LoL Universe Indexing and Search

All stories

  1. The Wedding Crasher

    The Wedding Crasher

    Jinx hated petticoats.

    Corsets too, but she grinned at how she’d put the space under and within the stolen dress to good use. Her long blue braids were concealed beneath a ridiculous feathered bonnet that was the latest fashion in Piltover. Jinx sashayed between the wedding guests, keeping her smile fixed and trying not to scream at the dead-eyed people surrounding her. It took an effort of will not to grab each one by the shoulder and try to shake them awake.

    Jinx had come here to get all explodey on the observatory atop Count Sandvik’s mansion, but when she’d seen there was a wedding underway... well, that was too good an opportunity for mayhem to pass it up. The count had spared no expense in making his daughter’s party a grand spectacle. The cream of Piltover society was here; the heads of the major clans, lauded hextech artificers, and even fat Nicodemus had managed to finagle an invite. The Warden-Prefect looked like an overstuffed poro in his dress uniform, chest puffed out and beady eyes ogling the sprawling buffet table. Music from a small orchestra drifted over the wedding guests, so slow and ponderous it made Jinx want to yawn. She’d take the foot-stomping, spin-around-till-it-made-you-sick music of Zaun any day.

    Hexlumens fitted with rotating zoetropes and oddly-angled lenses projected spectral dancers onto the floor that pirouetted and spun to the delight of laughing children who’d never known a moment of hunger, pain, or loss. Mimes and sleight of hand artistes moved through the crowd, delighting the guests with the fingerwork of their card tricks. Jinx had seen better. The sump-snipes of the Boundary Markets would quite literally give any of these performers a run for their money.

    Pictures of Piltover’s bigwigs hung on walls paneled with oak and inlaid with geometric copper fretwork. The men and women in the portraits looked down on the people below with haughty disdain. Jinx stuck her tongue out at each and every one of them as she passed, grinning as they tutted and turned away. Windows paned with colored glass patterned the mosaic floor with rainbows and Jinx skipped merrily over every bright square as she made her way to a table heaped with enough food to feed a hundred families in Zaun for a month.

    A liveried waiter passed her, bearing a silver tray of fluted glasses filled with something golden and fizzy. She took one in each hand, spinning away with a grin. Flying foam stained the backs of dresses and frock coats of nearby guests and Jinx sniggered.

    “Drink up,” she said and knocked back what was left in the glasses.

    She bent awkwardly and set the glasses on the mosaic floor, right in the path of oncoming dancers, and burped the opening bars of Vi is a Stupid Fathead, a tune she’d only just made up. Cliques of society ladies turned to sneer at her coarseness, and Jinx covered her mouth in mock, wide-eyed embarrassment. “Sorry, I accidentally did that on purpose.”

    She skipped on and helped herself to some weird looking fish-things from another waiter’s platter. She tossed them into the air and managed to catch at least one in her mouth. A few fell into her enhanced cleavage and she plucked them out with the glee of a sump-scrapper who’d found something shiny in the ooze.

    “You thought you could get away from me, fishy-fishes!” she said, wagging a finger at each morsel. “Well, you were wrong.”

    Jinx stuffed the food into her mouth and readjusted her dress. She wasn’t used to this much up top, and stifled a giggle at what she had stuffed down there. The hairs on the back of her neck bristled, and she looked up to see a man staring at her from the edge of the chamber. He was good-looking in a stiff sort of way and wore nice, formal clothes, but was so obviously a warden that he might as well have had a sign around his neck. She turned and pushed deeper into the throng of guests filling the chamber.

    She reached the buffet table and sucked in an impressed breath as she saw the towering wedding cake; a frosted masterwork of pink fondant, whipped cream and lacework caramel. A replica of the Tower of Techmaturgy in sponge, jam, and sweet pastry. Jinx reached out, lifted a ladle from the punch bowl, and scooped out a cave in the sponge. She tipped it out onto the floor, licked the ladle clean and tossed it back onto the table. She saw a number of the guests looking at her funny and bared her teeth in her best, manic grin. Maybe they thought she was mad. Maybe they were right.

    Jinx shrugged. Whatever.

    She reached down into her décolletage and pulled out four chompers. She stuffed three deep into the hole she’d scooped in the cake and dropped the other in the punch bowl.

    Jinx strolled along the length of the table, pulling out another two chompers and depositing them in various dishes. One went in a copper soup tureen, the other replaced the apple in the mouth of a suckling pig. Her dress was a lot looser without the additional baggage upstairs, and as she pulled down the side zipper, Jinx spotted the good-looking man she’d earlier pegged as a warden making a beeline for her through the guests.

    “About time,” she said, spotting another four, gussied-up wardens, three women and a man, converging on her. “Oooh, and you brought friends too!”

    Jinx reached around to the small of her back and pulled the knot securing the petticoats around her narrow waist. The bottom half of her dress sank to the floor as her corset fell away to surprised gasps of the men and women around her.

    Revealed in her pink leggings, ammo-belted shorts and vest top, Jinx ripped off the bonnet and shook her hair loose. She reached down and swung Fishbones up from where it had been concealed beneath her dress, and hoisted the weapon up to her shoulder.

    “Hey folks!” she yelled, leaping onto the buffet table and drawing Zapper from her thigh-holster. “Hope you’re all hungry...”

    Jinx spun on her heel and fired a crackling bolt of energy down the table to the chomper in the pig’s mouth.

    “‘Cause this buffet is to die for!”

    The chomper exploded, draping the nearest guests in ribbons of scorched meat and fat. A chain reaction of detonations followed. The tureen blasted into the air to drench scores of guests in hot beef soup. The punch bowl blew up next, and then the climax of the detonations; the wedding cake.

    The three chompers inside detonated simultaneously and the towering confection launched into the air like a rocket. It almost reached the stained glass ceiling before it arced over and nosedived back to the floor. Guests scattered as the giant cake exploded on impact, and fondant fragments flew in all directions. Screaming guests ran from the blasts, slipping and tumbling in patches of gooey cream and sizzling punch.

    “Seriously folks,” said Jinx, blowing a loose strand of blue hair out of her face. “Screaming helps, not at all.”

    She skipped down the ruined buffet table and fired a rocket from Fishbones that blew out the nearest window. Iron bolts from hand crossbows flashed past her to embed in the walls, but Jinx laughed as she leapt through the shattered window frame to land in the garden beyond. She rolled back to her feet and pulled up short. She’d had an escape route sort of planned out, but looking toward the Sandvik Mansion’s entrance, she saw a tall, gleaming ring-rider that looked like it’d be a ton of fun to steal.

    “Now, that I gotta try...”

    She slung Fishbones over her shoulder and elbowed a host of gawping Sandvik footmen out the way, settling into the disc-runner’s hand-tooled leather saddle.

    “So how do you start this thing?” she said, staring at the bewildering array of ivory knobs, brass-rimmed dials and gem-like buttons on the control panel in front of her.

    “Time for a little trial and error!”

    Jinx hauled back on the nearest lever and hit the biggest, reddest button she could see. The machine throbbed beneath her, spooling up with a rising whine and hum of building power. Blue light spun around the outer edges of the wide disc as the main doors to the mansion slammed open. Stern voices yelled at her to stop. Like that was going to happen! The stabilizer struts retracted into the gleaming frame and Jinx whooped with manic glee as the disc-runner shot away from the mansion like a super mega death rocket.

    “See ya!” she yelled over her shoulder. “Awesome party!”

  2. Kai'Sa

    Kai'Sa

    Perhaps the most remarkable thing about the fearless hunter of the Void known as Kai’Sa is how unremarkably her life began. She did not descend from tribal warriors hardened by generations of battle, nor was she summoned from distant lands to fight the unknowable menace lurking beneath Shurima. Rather, she was just an ordinary girl, born to loving parents who called the unforgiving southern deserts their home. This was where she would spend her days playing with friends, and her nights dreaming about her place in the world.

    In her tenth summer, the young girl Kaisa’s destiny would be changed forever. Had she been older, she might have noticed more of the unusual events that had begun to unfold in the villages—every day, her mother urged her stay home, for fear of strangers wandering the land, demanding tribute to dark powers below. Kaisa and her friends did not believe it, until one evening they came upon a pen of sacrificial goats bought from nomad herdsmen. Using the knife her father had given her on her eighth birthday, she cut their tethers and set the animals free into a nearby canyon. It seemed like a harmless prank, until the unthinkable happened. The ground began to quake, flashes of light scorched the sky, and the children ran for their lives.

    The Void had been awakened. A great rift split the bedrock, swallowing up Kaisa’s village and everyone in it, leaving nothing behind but sand pierced with twisted columns as black as night.

    Kaisa regained consciousness to find herself trapped underground. She was filled with crippling fear, but there was still hope; she could hear the faint cries of other survivors. They called out to each other feebly, repeating their names one by one like a mantra. Sadly, by the third day, hers was the only voice left. Her friends and family were all gone. She was alone in the darkness.

    It was only when all seemed lost that she saw the light.

    She followed it down.

    Along the way, she found meager sustenance. Amid the debris left by the collapse were ragged waterskins, rotting peaches—anything to keep starvation at bay. But, eventually, Kaisa’s hunger was replaced by fear once again. She found herself in a vast cavern, illuminated by an otherworldly purplish glow, and she could see she was no longer alone.

    Skittering creatures swarmed in the depths. The first that came for Kaisa was no bigger than her, and she clutched her knife in both hands, ready to defend herself. The voidling horror knocked her to the ground, but she drove the blade into its pulsing heart, and the two of them tumbled deeper into the abyss.

    The creature was seemingly dead, but its unnatural skin had taken hold upon the flesh of her arm. The dark shell tingled, but was hard as steel to the touch. In a panic, Kaisa broke her knife trying to remove it. But when the larger beasts came, she used it as a shield to make her escape.

    Soon enough, she realized the shell was becoming part of her. As her daily struggle to survive drew out into years, this second skin grew with her, and so too did her resolve.

    Now she had more than hope, she had a plan. Fight hard. Stay alive. Find a way back.

    She was transformed, from frightened girl to fearless survivor, from prey to predator. For almost a decade, she has lived between two worlds in an attempt to keep them apart—the Void hungers to consume not only the scattered villages of Shurima, but the whole of Runeterra. She will not allow that to happen.

    Though she has slain countless Void-constructs, she understands that many of the people she protects would see her as a monster herself. Indeed, her name has begun to pass into legend, an echo of the ancient horrors of doomed Icathia.

    No longer Kaisa… but Kai’Sa.

  3. The Girl Who Came Back

    The Girl Who Came Back

    Michael McCarthy

    “Listen to me,” I tell the little girl who found me here, beside the pit. “I need you to hear me. There isn’t much time.”

    She leans forward, without a hint of fear in her eyes. “Tell me what to do.”

    I like her. A slight smile breaks across my face, for the first time in what seems like… forever. “Not this,” I say, gesturing to the arrow gripped in her hand. She holds it like a spear.

    I was only a child when the Void took me from my family, so I didn’t know any better either. But the rest of them, they were so careless. Sacrifices, offerings, tributes—whatever you want to call them, they were never going to work. It isn’t some god, appeased by gifts and prayers. It just wants to devour everything.

    “You want to kill it? You want to destroy it?” I ask her.

    She nods.

    “Then starve it.”

    The sensation of needles on my flesh grows stronger, as if in response to these words. The threatening presence is closing in around us, and my second skin constricts, pulling taut as a bow. I take one last deep breath before they come.

    The sand begins to shift, puckering and falling away, like in an hourglass. Eerie pulses of light filter into the sky, as the construct-creatures heave themselves up into the Shuriman night, screeching and drooling. I steady myself, charging the energy inside my shoulder pods.

    I grit my teeth, and release it.

    Bright blooms of heat and pain find their targets quickly, raining down, stopping the creatures in their tracks, flinging them aside. The air is filled with an acid reek, and the hiss of melting chitin.

    Soon there is nothing left of them. I wait for the needles’ itch to stop, but it doesn’t.

    The girl is crouched beside me, ready. She probably cannot understand what she is seeing.

    “Does it hurt?” she whispers, her hand reaching out for the glowing scales on my arm.

    I pull back reflexively. She doesn’t even flinch.

    “Sometimes,” I confess.

    Not too far away, her village sleeps on unaware, for the most part. Curiosity had no doubt gotten the better of this little girl. So many stories, fables both frightening and fantastical. The voidling beasts hunting in the dead of night, calling to one another.

    She just wanted to see for herself. See what lurks beyond the rocks, see the thing her people both fear and adore at the same time.

    My skin tightens again. The needles, the constant itch…

    I blink. “I’m sorry, you didn’t tell me your name.”

    She stands up proudly, still brandishing the arrow. “I’m Illi. I came to protect my family from the monster.” She is no more than ten years of age.

    “Well, Illi—sometimes running is the best thing to do.”

    “But you don’t run,” she says, narrowing her eyes, “do you?”

    A clever one, this girl. I shake my head. “Not anymore.”

    “Then I won’t either!” Illi proclaims. Brave as well.

    She has no idea what they’re dealing with. None of them do. All these things her people have done to rid themselves of the creatures, they were just ringing the dinner bell.

    “You need to tell them, Illi. You need to make them understand. No more dancing beneath the new moon. And no more animals tied to stakes. The Void has no mercy to offer—it feeds or it dies.”

    The day I came to understand this, was when I knew I had a chance. Maybe that’s why I survive, while so many others perish.

    But survival always has its price. Ever since I found my way back, I’ve been paying it.

    “Look…” the girl whispers. “They are coming to find us.”

    I don’t have to look. I knew they would come. By instinct, the carapace draws over my face. Illi stares up at me.

    “Don’t be frightened,” I say to her in a voice now so twisted and monstrous, it could have the opposite meaning.

    “Of what?” she asks. I find myself wearing a smile she cannot see.

    There are only a handful of people who’ve ever seen me in the flesh, or whatever it is that now covers my body. All but two of them are dead.

    Illi’s people appear to be capable hunters. Only the capable live out here. I can see where she got her bravery. Their torches twinkle in the night.

