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  1. Karma

    Karma

    Karma is the living embodiment of an ancient Ionian soul, who serves as a spiritual beacon to each generation of her people. Her most recent incarnation came in the form of a 12-year-old girl named Darha. Raised in the northern highlands of Shon-Xan, she was headstrong and independent, always dreaming of a life beyond her provincial village.

    But Darha began to suffer strange, fitful visions. The images were curious—they felt like memories, yet the girl was certain they had not happened to her. At first, the problem was easy enough to conceal, but the visions grew in intensity until Darha was convinced she was descending into madness.

    Just when it seemed she would be confined to the healing huts forever, a group of monks visited her village. They had come from a place known as the Lasting Altar, where the divine leader Karma had passed away some months earlier. The monks were in search of the old man’s next incarnation, believing him to be among the villagers. They applied a series of tests to everyone they met, but eventually prepared to leave empty handed.

    As they passed the healing huts, Darha threw herself out of her cot and ran to stop them. She wept, telling them of her visions, and that she had known the monks’ voices from the babble in her head.

    They recognized the signs immediately. This was their Karma. The visions were past lives rushing to fill a new vessel.

    In that moment, Darha’s life changed forever. She bid farewell to all she’d ever known, and journeyed to the Lasting Altar to learn from the monks. Over the years, they taught her to connect with her ancient soul, and to commune with thousands of previous incarnations, each espousing the wisdom of ages past. Karma had always advocated peace and harmony, teaching that any act of evil would bring about its own repercussions, and so required no response.

    But Darha questioned these principles, even as she became Karma. Some of her followers were confused. How could she be invested with the Spirit of Ionia, the First Lands’ most sacred manifestation, and yet disagree with their most self-evident philosophies?

    Indeed, these beliefs were truly tested when Noxus invaded Ionia. Many thousands were killed as the enemy warbands advanced inland, and Karma was forced to face the harsh realities of war. She could feel the immense destructive potential that swelled in her soul, and wondered what the point of this power could be, if it was not to be used.

    The voices of the past urged her to remain at the Lasting Altar, to comfort her people and allow this conflict to pass. And yet, a far deeper truth compelled her to act...

    Karma agonized over this, until she could stand it no longer. She confronted a Noxian commander on the deck of his own war frigate, and unleashed her divine fury. This was no single, measured attack—she obliterated the entire vessel and its crew in a heartbeat.

    Though many Ionians rejoiced at this apparent victory, the monks believed she had made a huge mistake. She had upset the spiritual harmony of their homeland, disgracing all who had borne the name of Karma before her, and tarnished her own undying soul along with those of her followers. Even if it meant a life of solitary meditation and penance, they implored her to do no further injury.

    Karma silenced them with a raised hand. Though she could still hear the voices in her head, it was the Spirit of Ionia in her heart that guided her… and the First Lands were stirring to defend themselves. She did not know if she had been chosen for her courage and strength of will, but Karma knew that sometimes harmony came only at a great cost. Their world was changing, and true wisdom lay not in resisting that fact, but accepting it.

    Though the war with Noxus is now long over, there are still many in Ionia who have become only too glad to meet violence with violence, even against their own neighbors. Karma has pledged to guide as many of them as she can to a more enlightened path—to peace when possible, to action when necessary.

  2. Remember Me

    Remember Me

    Dana Luery Shaw

    Watai twisted the jade ring on her finger anxiously as she stared up at the monastery carved into the mountainside. The Lasting Altar, home to Karma. She hadn’t expected to find herself back here after all this time. The trip had been painful in many ways, not least because her knees had been giving her trouble. Taking a deep breath, she walked up the path, toward a small shrine that marked the entrance to Karma’s private meditation room.

    Her knee buckled as she reached the entrance, and Watai fell hard onto the ground. This damned place. She learned to hate the Lasting Altar when she had visited with Jakgri some sixty years ago, after the monks had summoned him. The memories brought her as much pain as her fall. She struggled to stand.

    “Are you all right?”

    Watai looked up to see a tall and beautiful woman offering her hand. Although she didn’t know the woman’s face, she recognized the mantle she wore with its twin dragons of Ionia encircling her head like a halo. Karma.

    “I’m fine,” Watai said brusquely. “I have an appointment to see you.”

    “Welcome, wayfarer.” The woman smiled beatifically, her dark eyes sparkling, as she took Watai’s hand in her own. “Here, let me try…” Karma flexed her free hand and a pulsing green light surrounded her. Watai’s skin prickled—the glow felt cold against her skin. The woman pulled Watai to her feet. “How’s that?”

    Gingerly, Watai tested her leg. The knee held. Yet seeing this new Karma wield this power broke her heart. “I can stand,” she said, her voice tight.

    The other woman looked at Watai in concern. “Are you sure? You don’t seem—”

    “My leg is fine, Enlightened One,” Watai snapped, pulling her hand back. “But your magic can’t heal every pain.”

    She had expected the other woman to look confused or upset, but instead Karma looked… calm.

    “You’re right,” Karma said, nodding placidly as she ushered Watai into the simple meditation room. “I can’t heal grief. If you lost someone in the war, there’s nothing I can do except apologize. I’ve spent years apologizing across the country, for the loss and the pain that followed my decision to support… to pursue the war against Noxus. But…” A pause, a deep breath. “I am not sorry that I—that Ionia—fought back.”

    Watai and Karma stared at each other for a long beat. “Is there anything else I can help you with?” Karma asked, not unkindly.

    Watai took a few moments to compose herself. “My loss was before the war.” She held up her hand. “Do you know this ring?”

    Karma’s gaze turned to the jade ring and she gasped. “Yes. I gave it to… No. He? He gave it to someone.” She closed her eyes, covering them with her hands.

    Watai knew from her time with Jakgri that Karma was concentrating hard, trying to access memories that weren’t fully her own. “It’s okay. Take your time.”

    Sixty years ago, Jakgri had asked Watai, his betrothed, to accompany him on a trip to the Lasting Altar. Watai, who had never traveled outside their village, was excited to see more of the world. Maybe this was how their life together could be from this point on. And so Watai and Jakgri set out together on the two-month journey to the monastery.

    You will love it here, Jakgri had exclaimed. His smile was burned into her mind. I know it’s far from our village, but we’ll have the woodweaver grow plenty of bedrooms in our house for your family when they visit. We’ll live together in the town just outside the monastery. Isn’t it wonderful?

    But the life they had dreamed of together was not to be. Watai quickly discovered that she couldn’t be so far from her home and family and still be happy. But Jakgri’s path led him here—there was no way he could go back. He had a duty to fulfill. So she journeyed back to their village alone, still wearing his ring, never expecting to return. Never expecting to see her Karma again.

    Finally, Karma’s hands fell to her side as her eyes flew open. Her irises glowed the same green that Jakgri’s had when he was speaking with the countless voices in his mind. His past lives, now hers. Karma blinked and her eyes faded to normal.

    “Watai?” There was incredulity in her voice, the fear that she was wrong.

    But she wasn’t. “Oh, bless the spirits,” Watai said, wiping tears away before they had a chance to fall. “I wasn’t sure if Jakgri was… himself, in you.”

    “He is and he isn’t. His memories are mine, but…” She trailed off, suddenly timid.

    That was fine. That was enough. Watai looked directly into Karma’s eyes, hoping Jakgri could see her through them. Watai wanted to unburden her heart before she died full of regret. “I’m sorry, Jakgri. I wish I could have stayed here with you, or that you could have returned home with me. I hope you were able to find another to love. I don’t like to think of you alone.”

    She removed her ring and placed it in Karma’s palm, closing the woman’s long fingers around it.

    No.” Many voices spoke as one, Karma’s eyes alight with the souls of the past once more. “Jakgri loved you to the end of his days. His only regret in becoming Karma was that he could not share his life here with you. But he was never alone. He had the spirit of Ionia with him always.” She held the ring out to Watai. “He desires for you to keep his ring, if you still want it.”

    Under Karma’s watchful gaze, Watai slipped the ring back on her finger. It felt right, for she had never loved another either. “I love you, Jakgri,” she whispered, shaken but elated. “I love you.”

    A dark-eyed Karma looked back at Watai. “I’m sorry. It never lasts long.”

    Watai nodded, her throat tight. “Thank you. For this.”

    “I should be thanking you, Watai.”

    “Why?”

    “He hasn’t spoken to me,” she murmured. “Not since the attack. He… was disappointed, then went silent. Years without Jakgri’s voice, without the wisdom of the Karma who came before me.” She took Watai’s hands in her own with a sudden intensity. “Thank you, for bringing him back to me.”




    Karma—or Darha, as she introduced herself—asked Watai to stay a few days longer at the Lasting Altar. Perhaps together they could begin to heal, as one of them said goodbye to Jakgri and one welcomed him back.

    As she left the meditation room, Watai looked at the glint of moonlight on her ring, admiring its fidelity. Like her love for Jakgri, and his for her, it had stayed true, unscratched and unsullied, for over sixty years. Even when she died, when her bones were picked clean by the sky, this ring would remain, a token of the love they shared.

    Through Karma, their love would outlast lifetimes.

  3. Karthus

    Karthus

    The harbinger of oblivion, Karthus is an undying spirit whose haunting songs are a prelude to the horror of his nightmarish appearance. The living fear the eternity of undeath, but Karthus sees only beauty and purity in its embrace, a perfect union of life and death. When Karthus emerges from the Shadow Isles, it is to bring the joy of death to mortals, an apostle of the unliving.

    Karthus was born into abject poverty in the sprawl of dwellings built beyond the walls of the Noxian capital. His mother died at the moment of his birth, leaving his father to raise him and his three sisters alone. They shared a crumbling, rat-infested almshouse with scores of other families, subsisting on a diet of rainwater and vermin. Of all the children, Karthus was the best ratter, and regularly brought gnawed corpses for the cook-pot.

    Death was commonplace in the slums of Noxus, and many mornings began with the wailing of bereaved parents who woke to discover their child cold and lifeless beside them. Karthus learned to love these laments, and would watch, fascinated, as the tally-men of Kindred notched their staffs and bore the bodies from the almshouse. At night the young Karthus would sneak through the cramped rooms, seeking those whose lives hung by a thread, hoping to witness the moment their soul passed from life to death. For years, his nightly travels were fruitless, as it was impossible to predict exactly when a person would die. He was denied witnessing the moment of death until it reached his own family.

    Outbreaks of disease were frequent in such cramped confines, and when Karthus’s sisters sickened with the plague, he watched over them intently. While his father drowned his grief, Karthus was the ever dutiful brother, caring for his sisters as the disease consumed them. He watched each of them as they died, and a sublime connection seemed to reach into him as the light faded from their eyes - a yearning to see what lay beyond death and unlock the secrets of eternity. When the tally-men came for the bodies, Karthus followed them back to their temple, asking them question after question about their order and the workings of death. Could a person exist at the moment where life ends, but before death begins? If such a liminal moment could be understood and held, might the wisdom of life be combined with the clarity of death?

    The tally-men quickly recognized Karthus’s suitability for their order and he was inducted into their ranks, first as a digger of graves and pyre-builder, before ascending to the rank of corpse collector. Karthus guided his bone-cart around the streets of Noxus to gather the dead every day. His dirges quickly became known throughout Noxus, mournful laments that spoke to the beauty of death and the hope that what lay beyond was something to be embraced. Many a grieving family took solace in his songs, finding a measure of peace in his heartfelt elegies. Eventually, Karthus worked in the temple itself, tending to the sick in their final moments, watching as whatever death had laid its claim upon them took its due. Karthus would speak to each person laid before him, ushering their souls into death, in search of further wisdom in their fading eyes.

