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  1. Seams and Scars

    Seams and Scars

    Dana Luery Shaw

    “How came you to Ionia, friend?”

    Muramaat tried to keep her voice light. She had never felt uncomfortable sharing a campfire with other travelers along the road to the markets before. This, however, marked her first time sitting across the flames from a Noxian, one with an enormous weapon sheathed across her back.

    How many Ionian lives has that blade claimed? she wondered.

    The white-haired woman glanced at her “father” before swallowing a mouthful of charred peppers and rice, then cast her eyes down at her plate. “I was born in Noxus,” she said, her accent thick but her tonality nearly flawless. “I have not been back since the war, and I do not plan to return.”

    The Noxian’s father, Asa Konte, smiled and placed his hand on her shoulder. “This is her home now,” he said with finality.

    Muramaat had invited Asa to make camp with her before she had spotted the Noxian asleep in the back of his cart. He had introduced her as his daughter, Riven, in this same tone, with his chin jutting forward in preemptive defense. Muramaat hadn’t pushed back against the strange old man’s declaration then, but that didn’t mean his “daughter” was beyond scrutiny.

    “You have not answered my question,” Muramaat pressed, the chimes of her mender’s necklace clinking together as she poured herself a cup of tea. “What brought you to our shores, Riven?”

    Riven tightly gripped her plate, tension rippling through her shoulders. “I fought in the war.”

    A simple statement, laden with sorrow. Curious, to hear regret from a Noxian.

    “Why did you stay?” Muramaat asked. “Why would anyone stay in a place where they and their people have caused so much pain, so much destruction?”

    Crack.

    The plate had broken in half in Riven’s white-knuckled grip, her charred peppers and rice falling to the ground. With a gasp, she dropped the plate shards before bowing ruefully. “My deepest apologies,” she mumbled as she rose. “I will pay for this plate, and then we will leave you to your evening. I didn’t mean to intrude—”

    But Muramaat wasn’t listening. Instead, she cradled the broken plate in her hands and held the shards to her ear, humming softly. Slowly, she adjusted her pitch, calling to the spirit within the clay.

    The back of her skull tingled when she hit the right tone, as the spirit reverberated with her hum. Holding the note, Muramaat lifted her necklace and flicked its chimes until she found the one that joined her and the spirit in song.

    She stared at the chime in the firelight—each one had been inscribed with a symbol that identified how to mend a resonant spirit. This symbol was for smoke, a single line with a curve that became more pronounced toward the end. Muramaat lifted the shards above the fire to bathe them in the smoke. It took only moments before they knitted back together, with only a few coal-colored seams and ridges to show that the plate had ever been broken.

    “I’m a mender,” she said as she held the pottery out to a wide-eyed Riven. “No need to replace anything.”

    Riven took the plate and examined it. “How does it work?” she asked, running a finger down a thick black seam.

    “Everything has a spirit, and every spirit wants to be whole. I ask them what they need to mend, and give it to them.”

    “It leaves scars,” Riven sighed.

    “Scars are a sign of healing. That plate will never be seamless again, but it is whole. And it is strong. I’d even say it is more beautiful like this.”

    Riven considered the plate in silence.

    “I am still here,” she said after a moment, “because I have caused so much pain and so much destruction. I stay to atone.”

    Muramaat nodded somberly. Clearly Riven’s scars, though invisible, ran deep. Perhaps this Noxian was different from the others.

    But then Muramaat’s eyes fell to the hilt of Riven’s massive weapon. A tool for cutting, not mending.

    How different can she really be?




    Muramaat woke bleary-eyed to a loud thump against the side of her caravan. Bandits. Riven had insisted on keeping watch through the night, Muramaat remembered as she grabbed her heaviest kettle. But the mender was experienced in dealing with robbers and could always hold her own in a fight.

    When she opened her door, however, she saw that Riven would not need her help after all.

    One of the intruders lay crumpled at the foot of the caravan. By the fire stood Riven, surrounded by three hulking bandits. She held the enormous hilt, and Muramaat was surprised to see only a broken blade attached to the end. Yet the weapon was still formidable. It seemed to pulse in Riven’s hands as she waited for the others to advance.

    Muramaat’s stomach turned to see that blade, not relishing the sight of a Noxian spilling more Ionian blood... but still she watched.

    The bandits rushed at Riven, yelling incoherently, but she took a single step forward and repulsed them with a burst of energy from her blade. They dropped their weapons, then scrambled to find them in the dark. Riven could have cut them all down, Muramaat realized, but she didn’t. Instead, she raised her sword, which began to glow an eerie green. The magic from the weapon blasted outward and repelled one of the bandits as soon as it touched him. He fell to the ground in a catatonic daze.

    By this point, the others were on their feet, weapons in hand. Riven brought her arm back, and glowing pieces of metal raced toward the Noxian from the cart. The shards formed around the blade, making it look almost whole—though there were still gaps between the pieces. The bandits rushed her again.

    Or so they tried. Riven whipped the blade in front of her and blew them back against the caravan with a sudden gust of wind, knocking them all unconscious.

    A bloodless victory.

    Muramaat stepped gingerly over the defeated bandits. “What will you do with them?” she asked Riven, who had barely broken a sweat.

    Riven shrugged, letting the shards of her sword drop to the ground. “I’ll just tie them to a tree until morning.”

    Muramaat stared at the remnant of the blade. It didn’t seem as threatening anymore, now that she had seen how Riven wielded it. “Could I see your weapon?”

    Riven frowned and took a step back. “Why?”

    “You don’t need to hand it to me. Just hold it up.”

    Warily, Riven raised the blade. Muramaat closed her eyes and hummed.

    “What are you doing?” Riven asked in alarm, just as Muramaat found the right pitch—

    —a pair of eyes, searching—

    —three hunters, hearts filled with hate, thoughts with revenge—

    —burning—

    —everything, burning—

    Muramaat didn’t realize she had fallen until she felt Riven shake her. “Are you all right?”

    “Someone,” Muramaat whispered, her throat dry, “is searching for this blade. For you.”

    Riven blanched, but her eyes revealed nothing of her thoughts. “What did you do, Muramaat?” she asked in a low whisper.

    “I was wrong to question you. I wanted to offer my apologies by mending your sword.”

    No.” The intensity of the word took Muramaat by surprise. “If you truly want to thank me, you will never fix this blade.” Riven chuckled, a bitter sound. “The one thing I would want you to fix, you can’t. But... thank you. For the offer.”

    She sighed, exhausted, and collected up the shards of her sword.

    “You should go back to sleep if you want to get to the marketplace early tomorrow.”

    Muramaat nodded and slowly made her way to her caravan. When she looked back, Riven was at the fire, sitting and watching the night.

    Not for the first time, Muramaat wished she knew how to mend people.

  2. Ruination Prologue

    Ruination Prologue

    Anthony Reynolds

    Helia, the Blessed Isles

    Erlok Grael stood separate from his peers, awaiting the Choosing.

    They waited within a small open-air amphitheater, the architecture all gleaming white marble and gold-encased capstones. Helia wore its opulence proudly, as if in defiance of the brutalities of life beyond the shores of the Blessed Isles.

    The others joked and laughed together, their collective nervousness drawing them closer, yet Grael stood silent and alone, his gaze intense. No one spoke to him or included him in any of the whispered japes. Few even registered his presence; their gazes slipped over and around him as if he didn’t exist. To most of them, he didn’t.

    Grael did not care. He had no desire to swap inane small talk with them, and he felt no jealousy at their juvenile comradery. Today would be his moment of triumph. Today he would be embraced into the inner circle, apprenticed within the secretive upper echelons of the Fellowship of Light. He had more than earned his place there. No other student present came close. They might hail from wealth and nobility, while he came from a line of illiterate pig farmers, but none were as gifted or as worthy as he.

    The masters arrived, filing down the central stairs one by one, silencing the gaggle of hopefuls. Grael watched them, eyes burning with a hungry light. He licked his lips, savoring

    the prestige and glory that were soon to be heaped upon him, anticipating all the secrets that he would soon be privy to.

    The masters shuffled into place upon the lower tiers of the amphitheater, their expressions solemn, staring down at the cluster of adepts on the floor below them. Finally, after an overlong pause to build suspense, a pompous, toadlike master, his skin pale and wet-looking—Elder Bartek—cleared his throat and welcomed the graduating students. His verbose speech was heavy with gravitas and self-congratulatory asides, and Grael’s eyes glazed over.

    Finally, the time came for the masters to choose which of the graduates would be taken under their wing as apprentices. There were leaders here from all the major disciplines and denominations of the Fellowship. They represented the Arcanic Sciences, the various schools of logic and metaphysics, the Blessed Archives, the Astro-Scryers, Hermetic Oratory, Esoteric Geometry, the Seekers, and other branches of study. All served, in one way or another, the greater purpose of the Fellowship—the gathering, study, cataloging, and securing of the most powerful arcane artifacts in existence.

    It was an auspicious gathering of some of the world’s most brilliant minds, yet Erlok Grael focused on only one of their number: Hierarch Malgurza, Master of the Key. Her dark skin was heavily lined, and her once-ebony hair was now mostly gray. Malgurza was a legend among the adepts of Helia. She didn’t appear at every year’s Choosing ceremony, but when she did, it was always to embrace a new apprentice into the inner circle.

    The Baton of Choosing was brought forth. It was passed first to Hierarch Malgurza, the most honored master present. She took it in one gnarled hand, causing a ripple of murmurs among the students. Malgurza would indeed choose an apprentice this day, and the ghost of a smile curled Grael’s thin lips. The elderly woman cast her hawkish gaze across the gathered hopefuls, who held their breaths as one.

    Whoever was named would be marked for greatness, joining a hallowed, elite cadre, their future assured. Erlok Grael’s fingers twitched in anticipation. This was his moment. He was already half stepping forward when the hierarch finally spoke, her voice husky, like oak-aged spirits.

    “Tyrus of Hellesmor.”

    Grael blinked. For a second, he thought there must have been some mistake, before the cold reality of his rejection washed over him, like a bucket of frigid water to the face. There was a delighted whoop from the chosen student, along with a burst of whispers and gasps. The newly named apprentice stepped forward amid a flurry of slaps on the back and ran up the steps of the amphitheater to take his place behind Hierarch Malgurza, a broad smile on his smug face.

    Grael made no outward reaction, though he had gone dangerously still.

    The rest of the ceremony went by in a dull, surreal blur. The Baton of Choosing passed from master to master, each choosing a new apprentice. Name by name, the crowd of hopefuls around Grael dwindled, until he stood alone. The sea of masters and former peers stared down at him, like a jury ready to announce his execution.

    His hands did not twitch now. Shame and hatred writhed within him, like a pair of serpents locked in a death struggle. With a click of finality, the Baton of Choosing was sealed back within its ceremonial case and borne away by golden-robed attendants.

    “Erlok Grael,” announced Bartek, his eyes smiling. “No master has spoken for you, yet the Fellowship is nothing if not benevolent. A place has been secured for you, one that will, it is hoped, teach you some much-needed humility, and at least a modicum of empathy. In time, perhaps, one of the masters may deign to take you on—”

    “Where?” interrupted Grael, eliciting murmurs and tuts, but he did not care.

    Bartek looked down his bulbous nose at him. His expression was that of a man who had inadvertently stepped upon something distasteful. “You will serve as a minor assistant to the Wardens of Thresholds,” he declared, malice gleaming in his eyes. There were smirks and stifled laughter among his former peers. The Threshers, as the student body derisively called them, were the lowest of the low, both literally and figuratively, those who guarded and patrolled the lowest depths of the vaults beneath Helia. Their ranks consisted of those who had earned the ire of the masters, whether through gross political misstep or misdemeanor, and any others whom the Fellowship wished out of the way. Down in the darkness, they could be forgotten. They were a joke. An embarrassment.

    Bartek’s patronizing voice droned on, but Grael barely heard his words.

    In that moment, he swore that this was not the end. He would serve among the wardens and ensure that his worth was noticed, such that none of these pompous, sniveling masters or his snobbish peers could deny him. He would serve a year, maybe two, and then he would take his rightful place within the inner circle.

    They would not break him.

    And he would remember this insult.


    Alovédra, Camavor

    It was dark and cool within the hallowed Sanctum of Judgment, and Kalista appreciated the reprieve from the scorching Camavoran summer outside. Standing at attention, bedecked

    in form-fitting armor and a high-plumed helm, she waited for judgment to be rendered.

    Despite being out of the sun, the slender young heir to the Argent Throne, kneeling at her side, was sweating, and his breath was shallow and quick.

    His name was Viego Santiarul Molach vol Kalah Heigaari, and he waited to see if he would be crowned king, or if this day would be his last.

    Absolute rulership, or death. There could be no middle ground.

    He was Kalista’s uncle, but she was more like an older sister to him. They had been raised together, and he had always looked up to her. He was never meant to be the next king.

    That should have been Kalista’s father, the firstborn, but his unexpected death had placed Viego, his younger brother, next in line.

    The sound of the massed crowds outside was muted within the cold walls of the sanctum. Hooded priests, their faces obscured by shadow and blank porcelain masks, stood anonymous in the gloom, forming a circle. The incense from their censers was cloying and acrid, their whispering chant monotonous and sibilant.

    “Kal?” breathed Viego.

    “I am here,” Kalista replied, standing at his side, her voice low.

    He glanced up at her. His patrician face was long and handsome, yet in that moment he seemed younger than his twenty-one years. His eyes were panicked, like those of an animal caught between fleeing and fighting. Upon his forehead, three lines had been drawn in blood, coming together to a point just between his eyebrows. The blood trident was traditionally drawn only upon the dead, to help speed them on their way to the Beyond and ensure that the Revered Ancestors recognized them. It spoke of the lethality of what lay ahead.

    “Tell me again of my father’s last words,” whispered Viego.

    Kalista stiffened. The old king had been the Lion of Camavor, with a fearsome reputation in battle—and on the political stage. But as he lay dying in bed, he hadn’t looked anything

    like the robust warrior-king who had so terrorized his enemies. In those final moments, his body was wasted and thin, all his vaunted power and vitality sapped from him. His eyes

    had still radiated a small measure of the power he’d had in his prime, but it was like the last glow of a fire’s embers, one final glimmer before the darkness claimed him.

    He clutched at her with the last of his strength, with hands that more closely resembled a vulture’s talons than anything belonging to a man. “Promise me,” he croaked, burning with

    a desperate fire. “The boy does not have the temperament to rule. I blame myself, but it is you who must bear the weight, granddaughter. Promise me you will guide him. Counsel him.

    Control him, if needed. Protect Camavor. That is now your duty.”

    “I promise, Grandfather,” Kalista said. “I promise.”

    Viego waited expectantly, looking up at her. The faint roar of the crowd outside rose and fell like the crashing of distant waves.

    “He said you’d be a great king,” Kalista lied. “That you’d eclipse even his great deeds.”

    Viego nodded, trying to take comfort in her words.

    “There is nothing wrong with being afraid,” she assured him, her stern demeanor softening. “You’d be a fool if you weren’t.” She gave him a wink. “More of a fool, I mean.”

    Viego laughed, though the sound had an edge of hysteria to it and was too loud in the cavernous space. Priests glared, and the heir to the throne gathered himself. He pushed a wayward strand of his wavy hair behind one ear, and was still once more, staring into the darkness.

    “You cannot let fear control you,” said Kalista.

    “If the blade claims me, it will be you kneeling here next, Kal,” Viego whispered. He reflected on that for a moment. “You would make a far better ruler than I.”

    “Do not speak of such things,” hissed Kalista. “You are blessed of the Ancestors, with power flowing through your veins that your father did not have. You are worthy. By nightfall you will be crowned king, and all of this will be just a memory. The blade will not claim you.”

    “Yet if—”

    The blade will not claim you.

    Viego gave a slow nod. “The blade will not claim me,” he repeated.

    There was a change in the air, and the priests’ incessant chanting quickened. Their censers swayed from side to side. Light speared down into the sanctum through a crystal lens

    set in the center of the dome high above, as the sun finally moved into position directly overhead. Motes of dust and ribbons of cloying scented smoke drifted in the beam of light,

    revealing... nothing.

    Then the Blade of the King appeared.

    Its name was Sanctity, and Kalista’s breath caught in her throat as she looked upon it. Hovering suspended in midair, the immense sword existed only in the spiritual Halls of the Ancestors, except when called forth by the rightful ruler of Camavor, or when summoned by the priests for the judgment of a new sovereign.

    Every monarch of Camavor wore the Argent Crown, a belligerent tri-spiked circlet perfectly befitting the long line of belligerent rulers, but Sanctity was the true symbol of the throne. The primacy of whoever held Sanctity was undisputed, and to possess the Blade of the King was to be soul-bound to it—although not every heir to the Camavoran throne survived

    the ritual of binding.

    Kalista knew that was not some vague, mythical threat, either. Down through the line of history, dozens of heirs had perished here in the Sanctum of Judgment. There was a good

    reason some called the blade Soulrender, and it was rightly feared by Camavor’s heirs and enemies alike.

    The crowd outside had fallen silent. They waited in hushed anticipation, ready to welcome a new monarch or mourn his passing. Either the doors would be thrown open and Viego would stride forth in glory, blade in hand, or the bell atop the sanctum would toll one singular, mournful note, signaling his end.

    “Viego,” Kalista said. “It is time.”

    The crown prince nodded and pushed himself to his feet. The blade hung before him, waiting for him to take it. And yet, still he hesitated. He stared at it, transfixed, terrified. The priests glared, eyes wide behind their expressionless masks, silently urging him to do what they had instructed.

    “Viego...” hissed Kalista.

    “You’ll be with me, won’t you?” he whispered urgently. “I don’t think I can do this alone. Rule, I mean.”

    “I’ll be with you,” said Kalista. “I’ll stand with you, as I always have. I promise.”

    Viego gave her a nod and turned back to Sanctity, hanging motionless in the shaft of light. In seconds, the moment would be lost. The time of judgment was now.

    The priests’ chanting reached a fevered pitch. Smoke coiled around the sacred blade, like so many serpents, writhing and twisting. Without further pause, Viego stepped forward and grasped the sword, closing both hands around its hilt.

    His eyes widened, and his pupils contracted sharply.

    Then he opened his mouth and began to scream.


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  3. Rumble

    Rumble

    Even amongst yordles, Rumble was always the runt of the litter. As such, he was used to being bullied. In order to survive, he had to be scrappier and more resourceful than his peers. He developed a quick temper and a reputation for getting even, no matter who crossed him. This made him something of a loner, but he didn't mind. He liked to tinker, preferring the company of gadgets, and he could usually be found rummaging through the junkyard.

    Rumble showed great potential as a mechanic, and his teachers recommended him for enrollment at the Yordle Academy of Science and Progress in Piltover. He may very well have become one of Heimerdinger's esteemed proteges, but Rumble refused to go. He believed that Heimerdinger and his associates were ''sellouts,'' trading superior yordle technology to humans for nothing more than a pat on the head while yordles remained the butt of their jokes.

    When a group of human graduates from the Yordle Academy sailed to Bandle City to visit the place where their mentor was born and raised, Rumble couldn't resist the temptation to see them face-to-face (so to speak). He only intended to get a good look at the humans, but four hours and several choice words later, he returned home bruised and bloodied with an earful about how he was an embarrassment to ''enlightened'' yordles like Heimerdinger.

    The next morning, Rumble left Bandle City without a word, and wasn't seen again for months. When he returned, he was at the helm of a clanking, mechanized monstrosity. He marched it to the center of town amidst dumbfounded onlookers and there announced that he would show the world what yordle-tech was really capable of achieving.

  4. Shuriman Trash

    Shuriman Trash

    Amanda Jeffrey

    So I was walking through this little plaza off the library district in Nashramae—super dusty, flagstones older than empires, and usually pretty quiet. Having just out-negotiated those dumb human merchants in the Grand Marketplace, I was feeling good. I’d been all “You want how much for that teapot?!” and “There’s no way that’s an authentic Ascended-age mace with that iconography!”

    But a whole day around mortals was enough for me. If I had to hear another cheery “Water and shade to you!” greeting, I was gonna get heated.

    Anyway, I’d almost gotten my cart full of treasure to my stall, thinking how great it’d be to get back in my junkyard, when whammo! I was flat on my backside.

    I jumped back on my feet in a heartbeat, surrounded by mortals again. But these were younger humans, a bunch of ’em, and most of ’em were laughing at the scrawny kid who’d slammed into me and my cart. He was trying to pick himself up off the ground and onto the sorriest excuse for a mech I’d ever seen—a board with wheels—and he wasn’t laughing. Just kept apologizing.

    “Sorry, Obujan!”

    I said, “Do I look like your grandfather?” This kid didn’t have my winning smile, or my razor-sharp cheekbones, and his ears weren’t even furry, so there was barely any family resemblance.

    Anyway, the laughing kids had a ringleader: a nasty-looking boy wearing an oversized Noxian-style tunic and iron-capped boots. He said, “Where d’you think you’re rolling, armadillo-bug?”

    My hackles went up until I realized he was talking to the scrawny kid. But still, that’s a pretty mean thing to say!

    This ringleader didn’t stop there. He was all, “You’re Shuriman trash, Anaktu. You’re ugly and you can’t even walk.” He pointed at my broken cart. “The empire doesn’t need useless things. We should throw you with the rest of the garbage on this old man’s pile of junk.”

    Now I was seeing red. Steam right outta my ears. So I got up in the big bully’s face—well, up in his knees—and I said, “Hey, kid. You better apologize.”

    He scoffed with his stupid face, “You don’t know who you’re dealing with, old man. I’m Kesu Rance. Son of Governor Rance! Walk away, or we’ll clear this plaza of all its trash!”

    Of course, I walked.

    I mentioned my stall, right? Shuttered, overlooked, and full of bric-a-brac that’s way too good to ever sell to humans. It’s a cover—a front—for where the portal back home appears once I set things up juuuuust right.

    So I wasn’t walking away from this bully. I was walking to my stall. Not to escape, obviously—I was walking to an especially large, tarpaulin-covered, metallic form…

    Meanwhile, Kesu was so busy monologuing to his club-wielding amateur thugs about being the strong future of Shurima that he didn’t even notice me until I was blocking out the sun from the cockpit of the sweetest of bipedal mechs, my beloved Tristy.

    Walker and shade to you, Kesu.”

    Oh, his face! Kid looked like I’d harpooned him!

    I hadn’t, of course. That comes later.

    Now, I’m an unbiased storyteller, so I’ll mention Tristy might have had an ever-so-slight malfunction around this point. Barely worth noting, really, but in the interest of tellin’ you everything, there was… a hiccup. A hesitation. A stoppage.

    Tristy and me were the definition of intimidating, but that hitch was making some of those older kids bold, and one of them bashed my mech’s leg with a club! “You’re just a dumb old man with a dirty pile of junk. There’s only one of you against all of us,” she said, swinging her hand to indicate about a dozen armed, angry-looking snots.

    And then who should roll up—still piloting the worst mech ever—but the scrawny kid, Anaktu.

    While I applied percussive maintenance to Tristy’s precision mechanisms, I noticed he’d grabbed the “one hundred percent authentic” Ascended-age mace from my cart. I’d have to have a chat about personal property with my “grandson” later.

    Anyway, Anaktu yelled, “He’s not alone!”

    But Kesu just laughed and tried to kick him! The little guy pivoted on his rolling board and swept the mace under Kesu’s other leg, and whack! The bully went down hard.

    With a shout, Anaktu took the fight to the rest of ’em. Surprised ’em, too, because within seconds, he’d gotten two big ones backed into a corner. Too bad he didn’t see Kesu coming at him from behind with the torn-off handle of my cart, ready to clonk him.

    But Anaktu wasn’t alone either.

    Tristy sprang back to life, and bam! I was zooming across the plaza. We skidded to a stop, kicking up dust, and I pulled the trigger.

    Zap!

    Remember that harpoon I mentioned? Yeah, I electro-harpooned that cart handle mid-swing. I’d like to see a certain other yordle pull off a demonstration of extreme marksmanship like that!

    And Kesu? He toppled into the dust. Anaktu heard the commotion and spun around. Gave me a big smile.

    Obujan!

    “Yeah, yeah, get up here,” I said, giving him a hand up to Tristy’s cockpit. “The view’s better.”

    He said something like, “You don’t have to tell me twice!” which is a pretty cool thing to say under the circumstances.

