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  1. Urgot

    Urgot

    Urgot always believed he was worthy.

    As a headsman, an executioner of the weak, he was a living embodiment of the Noxian ideal that strength should rule, making it a reality with every swing of his axe. His pride swelled as the bodies piled ever higher behind him, and his intimidating presence kept countless warbands in line.

    Even so, a single word was all it took to seal his fate. Sent to distant Zaun to eliminate a supposed conspiracy against the ruler of Noxus, Urgot realized too late the mission was a setup, removing him from the capital even as the usurper Swain seized control of it. Surrounded by agents of the chem-barons, and enraged that everything he believed was a lie, Urgot was dragged down into the chemtech mines beneath Zaun. He was defeated. He was enslaved. He was not worthy after all. He endured the mine’s hellish conditions in grim silence, waiting for death.

    In the Dredge, death came in many forms…

    The mine’s warden, Baron Voss, would sometimes offer freedom in return for a prisoner’s tortured confession—granting it with the edge of her blade. From the screams that echoed through the tunnels, Urgot learned about the wonders of Zaun. There was something special about the city, something marvelous and evident even in the secrets that spilled from slit throats. Urgot didn’t know what it was until he was finally brought before Voss, fearing that she would break him.

    But as the baron’s blade cut into his flesh, Urgot realized that his body was already wracked with agony, far beyond anything Voss could inflict. The Dredge had made him stronger than he’d ever been as a headsman.

    Pain was Zaun’s secret. His laughter drove Voss back to the surface, and a reign of anarchy began in the depths.

    Seizing control of the prison, Urgot reveled in new trials of survival. He found the parts of his body that were weakest, and replaced them with scavenged machinery, technology created by those who would die without it—necessity being the mother of pain.

    The guards could no longer enter the areas Urgot had carved out of Voss’ grasp. The prisoners themselves were more afraid of their new master than they were of her. Many even grew to hold a fanatical respect for Urgot, as they were forced to hear his feverish sermons on the nature of power, his grip tightening around the necks of those who would not listen.

    Only when a Noxian agent arrived in the Dredge was Urgot finally forced to confront his own past. Though the spy recognized him and sought his aid in escaping, Urgot beat him mercilessly, and hurled his broken body into the darkness.

    It was not strength that ruled Noxus, Urgot now realized, but men… and men were weak. There should be no rulers, no lies, nothing to interfere with the pure chaos of survival. Starting a riot that ignited a chemtech vein within the mine, Urgot shook the city above, and cracked the prison open in an explosion that rivaled the birth of Zaun itself. Many prisoners died, with thousands fleeing into the Sump—but the worthy, as ever, survived.

    From that day, Urgot’s reign of terror only grew. A hideous fusion of industrial machinery and Noxian brutality, he slaughtered chem-barons and their lackeys one by one, gathering a following among Zaun’s downtrodden masses. He was said to be a new savior, one who would lift the boot of the oppressor from the neck of every common Zaunite.

    However, his actions did not make such distinctions, as Urgot tested the worthiness of the meek and the powerful alike. To any who found themselves spared in his deadly trials, his message was clear: he was not there to lead, but to survive. If others were worthy, they would survive, too.

    When Urgot finally struck at representatives of the Piltovan merchant clans, the Wardens were forced to intervene, hauling him in chains to a fortified prison cell—though this merely seemed to confirm “the Dreadnought” as a legend among the gangers, the sump-snipes, and the forgotten.

    For Piltover is not the first to shackle Urgot, and one must wonder if any cage can ever hope to hold him for long…

  2. Son of Ur

    Son of Ur

    David Slagle

    We were running through the streets of Zaun. The pipes and stained glass were blurred, smeared colors against the Gray, and the fog that hung in every chem-soaked alley. Zori was to my left, all matted hair and rusty knives—her smile was the only sign that she was beautiful beneath the grime. Blenk was behind her, with a spray-philter full of glowing paint and a head dripping with ideas. Scuzz brought up the rear, every bit the kind of lug you’d expect to be called Scuzz. But he was our Scuzz, every scuzzy bit of him.

    He yelled our gang’s name into the billowing smoke, marking the night as ours.

    “Sump Riders!”

    We laughed, and yelled it too. We were young, we were alive. Nothing could stop us. It would have to catch us first, and we were still running.

    The city itself seemed to carry us forward as we slid down into its depths, farther and farther from the sump-scrapper we’d just robbed and left bleeding in the gutter. His cogs still jangled in our pockets. More than enough for a bit of fun. We were on our way to the Black Lanes, the market at the heart of Zaun.

    “Think they’ll sell us any shimmerwine?” Zori asked. “Bleedin’ that sumper made me a mite parched.”

    Blenk scoffed. “They’d sell shimmer to a child in the Lanes. And then they’d sell the child.”

    “Gob it, both of you,” Scuzz growled, catching up. His face showed a kind of concern that I’d never seen before, a frown slowly forming. “Can’t you hear that?”

    I squinted my eyes and peered into the night—since you can’t squint with ears, you ken? Not without a few augments. “I can’t hear nothin’,” I said with a shrug. “Not even a plague rat’s brown cough.”

    “That’s what I mean,” Scuzz muttered.

    And the silence after… It weighed heavier even than Piltover, glittering above us.

    Pushing slowly into the market through the fog, we found dram-carts overturned, their wheels spinning lazily. Stalls abandoned, still full of exotic wares. There was a stench in the air that reminded me of the sump-scrapper—a stench strong enough to make my eyes water, when even seeing him bleed had not.

    And there were bodies here, too. Many of them were wearing a chem-baron’s emblem. They’d been torn to pieces, the cobbles red beneath them.

    It was a massacre.

    “Nasty bit of work, eh?” Blenk grinned, rooting through one of the dead men’s pockets, carefully picking away giblets of flesh. “Guess that means we’re gettin’ a discount.”

    Zori only shuddered. “There’s someone… in there,” she whispered, pointing into a cloud of raw chemtech that was spewing from a pipe in the clearing beyond. It was the source of the stench that was only growing stronger, crushing my senses, somehow making my ears hum. “It’s… It’s a man.”

    “That’s not a man,” I murmured, following her gaze into the growing green veil. “Not anymore…”

    It was a hulking shape, with mechanical legs and many guns, fused savagely to its flesh the way a mechanician would fuse two pipes. Burning and searing. Just looking at it made me wince. In one hand, it held a much smaller figure aloft. A man, choking in the chemtech cloud. As he writhed, the monster taunted him, its voice a mechanical buzz vibrating deep in my gut, threatening to loose the bowels within.

    “This is what you want,” it almost cooed, cruelly forcing the man’s face into a rent in the pipe, the chemtech gas gushing out around them. “Breathe it. Make it yours.”

    But the man only writhed, kicking uselessly, growing weaker and weaker—until finally, only his augmented arm still jittered, echoing his last, desperate thoughts. Even after they ceased.

    And with that flash of brass, it hit me. The dangling corpse, he was a chem-baron, the only kind of person who could afford newfangled kit. Baron Crimson, or somesuch. These were his men, scattered around us.

    Were his men. And now…

    “We have to get out of here,” I gasped, turning from the carnage to my friends behind me. But I couldn’t see them. The gas from the pipe, it was spreading, a toxic green cloud making it harder to breathe… Harder to… to…

    Run. We had to run.

    I could hear Zori, Blenk and Scuzz panicking and coughing somewhere nearby. I reached out into the swirl for anyone, anything, to pull along with me as I made my escape. But there was only the sound of a body slumping softly to the ground, a spray-philter rattling across the cobbles.

    Blenk. I stumbled as the truth hit me. He was gone.

    And the worst was still to come.

    The monster pushed itself through the cloud, a massive, armored leg slamming down beside me, and then another, and another—all revealed chemtech-filled tubing, and protruding gun muzzles that smoked with the very same heat still smoldering in the bodies around us.

    I could taste it at the back of my throat, a truth as bitter as the acrid air. I was going to die here.

    The monster grabbed me by my ragged scruff, lifting me close enough to see its face. It was a visage of terror, all the more horrifying because it was human. More human than the rest of him, at least. His tox-mask glowed as it vented pure alchemy, but his eyes were somehow even brighter. Intelligent. Almost seeming to smile as they took my fear in.

    “A son of Zaun. What is your name?” he growled as he brought me closer. His accent was sharp, but I couldn’t place it. His words battered my resolve, each one hitting with the force of his hate.

    I couldn’t even stammer an answer.

    He laughed. “The baron, you recognize him? Like many, he tried to rule this city, casting countless people into the depths, to mine this…” He breathed in deeply as the gases swirled. “…this misery. Now he is no more, killed by that which gave him power over others. It is you, the gutter rat, at home in the squalor, who survives. So, tell me, which of you is stronger? Which of you deserves to live?

    Suddenly, I was falling back to the ground, landing on top of my friends. They were shuddering, choking as the chem-baron had. Scuzz, his mouth was foaming. And Zori… I closed my eyes against the tears before I could see what had happened to her.

    “Run,” the monster said. “Tell the city how you survived and a baron did not. You will be my witness. The first of many.”

    I hesitated.

    “Run!” he bellowed. I saw Zori then, sobbing, reaching out for help with the last of her strength. I didn’t want this to be the way I would remember her. I wanted to remember her smile. I still do.

    But I was running again, through the streets of Zaun.

    And can you imagine how it felt to realize, with burning lungs and heaving breaths, that my screams were the message I was to bear?

    I was alive. My friends were not.

    I was worthy.

  3. Varus

    Varus

    Regardless of what he would later become, Varus was once a paragon of loyalty and honor. A skilled archer of the ancient Shuriman empire, he was appointed as a temple warden in the eastern states, and he held this duty sacred above all else.

    During the earliest stages of the war with Icathia, even though it lay far from that cursed place, Varus’ homeland was attacked. While other wardens abandoned their posts to join the defense of the outlying villages, he alone remained, screaming in anguish with every arrow he loosed—for he had chosen to uphold his oaths rather than return home to protect his own family.

    Emissaries from the Ascended Host found him kneeling in solemn meditation amid the corpses of his foes. It was said that his cold gaze unsettled even the god-warriors themselves, and yet, in recognition of his noble sacrifice, Varus was offered a place in their ranks.

    As one of the great Ascended, he was utterly consumed by his pursuit of vengeance against the Icathians, and the voidling horrors they had unleashed. It is likely that Varus did not even fully comprehend Shurima’s ultimate victory in that war, so twisted had his mind become—nor the empire’s fall centuries later. Atrocity after atrocity blurred together, leaving him as a withdrawn, callous killer, reshaped and sent into battle countless times by his degenerate brethren.

    Their name became feared throughout the known world.

    The darkin.

    Warring among themselves, they destroyed any other who stood against them. With his crystalline bow, Varus assassinated enemy commanders and champions, helping the darkin defeat entire mortal armies with ever greater ease.

    Eventually, Varus was cornered by vastayan moon-stalkers and human mages in service of a golden-armored warrior queen of Valoran. They bound him within his bow, leaving him to howl in impotent rage. By then, the raw, corrupting influence of the darkin was known, and yet still the queen chose to wield the deadly weapon in the final days of the war, gladly sacrificing herself for a greater victory.

    In the months that followed, the queen carried Varus to the First Lands—those that would later be known as Ionia. Now made monstrous by the bow’s power, her last act was to command her followers to bury her alive in a lightless well, sunk deep beneath a mountain temple overlooking the village of Pallas.

    And there Varus was imprisoned, both by the natural magic of Ionia, and the ritual ministrations of the temple guardians.

    The bow remained hidden for centuries, unknown, untouched, and all but forgotten, until Noxian invaders attacked the First Lands. Two beast hunters—Valmar and his heartlight, Kai—fought against the first wave at the Temple of Pallas. Though their courage was great and they drove off the attackers, Kai was mortally wounded, and a grief-stricken Val carried him inside, believing the well’s forbidden magic could restore him.

    But the temple held only damnation, and both hunters were consumed by the unleashed power of the darkin within it. The very matter of their bodies was unraveled and bound together again to craft a new body, a body fit to free Varus from his imprisonment. What emerged from the well was a gestalt creature, pale and inhumanly beautiful, part human and part darkin. After more than a thousand years, Varus was reborn.

    Even so, the human and darkin elements of this imperfect form are in constant flux, with each managing to wrest control for a short time before being reined in by the other. Varus fights to silence the two mortal souls once and for all, and wreak vengeance for the destruction of his race. Still, Kai and Val struggle against his malevolent influence, hoping against hope that their love can overcome the darkin’s hatred.

    How long they can keep Varus conflicted is anyone’s guess—but should this sadistic and egotistical killer come to fully dominate his new host, it is certain he will seek to reunite with others of his kind, and reduce all of Runeterra to an ashen wasteland.

  4. Dark Kin

    Dark Kin

    Graham McNeill

    Varus followed a river running through the desert. Its water was gritty, but drinkable. The new body he had wrought to bear his bow was beautiful, fast and strong, but it came with the weaknesses of flesh. It hungered. It thirsted.

    Days earlier, a crook-backed creature with a withered arm and birdlike features had told him this was Shurima, but that couldn’t be true. The Shurima Varus remembered had been a desolate wasteland.

