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  1. The Biggest Catch

    The Biggest Catch

    Rayla Heide

    My yordle Norra snores into the pages of my friend, Book. My tail twitches as dozens of moon-moths sail in through the open window like floating lanterns, and I leap joyfully into the air, not caring if I catch one. I bounce higher and higher, batting at the moon-moths as they drift all around me.

    One of them bends and turns inside itself, lashing about until it twists into the shape of a mackerel. Around me, the other moon-moths spin in mid-air, all transforming into floating fish. Delicious—until the whole world turns upside down. Books cascade up from the shelves, landing on the ceiling with a dozen thuds. My Norra floats upward, still asleep. The fish flounder in every direction as we all fall up, up, up—

    I wake up, blinking sleepily in a wooden box as moonlight shines through the slats. How in a mouse’s house did I get here? Oh yes. The tasty stink of fish fills my nose and I remember prowling the streets of Bilgewater, finding a crate of dried fish, then eating my fill before falling into a deep, belly-full sleep.

    Before I can get comfy again, my stomach lurches and I’m knocked onto my side. Dozens of dried fish fall on top of me—just like my dream!—and my stomach purrs.

    Book flutters in the corner as it tries to edge away from the falling fish. It’s always hinting that food is bad for its pages. I think dried-up-trees would be much improved with the smell of fish, but Book knows much more about dried-up-trees than I do, so I don’t argue.

    I peek through the cracks between the slats. The floor beneath us creaks and shifts while, in the distance, moonlight flickers on the surface of the… ocean!

    “Book, whyyy?!” I cry. “Naps never lead to bad things!”

    Book opens and closes in exasperation. I don’t do water, and neither does Book.

    I start to panic. Book rustles, reminding me not to worry—but it’s too late. I scratch and scramble at the wood in desperation, and I shred some of the dried fish by accident. This ocean is making me destroy my yummiest snack—it’s the worst type of water! I paw at Book’s cover, opening it to a frost-tinged portal that will take us far away from this watery nightmare. We have to escape somewhere, anywhere. Even somewhere cold.

    I’m about to jump into Book’s portal when I hear a scream that sounds like tinkling bells and the brightest rainbows. A scream that makes my fur stand on end. A yordle scream.

    I peek through the slats in the crate and watch as two human sailors drag a blue-furred yordle to the edge of the bustling ship’s deck. One of them has black chin-whiskers and the other is chubby, and both are smirking. They step over roped stacks of harpoons, fishing poles, spears, and coils of thick fishing wire. Must be deep-sea monster hunters.

    “This little ’un is gonna fetch us a prize gulperfish, eh?” the first sailor says.

    “I hear the biggest fish love yordle meat,” says the chubbier sailor. “Never tried it before, myself. Not a lot of yordles ’round Bilgewater.”

    The blue-furred yordle squeals and struggles against them. “I’m not bait!” he exclaims, squeaking with each word. “I beg you, please release me!” The sailors don’t budge.

    The whole ship tilts as a particularly large bump shakes my crate. “Ah, that’ll be the fish now. Time to fill our boat with gulperflesh!” says the first sailor, grinning. I don’t like his grin.

    An enormous fin circles our boat, making lion-sized waves that bash the side of our ship. I feel Book tugging at me. I know it wants us to escape through a portal, to get away from the bad water right now before anyone sees us, but I hear the yordle cry out. I stick my paw through the slats in the crate and open the crate’s latch. I won’t leave a yordle alone to die. Not after losing my Norra.

    The sailors watch the fin thrash around in the water. They don’t notice me as I leap from my crate like the quietest tiger and stalk them from behind.

    The poor yordle is tied to a long fishing pole, which the sailors are dangling over the ocean. The water beneath him is bubbling and frothing. How does water always move in the worst ways?! I jump over the pile of harpoons and Book follows, flying next to me and nervously flapping its pages as it hovers in the air. They see us.

    “Is that a purple raccoon—with a flying book?” one of the sailors asks.

    “I think it’s a baby bear with a journal,” says another.

    “No, you idiots, it’s just a cat,” says a third. “Get it!”

    The sailors rush at me, but I dart swiftly between their feet. I unfurl a coil of magic that twists and tangles around their legs. They trip and topple like cups on a table.

    I perch on the ship’s railing next to the fishing pole, unsure what to do next. The waves swirl below us, and my hunting instincts kick in—something’s gonna pounce.

    “Untie me!” shouts the yordle as he clings to the fishing rod. “I am not a piece of bait. This is quite strange and embarrassing!”

    Luckily for him, I am not afraid of fish. Even if I don’t like water.

    I bound onto the fishing pole. In the midst of a cat’s leap, sometimes time slows. With my paws splayed out like pancakes and wind rushing through my fur over the terrible water, I am determined to save this yordle with everything I’ve got. Besides, mid-leap, there’s no going back.

    “Don’t worry, small blue yordle!” I shout. “I got you!”

    The yordle’s fate and mine intertwine as I land on its shoulder, with Book right behind.

    The fishing pole wobbles under our weight. The biggest fish I’ve ever seen—a third the size of the boat—bursts from the sea with its mouth gaping open, hundreds of teeth glistening in the moonlight. Its jaws open so wide it could swallow a pair of cows, without even chewing them up. Even in the dark, with my shinylight I can see its skin is made up of pointed razor-sharp scales of silver and violet.

    The giant gulperfish swallows us whole—the yordle, Book, me, and even a bit of the fishing pole, with room to spare.

    We jostle against the roof of the fish’s mouth as it falls back into the water. It’s pitch-black, and smells like old seafood! Before it can gulp us down, though, I balloon open a magical shield that bubbles around us, lodging us in the fish’s leathery gullet. I blink on my shinylight again, illuminating some seriously rotten teeth that explain the awful smell. The yordle squeals at the sight. The fish lashes about, and the three of us are thrown in every direction, protected by the impermeable bubble.

    What a strange way to make new friends!

    I try to open Book so the three of us can escape, but the gulperfish leaps into the air once more, and we are tossed into a heap inside the bubble. We fall with a thud—the fish must have landed on the ship’s deck. I hear the sailors shouting as the enormous gulper thrashes back and forth, slapping them with its tail.

    I hear a splash, and another, and another. The humans must have been knocked into the water. Still stuck in the throat of the gulperfish, I flip Book open to a portal that shimmers with the dusky green of Bandle City, the green of home.

    I grab the small yordle’s shirt with my teeth and dive into the page. The portal widens and we spin into the spirit realm, dizzy and whirling into a jumble of colors.

    We emerge, coughing, on the banks of a shallow creek. My lungs fill with the sweet air of Bandle City, thick and lush as in my dream. Sapphire-blue crickets chirp in the twilight as the brook babbles gently, full of fish—normal-sized fish.

    Book flaps its pages to dry off. The blue-furred yordle stands up, dripping and shaking. “What was that? How did we… escape?” he asks. “Wasn’t the nearest Bilgewater portal back on the docks?”

    “Lucky for us, Book carries our portals around wherever we go,” I say. Book twirls, showing off its dried-up-tree pages, each inscribed with a magical gateway outlined in ink and paint.

    “Well, thank you for saving me, both of you,” says the yordle. He looks at Book curiously. “Is this where you’re from, too?”

    “Yes, but we don’t live here anymore,” I say. I look at Book, sadly, thinking of master.

    Book flutters. I know it thinks it’s time to move on.

    “You know how to get home from here?” I ask the yordle.

    “Yes, yes, just up the hill past the bowl-moles. I know this meadow well. And I do hope you find your yordle,” he says, before wandering off.

    I stay for a moment, watching as the gloaming turns to daybreak. I catch a glimpse of a moon-moth hovering on the horizon and I long to pounce on it, but I remember that Norra is still lost somewhere, perhaps waiting for us to rescue her this very minute.

    I pat Book as gently as I can with my paw—I know it misses her too.

    Then I open it to a new page, and dive in.

  2. Zac

    Zac

    Zac is the product of a toxic spill that ran through a chemtech seam and pooled in an isolated cavern deep in Zaun’s Sump. Despite such humble origins, Zac has grown from primordial ooze into a thinking being who dwells in the city’s pipes, occasionally emerging to help those who cannot help themselves or to rebuild the broken infrastructure of Zaun.

    A group of Zaunite children first encountered Zac when they were out skimming rocks over a sump pool and some of the stones were thrown back. The “Returning Pool” became well-known to Zaun’s Sump dwellers, and eventually drew the attention of a shadowy cabal of chemtech alchymists. Over the protests of the local residents, the alchymists pumped the contents of the pool into vats and carried the substance back to their laboratories for experimentation.

    Via a series of experiments designed to test negative and positive reinforcement techniques, the alchymists discovered the coagulate mass within the pool appeared to have psychotropic tendencies. Simply put, it mirrored whatever stimulus was provided to it. If treated well, it responded with childlike glee and playfulness, but when its response to pain and aggression were tested, the alchymists lost numerous augmented sump-scrappers in the ensuing destruction.

    Most of the alchymists attributed this to nothing more than a simple reflex response, but two among their number weren’t so sure. They questioned the morality of experiments that seemed entirely driven to produce a creature of unmatched aggression. When the pair dug further, they discovered the project was being funded by Saito Takeda, a Chem-Baron with a notoriously violent temperament and reputation for bloody gang warfare. The implication was clear; Takeda sought to develop a fighter who could shrug off mortal wounds, squeeze into places humans could not and who would obey any command. They also discovered the project’s true name; the Zaun Amorphous Combatant.

    As they pondered the best course of action, the two dissenting alchymists saw more than just a mirroring of whatever stimulus was applied to the viscous gel. They saw behaviors manifest without any obvious stimulus - behaviors consistent with sentience. They came to know the creature as Zac and concluded that he exhibited the behaviors of a thinking, feeling being. They brought their findings to the spindle-limbed leader of their research team, but their concerns were ignored.

    Unwilling to let the matter drop, they began their own covert efforts to counter the violent teachings of the rest of their team. They sought to show Zac right from wrong, exposing him to acts of altruism and generosity. Their efforts bore fruit, with Zac showing sadness when one of the researchers hurt her hand and reacting badly when another killed a rat in the laboratory. Eventually, they could no longer tolerate the cruel experiments being done to Zac by their fellow alchymists.

    One night, during Zaun’s Progress Day remembrances, when the laboratory was empty, they drained Zac into a wheeled septic tank and dragged him to a far distant part of Zaun. When their act was later discovered, the footsoldiers of Baron Takeda sought them out. But Zaun is a big place, and the researchers were able to hide from their pursuers. They had thought to give Zac his freedom, but Zac did not want to be released, for he now considered the two researchers his family. They alone had shown him kindness, and he wanted to learn more from them. In truth, they were pleased by his reaction, for they had become so fond of Zac that they considered him their adoptive son.

    To stay hidden from Takeda’s men, they changed their identities and appearance, taking up residence in a remote part of the Sump, far from prying eyes. Zac learned to mimic their voices, and quickly adapted to shift his gelatinous mass into the required shapes to form sound. He lived alongside his adoptive parents for many years, hiding when necessary in sump pools or in the cracks in the cliffside rocks. His ‘parents’ told Zac of the world in which he lived, how it could be beautiful and full of wonder. They showed him the moon rise over the Sun Gates, the play of rainbow light on the stained glass roofs of Zaun’s commercia halls, and the bustling, vibrant beauty of their city’s heart. They also explained how the world could be cruel and harsh, and Zac learned that people were sometimes mean and unkind, hateful and prejudiced. Zac rejected such behaviors and helped his parents where he could as they used their skills to aid the people around them without attracting undue attention.

    They did what they could to treat the sick, mend broken machinery or otherwise put their chem-knowledge to benign use. These were golden years for Zac, and he roamed Zaun through its almost limitless network of pipes and through the many cracks in its bedrock. As much as Zac was a sentient being, too much stimulus from his environment could sometimes overwhelm his senses and cause him to temporarily absorb the dominant emotions around him, for good or ill. Oft-times he couldn’t help getting involved in aiding the oppressed and downtrodden against thuggish bullies; leading to rumors of his presence spreading through Zaun. Though the majority of tales were of him helping, others attributed destructive events to Zac; a factory destroyed or a crevasse ripping open in a Sump neighborhood.

    Eventually, those rumors reached the ears of Saito Takeda, and he sent a band of augmented thugs to retrieve what he saw as his property. His alchymists had been attempting - without success - to replicate the process that had created Zac from droplets left behind in his vat. Takeda wanted the creature returned, and his augmented heavies surrounded Zac’s parents’ home and attacked. They fought back, for they were chemtech researchers and not without esoteric means of defending themselves, but their defiance could not last forever and eventually they were killed, despite Takeda’s order that they be taken alive.