    And then Tristy went pew pew and zap zap zap, and I let Anaktu activate the flamespitter, but only to scare the bigger kids. Anyway, Tristy and me were awesome and I guess Anaktu wasn’t bad for a mortal, and soon the bullies were running away.

    Grinning, I said to Anaktu, “This is gonna be bumpy.” Then everything shook and the air was full of rockets.

    The bullies got as far as the archway over the plaza’s exit when boomboomboom the rockets slammed into the ground, flaming and zapping anything nearby, barring their escape.

    So there they were, stuck between the Equalizer’s wall of fire and Runeterra’s finest mechanized pilot. I was about to demand that apology, when Anaktu climbed down, rolled up to Kesu, and asked, “Why are you so mean?”

    Kesu whined something about his new Noxian dad, how he wanted to impress him. It was pretty boring, really.

    The rockets sputtered and died, and the other bully kids fled, leaving Kesu behind. He started to back away, too.

    Hold it!” I yelled, harpoon at the ready. “What about my apology?”

    As I pulled back my hood, he finally figured out I wasn’t just some old man, because his eyes were buggin’. He bowed down in the dust, saying, “Master Yordle, I’m sorry I threatened you—”

    But I stopped him. “You think I care about threats? Ha! Try again.”

    He said, “I’m sorry for fighting—” but I cut him off there, too.

    “Nope. I’m ready for round two if you don’t apologize for the right reason.”

    “I shouldn’t have been so mean to Anaktu—”

    You disrespected junk!” I shouted. “Junk is not garbage. It’s pure potential! Dumb people don’t see its worth, but with imagination and hard work and love, junk can be turned into the finest mech a yordle could dream of! And other stuff.”

    Kesu was obviously awestruck at my logic, because he was speechless. When he found words, he said, “Uh… I’m sorry…?”

    Thank you!”

    So I finally got the apology that junk deserved.

    Anaktu helped Kesu out of the dirt. They clasped arms and there were tears or something, but I’d had enough of mortals, so Tristy and I turned to head home.

    “Obujan, your mace! You must want it back.” Anaktu rolled over to hand it to me.

    Wouldn’t you know, a mortal who respects junk.

    “Keep it,” I said. I mean, if you can’t spoil your grandkids, what’s the point?

  5. Ryze

    Ryze

    Ryze was just a young apprentice when he first learned of the arcane powers that had shaped the world.

    His master, a sorcerer named Tyrus of Helia, was a member of an ancient order whose mission had been to gather and protect the most dangerous artifacts in Runeterra. Ryze overheard Tyrus speaking in hushed tones with another mage, discussing something called “World Runes.” When Tyrus noticed his apprentice, he abruptly ended the conversation, tightly clutching the scroll that never left his side.

    In spite of the order’s best efforts, knowledge of the Runes began to spread—few could even begin to understand their importance, or the sheer power held within them, and yet all saw them as weapons that could be turned against their rivals. Ryze and Tyrus traveled between the various peoples of Valoran, trying to quell paranoia and encourage restraint. But over time, their missions became increasingly precarious, and Ryze could sense his master’s growing desperation. Finally, in the Noxii territories where Ryze was born, the first cataclysmic blow was struck in what would eventually be known as the Rune Wars.

    Two nations were pitted against one another, and tensions were running high. Tyrus pleaded with their leaders in parley at the village of Khom, but he saw this conflict had already escalated beyond his ability to mediate. Fleeing into the hills, he and Ryze bore horrified witness to the destructive power of the World Runes firsthand.

    The earth fell away beneath them, the bedrock itself seeming to retch and squeal, while the sky above them recoiled as if mortally wounded. They looked back upon the valley where the rival armies had stood, and beheld insanity—destruction on a scale so massive that it defied all physical sense. The buildings, the people, all were gone, and the ocean, once a day’s journey to the east, now rushed to meet them.

    Ryze fell to his knees and stared into the great hole torn in the world. Nothing remained. Not even the village he once called home.

    Open warfare soon raged across Runeterra. Ryze felt compelled to join the conflict, to pick a side and lend his magical strength to the cause, but Tyrus stayed his hand. The two of them had to guide others back toward peace, and pray there was anything left of the world by the time it was all over.

    Wherever they met those who held the World Runes, Tyrus pleaded for restraint. Many were deeply sobered by the threat of total annihilation—indeed, those who had already suffered most bitterly in the war might have agreed to turn over their Runes to him, and yet none of them wished to be the first to do so.

    As time passed and the conflict spread, Ryze noticed his master growing more distant. While Tyrus attended clandestine meetings with great leaders and archmages, he sent his apprentice on errands that seemed of little importance, often for many weeks at a time. Eventually, Ryze decided to confront him and, to his horror, discovered that Tyrus of Helia had secretly come into possession of not one Rune, but two.

    Bitter and angry, the older mage insisted that common mortals were like reckless children, toying with powers they did not understand. He would no longer play diplomat to ignorant power-mongers. He had to stop them. Ryze tried to reason with Tyrus, but it was no use—before him stood a flawed man, susceptible to the same temptations as those he decried. The allure of the Runes had left its mark upon him. Where once he desired only peace, now he had the means to bring about the end of all things. Ryze had to act, even if it meant destroying his only true friend and ally in the world.

    In an instant, he unleashed all the magic he could muster. A moment later, Tyrus’s corpse lay smoldering on the floor.

    Ryze trembled as his mind struggled to process what he had done. If these deadly artifacts could corrupt a mage with the strength and integrity of Tyrus, how was Ryze to handle them? At the same time, he knew he could not entrust them to any other living soul...

    Soon, the greatest civilizations all but destroyed one another, ending the war. Ryze now understood the task he had inherited—as long as any World Rune remained unsecured, Runeterra was surely doomed. This knowledge was to become a lonely burden indeed, for ever since that day he has scoured the world in search of the last remaining Runes. He continues to reject the promise of power within each one, choosing instead to bind them in secret locations, far from prying and greedy eyes.

    Even with his life abnormally prolonged by the magic he is exposed to, Ryze cannot afford to rest, for rumors of the World Runes have begun to emerge once more, and the peoples of Runeterra seem to have forgotten the price of wielding them.

  6. An Old Friend

    An Old Friend

    Ryze would have been cold if his body wasn’t simmering with nervous energy. With all that weighed on him that day, the harsh Freljordian elements scarcely seemed to have an effect. Neither was he daunted by the distant howl of a hungry ice troll. He had come to do a job. Not one he relished, but one that had to be done, and one he could no longer avoid.

    As he approached the gates, he could hear the rustling of fur cloaks over pine timber as the warriors of the tribe rushed to inspect him. In seconds, their spears were poised atop the gate, ready to kill, should he prove unwelcome.

    “I’ve come to see Yago,” said Ryze, pulling back the hood of his cloak just enough to reveal his violet skin. “It’s urgent.”

    The stoic faces of the warriors atop the fence flashed with surprise at the sight of the Rune Mage. They climbed down and worked in unison to open the heavy hardwood gates, which seemed to croak apprehensively at the sight of the interloper. This was not a place that saw many visitors, and those it did see usually ended up on pikes as a deterrent to others. Ryze, on the other hand, had a reputation that granted him access to even the most hostile regions of Runeterra—

    —For a few minutes, anyway, if no problems arise, he thought.

    His face betrayed none of those uncertainties as he walked between the columns of fierce, wind-chapped faces that seemed to judge him, looking for any reason to try him. A young boy, no more than five, gaped at Ryze, bravely leaving his grandmother’s side for a closer look.

    “Are you a warlock?” asked the boy.

    “Something like that,” replied Ryze, barely glancing at the boy as he continued his stride.

    He found the path that led toward the rear of the fortification. To his surprise, the village had hardly changed since he had last seen it, many years before. He made his way to an unmistakable structure of domed crystalline ice, its brilliant azure hue standing out among the dull surroundings of wood and earth.

    He was always a wise man. Maybe he’ll cooperate, thought Ryze as he entered the temple, steeling himself for whatever lay in wait.

    Inside, an old frost mage was pouring wine into a dish on an altar. He turned to see Ryze approaching, and seemed to judge him silently. Ryze felt his heart sink in dread. After a moment, the man smiled, and embraced Ryze like a long-lost brother.

    “You look thin,” said the mage. “You should eat something.”

    “You shouldn’t,” replied Ryze, nodding to Yago’s slightly sagging paunch.

    The two friends laughed long and easily, as if they had never been apart. Ryze slowly felt his guard begin to drop. There were very few people in the world he would call friend, and it did his soul good to talk to one. He and Yago spent the next hour reminiscing, eating, and catching up. Ryze had forgotten how good it felt to converse with another human being. He could easily stay a fortnight with Yago, drinking wine and sharing tales of triumph and loss.

    “What brings you so deep into the Freljord?” asked Yago at last.

    The question jolted Ryze back to reality. He quickly recalled the words he’d carefully prepared for this point in the conversation. He told a story of his days in Shurima. He’d gone to investigate a tribe of nomads that had swelled in wealth and land, to the size of a small kingdom, almost overnight. On closer inspection, Ryze found a World Rune in their possession. They resisted, and…

    Ryze lowered his tone to suit the silence of the room. He explained that sometimes awful things must be done for the world to remain intact. Sometimes those awful things are better than the horrible cataclysm that would otherwise unfold.

    “They must be kept safe,” said Ryze, finally coming to his point. “All of them.”

    Yago nodded grimly, and the warmth that had been rekindled between the two friends instantly evaporated.

    “You would take it from us, knowing it is all that keeps the trolls away?” asked Yago.

    “You knew this would come,” said Ryze, offering no solution. “You’ve known for years.”

    “Give us more time. In the spring, we will head south. What chance do we have in winter?”

    “You’ve said those words before,” Ryze said coldly.

    To his surprise, Yago took him by the hands, making a gentle plea.

    “There are many children among us. And three of our women are swollen with child. You would doom us all?” asked Yago desperately.

    “How many are in this village?” asked Ryze.

    “Ninety-two,” replied Yago.

    “And how many are in the world?”

    Yago fell silent.

    “It can wait no longer. Dark forces gather to take it. It leaves with me today,” Ryze demanded.

    “You would use it for yourself,” accused Yago, erupting in a jealous rage.

    Ryze looked into Yago’s face to see that it had been transfigured into a scowling visage—that of a fiend, no longer recognizable as the man Ryze once had once known. Ryze started to explain that he had learned long ago not to use the Runes, that doing so would always come with too high a price. But he could tell this madman before him was not one to be reasoned with.

    Suddenly, Ryze felt a severe pain, and found himself writhing on the floor, saliva dripping from his mouth. He looked up to see Yago in a casting stance, his fingers crackling with power that no mortal being should possess. Coming to his senses, Ryze rooted the frost mage in place with a ring of arcane power, giving himself just enough time to get to his feet.

    Ryze and Yago circled each other, clashing with powers the world had not seen in ages. Yago seared Ryze’s flesh with what felt like the power of twenty suns. Ryze countered with a potent series of arcane bursts. After what seemed like hours, the combined power of their attacks breached the walls of the temple, and brought the thick ice dome crumbling down upon them.

    Badly wounded, Ryze dug himself out of the rubble and got to his knees. He saw a blurred image of Yago, battered, and fumbling to open a lockbox that he’d dug out of the debris. Ryze could tell by the lust in his eyes what he was reaching for, and what would surely happen once he had it.

    With his magic energy drained, Ryze leapt on the back of his old friend and began to garrote him with the belt from his own robe. He felt nothing; the man who he had loved deeply just minutes ago was now merely a task in need of completion. Yago struggled mightily, his legs flailing, searching for a foothold. Then he fell dead.

    Ryze pulled a key from Yago’s necklace and unlocked the box. He removed the World Rune, its otherworldly pulse beating with a warm orange glow. Wrapping the Rune in a scrap of his dead comrade’s robe, he gingerly placed it in his satchel and hobbled out of the temple, breathing a mournful sigh at the loss of another friend.

    The Rune Mage limped toward the village gate, past the same wind-chapped faces that had watched him arrive. He looked askance at them, expecting an attack, but the villagers made no move to stop him. These were no longer fierce defenders; these were people who looked stunned to be facing their own end. They looked at Ryze with big, helpless eyes.

    “What are we to do?” asked the grandmother, with the young boy still clutching her furs.

    “I’d leave,” said Ryze.

    He knew if they stayed, the trolls would descend on the village come nightfall, leaving none alive. And outside the village, worse dangers lurked.

    “Can’t we come with you?” called the young boy.

    Ryze paused. Part of him—a vestige of irrational compassion deep within—screamed, Take them. Protect them. Forget about the rest of the world.

    But he knew he couldn’t. Ryze trudged into the deep Freljordian snow, choosing not to look back at the faces of those he was leaving. For these were the faces of the dead, and his business was with those who could still be saved.

  7. Samira

    Samira

    In the city of Amakra, on the eastern edge of the Great Sai, Samira and her parents made a living as street performers. They dazzled, beguiled, and awed onlookers, which thrilled Samira, but worried her parents. Despite the fun their daughter had, they wished she could enjoy a more stable life.

    But wishes are as fickle as the desert rain.

    On the eve of Samira’s fourteenth birthday, armed strangers swarmed Amakra. Hidden among the rafters of her home, Samira watched as the strangers invoked the name of an ancient magus and seized innocent villagers. Many people were slain before her eyes.

    Samira did not cry. She did not scream. Instead, she seethed in anger—not at the killers, but at herself for hiding. She had never felt crippled by fear before, even when she attempted the most daring stunts. In that moment, Samira hated herself, and vowed never to feel so scared and helpless again.

    Though wounded, Samira and her parents escaped to Bel’zhun, a port city under Noxian rule, with a handful of others. To the Amakrans, Noxus provided a safe haven. To Samira, Noxus opened a door.

    While other refugees found comfort in living quietly, Samira was determined to reclaim her courage. She took to the streets alone since her parents, weary and injured, could not. Performing was no longer a job—it was her stage to be fearless. She outdid herself with every stunt, even when no one bothered to look. But it was still not enough to support her family.

    That was when Samira stumbled upon a call to join a Noxian warband. Drawn to the excitement and the financial resources it would provide, she enlisted.

    Her physical prowess amazed her peers. Deft with a blade and sharp with her aim, Samira reveled in her raw athleticism, excelling in combat… but faltering in discipline. After two years of training, her recklessness frustrated her commanding officers, save for one: Captain Indari. A former saboteur, Indari valued Samira’s fearlessness and offered her a position in her private warband—a specialized unit charged with missions that were deemed too perilous for standard military personnel. Hungry for the dangers it promised, Samira agreed without hesitation.

    She fully embraced Noxian culture, finding her own strength and style amid life-and-death shootouts and breathtaking sword fights. In her free time, Samira regaled her family with stories of her tattoos, each representing only her most unforgettable feats. To her, what mattered most was challenging herself to turn danger into thrill, and thriving off the constant risk that made her feel truly alive.

    On orders from the capital, Indari’s unit found themselves on the Rokrund Plains, sent to crush a secessionist uprising. As the warband located the enemy stronghold and approached the rebel leader, the fortress exploded. Samira dove headfirst into the chaos as the structure collapsed, permanently injuring her right eye. Feeling neither scared nor helpless, she wasted no time in recovering Indari, who had sustained a more serious injury—the captain could no longer move her legs. Indari, frustrated at her failure as their leader, disbanded the unit upon the return of its survivors.

    Discharged, and with no other opportunities rousing her interest, Samira drifted back home to Bel’zhun—but it was no longer a lifestyle she could endure.

    Samira returned to the Noxian capital and located Indari. She believed her former captain understood her craving for challenges in ways nobody else could, and wanted to make use of Indari’s connections in the military and noble houses. She proposed they team up again in a new partnership, where Indari could operate behind the scenes to find Samira high-stakes mercenary work.

    Reluctantly, Indari agreed, but it left her former protégé alone with no field support…

    And Samira couldn’t have been happier. She eagerly undertook missions meant for entire warbands—and thrived.

    Her daredevil reputation spread far and wide. From beating a chem-baron in hand-to-hand combat, to being the lone survivor of a Bilgewater raid, Samira completed every job no matter the odds. With Indari’s support, even the Noxian high command accepted her, recognizing there was no one better suited to take on their most perilous missions.

    Now, Samira shows no signs of slowing down. She can be found scaling mountain cliffs one day, and arm-wrestling outlaws in crowded taverns the next. But wherever she may be, one thing is certain: Samira never fails to find her next big thrill.

  8. Daredevil Impulse

    Daredevil Impulse

    Michael Luo

    The weapons shop looked grimy—just the way Samira liked it. A sign hung askew on the door: Lani & Miel Munitions. Samira heard about this Noxian hole-in-the-wall from Captain Indari, who’d received a tip from one of her old saboteur connections. That and the fact the apprentices here moonlighted as tattoo artists was enough to intrigue Samira. She stepped in, and Indari followed.

    The captain didn’t need to tag along, but it wasn’t like Samira could tell her otherwise.

    Inside, Samira smelled molten iron and saw tools rarely found in Noxian armories. A chirpy woman with two labret piercings welded Zaunite brass while her partner, a woman built like an ox, cleaned a hexcarbine. Tattooed apprentices helped wherever they could.

    “How much coin you wasting today?” Indari asked, adjusting the hand rims of her wooden wheelchair. Her voice carried the strength of many decades in service to the empire. Years ago, her disapproval would’ve stung.

    Now, annoying the captain was just a bonus.

    “Not nearly as much as I’d like to.” Samira saw two pistols displayed in glass. One had the color of charcoal. The other was a revolver, sleek and silver. Both contained untested Zaunite innovations.

    “These as easy on the hands as they are on the eyes?” Samira asked.

    “They’re the best we got!” the welder shouted. “Miel and I made ’em with materials imported from back home—my home, that is. Will cost ya a fortune.”

    Samira threw a sack of coins on a counter. Behind her, Indari crossed her arms. “That's the whole payout from your last mission!”

    Samira smiled. “A woman’s gotta have the right equipment for the job. Besides, the last firearms I had… weren’t that exciting.”

    Indari shook her head. “Sam. Even for you, this is reckless.”

    Samira beamed. “Just like you taught me.”




    The journey into the southern jungles took weeks, and to Samira’s disappointment, not even one person had tried to kill her. Standing near a large stone building, she double-checked the location the captain had marked on her journal—a compound near Qualthala rumored to house a weapon that threatened the empire. Orders were to retrieve the weapon and leave no survivors.

    The building, devoid of markings, loomed before her, its wooden doors smashed to pieces.

    “Huh,” Samira mused.

    She stepped forward, then stopped herself. Lifting up her right boot, she picked off a piece of warped iron stuck to the metal clasp. Strange, she thought, staring at its unnatural shape. Then came rushed footsteps.

    Two guards faced her, wielding spears.

    “Another intruder!” one shouted. “Don’t let this one get away!”

    My kind of welcoming party.

    Samira drew her pistols. Sliding to her right, she unloaded a flurry of bullets, executing the guards before they were within spear’s length.

    Samira’s brow furrowed. “Not much of a challenge, now, was it?” She pressed on, sprinting loudly past metal debris in the corridors of the compound, figuring this’d be the best way to attract everyone’s attention. Warmasons, alerted to the intrusion, ran toward her.

    Round two. Let’s make this fun.

    Out of the corner of her eye, she saw a table shoved against a wall. Samira rushed forward and jumped onto it. Leaping off the tabletop, she spun in a wild circle, mowing down her pursuers in a blaze of gunfire before her feet hit the ground.

    Without rest, she hopped over a crushed balcony to land in an open courtyard. Nearby was another building, its doors smashed apart.

    Someone must’ve beat me to this weapon, she thought, smirking. Been years since that’s happened.

    Samira’s pulse quickened. Hearing the faintest rumble, she spun around, guns pointed forward.

    Two massive figures charged into the courtyard. Samira smiled.

    Basilisks. Lucky me.

    Atop each was an armored soldier wielding a bladed axe. The hair on Samira’s arms rose in excitement.

    Looky here—target practice.

    “She here for the null kid, too?” one of the soldiers asked.

    “Doesn’t matter, kid’s gone. And this one looks nothin’ like the earlier intruder,” said the second soldier, turning to Samira. “What are you?”

    Samira raised an eyebrow. “What I am is the last thing you’ll see.”

    “Ha! This one’s got a mou—”

    A bullet tore into his head.

    “What a shame,” Samira said, checking her revolver. “Wasted my last round on him.”

    The soldier fell dead to the ground. His basilisk roared, charging headfirst toward Samira, its jaw snapping.

    “Come and get it, beast.”

    Samira crouched. She felt her heart race, but didn’t move a muscle.

    Won’t be as thrilling until…

    The basilisk drew close. Samira’s fingers itched.

    Just the right moment.

    She reared back her arms and chucked her guns at its eyes, dazing the beast for a moment. Turning her back, she leapt into the air, flipping her body in a perfect backward circle before landing on the creature’s saddle. Pulling the reins taut, she jerked her mount to face the remaining soldier.

    The soldier growled. “Rell send you to clean up the mess?”

    “Nope, never heard of ’em. Noxus sent me,” Samira answered, enjoying her foe’s confusion. “Sometimes, I’m sent to save the strong. Other times,” her eyes locked with the soldier’s, “to cull the weak.”

    Enraged, the soldier forced his mount forward.

    Samira loosened her grip and whispered, “Go.” Her basilisk lurched forward to meet the other rider. He came at her with his axe held high, aiming for her neck.

    Tsk, tsk. Common mistake.

    Samira arched her back as her mount met his, dodging his slash and unsheathing her sword in one swift motion. With a crescent swing, she struck her blade at his stomach.

    The soldier roared. “That won’t work on this armor!”

    “Darling, I don’t work. I slay.”

    Samira pumped the slide barrel attached to the dull edge of her blade, and pulled the trigger. Black powder burst out behind her sword, forcing the blade forward to break open the soldier’s armor. With an excited yell, she split his torso apart before leaping off her mount to land on her feet, smoke billowing off her sword.

    Both basilisks, now riderless, stood still. Samira cut their saddles off. As the beasts fled to their freedom, she kicked the dead bodies aside, retrieving her empty pistols.

    On the other side of the courtyard, a crumbling stairway spiraled downward beyond the building’s smashed doors. Samira followed it to the remains of a stone prison cell, warped pieces of metal scattered everywhere. The front door was destroyed while the back wall was torn asunder, leaving a gaping hole that tunneled out into the jungle.

    “What were they keeping in here?”

    Samira walked around the space, examining the destruction. Split by jagged shards of metal was a small cot fit for a child. Shrugging, she took a seat, reached into her pocket, and pulled out a flask. With her boots resting on the wreckage, she leaned back and raised the flask high into the air.

    “Congratulations, weapon! Whatever—or whoever—you are, you’ve got my attention!”




    Weeks later, Samira was back in the weapons shop. A skeptical Indari sat nearby as a burly male apprentice touched up Samira’s tattoos with bronze needles.

    “Anything new today?” he asked.

    “Nah. Not quite thrilling enough… But something dangerous is on the way, so leave some space.”

    Indari rolled her eyes. “So. How were they?”

    “Exquisite. I’ll be playing with these for a while.”

    “Wow,” Indari said, feigning admiration. “The great Desert Rose… reusing guns.”

    “Life’s full of surprises.” Samira placed a handful of coins on the counter before walking out. “Keep the missions coming, captain,” she said with a salute. “You know where to find me.”

    Indari wheeled after her. “What do you mean, ‘I know where to find you’? Last time, you were jumping off some remote cliff in Shurima! My scouts nearly died trying to locate you!”

    But Samira was already gone.

    Frustrated, Indari returned to the shop. “One of these days,” she mumbled under her breath, “she’ll have to fend for herself.”

    The tattoo artist, now without the guise of dark sorcery, walked out from the shadows to reveal a woman’s shape, her face pale under the light.

    “Captain Indari. You will give her whatever she wants—the empire needs Samira.”

  9. Sejuani

    Sejuani

    Sejuani was the child of a Freljordian political marriage that ended as coldly as it began. Her mother, the Iceborn warrior Kalkia of the Winter’s Claw, abandoned her new family to pursue the man who had captured her heart years before, and the tribe fell into decline and chaos without a young Warmother to lead it.

    Sejuani was instead raised by her grandmother, Hejian. Though Sejuani tried her best to earn Hejian’s love, she was never able to meet her arduous expectations. As the tribe’s troubles grew in the years that followed, Hejian had even less time for the girl.