    “Was I imprisoned for so long?” he wondered.

    He despised the human noises his new mouth made. It sounded bestial and primitive, but at least he could speak aloud once more. As to how long he had been imprisoned... it was hard to say. He retained no concept of how mortals measured time, and the bird creature hadn’t recognized what he was. She had no idea how far back the Darkin War had been fought.

    “My kind all but destroyed this world,” he said. “And now we have been forgotten? How is that even possible?”

    With enough time, even the greatest horrors can fade.

    The voice echoed in his skull, impossible to ignore. Which one was it? Kai or Valmar? He suspected Val, but mortal minds were so simple and muddy that it was hard to tell one from another.

    “Any race that can forget staring into the abyss of its own extinction does not deserve to live,” said Varus.

    We don’t forget. This was Valmar, decided Varus. Horrors become myths so we can bear to hear them, so we can learn from them and not go mad.

    Such a notion was ridiculous, and Varus knew he would never allow the doom of his kind to fade from memory. He was about to say so, when he heard noises from around a bend in the river ahead; shouting voices, braying animals, and the sound of tools on stone. He darted forward, into the shadow of a toppled obelisk, and scanned ahead.

    The new river had exposed the sunken ruins of an ancient structure comprised of pillars and statues of the oldest Ascended. Yes, this was the source of the magic he had sensed. Old magic. The kind the flame-haired queen used to enslave his kind.

    The kind used to imprison him beneath the rock of Ionia.

    Tanned, wolf-lean men worked the ruins, digging out hidden reliquary chambers as thick-limbed beasts of burden dragged excavated rocks from deeper inside the structure. Warriors wearing boiled leather breastplates and carrying hook-bladed spears guarded the perimeter. Varus grinned and vaulted onto the obelisk, drawing back on his bow as he landed. Violet light built in the living weapon as it flexed, and a coruscating arrow of lightning formed in the air.

    Why must you kill them? This was Kai. He hated unnecessary killing.

    Varus felt his hands tremble as Kai fought to make him lower the bow.

    “Your people destroyed my kin,” said Varus, exerting his will to steady his aim. “That’s the only reason I need.”

    He sighted along the crackling arrow as a burly warrior with a forked beard and shaven scalp saw him, and yelled a warning.

    So everyone you see must die?

    Varus exhaled, and in the space between breaths loosed the shot. It flashed through the air to pierce the bearded warrior’s heart, burning a hole clean through him. He dropped to his knees, his mouth wide with shock. Others hurled spears, but Varus was already moving. He sprang from the obelisk, sending a hail of blood-red bolts toward them, and hit the ground running.

    A hook-spear swung at him. He dove to the side, rising to his feet and sending a pair of crimson shots through his attacker’s chest. Varus sprinted, leapt, and dashed through the ruins, blazing shafts of light striking his targets with absolute precision.

    In seconds it was over. Sixteen dead, and he hadn’t even broken a sweat. He felt the anguish of Valmar and Kai within him, and grinned. Every death gnawed at them, weakened them, and made them less able to fight him.

    The men excavating the ruined city fled, throwing down their tools and running for the river. Varus let them go. They were an irrelevance, and the killing of mortals without weapons always provoked the two souls within him to greater rebellion.

    Varus entered the ruined structure, briefly glancing at a pair of canine and crocodilian statues as he passed. Inside, it was cool and dark, the walls covered in vivid bas-reliefs depicting wide discs spreading golden rays over a bountiful land. The stone floor was inscribed with a magical script that had been old even before Icathia’s rebellion.

    “Warding sigils. Potent once, but faded,” said Varus, crossing the inscribed flagstones to where a towering statue of a great, serpent-headed god-warrior had once stood sentinel. Some past catastrophe had toppled it, and beyond its sandstone remains lay a lightless chamber.

    He entered, the glow from the smoldering light at his heart revealing nothing but bare stone, burned black and glossy by ancient fire.

    Varus sighed. “Where are you, sister...?”

  5. Eduard Santangelo's Vastaya Field Journal

    Eduard Santangelo's Vastaya Field Journal

    (Being a journal of the observations, theories, and ruminations of the chimeric creatures of northern Ionia as recorded by the esteemed
    EDUARD SANTANGELO:
    Gentleman, Explorer, Chronicler)

    I first became acquainted with the chimeric creatures known as the vastaya upon landing on the fertile shores of Ionia. There, I had hoped, would I find a cure for a uniquely Piltovan malady known as the doldrums – a soft boredom for the ins and outs of everyday life in the dependably shining City of Progress where I make my living as an author of some renown.

    Within Ionia’s soft and magical bosom – a bosom generally unexplored by cartographers who were not born upon its vast shores – I endeavored to find something utterly beyond my scope of expertise. Something wondrous, and magical, and beautiful, and terrifying.

    Once I discovered the vastaya, I knew I had found that which I sought.

    I met my first vastayan creature in the dead of night, as it rummaged through my camp for something it could stuff down its gullet. Though it nearly sprinted away in fear upon my waking, a handful of sweetcakes and the sonorous delivery of a soothing bedtime melody taught to me by my mother (I am a soprano, and thus uniquely well-equipped to serenade others with songs of relaxation) convinced it to stay awhile in my camp.

    Though it walked on two legs like a human, its features were a chimeric combination of several other creatures I had seen either in books, or on my myriad travels: it had the long whiskers and pointed nose of a cat, the scales of a snake all over its body, and the physical strength of a Bilgewatrian salt beast (which I discovered when, upon finishing his sweetcakes, the creature lifted me above his head with the same effort I might expend to scratch my nose, and held me aloft until it determined I was not hiding more candies in my bedroll).

    The creature fled into the darkness shortly thereafter, and I knew what I had to do: I resolved to learn more about these vastaya (as the locals refer to them).

    What follows are my notes on the varieties of vastaya I encountered in my travels across the mysterious continent.

    Were I to hypothesize about the origins of these beings – and being a learned gentleman of the physical sciences, I consider myself more than qualified to do so – I would theorize that the vastaya are not an individual species, but a taxonomic classification more on par with a larger order, or a phylum.

    Simply put, while many vastaya look similar to one another (as I discovered after following the cat-snake-ape boy back to his village and being rudely chased away by his identically hybridized brethren. Presumably they had confused me for some sort of nefarious spy or apex predator, which explains why they followed me back to my camp and subsequently relieved me of my foodstuffs), the different tribes and familial groupings often look and act in drastically dissimilar ways.

    Days after my encounter with the vastaya, I – by following the Whispering River (so named by myself because it was infuriatingly loud, and, like many sophisticates, I have a penchant for irony) near their village, and knowing others would certainly be drawn to such a water source – discovered an entirely different tribe. These vastaya had the squeezable, furry faces of otters, but the lower girth of seals.

    After I unsuccessfully attempted to give them my glasses as a peace offering (many of the creatures carried packs full of knickknacks and shiny bits and bobs – perhaps they were a mercantile society), I began an impromptu “I come in peace and will do you no harm” interpretive dance (this particular jig was all about knee placement, and my patellas are positively pristine), which inspired my companions to take me in and feed me a warm supper of a meal I can only describe as slightly unraw not-quite-fish.

    Though they said not a word while I performed my ritualistic gyrations, they later revealed, upon politely requesting I pass them a cup of yellowish powder that smelled of salt and fire, that they spoke my language fluently. Their various dialects and colloquialisms were unfamiliar to me, but I could, with very little effort, understand exactly what they said. As hungry for knowledge as I had previously been for food, I hurriedly queried them about the history of their kind.

    I learned that the vastaya’s origins could be traced back long, long ago, to a hidden corner of Ionia where a group of humans fled to escape the myriad horrors of the Great Void War (a subject upon which I have written numerous tomes, all of which can be found at the better Piltovan booksellers for more-than-reasonable prices). These refugees came into contact with a tribe of intelligent, shapeshifting creatures who were greatly in tune with Ionia’s natural magicks. The pairing of these two groups produced the creatures I eventually learned to refer to as vastaya. Over time, the offspring of these pairings settled into a variety of regions and therefore adopted diverse forms, from the winged humanoids of Ionia or the sporadically-limbed sandshufflers of Shurima, to the Freljordian scaled manatee with a look of perpetual discomfort on its face.

    I wished to stay and ask more of the otterfolk, but one of my questions seemed to cause great offense, and I was unceremoniously ejected from the village and the creatures’ good graces in one fell swoop. My question, for those looking to avoid the same mistake, regarded whether the pairing of the two species was purely magical or more (shall we say) physical in nature.

    Relieved of both my supplies and my calm, but never my thirst for adventure, I again struck out in a different direction with nothing to protect me save my gumption and multisyllabic vocabulary. Months passed as I availed myself of Ionia’s plentiful fruits and vegetables, picking them from the ground and trees as easily as one might procure an item from a stall in the Boundary Markets.

    I marked time only by the rising and setting of the sun, and happily forgot all those cumbersome Piltovan habits to which I had become accustomed. To wit, after many days spent ambling across Ionia, I had developed something of a stench.

    I paused, disrobed (after checking to make sure I was alone – a gentleman never forces his own nudity upon others) and stepped into a nearby lake that smelled of berries and grass.

    It was there that I saw the most wondrous thing I had ever seen in my entire life, and will ever see should I live to be a thousand.

    Far more human than any vastaya I had yet seen, this creature, bathing on the opposite shore, had the ears and tail(s) of a fox, but she was unclothed – and I shall leave my descriptions vague so as not to offend my younger or more sensitive readers – and otherwise very, very much like a female human.

    Very.

    I caught but a glimpse of her as I soaked in the pond; my mouth agape, rivulets of water streaming down my gaunt frame as I attempted to come up with the perfect words of greeting. Mayhaps I would introduce myself as a writer of some renown, quoting her some of my more effusive reviews. Or, I might serenade her with one of the many romantic ballads I had composed and memorized for situations such as this.

    Soon however, a rustling in the brush behind me gave me a start. I turned to confront the rustling out of instinct, but with no threat brave enough to show itself, I turned back to find the glorious fox woman was gone, leaving me with nothing but questions, the first few bars to “Oh, My Love, My Dream, My Prospective Bedfellow” bouncing around my head, and a decidedly embarrassed look on my face.

    The rustler, whom I was determined to beat into bloody unconsciousness for scaring the love of my life away, turned out to be a human merchant from a distant village who specialized in selling gingerfruit – an apparent delicacy I chose not to taste as I was uncertain I’d resist the temptation to smash one into his smiling face.

    Shai – for this was his name – chastised me for bathing in the pond, informing me that it, and the fox woman who was sometimes known to bathe there, would be hazardous to my health. I informed him that sneaking up on naked, enamored men would be far more hazardous to his, but he merely laughed.

    After I dressed, the merchant agreed to lead me back to human civilization and answer a few of my questions in exchange for my hat (Jeanreaux’s Haberdashery, retail price fifty-three gears).

    He informed me that his family had known of the strange woman for generations – that she, like the other vastaya, have far longer lives than we humans. Some have been said to live for thousands of years, while others, rumors and legends say, might well be immortal. It was Shai who informed me of Ionia’s name for these creatures – up until this point I had referred to them as “phantasma,” until the merchant scoffed at my nomenclature. I have retroactively changed all mentions of “phantasma” to “vastaya” purely out of cultural empathy, as my vocabulary is matched only by my humility.

    We walked together for several days. Occasionally, he would stop and sniff the air like a starved bloodhound. When I asked him to explain his behavior, he would merely smile and inform me that he was looking for treasures. Though I found his vague demeanor a very special flavor of infuriating, his doglike sniffing led me to a thought which I immediately shared with him: if vastaya were the amalgamation of humans and ancient, shapeshifting ancestors, then what would happen if that blood were to become extremely diluted through reproductive diaspora? What if, say, one had vastayan blood, but not quite enough to take chimeric, animalian form? What would happen then?

    It was then that he stopped sniffing and his eyes widened. He looked at me, smiled, and said, “Well, they’d be able to change their shape, wouldn’t they?” before the bastard turned into a pig and unearthed a silktruffle.

    As utterly shocked as I was to meet a shapeshifter – to have, what’s more, met THREE different varieties of vastaya in only a few months is beyond lucky, even for a deserved scholar such as myself. I couldn’t help but note, however, that “transforming pig man” was a considerable step down from “voluptuous fox woman.”

    At this rate, the next vastayan creature I see could likely resemble a walking roach.

    I spent the last several months scouring Ionia for any and all information that I could collect on the various vastaya species in an attempt to create an all-encompassing taxonomic guide to Runeterra and its fauna.

    Though I have accumulated an incredible amount of information on the vastaya, there is much left to be discovered – I suspect that in limiting my search to Ionia, I have uncovered a mere fraction of the overall diversity to be found within this classification.

    Still, for now, it is time to move on – I have merely opened the door on vastaya, and it will be the job of another journalist to step through it. Today, I draw my attention to the other creatures of Runeterra whose stories have yet to be told: Those horrifying, sentient weapons known as Darkin. The corrupting creatures of the Void. Those illusive fae creatures of legend, the yordles. These stories mustn’t go untold, and on my word, I shall be the explorer to do it. Indeed, I may well be the only one who can.

