LoL Universe Indexing and Search

All stories

  1. Blood in the Water

    Blood in the Water

    The massive Noxian war captain shuddered and dropped his axe as Gangplank rammed his cutlass deep into the man’s gut. Blood bubbled from the warrior’s tattooed lips as he mouthed an unheard curse.

    Gangplank pulled his blade free with a sneer and shoved the dying man to the deck. He collapsed in a clatter of heavy armor, his blood mingling with the seawater sloshing across the war galley’s foredeck. The black-painted hull of Gangplank’s ship loomed above, the two vessels locked together with boarding grapples and lines.

    Gangplank’s black and gold teeth gritted in suppressed pain – the Noxian had almost bested him. Nevertheless, he refused to let his crew see his weakness, forcing his lips into a wicked smile.

    Wind and rain whipping at him, he turned to survey the rest of the Noxians. He’d issued a blood-challenge to the enemy captain, and now that he’d won, their will to fight evaporated.

    “This ship is now mine,” Gangplank roared, loud enough to be heard over the driving gale. “Does anyone else have anything to say on the matter?”

    One of the Noxians, a huge warrior with blood-cult tattoos upon his face and garbed in spiked armor glared at Gangplank.

    “We are sons of Noxus,” he bellowed. “We would all gladly die before we let our ship be taken by the likes of you!”

    Gangplank frowned, then shrugged.

    “Fair enough,” he said, and turned away.

    Gangplank favored his crew with a vicious smile.

    “Kill them all,” he roared. “And burn their ship to the waterline!”

  2. Garen

    Garen

    Born into the noble Crownguard family, along with his younger sister Lux, Garen knew from an early age that he would be expected to defend the throne of Demacia with his life. His father, Pieter, was a decorated military officer, while his aunt Tianna was Sword-Captain of the elite Dauntless Vanguard—and both were recognized and greatly respected by King Jarvan III. It was assumed that Garen would eventually come to serve the king’s son in the same manner.

    The kingdom of Demacia had risen from the ashes of the Rune Wars, and the centuries afterward were plagued with further conflict and strife. One of Garen’s uncles, a ranger-knight in the Demacian military, told young Garen and Lux his tales of venturing outside the kingdom’s walls to protect its people from the dangers of the world beyond.

    He warned them that, one day, something would undoubtedly end this time of relative peace—whether it be rogue mages, creatures of the abyss, or some other unimaginable horror yet to come.

    As if to confirm those fears, their uncle was killed in the line of duty by a mage, before Garen turned eleven. Garen saw the pain this brought to his family, and the fear in his young sister’s eyes. He knew then, for certain, that magic was the first and greatest peril that Demacia faced, and he vowed never to let it within their walls. Only by following their founding ideals, and by displaying their unshakeable pride, could the kingdom be kept safe.

    At the age of twelve, Garen left the Crownguard home in High Silvermere to join the military. As a squire, his days and nights were consumed by training and the study of war, honing his body and mind into a weapon as strong and true as Demacian steel. It was then that he first met young Jarvan IV—the prince who, as king, he would one day serve—among the other recruits, and the two became inseparable.

    In the years that followed, Garen earned his place in the shieldwall as a warrior of Demacia, and quickly gained a fearsome reputation on the battlefield. By the time he was eighteen, he had served with honor in campaigns along the Freljordian borders, played a key role in purging fetid cultists from the Silent Forest, and fought alongside the valiant defenders of Whiterock.

    King Jarvan III himself summoned Garen’s battalion back to the Great City of Demacia, honoring them before the royal court in the Hall of Valor. Tianna Crownguard, recently elevated to the role of High Marshal, singled out her nephew in particular, and recommended him for the trials necessary to join the ranks of the Dauntless Vanguard.

    Garen returned home in preparation, and was greeted warmly by Lux and his parents, as well as the common people living on his family’s estate. Though he was pleased to see his sister growing into an intelligent, capable young woman, something about her had changed. He had noticed it whenever he visited, but now Garen wrestled with a real and gnawing suspicion that Lux possessed magical powers… though he never let himself entertain the idea for long. The thought of a Crownguard being capable of the same forbidden sorceries that had slain their uncle was too unbearable to confront.

    Naturally, through courage and skill, Garen won his place among the Vanguard. With his proud family and his good friend the prince looking on, he took his oaths before the throne.

    Lux and her mother spent much more time in the capital, in service to the king as well as the humble order of the Illuminators—yet Garen tried to keep his distance as much as possible. Though he loved his sister more than anything else in the world, some small part of him had a hard time getting close to her, and he tried not to think about what he would be forced to do if his suspicions were ever confirmed. Instead, he threw himself into his new duties, fighting and training twice as hard as he had before.

    When the new Sword-Captain of the Dauntless Vanguard fell in battle, Garen found himself put forward for command by his fellow warriors, and the nomination was unopposed.

    To this day, he stands resolute in the defense of his homeland, against all foes. Far more than Demacia's most formidable soldier, he is the very embodiment of all the greatest and most noble ideals upon which it was founded.

  3. The Soldier and the Hag

    The Soldier and the Hag

    The old woman pulled the rope taut around the Demacian soldier’s throat. He’d attempted to speak, which was forbidden by the rules she had laid out. One more infraction and she’d have the right to slice the head from his shoulders and use his widowpeaked helm as a chamberpot. Until then, she could only tighten her grip, hope and watch as the tendrils of memory leaked from his head into hers.

    Of course, she could just decapitate him whenever she wished, but that wouldn’t be proper. Much could be said of the gray-skinned seer, but nobody could say she didn’t live by a code. By a set of rules. And without rules, where would the world be? In disarray, that’s where. Simple as that.

    Until he broke those rules, she would sit here, siphoning away everything he had – his joy, his memories, his identity – until she was done with him. And then: slice. Chamberpot.

    A voice screamed out in pain somewhere near the entrance of her cave. One of her sentinels, no doubt.

    Then another scream.

    And another.

    Tonight was shaping up to be very interesting.

    She could tell he was an unyielding fellow by the persistent slamming of his heavy boots onto the wet cave floor, announcing his long approach. When the echoing steps finally fell silent, a handsome, broad-shouldered man stared at her from across the cavern, the look of grim determination on his face illuminated by the den’s dim torches. Rivulets of blood dripped down his breastplate. Even from the back of the room, she could smell something sour in his armor – some sort of acidic tang that calmed the magic flowing through her veins in a way she did not like.

    This would be an interesting night, indeed.

    The knight, broadsword in hand, ascended the stone steps to the old woman’s makeshift rock throne.

    She smiled, waiting for him to haul the blade up and bring it screaming down toward her head – he’d be in for quite the surprise once he did.

    Instead, he sheathed the sword and sat on the ground.

    Wordlessly, he stared into the old woman’s eyes, patiently holding her gaze. He did not break their connection even to flick his eyes in the direction of the leashed soldier at her side.

    Was this a ploy to throw her off? Was he trying to wait her out, make her talk first?

    Most likely.

    Still, this was boring.

    “Do you know who I am?” the woman asked.

    “You feed off the memories of the lost and the abandoned. Children say you are as old as the cave you inhabit. You are the Lady of the Stones,” he said with confidence.

    “Ha! That’s not what they call me, and you know it. Rock Hag. That’s what they say. Afraid I’d smite you if you used that name, eh? Trying to butter me up?” she coughed.

    “No,” the man replied, “I just thought it was a rude name. It’s impolite to insult someone in their home.”

    The old seer chuckled until she realized he wasn’t joking.

    “And yours?” she asked. “What are you called?”

    “Garen Crownguard of Demacia.”

    “Here are the rules, Garen Crownguard of Demacia,” she said. “You have come for your lost soldier. Correct?”

    The man nodded.

    “Do you intend to kill me?” the woman asked.

    “I cannot lie. I think it likely that either you or I will die, yes,” he replied.

    The woman chuckled.

    “Eager to spill my blood, are you? Maybe you’d even succeed, with that armor.” She coiled the rope squeezing the soldier’s neck tighter around her ancient hand. “Still – if you raise your sword against me before our dealings are through, I will pull this so quickly you’ll hear the snap of his neck echo in your mind for the rest of your days.”

    She yanked the leash taut for emphasis.

    Garen’s gaze remained unflinchingly focused on her eyes.

    “So, the rules. If you can give me a single memory I find more delicious than the accumulated memories in this one’s mind,” she said, flicking the prisoner’s helmet, “I will take it from you, and give you him.” She watched Garen’s eyes closely now for any hint of doubt. “If you cannot, well…” she tightened her grip on the soldier’s leash. “Should either of us attempt to renege on our deal, the other is entitled to take repayment however they wish, with no resistance. Do you agree?”

    “I do,” he said.

    “Then let me hear your opening offer. What is this soldier’s life to you? Apologies for my rudeness – I’d refer to him by name, but I’ve forgotten it already,” she said.

    “I do not know his name either. He joined my battalion only recently,” Garen replied.

    She frowned at the young man. He clearly did not know what he was getting into.

    “I offer a memory,” he said, “from childhood. My sister and I astride my uncle’s back as he barked like a Noxian drake-hound. We laughed for many hours. It is a good memory, unsullied by what would later happen to him at the hands of one like you.”

    The old woman scratched at the gelatinous film of her eye.

    “You do me disrespect,” she said. “You think to trade a joyous memory as if that is all I savor.” She cupped the soldier’s head in her hand and relished the wisps of memories flowing into her mind from his. “I want... everything. The pain, the confusion, the anger. Keeps me looking young,” she laughed, dragging a twisted finger across her wrinkled cheek.

    “I offer my grief, then, at my uncle’s death,” Garen said.

    “Not good enough. You bore me,” said the Lady of Stones, and pulled tighter on the leash.

    Garen sprang to his feet and unsheathed his sword. The hag’s heart leapt at the thought of killing the impatient young knight. But instead of attacking, he dropped to one knee, lowering his head before her, and gently placed the tip of the blade on her lap, pointed toward her midsection.

    “Search my mind,” he said. “Take whatever memory you wish. I am young, but I have seen much, and experienced a life of privilege that you might find pleasurable. Should you try to take more than one memory, of course, I will push this sword through you, but any single memory is yours for the keeping.”

    The woman could not help but cackle. The arrogance of this boy! He had the nerve to think one of his memories would outweigh the lifetime she could absorb from his colleague?

    His courage – or ignorance – was unquestionable. One had to respect it.

    Smacking her lips, she leaned over and placed her palms upon his head. She closed her eyes and peeled back the layers of his mind.

    She saw triumph at the Battle of Whiterock. She tasted the lyrebuck roast at his lieutenant’s wedding feast. She felt a lonely tear fall as he held a dying comrade on the fields of Brashmore.

    And then she saw his sister.

    She felt his intense love for her, mixed with...something else. Fear? Disgust? Discomfort?

    She pushed deeper into his mind, past his conscious memories. Her fingers probed his thoughts, pushing aside anything unrelated to the golden-haired girl with the big smile. His armor made the search far more difficult than it would have otherwise been, but the old woman persisted until–

    Childhood. The two of them playing with toy figurines. His soldiers charge her mages, ready to slaughter them. She tells him it isn’t fair; they have magic, it should be an even fight. He laughs and knocks her clay mages over, batting them aside with his metal crusaders. Upset, the girl shouts and suddenly there is light shooting from her fingertips, and he is blinded, and confused, and frightened. She is taken away by their mother, but before their mother leaves the room, she kneels and tells the boy that he didn’t see what he thought he saw. It wasn’t real – just a game. The boy, his mouth agape, nods. Just a game. His sister is not a mage. She couldn’t be. He pushes the memory as deep as it can go.

    Stretching her fingers, the old woman finds more and more memories like this spread amongst the knight’s childhood, each ending in a blinding splay of light. Buried deep. Cacophonous mixtures of love, fear, denial, anger, betrayal, and protectiveness.

    The knight had not been wrong – these were good memories. Far juicier than those provided by the broken man.

    She smiled. The knight had been clever, putting his sword to her stomach, but he wasn’t clever enough. Once she took a memory, he would forget he’d ever possessed it – she could take whatever she wanted.

    Branching her fingers, she sifted through his memories, searching for anything involving the girl of light. She snatched up every single one she found before pulling out of his mind.

    “Yes,” she said, opening her eyes. “This will do.” She pointed at the cave’s exit.

    “Your bargain is accepted. A single memory for a single life. Take the boy and leave at once.”

    Garen stood and moved to the leashed soldier. He bent down, helped the soldier up, and began to walk backward out of the cave, never once looking away from her.

    Quaint. He was worried she might break the deal. Poor thing didn’t realize she already had.

    The knight stopped.

    He dropped his companion to the ground and charged, his eyes still locked on hers.

    The old woman thrilled at his impetuous attempt. He was too big, too lumbering, too slow to ready his cumbersome sword before she would descend upon him. Her fingertips crackled with dark energy, thirsting to drink in more of his mind, but she couldn’t take her eyes off his. In them, she saw the years of luscious memories she would feast upon, until there was nothing left to –

    She felt something cold inside of her. Something metal. The sour tang of the knight’s armor stronger than ever now, tickled the back of her throat.

    The hag looked down to see Garen’s sword jutting from her breast. Stains of red and black seeped from the wound, dripping onto the knight’s gauntlets as he stared steadfast into her fading eyes.

    He was faster than she’d thought.

    “Why?” she tried to say, only to cough up a mouthful of black bile.

    “You lied,” he answered.

    The hag smiled, acidic tar bubbling between her teeth. “How’d you know?”

    “I felt... lighter. Unburdened,” Garen replied.

    He blinked.

    “It didn’t feel right. Give them back.”

    She thought for a moment as her blood mixed into the mud of the cold cave floor.

    The hag’s fingers went numb as she placed them on Garen’s skull, forcing the memories back into his mind. He gritted his teeth with pain and when he opened his eyes, she could tell from their weariness that he’d gotten everything he wanted. The poor fool.

    “Why even bother with the trade?” the old woman asked. “You are stronger than I thought. Much stronger. Leash or no, you could have sliced me to ribbons before I’d lifted a finger. Why bother letting me into your mind at all?”

    “To draw first blood in a stranger’s home without giving them a chance would be...impolite.”

    The hag cackled.

    “Is that a Demacian rule?”

    “A personal one,” Garen said, and pulled the sword out of the hag’s chest. Blood gushed from the open wound and she slumped over, dead.

    He didn’t spare her another look as he picked the soldier up and began their long march back to Demacia.

    And without rules, he thought to himself, where would the world be?

  4. Gnar

    Gnar

    Before the ice had given the Freljord its name, there existed a land brimming with wonder—that is, if one could see the world through the eyes of Gnar.

    A young yordle with boundless energy, Gnar and others like him lived openly among the hardy tribes of the northlands. Though barely big enough to leave footprints in the snow, his temper rivaled that of beasts ten times his size, and he would erupt with a babble of curses the moment anything went amiss. For this reason, he felt more kinship with the greater and wiser creatures, who kept their distance from mortals. To Gnar, they looked like overgrown, white-furred yordles… and that was good enough for him.

    While the tribes foraged across the tundra, gathering wild berries and tasty moss, Gnar collected more essential items, like rocks, pebbles, and the muddy remains of dead birds. His greatest treasure was the jawbone of a drüvask. When he tugged it from the cold earth, he squealed with glee and flung it as far as he could.

    It landed two hops away.

    Thrilled by this early success, Gnar carried his “boomerang” wherever he went. The world would try its best to offer him new delights—shiny lint, sweet nectar, round things—but none could match the pure joy he felt in throwing and catching his cherished weapon. He now considered himself a hunter, and trailed herds of wild beasts that paid him no mind.

    But even he could sense change coming to the land. The sky seemed darker. The winds felt colder. The mortal tribes who had once foraged together, now appeared to hunt each other…

    The big white yordles would know what to do. Gnar would go to them.

    Using all of his hunting skill, he tracked them into the snow-capped peaks of a vast mountain range, much farther than he had ever wandered before. As he approached unseen, he also saw more mortals than he could count. This was exciting, but no one else seemed too happy about it.

    Then the ground shook, and split apart. For the first time in Gnar’s life, it seemed as though everyone else was throwing tantrums. The mortals yelled. The big yordles roared.

    But the monster’s arrival silenced them all.

    Heaving itself up from the newly opened abyss, it bore huge horns, whipping tentacles, and a single eye, burning with strange light that made the fur on Gnar’s back crawl. While some mortals fled at the sight, he began to feel an odd pain in his chest—it was like the thought of losing his boomerang, or never being hugged again. This horrible thing wanted to hurt his new friends.

    And this made him angry. In that moment, Gnar truly raged.

    All he could see was the monster. In a flash, he was in the air, leaping toward it. In one paw, he grasped a snowball… or so he thought. In fact, it was a boulder plucked from the mountainside, for Gnar had grown as large as the big white yordles. He would send this monster back where it came from, by walloping its face!

    But the blow never landed. Gnar felt a chill colder than any winter, one that seemed to turn the air itself into ice—truly, this elemental magic froze him in place, biting through his shaggy fur. Everything, including the monster, became quiet. The yordle’s strength and anger melted away. A deep tiredness crept into his limbs, and he fell softly asleep.