    Wealth, love, safety—these were things Sejuani only experienced secondhand, through visits to the Winter’s Claw’s sister tribe, the Avarosans. During the summers, Grena, the most famous warrior in the region, took Sejuani into her household. After discovering Grena had in fact once bested Kalkia in a duel, the Avarosan Warmother instantly became Sejuani’s idol… and Grena’s daughter Ashe became the only person she ever truly considered a friend.

    After Grena questioned the treatment of the young girl by her grandmother, an affronted Hejian cut all ties with the Avarosans. The Winter’s Claw then instigated a series of conflicts with other neighboring tribes, attempting to reclaim the lands and honor they had lost with Kalkia’s flight, but these desperate tactics only led them further into ruin.

    Somehow, word of this reached Kalkia.

    Hearing of her former tribe’s misfortunes, she returned and took up the mantle of Warmother once more. Even so, quelling these hostilities left the Winter’s Claw with game-poor lands and precious few other resources, forcing them to rely on the grim Frostguard for protection.

    Sejuani was galled by this, and resolved to seize leadership from her mother. She swore a sacred oath to lead a perilous raid against a Noxian warship, hoping that fulfilling this oath would be enough to rally the tribe to her, with enough support to wrest power from Kalkia and the Frost Priests.

    During the vicious assault, Sejuani freed a juvenile drüvask from the ship’s butchery stores, naming it Bristle for the feel of its hide. Though she could not have guessed it at the time, this creature would grow to become one of the largest drüvasks ever seen, and remained with Sejuani as her loyal steed.

    Her raid a success, Sejuani decided it was time to challenge her mother directly for the tribe. By the ancient customs, a duel between a mother and her daughter was unthinkable—but Sejuani would not be deterred.

    Outraged, the Frost Priests were forced to intervene, and Kalkia died in the struggle before Sejuani could reach her.

    As the new Warmother of the Winter’s Claw, Sejuani began attacking and absorbing nearby tribes, consolidating her power and gathering a veritable horde of followers. Her defiance of the Frostguard also attracted outcast shamans, spirit walkers, Iceborn and Stormborn, and unrepentant worshippers of all the old gods from across the Freljord.

    Where once they had been weak, disgraced, and preyed upon by their neighbors, in only a few years the Winter’s Claw had become feared throughout the northlands for their speed, brutality, and absolute devotion to their Warmother.

    Now, as the seasons turn, Sejuani marches on the southern tribes, Noxian interlopers, and even the borderlands of Demacia—raiding, pillaging, and conquering any who stand against her. Ultimately, she seeks to cast down and destroy the burgeoning coalition of tribes formed by her childhood friend, Ashe. As far as Sejuani is concerned, the Avarosan Warmother has betrayed not only their friendship but, far worse, she has also betrayed Grena’s legacy.

    And so, Sejuani will prove that only she is worthy of ruling the Freljord.

  10. A Death Knot

    A Death Knot

    Odin Austin Shafer

    Sejuani slammed the axe into the tree’s trunk. It had taken her five hits to fell it, and hacking down a dozen trees had winded her. Iceborn were strongest in the cold, and the southern heat was sapping her strength.

    Her weary reavers cheered. Though only a hundred strong, their roar echoed off the hills.

    The time for stealth had passed. The southerners had gathered an army of many thousands and were less than a half-day behind. On the surrounding hilltops, enemy scouts watched.

    The main body of Sejuani’s forces were in the far north occupied by the summer: fatting herds, fishing, and hunting. She had scattered small war parties along the Demacian border to destroy towns, burn crops, and wreck keeps. Hoping, when winter came, her full horde could smash through these weakened lands and raid further south.

    Scarmaiden Kjelk approached Sejuani. Like the rest of the raiders, she rode a drüvask, a boar-like creature larger than any ox.

    “Warmother, enemies gather on the other side of the river!” Kjelk said, bringing her monstrous mount to a stop.

    “Show me,” Sejuani replied, leaping onto her own drüvask, Bristle. He was twice the size of his peers and as wide as a mammoth.

    Together they rode down the hillside, passing warriors lashing the logs into rafts. She followed Kjelk along the riverfront until sweat dampened their mounts’ backs.

    Downstream of a waterfall, just three hundred paces across the river, Demacian skirmishers were exiting the forest that had hidden them and climbing down the bare rocks. It was an advanced flanking force of a few hundred archers and spearmen. They spotted the two Freljordian women on their drüvasks, but continued on their path.

    Svaag!” Sejuani spat at the flowing water in front of her. In winter, bogs, lakes, and rivers like this one became frozen highways for her fast-moving warbands.

    A horn sounded, and Sejuani needed no scout to tell her that the main force of the enemy army had arrived. She turned and could see their armor glimmering on the hilltops behind them. The Demacians’ plan was clear.

    If her warband tried to cross the river on rafts, the enemy skirmishers would rain missiles onto them, cutting her numbers in half. Then, using the high ground just beyond the riverbank, the spearmen would be able to hold her survivors long enough for the main force to catch up and overwhelm them.

    Bitter and raging, Sejuani kicked Bristle onward and the giant beast ran, crashing through underbrush and shallows back to where the rafts waited.

    Most of the warriors had already spotted the enemy forces and were preparing to flee along the river’s edge. A fear had gripped them—not of battle, but of the trap the southlanders had sprung.

    “The enemy will send riders to block off any escape along the riverside. We cannot stand against the army coming down from the hills. We must cross. Now,” Sejuani commanded.

    Sejuani took a small piece of wood wrapped in leather, no larger than her thumb, and slipped it into her mouth. Then she uncoiled her great flail, Winter’s Wrath. Each link of the weapon’s chain was as large as a man’s hand. At the chain’s end hung a massive shard of True Ice, the largest most had ever seen. Misty vapor rose from its magical cold.

    Sejuani clamped her teeth down on the leather-wrapped stick to resist the pain of the weapon’s magic. For wielding True Ice always had a cost. Its cold frosted her arm, sending her into agony. Her eyes watered and tears froze like diamonds on her cheek. Yet all her warriors saw was a grimace of certainty and rage. She swung the weapon around her before crashing it into the water.

    A bridge of ice formed, but—as she had expected—it immediately broke apart in the warmer currents. It could not hold her war party.

    A few arrows began to fall from the other side of the river, archers testing their range. Few reached land, but she could hear the southerners’ jeers.

    Sejuani set Winter’s Wrath back, spat out the stick, and removed her helmet. Then she unwrapped the wolf-gut twine on her wrist. Seeing this simple act, her men roared in approval.

    A barking chant began. The warriors, no longer afraid, knew now they were witnessing something special. Sejuani was making the most sacred oath of her people.

    She would tie a death knot.

    She uncoiled her braids and deftly ran the wolf-gut through her hair. She wondered how many times she had taken a death oath. A dozen? More than any warrior known. Eventually she would fall or fail. Would it be today?

    Arrows began to hit the shore around her as she bound the knot. A few of her warriors fired bolts back at the enemy, but the wind was against them.

    “I am Sejuani, Warmother of the Winter’s Claw! I am the Winter’s Wrath! I am the Flail of the Northern Winds!” she cried as she tied the last triangular knot into her hair. “Even in death, I will hold the riverbank until you safely cross. This is my oath! I see the Wolf. And my fate… is tied!”

    Her warriors cheered, voices growing hoarse as they tried to hold the sound longer. Many had eyes wet with emotion, for Sejuani had sworn to save their lives, even at the cost of her own.

    She did not need to give them any further orders. They readied their weapons and climbed onto rafts. They would cross as quickly as they could—and perhaps they might arrive in time to save her.

    Sejuani placed the leather-wrapped stick back between her teeth. She ran her fingers through the wiry hair on Bristle’s neck, who needed no oath or words to understand her intent. He grunted and turned to face the water.

    Again she grabbed Winter’s Wrath and swung it. Exhausted, in pain, and sweating in the heat, Sejuani brought it down onto the water…

    A bridge of ice formed as Bristle charged. The ice cracked and tilted, but her steed somehow ran true.

    Arrows fell; not the few exploratory shots from before, but a black rain. Sejuani held her shield high, though a few still stabbed her shoulders and thighs. Dozens pierced Bristle’s hide.

    Then, barely halfway across the river, the bridge collapsed, and they were in the water.

    Bristle struggled. Desperately, he tried to hold them above the surface. Still the arrows fell. The distant shore was gone. All Sejuani could see was a rain of black bolts and the water red from Bristle’s blood.

    The great beast was screaming—with a sound like a thunderstorm and a baby wailing. Bristle sputtered. Without thinking, Sejuani leaned over, protecting his torso with her own. Her shield covered his face to ease the mount’s suffering.

    It was then she thought, Perhaps our death comes today.

    Suddenly, Bristle found his footing in the shallows. Instead of drowning, the great beast made huge splashing strides onto the riverbank.

    Sejuani stood in her saddle and swung her flail in front of her, releasing an explosion of ice. The blast cut apart a dozen unarmored archers. Bristle gored and trampled another two. The others ran from her, back uphill, seeking cover behind the spearmen who formed a shield wall to block her next attack. More missiles would rain down and the spearmen would charge her in mass momentarily, but Sejuani grinned, knowing the archers had lost their opportunity.

    She looked back to see her own warriors crossing, unharried by the barrage she had just weathered. Sejuani still did not know if she would survive this day, but she had not failed her oath or her people…

    And that is what mattered.

  11. Senna

    Senna

    Senna’s journey to become a Sentinel of Light started with darkness. It started with the Black Mist…

    Senna first encountered the Mist at an early age, when wreckage from a distant Harrowing washed onto the shores of her home island. The Black Mist within the wreckage awakened upon contact with life. She and her village survived the ensuing storm of souls, thanks to the intervention of a nearby Sentinel… but in the wake of the attack, the Mist was still mysteriously drawn to Senna.

    She was cursed, marked by the Mist so its horrors pursued her endlessly, the darkness drawn to her like dying moth to living flame. She could never know when it would strike next—but worse was when it didn’t come, and Senna had to imagine what awaited in every shadow.

    The Sentinel who saved Senna, a brusque veteran named Urias, did not understand why the Mist was drawn to a solitary girl—but he knew if she was going to survive, she had to learn to fight back. And so, Senna joined Urias in the Sentinels of Light, a sacred order that could be traced back to the Blessed Isles, where the Black Mist originated. She proved to be a deadly enemy of darkness, mastering the relic-stone pistol Urias gave her, learning to channel her soul into light.

    Yet even as Senna grew comfortable working with Urias, relying on him for gruff guidance, she learned to keep others at gun’s length. If she allowed them to get too close, they would only be hurt when the Mist came again. Senna could never stay in one place for long, something she and Urias learned when those who offered them shelter inevitably found themselves under siege. After even Urias was slain, Senna wasn’t sure if she could let anyone get close again.

    Reluctantly, Senna sought out Urias’ family in Demacia, to tell them of his fate. There, she met his son, Lucian, who would not relent until Senna allowed him to join Urias’ parting vigil. From the very first moment she found herself flustered, wondering if her walls were enough to keep out someone so stubborn, full of humor and love. It became clear over time that Lucian’s place was with the Sentinels, as Senna’s partner, and Senna as his.

    The more they served together, the deeper their bond became, and Senna realized that the value of her walls wasn’t what she kept out, but who she let in. Yet as Lucian’s love for Senna grew, so did his desire to save her from her curse. In time, it became his only focus, the light in his eyes passing into his gun—making Senna wary that Lucian would only see sorrow where there was love.

    It was while researching a cure that Senna and Lucian came into conflict with the sadistic wraith Thresh. So close to answering mysteries about the Ruination and Senna’s curse, Lucian refused to turn back…

    Thresh’s chains whipped toward Senna as she stood between the wraith and her husband. More painful than the scythe was seeing the look of anguish on Lucian’s face. With her last breath, Senna screamed for Lucian to run.

    But as Senna felt the deathblow and knew she had lost, she realized there was a glimmer of hope. Her whole life, the Mist had haunted her—she didn’t need to fear it anymore. She could ride it into the darkness of Thresh’s lantern, and see what was inside.

    Her curse had become her only chance for salvation.

    While Lucian spent years seeking to grant his beloved peace, Senna explored her spectral prison. She learned that life had been the origin of her curse. Its spark shone brighter within her than in anyone else—she’d been infected with it when she first encountered the wreckage that brought the Harrowing. There, she’d been touched by a powerful, lingering soul, given its unnatural life…

    It was life that the Black Mist could never let go.

    She could use this force to pull the Mist into herself, empowering her to sever its hold over others in the lantern. Among the souls she freed were Sentinels who possessed lost knowledge of the Ruination’s origins, of her curse… and the love that created it.

    When Lucian drove his broken pistol into the lantern, intending to end the torture of the souls within, Senna was waiting. She escaped, shrouded in Mist she’d drawn from other souls. She was dead, but also alive, thanks to her curse, wielding a relic-stone cannon that could channel darkness along with light, forged from the weapons of fallen Sentinels.

    No longer running from the Mist, Senna now understands the suffering of the souls within. Though it is painful, she draws their Mist into herself, liberating them, and blasting darkness with darkness. Embracing her death every time she transforms into a wraith, she becomes like those she fought, only to be reborn again thanks to the life infecting her.

    Though Senna and Lucian’s love survived even death, now they face the consequences of her rebirth. Senna knows what they have to do next, a secret gleaned within the lantern.

    Find the Ruined King, and stop him at any cost…

  12. The Voices of the Dead

    The Voices of the Dead

    David Slagle

    There’s a saying on my island. “Only through stealing our breath can the wind speak.” You want me to describe the Black Mist that greeted me when I first arrived in the Ionian village, hood raised, relic cannon on my back?

    The Mist steals words too. The screams of those who die within.

    Once, they were my screams—but I’m alive now.

    I felt the warmth where Lucian’s hand touched my shoulder as we stepped off the boat onto Ionian soil, somehow reaching through my walls the way only he can. The way he’s the only fool stubborn enough to try.

    To learn the one thing that gets through my armor, and all the rules beneath, is love.

    “You go high, I go low?” I asked, feeling his warmth go cold as he considered. For a moment, he didn’t see me standing before him. He saw the woman he tried to save, who was cursed, always running. He saw the scythe, swinging toward her… He looked straight into her eyes, even as he looked into mine.

    “I go low,” he said, leaving other things to silence. And now his hands were on his guns. “Senna…” His voice broke with the weight of the memory.

    “It’s okay,” I said softly. I could remember that woman too.

    On the horizon, darkness swirled, casting even darker shadows onto a village carved into stone, deluged by heavy rain, and worse. Somewhere in that darkness was light. Another Sentinel who’d called us here.

    I’d have to fight my way to it.

    The path up the mountain to the village was nearly worn away by centuries of storms, washing away everything but the toughest crags… if that’s the right damn word. I could feel the wind pressing against my hood, the spray of the ocean hard against my skin, as if the world were pushing me back, warning me of the darkness ahead. But none of that compared to what hit me as a howl rose up, roaring through the village…

    It was my curse. The Mist knew I was here. It would come for me before anyone else.

    “Must be time for my daily ambush,” I muttered, unmoved, and from a horizon black with death, souls poured forth. Drawn to me as I drew breath.

    As I drew my weapon.

    The relic stones of fallen Sentinels moved as one, each held by too many hands before mine. Men and women, fathers, sisters, all lost to darkness. But when I held my weapon, I held their light, gleaming in the gun’s two barrels.

    A tendril of Mist hit me as the wraith within took shape. Staggered by the blow, I stumbled back, catching my footing just before falling toward the rocks below. Thunder pealed as the screams of souls joined the rain and crashing waves that besieged the island. But the flash of light that followed wasn’t lightning.

    It was my relic cannon, the shot boiling the wraith into shadow.

    It required control. It required focus. I needed to fight the Mist with every fiber of my being. And I could not stop. Not for a moment of my life.

    With every shot that burned a wraith away, another was revealed. I was so close to the village now, I could see new wraiths rising, sent spiraling toward me.

    Into blessed light.

    “Anabal, are you there?” I called out. I’d met him only once, when Urias brought me to a meeting of Sentinels. It was rare for Sentinels to gather, but something had frightened Urias that made him call them all together. He never told me what it was, but I could tell by the way the others looked at me…

    It hurt more when they didn’t know. When they tried to get past my armor, only to find the reason it was there.

    Still firing, I advanced further into the village. The wraiths moved fast, swooping into buildings nearly as old as the island itself, carved from the same stone. But there was order in the chaos. The wraiths were circling above. They wanted something. Not just life. Not just souls. Not just me

    “Anabal!” I called again, barely hearing myself over the storm.

    “Over here! Hurry!” a panicked voice responded. It was the voice of a girl… and then her light joined mine in the darkness.

    Anabal’s apprentice, Daowan.

    She stood above a crumpled body, two figures in the dark. The light of Anabal’s relic-stone glaive glowed dully on her face, concentration clear on her brow as she defended her fallen mentor.

    He had managed to pass the torch, then… his relic stone was not lost.

    “We have to get out of here,” the girl said with a shudder. “We have to get the villagers out of here. I can still hear them. It must be them…” She paused and looked down at the shape at her feet, in confused agony. “I can still hear him…”

    But even as her knuckles grew white, clenching the haft of her glaive, I put my relic cannon on my back. I reached out gently and took her shoulder.

    “We’re going to get through this,” I said. Beyond her, I saw the entrance to the village catacombs. Swarming with wraiths. “All of us,” I added softly.

    Whatever the Mist wanted, it was there.

    The catacombs had been carved out by countless floods. As we left the village behind, heading underground, still the storm made itself known, water rolling down the walls around us. But if we were going to drown in the depths, it wouldn’t be from rising sea, or falling squall…

    It would be in the Black Mist that rolled like a wave to meet us, swallowing our light in a liquid roar.

    I could hear the screams of the people from my village, torn away when I was just a girl and first saw death. I could hear the echoes of my own, and see the look on Lucian’s face, when death first saw me. I was hit by the rage and fear of the people still dying above, their cries in a language I couldn’t understand, but speaking of pain I knew all too well.

    Wraiths rose up throughout the catacombs, trapped in a rictus of the agony they meant to inflict. But no matter how loud the screams of the living, the sound could never drown out their own. And no matter how brightly my light burned, it could never hurt them worse than when the darkness returned.

    And so instead… I embraced them, before death could.

    My call was irresistible. I could draw the Mist to myself, away from others. I felt death rush in, push the lie of my body away. As the Mist clung to me, one by one, it let the souls go. All who had been drawn here. All who had died above. For a moment, I thought I saw Anabal…

    Only one vague shape lingered, a will still slowly awakening. It hovered for a moment before turning to face me, rage burning where there were no eyes.

    “No,” I whispered through the shroud of death that had transformed me into a wraith. “You don’t get to speak. You listen.”

    Pushing the Mist into my gun, I fired all the pain and fear I’d gathered back at its source, where it was deserved. As darkness collided with darkness, the light within me glowed. Life wouldn’t let me go. I felt my body return, as the last of the Mist left me. With a gasp, I fell to my knees.

    “What did I miss?” a voice asked, emerging from deeper in the tunnels.

    “You know. The usual,” I said coolly, though I was still catching my breath.

    “Ruined King raiding catacombs to find who knows what?” Lucian asked.

    “Pretty much,” I answered. I looked up at Daowan, realization dawning on her face. Her glaive was still pointed at me.

    There’s a saying on my island. “Only through stealing our breath can the wind speak.”

    In the roaring clamor of the Black Mist, I hear the words of the dead.

    And I’m here to give their voices back.

  13. Seraphine

    Seraphine

    In Piltover, where anyone’s dream can become everyone’s progress, a star is born.

    As a child, Seraphine always loved music, especially her father’s lullabies. The songs were beautiful, but sad. He’d brought them up to Piltover as he and Seraphine’s mother—two lifelong Zaunites—sought a better life in the City of Progress.

    Leaning out the window of their hexcoustics workshop, where broken sound tech was made to play again, Seraphine sang along with the streets. The shanties of the Sun Gates, the whistling of apprentices, even the melody of conversation—in a bustling city like Piltover, she was never alone.

    Over time, Seraphine realized she could sense songs too private, too personal, for any ordinary person to hear. And as she grew, so did the intensity of her gifts. She heard every person’s soul, loving or cruel—turning the streets she’d once loved into an overwhelming cacophony of conflicting desires. How could she make sense of the voices if none of them harmonized? Some days, she hid shivering in a corner, hands over her ears, unable to hear herself above the chaos.

    Seraphine’s parents had left everything behind so she could be born in Piltover; they couldn’t bear seeing her struggle. Scraping together their savings to purchase a shard of a rare hextech crystal, they crafted a device that dampened her magical hearing. For the first time in years, there was silence.

    Within that quiet, though, Seraphine heard something—someone. The crystal had a consciousness, born of brackern blood. Though hard to hear, and harder to comprehend, the voice was kind. In a hymn of distant deserts and ancient conflicts of ancestors, a thousand years of history sang in unison.

    Seraphine, awed, asked for guidance. Overwhelmed by the yearnings around her, she worried she may have no song of her own. What if she was merely the voices of others?

    “We are all forged through others’ voices,” the presence sang back.

    And slowly, she learned to manage the noise. The voice rarely spoke clearly, but Seraphine felt its influence as it helped her understand how to resonate with a crowd, to sing with them, using her dampener less each day. The first time she performed in front of an audience, testing her skills, she was nervous beyond words. But she kept singing, and the crowds swelled. Soon, the biggest venues in Piltover had Seraphine’s fans spilling into the streets. Still, something was missing—in the crowds, and in herself. She resolved to seek perspective in the city her parents had worked so hard to leave: Zaun.

    The first time she rode the clanging lift down, Seraphine felt somehow at home but still a stranger. In Zaun, she heard refrains of resilience and ambition much like above, yet with a thrum of freedom that was all their own. But as she spent more time below, she also sensed pain. Fear of the chem-barons who controlled every opportunity. Hatred of the spoiled, arrogant Pilties above. There was so much discord. She began to perform, and listened to these new crowds, their hearts singing their struggles. The two cities were divided by more than simple misunderstanding. She wanted to mend, to unite. But she kept hearing the same refrain: “It’s not that simple in Zaun.”

    Eventually, Piltover started to feel less like home.

    Her hextech crystal had sung an elegy of what hatred left unchecked could accomplish. Seraphine couldn’t let that happen to the cities she loved. Persuading her parents to help, she dismantled her dampener, and together, they gave the crystal a new home in its opposite—a platform that would amplify her gifts, not repress them, allowing her to hear others in all their complexity. Seraphine hoped the crystal’s voice would be among them. She rode this platform down as a stage of sorts, stepping out onto the Entresol between Piltover and Zaun. As the crowds gathered and the lights dazzled, she heard citizens from both worlds, mingled together to hear her.

    This was a new song. Not just understanding—unity.

    It wasn’t perfect. It might never be. But her voice mattered. And so, Seraphine realized, maybe she could help others find their voice, too.

    Seraphine has become the premier star in both Piltover and Zaun. Empowered by her gifts and her hextech, she amplifies the voices of all with a fresh force of optimism, because to her, everyone deserves to be heard—especially those who are struggling. They inspire her, and she will do her best to inspire them in return.

  14. Standing Room Only

    Standing Room Only

    Daniel Couts

    Zaun and Piltover sing to one another. The refrains are full of old wounds, and injustice, and pain. I think it's just me that can hear it, but we all feel it, a hum at the back of everyday life, pushing both Zaunites and Piltovans into strident discord.

    I know they can sing together. I've heard it. Scraps of it—once in a while—little chords that make my heart ache with possibility. And once, a beautiful, crushing tidal wave of harmony and hope. It was the same moment I heard my hextech crystal for the first time.

    The voice sang a thousand hymns at once. Each of them was a pebble in an avalanche, impossible to understand beyond scattered notes. The voice could hear me—and I wanted so badly to keep listening—but it fell back to a fuzzy hum the instant Zaun and Piltover ended their symphony.

    Here in the Entresol, where I hide in the dark behind the stage, that duet should ring clear. The top of Zaun; the bottom of Piltover. The Gray lingers, smearing grime across hammered Piltovan bronze. Zaunite chem-lamps scatter the colors of Piltovan stained glass across Zaunite cobbled streets carefully engineered with Piltovan tools.

    And folk from both cities make their way here, bringing that rapturous soul-song only I can hear. Zaunites pour in from below, a thousand different instruments strummed with tuneless enthusiasm. Kids taunt and jeer, while older folks usher them along, searching for a moment’s peace. Piltovans march down in trumpeting waves, inquisitive and bright and proud. They come by descender, or by the stairways and ramps connecting to the overhead Promenade, the Entresol’s posh Piltovan twin. They laugh and joke together, gesturing appreciatively at the quaintness of our makeshift open-air theatre.