    Eventually, Karthus reached the conclusion that he could learn no more from mortals, that only the dead themselves could answer his questions. None of the dying souls could tell of what lay beyond, but whispered rumors and tales told to frighten children echoed of a place where death was not the end - The Shadow Isles.

    Karthus emptied the temple’s coffers and bought passage to Bilgewater, a city plagued by a strange black mist said to draw souls to a cursed island far out at sea. No captain was willing to take Karthus to the Shadow Isles, but eventually he came upon a rum-sodden fisherman with a mountain of debts and nothing to lose. The boat plied the ocean for many days and nights, until a storm drove them onto the rocks of an island that appeared on no charts. A black mist rolled out from a haunted landscape of gnarled trees and tumbled ruins. The fisherman freed his boat and turned its prow in terror for Bilgewater, but Karthus leapt into the sea and waded ashore. Steadying himself with his notched tally-staff, he proudly sang the lament he had prepared for the moment of his own death, and his words were carried on a cold wind to the heart of the island.

    The black mist flowed through Karthus, ravaging his flesh and spirit with ancient sorcery, but such was the force of his desire to transcend mortality that it did not destroy him. Instead, it remade him, and Karthus was born anew in the waters of the island as a fleshless revenant.

    Revelation filled Karthus as he became what he always believed he should have been; a being poised at the threshold of death and life. The beauty of this eternal moment filled him with wonder as the wretched spirits of the island rose to behold his transformation, drawn to his passion like predators scenting blood in the ocean. Finally, Karthus was where he belonged, surrounded by those who truly understood the boon undeath truly was. Filled with righteous zeal, he knew he had to return to Valoran and share his gift with the living, to free them from petty mortal concerns.

    Karthus turned and the Black Mist bore him over the waves to the fisherman’s boat. The man fell to his knees before Karthus, begging for his life, and Karthus granted him the blessing of death, ending his mortal suffering and raising him up as an immortal spirit as he sang his lament for passing souls. The fisherman was the first of many such souls Karthus would free, and soon the Deathsinger would command a legion of unliving wraiths. To Karthus’s awakened senses, the Shadow Isles was in a state of apathetic limbo, where the blessings of death were squandered. He would galvanize the dead in a crusade to bring the beauty of oblivion to the living, to end the suffering of mortality and usher in a glorious age of undeath.

    Karthus has become the emissary of the Shadow Isles, the herald of oblivion whose laments are paeans to the glory of death. His legions of unbound souls join with his funereal dirges, their haunting song reaching beyond the Black Mist to be heard on cold nights over graveyards and charnel houses all across Valoran.

  4. Burial At Sea

    Burial At Sea

    The sea was mirror-smooth and dark. A pirate’s moon hung low on the horizon as it had for the last six nights. Not so much as a whisper of wind stirred the air, only that damned dirge carried from who knew where. Vionax had sailed the oceans around Noxus long enough to know that seas like this only ever presaged ill-fortune. She stood on the Darkwill’s foredeck, training her spyglass on the far ocean, searching for anything she could use to plot their position.

    “Nothing but sea in all directions,” she said to the night. “No land in sight and no stars I recognize. Our sails are empty of wind. The oar decks have rowed for days, but no matter which way we turn, land never comes and the moon neither waxes nor wanes.”

    She took a moment to rub the heels of her palms against her face. Thirst and hunger growled in her belly and the constant darkness had made it impossible to accurately gauge the passage of time. The Darkwill wasn’t even her ship. She’d been it’s first mate until a Freljordian reaver’s axe had split Captain Mettok’s skull and given her a sudden promotion. The captain and fifteen other Noxian warriors were laid within sewn-up hammocks on the main deck. The growing stench rising from the bodies was the only consistent measure of time’s passing.

    She lifted her gaze to the open ocean and her eyes widened as she saw thick black mist rising from the water. Shapes moved in the mist, lambent suggestions of clawed arms and gaping mouths. That damned dirge rang out over the water again, louder now and accompanied by the dolorous peals of a funeral bell.

    “The Black Mist,” she said. “All hands on deck!”

    She turned and vaulted down to the main deck, running for the quarterdeck and the ship’s wheel. Not that she could do anything to move the ship, but she’d be damned if she’d be found anywhere else. A haunting lament for lost souls drifted over the ship as men stumbled from below decks, and even as terror shivered her spine, Vionax couldn’t deny the poetry in the sound. Tears pricked her eyes and ran down her cheeks, not in fear, but from infinite sadness.

    “Let me end your grief.”

    The voice in her head was cold and lifeless, the voice of a dead man. It conjured the image of iron-rimmed wheels on a corpse-heaped cart, a knife cutting yet another death mark on a staff. Vionax knew the tales of the Black Mist; she knew to avoid the islands brooding beneath the darkness in the east. She’d thought the ship was far from the Shadow Isles, but she was wrong.

    She pulled up short as black mist boiled up over the gunwale, bringing with it howls and screeches of dead things. Wraiths spun overhead, a swirling chorus of the damned, and the Darkwill’s crew cried out in terror at the sight of them. Vionax drew her pistol and cocked the hammer as a figure loomed from the mist; towering and wide-shouldered, robed in tattered vestments like an ancient prelate, yet his shoulders and gaunt skull were armored as a warrior. A chained book hung at his waist and he carried a long staff with its haft notched by countless tally-marks. Spectral light shone at its tip and burned like a fallen star in the palm of his free hand.

    “Why do you cry?” said the creature. “I am Karthus, and I bring you a great gift.”

    “I don’t want your gift,” said Vionax, pulling the trigger. Her pistol boomed and fire exploded from the barrel. The shot struck the monstrous wraith, but passed through it without harm.

    “You mortals,” said Karthus, shaking his helmeted head. “You fear what you do not understand and would turn away from a boon that is freely offered.”

    The monster drifted closer, and the dark radiance of his staff bathed the ship’s deck in pale, sickly light. Vionax backed away from the wraith’s chill as her crew fell before the light, their souls drifting like steam from their bodies. Her heel caught on one of the laid out hammocks and she tripped, falling backwards onto her haunches. She pushed herself away from Karthus, scrambling over the bodies of her fellow sailors.

    The hammock beneath her moved.

    They were all moving, squirming and writhing like fresh-caught fish gasping for air at the bottom of a boat. Tendrils of mist rose from tears in the canvas and between the rough stitches the ship’s sailmaker had used to sew them shut. Faces moved in the mist, faces she’d sailed with for years, men and women she’d fought beside.

    The wraith towered over her and the dead crew of the Darkwill stood beside him, their spirit forms limned in moonlight.

    “Death is nothing to be feared, Mistress Vionax,” said Karthus. “It will free you from all your pain. It will lift your eyes from your mundane existence and show you the glory of life eternal. Embrace the beauty and wonder of death. Let go of your mortality. You do not need it.”

    He held his hand out and the light there swelled to envelop her. She screamed as it pressed through her skin, into muscle, through bone, down to her very soul. The wraith clenched his fist and Vionax cried out as she felt herself being unwoven from the inside out.

    “Let your soul fly free,” said Karthus, turning to carve another notch in his staff with a sharpened nail. “You shall feel no pain, no fear, no desire to feel anything but the beauty of what I have to show you. Miracles and wonders await, mortal. Why would you not crave such rapture...?”

    “No,” she said with her last breath. “I don’t want to see.”

    “It is already done,” said Karthus.

  5. Kassadin

    Kassadin

    Kassadin started life as a lowly offcast, walking the harsh sands of the Great Sai alongside merchant caravans to draw predators away from their more valuable goods. He survived many of these treks across the desert, and began to serve less as bait, and more as a guide.

    The foreign tongues that sought his talents, “Kas sai a dyn?” or “whom does the desert know?” often slurred their Shuriman, and so he became fondly known as Kassadin in the back alleys and markets of Bel’zhun. He spent many years exploring the ancient ruins of his homeland, making his employers exceedingly wealthy, but it wasn’t until a dig near Zirima that he found a treasure of his own—he fell in love with a woman from one of the desert tribes.

    With his wife and newborn daughter, Kassadin settled in a small village in the rocky canyons to the south. He was on the road often, his work sometimes requiring him to accompany particularly valuable relics to some faraway sponsor. But, no matter where his travels took him, Kassadin would always return with exciting tales from the world beyond.

    Journeying home from distant Piltover, Kassadin and his fellow caravaneers were watering their beasts at an oasis when they encountered the first terrified survivors stumbling out of the desert. They spoke of the disaster that had claimed their homes, as if the maw of the underworld itself had opened up to devour them. They had barely escaped with their lives.

    Fearing for his own family’s safety, Kassadin left the others behind, riding hard, driving his mount almost to exhaustion. When he finally reached the place where his village had once stood, he found only shifting sand and rubble. He clawed at the debris until his hands bled, screaming out his wife and daughter’s names, though no answer came. Days later, Kassadin’s companions caught up to him, now just a broken and empty man weeping beneath the scorching sun.

    They dragged him back to Zirima, but Kassadin would go no further. For years, he tried to drown his grief, reduced to little more than a vagrant… until word reached town of “the Prophet.”

    Whispers of unspeakable horrors that dwelt beneath the earth, and of sacrifices made in their name, chilled Kassadin to the bone. He knew well the legends of old Icathia, and the fate that befell that accursed place—if the Void had been deliberately drawn toward Shurima once more, then it had likely been the death of his entire village, and countless more besides. He also knew there were few, if any, who could stand against it.

    In that moment, Kassadin swore that he would avenge his wife and daughter, by destroying this insidious Prophet, and the source of his abyssal power. He was a man who had made his living by finding safe paths through the most dangerous places, and resolved to arm himself with the most arcane and esoteric weapons ever known in Valoran, fused with Zaunite ingenuity, and blessed by Ionian spirit-healers. He called in every favor he could, from scholars of antiquities to common smugglers, for their help in… acquiring what he sought. Many called him a madman, believing this the last time they would ever see their old friend alive—Kassadin merely thanked them for their concern, and bid them farewell. He would face the Void alone.

    Last of all, he stole the infamous Nether Blade of Horok, the sword that had slain a thousand deceivers in the latter days of the empire. He could feel the cold pull of oblivion in its edge, but no longer had any regard for his own mortality, and nothing of his old life left to lose.

    Disguised in the robes of a pilgrim, more than a decade since he had last set foot anywhere near that desolate land, Kassadin made his way into Icathia. He would go where no man was ever meant to walk.

    He would have his vengeance, even if it killed him.

  6. Whom Does the Desert Know?

    Whom Does the Desert Know?

    L J Goulding

    Shurima is dying. I do not think she will rise again.

    The emptiness that writhes in the very bones of my homeland is a malignant, unspeakable thing. It spreads. It devours. Its merest touch is death. A thousand deaths—a thousand, times a thousand, times a thousand. Perhaps once there were some who could stand against it and hope to prevail, but no longer.

    I walk here, alone, in the darkest places beneath the world, and I see it with my own eyes, through the finely crafted lenses of my helm. What is seen cannot be unseen, and what is known cannot be forgotten. Not here. I am weary, so very weary.

    Still, I walk.

    I can no longer feel the ground beneath me, nor the bare rock of the cavern walls, but so, too, am I spared the worst of the numbing winds that rise from the depths. I give thanks for that, for truly this is a chill beyond the desert’s night. I have sat upon the endless plain of the Sai Faraj beneath the first moon of winter, and yet never known anything like this. It is the deep cold of the Void, which the ancients—in their ignorance—might have named as their underworld, and the source of all evil in the mortal realm.