    Gnar napped for a long time. When he finally awoke, he shook the frost from his shoulders, breathing heavily. Everyone else was gone. With no monsters to fight and no friends to protect, he felt very small and alone again.

    The land was very different, too. There was snow everywhere, blanketing everything as far as his wide eyes could see. Still, he let out a happy yelp when he saw his beloved boomerang lying beside him, and scurried away to find something to hunt.

    Even now, Gnar has no grasp of what took place that fateful day, nor how he escaped. He simply marvels at the world before him, with so many oddities to collect and places to explore.

  5. The Hunter Hunted

    The Hunter Hunted

    Leslee Sullivant

    The jungle does not forgive blindness. Every broken branch tells a story.

    I've hunted every creature this jungle has to offer. I was certain there were no challenges left here, but now there is something new. Each track is the size of a tusklord; its claws like scimitars. It could rend a man in half. Finally, worthy prey.

    As I stalk my prize through the jungle, I begin to see the damage this thing has wrought. I step into a misshapen circle of splintered trees. These giant wooden sentinels have stood over this land for countless ages, their iron-like hides untouched by the flimsy axes of anyone foolish enough to attempt to cut them down. This thing brushed them aside like they were twigs.

    How can a creature with this level of strength disappear so easily? And yet, even though it has left this unmistakable trail of destruction, I have been unable to lay my eye upon it. How can it appear like a hurricane then fade into the jungle like the morning mist?

    I thrill in anticipation of finally standing before this creature. It will make a tremendous trophy.

    Passing through the clearing, I follow the sound of a stream to get my bearings once more. There I see a small shock of orange fur, crouching, waiting. I spy on it from a distance. A tiny fish splashes out of the stream and the creature scrambles for it, diving gleefully into the rushing water. To my joy, I realize it's a yordle. And a hunter, at that!

    This is a good omen. The beast will be found. Nothing will escape me.

    The yordle's large ears perk up and face toward me. He runs on all fours with a bone boomerang in hand, quickly stopping in front of me. He babbles.

    I nod in appreciation at the young yordle and venture onward. I traverse the difficult terrain with ease, trying to pick up any sign of my quarry. As I try to pick up his scent, a distraction. I'm startled by strange chittering. The yordle followed me. I cannot allow him to disrupt my hunt. I face him and point into the distance. He looks at me quizzically. I need to be more insistent, good omen or no.

    I rear back and let out a roar, the wind whipping the yordle's fur and the ground rumbling beneath us. After a few short seconds, he turns his head and, with what I think could be a smile, he holds up his small boomerang. There can be no further delay. I snatch the weapon out of his hand and expertly throw it into a tree, impaling it high amongst the branches. He turns and scrambles for it, jumping frantically.

    I barely get ten paces when a roar shakes me to my very spine. The deafening crack of stone and wood echoes all around. Ahead, a giant tree crashes across my path. The bone weapon of the yordle juts out from its trunk.

    An unearthly growl rises behind me.

    I've made a terrible mistake.

  6. Gragas

    Gragas

    The only thing more important to Gragas than fighting is drinking. His unquenchable thirst for stronger ale has led him in search of the most potent and unconventional ingredients to toss in his still. Impulsive and unpredictable, this rowdy carouser loves cracking kegs as much as cracking heads. Thanks to his strange brews and temperamental nature, drinking with Gragas is always a risky proposition.

    Gragas has an eternal love of good drink, but his massive constitution prevented him from reaching a divine state of intoxication. One night, when he had drained all the kegs and was left wanting, Gragas was struck by a thought rather than the usual barstool: why couldn't he brew himself something that would finally get him truly drunk? It was then that he vowed to create the ultimate ale.

    Gragas' quest eventually brought him to the Freljord, where the promise of acquiring the purest arctic water for his recipe led him into uncharted glacial wastes. While lost in an unyielding blizzard, Gragas stumbled upon a great howling abyss. There he found it: a flawless shard of ice unlike anything he had ever seen. Not only did this unmelting shard imbue his lager with incredible properties, but it also had a handy side effect - it kept the mixture chilled at the perfect serving temperature.

    Under the spell of his new concoction, Gragas headed for civilization, eager to share the fermented fruits of his labor. As fate would have it, the first gathering to catch Gragas' bleary eyes would shape the future of the Freljord. He blundered into a deteriorating negotiation between two tribes discussing an alliance with Ashe. Though Ashe welcomed a break in the tension, the other warriors bristled at the intrusion and hurled insults at the drunken oaf. True to his nature, Gragas replied with a diplomatic headbutt, setting off a brawl matched only in the legends of the Freljord.

    When the fallen from that great melee finally awoke, Ashe proposed a friendly drink as an alternative to fighting. With their tempers doused in suds, the two tribes, formerly on the brink of war, bonded over a common love of Gragas' brew. Although strife was averted and Gragas hailed a hero, he still had not achieved his dream of drunken blissfulness. So once more, he set off to wander the tundra in search of ingredients for Runeterra's perfect pint.
  7. A Well-Earned Tip

    A Well-Earned Tip

    Laura Michet

    Up in the mountains that separate Demacia from the Freljord, there aren’t a lot of jobs that pay coin. Some pay in furs, or in loaves of frost-hard bread... But Aegil’s baby sister was born sickly. The family needed coin to keep her well-fed, and to buy her medicine.

    So Aegil’s father cut a deal with Aegil’s uncle, Jasper. Aegil would become a servant in Jasper’s inn at the mountain pass, selling ale to passing traders.

    “Work hard, all right?” Aegil’s mother told him. “For your sister.”




    One night, a season after Aegil started working for Jasper, a whole crowd of customers arrived just as the inn was closing. It was strange for travelers to arrive so late after nightfall in the winter.

    Jasper peered out the window. “I don’t know them,” he said, tugging nervously on his wild black beard.

    The door slammed open and a crowd of shaggy-haired men thumped inside, shaking the snow from their boots and cloaks. They parted ranks, and an old fellow with a velvet-trimmed cloak approached the bar.

    “Good evening,” he said with a Great City accent. “Our business associate is arriving in a few minutes. What’s on offer?”

    Uncle Jasper pointed numbly at the drink list hanging behind the bar. There were twelve brews there—an impressive selection for this part of the Demacian hinterlands. But one by one, the guards all ordered the absolute cheapest: Forsyn’s Red. Aegil had never tasted any other beer, but even he knew it wasn’t good stuff. That’s why it was so cheap.

    Aegil hurried into the back room where the kegs were kept to pour their ale. As the skunky beverage foamed into the cups, he wondered how much these guests would tip. Would he get one big tip from the leader, or eleven small tips, one from each? His heart raced.

    Then Aegil heard a heavy step on the path outside. The door creaked open... and the next step made the tavern floorboards groan.

    Aegil wheeled the drink cart out into the main room. The newcomer was the absolute biggest man he’d ever seen. His head scraped the ceiling beams. His limbs were pure muscle, as thick as tree trunks, and his face was covered in a bristly red beard. The grisly scars criss-crossing his vast sides looked like he’d really lived through the gruesome battles Jasper’s drunken patrons liked to brag about.

    The velvet-clad man raised his hand toward the stranger. “Gragas, I presume?” he called.

    Gragas didn’t answer. His eyes were fixed on the drinks list hanging behind the bar.

    “You are Gragas? The brewer?” the merchant repeated impatiently.

    Gragas turned his huge shoulders and gave the little old man a red-faced glare. With a voice so loud it reminded Aegil of an old god speaking from below the snowpack, the newcomer growled, “I’m buyin’ a drink.”

    The air in the room felt like it does when a thunderstorm gathers overhead. Aegil began handing out the ales. His hands were shaking.

    “What’s that ‘Karsten-Flower’ stuff?” Gragas asked Jasper, pointing at the list. “What flower’s that?”

    “That’s just the brewer’s name,” Jasper said. “It ain’t got flowers in it. Sorry.”

    “Hmmm,” Gragas rumbled.

    Aegil handed out the final drink to the old merchant, then stood patiently, waiting for his tip... but the merchant ignored him. His glinting gaze was fixed on the huge newcomer—like a fox’s eyes before the pounce.

    “I’ll take... the Sungold Porter,” Gragas announced. “That’s a precious one, I’ve heard.” Jasper scurried into the back to pour it, and Gragas thumped over to the table to sit down. “Now, what d’ya have for me?” he asked.

    The old merchant started digging around in his huge coat. “I heard you’re in the market for Shuriman goods,” he said. “Floodplain grains. Cactus blooms.”

    “I’m... innerested,” Gragas said.

    The merchant noticed Aegil standing there. “Shoo, boy,” he said.

    Aegil froze. No tip?

    “I said shoo,” the merchant snapped. All the guards laughed.

    Tears starting at the corners of his eyes, Aegil hurried into the keg room behind the bar. Jasper was pacing back there, tugging nervously at his beard.

    “Damn that man,” Jasper seethed. “The Sungold Porter? I don’t have any!

    “We ran out?”

    “We never had it! I can’t afford to stock any of those rare ales. They’re on offer to impress people. Almost nobody orders them—they’re too expensive! And when they do, I just mix some stuff together! Nobody can tell!”

    To Aegil, this seemed like stealing. “You should tell the big man,” he said.

    Jasper laughed. “Why? It doesn’t hurt anyone. I have a business to run, boy! One glass of the porter is a week of earnings here at the inn.” Jasper squared his shoulders. “He won’t be able to tell.”

    Jasper snatched a massive stein off one of the hooks on the wall and started filling it at the Forsyn’s tap... then Eigen Ale... then Karsten-Flower.

    As that murky mixture foamed toward the brim, Aegil realized he’d have to deliver Gragas the concocted drink. Cold washed over him like a night wind over the snow. When Jasper thunked the stein into his outstretched hands, he almost fell over.

    “Keep a straight face!” Jasper ordered.

    Aegil thought of his sister. He thought of money clinking in his palm. Then he tottered forward across the empty floor of the inn, struggling to hold the stein aloft.

    Gragas’ booming voice filled the room. “...The recipe I’m working on has a very spicy taste already. I need somethin’ to balance it out.”

    As Aegil approached the table, the merchant leaned forward. “So. We arrive at the real business.”

    “Yeah,” Gragas grunted. “The real business.”

    The merchant reached inside his coat and drew out a palm-sized lockbox covered in gold and glinting jewels.

    The shining box was absolutely the most valuable thing Aegil had ever seen in his life—it was probably worth ten lifetimes of Jasper’s smelly ale. Standing near it felt like standing beside the sun.

    “Azir’s Tears,” the merchant said. “Ancient heirloom spice. Ground from tomb-herbs found only in the ruins of the Sun Disc. The Sun Emperors used it to season their mead.”

    “Really...” Gragas said.

    “When I heard about your quest—the greatest ale ever brewed! Well, I immediately sought out the Tears. The trades I had to make! The spice is worth a fortune, but I knew you’d be good for it.”

    Gragas nodded slowly, thinking. Aegil suddenly realized that if anyone was going to be able to notice a substitute drink it would be a master brewer on a quest to make the perfect beer. He reached for the stein, thinking frantically of an excuse—

    But he was too slow. Gragas noticed Aegil, and the beer sitting at his elbow. “Thanks, boy,” he said, and grabbed the stein himself.

    He drank deep—and immediately, Aegil saw his bushy eyebrows furrow. His nostril twitched. His bearded lip curled into a hint of a grimace. His gaze traveled across the room... and fixed on Jasper.

    Aegil felt like he was going to melt. He knows we’re tricking him!

    But the master brewer did not shout out his displeasure. Instead, Gragas held his hand out for the jeweled box.

    “So lemme see,” he said. “Show me your perfect spices.”

    The merchant handed it over. Gragas lifted the lid of the lockbox and sniffed.

    And again, his nostril twitched. That sensitive sense of smell had found another flavor that troubled it.

    Aegil felt his heart stop. They’re tricking him too. It’s a FAKE!

    One forgery was forgivable. Two? Over the same pint? Not as much. Gragas glanced at Aegil—just for a moment.

    It was warning enough. Aegil dove away from the table like a snow hare leaping for the safety of the treeline.

    Then Gragas stood. He flipped the table as he rose, and simultaneously, each one of the guards produced jagged hatchets from beneath their cloaks.

    Gragas just took out his fists.

    Aegil saw only bits of the ensuing fight. He saw the merchant flee toward the bar... then Gragas followed with huge strides. There was a sound like an explosion. Jasper gave a high-pitched scream and skittered straight out the front door. Then the kegs all rolled across the floor toward the guards, a thundering avalanche spraying ale and foam in every direction. It flattened them—all but one, who hid behind a table, then popped up, ready to throw his axe—

    But Gragas grunted, a barrel flew across the room, and the guard simply vanished. So did half of the back wall. Aegil heard the guard’s tiny scream disappear down the mountainside.

    Aegil crawled out from under a table to see Gragas pouring the grey, dusty contents of the shiny lockbox onto the groaning merchant at his feet.

    “Mummy dust,” he growled. “Have some respect!”

    Then he caught sight of Aegil. His wild brows narrowed. “Boy,” he called. His booming voice made shards of broken glass tremble on the floor. “Come here!”

    Cautiously, Aegil approached. He thought of his sister. He wondered whether he could run faster than a thrown barrel.

    “Tell the innkeep to go lighter on the Forsyn’s next time,” Gragas said.

    Then Aegil saw the lockbox in the master brewer’s outstretched hand. A huge smile parted that bushy red beard.

    “Yer tip.”

  8. Graves

    Graves

    Raised in the wharf alleys of Bilgewater, Malcolm Graves quickly learned how to fight and how to steal, skills that would serve him very well in all the years ahead. He could always find work hauling contraband up from the smugglers’ skiffs that came into the bay each night—with a tidy side-gig as hired muscle for various other unsavory local characters, as they went about their business in the port.

    But the alleys were small-time, and he craved more excitement than they could offer. Still little more than a youth, Graves stole a blunderbuss and smuggled himself aboard a ship headed out of Bilgewater to the Shuriman mainland, where he stole, lied, and gambled his way from place to place along the coast.

    Across the table of a high-stakes—and highly illegal—card game in Mudtown, Graves met a man who would change the course of his life, and his career: the trickster now known to many as Twisted Fate.

    Each immediately saw in the other the same reckless passion for danger and adventure, and together they formed a most lucrative partnership. Between Graves’ raw brawn and Twisted Fate’s ability to talk his way out of (and occasionally back into) almost any situation, they were an unusually effective team from the outset. Their mutual sense of roguish honor grew into genuine trust, and together they stole from the rich, swindled the foolish, handpicked skilled crews for specific jobs, and sold out their rivals whenever they could.

    Though at times Twisted Fate would blow all their shares and leave them with nothing to show for it, Graves knew that the thrill of some new escapade was always just around the corner…

    On the southern borderlands of Valoran, they set two renowned noble houses of Noxus at each other’s throats as cover for the rescue of a kidnapped heir. That they pocketed the reward money, only to ransom the vile young man to the highest bidder, should really have come as no surprise to their original employer. In Piltover, they still hold the distinction of being the only thieves ever to crack the supposedly impenetrable Clockwork Vault. Not only did the pair empty the vault of all its treasures, they also tricked the guards into loading the loot onto their hijacked schooner, for a quick getaway through the Sun Gates.

    In almost every case, only once they and their accomplices were safely over the horizon were their crimes even discovered—usually along with one of Twisted Fate’s trademark calling cards left where it would be easily found.

    But, eventually, their luck ran out.

    During a heist that rapidly turned from complex to completely botched, Graves was taken by the local enforcers, while Twisted Fate merely turned tail and abandoned him.

    Thrown into the infamous prison known as the Locker, Graves endured years of torture and solitary confinement, during which time he nursed his bitter anger toward his old partner. A lesser man would surely have been broken by all this, but not Malcolm Graves. He was determined to have his revenge.

    When he finally clawed his way to freedom, with the prison warden’s brand new shotgun slung over his shoulder, Graves began his long-overdue pursuit of Twisted Fate.

    The search led him back home to Bilgewater, where he found that the wily old cardsharp had acquired a few new bounties on his head—and Graves would be only too happy to claim them. However, just as he got Twisted Fate in his sights, they were forced to put aside their differences in order to escape almost certain death in the ongoing conflict between the reaver king Gangplank and his rival ship captains.

    Once again, Graves found himself escaping his hometown… only this time, he had his old friend in tow. While both of them might have liked to pick up their partnership where they left off all those years ago, such resentment couldn't simply be forgotten overnight, and it would be a while before Graves could bring himself to trust Twisted Fate again.

    Still, he feels Bilgewater calling to him once more. Maybe this time around, the pair of them will find their stride and be able to pull off the ultimate heist…

  9. One Last Shot

    One Last Shot

    Holed up in an empty bar, bleeding from a dozen wounds and surrounded by armed men who wanted him dead, Malcolm Graves had seen better days. He’d seen worse ones, too, so he wasn’t worried yet. Graves leaned over the smashed bar and helped himself to a bottle, sighing as he read the label.

    “Demacian wine? That all you got?”

    “It’s the most expensive bottle I have...” said the innkeeper, cowering below the bar in a glittering ocean of broken glass.

    Graves looked around the bar and grinned.

    “I reckon it’s the only bottle you got left.”

