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  1. Where the Drakalops Roam

    Where the Drakalops Roam

    The Northern Steppes ain’t the place for fancy undies and golden piss pots. It’s tough land. Ain’t nothing go here but barbarian raiders, poison grass, and harsh winds. To survive, you gotta eat rocks and crap lava. And I’m the toughest, meanest, killingest bastard in these parts. So I figure that makes these plains mine.

    “But how did I end up here? And why am I alone with yer dumb yella hide?” I say out loud, starting it off again.

    Skaarl snorts her response from the rock she’s sunning herself on. Her scales is dark metal with hints of gold. Ain’t nothing can break that drakalops’s skin. I’ve seen a steel sword shatter against her leg.

    Don’t make her farts smell any better though.

    “I’m callin’ you a damn coward. You got somethin’ to say about that?”

    “Greefrglarg,” it says as it looks up and yawns.

    “It was a hooked grouse! No bigger than my hand. And you run… Darn dumb, stupid animal!”

    “Greef…rglarg?” Skaarl asks as it swats the flies away from its half-opened eyes.

    “Oh, good retort! Yeah, real funny, right? Ha ha ha! I’m damn tired of yer heretical pontifications. I should leave ya here to die. That’s what I should do. You’d die o’ loneliness. Hell, you wouldn’t last a day without me.”

    Skaarl lays its head back down on the rock.

    There ain’t no use communicating with her. I should forgive her—but then, and no doubt to mock me, her sphincter splutters rhythmically as she breaks wind. The smell hits me like a frying pan.

    “That’s it, you bastard!” I throw my stinking hat onto the ground and march away from the campsite, swearing I’ll never set eyes on that foul-mouthed drakalops again. ’Course, it was my good hat, so I have to trot back and snatch it off the ground.

    “Yeah, keep sleeping, ya lazy flaprat,” I say as I walk away. “I’ll do the patrol!”

    Being ten moons from any farmstead don’t preclude doing the patrol. It’s my land. And I aim to keep it that way. With or without that treason-ish lizard’s help.


    The sun’s dragging its way down to the horizon by the time I reach the hills. This time of day, the light plays tricks on you. I meet a snake who wants to discuss pie crusts. Except it ain’t a snake, it’s the shadow of a rock.

    Damn shame. I have some durn specific notions about pie crusts. At least when I remember what they are again. I ain’t had a proper conversation about the subject in years.

    I’m about to take a swig of my mushroom juice and explain my views to the snake, when I hear them.

    Drake hounds howling and braying. It’s the sounds those beasts make when they is herding elmarks. And if there’s elmarks, then there is humans. And those humans is trespassers.

    I scramble up a nearby boulder and check north first.

    The rolling hills of my grasslands is empty, save for the iron buttes scattered across the horizon. The braying sounds might be the mushroom juice playing tricks on my head… But then I turn south.

    They is about a half day’s walk from this hill. Three hundred elmarks grazing. Grazing on my land.

    The drake hounds circle around the herd, but there’s no horses. A few humans walk around them on foot. Humans don’t like walking. So it don’t take a genius to figure they must be part of some larger convoy then. ’Course, I am a genius. So that was easy to figure.

    My blood begins to boil. That means more damn trespassers, disturbing my peace. Here, when I was about to have a lovely conversation about pie crusts with that snake.

    I take another sip of mush-juice and head back to the campsite.


    “Get up, lizard!” I say as I grab my saddle.

    It raises its head, grunts a response, and returns to lying in the cool grass.

    “Get up! Get up! GIT UP!” I yell. “There’s trespassers, invading the peaceful serenity of our environs.”

    It looks at me blankly. I forget sometimes she don’t understand me when I’m speaking.

    I buckle the saddle onto its back. “There’s humans on our land!”

    It stands, and its ears perk up nervously. Humans. That word it knows. I jump into the saddle.

    “Let’s get those humans!” I roar, indicating our southward destination. But the damn beast immediately starts going north.

    “No, No, NO! They’s that way! That way!” I say, using my reins to pull the cowardly beast back in the right direction.

    “Greefrglaaarg!” the drakolops cries as it kicks off. In an instant, she’s running. The insane speed of it makes my eyes close. Scrub grass whips painfully against my legs. A cloud of dust billows behind us. What’d take me half a day of walking is past before I can get my hat tied down.

    “Greefrglorg!” the drakolops screeches.

    “Now, don’t be like that! Weren’t you saying you wanted company last night?”


    The sun is just starting to dip below the horizon when we reach the herd. I slow Skaarl to a trot as we approach the humans’ campsite. They’d already started a fire and have a stew going.

    “Hold, stranger. Show your hands before you approach,” a human in a red hat says. Their leader, I figure.

    I slowly take my hands off the reins. But instead of putting them up, I pull my long axe from its saddle loop.

    “I don’t think you understand me, old timer,” the human in the red hat says again. His fellows ready weapons: swords, lassos, and a dozen repeater crossbows.

    “Greefrglooorg,” Skaarl growls, ready to leave already.

    “I got it under control,” I tell my lizard, before turning my attention back to the humans. “I ain’t impressed with your fancy, city-folk weapons. Now I’m giving you one warning. Get off my land. Or else.”

    “Or else what?” a younger human asks.

    “You boys best know who you’re dealing with,” I say. “This is Skaarl. She’s a drakalops. And I’m Kled, Lord Major Admiral of the Second Legion’s forward artillery—cavalry multiplication.”

    Several of the humans start snickering. I’ll learn them soon enough—once I’m done talking.

    “And what makes you think this is your land?” asks the human in the red hat, smirking.

    “It’s mine. I took it from them barbarians.”

    “It’s property of Lord Vakhul. He was granted it by the High Command. It’s his by rightful dispensation.”

    “Well, High Command! Why didn’t you say so?!” I say before spitting on the ground. “The only law a true Noxian respects is strength. He can have it. If he can take it from me.”

    “You and your pony best be moving on, while you still can.”

    I forget sometimes humans don’t see us like we see them. It’s the last straw though.

    “CHARGE!!!!” I scream, and snap the reins. The drakolops kicks off, and we rush them. I meant to make a clever retort first, but I got ahead of myself.

    The humans let loose their first volley, but Skaarl raises her ears. Like giant bronze fans, they shield us as the crossbow bolts ricochet off her impenetrable flesh.

    She roars happily as we dive through their camp at the leader in the red hat. Swords clang against Skaarl’s hide, while my axe swings. I turn two of them humans into confetti. The bastard in the red hat’s quick. He ducks under my blade as we pass by. Another volley of crossbow bolts hits us.

    Skaarl screams in fear. Damn thing’s unkillable and immortal, but easily spooked. Problem with magical beasties, they don’t make no sense.

    I yank the reins, and we ride back into the middle of the humans. I easily kill the rest of his men, but the red-hat bastard’s a tough one. My blade slams into him—but the blow clangs dully against his heavy breast plate. That should give him something to think about, anyway.

    That’s when the ballista fires. The bolt is longer than a wagon. It smashes into the drakolops, knocking my long axe from my hand, and sends us rolling to the ground. Skaarl ain’t hurt. But she shakes me off the saddle and runs for the hills.

    “You ungrateful bastard! We had the frassa-gimps in the razabutts!” I mean to scream more insults, but my words start tripping over themselves.

    I roll to my feet. Dust and grass cover my face. I throw my hat toward the cowardly lizard’s path, then turn back to kill the man in the red hat.

    But behind him, on the hill line, is another hundred of them humans. Iron warriors, bloodrunners, and a wagon-mounted ballista. Red-hatted blurf-herder brought most of a legion with him.

    “You ain’t nothing but a durn sneaky-sneak!” I scream.

    “You don’t look like much,” he says, “but I guess you’re the one who’s been giving Lord Vakhul’s ranchers so much trouble.”

    “Vakhul ain’t no real Noxian. Your lordship can kiss my lizard’s puckered mudflap!”

    “Maybe I’ll let you end your days in Lord Vakhul’s fighting pits. If you can learn to keep your mouth shut.”

    “I’m gonna rip your lips off and use them to wipe my butt!” I roar.

    I guess he don’t like that, ’cause him and his hundred friends start running at me, weapons drawn. I could run. But I don’t. They’ll pay dearly to kill me.

    Red Hat’s fast. He’s nearly on me before I can recover my weapon from the ground. His blade is high. He’s got the killing stroke. But I’ve got my hidden scattergun.

    The blast sends him to the ground. It knocks me back, too. I tumble end over end. The single shot buys me some time. But not much.

    The bloodrunners are closing fast. Their hooked blades is ready. I’m gonna die in this turd-stain. Well, if it’s my last stand, might as well make it a good one.

    I dust myself off as the first line of bloodrunners attacks. I’m carving those dark magical bastards apart, but they’re cutting me to ribbons. I’m beginning to tire from the effort and loss of blood.

    Then the iron warriors scream their battle cries, as they charge in their thick black armor. They’ve split into two groups, doing one of those “pinching” maneuvers. Plan on using those two walls of metal to crush me flatter than a Noxian coin.

    Damn it.

    Any hope I got of surviving this, it’s gone…

    And that’s when I see her. The most loyal, trustworthy, honorable friend an undeserving bastard like me could ever have.

    Skaarl.

    Riding like hell toward me. Faster than I’ve ever seen her run. A rooster tail of dust is shooting up behind her. The damn lizard even picks up my hat on her way to me. I run to her just as those black-clad warriors are about to crush me.

    I leap into the saddle, and we circle around the iron warriors. There’ll be time to kill them after we get rid of that ballista.

    “It’s been a while since we took on a whole army together,” I say.

    “Greefrglarg,” Skaarl screeches happily.

    “Back at you, buddy,” I say with a smile wider than a croxagor’s.

    ’Cause there ain’t nothing I love more than this dang lizard.

  2. Kog'Maw

    Kog'Maw

    When the prophet Malzahar was reborn in Icathia, he was led there by an ominous voice which thereafter anchored itself to his psyche. From within, this voice bestowed upon him terrible purpose, and though Malzahar was no longer tormented by its call, the voice did not cease its unrelenting summons. This baleful beacon's gentle flicker - now fastened to Runeterra - drew forth a putrid beast that ambled across a threshold it did not understand, widening a fissure between the spaces which were never meant to meet. There amongst the haunting ruins of Icathia, Kog'Maw manifested in Valoran with unsettling curiosity. The spark which led him to Runeterra teased him still, urging him gently towards Malzahar. It also encouraged him to familiarize himself with his new environment, to the stark horror of everything he encountered on his journey.

    The enchanting colors and aromas of Runeterra intoxicated Kog'Maw, and he explored the fruits of the strange world the only way he knew how: by devouring them. At first he sampled only the wild flora and fauna he happened across. As he traversed the parched Tempest Flats, however, he came upon a tribe of nomads. Seemingly unhampered by conventional rules of physics, Kog'Maw consumed every nomad and any obstacles they put in his way, amounting to many times his own mass and volume. The most composed of his victims may have had time to wonder if this was due to the caustic enzymes which stung the ground as they dripped from his gaping mouth, although such musings were abruptly concluded. Even this feeding frenzy did nothing to satiate Kog'Maw's appetite. His swathe of destruction continues still as he is inexorably drawn towards Malzahar. What happens when he finds him is anyone's guess.

  3. K’Sante

    K’Sante

    K’Sante grew up immersed in his homeland’s history. At dinner, his father told tales of their ancestors who used bravery and strength to resist the tyranny of the Ascended. His mother recounted the fearsome beasts these Nazuman founders slayed as they traversed south through Shurima, eventually discovering an area rich in the rarest of desert treasures—roaring waterfalls, forested cliffs, and plentiful fauna. Far from the reach of the prideful Ascended, this was where the free republic of Nazumah laid its roots. K’Sante absorbed every word, vowing to become Nazumah’s greatest warrior-hunter—one who could live up to the heroes from these stories and lead his people for generations to come.

    For two decades, K’Sante trained under various martial teachers. However, it was his parents who taught him to respect Nazumah’s enemies—ruthless predators and imperialist warlords who coveted the city-state’s resources. Remaining a free republic would require more than brute strength, they reminded him. During his training, K’Sante studied with Nazuman scholars, learning how the materials reaped from formidable marks were used to craft advanced weaponry and infrastructure that enabled their homeland to thrive for five centuries.

    On his early hunts, K’Sante forged many friendships, but his closest was with a young man from Marrowmark named Tope. Where K’Sante was a blazing force in close combat, Tope specialized in ranged assault. Their chemistry was unmatched as they bested rockbear herds, shakkal raiding parties, and even Xer’Sai stampedes. And as their teamwork grew stronger, so too did their bond.

    One starlit evening, K’Sante confessed to Tope, admitting his feelings went beyond camaraderie. When he learned that Tope felt the same way, the two lovingly embraced and shared their first kiss. Together, in that moment under the stars, all seemed right.

    But all was not.

    Two Ascended, Emperor Azir and Magus Xerath, ravaged the continent in a war for dominance over Shurima, both deploying monstrous abominations among their forces. Nazuman scouts soon sighted one such creature—a colossal predator shaped like a lion and a cobra that had wandered astray and was now terrorizing the nearby savanna. When the city-state’s leaders asked who could quell the beast, K’Sante and Tope pledged their might.