    It’s exciting, at first. I’m so happy they’re all here. I close my eyes and tune to my crystal, pleading for it to speak again.

    But the crystal emits that same warbling, distant hum, a presence there and not there. Even that fades to a murmur as the songs clash, turning duet into duel. Piltovan laughter lapses into sneering discomfort. Zaunite shouts quiet into indignant scowls. And, almost as if they’d planned it, the crowd organizes into two perfect, separate halves.

    This is what it means to live in Zaun and in Piltover. The Entresol’s a place to come together, sure, but not to connect. Only because the cities have to touch, somewhere. I watch as one Piltovan trips, nearly crossing that perfect gap between them, only for two of his fellows to catch him and bring him protectively back into the fold.

    Ugh! They’re all here for the same reason! Why can’t they put their guards down for, like, one moment and just be with each other?

    Why do I always think it’ll change? I’m just one person. Just Seraphine. Who could barely even leave her house for how many years? How am I supposed to make them see that it could be different? Why do I think I can?

    Why did I ever think I could?

    The lights come on, and the shock makes me realize I’ve been holding my breath. I feel the chill on my forearms, the mic in my shivering grip. I look at the crowd. There are a few appreciative whoops, but mostly they’re focused on keeping separate from the other side. I take a breath.

    A pure, familiar note of soul-music rings out to me from the Piltovan audience. I look over and see Schala’s tired smile, beaming up at me from a crowd that melts for a moment into the background as I’m swept up in her song. During visits to my parents’ shop, Schala would tell me about her thesis, reading dramatically from it like an eager parent would a storybook. She’d tell me what had changed since the last time it had been rejected by the college. “Seventh time’s the charm” was what she said the last time we talked. But even back then, I could hear the doubt edging into her optimism. Six rejections, and she was still facing forward. But it was through a cloud of doubt: Should she maybe be doing something else with her life?

    Her self-doubt nestles into mine, and the next breath comes a little easier.

    Another song joins the melody, this time from the Zaunite crowd. I look over and see Roland, an absolute artist of a silversmith. I’d first been drawn to his little workshop by the sound of music. He’d piled crates and supplies all on one side of the shop to make room for a handful of kids who were using the corner for what looked like band practice. He said that the ruckus made it easier to focus, that he needed the sound more than the space. That he might need to get used to such a small room if his next design didn’t sell.

    Roland’s song twists with Schala’s in my head, one drums and brass and gravel, one wind and horns and hushed vocals. They couldn’t sound more different, but something just makes it work somehow. One song full of self-doubt, the other, fear for the future.

    But there’s something else. A sturdy, rolling, endless beat that keeps their songs from spinning out into singular, dying notes. It’s the same beat in both songs. Schala loves her work, and Roland his.

    Their determination finds mine, snatches it from a fall into darkness.

    The next breath is sweet.

    I don’t need to solve everything. I’m not here for that. Neither are they, and that’s okay. I listen for the crystal, and its steady rhythm builds and rumbles, indistinct but there. I want to reach out, and I only know one way how.

    I close my eyes and let myself be filled with Schala’s song and with Roland’s. I imagine their struggles. Schala, chewing on a pen until her eyes widen in epiphany and she writes the perfect conclusion to her thesis. Roland, one eye closed tight as he gently, gently, shapes the last detailing into an ornate silver frame, then stands back with a grin and a sigh when he knows it’s perfect. Tiny explosions crawl across my shoulders, up my spine, into my head, and music lights my whole body on fire.

    I sing.

    Maybe our voices are quiet alone. Maybe mine’s quiet alone. But I’m not. We’re not. I don’t hold anything back, because I know they don’t either. The panic, the fear, the self-doubt. I pour it all into the song, heaps of it, so much that I want to cry. Our songs are droplets of rainwater on a windowpane. Schala’s swirls itself into mine, and we become a little stream. We find Roland, happy to be caught up in our motion. Together, we find the crowd, each droplet gathering another and another and another until we’re a flood of song and feeling.

    That flood grows louder and louder as the crowd, silent but for the swell of their souls, opens to the music. Once, I would have gotten lost in this storm of sound. But I have Roland, and Schala, and myself, and we feel what they feel. They know what drives us, what drives me. I’m so grateful. I’ll make sure they know that, too. I push that feeling into a single note, and in that moment, I know the music we’re making could pierce the heavens.

    The song ends, and my eyes open to the crowd. A single entity greets me, raucous and cheering and surging together toward the stage. Not a cobble in sight. My muses have found one another in the center of the crowd, and I can’t tell anymore which side is which.




    The Entresol’s a beautiful place. I’ve got the best seat in the house, a hidden little corner table where a lucky patron can sit in secret silence, sip a hot cup of tea, and watch the world pass by.

    My show ended a few bells ago, but the crowd stuck around, talking and laughing together. Local businessfolk took quick advantage, opening up shop and ferrying out tables and chairs. My stage, powered down and pushed off to the side, has become a makeshift playground, where Piltovan and Zaunite kids are challenging one another to various antics. I can feel the charge in the air, excitement and wonder and that airy feeling you get on days you never want to end.

    I sit back, put both hands around my steaming mug, close my eyes, and smile. They all make such wondrous music. Piltover and Zaun continue their duet, if only for a little while.

    A familiar voice rumbles through me, faint but urgent. My soul soars even as my heart starts to pound. I don’t know what I’ll hear, whether we’ll understand each other this time, how long we have. I only know that it needs to be heard.

    Its song lifts in an orchestral swell, and I brace for the avalanche. It has so much to sing, and just me to hear it.

    But I won't ever stop trying to listen.

  15. Sett

    Sett

    Though now a powerful player in Ionia’s flourishing criminal underworld, Sett had humble origins. Born from an Ionian vastaya and a Noxian human, the “half-beast” child was an outcast from the start. His birth appalled his mother’s vastayan community, which expelled the family for violating its tribal norms. The humans of Ionia were no more accepting of the taboo union, though Sett’s father’s infamy as a local pitfighter usually kept them from voicing their disapproval.

    What little security the family enjoyed vanished the day Sett’s father disappeared. All of a sudden, those who had bitten their tongues at the sight of young Sett felt free to express their contempt. The boy was bewildered, wondering where his father had gone, and why trouble suddenly seemed to be following him.

    Sett grew up quickly, becoming calloused in the face of the taunts and threats he endured, and before long, he began using his fists to silence the insults. When news of his fights reached his mother, she made him swear not to go near the Noxian pits where his father had fought.

    But the more Sett fought, the more he thought of his father.

    Longing to find the man he only vaguely remembered, Sett snuck away to the pit late one night, after his mother had gone to bed. Immediately, he was enthralled by the spectacle. Scores of Noxian soldiers, fresh to the shores of Ionia, roared with bloodlust from the stands around him. Down in the center of the arena, fighters from all backgrounds and martial disciplines clashed in gruesome duels with a variety of weapons—the winners handsomely paid in Noxian coin. When the event was over, Sett inquired about his father, and learned a hard truth: his father had bought out his contract and left to tour more profitable pits abroad. He had deserted his family, to seek fortune on the other side of the world.

    Burning with rage, Sett asked the arena’s matchmaker for a fight, hoping that somehow his father would return from his tour—and be the opponent standing across the pit from him. The matchmaker assigned the boy a fight on the next card, figuring he would be easy fodder for one of his star combatants.

    Sett would prove him wrong.

    From the moment he threw his first punch, “The Beast-Boy Bastard” was a pit-fighting sensation. Though Sett had no formal martial arts training, his primal strength and ferocity more than compensated, and he leveled his more technically sound opponents like a battering ram. Never abandoning hope that he might one day fight his father, he soon became the undisputed “King of the Pit”, with a swollen coffer of prize money—and a trail of broken opponents—to his name.

    Night after night, Sett brought money and comforts to his mother, always lying about how he had acquired them. It warmed his calloused heart to see her so proud of his success, no longer forced to toil at menial jobs. Still, Sett couldn’t help but feel he could do better. Being the King of the Pit was good, but being the person who owned the pit… that was where the real money was.

    Late one night, after defending his title in front of a record-breaking crowd, Sett presented his new demands to the Noxian matchmaker and his cronies. He suggested they grant him control of the arena and its revenue. When they refused, Sett barred the doors. Minutes later, the doors re-opened, and the Noxians emerged, badly maimed, with a message on their bloodied lips: the half-beast was the new boss.

    With the promoters out of the picture, Sett took control of the pit he once fought in. Ionians, who had only recently been conditioned for war, flocked to the arena, paying to satisfy an urge they only now knew they possessed. Sett took full advantage of their newfound bloodlust, accumulating wealth and power beyond his wildest boyhood dreams, as he transformed the pit into the hub of an underground empire of gambling and vice.

    The half-beast who reigned supreme in the pit now runs his illicit enterprises with the same iron fist. Any time someone challenges his authority, he personally reminds them where they stand. Every punch Sett throws is a blow to his old life of poverty and ostracism, and he intends to make sure that old life stays down.

  16. Big Head, Bad News

    Big Head, Bad News

    John O'Bryan

    “Who’s watchin’ the till?” I ask.

    Sherap—the stick of a man taking weapons at the door—looks at me with bug eyes, scared he’s done somethin’ wrong.

    “Ryo. Ryo’s on the till tonight,” he says.

    “Get two more on it,” I tell him.

    It’s a big night—lot of spenders. Last thing I need is some lowlife makin’ off with the profit.

    Sherap scurries off. A couple seconds later he comes back with two of my heaviest hitters. After they join Ryo at the coin box, I check back on the action in the arena. The place is packed, crammed to the doors with nobodies, somebodies, and everyone in between—people with nothin’ much in common, except a hankering for blood. And they’re about to get it.

    My star combatant, Prahn the Flayer, has just finished his long, sauntering entrance. His chiseled body is painted entirely green, and he wears a small buckler on his left forearm. His infamous whip sword, painted to look like a viper, remains coiled on his belt as he enters the pit to face his opponent. The challenger—some Shuriman guy… is it Faran? Farrel? I’ll learn his name if he wins—stares a hole in him, his hands up by his shoulders, itching to grab the twin daggers sheathed on his back. He’s come halfway around the world for this, and he’ll be damned if some local golden boy is going to show him up.

    With a wave of the pit officer’s scarf, our show is on. The fighters circle each other in the center of the floor. Always the entertainer, Flayer draws the whip sword and snaps it all around his body. (He’s one of about eight people in the world who can do this without cutting his own face off, and he loves to show it off.)

    Insulted by the taunt, the Shuriman draws his daggers. He sprints across the pit, throwing himself into a whirl of blades, slicing the wind at unnatural angles. Flayer is surprised, but not off guard. He parries a dagger with his buckler, throwing the Shuriman off balance for a split second.

    It feels like an eternity. The Shuriman’s body is turned off kilter, hands by his waist, his entire torso a wide-open target.

    In a single, fluid movement, the Flayer swings his whip sword clean across the throat of his opponent. The Shuriman drops to the floor in a growing pool of his own blood. The crowd erupts.

    “How’s that till?!” I shout to the boys in the back.

    “Got it, boss!” replies Sherap, as the eager throngs swarm the vestibule to settle their bets.

    Back down on the floor, I see the pit crew loading the Shuriman onto the corpse cart. A few feet away, Flayer celebrates with some of his fans. He’s got a look on his face. I know it well. It’s not relief. Not contentment. He’s getting a big head, and it’s going to be bad news.

    About an hour later, the crowd has gone home, and the till has been emptied and counted. Just when I’m saying goodnight to the crew, guess who stops me at the door?

    It’s the Flayer. He’s holding a fat bag of coin, but he don’t look happy. Says he’s got a bone to pick. Here we go.

    I ask him what’s the problem. He just won big in front of a record-breaking crowd. He says that’s just it: he drew a record-breaking crowd. He should get a cut of the till. My till.

    Now, I understand where he’s coming from—same place I was coming from when I took over this whole thing. But just ’cause I understand what a fella wants don’t mean I gotta give it to him. I tell the Flayer no.

    Then the guy blows up. He starts telling me how lucky I am to have him in my pit.

    “Do you know how many people in the world can do what I do?” he asks. “Nine!”

    “Nine. Huh. Guess they must’ve added one,” I say.

    He keeps mouthing off, says I’ve gotten fat and don’t remember what it’s like to risk my neck in the pit. By this point, a bunch of my crew is starting to listen in. Seeing how I can’t have people thinking I’m soft, I figure it’s a good time to remind Flayer who’s the boss, and who’s the employee. But he’s not havin’ it.

    “You’re just some washed-up ex-champ in a fur coat, tellin’ us real fighters what to do,” he says. “Anybody could do your job.”

    That does not sit well with me. I tell Flayer we can go toe-to-toe in the pit, and he’ll find out just how much of a fighter I still am. I guess at this point he feels like he can’t back down, because he accepts my offer.

    “If I win, I take your pit. And all that comes with it,” he says.

    I nod. He waits, like he’s expecting me to add my own stipulations. As if he’s got anything I’d want.

    All I ask is that we do it in front of a crowd.

    “Let’s get paid for it.”




    Fight night comes, and there’s so many people on hand they’re spilling out the doors of the arena. I’ve got five of my heavies on the till tonight.

    I walk out to the pit, drums beating, crowd roaring, and see the Flayer standing across from me—green and hot-headed as ever. My vastayan sense of decency kicks in. I tell him all he’s got to do is tell this arena full of people how wrong he was to disrespect me, and we can call off the fight.

    He spits on the ground and angrily cracks his whip sword overhead. He ain’t backin’ down.

    By the time the pit official waves his scarf, the Flayer is halfway across the floor. He flings his whip sword at me, and before I can react, the shifty little cuss takes off a piece of my cheek. He snaps it a couple more times, coming dangerously close to my throat. Then, while I’m trying to deal with his weird, floppy blade, he nails me in the face with his buckler. I land flat on my back, seeing double.

    He draws his whip sword back. We’re not even a minute into this, and already Flayer is going for the kill.

    This ain’t happening.

    His blade comes lashing at my neck once more, and this time I grab it. With my bare hand. Flayer’s eyes bulge from his dumb green face.

    My blood gets pumping. My hair stands on end. I feel a little growl escape from the corner of my mouth. I barely feel the blade cutting into my palm, or the blood running down my forearm, as I stand and pull the Flayer by his sword, yanking him into my other fist.

    I repeat the motion a few more times, my brass knuckle-duster chewin’ his face to pulp.

    When I finally stop punching, he coughs out a tooth, and tells me I’m making the biggest mistake of my life.

    “What’re you doing? I’m your biggest draw,” he says.

    “Flayer, you’re losing to a washed-up ex-champ. Who’s going to pay to see you fight now?”

    With his last ounce of energy, he hocks a big mouthful of blood into my face—right there in front of the gods and everybody.

    I can’t have an arena full of people thinkin’ I’m not the boss.

    So I pick the guy up by the throat, and slam him, hard as I can, smashing his greedy fat head deep into the floor of the pit. He twitches for a second, then stops.

    The crowd eats it up.




    Late that night, I stop by momma’s house, like usual. She’s in bed already, so I quietly leave a nice sack of coin on the dresser and give her a kiss on the forehead.

    She wakes, and smiles at the sight of her boy standing there at her bedside. As I touch her cheek, she notices the bandage on my hand—where I grabbed the Flayer’s blade.

    “Oh, Settrigh, what happened?” she says, all concerned.

    “Nothin’ big. Just cut myself building,” I say.

    “What did you build today, son?” she asks.

    “An orphanage. For orphans, ma,” I say, as I give her one last kiss goodnight.

    “Such a good boy,” she says.

    Her eyes tear up as she drifts off to sleep, like she’s proud knowing her son’s making a respectable living.

  17. The Shackles of Belief

    The Shackles of Belief

    Anthony Reynolds

    Thorva, Sister of Frost, hauled on her reins, dragging her hulking drüvask to a halt alongside Scarmother Vrynna of the Winter’s Claw. The shaggy-furred beast snorted in protest, hot breath steaming the air.

    “Hush, Ice-Tooth,” Thorva said. The bone charms and totems wrapped around her wrist rattled as she patted her ill-tempered mount.

    A bone-chilling wind whipped across the desolate landscape, yet alone among the raiding party, Thorva did not wear heavy furs and leathers. Her arms, tattooed with swirling indigo ink, were bare to the elements, but she gave no indication of discomfort, for the cold had long relinquished its claim on her.

    The imposing figure of Scarmother Vrynna sat astride another drüvask boar, a tusked behemoth even larger than the one Thorva rode. It snarled and stamped one massive, cloven hoof, eyeing Thorva balefully. A sharp kick from Vrynna silenced it.

    The scarmother was a ruthless veteran, her victories many and bloody, but Thorva refused to be overawed. Her name was not yet known across the Freljord like the scarmother’s, but she was a shamanka, one who dreamed the will of the gods, and even the most powerful matriarchs in the Freljord were wise to respect the old faith.

    The rest of the Winter’s Claw raiding party had reined in, awaiting their scarmother and shamanka. They’d been traveling at pace for much of the day, heading east, deep into Avarosan territory. This was their first stoppage in hours, and they took the opportunity to slide from their saddles, stretching their backs and shaking out numb legs.

    The wind picked up, whipping Thorva with snow and ice.

    “A storm is coming in,” she said.

    Vrynna, her face riven with old scars, did not reply, and continued to stare southward. Vrynna’s right eye was clouded and blind, and there was a streak of white in her dark hair—whatever had caused her wounds had certainly left its mark. Among the Winter’s Claw, such scars were a source of pride and reverence—the mark of a survivor.

    “You see something?” asked Thorva.

    Vrynna nodded, and continued staring into the distance.

    Thorva narrowed her gaze, but could see little through the worsening weather.

    “I see nothing.”

    “You have two good eyes, yet you are more blind than I am, girl,” snapped Vrynna.

    Frost formed around Thorva’s knuckles as her hands clenched, and her irises turned ice-blue. Nevertheless, she reined in her anger, forcing herself to take a deep breath.

    It was clear Scarmother Vrynna, like most of the Winter’s Claw, had little time for her or her beliefs. It likely didn’t help that Thorva had chosen to join this raiding party uninvited. No doubt she thought the shamanka joining them may distract those more inclined to superstition, undermining their purpose and her authority.

    In truth, a vague but compelling instinct had urged Thorva to join the raid, despite the scarmother’s initial protests, and she had long ago learned to trust such impulses as a gift. The gods wanted her here, but for what purpose, she knew not.

    “There, a mile to the south,” pointed Vrynna. “Near that rocky outcrop. See?”

    Thorva nodded, finally. A lone figure could just be made out, little more than a shadow against the snow. How Vrynna had spotted it in the first place was beyond her. Thorva frowned as she felt an itching sensation prickle the back of her neck. There was something strange about whoever this was…

    The wind billowed, and the figure was obscured once more, yet the persistent unease Thorva felt remained.

    “An Avarosan scout?”

    “No,” said Vrynna, shaking her head. “They are trudging straight through a deepening drift. Not even a child of the Freljord would make a mistake like that.”

    “An outsider, then. But this far north?”

    Scarmother Vrynna shrugged. “The Avarosans do not follow the old ways. They trade with southerners rather than simply taking from them. Perhaps this is one of those traders that has lost their way.”

    Vrynna spat, dismissively, and hauled her drüvask around to continue on. The other warriors followed her cue, turning the heavy, tusked heads of their own mounts back along the ridgeline, to the east. Only Thorva remained, staring intently into the storm.

    “They might have seen us. If they carry word of our presence, the Avarosans will be ready for us.”

    “That fool won’t be telling anything to anyone, except perhaps whatever gods they worship in the Beyond,” Vrynna declared. “This storm is worsening. They will be dead by nightfall. Come, we have lingered long enough.”

    Still, there was something that bothered Thorva, and she remained on the edge of the ridge, looking back toward the lone outsider, though she could see barely more than a dozen paces now, at best. Was this why she had been brought here?

    “Girl!” snapped Vrynna. “Are you coming?”

    Thorva looked at Vrynna, then back south.

    “No.”

    With a nudge, Thorva directed her drüvask boar down the side of the ridge, allowing herself a satisfied smile as she heard Vrynna curse behind her.




    “We go after her, yes?”

    It was Brokvar Ironfist who spoke, the massive Iceborn warrior who had been her champion and sometime lover for almost a decade.

    “The gods will bring ruin upon our tribe if anything happens to her,” Brokvar added.

    If forced to pick just one person in the Freljord to fight at her side, Vrynna would choose Brokvar. Half a head taller than the next biggest warrior under her command, he was strong enough to lift a drüvask off the ground, and utterly dependable. He lived to fight—and he did it well—and he carried the broadsword Winter’s-Wail.

    That blade was legend among the Winter’s Claw, and had been passed down between Iceborn for centuries. A shard of unmelting True Ice was embedded in the hilt of Winter’s-Wail, and crackling hoarfrost coated its edge. Anyone who wasn’t an Iceborn who tried to grasp it—Vrynna included—would suffer great pain, even death.

    If he had one flaw, it was his superstition. He saw portents and prophecy in everything from the flight patterns of ravens to the splatter of blood in the snow, and much to her distaste, he practically worshipped the ground where the self-righteous shamanka walked. Worse, it seemed as if his overt reverence had rubbed off on the other warriors under her command. She saw several of them nodding agreement, and muttering under their breath.

    Against her better judgment, Vrynna signaled, and the raiding party swung around, to follow the Sister of Frost.




    Scarmother Vrynna was right about one thing: whoever the lone outsider was, they had less understanding of the Freljord than a child.

    Watching their exhausted progress through the deep snow, Thorva knew they would be dead within the hour if she simply turned and rode away. In truth, it was a minor miracle they had made it this far, for they were plainly ill-prepared for the harshness of the tundra, and lacked even the most basic understanding of navigating it safely.

    As she came closer, unaffected by the bitter wind whipping across the desolate landscape, she saw them stumble. Time and again the outsider struggled vainly back to their feet, but it was obvious their strength was all but spent.

    The outsider seemed oblivious to Thorva’s approach. She was closing the distance from outside the periphery of their vision—coming at them from the flank, and slightly behind them—but not once did they turn.

    Thorva scanned her surroundings. If there were any rimefangs or other beasts stalking this outsider, now would be the time to strike. Seeing nothing, she pushed on.

    She was close enough now to make out more of the outlander’s appearance. It was a man, she saw now, garbed in leathers and furs, though he did not wear them in the Freljordian manner. Foolishly, he carried no spear, axe, sword, or bow. Thorva shook her head. In the Winter’s Claw, from the time one could walk, they were never without a blade. She herself had other more arcane weapons at her disposal, yet even she had three blades on her at all times.

    Stranger still, the outsider dragged a pair of chains behind him, affixed to giant manacles of curious design clamped around his wrists…




    It was far too late now, but Sylas of Dregbourne realized he had grossly underestimated the sheer, overwhelming hostility of the Freljordian landscape. He understood there was great magical power here, in the north—and now he was here, he could practically feel it in his bones—but it seemed now that it had been a mistake to come here.

    A dozen hand-picked mages had set out with him into the frozen north, but each had fallen, one after another, claimed by blizzards, hidden ravines, and savage beasts. He thought the main threat would have come from the barbarian Freljordians themselves, but so far he had not seen a single living soul in the weeks of travel.

    How anyone could live out here was beyond him.

    He thought they had prepared well, layering themselves in furs and wool, and loading up the heavy, furred oxen with food, firewood, weapons, and coin to barter with; coin liberated from the coffers and chests of the tax-collectors and nobility of his homeland of Demacia.

    Not even the oxen had survived this far, though, and now Sylas walked alone.

    Sheer force of will and the burning desire to see the monarchy and noble houses of Demacia fall drove him on.

    Already he had fomented considerable resistance within the boundaries of Demacia itself. He’d lit the fires of rebellion, but had realized he needed more fuel to see it truly burn. In his cell in Demacia he had consumed every book, chronicle, and tome he was able to get a hold of, and in several of them there had been references of the great and terrible sorcery and ancient magic far to the north. That was the power he needed. Even now, facing death, he believed the power he sought was close…

    Nevertheless, not even his stubbornness was enough to overcome the relentless cold. His hands and toes were already turning black and had long gone numb, and a heavy lethargy hung upon him like a weight, dragging him down.

