. Seaweed hangs from them in long strands, alongside little bundles of slowly spinning fishbones and twigs, tied with twine and hair, and torn ribbons of rotting sails.

    And there, in the shadows toward the far wall, half hidden among the bric-a-brac, there’s something that looks an awful lot like…

    “You think that’s it?” I whisper.

    It’s an altar of sorts, carved straight outta the stone wall. Made to look like a swarming mass of sea serpents—red fins, bile belchers, ebony spine-throats, the lot of ’em. It’s surrounded by hundreds of unlit candles, melted wax everywhere, as well as dozens of skulls from all manner of beasties. More than a few human skulls in there, too.

    “The Abyssal Shrine.” There’s awe in T.F.’s voice. He’s always been a superstitious type, being river folk and all. “Yeah, that’s it, all right.”

    T.F. starts picking his way over to the shrine. I follow a little more slowly, eyeing the shadows. Feels like about now is when something bad would usually happen. That tends to be the way these things go for us. ’Course, I’m also watching T.F.

    “You better not be tryin’ to pocket that crown on the sly,” I growl. He gives me a dirty look, but doesn’t bother replying.

    Something catches my eye, then, and I think my heart stops for a second.

    There’s an elderly woman lying on a knee-high rock shelf nearby. I almost missed her, scanning right over her before I realized what I was seeing.

    “Ah hells,” I breathe. Now my heart’s going again, beating like a Noxian war drum.

    She’s on her back, hands clasped in front of her, like a statue of the dead. Actually, by the looks of her, she might well be dead, or damn close. Her clothes are half rotten, and she’s the color of a week-dead fish. Might be the light, or lack thereof, but it also looks mighty like the veins in her see-through skin are ink black.

    “There’s, ah, an old lady over here,” I hiss.

    T.F.’s at the shrine, giving it the once over. “Huh?” he says absently.

    “I said there’s an old lady over here,” I repeat, a little louder, glancing over at her to see if she wakes up. She doesn’t.

    T.F. glances back. “What’s she doing?”

    “Sleepin’,” I whisper. “Or being dead. I dunno which.” I give her a sniff and almost retch. “But she stinks somethin’ fierce. So probably dead.”

    T.F. is making his concerned face, his brows meeting in the middle. He usually reserves that for a really bad hand of cards, or finding a fresh stain on the ridiculously overpriced tailored jacket he got in Piltover.

    “I guess… just leave her be, then?” he says.

    Brilliant. I change the subject. “Any sign of the crown?”

    “No.” He turns back to the shrine. “It should be here…”

    I move toward him, to help with the search, when the woman gives a rasping snort behind me. I turn fast, shotgun leveled, but she doesn’t stir. Alive, then.

    I look at what I’m doing, and shift my aim toward the sky. What was I gonna do, shoot a sleeping old grandma? No matter how bad she smells, that seems like it would just be inviting a whole shipload of bad luck down upon us.

    Turning back, I keep a wary eye on the old bat, just in case. Then I step on something. Something that moves. Something that gives out a muffled shriek.

    There’s another person in here, completely buried beneath a pile of rotting sailcloth.

    He scrabbles away from me like a cornered dog, panicked eyes wild. By the cut of his clothes and the gold earring, he has the look of a sailor, but one that ain’t had a good feed in a while. It’s then that I see the rusted shackle around his leg, connected to a chain, which in turn is bolted to the wall nearby.

    Seeing he’s no threat, I ease Destiny’s barrels up. I nod to T.F., who’d spun around, glowing cards at the ready.

    “Easy now,” I say to the captive, holding up a hand. “Ain’t here to do you no harm.”

    “Get me out of here,” he whispers, eyes dartin’ between me and the sleeping old woman. “I don’t want to be no sacrifice. Was just sent to look for the crown! Get me out of here, get me out of here, get me out—”

    His voice is gettin’ louder as his panic builds. Who knows how long the poor fella’s been chained to a wall down here? Or why?

    “Now then, son, keep it down,” I say, trying to be all calm like.

    “—get me out of here, get me—”

    “Shut him up,” hisses T.F.

    “Why you always got to order me around, huh?” I snap, makin’ a show of turning toward my partner in crime and jabbing a finger at him. “I got this, alright? It’s just like when—”

    It’s a simple misdirection technique, one I learned from T.F., actually. Get your mark’s attention with a sudden movement, direct their focus where you want ’em to look, and they won’t see the thing you don’t want ’em to see.

    Case in point: the prisoner’s frantic gaze shifts to T.F., and he don’t notice me stepping in close ’til it’s too late. I slam the butt of Destiny square into his face. I ain’t tryin’ to kill him, but I want him to have a good long sleep.

    I throw a glance over my shoulder, but it seems the old bird didn’t hear anything. Probably stone deaf. Still, the sailor seemed pretty worked up. I’m startin’ to get the feelin’ there’s somethin’ mighty wrong about her…

    “Nicely done,” T.F. says.

    I give him a nod, and kneel down beside the unconscious captive. He looks a bit familiar… “Think I recognize him,” I say. I yank down his collar, popping a few buttons. Yep, there it is—a small tattoo, a pair of crossed hand cannons. “Yeah, this is one of Missy Fortune’s boys. High-ranking one, too. Reckon she’d pay handsomely to have him back.”

    T.F. grunts in amusement. “Seems the Prince isn’t the only one after the crown.”

    “Looks like. Wonder if she’d pay better?”

    “Need to find it first,” he says.

    “What did he say about being a sacrifice?”

    Far as I’m concerned, if that old woman is strong enough to overpower Miss Fortune’s man, she’s either got help—which could be close by—or there’s much more to her than it seems. Either way, I ain’t keen to stick around.

    “Let’s just get out of here,” I mutter. “This don’t feel good.”

    “But we’re so close!” T.F. says. “It’s right here, I know it! Give me a little longer.”

    Feels strange, me wanting to cut and run and him wanting to stay. That ain’t the way these things usually play out.

    I cast another uneasy glance at the old lady, but give a reluctant nod. “Alright. But be quick.”

    T.F. seats himself on the floor, and starts dealing out cards before him, face down, in a symmetrical pattern. I leave him to it, and start poking around, prodding into dark spaces with Destiny’s barrels, and being a bit more cautious of where I plant my feet. I find some old, tarnished coins, and am more than a little surprised to see a few gold Krakens among ’em. I pocket those, sliding a glance over at T.F. to make sure he doesn’t notice.

    “You certain it’s here?” I say.

    T.F. lifts up a card so I can see it. The picture looks like… well, it looks like a gold crown in the shape of a serpent.

    “Don’t think I’ve seen that card before,” I say.

    “Nor have I,” says T.F. “It’s never existed, ’til now. The crown’s here. Somewhere.”

    I’ll never really understand those cards of his.

    I keep searching, but after a while, I get the sense we’re being watched. Can’t say I much like the feeling. I turn around in place, looking into the darkness. There’re flickers of movement at the corners of my vision, but it all goes still when I focus on them. I try to shake it off. Probably just more crabs. Still, it seems like getting out of here would be a good idea, sooner rather than later.

    T.F. mutters to himself, then scoops up his cards. He looks around, frowning. “You get the feeling we’re being watched?”

    Not just me, then. I’m not sure if that makes me feel better or worse. I catch another glimpse of movement, and find my eye drawn to an upturned bucket on the floor.

    Did it—did it just move?

    I keep focused on it, and after a moment, the bucket does indeed inch along the floor, just a smidge, before stopping again. I reckon I’ve seen a few odd things in my life, but can’t say I’ve ever seen a bucket acting sneaky before.

    I take a step closer, leaning down toward it. There’s a hole in the side of it, and it looks like… yep, there’s an eye staring out, right back at me. A big, yellow, staring eye.

    “Got you now, you little—” I say, leveling Destiny at it.

    Seeing its ruse is up, whatever’s within flips over the bucket and makes a break for it. I almost shoot, before I see it’s nothing but a damn octopus. I hear T.F. chortle as the rubbery thing goes squelching across the cave floor, hauling itself along with a surprising turn of speed.

    It’s only got a single eye, and it’s still staring at me as it scoots backward.

    “That’s… not something you see every day,” T.F. says.

    The gangly green thing flops along to the base of the rock shelf where the old woman sleeps. It reaches up with a pair of tentacles and starts climbing.

    “Well, don’t let it wake her up!” hisses T.F.

    “What d’you want me to do, shoot it? Don’t you think that might just wake her up?”

    T.F. has a card at the ready, but doesn’t throw, probably on account of not wanting to risk hitting the old woman. “I don’t know. Grab it or something!”

    “I ain’t touchin’ no one-eyed octopus, Tobias.”

    He gives me a look at the use of his real name. “I’ve told you not to call me that,” he says. “It’s Twisted Fate now, all right?”

    I roll my eyes. “I ain’t callin’ you that. It’s stupid an’ pretentious an’—”

    The old woman gives a shuddering snort, and we cease our bickering instantly. We look over to see the slimy beastie wrapping its tentacles around her face. There’s an unpleasant squelching sound as it pulls itself onto her head, like a grotesque bonnet, and attaches. Its big yellow eye blinks.

    “That ain’t right,” I murmur.

    Then the old woman sits bolt upright.




    Now, I’m secure enough in myself to admit the sound I made when the old lady sat up was perhaps a little more shrill than I’m proud of. But to be fair, T.F.’s cry was even less dignified than mine.

    The old woman’s eyes snap open. They’re as white as serpent milk. Blind she might be, but she turns toward us all the same.

    “More little rats, sneaking and thieving?” she says. Her voice sounds like, well, exactly how you’d imagine an old sea witch with an octopus on her head would sound. “Naughty rats, nothing here for you, oh no…”

    “Now hold on just one moment, lady,” I say, as she swings her legs around and plants her bare feet on the cave floor. I’ve got Destiny leveled at her, but she don’t seem to care. “We ain’t no rats, and we ain’t no thieves. Well, we are thieves, but, well—”

    I look over at T.F.

    “Help me out, would you?” I hiss.

    “We’re looking for the Abyssal Crown,” T.F. says. “If you’d be so kind as to hand it over, there doesn’t need to be any trouble.”

    The old witch stands up with the aid of a serpent-headed staff. Didn’t notice that earlier. She turns her blank, cloudy eyes toward us, and gives a toothless smile. “Silly, silly rats,” she says, drooling. “Already drowned. Promised to the Beasts Below, and don’t even know it.”

    She slams her staff down on the floor. Reverberations shudder through the cave, and ripples spread across the black water. There’s a clicking sound, like lots of sticks and twigs breaking, and the walls come alive with movement.

    Things detach from the surrounding darkness.

    Big things.

    “Crabs,” I mutter. “’Course it had to be crabs.”

    These ain’t normal crabs, though—not that I’d describe anything with that many legs as normal under regular circumstances, but these things are something else. They’re about the size of small wagons, for starters, and they seem mighty intent on ripping us limb from limb.

    They come skittering toward us, each waving a giant blue claw. Gotta say, it looks a whole lot more threatening when that claw’s big enough to snip a man in two. More of them break the surface of the water, chittering and snapping, scuttling sideward up into the cave.

