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  1. Twisted Fate

    Twisted Fate

    Born to the nomadic river folk of the Serpentine Delta, the boy Tobias Felix quickly learned what it was to be an outsider. Tolerated for the exotic goods they peddled, but shunned for their strange traditions, his people found only short welcomes wherever they berthed their colorful river barques. His elders would shrug, and say this was just the way of the world… but the obvious prejudice always stuck in Tobias’ craw.

    He found his true calling in the gambling tents, between games of chance and skill like Mortwheel and Stabberscotch, when he first picked up a deck of playing cards. Many years earlier, his superstitious grandfather had shown him how to read omens in the shuffle and cut, while his aunt had later taught him how to read all an opponent’s tells. Between the two, Tobias took to the high-stakes game of Krakenhand like an old master. He could almost feel each card’s place in the deck, and follow their movements through each successive hand. He was often accused of cheating, but it was difficult for anyone to explain exactly how.

    Finally, one night, a group of men who’d lost their fortunes to young Tobias returned in the dead of night to settle the score. They came bearing cudgels and, emboldened by cheap rotgut, went from tent to tent in their search for him, beating down any of the river folk who got in their way. Fearing for his life, Tobias turned and fled into the darkness.

    When dawn came, the lad sheepishly crept back to find his people breaking down the camp. No one would look him in the eye. He had thought only of himself, and left others to face the consequences of his actions.

    Though he begged and pleaded with them all, Tobias was exiled for what he had done. With his whole world falling apart around him, he watched helplessly as the barques left, leaving him alone on the riverbank with nothing but his grandfather’s worn deck of cards clutched in his hands.

    He grew to manhood as a drifter, trawling the gambling halls of every settlement he came to, using his preternatural skill to earn enough coin to survive. That Tobias was able to relieve the boastful, the arrogant, and the cruel of their cash was just an added bonus—though he was always careful to let his marks win at least a few hands, here and there.

    Across one table, he met a deplorable fellow named Malcolm Graves.

    Each recognizing a kindred soul, Tobias and Graves quickly joined forces, and the two of them spent years running various… dubious endeavors across the northeastern coastal towns, and beyond. With every con, swindle, and heist, Tobias felt the pull of the cards growing stronger, and he knew it was more than mere gambler’s luck that guided him. His people had always waved away concerns over primitive magic and “cartomancy”, but now Tobias began to seek out ever more dangerous means to bend the cards to his will.

    That search ended badly when a particularly daring heist went wrong. The exact details of that night remain shrouded in mystery, for neither of them likes to speak of it—but Graves was taken alive, while Tobias and their other accomplices ran free.

    Though he tried to break Graves out, he failed. Instead, seeking to begin again, he returned his birth name to the river’s waters, and took another: Twisted Fate.

    After that, Twisted Fate continued to ply his criminal trade in the high parlors and low dens of every city he visited, though without his partner to help him, he tended to find himself cornered far more often. Indeed, he was imprisoned with great fanfare too many times to count, yet no cell ever seemed able to hold him for long; Twisted Fate was always gone with morning’s light, leaving only a mocking calling card to confirm he had ever been there at all.

    In the port of Bilgewater, Twisted Fate and Graves finally had their day of reckoning. They were forced to put aside their differences after being caught up in a power struggle between the ship captains who ran the place—but following the death of the reaver king Gangplank, the pair managed a swift reconciliation before shoving off and making for distant Piltover.

    All in all, Twisted Fate is glad to have his old friend back, even if it might take another job or two—or ten—to restore their once easy partnership.

  2. Double Down

    Double Down

    All eyes in Fortune's Glory were on Twisted Fate. He felt the gambling hall's many patrons regarding him with a mixture of envy, vicarious excitement, and spiteful longing for him to lose everything on the turn of the last card.

    Beyond the avarice common to dens of chance, Twisted Fate felt a singular purpose at work here, a noose being slowly drawn around his neck. The cards were twitching in agitation, warning him of danger. He knew he should fold and get out before whoever was hunting him sprang their trap, but the opportunity to make a pauper of the man across the table was too enticing to forego.

    He grinned at his opponent, a greedy merchant whose fortune was built on the whipped backs of enslaved miners. The man's robes were expensive: Freljord furs, hand-tooled leather, and Bilgewater sea charms. Every finger boasted a ring of blood gold worth more than most men would see in a lifetime. Aromatic smoke drifted from clay pipes to hang over the fortune in coin, jewelry, and deeds lying between them like a pirate's treasure horde.

    Twisted Fate nodded toward the merchant.

    “I do believe it's your call, Master Henmar.”

    “I am aware of the rules, river rat,” said Henmar, as Twisted Fate ran his tattooed fingers in a repeating spiral pattern on the backs of his cards. “And do not think any of your fancy sleight of hand is going to distract me into making an error of judgment.”

    “Distract you?” said Twisted Fate, exuding laconic confidence in every gesture. “I declare, I would never stoop to such a low and dishonorable ruse.”

    “No? Then why is it your eyes keep darting from the table?” said Henmar. “Listen closely, I have negotiated with the best of them, and I know the tell of a desperate man when I see it.”

    Twisted Fate gave a sly grin, swapping the cards between his hands and theatrically doffing his wide-brimmed hat.

    “You're sharp, sir. I can see that,” he said, sweeping his gaze across the gathered crowd. The usual collection of hangers-on; men and women hoping that whoever won might be generous to those nearby. The cards trembled as Twisted Fate's eyes fell upon certain individuals and he felt his mouth fill with the rancid flavor of sour milk. He’d long learned to trust that reaction as a sign of imminent bedlam.

    There. A man with an eye patch and a flame-haired woman. They were almost certainly armed and well aware of his slippery nature. Did he know them? Probably not. Were they working for Henmar, protecting his assets? Unlikely. A man like Henmar would make it obvious who he'd brought. Bounty hunters then. The cards were growing ever more alarmed in Twisted Fate's hands. He slipped them together and placed them flat on the table.

    “You have a look that tells me you know you have already lost,” said Henmar with the tone of a man who believes everyone to be his inferior.

    “Then what say we make this a little more interesting, sir?” replied Twisted Fate, spreading the cards in a fan and watching as the hunters eased closer. “Care to double down?”

    “Are you able to cover that much?” asked Henmar suspiciously.

    “Easily,” said Twisted Fate, locking his gaze with the merchant and lifting a heavy pouch of coins from the voluminous pockets of his long coat. “Can you?”

    Henmar licked his lips and snapped his fingers. A flunky behind the merchant handed him a matching bag of coins. The patrons of Fortune's Glory gave a collective moan as it was added to the gold heaped in the middle of the table. Wars had been waged for less coin than was at stake here.

    “You first,” said Henmar.

    “Always,” agreed Twisted Fate, flipping over his cards as the bounty hunters made their move.

    The man with the eye patch lunged at him with a capture collar. The woman shouted his name and drew a matching pair of pistols.

    Twisted Fate kicked the underside of the table, spinning it into the air in a shower of coins, cards, and parchment. The pistols fired with deafening roars, blasting fist-sized holes in the table. The capture collar snapped closed, but when the smoke cleared and the screams stopped, Twisted Fate was nowhere to be found.

    Henmar rose to his feet, his face twisted in outrage as he searched in vain for his opponent. He looked down at the broken pieces of the table and the color drained from his face.

    “Where is the money?” he yelled. “Where is my money?”

    Five cards fluttered face-up to the floor of Fortune's Glory.

    A winning hand.

  3. Twitch

    Twitch

    A plague rat by birth, a connoisseur of filth by passion, Twitch is a paranoid and mutated rat that walks upright and roots through the dregs of Zaun for treasures only he truly values. Armed with a chem-powered crossbow, Twitch is not afraid to get his paws dirty as he builds a throne of refuse in his kingdom of filth, endlessly plotting the downfall of humanity.

  4. Do Not Engage

    Do Not Engage

    H.I.V.E. Incident Report
    Code Violation: Industrial Homicide
    Casefile Status: Unsolved
    Investigating Agent: Rol, P.

    Team responded to report of suspicious character, criminal activity; proceeded to Sump Works, Sector 90TZ. Sector 90TZ notably absent. In its place: sinkhole, smoke, noxious fumes. Interviews with private security indicate urgent need for better private security.

    Response team entered sinkhole. Toxic runoff had melted away building wreckage. Two survivors located, one partially liquefied and dripping off catwalk. Six deceased bodies found among wreckage, three of them partial; two appear to predate incident. Causes of death include acute deceleration, caustic liquidation, and/or fatal crossbow wounds. Unclear if lab's destruction was itself the perpetrator's motive or an attempt to cover tracks.

    Survivor #1 (Ra Qintava, facility researcher) brought up for interview, but unable to provide statement due to 1) post-traumatic stress and 2) liquefaction of tongue and lower jaw. Awaiting toxin screen and prosthesis fitting.

    Search-and-rescue discovered apparent shantytown constructed from refuse. Recovered items include:

    57 waterlogged romance novels, illegible, with edits made in crayon
    108 bottles, unlabeled (possible toxic runoff or discarded shampoo remnants)
    200 pounds chewing gum (possible installation art project)
    1 jar toenails, labeled by toe/finger, date, and mood

    Survivor #2 (Valori Olant, Sludge Analyst) in recovery; regained lucidity following prolonged therapeutic electrocution. Statement transcript excerpt follows:

    V.O.: GOT TO DO SOMETHING -
    NURSE: She's lost so much blood --
    P.R.: Her co-workers lost a lot more than that --
    V.O.: IT'S STILL OUT THERE!
    P.R.: Ma'am, I need you to focus. Tell me what he looked like.
    V.O.: LIKE A RAT! (pause)
    NURSE: Like a what?
    P.R.: You mean, small? Beady-eyed? Sorta rat-faced -- ?
    V.O.: I MEAN IT LOOKED LIKE A GIANT GODSDAMNED RAT! (pause). WITH A CROSSBOW! (pause).
    P.R.: (to nurse) Can we moderate her painkillers?
    V.O.: YOU'RE NOT LISTENING! IT'S A HOMICIDAL, PSYCHOPATHIC, GIANT FREAKING RAT!
    IN A WAISTCOAT!
    P.R.: Nurse?
    NURSE: (injecting Olant's arm with sedative) On it.
    [EDIT]
    V.O.: We were just scientists, working on refining human waste into inexpensive baby formula... [EDIT] I saw - I don't know how else to - this crazed, enormous RAT - screaming at us! Kicking over vats! Spitting on our food! [EDIT] The lab was sealed. Industrial waste was spilling everywhere. Nowhere to run. [EDIT] I woke up in the dark. Well, the acid had melted my eyeballs. I could SMELL the twitchy bastard inches from my face. It said, “NOBODY STEALS TWITCH'S JUICE!” cackled wildly, and skittered off... I can still smell it in my mind. OH MY GODS, I CAN STILL SMELL IT-

    End transcript. At this point victim began screaming; has yet to stop.

    [UPDATE: Qintava, Written Testimony]
    Suspect summary, as reported:
    NAME/KNOWN ALIASES: ''Twitch.''
    SEX: Male (unconfirmed).
    AGE: Unknown.
    HEIGHT: 4'9'' (hunched)
    WEIGHT: < 99 lbs. (wet).
    DISTINGUISHING FEATURES: Is a giant rat.
    STATUS: At large; armed, extremely dangerous; DO NOT ENGAGE.

    H.I.V.E - Enforcing Progress!

  5. Udyr

    Udyr

    Whenever the moon rises into a wintery sky, round and red as blood, the spirit walkers of the Freljord know that another of their kind has been born into the world. One attuned to the wilds and the land, one who walks within and beside the spirit that best matches the shape of their heart. On the night of Udyr’s birth, there was nothing in the crimson moon that suggested anything different than that.

    Nothing that would suggest Udyr was already the most powerful walker to ever live.

    Every being has spirit, whether person or beast, plant or animal, dead or alive or deathless. But unlike his brethren, Udyr’s power of spiritual connection was not limited to one type of spirit—he could hear them all. The needs and wants of everything around him constantly flooded his mind, making it impossible to hear anything above their roar.

    His parents did not know how to help him. Their warmother sent for other spirit walkers to train the boy, but each said the same thing: spirit walker training focused on opening oneself up, not closing oneself off.

    The first time Udyr tapped into his powers with purpose was the night the Frostguard came for him. Young Udyr, terrified, hid in the forest. He did not expect to feel the life ripped from... everyone. His entire tribe, slaughtered in an instant. Howling with sadness and rage, Udyr took power from the spirits of the forest. With a swipe of his claws and a beating of his wings, he brought the mountain down on the Frostguard. Alone, grieving, and overwhelmed, Udyr wandered the wastes for years, doing what he had to in order to survive.

    He did not interact with humans again until he landed the killing blow on a wildclaw that was troubling a Winter’s Claw hunting party. Impressed, they brought Udyr back to camp. Warmother Hejian sent him to be trained in the ways of war alongside her daughter Kalkia. The wild boy showed the lonely daughter how to live in the wild, and she showed him how to live among people. Soon, the Winter’s Claw began to almost feel like a home.

    But that changed when a pack of starved and diseased rimefang wolves skulked close to the camp. Udyr lost himself in the fog of the pack’s madness and hunger, attacking and nearly killing a child. It took Kalkia and her mother’s True Ice to stop Udyr. After the wolves had all been slain, Hejian banished Udyr from the Winter’s Claw.

    Udyr returned to the mountains, far from those he could hurt. Kalkia would visit whenever she could get away until she was eventually called upon to lead her tribe. She joyfully lifted Udyr’s banishment, but he refused to return. He still had no control over the spirits whose wants and needs howled inside his mind, but swore he would always be there to protect Kalkia and the people she loved. That was the last time they saw one another.

    Everything changed when a foreign monk sought him out, saying he had come to train with the spirit walkers so that he may learn how to subdue the dragon spirit that burned within him. Udyr refused, but the monk challenged Udyr for the right to train with him. They fought to their limits, but in the end, neither won.

    The monk introduced himself as Lee Sin, and said that this battle had shown him they both had much to learn. He invited Udyr to train in his homeland of Ionia. With nothing left to tie him to the Freljord, Udyr agreed.

    The two men grew close during their journey, taking time each day to spar together and to speak of the spirits, but when they finally arrived at Hirana Monastery, they found it besieged by Noxian invaders. Calling upon the spirits of Ionia, Udyr leapt into the fray.

    After their victory, the two men asked the abbott for guidance and how to learn control. The abbott told them that self-mastery had no guaranteed end, but agreed to train them both.

    For the first time, Udyr’s mind was quiet enough for him to hear his own thoughts. He and Lee trained together to master the spirits within and beside them. With new knowledge and understanding, Udyr was able to help Lee and his dragon find balance with one another. And through this endeavor, Udyr came to understand that harmony and interdependence created a state of balance in Ionia. In contrast, balance in the Freljord was based on a sense of struggle and conflict—of growth and change—where the fight to survive against an uncaring and dangerous environment lived deep in the soul of every Freljordian.

    After several years, Udyr’s powers plateaued. He was faced with the choice to stay and train in Ionia, or return to the struggle of his homeland where he could continue his growth. In the end, the choice was obvious.

    Lee gave Udyr one of his blindfolds to keep with him—a reminder of his commitment to self-mastery—and asked for a promise. That, once Udyr had achieved what he was looking for in the Freljord, he would return the blindfold to Lee in person. Udyr wrapped the blindfold around his hand before setting off across the world once again to take up the mantle of spirit walker.

    A new conflict between an Avarosan and Winter’s Claw warmother greeted Udyr upon his return to the Freljord. The Avarosan wanted to unite the people of the Freljord under a single banner, putting an end to their struggles. Udyr understood that such an action would harm the spirit of the land, and so he decided to offer counsel to the other side—the Winter’s Claw. It was Kalkia’s headstrong daughter Sejuani who received him, and he could feel her need for guidance.

    The young woman accepted Udyr’s help, but Sejuani’s trust was hard-won, for she had grown up hearing tales of the spirit walker and his bloodlust. Udyr came to appreciate Sejuani’s drive and cleverness, though her ruthlessness worried him. Sejuani saw wisdom and a warrior’s heart in Udyr, but his frequent absences grated her nerves. In time, they came to view one another like family—a surrogate oathfather and daughter—though they would never say it aloud.

    Before long, the other spirit walkers summoned Udyr down to the south. But fate intervened when he met a strange old woman in an enormous coat. She asked for his help with several impossible tasks that he inevitably failed. Entertained by his attempts, she rewarded his efforts with bread so salty that he choked, and water so cold that his veins turned to ice. The old woman laughed at his reaction and shrugged off her coat, and the spiritual power hit Udyr like an avalanche. He passed out, and woke alone. But he could feel something had changed within him—a new power had awakened. He didn't realize it, but the Seal Sister, in one of her many disguises, had tested Udyr and given him her blessing.

    Still unnerved by this odd encounter, Udyr joined his brethren in the south and listened as they told him of a strange spiritual shift they had each felt. They feared the Freljord was dying—the spirits of the land itself crumbling from within. Udyr believed that it was the Avarosans, in their efforts to unite the Freljord, that was causing this pain. He told the other spirit walkers as much, and asked them to fight against the Avarosan advance alongside the Winter's Claw. Many were skeptical, but others, afraid that Udyr might be right, agreed.