    “Papa!” she calls out to the searching villagers, without warning me. “I found her! The girl who came back!”

    They’re heading toward us now, weapons at the ready, fire in their eyes. “Illi!” her father yells, nocking an arrow to his bow. “Get away from that... thing!

    She looks up at me again, confused. For every little girl like Illi, there are ten others who would run the other way. Or worse. I know what most people say about me. I’ve seen their fear scrawled across mud walls, scratched into the canyon rocks.

    Beware the girl who came back a monster.

    They don’t know a thing about me. To them, I’m just something they do not want to face—a living, walking, fighting embodiment of what they fear most. I guess that’s why they added the mark to my name.

    Ten years ago, I was only Kaisa—very much like Illi, hopeful about a future as limitless as the stars in the night sky. That future died the day the Void dragged me down.

    The needles are back. Illi releases my hand just as my luminous weapons materialize over my arms. “Go to him,” I tell her. “Go to your father.”

    “Illi, run!” her father pleads. He draws back his bowstring with trembling hands.

    “No!” she yells, turning to me. “I don’t run anymore.”

    I usher her forwards, keeping my eyes trained on the villagers. “No, Illi, you were born a fighter. They will need you.”

    After a few steps, she turns back. “What do I tell them?”

    “Tell them... Tell them to be ready.”

    The Void has taken so much from me, but I refuse to let it take everything. These moments, where kindness and humanity shine through, where innocence and trust extinguish fear—they fill me with hope that we can defeat the rivers of timeless poison that flow beneath the world.

    The first time I escaped the abyss, I did it for myself.

    Maybe one day, it will be for them.

  4. Monstrous

    Monstrous

    Graham McNeill

    There’s light under the earth, if you know where to look.

    If you know how to look.

    I don’t need light to see. Not anymore.

    My eyes only ever saw in degrees of darkness, but the sight I now have shows me much more than I ever knew was possible. Now, I perceive colors that don’t exist in nature, as well as hues and shades that reveal how the walls keeping the monsters out aren’t solid at all—they’re as thin as a painted backcloth hung by a performing troupe.

    Sometimes I wish I didn’t see the things I do, but then I remember that I’d have died a long time ago if I hadn’t adapted to life down here.

    And sometimes I wonder if dying would have been better.

    The man I’m dragging behind me doesn’t see like I do. In fact, he’s pretty much blind in the darkness. The only light is the faint glow smoldering in the bulbous pods growing out of my shoulders.

    Not nearly enough light for human eyes to see clearly, at least not at the speed we’re moving.

    He’s scared and stumbling with every step he takes.

    Down here he’s nothing, but on the surface he’s a leader, the hetman of a desert settlement.

    That’s why I took him. He needs to see the danger of what’s down here, to fully understand how much danger his people are in.

    I’m half dragging, half lifting him, which would be hard if it wasn’t for the strength my living armor gives me.

    It clings to my skin, all across my body, as if a thousand tiny hooks are digging into my flesh. I’m not even sure where its undulant yet rigid surface ends and I begin, anymore. It used to be painful, and I used to hate the rasping, cat’s-tongue feel of it enfolding me.

    But now I don’t mind it at all, because it means I’m never truly alone.

    I used to think I could hear it whispering in my head as it grew and spread across my body, but I think that was just my own voice trying to keep me from going mad from pain and loneliness.

    At least, I hope that’s what it was.

    The rock beneath me is smooth and glassy, made so not by the flow of molten rock, but by the passage of the things that live deep in the earth as they ooze up from below like worms through a rotten honeyfruit.

    The people on the surface name this underworld by what it does, by what it is.

    Void.

    I’ve been down here long enough to know that name doesn’t even begin to capture the true threat and horror of what lurks in the darkness below—of what the Void really is. The monsters that reach the surface to hunt and kill are just the vanguard of what lives beyond, and they aren’t like anything the people above can understand.

    If they really knew the truth, they’d never come within a thousand miles of where Icathia once stood, but mortals are so very good at forgetting. The passing of years lessens the horrors of the past. What was learned in blood and suffering now lingers mostly in travelers’ scary stories told around a fire, or in folk traditions. Hang some Pearls of the Moon over your hearth, say a prayer to Nasus to watch over your home, or leave some goats out to appease the beasts’ monstrous hunger.

    But the creatures of the Void aren’t like ordinary predators.

    When I was little more than a babe in arms, I remember seeing a swarm of pack-hunting kmiros bring down a wounded skallashi. I cried my eyes out, but I didn’t hate the kmiros for killing the gentle giant. It was just their nature. The creatures of the surface kill to eat. They’re hungry, not evil.

    The Voidborn will kill you just because you’re alive.

    “Please,” begs the man behind me. I’d almost forgotten I had hold of him. “Please let me go.”

    He lets out a wracking sob as I stop and press him hard against the wall.

    I can’t decide if he thinks I’m going to kill him or let him go.

    A violet glow swells around my hands, lambent blades of killing light.

    Their sudden appearance shifts my vision and I see the radiant threads of magic in his blood as it flows around his body.

    Wisps of it lift into the air with every panicked breath and every tear that rolls down his cheeks. It’s faint, almost nothing, but the Void predators will sense it, and be drawn like sand-flies to dung.

    My armored skin wants to feed on him, and I recoil as I realize a part of me wants to as well.

    He’s weak, like everyone on the surface. It would be a mercy to just plunge my blades of light into his body than to have his soul be unmade by the monsters below.

    No! I protect the people on the surface. That’s why I’m the girl who came back.

    I push down the murderous urges of the suit, and the glow fades from my stiffened fingers. I take a shuddering breath, closing them into fists.

    My vision returns to normal, and I look around to see we’re not where I thought we’d be.

    We’re much closer to the surface than I expected, which makes what I’m seeing doubly dangerous. The rock of the tunnel shimmers like a cave ceiling over an underground lake, rippling with light from a dimension unknown to the races of the surface.

    We’re at the edge of a depthless abyss where the boundaries of two realms ebb and flow like the sand seas at Zoantha. It looks like a glowing ocean of sickly light, swirling in a constant state of unraveling and renewal. It churns with titanic energies that sometimes form hideous outlines—like the submerged leviathans said to dwell beneath oceans I’ve only ever heard about in stories.

    It’s dangerous to be this close, but I need this man to see.

    Soulless, black eyes coalesce to stare up from below.

    Spirals of matter take horrid shape.

    Hunched spines unfold, grasping limbs stretch, and hooked claws form in the liquid insanity, lunatic evolution weaving translucent monsters into being with shrieking, piercing birth-screams.

    They’re here…

    “Open your eyes,” I tell the hetman.

    My voice is distorted through the molded mask of the suit—a wet, animal snarl that sounds like no mortal tongue. He shakes his head. He can’t understand me.

    The words sound like I’m choking on blood.

    With a thought, the chitinous plates of my helm peel back, sliding over one another as they unfold like the carapace of an insect retracting its wings.

    “Open your eyes,” I say again, and this time he understands.

    He lets out a cry of fear as he sees my human face.

    What do I look like now?

    Am I so different than I was? Do I look like I belong down here?

    I have not seen my face in such a long time. I hope it still looks like I remember.

    The light swells and he turns toward the abyss.The swarming, growing things within it are reaching up to us, and his eyes widen in fear as he finally sees why I brought him here.

    Thousands of chittering monsters, rising from an ocean of madness that reaches to the heart of the world and beyond. I don’t know what it really is or where it comes from.

    All I know is that it births an endless horde of misbegotten nightmares that claw their way up through the rock with the implacable urge to kill and unmake the world above.

    Their tide is on the rise, and I’m the only one who can stop it.

    I lean close to the man and say, “Do you see them? Do you understand?”

    He nods in terror and I let him go.




    I watch the hetman scramble up to the light of the surface, then turn as I hear the scrape of claws on rock behind me. Arms that would be impossible in nature hook over the edge of the abyss, dragging a monstrous horror of rasping armor plates, bony protrusions, and flesh the color of something stillborn. It’s still wet and glistening from its arrival into this world, but it has infinite malice in the black eyes that ripple to life on its upper carapace. Blade limbs unfold from its pallid belly, and a lipless mouth tears open across its throat, a wide gash of gleaming white fangs and drooling ichor.

    Others quickly follow it, smaller, but just as vicious. Their very presence distorts the air, and slivers of dissolving matter rise like black smoke from the rock beneath their claws.

    The stink of their nearness is horrifying, and furnace heat spreads throughout my body.

    Threat response fills my limbs with power.

    Once, I fought such urges, but I understand now that they kept me alive, that they allow me to fight back.

    The carapace mask draws down over my face. My vision shifts again.

    It used to be jarring, this transition, but now I welcome it.

    I see in light. In life and my prey’s vulnerabilities. I am a predator again.

    The plates molded to my shoulders shift and reshape as the glowing pods snap up. Blinding light builds within them, and I shriek as a painful flurry of searing bolts streak toward the creatures.

    The smaller ones instantly detonate in explosions of purple fluids and unnatural flesh.

    Their blood splashes me, and the curved plates of my armor greedily drink it in.

    My gorge rises in disgust, even as it nourishes me.

    I sprint forward, snapping my arms out and wreathing my hands in blades of light. I vault into the air, pushing off the tunnel wall to blast the larger horror with pulsing streams of violet fire. Its body tears open and tar-black ichor spills out.

    It screeches in pain, lashing out with its impossibly angled limbs.

    I land in their midst and roll under its blades, rising to a crouch and unleashing another stream of bolts. They burn its flesh with incandescent fury, as though fire conjured from their own kind is more lethal than any other.

    I flip backward as its body crashes down, but it’s not dead… whatever that means to the Voidborn.

    It draws the blood of the smaller creatures up into its limbs, drinking their very essence. Webs of light and twitching matter knit its flesh together, like a weaver sewing a torn blanket. Its huge bulk convulses, rippling as it reforms wounded flesh and pushes out new limbs, hardening areas of weakness. Burning tendrils of dark light spray from its splitting flesh, cracking like whips against the ground.

    Solid rock runs like wax as its very permanence is undone. One lash glances against my knee, and I stumble as a portion of my armor bleeds off in a bloom of black smoke.

    I see my skin beneath, bleached of life and vitality, like the blind reptiles that make their burrows beneath the desert crags. It sickens me to see it, but I can’t tell if that’s because the flesh looks dead, or because it reminds me of what I used to be.

    The thought has slowed me.

    Only for an instant, but that’s enough. The Voidlings and hunter creatures swarm me.

    A thing almost twice my size barrels me from my feet. Its claws tear at my chest, its teeth snapping shut over my head. Its teeth cut deep grooves in my faceplate, and I look down its thrashing, tooth-filled gullet as its proboscis tongue seeks a way in.

    I jam my fists against its body and blast a torrent of purple fire into its body until it can contain no more. It explodes in a welter of bony cartilage and unnatural meat, and my suit feeds on the unleashed energies of its death.

    Claws and teeth slash and bite. I roll aside, more violet flame jetting from my hands. I leap and twist away from their attacks. Sheer weight of numbers works in their favor, and more of the creatures are swarming over the edge of the abyss.

    A boiling tide of organic plates, claws and fury that will swiftly overwhelm me.

    My shoulder pods erupt with increasingly powerful streams of killing fire, but it won’t be enough to stop them. I don’t know if the Void is capable of hate, but I feel like these monsters hate me. They see me as something of their world, but also as something they must destroy.

    I wonder if their perception of me is so different from that of the people above.

    They surround me, and I remember the skallashi brought down by the kmiros.

    But I am no prey animal. I can fight back.

    I spin on my heel, drawing a ring of purple fire around me with my burning fists.

    Its power drives them back, giving me space to breathe. I see a path, and take it. I weave through them, leaving a trail of sundered bodies in my wake. My speed is uncanny. I see the creatures around me moving as if they’re in a stupor. They can’t keep up with me, and I kill them with every pummeling blast of flame and every strike of my fire-bladed hands.

    Then I’m clear.

    Turning, I sprint from the abyss.

    Not so fast as to lose them, but fast enough to stay ahead.




    I lose track of time.

    Down in the dark, that’s easy to do.

    I sometimes forget what the sun looks like, or how we used to follow the shadows to know what part of the day we were in.

    For someone born of the burning sands to forget the sun makes me want to cry. I have memories of its blazing light reflecting on water, of a golden eye in the sky, and joyous heat filling my chest with every breath.

    But they don’t feel connected to me anymore.

    It’s like I’m remembering a thing someone told me, not something I knew or felt myself.

    I push the memories away.

    They’re distractions that’ll slow me down and get me killed.

    But I can’t help it. The core of me, the part that’s still a little girl, keeps showing me these things, keeps trying to remind me of who I used to be.

    The creatures from the abyss are still after me, filling the tunnels behind me with their screeching, clawing bodies. I’ve been leading them away from where I let the hetman go, drawing them into the deeper desert, back toward the lost land they came from.

    I’ve done this many times before, and this won’t be the last time.

    I fight and I run, never letting them surround me.

    It’s a dance.One that never ends.

    Their hunger is palpable. I’ve killed so many of them, but there’s always more.

    I try not to think of their endless numbers. To think too much about that would sap my will to fight, and I can’t let that happen. Not while there’s still people in the world above I care about.

    Like the sun, their names and faces are drifting further away from me.

    But I know they’re still above me. I go there sometimes, just to remember what it feels like to see the sky above me. Or to breathe air that isn’t wet with the bitter flavor of somewhere terrible and utterly hostile. It’s been a long time since I ventured to the surface. The longer I spend there, the more I feel its air start to burn me. I’m afraid I’m becoming more used to the darkness, that the sunlit world above doesn’t want me anymore.

    I remember when I met a girl up there.

    She was young, like I was once, and she didn’t hate me. She saw what I was and she didn’t run in terror like most people do. She saw who I used to be, but that’s not what most people see.

    They see the suit, and feel its primal urge to unmake them simmering behind my eyes.

    They can’t help it, and I don’t hate them for it, but it hurts.

    It hurts to know I used to be just like them, and now

    Now I don’t know what I am.

