LoL Universe Indexing and Search

All stories

  1. The Eye in the Abyss

    The Eye in the Abyss

    Anthony Reynolds

    Sigvar Half-Quiver knelt on one knee, head bowed, while the wind beyond the gates howled like the ice-wraiths of legend.

    He was the Cleaver of Peaks, the Bloody Sword of Winterspike. He had taken the head of the warchief of the Chosen Children, Helmgar Cragheart, and had held the Valley of Spines alone, fighting the Mourncrow tribe to a standstill until reinforcements from the citadel arrived.

    What’s more, Sigvar was Iceborn.

    And yet—for all his deeds, all the honors he had earned under the Eye of Lissandra—as he knelt in the open gateway of the Frostguard Citadel, with the wind lashing and the unearthly banshee’s wail of the Howling Abyss whipping around him, he felt a flutter of trepidation at the task ahead.

    He did not wear his heavy, dark armor, for its weight would have been impractical for what was to come, but he felt comfort in having his shield on his back and his sword at his hip. Expectation hung upon him. He prayed he would not be found wanting.

    “You delve now into the darkness below, brothers and sister of the Lodge,” said Ralakka Split-Tongue, Frost-Father of the Keepers, “but you will not be alone. We, the Children of the Frozen Shadow, are never alone, not in the darkest winters of the frozen expanse, nor in the deepest chasms of the hidden ways. The Eye of Lissandra watches over us, now and always.”

    “From ice we are born, and to ice we will return,” intoned Sigvar, his words echoing those of the other two lodge members kneeling beside him.

    To his left was Olar Stonefist—a legend among the Frostguard who had fought in their ranks for half a lifetime before Sigvar had even been born. Wolf-lean, grey-bearded, and iron-eyed, his skin was like hardened leather, riven with deep crevasses and valleys. Ice-bear furs draped his shoulders, but his arms were bare, and covered in faded war-tattoos and a dozen iron rings, each won in ritual combat. His massive great-hammer, Thunderchild, was strapped across his back. That weapon, its head encased in True Ice, was as storied as Olar himself.

    To Sigvar’s right knelt Halla Ice-in-her-Soul. While he idolized Olar, Sigvar was over-awed by Halla. Utterly fearless, and her faith unshakeable, she was as unforgiving and deadly as winter. Her twin short-hafted axes—Bloodfang and Bloodclaw—hung at her waist, though it was strange to see her not garbed in her dark mail and horned helm. She, like Sigvar and Olar, had eschewed her armor for their journey. The sides of her head were shaved, while the rest of her pale hair was tied into a single intricate braid down the center of her head, like a crest. Her left eye was white, blinded by a blow that had left a trio of savage scars cut across her face.

    He’d heard Olar tell the tale of those scars, earned when Halla had fought a hunting pack of Ursine. She’d killed three before the others slunk off, so it was said, and Sigvar believed it. Had she not been embraced into the Frostguard as a child, Halla would undoubtedly have been a powerful warmother in one of the tribes beyond the citadel.

    The Frost Priest stepped in close, moving first to Olar. “The Eye is upon you,” he incanted.

    Sigvar barely heard Olar’s growled reply, his heart was thumping so hard. Then the Frost Priest was in front of him, and his stomach lurched, as it had before his first battle.

    “Look up, Frostguard,” the priest said, quietly, and Sigvar obeyed, tilting his chin back to look upon the old man’s face. It was skeletally gaunt, with sunken cheeks and shadow-rimmed eyes. There was no kindness there, but Sigvar expected none. Theirs was a harsh and unrelenting faith. A shard of sacred Dark Ice hung around Split-Tongue’s neck; another topped his knotted staff. Slivers of holy reverence, used for healing and worship. The Frost Priest dipped a finger into a shallow basin filled with kraken ink, black and stinking, and drew an eye upon Sigvar’s forehead.

    “The Eye is upon you,” he said.

    “And it does not blink,” intoned Sigvar in reply, lowering his head once more. His forehead burned as the ink seared his skin, but he endured it with the stoicism of the Iceborn. Pain was blessing.

    The priest moved to Halla, completing the ritual, and the three chosen Iceborn stood.

    Olar was the tallest of them, wiry and corded with lean muscle, while Sigvar was by far the heaviest. Halla stood half-a-head shorter than Sigvar, yet the power and authority she radiated made her seem larger.

    The three Frostguard stooped to collect their packs, icepicks, and coils of rope, which they threw over their shoulders and hooked onto their belts.

    Sigvar glanced back at the ranks of Frostguard standing in silent witness to their departure. Ralakka Split-tongue, turned away, his part in their expedition done. A cluster of other Frost Priests followed behind him, like crows shadowing a war-party. The darkness of the citadel quickly swallowed them.

    “Time to go,” said Halla Ice-in-her-Soul. “The darkness calls.”

    With a nod, Sigvar joined Halla and Olar, turning away from the gathered Frostguard and walking through the giant gates of the citadel, out onto the bridge beyond, spanning the Howling Abyss.

    The ethereal wails borne upon the wind intensified, and shards of ice slashed at them, but none of them flinched from it. They welcomed it. The ice was their ally. The ice was their truth.

    Behind the three Frostguard, the great gates of the citadel slammed shut with a resounding boom that was soon lost in the gale.

    Sigvar took a deep breath.

    It was time to descend into the Abyss.




    The journey was made every year, on the vernal equinox, when day and night were of equal length. Three among the Frostguard were chosen. All came from the Keepers Lodge, the inner circle of the faith who guarded the deeping ways.

    It was a great honor to be singled out for this most sacred of duties, and Sigvar’s chest had swelled with pride when the deep-horns had sounded and his name been called. At nineteen winters, he was one of the youngest Frostguard ever to have been chosen. How many times had he gazed upon the roll of honor, thousands upon thousands of names, chiselled into the walls of the lodge? One of his first memories after coming to the citadel was of reverently tracing the outline of those names, and dreaming of their great deeds. More than half had a simple rune engraved after their name, the rune of death, indicating those who had perished while performing this sacred duty. It was a dangerous thing, to delve too deep, even for one of the Iceborn bloodline.

    Kneeling before the Dark Ice statues of the Three—revered Avarosa, Serylda, and Lissandra—he had long beseeched them to find him worthy, to one day let his name join those esteemed others. Now it seemed his prayers had been answered. He had trained his whole life for this honor. He would do the Keepers Lodge proud.

    They walked along the bridge, beneath the gaze of the giant, silent guardian statues that marked the way. The relentless winds battered them, screaming around them in whirling eddies.

    It had many names, this bridge: the Proving Grounds, and the Murder Bridge among them. Others knew it simply as Citadel Bridge, or the Howling Arch. If it had a name during the time of the Three, it was now lost. Among the Frostguard, it was often referred to as the Bridge of Sorrows. Thousands of Iceborn had perished here, after all.

    It was truly ancient, said to have been crafted by the old gods. The time of those deities was long past, of course. Some of the heathen tribes still worshipped them, but in time they would be brought around to the true faith—voluntarily, or by the sword. Regardless of whether they accepted it or not, the ice would claim them.

    Parts of the stonework had crumbled, falling into the darkness. Time had no respect for ancient beauty, the frost priests taught. Everything was fleeting, on a large enough timescale. Even the greatest mountain would be leveled by wind and ice given enough years. Only faith was eternal.

    A deep sense of reverence hung over Sigvar as he walked with Stonefist and Ice-in-her-Soul across the expanse. The greatest battle ever to have been fought had taken place here, thousands of years past. Here, the Iceborn had fought the Watchers, in a battle that would determine the fate of the world.

    And here they were victorious, though only at great cost, and the Watchers had been hurled into darkness.

    Sigvar walked in silence, lost in his thoughts of that earlier, greater age. Neither of the other two Iceborn spoke as they made their way across, though whether that was due to the relentless roaring of the wind, or if they too were lost in ancient legend, Sigvar knew not.

    They reached the other side of the Bridge of Sorrows, where Lissandra had led the Iceborn in that ancient, titanic battle, and there Halla Ice-in-her-Soul called the halt with a raised hand.

    “We go down here,” she said, shouting to be heard over the gale, pointing towards a section of the bridge near the chasm wall that had long ago fallen.

    Sigvar and Olar both nodded in deference. Olar might have been older and more experienced, his name carved nine times upon the wall of the lodge to Halla’s three, but old habits died hard. The blood of the Three was stronger in the women of the Freljord’s tribes.

    “I lead the way,” shouted Halla. “Stonefist is the anchor, in the center. Half-Quiver at the back.”

    They unravelled two lengths of rope, hooking them onto each other’s belts—Halla’s to Olar’s, Olar’s to Sigvar’s. They tightened the straps on the iron toe-spikes affixed to their boots, and unhooked icepicks, securing them to their wrists with loops of leather.

    Halla whipped her picks around in a few arcing, tight circles, loosening her muscles. Then she jumped off the bridge, landing ten feet below on an outcropping of ice jutting from the chasm wall. Sigvar and Olar waited for her to secure herself, digging her picks into the ice, before they jumped down join her.

    “We are the will of the goddess, She Who Walks Among Us,” said Halla. “Do her proud, sons of winter.”

    Then she went over the edge, putting her picks deep and scrambling over the precipice. She kicked her toe-spikes in, and began the descent.

    Olar grinned at Sigvar, his eyes glinting with savage glee. “You will not be the same Iceborn when we return. The Howling Abyss changes you... if you return.” He gave a wink, then he too went over the edge, disappearing from sight, leaving Sigvar alone.

    No, not alone, he reminded himself. The Eye was upon him. He felt it burning still into the skin of his forehead. Lissandra was with him, now and always.

    He waited a moment longer, then began the long climb into the fathomless depths.




    They moved fast, Halla Ice-in-her-Soul setting a punishing pace, though they did not take any undue risk. They climbed one at a time, first Halla, then Olar, then Sigvar, moving almost to the lengths of their ropes with each descent. In this way, they were able to keep a steady anchor in case of a fall, and the intermittent rest allowed them to keep progressing downward steadily, without need for a longer pause.

    The Bridge of Sorrows was not the only one of its kind to cross the expanse. Dozens of others spanned the walls of the crevasse, though only a few were visible at any one time, the distance, fog, and darkness closing in like a shroud. All but the uppermost bridge had long been abandoned and remained unused, the myriad tunnels and gateways leading onto them having being sealed by avalanche or by the Frostguard themselves, to limit the number of entrances into the citadel.

    The closest bridges were several hundred feet apart, yet the deeper they went, the more spaced out they became. Some had been destroyed completely, only the skeletal abutments protruding from the ice walls indicating where they had once been.

    It was dark, but not the complete, all-consuming darkness of mid-winter; it was more akin to the faded half-light of the gloaming hours. The ice itself seemed to radiate a dull, ethereal glow, which reflected upon the thickening fog, such that the three did not need carry torch or brand.

    The shrieking gale still whipped through the ravine, tugging at them like spectral hands, trying to prise them from their tenuous hold on the ice.

    It was impossible to judge the passing of time. The hours blurred together into one single, uninterrupted span. Climb, wait, climb, wait. On the climbs, Sigvar found a good rhythm, losing himself in the repetitive motion of hacking the icepicks in deep, kicking in the toe-spikes, and hauling the picks back out. While waiting for Halla and Olar to descend below him, he mouthed the Litanies of Truth, keeping himself focused.

    Resist not cold’s embrace, for within it lies truth. Be as one with the ice, and understanding shall follow.

    Down and down and down they climbed, moving steadily. Hours might have passed, or a day. Unable to see the sky, Sigvar had no way to know.

    Endure, without complaint. The ice begs not for mercy, nor offers it. Neither shall we.

    No lesser being would have been able to match their pace. They were Iceborn, the children of the gods, and they were not as other mortals. Able to march for days on end without sleep and still fight any foe to a standstill, they stoically endured that which would have killed any Hearthbound.

    Even so, Sigvar’s forearms were aching, and he was covered in a sheen of sweat beneath his skins and furs. And when the ice gave way beneath him, he was too slow to react. He struck out with one of his icepicks, but it did not bite deeply, and merely tore a chunk from the wall.

    Then he was falling.

    Fear not pain, nor seek to avoid its blessing. Without it, there can be no life.

    Turning in the air, he made another attempt to arrest his fall, slamming a pick into the ice, but it tore from his grasp, and he would have lost it had it not been tethered to his wrist.

    And when death comes, flinch not from its approach.

    He dropped forty feet, hurtling past Olar. The older man’s flinty eyes were wide.

    From ice we are born, and to ice we return.

    “Brace!” the old Frostguard warrior bellowed, tightening his grip and bending his legs in anticipation.

    He saw Halla look up and mouth a curse as she realized he was falling straight towards her. She moved quickly and assuredly, hacking her picks swiftly into the ice and shifting herself sideways so he didn’t smash her from the cliffside.

    The rope caught his fall then, arresting it with bone-jarring abruptness. He slammed into the ice wall, the impact driving the air from his lungs.

    Olar roared as he took Sigvar’s weight. Stonefist held, however, clinging to the ice, his arms as taut as iron.

    Sigvar recovered quickly, slamming his picks home, and kicking his toe-spikes in deep. He glanced over at Halla Ice-in-her-Soul, who stared at him, her own piercing eyes—one blue, one white—as unblinking as the one painted on her forehead.

    She stared in silent judgement.

    “We’ll take a rest at the Bridge of Shadow,” she said, finally, and continued climbing down into the twilight gloom. Sigvar cursed himself, his cheeks burning despite the cold.

    When Olar climbed down past him, he gave another of his wide, toothy grins.

    “You’re a heavy bastard, Half-Quiver,” he said. “Damn well nearly took us both down with you.”

    “The ice gave way,” said Sigvar, weakly. “I’ll do better.”

    “See that you do. Might just cut your rope next time.”

    Sigvar looked at the old warrior, quizzically. On three of his previous expeditions down into the Abyss, Olar had been the only one to return alive. Was this why?

    At the Bridge of Shadow, they dropped their packs, uncoupled their ropes, and unhooked their icepicks. The bridge was so named because, even in midsummer, when the sun never dipped below the horizon, it was never truly in the light.

    Olar slumped to the flagstones with an exaggerated groan, propping his back against the low balustrade at the edge of the bridge. Halla stepped away from the other two, unhooking a tiny black effigy of Lissandra from around her neck and placing it upon the ground. She knelt before it, breathing a devotion. Sigvar stood stock-still, wondering if he too should take this time to pray, but Olar waved him over, urging him to sit.

    The older man—exactly how old, he didn’t know, but Olar was certainly well past sixty—produced a small leather flask. Unstoppering it, he took as swig, gave a satisfied sigh, and handed it to Sigvar. The younger warrior took it with a nod of thanks, and knocked back a measure.

    “Tears of the gods,” said Olar. “Nothing like it this side of the Ridgeback Mountains.”

    The liquid burned hot in his throat, making his eyes water. Those tears turned instantly to ice on his cheeks. He nodded in appreciation, and handed it back to Olar, who took another swig before secreting it back within his furs.

    A waterskin would have frozen as soon as they stepped beyond the gates of the citadel. They would endure without, but the strong spirit was welcome moisture on Sigvar’s throat.

    Olar’s heavily tattooed arms were still bare, and Sigvar shook his head as he pulled his furs tighter around him.

    “Aren’t you freezing, old man?” he said.

    “It’s going to get a lot colder than this, boy,” said Olar, giving him an evil grin. “This is like a summer breeze, compared to what’s yet to come.”

    Sigvar didn’t know if he was joking. He pulled his pack over to his side, and brought out a small strip of salted meat, wrapped in waxed leather. He snapped off a frozen section and handed it to Olar, before breaking off a piece for himself. He worked it around his mouth, thawing it enough to chew. It was tough and sinewy, but in that moment it seemed an extravagant luxury.

    Slumped with his back against the low wall alongside Olar, Sigvar was out of the worst of the howling wind, which itself was blessing. It screamed over them, wailing horribly, sending flurries of ice and snow swirling across the bridge. Some said the sound of the wind was the screams of the thousands of Iceborn killed in that final titanic battle in the age of heroes, long ago, their souls trapped here forever in this chasm.

    “It’s a fearful sound, isn’t it, lad?” said Olar. “Gets inside your head after a time.”

    “Is it the same all the way down?”

    Olar shook his head. “Would that it was. No, down towards the bottom it’s as silent as the grave.”

    “That’s got to be better than this…”

    “You’d think so, wouldn’t you? But the silence is worse. It’s heavy, that silence. Weighs upon you like full-length chainmail. No, I’d take this any day.”

    Halla finished her devotions and joined them, sitting alongside Olar. She took a long swig from Olar’s flask, then wiped her mouth with the back of her gloved hand.

    “How is it you always have the best stuff, Stonefist?” she said, making Olar snort.

    “Must be my charming personality,” he replied.

    “I’m quite certain that is not it.” Her expression was deadpan, making Olar snort once more.

    Sigvar leant over, gingerly offering her some meat, still hot with shame at having fallen. She looked at it for half a moment, making Sigvar think she was going to reject the offer, but finally she took it, and nodded her thanks.

    “How did you earn your name, Half-Quiver?” she asked as she chewed.

    “There was a raid. I was a tenderfoot, accompanying a caravan escort, bringing provisions back to the citadel. We were attacked out on the frozen expanse. A blizzard had hidden their approach. Tusk-Crow tribe.”

    Halla grunted. “Dangerous warriors. Head-takers.”

    Sigvar nodded. “I took some arrows in the skirmish. Kept fighting, though. Stonefist honored me with my name once the last of the Tusk-Crows had fled, leaving their dead and dying to the ice.”

    “You’ll never make a saga-teller, boy,” said Olar. “Too modest by half. No sense for the dramatic.”

    “Not like you, old one,” said Halla. “I swear your stories get more far-fetched with every telling.”

    “Have I told you my bear story, lad?” Olar asked, giving Sigvar a wink.

    “No,” said Halla, levelling a finger at the old Frostguard. “I will not hear that again.”

    “Another time, then,” said Olar, with a resigned shrug. “Anyway, the Tusk-Crows stuck the boy with no less than a dozen arrows. You were only, what, fourteen winters? He was a big lad, though, even then. Not quite the giant slab he is now, but still big. Had four arrows in his shield, two in one leg, one clean through his forearm. Two in his chest, one in his shoulder, more in his back. But he kept on fighting, bellowing like a stuck elnük. Took down three Tusk-Crows before another arrow hit him, making him drop his sword. Still didn’t slow him. He pulls one of the arrows out of him, and kills another two Tusk-Crows with it! One of the funniest damn things I ever saw! True Iceborn. Would have done Serylda herself proud.”

    “Fearless Mother,” said Halla instantly, grasping the pale talisman of Serylda, hanging around her neck alongside those of Avarosa and Lissandra.

    “Fearless Mother,” Sigvar murmured. His face was burning, and he looked down, uncomfortable with Olar’s praise.

    “You have a strange sense of what is funny, Stonefist,” said Halla, pushing herself back to her feet. “Come. It is time to move on.”

    “I’m sorry I fell,” Sigvar said, as he regained his feet and made ready for the next stage of the climb. “On my oath, I will not let either of you down again.”

    “If you fall, it is the will of Three,” said Halla. “And if you fall and take us down with you, then such is to be our fate also. Your oath matters nothing.”

    She walked past him, looking for the best place to recommence their descent. Olar grinned and slapped a heavy hand on Sigvar’s shoulder.

    “It’s fine, lad,” he said. “Happens to the best of us. If that’s the worst we go through, we’ll all be on our knees thanking the Three.”

    Down into the deep they continued, chased, as always, by the howls in the biting wind.




    It appeared like a wraith out of the fog. One moment there was nothing below them, then it was there.

    The Bridge of the Lost.

    From a distance, it looked almost as though it had been overrun by some kind of voracious black weed, or thornbush. The notion was absurd, of course, for no life could flourish at this depth, such was the cold that almost seemed to radiate up from below.

    No, this growth was nothing as mundane as plant life. It was the very antithesis of life. A knot of unease had settled in Sigvar’s gut, and he swallowed, feeling his gorge rising. He had heard the legends and the fireside stories from lodge members who had made this descent, but even so, it was unnerving.

    He dropped the final ten feet, landing in a low crouch. His muscles burned with exertion, and his hands were twisted like claws from gripping his picks. Nevertheless, for all his exhaustion, he stared around him, barely daring to breathe, eyes wide.

    “Touch nothing,” Halla warned him.

    “If I do touch something, that is the will of the Three, is it not?” said Olar. Sigvar didn’t have it in him to smile at the old warrior’s jibe.

    Halla turned away, shaking her head. “Catch your breath. This is the last bridge. There’s no more stopping before we reach the bottom—and the next stretch is the longest. May the Three watch over us.”

    Having dropped his excess load, Sigvar walked into the center of the bridge, gazing around him in horrified wonder. The wind was not as fierce here, hissing through the strange, stony formations that grew like a twisting lattice around the structure of the bridge.

    He found it hard to fathom what he saw, though just gazing upon it made him feel sick.

    Giant arcs of what looked like volcanic rock encased the bridge, as if bursts of lava had leapt along and around the length of the bridge before hardening suddenly, in mid-air.

    He knew the history of this bridge, of course. That which was trapped below had tried to escape its imprisonment long ago, long after the time of the Three.

    Here, Frostguard had fought that darkness, and here they had died. And with each death, the power of What-Dwells-Below grew. It consumed the bodies of the fallen, absorbing and repurposing them to fuel more explosive growth. Such was its nature. It might lie dormant for thousands of years, inert and seemingly lifeless, only for a single drop of blood to rouse it in sudden, shocking violence.

    What Sigvar was looking at, those strange, nausea-inducing looping arcs and conglomerations of misshapen detritus were the growth paths of What-Dwells-Below, as it had leapt from Frostguard to Frostguard, claiming them.

    And from the matter it consumed, things had been born.

    There was an uncomfortable, maddening pressure on Sigvar’s mind here, a pressure that seemed to be coming from below. He pressed his knuckles into his temples, trying to relieve it.

    From nowhere, a memory long forgotten came back him in a rush, like a swarm of bats bursting from a cave. He remembered his childhood, before he had been taken by the Frostguard. He remembered the ice-arks of his tribe; sleek, three-masted ships that raced across the frozen wastes upon sharpened keel blades. He remembered the night their ships had slid to a halt at the Great Pinnacle. Black-helmed warriors of the Frostguard awaited them there. Sigvar and six other children under the age of ten winters were chosen from among the tribe. It was a great honor. And there, under the midnight sun, he watched his tribe sail away. It was the last time he saw his family.

    He was taken to the citadel, where he underwent the Trials, and was subjected to the grueling, brutal Testing. One-by-one, the other children of his original tribe dwindled, until he was the only one that remained.

    By then, he had all but forgotten his tribe. He had a new family. A new faith.

    He was Frostguard.

    A hand on his shoulder brought him, shuddering, back to the present. He was sitting with his back against the splintered stone statue of an ancient guardian. He had no memory of sitting down. Olar was stooped over him.

    “Don’t sleep,” said the old warrior. “Bad dreams, down here. Bad memories.”

    Sigvar climbed to his feet. He hadn’t thought about his old tribe for years. The lingering fragments of the dream slipped away, leaving Sigvar with a deep sense of unease.

    “It is time,” said Halla.

    And so they began their final descent. There was nothing below them now but madness and cold and darkness and dread.

    What-Dwells-Below waited, just as it had for millennia.




    The ice darkened the further down they went. Black veins spread through it, clawing upwards. A vague, crackling sound surrounded them, seeming to scratch at the back of Sigvar’s eyes. He could see no movement, but he imagined it came from those unnerving threads in the ice, seeking to escape this accursed pit and reach for the surface…

    Sigvar tried to push the sound from his head, invoking the Litanies under his breath, and focusing on each kick of his toe-spikes, each strike of his picks.

    The ice was less even here, with jutting sections and savage, undercut overhangs to traverse. At times, the three Frostguard were forced to continue using only their picks, legs dangling precariously above the endless depths as they worked their way ever downward. Twice their progress was blocked, with no conceivable way down, and they were forced to backtrack until Halla determined a new route.

    Icy fog closed in tightly around them, heavy and oppressive, such that Sigvar could no longer see his companions below. The fog muffled all sound bar that incessant, maddening scratching.

    At the last, a floor of solid ice emerged, surprising Sigvar with its abrupt appearance through the fog. Halla and Olar waited for him, having already unburdened themselves of their packs, ropes and picks. The silence here was overbearing. Even the crackling in the ice seemed to have stopped.

    “We’re at the base?” whispered Sigvar, his breath fogging the air as he shrugged off his gear.

    “This is as far as we go,” said Olar, in a low voice. “But it delves deeper still.”

    The older Frostguard ushered him forward, pointing. They stood close to a precipice, and Sigvar saw the chasm dropped away below them, ever deeper.

    “How far?” he whispered.

    “No one knows. To the center of the world, and beyond. Perhaps to the realm of What-Dwells-Below.”

    Sigvar tapped one toe-spike onto the ice underfoot. “We could very easily have missed this. We come down thirty feet that way, and we would be climbing down forever.”

    “Ice-in-her-Soul would not have steered us wrong,” said Olar, putting a hand on Sigvar’s back, guiding him to Halla.

    Sigvar knelt, placing one gloved hand near the ice. The cold was intense, causing him pain even through his thick layers. More than just cold, though, the ice radiated power.

    “This is all… True Ice?” he whispered, his eyes alight with reverence and awe.

    “It is,” said Halla. “Only the chosen few have seen it. The Eye is truly upon you, Half-Quiver. Upon all of us. We are blessed.”

    True Ice was part of the Frostguard faith, revered as a holy gift from the Three. Infused with ancient, elemental power, it was harder than iron, and would never melt, even in the hottest forge. To carry a weapon that bore even a portion of True Ice—like the warhammer Thunderchild borne by Olar, and Halla’s twin axes, Bloodfang and Bloodclaw—was an honor of deeply religious significance. The skill to craft such weapons was long lost; those remaining were sacred relics carried by Iceborn heroes of long ago. Sigvar prayed he would one day be found worthy to bear such a venerable relic, but for now, his trusty hand-and-a-half sword, forged in a land far beyond the frozen wastes, would do. It was a fine weapon, by any measure, and had never let him down.

    “We are close, the Three be praised,” Halla said. “We move.”

    They loped along the ravine, running as a pack, with Halla leading the way.

    The temperature here was unlike anything Sigvar had ever experienced, though he had lived his whole life in the barren, frozen wastes. Despite his layers of skins and furs, it chilled him to the bone, and every breath was painful. His exposed face was quickly encased in a thin layer of ice, which cracked every time Sigvar blinked. Olar’s beard was frozen, such that it could have snapped were it struck. Frost crackled up their boots as the ice underfoot tried to claim them, making every step an effort.

    Only an Iceborn could survive this. Even so, Sigvar wasn’t sure how long he would last down here. An hour? Perhaps two? Certainly no longer than that.

    Halla kept them moving. To stop was to die.

    They came, finally, to a section where the chasm narrowed, so that they could only proceed one by one through the gap.