    EDITOR’S NOTE:
    Only two weeks after submitting this manuscript, Mr. Santangelo embarked on an unofficial return trip to Ionia to, in his words, “Ask further questions of the foxlike woman – purely for the purposes of a second edition.”

    Several weeks later, we received a letter from Mr. Santangelo reading as follows:

    “I’ve experienced the grand misfortune of being kidnapped. My captors – a surly lot who call themselves the Navori Brotherhood – suspect I am a Piltovan spy. Naturally, being a man of the world with varied intellectual, athletic, and romantic skills such as [edited for brevity], I was insulted at the accusation.

    Still, I convinced them to hold me for ransom rather than execute me outright. If you could, then, send some precious minerals, or food, or weapons in an amount befitting my abstract worth to you as a writer, it would be most appreciated. It is, of course, YOUR choice as to how much to spend on my return, but I imagine you will have to bankrupt the publishing house and all of its investors, at a minimum. Still, the price will obviously be well worth it.”

    Upon receiving this ransom note, we subsequently sent Mr. Santangelo the projected profits of his new book: a handful of pocket change and a spoiled sweetcake.

    We have not heard back from him since.

  6. Vayne

    Vayne

    Shauna Vayne is a deadly, remorseless monster hunter who has pledged her life to finding and killing the demon who murdered her family. Armed with her wrist-mounted crossbows and a heart full of vengeance, Vayne is only truly happy when she’s slaying practitioners or creations of the dark arts.

    As the only child to a wealthy Demacian couple, Vayne enjoyed an upbringing of privilege. She spent most of her childhood indulged in solitary pursuits – reading, learning music, and avidly collecting the various insects found on their manor’s grounds. Her parents had traveled across Runeterra in their youth, but settled in Demacia after Shauna’s birth because more than any place they’d found, Demacians looked out for one another.

    Shortly after Vayne’s sixteenth birthday, she returned home from a midsummer banquet and saw something she would never forget.

    An unspeakably beautiful, horned woman stood before the bloodied corpses of her parents.

    Vayne screamed in agony and terror. Before disappearing, the demon looked down at the young girl and flashed her a terrible, lustful smile.

    Vayne tried to brush the bloody hair out of her mother’s eyes, but that haunting smile lingered in her mind, growing and consuming her. Even as she shakily smoothed her father’s eyelids closed – his mouth still agape, frozen in his last horrific moments of confusion – the demon’s smile seeped through her thoughts.

    It was a smile that would fill Shauna’s veins with hatred for the rest of her days.

    Vayne tried to explain what happened, but no one truly believed her. The thought of a demon on the loose – in the well-defended, magic-averse kingdom of Demacia, of all places – was too far-fetched to consider.

    Vayne knew better. She knew from the demon’s smile the enchantress would strike again. Even Demacia’s tall walls couldn’t keep dark magic from creeping through the cracks. It may disguise itself with subtleties or keep to shadowed corners, but Vayne knew it was there.

    And she was done being afraid.

    Vayne had a heart full of hatred and enough coin to outfit a small army, but where she would go, no army dared follow. She needed to learn everything about dark magic: How to track it. How to stop it. How to kill those who practiced it.

    She needed a teacher.

    Her parents had told her stories of iceborn warriors who fought against an Ice Witch in the north. For generations, they had defended themselves from her unknowable forces and dark minions. This, Vayne knew, would be where she would find her tutor. She evaded her appointed custodians and booked passage on the next ship to the Freljord.

    Shortly after arriving, Vayne set out in search of a monster hunter. She found one, although not in the way she intended. Traversing a frozen ravine, Vayne was ensnared by a cleverly carved icetrap. After tumbling to the bottom of a jagged, crystalline pit, Vayne stared up to see a ravenous ice troll, lips smacking with anticipation as he gazed upon his catch.

    His gigantic blue tongue fell limp as a spear whistled through the air, pierced the troll’s skull and planted itself deep in his brain. The giant toppled into the pit and Vayne rolled aside just in time to escape being crushed. A sticky pool of drool and blood collected at her boots.

    Vayne’s savior was a grizzled, middle-aged woman named Frey. She bandaged Vayne’s wounds as they clung to the warmth of a campfire that struggled to stay ablaze in the frigid canyon. Frey told Vayne of her life’s work spent fighting the Ice Witch’s minions who had murdered her children. Vayne implored the woman to take her on as a student and teach her to track the dark creatures of the world, but the Freljordian had no interest. Vayne stank of privilege and money, neither of which kept your teeth gritted or your blade sharp through the grueling perseverance of a fight.

    Vayne couldn’t accept Frey’s answer and challenged her to a duel: if she won, Frey would train her. If she lost, she’d offer herself as bait to the Ice Witch’s minions, so Frey could ambush them. Vayne had no reason to think she’d win – her training amounted to a single afternoon of studying fencing before she wearied of trying to fight with one hand behind her back – but she refused to back down. To reward Vayne’s mettle, Frey threw snow in Vayne’s eyes and subsequently taught her the first rule of monster hunting: don’t play fair.

    Frey saw a determination in Vayne she couldn’t help but respect. The girl had a long way to go as a fighter, but each time Vayne pushed her bruised body up from the dirtied snow to continue the fight, Frey saw a little more of the relentless hunter this girl could become. Beaten in skill, but never in spirit, Vayne beseeched Frey one last time: both of their families were dead. Frey could spend the rest of her days tracking ice trolls until one of them caved her head in, or she could teach Vayne. Together, they could kill twice as many monsters. Together, they could save twice as many families from experiencing the pain that defined them both. Frey saw the same hatred and loss in Vayne’s eyes her own had burned with for years.

    Frey agreed to accompany Vayne back to Demacia.

    Together they made the journey south, heavily disguising Frey to illude Demacia’s border guards. Once back at Vayne’s estate, the two spent years training. Despite the pageant of suitors who solicited Vayne’s company, Shauna had no interest in anything other than training with Frey. As a result, the two became incredibly close.

    Frey taught Vayne the fundamentals of dark magic, conjured beasts, and vile spells. Vayne committed every word of Frey's teachings to heart, but found it slightly unnerving that Frey never explained how she came to know so many specifics of these malefic practices.

    Due to the kingdom’s watchful soldiers and antimagic trees, dark creatures were rare within Demacia's walls, so Frey and Vayne would venture into the border forests at night to hunt. Vayne earned her first kill – a bloodthirsty creature who preyed on traveling merchants – at the age of eighteen.

    Soaked in the creature’s viscera, something awoke within Vayne: pleasure. The hot flush of vengeance and violence raced through her blood, and she relished in the sensation.

    Vayne and Frey spent several years hunting dark creatures, their respect for one another growing with every kill. One day, Vayne realized that she loved Frey like a mother, but her emotions of familial love were so tangled with pain and tainted by trauma, Vayne fought them as she would any beast out to hurt her.

    Vayne and Frey traveled Valoran, until tavern tales from the highlands caught their ear, whispering of a demonic horned creature of mesmerizing beauty. According to the stories, the demon had been busy: she’d formed a cult, designed to attract worshippers who would do her bidding. People would walk into the hills, never to be heard from again. It was said the cult’s high priests had a holy grounds near the cliffside, where they’d prepare the demon’s sacrificial offerings. Vayne and Frey immediately set off on the hunt.

    As they journeyed into the hills by cover of night, Vayne found herself distracted. For the first time since their partnership began, she felt worried for Frey – worried she might lose her mother figure for a second time. Before she could confess her fear, one of the demon’s priests lunged from the brush, swinging a mace into Vayne’s shoulder.

    Vayne was badly wounded. Frey had a brief moment of hesitation, but her eyes steeled with certainty as she apologized to her friend and transformed into a monstrous Freljordian wolf. As Vayne watched in shock, Frey – in her animalistic form – tore the priest’s tendons from his throat with a swift snap of her mighty jaws.

    With the priest’s body laid strewn at Vayne’s feet, Frey retook her human form, yet her eyes betrayed the scared animal within. She explained that after the death of her family, she had become a shaman, inviting the curse upon herself in order to gain the power to change shape and fight against the Ice Witch. The ritual that gave her these powers involved dark magic, but she made this sacrifice to protect–

    –Vayne put an arrow through Frey’s heart without allowing her another syllable. Whatever affection she had felt for Frey evaporated upon discovering her true nature. A tear formed in Frey’s eye as she collapsed, but Vayne didn’t notice – whatever warmth the two had shared died with Frey.

    There were still hours left before dawn, which meant hours left to continue the hunt. Vayne thought only of the demon. The kill that would be hers to savor. And all the kills to come. Runeterra’s underworld would come to fear her, just as she had once feared them.

    For the first time since her parents’ death, Vayne smiled.

  7. Monsters

    Monsters

    Vayne had one arrow left in her wristbolt launcher. She was bleeding from three different wounds. The previously-human beast she’d spent all night hunting had just knocked her to the ground and it was about to bite the head off her shoulders.

    Things were going better than expected.

    Slime dripped from the shapeshifter’s maw as it shrieked in anticipation of its kill. Scanning the darkness with her nightseeker goggles, Vayne found neither weapons nor cover nearby. She’d tracked the beast to this open patch of meadow specifically so it couldn’t take cover behind the alderwoods of Demacia, but that decision left her exposed as well.

    Which was fine by her. There’s no fun in an easy kill, after all.

    The beast grabbed Vayne by the shoulders, its mandibles opening to reveal rows upon rows of jagged teeth. If its jaws didn’t kill her, its fetid breath could certainly finish the job.

    Vayne rapidly reviewed her options. She could try to dodge the beast’s bite, but that would be a short-term solution at the very best. She could kick the creature in its absurd number of teeth and attempt to land her last wristbolt in its bucking forehead, but she couldn’t trust her arrow would find its mark through its gnashing forest of fangs. Or, she could try something flashy, violent and slightly stupid.

    Vayne chose the latter.

    She shoved her entire arm into its gaping mouth. The creature’s razor teeth ripped strips of skin from her knuckles and arm, but Vayne smiled – she had the beast right where she wanted it. She felt its jaw clench, ready to bite and rip her limb off. She didn’t give it the chance.

    Vayne twisted her arm, dragging her wristbolt launcher across the inside of the creature’s gob until the silver tip of her final arrow pointed directly at the roof of the beast’s mouth. With the flick of her wrist, the bolt tore through the monster’s skull, shredding its brain.

    The shrieking stopped as suddenly as it started, the creature’s body limp as it collapsed upon the grassy soil. Vayne crawled out from under it and attempted to remove her arm from its skull without cutting herself more than she already had, only to find that her fist was stuck inside the creature’s head.

    She could either keep trying to pull her hand through the shapeshifter’s jagged mouth – and probably lose a finger or two in the process – or she could dig her arm in further to punch through the top of its head and snap its jaw like a wishbone.

    As always, Vayne chose the latter.


    The hard part wasn’t killing the damned thing. The hard part was carrying it back to its bride.

    Well, widow.

    The widow Selina was beautiful beyond imagining, with hair that caught the sunlight even in the darkness of her fire-lit cabin. The deep scratches on her face, and even the tears that streamed down her cheeks, did nothing to diminish her beauty.

    Vayne laid the carcass at the woman’s feet as gingerly as she could. Its flesh was monstrously transformed and wracked with wounds both self-inflicted and not-so-self-inflicted; it looked more like a collection of limbs and meat than a person.

    “Was it quick?” the widow asked through sobs.

    It had not been quick. Vayne had tracked the changeling to its den in the forests outside eastern Demacia. She’d managed to interrupt it mid-transformation: its eyes had multiplied and expanded, its mouth had grown mandibles, its left arm had formed into a razor-sharp pincer – and it was angry.

    Vayne flicked a glob of brain off her wrist, a clinging remnant from when she’d punched through the creature’s skull.

    “Erm,” Vayne said.

    “Oh, my love,” Selina said, dropping to her knees and wrapping her arms around the mutated body. “What could have caused such a tragedy?”

    Vayne kneeled beside the couple as the widow brought what was left of the man’s head to her breast, either not noticing or caring as his blood smeared her dress.

    “Some people transform themselves into beasts. Some are transformed against their will,” Vayne said.

    She picked up the bulging hand of the corpse, casually examining it. “He belonged to the second group.”

    The widow’s eyes went wide with fury.

    “Someone did this to him? Who would – why would–”

    The widow collapsed onto the body in tears, unable to find the words.

    “Sometimes, therians – shapechangers – want a companion. Sometimes they’re just savage: they lash out and bite somebody out of confusion or anger. Others I’ve met just get bored. They think it’s fun,” Vayne said, patting the woman’s head. “But some…some just need to eat.”

    The widow looked up, sniffing away tears.

    “I don’t – I don’t understand.”

    Vayne gave the widow a pitying smile.

    “They want to eat somebody, but sometimes that somebody gets away. And the thing that tried to eat them accidentally passes on its phage. Then they end up turning, too.”

    The widow glared at Vayne. The wristbolt launcher on Vayne’s arm clinked as she brushed the woman’s hair out of her tear-filled eyes.