    But for all that I’ve changed and become something they hate and fear, I’m still holding on to what makes me human. If I can just hold on to the part of me that was a little girl once, I can turn the awful things that have happened to me into something good, something noble.

    But I can feel it slipping away.

    What will I be when I can’t remember her?




    A change comes over the Void creatures.

    I sense it almost immediately, a turn in their purpose. It’s hard to know what changes, but it’s clear that their pursuit of me has shifted, like they don’t care about me anymore.

    Like they have better target for their ferocious urge to destroy.

    A terrible suspicion fills me, and I surge away from the creatures behind me.

    My armor makes me faster than them, and I move through the tunnels like a ghost, taking the crooked paths that only I know about. I feel the ferocity of the chase fade as I circle around, climbing back to the surface and feeling the hot tension of the world above.

    I’d been trying to keep the monsters close to me, trying to lure them away from the settlements on the surface, but when I emerge into the sunlight through a hidden cleft at the top of a solitary spire of bare rock, I see how horribly wrong I’ve been.

    I thought I was leading the monsters away, truly I did.

    A giant skull has been set upon a boulder atop the spire, a marker of sorts.

    It’s a warning. A sign that these lands are not safe.

    I know that’s what it is, because I put it here.

    One foot on the skull, I look down at a settlement full of people.

    My helm unfolds from over my face, and I see with my own eyes.

    Beneath me are neat and ordered streets, running between finely made buildings of sun-baked bricks. At the settlement’s southern end are the silken awnings of a bustling market, and I see a disc of gold on the roof of what I think is a temple. The sounds of laughter drift up to me on the spire.

    I smell roasting meat, animal dung, and the heady aroma of spices.

    They are the smells of life, the everyday texture of the world above.

    For a second I’m transported back to my half-forgotten youth, and the corners of my mouth curl in what might be a smile.

    Then I remember what lurks beneath the sands, and the half-formed smile falls from my face.

    My heart pounds in my chest and I fight to draw breath.

    Don’t they know the danger they’re in?

    The inner surfaces of my armor clamp down hard on my flesh, and I sink to one knee with the pain of it. It’s hungry to feed, and I wonder how much of my path has been chosen by me, how much by its design.

    My senses are finely tuned to the denizens of the Void.

    They’re close, so very close, and rising to the surface. Somewhere out in the desert.

    I feel the imminence of a breach like the pressure in the air before a storm.

    The mask slams back into place, filling my vision with patterns of light and heat.

    I look back to the settlement as I hear the clash of steel, and a shouting voice.

    My gaze drifts to a martial field set at the settlement’s edge, where scores of armed men and women are lined up. I watch them, confused as to what they’re doing until it hits me.

    They’re training to fight.

    A man is shouting at them, filling their hearts with courage and their souls with fire.

    I can’t hear his words, but I can see his face as clearly as if he were standing right next to me.

    It’s the hetman I dragged below the earth.




    I vault from rock to rock as I make my way down to the settlement.

    The nearness of the Void creatures is a building pressure in my skull.

    It won’t be long before they’re here.

    I leap through an animal enclosure, scattering the livestock as they catch my scent, and panic.

    The people of the settlement don’t notice me at first. Then I hear the cries of alarm spread as they see my armored form in their midst. I’m heading straight for the hetman, and I already feel anger pounding in my veins.

    I showed him! Why didn’t he listen? I took him to see the horrors below. I wanted him to feel the terror of their very existence and to carry that terror back to his people.

    But all I’ve done is strengthened his resolve to stand and fight.

    Every person that dies here will be my fault. Their blood will be on my hands.

    I wanted to prevent this, but I’ve made their deaths inevitable.

    Men and women scatter before me, terrified despite the weapons they carry. The hetman’s face hardens. The last time I saw him, he was terrified, but his terror has turned to hate.

    His eyes tell me he thinks I’m here to kill him, and maybe I am.

    My mask snaps open as I come to a halt before him.

    “Why are you still here?” I scream, tasting the hot desert air. Underneath the smells of the settlement, I feel the growing presence of the Void. It’s like biting on a copper coin. “Go!”

    “Back, demon!” he snarls. “You are a herald of the beasts!”

    For a moment, his meaning is lost on me. Then I understand.

    “You think I bring the monsters…?”

    “I know you,” he spits, advancing on me. “You are the Void’s daughter. Wherever you walk, the monsters follow.”

    I shake my head, ready to throw his accusation back in his face…

    Then I wonder if he’s right.

    I fight the Voidborn wherever I can, wherever I find them.

    I hold my hand up before me, seeing the hair-fine threads of violet light shimmering in the sculpted plates of my armor. Until now, I have always thought it was part of me, that I controlled it, but what if my control isn’t so complete as I thought? I assert my will, and the veins of light fade.

    Is it possible? Are the creatures of the Void drawn to me?

    No, I would know. I’d know if I was somehow drawing them deeper into the world.

    My doubt turns to anger, and the blades of light brighten around my hands.

    “I escaped you once before,” said the hetman, raising his sword. “And we will fight the beasts you command.”

    “You escaped me?” I say, incredulous. “Is that what you think happened?”

    He swings his sword, but I block it easily. He’s not skilled with a blade, and it’s easy for me to dodge his attacks. I circle him as he swings again and again. The townsfolk are gathered around me, screaming at their leader to strike a deathblow. My armor responds to his every attack and their aggression, filling my body with the urge to fight, to kill.

    They see the second skin I wear, but they don’t realize how much danger they’re in right now.

    Not from the Void. From me.

    They can’t see the girl beneath. They don’t want to see her.

    It’s easier for them to believe I’m a monster.

    I feel anger and betrayal harden my heart to them. Why should I fight to save them? Why do I fight to hold on to my humanity, when it hurts so much to remember all I’ve lost?

    Why not just become the monster they think I am?

    Wouldn’t that be easier?

    But then I look beyond the hetman’s angry face, to the grandparents watching from the doorways of the homes they built with their own two hands. To the young mothers clutching newborns to their breasts. And beyond even them, to the thousand daily displays of love and the small acts of kindness that go unnoticed every day in the world.

    That’s why I fight the monsters.

    I stand for the people who cannot stand, because there’s no one who fights quite like me.

    Because if I don’t stand for them, who will?

    And what will be left of the girl who came back if I don’t?

    But every war requires sacrifice. I’ve made so many already—now I know I need to make yet another. This time it won’t be me that pays the blood price, but I’ll carry it all the same.

    I turn a full circle. Everyone is looking to the hetman. He’s their strength, the only reason they’re still here. He’s filled their hearts with courage and the will to fight an enemy that can’t be fought, can’t be bargained with, and which only gets stronger with every life it consumes.

    There’s only one way to end this without everybody dying.

    I block yet another clumsy swing, and as his sword goes wide, I spin inside his guard to hammer my light-bladed fists against his chest.

    Searing energy pours into him, filling his body with light. His every vein, nerve ending, and bone burns with searing brilliance for an instant before his body explodes.

    It’s awful, but I can’t stop now. I feel the nearness of the Void as a terrible, twisting pain in my gut. The texture of the air abruptly changes, and I know the Void has climbed to the world above.

    It’s on the surface and it’s coming here now.

    I turn away from the molten, disintegrating ruin of the hetman as his body falls to the sand, barely recognizable as something that was once human. People scatter in terror as my shoulder pods slide up and fill with killing light. I feel the fiery pressure build within me, aching for release.

    I unleash a salvo of spiraling light, blasting a deserted grain store to blazing rubble. Burning seeds and baskets spill from the ruins. I obliterate the market with more flashing bolts, and the silk awnings rise up like the burning sails of a sand-clipper as they catch light.

    Purple-white fire streaks through the settlement and explodes with devastating force. People run screaming as I destroy their homes. They think I’m trying to kill them, that I’m doing this because I’ve become something monstrous, but that’s just not true.

    I only destroy buildings my helm’s vision shows me are empty.

    I demolish unmanned walls and barricades—anything that might give them hope they have a chance against the Void.

    I’m not trying to kill them. I just want them to run.




    Night has fallen as I watch from the spire of rock above the burning settlement, one foot braced on the skull I left as a warning marker. The horde of Voidborn climbs toward me in a rush of snapping fangs, misshapen limbs, and inhuman forms.

    It sounds like a swarm of voracious insects devouring a harvest crop.

    There’s too many to count, almost no way to tell where one beast ends and the next begins. It’s just a mass of teeth and claws. Unbridled destruction given form.

    They sense my presence here, and I make no attempt to run.

    Because if they’re coming for me, they’re not going after the people of the settlement.

    The horizon burns with a sick light that doesn’t belong in this world, and forking traceries of vivid, purple lightning flash up from the sundered ground deep in the desert.

    The settlement’s inhabitants have long since fled, leading their animals behind colorful wagons bearing what possessions they couldn’t bear to leave behind. They’re already many miles west, moving in a long column like the dormun-riders of old.

    They’ll follow the sand roads to the new-flowing waters, moving on until they can begin again.

    And that’s the point. To begin again they need to be alive.

    I remember their faces as they looked back at their lost homes. They pointed to me high up on the spire, and cursed me. The memory of their faces still pains me. So full of fear and hatred.

    They’ll carry that hate with them, telling stories of the forsaken girl who isn’t a girl anymore. They’ll tell how she killed their heroic leader before destroying their homes. The tale will grow in the telling, as Shuriman tales are wont to do, until I’ll be known as a heartless murderer, a killer of women and children.

    The carapace slides back across my face as the first of the monsters scramble onto the ledge. Violet fire sheathes my hands. I feel the familiar rush of excitement as my body fills with heat.

    If this is what I need to be to keep my people alive, then so be it.

    That’s a burden I’m willing to bear.

    I’ll be their monster.

  5. Kalista

    Kalista

    In life, Kalista was a proud general, niece to the king of an empire that none now recall. She lived by a strict code of honor, serving the throne with utmost loyalty. The king had many enemies, and when they sent an assassin to slay him, it was Kalista’s vigilance that averted disaster.

    But in saving the king, she damned the one he loved most—the assassin’s deflected blade was envenomed, and sliced the arm of the queen. The greatest priests and surgeons were summoned, but none could draw the poison from her body. Wracked with grief, the king dispatched Kalista in search of a cure, with Hecarim of the Iron Order taking her place at his side.

    Kalista traveled far, consulting learned scholars, hermits and mystics… but to no avail. Finally, she learned of a place protected from the outside world by shimmering pale mists, whose inhabitants were rumored to know the secrets of eternal life. She set sail on one last voyage of hope, to the almost legendary Blessed Isles.

    The guardians of the capital city Helia saw the purity of Kalista’s intent, and parted the mists to allow her safe passage. She begged them to heal the queen, and after much consideration, the masters of the city agreed. Time was of the essence. While the queen yet breathed, there was hope for her in the fabled Waters of Life. Kalista was given a talisman that would allow her to return to Helia unaided, but was warned against sharing this knowledge with any other.

    However, by the time Kalista reached the shores of her homeland, the queen was already dead.

    The king had descended into madness, locking himself in his tower with the queen’s festering corpse. When he learned of Kalista’s return, he demanded to know what she had found. With a heavy heart, for she had never before failed him, she admitted that the cure she had found would be of no use. The king would not believe this, and condemned Kalista as a traitor to the crown.

    It was Hecarim who persuaded her to lead them to the Blessed Isles, where her uncle could hear the truth of it from the masters themselves. Then, perhaps, he would find peace—even if only in accepting that the queen was gone, and allowing her to be laid to rest. Hesitantly, Kalista agreed.

    And so the king set out with a flotilla of his fastest ships, and cried out in joy as the glittering city of Helia was revealed to him. However, they were met by the stern masters, who would not allow them to pass. Death, they insisted, was final. To cheat it would be to break the natural order of the world.

    The king flew into a fevered rage, and commanded Kalista to slay any who opposed them. She refused, and called on Hecarim to stand with her… but instead he drove his spear through her armored back.

    The Iron Order joined him in this treachery, piercing Kalista’s body a dozen times more as she fell. A brutal melee erupted, with those devoted to Kalista fighting desperately against Hecarim’s knights, but their numbers were too few. As Kalista’s life faded, and she watched her warriors die, swearing vengeance with her final breath…

    When next Kalista opened her eyes, they were filled with the dark power of unnatural magic. She had no idea what had transpired, but the city of Helia had been transformed into a twisted mockery of its former beauty—indeed, the entirety of the Blessed Isles was now a place of shadow and darkness, filled with howling spirits trapped for all eternity in the nightmare of undeath.

    Though she tried to cling to those fragmented memories of Hecarim’s monstrous betrayal, they have slowly faded in all the centuries since, and all that now remains is a thirst for revenge burning in Kalista’s ruined chest. She has become a specter, a figure of macabre folklore, often invoked by those who have suffered similar treacheries.

    These wretched spirits are subsumed into hers, to pay the ultimate price—becoming one with the Spear of Vengeance.

  6. Invocation

    Invocation

    The sword-wife stood amid the burnt out ruin of her home. Everything and everyone that mattered to her was gone, and she was filled with fathomless grief... and hate. Hate was now all that compelled her.

    She saw again the smile on his face as he gave the order. He was meant to be their protector, but he’d spat upon his vows. Hers was not the only family shattered by the oath-breaker.

    The desire to go after him was strong. She wanted nothing more than to plant her sword in his chest and watch the life drain from his eyes... but she knew she would never be able to get close enough to him. He was guarded day and night, and she was but one warrior. She would never be able to fight her way through his battalion alone. Such a death would serve no purpose.

    She took a shuddering breath, knowing there was no coming back.

    A crude effigy of a man, formed of sticks and twine, lay upon a fire-blackened dresser. Its body was wrapped in a scrap of cloth torn from the cloak of the betrayer. She’d pried it from her husband’s dead grasp. Alongside it was a hammer and three rusted nails.

    She gathered everything up and moved to the threshold. The door itself was gone, smashed to splinters in the attack. Beyond, lit by moonlight, lay the empty, darkened fields.

    Reaching up, the sword-wife pressed the stick-effigy to the hardwood lintel.

    “I invoke thee, Lady of Vengeance,” she said, her voice low, trembling with the depth of her fury. “From beyond the veil, hear my plea. Come forth. Let justice be done.”