    With his new spiritual power flowing within him, Udyr raced back to the Winter’s Claw to help end this existential threat to the Freljord once and for all.

  6. A Walk with the Voices

    A Walk with the Voices

    Michael Luo

    Far above, Udyr heard the cries of an eagle riding the gale. Its voice was strong, confident, but not close enough to get in the way of his own thoughts. It was a relief to feel this human.

    The voices were never silent, but Udyr knew not to be ungrateful. Even a moment’s reprieve was rare.

    I can hear myself breathe… for now, at least.

    Today, he walked alone. He hiked up the mountain slopes, a chill wind following him, carrying away his lingering memory of Ionia’s ethereal beauty with every gust. The monks at Hirana had offered him a parting gift a few moons past when he left their lands—a riddle intended to guide him on his path to mastering his spiritual powers.

    Below winter’s peak

    Nature’s pure life essence flows

    Now transformed to glass

    It read more beautifully in their tongue than his own, but it had not taken him long to solve. After spending months traveling with the blind monk, Udyr had learned to decipher the meaning behind Ionian speech.

    Reaching the precipitous eastern slopes of Winterspike, Udyr paused to gaze out at the lake before him, frozen in all its majesty. At the edges of the lake laid the bones and corpses of wild beasts, as well as those of dead shamans and priests who had come to this place, months, years, and lifetimes before him.

    Udyr stood still, his chest bare, eyes closed, bracing against the brisk morning air.

    This land was my home…

    He looked down at his reflection on the ice. It showed the face of a man, ragged and worn from his travels.

    My rest ends. I hear them coming.

    The ice stirred. A crack at first, as Udyr saw his image splinter into disparate pieces. Soon, entire slabs broke off, drifting apart. Udyr waited, respectfully.

    The frigid water bubbled. Slowly to begin with, and then rapidly all at once. Steam rose from the surface, filling the air with heat.

    Udyr took in a quiet breath, his shoulders rising, to ready himself.

    Out of the mist leapt an ice-formed beast, carved by the land’s magic and birthed from the lake. The ground trembled as it took a thundering step toward Udyr.

    Udyr looked up at the wild spirit towering above him, three times his height.

    The murmurs started low, soft—leaves falling on fresh snow. Yet quickly, they grew.

    Bitter. Restless.

    There they are.

    Grunts turned into snarls, mutters into barks, one swallowing another. Their rage seized his mind, shattering his every thought. At first, the voices competed for dominance—elnüks, drüvasks, and others. Udyr had heard these voices within himself many times. Soon, they joined together, into the shape he had most feared.

    The ravenous tiger.

    “Spirit walker. Step closer,” it growled. “Raise your voice and show us why you have returned.”

    Udyr only just mustered the strength to stifle a gasp. His knees buckled under the weight of the noise in his head. His hands shot toward the soil to steady his body. Straining his neck, he glared up at the savage creature, not willing to answer.

    The voices rose at the sight of Udyr’s inaction, with the tiger roaring above the rest.

    “You do not deserve to call the Freljord home. You are weak.”

    Udyr braced himself as the spirit rammed its head into him, shards of its icy body cutting into his skin. Tumbling far across the ground, Udyr landed against hard rock.

    I must not give in.

    Regaining his balance, he wiped the blood off his face and forced his hands into fists. He punched his knuckles into the frosty ground, and the throbbing in his arms overtook him. Veins pulsated from his hands to his shoulders. Getting back to his feet, Udyr readied himself to deflect another blow.

    The spirit roared once more. “The strong fight! Instead, you stifle your voice and cower!”

    The spirit charged headfirst. Udyr tried dodging out of the way, but his foe was quicker and stronger. As he rolled to the side, the tiger swiped his leg with its claws, spraying the spirit walker’s blood across the frosted ground.

    Udyr knelt on one knee in pain. He felt his own anger building, but still he held back.

    I must not give in.

    The spirit loomed closer, letting out a feral cry before pouncing toward Udyr. Realizing he could not dodge in time, he crossed his arms before him and clenched his fists. Magical energy surrounded him, blocking the tiger spirit’s lethal blow.

    The spirit slid backward. After regaining its footing, it grinned through its fangs. Its icy body crackled with vicious energy, splintering the bones of its past victims beneath its feet. Death was all this place knew.

    Udyr knelt on both knees now, his head down, his body pounding with pain while the spirit paced around him. He felt the ground shake with its every step.

    This is not the way.

    He gritted his teeth, their points drawing blood from his lips as he felt the ground tremble once more.

    The voices boomed. “The weak… are prey!”

    Udyr looked up, seeing the spirit charge toward him, its eyes lusting for blood—so wide he could see himself staring back, with the same lust for violence.

    I must embrace who I am.

    Golden flames erupted from Udyr’s skin like wildfire, the anger coursing through his body matching the fury of the tiger spirit before him.

    “Finally, the prey has decided to fight!”

    Udyr roared as he rushed straight at the tiger spirit. Vaulting onto the beast’s leg, he climbed its craggy surface, smashing his bleeding hands into whatever piece of ice he could to pull himself upward. The creature shook, the sharp edges of its body piercing the spirit walker’s skin. Udyr screamed, relishing in his might. At last, his wrath matched the fire in his foe, as the two reveled in their savage violence.

    With a brutal lunge, he reached the spirit’s back, trails of his blood dripping down its sides. Spirit energy surged through him, a force strong enough to drown out any pain. The voices of wild beasts clamored unchecked in his mind—the bitter cries of those consumed by the tiger, and his own unbridled anger—merging as one.

    “I am no prey!”

    Udyr brought his fists down in a flurry of explosive blows, creating a web of cracks running down the creature’s body. He clawed and slashed with abandon, tearing away at his foe. Howling in pure rage, he threw back his head and sank his fangs deep into the spirit’s neck.

    He expected the spirit to tumble over, its body to break apart, giant lumps of ice disappearing to dust.

    But it was already gone, along with its voices. Had they shrieked? Had they cried?

    High above, he heard the eagle call.

    Focus. Calm.

    Udyr fell and staggered onto solid ground. Breathing heavily, he lay next to the lake, and watched the last of his enemy vanish. Suddenly, he heard another rumbling and stumbled to his feet. The lake, as if celebrating his victory, began to thaw. Piece by piece, the remaining ice melted, raising the water level to wash over the cold, hard land.

    Remembering the ritual he had repeated countless times at Hirana, Udyr limped forth. Cupping his hands, he splashed cool water across his head, shoulders, and back, rinsing his wounds clean. Then, gently, he took a drink.

    He stared at his reflection, seeing a man looking back. Wounded, tested, alive.

    I am who I am.

    Udyr heard only the sound of flowing water—and yet, he did not smile.

    But this fight is far from over.

  7. Urgot

    Urgot

    Urgot always believed he was worthy.

    As a headsman, an executioner of the weak, he was a living embodiment of the Noxian ideal that strength should rule, making it a reality with every swing of his axe. His pride swelled as the bodies piled ever higher behind him, and his intimidating presence kept countless warbands in line.

    Even so, a single word was all it took to seal his fate. Sent to distant Zaun to eliminate a supposed conspiracy against the ruler of Noxus, Urgot realized too late the mission was a setup, removing him from the capital even as the usurper Swain seized control of it. Surrounded by agents of the chem-barons, and enraged that everything he believed was a lie, Urgot was dragged down into the chemtech mines beneath Zaun. He was defeated. He was enslaved. He was not worthy after all. He endured the mine’s hellish conditions in grim silence, waiting for death.

    In the Dredge, death came in many forms…

    The mine’s warden, Baron Voss, would sometimes offer freedom in return for a prisoner’s tortured confession—granting it with the edge of her blade. From the screams that echoed through the tunnels, Urgot learned about the wonders of Zaun. There was something special about the city, something marvelous and evident even in the secrets that spilled from slit throats. Urgot didn’t know what it was until he was finally brought before Voss, fearing that she would break him.

    But as the baron’s blade cut into his flesh, Urgot realized that his body was already wracked with agony, far beyond anything Voss could inflict. The Dredge had made him stronger than he’d ever been as a headsman.

    Pain was Zaun’s secret. His laughter drove Voss back to the surface, and a reign of anarchy began in the depths.

    Seizing control of the prison, Urgot reveled in new trials of survival. He found the parts of his body that were weakest, and replaced them with scavenged machinery, technology created by those who would die without it—necessity being the mother of pain.

    The guards could no longer enter the areas Urgot had carved out of Voss’ grasp. The prisoners themselves were more afraid of their new master than they were of her. Many even grew to hold a fanatical respect for Urgot, as they were forced to hear his feverish sermons on the nature of power, his grip tightening around the necks of those who would not listen.

    Only when a Noxian agent arrived in the Dredge was Urgot finally forced to confront his own past. Though the spy recognized him and sought his aid in escaping, Urgot beat him mercilessly, and hurled his broken body into the darkness.

    It was not strength that ruled Noxus, Urgot now realized, but men… and men were weak. There should be no rulers, no lies, nothing to interfere with the pure chaos of survival. Starting a riot that ignited a chemtech vein within the mine, Urgot shook the city above, and cracked the prison open in an explosion that rivaled the birth of Zaun itself. Many prisoners died, with thousands fleeing into the Sump—but the worthy, as ever, survived.

    From that day, Urgot’s reign of terror only grew. A hideous fusion of industrial machinery and Noxian brutality, he slaughtered chem-barons and their lackeys one by one, gathering a following among Zaun’s downtrodden masses. He was said to be a new savior, one who would lift the boot of the oppressor from the neck of every common Zaunite.

    However, his actions did not make such distinctions, as Urgot tested the worthiness of the meek and the powerful alike. To any who found themselves spared in his deadly trials, his message was clear: he was not there to lead, but to survive. If others were worthy, they would survive, too.

    When Urgot finally struck at representatives of the Piltovan merchant clans, the Wardens were forced to intervene, hauling him in chains to a fortified prison cell—though this merely seemed to confirm “the Dreadnought” as a legend among the gangers, the sump-snipes, and the forgotten.

    For Piltover is not the first to shackle Urgot, and one must wonder if any cage can ever hope to hold him for long…

  8. Dead of Winter

    Dead of Winter

    Graham McNeill

    Even from a distance, Sejuani could see the mammoth was dying, but like everything in the Freljord, it fought to live with every fiber of its being. Half a dozen spears and twice that many arrows jutted from the colossal beast’s matted hide, its russet hair stiff with frozen blood, but still it wouldn’t die.

    Its furious bellows shook the mountainside, and Sejuani kept glancing to the lightning-wreathed summit, fearful of an avalanche.

    Or something worse…

    Purple lightning flared beyond the mountains, silhouetting the toothed peaks and turning them into serrated fangs ripping open the sky.

    She and her Winter’s Claw hunters had stalked the mammoth for a week, driving it toward the shallow canyons of the foothills, but each time it broke through their ring of spears and axes to flee higher up the mountain’s pine-shawled flanks.

    Of the ten warriors she had set out with, only seven now remained.

    Three less mouths to feed.

    Sejuani hated having to think this way, because these were fine hunters and fearsome warriors, but Viljalmr the seer was predicting one of the harshest winters in living memory and the Winter’s Claw’s supplies of food were dwindling fast. The mountain herds of Elnuk they would usually raid had already been driven south to the greener lowlands by their Avarosan drovers, and the fish of the Ice Sea were locked below thick pack ice.

    She hauled back on Bristle’s reins, pausing to gather her thoughts. The giant drüvask grunted and shook his head in annoyance, the smell of the mammoth’s blood thick in its nostrils. The mounts of her hunters were wary at being this close to a mammoth, but Bristle was eager for a fight.

    “Easy there,” she said, loosening the stiffened scarf from across her mouth and feeling the cold on her skin like a slap in the face. “This is not a fight for tusks, but spears and bows.”

    “Good to know even Iceborn can feel this svaaging cold,” said a cloaked figure riding next to her. His voice was muffled by the furs wrapped around his face, and all Sejuani could see were his bloodshot eyes. The rest of his face was hidden behind a leather mask wrought in the shape of a roaring bear, its snout formed by thick, overlapping knotwork.

    A low rumble built in Bristle’s throat at the man’s nearness, so Sejuani ran a hand through the coarse, wiry hair of his flanks to calm him.

    “I feel it well enough, Urkath,” Sejuani replied, “I just don’t gripe about it.”

    Urkath nodded up the mountain and said, “How much higher do you think our quarry will go before it turns and fights?”

    Some three hundred yards ahead of them, the mammoth trudged uphill through the snow, its steps labored and a trail of crimson staining the virgin whiteness of the landscape.

    “It won’t be long,” said Sejuani. “He’s lost too much blood to reach the summit. He’ll turn before the timberline.”

    “How do you know?” asked Urkath.

    “I don’t,” admitted Sejuani, “but I’m betting he thinks we won’t follow him if he gets higher.”

    “Is he wrong? Any higher and we’ll cross into the realm of He Who Stands.”

    Even thinking about the Volibear and the Ursine flooded Sejuani’s mouth with the taste of warm blood and the sensation of lightning in her veins.

    Images flashed in her mind, sharp, bright, and painfully real. Memories that weren’t hers, sensations she hadn't felt, woven together as though she’d lived them only moments ago.

    Fangs and claws ripping flesh from the bone…

    Elongated skulls with cold, blue fire burning in empty eye sockets….

    A pact and a living city reduced to blackened skeletons of stone and timber…

    Slaughtered corpses hung from the withered branches of death-nourished trees…

    “Warmother?” said Urkath.

    Sejuani tried to answer, but the words wouldn’t come, as though a more ancient, primal part of her soul was looking out through her eyes, the part that once ran with the beasts, knees and palms bloody, skin raw and bare, caked in mud.

    Urkath reached out and placed a hand on her fur-swathed arm.

    “Warmother?” he said again, more urgent this time.

    Her hackles raised at his unwanted touch. Saliva filled her mouth as her lips pulled back, baring her teeth, ready to tear his throat out.

    Sejuani closed her fist on the spiked pommel of her saddle, hard.

    The pain cleared her head and wrenched her back to the present as she let out a shuddering breath.

    “You’ll want to take that hand away,” she said, her eyes flashing a pale winter’s blue and her tone icier than the mountain winds.

    Eyes watchful, Urkath snatched his hand back and said, “Apologies, Warmother, but to enter the lands of the Lost Ones without their leave… it’s a death sentence.”

    A shadow blotted out the low sun before Sejuani could respond, a towering figure of a man wearing the wide-horned helm favored by warriors of the Lokfar.

    The coastal peninsula of Lokfar was one of the harshest, most brutally cold regions of the Freljord, and only those with fire in their blood could endure there.

    Its warriors were typically rangy, lean, and stoic.

    Shedding blood alongside Olaf the Berserker for many years had taught Sejuani that he was none of those things. Even on foot, he was easily the biggest Freljordian she had ever seen, the equal of the mounted Sejuani and Urkath in height. Some said Olaf’s mother must have lain with a troll to grow so big, but they never said it to his face.

    He climbed into the teeth of the oncoming blizzard like a man out for a stroll, his powerfully-muscled body made thicker and broader by the furs and iron plates bound across his chest and arms.

    The braids of his beard were frozen into spikes of fiery orange and his pale eyes were alight with the prospect of potentially facing what lay at the top of the mountain.

    “A death sentence, you say,” said Olaf, striding past them. “I like the sound of that.”




    The mammoth sank to its knees within a spear’s throw of the cliffside timberline.

    Its blood soaked the snow, and Sejuani almost felt sorry for the beast, coming so close to the border between this world and the terrible things that dwelled in the storms wracking the summit.

    She pushed thoughts of sentiment aside. An animal this size would feed the Winter’s Claw for a week—surviving a day, an hour, or even the span of a breath was a victory in the Freljord.

    Sejuani slid from Bristle’s back as her hunters dropped to the snow, unstrapping long, thick-hafted spears from their mounts. She reached over her shoulder and unlaced the thongs securing her mighty flail, Winter’s Wrath.

    Steeling herself for the pain, she gripped its leather-wrapped haft and swung it around her body, feeling the deathly cold of the True Ice secured at the end of its thick chain. Pale radiance built behind the blue of her eyes, and she exhaled a breath of aching cold.

    The flail was a weapon of great power, but it came with a cost.

    Glowing lines of hard, crystalline blue formed under her skin, threading the veins of her forearm and reaching up to her corded bicep.

    Urkath drew his great longsword, its hilt worked from the jawbones of a rimefang wolf and its blade sharp enough to cut stone. Olaf unsheathed his mighty axes, their blades glimmering with hoar-frost.

    “My edges hunger,” said Olaf, his teeth grinding in anticipation. Blood flecked his lips where he’d chewed the inside of his cheeks.

    “We do this right,” said Sejuani. “Together. No heroics.”

    Olaf grinned and nodded, his eyes glazing over and his mind already sinking into the blood-mist of the berserker.

    Sejuani took a step toward the mammoth, lifting the flail and letting the beast see the glimmering cold of its True Ice.

    “Get up,” she ordered. “You are a king of the Freljord. You don’t die on your knees.”