    “Eat this, you leggy son of a…!” I roar, and unleash both barrels into the first to come at us.

    The blast is deafening, and hurls the giant crab backward with satisfying violence. A flash of red, and T.F. sends one of his cards slicing into the middle of a cluster of them. It explodes, catching the lot of ’em in a burst of sorcerous flames.

    I reload just in time to pump a shot into another of the skittering beasts, blasting its overgrown claw to pieces. Shards of crab shell and wet meat splatter outward, and the behemoth staggers. My second shell disintegrates its eyestalks and clacking mandibles, and it’s thrown onto its back. Kicks like a damn mule, does Destiny.

    One tries to flank T.F., and I give a shout of warning. He dives, sliding underneath a snapping claw, and flicks another card. It hits the creature with a golden flash. The crab goes instantly still, frozen in place. Freshly reloaded, I step up and blast it back into the water in a shower of crab bits.

    “We gotta get out of here!” I holler.

    “Not without the crown!” T.F. calls back, dodging a claw.

    Feels to me like he’s trying to make a point. See, T.F.’s got a history of taking off as soon as things start to look dicey, leaving me to pick up the pieces. But he swears that’s not his way anymore, and I guess he’s willing to die to prove it. Well, that’s just damn stupid. Admirable, but stupid.

    “Ain’t no good to us if we’re dead!” I shout.

    I take another shot, but one of the damn crabs grabs Destiny in its claw as I squeeze the trigger. It drags my aim off, and I hit the Abyssal Shrine, blasting it apart.

    The sea witch—who, I might add, has been cackling away like a fiend this whole time—screeches in fury.

    I’m wrestlin’ with the crab that’s got Destiny in its claw. I ain’t releasing my grip, and the crab don’t seem inclined to, neither.

    I snarl. “That’s mine, you scuttling—”

    A pair of cards slices through the air, taking off each of the crab’s eye stalks. That makes it let go, and it staggers off blindly, bumping into walls and other scuttlers.

    I nod my thanks, but T.F. ain’t lookin’. He’s starin’ over at the shrine. Well, where the shrine was. Now it’s mostly a pile of rocks. Seems it was hollow the whole time, and that my wayward shot bust it wide open.

    “Well, would you look at that,” I say.

    Seems someone was entombed inside. They’re nothing more than dried bones now, sticking out of the rubble. There’s a tarnished crown circling their skull, too, a crown that glints like gold, and is fashioned in the form of a hissing serpent…

    I cast a glance over at the witch. She looks mighty displeased with this turn of events. Scowling, she starts to rise up off the floor. For a second I wonder if I hit my head harder than I first thought, and I have to blink a few times to make sure I’m seeing things right.

    But I’m not imagining it. She’s now hovering a good two feet off the ground.

    “Huh,” I say.

    With a snarl, the witch jabs her staff toward us, and a hole opens up in the air. Now, admittedly that doesn’t make a lick of sense, but it’s the best I got to describe it. The hole’s about the size of a cannonball, at least to start with, but it quickly expands, like a rip in a ship’s hull. A torrent of frigid seawater spills through it, and I go down to one knee as I lose my footing.

    There’s movement in the hole as well, and a massive yellow eye appears, iris contracting sharply as it peers through. Looks just like the eye of the octopus thing latched atop the witch’s head, only a hundred, no, a thousand times bigger. I get the feelin’ it’s somewhere deep, deep down in the darkest ocean depths, but here it is, eye-balling us like we’re bait on the end of a line.

    Next I know, the eye pulls away, and two giant tentacles lash through the hole. I unleash both barrels, and blow one of those tentacles clean off. It flops to the cave floor, spraying blue blood all over as it thrashes and wriggles. The other one wraps around a giant crab, lifting it easily, and whips it back into the hole.

    The old sea witch remains floating in place, with an evil grin. Seems she’s happy to hang back and watch her beast finish us off.

    “Get the damn crown!” I bark, pushing back to my feet and fumbling with a pair of fresh shells.

    Again the yellow eye races up to the hole, peering through. It looks at T.F., but I shout and wave my arms, and its giant pupil snaps toward me.

    A tentacle darts through and wraps around me. Damn near crushes my ribcage as it squeezes and lifts me off my feet. It starts pulling me in, but before I’m dragged through the hole to gods-know-where, I manage to get Destiny up, and level it at the eye.

    Seems to me there’s a certain level of intelligence in that gaze, more than one’d expect of a big ol’ sea monster. It sees Destiny and has an inkling of what’s coming, ’cause the eye pulls back, fast. Not fast enough, mind. Destiny roars, barking fire and brimstone, and I hear—and feel—the great beast’s roar of pain.

    I’m dropped abruptly to the floor. Water continues to pour into the cave, sending me tumbling head over arse before I’m slammed against the wall. Thankfully, I’ve still got a hold of Destiny—I’m none too eager to head back to Piltover to get another made just yet—but she likely took some water during my little spill.

    I come up spluttering. Feels like I’ve swallowed half of Bilgewater Bay. I see T.F. lift the crown off the skeleton, and he gives me a quick nod.

    Now we go,” he says.

    I scramble to my feet. Seems like, for the moment at least, the beast behind the hole has backed off, though water keeps pouring through. The whole cave’s knee deep, and refuse and junk are floating around. The giant crabs—those few still here—are milling around, confused as to what’s going on.

    The witch’s captive is awake now. He’s climbed up onto a rock, and is staring around him, terrified. Can’t say I blame him. He’s still chained up as well, which ain’t ideal for him with the rising water.

    I aim Destiny at the chain and pull the trigger—least I can do is give the fella a fighting chance—but nothing happens. Seems water did get into her workings.

    “Sorry, friend,” I say with a shrug.

    The witch sees T.F. with the crown, and hisses in fury. She starts floating over toward us, toes dragging in the frigid brine.

    T.F. tosses the crown to me, and I awkwardly catch it.

    “Why you givin’ it to me?” I have to yell to be heard over the sound of the roaring water.

    “Figured you wouldn’t want to let it out of your sight,” he shouts back. “That you wouldn’t trust me to shift out with it.”

    I consider that for half a second. Gotta say, I’m a little surprised, and a little impressed. If T.F. keeps this up, I might just have to reassess my opinion of him.

    Still, the witch is now focused on me, and it looks like she’s mouthing a curse. As I said, I ain’t the superstitious type, but I ain’t stupid, neither. I toss the crown back to him.

    “I trust ya,” I shout. “More or less.”

    I take another glance at the witch. Behind her, the big old yellow eye is peeking through the hole again. I feel a moment of satisfaction to see an angry red mark where Destiny bit.

    T.F. flicks out a trio of cards, each trailing sorcerous flame, but the witch makes a dismissive gesture. An invisible force knocks them off course, and they fail to hit home. On she comes, floating closer.

    She’s smiling her toothless grin now, exposing rotting gums. Seems to reason she thinks she’s got us dead to rights.

    “Go, get out of here!” I shout to T.F., even as I swing Destiny over my shoulders. No time to see her wrapped and watertight. If I get out of this mess, she’ll need some tending.

    “See you on the other side,” T.F. says with a wink. I believe him, too. Who would have thought?

    “Take them, now!” shrieks the witch.

    She points her staff at us, and the giant behemoth hurls itself forward, trying to push itself through the hole. A mass of tentacles squeeze out, reaching for us.

    Time to leave. T.F. starts doing his thing, cards dancing, focusing on making his exit. Then he and the crown are gone.

    My turn. I take a running jump into the dark pool even as tentacles whip toward me. Really hope this does connect to the tunnel I swam through, else that heroic leap’s gonna seem mighty daft.

    I hit the water, diving deep, and start swimming. Can’t see anything worth a damn, but the time for caution is long past. If I smack straight into a wall, so be it. Right now that’s the least of my problems.

    Thankfully, seems my hunch was right. I swim under a dark rock, blind, and come up on the other side. Back in the first cavern. I can hear the sea witch screeching in rage, echoing around the cave. Any moment, I expect some big damn tentacles to snake through and pull me back.

    Sucking in a deep breath, I dive again.




    I surface with a gasp. Shoulda been easier coming back, knowing where I was going, but it damn near killed me.

    Hands grab me and haul me up. After more than a little swearing and grunting, both T.F. and I flop into the boat, Intrepid.

    “Why you gotta be so damn heavy?” he groans.

    “Why you gotta be so damn scrawny?” I throw back.

    I have no idea if the sea witch or her pets are coming after us, but it don’t seem like a good idea to stick around and find out. I grab hold of the oars and start pulling.




    There’s a ship waiting for us, just beyond the Widow Makers. It’s a sleek cutter, built for speed—the Ascended Empress. It’s a gaudy thing, decked out with gold leaf and a cat-headed woman for a figurehead, presumably the aforementioned empress.

    “Guess the Prince’s eager to get a hold of his prize, eh?” says T.F, as the cutter turns toward us.

    “Seems like.”

    Within minutes, the Empress is alongside us. A net’s thrown down, and eager hands haul us aboard once we clamber to the top.

    The Prince and his crew are there to greet us. He’s an odd one, the Prince, always has been. Claims to be descended from the lost rulers of the Shuriman sandlands, and waltzes around wearing gold paint caked on his face. Always pays well, though.

    “You have it?” asks the Prince. He’s so eager, he’s practically licking his golden lips.

    “You got our coin?” I say.

    A pair of purses, bulging with Krakens, are thrown at our feet. I stoop down to inspect them. Got a good heft. Like I said, the Prince’s always been one to pay well.

    T.F. hands over the crown, and the Prince takes it, full of reverence. “The Abyssal Crown,” he breathes. He stares at it a moment longer, then places it atop his smooth, golden head.

    A broad smile creeps across his face. He gives us an appreciative nod, and strides onto the foredeck. He steps up to the bow and leans out, facing the open ocean, and lifts his arms high.

    “Rise!” he bellows, shouting at the top of his lungs. “Hear my command, oh dwellers of the deep! Rise and come to me!”

    The Prince’s crew are watching expectantly. I catch T.F.’s eye, and nod down toward Intrepid.




    I really didn’t expect the crown to work—and part of me figured we’d best not be around when I was proved right—but after everything else I’d seen tonight, I wasn’t dismissing the chance that it might. And if it did, well, that seemed like an even better reason to be far, far away. Besides, that old sea witch probably ain’t gonna be too impressed with someone messin’ with her property.

    Still, it’s more than a little surprising when the biggest damn creature I’ve ever seen breaches some hundred feet or so off the Ascended Empress’ starboard.

    T.F. and I, we’re already half a league away, heading madly for port, but even from here, the scale of the thing is almost impossible to comprehend.

    “Huh,” I grunt.

    T.F. can’t even manage that. He stands, all fear of tipping overboard momentarily forgotten, and stares, mouth agape, at the distant sea monster.

    I can just make out the tiny figure of the Prince, standing on the Ascended Empress’ deck, arms still lifted to the sky.

    The beast continues to rise. It could be mistaken for a small island, though to be fair, not many islands have bloody great glowing lures atop their heads, or teeth the length of a ship’s keel, or masses of coiling tentacles, or pallid dead eyes the size of the moon.