    The truth is worse, I think. The air itself feels wrong, and unnatural, throbbing with a fierce, purple un-light that pains the mind.

    And from the shadows that even my eyes cannot pierce, you come.

    Three. Four. Maybe five. It is difficult to say. A hundred and more of your kind have I faced, and slain. Your howls echo in the gloom, but I do not fear you, for you have already taken everything I ever had.

    My wife; my beloved. My daughter; our binsikhi, our little explorer. I call out their names, as I always do, to remind myself why it is that I fight. Then I raise my gauntlet.

    For all your teeth and your claws and your ravenous rage, you cannot defeat me. Either I will strike you down, back to the pit… or you will send me into the hereafter, and I will finally be at peace. I will be with them once more.

    Either way, I will win. No, you cannot defeat me, you who are shayatin, the beasts of the last infinity…

    In my other hand, I clutch the stone tightly. Its foreign magic has kept me alive this long—long enough to delve far, far beneath the wastelands of old Icathia. It holds your corruption at bay, though at what cost to my flesh and my spirit, I cannot guess, for this smallest of trinkets now thrums in time with my own heart. That fearful rhythm is not the pulse of life, or magic, or any other wholesome thing, but of oblivion itself. Of that much, I am certain.

    Back, beast. Stay back.

    The Nether Blade snaps out from my gauntleted wrist, into the air between us.

    Yes. Yes, you know this weapon, don’t you. You all remember it.

    Where only moments ago you hungered for my flesh, now you are wary. Now you hesitate. You circle. Those of you that have eyes cannot take them from the blade’s shimmering edge. Even you must know, I think, that this thing was not made for mortal hands, or mortal souls. It was made by clever magic, by men who were no longer men, and who now are nothing at all. Would you remember them too, I wonder?

    You screech and hiss, and stamp at the uneven ground. It would be easy to imagine that you hate all living things—but you do not hate us, I think. Not truly. You do not know what hate is.

    Hate is the fire that burned in the immortal hearts of the god-warriors when they saw your kind spilling out into the world. Hate was what drove them against you, again and again, though they knew it would almost certainly be their doom…

    Yes, this weapon remembers you. It remembers how to end you.

    Horok, it was, that struck the first telling blow against your masters. Great and mighty Horok of the Ascended Host, whose name shall live forever. He is the Finder of Hidden Ways, and the One Who Follows After. It was Horok who first dared to face you down here, in the darkness, away from the light of the sun that had given him his strength. It was Horok who first bore the Nether Blade unto the Void’s vile heart.

    And it was Horok who showed his brothers and sisters how to defeat the abyss.

    I am no Ascended hero of Shurima, no god-warrior to be remembered in the grand halls of that ruined empire. I am but a man. I am a grieving father, and a child of the sai in my own time. From the dust I came, and to the dust I shall return soon enough.

    But not yet. For now, I walk as Horok once walked, and I do this with his blade held out before—

    The closest of you lunges. Horned shell and razor-sharp talons graze my side as I twist away, breath rasping through the pipes in my mask. For a moment I am blind, trapped inside this meager armored suit of my own devising.

    Then I bring the Nether Blade up sharply, cleaving through what on any other creature could be called a neck.

    The sinuous body crashes down, and I feel the weapon’s aching hunger in my sword arm, in the sourness at the back of my tongue, like the aftertaste of a scream. Who will be next? Which of you will try?

    The desert knows Horok. His name shall live forever. Even when he was betrayed by the tyrant Ne’Zuk, to his death, none would claim the bladed gauntlet from Horok’s wrist. As far as the god-warriors had fallen, even they could not deny that these lands might be threatened by the Voidborn once again, in some unseen future, and this great weapon should be ready.

    This is my land. Such horrors walk here now, openly, and I cannot allow it. I will plunge this blade into the creeping nothingness beneath Shurima, as I have a dozen times before.

    Was it destiny? No. Nothing so noble as destiny. It was fated, I think, that I knew where this thing might be found. I led the echnebi treasure-seekers to Horok’s mausoleum on the banks of the Kahleek many years ago—back then I sought nothing more than their Piltovan gold, so that I might provide for my family. I gladly helped break open the tomb that had remained sealed for thousands of years. The Nether Blade was not the prize the echnebi sought, but they deemed it valuable all the same.

    Some in the tribes called me mercenary. Some called me a traitor. All I know is, in the strange days since then, Horok’s mausoleum has been utterly consumed by the enemy. Were it not for those treasure-seekers and the bounty they paid me, this weapon would now be lost. Like my people. My family.

    Unlike them, when the time came, the blade was something I could find again.

    Kas sai a dyn. Whom does the desert know?

    The desert does not know you, beast. You are not welcome here. You are lost in this ancient land of gods and men.

    But the desert knows my name, for that is my name.

    Not once have I lost my way. I know exactly where I am, and how many more paces it would be to the doom of all things. I will atone for what I have done, and that which I have not.

    And I will defy you until the end.

  7. Katarina

    Katarina

    Born to one of the most respected noble families of Noxus, Katarina Du Couteau found herself elevated above others from an early age. While her younger sister Cassiopeia took after their politically brilliant mother, Katarina was very much her father’s daughter, and the wily General Du Couteau pushed her to learn the way of the blade; to cut away the empire’s enemies not with reckless brutality, but deadly precision. He was a harsh teacher with many pupils, and notoriously difficult to impress.

    So it was that Katarina’s childhood—if it can be called such—had little room for kindness or rest. She spent every waking moment honing herself into the ultimate weapon, testing her endurance, her dexterity, her tolerance for pain. She stole poisons from the city’s least reputable apothecaries, testing their efficacy in tiny increments upon herself, gradually building her resistance even as she catalogued their effects. She scaled the tallest towers in the dead of night, unseen by anyone.

    She yearned to do her part for Noxus. She yearned for the opportunity to demonstrate her hidden strengths in service of the empire, and the throne.

    Her first mark came straight from her father, camped with his warbands on the eve of one of the military’s innumerable westward invasions… She was to assassinate a line officer of the opposing army, a low-born wretch by the name of Demetrius.

    Katarina was livid. She hadn’t trained her entire life to have her talents wasted on some dungheel barely skilled enough to swing a sword! He simply wouldn’t do. Instead of her assigned target, Katarina stole into the enemy camp and slit the enemy commander’s throat as he slept. It was a flawless execution. It would bring a swift victory, and glory to Noxus. It would make her father proud.

    At dawn, his face daubed with ashes, the vengeful hero Demetrius led a berzerk charge into her father’s encampment. Dozens of Noxian soldiers were slaughtered, along with the general’s personal retinue. Katarina’s father himself barely escaped with his life.

    He was furious beyond words, refusing even to look his daughter in the eye. She had shamed him, and their family name. The greatest assassins do not seek recognition or glory, he reminded her. They do not expect to occupy a place of honor at their master’s right hand.

    Overwhelmed, Katarina struck out into the wilderness, alone. She would complete her original mission. Demetrius would pay with his life. Even so, her mind swam. Could she ever forgive herself? How had she been so foolish?

    She was so distracted, she didn’t see her attacker until he had nearly taken her eye out.

    For Katarina’s failure, General Du Couteau had sent another of his protégés after her; a nameless whelp dragged up from one of the lesser assassins’ guilds. But even with blood streaming down her face, the years of rigorous training kicked in, and her blades were in her hands in an instant.

    Six hours later, she tossed Demetrius’s severed head at her father’s feet.

    She told the general she had considered taking his head instead, but eventually decided—as much as she hated to admit it—that he had done the right thing in ordering her death. She had failed. Not just as an assassin, or as a daughter, but as a Noxian.

    And failure must have its consequences. She ran her fingers along the raw, deep gash over her left eye, and thought of the price others had paid for her arrogance.

    She knew she had lost her father’s favor, and could never regain it. He would raise others in her place, simply to spite her. Still, she vowed to redeem herself, no matter the cost—to rededicate her talents to the empire, and to become the sinister weapon she always intended to be.

  8. Message on a Blade's Edge

    Message on a Blade's Edge

    Michael Yichao

    Echoing footfalls. Cold stone floors.

    A shout from behind. Someone’s caught sight of me. Doors flash by as I sprint down the wide hall. Stone archway ahead—my way out of the barracks. Suddenly blocked as an entire patrol skids into view. Not good.

    I turn and dash back the way I came. More soldiers careen towards me. My fingertips itch, but there are too many. I vault through a door, slam it shut, and drop the wooden bar across it.

    An assassin’s blades are but one of her weapons, his voice echoes in my head, cemented there by years of training. Know your mark. Know the killing ground. Anything can be a tool to secure the kill.

    I run through the room. Some kind of trophy chamber. Well fortified, with a side door leading to a back corridor. Behind me, armor thuds against oak. Iron hinges and strong construction should buy me more than enough time to—

    My thought is broken by the sound of splintering wood, as a massive axe chews its way through the frame. Ahead, the other door swings open, and more soldiers pour in.

    Too many, too well prepared. They knew I was coming.

    These soldiers wear Noxian colors, but bear the sigil of a house in open rebellion against the Trifarix. So assured of their strength, they spent time painting rather than preparing. How cute.

    I draw my blades.

    Those ahead slow their advance, fanning out, weapons at the ready. Behind, those storming through the broken door do the same. They circle, taking a trained formation. Six in front. Seven behind. Won’t be easy.

    It’s more fun when it’s a challenge.

    His voice intrudes again. Think fast. Move faster. Plan before you engage, then attack on pure instinct.

    I let a blade fly. It glances off the chandelier hanging above, breaking the chain and sending it crashing down onto the soldiers behind me. Two bodies hit the floor as candles bounce and sputter out, casting wild shadows and drawing eyes betrayed by reflex. I spin into the nearest distracted man, and slide my dagger into his side. He gurgles as his lungs fill with blood.

    I unsheathe my blade from his body with a satisfying squelch, and fling it at the second chandelier. It also crashes to the floor, the last sources of light flickering out. At the same time, I sidestep the swing of a charging soldier, letting momentum carry him into the two rushing me from behind.

    Cries of alarm and confusion echo off the stonework as they struggle in the darkness, suddenly uncertain which silhouette friend, and which is foe.

    I don’t have that problem.

    Adapt where others cannot. Lead their intuition astray, and their instinct to betray them.

    I dash forward, low to the ground, scooping up my first blade where it fell. It finds a throat, then an eye, then a kidney, before a shout cuts through the screams.

    “You fools! She’s right there!”

    As the remaining soldiers stumble toward me, I close my eyes, sense my second blade where it lies, draw my focus inward, and leap.

    They cry out in confusion as I disappear from their sight. I land low behind them, snatching up the dagger and spinning, cutting through ankle tendons. I am rewarded with screeches of pain and surprise as three more fall. That never gets old.

    I invert the grip on my daggers and jump, plunging them down in an overhead strike into the shoulders of the man who yelled, then kick off him into a backflip. He falls to the ground as I hurl both blades into the faces of two others.

    The butt of a spear smashes into my head. I recoil, slightly dazed. With a flourish, the soldier that caught me off balance brings the spearhead to bear and jabs for my heart. I leap again, appearing in midair, my hand wrapping around one blade and wrenching it from the face I left it in.