    The mammoth glared at her and, taking strength from her words, pushed itself to its feet. It threw back its shaggy, tusked head and loosed a ferocious bray of defiance. The sound echoed over the mountains like the Forge God’s legendary Carnyx, a war-horn whose blast could be heard all around the world.

    The sound shook snow from the trees, eclipsing the storm raging at the summit.

    The mammoth lowered its head and stamped its huge front legs, each as thick as the ironwood trees ringing the rocks at Ornnkaal. Its head swayed from side to side, displaying its jagged, sword-like tusks, each capable of goring a warrior to death with a single blow.

    “We will give you a good death, you have my word,” promised Sejuani.

    “A glorious death…” grunted Olaf, the words forced out between bloodied teeth, but Sejuani wasn’t sure whose death he meant.

    The Winter’s Claw hunters spread out, weapons at the ready. The warriors with the spears flanked the mammoth left and right as Sejuani, Olaf, and Urkath stood before it, meeting its challenge head-on.

    With a bellow of rage, the mortally wounded beast charged.

    Its speed was ferocious, far faster than should have been possible.

    It churned the snow, throwing up great chunks of black rock and bloody ice.

    Sejuani and Urkath dove to the side, but Olaf leapt to meet the beast with a bellow to rival that of his foe. His ax struck the mammoth in the center of its head, but bit only a finger breadth before skidding from the thick bone of its skull. With a dismissive flick of its trunk, the mammoth tossed the berserker over its back. Olaf landed hard on the rocks behind, dangerously close to the sheer drop of the cliffs. He came to his feet with a delighted, lunatic laugh.

    Sejuani rolled to her feet and swung Winter’s Wrath in a wide, two-handed sweep.

    The flail’s True Ice smashed into the mammoth’s back knee.

    It faltered, stumbling as the limb buckled beneath it.

    The beast crashed to the ground and skidded to a halt, trying to push itself to its feet on a back leg that wouldn’t work. Sejuani’s warriors closed in, ramming their spears into its flanks with the grim, pitiless precision of hunters who had done this many times before.

    Thrust the blade, twist the haft, withdraw to a safe distance.

    The mammoth roared and surged upright as iron spearheads pierced its body, fresh blood staining the snow. A successful hunt had little to do with glory or honor; it was about exhausting the prey, wounding it and wearing it down until it couldn’t fight back.

    Then came the killing.

    One of her warriors slipped in the snow, and the mammoth jerked to the side, stamping down with one mighty foreleg. The man’s scream was cut off as he was crushed to gory red paste beneath its massive foot.

    The other hunters backed off, chests heaving, looking for an opening to strike again.

    The mammoth swung its lethal tusks from side to side, turning on the spot and backing toward the edge of the cliff. Sejauni moved left, keeping the head of her flail in motion. Urkath circled right, sword held high at his shoulder.

    Sejuani resisted turning her head as she heard Olaf’s ululating battle cry.

    He charged headfirst at the mammoth, his ax flashing silver in the waning light.

    The beast lowered its head, tusks ready to gore the berserker to death.

    Olaf was deep in the blood-mist, a state of mind that turned him into a ferocious killing machine, a living avatar of death. The mammoth swung its head up and Olaf leapt into the air to grip one of the slashing tusks with his free hand. Using the momentum of the beast’s movement, he swung up and over its head to land on the mammoth’s shaggy back.

    His ax hacked down, like a woodsman chopping at a stubborn tree-root.

    The mammoth reared up, shaking its body to dislodge the berserker, but Olaf had ridden wilder monsters than this. He gripped a handful of its long hair and laid a flurry of blows upon the mammoth’s back. Seeing his chance, Urkath charged toward the beast, sword raised to cut its exposed throat.

    Its trunk lashed around his waist like a tentacle of the boneless creatures that sometimes washed up from the deep ocean on Yadulsk’s shores. The mammoth lifted Urkath into the air before slamming him down on a jutting black rock.

    Sejuani heard his spine shatter even over his scream of agony.

    Twice more it smashed him against the rock before hurling his body aside.

    Urkath’s bloody remains fell to the snow, his body shattered, his arms and legs hideously twisted. Sejuani screamed and sprinted forward as Olaf continued to chop through the beast’s thick hide to its spine.

    The beast’s eyes were maddened with pain and fury, but still it saw her coming.

    It bellowed and thrust its tusks at her, almost too fast to avoid.

    Almost…

    Sejuani dropped to the snow and slid beneath the mammoth’s belly on her back. Holding the haft of Winter’s Wrath in one hand, she screamed as she took hold of the chained shard of True Ice in her fist.

    The pain was unbearable, as if she’d thrust her hand deep into a fire.

    She slammed the shard up into the mammoth’s chest, turning her head from the flaring burst of blue-white fire as it punched deep into its body.

    Sejuani slid out from under the mammoth and sprang to her feet. The chained True Ice fell from her numbed hand. Her fingers were black and clawed with frostbite.

    The mammoth staggered, its mighty heart freezing in its chest, the blood in its veins turning to ice. Its eyes misted with the white of a blizzard and it staggered like a drunk as it fought to stay upright.

    “Olaf, get off!” yelled Sejuani. “Olaf!

    Her voice was hard and commanding, a voice to be obeyed. It penetrated the blood-mist wreathing Olaf’s mind, and he vaulted from the mammoth’s back.

    He landed next to her, chest heaving, eyes wide and his ax blade soaked in blood.

    Sejuani wanted to speak, but the pain was too great. That was good, she hoped, it meant the hand wasn’t beyond saving. Her fingers throbbed in agony, and she thrust them deep within her furs, doing her best to hide the pain.

    The mammoth staggered and swayed, dragging its back leg as its blood grew ever more sluggish and cold. Her hunters closed in, spears poised, but Sejuani halted them with a word. The hunt was over. The beast had its back to the cliff, nowhere to go.

    Though the mammoth knew it was beaten, it lifted its head proudly.

    It had fought to the last, and Sejuani held her weapon high, honoring its spirit.

    The great beast stared her down, caring nothing for the gesture.

    Instead, it stepped back and over the cliff.

    Sejuani ran to the cliff’s edge and sank to her knees, watching as the mammoth fell thousands of feet down the mountain before landing on a wide expanse of heavy snow.

    “Svaag!” swore Sejuani, balling her fists in the snow, heedless of the pain.

    Olaf stood over her, leaning dangerously far out over the cliff.

    “Ach, we’ll just climb down to carve it up,” he said with a shrug. “The beast saved us the bother of dragging its carcass off the mountain.”

    Sejuani sighed, about to agree with him, when she heard a distant cracking sound. A sound babes in arms were taught to recognize.

    The sound of breaking ice.

    A network of angular black lines spread out from where the mammoth had landed and Sejuani realized the wide expanse of white wasn’t a stretch of tundra at all. It was the frozen surface of a mountain tarn, a lake pool formed in a deep hollow.

    The ice splintered into jagged segments and Sejuani watched with a sick sense of horrified inevitability as the mammoth’s body slid beneath the frigid black waters, far beyond their reach.

    “Svaaaaaaag!”




    Defying all Sejuani’s understanding of the human body, Urkath yet lived.

    His ribs were smashed and his spine was splintered into fragments, but he still drew breath as Sejuani and Olaf squatted next to him. Incredibly, he’d managed to prop himself up against the very rock that had destroyed his spine, drawing short, hiked breaths.

    “Wolf calls me home…” he said with a pained grin, his voice little more than a whisper.

    “Lamb would never think to come for you, Urkath,” said Sejuani, taking his hand. “We are Winter’s Claw. We don’t go meekly into the beyond.”

    Urkath nodded. “My sword?”

    Olaf pressed Urkath’s weapon into his palm and closed the man’s fingers around its grip.

    “The tale of your death will be told at the hearthfires for many seasons,” said the berserker, a melancholic edge in his voice. “I envy you that.”

    Urkath coughed a mouthful of blood and said, “I’d gladly… swap fates with you, big man.”

    “No,” said Olaf sadly. “I do not think that you would.”

    Urkath turned his head, the light fading from his eyes, and said, “The gods… they show me a fine sight… as I die…”

    Sejuani followed his gaze to the top of the mountain, where a vivid borealis of crimson and amber had driven away the lightning, a swathe of light painting the night sky that was as beautiful and magical as it was strange.

    She saw Urkath’s bloodstained mask lying in the snow and slid it over his now lifeless face.

    “Wolf will be here soon,” whispered Sejuani. “Give the old bastard a scare for me.”




    They left Urkath there, at the border between the realm of mortals and the Lost Ones.

    His body belonged to the Freljord now and his spirit would roam the frozen winds until the cold, atavistic soul of the land found a use for it.

    Their mood was grim as they descended the mountain.

    To stay on the hunt any longer would be pointless. As it was, they had only scraps to sustain them back to the Winter’s Claw encampment, two days’ travel westward.

    Exhausted and with hunger gnawing at her belly, Sejuani swayed in Bristle’s saddle, her frozen hand tingling beneath her furs.

    Olaf kept pace with her on foot, keeping his own counsel, his mood dark.

    Night closed in as they reached the foot of the mountains and camped in the lee of a titanic menhir. It had once been part of a great stone circle higher up the mountain, but had toppled in a long-ago earthquake. The smooth stone surface was carved with ancient symbols no one could read, and a pair of frozen skeletons lay entwined at its far end, a frosted blade lying within their bones.

    Lovers or bitter enemies, who could say?

    Dawn brought fresh snows and colder winds coming off the high peaks, as though the mountain itself sought to drive them from its slopes. Their route home took them past the remains of a village that had once stood where the road turned to the mountain pass. Its structures were ghostly tombs now, its inhabitants dead or long gone.

    Nightfall on the second day saw them come within sight of the Winter’s Claw encampment.

    A few guttering torches marked its edge, and Sejuani’s heart sank to see how few they were now. Not so very long ago, when she had first marshaled her followers, they numbered in the thousands, but hunger and the harshness of recent seasons had forced her to scatter her host.

    “How do you fare?” asked Olaf as they trudged toward the beacons of light, the first words he had said since coming off the mountain.

    “At last, he speaks,” said Sejuani, irritated at his sullenness.

    “Ach, don’t mind me,” said Olaf. “Each time the blood-mist takes me I hope it will be the last time. That I will finally die in glory. And every time it fades, I am sad that I know I am one step closer to dying at peace.”

    Sejuani shrugged. “Have no fear, Olaf. With enemies all around us, I promise you days of blood and battle, nights of death and fury.”

    Olaf grinned, and his grim countenance vanished like snow before the summer.

    “You swear it?”

    “I swear it,” promised Sejuani. “But to answer your first question, Viljalmr will take it as an ill-omen that the tribe’s leader returns with nothing to show for her hunt.”

    “A pox on his kind,” spat Olaf. “Seers only ever speak in riddles and deliver naught but grim portents. I’d sooner trust a southerner.”

    Sensing an opening, Sejuani asked, “Are you ever going to tell me why you went south?”

    “No,” said the berserker. “I don’t think I will. Some tales are best left in the past.”




    Sejuani ran the stiff brush through Bristle’s fur, letting the anger burning within her after the meeting in the tented longhouse flow from her with every hard sweep. As she’d feared, the seer, Viljalmr, had found great woe in her having returned without meat for curing. Circling the firepit, his cloak of raven feathers glistening in the orange light of the flames, he told the assembled claw-leaders that the coming winter would be the grimmest any of them had known.

    Olaf had openly mocked the man, telling him a child could see the same thing.

    The other hunting claws had met with little more success—Svalyek’s claw had taken six elnuk from an Avarosan drover who’d waited too long to lead his herd to greener pastures, and Heffnar’s group had found and killed a small pod of horned seals trapped on land after the ocean floes had frozen to the edge of the land.

    It wasn’t nearly enough, but it would keep the tribe’s bellies full for a few days.

    Fear made the tribe’s blood run hot, and shouting voices clamored to know what she would do, how she planned to keep her people alive until the spring muster. Sejuani had no answer, and angry voices echoed long into the night with ill-formed thoughts on how they should survive.

    Some said they should march south to Ornnkaal Rocks and make peace with the Avarosans, but they were quickly shouted down by Gunnak, the most bellicose of Sejuani’s war-leaders. Beating his tattooed chest with his ax, he demanded they take their claws and carve a red path as deep as they could into Avarosan lands to earn a glorious death.

    Sejuani had to admit, despite its suicidal futility, the idea of riding into the southern lowlands with blades unsheathed greatly appealed to her. Others said they should try another hunt. After all, wasn’t there still light and food enough to mount one more expedition?

    Heads nodded at that suggestion until Hunt-leader Varruki explained there was barely enough food to sustain the hunters, and that everyone would be frozen and starved before they returned.

    Quieter speakers said maybe they should disperse the tribe, each family making their own way into the wilds. Smaller groups would be easier to feed after all…

    Sejuani had quashed such talk straight away.

    She knew it was going to be hard enough to get the full tribe back together in the spring months as it was. Breaking up even further would only tempt each smaller group to turn from the Winter’s Claw to try and forge a new life in the south.

    In the Freljord, community was life, and to separate further was to die. No one could endure alone, and only by the combined will of the tribe, even one as harsh and unforgiving as the Winter’s Claw, was survival even possible.

    Besides, going south meant a life lived as a prisoner of the fields, of homes built from stone, of tending flocks. That was not the Winter’s Claw way, and would never be their way.

    Sejuani would rather die with the blood running hot in her veins and a blade in her hand than stooped and worn down by years of grubbing in the dirt for seeds.

    In the end, Viljalmr had marched straight up to her, a brazen threat to her authority.

    How were the Winter’s Claw to survive?

    Once, she would have struck him down for such open defiance, but his question was fair and everyone gathered in the tent knew it.

    Her people needed a leader who could make life and death decisions without fear, so she told the assembled leaders they would have her answer when dawn’s light clawed over the mountains.

    Now, brushing the thick hair running down Bristle’s back, she felt the raging storm within her mind finally calming. Grooming the giant beast always soothed Sejuani’s emotions, reminding her of a time when things had been simpler, though part of her knew that life had never been simpler, not really.

    She thought back to when she’d brought Ashe to the Winter’s Claw after finding her alone and in exile on the ice. She smiled, remembering how her childhood friend had mistaken Sejuani for one of the Ursine.

    Her strokes grew harder as she thought of how Ashe had betrayed them and turned her back on Sejuani during the raid on the Ebrataal. That was the moment Sejuani had known for sure there was no chance of the Winter’s Claw ever making peace with the Avarosan.

    Bristle grunted in annoyance, stamping his hoofs in irritation.

    “Careful, lass, the beast’s getting unsettled,” said a voice from behind.

    Sejuani spun, reaching for the knife at her hip.

    A shape lay at the corner of the corral, small and useless looking, like a bundle of rags.

    She released her grip on the knife, shocked to see who had spoken.

    Lying in a makeshift bed of straw was a wretched old man who should have been left out on the ice to die many years ago. His legs were stumps that ended just above the knee, and his sightless eyes were mottled white like a gull’s egg.

    His name was Kriek and he’d once been the seer of Olgavanna’s tribe, farmers and builders who’d refused the call to Sejuani’s banner. So she had sent Urkath’s war-claw to wipe them out and take their herds, their furs, their iron, and their salt. The survivors fled up the slopes of a mountain whose summit seethed with the red rock that flows.

    When Urkath returned, it was with Kriek on his back and he’d seemed confused when Sejuani demanded to know why he’d brought them a useless mouth to feed. Urkath claimed the Ursine had driven them from the mountain, speaking of blade-pierced titans draped in bloodied fur and horns, gaping skulls, and fists that hurled fire.

    He’d simply said that the mountain had told him to bring the blind man, before dumping him unceremoniously at the edge of the village. Sejuani had given orders that no one feed the seer, that he be left behind for the Freljord to take. But here he was, many months and leagues from that battle, alive and, more confusingly, somehow still with the Winter’s Claw.

    “Word is you glimpsed the realm of the Lost Ones on the mountain,” said Kriek. “Don’t envy you that, lass. I saw them once, back when you drove us into Hearth-Home.”

    Sejuani put aside her irritation long enough to say, “You didn’t see anything. You’re blind.”

    Kriek nodded and said, “Oh, I seen them, better’n any true-shotted archer ever did. White and gold in the clouds, lightning for blood, and voices of thunder. I saw, I did.”

    Sejuani peered into the milky whiteness of his gaze.

    “Those eyes haven’t seen anything in many a year.”

    “True,” said Kriek. “World went white for me on my tenth winter, but some things are best seen without eyes, lass!”

    Sejuani tapped the flat of her blade against Kriek’s neck and said, “Call me lass again and I’ll slit your throat right now.”

    “Ah, yes, that’s right, you’re no lass, you’re Warmother, ain’t ya? You remember that next time some seer tries to tell you what to do,” laughed Kriek, waving a filthy, gnawed hand at her. “But listen, you know warriors who lose a hand or leg’ll swear they can still feel the cold in ‘em? Same for my eyes. Now I see more’n I ever did before, more’n I ever wished to see. Things you’d gouge your own eyes out with that knife if y’saw the half of them.”

    “You don’t know the things I’ve seen,” said Sejuani.

    “That’s right,” said Kriek, leaning in. “Ever since that night you and your spirit walker made offerings to the Lost Ones… You sang the oaths, you burned the wood in the death knot, and offered up the weapons and bone, so what do you see? Days of blood and battle, nights of death and fury?”

