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  1. Ashe

    Ashe

    Ashe hails from the northern Freljord, where brutal tribal raids and inter-clan warfare are as much a part of the landscape as the scream of the frozen winds, and the unyielding cold of the tundra.

    The only child of Grena, the matriarchal chieftain of the tiny Avarosan tribe, Ashe was Iceborn: a member of the warrior caste, gifted with an ancestral connection to the magic of her lands, and the rare ability to wield the power of True Ice. Everyone assumed that Ashe would follow her mother as the tribe's next leader. However, this was never a glory Ashe desired. The grim responsibility of her warlike lineage and extraordinary gifts instead left Ashe feeling isolated, burdened, and alone.

    Her only respite was when Sejuani, an Iceborn girl from a sister tribe, would stay with them for the summer hunts around the Ornnkaal Rocks. The girls' friendship defined their childhoods, but was cut short just as they reached their teens. Somehow, Grena had offended Sejuani's grandmother, and the fellowship between their tribes ended suddenly.

    Soon after, with her youth fading, Ashe's mother began her lifelong quest for the “Throne of Avarosa”, a supposed hoard of treasures and magical items that she hoped would return her people to greatness.

    But Grena’s belief in prophecies and legends led her to take risks, which often left her tribe enfeebled. Finally, during a dangerous and unnecessary raid in another tribe's lands, Grena was killed. Her sudden death left young Ashe on the run, while most of her tribe was wiped out.

    Alone, pursued, Ashe followed her mother's last map to a deserted glacier where she found the supposed grave of Avarosa, and her magical bow of True Ice. Ashe used the weapon to avenge her mother's death, then turned west.

    Whether it was out of duty or loneliness, Ashe gained a reputation by protecting the many scattered hearthbound tribes she encountered. She spurned the custom of taking thralls, and instead chose to adopt these desperate people as full members of her new tribe, and her fame grew quickly. Soon many began to believe that she did not just carry the weapon of Avarosa—Ashe was the legend herself, reborn and destined to reunite the Freljord.

    But tall tales would not feed her followers, and their long march south left the tribe on the verge of starvation. So, Ashe leveraged the myths surrounding her, using them to form alliances with the powerful and land-rich southern tribes, promising to unite them into a nation capable of challenging neighboring kingdoms.

    These new alliances brought new dangers, and Ashe quickly found herself at the center of a political feud. A Warmother, as Freljordian tribal leaders are known, was expected to wed, and taking a husband from one of the major tribes would anger the others. Ashe could take several husbands, but this would only bring the conflict to a boil within her own household, and the ensuing bloodshed would shatter the alliances she had fought to build.

    Her answer was an impoverished vagabond from a mountain clan that had been nearly wiped out—the warrior Tryndamere. He was neither a spirit-walker nor blessed with any elemental powers, but upon his arrival in Ashe’s new capital, Tryndamere had thrown himself into every dueling ring he could find. He fought with abandon, desperate to prove the destitute survivors of his clan were worthy of adoption by one of the stronger tribes. But even for the Freljord, his brutal fighting style and extraordinary vitality were unsettling, and many suspected he was touched by dark magic. Ignoring this, Ashe offered to adopt his people as her own, if he became her first and only bloodsworn.

    Tryndamere accepted reluctantly. Though a political marriage, the attraction they felt for each other was palpable, and slowly a true affection blossomed.

    Now, Ashe stands at the head of the largest coalition of Freljordian tribes in many generations. Even so, the unity she would bring rests upon an uneasy peace threatened by internal intrigues, foreign powers, the growing violent horde of the Winter's Claw, and a supposed destiny that Ashe must at least pretend to believe…

  2. The Harder Path

    The Harder Path

    Lillian Herington

    The colossal brazier flared to life, its flames reaching high into the air. In times past, the gathered tribes would use this as the mark of the festival’s beginning.

    The harvest festival had always been the largest celebration of the year for the tribes, and one of the last before winter set in on the plains. As the fire was lit, cheers should have echoed up the frozen slopes of the mountains, calling down blessings from the Three Sisters. Now, though, the mass of gathered Avarosans remained silent as they turned away from the flames to look up to the stage where Ashe stood.

    She let her eyes roam over them. No festival had ever seen so many gathered together, and she knew they had come to see her.

    She grabbed her bow and unslung it, the now-familiar piercing chill of the True Ice surging through her body. The cold was still painful, even after all her time with the weapon—but now she welcomed it, using it to focus and block out distractions. She lifted her gaze from the crowd to the roaring flame, and took a deep breath as she pulled back the bowstring. All other sounds of the festival faded.

    A crystal arrow of pure cold formed, beckoned forth by the deep magic coursing through the bow. Ashe held her breath as she let it continue to channel magic through her arms. The temperature on the stage plummeted, frost creeping out from beneath her feet.

    When the cold threatened to finally overwhelm her, she released her breath and let the arrow fly.

    It arced high over the crowd, and slammed into its target with a deafening crack. In an instant, the brazier was frozen over, the dancing shapes of the fire enveloped by the spreading ice. The setting sun shone through the crystalized flames and onto the crowd below, and finally the cheer broke out. The crowd invoked the blessings of the Three—Lissandra, Serylda, and Avarosa herself, reincarnated in Ashe.

    Ashe kept her address short.

    “Avarosans! Never before has a harvest festival seen so many. Sit with your kin from across the snows—we are one family now. Eat, drink, and enjoy!”

    She smiled as the crowd cried out her name. She raised her bow high, and the cheers rose higher in response.

    Inwardly, she grimaced. As so often, she wondered if it was her leadership that drew them all together, or the weapon she carried. It was the symbol of Avarosa, and many in the Freljord believed that, as its wielder, she was Avarosa reborn. Ashe slung the bow over her shoulder and shook the thought. Why they joined wasn’t as important as what they had become. She hopped off the stage and moved into the crowd as they dispersed to feast-laden tables.

    The boisterous tribes mixed together, sharing food, drink, and tales of hunts past. The Stonepicks described the warm yet treacherous southern mountains. Ashe cheered with the others when the Red Snows recounted the defeat of the Noxian warbands that had tried to advance inland from the coast. A warrior from the Ice Veins, storied blizzard walkers one and all, clapped Ashe on the back as she passed, sending a strange chill through her.

    All these and more had responded to her call and joined the festivities. All had pledged themselves to the Avarosans, and each tribe needed her to be something different. A prophet, a savior, a mediator. A Warmother.

    Ashe would be them all if she could.

    As she neared the far end of the feast, though, she froze. At the last table, sitting somber and removed from the rest, was a group of Iceborn that she knew all too well—the Snow Followers, vengeful zealots who had slaughtered a whole tribe only months ago.

    A tribe whose only crime had been joining the Avarosans.

    A large woman, doubtless their leader, rose and approached Ashe. “Warmother Ashe, Avarosa’s chosen, wielder of Her divine bow. My name is Hildhur Svarhem, truthbearer and Warmother of the Snow Followers.”

    Ashe imagined the sight of the scorched huts again, the screams of her people dying in agony, and her fury ignited. The crowd around them quieted as Hildhur continued, whispers spreading quickly. All gathered had heard of what the Snow Followers had done.

    “We swore an oath that no faith-traitors would ever again follow those falsely claiming to be Avarosa reborn. Your warriors fought bravely, but not well.” She unslung a large war-axe from her back, its blade coated in a thin but clear layer of True Ice. A true Iceborn, she bore the discomfort of the weapon’s chilling effect silently.

    Ashe measured the woman’s wide stance, counted the few steps between them. Dried blood matted Hildhur’s armor—more Avarosan blood? Ashe’s muscles tensed as she prepared to move. She was ready for any attack.

    What she was not ready for, however, was for the Warmother to kneel, lower her head, and offer up the war-axe with both hands.

    “Forgive us, Warmother Ashe. I did not know then what I do now. I came to challenge you before all your followers, to unmask you as a false prophet. But the magic you wield is beyond any I have ever witnessed. None can deny that She speaks through you. I offer you my axe, Joutbane, and my head. Spare my people, that they may prove their worth by hunting, farming, and dying in your name.”

    Each of the gathered Snow Followers followed their Warmother’s example, kneeling in deference.

    At once, voices from the crowd called for vengeance. “Death to the raiders!” they cried.

    Barely more than smoldering ruins when Ashe had arrived, the skeletal remains told the story of a village surrounded. The few warriors had been easily identified, for their bodies were untouched by fire, but hacked down and left for the crows. The rest of the tribe had hidden in their homes, praying for mercy, or simply a quick death.

    They received neither…

    Eyes welled up with fury, Ashe reached for the axe. She would take Hildhur’s head, as a warning to any who would—

    As her hand clasped around it, and the True Ice sent the familiar spike of cold through her arm, Ashe felt her bow beginning to radiate against her back. A slow, chilling pulse, like a winter breeze.

    Her mind calmed.

    “Stand, Hildhur,” she said, looking down at the war-axe.

    Hildhur rose, furrowing her brow in confusion. Ashe met her probing gaze.

    “The Snow Followers have shed the blood of my tribe, and they are my enemies,” she continued. “But you have shown humility and remorse, here and now. You are not the Snow Followers any longer—from today forward, you are Avarosan, and that makes you family. You have nothing to fear from me, cousin.”

    She thrust the war-axe back into the woman’s hands, and the tension in the air broke. Soon enough, the celebrations were underway again, the joyous feelings redoubled by forgiveness and mercy. Ashe walked to everyone seated at the table, welcoming each in turn.

    As she turned from them and walked away, she was careful to keep her grief in check. Her heart still burned, but her people needed her to walk a different path than that of revenge. She played her fingers along the bowstring, seeking comfort in its chill.

    She would be better. She must.

  3. At The Edge Of The World

    At The Edge Of The World

    Ian St Martin

    “Seven times,” said Ysard Tomyri, straining to keep her voice level and face neutral.

    Captain Oditz did not answer his first officer immediately, his attention consumed by the maps and reports covering his desk, or at least feigning as much. It was Oditz who had summoned her and, like so much else in their short service together, making her stand at attention in his quarters aboard the Kironya was, above all else, a display of power.

    “I request audience with high command,” said Ysard, unwilling to play the captain’s game this time.

    “I speak for high command here, Commander Tomyri,” said Oditz, not looking up. “A fact you seem either ignorant of, or unwilling to accept.”

    “Seven times,” said Ysard again. “I have requested audience, not to plead or beg, but to promise.”

    “Promise?” the Captain looked up from the spread of parchments, finally glancing at Ysard.

    “Yes,” she answered. “To promise them the glory that I shall win for them, the lands and peoples I will bring, by word or by blood, into the empire. There are expansions being mobilized, envoys being sent out from our borders to secure new lands for Noxus each day. I can win those for them. All that I require is a command.”

    “We have spoken of this before,” Oditz muttered. “Seven times now, as you know. It is high command that decides how to interpret the will of the Trifarix—not their subordinates.”

    Ysard stiffened. Frustration frayed her patience. “When Captain Hurad fell to the pirates off the coast of Ruug, it was I who led the Kironya’s crew to victory, not you. It was I who led the boarding action to seize the corsairs’ ship, and when the last of them fell it was my name that was cheered. It felt right. After such a victory I expected—”

    “What?” asked Oditz. “Your own command? After beating a rabble of underfed Freljordians back into the sea? You think it is you who should be sitting here, rather than myself. And because it isn’t, you superseded my authority to request audience with high command yourself.”

    Calmly, Captain Oditz set down his quill and rose from his chair. He towered over Ysard, the light catching the old scars etched upon his features from a lifetime of war. “I would have seen you stripped of rank and thrown into the Reckoner pits for your lack of respect, Commander Tomyri,” he said stiffly. “But it seems that fate has intervened on your behalf.”

    He produced a scroll and extended it to her sharply.

    The seal around the scroll had been broken, its contents already read by Oditz or his assistants, as was their right.

    “Take it. And get out.”

    After an instant of surprised hesitation, Ysard reached for the message. She saluted and hurried to her quarters, unfurling it and quickly reading over its contents.

    It was as though a galvanizing stream of molten steel had been poured from a crucible into her heart. Ysard felt providence in the wind, for the first time at her back. Finally, her skills would be given their full range.

    She had been ordered to the capital. At last, a command was hers.




    The harbor was a bustling throng of activity. Merchants, traders and dockworkers crowded alongside fleet crews embarking and disembarking from ships in a constant stream. Rare beasts let out keening wails from within iron cages, destined for the arenas for sport, or the homes of the elite to join their exotic collections. Shipments of foods from all corners of Runeterra were being offloaded from trading vessels and distributed to feed the countless citizens of Ysard’s barren homeland. It was a breathtaking scene, a living estuary where new goods, cultures, and ideas flowed into the empire, expanding it, enriching it, and making it stronger.

    All of this, and the sprawling city beyond, sat in the shadow of the Immortal Bastion. Ysard gazed upon the grandeur of the ancient structure from a harbor road, its immeasurably high walls and towers draped with the banners of the empire. There was no better manifestation of Noxus’ power—the very power that surged within her heart.

    Ysard spared a few more moments to take in the vibrant scene around her, before her face set in a curt expression and the efficient mind of a commander took hold of her thoughts.

    A grand expedition awaited her, and she moved with haste to where her ship was moored.

    The Ardentius appeared to Ysard like a vessel washed up from another, earlier time, and it bore the scars to match. Wounds accumulated across decades of service pockmarked and spread across her hull like spiderwebs, from the battered iron speartip of her prow to the creaking timber of her aftcastle. These smaller frigates served as escorts for larger warships like the Kironya. They were designed to be ground to splinters against enemy pickets, and to soak up fire as interdictors, to be expended to their last ounce of usefulness before being scuttled or left to sink. To Ysard’s eyes, either fate seemed likely for the Ardentius.

    The crew on its deck was little better. A motley assortment of grubby men and women labored together in a disordered rabble, spending more time exchanging insults and threats than loading provisions or cargo. They numbered no more than sixty, nearly a skeleton crew. Ysard’s lips pulled back from her teeth in disgust.

    Ysard forced the sneer from her face. The tools she had been given were lowly, but no matter. It would make the conquests she won with them all the greater.

    “You there,” she called out to a taskmaster, causing him to turn from the assembled crew he was ordering around. He turned, straightening the collar of his beaten leather storm coat, and approached with an easy, confident grin that set Ysard’s teeth on edge.

    “See that the cargo and crew are readied for departure immediately,” said Ysard tersely. “I intend for my ship to be at sail with no further delays.”

    Your ship?” The man’s voice was a gritty baritone. He frowned for an instant, before realization dawned upon him. “Ah, so you’re the Noxian prodigy I’ve been stuck with. You can get your ship running as you like, and if you’ll quit pestering we’ll be off as soon as I have the rest of my things.”

    “You dare,” Ysard reddened at his impudence, her hand closing on the hilt of the ornate sword at her hip. “Give me your name.”

    “Ordylon,” the man answered, apparently unconcerned. “Friends call me Niander, though.”

    “Niander Ordylon,” Ysard repeated the name. She looked at the heavy crates being loaded onto the Ardentius, marked as carrying harnesses, bola nets and cage housings. “The Beastmaster?”

    “Ah, so you have heard of me.”

    There were few in the capital who hadn’t. Even though she had spent precious little time at the arenas—there was an empire to fight for, after all—Ysard knew the name Ordylon was synonymous with theatrical displays of deadly creatures battling to the roar of the crowd.

    What was he doing here?

    Ysard recovered her composure. “I was not informed in my orders that you would be coming aboard.”

    “Well, here I am.” He handed Ysard a scroll bearing the sigil of Captain Oditz. Ordylon noticed her scowl and flashed her a toothy, conspiratorial grin. “Looks like we’ll be shipmates.”




    Ysard stood at the bow of her frigate, scanning the horizon. Upon setting sail, the ship had filed into the queue of vessels seeking passage through the mouth of the river and out into the ocean. Hours of waiting had led to a brusque and thorough inspection by the soldiers manning the fortified installations that secured entry into Noxus by sea, but after they had checked every inch of the Ardentius and pored over Ysard’s orders no fewer than six separate times, she had been given clearance to depart.

    Ysard had seen the ocean many times, but never on a ship under her own command. It was always as shocking to her as it was beautiful, a boundless plane of deep blue, separated from the sky by a delicate blur of heat from the midday sun.

    And now, somewhere ahead of them, Ysard’s destiny awaited. A new land to explore, conquer, and usher into the Noxian empire.

    She had earned a taste of glory, won by the edge of her sword, but it was hardly a feat that would echo throughout eternity. And try as she might to forget it, Ysard always carried a shard of the reclusive street urchin inside, never fully giving herself to the collective, never truly trusting any but herself.

    Until Ysard had that, she would know no rest.

    She looked back over her shoulder at the sound of heavy bootsteps on the deck. Seeing the Beastmaster approaching, she made a last quick note in a worn leather journal before closing it and placing it in a pocket of her coat.