    She readied her hammer and the first of the nails.

    “I name my betrayer once,” she said, and spoke his name aloud. As she did so, she placed the tip of the first nail to the chest of the stick-figure. With a single strike, she hammered it in deep, pinning it to the hardwood door frame.

    The sword-wife shivered. The room had become markedly colder. Or had she imagined it?

    “I name him twice,” she said, and she did so, hammering the second nail alongside the first.

    Her gaze dropped, and she jolted in shock. A dark figure stood out in the moonlit field, a hundred yards in the distance. It was utterly motionless. Breathing quicker, the sword-wife returned her attention to the unfinished task.

    “I name him thrice,” she said, speaking again the name of the murderer of her husband and children, before hammering home the final nail.

    An ancient spirit of vengeance stood before her, filling the doorway, and the sword-wife staggered back, gasping involuntarily.

    The otherworldly being was clad in archaic armor, her flesh translucent and glowing with spectral un-light. Black Mist coiled around her like a living shroud.

    With a squeal of tortured metal, the spectral figure drew forth the blackened spear protruding from her breastplate — the ancient weapon that had ended her life.

    She threw it to the ground before the sword-wife. No words were spoken; there was no need. The sword-wife knew what was being offered to her — vengeance — and knew its terrible cost: her soul.

    The spirit watched on, her face impassive and her eyes burning with an unrelenting cold fury, as the sword-wife picked up the treacherous weapon.

    “I pledge myself to vengeance,” said the sword-wife, her voice quivering. She reversed the spear, aiming the tip inward, towards her heart. “I pledge it with my blood. I pledge it with my soul.”

    She paused. Her husband would have pleaded for her to turn away from this path. He would have begged her not to condemn her soul for theirs. A moment of doubt gnawed at her. The undying specter watched on.

    The sword-wife’s eyes narrowed as she thought of her husband lying dead, cut down by swords and axes. She thought again of her children, sprawled upon the ground, and her resolve hardened like a cold stone in her heart. Her grip tightened upon the spear.

    “Help me,” she implored, her decision made. “Please, help me kill him.”

    She rammed the spear into her chest, driving it in deep.

    The sword-wife’s eyes widened and she dropped to her knees. She tried to speak, but only blood bubbled from her lips.

    The ghostly apparition watched her die, her expression impassive.

    As the last of the lifeblood ran from her body, the shade of the sword-wife climbed to her feet. She looked down at her insubstantial hands in wonder, then at her own corpse lying dead-eyed in a growing pool of blood upon the floor. The shade’s expression hardened, and a ghostly sword appeared in her hand.

    An ethereal tether, little more than a wisp of light, linked the newly formed shade to the avenging spirit she had summoned. Through their bond, the sword-wife saw her differently, glimpsing the noble warrior she had been in life: tall and proud, her armor gleaming. Her posture was confident, yet without arrogance; a born leader, a born soldier. This was a commander the sword-wife would have willingly bled for.

    Behind the spirit’s anger, she sensed her empathy — recognition of their shared pain of betrayal.

    “Your cause is our cause,” said Kalista, the Spear of Vengeance. Her voice was grave cold. “We walk the path of vengeance as one, now.”

    The sword-wife nodded.

    With that, the avenging spirit and the shade of the sword-wife stepped into the darkness and were gone.

  7. Karma

    Karma

    Karma is the living embodiment of an ancient Ionian soul, who serves as a spiritual beacon to each generation of her people. Her most recent incarnation came in the form of a 12-year-old girl named Darha. Raised in the northern highlands of Shon-Xan, she was headstrong and independent, always dreaming of a life beyond her provincial village.

    But Darha began to suffer strange, fitful visions. The images were curious—they felt like memories, yet the girl was certain they had not happened to her. At first, the problem was easy enough to conceal, but the visions grew in intensity until Darha was convinced she was descending into madness.

    Just when it seemed she would be confined to the healing huts forever, a group of monks visited her village. They had come from a place known as the Lasting Altar, where the divine leader Karma had passed away some months earlier. The monks were in search of the old man’s next incarnation, believing him to be among the villagers. They applied a series of tests to everyone they met, but eventually prepared to leave empty handed.

    As they passed the healing huts, Darha threw herself out of her cot and ran to stop them. She wept, telling them of her visions, and that she had known the monks’ voices from the babble in her head.

    They recognized the signs immediately. This was their Karma. The visions were past lives rushing to fill a new vessel.

    In that moment, Darha’s life changed forever. She bid farewell to all she’d ever known, and journeyed to the Lasting Altar to learn from the monks. Over the years, they taught her to connect with her ancient soul, and to commune with thousands of previous incarnations, each espousing the wisdom of ages past. Karma had always advocated peace and harmony, teaching that any act of evil would bring about its own repercussions, and so required no response.

    But Darha questioned these principles, even as she became Karma. Some of her followers were confused. How could she be invested with the Spirit of Ionia, the First Lands’ most sacred manifestation, and yet disagree with their most self-evident philosophies?

    Indeed, these beliefs were truly tested when Noxus invaded Ionia. Many thousands were killed as the enemy warbands advanced inland, and Karma was forced to face the harsh realities of war. She could feel the immense destructive potential that swelled in her soul, and wondered what the point of this power could be, if it was not to be used.

    The voices of the past urged her to remain at the Lasting Altar, to comfort her people and allow this conflict to pass. And yet, a far deeper truth compelled her to act...

    Karma agonized over this, until she could stand it no longer. She confronted a Noxian commander on the deck of his own war frigate, and unleashed her divine fury. This was no single, measured attack—she obliterated the entire vessel and its crew in a heartbeat.

    Though many Ionians rejoiced at this apparent victory, the monks believed she had made a huge mistake. She had upset the spiritual harmony of their homeland, disgracing all who had borne the name of Karma before her, and tarnished her own undying soul along with those of her followers. Even if it meant a life of solitary meditation and penance, they implored her to do no further injury.

    Karma silenced them with a raised hand. Though she could still hear the voices in her head, it was the Spirit of Ionia in her heart that guided her… and the First Lands were stirring to defend themselves. She did not know if she had been chosen for her courage and strength of will, but Karma knew that sometimes harmony came only at a great cost. Their world was changing, and true wisdom lay not in resisting that fact, but accepting it.

    Though the war with Noxus is now long over, there are still many in Ionia who have become only too glad to meet violence with violence, even against their own neighbors. Karma has pledged to guide as many of them as she can to a more enlightened path—to peace when possible, to action when necessary.

  8. Remember Me

    Remember Me

    Dana Luery Shaw

    Watai twisted the jade ring on her finger anxiously as she stared up at the monastery carved into the mountainside. The Lasting Altar, home to Karma. She hadn’t expected to find herself back here after all this time. The trip had been painful in many ways, not least because her knees had been giving her trouble. Taking a deep breath, she walked up the path, toward a small shrine that marked the entrance to Karma’s private meditation room.

    Her knee buckled as she reached the entrance, and Watai fell hard onto the ground. This damned place. She learned to hate the Lasting Altar when she had visited with Jakgri some sixty years ago, after the monks had summoned him. The memories brought her as much pain as her fall. She struggled to stand.

    “Are you all right?”

    Watai looked up to see a tall and beautiful woman offering her hand. Although she didn’t know the woman’s face, she recognized the mantle she wore with its twin dragons of Ionia encircling her head like a halo. Karma.

    “I’m fine,” Watai said brusquely. “I have an appointment to see you.”

    “Welcome, wayfarer.” The woman smiled beatifically, her dark eyes sparkling, as she took Watai’s hand in her own. “Here, let me try…” Karma flexed her free hand and a pulsing green light surrounded her. Watai’s skin prickled—the glow felt cold against her skin. The woman pulled Watai to her feet. “How’s that?”

    Gingerly, Watai tested her leg. The knee held. Yet seeing this new Karma wield this power broke her heart. “I can stand,” she said, her voice tight.

    The other woman looked at Watai in concern. “Are you sure? You don’t seem—”

    “My leg is fine, Enlightened One,” Watai snapped, pulling her hand back. “But your magic can’t heal every pain.”

    She had expected the other woman to look confused or upset, but instead Karma looked… calm.

    “You’re right,” Karma said, nodding placidly as she ushered Watai into the simple meditation room. “I can’t heal grief. If you lost someone in the war, there’s nothing I can do except apologize. I’ve spent years apologizing across the country, for the loss and the pain that followed my decision to support… to pursue the war against Noxus. But…” A pause, a deep breath. “I am not sorry that I—that Ionia—fought back.”

    Watai and Karma stared at each other for a long beat. “Is there anything else I can help you with?” Karma asked, not unkindly.

    Watai took a few moments to compose herself. “My loss was before the war.” She held up her hand. “Do you know this ring?”

    Karma’s gaze turned to the jade ring and she gasped. “Yes. I gave it to… No. He? He gave it to someone.” She closed her eyes, covering them with her hands.

    Watai knew from her time with Jakgri that Karma was concentrating hard, trying to access memories that weren’t fully her own. “It’s okay. Take your time.”

    Sixty years ago, Jakgri had asked Watai, his betrothed, to accompany him on a trip to the Lasting Altar. Watai, who had never traveled outside their village, was excited to see more of the world. Maybe this was how their life together could be from this point on. And so Watai and Jakgri set out together on the two-month journey to the monastery.

    You will love it here, Jakgri had exclaimed. His smile was burned into her mind. I know it’s far from our village, but we’ll have the woodweaver grow plenty of bedrooms in our house for your family when they visit. We’ll live together in the town just outside the monastery. Isn’t it wonderful?

    But the life they had dreamed of together was not to be. Watai quickly discovered that she couldn’t be so far from her home and family and still be happy. But Jakgri’s path led him here—there was no way he could go back. He had a duty to fulfill. So she journeyed back to their village alone, still wearing his ring, never expecting to return. Never expecting to see her Karma again.

    Finally, Karma’s hands fell to her side as her eyes flew open. Her irises glowed the same green that Jakgri’s had when he was speaking with the countless voices in his mind. His past lives, now hers. Karma blinked and her eyes faded to normal.

    “Watai?” There was incredulity in her voice, the fear that she was wrong.

    But she wasn’t. “Oh, bless the spirits,” Watai said, wiping tears away before they had a chance to fall. “I wasn’t sure if Jakgri was… himself, in you.”

    “He is and he isn’t. His memories are mine, but…” She trailed off, suddenly timid.

    That was fine. That was enough. Watai looked directly into Karma’s eyes, hoping Jakgri could see her through them. Watai wanted to unburden her heart before she died full of regret. “I’m sorry, Jakgri. I wish I could have stayed here with you, or that you could have returned home with me. I hope you were able to find another to love. I don’t like to think of you alone.”

    She removed her ring and placed it in Karma’s palm, closing the woman’s long fingers around it.

    No.” Many voices spoke as one, Karma’s eyes alight with the souls of the past once more. “Jakgri loved you to the end of his days. His only regret in becoming Karma was that he could not share his life here with you. But he was never alone. He had the spirit of Ionia with him always.” She held the ring out to Watai. “He desires for you to keep his ring, if you still want it.”

    Under Karma’s watchful gaze, Watai slipped the ring back on her finger. It felt right, for she had never loved another either. “I love you, Jakgri,” she whispered, shaken but elated. “I love you.”

    A dark-eyed Karma looked back at Watai. “I’m sorry. It never lasts long.”

    Watai nodded, her throat tight. “Thank you. For this.”

    “I should be thanking you, Watai.”

    “Why?”

    “He hasn’t spoken to me,” she murmured. “Not since the attack. He… was disappointed, then went silent. Years without Jakgri’s voice, without the wisdom of the Karma who came before me.” She took Watai’s hands in her own with a sudden intensity. “Thank you, for bringing him back to me.”




    Karma—or Darha, as she introduced herself—asked Watai to stay a few days longer at the Lasting Altar. Perhaps together they could begin to heal, as one of them said goodbye to Jakgri and one welcomed him back.

    As she left the meditation room, Watai looked at the glint of moonlight on her ring, admiring its fidelity. Like her love for Jakgri, and his for her, it had stayed true, unscratched and unsullied, for over sixty years. Even when she died, when her bones were picked clean by the sky, this ring would remain, a token of the love they shared.

    Through Karma, their love would outlast lifetimes.

  9. Karthus

    Karthus

    The harbinger of oblivion, Karthus is an undying specter whose haunting songs are a prelude to the horror of his nightmarish appearance. The living fear the eternity of undeath, but Karthus sees only beauty and purity in its embrace, a perfect union of life and death. When Karthus emerges from the Shadow Isles, it is to bring the joy of death to mortals, an apostle of the unliving.

    Karthus was born into abject poverty in the sprawl of dwellings built beyond the walls of the Noxian capital. His mother died at the moment of his birth, leaving his father to raise him and his three sisters alone. They shared a crumbling, rat-infested almshouse with scores of other families, subsisting on a diet of rainwater and vermin. Of all the children, Karthus was the best ratter, and regularly brought gnawed corpses for the cook-pot.

    Death was commonplace in the slums of Noxus, and many mornings began with the wailing of bereaved parents who woke to discover their child cold and lifeless beside them. Karthus learned to love these laments, and would watch, fascinated, as the tally-men of Kindred notched their staffs and bore the bodies from the almshouse. At night the young Karthus would sneak through the cramped rooms, seeking those whose lives hung by a thread, hoping to witness the moment their soul passed from life to death. For years, his nightly travels were fruitless, as it was impossible to predict exactly when a person would die. He was denied witnessing the moment of death until it reached his own family.

    Outbreaks of disease were frequent in such cramped confines, and when Karthus’s sisters sickened with the plague, he watched over them intently. While his father drowned his grief, Karthus was the ever dutiful brother, caring for his sisters as the disease consumed them. He watched each of them as they died, and a sublime connection seemed to reach into him as the light faded from their eyes - a yearning to see what lay beyond death and unlock the secrets of eternity. When the tally-men came for the bodies, Karthus followed them back to their temple, asking them question after question about their order and the workings of death. Could a person exist at the moment where life ends, but before death begins? If such a liminal moment could be understood and held, might the wisdom of life be combined with the clarity of death?