    Just thinking of the slaughter at the city by the river filled Sejuani with a hunger for raw meat, a thirst for marrow sucked from splintered bone.

    She shook her head free of the sensations and said, “How are you alive? I told my people not to feed you, to leave you behind.”

    “Old Ornn fed me,” said Kriek. “At Hearth-Home, just before your killers came out of the smoke. Lifted me up like a babe and nourished me with a mouthful of broth from his great cauldron. That he did, yes!”

    Sejuani sighed. Kriek was clearly mad, but she was more irritated that someone in the Winter’s Claw had clearly been feeding this old fool when their own were going hungry. She went to rise, but the old man’s hand shot out and took her wrist in a powerful grip.

    “On my honor, not a scrap of food has passed my lips since your dead man brought me down the mountain,” said Kriek, his lifeless white eyes boring right into her, as though something else stared out from behind them, something infinitely older and wiser. “Never took no food. Nor water, neither! Ornn’s great cauldron seen to that! No company that sups from it ever leaves unsatisfied. One mouthful and your belly don’t growl for a whole turn of the seasons!”

    “Ornn’s Cauldron?” scoffed Sejuani. “That’s just a legend. Wishful thinking. It’s one of the lost tales to tell to children.”

    “And where d’you think them tales come from but truth!” snapped Kriek. lifting the furs covering his body. “This look like wishful thinking to you?”

    Sejuani let out an involuntary gasp at the sight of Kriek’s torso, his flesh ruddy and pink, his belly full and soft with fat. Sejuani was ivory pale, her wrists too slender, the flesh pulled tight over her frame, pressing against the bones for want of meat and fat and fish.

    “How…?” said Sejuani.

    “I told ya,” said Kriek. “The Great Cauldron of Ornn. Lost Ones stole it from Hearth-Home for spite’s sake. Said Ornn was too soft on mortals, that if they could fill their bellies any time they wanted, they’d get spoiled and weak! So they killed his followers and took it to their mountain, high up where its power now paints the sky with blood-red light. Ornn’s crafty, y’see. His magic’s too wyrd-cunning to stay hidden forever. Even the Lost Ones can’t keep power like that out of sight! Ask that spirit walker friend of yours. If he still remembers he’s a man, he’ll hear the truth of what I say!”

    Sejuani shook her head. “Udyr’s gone. He walked into the blizzard. Said he needed time away from the spirits looking to get inside him. Said he needed to find a way to strengthen his will.”

    “Then it’s all on you, Warmother,” said Kriek. “What’s it to be? The old ways? Frozen on your knees or your blood soaking warm southern soil? Or maybe try and take back what the Lost Ones stole? You’ve faced them before, so what’s one more time, eh?”

    The old man’s story was lunacy, wasn’t it? How could she possibly convince her people to march into the mountain realm of the Ursine on the word of a madman?

    The Freljord was a place of dark mystery, where legends walked the ice, and its magic was there in every breath. Some whispered that Ashe had fought her way to the legendary bow of Avarosa, and Sejuani’s own Iceborn powers were proof that magic was woven into the very fabric of the landscape… but still…?

    “Why would you help me?” asked Sejuani. “My warriors slew your tribe.”

    “Don’t you understand yet, Warmother?” said Kriek, the timbre of his voice deepening, becoming low and melodic. “We are all one tribe and it is long past time you understood that. You think too small, like a fighter only seeing the foe in front of them. You must think like a Warmother, like a queen! There is a season for fighting, a season for leading, and, aye, one for dying. But a time is coming when the sons and daughters of the Freljord must stand together or you will all die, one by one. And the first step on that road is staying alive. Tell me you hear me, daughter of Kalkia.”

    Sejuani nodded and said, “I hear you.”




    Sejuani left Kriek and Bristle in the corral. First light was breaking over the mountains, and she paused to savor the coming of a new day.

    The orange glow of the dying hearthfire was visible within the tented longhouse, where her people waited to hear what she had decided.

    Olaf squatted by its entrance, running a glittering whetstone over the blade of one of his enormous axes. He looked up and his eyes narrowed.

    “You have the look of someone chewing a nettle,” he said.

    “I know what we have to do, but no one’s going to like it.”

    Olaf shrugged. “They don’t need to like it. You’re Warmother. You tell them what to do and they do it. That’s how this works.”

    “I’ll want you at my side,” said Sejuani.

    Olaf rose to his full, towering height, hooking his ax over his shoulder.

    “No,” said Sejuani. “Blade out.”

    Olaf nodded slowly and said, “You going to tell me your plan before we go in?”

    “Remember how I promised you days of blood and battle, nights of death and fury?”

    “Aye, Warmother, I do!” said Olaf, his smile as wide as the horizon.

    “We’re going back up the mountain,” said Sejuani. “To the realm of the Ursine to steal the Great Cauldron of Ornn from the Volibear.”

    “You’re right, they’re not going to like it,” said Olaf. “But I love it!”

  9. Jayce

    Jayce

    Jayce is a brilliant inventor who has pledged his life to the defense of Piltover and its unyielding pursuit of progress. With his transforming hextech hammer in hand, Jayce uses his strength, courage, and considerable intelligence to protect his hometown. While revered throughout the city as a hero, he hasn’t taken well to the attention it brings. Still, Jayce’s heart is in the right place, and even those who envy his natural skills are grateful for his protection in the City of Progress.

    A native son of Piltover, Jayce was raised to believe in the principles that made the city great: Invention. Discovery. Not going to Zaun if you could help it. With a knack for understanding machinery, Jayce earned the honor of being the youngest apprenta to ever be offered patronage by Clan Giopara, one of Piltover’s most respected ruling clans. Utterly unsurprised, Jayce took the offer, and spent most of his early years constructing potential hextech devices and designing transformable multi-tools for Piltover’s working class: a wrench that transformed into a prybar, a pickaxe that could morph into a shovel, a hammer that could turn into a demolition beam, if only it had a sufficiently powerful battery. Everything Jayce touched put his contemporaries to shame.

    Most things came easy to Jayce, and he could never understand why his peers had so much trouble with what, to him, were simple concepts. As a result, nearly everyone who worked alongside Jayce found him arrogant, dismissive, and unwilling to slow his pace to help his colleagues catch up. As time went on, his patience became shorter, while at the same time, a chasm grew between decorum, charm, and Jayce’s natural demeanor.

    Only one person ever managed to match Jayce’s intelligence while also maintaining a healthy indifference to his superior attitude.

    His name was Viktor.

    The two met at a mandatory Progress Day party, and immediately bonded over how little either of them wanted to be there. They started working together shortly after. Viktor expanded Jayce’s intellectual horizons and challenged many of his assumptions. While Jayce sought to improve humanity via versatile technology, Viktor sought to solve problems inherent to humanity itself, such as physical decay or illogical prejudices. They constantly argued with one another, but their conflicts never got personal – though their methods were different, the two colleagues knew their ultimate goals were very much the same. More than that, they both knew what it was like to be ostracized by their colleagues: Viktor because of his unconventional thinking, Jayce because of his rudeness.

    Together, Jayce and Viktor invented a mechanized construction suit for Piltover’s dockworkers – something hearty enough to enhance the wearer’s strength, but light enough that its wearer wouldn’t immediately drown upon falling overboard. However, the two reached an impasse when Viktor’s design for the next version of the suit included a chemtech implant that would increase the wearer’s strength output by tenfold, while also preventing them from getting tired, panicking, or disobeying instructions from their superiors. While Viktor considered this feature a brilliant means of reducing the frequency of construction accidents, Jayce found its indifference toward free will immoral. The two nearly came to blows over the design and ultimately, after Jayce warned the academy of Viktor’s invention, Viktor was stripped of his honors and ostracized from Piltover’s scientific community.

    Viktor was the closest thing Jayce had ever really had to a friend, and distraught over their falling-out, went back to working on his own. He grew more insular. His patience toward others grew even thinner.

    As Jayce studied in solitude, Clan Giopara’s explorers discovered a raw, blue crystal deep within the Shuriman desert. Though Jayce volunteered to experiment on it (specifically by suggesting the clan’s other scholars wouldn’t be smart enough to get anything out of it), his lack of tact in doing so prompted Clan Giopara to give it to their better-mannered scholars as a form of punishment. Yet, after many months, the scholars reached a unanimous conclusion: the crystal was worthless. A power-drained hunk of rock. The disappointed clan leaders finally handed the crystal over to Jayce, assuming that even he, with his remarkable intelligence, wouldn’t be able to learn anything from it.

    Something inside the crystal called to Jayce. No, more than that – it sang to him. He couldn’t explain why, but he knew the Shuriman gem still held mysteries yet to be discovered.

    He spent many months running every variety of test on the crystal. He braced it into a cogwheel centrifuge; he superheated it and deep-froze it; he tinkered, and observed, and hypothesized, and beat his head against his copper pantograph. Quite simply, Jayce wasn’t used to working hard: this damned crystal was the first thing that had ever resisted his considerable mental aptitude. For the first time, he realized how his peers must have felt, trying so hard to solve a problem, only to bump against your own limitations. It felt frustrating. It felt unfair.

    And it probably felt much, much worse if you were working alongside an arrogant inventor who dismissed your every effort.

    Jayce realized that despite how dismissive he’d been toward his fellow scholars, none of them ever gave up. None of them ever stopped seeking the very things that defined Piltover: Progress. Discovery. If they wouldn’t give up, Jayce decided, he wouldn’t either.

    And maybe he’d try to be nicer.

    Maybe.

    Jayce approached the problem from a completely different angle. Rather than trying to experiment on the crystal as a whole, he wondered, why not run more invasive experiments on a smaller shard? Jayce chiseled off a piece of the crystal and suspended it in a liquid alloy. As he sent a voltaic current through the liquid metal, Jayce’s eardrums nearly shattered from the booming baritone note that blasted from the shard. Heat radiated from the crystal and, with a flash, it glowed bright enough to nearly blind him. This was unexpected. This was potentially dangerous. But this was progress. Jayce couldn’t erase the smile from his face as he worked well through the night, into the dawn.

    The next day, Jayce was surprised to find his old friend Viktor on his doorstep. Alerted by the massive power spike from the crystal shard, Viktor had a simple proposition.

    Since his expulsion from the Piltovan scientific community, Viktor had commenced work on a secret project in Zaun. He’d finally learned how to achieve his dream – how to eradicate disease, hunger, hatred. If Jayce joined him, the two would accomplish more than anyone from Piltover or Zaun could have dreamed of: they’d save humanity from itself.

    Jayce had heard a monologue like this before from Viktor. He never liked where it led.

    Viktor told Jayce that he only needed one thing for his Glorious Evolution – a power source like Jayce’s crystal. Jayce disagreed, informing Viktor that what he truly needed was a moral compass. Viktor, who had long grown tired of Jayce’s rudeness, leapt upon him, grabbed the crystal and knocked Jayce unconscious with it. When Jayce awoke hours later, he noticed that though the Shuriman crystal was gone Viktor hadn’t seemed to notice or care about the smaller shard.

    Jayce knew whatever Viktor was planning, he would only resort to these measures if he were close to completion. Even though he didn’t know what Viktor’s Glorious Evolution consisted of, it probably didn’t have a lot of respect for the free will of others. Without wasting a second, Jayce retrieved the suspended shard and installed it into a massive, transforming hammer – a demolitions invention he’d abandoned years ago for lack of a strong enough battery to power it. Though he had no idea where Viktor might have taken the crystal, he could feel the hextech hammer vibrate, pulling him not north, south, east or west, but down, toward the undercity of Zaun.

    The shard, eager to be reunited with the crystal from which it was chiseled, eventually led Jayce to a warehouse in the depths of the sump. Within the cavernous building, Jayce found something horrifying. Dozens of corpses, their skulls sawed open and hollowed out, their brains transplanted into an army of immobile metal soldiers, hooked up to the now-pulsing crystal.

    This was the first step in Viktor’s Glorious Evolution.

    Jayce’s stride grew less confident as he approached Viktor. He and Viktor had not always seen eye to eye, but this was something else entirely. For the first time, it occurred to Jayce that he might have to kill his old friend.

    He called out to Viktor, flinching as the army of robots stood to attention. Jayce asked him to look around – to see what he was doing. Whatever this was – this Evolution – wasn’t the progress they fought for in their youths. He even, to Viktor’s surprise, apologized for acting like such a jerk.

    Viktor sighed. He had only two words in response: “Kill him.”

    The automatons sprinted toward Jayce, breaking free of the wires connecting them to the crystal and introducing Jayce to another new emotion: panic. He gripped the hammer tight, realizing he’d never actually used it before. When the first golem was within reach, he swung as hard as he could, feeling the shard’s energy surge through his muscles, accelerating the hammer’s movement until Jayce was worried it might fly out of his hands.

    It slammed into the automaton, all but exploding it into a hail of metal. Despite the obliteration of their comrade, the other machines didn’t even pause as they rushed at Jayce, trying to pummel him into unconsciousness.

    Jayce analyzed the formation of the mechanical wave coming at him and attempted to quickly calculate how to take out the largest number of them with the fewest amount of swings. It was pointless; they were on him before he could swing even once. As he fell to the ground under a storm of their blows, Jayce saw Viktor looking on, not with triumph, but with sadness. He’d outsmarted Jayce and ensured humanity’s future, but he knew that future came at a cost: he couldn’t let his old friend live. Jayce vanished under a sea of swinging metal limbs.

    That’s when Jayce, for the first time in his life, decided to stop thinking and just break stuff.

    No longer caring for his own safety, Jayce used every last bit of strength he had to break free from Viktor’s automatons. He sprinted to the glowing crystal, and struck it with all of the hextech-enhanced force his hammer could muster, crushing the mystical object.

    Viktor cried out in horror as the crystal shattered to fragments, the shockwave blasting them all backward as the army of automatons collapsed lifelessly to the floor. The very foundations of the warehouse shook, and Jayce barely managed to escape before the entire building toppled.

    Viktor’s body was never found.

    Upon his return to Piltover, Jayce informed his clan masters of Viktor’s nefarious plans. Soon, Jayce found himself a topic of discussion in both Zaun and Piltover alike. Hailed for his quick thinking in a time of crisis, Jayce became a beloved figure (at least, amongst those who hadn’t met him), earning himself a nickname: the Defender of Tomorrow.

    Jayce cared little for the adoration of his fellow Piltovans, but took the nickname to heart. He knew that Viktor was still out there, plotting his revenge. One day – maybe someday soon – an awful lot of trouble was headed for Piltover.

    And Jayce would be waiting.

  10. A Quick Fix

    A Quick Fix

    Any fool could have predicted that Viktor would strike back at some point. If one weren’t a fool, one might predict the exact date and time of an attempted counterattack.

    Jayce was not a fool.

    He stood in his workshop, bathed in sun rays from his skylight, surrounded by dozens of artifacts of his own genius: Gearwork boots that could cling to any surface. A knapsack with articulated limbs that always kept the user’s tools within easy reach.

    Greater than all these inventions, however, was the weapon that Jayce now held in his hands. Powered by a Shuriman shard, Jayce's transforming hextech greathammer was renowned throughout Piltover, but he tossed it from hand to hand as if was any other tool from his workshop.

    Three sharp taps echoed from Jayce’s door.

    They were here.

    Jayce had prepared for this. He'd run experiments on Viktor’s discarded automata. He'd intercepted the mechanical communications. Any second, they’d beat down his front door and try to rip away his hextech hammer. After that, they'd try to do the same with his skull. “Try” being the operative word.

    He flicked a switch on the hammer’s handle. With an energetic sizzle, the head of Jayce’s masterpiece transformed into a hextech blaster.

    He took aim.

    Stood his ground.

    Watched the door open. His finger tightened on the trigger.

    And he almost blasted a seven-year-old girl’s head off.

    She was tiny and blonde and would have seemed adorable to anyone who wasn’t Jayce. The girl pushed the door open and walked in with shuffling, tentative steps. Her ponytail swished to and fro as she approached Jayce. She kept her head down, ever avoiding his gaze. He had two hypotheses regarding why she might refuse eye contact: she was hugely impressed to be in the presence of someone so acclaimed, or she was working for Viktor and about to surprise him with a chem-bomb. Her blushing indicated it was likely the former.

    “My soldier broke,” she said, proffering a limp metal knight, its arm bent backward at a perverse angle.

    Jayce didn’t move.

    “Please leave or you’ll probably die.”

    The child stared at him.

    “Also, I don’t fix dolls. Find somebody with more time on their hands.”

    Tears began to well up in her eyes.

    “I don’t have any money for an artificer, and my muh–,” she said, stifling a sob, “mother made him for me before she passed, and–”

    Jayce furrowed his brow and, for the first time in quite a while, blinked.

    “If it’s so precious to you, why did you break it?”

    “I didn’t mean to! I took him to the Progress Day feast and somebody bumped into me and I dropped him, and I know I should have just left him at home–”

    “ –Yes, you should have. That was stupid of you.”

    The girl opened her mouth to speak, then stopped herself. Jayce had seen this kind of reaction before. Most everyone he met had heard the stories of his legendary hammer and his unyielding heroism. They expected grandeur. They expected humility. They expected him to not be a massive jerk. Jayce inevitably disappointed them.