    He thought he had seen a column of riders upon a distant ridge some time back, but he was not sure if that was real, or some fevered delusion brought on by exhaustion and the freezing temperature.

    To stop was to die, though, he knew that well enough. He would find this power in the north, or he would be damned.

    And so he slogged on, one foot in front of the other… but he made it only a dozen more steps before he fell face-first into the snow, and lay still.


    Thorva shook her head as she saw the outsider fall, and urged Ice-Tooth forward. The man didn’t make any move to get up this time. For all she knew, he was dead, finally claimed by the unrelenting elements that she herself no longer felt.

    Once she was close, Thorva slid from the saddle, sinking almost to her knees as she landed. She approached the face-down man warily, crunching through the snow.

    Again she looked at his bonds, curiously.

    If he was an escaped prisoner, where had he escaped from?

    While the Winter’s Claw did not take prisoners, they did on occasion take thralls—though one that could not be tamed or beaten into service was just another mouth to feed. Thorva didn’t think even the Avarosans would chain someone in this manner. Could he have escaped from the southlands, over the distant mountains?

    Grasping her staff in both hands, she prodded him. Getting no reaction, Thorva drove the base of her staff into the snow underneath the outsider, and tried to lever him onto his front. It was a difficult task, for the immense manacles the man wore covered most of his forearms and were incredibly heavy. Grunting with the effort, she finally managed to turn him over.

    He flopped over lifelessly, and his furred hood fell back. His eyes were closed and sunken, and his lips tinged blue. Frost had formed on his brows, lashes, and his unshaven cheeks, and his dark hair, tied back in a loose ponytail, was similarly icy.

    Thorva allowed her gaze to be drawn to the shackles around his wrists. The Sister of Frost had traveled widely, the duties of her faith taking her to many different tribes over the years, yet these restraints, made of some unknown pale stone, were unlike anything she had seen before. There was something deeply unsettling about them. It was vaguely uncomfortable even to look upon the chains, and they had clearly been made in such a manner that they were never intended to be removed. What had this stranger done to warrant having such things around his wrists? It must have been a terrible crime, she decided.

    Kneeling in the snow at his side, Thorva tried to fathom why she had been guided here. The gods had clearly brought her here—just as they had directed her in the past—but why? The man was still unconscious, if not yet dead. Had she been brought here to save him? Or was it what he brought with him that was important?

    Thorva’s gaze returned to the stranger’s bonds. Making her decision, she reached toward one of them.

    Before she had even touched the pale stone, her fingertips began to tingle.

    The man’s eyes snapped suddenly open.

    Thorva jerked back in shock, but she was too slow. The man tore off one of his gloves and grabbed her by the arm, and even as Thorva tried to summon her gods-given power, she felt it ripped out of her, forcibly drained from the core of her being. Her body was stricken with a sudden, incapacitating coldness—a sensation she had not felt in years—and she fell, unable to breathe, unable to move, unable to do anything.

    As the cold took her, she dimly registered color returning to the stranger’s face, as if he were suddenly being warmed by a hearth.

    A hint of a smile curled his lips.

    Thank you,” he said.

    Then he released his grip, and Thorva fell back into the snow with a gasp, empty, and drained.


    Vrynna cursed as she saw the shamanka fall, and kicked her drüvask forward.

    “With me!” she roared, and the rest of the raiding party lurched into motion. The ground shook beneath their thundering charge, the sound akin to an avalanche.

    The outsider was kneeling alongside the Sister of Frost as the Winter’s Claw powered through the snow toward him. Curiously, she saw the man shrug off his fur coat and drape it over the fallen shamanka, the gesture almost tender.

    He stood to face the earth-shaking approach of the Winter’s Claw, dragging his chains behind him. Vrynna tightened her grip on her spear.

    Seeing the force bearing down on him, the stranger backed away from the fallen shamanka, who lay unmoving and pale upon the snow. He held his hands up to show he bore no weapon, but that didn’t matter to Vrynna. She had killed unarmed enemies in the past.

    Without having to give the signal, Vrynna’s warriors fanned out wide to encircle him, cutting off any chance of escape. Wisely, he didn’t try to run. After all, there was nowhere to run to.

    He turned on the spot, like the weakest of the herd, isolated by wolves. His gaze darted between the Freljordians arrayed against him. He was wary, yet he showed no sign of fear, which Vrynna could respect, at least.

    Having taken off his coat, the outsider’s muscular arms were bare to the elements, but he appeared not to feel the cold at all.

    Curious, thought Vrynna.

    He was a tall man but he was hunched slightly, the weight of the massive shackles bound to his arms clearly pulling on him.

    “See to the Sister,” she ordered, not taking her eyes off the stranger.

    The stranger faced her, as one of the raiders slid from his saddle and moved to the shamanka’s side.

    “I am Vrynna,” she declared. “Scarmother of the Winter’s Claw. Shieldbreaker. Woebringer. I am the Drüvask’s Howl. Who are you, and why are you here?”

    The man cocked his head to one side, responding in a tongue she could not comprehend. Vrynna cursed.

    “You don’t understand me, do you?”

    Again the man gave her a quizzical look.

    Sylas,” he replied, tapping his chest.

    “Sylas?” Vrynna repeated. “That’s your name, Sylas?”

    The man simply repeated the word, tapping his chest again, and giving her a rakish smile.

    The scarmother muttered under her breath. She glanced over to the shamanka, lying lifeless and pale upon the snow. One of Vrynna’s warriors knelt over Thorva, lowering his head to her chest to see if she was breathing.

    “Is she dead?” she called.

    “She’s half frozen, but she lives,” came the reply. “At least for now.”

    The Freljordian warriors muttered under their breaths. Half frozen? It was known that the Sister of Frost was inured to the cold, claimed to be a gift of the old gods… but now she was freezing, and this stranger to the Freljord, Sylas, stood before them, his skin bare?

    Vrynna frowned, considering her options. She didn’t put much faith in anything but steel, fire, and blood, but she knew her warriors—particularly Brokvar—would likely see this as some kind of omen.

    “This is a waste of time,” she muttered.

    Making her decision, she tightened her grip on her spear,and nudged her mount forward. The man, Sylas, raised a hand and yelled something in his weak, southerner’s tongue, but she ignored him. She would kill this fool, and be on her way.

    “Let me do it,” growled Brokvar, riding at the scarmother’s side.

    Vrynna’s brow raised.

    “He did this to the revered sister,” Brokvar answered her silent question, stabbing a meaty finger toward the fallen shamanka. “It would be my honor to punish him, beneath the eyes of the gods.”

    The outsider looked between Vrynna and Brokvar. Did he have any understanding that his fate was about to be determined?

    Vrynna shrugged. “He’s yours.”

    Brokvar dropped off his mount, rose to his full, towering height. The man, Sylas, was not small, but Brokvar made him look it. The Iceborn unsheathed Winter’s-Wail from the scabbard across his back, and began to walk grimly toward the outsider.




    The last time Thorva had truly felt the cold had been when she was a child, not even six winters of age.

    She had chased a snow hare out onto a frozen lake, laughing as she went. She had not realized the ice beneath her was so thin until the awful cracking sound, right before it gave way. With a strangled cry, she plunged into the icy, black depths. Such was the shocking suddenness of the bone-chilling cold that all the air was driven from her lungs, and her limbs instantly seized up, stiffening in agonizing cramps.

    She’d been dead for long minutes before she was finally hauled out from under the ice and the tribe’s shaman breathed life back into her. She first manifested her gods-given power that night.

    “Sometimes, when a person is brought back from the Realm Beyond, they return changed,” the shaman explained, shrugging. “The gods, in their inscrutable wisdom, have blessed you.”

    In the days that followed, she had found herself impervious to cold, able to walk through freezing blizzards bare-skinned, with no ill effect.

    Now, once again she was that scared little girl she’d been, sinking slowly as the hole in the ice above got further and further away… only this time she was staring up at the sky, unblinking.

    Numb and breathless, Thorva lay on the ground, hearing nothing, feeling nothing. The cold infused her. It was her.

    Was this the reason she had been brought here? To give her life to the outsider, that he may fulfill whatever it was the gods had decreed?

    Nevertheless, an ineffable fear slowed her descent into oblivion.

    Even if it were the gods’ will for her to die in the outsider’s place, Thorva knew in her heart that Vrynna would not let him live… and so, she began to fight back toward the surface.




    Brokvar Ironfist went straight for the killing blow, charging forward, Winter’s-Wail hissing through the air and trailing icy fog in its wake.

    That blow would have split an ice-troll in half had it landed, but the outsider was surprisingly quick given he was weighed down by restraints. He darted back from the lethal strike and whipped his chains around in a whirling arc. They swung passed Brokvar’s face, barely missing the Iceborn warrior as he snarled in fury.

    Still, he didn’t reel back, as perhaps the outsider had expected. He was as tough as the mountains and was exceptionally fast for such a big man. He lashed out, striking his opponent across the side of the head with a powerful backhand punch, and Vrynna winced as the smaller man was sent flying.

    The outsider struggled to pick himself off the ground as the Iceborn stalked toward him, but finally regained his footing. In truth, Vrynna was impressed that he was able to get up at all. Still, he merely prolonged the inevitable outcome.

    His face set in grim resolve, Brokvar closed in for the kill.




    Sylas’ gaze narrowed as he focused on the barbarian’s weapon.

    The pale ice shard in its hilt was glowing brightly, and crackling hoarfrost covered the blade.

    The magic that chunk of ice exuded was unlike anything Sylas had encountered before. It was primal, dangerous, and enfettered. Sylas could feel it on his skin, a frisson of power that was almost intoxicating.

    The woman’s power had revived him, driving the cold from his limbs and the blackness from his fingers, but this was a power far older. If he could just get his hands on it…

    With a roar, Sylas stepped forward to meet the Freljordian.




    The outsider lashed at Brokvar, swinging his chains around in a flurry of arcs. The Iceborn was struck across his head, one chain from each side. The heavy links whipped around, and with a wrench, the Iceborn’s helmet was torn off.

    Brokvar shook his long hair loose, spat blood into the snow, and continued his advance.

    The chains came around at him again, but the massive warrior was ready this time. He avoided the first of the strikes, before stepping forward and lifting one arm, letting the chain whip around his massive forearm. Then he grabbed the metal links in his vice-like grip, and yanked the smaller man toward him, straight into a swinging elbow.

    The blow crumpled the man, and he fell at Brokvar’s feet. The Iceborn towered over him, Winter’s-Wail raised to deliver the killing blow.

    “Wait! Do not kill him!” came a shout, and Brokvar paused.

    Vrynna whipped her head around, scowling, to see the Sister of Frost, Thorva, rising unsteadily to her feet. She was deathly pale, and her lips blue, but she stomped forward, leaning heavily on her staff of office.

    “What madness is this?” Vrynna snarled.

    “Not madness,” Thorva said, leaning heavily upon her staff of office. “It is the will of the gods.”


    The giant barbarian was momentarily distracted, a look of confusion on his brutish face, and Sylas saw his chance.

    Rising to a knee, he lashed out with one of his chains. It whipped around the blade of his opponent, and with a sharp tug, he tore it from the man’s grasp.

    It landed in the snow nearby, and Sylas leapt upon it, eagerly.

    Grinning, he picked up the broadsword… and agony seared through him.


    Vrynna shook her head at the fool. Only an Iceborn could hold a True Ice weapon. For anyone else, it was a death sentence.

    The outsider released Winter’s-Wail, roaring as the cold shot up his arm. He dropped to his knees, clutching his arm, even as it began to freeze. The killing power of the True Ice began at his hand, but was steadily working its way down his arm, toward his heart.

    “The gods wanted this?” Vrynna scoffed, gesturing at the outsider.

    The shamanka scowled, but said nothing.

    “But then, the gods are nothing if not fickle and cruel,” added Vrynna, shrugging. “Perhaps they simply wanted him to suffer?”

    Brokvar retrieved Winter’s-Wail, hefting it without harm. The outsider stared up at him, anguish and confusion written upon his face as the lethal power of the True Ice consumed him.

    “Put him out of his misery,” ordered Vrynna.

    Brokvar’s iron gaze shifted to the shamanka, looking for her approval. Anger surged within Vrynna.

    “If the gods want him saved, then they can intervene,” she snapped.




    Thorva served and venerated the old gods of the Freljord, but she did not claim to know their will. Nor had she often witnessed them intervene directly in mortal matters.

    And yet, it seemed impossible that what happened next was purely coincidental.

    The outsider was lying on the snowpack, shivering and convulsing. The True Ice had almost claimed him, but he continued to fight it, reaching out one shuddering hand toward the Iceborn warrior.

    Thorva knew what the Demacian was capable of, how he had siphoned her power with but one brief touch. She could have warned the Iceborn veteran… but she did not.




    Sylas was dying, but even in death his will to keep fighting was strong.

    In desperation, he reached out toward the towering barbarian looming above him. He grabbed hold of the warrior’s boot, but the barbarian kicked his clawing hand away.

    The bearded giant looked down at him piteously, as one would a wretched dog in the street. It was the same way the nobility looked down on the lesser-born in Demacia, and Sylas’ anger surged.

    That anger fueled him, and with a last burst of his dying strength, he sprang off the ground and grasped the Freljordian giant around the throat. Ancient, raw, elemental magic instantly began to infuse him.

    Sylas may have been unable to grasp the Freljordian ice-weapon, but he could still draw from its power… using the barbarian’s flesh as its conduit.

    It took no more than a moment.

    The barbarian staggered back, unsure what had just happened. Sylas smiled, and his eyes began to glow with icy-pale light.

    He turned his attention to his frozen arm, holding it before him. With a surge of his newfound power, he made the ice reverse its direction. It crept back down his arm, and then was gone, leaving his flesh unharmed.

    Then he turned his attention to the warrior standing aghast before him.

    “Now then,” he said. “Where were we?”




    Brokvar stepped back away from the outsider, gaping in wonder.

    “What is he?” snarled Vrynna. “Iceborn?”

    “No,” Thorva interjected, eyes blazing with faith. “He is something else…”

    Vrynna had seen enough. In one smooth, well-practiced motion she reversed her grip on her spear, and standing in the saddle, hurled it at the stranger, putting all her might and weight behind it.

    It hurtled straight toward him, but the man thrust a hand out, fingers splayed, and the ground before him erupted. Amid a grinding series of cracks, a protective wall of towering ice-spikes surged up from below. Vrynna’s spear slammed deep into the ice, but could not penetrate it. It was left shuddering in place, embedded a solid foot into the barrier, and leaving the outsider completely unharmed.

    Vrynna gaped at the magical barrier, even as it collapsed a moment later, falling as quickly as it had appeared.

    The outsider stood revealed, laughing and looking in wonder at his hands, now rimmed with frost and radiating pale blue light, like the underside of an iceberg. He looked up at Vrynna, frozen fog emanating from his eyes, and began to gather the primal, frozen power within him once more. A spinning orb of magic, like a self-contained blizzard, began to form between his hands.

    The Winter’s Claw fingered their weapons uneasily, unsure of themselves in the face of what was clearly Freljordian magic.

    Thorva called out something then, though the words made no sense to Vrynna. She glanced at the shamanka in surprise.

    She spoke the outsider’s tongue?

    There was much about the Sister of Frost that she did not know, it seemed, and her distrust deepened.




    The shamanka and the stranger spoke for a time, while Vrynna watched on, gritting her teeth.

    “What does the outsider say?” she snapped, finally losing patience.

    “He says we share a common enemy,” Thorva explained. “He says we can help each other.”

    Vrynna frowned. “Who? The Avarosans? We raid them, as we always have, but we are not at war.”

    “I believe he means his own people. The Demacians, across the mountains.”

    “He is a traitor, then?” Vrynna said, “Why would we trust one who would betray his own?”

    The mother of scars would know how you would aid our tribe,” Thorva said, addressing the outsider in his own tongue. “Make your offer, else your soul will journey to the Beyond, here and now.”

    Sylas gave his answer, speaking directly to Vrynna. Thorva watched him carefully as he spoke, asking several times for clarifications of words she did not immediately understand.

    “He says he knows hidden paths into his homelands, paths known only to him,” said Thorva. “He speaks of the vast riches there, waiting to be claimed. Fields untouched by snow and filled with fat cattle, streets that flow with gold and silver.”

    The warriors of the Winter’s Claw smiled and laughed among themselves at her words, and even Vrynna’s eyes lit up. They lived a harsh existence, making the promise of easy pickings a tempting one.

    But still some doubt lingered.

    “How do we know he would not lead us into a trap?” challenged Vrynna. “We cannot trust him. Better to kill him, here and now, and not be led astray by his golden tongue.”

    “He…” Thorva began, picking her lie carefully. “He says he had a vision. A dream that came to him, of three Freljordian sisters. It was they who urged him to come here.”

    “The Three!” breathed Brokvar in reverence. “He speaks of Avarosa, Serylda, and Lissandra!”




    The other Winter’s Claw warriors murmured in surprise and awe, many of them touching holy totems hanging around their necks.

    The Three Sisters were legends, the greatest and most honored warriors of the Freljord. They were the first of the Iceborn, and had lived in the age of heroes, long ago. Across much of the frozen north, they had come to be regarded as chosen ones, and many invoked their wisdom in times of strife, or begged their favor before battle.

    Vrynna glared, regarding Thorva sourly. Did the scarmother suspect her lie?

    Seeing Brokvar’s rapturous wonder spread through the other gathered warriors, however, she realized it didn’t matter. Thorva had known Vrynna’s Iceborn champion would latch on to those words. That they would inspire his awe and his faith, and that his influence among the other warriors was strong. They would never allow the outsider to be killed out of hand now, no matter what order Vrynna gave.

    She allowed herself a slight smile of victory, though she was careful not to let Vrynna see it as she considered the outsider.

    It was the gods’ will that this one lived, Thorva felt certain of it. She felt no guilt for lying to ensure that happened.

    “He must prove himself before we would even consider trusting him.”

    “A wise move, scarmother,” nodded Thorva. “What do you suggest?”

    “He will come with us on our raid,” declared Vrynna. “If he fights well, and makes a good account of himself, then perhaps we will hear more of what he proposes. More about these hidden paths into Demacia. But he will be your responsibility. It will be up to you to control him, and if he turns on us, it will be on your head.”

    Thorva nodded, and turned to the outsider.

    Fight with us. Prove to the mother of scars your worth,” she said. “Fight strong and you may live to have your alliance.”

    Those final words elicited a broad smile from the outsider.

    Thorva appraised him, giving him a look from head to toe. He was handsome for a southerner. A little lean for her tastes, but he was clever, and there was power in him.

    She leveled a finger at him.

    But never touch me again,” she warned.

    The outsider smiled wryly.

    Not without your permission,” he replied, and Thorva turned away so he did not see her smile.

    “What does he say?” demanded Vrynna.

    “He agrees to your terms, scarmother,” called Thorva.

    “Good. Then let us move,” said Vrynna. “We raid.”

  18. Shaco

    Shaco

    Most would say that death isn't funny. It isn't, unless you're Shaco - then it's hysterical. He is Valoran's first fully functioning homicidal comic; he jests until someone dies, and then he laughs. The figure that has come to be known as the Demon Jester is an enigma. No one fully agrees from whence he came, and Shaco never offers any details on his own. A popular belief is that Shaco is not of Runeterra - that he is a thing from a dark and twisted world. Still others believe that he is the demonic manifestation of humanity's dark urges and therefore cannot be reasoned with. The most plausible belief is that Shaco is an assassin for hire, left to his own lunatic devices until his services are needed. Shaco certainly has proven himself to be a cunning individual, evading authorities at every turn who might seek him for questioning for some horrendous, law-breaking atrocity. While such scuttlebutt might reassure the native inhabitants of Valoran, it seems unimaginable that such a malevolent figure is allowed to remain at large.

    Whatever the truth of his history might be, Shaco is a terrifying, elusive figure most often seen where madness can openly reign.

  19. Shadow and Fortune

    Shadow and Fortune

    Graham McNeill

    The Butcher Blades had hung the Jackdaw from a rusted marlinspike through his jawbone and left him for the quayside scavengers. This was the seventeenth murdered ganger the hooded man had seen tonight.

    A slow night by Bilgewater's standards.

    At least since the Corsair King had fallen.

    Red-fanged wharf rats had already eaten most of the hanged man's feet and were perched on stacked kreels to tear at the soft meat of his calves.

    The hooded man kept on walking.

    “Help. Me.”

    The words were wet, squeezed up through a throat clogged with blood. The hooded man spun, hands reaching towards the weapons slung on his wide belt.

    Incredibly, the Jackdaw was still alive on the bone-handled spike. The Hooks stuck it deep into the wooden frame of a loading crane. No way to get the Jackdaw down without tearing his skull to splinters.

    “Help. Me,” he said again.

    The hooded man paused, considering the Jackdaw's request.

    “What for?” he said at last. “Even if I get you down from there, you will be dead by morning.”

    The Jackdaw carefully lifted his hand to a concealed pocket in his patchwork jerkin and removed a golden Kraken. Even in the dim light, the hooded man saw it was genuine.

    The scavengers hissed and raised their hackles as he approached. Wharf rats weren't large, but meat as warm as this wasn't a prize to be surrendered lightly. They bared long, needle-like fangs, spitting diseased gobbets of saliva.

    He kicked one rat out over the water. He crushed a second underfoot. They snapped and bit, but nimble footwork kept any from tasting his flesh, his every movement smooth and precise. He killed another three before the rest scattered to the shadows, sullen eyes glaring red in the darkness.

    The hooded man stood beside the Jackdaw. His features were hidden, but the light of a rogue’s moon suggested a face that no longer smiled.

    “Death is here for you,” he said. “Embrace it, safe in the knowledge I will ensure it is final.”

    He reached into his coat and withdrew a glittering spike of silver. Two handspans long and engraved with curling symbols spiraling along its length, it resembled an ornate, leather-worker's awl. He placed the tip under the dying man's chin.

    The man's eyes widened and his hand scrabbled at the hooded man's sleeve as he looked out over the vast expanse of ocean. The sea was a black mirror shimmering with the glow of myriad candles, quayside braziers and lamplight warped through salvaged glass from a thousand cliffside-hulks.

    “You know what lurks over the horizon,” he said. “You know the horror it brings. And yet you tear at each other like rabid beasts. It makes no sense to me.”

    He turned and hammered the heel of his palm against the flattened haft of the awl, driving the spike up into the man's brain. A last corpse rattle and the Jackdaw's pain ended. The gold coin fell from the dead man's fingers and rolled into the ocean with a soft splash.

    The man withdrew the spike and wiped it clean on the Jackdaw's ragged shirt. He returned it to the sheath inside his coat and removed a golden needle and a length of silver thread dipped in waters drawn from an Ionian spring.

    Working with the skill of one who had performed this service many times before, he sewed the man's eyes and lips shut. As he worked, he spoke words taught to him a lifetime ago, words first ill-spoken by a long dead king.

    “Now the dead cannot claim you,” he said as he finished his work and replaced his implements.

    “Maybe not, but we ain't leaving empty-handed, sure we ain't,” said a voice behind the hooded man.

    He turned and pulled back his hood to reveal skin the color and texture of aged mahogany, cheekbones that were angular and patrician. His dark hair was bound in a long scalp-lock and eyes that had seen horror beyond measure surveyed the newcomers.

    Six men. Dressed in aprons of blood-stiffened leather cut to display limbs of corded muscle wrapped with tattooed thorns. Each carried a serrated hook and wore belts hung with a variety of meat-workers’ knives. Petty thugs made bold by the fall of the tyrant who'd ruled Bilgewater with an iron fist. With him gone, the city was in chaos as rival gangs sought to carve out fresh territories.

    Their approach hadn’t been stealthy. Hobnailed boots, offal-stench and muttered curses had announced their presence long before they'd revealed themselves.

    “I don't mind a coin going to the Bearded Lady, sure I don't,” said the biggest of the Butchers, a man with a gut so prodigious it was a wonder he could get close enough to a carcass to gut it at all. “But one of ours killed Old Knock John there, fair and square, sure they did. So that gold serpent there was ours.”

    “Do you want to die here?” asked the man.

    The fat man laughed.

    “You know who you're talking to?”

    “No. Do you?”

    “Go on then, tell me so I can carve it on the rock I'll use to sink your bones.”

    “My name is Lucian,” he said, whipping back his long frock coat and drawing a pair of pistols wrought of knapped stone and burnished metals unknown to even the most reckless alchemists of Zaun. A bolt of coruscating light punched the fat Butcher from his feet with a scorched hole where his grotesquely swollen heart had been.