    Halla went first, and Olar indicated that Sigvar should go next.

    “Do not let your gaze linger on it,” warned Olar. “It is not a good thing to look upon.”

    “What do you mean?” said Sigvar.

    Olar merely shook his head, and would say no more. Sigvar pushed himself into the crevice, wondering what it was the old warrior meant.

    The gap was narrow, and he was considerably larger than Halla. The True Ice seared him as he squeezed through, pressing in on all sides. He was so cold that he was sure one hammer blow would shatter his bones, but he continued on, edging forward, inch by inch, until he was through.

    A large, bowl-like cavern awaited him on the other side. The ice underfoot here was clearer, shifting from opaque towards transparent. In the middle of the cavern, it was perfectly smooth, like a black mirror. The floor at the center was a broad expanse, surrounded by massive, jutting shards of True Ice. They looked like pillars, arranged in a rough circle around the open middle, giving the cavern the feel of some sacred circle of lost gods. There were nine of those icy pillars, and it took Sigvar a moment to realize the significance of that number.

    “The Hall of the Nine,” he said, in reverence.

    He had learned of the Nine, of course. They were akin to great shackles, holding What-Dwells-Below down, and were said to have been created by magic long lost. Some said that it was the yetis who created the Nine, but Sigvar had long grown out of such childish tales.

    Even so, he knew they had arrived at their destination.

    “We stay to the edges, outside the circle,” said Halla, once Olar had slipped through the narrow defile to join them. “Go nowhere near the center of the ice, and do not look down.”

    Sigvar knew she was speaking for his benefit, and he nodded.

    “Each of the Nine must be checked. I will start here, and go that way,” said Halla, indicating the closest pillar, and motioning past it, around to the right. “Stonefist, you start there, and go that way. Take the boy with you.”

    At any other time, Sigvar would have bristled to have been called boy and have someone tasked to watch over him. He’d faced charging troll berserkers in deepest winter and felt nothing but savage joy—but right now, he was grateful to remain at Olar’s side. A palpable tension hung in the air, like the threat felt in the moments between a lightning flash, and the thunder’s crash.

    They walked towards the nearest pillars, Sigvar making a conscious effort to keep his gaze high. Once, perhaps, this had been an enclosed cave, but the roof had long ago collapsed. Sigvar had the impression that the collapse had been caused by something vast having been hurled down from above.

    He dared not look down, but even so, he could see the dark shadow beneath the ice at the periphery of his vision. It tugged at him, as if straining for his attention...

    “Don’t look,” Olar hissed, perhaps feeling that pressure himself.

    Halla reached the first ice shard, and began a slow circle around it, peering intently. Olar and Sigvar approached the second.

    “What do we look for?” said Sigvar, in a low voice, struggling to keep his gaze from wandering towards the center of the ice.

    “Anything that has changed,” replied Olar.

    Up close, Sigvar could see threads of frozen darkness trapped within the True Ice. “How do we know if anything has changed?” he murmured.

    Olar didn’t answer at first, eyes narrowed as he surveyed the sharply angled sides of the towering ice shard. Finally, he gave a grunt, and pointed. “Runes were carved in this ice, long ago, when What-Dwells-Below was first banished. See here?”

    Sigvar stepped in closer and saw a small series of lines carved into the surface, forming runic script. “What does it mean?” he asked.

    “It means the ice has not melted. Come, let’s check the next one.”

    They set out, hugging the left wall of the cave, continuing to skirt the open expanse in the center.

    Sigvar would never be able to clearly articulate what happened next. He remembered following Olar, staying close as they moved toward the next pillar. He remembered a heavy pressure building in his skull, and the sensation of movement in the corners of his eyes. The silence weighed upon him, oppressive and heavy, and everything seemed to become unclear, as if he were surrounded in a sudden fog, muffling every sense.

    Then he was standing out in the center of the ice, gazing downward.

    An immense eye stared back at him, unblinking.

    Sigvar’s soul recoiled, screaming inwardly, yet he was unable to look away, completely in thrall to that giant, staring, lidless eye.

    Perhaps twenty feet of solid ice separated him from this shadowy behemoth, but it was not nearly enough. It was impossible to see clearly, but Sigvar was left with an impression of the shadowy, coiling, tentacled limbs that surrounded that great eye. It would have dwarfed even the largest of the titanic leviathans that swam the fathomless depths beneath the ice floes. A creature of such size should not be.

    And it was not dead. There was life and a vast, unknowable intelligence in that stare.

    It saw him. Its gaze bored into him, through him, and he felt his sanity begin to unravel like a spool of yarn hurled into the night. Sigvar’s stomach was an ever-tightening knot, dark shadows coiling at the edge of his vision, squirming and serpentine, threatening to—

    A hand grabbed him by the scruff of his collar, hauling him backward. He stumbled, boots flailing and slipping as he was dragged out of the circle, and dumped unceremoniously on the ice beyond. He scrambled to his feet, shadows and coiling shapes still swimming in his mind.

    Dimly, Sigvar registered Olar standing before him, gripping his furs in one tight fist. Halla was on her knees nearby, praying frantically.

    The writhing shadows still moved at the corner of his eyes, and his head felt heavy, filled with a stifling fog. Unwittingly, his gaze started to turn back towards the center of the ice, back, back toward—

    Olar’s heavy fist struck him across his jaw, snapping his head back sharply. “Don’t. Look. At. It.”

    Sigvar blinked, his head a little clearer, and he nodded.

    “Halla, he’s not strong enough,” said Olar, fist poised. All the humor in his eyes was gone now, replaced with an intense, ruthless chill. “He should go back.”

    “No!” said Sigvar. “I… I’m fine.”

    “He should go back,” Olar repeated, looking to Halla. She finished her hurried entreaties, and pushed herself to her feet, studying Sigvar with narrowed eyes.

    “I’m fine. I can do this,” he assured them both.

    “If he falters again, kill him,” said Halla. “Go. Check the pillars.”

    She made her way to the next one, crunching over the ice.

    “Don’t make me do it,” Olar growled at Sigvar. “I don’t want to have to haul your body back out.”

    No corpse could be left down here, for fear that it could be used to spark the growth of What-Dwelled-Below. It would be an incredibly difficult climb back out anyway; Sigvar couldn’t imagine how hard it would be to have to haul a body out as well.

    And Olar had to bear out two bodies on his last couple of climbs, he reminded himself. His reverence for the old warrior was redoubled.

    “I will not look,” vowed Sigvar, keeping his eyes locked on him. “Let’s go.”

    Olar grunted, and gestured for Sigvar to take the lead.

    They located the rune on the next pillar almost instantly. “Here,” said Olar, pointing it out.

    The edges of that marking were so sharp, it could have been carved only an hour earlier, not thousands of years ago. That was good. It meant the ice had not melted in all that time.

    “This one’s yours,” said Olar, as they approached the next mighty pillar, jutting up at an acute angle from the floor. “I’ll check the next. Don’t let me down, boy.”

    Sigvar nodded as the warrior left him to survey the shard alone. It was almost completely black, and as he looked upon it, the shadows at the edge of his vision seemed to return, making it seem as though things were moving within the ice.

    He shook his head, walking around the pillar, eyes tracking up and down—searching for a rune, but finding none. Every angled surface was completely smooth. Frowning, he made second pass, moving more slowly this time.

    Still he found nothing.

    Glancing toward the others, he saw Halla and Olar had almost linked up, having checked all but the last two pillars.

    “Come on,” he said to himself, blinking hard. “Focus.”

    He made a third turn around the circumference. Still nothing.

    Halla and Olar were making their way towards him now, their expressions grim. When he looked at the pillar again, he would have sworn he saw a bead of water sliding down its side… but that was surely impossible. Narrowing his eyes, he leaned in.

    Up close, he could see the ice was slick with moisture. The edges of the shard were less defined than they were on the other pillars, blunted and rounded smooth. He was surprised he hadn’t noticed that sooner. Still, he felt no sense of alarm, even when he saw the flicker of movement within the Dark Ice. An unnatural sense of calm infused his being.

    Dimly, he heard a shout from behind him, but it barely registered. The sound was muffled, as if it were coming from a long way away. He gave it no mind. All that mattered was the blackness in the ice before him. It was calling to him, whispering to him, urging him closer. The shadows were no longer just at the periphery of his vision; now they were all he saw. He reached out toward—

    A hand grabbed his own. Halla’s hand. He was hurled backwards, hitting the ice almost ten feet away.

    In horror, he recognized the darkness thrashing within the ice pillar, struggling to be free. It stabbed from within, straining to breach its prison. He realized it had been reaching for him.

    Halla’s eyes were closed, one hand outstretched over the weak point in the ice where the darkness attacked. In her other hand, she clutched her talisman of Lissandra. She barked a catechism of the faith, and her outstretched hand began to glow with cold light. New ice crystals began to form upon the pillar’s face.

    It was not going to be enough. What Halla was praying into existence was not True Ice. No one had the ability to create that anymore.

    A spiderweb of cracks appeared upon the surface, as the darkness within redoubled its attack. With her eyes closed, Halla didn’t see it, and Sigvar was too far away, even as he lurched to his feet and drew his sword.

    Olar was suddenly at Halla’s shoulder, Thunderchild clasped in both hands. Just as the darkness breached the pillar’s surface, spearing towards Halla with the speed of a lightning strike, Olar shouldered her aside.

    His warhammer smashed the tendril of darkness asunder with a deafening crack. It was not the only one, however—three more spat from the rupture.

    “Stonefist!” bellowed Sigvar. He leapt forward, but was too slow. They all were.

    Olar staggered back, swatting one of the tendrils aside with a sweep of Thunderchild, but was unable to stop the other two. They thrust into his flesh with relish, one piercing the meat of his left shoulder, the other the side of his neck, biting deep.

    Olar Stonefist’s muscles rippled as the unearthly tentacles writhed into him. His veins turned black, starkly visible though his pale skin, and he dropped to his knees. Sigvar made to grab him, but Halla pulled him back.

    “No!” she shouted. “It will claim you too.”

    With his last strength, Olar tossed Thunderchild towards them, spinning it across the ice. “Go!” he gasped. “Get... word... to the citadel!”

    “Take the hammer!” Halla yelled at Sigvar.

    “We can’t leave him—”

    “It is too late. He is already gone.”

    Sigvar watched in impotent horror as Olar was consumed. The Frostguard warrior was shuddering, and most of his skin was now horrible shades of black and purple, like a bruise. More than a dozen tendrils pierced him, connecting him to the darkness within the ice.

    “Take the hammer, Half-Quiver!” repeated Halla.

    Sigvar sheathed his blade and picked up Thunderchild, bracing for the pain. It made him gasp, the intensity of its cold flowing swiftly up his arms to his heart, almost making it stop, but he did not fight it. He embraced it, becoming one with it.

    A creeping shape, ridged and segmented like an insect, began to spread across Olar’s flesh. It hardened, like cooling volcanic rock. A sickening purple light began to pulse within him, like a second heartbeat, radiating out through his flesh.

    In horrified disgust, Sigvar realized something was growing within Olar.

    With an anguished cry, Halla hurled Bloodclaw, sending the axe spinning end-over-end through the air. It struck Olar square between his eyes, killing him instantly. It was a merciful act, yet it saddened Sigvar to see a legend of the Frostguard meet such an ignoble end.

    Ice instantly formed upon Olar’s corpse, extending down from where Bloodclaw was embedded. Crackling hoarfrost soon encased his head, chest and arms. The power of the True Ice seemed to stall the consumption, the tendrils becoming slow and sluggish, the purple light within him dying.

    “Has it stopped?” hissed Sigvar.

    “For now, perhaps.”

    “Your axe?”

    “We leave it,” said Halla, speaking swiftly. “With the blessing of the Three, it will hold What-Dwells-Below in check, but there is no knowing how long. We have to go. Now.”

    Sigvar didn’t argue. He began to pick his way around the edge of the circle, but Halla stopped him.

    “Too slow,” she barked. “Across the middle. Go!”

    Sigvar froze, unwilling to step onto the open ice, but as Halla sprinted out before him, he took a reluctant first step. Forcing his gaze to remain raised, he followed her, gingerly at first, then moving faster. At any moment he expected to feel movement below him as the immense, horrific creature trapped in the ice awoke from its endless slumber.

    He could feel its malign force working on him, straining at his consciousness, like clutching tendrils. It was watching him—that giant, lidless, unblinking eye boring into him from below. The urge to look down was overpowering. Sigvar tightened his grip on Thunderchild, gritting his teeth against the pain of its cold.

    He kept his gaze locked onto Halla as he breathed the Litanies. “Turn not from pain, for pain is life, and its absence means death. Savor its caress. Welcome it.” Even when he stumbled, he resisted looking down. Every step was an effort, like he was running through a snow drift. He could feel the eye boring into him, whispering to him, calling to him. He croaked the blessings louder to drown it out.

    Then he was across, and he gasped for air as the pressure upon him lessened. Halla was there, urging him on. She shoved him ahead, towards the narrow defile marking their exit.

    Just before he slipped through, Sigvar glanced back.

    Did he see that purple light within the frozen corpse of Olar? He had no time to check, as Halla pushed him urgently through. “Go, go,” she said.

    There was no time for a careful, steady passage. Sigvar pressed forward, grinding against the ice, uncaring of the pain. On the other side, the two of them sprinted through the ravine, racing back to where they had descended the ice wall.

    “We have… to alert… the citadel!” Halla huffed as she ran. “The Nine… has been breached. The chains… that hold back… What-Dwells-Below… have been weakened. All the other sites… must be checked! The ice must be… reformed!”

    They reached their discarded climbing gear, breathing heavily.

    “Shouldn’t we stay to fight it?” Sigvar gasped.

    “The Watcher will only awaken… once all of the pillars are breached,” said Halla. “Bloodclaw should hold back any lesser creature.”

    “And if it doesn’t?”

    “Then we kill it,” said Halla. “But word must reach the citadel. At least one of us has to make it back. Leave anything you don’t need.”

    With some reluctance, Sigvar swung his shield off his shoulders and propped it against the ice wall. His scabbarded sword joined it, and Halla helped him strap Thunderchild across his back. They roped themselves together, secured their icepicks, and began the long climb back to the top.

    And all the while, he felt the great eye in the ice below, staring upward.




    The shell that had been Olar Stonefist cracked open with a wet tear, and a pale thing spilled forth in a tumble of hissing ichor and segmented limbs.

    It righted itself unsteadily, clawing at the ice with talons the length of daggers. A slashing tail unfurled behind it, and it lifted its head, all bony tusks and jutting spines, revealing a burning, purple-tinged light at its heart. Sections of its spongy, flexible exoskeleton closed protectively around that heart and began to harden.

    It was a sickly white colour, devoid of hue, but its hide quickly darkened, as if in reaction to the air. The creature’s eyes tore open to look upon the icy world into which it had been born—twelve pinpricks of hot, purple light, gathered in three clusters.

    It lifted its head high, and a keening birth-scream ripped from its throat.

    Halla and Sigvar were halfway to the Bridge of the Lost when the inhuman cry reached them. It echoed through the fog all around them. It was impossible to tell the direction it came from, or how close it was.

    “Climb faster,” was all Halla said, and the pair increased their pace, eschewing safety for speed. Their picks hacked into the ice in a wild flurry, and they drove themselves upward with powerful kicks, toe-spikes biting deep. Sigvar kept glancing down, expecting some nameless horror to emerge from the depths at any moment…

    And then, just as the ghost of the Bridge of the Lost appeared through the fog above, it did.

    “Ice-in-her-Soul,” he hissed, and Halla looked down past him.

    “Move!” she shouted, eyes narrowing.

    They climbed frantically. If that… thing made it to them before they reached the bridge, they’d be helpless. Sigvar glanced back once more, to see the creature racing up on them. It ascended with vile, sinuous movement, multiple bladed limbs stabbing into the ice with frenzied speed. Glowing eye clusters blazed, and it screeched, the sound like steel grinding on steel, mandibles clacking.

    Halla made it to the bridge first. Turning, she reached down to Sigvar with her iron grip, and hauled him over the edge. By the time he regained his feet, she had untied her ropes, and had Bloodfang at the ready. In her other hand, Halla held one of her icepicks. It was a poor substitute for Bloodclaw, but would have to suffice.

    Sigvar dropped his picks and made to unsling Thunderchild from his back, but Halla stopped him. “No,” she said. “Keep climbing.”

    “I will stand with—” he began, but she cut him off with a glare.

    “You will climb, Half-Quiver,” she said, pointing at him with Bloodfang. “No discussion.”

    “But—”

    “No discussion!” she snapped. “Climb. Get word to the citadel.”

    “But I should be the one who—”

    “Go!” she roared, with such fury that Sigvar took a step back. “Go, Half-Quiver,” she said, quieter. “If the Three will it, I will join you shortly.”

    With great reluctance, he scooped up his picks, and began climbing, as Halla dropped to her knees in prayer, eyes closed.

    He was some thirty feet up the wall when the creature scuttled over the edge of the bridge. It looked up, its eyes locking onto Sigvar, and started to move in pursuit.

    “Here, you ugly beast!” Halla called out, rising to face it. “Come to me and let me smite you down, by the will of the Three!”

    Sigvar looked on, powerless. The creature below swung its attention from him to Halla, and leapt toward her with seemingly impossible speed.

    She rolled under its scything strike, talons sweeping through the air just inches above her. She hacked Bloodfang deep into its side as she came up, sending forth a burst of steaming entrails and eliciting a horrible screech. Then she followed up with a strike from her icepick, but it bounced harmlessly off the beast’s toughened exterior.

    She danced away, spinning out of range as the monster lashed out at her again.

    Halla struck twice more, hacking off one of the vile creature’s limbs and scoring a deep wound across the side of its head, but it was unnaturally fast. As Halla’s axe came back for another blow, it darted forward and stabbed one bladed limb through her forearm, making her drop Bloodfang with a hiss of pain.

    She hacked desperately at the creature’s face with her icepick, but managed little other than putting out a few of its eyes. Her arm was still impaled. She couldn’t get away.

    With a roar, Sigvar ripped his picks from the ice, and pushed himself off. Thirty feet he fell before landing, knees bent and hands outspread for balance, right beside Halla. The frozen flagstones cracked under the impact, and he rolled hard, the wind driven from his lungs.

    He already had Thunderchild in his hands as the creature turned its attention toward him. It tried to tug its clawed limb from Halla, but she clutched onto it, keeping it trapped, even as it struggled.

    “Strike, Half-Quiver!”

    Its maw opened impossibly wide, exposing rows of serrated fangs and tusks, and screamed in defiance as Sigvar brought Thunderchild around in a lethal blow.

    The immense hammer took the creature squarely in its head, half-pulping it and sending it flying, with a burst of cold and crack like thunder. The hateful beast struck the balustrade of the bridge and tried to scramble to its feet, but staggered drunkenly, the purple light at its heart faltering.

    Bellowing, Sigvar charged the monster as it tried to recover. It hissed but could do nothing to avoid his next attack. This time Thunderchild smashed it squarely in the chest, crushing its exoskeleton and sundering the protective cage around its glowing heart. As the beast sailed over the edge of the bridge, flailing wildly, that heart darkened and died.

    Then it was swallowed by the fog, and was gone.

    “That was… rash…” said Halla. She was slumped on the ground, her wounded arm hanging loose at her side. Her skin was pale—paler than usual—and her eyes were sunken and dark.

    “Or perhaps it was the will of the Three,” Sigvar replied, moving to her side and dropping to his knees.

    “Perhaps,” she conceded, smiling weakly.

    Using a knife, Sigvar cut away the bloodied sleeve over Halla’s injured arm. The flesh around the wound was dark and steaming. Blackness was already spreading into her veins. Both of them knew what could happen, if that darkness were to spread any further.

    “Use Bloodfang,” said Halla. There was no hint of fear in her voice. “Aim true,” she added, tapping the center of her chest.

    Sigvar took up Bloodfang, gauging its weight. Ice radiated from its haft over his hands, but he barely registered.

    “It has not yet spread beyond your arm,” he said. “It may not…”

    Halla stared up at him, eyes clear and devoid of fear. Then she nodded.

    “Do it,” she said.




    For three days, Sigvar climbed.

    And for three days, he felt the malignant eye in the deep watching him.

    He felt the ravenous hunger in that gaze, gnawing at him, eating away at his resolve, but he continued on.

    Endure, without complaint. The ice begs not for mercy, nor offers it. Neither shall we.

    While the hunger of that ancient being was palpable, Sigvar realized there was no real emotion in it. It did not feel anger, or hatred, or resentment at its fate. It was dispassionate, uncaring, unknowable… and patient. In a sense, that made it even more horrific.

    Nor was it alone. Sigvar had no idea how many other Watchers were trapped down at the bottom of the Howling Abyss, but as he climbed, he felt other gazes turning toward him, following his progress.

    Finally, he pulled himself onto the Bridge of Sorrows. Only now, as he climbed from the great chasm, did he finally move beyond their gaze.

    Halla Ice-in-her-Soul was roped to his back. Her eyes were closed, and her breathing shallow, but she lived. Her left arm was gone below the shoulder, but there was no blood on her sleeve―the True Ice core of Bloodfang had effectively sealed the wound. Bearing her had been exhausting, making the difficult climb that much harder, but such was his duty, and he had done it without complaint.

    Pausing only a few seconds to catch his breath, Sigvar stomped heavily across the bridge, towards the citadel. It felt like he had been gone for years.

    The way was obscured with a billowing icestorm, so that he couldn’t see more than a dozen yards. As the walls loomed out of the storm before him, he saw a shadowy figure awaiting him.

    Ralakka Split-Tongue, Frost-Father of the Keepers, leaned heavily upon his staff of office. Sigvar eyed the black tip of that staff as he stomped to a halt before the gate, and took in the shard of ice hanging around the priest’s neck.

    He looked upon the two of them with unease. He knew where they came from, now.

    “Few among your brethren have glimpsed the darkness below, as we have,” said the old priest. “Your understanding of the faith has deepened, but there is still much to learn.”

    Sigvar nodded, accepting this. Split-Tongue’s gaze then settled on Halla, strapped unconscious upon Sigvar’s back, before shifting behind him, searching.

    “Stonefist?” he asked, to which Sigvar simply shook his head. He was too exhausted to say more. “From ice we are born, and to ice we return,” said the Frost Priest, touching the center of his forehead in reverence.

    “It’s melting,” Sigvar managed. “One of the Nine. Something emerged.”

    “The Watchers stir…” breathed the priest, eyes widening—perhaps in awe, perhaps in fear.

    Sigvar merely nodded, his breathing ragged. His prodigious strength was close to failing him.

    “Our revered mistress, the Lady of Ice and Darkness, must be informed,” said the priest. The immense gates of the citadel ground open, the shadows within beckoning. “Come, Iceborn. We must prepare for what is to come.”

  2. Xin Zhao

    Xin Zhao

    Rumored to have never lost in one-on-one combat, Xin Zhao spent much of his life fighting an uphill battle. Some of his earliest memories are of the Viscero, an Ionian fishing boat he served aboard off the coast of Raikkon. A diligent cabin boy, he obeyed his elders’ every request—from cleaning grimy decks to fixing tangled nets—and enjoyed a peaceful existence… until the day they unknowingly ventured too deep into foreign waters.

    A pair of privateer ships from Noxus chased down the smaller vessel. Their commander cited the glory of the empire as he boarded, claiming the Viscero and its crew as his rightful property. They were mostly ageing fishermen, unfit for military service, but they would be taken back to Noxian territory regardless.

    After enduring a tough journey across the open ocean, Xin Zhao found himself in a strange new land. There was no delicate beauty in the waters here, no magic in the trees. Imposing gateways and fortified stone walls unlike anything he had ever seen lined the streets, and the people were crammed into every available inch of space. He learned this was the capital of Noxus, and it was from here that a man known as “Darkwill” ruled the vast empire. Separated from the rest of the Viscero’s crew, and with no means of returning home, Xin Zhao entered the service of the man who had taken him prisoner.

    His skill with a spear did not go unnoticed, and soon he was promised a better life—with meals served on plates—in exchange for his martial prowess. Noxus celebrated strength, and his patron deemed him to be a strong fighter.

    Having nothing to lose, the young man accepted. He shed his ragged clothes for crude armor, and entered the Reckoning arenas.

    Truly, this was a strange form of entertainment. Mighty warriors, known by even mightier titles, fought each other before ravenous crowds, who cheered for displays of skill and showmanship as often as they did for blood. Xin Zhao, taking the name “Viscero”, was catapulted into success. His bouts soon filled the seats of every arena… and also the pockets of his sponsors. In only a few short years, Viscero became a celebrated name—one that audiences adored, and other Reckoners came to fear.

    But this good fortune did not last.

    Beyond the distractions of the Reckoner circuit, the empire faced difficult times. Hostile nations encroached upon its territories, provoking rebellion all along the Noxian frontier. It was rumored that Darkwill and his advisors had offered a fortune in gold for the private release of mercenaries, prisoners, and Reckoners alike, to be conscripted into the empire’s warhosts. With little more than a handshake, Xin Zhao and his fellows were bought out, and placed on a transport ship heading west.

    Here, at the coastal fortress of Kalstead, the names and reputations of even the most well-known Reckoners counted for little. They were hurled into battle against the elite forces of King Jarvan III of Demacia, who was determined to curb Noxian influence on Valoran… and Xin Zhao quickly learned that war was unlike any arena duel.

    While many of the former Reckoners deserted in the face of inevitable defeat, Xin Zhao held his ground, staining his spear with the blood of hundreds. When the king’s Dauntless Vanguard—some of whom were silently impressed by his skill—finally surrounded him, still he refused to run. Xin Zhao stood tall, welcoming his execution.

    However, Jarvan thought differently. Unlike the arena crowds, the king of Demacia took no pleasure in needless killing. He granted the defeated Noxians their freedom, if they would swear to leave Kalstead in peace. Surprised by this show of mercy, Xin Zhao thought about what awaited him back in Noxus. He could return to a society where his life had meant little beyond the gold he earned for his patrons… or he could fight for those who embodied the virtues to which he, himself, aspired.

    Compelled by honor, he knelt before Jarvan III, pledging himself to the king’s service.

    In the decades that followed, Xin Zhao proved his loyalty time and again. As a seneschal of the royal household, he became bodyguard and advisor not only to his friend and master, but also to the king’s son—young Prince Jarvan, who would one day inherit the crown. Xin Zhao’s path to becoming a Demacian may have been unusual, yet never once did he falter in his commitment to the kingdom and its ideals. This was not from a sense of duty, he reasoned, but by choice.

    However, his greatest test came when a mage insurrection threatened the capital. With the nefarious Sylas of Dregbourne wreaking havoc throughout the Great City, Xin Zhao stood ready to defend his liege, but the king commanded him to leave on a personal mission of critical importance. With a heavy heart, Xin Zhao reluctantly obeyed.

    It was only when the palace bells tolled that he knew the true gravity of his mistake. By the time the seneschal fought his way back, King Jarvan III was dead.