    The man had panic written all over him. He clearly wasn’t used to being in the middle of a gunfight. This wasn’t Bilgewater, where fatal brawls broke out ten times a day. Piltover was regarded a more civilized city than Graves’s hometown. In some ways, at least.

    He yanked the cork free with his teeth and spat it to the floor before taking a swig. He swilled it around his mouth like he’d seen rich folks do before swallowing it.

    “Pisswater,” he said, “but beggars can’t be choosers, huh?”

    A voice shouted through the broken windows, buoyed with confidence it hadn’t earned and the false bravado of numbers.

    “Give it up, Graves. There’s seven of us to one of you. This ain’t going to end well.”

    “Damn straight it ain’t,” hollered Graves in return. “If you want to walk away from this, you best go fetch more men!”

    He took another swig from the bottle, then put it down on the bar.

    “Time to get to work,” he said, lifting his one-of-a-kind shotgun from the bar.

    Graves reloaded, pushing fresh shells home. The weapon snapped together with a satisfyingly lethal sound, loud enough to carry to the men outside. Anyone who knew him would know that sound and what it meant.

    The outlaw slid off the barstool and made his way to the door, glass crunching beneath his boot heels. He stooped to glance through a cracked window. Four men crouched behind makeshift cover: two on the upper floor of a fancy workshop, another two in shadowed doorways to either side. All held crossbows or muskets at the ready.

    “We tracked you halfway across the world, you son of a bitch,” shouted the same voice. “Bounty didn’t say nothin’ about you being alive or dead. Walk out now with that cannon of yours held high and there don’t need to be no more bloodshed.”

    “Oh, I’m comin’ out,” shouted Graves. “Don’t you worry none about that.”

    He drew a silver serpent from his pocket and flipped it onto the bar, where it spun through a pool of spilled rum before landing heads up. A trembling hand reached up to take it. Graves grinned.

    “That’s for the door,” he said.

    “What about the door?” asked the innkeeper.

    Graves hammered his boot into the inn’s front door, smashing it from its hinges. He dove through the splintered frame, rolling to one knee, gun blasting from the hip.

    “Alright, you bastards!” he roared. “Let’s finish this!”

  10. Gwen

    Gwen

    Within the long-lost kingdom of Camavor, there once lived a village of people far from the throne. It was here, in the rural colonies, where a humble seamstress made her beloved doll, Gwen.

    What Gwen can remember of her past, she remembers with love. The seamstress and the doll spent their days crafting, scissors resting in Gwen’s still hands as her maker stitched nearby with needle and thread. At night, the two could be found crouched under the dinner table, the seamstress challenging Gwen to makeshift duels, the clash of silverware against scissors echoing in their candlelit kitchen.

    In time, the games stopped and the light faded. Gwen could not understand why, but whenever she struggled to recall details, she felt a twinge of pain, tied to a man whose name and face escaped her. As her memories washed away with the ocean tide, Gwen lay still for centuries, quiet and forgotten.

    Then one night, her eyes opened. Gwen awoke for the very first time on a shadowy beach far from her home. By magic unbeknownst to her, she had been transformed into a living girl who could move her hands and feet—all on her own!

    Gwen took to life with joy. She skipped across the sand, amazed by how far her eyes could see, how wondrous every pebble was to her touch, and how incredible the wind felt on her back. Along the coast, scattered debris left abandoned for a millennium caught her attention. Lying beside broken chests were oddly familiar tools.

    Scissors. Needles. Thread.

    Gwen recognized them immediately. These were her maker’s tools. When her fingers touched them, a burst of mist glinting with light flowed from her hands. To her, it felt safe and warm, like the soothing embrace of a hallowed past.

    But Gwen was not the only one drawn to this magic.

    Lurking in the isles, a different mist swarmed. Black in color, it coiled and twisted, forming into fearsome wraiths. Something within Gwen’s newfound presence attracted them—something they hungered for with obsession.

    As the wraiths came for her, Gwen was undeterred. She thrust her scissors at them. To her delight, more of her mist filled the air, enchanting the size and strength of her tools and turning them from mere steel into spectral magic.

    But the wraiths were relentless. They swelled in number, fueled by the ever-growing Black Mist. Gwen began to feel a tragic, strangely familiar pain. Surrounded by wraiths, suppressed memories surfaced. She recalled images of her maker, sick and wounded, lying in anguish. Near her was a man whose face finally returned to Gwen.

    Viego.

    Remembering his name brought Gwen to her knees. Wistfully, she reflected on the bygone moments spent with her maker—a happier, simpler time—and stole one final glance at her scissors...8<-8<-8<-8<-

    It was then Gwen realized something amazing. Her maker, victim to that man’s twisted vanity, was not fully gone. The seamstress’ tools, the very tools that first sewed and stitched Gwen together, were now in her hands. Gwen believed this was no accident. She knew, deep down, her maker was still with her, still fighting.

    This was a gift Gwen would not take for granted.

    Grasping needles and thread, she spun clouds of Hallowed Mist to push back the swarming wraiths. Her scissors slashed hard and fast, reminiscent of those blissful nights when her maker imagined grand battles beneath their kitchen table. Soon, the wraiths were no more.

    Though triumphant, Gwen recognized this was only the beginning. She could sense these wraiths and Viego were linked, both responsible for the spread of immense pain. With no time to lose, she resolved to track the Black Mist and stop it at any cost. Gwen expected this endeavor to be strenuous, yet she reveled in every second of being alive—for who knew how long this blessing would last?

    Having been given a unique chance at life, Gwen chooses to be an indomitable, positive force against all odds. She journeys across Runeterra, determined to restore joy to those who are hurt and suffering. To Gwen, each moment is precious, and each step driven with purpose.

  11. The Stranger Who Sews

    The Stranger Who Sews

    Michael Luo

    Under the setting sun, hidden behind a dense thicket, a young lady stands with large black bows in her silvery blue hair, complimented by golden ornaments and an elegantly tailored dress. Her hands grip a pair of giant spectral scissors. It has been weeks—months, maybe—since she first arrived on the western continent. The land here paints a vast horizon, the biggest she has ever seen, but Gwen has one thing on her mind:

    The Black Mist.

    She has tracked it here all the way from the Isles, stopping it wherever she could. Not far off in the distance sits a small cobblestone farmhouse. A chimney puffs out smoke. Foggy windows begin to glow with the reflection of candlelight. A wooden door swings open and two boys run out, each holding a doll. They chase one another across the farm, laughing and shouting words of battle. In this moment, they are no longer children and their toys no longer cloth and string. They are kings and their toys are brave warriors, fighting evil to defend their kingdoms.

    Gwen sighs. She thinks of her maker’s home, not too different from the one before her now. She remembers how it felt to play without a worry in the world. Back when she was a toy doll herself, back when her maker was happy and safe...

    The pain always hits first. Gwen clutches her chest, and then she sees it. From the woods to the east, it comes: thin tendrils of blackened mist, coiling over each other to form almost familiar shapes. Their contorted hands claw for life under the weight of piercing screams. The boys drop their toys and run.

    Gwen cannot bear to hear their cries. Not those of the Black Mist—that she has heard many times—but of the children. They are innocent. They deserve joy.

    She leaps out of the thicket. Her scissors swing high above her head, white wisps flowing from their closed blades. As her dress twirls, she slashes in a downward arc, ripping a slew of unsuspecting Black Mist wraiths asunder.

    “Ha!” Gwen shouts. “Took you quite long enough. Scared of me, are you?”

    The wraiths turn their attention to Gwen and screech through jagged maws.

    Gwen looks to the stunned children, crouched behind a fallen tree. Her voice softens. “Don’t worry. I won’t let them hurt you.”

    The wraiths swarm. Somber cries fill the air. Dark, ruinous clouds materialize out of the once gentle sky, surrounding Gwen. The boys huddle close.

    Gwen opens her scissors. For a breath, the wraiths stand still. Gwen seizes her chance and dashes forward. She cuts too fast for the naked eye. Tufts of darkness appear and fade, sheared out of existence by Gwen’s magical blades. One, two, three seconds later, and only a small handful of the Black Mist’s servants remain.

    Gwen catches her breath, one hand on her knee, the other holding her scissors nose-down in the dirt. Ripped threads of her dress sway in the wind. Her eyes scan for the collapsed tree. Two pairs of frightened eyes peek out. She turns her attention back to the wraiths. “I won’t let them down,” she says to herself. “I promised I wouldn’t let anyone down.”

    She plucks a few needles out of her pocket and throws them upward. With a spin, she smacks a hand down on the ground. The needles, as if on command, fall into place and form a circle around Gwen. She closes her eyes and whispers, “Hallowed be my mist.”

    Threads of mist, white with glints of light, flow from each needle. One boy covers his eyes. The other looks on. This mist is different. It feels quiet, warm, safe even? Its threads swirl and blend neatly, the work of a master seamstress. Soon, Gwen is shrouded by a protective fog.

    A single wraith, brave or desperate, dives into this mysterious domain. The others corral nearby, eager to follow. Inside, Gwen dances circles around her foe. She dodges every claw, every swipe, chuckling between the clangs of her scissors.

    Another wraith enters. Another chuckle echoes.

    From the outside, both boys watch in awe. Who is she? What is she?

    To them, it appears easy, but Gwen knows these wraiths are relentless. She needs to end this. Gritting her teeth, she swings her scissors, slicing another wraith in two before setting her weapon aside. She draws her last needles and, channeling all the magic she can muster, shoots them forward. They fly from the shroud into the hollow chests of the wraiths.

    Gwen does not chuckle. She lets out a triumphant yell as the wraiths burst and vanish, leaving only needles on the dirt.

    A cool breeze tickles Gwen’s glistening brow as all the mist fades. She grabs her scissors and needles, and exhales. Her eyes turn back to the fallen tree where the children now sit.

    Gwen approaches them. “Are you alright?”

    A grass-stained face looks at her and nods. “You’re amazing!” the other boy exclaims. He drops his torn doll to the ground where another already lies. “Not like us,” he mutters under his breath. “We can’t do nothin’.”

    Gwen frowns. She senses their pain. They were helpless, and they have every right to be sad and angry, yet she can’t help but see the broken dolls and feel hurt herself.

    “Who are—” one boy begins. “Will you stay with us?” the other blurts out.

    Gwen wonders for a second before a bedraggled woman, short of breath, rushes out and embraces the children.

    “My darlings! I’m so glad you’re safe,” she says, tears flowing down her face.

    “Excuse me, miss,” Gwen says politely. “Who are you?”

    “Oh, you’ll have to forgive me,” the woman replies. “Where are my manners?” She wipes her eyes, sees Gwen in full for the first time, and hesitates.

    “She’s our mom, duh!” a child says. The woman nods and kisses her son.

    “Thank you,” the woman says to Gwen, her voice quavering. “I don't know what those things were, or who you are, for that matter... but you saved my boys, and that’s enough for me.” Her hands reach toward Gwen, palms open—a sign of gratitude.

    Gwen looks at the mother’s hands, the calluses on her fingers and the nicks in her nails. She sees her apron, its front pocket holding a near-empty spool with thread trailing toward the cobblestone house. Gwen eyes the broken dolls again and smiles knowingly. Watching the mother’s arms wrapped around her children, she hears laughter. Its sweet tones of happiness and relief remind Gwen of something stronger than the children’s pain.

    Love.

    And not just a pure, innocent kind, but one born out of sacrifice. Gwen steals a glance at the distant horizon, remembering her maker. She lays her scissors down and picks up the children’s dolls, setting them in their mother’s hands.

    “Oh, these silly toys I made for them,” the woman says.

    “Why, I was once a silly toy, just like these,” Gwen says. “But I was brought to life by magic.”

    “Magic! What magic?” a boy asks.

    “Well, I’m not entirely sure,” Gwen thinks aloud, “but the person who had that magic was my maker, you see, and the sacrifices she made came from a very special place. A joyful, loving place.”

    Gwen turns to the woman. “Your mother might know.”

    The woman and her children stare at Gwen, confused.

    “I’m sorry,” Gwen says to them, knowing the Black Mist is still out there. “I must get going.” She grabs her scissors with one hand and flicks out two threads with the other. They float in the air, two precious heartstrings, before finding homes in the dolls’ torn fabric, sewing their rips together.

    “Wow!” one boy says, lifting his mended toy up high. His brother imitates Gwen’s flicking motion at his own doll, hoping it’ll somehow animate on its own. “I wish I had magic,” he says, eyes wide.

    Gwen looks at the mother, whose love is reflected in how tight she holds her children, and sees the brothers’ joy, listening to their renewed laughter as they play with their dolls.

    “You do,” Gwen whispers before turning to leave the family behind.

  12. Hecarim

    Hecarim

    Born into an empire long since gone to dust and forgotten, Hecarim was a lieutenant of the Iron Order—a brotherhood sworn to defend their king’s lands.

    As Hecarim won victory after victory from the back of his mighty warhorse, the commander of the Iron Order saw in him a potential successor… but also a growing darkness. His obsessive hunger for glory was eroding his honor, and over time the knight-commander came to realize this young lieutenant must never lead them.

    When he was told this, Hecarim was furious. Even so, he bit back his anger, and continued in his duties.

    When they next rode to war, the commander found himself surrounded by enemies, and cut off from his fellow knights. Hecarim, seeing his chance, turned away and left him to die. At battle’s end, the Iron Order, oblivious to what Hecarim had done, knelt on the bloody ground and swore allegiance to him.

    Hecarim rode to the capital to take his formal oaths, and met with Kalista, the king’s most trusted general. She recognized his prowess and leadership, and when the queen was wounded by an assassin’s poisoned blade, Kalista was comforted to know the Iron Order would remain with the king while she sought a cure.

    Gripped by paranoia, and seeing new threats in every shadow, the king raged at those he believed were trying to separate him from his dying wife, and dispatched Hecarim to quell dissent throughout the kingdom. The Iron Order earned a dreadful reputation as ruthless enforcers of the king’s will. Towns and villages burned. Hundreds were put to the sword.

    With grim inevitability, when the queen died, Hecarim chose to sour the king’s grief into hatred, seeking sanction to lead the Iron Order into foreign lands. He would avenge her death, while earning yet more dark renown for himself.

    But before they could ride out, Kalista returned. She had found what she sought upon the distant Blessed Isles—and yet it was now too late. The king would not believe this, and had Kalista imprisoned as a traitor. Intrigued by what he had heard, Hecarim visited her cell, and they spoke of the pale mists that protected the islands from all invaders… and also of the inhabitants’ immense wealth, including the legendary Waters of Life.

    Knowing only Kalista could lead them there, Hecarim eventually persuaded her to guide the king’s fleet through the veil that concealed the Blessed Isles from mortal sight.

    They landed at the city of Helia with the queen’s body in solemn procession. The Iron Order led the way, only to be met by the city’s masters, who now refused to help. Enraged, the king ordered Kalista to kill them, but she refused, and Hecarim smiled as he made the decision that would damn him for eternity. He drove a spear through Kalista’s back, and ordered his knights to ransack the city, looting its vaults of arcane treasures.

    Amid the chaos, a lowly custodian agreed to grant the king access to the Waters of Life—but not even this could distract Hecarim from the revelry of bloodshed, and so it was that the Ruination of the Blessed Isles would take him almost completely by surprise.

    A blastwave of magical force tore across Helia, shattering every last building and leaving the fragments suspended in searing un-light. In its wake came the Black Mist, a billowing hurricane that dragged every living creature it touched into its shrieking, roiling embrace. Hecarim tried to rally the Iron Order, hoping to make it back to their ships, but the mist claimed them one by one as they fled.

    Alone, and defiant to the end, the knight-commander was taken by the shadows. He and his mighty steed were fused into a monstrous, spectral abomination that reflected the darkness in Hecarim’s heart—a brazen creature of fury and spite, at one with the Black Mist and yet utterly enslaved by it.

    Bound forevermore to these Shadow Isles, Hecarim has spent centuries in a sinister mockery of his former life, cursed to patrol the nightmarish lands he once intended to conquer. Whenever the Black Mist reaches out beyond their shores, he and the otherworldly host of the Iron Order ride out to slaughter the living, in memory of glories long passed.

  13. No One Lives

    No One Lives

    Icy waves crashed on the bleak shore, red with the blood of the men Hecarim had already butchered. The mortals he had yet to kill were retreating over the beach in terror. Black rain doused them and stormclouds boiled in from the mourning heart of the island. He heard them shouting to one another. The words were a guttural battle-cant he did not recognize, but the meaning was clear; they actually thought they might live to reach their ship. True, they had some skill. They moved as one, wooden shields interlocked. But they were mortal and Hecarim savored the meat-stink of their fear.

    He circled them, threading crumbling ruins and unseen in the shadowed mist rising from the ashen sand. The echoing thunder of his hooves struck sparks from black rocks. It gnawed at their courage. He watched the mortals through the slitted visor of his helm. The weak light of their wretched spirits was flickering corposant in their flesh. It repulsed him even as he craved it.

    “No-one lives,” he said.

    His voice was muffled by the dread iron of his helm, like the corpse-rasp of a hanged man. The sound scraped along their nerves like rusted blades. He drank in their terror and grinned as one man threw down his shield and ran for the ship in desperation.