    Almost lazily, the gargantuan beast reaches out and wraps the Ascended Empress in its tentacles. The cutter lists to the side, cannons and crew falling into the sea. I can still see the Prince, clinging to the foredeck. Then the behemoth’s immense, distended jaw snaps, biting off the front half of the ship, swallowing it whole—along with the Prince.

    It’s over in moments. Before Fifth Bell tolls, all evidence of the Ascended Empress is gone, and the great beast has disappeared beneath the surface.

    “Huh,” I say again. Don’t think either of us expected that.

    After a while, I start rowing. It’s only once we’re tied up at the White Wharf, and are back on solid ground, that we speak.

    “Well, that was really… somethin’,” I say.

    “It was.”

    “Reckon that sea witch is gonna be comin’ after us?”

    “I reckon so.”

    I grunt, and we both stand in silence, staring back out across the bay.

    “Drink?” says T.F., finally.

    I suddenly remember those extra Krakens I pocketed in the witch’s cave. Might not be a bad idea to be rid of them sooner than later.

    “Drink,” I agree, with a nod. “And it’s on me.”




    Sarah Fortune reclines, boots up on the table. She sips from an ornate goblet, making a show of being casual… though hidden unseen in one of her deep coat pockets, she clasps a loaded hand cannon.

    A veritable mother lode of old coins, artifacts, and precious gemstones are piled upon the table before her. Even encrusted in verdigris, barnacles, and dried seaweed, it’s clearly enough to buy up half the Slaughter Fleets. Nevertheless, Sarah Fortune pretends to be unimpressed. No need to seem too eager.

    “So, in return for my man, and this lot,” she says, gesturing languidly at the treasure, “what exactly is it you want?”

    The sea witch stares at her with her blank, milky gaze. The golden eye of the creature affixed to her head, however, blinks.

    “Two rats, promised to the Beasts Below,” the witch hisses. “Find them for me, and all this, and more, shall be yours…”

  8. Greed and Tears

    Greed and Tears

    “The gods were angry, and shook the land. Cracks rent the earth,” said old Khaldun, his crag-featured face lit by firelight. “It was into one of these fissures that a young man ventured. He found an opening; the entrance to a tomb, hidden for the Jackal knows how long. The man had little ones to feed and a wife to please, and so he ventured in, lured by opportunity.”

    Adults and children alike crowded in close to hear the old storyteller’s words. They were all weary - they had traveled far that day, and the Shuriman sun had been unrelenting - but Khaldun’s tales were a rare treat. They drew their cloaks tight around their shoulders against the chill of the night and leaned in.

    “The air was cool in the tomb, a merciful relief from the scorching heat outside. The young man lit a torch. Its light made shadows dance before him. He stepped cautiously, wary of traps. He was poor, but he was no fool.

    “The walls inside were smooth obsidian and carved with ancient writings and images. He could not read – he was a simple man – but he studied the images.

    “He saw a boy prince, sitting cross-legged upon a sun disk borne by a team of servants, a beaming smile upon his face. Chests of coins and riches were piled before him, the offerings of strangely garbed, bowing emissaries.

    “He saw other carvings, again showing the smiling prince, this time walking among his people. Their heads were pressed to the ground before him. Stylized rays of sunshine radiated from the boy’s crown.

    “Before one of these images was a small, gold statue. It alone was worth more than he could have hoped to earn in ten lifetimes. The young man took it, slipping it into his satchel.

    “He did not intend to linger. He knew it would not be long before others came upon this place. When they did, he wanted to be gone. Greed makes fools of even the greatest men, and he knew that others would willingly spill his blood to claim that golden statue - and the other riches that were surely further in. Avarice was not one of the young man’s faults, however. He felt no need to delve further. The other treasures hidden here were someone else’s to claim.

    “He looked upon one last image before he left the tomb. It showed the boy prince dead, lying upon a bier. Those closest to him were wailing... but further back, people were celebrating. Had the boy prince been beloved, or had he been a tyrant? There was no way of knowing.

    “That was when he heard it: a sound in the darkness that made his skin crawl.

    “He looked around, wide eyed, holding his torch up before him. Nothing.

    “‘Who’s there?’ he said. Silence was his only answer.

    “The young man shook his head. ‘It is just the wind, you fool,’ he thought. ‘Nothing but the wind.’

    “Then he heard it again, more distinctly this time. A child was crying in the darkness further into the tomb.

    “Heard anywhere else, his paternal instinct would have been to go to the sound. But here, in the darkness of a funereal tomb?

    “He wanted to run... but he did not. The sobbing touched his heart. It was filled with such misery and grief.

    “Was it possible there was another entrance to this tomb? Had a young boy found his way down here and become lost?

    “Torch held high, he crept forward. The weeping continued, echoing faintly through the gloom.

    “A wide chamber opened before him, its floor black and highly reflective. Golden artifacts and jewel-inlaid walls glinted within. Gingerly, he entered the room.

    “He stepped back sharply as his heel sent ripples spreading out across the floor. Water. The floor was not made of reflective obsidian – it was covered in water.

    “Kneeling, he scooped a handful of it to his lips. He spat it out immediately. It was salt water! Here, in the heart of Shurima, a thousand leagues from the nearest sea!

    “He heard the sound of the boy weeping once more, closer now.

    “Holding his torch before him, the young man glimpsed a shape at the edge of its light. It appeared to be the child, sitting with his back to the man.

    “Carefully, he stepped into the room. The water upon the floor was not deep. The hairs on the back of his neck stood on end, and fear clutched at his chest, yet he did not turn to run.

    “‘Are you lost?’ he asked, as he stepped closer. ‘How did you get here?’

    “The shadowed figure did not turn... but he did speak.

    “‘I... I don’t remember,’ he said. The sound swam around the young man, echoing off the walls. The boy spoke in an old dialect. His words were strange... but understandable. ‘I don’t remember who I am.’

    “‘Be calm, child,’ said the man. ‘All will be well.’

    “He stepped closer, and the figure resolved itself before him. His eyes widened.

    “The shape before him was a god-statue carved in onyx, nothing more. It was not the source of the crying, nor of the child’s voice.

    “That was when a small, dry hand grabbed him.”

    The youngest of the listeners gasped, his eyes wide. The other children laughed in false bravado. Old Khaldun smiled, a golden tooth glinting in the firelight. Then, he continued.

    “The young man looked down. The linen-wrapped corpse of the tiny prince stood beside the man. Dull, ghostly light emanated from the deathly boy’s eye sockets, though his entire face was bound in burial wrappings. The corpse-child held the man’s hand.

    “‘Will you be my friend?’ the boy asked, his voice muffled by linen.

    “The young man lurched backward, breaking free of the child’s grasp. The young man looked down at his arm in horror; his hand was shriveling, turning black and withered. The wasting touch then began to climb up his arm.

    “He turned and ran. In his shock and haste, he dropped his lantern. It hissed as it fell into the lake of tears, and darkness descended. Still, he could just make out the glow of daylight up ahead. He ran toward it, scrambling desperately, even as the wasting death crept up his arm towards his heart.

    “At any moment, he expected to feel the deathly boy’s grasp upon him... but did not. After what felt like an eternity, but could only have been a matter of heartbeats, he burst from the darkness into the desert heat once more.

    “‘I’m sorry,’ echoed a mournful voice from the gloom behind him. ‘I didn’t mean to.’

    “And thus, the Tomb of Amumu was unearthed,” said old Khaldun, “and the deathly child released into the world.”

    “But everyone knows he isn’t real!” cried one of the children, the oldest of them, after a moment of silence.

    “Amumu is real!” said the youngest. “He’s wandering the land trying to find a friend!”

    “He’s real, but he isn’t a boy,” said another. “He’s a Yordle!”

    Khaldun laughed, and pushed himself to his feet with the aid of a gnarled walking stick.

    “I am old, and we have far to travel tomorrow,” he said. “It is past time I was abed.”

    His audience began to dissipate, smiling and talking in low, familial voices, but one child did not move. She stared at Khaldun, unblinking.

    “Grandfather,” she said. “How did you lose your arm?”

    Old Khaldun looked down at the empty sleeve pinned at his shoulder, then flashed the girl a grin.

    “Goodnight, little one,” he said with a wink.

  9. Burning Tides

    Burning Tides

    Scott Hawkes, George Krstic, Anthony Reynolds, and John O'Bryan

    The Rat Town slaughter docks; they smell as bad as their name suggests.

    And yet here I am, hidden in the shadows, breathing the blood-and-bile stink of butchered sea serpents.

    I melt deeper into the darkness, pulling the brim of my hat down low over my face as heavily armed members of the Jagged Hooks stalk by.

    They’ve got a reputation for savagery, these boys. In a fair fight, they might take me down, but I’m not big on playing fair, and I’m not here to fight. Not this time.

    So what brings me here, to one of the foulest districts in Bilgewater?

    Money. What else?

    It was a gamble, taking on this job, but the payout is big enough that I couldn’t pass it up. And besides, I cased this place to stack the deck in my favor.

    I don’t intend to linger. I want to be in and out as quickly and as quietly as possible. Once the job’s done, I aim to collect my payment and be gone before dawn. All goes well, I’ll be halfway to Valoran before anyone knows the damn thing’s missing.

    The thugs turn the corner of the massive slaughter shed. Means I’ve got two minutes until they swing back around - plenty of time.

    The silver moon slides behind a bank of clouds, covering the wharf in shadow. Crates from the day’s work are scattered across the dock. It makes for easy cover.

    I see lookouts on top of the main warehouse, silhouettes standing watch, crossbows in hand. They’re gossiping loudly like fishwives. I could be wearing bells and these idiots still wouldn’t hear me.

    They think no one would be fool enough to come here.

    A bloated corpse hangs overhead, a warning for all to see. It spins slowly in the midnight breeze coming off the harbor. It’s an ugly sight. A huge hook, the type used to catch devilfish, holds the body aloft.

    Stepping over rusted chains lying limp upon wet stone, I pass between a pair of towering cranes. They’re used to haul giant sea creatures into the slaughter sheds for butchering. It’s those looming factories that are the source of the gods-awful stench that permeates everything here. I’m gonna need to buy myself a new set of clothes once this is over.

    Across the bay, past the chum-churned waters of the slaughter docks, scores of ships lie at anchor, their lanterns swaying gently. One of the vessels draws my eye; a massive, black-sailed war galleon. I know whose ship that is. Everyone in Bilgewater knows.

    I take a moment to gloat. I’m about to steal from the most powerful man in town. There’s always a certain thrill that comes from spitting in death’s eye.

    As expected, the main warehouse is locked up tighter than a noblewoman’s virtue. Guards posted at every entrance. Doors locked and barred. For anyone other than me, it would be impossible to break into.

    I duck into a blind alley opposite the warehouse. It’s a dead end, and it’s not as dark as I’d have liked. If I’m still here when the patrol comes back, they will see me. And if they get ahold of me, the best I can hope for is a quick death. More likely, I’ll be taken to him... and that would be a far more painful, drawn out way to go.