    “The last therian I killed told me his victims tasted better if they loved him. Something about the juicy flavor they took on when they blushed. Can’t even imagine how they must taste while on honeymoon, hmm?” Vayne mused.

    The widow stopped crying. Her eyes grew hard.

    “He did love you, you know,” said Vayne.

    The widow tried to stand, but Vayne gripped a fistful of the woman’s hair and pulled tight.

    “He must have been shocked after you bit him. People are unpredictable when they’re scared. And there’s nothing more frightening than being betrayed by someone you love.”

    Vayne flicked her wrist, cocking the wristbolt launcher on her forearm.

    “So, who turned you?”

    The woman stared back with hatred, her eyes slowly darkening to a deep red.

    “Nobody,” she said in a voice like knives scraping across rock. “I am of my own design.”

    Vayne smiled.

    “How did you know?” the widow asked, sliding her hand behind her back.

    “Bite marks on the front of his neck, rather than the back, combined with the lack of wounds anywhere else on his body, told me he was attacked by someone he trusted. Go ahead. Try it.”

    The widow paused.

    “Try what?”

    “The pincer you’re forming behind your back. Slash me. Let’s see if you can cut my hand off before I put a bolt through your forehead,” said Vayne.

    The widow retracted her pincer from behind her back, crestfallen. The game was up.

    “Why?” she asked.

    “Why what?” Vayne blankly replied.

    “Why not just walk in and kill me? Why this whole… presentation?”

    Vayne smiled. A sly, hateful grin.

    “Because I wanted to be sure I was right. Because I wanted you to feel the panic and the fear he felt. But mainly...”

    Vayne tightened her wrist. With a metallic twang, a six-inch bolt of cold silver pierced the changeling’s brain. The widow’s eyes rolled back into her head. She collapsed to the floor like a bag of stones.

    “Because it’s fun.”

  8. Veigar

    Veigar

    For most of the peoples of Runeterra, yordles are not typically something to be feared. Their fabled home of Bandle City is said to be a mysterious, spiritual place, filled with odd trinkets and keepsakes gathered from across the material realm. While these curious creatures often leave to dwell among mortal races for a time, they generally return with fresh tales and new experiences to recount.

    Yet, sadly, there are also those yordles who lose their way. Among them is the sorcerer Veigar.

    After the Great Darkin War left the world in ruin many centuries ago, the only light that seemed to shine on Valoran came from the skies above. Scattered survivors looked to the heavens, and their renewed study of ancient celestial magic piqued Veigar’s interest. Imagining himself already a master of these mystical arts, the yordle joined an order of mages in the Noxii territories, hoping to learn more of their craft. They did not think to question this eager newcomer, and he taught them to draw hope from the patterns created by the movements of the stars.

    But while many toiled to rebuild the world, others sought to conquer it. The brutal warlord Mordekaiser and his armies swept across the lands, crushing and enslaving any who would oppose his rule, and the mages of the order—unskilled in war—were of little value to this tyrant. Looming over them in his accursed battleplate, his keen eye fell upon Veigar, and Mordekaiser recognized the yordle for what he truly was. He snatched him up in one iron gauntlet, and dragged his prize away as the other mages were put to the sword.

    Imprisoned in the heart of the warlord’s new, monolithic fortress, Veigar was forced to turn his magic to darker purposes. Knowing that yordles were craftier than any of the mortal races, Mordekaiser bound Veigar to the physical plane, preventing him even from escaping to Bandle City. He was not the only captive in that hellish place, but such isolation was the worst and most cruel form of torture for a yordle. Veigar performed grisly enchantments against his will—some strengthening his master’s dominion, others simply evoking terror for terror’s sake.

    Indeed, terror was what seemed to fuel this dreadful empire. Miserable beyond imagining, Veigar became a reluctant witness as Mordekaiser's vile deeds empowered him to near-immortality. Whether it was over the course of decades or centuries, Veigar never knew, but eventually the yordle’s magic and appearance started to twist in response…

    Memories of his past faded. Why had he come to Valoran? Where had he come from? Had he known any other life before this? Questions such as these weighed on his fragile mind, like the last flickers of light before an eclipse.

    When the revenant warlord’s own followers conspired against him, the nightmare of his reign was ended, but by this point Veigar was nigh unrecognizable. His eyes blazed. Even his voice had become a sneer of malice. Fleeing from his ensorcelled cage, the wretched creature had no interest in the wars of succession that inevitably followed. Deep down, he most likely yearned to regain the sense of safety and freedom that all living things crave.

    And yet, he chose not to turn away from evil, but to embrace it. Clad in armor befitting a sinister warlock, he vowed to seize respect in the only way he could remember—through ruthless villainy, inspiring fear in all who encountered him. He would call down the fury of the stars themselves upon his foes, and trap them in the timeless infinities between moments.

    And yet… Veigar could not quite find the same success as his former captor.

    Certainly, the good people of Valoran did learn to fear him, to some extent. More often than not, they would find their pastures scorched, or the local baron’s mansion razed to its foundations. Sometimes though, inexplicably, bands of brigands would be driven from their woodland hideouts, or the remains of feral murk wolves found scattered through the town square, and it was difficult to tell whether these acts were malicious or actually reasonably helpful. For all his aspirations of evildoing, it seemed Veigar would always come up a tiny bit short.

    Still, the nefarious yordle has not abandoned his quest to become the world’s most wicked villain. With his diabolic staff in hand, he seeks nothing less than to bring all before him to their knees, and revels in the timely demise of those who dare to underestimate him.

  9. The True and Ghastly Tale of the Beast of Boleham Tower

    The True and Ghastly Tale of the Beast of Boleham Tower

    Amanda Jeffrey

    Thunderclouds rolled off the Argent Mountains, promising pyrotechnics, but delivering none.

    From the tower, the advancing mob looked like a child’s mismatched toys—all toothpick spears and tiny torches. The figure at the head of the group was tall, with a splash of grey hair, and a blade belted to her homespun tunic.

    Veigar watched as the group started battering the outer gates, incensed by his villainous ways, demanding justice for the terrible acts he had wrought. Finally! He hurried down the stairs to the inner door.

    There was a mighty crack as the gates gave way, and villagers tumbled into the courtyard. The leader drew her sword and advanced, picking her way between ungainly limbs, waiting for the rest of the group to find their feet and hold the right end of their spears.

    Squinting through the gap in the door, Veigar giggled with anticipation.

    The woman’s gaze snapped up.

    Veigar clapped a gauntlet over his mouth, but the jig was up. The farmers tripped over themselves to cower behind their leader’s skirts. It was perfect. He stepped back and, barely holding his staff steady with all his booming laughter, blasted open the door with an explosive ball of purple energy.

    He strode out to the top of the stone steps as the dust settled. He knew how imposing a figure he must strike—his hat barely clearing the enormous door frame, his iron boots sending up sparks and thunder with each giant step, his gauntlet big enough to crush any fool who might challenge him.

    Unfortunately, the cowering villagers hadn’t looked up yet, and holding an intimidating pose this long was starting to feel forced. He let go of the breath he’d been holding, and deflated a little.

    “The villain!” shouted the leader, eventually, brandishing her blade in his direction.

    In the shadow beneath his hat, Veigar grinned. He drew himself up as intimidatingly as possible as the villagers beheld him.

    Then the shouting and wailing began. Delightfully, someone at the back even fainted.

    He gathered his sinister magic, gaining an inky nimbus, and causing violet sparks to leap off speartips and belt buckles. The leader stumbled back as a serpentine gash of deepest midnight encircled the villagers, and exploded upwards into an ensnaring cage of sorcery.

    “Silence!” Veigar commanded them.

    He relished every long stride down the steps toward the trapped mob. Around them, humming walls of violet light stretched between claw-like pillars, forming an eldritch henge. He stopped barely a sword’s length from the leader, glaring at his prisoners through his arcane barrier.

    “I can see the fear in your hearts!” he began with a derisive, humorless, snort. “You dare march here to challenge my dread rule? I, Veigar, who has yoked the magic of the universe to my will? Veigar, Great Master of Evil, who has defeated countless arcane foes in my quest for ever greater—”

    “Cursed my fields with rat-weevils for two seasons, you have!” an especially cloddish looking farmer cried out, crimson-faced with fury.

    Veigar blinked, trying to process this interruption. “Cursed you with what…?”

    “And ye turned Dollee lame the week ‘afore harvest!” claimed an outraged tiller, wagging her finger at the increasingly befuddled Great Master of Evil.

    With that, the banks broke and the villagers began to make all of their grievances heard. Veigar could only catch snippets of the loudest accusations, the majority featuring soured milk and undersized beets. As he shrunk away from the verbal onslaught, the purple barrier flickered and collapsed, but the villagers didn’t even notice. They shuffled forward, yelling in his face.

    He felt the stone banister of the stairs at his back. He was surrounded.

    He tried feebly to respond, his voice losing depth with every word. “But I… I am…” They crowded closer, glaring, now eye to eye with him rather than looking up.

    Suddenly, a commanding older voice rose over the din. “Stand down. Everyone.”

    “But Margaux…” someone began, before the leader’s glare withered their objection. The mob retreated, and Veigar found himself alone with her. She seemed more than twice his height by this point, and radiated confidence.

    He hated her.

    “Alright, villain,” she spat. “You’ve heard our accusations. Do you plead innocence?”

    Veigar felt like he had been slapped. He puffed out his chest, feeling a foot taller. “Innocence? Innocence?!” He turned and began climbing the steps, gaining height on the crowd. “You have the audacity to bring your superstitious bellyachings to my door, and then insult me by asking if I deny them?!”

    He glared over his shoulder in their direction.

    “I do! I deny every one of them! But do not dare presume that I claim innocence. You accuse me of evildoing—and I am evil! Since I took this arcane tower from its puny owner, I have burned your fields! I have terrorized your warlords, defeating them so thoroughly that they swore never to return!” He took the last two stairs in one great stride. “And I have begun my campaign of terror upon neighboring villainous sorcerers! For none will be permitted to obstruct my path to ultimate magical power!

    At this, the sky crackled, and magical bolts hurtled from the clouds, exploding around the courtyard. Veigar threw his head back and laughed, reveling in the sheer glory of his own evil. These puny mortals would beg forgiveness in the face of his terrible magnificence!

    When he stopped for breath, the villagers were conferring in a huddle, casting appraising glances in his direction. One of them popped her head up. “Did you defeat Vixis the Cruel? The warlord?”

    “Of course I did! She failed to exhibit proper deference, and I…”

    His words trailed off as the group returned to their earnest whispers. Veigar shifted uncomfortably, straining to hear what they were saying. One by one, the mob nodded to each other, and turned to face him.

    They found him coolly admiring the polished gleam of his gauntlet.

    The leader, Margaux, strode to the bottom of the steps, awkwardly half-bowing, and addressed him. “Oh, great and mighty… uh… sorcerer…?”

    “Wizard!” Veigar corrected her.

    “Mighty wizard. We, the residents of the barely-worth-bothering-with village of Boleham—”

    “That’s our village!” someone helpfully interjected.

    Margaux sighed. “Yes, our village. Well, you see, we’ve come to our senses, and do humbly beg the mighty wizard, Gray Jar—”

    “It’s Vay-gar! Veigar!”

    “Sorry! Veigar! We humbly beg that you spare us and just, umm, you know… keep doing what you’re doing.”

    Veigar narrowed his eyes. “What do you mean?”

    “Well, you know. We’ll just go home, and you keep doing your… reign of terror… thingy. Live and let terrorize, that’s what I say.”

    This had to be some kind of trick. And yet, she went on.

    “Of course, we’d exhibit the proper, you know, deference. Curse your name in your absence. Spread tales of your vile rampage. Frenk says his cousin down in Glorft heard a rumor of an evil sorcerer, if you’d be interested in, you know…”

    “Destroying them! And taking their dread sorceries for my own!” Veigar clenched his gauntleted hand, imagining the sweet triumph of crushing an arcane peer in a wizard battle.

    Margaux was watching him carefully. Hopefully, Veigar realized.

    Finally, after a long pause, he rolled his eyes and flourished his staff.

    “You fools! You thought you could trick me, Veigar, Master of Evil?! Perhaps you hoped I would grant you the mercy of a swift and painless end! Well, I regret to inform you that your lives are simply not worth my time!

    He laughed—a big, booming laugh to match his renewed stature.

    “Take yourselves from my sight, insignificant peasants! Return to Boleham, and pray I do not find you worthy of my attention ever again!”

    The villagers managed a few half-hearted bows or curtseys, before shuffling back toward the damaged archway. Margaux chanced a quick wink at him, then turned to leave.

    “Wait!” he thundered. Her hand snapped to the pommel of her sword.

    With as much indifference as he could muster, Veigar edged his way down the steps once more.

    “When do you think I could talk to Frenk’s cousin about that other sorcerer?”

  10. Vel'Koz

    Vel'Koz

    To truly understand the horror that is Vel’Koz, one must first know of the Watchers, and how they were blinded to the mortal realm.