    I barely pivot my attack into a parry as an axe swings toward my ribs, the clang of metal ringing in my ears as I stumble back. The titan of a man wielding the weapon hefts it again, and I leap once more to my remaining blade. I pull it back just in time as another soldier swings a morningstar at me, and she smashes through her comrade’s face. The weapon’s points graze my arm, drawing blood.

    I roll back and reset in a crouch. Four remain standing, scattered before me. Several more are injured but still alive. All of them squint at me in the darkness. Clearly they now know to track my daggers as well as me.

    Never take a fair fight. The cornered assassin is a dead assassin. My eyes flit between the exits.

    Then she strides into the room.

    Through the side door. Flanked by her two personal guards, each wielding a crossbow. She has a torch in one hand, a sword in the other. An arrogant smirk dances on her lips. Even in the darkness, she oozes confidence and charm. All other eyes immediately fly to her.

    My mark.

    “Well, this is disappointing,” she drawls. “If all the Trifarix has to throw at me is a disgraced assassin, then they must be desperate.”

    Her taunt is undercut by footfalls outside the room. Reinforcements, arriving fast. Clearly she underestimated the numbers needed to trap me.

    But that will be of little consolation if I end up dead.

    If you’ve been made, vanish. Never take your mark head on. Never kill in the presence of witnesses.

    I smile and stare into her eyes. “Goodbye, commander.”

    I throw my blade straight up in the air. Crossbow bolts fly toward it, predicting my leap. The four standing soldiers charge.

    Time seems to slow as the blade spins.

    One rotation. Two.

    I fling the remaining dagger past the charging soldiers at my target. One of the guards shifts in front of her, and the dagger sticks fast in his breastplate.

    Three, four.

    I leap to my dagger—my momentum forces the point through the man’s armor, into flesh. I see the white of his eyes, the mixture of shock, pain, and fear. Behind me, I hear the others shout and pivot. Impressively fast. Still not fast enough.

    Five, six.

    The commander stumbles back and raises her sword. Reaction dulled by surprise. I pull my dagger free and lunge forward. My free hand finds her hair, my edge her throat.

    Seven rotations. Thunk.

    Another crossbow bolt flies through where I had stood a moment earlier, but I am gone. It pierces the mark’s chest, as I land back at my falling blade, now plunged into the ground. In one hand, I hold a bloody dagger. In the other… the severed head of my mark, her face frozen in surprise.

    Her body collapses. Blood sprays over the stone floor. Her soldiers halt, caught in disbelief and horror.

    I throw the head down in front of them.

    “Grand General Swain sends his greetings.”

    More soldiers arrive at the doorway. I revel in their gasps and angered cries.

    Never take your mark head on. Never kill in the presence of witnesses. The voice repeats itself in my head. Somehow, it seems quieter than before. I laugh out loud.

    I am no longer your assassin, father. I have outgrown your timid little rules.

    I flick blood off my blades and stare down the soldiers before me. Fear is as powerful a weapon as any dagger. Let them see. Let the rumors spread. I am far more than a mere instrument of death.

    I am the true will of Noxus.

    Before me, a soldier lets out a shout and charges. I can’t help but smirk as I again raise my blades.

    Not that I mind the killing.

  9. Kayle

    Kayle

    As the Rune Wars raged, Mount Targon stood as a beacon against the oncoming darkness—Kayle and her twin sister Morgana were born beneath that light. Their parents, Mihira and Kilam, began the perilous climb in search of the power to save their tribe from destruction.

    Even when Mihira learned she was with child, she pushed onward. At the mountain’s summit, she was chosen as a divine vessel for the Aspect of Justice, wielding a sword that blazed with a fire brighter than the sun.

    Not long after, the twins were born. Kayle, the elder by a breath, was as bright as Morgana was dark.

    But Mihira had become a fearsome warrior, far greater than any mortal. Kilam began to fear her new divinity, and the sorcerous enemies that were drawn to her light. He resolved to take the girls out of harm’s way, journeying across the Conqueror’s Sea to a settlement where the land itself was said to offer protection against magic.

    In their new homeland, Kilam raised the twins, their temperaments growing more different with each passing day. Kayle was precocious, often arguing with the settlement’s leaders about their rules—she had no real memory of her mother’s powers, but knew the laws were meant to keep them all safe. Her father rarely spoke of such things, but Kayle was certain Mihira had saved them by ending the Rune Wars on some distant battlefield.

    When the twins were teenagers, a streak of flame split the sky. A sword smoldering with celestial fire struck the ground between Kayle and her sister, breaking in two—Kilam was distraught when he recognized the blade as Mihira’s.

    Kayle eagerly snatched up one half of the weapon, feathered wings springing forth from her shoulders, and Morgana cautiously followed her example. In that moment, Kayle felt more connected to her mother than ever, certain that this was a sign she was alive and wanted her daughters to follow the same path as her.

    The people of the settlement believed the girls had been blessed by the stars, destined to protect the fledgling nation of Demacia from outsiders. These winged protectors became symbols of light and truth, and were revered by all. Kayle fought in many battles, flying at the head of the growing militia and imbuing the weapons of the worthy with her own sanctified fire… but in time, her pursuit of justice began to consume her. Seeing threats within and without, she founded a judicator order to enforce the law, and hunted down rebels and reavers with equal fervor.

    But there was one person she softened her judgment toward. To the dismay of her followers, Kayle allowed Morgana to rehabilitate wrongdoers who appeared humble enough to admit their guilt. Kayle’s protege, Ronas, was the most disapproving of all—he swore to do what Kayle would not, and attempted to imprison Morgana.

    Kayle returned to find the people rioting, and Ronas dead. Consumed by rage, she looked down upon the city, and summoned her divine fire to cleanse the city of its sins.

    Morgana flew up to meet her, raising her blade. If Kayle was to purge the darkness she saw in mortal hearts, she would have to start with her own sister. The two battled across the heavens, each matching the other’s terrible blows and striking the buildings beneath them to rubble.

    Abruptly, the fight was halted by their father’s anguished cry.

    Kayle watched Kilam die in her sister’s arms, a senseless victim of the violence that had overtaken the city that day. Then she held the two halves of their mother’s sword in her hands, and vowed she would never again let mortal emotions rule her. As she leapt back into the sky, soaring high above the clouds, she felt she could almost see Mount Targon beyond the horizon, its formidable peak bathed red by the setting sun.

    There she would seek perfect, celestial clarity. There she would stand at her mother’s side, and fulfill her legacy to the Aspect of Justice.

    Though she has been absent from Demacia for many centuries, Kayle’s legend has inspired much of the kingdom’s culture and law. Grand statues and icons of the Winged Protector give strength to the heart of every warrior who marches to illuminate the night, and banish all shadows from their land.

    In times of strife and chaos, there are many who cling to the hope that Kayle might eventually return… and others who pray that such a day will never come.

  10. In the Fires of Justice

    In the Fires of Justice

    Rayla Heide

    Abris’ stomach tightened into knots as he waited on the steps of a shining temple. Standing watch before the temple doors was a statue of the Protector. The setting sun silhouetted its face, casting a radiant aura around its bowed head. It was carved in white stone that sparkled with flecks of gold. Great wings framed its shoulders as it held two swords against its chest. The statue’s helmeted expression was blank, austere, more perfect than any human. Hundreds of candles covered the plinth at its feet.

    Abris leaned his sword and shield against the base of the sculpture. They were as pristine and unmarred as the stone swords above him. He was told that the Protector blessed virtuous soldiers of Demacia, and felt a strange comfort at its presence.

    An elderly woman cloaked in white exited the door of the temple.

    “Please, do you have a moment?” Abris called out to her.

    She made her way, slowly, over to him.

    “The Illuminators always stop for those in need. Tell me, what do you seek here?” Her face crinkled as she spoke, but her eyes were kind.

    “I… I leave for battle tomorrow,” said Abris. He opened and closed his fists, nervous. “My sword arm is strong, and I am proud to defend Demacia's honor. But I wonder—how can I claim to be any better than the barbarians invading our lands if I slaughter them just the same? What good are our white walls and resplendent banners, if below them we spill their blood as they would ours?”

    “Ah,” the Illuminator said. “Yes. Killing is not to be taken lightly, even as a soldier. Let me tell you a story.” She gazed up at the statue. “Will you light a candle for her as I speak?”

    Abris knelt and took a flame from one of the votive candles at the statue’s feet, using it to light another.

    The Illuminator’s voice cracked with age as she began the story, and Abris was reminded of his late grandmother, who’d often told him myths and histories of their people. He never knew which stories were true and which she had conjured from her fanciful mind.

    “Long ago, in a land now lost to time and crumbling decay, a cruel king led his people into poverty. During a time of great famine, the king gathered everyone from across the realm into his castle courtyard. There, he declared he would cast aside the old laws in order to end their time of scarcity, as was his right. He took their gilded lawbook and cast it to the floor, naming himself the law. Whatever rules or decrees he spoke would become law, no matter what.

    “Under guise of protecting the people, he announced his first decree. Since there were too many mouths to feed, the king said, the elderly had no right to food. They were to be killed, and there was no other way.

    “The starving citizens had no strength left to fight this injustice, and the king’s guard forced the elderly folk to line up for slaughter.

    “The first in line was a man with silver hair who stumbled as he stepped forward. He pleaded with the king. ‘I am a baker! Let me make bread for you and the people,’ he cried. ‘Spare my life!’

    “But the king responded, ‘Can you be young again? Can you knead muscle back into your broken and sorry limbs? No? Well then, there is no redemption for you.’ And he motioned to his executioner, who raised his blade, and the baker’s head rolled to the floor.

    “How deplorable!” said Abris, interrupting the Illuminator. “Did no one resist the king’s new laws?”

    The Illuminator smiled. “Thankfully, there was one who stood against this grave injustice.”

    “Our immortal Protector had not been seen in this land for centuries. But perhaps extreme injustice sends ripples that echo far beyond the realms unknown. In any case, at this moment she appeared. The heavens opened with blinding light, as if the stars themselves had focused all their beams in one place. The Protector emerged, wondrous and terrifying in her majesty. She confronted the cruel king, who stood still as stone at her sight.

    “‘No king stands above the statutes of the law.’ she declared. ‘Speak thy name and prepare for judgment!’

    “‘I am not merely above the law, winged beast, I am the law.’ With a nod, he motioned for his guards to advance. They did so in unison, raising their spears to the sky as one. ‘Because of me, my people have purpose. My people know their place. And my people thank me for it.’

    “‘The law is justice given form; it is true and fair judgment writ in ink. It cannot be undone,’ said the Protector.

    “She drew her swords, which blazed with holy fire, filling the air with the scent of truth and punishment. Her wings unfolded, which fanned the flames with great strokes, and soon they too were aflame. It was a fearsome sight to see.

    “‘You say you lead your people. Be now the first to be judged by my blades,’ the Protector said.

    “The cruel king looked upon the Protector’s blazing swords, and her wings of fire. But most fearful of all was the burning in her eyes, gleaming and grave with uncompromising wrath. He felt like he was staring at the sun, beautiful and terrible in her glory, and the King wept in fear. He appealed to the Protector’s mercy and fell to his knees, pleading at her feet.

    “‘I can change,’ the king begged. ‘I see now the error of my ways. I was selfish and corrupt and did not deserve my crown. Let me live and I shall follow the rule of law.’

    “The Protector watched him with a steely gaze. When he had finished speaking, she drew breath. It is said that her voice in this moment echoed as if the very gods were speaking through her.

    “‘Can you undo your deeds of injustice, King?’ asked the Protector. ‘Can you unspeak your lies and unmake your false laws against fair and righteous judgment? No? Then there will be no redemption for you.’