    Zac had been exploring subterranean seams far below Zaun, but sensed his parents’ distress and raced back through the pipes of the city to the rescue. He arrived too late to save them, and the fury that overwhelmed him upon seeing their bodies was unmatched by anything the baron’s men had ever seen. Zac attacked in a ferocious display of stretching, smashing, and crushing. In his grief and anger, he demolished dozens of nearby dwellings, and by the time the battle was over, all the augmented thugs were dead.

    When the heightened emotions of battle drained from Zac’s consciousness, he was overcome with remorse for the homes he had destroyed, and vowed to continue the good work done by his parents. He helped rebuild what he had destroyed, but as soon as the work was done, he vanished into Zaun’s vast network of pipes.

    Now Zac lives alone, dwelling in the tunnels and caverns threading Zaun, and bathing in the emotions of the city’s inhabitants. Sometimes this enriches him, but other times it saddens him as he takes on both the good and bad of the city. He has become something of an urban legend among the people of Zaun, a mysterious creature that sometimes emerges from cracks in the rock or a section of damaged pipework. Most times this is to help those in need, but in times of trouble, when the city’s moods turn grim, his appearance can be cause for trepidation.

  3. Protection

    Protection

    The golden hour between fifth and sixth bell. That’s my favorite time of day. It’s when most people in the Factorywood finish their work shifts. They’re bone tired, but they’re done for the day. Work is behind them. A hot meal and home are ahead. The people here are nice, and I always feel good squeezing my gelatinous body through the cliff-cracks seaming the rocks around the Factorywood. I feel love emanating from a man going home to his newborn son. I relish the anticipation of a married couple looking forward to a romantic dinner in the Boundary Markets.

    Their thoughts soak into me. It’s nice, like a warm bath, though I tend to stretch out pretty thin when things get too hot. There’s always a few people in the mix who aren’t so happy. After all, life in Zaun can be hard. Some people are nursing broken hearts, while others can’t stomach the thought of another shift and feel nothing but seething resentment. I absorb the good and the bad, because that’s the way I was made. The bad feelings sometimes make me angry, but there’s nothing I can do about that. My parents taught me it’s okay to feel bad sometimes. Without the bad you can’t properly savor the good.

    I follow the crowd until people start to go their separate ways. A few lingering bad feelings drift through my thoughts, so I decide to do something good to push them out. I seep down through a network of cracked vents I’ve been meaning to fix for a while, but just hadn’t gotten around to. I collect fragments of metal in my body as I go, extruding them from my amorphous form wherever there’s a crack, then heating my outer layers to weld them in place. With the cracks sealed, clean air from the pump station higher up in Piltover flows once again. Which hopefully means fewer cases of lung blight in a good many of the streets below.

    The bottom of the pipe brings me out in the upper reaches of the Sump level. Things aren’t so nice here. Lots of people don’t have much of anything, and there’s plenty who want to take even that from them. The sump pools, full of toxins and runoff from the chem-forges, remind me of the time I spent alone as a specimen in a laboratory. I try not to think of that time, because it makes me angry. And when I get angry I sometimes break stuff, even though I don’t mean to. I don’t like feeling like that, so I ease myself into my favorite cleft in the rock, the one running beneath the twisting rookeries of the Skylight Commercia. It’s always nice there. People out together, browsing the galleries, meeting friends, dining or going to see one of the companies of players that tour the undercity with their satirical works. The atmosphere warm and friendly, it’s the perfect place to bask in all that Zaun has to offer.

    But as I pass beneath the outlying streets, a spike of anguish ripples through me. A tremor of fear and pain disturbs my liquid flesh. I don’t like it. It feels out of place, like something I’d expect to find deeper down in the Sump. That’s the place where bad things happen more often than good things. It shouldn’t be happening here! I get angry as more of the bad feelings soak into me. I follow them down, wanting to stop them from spreading.

    I push my body from the corroded pipes running below a metalsmith’s shop. My bulk fills the space under the warped floorboards. Light shines in angled beams through the louvers of a grille set in the floor. Angry voices come from above. Shouts and the sound of a weeping man. I press my body against the grille. My gelatinous mass breaks apart, only to reform on the other side. I push hard and quick, re-establishing my form inside the shop.

    The owner of the shop is on his knees beside a woman who bleeds from a deep wound in her belly. He kneels at her side, one arm outstretched toward the four men standing in the wreckage of his shop. I know these kinds of men. I see them all the time in the Sump; thugs who force good-hearted people to pay up or face seeing their livelihoods smashed.

    The interior of the shop is lit by chem-lanterns, one of which is held by a man wearing a butcher’s apron and who has a meat-hook crudely fixed to the stump of his other hand. The other three are mere brutes, slab-muscled simpletons in canvas overalls and thick magnifier goggles. Their eyes grow stupidly wide with shock at the sight of me rising over them. I bloat my body, greenish limbs swelling with power as I form a mouth where I think it ought to be.

    I want to really hurt these men. I know it’s their emotions I’ve been feeling, but I don’t care. I just want to hurt them as badly as they hurt these people.

    “This is gonna get messy,” I say.

    My right arm shoots out, smashing the first thug from his feet. He slams into the metal stanchion by the door and doesn’t get back up. A second thug swings a heavy iron club, a sump-scrapper’s oversized wrench. It hits me in my middle and is promptly swallowed by my pliant flesh. I reach down and pluck him from the ground, hammering him up to the latticework girders of the ceiling. He drops back down, his limbs bending in ways even I can tell they shouldn’t. The third thug turns and runs, but I reach up and stretch my arms toward the girders. I spring forward and hammer my feet into his back. I squash him to the ground as their leader slices the blade of his butcher’s hook down the center of my back.

    It hurts! Oh, how it hurts. The pain causes my body to lose cohesion. I fall to the floor in a shower of liquid green ooze. For a moment, I lose all sense of spatial awareness, seeing and feeling the world from a thousand different perspectives. The thug stands over me, a gap-toothed smile splitting his stupid face. He’s glad he killed me, filled with pride at his destruction of a living thing.

    His pleasure at this destruction courses through me like a hateful elixir. I don’t want to feel like this, it’s not what I was taught, but to help these people I need to use the wrath that fills me. I must turn it against these men. My scattered globules reform in the time it takes him to realize he hasn’t killed me as thoroughly as he thought. I surge from the floor and crash into him, altering my density to that of a thundering piledriver. We smash into the wall of the establishment, the flesh and bone beneath me disintegrating at the force of impact.

    I peel myself from the bloody wall, feeling the anger slowly drain from me. I form my body into something man-shaped as I feel the mixed emotions emanating from the couple behind me. The man looks at me with a mixture of fear and trepidation. His wife smiles at me, though I can feel her tremendous pain. I kneel beside her and she takes my hand. It is soft. I am immediately soothed by her gratitude.

    I nod and place my hand on her stomach. Heat spreads from me as I ease a sliver of my form into her wound. I’ll be leaving a piece of me behind, a piece I’ll never grow back, but I give it willingly, knowing she will live because of me. The portion of my body within her repairs damaged flesh, knits ruptured tissue and stimulates regenerative growth in her stomach lining. Her husband wipes his hand over her wound, and gasps to see her skin is pink and new.

    “Thank you,” she says.

    I do not answer. I cannot. Expending such power drains me, leaves me thin. I allow my cohesion to loosen, flowing back down the grille and into the pipes. It is all I can do to maintain my form as I pour down through the cracks in the rock, heading toward the places I know will be awash with good emotions. I need to renew myself. I need to feel all the good Zaun has to offer.

    I need to feel alive.

    I need to feel.

  4. City of Iron and Glass

    City of Iron and Glass

    Graham McNeill

    “Hurry up, Wyn!” shouted Janke. “The Rising Howl’s on its way!”

    “I know!” he shouted back. “You don’t need to tell me!”

    Wyn could hear the squeal of greased iron and the taste of metal tingling on his teeth. The interior of the vent pipe he was climbing vibrated with the hexdraulic elevator’s approach.

    He pushed his back against the beveled ironwork, keeping his cramping legs braced on the opposite side. Looking up, the square of light that was the way out of the pipe seemed impossibly distant. A head appeared above him; his older brother, Nico.

    “Almost there, little man,” said Nico, reaching back to offer his hand to Wyn. “You need me to come down?”

    Wyn shook his head and dug deep, pushing with his spine straight as the muscles in his legs burned. Step by step, he inched upward until he was close enough to reach for his brother’s hand.

    Nico grabbed his wrist and hauled, pulling him from the pipework. Wyn landed badly and stumbled, falling flat on his face in the cliff-side alcove known to every kid in Zaun. The space was barely wide and tall enough for them to stand next to each other with a sheer drop at the edge. Maybe ten yards beyond the edge were the elevator’s three support columns, each two yards wide and wrought from heavy ironwork.

    Feen stood at the farthest part of the ledge, looking down with a manic grin. The wind billowed around him, his patchwork clothes flapping and his hair wild. Kez stood next to Nico, her cheeks flushed with excitement. Janke beat a nervous tattoo on his thigh with the palm of his hand, glowering at Wyn.

    “You almost made us miss it.”

    “Howl ain’t here yet,” snapped Wyn. “We ain’t missed nothing.”

    Janke glared at Wyn, but with Nico here, he didn’t dare say or do anything. Back at Hope House for Foundling Children, Janke was a bully, but a bully it was sometimes handy to have around when low-rent Chem-Baron thugs fancied kicking downward.

    Kez reached to help Wyn up. He smiled and took her hand.

    “Thanks,” he said.

    “My pleasure,” she said, leaning in to be heard over the noise.

    Wyn smelled the caustic soap she’d washed with that morning - like chemical lemon juice. Given the nature of this excursion, she’d made an effort with her clothes too, digging out an old dress from the boxes of clothes discarded by kids who’d outgrown them, or who’d left the foundling home when they got too old. Wyn had beaten the worst of the dust and grime from his own threads, but he suddenly felt acutely scruffy next to Kez.

    “I’ve never ridden the Howl,” she said, still holding tight to his hand. “Have you?”

    The screeching roar was getting louder. The clattering rattle of the elevator’s mechanisms echoed deafeningly from the dripping, algal-green walls of the alcove. Feen was looking back at him and Janke had an ugly grin plastered over his face. Fear of looking like a dumb kid made the lie easier to tell.

    “Me? Yeah, loads!” he said, knowing instantly it was a mistake. Wyn glanced over his shoulder. The others were gathered at the edge; legs braced, leaning into the wind.

    Wyn leaned close to Kez’s ear.

    “Sorry, I don’t know why I said that,” he said. “I ain’t done this before. Not never once. Don’t tell the others, but I’m crapping it.”

    She let out a relieved breath.

    “Good. I didn’t want to be the only one.”

    Riding the Rising Howl was one of many rites of passage for the kids of Zaun. Like reaching the top of Old Hungry with all your limbs intact, cutpursing a baron’s man or playing knock-and-run with a stilt-walking sump-scrapper. Zaun had a seemingly endless procession of insanely dangerous tests you had to pass to truly count yourself a hard-bitten street kid.

    But gathering his courage to leap from the rocky ledge, this test seemed to Wyn to be the craziest. The scream of the approaching elevator was getting louder, filling the alcove with the shriek of metal on metal and the boom of ratcheting gears.

    Nico stood, leaned out and stared down, turning back with a crooked grin and a thumbs up. He bent his knees and threw himself out from the cliff. Arms and legs flailing, he vanished from sight. Not wanting to be shown up, Janke went next, hurling himself from the ledge with a wild whooping yell. Feen followed his friend, laughing like a maniac.

    “Ready?” yelled Wyn, his words drowned out by the Rising Howl.

    Kez nodded. No way she could hear him, but she got the message. She still hadn’t let go of his hand. He grinned, and they ran toward the cliff edge. Wyn’s heart was in his mouth, beating like a pneuma-hammer against his ribs. His step faltered, but it was too late to stop now. He reached the edge of the cliff and leapt into the wind, yelling a defiant roar of fear and bravado.

    The ground vanished beneath him. Only empty air between him and the lower levels of Zaun, hundreds of yards below. Sheer, undiluted terror seized Wyn. It clamped him in a smith’s vice and squeezed the air from his lungs. Wyn saw himself tumbling to the ground, windmilling his arms as if he might suddenly learn to fly like the cliff-shrikes. He looked down. The ovoid, glass and iron shape of the Rising Howl was below him, coming up fast.

    Nico, Janke, and Feen were already on it, clinging to its baroque latticework frames or braced against its structure. Wyn slammed into the thick glass and rolled. He flailed for a handhold, sliding down the curve of the outer windows. His sweaty palms slipped. His feet scrabbled for purchase. Anything to slow his descent.

    Nothing.

    “No, no, no...” he gasped, sliding over the curved topside toward the edge. “Janna’s mercy!”