    On their first attempt, the beast deflected their every attack with powers neither man had seen before. They discovered that its armor, stretching from head to tail, regenerated from nonlethal blows. The men failed to draw blood and were forced to flee from the cobra-lion’s lair with empty hands, leaving it to run wild.

    And so they tried again and again.

    K’Sante’s frustration burned. To become Nazumah’s greatest, he had to slay this beast. Nothing else mattered. He trained dawn to dusk, convinced Tope would understand.

    Tope, meanwhile, studied the beast. He presented K’Sante with strategies, watching his partner nod along in between assaults on their countless practice dummies. Quietly, Tope questioned if the two of them were strong enough.

    Their biggest success was an encounter where they managed to claim a piece of the cobra-lion’s armor. Tope hailed this as progress and thought that if they sought more help, they could make even more headway.

    But K’Sante seethed. He’d begun to see the cobra-lion as his undertaking alone, and anything short of slaying the beast was a failure. The heroes he idolized when growing up never failed in battle. So K’Sante couldn’t either, especially not by accepting more support in what had become his battle to prove himself. He’d tried Tope’s ideas—which weren’t working—and, now, Tope believed they weren’t strong enough? K’Sante wouldn’t accept it. He began to wonder if Tope was holding him back and soon dismissed Tope’s strategies as futile.

    Hurt, Tope insisted that tactless training was no better—K'Sante's once admirable determination had turned into a self-serving, single-minded drive.

    As their pain and anger flared, further encounters with the cobra-lion resulted in further infighting, and the words they exchanged became fewer and fewer until there were none at all. Finally, it seemed the only thing they could agree on was to go their separate ways.

    Over the next year, K’Sante kept training, stubborn and alone. His progress was measurable, but progress wasn’t victory. He eventually had the crushing realization that strength alone could not fell the creature. He needed help.

    K’Sante gathered the courage to visit Tope’s home, only to learn his former partner had returned to Marrowmark. He was instead greeted by Tope’s aunt. On K’Sante’s way out, she handed him Tope’s journal, explaining that her nephew had left it to assist K’Sante in his fight against his greatest monster.

    K’Sante poured over Tope’s journal. Gradually, he noticed the patterns in their mistakes, and when he arrived at the cobra-lion notes, K’Sante was stunned. Tope claimed that the beast was a Baccai—a failed Ascended being. He theorized that Xerath, known for his vile misuse of magic, had forced Shuriman fauna to fuse via the Ascension ritual. Engrossed, K’Sante read the journal from front to back, discovering Tope’s theories about how to slay the Baccai—so many ideas K’Sante had never considered himself. And by that evening, he’d formulated a plan to practice Tope’s methods on lesser monsters.

    As his skills grew, K’Sante recalled his parents’ teachings, realizing pride had led him astray. He’d never respected Tope’s ideas enough to try them in earnest. Truthfully, K’Sante had respected his foe more than his partner. In time, he accepted his shortcomings and steadily moved on, thankful for what they had shared, but also grateful to walk his own path with a newfound perspective.

    Beneath a scarlet sky, K’Sante approached the cobra-lion once more. He calculated every maneuver, dodging when the beast struck, and striking when the beast slipped. Sunrise became sundown. His weapons were shattered, and his body bloodied, but his spirit was unyielding. When the creature tired at long last, K’Sante found his opportunity—inspired by Tope’s theories—and cornered his foe against a Nazuman waterfall where the natural waters weakened the cobra-lion’s armor, allowing K’Sante to finally land a fatal blow.

    Exhausted, K’Sante stood tall—proud not of what he had accomplished, but of the journey he had taken.

    K’Sante was celebrated by Nazumah upon his return. Following tradition, he donated the creature’s body to the scholars for study, keeping only a couple slabs of its armor to refine the design of his signature ntofo weapons. They were now engineered to retain the armor’s regenerative properties so that when their heavy outer layer shattered, K’Sante could still wield them as sharp blades until they reformed. For a finishing detail, he carved onto each ntofo something Tope had drawn within his journal—a symbol representing the cobra-lion. Though their time together had ended, K’Sante knew his success was not achieved alone.

    Today, K’Sante is hailed as the Pride of Nazumah. But if he is ever to become its greatest leader, he’s learned he must never again let ego cloud his judgment. His home’s future—with the Ascended threat looming—is uncertain. But K’Sante knows that should Azir or Xerath dare march southward, he stands ready to fight.


  4. Everything We Should Have Said

    Everything We Should Have Said

    Michael Luo

    K’Sante wipes his forehead, his bloodied fingers catching sweat and dirt. He stands with his back hunched, and wounds fresh, but still towers over the tensome attackers surrounding him. Beside them, fallen bodies lie baking in the Shuriman heat—all crazed followers of the Ascended who’ve been seeking K’Sante’s death.

    The remaining zealots raise their swords. K’Sante sees glints of light on their blades. He knows the sun is watching overhead, its gaze awaiting his next move. He entertains the thought of dying here and spits on the ground. It was a simple ambush. He hadn’t become the Pride of Nazumah just to perish in the very savanna where his ancestors had overcome even grander foes. These were raiders at best—lost in some deranged sorcerer’s delusions of conquest.

    The zealots holler and charge, shrublands echoing the rumble of their feet. K’Sante watches their movements. There’s no strategy here—only bloodlust. He grits his teeth, and, despite his battered legs, a bruised chest, and the taste of his own blood in his mouth, braces himself.

    Metal clashes against metal. K’Sante’s ntofos block a lethal slash. He growls as he pushes against the zealot’s blade, the weight of his own weapons working in his favor. K’Sante had constructed them with that in mind, their hefty rectangular structure built from cobra-lion armor—one of the strongest materials in all of Shurima.

    A zealot sneaks in with a sword and slices K’Sante’s cheek. He grunts from the pain and shoves his ntofos into the foe he’s blocking, causing them to collapse, then swings his weapons in an arc, striking the zealot who’d cut him. He chuckles. Somehow, slaying a Baccai seems easier now than fending off wave after wave of the Ascended’s zealots.

    “Kill the nonbeliever!” cry his enemies. “The Magus demands it!”

    K’Sante has many words he wishes to say about Xerath, but telling the Magus’ followers would be a waste. They’ll soon join their companions, unable to pass on any messages, and he’d rather speak to Xerath himself to let the Magus know it was he who slayed the Baccai abomination. To think the Magus, a self-declared “god,” would create a cobra-lion to terrorize innocent people...

    K’Sante’s stomach churns in disgust. His people, his culture—they are his pride. And, unfortunately for the Magus’ followers, that pride fuels his survival. Eyes forward, he grips his weapons tighter as his enemies push their assault.

    The zealots plunge toward him, attacking from all angles. How many are there? Four, five, six? His vision fades in and out—maybe due to heat, maybe due to exhaustion—and he steps forward, but his right knee buckles beneath him. Using his ntofos, he steadies himself and blocks strikes from above and below. His enemies are piling against him, now. They must think he’s hit his limit.

    Hardly.

    With a roar, he knocks them back and hefts himself onto his feet again. But before he can retaliate, three arrows fall from the sky and land dead center in three zealots’ throats. Stunned, K’Sante watches his foes stagger and gasp for air before toppling over.

    “Take them out!” a voice commands.

    K’Sante turns, seeing a tall, armored warrior wielding a bow and leading three other archers, each nocking fresh arrows. They wear matching patterns of green and gold, but the leader’s face is hidden behind an ornate mask.

    “Worry not, Nazuman,” the leader says. “We are no friends of the Ascended.”

    K’Sante glances at the arrows stuck in the dead zealots’ bodies. “I see that.”

    The leader laughs. His voice is warm and rich and somehow familiar. K’Sante can’t see the man’s face, yet is reassured.

    The zealots rush once more while K’Sante’s unexpected allies gather together.

    “Ready, Nazuman?” the leader asks.

    “Always.”

    K’Sante slams down his ntofos. The ground before him ruptures, sending cracks rippling through the dirt and gravel surging upward from the impact, which knocks back the foes closest to K’Sante. The ntofos’ outer layers shatter. Their now-exposed centers shimmer in the sun, revealing twin obsidian blades. K’Sante reverses his grip and aims the sharpened edges ahead. He knows he only has a brief time before his weapons regenerate their defensive coating.

    K’Sante leaps forward. Mustering all his strength, he uses his momentum to spin midair, heaving one leg across his front to land a devastating roundhouse kick on three of his foes. As they tumble back, he lands with a thud and slices his ntofos across their chests, tearing through armor and flesh.

    The zealots scream.

    K’Sante’s allies roar.

    A hail of arrows falls around him, blocking the zealots who’ve flanked to his sides.

    “Take no prisoners!” the leader declares.

    K’Sante nods. Red runs down his face—whether it’s his blood or his enemies, he isn’t sure. With clenched teeth and furrowed brow, he pushes ahead, thrusting his blades into the hearts of his enemies. One by one, they fall.

    When the dust settles, the zealots lie still, finally among their previously fallen companions.

    “It is over,” the leader observes, satisfied.

    “Yes,” K’Sante says. “For now.” He stands upright, but just barely, his face and body stained crimson. The ntofos in his hands begin to regenerate as he stares at the lifeless zealots’ bodies.

    “You haven’t changed one bit, K’Sante,” the leader says.

    K’Sante looks up. Mask now in hand, a smiling face looks back. It's an expression K’Sante assumed he’d never see from this man—from Tope—ever again.

    “I’m sure you have questions. But for now, come with us.” Tope gestures loosely into the distance with his hand. “Our camp is nearby, and you look dreadful.”

    K’Sante can’t stifle his strained breathing. Even though he’s unsure, the idea of rest is too enticing. K’Sante nods slowly and takes a step closer, but the world spins around him, and he collapses to the ground.




    When K’Sante wakes, he’s lying on a wooden bed beneath soft blankets. He runs his fingers along the verdant threads, feeling their gentle, sinewy fibers—a trademark of Marrowmarkan fabric.

    The tent overhead shields him from the sun’s heat, but he can still hear the bustling camp outside its walls. Iron being forged, steel being hammered—sounds that remind him of his own weapons. K’Sante quickly scans his surroundings and, to his relief, sees his now fully regenerated ntofos leaning against the bedpost, polished and cleaned. He studies the cobra-lion inlay along their sides, images he carved and painted himself based on some of Tope’s old drawings. He wonders if Tope noticed. Would he say something, even if he did? What if Tope made the wrong assumption? That was years ago, after all. K’Sante tries to remember. Exactly how long has it been?

    “Two whole days,” a voice says. “You were out like a baby armordillo.” Dressed in a Marrowmarkman tunic of greens and golds, Tope stands by the entrance of K’Sante’s tent, his arms crossed. Seeing his grin, K’Sante offers a half-smile in return.

    “No mask today?” K’Sante asks, sitting up.

    “We both know, had I not been wearing a mask, you wouldn’t have let me help with those zealots.”

    K’Sante opens his mouth to protest, only to close it again with a sigh. Despite his recent efforts to curb his more audacious tendencies, he knows there’s still truth in that statement.

    “Word spreads fast,” Tope explains. “Over the past few months, the Ascended forces have encroached farther south. I expected them to be by the savanna. And I expected Nazumah to send its finest. What I didn’t expect was to see you. Just you. Fighting twenty-plus of their soldiers.”

    “I thought I could take them.” K’Sante stumbles out of bed. He grabs his armor from beside his weapons and grunts as he puts it on, his body aching everywhere.

    “Of course you did,” Tope mutters under his breath. “And I’m sure you would have.” He shakes his head. “Well, if you can walk, you can eat. Why don’t you thank me over lunch? I won’t have the Pride of Nazumah returning home on an empty stomach.”

    K’Sante gingerly follows Tope out of the tent. Before him, the camp stretches wide. Warriors spar and restring bows, and among them are some faces he recognizes from Tope’s rescue party. Nearby, chefs stir various cast-iron pots. K’Sante smells something comforting and familiar wafting out from one of them: Cassava, yams, and cornmeal. And from another, tomatoes, onions, goat meat, and peppers over rice.

    Tope pulls a couple chairs up to an open table. A young man wearing armor two sizes too large rushes over with filled glasses.

    “Palm wine?” Tope offers.

    K’Sante is tempted. It is the favorite drink of his home. But, he passes. He wishes to keep his mind sound for wherever this conversation might lead. “Water,” he answers. “Please.”

    Tope beams at the attendant. “You heard the man.”

    The young man scurries off.

    “So,” K’Sante asks, “what do they call you here?”

    “King or Lord, mostly,” Tope says, face static. K’Sante hesitates. Tope slaps the table with a grin. “I’m joking! You think, after all these years, I’d crown myself like a mad Ascended?”

    “I don’t dare guess what your aunty might think,” K’Sante says.

    “Oh, that woman would have me disowned,” Tope assures. “Publicly—so our ancestors would not be offended,” he explains in his aunty’s voice.

    K’Sante chuckles.

    “That’s no joke.” Tope continues, chuckling in tandem. “Your parents would do the same.”

    He pours water for K’Sante and himself as the attendant returns with two plates of food. K’Sante’s stomach growls at the sight of peppered rice, dyed bright orange by spices, with fiery scents steaming off its top.

    “Please,” Tope says. “Dig in.”