    “In one quick motion, the Protector thrust her burning blade through the king’s heart, and he cried out as she impaled him on the gilded lawbook he had cast to the floor.

    “The lawbook burst into flame which burned with the terrible heat of the heavens. This was a holy fire—one that would scorch the evil sinners from the land and cleanse the just, leaving them unscathed.

    “The cruel king screamed as the Protector’s fire burned his guards and councilmen, his executioner and his servants. The fire did not stop as it spread throughout the land, fueled by the lies of the false king and his wicked followers. The survivors forever remembered this day of glory, for in the ashes of their society they were given a chance to rebuild in justice and honor.

    “And, if the land ever returned to unlawful chaos, they were certain the Protector would descend from the heavens once more.”

    The Illuminator smiled down at Abris.

    “We must all act with virtue and honor,” she said, “from kings to bakers, servants to soldiers. For no one is above the law, and no one is above justice. The raiders who attack and invade our southern borders are lawless and malevolent. With every breath, as they march forward, they threaten the safety of our land. Your role as a shield for Demacia is a great honor, and a just endeavor. And the Protector looks kindly upon those with justice in their hearts.”

    “Aye,” said Abris. He looked to his sword, unblemished by acts of war. He vowed that from his first strike to his last, each would be in the name of justice.

    “If ever you feel uncertain, soldier, think on how the Protector would act. If you act with integrity and truth, as the Protector would, surely she will guide your blade. Even if you must wet it with blood.”

    The Illuminator bowed and returned to her temple.

    Abris watched as the candle he had lit flickered in the dark. He stood up to walk back to his camp for the night. As he turned to look toward the statue one last time, he thought he saw the shine of another flame, deep within the stone helmet of the Protector.

  11. Kayn

    Kayn

    Noxian by birth, Shieda Kayn and others like him were conscripted as child soldiers, a cruel practice employed by only the most devious commanders in Boram Darkwill’s empire. Following the disastrous battle at the Placidium of Navori, the invasion was deliberately reformulated into a protracted war of attrition. Ionian compassion was a weakness to be exploited—their warriors would hesitate before striking down a supposed innocent. Thus, barely able to lift the blade he had been given, Kayn’s first day in battle was also expected to be his last.

    Striking against the province of Bahrl, Noxian forces landed at the mouth of the Epool River. Kayn and the others were a reluctant vanguard, facing disorganized bands of locals defending their home from these returning invaders. While his young comrades were cut down or fled the battlefield, Kayn showed no fear. He dropped his heavy sword and snatched up a fallen sickle, turning to face the shocked Ionians just as the Noxian regulars swept in from the flank.

    The carnage was staggering. Farmers, hunters—even a handful of vastaya—all were butchered without ceremony.

    Two days later, after word had spread throughout the southern provinces, the Order of Shadow came upon the grisly scene. Their leader, Zed, knew this area had no tactical significance. This massacre was intended as a message. Noxus would show no mercy.

    A flickering glint of steel caught his eye. A child of no more than ten lay in the mud, leveling his broken sickle at the master assassin, bloody knuckles straining white. The boy’s eyes harbored a pain that belied his age, yet still burned with all the fury of a hardened warrior. This tenacity was not something that could be taught. Zed saw in this child, this abandoned Noxian survivor, a weapon that could be turned against those who had sent him here to die. The assassin held out his hand and welcomed Kayn into the Order of Shadow.

    Acolytes traditionally spent years training with a single weapon of their choosing, but Kayn mastered them all—to him, they were mere tools, and he was the weapon. Armor he viewed as a cumbersome burden, instead cloaking himself in shadows and slaying his enemies with quickness and stealth. These swift executions instilled fear in the hearts of those fortunate enough to be spared.

    And as Kayn’s legend grew, so did his arrogance. He truly believed that one day his power would eclipse even that of Zed himself.

    This hubris led Kayn to embrace his final test: to seek out a darkin weapon recently unearthed in Noxus, and prevent it from ever being used against the weary defenders of Ionia. He accepted without hesitation, never questioning why he had been chosen for this task. Indeed, where any other acolyte would have destroyed the living scythe known as Rhaast, Kayn took it for himself.

    The corruption took hold the moment his fingers closed around the weapon, locking them both in a fateful struggle. Rhaast has long awaited the perfect host in order to rejoin its darkin brethren and lay waste to the world, but Kayn will not be easily dominated. He returns to Ionia in triumph, convinced that Zed will name him the new leader of the Order of Shadow.

  12. The Blade of Millennia

    The Blade of Millennia

    Michael McCarthy

    Kayn stood confidently in the shadow of the noxtoraa, surrounded by dead soldiers, and smiled at the irony. These triumphal arches of dark stone were raised to honor the strength of Noxus—to instill fear and to demand fealty from all who passed beneath them. Now this one was a tombstone, a monument to false strength and arrogance, and a symbol of the fallen warriors’ own fear turned against them.

    Kayn relished fear. He counted on it. It was a weapon, and as his brothers in the Order of the Shadow had mastered their katana and their shuriken, Kayn had mastered fear.

    But as he felt Noxian soil beneath him for the first time in years, amid the enemy soldiers slain and soon to be forgotten, there was unease. It hung in the air like the pressure before a storm, begging to be released.

    Nakuri, Kayn’s fellow acolyte of the Order, reversed the grip on his blade and prepared for a more personal fight. To his credit, he almost managed to hide the tremor in his voice. “What’s it going to be, brother?”

    Kayn said nothing. His hands rested empty at his sides. He knew he was in control. Even so, he felt a flickering sense of déjà vu, like something out of a dream. It came in a flash, and then was gone.

    A voice rose from the empty space between them—a dark and hateful voice that echoed with the pained cries of a thousand battlefields, daring each of them to act.

    “Who will prove worthy?”


    Zed had summoned his greatest student.

    Spies of the Order had confirmed the disheartening rumors. The hated Noxians had discovered an ancient scythe of darkin origin, as powerful as any magic in Ionia. A single eye of crimson hate stared out from the heel of the blade, tempting the strongest of men to wield it in battle. Evidently, none had proved worthy. All who touched it were quickly and painfully consumed by its malevolence, so it had been wrapped in chainmail and sackcloth, and secured by a guarded caravan bound for the Immortal Bastion.

    Shieda Kayn knew what would be asked of him. This would be his final test.

    He had reached the outskirts of the coastal city of Vindor before he ever considered the journey’s significance. Taking the fight to the enemy in their own land was audacious. But so was Kayn. There was no other who could match his talents, none to whom Zed would entrust the fate of Ionia, and so there could be no doubt: Kayn was destined for greatness.

    He set his trap shortly before sunset. The approaching caravan was just visible in the distance, as wisps of dust rising into the orange sky—ample time to dispatch the three guards at the noxtoraa.

    He moved in silence across the archway’s lengthening shadow as the first guard paced out a patrol. Kayn summoned his shadow magic and stepped into the black stone wall as if it were a passage open only to him. He could see the guards in silhouette, grasping their pikes tightly with both hands.

    He lunged from the edifice cloaked in shadow, and snuffed the life from the second guard with his bare hands. Before the third could even react, Kayn dissolved into tendrils of pure darkness and darted across the cobbled road, reforming in front of his victim. In a flash, he wrenched the man’s head around, snapping his neck with ease.

    The first guard heard the bodies fall, lifeless and limp, and turned toward Kayn.

    The assassin smiled, taking time to relish the moment. “It paralyzes, does it not?” he hissed, slipping into the shade of the noxtoraa once more. “The fear...”

    He rose from the quaking soldier’s own shadow.

    “This is the part where you run, Noxian. Tell others what you witnessed here.”

    The soldier threw down his pike and sprinted for the safety of Vindor. He didn’t get far.

    Clad in robes every bit as dark as Kayn’s, Nakuri leapt from behind the noxtoraa and plunged his katana into the belly of the fleeing soldier. The other acolyte locked eyes with Kayn. “The vaunted strength of Noxus? Such delusion...”

    “I knew you were impetuous, brother,” Kayn spat. “But this? Following me all this way, hoping to share in my glory?”

    There was no time for further admonishment. They could hear the caravan of soldiers approaching.

    “Get out of sight, Nakuri. I will deal with you later. If you survive.”


    The long shadows of twilight hid the bodies until the approaching soldiers were almost beneath the grand arch.

    “Hold!” the first outrider cried, drawing his sword. “Fan out! Now!”

    Confusion set in among the others as they left their horses and, for the first time, Kayn laid eyes on their cargo. It was just as Zed had described—wrapped in chainmail and sackcloth and strapped to the back of a sturdy Vindoran steed.

    Patience was a virtue that Nakuri did not possess, and he heedlessly dove for the nearest soldier. Kayn always selected his targets carefully, and so struck with precision at the lead outrider, felling him with his own sword.

    He turned again to the Vindoran, but the scythe was gone.

    No. He had come too far to fail.

    “Kayn!” Nakuri yelled as he cut down one soldier after another. “Behind you!”

    A desperate Noxian had freed the weapon, its red eye now revealed and glowing with inhuman rage. The soldier’s own eyes grew wide as he swung in vicious arcs at his own comrades. He was clearly not in control, trying in vain to release the scythe.

    The rumors were true.

    Calling again on his shadow magic, Kayn dove into the writhing Noxian’s darkin-corrupted flesh. For the briefest of moments, he saw through the eyes of this ageless being, witnessing millennia of inflicted pain and suffering, screams and lamentations. This thing was death reborn again and again. It was the purest evil, and it had to be stopped.

    He burst from what was left of the Noxian—the soldier’s flesh having warped into scales of hardened carapace that shattered into black shards and choking dust. All that remained was the scythe, its eye now closed. Kayn reached for it as Nakuri dispatched the last of their enemies.

    “Brother, stop!” the acolyte cried, flicking blood from his katana. “What are you doing? You saw what it can do! It must be destroyed!”

    Kayn faced him. “No. It is mine.”

    The two of them drew up, neither willing to back down. Beyond the city boundaries, warning bells began to toll. The moment seemed to stretch out.

    Nakuri reversed the grip on his blade. “What’s it going to be, brother?”

    The scythe spoke to Kayn, then. It seemed as if it was echoing in his mind, and yet the other acolyte’s widening eyes showed he had heard it too.

    “Who will prove worthy?”

    Kayn conjured fingers of darkness that snatched up the weapon, lifting it into the night and spinning it into his waiting hands. It felt like a part of him, like it had always been a part of him, as if he alone was born to wield it. He spun it with a comfortable flourish and leveled the blade toward Nakuri’s throat.

    “Do what you must.”

  13. Kennen

    Kennen

    A riotous domain of constant transformation, Bandle City was no place for a yordle like Kennen. Searching for harmony and balance, he ventured out from the spirit realm millennia ago. He explored the material realm with boundless curiosity, traveling great distances in a heartbeat. But he was drawn in particular to Ionia.

    In the First Lands, he witnessed ancient wars that none now remember, and a land struggling to rebuild afterward. Kennen grew fascinated by a people seeking balance for themselves and their home. Over time, he returned to Bandle City less and less, choosing to remain in Ionia, where yordles were respected as creatures of the spirit realm. Though he did not age as beings of the material realm did, Kennen embraced mortals, studying them for generations. He admired how, despite their fragile lives, they were diligent protectors of the sacred balance.