    Beyond the material plane, outside and somehow below it, lies the unknowable abyss. It is the realm of the Void, where no mortal or immortal creature may ever walk. It is not necessary to know how such a place ever came to be, nor why—only that it did. The Void is eternal. The Void consumes all.

    In that place, in the cold, endless dark, all is equal and empty. For timeless eons, there was purity in that fact. There was peace, if such a term could have any meaning there.

    Then, something changed. Not in the Void realm, but elsewhere. It was existence, it was... something, where before there had been nothing, and its mere presence scraped against the vast, cold, formless entities that drifted in the blackness. Before this, they had not even been fully aware of their own sentience, and yet now they knew that they could not tolerate the presence of this other place; this other-realm of mercurial, overwhelming creation.

    The entities watched. They scrutinized.

    And soon enough, the Watchers found themselves being scrutinized in return. The tiny, mortal minds that reached out to them were insignificant, little more than fleeting motes of light at the very edges of the abyss. Yet, in them, the Watchers saw a chance to invade the material realm, to destroy it, to silence the intolerable pulsing of reality beyond the Void.

    The boldest of them tore open the veil and hurled themselves upward, only to be horribly disoriented by the sudden shift between the abyss and the corporeal, linear nature of reality. In an instant, there was time, and heat, and pain...

    Then there was only cold. The way was shut, and dozens of the Watchers were trapped in the liminal space between two realms, frozen in the moment of transition.

    Those that remained in the Void recoiled. They had no concept of what had happened, yet they knew they had been betrayed.

    And so, they adapted.

    Reaching into the material realm, the Watchers took from the crude matter that comprised it, shaping, corrupting and imbuing it with consciousness. These constructs were the first of the Voidborn, and would be their masters’ eyes and ears, sent forth into the nightmare of existence to watch, listen, and learn.

    Among them, one stands apart. As perhaps the oldest surviving Voidborn, certainly existing the longest outside of the abyss, he has been known by countless names to those unfortunate enough to encounter him. Thousands of years before Icathia unleashed the Void in battle, the primitive cultures of Shurima feared the devil Vel’Koz, who crept forth from the underworld to steal the dreams of wiser men. Though his name has no literal translation in the modern tongue, it equates roughly as “to understand by unmaking.”

    His insatiable hunger for knowledge has led Vel’Koz across the world, to its highest peaks and darkest depths. Cunning and methodical, he has quietly watched entire civilizations rise, stagnate and decay, spent centuries combing the ocean floor for its secrets, even scrying the movements of the stars in the heavens above him.

    He carries all of this knowledge back to the great rifts in the fabric of Runeterra—so that the Watchers might know what he knows—and will annihilate, without hesitation, any mortal who stands in his path.

    For the Void is eternal, and it will consume us all.

  11. A Different Hunger

    A Different Hunger

    Ian St Martin

    With a kiss to my wife and resting my spear against my shoulder, I joined my fellows as we left the village. The morning was new, dawn stretching through the thick forests of Tokogol as the six of us made our way to the watch point by a worn dirt path. We were travelling light, as our vigil would only last until the next moon before another band of spearmen took our place. Tokogol shared borders with Noxus, and its increasing belligerence of late had stirred the house lords to ensure that all of their spears were honed.

    Our journey was short and uneventful, a soldier’s dream. The better part of a half day’s march brought us within sight of the outpost, and we pointed as the signal fire was lit, welcoming us with a column of thin, white smoke. The mood among my comrades was light, the easy talk of bonded brothers and neighbors. Though our duty was to watch the frontier in search of any sign of it, war in Tokogol was a distant thought.

    When we arrived, we found the gates to the stockade open and unbarred, yet not broken or forced. An odd feeling crept over us, like a chill dancing up our spines. I could see it in the others, just as surely as I felt it in myself.

    We formed a tiny shield wall, two ranks of three men, and entered the stockade expecting to find slaughter—ruin and destruction, with signs of Noxus for all to see.

    But we found none of this.

    What we discovered was the picture of an outpost no different than any other. The fires had crackled down to embers beneath cooking pots that were still full. Clothes hung drying, and the lanterns were still on their poles from the night before. We looked at each other in alarm, in confusion. It was as if our comrades had simply disappeared.

    “What could have happened here?” whispered Bel. Our wall straightened and broke as we searched the outpost for any sign of life.

    “Could they have been captured?” asked Ulryk.

    I approached a wall of the stockade. A stripe of the timber was burnt blacker than pitch. I reached toward it, and the barest touch of my fingertips sent it crumbling, revealing a crater of smooth wood underneath. The others found similar marks across the camp, though none of us could fathom how they had been made.

    A cry sent us all back into a warrior’s crouch. “Come quick!”

    It was Afron. We ran to him, finding him standing over a body.

    “It’s Halryn,” he said, looking to us. “The tanner’s boy.”

    The young man was pale, lying fetal on the ground. We saw no sign of battle on him, no blood or wounds.

    I drew my knife. Sinking to my haunches, I brought the blade beneath Halryn’s nose. The day was cold, and shallow puffs of breath clouded the steel in a slow, stilted rhythm.

    “He yet lives,” I said, reaching for his shoulder. We leapt away as soon as I’d rolled him onto his back.

    Halryn’s eyes were open, yet there was nothing there. From what we could tell, he was conscious, but his right eye simply stared up at the sky, empty of light.

    That was not what we had recoiled from.

    “By the gods,” Ulryk breathed. Afron spat to avert evil, and we joined him.

    Where Halryn’s left eye had been, only a dark pit remained. I had seen enough battle in my time to know the telltales of a spear or blade, but no weapon I knew could have made such a wound. It was too clean, too precise for battle’s disordered frenzy. No pain marked the boy’s face from the horrific injury.

    “What could have done this to him?” Bel demanded. “Some beast? A plague?”

    We shrank back from the body at the thought. “No,” Caer frowned, his hand straying to the satchel of herbs and poultices at his waist. “No sign of festering. This wasn’t disease.”

    “Find the others,” ordered Bel. “Now.”

    One by one, we found them. These were men we knew, men of our village who sold fish and hammered steel. All bore the same wound to their left eye, all reduced to the same catatonic state. They appeared almost serene, and all the more horrifying for it.

    Afron looked to Bel. “What do we do?”

    “We must give warning,” said Ulryk.

    “Of what?” asked Caer. “We have no idea what is happening here.”

    They argued. Voices clashed and overlapped. Above it all, I noted the smell of smoke in the air.

    “Wait.”

    The others stopped, looking back at me. I swallowed.

    “If they are all in this state,” I pointed back to the signal fire behind us, “then who lit the beac—”

    Ulryk was in the air before we knew what was happening. A blinding flash stole my sight, but I glimpsed a huge, darkened shape against it. Oaths, prayers and curses filled the air from my comrades’ lips. They were silenced by a crack like a bullwhip, followed by an overwhelming, fizzing shriek.

    When I could see clearly again, I was on the ground.

    I looked down to see my legs splayed, broken. Other warriors, my brothers and friends, lay staring up at the sky above.

    I heard only one other voice, and turned. I could only watch as Afron, a youth of barely sixteen, struggled beneath the monster. Bathed in harsh violet light, he writhed as one of its appendages sank into his skull through his eye. His screams stopped as he became a mere husk, like all the others.

    Then the monster turned its baleful gaze in my direction.

    In an instant, it was looming over me. I looked up into that single, swollen eye, and sensed a hunger beyond imagining. A hunger not of flesh, but something far deeper. My soul teetered on the edge of this abyss, its merciless hunger pulling…

    No.

    I am Hennis Kydarn, a warrior and a spear of Tokogol. I refused to give it the satisfaction of my cries, even as its tentacle knifed down through my eye. There was no pain—

    —as I work. The analysis can inflict physical pain, should I desire it, but that is not critical here. I have learned much of pain, and its uses.

    This one’s information is precious, as all knowledge is. A settlement, interactions, castes. A particular female of the species, and offspring… This one resists my analysis of those, but it is a simple thing to overcome.

    With nothing more to consume, I travel here, to disseminate what I have collected.

    The rift beneath me is a conduit for information to be passed into the true realm. The creatures that inhabit this world have designated our domain as the Void. Such curious poetry these entities weave—a curiosity that illustrates how far my task is from completion.

    A universe of knowledge surrounds me, of great power and distant lands, and I shall collect it all. I offer this information, now, and all of the rest to come.

    Accept.

    Consume.

    Learn.

  12. Vex

    Vex

    In the black heart of the Shadow Isles, a lone yordle trudges through the spectral fog, content in its murky misery. With an endless supply of malaise and a powerful shadow in tow, Vex shields herself from the pep and happiness of the outside world, and all of the irksome “normies” who occupy it.

    Growing up in Bandle City, Vex never felt she belonged. The whimsy and color of the yordle realm was cloying to her. Despite the best efforts of her parents, she never seemed to find her “yordle spirit” or any like-minded friends, and chose to spend most of her time sulking in her room.

    There, she found an unlikely soulmate in her own shadow. It was black (her favorite color), and it didn’t talk—the perfect companion for the sullen youth. She learned to entertain herself with the shadow, performing gloomy pantomimes for her own amusement.

    Alas, it was just a shadow, incapable of shielding Vex from the loathsome cheerfulness that surrounded her. Surely something more lay in store. Something darker. Something sad. Something just like her.

    That something arrived in the form of a Harrowing, thick clouds of Black Mist that billowed through Bandle City, stirring its residents to panic. While most yordles fought valiantly to beat back the Mist, Vex was intrigued by the foul miasma and began to follow it to its source.

    When she arrived in the Shadow Isles, Vex couldn’t believe her eyes. Vast tracts of land and sea, devoid of all life and color, stretched out before her. Here, she could finally sulk, unbothered by the laughter and merriment of others.

    As the days passed, Vex realized the Black Mist was having a strange effect on her. Her shadow had taken on a new ghostly persona—much more lively and expressive than its host—and her benign yordle magic had transformed into something far more sinister. Vex could now spread her misery far and wide.

    “Who made this wonderfully awful place?” she wondered.

    Her question was soon answered when the Ruined King, Viego, appeared in the Isles, seeking to spread his Mist to all corners of Runeterra. Upon meeting Vex, Viego realized the yordle had a unique ability to spread despair, making people more vulnerable to his Harrowing. Vex, in turn, was inspired by his vision for a world covered in Black Mist. The two became fast allies and set out to turn the entire world into a harrowed wasteland.

    Before Viego’s vision could be fully realized, Vex discovered his ulterior motive: to reclaim the soul of his dead queen Isolde, and reunite with her in matrimonial bliss. She shuddered in disgust, feeling betrayed that the man she had trusted to kill the world’s happiness had, in fact, been seeking it himself. Vex left Viego to be defeated by the Sentinels of Light, his dreams of a matrimonial reunion dashed upon the stones of the Camavoran wreckage. Alone once more, she watched in disappointment as the world returned to the bright, colorful place she had always hated. Finding a lasting melancholy was going to be tougher than she’d thought.

    She knew one last place she could go—a surefire way to achieve the misery she craved. She paid a visit to her parents in Bandle City, eager to show them who she had become and bask in their disapproval.

    The young yordle watched as her parents turned dumbstruck, still as tree stumps. Their expressions changed from shock, to denial, to reluctant acceptance.

    “Honey. We don’t understand... this,” said her mother, motioning with her finger at Vex’s entire being.

    “But we love you unconditionally,” said her father. “And if you’re happy, we’re happy for you.”

    Rolling her eyes, Vex released a loud, exasperated sigh. “You guys are the worst,” she moaned.

    She trudged out of her parents’ living room, anxious to return to the Shadow Isles where she could sulk undisturbed.

  13. The Meaning in Misery

    The Meaning in Misery

    John O’Bryan

    It was midday on the island, and Vex was just emerging from her previous night’s sleep. The Black Mist that blanketed the Shadow Isles was especially thick today, creating an atmosphere of despondency that suited her perfectly.

    The grisly host of specters surrounding her released a chorus of blood-curdling shrieks and hisses, hoping she might be in the mood to engage them on this exceptionally dismal day.

    “You wanna play again?” Vex sighed. “Fine. I’ll do it. But someone else has to be the gravedigger this time.”

    From her back, Vex heard her shadow volunteering.

    “Shadow, if you’re gravedigger, that means I have to be gravedigger too.”

    Shadow looked at her with sad, hopeful eyes.

    “Whatever. Even though this is completely stupid, me and Shadow will be gravedigger. Everyone else, go die.”

    Covering its eyes with its hands, Shadow began to count to one hundred as the host of specters scattered to find hiding places in the rocks and ruins that dotted the island.

    Vex, her eyes uncovered, could see something peculiar bobbing through the haze in the distance. It looked like... a pair of pointy ears?

    “Small fry!” called a voice from just beneath the ears. “Are you here, yordling?”

    “Ohhhh no,” said Vex in dismay. “Tell me that’s not...”

    The pointy ears continued bobbing toward her until, at last, the figure beneath them came into view. An older yordle stood before Vex, his arms splayed in excitement.

    “There you are, yordling!” he said.

    Vex’s eyes narrowed contemptuously at the familiar face. “Uncle Milty, what are you doing here?”