    An updraught of wind flipped him over onto his front and he saw a bronze hook standing proud on the giant elevator’s side. He threw himself at it, and it seemed the wind at his back gave him just enough of a push to reach it. His fingers closed on the metal and his sliding descent to oblivion halted.

    With the threat of a long fall, followed by a hard stop, averted, Wyn was able to get his feet under him and looked around for Kez. He saw her higher up, laughing hysterically at having survived. Wyn felt the urge to laugh, and couldn’t stop grinning like a lunatic as he clambered up to where the upper surfaces of the Rising Howl were less angled.

    Nico gave a whoop when he saw him and punched Janke in the arm.

    “See? Told you he’d make it!”

    Wyn clambered to his brother, his legs rubbery as a shimmerfiend’s after an all-night bender. He sucked in a great draught of clean air. Down in the Sump, the air had texture, but getting higher, it had a sharp clarity that made him pleasantly light-headed.

    “Not bad, little man, not bad,” said Nico, giving him a slap on the back. His older brother coughed and spat a wad of gray phlegm onto the glass. Nico wiped his lips with his palm and Wyn couldn’t help but notice the brackish residue left on his hand.

    “Yeah, no bother,” said Wyn.

    Nico laughed at his bravado. “Worth it though, eh?”

    “It’s beautiful,” said Kez.

    Wyn had to agree. Far below, this part of Zaun spread over the rocky floor of the canyon in a glittering, bottle-green swathe of light and color. Vapor rainbows arced over the Factorywood and spiraling plumes of shimmering smoke danced over the chem-forges. From up here, sump pools wavered like emerald mirages and the winking hearth-lights in the darkness were like the stars he rarely saw from Hope House.

    Tears pricked Wyn’s eyes, and he told himself it was the keenness of the wind. High above, Piltover shone in towers of ivory and bronze, copper and gold. Beautiful also, but Zaun’s beauty was lived in. Its streets were filled with life and vitality, every one bearing a heaving, bustling mass of humanity. Wyn loved Zaun. For all its faults, and there were many, its sheer unpredictability and exuberance gave it a pulse you didn’t often find up in Piltover.

    Wyn looked down through the glass beneath his feet to see scores of people staring up at him. The passengers of the Rising Howl were used to folk hitching a lift upward, but that didn’t mean they liked it. A few were Zaunites, but most of them were well-heeled Pilties, returning after an evening spent in the gaslit commercia arcades, glass-ceilinged food parlors, or pounding music halls of Zaun.

    “Bloody Pilties,” said Janke. “Coming down to slum it in Zaun. Think they’re living dangerously, but at the end of the night they run back up to Piltover.”

    “Be a lot less coin flowing down in Zaun if they didn’t,” pointed out Kez. “Pilties do well outta Zaun, and we do well outta them. And how many grand days out we had up in Piltover? Remember the fireworks over the Sun Gates last Progress Day? Remember that Piltie girl you were sweet on? You talk big, Janke, but you’re the one always wants us to head up top.”

    They laughed as Janke went red.

    “I’ll give ‘em something to look at!” said Feen with a grin. The scrawny lad shucked the braces from his shoulders, dropped his trousers, and planted his ass on the glass ceiling. “Hey, Pilties, there’s a new moon out tonight!”

    And like a dog dragging its backside along the ground, Feen let himself slide down the glass with his ass-cheeks splayed for the viewing pleasure of the people below.

    They laughed uproariously at the horrified expressions of the elevator’s passengers - men covering the eyes of children and shaking their fists at the filthy Zaunites.

    “We’re not going right up top,” said Nico, getting his breath back and wiping tears from his eyes. “Babette’s is on the Entresol level.”

    “We ain’t even sure Mama Elodie’s gonna be there,” said Janke.

    “She’ll be there,” said Wyn. “I saw the playbill on her desk. Painted picture of her singing on stage, sure as Gray follows Day. But we gotta hurry, she goes on at eight bells and it’s already gone six!”

    Mama Elodie was the mistress of Hope House, a foundling home dedicated to the welfare of the many orphans created in the wake of the disaster that tore Zaun apart. Initially funded by the families who would go on to become Piltover’s clans, more than two hundred orphans had been cared for within its walls. But in the century or so since its opening, the institution’s fortunes had waned as the money from the newborn city on high stopped flowing. The wealthy upsider families eventually decided they’d assuaged their guilt with enough gold, and that was that.

    Mama Elodie was the only member of staff to stay on when the funds dried up, a dark-skinned woman who said she was an Ionian princess. Wyn suspected that might just be a story to charm donations out of the Chem-Barons, but he liked it when she told how she’d chosen to see the world instead of living a boring life in a palace. Wyn couldn’t imagine turning your back on wealth like that, but he’d never met anyone else from Ionia - even when he’d run errands for seafarers down at the docks.

    Every waif and stray in Hope House had heard Mama Elodie singing as she cooked and cleaned. Her voice was extraordinary, and Wyn had fallen asleep to her lullabies more than once as a babe in arms. Wyn had been delivering a cup of herbal tisane to Mama Elodie when he’d seen the folded playbill for Babette’s Theatrical Emporium tucked under a sheaf of dog-eared letters. He’d only had time for a quick look, but swore on a chest of golden gears that it was Mama Elodie, dolled up in her best finery and singing on a footlit stage. She’d seen his look and sent him on his way with a cuff round the ear and a sharp rebuke for being nosy.

    He told the others what he’d seen, and within the hour they’d formed a plan to sneak out and see her sing.

    “Look!” yelled Wyn, nudging Nico in the ribs.

    Nico looked down and nodded, seeing the uniformed conductor shouting into a flexible speaking tube.

    “He’s warning the staff above to watch out for freeloading Zaunites,” said Nico. “But it don’t matter. Remember, we ain’t riding it all the way to the platform.”

    “So where we getting off then?” asked Feen, clambering to his feet and, mercifully, hauling up his trousers.

    “There’s an old winch mechanism just below the embarkation platform,” said Nico, pointing upward. “The cowl’s nice and flat and wide, and next to it, there’s a vent pipe that’s lost its cover.”

    “We’re going to have to jump again?” asked Wyn.

    Nico grinned and winked.

    “Yeah, shouldn’t be a problem for a seasoned pro like you, eh?”

    Wyn let out a shuddering breath, his palms bloody where they’d grabbed the rusted cowl of the winch. His second jump into thin air had been just as gut-wrenchingly terrifying, but at least this time he’d known he could do it. The Rising Howl continued upward on its way, and Wyn was glad to see it go.

    At least heading back down to Zaun would be easier. They’d take the steps cut into the sheer rock or slide down the dizzying screw-stairs plunging through the overhanging structures cantilevered from the side of the cliffs.

    The winch cowl was right next to an open vent, just as Nico had said it would be. The inside reeked of toxic runoff, but at least it was mostly dry. Thankfully, it was large enough to stand upright, which meant it had likely carried a whole lot of gunk and deposited it down into Zaun.

    “Where does this end up?” asked Kez, careful to avoid the greenish slime that pooled in depressions in the iron.

    “Comes out just behind the Bonscutt Pump Station, I think,” said Nico.

    “Don’t you know?” said Janke. “I thought you’d done this before?”

    “I have, but it was about a year ago and I ain’t too sure the layout’s gonna be the same as it was.”

    They followed the pipe as it rose and twisted through the rock. The metal groaned and creaked with the movement of the cliffs.

    “The cliffs are muttering again,” said Kez.

    “What are they saying?” asked Wyn.

    “Nobody knows,” she answered. “Mama Elodie once told me the rock was still sad about what happened when they split the land to make the canal. She said that every now and then, when the rock’s sorrow gets too much, it sobs, and that’s what shakes the earth.”

    “So for all you know, this might end in a wall of rock or a barrier of twisted metal?” said Janke.

    “Could be,” said Nico. “But I doubt it. Look.”

    Nico pointed to thin spars of light up ahead. Swirling motes of dust hung in the air, and Wyn saw a rusted ladder rising into a square-cut channel in the pipe.

    “Looks like we got ourselves a way out,” said Nico.

    Wyn had only traveled to Zaun’s Entresol level a couple of times in his life, and on each occasion it had left a singularly vivid impression on him. Situated just below the notional border between Piltover and Zaun - a fluid and ever-changing line at best - the Entresol was a flourishing hub of cosmopolitan commercia arcades, supper-clubs, recital halls and joy houses, making it one of the most populated districts of the cities. It was also widely regarded by the people that lived and toiled there as the place where the real work of Zaun got done.

    Emerging from the pipework, they’d quickly got their bearings and navigated toward one of the main thoroughfares. Wyn and Kez were the only ones who could read well enough to decipher the cursive street signs, and Kez led them to a wide boulevard thronged with the most amazing people Wyn had ever seen.

    Men and women from Piltover and Zaun happily mingled on the cobbled street, dressed in colorful finery and plumed hats. The women wore pleated dresses with scoop-lined necks and brightly colored sashes. The men looked dashing in their long frock coats and polished boots that wouldn’t last a day in the muck below.

    “Everyone is smiling,” he said, feeling the corners of his mouth twitch upward in imitation. “And laughing.”

    “You’d laugh too if you weren’t struggling every day to feed yourself,” said Janke.

    Wyn started to reply, but Nico shook his head. Janke had come to Hope House older than most foundlings, and was on the verge of having to leave and find his way in the world. Small wonder he was bitter.

    Wyn understood that bitterness. After all, who didn’t want more than they had? Who didn’t want to live somewhere nicer if they could? The harsh reality of the world was that folk lived as high as they could afford. Most folks were content with their place in the grand scheme of things, but Wyn yearned for a life spent in a place where he could walk hand in hand with a beautiful girl, take in a show, and eat a meal under the moonlight whenever he wanted.

    On impulse he took Kez’s hand, and when she didn’t pull away, his heart beat harder than it had when he made his first jump. With Nico in the lead, they strolled down the center of the street like they had every right to be there. Which, of course, they did, but the stares their grimy attire attracted made it clear that, while no one was going to kick them back down, they weren’t exactly a welcome sight.

    For a moment, Wyn fantasized that they could stay here forever, walking along a street of glowing chem-lumens, surrounded by people who could direct them to the best delicatessens with the creamiest crag-duck confit, or advise which plays they simply had to see. He pictured himself dressed like a dandy, greeting his fellow citizens and doffing his hat to visiting clan representatives.

    “Is that a cultivair?” said Wyn, pointing to a latticework dome of smoky glass leaning out from the edge of the cliff.

    “I think so,” said Kez. “I’ve only ever seen them from below.”

    An iron bridge and taut cables tethered the glass dome to the rock, and they paused to take in the beauty of what it contained. Behind the glass, a small forest of tall trees with broad leafy canopies were tended by a robed gardener with a tattooed and shaven head. A riot of flowers, with petals of red, gold, and blue stood out in contrast to the greenery within. Wyn had never seen anything quite so beautiful in all his life. He waved to the gardener, wishing he could walk with Kez through the forest, smelling the perfumed blooms and feeling the soft grass between his toes.

    The gardener smiled and waved before returning to his duties.

    A series of bells rang out. Wyn counted seven in total.

    “Come on,” he said urgently. “The show’ll be starting soon.”

    Janke turned to Nico. “You sure you know where this place is?”

    “Babette’s? Yeah, I know it,” said Nico, covering his mouth as he coughed again. “I took Aleeza there once, when I had a few coin to my name after I beat that merchant from Bel’Zhun in a drinking contest.”

    Wyn remembered that night well, watching in disbelief as his brother threw back shot after shot of kouaxi, a potent spirit the Shuriman had said was made from fermented goat’s milk. They reached twenty shots before the merchant finally keeled over. Nico was hungover for a week before he could spend his winnings.

    “It’s just up here,” said Nico, as they entered a cavernous plaza hollowed out from the cliffs.

    People thronged the wide open space, talking, negotiating and haggling over who knew what. A few people with metallic augments strolled through the plaza, each bearing the sigil of one of the Chem-Barons, but they were few in number and attracted more than their fair share of wary glances.

    At the far end of the plaza stood a grand structure of vivid color and noise. Barkers shouted inducements to enter and handed out playbills. Fluted columns of black marble veined with gold formed the building’s giant portico, over which was a series of statues of wild animals, dragons, and armored warriors. Greenish chem-lights illuminated them, and the wavering flames made it look like they were alive.

    “I give you Babette’s Theatrical Emporium,” said Nico, taking a deep bow and pointing to the brightly-lit structure.

    “What do you mean we can’t come in?” said Nico.

    The two doormen were well-dressed, but no amount of finery could conceal their experience in hurting people. Snaking tattooes covered their necks and wrists, and one of them had a mechanized arm that buzzed with something energized. A shok-club maybe? Or something even more deadly? Or perhaps it just wasn’t working very well.

    “We can pay,” said Kez.

    “It ain’t the money, girly,” said the first doorman, a man Wyn mentally christened Chem-Breath.