    As K’Sante eats, he examines Tope and the surrounding camp. Everyone here seems happy, even amid warfare. Laughter travels from nearby people exchanging battlefield tales. Men and women come and go, offering their well-wishes as they jog between stations. The atmosphere is busy and driven, but whenever Tope asks for more food and drink, it’s delivered without complaint.

    “Looks like you’ve made it,” K’Sante observes.

    Tope sips his wine. He then raises an arm and motions to the rest of the camp with a sweep of his hand. “Yes, leading my own band of fools. So far, no one’s removed me from command. Can you believe it?”

    “You’re too stubborn for that.”

    “Does the cheetah call the leopard spotted?”

    Both men smile. K’Sante notices the roughened edges on Tope’s face—marks of age and a few scars. Are they new? Or were they part of what he failed to notice before? K’Sante searches for something. Anger, sadness, pain? His body stiffens with guilt. He continues to eat and glances around the camp, the busy clamor filling the pause in their conversation.

    “Commander,” Tope says. “That’s what they’re supposed to call me. I don’t like it, so I command them not to.”

    “At least you’re not the Pride of Marrowmark,” K’Sante says.

    “Ha! That title always fit you better than it did me. Say, I hear there’s going to be a celebration in your name?”

    K’Sante humbles himself. “Uh, yes. At Hunter’s Hall in Nazumah.”

    Tope looks impressed. “Right where we used to train. That’s fantastic! Your mother and father—I assume they’re going?”

    “I couldn’t drag them away.”

    “I would like to see you try.”

    K’Sante chuckles.

    “When is it?” Tope asks.

    K’Sante swallows another bite of peppered rice. “It’s next month. The first weekend.”

    “Oh, right around my wedding!” Tope chirps cheerfully.

    K’Sante wavers, searching for words. Quickly, he smiles. “Congratulations!”

    “Thank you,” Tope smiles back, unaware of K’Sante’s fluster. “Looks like we’ll both miss each other’s special occasions.”

    K’Sante chuckles again. After all these years, Tope still has his wit. That’s what had attracted him to Tope in the first place. How, in their interactions, there was always laughter. On hunts, at dinner, in bed. The timeless parts of their romance were the joys they shared.

    K’Sante misses it. And yet, he knows it was the right choice for them to separate. That final cobra-lion hunt—it broke them. They were young. They were strong. And they couldn’t agree on anything. That’s the funny thing about pride. Sometimes, it reveals the worst version of your best self.

    Out of all the things K’Sante expected, the last was this meal with the man sitting across from him. But he isn’t unprepared. Years ago, he had promised himself that should this day happen, there would be no blame. The past was the past. In fact, he’s more curious now about the present and the future.

    K’Sante stares up from his food. “How did you two meet?”

    “Ah, funny story,” Tope responds. “I met him at school.”

    “School?”

    “Yes,” Tope says, then pauses. “After the cobra-lion, I went back to Marrowmark. Back to school. You know that I always loved studying the intricacies of combat. So, I took a couple years to learn everything, such as strategies from faraway cultures. Noxus, Demacia, and those cold, sad warriors in the Freljord.”

    K’Sante feigns surprise. “And that was enough to convince them to make you commander?” He exhales through closed teeth with exaggerated gravity. “War really does make people desperate.”

    Tope snickers. “I’m glad you’ve not lost your humor.”

    He leans back in his chair. “We’ve both come far, K’Sante,” Tope observes. “From two young hunters with... What did they used to call us? All talent, no discipline?”

    K’Sante nods. “Now we’re some talent with some discipline... sometimes.”

    Tope laughs, loud and free. K’Sante is reminded of the warmth of that booming sound—how Tope always made those around him feel accepted. K’Sante sighs, relaxes his shoulders, and, for the first time during this meal, he too leans back against his chair.

    “You know, I never got the chance to say this,” Tope begins, “probably because I didn’t believe it back then, but now... I'll regret it if I don’t. So here goes.”

    K’Sante watches Tope pick at his nails before he continues.

    “I’m sorry,” Tope finally says, sitting up tall. “I didn’t support you back then. During the cobra-lion battle, I mean. At least, not the way you wanted. I hadn’t realized what it meant for you to—”

    “No,” K’Sante interjects.

    He’s thought about this conversation many times over. A few years ago, it was the only thing he could think about. Rehashing what he felt, and why. Then, later on, it started to come up less frequently and felt more like a lesson. A reminder of how their relationship had evolved him, and how it allowed him to finally acknowledge the damage his pride could do.

    It took him even longer to understand that, even now, his pride is a force—one that drives off others and turns tides in battle. In love, it is... not so different. Killing enemies is straightforward. Resolving conflicts is not.

    These days, K’Sante hasn’t thought about this conversation much, if at all. Again, he certainly hadn’t expected to be having it now, but all those years spent thinking about it allows him to say what comes next.

    “No,” K’Sante repeats firmly, and sits forward. “I hurt you.”

    He exhales. “Yes, the cobra-lion was damning. And yes, it meant everything to me to slay it—to prove that I could be Nazumah’s greatest warrior. But I didn’t need to do it in a way that belittled you. In fact, I used your notes. You discovered it was Baccai. That’s what allowed me to finish what we had started. For that, I’m grateful.”

    K’Sante looks down at their plates, both half-eaten. A sign of deep conversation. His eyes rise to meet Tope’s. “I could’ve been a better partner to you, too. And for that, I’m sorry. I truly am.”

    He senses the cool desert air on his skin as he watches Tope’s face soften. The sun must’ve set. When it dropped from the sky, he can’t recall.

    He takes a breath and smiles. “But you should also thank me.”

    “Oh?” Tope says, amused. He sips his wine as he considers K’Sante. “And why’s that?”

    “By doing what I did, it seems I’ve helped you in both your career and your love life.”

    Wine spurts from Tope’s nose. He throws his head back, howling with laughter. It’s contagious. The merry sounds of both men intertwine with nearby campfire songs and dance.

    “That pride of yours,” Tope says, “has never truly gone away.” Smiling and sighing, he wipes droplets of wine off the table. “It is your greatest strength, and I, for one, think the Nazumans are lucky to have you. In times like these, there is no better Pride of Nazumah.”

    K’Sante sits back and enjoys the wide, open evening sky. He had imagined this conversation going a million different ways. Seeing Tope’s success, hearing his acceptance, and feeling his maturity—coupled with K’Sante’s own growth—is a relief.

    He grabs the pitcher of palm wine and pours himself a glass. “And no better commander of Marrowmark.”

    “Then let us toast,” Tope declares. “Ascended, empires, or beasts—”

    “None shall threaten our homes while we still stand!”

  5. LeBlanc

    LeBlanc

    Matron of the Black Rose, LeBlanc’s identity is as intangible as the whispers that describe her, as ephemeral as the illusions that give her shape. Perhaps it is unknown even to herself, after so many centuries of mimicry and deception…

    Remnants of an order that has existed far longer than Noxus itself, initiates of the Black Rose have schemed from the shadows for centuries, drawing the rich and powerful to their ranks. Though they do not often learn the origins of their matron, many have uncovered legends of a pale sorceress who aided the broken barbarian tribes, in their struggle against the infamous Iron Revenant subjugating lands already ravaged by the darkin. Even today, his name is whispered in fear: Mordekaiser.

    Uniquely skilled among the revenant’s inner circle before she betrayed him, the sorceress pledged to neutralize the source of his power, the Immortal Bastion, cutting him off from the well of death that fueled his nightmarish empire. Yet, even as the barbarians built an empire of their own in the bastion’s shadow, they failed to realize that the arcane secrets it held had not completely been locked away. The pale sorceress had always been gifted at illusion, and her greatest trick was to make Noxus forget the dark power roiling in its own heart, before she was burned from the pages of history around the time of the Rune Wars.

    The Black Rose exists now to further the clandestine interests of those who can wield such magic—with its rank-and-file composed of mundane nobles, drawn to rumors of miracles, kept in thrall and ruthlessly exploited. Even the most powerful military commander could only ever serve the cult’s true masters, as they fight one another for influence in games of intrigue and conquest, both in the Noxian capital and beyond its borders.

    For centuries, LeBlanc has served in secret as an advisor to foreign dignitaries, appearing in many nations at once, her illusions driving order into chaos. Rumors of a new matron rising with each generation only raise further questions—which is the “true” version of herself? When she speaks, is it with her own voice? And what will the price be, for the favor she offers?

    Boram Darkwill was but the latest to learn this last answer for himself. Though the Black Rose had aided his bid for the throne, he refused the counsel of their hand-picked advisors, requiring LeBlanc to take drastic measures. Manipulating a young nobleman named Jericho Swain into revealing the cult’s involvement, LeBlanc allowed herself to be executed along with the most prominent conspirators… or at least, so it appeared. In time, she reached out to Darkwill herself, and found an increasingly paranoid ruler, fearful of his own mortality.

    After promising him the secrets to extend his life, LeBlanc slowly poisoned Darkwill’s mind, even as she empowered him. Under his rule, the Noxian reverence of strength became something far more sinister, and together they ensured Swain’s legend would end in disgrace on the battlefields of Ionia.

    But Swain, emboldened by forbidden lore from within the Immortal Bastion, did something wholly unexpected, managing to drag Darkwill from the throne and seize Noxus for himself. This new Grand General was not interested in his own legacy, but the glory of the empire—and such a man could not so easily be corrupted. After countless centuries, LeBlanc wondered, had she finally found a worthy nemesis?

    Her actions have pushed Runeterra to the brink of all-out war many times. In the wake of desperate campaigns across the Freljord, on Targon’s peaks, and deep in Shurima’s deserts, the darkest magic has begun to spread once more, circling closer and closer to Noxus. Whether LeBlanc is still the same pale sorceress who betrayed the Iron Revenant, or merely one of countless hollow reflections, her influence clearly stems from ancient roots.

    The Black Rose has yet to truly bloom.

  6. Thorns of the Black Rose

    Thorns of the Black Rose

    L J Goulding

    “I don’t understand,” General Granth mutters, nervously trying to smother the light from his lamp. “There’s nothing here. It’s a dead end.”

    He stands at the threshold, framed by the dark stonework against the deeper darkness beyond it. He does not see the open gateway before him, nor the angular Ochnun inscriptions that surround it. He does not see the fragments of bone that litter the flagstones beneath his boots.

    I smile, playing my part. “It is the simplest of things,” I tell him, “to hide in plain sight.”

    The general turns, confusion and frustration written clearly upon his face. “Don’t play games with me, cousin! Do you have any idea what I’m risking, being down here? Or what would happen if we’re caught? These districts are forbidden, by order of the council—there are Legion patrols everywhere!”

    This, at least, is true. Ever since the usurper Swain seized control, he has kept the Immortal Bastion locked down. Officially, it is to protect the Trifarix against reprisals from those noble houses that opposed its creation.

    Unofficially, he is daring men like Brannin Granth to expose themselves as his enemies.

    “But they would not doubt your loyalty,” I reassure him. “A hero of the Gates of Mourning, no less. You are to be honored by command of the Grand General himself. What can they say to that? If we were spotted, you would not even need to run.”

    His expression darkens. “Oh, you don’t run from the Trifarian Legion…”

    I do not need to hear this thinly veiled propaganda again. In little more than a year, Swain has built a certain mystique around himself and the Hand of Noxus, and those that serve them both. It is a brilliant scheme, though it fills my heart with hatred to admit it.

    Even so, I let Granth have his moment. It is why we are here.

    His eyes fall to the ground. “We didn’t win the Gates of Mourning—the Legion did. That’s why Swain won’t attend the triumph. He knows we need not even have been there, damn him. He insults us with this pomp and ceremony, in front of all Noxus!”

    I nod, laying a hand on Granth’s shoulder. “And that is why we will make him pay for everything he has done. You are a true Noxian, anyone can see that. I have told the others all about you, and they wish to meet you for themselves. She wishes to meet you.”

    “I can’t meet anyone, cousin, if we can’t get inside.” He glances around. “Doesn’t the Black Ro—”

    I recoil. “Do not use that name. It makes you sound like… well, as you said. Like you don’t understand.”

    Pushing past him, I stride through the yawning mouth of the gate. He almost drops the lantern in surprise, seeing the entrance now, for the first time. Stumbling after me, Granth checks to make sure we are not being followed, then squints into the shadows of the passageway.

    “Is it true?” he hisses. “What they say about her, is it true?”

    I do not slow my pace. “Come. Find out for yourself.”




    The Immortal Bastion is not a monument, as most Noxians believe. Nor is it merely a fortress, in the sense that the old tribes knew it.

    The stone around us almost thrums with power, though Granth is mostly oblivious. I have seen it countless times, through the centuries—he knows something is not right, but feels it only as a lethargic drag on his limbs, and a whispering itch in the back of his brain. Few mortals last long when they are this close to the source. To his credit, he still has his wits about him, enough to reach for his dagger when a robed figure emerges from the gloom.

    …I pass both of us, coming in the other direction. I look tired.

    No matter. This will be concluded soon enough.

    Granth eyes me suspiciously until I disappear from sight, then ambles to the side of the person he knows as his cousin.

    “Hadrion, who are these people?” Granth asks, as more anonymous figures come and go. “I don’t recognize any of them. Are they the allies you spoke of, among the other houses?”