    Even so, there were threats to the tranquility of Ionia. Malevolent entities of the spirit realm traversed the land with ill intent. Kennen battled these disturbances alone for years, enjoying the fun each challenge brought, but in the end he understood he was doing little to address why the incursions were happening: imbalance. He discovered a fledgling order whose members actively pursued balance between the realms—who, after careful observation, would judge what needed to be done to restore it.

    They called themselves the Kinkou.

    Kennen was intrigued by the order, led by a distant Eye of Twilight and a vindictive Fist of Shadow. He realized that the Kinkou’s leadership required another aspect. A consensus builder, one who would prevent the warlike Fist from domineering over the introspective Eye, and likewise keep the Eye’s tireless observation from paralyzing the Fist.

    As a creature of both the spirit and material realms, Kennen proposed that he was uniquely suited to be an arbiter. The order accepted Kennen’s wisdom, and he became the Kinkou’s first Heart of the Tempest. As part of the new triumvirate with the Eye of Twilight and the Fist of Shadow, Kennen passed judgment on how best to preserve balance, and his affability and diplomacy kept the Kinkou in harmony.

    Moreover, Kennen noticed that a rift had grown between the order and the people around them, as judgments were carried out swiftly, mysteriously, and without chance for appeal. Again, the yordle realized he could fill a need for the Kinkou. With his fantastic speed and compassion, he was the ideal representative to communicate the judgments of the order to those affected by them. He’d seen how the Kinkou distanced themselves from the people, wearing masks over their faces, and took care to remove his to connect with those he sought to protect.

    Yet there was another side to Kennen, a far more serious aspect as Heart of the Tempest. Charged with Coursing the Sun, he addressed challenges to the Kinkou’s judgments, and not always with words.

    For sometimes, the cost of balance was the blood of the offender—and Kennen’s shuriken and summoned maelstroms were quite capable of silencing all dissent.

    There have been many threats to the Kinkou over the centuries, but none as grave as the Noxian invasion and its aftermath. When Noxus invaded the First Lands, Kennen opposed joining the resistance, even as the war threatened to tear the Kinkou apart. In their darkest hour, after a coup led by a former acolyte named Zed, the yordle guided the order while the new Eye of Twilight, Shen, struggled to lead. Kennen urged the Fist of Shadow, Mayym, to look to her daughter Akali, whom he’d trained since childhood, and see her as a successor.

    But even he couldn’t find the words to stop Akali from eventually leaving the Kinkou, frustrated at the order’s failure to act against Ionia’s enemies.

    Recent events have tested Kennen, a new age of disruption and violence that has thrown Ionia into chaos. Come what may, he will protect the fractured Kinkou Order, fighting alongside Shen to defend the balance of the First Lands. Do not let Kennen’s diminutive appearance fool you—for the heart of the tempest is its calmest part, but when it turns its eye upon you, its force is never more than a moment behind.

  14. Between Light and Shadows

    Between Light and Shadows

    Joey Yu

    Kennen had not slowed since setting off from the Great Temple of Koeshin.

    The colors of the land formed a swirling palette as he flitted over hills and cliffs, plains and plateaus. The yordle was like a speeding dot amid broad strokes painted on canvas.

    As the Kinkou’s Heart of the Tempest, he had delivered the judgment of the order’s leadership thousands of times before. But this time it’s different, Kennen thought. This time it’s about the lives of my Kinkou brothers and sisters.

    An urgent request had come from a branch of acolytes to the south. Their temple had been corrupted by an unknown evil spirit. They could find no way to repel it, and so they sought aid from the Kinkou triumvirate.

    With Akali’s former role as Fist of Shadow currently unfilled, this “triumvirate” consisted of just two leaders: Shen—the Eye of Twilight—and Kennen. They had made a decision, and now, Kennen raced to distant Raishai, on the southern coast of Zhyun.

    When Noxus invaded Ionia many seasons ago, the triumvirate ruled that the Kinkou would not be involved in the war. The Raishai acolytes had been among the order’s most faithful, supporting the edict without question.

    And for that, I must save them.

    Kennen followed a churning river and dashed across ample golden grassland. Bolting through the misty forests of the southern Shon-Xan mountains, he was like lightning zipping through clouds. He passed a series of ruins, including the village of Xuanain.

    It wasn’t until he reached the harbor town of Evirny that Kennen came to a halt under the morning sun. Zhyun’s shore was across the strait, beyond shimmering blue waters.




    Kennen boarded the first ferry just before it set sail. Its mast was a living tree grown out of the hull, branches arcing backward, massive leaves catching the sea breeze like membranes on the wings of a southern-isles wyvern.

    There was a loose crowd on the ferry, with Kennen the only yordle. The humans tipped their heads to him.

    Yordles were treated with respect among Ionians, even when the spirit creatures appeared in their true form, as Kennen did now—as he always did, for he had achieved a state of balance through his Kinkou training. Especially through the teachings of the first Great Master, Tagaciiry, the first Fist of Shadow.

    When Kennen joined the Kinkou centuries ago, Tagaciiry had inquired what the yordle admired most about humans.

    “Your stories. You have so many.” Kennen’s eyes were wide. “Your lives are short, but your stories preserve what you hold most dear. That’s why you’re better suited for safeguarding the realms than any of the undying.”

    Under that clear sky and the blazing sun, Kennen had shared his thoughts on what role he could play for the Kinkou. The Great Master listened, and considered his words.

    “Someday, all of you will die,” Kennen added cheerfully. “I’d like to bear your stories. The story of the Kinkou.”

    Great Master Tagaciiry had smiled then. “That is a noble idea, and not a small responsibility.”

    “I can begin now, by delivering our verdicts to the people.”

    “Very well,” said the Great Master. “Your role shall be Coursing the Sun—to shine the light of our judgment, and be the force that mediates between that light and its shadows.”

    Kennen stirred from his reverie as the dock came into view, under chalky white cliffs crowned by an emerald expanse of trees.

    He waved a clawed hand at the passengers behind him, and they wished him fair winds and swift travel. He jumped off the ferry even before it slowed to dock, skipping over water and onto land.

    A storm was beginning to brew. Kennen’s Kinkou robes and mask were soaking wet as he charged through pouring rain, and he went on without food or rest.

    I hope I’m not too late.




    Dark clouds whirled low, pierced by lightning as the yordle leader arrived.

    Kennen noted twenty acolytes sitting in front of the Raishai temple. The building appeared unremarkable, solid and intact.

    “Master Kennen, you’re here.” The head of the acolytes, Hayda, stood in deference, but his limbs quaked, his knees buckling under him. “You need to help us fight the baleful spirit that plagues our temple…”

    The rest of the acolytes slowly rose, their eyes glassy.

    Kennen was hoping that he and Shen had been wrong, but now their worst fear was confirmed. He felt a pang of sadness. They’ve been so loyal.

    “There is nothing to be fought,” Kennen told Hayda, his voice soft with grief. “The temple isn’t corrupted. It’s you. All of you.”

    A riot of noise broke out. Several acolytes tilted their heads, glaring.

    “Corrupted?” Hayda’s eyes bored into Kennen. “We have always obeyed… Long ago, when you told us not to fight the Noxian invaders, we stood by while our people were slaughtered!” His face contorted unnaturally, as if it had melted. “And then, when our fellow Ionians in Tuula, Kashuri, and Huroi called for aid, you bade us not to heed them, and again, we obeyed! We’ve forsaken the opportunity to bring justice to Noxus!”

    “You’re filled with anguish,” Kennen said, “and malevolent entities of the spirit realm are feeding on it. They’re feeding on you.

    Kennen could see what the humans could not: dark smoke emanated from them, like tentacles bursting from their bodies. They were surrounded by inky tendrils that sought to devour, creatures clawing out of the spirit realm with greater force as their prey grew more agitated—eventually, they would consume these Kinkou and wreak havoc in Raishai.

    “The world is changing,” he said. “Zhyun has descended into turmoil, and you’re torn between what the Kinkou demands of you and what your hearts desire.” He paused, then said what he came to say. “I’m releasing you from the order.”

    “You’re banishing us?” said an acolyte in the back row.

    “You can’t preserve the balance between realms in this state.” Kennen looked at each acolyte in turn. I need to get through to them. “Leave the Kinkou now. This is the only way you can heal. Do what you will, so your dark emotions won’t destroy you.”

    “You want to get rid of us now that we’re no longer useful to you. This is dishonor!” Hayda flashed his blade. The acolytes howled in unison, unaware that shadowy talons were grasping at them with voracious intent.

    Kennen could feel their pain, the kind born out of the rift between two worlds of belief. The kind Akali had felt before she left. Yet, he let lightning crackle between his hands. “Don’t think to test me.”

    Snarling, Hayda and several acolytes charged forward.

    The small yordle waltzed between the clumsy humans, easily evading all attacks. He clicked his clawed fingers, and arcs of electricity rippled out, dropping his attackers in one ferocious burst.

    They moaned as they twitched on the muddy ground. The rest stopped, uncertain about what to do. Grief, guilt, shame—the acolytes’ faces were masks of agony, the rain washing over the ichor oozing from their eyes.

    Kennen flipped away, out of range, and sighed. Then he remembered something he had learned from humans.

    Sometimes, to tell a story is to lie.

    “Let your story be mine to tell.” He pulled down his mask. “Go now, in peace. The sinister influence will remain in Zhyun, but the Kinkou will hear you fought hard against it before you left the order, with honor.”

    To fabricate truth. To preserve what you hold most dear.

    The acolytes’ eyes cleared for a moment, and the dark vapor began to dissipate. No one spoke, but some nodded their understanding to the yordle. Eventually, those who could gathered their wounded.

    It was always tough to watch old comrades go, but Kennen knew it was for the best. They had devoted themselves to the Kinkou, and now they were free to find a new purpose. Their mental state could regain balance, and the malevolent entities would have nothing to feed on.

    The yordle watched as the former acolytes stumbled away into the gloom. The rain did not abate. The drenched humans looked small and vulnerable.

    Someday, all of you will die, Kennen thought, sorrow gripping his heart.

    But I will bear your story.

  15. Kha'Zix

    Kha'Zix

    A vicious Void predator, Kha'Zix infiltrated Valoran to devour the land's most promising creatures. With each kill he absorbs his prey's strength, evolving to grow more powerful. Kha'Zix hungers most to conquer and consume Rengar, the one beast he considers his equal.

    When Kha'Zix crossed over into this world, he was fragile and ravenous. The animals he first encountered were too small to fuel the rapid evolution he craved. Kha'Zix focused his hunger on the most dangerous creatures he could find, risking his life to satisfy his need. With each kill he feasted and changed, becoming a stronger, faster predator. Kha'Zix soon chased his prey with unrestrained aggression, believing he was unstoppable. One day, while savoring a fresh kill, the predator became the prey. From cover a creature pounced in a blur of fangs and steel, tackling him to the ground. It roared in his face slashing and clawing, and Kha'Zix felt his blood spill for the first time. Screeching in fury, he sliced at the brute's eye driving it back. They fought from sunset to sunrise. Finally, near death, they reluctantly separated. As his wounds closed, Kha'Zix burned with anticipation at the idea of devouring one who could match the Void's strength. He resumed his search for powerful prey with renewed vigor. Someday, Kha'Zix will feast on Rengar.

  16. Adaptation

    Adaptation

    Ian St. Martin

    To be exiled is to be erased.

    You are not forgotten. You never existed at all. Each beat of your heart is judged unworthy of counting. Even a slave wears chains, proving their value. Even the dead are mourned.

    I am nothing to the Kiilash who birthed me. The name Rengar no longer recalls the face of their kin, son of Chieftain Ponjaf. I am outcast from their hearts as much as their hearths.