    The tally-men quickly recognized Karthus’s suitability for their order and he was inducted into their ranks, first as a digger of graves and pyre-builder, before ascending to the rank of corpse collector. Karthus guided his bone-cart around the streets of Noxus to gather the dead every day. His dirges quickly became known throughout Noxus, mournful laments that spoke to the beauty of death and the hope that what lay beyond was something to be embraced. Many a grieving family took solace in his songs, finding a measure of peace in his heartfelt elegies. Eventually, Karthus worked in the temple itself, tending to the sick in their final moments, watching as whatever death had laid its claim upon them took its due. Karthus would speak to each person laid before him, ushering their souls into death, in search of further wisdom in their fading eyes.

    Eventually, Karthus reached the conclusion that he could learn no more from mortals, that only the dead themselves could answer his questions. None of the dying souls could tell of what lay beyond, but whispered rumors and tales told to frighten children echoed of a place where death was not the end - The Shadow Isles.

    Karthus emptied the temple’s coffers and bought passage to Bilgewater, a city plagued by a strange black mist said to draw souls to a cursed island far out at sea. No captain was willing to take Karthus to the Shadow Isles, but eventually he came upon a rum-sodden fisherman with a mountain of debts and nothing to lose. The boat plied the ocean for many days and nights, until a storm drove them onto the rocks of an island that appeared on no charts. A black mist rolled out from a haunted landscape of gnarled trees and tumbled ruins. The fisherman freed his boat and turned its prow in terror for Bilgewater, but Karthus leapt into the sea and waded ashore. Steadying himself with his notched tally-staff, he proudly sang the lament he had prepared for the moment of his own death, and his words were carried on a cold wind to the heart of the island.

    The black mist flowed through Karthus, ravaging his flesh and spirit with ancient sorcery, but such was the force of his desire to transcend mortality that it did not destroy him. Instead, it remade him, and Karthus was born anew in the waters of the island as a fleshless revenant.

    Revelation filled Karthus as he became what he always believed he should have been; a being poised at the threshold of death and life. The beauty of this eternal moment filled him with wonder as the wretched spirits of the island rose to behold his transformation, drawn to his passion like predators scenting blood in the ocean. Finally, Karthus was where he belonged, surrounded by those who truly understood the boon undeath truly was. Filled with righteous zeal, he knew he had to return to Valoran and share his gift with the living, to free them from petty mortal concerns.

    Karthus turned and the Black Mist bore him over the waves to the fisherman’s boat. The man fell to his knees before Karthus, begging for his life, and Karthus granted him the blessing of death, ending his mortal suffering and raising him up as an immortal spirit as he sang his lament for passing souls. The fisherman was the first of many such souls Karthus would free, and soon the Deathsinger would command a legion of unliving wraiths. To Karthus’s awakened senses, the Shadow Isles was in a state of apathetic limbo, where the blessings of death were squandered. He would galvanize the dead in a crusade to bring the beauty of oblivion to the living, to end the suffering of mortality and usher in a glorious age of undeath.

    Karthus has become the emissary of the Shadow Isles, the herald of oblivion whose laments are paeans to the glory of death. His legions of unbound souls join with his funereal dirges, their haunting song reaching beyond the Black Mist to be heard on cold nights over graveyards and charnel houses all across Valoran.

  10. Burial At Sea

    Burial At Sea

    The sea was mirror-smooth and dark. A pirate’s moon hung low on the horizon as it had for the last six nights. Not so much as a whisper of wind stirred the air, only that damned dirge carried from who knew where. Vionax had sailed the oceans around Noxus long enough to know that seas like this only ever presaged ill-fortune. She stood on the Darkwill’s foredeck, training her spyglass on the far ocean, searching for anything she could use to plot their position.

    “Nothing but sea in all directions,” she said to the night. “No land in sight and no stars I recognize. Our sails are empty of wind. The oar decks have rowed for days, but no matter which way we turn, land never comes and the moon neither waxes nor wanes.”

    She took a moment to rub the heels of her palms against her face. Thirst and hunger growled in her belly and the constant darkness had made it impossible to accurately gauge the passage of time. The Darkwill wasn’t even her ship. She’d been it’s first mate until a Freljordian reaver’s axe had split Captain Mettok’s skull and given her a sudden promotion. The captain and fifteen other Noxian warriors were laid within sewn-up hammocks on the main deck. The growing stench rising from the bodies was the only consistent measure of time’s passing.

    She lifted her gaze to the open ocean and her eyes widened as she saw thick black mist rising from the water. Shapes moved in the mist, lambent suggestions of clawed arms and gaping mouths. That damned dirge rang out over the water again, louder now and accompanied by the dolorous peals of a funeral bell.

    “The Black Mist,” she said. “All hands on deck!”

    She turned and vaulted down to the main deck, running for the quarterdeck and the ship’s wheel. Not that she could do anything to move the ship, but she’d be damned if she’d be found anywhere else. A haunting lament for lost souls drifted over the ship as men stumbled from below decks, and even as terror shivered her spine, Vionax couldn’t deny the poetry in the sound. Tears pricked her eyes and ran down her cheeks, not in fear, but from infinite sadness.

    “Let me end your grief.”

    The voice in her head was cold and lifeless, the voice of a dead man. It conjured the image of iron-rimmed wheels on a corpse-heaped cart, a knife cutting yet another death mark on a staff. Vionax knew the tales of the Black Mist; she knew to avoid the islands brooding beneath the darkness in the east. She’d thought the ship was far from the Shadow Isles, but she was wrong.

    She pulled up short as black mist boiled up over the gunwale, bringing with it howls and screeches of dead things. Wraiths spun overhead, a swirling chorus of the damned, and the Darkwill’s crew cried out in terror at the sight of them. Vionax drew her pistol and cocked the hammer as a figure loomed from the mist; towering and wide-shouldered, robed in tattered vestments like an ancient prelate, yet his shoulders and gaunt skull were armored as a warrior. A chained book hung at his waist and he carried a long staff with its haft notched by countless tally-marks. Spectral light shone at its tip and burned like a fallen star in the palm of his free hand.

    “Why do you cry?” said the creature. “I am Karthus, and I bring you a great gift.”

    “I don’t want your gift,” said Vionax, pulling the trigger. Her pistol boomed and fire exploded from the barrel. The shot struck the monstrous wraith, but passed through it without harm.

    “You mortals,” said Karthus, shaking his helmeted head. “You fear what you do not understand and would turn away from a boon that is freely offered.”

    The monster drifted closer, and the dark radiance of his staff bathed the ship’s deck in pale, sickly light. Vionax backed away from the wraith’s chill as her crew fell before the light, their souls drifting like steam from their bodies. Her heel caught on one of the laid out hammocks and she tripped, falling backwards onto her haunches. She pushed herself away from Karthus, scrambling over the bodies of her fellow sailors.

    The hammock beneath her moved.

    They were all moving, squirming and writhing like fresh-caught fish gasping for air at the bottom of a boat. Tendrils of mist rose from tears in the canvas and between the rough stitches the ship’s sailmaker had used to sew them shut. Faces moved in the mist, faces she’d sailed with for years, men and women she’d fought beside.

    The wraith towered over her and the dead crew of the Darkwill stood beside him, their spirit forms limned in moonlight.

    “Death is nothing to be feared, Mistress Vionax,” said Karthus. “It will free you from all your pain. It will lift your eyes from your mundane existence and show you the glory of life eternal. Embrace the beauty and wonder of death. Let go of your mortality. You do not need it.”

    He held his hand out and the light there swelled to envelop her. She screamed as it pressed through her skin, into muscle, through bone, down to her very soul. The wraith clenched his fist and Vionax cried out as she felt herself being unwoven from the inside out.

    “Let your soul fly free,” said Karthus, turning to carve another notch in his staff with a sharpened nail. “You shall feel no pain, no fear, no desire to feel anything but the beauty of what I have to show you. Miracles and wonders await, mortal. Why would you not crave such rapture...?”

    “No,” she said with her last breath. “I don’t want to see.”

    “It is already done,” said Karthus.

  11. Kassadin

    Kassadin

    Kassadin started life as a lowly offcast, walking the harsh sands of the Great Sai alongside merchant caravans to draw predators away from their more valuable goods. He survived many of these treks across the desert, and began to serve less as bait, and more as a guide.

    The foreign tongues that sought his talents, “Kas sai a dyn?” or “whom does the desert know?” often slurred their Shuriman, and so he became fondly known as Kassadin in the back alleys and markets of Bel’zhun. He spent many years exploring the ancient ruins of his homeland, making his employers exceedingly wealthy, but it wasn’t until a dig near Zirima that he found a treasure of his own—he fell in love with a woman from one of the desert tribes.

    With his wife and newborn daughter, Kassadin settled in a small village in the rocky canyons to the south. He was on the road often, his work sometimes requiring him to accompany particularly valuable relics to some faraway sponsor. But, no matter where his travels took him, Kassadin would always return with exciting tales from the world beyond.

    Journeying home from distant Piltover, Kassadin and his fellow caravaneers were watering their beasts at an oasis when they encountered the first terrified survivors stumbling out of the desert. They spoke of the disaster that had claimed their homes, as if the maw of the underworld itself had opened up to devour them. They had barely escaped with their lives.

    Fearing for his own family’s safety, Kassadin left the others behind, riding hard, driving his mount almost to exhaustion. When he finally reached the place where his village had once stood, he found only shifting sand and rubble. He clawed at the debris until his hands bled, screaming out his wife and daughter’s names, though no answer came. Days later, Kassadin’s companions caught up to him, now just a broken and empty man weeping beneath the scorching sun.

    They dragged him back to Zirima, but Kassadin would go no further. For years, he tried to drown his grief, reduced to little more than a vagrant… until word reached town of “the Prophet.”

    Whispers of unspeakable horrors that dwelt beneath the earth, and of sacrifices made in their name, chilled Kassadin to the bone. He knew well the legends of old Icathia, and the fate that befell that accursed place—if the Void had been deliberately drawn toward Shurima once more, then it had likely been the death of his entire village, and countless more besides. He also knew there were few, if any, who could stand against it.

    In that moment, Kassadin swore that he would avenge his wife and daughter, by destroying this insidious Prophet, and the source of his abyssal power. He was a man who had made his living by finding safe paths through the most dangerous places, and resolved to arm himself with the most arcane and esoteric weapons ever known in Valoran, fused with Zaunite ingenuity, and blessed by Ionian spirit-healers. He called in every favor he could, from scholars of antiquities to common smugglers, for their help in… acquiring what he sought. Many called him a madman, believing this the last time they would ever see their old friend alive—Kassadin merely thanked them for their concern, and bid them farewell. He would face the Void alone.

    Last of all, he stole the infamous Nether Blade of Horok, the sword that had slain a thousand deceivers in the latter days of the empire. He could feel the cold pull of oblivion in its edge, but no longer had any regard for his own mortality, and nothing of his old life left to lose.

    Disguised in the robes of a pilgrim, more than a decade since he had last set foot anywhere near that desolate land, Kassadin made his way into Icathia. He would go where no man was ever meant to walk.

    He would have his vengeance, even if it killed him.

  12. Whom Does the Desert Know?

    Whom Does the Desert Know?

    L J Goulding

    Shurima is dying. I do not think she will rise again.

    The emptiness that writhes in the very bones of my homeland is a malignant, unspeakable thing. It spreads. It devours. Its merest touch is death. A thousand deaths—a thousand, times a thousand, times a thousand. Perhaps once there were some who could stand against it and hope to prevail, but no longer.

    I walk here, alone, in the darkest places beneath the world, and I see it with my own eyes, through the finely crafted lenses of my helm. What is seen cannot be unseen, and what is known cannot be forgotten. Not here. I am weary, so very weary.

    Still, I walk.

    I can no longer feel the ground beneath me, nor the bare rock of the cavern walls, but so, too, am I spared the worst of the numbing winds that rise from the depths. I give thanks for that, for truly this is a chill beyond the desert’s night. I have sat upon the endless plain of the Sai Faraj beneath the first moon of winter, and yet never known anything like this. It is the deep cold of the Void, which the ancients—in their ignorance—might have named as their underworld, and the source of all evil in the mortal realm.

    The truth is worse, I think. The air itself feels wrong, and unnatural, throbbing with a fierce, purple un-light that pains the mind.

    And from the shadows that even my eyes cannot pierce, you come.

    Three. Four. Maybe five. It is difficult to say. A hundred and more of your kind have I faced, and slain. Your howls echo in the gloom, but I do not fear you, for you have already taken everything I ever had.

    My wife; my beloved. My daughter; our binsikhi, our little explorer. I call out their names, as I always do, to remind myself why it is that I fight. Then I raise my gauntlet.

    For all your teeth and your claws and your ravenous rage, you cannot defeat me. Either I will strike you down, back to the pit… or you will send me into the hereafter, and I will finally be at peace. I will be with them once more.

    Either way, I will win. No, you cannot defeat me, you who are shayatin, the beasts of the last infinity…

    In my other hand, I clutch the stone tightly. Its foreign magic has kept me alive this long—long enough to delve far, far beneath the wastelands of old Icathia. It holds your corruption at bay, though at what cost to my flesh and my spirit, I cannot guess, for this smallest of trinkets now thrums in time with my own heart. That fearful rhythm is not the pulse of life, or magic, or any other wholesome thing, but of oblivion itself. Of that much, I am certain.

    Back, beast. Stay back.

    The Nether Blade snaps out from my gauntleted wrist, into the air between us.

    Yes. Yes, you know this weapon, don’t you. You all remember it.

    Where only moments ago you hungered for my flesh, now you are wary. Now you hesitate. You circle. Those of you that have eyes cannot take them from the blade’s shimmering edge. Even you must know, I think, that this thing was not made for mortal hands, or mortal souls. It was made by clever magic, by men who were no longer men, and who now are nothing at all. Would you remember them too, I wonder?

    You screech and hiss, and stamp at the uneven ground. It would be easy to imagine that you hate all living things—but you do not hate us, I think. Not truly. You do not know what hate is.