    He bellowed as he galloped from the weed-choked ruins, lowering his hooked glaive and feeling the old thrill of the charge. A memory flickered, riding at the head of a silver host. Winning glory and honor. The memory faded as the man reached the dark surf of cold breakers and looked over his shoulder.

    “Please! No!” he cried.

    Hecarim split him from collarbone to pelvis in one thunderous blow.

    His ebon-bladed glaive pulsed as it bathed in blood. The fragile wisp of the man’s spirit sought to fly free, but the mist’s hunger would not be cheated. Hecarim watched as the soul was twisted into a dark reflection of the man’s life.

    Hecarim drew the power of the island to him and the bloody surf churned with motion as a host of dark knights wreathed in shimmering light rose from the water. Sealed within archaic plates of ghostly iron, they drew black swords that glimmered with dark radiance. He should know these men. They had served him once and served him still, but he had no memory of them. He turned back towards the mortals on the beach. He parted the mists, revelling in their terror as they saw him clearly for the first time.

    His colossal form was a nightmarish hybrid of man and horse, a chimeric juggernaut of brazen iron. The plates of his body were dark and stamped with etchings whose meanings he only vaguely recalled. Bale-fire smouldered behind his visor, the spirit within cold and dead yet hatefully vital.

    Hecarim reared as forking traceries of lightning split the sky. He lowered his glaive and led his knights in the charge, throwing up giant clumps of blood-sodden sand and bone fragments as he went. The mortals screamed and brought up their shields, but the ghost-knights charge was unstoppable. Hecarim struck first as was his right as their master, and the thunderous impact splintered the shieldwall wide open. Men were trampled to bloody gruel beneath his iron-shod bulk. His glaive struck out left and right, killing with every strike. The ghost knights crushed all before them, slaughtering the living in a fury of thrashing hooves, stabbing lances and chopping blades. Bones cracked and blood sprayed as mortal spirits fled broken bodies, already trapped between life and death by the fell magic of the Ruined King.

    The spirits of the dead circled Hecarim, beholden to him as their killer and he revelled in the surging joy of battle. He ignored the wailing spirits. He had no interest in enslaving them. Leave such petty cruelties to the Chain Warden.

    All Hecarim cared for was killing.

  14. Heimerdinger

    Heimerdinger

    A brilliant yet eccentric yordle scientist, Professor Cecil B. Heimerdinger is lauded as one of the most innovative minds and esteemed inventors Piltover has ever seen. Relentless in his work to the point of neurotic obsession, he is fascinated by mysteries that have confounded his contemporaries for decades, and thrives on answering the universe’s most impenetrable questions. Though his theories often appear opaque and esoteric, Heimerdinger believes knowledge should be shared, and is devoted to teaching all who desire it.

  15. From the Journal of Professor Cecil B. Heimerdinger

    From the Journal of Professor Cecil B. Heimerdinger

    10.14

    09:15

    Current meteorological conditions in Bandle City seem optimal. Atmospheric pressure is ideal for today's experiments!

    Running a fifth trial for my Tridyminiumobulator this afternoon. Some fine tuning is required; singed my mustache. Need to adjust the energy throughput.

    16:00

    Tridyminiumobulator is still not maintaining intended proper energy efficiency! Necessary to run more numbers. In the meantime, I have found something else that's very intriguing.

    While returning home after today's tests, I passed a gaggle of young yordles throwing a spherical projectile at each other. It's a simple enough concept: throw the object at someone, catch it, throw it at another yordle, repeat. But yordle miscalculations result in several errors! They throw with inconsistent accuracy and force, and the ''ball'' (as they refer to it) is frequently dropped... There are many ways for this process to be improved. According to my calculations, and after collecting data from the participants, if the pitching was consistent in both speed and arc there would be a 44.57% increase to fun! I need to ponder this for the evening.

    10.15

    05:20

    Eureka! I've devised a solution.

    I've invented an automated ball pitcher. Current name: H-28G. It employs a consistent speed and trajectory, ensuring that the recipient will always be able to catch the ball. It redirects itself to the nearest yordle (if there is more than one in the vicinity) ensuring everyone has a turn. I'll take it to the young yordles today and demonstrate my invention.

    Also: spilled toxic acid on my shoes this morning. Bothersome.

    10:30

    Tested the automated pitcher today. It did not go as planned. The young ones were excited enough about my invention, but, when the machine was turned on, it was far too powerful! Even at its lowest setting it completely knocked a yordle off his feet. Clearly, I overestimated the velocity behind their throws... I'll return soon to make adjustments.

    But my priority, for now, is the Tridyminiumobulator; I must fix its complications before lunch. Once it's in good shape, I'll need to test it somewhere else. Bandle City is proving insufficient for field research.

    10.16

    15:55

    Apparently, there's a giant in town. A highly annoying anomaly. The noise outside is disturbing my research!

    Must check fish tank today. They've been strangely quiet...

    10.17

    10:40

    I have heard that many yordles have been injured due to the giant-related disturbance. If this doesn't stop soon, intervention will be necessary! I hope H-28G is still intact. I would lose a lot of time if it has to be rebuilt.

    16:30

    Everything is quiet again. It seems that the giant came to his senses and ran off. I need to gather H-28G tomorrow, once I've finished with more pressing matters. I've almost perfected the Tridyminiumobulator!

    10.18

    08:30

    Today has been quite eventful already. I was surprised by a knock at my door. It seemed like the entire city was standing in front of my house. Normally, when a crowd has gathered, it's because they have some petty grievance about my work. But this time, they were celebrating!

    Astonishingly, it seems one of the young yordles took advantage of the H-28G prototype I had left behind amidst the giant tomfoolery. He proved to be innovative, and repurposed the invention into a makeshift turret. It's powerful enough to scare off a giant - imagine that! What an ingenious little fellow.

    I wish I could employ his like-minded encephalon in the near future - I have big plans and his assistance could be valuable - but he'd have to leave Bandle City. The scope of my plans necessitates a more expansive testing ground.

    Runeterra should suffice!

  16. Hollowspun

    Hollowspun

    Dana Luery Shaw

    Kai’Sa peers out from the mouth of the tunnel and feels like she’s standing at the edge of the world.

    A chasm, so deep that sunlight doesn’t hit the bottom. Surrounding it are the openings of dozens of other tunnels. All are carved into rock that sits deep below the surface, now exposed and crumbling.

    Once, this had been home to a vast colony of Void creatures. These had been their burrows, formed with the randomness of unmade matter. Sharp corners, dead ends, coils upon coils... all constructed without a plan beyond “eat the world.” That is the Void—mindless organic machines, driven by instinct to fight and consume and unmake with no thought beyond the present. She’s killed enough to know there is nothing deeper to the creatures than that.

    But the tunnel Kai’Sa stands in is different. It is not random unmaking. It is practically a straight line running north, one she’d followed for nearly four days. This tunnel, this passage, was made with intention. With a goal. It doesn’t make sense...

    Kai’Sa would make it make sense, starting with where this passage led.

    So far, it has led to this chasm.

    Kai’Sa eyes the openings on the opposite side. Hard to tell how deep any of them go. But she would bet her second skin that one of them is a piece of the same passage she stands in now.

    She rolls her shoulders. Her living armor wakes, pulling its flesh tightly against her own. It has been her only constant, growing with her from the time she was a little girl. It had been one of the voidling beasts that killed her family, her village. Covered in its carapace, Kai’Sa would always be seen as a monster. But without it, she could not keep the world safe from the Void.

    Without it, she would be nothing.

    The scaly pods at her shoulders flex, and the embedded crystals illuminate as she selects her first target. The heat from the crystals spawns a plasma missile; she launches it down the mouth of a tunnel deep below the surface. It takes six seconds to cross the chasm. Massive. Another second, and the missile hits a curve. Nope. Not what she’s looking for.

    From here, it’s point and shoot, over and over. Most missiles hit something a second or two in. But Kai’Sa is nothing if not patient. She will go at this as long as it takes.

    She finds the tunnel she’s looking for just as the sun begins to set. She waits for her missile to cross the chasm, then starts the count. One. Two. Three.

    Four. Five. Six. This is it. This one’s the other end of the passage.

    Grinning, she fires a barrage around the opening to mark it. Her earlier missile is still going... until she hears the horrible screech from whatever it struck.

    She turns her shoulder pods inward, pressing them together to hide their light. She waits silently for her prey to show itself.

    Another screech. A voidling creature emerges from the other side of the passage. Kai’Sa has spent years fighting and observing and cataloging voidlings. This is not one she’s seen before. The creature’s smooth, rounded body, injured from her missile, deforms as it opens its long lower jaw. Its mouth is filled with translucent needle-like teeth jutting out at dangerous angles. Its sides expand and contract like it’s breathing.

    Or taking in scent, she thinks as it turns. No eyes, but it can still find me. She takes aim as the sun dips below the horizon. The voidling begins... to glow. Something—a tongue?—emerges from its mouth and emits a soft bluish light, looking like the hanging lamps in humans’ mines. Haven’t seen a voidling do that before. She notices that its injury is glowing, too.

    Guess I’ll call it a Lamplight. She lets a missile fly. The Lamplight’s posture changes. It lets out a high, sustained shriek and dodges Kai’Sa’s blast. Dammit. Kai’Sa lines up another shot.

    The entire tunnel behind it blooms with blue light. Hundreds of Lamplights join the first, mouths open, tongues raised and glowing. Kai’Sa forces herself to breathe slowly. She’s fought worse odds. All in one spot. Excellent. Kai’Sa unleashes a barrage, hoping to take out all the voidlings at once.

    In the time it takes the missiles to cross, the voidlings spill out like dust, clinging to the walls of the chasm as the barrage whistles past them harmlessly.

    What...

    Led by the injured Lamplight, they move as one. Toward Kai’Sa.

    ... the hell?

    She raises her hands and fires rapidly at the swarm. She hits a few, but not enough to make a dent in their numbers. And they are already a quarter of the way to her. Kai’Sa looks around wildly. Not many options. Fight from her current location. Run back down the passage. Take her chances and dive down. Try to climb, fight them from the surface.

    She glances above, then at the swarm. They’re halfway around. Climb. Kai’Sa shoots into rock four times in a zigzag—one for each of her hands to grip and her feet to balance. Pulling herself up, she begins the climb.

    Shoot, grab, pull. Shoot, grab, pull. As fast as she can, Kai’Sa makes her path. Her shoulder pods shoot at the swarm. They’re near, but Kai’Sa’s pace is good. She’s more than halfway to the—

    And her hand hits sand.

    She shoots again. There’s nothing for her missile to pierce. It blows through the sand, and more seeps down to fill in the empty spot. There’s nothing to grab. Can she jump the rest of the way? Jaw clenched, Kai’Sa turns toward the monsters. If she’s going to die, she’ll take as many of them with her as she can.

    Suddenly, the wall around the voidlings cracks.

    And crumbles.

    Hundreds of Lamplights drop with the falling stone, their light swallowed by the darkness of the chasm. Only three of them still rush toward Kai’Sa. That’s a number she can handle. They’re close enough that she can see barbs on their tongues.

    Three shots fire. Two Lamplights fall. One left.

    It smacks its thorny tongue against Kai’Sa’s ribcage. Her ribs crack beneath her armor as she slams against the rock. She struggles to take a breath while the suit repairs over her injury. Gripping the wall with her left hand, she grabs the creature’s tongue just below the barbs with her right. Violet power surges. The Lamplight’s tongue melts around her hand. Screaming, it backs away. Kai’Sa takes aim.

    This time, she doesn’t miss.

    Okay. Kai’Sa breathes. Okay. Next step. She’ll have to find a way to the surface.

    That’s when she notices the stone cube sticking out from the sand.

    That wasn’t there before. Kai’Sa reaches out and grabs—it is exactly the right size for her hand. She tests part of her weight on it. It holds. Curious, she leans to one side and looks farther up. Jutting out every armspan or so is another one of these stone cubes. She’ll question this turn of good luck later.

    Kai’Sa scrambles up, one cube at a time, until she’s out. Looking around in the moonlight, she sees no landmarks, just dunes and rocky cliffs. A sand storm kicks up in the distance. She glances down into the chasm. If she squints, she can almost make out a glow...

    The wind gets loud. Storm’s approaching fast. She turns to face it. At the center of the storm is...

    A girl?

    The ground explodes under Kai’Sa’s feet. She hurtles through the air toward the storm, an arm in front of her broken ribs. She shifts position mid-air, her shoulder pods folding in front of her like a battering ram. If Kai’Sa’s attacker wants to bring her closer, that’s their mistake.

    Something wraps around her shoulder pods and wrists, pulling her down, slamming her to the ground. Her ribs feel like they’re on fire, and her helm cracks where her head meets the earth.

    She gets to her feet and forces her wrists apart. A red scarf, studded with stones, falls away. With a guttural yell, she sets her hands alight.

    She’s stopped by the look of surprise and horror on the girl’s face. Even all these years later, she is still taken aback when someone looks at her and sees only a monster.

    Push past it, Kai’Sa. She brings her hands up again, ready to attack...

    “You’re human?

    Kai’Sa realizes she’s looking at the girl through the crack in her helm. Oh.

    “You... see me?” It doesn’t matter. Humans are always afraid of her, whether or not they know she is one of them. But the girl’s expression gives Kai’Sa a foolish hope. Maybe this time could be different. Cautiously, Kai’Sa lets the helm pull away from her head, revealing the rest of her true face.

    The girl drops to her knees, and Kai’Sa’s breath catches in her throat. “I am so sorry,” the girl says. “I thought you were—”

    “A monster?”

    “Well, yeah.” The girl gestures toward the chasm. “People tend not to survive long in these collapses.” She gazes at Kai’Sa’s second skin. “And you don’t... look human? At first glance.”

    The girl is not as young as she’d thought; she must be around her own age, or older. Kai’Sa stares as the scarf lifts from the ground by its stony ends. “The stones,” she says quietly. “You control the stones.” The girl nods as the scarf wraps itself around her neck as though by magic. “You made those cubes come out of the sand.”

    The girl shrugs, smiling. “I could feel someone was down there with those monsters. So I tried to help.” Her smile slips. “It’s all I’ve been doing for weeks now. Months? Hard to keep track.”

    Kai’Sa blinks, eyes suddenly stinging. Someone else is fighting the Void, she realizes. Not the same way I am, but... “Who are you?”

    The smile returns. “My name is Taliyah.”



    Dancing firelight greets the two women as they enter Taliyah’s camp, but it’s the scent of roasting meat that holds Kai’Sa’s attention. She’s surprised that Taliyah doesn’t go first to warn the others not to be afraid of the monster. Not that she could blame them when her living armor rumbles with hunger, ready to devour anyone who gets too close.

    The tents, cobbled from scraps of fabric and solid slabs of rock, look like Taliyah’s work. A group of thirty or forty, mostly children and elders, surround a large firepit at the center of the camp. The way they look at her—silently, with wide eyes and hunched shoulders—is horribly familiar.

    Fear. Kai’Sa doesn’t meet anyone’s gaze. It’s for their comfort. But really, it’s for her own.

    Taliyah’s arms are open wide as she introduces Kai’Sa, diving into a dramatic retelling of their meeting. The only movement in the crowd is the flickering of flames. Stillness, and silence, is their only response as Taliyah finishes her tale.

    “I don’t have to stay,” Kai’Sa mumbles.

    Taliyah shakes her head. “You’re injured. I can’t send you back out there when you haven’t eaten or rested. I won’t.”

    A child half her height, a red cowl wrapped around his shoulders, stands. “You sure she’s human?” He squints. “Maybe it’s just some kinda disguise.” He almost falls backward from the force of two older girls pulling him down into his seat.

    Taliyah laughs. “Have you seen a Void monster that can smile, Samir?” she retorts. “I haven’t.”

    Everyone looks at Kai’Sa expectantly. She does her best approximation of a smile, close-lipped so as not to look too aggressive. It doesn’t seem to scare the children. A victory.

    The boy, Samir, stands again. “Fair enough,” he says as he walks toward Kai’Sa. He offers her a half-eaten piece of meat on a stick. “Want the rest of my sandsnake?”

    Everyone else seems to breathe easier as Kai’Sa accepts the food. She rips the meat from the stick and swallows without chewing, her suit purring in relief. Zaifa, one of the older girls with jade beaded through her hair, offers her more. This time, Kai’Sa slows down enough to appreciate the flavoring of cinnamon, sour lemon, and smoky ul-tawaat berries.

    The taste brings back old memories, of life with her parents, of her father cooking over an open flame while her mother ground the ul-tawaat with her pestle...

    Kai’Sa shakes her head to clear her mind—no good can come from dwelling in those memories. She really doesn’t need the rest, and she’s already eaten enough for her ribs to start healing.

    But the camp has already started to relax, with people chatting over their own meals. Some have even turned their back to her. A show of trust. And the hope in Taliyah’s eyes is unmistakable. Please stay, they seem to say. Don’t leave us yet.

    “I’ll stay awhile,” she concedes. “To heal.”

    The passage will still be there tomorrow.



    Through the night, Kai’Sa indulges in both food and stories. Everyone has a tale to tell. The younger children speak of how their homes fell into the sand, how much they miss their parents and siblings, how they hope to reunite with them soon.