    “Then what is it?” she demanded.

    “You ain’t dressed right.”

    “Indeed,” chimed in the second doorman, the one with the buzzing, mechanical arm. “Mistress Babette expects a certain level of... hygiene in her guests’ sartorial selections. Your attire falls somewhat below the expected standard, I fear.”

    “Yeah, so go and crawl back to where you came from,” said the first.

    “Where we came from?” said Kez, incredulous. “This is Zaun ain’t it? This is where we come from, you stupid sump-sucker!”

    “Get lost, ya snipes,” said Chem-Breath. “This part of Zaun ain’t your Zaun.”

    “Fine,” said Nico, turning and walking away. “Let’s go.”

    “Wait, what?” said Wyn, as he and the others followed Nico. “We’re just going home?”

    His brother waited until they were out of earshot before responding, making sure the crowds at the entrance obscured them from the two doormen.

    “‘Course not,” said Nico. “Stupid of me. Forgot the first rule of the Sump: Only marks go in through the front door.”

    They traversed the length and breadth of the plaza for ten minutes before finding what they sought. Wyn kept one eye on the theater doors. People were still going in, so the show probably hadn’t started.

    “There,” said Feen, pointing to a sudden plume of emerald smoke gusting from a nearby roofline. Feen worked for Gray-Scrape Malkev, a ductwork maintenancer who threw a couple of cogs the scrawny lad’s way to worm through the narrow ducts and clean off the scum when the breather pipes got too clogged.

    The source of the smoke was an eatery that looked as if it served a fusion of Zaun street food and upscale Piltovan cuisine. The diners were languid, artist types, and the food looked almost too beautiful to eat.

    “That’s a shared pipe if ever I sniffed one,” said Feen. “See, you can smell the food from the kitchens and the burn-off from the crystal burners up at Babette’s.”

    “I knew there was a reason we brung you along, Feen,” said Nico, leading them down the alley cut through the rock between the eatery and the theater. Heavy crates hauled up from the docks were stacked against the wall, and hissing, groaning pipes sagged overhead. Burly men hauled crates inside, grunting with the effort. None of them paid the kids so much as a second glance.

    Feen traced the routes of the ducts with his fingers, counting and listening as they gurgled and rattled. He sniffed the air and grinned.

    “That’s the fella,” he said, pointing to a narrow vent that passed into the rock-face.

    “You sure?” asked Janke. “I don’t wanna find you picked it wrong and we get flushed out over Zaun.”

    “I ain’t wrong, sump-raker,” said Feen. “You crawl through enough soot and slime like I have, you get a nose for what leads where.”

    They waited until the men working for the eatery took a break before using the crates to climb up onto the roof. Feen quickly found them a crawl-hatch on the side of the pipe and prized it open. Wyn blanched at the fumes leaking from the hatch.

    “Is that safe?” he asked.

    “Safe enough for a sump-snipe,” said Feen. “Trust me, you’ll get more grit on your lungs walking the Black Lanes than you will from the fumes in there.”

    Wyn wasn’t so sure about that, but Feen crawled inside, swiftly followed by Kez. Janke went next, and Nico gestured to the pipe.

    “Your turn, little man,” said Nico.

    Wyn nodded and climbed inside, following the sounds of scraping knees, cursing and coughing. Feen was right about one thing; the air in here was pretty rank, but nothing like when the Gray closed in and made every breath a battle. Nico climbed in behind him and he settled into a rhythm of shuffling forward on his elbows and knees. Light filtered in through cracks in the metal where it had split, but that ended the minute the pipe plunged into the cliffs.

    “How much farther?” called Nico from behind him, the sound resonating weirdly in the pipes. He received no answer, only echoes. Wyn tried not to think of all the reasons why there was only silence. Had the pipe emptied them out over the cliffs as Janke had feared? Had the others hit a pocket of gas that had knocked them out or suffocated them? Or maybe the rock hereabouts was sad too, and had chosen to crush the tiny figures crawling through it.

    Just before the thought of being crushed to death by melancholy cliffs paralyzed Wyn with fear, a hand reached down from above and grabbed him by the scruff of the neck.

    “Got ya!” hissed a voice as he was hauled up through a hatch that had been invisible in the darkness. He cried out in alarm and struggled before he realized it was Janke pulling him up. He was deposited on a wooden floor in a lightless room. No, not lightless, a thin bar of light shone from beneath a nearby doorway. As Wyn’s eyes adjusted, he saw the myriad paraphernalia of the performer’s art stacked haphazardly around the room; shelves upon shelves of masks, garish costumes, theatrical backdrops and fake props.

    Feen was laughing as he pranced around the room with the top half of a horse costume on his head. Kez wore a golden crown with paste-gems studded around its edges and a bright red stone at its center. Janke swung a wooden sword, its blade painted to look like gleaming silver.

    Wyn grinned as Nico climbed from the pipe behind him. He felt light-headed, but couldn’t tell if it was from the fumes or the elation of getting inside.

    “Nice work, Feen,” said Nico, dusting himself off and coughing out a wad of gray phlegm.

    Feen threw off the horse costume and beamed at this unaccustomed praise. He started to speak, but then they heard the beat of drums and the skirl of pipes.

    “It’s starting,” said Kez.

    The interior of Babette’s was no less impressive than its exterior. The main hall was adorned in colorful fabrics, gilded balconies, and a vaulted ceiling decorated with stunning vistas of sweeping forests, soaring mountains, and achingly blue lakes. An enormous chandelier of sparkling crystals hung from the center of the ceiling, wheeling constellations that sent beams of splintered light through the chamber.

    Hundreds of people filled the space, revelers in fashionable attire and dancers who had shed their coats and inhibitions both. A raised stage at one end was home to musicians who played from the heart, a pounding, driving beat that shivered the blood and got your feet tapping. The music was infectious and Wyn laughed as Kez dragged him onto the dance floor. The sight of five sump-snipes anywhere else might have provoked a reaction, but here, amid the spinning dancers and singers, it barely raised an eyebrow.

    They moved with the ease of those who knew how to slip out of a Piltover warden’s grip in a heartbeat. Feen stomped and threw his arms around like a madman, all elbows and knees. Janke shuffled and bobbed his head, lost in his own private world of music. Nico danced in a weaving pattern, smooth as you like, pausing every now and then to flirt with a pretty girl. Wyn waved as he and Kez twisted across the dancefloor, spinning each other around with euphoric abandon.

    The music was so loud they couldn’t speak.

    He didn’t care.

    Chemlights threw a rainbow at the chandelier and it exploded in a dazzling borealis of colors in splitting lozenge patterns. Wyn lifted his hands, as if trying to catch the light. Kez threw her arms around his neck and reached for the lights as well. He smelled her soap and sweat, the perfume of her hair and the heat of her body. He never wanted this moment to end.

    But it did.

    A meaty hand came down on Wyn’s shoulder and he felt the crushing disappointment of a moment that might never come again being snatched away from him. He cursed at the interruption, but the swears he was about to unleash died when he saw Chem-Breath the doorman looking down at him.

    “Didn’t I tell you to go back to the Sump?”

    He glanced over at Kez and saw her chest heaving with excitement. She nodded, and the answer to his unasked question was in her outstretched hand.

    Wyn laced his fingers in hers and yelled, “Run!”

    He squirmed from Chem-Breath’s grip and they bolted toward the heart of the dancefloor. Kez gave a wild yell and they wove through the dancers as if they were playing hook-dodge in the Sump. They ran hand in hand, Chem-Breath right on their heels. He barged through the dancers, but Kez and Wyn had run the streets of Zaun since they’d learned how to use their legs. They’d given the slip to wardens, chem-thugs, and vigilnauts alike.

    A fat doorman was no challenge at all.

    They heard Chem-Breath’s enraged shouts even over the music, as if he were singing along to it. They led him on a merry chase, ducking between the gyrating dancers and singers. Kez held tight to his hand. Wyn couldn’t help but laugh even as they let Chem-Breath get close. Then, just as the man’s hand reached for his shoulder, Chem-Breath fell to the dancefloor, smashed in the face by Feen’s flailing elbow.

    They left him rolling on the ground. Wyn couldn’t remember a feeling this intoxicating. His every dancing, running step was in time with the beat of the music. Each soaring chorus felt like it had been written especially for this moment. They laughed like lunatics through the light and sound, united in a way they’d never known before.

    Then the music stopped. The lights were extinguished and a single chem-burner focused its illumination upon the stage. The suddenly stilled dancers gave a collective sigh as a woman rose from the center of the stage. Magic or stagecraft, Wyn didn’t know or care, it was a magnificent entrance.

    “Mama Elodie,” said Kez.

    Wyn knew it was her, but still couldn’t match the stern, matronly mistress of Hope House with this goddess before him. She wore her long hair tied up in an elaborate series of braids threaded with beads of mother-of-pearl and jade that glittered like newborn stars. She wore a radiant green gown that hung in sweeping folds and which shimmered like silken spider-skin.

    She was the most beautiful woman he’d ever seen.

    Mama Elodie raised her head, and the music built from a slow, glacial pace to a rising heartbeat. Her head lifted in time with the music and her dark skin shimmered with diamond dust. Her eyes swept the crowd, seeming to fix everyone in Babette’s with her soulful gaze. She smiled, as if surprised to see so many people, and the warmth of her almond eyes reached everyone who saw her. Wyn felt her goodness enfold him, feeling as if burdens he didn’t know he carried were being peeled away, layer by layer.

    And then she began to sing.

    The words were unknown to him, but they flowed like honey, half spoken, half sung. Every note drifted like leaves on a warm, summer night, flowing in spirals around the room. Her voice rose in pitch and volume, and Wyn felt his skin tingle with its touch. He let Mama Elodie’s song wash over and through him. Wyn felt a swelling feeling of connectedness between him and Kez. Her eyes met his and he knew she felt the same.

    But it was more than that.

    Wyn felt a connection between him and everyone in the audience, a sense of oneness and harmony he’d never known or dreamed was possible. Mama Elodie’s hands sculpted the air as her powerful voice filled the chamber with harmonies that penetrated skin and bone and made every edge within them smooth. Sweat sheened her skin, and veins stood out on her neck.

    However she was making this music, it was clearly taking a toll.

    The light filling the chamber dimmed as her voice grew softer and softer. The notes melted like snow in spring, sunset over a winter ocean. Tears flowed down Wyn’s face, and he knew he wasn’t the only one crying. Dozens of men and women wept, reaching toward Mama Elodie and imploring her to continue. She swayed on the stage, the song nearing completion.

    Slowly, so very slowly, she descended through a trapdoor into the stage until she was gone. Mama Elodie’s voice grew softer and softer, until it was little more than a whisper.

    Soon, even that was gone.

    The chamber was entirely dark now. Wyn let out a shuddering breath as the house lights gradually came up. He blinked as his eyes adjusted, seeing how low the chemlights had burned. How long had Mama Elodie’s song lasted? Hours? Minutes? He had no way of knowing for sure. Wyn felt exhausted, but renewed at the same time. His thoughts were lighter, his lungs feeling clearer than than they had in months. He turned to Kez, and saw she too felt the same sense of rejuvenation. The audience members were smiling; friends and strangers alike embracing in the shared magic of what they had just experienced.

    Nico, Feen, and Janke came over, and every one of them had experienced some profound revelation. What that was, Wyn couldn’t know, but that every one of them felt changed was clear.

    “Did you...?” said Wyn.

    “Yeah,” said Nico.

    They hugged, five orphans from Zaun, sharing a brief moment of belonging they would never know again. By the time they broke apart, it was to see the two doormen, Chem-Breath and Buzz-Arm, standing with their hands balled into fists. Chem-Breath’s nose was askew on his face. An improvement, thought Wyn.

    “I believe we told you to go home,” said Buzz-Arm.

    “Bloody sump-rats,” snapped Chem-Breath, still nursing a bleeding nose. “Think they can give us the runaround.”

    He thumped one meaty fist into his palm for extra emphasis.

    “It’s time for you to leave, and I can’t promise it won’t be painful,” said Buzz-Arm, sounding almost apologetic.

    “There’s no need for that,” said a melodious voice behind them.

    Wyn let out a relieved breath as Mama Elodie put a hand on the back of his neck. Her fingers were warm and he felt a calming sensation flow through him at her touch.

    “They with you?” asked Chem-Breath.

    “They are indeed,” replied Mama Elodie.

    The two doormen looked as though they wanted to take this further, but came to the conclusion that arguing with the headline act in front of her bewitched audience probably wasn’t a good idea. The doormen backed away, making eye contact with each of the kids to let them know that they may have escaped a beating this time, but coming to Babette’s again would be a really bad idea.

    Wyn turned to face Mama Elodie, but whatever magic she had woven on stage was now entirely absent. The Ionian princess was gone and the Zaunite housemistress was back. She glared at them with hard, flinty eyes.