    Xin Zhao believed his life would be forfeit… but instead, Prince Jarvan reminded him of the pledge he had once made, and accepted a renewal of his service to the kingdom.

    For now, more than ever, Demacia needs its seneschal. The throne lies vacant, as the other noble houses fear that the prince may not yet be fit to rule. Xin Zhao has no such concerns—he is utterly devoted to Jarvan, and determined to guide him in the perilous days to come.

  3. Yasuo

    Yasuo

    As a child, Yasuo often believed what the others in his village said of him: on the best days, his very existence was an error in judgement; on the worst, he was a mistake that could never be undone.

    Like most pain, there was some truth to it. His mother was a widow already raising a young son, when the man who would be Yasuo’s father blew into her life like an autumn wind. And, just like that lonely season, he was gone again before the blanket of Ionian winter settled over the small family.

    Even though Yasuo’s older half-brother, Yone, was everything Yasuo was not—respectful, cautious, conscientious—the two were inseparable. When other children teased Yasuo, Yone was there to defend him. But what Yasuo lacked in patience, he made up for in determination. When Yone began his apprenticeship at the village’s renowned sword school, a young Yasuo followed, waiting outside in monsoon rain, until the teachers relented and opened the gates.

    Much to the annoyance of his new peers, Yasuo showed natural talent, and became the only student to catch the attention of Elder Souma, last master of the legendary wind technique. The old man saw Yasuo’s potential, but the impulsive pupil refused his tutelage, remaining unbridled like a whirlwind. Yone pleaded with his brother to set aside his arrogance, gifting him a maple seed, the school’s highest lesson in humility. The next morning, Yasuo accepted the position as Souma’s apprentice, and personal bodyguard.

    When word of the Noxian invasion reached the school, some were inspired by the great stand that had been taken at the Placidium of Navori, and soon the village was bled of the able bodied. Yasuo longed to add his sword to the cause, but even as his classmates and brother left to fight, he was ordered to remain and protect the elders.

    The invasion became a war. Finally, one rain-slicked night, the drums of a Noxian march could be heard in the next valley over. Yasuo abandoned his post, foolishly believing he could turn the tide.

    But he found no battle—only a raw grave for hundreds of Noxian and Ionian corpses. Something terrible and unnatural had happened here, something that no single blade could have stopped. The land itself seemed tainted by it.

    Sobered, Yasuo returned to the school the next day, only to be surrounded by the remaining students, their swords drawn. Elder Souma was dead, and Yasuo found himself accused not only of dereliction, but of murder. He realized the true killer would go unpunished if he did not act quickly, so he fought his way free, though he knew this would all but confirm his apparent guilt.

    Now a fugitive in war-torn Ionia, Yasuo sought any clue that might lead him to the murderer. All the while, he was hunted by his former allies, continually forced to fight or die. This was a price he was willing to pay, until he was tracked down by the one he dreaded most—his own brother, Yone.

    Bound by honor, they circled each other. When their swords finally met, Yasuo’s wind magic overcame Yone’s dual blades, and with a single flash of steel, the outcast cut his brother down.

    He begged forgiveness, but Yone’s dying words were of the wind techniques responsible for Elder Souma’s death, and that his brother was the only one who could have known them. Then he fell silent, passing on before he could grant any absolution.

    Without master or brother, Yasuo roamed the mountains distraught, drinking away the pain of war and loss, a sword without a sheath. There in the snow, he met Taliyah, a young Shuriman stone mage who had fled the Noxian military. In her, Yasuo saw an unlikely student, and in himself, an even more unlikely teacher. He trained her in the ways of elemental magic, wind shaping stone, embracing at last the teachings of Elder Souma.

    Their world changed with rumors of a risen Shuriman god-emperor. Yasuo and Taliyah parted ways, though he gifted her the treasured maple seed, its lesson now learned. As she returned to her native desert sands, Yasuo set out for his own village, determined to put right his mistakes and find his old master’s true killer.

    Within the stone walls of the council hall, Elder Souma’s death was revealed to have been an accident, one brought about by the Noxian exile known as Riven—and one for which she felt deep remorse. Even so, Yasuo still could not absolve himself of the choice he had made to abandon his master or, worse yet, how that choice had ultimately led to Yone’s death.

    Yasuo eventually journeyed to the spirit blossom festival in Weh’le, though he held little hope that its healing rituals would ease his heart. It was there he encountered a demonic creature that sought to devour him, an azakana that fed on his pain and regret.

    Yet a masked intruder intervened, striking down the creature with righteous fury, and Yasuo realized he knew this man—it was Yone.

    Fully expecting his brother to take vengeance, Yasuo was surprised when Yone let him go with little more than a bitter blessing.

    With nothing left for him in the First Lands, Yasuo has embarked on a new adventure, though he knows not where it will lead, his sense of guilt the only thing weighing down the free wind.

  4. Brotherhood

    Brotherhood

    Ariel Lawrence

    The source of the crying is a boy. Six, maybe seven summers.

    He sits cross-legged with his back to me, in front of a tall sapwood. The weeping settles into sniffling, wet hiccups. I stop at the edge of the trees, and look back at the shade of the road below. The midday sun is merciless, streaming bright into the boy’s meadow. He doesn’t seem hurt. The clearing is open. Unprotected.

    You’re not needed. Keep to your path.

    The voice rings clear in my head, though I haven’t heard it spoken aloud for some time. I turn, but about-face at the sound of a deep, racking sigh, ending in renewed little sobs.

    When I am about three sword lengths away, I step on a dry twig to announce my arrival. The boy starts at the sound.

    “Teo, I’m sorry, I didn’t mean…” The boy’s rushed apology is muffled by the swipe of his sleeve across his face. He stops dead at the sight of me.

    He retreats so quickly that his back thuds against the tree.

    Emai paid the Brotherhood,” he stammers. “I wasn’t playing on the road.”

    At the mention of the group, my hand goes to my blade. The boy stares at me; his crying gives over to a series of shallow gasps. Of course. He thinks I’m some Navori thief coming to take something from him.

    He thinks you’re a criminal.

    I release my grip, trying to appear more friendly. “No, I’m not with the Brotherhood,” I say. “I heard someone from the road. Sounded like they were having a tough time.”

    The boy wipes his wet cheek with his sleeve again, trying to save face in front of the stranger standing before him.

    “Know anyone like that?” I ask.

    The boy starts to shake his head slowly, but the truth tumbles out of him.

    “It was me,” he admits, shame roughing his voice. “I… I just wanted to play with it.” He points up. There among the tree’s uppermost branches is an old festival kite, its silk tails fluttering in the light breeze. “It’s Teo’s.”

    His eyes start to water again. He shows me the palms of his hands, covered in sap, darkened with dirt and bark.

    “I tried climbing the tree, but it’s too tall. Teo’s going to be so angry with me. He told me not to.”

    A moment passes between us. “Brothers often say that,” I murmur.

    There is a small pile of broken soil in front of the boy. I kneel, wiping away the top layer to reveal a newly sprouted sapwood nut.

    “My emai is a woodweaver. I’m learning. I thought…” The boy hangs his head, embarrassed at the idea. Woodweaving even a sapling would take far longer than an afternoon.

    I keep the smile from my lips. “An admirable effort.”

    The boy’s gaze lingers on the fluted edges of my pauldron.

    “That pattern isn’t from our village,” he says, caution edging into his voice. “Or the village in the next valley.”

    “I’m on my way to Weh’le,” I reply. “I was making good time on the Noxian road. Even if the stone is a bit hard on the feet.” I try to smile, but with the thought that Noxus could leave us anything of value, I know it comes off a grimace.

    “Can you help me?” he asks.

    I look up at the kite sitting delicately in the high branches. “It’s been a while since I’ve climbed a tree, kid.”

    “Joab,” he says. “My name is Joab.”

    I offer him my hand, my own name hesitant on the tip of my tongue. It’s been too long since I've said it with anything but shame.

    Come on. You’ve been called worse.

    “Yasuo,” I say, and pull him up from the ground.

    I step from the shade of the tree, and back into the sunlight of the clearing to get a better view. The day is hot and still. I close my eyes to feel the tiny currents of air lingering at the edges of the meadow. A small breeze picks up, pushing the wisps of hair from my face.

    “I wish I could just blow it down. Woodweaving is useless,” Joab mutters, frowning from the kite to his sapwood seed. “There was an elder once who could move the wind, but he’s dead. And his student could too, but emai says he’s dangerous, that he killed the elder…”

    I reach for the blade at my side. As I draw the weapon, I focus the magic. Eddies of wind swirl around it, gathering in tighter and tighter whirls. Dust and dead leaves dance on the blade until I shape the whirlwind to my liking, then release it with a flick of my wrist.

    The invisible force hits the tree dead-on, the trunk shuddering with the impact. The branches shake as if some unseen spirit rises through them, finally reaching the kite. The colorful silk lifts off gently as the air returns to the sky above, and drifts slowly into my outstretched hand.

    The boy’s mouth hangs open a bit, but he closes it quickly. The fear is back.

    “You?” he asks. “The elder’s student?”

    All of Ionia knows what you are.

    Joab looks to the forest road, maybe for someone to come hunting for me. “Did you escape?” he whispers, but I shake my head. “Did they let you go then? I mean, were you pardoned?”

    “I can’t be forgiven for a crime I didn’t commit.” It’s just a technicality, but I say it before the voice in my head can.

    But you killed the others…

    I take a deep, steadying breath, concentrating on the cool breeze at my back and the kite in my hand to keep the memories at bay. Joab chews on his own thoughts for a moment.

    Just as his mouth opens for another question, a glint of metal emerging from the forest catches the sun.

    I raise my blade in anticipation, only to find a slightly older mirror of Joab carrying a small farming tool attached to a long rope. I lower my weapon quickly, but too late—fear and wariness settle into the meadow.

    Too fast to react, too slow to stop.

    Never enough for him. It’s my whole life in miniature.

    Joab’s brother watches us. He does not leave the safety of the forest edge.

    “Joab,” the older boy calls out. Joab runs over obediently, but stops when he sees the tool and the rope. I pull on the light breeze, straining to hear.

    “What’s that for, Teo?” Joab asks, realization turning to anger. “You knew I would take the kite?”

    I shake my head. Of course he knew.

    Big brothers always know what little brothers will do.

    “Yeah, always the exact opposite of whatever I tell you, Joab,” the older boy says, still watching me. “Who’s that?”

    Joab glances back, then leans over and whispers in his brother’s ear. Teo’s eyes grow wide for a moment, then relax into a dismissive scowl.

    “Emai says it’s time to eat,” Teo says as he turns to leave. Joab pulls on his arm, trying to slow him down. He whispers again in Teo’s ear.

    I try to quiet the wind that carries the next words, to stop listening, but it’s too late.

    “No, he can’t come,” Teo says. “He’s xiiri.

    Xiiri.

    The word catches in my throat as the wind finally stills around me. Xiiri is something unwanted. A misfortune brought by outsiders or greed. A little pest that follows big brothers around…

    The sun beats down, heating the blade at my side. It’s a word I’ve heard all my life.

    You’re not needed. Keep to your path.

    I steel myself, and walk to the brothers.

    “Listen to him, kid,” I say, handing the precious silk bundle to Joab. “Brothers know best.”

    Before either of them can answer, I walk on, returning to the road ahead.

  5. Yone

    Yone

    In life, Yone adhered to a strict code of honor and duty. Even as a child, his love for his family led him to assume the mantle of protector, motivated in no small way by the loss of his father. This was in stark contrast to his half-brother, Yasuo, who was brash and reckless where Yone was patient and disciplined.

    Still, the two were inseparable—and when Yone began his studies at the renowned sword school near their village, Yasuo followed.

    As they trained, Yone was often forced to temper his younger brother’s impulsiveness. However, when Yasuo refused the personal tutelage of Elder Souma, master of the legendary wind technique, Yone gifted him a maple seed—a symbol of humility—as a sign of his support and encouragement.

    Yone was proud of his brother, but he had doubts about the wise master’s judgment, fearing that Yasuo’s impulsive nature would make him a poor student. But Elder Souma was well respected, and did not make careless decisions.

    Putting his concerns aside, Yone continued to practice with dual blades, his prowess quickly earning the respect and admiration of his fellow disciples. Though Yone’s skill was unmatched, Yasuo’s use of the wind technique made their sparring sessions a sight to behold, and a joy to the brothers themselves.

    But that joy did not last long. War came to Ionia.

    Yone, along with many other disciples, left to defend against the approaching Noxian forces while Yasuo reluctantly stayed behind to protect his master. But one fateful night, Elder Souma was discovered dead—slain by the very wind technique that he taught.

    When Yone returned, he found that Yasuo had fled.

    This shook Yone to his core. His fears were proven true—Elder Souma had been wrong.

    Yone blamed himself. If Yasuo had murdered Souma, Yone had failed to teach him the righteous path. If Yasuo had simply abandoned his post and allowed his master to die, then Yone had failed to instill him with discipline. Either way, Yasuo had already killed several of those who pursued him—and to Yone, their blood stained his own hands as much as his brother’s.

    He tracked Yasuo down. When their swords finally crossed, Yone’s steel was unmatched… but Yasuo’s mastery of the wind cut his brother down.

    Death, however, was not the end. When Yone awoke within the spirit realm, the weight of his failure crushed him. His fury flared, and he pounded his fists on the ground in rage.

    A rumbling laugh pierced his thoughts. He turned, and beheld a monstrous, humanoid spirit with a blood-red blade. It was a powerful azakana, a predatory entity that had long stalked Yone from beyond the veil.

    Before Yone could speak, it struck.

    He drew the spiritual echoes of his blades to his side just in time to block the attack. He once again found himself in a duel where his swordsmanship was unparalleled, but he was overwhelmed by magic.

    Anger consumed him. A lifetime of honor and duty snapped. In one furious moment, Yone wrested the azakana’s blade from it and ran the creature through.

    The last thing he heard before a new darkness took him was that same rumbling laughter…

    As he came to, Yone found himself back in the material realm, though it was a grim shadow of what it had been. He struggled to his feet, the spirit realm hazy in his mind, and a blood-red sword in his hand. Upon his head, a mask had coalesced in the form of the azakana’s face—he could not remove it, but he could now see other azakana through its eyes. They were not yet true demons, content to feed on negativity before eventually manifesting to devour their hosts. But, as Yone would discover, if an azakana’s name was learned, they could be reduced to inert masks of personified emotion.

    Even so, he could not tell if—or when—the azakana he wore would reawaken to consume him. In life, Yone had worn the mask of protector, brother, and disciple for so long that it had become his identity. But now, in moments of stillness, he swears he can feel the mask shifting upon his face, his own past and unresolved conflict with Yasuo now paling in comparison to this new threat.

    Yone hunts these insidious creatures in an attempt to understand what he has become—with each name bringing him a step closer to uncovering that of the one whose laughter still haunts him.

    Nothing else matters. There is only the chase of truth.

  6. Severed

    Severed

    Michael Yichao

    The boy ran at a dead sprint, driven by terror.

    Under the sliver of a waning moon, darkness swallowed his surroundings with only the faintest starlight giving a silver sheen to the misty night. Silhouettes of trees flashed by. The lantern in the boy’s hand flickered and sputtered, in danger of snuffing out. But it was not the darkness he feared.

    It was the thing that stalked him in the darkness.

    The boy had felt it first—a sudden chill in the summer air, a creeping dread that clutched at his heart. Sensations that he might have dismissed as symptoms of the late hour and a long night. On any other occasion, he would have chastised himself for indulging in his imagination. He was thirteen now, too old to be afraid of darting shadows and harmless spirits.

    But this spirit had opened glowing blue eyes and stared into his soul. This shadow had whispered his name.

    The boy risked a glance behind to see if it still followed, and promptly slammed into something. He fell back, the breath knocked from his lungs, and his lantern clattered to his side, its weak light fluttering wildly. Surprise and pain shifted quickly to fear as he saw the figure looming over him.

    A man, tall and lithe, stood with a bare torso, unfazed by the unusually chilly night. From the waist down, loose robes billowed in the wind, frayed from wear. An intricate belt of woven rope tied strange masks across his waist, monstrous visages trapped in alabaster. Bandages bound both his arms, and each hand grasped a blade—one of tempered steel, shimmering in the moonlight, the other shining an ominous red.

    Yet it was the man’s face that left the boy frozen.

    Those cold blue eyes peered down through a cruel mask that radiated the same strange red as the man’s blade. The mask grasped the man’s face, nearly devouring his stern frown.

    “S-stay back!” the boy croaked.

    “It is not me you should fear,” the man spoke, his voice a soft growl, eyes fixed on some point beyond the boy.

    Confusion knit the boy’s brow as he followed the man’s gaze. What he saw sent him scrambling to his feet.

    A vague shape hovered in the mists. If the stranger hadn’t pointed it out, the boy might have missed it altogether. The mist twisted into wide eyes and slitted pupils, and the outline of a lumbering body took form, visible where it pushed the fog away to leave a negative space. The boy squinted. Something else glistened in the foggy night… Teeth?

    He had never seen anything like it, yet it somehow felt familiar. Like the boy knew this thing. It drew him, compelled him toward it. He took a tentative step forward.

    Something cold pierced through his chest.

    The boy looked down in shock at the tip of a shining red blade. His mind raced as his breath grew choppy from panic, expecting pain and blood. But neither came. Instead, a strange numbness spread through his body. Behind him, he heard the man mutter under his breath, and a strange sigil appeared in the air in front of them, as if painted by an invisible brush. A word—or name?—the boy did not recognize.

    “W-what—”

    The man ignored him. “My blade sees your true name, azakana.”

    The boy felt the sword pulled from his body, and he fell to his knees, gasping. His hands flew to his chest—but there was no puncture or wound. Even more strange, the boy felt lighter, as if some burden had been excised. He looked up, and a wall of teeth met his gaze.

    The creature lunged.

    A clash of steel rang out. The masked stranger stood before him, blades blocking the creature’s massive, pale fangs. No—it was not the man, but a shadowy spirit in his form. The boy looked behind him where the man himself stood, eyes closed, as if in meditation. A shiver ran down the boy’s spine as the chill in the air now seeped into his bones, and with each motion of the struggling monster and man, he felt his soul lurch and sway, their very existence exerting a palpable force over him. The boy stared in awe.

    What is he?

    The spirit swordsman pushed the creature back, then burst into swirling tendrils of smoke, washing over the boy as it returned to the body of the stranger. The hideous creature bellowed in rage. As the boy squinted, he could see other parts of the beast through the mist—matted fur, claws, a huge torso—but when he tried to focus on the whole body, parts would fade out from focus.

    You dare deny what is already mine? A rasping, impossible voice reverberated in the boy’s mind, cutting through the rattling growls he heard from the monster. The boy belongs to me.

    The boy’s stomach dropped. It can speak?

    “Nothing in this realm belongs to you,” the man said, unfazed. “Cower, Taan Ko’au!”

    Though the words meant nothing to the boy, their utterance made his skin crawl. Yet their effect was far more pronounced on the creature, which emitted an ear-splitting squeal. Twisting, sinuous muscle wrapped around pale teeth and claws. Four scarlet eyes narrowed on its horrific face, glowering atop a lumbering torso of gray hair that shimmered into existence, ephemeral wisps turned to flesh and bone.

    “So you are named,” the man with the broken mask said. “So you are revealed.”

    A defiant howl shook the ground. The man shifted his stance, crouching low as he brought both swords to bear.

    “So you shall perish.”

    The beast charged, but the stranger dashed forward so fast that the boy nearly missed him. Swords sliced through the moonlight, one flashing silver, the other leaving a blood-red trail in its wake. Ichor sprayed from the creature as it fell to the ground.

    “Slumber, azakana. You are unmoored from flesh.” The man strode forward and plunged both blades deep in the creature. It roared, then wheezed.

    The boy stared as its body dissipated into a swirling fog, its monstrous face contorting through a gamut of expressions as it shrank and calcified into an almost human-like appearance, finally assuming the shape of… a mask. His eyes widened in recognition. Though it still possessed the four eyes of the monster in a distorted, exaggerated pose, it looked almost mournful—and eerily close to his own face.

    With a shudder, the mask floated upward toward the man’s outstretched hand. With a fluid motion, he sheathed his sword and tied the mask next to the others on his waist. Then he turned to leave.

    “What are you?” the boy asked.

    “Once, I knew the answer. But now…” The stranger paused. He fixed the boy with a steel gaze.

    A question tumbled from the boy’s lips. “Was that thing… me?”

    “Only a festered nightmare, feasting on your sorrows. But you aren’t defined by it any longer.”

    The boy bit his lip. “It’s my fault. I’m weak—never good enough. My father was right.”

    Without a sound, the man turned as though to approach, and the boy recoiled almost by habit. The stranger’s expression softened ever so slightly.

    “Those we love say the things that hurt us most.” The man pulled the mask from his waist, examining it. “Despair devours our own voice, wearing the guise of reason—claiming to show us who we are. But it only shows us a warped version of our true selves.”

    He turned the mask around and held it aloft for the boy to see. It seemed small, fragile… Toothless.

    “Pierce through its falsehoods to find your truth.” The smallest hint of a smile crossed the man’s face. “You’ll be just fine, Andu.”

    With that, the stranger turned away, leaving the boy alone in the dark woods.

  7. Yorick

    Yorick

    The last survivor of a long-forgotten religious order, Yorick is both blessed and cursed with power over the dead. Trapped on the Shadow Isles, his only companions are the rotting corpses and shrieking spirits that he gathers to him. Yorick’s monstrous actions belie his noble purpose: to free his home from the curse of the Ruination.

    Even as a child, Yorick’s life was never normal. Raised in a fishing village at the very edge of the Blessed Isles, he always struggled to find acceptance. While most children his age were playing hide-and-seek, young Yorick was making friends of a different kind—the spirits of the recently deceased.

    At first, Yorick was terrified of his ability to see and hear the dead. Whenever someone in the village passed away, Yorick would lie awake all night, waiting for the chilling cry of a new visitor. He could not understand why they chose to haunt him, and why his parents believed the spirits to be nothing more than nightmares.

    In time, he came to realize the souls were not there to harm him. They were simply lost and needed help finding their way to the beyond. Since only Yorick was able to see these spirits, he took it upon himself to be their guide, escorting them to whatever awaited in eternity.

    The task was bittersweet. Yorick found that he enjoyed the company of ghosts, but each one he brought to rest meant saying farewell to another friend. To the dead, he was a savior, but to the living, he was a pariah. The villagers only saw a disturbed little boy who spoke to people who weren’t there.

    Tales of Yorick’s visions soon spread beyond his village, and drew the attention of a small order of monks who dwelled at the heart of the Blessed Isles. Its envoys traveled to Yorick’s island, believing he could become an asset to their faith.

    Yorick agreed to journey to their monastery, and there, he learned the ways of the Brethren of the Dusk and the true significance of their trappings. Every monk carried a spade as a symbol of their duty to conduct proper burial rites, which ensured souls would not lose their way. And each brother wore a vial of water drawn from the Blessed Isles’ sacred spring. These Tears of Life represented the monks’ duty to heal the living.

    Yet, no matter how he tried, Yorick could never gain the acceptance of the other monks. To them, he was tangible proof of things that should only be known through faith. They resented his power to easily perceive what they themselves had struggled their entire lives to understand. Shunned by his brothers, Yorick found himself alone again.

    One morning, as he tended to his duties in the cemetery, Yorick was interrupted by the sight of a pitch-black cloud roiling across the surface of the Blessed Isles, devouring everything in its path. Yorick tried to run, but the cloud quickly enveloped him and plunged him into shadow.

    All around Yorick, living things began to writhe and contort, corrupted by the foul magic in the Black Mist. People, animals, even plants began to transform into vile, ghoulish mockeries of their former selves. Whispers emanated from the turbulent air around him, and his brothers began ripping the vials of healing water from their necks, as if the objects were causing them great anguish. A moment later, Yorick watched in abject horror as the monks’ souls were ripped from their bodies, leaving cold, pale corpses behind.

    Among the quieting screams of his brethren, Yorick alone could hear voices within the mist.

    “Remove it. Join us. We will become one.”

    He felt his fingers grasping for the vial at his neck. Mustering all his resolve, Yorick forced his hands away from his throat and commanded the howling souls to stop. The Black Mist writhed violently, and darkness overtook him.

    When Yorick awoke, the winds had calmed, and the once-fertile lands had transformed into the grotesque hellscape of the Shadow Isles. Isolated tendrils of the Black Mist clung to him, trying to overtake the one living thing not yet corrupted. As the Mist wrapped itself around him, Yorick saw it suddenly recoil from the vial at his neck. Yorick clutched the blessed water, realizing it was all that kept him alive.

    In the days that followed, Yorick scoured the islands for survivors, but found only the twisted remnants of what once lived there. Everywhere he walked, he witnessed wretched spirits rising from the bodies of the dead.

    As he searched, Yorick slowly pieced together the events that led to the cataclysm: A king had arrived seeking to resurrect his queen, but instead, had doomed the Isles and everything on them.

    Yorick wished to find this “Ruined King” and undo the curse he had unleashed. But he felt powerless in the face of the seemingly endless death that surrounded him.

    Almost lost within his grief, Yorick began to speak to the spirits around him, attempting to find solace with them as he had as a child. Instead, as he communed with the Mist, corpses left their graves, guided by his voice. He realized the bodies he once laid to rest were now his to command.

    A glimmer of hope shone from the heart of his despair. To free the dead of the Shadow Isles, Yorick would wield their power and their strength.

    In order to end the curse, he would be forced to use it.

  8. Last Rites

    Last Rites

    “Help… me,” begged the shipwrecked man.

    Yorick couldn’t say how long the survivor had been lying there, bones broken, bleeding into what remained of his wrecked sailing vessel. He had been moaning loudly, but his cries were drowned out by the multitude of wailing souls that haunted the isle. A maelstrom of spirits gathered around him, drawn to his flickering life force like a beacon, hungry to reap a fresh soul. The man’s eyes widened in horror.

    He was right to be scared. Yorick had seen what happened to lost spirits taken by the Black Mist, and this—this was warm flesh, a rarity in the Shadow Isles. It had been how long—a hundred years?—since Yorick had seen a living being? He could feel the Mist on his back quivering, eager to wrap this stranger in its cold embrace. But the sight of the man stirred something in Yorick he had long forgotten, and whatever it was would not allow him to surrender this life. The burly monk heaved the damaged man onto his shoulders and carried him back up the hill to his old monastery.

    Yorick studied the face of the injured man as he groaned in agonized protest with each step the monk took. Why did you come here, live one?

    After completing the climb, Yorick carried his guest through several corridors in the abbey, before coming to a stop in an old infirmary. He eased the shipwrecked man onto a massive stone table and began to check his vitals. Most of the man’s ribs were shattered, and one of his lungs had collapsed.

    “Why do you waste your time?” asked a chorus of voices, speaking in unison from the Mist on Yorick’s back.