    They are dead. Killed by the Void, as my own family was. Kai’Sa does not say what she is thinking.

    Some of the elders speak of the sun-blessed Ascended warriors. Others tell the story of the last emperor, and the chaos that followed his death. Zaifa describes the darkness that infected the Ascended and drove them to madness and evil. None are believable, but Kai’Sa listens intently.

    The story told by Kadira, an older girl with rocky arm braces, is by far the most outlandish. She talks of a place called Xolan, across the Sai Kahleek, that has been magically protected for millennia. “It is said to be a paradise,” she sighs. “With libraries, and gardens, and water that flows as far as the eye can see. And everyone is safe, without fear.”

    Kai’Sa does not realize that she has scoffed until Kadira and the children look at her. “No place is safe from the Void,” Kai’Sa says. “Especially so close to the Sai Kahleek. It’s a myth.”

    “It’s real,” Kadira insists. “Where do you think we’re all headed?”

    Without another word, Kai’Sa stands and leaves the storytellers to their tales.

    She finds Taliyah leaning against one of the tents, deep in conversation with Zaifa and Samir, lit more by moonlight than by firelight. Zaifa traces her finger across an open scroll.

    “You aren’t actually searching out this Xolan.” Kai’Sa doesn’t frame it as a question. “You’d be putting yourselves in real danger, crossing the Sai Kahleek over a fantasy.”

    Taliyah exchanges a look with Zaifa, who hands Kai’Sa the scroll—a map of eastern Shurima. She points to a dot to the north of the Sai Kahleek. Xolan. North. The same direction as the passage. Kai’Sa frowns.

    “It’s the best chance we have of finding safety for these people,” Taliyah explains. “Their homes have been destroyed, their families... separated. They need hope that things will be okay.”

    “False hope helps no one. When it comes to the Void, the only thing you can do is run and hope you’re fast.”

    Taliyah shakes her head. “If we go around the sai, we’ll run out of food. Stay where we are, we run out of food. Go back, and all we’ll find are the towns that fell. Where else do we run?”

    Kai’Sa stares at Taliyah. “Do you know what lives in the Sai Kahleek? What hunts there?”

    “The xer’sai. We’ve all heard the stories.”

    “No. Xolan is a story,” Kai’Sa says. “The xer’sai are real. I’ve fought them before, many at a time. This is their nest. Trying to cross it is a death sentence.”

    “I’ve fought Void creatures too. Or did you forget that I saved you?”

    “Those weren’t xer’sai.”

    “Whatever they were, I defeated them when you couldn’t.” Kai’Sa can see determination in the set of Taliyah’s jaw. “If Xolan is our only hope, then that’s where I’m going to lead everyone.”

    “Besides, we’ve got a plan,” Samir says, excited. “Taliyah’s going to build a bridge or wall or something over the sand, and we’ll take people across together.”

    He can’t be that much older than I was when the Void took me. Aloud, she asks, “What, can you move stone too?”

    “I’m the best rock hopper you’ve ever met,” Samir says with a confident grin. “None of those monsters can move as fast as my sandboard. And if they try?” He mimes a blast from the ground. “Taliyah drives ’em back with some rock-splosions.

    “You sound like a child,” Kai’Sa spits. Samir’s smile drops. “The children of Rek’Sai... all they do is devour. Anything that gets in their way? Gone.” She leans in close. “When they hear you, they hunt you. They don’t stop until their teeth close around your bones.”

    “You’re scaring him,” Zaifa accuses as she puts a steadying hand on Samir’s shoulder.

    “Good. He should be.”

    “So come with us,” Taliyah says confidently. “You can help keep everyone safe.”

    “No. Because you’re not going.” Kai’Sa points to Samir. “You are not putting these children in that kind of danger. They’ll die. Make your way around the sai. Take as many as you can. Leave the slowest behind, use their rations to—”

    “We won’t!” Samir stands toe to toe with Kai’Sa, glaring up at her. “Taliyah will protect us. I will protect us.” He puffs out his chest. “I’m going to help these people, and they’re all going to make it across because... because each of their lives means something.” He stomps back toward the firepit, with Zaifa chasing after him.

    “It’s your only chance,” Kai’Sa says quietly. “Otherwise, you’re condemning them all to death.”

    “No.” Taliyah steps in front of Kai’Sa, refusing to let her look away. “Our world is a tapestry, and every life is a thread of a different color. Each one makes the whole more beautiful.”

    Ugh. Metaphors. “Then the Void is a flame,” Kai’Sa replies. “It unmakes everything it touches. If your tapestry catches fire, the entire thing will burn... unless you cut the smoldering threads away. Then you still save most of it.”

    “You’re wrong. Any threads that drop make it all unstable, easy to unravel.” Sunlight appears at the horizon, and Taliyah’s eyes flash gold. “I’m not willing to let any of them go.”



    The camp sleeps through the heat of the day. Kai’Sa wakes a few hours before sunset. People shoulder packs and gather bindles, ready to move on. Children hand out flatbreads and cheese. She overhears as a child pulls at Kadira’s robe and shyly asks if the older girl could take “the scary lady” her food.

    Taliyah collapses the stone structures back into the earth, leaving little sign that they were ever there. Kai’Sa watches and nibbles at her bread, trying to make it last.

    “I don’t suppose you’ve changed your mind,” Taliyah says, “and decided to join us.” Kai’Sa sees the sheen of sweat on the girl’s brow. This exhausts her more than she lets on.

    “No. I have somewhere else to go.” She sighs. “And you haven’t changed yours.”

    Taliyah shrugs. “I have somewhere to go, too.” She turns back to her work. “I’m disappointed. You know what you’re doing with these Void monsters. You could help these people.”

    The best way I can help is to figure out what made that Void passage. It was made with a purpose in mind... and that scares me. But she doesn’t say that. Instead, she says, “I hope you can help them yourself.”



    The passage proceeds much as it had earlier: in a straight line.

    Except it feels lonely now. Kai’Sa wonders if she shouldn’t have spent so much time with Taliyah. She’s been alone for more than half her life, just her and the Void monsters that dwell below the surface world. She didn’t realize how good it would feel to be a person again.

    Alone with her thoughts, she hardly notices the time pass. Soon, she sees older tunnels, enormous holes punctuating the passage walls and leading elsewhere. Xer’sai tunnels. I’m below the Sai Kahleek. But she still doesn’t see or hear any xer’sai.

    She spots a bluish glow down one of the tunnels. Quietly, and with as little motion as possible, Kai’Sa peers down the opening into the darkness.

    She sees a few smaller xer’sai of a kind that she has encountered and named before. A group of Callers, reedy bipedal creatures with four prehensile jaw-talons, chirp softly to one another. Their shrieks can cut through the desert, alerting others to the presence of fresh prey. Spiky hatchlings, already larger than the Callers and due to grow much larger still, stand beside them. Together, they encircle dozens of Lamplights.

    One of them has a glowing blue mark like a burn on the side of its body. That’s the one I shot, Kai’Sa realizes in horror. Taliyah’s attack didn’t kill it. It might not have killed any of them...

    As she watches, one of the hatchlings stalks over to the marked creature. It extends its tongue and touches it to the hatchling’s horn.

    A soft blue light engulfs the hatchling. It glows.

    The sudden chattering of Callers drowns out Kai’Sa’s gasp. What are they doing? Her heart beats in her throat as more hatchlings and Callers go toward the Lamplights to receive their own glow. Are they making the xer’sai more powerful? She shakes her head to clear her thoughts, and takes aim at the marked creature.

    Whatever it is, I’m going to stop them.

    That’s when a loud boom shakes the earth.

    An enormous xer’sai Dunebreaker cuts through the stone wall with the bladed horn above its eight eyes. The talons along its jaw scratch into the rock, leaving deep gashes. Every step shakes the ground to drive fear into its prey. It hisses, swiping its horn at the Lamplights. It slices three of them at once, their deflated bodies leaking bright blood.

    The Dunebreaker doesn’t like what the Lamplights are doing.

    The Lamplights screech and flee toward the passage—toward Kai’Sa. She feels the familiar rush of power as she and her suit become invisible just in time for the Lamplights, then the Dunebreaker, to rush northward past her. The Dunebreaker’s horn rips a deep gash through the top of the passage. It bows inward.

    The passage is going to collapse.

    She dashes ahead, trying to keep up with the massive xer’sai while it can’t see her. I need to know where this leads. I have to understand.

    But then, from somewhere behind her... Screams. Human screams.

    Kai’Sa drops her invisibility and dashes up toward the surface before everything crumbles beneath her. She blinks as her helm readjusts to the sunlight. The dust clouds make it hard to see, and the crash of rockfall pierces her ears, but she can still hear the sounds of panic. She runs toward them.

    Ahead of her, she sees the crevasse that formed where the Dunebreaker’s horn tore through the ceiling of the passage. A stone platform is dangling over the edge, though most of it remains on the sand, refusing to fall into the fissure. The people standing atop the platform are screaming, but a lone figure remains calm. Taliyah. Her stone bridge. She’s the only thing keeping it up. Her arms shake from the strain, but slowly, she lifts the front of the platform back toward the surface.

    A child’s shout comes from below. Someone fell into the passage.

    Kai’Sa sprints toward Taliyah. “You need to get back!” she shouts as the bridge rises. “The whole thing is going to collapse beneath you all if you don’t move!

    “Samir’s down there!” Taliyah screams as the bridge finally makes it to the surface, settling onto the ground with a thud. “I’m not going to leave him!”

    She lets out a strangled yell and pushes against air with one hand. The bridge groans as it scrapes away from her, pushing it a good distance away from the collapse. Then she dives into the crevasse.

    Kai’Sa stares over the edge. She’s going to die down there if I don’t help her.

    Kadira and Zaifa come running from the bridge. Kai’Sa fires at their feet.

    “What are you doing?!” Kadira shouts, jumping back.

    “That huge xer’sai could turn back any minute,” Kai’Sa says. “Get the others out of here.”

    “We’re not going anywhere until we know Taliyah and Samir are safe,” Zaifa says with clenched fists. “We can help you.”

    I don’t have time for this, Kai’Sa thinks as her shoulder pods unfold, crystals crackling with power. If I kill these two, the others will run.

    Kadira and Zaifa join hands, but they do not move. Kai’Sa remembers the stories they told around the firepit. The food they shared with her. Their fear of her, and how it left them over the course of the night.

    ... I don’t want to hurt them. “I’ll go down and help them. Please, go back to the others. They need someone to be strong for them.”

    “Fine. But you have to bring them both back,” Zaifa spits out as she and Kadira run back toward the bridge.

    I will. I promise. Without glancing back, Kai’Sa leaps into the growing hollow below.

    Her feet hit the bottom hard enough to snap any normal person’s bones. In the distance, she sees glowing voidlings—not just the Lamplights, but the hatchlings and Callers they’ve converted—surrounding a smooth stone dome. That must be where Taliyah and Samir are.

    She hears a subtle shift in the rumbling sound from afar. The Dunebreaker’s turned around, she realizes. If it’s after the Lamplights... it’ll be coming right back here.

    Kai’Sa digs deep into the power of her living armor. Her wrists are surrounded by violet light, until they’re not. Invisible again.

    She fires on the Callers. All five die without making a sound. The hatchlings turn, looking for the source of the attack. Only the blind Lamplights, tasting the air, can sense her. Before they can pinpoint her, she’s already taken out the hatchlings.

    Now she’s in trouble. Dozens of Lamplights rush toward her. She fades back into visibility and dashes away as fast as she can.

    They’re on her in a matter of seconds. She fires wildly, but only a few of them drop. One catches her by the ankle, slicing through her suit with the barbs on its tongue. She falls as she attempts to dodge more attacks. But they slice at her from all sides, faster than her suit can knit itself back together. Blood drips from her arms, her legs, her cheek. She tastes the tang of copper as it runs over her lips...

    And then something explodes from beneath. The Lamplights are propelled back and away.

    They pause, confused. Kai’Sa looks beyond them. Taliyah’s head pokes through the top of the dome. She’s shouting something. Kai’Sa’s helm reforms, and she hears Taliyah shout, “Come toward me!”

    Kai’Sa crouches. “Give me a running start!”

    The earth explodes beneath her, propelling her through the air, over the voidlings and toward Taliyah. She lands on her good ankle, and tries to sprint—she can’t. So she dips back into her suit’s power, letting it drain her reserves of energy to speed the healing of her ankle. She can’t run for long.

    But she’ll try to make it count.

    As the monsters get closer, Taliyah propels Kai’Sa toward her again. The ground she lands on is different, with sharp bumps dotting the earth. Kai’Sa runs over them, trying to get the Lamplights to follow her rather than go toward Taliyah. The one in front bears her mark, and gets close enough to reach for her again...

    An explosion tears it to pieces, staining the earth with glowing blood. Kai’Sa stops in shock.

    “Keep running!” Taliyah shouts. “That’s what triggers the explosions!”

    So she does, circling around Taliyah.

    A few Lamplights get too close. Taliyah’s “rock-splosions” tear through them. The others seem to learn, slowing down, but they become a target for Kai’Sa’s missiles.

    It doesn’t take long to thin their ranks. But the rumbling grows louder as the Dunebreaker bores its way back. We don’t have much time.

    There’s only a handful left. Kai’Sa stands near the dome, exhausted, and fires the last missiles she has the energy to make. Slowed by the minefield, each voidling takes the hit.

    Grinning, she turns to Taliyah. The girl is pale, coughing from the dust in the air. Her arm is around a frightened Samir’s shoulders, as he struggles to keep her upright.

    “I can’t...” Taliyah pants. “The ground... It’s unstable. Can’t keep holding it up...”

    Kai’Sa takes Taliyah in her arms. She beckons for Samir to cling to her back, then runs toward the walls of the hollow. I’m at my limit. I don’t know if I can make it up to the surface like this.

    Suddenly, Taliyah twists out of Kai’Sa’s grip and leaps, summoning a rising platform beneath her feet. She pulls Kai’Sa toward her and propels them all upward. Her strength gives out just short of the surface. Kai’Sa and Taliyah grab the ridge and do their best to hold on...

    A dozen hands reach down, covered in dirt and dust. Is this real? Kai’Sa wonders as she stretches up toward them. Two hands pull her up. It is. She looks up, recognizing some of the faces from Taliyah’s camp. One of the hands around her wrists belongs to Kadira. I’m being rescued.

    “Zaifa!” Taliyah cries once they’re all on solid ground again. “Kadira! You came back for us!”

    “And brought help.” Kai’Sa nods at them both. “Smart. Thank you.”

    Below, the Dunebreaker bursts back into the hollow. Kai’Sa holds a finger to her lips and mouths don’t move. Dunebreakers can only sense things they can hear or feel or see moving. If we stay still and quiet, we’ll live.

    The creature prods the deflated bodies of the Lamplights with its horn. It shuffles around, finding the corpses of the glowing Callers and hatchlings.

    Satisfied that its enemies are dead, it burrows back through the rock and down into the earth.

    Kai’Sa waits until they can’t hear it anymore before she lets anyone move. Then Taliyah, exhausted and pale, lifts another bridge of stone from the ground and takes them all back toward the others. A drained Kai’Sa and an only somewhat humbled Samir bring up the rear.

    “I would have made it back up on my own,” Samir says with a tired grin at Kai’Sa. “But it was nice of you to come help. What with me slowing everyone down and all.”

    Kai’Sa gives the kid a sidelong glance, and can’t help but smile. “Couldn’t sit back and lose the best rock hopper I’ve ever met, could I?”



    A roaring fire burns bright in the firepit. Taliyah’s stone bridges, pushed from the sai to safety, have become a wall around the camp.

    Kai’Sa lies beyond the light, not willing to let on how sore her body still is. Better to rest than to eat, she thinks miserably, the scent of charred cabbage floating toward her.

    Taliyah sits and silently offers Kai’Sa a bowl full of cabbage and millet. Kai’Sa pushes it away.

    “You’re not hungry?” Taliyah asks.

    “I’m angry.”

    Taliyah looks surprised. “Why?”

    “You should have listened to me,” Kai’Sa says bitterly. “Instead? You couldn’t protect your people—those voidlings you thought you killed were the ones attacking us. You almost lost everyone. If I hadn’t been there, you would have.” She sees the regret in the twist of Taliyah’s lips, the set of her jaw. “And when they needed you most, you abandoned them. You left them all to die so you could try to maybe save one person.”

    Taliyah is quiet for a moment. “Not that I’m not grateful, but... you know you did the same thing when you came down to help me, right?”

    Kai’Sa doesn’t know how to respond to that.

    “Don’t go toward Xolan,” Kai’Sa says after a few moments of awkward silence. “The Void passage that collapsed, the one I’ve been following, was directly below your route there. I’m pretty sure that Xolan is where it leads. That means the Void already has it.”

    Taliyah nods, her shoulders slumping. “I’ll tell them they need to find another place.”

    “They? What about you?”

    “Well. I’m going to Xolan.”

    “Taliyah—”

    “That’s where you’re going, right?” Taliyah sighs. “I thought I could protect these people. Get them to safety. But you were right—there is no safe place. So... we’ll have to make one.”

    “Uh. What do you mean?”