    The trick, as always, is not to get caught.

    Then I hear them. The bruisers are returning early. I have seconds, at best. I snap a card from my sleeve and weave it through my fingers; it’s as natural as breathing. This is the easy part, the rest can’t be rushed.

    I let my mind drift as the card starts to glow. Pressure builds around me, and I’m nearly overcome with the promise of everywhere. Half-closing my eyes, I focus, and picture where I need to be.

    Then, there’s the familiar lurch in the guts as I shift. A displacement of air, and I’m inside the warehouse. Gone with barely a trace.

    Damn, I’m good.

    One of the Jagged Hooks outside might glance up the alley and notice a single playing card falling to the ground, but probably not.

    It takes a moment for me to get my bearings. Dim light from the lanterns outside creeps in through the cracks in the walls. My eyes adjust.

    The warehouse is crowded, stacked high with treasures from all over the Twelve Seas: gleaming suits of armor, exotic works of art, shining silks. All things of considerable value, but not what I’m here for.

    My attention is drawn to the loading doors at the front of the warehouse, where I know I’ll find the most recent arrivals. I run my fingertips across the various cartons and crates... until I come to a small, wooden box. I can feel the power emanating from within. This is what I’m here for.

    I unlatch the lid.

    My prize is revealed; a knife of exquisite design, lying upon a bed of black velvet. I reach for it—

    Chh-chunk.

    I freeze. There’s no mistaking that sound.

    Before he even speaks, I know who’s standing behind me in the darkness.

    “T.F.,” says Graves. “It’s been a long time.”

    I’ve been here for hours. Some folks might get bored standing still this long, but I’ve got my anger to keep me company. I ain’t leaving this spot until I settle the score.

    Long after midnight, the snake finally shows. He suddenly appears in the warehouse, using that same old magic trick. I prime my shotgun, ready to turn him inside out. After years spent looking for that treacherous son of a bitch here he is, dead to rights at the end of Destiny’s barrels.

    “T.F.,” I say. “It’s been a long time.”

    I had better words ready for this moment. Funny how they all went out the window as soon as I saw him.

    But T.F.? His face shows nothing. No fear, no regret, no hint of surprise. Not even while facing down a loaded gun. Gods damn him.

    “Malcolm, how long have you been standing there?” he asks, the smile in his voice enrages me.

    I take aim. I can pull the trigger and leave him deader than sea scum.

    I should.

    Not yet, though. I need to hear him say it. “Why’d you do it?” I ask, knowing full well he’ll just come back with something clever.

    “Is the gun really necessary? I thought we were friends.”

    Friends. The bastard’s mocking me. Now I want to tear his smug head off – but I’ve got to keep my cool.

    “You’re looking as dapper as ever,” he says.

    I look down at the devilfish bites on my clothes. I had to swim to get past the guards. Ever since he got a little money, T.F.’s been a stickler for appearance. I can’t wait to mess him up. But first, I want answers.

    “Tell me why you left me to take the fall, or they’ll be pickin’ bits of your pretty face out of the rafters.” This is how you’ve got to be with T.F. Give him room, and he’ll pull your strings ‘til you don’t know which end’s your ass.

    His slipperiness came in handy when we were partners.

    “Ten damn years in the Locker! Know what that does to a man?”

    He doesn’t. For once, he’s got nothing cute to say. He knows he did me wrong.

    “They did things to me that would’ve driven most men mad. All that kept me from breaking was my anger. And thinking about this moment, right here.”

    Then comes the clever reply: “Sounds like I kept you alive. Maybe you should thank me.”

    That one gets me. I’m so mad, I can barely see. He’s trying to goad me. Then, when I’m blind with rage, he’ll do his little disappearing act. I take a breath and leave the bait alone. He’s surprised I ain’t biting. This time, I’m getting answers.

    “How much did they pay you to sell me out?” I growl.

    T.F. stands there, smiling, just trying to buy some time.

    “Malcolm, I’ll be happy to have this conversation with you, but this really isn’t a good time or place.”

    Almost too late, I notice the card dancing through his fingers. I snap out of it and squeeze the trigger.

    BLAM.

    His card’s gone. Almost took his damn hand off, too.

    “Idiot!” he barks. I finally made him lose his cool. “You just woke up the whole damned island! Y’know whose place this is?”

    I don’t care.

    I ready a second shot. I barely see his hands move, then cards explode all around me. I fire back, not sure if I want him dead or just almost dead.

    Before I can find him again in the smoke, fury, and splintering wood, a door gets kicked open.

    A dozen thugs come roaring in, just to add to the damn mess.

    “So, do you really want to do this?” T.F. asks, ready to throw another fistful of cards at me.

    I nod, and hold my gun steady on him.

    It’s time to settle up.

    Things get ugly. Fast.

    The whole damned warehouse is crawling with Jagged Hooks, but Malcolm couldn’t care less. I’m all he’s interested in.

    I sense Graves’s next shot coming and turn away. The boom of his gun is deafening. A box explodes where I’d been a fraction of a second earlier.

    I do believe my old partner is trying to kill me.

    Somersaulting over a stack of mammoth ivory, I whip a trio of cards in his direction. Before they hit home, I’m already ducking into cover, looking for an out. I only need a few seconds.

    He curses loudly, but the cards won’t do more than slow him down. He’s always been a tough bastard. Stubborn, too. Never knows when to let things go.

    “You ain’t gettin’ away, T.F,” he growls. “Not this time.”

    Yep, that trait’s still riding him hard.

    He’s wrong, though — as usual. I’ll be taking my leave as soon as possible. There’s no use talking to him when he’s out for blood.

    Another blast, and shrapnel ricochets off a priceless suit of Demacian armor, embedding into the walls and floor. I dart left and right, weaving and feinting, sprinting from cover to cover. He sticks with me, roaring his threats and accusations, his shotgun barking in his hands. Graves moves fast for a big man. I’d almost forgotten that.

    He’s not my only problem. The damned fool’s stirred up a hornet’s nest with all his shooting and hollering. The Jagged Hooks are all over us, but they’re smart enough to leave some men barring the main doors.

    I have to get gone — but I’m not leaving without what I came for.

    I’ve led Graves on a merry dance around the warehouse, and I arrive back where we started a moment before he does. There are Hooks between me and my prize, and more coming, but there’s no time to wait. The card in my hand glows red, and I hurl it dead center of the warehouse doors. The detonation blows them off their hinges and scatters the Hooks. I move in.

    One of them recovers faster than I expect, and he swings at me with a hatchet. I sway around the blow and kick out his knee, hurling another spread of cards at his friends to keep them honest.

    My path clear, I swipe the ornate dagger I’ve been hired to steal, hooking it onto my belt. After all this trouble, might as well get paid.

    The gaping loading doors beckon, but there are too many damned Hooks piling in. There’s no way out there, so I make for the only quiet corner left in this madhouse.

    A card is dancing in my hand as I prepare to shift, but as I start to drift away, Graves appears, stalking me like a rabid bear. Destiny bucks in his grip, and a Jagged Hook is shot to tatters.

    Graves’s glare is drawn to the card glowing in my hand. He knows what it means, and swings the smoking barrels of his gun at me. I’m forced to move, interrupting my concentration.

    “Can’t run forever,” he bellows after me.

    For once, he’s not stupid. He’s not giving me the time I need.

    He’s keeping me off my game, and the thought of being taken down by these Hooks is starting to weigh on me. Their boss is not known for his mercy.

    Among the dozen other thoughts rattling around my head is the nagging feeling that I’ve been set up. I’m thrown an easy job out of nowhere, a big score just when I need it most - and surprise, there’s my old partner standing there waiting for me. Someone a lot smarter than Graves is playing me for a fool.

    I’m better than this. I’d kick myself for being sloppy, but there’s a dock full of goons waiting to save me the trouble.

    Right now, all that matters is getting the hell away from here. Two blasts from that damned gun of Malcolm’s send me scurrying. My back slams against a dusty wooden crate. A crossbow bolt lodges in the rotted wood behind me, just inches from my head.

    “No way out, sunshine,” Graves yells.

    I look around and see fire from the explosion starting to spread to the roof. He may have a point.

    “We’ve been sold out, Graves,” I shout.

    “You’d know all about that,” he replies.

    I try reasoning with him.

    “We work together, we can get out of this.”

    I must be desperate.

    “I’d see us both dead before I trust you again,” he snarls.

    I didn’t expect anything else. Talking sense to him just makes him angrier, which is exactly what I need. The distraction buys me just enough time to shift outside the warehouse.

    I can hear Graves roaring inside. No doubt he just rounded on my spot only to find me gone, a single card on the ground, taunting him.

    I launch a barrage of cards through the loading doors behind me. It’s long past time for subtlety.

    I feel bad for a moment about leaving Graves in a burning building - but I know it won’t kill him. He’s too stubborn for that. Besides, a fire on the docks is a serious deal in a port town. It might buy me some time.

    As I search for the quickest way off the slaughter docks, the sound of an explosion makes me look over my shoulder.

    Graves appears, stepping through the hole he’s just blown out the side of the warehouse. He’s got murder in his eyes.

    I tip my hat to him and run. He comes after me, shotgun booming.

    I have to admire the man’s determination.

    Hopefully it won’t kill me tonight.

    The young urchin’s eyes were wide and panicked as he was led toward the captain’s quarters.

    It was the agonized screams emanating from the door at the end of the passageway that gave him second thoughts. The cries echoing through the claustrophobic decks of the enormous, black warship were heard by every crewman aboard the Dead Pool — as intended.

    The first mate, his face a web of scars, rested a reassuring hand on the boy’s shoulder. They came to a halt before the door. The child winced as another tortured wail issued from within.

    “Steady,” said the first mate. “The captain’ll want to hear what you’ve got to say.”

    With that, he rapped sharply on the door. It was opened a moment later by a hulking brute with facial tattoos and a broad, curved blade strapped across his back. The boy didn’t hear the words spoken between the two men; his gaze was locked on the heavyset figure seated with his back to him.

    He was a big man, the captain, and of middling years. His neck and shoulders were thick and bullish. His sleeves were rolled up, and his forearms slick with blood. A red greatcoat hung from a peg nearby, alongside his black tricorne.

    “Gangplank,” breathed the urchin, his voice thick with fear and awe.

    “Captain, I figured you’d want to hear this,” said the mate.

    Gangplank said nothing, nor did he turn, still intent as he was on his work. The scarred sailor nudged the boy forward. He stumbled before he caught his footing and shuffled closer. The child approached the captain of the Dead Pool as he would a cliff’s edge. His breath quickened as he caught full sight of the captain’s work.

    Basins of bloody water sat upon Gangplank’s desk, along with an array of knives, hooks, and gleaming surgical implements.

    A man lay upon the captain’s workbench, bound tightly with leather straps. Only his head was free. He looked around in wild desperation, neck straining, his face covered with sweat.

    The boy’s gaze was inexorably drawn to the man’s flayed left leg. The urchin suddenly realized he couldn’t remember what he came here to do.