    Lucian's second pistol was smaller, more finely crafted, and fired a searing line of yellow fire that cut another of the Butchers in half from collarbone to groin.

    Like the wharf rats before, they fled, but Lucian picked them off one by one. Each burst of light was a killing shot. In the blink of an eye all six Butchers lay dead.

    He sheathed his pistols and pulled the coat back around him. Others would be drawn by the sound and fury of his work, and he had no time to save these men’s souls from what was coming.

    Lucian sighed. It had been a mistake to stop for the Jackdaw, but perhaps the man he had once been was not entirely lost. A memory threatened to surface and he shook his head.

    “I cannot be him again,” said Lucian.

    He isn't strong enough to kill the Chain Warden.

    Olaf’s frostscale hauberk was covered in blood and viscera. He grunted as he swung his axe one-handed. Bone sheared and muscle parted before the weapon, its blade quenched on a bed of True Ice deep in the farthest reaches of the Freljord.

    Bearing a spitting torch in one hand, he waded through the dripping innards of the Krakenwyrm, hewing deeper with every swing. It had taken him three hours to reach this far; cleaving through its enormous glistening organs and dense bones.

    True, the beast was already dead, skewered a week ago after a month’s long chase down from the north. Over thirty harpoons cast by strong arms and broad backs from the deck of Winter's Kiss pierced its scaled hide, but it had been Olaf's spear that finally ended its fight.

    Killing the beast in the heart of a churning storm outside Bilgewater had been exhilarating, and for one brief moment – as the ship heeled over and almost tossed him into the beast's maw – he'd thought this might be the moment he would achieve the glorious death he sought.

    But then Svarfell the helmsman, curse his mighty shoulder, centered the rudder to right the ship.

    And, sadly, Olaf had lived. Another day closer to the terror of dying peacefully in his bed as a greybearded ancient.

    They'd berthed in Bilgewater, hoping to sell the carcass and strip it of battle trophies; vast teeth, black blood that burned like oil, and titanic rib-bones fit to roof his mother’s hall.

    His fellow tribesmen, exhausted from the hunt, were sleeping aboard Winter's Kiss, but Olaf, ever impatient, could not rest. Instead, he took up his glittering axe and set to work in dismembering the colossal monster.

    Finally he saw the beast’s inner maw, a ribbed gullet large enough to swallow a clan whole or crush a thirty-oar Longreaver in a single bite. Its teeth were chiseled fangs like obsidian boulders.

    Olaf nodded. “Yah. Fit to ring a hearth circle of the wind-walkers and the readers of bones and ash.”

    He jammed the spiked base of the torch into the meat of the Krakenwyrm’s flesh and set to work, hacking at the jawbone until a tooth came loose. Hooking the axe to his belt, Olaf lifted it clear and set it upon his shoulder, grunting at the enormous weight.

    “Like a Frost Troll gathering ice for his lair,” he said, making his way out of the beast’s innards, wading knee-deep in blood and caustic digestive juices.

    Eventually he emerged from the giant wound in the Krakenwyrm’s rear and drew in a lungful of slightly fresher air. Even after the innards of the beast, Bilgewater was a rank soup of smoke and sweat and dead things. Its air was heavy with the smell of too many people living packed together like swine in a midden.

    He spat a rank mouthful and said, “The sooner I am in the north the better.”

    The air of the Freljord was so sharp it could cut you to the bone. Every breath here tasted of rancid milk and spoiled meat.

    “Hey!” shouted a voice over the water.

    Olaf squinted through the gloom, seeing a lone fisherman rowing out to sea beyond a line of floating water markers hung with dead birds and bells.

    “That beast just shit you out?” shouted the fisherman.

    Olaf nodded and said, “I had no gold to pay passage on a ship, so I let it swallow me in the Freljord and bear me south.”

    The fisherman grinned and drank from a cracked bottle of blue glass. “I’d sit and listen to that tall tale, right enough!”

    “Come to the Winter’s Kiss and ask for Olaf,” he shouted. “We’ll share a keg of Gravöl and honor the beast with songs of doom.”

    The air around the White Wharf usually smelled of gull-crap and rotten fish. Today it tasted of scorched meat and woodsmoke, a flavor with which Miss Fortune was coming to associate with ever more of Gangplank’s men dying. Ash darkened the sky and reeking fumes drifted westwards from burning vats of rendered leviathan blubber on the Slaughter Docks. Miss Fortune's mouth felt greasy, and she spat onto the crooked timbers of the wharf. The water below was scummed with residue expelled by the thousands of corpses sunk beneath the water over the years.

    “You and your men had a busy night,” she said, nodding toward the smoke rising from the western cliffs.

    “Aye, that we did,” agreed Rafen. “Plenty more of Gangplank’s men going under today.”

    “How many did you get?” asked Miss Fortune.

    “Another ten of his Cragside lads,” said Rafen. “And the Boneyard Scallys won’t be bothering us again.”

    Miss Fortune nodded in approval and turned to look at the ornate bronze cannon laid on the quayside.

    Jackknife Byrne lay inside the barrel, finally dead from the gutshot he'd taken on the day everything changed; the day the Dead Pool exploded in full view of Bilgewater.

    A gunshot meant for her.

    Now it was time for Byrne to go down among the dead men and she owed it to him to be there to see him go under. Around two hundred men and women had come to pay their respects; her own lieutenants, Byrne's old gang members, and strangers she thought might be former crewmen or curious gawkers hoping to see the woman who'd brought down Gangplank.

    Byrne said he'd once run his own ship, a two-masted brigantine that was the terror of the Noxian coast, but she only had his word for that. Maybe that was true, maybe it wasn't, but in Bilgewater, more often than not the truth was far stranger than any tale spun by the city’s many chanty-men.

    “I see you got them fighting each other out on the Slaughter Docks as well,” said Miss Fortune, brushing particles of ash from her lapels. Long red hair spilled from beneath a tricorn hat and gathered on the shoulders of her formal frock coat.

    “Yeah, wasn’t hard to turn the Rat Town Dogs and Wharf Kings against each other,” said Rafen. “Ven Gallar's always had his eye on that patch. Says Travyn's boys took it from his old man a decade ago.”

    “That true?”

    “Who knows?” said Rafen. “Don’t matter, no-how. Gallar would say anything to get control of that part of the docks. I just helped him along.”

    “Not much left to control over there now.”

    “No,” agreed Rafen with a grin. “They pretty much killed the hell out of each other. Don't reckon we'll get trouble from either of them gangs any time soon.”

    “Another week like this and there won't be any of Gangplank’s people left alive.”

    Rafen gave her a strange look and Miss Fortune pretended not to notice.

    “Come on, let's get Byrne sunk,” said Miss Fortune.

    They walked over to the cannon, ready to roll it into the sea. A forest of wooden markers dotted the scummed surface of the water, ranging from simple wooden discs to elaborate sculptures of sea wyrms.

    “Anyone want to say anything?” said Miss Fortune.

    Nobody did, and she nodded to Rafen, but before they could tip the cannon into the water, a booming voice echoed over the wharf.

    “I bring words for him.”

    Miss Fortune turned to see a giant of a woman clad in colorful robes and acres of fabric striding down the docks towards them. A posse of tattooed menfolk accompanied her; a dozen youths armed with tooth-bladed spears, wide-mouthed pistols and hooked clubs. They swaggered like the cocksure gangers they were, standing with their priestess like they owned the docks.

    “Seven hells, what's she doing here?”

    “Did Illaoi know Byrne?”

    “No. She knows me,” said Miss Fortune. “I heard that her and Gangplank used to...you know?”

    “Really?”

    “So the scuttlebutt goes.”

    “By the Bearded Lady, no wonder Okao's men have been giving us such a hard time these last few weeks.”

    Illaoi carried a heavy stone sphere that looked as if it weighed about as much as the Syren's anchor. The towering priestess carried it everywhere she went, and Miss Fortune assumed it was some kind of totem. What everyone else called the Bearded Lady, they called something virtually unpronounceable.

    Illaoi produced a peeled mango from somewhere and took a bite. She noisily chewed the fruit with her mouth open and looked down the barrel of the cannon.

    “A Bilgewater man deserves a blessing of Nagakabouros, yes?”

    “Why not?” said Miss Fortune. “He's going down to meet the goddess, after all.”

    “Nagakabouros doesn't live in the depths,” said Illaoi. “Only foolish paylangi think that. Nagakabouros is in everything we do that moves us along our path.”

    “Yeah, how stupid of me,” said Miss Fortune.

    Illaoi spat the fibrous mango pit into the water and swung the stone idol around like a giant cannonball, holding it up in front of Miss Fortune.

    “You're not stupid, Sarah,” said Illaoi with a laugh. “But you don't even know what you are, what you've done.”

    “Why are you really here, Illaoi? Is this about him?”

    “Ha! Not even a little bit,” snorted Illaoi. “My life is for Nagakabouros. A god or a man? What choice is that?”

    “None at all,” said Miss Fortune. “Bad luck for Gangplank.”

    Illaoi grinned, exposing a mouthful of pulped mango.

    “You're not wrong,” she said with a slow nod, “but you still don't hear. You let a razor-eel off the hook and you ought to stamp on its neck and walk away before it sinks its fangs into you. Then your motion will be gone forever.”

    “What does that mean?”

    “Come and see me when you figure it out,” said Illaoi, holding out her hand. Nestled in her palm was a pendant of pink coral arranged in a series of curves radiating from a central hub like a single, unblinking eye.

    “Take it,” said Illaoi.

    “What is it?”

    “A token of Nagakabouros to guide you when you’re lost.”

    “What is it really?”

    “Nothing more than I say.”

    Miss Fortune hesitated, but too many people were gathered for her to openly offend a priestess of the Bearded Lady by refusing her gift. She took the pendant and removed her tricorn to loop the leather thong around her neck.

    Illaoi leaned in to whisper.

    “I don’t think you're stupid,” she said. “Prove me right.”

    “Why do I care what you think?” said Miss Fortune.

    “Because a storm is coming,” said Illaoi, nodding at something over Miss Fortune's shoulder. “You know the one, so you best be ready to turn your prow into the waves.”

    She turned and kicked Byrne's cannon from the dock. It splashed down hard and sank in a froth of bubbles before the fatty surface residue reformed, leaving only its bobbing marker cross to indicate who was below.

    The priestess of the Bearded Lady marched back the way she had come, towards her temple in the cliff-crater, and Miss Fortune turned her gaze out to sea.

    A storm was brewing way out in the deep ocean, but that wasn't where Illaoi had been looking.

    She'd been looking towards the Shadow Isles.

    Nobody ever fished Bilgewater Bay at night.

    Piet knew why, of course; he’d known these waters all his life. The currents were treacherous, hull-splitting rocks lurked just below the surface, and the seabed was littered with the wrecks of ships whose captains had not accorded the sea its proper respect. But, more importantly, everyone knew the spirits of those drowned at sea were lonely and wanted others to join them.

    Piet knew all this, but still needed to feed his family.

    With Captain Jerimiad’s ship burned to cinders in the crossfire between Gangplank and Miss Fortune, Piet had no work and no coin to pay for food.

    He’d drunk half a bottle of Scuttler’s Scrumpy just to pluck up the courage to push his boat out onto the water tonight, and the prospect of sharing a drink with the giant Freljordian helped steady his nerves.

    Piet took another slug from the bottle, tugging the scruff of hair on his chin, then pouring a measure over the side to honor the Bearded Lady.

    Warmed and numbed by the liquor, Piet rowed past the warning buoys and their dead birds until he came to a stretch of ocean where he’d had some luck the previous night. Jeremiad always said he had a nose for where the fish were biting, and he had a feeling they’d be gathering where the remains of the Dead Pool had drifted.

    Piet pulled in the oars and stowed them before finishing off the Scrumpy. Then, making sure to leave a last mouthful in the bottle, he tossed it out to sea. With tired, drink-addled fingers he baited his hooks with grubs he’d scooped from a dead man’s eye and tied his lines to the gunwale cleats.

    He closed his eyes and bent over the side of the boat, placing both hands in the water.

    “Nagakabouros,” he said, hoping that using the natives’ name for the Bearded Lady might grant him a bit of luck, “I ain’t asking for much. Please help this poor fisherman and spare him a few morsels from your larder. Watch over me and keep me safe. And if I die in your embrace, keep me down among the dead men.”

    Piet opened his eyes.

    A pale face stared back at him, wavering just below the surface. It shimmered with cold, lifeless light.

    He cried out and jerked back into his boat as, one by one, his fishing lines were pulled taut. They spun his boat around as thin coils of mist rose from the water. The mist thickened swiftly and soon the light from Bilgewater’s cliffs was lost to the darkness as coal-dark fog rolled in from the sea.

    A cacophony of once-dead birds squawked from the warning markers, followed by the clamor of bells as their convulsing bodies swung the buoys back and forth.

    The black mist...

    Piet scrambled for his oars, fumbling in terror to fit them to the rowlocks. The mist was numbingly cold, and lines of necrotic black threaded his skin at its touch. He wept as the grave’s chill frosted his spine.

    “Bearded Lady, Mother Below, Nagakabouros,” he sobbed. “Please guide me home. Please, this I beg of-”

    Piet never finished his plea.

    A pair of hook-headed chains erupted from his chest, droplets of vividly red blood streaming from their tips. A third hook punched through his belly, another his throat. A fifth and sixth gouged his palms and pulled them down hard, pinning Piet to his boat.

    Agony surged through him and he screamed as a figure of purest malice emerged from the black mist. Emerald fire haloed its horned skull, and sockets gouged by vengeful spirits burned as they savored his pain.

    The dead spirit was robed in ancient black vestments, and rusted keys scraped at its side. A chained corpse-lantern moaned and swayed with monstrous appetite from its clenched fist.

    The glass of the infernal lantern opened to receive him, and Piet felt his spirit tear loose from the warmth of his flesh. The wails of tortured souls shrieked from its depths, maddened by their unending purgatory. Piet fought to keep his spirit within his body, but a spectral blade scythed and his time in the world was ended as the glass of the lantern snapped shut.

    “A wretched soul you are,” said the reaper of his life, its voice like gravel on a tombstone. “But only the first to be claimed by Thresh this night.”

    The black mist rippled, and the silhouettes of malefic spirits, howling wraiths and ghostly horsemen swelled within.

    The darkness boiled across the sea and swept onto land.

    And the lights in Bilgewater started to go out.

    Miss Fortune snapped the barrels of her pistols shut and laid them down on the table next to her short-bladed sword. Scores of frantic bells and shouts of alarm echoed from the panicked city below; she knew well what they signified.

    The Harrowing.

    In defiance of the incoming storm, she’d kept the shuttered windows of her newly-acquired villa open, daring the dead to come for her. Muttering winds carried their hunger and a cold that settled bone-deep.

    Perched high on Bilgewater’s eastern cliffs, the villa had once belonged to a hated gang leader. In the chaos of Gangplank’s fall, he’d been dragged from his bed and had his brains bashed out on the cobbles.

    Now it belonged to Miss Fortune, and she’d be damned if she’d go the same way. She reached up and ran a fingertip around the curves of the pendant Illaoi had given her at Byrne’s sinking. The coral was warm to the touch, and though she didn’t truly believe in what it represented, it was a pretty enough bauble.

    The door to her chamber opened and she let the pendant drop.

    She knew who was behind her without turning. Only one man would dare enter without knocking.

    “What are you doing?” asked Rafen.

    “What does it look like I’m doing?”

    “Like you’re about to do something damned stupid.”

    “Stupid?” said Miss Fortune, placing her hands on the table. “We shed blood and lost good people to bring down Gangplank. I’m not going to let the Harrowing just-”

    “Just what?”

    “Take this place from me,” she snapped lifting her pistols and jamming them into their custom tooled hip-scabbards. “And you’re not going to stop me.”

    “We’re not here to stop you.”

    Miss Fortune turned to see Rafen at the threshold of her chambers. A score of her best fighters waited in the vestibule beyond, armed to the teeth with a mixture of muskets, wheel-lock pistols, clanking bundles of clay splinter-bombs and cutlasses that looked like they’d been looted from a museum.

    “Looks like you’re about to do something damned stupid as well,” she said.

    “Aye,” agreed Rafen, walking over to the open window and slamming the shutters closed. “You really think we’d let our captain go out to face that alone?”

    “I almost died bringing Gangplank down, and I’m not done yet. I don’t expect you to go with me, not tonight,” said Miss Fortune coming to stand before her men and resting her hands on the carved walnut grips of her guns. “This isn’t your fight.”

    “Course it bloody is,” said Rafen.

    Miss Fortune took a breath and nodded.

    “There’s every chance we won’t live to see morning,” she said, unable to keep the hint of a smile tugging at her lip.

    “This ain’t our first Harrowing together, Captain,” said Rafen, tapping the skull pommel of his sword. “And I’ll be damned if it’s our last.”

    Olaf was in sight of the Winter’s Kiss when he heard the screams. He ignored them at first – screams were nothing new in Bilgewater – but then he saw men and women running from the quayside in terror, and his interest was piqued.

    They scrambled from their boats and fled for the crooked streets as fast as they could. They didn’t look back and they didn’t stop, not even when a shipmate tripped or fell into the water.

    Olaf had seen men run from battle, but this was something else. This was naked terror, the kind he’d only ever seen etched on the frozen corpses spat out by glaciers where the Ice Witch was said to dwell.

    Shutters were slamming shut all across the wharf and the strange symbols he’d seen on every door were frantically being dusted with white powder. Enormous winches were lifting timber structures formed from bolted-together hulls of ships high up the cliffs.

    He recognized a tavern-keeper who ran a drinking den where the beer was only slightly stronger than troll piss and waved to him.

    “What’s going on?” shouted Olaf.

    The tavern-keeper shook his head and pointed to the ocean before slamming his door. Olaf set the Krakenwyrm’s tooth on the stone wharf and turned to see what all the fuss was about.

    At first he thought a storm was coming in, but it was just thick black sea fog, albeit fog that approached with unnatural speed and fluid motion.

    “Ah, now,” he said, unhooking his axe from his belt. “This looks promising.”

    The feel of the weapon’s battle-worn leather grip was pleasing in his callused palm as he passed it from hand to hand, rolling his shoulders to loosen the muscles.

    The black mist swept over the farthest ships and Olaf’s eyes widened as he saw spirits plucked from the blackest nightmares writhing in the mist. A towering dreadknight, a monstrous chimera of warhorse and man, led them alongside a black-clad reaper limned in green fire. These lords of the dead left the spirit host to their sport on the quayside as they flew into Bilgewater proper with predatory speed.

    Olaf had heard the natives speak in hushed whispers of something called the Harrowing, a time of doom and darkness, but hadn’t expected to be lucky enough to face it axe in hand.

    The host of the dead tore into the wallowing galleys, merchantmen, and corsair ships with claw and fang, ripping them apart like an ursine with its snout in a fresh kill. Sailcloth tore and rigging lines snapped as easily as rotten sinew. Heavy masts splintered as boats were tossed into one another and smashed to kindling.

    A host of screaming wraiths flew into the Winter’s Kiss and Olaf roared in anger as the Longreaver’s keel heaved and split, its timbers freezing solid in a heartbeat. The boat sank as swiftly as if its hold were filled with rocks, and Olaf saw his fellow Freljordians dragged below the water by creatures with cadaverous limbs and fish-hooked mouths.

    “Olaf will make you wish you had stayed dead!” he yelled as he charged along the wharf.

    Spirits boiled up from the ocean, icy claws slashing towards him. Olaf’s axe sang out, cleaving a glittering arc through the host. The dead screeched as his blade sundered them, its True Ice edge more lethal than any enchantment.

    They howled as they died a second time and Olaf sang the song he’d written for the moment of his death with lusty vigor. The words were simple, but the equal of any saga told by the wandering poets of the ice. How long had he waited to sing these words? How often had he feared he might never get the chance?

    A shimmering mist of snapping jaws swarmed him, specters and things of mist. Webs of frost patterned his hauberk and the deathly touch of voracious spirits burned his skin.

    But Olaf’s heart was mighty and it fired his blood to heights of fury unknown to all but the berserker. He shrugged off the pain of the wraith touch, feeling reason recede and fury build.

    Crimson froth built at the corners of his mouth as he bit the inside of his cheeks raw. He roared and swung his axe like a madman, caring nothing for pain, only that he slew his enemies.

    That they were dead already meant nothing to him.

    Olaf drew his axe back, ready to strike another blow, when a deafening crash of splintering columns and roof beams erupted behind him. He spun to face this new foe as a blizzard of smashed wood and stone cascaded onto the quayside. Bladed shards sliced his face and fist-sized chunks of stone pummeled his arms raw. Rendered fats and animal fluids fell in a rank drizzle as a horrendous groaning issued from the black mist.

    Then he saw it.

    The spirit of the Krakenwyrm arose from the remains of the Slaughter Dock. Titanic and filled with fury, its ghostly tentacles lifted into the air and smashed down like thunderbolts hurled by a wrathful god. An entire street was smashed to ruin in the blink of an eye and Olaf’s berserker fury surged as he finally beheld a foe worthy of claiming his life.

    Olaf raised his axe in salute of his killer.

    “Ya beauty!” he yelled and charged to his doom.

    The woman was beautiful, with wide, almond shaped eyes, full lips and the high cheekbones common to Demacia. The portrait in the locket was a miniature masterpiece, but it failed to capture the depth of Senna’s strength and determination.

    He rarely looked at her picture, knowing that to carry his grief too close to his heart made him weak. Grief was a chink in his armor. Lucian could not allow himself to truly feel her loss, so he snapped the locket shut. He knew he should bury it in the sand of this cave beneath the cliffs, but could not put her memory below the earth as he had her body.

    He would shut the grief away until Thresh was destroyed and Senna’s death avenged.

    Then, and only then, would Lucian mourn his lost wife with tears and offerings to the Veiled Lady.

    How long had it been since that terrible night?

    He felt the bottomless abyss of sorrow lurking in ambush and viciously suppressed it as he had so many times before. He drew on the teachings of his order, repeating the mantras he and Senna had been taught to close themselves off from emotion. Only then could he reach a place of equilibrium that would allow him to face deathly horrors beyond imagining.

    The grief ebbed slowly, but it remained.

    He’d opened the locket only reluctantly, feeling a growing distance between himself and Senna’s memory. He found he could no longer recall the exact sweep of her jawline, the smoothness of her skin or the precise color of her eyes.

    The longer his hunt went on, the further away she felt.

    Lucian lifted his head, letting the breath ease from his lungs, forcing his heartbeat to slow.

    The walls of the cave were pale limestone, gouged from the cliffs upon which Bilgewater was built. The motion of water and the stone picks of the natives had crafted a labyrinth beneath the city few knew of or even suspected existed. The pale rock walls were etched with looping spirals, rippling waves and things that might have been unblinking eyes.

    He’d learned these were symbols of the native religion, but whoever had carved them had not visited this place in many years. He’d found it by following the secret symbols of his own order, symbols that would guide him to places of refuge and succor in any city of Valoran.

    Only dim reflections of light shimmered on the roof of the cave, but as his eyes followed the spiral of carvings, a shimmering radiance spread from his palm.

    Let me be your shield.

    Lucian looked down, the memory of her words as clear as though she stood next to him.

    The locket glistened with lambent green flame.

    He looped the chain of the locket around his neck and swept up his twin relic pistols.

    “Thresh,” he whispered.

    Bilgewater’s streets were deserted. The bells from the ocean were still ringing and cries of terror echoed from below. Rat Town was completely covered by the Black Mist, and howling storms raged over Port Mourn’s desolation. Fires burned all along Butcher’s Bridge and a shimmering fog clung to the cliffs above the Grey Harbor.

    The people in the upper reaches of the city hid in their homes and prayed to the Bearded Lady that the Harrowing would pass them by, that grief would fall upon some other poor unfortunate.

    Warding candles of ambergris burned in every window, shimmering through bottle green sea-glass. Burning roots of Empress of the Dark Forest hung from doors, shutters and nailed up planks.

    “People really believe in the Empress?” asked Miss Fortune.

    Rafen shrugged, his mouth a thin line and the creases around his eyes pulled tight as he searched the gathering mist for threats. He pulled out a smoldering length of identical root from beneath his shirt.

    “It’s all about where you place your faith, isn’t it?”

    Miss Fortune drew her pistols.