    “If the Void is in Xolan... then we take it back! Make it safe enough to lead everyone to it... and try to help whoever is already there.” Taliyah sounds so optimistic.

    “If the Void has taken the town... there’s not going to be anyone left to save.”

    “We can’t know that from here. Even if there’s one person who needs our help, that will be worth it to me.” Taliyah steps forward and takes Kai’Sa’s hands in her own. They feel warm and calloused, even through Kai’Sa’s second skin. “I can’t do it without you, Kai’Sa. I didn’t kill those Lamplights on my own... but I was able to when you were there with me. Let’s find this place together.”

    If she had been there when my home fell to the Void... maybe I could have been something different. Kai’Sa looks at the hope in Taliyah’s eyes, the strength in it. But I am who I am. The world needs me like this. So does she. I’ve seen what we can do together. I think I need her, too.

    So does whoever might still be alive in Xolan.

    Kai’Sa takes a bite of the charred cabbage and nods. “Fine. Another thread for the tapestry.”



    Taliyah waves goodbye to her people as Zaifa leads them away. Earlier, Zaifa had found a spot on the map, a former trade city, that should lead them through grazing territory. “Even if we run out of food,” she had said, “there’s a good chance that we’ll be able to hunt there.”

    “Be safe and be well,” Taliyah had said, hugging her tightly. “The blessings of the Great Weaver upon you all.”

    Now, they are out of sight. She turns back to Kai’Sa, her only companion for the next leg of this journey. I know she’s happy to have the company, Taliyah thinks with a secret smile. Even if she won’t admit it.

    Together they set out across the Sai Kahleek on a floating stone bridge, their destinies momentarily woven into one.

  17. Homebound

    Homebound

    Phillip Vargas

    Lucian sat on a hilltop beneath the shadow of a large banyan tree and scanned the valley below. His hands rested on his relic pistols. Fingers brushed the bronzed metalwork. The Black Mist rolled across the verdant lowlands, consuming everything in its path. The Harrowing had made landfall on the island several hours earlier.

    The light of countless torches moved through the darkness. Clouds of drifting mist enveloped the area. One by one, the fires waned and extinguished, their distance too far to carry the screams of the dying.

    One light remained strong. Its pallid green glow floated effortlessly through the Black Mist, seemingly unaffected. The corrupted flames of vile spirits. Lucian’s heart quickened at the sight, and a seething heat flushed his body.

    He raced down the hillside, fighting for purchase on loose gravel until he reached the basin. A body lay in the tall grass. Its arms were tightly wrapped around its shoulders, its eyes wide open—inky black marbles stared at a moonless sky. He marched past and continued his pursuit.

    It was the fifth body that gave him pause. The old man’s features were twisted in a rigor of pain. Robes shredded. Flesh flayed from the body. The wounds from the scythe unmistakable to the trained eye.

    Lucian changed course and followed the trail of bodies to the base of a steep slope. He clambered up the rise, weaving his way through the dense thicket. The screams reached his ears before he crested the remote hilltop.

    Black Mist poured across the clearing. It roiled and shifted as malformed shapes moved in the thick haze. A crowd of terrified islanders raced toward a sheer cliff drop and the ocean’s bitter promise of escape. The mist engulfed them all. Frenzied shadows descended upon the poor souls, adding the cries of the dying to the unholy chorus roaring within.

    He aimed his pistols at the surging mass. A horde of screeching wraiths spewed out from the mist, charging at him with spectral blades and maws full of jagged teeth.

    He fired a blaze of purifying light, immolating the cursed spirits. The blast drove him back a step, and his boot heel found the edge of the bluff. He hazarded a look over his shoulder. Stormy seas crashed against a rocky shore in the darkness below.

    Laughter cut through the wails of countless souls. He spun around, weapons aimed at the approaching mist. A beacon shone inside the raging swell.

    Lucian holstered one of his guns and reached inside his leather coat. He found the clay grenade and pulled it out. The fist-sized shell bore a proof mark on its rough surface—it was time to see if the old weaponsmith in Bilgewater was right.

    He tossed the shell in a wide arc, and when it reached its zenith, he fired his pistol. The grenade erupted in a cloud of silver dust. The dust swirled and remained suspended in the air, creating a shimmering pocket of stillness within the deadly fog, repelling the Black Mist.

    Thresh stood inside the opening, towering over a young woman. She writhed in agony as chained hooks dug into her flesh, rending soul from body. The Chain Warden lifted his ancient lantern as it started to glow. The woman’s lifeless form collapsed to the ground, and the relic accepted its new prisoner.

    The specter turned to Lucian and grinned. “We missed you in Helia, and feared you'd lost your taste for defeat, shadow hunter.”

    Thresh tapped the lantern. It radiated as if answering his call.

    “How her soul brightens at your arrival,” Thresh said. “The promise you bring. It offers a brief respite from the misery.”

    Lucian’s gaze fell on the lantern. Silver dust scattered off the protective bloom of light emanating from the iron-wrought prison. He gripped his pistols, waiting.

    “Oh, but failures come with a toll,” Thresh laughed. “They make her agony so much sweeter. All those hopes dashed, like a child against the rocks.”

    Lucian’s mind flashed on their last engagement, but he pushed the thought away.

    “Do you know her darkest fear?” Thresh said. “Suffering until the end of all things, with you by her side.”

    The light from the lantern shifted, its sickly green hue waning. He felt her reach out and embrace him in that warm and intangible way reserved for spirits and memories.

    Lucian…

    His heart warmed at the sound of her voice. Thresh was right. Senna could feel him every time he neared. Her reach had grown with each encounter, as if in defiance of the Chain Warden and his torments. They had sensed each other the moment he’d stepped on the island.

    The lantern shuddered in Thresh’s grasp. Brilliant spirals of light swirled inside the relic, straining and swelling against the container. Thresh eyed the disturbance and simply sneered. Lucian aimed his guns at the tempest forming inside. The lantern’s protective bloom of light began to falter.

    Now, my love…

    Lucian fired his pistols.

    The bolts of piercing light burned through the wavering defense and slammed into the iron relic. The lantern swung violently on its chain. For the first time, his purifying fire had struck the ancient prison.

    Thresh roared in anger, sweeping the lantern aside.

    Baneful tendrils of Black Mist erupted inside the container, overwhelming the spirals of light. The billowing shadows swallowed all semblance of his beloved and the countless souls striving for release. She was ripped away, screaming as darkness spread inside the lantern.

    “No!” Lucian screamed, in chorus. “Let her go!”

    Thresh laughed. A cruel and taunting howl as Senna wailed in agony.

    Lucian’s pistols snapped to Thresh. He focused all his rage into the relic weapons and released a torrent of fire.

    The shots engulfed the Chain Warden and ignited his spectral form in a purifying blaze. Lucian dashed forward and fired a second volley, but the shots were nulled by an envelope of darkness reemerging from the lantern.

    The flames consuming Thresh died out, quenched by the dark energy. He smiled and held the lantern aloft like some prize to be claimed.

    Lucian felt a heaviness press against his chest. The shots that had pierced the lantern’s defenses had been wasted. All around him silver drifted to the ground. Tendrils of Black Mist seeped into the protective hollow created by the grenade, and the opening started to close. The moment had passed, and his beloved still remained imprisoned.

    Resigned, he lifted his pistols and charged into the fray.

    A blur of motion whipped forward and slammed into Lucian. The chained hook sent him flying across the clearing. He hit the ground, tumbling head over heels on hard gravel until the earth gave way to nothingness, and the ocean rushed up to meet him.

    2

    It starts with the laughter… chains drag along stone… echoing in the dense haze… he always turns too slowly… pistol sweeping to meet the gleam… the blaze never erupts… he doesn’t have a shot… she’s standing there… between him and hook…

    Confusion sets in her eyes… an inky blackness… she’s screaming now… her entire body contorting… falling to the ground… all her days slipping away… the piercing scream in his head… begging him to run.

    3

    Lucian bolted up and clutched his side. Pain shot through his ribs. He eased back down on the sleeping pallet and drew in ragged breaths. Staring up at wood beams and plastered ceiling, he wondered where he was.

    Senna’s screams echoed through his mind. He had failed her again. And now he would need to start anew.

    He probed the tightly wrapped bandages around his ribs and found dark bruising underneath. The area was tender to the touch.

    Salve-drenched leaves rested on his chest. He peeled off the damp greens, revealing blackened lesions where the chained hook had found flesh.

    He turned to his side, leaned on his elbow for support, and sat up. Sunlight streamed in through the slats of a window shutter, revealing a large wooden chest sitting in the dim corner of the room. A devotional altar perched on top, brimming with day-old flowers and a carved alabaster turtle. His leather coat and jerkin sat folded on a small table next to the pallet. The relic pistols rested over the clothes.

    Lucian’s unsteady hand reached out for the weapons. He inspected her gun first, examining the hewn stone and bronze metalwork as she’d taught him years before. His fingers found a deep crevice gouged in the stone. A gift from their time in Ionia. He smiled and continued with his own pistol. The metal housing on the weapon gave slightly to the touch. The damage was new and would need to be repaired soon.

    He stood with a groan and holstered the weapons. Then he placed his hands on his pistol grips, feeling for height and cant. The guns sat slightly askew. He readjusted and checked once more. Satisfied, he reached down for his jerkin and eased his arms through the sleeves, and then did the same with the long frock coat.

    Moving to the window, he opened the wooden shutter. Sunlight streamed in from outside, along with the faint sounds of soft crying. The narrow angle offered little more than a view of a winding stream and a thicket of vegetation. It was morning, and the Harrowing had passed.

    Thresh would be leagues away.

    Lucian needed to reach his schooner and start the hunt again. He gave the room one last sweep and headed for the door.

    A dozen bodies lay on the ground outside the house.

    A young woman sat among the dead, gently cleaning the body of an old man with a washcloth. She looked up at Lucian, her almond-shaped eyes soft and swollen.

    “You shouldn’t be up,” she said.

    “I’m fine. Was it you that patched me up?”

    She nodded. “I’m Mira,” she said. “We found you near the cove.”

    “How long ago?”

    “Right after dawn, when I was searching for my father.”

    He glanced down at the old man at her feet.

    She shook her head, a tinge of frustration in her eyes.

    “It’s not him,” she said. “I should be out looking, but we don’t have enough people.”

    She picked up a fresh washcloth. “If you’re feeling better, we could use the help.”

    Lucian stared at the dead. They rested on beds of freshly cut fronds, some with their eyes still open—inky black marbles staring at nothing.

    He turned away. “It should be family.”

    It appeared she wanted to say more, but the din of commotion rose from the far end of the village. A crowd gathered around an ox-drawn cart loaded with more bodies. Mira watched the new arrivals for a moment and then hurried out.

    Lucian followed at a distance while people approached from various corners of the village. They moved across the cobbled path at their own pace, some more eagerly than others.

    The crowd of survivors huddled around a young man. He held a heavy walking stick and spoke in fitful gestures. “They can’t do this! They have no right!” he yelled, pounding the ground with his staff.

    “What’s happened?” Mira asked.

    “The Naktu are burning the bodies!”

    Many in the crowd stirred with anger, joining the young man’s protests. But several other villagers broke down in anguish.

    “Who are they?” Lucian asked.

    “Fire worshippers,” Mira said, “from the western rim of the island.”

    “They’ll burn her spirit,” cried an old man. “They’ll leave nothing for the ancestors.” Lucian could see the fear coming into Mira’s eyes.

    She rushed around the wagon, frantically searching through the stacked bodies. There were a few older women among the dead, but most were young men and children. None were her father. She backed away, her face ashen.

    The old man let out a mournful sob and held his head. Mira reached out and embraced the elder. She whispered in his ear, and he seemed to calm at the words.

    She turned to the villagers. “We need to find our people,” she said. “Where else can we look?”

    Lucian watched the crowd deliberate. Numerous suggestions were made and countered. There were too many missing and not enough survivors. Mira had fallen silent, despair on her face.

    He stepped forward. “I know where you might find more.”

    4

    The lonely hilltop was silent in the light of day. The raging storm had passed. All that remained were the dead, splayed among the bristle willows and the brush.

    Mira and her people spread out across the bluff and walked among the fallen. Villagers soon settled over friends and loved ones. The young man with the walking staff dropped next to a woman facedown in the gravel, his anger drained, replaced by sorrow.

    Lucian turned his attention to Mira. She crouched over the body of an older woman and whispered in her ear. Perhaps it was a prayer. Lucian couldn’t tell.

    She looked up at Lucian. “He’s not here,” she said.

    He gazed at the field of bodies. A weight pressed against his chest. She would have saved them, or at least tried. Her kindness was a stubborn thing that wouldn’t allow her to abandon those in need.

    Mira rose. “I should get her home,” she said.

    Lucian reached down and gently picked up the old woman. She was delicate and brittle in his arms. He carried her to the wagon and carefully placed her on the bed of leaves sitting over the wooden planks. He lingered for a moment. Then headed out to help the others.

    They worked past midday. Gathering the dead in numbers so great they threatened to spill out of the wagon bed. Lucian and Mira loaded the last of the bodies while several villagers secured them with ropes.

    Lucian stepped back and reached for his side, the throbbing pain spreading to the small of his back. He'd done too much. Even though it wasn't enough. Exhausted, he sat down near the edge of the bluff and gazed at the sea. He had worked up a sweat in the morning heat.

    “How are your ribs?”

    “They’re fine.”

    Mira sat next to him and passed him a water jug.

    “Not much left,” he said, feeling its weight.

    “You need it more than me.”

    He set the canteen down, stood up, and peeled off his long heavy coat. The ocean breeze cooled his skin. Sitting back down, he took a slow drink of water and capped off the empty canteen.

    Mira watched the ocean and said nothing for a long time. Out in the distance, a bale of sea turtles breached the surface for air and then dove back into the deep.

    “Did you see it happen?” she said.

    “It was over by the time I found them.”

    Mira glanced down at Lucian’s pistols. “But you’ve seen it before?”

    Lucian nodded.

    “How does it—”

    “Nothing I say is going to help you find your father.”

    Mira nodded and bowed her head.

    Lucian watched the waves crash on the rocks below, the waters rising with each ebb and flow. High tide would peak soon, and he’d be able to launch. He handed Mira the canteen, rose once more, and donned his overcoat.

    “What’s the fastest route to the docks?”

    Mira turned to point toward the western slope of the hill and found a band of men approaching. They wore dark robes and were led by a priest holding a wooden mace with a rope-bound obsidian stone.

    “Stay here,” Mira said.

    Lucian followed, remaining a few paces behind without saying a word.

    The young man with the staff marched up to meet the band of men. Several other villagers joined him and blocked their path.

    “You are east of the river,” he said.

    “We are here to light a path for the dead,” said the priest.

    “Those are not our ways,” Mira said, as she reached the group.

    The priest laughed. “And when they rise, who will fight them? You?”

    The young man clenched his staff. “You think I’ll let you burn my wife, ash eater?” he said, spitting out the words.

    The priest scowled and glanced at his men. Lucian spied the man’s fingertips lightly brush the heavy mace, an unconscious tell. The man was eager to strike.

    Lucian stepped forward. “The dead won’t rise,” he said. “Not if they're put down properly.”

    The priest dragged his gaze over Lucian, taking full measure of the man.

    In turn, Lucian bowed his head slightly. And then, in a single motion, he shifted his weight, slid opened his leather coat, and rested his hand on his pistol grip.

    The priest glanced at the relic weapons and then back to Lucian’s eyes.

    Lucian met his glare and waited for the tell. Even hoped for it.

    Mira stepped in between, holding out her arms.

    “Stop,” she said. “Let’s not add to the misery.”

    She turned to the Naktu priest and his men. “One island. Two people. It’s always been so. We just want to bury our dead according to our ways.”

    They all looked to the priest, but the man’s gaze remained fixed on Lucian as he considered Mira’s words. They all waited for his response.

    “You can collect your dead,” he said. “East of the river.”

    The crowd settled and fell back, all except for Lucian and the Naktu priest. They remained facing one another, waiting for the other to move.

    “People should bury their dead as they see fit,” Lucian said.

    “We need to find them first, and we can’t do that if we’re fighting,” Mira said.

    Lucian remained silent. His fingertips brushed the bronzed metalwork of his pistol.

    Mira gently placed her hand on his shoulder. “Please, you’re a guest here.”

    Lucian nodded. “Fine. Your dead. Your call,” he said, moving his hands away from his gun. “Western trail to the docks?”

    “Yes,” she said, with a heavy sigh. It seemed she wanted to say more, but she simply lowered her head.

    “Hope you find your father,” he said, before turning around and walking away.

    5

    The docks sat in a sheltered cove. A lonely flotilla of ships swayed gently in the water. Lucian’s schooner was moored at the far end, among vessels laden with unloaded shipments and nets full of rotting fish.

    He walked along the pier and heard the scuttling of countless beetles devouring the putrid catch sitting on the trawler next to his ship. It was his third boat, the previous ones lost to inexperience. Learning to sail had been difficult, but far easier than persuading ship captains to chase the Black Mist.

    He boarded the schooner and went below deck to check his provisions. A star tracker had fallen from the rack, but otherwise, everything appeared untouched. He stowed the instrument back on its shelf and sat on his bunk.