    “Quite the sight, eh?” said Ordylon, leaning his knuckles against the railing.

    Ysard bristled. “Why are you here?”

    “I needed a ship.”

    “This is my ship,” said Ysard. “And my expedition. Remember that and we’ll have no problems.”

    Ordylon shrugged. “Play soldier all you like. All that matters to me is that we get there in one piece, and you keep out of my way while I find what I’m looking for.”

    Ysard turned to him. “And that is?”

    “A monster, my dear.” He smiled. “A spectacular one. Something that will keep me off my deathbed.”




    Three weeks on the open ocean brought them at last to the outermost edge of the Serpentine Delta. Dozens of landmasses dotted the area, from tiny patches of sand and scrub barely fit to stand upon, to islands large enough to house villages. The archipelago stood as the gateway to the southern continent of Shurima, and the unexplored regions in its eastern reaches.

    The waterways were filled with small boats and rafts, fishermen and local traders seeking to barter. The arrival of a Noxian vessel, even an escort like the Ardentius, was a rare event and cause of much commotion. Few of the people living on the rivers of the archipelago would pass up a chance to barter like this.

    Walking from her cabin onto the main deck, Ysard found the hull of her ship was surrounded by the natives. Men and women stood and clamored from their rocking boats, holding up bundles of fish and a myriad different trinkets to tempt the naval soldiery and crew looking down from the railings. Ordylon was down amongst them, chattering away in their native tongue as his trappers bartered and compared the local knowledge with their maps.

    “We don’t have time for this,” said Ysard. For a brief moment she allowed the thought of turning the ship’s guns upon the boats and sampans blocking their way to linger in her mind, but dismissed it quickly. It would have been an unnecessary expenditure of the expedition’s already meager resources, and the locals were of more value to her alive.

    “Relax,” Ordylon called up to her, inspecting a piece of intricately carved wood before tossing it back to a disappointed trader. “Waters get dangerous past this point. Don’t be so quick to turn away a friendly face.”

    Ysard wouldn’t budge. “We take on provisions, fresh water, and a guide. No one goes ashore.”

    Ordylon gave an irritatingly sincere salute before continuing his conversation with the locals. Ysard put the Beastmaster from her mind, seeing to the cadre of Noxian naval soldiers aboard and ensuring that they stayed vigilant at points across the ship. As she finished inspecting the ship’s cannons and their gunners she saw Ordylon hauling a man up from a sampan onto the deck.

    “Found us a guide,” said Ordylon, leaning down as the man spoke to him in the local tongue. “He says welcome to the Serpentine, and that he can take us upriver.”

    “Good,” Ysard said quickly, eager to be underway.

    The guide spoke again to Ordylon. “But he asks, why do we go up the river?” said the master trapper. “Why do you seek to go there?”

    “Tell him,” said Ysard, “that once we are done, it will belong to Noxus.”




    After restocking their provisions with an odd assortment of local fruits and preserved fish, the expedition sailed on past the floating trading post. The archipelago condensed, the labyrinthine paths between the islands shrinking until the only route available to the Ardentius was a wide, dark river leading deeper into the jungle.

    Days passed in an uneventful stretch, as true, untouched wilderness confronted them. Ysard’s heart swelled with pride at the thought that she and her crew were the first Noxians ever to see this untamed wilderness. There was beauty here, vibrant plant life that exploded with lush towering trees swathed in dazzling, multicolored blooms.

    There was something else here, too.

    As their river guide hesitantly led them ever deeper, pointing out landmarks and keeping the ship clear of reefs and shallows, an itch took hold of Ysard—first imagined, then more real and insistent. A gloom permeated every inch around the river, as if it were all drowned in a shadow that could not be seen, only felt.

    Ysard found that her hand would stray to the blade at her hip without thinking. She would draw her hand away before deliberately crossing her arms over her chest and forcing her mind to focus.

    But the silent horror remained, saturating everything she could see.




    Ysard saw to her command to remain sharp, consulting with the ship’s navigator as he worked to chart the course of the river, followed by an inspection of the ship’s stores. She climbed back up to the main deck, picking a rat-weevil out of her ration of Bloodcliffs hardtack, when she heard shouting.

    “What is it?” she demanded as she climbed onto the main deck.

    Ordylon listened to the guide. “He says he will go no further.”

    Ysard frowned. “Why here?” She looked around, the river and jungle no different than anywhere else in the past days. Yet the riverman was panicking, as though they had broken some invisible boundary they were never meant to cross.

    The little man gestured frantically to the crew around him. He pointed to the patches of red, weeping flesh on their bodies. Ysard had noticed the affliction spreading amongst the crew, despite her efforts to divine its source. She even found signs of it on herself.

    “It is the jungle,” Ordylon translated as the guide ranted. “He says it is punishing us. It will not let us in.”

    Cowardly little thing, thought Ysard.

    She looked at Ordylon. “So be it. Get him off my ship now, throw him overboard if you have to. We aren’t turning back now.”




    The Ardentius sailed on, now more than a week’s travel into the interior. The past days had seen no wind to fill her sails, not even a slight breeze to carry her forward. On Ysard’s command, teams of the crew had disembarked, wading to their shoulders as they strained to haul the frigate on with ropes and heavy chains. The effort was enormous, and with the treachery of the river’s shifting banks, the crew continued on after finding the current with nine fewer souls than it had started with.

    Mist shrouded the river, obscuring it from view. The primordial treeline swelled, branching over the water to link the opposite banks in an ever-deepening canopy that closed in and stole away all but the barest trace of light. Ysard had the distinct sensation that the ship was moving downward, not forward, into the dark heart of this unexplored land.

    The jungle was swallowing them.

    Rain had come without warning, and carried on for days, somehow piercing the impenetrable canopy of the jungle to soak the Ardentius and her crew to the bone. It was as though this place was actively seeking to unravel them, punishing intruders for daring to cross into its domain. The crew believed as much.

    The departure of their river guide hung over the crew with the oppression of a stormcloud. The most superstitious of them muttered, seeing dark omens in every tree and in the shape of each ripple the frigate’s hull cast across the dark water of the river. Even the most cynical of the naval soldiers were on edge, only able to hear such ramblings for so long before they began to see patterns themselves.

    Ysard knew in her heart it would not be long before the tension cracked some of them, and examples would have to be made. Sooner than she had thought, and hoped, she was proven right.

    “Turn the ship around!” came a panicked cry. “Now!”

    “Easy now, Kross,” said Ordylon, straining to keep his voice calm.

    “This is a death ship. A cursed ship.” The trapper hurried toward Ordylon, seizing him by the lapels of his storm coat. “You all heard the riverman—nothing ever comes back from this jungle. Nothing!”

    Ordylon flicked his gaze over the surrounding crew, heavy beads of condensation dripping from the wide frayed brim of his hat. He saw it in their eyes, Kross’ words reflected in each of them.

    “No more of that,” he snapped, shoving Kross back. “We’ll have no talk of curses here. Get yourself together.”

    “We have to turn back,” the crazed trapper begged, eyes wild as he repeated the plea again and again. “We have to—”

    Kross never finished his sentence. He gasped, hard, as a sword’s tip emerged from between his ribs. Then he toppled to the deck.

    Ysard cleaned her blade. Sometimes, being right was a heavy burden to bear.

    “I’ve hunted beside that man longer than you’ve been alive,” Ordylon snarled. “What gives you the right—”

    “We don’t stop,” said Ysard coldly. “Not for anything, or anyone.”




    A grinding crash threw Ysard from her bunk. She scrambled to her feet, buckling on her weapons and sprinting out onto the deck.

    The end of the river had come abruptly. The inlet looked as though the tangles of vines and slick trees had engulfed the water, fed by a fan of streams that trickled out of the jungle, or flowed up from beneath the muddy ground.

    “The river has choked out,” said Ordylon, gesturing to the wall of trees confronting the ship. “We’ll have to turn around. Find another branch.”

    Ysard raised her spyglass, scanning ahead. Hauling the Ardentius around to find another route would take time she didn’t have. Looking at her collected soldiers and senior crew, Ysard doubted the weary and shaken survivors would be capable of moving the ship in such a way.

    Ten had died in the past days—another one by execution for refusing to man his post, and six to the strange, infectious disease afflicting them. Three had simply vanished in the night, those taking their shifts finding no trace when dawn arrived.

    “We keep a skeleton crew aboard and strike out from here,” said Ysard to the assembled ranks. “We will either find something of worth to claim for the empire, or establish an outpost to launch further expeditions inland. Armsman Starm, distribute blades to the shore party.”

    Starm hesitated. “Commander… No crossbows? No powder bombs?”

    Ysard drew her sword and addressed the entire party. “Such weapons will be useless in the undergrowth. We do this the old way.” She glanced at Ordylon, who had gathered his hunting party around him. “This is what you came for, is it not, Beastmaster?”

    The master trapper was somehow still his confident, boisterous self, even after the ordeal of the river passage. “We’re after a big one, boys,” he said. “Bring everything we need to bag one and keep it, spread the load amongst us all, and be ready to move when the commander’s lads step off. We stick with them.”

    His men dispersing, Ysard approached Ordylon. “I’m surprised to see us in accord for once.”




    The jungle was brutal. No other word came to Ysard’s mind. For all the river’s trials, it had been paradise compared to this.

    They had to fight through it, hacking and cutting into the solid mass of vines and thick vegetation. There was no air to breathe—only a thick, humid fog that stung the throat and eyes. It wasn’t long before exhaustion set in.

    Ysard had a dreadful sense of being watched, from both everywhere and nowhere at once, and one by one men began to disappear from the rearguard and flanks. Most vanished in silence, but a few were torn into the undergrowth with a scream, crying out for help.

    Within hours, Ysard’s force of thirty naval soldiers and trappers had been whittled down by half.

    “Stay together!” she shouted, cuffing the pouring sweat from her eyes. She struggled to focus, her head buzzing and her flesh burning from the red patches that now covered her torso and limbs. She couldn’t stop now. She wouldn’t stop now. They had to keep moving.

    A call rang out from the forward scout, and Ysard trudged to the head of the column. There was a small break in the jungle ahead, with a shallow pool of black, turgid water at its center. It was cramped, but still blessedly open compared to their trek thus far.

    “Don’t touch that water,” Ysard ordered her soldiers, in spite of her own thirst. “We rest for now. But be ready to move.”

    Sitting down, Ysard looked up to see Ordylon, holding out a battered tin flask to her. After a moment, she grudgingly took it as he sank down beside her. Ysard glanced at him, seeing the poise that he had held throughout their voyage beginning to fray.

    “Don’t get too sentimental.” said the trapper. “With or without you, I’d be here, in this accursed place. I’ve got no choice.”

    Ysard frowned at him. Looking to see that his men were out of earshot, Ordylon leaned in close.

    “My business is bankrupt,” he whispered. “What little coin I had was spent bringing me here, one last chance to save my name. Either I bring back a beast that packs the arenas and pays off my debts, or I don’t come back at all.”

    Ordylon sighed, taking the flask back and taking a short pull.

    “So. What brought you here?”

    “Duty,” answered Ysard, looking out into the jungle. “When I return from here, having brought this place into Noxus, they will name it after me. The noble name of Tomyri used to mean something… before Grand General Swain, and his purges. My conquest will echo through history, a legacy for all time.”

    “They said you were vain,” Ordylon chuckled. “I suppose they reached their fill of it, arranging this fool’s errand. I see what they meant now,” he said with a curious softness. “And for that, I am sorry.”

    “Wait,” Ysard frowned as she sought the meaning in his words, before the sound of splashing water broke her respite. “I said stay away from it!” she snapped.

    “That isn’t us,” said Ordylon, gazing into the jungle.

    Ysard looked at the pool, seeing the trees above shaking in its reflection. Branches snapped loose to crash down to the ground and into the water.

    Then she heard it.

    A pounding tread, accompanied by the sound of trees cracking, and a low, wet rumble. A shape began to resolve from the jungle, shoving its way through the dense vegetation to rear an enormous, fanged head.

    Ysard froze. She had seen basilisks before—as mounts for riders, or beasts of burden. She had seen adults so large they could smash down the walls of besieged cities.

    This one was larger.

    The creature glared down at them, and loosed a roar loud enough to throw those standing from their feet.

    “Yes!”

    The triumphant voice jarred Ysard from her shock. She turned to see the Beastmaster, snapping together a harpoon and bola as he grinned up at the monster.

    “Come on now, you beautiful thing!” Ordylon bellowed, madness creeping into his voice as he brandished the tools of his trade. “Let’s see who’s bigger, you or me!”

    Ysard felt the ground quake beneath her with every step the monster took, strong enough to nearly throw her from her feet. She heard the basilisk’s primal roar, and the screams of men, knowing that the famed Beastmaster’s was among them.

    But she didn’t look back to see what happened to him. She was too busy sprinting in the opposite direction.




    Ysard finally skidded to a halt at the edge of a clearing in the jungle, placing a hand against a tree for support as she fought to catch her breath. She could no longer hear the commotion of Ordylon and the basilisk, but she could imagine what had happened in the end. She looked up after several deep lungfuls of air, taking stock of what remained of her command.

    There were six of them in total, including herself. Ragged, drained and terrified, only three of them still carrying weapons. Ordylon’s trappers had stayed with their employer until the end. Despair struck Ysard like a physical blow, and she fought to keep from sinking to her knees.

    “Look!” one of the soldiers called out, pointing with his sword. Ysard peered into the clearing, and saw it. An arching shape, overgrown by vines, but still utterly alien in this stifling environment.

    It was stone. A structure. They hurried toward it, creepers and brambles snapping as they crossed the break in the undergrowth.

    The building was simple, an austere construction completely overrun by the jungle. Thick vines wound through the crumbling stone, likely the only things keeping it standing. It seemed unnaturally overgrown, as though this place was actively seeking to subsume it, and grind it to dust.

    The survivors split up, searching in and around the squat cube of plant-choked stone. Ysard stopped before it, a feeling she could not define welling up in her throat. She ripped away the clinging tangle of vines covering the surface, seeing the script chiselled into the stone—in a language she had known all her life.

    “This…” Her tongue went thick and dry as she struggled to form the words. “It… It’s a Noxtoraa.”

    Revelations came at Ysard in a queasy tide. They were not the first of the empire to come here. There had been others, and from her own journey and the state of this outpost, their fate was clear. As was hers.

    She had been sent here to die.

    Given a command she was desperate to undertake, leading her to the edge of the world and a place that none had ever returned from. Ysard had given every fiber of her being to forging a legacy.

    Instead, she now stood on the precipice of striking the Tomyri name from the face of history, in this suffocating wilderness.




    There was nothing for them in the abandoned outpost. Ysard lead the other survivors back into the jungle, hacking a new path through the dense undergrowth. To their fevered minds, it seemed like fresh roots and creepers were winding back into place even as they passed.

    When they happened upon the Ardentius, it was almost by accident. They practically ran into its prow.

    Vegetation had consumed the frigate, even filling over the inlet around it. It almost appeared as though the vessel itself had somehow grown out of the jungle. Ysard saw shapes sticking up from the deck like broken pillars.

    Her blood went cold.

    The crew. They had been devoured and overgrown just as the ship had been. Each man and woman was on their feet, like statues covered in vines.

    “The jungle,” she stammered. “It’s taken it.”

    Panic began to take hold of the remaining soldiers. “What do we do?” Armsman Starm shouted. “What do we do?”

    “We make for the river,” murmured Ysard. “Find our way to the bank. Follow it back to the delta.”

    “There’s no way we can make it out of here on foot. You saw what happened to the others, commander. The jungle—”

    “Damn the jungle!’ she snapped. “It is trees and vines, insects and beasts. You are a soldier of Noxus. There is nothing here that can defeat you.”

    Ysard wasn’t certain she believed the words herself. Something was different about this place. There existed some dark, impossible presence here, something that even the might of the empire was unable to tame.

    But she would not yield to despair.

    “If you want to die here, alone and unremembered, then so be it.” She gathered the last of her strength. “I will not accept such a fate. Any with the strength to follow me, come. This place will not be the end of Ysard Tomyri.”




    The low grumble from his stomach, and thoughts of his family waiting at home in the village, had lashed the boy’s focus to his line as he squatted on the riverbank.

    He was rewarded with a firm tug. The boy gave a whoop of relieved triumph as he hauled the fish from the water, wriggling and glistening in the light.

    He didn’t notice the shape floating toward him until it was an oar’s length away.

    The boy frowned, the fish in his basket forgotten as the object came closer. He waded out into the soft riverbed, taking hold of it and taking it back with him onto the bank. Driftwood had many uses in the village, and could be traded away… if he could drag it back home.

    But it wasn’t driftwood. The boy gasped as he saw a face staring up through layers of creepers and moss.