    Gangplank turned from his work to stare at the visitor. His eyes were as cold and dead as a shark’s. He held a slender blade in one hand, delicately poised between his fingers, like a fine paintbrush.

    “It’s a dying art, scrimshaw,” said Gangplank, his attention returning to his work. “Few have the patience for carving bone these days. It takes time. See? Every cut has a purpose.”

    Somehow, the man was still alive, despite the ragged wound in his leg, the skin and flesh peeled back from his thighbone. Transfixed with horror, the lad saw the intricate designs the captain had carved upon that bone; coiling tentacles and waves. It was delicate work, beautiful even. That just made it even more terrible.

    Gangplank’s living canvas sobbed.

    “Please...” he moaned.

    Gangplank ignored the pathetic plea and set down his knife. He splashed a cup of cheap whiskey over his work, clearing it of blood. The man’s scream threatened to rip his own throat out, until he slumped into merciful unconsciousness, his eyes rolling back in his head. Gangplank grunted in disgust.

    “Remember this, boy,” Gangplank said. “Sometimes, even those who are loyal forget their place. Sometimes, it’s necessary to remind them. Real power is all about how people see you. Look weak, even for a moment, and you’re done.”

    The child nodded, his face now drained of color.

    “Wake him,” said Gangplank, gesturing toward the unconscious crewman. “The whole crew needs to hear his song.”

    As the ship’s surgeon stepped forward, Gangplank swung his gaze back to the child.

    “Now,” he said. “What did you want to tell me?”

    “A... a man,” said the boy, his words faltering. “A man on the Rat Town docks.”

    “Go on,” Gangplank said.

    “He was tryin’ not to be seen by the Hooks. But I seen him.”

    “Mm-hmm,” Gangplank muttered as he began to lose interest. He turned back to his work.

    “Keep goin’, lad,” the first mate urged.

    “He was playing around with some fancy deck of cards. They glowed funny.”

    Gangplank stood up from his chair, like a colossus rising from the depths.

    “Tell me where,” he said.

    The leather belt of his holster creaked in his tightening grip.

    “By the warehouse, the big one near the sheds.”

    Gangplank’s face flushed an angry shade of crimson as he pulled on his greatcoat and claimed his hat from its peg. His eyes glinted red in the lamplight. The child was not alone in taking a wary step back.

    “Give the boy a silver serpent and a hot meal,” the captain ordered to his first mate as he strode purposefully toward the cabin door.

    “And get everyone to the docks. We’ve got work to do.”

    I’m coughin’ up black. The smoke from the warehouse fire is tearin’ my lungs to shreds, but I don’t have time to catch my breath. T.F.’s getting away, and I’ll be damned if I’m gonna spend another dog’s age chasin’ him all over Runeterra. It ends tonight.

    The bastard sees me coming. He shoves a couple of dock hands out of the way and runs off across the wharf. He’s trying to work his escape card, but I’m keeping the heat on him, so he can’t focus.

    More Hooks swarm around, like flies on an outhouse. Before they can block his path, T.F. tosses a couple of his exploding cards and takes the thugs out. A few Hooks are an easy fight for him. But I ain’t. I’m comin’ to get my due, and T.F. knows it. He scurries down the wharf as fast as he can.

    His scuffle with the dock boys gives me just enough time to catch up. He sees me and darts behind a huge hunk of whale spine. A blast from my gun shatters his cover, filling the air with shards of bone.

    He answers by trying to take my head off, but I shoot his card in midair. It explodes like a bomb, knocking us both on our asses. He scrambles to his feet first and takes off. I fire Destiny as fast as she’ll shoot.

    Some Hooks close in on us with chains and cutlasses. I turn quick and blow their insides out their backs. Before I can hear the wet slap of their guts on the dock, I’m spinning on my heels. I take aim at T.F., but I’m clipped by a shot from a pistol. More Hooks, and these are better armed.

    I duck behind a piece of an old trawler’s hull to return fire. My gun just clicks. Gotta reload. I slam some fresh shells into the cylinder, spit my anger onto the floor, and wade back into the chaos.

    All around me, shots and bolts burst through wooden crates. One of ’em tears a chunk of my ear off. I just grit my teeth and plow forward, squeezing the trigger. Destiny is chewin’ up everything. One Jagged Hook loses a jaw. Another is blasted into the bay. A third gets torn into a red sheet of muscle and sinew.

    I snap around to find T.F. escaping deeper into the slaughter docks. I run past a fishmonger hanging up scavenger eels. One of the beasts is just skinned, its innards still spillin’ onto the dock. The monger turns on me, swinging a meat hook.

    BOOM.

    I take off his leg.

    BOOM.

    I follow up with a shot to his head.

    I shove away a stinking razorfish carcass and keep moving. The blood is ankle deep, some of it from the fish and some from the Hooks we’ve gunned down. It’s enough to give a dandy like T.F. fits. Even with me on his tail, he slows his stride to keep from messin’ up his skirts.

    Before I can close in, T.F. kicks on into a gallop. I can feel myself losing wind.

    “Turn and face me!” I holler.

    What kind of man don’t own up to his problems?

    A noise to my right draws my attention to a balcony holding two more Hooks. I fire, and the whole thing crashes to the docks.

    The gun smoke and debris are so thick, I can’t see a damn thing. I run toward the sound of his lady boots thudding across the wooden slats. He’s makin’ for Butcher’s Bridge at the end of the slaughter docks - the only way off the island. Damned if I’m letting him get away again.

    As I reach the bridge, T.F. skids to a halt, halfway across. At first, I think he’s given up. Then I see why he stopped: On the far side, blocking his way, there’s a mass of sword-wielding bastards. But I ain’t backing down.

    T.F. turns back only to find me. He’s trapped. He looks over the side of the bridge, down at the water. He’s thinking about jumping - but I know he won’t.

    He’s all out of options. He starts walking toward me.

    “Look, Malcolm. Neither of us needs to die here. As soon as we get out of this-”

    “You’ll run again. That’s all you’ve ever done.”

    He don’t answer. Suddenly, he ain’t so worried about me. I turn back to see what he’s fixed on.

    Behind me, I see every lowlife that can carry a blade or pistol storming onto the docks. Gangplank must’ve called in all his boys from across the city. To keep going’s a death sentence.

    But livin’ ain’t the most important thing to me today.

    They’re in no rush, the Hooks. Not anymore. They know they have us trapped. Behind them, it looks like every rat-stabbing cutthroat in Bilgewater has shown up to the party. No way back.

    On the far end of the bridge, blocking my escape into the maze of Bilgewater’s slums, is what appears to be the whole Red Caps dock gang. They rule the east side of the waterfront. Gangplank owns them, just like he owns the Hooks and nearly the whole damned town.

    Behind me, there’s Graves, stomping ever closer. The stubborn son of a bitch doesn’t care about the mess we’re in. It’s amazing, really. Here we are, yet again, like all those years ago. Deep in the muck, and he just won’t listen.

    I wish I could tell him what really happened back then, but there’s no point. He wouldn’t believe me, not for a second. Once something’s lodged in that thick skull of his, it takes a while to shake it loose. And we don’t have a while.

    I back up to the side of the bridge. Over the rail, I see the winches and pulleys suspended beneath me - then the ocean far below. My head spins, and my stomach drops into my boots. As I stagger back to the middle of the bridge, I get a full view of how bad a spot I’m in.

    Looming in the distance is Gangplank’s black-sailed ship. From it, a damned armada of boats is closing in below, rowing hard. Looks like all of his men are heading our way.

    I can’t get through the Hooks, I can’t get through the Caps, and I can’t get through Graves’s pig-headedness.

    Only one way to go.

    I step up onto the railing of the bridge. We’re even higher than I realized. The wind whips at my coat, making it snap like the sails of a ship. I should never have come back to Bilgewater.

    “Get the hell down from there,” says Graves. Is there a hint of desperation in his voice? It’d break him if I died before he got the confession he wants so much.

    I take a deep breath. It really is a long way down.

    “Tobias,” Malcolm says. “Step back.”

    I pause. I haven’t heard that name in a long time.

    Then I jump from the bridge.

    The Brazen Hydra was one of the few taverns in Bilgewater that didn’t have sawdust on the floor. Drinks were rarely spilled, let alone teeth, but on this night, its patrons could be heard all the way to Diver’s Bluff.

    Men of some repute, and even greater means, were turning the air blue with wondrous songs of the very worst acts.

    And there, in the middle of them all, was the conductor of the night’s revelry.

    She twirled, toasting the health of the harbor master and all his watchmen. Her lustrous red hair whipped around, captivating the eyes of every man in the room, not that they had been looking at anything other than her.

    No glass had been allowed to run empty all night - the crimson-haired siren made sure of that. But it wasn’t the dulled senses of every man in the room that drew them closer. It was the promise of her next glorious smile.

    With merriment still shaking the tavern, the front door opened, and in stepped a plainly dressed man. Inconspicuous to a degree that only comes from years of practice, he walked to the bar and ordered a drink.

    Among the clumsily assembled gallery, the young woman grabbed a fresh glass of amber ale.

    “My fine fellows, I’m afraid I must take my leave,” she said with a flourish.

    The men of the harbor guard responded with loud bellows of protest.

    “Now, now. We’ve had our fun,” she said, chiding them amiably. “But I have a busy night ahead, and you are all so very late to your posts.”

    She hopped onto a table without missing a beat, before looking down upon them all with triumphant glee.

    “May the Mother Serpent grant us mercy for our sins!”

    She smiled her most captivating smile, raised the large tankard to her lips, and then downed her ale in one tremendous gulp.

    “Especially the big ones,” she said, as she slammed her glass on the table.

    She wiped the beer from her mouth to a rapturous roar of approval and blew a kiss to all.

    Like servants before their queen, the room parted.

    The door was held open for her by the gracious harbor master. He hoped to garner one last glance of approval, but she was lost to the streets before he could look up from his unsteadily courteous bow.

    Outside, the moon had dipped behind Freeman’s Aerie, and the night’s shadow seemed to reach out to meet the woman. Each step that she took from the tavern became more purposeful and surefooted. Her carefree veil dissolved, and her true self was revealed.

    Her smile, her look of wonder and joy, were gone. She stared grimly, not seeing the streets and alleys around her, but looking far beyond to the many possibilities of the dark night ahead.

    Behind her, the plainly dressed man from the tavern was gaining. His footsteps were silent, yet unnervingly swift.

    In a measured heartbeat, he put his stride in perfect unison with hers, just off her shoulder, out of her periphery.

    “Is everything in place, Rafen?” she asked.

    After all these years, he was still taken aback at how he could never surprise her.

    “Yes, Captain,” he said.

    “You weren’t spotted?”

    “No,” he bristled, reining in his displeasure at the question. “The bay was free from the harbor master’s eyes, and the ship was as good as empty.”

    “And the boy?”

    “He played his part.”

    “Good. We meet at the Syren.”

    At her word, Rafen broke away and disappeared into the gloom.

    She continued onward as the night wrapped itself around her. Everything was in motion. All that remained was for her players to begin the show.

    I hear Graves roar as I dive off the bridge. All I can see is the rope beneath me. No need to think about the fall or the bottomless black depths.