    Maps and charts from every corner of the world covered the paneled walls and ceiling. They were marked with water depths, tidal rapids, and seabed features.

    He'd been tracking the Harrowing for months. His last excursion had started in Raikkon and led him south to Sudaro. That encounter had sent him racing across the vast ocean only to lose sight of the Black Mist off the coast of those accursed isles. Easterly winds had then carried him to the Serpentine Delta, where he'd finally caught up to the storm.

    He pressed a tack on the map, marking one of the numerous islands of the delta. Then he attached a piece of twine to the nail and ran the string back to the marker in the Shadow Isles. That nail held more twine leading north, up toward Sudaro in Ionia. There were dozens of markers dotting the maps, creating a tapestry of the last few years.

    Lucian stared at the charts, trying to discover a pattern, but all he could see were his failures scattered across Valoran. He thought of all the times he’d tried to save her and why he’d fallen short. His throat tightened at the memory of Thresh and his misspent rage.

    Senna’s screams echoed through his mind.

    He shut his eyes and held back the overwhelming despair until all he could hear was the sound of his own heart. Resolved, he turned to the maps and started working.

    A pinch of sand still remained in the hourglass when he finished plotting the new course and was ready to cast off. His time was improving, but precise measurements were still difficult to gauge. The Black Mist didn’t answer to the wind.

    He stood up from his bunk and adjusted the wrapping around his ribs. The earlier pain now a dull ache. Satisfied, he returned to the deck above and started untying the halyard line to the mainsail. Movement on the shoreline caught the corner of his eye.

    Mira was combing the beach.

    He watched her pick up a large gourd, shake it a few times, and toss it back on the sand. She turned in his direction and caught sight of him. He simply nodded and continued working. After a moment, she started walking toward the boat, picking up another husk off the beach as she approached.

    “They’re calasa fruit,” she said, tossing it to Lucian.

    He shook it, noting the sloshing of nectar inside.

    “My father always brought a shipment back from Venaru. These can’t be more than a day old.”

    “Where are the rest of your people?”

    “Most have gone home to prepare their dead,” she said. “Others were headed to the mud caves and the lagoon, but my father was due back here when the storm hit.

    “Is your father’s boat docked?” he said, returning the husk.

    She shook her head and looked out to the water. A handful of capsized ships and submerged masts stood as watery markers in the shallow depths of the cove.

    “Maybe your father never reached shore.”

    Mira stared at the calasa fruit in her hand. “We found another ship’s captain, washed up on the beach. Her boat was nowhere to be found.”

    Lucian checked the strandline; high tide wouldn’t peak for a few hours. A quick couple of loops and he resecured the halyard.

    “Show me,” he said

    Mira led him along the shoreline. They followed the winding rim of the cove past a rocky shoal and stopped near a bar of coral reef.

    “This is where we found her.”

    Lucian studied the sand and found only bits of shells and coral. He scanned the water, searching for wreckage. Calm seas stretched across the horizon.

    “He was coming from Venaru?”

    “They both were, they traded at the markets.”

    “The storm blew in from the east. It could explain why she washed up here,” Lucian said. “Did your father usually make port before or after the other captain?”

    “After,” she said, understanding coming into her eyes.

    She gazed out at the ocean and took in a deep breath and let out a tremulous shudder.

    “He would have been out there alone,” she said.

    She bowed her head and stood there a long time, watching the water lap at her sandaled feet.

    “What if he washed up on shore?” she said.

    Mira lifted her head and looked toward the west. The shoreline continued for a distance before disappearing beyond the curve of the island. The answer to her question laid deep in Naktu territory.

    6

    They moved west, past grass-covered dunes and towering sea arches carved by seawater and time. The shoreline soon turned rocky and impassable, forcing them to clamber up a volcanic slope and march across a ridgeline overlooking the ocean. Far off to the south, a stone monolith rose from the water to meet the sky—the Pillar of Sorrows, the tallest point on the Island of Venaru.

    Mira scanned the coastline, searching for signs of her father’s boat. She pointed to a colony of dead sea lions sprawled on the rocks below. Seagulls scurried about, picking at the bloated carcasses. Lucian nodded and continued without a word.

    The pair made their way down from the ridge crest to a ravine. A river wound through the narrow valley and fed into the sea. It was the natural boundary between the island’s two people.

    Mira crossed the river without saying a word.

    They climbed up the next hill. Mira scaled the slope with ease, weaving her way through the dense brush while Lucian gradually fell behind. The dull ache of his ribs spread with each labored step. The wrappings had come loose, forcing him to stop halfway up the rise. He tightened the dressing and winced at the worsening pain. His breath drew deep and harsh.

    He watched Mira reach the hilltop. She shielded her eyes from the sun and swept the shoreline. Then she stopped. She put her hand to her mouth and reared back a step.

    Lucian scrambled up the loose gravel, using the thick branches and vines from the brush for support. He reached the crest next to Mira and peered over the edge. A broken mast was lodged between the rocks below. The remnant of its sail thrashed in the wind.

    He searched beyond the debris, his gaze following the twisting coastline to a band of sand bars, down past a chain of barren islets, until it finally settled on a stretch of towering cliffs off in the distance. A colony of seagulls circled the shore.

    7

    The body lay sprawled on a boulder of volcanic rock. Thunderous waves crashed against the craggy shore, threatening to sweep it out to sea. A treacherous climb down an almost vertical slope was their only hope.

    “It'll be high tide soon,” he said.

    Mira didn’t answer. She simply stared at her father.

    Lucian reached out and touched her arm. “Mira,” he said.

    She flinched. Eyes blinking as if waking from a stupor.

    “Tola vines,” she said. “We can use them to weave a rope and litter.”

    He watched her head out, understanding for the first time the depth of her conviction. Lucian took in a deep breath and followed.

    They harvested a batch of heavy vines from the thicket dotting the hilltop. Lucian braided the coarse strands into rope while Mira’s deft hands weaved a litter to hold the body.

    Lucian secured the line to a nearby tree and tested the weight. It held firm. Satisfied, he tossed the rope and litter over the side.

    “I’ll go down,” he said.

    “It should be me. I’ve been climbing for years.”

    “I know how to climb.”

    “You were having trouble keeping up.”

    “I’ll be fine.”

    She shook her head, frustrated. Ears and cheeks flushed red.

    “He’s too heavy,” she said. “I can guide the litter. Keep it off the rocks. But I need you to pull him up.”

    Lucian looked down at the body. Broad shoulders and thickset limbs from years of battling the sea. Fifteen stone of dead weight. He nodded and handed her the rope.

    She moved to the rim of the precipice and slowly backed up to the edge. After testing the rope one final time, her toes eased onto the threshold. She glanced over her shoulder, took a calming breath, and went over the side.

    Lucian anxiously watched Mira inch her way down the rope—hand over fist—until she reached a toehold. A few breaths later, she spied over her shoulder, found her next target, and repeated the process.

    She did this again and again until reaching a broad ledge a third of the way down the bluff. The wind had picked up, bringing along crisp ocean air. Mira stretched out her arms and shook them loose. Then she looked up at Lucian and signaled everything was fine.

    Rested, she grabbed the rope and scanned for another perch. After a while, she looked back up and shook her head. There were no safe holds underneath.“I can pull you up.”

    “Not yet.”

    Mira studied the rockface to her right. She pointed to a narrow shelf several yards away. Reaching it would require a sideways move. Lucian nodded, then glanced at the shallow waters and jagged rocks awaiting below.

    His stomach tightened as she wrapped the rope around her forearm. Then, without hesitation, she took a running start and leapt off the ledge.

    Mira swung across the rockface and dropped down on the shelf. Dirt and rock crumbled beneath her feet. Her body tilted to one side, teetered on the edge, and fell.

    Lucian watched Mira slide down the rope, kicking her legs for purchase. A foot lodged in the loose dirt and flipped her upside down. Her flailing arms tangled in the vines, breaking her fall in a jolting stop. She wailed in pain.

    The line unraveled and she was bouncing off the rocks and into the water.

    Lucian scrambled to his feet and grabbed the rope. He was frantically searching for a path down when Mira finally broke the surface.

    She fought against the swell, kicking and clawing onto the craggy shore. Exhausted, she collapsed on the rocks. Her chest rising and falling rapidly.

    “I’m coming down!”

    Mira raised a shaky hand and waved him off.

    Gradually, her breathing settled, and she sat up. She stared at her father’s body for a long time. Her hand reached out. She gently stroked his hair. Then she turned him over, laid her head on his chest, and wept.

    Lucian looked away, adrift in his own memories, knowing she could remain there forever, anchored to despair.

    After some time, she stood up and reached for the litter. He watched her shut away the overwhelming grief and become the dutiful daughter. It was the only way to prepare for the finality of death. She gently pushed the body onto its side, placed the vine-woven stretcher underneath, and rolled it into place. Once secured, she gave the signal to lift.

    Lucian grabbed the rope and pulled, hoisting the body while Mira climbed alongside, guiding the litter and keeping it from slamming against the rocks. It wasn’t long before he worked up a sweat, and the dull ache in his side started to sharpen.

    The pain worsened with each heave of the rope. It spread across his side until his arms trembled, and the rope slipped. He clutched the vines and wrapped them around a dry stump.

    “Is everything all right?”

    “Yeah… Hold on,” he said, struggling for breath.

    The pain subsided. He glanced over the edge. The litter dangled halfway down the slope. Mira waited nearby, straddling a pair of rocky outcroppings jutting from the cliff face.

    Lucian untied the rope and worked slowly and deliberately, bracing himself with each heave before walking his hands down the vines and pulling again. He built up a rhythm like an oarsman and made steady progress.

    His ribs spasmed, and his grip failed.

    Mira yelled down below.

    Lucian fought for air as the rope slipped through his hands. He clenched the coarse vines, searing flesh until his grip finally locked. The deadweight yanked him several feet toward the edge.

    He kicked out his feet, gouging twin trenches as the heels of his boots dug into the soft dirt and slid to a stop. Trembling arms strained against the weight. He pulled until the joints in his shoulders threatened to pop. But the litter refused to budge.

    The pain in his ribs flared, building to another spasm. He squeezed the corded vine and glanced to his left and right, searching for something, anything, to tie down the rope. There was nothing, there was only him.

    He looked out at the sea as his hands started to cramp. His beloved was imprisoned somewhere beyond the horizon. If his journey ended here, his promise would remain unkept. The price was too high.

    Lucian shook his head and eased his grip. The rope slipped an inch.

    No sooner had he done it than a tightness clutched his chest. She would have never let go of the rope, her stubbornness would have kept her faithful to the young woman below. Especially after all she had risked to find her father.

    Desperate, and with nothing left to give, Lucian wound the vines around his forearm just as his grip failed. The rope tightened like a snare around a rabbit and wrenched him forward. He drove his heels into the dirt again, but it was no use. The weight of the dead was dragging him toward the drop.

    A blooddrenched hand rose from below and clawed the edge of the cliff. A moment later, Mira hauled herself up, rolled to Lucian’s side, and grabbed the rope. Together they pulled until the body reached the top.

    8

    They saw the fires shortly after dark. Lucian and Mira dragged the litter down from the ridge crest, watching dozens of pyres roar to life in the valley below.

    The pair stopped to rest beneath the canopy of a banyan tree. Lucian sat and probed his bruised ribs, adjusting the freshly wrapped bindings. Mira gazed at the flames. She exhaled a shuddering breath and wiped the corners of her eyes.

    “Your hands,” Lucian said.

    She regarded her bandaged palms. A spot of crimson stained the dressing.

    “They’re fine.”

    “They’re bleeding again. Let me see.”

    She held out her hands while Lucian carefully unwrapped the bandages. The rope burns on her palms were slick with blood. He tensed, resentful of all the suffering Mira and her people had endured.

    He popped the stopper on his water flask and washed the loose skin where the blisters had burst. Then he cut a fresh length of cloth and redressed the wounds.

    “They burn the body and spirit. There’s nothing left,” she said, watching the fires in the distance, her gaze fixed and unwavering.

    Lucian didn’t understand their beliefs, but he understood promises to the dead.

    “We should get moving,” he said.

    Lucian and Mira each grabbed a length of rope and slung it across their shoulders. They pulled in unison, setting the heavy litter into motion, and moved out. Gravel crunched beneath their feet as they trudged up the slope.

    They heard the chanting before reaching the crest.

    Lucian signaled Mira to stay low and led them to a thicket. The heavy brush provided cover as they scanned the valley and spotted a party of Naktu gathered near the riverside.

    They stood shrouded in the shadows of a tree, but Lucian recognized the priest. The man raised his heavy mace, and the obsidian stone began pulsating a bright vermilion. The soft glow revealed a body lying in the grass by the bank. It burst into flames.

    The Naktu’s chant rose as the pyre burned brighter. The priest lowered his staff, and the light from the stone waned. The group fell silent.

    Lucian drew his pistols.

    “What are you doing?” Mira said.

    “Ending this.”

    She shook her head. “It’s already done.”

    He looked past her and started heading out. Mira reached for his arm.

    “Why?” she said, her eyes pleading. “Even if you killed all of them, those people would still be ash.”

    The Naktu marched along the river bank and gathered around another body.

    “They’re east of the river,” he said.

    “I know where they are!” she said, her voice loud and defiant. She stepped back and threw up her arms. “You think I don’t want to do something? They’re my people!”

    She gazed down at the litter holding her father. Her eyes started to well.

    “But… I can’t…” she said, voice trembling. “I need to get my father home. He’s all that matters. Not the Naktu, or what they’ve done. Only him.”

    Mira didn’t wait for a response. She bent down to pick up the ropes to the litter and slung them over her shoulders. Leaning forward, she strained against the weight, trying to get the body moving. The litter finally shifted on the rough gravel, and she slowly pulled away, alone.

    The Naktu chanting started anew.

    He glared down at the men as they gathered around another body. The priest raised his staff and ignited the pyre. Rage flushed through Lucian, but Mira’s words resonated in his head. The anger slowly ebbed. All that remained was a mournful resignation. He holstered his weapons and rejoined Mira.

    9

    It was past midnight by the time Lucian and Mira reached the village. Hushed whispers and lingering gazes followed as they arrived at the empty house. Exhausted, the pair unslung the ropes to the litter and sat outside the door. Torch lights burned inside a few nearby homes, but most sat dark and silent.

    “We should take him inside,” Mira said.

    They cleared the front room and laid out the body on a bed of fronds. Mira poured water into a pot, placed it over the irons, and lit a fire. Warmth bathed the room.

    Mira sat on the floor next to her father.

    “This is Lucian, Pappa,” she said. “He helped bring you home.”

    His stomach clenched at the words. He had faltered at the hilltop. It was only Mira’s resolve that had kept them faithful and carried them until the end.

    She gently unfastened the seashell buttons on his tunic and opened the frayed and worn garment. She let out a sob. Blackened wounds marred his arms and chest. Her trembling hand reached out to undo the rest of his clothes. But she stopped short, eyes shimmering and distant.

    “I can—?” Lucian offered.

    “Please,” she whispered.

    He nodded and stared down at the body. The man’s final moments were etched on his flesh. They told of unspeakable horrors and the agonizing end.

    A floodgate of memories opened and threatened to drown him in grief. He pushed the thoughts away and focused on the meager solace he could offer.

    Lucian removed the man’s boots and untied the cord on his trousers. He tried to roll them off, but seawater had tightened the leather. He produced a dagger from inside his coat. Mira nodded. He cut the woven leg seams and removed the sheared garment.

    Mira retrieved the pot from the fire and added camphor oil to the water. A sweet fragrance rose with the steam.

    They cleaned the body with linen washcloths, gently scrubbing away dirt and salt and all the impurities natural to the dead. Mira held her father’s hand, taking great care to clean beneath the fingernails. When they were done, she embraced her father tenderly, her eyes shimmering pools of love and sorrow.

    Mira stood and went to an adjoining room, and returned with a silver hairpin decorated with agate and coral. She placed the pin in her father’s hands and laid them across his chest.

    “It was my mother’s. She gave it to him on their bonding day.”

    Lucian glanced at the relic weapon in his left holster. Her pistol, its bronzed metalwork more elegant and intricate than his own.

    “She died before my first summer,” she said. “He feared too many years had passed. That he’d grown too old and she wouldn’t recognize him when his time came.”

    Mira shuddered, and a wistful laugh escaped her lips. “I always thought it was foolish,” she said, her eyes smiling. “Of course she would know him, and guide him home.”

    He thought of the countless souls imprisoned by the Black Mist. Her father now likely among them, tormented and suffering. He didn’t have the heart to tell her the truth.

    “You kept your faith. That’s all that matters,” he said.

    Mira remained silent for a long time before finally speaking.

    “Is that why you chase the mist, to keep a promise?”

    He shifted his body and leaned back. “It took everything from me.”

    “So its revenge you’re after?”

    Lucian stared at the fire. “It’s different when you see it…” he said.

    Mira glanced at her father.

    They fell into a deep silence, both lost in their own thoughts. The fire crackled in the hearth and broke the stillness. Mira spoke first.

    “I wasn’t there… I don’t know how it was for him… for any of them,” she said, her voice tremulous and soft. “But vengeance isn’t going to bring them back.”