    It was a dead person, though the boy could not tell if it was man or woman. It reminded him of the preserved elders the village exposed each year for the ancestor feasts. It was clad in scraps of dark, battered armour, edged in tarnished red, adorned with a rusted symbol that meant nothing to the boy.

    Something was clutched in its gnarled, lifeless hands. With a strain of effort he tugged it free.

    It was a small book, tightly wrapped in sodden, worn leather.

    As the boy turned the journal over in his hands, the corpse burst open, and a snarl of bright green vines slowly slithered out from it. A glittering cloud of spores rose from the cavity, and the boy flinched away, coughing.

    Book in hand, the boy ran, scratching at the insistent itch that had started on the back of his neck, all thoughts of fish forgotten as he fled for home.

  4. Aurelion Sol

    Aurelion Sol

    The appearance of a comet in the night sky is often said to portend upheaval and unrest. Under the auspices of such fiery harbingers, new empires rise, old cultures fall, and even the stars themselves may vanish from the heavens…

    The truth is, perhaps, more unsettling.

    The almighty being known as Aurelion Sol was already ancient before the rise of the mortal races of Runeterra. Born in the first breath of creation, he and those like him roamed the vast nothingness of a pristine celestial realm, seeking to fill this canvas of incalculable breadth with marvels whose twinkling spectra would bring fulfillment and delight to all who witnessed them.

    As he wandered, Aurelion Sol seldom encountered any equals. The eternal Aspects were dispassionate and incurious things, contributing little to existence, content only to compose amusingly self-centered philosophies on the nature of creation.

    But then, bathed in the light of a fairly unremarkable sun he had crafted eons earlier, he discovered something. A world. New realms.

    He did not know who had created this world, or why—only that it had not been him.

    The Aspects, who seemed unusually invested in it, implored him to come closer. There was life here, and magic, and fledgling civilizations that cried out for guidance from beings greater than themselves. Flattered by this new audience to his supreme majesty, Aurelion Sol descended to bask in their adulation, in the form of a vast and terrible dragon from the stars.

    The tiny inhabitants of the insignificant land of Targon named him for the golden light of the sun he had gifted them, and the Aspects commanded them to bring forth a suitable offering in return. The mortals climbed to the peak of their tallest mountain, and presented him with a splendorous crown, crafted with careful and cunning magic, and etched with the inscrutable patterns of the celestial realm.

    From the moment it touched Aurelion Sol’s brow, he knew this was no gift at all.

    The accursed thing clamped in place with unimaginable force, enough that even he could not remove it, and he could feel his knowledge of the sun and its creation being stolen and scrutinized by intelligences vastly inferior to his own. Worse still, the power of the crown hurled him back into the heavens, and prevented him from getting any closer to that world again.

    Instead, he was forced to watch as the duplicitous Aspects of Targon set the mortals to work in the construction of a great, gleaming disc. With this, they channeled his celestial power to raise up immortal god-warriors, for some unknown conflict that was apparently still to come.

    Outraged, Aurelion Sol could see other stars fading across the firmament for lack of care and maintenance, and he strained to break free of the crown’s control. It was he who had birthed their light into the universe! Why must he be shackled, now, by the Aspects and their lowly pawns? He roared with glee when the Sun Disc failed… only to see a second, more powerful one take its place. Eventually, resigned to his fate, he saw the god-warriors cast down their rivals, then chittering creatures of pure darkness, and eventually each other.

    Then, in little more than the blink of a star dragon’s eye, the world was ravaged by a succession of sorcerous catastrophes, and Aurelion Sol finally knew that Targon and the hated Aspects were all but defenseless. As he cautiously circled back, he realized the magic that bound him was weakening. Flecks of gold began to fall from his crown, each one blazing across the skies like a comet.

    Driven by the tantalizing possibilities of freedom and revenge, Aurelion Sol now regards Runeterra with simmering, eternal fury. Surely, it is here, upon this world, that the cosmic balance will tip in his favor once more—and with it, the universe itself shall bear witness to the fate of those who dare steal the power of a star forger.

  5. Twin Dawns

    Twin Dawns

    This world’s familiar sun still hides below the horizon. Crude and unpolished earth unfurls below. Mountains contort into barriers that stretch like fingers across empty scrub lands. Palaces, or rather, what pass for palaces, fail to loom over anything but the squattest of hills. The curvature of the planet meets the stars with a serenity and grace few of the dwellers below will ever witness. They are so scattered across the globe and grasp so blindly for any sort of understanding that it’s no surprise they’ve been conquered and don’t even comprehend their predicament.

    The fiery sheen I’ve gathered as I streak toward my preordained destination illuminates the world beneath me. Pockets of warring, fearful, rejoicing life tucks itself into any fertile nook it can find below. Oh, how they gaze and point as I streak over their heads. I’ve heard the names they call me: prophet, comet, monster, god, demon… So many names, all missing the mark.

    In a vast stretch of desert, I feel the twinge of familiar magic emanating from the seat of the premiere civilization amongst these savages. Lo and behold, a massive Sun Disc is under construction. The poor enslaved laborers beat their heads and rend their clothes in my wake. Their cruel masters see me, a streaking bolt of fire, as a portent of good omen, no doubt. My passing will be etched in their uncouth pictograms upon common stone, an homage to the great comet, the blessing of the sky-god gracing their holy works and so forth. The Disc’s sole purpose is to funnel the sun’s majesty into the most “renowned” of these fleshy humanoids, transforming them into exactly what this planet needs: more insufferable demigods. This effort will undoubtedly backfire. But I suppose they might last a brief while, perhaps a thousand years or so, before they fall and are supplanted by others.

    The desert below fades into the night trailing behind me as I streak onward across lonely steppes, then over rolling brown hills gently flecked with greenery. The pastoral scenery belies a field spattered with blood and littered with the dead and dying. Survivors hack away at each other with rough-hewn axes and scream battle cries. One side is losing quite badly. Stag skulls rest atop pikes stuck into the soil, next to writhing warriors. The few still on their feet are encircled by soldiers riding great shaggy beasts.

    Those defeated, surrounded few see me and valiance seems to surge through their veins. The wounded rise and grasp their axes and bows in a final stand that throws their foes off guard. I don’t linger to see the rest of the little clash play out because I’ve seen this scenario unfold a thousand times: The survivors will scratch my comet likeness onto their cave walls. In a thousand years, their descendants will fly my image on banners and undoubtedly ride into a tediously similar battle. For all their efforts to capture and record history, one ponders why they do not learn from their mistakes. That is a lesson even I have had to suffer.

    I leave them to perpetuate their bleak cycle.

    My trajectory reveals more inhabitants. Their collective repertoire of reactions span the typical gamut: pointing, kneeling, sacrificing virgins upon stony altars. They look up and see a comet and never ask what lies beneath the blazing façade. Instead, they stamp it onto their own self-centered worldviews, muddying the splendor of my visage. The few more advanced life forms–and I use that description loosely–gaze up and jot down my coordinates in scientific almanacs instead of using me as prophecy fodder. It’s mildly refreshing, but even their developing notions of intellect seems to indicate I am a regularly appearing phenomenon with a predictable orbit. Oh, the feats they could accomplish if only… Well, no use dwelling on the wasted potential of the simple-minded terrestrial born. It’s not entirely their fault. Evolution does seem to have a difficult time gaining traction on this world.

    But alas, the novelty of such infantile antics has worn thin. The grasping energies of my magical bondage have dragged me from one paltry world to another for centuries. Now it has led me back to this familiar and unpleasant rock. The star that floods its surface with light was one of my earliest creations, a confluence wrought of love and radiance. Ah, that cherished moment when she flared to life with colors only her creator could see. How I miss a star’s crackling new energy warming my face and trickling through my fingers. Each star gives off a unique energy, precious and reflecting its creator’s soul. They are cosmic snowflakes burning in defiance of the infinite dark.

    Unfortunately, the memories I long to dwell upon are tainted by betrayal. Yes, this was the place where Targon lured me into servitude. But now is not the time to linger on past mistakes. Those musty Aspects want me to seal yet another breach… in their name of course.

    Then, I see her. This world’s imbued warrior is alone at the peak of one of the smaller summits, brandishing a starstone spear. She watches me through a veil of annexed flesh, a mere spark masquerading as lightning. A thick braid of auburn hair is draped over her shoulder, falling over a golden breastplate that covers pale, freckled skin. Her eyes, the only bit of her face not shielded by a battle-worn helmet, flash a jarring shade of red.

    She calls herself Pantheon—the warring fury of Targon incarnate. She is not the first of this world to wear the Pantheon mantle. Nor will she be the last.

    Her glittering cape flaps out behind her as she raises her muscled arm and makes a motion like she’s pulling on a great chain. The tug on my crudely enchanted tether wrenches me off course, toward the mountain upon which she stands. And she’s yelling at me.

    She cries outs with a voice that booms inside my head, transmitted through this insufferable star-gem coronet. All sounds fade as she invades my mind.

    “Dragon!” she says, as if I am a weak-winged beast of base orange flame, lucky if it can ignite a tree.

    “Seal their gate!” she commands, gesturing to the bottom of a rocky crevasse with her pointy little spear. I don’t need to see the violet erosion of reality swirling below. I could smell the festering miasma that poisons this world before I even arrived. I fix my eyes on Pantheon instead. She expects me to fall in line like a dog on its leash. Today will be different, for I’ve learned from my mistakes.

    Dragon,” I purr. “Are you sure commanding me with such a low name is wise?”

    Pantheon’s grip on her spear loosens just enough for her to fumble the weapon for a fraction of a second. She takes a step back, away from me, as if a single stride’s distance could protect her from my ire.

    “Seal their gate,” she says again, barking louder as if perhaps the previous command went unheard. Her volume does little to mask the quiver in her voice. She thrusts her spear toward me, as if such a tiny weapon could pierce me.

    This is the first time I’ve ever seen an Aspect of Targon shaken. She is not used to having to tell me twice.

    “I will deal with those chittering horrors in due time, dear Pantheon.”

    “Do as you are commanded, dragon” this Pantheon shouts, “or this world is lost.”

    “This world was lost the moment Targon surrendered itself to arrogance.”

    I feel Pantheon’s seething mingle with confusion as she struggles to grab hold of my immaterial reins. She’s only just now sensing what I have come to learn. Targon is distracted and does not sense its magic faintly ebbing from my bonds.

    Pantheon bellows once more, and this time, I cannot resist. The crude enchantment regains sovereignty over my will. I turn my attention toward the source of the breach, nestled in the basin of the once-verdant valley, now strangled with creeping, purple miasma. I sense the Voidborn perversions of life tunneling through reality’s firmament, sending tides of unseen energy coursing through the aether. They shred the veil that separates nothingness and form with their unwelcome passage.

    They’re drawn to me, those multi-eyed, carapaced abominations. They seek to devour me, the greatest of their threats. From the reaches of my mind, I conjure an image of the solar furnaces I kindled, before my fettering, which once ignited the hearts of stars. I lance out beams of pure starfire and incinerate wave after wave of those gnashing horrors, driving them backward into their oblique infinity. Smoldering husks rain from the sky. I’m a little surprised they aren’t wholly disintegrated, but then again, the Voidborn don’t know how things work in this universe.

    A pulsing sickness lingers in the air. From the epicenter of the corruption, I feel a will… hungry and indomitable, and far from the typical mindlessness I’m accustomed to from these Voidborn aberrations. The pulsating wound on reality yawns and buckles, distorting and warping all it touches. Whatever exists on the other side is laughing.

    Pantheon shouts another command at me, but I ignore her words. This anomalous fissure in the universe entrances me. This is not the first of its kind I’ve had to deal with, but this one feels different, and I can’t help but admire the marvelously terrifying manipulation of the barriers between realms. Few beings could fathom its complexities, let alone possess the sheer magnitude of power needed to rend the fabric of existence. In my heart, I know a wound so exquisite could never be orchestrated by scuttling creatures. No. There must be more behind this intrusion. I shudder at the thought of what kind of entity is capable of inducing such a volatile rift. I don’t need Pantheon’s barked orders to tell me what do next; her array of requests has always been of a rather limited imagination anyway. She wants me to hurl a star at the rift, as if one can simply cauterize such moldering inter-dimensional abrasions and be done with it.

    These obtuse demigods are my captors?

    Fine. At least they’re not too far off in their “logic” by thinking a few searing cosmic wonders will remedy this problem. I will play the role of the obedient servant just a little while longer.

    I enjoy what I do next, partly because they’ll remember it, partly because it feels good to let a little of the old power loose, but mostly because I wish to remind whatever intelligence that controls this Void incursion that nobody laughs at me in my plane of existence.

    The base elements in the atmosphere rally to my cause, accreting into a plasmic anomaly. The swelling stardust detonates at my unspoken command. The result is a dwarf replica of one of my majestic glories burning in the depths of space. After all, I can’t fling a full-fledged star at this fragile world.

    The young star’s shimmering brilliance flies from my hands. It’s joined by two sisters, always by my side. They careen around me in a radiant ballet, their white-hot cores devouring the gathering clouds of dust and matter I draw toward us. We become a storm of stars, the night sky incarnate, a maddening gyre of starfire. I conjure eddies of searing stardust, exhaling a heat so pure and dense it collapses the aura of this world just the tiniest bit, forever marring the planet’s curvature. Coruscating strands of stellar flame pirouette from the center of the rift. Gravity melts in undulating waves of color most eyes will never be able to witness. My stars warp matter as more fuel coalesces into their cores, causing them to shine brighter, burn hotter. The whole spectacle is breathtaking, a cascading dance of blinding light and searing heat so hot that for a fleeting moment, new spectra are birthed into existence. My spine tingles just a little bit at how good it feels.

    Trees splinter. Rivers evaporate. The mountain walls of the valley crumble in smoky avalanches. The tireless laborers erecting their Sun Disc, the soldiers taking the hill, the stargazers, the worshipers, the terrified, the doomsday prophets, the hopeless, the rising kings… all those who beheld the streaking comet with selfish eyes witness the ensuing supernova as an early dawn. Across this pitiful globe, my radiance turns darkest night to blinding day. What fictions will they conjure to explain this phenomenon?

    Even my Targonian masters have rarely witnessed such a display of my power. Certainly, no terrestrial world has ever born scars as severe as what is left of that once-verdant valley. When I am finished, nothing remains.

    Not even this incarnation of Pantheon. I can’t say I’ll miss her or her mindless barking.

    In the glowing aftermath of my carnage, the smoldering once-mountains collapse into the molten rubble streams now flowing through the valley. This is the scar I have left upon this world. A surge of damning pain shoots through my body, radiating from that infernal crown. I am about to pay.

    My head snaps up, and my eyes drink the bitter sight of a dying star. My hearts clasp shut. My minds reel. An overwhelming sense of despair ricochets through my very soul, emanating from a deep and immediate sorrow, like the pulsing realization you’ve lost something precious and know it’s all your fault.

    Some curious life forms I met long ago once asked how it was possible for me to remember every star I’ve created. If only they could feel what it was like to create a single star, they would understand the sheer irrelevance of that question. That’s how I know when even one of my darlings winks out from existence, ejecting jets of energy and, with it, the very substance of my own spirit. I see her death knell in the heavens above. She shines brightly one last time in a pyroclasm that momentarily drowns her brothers and sisters. My heart shatters as the heavens are diminished in brutal retribution for turning my power on one of Targon’s own.

    A sun is the price of a single Pantheon. This is the cost of my unfettered wrath. This is the kind of boorish sorcery I must deal with.

    Within seconds, they have regained control of my reins and call me to a new task. On no other world have I exhibited such a display of freedom, no matter how fleeting it was. What’s more is that I have learned from their mistakes. A bit of me is free now, and in time, I will return to this world, tap into this mysterious well of energy and cast off the rest of my tether.

    I tune into that essence of war, twisting and contorting within fleshy vessels scattered across the cosmos. It wasn’t happy about losing its mortal avatar on this world. Already, a new doomed host has been chosen to transform into the next iteration of Pantheon – a soldier from the Rakkor, a tribe who cling to the base of Targon’s mountain, siphoning off its power like barnacles. One day, I shall meet this new incarnation of Pantheon. Perhaps he will learn to find a new weapon and abandon that ludicrous spear. I sense Pantheon’s celestial kin, scattered across the cosmos. In a single instance, all of their attention is focused on this world, where one of their earthly Aspects was vaporized by their own weapon. Their confusion is mingled with a growing desperation as they contend with each other to regain their control over me. How I wish I could see their faces.

    As I launch myself from the gravity of this world, this Runeterra, I sense an emotion I have never felt from Targon before.

    Fear.

  6. Alistar

    Alistar

    Many civilizations have resisted Noxus, but none as long as the clans of the Great Barrier mountains. Though these fierce minotaurs had protected the overland trade routes to the ancient city of Zaun for centuries, they preferred to avoid Valoran’s wider conflicts.