    Yorick remained silent. He left the table and made his way to a heavy door in the rear of the infirmary. The door resisted as he pushed, his hand doing little but leaving a print in the thick layer of dust. He pressed his shoulder against the wood and heaved his entire weight into it.

    “So much effort for naught,” sneered the Mist. “Let us have him.”

    Again, Yorick answered it with contemptuous silence as he finally forced the door open. The heavy oak dragged across the stone tiles of the monastery floor, revealing a chamber full of scrolls, herbs, and poultices. For a moment, Yorick stared at the artifacts of his former life, struggling to remember how to use them. He picked up a few that looked familiar—bandages, yellow and brittle with age, and some ointment that had long turned to crust—and returned to the man atop the stone table.

    “Just leave him,” said the Mist. “He was ours the moment he came ashore.”

    “Quiet!” snapped Yorick.

    The man on the table was now gasping for breath. Knowing he had little time to save him, Yorick tried to bind his wounds, but the rotten bandages fell apart as quickly as he could apply them.

    As his breath grew more ragged, the man convulsed. He grabbed the monk’s arm in agonized desperation. Yorick knew there was only one thing that could save the man’s life. He uncorked the crystal vial at his neck, and considered the life-giving water it contained. There was precious little left. Yorick was unsure if it was enough to save the man, and even if it did…

    Yorick was forced to face the truth. In trying to save the man, he was just chasing the memory of his former life, when this cursed place was called the Blessed Isles. The souls in the Mist had taunted him, but they’d taunted him with the truth. This man was doomed, and if Yorick used the Tears of Life, he would be too. He closed the vial and let it rest against his neck.

    Stepping back from the table, Yorick watched the man’s chest rise and fall one last time. The Black Mist filled the room, spirits clawing out from it in anticipation. The Mist shivered eagerly, then ripped the dead man’s soul from his body. It uttered a faint, feeble cry before it was devoured by its new host.

    Yorick stood motionless in the room and uttered a barely remembered prayer. He looked at the soulless husk on the table, a bitter reminder of the task he had yet to complete. While the curse of the Ruination remained, anyone who came to these isles would suffer the same fate. He had to bring peace to these cursed islands, but after years of searching, all he had found were whispers about a ruined king.

    He needed answers.

    With a single motion of Yorick’s hand, a thin strand of Mist poured into the man’s body. A moment later, it rose from the table, barely sentient. But it could see, it could hear, and it could walk.

    “Help me,” said Yorick.

    The body shambled out the door of the infirmary, its sloughing footsteps echoing through the halls of the monastery. It continued out into the foul air of the cemetery, walking through the rows of emptied graves.

    Yorick watched as the corpse trudged toward the center of the isles until it disappeared into the Mist. Perhaps this one would return with the answer.

  9. Yuumi

    Yuumi

    In the outlands of Bandle City, there was once a wooded glen where the moon-moths glimmered and the riverbanks overflowed with rainbowfish. In a cottage nestled between the verdant trees lived a yordle enchantress named Norra, with her cat, Yuumi.

    Born with magical powers of protection, Yuumi enjoyed a life of leisure for many years, pouncing on sunbeams and napping beneath the mouse-trees. Whenever adventure sparked her interest, she joined Norra on explorations across the material and spirit realms. Norra spent her time collecting strange objects like broken cups, shards of colored glass, and fabric with funny stitching. She examined each artifact with deep reverence, though Yuumi never understood their purpose. Nevertheless, Yuumi would use her magic to protect Norra from harm, and would warm her feet when they returned home.

    The doorways between realms are finicky and seldom open, even to creatures as dexterous as cats. Yuumi watched as other yordles waited for days for the eastern star to align with a particular stone archway, or waded impatiently between marsh-lilies, seeking a silver blossom blooming from the mud—only then would a pathway appear. But Yuumi’s yordle, Norra, possessed the powerful Book of Thresholds, which allowed her to instantly travel anywhere depicted in its pages. When Norra opened a portal, she and Yuumi would gleefully dive into its glowing paper and arrive at their destination, joined a moment later by the book.

    Yuumi never paid the book much attention until one starless night, when she returned home from luring moon-moths with her shinylight to find Norra missing. She saw the book on her master’s desk and flipped through its pages in a panic, noticing that some were torn out entirely. Unable to read its title, Yuumi cried out to it in distress, calling it, simply, “Book”. In response, the book wiggled, and Yuumi was surprised to learn she could understand thoughts amidst the rustling paper. Despite not having a voice, Book made itself loud and clear. Yuumi learned that Norra had gone somewhere so perilous, she had destroyed the portal as she traveled.

    Yuumi knew she had to rescue Norra, and turned to Book for help. Each of its thousand pages led to a different location along the lines of magic that crossed the material and spirit realms. The page Norra had used to travel was lost, but Book might be able to get them close. Yuumi and Book would have to explore every possible threshold. She became Book’s unlikely Keeper, vowing to protect it with the courage of a lion—if it fell into the wrong hands, the doorways to Bandle City could open to all kinds of unsavory and ravenous intruders.

    Yuumi and Book began their arduous journey, visiting dangerous and unfamiliar lands. Yuumi sought Norra’s scent on the wind, to little avail. While Yuumi would sometimes break from their search to follow the scent of a mouse or restore her strength with a quick catnap, Book was frustratingly cautious, grumpy over lost time and nervous about threats they might encounter. Nevertheless, Yuumi and Book were both determined to find their master and bring her home.

    When Yuumi especially missed Norra, she often sought out other companions. One of her favorites was a door-carrying shepherd with thick whiskers and a deep laugh like a babbling brook. Yuumi rested on his shoulders for a time, protecting him from angry snow-spirits stirring up flurries in a hailstorm, while he brought her wriggling fish.

    Eventually, Yuumi uncovered the scent of her master lingering in a vast Shuriman ruin. Digging deep into the sand, she unearthed a broken shard of blue pottery that looked like a piece from one of Norra’s teapots. Before she could burrow further, a ferocious beast surfaced from the sand, and Yuumi and Book barely escaped. She could only imagine the chaos if a creature like that ripped its claws into Book’s pages.

    Though unlikely companions, Yuumi and Book have become fast friends, united by their love for Norra. Yuumi continues to search everywhere for signs of her master, so she can someday return to her life of napping in the sun by Norra’s side.

  10. The Biggest Catch

    The Biggest Catch

    Rayla Heide

    My yordle Norra snores into the pages of my friend, Book. My tail twitches as dozens of moon-moths sail in through the open window like floating lanterns, and I leap joyfully into the air, not caring if I catch one. I bounce higher and higher, batting at the moon-moths as they drift all around me.

    One of them bends and turns inside itself, lashing about until it twists into the shape of a mackerel. Around me, the other moon-moths spin in mid-air, all transforming into floating fish. Delicious—until the whole world turns upside down. Books cascade up from the shelves, landing on the ceiling with a dozen thuds. My Norra floats upward, still asleep. The fish flounder in every direction as we all fall up, up, up—

    I wake up, blinking sleepily in a wooden box as moonlight shines through the slats. How in a mouse’s house did I get here? Oh yes. The tasty stink of fish fills my nose and I remember prowling the streets of Bilgewater, finding a crate of dried fish, then eating my fill before falling into a deep, belly-full sleep.

    Before I can get comfy again, my stomach lurches and I’m knocked onto my side. Dozens of dried fish fall on top of me—just like my dream!—and my stomach purrs.

    Book flutters in the corner as it tries to edge away from the falling fish. It’s always hinting that food is bad for its pages. I think dried-up-trees would be much improved with the smell of fish, but Book knows much more about dried-up-trees than I do, so I don’t argue.

    I peek through the cracks between the slats. The floor beneath us creaks and shifts while, in the distance, moonlight flickers on the surface of the… ocean!

    “Book, whyyy?!” I cry. “Naps never lead to bad things!”

    Book opens and closes in exasperation. I don’t do water, and neither does Book.

    I start to panic. Book rustles, reminding me not to worry—but it’s too late. I scratch and scramble at the wood in desperation, and I shred some of the dried fish by accident. This ocean is making me destroy my yummiest snack—it’s the worst type of water! I paw at Book’s cover, opening it to a frost-tinged portal that will take us far away from this watery nightmare. We have to escape somewhere, anywhere. Even somewhere cold.

    I’m about to jump into Book’s portal when I hear a scream that sounds like tinkling bells and the brightest rainbows. A scream that makes my fur stand on end. A yordle scream.

    I peek through the slats in the crate and watch as two human sailors drag a blue-furred yordle to the edge of the bustling ship’s deck. One of them has black chin-whiskers and the other is chubby, and both are smirking. They step over roped stacks of harpoons, fishing poles, spears, and coils of thick fishing wire. Must be deep-sea monster hunters.

    “This little ’un is gonna fetch us a prize gulperfish, eh?” the first sailor says.

    “I hear the biggest fish love yordle meat,” says the chubbier sailor. “Never tried it before, myself. Not a lot of yordles ’round Bilgewater.”

    The blue-furred yordle squeals and struggles against them. “I’m not bait!” he exclaims, squeaking with each word. “I beg you, please release me!” The sailors don’t budge.

    The whole ship tilts as a particularly large bump shakes my crate. “Ah, that’ll be the fish now. Time to fill our boat with gulperflesh!” says the first sailor, grinning. I don’t like his grin.

    An enormous fin circles our boat, making lion-sized waves that bash the side of our ship. I feel Book tugging at me. I know it wants us to escape through a portal, to get away from the bad water right now before anyone sees us, but I hear the yordle cry out. I stick my paw through the slats in the crate and open the crate’s latch. I won’t leave a yordle alone to die. Not after losing my Norra.

    The sailors watch the fin thrash around in the water. They don’t notice me as I leap from my crate like the quietest tiger and stalk them from behind.

    The poor yordle is tied to a long fishing pole, which the sailors are dangling over the ocean. The water beneath him is bubbling and frothing. How does water always move in the worst ways?! I jump over the pile of harpoons and Book follows, flying next to me and nervously flapping its pages as it hovers in the air. They see us.

    “Is that a purple raccoon—with a flying book?” one of the sailors asks.

    “I think it’s a baby bear with a journal,” says another.

    “No, you idiots, it’s just a cat,” says a third. “Get it!”

    The sailors rush at me, but I dart swiftly between their feet. I unfurl a coil of magic that twists and tangles around their legs. They trip and topple like cups on a table.

    I perch on the ship’s railing next to the fishing pole, unsure what to do next. The waves swirl below us, and my hunting instincts kick in—something’s gonna pounce.

    “Untie me!” shouts the yordle as he clings to the fishing rod. “I am not a piece of bait. This is quite strange and embarrassing!”

    Luckily for him, I am not afraid of fish. Even if I don’t like water.

    I bound onto the fishing pole. In the midst of a cat’s leap, sometimes time slows. With my paws splayed out like pancakes and wind rushing through my fur over the terrible water, I am determined to save this yordle with everything I’ve got. Besides, mid-leap, there’s no going back.

    “Don’t worry, small blue yordle!” I shout. “I got you!”

    The yordle’s fate and mine intertwine as I land on its shoulder, with Book right behind.

    The fishing pole wobbles under our weight. The biggest fish I’ve ever seen—a third the size of the boat—bursts from the sea with its mouth gaping open, hundreds of teeth glistening in the moonlight. Its jaws open so wide it could swallow a pair of cows, without even chewing them up. Even in the dark, with my shinylight I can see its skin is made up of pointed razor-sharp scales of silver and violet.

    The giant gulperfish swallows us whole—the yordle, Book, me, and even a bit of the fishing pole, with room to spare.

    We jostle against the roof of the fish’s mouth as it falls back into the water. It’s pitch-black, and smells like old seafood! Before it can gulp us down, though, I balloon open a magical shield that bubbles around us, lodging us in the fish’s leathery gullet. I blink on my shinylight again, illuminating some seriously rotten teeth that explain the awful smell. The yordle squeals at the sight. The fish lashes about, and the three of us are thrown in every direction, protected by the impermeable bubble.

    What a strange way to make new friends!

    I try to open Book so the three of us can escape, but the gulperfish leaps into the air once more, and we are tossed into a heap inside the bubble. We fall with a thud—the fish must have landed on the ship’s deck. I hear the sailors shouting as the enormous gulper thrashes back and forth, slapping them with its tail.

    I hear a splash, and another, and another. The humans must have been knocked into the water. Still stuck in the throat of the gulperfish, I flip Book open to a portal that shimmers with the dusky green of Bandle City, the green of home.

    I grab the small yordle’s shirt with my teeth and dive into the page. The portal widens and we spin into the spirit realm, dizzy and whirling into a jumble of colors.

    We emerge, coughing, on the banks of a shallow creek. My lungs fill with the sweet air of Bandle City, thick and lush as in my dream. Sapphire-blue crickets chirp in the twilight as the brook babbles gently, full of fish—normal-sized fish.

    Book flaps its pages to dry off. The blue-furred yordle stands up, dripping and shaking. “What was that? How did we… escape?” he asks. “Wasn’t the nearest Bilgewater portal back on the docks?”

    “Lucky for us, Book carries our portals around wherever we go,” I say. Book twirls, showing off its dried-up-tree pages, each inscribed with a magical gateway outlined in ink and paint.

    “Well, thank you for saving me, both of you,” says the yordle. He looks at Book curiously. “Is this where you’re from, too?”

    “Yes, but we don’t live here anymore,” I say. I look at Book, sadly, thinking of master.

    Book flutters. I know it thinks it’s time to move on.

    “You know how to get home from here?” I ask the yordle.

    “Yes, yes, just up the hill past the bowl-moles. I know this meadow well. And I do hope you find your yordle,” he says, before wandering off.

    I stay for a moment, watching as the gloaming turns to daybreak. I catch a glimpse of a moon-moth hovering on the horizon and I long to pounce on it, but I remember that Norra is still lost somewhere, perhaps waiting for us to rescue her this very minute.

    I pat Book as gently as I can with my paw—I know it misses her too.

    Then I open it to a new page, and dive in.

  11. Zac

    Zac

    Zac is the product of a toxic spill that ran through a chemtech seam and pooled in an isolated cavern deep in Zaun’s Sump. Despite such humble origins, Zac has grown from primordial ooze into a thinking being who dwells in the city’s pipes, occasionally emerging to help those who cannot help themselves or to rebuild the broken infrastructure of Zaun.

    A group of Zaunite children first encountered Zac when they were out skimming rocks over a sump pool and some of the stones were thrown back. The “Returning Pool” became well-known to Zaun’s Sump dwellers, and eventually drew the attention of a shadowy cabal of chemtech alchymists. Over the protests of the local residents, the alchymists pumped the contents of the pool into vats and carried the substance back to their laboratories for experimentation.

    Via a series of experiments designed to test negative and positive reinforcement techniques, the alchymists discovered the coagulate mass within the pool appeared to have psychotropic tendencies. Simply put, it mirrored whatever stimulus was provided to it. If treated well, it responded with childlike glee and playfulness, but when its response to pain and aggression were tested, the alchymists lost numerous augmented sump-scrappers in the ensuing destruction.

    Most of the alchymists attributed this to nothing more than a simple reflex response, but two among their number weren’t so sure. They questioned the morality of experiments that seemed entirely driven to produce a creature of unmatched aggression. When the pair dug further, they discovered the project was being funded by Saito Takeda, a Chem-Baron with a notoriously violent temperament and reputation for bloody gang warfare. The implication was clear; Takeda sought to develop a fighter who could shrug off mortal wounds, squeeze into places humans could not and who would obey any command. They also discovered the project’s true name; the Zaun Amorphous Combatant.

    As they pondered the best course of action, the two dissenting alchymists saw more than just a mirroring of whatever stimulus was applied to the viscous gel. They saw behaviors manifest without any obvious stimulus - behaviors consistent with sentience. They came to know the creature as Zac and concluded that he exhibited the behaviors of a thinking, feeling being. They brought their findings to the spindle-limbed leader of their research team, but their concerns were ignored.

    Unwilling to let the matter drop, they began their own covert efforts to counter the violent teachings of the rest of their team. They sought to show Zac right from wrong, exposing him to acts of altruism and generosity. Their efforts bore fruit, with Zac showing sadness when one of the researchers hurt her hand and reacting badly when another killed a rat in the laboratory. Eventually, they could no longer tolerate the cruel experiments being done to Zac by their fellow alchymists.

    One night, during Zaun’s Progress Day remembrances, when the laboratory was empty, they drained Zac into a wheeled septic tank and dragged him to a far distant part of Zaun. When their act was later discovered, the footsoldiers of Baron Takeda sought them out. But Zaun is a big place, and the researchers were able to hide from their pursuers. They had thought to give Zac his freedom, but Zac did not want to be released, for he now considered the two researchers his family. They alone had shown him kindness, and he wanted to learn more from them. In truth, they were pleased by his reaction, for they had become so fond of Zac that they considered him their adoptive son.

    To stay hidden from Takeda’s men, they changed their identities and appearance, taking up residence in a remote part of the Sump, far from prying eyes. Zac learned to mimic their voices, and quickly adapted to shift his gelatinous mass into the required shapes to form sound. He lived alongside his adoptive parents for many years, hiding when necessary in sump pools or in the cracks in the cliffside rocks. His ‘parents’ told Zac of the world in which he lived, how it could be beautiful and full of wonder. They showed him the moon rise over the Sun Gates, the play of rainbow light on the stained glass roofs of Zaun’s commercia halls, and the bustling, vibrant beauty of their city’s heart. They also explained how the world could be cruel and harsh, and Zac learned that people were sometimes mean and unkind, hateful and prejudiced. Zac rejected such behaviors and helped his parents where he could as they used their skills to aid the people around them without attracting undue attention.

    They did what they could to treat the sick, mend broken machinery or otherwise put their chem-knowledge to benign use. These were golden years for Zac, and he roamed Zaun through its almost limitless network of pipes and through the many cracks in its bedrock. As much as Zac was a sentient being, too much stimulus from his environment could sometimes overwhelm his senses and cause him to temporarily absorb the dominant emotions around him, for good or ill. Oft-times he couldn’t help getting involved in aiding the oppressed and downtrodden against thuggish bullies; leading to rumors of his presence spreading through Zaun. Though the majority of tales were of him helping, others attributed destructive events to Zac; a factory destroyed or a crevasse ripping open in a Sump neighborhood.

    Eventually, those rumors reached the ears of Saito Takeda, and he sent a band of augmented thugs to retrieve what he saw as his property. His alchymists had been attempting - without success - to replicate the process that had created Zac from droplets left behind in his vat. Takeda wanted the creature returned, and his augmented heavies surrounded Zac’s parents’ home and attacked. They fought back, for they were chemtech researchers and not without esoteric means of defending themselves, but their defiance could not last forever and eventually they were killed, despite Takeda’s order that they be taken alive.

    Zac had been exploring subterranean seams far below Zaun, but sensed his parents’ distress and raced back through the pipes of the city to the rescue. He arrived too late to save them, and the fury that overwhelmed him upon seeing their bodies was unmatched by anything the baron’s men had ever seen. Zac attacked in a ferocious display of stretching, smashing, and crushing. In his grief and anger, he demolished dozens of nearby dwellings, and by the time the battle was over, all the augmented thugs were dead.

    When the heightened emotions of battle drained from Zac’s consciousness, he was overcome with remorse for the homes he had destroyed, and vowed to continue the good work done by his parents. He helped rebuild what he had destroyed, but as soon as the work was done, he vanished into Zaun’s vast network of pipes.

    Now Zac lives alone, dwelling in the tunnels and caverns threading Zaun, and bathing in the emotions of the city’s inhabitants. Sometimes this enriches him, but other times it saddens him as he takes on both the good and bad of the city. He has become something of an urban legend among the people of Zaun, a mysterious creature that sometimes emerges from cracks in the rock or a section of damaged pipework. Most times this is to help those in need, but in times of trouble, when the city’s moods turn grim, his appearance can be cause for trepidation.

  12. Protection

    Protection

    The golden hour between fifth and sixth bell. That’s my favorite time of day. It’s when most people in the Factorywood finish their work shifts. They’re bone tired, but they’re done for the day. Work is behind them. A hot meal and home are ahead. The people here are nice, and I always feel good squeezing my gelatinous body through the cliff-cracks seaming the rocks around the Factorywood. I feel love emanating from a man going home to his newborn son. I relish the anticipation of a married couple looking forward to a romantic dinner in the Boundary Markets.

    Their thoughts soak into me. It’s nice, like a warm bath, though I tend to stretch out pretty thin when things get too hot. There’s always a few people in the mix who aren’t so happy. After all, life in Zaun can be hard. Some people are nursing broken hearts, while others can’t stomach the thought of another shift and feel nothing but seething resentment. I absorb the good and the bad, because that’s the way I was made. The bad feelings sometimes make me angry, but there’s nothing I can do about that. My parents taught me it’s okay to feel bad sometimes. Without the bad you can’t properly savor the good.

    I follow the crowd until people start to go their separate ways. A few lingering bad feelings drift through my thoughts, so I decide to do something good to push them out. I seep down through a network of cracked vents I’ve been meaning to fix for a while, but just hadn’t gotten around to. I collect fragments of metal in my body as I go, extruding them from my amorphous form wherever there’s a crack, then heating my outer layers to weld them in place. With the cracks sealed, clean air from the pump station higher up in Piltover flows once again. Which hopefully means fewer cases of lung blight in a good many of the streets below.

    The bottom of the pipe brings me out in the upper reaches of the Sump level. Things aren’t so nice here. Lots of people don’t have much of anything, and there’s plenty who want to take even that from them. The sump pools, full of toxins and runoff from the chem-forges, remind me of the time I spent alone as a specimen in a laboratory. I try not to think of that time, because it makes me angry. And when I get angry I sometimes break stuff, even though I don’t mean to. I don’t like feeling like that, so I ease myself into my favorite cleft in the rock, the one running beneath the twisting rookeries of the Skylight Commercia. It’s always nice there. People out together, browsing the galleries, meeting friends, dining or going to see one of the companies of players that tour the undercity with their satirical works. The atmosphere warm and friendly, it’s the perfect place to bask in all that Zaun has to offer.

    But as I pass beneath the outlying streets, a spike of anguish ripples through me. A tremor of fear and pain disturbs my liquid flesh. I don’t like it. It feels out of place, like something I’d expect to find deeper down in the Sump. That’s the place where bad things happen more often than good things. It shouldn’t be happening here! I get angry as more of the bad feelings soak into me. I follow them down, wanting to stop them from spreading.

    I push my body from the corroded pipes running below a metalsmith’s shop. My bulk fills the space under the warped floorboards. Light shines in angled beams through the louvers of a grille set in the floor. Angry voices come from above. Shouts and the sound of a weeping man. I press my body against the grille. My gelatinous mass breaks apart, only to reform on the other side. I push hard and quick, re-establishing my form inside the shop.

    The owner of the shop is on his knees beside a woman who bleeds from a deep wound in her belly. He kneels at her side, one arm outstretched toward the four men standing in the wreckage of his shop. I know these kinds of men. I see them all the time in the Sump; thugs who force good-hearted people to pay up or face seeing their livelihoods smashed.

    The interior of the shop is lit by chem-lanterns, one of which is held by a man wearing a butcher’s apron and who has a meat-hook crudely fixed to the stump of his other hand. The other three are mere brutes, slab-muscled simpletons in canvas overalls and thick magnifier goggles. Their eyes grow stupidly wide with shock at the sight of me rising over them. I bloat my body, greenish limbs swelling with power as I form a mouth where I think it ought to be.

    I want to really hurt these men. I know it’s their emotions I’ve been feeling, but I don’t care. I just want to hurt them as badly as they hurt these people.

    “This is gonna get messy,” I say.

    My right arm shoots out, smashing the first thug from his feet. He slams into the metal stanchion by the door and doesn’t get back up. A second thug swings a heavy iron club, a sump-scrapper’s oversized wrench. It hits me in my middle and is promptly swallowed by my pliant flesh. I reach down and pluck him from the ground, hammering him up to the latticework girders of the ceiling. He drops back down, his limbs bending in ways even I can tell they shouldn’t. The third thug turns and runs, but I reach up and stretch my arms toward the girders. I spring forward and hammer my feet into his back. I squash him to the ground as their leader slices the blade of his butcher’s hook down the center of my back.

    It hurts! Oh, how it hurts. The pain causes my body to lose cohesion. I fall to the floor in a shower of liquid green ooze. For a moment, I lose all sense of spatial awareness, seeing and feeling the world from a thousand different perspectives. The thug stands over me, a gap-toothed smile splitting his stupid face. He’s glad he killed me, filled with pride at his destruction of a living thing.

    His pleasure at this destruction courses through me like a hateful elixir. I don’t want to feel like this, it’s not what I was taught, but to help these people I need to use the wrath that fills me. I must turn it against these men. My scattered globules reform in the time it takes him to realize he hasn’t killed me as thoroughly as he thought. I surge from the floor and crash into him, altering my density to that of a thundering piledriver. We smash into the wall of the establishment, the flesh and bone beneath me disintegrating at the force of impact.

    I peel myself from the bloody wall, feeling the anger slowly drain from me. I form my body into something man-shaped as I feel the mixed emotions emanating from the couple behind me. The man looks at me with a mixture of fear and trepidation. His wife smiles at me, though I can feel her tremendous pain. I kneel beside her and she takes my hand. It is soft. I am immediately soothed by her gratitude.

    I nod and place my hand on her stomach. Heat spreads from me as I ease a sliver of my form into her wound. I’ll be leaving a piece of me behind, a piece I’ll never grow back, but I give it willingly, knowing she will live because of me. The portion of my body within her repairs damaged flesh, knits ruptured tissue and stimulates regenerative growth in her stomach lining. Her husband wipes his hand over her wound, and gasps to see her skin is pink and new.

    “Thank you,” she says.

    I do not answer. I cannot. Expending such power drains me, leaves me thin. I allow my cohesion to loosen, flowing back down the grille and into the pipes. It is all I can do to maintain my form as I pour down through the cracks in the rock, heading toward the places I know will be awash with good emotions. I need to renew myself. I need to feel all the good Zaun has to offer.

    I need to feel alive.

    I need to feel.

  13. The Curator's Gambit

    The Curator's Gambit

    Matt Dunn

    Look, I should be clear—I didn’t want anything to do with “the dread lord,” or whoever Januk was talking about. I was just trying to sell this stupid little vial to the guy who asked me to get it for him. Should have been easy.

    But when you’re me, nothing goes your way for long.

    My way. Whatever.

    Januk was a red-bearded Freljordian transplant, with deep pockets and big appetites. Unknown to his employers, his private residence was filled with relics and artwork, half of it raided illegally from tombs or other museums, and he loved to dine amidst his collection. As some of the pieces would attest, we’d worked together several times in the past, and he only betrayed me twice. Well, two and a half times, if I’m counting when he blew my cover after we had already salvaged the wreck of the Echelon Dawn

    To Januk’s credit, payment was never a problem, which vastly diminishes my ability to hold a grudge.

    “Ezreal,” he said, pushing his plate aside. There were flecks of lamb in his teeth. “Did you find it?”