    Hate is the fire that burned in the immortal hearts of the god-warriors when they saw your kind spilling out into the world. Hate was what drove them against you, again and again, though they knew it would almost certainly be their doom…

    Yes, this weapon remembers you. It remembers how to end you.

    Horok, it was, that struck the first telling blow against your masters. Great and mighty Horok of the Ascended Host, whose name shall live forever. He is the Finder of Hidden Ways, and the One Who Follows After. It was Horok who first dared to face you down here, in the darkness, away from the light of the sun that had given him his strength. It was Horok who first bore the Nether Blade unto the Void’s vile heart.

    And it was Horok who showed his brothers and sisters how to defeat the abyss.

    I am no Ascended hero of Shurima, no god-warrior to be remembered in the grand halls of that ruined empire. I am but a man. I am a grieving father, and a child of the sai in my own time. From the dust I came, and to the dust I shall return soon enough.

    But not yet. For now, I walk as Horok once walked, and I do this with his blade held out before—

    The closest of you lunges. Horned shell and razor-sharp talons graze my side as I twist away, breath rasping through the pipes in my mask. For a moment I am blind, trapped inside this meager armored suit of my own devising.

    Then I bring the Nether Blade up sharply, cleaving through what on any other creature could be called a neck.

    The sinuous body crashes down, and I feel the weapon’s aching hunger in my sword arm, in the sourness at the back of my tongue, like the aftertaste of a scream. Who will be next? Which of you will try?

    The desert knows Horok. His name shall live forever. Even when he was betrayed by the tyrant Ne’Zuk, to his death, none would claim the bladed gauntlet from Horok’s wrist. As far as the god-warriors had fallen, even they could not deny that these lands might be threatened by the Voidborn once again, in some unseen future, and this great weapon should be ready.

    This is my land. Such horrors walk here now, openly, and I cannot allow it. I will plunge this blade into the creeping nothingness beneath Shurima, as I have a dozen times before.

    Was it destiny? No. Nothing so noble as destiny. It was fated, I think, that I knew where this thing might be found. I led the echnebi treasure-seekers to Horok’s mausoleum on the banks of the Kahleek many years ago—back then I sought nothing more than their Piltovan gold, so that I might provide for my family. I gladly helped break open the tomb that had remained sealed for thousands of years. The Nether Blade was not the prize the echnebi sought, but they deemed it valuable all the same.

    Some in the tribes called me mercenary. Some called me a traitor. All I know is, in the strange days since then, Horok’s mausoleum has been utterly consumed by the enemy. Were it not for those treasure-seekers and the bounty they paid me, this weapon would now be lost. Like my people. My family.

    Unlike them, when the time came, the blade was something I could find again.

    Kas sai a dyn. Whom does the desert know?

    The desert does not know you, beast. You are not welcome here. You are lost in this ancient land of gods and men.

    But the desert knows my name, for that is my name.

    Not once have I lost my way. I know exactly where I am, and how many more paces it would be to the doom of all things. I will atone for what I have done, and that which I have not.

    And I will defy you until the end.

  13. Katarina

    Katarina

    Born to one of the most respected noble families of Noxus, Katarina Du Couteau found herself elevated above others from an early age. While her younger sister Cassiopeia took after their politically brilliant mother, Katarina was very much her father’s daughter, and the wily General Du Couteau pushed her to learn the way of the blade; to cut away the empire’s enemies not with reckless brutality, but deadly precision. He was a harsh teacher with many pupils, and notoriously difficult to impress.

    So it was that Katarina’s childhood—if it can be called such—had little room for kindness or rest. She spent every waking moment honing herself into the ultimate weapon, testing her endurance, her dexterity, her tolerance for pain. She stole poisons from the city’s least reputable apothecaries, testing their efficacy in tiny increments upon herself, gradually building her resistance even as she catalogued their effects. She scaled the tallest towers in the dead of night, unseen by anyone.

    She yearned to do her part for Noxus. She yearned for the opportunity to demonstrate her hidden strengths in service of the empire, and the throne.

    Her first mark came straight from her father, camped with his warbands on the eve of one of the military’s innumerable westward invasions… She was to assassinate a line officer of the opposing army, a low-born wretch by the name of Demetrius.

    Katarina was livid. She hadn’t trained her entire life to have her talents wasted on some dungheel barely skilled enough to swing a sword! He simply wouldn’t do. Instead of her assigned target, Katarina stole into the enemy camp and slit the enemy commander’s throat as he slept. It was a flawless execution. It would bring a swift victory, and glory to Noxus. It would make her father proud.

    At dawn, his face daubed with ashes, the vengeful hero Demetrius led a berzerk charge into her father’s encampment. Dozens of Noxian soldiers were slaughtered, along with the general’s personal retinue. Katarina’s father himself barely escaped with his life.

    He was furious beyond words, refusing even to look his daughter in the eye. She had shamed him, and their family name. The greatest assassins do not seek recognition or glory, he reminded her. They do not expect to occupy a place of honor at their master’s right hand.

    Overwhelmed, Katarina struck out into the wilderness, alone. She would complete her original mission. Demetrius would pay with his life. Even so, her mind swam. Could she ever forgive herself? How had she been so foolish?

    She was so distracted, she didn’t see her attacker until he had nearly taken her eye out.

    For Katarina’s failure, General Du Couteau had sent another of his protégés after her; a nameless whelp dragged up from one of the lesser assassins’ guilds. But even with blood streaming down her face, the years of rigorous training kicked in, and her blades were in her hands in an instant.

    Six hours later, she tossed Demetrius’s severed head at her father’s feet.

    She told the general she had considered taking his head instead, but eventually decided—as much as she hated to admit it—that he had done the right thing in ordering her death. She had failed. Not just as an assassin, or as a daughter, but as a Noxian.

    And failure must have its consequences. She ran her fingers along the raw, deep gash over her left eye, and thought of the price others had paid for her arrogance.

    She knew she had lost her father’s favor, and could never regain it. He would raise others in her place, simply to spite her. Still, she vowed to redeem herself, no matter the cost—to rededicate her talents to the empire, and to become the sinister weapon she always intended to be.

  14. Message on a Blade's Edge

    Message on a Blade's Edge

    Michael Yichao

    Echoing footfalls. Cold stone floors.

    A shout from behind. Someone’s caught sight of me. Doors flash by as I sprint down the wide hall. Stone archway ahead—my way out of the barracks. Suddenly blocked as an entire patrol skids into view. Not good.

    I turn and dash back the way I came. More soldiers careen towards me. My fingertips itch, but there are too many. I vault through a door, slam it shut, and drop the wooden bar across it.

    An assassin’s blades are but one of her weapons, his voice echoes in my head, cemented there by years of training. Know your mark. Know the killing ground. Anything can be a tool to secure the kill.

    I run through the room. Some kind of trophy chamber. Well fortified, with a side door leading to a back corridor. Behind me, armor thuds against oak. Iron hinges and strong construction should buy me more than enough time to—

    My thought is broken by the sound of splintering wood, as a massive axe chews its way through the frame. Ahead, the other door swings open, and more soldiers pour in.

    Too many, too well prepared. They knew I was coming.

    These soldiers wear Noxian colors, but bear the sigil of a house in open rebellion against the Trifarix. So assured of their strength, they spent time painting rather than preparing. How cute.

    I draw my blades.

    Those ahead slow their advance, fanning out, weapons at the ready. Behind, those storming through the broken door do the same. They circle, taking a trained formation. Six in front. Seven behind. Won’t be easy.

    It’s more fun when it’s a challenge.

    His voice intrudes again. Think fast. Move faster. Plan before you engage, then attack on pure instinct.

    I let a blade fly. It glances off the chandelier hanging above, breaking the chain and sending it crashing down onto the soldiers behind me. Two bodies hit the floor as candles bounce and sputter out, casting wild shadows and drawing eyes betrayed by reflex. I spin into the nearest distracted man, and slide my dagger into his side. He gurgles as his lungs fill with blood.

    I unsheathe my blade from his body with a satisfying squelch, and fling it at the second chandelier. It also crashes to the floor, the last sources of light flickering out. At the same time, I sidestep the swing of a charging soldier, letting momentum carry him into the two rushing me from behind.

    Cries of alarm and confusion echo off the stonework as they struggle in the darkness, suddenly uncertain which silhouette friend, and which is foe.

    I don’t have that problem.

    Adapt where others cannot. Lead their intuition astray, and their instinct to betray them.

    I dash forward, low to the ground, scooping up my first blade where it fell. It finds a throat, then an eye, then a kidney, before a shout cuts through the screams.

    “You fools! She’s right there!”

    As the remaining soldiers stumble toward me, I close my eyes, sense my second blade where it lies, draw my focus inward, and leap.

    They cry out in confusion as I disappear from their sight. I land low behind them, snatching up the dagger and spinning, cutting through ankle tendons. I am rewarded with screeches of pain and surprise as three more fall. That never gets old.

    I invert the grip on my daggers and jump, plunging them down in an overhead strike into the shoulders of the man who yelled, then kick off him into a backflip. He falls to the ground as I hurl both blades into the faces of two others.

    The butt of a spear smashes into my head. I recoil, slightly dazed. With a flourish, the soldier that caught me off balance brings the spearhead to bear and jabs for my heart. I leap again, appearing in midair, my hand wrapping around one blade and wrenching it from the face I left it in.

    I barely pivot my attack into a parry as an axe swings toward my ribs, the clang of metal ringing in my ears as I stumble back. The titan of a man wielding the weapon hefts it again, and I leap once more to my remaining blade. I pull it back just in time as another soldier swings a morningstar at me, and she smashes through her comrade’s face. The weapon’s points graze my arm, drawing blood.

    I roll back and reset in a crouch. Four remain standing, scattered before me. Several more are injured but still alive. All of them squint at me in the darkness. Clearly they now know to track my daggers as well as me.

    Never take a fair fight. The cornered assassin is a dead assassin. My eyes flit between the exits.

    Then she strides into the room.

    Through the side door. Flanked by her two personal guards, each wielding a crossbow. She has a torch in one hand, a sword in the other. An arrogant smirk dances on her lips. Even in the darkness, she oozes confidence and charm. All other eyes immediately fly to her.

    My mark.

    “Well, this is disappointing,” she drawls. “If all the Trifarix has to throw at me is a disgraced assassin, then they must be desperate.”

    Her taunt is undercut by footfalls outside the room. Reinforcements, arriving fast. Clearly she underestimated the numbers needed to trap me.

    But that will be of little consolation if I end up dead.

    If you’ve been made, vanish. Never take your mark head on. Never kill in the presence of witnesses.

    I smile and stare into her eyes. “Goodbye, commander.”

    I throw my blade straight up in the air. Crossbow bolts fly toward it, predicting my leap. The four standing soldiers charge.

    Time seems to slow as the blade spins.

    One rotation. Two.

    I fling the remaining dagger past the charging soldiers at my target. One of the guards shifts in front of her, and the dagger sticks fast in his breastplate.

    Three, four.

    I leap to my dagger—my momentum forces the point through the man’s armor, into flesh. I see the white of his eyes, the mixture of shock, pain, and fear. Behind me, I hear the others shout and pivot. Impressively fast. Still not fast enough.

    Five, six.

    The commander stumbles back and raises her sword. Reaction dulled by surprise. I pull my dagger free and lunge forward. My free hand finds her hair, my edge her throat.

    Seven rotations. Thunk.

    Another crossbow bolt flies through where I had stood a moment earlier, but I am gone. It pierces the mark’s chest, as I land back at my falling blade, now plunged into the ground. In one hand, I hold a bloody dagger. In the other… the severed head of my mark, her face frozen in surprise.

    Her body collapses. Blood sprays over the stone floor. Her soldiers halt, caught in disbelief and horror.

    I throw the head down in front of them.

    “Grand General Swain sends his greetings.”

    More soldiers arrive at the doorway. I revel in their gasps and angered cries.

    Never take your mark head on. Never kill in the presence of witnesses. The voice repeats itself in my head. Somehow, it seems quieter than before. I laugh out loud.

    I am no longer your assassin, father. I have outgrown your timid little rules.

    I flick blood off my blades and stare down the soldiers before me. Fear is as powerful a weapon as any dagger. Let them see. Let the rumors spread. I am far more than a mere instrument of death.

    I am the true will of Noxus.

    Before me, a soldier lets out a shout and charges. I can’t help but smirk as I again raise my blades.

    Not that I mind the killing.

  15. Kayle

    Kayle

    As the Rune Wars raged, Mount Targon stood as a beacon against the oncoming darkness—Kayle and her twin sister Morgana were born beneath that light. Their parents, Mihira and Kilam, began the perilous climb in search of the power to save their tribe from destruction.

    Even when Mihira learned she was with child, she pushed onward. At the mountain’s summit, she was chosen as a divine vessel for the Aspect of Justice, wielding a sword that blazed with a fire brighter than the sun.

    Not long after, the twins were born. Kayle, the elder by a breath, was as bright as Morgana was dark.

    But Mihira had become a fearsome warrior, far greater than any mortal. Kilam began to fear her new divinity, and the sorcerous enemies that were drawn to her light. He resolved to take the girls out of harm’s way, journeying across the Conqueror’s Sea to a settlement where the land itself was said to offer protection against magic.

    In their new homeland, Kilam raised the twins, their temperaments growing more different with each passing day. Kayle was precocious, often arguing with the settlement’s leaders about their rules—she had no real memory of her mother’s powers, but knew the laws were meant to keep them all safe. Her father rarely spoke of such things, but Kayle was certain Mihira had saved them by ending the Rune Wars on some distant battlefield.

    When the twins were teenagers, a streak of flame split the sky. A sword smoldering with celestial fire struck the ground between Kayle and her sister, breaking in two—Kilam was distraught when he recognized the blade as Mihira’s.

    Kayle eagerly snatched up one half of the weapon, feathered wings springing forth from her shoulders, and Morgana cautiously followed her example. In that moment, Kayle felt more connected to her mother than ever, certain that this was a sign she was alive and wanted her daughters to follow the same path as her.