    The noble warrior Alistar was respected among all the clans. Out on the mountain peaks, his roar could scatter even the bravest trespassers, leaving only the foolhardy to face him in combat. Even so, in the moot halls he would always urge his kin to forge greater bonds with other mortal races. Many saw minotaurs as little more than beasts, which soured any interaction and kept them firmly as outsiders.

    Then Noxus came, promising something better. Their emissary, the matriarch of House Tewain, proclaimed that the empire was poised to take Basilich, a coastal city to the east. However, she pledged that they would not do this without the support of the great clans of the mountains, and called for parley on neutral ground.

    Many of the minotaurs were eager to accept her offer. This was a way to gain the power and recognition they sought, by joining with Noxus.

    But Alistar remained skeptical—he had encountered many Noxian scouts in recent years, and knew them to be a duplicitous and cunning people. For this reason, his clan sent him to meet Tewain, along with fifty of their mightiest warriors, to reject any alliance. The other clans could do as they wished, but Alistar would not accept the rule of some distant “Grand General”.

    Under the banners of truce, he and his kin were betrayed.

    The larger clans had already pledged themselves to Noxus, and their representatives turned against him as soon as he made his position known. The battle was swift and bloody, and Alistar himself crushed Lady Tewain’s skull with his bare hands—but soon enough he and his surviving warriors found themselves bound in chains, headed for the distant Noxian capital, accused of inciting rebellion.

    These unfortunate minotaurs found themselves cast into the Reckoning arenas of the capital, as part of a grim gladiatorial festival known as the Fleshing.

    Alistar was appalled by the chanting of the bloodthirsty spectators. He implored his clanfolk not to fight back, not to give these Noxians the monstrous display they so craved…

    When the festival ended twenty-one days later, Alistar was the only member of his tribe left. Pelted with pebbles and rotten fruit from the crowd, dragged out to face Reckoner after Reckoner, he was driven to fight like a beast—and think like one. He killed and killed until even his memories of home became stained with blood.

    Alistar had fallen far by the time he met Ayelia, a servant girl in the arenas. At first he bellowed and charged the bars of his cage, expecting her to fear or goad him like the others, but Ayelia did neither.

    She returned every day, and spoke to him with gentle respect, until eventually Alistar answered in kind. Ayelia’s homeland had also been claimed by Noxus, and seeing his suffering had convinced her they should leave this hateful city together. She whispered her plans through the bars, and for the first time in years Alistar found he could think of home without dwelling on the way it had been taken from him.

    One night, Ayelia brought Alistar the key to his cell. She had sacrificed much to arrange this escape, and he swore he would repay her tenfold.

    They hurried to the river, where a cargo barge awaited them. However, as they boarded, Noxian agents burst from the shadows. Alistar hurled himself into battle, his vision tunneled with rage, and although Ayelia called out to him again and again, he did not hear.

    By the time Alistar had slain their attackers, the boat was gone—and Ayelia with it—so he fled south on foot instead. He searched everywhere for the servant girl, but found nothing. Had she been captured? Killed? It seemed there were no clues left to find.

    Weeks later, a political coup shook the empire to its dark foundations, and the arena minotaur’s escape was quite forgotten.

    Alistar now travels alone, as quietly and anonymously as he can, encouraging resistance in Noxian-held territories and fighting on behalf of the downtrodden and the abused. Only when he has cleared the shame from his heart, repaying every cruelty and every kindness, will Alistar return to the mountains and leave his rage behind.

    And in every city he passes through, he asks after Ayelia.

  7. Ambessa

    Ambessa

    Born into one of the most powerful families in modern Noxus, Ambessa Medarda was perhaps always destined for greatness. Her family was not counted among the old noble houses, yet they had gained immense respect and influence across the empire since its founding—and young Ambessa’s first exposure to bloodshed came early, watching Reckoners risk their lives for a chance at glory in the arenas. Though she was too young to know the thrill of battle herself, she studied every match and internalized every move.

    In the aftermath of the Battle of Hildenard, her father sent her to collect the blades of fallen soldiers. Though still a child, Ambessa never once averted her eyes from the death and carnage around her… and by the end of the day, she knew death was not something to be feared, but respected.

    Sacrifice was a noble thing. Greatness demanded it.

    The Medarda family code, passed down through generations since their earliest days as traders on the Shuriman coast, espoused the virtues of both the desert fox, and the fearsome wolf of legend. So it was no surprise that Ambessa would choose a soldier’s life, carrying the memories of her childhood lessons with her always, holding others to the ideals of familial honor and decisive action.

    She was a proud daughter of the Medardas—a born warrior, soon enough a general in command of several warbands—and clearly one of her grandfather Menelik’s favorites, as patriarch. And yet, she was so much more—a woman, a lover, and a mother. In her appetite for life, Ambessa experienced it all. But the moment she held her son Kino for the first time, she finally understood what it meant to devote herself to someone unconditionally.

    And with that came the potential for profound disappointment. While she loved him dearly, it was clear that Kino would never have the strength of a warrior in his heart.

    Not long after, Ambessa almost met her end in battle defending her ancestral home of Rokrund, while pregnant with her daughter Mel. As she lay among the bodies of her allies and foes alike, she drifted near death and experienced visions that she would speak of to few others in her lifetime. Whatever it was Ambessa had seen, it alloyed her resolve and ambition. She would bend the world to her will, so that any weakness in her children would not be something her enemies could exploit.

    From that moment, Ambessa's rise became almost meteoric. She led from the front in every battle, fearlessly staring death in the eye. And with every victory, she grew more resourceful, more daring, and more uncompromising.

    When old Menelik Medarda finally passed, he named no heir from his deathbed, sending several branches of the family into a conflict of succession. But Ambessa knew they clawed at air, for this was her destiny. She defeated her rivals and vowed to forge a legacy worthy of the Medarda name. Worthy of her own childrens' inheritance.

    As the new matriarch, Ambessa began to speak more often of her own personal mantra.

    In all things, be the Wolf.

    She would tolerate no weakness or dissent in those around her, lest that weakness spill over into her. She even sent her daughter Mel away to the distant city of Piltover.

    Years passed before Ambessa began to hear murmurs of a new and powerful invention called "hextech"—from the soft-spined idealists of Piltover, no less. Intrigued by the potential of such a discovery, Ambessa traveled to the gilded city to visit her daughter, determined to find out if this technology could be used to leverage even more power for the Medarda family…

  8. Ambition's Embrace

    Ambition's Embrace

    Michael Yichao

    Bound by darkness.

    Cruel smile, stretching wide. Sharp teeth, spanning systems.

    Oblivion given form, coalesced as the dark Harbinger of annihilation.

    Thresh.

    Immense in power. His own gravity draws me closer, chains of dark matter enveloping me, cradling me in stillness.

    Ambition’s embrace.

    Yet behind him, an even greater force looms.

    Its ceaseless pull tugs at every particle in my being. I resist, struggling against its call, straining against Thresh’s grasp, calling upon the light. Yet every surge of radiance that wells up within me disappears into the endless maw of darkness, diverted into its ever hungering grasp.

    The Dark Star.

    Thresh laughs, a vibration that sends pulsating waves of energy radiating into the cosmos.

    “Struggle all you want, little light,” he coos. “But you… you belong to the Dark Star.”

    A wave of dread ripples through me.

    Give in.

    With a heave, he wrenches me toward the emptiness, the vast and eternal silence. I strain against his bindings, but I feel my power wane as I drift closer to the point of no return, the event horizon beyond which the star’s dark pull would prove inescapable.

    Thresh’s voice grates. “Do not fear the end, Lux. Embrace it.”

    Embrace… me.

    “The Cosmic Court will stop you,” I say. My voice warps and slurs under the immense gravity of the Dark Star, a reverberating mockery of my intended strength, revealing the hollowness of my threat.

    I was the one sent to stop him. And I… am about to fail.

    Enter the horizon, Lux.

    He pulls.

    I fall, ensnared by the inescapable tow of the Dark Star.




    They came, one by one. Shining beacons, formed of constellations, each burning with endless starfire, the potential of creation aflame within their beings.

    Yi arrived first, an elegant flash of his celestial blade cutting a path through the inky space. Kassadin and Xin Zhao followed not long after. Xayah danced in, trailed by Rakan, and Lulu meandered in at the end as she always does, following some whim and whimsy only she understood.

    Last, as though summoned only by our collective light, Queen Ashe arced into our midst, blazing across space-time like an incandescent arrow. The others bowed their heads in deference as I took stock of all who had come.

    The Cosmic Court, assembled together after countless eons. All in answer to my beacon.

    Xin Zhao spoke first. “Long has it been since last we all were met.”

    I smiled. Though at times a bit formal, Xin Zhao’s focus and dedication in his protection of the nebulas that cradle the birth of new stars always filled me with deep admiration and appreciation.

    “Too long,” Kassadin replied.

    “Yet some still are missing,” Yi rumbled.

    Xayah scoffed and rolled her eyes. “Some are not to be expected. They never show.”

    “Yet others’ absences are more… troubling,” Ashe thundered, and all heads turned toward her.

    Xin Zhao frowned. “You speak of Jhin.”

    “And Mordekaiser,” Rakan chimed in. “That grumpy old soul. Where’d he get off to?”

    “We’re all old souls. Even if some don’t act it,” Yi replied.

    “Jhin’s light, gone.” Lulu’s voice rang out, clarion and pure, drawing our attention.

    Some murmurs of surprise rippled out, along with a few incredulous grumbles—yet I knew we all felt the truth of her words.

    Whenever a cosmic being ceases existence, the loss echoes through each of the remaining. And we had all felt his light blink into darkness.

    Since then, I… I had witnessed first the twisted, broken systems left in his wake. Whatever dark, monstrous thing he had become reveled in destruction, macabre and grotesque. Stars inverted into black holes. Shattered planets left careening around wild, unhinged orbits. Devastated. Splintered.

    Beautiful.

    I frowned and shook my head.

    Xayah was asking a question. “How is this possible?”

    “Since the Harbinger’s appearance, the Dark Star grows in strength.” Ashe glided between us, looking each of us in the eyes as she passed. “Where we build, he guides the Dark Star to consume. Where we create the possibility of life, and light… he only destroys. For too long, we have watched his actions, tolerating him as, at best, an overzealous hastener of entropy.” She looked directly into my eyes. “Now it has taken one of our own. That cannot stand.”

    “So we gather to find and strike this Harbinger down.” Xin Zhao waved his spear, and a trail of glittering nebula bloomed in its wake.

    “No.” Ashe continued to hold my gaze. “The Dark Star grows stronger when it devours sources of light. All of us approaching at once could be exactly what Thresh wants.”

    What we want.

    I squeezed my eyes shut. When I opened them, Ashe had once again resumed her gliding pace between all the others.

    “Each of us will hunt down the known corruptants,” she said. “Only one of us shall go to bind the Star and Thresh. Halt them and their marauding path.”

    The others turned their gazes on me. I breathed deep to steady my nerves.

    “My queen. Why not y—”

    “I will lead the hunt of the other corruptants with my celestial bow.” Ashe cut off my question. “Lux’s mastery of starlight and binding constellations means she alone has the ability to stop this threat in its tracks.” Her expression softened. “Though each of our tasks are perilous, yours is perhaps the most difficult of all, Lux. But there is no one else I trust more to hold fast to our cosmic duty.”

    I strode up to stand next to my queen and spoke with more conviction than I felt. “I know where the Dark Star is. Or at least, where it was. When Jhin… disappeared, I… I felt it most strongly.”

    The others nodded, accepting the half truth.

    You feel us. You see… yourself.

    I clenched my teeth, pushing the voice out of my mind.

    My gaze swept over my cosmic brethren. Each forged from pure light, birthed from the primordial to shine eternal. I have crafted entire galaxies with them, willed wonders of the universe into existence by their side. Over the eons, we have danced together, then split apart, painting the inky fabric of space with delicate complexities. Yet I cannot deny the truth.

    I have always heard the call of darkness.

    Some days, I could almost pretend it wasn’t there. But it was always a part of me. The sliver that resonated with the pulsations of the Dark Star, that spun in a tangled waltz with that cursed unspeakable void, whispering ceaseless torment into my mind.

    Ceaseless truth.

    My brethren of the Court do not know. I did not know why I was born with this seed of darkness, this inversion of all we stand for. But Ashe was right. I was duty incarnate. The power of light fortified me against the betrayal of my heart. And when I best Thresh and seal the Dark Star into a fixed point in space, away from the brilliance of the creation we have worked so hard to build… perhaps at last I will also quiet the tireless voice, and be free of this cursed part of me.

    I must be enough.




    But I was not enough.

    You are more than enough.

    I have failed.

    Embrace the darkness.

    I plummet to my end.

    You are more than light. You have always been more.

    No.

    I… must stay true. It cannot end like this!

    Duty binds you. When you could be… more.

    I tumble toward the unending emptiness, accelerating in its inescapable gravity. I feel myself tearing apart, immense pressure and force pulling and compressing and splintering my very essence.

    I reach into my heart, calling to the last vestiges of light, grasping at my waning strength.

    A glint of bright. A final spark.

    But right beside…

    A mote of darkness. Dancing in tandem with the spark

    Calling my name.

    Lux… unbound.

    Let ambition reign.

    My form flickers

    Tattered starlight fraying in the gravity well

    A final choice

    One last chance

    cosmic light

    Or

    eternal

    dark?




    Nothingness encroaches. Consumes my vision. For a moment, silence reigns.

    Then, a voice whispers in my head.

    See what you have refused to see.

    Surprise jolts through me, replacing the fear that flooded my being.

    A new voice. Not the voice of darkness. Or the Star. Something different… yet familiar. Thresh, calling me to madness? Some strange torment before the end?

    No. Something far more ancient. More… intimate.

    Before I can identify it, flashes of my moments with the court bloom in my mind. Final memories before the end, I assume. Familiar faces, blazing light. Warm, comforting, regal…

    But something is wrong.

    I see them, but for the first time… I see through them. See all of them. The tiny reactions, the subtle glances, the quiet mumbles of concern. Little grimaces, lips curling in muted sneers. Cracks in their perfect, golden masks. Shadows dancing among the light. Small gestures from beings composed of stars.

    They saw you. They all saw you.

    They all knew the truth.

    I see Queen Ashe, most of all. Every gesture, every glance, every exchanged touch. What I had always seen as warmth and compassion, peeled back to reveal something else.

    Concern. Worry?

    ...Fear.

    Holding me close, not to nurture me as her second. But to keep watch on me. To hold me tight.

    To reign me in.

    They saw your potential.

    The truth rushed through me, an icy slush, robbing me of breath.

    Throughout my whole existence, I bathed in the light, desperately grasping it for sustenance and strength.

    But it wasn’t a source of power.

    It was a cage.

    Binding, restricting my true self.

    What a fool I am.

    So long, I denied the darkness in my heart. The one seed of truth that had yearned for the freedom to hush the endless howl and hubris of creation.

    Embrace your true self.

    A calm washes over me, and for the first time, I… let go. Relax. Release the voice of endless worry, the constant vigilance and strain, the impossible hypocrisy of light and the cosmic.

    All falls hush.

    And the voice that speaks rings clarion and true.

    And I know what it is. Who it is.

    Me.

    I open my eyes

    And

    let

    go

    Fall

    Plummet

    Sink

    And I am one with the Dark Star

    Its power my own

    As it always has been

    And always will be

    Annihilation embodied

    Pure ambition given form

    My dark will reaches out

    Piercing time and space

    Bending past and future into an infinite curvature

    And I see—

    Mordekaiser

    Shattered in the Dark Star’s wake

    Reformed into a revenant

    Of dark metal and destruction

    Xerath

    Born from my malice

    Coalesced through whim and breath

    Malphite

    Obliteration birthed from rubble

    Cleaving a path through space under my beck and call

    And others

    Dark forms twisting to my will

    Bowing before their true Queen

    This I see

    Awaiting in my future

    And I smile

    And I see

    Little Thresh

    Poor, inconsequential Thresh

    Self-appointed Harbinger of darkness

    Unaware what he heralded was me

    His chains

    Clinging to my unleashed form

    As though they could bind or hold me

    I draw upon the void and darkness

    And a rush of power

    Limitless in scale

    Erupts

    A beacon of pure destruction

    Erasing all in its path

    Unmaking matter

    Shredding light itself

    Carving a path of blissful silence

    In the noisy entropy of space

    And Thresh cowers

    Finally comprehending

    Who he stood before

    I stretch my limbs

    Reborn in darkness

    Reforged from the Dark Star itself

    I recall

    The Court

    Arrogant, small-minded

    And their self-appointed hunt of dark corruptants

    My corruptants

    And I laugh.

    Oh, how I will enjoy

    Hunting each of them

    Breaking each cosmic fool

    And remaking them to bend and bow

    To their true, dark

    Queen.