    The it he was referring to was to the Elixir of Uloa. And yes, I had indeed liberated it from a trap-strewn hovel in the jungle near Paretha. I pulled the bone and crystal vial from my satchel. It was cool in the palm of my hand.

    “Got what you’re looking for right here,” I said, holding up the vial. “Interesting container. My best guess would be pre-classical Shuriman.”

    The spoonful of viscous liquid inside it shimmered in the moonlight. Januk’s eyes widened.

    I decided to ramp up the drama. “I tell you what, though—this here isn’t just any ordinary ancient serum. It’s a load bearing ancient serum. The whole place crumbled around me. I barely escaped with my life.”

    “The Elixir…” Januk’s voice took on a reverence I had never heard before. “A single drop can quench the soul for a thousand years… Give a man skin as tough as petricite…”

    He went to grab it with his greedy hands. I pulled it out of reach.

    “Not so fast, Januk.”

    “Right, right, right,” he muttered, fumbling for his desk drawer key. “Payment. We agreed sixty thousand.”

    “And full accreditation in the Guild, remember?”

    I’d been denied entry to plenty of things, in my time. Bars, schools, even a Sona recital… but the Piltover Explorers Guild was the one that stung the most, considering the number of times I’ve risked my neck in the field. Ingrates.

    Januk was scowling. “The Guild aren’t particularly fond of you, Ezreal. Can’t say I blame them, having worked with you in the past.” He poured himself some amberwine from a decanter and took a swig. “You left me to rot in that Noxian prison camp…”

    “That was payback. For the Echelon Dawn.”

    “Which was payback for the map.”

    “Which was payback for… something else you did.” I gritted my teeth. “Probably.”

    I was getting antsy. I readied myself to make a quick exit.

    “Come on, accreditation was half the deal,” I reminded him. “If you don’t want to honor it, I can always find another buyer.”

    His boisterous laugh broke the tension. “Why do you think I continue to do business with you? It’s because I like you. We have history, and history is always good for business.” He finished his drink. “Let me fetch the letter from my study. One moment, please.”

    Buyers keeping payment in their studies? Oldest trick in the book. He’d probably return aiming a flintlock at my pretty face.

    To kill time, I perused his collection of artifacts. There were some I had procured on his behalf. Then my eyes fell on something I had not seen before. Something new—a stone bell, roughly the size of a housecat. Its base was adorned with strange writing. I stepped closer to inspect it.

    “It’s Ochnun,” Januk called out. “The language of the dead, composed beyond the mortal veil, and spoken only by those in the afterworld.”

    I was getting some serious backstabby vibes, so I spun around.

    Januk didn’t have a flintlock. He had two flintlocks.

    “I am sorry to inform you, Ezreal, that the Guild has once again denied your application.” He stepped closer, into the light. “The dread lord will rise again. And the Elixir will make it happen.”

    A dread lord? Great. I was so close this time…

    My gauntlet’s charge rose. Anger is a wonderful arcane motivator. Use it or lose it, I always say.

    I raised my arm. Januk fired his pistols. It was magic versus lead shot.

    Surprise! Magic won. Magic always wins.

    The dull metal slugs burned white-hot in the face of my blast, and winked into silvery vapor on the other side. But with double-crossers, one must be doubly careful, so I quickly charged my gauntlet again. There was a slight fizzle, then a pop, and then I was standing right behind Januk. Teleporting short distances doesn’t really take a lot out of me, so I put my gauntleted hand to the back of his big, stupid head before he could turn around.

    “Drop the guns, Januk.”

    “Already one step ahead of you.”

    Oh, I did not like the sound of that. I glanced down. Sure enough, the pistols were at his feet.

    Did I mention Januk was strong? Because he is super strong. He grabbed my gauntlet in one hand, yanked me over his shoulder with the other, and slammed me bodily through his work desk. The damn stone bell jabbed into my spine. I saw white, and splinters. Lots of little splinters.

    Januk kicked me in the ribs for good measure. He twisted the Elixir of Uloa out of my shaky grip, pulled the stopper, and drank deep.

    “Your pathetic gauntlet will do nothing to an immortal! The Elixir is—”

    Fake,” I croaked. “Almost the right hues, though.” I held up another, far less remarkable looking vial. “This is the real Elixir. You just drank sand wasp venom, out of a cheap souvenir trinket vessel.”

    Januk peered into the empty vial, his face scrunched up like he’d tasted sour milk. In fairness, sour milk would have been a lot better for his digestive system.

    I winced as I pulled myself back to my feet. He had kicked me unnecessarily hard, but at least he spared my face.

    “If I were you, I wouldn’t stray too far from a lavatory for the next few days,’ I added.

    He threw the fancy casing to the ground, doubled over, and groaned. Sand wasp venom hits hard and fast. “You… petulant little… I’ll get you… for this…”

    I shrugged, then raised my gauntlet and fired another blast of magical energy at the wall. The masonry cracked, melted and exploded outwards. Papers flew everywhere. I picked up the bell, and crouched by Januk’s new window.

    “Always a pleasure, ” I said. “I won’t charge you for the, uhh… remodeling.”

    I hopped out through the hole, scampered down the masonry and leapt across to a nearby rooftop. I wanted to be far away from Januk as quickly as possible, for lots of reasons. Admittedly, the sand wasp venom was the main one—it was not going to be pretty in that place by morning.

    As I ran, I took a closer look at my latest acquisition. Whatever else it was, the Ochnun bell was definitely touched by some darker energy. Once the Explorers Guild got a load of this piece, I’d be a shoo-in for accreditation. With a party in my honor, perhaps? After all, I had just single-handedly kept some dread lord from rising.

    And in the end, that’s usually all that matters.

  14. THE DISSONANT VERSES

    THE DISSONANT VERSES

    Ian St. Martin

    I: Herald of the Forbidden God


    “Fools!”

    The word struck Melodie’s ear like a lash, echoing from beyond the temple’s walls and jarring her from the familiar calm of her meditations.

    Her fingers ceased their dance along the strings of her praytar, her eyes of warm hazel flickering open to take in the arched stonework of the temple’s inner sanctum. Setting down the instrument with all the reverence due to the worldly object that enabled her communion with blessed Cacophoni, Melodie rose and made for the entrance, and the source of the disquieting voice.

    She lifted the veil of lacquered plectrums she wore over her face, before whorls of incense and the midday light of the suns stole her sight for a moment. The city sprawled out before her, stone and iron and glass wrought into brutal harmony by the chosen of the gods. Grand monoliths hung in the sky, carrying and strengthening the tolling of the Temporonomicon, the rhythmic heartbeat of the world.

    All was in tune—save for that single, angry voice whose owner Melodie now beheld from the top of the temple steps.

    He was young, slender of build and fair of skin, with gentle locks of platinum blond that tumbled down to his shoulders. His face was ardent, eyes burning with the fervor of belief. Alone he stood, swathed in rags, the crowds ebbing back from him as though he were diseased.

    “You have been led astray,” the young man continued, appealing to the wall of scowls surrounding him, “deceived by those who claim sole possession of the truth.”

    Melodie glanced at the Rectifiers—those tall, hulking warriors clad in plate of gleaming brass who served as the temple’s guardians, as still as the statues they protected.

    Why were they not stopping this?

    The young man gestured to the main courtyard, and the brutal and abstract depictions of the Noisome Host that dominated it. “Stentorus, Cacophoni, Perpetuum,” he said. “The gods are true, and worthy of worship, but the faith raised up in their name is built upon lies. And their champions?”

    He stabbed a finger in accusation at the only slightly lesser monuments standing with the gods in the silent majesty of granite and gold-flecked marble, the warlords that they had chosen to rule over all.

    Pentakill.

    “By your sweat did they render their thrones,” he spat. “By your blood do they quench their thirst. You are nothing but slaves to them, your toil the mortar that keeps their stale, unchanging act from collapsing!”

    Melodie flinched at the sheer heresy of it, the words burrowing into her thoughts. She shook her head to free herself of them, but they held fast to her with painful barbs. Yet she would not flee back to the sanctuary of the temple, instead gaining strength from the inevitable rebuke that came from the crowd.

    “Liar!”

    “Blasphemer!”

    “May the scriptures curse you!”

    The man laughed bitterly. “Scriptures? Pentakill would have you believe that the holy books are complete, that no pages have been torn from them and hidden in fear, that all power in the universe is meted out by the Noisome Host alone. I say again, you are being lied to!”

    Disquiet rippled through the assembled masses, murmurs of shock and doubt.

    “There is more than you have been allowed to know,” he went on, his tone growing softer in sympathy yet somehow stronger in projection. “You believe it is the will of the gods that lays your paths out before you... but friends, there is another—”

    “That’s enough, Viego!”

    Melodie turned, hearing the susurrus of a cloak of golden strings trailing against the flagstones. Qylmaster the Sanctifier emerged from the calm of the temple, crossing the threshold and striding down the steps with all the grandeur and assurance enjoyed by one of his rank.

    “I was wondering when you would scurry forth, priest,” the heretic smiled thinly. “Puppet of the dying light.”

    “Begone from this place,” said Qylmaster, his voice calm and measured but leaving no room for debate. “Have you fallen so far from the grace of Perpetuum that you are deaf to the poison that escapes your own lips? Trouble these innocents and true believers no longer.”

    Viego leaned forward and spat upon the ground. “You no longer have any hold over me, old man. I do not bow and scrape at the feet of your weary idols. I answer to a truer power, one worthy of worship. I speak of the Dissonant One!”

    The Sanctifier’s expression dropped. His tone became a low rumble. “Leave. Now.

    Viego straightened. “And if I refuse?”

    Qylmaster lifted a hand, revealing small cymbals bound to his thumb and index finger. “Then you will be removed.”

    The Sanctifier clashed his fingers together once, and in response to the chime the Rectifiers stepped forward as one. Sworn acolytes of Stentorus, they bore mauls of flame-hardened ironwood, and their bootfalls were a percussive staccato upon the earth. Swiftly they surrounded Viego, their weapons raised and poised to strike him down.

    “We will suffer no further apostasy,” said Qylmaster. “Still your forked tongue, or in the name of the Noisome Host I will have it torn from your mouth.”

    But Viego only sneered. “Why not call forth your fair headliners, eh? Where are Pentakill to answer for the ‘poison’ I utter?” He turned again to the crowd. “High up in their gilded towers, fat and corrupt from your toil. Let them come here and tell me to leave, and I will depart without incident.”

    There was a moment of silence. Viego cocked his ear, and his eyes met with Melodie’s, though only briefly.

    Then he smirked. “Nothing. I thought as much.”

    Melodie watched, shaken by the scene unfolding before her. She could not countenance the worldview being foisted upon them all by Viego. To question the power of the Host was like stating that the twin suns did not blaze, or the bitter oceans did not rise and fall. Pentakill were the greatest band of all time, and rightful champions of the gods. Why were they allowing this to persist?

    Agitation began to wind and twist through the crowd. Raised voices and angry words turned to shoves and strikes. Violence and uncertainty crept into the temple courtyard as friends turned on one another, incited by the intriguing madness of Viego’s ravings.

    “Silence!” Qylmaster cried, raising his arms. “Peace, my brothers and sisters! Close your ears and your hearts to these lies.”

    He glowered at Viego.

    “You have fallen so very far, my child. It pains me to send you down deeper still. Honored sons of Stentorus, I loose thee!”

    The Rectifiers stamped in unison—three sharp, echoing crashes of brass—and beat Viego down. Their mauls rose and fell, again and again, and Melodie had to look away, flinching at the sound of each blow.

    Viego’s limp form was seized, dragged through the streets and pelted with insults and scraps of garbage. At the end of this abusive parade, the city gates were flung wide, and he was thrown into a crumpled heap in the dust beyond them.

    Melodie felt Qylmaster’s gentle touch upon her shoulder for a moment as he passed. “Come away, child. This has been no sight for the devout to behold.”

    Yet she could not move. Horror rooted her in place, and... something else. A new sensation crept up her spine, as she watched Viego roll shakily onto his knees outside the gates.

    Doubt.

    “You… cannot stop the... storm that is c-coming...” he choked from between split lips. “All your lies and... m-monuments will be swept away! Your... haughtiness laid low... in the ashes...”

    As the gates drew closed, Viego rose defiantly to his feet.

    “I am a disciple of Dissonance! I will show you! I will show you all!”


    II: Doubts of the Penitent


    Music was a wellspring of calm in Melodie’s life, the riffs and chords an oasis that made all other concerns fade. And yet, try as she might, she could not forget Viego’s words, even though days had passed since the incident outside the temple courtyard. She strummed her praytar, willing herself to let all but her heart, mind and fingers drift away.

    Still, the doubt remained.

    The tune Melodie was playing warped as her finger slipped, curdling the air with discord. She ceased, cursing softly behind her veil, as she heard the soft scrape of golden strings approaching.

    “There is suffering in your play, Stringstress.”

    Melodie looked up to see Sanctifier Qylmaster. He looked down, with concern in his eyes. “Do the other day’s events yet disturb you?”

    Melodie averted her gaze. “I confess they do.”

    A soft sigh of understanding passed Qylmaster’s lips. “Heresy is seldom kind,” he said, seating himself beside her, “least of all to the heretics themselves. They are to be pitied, helped whenever possible, however we are able—but their delusions are not to be heeded, much less dwelled upon.”

    “Were it so simple,” said Melodie, almost shocked at her own candor. “His words rooted a dread in my heart. A dread that holds fast to me even now.”

    The Sanctifier nodded once, then rose to his feet.

    “Walk with me, Stringstress Melodie.”


    She followed Qylmaster from the inner sanctum, ascending a spiral staircase through floor after floor of the temple, until they emerged from its tallest tower.

    Her breath caught in her throat. Never before had she stood at such a height, able to take in all of the city at once. The lesser temples and assorted screamatoria dotted the landscape, offering song and verse to the gods above with such fervour that they could be heard even in the wastelands beyond the city. And there, to the west, lay the Ashenpit, that grand arena erected at the site of Pentakill’s original, triumphant ascendance.

    She felt as though she might reach up and touch the floating monoliths overhead, and let her eyes fall upon the holy Temporonomicon in all its glory. Nonetheless, Viego’s words remained with her. Did she even regard that edifice with the same awe any longer?

    “Look, dear child,” said the Sanctifier, as though reading Melodie’s thoughts. “Look upon everything we have built together. All we have achieved. Tell me, was this done in the passage of a single day?”

    She frowned. “Of course not, holy one.”

    “A year, then?” he persisted. “Or even a lifetime?”

    Melodie shook her head.

    “Consider the first gatherings, those first primitive groups that offered up music and song, such as they could, to the gods. Do you not think they were afraid?”

    “They must have been,” Melodie admitted.

    “Quite so. And yet they persevered, for they had the truth of their beliefs to sustain them. They triumphed over their fear, and for that victory the Noisome Host deemed us worthy of patronage. All that we have done since has been by their eternal grace.” His arm swept across the majesty of the city once more. “And behold! What wonders we have rendered!”

    Melodie smiled. “It is beautiful, in its brutality.”

    “Rest easy then. For our path is righteous, as strong as steel. The words of that liar, that fool Viego, are nothing in comparison.”

    “His words were cunning,” said Melodie. “They were so sincere. I feel ashamed for my doubt.”

    “We must never doubt. Doubt is a doorway, one that only leads to ruin. A pox upon his name—we beat Viego and cast him out, and now I curse myself even for the kindness of that. Better to have gone further still.”

    The veil of plectrums jingled as Melodie gave a short bow. “I thank you for your wisdom, holy one.”

    “Come now,” Qylmaster gestured to the stairs leading back down to the temple. “I have heard you play, my child. The inspiration of Cacophoni has blessed you bountifully. You are strong not only in song but in mind, in will. You do not require my feeble words to stand against the challenges of this world.”

    “I am grateful for them all the same.”

    They descended, walking in contented silence, until they reached her simple alcove. Melodie suppressed a laugh.

    “To think that there could be a lost chapter of the scriptures, another god—”

    “There will be no more talk of such things!” Qylmaster snapped, all his former warmth gone. Melodie sank to her knees, shocked into mortified silence, clutching her praytar for support.

    A hush filled the sanctum. Veiled adepts, acolytes, and mystics shared glances and whispered words. They could not help but overhear the Sanctifier’s rebuke, their eyes like daggers piercing Melodie from every direction.

    “There is the Host, and nothing else.” Qylmaster towered over her. “Your doubts disrupt us all, throwing our faith from its divine cadence. Are you perhaps unworthy of the rank of Stringstress? Pray for mercy, Melodie. Pray that your thoughtless words will be forgiven.”

    Melodie bowed her head, cursing herself for her levity. “In Cacophoni’s name.”

    “You shall make penance with a dozen soli.” Qylmaster held out a slim crystal vial, which she accepted. “Contemplate the majesty of the Noisome Host, as you make your offering.”


    Melodie played, her fingers a blur over the strings. The vibrating metal stung after a while, yet relief washed over her. She finished the first solo in under an hour.

    It was not until midway through the fourth that the calluses on her fingers opened.

    Blood slicked the strings, running down to the bottom edge of the praytar’s fretboard, and she was careful to catch each crimson droplet in the vial. By the end of the twelfth solo, Melodie squeezed her shaking hands until it was filled.

    She glanced down at her bloodied fingers, unable to force the beaten figure of Viego from her mind, as he had lain broken in the dust.

    And where once doubt lingered, anger took its place—an anger unlike any she had felt before.

    “Is your penance done?” asked the Sanctifier when she came to him. “And did it bring reason back to you, Stringstress?”

    “I pray so,” Melodie answered through gritted teeth. “I know that man’s words were lies. For if they were true, none here would deny them, would they?”

    “I believed this matter was concluded,” Qylmaster growled. “Was I mistaken?”

    Melodie flinched. “No, Sanctifier, it’s just—”

    “It seems penance was not sufficient to quiet your mind! Need I remove you from this temple until you have come to your senses? Perhaps so. Oh, child—you seemed destined to rise so high among us. To become a font of holy wisdom! To teach others the tenets of the faith!” Qylmaster shook his head. “Look upon yourself, now. Bear this shame as I bear my disappointment.”

    Melodie cast her gaze around the temple, but found only judgement, coldness, some even stifled laughter at her plight. She knew there were those among them just like her, with questions and doubts. Yet they turned their backs, their denial an almost physical force pushing Melodie from the temple’s light.

    She had never felt more alone.

    “You will take your leave now,” said Qylmaster. “Return when your faith has, and we will decide if you are worthy of any place among us.”


    Melodie paced the streets with no idea of where to go. Her vision blurred with tears, she collided with a street performer who was clumsily attempting to appease all three gods in unison, with a bizarre apparatus of instruments bound to himself. The man sprawled to the ground in a crash of cheap cymbals and the squeal of protesting catgut.

    Ripping the veil loose from her face, Melodie looked down upon it as the blood from her hands smeared the lacquer, before tossing it into the gutter.

    She was angry. Angry at herself, at the Sanctifier... and most of all at the idea that Viego’s lies might not have been lies at all.


    III: A Storm of Dissonance


    With a soft, even rhythm, Melodie swept the temple steps, trying to ignore the heat of the suns beating down on her. She concentrated on the even swing of the broom, the rough bristles brushing against the stone, content that even in this humble task she was making music again.

    The weeks she had spent wandering the city had not dispelled her doubts, nor the newfound anger that surged in her heart. But when it felt like all else had turned to sand around her, she clung to what she knew would bring her peace.

    Music.

    She had stood with the other mendicants and aspirants at the gate each day, staring up into the impassive visors of the Rectifiers, seeing the afternoon light reflected brilliantly in the brass. When at last she had been permitted entry once more, Melodie threw herself upon the mercy of the faith, enduring all of the purification they demanded to prove herself worthy to return to the fold.

    However, back inside the temple walls she had begun to work in secret moments and hidden acts, searching for what she was now convinced was being hidden from them all. Lost chapters of the holy scriptures. Forbidden gods.

    She was determined to find answers.

    It played out just as she had hoped it would. Interrogated and scourged by Sanctifier Qylmaster, he had at last relented and Melodie was welcomed back into the ranks of the faithful, though with all the warmth shown to a beggar, beneath notice or friendship. The promising future she had once had, even the potential to one day become an anointed Roadwalker—the blessed servants who tended the sacred instruments of Pentakill—was gone forever. Where once she was adorned in finery, her fingers a conduit for the holy music of the Noisome Host, now she wore plain robes, confined to shuffling in the shadows as she cleaned the temple, and restrung the praytars of others.

    Melodie was invisible, but even the simple familiarity of the inner sanctum was a comfort... and in truth it was all the better to achieve the true purpose in her heart.

    Pausing to wipe the sweat from her brow, she sighed. It was hot, and she was exhausted, but the suns would begin to set before long, and she would have a chance in the quiet hours of the night to search for the lost chapters, if they even—

    She stopped, suddenly. Something prickled her awareness, reaching her ears and filling her veins with ice. She realized it was not a sound that had startled her, but rather its absence.

    It was silent. Utterly silent.

    Melodie had never heard true silence before. Had she been struck deaf by some cruel twist of fate, excommunicated from the songs that connected her to the divine? She ran to the temple’s front gate, looking up to set her thoughts in time with the holy immensity of the distant Temporonomicon, and her eyes went wide.

    It had stopped.

    What could stop the Temporonomicon?

    In the moment that she grappled with that impossibility, a shadow fell over her—but not just her.

    It fell over everything.

    The world was plunged into a sickly twilight as the suns were swallowed by a bloom of writhing, malignant darkness. Magical energies the color of a deep bruise lanced through, and throbbing lightning of brightest red reached out to craze the sky, drifting down and coiling toward the earth.

    And with it came... a sound, or a hideous un-sound, replacing the faithful beat of the Temporonomicon with the howling of ruin.

    The great monoliths hanging over the city began to tilt and sag. With no sacred rhythm to keep them in place, two of them collided, plummeting with titanic slowness to smash like meteors into the skyline. Violent shockwaves tore through the streets from the impacts, the dark energy storm joined by slashing gales of dust and jagged debris scraping and clashing, giving further voice to the din.

    Melodie recoiled, clutching onto a pillar for support as she watched men and women fleeing through the streets from the advancing horror. The fortunate found whatever shelter they could, but they were few. So many were caught up in the storm, and it was only after witnessing its effects on them that Melodie realized she was screaming.

    It surged like a predator, engulfing its prey. It wound along their limbs like a serpent, surging past their teeth to produce a sound no natural thing should be capable of producing. It was, impossibly, a kind of song—but one attuned to some terrible, keening dissonance. Their faces collapsed around choked cries of agony, falling away slack and boneless, and what was within them was drawn out from between their howling lips, carried to hang up over them like the slick branches of incarnadine trees.

    This new and hideous forest sprung up across the city, shivering with discord as it amplified the grand dirge of unmaking. It grew, louder, and louder, and louder, with each new voice it claimed.

    Melodie’s throat went raw, cutting off her screams. She looked on as the stormfront rippled over the Rectifiers standing ready in the courtyard. The temple guardians twitched and thrashed, losing their sure footing as the brass of their armor ran like molten wax. The ironwood mauls in their fists caught fire. They stumbled, crashing to the ground in expanding pools of boiling foulness and liquid metal.

    Melodie retched as whorls of smoke and steam coiled into the air from the obliterated guardians, drawing her gaze up to the grand thoroughfare. There, through the dust and gloom, she glimpsed a figure striding confidently through the city gates like a conqueror, with his arms spread wide.

    “Viego?” she breathed. She could not say for certain.

    If it was Viego, he did not look as he had before—a lunatic in rags. This man was transcendent, his flesh absent any wounds that may have been laid into it by the outrage of the masses.

    Had he been right all along? Were these the blessings of his “Dissonant One”? Was this his wrath for the falsehood and ignorance of the faithful? Melodie had to know.

    “Into the temple!” Qylmaster’s voice came from behind Melodie as she took her first step. Desperate citizens were barging and rushing past her, looking for sanctuary.

    But Melodie was rooted in place.

    “He wasn’t lying, was he,” she called out, still transfixed by the unfolding destruction, all their great works rendered to ruin. She turned to the Sanctifier. “Where is Pentakill?”

    “Come away child!” he bellowed. “You see now the evils of this heresy! Get thee to safety with us!”

    “This is a power only the divine could bestow,” Melodie replied, pointing to the madness enveloping the city. “And this is not the work of the Noisome Host. There is another god, isn’t there?”

    The Sanctifier stared blankly. “Pentakill will come,” he murmured. “They will come to protect their faithful followers.”

    “Then where are they...?” Melodie snarled. She looked up, seeing the temple’s campanile tower topped with a golden statue of Karthus now falling to rubble. “They aren’t coming. You know that.”

    The Sanctifier reached out to her. “Sister Melodie...”

    He had never looked older, or more feeble.

    “We’ve all been living a lie,” Melodie turned her back on him. “I have been living a lie. There are answers, ones I thought hidden away out of mortal fear, or petty ignorance, but now I know.”

    She pointed to the storm.

    “The answer is out there.”

    Melodie descended the steps, moving against the surging current of men and women. Viego was out there, somewhere, doing precisely what he had promised he would do. He was opening the eyes of the world, through such violence and catastrophe that none could ever deny the reality of his patron, this Dissonant One.

    Amid all the devastation, she felt she could almost hear a word, a name, all but imperceptible in the chaos.

    “Muuuutaaaarisssss...”

    Despite its horror, Melodie pushed forward into the crimson maw of the storm. To her, revelation was worth any price. If that ended up being her own existence, then so be it—hers had been a life of ignorance, but no more. Somehow, impossibly, excitement welled up within her, washing away all doubt and anger as a new path appeared, dark and winding as it might be.

    And perhaps Viego would show her the way.

  15. The Dreaming Pool

    The Dreaming Pool

    Anthony Reynolds

    The darkening forest was full of beauty, but the girl saw none of it as she stomped along the winding path.

    Glowing flitterwings danced through the twilight, leaving trails of luminescence in their wake, but she swatted them out of her face, oblivious to their fleeting grace. Eyes downcast, she kicked a rock, sending it skidding over the roots twisting across her path, blind to the glorious sunset glimpsed through the canopy. The delicate violet petals of a blooming night-sable unfurled to release its glowing pollen into the warm evening, but she reached out and twisted the flower off its stem as she passed.

    Her face burned with shame and anger. The scolding from her mother still lingered, and the laughter of her brother and the others seemed to follow her.

    She paused, looking back at the broken petals on the path, and frowned. There was something strangely familiar about all of this… almost like she’d lived it before. She shook her head and continued on, deeper into the forest.

    Finally, she stood before the sacred ghost-willow. Its limbs moved languidly, as if underwater, accompanied by the faint, musical whisper of bone chimes.

    While the anger still coursed through her, hot and fierce, she closed her eyes and forced her fists to unclench. She breathed in, slowly, just as the old master had taught her, trying to push back her rage.

    Something hit her, hard, in the back of the head, and she fell to her knees. She touched a hand where she’d been struck, and her fingers came away bloody. Then she heard the laughter, and her fury surged to the fore.