    There is no return from such a fate.

    Or so I was told. Years and blood can change such things.

    My heart still beats, and so I went to them with trophies gathered on the hunter’s path. Wordlessly I was brought before my father’s gaze. He offered me a return to the tribe, where my name would be spoken and face remembered, where my heart’s beating would be counted again.

    And he named the cost for such a thing.

    I must track a shadow. Bladed shard of moonless night. Abomination.

    Return from the jungle with its head, and I shall be exiled no more.




    I melt between the trees. I hear, smell, feel. I parse the spoor of a thousand creatures, big and small. This comes from instinct, sharpened by the cold teachings of the human who found an outcast, and set him down the path of the hunt. I still bear the knife Markon gave me.

    I search for the wrong-thing that dwells here, unable to belong.

    The trophies that hang and rattle from my coat are gone, left behind at my camp. There is only the blade, a layer of grease to slicken my fur, and the slow, measured beat of a hunter’s heart in my chest.

    There is nothing, amid the teeming life of the rainforest… until there is something. It is faint, but stark, slithering over my senses. The sickly sweet unfamiliarity of it halts me for a moment as I take it in. It is wrong in every way. Repulsive. An enemy to life in ways I cannot describe. It defies everything around it.

    The true hunt begins. I follow the trail.

    I snake around it, never touching. I endure the wrong-thing’s scent, until the sounds of bloodletting reward me.

    Something is dying. Through the trees ahead. It is not dying well.

    A pack of jungle raptors. Far from the apex, raptors are still capable predators, and rarely ever prey. Their attacker is either desperate with hunger, or unconcerned by their lethality.

    I bare my teeth in a grin. It may be a challenge after all.

    The reek of the wrong-thing is overpowering. It clings to the clumps of bright, bloody plumage strewn about the forest floor. I surge up a thick, rugged tree trunk, my claws carrying me silently into the canopy. I crouch there in the leafy shadows, tasting the humidity of the air, narrowing my eyes, seeking my quarry.

    It has speed. That is a weapon it has honed to a fine edge. I catch only glimpses as it darts back and forth, finishing its kills and preparing to feast.

    The promise of trophies does not spur it to hunt. I sense a greater hunger in its movements, something beyond the primal urge to survive.

    When the last raptor dies, the wrong-thing slows. Even so, it is never still. It leaps and slides across the ground like smoke. I can see it more clearly now. It makes my brain itch.

    It is like an insect, but not completely. Its parts do not make sense. Limbs and flesh and shell and claws that cannot belong to the same single creature—all inside a glistening outer skeleton, blackish-purple like rotten fruit. The air and light writhe around it. They do not want to touch it either.

    That gives me the understanding I seek. The wrong-thing bears the mark of an exile, too. I am ready to send it back to whatever foulness spawned it.

    With Markon’s knife light in my grip, I drop from the branches.

    There is no sound when I land behind the creature. It pays my approach no heed. I know how to move unseen, unheard, until those sweet, adrenaline-filled moments after a killing blow is struck. I have risen to become an apex predator by adaptation, by instinct… and in this moment my instinct screams that something is not right.

    Hesitation saves my lifeblood from joining that of the raptors. I barely see the claw as it slices the air I would have occupied. It knew I was coming. Had I not stopped short, it would have ended me then.

    Everything has been too clean. Too easy. I should have recognized this sooner. Ponjaf’s promise has blinded me, confidence soured to hubris, leaving me exposed.

    A slick chittering comes from the monster’s throat. Ichor flecks its jaws. There is movement on its back, straining against the carapace. It hisses, a noise I cannot tell is of pain or pleasure, as a pair of new limbs erupt and unfurl into hideous, dripping wings. It has seen the threat I pose, and so it changes. It is unwilling to submit as prey.

    I lunge.

    Too slow. The creature’s riposte sends Markon’s knife spinning from my grip. Foolishly, sentimentally, my eyes follow it for an instant. The error opens the way for the wrong-thing to strike.

    Another bladed claw flicks out. Hot, stinging pain. A roaring between my ears.

    I fall back. Blood slicks my face.

    I scramble to gain distance, trying to blink the red from my vision. The right eye is a blur. The left remains dark. The roaring will not fade.

    I reach for my cheek. I realize what the beast has taken.

    Beating the last of the vile slime from its wings, the wrong-thing rises to hover over me. It bares its fangs, either in further challenge or a cruel grin, and holds my left eye up for me to see. Slowly it lowers the blood-slick orb over its fangs, and drops it down its gullet.

    My gorge rises. I clench my fists, rubbing at my remaining eye.

    The defilement of it. The symbolic shift as this foul creature snatches the role of hunter away from me. I no longer feel any pain. Only rage.

    I hurl myself at it. I need no knife. I have the claws I was born with, and the triumphal roar I learned for myself. I will not be defeated.

    We collide.

    The red dance of violence seems unending. We each give chase in turn. The abomination is cold darkness. I am the core of a vengeful sun. We cut away at each other, over and over, and the rest of the world no longer matters.




    Finally, as night falls, my enemy flees.

    Or… is that just as I wish to see it? Maybe it learned all it can from me, and instinct guides it on to greater things. Exhaustion takes hold. I collapse, left with bloody wounds and a new, terrible sense of connection to this monster. It is a bond forged in the moment it ate of my flesh.

    The Kiilash know the wrong-thing as Kha’Zix.

    In the old mortal tongue, it means, “You Face Yourself”.

    True enough, it changed as we fought, growing and twisting. It went forward, always forward to find its edge, where I looked back into myself, back into the past and the tribe of my birth, to summon my exile’s fury.

    This was not enough. As it has adapted, now so must I.

    For I will have my kill.

  17. Kindred

    Kindred

    Separate, but never parted, Kindred represents the twin essences of death. Lamb’s bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred’s nature vary across Runeterra, every mortal must choose the true face of their death.

    Kindred is the white embrace of nothingness and the gnashing of teeth in the dark. Shepherd and the butcher, poet and the primitive, they are one and both. When caught on the edge of life, louder than any trumpeting horn, it is the hammering pulse at one’s throat that calls Kindred to their hunt. Stand and greet Lamb’s silvered bow and her arrows will lay you down swiftly. If you refuse her, Wolf will join you for his merry hunt, where every chase runs to its brutal end.

    For as long as its people have known death, Kindred has stalked Valoran. When the final moment comes, it is said a true Demacian will turn to Lamb, taking the arrow, while through the shadowed streets of Noxus, Wolf leads the hunt. In the snows of the Freljord, before going off to fight, some warbands “kiss the Wolf,” vowing to honor his chase with the blood of their enemies. After each Harrowing, the town of Bilgewater gathers to celebrate its survivors and honor those granted a true death by Lamb and Wolf.

    Denying Kindred is to deny the natural order of things. There are but a wretched few who have eluded these hunters. This perverse escape is no sanctuary, for it only holds a waking nightmare. Kindred waits for those locked in the undeath of the Shadow Isles, for they know all will eventually fall to Lamb’s bow or Wolf’s teeth.

    The earliest dated appearance of the eternal hunters is from a pair of ancient masks, carved by unknown hands into the gravesites of people long-forgotten. But to this day, Lamb and Wolf remain together, and they are always Kindred.

  18. Forest for the Trees

    Forest for the Trees

    The battle spilled over like a feast before them. Such delicious life—so many to end, so many to hunt! Wolf paced in the snow while Lamb danced lithely from sword edge to spear tip, the red-blooded butchery never staining her pale coat.

    “There is courage and pain here, Wolf. Many will gladly meet their end.” She drew up her bow and let loose an arc of swift finality.

    The last breath of a soldier came with a ragged consent as his shield gave way to a heavy axe. Stuck in his heart was a single white arrow, shimmering with ethereal brilliance.

    “Courage bores me,” the great black wolf grumbled as he tracked through the snow. “I am hungry and eager to chase.”

    “Patience,” she murmured in his shaggy ear. As soon as the words left her, Wolf’s shoulders tensed and his body dropped low to the ground.

    “I smell fear,” he said, trembling with excitement.

    Across the muddied field of snow, a squire—too young for battle, but with blade in hand, nonetheless—saw that Kindred had marked all in the valley.

    “I want the tender-thing. Does it see us, Lamb?”

    “Yes, but it must choose. Feed the Wolf, or embrace me.”

    The battle turned its steel toward the squire. He now stared at the roiling tide of bravery and desperation coming for him. This would be his last dawn. In that instant, the boy made his choice. He would not go willingly. Until his last breath, he would run.

    Wolf snapped in the air and rolled his face in the snow like a new pup.

    “Yes, dear Wolf.” Lamb’s voice echoed like a string of pearly bells. “Begin your hunt.”

    With that, Wolf bounded across the field after the youth, a howl thundering through the valley. His shadowed body swept over the remains of the newly dead and their useless, shattered weapons.

    The squire turned and ran for the woods until thick black trunks passed in a blur. He pressed on, the frozen air burning his lungs. He looked once more for his hunter, but could see nothing but the darkening trees. The shadows closed tightly around him and he suddenly realized there was no escape. It was the black body of Wolf that was everywhere at once. The chase was at its end. Wolf buried his sharp teeth in the squire’s neck, tearing out ribbons of vibrant life.

    Wolf reveled in the boy’s scream and crunching bones. Lamb, who had trailed behind, laughed to see such sport. Wolf turned and asked, in a voice more growl than speech, “Is this music, Lamb?”

    “It is to you,” she answered.

    “Again,” Wolf licked the last drop of the youth’s life from his canine jaws. “I want to chase again, little Lamb.”

    “There are always more,” she whispered. “Until the day there is only Kindred.”

    “And then will you run from me?”

    Lamb turned back to the battle. “I would never run from you, dear Wolf.”

  19. A Good Death

    A Good Death

    Matt Dunn

    Magga was about to die for the fourteenth time. She had bitten into a rotten apple–yet again. Its putrid flesh had, as always, infected her with carrionshade. The actress went through the motions of stumbling to her death while shouting her final words for all to hear.

    “Oh, but how wondrous a dream is life? Only now—too late!—do I wake to see its myriad of splendors,” she bemoaned.

    With a puff of smoke and glittering powder, Kindred made a grand entrance upon the stage. As per tradition, they were played by one actor, his head covered by two opposing masks. He approached Magga, the white mask of the Lamb facing her.

    “Hark! Do I hear a plea for my keenest arrow? Come, child, let the warmth of your heart fade into the cold embrace of oblivion.”

    Magga refused, as she had thirteen times before. Any nuance in her performance was buried beneath the ear-splitting delivery of her scream. On cue, Lamb spun around, revealing the second mask–that of the Wolf.

    “There is naught ye can do to stave off thine end,” growled Wolf.

    “I am but a poor young maiden! Please, let my piteous cry fall on all four of thine ears.”

    The audience seemed enraptured by the unfolding dramatics of the Orphellum Mechanicals. With the twin threats of plague and war on the tongues of those in neighboring protectorates, death dramas were all the rage.

    Denji, the actor portraying both Lamb and Wolf, descended upon the young actress, awkwardly baring wooden fangs. Magga offered her neck. At the threat of Wolf’s bite, she triggered the device sewn into her blouse’s collar. Ribbons of red fabric unspooled to the delighted pips and yelps of the audience. They’d gotten what they paid for.

    By the time the Mechanicals had staggered back to their wagon and set off in the direction of Needlebrook, there were no stars to be seen. Instead, a veil of clouds stretched across the night sky.