    “I have faith in these and in us,” she said. “What else are you carrying?”

    “This cutlass has kept me safe through six Harrowings,” he said, tapping its pommel again. “I offered up a bottle of ten year old rum to the Bearded Lady and this knife here was sold to me by a man who swore its edge was purest sunsteel.”

    Miss Fortune glanced at the scabbarded knife, certain without even seeing the blade that Rafen had been swindled. The workmanship around the quillons was too poor to be Demacian, but she wasn’t about to tell him that.

    “What about you?” he asked.

    Miss Fortune patted her pouch of pistol shot.

    “Every one’s been dipped in Myron’s Dark,” she said, loud enough for every one of her thirty-strong company to hear. “If the dead want a fight, we’ll meet them with spirits of our own.”

    The oppressive gloom made it hard to laugh, but she saw a few smiles and that was about as much as she could expect on a night like this.

    She turned and pushed down into Bilgewater, descending crooked stairs cut into the rock of the cliffs, crossing secret bridges of half-rotted rope and threading forgotten alleys that hadn’t known the tread of feet in years.

    She brought them out into a wide square on one of the floating wharf-shanties, where swaying dwellings leaned together as though their twisted eaves whispered to one another. Every façade was a mishmash of driftwood, and patterns of frost clung to the skewed timbers. Frozen winds blew through the patchwork dwellings, freighted with sobs and screams from afar. Flaming braziers hung from hundreds of mast-lines strung between buildings, smoking with strange herbs. Pools of water rippled with reflections of things that weren’t there.

    Most days this was a thriving marketplace, packed to the gunwales with stalls, rattling meat-vendors, drink-hawkers, merchants, pirates, bounty hunters and surly flotsam washed in from every corner of the world. Just about everywhere in Bilgewater had a view of this place, which was just how Miss Fortune wanted it.

    Mist clung to every outcropping of timber.

    Discarded figureheads wept frozen tears.

    Mist and shadows gathered.

    “Cutpurse Square?” said Rafen. “How did we get here? I ran this place as a wharf-snipe. Thought I knew every way in and out like any good little thief.”

    “Not every way,” said Miss Fortune.

    The counting houses on either side were silent and dark, and she resisted the impulse to look through the torn sheets of flapping canvas nailed over porthole windows.

    “How do you know these routes and I don’t?”

    “Lady Bilgewater and I are two of a kind,” said Miss Fortune, her gaze narrowing as black mist seeped into the square. “She whispers her secrets to me like an old friend, so I know her every hidden wynd and jitty like you never will.”

    Rafen grunted as they spread into the empty square.

    “What next?”

    “We wait,” said Miss Fortune as they reached the center of the square, feeling terribly exposed.

    The black mist twitched with things moving in its depths.

    A disembodied skull of ghostly light stretched from the darkness, empty-eyed and with sharpened teeth. Its jaw stretched wider than any natural bone structure would allow and a keening wail built in its gullet.

    Miss Fortune’s bullets punched through each of its eye-sockets and the skull vanished with a shriek of frustration. She twisted the wheel-lock on each pistol and ingenious mechanisms within reloaded each one.

    For a moment, all was silent.

    Then the black mist erupted in a screeching howl as the spirits of the dead surged into the square.

    For the second time this evening, Olaf cut his way inside the dead Krakenwyrm. He wielded his axe like a crazed woodsman, hewing left and right with gleeful abandon. The beast’s vast limbs were insubstantial as mist, yet the ice of his blade clove them like flesh.

    Tentacles flailed and slammed down on the stone of the wharf, but Olaf was fast for a big man. Slow warriors didn’t survive in the Freljord. He rolled and slashed with his axe, severing a suckered length of limb that faded from existence as it was parted from the monster’s body.

    Even in the grip of the red shroud, Olaf saw the creature’s skull in the thrashing chaos of phantom limbs surrounding him.

    Its eyes were afire with the enraged spirit of its life.

    A moment of sublime connection passed between them.

    The beast’s soul knew him.

    Olaf laughed with joy.

    “You see the taker of your life and we are now bonded in death!” he roared. “Mayhap if you kill me, we shall battle forever in the realms beyond mortal ken.”

    The prospect of eternal war against so mighty a foe poured fresh strength into Olaf’s aching muscles. He charged towards the creature’s maw, caring nothing for his pain as each brush with the Krakenwyrm’s tentacles burned his skin worse than the splinter-winds of the Lokfar coast.

    He leapt into the air, axe aloft.

    He looked glorious death in the face.

    A tentacle whipped out and lashed around his thigh.

    It swung him around in a dizzying arc, lifting him high into the air.

    “Come then!” bellowed Olaf, punching his axe skyward in salute of their shared destiny. “Unto death!”

    A wraith-creature with grasping talons and a mouth of icy fangs lunged from the swirling mass of spirits. Miss Fortune put a bullet through its face and it vanished like smoke in a gale.

    A second shot and another spirit vanished.

    She grinned through her fear as she spun into cover behind a weather-worn stone bollard of the River King to reload. On impulse, she leaned over and gave his toothy grin a kiss.

    It’s all about where you place your faith.

    Gods, bullets or her own skill?

    The grin fell from her face as one of the pistols jammed with a grinding crunch of metal. Her mother’s admonishing words arose from the dark recesses of memory.

    “That’s what you get when someone else mixes your powder, Sarah,” she said, holstering the gun and sliding her sword from its sheath. She’d looted it from the captain of a Demacian galiot running north up the Shuriman rust-coast, and it was as fine an example of the artificer’s art as any she’d seen.

    Miss Fortune spun from cover, firing her loaded pistol and slashing her sword through the mist creatures. Her shot plucked another specter from the air and her sword’s edge bit as if cutting flesh and bone. Did the spirits of the dead have a physical component to them that could be hurt? It seemed unlikely, but she was wounding something inside them.

    She didn’t have time to think too hard on the matter and suspected that whatever power she’d tapped into would be undone if she did.

    Men and women screamed as the howling storm of dead spirits filled Cutpurse Square, slashing with claws that froze their blood or reached into chests and sundered hearts with terror. Seven were dead, maybe more, their souls wrenched from their fallen corpses to turn on their comrades. Her heroic band fought with blades and muskets, shouting the name of the Bearded Lady, their loved ones, and even heathen gods of faraway lands.

    Whatever works, thought Miss Fortune.

    Rafen was down on one knee, his face ashen, breathing like a wharfside doxy after a long shift. Scraps of mist clung to him like cobwebs and the smoldering root around his neck burned with a fierce cherry red glow.

    “On your feet, this fight isn’t done!” she said.

    “Don’t tell me the fight’s not done,” he snapped, pushing himself to his feet. “I’ve been through more Harrowings than you could wrap a dead rat’s tail around.”

    Before Miss Fortune could ask exactly what that meant, he leaned to the side and fired his pistol at something behind her. A conjoined spirit of wolf and bat screeched as it was banished, and Miss Fortune returned the favor as a spirit form of grasping hooks and snapping fangs lunged at her second in command.

    “Everyone down!” shouted Miss Fortune, plucking a pair of splinter bombs from her belt and lobbing them into the howling mist.

    They detonated in a deafening explosion of fire and smoke. Wood splinters and fragments of stone ricocheted. Broken glass fell in a glittering rain of daggers. Acrid fog filled the square, but it was man-made and entirely bereft of spirits.

    Rafen shook his head and worked a finger in his ear.

    “What was in that bomb?”

    “Black Powder mixed with essence of copal and rue,” said Miss Fortune. “One from my special stash.”

    “And stuff like that works against the dead?”

    “My mother believed in it,” she said.

    “Good enough for me,” said Rafen. “You know, we might just make it through-”

    “Don’t say it,” warned Miss Fortune.

    The mist began coalescing throughout the square, first in thin tendrils and wisps, then in glowing outlines of monsters; things with conjoined legs, fang-filled jaws, and arms that ended in hooks or pincers. The spirits they thought they’d killed.

    Reforming, returning.

    What was it folk said about plans and the contents of a privy?

    “Turns out the dead are pretty hard to kill,” said Miss Fortune, trying not to let her fear show.

    She’d been naïve to think petty trinkets and blind faith were enough to face the spirits of the dead. She’d wanted to show the people of Bilgewater they didn’t need Gangplank, that they could forge their own destiny.

    Instead, she was going to get herself killed and leave the city to be torn apart.

    A bass rumble rolled through the square. Then another.

    Percussive thunder strikes, rising in a stalking storm.

    It grew to become pounding hammerblows upon an anvil. Faster and louder until the ground shook with its violence.

    “What in the nine deeps is that?” said Rafen.

    “I don’t know,” said Miss Fortune as the outline of a spectral horseman in midnight plate emerged from the mist. He sat atop a strangely proportioned warhorse and his helm was worked in the form of a snarling demon.

    “A dread knight,” said Miss Fortune.

    Rafen shook his head, his face drained of color.

    “That’s no knight,” he said. “That’s the Shadow of War…”

    Paralyzing terror rippled through Miss Fortune’s company at the mention of this eternal nightmare of killing rage and endless fury.

    The Shadow of War.

    His name was once Hecarim, but no one knew if that were true or some ancient taleteller’s invention. Only fools dared recite his dark legend around the hearthfire, and even then only after enough rum to sink a Noxian war-barque.

    As the Shadow of War emerged further from the mist, Miss Fortune saw he was no mere horseman. Cold dread settled upon her like a shroud at the sight of the monstrous creature.

    Perhaps Hecarim had once been a knight, man and horse separate entities. But rider and mount were now one, a single, towering behemoth whose only purpose was destruction.

    “They’re all around us,” said a voice.

    Miss Fortune risked looking away from the armored centaur to see a whole host of ghostly knights, their outlines lambent with pellucid green radiance. They leveled lances or drew swords of dark radiance. Hecarim swept out a hooked and terrible glaive, its killing edge erupting with green fire.

    “You know any secret ways out of here?” asked Rafen.

    “No,” said Miss Fortune. “I want to fight that bastard.”

    “You want to fight the Shadow of War?”

    Before Miss Fortune could answer, a hooded figure leapt from the rooftop of a grain store and dropped into the square. He landed gracefully, a storm coat of worn leather splayed behind him. He carried two pistols, but they were like no weapons Miss Fortune had ever seen on her mother’s gun-table; bronzed metalwork braced around hunks of what looked like carved stone.

    Light filled the square as he loosed searing bolts from each pistol in a fusillade that put the destruction of the Dead Pool to shame. The man turned in a tight spiral, marking targets and picking them off with whip-fast motion. The mist burned where his bolts struck, and the ghostly wraiths screeched as they were consumed.

    The mist withdrew from Cutpurse Square, taking Hecarim and the death knights with it. Something told Miss Fortune this was but a temporary respite.

    The man holstered his pistols and turned to look at Miss Fortune, throwing back his hood to reveal darkly handsome features with haunted eyes.

    “The thing about shadows,” he said. “Bring enough light and they disappear.”

    Olaf was not happy with this doom.

    He hoped men would speak of his epic battle with the Krakenwyrm, not this ignoble fall to his death.

    He hoped someone might have seen him charge the sea beast.

    He prayed at least one observer had seen him lifted high into the air by its ghostly tentacle, then fled before seeing him hurled away like an unworthy morsel.

    Olaf crashed down through the roof of a building bolted to the side of the cliff. Maybe it was a ship’s hull? He fell too fast to make it out. Crashing timbers and earthenware tumbled with him in his headlong plunge through the building. He glimpsed astonished, shouting faces flash past him.

    Olaf smashed through a floor. A support beam drove the wind from him as he tumbled down Bilgewater’s cliffs. He bounced from an outcrop of rock and went headfirst through an open window, crashing out again through yet another floor.

    Angry curses followed him down.

    He spun out into a trailing forest of ropes and pulleys, flags and pennants. He thrashed as he fell, tangling his limbs and weapon. Fate was mocking him, wrapping him in a folded shroud of canvas sailcloth.

    “Not like this, damn it!” he roared. “Not like this!”

    “Who are you and where can I get a pair of guns like those?” said Miss Fortune, offering her hand to the new arrival.

    “My name is Lucian,” he said, warily taking her hand.

    “Damn glad to know you, friend,” said Rafen, clapping him on the back as if they were old shipmates. Miss Fortune saw Rafen’s familiarity made Lucian acutely uncomfortable, like he’d forgotten how to be around others.

    His eyes scanned the edges of the square, his fingers dancing on the grips of his pistols.

    “You’re a welcome sight, Lucian,” said Miss Fortune.

    “We should move.” he said. “The Shadow of War will return.”

    “He’s right,” said Rafen, giving her an imploring look. “It’s time to get inside, batten down the hatches.”

    “No. We came out to fight.”

    “Look, I get it, Sarah. We won Bilgewater and you need to fight to hold onto it, to show everyone you’re better than Gangplank. Well, you’ve done that. We went out into the Black Mist and we fought the dead. That’s more than he ever did. Anyone who risks lookin’ out a window is gonna know that. Hell, even the ones who ain’t looking will hear about it. What more do you want?”

    “To fight for Bilgewater.”

    “There’s fighting for Bilgewater and then there’s dying for Bilgewater,” said Rafen. “I’m all up for the first, not so much the second. These men and women followed you down into hell, but now it’s time to climb back out.”

    Miss Fortune faced her company of fighters, every ragged, cutthroat one of them. None of them could be trusted not to sell their own mothers for a shiny trinket, but they’d done everything and more she’d asked of them. Venturing out into the Black Mist was just about the bravest thing any of them had ever done and she couldn’t repay that by leading them to their deaths for the sake of her vengeance.

    “You’re right,” she said, taking a breath. “We’re done here.”

    “Then may fortune follow you,” said Lucian, turning away and drawing his strange pistols once again.

    “Wait,” said Miss Fortune. “Come with us.”

    Lucian shook his head. “No, there is a mist wraith I need to destroy. The one they call Thresh, the Chain Warden. I owe him a death.”

    Miss Fortune saw the lines around Lucian’s eyes deepen and recognized the expression she’d worn ever since her mother’s murder.

    “He took someone from you, didn’t he?” she said.

    Lucian nodded slowly, and said no more, but his very silence spoke volumes.

    “This clearly isn’t your first tussle with the dead,” she said, “but you won’t survive the night if you stay out here alone. I’m guessing that might not mean much to you, but whoever this Thresh took from you, they wouldn’t want you to die here.”

    Lucian’s eyes flicked downwards, and Miss Fortune saw a silver locket just visible round his neck. Was it her imagination or a trick of the mist that made it shimmer in the moonlight?

    “Come with us,” said Miss Fortune. “Find somewhere safe till morning and you’ll live to do it again.”

    “Safe? Where is safe in this city?” said Lucian.

    “I think I might know a place,” said Miss Fortune.

    They left Cutpurse Square and were traveling west up towards the Serpent Bridge when they found the Freljordian. He hung from a crooked spar like a shrouded corpse on a gibbet. Unlike most corpses, however, this one was thrashing like a landed fish.

    A splintered pile of debris lay scattered all around him, and Miss Fortune looked up to see how far he’d fallen through the cliffside dwellings.

    A long way was the answer, and that he was still alive was nothing short of a miracle.

    Lucian leveled his pistols, but she shook her head.

    “No, this one’s actually on the right side of the grave.”

    Muffled cries came from within the shroud, curses that would get a man beaten to death in a host of different lands, shouted in a thick, Freljordian accent.

    She placed the tip of her sword against the canvas and sliced downwards. Like a newborn sea-calf pulled from a ruptured birth-sac, a hugely bearded man spilled onto the cobbles. The reek of fish guts and offal clung to him.

    He climbed unsteadily to his feet, brandishing an axe with a blade like a shard of diamond ice.

    “Which way to the Slaughter Docks?” he said, weaving like a drunk. He looked around, confused, his head a mass of lumps and bruises.

    “Ordinarily I’d tell you to follow your nose,” said Miss Fortune, “but I’d be amazed if you’ve any sense of smell left.”

    “I’ll kill that Krakenwyrm ten times over if I have to,” said the man. “I owe it a death.”

    “Lot of that going around tonight,” said Miss Fortune.

    The Freljordian named himself Olaf, a warrior of the rightful mistress of the ice, and, after shaking off his concussion, declared his intention to join them until he could fight the most dangerous spirit within the Black Mist.

    “Do you want to die?” Lucian asked him.

    “Of course,” said Olaf, as though the very question was the height of foolishness. “I seek an ending worthy of legend.”

    Miss Fortune left the madman to his dreams of death. So long as he swung that axe in the right direction, he was welcome to join them as they pushed onwards.

    Three times the mist closed in on them, and each time it took an unlucky soul from their company. Spiteful laughter echoed from the sides of buildings, the sound of a whetstone over rusted steel. Ranks of carrion birds cawed from rooftops in anticipation of a flesh banquet by the light of the moon. Welcoming lights danced in the darkness of the mist, like beguiling corpse-candles over sucking marshland.

    “Don’t look at them,” warned Lucian.

    His warning came too late for one man and his wife. Miss Fortune didn’t know their names, but knew they had lost a son to ocean-ague less than a year ago. They walked from the cliffs following a vision in the lights only they could see.

    Another man took his hooked hand to his throat before his friends could stop him. Another simply vanished into the mist without anyone seeing him go.

    By the time they reached Serpent Bridge, their company numbered less than a dozen. Miss Fortune couldn’t feel sorry for them, she’d told them not to come with her. If they’d wanted to live forever, they should be shuttered behind closed doors and protective carvings, clutching spiral talismans of the Bearded Lady and praying to whatever gave them solace.

    But against the Harrowing, even that was no guarantee of safety.

    They’d passed countless homes smashed open with splintered shutters and doors hanging limply from leather hinges. Miss Fortune kept her eyes fixed forward, but it was impossible not to feel the accusing gazes from the frozen faces within or sense the terror of their last moments.

    “The Black Mist will have its due,” said Rafen as they passed yet another charnel house, the families within cold and dead.

    She wanted to be angry at such acceptance of horror, but what good would that do? After all, he was right.

    Instead, she focused on the hazed outline of the structure across the bridge. It sat in the center of a gouged crater in the cliff, as if some mighty sea creature had taken a vast bite from the rock. Like most places in Bilgewater it was constructed from the ocean’s leavings. Its walls were driftwood and branches from faraway lands, its windows the scavenged remains of ships swept up from the seabed. It had a peculiar quality of possessing not a single straight line anywhere in its construction. The curious angles gave it a sense of being somehow in motion, as if it might one day choose another place to set down temporary roots.

    Its spire was likewise crooked, fluted like the horn of a narwhal and topped with the same spiral symbol Miss Fortune wore around her neck. A shimmering light wreathed the icon, and where it shone the darkness was held in abeyance.

    “What is that place?” asked Lucian.

    “The Temple of the Bearded Lady,” she said. “The House of Nagakabouros.”

    “Is it safe?”

    “It’s better than staying out here.”

    Lucian nodded and they set off across the winding length of the bridge. Like the temple it approached, the bridge was an uneven thing, its cobbles undulant like something alive.

    Rafen paused at the crumbling parapet and looked down.

    “Getting higher every year,” he said.

    Reluctantly, Miss Fortune joined him and looked over the edge.

    The docks and Rat Town were smothered beneath the Black Mist, and even the web of gun’dolas was barely visible. Bilgewater was choking in the grip of the mist, its tendrils seeping ever deeper into the city. Screams of terror drifted upwards, each one a life ended and a fresh soul for the legion of the dead.

    Rafen shrugged. “A few years from now there won’t be anywhere in Bilgewater beyond its reach.”

    “A lot can happen in a few years,” said Miss Fortune.

    “This happens every year?” asked Olaf, one foot perched on the parapet with a reckless disregard for the dizzying drop.

    Miss Fortune nodded.

    “Excellent,” said the Freljordian. “If I am fated not to die this night, I will return here when the Black Mist rises again.”

    “It’s your funeral,” replied Rafen.

    “Thank you,” said Olaf, slapping an enormous palm on Rafen’s back, almost knocking him from the bridge. The Freljordian’s eyes widened as a host of ghostly tentacles rose from the mist, uncoiling to smash down on the dwellings of Rat Town.

    “The beast!” he cried.

    And before anyone could stop him, he vaulted onto the parapet and hurled himself from the edge.

    “Mad bastard,” said Rafen as Olaf’s dwindling form vanished into the mist below.

    “All the ice-dwellers are mad,” said Miss Fortune. “But he was madder than most I’ve met.”

    “Get everyone inside,” said Lucian.

    She heard the urgency in his voice and turned to see him facing a towering figure in stitched black robes hung with hooked chains. Sickly green light wreathed the specter as it lifted a swaying lantern in one pallid hand. Fear touched Miss Fortune, fear like nothing she’d known since she’d watched her mother die and stared down the barrel of the killer’s gun.

    Lucian drew his pistols. “Thresh is mine.”

    “He’s all yours,” she said, and turned away.

    Her gaze was drawn upwards as shadows closed around the temple. The breath caught in her throat as she saw Hecarim and his death knights at the crater’s ridge.

    The Shadow of War raised his fiery glaive and the ghostly horsemen urged their hell-steeds downward. No mortal rider could make that descent, but these were riders of death.

    “Run!” shouted Miss Fortune.

    The end of the bridge thickened with noxious green light. The Chain Warden hid his corpse features beneath a rotted hood, but the light of his lantern hinted at the remains of ravaged flesh, gaunt and drained of all emotion, save sadistic relish.

    He moved softly, like all his kind. Pained moans sighed from his robes as he moved. Thresh lifted his head a fraction, and Lucian saw the glint of too-sharp teeth widen in a grin of anticipation.

    “Mortal,” said Thresh, rolling the word around his mouth like a sweetmeat.

    Lucian knelt, reciting the mantra of clarity to steel his soul for the battle to come. He had prepared for this moment a thousand times, and now that it was here, his mouth was dry, his palms slick with sweat.

    “You murdered Senna,” he said, standing and lifting his head. “The only person I had left in the world.”

    “Senna...?” said Thresh, the sound wet and gurgling, as though squeezed from a throat once crushed by a hangman’s noose.

    “My wife,” said Lucian, knowing he should not speak, that every word was a weapon the wraith would turn against him. Tears blurred his vision as grief washed away every preparation and every shred of logic. He lifted the silver locket from around his neck and snapped it open, needing the wraith to understand the depth of all he had lost.

    Thresh grinned, his needle teeth glinting as he tapped the glass of the lantern with a yellowed nail.

    “I remember her,” he said. “A vital soul. Not yet barren and cold. Ripe for torment. Hope for a new life. It bloomed in her, you know. Fresh, new, like a spring flower. All too easy to pluck and ruin those with dreams.”

    Lucian lifted his pistols.

    “If you remember her, then you will remember these,” he said.

    The toothed grin never faltered beneath the ragged cowl.

    “The weapons of light,” he said.

    “And light is ever the bane of darkness,” said Lucian, channeling every scrap of hatred into his relic pistols.

    “Wait,” said Thresh, but Lucian was done waiting.

    He loosed a pair of blinding shots.

    A conflagration of purifying fire engulfed the Chain Warden and his howls were music to Lucian’s ears.

    Then the howls changed to gurgling laughter.

    A nimbus of dark light faded around Thresh, drawn back into his lantern and leaving him utterly untouched by the fire.

    Lucian fired again, a storm of radiant bolts, each perfectly aimed, but every one wasted. Each shot dissipated harmlessly against a shimmering haze of dark energy from the lantern.

    “Yes, I remember those weapons,” said the wraith. “I tore their secrets from her mind.”

    Lucian froze.

    “What did you just say?”

    Thresh laughed, a wheezing, consumptive rasp.

    “You don’t know? After all the reborn order learned of me, you never once suspected?”

    Lucian felt cold dread settle in his belly. A horror he had never acknowledged for fear he would go insane.

    “She did not die,” continued Thresh, holding up his lantern.

    Lucian saw tortured spirits twisting in its depths.

    Thresh grinned. “I ripped her soul out and kept it.”

    “No...” said Lucian. “I saw her die.”

    “She screams still inside my lantern,” said Thresh, drifting closer with every choked-out word. “Her every moment of existence is sweet agony. Listen...can you hear her?”

    “No,” sobbed Lucian, his relic pistols falling to the stones of the bridge.

    Thresh circled him, chains snaking from his leather belt and slithering over Lucian’s body. The hooks cut into his storm coat, seeking the soft flesh beneath.

    “Hope was her weakness. Love her undoing.”

    Lucian looked up into Thresh’s ravaged features.