    She stood and turned towards her brother and the others, her eyes dark and glaring. Her breathing was heavy and short, and her hands clenched into fists at her side once more, all the effort to calm herself a moment before lost in a flash of anger. As it built within her, compounding and growing like a malignant sickness, the air around her seemed to shimmer, and the ghost-willow began to fade and wither behind her. It wept red sap, its leaves curling and blackening.

    Since time immemorial the magic of this land had nourished the ghost-willow, just as it in turn nourished the land and its people, but now it was dying, its supple limbs turning bone-dry and brittle, its roots curling in pain. Its chimes tolled a mournful death-rattle, but the girl didn’t hear it, lost in the moment of her seething fury.

    As the ancient, primordial tree perished, the little girl began to lift off the ground, rising into the air. Three light-swallowing spheres of absolute darkness began to orbit around the child.

    Her tormentors were not laughing now...


    Kalan stood upon the battlements of Fae’lor, looking across the narrow sea towards the mainland of the First Lands—what humans now called Ionia.

    It was a dark, moonless night, but he saw as clearly as if it were daylight, the pupils of his feline eyes fully dilated. Occasionally, they caught the gleam of torch-light and reflected it back brightly; the mirrored eyes of a night predator.

    Kalan was vastaya, of the ancient bloodline. His fur was russet-red and hung down his back in long, intricate, knotted braids that now had more than a few streaks of grey in them. His proud face was akin to that of a great hunting cat, and criss-crossed with scars from a lifetime of battle. The left side of that face was furless, and angry red welts bore evidence of the horrible burns he’d suffered as a young warrior. Curling horns sprouted from his temples, each engraved with spiralling runic patterns, and his three tails swished behind him, each covered in segmented plate. The armor he wore was Noxian dark iron, and he wore the trappings of his adopted empire with a scowl.

    Some called him a traitor, both to Ionia and his vastayan heritage, but he didn’t care. What they thought didn’t matter.

    The fortress of Fae’lor was built upon the westernmost island of Ionia. Highly defensible, this place had remained for centuries, standing against countless foes, before being finally overrun after a long siege during the Noxian invasion.

    That was before Kalan had joined Noxus, before the fateful Battle of the Placidium when he’d pledged himself to Swain. Before he’d requested this post as governor of Fae’lor as reward for his service.

    The Noxians laughed at him behind his back, he knew. He could have had a far more prestigious posting—but he had chosen Fae’lor, at the forgotten edge of the empire.

    They didn’t understand, and that mattered nothing to him. He needed to be here.

    Noxus had not won the war, of course… but nor had Ionia. Nevertheless, many seasons after the end of the campaign, Fae’lor remained under the invaders’ control.

    Thirty-three warships were currently docked here, as well as perhaps half that number of trader vessels and merchant ships. Over a thousand warriors of Noxus—a mix of veteran warbands hailing from the far corners of the empire—were stationed here under his leadership.

    A guard patrol stomped along the battlements. They saluted, fists crashing against breastplates, and he gave a nod in return. He didn’t fail to miss the dark looks they gave him as they marched by. They hated him almost as much as his own people did, but they feared and respected him, and that was enough.

    He turned to look back across the sea once more, brooding on the past. Why was he here? It was a question he saw in the eyes of his subordinates every day, and one that crept up on him the darkest of nights, those nights when the forest, and the hunt, called to him. The answer was simple, however.

    He remained here to keep watch over her.


    A pair of dark-clad figures—one female, one male—emerged from the sea, unseen, and as silent as death. Swiftly, moving like spiders, they scaled the near-vertical hull of the warship Crimson Huntress, and slunk over its gunwale. Their blades glinted, and the ship’s night wardens were silently dispatched, one after another, without any alarm being sounded.

    Within moments, all five Noxians were dead, their lifeblood leaking out onto the deck.

    “Neatly done, little brother,” said one of the pair, now crouched in the shadow of the upper deck. Of her face, only her eyes and the swirling indigo tattoos that surrounded them were visible.

    “I had a passably decent teacher,” replied the other. He too was fully clad in black and crouched in shadow, though in place of his sister’s swirling tattoos, his skin was a solid block of etched flesh.

    Passably decent, Okin?” she replied, one eyebrow rising.

    “No need to feed your ego, Sirik,” her brother replied.

    “Enough fooling around,” said Sirik. She opened a black leather pouch at her hip and delicately removed an object, tightly bound in waxed leather. She unwrapped it, gingerly, revealing a fist-sized, black crystal.

    “Is it dry?” whispered Okin.

    In answer, Sirik gently shook the crystal. A hint of an orange glow lit it from within for a brief moment, like a fanned ember.

    “It would seem so. I’ll find a suitable place for it,” she said, nodding to the nearby door leading below deck. “You signal the others.”

    Okin nodded. Sirik ghosted below deck, and her brother moved silently back to the gunwale. He leaned over the edge and beckoned. Seven other black-clad figures rose from the dark water below, climbing soundlessly up onto the deck of the ship, hugging the shadows.

    They were the dispossessed—the last remaining warriors who had served here at the fortress of Fae’lor, before the Noxians had wrested it from them. The shame of that defeat still burned in their hearts, as did the desire to see every Noxian pushed from their ancestral homelands.

    Once all were on deck, they waited a moment for Sirik, who emerged after a few minutes.

    “It is done,” she said.

    The nine dispossessed Ionians flowed over the ship’s side, following the leading pair. They moved as fluidly as water, and ran lightly along the stone dock towards the fortress of Fae’lor.

    From shadow to shadow they darted, like specters, until they reached the first wall. Hugging the darkness, they remained utterly motionless as a patrol marched by, the Noxian warriors speaking in their guttural language and laughing, utterly oblivious to the nigh-invisible Ionians crouched mere feet away.

    As soon as the patrol turned a corner, the infiltrators snapped into motion once more, climbing the sheer surface of the wall, moving swiftly, hand-over-hand. They made it look easy, like climbing a ladder, though in truth there were virtually no handholds.

    Sirik reached the crenellations first. She peered over, then ducked swiftly back and went perfectly still, clinging one-handed to the battlements. The others below her froze, then hurriedly climbed to join her as she made a series of swift hand-movements. She made a fist, before climbing atop the wall, joined by her brother, Okin. None of the Noxians saw the pair of Ionians ghosting along behind them, hopping lightly across the top of the battlements in their wake.

    Then Sirik and Okin leapt among the enemy, and the four guards were killed before a single one drew a blade.

    The last of them clutched his throat, blood welling beneath his hand, and teetered on the edge of the wall. Sirik grabbed him, like a lover enfolding her paramour in her arms, and lowered him gently to the ground; if he’d fallen, the sound would undoubtedly have raised the alarm.

    Two other guards nearby were swiftly dispatched, silently and without mercy, as the other Ionians came over the wall. Then, as one, the nine moved on, darting across an open courtyard and scaling a second, inner wall.

    Each of them knew their target, and each knew the precise layout of the fortress, for it had been their own people who had constructed it. The Noxians were merely its current occupants.

    They scrambled up the inner wall, and flowed over the parapet, their timing almost preternatural as they avoided two pairs of sentries atop the wall. They ducked into the shadow of the jutting stone bluff Fae’lor abutted, and became as one with the darkness.

    That was when a shout sounded, echoing up from the docks.

    Okin cursed under his breath. “They know we’re here,” he hissed.

    “I had hoped to be further in before they discovered the first body,” said Sirik, “but this changes nothing. We continue as planned.”

    The first shout was echoed by others, and a bell began to toll, sounding out across the fortress.

    “Time for our distraction,” said Sirik. She closed her eyes and silenced her inner thoughts. In her mind’s eye, she saw the black crystal she’d secreted below the deck of the Noxian warship, and she reached out to it, fanning it to life.

    She was no conjurer or soul-mage, but like many of her people, she could feel and subtly manipulate the magic of the land in minor, fairly insignificant ways. Hers was just a small, common gift, akin to that of the farmers of her village who spun a little magic into their crops. To outsiders this was shocking, but among her people, such simple gifts were not at all unusual, nor regarded as anything to be held in awe. It was like being able to whistle, or curl your tongue—some people could do it, others couldn’t.

    Sirik deepened her breathing, and intensified her silent entreaties, encouraging the fyrestone to do what was it its nature to do.

    Her gift might have been minor, but the effect of it as she nudged the crystal to life was not. That had more to do with the volatile nature of the fyrestone crystal than any innate power of her own, of course, but nevertheless, the result was impressive.

    In the harbor below, the Noxian warship Crimson Huntress exploded, lighting up the night in a billowing fireball. Soldiers who were responding to Fae’lor’s warning bells stopped in their tracks, turning towards sudden inferno.

    Sirik opened her eyes. “Let’s go,” she said.


    Kalan stalked onto the stone dock, flanked by guards, his three tails swishing dangerously.

    “The work of Ionian saboteurs, I would guess, my lord,” said a nervous-looking officer, trotting to keep up with Kalan’s long strides. “A black powder detonation, most likely.”

    Kalan halted and frowned deeply as he surveyed the mayhem on the docks.

    The Crimson Huntress was no more, reduced to the waterline. What timbers remained still burned. Three other nearby vessels were ablaze, and while crews worked to put out the flames, Kalan could see at a glance that at least one of them was a lost cause, and he snarled in frustration, exposing his teeth.

    “We’ve secured the docks, and a thorough search of all other ships is currently underway,” said the nervous officer. “If there are more explosives, they will be found.”

    Kalan ignored him, eyes narrowed. He dropped to one knee and scratched at the ground, then lifted his hand to his nose, sniffing.

    “If they are still here, lord, we’ll find them,” said the officer, clearly uncomfortable with his superior’s silence. “I’d guess they are long gone, though.”

    Kalan stood, and looked back along the dock, away from the sea, towards the towering walls.

    “A cowardly act,” the officer remarked. “They know they can’t take us in a siege, so they try to hurt us in other ways. But we will not be deterred! We are Noxus! We—”

    “Be silent,” growled Kalan. He was looking at the officer for the first time now, his yellow eyes unblinking. The man paled under his gaze, and seemed to shrink a little, like a toad retreating into its hole. “It was fyrestone, not blackpowder. And they are still here. This was not an act of cowards.”

    The officer gaped silently, like a landed fish. “No?” he managed, finally, his voice little more than a squeak.

    “No.” Kalan swung away from him, and strode back towards the fortress of Fae’lor. “This is a distraction.”

    Kalan seethed. He would deal with that fool later. Right now, he had something far more important to focus on.

    “They are going for the Dreaming Pool,” he snarled.


    Sirik kept her hand clamped across the Noxian’s mouth until his struggles ceased, then dropped his lifeless body to the ground. She wiped her bloody dagger clean on his tunic and glanced around to see her brother and the others deal with the remaining Noxians within the lower level of the tower.

    They were close, now. A rocky bluff reached up to the night sky in the courtyard beyond their position, and Sirik’s eyes were drawn to its peak. A jutting structure, blotting out the stars, marked their target.

    Tolling bells were sounding the alarm, echoing all across Fae’lor.

    Sirik led the way out into the courtyard, breaking from the tower and sprinting towards the stone steps carved into the bluff. She didn’t care who saw them now. The time for subterfuge was passed. Now speed was the best ally.

    Shouts erupted from above, and arrows chased the Ionians as they darted across the open space. None hit home, skidding off the cobbled stone at their feet. A handful of guards emerged from a nearby gate, rushing to intercept them. Sirik and her companions didn’t even slow as they drew weapons; curved swords, sickles, poisoned darts and bladed fans. In a heartbeat they were among the Noxians, sliding under and somersaulting over heavy blows, dancing through them, blades wreaking a bloody toll.

    The first of the Ionians fell, then, hacked down by a heavy halberd blow to the neck. Sirik pushed her instant pang of grief within, and pushed on, breaking through the enemy with her brother at her side, leaving a handful of them bleeding in their wake.

    They reached the carved, uneven steps—far older than the fortress itself—and began sprinting up, toward the peak, taking the stairs three at a time. Votive lanterns carved into the rock on either side of the stairs remained dark.

    Before Noxus had taken this holy place, those would never have remained unlit, day or night.

    Another Ionian fell, two arrows thudding into his chest. Without a sound, he toppled from the path, falling to the courtyard below. On and on, the remaining Ionians ran, climbing the spiralling path encircling the stone bluff towards its peak. More arrows clattered against the rock wall beside them, but thankfully no more of her companions were struck.

    They rounded the curve at speed. A flash of metal in the night was all the warning Sirik had, and she threw herself instinctively into a roll. A heavy spear, thrown with great force, sliced scant inches over her to strike one of her companions behind. It took him in the chest and lifted him off his feet, hurling him off the bluff.

    Two guards stood before the entrance to the shrine at the top of the bluff. Both were immense slabs of muscle and heavy black armor, with huge shields and heavy, jagged cleavers clutched in their brutish fists.

    The six remaining Ionians attacked as one, sprinting, leaping and somersaulting towards the towering Noxians, blades glinting.

    Moving at speed, Sirik ran up onto the side of the bluff, taking two steps across its vertical surface before leaping off, her short blades seeking the neck of the first guard, even as her brother attacked low. Okin rolled under a heavy swinging blow and came up behind the Noxian, slashing a backhanded blow across his foe’s leg, making him stumble. Sirik speared through the air, leading with her blades, carving a pair of deep furrows through the solid meat of the Noxian’s neck.

    Still, he did not fall, and as Sirik landed lightly in a low crouch, one hand touching the ground for balance, the injured warrior roared and smashed one of the dispossessed Ionians to the ground with the flat of his tower shield. Before Sirik could intervene, the brute slammed the ridge of that shield down onto her fallen comrade’s neck, killing him instantly.

    The other Noxian was proving equally difficult to put down, bellowing like a wounded bull and flailing about wildly, even as she bled from wounds that would have killed most, lesser individuals.

    Okin hacked into the Noxian’s ribs, just to the side of her heavy breastplate, and danced aside as his enemy turned on him. Sirik darted in then, landing another strike, and as her enemy swung in her direction, another of her companions did likewise, hitting the Noxian from behind. They fought like a pack mercilessly taking down large prey, and at last the other Noxian dropped to her knees, lifeblood leaking out onto the stones. She stayed upright for a moment more, spitting curses, then fell facedown and was still.

    Her companion roared in grief and anger, and hacked one of the dispossessed down with a brutal sweep of his cleaver. Then he ran to his fallen comrade, dropping to his knees and cradling her in his huge arms. All the fight had gone out of him, and he let out a terrible, anguished wail to the night sky.

    Okin and the others encircled him to land the killing blow, but Sirik shook her head. “Leave him be,” she said. “Come. Let’s finish this.”

    The Noxian didn’t understand her words, but recognized their intent. He looked up with grief-filled eyes, and regained his feet, picking up his blade. Then, with a cry, he launched himself at Sirik. He was cut down before he went more than a few steps—as he’d likely expected—and he dropped beside the other Noxian. With his last breath, he reached out to her, then went limp.

    His death saddened Sirik, for all that he was an enemy. Were they kin, these two? Lovers? Friends? With a deep breath, she pushed those feelings aside, so as to focus on the task at hand.

    With a silent nod, she led the four remaining dispossessed Ionians into the shrine known to her people as the Dael’eh Ahira—the Dreaming Pool.


    Fae’lor was not originally intended as a fortress. Far from it, it was once a center of tranquility and guidance, where gifted young Ionians came, from far and wide, to learn how better to harness their own innate gifts. All that had ended years before Sirik had been born, and the island that had once been teeming with life, study and peace, became little more than a barren prison. Barely any vegetation grew on the island around the fortress now—only dry, brittle thorn-bushes and ghost-gray lichen was able to thrive. Birds and other wildlife, so abundant on the nearby islands, also shunned it now, except for the dark, hateful crows and ravens that had come with the Noxians.

    For all of Sirik’s time here, before the invasion, she and other guards had stood sentinel, watching over the Dael’eh Ahira. It was their duty to ensure that the one held within it was never released.

    Sirik led the way down into the darkness within the rock, holding aloft a glass sphere filled with glowing flitterwings to light the way. She shivered, skin prickling, as the temperature dropped the deeper they went.

    The stone steps were slick with moisture, but she picked her way down swiftly, for it would not be long before the Noxians arrived in overwhelming force. None of them had expected to make it back from this mission; all that mattered was completing the task they’d come to achieve, and ending the threat imprisoned down here within the Dreaming Pool once and for all.

    They reached the deepest point of the Dael’eh Ahira, finally, sliding down the uneven rocks the final ten feet, and landed with a splash in the shallow waters below.

    Once, this shrine had been beautiful, but disaster had brought the cavern down in years past.

    Here was imprisoned the one they had guarded for so many years.

    The one Sirik now came to kill.

    Kalan leapt toward the top of the the stone bluff in powerful bounds, clearing ten steps with each one, quickly outpacing his soldiers. He arrived at the peak alone, and growled in frustration as he saw the corpses there: two Noxian, two Ionian.

    Without waiting for his warriors, he plunged into the Dael’eh Ahira. Into the darkness he descended, his feline eyes instantly adjusting. He could taste the scent of the humans on the air, leading him on.

    Padding silently into the gloom, Kalan began the hunt.


    The darkening forest was full of beauty, but the girl saw none of it as she stomped along the winding path.

    Glowing flitterwings danced through the twilight, leaving trails of luminescence in their wake, but she swatted them out of her face, oblivious to their fleeting grace. Eyes downcast, she kicked a rock, sending it skidding over the roots twisting across her path, blind to the glorious sunset glimpsed through the canopy. The delicate violet petals of a blooming night-sable unfurled to release its glowing pollen into the warm evening, but she reached out and twisted the flower off its stem as she passed.

    Her face burned with shame and anger. The scolding from her mother still lingered, and the laughter of her brother and the others seemed to follow her.

    She paused, looking back at the broken petals on the path, and frowned. There was something strangely familiar about all of this… almost like she’d

    Dark shapes appeared in her peripheral vision, and she looked around, trying to see them clearly. There were four of them, but she could only just make them out if she didn’t look directly at them.

    Her brow furrowed in confusion. This wasn’t how it was meant to be.

    Something was very wrong.


    Sirik and her three companions stood in a circle, looking down into a deeper section of the water. A woman lay there, beneath the surface, her pure white hair, long and flowing, drifting around her languidly.

    Syndra. That was her name; a byword for destruction, for giving in to your darkest fears and anger. A name still cursed throughout the provinces.

    Sirik pulled off the dark hood hiding her face and tossed it aside. The delicate, indigo tattoos surrounding her eyes seemed to writhe in the shifting light emitted by the flitterwings in the glass sphere she held aloft. The others removed their head-coverings as well. All of them bore similar tattoos upon their faces, tattoos that marked them as guardians of Fae’lor. All of them looked down at Syndra, their expressions hard.

    The roots of an ancient tree—the only thing holding the immense stones from crashing down upon this already half-collapsed cavern—curled around her limbs. They might have been cradling her, like a protective mother, or holding her down, trapping her, depending on your point of view. She could easily have been mistaken for being dead but for the steady rise and fall of her chest as she breathed the water.

    Syndra didn’t look at all dangerous, but Sirik knew well how deceiving such an impression was. This one had been responsible for the destruction of the once-peaceful temple at the heart of Fae’lor. She had only been contained when the spirit of the land itself had drawn her down here, pulling her in and ensnaring her within this strange, suspended existence.

    Sirik had once voiced aloud her confusion as to why they let Syndra live. Why not just end her life, and end the threat of her waking from her slumber? Her old master had smiled, and asked her why, if the land wanted her dead, did it sustain her? Sirik had no answer to that, not then and certainly not now. Her old master talked of balance, but he was dead, killed by a Noxian blade, along with almost all of those who had served here as this slumbering woman’s jailors, yet the one they had guarded still lived. Where was the balance in that?

    As long as she lived, Syndra was a threat, yet that threat was contained while she and the others had stood watch over the Dael’eh Ahira. Now that it was within Noxian control, however… The fools would likely release her, either accidentally or in some ill-advised attempt to utilize her destructive power.

    No, that danger was too great to risk. Syndra must die. Tonight.

    Sirik tossed her flitterwing-filled glow-globe to her brother and stepped into the deeper pool, blade drawn.

    “Wait,” said Okin.

    “We have no time, brother,” said Sirik. “The Noxians will be upon us momentarily. We must end this now.”

    “But she may be our best weapon against them.”

    Sirik froze, then turned slowly towards her brother, her expression one of disbelief.

    “She is Ionian, after all,” continued Okin. “She could be a great ally. With her, we could push Noxus from Ionia, once and for all!”

    “And what then, brother? You think she could be controlled?”

    “We wouldn’t need to control her.” Okin stepped forward, his voice full of passion. “We could strike against Noxus, in its heartland! We could—”

    “You are a fool, brother,” Sirik interrupted him, her voice thick with derision. She turned away, and began to wade towards the motionless figure of Syndra.

    “I can’t let you do that, sister. We can’t let you.”

    It was only then Sirik realized her brother and her other two companions had fanned out around her, weapons drawn. “You can’t let me?” she said.

    “Don’t make us do this, sister.”

    Her gaze flicked between them, judging their distance from her, and whether she would be able to kill Syndra before they reached her. It would be close.

    “I’m not making you do anything,” she said. “We came here to end a threat to Ionia—not unleash it.”

    “This could be our chance to—”

    “No,” said Sirik. “Don’t you see? This sort of division within Ionia is killing us, and it’s playing into the Noxians’ hands. We are all divided, arguing and working against each other, when we need to pull together.”

    “So work with us,” begged Okin.

    Sirik pointed at the motionless figure of Syndra. “She is a greater threat to this land than Noxus. It’s a foolish act of desperation to think otherwise.”

    “Just stop being so stubborn, for once in your life!”

    “You’re not going to convince me, brother,” she said. “So what now. You’re going to kill me?”

    “Please, don’t let it come to that,” said Okin.

    The four of them stood frozen for a second, none quite ready to escalate the situation just yet.

    Then a shadow detached itself from the surrounding darkness, and sprang at them with lethal intent.

    Sirik gave a shout of warning and lurched forward. The move surprised Okin and their other two companions, who raised weapons, thinking she was attacking. One flung a pair of throwing blades with a sweep of his arm, the move instinctual and reactionary.

    Sirik swayed aside from the first dagger, but the second struck home, imbedding itself deep in the meat of her shoulder, making her hiss in pain as she stumbled backwards, falling awkwardly in the water.

    Too late, Sirik’s attacker realized the real threat was behind him. The Ionian was lifted from his feet, a blade bursting from his chest, having been driven completely through him. Then he was hurled aside, and the shadowy attacker moved on, abandoning his sword and turning on Okin.

    It was a vastaya, garbed in Noxian armor, and he roared, lips curling back to reveal his predator’s teeth. The sound reverberated painfully within the cavern.

    Sirik recognized him, of course, as she struggled to regain her feet. This was Kalan, reviled traitor of the Placidium, who had turned away from his people and Ionia to join the enemy. He’d been given Fae’lor as his prize, a bone thrown to a loyal and subservient pet. She and her brother had lost more than a few friends at his hands.

    “Noxian lickspittle!” said Okin, crouched low, blade at the ready. “You betrayed our people! You betrayed Ionia!”

    Kalan gave a bitter laugh as he padded in towards Okin. He flexed his hands, and long talons emerged from his fingertips, as well as along the ridge of his forearms.

    “There is no Ionia,” snarled the vastayan warrior. “There never was. A thousand mortal cultures are scattered across the First Lands, each with their own beliefs, customs, history and feuds. Your people have never been unified, never stood as one.”

    “Then perhaps it is time that changed,” said Okin. “Though you have chosen the losing side.”

    “Losing? The war is far from over, child,” said Kalan.

    With a grimace, Sirik tore the throwing dagger from her shoulder, her blood leaking out into the water like a crimson ribbon wafting in a breeze. She tossed it deftly into the air, spinning it end over end, and caught it by its blade. With a swift flick of her wrist, she hurled it at the betrayer closing in on Okin.

    It took him in the side of the neck, sinking deep, though Sirik cursed herself, for her aim was slightly off. It was not a killing blow. Nevertheless, Okin and their last companion took advantage of the moment, leaping in to strike.

    Okin dashed forward, lunging, but his strike was turned aside by the flat of Kalan’s hand, who then knocked him away with a sharp kick. Their last companion came in fast from the flank, bladed fans slicing through the air, but the vastaya, even injured, was too fast, and too powerful.

    He swayed aside, first one way, then the next, as the fan-blades sliced at him. Then, he lunged forward and grabbed his foe by the tunic with both hands, and slammed her head-first into a wall. An awful crack sounded as her neck broke.

    Kalan’s yellow cat eyes turned back to Okin.

    Sirik was too far away to help, she knew that instantly. Instead, she turned and began to slog back towards Syndra. She would do what she came to do. She had not expected to escape this venture with her life anyway, but she was determined their deaths would not be in vain.

    She heard her brother shout in defiance, and the vastaya roar, but she dared not look back. She plunged deeper into the water, and reached down, fingers closing around Syndra’s throat. Her skin was warm to the touch. In her other hand, Sirik’s blade drew back for the killing blow.


    This wasn’t how it was meant to be.

    Something was very wrong.

    The girl could still hear the sounds of the night forest around her. She could still see the ferns and twisted roots, and the last colors of the sunset beyond the thick canopy overhead.

    But at the same time, she could hear shouts and roars, though they were muffled, as if she was hearing them from a distance… or from underwater?

    For a moment, she felt her throat filled with liquid, and a sudden panic rose within her. She was drowning! But no, that was impossible. She was here, a child in the twilight forest outside her village. She was nowhere near water.

    A shadowy form appeared before her, like a night-terror given insubstantial form. She felt a sudden constriction around her throat, and she struggled for breath.

    Her eyes flickered. She glimpsed a young woman, her face covered in twisting tattoos. The vision was strange, and vague, however, as if she were looking at this person through water. A hand gripped her throat, choking her, and a blade was raised, ready to plunge down into—

    No.

    She was back in the forest. She was having some kind of awful waking dream. She’d just run here, shame and anger coloring her cheeks. She was going to the ghost-willow, to calm the rage surging within her.

    No, she’d already done that. She’d done that over and over, hundreds and thousands of times. Reliving that moment, again and again.

    What if this was the dream, and the other vision was real?

    The darkness of Syndra’s hatred and anger surged within her.

    And she woke from her endless dream.


    Sirik saw Syndra’s eyes snap open.

    With a desperate cry, she stabbed down with her blade, but struck nothing, for she was hauled into the air by some sudden, unseen force. She struggled against it, flailing wildly, but might as well have been trying to fight the rising tide. She was as helpless as a kitten in the mouth of its mother.

    Syndra slipped free of the twisting roots that had ensnared her limbs for so many years, and emerged, gasping. Water streamed off her as she rose into the air, hovering several feet above the surface of the pool, shimmering and pulsing beneath her. Dark power radiated from one hand as she kept Sirik held aloft, floating helplessly, and her eyes burned with cold fire.