    “What is wrong with you?” she asked.

    “Most facets of my personality, so I’ve been told,” he replied without hesitation.

    The child furrowed her brow. She shoved the broken doll into his face.

    “Fix it. Please.”

    “You’ll just break it again.”

    “I won’t!”

    “Look,” he said. ”Little girl. I’m very busy, and–”

    Something flitted across the skylight, casting a quick shadow on the two of them. Anyone else would have assumed it was nothing more than a falcon passing overhead. Jayce knew better. He fell silent. A wry smile spread across his face as he yanked the girl toward his workbench.

    “The thing is,” he said, “machines are very simple.”

    He lifted a large, thin sheet of bronze and began to hammer its corners with sharp taps. “They’re made of discrete parts. They combine and recombine in clear, predictable ways.” He beat the sheet over and over until it took the form of a smooth dome.

    “People are more complicated. They’re emotional, they’re unpredictable, and – in nearly every case – they’re not as smart as me,” he said, drilling a clean hole into the top of the dome. “Now usually, that’s a problem. But sometimes, their stupidity works in my favor.”

    “Is this still about my doll, or–”

    “Sometimes, they’re so insecure in their inferiority – so desperate to take their revenge – that they make a foolish mistake.” He grabbed a shining copper rod, and screwed it into the center of the dome.

    “Sometimes people fail to protect their most precious assets,” he said, nodding at her tin soldier before holding aloft the newly-formed metal umbrella. “And sometimes, that means instead of assaulting my workshop through the more obvious front door, they try to take…”

    He looked upward, “...the more dramatic approach.”

    He handed her the umbrella, which took all of her meager strength to keep aloft.

    “Hold this. Don’t move.”

    She opened her mouth to respond, only to yelp in surprise as the skylight shattered above her. Glass bounced off the makeshift umbrella like rain as a half-dozen men leapt down to the floor. Tubes of bright green chems protruded from the base of their necks, connecting to their limbs. Their eyes were dead, their faces emotionless. They were definitely Viktor’s boys, alright: drugged punks from Zaun’s sump level whom Viktor had pumped full of hallucinogens and hypnotics. Chem-stunted thugs who would follow Viktor’s every whim whether they wanted to or not. Jayce had been expecting to see automatons, but Viktor likely couldn’t have gotten so many through Piltover unnoticed. Still, these chem-slaves were just as much of a danger. They turned toward Jayce and the girl.

    Before they reached the pair, however, Jayce’s hextech blaster exploded with voltaic energy. An orb of hextech-powered lightning shot out of its core and detonated in the middle of the group. The chem-slaves slammed into the workshop's immaculate walls.

    “So much for the element of surprise, huh, Vikto–”

    A hulking brute of a machine leapt down amongst the pile of unconscious chem-slaves. It looked, Jayce thought, like a cross between a minotaur and a very angry building.

    “Watch out,” the girl yelped.

    Jayce rolled his eyes. “I am watching him. Stop panicking. I have the situation well in-ow!” he said, interrupted as the metal beast rammed him in the chest.

    The beast sent Jayce hurtling backward. He landed on a rolling cart, his back cracking from the impact.

    Grunting, he pulled himself to his feet as the beast charged again.

    “That’s the last time you touch me,” he said.

    Jayce swung his hextech weapon as hard as he could, transforming it back into a hammer mid-swing. The minotaur lowered its head to ram Jayce again, foolishly ignoring the weapon’s arc.

    The hammer found its mark with a resounding crunch. The minotaur, its head caved all the way back into its metal neck, collapsed to the floor. A cloud of escaping steam hissed from its carcass.

    Jayce pulled back the hammer again, readying for another attack. He watched the skylight. A few minutes passed. Soon enough, he seemed satisfied the assault was over.

    He tried to step back toward his workbench, only to double over in pain, grasping at his stomach. The girl rushed to his side.

    “Still hurts where he tackled you, huh?”

    “Obviously.”

    “Then maybe you shouldn’t have let him,” she said. “That was stupid of you.”

    Jayce raised an eyebrow at the kid. Her eyes widened, unsure if she’d crossed a line. A slow smile crept across his face.

    “What was your name?”

    “Amaranthine.”

    Jayce sat at his workbench and grabbed a screwdriver.

    “Gimme the doll, Amaranthine,” he said.

    A massive grin broke out on her face. “So you can fix it?”

    Jayce smirked at her.

    “There’s nothing I can’t fix.”

  11. Jhin

    Jhin

    One can travel to nearly any village across Ionia and hear the tale of the Capture of the Golden Demon. Depicted in a variety of plays and epic poems, the cruel spirit’s banishment is still celebrated to this day.

    But at the heart of every myth there lies a kernel of truth, and the truth of the Golden Demon is one far different than the fiction.

    For years, Ionia’s southern mountains were plagued by the infamous creature. Throughout the province of Zhyun, and even as far as Shon-Xan and Galrin, a monster slaughtered scores of travelers and sometimes whole farmsteads, leaving behind twisted displays of corpses. Armed militias searched the forests, towns hired demon hunters, Wuju masters patrolled the roads—but nothing slowed the beast’s grisly work.

    In desperation, the Council of Zhyun sent an envoy to beg Great Master Kusho of the Kinkou Order for help. Charged with maintaining the balance between the spirit and material realms, Kusho was adept in the banishment of demons. Leaving in secret lest the cunning creature be alerted to their intent, Kusho, his teenage son, Shen, and young apprentice, Zed, traveled to the province. They tended to countless families shattered by the killings, dissected the horrific crime scenes, and looked for connections between the murders. Soon, Kusho realized they were far from the first to hunt this killer, and his conviction grew that this was the work of something beyond the demonic.

    For the next four years, the Golden Demon remained beyond their reach, and the long investigation left the three men changed. The famous red mane of Kusho turned white; Shen, known for his wit and humor, became somber; and Zed, the brightest star of Kusho’s temple, began to struggle with his studies. It was almost as though the demon knew they were seeking it, and delighted in the torment sown by their failure.

    Upon finally finding a pattern to the killings, the Great Master is quoted as saying: “Good and evil are not truths. They are born from men, and each sees the shades differently.” Kusho sought to hand off the investigation, believing now that they sought not a demon, but a wicked human or vastaya, taking them beyond the Kinkou’s mandate. Shen and Zed, unwilling to turn back after all they had sacrificed to bring the killer within reach, convinced him to continue the hunt.

    On the eve of the Spirit Blossom Festival in Jyom Pass, Kusho disguised himself as a renowned calligrapher to blend in with the other guest artists. Then he waited. Shen and Zed laid a carefully prepared trap, and at long last, they found themselves face to face with their hated quarry. Kusho was proven right—the famed “Golden Demon” was a mere stagehand in Zhyun’s traveling theaters and opera houses, working under the name Khada Jhin.

    After they caught Jhin, young Zed made to kill the cowering man, but Kusho held him back. He reminded his students that they had already broken their remit, and that killing Jhin would only worsen matters. Kusho worried that knowledge of Jhin’s humanity would undermine the harmony and trust that defined Ionian culture, or could even encourage others to commit similar crimes. Despite Jhin’s actions, the legendary master decided the killer should be taken alive and locked away within the monastery prison at Tuula.

    Shen disagreed, but submitted to the emotionless logic of his father’s judgment. Zed, disturbed and haunted by the horrors he had witnessed, was unable to understand or accept this mercy, and it is said a resentment began to bloom in his heart.

    Imprisoned in Tuula, Jhin kept his secrets, revealing little of himself as many years went by. The monks guarding him noted he was a bright student who excelled in many subjects, including smithing, poetry, and dance. Regardless, they could find nothing to cure him of his morbid fascinations. Meanwhile, outside the monastery’s walls, Ionia fell into turmoil as the Noxian empire invaded, and war awoke the tranquil nation’s appetite for bloodshed.

    Jhin was freed from Tuula sometime after the war with Noxus, possibly put to use by one of the many radical elements vying for power of the First Lands near the conflict’s end. He now has access to the Kashuri armories’ new weapons, though how he came to possess such implements of destruction, and what connection he has to Kashuri, is still a mystery.

    Whoever his shadowy patrons might be, they have endowed Jhin with nearly unlimited funds, and seem unconcerned by the growing scale of his “performances”. Recently, he attacked members of Zed’s Yanlei order, and mass murders and assassinations bearing his signature “flair” have occurred not only across Ionia’s many regions, but also in distant Piltover and Zaun.

    It seems that all of Runeterra might be but a canvas for the atrocity that is Khada Jhin’s art, and only he knows where the next brushstroke will fall.

  12. The Man with the Steel Cane

    The Man with the Steel Cane

    Odin Austin Shafer

    One.

    The gun in his hand was simply a tool—but a perfectly crafted one. Gold type was inlaid into the blackish-green metal. It spelled the smith’s name: this detail spoke of its creator’s pride and confidence. It was not a Piltovan weapon—those gaudy things that attempted to function with the minuscule amounts of magic available in those lands. This gun was made by a true forge master. Magic pulsed from its bronze, Ionian heart.

    He wiped the gun’s stock a fourth time. He couldn’t be sure it was clean until he wiped it down four times. Didn’t matter that he hadn’t used it. Didn’t matter that he was only going to stow it in the bag under the bed. He couldn’t put it away until he was sure it was clean, and he couldn’t be sure it was clean until he had wiped it down four times. It was getting clean though. Four times makes it clean.

    It was clean, and it was wonderful. His new patrons had been generous. But did the finest painters not deserve the finest brushes?

    The scale and precision of the new device made his previous work with blades seem insignificant by comparison. Understanding firearm mechanics had taken him weeks of study, but evolving his ki techniques from blades had taken months.

    The gun held four shots. Each bullet had been infused with magical energy. Each bullet was as perfect as a Lassilan monk’s blade. Each bullet was the paint from which his art would flow. Each bullet was a masterpiece. It didn’t just cut apart the body. It rearranged it.

    The rehearsal at the mill town had already shown the gun’s potential. And his new employers had been pleased with the work’s reception.

    He had finished polishing it, but with the gun in his right hand, the temptation was too great. He knew he shouldn’t, but he unpacked the black, eel-skin bodysuit. He drew the fingertips of his left hand across the slick surface of the clothes. The feel of the skin’s oily surface quickened his breath. He picked up the tight, leather mask, then—unable to help himself—slid it over his face. It covered his right eye and mouth. It constricted his breathing and removed his depth perception…

    Delightful.

    He was putting on the shoulder armor when the bells he’d hidden on the steps leading up to his room sounded. He quickly folded up the weapon and removed the mask.

    “Hello?” the maid asked through the door. The lilt in her voice hinted to an upbringing far south of this town.

    “You did what I asked?” he said.

    “Yes, sir. A white lantern every four yards. A red lantern every sixteen.”

    “Then I can begin,” Khada Jhin said as he swung open the door to his room.

    The woman’s eyes widened as he exited his room. Jhin was well aware of how he looked. Normally, it elicited pangs of self-conscious loathing, but today was a performance day.

    Today, Khada Jhin cut a slender, elegant figure as he walked out with a cane. He was hunched, and his cloak seemed to cover some huge deformity on his shoulder, but a jaunty stride belied this. He forcefully tapped the cane ahead of him as he marched toward the window. He tapped the frame rhythmically—three beats, then a fourth. His gold sparkled, his cream cloak flowed, and his jewels glittered in the sun.

    “What… What is that?” the maid asked, indicating Jhin’s shoulder.

    Jhin paused for a moment to study the woman’s cherubic face. It was round and perfectly symmetrical. A dull and predictable design. Removed, it would make a terrible mask.

    “It’s for the crescendo, my darling,” Khada Jhin said.

    From the inn’s window, he had a clear view of the rest of the town in the valley below him. This performance had to be wonderful, but there was still so much work to do. The councilman would be returning this evening—and so far, all of Jhin’s plans for tonight seemed… uninspired.

    “I brought some flowers for your room,” the woman said, walking past him.

    He could have used someone else to place the lanterns. But he didn’t. He could have changed clothes before opening his door. But he didn’t. Now she had seen Khada Jhin in his finery.

    The inspiration he needed was so obvious now. So preordained. There was never a choice. There was no escaping the Art.

    He would have to make this maid’s face... more interesting.

    Two.

    The candied pork glistened on top of the five-flavor broth. The aroma entranced Shen, but he set aside his spoon. As the waitress left, she smiled and nodded in approval. The fat had yet to melt into the broth. Doubtless, the soup was already excellent, but in a moment, the flavor would be at its peak. Patience.

    Shen considered the interior of the White Cliffs Inn. It was deceptively simple and rough. The wood weavers had been masters, removing the tree bark and living leaves only where necessary.

    The candle on Shen’s table flickered… wrongly. He slid away from the table, retrieving his blades from under his cloak.

    “Your students are as quiet as a pregnant worax,” he said.

    Alone and dressed like a merchant, Zed entered the inn. Brushing past the waitress, he sat down three tables away. Every part of Shen wanted to dash at his foe, to avenge his father. But such was not the way of twilight. He calmed himself as he realized the distance was too far… even if only by the length of his index finger.

    Shen looked over at Zed, expecting to see him grin. Instead, his rival sighed. His skin was sallow, and dark folds hung beneath his eyes.

    “Years, I have waited,” said Shen.

    “Have I misjudged the distance?” Zed asked wearily.

    “Even if my head is cut off, I will still close and strike,” Shen continued, sliding his foot backward and cocking it against the floor. Zed was ten paces and one half of a finger length away.

    “Your path’s closer to mine. Your father’s ideals were a weakness. Ionia could no longer afford them,” Zed said. He leaned back in his chair, keeping himself just outside of the range Shen would need to strike a killing blow. “I know that’s not something I can make you understand. But I will offer you a chance for vengeance.”

    Shen inched forward to the edge of his chair. “I do not act because of vengeance. You defy the balance. For that, you are damned.”

    “The Golden Demon escaped,” Zed said, simply.

    “Impossible,” Shen replied, feeling a hollowness that caught in his chest.

    “Your father’s greatest victory. And now, again, his foolish mercy has tarnished his legacy.” Zed shook his head. “You know what that… thing is capable of.” Then Zed leaned over the table, well within Shen’s range—his neck intentionally exposed. “And you know that we are the only two people who can get close enough to stop him.”

    Shen remembered the first time he’d seen the body of someone killed by the infamous Khada Jhin. His skin prickled from the memory; his teeth clenched. Only his father had been strong enough to still believe a merciful justice could be served.

    Something in Shen had changed that day. Something in Zed had broken.

    Now, that monster had returned.

    Shen put his swords on the table. He looked down at the perfect bowl of soup in front of him. Little droplets of the pork fat’s oil shimmered on its surface, but he wasn’t hungry anymore.

    Three.

    There was still no sign of Zed. It was disappointing. Very disappointing. He certainly must have sought out his former friend. It was likely Zed was hiding, watching. Jhin needed to be careful.

    From the jetty, Jhin looked back to the foreign ship. The tide had come in, and the ship would be leaving in a few moments. He would have to return soon if he was going to perform in Zaun next month. Risk on top of risk.

    He stopped to check his reflection in a puddle. From the water, a worried, elderly merchant stared back at him. Years of acting practice combined with his martial training had given him total control of his facial muscles. It was a common face, and he had given it an unexceptional expression. When he walked up the hill, Jhin blended easily into the crowd.

    He checked the white lanterns above him, counting the distance. If Zed appeared, he would need them. At the inn on the top of the hill, he glanced at the planters where he had hidden traps. Sharpened steel blades, shaped like flowers. They protected his escape route in case anything went wrong.

    He thought of how the metal would slice through the crowd and splash the building’s freshly painted teal walls with red. It was tempting.

    He was pushing through the crowd when he heard the village elder speaking to Shen.

    “Why would the demon attack her and the councilmen?” the elder asked.

    Shen, dressed in his blue outfit, didn’t answer.

    Another of the Kinkou, a young woman named Akali, stood beside Shen. She walked to the doorway of the inn.

    “No,” Shen said as he blocked her path.

    “What makes you think I’m not ready?” Akali demanded.

    “Because I wasn’t when I was your age.”

    At that moment, a town guard stumbled from the entrance, his face pale and hollow.

    “Her flesh, it was… It was…” He took a few steps, then collapsed to the ground in shock.

    Against the far wall, the tavern’s owner laughed. Then he began weeping—his face painted by madness. “He saw it. He saw the flower!”

    These were not people who would forget seeing Khada Jhin’s work.

    Shen scanned the faces of the onlookers.

    Clever boy, Jhin thought, before fading into the back of the crowd.

    He checked the rooftops for Zed as he walked back to the ship.

    The work was inescapable. Together or apart, Zed and Shen would chase the clues he had left. They would follow them back to the Blossom Festival. Back to Jyom Pass. And when they became desperate, then they would have to work together again.

    It would be like it had been when they were young. They would huddle together in awe and fear.

    Only then would the great Khada Jhin reveal himself…

    And his true masterpiece would begin.

    Four.