    Everything is a blur of rushing wind.

    I nearly scream with joy when I catch the rope, but then it burns into my palm like a branding iron. My fall stops with a snap as I slide to the bottom of the looping tether.

    I hang there a moment, cursing.

    I’ve heard that dropping into water from this height normally won’t kill a man, but I’d rather take my chances on the stone loading dock that’s at least fifty feet straight down. I’ll die, but it’s a damned sight better than drowning.

    Between me and the stone platform, a pair of heavy-duty cables run from here to the mainland, one forward, one back. Crude, noisy mechanisms power them. They’re used to transport rendered down parts of sea beasts to the markets in Bilgewater proper.

    The cables strum as a heavy rusted bucket, as big as a house, grinds its way toward me.

    I let a smile creep on my face for a second. That is, until I see what’s in the cart. I’m about to drop feet first into a seething vat of rotting fish spleen.

    It took me months to earn the coin for my boots. Supple as gossamer and sturdy as tempered steel, they were crafted from the hide of an abyssal sea drake. There are fewer than four pairs in the whole world.

    Damn it.

    I time my jump just right and land in the middle of the chum bucket. The cold slop seeps through every hand-stitch of my prized boots. At least my hat’s clean.

    Suddenly, I hear that damned gun bark again.

    The mooring line explodes.

    The cart groans as it slides free from the cables. The wind’s knocked out of me as the bucket slams into the stone platform. I feel the foundations of the dock shake before everything flips on its side.

    The world falls over my head, along with a ton of fish guts.

    Struggling to stand, I look for another way out. Gangplank’s launches are closing in. They’re nearly here.

    Dazed, I drag myself toward a small boat moored on the loading dock. I’m not halfway there when a shotgun blast rips its hull wide open, scuttling it.

    As the boat sinks, I drop to my knees, exhausted. I try to catch some breath over my own stench. Malcolm stands over me. Somehow, he made his way down, too. Of course he did.

    “Not so charmin’ now, are ya?” Graves grins, looking me up and down.

    “Are you ever gonna learn?” I say, rising to my feet. “Every time I try to help you, I-”

    He fires into the ground in front of me. I’m pretty sure I get a chunk of something in my shin. “If you’d just list-”

    “Oh, I’m all done listenin’,” he interrupts, grinding out the words. “The biggest score of our lives, and before I knew it, you were gone.”

    “Before you knew it? I told you-”

    Another blast, another shower of stone, but I’m past caring.

    “I tried to get us out. The rest of us saw the job was going south,” I say. “But you wouldn’t back down. You never do.” The card’s in my hand before I realize it.

    “I told you then, all you had to do was back me up. We would’ve gotten out clean – and rich. But you ran,” he says, stepping forward. The man I used to know seems lost under years of hatred.

    I don’t try to say anything else. I can see it in his eyes, now. Something’s broken inside of him.

    Over his shoulder, a glint catches my eye - it’s a flintlock. The first of Gangplank’s crewmen are on us.

    Without thinking, I flick the card. It slices toward Graves.

    His gun thunders.

    My card takes out Gangplank’s man. His pistol was leveled at Malcolm’s back.

    Behind me, another member of his crew slumps to the ground, a knife in his hand. If Graves hadn’t shot him, he could’ve had me, cold.

    We both look at each other. Old habits.

    Gangplank’s men are all around now, crowding in close, howling and jeering. There’s too many to fight.

    That doesn’t stop Graves. He brings his gun up, but he’s out of shells.

    I don’t draw any cards. There’s no point.

    Malcolm roars and goes at them. That’s his way. He shatters one bastard’s nose with the butt of his gun, before the mob beats him to the ground.

    Hands grab me, pinning my arms. Malcolm’s hauled to his feet, blood dripping from his face.

    Ominously, the hoots and hollers from the mob around us fall silent.

    The wall of thugs parts to reveal a red-coated figure striding toward us.

    Gangplank.

    Up close, he’s much bigger than you’d imagine. And older. The lines of his face are deep and chiseled.

    He’s holding an orange in one hand, slicing off its skin with a short-bladed carving knife. He’s doing it slow, making each cut count.

    “So tell me, boys,” he says. His voice is a deep, rumbling growl. “Do you like scrimshaw?”

    The fist slams into my face again. I go down hard, hitting the deck of Gangplank’s ship. Pig-iron cuffs dig into my wrists.

    I’m hauled back upright and forced to kneel alongside T.F. Not that my legs would hold me if this pox-ridden mob made me stand.

    The massive, slab-muscled bastard that hit me swims in and out of focus.

    “Come on now, son,” I slur. “You’re doing it all wrong.”

    I don’t see the next one coming. There’s just an explosion of pain, and I’m back on the deck. Once again, I’m lifted up and forced to kneel. I spit out blood and teeth. Then I grin.

    “My old ma hits harder than you do, boy. And she’s been dead and buried five years now.”

    He steps forward to knock me down again, but a word from Gangplank stops him in his tracks.

    “Enough,” the captain says.

    Swaying slightly, I try to concentrate on Gangplank’s blurred outline. Slowly, my eyes clear. At his waist, I see he’s wearing that damn knife that T.F. stole.

    “Twisted Fate, huh? I heard you were good, and I’ve never been one to look down on a good thief,” Gangplank says. He steps in close and glares at T.F. “But a good thief knows better than to steal from me.” He hunkers down and looks me square in the eye.

    “And you... If you’d been two shades smarter, you could have put that gun to work for me. But we’re past that now.”

    Gangplank stands up and turns his back to us.

    “I’m not an unreasonable man,” he continues. “I don’t expect folk to bend the knee. All I ask is a modicum of respect - something you boys pissed all over. And that can’t go unpunished.”

    His crew pushes in, like dogs waiting for the order to rip us apart. I ain’t rattled, though. I won’t give them the satisfaction.

    “Do me a favor,” I say, nodding toward T.F. “Kill him first.”

    Gangplank chuckles at that.

    He nods to a crewman, who starts banging away on the ship’s bell. In answer, dozens more across the port city ring out. Drunks, sailors, and shopkeeps start pouring onto the streets, drawn by the ruckus. The bastard wants an audience.

    “Bilgewater’s watching, boys” Gangplank says. “Time to give ’em a show. Bring out Death’s Daughter!”

    There’s a cheer, and the deck drums with the clamor of stamping feet. An old cannon is wheeled out. It may be rusted and green with age, but it’s still a beauty.

    I glance over at T.F. His head’s down, and he ain’t sayin’ nothin’. They took his cards off him... once they found ’em all. They didn’t even leave him his stupid, dandy hat - some little inbred bastard in the crowd’s wearing it.

    In all my years of knowing T.F., he’s always had an out. Without one, here and now, he looks defeated.

    Good.

    “You’re gettin’ what you deserve, you son of a bitch,” I snarl at him.

    He stares back at me. There’s fire in him still.

    “I ain’t proud of how things went-”

    “You left me to rot!” I interrupt.

    “Me and the whole crew tried to break you out. And they died for it!” he snaps back at me. “We lost Kolt, Wallach, the Brick - all of ’em - just trying to save your stubborn ass.”

    “You made out alright, though,” I reply. “You know why? It’s because you’re a coward. And nothing you’ll ever say can change that.”

    My words hit him like a punch in the guts. He doesn’t argue. The last glimmer of fight in him goes, and his shoulders slump. He’s done.

    I don’t think even T.F. is this good an actor. My anger fades.

    I feel tired suddenly. Tired and old.

    “Everything went to hell, and maybe we’re both to blame,” he says. “I wasn’t lying, though. We tried to get you out. Doesn’t matter. You’ll believe what you want anyway.”

    It takes a moment for that to sink in. It takes a moment longer to realize that I believe him.

    Damn me, he’s right.

    I do things my way. Always have. Whenever I pushed it too far, he had my back. He was always the one with the out.

    But I didn’t listen to him that day, and I haven’t since.

    And now, I’ve killed us both.

    Suddenly, T.F. and I are yanked to our feet and dragged toward the cannon. Gangplank pats its muzzle, like it’s a prized hound.

    “The Death’s Daughter’s done well by me,” he says. “I’ve been wanting to give her a proper send off.”

    A heavy chain is dragged forward, and sailors begin looping it around the cannon. I see now how this is gonna pan out.

    T.F. and I are shoved back to back, and the same chain is run around our legs and through our manacles. A padlock snaps shut, binding us to the chain.

    A boarding gate in the ship’s bulwark slides open, and the cannon’s rolled into place in the gap. The wharfs and docks of Bilgewater are now packed with gawkers, here to see the show.

    Gangplank rests the heel of his boot on the cannon.

    “Well, I can’t get us out of this one,” T.F. says, over his shoulder. “I always knew you’d get me killed one day.”

    A laugh escapes my lips at that. It’s been a long time since I laughed.

    We’re dragged toward the edge of the ship, like cattle to the slaughter.

    I guess this is where my story ends. I had a good run for a while there. But nobody’s luck lasts forever.

    It’s only then that I know what I should do.

    Carefully, straining against my manacles, I reach into my back pocket. It’s still there; the playing card T.F. dropped back in the warehouse. I’d aimed to shove it down his bastard throat.

    They checked T.F. good for cards – but not me.

    I nudge him. Chained back to back, it’s easy to hand the card off to T.F. without being seen. I can feel him hesitate as I pass it to him.

    “You two will make a meager tithe, but you’ll serve,” says Gangplank. “Give the Bearded Lady my regards.”

    With a wave to the crowd, Gangplank kicks the cannon over the side. It hits the dark water with a splash, and sinks fast. The chain on the deck spools out after it.

    Now, at the end, I believe T.F. I know he tried everything to get me out, like he did all those times when we ran together. This time, for once, I’ve got the out. I can at least give him that.

    “Get outta here.”

    He starts going through the motions, spinning the card around his fingers. As the power starts to build, I feel an uncomfortable pressure in the back of my skull. I always hated being close to him when he did his trick.

    And then, he’s gone.

    The chains binding T.F. drop to the deck with a crash, and there’re shouts from the crowd. My chains are still locked tight. I ain’t getting out of this, but it’s worth it just to see the look on Gangplank’s face.

    The cannon’s chain yanks me off my feet. I hit the deck hard, and grunt in pain. In an instant, I’m dragged over the edge of the boat.

    The cold water hits me, stealing my breath.

    Then I’m under, sinking fast, dragged down into the dark.

    The card Malcolm puts in my hand could easily get me to the wharf. I’m so close to shore, and from there, the huge crowd’s just perfect for me to vanish into. I could be off this rat’s ass of an island inside an hour. This time, no one would ever find me.

    Then all I can see in my mind is his pissed-off face disappearing into the depths.

    Son of a bitch.

    I can’t leave him. Not after last time. There’s no running away from this. I know where to go.

    The pressure builds, and then I shift.

    In an instant, I’m right behind Gangplank, ready to make my move.

    One of his crew spots me – he looks baffled, like he’s trying to figure out how I got there. While he thinks about it, I punch him square in the face. He collapses into a crowd of bewildered deckhands. They all turn on me with cutlasses drawn. Gangplank leads the attack, slashing straight at my throat.