    “I should have let them give you a good beating to teach you all a lesson,” she said, ushering them toward the front door of the theater. The others nodded in mute acceptance of her anger, but only Wyn caught the glint of amusement in her eye. Even so, Wyn could see a great deal of menial labor in all their futures.

    “You were amazing,” said Kez as Mama Elodie marched them from the theater and turned toward Drop Street. The late-running descender to Zaun had a station there, so at least they’d be spared more jumping onto elevators or a lot of stairs. Nico, Feen, and Janke waved and ran off, old enough to head home on their own without needing to ask permission. Wyn didn’t mind; he was with Kez and Mama Elodie, so he’d enjoy this moonlit descent to Hope House.

    “Where did you learn to sing like that?” asked Kez.

    “My mother taught me when I was a girl,” said Mama Elodie. “She was of... an old Ionian line, though her voice was far superior to mine.”

    “It was a beautiful song,” said Wyn.

    “All the vastaya songs are beautiful,” said Mama Elodie. “But they are also sad.”

    “Why are they sad?” asked Wyn.

    “True beauty is only beautiful because it is finite,” said Mama Elodie. “That is why some of their songs are too sad to sing now.”

    Wyn didn’t really understand. How could a song be too sad to sing? He wanted to ask more, but the farther they walked from Babette’s, the less important it seemed.

    He looked up. Chemlights and reflected stars shimmered on the city of iron and glass as they navigated the cliffside streets toward home. Wyn saw a sliver of moonlight peeking out from behind the clouds, and took a deep breath of clean air, knowing it might be his last for a while.

    “You know you’re all scrubbing floors and pots for the rest of the week, yes?” said Mama Elodie.

    Wyn nodded, but didn’t mind. He was still holding Kez’s hand. A week of scrubbing seemed like a small price to pay.

    “Sure,” he said. “Sounds good.”

  5. Zed

    Zed

    Beneath Ionia’s veil of harmony lie the tales of those left behind. For Zed, his story began as a boy on the cold steps of the home of the Kinkou Order.

    Taken in by Great Master Kusho himself, Zed found his place within the temple’s ancient walls. He dedicated himself to understanding the Kinkou’s spiritual tenets, quickly outpacing his peers both in combat and study. Even so, he felt overshadowed by another—his master’s son, Shen. Though Zed’s passion shone through in every technique he perfected, he lacked Shen’s emotional balance. In spite of this, the two pupils became like brothers.

    In time, they journeyed together with their master to track down the infamous Golden Demon. When they finally succeeded in capturing this feared “monster,” it was revealed to be a mere man named Khada Jhin. The young Zed marched forward with his blades held high, but Kusho stopped him, ordering that Jhin be imprisoned instead.

    Returning to their temple, Zed’s heart bloomed with resentment, and he began to struggle in his studies. He was haunted by the memories of Jhin’s grisly murders, and rising tensions between Ionia and the imperialistic forces of Noxus only worsened his disillusionment. While Shen was growing to adopt his father’s dispassion, Zed refused to let lofty notions of balance stand in the way of punishing evil.

    He ventured deep into the temple’s hidden catacombs, and there he discovered an ornate, black box. Even though he knew it was forbidden to any but the masters of the order, he peered inside.

    Shadows enveloped Zed’s mind, feeding his bitterness with contempt for the weak, and hinting at an ancient, dark magic.

    Returning to the light of the temple, he came face to face with Great Master Kusho. Zed demanded the Kinkou strike at the Noxian invaders with every means at their disposal. When Kusho refused, Zed turned his back on the order that had raised him.

    Unbound by Kinkou doctrine, he raised a following of warriors to resist Noxus. Any soul who threatened his homeland, or stood idle in its defense, was marked for death without mercy—including native vastaya who wavered in their allegiance. Zed urged his followers to embrace the fervor of war, but soon enough he realized his own abilities would never match his ambitions without the black box.

    Amassing his new acolytes, he returned to the Kinkou temple, where he was met by Kusho. The elderly man laid his weapons at Zed’s feet, imploring his former pupil to renounce the shadows in favor of a more balanced path.

    Moments later, Zed emerged back onto the temple steps. In one hand, he grasped the box—and in the other, his freshly bloodied blade.

    The Kinkou, frozen with shock, fell in droves as Zed’s warriors cut them down. He then claimed the temple for himself, establishing his Order of Shadow, and began training his acolytes in the ways of darkness. They etched their flesh with shadowy tattoos, learning to fight alongside shrouded reflections of themselves.

    Zed took advantage of the ongoing war with Noxus, and the suffering it brought to the Ionian people. In the wake of a massacre near the Epool River, he came upon Kayn, a Noxian child soldier wielding nothing but a farmer’s sickle. Zed could see the boy was a weapon waiting to be sharpened, and took him as his personal student. In this young acolyte, he saw a purity of purpose to match his own. In Kayn, Zed could see the future of the Order of Shadow.

    Though he did not reconcile with Shen and the remaining Kinkou, now scattered throughout the provinces, they reached an uneasy accord in the aftermath of the war. Zed knew what he had done could not be undone.

    In recent years, it has become clear that the balance of the First Lands has been disrupted, perhaps forever. For Zed, spiritual harmony holds little consequence—he will do what needs to be done to see Ionia triumph.

  6. Zeri

    Zeri

    Raised in a large working-class family, Zeri grew up surrounded by warmth, care, and many strong opinions. They were no strangers to hardship, having lost loved ones to Zaun’s dangers. Even so, their community was their strength.

    From birth, Zeri had a unique relationship with electricity. Each giggle caught a spark—each cry, a shock. Magic wasn’t rare in Zaun, but Zeri’s electric charm was. It charged with her emotions, sometimes grounded, sometimes building to fierce and fiery. By her teenage years, her neighbors knew she was more likely the cause of power outages than a broken circuit. Life in Zaun was beautiful chaos, her grandma would say, and Zeri embodied that all too well.

    Not everyone found her quirks endearing. To family and friends, Zeri was a lovable mess. To others, she was simply... a mess. During occasional outbursts where her stray currents shattered a street lamp or two (or twelve), Zeri thought she'd even see flashes of something—or someone—but there was no time to dwell. She wished she had better control of her volatile powers. Her determination was there, but her patience could have used some work.

    Still, with every spark came an opportunity.

    One night while Zeri strolled through the Entresol markets, the ground rattled from underground excavations that soon swelled into a destructive quake. She wasted no time zooming past fallen buildings to rescue trapped victims. As her world slowly crumbled, Zeri became a furious blur. She knew the chem-barons had mining facilities nearby that were installed after they'd claimed to have discovered resources better than hextech, but what they did not reveal were the risks of their uncontrolled digging.

    The faster Zeri moved, the more charged she became. She thrived under pressure, realizing what her powers could do and how much her neighborhood meant to her—even if it meant nothing to the barons.

    After the dust settled, survivors gathered to thank Zeri. Beneath her relief was anger. Zeri knew she could’ve saved more if she had better command of herself.

    What Zeri did accomplish was sure to catch the attention of the barons. She knew they wouldn’t think twice about who they went through to get to her, and she couldn’t risk others getting hurt. Not again. To guard them from herself, Zeri scoured the mining disaster’s wreckage and constructed a jacket to contain her electricity and avert the barons’ gaze. Now she could restrain her gift to protect those in need.

    Walking the damaged streets, Zeri saw broken faces. Families scrambled to rebuild, and Zeri lent her hand, doing all she could without her powers. But the more she helped, the more she witnessed. Workers struggled to jumpstart generators. Parents toiled to make meals with broken stovetops. These people didn’t have anyone standing up for them, let alone someone with a gift like hers. She knew her district—and those like it—would never truly be safe if things stayed the way they were. The barons saw them as nothing more than objects to be neglected and resources to be bled.

    Zeri knew what had to be done. She couldn’t wait for the next mining “accident.” She had to take the fight to the barons.

    Zeri was a one-woman force, sending shockwaves through Zaun. Word spread of chem-baron supply lines being destroyed, with reports of “lightning” striking faster than the eye could see. Enraged at their losses, the local barons formed a rare alliance, and their combined power trounced Zeri wherever she went. She tried to adapt—to strike faster—but against the barons’ endless resources, it wasn’t enough.

    She retreated with her body broken and her powers fizzling. The barons were united. She was alone.

    As she headed home, Zeri expected disappointment from those she let down. But what welcomed her was family, friends, and people she’d never met, all standing up to fight their oppressors. From their rebuilt homes came rediscovered courage. Zeri had never felt so inspired, yet it was she who had inspired them. She was the spark that ignited their fire.

    And she was no longer alone. With the help of their neighbors, Zeri’s mother had fashioned her a rifle made of materials given by those Zeri fought for: The people of the Entresol. The gun’s ammo was Zeri’s emotions, its conductive barrel amplifying her powers directly from her hands. Paired with her jacket, she could better control her voltage, charging up to shoot precise—or, at least, somewhat precise—electric bursts. Zeri gazed warmly at her family and her neighbors. She thought she’d lose them all in her efforts to fight back, but because she stood up for them, they stood up with her.

    Backed by her community, Zeri fights for those who cannot. Zaun is not perfect, and neither is Zeri, but sometimes a spark is all it takes to change the world.

  7. The Unexpected Spark

    The Unexpected Spark

    Michael Luo

    “I can’t accept this,” the shopkeeper said, pushing Zeri’s change back at her. “It’s just spare parts. You’ve done too much to help since the Mist.”

    Restless, Zeri looked around. Familiar streets showed unfamiliar loss—homes and shops battered by wicked sorcery that nearly ended the world. People were missing. Families were hurting. But crowds still gathered at the Entresol markets. Zeri didn’t understand exactly what had happened, but she knew this: Zaun would rebuild, and she would help.

    She frowned at the shopkeeper’s work-hardened hands and pushed her own forward. “Get some banana cues. For your girls.”

    The shopkeeper sighed, then smiled.

    Zeri continued through the market, recalling her grandma’s oft-repeated reminders. “Ignore old man Shay—his parts are always rusted! Line up early at Auntie Maria’s—her marinated chicken is divine!” Zeri admitted her grandma could sometimes seem annoying, but she couldn’t deny that the woman was right. Her grandma knew the market and its people inside out, like how Moe’s daughters loved caramelized bananas. And it was in moments like this where that intimacy proved helpful.

    “C’mere, rat!”

    Zeri spun toward the noise in time to see a boy scurrying through the crowd. Two men tailed him, one short and square, the other tall with lanky limbs. Their outfits were unmistakable. Chem-baron thugs.

    As the boy darted by, Zeri snatched his arm. “There, quick,” she said, pointing with her lips at Moe’s shop. The shopkeeper nodded knowingly. The frightened boy stood still.

    “Trust me—go!”

    The boy sprinted over, ducking under a table that Moe quickly covered with cloth.

    “Hoy! Looking for someone?” Zeri shouted at the lackeys as they approached.

    The men shoved past the locals. “Yeah, a kid. Just ran through here. You see ‘im?” asked the stocky one.

    “Maybe. Maybe not.”

    The man narrowed his eyes. “Tell us. We won’t hurt you.”

    “Doubt that. But let’s skip to the part where I hurt you instead.”

    The man laughed. “With what?”

    Zeri reached for where her gun was usually strapped, only to find nothing there. Crap. Must’ve left it at mom's workshop—again.

    Well, time to improvise. She rubbed her hands together and started running in place.

    The thugs straightened in surprise.

    “Is she... dancing?” observed the lanky one.

    “Who cares?” his partner squawked. “Nab her already!”

    Zeri’s hands and feet became a blur. The gear on her jacket’s back, a limiter device she called the Sparkpack, spun with building electricity. In a blink, she zipped between the men, bowling them over in a trail of wild lightning. Stray currents bounced from her body onto nearby doors and awnings, leaving little embers.

    “Woo!” Zeri skid to a screeching halt. The lackeys lay collapsed on the ground. Her jaw dropped as she noticed a blackened awning collapse and fall to the street. “Oh, sorry! I—”

    “Don’t worry about it,” said Moe, gesturing under the table for the kid to come out.

    “You’re amazing!” the boy blurted, arms stretched wide. “You gotta help me. They still have my parents.”

    “What? Where?” Zeri asked.

    “Corner of Brasscopper Alley! A factory. They... they took them there. And others. I saw it!”

    “Got it,” Zeri nodded. “What’s your name?”

    “Timik.”

    “Timik, I’ll get your parents.” Zeri’s eyes met Moe’s. “Mind doing me another favor?”

    “Sure thing.” Moe patted Timik’s head. “Hey, kiddo. Want some banana cues for dinner?”




    Like its neighboring streets, Brasscopper Alley housed rows of chem-baron factories. Soot filled the air, heavy enough to taste. Who else but the barons would force people to work in these conditions?