  13. Jinx

    Jinx

    While most look at Jinx and see only a mad woman wielding an array of dangerous weapons, a few remember her as a relatively innocent girl from Zaun—a tinkerer with big ideas who never quite fit in. No one knows for certain what happened to turn that sweet young child into a wildcard, infamous for her wanton acts of destruction. But once Jinx exploded onto the scene in Piltover, her unique talent for sowing anarchy instantly became the stuff of legend.

    Jinx first gained notoriety through her anonymous “pranks” on the citizens of Piltover… particularly those with connections to the wealthy merchant clans. These pranks ranged from the moderately annoying to the criminally dangerous. She blocked streets on Progress Day, with a stampede of exotic animals freed from Count Mei’s menagerie. She disrupted trade for weeks when she lined the city’s iconic bridges with adorably destructive flame chompers. Once, she even managed to move every street sign in town to new and utterly confusing locations.

    Though this unknown troublemaker’s targets seemed random, and her motivation nothing more than pure chaos, her actions always served to bring the city’s orderly bustle to a screeching halt.

    Naturally, the wardens attributed some of her crimes to chem-punk gangs from the undercity. Having others get credit for her manic schemes didn’t sit well with Jinx, and so she made sure to make her presence known at every future crime scene. Rumors soon circulated of the mysterious, blue-haired Zaunite girl carrying chemtech explosives, a shark-mouthed rocket launcher, and a repeater gun. Still, the authorities dismissed these reports as preposterous. After all, how could a lowly street punk possibly obtain such lethal ordnance?

    Jinx’s bombastic spree seemed endless, with the wardens’ attempts to catch the culprit thwarted at every turn. She began tagging her works of destruction with vivid graffiti, and other taunting messages directed at the city sheriff’s newest ally in the fight against crime, Enforcer Vi.

    Jinx’s reputation grew, leaving the people of Zaun divided as to whether she was a hero for sticking it to the arrogant Pilties, or a dangerous lunatic for escalating existing tensions between their two cities.

    After months of ever-increasing carnage, Jinx unveiled her biggest plan yet. In her trademark electric pink, Jinx daubed the walls of the Ecliptic Vaults—one of Piltover’s most secure treasuries—with a very unflattering caricature of Enforcer Vi, and the details of her own intention to rob the stores within.

    An uneasy sense of anticipation settled on Piltover and Zaun leading up to the promised date of the heist. Many doubted even Jinx would have the guts to show up and risk almost certain capture.

    When the day arrived, Vi, Sheriff Caitlyn, and the wardens prepared a trap for Jinx outside the treasury. But Jinx had already smuggled herself inside by way of an oversized coin crate that had been delivered days before. When Vi heard pandemonium erupt from inside the structure, she knew the wardens had been outclassed once again. She burst into the treasury, and the ensuing confrontation left the Ecliptic Vaults a smoldering ruin, and the merry mischief maker Jinx nowhere to be found.

    Jinx remains at large to this day, and is a constant thorn in Piltover’s side. Her schemes have inspired copycat crimes among the chem-punks, as well as numerous satirical plays lampooning the incompetence of the wardens, and even a smattering of new colloquialisms throughout both cities—though no one has yet had the courage to call Enforcer Vi “Pretty-in-Pink” to her face.

    Jinx’s ultimate endgame, and her obvious obsession with Vi, both remain a mystery, but one thing is certain: her crimes are continuing and growing in sheer audacity.

  14. The Wedding Crasher

    The Wedding Crasher

    Jinx hated petticoats.

    Corsets too, but she grinned at how she’d put the space under and within the stolen dress to good use. Her long blue braids were concealed beneath a ridiculous feathered bonnet that was the latest fashion in Piltover. Jinx sashayed between the wedding guests, keeping her smile fixed and trying not to scream at the dead-eyed people surrounding her. It took an effort of will not to grab each one by the shoulder and try to shake them awake.

    Jinx had come here to get all explodey on the observatory atop Count Sandvik’s mansion, but when she’d seen there was a wedding underway... well, that was too good an opportunity for mayhem to pass it up. The count had spared no expense in making his daughter’s party a grand spectacle. The cream of Piltover society was here; the heads of the major clans, lauded hextech artificers, and even fat Nicodemus had managed to finagle an invite. The Warden-Prefect looked like an overstuffed poro in his dress uniform, chest puffed out and beady eyes ogling the sprawling buffet table. Music from a small orchestra drifted over the wedding guests, so slow and ponderous it made Jinx want to yawn. She’d take the foot-stomping, spin-around-till-it-made-you-sick music of Zaun any day.

    Hexlumens fitted with rotating zoetropes and oddly-angled lenses projected spectral dancers onto the floor that pirouetted and spun to the delight of laughing children who’d never known a moment of hunger, pain, or loss. Mimes and sleight of hand artistes moved through the crowd, delighting the guests with the fingerwork of their card tricks. Jinx had seen better. The sump-snipes of the Boundary Markets would quite literally give any of these performers a run for their money.

    Pictures of Piltover’s bigwigs hung on walls paneled with oak and inlaid with geometric copper fretwork. The men and women in the portraits looked down on the people below with haughty disdain. Jinx stuck her tongue out at each and every one of them as she passed, grinning as they tutted and turned away. Windows paned with colored glass patterned the mosaic floor with rainbows and Jinx skipped merrily over every bright square as she made her way to a table heaped with enough food to feed a hundred families in Zaun for a month.

    A liveried waiter passed her, bearing a silver tray of fluted glasses filled with something golden and fizzy. She took one in each hand, spinning away with a grin. Flying foam stained the backs of dresses and frock coats of nearby guests and Jinx sniggered.

    “Drink up,” she said and knocked back what was left in the glasses.

    She bent awkwardly and set the glasses on the mosaic floor, right in the path of oncoming dancers, and burped the opening bars of Vi is a Stupid Fathead, a tune she’d only just made up. Cliques of society ladies turned to sneer at her coarseness, and Jinx covered her mouth in mock, wide-eyed embarrassment. “Sorry, I accidentally did that on purpose.”

    She skipped on and helped herself to some weird looking fish-things from another waiter’s platter. She tossed them into the air and managed to catch at least one in her mouth. A few fell into her enhanced cleavage and she plucked them out with the glee of a sump-scrapper who’d found something shiny in the ooze.

    “You thought you could get away from me, fishy-fishes!” she said, wagging a finger at each morsel. “Well, you were wrong.”

    Jinx stuffed the food into her mouth and readjusted her dress. She wasn’t used to this much up top, and stifled a giggle at what she had stuffed down there. The hairs on the back of her neck bristled, and she looked up to see a man staring at her from the edge of the chamber. He was good-looking in a stiff sort of way and wore nice, formal clothes, but was so obviously a warden that he might as well have had a sign around his neck. She turned and pushed deeper into the throng of guests filling the chamber.

    She reached the buffet table and sucked in an impressed breath as she saw the towering wedding cake; a frosted masterwork of pink fondant, whipped cream and lacework caramel. A replica of the Tower of Techmaturgy in sponge, jam, and sweet pastry. Jinx reached out, lifted a ladle from the punch bowl, and scooped out a cave in the sponge. She tipped it out onto the floor, licked the ladle clean and tossed it back onto the table. She saw a number of the guests looking at her funny and bared her teeth in her best, manic grin. Maybe they thought she was mad. Maybe they were right.

    Jinx shrugged. Whatever.

    She reached down into her décolletage and pulled out four chompers. She stuffed three deep into the hole she’d scooped in the cake and dropped the other in the punch bowl.

    Jinx strolled along the length of the table, pulling out another two chompers and depositing them in various dishes. One went in a copper soup tureen, the other replaced the apple in the mouth of a suckling pig. Her dress was a lot looser without the additional baggage upstairs, and as she pulled down the side zipper, Jinx spotted the good-looking man she’d earlier pegged as a warden making a beeline for her through the guests.

    “About time,” she said, spotting another four, gussied-up wardens, three women and a man, converging on her. “Oooh, and you brought friends too!”

    Jinx reached around to the small of her back and pulled the knot securing the petticoats around her narrow waist. The bottom half of her dress sank to the floor as her corset fell away to surprised gasps of the men and women around her.

    Revealed in her pink leggings, ammo-belted shorts and vest top, Jinx ripped off the bonnet and shook her hair loose. She reached down and swung Fishbones up from where it had been concealed beneath her dress, and hoisted the weapon up to her shoulder.

    “Hey folks!” she yelled, leaping onto the buffet table and drawing Zapper from her thigh-holster. “Hope you’re all hungry...”

    Jinx spun on her heel and fired a crackling bolt of energy down the table to the chomper in the pig’s mouth.

    “‘Cause this buffet is to die for!”

    The chomper exploded, draping the nearest guests in ribbons of scorched meat and fat. A chain reaction of detonations followed. The tureen blasted into the air to drench scores of guests in hot beef soup. The punch bowl blew up next, and then the climax of the detonations; the wedding cake.

    The three chompers inside detonated simultaneously and the towering confection launched into the air like a rocket. It almost reached the stained glass ceiling before it arced over and nosedived back to the floor. Guests scattered as the giant cake exploded on impact, and fondant fragments flew in all directions. Screaming guests ran from the blasts, slipping and tumbling in patches of gooey cream and sizzling punch.

    “Seriously folks,” said Jinx, blowing a loose strand of blue hair out of her face. “Screaming helps, not at all.”

    She skipped down the ruined buffet table and fired a rocket from Fishbones that blew out the nearest window. Iron bolts from hand crossbows flashed past her to embed in the walls, but Jinx laughed as she leapt through the shattered window frame to land in the garden beyond. She rolled back to her feet and pulled up short. She’d had an escape route sort of planned out, but looking toward the Sandvik Mansion’s entrance, she saw a tall, gleaming ring-rider that looked like it’d be a ton of fun to steal.

    “Now, that I gotta try...”

    She slung Fishbones over her shoulder and elbowed a host of gawping Sandvik footmen out the way, settling into the disc-runner’s hand-tooled leather saddle.

    “So how do you start this thing?” she said, staring at the bewildering array of ivory knobs, brass-rimmed dials and gem-like buttons on the control panel in front of her.

    “Time for a little trial and error!”

    Jinx hauled back on the nearest lever and hit the biggest, reddest button she could see. The machine throbbed beneath her, spooling up with a rising whine and hum of building power. Blue light spun around the outer edges of the wide disc as the main doors to the mansion slammed open. Stern voices yelled at her to stop. Like that was going to happen! The stabilizer struts retracted into the gleaming frame and Jinx whooped with manic glee as the disc-runner shot away from the mansion like a super mega death rocket.

    “See ya!” she yelled over her shoulder. “Awesome party!”

  15. Kai'Sa

    Kai'Sa

    Perhaps the most remarkable thing about the fearless hunter of the Void known as Kai’Sa is how unremarkably her life began. She did not descend from tribal warriors hardened by generations of battle, nor was she summoned from distant lands to fight the unknowable menace lurking beneath Shurima. Rather, she was just an ordinary girl, born to loving parents who called the unforgiving southern deserts their home. This was where she would spend her days playing with friends, and her nights dreaming about her place in the world.

    In her tenth summer, the young girl Kaisa’s destiny would be changed forever. Had she been older, she might have noticed more of the unusual events that had begun to unfold in the villages—every day, her mother urged her stay home, for fear of strangers wandering the land, demanding tribute to dark powers below. Kaisa and her friends did not believe it, until one evening they came upon a pen of sacrificial goats bought from nomad herdsmen. Using the knife her father had given her on her eighth birthday, she cut their tethers and set the animals free into a nearby canyon. It seemed like a harmless prank, until the unthinkable happened. The ground began to quake, flashes of light scorched the sky, and the children ran for their lives.

    The Void had been awakened. A great rift split the bedrock, swallowing up Kaisa’s village and everyone in it, leaving nothing behind but sand pierced with twisted columns as black as night.

    Kaisa regained consciousness to find herself trapped underground. She was filled with crippling fear, but there was still hope; she could hear the faint cries of other survivors. They called out to each other feebly, repeating their names one by one like a mantra. Sadly, by the third day, hers was the only voice left. Her friends and family were all gone. She was alone in the darkness.

    It was only when all seemed lost that she saw the light.

    She followed it down.

    Along the way, she found meager sustenance. Amid the debris left by the collapse were ragged waterskins, rotting peaches—anything to keep starvation at bay. But, eventually, Kaisa’s hunger was replaced by fear once again. She found herself in a vast cavern, illuminated by an otherworldly purplish glow, and she could see she was no longer alone.

    Skittering creatures swarmed in the depths. The first that came for Kaisa was no bigger than her, and she clutched her knife in both hands, ready to defend herself. The voidling horror knocked her to the ground, but she drove the blade into its pulsing heart, and the two of them tumbled deeper into the abyss.

    The creature was seemingly dead, but its unnatural skin had taken hold upon the flesh of her arm. The dark shell tingled, but was hard as steel to the touch. In a panic, Kaisa broke her knife trying to remove it. But when the larger beasts came, she used it as a shield to make her escape.

    Soon enough, she realized the shell was becoming part of her. As her daily struggle to survive drew out into years, this second skin grew with her, and so too did her resolve.

    Now she had more than hope, she had a plan. Fight hard. Stay alive. Find a way back.

    She was transformed, from frightened girl to fearless survivor, from prey to predator. For almost a decade, she has lived between two worlds in an attempt to keep them apart—the Void hungers to consume not only the scattered villages of Shurima, but the whole of Runeterra. She will not allow that to happen.

    Though she has slain countless Void-constructs, she understands that many of the people she protects would see her as a monster herself. Indeed, her name has begun to pass into legend, an echo of the ancient horrors of doomed Icathia.

    No longer Kaisa… but Kai’Sa.

  16. The Girl Who Came Back

    The Girl Who Came Back

    Michael McCarthy

    “Listen to me,” I tell the little girl who found me here, beside the pit. “I need you to hear me. There isn’t much time.”

    She leans forward, without a hint of fear in her eyes. “Tell me what to do.”

    I like her. A slight smile breaks across my face, for the first time in what seems like… forever. “Not this,” I say, gesturing to the arrow gripped in her hand. She holds it like a spear.

    I was only a child when the Void took me from my family, so I didn’t know any better either. But the rest of them, they were so careless. Sacrifices, offerings, tributes—whatever you want to call them, they were never going to work. It isn’t some god, appeased by gifts and prayers. It just wants to devour everything.

    “You want to kill it? You want to destroy it?” I ask her.

    She nods.

    “Then starve it.”

    The sensation of needles on my flesh grows stronger, as if in response to these words. The threatening presence is closing in around us, and my second skin constricts, pulling taut as a bow. I take one last deep breath before they come.

    The sand begins to shift, puckering and falling away, like in an hourglass. Eerie pulses of light filter into the sky, as the construct-creatures heave themselves up into the Shuriman night, screeching and drooling. I steady myself, charging the energy inside my shoulder pods.

    I grit my teeth, and release it.

    Bright blooms of heat and pain find their targets quickly, raining down, stopping the creatures in their tracks, flinging them aside. The air is filled with an acid reek, and the hiss of melting chitin.

    Soon there is nothing left of them. I wait for the needles’ itch to stop, but it doesn’t.

    The girl is crouched beside me, ready. She probably cannot understand what she is seeing.

    “Does it hurt?” she whispers, her hand reaching out for the glowing scales on my arm.

    I pull back reflexively. She doesn’t even flinch.

    “Sometimes,” I confess.

    Not too far away, her village sleeps on unaware, for the most part. Curiosity had no doubt gotten the better of this little girl. So many stories, fables both frightening and fantastical. The voidling beasts hunting in the dead of night, calling to one another.

    She just wanted to see for herself. See what lurks beyond the rocks, see the thing her people both fear and adore at the same time.

    My skin tightens again. The needles, the constant itch…

    I blink. “I’m sorry, you didn’t tell me your name.”

    She stands up proudly, still brandishing the arrow. “I’m Illi. I came to protect my family from the monster.” She is no more than ten years of age.

    “Well, Illi—sometimes running is the best thing to do.”

    “But you don’t run,” she says, narrowing her eyes, “do you?”

    A clever one, this girl. I shake my head. “Not anymore.”

    “Then I won’t either!” Illi proclaims. Brave as well.

    She has no idea what they’re dealing with. None of them do. All these things her people have done to rid themselves of the creatures, they were just ringing the dinner bell.

    “You need to tell them, Illi. You need to make them understand. No more dancing beneath the new moon. And no more animals tied to stakes. The Void has no mercy to offer—it feeds or it dies.”

    The day I came to understand this, was when I knew I had a chance. Maybe that’s why I survive, while so many others perish.

    But survival always has its price. Ever since I found my way back, I’ve been paying it.

    “Look…” the girl whispers. “They are coming to find us.”

    I don’t have to look. I knew they would come. By instinct, the carapace draws over my face. Illi stares up at me.

    “Don’t be frightened,” I say to her in a voice now so twisted and monstrous, it could have the opposite meaning.

    “Of what?” she asks. I find myself wearing a smile she cannot see.

    There are only a handful of people who’ve ever seen me in the flesh, or whatever it is that now covers my body. All but two of them are dead.

    Illi’s people appear to be capable hunters. Only the capable live out here. I can see where she got her bravery. Their torches twinkle in the night.

    “Papa!” she calls out to the searching villagers, without warning me. “I found her! The girl who came back!”