    She wiped the corners of her eyes and turned her attention back to her father.

    Lucian’s gaze fell to his hands. They rested on his pistols, fingertips brushing the hammered bronze.

    He thought of all the times he’d tried to save her and all the reasons he’d failed. All these years, he believed he was beyond vengeance, but the words kept turning in his head.

    Thresh’s laughter echoed in his mind, drowning out everything… even her voice.

    He shut his eyes and silently repeated the mantras he’d learned so long ago. “Carve away the unwanted. Keep only the stone… Carve away the unwanted. Keep only the stone…”

    But the ritual failed to silence the laughter or steady his hands. He gripped the pistols until his fingers ached and all he could hear was the beat of his own heart.

    The memories unfolded. From the moment he’d lost her, so many years ago, to his last failed attempt. They all rushed his mind in blinding flashes and deafening roars. His heart raced. He struggled for breath as he witnessed every gut-wrenching scream… every sadistic laugh… and every rage-filled charge. The pattern he’d sought finally resolved in his mind.

    A heaviness pressed on his chest as he saw the truth. His anger let him hold on to her. It kept her memory alive without plunging him into a bottomless well of despair. To abandon that rage was to be unfaithful. And yet, it was anger that kept him from putting his beloved to rest. He had promised to bring her peace, but all he had done was add to her misery.

    He’d been failing her since the day she died.

    10

    Lucian had watched the burial from the deck of his ship. Mira and her people had carried their loved ones on doolies of carved turtle shells. The bodies wrapped tightly in white linen. They were buried at dawn in a deep communal pit on the sandy shore.

    “They will be reborn and return to the sea where the ancestors will guide them home,” Mira had said.

    Lucian prepared to cast off. He untied the halyard and pulled on the line, hoisting his mainsail. The canvas ran up the mast and unfurled in the wind. He was cleating the line when he saw Mira approaching. He waved her over.

    “It was a good ceremony,” he said.

    “Thank you,” she said. “For everything.”

    Lucian nodded and gazed out to sea, the ocean calm across the horizon.

    “Still chasing the mist?” she said.

    He shook his head. “Going to bury my dead.”

    Mira offered a wan smile. “Maybe after you’re done, you can come back. There’s a place for you here.”

    “Perhaps,” he said, but he didn’t believe so.

    Lucian watched her stride back toward the shore. She stopped to pick up a ripe gourd, shook it a few times, and kept going, fruit in hand. When she reached the treeline and the path leading to her village, she turned and waved.

    Lucian waved back, knowing he would never return.

    The Shadow Isles would be the final leg of his journey. No need for another tack or string of twine. He would carve away the anger and keep his promise. All that mattered was putting her to rest. In his heart, he knew it would be his final deed. He hoped to hear her voice one last time.

    If he were truly fortunate, she would be there to guide him home.

  18. Kled

    Kled

    Legends of the popular folk hero Kled can be traced back to the founding of Noxus, and perhaps even further still. He is an icon revered by the common soldiery, which is increasingly a cause of concern to their commanders—for there are some among the warhosts who claim to have literally served beside him.

    Tall tales such as “The Great Hussar’s Victory”, “The Return of the High General Marshal-Sergeant”, and “The Mountain Admiral” abound, which strongly imply Kled has fought in every campaign ever waged, acquired every military title, and never once backed down from a fight. Though the details are often outlandish and contradictory, the essence of the tale remains: charging into battle on his un-trusty steed, Skaarl, Kled fights to protect what’s his… and takes whatever else he can get.

    In truth, the Cantankerous Cavalier hails from another land entirely—Bandle City. As a yordle, he made his home among the proud Noxii tribes in the wake of the Rune Wars, and has never looked back.

    The earliest mention of Kled in historical records was at the First Battle of Drugne. In the dusty hills of those badlands, the warhost of General Zaavan was on the run from barbarian foes. Having lost the previous two engagements, morale was low. The supply train had been abandoned in the rout, and they were a week’s march from the nearest outpost. Zaavan, in his spotless armor, seemed more concerned with how this would appear back home than the welfare of his soldiers, and ordered a defensive circle formation to buy himself time to think.

    Then, as the morning sun rose, the lone figure of Kled appeared on the hilltop, mounted upon a desert drakalops. This warrior’s weapon was rusted, his armor worn, his clothes tattered—but contempt and anger burned in his one good eye.

    He bellowed an ultimatum to the barbarian horde, demanding that they leave his lands or be destroyed. However, he did not wait for any response, spurring his steed and screaming the charge. Desperate, starving, and furious with their general, the Noxian warhost’s anger ignited at the sight of this act of bravado. They rushed after Kled as he tore into the enemy.

    What followed was one of the bloodiest melees ever fought on the northern steppes. The initial momentum of the counterattack was crushed beneath a hail of barbarian arrows from higher ground, but Kled fought on even after he was thrown from his saddle and his drakalops fled. He always seemed to be at the heart of the battle, chopping down foes, kicking out teeth, and biting faces. The bodies piled up around him, and his clothes were soaked with blood. He screamed louder challenges and cruder insults. Clearly, this great warrior was willing to die before ever backing down.

    Cowardice can be infectious, but so too can courage. Where the Noxians might have given up and fled for their lives, instead they were inspired to make one last stand.

    Even Kled’s drakalops returned, and crashed into the barbarians’ rearguard, snarling and clawing as it dived in to free its master. With his mount again beneath him, Kled became a veritable whirlwind of death, and it was the barbarians who broke and ran.

    Though too few of the Noxian soldiers survived that day for it to be considered a victory, Drugne was contested long enough that word reached the Immortal Bastion, and reinforcements were sent. The war ground on for at least another decade, until the barbarian leaders sued for peace—their strength was added to Noxus, and Drugne became a foothold for continued campaigns across Dalamor and the north for many centuries to come.

    The body of General Zaavan—and his fine armor—was never found.

    In time, countless other warhosts of the empire acquired similar stories of Kled. It has long been said that he rides wherever Noxians march, claiming the spoils of war for himself. Indeed, in their wake, good-humored signs can often be found proclaiming each new territory “Property of Kled”.

  19. Where the Drakalops Roam

    Where the Drakalops Roam

    The Northern Steppes ain’t the place for fancy undies and golden piss pots. It’s tough land. Ain’t nothing go here but barbarian raiders, poison grass, and harsh winds. To survive, you gotta eat rocks and crap lava. And I’m the toughest, meanest, killingest bastard in these parts. So I figure that makes these plains mine.

    “But how did I end up here? And why am I alone with yer dumb yella hide?” I say out loud, starting it off again.

    Skaarl snorts her response from the rock she’s sunning herself on. Her scales is dark metal with hints of gold. Ain’t nothing can break that drakalops’s skin. I’ve seen a steel sword shatter against her leg.

    Don’t make her farts smell any better though.

    “I’m callin’ you a damn coward. You got somethin’ to say about that?”

    “Greefrglarg,” it says as it looks up and yawns.

    “It was a hooked grouse! No bigger than my hand. And you run… Darn dumb, stupid animal!”

    “Greef…rglarg?” Skaarl asks as it swats the flies away from its half-opened eyes.

    “Oh, good retort! Yeah, real funny, right? Ha ha ha! I’m damn tired of yer heretical pontifications. I should leave ya here to die. That’s what I should do. You’d die o’ loneliness. Hell, you wouldn’t last a day without me.”

    Skaarl lays its head back down on the rock.

    There ain’t no use communicating with her. I should forgive her—but then, and no doubt to mock me, her sphincter splutters rhythmically as she breaks wind. The smell hits me like a frying pan.

    “That’s it, you bastard!” I throw my stinking hat onto the ground and march away from the campsite, swearing I’ll never set eyes on that foul-mouthed drakalops again. ’Course, it was my good hat, so I have to trot back and snatch it off the ground.

    “Yeah, keep sleeping, ya lazy flaprat,” I say as I walk away. “I’ll do the patrol!”

    Being ten moons from any farmstead don’t preclude doing the patrol. It’s my land. And I aim to keep it that way. With or without that treason-ish lizard’s help.


    The sun’s dragging its way down to the horizon by the time I reach the hills. This time of day, the light plays tricks on you. I meet a snake who wants to discuss pie crusts. Except it ain’t a snake, it’s the shadow of a rock.

    Damn shame. I have some durn specific notions about pie crusts. At least when I remember what they are again. I ain’t had a proper conversation about the subject in years.

    I’m about to take a swig of my mushroom juice and explain my views to the snake, when I hear them.

    Drake hounds howling and braying. It’s the sounds those beasts make when they is herding elmarks. And if there’s elmarks, then there is humans. And those humans is trespassers.

    I scramble up a nearby boulder and check north first.

    The rolling hills of my grasslands is empty, save for the iron buttes scattered across the horizon. The braying sounds might be the mushroom juice playing tricks on my head… But then I turn south.

    They is about a half day’s walk from this hill. Three hundred elmarks grazing. Grazing on my land.

    The drake hounds circle around the herd, but there’s no horses. A few humans walk around them on foot. Humans don’t like walking. So it don’t take a genius to figure they must be part of some larger convoy then. ’Course, I am a genius. So that was easy to figure.

    My blood begins to boil. That means more damn trespassers, disturbing my peace. Here, when I was about to have a lovely conversation about pie crusts with that snake.

    I take another sip of mush-juice and head back to the campsite.


    “Get up, lizard!” I say as I grab my saddle.

    It raises its head, grunts a response, and returns to lying in the cool grass.

    “Get up! Get up! GIT UP!” I yell. “There’s trespassers, invading the peaceful serenity of our environs.”

    It looks at me blankly. I forget sometimes she don’t understand me when I’m speaking.

    I buckle the saddle onto its back. “There’s humans on our land!”

    It stands, and its ears perk up nervously. Humans. That word it knows. I jump into the saddle.

    “Let’s get those humans!” I roar, indicating our southward destination. But the damn beast immediately starts going north.

    “No, No, NO! They’s that way! That way!” I say, using my reins to pull the cowardly beast back in the right direction.

    “Greefrglaaarg!” the drakolops cries as it kicks off. In an instant, she’s running. The insane speed of it makes my eyes close. Scrub grass whips painfully against my legs. A cloud of dust billows behind us. What’d take me half a day of walking is past before I can get my hat tied down.

    “Greefrglorg!” the drakolops screeches.

    “Now, don’t be like that! Weren’t you saying you wanted company last night?”


    The sun is just starting to dip below the horizon when we reach the herd. I slow Skaarl to a trot as we approach the humans’ campsite. They’d already started a fire and have a stew going.

    “Hold, stranger. Show your hands before you approach,” a human in a red hat says. Their leader, I figure.

    I slowly take my hands off the reins. But instead of putting them up, I pull my long axe from its saddle loop.

    “I don’t think you understand me, old timer,” the human in the red hat says again. His fellows ready weapons: swords, lassos, and a dozen repeater crossbows.

    “Greefrglooorg,” Skaarl growls, ready to leave already.

    “I got it under control,” I tell my lizard, before turning my attention back to the humans. “I ain’t impressed with your fancy, city-folk weapons. Now I’m giving you one warning. Get off my land. Or else.”

    “Or else what?” a younger human asks.

    “You boys best know who you’re dealing with,” I say. “This is Skaarl. She’s a drakalops. And I’m Kled, Lord Major Admiral of the Second Legion’s forward artillery—cavalry multiplication.”

    Several of the humans start snickering. I’ll learn them soon enough—once I’m done talking.

    “And what makes you think this is your land?” asks the human in the red hat, smirking.

    “It’s mine. I took it from them barbarians.”

    “It’s property of Lord Vakhul. He was granted it by the High Command. It’s his by rightful dispensation.”

    “Well, High Command! Why didn’t you say so?!” I say before spitting on the ground. “The only law a true Noxian respects is strength. He can have it. If he can take it from me.”

    “You and your pony best be moving on, while you still can.”

    I forget sometimes humans don’t see us like we see them. It’s the last straw though.

    “CHARGE!!!!” I scream, and snap the reins. The drakolops kicks off, and we rush them. I meant to make a clever retort first, but I got ahead of myself.

    The humans let loose their first volley, but Skaarl raises her ears. Like giant bronze fans, they shield us as the crossbow bolts ricochet off her impenetrable flesh.

    She roars happily as we dive through their camp at the leader in the red hat. Swords clang against Skaarl’s hide, while my axe swings. I turn two of them humans into confetti. The bastard in the red hat’s quick. He ducks under my blade as we pass by. Another volley of crossbow bolts hits us.

    Skaarl screams in fear. Damn thing’s unkillable and immortal, but easily spooked. Problem with magical beasties, they don’t make no sense.

    I yank the reins, and we ride back into the middle of the humans. I easily kill the rest of his men, but the red-hat bastard’s a tough one. My blade slams into him—but the blow clangs dully against his heavy breast plate. That should give him something to think about, anyway.

    That’s when the ballista fires. The bolt is longer than a wagon. It smashes into the drakolops, knocking my long axe from my hand, and sends us rolling to the ground. Skaarl ain’t hurt. But she shakes me off the saddle and runs for the hills.

    “You ungrateful bastard! We had the frassa-gimps in the razabutts!” I mean to scream more insults, but my words start tripping over themselves.

    I roll to my feet. Dust and grass cover my face. I throw my hat toward the cowardly lizard’s path, then turn back to kill the man in the red hat.

    But behind him, on the hill line, is another hundred of them humans. Iron warriors, bloodrunners, and a wagon-mounted ballista. Red-hatted blurf-herder brought most of a legion with him.

    “You ain’t nothing but a durn sneaky-sneak!” I scream.

    “You don’t look like much,” he says, “but I guess you’re the one who’s been giving Lord Vakhul’s ranchers so much trouble.”

    “Vakhul ain’t no real Noxian. Your lordship can kiss my lizard’s puckered mudflap!”

    “Maybe I’ll let you end your days in Lord Vakhul’s fighting pits. If you can learn to keep your mouth shut.”

    “I’m gonna rip your lips off and use them to wipe my butt!” I roar.

    I guess he don’t like that, ’cause him and his hundred friends start running at me, weapons drawn. I could run. But I don’t. They’ll pay dearly to kill me.

    Red Hat’s fast. He’s nearly on me before I can recover my weapon from the ground. His blade is high. He’s got the killing stroke. But I’ve got my hidden scattergun.

    The blast sends him to the ground. It knocks me back, too. I tumble end over end. The single shot buys me some time. But not much.

    The bloodrunners are closing fast. Their hooked blades is ready. I’m gonna die in this turd-stain. Well, if it’s my last stand, might as well make it a good one.

    I dust myself off as the first line of bloodrunners attacks. I’m carving those dark magical bastards apart, but they’re cutting me to ribbons. I’m beginning to tire from the effort and loss of blood.

    Then the iron warriors scream their battle cries, as they charge in their thick black armor. They’ve split into two groups, doing one of those “pinching” maneuvers. Plan on using those two walls of metal to crush me flatter than a Noxian coin.

    Damn it.

    Any hope I got of surviving this, it’s gone…

    And that’s when I see her. The most loyal, trustworthy, honorable friend an undeserving bastard like me could ever have.

    Skaarl.

    Riding like hell toward me. Faster than I’ve ever seen her run. A rooster tail of dust is shooting up behind her. The damn lizard even picks up my hat on her way to me. I run to her just as those black-clad warriors are about to crush me.

    I leap into the saddle, and we circle around the iron warriors. There’ll be time to kill them after we get rid of that ballista.

    “It’s been a while since we took on a whole army together,” I say.

    “Greefrglarg,” Skaarl screeches happily.

    “Back at you, buddy,” I say with a smile wider than a croxagor’s.

    ’Cause there ain’t nothing I love more than this dang lizard.

  20. Kog'Maw

    Kog'Maw

    When the prophet Malzahar was reborn in Icathia, he was led there by an ominous voice which thereafter anchored itself to his psyche. From within, this voice bestowed upon him terrible purpose, and though Malzahar was no longer tormented by its call, the voice did not cease its unrelenting summons. This baleful beacon's gentle flicker - now fastened to Runeterra - drew forth a putrid beast that ambled across a threshold it did not understand, widening a fissure between the spaces which were never meant to meet. There amongst the haunting ruins of Icathia, Kog'Maw manifested in Valoran with unsettling curiosity. The spark which led him to Runeterra teased him still, urging him gently towards Malzahar. It also encouraged him to familiarize himself with his new environment, to the stark horror of everything he encountered on his journey.

    The enchanting colors and aromas of Runeterra intoxicated Kog'Maw, and he explored the fruits of the strange world the only way he knew how: by devouring them. At first he sampled only the wild flora and fauna he happened across. As he traversed the parched Tempest Flats, however, he came upon a tribe of nomads. Seemingly unhampered by conventional rules of physics, Kog'Maw consumed every nomad and any obstacles they put in his way, amounting to many times his own mass and volume. The most composed of his victims may have had time to wonder if this was due to the caustic enzymes which stung the ground as they dripped from his gaping mouth, although such musings were abruptly concluded. Even this feeding frenzy did nothing to satiate Kog'Maw's appetite. His swathe of destruction continues still as he is inexorably drawn towards Malzahar. What happens when he finds him is anyone's guess.

LoL Universe Indexing and Search isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.