    But I’m faster. In one deft move, I slide underneath the arcing steel and lift Gangplank’s prized silver dagger from his belt. Behind me, I hear cursing that could split the mast in two.

    I leap to the deck, stowing the dagger in my britches as the end of the chain tears toward the edge of the ship. I stretch and grab the last steel link just before it disappears overboard.

    The snap of the chain hauls me over the side, and now I realize what I’ve done.

    The water is coming at me fast. In that frozen moment, every single part of me wants to let go of the chain. Being a river man who can’t swim has plagued me my whole life. Now it’ll be the death of me.

    I take one final gulp of air. Then a musket shot rips into my shoulder. I yell out in pain, and lose my last breath just before I’m dragged under.

    Frigid water punches me in the face as I sink into the suffocating blue.

    This is my nightmare.

    Panic wells inside. I try to quell it. It’s almost too much. More shots pierce the water above me. I’m still sinking.

    Sharks and devilfish circle. They taste the blood. They follow me deeper into the abyss.

    Everything is terror. No pain now. Heart pounds in my ears. Chest burning. Gotta keep the water out. Darkness coils around me. Too far down. No way back. I know that now.

    But maybe I can save Malcolm.

    Below me, there’s a thud, and the chain goes slack. The cannon’s hit the seabed.

    I pull myself down the chain into the shadows. There’s a shape below. I think it’s Graves. Frantic, I drag myself toward him.

    Then he’s right in front of me, though I can barely see the outline of his face. I think he’s shaking his head at me, angry that I came back.

    I’m growing faint. My arm is numb and my skull is being crushed.

    Letting go of the chain, I pull the dagger from my waist. My hand trembles.

    I fumble in the darkness. By some miracle, I find the lock on Graves’s cuffs. I work the blade to coax it open, like I have a thousand locks before. But my hands won’t stop shaking.

    Even Graves must be terrified. His lungs have to be giving out by now. The lock isn’t budging.

    What would Malcolm do?

    I twist the dagger. No finesse - nothing but force.

    Something gives. I think I cut my hand. The dagger is falling. Into the abyss. There it goes... Is it glowing?

    Above me, bright red. Red and orange... Everywhere. It’s beautiful... So this is what it’s like to die.

    I laugh.

    Water rushes in.

    It’s peaceful.

    Miss Fortune stared across the harbor from the deck of her ship, the Syren. Flames reflected in her eyes as she absorbed the full level of destruction she had wrought.

    All that remained of Gangplank’s ship was burning wreckage. The crew had been killed in the detonation, drowned in the chaos, or claimed by the swarming razorfish.

    It had been glorious. An immense ball of rolling fire had lit up the night like a new sun.

    Half the city had witnessed it; Gangplank himself had seen to that, as she knew he would. He had to parade Twisted Fate and Graves in front of Bilgewater. He had to remind everyone why no one should cross him. To Gangplank, people were just tools used to maintain control - so she’d used that to kill him.

    Shouts and tolling bells echoed across the port city. Word would be spreading like wildfire.

    Gangplank is dead.

    The corners of her lips curled into a smile.

    Tonight was merely the endgame: Hiring T.F., tipping off Graves – all just to distract Gangplank. It had taken years to exact her revenge.

    Miss Fortune’s smile faded.

    From the moment he had stormed into her family’s workshop, his face hidden behind a red bandana, she had been preparing herself for this moment.

    Sarah lost both her parents that day. She was just a child, but he shot her down as she stood watching her parents bleed out on the floor.

    Gangplank taught her a harsh lesson: that no matter how safe you feel, your world – everything you’ve built, everything you care for - can be taken away in an instant.

    Gangplank’s one mistake was not making sure she was dead. Her anger and her hate had sustained her through that first cold, painful night, and every night since.

    For fifteen years, she had scraped together everything she needed; waiting until she wasn’t even a memory to him, for him to drop his guard and get comfortable in the life he’d built. Only then would he truly be able to lose everything. Only then would he know what it felt like to lose his home, to lose his world.

    She should have been feeling exultant, but she just felt empty.

    Joining her at the gunwale, Rafen jolted Sarah from her reverie.

    “He’s gone,” he said. “It’s over.”

    “No,” replied Miss Fortune. “Not yet.”

    She turned from the harbor, casting her gaze across Bilgewater. Sarah had hoped that killing him would kill her hate. But all she had done was unleash it. For the first time since that day, she felt truly powerful.

    “This is just the beginning,” she said. “I want everyone loyal to him to be brought to answer. I want the heads of his lieutenants mounted on my wall. Burn every bawdy house, tavern, and warehouse that bears his mark. And I want his corpse.”

    Rafen was shaken. He’d heard words like that before, but never from her.

    I’ve thought a lot about the ways I’d wanna go out. Chained up like a dog at the bottom of the ocean? That one never crossed my mind. Lucky for me, T.F. manages to pop the lock on my shackles just before he drops the dagger.

    I scramble out of the chains, thirsty for breath. I turn toward T.F. Poor bastard’s not moving. I twist my hand around his collar and start kickin’ toward the surface.

    As we go up, suddenly everything lights up bright red.

    A shockwave knocks me ass over ears. Chunks of iron sink past us. A cannon plunges by. Then a charred hunk of rudder. Bodies, too. A face covered in tattoos stares in shock at me. The severed head then slowly disappears into the darkness beneath us.

    I swim faster, my lungs set to bust.

    An age later, I’m at the surface, coughing up salt water and gasping for air. But it’s damn near unbreathable. Smoke chokes me and claws at my eyes. I’ve seen things burn in my time, but never like this. Looks like someone set the whole world on fire.

    “Damn me...” I hear myself mutter.

    Gangplank’s ship is gone. Bits of smoking debris are scattered all across the bay. Fiery islands of wood collapse all around, hissin’ as they go under. A flaming sail falls right in front of us, nearly dragging T.F. and me back down for good. Burning men desperately jump from smoldering pieces of wreckage into the water, quietin’ their own screams. It smells like the end of everything – sulfur and ash and death; cooked hair and melting skin.

    I check on T.F. I’m strugglin’ to keep him above water. Son of a bitch is a lot heavier than he looks, and it ain’t helping that half my ribs are broke. I find a piece of scorched hull floating nearby. It looks solid enough. I pull us both on top. It ain’t exactly seaworthy, but it’ll do.

    For the first time, I get a good look at T.F. He ain’t breathin’. I wail on his chest with my fists. Just when I’m worried I’m going to cave his ribs in, he coughs out a lungful of seawater. I slump and shake my head again as he slowly comes to his senses.

    “You stupid son of a bitch! What did you come back for?”

    It takes him a minute to answer.

    “Thought I’d try it your way,” he mutters, slurring his words. “See what being a stubborn ass felt like.” He hacks up more water. “Feels awful.”

    Razorfish and even meaner sea critters are startin’ to gather around us. I ain’t about to be anything’s chow. I pull my feet away from the edge.

    A mangled crewman bobs to the surface, grabbin’ for our raft. I plant my boot in his face and shove him off. A fat tentacle wraps around his neck and drags him back under. Now the fish have something else to keep ’em busy.

    Before they run out of fresh meat, I break off a plank from our raft and use it to paddle us away from the feedin’ frenzy.

    I pull at the water for what seems like hours. My arms are heavy and hurtin’, but I know better than to stop. Once I’ve put some distance between us and the massacre, I collapse onto my back.

    I’m spent like an empty shotgun shell as I look out over the bay. It’s stained red with the blood of Gangplank and his crew. Not a survivor in sight.

    How am I still breathing? Maybe I’m the luckiest man on Runeterra. Or maybe T.F.’s carrying enough good fortune for the both of us.

    I see a body floating by, holding something familiar lookin’. It’s Gangplank’s little inbred bastard, still clutching T.F.’s hat. I take it off him and toss it to T.F. He ain’t even a little surprised, like he always knew he’d get it back.

    “Now we just need to find your gun,” he says.

    “What, you itchin’ to go back down there?” I say, pointing to the deep.

    T.F. turns a funny shade of green.

    “We ain’t got the time. Whoever did this, they left Bilgewater without a boss,” I tell him. “It’s gonna get ugly here, fast.”

    “You’re telling me you can live without your gun?” he asks.

    “Maybe not,” I say. “But I know a really good gunsmith in Piltover.”

    “Piltover...” he says, lost in thought.

    “Lot of money flowing through there right now,” I say.

    T.F. figures hard for a moment.

    “Hmm. Not sure about having you as a partner again – you’re even dumber than you used to be,” he finally answers.

    “That’s alright. I’m not sure about havin’ a partner called Twisted Fate. Who the hell came up with that?”

    “Well, it’s a damn sight better than my real name,” T.F. laughs.

    “Fair enough,” I admit.

    I grin. It feels just like the old days. Then I go stone faced and look him dead in the eye.

    “Just one thing: You ever have mind to leave me holding the bag again, I’ll blow your goddamn head off. No questions.”

    Fate’s laugh dies down, and for a moment, he glares back at me. Then, after a while, he just smiles.

    “You got a deal.”

    Bilgewater was devouring itself. The streets rang with the shrieks of the desperate and the dying. Fires burning in the lowly slums rained ash across the entire city. Control had been lost, and now every gang rushed to fill the power vacuum left by the fall of one man. A war had been started by the spread of three simple words: Gangplank is dead.

    Savage ambitions and petty grudges that had festered for years were now being acted upon.

    On the docks, a crew of whalers ran down a rival fisherman. They skewered him with harpoons and left his body hanging from a trotline.

    At the highest peak of the island, tall opulent gates that had stood since Bilgewater’s founding were battered apart. A cowering gang lord was ripped from his bed by a rival. His mewling cries were silenced when his skull was dashed upon the hand-crafted marble of his own front steps.

    Along the wharf, a fleeing Red Cap attempted to staunch a bloody head wound. He looked over his shoulder but could see no sign of his pursuers. The Jagged Hooks had turned on the Caps. He had to get back to the safe house to warn his crew.

    He rounded the corner, screaming for his brothers to gather their arms and join him. But his thirst for blood dried in his throat. Standing in front of the Red Caps’ own den was a band of Hooks. Their blades dripped with gore. At their head, a wiry figure, barely a man, creased his pock-marked face with a vicious grin.

    The Red Cap had time to utter one last curse.

    Across the bay, off a quiet back alley, a physician attempted to ply his trade. The gold he had been handed was plenty to buy his services – and assure his silence.

    It had taken half an hour to peel the sodden coat from the sloughing flesh of his patient’s arm. The doctor had seen many horrific injuries before, but even he recoiled at the sight of the mangled limb. He paused for a moment, terrified of the response his next words would provoke.

    “I... I’m sorry. I can’t save your arm.”

    Within the shadows of the candlelit room, the bloodied ruin of a man composed himself before staggering to his feet. His good hand shot out like a lash and wrapped around the throat of the quivering doctor. He lifted the surgeon slowly, measuredly off the floor and pinned him to the wall.