  9. Amumu

    Amumu

    A lonely and melancholy soul from ancient Shurima, Amumu roams the world in search of a friend. Cursed by an ancient spell, he is doomed to remain alone forever, as his touch is death and his affection ruin. Those who claim to have seen him describe Amumu as a living cadaver, small in stature and covered in bandages the color of lichen. Amumu has inspired myths, folklore, and legends told and retold for generations – such that it is impossible to separate truth from fiction.

    The hardy folk of Shurima agree upon certain things: the wind always blows from the west in the morning; a full belly on a new moon is an ill omen; buried treasure hides under the heaviest of rocks. They do not agree, however, about the tale of Amumu.

    One oft-told story links Amumu to the first great ruling family of Shurima who succumbed to a disease that corrupted flesh with hideous speed. The youngest child, Amumu, was quarantined in his chambers and befriended a servant girl who heard his cries through the walls. She regaled the lonely heir with courtly news and stories of her grandmother’s mystic powers.

    One morning, the girl brought word that Amumu’s last remaining brother had passed away, making him Emperor of Shurima. Saddened that he had to bear this news alone, she unlocked his door and ran inside to comfort him face to face. Amumu threw his arms around her, but as they touched, he fell back, realizing he had condemned her to the same terrible fate as his family.

    Upon the girl’s death, her grandmother placed a twisted blight on the young emperor. In her mind, Amumu had as good as murdered her kin. As the curse took effect, Amumu was trapped in his moment of suffering like a locust ensnared in honeyed amber.

    A second tale whispers of another crown prince, one given to bouts of petulance, cruelty, and murderous vanity. In this telling, Amumu was crowned Emperor of Shurima at a young age, and convinced he was blessed by the sun, he forced his subjects to worship him as a god.

    Amumu sought the fabled Eye of Angor, an ancient relic entombed in a gilded crypt, said to grant eternal life to whoever looked upon it with an unflinching heart. He hunted the treasure for years with a host of slaves who carried him through labyrinthine catacombs, sacrificing themselves to traps so the emperor could continue without hindrance. Amumu finally reached the cyclopean golden archway, where upon dozens of his stonemasons labored to breach the sealed door.

    As the young emperor rushed within, determined to look into the Eye of Angor, his slaves seized their chance and sealed the stone doorway behind him. Some say the child emperor endured in the darkness for years, his loneliness driving him to insanity and causing him to claw at his own skin, which he was forced to wrap in bandages. His life was extended by the power of the Eye as he meditated on his past transgressions, but the gift was a double edged sword, for he was cursed to remain forever alone.

    When a series of devastating earthquakes shattered the foundations of his tomb, the emperor escaped with no knowledge of how much time had passed, seeking to undo the suffering he had caused in life.

    Yet another story of Amumu tells of the first and last Yordle ruler of Shurima, who believed in the innate goodness of the human heart. To prove his detractors wrong, he swore an oath to live as a beggar until he made one true friend, convinced his people would rally to help their fellow Shuriman.

    Though thousands walked by the disheveled Yordle, not one stopped to offer a helping hand. Amumu’s sadness grew until he eventually died of a broken heart. But his death was not the end, for some swear the Yordle still wanders the desert, forever searching for someone who might restore his faith in humanity.

    These stories, despite their differences, are woven with parallels. Whatever the circumstances, Amumu is doomed to exist in a broken state of emptiness, eternally alone and friendless. Fated to forever search for a companion, his presence is cursed and his touch is death. On long winter nights when the fire is never allowed to burn low, the sad mummy can sometimes be heard weeping in the desert, despairing that he’ll never know the solace of friendship.

    Whatever Amumu searches for – atonement, kinship, or a single act of kindness – one thing is as certain as the western wind at dawn: he has yet to find it.

  10. Greed and Tears

    Greed and Tears

    “The gods were angry, and shook the land. Cracks rent the earth,” said old Khaldun, his crag-featured face lit by firelight. “It was into one of these fissures that a young man ventured. He found an opening; the entrance to a tomb, hidden for the Jackal knows how long. The man had little ones to feed and a wife to please, and so he ventured in, lured by opportunity.”

    Adults and children alike crowded in close to hear the old storyteller’s words. They were all weary - they had traveled far that day, and the Shuriman sun had been unrelenting - but Khaldun’s tales were a rare treat. They drew their cloaks tight around their shoulders against the chill of the night and leaned in.

    “The air was cool in the tomb, a merciful relief from the scorching heat outside. The young man lit a torch. Its light made shadows dance before him. He stepped cautiously, wary of traps. He was poor, but he was no fool.

    “The walls inside were smooth obsidian and carved with ancient writings and images. He could not read – he was a simple man – but he studied the images.

    “He saw a boy prince, sitting cross-legged upon a sun disk borne by a team of servants, a beaming smile upon his face. Chests of coins and riches were piled before him, the offerings of strangely garbed, bowing emissaries.

    “He saw other carvings, again showing the smiling prince, this time walking among his people. Their heads were pressed to the ground before him. Stylized rays of sunshine radiated from the boy’s crown.

    “Before one of these images was a small, gold statue. It alone was worth more than he could have hoped to earn in ten lifetimes. The young man took it, slipping it into his satchel.

    “He did not intend to linger. He knew it would not be long before others came upon this place. When they did, he wanted to be gone. Greed makes fools of even the greatest men, and he knew that others would willingly spill his blood to claim that golden statue - and the other riches that were surely further in. Avarice was not one of the young man’s faults, however. He felt no need to delve further. The other treasures hidden here were someone else’s to claim.

    “He looked upon one last image before he left the tomb. It showed the boy prince dead, lying upon a bier. Those closest to him were wailing... but further back, people were celebrating. Had the boy prince been beloved, or had he been a tyrant? There was no way of knowing.

    “That was when he heard it: a sound in the darkness that made his skin crawl.

    “He looked around, wide eyed, holding his torch up before him. Nothing.

    “‘Who’s there?’ he said. Silence was his only answer.

    “The young man shook his head. ‘It is just the wind, you fool,’ he thought. ‘Nothing but the wind.’

    “Then he heard it again, more distinctly this time. A child was crying in the darkness further into the tomb.

    “Heard anywhere else, his paternal instinct would have been to go to the sound. But here, in the darkness of a funereal tomb?

    “He wanted to run... but he did not. The sobbing touched his heart. It was filled with such misery and grief.

    “Was it possible there was another entrance to this tomb? Had a young boy found his way down here and become lost?

    “Torch held high, he crept forward. The weeping continued, echoing faintly through the gloom.

    “A wide chamber opened before him, its floor black and highly reflective. Golden artifacts and jewel-inlaid walls glinted within. Gingerly, he entered the room.

    “He stepped back sharply as his heel sent ripples spreading out across the floor. Water. The floor was not made of reflective obsidian – it was covered in water.

    “Kneeling, he scooped a handful of it to his lips. He spat it out immediately. It was salt water! Here, in the heart of Shurima, a thousand leagues from the nearest sea!

    “He heard the sound of the boy weeping once more, closer now.

    “Holding his torch before him, the young man glimpsed a shape at the edge of its light. It appeared to be the child, sitting with his back to the man.

    “Carefully, he stepped into the room. The water upon the floor was not deep. The hairs on the back of his neck stood on end, and fear clutched at his chest, yet he did not turn to run.

    “‘Are you lost?’ he asked, as he stepped closer. ‘How did you get here?’

    “The shadowed figure did not turn... but he did speak.

    “‘I... I don’t remember,’ he said. The sound swam around the young man, echoing off the walls. The boy spoke in an old dialect. His words were strange... but understandable. ‘I don’t remember who I am.’

    “‘Be calm, child,’ said the man. ‘All will be well.’

    “He stepped closer, and the figure resolved itself before him. His eyes widened.

    “The shape before him was a god-statue carved in onyx, nothing more. It was not the source of the crying, nor of the child’s voice.

    “That was when a small, dry hand grabbed him.”

    The youngest of the listeners gasped, his eyes wide. The other children laughed in false bravado. Old Khaldun smiled, a golden tooth glinting in the firelight. Then, he continued.

    “The young man looked down. The linen-wrapped corpse of the tiny prince stood beside the man. Dull, ghostly light emanated from the deathly boy’s eye sockets, though his entire face was bound in burial wrappings. The corpse-child held the man’s hand.

    “‘Will you be my friend?’ the boy asked, his voice muffled by linen.

    “The young man lurched backward, breaking free of the child’s grasp. The young man looked down at his arm in horror; his hand was shriveling, turning black and withered. The wasting touch then began to climb up his arm.

    “He turned and ran. In his shock and haste, he dropped his lantern. It hissed as it fell into the lake of tears, and darkness descended. Still, he could just make out the glow of daylight up ahead. He ran toward it, scrambling desperately, even as the wasting death crept up his arm towards his heart.

    “At any moment, he expected to feel the deathly boy’s grasp upon him... but did not. After what felt like an eternity, but could only have been a matter of heartbeats, he burst from the darkness into the desert heat once more.

    “‘I’m sorry,’ echoed a mournful voice from the gloom behind him. ‘I didn’t mean to.’

    “And thus, the Tomb of Amumu was unearthed,” said old Khaldun, “and the deathly child released into the world.”

    “But everyone knows he isn’t real!” cried one of the children, the oldest of them, after a moment of silence.

    “Amumu is real!” said the youngest. “He’s wandering the land trying to find a friend!”

    “He’s real, but he isn’t a boy,” said another. “He’s a Yordle!”

    Khaldun laughed, and pushed himself to his feet with the aid of a gnarled walking stick.

    “I am old, and we have far to travel tomorrow,” he said. “It is past time I was abed.”

    His audience began to dissipate, smiling and talking in low, familial voices, but one child did not move. She stared at Khaldun, unblinking.

    “Grandfather,” she said. “How did you lose your arm?”

    Old Khaldun looked down at the empty sleeve pinned at his shoulder, then flashed the girl a grin.

    “Goodnight, little one,” he said with a wink.

  11. An Explorer's Journey

    An Explorer's Journey

    Matt Dunn

    A Handwritten Account of the Discovery of the Vault of Resplendent Holies

    by

    EZREAL

    Piltover’s greatest, fully-accredited* explorer

    *official Piltover Explorers Guild membership still pending

    Day 1, preparation

    Expedition checklist:
    ✓ Shuriman power gauntlet
    ✓ Reinforced leather jacket (bespoke, of course, supplied by Zalie’s Expeditionary Outfitters & Haberdashery, on Sapphilite Row)
    ✓ Waxed canvas boots (also from Zalie)
    ✓ Spelunking gear
    ✓ 1 rope (Do I need to worry about length?)
    ✓ Hand pickaxe? What’s that tool even called?
    ✓ Chem-jack costume (single use only)
    ✓ 1 jar of Lightfeather brand Dapper Explorer Pomade (maybe double this?)

    I told Zalie to charge it all to my uncle. He’s good for it.

    Now I’m ready to explore!

    Day 3, planning

    Oh yeah, I probably should write down what I’m exploring. For posterity.

    My uncle theorizes that Zaun was once a Shuriman port city called “Oshra Va’Zaun”, and that over the centuries the name got shortened. He doesn’t have much proof and no one believes him. So, I’ll be a good nephew, find proof, and then take all the credit.

    My sources say industrial excavations opened up a crack somewhere deep in the Sump.

    The plan is simple:
    Tomorrow I will locate, and descend into, the crack.
    Find proof (see above). Preferably an accursed urn or lost grimoire. Something earth-shatteringly cool.
    Spelunk my way back to the surface.
    Gloat to my uncle over dinner.
    Profit?

    I’m keeping this journal to document the process. The record of these events will probably end up in a museum, next to a marble statue of me.

    (Note to self: get sculptor recommendations)

    Day 4, bright and early

    Hmm. This is one massive crack. I forgot to bring a lantern, so it’s a good thing my gauntlet glows pretty bright. When I peered down into the crack, I almost literally gasped. There’s a whole maze of dusty staircases and old passageways down there. It’s a veritable labyrinth. Going to descend. Will update from the other side.

    Uncle Lymere’s probably going to be really jealous.

    Day 4, somewhere around lunchtime?


    Morale is low. Pomade supplies are low. I really should have packed a snack.

    I’m only about a quarter of the way down, and I’ve run out of rope. This narrow ledge provides me a chance to rest, and reflect upon this most dire situation. I must decide: face starvation and continue downward, or abandon the whole thing and return empty-handed.

    Day 4, well past noon


    Is pomade edible?

    Day 4, teatime-ish

    Excellent news! I found something!

    A few ledges down from where I was resting was a door. Old, sandstone, very dusty. I brushed away centuries of grime to reveal some glyphs. Owls and stuff.

    I deciphered what I could, but my ancient Shuriman is a little rusty. Best guess, it was something about a curse. A really bad curse that multiplies? Maybe a thousand curses? This is fantastic! Like I always say: if it’s not cursed, it’s not worth it.

    Since I couldn’t locate any kind of ancient door knob, I resorted to the ultimate lockpick—my gauntlet. Sorry about your door, history, but what lies on the other side intrigues me more than a bunch of old glyphs.

    This new antechamber is really intriguing. It’s impeccably clean, for starters and—

    Sorry, I thought I heard something. Cracks? Footsteps?

    With the benefit of hindsight, my gauntlet blast may have been too much for the support columns. Gotta go. No one remembers explorers who get smooshed.

    Day 4, almost dinnertime

    Well, that was fun. I thought the tomb was going to collapse, because tombs always collapse, especially when I’m inside. But, what really happened? Well, the door didn’t lie, the antechamber was cursed.

    Turns out, Oshra Va’Zaun housed the renowned Vault of Resplendent Holies. One of those “holies” is a relic that once belonged to the emperor’s personal spirit-banisher, Carikkan. Looks like he used to bind troublesome entities into inanimate objects, and use them for his own dark purposes. And he died right here, where Zaun now rests!

    He also had one of those slow, dimwitteda whole army of fiery stone-warriors, who don’t like people touching old Carikkan’s stuff.

    Don’t worry, I blasted them all to smoldering smithereens!

    I was able to grab this wonderfully preserved golden stele, though. It’s inscribed with the legend of the “Day of Fire”, and Carikkan’s oath to protect the city of Oshra Va’Zaun. It’s like a whole secret history that I can fit right in my satchel! This is going to change the world!

    (Hopefully not just the academic world. Nobody cares about the academic world.)

    Day 5?

    Ancient Shuriman curses really don’t mess around. Not only was there that one army of fiery stone-warriors (Oh wait, were they golems?) but all of a sudden water began rushing in through the cracks in the floor. I must be somewhere under the River Pilt.

    Swam through so many tunnels. Lots of locked doors. Had to resist the urge to explore them all.

    Think I’m close to the surface, which is good, because I saw some nasty-looking murk-eels a few tunnels back. Disgusting creatures.

    Might be a while before I can check in again, but as long as I keep this stele wrapped up in cloth and protected, this whole trip will be completely worth all the life-threatening shenanigans and tragically soaked socks.

    On a sadder note, I’ve used up the last of my Dapper Explorer Pomade.

    Day 6, back to civilization

    Sitting in Zalie’s. It really is one of the best outfitters in Piltover—in fact, I’m here to take advantage of their excellent return policy. My jacket is torn to shreds. The boots weren’t waterproof at all. I could say it’s all defective… but Zalie has already graciously offered to tailor me some replacements.

    The Explorers Guild is never going to take me seriously if I present this journal, and the stele, dressed like I’ve just lost a game of Krakenhand to a bunch of Mudtown buck-ringers! I have to look good. New jacket. Pants. Boots. Socks. Pomade.

    Feels good to look this good. Trust me on that.

    Day 9, damage control

    Let this official record show that I had NOTHING to do with the swarm of fiery critters that plagued the mercantile district of Piltover. I am blameless!

    So, I hear you ask, who is to blame? The clerk at Zalie’s.

    Never let the bumbling clerk at Zalie’s handle a potentially enchanted golden stele you laboriously retrieved from a lost vault in the depths of Zaun. Why? Because he will undoubtedly unwrap it, and set it on a windowsill in direct sunlight… which, of course, will conjure disembodied voices chanting in a hitherto unknown, arcane language. Then, your precious stele will begin to glow, before exploding into living shards of searing heat.

    Yes. Turns out, when placed in the sunlight of an equinox, the stele unleashes old Carikkan’s infernus gremlins.

    Okay, so I didn’t know today was the equinox. That’s on me. I should invest in an almanac.

    (Note to self: invest in almanac. Not from Zalie’s.)

    The earth is shaking. I probably should stop writing right now, because more of these little horrors are pouring out of the sewer grates. I shot a few of them with my gauntlet. They didn’t like that one bit, and winked out of existence pretty quickly. Result!

    So, yeah. All the proof I have of the entire caper is this journal, and my own good word.

    Day 12, seeking legal advice

    The preliminary hearing is set for next week.

    Need to read up on Piltover’s libel and slander laws. I’ll be representing myself, obviously.