    “What do you mean? Can’t a grown yordle pay a visit to his small fry?” said Uncle Milty with unrelenting cheer.

    “Don’t call me that.”

    Vex noticed her spectral peers were beginning to emerge from their hiding places, curious about the new visitor.

    “I’m kinda busy,” Vex said to her uncle. “Can you just tell me what you want and get outta here?”

    Uncle Milty’s face melted, its stiff, resilient smile changing to a grave look of concern. “Very well. I won’t lie to you, small fry—it’s your parents.”

    Vex’s eyes rolled so hard they nearly fell from their sockets. “Ughhhhh, what about ‘em?”

    Why did Uncle Milty even care what her parents thought? He wasn't her real uncle, anyway.

    “They’d never tell you this, but... they’re worried sick about you!” said Uncle Milty. “You’re off living in some... drab stinkhole. Cavorting with ghosts. You have to come home.”

    “No. Absolutely not.”

    “Please, small fry.”

    “No.”

    “Just for a visit? Just to show them you’re okay.”

    “No.”

    “Just a quick one? Pop in and pop out.”

    “NO. Now get lost,” said Vex.

    Uncle Milty’s brow furrowed at her resistance. A moment later, his beaming smile returned, and a twinkle sparked in his eye.

    “Well, I can see there’s only one thing to do here…” said the old yordle. He wiggled his fingertips, moving his hands in an arc around his body. A large rainbow portal opened before him. “Let’s not tarry. Your parents are just about to sit down for tea. We can join them if we hurry!”

    Vex winced as Uncle Milty pulled her toward the magic gateway. Thinking quickly, she raised her hand, summoning a thick, black shadow at their feet, snuffing out the brightly colored portal. “If you think I’m walking through that thing, you’re even more clueless than I thought.”

    Uncle Milty raised one of his bushy eyebrows high in befuddlement. “But—small fry, look around you. This place is for... dead things.”

    “Duh. That’s why I’m here,” said Vex. “People suck. Yordles really suck. Colors make me wanna puke. And this place has none of those things.”

    Uncle Milty stammered, stunned by his niece’s words. Then realization began to wash over him, and the twinkle returned to his eye. “Ohhhh, I know what this is. You’ve been away from the Bandlewood for too long! You’ve lost your yordle spirit. All you need is a couple days back home, and you’ll be right as rose hips!”

    He wiggled his fingers, conjuring the rainbow portal once more.

    Vex felt the very bottom fall out of her soul as she realized her eternal plight: she was a yordle, would always be a yordle, and would forever be tormented by their undying enthusiasm.

    Unless...

    A thought popped into Vex’s mind. She nearly smiled as she realized it just might be the solution to this torture. She quickly suppressed the smile and summoned her true malaise, full strength, and gazed at the ground. “What’s the point, Uncle Milty?”

    “What’s the point of what, Vexy?”

    “All of it. Bandle City, yordles... life?” She looked up from the ground to see her uncle’s smile fading.

    “The point of life?” he asked. “Uhhhnnn... isn’t it...”

    Seeing her uncle at a loss for words, Vex eagerly answered the question for him. “I mean, we’re all just random wads of magic. Who we are, what we do, who our family is—we don’t decide any of it. We’re all just drifting by like dead leaves with no control over anything.”

    A strange look of determination came over Uncle Milty. “Oh, I don’t think that’s true. What about making people happy? We all have the ability to do that!”

    “I guess. But their happiness never really lasts, does it?”

    Vex could feel her words knock the wind out of Uncle Milty’s sails as his long, perky ears began to droop.

    “It’s like everything else in this world,” she continued. “Happiness, birds, trees, bugs… rainbows—they all fade away. I guess you could say that’s their purpose. They hang around for a few minutes, and then die. Just ask all these chumps here.”

    Vex motioned toward her spectral friends, who were poking their gruesome, withered faces out from their hiding spots. When she turned back to her uncle, she could barely see the edges of a frown forming on his lips.

    “I guess I never… thought of it quite that way,” said her uncle.

    Vex reached into her bottomless well of despair, hoping to drive the stake of misery deeper into his heart. “I know it’s a downer, but the whole point of life… is death.”

    “Death?” whimpered Uncle Milty.

    “Yeah. And the worst part of it all? Yordles don’t even get to do that. We just go on forever. Doomed to a stupid, magical, pointless existence.”

    Uncle Milty’s lip quivered. Tears that shimmered like diamonds trickled from his eyes. The rainbow portal behind him evaporated into the surrounding darkness.

    “That’s... so... awful,” he cried.

    “Right?” said Vex.

    Suddenly, Uncle Milty erupted in uncontrolled sobs. They came like thunder, scaring off even the ghastliest of the wraiths lingering nearby.

    As her uncle ran away crying, Vex breathed a deep sigh of relief, the burden of intrusive cheer no longer weighing on her tiny, slouching shoulders. “Okay,” she said, “you can all come out now.”

    One by one, her spectral comrades emerged from the rocks and ruins around her.

    “One more game,” said Vex. “And sure, why not—I’ll be the gravedigger.”

  14. Vi

    Vi

    Vi remembers little of her childhood in Zaun, and what she does remember, she wishes she didn’t. Running with the sump-snipe gangs, she quickly learned to use her wits, as well as her fists, to survive. Everyone who encountered Vi knew she could talk—or punch—her way out of trouble. More often than not, she chose the latter.

    None of the old-timers from her youth could tell her anything of her parents. Most assumed they had died in one of the industrial accidents that were, sadly, all too common in the undercity. Though she had ended up in the crumbling Hope House orphanage, a notoriously mad sump-scrapper claimed to have found her adrift in a bassinet large enough for two in the ruins of a collapsed chem-lab. In the end, Vi figured some things were best left unknown.

    With her wild pink hair, she became a distinctive sight on the streets of Zaun—hightailing from angry shopkeepers in the boundary markets, swaggering through the colorful bazaars of the Black Lanes, or hitching rides up into Piltover aboard the hexdraulic conveyors. Wherever there was a scrape to be gotten into or a scam to be run, Vi was in the thick of it, though she never stole from those that couldn’t cover the loss… and never hurt those that didn’t deserve it.

    As she got older, the capers of childhood became more audacious and daring, and Vi formed a gang of her own. Brash and quick to anger, she still relied on her fists a little too much, and was rarely without a black eye or split lip.

    She found a mentor in the owner of a bar on the edge of the Lanes, who tempered some of her more self-destructive tendencies. He tried to reinforce her moral code, and showed her how to fight with discipline, as well as teaching her ways to better direct her simmering anger.

    In time, Vi earned a reputation as someone who got things done, no questions asked.

    Listening to the chatter of the Zaunite miners who frequented the bar, she came to learn when big deals were being made, and how payments were to be delivered. To a chem-baron, this was chump change—but to her and her friends, it would be a fortune. She planned a heist, but knew it would require extra bodies to pull off, so Vi reluctantly brought a rival gang, the Factorywood Fiends, in on her score.

    Everything was going fine, until the leader of the Fiends killed the mine owner with a pair of oversized pulverizer gauntlets, and trapped the rest of the workers in the tunnels. Even as both gangs fled with the loot, Vi knew she could not leave these innocent people to die. She snatched up the gauntlets, the wrist mechanisms clamping down painfully on her arms, but she endured the agony long enough to smash open a path to free the miners.

    The following day, Vi paid a visit to the Factorywood Fiends. Still wearing the powered gauntlets, she took on the entire gang, administering a beating so legendary that it is still spoken of in the Lanes to this day.

    Vi eventually disappeared from Zaun during a time of great upheaval, when tensions with Piltover were running high. Rumors circulated between the gangs that she had been killed in a huge explosion in the heart of the undercity, or that she had turned her back on her friends and struck out for distant lands. The truth, however, finally came to light when Old Hungry’s Scars—a vicious gang whose murder sprees had spread topside—were brought down by a respected sheriff of Piltover and her new ally… Vi.

    The former gang leader was now in the employ of the Wardens, and she had replaced the chem-powered pulverizer gauntlets with a pair of brand new hextech Atlas prototypes.

    No one yet knows the exact reason why or how Vi came to be working alongside Caitlyn—but given the anarchic nature of the crime wave now sweeping Piltover, speculation runs rife that it might involve a certain blue-haired hellion from Zaun…

  15. Interrogation 101

    Interrogation 101

    Vi stifled a yawn as she moved through the gilded chamber at the heart of Piltover’s Hall of Law. Dawn was less than an hour old, and the place was quiet. A few drunks were sleeping it off in the shaming cells, and she’d heard there were a couple of chem-augmented thugs in the deeper, more secure lock-ups. She’d ask around later, see if she could provide any insight as to what they were doing up in Piltover.

    She rolled her shoulders, the muscles there stiff after a hard night’s work. It had been a long shift, and her forearms were aching from the pressure of her powered gauntlets. All she wanted to do was go back home, get them off, and bathe her fists in ice water. Maybe throw back a few glasses of something strong and sleep some, but the pnuema-tube from Caitlyn had been full of imperatives about getting herself down to the district house on the double. Vi had cocked an eyebrow, tossed the message and given it an hour before leaving her cramped home in the dressmakers-quarter to answer Caitlyn’s summons.

    “Hey, Harknor,” she said to the desk-warden when she reached the cells. “What’s so important Caitlyn has to drag me from an erotic dream about—”

    “Ah, ah, stop right there,” said Harknor without looking up from his elevated desk as he ran a finger down the list of prisoners brought in during the night. “I’m not in the mood to hear another of your lurid fantasies.”

    “You sure?” grinned Vi, leaning on his desk and blowing a loose strand of pink hair from her eyes. “This was a good one. Had a plot and everything.”

    “Quite sure,” said Harknor, looking away and holding out the charge sheet. “Caitlyn and Mohan brought in a hextech thief last night. He hasn’t said a word to anyone, but she thinks you might be able to get him to talk.”

    Vi arched an eyebrow as she scanned the page.

    “Devaki? You’ve been a very naughty boy,” she said, rolling her eyes and curling her metaled fingers into a fist. “Yeah, Devaki and I knew each other back in the day. I’ll get him to talk.”

    Harknor shook his head, saying, “Listen, Vi, I don’t want to have to call the surgeon back here again. Caitlyn wants this fella to able to speak when he goes before the procurator.”

    “Where is she anyway?” asked Vi. “She isn’t even here to say hello?”

    “Chasing down a lead at the docks,” said Harknor. “Said she figured you could handle this one on your own. She wrong about that?”

    “Nope,” said Vi, turning and sashaying toward the cells. “Which cell’s Devaki in?”

    “Number six. But remember, he’s got to be able to talk!”

    Vi nodded and said, “Yeah, yeah...”

    She reached cell six and slid back the locking bar. Normally, another warden would secure the door, but Vi didn’t need anyone at her back. She knew Devaki from the old days, even worked with him a few times before the job with the Factorywood Fiends went bad. Devaki was a thief, not a fighter, and if she needed backup to restrain his scrawny frame, then it was time to find a new line of work.

    Devaki was sitting on the edge of the chipped hunk of stone they called a bed with his back to the wall and his knees drawn up to his chest. He cradled one arm close to his body, the limb ending at a bandaged stump where his hand ought to be. He looked up as she entered, and his eyes widened in surprise.

    “Vi?”

    “Piltover’s finest,” she said with a petite curtsey that, despite where he sat, made Devaki smile. “What happened to your hand?”

    “Your damn sheriff shot if off,” he said. “What happened to yours?”

    “I got an upgrade,” said Vi, holding up her hextech gauntlets. They hummed with a low buzz and she turned them around to let Devaki see just how powerful they were. “Fully customizable with variant levels of hurt. I can punch through walls with these babies.”

    “Yeah, I heard what happened to the Ecliptic Vaults,” said Devaki with an easy smile, as if he was talking to the old Vi, the Vi from the Lanes. He wasn’t bright enough to know that Vi wasn’t the one standing in front of him.

    Devaki held up the arm ending in a stump. “I’m gonna need an upgrade too. This was a high-end augment from Bronzio’s. That sheriff didn’t need to shoot it off.”

    “You can bill her,” said Vi, closing the distance between them in two strides and lifting Devaki off his feet. She threw him against the opposite wall, rattling his bones and sending plaster dust billowing into the air.

    Devaki slid to the floor, shocked and gasping for breath. “They’ve been playing nice so far, but now they send you in? What gives?”

    “I’m the one they send in when asking all polite doesn’t get you anywhere, cupcake,” said Vi, letting the power build in her gauntlets. “I’m the one who’ll go to town on you with these beauties. Unless, of course, you tell me what I want to know.”

    “Whoa, wait! Vi, what are you doing?” spluttered Devaki, holding his remaining hand out before him as he scrambled to his feet.

    “I’m interrogating you, what’s it look like?”

    “But you haven’t asked me anything!”

    Vi cocked her head to the side. “Yeah, I should probably get on that.”

    She reached down and hauled Devaki to his feet, applying a growing pressure to his shoulder.

    “So, who was gonna buy that stolen hextech?”

    Devaki winced in pain, but didn’t answer.

    “Come on, you’re tougher than that,” said Vi, releasing his bruised shoulder. “You want to see what happens to a face when I don’t pull my punches?”