    I sigh. It is disappointing that the finest military minds often cannot see what is right in front of them. “They are sympathetic to our family’s plight,” I reply, keeping the disdain from my voice. “We, all of us, are committed to the downfall of the usurper, and the restoration of the throne. It is better that you do not know their names, or their faces.”

    He scoffs. “But how can we work together, if we—”

    The words die on his lips as we turn the last corner.

    We stand at the edge of the great well of souls, plunging down into the bedrock of Noxus, far deeper than the physical dimensions of the Bastion should even allow. A roiling miasma of cold blues and jealous greens swirls in the distance beneath us, underlighting the three bridges that span the gap.

    There, between them, suspended against the madness, is a frightful, hulking silhouette that every Noxian knows only too well. A husk of lifeless armor depicted in every history book, and a thousand defaced statues scattered across the old city.

    Granth takes half a step back. “It can't be…” he murmurs. “It… It can't…”

    His voice is cracking. His eyes glisten with tears. I lean in over his shoulder, to whisper behind his ear.

    “Do you see the truth of it, now? The truth behind the great empire of Noxus? So has it been for centuries, since the days of the first kings—no Grand General, no emperor or tyrant, can stand unless the mistress of the Immortal Bastion allows it. Many are those who would serve, though few prove worthy.”

    I gently pluck the lantern from his trembling fingers, and guide him away from the sight that has so transfixed him, toward the veiled alcoves that line the passage on either side.

    “Swain must fall. Our cabal is utterly committed to this, above all else, and we will sacrifice whatever we must to achieve it.”

    On some level, Granth knows what he will see even before I pull back the shroud.

    It is the dessicated body of his cousin, Hadrion. The younger man’s features are frozen in a deathly rictus, yet there is an unmistakable sense of peace about it.

    “Your house was singled out most unfairly during the coup, Brannin Granth. Your father and his brothers were stripped of all they possessed, simply for remaining true to Boram Darkwill at the end. Hadrion gave his life gladly in pursuit of revenge. Will you honor that debt, and join us now, too?”

    Granth sinks to his knees, looking up at me with fresh eyes. “You. You are her. You are the pale woman.”

    He does not even flinch when a second pale woman appears at my side. We speak with the same voice. “I am everywhere. I am everyone. You know only what you need to know, and see what I want you to see.”

    Jericho Swain is not the only one who can exaggerate his own legend.

    A third pale woman steps out behind Granth, and then a fourth. Even so, he bows his head to me, no doubt convinced he finally understands. He does not need us to point out the empty alcove beside his cousin’s.

    “With all my heart,” he swears, “and every drop of my noble blood, I will serve you, my lady. I will not rest until the pretender Swain is dead.”

    This naive fool thinks he will be the one to land the killing blow. I will let him think that, for it suits my purpose, which is merely to probe the Grand General’s defenses.

    I trace the sigil of the cabal in the air above Granth’s head, marking him as my own. None who can see it will interfere with the plots we shall soon devise. “Rise then, proud son of the Noxii. Your pledge is heard and accepted. Together, we will be victorious, and your name will be celebrated as the savior of an empire.”

  7. Lee Sin

    Lee Sin

    Among the many spirits Ionians revere, none are as storied as that of the dragon. While some believe it embodies ruin, others view it as a symbol of rebirth. Few can say for certain, and fewer still have ever been able to channel the dragon’s spirit, and none so completely as Lee Sin.

    He arrived at the Shojin monastery as a boy, claiming the dragon had chosen him to wield its power. The elder monks saw flashes of its fire in the talented child, but also sensed his reckless pride, and the disaster it could bring. Warily, they nonetheless took him as a pupil—though, as others advanced, the elders kept him cleaning dishes and scrubbing floors.

    Lee Sin grew impatient. He longed to fulfill his destiny, not waste time on chores.

    Sneaking into the hidden archives, he found ancient texts describing how to call upon the spirit realm, and chose to flaunt his skill during a combat lesson. Brashly, he unleashed the dragon’s rage in a wild kick, paralyzing his learned instructor. Consumed with shame and banished for his arrogance, the young man set out to atone.

    Years passed. Lee Sin wandered far, to distant places, benevolently aiding those in need. Eventually he reached the Freljord, where he met Udyr, a wildman who channeled the primal beasts of his homeland. The so-called Spirit Walker struggled to control the powers that warred within him, and Lee Sin began to wonder if controlling the dragon was even possible. Sharing a need for spiritual guidance, the two men forged a bond, and he invited Udyr on his journey back home.

    The two were dismayed to hear that the empire of Noxus had invaded and occupied Ionia. Monks from every province had fallen back to defend the holy monastery at Hirana, high up in the mountains.

    Lee Sin and Udyr found it besieged. Noxian soldiers had broken through to Hirana’s great hall. As Udyr leapt to join the fray, Lee Sin hesitated, seeing his former peers and elders fall to the enemy’s blades. The wisdom of Hirana, Shojin, so much of Ionia’s ancient culture—all would be lost.

    With no other choice left, he invoked the dragon spirit.

    A tempest of flames engulfed him, searing his skin and burning the sight from his eyes. Imbued with wild power, he crippled the invaders with a flurry of breakneck punches and rapid kicks, the untamable spirit flaring brighter and hotter with each blow.

    The monks were victorious, but Lee Sin’s desperate actions left the monastery in ruins, and his vision would never return. At last, in the blind darkness, he understood that no mortal could ever bend the might of the dragon spirit to their will completely. Devastated, agonized, he bound a cloth over his sightless eyes and tried to stagger away down the mountain paths.

    But the surviving elders stopped him. In forsaking all desire for power, their disgraced pupil was finally ready to begin anew. Although they would not forget his previous arrogance, the monks offered absolution: the dragon’s wrath was deadly and unpredictable, true enough, but the humblest and worthiest mortal souls could counter its fiery nature, and direct it from time to time.

    Gratefully, Lee Sin stayed with the monks to rebuild their monastery, and after the work was done and the Spirit Walker returned to the Freljord, Lee Sin devoted himself fully toward the pursuit of enlightenment.

    In the years since the war with Noxus ended, he has continued to meditate on his role in Ionia. Knowing his homeland has not faced the last of its trials, Lee Sin must master himself, and the dragon spirit within, to face whatever foe is yet to come.

  8. All That Glitters...

    All That Glitters...

    Ancient roots, sinuous trees and thickly-leafed vines clinging to the rocks all but obscured the path through the lush jungle. Three men sweated as they hacked their way onward, driven by hearts filled with greed and dreams of untold wealth. For six days the jungle had defied them, but now the temple reared from the undergrowth. Its facade was carved into a colossal stone outcropping, with blossoms of red and blue spreading around its base. Serene statuary filled golden alcoves and garlands of golden orchids were entwined around its eaves.

    “You see, Horta?” said Wren. “Didn’t we tell you the temple was real?”

    “So long as the treasures inside are real,” said Horta, tossing aside the blunted hatchet and drawing a freshly sharpened sword. “You both staked your lives on that, remember?”

    “Don’t worry, Horta,” said Merta, with a rasping cough. “You’ll be able to buy your own palace after this.”

    “I’d better,” said Horta. “Now draw your blades. Kill anyone who gets in our way.”

    The three brigands approached the temple, weapons glinting in the setting sun. Horta saw its corners were not sharp and defined; every edge flowing together instead of meeting at angles. As they made their way inside, they passed between two magnificent Ionian Whipwillows, their trunks curved to form an entranceway, with bark so white it seemed painted.

    “Why aren’t there any guards?” he asked, as he stepped inside.

    The question went unanswered as his eyes adjusted to the sepulchral gloom of a chamber hewn into the rock. The arched roof was carved with bas-relief, and every wall glittered with colored chips of glass to form a mosaic of vivid landscapes that rippled with light and life. Ivory tablets engraved with ancient Shojin parables were situated upon pillars of carved bronze, and gem-studded idols of jet stood watchfully in sunken alcoves. Statues of warrior-gods, each trimmed with gold, stared down from plinths of porphyry and jade.

    Horta grinned. “Take it. Take it all.”

    Wren and Merta sheathed their swords and flung open their packs. They began filling them with everything they could reach: statues, idols and gemstones, whooping with glee as they dragged a fortune in gold behind them. Horta circled the chamber, already planning their deaths when they got back to civilization, when he noticed that one of the statues was moving.

    At first glance, he’d thought it to be a painted idol of a warrior monk, seated with his legs crossed and his hands resting on his knees. His back had been toward Horta, but now the man stood and turned on the spot with the fluid ease of a coiled snake. Lean and powerfully muscled, he wore loose-fitting trousers and a red bandanna across his eyes.

    “Not so empty after all,” said Horta, flexing his fingers on the leather-wound grip of his sword. “Good. I was hoping I’d get to cut someone up.”

    The monk cocked his head to the side as though listening to sounds only he could hear and said, “Three men. One with a blighted lung, another with a weak heart that will not see out the year.”

    The sightless monk turned and stared directly at Horta, though there was surely no way he could see him through the thick fabric bound across his eyes.

    “You have a twist in your spine,” he said. “It pains you in the winter and forces you to favor your left side.”

    “What are you, some kind of seer?” demanded Horta, nervously licking his lips.

    The monk ignored the question and said, “I am Lee Sin.”

    “Is that supposed to mean something?” asked Horta.

    “I give you this one chance to put back what you have taken,” said Lee Sin. “Then leave this place and never return.”

    “You’re in no position to make demands, my blind friend,” said Horta, letting the tip of his sword scrape across the stone floor. “There are three of us and you aren’t even armed.”

    Wren and Merta gave nervous laughs, wary of the monk’s confidence even in the face of their advantage of numbers. Horta gestured with his free hand, and his two companions moved to flank the monk, each drawing a curved blade from leather sheaths.

    “This is a sacred place,” said Lee Sin, with a rueful sigh. “It should not be desecrated.”

    Horta gave the others a nod. “Put this sightless fool out of his misery.”

    Wren stepped forward. Lee Sin was moving before his foot hit the ground. The monk went from being utterly still to a blur of motion in the blink of an eye. His arm whipped around and the hard edge of his hand struck Wren’s neck. Bone crunched and the bandit dropped, his head twisted at an unnatural angle. Lee Sin swayed aside as Merta slashed with his sword. The blow was wild, and the reverse stroke flashed over Lee Sin’s head. The monk dropped flat, twisting as he fell to sweep his shin out and scythe Merta’s legs out from under him. The bandit collapsed, his weapon skittering away over the tiled floor. Lee Sin sprang to his feet and hammered his heel down on Merta’s sternum.

    Merta gave a strangled cry as his ribs cracked and the splintered ends were driven into his weak heart. Stolen gemstones spilled from his fallen pack as his eyes bulged in agony and he fought for breath like a landed fish.

    “You’re fast for a monk,” said Horta, slicing his sword through the air in a series of blindingly swift maneuvers. “But I’m no slouch with a blade.”

    “You believe you are fast?” asked Lee Sin.

    “Trained by the best, so you won’t find me as easy to beat as those two idiots,” said Horta, nodding toward the bodies of his former companions.

    Lee Sin made no reply as they circled one another. Horta watched as the blind man tracked his every motion. The monk’s steps were fluid and precise, and Horta had the uncomfortable feeling that every passing second was revealing more of his own abilities to his opponent.

    He roared and threw himself at the monk, attacking in a blistering series of high slashes and lunges. Lee Sin swayed aside, moving like a wind-blown sapling as he dodged, deflected and spun away from Horta’s desperate strikes. He kept his blade in constant motion, forcing Lee Sin back with every attack. The monk hadn’t even broken a sweat. His impassive mouth, covered eyes and casual disdain infuriated Horta.

    He gathered himself for one final attack, drawing on every scrap of training, fury and strength he could muster. His sword cut the air around the monk, but never once made contact.

    Lee Sin spun away one last time and bent his knees, his body taut.

    “You have speed and not a little skill,” he said, sinews pulsing beneath his skin, “but anger colors your every thought. It has consumed you and has led to your death.”

    Horta felt the air in the chamber grow warmer as streamers of energy coalesced around Lee Sin. A fiery vortex engulfed the monk and Horta backed away in terror, his sword falling from his grip. Lee Sin was trembling, as though fighting to control energies more powerful than he could contain. The chamber reverberated with the sound of a rising wind.

    “Please,” said Horta. “I’ll put it back. I’ll put it all back!”

    Lee Sin leapt, propelled by the blitzing hurricane of energy. His foot hammered into Horta’s chest, hurling him backward. Horta slammed against the wall and stone cracked under the impact. He fell limply to the floor, every bone in his spine shattered like broken pottery.

    “You had a chance to avoid this, but you did not take it,” said Lee Sin. “Now you pay the price.”

    Horta’s vision greyed at the edges as death approached, but not before he saw Lee Sin return to his seated position. The monk’s back was to him, and, as his posture relaxed, the vortex of lethal energies began to dissipate.

    Lee Sin bowed his head and resumed his meditation.

  9. The Legend of the Frozen Watchers

    The Legend of the Frozen Watchers

    Of all the tales of the old Freljord that have somehow endured into the modern age, there is one—and one alone—that can chill the blood of even the hardiest Iceborn.

    The Frostguard do not tell it. Many of them do not even know it, in full.