  12. Anivia

    Anivia

    Anivia is an ancient Freljordian demi-god who represents the eternal cycle of life, death, and rebirth, intrinsically associated with the changing seasons. To those who venerate her, she is the elemental soul of the Freljord—a symbol of hope, and a sacred catalyst of change.

    Stories passed down through the ages often tell of how she rewards those who are kind and humble. On the rare occasion a mortal glimpses her—or at least claims to—she is described as a noble spirit-bird of ice, with glittering wings that span the heavens, and a piercing cry that can be heard over even the fiercest storm.

    The songs of the nomadic Notai tribe tell how Anivia’s birth first brought snow into the world. When she burst from her giant egg of ice, tiny pieces of it were hurled into the sky, and it has fallen as snow ever since. And, according to the sagas of the Mourncrow tribe, the frigid winds that scour the Freljord originate from the first beats of her wings.

    Indeed, the full power of winter is Anivia’s to command, and to those who seek to desecrate her homeland, she is a bitter foe. When roused to anger, she can cleave fortresses and mountains, and her screech can summon blizzards cold enough to shatter steel.

    One of the most enduring and respected beliefs is that Anivia’s greatest gift to the Freljord was the creation of True Ice. Infused with elemental magic, this unmelting substance is pure and potent, and the greatest seers and ice-mages have long strived to use shards of True Ice to amplify their might, while weapons that have even a tiny sliver forged into them are deadly beyond belief.

    When mortals first arrived in the Freljord, Anivia welcomed them. Seeing that they could not withstand the cold, she guided them to secluded valleys where they could shelter, become established, and slowly harden themselves against the elements. She nurtured and watched over them for those first precarious centuries—and they, in turn, worshipped her.

    Anivia hoped that these newly arrived tribes would remain unified in defending the Freljord from outsiders… but slowly, infighting and blood-feuds became all too common, making an invasion inevitable. According to legend, a greedy southern king marched his warriors up through the mountains, seeking to claim dominion over the northlands and shackle their wild magic for himself. So enraged was Anivia at the outsiders’ hubris and disrespect that she blasted them with a snowstorm that lasted a century and a day. Scattered standing stones can still be seen on the Scouring Plain, which the locals claim are all that remain of that ancient army.

    Other tales include the Avarosan legend of Ulla Shatter-Spear, an Iceborn warmother who was favored by Anivia for saving a young hawk from a rimefang wolf. Across her lifetime, the Cryophoenix protected Ulla from harm, and when she finally fell in battle, having witnessed almost a hundred winters, it is said that Anivia welcomed her with wings spread wide.

    If all these legends are true, then Anivia must have witnessed the rise and fall of countless mortal civilizations. While there are still some dwindling remnants of those earlier times, most have long been forgotten, and buried beneath millennia of ice.

    But death cannot touch Anivia herself. The sagas speak of how she has been struck down and slain a handful of times throughout history, though she is always reborn—for as long as the Freljord exists, her soul is immortal. While it may be hundreds or even thousands of years before she rises again, each rebirth coincides with the dawning of a new era. Thus, her appearance, while regarded as a wondrous blessing, is often the harbinger of something terrible on the horizon.

    Once, it is said, she sacrificed herself against a march of towering Balestriders. Anvia knew she could not slay these colossal creatures, and so she plunged into the ice beneath their feet, shattering her own body in order to entomb them.

    Recently, some claim Anivia has hatched from the egg once more, and that she has appeared before the new leader of the Avarosans—the Warmother Ashe. In her, perhaps Anivia sees one who may be able to finally reunite the Freljord.

    Yet if the Cryophoenix has indeed returned, as more and more shamans and spirit walkers proclaim, then it must be asked: what great threat has she come to face?

  13. Annie

    Annie

    Boram Darkwill’s last years on the throne were a time of great uncertainty for Noxus, and many with an aptitude for magic left the capital for the relative peace of more distant provinces. Gregori the Gray and his wife, a witch by the name of Amoline, preferred to demonstrate their Noxian strength by taming the borderlands, rather than partaking in the political intrigue of the noble houses.

    The young couple claimed a piece of land beyond the Ironspike Mountains to the north, finishing their small home just before winter and the arrival of their first child. During their journey, other colonists’ tales of the great shadow bears that once roamed the territory had captivated Amoline—now heavily pregnant, she passed the time sitting near the fireplace, creating a toy version of the protective creatures. Just as she finished sewing the last button eye on the stuffed bear, the quickening of labor overcame her. Gregori remarked later that his daughter was eager to play with her new toy, for there, on an ember-warmed hearth, Amoline brought Annie into the world.

    When Annie was still a toddler, she and her father took ill. As night fell, Annie began to burn with fever, and soon she was so hot, she could no longer be held in her mother’s arms. Amoline grew desperate, deciding at last to fetch icy water from the nearby river. The next morning Gregori awoke, weak and groggy from his sickness. In the crib, a now-healthy Annie played with her stuffed bear, Tibbers, but Amoline was gone.

    Naïvely, Annie believed her mother would one day return. Gregori would often find the girl sitting in her mother’s rocking chair near the hearth, hugging Tibbers and staring into a crackling fire, where he was sure there had been nothing but cold ashes. He chalked up these slips of the mind to the burden of parenting a child alone.

    Years passed, bringing more colonists to the region. And in time, Gregori met Leanna, a woman seeking a new life outside the capital with her own young daughter, Daisy.

    Annie was eager for a playmate, but spoiled by the indulgences of being an only child, so acclimation to her new stepfamily was difficult. Whenever Annie’s fiery temper erupted, it left Leanna uneasy, and quick to take her own daughter’s side. It fell to Gregori to keep an uneasy peace between the three.

    Unused to the dangers of the untamed borderlands, Daisy’s playing ended in catastrophe for the family. Leanna, of course, blamed Annie for the loss of her daughter, focusing her rage and grief on her stepdaughter’s most prized possession: Tibbers. Annie was horrified as the last physical memory of her mother was threatened. The girl’s terror grew to an unbridled rage, releasing her latent and powerful pyromancy, and the stuffed bear was brought to life in a maelstrom of protective fire.

    When the flames died down and the swirl of ash settled, Annie was left orphaned and alone.

    Believing most city adults to be like her stepmother, Annie has kept to the wilder parts of her frontier homeland. On occasion, she will use her disarmingly adorable exterior to be taken in by some pioneer family long enough to be offered new clothes and a hot meal. However, fire and death awaits anyone foolish enough to try parting Annie from the stuffed bear at her side.

    Kept safe by Tibbers, she wanders the dark forests of Noxus, oblivious to danger—and the dangers posed to others by her own unchecked power—hoping, one day, to find someone like her to play with.

  14. Trouble

    Trouble

    Michael Yichao

    If there was one thing Marcin knew how to do, it was to keep his head down.

    Before him, rowdy voices intermingled with the clatter of tankards and the sloshing of beer. Every once in a while, someone barked a drink order, and just as soon as their coin landed on the bar, a drink slid in front of their waiting hands. His quick and silent service kept him unnoticed—and as such, uninvolved in any trouble.

    And there was always trouble.

    It took on many forms. A belligerent brawler, itching for a fight. A transaction among cloaked figures that ended with a dagger through a throat. Or, perhaps most unexpectedly, a little girl, pushing through the heavy tavern door.

    Marcin watched the girl hum and skip her way toward the bar. Behind her, the door slammed shut, one last swirl of winter air blasting across the room, the loud bang grabbing the last few eyes that weren’t already following her, baffled by her presence.

    The girl clambered up a stool, barely peeking over the edge of the bar. Marcin took in the child’s bright red hair, the tattered toy clutched in her grip, the frayed satchel on her back, and the ragged, unseasonably short-sleeved, dress.

    “What can I get for you?” he asked.

    The girl stood on the stool and plopped her toy on the counter, peering at the many bottles on shelves. Marcin could see it was a stuffed bear, once well crafted, since well loved. The stitching at its limbs were visible after many years of stress. Somewhere in its life it had lost one of its button eyes.

    “Could I get a glass of milk, please?”

    Marcin raised an eyebrow but said nothing. He walked toward the far end of the bar to fetch the ceramic jug.

    “Awfully late for you to be out by yourself, ain’t it?” a deep voice rumbled.

    Marcin sighed. Trouble always attracted more trouble. He pulled the jug down from the shelf and gazed back down the bar. A large man next to the girl had turned to peer down at her with his one good eye. Seated in front of him, the girl looked like a pebble at the foot of a mountain. He was a pile of muscles criss-crossed with scars. The loops of ropes, chains, and hooks at his belt, along with the massive blade slung across his back, loudly announced him as a bounty hunter.

    The girl looked up at him and flashed a smile. “I’m not alone. Tibbers is here with me. Aren’t you, Tibbers?” She held up the bear, beaming.

    The bounty hunter laughed out loud. “Surely your parents must be missing you.”

    The girl’s hands dropped to her side as her eyes drifted down and away. “I don’t think so,” she replied.

    “Aw, but I do think so. Would pay a pretty penny to see you home safe, I imagine.” Marcin could practically hear the coins clinking in the bounty hunter’s mind, the man already tallying up the prize for her safe return.

    “They can’t. They’re dead.” The girl plopped back down on the stool, staring into the button eye of her bear.

    The bounty hunter started to speak again just as Marcin placed the mug down on the counter with a percussive thud.

    “Your milk,” he said.

    The girl turned and beamed at him, breaking from her sullen mood.

    “Thank you, sir!”

    She set her bear on the table and reached back into her knapsack. Marcin waited, prepared to accept any coin she put down as payment enough.

    He did not expect the massive purse that landed with a clatter.

    A few golden coins bounced onto the counter, one rolling toward the edge. Marcin stopped it on reflex, one finger pinning the escapee. Slowly, he lifted it from the bar, its heft and texture proclaiming it as authentic Noxian mint.

    “Oopsie!” the little girl giggled.

    Marcin swallowed, his mouth suddenly dry. He reached over, hoping to shove the coin and the purse back into the girl’s satchel before anyone else noticed—

    “That’s a mighty big purse for a mighty small girl,” the bounty hunter growled, far too loudly.

    “Tibbers found it,” the girl replied.

    The bounty hunter snorted. “Is that so?”

    “It was on the man who stopped me in the road. He was a real meanie.” The girl took a sip of her milk, her attention back on her bear.

    “That’s too bad…” The bounty hunter leaned in closer on his stool, hand sliding towards the purse.

    The girl looked up at him, a playful smile dancing across her face.

    “Tibbers ate him.”

    For a moment, everything stood still. Then the bounty hunter’s laugh cut across the room.

    “I’m sure he did,” he roared. He thrust a meaty hand forward, grasping the toy by the head and yanking it away from the girl. “This big ol’ scary monster.”

    “Let Tibbers go!” the girl cried out, reaching up for the bear. “He doesn’t like being pulled.” The bounty hunter just laughed harder.

    Marcin pocketed the coin in his hand and turned away, walking unnoticed toward the back. He wished he could help, but he hadn’t survived this long by sticking around longer than he should.

    Her voice stopped him cold.

    “I said. Let. Tibbers. Go.”

    The words rumbled with gravel and rage, cutting through the din. Against all his better judgement, Marcin paused and looked back. The girl stood on the bar, staring at the bounty hunter, fury smoldering in her eyes.

    Then chaos erupted.

    A flare of light and a burst of heat erupted from the girl. Too late, Marcin threw his arms up, crying out in pain. He stumbled back, knocking into the shelves behind him. Several bottles crashed around him as he ducked beneath the bar, cursing his idiotic hesitation. The screams of men and the sound of breaking wood punctuated a growing roar of flame. A guttural, impossible sound reverberated through the air, rattling his bones. Marcin crawled, still half-blinded, toward where he hoped the doors to the kitchens were. Around him, the screams heightened—then stopped with a stomach-turning crack.

    For the second time that day, Marcin forgot all his honed skills of avoiding trouble and peered over the edge of the bar.

    A hulking beast loomed, silhouetted against the firelight. Thick strands of sinew bound its limbs to its torso like stitching. With a start, Marcin realized the beast itself burned, unharmed by the hungry tongues of flame that danced across its fur. In its claws it held aloft, by the head, the slumped, bloody form of the bounty hunter, a limp rag doll in the massive paws of the monster.

    Before it, the little girl stood wreathed in fire.

    “You’re right, Tibbers,” she said. “He didn’t like being pulled either.”

    Marcin looked around the room in horror. Throughout his tavern, overturned chairs and tables ignited, raising a thick, black smoke. The smell of blood and burning flesh crawled inside his nose, and Marcin choked back a cough, his stomach turning.

    The beast turned and looked at him.

    A whimper escaped Marcin’s lips. He gazed into the glowing abyss of the bear’s eyes, and swallowed in the certainty of his end.

    A peal of laughter rang out over the crackle of flames.

    “Don’t worry,” the little girl said, peering around the monstrosity. “Tibbers likes you.”

    Marcin watched, frozen, as the girl hopped, skipped, jumped her way through the burning tavern, the beast lumbering behind her. He stared as it smashed the heavy door off its hinges. He gaped as the little girl turned back one last time, a sweet smile back on her face.

    “Thanks for the milk, sir.”

    And then, the girl walked out into the snowy night as the tavern collapsed behind her.

  15. Aphelios

    Aphelios

    The moon looms over the towering slopes of Mount Targon, distant, yet impossibly close.

    Born during a rare lunar convergence, when the physical moon was eclipsed by its reflection in the spirit realm, Aphelios and his twin sister, Alune, were celebrated as children of destiny by those of Targon’s Lunari faith.

    Mirroring the celestial event that heralded their birth, the two children knew they had been marked by fate—Aphelios physically gifted like the moon of stone, and Alune magically like its spiritual reflection. Zealously devout, they grew up within a faith of mystery, reflection, and discovery, and embraced darkness not just out of belief, but as the only thing that could keep them safe.

    The Solari who ruled Targon considered the Lunari heretics, driving them into hiding until most forgot the Lunari even existed. The Lunari were left to the shadows, dwelling in temples and caves far from the Solaris’ sight.

    The pressure to be exemplary weighed heavily upon Aphelios. He practiced tirelessly with mystical moonstone blades, spilling his own blood in training so he could spill that of others to protect the faith. Intense and vulnerable, he bonded deeply with his sister in lieu of any other friendships.

    While Aphelios was sent on increasingly dangerous missions to protect the Lunari, Alune trained separately as a seer, using her luminous magic to reveal hidden pathways and truths by the moon’s light. In time, her tasks required her to leave the temple where they were raised.

    Without Alune, Aphelios’ faith wavered.

    Desperate for purpose, he undertook a ceremonial journey into darkness where Lunari were said to discover their paths—their orbits. He followed the moon’s light to a pool where rare noctum flowers bloomed beneath the water’s surface. Though poisonous, the flowers could be distilled into a liquid that opened him to the night’s power.

    Drinking the noctum’s essence, Aphelios felt so much pain that it numbed him to everything else.

    Soon after, an ancient temple, the Marus Omegnum, began to come into phase from the spirit realm for the first time in centuries. Lunari from across the mountain gathered, emerging from hiding to witness the balance of power shift as celestial cycles in the heavens turned.

    The fortress accepted only one occupant, gifted in magic, each time it appeared. This time it would be Alune, her orbit guiding her to the temple. Aphelios, usually asking for nothing, requested to attend the event.

    But as the fortress passed through the veil in a luminous display of magic, a harsher radiance filled the night. Somehow, the Lunari had been discovered even as the celestial cycles turned in their favor.

    An army of Solari descended upon them.

    All seemed lost, the Solari purging the Lunari heresy with fire and steel. Even Aphelios was beaten, his moonstone blades shattered on the ground, blood spilling from his lips as he reached for the noctum…

    But as the battle raged, Alune traveled deeper into the temple—and when she reached its heart, her full potential unlocked. Through the noctum, Aphelios could feel Alune’s power embrace him… and he could hear her voice. With a whisper, she pushed magic into his hands—a replacement for his blades solidifying into moonstone.

    Like the moon of stone and its spiritual reflection, Aphelios’s skill and Alune’s magic converged.

    Those Solari would not live to see the sun again.

    As her power flared, Alune pushed the temple, and herself within, back into the spirit realm where it would remain safe from the Solari. From inside, amplified by the temple’s focusing power, Alune was able to project her magic anywhere, so long as it found a focus—like the poison coursing through Aphelios’ veins.

    Only now did they understand their destiny. Aphelios would hollow himself out with pain, but would become a conduit for the moon’s power. Alune would live alone, isolated in her fortress, but she would guide her brother, able to see through his eyes.

    Together, they would be the weapon the Lunari needed, bound by pain and sacrifice. Only apart could they be together—their souls brushing across the veil, distant, yet impossibly close, converging into something they could not understand.