    “No!” cried Devaki.

    “Then tell me what I want to know.”

    “I can’t.”

    Vi tapped a finger on her chin, as if weighing whether to punch him again. She smiled, the expression worrying Devaki more than the thought of her fists.

    “Be a shame if word got round the Lanes that you’d been informing on all your criminal friends for the last couple of years.”

    “What?” said Devaki, spluttering in pain and indignation. “That’s a lie!”

    “Of course it is,” said Vi, “but I know all the right people to talk to down there. A lot of folk’ll listen if I let it slip that you’re in the wardens’ pocket.”

    “I’ll be dead in a day if you do that,” protested Devaki.

    “Now you’re catching on,” said Vi. “Tell me what I want to know. I’ll make sure it gets about you resisted arrest. Even give you a black eye so it looks like I beat it out of ya.”

    Devaki’s shoulders slumped, knowing he had no defiance left in him.

    “Fine, I’ll tell you what you want to know.”

    “Excellent,” said Vi, “Now we’re getting somewhere.”

  16. Viego

    Viego

    Few know of the kingdom to the east, far across the seas, whose name lies all but forgotten among the ruins that dot its shores. Fewer still know of its foolish young ruler, whose lovestruck heart was doomed to destroy it.

    Now a grave threat to all, that man’s name was—and is—Viego.

    The second son of a dynastic king, Viego was never intended to lead. Instead, he lived a life of comfort that made him complacent and selfish. Yet, when his older brother died unexpectedly, Viego, who possessed neither the inclination nor the aptitude for rulership, suddenly found himself crowned.

    He showed little interest in his position until he met a poor seamstress, Isolde. So taken was he by her beauty that the young king offered her his hand in marriage, and thus, one of the most powerful rulers of the age was wed to a peasant girl.

    Their romance was enchanting, and Viego, who’d rarely shown interest in anyone other than himself, devoted his life to her. The two were inseparable—he scarcely went anywhere without Isolde, always lavishing gifts upon his queen, and his attention could seldom be broken when she was present.

    Viego’s allies fumed. Unable to interest him in governance, and with the nation beginning to unravel under his questionable rulership, some plotted in secret to end their new king’s reign before it had begun. His nation’s enemies, meanwhile, saw an opportunity to strike. And the vipers began to circle.

    Thus did an assassin’s poisoned dagger one day come for Viego. But the king was well defended, and the dagger did not strike true—instead grazing Isolde.

    The toxin worked quickly, and Isolde fell into a ruinous torpor, while Viego could only watch in horror as his wife’s condition grew ever more serious. Overwhelmed with fury and despair, he spent every last coin within his coffers trying to save her.

    But it was all for naught. Isolde perished in her bed, and Viego was consumed by madness.

    His search for an antidote became desperate, crazed. Unable to accept his wife’s death, every treasure of the kingdom—every scrap of wealth—was sacrificed to his quest to return her to him. As the land fell into disarray, Viego hid himself away with Isolde’s body, becoming hateful and violent.

    Then came the day he learned the secret of the Blessed Isles, of its water that healed any ailment. With his great army, he stormed the peaceful country by force, slaughtering everyone who stood in his way until he at last breached its inner sanctum and let his wife drift beneath the blessed water. She would return to him, no matter the destruction he wrought. No matter the cost.

    And for just one moment, she did.

    Isolde arose a horrifying wraith of shadow and rage, and in her pain, her anger, her confusion at being ripped from death, she took Viego’s own enchanted blade and thrust it through his heart. The magic of the waters and the ancient sword clashed, and the chamber’s energy erupted, tearing across the Isles and trapping everything it touched in tortured, conscious undeath.

    Yet of this, Viego remembers nothing. His country collapsed into ruin, great nations rose and fell, and in time, even his name was forgotten... until, a thousand years after his death, Viego stood once more. And this time, he would not fail.

    His mind twisted by the same dangerous obsession he possessed in life, Viego’s unflinching, deranged love fuels his every action, his every desire, his every atrocity. The deadly Black Mist pours freely from Viego’s broken heart—ripping the life from everything it touches—and he uses the Mist to scour the world for some way to return Isolde to his side.

    Legions will fall before him only to rise again in his service, continents will be swallowed by living darkness, and the world will pay for every moment of happiness it stole from an ancient ruler laid low by all-consuming love. He cares naught for the destruction he causes, so long as he can see Isolde’s face again.

    His reign is terror.

    His love is eternal.

    And until Isolde returns to him, all will fall before the Ruined King.

  17. She

    She

    Jared Rosen

    Each time Viego thought of her face, it looked a little different.

    Sometimes, the eyes were just too far apart, or too close together. Or her cheeks were a little too thin or a little too wide. Sometimes, her hands lacked the calluses of a seamstress, but other times, they were gnarled and thick from long days holding scissors and needles. She wore a gown some days, and others, a simple work frock, and on others still, she wore nothing at all. She was never the same, but always the same, never there, but always present. A ghost of the heart Viego no longer possessed, rent open when... when...

    Viego, on his shattered, blackened throne at the bottom of the world, slammed his king’s blade deeply into the rock beneath, cracking the obsidian and sending a brutal tremor across the entirety of the Shadow Isles.

    To his left lay a painting he could no longer bear to look at, for the fair Isolde’s countenance had been too perfect to lay eyes upon, too lovely to grant him any peace or respite. He had torn her away, leaving only the image of a foolish young king who had believed the world was kind centuries before, but who now was rightfully dead.

    Or if not dead, something else.

    Viego could not remember much of his old country that was not twisted by shadows or anguish. In his memories, he stepped out upon the sandstone streets and only saw Isolde before him. Every fresco on every wall contained her within a painted world that only he could touch, only he could see. Yet when he went to reach for her, the illusion broke away, and he was here, surrounded on all sides by the putrid waters that had stolen her all over again.

    Viego ripped his blade from the ground and stood, smashing its great heft into the floor and walls as he wailed. Then he was still for a long while, regarding the ancient painting from the old kingdom as if he had seen something new. Regarding himself as he was before the Isles had been swallowed up by darkness.

    “Viego,” he said. “So handsome. So young. What became of you, Viego? Where have you gone?” He dropped the painting to the floor, its frame cracking awkwardly as the canvas crumpled beneath it.

    “Where are you, Isolde?” said Viego. “Why won’t you come back to me?”

    But he already knew the answer.




    To most, the Black Mist is a plague, a vector for monstrous, life-sucking wraiths to assault the living and steal them away until the sun dies and the world crumbles into nothing.

    To Viego, it is his great, unending sadness, pouring ceaselessly from his broken heart. A testament to his love, of better days long gone by, and a cruel reminder of what was taken from him so long ago.

    It is this very Mist that scours the land, tendrils infecting everything with their grim power, draining the life from whatever they touch until all that remains glows with the soft, necrotic green of the Ruination. Yet this, too, has a purpose, for as Viego’s sadness ebbs and wanes, the Mist surges forward, searching as if drawn to something... something old, familiar, safe. The wraiths and spirits that travel within it do what they will, but the Mist itself, no—it grasps ceaselessly for her.

    Everything Viego does is for her.

    And now, it has found something, far from the shores of the Isles, far past the docks of Bilgewater and the coasts of Ionia. Something on the mainland, hidden within a modest city at the edge of a river. The object calls to Viego, screams for Viego, demands his attention at all costs. And though the people wail, though they run from the blanket of death that rolls softly across their homes and fields, though the wraiths shriek and the horrors stir to feed, Viego hears but one voice, and one voice alone.

    “Viego,” he imagines it says, for he cannot make out the words.




    The Ruined King bursts from the fog like a hungry shadow, tearing through the first guard he sees as he lifts his blade high above the ground. The man’s face contorts in pain as his body melts away and his spirit is absorbed into the Mist, but Viego barely pays him any attention before he brings his sword down upon the second. Everywhere around him, ghouls feast upon the living, tearing them apart as their souls are dragged away to join the king’s legions.

    Searing flesh sails through the air, arrows tumble across space, swords clatter, and warriors fall.

    It does not matter to Viego.

    He raises a single hand before the city’s great wall, and the Mist rushes forward, stones falling away as the structure becomes tainted with decay. Viego simply steps across the threshold, and suddenly, he is through. He cuts down two more men as he moves silently toward the source of the voice, then another. They mean nothing. None of them bear any weight, and not one matters at all. Their spirits simply rise behind him, to do as he wills.

    The ruler of this city now stands before him, a proud man protecting a treasure of some kind, Viego is sure. But as a fellow leader, as a skilled warrior, perhaps he would make a better vassal than hungry spirit.

    “Stop,” says Viego, raising a single hand once more. The Mist, the wraiths, the horrors, the fighting—everything seems to freeze on the Ruined King’s command.

    “Behind you is a treasure you could not fathom the importance of. I will see it returned to me, and in exchange, you will serve me personally.”

    The man seems to stumble over his words, grasping at something he cannot quite muster the courage to speak. But Viego gives him time, and slowly, the words form on his lips: “If I give you this treasure, will you spare the city?”

    The Ruined King seems disappointed. Whether he ponders an answer or reflects on the situation, this man will never know, as Viego suddenly appears above him, his great blade slicing down through the heart of this small, frightened warrior-king. His body slides harmlessly down the massive greatsword, as blackness spreads across his skin.

    Viego rips the door behind him open, and there, the treasure lies.

    An old, worn-down music box, a gift from Viego’s wedding day, whispering something he cannot quite hear. It seems possessed by grief, by boundless, immeasurable sorrow, but Viego simply holds it before his eyes, imagining the soft smile that will surely dance across Isolde’s face the day he sees her again.

    “What have they done to you, my love?” he coos, as the man he slaughtered slowly rises from the earth, ghostly greens and blues throbbing from between the cracks in his skin.

    “Do not worry,” he assures the music box. “I will find you. It is simply a matter of time.”

    And with that, Viego is gone, vanishing as wraiths devour the city.

  18. Viktor

    Viktor

    To understand the full impact of hextech, and the legacy it has left behind in our world, one must first understand the minds behind it.

    While much is known and written about Jayce Talis—the vaunted “Man of Progress”—it is considerably harder to verify anything about his counterpart, Viktor. Your humble author has made several requests to the Piltover Council and various faculties within the Academy, but they claim that any records relating to his employment there were lost during the tumultuous events that ultimately led to his death. I will leave it to your judgment as to whether this seems plausible, and simply recount what I have been able to glean from public sources such as the unexpectedly superb back catalogs of The Piltover Gazette, and what little remains of the hexgate construction documentation I was able to source by… let us say, less official means.

    Born to a poor family in the fissures beneath Zaun, it appears Viktor always knew hardship. The polluted undercity afflicted him with both a limp and a rare, life-limiting illness, which alienated him from the other children. Yet despite all the impediments to his body, Viktor’s mind was allowed to grow without restraint, and flourished.

    He once spoke with a colleague of mine, about a formative moment in his youth. Playing in the effluent streams of the Sump with his toy boat, he made reference to encountering a “disgraced doctor” who had gone to disturbing and extreme lengths in pursuit of science. Progress needed boundaries, and this early lesson served Viktor well when he caught the eye of the celebrated Professor Cecil B Heimerdinger, years later.

    He was taken up to Piltover Academy for a full education, and to serve as the professor’s assistant. (This is precisely why I find it difficult to believe that no records have survived in their administrative archives—not to mention Heimerdinger himself, who some on the Council claim not even to remember! Such petty revisionism!) But, finally, Viktor had a home where his genius could truly be cultivated.

    When a laboratory accident (see Chapter 6: Enforcement in the Undercity) revealed unauthorized experiments on Academy property, Heimerdinger sent Viktor to remove anything hazardous. But instead of danger, Viktor found intrigue—pages of handwritten notes, speaking of a feverish ambition to master magic through science.

    It was here that he struck a friendship with the wayward inventor Jayce Talis, and their shared vision would change the world forever.

    The fruit of their labors was, of course, hextech, a technology so revolutionary that it propelled Piltover into a wondrous new era. Viktor and Jayce were not just peers in innovation, but brothers in all but blood.

    However, Viktor’s illness worsened. He drove them toward a possible solution—an adaptive runic matrix (outlined and illustrated in full in Chapter 13: The Hexcore). With its power to seemingly evolve its own configuration, he hoped it could augment organic matter and heal him… but was met only with failure. Self-experimentation is always risky, and Viktor knew it would likely cost him his standing in the academic community, as well as his loved ones. Even so, by all accounts, he truly believed Jayce would be an exception to this.

    But when his friend’s prejudices against the undercity and its people came to light, it seems Viktor felt their bond beginning to weaken. Resolving to hide his plans, he experimented alone, until he ultimately lost control of the hexcore. According to two verified sources within the Academy (see Appendix H for full transcripts) it seems that some loss of life occurred as a result, though details are notably vague.

    Nonetheless, it is apparent that Viktor’s mental health was impacted, though he felt unable to destroy the hexcore on his own. Despite their best efforts, both he and Jayce had each failed to save lives with their inventions, and Viktor was determined to make amends.