    The people of the settlement believed the girls had been blessed by the stars, destined to protect the fledgling nation of Demacia from outsiders. These winged protectors became symbols of light and truth, and were revered by all. Kayle fought in many battles, flying at the head of the growing militia and imbuing the weapons of the worthy with her own sanctified fire… but in time, her pursuit of justice began to consume her. Seeing threats within and without, she founded a judicator order to enforce the law, and hunted down rebels and reavers with equal fervor.

    But there was one person she softened her judgment toward. To the dismay of her followers, Kayle allowed Morgana to rehabilitate wrongdoers who appeared humble enough to admit their guilt. Kayle’s protege, Ronas, was the most disapproving of all—he swore to do what Kayle would not, and attempted to imprison Morgana.

    Kayle returned to find the people rioting, and Ronas dead. Consumed by rage, she looked down upon the city, and summoned her divine fire to cleanse the city of its sins.

    Morgana flew up to meet her, raising her blade. If Kayle was to purge the darkness she saw in mortal hearts, she would have to start with her own sister. The two battled across the heavens, each matching the other’s terrible blows and striking the buildings beneath them to rubble.

    Abruptly, the fight was halted by their father’s anguished cry.

    Kayle watched Kilam die in her sister’s arms, a senseless victim of the violence that had overtaken the city that day. Then she held the two halves of their mother’s sword in her hands, and vowed she would never again let mortal emotions rule her. As she leapt back into the sky, soaring high above the clouds, she felt she could almost see Mount Targon beyond the horizon, its formidable peak bathed red by the setting sun.

    There she would seek perfect, celestial clarity. There she would stand at her mother’s side, and fulfill her legacy to the Aspect of Justice.

    Though she has been absent from Demacia for many centuries, Kayle’s legend has inspired much of the kingdom’s culture and law. Grand statues and icons of the Winged Protector give strength to the heart of every warrior who marches to illuminate the night, and banish all shadows from their land.

    In times of strife and chaos, there are many who cling to the hope that Kayle might eventually return… and others who pray that such a day will never come.

  16. In the Fires of Justice

    In the Fires of Justice

    Rayla Heide

    Abris’ stomach tightened into knots as he waited on the steps of a shining temple. Standing watch before the temple doors was a statue of the Protector. The setting sun silhouetted its face, casting a radiant aura around its bowed head. It was carved in white stone that sparkled with flecks of gold. Great wings framed its shoulders as it held two swords against its chest. The statue’s helmeted expression was blank, austere, more perfect than any human. Hundreds of candles covered the plinth at its feet.

    Abris leaned his sword and shield against the base of the sculpture. They were as pristine and unmarred as the stone swords above him. He was told that the Protector blessed virtuous soldiers of Demacia, and felt a strange comfort at its presence.

    An elderly woman cloaked in white exited the door of the temple.

    “Please, do you have a moment?” Abris called out to her.

    She made her way, slowly, over to him.

    “The Illuminators always stop for those in need. Tell me, what do you seek here?” Her face crinkled as she spoke, but her eyes were kind.

    “I… I leave for battle tomorrow,” said Abris. He opened and closed his fists, nervous. “My sword arm is strong, and I am proud to defend Demacia's honor. But I wonder—how can I claim to be any better than the barbarians invading our lands if I slaughter them just the same? What good are our white walls and resplendent banners, if below them we spill their blood as they would ours?”

    “Ah,” the Illuminator said. “Yes. Killing is not to be taken lightly, even as a soldier. Let me tell you a story.” She gazed up at the statue. “Will you light a candle for her as I speak?”

    Abris knelt and took a flame from one of the votive candles at the statue’s feet, using it to light another.

    The Illuminator’s voice cracked with age as she began the story, and Abris was reminded of his late grandmother, who’d often told him myths and histories of their people. He never knew which stories were true and which she had conjured from her fanciful mind.

    “Long ago, in a land now lost to time and crumbling decay, a cruel king led his people into poverty. During a time of great famine, the king gathered everyone from across the realm into his castle courtyard. There, he declared he would cast aside the old laws in order to end their time of scarcity, as was his right. He took their gilded lawbook and cast it to the floor, naming himself the law. Whatever rules or decrees he spoke would become law, no matter what.

    “Under guise of protecting the people, he announced his first decree. Since there were too many mouths to feed, the king said, the elderly had no right to food. They were to be killed, and there was no other way.

    “The starving citizens had no strength left to fight this injustice, and the king’s guard forced the elderly folk to line up for slaughter.

    “The first in line was a man with silver hair who stumbled as he stepped forward. He pleaded with the king. ‘I am a baker! Let me make bread for you and the people,’ he cried. ‘Spare my life!’

    “But the king responded, ‘Can you be young again? Can you knead muscle back into your broken and sorry limbs? No? Well then, there is no redemption for you.’ And he motioned to his executioner, who raised his blade, and the baker’s head rolled to the floor.

    “How deplorable!” said Abris, interrupting the Illuminator. “Did no one resist the king’s new laws?”

    The Illuminator smiled. “Thankfully, there was one who stood against this grave injustice.”

    “Our immortal Protector had not been seen in this land for centuries. But perhaps extreme injustice sends ripples that echo far beyond the realms unknown. In any case, at this moment she appeared. The heavens opened with blinding light, as if the stars themselves had focused all their beams in one place. The Protector emerged, wondrous and terrifying in her majesty. She confronted the cruel king, who stood still as stone at her sight.

    “‘No king stands above the statutes of the law.’ she declared. ‘Speak thy name and prepare for judgment!’

    “‘I am not merely above the law, winged beast, I am the law.’ With a nod, he motioned for his guards to advance. They did so in unison, raising their spears to the sky as one. ‘Because of me, my people have purpose. My people know their place. And my people thank me for it.’

    “‘The law is justice given form; it is true and fair judgment writ in ink. It cannot be undone,’ said the Protector.

    “She drew her swords, which blazed with holy fire, filling the air with the scent of truth and punishment. Her wings unfolded, which fanned the flames with great strokes, and soon they too were aflame. It was a fearsome sight to see.

    “‘You say you lead your people. Be now the first to be judged by my blades,’ the Protector said.

    “The cruel king looked upon the Protector’s blazing swords, and her wings of fire. But most fearful of all was the burning in her eyes, gleaming and grave with uncompromising wrath. He felt like he was staring at the sun, beautiful and terrible in her glory, and the King wept in fear. He appealed to the Protector’s mercy and fell to his knees, pleading at her feet.

    “‘I can change,’ the king begged. ‘I see now the error of my ways. I was selfish and corrupt and did not deserve my crown. Let me live and I shall follow the rule of law.’

    “The Protector watched him with a steely gaze. When he had finished speaking, she drew breath. It is said that her voice in this moment echoed as if the very gods were speaking through her.

    “‘Can you undo your deeds of injustice, King?’ asked the Protector. ‘Can you unspeak your lies and unmake your false laws against fair and righteous judgment? No? Then there will be no redemption for you.’

    “In one quick motion, the Protector thrust her burning blade through the king’s heart, and he cried out as she impaled him on the gilded lawbook he had cast to the floor.

    “The lawbook burst into flame which burned with the terrible heat of the heavens. This was a holy fire—one that would scorch the evil sinners from the land and cleanse the just, leaving them unscathed.

    “The cruel king screamed as the Protector’s fire burned his guards and councilmen, his executioner and his servants. The fire did not stop as it spread throughout the land, fueled by the lies of the false king and his wicked followers. The survivors forever remembered this day of glory, for in the ashes of their society they were given a chance to rebuild in justice and honor.

    “And, if the land ever returned to unlawful chaos, they were certain the Protector would descend from the heavens once more.”

    The Illuminator smiled down at Abris.

    “We must all act with virtue and honor,” she said, “from kings to bakers, servants to soldiers. For no one is above the law, and no one is above justice. The raiders who attack and invade our southern borders are lawless and malevolent. With every breath, as they march forward, they threaten the safety of our land. Your role as a shield for Demacia is a great honor, and a just endeavor. And the Protector looks kindly upon those with justice in their hearts.”

    “Aye,” said Abris. He looked to his sword, unblemished by acts of war. He vowed that from his first strike to his last, each would be in the name of justice.

    “If ever you feel uncertain, soldier, think on how the Protector would act. If you act with integrity and truth, as the Protector would, surely she will guide your blade. Even if you must wet it with blood.”

    The Illuminator bowed and returned to her temple.

    Abris watched as the candle he had lit flickered in the dark. He stood up to walk back to his camp for the night. As he turned to look toward the statue one last time, he thought he saw the shine of another flame, deep within the stone helmet of the Protector.

  17. Kayn

    Kayn

    Noxian by birth, Shieda Kayn and others like him were conscripted as child soldiers, a cruel practice employed by only the most devious commanders in Boram Darkwill’s empire. Following the disastrous battle at the Placidium of Navori, the invasion was deliberately reformulated into a protracted war of attrition. Ionian compassion was a weakness to be exploited—their warriors would hesitate before striking down a supposed innocent. Thus, barely able to lift the blade he had been given, Kayn’s first day in battle was also expected to be his last.

    Striking against the province of Bahrl, Noxian forces landed at the mouth of the Epool River. Kayn and the others were a reluctant vanguard, facing disorganized bands of locals defending their home from these returning invaders. While his young comrades were cut down or fled the battlefield, Kayn showed no fear. He dropped his heavy sword and snatched up a fallen sickle, turning to face the shocked Ionians just as the Noxian regulars swept in from the flank.

    The carnage was staggering. Farmers, hunters—even a handful of vastaya—all were butchered without ceremony.

    Two days later, after word had spread throughout the southern provinces, the Order of Shadow came upon the grisly scene. Their leader, Zed, knew this area had no tactical significance. This massacre was intended as a message. Noxus would show no mercy.

    A flickering glint of steel caught his eye. A child of no more than ten lay in the mud, leveling his broken sickle at the master assassin, bloody knuckles straining white. The boy’s eyes harbored a pain that belied his age, yet still burned with all the fury of a hardened warrior. This tenacity was not something that could be taught. Zed saw in this child, this abandoned Noxian survivor, a weapon that could be turned against those who had sent him here to die. The assassin held out his hand and welcomed Kayn into the Order of Shadow.

    Acolytes traditionally spent years training with a single weapon of their choosing, but Kayn mastered them all—to him, they were mere tools, and he was the weapon. Armor he viewed as a cumbersome burden, instead cloaking himself in shadows and slaying his enemies with quickness and stealth. These swift executions instilled fear in the hearts of those fortunate enough to be spared.

    And as Kayn’s legend grew, so did his arrogance. He truly believed that one day his power would eclipse even that of Zed himself.

    This hubris led Kayn to embrace his final test: to seek out a darkin weapon recently unearthed in Noxus, and prevent it from ever being used against the weary defenders of Ionia. He accepted without hesitation, never questioning why he had been chosen for this task. Indeed, where any other acolyte would have destroyed the living scythe known as Rhaast, Kayn took it for himself.

    The corruption took hold the moment his fingers closed around the weapon, locking them both in a fateful struggle. Rhaast has long awaited the perfect host in order to rejoin its darkin brethren and lay waste to the world, but Kayn will not be easily dominated. He returns to Ionia in triumph, convinced that Zed will name him the new leader of the Order of Shadow.

  18. The Blade of Millennia

    The Blade of Millennia

    Michael McCarthy

    Kayn stood confidently in the shadow of the noxtoraa, surrounded by dead soldiers, and smiled at the irony. These triumphal arches of dark stone were raised to honor the strength of Noxus—to instill fear and to demand fealty from all who passed beneath them. Now this one was a tombstone, a monument to false strength and arrogance, and a symbol of the fallen warriors’ own fear turned against them.

    Kayn relished fear. He counted on it. It was a weapon, and as his brothers in the Order of the Shadow had mastered their katana and their shuriken, Kayn had mastered fear.

    But as he felt Noxian soil beneath him for the first time in years, amid the enemy soldiers slain and soon to be forgotten, there was unease. It hung in the air like the pressure before a storm, begging to be released.

    Nakuri, Kayn’s fellow acolyte of the Order, reversed the grip on his blade and prepared for a more personal fight. To his credit, he almost managed to hide the tremor in his voice. “What’s it going to be, brother?”

    Kayn said nothing. His hands rested empty at his sides. He knew he was in control. Even so, he felt a flickering sense of déjà vu, like something out of a dream. It came in a flash, and then was gone.

    A voice rose from the empty space between them—a dark and hateful voice that echoed with the pained cries of a thousand battlefields, daring each of them to act.

    “Who will prove worthy?”


    Zed had summoned his greatest student.

    Spies of the Order had confirmed the disheartening rumors. The hated Noxians had discovered an ancient scythe of darkin origin, as powerful as any magic in Ionia. A single eye of crimson hate stared out from the heel of the blade, tempting the strongest of men to wield it in battle. Evidently, none had proved worthy. All who touched it were quickly and painfully consumed by its malevolence, so it had been wrapped in chainmail and sackcloth, and secured by a guarded caravan bound for the Immortal Bastion.

    Shieda Kayn knew what would be asked of him. This would be his final test.

    He had reached the outskirts of the coastal city of Vindor before he ever considered the journey’s significance. Taking the fight to the enemy in their own land was audacious. But so was Kayn. There was no other who could match his talents, none to whom Zed would entrust the fate of Ionia, and so there could be no doubt: Kayn was destined for greatness.

    He set his trap shortly before sunset. The approaching caravan was just visible in the distance, as wisps of dust rising into the orange sky—ample time to dispatch the three guards at the noxtoraa.

    He moved in silence across the archway’s lengthening shadow as the first guard paced out a patrol. Kayn summoned his shadow magic and stepped into the black stone wall as if it were a passage open only to him. He could see the guards in silhouette, grasping their pikes tightly with both hands.

    He lunged from the edifice cloaked in shadow, and snuffed the life from the second guard with his bare hands. Before the third could even react, Kayn dissolved into tendrils of pure darkness and darted across the cobbled road, reforming in front of his victim. In a flash, he wrenched the man’s head around, snapping his neck with ease.