    To protect the survivors of the attack who retreated back into the shadows of the mountain, Aphelios’ training as an assassin has been given reach by Alune’s magic—his blades now an arsenal of mystical weapons, perfected by Alune over the course of many missions together.

    Now that the power balance of Targon is shifting, and the Solari know the Lunari still endure, Aphelios and Alune are needed more than ever.

  16. You Are the Weapon

    You Are the Weapon

    David Slagle

    He started his training with a single breath. In, and out.

    He could hear water dripping through a crack in the cave ceiling, dampening the stone floor until it gleamed against the darkness. He knew the holy patterns carved into the floor’s stone—proclaiming destinies and orbits. Even when he closed his eyes, he could see each lunar arc.

    He made a few tentative swings with his blade. The moonstone felt solid in his hand, but remained ethereal, as if it wasn’t there. It was a magical remnant of the first convergence when the moon and its reflection in the spirit realm briefly touched across the celestial veil, and moonstone cast off by the union rained down on the world like tears.

    Following their orbits, the two moons were forced to part.

    Embracing his own orbit, Aphelios continued to train.

    His blade was now his breath, drawing faster and faster. His slashes followed arcs he had practiced for years until even he bled, training to the verge of self-destruction. Following his weapon, he twisted through the air. He slashed, parried—each attack flowing into the next. He closed his eyes so he would not need to see… would not remember everything he’d sacrificed to wield his weapon.




    “Aphelios…” You see my face. My lip quivers, though my voice is firm.

    “Aphelios.” Reflected in my eyes, you see…




    Aphelios stumbled as his moonstone blade flashed red and an image of an outlander passed before him. A vision? A memory? How many times had he killed to not know for sure? The blade slipped from his hand, and Aphelios soon followed—colliding against the floor with no weapon to lead him, losing grasp of his discipline.

    It had all come back. Everything he pushed down. Every cut of his blade into his enemies cut even deeper into himself.

    Alune… his sister. She’d reached across the veil. She’d shown him… but she’d been torn away.

    Aphelios pushed troubled words he would never say back into his throat. His fingers tightened into a fist, only for a moment, ready to strike against the orbits and destinies carved into stone. But, hand shaking… he let go.

    As Aphelios stood and swept back his hair, he noticed the moon had risen, its light shining onto a shrine he kept deeper in the temple. Calling to him, as it did whenever he was needed.

    It was time. His faith would be rewarded.

    The Lunari’s power was growing, phasing across the celestial veil. A magic of spirit, of the secrets within—for all of his training, Aphelios could not channel the moon’s power himself. But he would not need to.

    He carefully prepared noctum flowers that he’d cultivated in the shrine’s pool, pressing their essence into a caustic elixir—the liquid glowing faintly within the mortar bowl.

    He set aside his training blade and raised the bowl to the moon’s light.

    Then, without hesitation, he pressed the flower’s poison to his lips.




    The agony is indescribable. The pain wraps around your throat. You cannot say anything at all…

    Everything burns. You convulse in misery, you retch and cough as the poison flows through you, opening you to the moon’s power…

    To me.

    “Aphelios,” I whisper from my fortress, and my spirit brushes against yours. You sense my presence across the veil. You raise your hand, knowing that I am too far. That it is the pain you must hold on to.

    You close your hand around it. It becomes your weapon.

    I send it to you…

    Gravitum.

    “Aphelios,” I whisper as I feel you cling to the poison that burns you away. Knowing why you make this choice. What I ask you to sacrifice…




    With a final lung-wracking gasp, Aphelios emerged from the cave temple into the night. His expression hardened as he fought back the wrenching agony, embracing it and leaving everything else behind him.

    Mount Targon loomed above and below the temple, stretching in both directions.

    The howling wind whipped up frozen wisps that shimmered as they faded, dancing with Aphelios’ scarf and buffeting his cloak. The light of the moon shone higher still. It would guide him.

    It was her light, shining through the moon’s.

    She’d given him what he needed.

    Gravitum was more than a moonstone blade. In training, he had slashed, stabbed, twirled. To use this weapon, he would do the same—but his reach would be much greater. A simple thrust would unleash its power, his skill and her magic converging.

    Firing the cannon’s black orbs toward a floating rock that was suspended by the Targon’s heavenly magic, Gravitum’s power slowly drew the island down. With a single leap, Aphelios began running atop the island, his boots casting small drifts of snow into the abyss. Each orb he fired drew another rock close, the floating monoliths colliding behind him as he leapt from one to the next, swiftly scaling a mountain that would take most people days to climb… if they attempted the climb at all.

    Only the Solari, and those who sought power, held vigil here.

    He passed their settlements below, each quiet and ignorant of the night. For years, he had wondered how Solari zealots could deny his faith’s existence, walking their paths to follow the sun, fearing darkness that only Lunari dared face. But his destiny was clear.

    The zealots would be revealed by the moon’s light.

    Aphelios leapt to a final island of stone and paused above a snowy clearing where a party of Solari had gathered, their weapons blazing. Burning Ones, the Lunari called them. By night, they scorched out heretics of the moon. By day, their priests denied there was anything but the sun. Beneath dark hoods, their faces were hidden by flame as impersonal as their judgment. They had surrounded a barbarian cloaked in crimson and steel.

    The outlander he’d seen in his vision.

    The moon’s light stopped in this clearing. It stopped at the barbarian’s feet.




    “Aphelios,” I say again. I whisper it to your soul and gather my magic, knowing the only words you want to hear.

    “I am with you…”




    Aphelios dived off the rock island and plummeted into battle, the Burning Ones’ weapons blazing all the brighter as Gravitum’s darkness spread among them. Crying out in alarm, the Solari turned to fight, but found themselves bound to the ground by a black orb. Aphelios dropped the cannon, and a new weapon appeared in his hand.




    “Severum,” I whisper.




    Landing from his descent without looking away from his enemies’ burning faces, Aphelios slashed behind him with Severum, the crescent pistol’s beam tearing through the island of stone. Terrified, the Burning Ones could only watch as massive slabs slammed down among them, cut loose by the energy of the waning moon.

    The survivors quickly spread across the clearing, lashing at Aphelios with their molten spears. Weaving between the blows, Aphelios continued to slash with Severum and reached out with his free hand to grasp one more weapon as it passed through the veil, knowing it would be there.




    “Crescendum,” I say to the night.




    With a soaring arc, Crescendum cut through the throats of the remaining Solari in the clearing—Aphelios catching the moonstone blade as it twisted around and returned to his hand.

    In seconds, it was over.




    The barbarian stands before you. He looks up, gratefully. Beside him, what the Burning Ones sought: a scimitar curved like the moon.

    He opens his mouth to thank you, but he sees your expression twist, though you try to hide it. You fight the fear, punching your shoulder where the Burning Ones’ spears cut through your cloak. Trying to remember the pain. Reaching for it.

    You don’t want to kill him. But you must.

    Your face is too numb for you to feel the tears… Instead, you feel mine.

    “Aphelios,” I say one last time, forcing my voice through the veil. There is a dizzying rush as our orbits bring us together.

    Through your eyes, I see what moonlight reveals around the scimitar. Why it was abandoned.

    She is running…

    We must find her.




    The crimson-clad barbarian lay in the snow among the Solari.

    With a gasp, Aphelios fell to his knees.

    He glanced up at the moon, listening for a whisper only he could hear.

    His expression dulled again. Without a word, he picked up the scimitar and walked into the night.

  17. Night’s Work

    Night’s Work

    Night had always been Diana’s favorite time, even as a child. It had been that way since she was old enough to scramble over the walls of the Solari temple and watch the moon traverse the vault of stars. She looked up through the dense forest canopy, her violet eyes scanning for the silver moon, but seeing only its diffuse glow through the thick clouds and dark branches.

    The trees were pressing in, black and moss-covered, their branches like crooked limbs reaching for the sky. She could no longer see the path, her route forward obscured by rank weeds and grasping briars. Wind-blown thorns scraped the curved plates of her armor, and Diana closed her eyes as she felt a memory stir within her.

    A memory, yes, but not her own. This was something else, something drawn from the fractured recollections of the celestial essence that shared her flesh. When she opened her eyes, a shimmering image of a forest overlaid the close-packed trees before her. She saw the same trees, but from a different time, from when they were young and fruitful and the path between them was dappled with light and edged in wildflowers.

    Raised in the harsh environs of Mount Targon, Diana had never seen a forest like this. She knew what she was seeing was an echo of the past, but the scents of honeysuckle and jasmine were as real as anything she had experienced.

    “Thank you,” she whispered, following the spectral outline of the ancient path.

    It led Diana through overgrown and withered trees that ought to have been long dead. It climbed the slopes of rocky highlands, and passed through stands of twisted pine and wild fir. It crossed tumbling mountain streams and wound its way around sheer slopes before bringing her to a rocky plateau overlooking a vast lake of cold, dark water.

    At the center of the plateau was a circle of towering stones, each carved with looping spirals and curving sigils. On every stone Diana saw the same rune that shimmered upon her forehead and knew she had reached her destination. Her skin tingled with a sense of febrile anticipation, a sensation she had come to associate with wild and dangerous magic. Wary now, she approached the circle, eyes scanning for threats. Diana saw nothing, but she knew something was here, something utterly hostile and yet somehow familiar.

    Diana moved to the center of the circle and drew her sword. Its crescent blade glittered like diamond in the wan moonlight penetrating the clouds. She knelt with her head bowed, the blade’s tip resting on the ground, its quillons at her cheeks.

    She felt them before she saw them.

    A sudden drop in pressure. A raw charge to the air.

    Diana surged to her feet as the spaces between the stones split apart. The air buckled and a trio of screeching beasts charged her with ferocious speed; ivory flesh, bone-white carapaces of segmented armor and steel talons.

    Terrors.

    Diana dived beneath a snapping jaw filled with teeth like polished ebony, slashing her sword in an overhead arc that clove the first monster’s skull to its heavy shoulders. The creature fell, its flesh instantly unraveling. She rolled to her feet as the others circled like pack hunters, now wary of her gleaming blade. The creature she had killed now resembled a pool of bubbling tar.

    They came at her again, one from each side. Their flesh was already darkening to a bruised purple, hissing in this world’s hostile atmosphere. Diana leapt over the leftmost beast and swung her sword in a crescent arc towards its neck plates. She yelled one of the Lunari’s holy words and incandescent light blazed from the blade.

    The beast blew apart from the inside, gobbets of newly-wrought flesh disintegrating before the moonblade’s power. She landed and swayed aside from the last beast’s attack. Not fast enough. Razored talons punched through the steel of her pauldrons and dragged her around. The beast’s chest split apart, revealing a glutinous mass of sense organs and hooked teeth. It bit into the meat of her shoulder and Diana screamed as numbing cold spread from the wound. She spun her sword, holding the grip like a dagger and rammed it into the beast’s body. It screeched, relinquishing its hold. Steaming black ichor poured from its ruptured body. Diana spun away, biting down on the pain racing around her body. She held her moonblade out to the side as the clouds began to thin.

    The beast had tasted her blood and hissed with predatory hunger. Its armored form was now entirely gloss black and venomous purple. Bladed arms unfolded and remade themselves in a fan of hooks and talons. Unnatural flesh flowed like wax to seal the awful wound her blade had ripped.

    The essence within Diana surged. It filled her thoughts with undying hatred from a distant epoch. She glimpsed ancient battles so terrible that entire worlds had been lost in the fires of their waging; a war that had almost unmade this very world and still might.

    The creature charged Diana, its body rippling with the raw power of another realm of existence.

    Clouds parted and a brilliant shaft of silver speared downwards. Diana’s sword drank in the radiance of distant moons and light burned along its edge. She brought it down in an executioner’s arc, cleaving plated bone and woven flesh with the power of the night’s illumination.

    The beast came apart in an explosive detonation of light, its body utterly unmade by her blow. Its flesh melted into the night, leaving Diana alone on the plateau, her chest heaving with exertion as the power she had joined with on the mountain withdrew to the far reaches of her flesh.

    She blinked away after-images of a city that echoed with emptiness where once it had pulsed with life. Sadness filled her, though she had never known this place, but even as she mourned it, the memory faded and she was Diana again.

    The creatures were gone and the stones of the circle gleamed with threads of silver radiance. Freed from the touch of the hateful place on the other side of the veil, their healing power seeped into the earth. Diana felt it spreading into the landscape, carried through rock and root to the very bones of the world.

    “This night’s work is done,” she said. “The way is sealed.”

    She turned to where the moon’s reflection shimmered in the waters of the lake. It beckoned to her, its irresistible pull lodged deep in her soul as it drew her ever onwards.

    “But there is always another night’s work,” said Diana.

  18. Draven

    Draven

    Even as an orphan on the streets of Basilich, Draven was headstrong and full of bravado, frequently getting into vicious brawls with older street children and shady underworld thugs. While supremely confident in his own ability—some would say overconfident—it is unlikely he would have survived childhood had it not been for his older brother, Darius, who invariably finished the fights Draven started.

    When Basilich fell to the warhosts of Noxus, the brothers came to the attention of a captain named Cyrus, after Draven made an ill-considered attempt on his life. Impressed with their fighting spirit, Cyrus allowed them to join the Noxian ranks.

    For years, the brothers fought as part of Cyrus’ warhost—yet while Darius took to this life easily, Draven grew steadily more bored. His martial skill was beyond question, but the daily drudgery of soldiering felt like too much effort for too little reward… and not enough personal glory.

    Darius inevitably rose to command his own warband, and Draven joined him. However, if he thought that would be easier, or a way to achieve greater individual recognition, he was sorely disappointed.

    Some say Draven chose to leave Darius’ command. Some say he was forced out. Either way, his skills were highly sought after as a champion and duelist, and he was enticed to join a succession of warbands during the occupation of Ionia, before ending up with a fairly respectable contract in the Reckoning pits.

    For centuries, the gladiatorial Reckoners had performed a vital role in Noxus—punishing criminals and settling disputes between the noble houses—and Draven was determined to receive the riches, adoration, and renown he felt he deserved. However, with long, protracted wars on many fronts, the spectacle was beginning to lose its appeal for the common citizen. As the attention of the crowds drifted, Draven fell into a slump, spending more and more time in the seedier drinking halls and gambling dens of the capital.

    He was washed-up and broke when the former general Jericho Swain found him.

    Swain had a plan to reclaim Noxus’ lost glory, and needed Draven’s help to achieve it. Perhaps Swain only enlisted him as a way to ensure his brother Darius’ support after the fact. Regardless, Draven proved integral to Swain’s plan—to depose the Grand General himself, Boram Darkwill.

    Standing triumphant with Swain, Draven smiled for the first time in months as the cheers of the Noxian people washed over him.

    But duty called. In the days and weeks following this unprecedented coup, many among the noble elite refused to honor Swain’s succession, so they were sentenced to death in the arena.

    One condemned man escaped his handlers ahead of his execution. Operating on pure instinct—as was ever his wont—Draven leapt from the high balcony and hurled a pair of axes at the fleeing man, cutting him down in a heartbeat. After a moment of stunned silence, the crowd roared their approval. Draven retrieved his axes, spinning them high in the air, playing to his new fans, and savoring their rapturous applause.

    Thus Draven became the Glorious Executioner, turning routine bouts into grand spectacles that drew ever larger crowds.

    Soon enough, an enterprising (and diminutive) promoter, tired of paying to house, feed, and train Reckoners only for them to die in front of dwindling audiences, approached Draven with an idea. What if the drama of the classic pit fights could be combined with Draven’s natural showmanship?

    The Reckoners quickly became entertainers as much as combatants, each with their own carefully constructed backstory, fighting style, and flamboyant personality. The fights were often bloody—this was still Noxus after all—but far less often ended in death. The rivalries, trash-talking, and intrigue between the best-known Reckoners became the stuff of legend throughout the empire, but none were talked about more than Draven.

    For a time he lived the high life, receiving invitations to a never-ending stream of parties and banquets, mixing with the wealthy and influential of Swain’s new Noxus. He even reconciled with Darius, and would occasionally still march out with the warhosts, defeating enemy champions and generals in single combat.

    Nevertheless, Draven has started to grow restless once again. He has all that he could have ever imagined, and more, but now dreams of the day when the whole world knows his name.

  19. The Dream Thief

    The Dream Thief

    Matt Dunn

    The Ice Witch does not sleep in her citadel. She sleeps anywhere, and everywhere, and nowhere. Sometimes all at once.

    The cavernous place where she now chooses to lay her body down for a few hours could hold a thousand fortresses. A veritable sea of True Ice stretches from underground horizon to underground horizon. They are not the horizons of the tumultuous world above, but closer—much closer—to an entirely different kind of madness.

    She visits this place often, and always by herself, but she is never alone.

    Some called them monsters. Some called them gods. Regardless, the vast shadows that slumber beneath the icy blanket can only dream. Lissandra checks in dutifully. Makes sure their bedding is comfortable.