    Needlebrook always delivered a good audience, Illusian, the company’s owner and sole dramaturg, explained once more. He staggered around, drunk on his own accolades—as well as the wine Parr had grifted from the locals.

    The night wore on, and the troupe had descended into bickering. Tria and Denji lambasted their playwright over the quality of his plots, which fell into a predictable structure: tragedy strikes maiden, death finds maiden, death takes maiden. Illusian argued that complicated plots detracted from a good death scene.

    Magga, the youngest of the bunch, agreed with Tria and Denji’s diagnosis, but kept her mouth shut. Had she not stowed away in the wandering troupe’s wagon, she would certainly be somewhere far more miserable. Luckily for her, the Mechanicals had recently lost several actors due to Illusian’s insistence on complete artistic control. Because of his attitude—and obvious mediocrity—they were facing a drought of fresh faces. And so, the Orphellum Mechanicals agreed to contract Magga to die in all their dramatics for the foreseeable future. For which she had been grateful.

    Illusian was still smarting from Denji and Tria’s words when he motioned to Parr, their wagoner, to stop and make camp. The inebriated auteur set out his bedroll in pride of place next to the wagon. He then threw the rest of the bedding into the long grass nearby.

    “Ungrateful players can sleep in the wilds,” Illusian spat, “where they shall hopefully find their manners.”

    The rest of the troupe built a fire and swapped stories. Denji and Tria had fallen asleep in each other’s arms while whispering potential names for their unborn child into each other’s ears. They had nattered on about the day the traveling company would stop in Jandelle, a town so perfect and peaceful they would set aside their vagabond ways to raise their child.

    Magga moved closer to the crackling fire so its pops and whistles would drown out the irksome affections of her traveling companions.

    But sleep never came. Instead, Magga tossed and turned, thinking about the looks on the audience’s faces as the coiled spurts of blood unfurled from her neckline. A pretty maiden struck dead by her own naïveté was all the theatrical pomp Illusian could muster, but the crowd lusted after the gruesome façade.

    Eventually, she left her bedroll and set out into the woods to soothe her unsettled mind.

    In the dead of night, Magga came upon a low grassy mound with slabs of standing stone at its base. Although she could not read the inscriptions, her fingers traced the familiar etching of Kindred’s twin masks. This was a place of the dead, a burial site built long ago.

    She felt a chill on the back of her neck that compelled her to look up. She was not alone. Magga immediately understood what she saw, for she’d encountered a crude impersonation of them night after night. But poor Denji couldn’t begin to instill the dread washing over Magga. Before her, perched on a weathered barrow-archway, was Lamb herself, flanked by her ever-faithful counterpart, Wolf.

    “I hear a beating heart!” said Wolf, his black eyes twinkling with delight. “May I have it?”

    “Perhaps,” replied Lamb. “I sense she is afraid. Speak, beautiful one. Tell us your name.”

    “I-I would have yours first,” stammered Magga, stepping backward. Her slow escape was halted by the speedy Wolf, who materialized unsettlingly close behind her.

    He spoke directly in her ear. “We have many names.”

    “In the West, I am Ina to his Ani,” said Lamb. “In the East, Farya to his Wolyo. But we are Kindred everywhere. I am always Lamb to Wolf, and he is always Wolf to Lamb.”

    Wolf reared up and sniffed at the air.

    “She is playing a boring game,” said Wolf. “Let us play a new game, one of chasing and running and biting.”

    “She is not playing, dear Wolf,” said the Lamb. “She is frightened and has lost her own name. It hides behind her lips, afraid to come out. Worry not, dear child, I have found your name. We know it as you know us, Magga.”

    “P-please,” Magga stammered. “Tonight is not a very good night for—”

    Wolf’s great pink tongue lolled out of the side of his mouth, and he proceeded to cackle.

    “All nights are good nights for pouncing,” said Wolf, laughing.

    “All days are, too,” Lamb said. “With light comes a clear shot.”

    “There is no moon tonight!” cried Magga. She used what Illusian had taught her—to gesture grand, so those in the back could see her movements. “It is hidden by a blanket of clouds, tucked away from my eyes and yours. Without the moon, what would be the last thing I would see?”

    “We see the moon,” replied Lamb, as she caressed her fabled bow. “It is always there.”

    “There are no stars!” said Magga, trying again, this time gesturing smaller and speaking quieter. “No menagerie of twinkling diamonds, glittering in the midnight hue. What more beautiful view could one hope for whence one meets Lamb and Wolf?”

    “This Magga-thing is playing a new game,” growled Wolf. “It is called ‘stalling.’”

    Wolf stopped moving and cocked his head to the side. He turned his sideways snout toward Magga before speaking. “Can we play ‘Chasing the Magga-Thing and Bite Her to Bits?’?” Wolf clacked his fangs together loudly for effect.

    “Let us ask her,” said Lamb. “Magga! Do you prefer Wolf’s chase, or my arrow?”

    Magga was trembling now. Her eyes raced to take in every last detail of the world around her. It wasn’t such a bad place to depart. There was grass. There were trees. There was the ancient archway. There was stillness to the air.

    “I would prefer Lamb’s arrow,” she said, looking at the rough crusts of bark on the trees. “I’ll imagine myself climbing to the highest boughs, like when I was a child. Only this time, I will never stop climbing. Is that what it is like to go with you?”

    “No,” said Lamb, “though it is a nice thought. Fear not, little maiden, we are just having our fun. You have come to us tonight; we have not come for you.”

    “I cannot chase Magga-thing,” said Wolf, with a hint of disappointment in his voice. “But there are other things nearby. Other things ripe for the chasing and the biting. Hurry, Lamb. I am hungry.”

    “For now, know that your theatrics have pleased us, and we will watch them until the day we meet again.”

    Wolf passed over Magga and disappeared into the woods. The shadowy beast snaked away through fields of tall grass. Magga looked back toward the weathered barrow. Lamb was gone.

    The actress fled.

    When Magga returned to the encampment, she found it in utter ruin. The wagon she had only just begun to call home had been ransacked and reduced to a smoldering husk. Bits of clothing and ruined props lay strewn across the campsite.

    She found Denji’s body near where he’d slept. He had died protecting Tria, whose corpse lay behind him. Judging from the trails of blood, their deaths had not been slow. They had dragged themselves toward each other, their fingers entwined in one last caress before death.

    Magga noticed that Illusian had managed to kill two of the bandits before being burnt to a crisp along with Parr in the wagon.

    The only thing that remained untouched were Denji’s Lamb and Wolf masks. Magga picked them up and held them in her hands. She placed the Lamb mask over her own eyes and heard the voice of Wolf.

    “Chase the Magga-thing.”

    The maiden ran the distance to Needlebrook, never once looking back.

    The Golden Round was filled to the brim with a sea of twinkling eyes, all glittering in excitement at the velvet curtain. The king sat in the theater with the queen and their advisers, all eagerly awaiting the onset of the dramatics. Everyone hushed as the black curtain lifted to reveal the actors.

    Magga sat in a quiet dressing room under the stage. She heard the crowd fall silent as she studied herself in the mirror. The luster of youth had faded from her eyes years ago, and left her with a long shock of silver running through her hair.

    “Madame!” said the stagehand. “You’re not in costume yet.”

    “No, child,” Magga said, “I only dress at the last moment.”

    “It is the last moment,” said the young stagehand, holding the two final pieces of Magga’s costume: the same Lamb and Wolf masks from her days with the Orphellum Mechanicals.

    “May your performance be blessed tonight,” the stagehand said.

    Magga prepared to leave for the stage. She slipped the masks over her head. The old chill from the dark barrow crept down her spine. She welcomed it—as always.

    She enthralled the audience as she glided onto the stage, embodying Lamb’s graceful movements. She thrilled the crowd with her rendition of Wolf’s playful savagery. She, as the twin deaths personified, eased the suffering of her fellow actors, or ripped it from their throats, until the crowd stood on its feet and erupted in thunderous applause.

    It was true. All audiences loved a good death, and they loved Magga’s more than any other.

    Even the king and queen were on their feet in praise of her work.

    But Magga heard no applause and saw no ovations. She didn’t feel the stage beneath her feet, nor the hands of her fellow mummers in hers as they bowed low. All she felt was a sharp pain in her chest.

    When Magga looked out over the audience, every single face was either a lamb or a wolf.

  20. Kled

    Kled

    Legends of the popular folk hero Kled can be traced back to the founding of Noxus, and perhaps even further still. He is an icon revered by the common soldiery, which is increasingly a cause of concern to their commanders—for there are some among the warhosts who claim to have literally served beside him.

    Tall tales such as “The Great Hussar’s Victory”, “The Return of the High General Marshal-Sergeant”, and “The Mountain Admiral” abound, which strongly imply Kled has fought in every campaign ever waged, acquired every military title, and never once backed down from a fight. Though the details are often outlandish and contradictory, the essence of the tale remains: charging into battle on his un-trusty steed, Skaarl, Kled fights to protect what’s his… and takes whatever else he can get.

    In truth, the Cantankerous Cavalier hails from another land entirely—Bandle City. As a yordle, he made his home among the proud Noxii tribes in the wake of the Rune Wars, and has never looked back.

    The earliest mention of Kled in historical records was at the First Battle of Drugne. In the dusty hills of those badlands, the warhost of General Zaavan was on the run from barbarian foes. Having lost the previous two engagements, morale was low. The supply train had been abandoned in the rout, and they were a week’s march from the nearest outpost. Zaavan, in his spotless armor, seemed more concerned with how this would appear back home than the welfare of his soldiers, and ordered a defensive circle formation to buy himself time to think.

    Then, as the morning sun rose, the lone figure of Kled appeared on the hilltop, mounted upon a desert drakalops. This warrior’s weapon was rusted, his armor worn, his clothes tattered—but contempt and anger burned in his one good eye.

    He bellowed an ultimatum to the barbarian horde, demanding that they leave his lands or be destroyed. However, he did not wait for any response, spurring his steed and screaming the charge. Desperate, starving, and furious with their general, the Noxian warhost’s anger ignited at the sight of this act of bravado. They rushed after Kled as he tore into the enemy.

    What followed was one of the bloodiest melees ever fought on the northern steppes. The initial momentum of the counterattack was crushed beneath a hail of barbarian arrows from higher ground, but Kled fought on even after he was thrown from his saddle and his drakalops fled. He always seemed to be at the heart of the battle, chopping down foes, kicking out teeth, and biting faces. The bodies piled up around him, and his clothes were soaked with blood. He screamed louder challenges and cruder insults. Clearly, this great warrior was willing to die before ever backing down.

    Cowardice can be infectious, but so too can courage. Where the Noxians might have given up and fled for their lives, instead they were inspired to make one last stand.

    Even Kled’s drakalops returned, and crashed into the barbarians’ rearguard, snarling and clawing as it dived in to free its master. With his mount again beneath him, Kled became a veritable whirlwind of death, and it was the barbarians who broke and ran.

    Though too few of the Noxian soldiers survived that day for it to be considered a victory, Drugne was contested long enough that word reached the Immortal Bastion, and reinforcements were sent. The war ground on for at least another decade, until the barbarian leaders sued for peace—their strength was added to Noxus, and Drugne became a foothold for continued campaigns across Dalamor and the north for many centuries to come.

    The body of General Zaavan—and his fine armor—was never found.

    In time, countless other warhosts of the empire acquired similar stories of Kled. It has long been said that he rides wherever Noxians march, claiming the spoils of war for himself. Indeed, in their wake, good-humored signs can often be found proclaiming each new territory “Property of Kled”.

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