    For a terrible moment, the brute stood impassively, considering the man in his grasp. Then he abruptly dropped him.

    Lost in panic and confusion, the healer coughed violently as the shadowed mass strode to the back of the room. Passing through the light of the surgeon’s lantern, the patient reached for the top drawer of a well-worn cabinet. Methodically, the man opened each drawer searching for what he needed. Finally, he stopped.

    “Everything must have a purpose,” he said, looking at his mutilated arm.

    He pulled something from the case, and threw it to the doctor’s feet. There, glinting under the lantern was the clean steel of a bonesaw.

    “Cut it off,” he said. “I’ve got work to do.”

  10. Eduard Santangelo's Vastaya Field Journal

    Eduard Santangelo's Vastaya Field Journal

    (Being a journal of the observations, theories, and ruminations of the chimeric creatures of northern Ionia as recorded by the esteemed
    EDUARD SANTANGELO:
    Gentleman, Explorer, Chronicler)

    I first became acquainted with the chimeric creatures known as the vastaya upon landing on the fertile shores of Ionia. There, I had hoped, would I find a cure for a uniquely Piltovan malady known as the doldrums – a soft boredom for the ins and outs of everyday life in the dependably shining City of Progress where I make my living as an author of some renown.

    Within Ionia’s soft and magical bosom – a bosom generally unexplored by cartographers who were not born upon its vast shores – I endeavored to find something utterly beyond my scope of expertise. Something wondrous, and magical, and beautiful, and terrifying.

    Once I discovered the vastaya, I knew I had found that which I sought.

    I met my first vastayan creature in the dead of night, as it rummaged through my camp for something it could stuff down its gullet. Though it nearly sprinted away in fear upon my waking, a handful of sweetcakes and the sonorous delivery of a soothing bedtime melody taught to me by my mother (I am a soprano, and thus uniquely well-equipped to serenade others with songs of relaxation) convinced it to stay awhile in my camp.

    Though it walked on two legs like a human, its features were a chimeric combination of several other creatures I had seen either in books, or on my myriad travels: it had the long whiskers and pointed nose of a cat, the scales of a snake all over its body, and the physical strength of a Bilgewatrian salt beast (which I discovered when, upon finishing his sweetcakes, the creature lifted me above his head with the same effort I might expend to scratch my nose, and held me aloft until it determined I was not hiding more candies in my bedroll).

    The creature fled into the darkness shortly thereafter, and I knew what I had to do: I resolved to learn more about these vastaya (as the locals refer to them).

    What follows are my notes on the varieties of vastaya I encountered in my travels across the mysterious continent.

    Were I to hypothesize about the origins of these beings – and being a learned gentleman of the physical sciences, I consider myself more than qualified to do so – I would theorize that the vastaya are not an individual species, but a taxonomic classification more on par with a larger order, or a phylum.

    Simply put, while many vastaya look similar to one another (as I discovered after following the cat-snake-ape boy back to his village and being rudely chased away by his identically hybridized brethren. Presumably they had confused me for some sort of nefarious spy or apex predator, which explains why they followed me back to my camp and subsequently relieved me of my foodstuffs), the different tribes and familial groupings often look and act in drastically dissimilar ways.

    Days after my encounter with the vastaya, I – by following the Whispering River (so named by myself because it was infuriatingly loud, and, like many sophisticates, I have a penchant for irony) near their village, and knowing others would certainly be drawn to such a water source – discovered an entirely different tribe. These vastaya had the squeezable, furry faces of otters, but the lower girth of seals.

    After I unsuccessfully attempted to give them my glasses as a peace offering (many of the creatures carried packs full of knickknacks and shiny bits and bobs – perhaps they were a mercantile society), I began an impromptu “I come in peace and will do you no harm” interpretive dance (this particular jig was all about knee placement, and my patellas are positively pristine), which inspired my companions to take me in and feed me a warm supper of a meal I can only describe as slightly unraw not-quite-fish.

    Though they said not a word while I performed my ritualistic gyrations, they later revealed, upon politely requesting I pass them a cup of yellowish powder that smelled of salt and fire, that they spoke my language fluently. Their various dialects and colloquialisms were unfamiliar to me, but I could, with very little effort, understand exactly what they said. As hungry for knowledge as I had previously been for food, I hurriedly queried them about the history of their kind.

    I learned that the vastaya’s origins could be traced back long, long ago, to a hidden corner of Ionia where a group of humans fled to escape the myriad horrors of the Great Void War (a subject upon which I have written numerous tomes, all of which can be found at the better Piltovan booksellers for more-than-reasonable prices). These refugees came into contact with a tribe of intelligent, shapeshifting creatures who were greatly in tune with Ionia’s natural magicks. The pairing of these two groups produced the creatures I eventually learned to refer to as vastaya. Over time, the offspring of these pairings settled into a variety of regions and therefore adopted diverse forms, from the winged humanoids of Ionia or the sporadically-limbed sandshufflers of Shurima, to the Freljordian scaled manatee with a look of perpetual discomfort on its face.

    I wished to stay and ask more of the otterfolk, but one of my questions seemed to cause great offense, and I was unceremoniously ejected from the village and the creatures’ good graces in one fell swoop. My question, for those looking to avoid the same mistake, regarded whether the pairing of the two species was purely magical or more (shall we say) physical in nature.

    Relieved of both my supplies and my calm, but never my thirst for adventure, I again struck out in a different direction with nothing to protect me save my gumption and multisyllabic vocabulary. Months passed as I availed myself of Ionia’s plentiful fruits and vegetables, picking them from the ground and trees as easily as one might procure an item from a stall in the Boundary Markets.

    I marked time only by the rising and setting of the sun, and happily forgot all those cumbersome Piltovan habits to which I had become accustomed. To wit, after many days spent ambling across Ionia, I had developed something of a stench.

    I paused, disrobed (after checking to make sure I was alone – a gentleman never forces his own nudity upon others) and stepped into a nearby lake that smelled of berries and grass.

    It was there that I saw the most wondrous thing I had ever seen in my entire life, and will ever see should I live to be a thousand.

    Far more human than any vastaya I had yet seen, this creature, bathing on the opposite shore, had the ears and tail(s) of a fox, but she was unclothed – and I shall leave my descriptions vague so as not to offend my younger or more sensitive readers – and otherwise very, very much like a female human.

    Very.

    I caught but a glimpse of her as I soaked in the pond; my mouth agape, rivulets of water streaming down my gaunt frame as I attempted to come up with the perfect words of greeting. Mayhaps I would introduce myself as a writer of some renown, quoting her some of my more effusive reviews. Or, I might serenade her with one of the many romantic ballads I had composed and memorized for situations such as this.

    Soon however, a rustling in the brush behind me gave me a start. I turned to confront the rustling out of instinct, but with no threat brave enough to show itself, I turned back to find the glorious fox woman was gone, leaving me with nothing but questions, the first few bars to “Oh, My Love, My Dream, My Prospective Bedfellow” bouncing around my head, and a decidedly embarrassed look on my face.

    The rustler, whom I was determined to beat into bloody unconsciousness for scaring the love of my life away, turned out to be a human merchant from a distant village who specialized in selling gingerfruit – an apparent delicacy I chose not to taste as I was uncertain I’d resist the temptation to smash one into his smiling face.

    Shai – for this was his name – chastised me for bathing in the pond, informing me that it, and the fox woman who was sometimes known to bathe there, would be hazardous to my health. I informed him that sneaking up on naked, enamored men would be far more hazardous to his, but he merely laughed.

    After I dressed, the merchant agreed to lead me back to human civilization and answer a few of my questions in exchange for my hat (Jeanreaux’s Haberdashery, retail price fifty-three gears).

    He informed me that his family had known of the strange woman for generations – that she, like the other vastaya, have far longer lives than we humans. Some have been said to live for thousands of years, while others, rumors and legends say, might well be immortal. It was Shai who informed me of Ionia’s name for these creatures – up until this point I had referred to them as “phantasma,” until the merchant scoffed at my nomenclature. I have retroactively changed all mentions of “phantasma” to “vastaya” purely out of cultural empathy, as my vocabulary is matched only by my humility.

    We walked together for several days. Occasionally, he would stop and sniff the air like a starved bloodhound. When I asked him to explain his behavior, he would merely smile and inform me that he was looking for treasures. Though I found his vague demeanor a very special flavor of infuriating, his doglike sniffing led me to a thought which I immediately shared with him: if vastaya were the amalgamation of humans and ancient, shapeshifting ancestors, then what would happen if that blood were to become extremely diluted through reproductive diaspora? What if, say, one had vastayan blood, but not quite enough to take chimeric, animalian form? What would happen then?

    It was then that he stopped sniffing and his eyes widened. He looked at me, smiled, and said, “Well, they’d be able to change their shape, wouldn’t they?” before the bastard turned into a pig and unearthed a silktruffle.

    As utterly shocked as I was to meet a shapeshifter – to have, what’s more, met THREE different varieties of vastaya in only a few months is beyond lucky, even for a deserved scholar such as myself. I couldn’t help but note, however, that “transforming pig man” was a considerable step down from “voluptuous fox woman.”

    At this rate, the next vastayan creature I see could likely resemble a walking roach.

    I spent the last several months scouring Ionia for any and all information that I could collect on the various vastaya species in an attempt to create an all-encompassing taxonomic guide to Runeterra and its fauna.

    Though I have accumulated an incredible amount of information on the vastaya, there is much left to be discovered – I suspect that in limiting my search to Ionia, I have uncovered a mere fraction of the overall diversity to be found within this classification.

    Still, for now, it is time to move on – I have merely opened the door on vastaya, and it will be the job of another journalist to step through it. Today, I draw my attention to the other creatures of Runeterra whose stories have yet to be told: Those horrifying, sentient weapons known as Darkin. The corrupting creatures of the Void. Those illusive fae creatures of legend, the yordles. These stories mustn’t go untold, and on my word, I shall be the explorer to do it. Indeed, I may well be the only one who can.

    EDITOR’S NOTE:
    Only two weeks after submitting this manuscript, Mr. Santangelo embarked on an unofficial return trip to Ionia to, in his words, “Ask further questions of the foxlike woman – purely for the purposes of a second edition.”

    Several weeks later, we received a letter from Mr. Santangelo reading as follows:

    “I’ve experienced the grand misfortune of being kidnapped. My captors – a surly lot who call themselves the Navori Brotherhood – suspect I am a Piltovan spy. Naturally, being a man of the world with varied intellectual, athletic, and romantic skills such as [edited for brevity], I was insulted at the accusation.

    Still, I convinced them to hold me for ransom rather than execute me outright. If you could, then, send some precious minerals, or food, or weapons in an amount befitting my abstract worth to you as a writer, it would be most appreciated. It is, of course, YOUR choice as to how much to spend on my return, but I imagine you will have to bankrupt the publishing house and all of its investors, at a minimum. Still, the price will obviously be well worth it.”

    Upon receiving this ransom note, we subsequently sent Mr. Santangelo the projected profits of his new book: a handful of pocket change and a spoiled sweetcake.

    We have not heard back from him since.

Related Champions

LoL Universe Indexing and Search isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.