    On the corner, a few guards reeking of less-than-fine spirits played cards by a run-down building with rusted double doors. Just like Timik described. Zeri touched her belt, ensuring her gun was secure.

    She looked for another way in, spotting a rickety air vent large enough to crawl through halfway up a nearby wall. She jumped for the opening, coming up inches short. Stepping back, Zeri ran, her feet catching sparks. She hopped higher this time, boosted by her electricity.

    “You already played that card!” she heard a guard growl as her fingers gripped the vent’s edge.

    “Did not!” snapped another. “And you woulda known too if yer head wasn’t buried in that bottle.”

    Zeri exhaled in relief. Right again, Grandma. Guards are lazier at night.

    She pulled herself into the vent and started crawling, eventually coming to a large grate in the floor. Below was a curious room where wide metal pipes lined every wall. The exit was closed off by the double doors she saw earlier.

    In the middle, a group of people assembled parts as several thugs with hextech-powered spears watched on like jail guards. Every time something reached the end of the assembly line, a thug tested it. And every time, there’d be a flash of blue light followed by nothing. The guard captain smashed these apparent failures and demanded the people start over. “And they said you were the smart ones,” he said, spitting on the floor.

    Zeri could tell these people were clearly being held against their will. Parents and spouses and friends, all suffering.

    “Argh!” Without thinking, Zeri banged a fist charged with frustration and electricity against the grate, which rattled from the impact. Zeri scrambled to secure it, but as the heavy grate fell from its fixture, so did she. With a loud clang, she landed in the middle of the factory floor.

    The room gasped and recoiled in surprise.

    “Is it him?” asked a thug, shaking off the shock.

    “No,” snarled the captain. “Her face doesn’t have the painted hourglass.”

    Zeri rushed to her feet. “Dunno who you’re expecting, but you can’t keep these people here like this.”

    The captain scowled. “Says who?”

    “Me.”

    Zeri whipped out her gun, her right hand clutching its rusted crimson grip. Her mom had designed it without trigger or magazine, needing only her daughter’s innate electricity, which now swelled with anger. Static buzzed from Zeri’s hand into the gun’s conductive barrel. She took aim.

    “Ultrashock laser!”

    A thunderous beam struck the double doors behind the thugs, blasting the rusted metal apart.

    “Run!” Zeri cried. “I’ll take care of the guards!”

    The hostages scattered, guards in pursuit.

    A woman grabbed Zeri’s arm. “Have you seen my son? He wasn’t taken with us!”

    “Timik’s fine. He’s—”

    “Timik? No, that’s not—”

    More thugs swarmed close. Zeri yanked her gun to face them and fired, pushing them back and creating space for the worried woman to flee.

    “We gotta go,” a man warned, pulling the woman away.

    Zeri unleashed more electric bullets as coverfire. “When word of this gets out to your boss,” she yelled, “you’re gonna wish you’d killed me here.”

    The frustrated guards turned their attention away from the fleeing hostages and toward Zeri.

    Good. Come to me.

    As they approached, she vaulted onto one of the wide interlocking pipes attached to the walls. It was made of brass and copper—natural conductors.

    Zeri’s feet crackled with electricity. Fueled by her sparks, she skated along the web of pipes, unloading flurries of bullets at three of the onrushing guards. Their bodies twitched and flailed before falling over. Deftly, Zeri switched directions, dropping the next few who were climbing the side railings to surprise her from behind. Only a handful of her attackers were left. She could head home soon. Her family was probably worried sick...

    A blast struck the pipe beneath Zeri, forcing her off balance. She crashed to the ground.

    “Got you now,” the captain said, holding what looked like a hextech cannon, smoke billowing off its muzzle. His remaining troops rallied, spears ready.

    Zeri struggled to her feet, head spinning, knees scraped and bleeding, electric currents flickering across her injured body. She lifted her gun to fire.

    It fizzled.

    The captain smirked.

    Damn! Must’ve broken in the fall.

    Her enemies closed in.

    “Screw it!” Zeri chucked her gun aside and tore off her jacket. Freed of the Sparkpack, she felt her body surge with voltage. Leaping into the air, she punched her left fist up toward the ceiling.

    “LIGHTNING CRASH!”

    Bioelectric waves shot from her fist, then her chest, and then her entire body, ripping the space asunder. Like a lightning storm, the waves arced off conductive metals, crackling violently as they drowned the room with Zeri’s raw power. Bodies jolted before dropping in droves.

    Zeri fell to her knees, her knuckles propping her up. Blinking sweat from her eyes, she felt searing pain from her wounds everywhere at once. “That better have worked.”

    “You little shit.” The captain's voice cut through the room. Zeri saw him stumble to his feet, bleeding from his nose and ears.

    Why?” Zeri roared. “Why hurt innocent people?”

    The man scoffed, kicking the limp bodies around him in search of his weapon. “No one’s innocent in the baroness’s eyes.”

    A hum filled the air as the captain lifted his cannon toward Zeri.

    With what little force she could muster, Zeri tumbled to the side and slipped behind a large fallen pipe. The blast flung her and her cover into a wall. Zeri’s vision turned black. When her eyes opened, the captain was gone.




    Staggering under moonlight, Zeri headed home through nearly empty streets. She was relieved the hostages were safe, but still gritted her teeth. The chem-barons—they always had more. More resources, more power. Their strength was the system they created with everyone under their reign, all contributing to a Zaun they controlled. Maybe the captain was right—no one’s innocent.

    And everyone’s a victim.

    A flash of blue light erupted behind her, stopping Zeri in her tracks.

    “Hey, nice work.”

    She turned to see a teenager with a painted face and a glowing bat in hand. Unsure if she’d been tailed, Zeri tried to ready herself once more, but struggled to stand up straight in the face of the stranger.

    “Relax,” the young man said. “Timik told me about you.”

    “And who are you?” Zeri asked.

    “Name’s Ekko. Those goons from the warehouse were looking for me before you showed up. But man, you wrecked ‘em.”

    Zeri sighed. If he’s against the barons, he’s alright.

    “Look,” Ekko continued, “I know you’ve got questions—so do I. And I’ve gotta ask... why help folks you don’t know?”

    Zeri shrugged. “I stand up for my community.”

    Ekko smiled. “Then we should talk. Zaun needs people like you… and I oughta thank you for saving my parents tonight, too.”

    Zeri smiled back. “Anytime.”

  8. Ziggs

    Ziggs

    Ziggs was born with a talent for tinkering, but his chaotic, hyperactive nature was unusual among yordle scientists. Aspiring to be a revered inventor like Heimerdinger, he rattled through ambitious projects with manic zeal, emboldened by both his explosive failures and his unprecedented discoveries. Word of Ziggs' volatile experimentation reached the famed Yordle Academy in Piltover and its esteemed professors invited him to demonstrate his craft. His characteristic disregard for safety brought the presentation to an early conclusion, however, when the hextech engine Ziggs was demonstrating overheated and exploded, blowing a huge hole in the wall of the Academy. The professors dusted themselves off and sternly motioned for him to leave. Devastated, Ziggs prepared to return to Bandle City in shame. However, before he could leave, a group of Zaunite agents infiltrated the Academy and kidnapped the professors. The Piltover military tracked the captives to a Zaunite prison, but their weapons were incapable of destroying the fortified walls. Determined to outdo them, Ziggs began experimenting on a new kind of armament, and quickly realized that he could harness his accidental gift for demolition to save the captured yordles.

    Before long, Ziggs had created a line of powerful bombs he lovingly dubbed ''hexplosives.'' With his new creations ready for their first trial, Ziggs traveled to Zaun and sneaked into the prison compound. He launched a gigantic bomb at the prison and watched with glee as the explosion tore through the reinforced wall. Once the smoke had cleared, Ziggs scuttled into the facility, sending guards running with a hail of bombs. He rushed to the cell, blew the door off its hinges, and led the captive yordles to freedom. Upon returning to the Academy, the humbled professors recognized Ziggs with an honorary title - Dean of Demolitions. Vindicated at last, Ziggs accepted the proposal, eager to bring his ever-expanding range of hexplosives to greater Valoran.

  9. Bombs: A Tribute

    Bombs: A Tribute

    Abigail Harvey

    Okay, Zaun. I’m here, I’m fuzzy, and I’m ready to explode stuff.

    All that time up there in Piltover serving high-quality pyrotechnics to ungrateful snoots, Heimerdinger making me hide behind that dumb glamour, never allowed to do what I want... It’s left me with a thirst for KA-BOOM!

    But was Jinx right? Is the gloomy, stinking undercity teeming with whizz-bang potential?

    Let’s see what we’ve got here. What am I looking at? Nondescript building, nondescript building, slightly bigger nondescript building, an explosives factory, another nondescript building, nondes—WAIT, WHAT?

    Explosives factory?! Dreams can come true!

    I’m not crying. That’s just the Zaun Gray gettin’ all up in my eyes.

    Man, the things they must have in there... But it looks so normal. Dull, even. No flashing lights, no sparkling signs... just a rundown pile of bricks and ironwork. It’s like no one even cares how bombs are made. And it’s quiet... GASP! They must have it soundproofed because of all the live bomb testing! I’ve gotta get in there! Ooh, I bet there’s a super secret passageway or maybe you have to blow the front wall off or—

    Oh, wait, there’s the door.

    Hang on, what’s this?

    BUILDING NO LONGER IN USE

    KEEP OUT

    You’ve gotta be kidding me! Why? How? How could this sacred place no longer be in use? How could anyone be so disrespectful of the creation of lovely explosives and shut it down forever and—what is that noise?

    Huh, I’m pretty sure locks aren’t supposed to be all mangled like that. Looks like this door’s been busted open. Let me poke my head around...

    I appear to be looking at a pair of disgruntled young humans. Not bombs. Humans. In an empty room. I may be losing interest. They haven’t seen me, at least.

    “This sucks,” one of them says. He looks as disappointed as I feel. “You said this place was full of bombs. Well, we’ve searched every corner, and there’s nothing here!”

    Stop it now, kid. This hurts.

    The other one kicks over an empty crate. “How was I supposed to know they cleared it out?!”

    Did neither of them read the sign? I swear, humans never look—

    “Whatever,” the first one sighs. Whoa. I wasn’t done thinking my thought. Rude. “I’m bored. Let’s go.”

    Not before me—I’m not ready to have my fur ruffled today. See ya, kids!

    Man, I can’t believe this. My first venture out in the undercity and I find a bomb factory! Entirely committed to making bombs! That could’ve been home. But no, instead it was the home of shattered dreams.

    I’ve gotta do something about this. Yeah. Yes. That’s it. It’s the right thing to do. It’s what it was made for...

    I’M GONNA FILL THAT PLACE WITH BOMBS!


    Oh, hey! Welcome to my lab. Well, Jinx’s lab. She’s letting me crash here while I find my feet in Zaun. She thinks I only exist in her head, so I guess I’m not taking up too much room. Besides, with all her scrap heaps and bits of junk everywhere, I’m pretty sure I’m not the only thing with fur running around this place.

    What, these? Just some hexplosives I’m working on. My own design, of course.

    These bad boys are gonna give that old factory the send-off it deserves. Let it go out with some dignity.

    I can’t leave it as I found it earlier, waiting for another innocent incendiary enthusiast to come along, get them all excited, and then rip their heart right out without so much as a spark. It was a real emotional rollercoaster.

    No, I’ll spruce the place up with my own devices, and then they’re gonna go off one after the other like little fireworks. Flash! Bang! Tssss! Flash! Bang! Tssss! Over and over until the whole place crumbles down in a huge explodey mess.

    I call them “Chain Smokers”.

    Almost done. I just take this bit here, and this thing here, and... Perfection.

    Let’s go blow stuff up!


    Okay, I’m back in the building. Come on, “KEEP OUT” sign, you had one job.

    My little Chain Smokers are all laid out, ready to show their papa what they can do.

    But Ziggs, I hear you say, how are you going to appreciate the products of all your talents if you can’t see them in action? My thoughts exactly. So I’ve got an extra treat for us all: I’m gonna blow the front wall off first!

    This big one here’s the Party Popper, and it’s going to create the ultimate peephole!

    Alrighty, time to push the button! Three... two... one... Big baddaboom!

    ...in sixty seconds.

    What? I’ve gotta get out of here first—I don’t want to blow myself up!


    Come on, come on, come on, I’m ready now! Got this nice pile of junk to hide behind. Perfect viewing distance. And... explode!

    Nope. Forty seconds left. Turns out crossing the street doesn’t take that long.

    Hey, why did the yordle cross—Oh no, what’re those kids doing back here?! They’re gonna get themselves a faceful of wall if they don’t move soon. Move. Move!

    They’re not moving. They’re spray painting the wall. For the love of...

    “Hey!” I call from behind the junkpile. “You kids! Get away from there!”