    Any plans he may have formulated in that regard were halted by the terrorist attack on the Piltover Council.

    He was critically injured in the blast, and saved only by the quick thinking and rapid intervention of his old friend, Jayce Talis. The hexcore was able to regenerate his wounds to a degree that has astounded and baffled some of the greatest minds in all the world—indeed, such that it sounds almost akin to a vulgar fantasy, or fiction of science! We will cover this more exhaustively in Chapter 21: The Theory of Biomechanics… but suffice to say, the Viktor that stepped forth was to a man as hextech is to the simple wheel!

    And he had little gratitude for what Jayce had done for him.

    Walking alone among the broken and forgotten denizens of the undercity gifted Viktor a new purpose, for his cold touch could apparently heal suffering and remove emotion. Word spread quickly throughout Zaun of a healer, and soon enough the healer became a savior. The commune that sprung forth around him attracted some of the most hopeless and pitiful cases, until it was attacked by the Noxian garrison (see Chapter 19: Martial Law in Piltover) under General Ambessa Medarda, and Viktor was once again physically incapacitated.

    This time, however, something changed. Devoid of fear, love, bitterness, joy, hatred, or compassion, he rose up as the mechanical herald of a second new era, with his followers reduced to little more than puppets of his will.

    Doubtless, for all his vast and unsympathetic intelligence, Viktor’s purpose was clearer than it had ever been. He would save humanity from themselves by enacting a Glorious Evolution across the entire world—whether they understood its need, or not.

    —extract from ‘The Price of Progress’, a treatise by Prof. Cristobal Lymere

  19. House on Emberflit Alley

    House on Emberflit Alley

    Rayla Heide

    Viktor’s third arm emitted a thin ray of light that welded metal into his left arm with steady precision. The smell of burning flesh no longer bothered him, nor did the sight of his left wrist splayed open, veins and sinewy muscle fused with mechanical augments. He did not wince. Instead, he felt a sense of achievement gazing at the seamless blend of synthetic and organic materials.

    The sound of children shouting gave Viktor pause. Rarely did anyone venture down the fog-bound confines of Emberflit Alley. He had chosen this location for that very reason — he preferred not to be interrupted.

    Keeping his left arm immobile, Viktor adjusted a silver dial on his iridoscope. The device contained a series of mirrored lenses that angled light to allow him full view of the street outside his laboratory.

    Several children were violently shoving a malnourished boy toward Viktor’s wrought iron gates.

    “I doubt Naph will last a minute in there,” said a girl with imitation gemstones embedded above her eyes.

    “I bet he comes back with a brass head,” said a boy with a shock of red hair. “Maybe then his brain won’t be dull as the Gray.”

    “You better return with something we can sell, or we’ll be the ones to give you a new head,” said the largest one, grabbing the small boy by the neck and forcing him forward. The other children backed away, watching.

    The young boy trembled as he approached the towering gate, which screeched as he pushed it open. He passed the front door encrusted with interlocking gears and shimmied through an open window. An alarm blared as he fell to the floor.

    Viktor sighed and pressed a switch that quieted the ringing.

    The skinny boy stared at his new environment. Glass jars, containing organic and metal organs floating in green fluid, lined the walls. A leather gurney stained with blood, upon which lay a mechanized drill, sat in the center of the chamber. Dozens of automatons stood motionless against every wall. To Viktor, his laboratory was a sanctuary for his most creative and vital experiments, but he could imagine it might seem frightening to a child.

    The boy’s eyes widened in shock when he saw Viktor at his workbench, arm splayed open on the table. He ducked behind a nearby crate.

    “You will not learn anything from that box, child,” said Viktor. “But on top of it, you will find a bone chisel. Hand it to me, please.”

    A trembling hand reached to the top of the crate and grasped the handle of the rusted metal tool. The chisel slid across the floor to Viktor, who picked it up.

    “Thank you,” said Viktor, who wiped off the instrument and continued work on his arm.

    Viktor heard the boy’s rapid breathing.

    “I am replacing the twisting flexor tendons — ahem, the broken mechanism in my wrist,” Viktor said, reaching into his arm to adjust a bolt. “Would you like to watch?”

    The boy peeked his head around the crate.

    “Doesn’t it hurt?” said the boy.

    “No,” said Viktor. “When one eliminates the anticipation and fear of pain, it becomes entirely bearable.”

    “Oh.”

    “It also helps that my arm is almost completely mechanized. See for yourself.”

    The boy stepped away from the crate and sat across from Viktor without a word, eyes fixed on his arm.

    Viktor resumed welding a new boltdrive onto the tendons beneath his skin. When he had finished, he sealed the flaps of dermis onto his arm. He drew the beam of light across the seam, cauterizing his flesh and fusing the incision.

    “Why did you do that?” the boy asked. “Didn’t your arm work fine as it was?”

    “Do you know what humanity’s greatest weakness is?”

    “No...” said the boy.

    “Humans consistently ignore the endless infinity of possibilities in favor of maintaining the status quo.”

    The boy gave him a blank stare.

    “People fear change,” Viktor said. “They settle with fine when they could have exceptional.”

    Viktor walked to his stovetop. He mixed a blend of dark powder and Dunpor cream into a saucepan, heating the liquid with his laser.

    “Would you like a glass of sweetmilk?” said Viktor. “A weakness of mine, but I have always enjoyed the anise flavor.”

    “Um... you’re not going to saw off my head and replace it with a metal one?”

    “Ah. Is that what they think of me now?” Viktor asked.

    “Pretty much,” said the boy. “I heard one kid had theirs replaced just because they had a cough.”

    “Did you get this information directly?” said Viktor.

    “No, it was my neighbor Bherma’s cousin. Or uncle. Or something like that.”

    “Ah. Well in that case.”

    “Would replacing someone’s head even get rid of a cough?” asked the boy.

    “Now you are asking the right questions,” said Viktor. “No, I imagine it would not be much of an upgrade. Coughing stems from the lungs, you see. And to your earlier point, I am not going to saw your head off and replace it with a metal one. Unless, of course, you want that.”

    “No thanks,” said the boy.

    Viktor poured the thick liquid into two mugs and passed one to the boy, who stared longingly at the hot drink.

    “It is not drugged,” said Viktor and took a sip from his own mug. The boy gulped down the sweetmilk.

    “Are the others still watching outside?” said the boy through stained teeth.

    Viktor glanced through his iridoscope. The three children were still waiting by the front entrance.

    “Indeed they are. Do you wish to give them a scare?” Viktor said.

    The boy’s eyes lit up, and he nodded.

    Viktor handed him a sonophone and said, “Scream as loud as you can into this.”

    The boy gave an exaggerated, blood-curdling shriek into the sonophone. It echoed along Emberflit Alley, and the other children jumped in terror, quickly scattering to hide. The boy looked at Viktor and grinned.

    “I find that fear is more often than not a limiting emotion,” said Viktor. “Tell me something that scares you, for example.”

    “The Chem-Barons.”

    “The Chem-Barons are feared because they project an air of dominance and often the threat of violence. If no one feared them, people would stand up to them. And then where would their power go?”

    “Uh...”

    “Away. Exactly. Think of how many Chem-Barons exist compared to how many people live in Zaun. Fear is used by the powerful few to control the weak because they understand how fear works. If someone can manipulate your emotions, they can control you.”

    “I guess that makes sense. But I’m still afraid of them,” said the boy.

    “Of course you are. Patterns of fear are carved deep into your very flesh. Steel, however, has no such weakness.”

    Viktor retrieved a vial containing miniscule silver beads floating in milky fluid.

    “That is where I may be able to assist,” he said. “I have developed an augmentation that eliminates fear altogether. I could let you try it out for a short time.”

    “How short?”

    “The implant will dissolve in twenty minutes.”

    “You’re sure it’s not permanent?”

    “It can be, but not this one. You might find that without fear, your friends out there lose their grip. Bullies feed on fear, you see. And without it, they will starve.”

    The boy nursed his drink, considering the offer. After a moment he nodded to Viktor, who inserted a thin needle into the vial and injected one of the silver beads into the skin behind his ear.

    The boy shuddered for a moment. Then he smiled.

    “Do you feel your weakness falling away?” Viktor asked.

    “Oh yes,” said the boy.

    Viktor walked him to the door and twisted a dial to unlock it before waving him out.

    “Remember, you can always return if you wish a more permanent solution.”

    A wave of fog created a ghostly silhouette around the boy as he emerged from the laboratory. Viktor returned to his workbench to watch the experiment through his iridoscope.

    Emberflit Alley was empty, but as soon as the boy walked out his companions emerged.

    “Where’s our souvenir?” asked the red-haired boy.

    “Doesn’t seem like little Naph has held up his end of the deal,” said the girl.

    “Guess we have to punish him,” added the large boy. “We did promise him a new head today, after all.”

    “Don’t you touch me,” said Naph. He raised himself to his tallest height.

    The bully reached for Naph’s neck, but Naph turned and punched him square in the face.

    Blood streamed from the bully’s nose.

    “Grab him!” the bully screamed.

    But his companions were no longer interested in grabbing him.

    Naph stepped toward the bullies. They stepped back.

    “Get away from me,” he said.

    The bullies eyed each other, then turned and ran.

    Viktor closed his iridoscope and returned to his work. He stretched the fingers of his newly repaired arm and tapped them on his desk in satisfaction.

  20. Vladimir

    Vladimir

    A master of ancient, forbidden sorcery, Vladimir is among the oldest enigmas of Noxus. He was present at the dawn of the empire, and has since woven his influence deep into its foundations… but he remembers little of those days. His mind is mortal, and so most of his unnaturally extended life endures not in his memory, but in his chronicles.

    History has lost track of Vladimir on many occasions, though its pages are littered with figures suspected to have been him. Legend once told of a prince in a kingdom threatened by the infamous darkin, as their great war spilled into Valoran. With his father’s crown at stake, and many more heirs ahead of him in the line of succession, the unfortunate youth was traded to the fallen god-warriors as a hostage.

    Mortals were little more than cattle under the tyranny of the darkin, their supremacy apparent in the sorceries they had conceived—the arts of crafting flesh and transmuting blood, granting them mastery over life itself.

    Believing himself above other mortal vassals, and therefore worthy of such power, Vladimir was the first of his kind permitted to study this terrifying magic. His devotion earned him a place of favor in his patron’s warhost, and the right to practice hemomancy and enforce the darkin’s will on lesser beings. Over time, the god-warrior watched with amusement as Vladimir came to govern his subjects with as little mercy as the darkin themselves.

    The fall of these cruel tyrants is, likewise, the stuff of legend. An account of it, written in the dead High Shuriman language, is kept hidden within the Immortal Bastion. It speculates that Vladimir’s master was not imprisoned like so many of his kin, but instead died at the hands of his own warhost. The few surviving mortals fled, taking what knowledge they had of blood magic with them.

    Unknown to all but Vladimir himself, it was he who struck the killing blow. Scarred, blinded, driven mad by the radiance of a darkin’s undoing, he absorbed enough power to renew flesh that was never meant to last beyond a mortal lifespan.

    And he has done this countless times since, through rituals too vile to speak of.

    At the height of Mordekaiser’s dark reign, it was said that a mythic and bloodthirsty fiend haunted the coastal cliffs of eastern Valoran, demanding young lives and savage worship from the local tribes. Few were welcome in his lair, until the day a pale sorceress approached this barbarian god with an offer. The two feasted together as equals, weaving magic so dark that the wine at their table soured, and the roses withered, vibrant red turning to black.

    Thus began the pact between Vladimir and LeBlanc, rife with disputes, and games of politics and war. Over the centuries, others joined them—powerful nobles, exalted masters of magic, and beings darker still. This cabal grew into the hidden power that would guide the throne of Noxus for more than a thousand years, orchestrating many of the empire’s most ambitious campaigns.

    Uniquely among the leaders of the Black Rose, Vladimir has rarely limited himself to scheming from the shadows. In the past, he deigned to join the Noxian noble courts during the most interesting of times, only to fade into seclusion decades later, his extreme age—and the atrocities his sorcery could wreak—a well-kept secret. Even so, under Vladimir’s tutelage, the art of hemomancy has found a place in the military of Noxus, and among scions of the old aristocracy. Among these diverse practitioners is the Crimson Circle, a youthful cult dedicated as much to Vladimir’s personality as to blood magic itself.

    With the death of the previous Grand General and the rise of Jericho Swain, the political landscape of the empire changed dramatically, and Vladimir has been forced to rouse himself once more.

    Wearing the guise of a benevolent socialite, he has returned to the public eye as a vocal opponent of the ruling Trifarix council… much to the concern of more cautious members of the Black Rose. Indeed, his reappearance may have come too soon, as time has not yet washed away all the stains of his previous lifetime, and it seems likely that Swain himself has begun to grasp Vladimir’s true nature.

    As a new and darker conflict approaches Noxus, Vladimir drinks deeply from the renewed vitality of the empire, reminding himself of his past glories. To him, this life is a mere revelry, a masquerade spanning centuries, and the prologue to greatness—for though the darkin eventually fought amongst themselves and lost their immortal grip on the world, Vladimir knows he is strongest alone.

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