    As Sirik watched, both horrified and fascinated, a helm—or perhaps a crown—grew into existence upon Syndra’s head. It coiled around her brow, like darkness given life, to form a pair of tall, curving horns. A bead of pure shadow formed at its center, becoming as hard as a gemstone, and burning with the same power that bled from her in waves.

    Sirik twisted in the air as her brother Okin broke from Kalan’s grasp. As he did so, he saw Syndra, his expression one of awe. For his part, the vastaya looked almost as stunned, feline lips curled back in a hiss, his eyes wide.

    With a horrible, sucking sound, three orbs of utter darkness materialised in the air around Syndra, and began to slowly orbit her. They seemed to swallow the scant light in the cavern, and pull at Sirik’s soul, a vile sensation of loathing and despair clutching at her.

    “How long?” Syndra demanded, her voice cracked and unsteady from lack of use. “How long have I been imprisoned here?”

    “Years,” spat Sirik. “Decades. We should have killed you long ago.”

    She felt Syndra’s hatred surge as a painful stab within her, and she gasped. Then Syndra snarled in fury, and with a gesture sent Sirik hurtling across the cavern.

    She smashed against a wall some twenty feet distant, and fell heavily, splashing painfully to the floor. Then Syndra’s dark gaze turned upon Okin and the Noxian creature.

    Sirik grimaced in pain. Her left leg and more than one rib were broken, she judged, wincing as she struggled to push herself upright. She cried out as she saw her brother Okin stumble forward into the water, holding his hands up in entreaty.

    “No, brother…” she managed, weakly.

    “I am not your enemy!” Okin called out. “We are both children of Ionia! Join us!”

    Syndra looked down upon him, her gaze radiating power.

    “The Noxians attacked our lands, and slaughtered our people!” he continued. “We pushed them back, but they still have a foothold in our ancestral lands. They are not done with us yet! Ionia is divided, and vulnerable! You must help! Help us fight against this new tyranny!”

    “I do not know who these Noxians are that you speak of,” Syndra replied. “But if they killed my people, then perhaps I owe them thanks. The only tyranny I experienced was at the hands of those I once called kin.”

    Okin’s face was mask of horror, perhaps finally realizing his own foolishness, and he slumped to his knees, defeated.

    With a sickening tearing sound, Syndra conjured another dark sphere—all of her bitterness, resentment and anger made manifest. It hovered above her hand, slowly spinning.

    “And if you are Ionian, then you are my enemy,” she mused.

    Sirik screamed, but there was nothing she could do. With a flick of her wrist, Syndra sent the orb hurtling toward, then through, her brother. He gasped, all the color draining from his flesh, and sank beneath the waters.

    Kalan attacked then, leaping from the shadows, claws extended, but another gesture from Syndra sent the three spheres surrounding her hurtling from their orbits towards him, throwing him backward.

    “You…” said Syndra, tilting her head to the side, as if trying to place him. “I recognize your soul. You shadowed my dreams.” Her expression darkened even more. “You were my jailor. You… You kept me here.”

    From her position, Sirik saw the vastaya push himself to one knee.

    “You are an abomination,” he hissed.

    Syndra’s hand stabbed out, and the snarling creature was lifted into the air.

    The waters of the Dreaming Pool were churning, and Sirik stared in wonder as the roots that had held Syndra began reaching out to reclaim her.

    “Kill me, then!” Kalan snarled. “But do so in the knowledge that you will never find peace. Wherever you are, you will be hated and hunted. You will never live free.”

    “Kill you?” said Syndra, her lip curling in rage. “No. That would be too clean an end for you.”

    With a sweep of her arm, Syndra sent Kalan hurling down into the waters, into the grasp of the writhing roots. They clamped around his limbs reflexively, holding him under. He screamed, air bubbles billowing around him… and then went still.

    Sirik stared defiantly at Syndra, knowing that she likely had only moments to live, but to her surprise, the powerful sorceress paid her no mind. Instead, Syndra turned her attention skyward. Both hands were wreathed in dark energy, and with a shout she lifted them high. The stone cracked, and a tumble of dust and rocks fell into the pool, sending crazy ripples spreading out in all directions.

    With a violent cutting motion of her arms and a deafening boom, Syndra ripped apart the rock overhead. Huge chunks of stone fell around her, crashing down with titanic force, and Sirik pushed herself backwards desperately, each movement sending searing pain flaring up her leg and side.

    Stars blinked in the sky far above, and Syndra began to rise, floating up towards freedom. She glanced back down, once, toward the motionless, submerged figure of Kalan, ensnared by roots.

    “Your turn to dream, jailor,” she whispered, and with a sweep of her arms, she entombed him completely beneath the fallen rocks.

    Wincing with every movement, Sirik crawled further away, certain she would be crushed at any moment…


    The island rumbled, as if wracked by an earthquake. It went on for what seemed like an eternity.

    And, when it finally ceased, an unnerving silence fell across Fae’lor.

    Sirik crawled from the gloom, breathing in fresh air, and stared about her, eyes wide in shock. Easily half of the fortress was gone.

    Her gaze drifted up. At first, she saw nothing but darkness where there should have been stars. With a sharp intake of air, she realized she was looking at the silhouette of the greatest towers and ramparts hanging against the night sky. It hadn’t collapsed into the sea—it had been ripped from the island, and lifted toward the heavens.

    She stared, her mouth gaping. She had known Syndra was powerful, but this? This was power she could never have imagined.

    As Sirik watched, frozen by the sight, she saw one of the Noxian warships moored in the harbor below lifted from the sea. Men tumbled from its deck like so many ants, falling to their deaths on the rocks below, as the ship was lifted ever higher. Then it fell, smashing back down upon two other vessels, crushing them to splinters. The destruction was catastrophic.

    The ruined castle in the sky began to drift northwards. Alone at the sundered peak of the Dael’eh Ahira, Sirik watched it go, until the first rays of dawn crept over the horizon.

    The import of the night weighed upon her heavily. Her brother, and the last of the guardians of Fae’lor were dead. All but her.

    And while the destruction wrought against the Noxians this night would have been cause for great rejoicing at any other time, her heart was heavy.

    Syndra was back in the world.

    They had failed.


    Kalan knelt, motionless and silent, as he waited for the seer to speak. She was a curious creature, violet-skinned, and with a pearlescent single horn growing from her forehead. Some may have mistaken her for one of his bloodline, the children of the Vastayashai’rei, but any of the kin would know otherwise.

    The seer was of a people older even than his ancestors.

    When she opened her eyes—those strange, kind, golden-flecked eyes that saw far more than they should—he saw they were tinged with sadness, and his heart sank.

    “You are faced with an impossible choice,” she said, her voice as quiet as the rustle of autumn leaves.

    “Then tell me what I must do,” said Kalan.

    “That is not for me to say. Two paths lie before you, but you can only take one. I warn you, though—both lead to tragedy and sadness.”

    Kalan didn’t blink. “Tell me.”

    “The first path. You fight the invaders. At the Placidium of Navori, a great battle will be fought. While it will be bloody, you will be victorious. You will be proclaimed a hero. You and your heartlight live in peace for many years. You are happy. And yet, you are destined to outlive both your cubs, who will be taken before their time.”

    Kalan took a deep breath. “And the other?” he said.

    “You fight alongside the enemy. You never see your heartlight again, nor your children. They call you traitor, and curse your name. Your path is one of darkness, and bitterness, and revilement. You will be hated by your kin, and despised by your invader allies. After they are defeated at the Placidium, you must stand vigil on the isle of Fae’lor, guarding over the place of dreaming. And there you will stay.”

    “And my little ones?”

    “They live. They prosper. If not in this land, then another. But you will never look upon their faces again, and if you ever deviate from this dark path, they will be lost.”

    Kalan nodded, and pushed himself to his feet. Sadness threatened to drag him down, but he suppressed it, pushing it deep inside himself.

    As he looked around, taking in the details of the seer’s shrine, he felt that there was something strangely familiar about it… a vague sense that he’d been here before, that he’d felt this awful sense of grief and loss more than once.

    He shook his head. To be trapped in this accursed moment forever? Now, that would be a fate far worse than death.

    “I am sorry, my child,” said the seer. “It is a terrible choice you must make.”

    “No,” said Kalan. “The choice is a simple one.”

  16. Trial of the Masks

    Trial of the Masks

    Jared Rosen

    Imagine the world as a mirror.




    Sivir watches leaves fall outside her window, and sips tea flavored with rose petals. The liquid dances gently across her tongue. Its petals are delicate, pink, and soft. The air is still, and the sky is gray, and beneath Sivir’s thatch floor lies hard earth, grounding her upon a single and unnassailable reality.

    It is the dirt and the grass and the homes and the villagers she has been accustomed to for the majority of her life—here, in her small dining room, in her small cottage, in the small village of Sugiru. The world, she believes, cannot be a mirror. It is rigid. Concrete.

    Sivir’s world is a reflection of nothing.

    She avoids looking at the corner of the room.

    There is an object there, now. Perhaps it was there before. Perhaps it will be there tomorrow. A golden ring of immaculate, intricate design—or a monstrous wheel whose spokes are sharpened to a wire-thin killing edge. It is a compass, a star, a weapon, a key. It was buried once, someone told her, and now it is not.

    Hours pass between Sivir and the golden ring. She drinks tea flavored with rose petals, her cup never emptying as it rises and falls from her lips. Day never breaks, and the leaves outside her window never cease to fall. Hours become days. Days become years. Sivir grounds herself in her small dining room, in her small cottage, in a small village on a tiny island far out to sea, her vision locked in place, her muscles screaming.

    Sivir steals a glance at the corner of the room. The ring has begun to widen.

    Every synapse in her body freezes. The wheel’s empty center collapses into an ocean of liquid night. Framed with gold, a starless nothing stretches outward beyond an infinite, black horizon. An old fisherman, his shape stark within the ring’s abyss, awaits Sivir’s living eyes as they rise to meet his own. He grins, his mouth blooming into hundreds of teeth.

    The fisherman turns to cast his spear into space, each step ponderous, and the needle arcs endlessly upward, then down beneath the surface of glistening, obsidian waters. The ring continues to expand as ichor pours from its center. It fills the room, it fills the cottage, it bursts from the windows and doors. The ring slices into the roof of Sivir’s home, cutting the building’s facade from its foundation, cutting the cliff face it is stood on from the island itself. As she crashes into the sea, Sivir is reflected against the absence of nothing beneath her, the nothing all around her, and she watches the fisherman as his line catches on something, deep below their feet.

    Steadily, surely, he begins to drag it towards them.

    Sivir runs her finger across the edge of the golden ring. There is no pain as the cut opens, merely a sigh, a release. Sivir studies her blood as it sinks into the metal—a deep, blossoming vermillion that seems to stretch along its surface, down its labyrinthine engravings towards the ever-spreading emptiness at its center. The ring retracts; the portal closes, and the darkness burbles meekly before it is banished.

    Sivir drinks tea flavored with rose petals, and watches the leaves outside her window. The clouds begin to dissipate as morning turns to day, and the trees slowly settle against the wind. Blood is smeared along the side of her cup. Black fluid trails along her floor.

    It is three days before the rise of the blood moon, and a pair of twin girls has vanished along the beach at night. The day stretches. Sivir remembers how the elders wailed, how their cries punctured the evening air, and how their elaborate burial rites filled the waves with sputtering paper lanterns—an old tradition intended to guide lost souls home. The girls’ bodies were never recovered.

    Sivir watches the ring as it rests against the corner of her home.

    It is silent. Sated, for now.




    The flesh is incomplete.




    It took Sivir hours to dig the ring out of the woods. She hadn’t even known to stop until it almost cut her hand in half, its gleaming edge jutting from the foot of an old stone. When she looked up the day had fully passed, and it wasn’t clear how or why she had found herself there.

    Sivir took it into the village, maybe? It is hard to recall. Her memories seem distant, unfamiliar, as though they rest at the bottom of a clear lake she can’t breach. Sivir takes the ring to the other side of the island and buries it with sand. Sivir takes the ring to the sea throws it in.

    The ring always returns. Resting quietly against the dusty corner of her home, hungrily awaiting only her. And when Sivir gazes into it, the ring opens again and again, the old fisherman locking eyes with her against a still, atramentous midnight, and he begins to pull some nameless horror up from the bottom of the world.

    Sometimes Sivir thinks she is dead. She rubs her thumb along the matching shell bracelets in her pocket in those moments—each one small and delicate—and finds in some half-remembered nightmare a pair of girls, hand-in-hand, drifting crimson against the moonlit sea.




    She is with you.




    Sivir lives on a coastal road overlooking a small archipelago, on the far edge of a quiet island. She is remote enough from Sugiru to enjoy respite from its daily squabbles, and close enough to be accepted as a part of its community. When Sivir looks over the cliffs she sees herself smashed against the rocks below. A different Sivir will look up from the beach, her hands black with the blood of hundreds of people.

    Sivir awakens on a bed made of cotton and straw, on the second day before the rise of the blood moon. She peers down the hall at still another Sivir, clutching the golden ring so tightly that her fingers hang by fleshy threads. Her free hand carries a horned, wooden half-mask emblazoned with the visage of a demon, and she begins to place it over her face. Sivir closes her eyes, and when she opens them she is alone.

    Sivir’s memories often overlap. Great lengths of time vanish behind her, and recently she has begun to find herself standing outdoors, gazing upwards at a blank and yawning sky. She walks through the village and greets its inhabitants; she walks through the forest and savors its quiet. She looks at her feet and finds the lacerated skull of a man she saw only an hour before, but when she shakes herself awake he stands in front of her at the harborside, brow furrowed in concern. Sivir imagines her hands wrapping around his neck, and ripping his throat out with her teeth.

    Her fingers stretch and bend, her bones piercing through flesh in blighted indigos and reds. Great horns burst from her skull; her skin cracks apart as the chrysalis of her mortal body finally gives in, finally gives way to the true body beneath, and she howls through her single flaming eye as sad, small creatures run for safety. She moves against the turning of the world, her feet pounding across time as serrated claws cut through tiny, gnawing, pleading things. She peels the walls off a building and falls upon the craven figures inside, drinking in their screams as thick rivers of blood pour past her monstrous shadow and into the sea.

    Sivir finds herself suddenly on the beach, rubbing dead girls’ shell bracelets between her fingers.

    The night creeps in softly. Moment by moment, the sun’s rays vanish beneath a blanket of cold stars, and Sivir stands before the black static of the ocean, its lightless waves roiling against her reflectionless mirror world.




    Your true face.




    The fisherman’s spear sings across a vast emptiness. Light and sound fail as he casts his line, its heft sinking down into the bottomless chasm above which he stands. His is a sea without end, twin reflections of an infinite nihility, the grave of a lost and nameless epoch. He smiles with the hunger of an ancient shark.

    His hook sticks fast, and he begins to pull a great shape up from far below.

    Inch by inch, second by second, a mountainous silhouette emerges from beyond the edges of the fisherman’s black horizon. It is a tower, a fortress, a sun; thick ichor sloughs from it without end, a great wall of impenetrable darkness dragged along from some forgotten pelagic abyss. The spear tears loose from the object’s surface, a wooden mask impaled along its tip.

    One day before the night of the blood moon, Sivir places the mask over her face.




    Descend.




    Sivir is Sivir, and Sivir is not.

    In the red light of the blood moon, Sivir walks the paths of a long-deserted Sugiru, clutching the golden ring in one hand, and a mask in the other. Her muscles twitch at the slightest sound. Her organs pop unnaturally, pebbles washed smooth by the timeless advance of a biological sea.

    All around her are bodies. A thousand broken dolls, their arms outstretched in hideous ecstasy, frozen in some grotesque invocation of long-absent patrons, house gods, and ancestor spirits. These victims are a delicate garden—these offerings, their curled palms, are the blossoms of a dark and sumptuous harvest given in the name of entities too terrible to understand. Some aren’t completely dead, and their fingers grasp gently at nothing.

    The blood moon descends.

    It is larger than Sivir imagined it—too large, looming as a great crimson sphere over her lost and rudderless island. It casts no reflection against the sea, for it has no equal; it shadows the true moon and devours it whole, its hunger colossal, unending, unquenched.

    Sivir drops the wooden mask and the golden ring. She falls to her knees beneath this mirrored cradle, its center a bounding main of beating wings and boiling, rippling blood. A great figure stirs within: the lone demonic progeny of humanity’s twinned soul, a great demon in the shape of a man, sliding from his womb of light as the moon’s embryonic shell breaks open. The massive figure falls into the waves—a wicked blade in his hand, wings flapping with the sound of cracking glaciers. Buried once, and now not.

    Briefly, Sivir imagines the leaves outside her window, and tea flavored with rose petals, and a small cottage on a small island that seems now so, so small. She imagines the girls by the sea, their shattered bodies floating past the reflection of some pale, inadequate pretender, and the dark whispers of an ancient, unnameable thing, standing before her in the bloodstained night.

    She raises her head, and imagines the world as a mirror.

    The moon caresses Sivir’s two faces, and envelops them.

  17. The Principles of Strength

    The Principles of Strength

    Anthony Reynolds

    My name is Alyssa Roshka Gloriana val-Lokan. For almost two millennia, my ancestors ruled the Delverhold as kings.

    Warlords, nations and would-be empires sought to overthrow us, jealous of the wealth the Ironspike Mountains offered up to us, but none could breach our fastness. They broke against our walls like ocean waves, and fell back from the doom of our blades.

    All of them failed... until Noxus came.

    And then my family were kings no more.


    She held her head high as they climbed the Stairs of Triumph. Liveried guards stood sentinel every twelve steps, but her flinty gaze was locked forward, unwavering. This might have been Alyssa’s first time in the capital, but she refused to be overawed; she would not gawk like some provincial lowborn. She was of the Delverhold, and the blood of kings flowed through her veins.

    The steps were flanked by guards clad in dark steel. The ore used in the forging of their armor came from the depths below her mountain home. All the best plate in Noxus started there, deep under the mountains. For five generations, ever since her realm had been conquered by Noxus and incorporated into the empire, it had been so.

    Red banners rippled in the evening’s dry wind as they ascended. The scent of coalfire and industry wafted upon that hot breeze. In Noxus, the forges rarely cooled.

    The Immortal Bastion loomed before them, dark and threatening.

    “They flaunt their wealth and decadence, while we live as paupers,” said her brother, Oram. She looked askance at him, striding beside her.

    Oram Arkhan val-Lokan. Broad-shouldered, strong of arm, and undeniably skilled with a blade, he was also arrogant and limited of mind—in Alyssa’s opinion—but she kept her disdain concealed behind an impassive, unexpressive mask. He was her elder, if only by a matter of minutes, and was only two steps removed from ruling the Delverhold himself. Alyssa was well aware of her place.

    Outwardly, the fact they were twins was obvious. Both were tall and athletic in stature, and each had the cold eyes of the family line, as well as the proud demeanor of those born to nobility. Both wore their long, black hair bound artfully in tight braids, they each bore angular facial tattoos and wore shale-grey cloaks over their armor.

    They reached the top of the stairs. There was a flutter of wings, and a raven flew low over their heads.

    Alyssa almost flinched, but caught herself. “Should we consider that an ill omen, brother?”

    She saw Oram’s hands turn to fists.

    “Too long have we filled the coffers of Noxus and armored its soldiers,’ he snarled, making only the barest pretense in keeping his voice out of the earshot of the guards. “And for what?”

    For survival, Alyssa thought, though she didn’t speak it aloud.

    A pair of warriors clad in full plate awaited them outside the great metal doors of the palace. They stood to attention, heavy axe-headed halberds gripped in their gauntlets. The three indentations in their breastplates and their dark red cloaks and tabards informed Alyssa these were no regular guards.

    “Legionaries,” breathed Oram, his usual bluster and arrogance forgotten.

    In a nation of killers, the elite Trifarian Legion was feared and respected above all—by both friend and foe alike. It was said that their mere presence had seen cities and nations take the knee, rather than face them in battle.

    “They honor us,” Alyssa said. “Come brother. It’s time we meet this so-called ‘Council of Three’ for ourselves.”




    The first thing anyone saw as they entered the audience chamber was the throne of the old Noxian emperors. It was an immense thing, carved of obsidian, blunt and angular, and the innumerable hanging banners, sharply angled pillars, and the burning sconces all worked to direct the eye back toward it. It dominated the space entirely.

    The throne sat empty, however, as it had since the previous Grand General of Noxus had died.

    Not died, Alyssa corrected herself. Been executed.

    No emperor for Noxus, no tyrant upon the throne. Not any longer.

    Before she’d left the Delverhold, Alyssa had been counselled regarding this new leadership.

    “The Trifarix,” her father’s chief advisor had named it. “Three together, each representing one of the core Principles of Strength—Vision, Might, and Guile. The theory is, where a single individual could doom Noxus through incompetence, madness or corruption, now there will always be two others to hold any rogue third accountable.”

    To Alyssa, it was an intriguing concept, but one that remained untested in practice.

    The chamber felt cavernous, large enough to house over a thousand petitioners, but at this moment it was empty, other than three figures sat at a simple table of marbled stone at the foot of the throne’s raised platform.

    The two grim, unspeaking warriors of the Trifarian Legion escorted Alyssa and her brother towards the trio, their footfalls echoing sharply upon the cold floor. The three were deep in discussion, but they ceased their talk as the siblings of the Delverhold came towards them. They were seated in a row, facing the approaching envoys like a silent panel of judgement.

    Two of them she knew by reputation. Of the third… well, no one knew anything, really.

    In the center, keen-eyed and unblinking, sat Jericho Swain—the renowned visionary, the new Grand General. Some among the noble houses still called him usurper, since it was he who had dragged the madman Boram Darkwill from the throne of Noxus, but none of them said it to his face. His gaze, which seemed to see too much, bore first into Oram, then Alyssa. She resisted the urge to stare at the sleeve of his left arm, tucked within his dark coat. It was said he had lost the limb during the failed invasion of Ionia, severed by some blade-witch of that fey archipelago.

    To his right sat Darius, the legendary Hand of Noxus, leader of the elite Trifarian Legion, and now commander of all the empire’s armies. He was the embodiment of might itself; where Swain sat rigidly upright, Darius slouched back, the fingers of one gauntleted hand drumming a steady tattoo upon the wooden armrest of his chair. His arms were massive, his expression hard.

    The third figure—only ever referred to as “the Faceless”—was a mystery. This individual sat unmoving, bedecked from head to toe in a many-layered, voluminous robe. They wore a blank, staring, glossy-black mask, and even the eye-holes were obscured with dark mesh, giving away nothing as to their identity. Their hands, too, were concealed, hidden in sleeves of thick fabric. Alyssa thought she perceived a vaguely feminine aspect to the mask, but that might simply have been the way it happened to catch the light.

    A barely perceptible inclination of the chin from Darius dismissed the legionaries that had escorted them in. The two warriors slammed their armored fists to their breastplates in salute, and retreated a half dozen steps, leaving Alyssa and her brother alone before the Trifarix.

    “Sit, please,” said Swain, indicating the chairs opposite.

    “I prefer to stand, Grand General,” replied Oram.

    “As you wish.”

    There was something undeniably threatening and predatory about the Grand General, Alyssa decided… considering he was a cripple heading into his twilight years…

    “Oram and Alyssa val-Lokan, third and fourth-born children of the Governor of the Delverhold,” he continued. “It’s a long journey from the Ironspike Mountains. I take it this is not a social visit.”

    “I come bearing the seal of my father,” said Oram, “to speak in his name.”

    “Get on with it, then,” said Darius, his voice the warning growl of a murk-wolf. “No ceremony. This is Noxus, not some noble court.”

    His accent was rough and earthy, not cultured like Swain’s. The voice of a commoner. Alyssa could almost feel her brother’s sneer.

    “For decades, the Delverhold has served loyally,” Oram began, emphasizing the nobility of his own accent, perhaps in an unwise show of superiority. “Our gold feeds the campaigns of conquest. Our iron clads and arms the warbands of the empire. The Trifarian Legion too.”

    Darius remained unimpressed. “Ironspike ore makes the best armor. I would not have the Legion protected in anything else. You should be proud.”

    “We are proud, my lord,” said Alyssa.

    “I am no lord. Especially not yours.”

    Swain smiled, raising his hand. “What he means to say is—in Noxus, no man or woman is born superior to another. It is not by bloodline that one earns their place, but by their deeds.”

    “Of course,” Alyssa demurred, cursing herself inwardly for her mistake.

    “We toil likes slaves in the darkness of the deep-mines below the mountains,” Oram went on. “And every day we watch as the fruits of our labors are taken from us in great wagon trains that come back empty. We are scarcely able to feed our—”

    “Oh, really?” Swain exclaimed, raising an eyebrow. “Please, show me your palms.”

    “What?” said Oram, taken aback.

    “Show us your hands, boy,” said Darius, leaning on the polished surface of the table between them. “Show us these hands that toil in the rock and dust and darkness beneath your mountain fortress.”

    Oram squared his jaw, refusing to be drawn.

    Darius scoffed. “Never struggled a day in his life, this one. Her neither. The only calluses you two possess certainly didn’t come from hard work.”

    “I will not be spoken to in such a manner by…” Oram began, but Alyssa placed a placating hand upon his shoulder. He angrily shrugged it off, but wisely chose not to finish the thought. “The mountains are being bled dry,” he said, his voice more measured. “It is unsustainable, and that is not good for anyone—not for us, and certainly not for the armies of Noxus. There must be concession.”

    “Tell me, Oram Arkhan val-Lokan,” said Swain, “how many warriors does the Delverhold send out to fight for Noxus? Approximately. Annually.”

    “None, sir. But that is by-the-by. Our people serve better working the mines and guarding the northern frontiers from barbarian attack. That is where our chief value to Noxus lies.”

    Swain sighed. “Of all the provinces, city-states and nations that submit to Noxus, the Delverhold stands alone in providing no soldiers to join our warhosts. You do not bleed for Noxus. You have never bled for Noxus. Is that not concession enough?”

    “It is not,” Oram replied, curtly. “We have come at our father’s behest to renegotiate our tithes, or the Delverhold will have no option but to reconsider its place within the Noxian empire.”

    The room had become very still. Even Darius had ceased the incessant tapping of his fingers.

    Alyssa’s face drained of color, and stared at her brother in horror. This was a turn she had not been privy to, and her mind reeled at its implications. The Faceless continued to gaze levelly at her, from behind that glossy mask.

    “I see,” said Swain, finally. “I believe I know your father’s real purpose in sending the two of you here, but the question is… do you?”

    Oram nodded to Alyssa. “Show them,” he ordered, his eyes flashing in anger.

    She took a deep breath, and brought forth a scroll case. Unhooking its end with trembling fingers, she slid free an old sheaf of parchment, covered in intricate, angular writing in Ur-Noxian. It bore both the seal of the Delverhold, and the blood-red crest of Noxus. She placed it upon the table, and smoothed it flat before standing back at her brother’s side—although half a step behind, as was her place, according to Ironspike custom.

    Darius appeared disinterested, but both Swain and the Faceless leaned forward to look upon the document. Once again, Alyssa found herself trying to get any sense of who it was that hid behind the mask.