    By decree of the Ice Witch Lissandra herself, to perpetuate this forbidden legend is heresy against the true faith, and carries the penalty of death for any who speak it aloud. In all the vast libraries of the Frostguard Citadel, only a single written account remains—and that was penned by her most trusted scribe, many thousands of years ago. Few indeed are those individuals across Runeterra who know the truth behind the legend, and Lissandra can count on the fingers of one hand those who were there in person and might dare to contradict her…

    It was in the final, dark days of the War of the Three Sisters that Avarosa and Serylda finally marched their warriors up into the mountains, to face Lissandra before the walls of her own fortress. They would not serve the otherworldly masters that she had pledged them to. This would be an end to it.

    The Ice Witch gestured to the armies they led, the great alliance that had finally brought these wild lands to heel. The mortal Iceborn were all but immune to the winter’s chill. The troll kings had roamed far across the tundra, amassing tremendous wealth from their conquests. Even the magnificent and terrible Balestriders, twisted far beyond their original form, moved now at the command of the Three.

    All of this, Lissandra reminded her sisters, was because of the bargain she had made with the masters of the realm below—the beings she knew as Watchers. It was they who had revealed to her the primal secrets of the world. It was they who would have the final victory.

    And it was then, at the height of this bitter confrontation, that the Watchers finally came to Runeterra.

    The ground split open, swallowing thousands of warriors into the abyss beneath it, before the first of the dread things heaved itself up into existence. It was new to the material realm, bewildered by such notions as form and constancy, and began immediately to rail against them. In a foul riot of unchecked metamorphosis, it sprouted horns, and patches of fur, and its colossal tentacular limbs grew into jointed humanoid arms with fingers that clawed the bare rock of the mountainsides. Worst of all, other Watchers were following closely in its wake, wracked by horrifying transformations of their own.

    It might be fair to assume there was a battle, that the Iceborn rallied behind Avarosa and Serylda to fight back the darkness—but in truth, it was Lissandra who ended it. She saw these abominations now for what they were, and knew what had to be done.

    Summoning every last iota of the ancient magic around her, including that of her allies, she sacrificed everything to seal the rift-between-realms with True Ice, entombing the Watchers within it. Vast plumes of freezing vapor howled through the chasm, and those mortal warriors who managed to escape were driven to insanity by what they had witnessed.

    This, then, is not only the legend of how Lissandra saved the world from destruction, but also the only first-hand account of the martyrdom of Avarosa and Serylda.

    And may the Three have mercy upon all who read it.

  10. Leona

    Leona

    Among the Rakkor tribes that dwell upon Mount Targon, the sun is sacred, and none venerate it more than the Solari. Children are raised from birth to honor it, and even to shed blood for it, until its Aspect returns, heralding a grave threat they all must face.

    Leona was one such child. She took to the Solari faith as naturally as breathing, finding solace and warmth within its rigid structure. This manifested through her rapid achievement of excellence, her peers envious of her capability, willpower, and devotion. None doubted she would one day become one of the Ra’Horak, the holy warriors of the Solari.

    Though Leona flourished, she could not help but see her masters struggle with their most exasperating student, an orphan named Diana. Her curiosity was welcomed at first, but soon the teachers began to perceive Diana’s questions as challenging the Solari ways. Leona watched Diana suffer punishment and isolation—but where others saw insolence, she saw a lost soul devoted to a search for meaning.

    Leona found her purpose in the Solari teachings, and resolved to share it with Diana as even the most dutiful teachers forsook her. The two would debate late into the night, with Leona hoping to persuade Diana that everything she could ever want was there in the faith, waiting for her to accept it. Though she failed to win Diana over, Leona did find a friend.

    One night, Diana confided a secret to Leona. She spoke of discovering a hidden alcove in the mountain, an ancient place where the walls were etched with depictions of strange symbols and forgotten societies. When Diana mentioned climbing the summit of Mount Targon to learn more, Leona urged her to stop. Seeking to protect her from the ire of the other Solari, Leona made Diana promise to abandon this search. Reluctantly, Diana agreed.

    Time passed, and the two never spoke of Diana’s discovery again. Leona believed her friend had finally come to her senses.

    Her belief was shattered late one night, when she glimpsed Diana slipping out of the temple. While her first instinct was to tell the elders, Leona thought instead of protecting her friend, wresting her back from the edge. Resolved, Leona set off after Diana…

    To the summit of Mount Targon.

    The ascent was a trial unlike any Leona had ever endured, straining every fiber of her being to its limit, and beyond. Her training, willpower, and concern for Diana was all that drove her on. The unblinking eyes of bodies frozen into the mountain's slopes watched her climb, their own journeys forever incomplete, but not even they could deter her.

    After what seemed an eternity—and much to her own amazement—Leona reached the peak.

    Exhausted, she beheld an uncanny landscape, and found Diana engulfed in a coruscating column of silver light. Leona saw her friend’s silhouette writhing in agony, the air rippling with her screams. Horrified, Leona rushed to her aid, when a golden radiance slashed down from the heavens to envelop her.

    The sensation was indescribable, but rather than incinerating Leona, the illumination coursed into her, suffusing her with incredible power. She clung to her consciousness, fighting the current seeking to sear away her very being.

    Ultimately, her indomitable will triumphed—and with that control came understanding.

    With control came understanding. Leona was forever changed, imbued by the Aspect of the Sun. Destiny had selected her, and it was her duty to protect the Solari in the times to come.

    It was then that Leona saw Diana, clad in gleaming silver war-plate, a strange reflection of the golden armor she discovered herself now wearing. Diana begged Leona to join her, to seek out answers the Solari could not offer. Leona demanded they return home, and present themselves for the priests’ judgment. Neither conceded, and they finally felt the weight of the weapons in their hands.

    Their combat was swift, a blistering clash between sun and moon, ending with Diana’s crescent blade at Leona’s throat. But, rather than delivering the killing blow, Diana fled. Devastated, Leona descended Targon and hurried to her elders.

    When she arrived, she found slaughter. Many Solari priests and their Ra’Horak guardians were dead, seemingly slain by Diana’s hand. The survivors were awed by the presence of two Aspects now in their midst, and Leona was committed to helping them navigate this new reality—the guiding light to her people, just as the sun had always been.

    She has sworn to find Diana, to preserve the dominance of the Solari... but also to help her old friend control the Moon Aspect’s power before it destroys her.

  11. The Light Bringer

    The Light Bringer

    The raiders attacked before dawn; fifty wolf-lean men in iron hauberks mantled with strange furs and bearing ash-dulled axes. Their steps were swift as they entered the settlement at the foot of the mountain. These were men who had fought as brothers for years, who lived in the heartbeat between life and death. A warrior in battered scale armor and bearing a heavy-bladed greatsword over his shoulder led them. Beneath his dragon-helm, his face was bearded and raw, burned by a lifetime of war-making under a harsher sun than this.

    The previous settlements had been easily overcome; little challenge for men weaned on battle. The spoils were few and far between, but in this strange land, a man took what he could get.

    This one would be no different.

    Sudden light flared ahead, sunlight gleaming brightly.

    Impossible. Dawn was an hour or more away.

    The leader raised a callused hand as he saw a lone figure standing athwart the settlement’s street. He grinned as he saw it was a woman. Finally, something worth plundering. Light enflamed her, and the grin fell from his face as he stepped closer and saw she was clad in ornate warplate. Auburn hair spilled from a golden circlet and sunlight glinted from her heavy shield and long-bladed sword.

    More warriors emerged from the street, taking their place to either side of the woman, each gold-armored and bearing a long spear.

    “These lands are under my protection,” she said.

    Leona lifted her sword as the twelve warriors of the Ra-Horak formed a wedge with her at their center. Six to either side, they swung their shields and hammered them down as one. Leona made a quarter turn and locked her own shield into place at the apex. Her sword slid into the thrust groove beneath the shield’s bladed halo.

    She flexed her fingers on the leather-wound grip of her sword, feeling the surge-tide of power within her. A coiled fire that ached to be released. Leona held it within her, letting it ease into her flesh. Embers flecked her eyes and her heart pounded in her chest. The being she had joined with atop the mountain longed to burn these men with its cleansing fire.

    Dragon-helm is the key. Kill him and the rest will falter.

    Part of Leona wanted to give the power in her free reign; wanted to scorch these men to smoldering bone and ash. Their attacks had killed scores of people who called the lands around Mount Targon home. They had defiled the sacred places of the Solari, toppling sacred sun stones and polluting the mountain springs with their excretions.

    Dragon-helm laughed and swung his greatsword from his shoulders as his men moved away from him. To fight with such a huge weapon and keep it in constant motion needed space. He yelled something in a guttural tongue that sounded more like animal barks than anything human, and his warriors gave an answering roar.

    Leona let out a hot breath as the raiders charged, their braided beards flecked with frothed spittle as they pounded toward the Ra-Horak. Leona let the fire into her blood, feeling the ancient creature merge its essence with hers more completely, becoming one with her senses and gifting her with perceptions not of this world.

    Time slowed for Leona. She saw the pulsing glow of each enemy’s heart and heard the thunderous drum-beat of their blood. To her, their bodies were hazed with the red fires of battle-lust. Dragon-helm leapt forward, his sword hammering Leona’s shield like a stone titan’s fist. The impact was ferocious, buckling the metal and driving her back a full yard. The Ra-Horak stepped back with her, keeping the shieldwall unbroken. Leona’s shield blazed with light and Dragon-helm’s mantle of fur smoldered in its furnace heat. His eyes widened in surprise as he hauled his enormous sword back for another strike.

    “Brace and thrust!” she yelled as the rest of the raiders hit their line. Golden spears thrust at the instant of impact and the first rank of attackers fell with their bellies pierced by mountain-forged steel. They were trampled underfoot as the warriors behind them pressed the attack.

    The shieldwall buckled, but held. Axes smashed down, sinews swelled and throats grunted with the effort of attack. Leona thrust her sword through the neck of a raider with a scar bisecting his face from crown to jaw. He screamed and fell back, his throat filling with blood. Her shield slammed into the face of the man next to him, caving in his skull.

    The Ra-Horak’s line bent back as Dragon-helm’s sword slammed down again, this time splintering the shield of the warrior next to her. The man dropped, cloven from neck to pelvis.

    Leona didn’t give Dragon-helm the chance for a third strike.

    She thrust her golden sword toward him and a searing echo of its image blazed from the rune-cut blade. White-hot fire engulfed Dragon-helm, his furs and hair instantly igniting and his armor fusing to his flesh like a brand. He shrieked in hideous pain, and Leona felt the cosmic power inside her revel in the man’s agony. He staggered backward, somehow still alive and screaming as her fire melted the flesh from his bones. His men faltered in their assault as he fell to his knees as a blazing pyre.

    “Into them!” shouted Leona, and the Ra-Horak surged forward. Powerful arms stabbed spear blades with brutal efficiency. Thrust, twist, withdraw. Over and over again like the relentless arms of a threshing machine. The raiders turned and fled from the Ra-Horak’s blood-wetted blades, horrified at their war-leader’s doom. Now they sought only to escape.

    How and why these raiders had come to Targon was a mystery, for they had clearly not come to bear witness on the mountain nor make an ascent. They were warriors, not pilgrims, and left alive they would only regroup to kill again.

    Leona could not allow that and thrust her sword into the earth. She reached deep inside herself, drawing on the awesome power from beyond the mountain. The sun emerged from behind its highest peaks as Leona thrust her hand to the light.

    She dropped to one knee and slammed her fist on the ground.

    And sunfire rained from the sky.

  12. Lillia

    Lillia

    In Ionia, magic is woven into the land. Forests spread vibrantly, and trees often boast nearly as many colors as leaves, touched by the wonders of the spirit realm.

    But there is one forest, hidden away, that draws on a different kind of magic—a garden with a tree at its heart that gathers humanity’s dreams in its blooms.

    The Dreaming Tree grew from a seed of the God-Willow, which towered over the ancient grove of Omikayalan. Cast loose when the God-Willow was tragically felled, the seed took root in what came to be known as the Garden of Forgetting. Nurtured by the Green Father, Ivern—as many of the descendants of Omikayalan were—the Dreaming Tree spiraled up, spreading the magic of humanity’s desires each time the dream-laden buds bloomed.

    Lillia was born when one of the tree’s own dreams was captured in a bud that fell to the ground before it could bloom—something that had never happened before. Sprouting into an awkward fawn creature with the flower bud still on her head, Lillia’s only company was her mother tree, and the dreams that drifted to the garden each night.

    Lillia helped tend the buds, and learned about humanity through them. Enchanted by the people and places she glimpsed, she spent every waking moment experiencing a swirl of emotions and desires that mortals could only see when they closed their eyes.

    In caring for the dreams, Lillia also cared for the dreamers. She came to consider each of them a new friend, wanting nothing more than to one day greet the people who imagined such wonders. Lillia wanted it so badly that her own desires eventually gathered in a bud on the tree.

    But when Lillia finally did meet humans, it wasn’t like remembering a familiar dream. It was more like waking up.

    Something was happening in the world outside Lillia’s forest. War blazed like a fire through the land, and in time, fewer dreams began to reach the garden. The tree itself grew sick, and became infected with burls—writhing tangles in its trunk, which oozed darkness.

    Lillia did her best to nurture her mother tree and the dreams that remained in its buds, but it was not long before the garden became so weak that the violence of the world spilled in. One night, warriors entered the forest and chased a lone figure all the way to the Dreaming Tree. With a single errant blade’s slash, the branch containing Lillia’s unrealized dream came thudding to the ground.