    His eyes were voids, dark holes into emptiness.

    Whatever Thresh had been in life, nothing now remained. No compassion, no mercy and no humanity.

    “All is death and suffering, mortal,” said the Chain Warden, reaching for Lucian’s neck. “No matter where you run, your only true legacy is death. But before then, there is me.”

    The breath hammered in Miss Fortune’s throat as she ran for the temple. Her lungs fought to draw breath, and her veins felt sluggish with ice. Coils of enervating mist reached up to the rock of the temple, drawn by the presence of the two lords of the unliving. Brilliant flashes of light flared behind her, but she didn’t look back. She heard the thunder of hoof beats on rock, seeing sparks above them in the darkness.

    She imagined the breath of ghostly steeds on her neck.

    The space between her shoulder blades burned hot where she expected the stabbing thrust of a spectral lance.

    Wait, how can they make sparks when they’re ghosts?

    The absurdity of the thought made her laugh, and she was still laughing as she slammed into the warped timber doors of the temple. Rafen and her ragged band were already there, hammering fists and palms against the door.

    “In the name of the Bearded Lady, let us in!” he yelled.

    He looked up as Miss Fortune joined him.

    “The doors are shut,” he said.

    “I noticed,” she gasped, wrenching the pendant Illaoi had given her. She placed her palm flat on door, with the coral pressed hard against the wood.

    “Illaoi!” she shouted. “I’m ready to stamp on that damn eel’s neck. Now open the bloody door!”

    “Eel?” said Rafen. “What eel? What are you talking about?”

    “Never mind,” she snapped, battering her palm bloody against the wood. “I think it was a metaphor.”

    The door swung outwards as if it had been unbarred the whole time. Miss Fortune stepped back to allow her fighters inside first, and finally turned around.

    Hecarim reared up and swung his fiery glaive for her skull.

    A hand grasped her collar and hauled her backward. The tip of the weapon sliced an inch from her throat.

    She fell hard on her backside.

    Illaoi stood in the doorway, holding her stone idol out before her like a shield. White mist clung to it like corposant.

    “The dead are not welcome here,” she said.

    Rafen and the others hauled the door shut and dropped a heavy spar of seasoned oak into place on the rusted anchors to either side. A huge impact slammed into the door.

    Wood split and splinters flew.

    Illaoi turned and walked past Miss Fortune, still sprawled on a mosaic floor of seashells and clay fragments.

    “You took your sweet time, girl,” she said as Miss Fortune climbed to her feet. The temple was filled with at least two hundred people, maybe more. She saw a wide cross section of Bilgewater’s denizens: its native population, pirates, traders and assorted sea-scum, together with travellers unlucky or unwise enough to seek a berth so close to the Harrowing.

    “Is that door going to hold?” she asked.

    “It will or it won’t,” said Illaoi, heading towards a many-tentacled statue at the centre of the temple. Miss Fortune tried to make sense of it, but gave up when her eye kept getting lost in the many spirals and looping curves.

    “That’s not an answer.”

    “It’s the only one I have,” said Illaoi, setting her idol in a concave depression in the statue. She began moving in a circle around the statue, beating a rhythmic pattern on her thighs and chest with her fists. The people in the temple joined her circling, beating palms against bare skin, stamping their feet and speaking in a language she didn’t understand.

    “What are they doing?”

    “Giving some motion back to the world,” said Illaoi. “But we will need time.”

    “You’ll have it,” promised Miss Fortune.

    Lucian felt the spectral hooks bite deep into his flesh, colder than northern ice and twice as painful. The Chain Warden’s hand closed on his throat and his skin burned at the wraith’s touch. He felt his strength drawn from him, the beat of his heart slow.

    Thresh lifted him from the ground and held his lantern aloft, ready to receive his soul. The moaning lights within swirled in agitation, ghostly faces and hands pressing against the glass from within.

    “Long I have sought your soul, shadow hunter,” said Thresh. “But only now is it ripe for the taking.”

    Lucian’s vision greyed at the edges, feeling his soul peel away from his bones. He fought to hold on, but the Chain Warden had been harvesting souls for countless lifetimes and knew his craft better than any.

    “Struggle harder,” said Thresh with monstrous appetite. “Your soul burns brighter when you fight.”

    Lucian tried to speak, but no words came out, just a soft stream of warm breath that carried his soul.

    A glittering scythe floated in the air above Lucian, a murder-soaked reaper of souls. Its blade shivered with anticipation.

    Lucian...

    That voice. Her voice.

    My love...

    The murder-edge of Thresh’s blade turned, angled to better part soul from flesh.

    Lucian drew back his breath as he saw a face resolve in the glass of the lantern. One among countless thousands, but one with more reason than any to push herself to the fore.

    Full lips, wide, almond shaped eyes, imploring him to live.

    “Senna...” gasped Lucian.

    Let me be your shield.

    He knew what she meant in a heartbeat.

    The link between them was as strong as it had been when they hunted the creatures of shadow side by side.

    With the last of his strength, Lucian reached up and snapped the locket from around his neck. The chain glittered silver in the moonlight.

    The Chain Warden saw something was amiss and hissed in anger.

    Lucian was faster.

    He spun the chain like a slingshot, but instead of loosing a lead bullet, he lashed it around the arm holding the lantern. Before Thresh could shake it off, Lucian drew the silver awl from its sheath in his long coat and plunged it into the specter’s wrist.

    The Chain Warden screeched in pain, a sensation he had likely not felt in millennia. He dropped Lucian and thrashed in agony as the myriad souls trapped in his lantern suddenly found a means to strike back at their tormentor.

    Lucian felt his soul snap back into his body and drew in heaving gulps of air, like a drowning man breaking the surface.

    Hurry, my love. He is too strong...

    His sight returned, clearer than ever before. Lucian snatched his pistols from the ground. He caught the briefest glimpse of Senna’s face in the lantern and etched it on his heart.

    Never again would her face grow dim in his memories.

    “Thresh,” he said, aiming his twin pistols.

    The Chain Warden looked up, the voids of his eyes alight with outrage at the defiance of his captive souls. He held Lucian’s gaze and extended his lantern, but the rebellious souls had dispelled whatever protection it once offered.

    Lucian fired a blistering series of perfect shots.

    They burned through the Chain Warden’s ghostly robes and ignited his spirit form in a searing inferno of light. Lucian marched towards Thresh, his twin weapons blazing.

    Shrieking in agony, the Chain Warden retreated from Lucian’s unending barrage, his wraithform now powerless to resist these weapons of ancient power.

    “Death is here for you,” said Lucian. “Embrace it, safe in the knowledge I will ensure it is final.”

    Thresh gave one last howl before leaping from the bridge, falling like a burning comet to the city below.

    Lucian watched him fall until the Black Mist swallowed him.

    He slumped to his knees.

    “Thank you, my love,” said Lucian. “My light.”

    The temple walls shook with the violence of the assault. Black mist oozed between ill-fitting planks and through cracks in the scavenged glass of the windows. The door shuddered in its frame. Grasping claws of mist tore at the wood. Screams echoed as a howling gale battered the mismatched timbers of the roof.

    “Over there!” shouted Miss Fortune as a host of mist-creatures with burning red eyes poured through a broken section of wall that had once been a series of tea-chests from Ionia.

    She leapt into the midst of the wraiths. It felt like jumping naked into an ice hole cut in a glacier. Even the lightest touch of the dead leeched warmth and life.

    The coral pendant burned hot against her skin.

    She slashed her looted sword through the creatures and felt the same bite she’d felt before. Her bullets might be useless against the dead, but this Demacian blade hurt them. They fell back from her, screeching and hissing.

    Could the dead know fear?

    It seemed they could, for they fled the sword’s glittering edge. She didn’t let them go, stabbing and slashing the mist wherever it poured in.

    “That’s it! Run!” she yelled.

    A child screamed and Miss Fortune sprinted over as the mist reached to claim him. She dived and snatched the boy in her arms before rolling to safety. Chill claws plunged into her back, and Miss Fortune gasped as numbing cold spread through her limbs.

    She stabbed behind her and something dead howled.

    A woman sheltering behind an overturned pew reached for the boy and Miss Fortune let him squirm to safety. She pushed herself to her feet, weakness spreading through her body like a raging infection.

    Everywhere was gunfire and clashing steel, deathly howls and screams of terror.

    “Sarah!” shouted Rafen.

    She looked up to see the oaken locking bar securing the door split along its length. Rafen and a dozen men had their backs braced against the bludgeoning assault, but the doors were bulging inwards. Cracks spread and grasping hands of mist reached inside. A man was snatched backwards and his piteous screams were abruptly cut off as he vanished into the mist.

    Another had his arm ripped off as he reached to help him.

    Rafen spun and rammed his dagger through the gap.

    Clawed hands tore the useless weapon from his hand.

    A howling body pushed itself in through the disintegrating door and plunged its hands into Rafen’s chest. Her second in command roared in pain, his face draining of color.

    She staggered over to him, her strength all but gone. Her blade hacked through spectral arms, and the creature shrieked as it vanished. Rafen fell into her, and they collapsed back into the nave together.

    Rafen gasped for breath, his features as slack as hers.

    “Don’t you die on me, Rafen!” she wheezed.

    “It’ll take more than the dead to kill me,” he grunted. “Bastard thing just winded me.”

    Glass broke somewhere up above. Coils of black mist coalesced overhead, a boiling mass of snapping teeth, claws and hungry eyes.

    Miss Fortune tried to get to her feet, but her limbs burned with exhaustion. She ground her teeth in frustration. Barely a handful of her company remained, and the people sheltering in here weren’t fighters.

    The dead were getting in.

    Miss Fortune looked back at Illaoi.

    The priestess was surrounded by her people, all of them still circling the statue and performing their fist-thumping, palm-slapping ritual. It didn’t appear to be achieving anything. The strange statue remained unmoving and impotent.

    What had she expected, that it would come to life and drive the dead back like some clanking iron golem from Piltover?

    “Whatever it is you’re doing, do it faster!” shouted Miss Fortune.

    A section of the roof ripped loose and spun off into the tempest surrounding the temple. A swirling column of spirits boiled inside and touched down like a tornado. Wraiths and things that defied understanding spun from the unliving vortex to fall upon the living.

    Finally the door gave out and exploded inwards, the timbers dry and rotted by the touch of the dead. The skirling blast of a hunting horn filled the temple, and Miss Fortune’s hands flew to her ears at its deafening echoes.

    Hecarim rode into the temple, crushing the men who’d been bracing the door with their bodies. Their souls were drawn up into the Shadow of War’s flaming glaive, and the cold fire of its edge illuminated the temple with loathsome radiance. His death knights rode at his back, and the spirits already within the temple drew back in recognition of Hecarim’s terrible glory.

    “I said the dead are not welcome here,” boomed Illaoi.

    Miss Fortune looked up to see the priestess towering over her, stout and majestic. Pale light clung to her limbs and sparkled on the stone tablet she held in trembling hands. Veins stood out like hawsers on her neck, and her jawline was taut with effort. Sweat ran in runnels down her face.

    Whatever Illaoi was doing was costing her greatly.

    “These mortal souls are mine,” said Hecarim, and Miss Fortune felt herself recoil from the iron syllables of his voice.

    “They are not,” said Illaoi. “This is the house of Nagakabouros, who stands in opposition to the dead.”

    “The dead will have their due,” said Hecarim, lowering his glaive to point at Illaoi’s heart.

    The priestess shook her head.

    “Not today,” she said. “Not while I still move.”

    “You cannot stop me.”

    “Deaf as well as dead,” grinned Illaoi as a swelling radiance built behind her. “I didn’t say I was going to stop you.”

    Miss Fortune turned and saw the spiraling statue bathed in blinding radiance. White light smoked from its surfaces, and shadows fled from its touch. She shielded her eyes as the light billowed outwards like writhing tentacles and where it met the Black Mist it stripped it bare, exposing the twisted souls within. The sinuous light pulled the dead onwards, purging the baleful magic that cursed them to undeath so very long ago.

    She expected screams, but instead the unbound dead wept with joy as their souls were freed to move on. The light spread over the cracked walls of the temple, and as it touched her, Miss Fortune cried out as the deathly numbness in her flesh was banished in a rush of heat and life.

    The light of Nagakabouros closed on Hecarim, and Miss Fortune saw his fear at the thought of what transformations it might work upon him.

    What could be so awful that it was better to remain cursed?

    “You can be free, Hecarim,” said Illaoi, her voice strained to the limits of endurance by what she had unleashed. “You can move on, live in the light as the man you always dreamed of being before his grief and folly remade you.”

    Hecarim roared and swept his glaive at Illaoi’s neck.

    Miss Fortune’s blade intercepted it in a clashing flare of sparks. She shook her head.

    “Get out of my city,” she said.

    Hecarim’s blade drew back for another strike, but before the blow could land, the light finally pierced his veil of darkness. He bellowed in pain and fell back from its burning touch. The dark rider’s outline shimmered, like two picture box images wavering in candlelight on the same backcloth.

    Miss Fortune caught a fleeting glimpse of a tall rider, armored in silver and gold. A young man, handsome and proud with dark eyes and a future of glory ahead of him.

    What happened to him?

    Hecarim roared and galloped from the temple.

    His death knights and the darkness went with him, a shrieking host of tattered spirits following in their wake.

    The light of Nagakabouros spread over Bilgewater like the coming dawn. None who saw it could ever remember so sweet a sight; the first rays of sunlight after a storm, the first hint of warmth after a bitter winter.

    The Black Mist withdrew before it, roiling in a churning maelstrom of panicked spirits. The dead turned on one another in a frenzy, some fighting to return from whence they had come as others actively sought out the light’s release.

    Silence fell as the Black Mist drew back over the ocean, drawn to the cursed island where it claimed dominion.

    True dawn broke over the eastern horizon, and a cleansing wind blew through the city as the people of Bilgewater let out a collective breath.

    The Harrowing was over.

    Silence filled the temple; the utter lack of sound a stark contrast to the mayhem of moments ago.

    “It’s done,” said Miss Fortune.

    “Until the next time,” said Illaoi wearily. “The Black Mist’s hunger burns like a sickness.”

    “What did you do?”

    “What I had to.”

    “Whatever it was, I thank you.”

    Illaoi shook her head and put a powerful arm around Miss Fortune’s shoulder.

    “Thank the goddess,” said Illaoi. “Make an offering. Something big.”

    “I will,” said Miss Fortune.

    “You better. My god dislikes empty promises.”

    The veiled threat rankled, and for a moment she thought of putting a bullet through the priestess’ skull. Before she could do more than inch her hand to her pistols, Illaoi crumpled like a ripped topsail. Miss Fortune grabbed for her, but the priestess was too enormous to hold upright alone.

    They went to the seashell floor together.

    “Rafen, help me get her up,” she said.

    Together they propped Illaoi up against a broken pew, grunting with the effort of shifting her colossal bulk.

    “The Bearded Lady rose from the sea...” said Rafen.

    “Don’t be stupid all your life,” said Illaoi. “I said Nagakabouros doesn’t live under the sea.”

    “So where does she live?” asked Rafen. “In the sky?”

    Illaoi shook her head and punched him in the heart. Rafen grunted and winced in pain.

    “There is where you find her.”

    Illaoi grinned at the obliqueness of her answer and her eyes drifted closed.

    “Is she dead?” asked Rafen, rubbing his bruised chest.

    Illaoi reached up and slapped him.

    Then started snoring like a stevedore with lung-blight.

    Lucian sat on the edge of the bridge and watched the city emerge from Black Mist. He’d hated Bilgewater on first sight, but there was a quality of beauty to it as the sunlight bathed its myriad clay-tiled roofs in a warm amber glow.

    A city reborn, like it was every time the Harrowing receded.

    An apt name for this dread moment, but one that carried only a fraction of the sorrow of its origins. Did anyone here really understand the real tragedy of the Shadow Isles?

    And even if they did, would they care?

    He turned as he heard footsteps approaching.

    “It’s kind of pretty from up here,” said Miss Fortune.

    “But only from up here.”

    “Yes, it’s a viper’s nest alright,” said Miss Fortune. “There’s good people and bad people, but I’ve been making sure there’s a lot less of the bad.”

    “The way I hear it, you started a war,” said Lucian. “Some might say that’s like burning down your house to kill a rat.”

    He saw anger touch her, but it passed quickly.

    “I thought I was making things better for everyone,” she said, straddling the parapet, “but they’re only getting worse. I need to do something about that, starting now.”

    “Is that why you were out in the Black Mist?”

    The woman thought for a moment.

    “Maybe not at first,” she said. “I let a razor-eel off the hook when I killed Gangplank, and if I don’t take hold of it and get it back on, it’s going to bite a lot of the good people.”

    “A razor-eel?”

    “What I mean to say is that when I brought the Pirate King down, I had no idea what would happen when he was gone. I didn’t much care,” she said. “But I’ve seen what’s happening down there without someone in control. The city’s tearing its own throat out. Bilgewater needs someone strong at the top. No reason that someone can’t be me. The war’s just starting, and the only way it’ll end quickly is if I win it.”

    The silence between them stretched.

    “My answer is no.”

    “I didn’t ask anything.”

    “You’re going to,” said Lucian. “You want me to stay and help you win your war, but I can’t. Your fight isn’t my fight.”

    “It could be,” said Miss Fortune. “The pay’s good and you’d get to kill a lot of bad people. And save a lot of innocent souls.”

    “There is only one soul I need to save,” said Lucian. “And I won’t save it in Bilgewater.”

    Miss Fortune nodded and held out her hand.

    “Then I’ll say farewell and good hunting,” she said, standing and dusting her britches. “I hope you find what you’re looking for. Just know that you can lose yourself to revenge.”

    Lucian watched her limp back to the sagging ruins of the temple as the survivors within emerged, blinking, into the daylight. She thought she understood what drove him, but she hadn’t the first clue.

    Vengeance? He was far beyond vengeance.

    His beloved was held in torment by an undying wraith, a creature from ancient days that understood suffering like no other.

    Miss Fortune did not understand even a fraction of his pain.

    He rose and lifted his gaze out to sea.

    The ocean was calm now, an emerald green expanse.

    People were already moving down on the docks, repairing ships and rebuilding their homes. Bilgewater never stopped, even in the aftermath of the Harrowing. He scanned the forest of swaying masts, looking for a ship that wasn’t too badly damaged. Perhaps one desperate captain could be persuaded to take him where he needed to go.

    “I am coming, my light,” he said. “And I will free you.”

    The fisherman grunted as he worked the stern-windlass to haul the big man from the water and onto his boat. The rope was frayed and he sweated in the cold air as he worked the crank.

    “By the bristles of her bearded chin, you’re a big bastard, right sure ye are,” he said, snagging the big man’s armor with a gaffing hook and pulling him around over the rolling deck. He kept a wary eye out for predators, above and below the surface.

    No sooner had the Black Mist withdrawn over the horizon than scores of boats put out to sea. The waters were awash with plunder, and if you weren’t fast, you ended up with nothing.

    He’d spotted the floating man first and had already fought off six sewer-jacks trying to reach him. Damned if wharf-scum like them were going to steal this ocean bounty from him.

    The big man had been drifting on a bed of what looked like the remains of a giant Krakenwyrm. Its tentacles were pulped and bloated with noxious gasses, which was all that had kept the big man’s armored form afloat.

    He dropped his catch to the deck and laid him out along the gunwale before casting an appraising eye over his body.

    A heavy iron hauberk of ring and scale, rugged, fur-lined boots and, best of all, a magnificent axe tangled in the straps of his armor.

    “Oh, yes, make a few Krakens out of you, me beauty,” he said, dancing a happy jig around his boat. “A few Krakens indeed!”

    The big man coughed up brackish seawater.

    “Am I still alive?” he asked.

    The fisherman stopped his happy jig and slid a hand towards the long knife at his belt. He used it to open fish bellies. No reason he couldn’t use it to open a throat. Wouldn’t be the first time a salvager had helped someone on their way to the Bearded Lady to claim a prize.

    The big man opened his eyes.

    “Touch that knife again and I’ll cut you into more pieces than that damned Krakenwyrm.”

  20. The Princeling’s Lament

    The Princeling’s Lament

    Scrape the bench of sunless moss,
    And harken to this tale of loss.
    A princess lies below the soil,
    A king’s pride and joy, a beauty divine.
    Now food for worms, her flesh to dine.
    Skin once fair, now left to spoil.

    A Princeling came, a suitor fair,
    To press his cause, to wed the heir.
    The marriage feast like none before
    was blighted by a deed most foul.
    A poisoned cup, the king did howl.
    To find a cure, the Princeling swore.

    His ship set sail, crossed ocean’s deep,
    With knights all pledged to end death’s sleep.
    Through tempests fierce and unknown miles,
    Drawn by wind from a land undying,
    The very storm its name seem’d sighing.
    A place men named the Shadow Isles.

    Like the hound abroad with bloody scent,
    Drawn ever on by forlorn lament,
    To a night-veiled isle on no man’s chart.
    No wind was heard, no bird nor beast,
    Only spirits summoned by death’s priest.
    Onward knights to this island’s heart!

    Through black-thorned trees on crooked path,
    A clash of steel, a cry of wrath.
    The Shadow of War wrought bitter defeat,
    The Princeling’s men were slain.
    He ran in fear; they died in vain,
    His love of life too bright, too sweet.

    Lost in darkest, haunted night,
    Pursued by spiteful wraith and wight.
    He chanced upon a moonlit field,
    And a ghastly monk assailed by the mist.
    “Aid me!” cried he, “With sword and fist!
    The spirits are cruel, their hearts unhealed.”

    “Here, all men are equal, all sins forgiven,
    But pride hath made this land corpse-riven.
    The dead we’ll fight, our lives as the prize.
    Shepherd them onward, and then come the dawn,
    Triumph will teach you secrets long gone,
    But vanquished, we fall and then rise.”

    They fought as brothers on cursed battleground,
    Atop the bones of scholars renowned
    ‘Gainst spirits in black, with hunger infernal.
    Dawn never came, but the battle was done.
    The monk and the Princeling had won!
    “Speak, fellow! Tell secrets of life eternal.”

    The monk told tales of a time forgotten
    An ancient queen, now dead and mulch-rotten.
    Of her king brought low by sorrow and woe,
    Who came to this isle to bring back her life,
    But damned the world to endless strife,
    Spirits of death and carrion crow.

    His magic unleashed a terrible scourge;
    Grim prelude to the Deathsinger’s dirge.
    Black mist rose up and doomed all to death.
    But spirits arose from every dead thing,
    Cursed to undeath by this grief-maddened king.
    He begged it all end with his very last breath.

    A land once blessed, was ripped asunder,
    Split with lightning and beaten by thunder.
    Phantoms now mutter in graves enshrined.
    And banshees throng its haunted streets,
    Shrieking their woes of black defeats,
    A boundless curse upon all mankind.

    The Princeling listened, all aghast,
    To hear this tale from the grim outcast.
    He spared this ancient king no boon,
    But tales of death and grim disaster;
    Unmask all, from slave to master.
    The Princeling’s lies laid bare by the moon.

    The goblet supped by his new wife,
    The Princeling poisoned to take her life.
    Her father’s wealth and crown he craved;
    No cure he wished, but existence deathless,
    No succor for his queen, forever breathless;
    His soul was dark, his mind depraved.

    And yet his bride had one last curse.
    A fatal spell of bitter verse.
    Justice sought with dying breath,
    Set the Spear of Vengeance on the hunt
    To punish him for such great affront
    And bring about his bloody death.

    The mist closed in and called his name,
    A huntress aglow in mist-wreathed flame.
    Her spears of light pierced his breast,
    A cold ground yawned wide and deep,
    The Princeling fell to blackest sleep,
    Never to wake from his victim’s bequest.

    Smothered in darkness, dying in pain,
    No crown for his brow, never to reign.
    Buried forever in earth’s dark womb,
    Heed the price of ambition’s dark call
    Be not ensnared by its artful thrall,
    The Princeling’s greed was his doom.

    A pallid light waxed cold and bright,
    Borne up through the earth, his soul took flight.
    No reprieve was this, but torment afresh,
    The Warden of Chains drawn by his scent.
    Dancing to the Deathsinger’s lament.
    “Your soul is mine,” said the beast called Thresh.

    So heed this fate and learn it well,
    Shun the Isles where the dead still dwell.
    Seek ye all the things to cherish,
    And pass the years in time well spent.
    A life full-lived, a soul content.
    And know you all are doomed to perish...

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