    “When the Delverhold submitted to Noxian rule, eighty-seven years ago,” said Oram, “our ancestors gave up their sovereign rights and bowed before the throne of Noxus—the very throne I see before me now, empty.”

    Darius glowered at him. “And…?”

    “The terms are clear, as you can see for yourself, as to where we pledged our allegiance. The last man to sit on that throne died a little over seven years ago,” said Oram, gesturing up at the dais. “As far as our father is concerned, this piece of paper is now worthless. The Delverhold is under no obligation to continue to pay any tithes at all, but has continued to do so as an act of good faith. However, if our concessions are not met, the Delverhold will be forced to extricate itself from the empire. The Ironspike region will no longer be under our immediate protection.”

    Alyssa wanted to look away, wanted to run, but found herself rooted to the spot as she waited for the reaction of the council.

    “History only remembers the victors,” Darius warned them. “Stand with Noxus, and be remembered forever. Stand against us, and you will be crushed and forgotten.”

    “No army has ever breached the Delverhold,” said Oram. “Our forefathers opened the gates to Noxus willingly, remember. No blood was spilled.”

    “You’re playing a dangerous game, boy.” Darius pointed to the warriors standing a few paces behind Alyssa and Oram. “Just two of the Trifarian Legion could walk in and take your precious Delverhold. I wouldn’t even trouble myself to go with them.”

    As if to emphasize his point, the two legionaries slammed the butts of their halberds into the floor, the sound echoing like a thunderclap.

    Oram scoffed at the display, but Darius’ confidence struck Alyssa. He did not seem to be a man to make idle boasts.

    “Enough,” said Swain, with a wave of his hand. “Let us hear what these concessions would entail.”


    The silver moon had passed its zenith in the night sky overhead by the time Alyssa and Oram left the palace. They began making their way toward the nearby estate that served as their base of operations within the capital.

    Alyssa was quiet and brooding, her stomach a tight knot of unease, but her brother seemed energized by the encounter with the rulers of Noxus.

    “Swain will agree to our terms! I’m sure of it,” he gushed. “He knows the Delverhold is too important to the empire to allow father to close its gates.”

    “This is madness,” Alyssa muttered. “We walk in there and you threaten them? That was your plan?”

    “That was father’s plan.”

    “Why didn’t you tell me?”

    “Would you have agreed to it, had you known?”

    “Of course not,” Alyssa replied. “This is a fool’s errand. We may just as well have offered ourselves up for the next Fleshing…”

    “If Swain is convinced, we only need one of the others to join him for them to concede to our terms,” said Oram, seeming not to hear her concerns. “That is how the Trifarix works. Their leadership cannot be deadlocked, when only two of them need agree on anything to get it done.”

    “Darius will never agree.”

    “Darius is an arrogant dog. He thinks he could send two men to take the Delverhold? Pah! But I fear you are right. While he objects, that leaves only the Faceless. Our future prosperity lies with the vote of whoever is behind that mask.”

    “Then there is nothing more to do but wait to hear what our fates will be,” said Alyssa, a hint of bitterness in her voice.

    Oram’s eyes gleamed dangerously. “Not necessarily.”

    The knot in Alyssa’s stomach tightened a little more as he began to explain.


    Dawn was still several hours away, but Alyssa was already uncomfortably warm as she made her way swiftly and quietly through the streets of the capital. At the head of a contingent of Delverguard, she wore a tight-fitting helmet of dark steel, and already she could feel her hair dampening with sweat beneath it.

    There were a dozen of them in all, cloaked and hooded over their armor. All carried heavy crossbows, with blades strapped at their waists. In this city, it was not at all unusual to see armed warbands from all across the empire; if anyone saw them, their weapons would not raise alarm, and yet Alyssa could not shake the feeling they were being watched.

    And, somehow, that the observer knew their intent.

    The streets and alleys of Noxus were narrow and twisting, designed to stifle and frustrate any attacking force that managed to penetrate the city’s outer defenses. The rooftops were flat and crenellated, like the battlements of a castle, allowing any soldiers above to dominate any enemy below. Alyssa eyed those dark rooftops warily. Anyone could be up there, marking their progress. They could well be walking into an ambush…

    A flutter of black wings overhead made her skid to a halt, swinging her crossbow skywards. She cursed herself for being so jumpy, and gestured her retainers on.

    “This is a bad idea,” Alyssa said to herself, for the twentieth time since leaving the estate.

    She had said as much to her brother, trying to dissuade him from this course of action, but his mind was set. This was their father’s will, Oram had stated with finality. They would return home having secured a new deal, or they would not return at all. There was no other course.

    Now she had some time to digest it, Alyssa was not surprised that this was the old governor’s plan all along. Of course it was. While it may well end in both her and her brother’s capture and subsequent execution, what was that to her father? He had never cared for either of them over-much, saving his affections for his heir: Alyssa’s oldest brother, Herok. And if they were caught, and the Trifarix tried to hold them as hostages to keep the Delverhold within the rule of Noxus, she knew what their father’s answer would be.

    To him, Alyssa and Oram were expendable.

    She and her men hugged the shadows as they closed in on the Shrine of the Wolf, which butted up against the old southern bulwarks of the Immortal Bastion itself. Her brother would be a few streets to the east, with more of their armed retainers.

    In the weeks before the contingent arrived in the capital, spies in their employ had been watching the comings and goings around the palace. One of the observations had been of particular interest, and it was upon that intelligence that Alyssa and her brother were now operating.

    They were getting close. Alyssa lifted a hand, and the Delverguard fell in around her, pausing in the shadows of a narrow passage looking towards the Shrine of the Wolf. It was a tall, multi-tiered tower with open sides, each level held aloft by pillars of dark stone. In the center of the tower, looming almost fifty feet high, was a massive obsidian statue of a seated wolf.

    They waited there for a long minute, until they saw two brief flashes of light in the distance—the sparks of a blade against flint. That was the signal Oram was in place, and the way was clear.

    “Let’s move,” Alyssa hissed, and as one, she and her attendants were up and running, breaking from cover and hurrying towards the shrine, watchful for guards. There were none. It seemed her brother and his men had done their work.

    Alyssa loped up the steps to the shrine, indicating with a flick of her hand for her warriors to spread out. They entered, passing over the threshold, and circled out around the wolf statue. They hugged the shadows, leaning in against the pillars, melding into the darkness, and waited.

    She gazed up. In ancient Valoran custom, death was often represented as a dualistic in nature, taking the form of the Lamb of peaceful death, and the Wolf of violent ends. In Noxus, the latter was honored with rather more rigor and panoply. Dying peacefully in one’s bed was not the way to secure honor in an empire that venerated strength.

    Alyssa steadied her breathing, trying to slow her racing heart. Her hands were clammy. She wiped them on her cloak.

    Waiting was the always the worst part.

    She glanced around again, and found herself barely able to make out her retainers. Good. If they were spotted too early, then all of this would be for naught. Alyssa reached up and fastened a veil of finely wrought chainmail to her helmet, so that it hung below her eyes, obscuring her features.

    A distant watchtower tolled the fourth hour. Alyssa readied herself. If the information from their spies was correct, the target would be approaching any moment…

    And, as if on cue, a heavily robed figure emerged.

    It came from the direction of the Immortal Bastion proper, accompanied by four palace guards. The lead figure was almost invisible in the pre-dawn darkness, dressed as they were, from head-to-toe in black.

    It was the third member of the Trifarix—the Faceless.

    The anonymous figure walked slowly towards the shrine, head turning from side to side, as if scanning the shadows. Their hands were clasped before them, hidden beneath heavy sleeves.

    The guards stopped at the foot of the shrine. It appeared the Faceless conferred with them briefly, though Alyssa was too far away to hear their words, before the masked figure continued on alone, seemingly to pay respects to the Wolf.

    While warriors of the warhosts and reckoners from the gladiatorial pits were perhaps the most frequent visitors to the various martial shrines scattered around the capital, even bureaucrats, shop-keeps and servants made frequent offerings. The Faceless, it had been observed, visited this shrine at the fourth hour of every fifth day, always guarded and under the cover of darkness.

    Thankfully, while the loyalties of the Trifarian Legion were absolute, mere palace guards could most certainly be bribed to look the other way.

    As the masked figure approached the great statue, Alyssa stepped out of the concealing darkness. On cue, the paid off guards turned on their heels and marched back towards the Immortal Bastion. Alyssa had her crossbow levelled at the Faceless as she stepped cautiously into the flickering light of the sconces around the statue.

    “Don’t move, and don’t cry out,” she hissed. “Your guards are gone. Twelve crossbows are aimed at you right now.”

    The robed figure made a muffled sound, perhaps in surprise, and came a step closer to her. There was something distinctly familiar about it, both in the sound and its awkward movement…

    “Hold, I say,” said Alyssa. The Faceless froze.

    No one in Noxus seemed to know who the third member of the Trifarix was—no one that Alyssa and Oram had been able to find, at least. That was the strength of deception, the principle of guile represented on the Council of Three.

    But Alyssa intended to change that.

    “It’s all about leverage,” her brother had said. “If we can learn the identity of that one, then we can use it to our advantage.”

    “We mean you no harm,” Alyssa declared, as boldly as she could. “Take off your mask, and there will be no bloodshed.”

    The hooded figure looked around, perhaps seeking the guards, or trying to spot the crossbowmen Alyssa had spoken of, concealed in the darkness. Then the figure edged forward again, now almost within weapons’ reach, hands still hidden from view.

    Alyssa aimed her crossbow at the figure’s chest. “Don’t. Take. Another. Step.”

    The figure made another muffled sound, shaking the mask emphatically. Alyssa narrowed her eyes.

    Then she exhaled slowly, as the realization crept over her.

    “Ah. That makes things easier.’

    She pulled the trigger, and her bolt took the robed figure in the throat.

    One of her retinue was at her side in an instant, urging her to run. “We have to go,” he said. “We have to be out the city before sunrise, before anyone knows what has happened.”

    “It’s already too late,” Alyssa answered.

    She knelt beside the figure, now gasping on the ground. Blood was pooling beneath the body. Alyssa had seen enough wounds in her time to know this one was fatal.

    She reached out, and pulled the mask free.

    Oram stared up at her.

    Her brother’s face was pallid, his eyes wild, and a gag had been stuffed in his mouth. He jerked and twitched as death came for him. The movements pulled his sleeves back, revealing his hands, bound tightly together with cord.

    In his last moment, his gaze shifted from Alyssa to the massive statue of the Wolf looming over them.

    It was then that the legionaries arrived, loping out of the darkness like hunting hounds, to surround the shrine.


    The sun was high in the cloudless sky outside, sending angled beams of light through the narrow slit-windows into the audience chamber.

    Alyssa stood before the Trifarix once more, her head held high, wrists manacled behind her back. The members of the council regarded her carefully. The inscrutable masked face of the Faceless was, to Alyssa in this moment, perhaps the most intimidating of the three.

    It was Swain who finally broke the silence.

    “Let me speak plainly,” he said. “The Delverhold is of great value to Noxus, but not so valuable that we would acquiesce to the demands and threats of its governor. That would be a signal of weakness. Within the week, a dozen other provinces would be lining up with demands of their own. No, that was never going to be happen. But, you already knew that.”

    “I did,” said Alyssa. “My brother clearly didn’t.”

    “Then, it might make lesser minds wonder… why would an intelligent young woman such as yourself go along with such an obvious and clumsy scheme?”

    “Duty,” Alyssa replied.

    “Duty to the empire must always overshadow duty to family,” said Swain.

    Alyssa might have imagined it, but she thought she saw Darius’ expression darken very slightly at those words. Even so, the Hand of Noxus held his tongue.

    “I agree entirely,” said Alyssa. “Which is the reason, when I realized it was my brother under the mask, I shot him.”

    Swain turned towards the masked Faceless. “A risky gambit, to gag and disguise your captive. There were other ways we might have tested her.”

    He turned back to Alyssa.

    “Indulge me, please, for the benefit of my fellow council members. Why would you knowingly shoot and kill your brother?”

    “My father sent us here to die,” Alyssa replied, “and would have used our deaths to justify closing the gates of the Delverhold to Noxus.”

    “Go on.”

    “My father and my brothers are fools. They have been blinded by their desire to rule the Ironspike Mountains as kings once more, as our forebears did. They would lead my people to their doom for such a fleeting vanity.”

    The merest hint of an icy smile turned the corner of Swain’s mouth.

    “So then, Alyssa Roshka Gloriana val-Lokan—what would you propose instead?”


    The aging Governor val-Lokan looked up, an expression of pure outrage upon his face, as Alyssa threw open the doors to his tally-chamber.

    “What is this, girl?” he snarled, rising to his feet. “You return unannounced? Where is Oram?”

    Striding behind her were two warriors of the Trifarian Legion, imposing and ominous in their dark Ironspike armor, halberds at the ready.

    Beside her father was her brother Herok, heir to the Delverhold. His eyes were wide and fearful.

    “Guards!” the governor shouted. “Stop them!”

    His personal guard, however, made no move to intervene. The reputation of the Legion was known throughout Valoran—even among those who had never fought beside or against them. They marched with the authority of the Hand of Noxus. To defy them was to defy the Trifarix itself.

    Alyssa had thought much about the words Darius had spoken, those words that her brother had scoffed at.

    Just two of the Trifarian Legion could walk in and take your precious Delverhold.

    It had proved to be no idle boast after all.

    “What have you done?” her father hissed, sinking back into his chair.

    “What was needed.”

    Alyssa produced a rolled parchment, freshly written and stamped with the crest of Noxus—the crest of the Trifarix—and slammed it down on the table before her father, making him jump.

    “On the order of the Grand General, I am removing you from office,” said Alyssa, “Henceforth, I shall govern this place, for the good of the empire.”

    “You?” her father scoffed. “A woman has never ruled the Delverhold!”

    “Then perhaps it is time that changed. It is time for someone who will look to the future of our people, and not obsess about the kings and faded glory of the past.”

    Alyssa nodded, and her father’s own guards stepped forward, grabbing hold of him.

    “You can’t do this!” he screeched. “I am your father! I am your lord!

    “You are no lord,” said Alyssa. “Especially not mine.”

  18. Tristana

    Tristana

    Like most yordles, Tristana was always fascinated by the world beyond Bandle City. She traveled far and wide, full of wonder and enthusiasm for the varied places, people, and creatures she encountered. Using the hidden pathways that only yordles know, she explored the length and breadth of the material realm, remaining mostly unseen.

    She witnessed such breathtaking sights as ice trolls migrating across the floes of the far north beneath kaleidoscopic auroras. She marveled as warships blasted each other to pieces in naval battles that churned the seas. She watched, awestruck, as great armies marched with unity and precision—incredibly strange concepts to a yordle!—across the endless sands to the south.

    But Tristana’s carefree, wandering ways changed the day she witnessed the destruction of a bandlewood. These places are steeped in the magic of the gateways they grow around, giving yordles a safe haven from the world. Tristana, dozing in the dappled sunshine, was shaken awake as the trees around her began to burn and topple. A warband of armored marauders rampaged through the woodland with fire and axes, led by a sorcerer wreathed in dark energy.

    Tristana hid in horror. The sorcerer focused his power upon the portal at the heart of the bandlewood, speaking one final utterance. Her ears still ringing with pain, Tristana watched the gateway collapse, never to be opened again. The ripples of that destruction were felt in Bandle City itself, causing great despair among the yordles.

    Tristana had never experienced anything like the pain of this loss, or the guilt she felt for not acting. Never again would she allow such a terrible thing to happen. In that moment, she dedicated herself to become the guardian of all bandlewoods, and her fellow yordles.

    Tristana had often marveled at how mortals protected the things that were dear to them. While she couldn’t comprehend their reasons to guard shiny metals, or walls of stone, she respected their methods, and decided to emulate them. Other yordles watched with curiosity as she took to marching around the borders of Bandle City stern-faced, and watching out for danger. She started calling her food “rations”, and set herself strict times for rest and relaxation.

    But something was missing. In her travels, she had seen many powerful inventions, including the black powder cannons of Bilgewater. Inspired by them, she collected enough precious metal discs to commission a gun suited to her diminutive size.

    With a wry smile, she named it Boomer.

    Since then,Tristana has defended the bandlewoods from innumerable threats. In the jungles of the Serpent Isles, she intervened in a clash between the local Buhru people and treasure hunters from Valoran that was getting too close to a hidden portal, sending them all running for their lives after she leapt into their midst, Boomer roaring. And in the burning deserts at the edge of Shurima, she destroyed a Void-horror after it began consuming a secret bandlewood oasis, killing it with an explosive bomb down the gullet.

    Tristana has become something of a legend in Bandle City, and recently, a number of yordles have started to imitate her, trying—and mostly failing—to copy her disciplined ways. Some have even had weapons mimicking Boomer constructed for them by the scrappy inventor Rumble, who is always seeking to win Tristana’s approval. While Tristana finds this all rather embarrassing, she has come to the conclusion that if they are going to defend the pathways to Bandle City, they had better do it properly. As such, she has started training these new recruits, and they have adopted a new moniker—the Bandle Gunners.

    Nevertheless, Tristana can often be found out in the wilds on patrol by herself—simultaneously protecting the bandlewoods and also getting away from her new, and rather annoying, trainees.

  19. A Quiet Night

    A Quiet Night

    The fire was crackling away nicely, spreading a warm glow throughout the forest clearing. Tristana lay on her back with her head pillowed on her pack, watching a comet streak across the starlit sky. The winking lights glittered prettily through a swaying canopy of birch and oak leaves. The humans liked to name the patterns in the stars – she’d seen some in an old book in Heimerdinger’s laboratory – but she decided it would be more fun to give them names of her own invention.

    “You can be the Growling Badger,” she said, pointing to one group of stars. “And you can be the Cheeky Changeling. Yes, that’s much better than boring names like The Warrior or The Defender. And anyway, I can’t see those ones anymore.”

    Her stomach rumbled and she sat up. Hunger was still something surprising to her, even though she’d ventured beyond Bandle City more than most of her kind. A pair of spitted fish were roasting nicely over the flames and the smell of them was making her mouth water. She’d shot them in the stream to the west of her campsite with a single, exceptionally carefully-aimed bullet from her cannon. Not a bad feat of marksmanship, even if she did say so herself. Too bad no-one was around to see it! She leaned over and patted the polished drakewood stock of her exquisitely crafted cannon; a weapon any sensible observer would say was far too large for someone of her diminutive stature to even carry, let alone shoot.

    “Let Teemo have his cute little blowpipes, eh, Boomer?” she told the cannon. “I’ll stick to something with a bit more oomph, thank you very much.”

    The fire crackled in a ring of stones, burning with cerulean flames, thanks to the pinch of her custom powder she’d sprinkled on the kindling to get it started. She knew now just how little she needed to use after her first time in the Upplands had cost her a perfectly decent pair of eyebrows. Sometimes it was hard to remember that things were so different in the human world compared to back home.

    Deciding the fish were ready, she slid one from the spit onto a wooden plate she removed from her pack. She unwrapped a golden knife and fork from a rolled dreamleaf and cut the fish into slices. She might be on a mission, but that didn’t mean she had to eat like a savage. She took a mouthful of fish and rolled it around her mouth, savoring the taste and licking her lips in satisfaction. Mortal food was usually bland and tasteless compared to the smorgasbord of flavors she was used to, but the fish in this part of the world – Ionia, she’d heard it was called – wasn’t half bad. Perhaps it was the magic saturating every element of this landscape that made them extra tasty.

    Tristana heard the crack of a twig. One of many she’d laid in a circle around her camp. The sound and type of twig told her exactly how far away the humans were and from which direction they were approaching.

    She cleared her throat and called out, “I have another fish if you’re hungry.”

    A man and a woman emerged from the forest in front of her. Both were tall and lean, with fidgeting hands and cold eyes. They didn’t look friendly, but she was still learning how to read human expressions and she’d been taught to always be polite. Human languages were so unsophisticated that she often wondered how they managed to communicate at all.

    The man took a step forward and said, “Many thanks, old one, but we are not hungry.”

    “Old one?” said Tristana with a playfully indignant grin. “I’m a young slip of a girl!”

    The man blinked and she saw what might have been a look of puzzlement cross his face.

    “The old crone’s insane,” said the woman, looking sidelong at her, as if not quite sure what to make of what she was seeing. Whatever it was, it certainly wasn’t her true form…

    “You’re sure you don’t want a bit of fish?” asked Tristana, taking another bite. “It’s really tasty.”

    “We’re sure,” confirmed the man. “But we’ll take any coin you’re carrying. As well as that gun of yours. I suspect it will fetch a pretty penny at auction.”

    “You want to steal my Boomer?” said Tristana, sensing movement to either side. “You know, I just don’t see that happening.”

    “No? You’re alone and there’s two of us,” said the man. “And we’re bigger than you.”

    “Size isn’t everything,” said Tristana. “And there’s four of you. Why don’t you ask your two bandit friends to come out? Maybe they’re hungry?”

    The woman shook her head. “He told you, we’re alone.”

    “Oh, come on,” said Tristana. “What sort of commando do you think I’d be if I didn’t know you had two friends in the bushes with arrows aimed at me right now? You came in from the north and split up a hundred yards out. There’s a fat man to my left and a man with a limp to my right.”

    “Good ears for one so old,” said the man.

    “I told you, I’m not old,” said Tristana. “I’m actually pretty young for a Yordle.”

    The man’s mouth dropped open in surprise as something of her true nature became apparent to him.

    Finally! An expression she had no trouble in reading.

    Tristana ducked and rolled to the side as a pair of black-fletched arrows slashed from the undergrowth. They passed harmlessly overhead as she swept up Boomer and chambered a round. She fired into the bushes to her right and was rewarded with a cry of pain.

    “Blast off!” she cried, vaulting toward the nearest tree and bounding higher. Tristana landed on a branch halfway up its trunk. Another arrow flashed toward her, thudding into the bark a handspan from her head.

    “Hey, you’re pretty fast for a human,” she said, racking Boomer’s crank and priming the barrel with a bunch of shells. She sprang away to another branch as the archer rose from the bushes – the fat one, which almost made it too easy. Tristana somersaulted from tree to tree and fired twice more. Both shots caught the man in his meaty thighs, and he fell back with a wail, loosing his arrow high into the air.

    “Oh, don’t be such a baby,” she laughed. “I barely grazed you!”

    Tristana landed by her fire as the two humans she’d first seen rushed her with drawn swords. They were likely fast by human standards, but to her they moved like lumbering giants.

    “Time for some up and over!” shouted Tristana, unloading the rest of Boomer’s barrel in one almighty blast into the ground. She gave a wild, whooping yell as she sailed over their heads. Even as she arced through the air she was reloading. She pushed off from the trunk of a tree and spun back to the ground.

    She landed right behind the bandits with a giggle.

    “Boom! Boom!”

    Tristana fired two blasts, and both humans cried out in pain as they each took a wound to the rump. The woman fell flat on her face, beating her britches as powder burn set them alight. She managed to pick herself up and flee into the bushes with her backside on fire. The man twisted as he dropped to the ground, scrambling away as she cranked Boomer’s loading arm.

    He was making hand gestures he probably thought were some form of magical protection.

    “You’re no old woman,” he said.

    “I kept telling you that,” said Tristana.

    The man opened his mouth to answer, but before he could speak the arrow loosed from the fat man’s bow finally came back down to earth. It thudded into the man’s chest and he fell back with a look of intense annoyance.

    The other bandits were dragging themselves away as fast as their wounded limbs would carry them. She let them go, grinning as she gathered up her things before stamping down the fire.

    “I was just trying to eat my dinner and have a quiet night,” she said to herself. “But I guess four bandits who won’t trouble anyone again soon isn’t bad going!”

    Tristana slung Boomer over her shoulder and set off once more, whistling a jaunty tune as she looked for more stars to name.

  20. Trundle

    Trundle

    Trolls are, for the most part, hulking and brutish creatures, found in many of Runeterra’s least hospitable environments. Though not invulnerable, they are blessed with a hardy constitution and the ability to heal more quickly than other mortal races—especially the feeble humans. This means they can endure extremes of climate and scarce resources merely by out-surviving their rivals, and this is the most likely reason some of the largest known tribes still call the mountains of the Freljord home.

    Trundle was whelped in a filthy cave, along with a brood of fifteen brothers and sisters. Times were particularly hard, so that only seven of them grew strong enough to join the ranks of their chieftain’s warband… and only three remained after their first winter of raiding.

    As the warband feasted, the chieftain spoke of his intention to circle back and raid the same lands again. All would fear them. It would get easier every time.

    Frowning, Trundle stood up, and said this plan was no good. The people they had crushed had nothing left for the tribe to take—they should return next winter when the granaries were full again, and the livestock grown big enough to make more than a single mouthful.

    Many of the other trolls did not like this at all. They ground their teeth and thumped the sides of their heads, trying to comprehend what Trundle was suggesting. Was he a coward? Had the cold got into his brain and turned it to slush? The chieftain beat Trundle with a rock, and threw him away down the mountainside. Fools had no place in his warband.

    Trundle wandered far, for he knew he would not be welcome anywhere nearby. He avoided other troll tribes scattered across the tundra, and was careful to keep his distance from the feral yetis that roamed the highlands. By night, he gazed up at the stars and remembered all the stories he had been told as a pup—legends of Grubgrack the Wise, and other ancient troll kings, who followed the old gods and were gifted powerful weapons as symbols of their right to rule the world.

    Eventually, Trundle came to a great crack in the ground. While he was glad to be out of the wind, he soon found himself lost in a maze of twisted, howling canyons that seemed to sink deeper beneath the Freljord than the mountains rose above it.

    And at the very bottom of that abyss, he met the Ice Witch.

    She waited for him on a shimmering, frozen lake, surrounded by little human warriors skinned in furs and metal. Trundle was not daunted by any of this; but the Ice Witch wanted to know how he had found his way here, into the very heart of her domain, and how he was able to walk upon her lake.

    Trundle looked down. The ice beneath his feet was darker than the night sky, far overhead. It made his brain want to squirm around inside his skull.

    The Ice Witch told him he was special—something called “Iceborn”, which meant he should stay there with her. But Trundle did not want this, and told her how he had been cast out by the chieftain, and that he wanted to find a great weapon and become a troll king like Grubgrack and all the others. To his surprise, the Ice Witch agreed, and handed him a mighty club of ice called Boneshiver. With this, he could become king of all trolls, and form a great alliance with her human tribe.

    He eagerly agreed, and began the long journey home.

    When Trundle arrived, the chieftain laughed in his face… until Trundle bashed him over the head with Boneshiver. In an instant, the old troll was frozen solid by the club’s icy magic, and a second blow shattered his body into tiny pieces.

    Awed by Trundle’s newfound strength, the rest of the warband listened to his tale of the Ice Witch, and the alliance she had promised. Trundle was smart. Trundle had been chosen to wield great power. Trundle would be their king.

    And with Trundle leading the charge, the time of the trolls is surely coming.

LoL Universe Indexing and Search isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.