    Lillia panicked and forced them all to sleep, shocked at the difference between the mortals she thought she knew, and the ones she had found.

    They were so afraid—more tangle than sparkle. They were like the burls

    But as the warriors slept and Lillia wept, a dream emerged from the lone figure the others had been chasing. Weakly, it floated toward the broken branch on the ground and moved into the bough’s bud.

    Lillia picked it up. She could feel the dream. As she whispered to it and soothed it, it glowed ever brighter—and so did she. The bud upon her head unfurled, and magic swirled around like sparkling pollen. In that moment, swept up in possibility and wonder, Lillia herself bloomed… until, with a sneeze, she sent the magic curling into the surrounding forest.

    The humans awoke one by one, unable to remember what had brought them to the forest, or what they had done. None noticed the timid fawn behind the tree. With relief, Lillia watched the humans go, still seeing only confusing tangles—but knowing now that there was still a sparkle beneath it all.

    And if their dreams wouldn’t come to the tree, she would have to bring the tree to them.

    Taking up her branch, Lillia left the garden and entered the world of humans—a world she had always wanted to know, but one that frightened her now more than anything. It was so unlike what she understood.

    Hiding just out of sight, Lillia now helps people’s dreams be born, drawn forward by glimpses of who they could be, and by what may be trapped beneath their tangles. By helping humans realize their deepest wishes, Lillia realizes her own, the bud on her head blooming as she is filled with joy.

    Though darkness may be encroaching on Ionia once more, it is but a mask, and beneath it lies the familiar sparkle of hope. Only by braving the world, and braving herself, can Lillia hope to untangle its burls.

  13. The Garden of Dreaming

    The Garden of Dreaming

    David Slagle

    The child slowly makes her way into the forest. And sometimes beneath the forest as the canopy of leaves weaves a green blanket against the clouds. Oh! And sometimes over the forest when there are roots! Don’t trip, little girl, don’t trip. And now… she’s going through it.

    Toward me.

    Eep!

    I stand in the shadows beyond the path leading away from the girl’s village where countless humans have gathered. The small bud on my head peeks out from behind a bush. My hooves dig nervous furrows into the ground, and I hug the branch from Mother Tree tightly to my chest, comforted by the familiar, swirly feeling of the bark.

    It’s safe here, in the trees. Or maybe a few more steps behind them.

    J-just a few more…

    Even with so many humans in the village filling the hillside with life, the girl is alone.

    I hold my branch tighter, reminding myself of what I have to do. It’s time to move forward, Lillia. Just one step. You can do this—Mother Tree is sick. She needs the girl’s dream. I take the step. Or, at least, my hoof shifts a little. Oh. That didn’t go very far. Okay, Lillia, another one. This time I lift one shaky hoof up, and before I can get too afraid, I slam it back down.

    Whoopsie. That was backward.

    The girl stops to sit beneath a tree not far from where I’m watching, just close enough that I can hear her crying softly into a ragged doll cradled in her arms.

    There’s no one to wipe away her tears… but she’s not entirely alone. Beneath everything, vibrating with potential in my branch… I can feel it—her dream.

    The bud dangling from the tip of the bough shudders to radiant life now that it senses the child and her dream. Like the small flower on my head, the glowing bud and branch are also from Mother Tree—drawn to dreams just as much as the slumbering magic is drawn to them. Glittering pollen drifts from between its petals, and the shadows around me recede, fleeing the light before I can.

    My— My hoof is showing? Eep!

    I sprawl and contort all four of my legs to fit in the shrinking shadow, wobbling as my balance threatens to give. The glimmering bud swings wildly as the bough sways with me, casting clouds of dust-like pollen that drift toward the girl through the leaves. And then, as the shadows move again, I stumble into the clearing where she awaits.

    All I can do is peer at her from behind my branch, too afraid to blink.

    But she doesn’t see me. She presses her face into the doll, hiding her tears. Her sobs turn into whimpers, her whimpers into sighs. The pollen from the bud gradually settles around her, twinkling as the girl’s eyes slowly flutter closed. She slumps against the tree, the doll sliding from her grasp.

    I’m still afraid to move. Something twirls out of the bough’s bud and dances above my head. It’s my old friend, a little dream that’s traveled with me since I first left Mother Tree’s mystical garden. As if sensing the other dream still snuggled inside the girl, my glittering friend dances through the air toward her.

    “That was a close one,” I say as the dream flits back and forth.

    It skims above the girl and leaves a trail of sparkles that tickle her skin until she smacks her lips and wrinkles her nose. She snorts so loudly that I leap again, landing with a blush. I touch the petals of the small bud on my head, wondering if they’re flushing as red as my cheeks. The child remains fast asleep.

    Why isn’t her dream coming out?

    My friend continues to spin around the girl, trying to summon the other dream. But my eyes are drawn to the doll on the ground instead, the girl’s hand hanging as if she still reaches for it, her fingers squeezing tight.

    Before I left the garden—the place that was my home—I used to think that dreams were the things people wanted most every time they closed their eyes. But now, I see that the things they want, that they reach for and hold on to… only make them sad. The thing I wanted most, which was to meet the dreamers, hurt Mother Tree.

    What if dreams aren’t the things we want?

    I put down my branch. This time you can do it, Lillia. Just close your eyes, like you’re sleeping. Stumbling forward, I kneel beside the girl and take up her doll.

    What if dreams are the things we need?

    I start to hand the doll back to the girl, wary of getting this close, even to such a small human. Instinctively, she rolls over as she feels it against her chest, sitting up to pull the doll into a hug. Her tiny arms are just long enough to wrap around me as well. As she hugs the doll, she pulls me in closer, and closer.

    And in that moment, we both find what we need to bloom.

    The girl’s dream finally emerges in a luminous swirl, spiraling and dancing alongside my old friend, and filling the forest with so much wonder that I can feel it all the way down to my hooves.

    I want to prance!

    Like a color that has no name, each dream is so hard to describe. Is this dream the girl’s sister, wrapping her in its arms although the sisters have already said goodbye? Is it the doll she pretends is her sister before she put on armor and left everything else behind? Or are these only the things the child grasped too hard while hugging her doll, and her dream is something deeper—something truer?

    “You miss your sister, don’t you?” I whisper into her ear. “You need her love.”

    Giving her that love, seeing it and feeling it, is what I need, too. I melt into the hug, and send dream dust spiraling as the small bud on my head twirls open.

    Both dreams curl into the large bud on my branch. “I’ll whisper your dream to the tree. I’ll remember,” I tell the girl. “I’m glad I got to meet you,” I add.

    I hope her dream hears me, too.

    I let go of the girl and lay her down gently. With her sighs, she releases all that’s been trapping her dream.

    Like so many mortals, her sister may never come back to give her the love she desires. That’s why she needs to dream. That’s why it will always be there, and she’ll never be alone, as long as she remembers to close her eyes.

    That’s why dreams are magical… and the little girl is, too.

    I sneeze, and the dust-pollen in the bud on my head swirls away, carrying the magic of the child’s dream into a wind that blows toward Mother Tree.

    “Whoopsie,” I blush, realizing I’m in the open. And before the feeling of wonder completely fades, I prance back into the forest.

    The girl opens her eyes with a well-rested yawn. The sun is shining through the leaves above her. She’s surprised to find herself still in the forest, and drops her doll in shock. Then, slowly, she remembers what it means to her—who gave it to her—and picks it back up.

    She holds the doll tight and starts to run through the clearing.

    “O-Ma, O-Ma! Has sister returned?” she cries to her grandmother. “I just saw her. I saw her!”

    The girl’s small outline disappears, but in her wake, following the path where she ran, dream blossoms sprout from sparkling pollen.

    Perhaps when the child returns, she will pick one of these flowers. And know that in her heart—though it can’t be held—the love of her sister will always bloom.

  14. Lissandra

    Lissandra

    In a time long forgotten, before the sands birthed and then swallowed Shurima, beings of old magic freely walked Runeterra. The borders between the mortal realm and what lay beyond it were hotly contested.

    Into this dangerous and volatile age, Lissandra and her sisters, Serylda and Avarosa, were born. Each sought to harness the powers at war, and each paid a terrible price. Attempting to command the heavens above them, Serylda lost her voice to the first twilight. Avarosa faced the twisting dark beneath the world, and was deafened by its emptiness, waiting to consume all creation.

    It was Lissandra who stood against the wild magic of the mortal world itself. For this defiance, the savage claws of a primal god raked across her eyes, blinding her.

    Though each sister had lost a part of themselves, it was on the frozen fields of Lissandra’s many battles that they were able to unite and prevail. Together, they were unstoppable… but even a bond of blood could only weather so much.

    With her sight taken, Lissandra chose instead to walk in dreams. As she navigated the fitful visions of those around her, she realized only she could see the darkness below for what it was: the lingering abyss promised not only an ending, but infinity. It was death, both dangerous and full of potential. Unknown to her sisters, Lissandra struck a deal on their behalf with the god-like entities she had communed with—the Watchers would grant them near-immortality in exchange for preparing Runeterra for the coming of the Void.

    The three sisters and their most powerful followers were named Iceborn. Those with this ability to withstand the worst of the numbing frost would be spared until the very end.

    However, Lissandra’s sisters grew displeased. Avarosa argued that the only thing worse than death was servitude. Even Serylda bristled against what would become of the world they had fought so hard for. Caught in the middle, Lissandra tried to soothe her sisters’ concerns while appealing to the Watchers for more time, but the unknowable nothingness cared not for such platitudes.

    The Void erupted into the mortal world in the far north, and with it, Lissandra’s hidden allegiance to the Watchers became undeniable. In that moment, her only choices were to let all the world be consumed, or to give up what she cared for most—Lissandra sacrificed her sisters and the allies they had gathered, entombing the Watchers beneath a glacial barrier of magical ice that could never be melted.

    Lissandra soon discovered that even this elemental power was not enough. The monstrous beings she had frozen were merely slumbering, slowly tainting the True Ice around them into something darker. Now, they wandered through Lissandra’s dreams as easily as she had theirs, and always she would wake, terrified, professing her loyalty to the chilling eternity they promised.

    Ever the survivor, she gathered her remaining followers to venerate her and her departed sisters. If True Ice would delay the inevitable end of all things, then they had to gather as much of it as they could find, and scour the frozen lands for any of Iceborn descent to join their cause.

    Lissandra and the first among her Frostguard did everything in their power to rewrite history, seizing all records of what had truly happened… and yet, rumors and prophecies persisted in myth and song. It was whispered that Avarosa and Serylda would one day return to unite the disparate tribes, and so Lissandra had any who were hailed as their reincarnations quietly killed. Even she retreated into the shadows, periodically renewing herself with the powers she had been gifted.

    Like the threat that lies trapped beneath the ice, Lissandra has never been able to completely control her sisters’ legends. Whether from guilt or arrogance, her failure to eradicate their legacy has manifested once more in two powerful Iceborn—one an idealist, the other a conqueror—and now, between them, they lead many tribes within the Freljord.

    Lissandra watches them carefully, seeking any opportunity to pit them against one another, all the while redoubling her own efforts to lock away the terrible secrets she has buried deep under her citadel.

    And she must hurry, for the ice is beginning to melt.

  15. Hero of the Frost Moon

    Hero of the Frost Moon

    Matt Dunn

    A hero is anyone who answers the call to do what must be done.

    They sacrifice so much because of a singular truth: this fragile world requires protection.

    This means everything to Lissandra, who rarely rests, especially not on nights like tonight, when stars align in strange ways. The round apex of her private sanctum features many rune-inscribed windows to harness the powers from various celestial syzygies.

    Thousands of dark, coffin-like ice formations protrude from the snow-carpeted ground. They rise like great black teeth, jutting up from the depths below, poised to devour the sky. She knows exactly how far down these boulders descend, where their roots terminate, and their purpose.

    Lissandra strolls through this unique structure. Under this alignment of the Frost Moon and the Cold Star, she sees more without eyes than anyone who has ever dared set foot in this sacred space. Although it is quiet as a tomb, she hears what no one else can—the voices of the half-dreaming and half-dead trapped within each crystalline monolith.

    An ancient troll-king says nothing. Its deep-set eyes scream with malice as it tracks her path. When she passes out of sight, the troll-king’s growl shakes its black ice keep.

    Lissandra counts thirteen steps from the troll-king to her knight in rusty armor. Tonight, he speaks first.

    “Kill the Ice Witch!” he says. His eyes half-lidded, his grim face stoic. His teeth are broken from decades of gnashing.

    But his refrain catches on, as Lissandra winds through the forest of midnight ice.

    Kill the Ice Witch,” becomes a rousing chorus, with voices from across the world, all suspended in stasis, reliving the moment they killed said Ice Witch.

    As for the Ice Witch herself, she finds it beautiful when such a diverse crowd rallies behind a single course of action. Their tortured nightmares lull others to sleep. Tonight, though, one voice is peculiarly silent.

    Lissandra weaves her way through the crevasses between crystals, toward one of the most exotic heroes in her collection. Silence breeds mysteries, and she loves coaxing secrets from unspeaking lips... She feels a shift in temperature, an aura of warmth.

    She is not alone. Someone uninvited walks her menagerie. Her footfalls are whispers on the snow as she follows the trail of warmth.