    Yeah, that got their attention. A real Ziggs, out in the wild. They’re still standing there, though.

    “What? You never seen a yordle before? Seriously, though, you need to move! You’re gonna get hurt!”

    Are they...? They are! They’re laughing at me! Well, maybe I’ll just leave them to get exploded, after all! Jinx sure would.

    Ohhhhhh, right. Jinx is a psychopath.

    Ah! Ten seconds!

    And I’m running. I’m running straight at those little sump-punks. Better to be tackled by a yordle than crushed by a building. That’s what I always say.

    They’re not laughing anymore. The bigger one’s opening its mouth. “What’re you do—”

    “No time! Move!”

    BOOM!

    We hit the other side of the street just as the wall goes up.

    Yes! Bombs away!

    Flash! Bang! Tssss! Flash! Bang! Tssss!

    It’s mesmerising. Little lightning bolts striking every surface. Bricks tumbling down. Smoke pouring out, clouding all the locals who’ve come out to watch.

    Flash! Bang! Tssss!

    Wait, why are all these people staring at me instead of my art?

    Flash! Bang! Tssss!

    The roof is now completely caved in. It’s magical. No, I told you before, it’s the Gray! I’m not crying.

    Flash! Bang! Tssss! Flash! Bang! Tsssssssss.

    Haha! Yes! I can’t help it. I’m doing my happy dance. That was perfect!

    Those two kids are looking at me like I just slapped their grandmother. I guess Zaunites are more used to collapsing buildings than gleeful furballs.

    Whatever. I’m going in for a closer look.

    My Chain Smokers performed just as they should; what was once a solid structure is now a blackened heap of rubble. That useless “KEEP OUT” sign is poking out from under a smashed roof tile. I’m gonna pick it up, a little souvenir for the lab.

    Flash! Bang!

    Gah! One of those sneaky little hexplosives waited for me to have a front-row seat. I think I’m on fire but—

    Wheeeeeee!

    —I’m flying through the air—

    “Aaaaahahahahahaaaa!”

    —trailing smoke—

    “Oh, it burns! And tickles! But mostly burns! Hahahahahaha!”

    —and all eyes are on this furry rocket.

    “See, kids? Now that’s how you make bombs!”

  10. Zilean

    Zilean

    Icathia, most desolate and cursed of lands, was not always so. Theirs was a rich and diverse civilization, ruled by benevolent Axamuk, last of the Mage Kings of old. As the Shuriman empire expanded across the continent, Axamuk’s calls for peaceful coexistence were ignored, and his armies destroyed by the god-warriors of the Ascended Host.

    Though humbled by this defeat, many Icathians saw an opportunity for mutual advancement. Accepting an offer of autonomous satrapy, they installed a governing council of distinguished mages, philosophers, and lawmakers to oversee the transition of power.

    After almost nine centuries of imperial rule, a young man named Zilean joined the council’s ranks. He was an elemental mage with a prodigious understanding of physical reality, who had studied under the greatest minds of the age—from the great Yun of Ixtal, to the astromancers of Faraj, and countless others besides.

    There was one component of the material realm that few had ever truly grasped, but Zilean was determined to master.

    Time.

    Time was the one inescapable constant, in all things. Even the mighty god-warriors were not immune to its passage… though they were revered above all others in Shuriman culture.

    As part of the political establishment, Zilean now saw more clearly the smoldering discontent among the citizens of Icathia. While their land was home to some of the most heroic leaders and revolutionary thinkers in the empire, not one had ever been deemed worthy of Ascension. Again and again, the council submitted petitions to the distant emperor, yet access to the Sun Disc was denied, without explanation. For all they gave, it seemed Icathians would never be seen as equals.

    Zilean’s own resentment grew, yet he was worried by open talk of secession among his peers. He was a patriot through and through, but in the face of the Ascended Host, any rebellion could only end in calamity for his people. Seeking a diplomatic solution, he went as an envoy to neighboring Kahleek, Kalduga, and Ixtal. He had made many allies in his lifetime, and he implored them to stand with Icathia.

    Each time, the answer was the same. They would not defy Shurima. If Zilean’s people wanted to, they would do so alone.

    Returning home, he was shocked to find the council had decided to crown a new Mage King. Breathlessly, joyously, they told Zilean of the ancient and forbidden power they had discovered—a power so great, it would all but guarantee Icathia’s victory.

    They told Zilean of the power of the Void.

    He looked to these reasoned, wise Icathians, but saw only madness in their eyes. As much as it grieved him, Zilean would rather his homeland’s revolution be crushed, than to let this abomination be set loose.

    Zilean’s worst fears proved true. Once unleashed in battle, the Void overwhelmed the mages attempting to control it, and Icathia was doomed.

    As he tried to escape the capital, the ground shook. Buildings toppled. Such horrors as had no place in this world or the next erupted from the depths, driving terrified citizens before them.

    They were trapped. Hundreds of thousands of innocents would die. In desperation, Zilean urged as many as he could to take refuge in his tower, and did the impossible.

    He removed the entire structure from time.

    Crashing to the cold floor, his power spent, Zilean looked at the frozen figures all around him. The Void was halted, but only within those walls—outside, where Icathia once stood, there was nothing.

    Zilean had spent decades trying to comprehend the mysteries of time and causality, and it seemed only he could move freely back and forth within the anomaly he had somehow created. These people had been saved, true enough. He just didn’t know how to undo what he had done to achieve it. Through deep meditations and esoteric devices of his own design, he began to divine the strands of past and present that led to this moment, gradually learning how to move back and forth along them, looking for a future where his efforts had already succeeded…

    It was there that he found the true threat: the end of everything. The great unmaking that awaits Runeterra.

    Effectively, Zilean now exists everywhere, and always has. Even so, he is only too aware of the consequences of trying to bring about change in the world and sparking other unexpected destinies—often conflicting, and almost always more dangerous. Perhaps if he can find a way to save his own people, then the greater disaster might also be averted.

    The only question is, what might he be willing to sacrifice along the way?

  11. Zoe

    Zoe

    As befits her Targonian Aspect’s nature, Zoe did not come to the attention of the celestial realm in any traditional way. She didn’t win a great victory against overwhelming odds, or sacrifice herself for a noble ideal, or overcome the existential trial of climbing Mount Targon. Instead, Zoe was a normal girl, seemingly chosen at random from among the Rakkor.

    Her teachers reported Zoe to be an imaginative child, but willful, lazy, mischievous, and easily distracted. One day, as she skipped away from her studies of the holy texts to pursue something “less boring,” she was noticed by the Aspect of Twilight.

    It observed as the young girl playfully mocked the angry cries of the scholarly priests chasing her through the village. Then, after an hour-long pursuit, she found herself cornered against the sheer drop of a cliff’s edge. Before Zoe’s teachers could grab her, the Aspect summoned six objects in front of her: a bag of gold coins, a sword, a completed study book, a devotion rug, a silk rope, and a toy ball. Five of these items could have let her flee, or otherwise defuse the situation.

    Zoe chose the sixth option.

    Unconcerned with escape or forgiveness, she instead grabbed the toy ball, kicked it toward the wall of a nearby house, and sang gleefully as it ricocheted among the humorless priests.

    The Aspect hadn’t seen such joyful irreverence in the face of peril since its last host, who heralded the end of the Great Darkin War. Delighted by Zoe’s carefree exuberance, it opened a shimmering portal to the apex of Mount Targon, offering the girl a chance to see the universe. She dived backward into the portal, instantly merging with the Aspect, then stuck her tongue out at her dumbfounded teachers as she disappeared.

    This transcendence was unique—in fact, it was unheard of in all the myths and legends of Targon. Yet Zoe did not trouble herself with why the rules that govern Aspects had been changed just for her. She didn’t trouble herself with rules at all. Instead, she journeyed to dimensions of reality at the very edge of mortal comprehension, playing with powers seen by few before or since.

    While for Zoe barely a year had passed, she returned home after what had apparently been many centuries in Runeterra. Full of teenage curiosity, she wondered what she had missed while she was away. Fortunately, she could traverse the streams of time with only a thought. Among the events she witnessed were the rise and fall of “the big armored meanie,” Mordekaiser; the destruction of the Blessed Isles in the “Spooky Ghost Party”; the cataclysms of the “War for Sparkly Rocks”; and the founding of a dour new nation near the “No Fun Forest.”

    One thing in particular became clear to Zoe—she was not alone. Walking the mortal world were other Aspects, in fact more than ever before. More friends for her to meet! But they brushed her aside time and again, seeming rather preoccupied with whatever it was they were doing in the spaces between realms. Intrigued, Zoe traveled to the stars, where she found the great cosmic dragon, Aurelion Sol.

    Although he clearly despised her, as he did all of her kind, Zoe always returned to the dragon’s side, trying to discover what aggrieved him. From his bombastic and self-aggrandizing diatribes, she gleaned that her fellow Aspects had humiliated him, crowning him with a cursed artifact to siphon away his power.

    Zoe felt sorry for this poor “space doggy,” and vowed to do what she could to protect him. For his part, Aurelion Sol has at least stopped threatening to destroy her when he eventually takes his long-overdue vengeance.

    Whether Zoe’s curious relationship with the Star Forger is due to a mere whim, possessiveness, or her function as a cosmic disrupter, no one can be certain.

    For the scholars and mystics of Mount Targon, the emergence of an Aspect is usually a joyous occasion... but Zoe’s unpredictability gives them pause, as not even she knows what her presence could portend. The only certainty is that Runeterra is on the brink of a profound transformation—one that may come at the cost of chaos, destruction, and blood.

  12. Meet Zoe

    Meet Zoe

    The moment she thought of the cake store, Zoe dove into the air, surrendering herself to gravity. While falling, she reached out with her consciousness to form a gateway. Instantly, a portal opened beneath her and connected to the other place. She fell into the gate. Her mass collided and imploded as she traveled.

    It kinda tickles.

    Unfortunately, Zoe did not appear at her intended destination. Instead, she emerged from a second portal only a dozen strides away, propelled through the air by the momentum of her previous fall. Then, after a brief moment of equilibrium, she was pulled back into the second portal. Again, time and space twisted around her—all swooshy-like, as she would describe it—before flopping her back at the starting point. Both portals then folded into space and disappeared.

    A powerful magic was distorting Zoe’s ability to travel. It probably related to whatever change she was supposed to herald, and, obviously, she hadn’t succeeded yet. It was a problem, but not an unfamiliar one. She wasn’t really sure what the message was, who it was for, or even what it meant, but, in her experience, those details rarely mattered. The holy mathematics wanted to advance, and the messages generally fell into place shortly after she arrived. Zoe felt that was a pretty cool advantage of being an Aspect.

    Of course, there was now the question of what to do while she waited. Zoe glanced around. Beside a nearby tree, she spotted a small, fuzzy creature with a huge tail. It looked similar to a tiny yordle, though Zoe noted how this creature’s connection to the spirit world was comparatively miniscule.

    The small animal’s life-pattern flashed in Zoe’s brain. It would live only a dozen rotations before returning its spirit. To her, the brevity of its life made it more adorable. Zoe jumped up and ran toward it.

    “So cute!”

    The tiny animal scrambled up the tree away from her.

    “Hey, come back!” she pouted.

    Without slowing her pursuit, Zoe created a time bubble, turning it only half a planet’s rotation, before launching it at the tree. The anomaly bounced before bursting against the tree’s trunk.

    For a second, the cute animal’s past merged with the present. The night sky overtook the area, and twilight butterflies pulsed around it. The small creature fell into the tired, restful sleep of the previous evening, as its past’s spiritual and mental state overwhelmed its current consciousness.

    Zoe ignored gravity for a moment, floated up into the branches, and came to a stop beside the tiny animal. Her hand hesitated above its downy fur. She knew the moment she touched the creature, her spell would break.

    “Zoe is a friend,” she whispered. But when she caressed the tiny animal’s head, it burst awake and dove away from her in a panic.

    With a disappointed moan, Zoe floated a bit higher before flipping upside down. She considered visiting Aurelion Sol after she finished here. The dragon didn’t like being petted either. But, she thought, he was easier to catch without harming. This notion vanished as, thanks to her new altitude, Zoe saw past the hills and spotted a village on the horizon.

    She willed a portal to the town into existence and dove into it. But, again, Zoe was only able to create a gate to a few yards away. Worse, it collapsed upon itself, as before, and pulled her back to her starting point.

    The summer grass did seem inviting, so with no better option, she walked through the forest to the village.

    She arrived at the outskirts of the walled town as the sun began to set. Hearing laughter, she dismissed gravity for a second and floated up to one of the village’s rooftops.

    In the center courtyard, a half dozen mortals were playing. They were almost exactly Zoe’s size, unlike the children or adults she had encountered more recently in her tour of the planet.