    They’re heading toward us now, weapons at the ready, fire in their eyes. “Illi!” her father yells, nocking an arrow to his bow. “Get away from that... thing!

    She looks up at me again, confused. For every little girl like Illi, there are ten others who would run the other way. Or worse. I know what most people say about me. I’ve seen their fear scrawled across mud walls, scratched into the canyon rocks.

    Beware the girl who came back a monster.

    They don’t know a thing about me. To them, I’m just something they do not want to face—a living, walking, fighting embodiment of what they fear most. I guess that’s why they added the mark to my name.

    Ten years ago, I was only Kaisa—very much like Illi, hopeful about a future as limitless as the stars in the night sky. That future died the day the Void dragged me down.

    The needles are back. Illi releases my hand just as my luminous weapons materialize over my arms. “Go to him,” I tell her. “Go to your father.”

    “Illi, run!” her father pleads. He draws back his bowstring with trembling hands.

    “No!” she yells, turning to me. “I don’t run anymore.”

    I usher her forwards, keeping my eyes trained on the villagers. “No, Illi, you were born a fighter. They will need you.”

    After a few steps, she turns back. “What do I tell them?”

    “Tell them... Tell them to be ready.”

    The Void has taken so much from me, but I refuse to let it take everything. These moments, where kindness and humanity shine through, where innocence and trust extinguish fear—they fill me with hope that we can defeat the rivers of timeless poison that flow beneath the world.

    The first time I escaped the abyss, I did it for myself.

    Maybe one day, it will be for them.

  17. Monstrous

    Monstrous

    Graham McNeill

    There’s light under the earth, if you know where to look.

    If you know how to look.

    I don’t need light to see. Not anymore.

    My eyes only ever saw in degrees of darkness, but the sight I now have shows me much more than I ever knew was possible. Now, I perceive colors that don’t exist in nature, as well as hues and shades that reveal how the walls keeping the monsters out aren’t solid at all—they’re as thin as a painted backcloth hung by a performing troupe.

    Sometimes I wish I didn’t see the things I do, but then I remember that I’d have died a long time ago if I hadn’t adapted to life down here.

    And sometimes I wonder if dying would have been better.

    The man I’m dragging behind me doesn’t see like I do. In fact, he’s pretty much blind in the darkness. The only light is the faint glow smoldering in the bulbous pods growing out of my shoulders.

    Not nearly enough light for human eyes to see clearly, at least not at the speed we’re moving.

    He’s scared and stumbling with every step he takes.

    Down here he’s nothing, but on the surface he’s a leader, the hetman of a desert settlement.

    That’s why I took him. He needs to see the danger of what’s down here, to fully understand how much danger his people are in.

    I’m half dragging, half lifting him, which would be hard if it wasn’t for the strength my living armor gives me.

    It clings to my skin, all across my body, as if a thousand tiny hooks are digging into my flesh. I’m not even sure where its undulant yet rigid surface ends and I begin, anymore. It used to be painful, and I used to hate the rasping, cat’s-tongue feel of it enfolding me.

    But now I don’t mind it at all, because it means I’m never truly alone.

    I used to think I could hear it whispering in my head as it grew and spread across my body, but I think that was just my own voice trying to keep me from going mad from pain and loneliness.

    At least, I hope that’s what it was.

    The rock beneath me is smooth and glassy, made so not by the flow of molten rock, but by the passage of the things that live deep in the earth as they ooze up from below like worms through a rotten honeyfruit.

    The people on the surface name this underworld by what it does, by what it is.

    Void.

    I’ve been down here long enough to know that name doesn’t even begin to capture the true threat and horror of what lurks in the darkness below—of what the Void really is. The monsters that reach the surface to hunt and kill are just the vanguard of what lives beyond, and they aren’t like anything the people above can understand.

    If they really knew the truth, they’d never come within a thousand miles of where Icathia once stood, but mortals are so very good at forgetting. The passing of years lessens the horrors of the past. What was learned in blood and suffering now lingers mostly in travelers’ scary stories told around a fire, or in folk traditions. Hang some Pearls of the Moon over your hearth, say a prayer to Nasus to watch over your home, or leave some goats out to appease the beasts’ monstrous hunger.

    But the creatures of the Void aren’t like ordinary predators.

    When I was little more than a babe in arms, I remember seeing a swarm of pack-hunting kmiros bring down a wounded skallashi. I cried my eyes out, but I didn’t hate the kmiros for killing the gentle giant. It was just their nature. The creatures of the surface kill to eat. They’re hungry, not evil.

    The Voidborn will kill you just because you’re alive.

    “Please,” begs the man behind me. I’d almost forgotten I had hold of him. “Please let me go.”

    He lets out a wracking sob as I stop and press him hard against the wall.

    I can’t decide if he thinks I’m going to kill him or let him go.

    A violet glow swells around my hands, lambent blades of killing light.

    Their sudden appearance shifts my vision and I see the radiant threads of magic in his blood as it flows around his body.

    Wisps of it lift into the air with every panicked breath and every tear that rolls down his cheeks. It’s faint, almost nothing, but the Void predators will sense it, and be drawn like sand-flies to dung.

    My armored skin wants to feed on him, and I recoil as I realize a part of me wants to as well.

    He’s weak, like everyone on the surface. It would be a mercy to just plunge my blades of light into his body than to have his soul be unmade by the monsters below.

    No! I protect the people on the surface. That’s why I’m the girl who came back.

    I push down the murderous urges of the suit, and the glow fades from my stiffened fingers. I take a shuddering breath, closing them into fists.

    My vision returns to normal, and I look around to see we’re not where I thought we’d be.

    We’re much closer to the surface than I expected, which makes what I’m seeing doubly dangerous. The rock of the tunnel shimmers like a cave ceiling over an underground lake, rippling with light from a dimension unknown to the races of the surface.

    We’re at the edge of a depthless abyss where the boundaries of two realms ebb and flow like the sand seas at Zoantha. It looks like a glowing ocean of sickly light, swirling in a constant state of unraveling and renewal. It churns with titanic energies that sometimes form hideous outlines—like the submerged leviathans said to dwell beneath oceans I’ve only ever heard about in stories.

    It’s dangerous to be this close, but I need this man to see.

    Soulless, black eyes coalesce to stare up from below.

    Spirals of matter take horrid shape.

    Hunched spines unfold, grasping limbs stretch, and hooked claws form in the liquid insanity, lunatic evolution weaving translucent monsters into being with shrieking, piercing birth-screams.

    They’re here…

    “Open your eyes,” I tell the hetman.

    My voice is distorted through the molded mask of the suit—a wet, animal snarl that sounds like no mortal tongue. He shakes his head. He can’t understand me.

    The words sound like I’m choking on blood.

    With a thought, the chitinous plates of my helm peel back, sliding over one another as they unfold like the carapace of an insect retracting its wings.

    “Open your eyes,” I say again, and this time he understands.

    He lets out a cry of fear as he sees my human face.

    What do I look like now?

    Am I so different than I was? Do I look like I belong down here?

    I have not seen my face in such a long time. I hope it still looks like I remember.

    The light swells and he turns toward the abyss.The swarming, growing things within it are reaching up to us, and his eyes widen in fear as he finally sees why I brought him here.

    Thousands of chittering monsters, rising from an ocean of madness that reaches to the heart of the world and beyond. I don’t know what it really is or where it comes from.

    All I know is that it births an endless horde of misbegotten nightmares that claw their way up through the rock with the implacable urge to kill and unmake the world above.

    Their tide is on the rise, and I’m the only one who can stop it.

    I lean close to the man and say, “Do you see them? Do you understand?”

    He nods in terror and I let him go.




    I watch the hetman scramble up to the light of the surface, then turn as I hear the scrape of claws on rock behind me. Arms that would be impossible in nature hook over the edge of the abyss, dragging a monstrous horror of rasping armor plates, bony protrusions, and flesh the color of something stillborn. It’s still wet and glistening from its arrival into this world, but it has infinite malice in the black eyes that ripple to life on its upper carapace. Blade limbs unfold from its pallid belly, and a lipless mouth tears open across its throat, a wide gash of gleaming white fangs and drooling ichor.

    Others quickly follow it, smaller, but just as vicious. Their very presence distorts the air, and slivers of dissolving matter rise like black smoke from the rock beneath their claws.

    The stink of their nearness is horrifying, and furnace heat spreads throughout my body.

    Threat response fills my limbs with power.

    Once, I fought such urges, but I understand now that they kept me alive, that they allow me to fight back.

    The carapace mask draws down over my face. My vision shifts again.

    It used to be jarring, this transition, but now I welcome it.

    I see in light. In life and my prey’s vulnerabilities. I am a predator again.

    The plates molded to my shoulders shift and reshape as the glowing pods snap up. Blinding light builds within them, and I shriek as a painful flurry of searing bolts streak toward the creatures.

    The smaller ones instantly detonate in explosions of purple fluids and unnatural flesh.

    Their blood splashes me, and the curved plates of my armor greedily drink it in.

    My gorge rises in disgust, even as it nourishes me.

    I sprint forward, snapping my arms out and wreathing my hands in blades of light. I vault into the air, pushing off the tunnel wall to blast the larger horror with pulsing streams of violet fire. Its body tears open and tar-black ichor spills out.

    It screeches in pain, lashing out with its impossibly angled limbs.

    I land in their midst and roll under its blades, rising to a crouch and unleashing another stream of bolts. They burn its flesh with incandescent fury, as though fire conjured from their own kind is more lethal than any other.

    I flip backward as its body crashes down, but it’s not dead… whatever that means to the Voidborn.

    It draws the blood of the smaller creatures up into its limbs, drinking their very essence. Webs of light and twitching matter knit its flesh together, like a weaver sewing a torn blanket. Its huge bulk convulses, rippling as it reforms wounded flesh and pushes out new limbs, hardening areas of weakness. Burning tendrils of dark light spray from its splitting flesh, cracking like whips against the ground.

    Solid rock runs like wax as its very permanence is undone. One lash glances against my knee, and I stumble as a portion of my armor bleeds off in a bloom of black smoke.

    I see my skin beneath, bleached of life and vitality, like the blind reptiles that make their burrows beneath the desert crags. It sickens me to see it, but I can’t tell if that’s because the flesh looks dead, or because it reminds me of what I used to be.

    The thought has slowed me.

    Only for an instant, but that’s enough. The Voidlings and hunter creatures swarm me.

    A thing almost twice my size barrels me from my feet. Its claws tear at my chest, its teeth snapping shut over my head. Its teeth cut deep grooves in my faceplate, and I look down its thrashing, tooth-filled gullet as its proboscis tongue seeks a way in.

    I jam my fists against its body and blast a torrent of purple fire into its body until it can contain no more. It explodes in a welter of bony cartilage and unnatural meat, and my suit feeds on the unleashed energies of its death.

    Claws and teeth slash and bite. I roll aside, more violet flame jetting from my hands. I leap and twist away from their attacks. Sheer weight of numbers works in their favor, and more of the creatures are swarming over the edge of the abyss.

    A boiling tide of organic plates, claws and fury that will swiftly overwhelm me.

    My shoulder pods erupt with increasingly powerful streams of killing fire, but it won’t be enough to stop them. I don’t know if the Void is capable of hate, but I feel like these monsters hate me. They see me as something of their world, but also as something they must destroy.

    I wonder if their perception of me is so different from that of the people above.

    They surround me, and I remember the skallashi brought down by the kmiros.

    But I am no prey animal. I can fight back.

    I spin on my heel, drawing a ring of purple fire around me with my burning fists.

    Its power drives them back, giving me space to breathe. I see a path, and take it. I weave through them, leaving a trail of sundered bodies in my wake. My speed is uncanny. I see the creatures around me moving as if they’re in a stupor. They can’t keep up with me, and I kill them with every pummeling blast of flame and every strike of my fire-bladed hands.

    Then I’m clear.

    Turning, I sprint from the abyss.

    Not so fast as to lose them, but fast enough to stay ahead.




    I lose track of time.

    Down in the dark, that’s easy to do.

    I sometimes forget what the sun looks like, or how we used to follow the shadows to know what part of the day we were in.

    For someone born of the burning sands to forget the sun makes me want to cry. I have memories of its blazing light reflecting on water, of a golden eye in the sky, and joyous heat filling my chest with every breath.

    But they don’t feel connected to me anymore.

    It’s like I’m remembering a thing someone told me, not something I knew or felt myself.

    I push the memories away.

    They’re distractions that’ll slow me down and get me killed.

    But I can’t help it. The core of me, the part that’s still a little girl, keeps showing me these things, keeps trying to remind me of who I used to be.

    The creatures from the abyss are still after me, filling the tunnels behind me with their screeching, clawing bodies. I’ve been leading them away from where I let the hetman go, drawing them into the deeper desert, back toward the lost land they came from.

    I’ve done this many times before, and this won’t be the last time.

    I fight and I run, never letting them surround me.

    It’s a dance.One that never ends.

    Their hunger is palpable. I’ve killed so many of them, but there’s always more.

    I try not to think of their endless numbers. To think too much about that would sap my will to fight, and I can’t let that happen. Not while there’s still people in the world above I care about.

    Like the sun, their names and faces are drifting further away from me.

    But I know they’re still above me. I go there sometimes, just to remember what it feels like to see the sky above me. Or to breathe air that isn’t wet with the bitter flavor of somewhere terrible and utterly hostile. It’s been a long time since I ventured to the surface. The longer I spend there, the more I feel its air start to burn me. I’m afraid I’m becoming more used to the darkness, that the sunlit world above doesn’t want me anymore.

    I remember when I met a girl up there.

    She was young, like I was once, and she didn’t hate me. She saw what I was and she didn’t run in terror like most people do. She saw who I used to be, but that’s not what most people see.

    They see the suit, and feel its primal urge to unmake them simmering behind my eyes.

    They can’t help it, and I don’t hate them for it, but it hurts.

    It hurts to know I used to be just like them, and now

    Now I don’t know what I am.

    But for all that I’ve changed and become something they hate and fear, I’m still holding on to what makes me human. If I can just hold on to the part of me that was a little girl once, I can turn the awful things that have happened to me into something good, something noble.

    But I can feel it slipping away.

    What will I be when I can’t remember her?




    A change comes over the Void creatures.

    I sense it almost immediately, a turn in their purpose. It’s hard to know what changes, but it’s clear that their pursuit of me has shifted, like they don’t care about me anymore.

    Like they have better target for their ferocious urge to destroy.

    A terrible suspicion fills me, and I surge away from the creatures behind me.

    My armor makes me faster than them, and I move through the tunnels like a ghost, taking the crooked paths that only I know about. I feel the ferocity of the chase fade as I circle around, climbing back to the surface and feeling the hot tension of the world above.

    I’d been trying to keep the monsters close to me, trying to lure them away from the settlements on the surface, but when I emerge into the sunlight through a hidden cleft at the top of a solitary spire of bare rock, I see how horribly wrong I’ve been.

    I thought I was leading the monsters away, truly I did.

    A giant skull has been set upon a boulder atop the spire, a marker of sorts.

    It’s a warning. A sign that these lands are not safe.

    I know that’s what it is, because I put it here.

    One foot on the skull, I look down at a settlement full of people.

    My helm unfolds from over my face, and I see with my own eyes.

    Beneath me are neat and ordered streets, running between finely made buildings of sun-baked bricks. At the settlement’s southern end are the silken awnings of a bustling market, and I see a disc of gold on the roof of what I think is a temple. The sounds of laughter drift up to me on the spire.

    I smell roasting meat, animal dung, and the heady aroma of spices.

    They are the smells of life, the everyday texture of the world above.

    For a second I’m transported back to my half-forgotten youth, and the corners of my mouth curl in what might be a smile.

    Then I remember what lurks beneath the sands, and the half-formed smile falls from my face.

    My heart pounds in my chest and I fight to draw breath.

    Don’t they know the danger they’re in?

    The inner surfaces of my armor clamp down hard on my flesh, and I sink to one knee with the pain of it. It’s hungry to feed, and I wonder how much of my path has been chosen by me, how much by its design.

    My senses are finely tuned to the denizens of the Void.

    They’re close, so very close, and rising to the surface. Somewhere out in the desert.

    I feel the imminence of a breach like the pressure in the air before a storm.

    The mask slams back into place, filling my vision with patterns of light and heat.

    I look back to the settlement as I hear the clash of steel, and a shouting voice.

    My gaze drifts to a martial field set at the settlement’s edge, where scores of armed men and women are lined up. I watch them, confused as to what they’re doing until it hits me.

    They’re training to fight.

    A man is shouting at them, filling their hearts with courage and their souls with fire.

    I can’t hear his words, but I can see his face as clearly as if he were standing right next to me.

    It’s the hetman I dragged below the earth.




    I vault from rock to rock as I make my way down to the settlement.

    The nearness of the Void creatures is a building pressure in my skull.

    It won’t be long before they’re here.

    I leap through an animal enclosure, scattering the livestock as they catch my scent, and panic.

    The people of the settlement don’t notice me at first. Then I hear the cries of alarm spread as they see my armored form in their midst. I’m heading straight for the hetman, and I already feel anger pounding in my veins.

    I showed him! Why didn’t he listen? I took him to see the horrors below. I wanted him to feel the terror of their very existence and to carry that terror back to his people.