    “Frozen tongues have no place here,” Lissandra says.

    “Release my sister, witch!” a voice, gruff and husky, cries out.

    Lissandra turns toward this unseen threat. Up, is all she has to think for blade-like shards of ice to erupt from the ground, blocking the intruder’s path. She hears wind gush from the infiltrator’s lungs. Then the soft thud of the fall.

    “Demands without a greeting make for ill-mannered guests.”

    The would-be interloper finds a shred of courage, then her voice.

    “M-My sister is Hara from the Caravanserai of Gilded Scarabs. She dreamt of eight hundred years of ice unless she slew the Prophetess of Frost.” The girl mustered some defiance. “Release my sister, witch, and I shall spare your life.”

    Lissandra finds no need to waste good breaths on a pitiful laugh.

    “Ah, you seek a bargain, then.”

    Lissandra runs her bony fingers across the surface of Hara’s casing and listens to the voice trapped within. The guest’s name dances on Hara’s tongue, and now on Lissandra’s as well.

    “You ignored your sister’s command, Marjen. You abandoned the caravanserai.”

    Marjen recoils from hearing her name on the Ice Witch’s tongue.

    “How do you—”

    “We are similar. I too deplore the pleas of unwise sisters.”

    “Release her now, or I will end you.”

    Marjen brandishes a blade that warms the bitter cold. It reeks of familiar and particularly hard-headed magic. Forged by an older spirit whose name Lissandra erased from the Freljord’s memory.

    “Consider the Ice Witch’s offer. I shall relieve you of that warm dagger, and in return, reunite you with your dear sister Hara.”

    The alignment of the Frost Moon with the Cold Star completes itself. Lissandra cannot see the shimmering pale blue light descending on the grotto. She wonders how it looks to this woman, born in the Great Sai.

    Marjen nods in agreement.

    “You are smarter than almost everyone here.” Lissandra’s blue lips stretch into a crooked smile.

    Kill the witch!” Hara screams from inside her own dark prison. Marjen’s heart beats out of time.

    And her arm follows through. The blade arcs through the cold air. It plunges into Lissandra’s chest.

    “You listened to your sister...”

    Lissandra slumps to her knees, then topples over. Silently falling snow shrouds her body.

    Marjen turns to Hara, encased in cracked ice. Its surface runs slick with brackish meltwater. Dark water pools on the white snow. Whatever magic that held her ebbs.

    “Remember when mother taught us to sand-dance? Follow the heat with the soles of your feet. Follow the heat, Hara. Follow me.”

    The cracks widen in Hara’s prison as she struggles to break free. Finally, the edifice crumbles and there she is, kneeling by Marjen’s side in an inky puddle. Relief sweeps both their faces as they embrace.

    “We did it,” Marjen says. “The caravanserai is safe. There is no eight-hundred-year freeze coming.”

    Hara pulls closer, and whispers in Marjen’s ear.

    Sisters who listen...” Instead of Hara’s voice, she hears the cold, calm voice of the Ice Witch. “...are the easiest to trick.

    Marjen breaks their embrace. Hara’s eyes widen at the words pouring out of her mouth. Her lips mouth a single word.

    Run.

    Only Marjen can’t. Her fur-lined leather boots have iced over, freezing her to the ground. Black ice crawls up their legs.

    “I-I killed...” She looks to Lissandra’s body, but sees only virgin snow. That’s when she sees the blade still in her hand.

    The realization dawns on Marjen.

    “I never threw the knife.”

    A flash of chalk-white catches her attention. She looks up to the rune-inscribed window above. Where there should be a Frost Moon over a Cold Star, a pair of dark blue lips stretch into a mocking grin.

    “Sisters,” Lissandra whispers to the two women inside their frozen tombs, “inseparable, devoted, but still so utterly foolish...”

    Marjen and Hara, their arms wrapped around each other in a sisterly embrace that turns to terror. They lock eyes as the dark ice entombs their faces.

    Lissandra admires her latest acquisition. “I found it more convenient to lose mine.”

    Where a single rock of black ice once stood, two now stand, joined together at the base. Sisters perpetually reunited—Marjen and Hara from the Great Sai, their bond stronger than the distance between tundra and desert. A reunion so powerful, Lissandra tastes the satisfaction of the feasting monsters below. The illusions cast by the dreams of the sisters, projected through ice, will keep the beasts slumbering a little while longer.

    How exhausting this work is, lulling monsters to sleep.

    Tonight, Lissandra too may rest. For the hero protects this fragile world just a little bit longer.

  16. Lucian

    Lucian

    From an early age, Lucian wanted nothing more than to be like his father, Urias, who was a member of the ancient order of the Sentinels of Light. While Lucian remained home in Demacia, Urias ranged far and wide, protecting the living from the wraiths of the Black Mist.

    Urias would regale Lucian with tales of his adventures, where courage and ingenuity carried the day. Lucian hung on every word, picturing himself saving the people of Runeterra at his father’s side. But Urias did not want his son to follow in his footsteps, hoping to keep his family safe from the dangerous life he had chosen.

    Lucian waited for the day he would become Urias’ apprentice, but it never came.

    Instead, Lucian stayed in Demacia, where he found himself increasingly at odds with the kingdom’s culture. It especially rankled him that Demacia would exile peaceful mages to the hinterlands. Lucian found fulfillment in safeguarding the banished on their perilous journey. Where his countrymen saw only outlaws, reducing the world to good or evil, Lucian looked closer, and saw people in need of help.

    After returning home from one such journey, Lucian found a stranger waiting at his door. She introduced herself as Senna, a Sentinel of Light. Cradling Urias’ relic pistol in her hands, Senna explained that Lucian’s father had died, falling in battle against the the long-dead wraiths of the Black Mist.

    Senna had been Urias’ apprentice, fighting at his side for years.

    Lucian reeled in shock—not only was his father dead, but before him stood a woman who had lived the life he had wanted for so long. As Senna made to take her leave, Lucian stopped her at the door, insisting he join her. He knew what came next—the vigil for lost Sentinels. Senna reluctantly allowed Lucian to accompany her.

    Along the way, the two traded stories of their time with Urias, Senna comforting Lucian with her plainspoken wisdom, and Lucian easing her pain with fond remembrances. They arrived at Urias’ birthplace, far away from Demacian lands. There, they held the vigil for lost Sentinels.

    As they prepared to depart, dark clouds rolled in over the coast, and wraiths manifested from the foulness, attacking them. Where Lucian was horrified, Senna drew her weapons with a grim familiarity—this was her curse. Since she was a child, tendrils of the Black Mist had stalked her wherever she went, unleashing its horror should she tarry anywhere for too long.

    As Senna fought one of the creatures, it clawed Urias’ pistol from her grip. Lucian retrieved it, sensing his fate opening up before him. The blazing sorrow in his heart manifested in a bolt of light that blasted from the pistol, distracting the wraith so Senna could banish it. Senna fought off the remaining spirits before the pair left, the Mist ever on her trail.

    Never before had one of the uninitiated fired a Sentinel’s relic weapon. For the first time, Lucian had shown Senna his potential to join the order.

    Eventually, Senna entrusted Lucian with his father’s pistol, and instructed him in the tactics and doctrines of the Sentinels. He proved himself worthy of the lessons. A bond slowly formed between them, Lucian’s warmth and charm the perfect balance to Senna’s discipline and unbreakable resolve.

    Lucian and Senna battled the myriad evils that ushered forth from the Black Mist, and their reliance upon each other blossomed into love. The closer Lucian grew to Senna, the more he witnessed the curse she bore. Each conflict hardened him, splitting the world apart into light and shadow, good and evil. Lucian’s urge to heal Senna became a crusade he pursued with reckless zeal.

    Scouring a forgotten vault for a cure, the two Sentinels were attacked by the monstrous wraith Thresh. The ghoulish Chain Warden was a dangerous foe, and when Senna called to withdraw and regroup, Lucian refused to turn back. Throwing himself blindly into the attack, Lucian realized his mistake as Thresh gained the upper hand. Senna stepped into Thresh’s path, imploring Lucian to run.

    As the dust settled, Senna lay dead before him, her soul claimed by Thresh’s eldritch lantern.

    Senna’s sacrifice was nearly Lucian’s undoing. For years, he stalked Runeterra, a husk of the man he once was, his former warmth replaced with anger and bitterness. Wielding both his pistol and Senna’s, Lucian hunted Thresh in the hope of destroying the lantern and granting oblivion to his captive love. On the day that battle finally came, Lucian shattered the lantern—but instead of finding her eternal rest, Senna reemerged.

    Lucian and Senna’s love is a bond even death could not sever. As Lucian struggles to grasp Senna’s altered form, he is forced to confront his own. Lucian now fights to return to his former self, while grappling with the reality that the dark forces he hates are all that keep Senna with him.

    While Senna has returned with knowledge of a new mission, Lucian remains obsessed with exacting vengeance from Thresh, as he is certain the Chain Warden’s machinations have only begun.

  17. Hunter of Shadows

    Hunter of Shadows

    Anthony Reynolds

    They came at Lucian in a blur of shadow, lunging at him with insubstantial talons and ancient, rusted blades. They moved fast… but he was faster.

    He moved like a dancer, turning and spinning, ever in motion, the relic pistols in his hands lighting up the rotting interior of the inn with their blazing, arcane light.

    Lucian’s long leather coat and tightly bound locks whipped around him as he moved, effortlessly avoiding the frenzied attacks coming at him from every direction. Every shot he fired burned with the intensity of the sun, banishing one of the screeching spirits, sending them reeling back into formless darkness.

    He took no satisfaction in this duty. Not anymore. All the light in his world had been snuffed out when she had been taken.

    Dark talons raked across one of Lucian’s forearms, making him hiss in pain. Cursing himself for being momentarily distracted, he destroyed the offending spirit with a blast of light to its head, and focused upon the task at hand. Standing firm in the center of the inn, he gunned down the tide of spectral forms rushing at him, every shot lighting up the darkness.

    At last he was alone, arms spread wide, weapons pointed in opposite directions, their stone tips still glowing. He glanced left and right, awaiting another attack. The fire in the inn’s hearth seemed to burn more brightly, banishing the deeper shadows, and the icy chill retreated.

    Suddenly weary, Lucian righted a fallen bench and sat with a groan. He placed his pistols upon the table, then turned his attention to his wound.

    Wincing, he slid the long, black glove from his left hand. The leather was unmarked, but the flesh of his forearm was blackened where ghostly talons had slashed him—almost like frostbite.

    He caught a flicker of movement in the corner of his eye, and Lucian was instantly on his feet, both pistols aimed at… a dark-haired girl, barely into her teenage years, who had emerged from her hiding place in a back storeroom.

    She froze, staring up at him, eyes wide and unblinking.

    “Please,” she whispered. “Don’t.”

    “Shouldn’t sneak up on people,” Lucian said, lowering his guns.

    He made to turn away, but caught a shadow of movement reflected in the girl’s eyes. He spun, swinging his weapons around, but this time he was not fast enough.

    A wraith lunged from the receding gloom—an emaciated, insubstantial creature, swathed in shrouds. Pale, blue-green light spilled from its eye sockets and gaping mouth, and it lashed at him with talons the length of daggers.

    Lucian was hurled backwards by the force of the blow, flying over the bar, some fifteen feet distant. He slammed into the wall, shattering dozens of empty liquor bottles lined up on the shelves, and fell to the floor in a shower of broken glass. His chest burned where the wraith had struck him, and an icy chill clutched at his heart, making him gasp for every breath.

    He searched frantically for his weapons. He spied one, lying on the uneven floor ten paces to his left. Too far. The other had spun across the floorboards, before coming to a halt at the girl’s feet.

    She picked up the ancient weapon and aimed it at the wraith, clutching it with shaking hands as the thing lunged towards her, its mouth opening impossibly wide.

    “It won’t fire!” she wailed, backing away. “There’s no trigger!”

    An echo of memory rose in Lucian’s mind, as sudden as a knife strike.




    “But how do you fire it?” Lucian said, looking down at the exquisitely crafted weapon, a look of puzzlement on his face. “There’s no trigger.”

    “It doesn’t need a trigger, my love,” said Senna, her eyes glinting with amusement. She touched him lightly on the side of his head. “The trigger is in here.”

    “I don’t understand,” said Lucian.

    Senna aimed her own weapon—a more elegant version of the one he held—at the target twenty feet away. Her expression hardened, her eyes narrowing. “You have to will it to fire,” she said, and the target exploded in a searing blast of yellow flame.

    “Right. Will it to fire,” said Lucian, leveling his pistol at the next target. Nothing happened. He shook the pistol, and snorted, partly in frustration, and partly in bewilderment.

    “It requires control,” said Senna. “It requires focus. You need to will it to fire with every fiber of your being.”

    Lucian laughed and turned to Senna, one eyebrow raised. “Every fiber of my being?”

    “Try it!” she urged.

    He did, but couldn’t keep a smile from curling at the corners of his mouth. “I give up,” he sighed. He stepped in close to Senna, and drew her into an embrace. “How do you expect me to focus on anything else when you are near?”

    Senna pushed him away, laughing. “You’re not getting out of this that easily,” she said. “Again. And actually try this time.”




    The girl was backed up against a wall now, the slender relic gun—Senna’s gun—a useless weight in her hands.