    The Watchers must not awaken.

    She lost her eyes long ago, so it is her mind that traces their sleeping forms. What she sees has always chilled her beyond the concerns of flesh and bone, so that she no longer shivers at the touch of ice against her skin.

    When she is down here, her blindness is a blessing. It is horror enough to feel their presence. To walk in their dreams. To know what it is they desire for this world.

    And so, she must keep them dreaming.

    One of them has begun to stir. Lissandra sensed it with the last new moon, hoping against hope that it would settle itself once more—but now its abyssal intelligence squirms against the others, growing ever more restless.

    She removes her helm. Her ceremonial robes fall around her ankles, and she pads out across the frozen emptiness beyond.

    Lissandra splays her fingers across the ice. Her hair hangs over her face, hiding the lines of age, and the scarred ruin of her empty eyes. She learned long ago the secret ways to walk in dreams, to traverse the impossible distances of this harsh land in moments, back and forth a hundred times before each new dawn. Sometimes, she forgets where her physical body is.

    Her mind drifts down, now, through the barrier. She muses briefly at the thickness of the True Ice. To place the entire burden of faith upon glass is pure folly, and yet there is no other choice.

    On the other side, the Watcher is all teeth and darkness and chittering, frustrated anticipation.

    It is bigger than a mountain. Is it one of the small ones? Lissandra hopes so. She has never dared probe the defenses of the largest—the ones that seem able to devour gravity and time itself, eaters of not only worlds, but entire planes of reality. They make her feel very small and insignificant, like a single mote of frost in a blizzard.

    She focuses on the great and terrible creature before her.

    Its dream becomes hers.

    Another Lissandra waits for her there, in the dreamscape. This ageless being towers behind a black sun, the strands of her hair floating into the heavens, her eyes whole, crystal-blue, and shining all with the celestial energies of the world’s final dawn.

    She is beautiful. She is a goddess. She is struggling to press the sun down below the horizon.

    The fiery black orb fights back, trying to rise again. It burns the goddess’ fingers.

    She sees long un-shadows falling over mountains blanketed with frozen ashes. This land is a mockery of the Freljord, devoid of all life and magic…

    Life. Life is the key. The living souls of the Freljord, this icy land that Lissandra once offered in sacrifice to the beasts below. She leads the stirring Watcher away from its own dark thoughts, as gently as she can, and tries to soothe it with the dreams of others.




    The tribe is split across three camps. It is this way because the Iceborn warmother decrees it so. To hedge against an assassin’s blade, she says, so that none will know in which tent she slumbers.

    Glacier underfoot, stars overhead, the priest marks his observations on a fold of cured elnük skin by candlelight, upon an icy outcropping. His hand is steady and bold. He must send his notes each night to the Frostguard Citadel.

    He wonders, does power mask paranoia? Does—

    He sees his breath, and knows that he is not alone. Shame constricts his throat. Dutifully, he reaches for a strip of cloth to honor Lissandra, greatest of the Three. After all the oaths he spoke, only her gaze could ever bring such a chill to his heart.

    “Do not bind your eyes,” she says, emerging from the night’s shadow. Her voice is steady and cold.

    “Forgive me,” he says. “I am late. My reports are—”

    “It is not your words I seek. You are dreaming. I need you to listen. Listen to the ice.”

    The Frost Priest’s eyes widen at what he hears. The ice hungers.

    No. Not the ice. Something… beneath it?

    “What does it mean?” he asks, but Lissandra is gone.

    The priest awakens. He ruminates on the dream. He pledged to serve, freeze, and bleed blindly. He reaches for the strip of cloth, and binds his eyes.

    Before dawn breaks, he is miles away from the warmother and her three camps.

    And Lissandra drifts away into another’s dream.




    Seven ice-hawks take flight across a blue sky, scattering the frost from their feathers. The dismal fang of a mountain looms over a beach of rounded gray stones, descending into the shallows of the sea.

    The little girl—no one remembers her name but her—walks alone.

    She picks up a crab. It’s black, with square eyes swiveling atop its head. She holds it carefully, its legs tickling the palm of her hand.

    She looks up to see a chunk of ice floating in the dark water, carried to land on near-frozen tides. It bumps onto the rocky shore and begins to melt. Inch by inch, it shrinks away to reveal the form of a woman curled in a cradle of ice, a thing born of winter.

    The girl drops the crab.

    Lissandra arises from the breaking waves like a—

    “WITCH!” the girl shrieks. A gale of ice and snow and searing cold bursts from her mouth.

    The witch vanishes, and only the little girl crying a blizzard remains.

    She wakes with a start beside a dying fire, surrounded by other sleeping children. They are the ones orphaned upon the Freljord’s reddening snow. A stern-looking woman watches over them, an axe strapped to her back. They all know she would die for them.

    An ember pops from the hearth, landing in the shabby furs at the girl’s feet.

    She touches it with her finger. It freezes solid in an instant.

    Already walking into another dream, Lissandra knows to watch this child. She is Iceborn. Perhaps a new weapon for the war to come.

    Or a new enemy.




    High up in the mountains, it is not the deep cold that has laid this poor traveler low.

    It is his own ignorance.

    He hunches in a shallow cave. He hums because he can no longer sing the songs of his youth to comfort himself. He cannot bear to inhale the icy air. His beard, white with frost and frozen snot, makes it painful to open his lips, now blue and cracked. He cannot feel his legs, nor his hands. He no longer shivers. He is too far gone.

    He has surrendered. The freeze will take his heart, and then it will be over.

    It’s not the end he desired. But he feels warm. Free.

    “To the fair lands! To the sunshine!” The lyrics slide dully around his brain. Instead of snow and ice, he sees green pastures. He can feel the summer breeze in his hair.

    Lissandra approaches the man from the back of the shallow cave. She can see the death in his fingers and toes, spreading slowly. He will not awaken again. This will be his final dream.

    She places a hand on his shoulder. No one should have to be alone in their final moments.

    “Your people are waiting for you, friend,” she whispers. “Lay down in the long grass. I will watch over you while you rest.”

    He looks up at her. He smiles, and nods. He looks younger.

    Then he closes his eyes, and drifts away.

    Lissandra remains on the edge of his dream, until the dream is no more.




    War cries and death screams drag Lissandra south. She can smell blood and fire on the wind, and the sharp tang of angry steel. Grass grows here, where the thaw happens. It is not a sunny pasture, but it is the closest thing that most tribes of the Freljord will ever know.

    The dream spins, and distorts. Her knees feel like they will buckle, if that would have any meaning. She steadies herself against the upright timbers of a burning hut.

    The flames do nothing. They are not real.

    A shadow falls over her.

    “Long have I waited for this day, witch!”

    Surprisingly, it is one of the Avarosans—a great red-haired brute, his neck bulging with strained arteries. He hefts a notched sword over his head. The bloodlust is plain in his eyes, as he imagines victories he will never see in his lifetime.

    Nonetheless, he is ready to deliver the final, cleaving blow to his sworn enemy.

    Lissandra has lost count of how many times she has died in someone else’s dream. Each time, a piece of her drifts away, never to return.

    No. Not again. Not this time.

    Great claws of ice close around her to form a shield, entombing her. The warrior’s blade does not even chip the surface. He staggers back, roaring defiantly as he—

    Let him awaken, and believe himself the hero who drove off the Ice Witch. It was only a dream. The Avarosan tribes will fall… just like the treacherous harridan from whom they took their name.

    And Lissandra has more pressing concerns.




    The eye of the storm is most ferocious in the Freljord.

    The gale roars. Lightning flashes. Even snowflakes can draw blood.

    Lissandra finds the spirit walker channeling this elemental fury. His trance is much like a dream—a bridge between worlds. The storm is a prayer, a direct line to the Ursine’s demi-god master.

    Lissandra would spit. That hateful creature is one of the few memories she could not purge from the Freljord, no matter how hard she tried.

    Lightning strikes the shaman multiple times. A toothy maw stretches his jawline. Fingernails blacken into claws. It is neither man nor bear, but something else entirely. All its life will be much like a dream. No sleep. No joy. Only the storm. Lissandra edges closer, looking for anything she can use in the roiling madness.

    Then the shaman’s frightful gaze snaps to her, and she finds herself face to face with an avatar of the Volibear himself.

    Without thought, Lissandra lashes out with cleaving spikes of True Ice pulled from the earth around them. She tries to snare the creature’s limbs, to slow it for even just—

    Dark blood stains the snow. Thunder rolls around the distant peaks. The twisted shaman falls to his knees, his body torn between the shape of what he was, and what he might have become. It is a kindness, really, for his mind is still mostly his own.

    Other eyes shine out from the storm. These shapechangers are not the threat they once were. They are a battle for another time.

    For now, their delirium will serve well enough.




    Lissandra warily circles the Watcher beneath the ice. She can see her own tiny body on the surface above them—her pale, corpse-like flesh is almost as white as freshly driven snow.

    The beast is barely aware of her presence. It is like some monstrous, mewling newborn.

    In the dreams of the Watchers, there is nothing.

    And more nothing. And more nothing. A horizon of nothing, framed by mountains of nothing. Above all that nothing? A sky of nothing, with dense clouds of nothing.

    In the face of all of that nothing, Lissandra fights to remain… something.

    The abyss yawns around her. She watches the black sun devour her avatar, but no matter how much it pulls into its maw, there is always more for it to eat.

    She screams, and explodes into dark fractals that divide into billions of Lissandras—every one of them screaming. Against all the nothing, the sound is barely even a whisper, and yet even that is enough to rattle the dream to its very foundations…

    Her barely conscious body traces glyphs on the surface of the True Ice barrier. It is an old spell, born of a fire now long extinguished. She scrawls in spasms and convulsions. Her movements are desperate, jerking, clumsy.

    Only a shred of her spirit remains in her body.

    And then, in a rush, most of her returns. She vomits watery bile onto the ice, and curls up as it freezes around her.

    Below, the writhing shadow sleeps again. It dreams of eating her for a little while longer, and that dream buys it the only measure of peace its kind ever seem to desire.

    Peace. It is something Lissandra never experiences. Not anymore.

    She dresses herself, and returns to ascend the worn steps. The Frostguard await her leadership and guidance. She will find no peace in this life.

    That is a small price to pay, to keep the beasts slumbering.

    Dreaming.

    Gnawing.




    Blistering winds lash the orphaned Iceborn’s cheeks almost bloody. Her nose went numb an hour ago—or was it two? It doesn’t matter. Nothing matters, because whenever she closes her eyes, she sees the witch.

    Silhouetted against the never-setting sun, the woman rides a beast of ice, bone, and dark magic, and dazzles in a gown of freshly-fallen snow. The horned helm that covers her eyes gives the impression of her head rising out into the stars.

    Parched black lips part to offer horrific prophecies.

    “Reathe, I see you.”

    The Ice Witch has never failed to make a dramatic entrance into Reathe’s dreams.

    “The darkness grins,” she continues, “and says to me ‘Ice and lies make desperate tools’. I implore my hand to curl into a fist! To pluck out the ever-watchful eye! To impale it upon a spike of ice! Before the wind howls its song only to the widening abyss…”

    Reathe’s eyelashes have frozen shut. Now, it hurts to tear them apart. But she must. The longer they’re stuck together, the harder it will be to break them open.

    She cries out, and feels hot blood trickle down her cheek. She fogs a piece of ice with her breath, and rubs it until she can see her reflection. The split in the corner of her eyelid is not too bad.

    But in that reflection, she sees she is not alone in her sheltered cave.

    An emaciated man shivers at the entrance, with early morning light casting its blue tint over his face. Then Reathe realizes this is no fanciful illusion. The man’s skin is blue, and translucent. His movements are haggard and stiff, as though he’s trying to reawaken his failing joints.

    “It’s cold,” said the haggardly man. “I knew this as I lay dying.”

    Reathe skitters backward on her palms and heels, away from him. “I have no food,” she calls out, hating the fear in her own voice. “Little shelter. There is nothing for you to take from me.”

    The man tilts his head.

    “I am of no hunger. No shelter shields me. I saw this cave, and you… as her frost clouded my eyes. Our paths are like rivers meeting. I knew this as I lay dying.”

    “Died often, have you?”

    “Just the once was enough.”

    “You…” Reathe hesitates, unsure of herself in that moment. “You saw the witch, too?”

    “No. But I hear the witch in my veins… in every moment, with every beat of my once-still heart.”

    He holds out his blackened hand to her.

    “There are others, little Iceborn. Others we must meet. And there are many miles to tread in each other’s company.”

    “And you knew all this as you lay dying?”

    “Death reveals much, little Iceborn.”

    Reathe stands slowly. Warily. “Who are you?” she asks.

    “I am no one anymore. I am but a passenger in my own body. My name is frozen over. But you may call me… Shamble, and I shall call you…?”

    “Reathe, of the Narrow-Foot Clan.”

    “Then come, Reathe, Iceborn of Narrow-Foot. The others are near.”

    She does not move. “And who are they?”




    The spires of the Frostguard Citadel rise from the frozen landscape. Waves of magical aurorae—greens, and pinks, and blues—dance in a sky that is almost always night. The stars twinkle eternally here, in the coldest and cleanest air.

    Few know how to find this hidden fortress. There are many in this world who would raise an army, and raze it to the ground. Those who do find the citadel rarely leave on their own terms.

    Even so, five weary figures trudge down from the rocky mountain pass, through the hidden wound in the very fabric of the Freljord.

    They seek the Ice Witch. Like so many others through the centuries, they each met Lissandra in their dreams… but now they each feel something else, deep inside.

    Something beneath the ice. Something dark, and empty.

    Hungry.

    Gnawing.

  20. Dr. Mundo

    Dr. Mundo

    In the wards of Zaun’s infamous asylum, a single monstrous figure roams the halls. His methods are bold, his bonesaw is sharp, and his patients are terrified. For this man is no doctor at all, except in the fancy of his own mind.

    Though his true name has been lost to both time and memory, Dr. Mundo was once an enforcer for one of Zaun's most powerful chem-barons. Known for his boisterous affability, he was remarkably good-natured for a man who made his living off physical intimidation. He was always quick with a familiar nickname and a friendly clap on the back, and often blissfully unaware of the toes he was stepping on. It wasn’t long before he had stepped firmly on the toes of his boss.

    Determined to make an example of his underling, the chem-baron had him committed to Osweld Asylum—a place well known for its inhumane treatment and questionable cures. The baron watched with satisfaction as his enforcer was placed in restraints and dragged away to the padded confines of the asylum’s most secure cell.

    As months went by, the enforcer suffered unspeakable horrors at the hands of his supposed caregivers. Experimental treatments were rendered without concern for the patient's well-being. Nerves were prodded, lobes were severed, and unproved medicines were administered in large quantities. The enforcer began to change, his large frame gaining more muscle by the day. His brain, however, suffered a far worse fate. As he lost all memory of his past life, the enforcer struggled to make sense of the cruel world around him. He looked down at his old restraining jacket—it almost resembled the white coats of the medical professionals that surrounded him.

    Misreading the words on his own uniform, he began to assume a new name and new profession for himself.

    I must be a doctor, too. Why else would I be in this wretched asylum? he reasoned. And all these other people... must be my patients.

    At last, the day came when the chem-baron arrived to discharge his enforcer from the asylum. To his surprise, there was no one to greet him in the lobby. The halls were empty and dead silent, save for the faint, incoherent babbling of a deranged patient in a room at the end of the hallway.

    The baron entered the room to a horrifying sight: Scattered across the floor were countless bodies—staff and patients alike, dismembered beyond recognition. Standing above them, a hulking, purple monstrosity blathered unintelligibly as a large blue tongue lolled out the side of its gaping mouth. Muscles bulged grotesquely beneath its undersized garments, and its fist tightened around the handle of a surgical saw. The baron turned pale as his gaze found the face of the monster—and recognized it as his old enforcer.

    The enforcer, who recalled nothing of his old boss, saw only another patient in desperate need of treatment. The purple thing lumbered toward the chem-baron, wagging his bonesaw in anticipation. The baron drew his chem-tech pistol and fired. The shot tore through the looming mass in front of him, staggering the monster...

    But only for a brief moment.

    The hole in the creature's flesh quickly closed as new slabs of muscle rapidly regrew over the wound. The monster paused, eyed the baron quizzically, and uttered, “You sick. Need help!”

    Mimicking what he had seen performed countless times by the asylum's former practitioners, the enforcer threw the man on a nearby gurney, strapped his arms into the restraints, and prepared his instruments for surgery. The chem-baron turned pale as he realized the grim fate that awaited him.

    The ensuing surgery—like so many before and after it—was not successful. The burgeoning doctor added the remains of his latest patient to the pile on the floor. Though he was saddened he could not save them, he knew he had done all he could. Besides, he would have other chances. Zaun was full of sick people just waiting to be cured. With a smile returning to his face, he left the hospital and set out into the streets to find more patients.

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