    The first guard heard the bodies fall, lifeless and limp, and turned toward Kayn.

    The assassin smiled, taking time to relish the moment. “It paralyzes, does it not?” he hissed, slipping into the shade of the noxtoraa once more. “The fear...”

    He rose from the quaking soldier’s own shadow.

    “This is the part where you run, Noxian. Tell others what you witnessed here.”

    The soldier threw down his pike and sprinted for the safety of Vindor. He didn’t get far.

    Clad in robes every bit as dark as Kayn’s, Nakuri leapt from behind the noxtoraa and plunged his katana into the belly of the fleeing soldier. The other acolyte locked eyes with Kayn. “The vaunted strength of Noxus? Such delusion...”

    “I knew you were impetuous, brother,” Kayn spat. “But this? Following me all this way, hoping to share in my glory?”

    There was no time for further admonishment. They could hear the caravan of soldiers approaching.

    “Get out of sight, Nakuri. I will deal with you later. If you survive.”


    The long shadows of twilight hid the bodies until the approaching soldiers were almost beneath the grand arch.

    “Hold!” the first outrider cried, drawing his sword. “Fan out! Now!”

    Confusion set in among the others as they left their horses and, for the first time, Kayn laid eyes on their cargo. It was just as Zed had described—wrapped in chainmail and sackcloth and strapped to the back of a sturdy Vindoran steed.

    Patience was a virtue that Nakuri did not possess, and he heedlessly dove for the nearest soldier. Kayn always selected his targets carefully, and so struck with precision at the lead outrider, felling him with his own sword.

    He turned again to the Vindoran, but the scythe was gone.

    No. He had come too far to fail.

    “Kayn!” Nakuri yelled as he cut down one soldier after another. “Behind you!”

    A desperate Noxian had freed the weapon, its red eye now revealed and glowing with inhuman rage. The soldier’s own eyes grew wide as he swung in vicious arcs at his own comrades. He was clearly not in control, trying in vain to release the scythe.

    The rumors were true.

    Calling again on his shadow magic, Kayn dove into the writhing Noxian’s darkin-corrupted flesh. For the briefest of moments, he saw through the eyes of this ageless being, witnessing millennia of inflicted pain and suffering, screams and lamentations. This thing was death reborn again and again. It was the purest evil, and it had to be stopped.

    He burst from what was left of the Noxian—the soldier’s flesh having warped into scales of hardened carapace that shattered into black shards and choking dust. All that remained was the scythe, its eye now closed. Kayn reached for it as Nakuri dispatched the last of their enemies.

    “Brother, stop!” the acolyte cried, flicking blood from his katana. “What are you doing? You saw what it can do! It must be destroyed!”

    Kayn faced him. “No. It is mine.”

    The two of them drew up, neither willing to back down. Beyond the city boundaries, warning bells began to toll. The moment seemed to stretch out.

    Nakuri reversed the grip on his blade. “What’s it going to be, brother?”

    The scythe spoke to Kayn, then. It seemed as if it was echoing in his mind, and yet the other acolyte’s widening eyes showed he had heard it too.

    “Who will prove worthy?”

    Kayn conjured fingers of darkness that snatched up the weapon, lifting it into the night and spinning it into his waiting hands. It felt like a part of him, like it had always been a part of him, as if he alone was born to wield it. He spun it with a comfortable flourish and leveled the blade toward Nakuri’s throat.

    “Do what you must.”

  19. Kennen

    Kennen

    A riotous domain of constant transformation, Bandle City was no place for a yordle like Kennen. Searching for harmony and balance, he ventured out from the spirit realm millennia ago. He explored the material realm with boundless curiosity, traveling great distances in a heartbeat. But he was drawn in particular to Ionia.

    In the First Lands, he witnessed ancient wars that none now remember, and a land struggling to rebuild afterward. Kennen grew fascinated by a people seeking balance for themselves and their home. Over time, he returned to Bandle City less and less, choosing to remain in Ionia, where yordles were respected as creatures of the spirit realm. Though he did not age as beings of the material realm did, Kennen embraced mortals, studying them for generations. He admired how, despite their fragile lives, they were diligent protectors of the sacred balance.

    Even so, there were threats to the tranquility of Ionia. Malevolent entities of the spirit realm traversed the land with ill intent. Kennen battled these disturbances alone for years, enjoying the fun each challenge brought, but in the end he understood he was doing little to address why the incursions were happening: imbalance. He discovered a fledgling order whose members actively pursued balance between the realms—who, after careful observation, would judge what needed to be done to restore it.

    They called themselves the Kinkou.

    Kennen was intrigued by the order, led by a distant Eye of Twilight and a vindictive Fist of Shadow. He realized that the Kinkou’s leadership required another aspect. A consensus builder, one who would prevent the warlike Fist from domineering over the introspective Eye, and likewise keep the Eye’s tireless observation from paralyzing the Fist.

    As a creature of both the spirit and material realms, Kennen proposed that he was uniquely suited to be an arbiter. The order accepted Kennen’s wisdom, and he became the Kinkou’s first Heart of the Tempest. As part of the new triumvirate with the Eye of Twilight and the Fist of Shadow, Kennen passed judgment on how best to preserve balance, and his affability and diplomacy kept the Kinkou in harmony.

    Moreover, Kennen noticed that a rift had grown between the order and the people around them, as judgments were carried out swiftly, mysteriously, and without chance for appeal. Again, the yordle realized he could fill a need for the Kinkou. With his fantastic speed and compassion, he was the ideal representative to communicate the judgments of the order to those affected by them. He’d seen how the Kinkou distanced themselves from the people, wearing masks over their faces, and took care to remove his to connect with those he sought to protect.

    Yet there was another side to Kennen, a far more serious aspect as Heart of the Tempest. Charged with Coursing the Sun, he addressed challenges to the Kinkou’s judgments, and not always with words.

    For sometimes, the cost of balance was the blood of the offender—and Kennen’s shuriken and summoned maelstroms were quite capable of silencing all dissent.

    There have been many threats to the Kinkou over the centuries, but none as grave as the Noxian invasion and its aftermath. When Noxus invaded the First Lands, Kennen opposed joining the resistance, even as the war threatened to tear the Kinkou apart. In their darkest hour, after a coup led by a former acolyte named Zed, the yordle guided the order while the new Eye of Twilight, Shen, struggled to lead. Kennen urged the Fist of Shadow, Mayym, to look to her daughter Akali, whom he’d trained since childhood, and see her as a successor.

    But even he couldn’t find the words to stop Akali from eventually leaving the Kinkou, frustrated at the order’s failure to act against Ionia’s enemies.

    Recent events have tested Kennen, a new age of disruption and violence that has thrown Ionia into chaos. Come what may, he will protect the fractured Kinkou Order, fighting alongside Shen to defend the balance of the First Lands. Do not let Kennen’s diminutive appearance fool you—for the heart of the tempest is its calmest part, but when it turns its eye upon you, its force is never more than a moment behind.

  20. Between Light and Shadows

    Between Light and Shadows

    Joey Yu

    Kennen had not slowed since setting off from the Great Temple of Koeshin.

    The colors of the land formed a swirling palette as he flitted over hills and cliffs, plains and plateaus. The yordle was like a speeding dot amid broad strokes painted on canvas.

    As the Kinkou’s Heart of the Tempest, he had delivered the judgment of the order’s leadership thousands of times before. But this time it’s different, Kennen thought. This time it’s about the lives of my Kinkou brothers and sisters.

    An urgent request had come from a branch of acolytes to the south. Their temple had been corrupted by an unknown evil spirit. They could find no way to repel it, and so they sought aid from the Kinkou triumvirate.

    With Akali’s former role as Fist of Shadow currently unfilled, this “triumvirate” consisted of just two leaders: Shen—the Eye of Twilight—and Kennen. They had made a decision, and now, Kennen raced to distant Raishai, on the southern coast of Zhyun.

    When Noxus invaded Ionia many seasons ago, the triumvirate ruled that the Kinkou would not be involved in the war. The Raishai acolytes had been among the order’s most faithful, supporting the edict without question.

    And for that, I must save them.

    Kennen followed a churning river and dashed across ample golden grassland. Bolting through the misty forests of the southern Shon-Xan mountains, he was like lightning zipping through clouds. He passed a series of ruins, including the village of Xuanain.

    It wasn’t until he reached the harbor town of Evirny that Kennen came to a halt under the morning sun. Zhyun’s shore was across the strait, beyond shimmering blue waters.




    Kennen boarded the first ferry just before it set sail. Its mast was a living tree grown out of the hull, branches arcing backward, massive leaves catching the sea breeze like membranes on the wings of a southern-isles wyvern.

    There was a loose crowd on the ferry, with Kennen the only yordle. The humans tipped their heads to him.

    Yordles were treated with respect among Ionians, even when the spirit creatures appeared in their true form, as Kennen did now—as he always did, for he had achieved a state of balance through his Kinkou training. Especially through the teachings of the first Great Master, Tagaciiry, the first Fist of Shadow.

    When Kennen joined the Kinkou centuries ago, Tagaciiry had inquired what the yordle admired most about humans.

    “Your stories. You have so many.” Kennen’s eyes were wide. “Your lives are short, but your stories preserve what you hold most dear. That’s why you’re better suited for safeguarding the realms than any of the undying.”

    Under that clear sky and the blazing sun, Kennen had shared his thoughts on what role he could play for the Kinkou. The Great Master listened, and considered his words.

    “Someday, all of you will die,” Kennen added cheerfully. “I’d like to bear your stories. The story of the Kinkou.”

    Great Master Tagaciiry had smiled then. “That is a noble idea, and not a small responsibility.”

    “I can begin now, by delivering our verdicts to the people.”

    “Very well,” said the Great Master. “Your role shall be Coursing the Sun—to shine the light of our judgment, and be the force that mediates between that light and its shadows.”

    Kennen stirred from his reverie as the dock came into view, under chalky white cliffs crowned by an emerald expanse of trees.

    He waved a clawed hand at the passengers behind him, and they wished him fair winds and swift travel. He jumped off the ferry even before it slowed to dock, skipping over water and onto land.

    A storm was beginning to brew. Kennen’s Kinkou robes and mask were soaking wet as he charged through pouring rain, and he went on without food or rest.

    I hope I’m not too late.




    Dark clouds whirled low, pierced by lightning as the yordle leader arrived.

    Kennen noted twenty acolytes sitting in front of the Raishai temple. The building appeared unremarkable, solid and intact.

    “Master Kennen, you’re here.” The head of the acolytes, Hayda, stood in deference, but his limbs quaked, his knees buckling under him. “You need to help us fight the baleful spirit that plagues our temple…”

    The rest of the acolytes slowly rose, their eyes glassy.

    Kennen was hoping that he and Shen had been wrong, but now their worst fear was confirmed. He felt a pang of sadness. They’ve been so loyal.

    “There is nothing to be fought,” Kennen told Hayda, his voice soft with grief. “The temple isn’t corrupted. It’s you. All of you.”

    A riot of noise broke out. Several acolytes tilted their heads, glaring.

    “Corrupted?” Hayda’s eyes bored into Kennen. “We have always obeyed… Long ago, when you told us not to fight the Noxian invaders, we stood by while our people were slaughtered!” His face contorted unnaturally, as if it had melted. “And then, when our fellow Ionians in Tuula, Kashuri, and Huroi called for aid, you bade us not to heed them, and again, we obeyed! We’ve forsaken the opportunity to bring justice to Noxus!”

    “You’re filled with anguish,” Kennen said, “and malevolent entities of the spirit realm are feeding on it. They’re feeding on you.

    Kennen could see what the humans could not: dark smoke emanated from them, like tentacles bursting from their bodies. They were surrounded by inky tendrils that sought to devour, creatures clawing out of the spirit realm with greater force as their prey grew more agitated—eventually, they would consume these Kinkou and wreak havoc in Raishai.

    “The world is changing,” he said. “Zhyun has descended into turmoil, and you’re torn between what the Kinkou demands of you and what your hearts desire.” He paused, then said what he came to say. “I’m releasing you from the order.”

    “You’re banishing us?” said an acolyte in the back row.

    “You can’t preserve the balance between realms in this state.” Kennen looked at each acolyte in turn. I need to get through to them. “Leave the Kinkou now. This is the only way you can heal. Do what you will, so your dark emotions won’t destroy you.”

    “You want to get rid of us now that we’re no longer useful to you. This is dishonor!” Hayda flashed his blade. The acolytes howled in unison, unaware that shadowy talons were grasping at them with voracious intent.

    Kennen could feel their pain, the kind born out of the rift between two worlds of belief. The kind Akali had felt before she left. Yet, he let lightning crackle between his hands. “Don’t think to test me.”

    Snarling, Hayda and several acolytes charged forward.

    The small yordle waltzed between the clumsy humans, easily evading all attacks. He clicked his clawed fingers, and arcs of electricity rippled out, dropping his attackers in one ferocious burst.

    They moaned as they twitched on the muddy ground. The rest stopped, uncertain about what to do. Grief, guilt, shame—the acolytes’ faces were masks of agony, the rain washing over the ichor oozing from their eyes.

    Kennen flipped away, out of range, and sighed. Then he remembered something he had learned from humans.

    Sometimes, to tell a story is to lie.

    “Let your story be mine to tell.” He pulled down his mask. “Go now, in peace. The sinister influence will remain in Zhyun, but the Kinkou will hear you fought hard against it before you left the order, with honor.”

    To fabricate truth. To preserve what you hold most dear.

    The acolytes’ eyes cleared for a moment, and the dark vapor began to dissipate. No one spoke, but some nodded their understanding to the yordle. Eventually, those who could gathered their wounded.

    It was always tough to watch old comrades go, but Kennen knew it was for the best. They had devoted themselves to the Kinkou, and now they were free to find a new purpose. Their mental state could regain balance, and the malevolent entities would have nothing to feed on.

    The yordle watched as the former acolytes stumbled away into the gloom. The rain did not abate. The drenched humans looked small and vulnerable.

    Someday, all of you will die, Kennen thought, sorrow gripping his heart.

    But I will bear your story.

LoL Universe Indexing and Search isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.