    “Throw it to me!” Lucian barked, darting forward.

    The girl shrieked as the spirit flew toward her, and hurled the gun in Lucian’s direction. It spun end-over-end through the air, passing straight through the wraith. Lucian deftly caught it in mid-sprint, simultaneously dropping to one knee and sliding across the floorboards to scoop up his other weapon. He came to his feet with both pistols ready, and opened up.

    The wraith screamed and tried desperately to escape, coiling and spinning through the air away from him, but Lucian was relentless. He dashed sideways, maintaining his strafing torrent of fire. The blazing light tore through the ghastly apparition, and its cry became piteous as its dark form dissipated, like mist beneath the rising sun.

    Lucian came to a halt, though he kept the pistols raised. All was silent once more.

    “Is… it gone?” the girl said.

    He didn’t answer immediately, his narrowed eyes scanning the room. At last, he holstered the two guns. “It’s gone. You are safe.”

    “I… I couldn’t make it fire,” the girl said, staring at the darkness. “I thought I was going to die. Like the others.”

    Lucian remembered his own difficulty with the weapon—it felt so long ago now.

    It requires control. It requires focus.

    “I certainly have focus now, my love,” Lucian murmured, under his breath.

    “Did you say something?” asked the girl.

    “No,” Lucian replied. He cocked his head. The sound of rattling chains was coming from somewhere nearby. “Do you hear that?”

    The girl shook her head. “I don’t hear anything.”

    Lucian frowned, eyes narrow. “He taunts me, still…”

    He turned to leave the inn, cursed to follow that distant, tormenting sound.

    “Bolt the door,” he ordered. “And pray for dawn.”

  18. Lulu

    Lulu

    Lulu was always a caring and deeply empathetic yordle, who lived as much in her whimsical daydreams as in reality. One day, while wandering the material realm, she came upon what appeared to be a bird with a broken wing. She ran to help, at which point the bird turned into a tiny, mischievous fae spirit. Before she could react, the faerie grabbed her walking stick and took off. Giggling, Lulu gave chase.

    The spirit led her far into the forest. They went over boulders, under logs, and around ancient, overgrown stone circles. The faerie darted into a cave hidden behind a waterfall, and Lulu went after it. It flittered ahead, always just out of reach.

    Down and down and down they went. Lulu tumbled and scrambled around twisted roots and glowing mushrooms, and at some point they crossed over into the spirit realm without her realizing it. Their surroundings became progressively stranger and more disorienting; up became down, forward became backward, big became small.

    Finally, after what seemed forever, Lulu caught up with the faerie, whose name, she discovered, was Pix.

    With a click of his tiny fingers, Pix turned her humble walking stick into a spiraling staff, and tossed it back to her. It sprouted leaves and flowers, making Lulu gasp in delight. So began their forever-friendship, built of mischief, fun, and love of nature.

    Pix had led her to the Glade.

    Bandle City, Lulu’s home, was a bizarre and magical place that defied logic, where time was meaningless and the natural laws of the material realm did not wholly apply. And yet the Glade was a place stranger still—it existed long before yordles came into the world, and it was perhaps from the Glade that Bandle City itself sprung. A place of raw primordial magic, it was hidden away so deeply that no yordle had ever found it… until now.

    Here, Lulu’s own magic became wildly magnified. Laughing joyfully, she discovered she could reshape her surroundings at will, as well as alter her form to whatever she wanted. Everything and anything from her overactive imagination came to life.

    Lulu didn’t know if Pix had brought her here because he saw in her a kindred soul and simply wanted someone to play with, or if the Glade needed her for some other purpose—but she fell in love with it instantly. Her life became one of endless creation and play, and she soon forgot anything else existed.

    When finally she remembered, it was like waking from a dream.

    She found herself back in the material realm, not knowing if a single day had passed, or a thousand years. To her surprise and joy, she found that some of her newfound power had come with her, allowing her to make small things large, change colors to those more pleasing to her, and cause creatures to fall spontaneously asleep. To Pix’s endless amusement, she turned the mightiest beasts into tiny, bewildered frogs or squirrels with a flick of her staff.

    Nevertheless, she began to miss the Glade. She decided to go back, but realized she didn’t remember the way. Pix was no help, claiming to have forgotten as well, though it was possible he just didn’t want to return quite yet.

    Unperturbed, Lulu set out anyway. She was certain the route back to the Glade was always shifting, making one way as good as another. She simply picked whatever direction took her fancy at any particular moment, and even threw herself into seemingly terrible danger whenever it looked fun. Her travels took her far and wide, and magic, mayhem, and mishap tended to follow wherever she went.

    In Demacia, she freed a group of children from their boring history lessons, and led them off into a nearby meadow. Her game resulted in them being turned into toadstools for a full turn of the moon, while their desperate parents and the local militia searched for them in vain. It wasn’t quite what Lulu had intended, but fun nonetheless. When the children finally returned home and told everyone what had happened, no one believed them.

    In the borderlands of the Freljord, Lulu thought it would be hilarious to change the weapons of two rival tribes into flowers just as they clashed, which resulted in absolute chaos and confusion. More recently, she has found herself happily lost in Ionia, playing in the glowing everblooms of Qaelin, and playing pranks on bewildered acolytes of the Order of Shadow, who she thinks are far too serious for their own good.

    While Lulu seeks to return to the Glade, and misses it, she is happy, for every day brings more opportunity for adventure and fun.

    And besides, she has come to realize that she carries a part of the Glade in her heart, wherever she goes.

  19. Lux

    Lux

    Luxanna—or Lux, as she prefers to be called—grew up in the Demacian city of High Silvermere, along with her older brother Garen. They were born to the prestigious Crownguard family, which had served for generations as protectors of the kings of Demacia. Their grandfather saved the king’s life at the Battle of Storm’s Fang, and their aunt Tianna was named commander of the elite Dauntless Vanguard regiment before Lux was born.

    Garen took to his family’s role with fervor, joining the military when he was still little more than a boy. Lux, in his absence, was expected to help run the family’s many estates—a task she resented, even as a young child. She wanted to explore the world, to see what lay beyond the walls and borders of Demacia. She idolized Garen, but railed against his insistence that she put her own ambitions aside.

    To the endless frustration of Lux’s tutors, who sought to prepare her for a life of dutiful service to the Crownguard family, she would question their every teaching, examine differing perspectives, and seek out knowledge far beyond what they were prepared for. Even so, few could find it in themselves to stay angry at Lux, with her zest for life and intoxicating optimism.

    Little did any of them know a time of change was approaching. Magic had once brought Runeterra to the brink of annihilation, and Demacia had been founded as a place where such powers were forbidden. Many of the kingdom’s folktales told of pure hearts turned dark by the lure of magic. Indeed, Lux and Garen’s uncle had been slain by a rogue mage some years earlier.

    And there were fearful whispers, rumors from beyond the great mountains, that magic was rising once more in the world…

    Riding home one fateful night, Lux and her horse were attacked by a ravenous sabrewulf pack. In a moment of fear and desperation, the young girl let loose a torrent of magical light from deep within her, routing the beasts but leaving her shivering in fear. Magic, the terror of Demacian myths, was as much a part of Lux as her Crownguard lineage.

    Fear and doubt gnawed at her. Would she become evil? Was she an abomination, to be imprisoned or exiled? At the very least, if her powers were discovered, it would see the Crownguard name disgraced forever.

    With Garen spending more time away from High Silvermere, Lux found herself alone in the halls of their family home. Still, over time, she became more familiar with her magic, and her sleepless nights—fists clenched, willing her inner light to fade—became fewer and fewer. She began experimenting in secret, playing with sunbeams in the courtyards, bending them into solid form, and even creating tiny, glowing figures in her palm. She resolved to keep it a secret, as much as she could.

    When she was sixteen, Lux traveled with her parents Pieter and Augatha to their formal residence in the Great City of Demacia, to witness Garen’s investiture into the honored ranks of the Dauntless Vanguard.

    The city dazzled Lux. It was a monument to the noble ideals of the kingdom, with every citizen protected and cared for; and it was there that Lux learned of the Illuminators, a charitable religious order working to help the sick and the poor. Between her family’s courtly engagements, she became close with a knight of the order named Kahina, who also taught Lux more martial skills, sparring and training with her in the gardens of the Crownguard manor.

    Spending more time in the capital, Lux has finally begun to learn about the wider world—its diversity, and its history. She now understands that the Demacian way of life is not the only way, and with clear eyes she can see her love for her homeland standing alongside her desire to see it made more just… and perhaps a little more accepting of mages like her.

  20. Last Light

    Last Light

    The earthquake had struck Terbisia at dawn, the earth bucking like an unbroken colt and splitting apart in gaping fissures. Lux rode Starfire through the toppled ruin of the defensive barbican, the thirty-foot high walls of sun-bleached stone looking like Noxian siege engines had bombarded them for weeks. She guided her horse carefully between fallen blocks of masonry, heading to where a makeshift infirmary had been set up within a blue and white market pavilion.

    The scale of the devastation was unlike anything Lux had seen before. Terbisia’s buildings were crafted from hard mountain granite and Demacian oak, raised high by communal strength. And almost all of them had been completely destroyed. Dust-covered men and women dug through the shattered ruins with picks and shovels, hoping to find survivors, but instead, dragged corpses from the debris. Entire streets had simply vanished into the many smoking chasms now dividing the town’s districts.

    Lux dismounted as she reached the pavilion, and pushed inside. She wasn’t a healer, but she could fetch and carry or simply sit with the wounded. She’d thought that seeing the scale of the devastation would prepare her for the suffering within the tent.

    She was wrong.

    Hundreds of survivors pulled from the wreckage lay on woolen blankets. Lux heard mothers and fathers crying for lost children, wives and husbands clinging to their dead loved ones, and, worst of all, bewildered, glassy-eyed orphans wandering lost and afraid. Lux saw a surgeon she recognized in a blood-stiffened apron washing his hands in a pewter bowl and made her way toward him.

    “Surgeon Alzar,” she said. “Tell me how I can help.”

    He turned, his eyes haunted and rheumy with tears. It took a moment for recognition to penetrate the fog of his grief.

    “Lady Crownguard,” said Alzar, giving a short bow.

    “Lux,” she said. “Please, what can I do?”

    The physician sighed and said, “Truly you are a blessing, my lady, but I would spare you the horror of what has happened here.”

    “Spare me nothing, Alzar,” snapped Lux. “I am Demacian, and Demacians help one another.”

    “Of course, forgive me, my lady,” said Alzar, taking a fatigued breath. “Your presence will be a boon to the wounded.”

    Alzar led her toward a young man lying stretched out on a low pallet bed near the back of the pavilion. Lux gasped to see the horror of his wounds. His body was broken, all but crushed by rubble, and his eyes were bound in bloody bandages. From his stoic refusal to show pain, she guessed he was a soldier.

    “He dug a family from the rubble of their collapsed home,” said Alzar. “He rescued them, but kept looking for survivors. There was a second quake, and another building fell to ruin on top of him. The rubble crushed his lungs, and shards of glass put out his eyes.”

    “How long does he have?” asked Lux, careful to keep her voice low.

    “Only the gods know, but his time is short,” said Alzar. “If you would stay at his side, it would ease his passing into the arms of the Veiled Lady.”

    Lux nodded and sat beside the dying man. She took his hand, feeling her heart break for him. Alzar smiled gratefully and turned back to helping those he could save.

    “It’s so dark,” said the man, waking at her touch. “Gods, I can’t see!”

    “Steady now, soldier. Tell me your name,” said Lux.

    “It’s Dothan,” he said, wheezing with the effort.

    “You’re named for the hero of Dawnhold?”

    “Aye. You know the story? It’s an old tally against the savages.”

    “Trust me, I know it well,” said Lux with a rueful smile. “My brother told it all the time when we were children. He always forced me to play the Freljordian corsairs while he played Dothan, defending the harbor single-handedly against the skinwalkers.”

    “I tried to be like him,” said the young man, his breathing labored and his voice growing faint. A rivulet of blood leaked from beneath the bandage like a red tear. “I tried to live up to my namesake.”

    Lux held his hand in both of hers.

    “You did,” she said. “Alzar told me what happened. You’re a true Demacian hero.”

    The lines on Dothan’s face eased a little, his breath rattling in his throat as his strength began to fail.

    “Why can’t I see?”

    “Your eyes,” said Lux slowly. “I’m so sorry.”

    “What... what’s wrong with them?”

    “Surgeon Alzar told me you have shards of glass in them.”

    The man drew in a sharp breath.

    “I’m dying,” he said. “I know that... but I should... have liked to behold the light of... Demacia... one last... time.”

    Lux felt the magic stir within her, but whispered the mantra taught to her by the Illuminators to keep it from rising too close to the surface. Over the years, she’d learned to better control her power, but sometimes, when her emotions ran close to the surface, it was hard to keep the energies contained. She looked around and, satisfied no one was watching, placed her fingertips on the bloody bandage covering Dothan’s eyes. Lux eased the numinous radiance of her magic down through the man’s skull to the undamaged parts of his eyes.

    “I can’t heal you,” she said, “but I can at least give you that.”

    He squeezed her hand, his mouth falling open in wonder as Demacia’s light shone within him.

    “It’s so beautiful...” he whispered.

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