    One of the males chased a female around in a circle. Both were laughing. The rules of the game were unclear.

    Zoe focused on the girl’s beautiful red dress—wondering if the coloration represented something. Even if it wasn’t a part of the game, Zoe liked it. The girl seemed taller than the other females, and Zoe felt the girl might know things she needed to learn.

    The male was also interesting, but in a completely different way. She could tell his current incarnation would be short lived, but Zoe suspected it would be amazing if he chased her. There was something wonderful about his chin and the shape of his lips.

    She swallowed nervously. It had, after all, been a very long time since Zoe was a mortal or had even visited this realm. She was strangely worried the group wouldn’t accept her, and she would be left out of whatever they were playing.

    Two of the other boys, decidedly less interesting ones, began kicking a ball between themselves. This game, Zoe remembered.

    Emboldened by this connection, Zoe swooped down from the rooftop to the middle of the group.

    “Hi!” she said, while turning the base of her hair into a color that mimicked the tall female’s dress.

    “A spirit,” the interesting boy said with wide eyes. Then he screamed, “Run!”

    Zoe felt she should point out she was an Aspect rather than a spirit, but she was uncertain if his cry was part of the other game’s rules.

    “Actually, I’m here with a message. But if you wanted to play, I have plenty of time,” she said, as she launched after them.

    Then she flew, as casually as she could, alongside the tall girl.

    “Your red outfit is so cool! Does the color mean something?” Zoe asked. But her attempt at starting a conversation hardly mattered. As she spoke, the tall girl was pulled into a house by the interesting boy. He then slammed the heavy, wooden door shut, blocking Zoe’s path.

    Zoe glanced around, discovering the other mortals had similarly disappeared, but a commotion could be heard coming from a keep near the center of the town.

    After a moment, a dozen men in armor came running toward Zoe with spears. They reminded her of Pantheon’s weapon.

    Local guardians, she surmised.

    Assuming she was a spirit, they screamed warnings, while their leader attempted a banishing spell. It was a very good spell, in Zoe’s opinion, but not one she wanted. She wondered if, perhaps, spirits frequently plagued the town.

    When the men began throwing their weapons at Zoe, she manifested an arcane meteor and sent it on a flight path around the keep. Then, the twilight girl created a pair of portals to dodge the guardian’s spears, before finally redirecting the shooting star at her attackers.

    The meteor’s impact created an implosion, causing a chain reaction with the small particles it had gathered while flying, which resulted in a secondary explosion that thundered through the guards and their tower—annihilating the area into a fine dust.

    “Hello?” Zoe asked as the clouds of destruction whirled around her. She wondered if the tall girl or the interesting boy had run away. It seemed likely.

    Momentarily dispirited, Zoe decided to visit a larger mortal settlement next. It seemed like someone might be willing to play with her at that sort of location.

    Zoe remembered where a... city had been a few thousand years ago. On instinct and despite her previous failures, she willed a portal to it. And she was pleasantly surprised when a gateway opened to her intended destination.

    “Oh cool!” she said, happy to be able to travel again, and eager to deliver her next message.

    As Zoe stepped out of reality, she wondered if the new crater would lead some mortals to find the World Rune that was nearby. The tall girl or that interesting boy might even be the ones to discover it.

    It would probably be funny if they did, she decided.

  13. Zyra

    Zyra

    Zyra’s memory is long, and runs as deep as the roots of the earth. Her kind was young when the Rune Wars raged, when mortal armies fought one another for the very keys of creation.

    Hidden in the jungles south of Kumungu, somewhere between the great rivers that divide eastern Shurima, lay the fabled Gardens of Zyr. Elemental magics had turned the soil there in strange and unpredictable ways, giving rise to fierce, carnivorous plants that preyed upon any creature that strayed within reach. They infested and they devoured, caring nothing for the squabbles of mortals, content merely to coil their vines through the forests and swamplands. In their own way, they were all Zyra… and nourishment was plentiful, even in the midst of war.

    A small company of soldiers, their allegiance long since lost to time, advanced through those lands in search of some now-forgotten prize. They were led by an ambitious sorceress—but they were far from home, bound to succumb to the noxious fumes and spores of that accursed place.

    The denizens of the Gardens set upon them, spined tendrils lashing through armor and flesh with sadistic ease. Though they fought valiantly, the warriors knew they could not hold out long, and turned to their sorceress to save them. Gathering her powers, she wrought a mighty blast. The air burned with runic symbols, casting their eerie light even as the thorny overgrowth closed in.

    In that very instant, a rogue spark ignited the gases of the swamp, and the resulting magical explosion obliterated every living thing for miles around. Of the scattered survivors of the Rune Wars, none would ever know what fate had befallen the Gardens of Zyr.

    Centuries passed. The land where the battle had been fought lay empty and lifeless above ground… but in the depths, something stirred. Long had the energies that were unleashed there settled, and curdled, nourished by the fallout. A seedpod bulged, pulsing with unnatural life, until a creature clawed its way free, gasping and confused.

    It beheld a broken and changed world, brimming with new vitality and new ideas. Its mind was a puzzle of conflicting memories, drawn from the loamy earth and forced into its fledgling consciousness. It could recall the warmth of the sun, the taste of rain, words of power, and the agony of a hundred mortal deaths.

    It—she—called herself Zyra, without quite understanding why.

    As she ventured out into the wildlands beyond her birthplace, Zyra knew she was different from other creatures she encountered. Mortals were fearful and unpleasant things, while more ethereal entities tended to be capricious, or arrogant. None of them seemed to respect the realms they inhabited, despoiling everything with their mere presence, and that filled Zyra with rage and contempt. Almost unbidden, new life sprang up in her footsteps—voracious plant forms that changed and evolved beneath her gaze, hurling poisonous barbs or sprouting fresh tendrils at an alarming rate.

    Unrooted and free to wander, Zyra and her deadly progeny feed, and grow, strangling all other life from the world. She has blighted farmland, overrun entire settlements, and crushed those warriors brave or foolish enough to confront her, always leaving a menagerie of botanical horrors in her wake.

    As the rivers of Shurima begin to run anew, strange flora has been sighted on their banks, spreading slowly westward with each passing season. Whether pulled from the earth or purged by fire, the growth does not seem to be slowing…

  14. With the Flowers

    With the Flowers

    Matt Dunn

    The humidity of Tonnika market and the crowd’s fragrant odor usually rushed buyers into hasty decisions, but Hatilly stood transfixed. Her eyes had fallen upon the strange, tangled bud encased with red withered leaves, a specimen she had never seen before.

    “You don’t want that,” the old florist said. “It’s a rare Night-Blooming Zychid. Plucked from the southern jungles, where sunlight never touches the forest floor. It’s more for potion brewers or alchemists…”

    The merchant directed her gaze to a bouquet of Sapphire Roses. “Now, these are from fair Ionia. Adapted them to our robust Kumangra soil myself… Or perhaps some Pearls of the Moon?”

    Hatilly was not swayed. Sapphire Roses and Pearls of the Moon flashed their colors for any eyes to see. This zychid held exotic potential like the Kraken Lilies along the Serpentine Delta, or Parethan Corpse Tulips. Rare flowerings were precisely her and Cazworth’s type of indulgence.

    “I’ll take the zychid.”

    The florist welcomed the gold pressed into his palm, despite the doubt scrawled across his face. He deftly cradled the bud in a nest of damp silk, and planted the parcel into Hatilly’s waiting hands. She noticed the aerial rootlets clinging to a shard of something hard and chalk-white.

    “What’s this?”

    “Zychids cling to foreign objects,” the merchant said. “That one’s grafted to a bit of bone.”




    Cazworth was bent over his antique desk, scribbling notes in the margins of his ledger by candlelight. He didn’t look up until Hatilly set the ceramic upon his table. The strange zychid, half buried in a mound of wetted soil, already seemed happy, its reds and greens vibrant and slick with life.

    “A budding gift for a blooming businessman.” She planted a kiss on Cazworth’s cheek, feeling clever. He smiled and turned to examine the specimen.

    “When you said you needed flowers to brighten the place up, I assumed they’d be colorful.” Cazworth jabbed the plant with his quill. “What is this curious fellow?”

    “A most extravagant gift to celebrate the opening of the upper Kumangra’s newest trading supplier… Cazworth’s Exotic Goods.”

    Cazworth pulled his wife onto his lap.

    “Well, if you say this is a rarity indeed, then we are in for a treat.”

    He kissed her sweetly. A single petal opened up, unfolding into the darkening room.

    “It’s beginning,” Hatilly said. “Will you be up all night?”

    “Most likely. There are still several invoices that need rubber stamping—the partners still have concerns about the shipping lanes…”

    Hatilly yawned.

    “Don’t let me bore you, dear wife. Run along to bed. I’ll wake you when it starts to flower.”

    “Thank you, sweet husband.”




    Hatilly awoke to a creeping sensation on her ankle.

    Infernal skitter-ants were everywhere, this near to the jungle. She kicked it away. Sleepily blinking, she turned to the empty pillow next to her. Cazworth hadn’t come to bed.

    The nagging insect was undaunted, and was crawling further up her shin. She flung off the bedsheets and saw that there was no insect, but rather a tendril vine weaving through her toes, entangling her ankle, and twining around her leg.

    Panic shoved sleep from her mind.

    She kicked but could not get the green and red shoots to release her leg. They tightened, biting into her flesh. She pried them off with her fingernails. Her hands bled from thorny splinters.

    The snaking stalks wound a trail from under the bed chamber door, where they sprouted aerial rootlets to climb the bed frame. Her mind immediately flashed to Cazworth.

    Armed with a flickering lantern and a pair of sewing shears, Hatilly followed the vines through the hallway of their manse. Their circumference widened the closer she stepped toward its source, which she now saw was in Cazworth’s study.

    The door took several tries to open. Hatilly hadn’t known what to expect, but it wasn’t this.

    The room was covered, floor to ceiling, with floral growth. A riot of obscene colors danced in her lantern’s flicker. Exotic bulbs dangled from the walls, their finger-like leaves undulating as if drawing breath. Flowers seemed to mock her through the darkness, flashing their rainbow petals like signal fires. All had sprouted from a singular dark nexus: an enormous closed flower bud, which lay on the fainting couch by the fireplace, where Hatilly herself often read while Cazworth worked. Bits of ceramic and soil lay strewn about. The zychid had outgrown its habitat.

    All manner of protrusion crept from its pulsating petals. Everything in Hatilly’s mind screamed for her to flee her home, put it to the torch, and burn that hideous bouquet. But not without Cazworth. Vines twisted around the legs of the chair, the legs of the study table, the legs of…

    Her husband.

    Still sitting in his chair, Cazworth was cocooned from head to toe by a writhing mass of leaves. Hatilly reached his side, bare feet slipping on the foliage underfoot. She cut frantically at the strangling vines, but each snip of the shears only made them tighten their grip and produce little thorns that pierced her and her husband. Blood trickled out. Where the drops landed, zychid blossoms burst forward to feed.

    Hatilly freed one of Cazworth’s hands—it was pale, and cold to the touch.

    A stench filled the air, like a rotting corpse. With tears in her eyes, she turned her head toward the fainting couch, where the zychid bud was flowering.

    The stench grew worse. Hatilly retched. The gargantuan petals peeled backward in colorful layers, revealing oblong petals of striking scarlet and deep green, garlanded in black tips, revealing a woman in place of the stamen. Her hair was red as blood. Her flesh like leaves. Vines and petals wreathed her in deadly beauty. Her eyes opened. They reminded Hatilly of a panther’s—narrow irises seeing only prey.

    The woman who blossomed from the flower arose.

    Hatilly clutched the shears like a dagger.

    “You wish to prune me already?” the thing said, its deep voice ensnaring Hatilly.

    “What are you?”

    “The bloom you longed to witness.”

    The stench turned. Gone was the reek of death.

    Hatilly inhaled sweet fragrances—orange blossoms, the aroma of Sapphire Roses, the fruity scent of Kraken Lilies, the musk of Pearls of the Moon, the delicate hints of wisteria. There were more, secret flowers, but she somehow knew their names—they smelled of colors her eyes never saw. A name formed in Hatilly’s mind…

    Zyra.

    “Thank you for the lovely garden,” Zyra said, nodding toward Cazworth’s remains. “You tended me well, but we need more sustenance. To make the soil here more… fertile.”

    Hatilly saw visions of a world covered by a bouquet of colorful death. It was a beautiful riot of hues, soft and fluttering, choking cities. There were no graves, no war, no money… Hatilly was breathless. She didn’t even feel the vines pull her down, nor the thorns bury themselves in her flesh, rending her skin, spilling her blood.

    “Step into the garden that ever grows…” Zyra whispered through the stems and petals. “Death blossoms, and you don’t want to miss the colors, do you?”

    Hatilly did not respond, for she was with the flowers.

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