    But all I’ve done is strengthened his resolve to stand and fight.

    Every person that dies here will be my fault. Their blood will be on my hands.

    I wanted to prevent this, but I’ve made their deaths inevitable.

    Men and women scatter before me, terrified despite the weapons they carry. The hetman’s face hardens. The last time I saw him, he was terrified, but his terror has turned to hate.

    His eyes tell me he thinks I’m here to kill him, and maybe I am.

    My mask snaps open as I come to a halt before him.

    “Why are you still here?” I scream, tasting the hot desert air. Underneath the smells of the settlement, I feel the growing presence of the Void. It’s like biting on a copper coin. “Go!”

    “Back, demon!” he snarls. “You are a herald of the beasts!”

    For a moment, his meaning is lost on me. Then I understand.

    “You think I bring the monsters…?”

    “I know you,” he spits, advancing on me. “You are the Void’s daughter. Wherever you walk, the monsters follow.”

    I shake my head, ready to throw his accusation back in his face…

    Then I wonder if he’s right.

    I fight the Voidborn wherever I can, wherever I find them.

    I hold my hand up before me, seeing the hair-fine threads of violet light shimmering in the sculpted plates of my armor. Until now, I have always thought it was part of me, that I controlled it, but what if my control isn’t so complete as I thought? I assert my will, and the veins of light fade.

    Is it possible? Are the creatures of the Void drawn to me?

    No, I would know. I’d know if I was somehow drawing them deeper into the world.

    My doubt turns to anger, and the blades of light brighten around my hands.

    “I escaped you once before,” said the hetman, raising his sword. “And we will fight the beasts you command.”

    “You escaped me?” I say, incredulous. “Is that what you think happened?”

    He swings his sword, but I block it easily. He’s not skilled with a blade, and it’s easy for me to dodge his attacks. I circle him as he swings again and again. The townsfolk are gathered around me, screaming at their leader to strike a deathblow. My armor responds to his every attack and their aggression, filling my body with the urge to fight, to kill.

    They see the second skin I wear, but they don’t realize how much danger they’re in right now.

    Not from the Void. From me.

    They can’t see the girl beneath. They don’t want to see her.

    It’s easier for them to believe I’m a monster.

    I feel anger and betrayal harden my heart to them. Why should I fight to save them? Why do I fight to hold on to my humanity, when it hurts so much to remember all I’ve lost?

    Why not just become the monster they think I am?

    Wouldn’t that be easier?

    But then I look beyond the hetman’s angry face, to the grandparents watching from the doorways of the homes they built with their own two hands. To the young mothers clutching newborns to their breasts. And beyond even them, to the thousand daily displays of love and the small acts of kindness that go unnoticed every day in the world.

    That’s why I fight the monsters.

    I stand for the people who cannot stand, because there’s no one who fights quite like me.

    Because if I don’t stand for them, who will?

    And what will be left of the girl who came back if I don’t?

    But every war requires sacrifice. I’ve made so many already—now I know I need to make yet another. This time it won’t be me that pays the blood price, but I’ll carry it all the same.

    I turn a full circle. Everyone is looking to the hetman. He’s their strength, the only reason they’re still here. He’s filled their hearts with courage and the will to fight an enemy that can’t be fought, can’t be bargained with, and which only gets stronger with every life it consumes.

    There’s only one way to end this without everybody dying.

    I block yet another clumsy swing, and as his sword goes wide, I spin inside his guard to hammer my light-bladed fists against his chest.

    Searing energy pours into him, filling his body with light. His every vein, nerve ending, and bone burns with searing brilliance for an instant before his body explodes.

    It’s awful, but I can’t stop now. I feel the nearness of the Void as a terrible, twisting pain in my gut. The texture of the air abruptly changes, and I know the Void has climbed to the world above.

    It’s on the surface and it’s coming here now.

    I turn away from the molten, disintegrating ruin of the hetman as his body falls to the sand, barely recognizable as something that was once human. People scatter in terror as my shoulder pods slide up and fill with killing light. I feel the fiery pressure build within me, aching for release.

    I unleash a salvo of spiraling light, blasting a deserted grain store to blazing rubble. Burning seeds and baskets spill from the ruins. I obliterate the market with more flashing bolts, and the silk awnings rise up like the burning sails of a sand-clipper as they catch light.

    Purple-white fire streaks through the settlement and explodes with devastating force. People run screaming as I destroy their homes. They think I’m trying to kill them, that I’m doing this because I’ve become something monstrous, but that’s just not true.

    I only destroy buildings my helm’s vision shows me are empty.

    I demolish unmanned walls and barricades—anything that might give them hope they have a chance against the Void.

    I’m not trying to kill them. I just want them to run.




    Night has fallen as I watch from the spire of rock above the burning settlement, one foot braced on the skull I left as a warning marker. The horde of Voidborn climbs toward me in a rush of snapping fangs, misshapen limbs, and inhuman forms.

    It sounds like a swarm of voracious insects devouring a harvest crop.

    There’s too many to count, almost no way to tell where one beast ends and the next begins. It’s just a mass of teeth and claws. Unbridled destruction given form.

    They sense my presence here, and I make no attempt to run.

    Because if they’re coming for me, they’re not going after the people of the settlement.

    The horizon burns with a sick light that doesn’t belong in this world, and forking traceries of vivid, purple lightning flash up from the sundered ground deep in the desert.

    The settlement’s inhabitants have long since fled, leading their animals behind colorful wagons bearing what possessions they couldn’t bear to leave behind. They’re already many miles west, moving in a long column like the dormun-riders of old.

    They’ll follow the sand roads to the new-flowing waters, moving on until they can begin again.

    And that’s the point. To begin again they need to be alive.

    I remember their faces as they looked back at their lost homes. They pointed to me high up on the spire, and cursed me. The memory of their faces still pains me. So full of fear and hatred.

    They’ll carry that hate with them, telling stories of the forsaken girl who isn’t a girl anymore. They’ll tell how she killed their heroic leader before destroying their homes. The tale will grow in the telling, as Shuriman tales are wont to do, until I’ll be known as a heartless murderer, a killer of women and children.

    The carapace slides back across my face as the first of the monsters scramble onto the ledge. Violet fire sheathes my hands. I feel the familiar rush of excitement as my body fills with heat.

    If this is what I need to be to keep my people alive, then so be it.

    That’s a burden I’m willing to bear.

    I’ll be their monster.

  18. Kalista

    Kalista

    In life, Kalista was a proud general, niece to the king of an empire that none now recall. She lived by a strict code of honor, serving the throne with utmost loyalty. The king had many enemies, and when they sent an assassin to slay him, it was Kalista’s vigilance that averted disaster.

    But in saving the king, she damned the one he loved most—the assassin’s deflected blade was envenomed, and sliced the arm of the queen. The greatest priests and surgeons were summoned, but none could draw the poison from her body. Wracked with grief, the king dispatched Kalista in search of a cure, with Hecarim of the Iron Order taking her place at his side.

    Kalista traveled far, consulting learned scholars, hermits and mystics… but to no avail. Finally, she learned of a place protected from the outside world by shimmering pale mists, whose inhabitants were rumored to know the secrets of eternal life. She set sail on one last voyage of hope, to the almost legendary Blessed Isles.

    The guardians of the capital city Helia saw the purity of Kalista’s intent, and parted the mists to allow her safe passage. She begged them to heal the queen, and after much consideration, the masters of the city agreed. Time was of the essence. While the queen yet breathed, there was hope for her in the fabled Waters of Life. Kalista was given a talisman that would allow her to return to Helia unaided, but was warned against sharing this knowledge with any other.

    However, by the time Kalista reached the shores of her homeland, the queen was already dead.

    The king had descended into madness, locking himself in his tower with the queen’s festering corpse. When he learned of Kalista’s return, he demanded to know what she had found. With a heavy heart, for she had never before failed him, she admitted that the cure she had found would be of no use. The king would not believe this, and condemned Kalista as a traitor to the crown.

    It was Hecarim who persuaded her to lead them to the Blessed Isles, where her uncle could hear the truth of it from the masters themselves. Then, perhaps, he would find peace—even if only in accepting that the queen was gone, and allowing her to be laid to rest. Hesitantly, Kalista agreed.

    And so the king set out with a flotilla of his fastest ships, and cried out in joy as the glittering city of Helia was revealed to him. However, they were met by the stern masters, who would not allow them to pass. Death, they insisted, was final. To cheat it would be to break the natural order of the world.

    The king flew into a fevered rage, and commanded Kalista to slay any who opposed them. She refused, and called on Hecarim to stand with her… but instead he drove his spear through her armored back.

    The Iron Order joined him in this treachery, piercing Kalista’s body a dozen times more as she fell. A brutal melee erupted, with those devoted to Kalista fighting desperately against Hecarim’s knights, but their numbers were too few. As Kalista’s life faded, and she watched her warriors die, swearing vengeance with her final breath…

    When next Kalista opened her eyes, they were filled with the dark power of unnatural magic. She had no idea what had transpired, but the city of Helia had been transformed into a twisted mockery of its former beauty—indeed, the entirety of the Blessed Isles was now a place of shadow and darkness, filled with howling spirits trapped for all eternity in the nightmare of undeath.

    Though she tried to cling to those fragmented memories of Hecarim’s monstrous betrayal, they have slowly faded in all the centuries since, and all that now remains is a thirst for revenge burning in Kalista’s ruined chest. She has become a specter, a figure of macabre folklore, often invoked by those who have suffered similar treacheries.

    These wretched spirits are subsumed into hers, to pay the ultimate price—becoming one with the Spear of Vengeance.

  19. Invocation

    Invocation

    The sword-wife stood amid the burnt out ruin of her home. Everything and everyone that mattered to her was gone, and she was filled with fathomless grief... and hate. Hate was now all that compelled her.

    She saw again the smile on his face as he gave the order. He was meant to be their protector, but he’d spat upon his vows. Hers was not the only family shattered by the oath-breaker.

    The desire to go after him was strong. She wanted nothing more than to plant her sword in his chest and watch the life drain from his eyes... but she knew she would never be able to get close enough to him. He was guarded day and night, and she was but one warrior. She would never be able to fight her way through his battalion alone. Such a death would serve no purpose.

    She took a shuddering breath, knowing there was no coming back.

    A crude effigy of a man, formed of sticks and twine, lay upon a fire-blackened dresser. Its body was wrapped in a scrap of cloth torn from the cloak of the betrayer. She’d pried it from her husband’s dead grasp. Alongside it was a hammer and three rusted nails.

    She gathered everything up and moved to the threshold. The door itself was gone, smashed to splinters in the attack. Beyond, lit by moonlight, lay the empty, darkened fields.

    Reaching up, the sword-wife pressed the stick-effigy to the hardwood lintel.

    “I invoke thee, Lady of Vengeance,” she said, her voice low, trembling with the depth of her fury. “From beyond the veil, hear my plea. Come forth. Let justice be done.”

    She readied her hammer and the first of the nails.

    “I name my betrayer once,” she said, and spoke his name aloud. As she did so, she placed the tip of the first nail to the chest of the stick-figure. With a single strike, she hammered it in deep, pinning it to the hardwood door frame.

    The sword-wife shivered. The room had become markedly colder. Or had she imagined it?

    “I name him twice,” she said, and she did so, hammering the second nail alongside the first.

    Her gaze dropped, and she jolted in shock. A dark figure stood out in the moonlit field, a hundred yards in the distance. It was utterly motionless. Breathing quicker, the sword-wife returned her attention to the unfinished task.

    “I name him thrice,” she said, speaking again the name of the murderer of her husband and children, before hammering home the final nail.

    An ancient spirit of vengeance stood before her, filling the doorway, and the sword-wife staggered back, gasping involuntarily.

    The otherworldly being was clad in archaic armor, her flesh translucent and glowing with spectral un-light. Black Mist coiled around her like a living shroud.

    With a squeal of tortured metal, the spectral figure drew forth the blackened spear protruding from her breastplate — the ancient weapon that had ended her life.

    She threw it to the ground before the sword-wife. No words were spoken; there was no need. The sword-wife knew what was being offered to her — vengeance — and knew its terrible cost: her soul.

    The spirit watched on, her face impassive and her eyes burning with an unrelenting cold fury, as the sword-wife picked up the treacherous weapon.

    “I pledge myself to vengeance,” said the sword-wife, her voice quivering. She reversed the spear, aiming the tip inward, towards her heart. “I pledge it with my blood. I pledge it with my soul.”

    She paused. Her husband would have pleaded for her to turn away from this path. He would have begged her not to condemn her soul for theirs. A moment of doubt gnawed at her. The undying specter watched on.

    The sword-wife’s eyes narrowed as she thought of her husband lying dead, cut down by swords and axes. She thought again of her children, sprawled upon the ground, and her resolve hardened like a cold stone in her heart. Her grip tightened upon the spear.

    “Help me,” she implored, her decision made. “Please, help me kill him.”

    She rammed the spear into her chest, driving it in deep.

    The sword-wife’s eyes widened and she dropped to her knees. She tried to speak, but only blood bubbled from her lips.

    The ghostly apparition watched her die, her expression impassive.

    As the last of the lifeblood ran from her body, the shade of the sword-wife climbed to her feet. She looked down at her insubstantial hands in wonder, then at her own corpse lying dead-eyed in a growing pool of blood upon the floor. The shade’s expression hardened, and a ghostly sword appeared in her hand.

    An ethereal tether, little more than a wisp of light, linked the newly formed shade to the avenging spirit she had summoned. Through their bond, the sword-wife saw her differently, glimpsing the noble warrior she had been in life: tall and proud, her armor gleaming. Her posture was confident, yet without arrogance; a born leader, a born soldier. This was a commander the sword-wife would have willingly bled for.

    Behind the spirit’s anger, she sensed her empathy — recognition of their shared pain of betrayal.

    “Your cause is our cause,” said Kalista, the Spear of Vengeance. Her voice was grave cold. “We walk the path of vengeance as one, now.”

    The sword-wife nodded.

    With that, the avenging spirit and the shade of the sword-wife stepped into the darkness and were gone.

  20. Karma

    Karma

    Karma is the living embodiment of an ancient Ionian soul, who serves as a spiritual beacon to each generation of her people. Her most recent incarnation came in the form of a 12-year-old girl named Darha. Raised in the northern highlands of Shon-Xan, she was headstrong and independent, always dreaming of a life beyond her provincial village.

    But Darha began to suffer strange, fitful visions. The images were curious—they felt like memories, yet the girl was certain they had not happened to her. At first, the problem was easy enough to conceal, but the visions grew in intensity until Darha was convinced she was descending into madness.

    Just when it seemed she would be confined to the healing huts forever, a group of monks visited her village. They had come from a place known as the Lasting Altar, where the divine leader Karma had passed away some months earlier. The monks were in search of the old man’s next incarnation, believing him to be among the villagers. They applied a series of tests to everyone they met, but eventually prepared to leave empty handed.

    As they passed the healing huts, Darha threw herself out of her cot and ran to stop them. She wept, telling them of her visions, and that she had known the monks’ voices from the babble in her head.

    They recognized the signs immediately. This was their Karma. The visions were past lives rushing to fill a new vessel.

    In that moment, Darha’s life changed forever. She bid farewell to all she’d ever known, and journeyed to the Lasting Altar to learn from the monks. Over the years, they taught her to connect with her ancient soul, and to commune with thousands of previous incarnations, each espousing the wisdom of ages past. Karma had always advocated peace and harmony, teaching that any act of evil would bring about its own repercussions, and so required no response.

    But Darha questioned these principles, even as she became Karma. Some of her followers were confused. How could she be invested with the Spirit of Ionia, the First Lands’ most sacred manifestation, and yet disagree with their most self-evident philosophies?

    Indeed, these beliefs were truly tested when Noxus invaded Ionia. Many thousands were killed as the enemy warbands advanced inland, and Karma was forced to face the harsh realities of war. She could feel the immense destructive potential that swelled in her soul, and wondered what the point of this power could be, if it was not to be used.

    The voices of the past urged her to remain at the Lasting Altar, to comfort her people and allow this conflict to pass. And yet, a far deeper truth compelled her to act...

    Karma agonized over this, until she could stand it no longer. She confronted a Noxian commander on the deck of his own war frigate, and unleashed her divine fury. This was no single, measured attack—she obliterated the entire vessel and its crew in a heartbeat.

    Though many Ionians rejoiced at this apparent victory, the monks believed she had made a huge mistake. She had upset the spiritual harmony of their homeland, disgracing all who had borne the name of Karma before her, and tarnished her own undying soul along with those of her followers. Even if it meant a life of solitary meditation and penance, they implored her to do no further injury.

    Karma silenced them with a raised hand. Though she could still hear the voices in her head, it was the Spirit of Ionia in her heart that guided her… and the First Lands were stirring to defend themselves. She did not know if she had been chosen for her courage and strength of will, but Karma knew that sometimes harmony came only at a great cost. Their world was changing, and true wisdom lay not in resisting that fact, but accepting it.

    Though the war with Noxus is now long over, there are still many in Ionia who have become only too glad to meet violence with violence, even against their own neighbors. Karma has pledged to guide as many of them as she can to a more enlightened path—to peace when possible, to action when necessary.

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